#suggestion-discussion

1 messages · Page 216 of 1

spring hamlet
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thats not really a way to go about getting things fixed. is your region correct also maybe do an internet test or speed test. ive never had an issue with stutter or lag on this game.

cobalt sail
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I think in the current state of it hes overpriced

ruby rover
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random maps for the regular goblin caves is the worst change ever

inland bobcat
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Any ideas to make evil eye more appealing? More duration and it detonates when you dismiss it or the time runs out?

woven oak
spring hamlet
inland bobcat
inland bobcat
spring hamlet
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It does not have night vision?? If it does ive never seen it

granite plinth
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it doesn't, it SHOULD reveal rogues AND be faster tho

woven oak
hollow axle
unreal karma
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^ second this

spring hamlet
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Eh the reveal rogues i feel like is a slight stretch we already have the hydra that can detect invis although they need to fix it because hydra has a hard time depending on the angle its on the floor sometimes itll shoot straight up and not hit at all

woven oak
inland bobcat
spring hamlet
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I do still definitely feel like evil eye should be faster though. With the rate it moves and the drain of the skill unless you have someone with you being a meat shield recon with that spell is not even an option for a kit in my opinion i also think itd be cool like @inland bobcat said give it like a small detonation when its done or something you could activate yourself nothing too dmging though

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Or even since its a death skull being able to do the death skull dash wouldnt be too horrible. But instead of it being able to repeatedly dash make it to where when it hits it ends the spell

inland bobcat
woven oak
spring hamlet
spring hamlet
woven oak
inland bobcat
spring hamlet
woven oak
#

Imagine dying to your own reanimation tho KEKW

inland bobcat
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for the companion or reanimate i think for the balance it would lower your str making you weaker

spring hamlet
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Dude i can see the kill feed now “skeleton axeman (reanimated) killed so and so” xD

spring hamlet
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Or crossbow skele would be brutal too

woven oak
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Skeleton axeman (HelpMyHabits) killed HelpMyHabits

marble mural
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Can they add flame shot to rangers?

spring hamlet
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Yes!!! XD bruh i wouldnt even be mad id die laughing

spring hamlet
inland bobcat
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i had the idea that each class should have access to some sort of "spell wheel"
Fighters get stances or special attacks
Rangers could get some druidic magic
Rouges could get a theives tools

spring hamlet
woven oak
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Yeah few classes are in good spots rn but need non dmg/hp buffs

inland bobcat
marble mural
inland bobcat
#

fire an arrow that is a light source for 10 seconds,

woven oak
spring hamlet
# inland bobcat true, maybe like <@167441603642916864> said but with some elemetal arrows

Im definitely not dissing his suggestion at all. Genuinely its an interesting idea. But rn as it stands rangers are a pain. The slow on a basic m1 and then if you hit a crippling shot youre basically at the rangers mercy for any other shot they take. Its wild. Heck even witht he small nerf to bows you still see triple ranger teams running wild and wrecking every team in there path. And like i said i love ranger truly i do. Its fun. I just 100% agree out of every class in game they really need a balnce

inland bobcat
spring hamlet
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Like i understand peoples complaints about wizards too. But in a wizards case they’re essentially glass canons. They have (correct me if im wrong about this i dont play every class) but i believe they hve the smallest health pool so them chucking high dmg spells is kinda a given considering every class can dang near 1-3 tap them

woven oak
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The problem with ranger is they're ranged so they have turn economy. by the time you get to them you're fucked. and then they can still melee too well

spring hamlet
idle moat
spring hamlet
woven oak
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Id like to see ranger range buffed and melee kinda become non existent

woven oak
spring hamlet
woven oak
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Once you waste a wizards spells they quickcast alt f4 KEKW

spring hamlet
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But i dont think entirely cutting them out of a melee option is the right move

inland bobcat
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other issue is all of the +1 and up gear that is around now

spring hamlet
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All on 1 item at that. Same in reverse with magic dmg thats pretty wild buffs

woven oak
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If you wanna use spears go fighter imo
daggers and rapier for ranger sure, but if you're playing rangeer spacing and shooting and retrieving arrows/knives/axes should be it

inland bobcat
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increased the armor values some but then lets out the +all gear

spring hamlet
inland bobcat
river flint
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CAN I GET GREY WEAPONS IN MERCHNAT SO I CAN BUY BUNCH OF THEM???

woven oak
inland bobcat
narrow snow
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Bring rogue base HP up to 90 or fix daggers

woven oak
spring hamlet
sudden fractal
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+dmg attributes need to go

bleak dagger
sudden fractal
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or atleast make +1 dmg the highest for that attribute

narrow snow
inland bobcat
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would be interesting to have negative stat gear but some really good trade off

spring hamlet
# woven oak What is it?

Ok so hear me out. Wizards get meditate to bring their spells back and warlocks can practically spam if theyre smart with their health. Whilst as a support class you have to sit and wait FOREVER for 1 lesser heal. Im NOT saying buff it. Im saying give them a perk that allows a slight buff to the increase of the regen while sitting that way they have to use a perkslot/give up another perk for it. And it can even be specifically just for lesser heals. Trying to scrounge up clarities is a pain and we cant buy them from merchants.

sudden fractal
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anyone got suggestions for the ranger epidemic?

spiral spindle
cyan widget
lethal tusk
woven oak
spring hamlet
sudden fractal
inland bobcat
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could nerf the hydra lifedrain by giving the hydra some magic resistance, meaning lifedrain does less damage, less damage means you heal less

queen tendon
sudden fractal
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i think they need to nerf dmg on all bows flat out and remove the +dmg attribute in general

spiral spindle
spring hamlet
spiral spindle
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Healing is already strong, no need to make regen easier imo,
And nah there is just a reason people didnt like your suggestion but you dont like hearing why that could be

sudden fractal
inland bobcat
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clerics have good armor and some good weapon options. i dont think they should be as reliant on their spells

spring hamlet
# sudden fractal what your saying makes sense on paper, but cleric is in a good spot i dont think...

Thank you for actual feed back instead of pickibg and choosing certain parts. I agree. Im just saying the whoel defense of “heals are strong/ get a clarity/ use a campfire” those ARENT defenses. When you start as a cleric you dont get the ability to buy clarity or campfires you start with NOTHING. Im not saying theyre in a bad spot. Im not saying they need whole ability regen buff. And as a starter kit cleric lesser heals really arent that amazing.

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Plus as said before if theyre only running lesser heals its not THAT hard to bait out all 4 of the heals and then what? I also agree with @inland bobcat they shouldnt rely on their spells. Im just saying in general as a support waiting on 1 lesser heal is miserable. Atleast until you find clarities campfires whatever

woven oak
spring hamlet
woven oak
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Id rather loose my active perk so I can cast locust swarm or revive inbetween fights or ring close

inland bobcat
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what if cleric had a different way to prepare spells like in older editons of D&D, you choose some spells and the amout of times you could cast that spell

woven oak
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I would appreciate a different spell system yes

spring hamlet
woven oak
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and new perks for all classes would be lovely, light radius on cleric sounds interesting

inland bobcat
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i like the idea for universal perks. i would like one that could assist on location portal rocks, like you can hear a hum from them

woven oak
placid summit
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Add The HR Leaderboard Back (:

woven oak
spring hamlet
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Bruh i love you guys xD i love the fact that you guys are ACTUALLY talking this out and debating it with me instead of telling me im essentially dumb for having an opinion or idea. Genuinely appreciate yall

inland bobcat
marble mural
inland bobcat
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for cleric how about a perk simular to the dual wielder perk for fighter, you get more spell casts but it limits your armor options. Like i said and a few others, Clerics feel like armored Paladins

inland bobcat
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its also part of a take i have that clerics should be restricted from some of the armor options unless they take a perk for it

woven oak
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Too many people aren't able to comprehend classes needs a buffs in different areas, and the second someone suggests it, they immediately get shot down. Rogues should just be able to lockpick inately
Clerics should be able to be more spell dependent
Wizards should get more spell variety
and ability to change spells ingame etc. but because class is meta or counters their main its instantly a bad idea

inland bobcat
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give wizards a conjure wall spell, creates a barricade that can be broken and deteriorates over time

woven oak
inland bobcat
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for the more cast of spells for cleric if its too strong, limit to the lower tier spells

woven oak
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Cleric has very strong spell potential but feels limited due to the weapon armour aspect of the design balance

spring hamlet
# woven oak Too many people aren't able to comprehend classes needs a buffs in different are...

Yes! This is the problem and why i stay out of this discussion channel a lot because people get wild when someone suggests something that may make theyre play a bit tougher in the long run. But thats the fun of this game is learning the mechanics and how to play around them or best them. Some of the suggestions arent that wild in my opinion. I feel like a lot of people should be more open to the buffs and reworks people suggest whether its their main or not. Its not like we are devs and its guaranteed to happen

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But outright crapping on someones opinion is just wild

scenic sail
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Please give wizard a more effecient way to kill mobs!

inland bobcat
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and for balance thats when i look at the give and take of things like the fighters dual wield

spring hamlet
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Its a discussion for a reason. Peopel should be able to voice their opinions and have a calm debate on why that would/wouldnt be a viable change

scenic sail
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If you kill a enemy with a spell should get that spell back like a Victory perk for wizard would be dope!

spring hamlet
woven oak
inland bobcat
spring hamlet
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So its like they would be able to spam almost an insane amount

scenic sail
woven oak
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or only refills per 1 slot per spell every 60s(?)

woven oak
scenic sail
woven oak
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I like the thematic of audible single spell regen thats like 10-15s regen time

woven oak
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Could also have a light burst after you've successfully prayed for flavour and balance

inland bobcat
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the prayer could be like a fighters second wind that refills some of their spells

woven oak
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pov the light burst reveals the rogue above you KEKW

scenic sail
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Anyone think Thunderwave would be viable like a push back that does minmal damage but great crown control for wizard. I can see some amazing outplays and memes with a push back. It would be a very high cost limit tho

spring hamlet
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sorry boys im actually ig now so my responses are limited XD finally get to play with my bestfriend XD

woven oak
inland bobcat
spring hamlet
inland bobcat
#

omg... using the wind push spell to speed up your frontliners that are chasing someone

woven oak
#

bruh

inland bobcat
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or launch them across a gap or over a wall lol

woven oak
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Hurricane Katrina, thats the barb not the spell

scenic sail
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Have them jump and just send them flying haha

inland bobcat
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"fly you fools"

woven oak
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oh god a fly spell?

inland bobcat
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nah nah. just the push of the wind XD

scenic sail
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Imagin pushing skelly champ into a trio haha

inland bobcat
scenic sail
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WIzard killed ranger with skelly champ HAHA

woven oak
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spell command drop, like rogue pickpocket but for weapons, or like spider venom that prevents attacking would be interesting

inland bobcat
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hmm.. the wind could mess up projectiles...

scenic sail
inland bobcat
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make the wind a channeled spell that you have to stand still to keep it up

scenic sail
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It would have to be like a Tier 7 spell with like 2 charges

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It would concuss like the bat scream

inland bobcat
scenic sail
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Like a cone infront of the wizard?

woven oak
inland bobcat
# scenic sail Like a cone infront of the wizard?

cone or line. there is a spell similar in dnd 5e, il try to find the name of the spell if we would want to work off of it.
we could have a high tier and low tier where one is almost constant and another is a burst

inland bobcat
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gust of wind-
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

scenic sail
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Thunderwave
1 evocation
Casting Time: 1 action
Range: Self (15-foot cube)
Target: Self (15-foot cube)
Components: V S
Duration: Instantaneous
Classes: Bard, Druid, Sorcerer, Wizard
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

visual umbra
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I hope one of yall has obs running & a chat. Otherwise these great ideas are gonna fall on deaf ears lol

inland bobcat
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lol i need to actualy save some of the ones on the site that i like

scenic sail
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How can we make a community vote!

inland bobcat
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there is a site in the pins for making posts on their suggestion site

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i do like theory crafting here before making a big swing of a idea that has a small single point that people agree is bad thus not getting any upvotes

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we could also search up for some of the ideas already on the site, give feedback and some adjustment, then we make another refined post

empty igloo
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Is it possible to get a testing room? I need more time to hit the dummy to try sets

gentle rapids
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Eventually

scenic sail
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What do you guys think about making the Magic Staff two handed? Still cast spells the same but with physical damage as a two hander. If you cant tell i Main wizard and have been using same spells and animations since beta test 1

empty igloo
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Ohhh that is nice @inland bobcat !! What about auction house?

inland bobcat
scenic sail
empty igloo
#

Does anyone know how poison dmg works on rogue and what make scale?

inland bobcat
inland bobcat
scenic sail
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Hear me out here what about a Mirror image for wizard?

inland bobcat
sudden fractal
scenic sail
inland bobcat
sudden fractal
scenic sail
viscid fern
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I have a suggestion, a moderator a.k.a me, for the gold sellers in trade chats, so I snipe them all out of the game

spring hamlet
inland bobcat
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make the illusion/hologram targetable with chain lightning for some spice

spiral spindle
scenic sail
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I want to turn a charging barbarian into a sheep!

inland bobcat
spring hamlet
# spiral spindle So you are saying the class with good armor, good dps and healing could use a pe...

not most just you with lame opinions again come back to me when youre actually gonna debate this and have a solid argument on why this would or wouldnt be viable like pockets and moth did instead of crapping all over my opinion because AGAIN youre being ignorant and not reading the ENTIRE suggestion only seeing what you want that doesnt pertain or counteracts your playstyle and are bashing me for it

scenic sail
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What about a control mind spell that controls target for like 20 seconds? Not players

spring hamlet
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this is why this area is called a DISCUSSION

scenic sail
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Just trying to get the wizard the love it needs haha

inland bobcat
cobalt root
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That would be good especially in areas with multiple floors
Had plenty of times where I'm right next to where a portal should be but it's actually on the floor below or above

inland bobcat
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exactly and those who say it would make escape more easy... nonono.... that means people could camp those portals in hopes it attracts others. Thats why i have my alternitive idea where the portal rocks make sounds when they are in the swarm

spring hamlet
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if they fix directional sounds they better fix the whole visual glitch too! the idea that someone can take a portal and it still visually there for other players is kinda bs. its happened too many times to me. where its like the last stretch of circle and i manage to find the 1 portal in the dark swarm to make it out. only to realise i cant interact with it at all because it technically doesnt exist x.x

inland bobcat
fossil musk
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If the allegations of IM balancing the game over streamers like Mendo is even a tiny bit true, I implore the devs of IM and the leadership to reconsider this decision and take it very seriously. There are a ton of mid and casual players who love this game whose experience is entirely different than someone who makes a living from playing your game. They have skewed perspectives and all of their criticism should be taken with an extreme grain of salt.

fossil musk
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And to clarify I don't think IM is getting dms and then following them, but I do think that streamer's criticisms should be looked at in an extremely different light, and maybe should be addressed as these types of allegations will spread and will end up being a net negative

blissful crane
inland bobcat
fossil musk
inland bobcat
ebon idol
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I don't think streamers are at fault. Nobody understands the descition of the dev. They did this before. They are doing the same thing again, but this time with blue/green gear even more available. I have literally no idea why, and I have not found anyone who can explain to me why. I thought they wanted to take speed out of the game, instead they restore the same thing they did before the wipe came (I know wipe wasn't because of legacy gear but still)

abstract swallow
ebon idol
#

They have been testing this gear thrice now

It always ended in the same meta. How often do they need to test the same thing again?

abstract swallow
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Yeah, it's almost like it's foundational to a game about dungeon crawling to loot gear lmao

ebon idol
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I don't even loot the gear anymore though. I just buy it.

wraith needle
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Makes me sad that the normal mode boss loot has been replaced with a locked chest. This would be okay if there were easy ways to get lockpicks, but as it stands you pretty much must have a rogue/bard in your party or get lucky and find a pick. The boss chest should already be unlocked, or lockpicks should be purchasable from a vendor imo

ebon idol
ebon idol
inland bobcat
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i think the gear was ok stat wise before the patch (besides the 14 speed occultist boots, RIP)

still think the ratio of green/blue and grey/white in the merchants is a bit high on the green/blue side

ebon idol
ebon idol
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In the meta right now? Yes, there was. But before the gear felt a bit weak.

If only there was some way between the two

abstract swallow
ebon idol
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You are valiantly defending their patch and I give you extra line holder points for that, but it is a terrible patch and every could see that coming. The readily available gear changes nothing in how bad the changes were.

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Just because now everyone can have oneshot gear with +30 weapon damage and +11 all stats doesn't mean that those stats are not fundamentally changing the feel and balance of the game.

Well, at least theoretically, because it is very hard to actually leave the dungeon when even 1-15 level lobbies that used to at least be safe from market gear are now flooded with blue green players that one-two shot you when you start out.

rapid kindle
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adding in the super juiced stats is not a good idea to implement in the same patch that adds merchants selling greens and blues consistently imo

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i think the merchant change is fine but not at the same time as adding in stats that give more than +3 or higher to stat rolls

atomic whale
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Previous wipe had +2 all and +3 all, and it was bad

frosty agate
#

Warlock Needs a nerf, hydras/boc need to change

rapid kindle
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yeah, i hope they make the right decision and revert it. lvl 15+ lobbies are back to being unplayable now that every single person i find has all blues and purples with absolutely juiced stats

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actively searching for people just to slaughter them and not even bother looting

ebon idol
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The funny thing is I used to defend gear diff a lot. They made the mistake of showing me what heaven could look like with the last patch.

glacial sphinx
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They are trying to find a good balance between loot feeling rewarding and exciting and pvp feeling fair at different gear levels. I hope they'll land somewhere in between the last patch and the current

ebon idol
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Now I see the truth. Gear diff sucks and it needs to be toned down.

rapid kindle
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yeah, I understand that the game needs to have periods like this so they can refine what works and what doesn't, its just disappointing right now

ebon idol
rapid kindle
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i think their intention was to add in these higher stat rolls in the hopes that players will buy them from merchant but the problem is most of these people won't even be able to buy it because high skill players will continue to go into low roller at no risk and wipe entire lobbies, so they can't even extract with anything unless they just happen to snag the first portals that open

ebon idol
rapid kindle
faint merlin
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Need a map where you can not bring in any gear besides base

rapid kindle
ebon idol
inland bobcat
rapid kindle
ebon idol
#

When Dark and Darker players say "get good" they mean "get geared"

rapid kindle
#

and if loot is terrible its not going to be very fun

ebon idol
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I literally had someone explain to me yesterday that me saying "I win 50% of the fight when I am equally geared" means that I am bad at the game. Like dude. That is literally average win rate

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I know I am not some giga gamer, I know that. But if this game can't be played unless I win more than 70% of fights when they are equally geared there is a lot of people that will never win in this game and that sucks ass, sorry.

rapid kindle
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the game is supposed to be hard, there are going to be unwinnable fights, that isn't the issue i or other people are having, its that unless im playing below level 15 literally every match i play there is at minimum 2 fully geared all blue/purple teams that wipe the entire lobby

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unless i somehow used voip to recruit every other player in the dungeon (lmao) they are just unkillable and id rather just not play the game if that is going to continue

ebon idol
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People also love to leave out that gear kinda concentrates on people that are good in the game. They are good, so they win more fights, they win more fights, they get richer, they get more geared, they win more fights.

rapid kindle
#

just the nature of the game no matter how hard they try to balance it im afraid

ebon idol
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Fair enough. Last patch though I had the feeling I least got a fighting chance against blue ups

rapid kindle
#

there are obvious issues with gear mmr being implemented and splintering the matchmaking pools but i really do think they should consider it at least once during EA just to see how it feels

ornate solstice
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Hey, just a level 10 here tired of dying to rangers fully kitted with blue rings just trying to get 1 survive on the goblin caves. Please switch to a gear score system.....

inland bobcat
rapid kindle
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If it turns out to perform poorly then oh well, at least we know now, but I feel like the only people who think of it as a legitimately bad idea are just upset that they wouldn't be able to stomp normal lobbies anymore. I don't think a strict SBMM system would benefit this game but it is an undeniable fact that players running Normal with juiced gear (that you can't even get from Normal anymore) is a big problem for the game's longevity

inland bobcat
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some way to split the lobbies like have some that have have a max lv cap or minimum with the higher tier lobbies having better loot

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hell even a lobby that is only for lv 1-5 would be interesting

river flint
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Why they buff merchants so much lmao?? whats the point of finding gear now if i can buy god gear in merchant and even cheaper in trading because of all this merchant buff, and grey gear almost never...

frosty agate
#

Nerf Warlock BoC / Hydra

rapid kindle
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They are reluctant to add any sort of system that splits up matchmaking pools, which is fair and I understand why. I imagine once they have the data they need on separating 15+ from below we'll hear about what they want to move forward with. Because that is their solution to gear disparity at the moment, however it feels more like a band aid solution to a festering wound.

muted nova
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NERF HOUNSKULL FOR FSAKE. im tired of hitting 10 headshots and them living because i get -20% damage on each hit + pdr

spiral spindle
wintry fog
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Reduce the amount of bolas slingers and spider pots in regular goblin caves please, also reduce the number of portals that spawn and how quickly they spawn within the circle, I'm tired of playing friendly caves with people teaming like babies every match.

tribal knot
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Im tired of Fighters in caves

cursive hemlock
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revert 15+ if therew gunna add gear in every lobby

clever solar
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Ban teaming all across the board in solos

south forge
#

WHAT is old rusty key used for and where ??!?!?!?1

sharp abyss
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Wizard needs to be flushed out more, warlocks more of a class than wiz. but maybe theyre gonna do a whole thing with wiz when theres more spells in the game?

summer wraith
woven marsh
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There NEEDS to be a gear limit on non HRs. It is absolutely ridiculous. This game is basically unplayable to casual players. If this is not fixed by the time they fully release it, it’s going to become one of the most returned games of all time.

wintry fog
bleak dagger
flint coral
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delete the trade chat, everyone would have to farm for the game, no much of a hardcore looter if we can buy gold for gear

woven marsh
fervent tundra
#

There definitely needs to be a new inventory tab for crafting items, things like ore, skulls, grave essence, ect.
it just takes up too much room in normal inventory

cursive hemlock
#

FIX THE LAG PLEASe

main oasis
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how about they increase the skill ceiling so that every little gear change doesn't result in a trainwreck?

sudden fractal
south forge
#

my bad sry

green oxide
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I think a cool idea to make rogues more unique and to lean into the fantasy is to give rogues a spellwheel like the caster classes but its tools like, smokebomb, calltrops, traps, trapdisarm tools and other utility tools. At the moment rogues are shoehorned into taking hide because they can't W-key like barbs or fighters and have no other defensive tools.

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And the tools like calltrops or smokebomb arent good enough to commit an entire skill to them. It doesnt help either that there are far too many perks

spring hamlet
cursive hemlock
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FIX THE LAG

frosty agate
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Magic Meta needs to be changed, we need balance. Nerf Warlock.

rigid horizon
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I just dont want warlocks to have blow of corruption (aka victory strike if it was good) or at the very least i dont want a magic user to have better melee skills then a bloody fighter. The guy whos supposed to be the weapon skill guy.
... And id like the hydras health to be nerfed but i think thats coming anyway.

unique wadi
#

the most important flaw that needs to be addressed is the fact that entire lobby's of naked people are getting steamrolled by full purple dressed. come up with a point system for gear or something and separate kitted from nakeds

cursive hemlock
#

FIX THE LAG

rigid horizon
ashen haven
#

Considering there is already controller support, does that mean DnD will be coming to console at a later date?

bleak dagger
small furnace
spring hamlet
unique wadi
small furnace
woven marsh
cursive hemlock
#

just make a que for base kit only

spring hamlet
unique wadi
spring hamlet
cursive hemlock
#

real

small furnace
# unique wadi ill say again, the problem i'm speaking of is there is no matchmaking to the lob...

It's not just about fear, but there isn't really that much reason to go to HR unless you need/want legendaries and uniques, and uniques only if you're willing to fight bosses which most people aren't.

You can get purples in the regular dungeon and inferno. So what's the point on spending the ante to be put in with a bunch of geared people and have a higher chance to queue with the streamer sweats that play this game 9-5 as a career? There isn't much point, they need to put more effort into making HR worth it for people otherwise those geared people will just keep rolling normal lobbies.

unique wadi
spring hamlet
crude skiff
#

I think rouges need a buff

bleak dagger
unique wadi
frosty agate
frosty agate
small furnace
atomic yacht
spring hamlet
small furnace
# frosty agate BoC / Hydra mostly

Probably Hydra yeah, I think particularly the ability to succ their own hydra might need to be looked at, since it's free healing at any time.

frosty agate
unique wadi
woven marsh
spring hamlet
unique wadi
spring hamlet
#

whos dense? GEARED OR NOT EXPERIENCE LEVEL TO THE GAME AND HOW LONG YOU PLAYED MATTERS IN A GAME WEAR LOOT IS BASED ON LUCK

unique wadi
spring hamlet
#

no he doesnt. because an experienced player would know which way to weave the swings of the weapon thats being used

unique wadi
spring hamlet
#

ok child. not my fault youre ignorant and think that a gear based match making would make any sense.

novel jewel
#

add custom games

knotty berry
#

blow of corruption isn't fair anymore, please modify the damage significantly

unique wadi
spring hamlet
#

like youre ignorant af and clearly dont play the game, if you honestly believe a naked new player has a chance to kill a naked experienced player. thats the most ignorant comment of the day. the idea that your sitting here getting vulgar and calling me out my name is just sad showing you cant even have a debate without acting like achild. its pathetic. experience to the game which way to crouch which way to look which way to block matters. ALL OF WHICH a NEW PLAYER would have none of. so naked or fully kitted a new player would stand no chance.

unique wadi
spring hamlet
#

you cant even spell get out my face. thats whats hilarious.

unique wadi
spring hamlet
unique wadi
unique wadi
spring hamlet
spring hamlet
#

nah mate youre done. youre blocked this is over. you cant discuss without being a child and calling names and throwing a tantrum not worth my time. your nickel isnt worth my dime.

unique wadi
#

when i'm recommending a matchmaking system tghat separates people based on gear value that they're wearing at the time of entry.

spring hamlet
#

again cant spell at all and wants to have a proper debate with intelligence.
the irony.

gray lagoon
#

Why don't Warlocks start out with more warlock appropriate items? like maybe a basic grey occultist armor and boots and instead of a mage staff give them like a falchion and crystal ball so they have a kit more appropriate to thier playstyle?

unique wadi
#

that's the only sht you got lol is my spelling mistakes

clever solar
unique wadi
#

gear based matchmaking needs to happen, or something similar

dusk kelp
#

Plz bring back pre-patch goblin cave, i miss it(

tacit flame
#

Can we sue Greed is Good for using and coping Dark and Darker's assets?

ancient briar
#

Why? Let them grow.

summer wraith
small furnace
quick rivet
#

Are you planning on redesigning rogue?

granite plinth
#

with the weapon nerfs, armour rating cap should be bought down again

vague shell
#

remove cleric

#

healer classes shouldnt exist

granite plinth
vague shell
granite plinth
vague shell
granite plinth
faint merlin
granite plinth
#

KEKW good luck kid

faint merlin
#

Cope

vague shell
#

nah cleric is OP either way. 1 spell third hp back is way too OP

faint merlin
#

Cleric is slow as hell and doesn’t do great damage or attack speed

vague shell
#

bro has fcking earthquake and holy strike no need for macing someone

faint merlin
#

And he’s slow so you can close distance if you have a partner

vague shell
#

cleric is essential class and it shouldnt be like that

remote pasture
#

is there a way to reduce the inventory/ui sounds for me its a lil high pitched and kinda hurts

weary heath
#

Honestly if there's server trouble then we shouldn't have to relaunch the game, it should take us back to the title splashscreen instead

plush grail
#

love getting constantly killed by teams full of blue and purples in every game

misty patrol
#

Why my game always freeze after 3-5 extraction and then it crash anyone know how to fix this??

knotty berry
#

game's a lot less fun with +attributes I'll be real

somber wind
spring hound
#

Alright here me out I KNOW i would hate to drop one personally, but imagine a named unique LANTERN. It rolls 5 rolls like named uniques, and its special perk would be that it shines a much brighter light then a normal lantern, reveals invisible players. And it inflicts a "burn" status when people are being shined on by the light.

knotty berry
grizzled karma
#

Suggestion: Keep bard changes, but increase buff duration and create a perk that increases melee damage the more buffs you have on you.

somber wind
frank nymph
somber wind
#

White Modifiers could be the things that provide more differentiation like a piece of Armor having Weapon Damage as a white modifier making it special. This would make types of gear a little more important which the white modifier scaling has done to some extent already.

gleaming gust
#

Rework the spawn in goblin caves (old highroller module) that's a door into a room with a bug, that has a door to a room with a bug, that has a door to a room with a bug, that has a door to a room with spiders and a ramp. base cleric and warlock take ages to get through that, such a weird combination of things. The circle was on me by the time i cleared it and opened all the doors.

pastel sun
#

the zone is way to quick imo, barely have time to loot anything, especially when you have fully stacked teams every normal game

celest pagoda
#

give cleric crossy KEKW

wary inlet
#

i think warlock healing off the hydra kinda stupid because it gave him unlimited health

worthy iron
long tide
#

Forget about the balance and add more content.

exotic field
#

The items required for crafting should REALLY be stackable. Fangs, skulls, bones etc

somber wind
spiral spindle
exotic field
somber wind
summer wraith
restive gazelle
#

bro is a keyboard and a weekend warrior

orchid kestrel
#

Fix the gathering hall so people use it. Game is broken for solo players no one is looking for groups in game....

clever solar
unique locust
shy junco
unique locust
faint merlin
#

What is the point of blocking? If it never works

wind ridge
shy junco
wind ridge
shy junco
summer wraith
wind ridge
#

@shy junco This is a big hell no for dark and darker you want weapon collision in the game. I do not see that working out for majority of classes in this game except for (barb, fighter, warlock) which means it would be doing nothing for (ranger, rogue, wizard, bard) cleric excluded cause they can already block with a shield. Do you really expect a rogue/wizard/bard to block/collide a two-handed weapon with a tiny dagger or a wood staff or slim rapier? What it sounds like to me is you are asking for classes that are already super tanky with high dps to become even more unbalanced in a game that is not balanced to begin with. This is just not a good option for dark and darker to even remotely consider putting in.

spiral spindle
wind ridge
#

@spiral spindle same happened to me man guy said i could not say anything i did never said crap

cobalt root
#

Battleaxe still needs more range - a goblin's shortsword hits further than the battleaxe

spiral spindle
shy junco
#

was that at me ? yall need to spread the love

tender seal
split vessel
#

CAN WARLOCK HYDRA NOT ATTACK INVIS PEOPLE. like ?????????

spring hamlet
spring hamlet
spiral spindle
spring hamlet
#

Bruh its you currently over a suggestion that was done over with discussed and agreed upon by others EXCEPT you.

#

Youre the only 1 with a differing opinion get a life. A job? A girlfriend? Get laid my boy. Your ignorance and pathetic life is shining through

spiral spindle
#

"No one likes my suggestion for cleric 😭😭😭😭"
This all started with you 😂😂😂

spring hamlet
#

You have nothing else to do but sit here be a discord warrior. Bruh. I made a comment that wasnt even the full truth and still got people to agree with my opinion

spiral spindle
spring hamlet
#

Yea thats me currently at you because its sad a grown man feels the need to cry about a suggestion and gave a wrong opinion that still no one agreed with you over

#

So how are you still coming at me like youre special?

spiral spindle
#

You cried about people not liking it? Lol whatever dude, you tripping over something like that is just funny

spring hamlet
#

Im not tripping you wont leave me tf alone and leave good enough alone. You have to have the last word in over something that died HOURS ago. And even my comment about my suggestion got proven wrong because people DID agree so trying to use my words against me makes you look very very ignorant

spiral spindle
#

👍🏽

spring hamlet
#

Good now fuck off

rapid kindle
#

😨 😲 😱

arctic lagoon
#

add a cap to the amount of buffs a playe can have on them

#

so i dont have a barb rushing me with damage reduction, shield, damage boost, and other buffs on them

#

LIKE LOCKPICKS

somber wind
#

Goblin Merchant is so bad right now compared to Merchants, it was bad before but at this point it might as well not even exist lol. Most you can grab from it is rings.

teal wraith
#

Ok so might just be me but I feel at least regular goblin caves goblins do way to much poison damage "well dont get hit" the problem is not everyone is perfect if its just one goblin and you get hit once its not a big deal but the problem comes when its even just one hit then another player comes now your down a forth-third of your health fighting someone probably full I think the damage should be about what a potion can do needing to take multiple potions and a bandage or two for one hit is to time consuming for a solo player to deal with in a faster pvp game like this that almost requires all the health you can get.

cobalt root
#

goblins need a bit less attack range - they have shortswords which are supposed to have small range, but when the goblins use them, they have the range of a spear

somber wind
#

Honestly I don't have that problem, just walk backwards between your attacks and time your attacks. Don't pull like 5 at a time.

teal wraith
#

yeah add a little side dodge and your good

cobalt root
#

must be a bug sometimes then, because I was a max mace distance, then back up 2 steps, and was still hit by them

somber wind
#

I had that problem early on playing goblin caves but with time It wasn't a problem anymore, it's purely getting used to it tbh. yeah 2 steps isn't far enough for the most part, ping causes that usually .

cobalt root
#

which doesn't make sense with their weapon
they shouldn't be able to hit that far

somber wind
teal wraith
somber wind
teal wraith
#

its the same as how you can be hit above your shield by an arrow it looks like your fully protected because you cant see around it but from another person you have spot open "mostly"

thorny forge
#

its like nearly impossible to run into another group using default gear

steady summit
faint merlin
#

Can we please rework shielding

warm roost
#

can the mytsical gem be used in high roller and normals?

drowsy grotto
#

ADD ENEMY FUCKING WALL COLLISION TO ATTACKS, IT MAKES LITERALLY ZERO SENSE HOW A GOBLIN CAN HIT YOU THROUGH A DOOR.
Just fix your fucking game before deciding to add all this garbage like quests.

plucky parcel
#

thought up some uses for the Gems to be more than shiny bobbles we sell and make them into compnents for Upgrading your gear

cobalt root
lone cliff
#

Launcher is sometimes buggy

frank bluff
#

Please consider removing the slow effect that a ranger experiences when stowing their bow to run. This adjustment would enhance the overall combat balance. It currently seems illogical for a ranger to become slowed while sheathing their bow. I would be more than willing to accept this mechanic if there were a valid rationale behind it, but as it stands, it appears to lack logical reasoning."

maiden wigeon
#

they should not let fighters waste second wind in pre lobby and by fighters i mean me

rapid kindle
hushed kettle
#

Final zone moves wayyy fast. 3v3 fighting in final zone and not much you can do.

small furnace
paper abyss
faint merlin
#

Anybody else feel like warlocks are a little too fast moving backwards WHILE casting?

hushed kettle
paper abyss
#

I think in HR it does, normals is just fine

#

That frantic feeling of "oh shit" is what gives games like this the magic they have

cobalt root
#

think the last circle should close a bit slower - when the last portal totem spawns, you literally have to start opening it immediately, or else the circle will shrink to nothing and you'll die - last circle is like 10 seconds

paper abyss
cobalt root
#

it becomes an impossible problem however, when you get to the last portal spawn area, but it doesn't spawn where you're at, but on another level - you simply don't have the time to go to another floor

paper abyss
#

You do, you just have to make the decision very decisevely, and early.

blissful crane
#

Hello! Just finished watching the video on the Rise and Fall of Diablo IV. I didn't know that one of the big detractors was that they didn't have a single player mode to go through D3 and 4. Technical issues with multiplay, servers, etc drove people to want to play the game solo, but they couldn't, so they left.
Dark and Darker needs a solo play also, so we can have fun, learn the game, w/o getting ganked by over geared streamers and no-lifers. 8-)
Let's get a single player mode on all the dungeons so we can have some fun!

cobalt root
paper abyss
#

Yeah, you gotta take your paths and clear rooms ahead of time with that in mind. Every decision you make leading up to the end affects your survival rate at last circle.

cobalt root
#

Either way, I also had an idea for a potential perk, but not sure what class should get it (sounds like something a rogue would get), or maybe have it as a universal perk for any class to pick:
Intuition: You can see where the next circle will shrink down to (can see 2 circles on the map, the current one and the next one)

frosty agate
#

Warlocks are busted and need to be changed.
Zoning capabilites(hydra), Life steal, dots, direct damage, invulnerability/phasewalk(Stacking Firewalk with this is a annoyance too), BoC which can rend majority of your hp.

frosty agate
atomic yacht
frosty agate
frosty agate
spring blaze
#

please fix bard music duration

sour pewter
#

pickpocket and lockpicking should be one perk named nimble hands - its time to start consolidating rogue perks

cobalt root
#

is there any actual use for pickpocket? if you're standing next to someone to pickpocket them, either you're about to die, or you'd be better off just stabbing them to death

frosty agate
glacial moon
royal stump
#

Crystal Sword Should do Magical damage to phantomized players.

Physical damage from Crystal sword doesnt count. Only magical.

This would give the Crystal sword a niche role and have a bit more utility

frank bluff
#

Please consider removing the slow effect that a ranger experiences when stowing their bow to run. This adjustment would enhance the overall combat balance. It currently seems illogical for a ranger to become slowed while sheathing their bow. I would be more than willing to accept this mechanic if there were a valid rationale behind it, but as it stands, it appears to lack logical reasoning."

frosty agate
blissful crane
#

Hello! Just finished watching the video on the Rise and Fall of Diablo IV. I didn't know that one of the big detractors was that they didn't have a single player mode to go through D3 and 4. Technical issues with multiplay, servers, etc drove people to want to play the game solo, but they couldn't, so they left.
Dark and Darker needs a solo play also, so we can have fun, learn the game, w/o getting ganked by over geared streamers and no-lifers. 8-)
Let's get a single player mode on all the dungeons so we can have some fun!
Vote for my suggestion!
https://darkanddarker.featureupvote.com/suggestions/497737/lets-avoid-div-failure-and-input-a-single-player-mode

prisma viper
#

New class Tempest: Can sabotage portals to immobilize players.

cobalt root
#

Cleric's locust spell should be cast-and-go rather than a channeling spell, it already has a very long cast time, and being channeling as well makes it useless, as any player can simply walk out of it and attack you.

Earthquake at least slows enemies down so I think it's fine for channeling, but locust swarm seems vastly inferior because of the channeling.
I think it says something when I've literally never seen a single cleric use locust swarm.
Earthquake very rarely, but never locusts.

crimson palm
#

grimsimle ring and fangs necklace cost too much to make for what they offer. anyone disagree?

somber wind
#

It provides luck in slots you cant get luck though

crude skiff
#

as a rogue main, i will come out and say that us rogues and warlocks are living life on easy mode, a light rework would do wonders

light stratus
#

Barbarian has insane magic resist and lame as buffball is still the META please look into how to balance this

bleak dagger
bleak dagger
rapid kindle
#

proof that rangers live in fantasy land

ivory quartz
frank bluff
# bleak dagger its literally a mechanic all classes have. you are just coping.

While I acknowledge that game mechanics can apply universally, my concern is about the logical consistency within the game world. I believe that mechanics should align with a character's thematic elements and enhance immersion. I'm open to balancing mechanics, but it's important that they make sense for the character's role. I'm providing feedback to help improve the overall gaming experience, Not really sure what you are trying to achieve with yours.

rapid kindle
placid summit
#

Drop HR leaderboard again So we can farm for stats (:

frank bluff
# rapid kindle Your suggestion only improves Rangers experience and makes the game more frustra...

I appreciate your viewpoint, and I understand that changes to benefit one class may affect others. My intention isn't to make the game less enjoyable for others but rather to ensure that game mechanics align with each class's thematic elements and enhance overall gameplay. I believe that a well-thought-out adjustment can lead to a more satisfying experience for everyone. It's essential to strike a balance that caters to all players' interests while maintaining the integrity of the game world.

cyan sorrel
#

Lightfoot boots should gain agility similar to how plated boots gain strength. I realize this would be overpowered because of scaling with the already added movement speed but maybe you could do a .5 scale and always round down. Example:
Grey - 0 agi
White - 1 agi
Green - 1 agi
Blue - 2 agi
Purple- 2 agi
All above - 3 agi

#

@keen onyx ^

cunning gorge
#

I would suggest removing invis pots from the game....in a game like this, invisible is too strong. A rogue having it is one thing, because it's how you counter rangers or get to the back line. But, a barbarian or anyone else using it is scuffed. Remove the pots.

bleak dagger
frank bluff
# bleak dagger I am pretty sure you are trying to enhance your very own game experience only; t...

I want to clarify that my suggestion isn't driven by self-interest but by a desire for logical consistency and immersion within the game world. While it's inevitable that changes can impact different players differently, the aim is to create a more enjoyable experience for all. I believe in constructive feedback and a balanced approach to game mechanics, which can ultimately benefit everyone.

neat garden
#

This game is boring because the combination of barb and cleric is too strong. The management said they were going to change the environment, but why is this combination in the environment forever?

rapid kindle
#

"Why is the support class and the raw strength class always played together"

rich jetty
# neat garden This game is boring because the combination of barb and cleric is too strong. Th...

barbarian is too strong anyway, but it really sucks when you get a rogue nerfed to the ground and a barbarian just gets 5 less flat damage and its op achilles nerfed, taking into account that this is the "baseline for classes" i dont think its well looked into it, also with the new instant weapon in hand bug it sucks extra that barbarian can insta switch to its weapon so you cant even atack in opening windows when he got something else equipped

#

ah i forgot, flat damage + perk got removed entirely *

tiny wharf
#

Implement restrictions to how many of each class can be on a team. Its ridiculous getting rolled in normal lobbies by full purp 3 man clerics that you can't kill because they have 999,999,999,999 heals

woven oak
left charm
#

Why does the management want to create such a disparity that the horde is eliminated from the normal second tier and the high rollers have it?

High rollers should just be able to get high rarity & uniqueness.

finite dagger
#

Goblin caves HR map needs to have lower mob density when spawned in the normal map.

ashen sinew
#

I personally feel all +all and all physical ranged and magical damage modifiers should be fully removed, the qualities of items should remain only increasing damage/armor rating by magnitudes of 1-5 points per quality. And builds should revolve around stacking the required stats needed by a specific class like +3 strength modifier for barbarian, etc. Furthermore, remove all possibility from looting purples/oranges from normal dungeons aside from bosses, and make blues craftable into purples and then into oranges via crafting materials that drop from enemies. Merchants shouldn't sell purples, and instead, Purples and oranges should remain as lootable (from chests, etc) as they currently are in normal's but now only in HR dungeons. These changes literally fix ALL known issues (such as lack of players in HR, Destroys one shot meta, makes all current modifiers viable to use in specific unique builds rather then everyone always only copy and pasting +all and +damage, satisfies solo players and PVE only players, gives a constant feeling of progression and expands upon the euphoria given when materials are looted or good equipment is found when looting in HR dungeons or after killing bosses, etc.) and otherwise makes the game perfect as stated by thousands on discord/reddit. @dawn grotto Made a reddit post with this same message @ https://www.reddit.com/r/DarkAndDarker/comments/16wwu5q/make_dnd_great_again/

fiery ermine
inner marsh
nocturne bane
rugged falcon
left charm
#

Frankly, if nothing changes in the environment, I'm going to quit this game.
The only fun I had was in the beginning, and that's probably true of any game.
In fact, a lot of players are leaving this game for that reason.

rugged falcon
rich jetty
rugged falcon
#

I just wanna buy cloth pants tbh. I was gonna make the suggestion myself

#

Just dont wanna wait 30 minutes to hope I get the grey ones for my cheap rat kits

left charm
#

@rugged falconI did the high roller boss, and I did the challenge from level 1.
On top of that, this game is no fun.

rugged falcon
#

Seems like a you issue then lad.

woven oak
rich jetty
small furnace
# left charm Frankly, if nothing changes in the environment, I'm going to quit this game. The...

I agree but for different reasons. All the people that have in the past been exaggerating how many geared players they run into are finally right. In normals it feels like half the people if not more are fully geared now.

Gear is so plentiful and so powerful that the gap just doesn't feel as fun anymore. It feels like I'm queueing up for HR when I'm in normal now.

I can tolerate it for awhile but if this is how the game is gonna be long term I don't know if I can take it. Might wanna try one of the other competitors to dark and darker.

I dunno why they thought this patch was a good idea, but they'll have to revert it to some extent if the game's longevity is going to remain.

rugged falcon
midnight stag
#

Arena mode when?

left charm
#

@woven oakI liked the game so much that I tried all kinds of things.
But finally, I couldn't find the game interesting anymore.
The Barbarians destroyed it.

rugged falcon
#

How are barbarians destroying it

left charm
#

@small furnaceMaybe it's time to move on to another game.

ashen sinew
small furnace
woven oak
queen tendon
#

What do you all think about a naked only mode. Free, open to all levels, if you have any non base items in your inventory you will not be allowed to queue. Have the same drop rates as every other map. This paired with what I’m about to suggest would allow new players to have a safe mode to learn the game without the negative effect of losing their hard earned gear. As for higher experienced players, it can be an area to just loot up when you don’t have any money to kit up.

I personally am very much so enjoying this new merchant system however it is ridiculous at times. By removing specific roll values, you can still have a good merchant system but not as op as it is now, the prices can be adjust to pertain to the value of an attribute. For example, each +1 all will be valued at 75g regardless of the item, and for bis items, perhaps increase the value per attribute based on the statistically most sought after attributes.

I think this combination would not only fix the current gear gap but also make it so that players can have pleasurable experiences rather than just making naked level 15+ lobbies feel like high roller.

granite plinth
#

armour should not scale beyond %35 damage reduction with the damage value of the current weapons

left charm
#

@woven oakOn the other hand, if the environment is changing, good for you.

It's been that way since Alpha 5.
Barbarian, cleric, this tag team is too OP.
I wonder how long this configuration will last. Will there ever come a day when other configurations are available?

ashen sinew
rich jetty
woven oak
left charm
#

@ashen sinewIf that's really the case, there's a growing number of wizards as Barbarians' anti-pick.
Barbarians are also more resistant to magic, and whether they're the third bird or the ranger, they're going to end up getting cut down by the rangers.

#

@woven oakThat's right.
I'm using a translation site and I'm sorry about the mistake.

silver dock
#

There needs to be work done on shields. Only one perk is somewhat useful. The one skill you use with a shield has a terrible hitbox and is too long of an action to make use of it. The worst part of trying to block, the recovery. Blocking attacks doesnt seem to be worth it when they can keep attacking during the time you recover from a hit. Even with the perk that boosts your atk spd the time it takes to actually get a swing off vs their next attack is way unbalanced.

rugged falcon
woven oak
rich jetty
rugged falcon
left charm
#

Honestly, as far as this update is concerned, it's a huge mistake.

rich jetty
rugged falcon
#

No I mean people buying gear from the merchants

rich jetty
#

only for fast money somebody would use trade chat or to trade between items, also trade chat shouldnt be sepearated if you ask me since you can filter and its a pain ith to less people using it anyway for selling greens

#

whats to problem of buying items from merchants? getting blues is for the most part much more expensive

woven oak
#

Merchants need a progression system and exlusive features, Player trading should exist, Auction house should also exist. there is no reason why they cant all simultaneously exist. and on paper for long term of economy and quality of life, should exist

rugged falcon
prisma tartan
#

Id like to suggest a low roller option for people with no gear, at lvl 20 doing normal lobbies and running into lobster players is just odd.

rich jetty
topaz adder
#

Question guys:
Weakpoint: Applies debuff on the next hit that decreases target's Armor Rating by -30% for 4 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.

So this means that if ennemy has 20% armor rating, it decreased to -10%? 0%? or 13%?

rugged falcon
rich jetty
#

and if you think nobody uses auction house lets make a bet

rugged falcon
#

Insulting my IQ isnt getting us anywhere. This is a civil discussion

visual umbra
rich jetty
# rugged falcon Insulting my IQ isnt getting us anywhere. This is a civil discussion

your IQ is too low to understand that buying from merchants is all the time your point and im talking about selling and buying from auction house the whole time, so its your probvlem that you are trashtalking and not got the intellect to understand such basic things, how you peeps who not understand a simple thing always wanna waste time on giving advice is beyond me, just let others do the thinking, its not for you

rugged falcon
#

Please come back to me when you can use English grammer better

rich jetty
rugged falcon
woven oak
#

Just kiss already

rich jetty
#

i hate trashtalkers and call them out all day every day

rugged falcon
buoyant totem
#

Game suggestion: make more pettable pets in lobby

stone tiger
#

@here You ended up nerfing the rogue so much where it's pretty much unplayable please fix this.

rugged falcon
buoyant totem
woven oak
celest pagoda
#

bro nerf healing off hydra i can just heal while at gold pile

timid pollen
lusty fractal
#

yeesh

granite plinth
rich jetty
bleak dagger
granite plinth
# rich jetty what was more balanced about it?

people wernt running around with +10 armour rating everything, loot was more rare. fights were enjoyable, everyone was on one map. the map design was better, no warlock, no bard. weapon damage felt good, cant remember the stats if im honest. but yeah it was fun

small furnace
granite plinth
#

now theyve added in warlock and bard, theyve micro managed the shit out of all the other classes and ended up with a ball of spaghetti

#

capes are stupid, also its the player base too. everyone HAS to find the meta, they have to all watch the same lame tutorials and do the same meta builds. its boring, players are boring, fuck im probably boring

rich jetty
#

i agree, it felt better to play rogue or bard or (battle) cleric and the map oh high roller goblin caves was always kinda "difficult" and not so enjoyable, implementing it into the normal caves seem to be a test of the random module thing, lets see what they change in the future, but barbarians for example were completely broken and hunting traps also very strong even today, they were totally out of border

woven oak
# rich jetty they could even end the game totally, dont owe anybody something, but i think th...

Mhm baffles me people cant comprehend what a playtest means. Can they complain yeah just try be constructive about it. otherwise vote with ur time and money, if youre not enjoying it dont invest your resources into it, and yeah unfortunately they dont owe us anything. but it would be the right thing to do if viable. right now they could just be testing the waters to see different routes the game could go and dont want to disclose ideas incase people lock them into said ideas

rich jetty
granite plinth
#

anyway, im reminiscing about the "good old days" too much and going on a rant lol, but it was fun, it was enjoyable.

now its greasy, sweaty and just unenjoyable tbh.

woven oak
rich jetty
# woven oak For rogue I think hard nerf then slowly buffing is overall healthier for the lon...

being specific, you got most perks on rogue and cant fit them in, a perk for hiding duration, a perk for crossbow is bad design, taking lockpick perk just fcks up your build and hand crossbow was nerfed anyway to do less damage on range and is much weaker then real crossbow so why?Rogue is onehit for many classes, only thing being op stacking like 20 weapon damage and scale it up

rich jetty
woven oak
granite plinth
#

Suggest casino for game :]

timid pollen
timid pollen
rich jetty
# woven oak Alot of classes need passive intrinsic abilities, perks should buff/change those

yeah lets hope for the training system to change things up, but on fighter and cleric for example you choose always the same perks and its fine, maybe some viarity on the 4th perk or on cleric change 2 for group play, on rogue you got like 20 perks and just cant fit in things needed , on a ranger for example i at least get some stat on the speer if i take the perk, on rogue its just complete assfuck and abilities are for the most part useless besides like 2

rich jetty
#

brewmaster for solo and this kidness thing for healing yourself when you heal others, also maybe buff aura for resistances

rich jetty
vivid warren
woven oak
amber sentinel
#

Go delete Trade

vivid warren
neat reef
plain bear
bleak dagger
#

nostalgia bias

rich jetty
ember stratus
#

Ranger needs a nerf

flint coral
#

Delete trade channel , it would help out so much , yes people would still be juiced but rewarded

bleak dagger
flint coral
#

@bleak dagger please explain , because most juiced teams are just farming pvp , then spending $10 to get 3k gold and do it again, it was never this bad in the playtests when gold buying wasnt a thing , or as bad

main perch
#

make trade like the ge in runescape imo

#

my message was blocked, i was just saying if people cant chose who they trade, the game will be more balanced with less irl buyers

dark lynx
#

Devs, can you make it you can at least report people you think are teaming in game. I understand you guys want ppl to be able to play how they want and i dont like when ppl make friends in a solo game but its w/e at least they talk and give away their postion via voip and ish but there are so many people queing with basic gear "Greys and white" and just overwhelming solo players with numbers. Felt bad watching a geared cleric lose his kit cause a Mage had a pocket cleric in a solo match. Like give it and option and have a list of players in game and be able to check the player name of who you think are their friends. To be clear i dont mind the players who help eachother but didnt join planning to. I think its dumb but it is w.e but watching ppl spam que together and then run down is dumb

remote moss
#

since nobody in general chat wanted to help or know anything. is it alright if i use a controller to play?

gentle rapids
#

I think there’s controller settings, I’m not sure I might be tripping. Also general is a terrible place to get any info, it’s mostly just to laugh at

storm blade
#

Players should be able to walk thru the hydra currently they can Summons it none stop in a doorway and heal off it.

left charm
#

Do you have a good anti-cheat policy for this game? I've encountered multiple times today with obvious wall hacks, weapon range increase cheats.
If this was a free game I wouldn't say anything, but if this was a paid game I would refund my money.

real trellis
flat bobcat
#

Game needs a huge influx of players and to lock inventories so all you can bring into matches is whats on your character slots and on your belt. Remove the flea market and tweak the traders to give affordable options as well as better gear, id like to see maybe a trader like Fence from Tarkov where you can sell him items and he will resell them at a premium to the general public.

left charm
#

@real trellisIn fact, I've faced guys who were obvious cheats more than once, so don't make that assumption about me.

gentle rapids
#

Where do you play? >.>

glossy iron
#

man this game was fun until you guys wiped ONLY inventories and gold. Basically not doing anything to the game other than removing pre-nerf gear. everyone was still running high ass gear day 1 with 4 perks, what a waste of time. THEN you guys wanna throw in a "warden" with treasure? Right after you wiped the game to remove the riches from peoples pockets? sounds about right to ruin the game for a majority of players

#

I will be waiting until the game full wipes again in about 3 months

#

OH OH I can't forget about putting purples into the shop after wipe too LOLOLOLOLOLLOL

neat garden
gentle rapids
#

<.< yeah…

toxic pulsar
#

Let us create self found chars where you tick a box at creation and doing that enables you to share/access the stash of other chars you create with that ticked, but it disables trade.

somber rain
#

I have a fucking suggestion stop letting fighters fukcing use bows the absolute cowards and make them learn to use their class proper

dark lynx
hardy kindle
#

Teaming in Goblin Caves should not be allowed, I spend some time playing acquiring gear just for 2 random barbarians to team up and chase me down, even if u kill one there's still the other present with his hp full.

crisp tapir
#

Hello I’d like to suggest that maybe in a later update that you some how include the inferno portals to ruins even if it’s just for a little while till you can make another inferno or second level to ruins or what ever you might have planned I figured I’d suggest it is all

blissful crane
#

I would like to see the game have GUILD CREATION! So it is more social and bring people together to play!

tight fox
#

Suggestion, make it so if a class has a mastery perk for a weapon you can sell it in their trade hall no clue why this isn't a thing already

neat finch
#

Just had a thought. Why does this game allow you to create multiple characters of the same class and delete characters? Smurfing below 15s is a pretty big deal and will hurt new player retention as the game goes on. Additionally it allows roboplayers to have an easier time farming.

The only reason you'd really make a new character of a same class you already have is specifically to play in a bracket of gameplay you're supposed to move past. 1 character slot per class, no deleting them to restart.

The only issue I can think this would raise is new friends wanting to play with veteran players. If you join a group with someone 15+ you are just queued into the 15+ lobbies.

signal gorge
#

"it ended abnormaly" is getting annoying

delicate orbit
#

I believe that warlocks need a progression buff in terms of the fact that they are not so good in early game without gear however i do believe that some of their abilities need nerfed vs need buffed if they are taking that much damage to cast spells the spells need to have a higher return in terms of their damage.

knotty robin
#

Can we get class specific channels please? Would be nice for discussion

spiral spindle
spiral spindle
glass elm
#

@cosmic girder CAN YOU DEFIN kneeslapper he going in randon things and blasting music

delicate orbit
spiral spindle
spiral spindle
#

He just said he keeps getting put vs very geared players, so prob lost what he had over a couple runs

delicate orbit
tardy zenith
#

you are using gear gap as an excuse for your skill issue

#

i've had no issue taking teams gear in this wipe, even with the return of absurd rolls (which i agree need to be reverted)

delicate orbit
# tardy zenith you are using gear gap as an excuse for your skill issue

I am not the best in the world not even close however before the addition of level based matchmaking i was doing considerably better. And im not hear to necessarily make excuses as you say Ive spoken to a lot of other warlock players and its been hard finding where a warlock lays in a team comp when they start with no magical healing and the vampirism perk is shit

tardy zenith
delicate orbit
tardy zenith
delicate orbit
#

fair

tardy zenith
#

just got a 60g marauder outfit with +2 magical healing

#

but yeah warlock is too gear dependent and magical healing needs to be turned down

#

absolutely disgusting with +10

ember swan
#

Alright getting good gear from merchants is good. Thats all fine. but could we tone down the stats? like cap any damage stat at +2 and take +2 all back to 1. I think it would even be fine to have legendary and uniques be able to give +3 damage and +2 all maybe more people would play high roller.

atomic yacht
#

lock can get 10hp/s meanwhile wiz cant even have 100% scaling on arcane shield

bleak dagger
clever solar
#

where is the event ?

buoyant maple
# bleak dagger no, getting good gear from the merchants is not good.

Getting “decent” gear from the merchants is good IMO. Want whites, greens with whatever rolls are available at the time and MAYBE an ok blue if you want to splurge the money? Sure. However, purples on merchants was stupid and I 100% agree with it going.

The only real issue there is with purchasing gear is the general issue post-hotfix 14 is how insane the stat rolls can be, which is an issue with the game right now as a whole.

ember swan
#

@bleak dagger it is good.. anyone who says otherwise has all day to play, or likes to sit in trade and drive prices up by flipping.. boring.

tardy zenith
abstract swallow
#

the more avaliable gear is from merchants, the less viable it is for newer/casual players to trade their loot

buoyant maple
#

The issues with the economy has more to do with VERY few stats actually being looked for. There’s so many items I’ve gotten and seen being sold where I think “oh this seems cool I could sell this for a good amount”, and it ends up being essentially worthless because it doesn’t fit the current meta of maximum damage gouging.

bleak dagger
# ember swan <@202555822847295488> it is good.. anyone who says otherwise has all day to play...

In case you haven't noticed, there is an absurd gear inflation going on thanks to JackO. It makes the normal lobbies even worse for those who cannot afford it. Every lobby is filled with at least 1 team full of bis purples.
There is no need to run HR since the gear comes from candy all along.
Gear is worthless now. Greens and blues even with good stats barely sell for a penny. So the only thing that does is basically removing the lower gear tiers from the game and stretch the gap between purple and legendaries.
And for the flipping part. These people that can play all day can just sit there and flip JackO gear all day long and make insane profits and buy the gear they want.
JackO singlehandedly destroyed the economy and made gear besides bisgear worthless, but to the point were running normal bosses is completely senseless. They might drop 2 purples with random stats on average; JackO drops 20 every half an hour you can choose from.
The whole thing makes the problem for the lower end of people who cannot afford shit just worse. There is nothing good about it. And "anyone who says otherwise" has no idea what he is talking about

simple fable
#

Yeah brother says "skill issue"

frank bluff
# simple fable Yeah brother says "skill issue"

even if it does , his logic makes sense which means he is not wrong even if your tiny brain can only understand skill gap issues.. you are just trying to make words come out of your mouth .

simple fable
#

Sorry bro im so bad at game i "look dodged" barbarian axe 3 times in a row while bonking him in the face 7 times with a mace but ey doesn't matter you get one tapped through plate mail as cleric, but that's how the games played you run with nothing until you get smth and then we will see your so called skill how you gonna keep that, so its classic to be prepared to deal with a purple geared team you're just stupid if you think you can fight them with grey gear

simple fable
#

Go edit your other msgs to add "tiny brain" into them also loser kid when I wasn't even talking to you lmao🤣

frank bluff
bleak dagger
simple fable
#

lmao 23 but chillaz my dude

tulip hill
#

I wanna get some opinions on this
Is warlock being able to leach life by Cursing their hydra too powerful?

quiet gorge
#

A good suggestion would be to have the game activate whatever button you hold, for example, hate pressing 1 and holding rmb, then it doesn't block asap weapon is up.

frank bluff
simple fable
#

You're literally delusional, trying to say smth

tulip hill
#

Chill with the personal attacks
block each other if you have to but lets keep it civil

simple fable
#

Just stop talking fr you making a fool of yourself playing online hero trying to presume others lives lol

bleak dagger
simple fable
#

I replied to some dude who was obviously complaining about getting purple geared lobbys destroy him, you're just blabbering im a kid? Im ignorant? Like who tf are you even?

chilly estuary
#

this aint a suggestion but a question do yall notice much worse stuttering the better the gear quality you put on cause me and alot of other people i know been having problems with you put on good gear and the game becomes stutter and stutterer

bleak dagger
simple fable
#

Ah bro you're the 21st century snowflakes who get hurt by light rain, go tell your girl to bring you flowers man if you think im toxic

#

And you're obviously ignorant thinking it was you @bleak dagger

tulip hill
bleak dagger
simple fable
#

Go for it my dear snowflake so i don't see your delusional messages no more thanks for not making me waste time on you no mo my bro 😉

grave veldt
#

Let's keep it civil please

atomic yacht
#

uh oh dads here

rose folio
#

Change Barb starting weapon to something that's not complete garbage, or atleast change it to a bucket of throwable goat doodles that would be 10x more useful

tulip hill
#

Let me start off by saying I like Warlock
but I feel that cursing your hydra to heal is a little too free
hydra already has really nice utility so being able to infinity sustain you with only a couple points of Magical Healing as well I feel is a little much
while they could just hard code it not to work, here's an idea that may be more interesting

they could make it so instead of a health pool, the hydra could take a number of hits instead
with enough magical healing you could still get life back from your hydra, with Eldritch Shield you'd need much less as well
this would also change the dynamic of the hydra in PvP, since cursing your hydra would make it go away much sooner
additionally, this would make faster hitting classes better and removing the hydra compared to slower harder hitting classes
considering the hydra forces rogues out of Hide, I feel like being able to quickly get rid of the thing that just busted them would be nice for them

Further more, I would be interested to see a change to how torture mastery works in the first place
right now it allows Curse of Pain and Power of Sacrifice to leech life each time said spells do damage
notably, Torture Mastery's interaction with Hellfire was removed
CoP and PoS are both "Evil" spells while Hellfire is a "Fire" spell
other Evil spells that deal damage include Bloodstained Blade, Life Drain, and Summon Hydra
Bloodstained Blade seems like it could work perfectly well with Torture Mastery
Life Drain working with it might be too much healing but at the same time it is an awkward spell to use in combat
and Hydra's projectiles are very easy to dodge
with all that said, Torture Mastery could be changed to work on all Evil type spells
(also even at 50% Torture Mastery's scaling might be too high, I'd rather have a higher base number with lower scaling)

ionic mist
#

An exclusive emote where I can celebrate being part of the anniversity means alot more to me than a purple item that i may get my hands on it and lose it by wipe.

echo wharf
#

gear score matters way to much in this game, people in full purple gear roll the entire lobbies. there is no reason to play high rollers

upper sonnet
chilly estuary
#

wait do yall think warlock is op rn and want nerfs already

sleek tusk
#

this game straight sux now. idc what anyone says it is unplayable even geared. just a bad game now

summer wraith
#

If it was no higher than +1 all except on legendary and above and weapon damage occurs on weapon only it would be better. The gear scales too high and the only way to compete is to be fully invested. It's a burnout generator

tulip hill
summer wraith
pastel sun
#

warlock has a problem where when you dont have gear the class feels horrible, and when you do have gear, hydra is a personal cleric with infinite heals

green karma
#

a suicide bomb type spell for warlock

teal sundial
#

I think it's worth considering highlighting friendly ranger traps with a small illumination or outline. Too many times it's been dark, and my toes got caught in those traps and I die.

dawn zodiac
#

FIX GOBLIN CAVE PORTAL IN GOBLIN MAZE. TEY ARE NOT SPAWING

cobalt root
#

sometimes it spawns on different floors
but it doesn't show it properly on the map

dawn zodiac
#

i went to both floors. 0 portals

cobalt root
#

huh, weird

glacial moon
#

Nerf Rogue Dmg &
Buff Rogue Stealth steps
Let the rats run freely
OPEN THA GATES!
Thank you Ironmace devs!

upper hearth
#

Need to remove +2 all for blues and greens as well as strength and other stat stacking on top of it for anything below legendary or unique.

primal torrent
#

Would be cool to see a damage chart of how much damage I did, to mobs or to players

steep tartan
#

Can this game have some accessibility? The PVE is janky enough, not being able to hear them makes them unberable

bleak dagger
bleak dagger
upper hearth
vapid mist
#

Slimes in the game

storm echo
#

make blue shards easier to get or lower the escapes needed, such a big ass grind for like 2 of em

bleak dagger
upper hearth
tulip hill
# summer wraith Magic healing rolls need to be lowered to +1 only, being able to get 15-25 per t...

well yeah, thats what I mean
their overall power isn't really the issue, their sustain is just too easy and free
as I said before, the scaling on Torture Mastery should be tuned down with base healing of 2 to compensate
and healing off your hydra should be addressed, my earlier suggestion makes it so the healing you can get from cursing it becomes limited but should it land a few of its projectiles you'd idealy get a similar amount of health back

bleak dagger
upper hearth
upper hearth
bleak dagger
upper hearth
bleak dagger
#

its a no brainer. do you want +2all or +3 single stat on your gear? very hard choice. Thus there is no need for other modifiers to exist but being gap fillers.

tulip hill
#

because even though not every stat is useful for a given class you are still getting 6 attribute points and your class wants some of those

arctic lagoon
#

they should add a bit more rag doll to the player models, for funny ragdolls

upper hearth
tranquil pendant
#

3 level maps

upper hearth
rigid horizon
# upper hearth I think the issue is also incredibly bad right now because of the shop, they can...

Tryhards would get their hands on this kind of gear easily without the help of the merchants thanks to the traders and their knowledge of the game. All the shops do is regulate the prices at which people trade good shit and makes them more available for people who have lives. This is a good thing, not a bad thing. Its reducing the gap between the haves, and the havenots. The issue comes from the balance of the gear itself.

upper hearth
tender timber
#

Please allow the Rogue to use Hide while Equipped with Lantern/Torch.

upper hearth
rigid horizon
tender timber
upper hearth
rigid horizon
tender timber
tulip hill
rigid horizon
#

If they can, then they shouldnt

tulip hill
#

why not?

muted nova
#

because rogue can't

tulip hill
dreamy oriole
#

Goblin Cave High Roller needs a rotating map as well, people can just spawn rush prison spawn, its a known rush spot and needs to be rotated out

glacial moon
#

Nerf Rogue Dmg &
Buff Rogue Stealth steps instead.
Let the rats run freely
OPEN THA GATES!
Thank you Ironmace devs!
❤️ Salute

uncut slate
#

I really want a game summary at the end of matches. kills, dmg dealt and taken, value of loot raided, etc

#

also a campfire emote where you smoke a huge gandalf pipe

ancient briar
#

Wizard is in the best state ever, Ironmace keep it this way so my Barb can run them down with fists.

spare grotto
#

Suggestion:
-Double everyone's HP
-Make every class's kit as fun and useful as Warlock's
-That's it.

**I'm a streamer, and heard you listen to and do everything we say.

distant willow
#

Possibilities for a durability system 🤔

tulip hill
charred summit
#

I think they should take another look at the health costs for warlock spells. Because it's a flat number at the moment if you have high enough stats, you can spam alot of spells. I believe the health cost on spells should be %max hp. Because it's %max hp warlocks will have a set number of casts until they die. This of course can be offset by high magical healing like they normally do.
1: encourages warlocks to aim a little better instead of spamming over and over.
2: gives skill expression and allows players who are good at blocking or dodging a chance to counter play.
3: prevents warlocks with 140+ hp from casting (for example curse of pain) 10+ times and still not be low after being outplayed or bad for missing so much

still sky
#

I have a great suggestion, lets get a focus on fixing shields or taking them completely out of game please. It's about time to focus on fixing the basics of the game

tulip hill
charred summit
#

Yeah but it is quite unhealthy for the game when a warlock spams 7-9 curse of pains. You block or dodge all of them and then you hit him 2 times and they are still above 25% hp... there should be a punishment behind casting so many spells and missing.
Look at clerics and wizards

#

And because the spells cost %max hp, it will always be a set amount of spells countered by the healing they normally get from landing curse of pain

tulip hill
#

fair point there, max health does give warlock a lot of room to make mistakes, but lets reverse the scenario
if I'm fighting a barbarian who built a ton health and I hit him 10 times but they just W key at me and 2 tap me since a lot of their health came from building strength as well, is that healthy for the game?

charred summit
#

It simply opens up more chances for players who are able to block or dodge to punish the spamming of spells

charred summit
tulip hill
charred summit
#

Yes the health sustain is an issue, they should cut vampirism heal in half, and have spells be %max hp

steep tartan
tulip hill
#

alternatively, they could make 0% scaling Torture Mastery base kit for Curse of Pain and just rework the actual perk into something new
I don't think I've ever seen a warlock without Torture Mastery (I'm sure they exist but rare enough that I've never seen it)

echo wharf
#

blow of corruption needs to be reworked

tulip hill
echo wharf
dense sand
#

grey falchion + starter kit+ blow of corruption head shot= 96 damage

echo wharf
#

even with the staff its too high. i got hit by floor spikes as a fighter then one shotted by a warlock with a staff

dense sand
#

also feels like theres a double hit bug with it that happens rarely

normal inlet
#

How to balance classes, balance the gear first. take away all attribute rolls on gear. game would be a level playing field then

#

and i mean all attribute as in, every single attribute roll no more 40+ will clerics, 50+ str barbs.

#

game was hella fun in playtest, now its have 1 fully geared crew wiping the full lobby

tulip hill
#

so blow of corruption will do 30 damage on a headshot plus whatever the actual weapon attack does
that 30 damage is then boosted by Magic Power but is also reduced by MR
since that is very gear depended lets just assume its doing around 30 on a headshot
hypothetically, if BoC did True Magic damage instead, it wouldn't care about Magic Power, Magic Resist, or Hit Location modifiers and would always add 20 damage regardless of any other factors
does that sound fair?

earnest gulch
#

Suggestions: Pickaxe rarities should mine faster than the last rarity instead of having more movement speed that or pickaxes of higher rarity have a perk which has a chance to give more ore either mine for longer or simply give you extra ore, GREEN 1 ore with chance, BLUE up to 2 ore with higher chance, PURPLE 3 ore with highest chance, and rogue hide mastery should be able to interact while in hide the 20+ seconds of hide isn't worth having it equipped even with pickpocket.

unique locust
tulip hill
midnight timber
#

Getting 1 tapped by a Warlock with Blow of Corruption is fun and interactive.... please fix this

echo wharf
tulip hill
soft nebula
#

QOL suggestions i have:
-Helltime: hell currently feels more like a race against the storm than anything, bosses must be rushed and sometimes pushes people away from even trying bosses, maybe some extra time to this especially earlier zones might be nice, (+45 seconds 1st zone, +30 seconds 2nd zone.)
-TheDarkness: right now the darkness is a little odd and very hard to pinpoint when exactly it will happen, maybe instead make it a punishing zone (5-10+ dmg a tick)
just to get that final lil loot and open that portal.
-GoldSorting: the way to manage gold and gold bags is a little wonky and it doesnt feel nice at all. maybe have a new system to take gold out of bags, or completely just one click empties it out, whatever it is, just something not as clunky.
-ClassLimits: this one is controversial and very likely not even considerable, but seeing a team going for example, double ranger especially in the ruins is very hard to fight against, especially in its heavily open terrain, so limiting how many classes can be played may be a tad nice, at least maybe exclusive to HR.
-Hydra: hydra right now plays almost as if you have another player on your team, with enough magic healing there is no penalty to using it. a nice touch to balance it would be to disable healing from it and perhaps either increasing its health penalty or creating a "dragons rest" period, for around 30 seconds or so.
-Attributes+enchantments: obviously this is a little tough to balance, and i like higher amounts of stats on my weapons, but i think a secondary rarity for these would look very good. for example, +2 phys dmg, could be a green enchantment, and +4 could act as an epic. making these higher stats rarer, keep in mind im saying that just cause an item is epic means its enchants are epic, simply another way to make an item feel more special for cool rolls, and making good roles rarer.

soft nebula
#

soz, one more:
-collisions: currently i can in theory get past a mob or an enemy, however the hitboxes seem to be slightly bigger, comepltely stopping me from moving me and trapping me. i think making these hitboxes a little less punishing on getting stuck passing through mobs would make traversing away from the storm alot more satisfying and, even possible.

lost galleon
#

NERF RANGERSSSSSSSS!!!! PLEASE!!!!

soft nebula
tulip hill
# soft nebula QOL suggestions i have: -**Helltime**: hell currently feels more like a race aga...

Helltime I think is fine for the most part, though maybe a bit more time for the first few zones since the zone can possibly mess up your boss attempt if it closes towards an edge
GoldSorting they use to have it so you could drag on bag onto another to move coins but got rid of that for some reason, bringing that back would be a very nice QoL change
ClassLimit not a fan of this, stacking one class should be fine, the problem is if a class individually is strong than stacking becomes an issue. Balance the classes and stacking stops being an issue
Hydra Hydra on its own is fine, its attacks are super easy to avoid, though because warlocks can sustain off it they basically can just spam it and stay at full health which is where it starts getting nutty

lost galleon
urban ibex
#

Just drop the magical healing scaling on torture mastery by 50% and set hydra hp to 30

tulip hill
soft nebula
restive gazelle
#

bro someone inside just told me they release patch and update without testing 💀

olive sequoia
#

buff fighters range defense full gear killed by a basic bow in 4 shots no pen at all so fun to have a ranger with basic gear 4 shot you from no where please buff defense against projectiles or add a more steep drop off for the bows where they cant it you from across a massive room please it not fun to try an try to do everythign right to be ended from a person so far away you cant even seen them but hey they can hit you bc ranger arrow flys forever

tulip hill
soft nebula
urban ibex
#

Wiki says:
"When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. "

What i seem to understand is the magical healing is 100% then the attribute scaling of your magical power comes into play only at 50% of efficiency

restive gazelle
#

right now bro the game is just joking at its player

soft nebula
tulip hill
soft nebula
#

me personally i dont even think its their healing that is the problem, its more so their damage potential, in which there is easy fixes IMO.
-curse of healing should not give you healing
-blow of corruption should have a health penalty or shorter duration that makes it critical to use it right prior to using it
these are some of the things i feel could easily change how warlock is played in a more* risky manner

restive gazelle
#

curse of healing should not give you healing

soft nebula
#

? thats not a curse and if it was it defenitely should sicne its called curse of healing lol

tulip hill
#

what is curse of healing?

urban ibex
#

curse of pain?

soft nebula
#

curse of pain and its healings really arent that massive of a problem

restive gazelle
#

but you want still to remove its healing ?

urban ibex
#

what is curse of healing then?

tulip hill
#

I'm so confused

soft nebula
#

no? warlock is built around taking that health pentalty and then healing it. should not get rid of its healing (im assuming he means curse of pain)

restive gazelle
#

bro is creating new spell and saying opposit things

#

alphi are you good

tulip hill
restive gazelle
#

yeah man what did you mean

soft nebula
#

OOOOOHHHH i am so sorry LMAO i meant curse of sacrafice i didnt even realize my typo i do apologize

restive gazelle
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a ok i understand better i didnt know what curse u meant

tulip hill
#

ohhhh
that makes so much more sense

restive gazelle
#

bro i just checked their is no curse of sacrifice didnt u mean power of ssacrifice?

tulip hill
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Power of Sacrifice
everyone calls it a curse
and yeah, maybe, its funny because the tool tip says its only suppose to work for Curse of Pain

soft nebula
#

yes that one, it does allow for you to heal which is does not state it should heal you

restive gazelle
#

how so its weird

#

Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration.

soft nebula
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yeah, and it heals you, which i dont think is intended

fast lily
soft nebula
fast lily
#

I just want Curse of Pain 2

tulip hill
#

I honestly don't like the idea of Torture Mastery only working with 1 specific spell, though being able to double up on healing from a single target is questionable

soft nebula
#

i want a curse that one shots but if u miss you instantly die yourself. good luck against shielded skelotens

tulip hill
soft nebula
fast lily
#

Real talk, a Warlock spell that that causes an explosion around themself that deals a lot of damage to themself but a lot of damage in an aoe would be amazing.

tulip hill
#

call it Immolate

#

and actually that would combo so well with Eldritch Shield

soft nebula
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i do agree, it should also shred armor temporarily making it a fair duel, but i would make this an ability, so that it cant be fused with blow of corruption, unless its used as a one way method to kill close range fighters

tulip hill
#

oh fair, warlock needs more abilities
and making it an ability instead of a spell makes it compete with the other abilities rather than the other spells which raises its opportunity cost

soft nebula
#

we are in heavy demand to make rogues lifes worse, this would make it amazing (not for them tho, they would suffer >:D)

#

oh yeah i was also thinging, just like rogues can use invis, but theres invis pots, what about theyre smoke screen, and make it a grenade instead, it would make it very nice for pushing up to rangers, at the cost of a slightly rarer item

keen scaffold
#

fighters should have 20 strength atleast

soft nebula
#

I agree, however make the weapons expert penalty higher, getting hit for more than 50% hp by a fighter with a crowssbow isnt fun, especially because for some reason the penalty doesnt apply to (some)crossbows

crisp hatch
#

@soft nebula man you really don’t know anything huh? The crossbow is a fighter wep they don’t get a penalty using it

faint merlin
#

Really need some sort of limit on loot you can bring into raid. My group has run into 3 groups in a row with purples/blues and we are running white or base gear

soft nebula
torn goblet
#

remove shrine of speed

soft nebula
fossil lotus
#

please remove silver coins until they are useful for something, its very anti-fun to spam exchange for gold coins

tacit storm
#

add a training ground like tarkov

fossil aurora
#

Where do you get dark matter from?

small furnace
#

I missed the q and a cause I went out when it was going on, didn't know there'd be one since they didn't say so until today.

Did they comment on the current gear gap balance at all? I tried to read his answers but discord doesn't load people's questions properly in replies.

coral ice
cobalt root
#

in the goblin caves - the HR map rolls way too frequently - it's like 80% of the time for me

cobalt sail
#

They need to add more skill to Ranger. It is currently just a point and click class, and it is so broken. Make it to where the shorter you pull the string, the less damage you do. The longer you pull, the less accurate you are. Do SOMETHING. IT is getting so annoying for everyone that isn't a COD point and click warrior.

mellow maple
cobalt root
#

someone else said it's a rare drop from lich/elite lich

soft nebula
languid spoke
#

if we're gonna have 0-15 lobbies you should lose your newb status if you queue into the 15+ lobbies. seeing lots of drop traded kits to lvl 1 accounts

grave whale
torn goblet
#

make it so that you cant float on mobs when jumping over them

languid spoke
steady summit
onyx pivot
mellow maple
#

blue portals in hell should spawn in groups of 3

soft nebula
languid spoke
charred pawn
#

Guys imagine if when we trade we can not only filter suffix but alsorolls like on path of exile

soft nebula
brittle crane
#

If the AI had an LOS acted more natural or confused people would probably do more end game content. Though getting stuck on mobs, aimed through walls, followed till the end of earth, and mobs just stand there when you go invs brings you out of the immersion the game puts you in. In the first place.

#

Also I understand the addition of mobs to make it more challenging, but the spawn placement of a lot of mobs hinders you from moving around defintely on confined maps like crypt, even ruins near the health shrine there are spawns next to rubble you get stuck on. Also crypt spawns that block doors and prevent you from entering leaving a situation is just not enjoyable or challenging. I think moving spawn placement as well in some locations definitely ones that see a lot of PVP activity would be more enjoyable. Also Hydras being healed off of, and seeing invs should be removed 🙂 ty for your time.

agile rose
#

i've been thinking about what if the game had a raid, where multiple teams of 3 can team up to kill 1 big boss and split loot. maybe like a special event or a map locked behind a key to enter and raid. hopefully it would be something challenging and requiring co-ordination among multiple teams

tardy sleet
small furnace
woven oak
blissful crane
#

Please upvote my suggestion if you agree!
Hello! Just finished watching the video on the Rise and Fall of Diablo IV. I didn't know that one of the big detractors was that they didn't have a single player mode to go through D3 and 4. Technical issues with multiplay, servers, etc drove people to want to play the game solo, but they couldn't, so they left.
Dark and Darker needs a solo play also, so we can have fun, learn the game, w/o getting ganked by over geared streamers and no-lifers. 8-)
Let's get a single player mode on all the dungeons so we can have some fun!
https://darkanddarker.featureupvote.com/suggestions/497737/lets-avoid-div-failure-and-input-a-single-player-mode

sharp peak
#

Make Goblin merchant only drop green or higher. With new vendor options, it's pointless to gamble.

unique locust
plain stratus
charred pawn
#

can we ban those website ads in trade or mute them they are so annoying

tacit storm
#

^

brittle crane
tacit storm
#

The game is called dark and darker mah guy

woven oak
tacit storm
#

ye damn u got me

real trellis
#

I would like more light in the ruins it's darker than any of the other maps lmao

#

Even inferno

small furnace
#

Does crafting feel worth it to anyone else? To me it just seems like a waste of time. The crafting material droprates for any of the important items are so ludicrously low, and the return on investment is just a guaranteed rarity piece of gear that you could easily find in the dungeon. Sure it has a special name... but that's all.

Like wolf pelts go for 200g each, so why would I get the wolf hunter leggings for 5 wolf pelts (1000g) when they are in-fact just just the same blue leggings with another minor stat tacked on that I could find in the dungeon and have already?

Coin pouches don't even make sense, doesn't solve the trade problem because the value of the coin pouch is 3x what it can carry, like I get that it shouldn't be ridiculously easy to get and the treasure chest at least makes sense due to the value of being able to store so much gold... but crafting just seems so bad in comparison to everything else.

brittle crane
#

Ever since rogue double jump nerf object collision has been just dumb.

frank tide
#

Nerf War maul orange zone damage. It does 30% Armor piercing + Highest Damage Weapon in game. 70% Damage for hitting a handle is way to forgiving. How does hitting a bottom part of a blade of a long sword does 60% Damage but hitting a Stick handle does 70% Damage. Literally no counter play except range when fighting against war maul. Make the Orange Zone damage be 50% - 60% making it a skill weapon incentivizing players to only hit the green zone.

lucid vortex
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More stash space please or more stash slots I can't fucking take it my inventory is full with new mob drop loot THAT I HAVE to hold onto because I HAVE to craft those new equipments I am a loot hoarder by nature please accommodate the game for me, also more in raid inventory space soon plz.

lucid vortex
frank tide
# lucid vortex I personally think the lower damage zones of weapons should be completely gutted...

I mean I wont say I disagree or agree but thats an entire rework on combat. A quick hotfix nerf would fix the ridiculous war maul damage. All Juicer Barbs use War maul since it counters all fighters and heavy pdr. sad thing is they dont even have to hit the blunt part of the weapon. They just get in your face and kill you with a stick. Might as well change the curent quarter staff to the moveset of warmaul and just add Armor piercing + 20 damage

#

Cuz that is warmaul gameplay rn

lucid vortex
frank tide
#

They do but you just swing at feet

#

Also a really wide swing so you have to turn 90 degrees for blocking

lucid vortex
#

I know this isn't really a fix but if it is really that op wouldn't it be more op with a sprint adrenaline rush fighter as the buff ball?
Also if they are aiming for your feet can't you just jump over it since it's a wide sweep or does the animation give them enough time to adjust?

dusk lodge
#

Achilles strike should not apply on anything ranged

lucid vortex
#

I find it really easy to just space them out and trade them if they whiff, but I play solos mostly, and I know buff balling can be op but I'm wondering if it's just an issue with buff balling.

frank tide
#

You would deal a lot less damage as fighter. And Barbarian currently can get just as tanky as Fighter. Its just fighter can use a shield

lucid vortex
frank tide
#

Base Barbarian has 109 more MR than fighter making it so a Barb can soley focus on PDR. Can easily reach 70%-75% PDR with 50% MDR with no buffs

lucid vortex
frank tide
#

I mean 25% Attack speed isnt bad but I dont think it matter to much. Also what makes Barbarian so good is high health pool. Barbarian is just a currently better Fighter rn with no range

brittle crane
#

you guys are talking about end game when the AI object collusion and starting gear still needs balancing

#

Legit im taking a break till they fix this object collision shit, and give AI some LOS this aim and hunt auto aim is boring gameplay making everyone just want to pvp

frank tide
lucid vortex
#

I enjoy bossing personally. So most of my focus goes into that

dusk lodge
lucid vortex
#

Yeah idk. Warmaul might need to be rebalanced but I feel like the issues lie elsewhere in the meta for something like this to really be problematic. Seems like this is just a counterplay to the current meta and it's making it seem WAY better than it is

dense junco
#

OK.. cool.. i have a coin bag that holds 500g. its so tedious having to get out of it 10g each time... we should get an option to either fill gold pouches of get out a specific amount greater than 10g

small furnace
lucid vortex
bleak dagger
dense junco
#

Bought it early at 1200g, rn troll pelts are going for 1000g+ so my guess is bags are expensive af rn

small furnace
lucid vortex
dense junco
#

❤️ it did.
still the gold inventory management is clunky at best

small furnace
#

It's essentially 2000 gold to save you 6 stash spaces, that's quite a lot hahahaha

dense junco
lucid vortex
small furnace
# dense junco better off buying keys or candy imo

I agree.

@lucid vortex Can't comment on tarkov but 30 spaces is way more than 6, really think the droprates of crafting ingredients should be improved. Or at the very least the lower quality ones should, like wolf pelts and such.

lucid vortex
small furnace
lucid vortex
#

However I do agree. There needs to be more stash space. I think the main things about the large coin bags and treasure chests are that they're supposed to be useful for big trades but they're so fucking expensive by themselves you can basically trade the coin bag for a key

hearty basin
#

Give cleric a Perk where they can get parts of spell charges back by killing undead.

lucid vortex
#

I think clerics and wizards should just passively regen spell slots but spells should have their own individual cooldowns.
Thoughts?

small furnace
# lucid vortex However I do agree. There needs to be more stash space. I think the main things ...

Yeah the coinbag is worth 2000 so it's basically useless in trade as a for-value trade item. Not to mention the chests which will probably be like 5000 at a bare minimum.

I have a problem with crafting in general though. Like the value of crafted items is totally wack.
"Wolf Hunter Leggings" Are just blue quality heavy leggings but with one minor stat added onto them. Is that really worth 1000 gold when those leggings with good stats usually go for like 100-200 nowadays.

hearty basin
lucid vortex
small furnace
#

I love the idea of crafting but right now it just doesn't seem like it has a point, none of the items available for crafting are worth what you put in to craft them, except goldbags but that's only because they have no competition.

lucid vortex
small furnace
lucid vortex
# small furnace I mean to be fair the wolf hunter leggings was just ONE example, basically all o...

I think there should be a way to skin enemies or some similar thing like a harvesting knife, similar to a pickaxe, that allows you to harvest from each mob once. Would be weird to get a bow sling from skinning a goblin though... so I think this would need more work. Maybe higher drop rates are the solution, but now you have an inflated market in other places. Like if the crafts becomes too easy then let's say the void blade for example becomes so good that legendary longswords are now worthless. It needs fine tuning.

small furnace
# lucid vortex I think there should be a way to skin enemies or some similar thing like a harve...

Well, to be fair the market needs some tweaking in general.

The quality of life of trading is terrible, and the value of items right now are in the toilet.

At the moment the state of crafting is influenced by this as well, cause a decent legendary weapon with great rolls can be as low as 1000g, so why would I spent 3000+g in mats on one of the craftable legendaries when they really aren't that much better?

I do agree the market needs to be worked on, gear just doesn't sell like it used to there seems to be an inflated amount of high tier gear since the most recent patch.

lucid vortex
small furnace
# lucid vortex I think it's that there hasn't been any duping this wipe, people don't have a ri...

I don't think so, since they made the changes I've been FINDING much better gear as well. I think the supply is much higher than it was before with the new affix-ranges, and the expectation is for rolls to be higher given how high they can go now.

I'm not sure if they changed the rolling algorithm but a LOT of the gear I find seems to have highly desirable stats on it now with pretty decent rolls.

lucid vortex
# small furnace I don't think so, since they made the changes I've been FINDING much better gear...

That's true. I know a lot of people disagree but I'm on the this bandwagon now, I want trading to be more streamlined. I want the tarkov flea market. As much as I enjoy marketing my items myself I hate how much time it takes to do so. I'd rather just get back to playing the game but I don't want to lose out on so much gold. I think traders should allow you to sell your gear for better prices to them, rather than a legendary being worth like 50 gold to a trader... should be worth like minimum 400.

small furnace
odd idol
#

I would like to discuss about the dark swarm zone, currently there is just target zone in the map but what about adding a second target?

That way the area would close in two directions at the same time and would give more options to the players instead of forcing everyone to go to the same target area at the end of the match forcing PvP.

I think this would be a very good addition and that it would give more possibilities to the players when they want to avoid PvP for any reason.

In my opinion this would not need to happen every single game but rather a chance that happens in the game, therefore depending on the match the target areas would be 1 or 2 or even 3 sometimes.

This would change the game loop in a very positive way I think, allowing players for a more liberty on which option to take, PvP, PvE or chest farming.

lucid vortex
small furnace