#suggestion-discussion
1 messages · Page 257 of 1
season just started the HR AP hasn't even started give ironmace some time they have a lot of new players joining and F2P shenanigans, let them cook and stop shitting on them and hold the line!
@jolly leaf tru I might make a long ass post for it just to push the idea that it could work with all those old ideas or new ideas
The guild system is a long last wish for a lot of people. There is already some suggestion about it but they might be old or a bit "incomplete". I think you can read them all and scrap the good idea to make a new suggestion and post it here from time to time. With all the new player you might get a good amount of upvote
@shell drift To answer to the "Less PvP" we also need to aknowledge that people still learn the game and die a lot to PvE. Like seriously, kill yourself as soon a possible in a game and spectate the other, it incredible
👍 I'll upvote it with pleasure
https://darkanddarker.featureupvote.com/suggestions/561187/curated-guild-and-clan-system read through gang I got some good ideas in here hopefully! drop an upvote too
updated it refresh
Nice. But we need an authorisation to read the gdoc can you remove that?
refresh the tab
Done 👌
Well actually that's a good idea but I think something like that would be cool too. A guild system with guild chat and own marketplace. With global quest for everyone in the guild that give reward to everyone if done in time. Or guild vs guild event where the best guild get reward. With a guild hall (like the Gathering hall they talked about) that can be upgraded by guild quest or if everyone give enough gold (Thats could be a good gold sink too)
yeah i agree it is a long stretch, there's a lot of things with it that are a stretch but could be cool only hard to balance and would alter gameplay a good bit. I made notes in there about a normal guild system working too
For those who care, please go and submit a vote for this suggestion to have the ability to update your email registered to your game account and bring this basic tool to the front of suggestions. I get we need game mechanics and features adjusted but what's the point in tweaking a game that returning players cannot come back to. That silly 2FA should not be mandatory for those wishing to opt out of the security.
Heaven forbid you lose access to your email for some reason such as a host domain going away or a EDU alumni email no longer being available to you; you will no longer have access to your game account until the developers or whomever handles account logistics adds this feature.
https://darkanddarker.featureupvote.com/suggestions/522246/account-2fa-email-address-updates
Yeah ive done 6 more raids and found 2 players total lol. Game is fkd for now if you want pvp. Knowing these devs though it will get changed. Ill come back after changes are made because the game is as boring as watching paint dry right now.
Alot of kids dying to pve right now haha like alot lot
Some are but almost every extraction I run by has been used lol. Without the cirlce people are spawning by a extraction, farming the small area and leaving as soon as they can.
I just wanna know how to fix error code 16
Love running to four different exits on the mini map just to find out they're all taken. Would sure be convenient if the extraction icons went away after they've been taken by another player 
Holy I'm getting so tired of this happening again and again LOL
Can we get a training room ? So we can train hand to hand combat with the party?
In a future update could there be customizable loadouts, not like base gear but loadouts where I can select the loadout and it would change any armor that's currently equipped to armor that's in my stash. On top of this, the loadout would have; perk, music, magic, and shapeshifting slots (depending on class) so I can just set them and it would automatically equip everything.
can we have gear score locked in incremants of 0-25 , 25-100 ,100-200 etc its a pain in the arse to run a normal with new players for them to be dissheartend by the game cus some group of meta slaves wih gear fear wont run high roller jus got railed by yet another group of 300+ gear score who jus want to run timmies its going to destroy the games pop when people jump into game aand dont get a chance to learn and progress
this isn't meant to be an easy game, its a hardcore loot extraction with PvPvE. If you don't wana fight against geared people, go under 25
resolution fix for 4:3 plz
@uncut sedgeim aware what the game is jus stateing that for the overall health of the game allow a newer player to run his greens without getting farmed by players that are vastly above there gear score and player exsperiance . i understand the game is hardcore and difficult to balance but in games such as tarkov a low gear low skill player can still earn that come up and benefit from it in this game its increadably hard and then becomes unfun .
Read and upvote if you agree https://darkanddarker.featureupvote.com/suggestions/561000/point-of-interest-in-all-maps
Hey, guys, I have a suggestion.
what do you think
Allow "Squire Account (all players)" to enter "highroller" mode without removing the restriction to enter the map for gold, you can make a level 50 restriction to enter the map or for the player to make a line of challenging quests
I know it'll feel rude, but that's a bad idea. We can't give all the game for free, imo they already gave too much with the recent change. If you want the full game, buy it. And I don't say that because i'm jealous of people who can play for free while I paid for the game. Actually I wouldn't mind if the game became really free to play; but I don't think IM could handle a free to play model, I play since the release of EA and I've seen how IM work, and even with the recent team increase they can't afford to spend so much time in what's necessary to keep working a free to play model, and by that I mean cosmetic. They're slow when it come to release cosmetic and for a good reason, it's not a main focus because they have so much work to do on crucial feature. And that's what the game need, new feature, new content, not new skin every week/month or some battle pass. Imo what could have been done for free player (before the change of normal mode and marketplace, so revert them) would have been a 2nd character slot, for like 5-10k gold and maybe the access to 1 or 2 HR game each day. But they need to assume that the free version is a Demo and that if people want more of the game they need to buy it
@jolly leafit's a great idea
"would have been a 2nd character slot, for like 5-10k gold and maybe the access to 1 or 2 HR game each day. But they need to assume that the free version is a Demo and that if people want more of the game they need to buy it "
I don't even want more reward for the Legendary in compensation to what they give to free version. Because that also will be a waste of time, imo, i'll prefer stuff like https://darkanddarker.featureupvote.com/suggestions/561000/point-of-interest-in-all-maps or https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Oh and the Arena mode should be Legendary only when it come out
I don’t think it’s suitable to open HR mode for free players at this stage. They currently get too much. If we give them benefits again, it will definitely cause resentment to paying players. What should be dealt with at the current stage is some game balance and thinking about how to balance paid and free. The gap felt by players.
Here are some simple words: Assuming that there is no difference between free and paid games, or that payers don't feel the difference between free games, can actually create certain problems and may make players not want to pay for the game.
is the test server not working now??
Is a 4 Player Mode in progress for the future ?
I dont think so
They never talked of that, and I don't think i'll would be that great too. Would ask too much balancing and would create even more different lobby that split the playerabase, we'll end up with lobby half full
Yep, balancing solo and duo was easy they just didn't do it, the game was just harder. But with 4 player the problem is that the game will become more easy and that's not what they want so that would requirea lot of balancing indeed
Yeah indeed
I dunno how they can avoid some kind of broken comp in 4v4 without negativly impacting other q's
Seems to hard for the current balances
Maybe when they will be finish w/ the game
just play normals and run to the central room of maps
I think patch updates would be a good middle ground, like letting us know what your doing in times like this. i.e "were looking thru our code adn think we have found the error" "We think we may have it fixed, but ect."
announcement channel ?
How about insted of mutli classesing you could do a systems where you could be a paldin or Berzker or something that way they could box in the abblityls and sacleing better but you could still make your guy feel more you
yes but more detail basically, announcements are just " this is issue, we fix" im saying in longer detail in real time
Fire the entire dev team and hire people who dont have physical/mental disabilities
"weve identified the issue line and were testing out the new one currently"
"test code didnt function properly, testing line 2"
"issues fixed were restarting the servers now"
Wow good jobs, that's very constructive.
Please bring back the circle so the game can be fun again
The good answer is not the zone it's objective on the map https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem Stuff like that will create chock point where PvP player can catch PvE player. It improve both PvE and PvP
Idk it's just not as fun to me without the circle and the random portals appearing, it's too easy now and doesn't feel as rewarding to actually make it out with kills/good loot
Right now maybe but IM said they're working on adding objective on the map and that'll improve PvP. And also an Arena game mode is coming for people who only play for PvP (Which is not the main point of this game)
Design wise, having exits instead of a contracting border makes more sense in a dungeon crawler. One of the smarter moves ive seen in the pvpextraction genre so far.
Hey guys, rate my suggestion called "Make packs of perks", it seems like a cool idea, I would like to get feedback
WIth this said however, since the map is built as a grid, random cells around the border could be marked for collapse and work inwards. As a type of circle. But as of now i enjoy the frequence of casual pve with risk of pvp and wouldnt want my home square collapse.
I'm seeking additional QoL features such as comparing the item you are mousing over to your current item:
https://darkanddarker.featureupvote.com/suggestions/560243/more-info-item-comparison
Also, how do stats interact with different abilities? How do I make my Treant stronger? What does magical power do?
Let us pin tooltips and hyperlink them to additional tool tips that provide information. Also, enhance tool tips with more info to show direct examples of what happens:
https://darkanddarker.featureupvote.com/suggestions/560239/more-info-hyperlinked-tooltips
Standardize and unify ability text so we understand how abilities interact. State more clearly whether a spell does fire damage for fire mastery (it just says magical damage). State what category spells are in (what spells are spirit magic?)
For the stat interaction/scaling you can read : https://darkanddarker.wiki.spellsandguns.com/Damage#Attribute_Bonus_Ratio . Unfortunately none of the druid spell scale in any way, except Dreamfire and the shapshift
Removal of the circle has given me an opportunity to really learn the game and advance. I've actually started running inferno, where before I just died on the main floor. Still immediately die to any player that breathes on me, but I hope tonl overcome that hurdle soon.
Look for the (1.0), (0.5) or (0.1) thing in the description of spell that mean they scale for 100%, 50%, 10% or your stat
Thank you! I do read resources on the web, but I'd love to see it in game to make it easier to learn and quicker to reference. I want to see the perk interaction as I slot them - like see my spell stats change.
i came into the game after circle was removed and i think its splendid as is. I would not play the game if it had a circle.
how about telling us when servers will be back instead of leaving us in the dark? i mean its dark and darker but cmon
I like other people's suggestions like adding objectives to attract players towards each other to foster PvP.
Certainly feels way better. But I think they might should make lobbies have more people in them as so many die to PvE in normals. But I guess it is a nice way to introduce people to the game
hot spots! i already figured out some of them so my duo can rush practice pvp in our <24 gear score loadouts 😄
It's an emergency maintenance, even them don't know when it'll end. They usually tell us how long maintenance last when they're planned
Don't forget to upvote the suggestion! https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
Biggest complain on Steam reviews now is the lack of tutorial because of how hard the game is. Neither of those suggestion really helps that much with the onboarding process of this game
Nothing stop you to make a suggestion about that and send it here / in a steam comment. And well the game is meant and said to be "Hardcore and Unforgiving", it's meant to be learn the hard way I think
Make free to play players able to trade but only buying gear, making them limited from selling would prevent bots, but also give free to play players a bit of an oppertunity to get some gear
one hand spear
That's actually a thing, they add that in the last hotfix
oh cool didnt know that
Thoughts on a ranger perk that gives them a faster projectile?
I know True Shot is a thing but the fact that its a skill means that you have to adjust how much you lead when its active rather than it being a constant affect and being able to bake it into your muscle memory
a 25% increase in projectile velocity would make the Crossbow shoot like a windlass and the Survival Bow would fall just short of Longbow's velocity
what do guys think of the new lycan skin stats?
I think the downside of no helmet isn't worth the small amount of health the Vigor grants
I know it also grants faster health regen while sitting, but you need to survive an encounter first to get that value
if you're looking to tank damage before getting a solid helmet, Lizardman is better in the majority of cases
sure Vigor works against Magic damage unlike Lizardman's AR, but the Headshot protection works on some spells and most fights include some amount of physical damage
all that said, I'd honestly like to see Vigor changed to increase all incoming healing rather than just resting
Ye, 3 vigor for removing the helmets is just not enough. There's gotta something to compensate that like something useful for classes in many situations like reducing debuff durations for instance.
Rather silly idea, but what if Lycan gave you better fist damage?
While not very applicable in most situations, its not unheard of to throw a punch or two while in a chase
would be better but still not enough
I think its fine for the races to not be a fair trade, as long as there is a playstyle that it can fill
right now, I feel like the 3 vigor just doesn't really do much of anything with Lizardman being just a better version of the same idea
Monk class comes to mind when you mentioned fist damage.
Make cyclops throw boulders at you that are dodgeable instead of the bullshit boulder phase
sort inventory button
guys where can i find my link code so i can link my blacksmith account with steam account?
plz let team members see server selection eu weirdoes keeps inviting at japan gathering hall and i can't even move on eu server, and gearscores of team too
As much as I do think there will be a perk for that, I imagine monk will use polearms, small blades, and maybe a bow if they decide to give them a solid range option. As iconic as the unarmed monk is, historically and within dungeons and dragons, monks use a wide selection of weapons
they could reuse the falling ice they gave the Frost Demon
each time the cyclops slams it spawns a cascade of falling rocks that move in a random direction, forcing you to constantly be glancing up to make sure there isn't one heading your way
they do, though would be cool to see unarmed combat with cool perks and skills.
reminds me of the old meme build for Cleric, using all their buffs, Ale, and smite to punch people to death
yep, that was a thing back in playtest.
What if instead of more brackets to normals there was just a max gear score before you have to go into high roller
The over under 25 then what would be considered end game anything more than a blue set?
let us change email on our accounts, i'm locked out of my s0/s1 demigod account because i cant access the email
! Pls ! Can we finally have a bot for temporary voice rooms, because in prime time 134 rooms is totally full !
Put limit to rare items on normal dungeons not more epic or legendary items on normal dungeons they are tryhard mode on this dungeons playing as competitive lol
I want to the option to display the current quest objectives for the map i am playing.
Test server not working??
Are we able to suggest things for the server like more party channels we need that rn
I'm not sure how discord server work, but they might be limited in the number or channel unless the server get "boosted" by people with discord nitro
I like this suggestion
We need this people don't wanna make new discords just to group for an hour or two. Need more chatrooms
i agree
Limiting players from creating multiple characters is stupid, as someone who held the line and is p[aying with friends tryng the game out its fucking ridiculous on all fields that I have tot ell them they cant make more then one character but I have 6.
NERF DRUID AGAIN. Just fought one who caught up to me (max move speed) in a second and then turned into a bear and 1 shot me. Nothing I could've done too just got spawn rushed and died to a bard buffed bear.
I think it is time to Reintroduce the Sub 15 Que Give the new players some room
COPE
It's simply impossible to loose to a druid if you know what you're doing
Well that's the point of a demo, if you want to get the full game you need to buy it
WHY CANT I PURCHACE LEDGENDARY FOR SOMEONE ELSE???????????
There should be backpacks for extra space that you can put in the cape slot
The backpack inventory can be a side tab in your inventory, different styles and as its rarity goes up so does the slots in the bag
I want to sit at the tables in the inn
Transfer them money
i have 2 items for suggestion,
#1 Dagger move speed penalty -5 instead of -10. (there's no benefit to carrying 2 and its especially discouraged because the move speed penalty in LR).
#2 Moving items from 1 stash to another without having to move it through your inventory.
I have something to suggest to incentivize some more pvp (which the game currently does not have most of the time now).
The suggestion is to add hot-zones. Something that rewards pvping but also isnt a must for those who does not want to pvp. At the moment without a shrinking map, you just get people runing around pveing, maybe an occasional fight if anything and then people leave.
If not that, then add more players per map, since atm it feels way too big, where you can go 10 games without seeing a soul lol.
@keen onyx @dawn grotto Bottle cosmetic rewards again this season please!!!
petition to remove gear score
Imo the good answer is to add objective on the map https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem Stuff like that will create chock point where PvP player can catch PvE player. It improve both PvE and PvP
Well yeah, but I think specifically hot-zones would be good. Like a big chest for loot or something. Something to fight for
Add more VC’S
They're making an Arena mode for those who want PvP, I don't think it's a good thing to push PvP too much in the main game mode
Where can you find something about the "arena mode". And I mean it's main point is pvping 😛 . That's not me saying that because I like to to pvp. That's just a looter in general. And having a zone that rewards you for pvping can never be bad. Especially if it does not force someone to do it.
#📢announcements message
On top of the new features, we’d like to give a small peek into some of our plans this season including:
- The introduction of the Arena, a new game mode and leaderboard system that showcases team PvP skills.
we need more duo voice channels
now that ranked is out remove entree fee
can we get spell presets, i dont want all the time to switch all the bard spells if i go solo/duo/trio etc
The treant is OP
Arachniphobia filter please
Let Rat Form be immune to blizzard and the like. What other class loses an ability from the 1:30 minute mark
Why do devs hate wizard?
Mining is boring
how this would work?
Can they please buff wizards spells just a tad bit
Make a blurred texture. Player who enables filter gets a super blurred texture. How most companies do it. Much in the same way graphics look worse when on poor settings vs ultra. Same concept just exaggerated and focused on spiders
Making a blurred texture is relatively easy
suggestion people who actually do the boss get the boss loot no more rogues running at me 320 movesped as soon as i kill troll thanks
Please add a way to earn cosmetics that are gone/from previous seasons.
I don't care if i have to kill 15 quadrillion HR liches to do it just let me work towards them in some way 🙏
Also on that note i would've bought the founders edition if i knew it was going away. it fucking sucks that we can't get it anymore please let us atleast buy the cosmetics individually
I mostly agree with this. however its hard to find a balance. They don't want to give away the demi god reward skins or let you buy them.
However they really hid away where they said that they were gonna take away the founders edition and I feel like the quest rewards and stuff from last season shouldnt be limited
I feel like it's fine to keep them limited for a time but these things should not be unobtainable forever, nobody likes missing out on something because they couldn't play/didn't have the time or simply weren't playing the game yet
And yeah founders edition completely threw me off guard, i was going to buy it but one day it just poofed, fucking sucks man
ehhh I would like to have a way to practice fighting against harder enemies without spending so much time waiting for the correct map and then for the game to start. Everytime I want to practice fighting against troll then every death results in 5-10m of waiting...
it can hit for 400 to the head u imbecile.
I mean, that's the price, man. I don't know what to tell you.
It's like a dark souls boss. You gotta learn in the moment.
But i understand your frustration.
I just do not agree on having such a thing as a training session, since that would make the bosses easier to encounter
Real discussion topic here, i really don't like the minimum of 4 players requirement for the Wyvern boss battle.
NO OTHER BOSS HAS THIS + a 4 minimum requirement when there's a maximum of 3 on a team. This not only influences pre-teaming but also creates a scenario where the odds of you being ALLOWED to fight the wyvern is completely up to chance.
I suggest one easy fix:
The statues holding the orbs represent certain mini bosses in the ice abyss. Kill the mini boss and the orb turns off. This will make it so that anyone can attempt to fight the dragon, but will have to do a few things because of the lack of 4 players.
add eyelashes to the models
Only way to learn is failure
I like the added race option for Lycan. But please give them tails. They'll look better and be more "balanced".
Please let us change our Usernames
As an aristocrat roleplaying aristocracy I demand to be able to visit my castle, even if it's in ruins & has no shortage of ruffians & foul creatures. Also, please don't ever take away my castle again as my heart is literally bleeding. I'm only consoled that the Queen didn't live to see such a charming, delapidated keep discarded from map rotation!
PVE Map/server choices with no PVP. PVP is fun for those who enjoy it... But for those of us that don't … just kinda sucks.
Vampire skin that gives +20 Magical Lifesteal but -20 Physical Protection and -10 Magic Protection 
I Played 6 games duo and in 1 we meet 2 dudes, it's getting boring to do PVE only
It sound like you enjoy it though. I personally do not. I like dungeon crawling and looting. That is why I said for a choice
Or maybe I just have crap luck and keep running into people.
Nah I'm almost asleep after 2 same dungeon runs..
I'd love to see vampires & a Transylvania like setting.
BTW, there are suggestion polls for adding vampires/dhampirs as races or enemies:
https://darkanddarker.featureupvote.com/suggestions/561146/additional-races
Pve only, has no place in this game.
It would need to be an entirely separate set of servers so your pve only loot doesn't conflict with the real players.
Its a mindset like that narrows a games prospective player base. Not everyone wants to be ganked all the time by crap-lords
so you are just going to eat grass beating up the predictable and boring enemies?
and then just get more and more geared with no risk?
Wat.....
Well assuming with PVE map/server Enemies would be more difficult than they are now. You assume without PVP there is no risk.
ai sucks.
You will always get better and beat it unless it starts cheating (absurd health, and other things)
It will always be exploitable.
I completely do not understand how one can just eat grass.
Add some passive spell count recovery that scales with knowledge. You can use this for Wands with spells in them in the future as well. Wizard PVE is not satisfying cause casting spells feels bad in PVE outside of MM.
They should buff druid wild shape so that it's useful in combat
That is your opinion
We all cant be sweats who enjoy drinking our own sweat either... But that is just my opinion
I want have a skin on druid whare i can be a white rat
Worth
run away, they'll eventualy give up.
Always have an escape route/plan
Lycan need a buff, that's the worse trade off to no helm and only +3 vigor buff, making it worthless using It, lizardman is far better
Lizard is only good in low lobbies.
is there any fix for the matchmaking? people with 3x the gear score pub stomping norms is extremely demoralizing
either you go in with 24 or less gearscore and face people with also no gear, or go in with 25 and higher and hope to not see them
Pack of Javelins would be cool for like fighters and barbs for like a throwable weapon with more range
neither of those classes need more range
The game would really benefit from a forced voice chat usage.
So far friends and me have not encountered a single user with voice chat.
forced voice chat would just have people going around saying more slurs than they already do
Yes please
you want people running around saying slurs?
No, i want people to communicate more.
And if you are in a dungeon IRL getting bagged by someone, i trust you would slur aswell in your last moments.
nah, i dont talk like that
character customization. facial features, hair, eyes, etc
More objective on the map, new race, new class, new boss. Character custimization could be cool but there is so much thing way more important or urgent
this is the craziest thing ive read in at least a few weeks
I am crazy :D obv i am not pro swearing. I just want more coms.
then turn on vc idk lol
Yeah, the thing is, i have, and in 36 hours now, i met no person with it enabled :)
ppl in hr typically have it on bc they own the game and arent new, if ur f2p or just chilling in normals, youll probably rarely find anyone talking bc its off by default
Ah, then i said nothing :P
Before this wipe, when you logged in and wern't in a party, you would default to the being in the solo map rotation; right now it defaults back to your last queue'd queue type (IE if you were playing duos before you logged off, you're still in duos, trios, solos, etc) It would be nice to revert this change or at least have it a toggle. It's jarring to load in a day after trio's and think I'm playing a solo but in reality I'm in a trio's queue. That muscle memory from the past 3 wipes; almost a year being changed is very cumbersome.
What do you guys think about securing your current adventure ranks at the cost of something like gold or AP or locking your rank? For example, you'd achieve Voyager rank and you feel like you want to just chill without stressing about losing rank in HR.
Please nerf warlock and druid. Druids for some reason can jump half a square with transformations almost instantly and warlocks are impossible to catch.
So then make a new character and use your shared stash to give it gear
fix the bear hitbox. Impossible to hit with daggers.
i have 2 warlocks for that one for after grind fun
heres a suggestion for this discord server -
get a vc bot that makes vcs becuz there isnt always enough
Please take away the high roller gold fee, no one likes it
i want one hand spear
Nerf Rogue
steam or blacksmith?
its not that much gold lmao
I dont think its good either, no reason to de-incentivize HR
Can we remove the ability to peek at equipment in lobby? Or maybe disable for those who don't want to use it and be peeked at?
they're working on an upgraded matchmaking system that removes the pre-lobby. So that also remove the peeking xD
add slight night vision to rouge and panther form
Allow changing which characters show on which page please
FIX CLERIC RDPS SPELLS FROM FAILING LIKE WTF IS THIS GARBAGE
💯 absolutely,
https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem upvote it! Imo it's what would benefit the most to game right now
WHY can't you use traded weapons for a quest. I just wasted 400 gold on rare items for no reason. This sucks.
Quest item need to be looted (extracted from the dungeon). That's written on every quest item when you mouse over them while reading the quest
Yeah that's dumb though. You can loot items from other players and because they killed someone and that person bought the item, it's not a looted item. I understand them preventing people from killing a teamate to turn an item looted, but it's ass when you need to distinguish in your inventory your looted potions, and your non looted ones for a quest.
consider it upvoted
also zombies suck
i just got solod in a corner and my sword couldnt reach cuz I was buggin in the wall. perma clouded to death
genuinely crazy that people want this game to be sea of friends now
like i get that timmy stomping is atrocious but the answer isn't really pve servers; people already turn high roller into friendly and friendlier half of the time because nobody wants to lose out on AP and that's without there being pve-only
and realistically, most of your games nowadays are going to wind up being pve only for at least another month bc new players are struggling clearing their first room without wiping out, let alone taking on a team after that. in solos i barely see anyone unless i camp statics or mining locations
Would love another chance at that frost skeleton skin. It seems silly to me that they released those quests in the last 2 weeks of last season when the player count was at an all-time low.
Fix Warlock Evil Eye, Fix locust swarm to dmg every .01 seconds instead of every second or change discription of spell
yo FFS fix these fucking goblin mages, they are not dissapating on hitting the ground and if one hits you you are fucking dead
is it possible to set the squire up to notify you if you have over 25 gs? I don't wanna double check if I'm overscored and getting setup against 100+ gs ppl
nerf druid again
if you want to be under 25 and bring gear you need to be pretty much naked with a couple pieces like green mask gloves and boots and that might even be over 25
nah I just like the poor/common gear mode that normal used to be, so if the squire can detect stuffs like he used to be, it'd be a nice qol thing
I dont wanna accidentally have a couple of green bandages on me and suddenly being tbagged by a full legend gear guy
50 of newbies in my lobby have not found the squire and do not have the heal. could you explain better ingame the squire and what it does?
Skill issue conosseuir here, and this man is a certified SKILLLLLL ISSSUEEEE
o
remove cut throat from panther or make it a skill u can take instead of leap
please nerf solo cleric, i can fight any class but i have like a 10% winrate against them on all classes.
Like literally the weakest solo class and one of the easiest pve mobs.
have you played high roller?
Not being a d$ck either
clerics on solo leaderboard are #4 7 and 9 for a reason
Dude the leaderboard is literally a PvE counter. You have to be new.
solo hr has been so aggressive pvp wise, it might calm down but right now its a balance
I agree HR is pretty wild right now. I’d also expect things to get “balanced” soon. Only suggestion for the goblin mage is constantly circle at strafe/w speed
I play cleric, and I promise you at least 30% of the time my spells fail (RDPS) because people manipulate the range or environment. They are awful. You step an inch back from judgement max range it fails and goes in Cd. You hide behind a wall and the Ground target goes over a terrain it doesn’t like? Spell fails lose a charge no cast
from my pov it almost never has failed, even if i get into cover, you can also cast it through doors like the cave troll door.
Holy strike not judgment and only right at the door. Judgement can be cast through the little windows of some doors. Cleric holds doors well again most classes to be fair.
change back to the circle, ever since then i struggle to find people and it doesn't have the same element where people are properly fighting for portals or antyhing anymore... what are other peoples thoughts on this?
Heres an Idea for a new mini boss for the crypts, as it feels kinda stale IMO. https://darkanddarker.featureupvote.com/suggestions/560874/new-enemy-to-the-crypts-flag-bearer
Guys I feel like they should add a dodo bird 🦤 with a drunk ability that’s makes you dizzy but give strength or something
For Druid
That shows how Ironmance dont have a good QA team or UX mentality.
Many things in this game needs to be better Communicated
I sent an email offering my help, as QA dev
Instead of getting longsword users a one shot ability, how about you just use your brains and follow what dungeonborne has done. Don’t give them extra damage, just a fast attack after a block. There’s a reason why every single one of your “records” boss fights is by a longsword user. It’s surprising how long it’s taken to realize this. Not only give warlocks ability to firewalk while they phantomize and still heal. Now give them an ability to ricochet one shot lol it’s a fkn joke. This company doesn’t understand scaling with gear
Can you make the pre-looby queue timers auto end/start the game if the underlying map rotation has changed and it is no longer possible for other players to queue into your lobby??
I think the Muticlasses Could Work but you Gota box in the skills a little more like Fight Going Half barber for a berker sub class thats more slayer fighter with axes you make Axes A useed one handed weapon or a Pally Like a Fight with Jugment but like DONT let poeple run wild like give every class two sub class then lean into there play sytle could Parts of other classes but keep it litlmet so the you dont end up with rouges in full plate that can heal
Add some slow passive spell recovery so spellcasting is more viable in PVE. Spellcasters should not be 90% melee when fighting monsters.
make it so druid rat doesnt trigger traps because they're tiny
FRAN AXES ARE USELESS EITHER NERF ALL THROWABLES INTO THE GROUND WITH THEM OR GIVE THEM A LONGER SLOW
could we get dummies in pre lobby with light, medium and heavy armor lol, I feel like it would help get a better read on how much dmg we do
DEVS NEED TO DO SMTHNIG ASAP!!! the situations there i just rushing same spot from the same spawn on the same map(every 3 of them) become already boring (literally im doing same things things every map we play - and after that pvp starting) --- need more layers /more variants of map!! more random spawns!!!! make teleports random on the ground(let ppl realy searching for tp or force em go red) !!!!make chests random !! random traps!!! random enemies/mobs spawns !!! cus like a said every game we doing same things and after that pvp starts!!! more than that on ice caves map we forced to do things faster cus of timer and specific of the exits keeping in mind extra time for alternative exit!!!! and rmrbr how was fun random tps with circle earlier (searching them in dark zone or they randomly up near)!!!!
Add Level Matchmaking and Remove the Ability to Swap Gear to New Level 1 Characters, Also Make Single Player a Main Feature If I wanted a PVP Game I would only Play Rust or Tarkov.
gtfo
rework hide man cmon its so boring for both sides
I would like to have the BR style circle return to bring players together and force encounters
Been playing a bit of Cleric lately. Bless feels very underwhelming. Maybe do something like increase all stats by +3? And/Or when cast on self, the effects and duration of bless are doubled.
bless used to be +5 but they nerfed it sadly
For your consideration, a solution to keep new/still-learning players from getting consistently demolished as soon as they exceed > 25 gearscore, and a way to make green gear more relevant:
https://darkanddarker.featureupvote.com/suggestions/561695/add-additional-gearscore-tiers-for-matchmaking-purposes
That could be a good idea, but each time you ad more gearscord tier you split a bit more the playerbase in more lobby. I don't think we got enough player to do that right now
I think that's a very fair criticism. I guess then, maybe I'd be more interested in raising the current GS threshold so that it was still two mm queues, but maybe grey -> green/blue, and then blue+
Imo they should reverse the normal game mode change and do a three gearscore tier in HR. Grey to green (with maybe one or 2 blue piece) Green to blue/purple and Blue/purple to infinite
@boreal pumice It was grey -> blue and Blue+ last season and it was kinda horrible. 3 tier would be really good I think but only in HR
I think applying it to HR makes sense too. It'd incentivize grey/green gear players to do highroller to gear up for the next tier, as they wouldn't be able to do so via normals, but it'd feel more fair to them than putting them in the same pool as players who are already a tier above them.
👍
They have a hard decision to make
They don't want to "segregate" their playerbase, but also would benefit with more modes and expand(which will lead to segregate their playerbase)
The majority of players do prefer a PvE focus game, they would benefit from it too...
Honestly, they need to focus on QoL and QA. They have so many problems about being too complex or unnecessary steps, or hard to understand.
I would love that bard could just select a music and automaticly would change to the correct instrument. instrument juggling is awkward
Squire should NOT be in merchant tab
Yes QoL is in a poor state right now. But imo they're is so much thing more urgent right now. https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem This for exemple would be insane (upvote it pls xD)
I don't think they should abandon QoL but they shouldn't focus on it too much. Releasing more content (especially upgrade in the game loop, like the objective suggestion) is necessary to hook new player and make old player stay or come back
Imo Arena for exemple is a big mistake. They've listen to people who cry about the "lack" of PvP in the game and maybe tried to much to copy Tarkov. But they should have use that time in upgrading the main game mode and make it nice for both PvE and PvP player
I'm more of Quality guy. I like it when everything is very clear and clean.
"The basic must be the top tier. After that, only you expand" . They have a long way to walk
take the druid ability being able to change into things instantly out of the game. It woul;d instanly make it a much more balanced character
i agree make the squire not a merchant. However, to autoswap your instrument would be way too strong.
if they were to do something like that, it best be a perk
when selling things on the market place make estimated cost similar to World of warcraft. to make it quicker and seemless to sell stuff without having to leave and search each time what the current market is asking for similar items.
good evening guys. I have a suggestion for the market part of the game. An auto filter search function via right clicking on items while under "my listings" tab. I feel this makes selling gears faster, more enjoyable, and even help rotation of the maps faster.
please consider and contribute to my suggestion.
https://darkanddarker.featureupvote.com/suggestions/561722/one-button-filter-and-search-item-listing
give drow race skin as microtransaction or ranked reward
This is very important to me.
https://darkanddarker.featureupvote.com/suggestions/537849/melee-overhaul
This game would be the GOAT with a more skilled melee system, in a lot of cases it's just stat check and kiting simulator (i speak as someone with 500h, playing HR only and did all content except new Wyvern boss)
C'mon
@everyone Hurry up and get the summer promotion for $50 steamcommunity.com/gift
OHH MY, FREEEEE
(its a scam dont click)
get rid of HR entry cost when it starts costing AP
anti cheat please
just keep the 2 layer map system and put ruins with goblin cave.
No idea why they added the 100 gold back
Can we please get the old Kris Dagger swing pattern back I BEG I SUCK WITH THE NEW
pdr fighter and cleric straight up is broken and not fun to fight against in solos/duos
No love for people who can't change their email ? Like there's no valid reason why we can't change our email associated with our game account or why we must absolutely have 2FA.
luck potions should stack
i should be allowed to chug 16 luck potions and start pulling legendaries in norms
is there a gear score in hr?
There is an anti cheat system, and if you report they actually get banned, they are really active about that.
@abstract willow Imo they should do that for Ruins/Goblin Cave #suggestion-discussion message
@glacial sphinx thats kinda a thing. It's called Clarity potion and should be craftable this season
@midnight summit Pls no? The game is a looter what's the point of looting if you'r sure to get tbe best loot for a few gold buying luck potion?
@bold girder Nop not anymore. Not impossible that they change that later in the season or when the new matchmaking system are released
hey im! love the game, cant wait for the druid nerf considering its fucking broken! thank you!
Good game so far, waiting on that druid nerf.
take out the druid perk leting them switch instantly. It is broken
can there be a solid nerf to the warlock at some point? free escape class, nearly the best bossing class in the game and absolutely opressive in pvp with the most cracked escape skill in the game?
🫃🫃🏻🫃🏼🫃🏽🫃🏾🫃🏿
🦵🦵🏻🦵🏼🦵🏽🦵🏾🦵🏿
Clarity potions aren't good for the game imo, makes it too much about consumable spamming. You're too strong when you can afford to constantly use them and weak when you can't. Besides that usually it'll benefit group players over solos since they can more safely bring more. While solo wiz is the one that's in the worse spot.
Hard agree, warlock has no weaknesses if played right, absolutely busted class
in a game of rock-paper-scissors, warlock throws out both rock and paper at the same time
Bring regional pricing or make the game more playable for F2P players. Let us trade! Between F2P players at least.
i mean its pretty simple. make phantomize 3 seconds long
that or make it a Riposte-type thing that lasts 1.5 seconds but has a 15 second cd
still runs away from a fight and heals to full from mobs for free in like 10 seconds
thats why you play a class with slowing abilities or chase them down into a corner
well, firstly, what if i dont play a certain class?
why should i have to anticipate hard countering 1 of the 9 classes in the game?
also warlock can just phantomize when you finally catch him
a cornered rat can easily be killed
especially if the phantomize 1.5-3 second nerf thing actually happens (never going to happen!) also, this game has always been rock paper scissors, cmon
my point is that he has too many strengths at the same time and very little weaknesses that are easily negated by phantomize
warlock getting cornered is less about me playing good and more about him making mistakes
yes and no
if you play well and position like you should, youll be fine in cornering a warlock. it only doesnt work if they have phantomize up. the singular problem is the strength of phantomize.
Ironmace needs to work on AP system
https://darkanddarker.featureupvote.com/suggestions/561822/new-and-unique-map-modules-for-new-maps < Here's my suggestion about the new map modules.
Skill issue
Hello, I would like to suggest a feature for legendary accounts (or all accounts) – the ability to create "sets." This wouldn't affect competition; it would simply be a comfort feature. Players could have three different sets for a character, including passives, skills, and equipment.
Suggestion, replace rat and chicken with hawk and snake, snake with a dash but slow otherwise (easier to kill than rat but also more skill requiring and hawk as their new "escape" tool. If flying is too broken you could put a timer and cooldown on it
Crutch
I would love to see a loadout selection to quickly and easily swap between perks, spells e.t.c.
This would be super useful to swap between solo build and duo/trio build.
I'd like to suggest streamlining the marketplace system if the intent is to continue with it as a feature.
Being able to ctrl click multiple items for posting, or any alternate inputs that allow for stepped selection would greatly improve the system's interaction time.
Have the option to search by selecting an item in the players stash.
Have search call after every search criteria change rather than having to click "search", it will likely quadruple calls but should make general use drastically easier.
Introduce a favoriting tab for the marketplace for easier future interaction, as this could easily be character specific it shouldn't add much bloat to any lists. Having the option to remember exact items could potentially be greatly beneficial but also a pain point for clarity.
Introduce alternate display options for items. Some players may wish to browse wares by hovering items while others may wish to see item cards instead. Making some of those item cards truncated to just stats may help in the proposed card view.
Remove the confirmation on leave for the channel itself when posting to the normal marketplace, the button is already out of the way and has minimal to no load times associated anyway.
barbarian is extremely broken. please nerf
Anybody in support helping with chaf games migration issues or do we just wait till it's fixed? I'd like to play the game in the meantime without buying it again
The gathering hall should be turned into a hub you can go into like the pre-game waiting room. Where you could hangout, talk, trade, etc.
dont you just link your paid account to the new platform?
https://darkanddarker.featureupvote.com/ doesn't seem to be used by the devs
more of a wishlist for players?
Any discussion of getting Dark and Darker on GeForce Now? i know a few people who would love to play it but their PC cant run it
an error occurs when trying to do that. unable to link to blacksmith or steam ingame
id assume if its a known issue they are working on it
are they running on toasters?
Is there a reason we can't buyback things if we fall into a pit? That's dumb.
its random from the goblin, its a full loot game
because how is the goblin going to get your gear back from a 10000ft trench
Still stupid.
back in my day, if you died, you lost it forever
Using in-game justifications for that is really limp too, considering you can lose your gear in actual hell, and there's no way this goblin guy goes in there. There's obviously no good mechanical reason you shouldn't be able to use the buybacks service if your gear wasn't looted.
monsters seem to get along on map dont see them fighting
I would like to suggest (I know it’s in development) cosmetic “personal hideout or guild areas” where people can purchase zones they can customize as their own, purchase training dummies, dueling areas and show off trophies. This is a feature to assist in the continued support and funding of the game to ensure its success in the future and would offer ZERO RISK of any pay to win issues. I know the dev team is already invested to a degree in this. I just want to ensure the longevity of the game so it can offer a deeper development to its current infrastructure
how's it stupid when they didn't have any loss back option before? and now you at least have a chance for a full loot game.
honestly they should just remove it if people are going to complain about getting a piece of loot back as a option. if they can't get their full set back
yes. they are living in a country that doesnt even have access to computer parts newer than 2010
How to write a suggestion ?
you can write it in here, or on the webstite
so that's better than mine then. i'm running on a laptop with a 1050.
think it's just optimizations and settings to be able to play with lower specs. i'm still getting good frames in steam now. up to 144 is when it peaks.
i think it should be removed or troll the players by having the stats hidden so you dont know what gear your getting back 8)
there should be an in match screen you can get to via your inventory that shows your current quests
Yes pls
please reword druid, just a better rouge at high gear level, stealth rat when slow walking, insta transforms into bear right on top of you whenever he wants and can ignore all mobs, so he just lets others loot for him
this is my opinion
Several issues in the game:
- The Inferno map has way too many exits (4 triple portals / 9 modules) compared to the Abyss map, which has 2 triple portals and two rope exits.
- The wyvern boss requires 4 people to start the boss fight, but we can only queue up to 3 players max???
- The Rogue and Fighter classes seem underplayed.
- Bard and Barbarian seem far too impactful compared to other classes.
- Why play Fighter when you can play Warlock and be more impactful?
- People are running around in full legendaries in normal games.
- The game in its current state is too PvE-oriented, which is unfortunate for a game that aims to be PvP.
- Players are exploiting static exits or opening portals to engage in fights with other players while being able to escape if the situation turns against them.
- The Druid class still doesn't have its armor set?
- ** Ranks** don't make sense. It's way too easy to climb the ladder.
Here are several suggestions to improve the game:
- Players should be** encouraged to do the bosses** when they are in the Inferno or Abyss maps.
- Reduce the number of exits in the Inferno map.
- Make exits appear once the boss is defeated to encourage players to contest the boss area.
- ** If a player opens a portal, they should automatically take it.** This would reduce the abuse of portal usage.
- Set a maximum gear score in normal games to prevent people from going in full legendaries/epic gear.
- We need** bigger maps for 4p queues**
- Safer spawns (some are spawnkills)
- More modes to play like an arena PVP or battleroyal mode with no or few entities
- A training mode to exercise and a tutorial at the start to learn the game, then special tutorials for all classes
THis is very important, lots of people on board already, get on board today!!!
What about a Dungeon Bully Compass (not final name) consumable item to hunt those players that killed much less geared players in a row?
If you have very good reputation you unlock a new merchant, the bounty hunter, who sells a consumable crystal that glows stronger the closer you are to a player with very bad reputation (if there is one in your game). Once you activate the crystal in the dungeon you cant take it out with you .The bounty hunter have normal missions related to bounty hunting with normal rewards, but he also has a special mission that is killing the player with the worst reputation in your server, killing him gives an unique reward.
The only way to get rid of that bad reputation is dying with that gear score advantage in your inventory. Once your die you have a timer before your reputation reset, if you kill a Timmy again before that timer ends your reputation wont reset. Killing a Timmy means killing a player with a great gear score difference.
-You are only tracked by the crystals once you pass a negative reputation cap.
-Each time you end a game without killing a Timmy you earn reputation.
-Each time you kill a Timmy you lose reputation.
-You can only trade with the bounty hunter when you pass a positive reputation cap.
I was thinking about adding a reward for those players with bad reputation that endures this disadvantage, like giving the possibility of selling or exchanging the bounty hunter's crystals for gold or something better but i think that is not necessary, they were looking for pvp after all.
Murderers Vs Bounty Hunters fighting while a grey/green guy is mining some blue mineral 😀 👍 .
https://darkanddarker.featureupvote.com/suggestions/561973/dungeon-bully-compass
How about you fix the GBMM ...
my 2 cents on the game as a barbarian main:
- Spellcasters are WAY TOO WEAK (druid is a mix of spell + melee)
- Spellcasters can only cast and run away with the current mechanics
- Fighter and Rangers have the ranged game dialed in
- Fighter's skills are way better than any other class
- The gear based lobbies does not seem to work - since I see people with purple sets on my lobbies (not mad tho just curious)
- The game feels WAAAAAY too easy to extract and I barely see anyone - I have to walk around a bit. Is weird since the game is PVP based, and again there are so many portals and static exits that is quite easy getting away without doing anything.
I am glad that people are enjoying the PVE vibe. But that does not make this game a PVP anymore
Agree on Inferno exit.
The wyvern is meant to be fight with 4 people, the goal is too change people mindset, the game can also be cooperative when it come to specific objective (the real problem is that there's not enough reward behind the boss).
Rogue got nerfed hard this wipe, indirectly but still. I don't really agree on figther tho I still see a lot of them (And imo he's still really good people just need to learn how to play him without all in on Sprint).
Barbarian is THE or at least in the top 3 of the best class right know, true. Imo bard is really good but not better than the other support.
Yes, Warlock is broken. Always have been, don't know why they keep buffing him instead of balancing.
Me and some old player kept saying that removing the gear restriction in normal was a terrible idea, people have insisted and now everyone is saying that it's bad. Pls revert that.
No the game does not aims to be PvP it never has been. It's a Dungeon Crawler with PvP, it's a PvEvP game and dev always saif that #q-and-a message .
I think the exit a good how they are but as the map lack of objective to fight prior of the "find an escape" phase people are fighting too much around them.
Yes pls, i'd love to get the druid Armor set.
About the Rank. I too think it's too easy but it might be a good thing #game-discussion message.
And about the suggestions.
Yes, incentive for boss and or some new objective.
2 triple + 2 static seems a good amount of exit 👍
Not sure about the portal after boss, same that PvP people should not be forced to PvE/Bossing if thy don't want (If you just want Rubysilver, you should do the boss also just to extract?)
Imo extract/portal a good how they are now
Put back the common gear only in normal, if people want to use the gear go in HR/Buy the game. And put 3 bracket of gear score in HR grey to green
(+1 or 2, blue piece), green/blue to blue (+1 or 2 purple) and blue to above.
4 player why not but it's a looooooooooooot of work and balancing. More important/urgent thing need to be done before (and it would ask way more player as it split again the player base).
The Arena is already work in progress, it should be released this season. But imo it's a bad idea. Split the playerbase even more and they should have use this dev time at improving the gameplay loop and find way to make PvP more attractive in the main game mode.
Training mode / tutorial? Yes why not could be cool
I'll be glad the argue more don't hesitate to mp as we are kinda spamming the channel xD (I'm going to sleep but I really want to know more about what you said and your opinion on my answer)
Double click should select all items of the same type, then you should be able to click and drag them.
that and tweak normal vs HR again because with normals being how they are HR is particularly dead, at like evening eu I was getting literal solo lobbies
I think some of your suggestion contradict themselfs or from being missinformed:
Players are encouraged to do bosses, specially inferno ones, you can train them in normasl with no gear and do most of them easily in HR, has a rewards you get a loot pile, chance at named items and keys.
The problem is if you reduce portal in hell but instead add a portal on boss thatll make people want to do it less has chances they are countered increase and no one enjoys being jumped while the boss is almost dead
wyvern requires 4 people by default, the devs failed to implement a new matchmaking system for 2nd layer maps with the release of the ice abyss and so they have came out and said pre teaming for ice abyss is okay for now which is a massive blunder. and btw theres an extract that spawns at the ice wyvern boss after you kill it
I agreed with fighter possibly being underplayed currently but Ill go in more detail later, rogue I dont think is, just most people rat with them and either are creeping or looting and avoiding people, im a rogue main i now that
bard and druid are imo the 2 most powerful and versatile classes in the game
Because figther is the vanilla jack of all trades class, they are a solid class, but you can get better bank with other classes in most situations, he is just a very confortable class
the current state of normals is a problem that translates into HR being so that currently
The game is PvPvE and not a PvP oriented game, the main focus is to explore the dungeons and that was one of the big reason of the removal of the zone has its not meant to be a BR, there is too few encounters at time IMO I agree, but there will be tweaking im sure
I wouldnt call playing around a portal exploiting, it always been done and now that portals are all shown in map it plays into map awareness
they reworked how ap works this wipe so its definetly getting changed in the future
a pvp arena is literally something the devs have talked about for this wipe
4p maps is an awful idea, it took them until now to reach a good point in balance, theres stil many classes they plan to add and balance before they should think about 4's which is going to be a balance nightmare and the devs have said so
you do have a training mode, its normals, squire lets you pick starter gear and you queue with people with also with gear(just dont go above 25gs like Squire tells you)
Im not one for tutorials has I think players should just "get their hans dirty" and play but for that you also need accurate and clear tooltips which this game does not, and a lot of calculations and stats displayed arent clear which is an issue
The reason behind the ideas I mentioned a few messages above is that the nature of the game is becoming less and less pronounced. Originally, Dark and Darker is a PvPvE loot & extract game. In this type of game, a certain pressure builds up depending on what you have looted during the session or the equipment you are carrying. Over the months, this pressure has continuously decreased for several reasons:
- The addition of static exits
- Addition of triple portals
- Display of triple portal locations on the map
- Too many exits in general
It is now evident that the game is far too easy for one that prides itself on being hardcore. When the portals were random, the pressure and stakes were higher. Additionally, the randomness of portal spawns pushed players to encounter each other more, creating even more interaction. These past few days, I have been playing loot and looter, not Dark and Darker.
From the perspective of classes, I completely disagree with you; the best class by far is Barbarian. I don't know what your experience with the game is, but currently, the Druid cannot compete with a Bard at all. It requires far superior equipment quality to become a proper asset.
The training mode is necessary for several reasons:
- To be able to test different builds and theorize
- To allow new players to test weapons, skills, and spells
Note that I am giving my point of view as a trio player.
warlock and druid are in great states and arnt what makes up 65% of the west coast lobbies that would be crazy right
Is there any plans to add some kind of parry-knife for rogues?
this seems strait impossible to impliment and not worth at all. especially when a new matchmaking system will be coming most likely adding back gbmm
Maybe having a skin like a capeskin style that defined on players average stats like kda and account general stats could be nice so we know whos a timmy and whos a bully so for players like me who dislike killing beginners would have a way to know whos a starter and whos a kos player. Just throwing this since it feel wrong to do pvp rn when everyones a timmy and give 0 challenge to clean an entire lobby. I barely have done any pvp since season start for this reason.
anyone think they should bracket the normals? have 0-25 gs, 25-100, 100-200, 200+, feel like it would help the pvp problem too. anyone queing in 200+ would probably just rush popular zones on the map. Would fix the timmys getting stomped too.
Remove map rotation timer now that population is much higher, either that or reduce map rotation timer to 30 seconds as having to wait 6 minutes for your queue to come back around on the map you want really disrupts the flow of gameplay.
If they remove rotation solo will get stuck at goblin cave and duo at ice cavern. Rotation bring diversity. 6min is not that bad tbf. And u can also choose to play more than 1map
Disagree. It's great the way it is.
Hy all. Can someone answer map ruins is gone? that never comeback&(
I dont like gbmm, it makes finding games slower and make games more monotonous. I want the possibility to find stronger and weaker players in the same lobby. Even if it is unfair for me, knowing your disadvantages is part of the game. Actually they made something similar before, they made solo/duo/trio matchmaking so you cant never be in numeric disadvantage. With the circle it was a bigger problem because you will end up fighting even if you dont want, but now you can escape without the need to fight someone. Also being in numeric disadvantage encoraged people to team up in the dungeon cause they cant win the fight.
I think it would be cool if one of the classes had a spell that allowed you to put a defense around. Everybody sort of like the clerics shield bubble but instead of just putting it on one person at a time it's a spell that gets put on everybody. You could come up with different designs. I mean, maybe it's a big bubble That has to be placed on the floor. It has a certain amount of health. People can enter it and leave it. Anyone can, but it stops people from shooting who's ever inside of it for the remaining time the shield is up for however much health it has I don't think that would be broken or really that overpowered. Maybe the people inside can shoot out of it but if people try to shoot the ones inside you obviously have to destroy the bubble before you can get to them but since it's non-movable you put it down. It stays there for some time or until you deplete its health and you destroy it
yo… are u guys getting paid?…
Map rotation needs to stay.
Just because the game has population now let’s not go ahead and destroy that by splitting players in 18 game options per region.
Peak eu times you literally get completely empty hr lobbies
They should add quick search for marketplace, like search the same item with the same stats
To see how much does your item cost? I agree
Yes, because right now, you need to remember the stats and it can take less time
Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.
Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/
Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.
Yeah i always place a link to my suggestion in the forum along with my messages in this Channel but this still is a good place to discus
do u guys think that choosing a team size on maps any time would be a great option???
Petition: create a Raccoon form 🦝 and you can pickpocket players. Idk what that this form could do but the IM team could cook something up.
The AP system is really good at the moment. Cleared two modules fully in icecaves, opened all chests/broke all boxes/killed all mobs, min/maxed treasure/blue/epic quality items... came out with 127 ap 👍
devs need to add selling items like in tarkov 🙂
Selling item?
ya gottago abyss or it's never worth
Think you're right, yeah.
yes right click find item on market like in tarkov
Monk as a new class would be pica by returning projectiles xdd
LOLOLOL!! sames errors 2 yearss and still the same errors 2 YEARS! kill urself decs
fucking 3 hours??? i suggest u do ur shit in 2 hours or less. EVERY SINGLE MAINTANANCE IS ATEAST 3 hOurs this is not normal?????!!!! dont get lazy and cmon. u steal our time!
make rogue hide longer and the perk to be 2 times longer rather than 3, make base kit rogue not so dependant on perks t.t
There is this development way of thinking that I appreciate that goes something like this, if a character is DEPENDANT in a single optional perk, balance the basekit existence of that perk boost and lower the perk strength for the player to not be dependant on using something, letting you be more creative with your builds
just a thought ;p
don't be entitled or overdramatic. Maintenance takes time, and considering the development of this game so far, I can assure you the devs are not lazy. They're not "stealing your time" - you can do literally anything else during downtime.
You look through hundreds if not thousands of lines of code and try to find what single comma or semicolon is breaking your game
early acess
Does anyone know how to become a knight? I’ve been playing since play test 1
DaD maintenance should never be such an inconvenience to you that you see it as 'Stealing time", just go outside or play something else
I've been playing the game a lot, and I see that there comes a time when the game becomes stagnant where you have a lot of money and nowhere to spend it, so I imagined something, how about the level starts to be influenceable, like whenever you level up you can win a attribute point to be able to spend, but to be able to increase the doll's attribute you need a certain amount of money.
Of course it could be in percentage where it doesn't change much but it already makes a difference
why is the QoL so bad in this game ? the inventory management and stuff is about as bad as it can be. Diablo 1 had better inventory QoL in the 90s than this. the game desperately needs so basic functionalities of this kind of loot and inventory system type game. its so tedious. no auto sort for stash or inventory, no swap items on drag and drop in stash/inventory, a proper quest tracker/log so u can actually check ur ongoing quests, being able to ping ingame for team mates. and various other things
you should inform people on steam that the game is patching, nobody there knows why they can not connect.
Fix the bug stopping druids from getting AP after killing someone in HR in animal form
Changing the in-client message from a generic "couldn't connect" to "server is currently down for maintenance, expect to be back up in [duration]" would be nice
Add discount for redstones or legendary status for summer sale
dark and darker without a closing zone , is going to be a trash game
Not a BR it's a dungeon crawler. Weird take.
Also the ratings beg to differ, if this was true i promise it would show. Now you have time to loot, boss do whatever you want and more freedom on a video game we pay for is always a W. If you can't find players you are not experienced, it's easy to predict where players will go. Only so many places where the high tier loot is. Timmys aren't even worth to find half the time, nothing but inventory full of boots and gloves with mediocre stats
i quit the game until lantern gets nerf
a bestial that you have to manually fill out with more fight against monsters? might become moot cause of the internet but would be cool for people who are new and wanna naturally learn about the monster thru trial and error
My dream would be a form that is really weak but allow your spell to scale on your Will and Magical healing. Like you lose 10% move speed and 30/40% HP, maybe even why not 5-10 spellcasting speed but your healing spell scale
i quit the game until lantern gets nerf TY IRONMACE
I would love more DMG spells for druid but idk what direction they wanna go
You've already said that and it still make no sense
@fringe rivet Well imo there is no real need to more spell, but if you have a form that buff your dreamfire, buff your treant, the damage of the wall, maybe extend the root duration or how long the spell stay on the ground, give +7/8 all instead of +5 / +5 for 12/15 sec
Send it in #game-discussion or #the-tavern. Here is not really the place
I get the idea behind the tavern, but does anyone else think we should get some kind of "practice range" just to see what our damage is and test out builds in case we get bolted straight into the dungeon?
They talked about that in the Wipe Patchnote "A renewed Gathering Hall that includes the return of the Tavern as a social place to hang out, meet party members, and see Otto!" I hope it will have a "Practice range"
You guys need to make an auto sort option for the stash. We are overdue for this feature.
Yep the game need a lot of QoL thing like that. And they keep adding some slowly, it might be frustrating but they need to focus on more important stuff unfortunately
dear developers, im Suggesting the following
increase player cap in dungeons (more pvp pls) or back to battle royal mode
add new features for leveling with perks and skills
add Practice mode
no br yes duels with a coliseum/ dueling grounds setting for 1v1s 2v2s and 3v3s with ratings and lose gear if die
Sry the message is not personnal but a lot of people have your take on PvP #q-and-a message
looks good idea
what is the use of this channel ?
NEW WIZARD UTILITY SPELL SUGGESTION: Extinguish (extinguishes all source of flames in a large area, wall torches, explosive bottle flames, etc.) Would basically be the anti-light orb, could be cool for repositioning, being sneaky, escapes, making clutch plays etc. Plunging a room into darkness mid fight by simultaneously snuffing out every torch would be sick and increase the value of player held torches.
Click on the blue thing, it's a link to a message I send about that a few day ago. I'm not telling you that you should write somewhere else
oh i got it alright
Np 👍
should fix the chicken hit box and ability to hit
all small transforms cant hit even when butted up next to op
So, what do you think of the idea of New objectives on the map to attract player? That would both improve PvE and PvP. Imo it's a better way than but back the zone or increase player cap. A point where I could agree would be to remove like one triple portal and maybe a few stair/rope in Crypt (and only 2-3 static on golbin cave)
Btw that's a really great suggestion who deserve more upvote: https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem 👍 Adding new objective on the map would solve a lot of issues and the idea here are really cool, upvote it 
I think Druid should be allowed to use a ranged weapon. Ironmace has been basing Dark and Darker heavily on Dungeons and Dragons, and so far every weapon Druid is able to use has matched Dungeon and Dragons Druid's weapon proficiencies. All except the sling. I think the high mobility druid has would suite the playstyle of using a ranged weapon really well, and it would be balanced around the fact that Druid's that use ranged weapons wouldn't be able to cast spells without losing their melee slot. This would in turn entice players to use shape-change more often for both PvE and PvP, as it would be the most efficient way to clear with Druid's who have a ranged weapon equipped instead of a melee.
we should add a cloaking ability for warlock or druid when they complete a really hard acheivement for only there class they can cloak thenselves from undead and goblins but it doesnt work against bosses and when they use while a emey player is around it shows a marker obove its head
We should have a mastery system that we can flash like in league of legends. I wanna see rogues flashing their mastery 7's over and over again
SUGGESTION: create LFG for HR only chat no region specific necessary.
Replace gear score calculator with ap calculator in raid
Still waiting on the Druid and Warlock nerfs.
Every lobby/dungeon is 75% warlock and druids for a reason, they're the strongest classes without a doubt.
Wizards are among the weakest classes
This is from a Rogue main.
can we get more channels for duos? 150,000 discord users online atm and we only have 30 channels which are filled 24/7 btw.
The ability to see active quests while in match as a seperate tab
Not every class needs to be nerfed into oblivion IN order to lift a few up some times things can be balanced by just buffing weak classes to bring the other classes up.
The fact that Druid can summon Treants to, then turn into multiple different animals with no cost is a bit ridiculous, a good druid can wipe a party on their own.
Warlocks are stronger than other casters in the game simply due to the fact they don't have spell slots. What might seem like a weakness of them using their HP for spell casting is actually a huge boon in practice. (Especially considering their main spell allows them to siphon HP from enemies both PVE and PVP).
Meanwhile Wizard spells feel like hitting someone with a wet napkin and you get only 2-5 castings of them before you got to sit down and take a quick breather just to get some back.
The power difference is very clear and immense.
I'm not saying nerf them into the ground, but some kind of balance should be looked into.
Thats what im saying wizards need to feel like the stronger pvp centric caster at the cost of spell slots and druids already need to give up perks inorder to transform fast and they have spell slots they are essentally a cleric wiz barb hybrid.
Listen devs are in a constant battle with their own player base they want 100% of the content to be more then viable 100% of the time but anytime the community finds a broken interaction they feel the need to counter balance to best push their idea for the game but sometimes it gets pushed to hard and hurts everyone.
I'm not upset at the devs. I'm merely saying that i's a very obvious and blatant power difference that I hope will change.
Then they need to give wiz more power but just know that the dominateing comp would be Wiz,Barb,Cleric
I agree, but right now It's Druid, Warlock and (Insert any other class to compliment)
Or even just multiple of druid or warlock.
Imo the best way to adjust wizard is adding some passive Spell Count recovery based on Knowledge, about 20-25% of sitting down spell recovery speed. I would also slightly buff the base damage on some spells slightly (+3-5) (Lightning Strike and Explosion for sure, maybe Fireball). This doesn't increase power in team situations too much but means Wizards have more spells to clear PVE and less downtime soloing.
Solo play perspective srry but the game is balenced around 3's
Yeah, I'm only talking about teams. No idea the perspective on solo play but I imagine Druid and Warlock are still somewhat strong there too.
Either way, in teams it does honestly feel as though picking a wizard is a worse choice to picking something else sadly.
In my mind a wizard should be really strong magic wise and extremely feeble physical wise.
Able to obliterate people but get easily wiped out by an attack.
Already been tried they caused a wiz meta where they would infinite kite with 320 ms book out.
Then there has to be a middle ground somewhere.
What missing rn is a point of interest. Brg back ice cavern loot pile and put goblin cave a lootpile in the middle on the lower floor would increase pvp and pve experience a lot. I love new changes of this season but the ice cavern gold pile pvp miss me so much it was rly fun
I hope that they find it
you relize that ice caverns is saposed to be a quads map right?
Ice cavern always been a duo map untill rotation came out
The way it plays, it's a quad dungeon. The wyvern for example needs 4 people to even start the fight.
yes but they quite literally said that the new map was supposed to release with a new match making system pull your head out of the ground and realize what that meens.
I think thei genuinely made the boss to encourage team interaction. I feel quad would be horrible and filled with team of 3 or 4 ranger and become a range meta supremacy
just look at how the map was designed it was made for every play style why would they do that for a 3's meta
i do wish you can have groups 4-5 but i do understand their point of why they only have 3
Quads on Ice makes sense
correct me if I'm wrong but don't you need 4 people to start the Wyvern fight?
Yep
quads would be so sick but completely unbalanced. please add!!!
Buff the Lycan Race | +2 Vigor is miniscule compared to the benefits of headgear. Let the Lycan wear Hoods or buff the Vigor bonus to something more substantial.
@civic zodiac is right, the map was made for duo and if the boss need 4 player it's because the dev wanted to change the mindset of player. And I think it's a really good idea, i've always asked myself why people don't help each other for specific objective like boss, well the dev forced us to go this way and it's cool. It can open very interesting way for the futur update. Also I think the new matchmaking will do the complete opposite of what you think, it's not 4 man squad or something meant to help people group for the Ice cavern, it's the opposite a system that will make nearly impossible the pre teaming.
@lunar narwhal as you said "completely unbalanced" it took almost a year to get the balance we have now for Trio and it's still far from perfect. Quads would be a terrible mistake and waste of time right now. They have much more important things to focus on, like some QoL and adding new objective on the map to dynamize PvP and PvE
https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem I'll never stop spamming that, but pls upvote it. There's some really good idea and it will improve both PvE and PvP
Imo a stats vs no helmet can't be good because it would need to be better than what shadow mask can give you to be very attractive
They should just get a 10 or 15% headshot reduction like the lizard man has.
Yes maybe they should just start to do multiple race with the same bonus, just different skin. But imo even lizard is not that insane, and it's unbalanced as really powerfull in Normal but not great at all in HR
I agree, also a White flag emote would be cool to show your intentions
Umm lizard man has +armor rating and a % headshot reduction. So + vig and headshot reduction is still different…………
Imo I think we, on the discord, should come up with something, like use a specific emote or combo of emote to let the other player know that you want to team up for the Wyvern. Because not everyone use the Voip or speak english (Like me for exemple I'm french, on I write in english but don't really speak it well)
Oh ok my bad I though you wanted to copy all the stat of lizard not just add the head shot reduction to the +3 Vigor of Lycan. Yes why not, but I really prefer the + one stat / - an other stat. Maybe +3 Vigor / -3 Resourcefulness
Actually the best would be to do something specific with the base surrender emote, like do it, crouch and watch the ground or someting like that
@jolly leaf What about a contract consumable item to create a temporal aliance between teams? And that the only thing it makes is forcing those teams to distribute bosses loot like in MMO. After killing a Boss teams cant just take the items, they have to go Item by item choosing between need, greed or pass and at the end it is random who obtains each item. Limited to just one need each team. Of course you can kill the alianced team and steal their part but it would make things easier.
Maybe not those exacts contract terms but something similar
Also i thinks that MMO s already had a lot of the problems dark and darker have and devs should learn from them (imitate only good things of them pls). For example, the open PvP of WoW classic already had problems with high geared/level players farmin Timmys, but then games like albion for example came with cool ideas like marking those bullys in map as player killers.
albion doesnt fix that problem at all, in red zones you can see how many flagged for pvp players are in a zone but thats it.
any other content and you dont know where they are or how many even.
they have even made it worse in certain content like mists that used to be split in gear score brackets or had a straight cap cant recall now, but this was removed, so you can and will be there farming in your greens and have a guy in full legendaries dismount off-screen invis pot and jump you
and this is by default, whales werent happy fighting only whales and albion is a game with straight p2w, you can buy gold then convert it into ingame currency and buy xp and gear that way.
and this is coming from someone that plays it every day and is in a top guild
My point was that there is a whole gender to take as reference not just copy it
no I understand, id just hope they dont look at SBI for inspiration because its a p2w game and the devs are greedy, theres plenty of actually good to the community games to take ideas from instead
god i miss the old trading posts its so hard to sell to certain classes now as the marketplace is convoluted asf
Imo the game would be better with a self found mode. A/h is great qol but open the door to p2w and make the game greatly unbalanced. Self found if someone is sick enough to go farm full legendary just to go lose it to a naked barb hidden in a corner that would look dumb. Rn succesfull players can constantly have great gear and stomp normal players for fun. ( its fine players learned to be succesfull and can afford it but it make gear being totally worthless)
Yes, absolutely buuuuut in the same time it's cool sometime to have the marketplace. Maybe restrict it to non gear item only or maybe like an auction system so you can't get the item right away you need to wait for the vendor to accept the offer or wait like 1 or 2h with no raise to be allowed to claim the item, good gear will be more expansive/rare and maybe you can add weekly amount of item you can buy? But you said Self found as a different game mode, that might be a good way buy right now (especially with the Arena mode coming...) I don't think we can allow to keep adding game mode and stuff that split even more the playerbase. Maybe the new matchmaking system will solve the issues and avoid or reduce the phenomene of half empty lobby
storm killing almost instantly at 10 seconds left is a bit misleading
i wish the squire account could have 2 characters as the max instead of 1 i would love to check out annother class but i really dont want to throw away my progress thus far on my warlock
^
when do we get to jump over mobs? at least mummy spiders if nothing else. why oh why can't we jump over mobs... 😭
I mean I think its pretty fair. It's also a good incentive to pay the $30
Now to my suggestion, can the lockpick wheel appear before the actual arrow thing starts rotating?
The marker that you have to time with the arrow doesn't have to show up, just the wheel itself.
Its incredibly difficult for me to recognize where the wheel is about to be, where the goal area i need to aim for is, and how to time it properly all in the span of less than half a second.
Been asked for it for a while and im not alone to want it. It mostly to have a fair game where p2w is not existant and good gear have a real value. Rn only named unique are really omg to loot
What do you mean by pay 2 win? In what way the game could be p2w?
every game with trade can be p2w sadly. no exceptions gold sellers love to ruin everything/
Oh ok. Yes in that way. Ty 
at least in this game the damage is dimished to his maximum. if someone buy his gear but dont have the skill it just endup into a donation to sweats.
but still my point is. having to be forced to earn his gear and bet what you worked hard on every game you go in with is not the same feeling. i love playing solo self found hardcore in game like poe for this reason. the satisfaction feeling is way bigger.
Yep but I don't think the majority of player, especially the new one, will like that. But in the same time I agree with you that the Marketplace breaked the gear value/interest/preciousness in the the game, that's why I suggested to nerf it first
a/h is fine imo. if we have one better be a real good one like we have. im just keep reposting the suggestion now and then in hope one day my dream come true for the self found. making an overcomplicated marketplace is a recipe for disaster tbf.
I use horn emote for that. Like a call to arms. I would love if they increased the range of it for that matter, but if you hear someone blowing the horn over the abyss, that's me calling for help with wyvern xD
Yes I immediately thought about that emote, but it's locked behind red shard so we can't really use that unfortunately
Yeah that's the problem too. But than again I believe most people willing to take on the wyvern already spend money on the game. It's not something u do if you just started out
I would like to agree with you but I think most people never put money in the game after they buy it. We're at a point where people are crying to have more on the Squire edition so they don't even have to buy the game at all
Replce HR with a new GS lobby
Imo they should reverse the normal game mode change and do three gearscore tier in HR. Grey to green (with maybe one or 2 blue piece) Green to blue/purple and Blue/purple to infinite
Can we elect to change the nature of "Sacrifices Must Be Made" quest? Firstly, it can't be done solo. It requires a team afaik. Secondly, it implies that I am actively attempting to get my team mates killed, multiple times, and resurrecting them multiple times. Letting your team mates die should never be an active goal. And also, they would expect me to do the same for them in return.
Really, it's just a goofy and inconvenient proposition.
I personally like it the way it is now 🤷 can play no-gear normals <25 for chill, decent-gear >25 for a bit more serious, or HR for very serious
HR with no gearscore at all is bad imo, maybe not now but later in the season, when people got no quest left and already have a character already Demi God cause it's easier now (And that's a good thing imo, for the sake of the new player) they're going to start cleaning lobby with Bis gear and all the new player that will come to try HR now they're confortable in Normal will get stomp. And if I want to revert normal to common gear only it's for 2 reason, first to avoid splitting too much the playerbase in too many lobby (if the 3 gearscore bracket I suggest are added) and so people with Squire edition have more incentive to buy the game
PVE only characters at creation, could be offline or premade only with per to per instead of server (no market access, or buy only), would legit be free money (most of my friend dont want to give it a try cuz of forced PVP, and doing it per to per wouldnt have any server cost) could even have hardcore mode to make it spicy, or make those characters survive wipes as they wont impact market, making those perfect for people that dont have much time to play
+1 Please change this quest, everyone I know hates dark and darker
Mow a lawn get 30 bucks and buy the game
I want to see a minor increase in warlock spell cost, and a decrease in phantomize duration.
In addition to not being able to curse, flamewalk and phantomize at the same time
Why are we back to needing individual kills for quests instead of benefiting from what your team kills? I thought that was removed. It sucks playing a support or a class outright not intended to kill specific classes and not being allowed to finish quests.
To an extent but at the same time there still would be no universal stash
all classe can kill
As long as you get a hit it counts for you even if your teammate kills it. You need at least one hit
A perk or something in rogue to know players gear score from some distance so i know if its worth fighting. The art of knowing your limits.
you dont need a perk for that. you can often tell the quality of the gear by its apperence. the brighter/shinier it is, the better the gear
not always, there are purple cloths that looks like sht, is not that evident
also the game is so dark that you have to go so close, and at that point you are already fked
Yes some pieces aren’t obvious but the others are. If someone is geared , just look at the overall appearance.
so yes you can tell by just the look of their gear but it reminds me of league of legends where there was a great skill cap between who knows the cooldowns of wards and those who doesnt know or arent aware of it
they ended up adding a visual timer for the wards that you ping and now players are better with vision
was it necessary? no, was it worth? yes
please work on the wordings in the announcement... 2 hours later is not very soon
i heard Korean dev Soon = Blizzard Soon™️
Please default VOIP to be on
It lets you choose if u want it the moment u first launch the game tho
but i think is part of the game so it should be on by default and if you hate it so much that you want to disable it then find the option
in dark and darker proximity voip is not as invasive as csgo for example
Better pre match lobby comming soon lets gooo
Finally i will be able to chill in the tavern for hours while drinking some ale ?
I said it once , ill say it again. STOP altering druid spells. THORN BARRIER is meant to protect people. stop people from rushing you. in 3 v 3 , it doesnt give any advantage to anyone. BUT in 3 v 1, YOUR KILLING single players faster. its for DEFENCE. stop messing with it.
so much anger
i litterally DIDNT die because of thorn barrier when 2 players tried to rush me. now its nerfed. its for defence only. .....its got no pvp attack advantage unless some one is stupid and rushes...but thats the idiots choice. I only play solo druid. they are making it harder.
maybe making it no casteable through enemies so you cant use it offensive?
what do you mean casteable through enemies?
oh you are not talking about thorn wall?
i am
castable through enemies sounds like a 3 v 3 thing. i fucking knew it. i dont know what that is i play solo. they nerfed it because of 3 v 3. i aleady lost the power to cast dream fire. i cant fight in beast form because they nerfed atk damage. can they stop nerfing it.
this is what i know , i have no ranged. i cant cast dream fire. i always have to run away in rat form. thats now got 0% defence. i used All thorn walls for ONE combat encounter and now its nerfed. i cant use bear or panther to attack because it does to little damage because of nerf as well.
honestly i dont think all classes should be balanced for solo playing so if druid is a class that is stronger in teams i dont see a problem
"The visibility of escapes on the minimap has been improved"
What are they thinking???
So now we can't see any exits?
I'm fine with that, but the free to plays won't be..
what is this demon lock shit from?
when people die in groups , they quit the group. druid should only be nerfed in group. the class was perfectly balanced. they are forgetting that when they nerf or empower other classes. druid will look stronger for it.
Many people were having a hard time using the demon form effectivelly, so almost no one played that playstyle.
So they straight up said "screw hands, demon lock uses weapons now"
how do u become a demon
a skill
what skill
reducing time on thorn wall makes people die faster......removing defence on rat makes them die faster..... it only makes people not want to play the class anymore.
There's an ability called blood pact that the lock can pick, he becomes a demon and gains health and +all stats based on the number of Shards he had.
His claws do a moderate ammount of damage and he can use dark bolt for free. However his health drains at a 1.5% poer second rate.
He also gains a secondary ability that, once activated, for a short ammount of time he gains an ammount of health based on the enemy's max health.
ty just came back to game
let me tell you. i use all my treant summons in 1 conbat ecounter. and everytime since it has been reduced to 4 times. i have had to run away. people ignore it. that 5 spell slot would save me. but i run away like all the time now
join the test server
Bruh, one spell slot less for a summoning spell shouldn't be that horrible.
There are so many things you can do as druid, this isn't the game-breaking nerf.
A summon should never carry the player.
Unless they make perks that buff the summon. THEN it's a different story.
thats what im telling you. they nerfed druid so bad it HAS to.
what do you mean?
What game breaking nerf are you talking about?
I might not have noticed since i focus on using the beast forms.
I noticed that nerf (specially on bear and panther), but it's still playable. I hardly use the spells, so maybe that's why i didn't notice?
you get 3 druids in bear form. you will die. i can understand reducing the damage. but not for solo players. how do you increase beast form damamge? how do you play if it does so little damage?
solo playing shouldnt be a thing never
Agility for panther and strenght for bear.
It doesn't do low damage.
Just gotta be smart about it and shift into the correct animal for the situation.
how much str do you need ot make bear playable? and agl increase panther damage?
Yes, agl increases panther's damage, more than strenght.
And bear, idk, man. I just use him when i'm fighting stronger opponents like Fighters, barbarians and Fight Locks and it usually works.
But i don't stay in bear form
thank you ill try that out. sorry i had to different replies ot different msgs
since it's a very slow form
i usually shift between rat and bear all the time.
I use the rat's momentum, jump, shift to bear. Now they have a bear right next to them and the trade is usually always worth it.
NEVER USE THE BASIC ATTACK, ANWAYS THE HEAVY ATTACK AS BEAR.
That also goes for panther, unless you're fighting another druid, hit him with the paw to apply bleed and stop him from turning into a rat to run away.
Also another tip as bear, you most likelly will hit the ground when using bear's heavy attack, LOOK UP before hiting the ground, the end-lag if you don't hit the ground is a lot quicker and you'll be able to attack a lot more in bear form.
Great game. Have aboute 1,700 hours. Havn't played in a LONG time. If they came out with hardcore mode (no trade), I would play again.
well, ill try it, my problem is im not a meta player, im a novice. that knows a lot of things just not advanced anything. i just know basic things and these nerfs are messing up my basic play. it the play is messed up at the basic beginner/ novice level. they are doing it WRONG. but i will try equipment buffing
I'm not a meta gamer either, i just really like being a shapeshifter.
So i played a lot with the animal forms and figured each form's strenghts and weaknesses.
You can't expect the panther to win againts a fighter and then complain that you died.
You have to be realistic about what certain forms can and can't do.
i lost as a panther and a bear to a cleric only wearing basic robe and a normal grey mace. their's nothing meta about it. i also lost to a warlock in both forms that had no gear and a rogue. and i was beaten to death twice by a wizard's staff.
Bro, i don't know what to tell you, but you clearly did something wrong in the majority of these encounters.
I never died to a wizard in my panther form.
If i could see how you fought them i probably could tell you, but i'd suggest trying to be more aware of the situations and what form to use.
I never use panther and run to their face.
I ALWAYS try to attack while they're distracted.
You can be a small rat that is almost undetectable and can hide in places only a rogue would dream of.
Take advantage of that.
PS: Rogue is one of Druid's main counters so yeah, ur kinda cooked againts them. Too much damage for panther, Too fast for bear and can't run away as rat because of bleed.
it is amazing. i always run and hide the best i can. sadly, a rat has 10 hp normally and a flame bottle does 15 damage. the 0% defence nerf is going to hurt
Running and hiding is one thing.
Sneaking and Ambushing is another.
this is true
Rat is meant to be a one shot form.
Pay attention to the noise.
It's pretty clear if they changed weapons and equipped some kind of throwable weapon.
In such case, if your plan is to still run, change to chicken, triple jump to evade, change to rat, find a door, Rat Vault it and done.
how do you rat vault through a door? i tried to hit space bar twice and then shape shift from chiken into rat
?????
No need to double jump. Just look towards the window at the door. Run towards it.
Jump while mid shape-shifting
If you got the timing right, congrats, you rat vaulted
With the Voip Enable in Lobby i can only imagine the amount of teaming it is going to cause
They created a boss that obligates you to team up with at least one other team to fight him.
They put that onto themselves.
You are LITERALLY NOT ALLOWED TO FIGHT THE BOSS UNLESS YOU TEAM
The fact that they didn't consider how this would push people to pre-team a lot more is ridiculous
Well yeah i get it for the Wyvern but it makes no sense for Gob Caves or Crypts
It would just be straight up weird for people to be able to talk in ice cavern but not the other maps.
Also, maybe someone wants help killing a boss in the other areas and split the loot.
It's a social game, after wall.
Sometimes, a good charisma can be what separates the alive from the dead.
hello, i would like to suggest a named torch drop because it would be funny, or some goofy item you can hold that talks to you or something
there won't be enough players playing hardcore mode for lobby's
can we, perhaps, do something with staves? they feel useless on almost every caster 💀
Maybe. Maybe it will bring players back, adding to the pool. Idk. And to my point, I don't know the exact numbers. but daily active players on this game always suprises me. I'm guessing 6K daily active right now and usually around 10K and closer to 3/4k during end of wipe. Those numbers can sustain hardcore, if many other games can still be active and live service with much much less daily active players. I respect you want to keep the player base strong though, that has to be taken into account
Love the idea. I think that, now that we have named items, we oughta need some cursed items as well!
Items that provide a huge benefit, but also a huge downside
"Blind-Man's fury" Felling axe that has more damage, but your vision is impaired while holding it.
i think some item that looks like a behelit from berserk and that talks to you would be fun, like if it increases your mob aggro range but if you let it ramble near a door or something it opens a secret passage
also you would have to hold it and maybe some nearby thing would summon waves of enemies for your teammates to kill
if it was hardcore pve only I'd play it for sure
hardcore pvp where theres not enough exits for everyone at start seems a bit int tho...
hardcore PvE only sounds so easy lmao only thing that u might die to is the boss. clearing mobs is alot easier when you don't have to worry about other players coming and chasing you
sure, but I'll still shit myself when I step in traps, and have tones of fun, especially if they end up adding randomizer
Now that Treasures don't give AP:
Reset the Leaderboard.
The game is focused on teams of 3
Make rogue relevant in 3s!
Help lower the power of buff ball!
https://darkanddarker.featureupvote.com/suggestions/562316/thrust-and-rupture-healing-reduction
I wish there was a way to practice vs mobs
I've been trying to learn Cave Troll and Cyclops but am getting killed by other players mid fight
FIX THE QUEUE; PLAYING NOT POSSIBLE
make kills actually grant ap, i killed a player who had more gear than me and got 32 ap, how are you supposed to get positive in exemplar when you are losing 800+ ap as an entry fee?
how do i take down a suggestion i put up, i found out someone else already made my suggestion
As i could observe for the last 7 days now:
Changes are added arbitrarily.
If you had thought about it once, you would come to the conclusion that removing the main AP income would lead to issues on the other end.
What happens if we remove the main AP Income?
AP received will be lower.
Whats the new AP average?
Oh its below the entry fee? Bad change. Throw away idea or change how entry fee works or adjust prices.
They balance this game for 56000 active players (took it from online players before patch) based on a few high ranking leaderboard players. Medium bad decision. This is not league of legends.
Not reseting the leaderboard (can't confirm, can't boot the game since the patch) after changing AP income? That shows me they didn't even think about it.
I know its early access but its so easy to get so many ideas for balancing and patching this game.
Get someone to gather some ideas from the chatlogs. Let a dev look over it. Confirm with devs and test/players. Cause currently it feels like the devs are not really playing their own game.
I see this community is very very very toxic.
Like holy shit they need some proper discord moderation.
pvp is quite a big aspect of the game, and rat strategies are rewarded, so it does attract that kind of people sometimes
And that in itself is not even the problem.
But trying to handle single duo and trio as one entitity is an approach that will just break the game further.
Split it up. Cause they clearly have something against solo, trying to focus on trio, while trying to balance it for all modes. Just makes no sense.
most Normal quality (white) gear has 2 points of stats on it (2 strength, 2 dex, 1agi+1dex etc.) The new druid armor only has 1 base stat on it at normal quality, and the base quality gear has zero stats. Compare for example, a leather cap to a grey darkgrove hood. or a grey leaather gloves to grey elkwood gloves. why would i ever buy elkwood gloves? they are worse in every single way leather gloves.
^
Guys what if some of the exits required like a certain item so people would have to fight over it and it might make it a little more tricky
people can already fight over the exits
why are warlocks the way they are, it makes for an endless chase that you take damage while chasing or take damage while running away. and even when you get damage in they are able to just heal it back while dealing more damage
Bad balancing.
fire feet on a class that can already kite is lame af for sure
pet, dots, no rest to mem (aka inifnite spells), self heal, door bust, shapeshift. they literally do everything
plus get all the best weapons
bring back treasure ap
worse part is that it isn't even fun to play unless you go build that barely work (bad scaling)
how to balance warlock in 2 easy steps. Step 1- get rid of Torture Mastery perk. Make them stand in place to channel life steal or carry a ton of self heal potions like everyone else. step 2- get rid of flame walker. for a class that has infinite spell casting with no downtime, this is just an impossible-to-chase ability on some maps.
Yes, Warlock is busted.
BUT you need to hit your spells.
The dot spells are close range so pvp is not always great with them, but kiting? Damn yes they are way too strong.
I walked for 10 min with firewalk through goblin cave and killed 2 players. Didn't even see em. I just walked and pulled all i can lmao
kill 3 players a bunch of mobs and still lose AP You guys literally fucked this season up already... this shit NEEDS TO BE FIXED/
"You need to hit your spells"
LOL just like every other spell caster?
or just hit your shots on ranger?
or just get in melee range with any melee class?
the dots are not close range compared to melee weapons. they seem quite long ranged if you're a barb or fighter
and how do you ":just get in melee range" when they run away and leave fire that kills you if you chase them
Hit scan too, wizard is uber fucked against a warlock, one spell and you die while you have to hit multiple magic missles while standing still
I have a friend who sucked at warlock cause he couldn't get the dot applied.
It took me 3 enemies and i already knew how busted it was.
Wizard is seriously underwhelming. Warlock is too powerful
thats really the main thing, is the warlock can just cast forever thats why torture mastery need to go away. how the fuck is a dot gonna heal you when the spell life steal makes a lot more sense as a health funnel channel. like i said, fix warlock in 2 easy steps no torture mastery, no flamewalker. solo they can still use terrain and hydra to body block at a door and cast lifesteal channel. as a team they can channel on a mob pulled by another teammate. its not class-breaking to make these changes to warlock. just a playstyle change to make them have actualy downsides for overcasting in pvp
Your friend just sounds like your average new player, doubt he'd do any better with fighter or ranger
I agree with that, Warlock should be forced to melee to heal
Na, he went ranger and busted lobbies with me, warlock isn't his vibe, but it is mine >:D
or make it so no curse do dmg on enemies, only debuff, and you heal while curse are applied, so you can still heal but its not as oppressive
Could work.
theres no "or" i straight up fixed warlocks in 2 steps.
Na. Flamewalker is nice. Its easy for PvE and hard to use in PvP. Cause humans use their brain (sometimes) and mobs just follow your flamewalk.
too easy you could say
its defo a pve spell. but you can add higher cd.
every single class in the game has a limit to their range. range weapons have ammo. wizards have downtime to med spells. wawrlocks have no downside in that area. and why not? because of torture mastery. so get rid of that, and make them either carry poitions and bandages like everyone else, or sit and med or campfire.
or use the spell lifetap that already exists bt nobody uses cuz torture mastery is so stupid easy as a passive
I dont think 40 ammo is relevent restriction, theres no way youre running out, plus if you do its more shot than the warlock's life allow, not saying warlock isnt op, just saying I dont think comparing it to ranger is fair
i think rangers are also sorta busted, with effectively infinite range on damage
but if they wanna blast arrows at you enfdlessly, they're gonna need to go get them at some point, so there is at least an effective barrier compoarerd to wawrlocks endlessly casting
Ranger is awesome in Solo, Duo and Trio.
Went trio Ranger, we nuked the lobby.
As long two keep them busy and the third comes from the side/behind you got that
assuming you miss the same amount of time, theres no way ranger runs out of 40 arrow before warlock is out of hp
but l;ike make a matrix of thigns for the game, and the warlock checks literally every single box
I would've already hid as warlock and rat that ranger lol
melee well? yes. range well? yes, self heal? yes. every type of armor including plate? yes. 2handed wweapons? yes. casting spells? yes. shapshift? yes. pet? yes.
All have downsides aswell, ok not all.
again, not saying they arnt broken, just saying that I dont think that one argument makes sense, as they effectivly have less ammo than rangers
warlock is too easy. my child plays warlock and wins in pvp with 30 hours in-game
Ranger needs more skill but should beat warlock.
Like rock paper scissor.
I think its okay to have easier classes to play, but I dont think warlock should be one of them
this.
Just make curse of pain not be a repeatably castable damage spell. 1/4hp hitscan casts are dumb.
oh I'd like warlock to be able to be played with like, 2 skills and no spell
like a full sustain melee tank build
the problem is not curse. the problem is that curse also heals them, because the "balance" of a warlock is their spells cost life. but with torture mastery, its the easier thing to mitigate that downside. too easy
change torture mastery to not exist at all, and instead replace it with like tentacle armor or something. get hit and leech a bit of life.
dude im down for that, sustain when hit seems awesome
make it so torture mastery only lifesteals when its on you
More like, curse of pain only deals damage when it's placed on ssomeone that doesn't already have it, then hitting them with meme beam or dark bolt lifesteals.
some people want even more pvp ur reply wasnt needed lmao
some people dont want more pvp, your reply wasnt needed either 🙂
theres more than enough pvp for those that want it, without making escape gimmicky.
if what you want is "forced pvp" ask for a map that has only enough escapte for 1 player/team. like an 8-way arena with escape only at mid, where nobody spawns, so each team has to fight there, and then ALSO fight to get out. This would actually be great so the sweaty tryhards have a way to exclusively PvP
but not change the escape mechanic for existing maps
if you'll notice the trend is "more + easier to find escapes" which trends the opposite direction of "make escape harder"
This game is a pvpve loot extractor. Yes you are right about it being pve but everyone else is also right about it being PvP. If you complain about more PvP mechanics you are wrong, you are a silly head boy and didn’t know the game you were getting into when you started 2 months ago.
There should be a button to see your stats easily when you are modifying your character's equipment in the Squire screen instead of going to Class screen or the Stash screen to check them.
that sounds like ass
BUFF SOLO WIZARD
Bring back the circle. PVP is dead
There could be infinite quests. Quests end and with it it ends a part of the game. A motive to jump to the matchmaking.
Imo circle removal is the best thing that happened BUT they need to add a center of interest like old ice cavern lootpile to gather pvp there. Theres way to have good pvp without making beginner and casual life miserable like old circle did
Circle is fine, many many games successfully implemented circle mechanic. Its nothing new, there is no progression through a game round anymore, its just random wandering.
HELLO? warlock has 46 demigods and wizard has 3, can you please look at the stats before doing a patch @keen onyx
I would like to see Druid get a scimitar or Falchion. The physical combat feels too much like cleric, although the magic/transformation is unique.
Nah we don't need circle back when naturally people start to head to extracts anyways, resulting in almost the same experience with a circle
Only this time we don't have a dumb circle chasing us alongside having incredibly slow heals
did i complain about more PvP ? NO...
its interesting you resort to namecalling over a disagreement.i know it is a pvp game,and I like that it is a pvp game. read the other comments to learn why i said what i said, and that the devs must hold the same opinion due to recent updates.
I'm finding normals where I have standard gear to be more fun than losing gear in hr or highter gear score normals ngl
Maybe Wizard only equipment offhand that is able to passively get clarity/recover spells over time and works only with a wand?
Don't remove jumping while transforming O_O this is ridiculous you would have to fix your textures blocking almost ALL transformation!!!
Can we get more party voice channels in the LFG section please?
Idk why peoples complain about circle being removed while giving the no pvp excuse. Circle dt work in game like this its been proved over the year. What make this game actually lacking of pvp is the fact 80% of the playerbase are beginners. When i do pvp i look and ask peoples i meet if they beginner and want to fight. Believe it or no out of 5-6 player per game i meet i am lucky to get even 1 who wanna fight. Forcing all the casual and pve to have an horrible experience so the 20% can enjoy free kill is how we would return To a 2k playerbase
make the 'ARENA' gamemode have the circle with less PVE. its as simple as that. and why not make it have the Gear Scoring but multitudes of it? like under 50, under 150, under 300, etc
Arena will be coming and will change everything for the best. And imo gear bracket are fine how it is. They tried several brackets at multiple.occasion and it just caused dead lobby and min/max warriors to rise
Ran into a group of 3 druids, all of them cast the treant summon.
so it's 6v3, the druids turn into panthers with 40+ agility, easily outmaneuver everything and wipe the squad. What else can we do?
true
the answer? I CAST.. EXPLOSION!
If its in goblin cave i would call my mate to rush to a safespot like top of elevator and cheese all of them with ranges weapons while they cry of just try my best to leave and ambush then while having the highround if possible. If stuck in a shit position better pray to outplay em or die tbf
But tbf flee / reposition / ambush from the dark is usually the best moves. Going head on in a disadvantage fight is usually ending badly
We were in a dead end so we had no choice
For sure. Losing a fight simply because they had better gear is such a lame concept. Low bracket normals is where the real game is right now.
I'm not sure if it already exists but a roadmap for the game would be amazing. I'm looking forward every update but I think having an idea of what's coming would be very exciting for a big part of the playerbase
Also I'd LOVE to see a paladin class. Something that could be similar to a melee cleric but maybe tankier or more frontline oriented
Agree, while the gearing up is a neat feature it just takes too much of my time to do. I want to just get into a lobby and play. Normals is just better imo.
And now you can build a kit in a few minutes, back then building a good kit took hours of looking in the trade posts
, sometimes a whole day if you were looking for bis
Squire makes it so easy yea
Just rollback the update fr
You should gain ap for like everything..
what is the best color settings for dd?
Am I the only one who hates the gear score system? I'm fine with the below/above 25 split but any other splits are dumb imo. I wish they'd just remove that and bring back The Ruins and then the game would be great again
Cheat account id: jvujsovhrb .he sell cheat software
Eventually they are going to have a more granular system rather than brackets. They've stated multiple times this isn't the final iteration of matchmaking. Of course, some sort of noobie lobby is here to stay.
#in-game-reports with a screen/clip it's better
a new type of hack added for cheaters, hackers can teleport to another extremely far location, for example a game I just encountered when I was chasing a rogue on a straight road and decided to stop and go back to the old road and there was only one way to go back, the other rogue hacker was waiting and healed all the health waiting for the person who was chasing to come back and kill
pretty sure they will adjust it soon
anyone else think the change of treasure ap mid season is unfair. takes much more to get ap now so tons of ppl are boosted.
We are not mid season at all. The last wipe was 2 week ago, the season started 1 week ago. The season will end in like 2 or 3 month. Yes it's a bit unfait but people who already farm AP would have get to demi god anyway
Classic ironmace, not the first time they massively change ap mid season
Changing AP system and how it is right now ruined the experience for me. It seems impossible to grind to demigod, which was my goal for the first time since pt 2 (I was always too weak to achieve anything higher then wanderer). I am okay with trinjkets giving no AP, or gear for that matter (let it make purely for gold or my own usage) but something else needs to be upped. Either give us more time (to clear pve and find pvp), put more players on the map or raise the AP for kills and any other currently viable forms of earning those. Please IM fix this. I thought it will be the best season ever but with those changes I lost all will to play. Fix it ASAP!!!
just make pve and pvp kills actually worth ap holy shit
I really understand you and imo it was a good idea to have an easy season to let a chance to all those new player to achieve something in this season. But Demi god grind was never meant to be easy, so I understand that they want to keep it hard. A good change to the AP system as they want to focus this season on Dungeon exploration and PvE would be to make the Hunting loot (Like the Bone, Yeti Teeth, Cyclop eye etc) give some AP. Like if you kill the cyclop and drop the eye you get some extra AP
That’s bad imo, why connect it to rng?
This system is gonna still be tinkered but if they want to reward actually adventuring then can easily had a so reward for going into new rooms for the first time in a match or full clearing a room of ai
Increasing the ammount of players or making pvp more rewarding would be a dead change because the issue is that you don’t even get full hr lobbies, so buffing something that you rarely get is gonna be a useless change
BRING BACK CHIKEN T-BAGGING
Give us bolas to kill kite meta.
BUFF SOLO WIZARD
man AP feels so dog shit right now
I have to kill 25 mobs to break even, thats like 2.5 modules lol
Since this change, HR has been even more dead than before
toggle crouch when, my arthritis will thank you
Bring back circle. Without circle there’s no urgency and pvp is rarer than looting purples. Honestly makes the game a looting simulator and it’s boring
already in the works
Ooooh!? Do we have any info about it?
not really, just that till its released cleric has to fulfill both classes, which is why cleric is viable solo and sometimes has paladin-like things about it. same reason wizard = sorcerer and warlock = dark paladin
its long off in the road map.
I understand! Thank you 
so, heres an idea. a friend of mine wont touch the game because of the one character limit on steam. so what if instead of 1, there were 3 character slots for the free version?
If you're going to increase pierce don't forget the spear o_O
You know when you transform out of demon form, sometimes you lose all pdr you havd
could do that but then the base damage has to go down a lot
not too much, considering stiletto would also have to do that?
spear is already very strong
The circle is terrible
once they set atk 3 as slashing maybe I guess? But it's very slow and unwieldy so it's worth it I'd say
I'm not a fan of the penetration changes. There's way too much of it in the game right now. What's the point in armor if most physical ranged classes, which are supposed to be countered by good armor, just punch right through it?
Suggestion: Since mining is a part of questing, pls put grey Pickaxe available in Squire Base Gear selection with elevated Woodsman faction.
Please nerf phantomize. Having an ability that allows you to phase thru PVE and makes you faster then every other class on a caster with unlimited spell capacity and insane passive heals is busted. Phantomize should be on a 60s cooldown and should not increase your movespeed
Suggestion: Make skull bats not teleport through your body when they hit you
Allow players to view stats and characters of other players in the "player list" tab
At least for the people in your party
agreed, it would also help identify fishy accounts while giving players more social features
Please add quivers 🙏
If they did add wands, would yall want them to take the primary slot? (as apposed to secondary)
If Warlock or Cleric had them, they could be used with a shield
If Druid had them, they could be used with the Castillon
and anyone with access to it could carry a lantern along with it
I have good sugestion repear this f game 🙂 At the start of finding lobby you see something like this "The lobby will have simmilar eq to best of your teammate" ok sound good fair and balanced OH FOR SURE you and your mate go gray and the teams are like purple and blue XD incredible work in game when eq do 3/4 of win/lose fight
I think primary makes the most sense... I just think of WoW how you swap from normal weapons to wand in main hand.. Harry Potter, wand in main hand xD
@keen onyx if u remove voice chat im going to fight steam for my money back and uninstall and if u keep voice chat ill buy skins and emotes like a good little pig
They're not removing the Voip
Allow Clerics to wear the new Druid gear - at least the Hood.
Also, buff the new Druid Gear to have the same static stat scaling as other items. (Green = 3 static, not 2, etc).
Devs pls, show us chickens some love.
when are the ladders gonna be fixed we wanna smoothly go up them and walk off them with ease not bungie jumping when we get to the top its almost like are character is forcing himself to step off it
Can ice caverns timer be accurate?
Concidering the prices of the goblin merchant,i think he shouldn't be a le to give you itema under uncommon gear. Will be alot more worth than now.
Make treant kills our kills?
Legendary edition and previous backers should get a PvE mode with persistent progression to make the paid version actually worth it. The way it is now makes no sense. Everything wipes after season so having extra character slots has no meaning because you can just delete and try a new one with F2P. There's no progression other than seasonal rewards which casual players will probably never get(not an issue for me but deterrent for others) and you can expand your stash with gold making shared stash useless. Then you also have any gear useable in normals.
It's gambling
fix the bug while transforming into mouse for druid, door jumping became inconsistant ( you cant jump and transform anymore)
Nah, leave it, druid is too strong anyway 
suggestion: don't change the rules to the leaderboard (AP) in the middle of an active season where players have already taken advantage of the original rule set.
Likewise, if you're going to make the terrible decision and destroy the credibility of your ranking system by making a change after players have already grinded for days and you've announced the start of a season, at least wipe the board and reset the season along with your changes
can we fix the monster agro already, i shouldnt be punished for chasing someone running by every mob they run past deciding im closer and attacking me. they should be punished for trying to run through all the mobs
That's a non issue :/ it's a valid way of life 😄
what would be the best stats for Druid Spear / Panther
Please fix treant, not only does it not count as our kills when it does kill someone, but it also doesn't fight bosses, I already posted a bug that you haven't watched yet regarding that too
where can i report a bug?
Guys, what do you think about adding Guilds, there could be like guild quests, bring certain rare loot to receive some rewards, in the future, there could be also dungeons for guilds, which would have crazy hard bosses that would need a bigger team to defeat and would be available once a week for a limited amount of tries (which would actually make the guilds more active, so they would make preparations).
The frost Wyvern boss just made me think of that, coordination would be the key. Like imagine a dungeon, huge clearing path towards the boss, that can't be skipped, mini bosses, and then the final boss. I know the guys have a plan and better game development thinking, but what do you think guys?
Didn't the devs say in some way "we don't like range meta" then buff bows? lol
Fix the plate attributes when u put demon armor perk on warlock, It didn´t work correctly, u must out and put again to get that stats. This happen when u put fighter, barbarian items with that perk.
Can a click-and-drag item that can be stacked be highlighted in the inventory to show what it can be stacked with, providing a better visual hint? EG. Coins into a coin purse or stacking grave essence
what if we remove poisoned weapon perk and add a rogue weapon that applies the same passive so i we have an extra perk slot? rusted dagger
all i thouht was a peanut coated dagger lol
Here's an idea: Give AP for entering a module
So they have the leaderboards up and people gain ap as normal.
Then they nerf ap from treasure.
So everyone who got demi already is good to go, but anyone climbing now has to take a back seat and grind harder.
Cool.
People who rushed thr demi god now would have had it anyway. This start of season was way more easy than S1 and 2, but I understand you. And I suggested something #suggestion-discussion message
Yes if you'r the first one to enter a module, or if you clear all the mob of a module. Why not! I'd also like that the Hunting loot (Grave essence, goblin ear, Troll pelt etc) can give AP. As they want to focus this season on dungeon exploration and PvE
Being an adventurer in the dungeon is all about exploration and fighting monsters. Every new module you enter you get some amount of AP, wouldn't mather if you've been the first or second to explore.
I think it's an interesting concept considering tresure doesn't give AP anymore. Also, I like your idea of hunted loot would be a nice feature to get AP.
👍
i want one hand spear
funny if they add a PVE mode to spit on EFT, make it Legendary status locked. so they can make some money off a PVE crowd as well. Win Win in my book. dOeSn'T sOuNd LiKe A wHoLe LoT a WoRk 
i'm having a lot a trouble learning maps atm so this. is kinda like "training mode" adding co-op and what not as well could neat and funny with the lads. sounds chill and fun, the more i think about it.
We need a training ground.
we need
Equipment illustrations to show what properties each piece of equipment provides. Reduce the difficulty of entry
The overall gold output of the game is far greater than the consumption,
Even the top equipment is not expensive.
I think we should find a way to make players fight more frequently in the game, rather than easily evacuating after opening the treasure chest. The player carries a set of top-level equipment, but there is no opponent of the same level to fight.
poison knives
Fix chicken attack hitbox so we can actually land a hit, let us cook god damn it
so why dont the devs decide to you know actually balance the damn game around peoples items they bring in. play my second game this wipe (i get im like a week behind), but at lvl 4 in like 3 greens im matched with 3 players in all purple gear over level 20. like this game is just such garbage
You can thx all the free player who cried to get the right to use better than common gear in normal game so now everyone in green gear and more is matched together. Every old player told that it was a terrible idea (as we already tested that in the past). And now, I think to avoid splitting to much the playerbase, you don't (really) have GBMM in both normal and HR so you get stomp if you don't play epic gear or better. Imo they should put back the common gear restriction in Normal. If people want to used their gear then buy the game and go to HR. And if they do that then add three gearscore tier in HR. Grey to green (with maybe one or 2 blue piece) Green to blue+ 1 or 2purple and Blue/purple to infinite
I don't really see the issue in giving normals the ability to play the game with under legend grade equipment.
Before they made it possibly to use above common the gameplay loop was completely cut. You couldn't even experience the entire point of the game being an extraction game. Now the $30 is for leaderboard, cosmetics, challenge, and more class slots. And I think that's perfectly fine.
Gear difference will always be in the game, sure they could do more to fix it but I don't think removing half the reason to play the game is the way to go about it.
Idea: instead of a menu, make it a camp you can walk around and talk to merchant, gathering hall could be a tavern that you enter that turns it into a chat menu similar to what we have now
I want dark and darker as a first person open world game 😢
they should make a separate invintory for rangers so arows dont fill your inventory
I think a Quest Log thats accessible in-dungeon would be rather helpful. Could help to focus on secondary objectives.
I bought this game on day one since it first launch. It was so great so wonderful. I played every Alpha test previous with my friends but the earliest. I slowly see this game progressed. I was sincerely hated the nexon even try to sue you, I can even smell that envy under their cloak.
I was never play this game after I bought it, since I believe playing with my friend is most important. And I'm okay even they having the same stuff unlocked like I did, I don't care my $50 was even legendary or not. At that time was mainly for helping the game and the company itself, but for now I'm back because you are back, I hope we can play together in high-roller once more.
Maybe something like a quiver you can find/buy (would work like the coin purse and would increase the reload time slightly)
increase the lockpick craft 2 is not enough
your a genius and they could probably put it in the defult gear for ranger
Treasure needs to give AP that wasn’t a good idea to take that away ..
make player kills give more ap as well ??
Set a clear standard for all classes, and maintain that standard. The difference between a class to another in PvE clearing Speed and PvP effectiveness is too high.
Also make a test server before doing a patch so that people who are experienced in the game can give you feedback.
after the last patch being a high latency druid player shapeshifting feels so clunky cant even do the movement techs the class offers and before someone says its a skill isue try doing it with 200 ping
@keen onyx @dawn grotto please fix people hacking the gear level, yay free accounts!!! dudes are coming in with 400+ GS in sub 25 lobbies~~~
Be careful as it's 24 and above. If you have 25 gear score you're in the next bracket
Making PvP give more AP is a terrible idea, this will lead to 1 or 2 team per lobby with insane gear stomping everyone (It's already kinda like that). Imo what could be cool to give AP would be if you'r the first one to enter a module, or if you clear all the mob of a module. I'd also like that the Hunting loot (Grave essence, goblin ear, Troll pelt etc) can give AP. As they want to focus this season on dungeon exploration and PvE
That's already an idea they're working on 👍
thanks for letting me know its gonna make ranger so much easyer
Here I made a suggestion around those idea of winning more AP from PvE and dungeon exploration : https://darkanddarker.featureupvote.com/suggestions/562521/a-few-idea-to-make-dungeon-exploration-and-pve-give-more-ap-and-so-make-pvp-less (Pls Upvote it! 👍 )
add hoplite
can wield pikes with a roundshield in a 1 handed manner
is proficient with heavy plate armors ONLY (no cloth or leather)
can utilize throwing javelins
special abilities are
phalanx formation: (requires 1 or more other hoplites to utilize) link shields to form a wall (-50 ms, +3 damage and +30 pdr)
great throw: (3 limit) put away your weapon for a moment before throwing a javelin (same range as recurve bow, drum speed projectile that does 30 damage)
https://darkanddarker.featureupvote.com/suggestions/562522/hoplite-class
Would be cool if there were more perks like the ranger spear perk.
Something like the hoplite above. Could just be a fighter perk that allows spears 1 handed, raises attack speed 15%, but reduces physical power by 15 and only allows for the first two combo strikes. idk I wish there were more creative perks like that xd
if it is added as a fighter perk, then no one would use it as falchion sword master slayer/pdr with shield has been meta for the entire lifespan of the game
in my mind hoplite and FSW is two sides to the same coin. one is short range swipes with shield. the other would be mid-range pokey poke with shield. it would just be down to whatever your goal is to which would be more advantageous.
allow players to just click on alter for quest without reviving
I wish the map marker was a different color it’s genuinely very hard to see
Bring back Ruins into the map rotation😭
The tooltips need a serious upgrade. I'm going to make a formal feature request on the dark and darker feature upvote website, but here is a draft. Seeking feedback!
https://drive.google.com/drive/folders/1hGKT3dnPSkEFsnh6EZfTlfUrVwQA_BIX?usp=drive_link
I insist on this suggestion as they talked in #📢announcements about changing the AP system. https://darkanddarker.featureupvote.com/suggestions/562521/a-few-idea-to-make-dungeon-exploration-and-pve-give-more-ap-and-so-make-pvp-less
Hope they'll see it and take some of the idea
We need a jungle pyramid map with skeleton monkeys and anacondas
do you guys think we'll see decapitations and limb detachments on melee combat? id love the combat to get more visceral. or dying to a fireball makes you look burnt. that sort of immersion stuff
Maybe one day, I saw several people make the same suggestion before but I don't think they'll do that kind of change now. They have more important thing to focus
idk, it would add to my immersion tremendously to chop apart goblins or skeletons or zombies or random bard/ranger. guess i dont really know what theyre working on other than balance it seems. and fixes.
New class, map, objective on the map, race, monster. And of course balance and resolve bug take a lot of time
New class?
Yes, class are based on the Dungeon and Dragon one. So we miss 3 class right now, Paladin, Sorcerer (full dps wizard), and Monk. Sorcerer as been told to be the next one (But nothing have been confirmed)
I’m genuinely pretty happy with how things are now. Don’t know as i would be excited to see any of those additions honestly. Cleric covers my paladin rp and wizard is fine. Good gods I don’t need to be beat to death by monks.
It won't happen soon anyway
you should be able to make a "loadout" on the marketplace and you can then buy your entire loadout all at once depnding if you want to buy at the lowest price or stat wise etc
It’s just a rogue with deadly fists
Would be cool if my teammates gear score was displayed in the lobby
Yo @dawn grotto Why is the Dungeon Recovery Service trying to sell me back the stuff I haven't lost and am currently wearing? EZ item duping - I'm not going to but like, I suggest that gets fixed
If you have a screen of that try sending it here #report-a-bug
Already have
👍
#📢announcements message They're nerfing him next patch (in 1-2 day)
i hope they nerf them so bad that they cant play anymore, i just got trapped in a room by a druid and warlock went invincible and lit the room on fire
I feel you, but ruining a class is not the point. But you can make suggestion on what should get nerf/rework. Imo when you hit a monster or a summon (Hydra/Treant) you should heal only from Recoverable Health. And if you hit a player then you can heal all you'r life. (Expect from Shadow touch, I think it's ok if you can heal all type of life with that)
rogue's full invis is going to eventually kill the game, no one wants to play againts such an irritating ambusher class
The rogue have always been like that. They tried to make him a bit visible when he walk while invisible and they removed it because the rogue was way to weak that way
No this is not xD
I am playing since pt4, yeah but now they are too powerful again with that, and it is very annoying for everyone except rogue
Yeah I feel you, that's the issues with rogue, he's either too powerful because he can one shot people and he's unfair, or he suck because he got killed before killing anybody (I mean after hide). They're is no good in between imo. The rogue should be rework I think, I made suggestion in the past if you want to read them #q-and-a message / #q-and-a message
But right now I don't feel like Rogue is really good. And it's seem to be the same for most people
I come back to the game and its like nothing changed. Landmine rogues everywhere. If i'm not running PDR its gg. Why can a class not only stealth, but move invisibly in silence? This class completely ruined HR for me when leaderboards were first introduced and it looks like its heading that way. Just not really sure Rogue is a net positive to this game honestly
Another variation of Ice Abyss map?
Like another layout? That would be cool. Maybe they're working on that (But in the same time I hope they're working on Ruins right now)
Ice village, ice caverns and ice abyss. damn i'm so curious how this work out with the upcoming system to hand over your items between map levels.
Wdym by "the upcoming system to hand over your items between map levels." where did you see that?
Have you seen Soma's Darkest Hour podcast? They had Q&A with the devs from Ironmace. One of things that was mentioned was the system that allow players to hand over stuff they've looted from previous map before they head to the next level.
is it not about time for map rotations to go open ques for all groups per map plenty of players now so that should not be an excuse
Ok cool, I hoped for something like that if they try the 3 floor map again. When was this podcast?
We have more player, I won't say plenty. Every map for every size group would mean 27 different lobby, we don't have enough player for that imo (9 for normal under 24 gearscore, 9 for over 25 and 9 more for high roller)
40k in dungeon 27k in lobby is plenty of people. yeah they need to fix these 3 diff lobby tiers for starters anyway, but 3min intervals is too long. if i wanted to learn to go and do cyclops and troll i shouldn't have to wait 6min if i died to go try again ect. they need a better system at one point they talked about having solos for all maps with map rotations but that never happened
why they dont just make a room to do posts with suggestions that you can vote.... HOWEVER what about wheel picking to pick an wanted item from pockets? Its sound a lot better then clicking and skip items that you dont want to use... now its just terrible to use and feel like from 2010 its annoying and arduous rn
The wizard class needs some help. I just saw a few good suggestions on reddit I think should be applied. First and foremost, wizard PVE is ridiculous right now. If a wizard uses spells on any PVE then gets stuck in PVP it becomes almost impossible. One redditor suggested making magic missile recharge 1/10th of a magic missile spell slot for each hit, but only against mobs. If you hit every missile you get it back for free. Another suggestion was faster projectile speed on Fireball or zap. I personally really like the idea of the spell recharge on magic missile, but a faster fireball would definitely level the playing field for wizards as well.
Voting system does sound nice
Make Meditate a perk instead of a skill - most problems solved
Open queues are a bad idea in general - it cuts down on variability and splits the player base far too much. I think the 3 min switch window is actually really nice
I have no problem with meditate. I just use it when a friend pops a campfire.
remove touching in the lobby
Whole point of rogue is to be the assassin class - they lie in wait, then get the drop on you and do massive burst. What’s the point of complaining about how a class is supposed to play? Go play rogue and see the strengths and weaknesses for yourself. It does take a certain playstyle + planning to play it effectively - you can’t just W key a team
I know, but having it as a perk allows for faster spell regeneration by itself
and you intend for it to have the same recharge time or?
because as it stands that would just be infinite zap
Yup, it’s a wizard - go for it 🤷♀️
I do not want a busted wizard, I want an even playing field
maybe if they nerfed zap very mildly I could get behind that
Doesn’t automatically make it busted. Wizard has plenty of weaknesses. Might be bad for rogues and press some fighters but that’s about it. Solves a lot of wizard’s issues rn IMO
It would be too OP. either nerf zap or make it a slightly slower recharge rate and I am won over nut I am not looking for an easy game. As it stands though solo wizard feels borderline impossible, and it doesn't feel useful in team combat either
your current "fix" just makes wizard unbeatable by anyone but archer
Sure nerf zap a bit - but not obviously necessary IMO. Either way, wizard can still be beaten by:
- Barb rush
- Fighter rush/range
- Druid
- Warlock
- Ranger
- Rogue landmine
- Buffed Bard
My fix does nothing to change how squishy wizard is, which is pretty squishy
my answer to all of the melee guys with your suggestion: Ice, zap zap zap zap
If you have prep time sure, that’s what balance is
prep time for what? switching spells takes .05 seconds and you can hear players a room away
++ wizard gameplay is boring and slow and you need a good gear to do something more than die
Now I would not go as far as to say it is boring, if it isn't for you then fine but I rather enjoy being an old man in a dungeon slinging flames
Most classes are squishy. Wiz just has a bit less hp than other squishies which is why you build hp on wiz after you get knowledge and true.
Anyway, I liked those reddit suggestions, and with tweaking your suggestion would be great too artention
i dont say the class is boring i like play caster and do paw paw with spells but he is so slow the "i must sit" mechanic is so boring... as same as i dont really enjoy playing druid cause his spells are usefull only to block someone from escape and heal, the heal is ok but the tree that fall off after 1-2 hit from fighter/ barb? srsly? basic mob is more usefull and tanky. Mechanic where the tree is "stronger" in water oh sure i see frozen water on ice mountain XD its kinda weird and unsuccesfull. Warlock is just ok but small amount of perks/ abilities/ spells on this characters making them kinda not very original.
yes well artention did suggest a fix for your wizard complaint. The rest seems like another conversation that I am not here for.
The last thing i wrote is about all classes small amount of pick in perks and other stuff you cant really do somenthing kinda yours and being like "yo wait till you see my wizard i made". I know its early acces but devs make 3/5 or half of game based on assets so they have time to add more then one tiny change per update or been late so far with new class
I didn't say your suggestion was not valid, I said it is not relevant to me
and it will be fun to customize your funny old man or others :p the "i dont know it is a wizard or fighter" is not a problem cause you can be a lizzard, skelly or werewolf so
druid should be able to transform into a phoenix and res himself if he dies and be able to fly and throw fireballs while flying
what the hell you talking about XD
And also have an Rocket launcher and some nuclear code
and be able to wear a saddle so his m8 can ride him and shoot those rocket
Exactly
More seriously I would like the druid to have a shapeshift that reduce a lot Hp and maybe move speed but buff the spell you cast. More powerfull treant, Longer root, Heal that scale on the Magical power and healing stuff like that. But right now the shapeshift mechanics is a bit overpower imo @sleek temple
Sure, I still think the tuning of zap is a more minor point. I don’t believe balance should be around playing a class perfectly under optimal conditions, but rather something like the 85-90% mark. Those who play better than the benchmark may be able to do more, but that’s skill, just as the majority who play below said benchmark will get less. Most wizards won’t hear players a room away and will absolutely have less time to react and be ganked.
they can do a better druid and more interesting to play maybe they will add more polimorf option in future thats why they probably make a slot for them but rn druid is kinda weird ok i understand people like blocking on doors and rush to the enemy but its really weird kind of gameplay i dont really feel i play a huge wild powerfull druid of course i dont say they will buff him XD but its about his spells right now like rather i feel like im play the funny naked guy from bushes who love blocking people plastic character for me
I play rogue too, and it makes the game too easy but not fun
Shapeshift is super hard countered by any kind of AOE/DoT - basically warlock’s entire kit but also fireball, poison, vika, smite
You'r talking about the rat not the shapeshift?
All of the forms - none of them offer good MDR
Currently most maps favor rogue gameplay - that’s not a rogue issue IMO
i dont say he is not overpower on shapeshift but as you say the spells are like the student wrote 5 random first things about druid at a 5 minute break between lessons :// i dont feel the panther is such good to fight but rat is kinda broken and bear as i saw can do dmg around 220 per right click XD i dont know how cause myne hit for 50 dmg
it disturbs the people, that is the thing, "currently" people play on maps that favor rogues, which is annoying
and the freaking hitboxes on shapeshift are bad af
Well maybe the magic form I was suggesting could do that (like a Owlkin in wow)
Yes, but from a design perspective, the solution isn’t to adjust the class(es) as much as it is to modify the maps/module layouts. If you go around changing classes for whatever maps are in rotation, you have to remember to change them back when you change maps, and that’s a whole can of worms that will never get resolved properly. Alternatively if you don’t want any class expression at all, then this is probably the wrong game altogether.
I am going to combine our suggestions and put them on the websites suggestion board, is that alright with you? The devs can decide what they do or do not want to add should there be unanimity in the player base
Sounds great, thanks 👍
Devs, let the chickens COOK 🐔
After opening a ticket, I have to wait or do something. I have been waiting 7 days for help.
That's weird, you should have get an automatic answer saying that you ticket have been opened and they usually take 1 day or 2 to answer. Have you look in your spam?
I received an email with the message I left in support and the message...This ticket was created on your behalf.
I don't know what to do anymore... if I spam it's wrong and if I wait any longer I might die without solving the problem.
I made a suggestion around new way to win AP with Dungeon Exploration and PvE. Pls Upvote it if you like the idea!
https://darkanddarker.featureupvote.com/suggestions/562521/a-few-idea-to-make-dungeon-exploration-and-pve-give-more-ap-and-so-make-pvp-less
Hope they'll see it and take some of the idea as they talked in #📢announcements about changing the AP system.
Bring back the option to pick any map with any team comp. The rotation system was only implemented because of low player count, it's no longer needed
Yeah for real, they obviously have a way to check which rooms you've visited for quests, they could just give AP for every room you explore. That's a really good idea bro
Ty, Upvote the suggestion pls 
I got u dog
A cool idea would be to make your inventory bag visible on the player
I made a suggestion around new way to win AP with Dungeon Exploration and PvE. Pls Upvote it if you like the idea!
https://darkanddarker.featureupvote.com/suggestions/562521/a-few-idea-to-make-dungeon-exploration-and-pve-give-more-ap-and-so-make-pvp-less
Hope they'll see it and take some of the idea as they talked in #📢announcements about changing the AP system.
Druid and Warlocks need some big nerfs
Warlock nerf is on the way look at #📢announcements !
Now to wait for the druid
They should let us pin quests like an mmo to track our progress of them
wait is there really no way to toggle crouch?
Bigger Gold Pouches Please, And 4 players if possible(id understand no for this)
druid is not even op lol
I think a guild system could be nice
Something where we could do guild quests to get reward for a punch of people at the same time for doing a bigger objectives or even just to find teammates to play with
It could also give the opportunity to give a better social aspect to the game by having guild channel for messages or if we're thinking bigger, a hub where player could talk and wait for their next games
It could give a bigger sense of community than a party of 3 players games
Something a bit less important but we could also get decals for capes to represent your guild
and have guild trading and make it free (to add above, i would definantly love to see a guild feature)
It's impossible to stand on lanterns now, though arrows and strikes pass through? This happened after the latest restart and this is also a MAJOR game-mechanic change. No patch notes on this? Devs?
Also, to be clear, for anybody saying it's not intended, why are they within jumping distance from certain objects, perfectly able to be mounted without game mechanic exploits?
They can summon a treant, create barriers, heal entire teams, turn into animals with no cool down and with a perk can change during animal form to another animal, they can avoid having to open doors, the animal forms in themselves are strong (panther and bear).
Need I go on?
They're just too versatile. They can fit any mold the party needs.
And if they're in solos, well they can summon treant to aid them in combat and rinse repeat up top.
I made a suggestion around new way to win AP with Dungeon Exploration and PvE. Pls Upvote it if you like the idea!
https://darkanddarker.featureupvote.com/suggestions/562521/a-few-idea-to-make-dungeon-exploration-and-pve-give-more-ap-and-so-make-pvp-less
Hope they'll see it and take some of the idea as they talked in #📢announcements about changing the AP system.
Honestly wizard needs a buff, most lobbies you run in will be 75% warlock and druids. Hardly ever see a wizard.
You'll see that and the rest will usually be Ranger, Fighter, Barb, Bard
Then you have the remaining few, Rogues, Clerics and Wizards
It's just a very obvious difference in power and skills.
they lose to warlocks and wizards and barbs i know because i play warlock wizard and barb
they are only good in a team
Maybe for ice cavern instead of it hitting 10 seconds then killing you make it do damage so you can actually play the full extent of the dungeon
if you like my suggestion please give me a thumbs up, thanks!
https://darkanddarker.featureupvote.com/suggestions/562633/fighter-victory-strike-shield-slam
i love potato add potato helmet in next patch
"change into animal form into another animal"
That's... a thing for the base class my guy, not a perk. And those are all just class features. Their healing is also quite mediocre compared to cleric, and the barrier is also pretty mediocre. Treant is literally their only well-balanced spell, the rest doesn't scale.
You'd know those if you played druid and knew literally anything about it. Everyone always seems to think something that on the surface looks flexible is infinitely flexible. Druid needs to be built to work in any of its forms.
No strength? Worthless bear. No agi? Your panther is a glorified move speed bonus with a serious health debuff and a wide hitbox that begs to be shot with arrows. Rat? An escape tool that doesn't work against warlocks, wizards, or rogues. Such incredible versatility.
And yet they're top pick alongside warlock
Wizard should get slow passive spell regen, about 20% of what sitting down does. It would help them clear PVE faster without sitting down as much. In PVP it would mean that its harder to third party Wizard after they fight. They would still need to be careful to not spam their spells too fast.
I made a suggestion around new way to win AP with Dungeon Exploration and PvE. Pls Upvote it if you like the idea!
https://darkanddarker.featureupvote.com/suggestions/562521/a-few-idea-to-make-dungeon-exploration-and-pve-give-more-ap-and-so-make-pvp-less
Hope they'll see it and take some of the idea as they talked in #📢announcements about changing the AP system.
I shouldn’t be punnished for winning, incease stack size of gold and pouch.
Nerf Warlock!!!!!!!!!
Here's an idea, stop buffing the class that can participate at all ranges of combat with no actual cost, tradeoff, or downside? Because I keep saying it, health isn't a cost when the class has multiple ways to get it back and then some per cast.
With the latest patch notes I really like the idea of the skill based AP system even if the first attempt didn't go as intended. I'd be excited to see something like that in the future for sure and hope they can strike that balance of more skill based AP. Maybe boss kills can be worth a much much higher value or something along those lines.
I want the old leaderboards back (we had like 20 different ones, something for everyone) this treasure hunter system is boring and lame. if you want to keep a SINGLE leaderboard (which you definately should not when you had 20 that were great before), nothing should give points but PVP kills (i.e. to get to demigod from exemplar 1 you would need 3 kills in a round to get positive AP. ~350AP per pvp kill and everything else 0 points). On top of that, the match making system should be that when you queue you only queue into ppl that are MAXIMUM one rank higher then you, i.e. you are a neophyte 3, when you queue the highest enemy could only be a neophyte 2. my gawd please, call me @keen onyx @dawn grotto
Bring back red zone !! It’s feel like a pve game now !
Why not make gear give ap but treasure not give ap? We haven't even tested this and IM already gave up
I dont think its good to force players to play unnaturally because of AP. You should just play and be rewarded well as a long as you do a whole bunch of stuff
if treasure doesn't give AP, why have it in the game? It's just gold value at that point, and gear can be sold for more on the market the vast majority of the time.
Okay, I don't understand this new patch regarding nerfing demon form for Warlocks. You see, Warlocks in High Roller tend rely on kiting and spamming DoTs to kill players. That to me is just cancer and should be nerfed, allowing players to try different builds than rely on cheesy tactics. But right now, Warlock's demon form has been nerfed to the ground, making it almost useless compared to kiting meta build like stacking magical healing and having over 300MS. Ironmace, please fix this nonsense.
I dont think demonform is nerfed to the ground, just slightly nerfed and still strong probably
Have you checked the patch notes? They removed weapon damage, you lose 3% every second while in demon form, you have less resistances, you don't get many shards anymore therefore not getting + all attributes. Unless you have straight up beefy build, demon form is just useless compared to kiting meta. So instead of fine tuning the class, they just nerfed it completely. That's just not cool.
Yeah they added actual weapons to be useable last patch, which was a huge buff and you still get +5 all stat and lot of armor/pdr.
i'm totaly agree with u. Now people who played warlock caster will stack Magical healing and >310 Movement speed. I spent over 6 minutes on the match, just chasing the warlock all around of the map. He just spam curse on me and start run around.... Iron Mace should fix it
The class as a whole was too good at combat at every range, including melee. It is basically a "be good at whatever you decide to be good at, no restrictions." Hopefully now its a little more in-line with other classes.
I want Warlock players to just try something they want to, not just always rely on "hey! just spam dots and heals and you'll be fine!". Demon form in my opinion should've been nerfed appropriately.
yeah even i shot 2 arrows on his head, he took 5 second spam Hydra-life drain, and his health is fill up. Like no thing happen. jesus
that life drain scaling reduced from 100 to 75....really? why can't there be just soft caps for these attribute bonus rations so people don't just stack magical healing all the time. How about curse of pain not dealing initial damage every time they cast upon already cursed enemies.
1v1's 2v2's 3v3's arenas, coliseum style maps, use gear found in dungeons to duel other players, winners get the other teams/players gear/loot on body along with a reward or wager system to bet gold that your team will win if other team matches gold ( each player can add gold or one player from each team as long as gold limit is met on both sides (similar to gtaV's betting system on the races you play) the betting is confirmed and gain a battle rating with rewards at the end of the week , with other rewards possibly and a leaders board....
also could create a new type of gear to be crafted with materials found in dungeons that have a single arena stats on it that cant be worn in normal dungeons like extra dmg reduction to make the duals last a little longer then normal dungeon battles so there's more exchanging of hits (this could be silly idk just a thought)
I have a suggestion that could be made on the forum:
Add a practice environment to test damage on dummies and such, i hate having to rush through the tavern to find a dummy to hit or just be flung into the dungeon if im trying out a new kit.
^
change interact with altar of sacrifice quest cuz u cant solo, why on earth I should find someone to die for me so I can complete the quest thats just isnt fun at all
can we get lanterns from the squire, as bards really dont get much room for torches please, thanks.
could we get 1 ale in the squire as well
Change "Sacrifices Must Be Made" so solo can do it for the love of god
Hey I just thought I would leave the a suggestion here but :
- Trading between players directly
- Legend status players maybe taking non legend status players into high roller dungeons? idk I thought it would be nice because not everyone is willing to pay 30$ for something that doesn't cover as much as just being f2p
- (My brother brought legend its just I can't do the stuff with him, kinda salty but hey well atleast it gives other good benefits like selling items)
you can already trade between players
f2p can trade? but trading post is blocked for them, how?
it didnt say f2p specifically
its says requires legend status
yes, you can trade with legendary. I didnt know you were referring for f2p players to gain that access.
The exits on the map are not showing that they're used properly still
please fix the pregnant rat belly
eyah f2p players cant trade its quite annoying
Need a report for In game comms that cant be done before end of game
Pre-game lobby person shouting racial slurs
#in-game-reports better with a clip
Game Suggestion (LMK WHAT YOU GUYS THINK)
Paid players should have the ability to join a "training grounds/practice lobby" of sorts, and this would literally just be the lobby people would normally be in before a game begins. This way, people can practice parrying, shots, spells, and test their damage on the dummies without having to go into a raid. You could also bring in other paid players to even do 1v1s (you can respawn)
broken rogues and the big lag in this game are the biggest things pushing people off from this game
lol when a rogue jumps on me i get excited about the free kill. Not sure the rogue is the issue here lmao
Not really sure why you are responding to me with this vapid response. When I run PDR, I kill them when they do this. When I don't, I mostly die. My entire point is that stealth in its current iteration should not exist in dark and darker and is a true cancer on this game. Either remove it entirely, or make movement make sound/remove the perk, etc. Saying "hurr durr, skill issue" isn't as cute as you think it is 🙂
It literally lasts 5 seconds, 15 if they waste a perk slot. Weird how ppl could handle it when it was 30 seconds. Time to l2p? 🤷
Okay big fella, how do you counterplay a rogue stealthing through a broken door with zero noise, and appearing a step from your face while you loot a kill, or while you put a campfire down? Explain to me how to counterplay an invisible player making zero sound and I will gladly "l2p" oh wise, thoughtful teacher.
lol you are obviously upset and thats okay lil bro. Didnt mean to hurt your feelings actually. 99% of players disagree with you im just letting you know. Rogue is in one of the weakest positions its ever been.
No worries bud, thank you for apologizing to me though it shows some real maturity and thats going to get you far in life I promise. Just judging from your comment, its best if you don't respond to anyone else in the suggestion discussion if you think 99% of players disagree with my thoughts on landmine rogues. Hope to see you in the dungeon though!
