[Artificer Dark and Darker Idea
Skills:
Automatons: Drops toolbox that spawns 3 40hp automatons(spawns 1 at a time 2second delay between spawns first spawn is instant after deploying) to aid in combat (trap, tick dmg, explode) 2 charges per raid + 60 second cool down
Modify: Increases armor penetration on his weapon by 1.5% for 3 attacks effect can be used up by hitting any object 30 second cooldown
Wrist bow: whips out a small one handed X- bow that quick fires 3 bolts each dealing 12 dmg on hit 40 second cooldown
Inscribe: Craft a rune from alchemist memory that goes to utility slot:
Rune types: Power, Speed, Protection, Health
(Effects are reduced versions of shrines; example: health rune gives artificer 35 hp)
crafting runes takes 5secs 3 charges for Power and Speed, 2 charges for Protection and Health) speed is -50% while crafting rune
Weapon Pool: Xbow, Arming Sword, Rondell & Castilion Daggers, Short Sword,falchion*
ARMOR TYPE: Cloth or Leather
Base Hp 90 hp
STR: 13
AGL: 18
WILL: 10
Knowledge: 12
Resourcefulness: 16
Perks:
Learned: Increases knowledge by 15%
Tinkers tools: Allows artificer to modify automatons into either a seeking trap slows target by 15% for 4 seconds , or shrapnel explosive( deals 10 dmg on explosion if within 2meters within 4 meters of explosion take shrapnel that causes bleed effect 2dmg/sec for 5 seconds), Improved version of default automaton +8% movement & attack speed
Potent Runes: Increased effect of runes by 15%
Quick hands: Can reload 3 bolts into wrist bow and fire 1 more time before skill is on cooldown
Alchemist: you’ve covered your blade in a toxin that decrease opponents speed by 8% stacks 3 times only; debuff lasts 6 seconds
Well-Trained: Gives access to Falchion as useable weapon
Samaritan: Enables artificer to use runes on party members]