#suggestion-discussion
1 messages · Page 163 of 1
''shame'' debuff to the dirty cockroaches for being seen
can they make a list of what they are planning on adding, im curious on whats gonna be changed
They got a lot on their plate atm I’m sure, consider it a happy surprise when EA gets released
give wizard a perk to deal 50% more pve damage
i think it would be cool for the wizard to be able to manipulate weapons as a skill. like be able to make a weapon float and have more reach for a x amount of time. Obv would take alot of points in the spell book
Actually manifesting a ghost sword would be cool
i reckon you should unlock the third at a much higher level
20?
I think they plan to have 0 perks at 0 and then offset them, so first perk lvl 5
iirc they said half a year ago that they changed the playtests to allow faster progression for data collection, ig higher loot quality and letting people use perks earlier
Give each glass a unique double jump. Like rogue gets triple, wizard can float, swordsman gets a jet pack etc
Make the magic staff shoot a projectile when you left click. Maybe could have 10 charges that can regen with meditation. Maybe even have staffs of different elements. Like frost element that slows a small amount, with a bit of damage. Holy staff that could heal for a small amount, and do a bit of damage to undead. Dark matter staff that could inflict damage over time, while also enthrall undead for a short period of time etc.
do you know any weapons with unique behaviour like:
rondel dagger with infinite combo
felling axe with reset after hitting an enemy
?
felling axe cancel his animation when you hit enemy
other weapons go through enemies
what other unique mechanics would you like to see?
In my opinion I think shields should break after being hit with like 20 attacks
Version of goblin caves for duets plox
Orc City
i could imagime with some /ability/perk you could turn some normal arrows into explosion arrow .
poison maybe, as you're dipping, oil for fire I can see, ice arrows and explosions sound more like a physical item
but we'll see 
dont think ice arrows belong to the game
if they do less dmg why not
oh but explosives..?
I don’t think they are a terrible idea. But they need to really limit the numbers to make it not op. Like very limited
Love this idea
He means food active skill
Would suck having it happen to me but also would make for some pretty intense fights if you get your shield broken down slowly and then getting the upper hand one hand with sword
Or maybe a stamina based block mechanic?
Understand gotcha
Why does the wizard even needs free magics?
Just sounds cool
It would make use for the staff, also would be fun to use. noone likes it as is
Cool or fun doesn't mean is good for the game tho
also used to kill mobs, and save spells for 10 spell wiz
Plus I think wizard is going more for the support role and when sorcerer comes out that will be the magic dps so having a staff that did dmg would be a interesting kit build option
you can balance it obviously, not like it needs to be broken
They just need to buff the staff in some way, having 10 free spells for me is nonsense
whats nonsense about it honestly?
Even if it does 1 damage the projectile is still broken when you stack magic dmg, there's no room for a good balance
its just a way to clear mobs, and break stuff. just to save spells. most people will still carry a book
Use Crystal Sword
how does it stack? you either use that projectile, or your spell. spells will still be what people use for pvp
Maybe not 10 spells that does seem extensive but what about like 2 spells on the fire staff that let you cast like a 10ft wall of fire as if. You threw down 2 molotoces side by side. Could use that in a support scenario to block the enemy offf and buy your team time to heal or get away. Could be similar with a ice staff or other elements
that doesn't make the staff useful
Imagine you have 10 free projectiles that deals 1 damage and you have lime 15+ magic dmg on gear, they are 10 free 16dmg projectile
the whole point is to make it a viable choice so people will put use to it.
You gotta use it for the role the character is designed for. Could also be a alternative one maybe that does like 1 spell cast and it’s like a super fireball
so ranger must be really broken to you.
Don't get me wrong, they are cool ideas but it doesn't mean cool = good
Ranger Meh class fighter does everything but better
You calling my fire staff idea a bad idea? ………………….🤣
The only real weakness of the Wizard is that he have limited spells, why he should have more?
there is no reason the 10 projectiles will have to be broken. trust me if i get into pvp im switching to a book. if you play 10 spell wiz you pretty much just get in the way for pve most of the time. it will just give you a way to work around that.
Yes but if you use all your spells you take out the staff and have 10 more
I get what your saying but I believe one of the cons of the wizard is that it’s not good for clearing pve as it’s a class orientated to support and pvp
the weakness of wiz is the low health
you could literally make the projectile just for pve
And limited spell use. Your supposed to be good and use them wisely time-out meditation into your movements around the dungeon
Not a bad idea
How you make it just for pve? It should deal 0 dmg in pvp?
yeah wont damage other players, or just do a very minimal amount to players
its not like this staff would be broken, and you are all the time dieing to a wiz bc he has a staff. its just a fun way to make it viable
some would still rather just use a crystal sword or crossbow. or is a crossbow broken too?
I don’t really see a problem with it just make sure the dmg is minimal to players to the point it’s not really viable to use it over spells against players
yeah you could easily balance it
The best way to balance the staff could be more magic dmg and slightly less cast time.
If you give a spell to the staff only for pve it's still trash tier, if it works for pvp too is broken
so is a crossbow broken?
wiz can use crossbow. that is extra projectiles. and you can get way more bolts than 10
Wizard with crossbow it's weak cause low phys dmg and long reload time
that is why you make the staff do low damage too
You can't cause wizards will stack magic dmg and make it op, plus magic res is low on every character.
If it in some ways works only for pve is still worst then any other alternative
you make the damage based on weapons rarity. you just have it do less damage. so take fireball, lets say that deals 100 damage. make the one projectile do 10
it's just a matter of good balancing. you can make most concepts work if it is balanced
Fireball deals 30 direct and 10 splash
just a hypothetical situation
i dont know all the stats lol. its just to say %10 of the damage as a starting point.
3? Then you have to add the staff magical power, the INT magical power and the raw magic damage and true magical dmg. Even a small number become huge with gear
lets say if the wiz is down to nothing but to projectile in is staff hes in a bad situation. that is a last resort because of the low damage output
that is a problem with stat balancing then. bc hes going to one shot you with zap before he even gets to a staff
1% chance for HR lobby to be Oops All Mimics

That’s what I was thinking, one of the best spells is a Small poke spell but that’s only when you get to like +50 magic dam, maybe the staff just doesn’t scale with your stats but rather with it’s own rarity, (white) 5 damage, green 6 and so on
Why bother getting into a conversation about balance of wizard if you don't know the stats of the spells
You don't need to know the exact stats to play wizard. I just need to know what stats scale well. I can tell how much damage I do from a dummy. Why would I waste my time with every stat?
Show me where I said play wizard 
Dumb argument. I played a decent amount of wizard. It's my main class. I don't have to know the exact stat of each spell. That is the point.
Sure, it just means everybody that does know the stats thinks you are a babywiz
you don't need to have the exact stats of the wizard and spells memorized just to talk about the class and potential balancing? Do you know the exact health of all the enemies? oh well looks like you can't talk about pve
you especially don't need to know the exact stats just to formulate an opinion.
Ty, this guy is just a low brow
yeah. you should see him in general. the pinnacle of cringe. Steer clear.
If I was gonna talk about balance yes sir, I used Wizard health when people complained about Crossbow Skele being too OP and oneshotting. It only oneshots if you are 80% health and without hat
Oh haha a general warrior? Yeah I'm good. No need to waste my time. Ty again lmao.
I wouldn't even say general warrior. he doesn't even have points. he kinda randomly barges into other ppls discussions, says there wrong. doesn't explain why. then calls them a redditor. Its super funny
Phantomz just hates me, spends way more time in general while reddit lawyering! But you pick your friends mang
I speak in suggestions discussions, and occasionally barb chat and general for spam

XD Yes. Just yes.
My suggestion about magic staff
Dw every normal person hates him
What the point of knowing exact numbers if you dont know how to do basic math and what % means
Average zap user
@pure basin @lone crescent
it not about dmg , since they will have other utility like slow burn dmg etc .. that would break the game . imagine frozen arrow that slow 20 % with perk that you already slow . if you get hit you will barelly move .
When you talk about balance you should consider the consequences the change will have on the class, the game and other classes too.
Cool/fun can't be the only reason. Just as example, in theory double jump is cool amd fun, in reality it completely breaks the game and the class and makes every other classes almost useless in certain situations
Or in your example @pure basin Wizard have limited spells, let's give him more.
Then i could say Barbarian is slow, let's give him a dash, then i can dash onto enemies and oneshot them, sure it's fun for barb players, but for every other classes it's just bad.
Every class weakness should be respected
it does os wiz/rogue /ranger in hr
No it doesn't
You can go on the wiki and look at the damage crossbow skele does, it is not enough to kill a wizard with a 10% Headshot reduction hat
ranger has more hp
Haven't checked rogue but likely the same story
i said in hr + the one paid 100 if the skely is a nightmare it does os .
The discussion was not about Nightmare skele
Being in HR makes nightmare more likely, but if you are in HR you shouldn't be naked wizard / default gear wizard
geared or default doesnt change much with wizzard .
The hat alone makes a massive difference
Reducing headshot damage by 25% is huge if its the difference of being 1shot at full hp or not, then add blue potion or cleric buff and its like a flat 15 damage reduction
When you give people counters to crossbow skele they then come out with random excuses like "Yeah but what if you don't notice it, or its already aggrod and shoots you through a window"
Like okay buddy you were not paying attention and got domed by a skeleton.
i believe wizzard can wear leather cap and wizzard hat only . the leather cap have 7% capped in all ranks . https://darkanddarker.wiki.spellsandguns.com/Leather_Cap
Not sure if thats the same wiki but Wiz hat definetely had reduction to headshot damage on it
so maybe incomplete. I know the mob damage is accurate and some of the weapons because somebody in here sat and did it for hours
trying to remember this dudes name but he was a legend
Definetely borked, if you peek the t3 Wizard hat it says it has 25 armor, while all the others aren't. Higher than that actually says there us -5 move speed which is not true
Ye i always drink potion before fighting crossbow skelly and also its always alone without any other mobs nearby
also i can just strafe 4 head
generally speaking you take ideal situation instead of the whole picture
@tawny python dont waste your time on him
He thinks that is fine when mob can take 80% of your hp with aimlock head shot
if you crouch at the right time you can dodge the shot
@warm spoke its impossible to do unless you know the exact timing because it has no visible animation or proper sound que
Also bolt flies 2 fast
Well you can just dodge all the attacks
But if you dont most of the attacks take 40% of your health at most
But not 80%
You are not always able to do this, sometimes you run from players or other mobs and game over bayo bayo cuz skelet 1shot you
And not everyone know all the map and every room
Well i hate crossbow enemies in every game cause they have no animation while shooting
Its very possible and yes I don't mind an easy enemy being able to kill smoothbrains
People love to lie and say it oneshots though which it does not
dont talk to me weirdo
There definitely needs to be an audio queue just before the crossbow skeleton fires.
It takes 96% HP from wizard
Thats not a oneshot
In this game you are almost never on full Hp 100%
Am I the only one the loved the crossbow skele. It brought the fear back to the pve. As someone who’s played since pt1 this last playtest it was finally scary again. Pt 3 and 4 I had figured out pve and they were kinda just in the way of the pvp. With the new axe, spear, and crossbow skele it brought back some of that danger they had lost
If you are taking damage on Wizard I dunno what you are doing
XD
Unless its in PVP, which at that point PVP is what killed you, not the skeleton
Yeah most people liked the new harder skele's, the people that didn't were very loud ragers that think there is no way to dodge it and just die over and over
and people running naked rogue / wiz into crossbow skele
Anyway even 80% of HP is too much dmg for a common mob that's the hardest one to dodge
Or just learn to dodge it and its 0% hp
Nah i dodge it almost everytime, probably better than you
Like I will say crossbow skele ended some good runs on me. But I’m of the mind that PVE should be a actual threat. Almost comparable to other players. I think the wraith should be like a roaming problem for who ever runs into it. Like avoid fighting in that room till it’s dead cause it will just start tarrin everyone up
Better than me but concerned about a mob doing too much damage
Just saying it's too strong compared to other mobs and for some proffesions crossbow skelet is final boss of a run
Only if the player is bad
You got rotten brain my friend dont understand my point
I've watched streamers die to goblin archer 8/10 of their runs because they don't know you can just HOLD crouch and never get hit
I will say some classes do not have a good option for cross skele like rogue or cleric. Your kinda stuck face rushing but in those situations your option should be to avoid and go somewhere else
Ye excactly
Yeah thats my point. You are never really FORCED to even fight a crossbow skele
The biggest reason to be "forced" is if you don't pay attention and it ambushes you, at which point gg
And my point is, you don't have that option in every run
Almost every single run there was a way around them, if not you need to learn to evade its shots
For me when i played rogue, i was more scared of xbow skelet than of minibosses and players lol
I'm more scared of all AI than players because players make mistakes
You should be.
Spiders are more of a concern than a 3stack chasing me, and often damage me more in a run
Idk if that was the goal
If they add some 1 sec animation to the xbow skelet shot or lower his dmg a little bit, atleast by 10 im totally fine with that mob
I mean in 3 homies party runs it's totally ok how it is but for solo players it may be a little bit too challenging for common mob
Since they added rarity’s for Lanterns, I wonder if there’s a unique that DeStealths like light orb
nerd argument
New skellies were dope. All of them. Seeing a black variant zwei skelly go full beyblade was amazing the first and second and third time xD
its the longsword guy!!!
yeah the new skeletons were pretty cool, besides the spear one
i can dodge any enemy in the game without cheese BESIDES the spear skeleton
also why dont you have troubadour
you definitely qualify
Not gonna lie had a better chance parrying the spear skeleton than I did trying to dodge it when I was playing with longsword lol. Spear skellies out there showing spear superiority even as pve. Also I'm not quite sure why I don't have troubadour xD I did apply awhile back but just let it go and didn't worry about it when nothing came of it lol
its bullshit, if you dont have a shield or a longsword you cant dodge attacks consistently
also try applying again, the staff here are usually very busy
With the current state of armor I would love to see some more visual options for naked runs. Maybe make a slot for a 0 weight tunic with 0 armor. It would be fun to collect different tunic skins that could be worn over armor. It would also help differentiate friend vs foe.
Idk why people are having troubles understanding my suggestion. It's not going to be a op spell on the staff. It's just for pve mostly. Like you said if you can understand basic math you would know that you can balance a spell to not deal too much damage. If you want to say because stats scale at higher levels that is a completely different issue. You are making the most low IQ assuming argument you can make. Listen to what people are saying, then really listen. Stop being on the offence for no reason. Makes you look ignorant af
@lone crescent
You can't change all the stats scaling just for one spell and I know that games wher pve and PvP damage are different but mostly for crowd control, not for damage, it is unnecessary hard to code
The only way to make it weak is making it true magical damage, but then you can stack +true magical damage on gear and still make it op
You can indeed make the item do more pve than pvp damage. It's not super complicated, just changing how one effect functions. Then they would be able to implement this application in other ways for other things they decide to add to the game. Also what do you think about Wands then? They are talking about adding them with a substantial spell that casts from the wand.
It literally doesn't have to be broken, and it's a cool way to make use of an item that isn't up to par. I don't see the issue.
Iron mace is a great team of devs, I'd have full confidence in them balancing this kind of mechanic.
I don't see how it's worth coding for a single spell
Also what do you mean for Wands spells?
Anyway you shoot that projectile and it hits something the game should determinate who you hitted and then choose how much damage that npc should take?
Usually they do this kind of stuff in RPGs were before you shoot the game already knows who the target hits and the effect gets determined before you even use you ability
I can't recall any game like this that differentiates ability effects between mobs and players, I could be wrong tho
Starsiege deadzone does it. It's really not complicated like you are making it out to be. Yes Ironmace has said they plan to add wands that cast spells, and there is a model out there farmed from data. Or they may have released the image not sure.
there already is magic resistance on pve mobs, give magic missiles low magic penetration and the other spells high
How does it works in starsiege? You deal less/more dmg depending on target?
I think Wands will just be 1 handed casting tools that will use normal spells, maybe crystal ball but for cleric.
They even "confirmed" consumable scrolls for spella as utilities
Yeah he's talking about a spells that does more damage on mobs and less on players, and he's suggesting this spell to be built in into magic stuff without taking a spell slot
I heard wands will have a number of uses like a throwing knife or axe, and cast a spell instead. With starsiege it's just energy weapons deal more damage to pve, and less to actual players. Kinetic weapons deal more to players. That simple. That game is also super early in development, I think 6 months.
wait when did i ever said something to you
Idk last night you @ me
They confirmed it? Any official source or statement?
argument about math was adressed to breeze
because this guy keeps barging in and saying his nerd argument every time
I don't have a source. I think it was a q and a, I may have heard it from one peg in a video. I could be wrong tho, pretty sure I didn't dream this up.
I tagged you to have a look at my suggestion
I did translation of QnA (they never published for some reasons) and there wasn't anything about wands
I'm sry bro I had a lot of people being toxic bc I made a suggestion lmao. Will be the last one I make, or I'll post, and just end it there.
what was your suggestion again
Nothing in Dev-QnA channel either
If you mean me i'm not being toxic, just discussing my opinions
Making the staff useful by adding 10 or so projectiles to kill pve with. Maybe have a small effect on pvp but nothing big. More like a last resort if you run out of spells.
Not you some others if you scroll up. You are civil, and make good conversation.
Not bad
But i think staff should be slower alternative to magic book but with higher damage
My point is that with magic scaling with good gear it will become too strong as a free spell
I like that too. I would go for that 100%
What if its going to have pure damage that doesnt scales with anything
But by making it deal more damage to mobs it's actually sounds like a cleric staff
It will scale with +true magical damage
When did you ever see a lot of true magical damage
The way stats scale now is pretty broken. But the game isn't fully developed. They will adjust it later they have said this in a q, and a.
Fair point
yep actually im the one who thinks that +flat damage numbers should be removed or only be available on gloves
Still we are talking like half a zap with of damage or something. They will balance the stats, and they could make a staff that casts spells not as strong as your spell memory spells.
It's just a tool that would be used for pve.
Actually you can just use spells and meditate on the wizard i see no problem with it
A melee Goblin have 200hp, half zap is 10, it will still be trash tier
Hey I played this game on steam when it was open beta I really liked it. Recently I heard what had happened, I wonder what is happening with the game and dev team
Arcane missiles work really well against mobs
Lawsuit
Half a zap to players. It should three shot a small goblin, maybe 4
just use missiles and meditate
Yes but this would be for 10 spell wizard
still can restore spells but really slow with G
I still don't see the point of this spell and it's usefulness, only unnecessary coding
Or go melee
Idk for me this game is balanced around teams idk if they should add stuff like that
Or use a crystal sword or quarterstaff.
You should still use big spells against elite mobs
It will be a safer option since you can get ran up on while meditating. You will still have your spells for pvp. It's viable use for 10 spell wizard.
Ignite + quarterstaff works like a charm
i dont think it's necessary it just going to be a huge utility buff to wizard every class should have pros and cons
The point is to make use of the staff. Some would prefer to use projectile as a wizard vs pve
With 10 rpojectile you could kill 2 mobs, then you have to meditate anyway
Yes but you meditate with your spells ready
Staff should be balanced with more damage, then a build around staffs sacrificing casting speed, with the active skill for instant casting could be high tier
big fireball
There are a number of ways you can go about making the staff viable. Mine is a fun way to make it useful that can be balanced.
Your way just gives to much utility to cleric and wizard
It doesn't need to be better or equal to spellbook, it just need to be strong enough, cause you will loot magic staffs anyway, just something to make them useful and not just garbage
What utility? Pve projectiles?
Yes, you are increasing room clear speed for these classes
Doesn't have to. It's actually a slower safer method.
Your way still makes it useless for casting, that's the problem.
No one will haver choose to loot a magic staff or to use it if the only things it gives you are some bad projectiles and is trash in everything else
You bring a spell book
It can still cast spells as usual. But later on you would use it as a secondary
well in groups wizard usually stay behind and not helping to clear the room but by making staff deal damage to mobs it will drastically increase room clear speed for groups
A white spellbook is better then a legendary magic staff atm, that's nonsense, every staff you find is garbage both for wizard and other classes who wants to sell
Meditation wizard is faster for this already. It would be for 10 spell wizard to not be useless in pve
No one will carry a staff for some projectile over a crystal sword or quarterstaff
I would just to have projectile for pve
They idea behind 10 spell wizard to be really strong in pvp and really trash in pve
Still worst then the alternatives
They definitely don't
Yes it wouldn't be op for pve just to be able to do it
No need to buff 10 spell wizard thats your choice to use 10 spells and not be able to meditate
200hp, same as skeleton footman
Doesn't have to be. Plus going to hell, and doing pve with melee as wiz is sketchy at best
If you want to do pve as well play with meditate thats it
I guess you just can't understand my point. I will call it here. It's not productive
Magic staff shouldn't be just a pve tool, I want the weapon to be actually strong
i dont understand the point of making pve projectiles only for 10 spell wizard
you are creating pvp nukebomb and want to make it somewhat usable in pve
That's nothing wrong for wizard to be bad at pve, it's just a class weakness
Well if you want safer option you can use crossbow on the wizard
I wouldn't be against making it viable to pvp too. Even with the spells. But that would be up to devs to balance
Yeah thats my point
Exactly, that's like a magic version of the crossbow
You want the wizard to have the strong hit stick?
So why not just use the crossbow
ideally remove bonus magic damage from the spellbook and give it to magic staff
That's what I'm saying
Why?
why to make meta a slow casting clunky feeling playstyle?\
broken english or mistypo
to let people decide if they want to cast slower but stronger spells or faster but weaker
Cause if you find a legendary magic staff, with amazing rolls, might as well throw it on ground cause is still worst then a white spellbook
you can make the staff deal a bit more magic damage, but not take away magic damage from the spell book. that is way out there
we love our spell book. feels way better to play.
any reason why spellbook should keep bonus magic damage if a lot of items already give insane amount of it
The staff also allows pve clear with 0 resource consumption, so you meditate less. It also gives you a option to bonk a cheeky rogue
A good suggestion someone proposed is reducing cast time of the stuff by 1/4 and rasing the magic damage by 1.5x
lol you keep going to a stat balancig issue. we are talking about making the magic staff viable. this is a circle of madness
1% chance for HR lobby chests to be Oops All Mimics

Last time when wizard tried to bonk me he missed twice and died
Neat personal experience, not relevant in an objective discussion
I never saw any sane person to actually use magic staff in pve
@pure basin don't you want to have a viable staff for casting?
And I did, because it's really easy and having less spells ready for pvp is bad
I'm wanting to make the staff viable in any way. that is why i suggested my idea
i dont want to make the spellbook bad tho. that is my favorite item in the game.
Normal person just buys quartestaff or crystal sword
Every weapon that casts magic should be viable at doing it
I don't even want to talk about crystal sword casting
Everyone likes spellbook because its the best item for wizard but it needs to be changed to actually have some choice between magic items
Normal people also do runs with starter kit
normal people dont have 0 gold in stash
You could still use spellbook for fast casting while you could choose magic staff for power, like a melee have to choose between 1 handed and 2 handed
only other one as of now that should be viable to cast spells is either staff or book.
Not the point.
Crystal ball is actually a good choice for a mage rn as well only staff is worthless
sry yes that is ok too. i want one hand crossbow with it tho
what are you on about only poor people do starter kit runs or loot goblins
🤦♂️
Objectively false but OK man
why do you want ranged pve option for wizard so bad
@pure basin we have the same issue as Wizards on Barbarian, the Battle Axe is one of the worst weapon in the game but is good for PvE, do you think we like the weapon?
i main wiz and barb. i did good with the battle axe in pvp
right click chop works wonders in pvp
why don't we remove all classes from the game and make all items available without any restrictions then
I did good too, but you must be blind to not realize the slow swing speed and bad reach, is the worst barbarian weapon, almost worthless
Lmao what
I want mo rogue to use arming sword and ranger armor
It came came out more aggressive then what I planned lol
decent reach, but is slow. barb has a big fallout there. but the francisca axe with achelies heel is busted. they cant run away
barb is supposed to be a slow heavy hitter. that is part of the charm
No sane person will use good gear when using a battle axe
wizard supposed to be glasscannon
felling axe isnt that slow if you want a faster alternative
It's still a kinda good start cause it's strong for pve
i never argued against that.
but you want to make him a safer option for pve
well i guess im not sane, bc i went all purple with a purple battle axe. I stomped with it too
Every weapon is better then battle axe on Barbarian, maybe he only worst is war maul
You just need to see the market, you see good battle axes sold for low prices and still no one buys them
that is opinion. people say the zweihander is bad i disagree. ive killed my fair share with it
The damage is high but the moveset and reach are awful
you can learn to use it better, that is a thing.
people can just stand besides the wall against zwei and you are going to hit it
Zweihander is bad cause it hits walls, only for that reason, in a wide area is good
just like warmaul. ive see a dude 3v1 as a cleric with warmaul. he did a spin while attacking, and one tapped a team lmao
It's only works agains noobs
you can learn to play certain items better. some people like different weapons that others think of as trash
warmaul is a meme weapon
Liking a weapon doesn't change reality
i only used it once, was fun, but i didnt do well with it
it only works if people just mindlessy push you
still there is a possibility you can find a way to make it good. maybe use it as a secondary, and swap when people are clumping.
On Barb the good weapons are double axe, felling axe, horseman axe and hatchet
Viking sword is bad cause it have no perk to buff damage
bardiche was meta too
You can kill people with magic staff too, does it make it a good weapon?
Yeah Bardiche and Quarterstaff too
magic staff has no scenario where its better than a book besides the fact it can break barrels. im not against making changes for weapons, but war hammer does see play, and has enjoyers. the staff doesnt
@lone crescent viking sword is bad because first attack is really slow and its actually shorter than it looks like
dude tell me why not #d-and-d-suggestions message
👍
max values on every time of gear
Very helpful wiki page ty 🫡
seems like 2 one handed weapons (or shield with a weapon) is better than 2 hander
That satisfaction received from killing Some one with a maul blow to the head is more then worth its draw backs. Especially when u get em with the alt overhead combo oof just smashin em right into the floor
Big mood, also the slow from maul is so juicy, they are sticking around for the next bonk if they lived the first one. 
<@&988703997378584596>
Can confirm this man did indeed stomp with a purple battle axe 
Ty bro, ready to get back in the dungeon with you again!
okey
+2 to all have only 2 handed weapons
wiki should be updated later
suggestion : teach the moderation team what not to do
AKA never let the 9th bullshit happen again
It ain't their fault lol, it's just desperate fans being, desperate fans
Guys…. Tis the ninth… and still no update… My hollowed feelings fear we may not know what to do in this dire time. I sat shaken wondering if thy lord had forgotten us or worse…. Forsaken His faithful following…. So I decided to look within and ask thyself what could be going on…. Then I realized. They had not forgotten or forsaken us. They are forging the greatest game of our time. So don’t forget Brethren! HOLD THE LINE! AND PRAISE THE NINE!!!
Ooh yeah hold that line baby
suggestion: give ranger longsword but keep the -5% melee damage reduction. rangers in dungeons in dragons and most popular fantasy examples (such as aragorn especially) have had longswords. actual medieval rangers who roamed the forests of England as law enforcement carried Swords and a bow.
with their mid tier damage reduction (if you have decent gear and chose to play aggressive over movement speed). and the damage reduction as well as zero melee perks I don't think the ranger would be stepping on the fighters toes with this Any more than the spear does, it just gives you options to play a slightly different style. it's only a better option than spear or crossbow sword combo if the person using it is fairly skilled as it requires actually getting in on melee
I like this idea
To be fair longsword in DaD is more like a greatsword
I don't wanna hear a soul tell me that it would be taking away from the fighter in any way because rangers don't have a single class specific weapon and only gets the hood and a mid tier armor.
They should let the barbarian be able to smash ores but only gets one piece from the nodes.
the etymology of sword names doesn't matter all that much but the longsword in DaD is definitely just a longsword. just two fist hilt length, blade length is about right at somewhere between 36-42" in length and it is nimble, the block animation is fantastic example. a greatsword hilt is longer usually two and a half hands or more long for more leverage and the blade heavier usually ~50" and not nearly as nimble
this is a funny suggestion but also clerics with the warmaul
It matches the, "open chests and doors? Nah son SMASH" Mentality of barbs xD
Just curious if you have any cool ideas on ranger class specific weapons, I'm trying to think of some but am stumped
Longbows are Ranger specific
Also longsword on Ranger would be cool. But I'm biased cuz you said longsword so I shall support more longsword bros xD
a new Bow similar to the Mongolian horsemans bows.
aragorn, Geralt of rivia and Drizzt du'orden are the three most popular examples of fantasy rangers. aragorn uses English longbow and longsword. garalt uses longswords a hand crossbow and several traps and bombs, and drizzt is from a dungeons and dragons forgotten realms novel series and uses two short Swords and has a panther animal companion.
D&D rangers very limited support nature spells.
really there isn't much to compare to that isn't already in. it sucks that rangers share all their great and have to compete with the higher golfld earning classes for it. spear should be ranger native imo.
it is but it is also very commonly used by fighters so I ignored it
Wizards should get long swords
True many use it. Still a firm believer fighters should prioritize the standard crossbow over sacrificing a perk slot for just the longbow
I like the idea of blue and purples not just having better stats but also different lengths, swing speeds and cooler skins
That way you can choose a longer slower weapon or a shorter slightly faster weapon
Within a range appropriate to the weapon of course. Maybe +-15%
I'd prefer, better modifiers for sweet spots other than different ranges.
Like 75% instead of 70% damage on non sweet spot hits kinda deal.
I just watched all your parry and repost videos today after watching your the darkest hour podcast episode. love the work Oggie and if you need a competent ranger for EA let me know, I'm going to be applying what I've learned to spear blocking
Different shaped sweet spots for different weapon skins. Different length sweet spots for different weapon lengths
This will def be the case when fighter perks get some love so you cant justify wasting a perk slot on weapon mastery
Hell yeah, glad the videos are worth watchin. That podcast was actually fun as hell to do too lol. I'll add ya when I get home or if you see this before I do feel free to add me. We'll catch some runs when they get us back in the dungeon
i sent a request until they open the dungeon back up im going to go get lost in a computer science spell casting minecraft mod.
@solar falcon Ranger has windlass crossbow, survival bow and longbow as exclusive weapons.
He already has a lot of ranged and melee options
Making spear native is not that useful cause you will still use the perk if you use a spear, otherwise better play rapier
fighters can use any of those items with one perk. quite a lot of fighters run windlass or longbow as their secondary, well actually most. also bards have survival bow as native.
Yeah I meant recurve bow actually
Fighter can use all, that's part of his class
the difference is when the things discussed are often why the fighter takes that perk. its pretty much the only reason fighters take it is to use bows or cossbows
They could give more penalty for bow if they wanna nerf ranged fighter
fighters using ranged isnt my concern. the discussion was meant to justify rangers having longsword as an option
Longsword should be fighter only imho, something similar? Why not
Ranger is still a ranged class, an elaborate moveset like block, parry and stuffs like that doesn't fit the class imho
add a bit of length to the longsword and change it to a fighter only Bastard sword with current moveset, make a longsword that's fighter/ranger!
If balance of having parrys on ranger is a concern that is (which i think is not a big deal considering the MASSIVE risk a Ranger takes to utilize the weapon).
my suggestion is drop the freaking game its been months
Longsword simp
2 handed swords axes aren't meant for ranger
Only simple weapons like spear, bastard sword, hatchet should be usable on ranger
Unless its a hybrid like fighter
Ranger was learning how to shoot not how to parry and riposte after all
just play fighter and be happy
Dont be afraid of change
im not
It's just stupid how you want to make ranged class better at melee
lest make a character that's can move really fast can shoot with bows and on top of that swing swords lol
ranger doesnt mean ranged it means protector of the woods like a park ranger
look at the lore accurate rangers silly
They engage in the melee only if it's their last resort
just because hes good with a bow doesnt mean you cant use a sword lol
closed minded, dual wielding short swords with a pet is a ranger archtype as well
facepalm
good point i retract my statement you were right 
Look up Drizzt on google images you will see what im talking about
Dont be afraid to suggest your idea once they open it
ive made lots, but i doubt we will see it til EA launches
good job
thanks dad
What are you trying to do here? You good?
im not measuring phalices here dude, pop off though!
I don't wanna be rude but you idea about longsword is dogshit and probably not any sane person wants to hear it
and on top of that i think it's pointless to argue with you because so far your arguments were
"it's cool" "don't be afraid of changes"
And by making some measurements i think even making some good arguments against you is just waste of the time
Ranger already gets access to spear they don't need longsword too
good way to not be rude is to not post a comment that starts with "not to be rude"
scroll up ive already made a case for it
#suggestion-discussion message
ide trade the spear for a longsword honestly but ranger is super squishy so its pretty high risk as it is
i dont see any real statement here
ill rewrite it for you then
Ranger is squishy so having a parry/riposte weapon would be a high octane highrisk/highreward playstyle on the ranger
high casino
i didnt even post the original suggestion though just expanded it with my bastard sword idea, i just wanna be aragorn man lol
I think it's a bad idea because you usually take a hit while doing the riposte anyway
Use fighter with a bow thats it
yep thats one way to do it currently light armor and your almost there just no hood :(
facepalm
I don't think there's any getting through to this guy
thats the risk part!
so basically you're saying you want to roleplay but cant?
is english your first language? honest question
That's not how the balancing works my guy
im saying having a longsword on a ranger makes sense, your saying its not cause they use bows mainly, im saying that only 1 archtype of a ranger, you said "Facepalm"
1
2
your reading comprehension needs some work if the only thing you got out of that is that i wanna roleplay lol. I explained a way to make your character a ranger while being a fighter using your idea and your attacking me for it, tkae a chill pill dude
im getting brain tumor
bad faith arguement, waste of time lol
I think you are the one who needs to take some brain activity pills before making suggestions like that just re-read your argument with other people and you will see what i mean
What arguement? IM NOT THE GUY WHO MADE THE SUGGESTION!
Stay civil folks.
And there's no reason that barbarians shouldn't be able to wield all the same weapons as a fighter and vice versa (without having to take a perk for it) because they have all the same weapon profs but they don't because class identity is more important than what you think would be cool
In russia we fist fight each other to death
Wonderful, but this isn't russia. Disagree with one another, but do not resort to insulting each other.
Nobody asked and that has nothing to do with anything
Just a joke
I dont mind keeping balance, my only contribution was a way to add a balanced version of the other guys suggestion by splitting the current longsword off into a bastard sword and creating AN ENTIRELY NEW WEAPON using the current longsword skin that rangers can use as well. It could not have parry/riposte, the skys the limit!
Dudes from russia, makes more sense why the language barriers there. Sorry if ive been impatient with it im just tired of getting argued at lol
And hoenstly i agree with adding more weapons to the barb pool, seems they have ideas with stuff like the viking sword being added to the game, would be cool to see barb have access to the round shield
I dont agree with locking classes out from weapons, especially if its something that applies to their archtype. You can get enough class identity from skills/perks, no need to limit weapon variety
You could even furthur balance longsword on ranger by making it require a perk like the current spear does. More than 1 way to deter a specific build over other options. Point is its there for those that want it
I don't have any problems with understanding your suggestions
It's just doesn't makes any sense for me
also adding skins for the game isn't really good decision unless that skin has the same length width height on the physical model as a default one or remaking weapon with the same skin in 2 types is not really good it will make it confusing
locking weapons on some classes important as well because it's one of the ways to keep the game more balanced around teams and draw the line between class self identity just imagine how broken it will be if cleric had a bastard sword instead of a mace
On top of that it will be much more easier to find stronger weapon on any class while raiding the dungeon
Idea without class locked weapons can be only implemented by adding debuffs on the weapon that is being used by wrong class
if not the game is going to be totally broken and unbalanced as fuck because people will just stick to the most broken class and spam meta weapon
having more options is good but the drawing the line between fun and balance is necessary as well
I don't mind seeing completely new weapon on the ranger like billhook or something like that but against giving him weapons from the meta pool they are pretty much in the right place + state especially longsword
right now i think we should pay attention to underused weapons instead of the weapons like longsword, halberd and spear.
For the sake of having more options as well
+i think archetypes are planned in the future but rn they aren't that urgent especially when the game needs polishing in more important aspects
You simply cant just take everything from a boardgame and make it 3d fps pvpve dungeon crawler without rebalancing it around game genre
@real trellis is that good enough?
Why are you asking me, your argument is with the other guy
IK
Im afraid to tag him by myself
I'm not getting involved any further lol I said what I wanted to say
definitely not because fighter is all rounder meanwhile ranger specializes in ranged combat and high mobility giving him more melee options is not necessary
Especially when they involve meta weapons
Every class should have pros and cons
His interaction speed movement speed and skillset will just make him a lot more stronger in combat than fighter then the only downside will be is armor and thats it
Even if you wanna say that naked fighter has the same feeling as ranger it's not really true
Because their base stats are different and ranger definitely wins in movement speed and action speed by default
meanwhile the only option to make fighter faster is to use sprint or just dont chase at all and switch on the bow
Melee option should be last resort for ranger and not be treated as main especially in pvp
also imo ranger shouldn't get extra damage from spear perk
It's accurate that some rangers can use simple polearms like spear since their hands are trained well
but giving bonus damage for that? spear is already isn't that bad since it has range fast attacks and simple animations
And btw rn on the fighter you dont have really have powerful active skills for weapons but can use pretty much every equipment of your choice
Meanwhile on classes like ranger and barb most of the active skills boost your damage or buff you a lot but they are very limited in equipment
Basically thats how the balance works
what im trying to say is if you want to play with ranged and melee option at the same time just play fighter

I love that you're using lore to try to validate your argument. in every single example of a ranger in actual history and popular culture, rangers use Swords and especially longswords. they definitely don't engage in melee as only a last resort. look at aragorn the most famous ranger and the reason the term is popularized for the rest of the fantasy archetype. chaucers Canterbury tales has a ranger leading a knight and squire along their pilgrimage, neither are armed but the ranger is mentioned to have a longbow, sword, dagger and buckler. look things up I've had this argument in ranger chat a few times.
Legalos used his daggers/short swords a lot as well in LOTRs
Its a unique case
- i already explained why it's not great
that man is stonewalling every argument with closed minded assumptions and is exactly like the idiot that argued with me for hours and turned his argument into agreeing with me then got blocked for DM messaging me to kms.
don't try to discuss suggestions with people who can't have their opinion changed.
твоя мать трахает свиней
your argument had both hilariously bad opinions and just plain incorrect statements
let's tear it apart
fighters are all rounded classes but we don't care about them for this talk
rangers specialize in ranged combat, but they still must engage in melee often as is the nature of the dungeon.
their mobility is irrelevant because every single class has some option to slow and catch a ranger or boost their own speed rangers can't just run away from melee and win if the other team wants to chase.
rangers still have many many cons even if they do get longsword, it's just a skillbased weapon. not good if you can't use it right.
interaction speed has no bearing in this argument as its only relevant if we're talking about him running away and he's not using the sword if he's closing doors
already mentioned move speed isn't really an issue
what skillset? he has a -5% debuff to Weapon damage and not a single melee skill that would apply to longsword.
there's no way a ranger with a longsword is stronger than a fighter. they have a fraction of the armor values, no victory strike, swift, sprint, second wind, or anything perk wise the fighter has, they would have a sword that on matched quality would do less damage before the armor is involved and zero perks to help it, fighter can passively heal during fight, use sprint to out movespeed the ranger, buff their damage several times with several perks, then use victory strike. on top of that a longsword fighter with the same amount of playtime and stats as a ranger with a longsword is going to be better with it since that is their primary weapon.
a naked fighter vs a naked ranger. the fighter has more health and perks on their side, even with matched health the ranger does less damage than the fighter, movespeed is on the fighter side since the ranger can't escape from melee after taking one hit, the fighter wins movespeed with sprint which every fighter should use.
melee option should be a last resort or situational option only I agree as a ranger main. but that doesn't mean it has to not be an option or be such a bad option they can't still win, but only if they are skilled.
they shouldn't get extra damage from spear perk, but the spear perk only negates the -5% debuff rangers have with all melee. I say give them a perk to use the longsword but keep the debuff,
fighters have some of the best active skills in the game.
rangers skills only buff their ranged attacks so longsword with no added skills meh.
I'm not going to reply anymore, I've made my suggestion, arguments for its validity and how it won't truly effect balancing much. defended it a few times and it doesn't matter since the next time we see the game many many things will have already changed
Your arguments are only relevant if you take purely melee combat for both classes excluding every other aspects of the game
Also you are hypocrite my guy #suggestion-discussion message
blocking everyone that doesn't agrees with you is not going to help
and not taking every other aspects of the game when you are arguing about class balance is straight up stupid
Its like saying let's give barbarian bow because he has limited ranged options
why not he still will be much worse than a ranger with bow anyways because he has no skills for it and also slower
Btw it's historically accurate that vikings used a bows
wowie zowie this argument is still going.
i guess
he probably blocked me already and im talking with myself
Cant really expect anything from hypocrite especially when he types some really mean things on the Russian
Anyways i want bow for a barbarian now because it's historically accurate and probably won't be stronger than ranger!!!!
or we just dont? theres nothing historically accurate about a barbarian using a bow. the barbarian is a berserkr viking which is a shock infantry who doenst use ranged attacks aside from the long range of a two handed axe. this is why we leave the devs to make the game and not fools like you.
That was a joke
was there also a joke when you malded and told the dude you were arguing with to khs?
wait what i did not
@solar falcon LOTR isn't a good example, Gandalf, a sorcerer, fights with a sword
@hazy epoch what are you on about i never dmed anyone
the wizards in DaD can use a sword as well though, and Gandalf also primarily uses his staff for magic related stuff
He uses his staff just for some utility spells
I know he casted a fireball once (didn't read the book tho) and that's all, then he act like a warrior
Barbarian is DaD is both classic tribal barbarian and viking
i mean it makes sense though that every "class" in a fantasy setting would have some sword/melee experience as thats the primary style of fighting
66
agree
you cant say a barbarian is a berseker and a archer viking, theyre trained completely different
Yeah it's just to point out that classes as depicted in LOTR are not a good example for a fantasy game
Its better to take example from DnD not from LOTR
I never blocked anyone. I just don't see the point in the discussion.
Gandalf is a wizard not a sorcerer. (technically a God but that's not important to the subject) also wizards in DaD use a crystal sword so??
lord of the rings is always a good example when discussing fantasy genre because it popularized and spearheaded the interest in fantasy. damn near everything you do in fantasy bases a lot of its lore or influence around Tolkiens work
But most of the classes in this game were actually based on DnD
this game is literally fantasy fuck off with ur irl shit lmfao
Barbarian in DnD have proficiency with all the weapons, including bows.
In DaD they choose to give him classical barb gear and viking related stuffs, like they choose to give medieval gear to fighter
Swords are and always have been sidearms and secondary weapons in history and In fantasy
Well thats how the balancing works in the game genre since it is not tabletop game
you take all the aspects of the game into account before making any decisions about class balancing
use your brain, inf trains as inf their whole life, archer trains at archer, in no wy in barb proficient with every weapon considering THEY LITERALLY CANT EQUIP EVERY WEAPONN
think the majority of it is just based off balance though, having a Giga tank barb thats just plucking you from across the dungeon would be super annoying
rangers in D&D are proficient in all weapons as well
@solar falcon Were you talking about monty
Modern fantasy is based on DnD
d&d is based on works made by chaucer and Tolkien so??
modern fantasy is the product of many many years of needs that read Tolkien and built upon that
Yes that's what im trying to say
In DnD, Dungeons and Dragon's, they have proficiency with every weapon
kid stonewalls everythig so much that the conversation has drifted
rangers are not just archerers that's not what the word ranger means. a ranger is a warden, and traveller, referring to the range they roam
Its a game at the end of the day, yes it is influenced by prior fantasy aspects, but that doesn't mean it has to follow all of their rules strictly. They can make changes that suit the game and balance the game so its fun
longsword would just immediately become meta on ranger would it not? its only competing with stuff like rapier/short sword
If we have to take everything from DnD then yes Barbarian should be able to use bows, shield, daggers, spears, axes, and almost any non magic related weapons, that's why the "accurate ranger" discussion makes no sense
i think we should talk about actual classes and how to make playable experience on them unique instead of just taking historically based opinions or lore accurate ones
bows are dex based weapons in D&D barbarians are strength based characters. they can use them but they suck with them
Ranger in Dark and Darker is clearly meant to be an archer
Yes
it would compete with spear directly that's the meta mele for ranger atm
That's not even relevant for the discussion
wtf ranger can use spear?
you brought it up and i refuted the argument. that makes it relevant
it makes sense for them to have a long range melee poker cause they squishy
Spear isn't really meta i used 50% bastard sword and 50% spear and liked bastard sword more since it has faster attack speed and doesn't takes slot perk
He can use the bow, he's bad with it but he CAN use it, so he should be able to use a bow in the game according to your argument
In my experience i only engaged with a sword when enemy was really low or i ran out of arrows and couldn't reload in time
the real answer for why IM doesnt give ranger a longsword is they probably want to keep certain weapons as exclusives for one class, ranger already has about as many weapons as barb/rogue and giving ranger a longsword would take the fighter only identity away from the weapon
@solar falcon if yoo are using Aragorn as a ranger archetype then i can use DnD Barbarian, you can't reject facts cause you don't like them
figher only has longsword and halberd if i recall correctly as "exclusive" weapons
Ranger isn't going to be stronger in terms of fair 1v1 fight on the longsword against fighter
but overall its really a huge buff for ranger to use meta weapon like a longsword
Its making him a bit 2 confident in melee fights against other classes as well and gives him a lot more chances
go find me a popular fantasy ranger and tell me if they exclusively use a bow and no longsword
Its also only the playtests, there is plenty of content to be added and plenty of changes to be made
Why you are taking unique chars instead of typical rangers
I don't care, Ironmace needs to create their own version of the Ranger, they don't need to just copy
because he is a ranger and popularized the name ranger and when people say I want to be a ranger it's followed by like aragorn. I brought up other characters too I usually bring up three
Just roleplay as fighter aragorn
when i think ranger i think Legolas tbh
When i think ranger i think about usual archer with 1 handed weapon and bow
elf with bow
Vex'halia, The Legend of Vox Machina, based on a DnD stream campaign, she is Ranger/Rogue hybrid and uses only a bow
I'm not saying I want to be aragorn he's just the most popular example of a ranger.
regardless of any history or lore, character, or D&D.
I'd like to play ranger with options to diverse like every other class has.
Oh god i think devs should just rename ranger to archer so people stop trying to make aragorn out of the class
pretty sure ranger has the 2nd or 3rd most weapons
that is a character decision in a role playing game doesn't mean rangers can't be anything else
youre shifting the goalpost on that one brotha
"go find me a popular fantasy ranger and tell me if they exclusively use a bow and no longsword"
I did and you just rejected my argument saying she doesn't count, this is not even a discussion
Basically ranger isn't really a ranger in dark and darker rn it's an archer or crossbowman
Also it's not DnD or LOTR
Dont agree you can use a bunch of melee weapons, spear in particular is insanely good. And I don't think Dark n Darkers ranger needs to fit exactly into your preconceived notions of it in general
It's Aragorn choice to fight with a sword instead of a bow then, so Aragorn doesn't count, sorry but that's a braindead statement
giving an example of a ranger that doesn't just use bows is positive to the argument that rangers can use more than just bows. giving an example of a ranger that just uses bows to argue they can't use other weapons is dumb.
devilman really wants to change the name of the class to archerer so people can't ask for a ranger to have things every other ranger in fantasy has
nah man the point is you asked for something and are discrediting the answer
Also the Ranger in DnD can use spears, swords and rapiers, what do you want more? You want him to be a worst fighter?
Nooooo they NEED to copy the rangers from other fantasy related stuff so he can roleplay as Aragorn
He is hypocrite anyways #suggestion-discussion message
I gave him exactly what he asked
#suggestion-discussion message and then this? #suggestion-discussion message
This guy just looks at the part of the picture instead of looking at the whole art
Think its good to define classes a bit more, honestly dungeons and dragons classes overlap too much. Plus by the logic of having everything the class has in some other medium you're going to end up giving Wizard a 1000 more spells.
Yeah only his opinion matters lol
ofc
Fighters, Rangers, Barbarians and Bards all uses the same weapons in DnD
It's all about competence, the Bard has low competence with the bow so he can use only survival bow that is the worst
In DnD even Barbarians can use bow, but no survival bow to barbarian, why? For balance ofc
Yes
My main point was the balance not lore or history at first but then he started to compare ls fighter to ls ranger instead of comparing classes to each other as the whole
He was comparing tree branches instead of trees
WE are stonewalling
Did now lol
🧟♂️
How do you guys feel about dual weapons? What if they make something like dual swords and dual axes as weapons? I mean one piece of gear that takes 2 slots and does mixes combos with both hands
Seems kind of janky unless there are two unique weapons that have a unique movement when held together
I think there should be a paladin class where like you deal 15% more damage with two handed swords or spearsbut you can only wear plate armor and you move like 5% slower
I said one piece of gear made of two weapons, like you loot the item "dual blades"
Both sword are part of one weapon, i'm not talking about two different blades to use togheter
Lemme get them dual longswords
Gandalfs magic is insanely subtle, he has some less subtle uses of it like the beam of light he used to save the rohan riders. Gandalf is the definition ofm a utility mage.
That's exactly why he can't be considered a fantasy mage archetype
But wizards are usually a utlilty based class in a lot of games/media. Gandalf is a staple fantasy wizard i don't understand how you could think otherwise lol
This whole discussion about balance is stupid anyway. The game isn't finished yet and EVERYTHING is subject to change. They put spear on Ranger to give it a viable strong melee weapon, theres NOTHING stopping them from doing it again. The also added the Viking sword to the barb which is a 1 handed sword, they could add a round shield or even a sub class bow specialist that takes hits to their melee capabilities as a trade off. Everything in the game is placeholder, and the game borrows heavily from fantasy media. expanding weapon pools create diversity, and the longsword, although very strong, come with down sides that the ranger loses from as well. The parry is very precise and if missed, gg ranger. The sword has the same MS modifier as the spear, so has the similar downside. People that are just screaming BALANCE are short sighted and cant see that thigns can be adjusted to not be op. Just because in YOUR mind something is OP doesnt mean thats how it will translate to the game. Let them add it, we will test it, if its bad or seems wrong then it can be removed.
Balance is not an arguing point at this stage in development, this is the stage of EXPERIMENTATION!
Hell they've talked about letting most classes get access to some sort of magic, whether thats through one use scrolls or other staples like rangers access to nature magic, class identity will rely heavily on how you build your character OUTSIDE weapon choice.
A barbarian isn't defined by the axe they wield, but by the Rage they channel and the recklessness of their swings.
The only thing relevant about balance at this stage of development is that the developers are not actively pursuing it. (We simply receive whatever internal changes they've made, and hotfixes for some problem children)
This is a good thing, for three obvious reasons.
The first is that the developers aren't making balance decisions based on incomplete versions of the game where, which are heavily influenced by elements not avaliable in the public test versions. (See: Ranger/Wizard being held back exceptionally hard by Knowledge and Resourcefulness being almost completely unfinished)
The second is that the developers can implement new systems and content for testing/feedback without having to worry about how it will impact an ecosystem with managed balance, or that feedback being oriented purely towards balance. (See: Literally every new spell/class/feature)
The third is that it's more resources the developers can put towards making the game feature complete, which should obviously be the priority for the game during its developmental and testing stages.
Badger with the common sense once again!
we have examples of games that try to balance while they develop the game like Tarkov and Star Citizen, both which have almost a decade of development time with the intended game being years away still. Focus on getting systems in, let the EA testers TEST the new systems, and then adjust accordingly as feedback rolls in. Double Jump and locust swarm are perfect examples of this
@abstract swallow @rigid prawn we were discussing the fact that wanting things based on: "Aragorn uses a sword" makes no sense.
The only balance thing I said is that a bow to barbarian is broken and i'm pretty sure that's true
dung and drags drew influence from tolkien
ok
Ide argue everything in this game in someway at it’s core is based on something similar to “Aragorn uses a sword”. This is a fantasy rpg after all, it’s all based on fantasy tropes. Why dismiss one while attaching to another?
why people keep bringing up this discussion
https://cdn.discordapp.com/attachments/1078231698724114442/1117130525002444820/image.png
He wants Ranger to be strong in melee cause he wants to play melee ranger like Aragorn, we said just play fighter and he said no he doesn't have the hood, how's that even a discussion?
This guy wants hood too
He just wants his character to cosplay and roleplay as Aragorn
Why can’t ranger have a long sword though? Balance is not a talking point as badger and I have established, so besides the fact that YOU don’t want it why does it matter if he has access to it when he already has access to a fighter weapon through the spear?
- Ranger doesn't need a lot of melee option
- Fighter needs his own class weapons
And he has a lot of them, he also has access to other classes weapons through a perk since it fits the archetype of a fighter to be well versed in many weapons. Ranger having 1 more melee option is not the end of the world, so why doesn’t he need it?

Fighter has only Longsword and Halberd as his own
Before bard there was also falchion as well, but as more weapons and classes get added to the game that roster will flesh out more.
just make billhook for ranger and fighter and everyone will be happy
For all we know they will give druid access to the halberd
Ironmace vision of the ranger is as an archer, I guess they don't want the class to be strong in melee and i like that
+1
You say that as if the spear peek doesn’t exist, ironmace have established the ranger as the proficient archer and your railroading that role as the identity of the class when it’s not even by ironmaces implementation
its a 3 man triangle ROLE cmb system. ranger plays his role. simple.
Spear sure is strong but is accessible as a perk to keep some balance
Once again, clarification, ranger /= ranged, it mean warden or protector of the wilds like a Park ranger irl
Yea I’ve seen that it still doesn’t mean that they can’t get access to melee weapons lol
its really hard to find a decent spear nowadays + it takes perk slot
But by adding 2 meta weapons accesible for ranger instead 1 it will be easier to find spear or longsword
So make it locked behind a perk like spear! Problem solved
Simply doubles the chances of finding better weapons
Spear, arming sword, short sword and rapier, does he needs more?
Why not?
spear is pog, but i believe ur forgetting rapier/short sword combo. as a figher/cleric i do fear getting close to a ranger who is preparedd
bastard sword is insane imo
What weapon are you referring to, there is not bastard sword in the game lol
I meant arming sword sorry
I see lol, big difference!
Every weapon for ranger is great he doesn't needs more melee options for now
Why not? Why add arbitrary limitations on a game that doesn’t have its foundational systems in place? What about after they add 10 more melee weapons to the fighter, then it’s not as much of a problem no?
I think we should talk about underused weapons instead of meta
Because the bigger weapon pool the easier it will be for ranger to find melee weapon with a great rolls
And that’s a bad thing how?
Then just add longsword to Bard too cause he should be able to use for the lore
yes
Explain yourself please lol
Add bow to barbarian cause he should be able to use it
I have no problem with bard having long sword personally since I believe identity is tied to the character stats rather than the weapon they choose to wield myself, or barb for that matter
We are just running in circles
@rigid prawn its a bit moot, as i dont think uve even seen the unique weapons yet...... u do realise at somepoint no matter the class with the right weapons u will one shot just about anyone right/
The truth is that not every class should use everything, they need to preserve classes identity and a longsword to ranger will damage fighter's identity and give a meta melee weapon to ranger
In the current placeholder systems yes but everything is subject to change so once again balance is not a good talking point at this stage in development
Remember even if they were inspired by LOTR or DnD it's not a boardgame but pvpve extraction dungeon crawler
you simply cant apply boardgame rules to it
idk where u read that, but no. one thing all 6 play tests have been testing is some median of balance across varous inputs
It's entirely possible there's a melee ranger subclass or multiclass into fighter depending on what they do with those type of things. Pointless to argue for hours about the unknown
I don’t get this line of thinking, longsword would be used VERY differently by a ranger. Longsword on fighter is strong because he’s got 85% dmg reduction backing up the damage and lack of defence
You can just play lightly armored fighter and it would be the same
By this logic you could give felling axe to ranger cause he uses it differently
alright why not just add different unique weapon for ranger why you want to play on ls so bad
Balance is an afterthought as they implement new systems, fixing obviously broken stuff is not the same as balancing the game
Oh my GOD bro yall are STILL on this
there is no hope with this fella, must have only 20hrs palyed
Yes add longsword to bard so I can parry a fool and play him a farewell tune afterwards
I want axe for cleric also plate armor
Also let's get a metal lute shaped like an axe with high melee damage for a unique bard weapon please and thank you
Ad hominem detracts form your position, makes you look bad and seem like you have nothing better to add
after u get 500hr of expericne dieing, ull understand why a lot of what u say is not good long term
alright you are all brickwalling where is my 2 handed axe for a cleric and crystal ball
Give me an example then if you’re so wise
Fighter can use crystal ball :P
Because its not only about comparing ls on different classes its about comparing classes as the whole
Also spear rangers are exceptionally deadly in melee because of how well the class stats synergize with the weapon on top of how good the weapon stats are as well. Ranger in DaD is not a ranged only class
And what is the downside to ranger getting access to the longsword
Honestly surprised i never saw magic damage fighters with crystal sword and a wizard friend igniting them
Its making him a bit over excelling in melee aspect
Y’all make it out like ranger with a longsword is unkillable lol
u dont remeber the great spear nerf? why would they get a ls if spear is already op?
Giving ranger longsword wouldn't change the fact they'd be playin the class sub optimally regardless because of how good they are with spear lol. So give everyone longswords! More longsword bros the better!
Because what’s op now could be trash later after the 100 balance passes that will happen throughout the development
Crazy YouTubers did it
It more seems like longsword just doesn't fit the theme of the game. Ranger supposed to be ranged in this game. Any other media is irrelevant
Based on what? The devs don’t seem to agree with you with their access to spears
u cant play what ifs on the future unknow *******, only the present and the past. gf
you need to compare trees not branches
You are defending balance on an implementation you’ve never play tested, talking about what ifs lol
Ranger has access to spear cause he need some chance of winning in melee range, they don't want you to run into enemies with spear lol
You say this but without context it has no substance. Ranger as a whole is not a ranged only class so by that definition it should get access to more melee options
im a figher main. i got tons of ls experience. spear is op. smple. u realy wan tthem to have a spear, and a ls to parry with? bro u asken to get trained
facepalm
Just base on the description they gave for the class. It's weird they even have access to it in the first place, but a spear over literally any other weapon makes sense for its simplicity. I still don't agree with it being a powerful weapon in this game
Longsword as I see it would be a high risk high reward playstyle on ranger, rewarding skill through parrying and positioning and punishing those that can’t do either
tbh i prefer arming sword more than spear on the ranger
thats why they have a spear, spear>LS what dont u understand about that?
Archetypes of ranger makes them excel with ranged option but there are examples of rangers that don’t use bows at all in fantasy media
This game isn't fantasy media. It's dad
It is a fantasy rpg by definition don’t know why you would think differently
lol
just play barony you can use everything on any class in it
The title of the class is "ranger"but by the description is a ranged class. If the name wasn't there you'd have no reason to ever want it
Just think about it as an archer
Man I feel like a broken record
Ranger doesn’t mean ranged it mean warden or protector of the woods like an irl park ranger
or play fromsoft pvp with ur melee ranger frenstine
Its an archer for fuck sake
That where the tracking/ bear traps and heightened hearing tropes that the class have come from
The game class identity is archer as of now. End of story. If you want a melee guy go play a dif class
Railroad the class all you want, when the tree implementation comes in and if they add subclasses like they’ve previously discussed then that will all go out the window
I think that's the first thing i said
You guys are getting attached to placeholder systems and class designations during an alpha test. This is a slippery slope and you WILL be disappointed I can assure you
skill tree probably is going to upgrade your skills or attributes
.
We don’t know what it does yet we can only guess. For all your know through the tree you’ll be able to make a melee specialist ranger, it’s a guessing game
But they could stilll be in those game then all your arguments that you’ve made against a melee using ranger is dismantled and you’ve agreed that’s the case lol
In traditional dnd the downside is lack of progress in main class where the best things usually are
Fun > min max
Minmax = fun 🙂
It can be lol
we do know, perks and skills as we know it are a placeholder system to test them to gain data. THESE will be apart of the leveling class system that hasent been shown/used yet. so yes. we do have an idea of what and how it works
no one knows if they are even going to implement multiclasses or just stick to simplicity by adding more various perks on the normal classes
They could go multiple directions, including giving ranger access to the longsword! Anything is possible at this stage of development
uh no. gl though
You don’t have to like the idea, dismissing it as never going to happen though I think is naive
Im going to have nightmares about ls today
Don't think every class should get every weapon, and I don't think rangers should get a longsword. It's not for balance reasons though its for differentiating classes.
Just curious, Why do people think rangers will get longswords
just a bunch of people arguing for it in this channel, because of aragorn supposedly
Yea rangers shouldn’t get longswords but they need to improve their melee a tiny bit
Think fighters having longswords exclusively is a point that makes the class interesting. Spears on rangers are very strong and fitting. They could add some more spear variants maybe. Rapier is also a pretty good weapon in general plus it feels nice to use.
Rangers without a perk like the spear one should be at a meaningful disadvantage in melee vs rogue/fighter/barbs/clerics though, and fight roughly evenly with wizards in melee.
Ide rather they swap out the spear for the longsword if i had the option between the 2. Dont see a problem personally with ranger getting access to it, but seems fighters want to retain it as an exclusive. Best of both world, longsword would be fighter exclusive but give a couple inches of length and turned into a bastard sword (mechanics stay the same). Current longsword model is turned into a new longsword weapon that doesn't have parry and useable by ranger/fighter. Both team win, fighter get unique parrying playstyle while Aragorn lovers get the option to use the new revamped longsword.
Fighter would of course be able to use both
Curious on why you consider the spear a valid ranger weapon while longsword not. Not looking for an argument jsut trying to understand.
The real crime is not everyone having access to a dagger
Its more of a dexterity weapon in my view and a longer range one. The longsword has a unique melee mechanic which imo is suited to be exclusive to a melee specialized class.
Fair, makes sense. Even though i think the longsword mechanics cant be capitilized on as well by the ranger because of lighter armor/ less survivablility, i can understand the want for those specific mechanics to be fighter only. I still think finding some sort of common ground where ranger has access to a "longsword shaped" weapon even if it doesn't share mechanics.
yea think thats fine, a larger onehanded sword than the arming sword. And daggers are fine too
dagger should really be unlocked across all classes
I want all classes to have longsword, but I'm a bit biased
I get what your saying but why would a barb ever use a dagger?
weight penalty
it's half the reason they use francs
Yeah but they would still be slow if you were to do that just become a rogue with heavy armor
I routinely put my weapon away to beat people to death with my fists as a Barb, swapping to a knife would just be a better version of that
From my point of view Ranger is more of like a woodsman with him putting down traps and campfires so a spear thematically makes more sense then a longsword as spears have historically been used for hunting i.e boar hunting just my two cents though 
makes sense to me!
I have no qualms with the spear as a ranger weapon myself either, but seeing some sort of 2 handed sword for the ranger class, lognsword or not, jsut make sense from a theme point of view from other ranger inspirations. We already have dual wield with short sword/arming sword combo for those Drizzt wannabes, would be cool to see the Aragorn love :P
there's lots of different 'class fantasies' that can be perscribed to Rangers, it all depends on which ones the devs want to use (which we'll probably see more of with Class Trainer archetypes)
I don't see a ranger as someone who could beat a fighter in a swordfight
rogues ability to use daggers better than other classes doesn't mean other classes shouldn't get access to daggers. Rogue has attack speed and on hit stacking abilities that play towards accenting a fast hitting weapon, Barb would maybe get some use in reckless and other on hit stuff (looking at u Achilles) but can be better utilised by higher burst damage potential weapons like felling axe for that one shot potential.
this is actually my argument for longsword on ranger as well, although a parry god could potentially finesse a barb with a longsword on ranger, the consequences for a mistake could quite literally mean you die instantly (missing the parry). On fighter this isnt as much of an issue since you can stack damage reduction to make those little mistakes more forgiving, so the fighter will always excel with the longsword relative to the ranger.
TLDR: Ranger vs Fighter of equal skill, both with longsword, fighter has the advantage
Considering you can also already block with a spear, ranger already has the option to have the potential the longsword would bring. Longsword sacrfices the reach of spear for faster follow up through the ability to riposte
But i do agree, we will have to wait and see what the devs decide to do with the class tree system/ subclasses etc. They have the final say at the end of the day.
Not commenting on anything else here, but
Rogue has attack speed and on hit stacking abilities
is a full meme when poison is like one of the worst perks they can take and it's the only one like that
May be different in the future of the game
Surely the dot debuff resistance interaction will be fixed for EA? 
Even without that it's still 2 damage per hit that takes 4 full seconds which is worse than even dagger expert with the base dagger
If not wizard mains will be on suicide watch 
I really wanna know what changes theyre making aaaaa
In my opinion bard should get Spell Memory and access to lesser spells such as zap or ice bolt as they're usually considered to be a bad jack of all trades in D&D
They're also spellcasters just like warlocks. They don't do everything through playing songs
Ambush is another perk that can benefit from attack speed
Makes sense I'd like some more spells added before this change though so there is not too much overlap with wizard
Agreed. Although bards are able to cast the same basic spells such as Magic Missile (not our version since in normal D&D they are much weaker and dont' come in such large amounts)
I don't mind some overlap as long as bards don't get to cast stuff like the cleric plague spell, resurrection or fireball. In fact some overlap would be good, just like non caster classes can overlap weapons.
Huh? It says first attack
You're right i meant Weakpoint
Eh attack speed doesn't really matter for that either. 1 big hit is same as lots of small
For the 50% damage yes, but tyhe 50% reduced defence is where the more hits you get in the better
I mean... Sure? But it's still exactly the same for 1 hit at 50 dmg vs 2 at 25
first hit is the only one thats gets the 50% dmg increase, the 50% reduction is for 5 seconds afterwards. The more hits you get in those 5 secons the better.
what do you mean by stack? the stacking of the 50% dmg over the 50% debuff?
Either
they dont stack, 1 applies to the first hit the other applies to hits afterwards, dont see what your getting at lol
Yes but they don't really gain anything from attack speed there other than the usual benefit of it ofc
all of rogues weapons hit fast enough to get a couple hit in those 5 seconds, but i never did the testing on whether getting a extra hit in with a stiletto or castillion would be more damage overall. would be fairly comparable i would think though.
Pointless to figure it out cuz everyone has varying debuff duration
yeah so many factors it just comes down to use what you like lol
In general stiletto is best dagger tho
im partial to the short sword, really like that over head for bypassing shields / smacking double jumping rogues
every year have June 9th give like 2x gold and xp to remember the line holders that fought nexon
That would actually be pretty cool
having random events in the game will be cool overall
They should take the servers offline at the 9th, instead. To relive the kiddie's eternal suffering.
Hello.
I think the darker and darker special edition collectors box should have some ingame items. my idea is something like a cape that gives you minor stats like +5 All Stats and is account bound. This will make the box set totally cool!
👎
I think it would be cool if the spell book for wizard lit up when casting a spell. Like what if when casting a fireball a red rune started to glow on the page. Also maybe the page turns when you switch spells? Small things but would be cool
yeah please make this game pay to win. dumbest idea in the history of modern gaming monetization. Makes me so mad how someone can make such a stupid suggestion.
he is a known troll btw
Skins for items, like different cape colour or some painting on shield would be fine
it would be cool to let people change armor color or paint their shields
sounds like one step away from ingame skin purchases. I think it is crucial to identify items or overall itemquality by the looks; color would be one dimension, but own shield banners sounds totally nice.
Ye i loved old regal gambeson pattern
well item model will still be the same i dont see a problem with identifying armor by how model looks even if colors were partically changed
the "ruby armor" is like just a red version of regular plate. Which means you can see like: "oh shit, that man is invested."
Letting people to partically armor colors isn't going to be that big of the deal
Actually i think you are kinda misunderstood me because instead of armor i meant clothing
My bad
what cloth would that be? I mean if you wear full armor one couldn't see it anyway?
items like gambesons
maybe some limited options for pants
Basically everything that made from leather or cloth
isn't that still armor?
Idk if the skins don't change pattern and shape of items, just change color shade for example dirty yellow into dirty beige it's totally ok
It is but like i said it's not going to be a problem if you add some limited options for changing colors
I can already see all the pink unicorn rogues
Keyword limited or simply more variants
What I'd really like to see is putting all those gems you pick up in the dungeon to sockets in your armor.
What can't you get dude? We are not talking about unlimited customization but like 3 or 4 shades to choose from
lol
Well in mordhau you can change clothing color as you like
And it doesn't looks corny
idk why people think that changing emblems on the clothing or having different color sets will make them stuggle with identifying its type
Like literally physical model will be the same except for some patterns or colors
tell is that hard to identify templar armor after some colors and pattern were changed a bit on the mordhau example
https://cdn.discordapp.com/attachments/1078231698724114442/1117408788950032465/image.png
https://cdn.discordapp.com/attachments/1078231698724114442/1117409010786783253/image.png
@bleak dagger@autumn flare
That's what im talking about, it's totally ok to have to choose from 2 or 3 color options
It even look better in game, when everybody look a little bit different and has some little customization
Yep
It doesn't even needs to be implemented as a slider you simply can add more variants as ground drops or loot
and make tailor do repainting or changing pattern if you want a different color or pattern from the one you got
It's not going to affect stats of the item in any way
#d-and-d-suggestions message also i'd like to see this
New Goblin caves look insane
not really hyped up about goblin caves since im not fan of solo gamemodes nor singleplayer games
skill issue
boring issue
Goblin caves is a barbarian wasteland, it looks like they're opening it up in more areas for all classes to enjoy.
Rangers are going to clean up in that room
a good way to solve the lack of real fighting and basically anything but pve past the first floor of the dungeon would be to populate the following layers with multiple raids until its at full capacity - basically when you go down a layer you merge servers with other people going down a layer until there is a full server. Would make going down layers feel a lot better and more interesting. Could be a nightmare for disconnects or losing loot if done improperly though
I really do think that would solve a lot of the problems with there being not many incentives to go down layers while keeping the core of the game
they should add a "wizards only fool" emote
I would like to see a named npc / questgiver named Nixon with a gavel stuck in his head.
nah id say a unique spawn that runs around with insane gold drops that has the most annoying move set
if it was a giant spike panel, id feel more ok with it but its literally a DOT
I think with a 2 level map it works with just a single "lobby". but a map with more floors like a 3 4 or 5 level map would maybe need a second lobby to fill up with new players.
depends what they decide to do with the later levels. Based on hell being filled with difficult monsters and bosses, wouldnt be suprised if seeing less people is intentional as the game shifts frome pvp to more difficult pve. Especially when were talking about additional levels like 4-5. Dragon boss when?
the rogue is sdf is actually a paid actor .
thats true but atm the levels below just feel empty and unexciting when you pretty much never run into other people. Less risk and more just endlessly shooting dumb pve. Pve would have to become significantly more challenging in a way that is more interesting than just more damage + health
to each their own i guess, i enjoy the hell monster variety. as the game expands they will only add more monsters and intelligent monsters like orcs will hopefully be harder to fight. You can already see a little bit of this in the goblin caves where the goblins will bait you into chasing them. only works a few times but its still a sign of intelligent ai.
yeah that definitely would be cool. I think merging lobbys would be quite good even for the later levels like 4-5 too just cus it would be almost guaranteed to never see any other groups on those levels and for keeping long term interest in the game it would make those levels more challenging + have the randomness between matches - not just running into rooms knowing every single mob and interaction in there @rigid prawn
I mainly think its a good idea just cus of the response to the first level being implemented last playtest. A lot of people liked the second level combat and feel and there wasnt much of that at all in the start of the playtest cus there was nobody down there. It would also kinda turn every match into a high roller match cus there would be high roller level fights on the second floor(since everyone in that raid wouldve already collected the loot of a level) without there having to be a different catagory for high roller
idk why ive suddenly become passionate about this idea cus I dont talk in discord at all but I would really like to see it implemented
should it ever be released that it is
thats a fair point, if they designed a boss around teaming up with other teams or something it would be almost required to merge lobbys to make sure the opputrunity was even there lol.
The longer the game is in limbo, the longer the devs have to work on it, silver lining.
Guys the Rogue in sdf's video uses double jump only once, probably they put a cooldown

I would assume it has a cooldown or something. One thing is i wish they added a sound to it so you knew when a nearby rogue did it. Say a rogue is jumping around ruins above you
I pretty sure devs said they will make max 3 floors per map
And i think it's enough
It's better to make like 4-5 maps with 2-3 floors or even 1 floor than making 5 floored map for no reason if you already have full inventory after 2 floors
Most of the people just won't go deeper than 2nd floor unless it's forced
Merging lobbies is a questionable idea as well because i personally don't wanna sit and wait in que between floors
Multiple floors per map gives you a much better chance to add challenging pve. I like it
Just play highroller
or harder maps
with 5 floors system the game needs complete overhaul
Highroller is for sweaty pvp gamers, I'm not gonna go there on starting gear to lose money
this game is pvpve not pve
It sounds a lot like you enjoy the pvp aspect more than pve
I enjoy both aspects of the game just don't see any reason for maps with more than 3 floors
I want sockets in my armor, so I can put in those sweet gems we find in the dungeon. (totally new idea btw)
I haven't tried it so I have no idea whether it would be bad or not. But 3 seems like a good number to me unless the maps become a lot smaller/faster
I feel like there's a certain rush of adrenaline that you get when you're forced to take a red portal from not finding blues. I think it may benefit this game to have more progressively dangerous maps you don't want to go to
Currently when you reach the last depth if you don't find a blue portal you're just screwed
And 12 minutes is a bit to fast for pvpve based game sometimes
Ideally i think it should be 15 minutes per floor
Just dont know you are going to clear more challenging mobs quickly with than amount of the time
Maybe it could be an advantage to have different maps with different lengths. The goblin caves play much faster overall for example
Especially without ranged chars
There is no down side to more than three floors just don't go there if you don't want to. The game's difficulty is chosen by you. So it's perfectly reasonable to just not go to those floors. But other people still could.
This is why more floors could be cool. It just keeps amping the adrenaline rather than just having to accept the fact you're dead. You can have epic moments of making it out when you otherwise would not have.
@spice sigil it breaks economy + not neseccary change because like 10% gonna go for it
IMO waste of the resources
And if you couldn't escape from 2 floors in a row
what can i say just git dut
Or just be straight up useless if floors deeper than 3 not going to have like purple loot laying around by default
I think one or two MASSIVE maps would be cool then some shorter ones
You can make it bigger by increasing floors size and not floors count
I want a real mega dungeon like 10 floors. Get that feeling of playing dnd again for the first time...
keep dreaming i guess
thats fair but its not quite the same. O I have an idea! What about a floor with 10 floors but each of the floors could be very small. Now that would be some fun gameplay.
🤬
kindda like a really fast paced mode. As close as we are gonna get to TDM or might and magic dark messiah MP again
👍🏿
Exactly. Deeper floors are scary as sin, but when you make it would it would feel a lot more rewarding. And to some people they would focus more on going deeper with better gear to get better loot
agreed
Like whats the problem with just going highroller are you that scared of pvp?
This game isn't going to be purely pve based just get over it
I couldn't have said it any better. More risk more reward
ALSO floors can get smaller and smaller as you go down to cut down on time, wasted resources, and time gaps between players since not every player has that much time! Its perfect!
The devs can just steal from real dnd for this. At least in my experience floors tend to get smaller and smaller as you go down since other things get more complex such as the players ability s and the complexity of the monsters. So its only nature that deeper floors get smaller.
See, the thing is. You like PVP more than PVE. I'm the opposite. They shouldn't make the game entirely to your taste when other players won't play the same way you do.
Cut where it's already 12 minutes
Or do you suggest to make like 4 room floor with 3 minutes timer or what?
You could do that. Maybe the bottom most floor is straight up a boss fight
its not about being scared its about being smart. It is HARD to live long enough to get down to the next floor. That is enough of a challenge.
No one is attacking you. Your points are vaild. makeing floors smaller but harder as you go down fixes the issues you have brought up. It increases the amount of pvp on those floors AND fills the needs of players who want even hard monsters and more challenging traps and stuff.
This whole convesation is pointless.
you could make it a format so it would be much easier to manage. Each floor could lose another two min or three.
#suggestion-discussion message
a lot of the people like you already were suggesting ideas like that and they were hardly downvoted and disapproved
players could kill bosses to get more time added to a floor for all players? Both giveing them more time to loot but also increased risk of players being able to kill the players who killed the boos leading to some intense combat.
You are just trying to create a complete different game at that point
So if someone likes a different aspect of the game more than you do they're trying to make a different game and their opinion isn't valid?
Im down to see events like that but as the part of the main gamemodes hell no
what are you on about
You keep trying to dismiss his opinion by saying "this game is pvpve, it shouldn't focus on pve more" or "game events are cool but that's not what the game is about"
How do you know this? You're not a dev, we're just making suggestions based on assumptions
facepalm
We don't really know if IM is trying to cater to different experiences or not, but plenty of people have expressed liking pvp less than pve
what, no I am not..... All it is, is adding more floors.... Every floor needs to have different design ideas and dialog in order to create the best game.
I am not fighting you. We want the same thing.
You want more pvp, so do I smaller floors that people would only go to when they looking for a fight is what you want. And I want more floors with more challenging traps and monsters and as you want as well more PVP.
We want the same thing...
I want more stuff than just more pvp but I also want more pvp. I just want more depth to the game. Their is no downside.
The more maps we have the more ways we can pvp and the game will be more fun.
What we both want is emergent gameplay. This leads to that...
I already explained to why making more floors isn't great idea
That's an opinion. That doesn't mean you're right. At least don't make it seem like you're fighting my guy over here.
Just look at the amount of the players that go for inferno floor its like 20% max
Also. I do think the pvp makes the game work better than it would without it. That dose not mean there should not be maps that are mostly pve and vice versa.
Do you not want a pvp only floor with some crazy underwater element? That sounds like a blast! They need to add more crazy things.
The devs should feel free to go ALL OUT. high fantasy, crazy level design. Thats the sort of thing that keeps a game alive.
Read devs q-a
the newest video is a great example! They are makeing new maps and that is great!!!
I do respect the idea that we should focus on not spending too many dev resources on features that won't be played as often, but wanting more content is definitely a good sentiment to have. I think the devs benefit from alternative ideas.
They already told that 2-3 floors is the way to go
can you link the msg
Exacly having more content is fun but making 5 floored maps is just lack of the resources most of the people just check it out once and thats it
also ideas can change the game is still early in dev time my guy.
I think George has a point. If maps were shorter people would be a lot more likely to go down. But we'll never have data to prove it if they don't try it, so we can only speculate
If there were a vertical map focused entirely on exploring shorter floors I can guarantee you it would feel more like a rush to the finish type of map to most players. Just replace red portals with stairs.
Maps will feel empty with 5 floors because loot needs to be placed evenly
or they will be a complete menace for economy if not
Bro have you seen the treasure hoards? Maps are not always evenly distributed 😂 People will always find a way to abuse economy, they just have to nerf that
I want a harder floor than the hell level. Where more and more pve spawns are black variants or harder
Some people go to B2 (not even highroller) just to tap the free treasure hoard in the centaur room
Just explain to me why you dont want to make new highroller map with diffent mobs instead of 5 floors maps?
I don't wanna play with sweaty pvp gamers all the time. I'd rather not play highroller if I just wanna have fun with buddies, especially those who are new to the game
they are clearly open to trying new things like the really cool blue map. I hope they add more cool stuff like that. Maybe not messing with the lighting to much but man there SO MANY THINGS YOU CAN DO WITH DUNGEONS!!!
Like the whole reason why D&D got so big was the staggering amount of freedom dms had with their ability's to make dungeon's!
And The devs are basically the dm in this case. They have that same freedom.
MAN It would be so sick to have map that is like a massive stair case with crazy multi floor fights with all sorts of spells and close combat on the steps! With a race to the bottom vibe for massve loots!!!!
Thats not your game then
Dark and Darker doesn't belong to you my brother. Just go play Hunt, that game is more pvp focused (the NPC enemies are a joke in it).
its your game then either, its no ones game, its a community-based game. We all deserve to have spaces for other realms of play. Its ok to have pvp focused modes and some modes without it!
Just look at the suggestions similar to yours they got downvoted hardly
Feel free to link some. You can copy message links
Not going to waste my time with pointing out obvious
No one wants to take away your pvp they just want to add to the experience over all.
its ok for the devs you can try other maps.
Please send me some of these messages so I can learn from them. And see people good counter arguments to them.
Not everyone in this game is an elitist who gets off of killing other players, that's all I'll say. I like my loot goblin gameplay.
Stay cornered in fear like a rat
wha bro I want to believe you. I want you to show me where the flaws in my idea is but if you cant do that then I hold my stance.
Sorry if you felt attacked man just sharing ideas.
No one is saying get rid of pvp. That would be very foolish. People just want to see this game taken to its limits since its so epic.
To end it here I will say this. We want the same thing. some smaller more focused maps only get you more of what you want which is that juicy, high intensity GAME PLAY,
It's the dev's game, and their vision should be respected. You don't deserve anything from them in terms of design.
This channel is called "suggestions" for a reason. Nobody here is feeling entitled to anything
Except the people who claim they know what the direction of the game should be, if that sounds familiar 😉
you just keep spouting non sense
a lot of the players like this game for the way it is rn and how its balanced in pvpve aspects
Im tired to keep saying that it's pointless to waste resources on this 5% players that want this game be more pve based
agreed. But its hard to deny that its a bad idea to at least think about what me and GreenKnight of the Line are saying.
I am not demanding I am saying that some players deserve to have some pvp maps since that's what they want and some pve maps since that's what they want.
making people to play together who dont wanna is not good for any game.
more floors adds more pvp too.
it's not unless it has queue in between floors
If you want more pvp you play Highroller, that's an undeniable fact. There's nothing wrong with adding things that aren't highroller maps, as long as they cover all the bases.
why not add new maps then high roller maps of those new maps! everyone wins!
This is not necessarily true. You can have less blue portals per floor and smaller maps and you'd have more pvp
If you can't see the entitlement in his message, then this going nowhere. Suggest and discuss all you want, but implying you "deserve" to be catered to from a game you don't own and haven't paid for is nonsense.
IIRC in Playtest 4 they added a smaller map for highroller. I don't remember exactly what it was called.
Look at the #d-and-d-suggestions chat people like you get downvoted badly
I don't think George is acting entitled to anything
It's like a conversation that we had yesterday about longsword on the ranger
In the end it'll be the devs that decide if they should try something or not, and not us. He's not "demanding" anything
Sometimes i wish they still had opened suggestions so people can actually see that their idea is shit
You're just being rude man. I know you have good intentions, but that's not a way to have a conversation, especially after you said it's pointless to talk about it.
More maps is better for pvp. I DO NOT wanna fight in the howling crypts forever. The howling crypts are great and I love them. But new maps dont hurt anyone. And new floors dont hurt anyone.
I love howling crypts and I will be playing on them for years when the game comes out. but new maps will be needed its a good idea to talk about they can make them new and engaging.
Because we are running in circles
I suggest we just leave this conversation here and chill.
we should all play some dark and darker when it comes out to see whos right on the field of combat! ahahahahahah
More maps are going to be added soon + move variants of the existing ones
epic!
Did you read the message? This game isn't a "community-based" game and he's stating that everyone "deserves to have spaces" for their type of play. That's entitlement.
That's his opinion.
Entitlement is a product of opinions.
It's easier to add more layouts to existing maps rather than implementing new floors or maps
because every map or floor needs to have their own unique atmosphere and feeling
I think it's community based in the sense that people can vote for suggestions. That has to be worth anything. If the devs decided to add something you don't like into the game you'd speak up
From the perspective of getting more stuff done quickly as a game dev I totally agree with you here. They should never spread themselves thin on new features
I actually think it's not a good idea to focus on adding a lot more classes into the game than what we have now, because balancing will take so much more work if they do.
or you will end with floors like oh this floor has blue sand this floor has normal sand
yes
people will still play the same comp despite bard buff probably
They have space to add more classes still. But if they're actually gonna add a subclass system they won't need very many more because the variety will already be high
Entitled players are what cause games with good, focused design and game play to flush their vision down the drain, losing their core audience who actually appreciated their vision.
Like I said, I have no problem with anyone suggesting or debating anything, as long as they don't think there's some kind of moral imperative for the devs to include their opposing game play desires.
They did say they were gonna add all the base classes in D&D I thought right?
i dont remember that
Was back in one of the q&a's around playtest 2/3 I think
Druid and Paladin likely too come still but not sure if there's more than that? I'm not well versed on D&D stuff lol
Like I told yesterday you can't apply tabletop rules and will be the long way to go until we see all the classes well balanced and available in DaD
https://youtu.be/uKULTFV9HRM?t=508 The initial idea for the classes are here so any could be added
Yeah they talked about it as well in the Pestily q&a
Not sure how they plan to implement artificer but the rest sound cool
They might not add some classes at all if it breaks the balance
and just give more options to other classes like cleric gained in pt 5 passive armor armor skill and stuff like that
We don't really know if any of this stuff has changed which is why I'm patiently waiting for the next dev qna 🙏
Balancing is an active effort throughout all games lives when it's a PvP focused multiplayer. Worrying about breaking balance is a non issue when they will be actively addressing balance throughout the life of the game
Yeah but having locust swarmed wasn't really pleasant experience
Locust swarm wasn't a balancing issue it was bugged on release to live I thought. It got adjusted within a day while playing through a torrent even
But I understand what you mean, having the game break while adding new things is unenjoyable I agree with that completely. Hopefully they take a slow and measured approach to keeping things in check while adding new content
Every change needs to be properly tested before pushing it into main client
That's because they suck 😭
If felt like bard was really rushed in pt 5
He had 2 spell memories that weren't even usable since he couldn't change notes
I don't wanna see any new classes until the bard is worth playing honestly
I think bard will be significantly better when EA drops
I think Bard was pretty cool and had its own unique strengths, I enjoyed some moments even soloing on it, but certain mechanics were too clunky for pvp situations
Some classes in D&D will be straight up unbalanced if they wanted it to be like the tabletop. Paladins stacking infinite amounts of smite killing in one hit, etc. They would have to make so many changes to make it balanced it's not worth it rn imo
I think they should not add warlock even if it's ''ready'' and balance out the bard properly instead
Don't think they ever mentioned straight up implementing tabletop styled mechanics, just that they want to include the classes as the basis for characters from D&D
spending a lot of time on balancing when you potentially have a talent tree upcoming that will upset that balance can be time wasted. It has to be playable and fun right now, so people aren't turned off the game but other than that balance is secondary
Every class is pretty much in a good spot rn except bard
We're probably going to get finished Bard and Warlock for EA especially since they're taking a bit of extra time working on EA
it's not like they just drop talent tree without any testing
💯
no one knows what talent tree will be
Is it going to buff you character or simply unlock some stuff so you can develop 2 different fighters with different passives skills and equipment
or simply just upgrade existing perks and skills
honestly think it should be pretty minor stuff and very limited power creep. Maybe some kiss/curse effects to keep differences in power reasonable
No one knows if multiclass system will actually be needed with talent tree
I think they might lock some passives and perks behind a skill tree so you need to lvl up and maybe even pay before you can use them
and keep some basic ones that doesn't require unlock
Or maybe add weapon masteries nobody knows
It a huge ❓ rn
I don't want to see the game as hard as POE management system but at the same time not that easy as D2 system
locking them behind the skilltree was the initial plan, but I think an interview mentioned they were pulling back from that idea a little seeing how much people enjoyed immediately being able to customize
Well since you can create different chars it's not a problem i think
it can be from a perspective of player retention, if people find it more fun when they can immediately make some choices then putting those behind a level grind might not be the right choice.