#d-and-d-suggestions

1 messages · Page 15 of 1

zenith treeBOT
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Suggestion from Ahzircon#5301

The Fighter's taunt, with limitations, can affect players by moderately turning their camera towards the taunter. Not all the way just enough to throw them off target a little bit.

Votes

Opinion: -58
Upvotes: 8 10.81%
Downvotes: 66 89.18%

zenith treeBOT
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Suggestion from Pootzataja#7721

add a new class : templar. mid move speed and similar hp to fighter. class specializes on blocking with shield and counter attacking, unique shield what's somewhat larger(able to block attacks more easily but isn't a starting item). weapons : polearms, swords. also new armor set (templar) for fighter/templar.

Votes

Opinion: -56
Upvotes: 0 0%
Downvotes: 56 100%

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Suggestion from Butters#8135

Allow us to purchase 3 stacks of ale instead of having to single purchase 3 times. Increase the number of grey protection pots for sale/shop period from Alchemist from 3-6.

Votes

Opinion: +73
Upvotes: 74 98.66%
Downvotes: 1 1.33%

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Suggestion from Hexiuu#7409

Give surgeon and alchemist infinite healing supplies. Currently if you buy each potion/bandage 2-3 times, it disappears and sometimes it doesn't restock after you've finished a game. People should have an option to bring a lot of healing with themselves, with a downside that they have less inventory space for looting. It would also help solo players, who can't rely on cleric heals and are already at a disadvantage (as they should, but limited healing shouldn't be a part of that).

Votes

Opinion: +45
Upvotes: 60 80%
Downvotes: 15 20%

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Suggestion from Antoigne#3161

[The cleric should have something to make distance damage like throwing knife. ]

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Suggestion from Hoksu#0826

Add item mods to trade so you can also sort by them. Easier to find items with mods which you are looking for. Would be nice QoL addition to trade.

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

zenith treeBOT
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Suggestion from RedEyes4K#6784

[suggestion] Fix the trade takes over a hour to get fully slotted here is my argument for suggestion discussions bro cant even experience the bad hit boxes if im STUCK BUYING STUFF FOR A HOUUR AGAIN OVER A HOUUUUUUUUUUUR what makes you think thats playable sorry you didnt get slotted and experience the same issue again WEEK TO FIX HITBOXES HALF A DAY TO FIX THE TRADE BOTH CAN GET DONE THIIIIIIIINK dont just argue im out BUT FR KEEP MAKING THE GAME BETTER ALL!

Votes

Opinion: -44
Upvotes: 0 0%
Downvotes: 44 100%

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Suggestion from RXKIM#3396

Damage types to incentivise varied weapon types and builds, and to make armor types less of a random stat-ball and actually a piece of information to work around. A ranger with a hand-drawn bow shouldn't be able to do too much damage to a fully plated fighter, while a mechanically fired crossbow or a war-hammer should be able to punch through with relative ease. Furthermore, damage types such as lightning would do more damage to metal based armor, and leather would provide insulation from elemental effects such as burn and electric, but obviously won't be too much use the "crush" damage type of the direct hit explosion of the fireball itself. Seeing as the game is going for a semi-realism fantasy when it comes to combat, i feel like one more layer of strategy would make it very interesting, and would make descisions of engaging fights less about strict numbers and more of the matchup knowledge.

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Suggestion from 1→7#3538

[An alternate Gamemode where there is no zone and its like a Dungeon that gets harder, the lower one goes, with escape portals spawning sometimes(idk how to prevent spawncamping at beginner levels yet). This mode wouldnt be round based but more like perma open and PvP would be available]

Votes

Opinion: -33
Upvotes: 7 14.89%
Downvotes: 40 85.10%

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Suggestion from BA2#2997

Barb new perk Armour Mastery, Able to wear all plate and shield, Side effect, up to devs

Votes

Opinion: -75
Upvotes: 1 1.29%
Downvotes: 76 98.70%

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Suggestion from Vulchur#9056

[ Unsure if Shaman class is being implemented already or not, but spell/totem selection like a wizard. with an ability that drops all known totems at once otherwise casting them one at a time using the spell wheel the Wizard currently uses. Some totem ideas, buffs nearby allies much like bless does, others debuff or slow, some deal damage and some taunt/heal. single hand weapon restrictions, armor restrictions to highest is leather, use staff to cast non totemic spells. ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from RustProofHippo#1412

[Considering the origin of Otto in the game. A pre game pet should award 10% increase gold for the next match.]

Votes

Opinion: -52
Upvotes: 2 3.57%
Downvotes: 54 96.42%

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Suggestion from Meomi37#2143

[Make quest items (whenever quest gets in the game) have a separate tab in your stash. Looking back at while you playing tarkov you have weapons, quest items and barter items in the stash which makes everything so cluttery and filled with trash that just get tedious to find stuff. Because you will always save quest items for a future quest that would be so annoying to keep in your main stash. I do not think making the stash bigger solves the issue, just make a quest items tab in the stash when quests are added ]

Votes

Opinion: +40
Upvotes: 45 90%
Downvotes: 5 10%

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Suggestion from vayr#2506

Most, like 75%, of the uniques fighters can wield, would be cool to see other uniques that fighters cannot wield, such as uniques for wizards or for

Votes

Opinion: +34
Upvotes: 38 90.47%
Downvotes: 4 9.52%

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Suggestion from AncientGoo#5181

[add teamfortress2-spy-style fake death ability to rogues. When this skill is active, after taking damage, a fake corpse drops and the rogue hides in invisibility for few seconds]

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Suggestion from Dokusei#3449

[make the stealth perk of rogues innately come with the ability hide]

Votes

Opinion: +47
Upvotes: 64 79.01%
Downvotes: 17 20.98%

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Suggestion from Shkook#4118

[Just a cool spell idea] Give one of the magic users cleric or wizard a ** spell** that turns off all torches/lights near by making an area dark I think it would add a fun cool dynamic to combat against and with those classes, it is dark and darker after all 😉

Votes

Opinion: +15
Upvotes: 32 65.30%
Downvotes: 17 34.69%

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Suggestion from 𝐃𝐎𝐍𝐊#9707

A “Streamer Mode” for the minimap. Hides the rooms (just a blank map) but still shows the swarm circle.

Votes

Opinion: +6
Upvotes: 21 58.33%
Downvotes: 15 41.66%

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Suggestion from Mockingbird#9256

[more traps than just a bear trap]

Votes

Opinion: +69
Upvotes: 80 87.91%
Downvotes: 11 12.08%

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Suggestion from Wade#5046

add a pray ability for cleric and make mediation not a skill for wizard, but nerf spell count a bit for each because of this

Votes

Opinion: -45
Upvotes: 4 7.54%
Downvotes: 49 92.45%

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Suggestion from Lucasman#7681

[magic scrolls that come in different rarities that effect duration/damage which hold random spells that you can find in places like bookshelves and on mage type enemies]

Votes

Opinion: +29
Upvotes: 36 83.72%
Downvotes: 7 16.27%

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Suggestion from Taco#4024

Double magic resistance effectiveness across the board and reduce barb magic resistance ability to +50. There is no reason for a purple fighter in full magic resistance pieces to be less tanky that a barb

Votes

Opinion: +75
Upvotes: 75 100%
Downvotes: 0 0%

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Suggestion from Stockaveli#3515

add fuse bombs this game needs something like nades i need to go boom boom add fuse bombs pls

Votes

Opinion: -43
Upvotes: 1 2.22%
Downvotes: 44 97.77%

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Suggestion from Tanduras#3785

Add goblin caves to the forest > castle > hell progression for 4 zones total. After completing hell (killing the boss), add additional portals to a 'zone' that has unique shops/features. Have access to the zone expire after a death or a set amount of time to prevent having an alt parked there.

Votes

Opinion: -14
Upvotes: 5 20.83%
Downvotes: 19 79.16%

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Suggestion from MihoP#4909

More chest trap variety. Instead of just Mimic, add more old-school traps like gas clouds or alarms that others can hear. Maybe a teleport trap on floor 3.

Votes

Opinion: +39
Upvotes: 55 77.46%
Downvotes: 16 22.53%

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Suggestion from Gojira_breathes_#3008

[make the dungeons more vertical, and maybe have a literal castle be implemented. In which people can claim said castle and gain rewards for keeping their claim.]

Votes

Opinion: -35
Upvotes: 6 12.76%
Downvotes: 41 87.23%

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Suggestion from ct#4041

Guilds where you can invite friends and see who is online.

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Suggestion from SZECSKA#1103

[I would like to introduce a ranked based game mode.
The idea is in its early stages, but I think I'm not the only one who would like to see something like this.

You can find the information in the picture;
https://imgur.com/0CQ8szk]

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Suggestion from Wolfssegen#3179

traders should restock every hour at least. The limited stock on healing and the fact that they can be missing entire weapon archetypes or critical tools like throwing knives makes the long restock timer feel awful.

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Suggestion from Crank#4633

bring game backbefore i pass away

Votes

Opinion: +68
Upvotes: 79 87.77%
Downvotes: 11 12.22%

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Suggestion from KingGryphonn#3549

[give mages the ability to imprint spell memory on a spellbook or orb -so there not forced to take spell memory and meditation as the only viable abilities - you could then still keep e as ur spell selector but have 2 spellbooks/orbs each with diffrent memory's depending on which weapon you have out]

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Suggestion from Scratch1Tango#2207

make the lock pick graphic visible before the dial starts to spin, rather than appearing immediately when it begins to spin

Votes

Opinion: +70
Upvotes: 83 86.45%
Downvotes: 13 13.54%

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Suggestion from LilDom#7115

add a prestige system that awards a fair amount of adventure points for resetting a character back to 0

Votes

Opinion: +59
Upvotes: 71 85.54%
Downvotes: 12 14.45%

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Suggestion from ミChocolaミ#6843

[hitting otto RageOtto automatically counters all the damage towards the attacker, and the attacker can die in the tavern, but cannot be looted and will start the game normally right after. Once dead, you will simply spectate your own dead body. I'd love to see a bunch of geared dead corpses around otto and the dog sitting there, menacingly staring at the soul of the next victims Otto .

||Devs this is meme and I don't expect it to be added but any surprise here is welcomed Hug_st ||]

Votes

Opinion: +35
Upvotes: 52 75.36%
Downvotes: 17 24.63%

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Suggestion from Yxyi#1255

[Add chests/rooms that can be only opened by inserting a set amount of player souls - lets say 5. Behind these say doors, there can be some loot (not ultra high tier, but rather some consumables and maybe stuff to sell to collector, or maybe a 100% chance to find a single piece of epic equipment, idk). This may encourage PvP more or maybe even solo players to play as a stealthy dead corpses looterafter fights

Votes

Opinion: +67
Upvotes: 75 90.36%
Downvotes: 8 9.63%

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Suggestion from Piro#8362

All Classes should be able to solo the Cave troll at a similar time otherwise those that can not do it wont be ever picked in goblin caves which would be usually a bad thing
I suggest that classes that are missing the dps or cant do the troll because of other reasons should either do % max hp damage to the troll that is similar to other class dps
For better understanding example:
Class number deals 100% of trolls hp in 1 minute

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Suggestion from Euro#3391

I was thinking adding something like an upgraded to items as in if you collect so many of the same item it will upgrade say like from a green to a purple and it will yield random stats regardless what the original stats are so it’ll be a gamble… say you have 5 pairs of green plate boots and all of them have +1 all attributes with so physical damage bonuses and you decide to upgrade those 5 to a purple but they yield magical damage bonus and like spell capacity (which is bad stats for a fighter) it’ll also help people with selling and clearing out those greens with good stats in their inventory 🙂

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Suggestion from Arrimadas#8293

Add something to do with player's souls: actually there is nothing to do with souls apart from reviving the player.
I've read like a "door" which opens with souls. Let's add, for instance, a soul vendor inside or after the game. Like the other player said: it would really encourage people to PvP if there are rewards for it.

Votes

Opinion: +79
Upvotes: 83 95.40%
Downvotes: 4 4.59%

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Suggestion from The SCP Foundation#2368

[Maybe a quick tip saying that VoiceChat is Push To Talk Only?]

Votes

Opinion: +33
Upvotes: 35 94.59%
Downvotes: 2 5.40%

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Suggestion from dragmarim#0600

Action speeds should be more similar across classes. After playing ranger and barb with break chests passive, looting and doing anything else felt unnecessarily slow on cleric. I think differing action speeds is a good idea, but the range of action speeds across classes shouldn't be as wide as it is currently

Votes

Opinion: -30
Upvotes: 7 15.90%
Downvotes: 37 84.09%

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Suggestion from Andrew.#5645

We need to add a pronoun bar above the players heads so my teammates stop misgendering me!

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Suggestion from MessaTee#1647

Weapons made from Cobalt/Rubysilver.

Votes

Opinion: +76
Upvotes: 79 96.34%
Downvotes: 3 3.65%

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Suggestion from Gepets#5688

Same mining time for all classes with pickaxes.

Votes

Opinion: +45
Upvotes: 74 71.84%
Downvotes: 29 28.15%

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Suggestion from Oben#9193

[A unique item for wizards would be great as I see them as one of the main things to work towards]

Votes

Opinion: +61
Upvotes: 66 92.95%
Downvotes: 5 7.04%

zenith treeBOT
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Suggestion from Straja269#2455

Balancing out damage dealt to cave troll in goblin caves so that all classes can do it solo, this would fix the consistency of class picking in that map as in time i believe it will be a problem where one is played over many others.
How to fix this problem?
Lets first look at an example:
Class number 1 deals 100% of cave trolls hp in 1 minute
Class number 2 deals 80% of cave trolls hp in 1 min
Class number 3 deals 50% of cave trolls hp in 1 min
Class number 4 deals 30% of cave trolls hp in 1 min
Class number 5 cant even do it in time or at all
Now one of the solutions to this would be that all classes should do % max hp of the troll where that max % hp scales with each class differently depending on their general dps, so in this way it would take the exact amount of time for every class to do it or even possible to do it.
This of course is only calculated for the troll damage and not other mobs or players.
Just trying to make it fair for everyone.

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Suggestion from Snail#5218

[Add a way to test loadouts without queueing up for a game.]

Votes

Opinion: +111
Upvotes: 112 99.11%
Downvotes: 1 0.88%

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Suggestion from Malphaze#7214

add color variant of gear to a filter for market and add a filter to look for specific stats on gear than constantly sitting in market waiting for a hour or so for a specific piece to pop up if you're lucky

Votes

Opinion: +60
Upvotes: 62 96.87%
Downvotes: 2 3.12%

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Suggestion from Aissling#4743

Came up with a Map Design idea that I'd like to get out there: Its a pyramid with 4 layers inside, each corner of the square is a way up and the center also has a way up. (so 5 ways up in total). You should make each way up just a large very easy to interact staircase with no twists so player guarding strats arent horrific to deal with. The zone occurs at the bottom and works it way up to the 2nd floor, via a timer ticking down and zoning off sections of the bottom until its fully immersed in the death swarm, instead of from the sides, with the top floor being a mummified pharoh boss that uses the death swarm as a mechanic in the fight to deny space alongside other themes. Killing the pharoh would unlock the top of the pyramid as an escape route for players who have a certain buff that killing the pharoh gives. All players spawn at the bottom and work their way up to the top!

Votes

Opinion: +46
Upvotes: 51 91.07%
Downvotes: 5 8.92%

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Suggestion from dildek123#4919

nerf barbarian and fighter

Votes

Opinion: -72
Upvotes: 0 0%
Downvotes: 72 100%

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Suggestion from xSplattx#7459

Release Early Access before our draft letters come in the mail. Also, let us sell gold bags back to the treasurer (1gp?, they cost 5).

Votes

Opinion: +39
Upvotes: 50 81.96%
Downvotes: 11 18.03%

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Suggestion from OrelYosif#7193

[What do you think about a "Kick" ability for a Barbarian? Like in Dark Messiah of Might and Magic. No damage, just send the enemy into that "death-flop".]

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Suggestion from eforte#6394

[Add an option to pay gold to quick reset a Merchant cooldown timer for more immediate access to different purchases.]

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

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Suggestion from GuardianN#6711

make goblin troll easier. Its literally impossible to know if you should crouch or jump

zenith treeBOT
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Suggestion from Inż. Sonik#7016

[make map where there is no light, so the players need use torches or make light]

Votes

Opinion: -35
Upvotes: 18 25.35%
Downvotes: 53 74.64%

zenith treeBOT
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Suggestion from Anime Bingus#0903

inventory management whilst healing

Votes

Opinion: +31
Upvotes: 41 80.39%
Downvotes: 10 19.60%

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Suggestion from King TootToot#9449

[Add code to the game so that when someone creates a rouge class the game will automatically uninstall itself]

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Suggestion from Pidgeot#5915

Add armor damage bonuses for blunt weapons and specific armor material types.

To preface I am essentially asking for a feature in the game Chivalry 2, where hammers, axes, and blunt weapons do extra damage to plate and mail armor.
Unlike Chivalry 2 it would not be a damage bonus, but instead an armor negation for weapons like the hatchet, battle axe, maces, quarterstaff, and what not.

For blunt weapons like, mauls, maces, ect; it would be around a 33% armor negation for plate armor like the cuirass, while 16.5% for mail like the templar armor, or the northern full tunic.
For axes and other chopping type weapons it would be about 16.5% armor negation for plate armor like the cuirass, while 8.25% for mail like the templar armor, or the northern full tunic.

BEFORE YOU FORM AN OPINION, side effects of this would add a layer of complexity of choosing your gear, other than, "This one has the highest stats." Also even though no one cares other than medieval nerds like me, it would be realistic in a few ways. It doesn't matter if you have 50 pounds of armor on, you're not stopping the force of a hammer going in your collarbone.

Votes

Opinion: +2
Upvotes: 19 52.77%
Downvotes: 17 47.22%

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Suggestion from Conduitx#0166

Give Dual Wielding more utility to make it worth the reduced movement speed; special combos, double attacks, offhand parry (parry dagger) etc.

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Suggestion from JustBuyChance#4666

[Perhaps the mastery (training) pages yet to be implemented will fill this niche, but could you make sub-classes for each class as time goes on to allow for more nuance?

You could have different skills available to each Sub-class, and then perhaps some global skills available to the class as a whole.

e.g. So perhaps For Cleric you could have:

  • The Holy Cleric, designed for backline healing and buffing.
    -> Having access to a 20 hp heal on a 40 second cooldown as a skill (i.e infinite casts, but on a long cooldown).
    -> Having more of a focus on buffing allies and shying away from direct melee confrontation and heaviest armor types.
  • The Crusader, designed to be a stalwart frontliner/supporter (alternative to Fighter), in heavy armor.
    -> Having access to Smite (as it currently exists, or a defensive shield skill similar to protection).
    -> Having protection based spells that give 30% of your armor/Magic Resist to allies in a small radius (similar to sanctuary's radius)
  • The Priest of Balance, designed to be more of a caster cleric with equal parts --> damaging and healing spells.
    -> Having access to Judgement as it currently exists
    -> Having access to a damaging spell or binding spell like 'shadow word pain' or 'wrath', etc.

Finally, there would be some things accessible or themed throughout all three sub-classes, such as:
-> Light - medium healing
-> A proficiency towards blunt weapons
-> An anti-undead theme (all sub-classes with access to Holy Purification, for example).]

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

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Suggestion from PvtLenny#8317

inventory management at any time. Whatever currently disables inventory management, just remove that. We like to sort our stuff whenever it makes sense.

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Suggestion from physical#5153

[Add Catseye potion to the game. Allows players to see dark areas clear as day.]

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Suggestion from Blappo#4148

Remove trading. Its nearly eliminates RMT by doing so.

people can still trade with friends, you just do it Live in the dungeon. Jump in drop your buddy those boots you looted for him.

Increase LvL 3 drop rates to compensate for having to find your own loot.

add in some better shop merchandise too. 10% chance shop has surgical kits, reduce shop prices on some things, like a minor boost on a health pot should be like 2 gold extra tops its only a few point of health.

Votes

Opinion: -70
Upvotes: 0 0%
Downvotes: 70 100%

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Suggestion from worldlover#0336

[I think this could be quite unpopular, but I think the stat +all att. should be capped to +1, limited to only some pieces or its droprate reduced. This is because it outright beats every other stat for every class most of the time, and as there is no opportunity cost for this stat. It is too generic and feels more like a "level up" than something you choose to have on your build, and therefore it limits how creative people can get in that regard. Of course, other stats like flat or true damage should also be balanced, but this would be a good start.]

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Suggestion from zack#1874

PLEASE make enabled VC the default option OR at least on first launch pop up a big window that says "You know you can voice chat or hear other players talk? Want to enable it?" I love talking to the naked archers and goofing around with the barbarians that can't hit me but half of them can't hear me because it's shamefully buried in the settings like it opens the 7th circle of hell.

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Suggestion from CremeCrimson#7395

VOIP on by default.

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Suggestion from Horo#8004

[ Problem: Hard to see where the arrows land. Cause: Its too dark and the arrow too small. Solution: Arrow gives a spark after hitting a wall where it landed. Goal: People are not aware of the big "bullet drop" that arrow has, because of that a lot of shots are "lucky shots". By making the arrow spark after hitting a wall, gives the player a notion of how to adjust their aim. ]

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Suggestion from Byak byak#5480

Add Night vision Ability for rouges, so that they fight better in the dark

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Suggestion from Dabu#9054

[Leaderboard on who has pet Otto the most. And a leaderboard on who has hit Otto the most. Whoever has hit Otto the most has their character deleted]

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Suggestion from Reznika#9455

When approaching nerfs to classes with the potential for team play such as Cleric or Wizard, take care not to nerf their solo capability in trying to dial back their power on a team. Having separate Buff timers or Heal numbers depending on if the target is yourself would go a long way in making them much less volatile to balance.

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Suggestion from Gremlin King#6287

[Make a trident weapon that acts like the spear except has a heavy swing, more damage, and lower attach speed]

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Suggestion from Friend.#5913

increase survival bow damage and increase number of arrows in quiver OR reload speed, it's really just not viable rn because a purple survival bow has less dps than a blue or green recurve

Votes

Opinion: -9
Upvotes: 16 39.02%
Downvotes: 25 60.97%

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Suggestion from BEANS#1237

nerf cleric healing so me and my friend can fight a group of three and maybe live

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Suggestion from =(V)OB=#0216

[Don’t buff survival bow, just let rogues use them since they are low damage.]

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Suggestion from DragonStorm#4723

Fishing - I like the idea but I think it shouldnt make armor, instead it should make like low tier heals, 20 hp sort long healing time maybe, maybe could be cooked with campfire but idk if I like the idea

  • Please let us rotate items im gonna cry if we cant next play test
  • More advanced system of weapon buffs foir wizard, like how in dark souls you could make your weapon have different elements, like maybe you could have cold that could deal damage to plate but not as much compared to other buffs to cloth armor, fire could deal some bonus damage to leather and lots of bonus to cloth armor
  • Make the water do something besides just a thing you can walk through, maybe slightly slow speed or whatever it would be used for, maybe drowning too
  • Make a more effective way to store gold, like some people gave ideas like pouches.
  • Make a training area to swing your weapons in lobby, like the shooting range in EFT
  • Make a way to list items but you have to pay a bigger fee to list an item
  • Nerf spiders please
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Suggestion from Arnie numero Uno#2261

[optional QuickBinds for every slot and spell]

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Suggestion from Master Fluffer#5743

I would like to see clerics and mages have the ability to memorise the same spell multiple times for more casts, however every time you memorise the same spell it would have diminishing returns

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Suggestion from Gatlee#1234

[Ban people spreading misinformation.]

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Suggestion from Phantomz#9250

add solo high roller. The main reason I say this is the current way to play solo high roller feels really bad. There is skill involved but there is a ton of waiting and playing extremely slow cause your against stacked 3 stacks. I think just having a solo high roller would be great, still require skill but not require a very bland playstyle to get success

zenith treeBOT
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Suggestion from Helishor#7317

[Swarm turns off the torches]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from Leader Bee#7825

[option to resize the map and freely move inventory windows around the screen]

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Suggestion from Khanzy#0001

Let us rotate items for better inventory management

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Suggestion from w1z#3962

seen alot of people complaining about cave troll boss fight and rightfully so, it'd be hard to balance him to be fair to melee combatants so why not make another boss for goblin cave that has an easier move set for melee users to balance out for both classes

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Suggestion from Conduit#0103

[ Mythical items. This wouldn’t be a new item rarity where all items can be “mythical” but rather special items that are either very rare or drop from a difficult boss. These items would have special perks that differentiate it from other items. For example, maybe a “Vampire Sword” that heals 25 hp upon kill or a war hammer that has a AOE slam attack? This would reward players for being brave and taking on a very difficult enemy. ]

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Suggestion from Meomi37#2143

[Add a Samurai and Ninja class. Ninja: One skill could potentially be dash(only for escape and mobility). Very squishy and low HP but are "fast" and nimble. Very limited armor options mostly cloth. Weapons would be long or short blades, either one handed or double welding and throwing stars. One ability could be similar to ranger where you reload three stars and once you release you throw away three stars quickly one after the other, also higher punshing damage. | Samurai would have more armor options, slower speed and use blades or spears. Rather than having a shield the samurai would be effective with blocking with weapon. One ability could be deflect where everything Infront of you for 5 seconds get deflected back to the opponent with a very long cooldown. ]

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Suggestion from TheDrunkenMagi#8624

Get rid of the solo dungeon.
Now that you added it we're seeing a bunch of people begging for solo HR, duos queue, and other ideas you never wanted to implement. You gave them an inch and now they demand miles.
This is a sign you should stop catering to false entitlement and go back to making the game the way you envisioned it.

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Suggestion from Zweihander#3168

Please don't follow the dead by daylight model where you have to buy classes. Just let us buy the game with skins and emotes on the side

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Suggestion from VK#8572

[Avoid PLAYTEST with DIABLO IV open beta dates. Lauch it earlier, please!]

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Suggestion from Delthiri#8020

[Trade Market got some decent QoL boosts in this previous playtest, but it's still very far from being an acceptable or streamlined enough process that it doesn't overpower the time spent actually in game. Players Are still spending large percentages of their time in the market as opposed to playing.

You need to be able to sort by stats AND item slot, not just item slot or item category currently. If I'm hunting for an attributes chest, I should be able to sort by chestpieces, (specify which chestpieces like frock, oracle robe, etc), containing the stat "All Attributes" or whatever stat I want, that would significantly increase the QoL of buying gear which currently is just obnoxious and time consuming.]

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Suggestion from techni#4051

Would be a wonderful thing to have mobile version trade market.

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Suggestion from vayr#2506

Be able to edit your suggestions that you post in Discord.

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Suggestion from jivex5k | Green Machine#0420

let me get a private server

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Suggestion from DocM#1804

give Jivex5k a private server

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Suggestion from Jusy#1998

grey out items that traders like the collector are not interested in buying and highlight items they are interested in when selecting the sell tab.

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Suggestion from WesCookie#9650

Deep Storage/Shared Stash

We can currently jank together a deep storage by taking a friend to the same trade channel as you, seaching their name, and then trade items between them and one of your alts that you leveled up just to hold gear and gold. Why not just allow us to trade items between characters?

A Deep Storage/Shared Stash could just cut out the middle man, costing a fee every batch (trade screen sized area) of items moved to or from the stash. This could be the same fee as it currently is when using another player (15g to other player, 15g from other player), or an increased fee (20g into the stash, 20g out of the stash?) so that we still have these same interactions. Having a fee to move items would be a great gold sink to help keep the economy from inflating too quickly, while still allowing this QoL feature to not be too powerful. There could also be a monthly gold fee taken from the stash similar to how the Trader's Guild appears to be intended to have in the future. There could also be a gold cost and level requirement to unlock access to the stash on a per character basis to function as a gold sink, prevent players from accessing powerful stashed items early and act as a barrier of entry for 3rd party gold sellers from using it. It would also prevent players from just making characters just to use as a "bank alt" as they'd have to be played at least enough to get the gold and levels needed to access the DeepStorage/Shared Stash.

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Suggestion from Haru#6261

Rebalance current stealth/invisibility system because it looks inexplicably favors wizards a lot. They do not need to take any additional perks to move in their exceptional invisibility, and they move longer distances due to their increased speed.

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Suggestion from Syn992#8339

Stash tabs
Shared stash tabs
friends list
In game messaging to communicate in through text with random teammates that choose not to voice
Auction house or capability for direct messaging like whispers so if you post something in trade you can leave and wait for the DM's. We really shouldn't have to just sit in trade chat and babysit.
10G fee to instantly reroll merchant's goods

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Suggestion from horobore#6290

[ level caped dungeons Ex: 1-5 5-10 10-20 with gear oriented to such]

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Suggestion from jaime#0128

make an option so that when we take off all armor on a character there are no undergarments pls devs i think is good idea right????

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Suggestion from Deyn#5385

[Please make Divine Strike animation less bright and not in the center for buffed person. Right now it "blinds" archer aiming in the dark.]

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Suggestion from stoic#0183

[make dual wielding melee weapons have their combo attack with both weapons (as default attack). As it is right now its very underwhelming and people always just attack with the higher dps of the two they've got. make both weapons strike in quick alternating attacks. Right now in the game your just hold 2 and hit with one at a time, that isn't how dual wielding works, especially in other titles.]

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Suggestion from Moist Cu#8840

add a gear rotation like a scav in tarkov

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Suggestion from riz#7201

[add the ability to see ping and other setting so I can tell if I'm lagging or just dropping frames]

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Suggestion from TemSKYaY#3270

[Rebalance the rolls on stats other than damage. I believe the damage rolls were fair to not be too overpowered nor too weak. It's obviously the best roll on enchant and I believe that's fine but the other stats should get an increase as a lot of items currently can be purple or orange but just be overall bad due to the rolls on them compared to a physical damage roll blue weapon. The other types of rolls that don't increase damage should be buffed so they would at least be somewhat useful.]

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Suggestion from The Biscuit Bandit#3926

I feel as though spell memory should be an innate part of casters kit, not taking the slot of a skill. I mean what's the point of having it in a slot that can be swapped if swapping deletes the classes identity? wizards literally can't take any perk other than spell memory and meditate or they are useless in p much any match. make unique cool skills for casters actually usable this way!

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Suggestion from Sera#9502

make it when i rebind my quickslots (1-4) the right key is displayed on the hud like it is for abilities. currently it only show the numbers even if changed.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

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Suggestion from Vanrick#5283

New monster:
Goblin pillager: (Neutral) Dungeon has a chance of having a goblin pillager, a unique and non-hostile NPC, after the first minute of the dungeon appears by dropping from a hole in the ceiling or sneaks inside the dungeon from a window or a small little door where no player can fit through .
Appearence: Hes even shorter than most goblin, with a sack on his back and golden piercing in his ears and a scar on his left eye.
Actions: This goblin different to any other monster, will not attack the player but will roam the dungeon non-stop trying to loot as much as he can,most monster will not attack him,(he will not empty a room by himself, he will pick 1 or 2 items and move to the next room) , he makes a distinct laugh upon spoting loot that maybe can be recognized by the players if they are close enough, sometimes leaves a coin trail on his path.
Ability/skills: Hes very quick on his feet, faster than any player but slows down every now and then to recover his breath, has the ability to turn invisible for a short period and can move just as fast as before, can open doors and dodge projectile by sliding or rolling.
Loot: Upon killed drops his sack which can have plenty of loot mostly jewelry and sometimes gear(worth 100gold - 220gold in normal run | 200g - 360gold in high roller). And if not killed he will leave the dungeon even before portals start to spawn, by slipping into a small hole or a window, where hes the only that can fit through. So players can have just a few minutes to strike gold or to lost him.

Votes

Opinion: -23
Upvotes: 4 12.90%
Downvotes: 27 87.09%

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Suggestion from Katakuri#7883

Add more vendors

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Suggestion from Firebox720#5689

[Change the use of silver coins. My recommendation is to make them used with a merchant to change one attribute on a piece of gear, but for that stat to be a new random stat so you cannot make gear completely overpowered easily through this method. Silver coins don't currently feel that great to collect due to the extremely low value of trading them to a merchant. Stat changing gear should not be taken lightly, so to accommodate the price needs to be high enough so that gear that starts with good stats is still valuable. I believe it would be better for lower quality gear such as a Green to be a bit cheaper to modify than a Legendary piece since it could become very strong to have the ability to do this. This will give silver coins more of a purpose for trading while making them still feel good to collect late game]

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Suggestion from Blocka12#6799

add anime character models with big naturals

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Suggestion from Dakko219#6121

procedural generated map for 4 or 5 people, where making a proper dungeon raiding team would allow for cool dungeon clears (5 wizzard/5 rouge etc) entirely for pve, progress and finally kill a boss. New bosses like a giant spider, a harpy queen, ancient skeleton boss, new fist weapons like brass/iron knuckles, claw blades etc. just spit balling ideas

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Suggestion from Vulgar#1097

The ability to smelt Gold coins into bars to save space and not have loads of little baggies in your stash,, it would also be good for bigger transactions in the trader.

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Suggestion from Butter#1231

[a Bard class would be siiiick.]

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Suggestion from jake#3863

[Add professions to lvl up and craft specific gear IE: alchemist, Weaponsmith, enchanter, armorsmith, jewler

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Suggestion from inkhorror#3671

When the game is released, make use of steam's "predownload" feature so everyone can get started at the same time and not wait for hours to download once it's released.

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Suggestion from Sleight_#9548

[Player should be able to rotate items in their inventory in order to have better item management and be able to loot better.]

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Suggestion from Krintaas#5444

[Add something like the Seeming spell from D&D, you can cast it on a teammate or enemy, and for a short duration you and your whole team looks like the spell's target, if you don't aim it at anyone then it is cast on yourself.]

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Suggestion from G-Suave#7535

[Wizard should not be able to see other players in his invisible state. It would help minimize the spamming of this strong spell in particular because Wizards would need to think about where they will position themselves before mindlessly casting it. For example Wraith's ability from Apex. If they are not careful they may run themselves into traps or other players. In his current state, the invisibility on wizard is far stronger than rogue's ability. Rangers should also not be able to instantly get arrows back after using an ability.]

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Suggestion from Brett#3674

VR Support & VR Only lobbies 🙂

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Suggestion from Hazy#7706

[since fighters have base attributes for all stats in the game and is the most versatile class give the fighter points that he can spend on stats, if he adds points to health another stat gets a point taken away from it. This can be either a perk or just how the fighter is naturally.]

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Suggestion from P̴r̴i̴v̴a̴t̴e̴J̴a̴y̴y̴2̴0̴#7980

[Cleric should be able to pray at a sacrifice alter to regain some spell charge and consume the use of the altar.. even if a minor amount of spell recharge, only for the reason that with base kit clerics do not have a way to regain spells. aswell as campfires r very low drop rate]

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Suggestion from Mockingbird#9256

[have the wizard spell light orb cast shadows of anything invisible in the area. will make it more viable and wont be too broken, could even implement an invisible creature that is very weak but revealed after it takes damage in the future (maybe)]

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Suggestion from Conjo#1495

VOIP on by default

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Suggestion from Shadou#7627

Rogues should be able to pickpocket in stealth

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Suggestion from Oil#4470

[At the end of each game when the swarm has enclosed the entire map you die immediately. Instead you could be able to continue playing and the swarm should just deal more and more damage over time. This would allow you to stay alive granted you had healing items you could use. Eventually however the same affect would occur as the damage per tick from the swarm would be too much to heal through.]

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Suggestion from purducken#1380

A new unique called Conflict.

Conflict is a unique War-Maul, based
on the Second Horseman of the Apocalypse (which
seems to be a reoccurring theme in Uniques).

Its special ability is: On a successful hit,
stagger the enemy, causing their current
action to be interrupted. This weapon
cannot be blocked or parried.

see:
#cleric message

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Suggestion from fillyleft#3275

make item hit boxes bigger so it’s easier to pick up

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Suggestion from SNS#7021

[Thoughts on starting gear enchantments on blue gear and higher? Other options for gear balance could be lowering the discrepancy.]

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Suggestion from KingRex#0790

[add classes like bard, warlock, and samurai]

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Suggestion from aajonusrespecter#3031

implement an auction house style trading system where items can be listed for bid and buyout prices, allowing players to trade without requiring constant presence in the trading menu

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Suggestion from CrowKnows#9369

(I think y'all could release the game to buy a early access version and keep like a small server up for those who do even when y'all shut down the others so they can continuously give you feed back on the game? And still open the game to everyone like you normally do. Basically allow us to pay u to stress test it 🤣. You could even have people not allowed to steam it until you open the alphas for everyone... Just a thought 🤔 I know me and a couple buddies personally would do that. Y'all would get more personalized data from the people involved. And you could ask those who buy into the alpha to report weekly on anything they see as an issue or qol changes 🤔🤔)

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

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Suggestion from Floppiwaffle#3706

My suggestion includes the class roles, as in instead of having new classes added that could upset the balance, have the current classes morph or level up into new classes after a player has reached a certain level, for example, cleric after say 50 Lvls gets to become a Paladin with new Q and E abilities and equipment unlocked to him, same with Wizard>Sorcerer, Barbarian>Berserker, or however you decide to name these new classes! Could help with progression and feel like you’re accomplishing something with your character after you grind

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Suggestion from Sunert#1078

Add an Enchanter TAB, it would be kind like a shop in itself, but in there you would find 3 action sections:
1st one: <Salvage>, when you destroy an item, you could aquire its own effect by some kind of % (like, 20% chances to get its effect registered and only 20% of its total effect's strenght) and you'd have an "enchanter tome" unique to you, with all of your salvaged items effects listed on it;
2nd one: <Imbue>, with another item in hands, and some catalysts (could it be precious gems, sorted by type and rarity) you would be able to give it an registered effect, depending on the item itself and the enchant, it could be a success or a fail, when failed, the item is destroyed together with some of your selected catalysts;
3rd one: <Unify>, with this option, you could unify 2 of the same type of enchanted gear, it would lead to just 1 item, but with the best aspects of the two of them, it doesnt fail and destroy, but it can have your aimed effect being overlaid by another one.
For every option, you should pay the enchanter the right amount (with gold or some kind of old coin, or even gems), the higher the payment, the lower is it bond to fail (could have 3 tiers of payment).
As i said before, the enchant (or imbue) would have differents values depending on the catalysts tier and the gear itself, if its already got an enchant, it could have more chances to fail too.
There could have more content to be explore with this, like finding enchants in ancient tomes, or buying enchants from the Alchemist, or you could just transfer enchants from rings to daggers or smth...

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Suggestion from Dramox#8519

Would love to see two named unique daggers for the next playtest, since there are none atm! Preferably a main-hand and off-hand dagger.

One could give an action speed buff after each hit.
Second could provide bonus movement speed after each hit.

These are just random ideas that would fit rogues/wizards, but im sure you will come up with some that are way better ^^

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Suggestion from Unkn0wnnn#8280

[I'm not sure this would be a good idea nor if many people would enjoy this, but I think it would be cool to have like a "tavern" esc way of getting into the game. Instead of a lobby menu we can be thrown into the tavern before we go into a game, and the way to get into the game is by accepting a game via like a bounty board. If that makes sense?...]

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Suggestion from Butolic#9280

[a unique item for wizard. +50% duration of debuff or buff (only on spell)]

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Suggestion from physical#5153

[direct fireball hit on wizard should be one hit]

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Suggestion from Malo#5548

rogue Night Vision Perk that allows them to see a limited amount in the dark rooms they create.

Night Vision: after being pitch darkness for 5 seconds, gain feint night vision with limited range.

this perk will allow pickpockets to be more effective, and allows Ambush rogues actaully see their targets in the dark. Tired of missing every stab in the darkness with short-range daggers because you cant see your target? this is the perfect perk for you.

once they fix some of the issues with light leaking through walls, which can make hiding in the dark impossible. this can be a great option for rogues who want to see their victims more clearly in the dark. or if they just don't want to carry torches.

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Suggestion from Taj the King#6581

Make it so that the Torch can be equipped in the offhand so that players can dual wield one torch and one sword and don't have to drop a torch or be left vulnerable. Consider making the torch a blocking tool when dual wielded.

It only makes sense and also I (and potentially many others) want to be like Aragorn defending the hobbits from the Nazgul, he was able to dual wield and so should we! xD

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Suggestion from Mathias-c28#2687

[Just a weird idea i had, but what if we had points to buy into our classes as we level. Your base class gives you the initial perks and if you buy 5 levels into another class you get access to a selection of those perks. Buy 10 levels in and have access to second tier perks/skills. Would add some degree of character customization like in the ttrpg.]

Votes

Opinion: -52
Upvotes: 0 0%
Downvotes: 52 100%

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Suggestion from BaronVonSG#5173

[Add Enchanted items as a rare find in each available area. Make them rare, but they're either mostly cosmetic or entirely cosmetic. They could add a nice particle effect to weapons found with them. Then, add an Enchanter merchant, who you can give the enchanted items to. The Enchanter would break down the item and destroy it, but add the enchantment to a "library" of sorts, wherein you can pay gold to apply any learned enchantment to an existing weapon of yours. The benefits of enchanted weapons could vary from nothing but strict cosmetics, to something like the "Light" spell from Dungeons and Dragons, where the enchanted item would emit light in a small radius, like a mini-torch. This would act as a gold sink for players who have tons of money, simply for the dopamine of having a sweet-ass weapon that they can flex on other players with.]

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Suggestion from Samsara#8866

please show us boss kill by classes

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Suggestion from Tyr#6587

[Give wizards a low-damage range attack with magical weapons (staff, tome, orb, crystal sword and soonTM wand) that can be cast freely. It should slow you down the same way as swinging a weapon. A single magic missile is practically what I'm imaging it as. For wand it should be the main focus of the weapon, either dealing more damage or slowing you down less when "casting" it. Adding a new "special attack" keybind can easily allow three different actions with a weapon to support this and possibly more features on other weapons.]

Votes

Opinion: -26
Upvotes: 5 13.88%
Downvotes: 31 86.11%

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Suggestion from Yeeeipi#0596

New item for Wizard: Magic Wand - one handed weapon and you can cast spells with it, it will be nice to have variety casting items and keeping a dagger to fight not just with the Magic ball. Im not sure about stats

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Suggestion from Pootzataja#7721

highlight the items in inventor/stash that the merchant can buy

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Suggestion from Berserker#0497

[Increase stash size/Allow payment to increase stash size)

Votes

Opinion: +44
Upvotes: 64 76.19%
Downvotes: 20 23.80%

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Suggestion from Firebox720#5689

[When you go into stealth, AI should move away from you, back to their original location unless another player is nearby. It was frequent as a rogue to use stealth, and the AI to either wait there for you or archers would hit you after already being in stealth.]

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Suggestion from Xzorroth#7287

mining is waaaayyyy too slow and requires too much ante on a gamble that usually doesnt amount to anything. havent seen one person in the tailor made gear. A good solution could be to speed up the mining per ore at least 50%. and/or to give 3-4 ore per mining of the node, rather then one. Also, there could be 2 pickaxes. one that is cheaper for just cobalt, and one that is more expensive for ruby and mines cobalt faster as well. Another solution would be to create a system where you literally can mine the ores. you would hit the ore with a pickaxe (or weapon!!!) and gather that way. i think it would feel alot better if you actually struck/attacked the ore. and then picked the pieces up off the floor. could be really cool, you could even use wizard fireball or something to explode the ore. you could divine strike buff a player and they can mine a bit faster, ect.

Votes

Opinion: +3
Upvotes: 25 53.19%
Downvotes: 22 46.80%

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Suggestion from Zweihander#3168

When spectating you can view what items your friends are looting

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Suggestion from TheDrunkenMagi#8624

Let us goomba stomp enemies.
Meaning jumping/falling on top of something does a small amount of damage. Preferably enough damage to one shot a normal spider.

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Suggestion from AncientGoo#5181

[add cosmetic gachimuchi leather harness for barbarians]

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Suggestion from Worm#1443

enchanting gear with ancient scrolls to reroll their modifiers or something

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Random Events such as an eclipse or blood moon during the forest map which would require players to use torches more often. A loot goblin in the dungeon that you can hear from far away which would be a high risk high reward target. Maybe sometimes a crown would spawn that would trigger waves of enemies to appear and rewards if you make it through.

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Suggestion from shambles#4386

probably wouldnt fit the games style but a one handed dishonored style mini crossbow for the rogue that can be held alongside a dagger would be neat

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Suggestion from Divi489#3291

add in a much higher volume gold storage item/case/box. Maybe a 2x3 treasure chest that can gold 1000g or something like that

Votes

Opinion: +68
Upvotes: 81 86.17%
Downvotes: 13 13.82%

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Suggestion from Newone21#2476

Remove gold from cells in inventory and stash. It is enough to have gold in pokets of the character and gold in the stash. You can throw some gold on the flor, move some/all of it to the stash.
You can add bags for gold that can be buy and wear on pers for example if you want to limit wearable gold on character plus in bags.
But please don't use current gold stacking system in inventory its not good and steal expensive space.

Votes

Opinion: -41
Upvotes: 4 8.16%
Downvotes: 45 91.83%

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Suggestion from heyitsmk#1937

Make the 10 step creep talent a passive part of hide for rogues.

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Suggestion from DeepSpaceNova#0001

include a Kill death ratio

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Goj#1915

[add a PVE mode with a seperate stash and level so you cant share loot across, but you can just chill with friends while clearing mobs and bosses]

Votes

Opinion: -34
Upvotes: 19 26.38%
Downvotes: 53 73.61%

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Suggestion from MASHDAT#2628

[Rogue's stealth perk should have a step indicator. Why should rogues have to count their steps when rangers don't have to count their arrows? Simple QoL stuff.]

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Suggestion from AbyssiusConchoidal#3189

give the rangers a musket gun as their legendary weapon, the loudest thing in the game that the sound basically travels through half the map, long reloads per shot, high damage, inaccurate at ranges. Thought it would be accurate that they exhist, but slightly comical in a serious way. Of course this is more of a outlandish suggestion.

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Suggestion from Dousiq#1403

The way that Rogue poison and rupture are set up makes them extremely powerful when +dmg is applied to them. Even +2 dmg is a massive boost to dps because it applies to every tick. To fix this, instead of having +dmg apply to each tick, have it apply to a total value that is meted out in even parts over the ticks. For example it starts off as 4 dmg spread out over 4 seconds or 1 per tick. If you have additional magic damage on your gear, say +4 total, it would then be 8 dmg spread out over 4 seconds or 2 per tick. To prevent odd numbers from doing wacky things with tick values, you could have a "ghost" tick that deals 0 normally but if there is a leftover value after dividing the damage between the other 4 ticks it is added to that one.

Votes

Opinion: -16
Upvotes: 9 26.47%
Downvotes: 25 73.52%

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Suggestion from CharlieJ#4903

Add a polling system in-game or on the Discord for game updates, it gives the community more control on what they want changed and it gives the developers more direct feedback and communication with the community. Like Old School Runescape's polling changes system.

Votes

Opinion: +32
Upvotes: 41 82%
Downvotes: 9 18%

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Suggestion from Soraka#3181

add herbalism to the game where u can pick up plants and herbs that can be used for potions and bandages aka potion of speed health protection and many more and herb for cloth and perhaps cloth gear crafting idk just like how alchemist work in world of Warcraft and tailoring can add a lot of cool flavour to the game

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Suggestion from 中國国家主席习近平#3771

[seperate ranger to archer and hunter archer is basic ranger with bow focused skills but cant install traps, hunter can use crossbow's trap install skills fire arrow skills and seeing other player footsteps I think its better to focus crossbow skills to another character.

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Suggestion from Cheese#2590

Make combat more intricate. E.g mechanics like parrying and stamina. Right now it's really just spacing and timing which makes fights feel a bit awkward and stale due to the lack of opportunity for skill expression. Even just one more mechanic would make fights feel a lot more exciting.

Votes

Opinion: -24
Upvotes: 29 35.36%
Downvotes: 53 64.63%

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Suggestion from aLeXx#0368

When playing you can see how many people are watching you

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Suggestion from CremeCrimson#7395

Rangers rate of fire is insane when compared to swing speed of melee classes. It should be.

  1. Draw, in which ranger retrives an arrow into their hand is slowed to a careful walk.
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Suggestion from Sitchy#5932

[A single player waiting room with target dummies, so you can test out what dmg you do, and what impact your stats have on your damage]

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Suggestion from StinkyWinky#9541

rework some least used abilities for some classes (and maybe nerf most used ones)

#
Suggestion from purducken#1380

A new unique called Conflict.

Conflict is a unique War-Maul, based
on the Second Horseman of the Apocalypse (which
seems to be a reoccurring theme in Uniques).

Its special ability is: On a successful hit,
stagger the enemy, causing their current
action to be interrupted. Blocking this weapon
renders the victim unable to block for 3 seconds.

see actual item screenshot here:
#off-topic-archive message

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Suggestion from Kolbias#8890

Give the casting staff a +magicdamage stat.

Votes

Opinion: -15
Upvotes: 0 0%
Downvotes: 15 100%

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Suggestion from PvtLenny#8317

Ranger Nerf.

Everyone is talking about how ranger is the most busted highroller cheese, because they can lop out high amounts of damage and flee combat when people try to go after them.

This leads to scenarios where you have 2 or 3 rangers standing down a corridor far away taking distanced shots at people for free, and never taking a break.

So my suggestions is simply, after 40'ish arrows, they need to sit down and fletch new arrows. Just like meditate or something. Because a 2 second reload (the current downtime) of arrows only addresses close range 1v1 scenarios. Whilst a ranger team playing defensively can shoot forever without breaks.

Votes

Opinion: +9
Upvotes: 47 55.29%
Downvotes: 38 44.70%

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Suggestion from rustinpeaceqc#0

solo duo trio lobby ?

Votes

Opinion: +3
Upvotes: 31 52.54%
Downvotes: 28 47.45%

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Suggestion from Arnie numero Uno#2261

[Loadouts or skill tree switcher as the build you play is different in solo than in group]

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Suggestion from chadiator#6409

Small stat changes for endgame balance rather than early game:
Strength -> a little more hp gain
Agility -> remove interact speed from it because that's the whole point of resourcefulness, and add move-speed to it.
Resourcefulness -> Item swap speed, and possibly shield block recovery.
Will -> Cooldown reduction for most abilities, even fighter/barbarian/ranger abilities that have a cooldown.
Knowledge -> Just make it do more, its kind of a nothing burger for many classes.

NOTE* I don't mind if you disagree on one point and want to downvote for that, just remember none of this needs to be a buff or nerf: I.e. cooldowns could be increased with the expectation that someone with 40 will stat build would have X cooldown reduction. You get what I mean right?

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

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#
Suggestion from MessaTee#1647

If AI cannot walk through something, like a hole, or cell bars, have a way for them to stop frantically moving left and right.

#
Suggestion from nika#6969

Add overall K/D not just high roller

Votes

Opinion: +7
Upvotes: 36 55.38%
Downvotes: 29 44.61%

#
Suggestion from jamesye26666#5016

some armours can have a chance to deflect arrows

#
Suggestion from Pootzataja#7721

Make every green or blue weapon/armor and above more distinct from other same variant. Like myb purple felling axe has an engraved handle and blade, whilst blue felling axe has only engraved handle, let your imagination flow. Making it gives a better understanding what quality gear you're up against when facing other players.

Votes

Opinion: +64
Upvotes: 64 100%
Downvotes: 0 0%

zenith treeBOT
#
Suggestion from Meomi37#2143

[When you die and start spectating the person who killed you if you spectate intill the match is done give the spectator a small XP bonus to sentivise spectating ]

Votes

Opinion: -47
Upvotes: 11 15.94%
Downvotes: 58 84.05%

#
Suggestion from BraveHeroo#1628

[Cosmetic Campfire Spider That Crawls near the Character in the campfire to scare teammates and to look nice]

Votes

Opinion: -18
Upvotes: 15 31.25%
Downvotes: 33 68.75%

#
Suggestion from Scriptzo#1597

Idea for implementation of crafting systems: Make crafting be inside the dungeons so it requires players to risk the materials they want to use for crafting. This will serve to make crafting more valuable because it wont necessarily be something everyone does by default. It will also minimize lobby sitting and get more people out into the dungeons as opposed to creating wealth from the safety of the lobby.

Votes

Opinion: -19
Upvotes: 11 26.82%
Downvotes: 30 73.17%

#
Suggestion from DragonStorm#4723

more in depth weapon buffs from wizard like fire, frost and magic or smth where frost deals more to plate mail but less to cloth but maybe wizard could only bring 1 or 2 and not all of them

#
Suggestion from Sheep#4207

[Add a way to auto sort the stash and some shortcut like Minecraft when we call stash management to put instantly an item inside the stash who will be stocked with the other types of this items]

Votes

Opinion: +11
Upvotes: 17 73.91%
Downvotes: 6 26.08%

#
Suggestion from Scrubstar#7289

Have Inferno Boss Kills trigger a set of blue portals inside the boss room.

Main reason I see against this is the idea of having to escape with your loot, but if you've spent the resources to kill the boss and have to worry about folks jumping you, you should at least get the defenders advantage.

If you want to yoink rewards, you gotta be proactive and push in instead of sitting around passively.

Votes

Opinion: +85
Upvotes: 85 100%
Downvotes: 0 0%

#
Suggestion from RetoGero#3318

an actually significant suggestion.

I have a very unstable internet, that periodically shuts off and turns back on once in a while for a few seconds.
When playing, if my internet fails, the game crashes after losing connection, meaning I have to restart to reconnect.

It would be a good addition if the game would account for such outages and the server and the client keep seeking to reconnect to the server, especially if the actual outage is a few seconds long (from 5 to 15 seconds until router reboots I assume).

TLDR: Make it possible to reconnect to the previous session if server connection was reestablished. And prevent the game crash if Internet connection is out.

Votes

Opinion: +66
Upvotes: 67 98.52%
Downvotes: 1 1.47%

#
Suggestion from Dryst#1673

[if there is another play test before launch can you please add a channel bot to discord that will dynamically create party channels for people to use while grouping. Last play test there was a shortage of channels that lead some to just afk in order to reserve a voice chat which just exacerbated the problem]

#
Suggestion from Druid1000#6704

[give rogue stealth a 0.5-1 second grace period because they get automatically unstealthed if they're still walking normally etc. Nothing more frustrating than accidentally cancelling it instantly]

Votes

Opinion: +59
Upvotes: 68 88.31%
Downvotes: 9 11.68%

#
Suggestion from Vamper11#5527

[Make a single player pve map to help new players learn and get better at the game. giving them a chance to get some gear and start using potions for example.]

Votes

Opinion: -46
Upvotes: 10 15.15%
Downvotes: 56 84.84%

#
Suggestion from гошан#5402

to add any kind of hit-sound and headshot-sound, good example is Rust. That's really hard to understand if you hit someone

#
Suggestion from BigGuppie#7025

Crossbows and bows should have limited ammo.

#
Suggestion from AwkwardCynic#9664

stat based interactions i.e. mining being quicker for high strength

#
Suggestion from Nyroc#0763

currently you can only report a player while spectating them. If a cheater kills you but your team manages to kill the cheater, you can’t report them. Add in some way to report people you have played with without relying on spectate. Either a killed by box or a damage delt/received list with player names/classes.

#
Suggestion from Jomama_GamesTTV#6546

Perhaps make the potions throwable post consumption instead of disappearing after drinking. Think of it like a throwing knife but inflicts bleed damage because of the shattered glass

#
Suggestion from darKK#8454

make it so when rouges are invisible they can use the pickpocket perk, add it to the perk that allows you to take 10 steps so it’s not just free and each time you pickpocket it uses an action(I.e you can pickpocket 10x or step 10x, if you pickpocket 1 time you now have 9 steps or 9 more pickpockets etc.. At the moment the only time pickpocket is REALY useable is when you’re teaming up with someone and betraying them by stealing their stuff. It’s a bit underwhelming and kinda just takes up a perk slot for no reason in its current state.

#
Suggestion from ! Weso#0223

Make hide spell and stealth merged so default hide has ability to walk for 10 steps so we can use some other perk instead.

Votes

Opinion: -3
Upvotes: 26 47.27%
Downvotes: 29 52.72%

#
Suggestion from doomed15#6453

breakthrough skill to workn on ranger traps

Votes

Opinion: -14
Upvotes: 15 34.09%
Downvotes: 29 65.90%

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#
Suggestion from Adamqwe#0278

[Make mobs unable to cut players through walls as well.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from 𝓞𝓼𝓪𝓷𝓷𝓸#7978

[Please don't let cheaters destroy the game and make very restrictive ban rules ]

#
Suggestion from Samq#4524

Cut Barbarian Armor values half. He has only -15 ms on chest with 43 armor. Fighter has -30 with 47 armor. Make Barb less tanky, keep the dmg but lower attack speed between hits. Horseaxe and felling are totally OP. Throwing axes are META insane.

Votes

Opinion: +42
Upvotes: 58 78.37%
Downvotes: 16 21.62%

#
Suggestion from DrZoidbob#4521

[add statistics tab for unique weapons. In this tab you would see how many players got killed by the weapon and the previous owners. I’d say you should only have this for uniques or maybe only named uniques. My first idea for accessing the tab would be maybe and alt + hover over an item]

#
Suggestion from Migratori#7167

Cleric protection should be a physical and magical protection, this way there would be an anti magic damage feature without creating a new potion

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#
Suggestion from francis_#6810

Rune/runic magic? like in Ultima, Outward, or the ninja in FF14

Votes

Opinion: -28
Upvotes: 2 6.25%
Downvotes: 30 93.75%

#
Suggestion from vayr#2506

Add feinting mechanics

#
Suggestion from Katakuri#7883

make the marketplace be a 3d space outside with multiple buildings and then you can go into a store and see their wares. It will be magical.

Votes

Opinion: -34
Upvotes: 0 0%
Downvotes: 34 100%

#
Suggestion from syu#3628

add a channel for a bot that will announce whenever a unique is dropped. individual players can toggle on or off if it will show their own name if they get that drop or not in the channel, meaning they can choose to remain anonymous in the message or can display their username/character name

example: <Player> dropped a Viola! stats and a image or emoji of the weapon

#
Suggestion from Diarun#0039

Please let us check the ping on servers in the lobby.

Votes

Opinion: +101
Upvotes: 101 100%
Downvotes: 0 0%

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#
Suggestion from Firebox720#5689

[Invisible potions allow rogue to also move 10 steps while crouched]

#
Suggestion from WolfOfDiscørd#2168

remove enclosing circle and use one way gate traps to block off rooms and funnel pathing design to push players together. Players will naturally push forward if the path behind them is closed.

#
Suggestion from Juggernaut#5239

They should add Titles and class skins based on where you stand % wise on the player kills/adventure points leaderboard.

#
Suggestion from Darkmaterials#9302

[another playtest please]

#
Suggestion from Shunpot#3392

[make the flying skull attack animation either shorter or changed all together. When your fighting 3 of them and they constantly can hit through you and end up behind you it gets super annoying for anyone to deal with.]

#
Suggestion from The Hard Män™#3135

Duel: A gamemode where two players/teams get to fight each other with mutually agreed upon rules and items that are mirrored.
For example: Player 1 sends a duel request to Player 2 with the suggestion: Wizard, Dmg 3 Spellbook, Rondel dagger, 1 minute timer. Player 2 changes the Rondel dagger to a Crystal sword and changes the timer to 30 seconds, then Player 1 presses agree, and the duel starts.
I think this could be a fun way for those who want to compete in PvP and hone their combat skills :)

#
Suggestion from 9Winters#1789

have it to where you can see your teammates on the mini map like dots or another pair of arrows

#
Suggestion from Haru#6261

There is also a problem with shield potions/spells - the amount of protection is quite small, and often subsides before the battle does come or vice versa, there is no time left to use the potion. At the current damage output, a spell/potion to reduce the percentage of damage would be more justified.

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#
Suggestion from NAZBOZ#2497

NEW SKILL - CLERIC - NW had a sick skill in beta/preview (they removed it ) called holy shield

https://youtu.be/ACNRf4M_otU?t=75

blocks all incoming ranged dmg, bubble shield , similar to starwars. this would be neat in D&D with short animation

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#
Suggestion from PrimeCity#7085

Add a way to select multiple items in your inventory so you can quickly sort them or move them into your stash rather than clicking on them one by one.
Also a "sell all" type button when talking to the collector npc

Votes

Opinion: 0
Upvotes: 10 50%
Downvotes: 10 50%

#
Suggestion from owls#3265

Necromancer, Bard, Druid, Thief, Pyromancer, Healer for new classes?

Votes

Opinion: -27
Upvotes: 0 0%
Downvotes: 27 100%

#
Suggestion from PvtLenny#8317

New Dungeon. The Castle.

Castle will be a huge multi floored castle. Boarded up from the outside in most places, the few sources of light come from openings outside not torches. Torches may be lit, but the ones that are there, are all of by default as the castle is abandoned.

Mobs will be the dead garrison that was there formerly. With a Lord/King in a throne room as a boss. Zombified knights in armor, ghosts of maids and other dead remnants make up the bulk of the castles forces.

In the center of the castle is a huge open multifloor entrance hall / welcome hall which connects many of the rooms and will also serve as the main exit area. Exiting the castle is either through the main door (only 3 players) as a fixed exit to fight over. Then you could either make it portals like normal or holes in the boarded up parts of the castle tjat open up, which could have a soldier outside shouting/informing when there is an opening, to give the illusion that entering the castle was some sort of expedition with support troops waiting outside and they are the ones opening the exits. And in the middle of the maps they found cellar exits so you can also have a chance to escape there.

#
Suggestion from Blanqmind#2775

Dwarf Skin that is like +2 Strength -2 Agility and is Bearded to the Max

Votes

Opinion: +81
Upvotes: 81 100%
Downvotes: 0 0%

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Add more cover to the big round map in high roller map pool. Fighting Rangers on this map knowing well that he can take 3-8 shots at you before you can reach him is infuriating to say the least. This HR map extremely favours the Rangers.

The map not only features a big open space in the middle that is almost always in the final circles, but on top of that there is a huge watchtower there too. Not to mention that the is surrounded with bridges and drops.

If you're in a party of 3 and you have a Ranger then it's just two players going "Aw man, it's this map again..." and then watch as your Rangers snipes with the other Ranger or you try to push and die/get drained of meds. I fear what the "Forest" map will become.

#
Suggestion from usmcvet1995#3287

[Different maps for the different modes. So for instance the goblin map would have 2-3 different maps it shuffles through so you don't have to run the same map over and over. Or create one huge map and sometimes the circle is in one area of the map and sometimes its in another. Also this game needs Orcs and/or Dragons.]

#
Suggestion from Sed#0013

[Please let people buy singular torches again in future. As a QOL shop chance. Just more comfortable when you are down to 2 or 1 torch to buy singles rather than having to buy 3, then having to sell or drop them to get rid of excess torches.]

Votes

Opinion: +82
Upvotes: 82 100%
Downvotes: 0 0%

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#
Suggestion from gonzik#2819

[Change the buff/debuff duration bonuses to be in parts of a second instead of % because for example 0.9% extra buff duration on a 6 second buff doesn't tell you much compared to 0.5 extra seconds on buff duration. (this should not work on effects like rogues poison because it isnot a debuff it is a status effect)]

Votes

Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%

#
Suggestion from Gentlecream#0580

[Please add some type of gear decay system so that the game after a few weeks wont just be everyone in full epics and legendaries fighting and have no place for new players. An Idea for this implementation that I had was a system so that say you find an Orange item it will have an escape limit on it say 10 escapes and then the item will break. This will make it so there is a cost to bringing it in even if you dominate your lobby kill everyone and escape.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from LilDom#7115

create a subscription service

Possibilities

  • subscriber only dungeon
  • cosmetic battle pass
  • subscriber escape portal
  • subscriber item protection
Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Denis#3152

The spawn under the stairs in the big jail room with the broken bridge should be moved up top, it currently feels like a noob trap where people attack the mobs down there because they spawn by them and assume it's safe only to get caught by a team from above that spawns like 1 or 2 rooms away

#
Suggestion from Rotgar#5482

[adding a system of ilevel for the Gear, to make the matchmaking "more fair" and to allow players to face players with same basic strength (for example for beginer to not face a full team overgeared full roaming the entire lobby)]

zenith treeBOT
#
Suggestion from JohnnyBravo#4096

Give us a date on early access so we have something to look forward to

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Yeeeipi#0596

what about add more misc items in their rarities to sell to collector like Broke Fancy pot, Magic Crystal Shard, Shiny Necklace, Old Hourglass. just variety to make gold or Medical Herbs to sell to alchemist 🙂

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Splendiferous#8814

The collector's buy tab should have rings and amulets, and the sell tab should have a sell all treasure button

#
Suggestion from TucanSlam#4092

make a sling weapon for clerics

#
Suggestion from 991j#0

Add Half-Orcs, Half-Elves, Dwarves, Tieflings etc as playable races.

Votes

Opinion: +90
Upvotes: 90 100%
Downvotes: 0 0%

#
Suggestion from lewis_ag#0

add persistent traits to characters that survive raids. They can be awarded based on what happened in the round. They can be positive or negative. All traits cleared on death.

Example - Roll 1D20 chance of zombification if over 50+ damage was taken from zombies in raid. Trait increases health but reduces agility.

Votes

Opinion: -62
Upvotes: 6 8.10%
Downvotes: 68 91.89%

#
Suggestion from Ov3r#7831

[Add an box/stash that you can buy from a merchant for x amount of gold, the item allows you to have more storage for items and etc.. can also be a medical box or something to hold potions]

#
Suggestion from Wiewiurka69#5041

[more kinds of traps like gas trap or teleport trap. Also some chests could be trapped instead of being mimicks]

#
Suggestion from moister than an oyster#3132

Materials on each floor to combine with consumables to upgrade their tier level / deeper the level the better the mats

Votes

Opinion: +16
Upvotes: 27 71.05%
Downvotes: 11 28.94%

#
Suggestion from Sneeper#3831

chain flail melee weapons for cleric and fighter

Votes

Opinion: +106
Upvotes: 106 100%
Downvotes: 0 0%

#
Suggestion from Yvmeme#6969

The possibility to "ensure" your gear paying a fee (depending of the gear rarity) and it can only be retrieved if no one steals your gear after the raid.

zenith treeBOT
#
Suggestion from ProtoFreeze#2653

sbmm

#
Suggestion from dialectiks#0305

Flatten the gear power curve. DnD is a hardcore game. When you are hit with a sword, you should be hurt bad. In a hardcore shooter, you should die fast when hit with bullets, even if it's from a "bad" gun. But in DaD, you can stab a well geared guy for an hour with a grey sword and nothing happens. On the opposing side, they can one-hit you.

Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

#
Suggestion from ChrisNoMiss#1977

An option in the settings that lets you choose which input and output to use for your in game microphone and headset. Similar to other popular games out there. While playing the open alpha test #4 I was unable to use my in game mic. I never figured out the issue but I assumed it had something to do with accessories I have plugged into my pc. I am not sure if other people had the same issue but thank you for reading

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

#
Suggestion from eforte#6394

[Class-specific player versus player (1 vs 1) mini map with a low time limit before plague appears to slowly kill.

Randomly generated opponent only, never by invite to avoid abuse of character stash exchange.

Center of map with one giant chest where only one escape totem will appear. Smaller random chests in other spots of map.

Rarity of chest drops limited to Blue tier items to avoid abuse of excessive farming.

Audience is aimed at newer players with some experience or none.

Can still be played by seasoned veteran players.

Object is to quickly fight to the death and escape or both players are killed by plague.]

Votes

Opinion: -44
Upvotes: 0 0%
Downvotes: 44 100%

#
Suggestion from Malphaze#7214

1.) Add newer maps with different mobs like Orcs, Valkyrie, Ghouls, Zombies (I know are like the stinkers and mummies but a different version), and many creatures with unique abilities and mechanics. But make these maps RNG based as in whenever you queue for a game, the map is RNG and makes things more interesting.

2.) Add a filter to the market to allow you to search the items by color specific aka purple, blue, green, etc and also make it to where you can filter what stat you're looking for such as All Attributes, Strength, Weapon Damage, Armor, etc.
2.) Or make a Auction House to just be able to put things up and get back into the runs quick.

3.) Add more perks and skills for each class because I feel like there isn't enough?

4.) Also add a "test room" allowing you test on dummies in a private quarters

5.) Remove beneficial gain from the cosmetic shop from skeleton and elf and future releases. Makes no sense that a cosmetic should have stats or any gain to them. Should be purely cosmetic.
5.) If you decide to keep it, at least make blue torch give more vision compared to the normal torch and make the skewer for campfire give like 10-15% more health and 5% more ability gain back so it balances things out. (Obviously the percentages can be edited and better balanced).

6.) Make larger stash space by either completing early demo access quests (if can be implemented) or make it to where you can purchase stash slot space for gold.

7.) Add larger coin pouches either a 100 pouch for 10g to purchase and maybe larger?

Votes

Opinion: +45
Upvotes: 45 100%
Downvotes: 0 0%

#
Suggestion from MessaTee#1647

I don't know how many times this was said, but PLEASE don't add the weight system. The current inventory system is restricting enough on it's own and having more than one of these in any game at the same time never worked for games in the long run, as it becomes very annoying very quick.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Carter#9448

To combat RMT, assign some internal values for items, whites 50-100g, greens 50-600g, blues 50-800g, epic 100-1250g, legendary 200-4000g, unique 400-uncapped, candy 10-30g, flag trades that are seen as uneven, if an account makes like 10 uneven trades in 24 hours, flag it and someone looks into it

some players may make uneven trades to help out friends or streamers (if ur really concerned, just drop the gear for ur friend in the dungeon, dont trade), so this magic number of 10 uneven trades per 24 hour period will need to be tweaked based on internal data to create the least amount of false positives, also automatic bans would lead to false bans so human reviewed bans are preferred but if you dont have the manpower, you could autorestrict trading for 24 hours and after u restrict em like 3 times then they get banned or something

the trade values for each item can also be dynamically maintained, every "fair" trade can add to a database of fair values and then an average, acceptable lower limit, and acceptable higher limit for every tier of every item can be automatically maintained, in the end this system should really just catch accounts trading a bunch of coin/candy/good gear for nothing or very little in return

Votes

Opinion: -37
Upvotes: 0 0%
Downvotes: 37 100%

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#
Suggestion from zandorum#0

Rare Uncapped Modifiers
I was thinking about how non-named items (as in items not like Fulgor or Pestilience) should be capable if rolled well enough to be comparable and I was trying to come up with an idea on how to do that. My thought is that when an modifier (those rollable stats on items) is rolled it has a really low chance (like 0.5%) to be colored green and have a higher minimum and maximum roll and I know this sounds extremely powerful but lets take something into account, the likelihood of getting something like Fulgor WITH a modifier that not only can roll higher than the normal max but also does is abysmal because we see much less Fulgors than we do Blue Longswords in day to day dungeon crawling. Now of course we will extremely rarely see items like Fulgor with one of these modifiers but the chance of going up against a player who has it and didn't roll a trash modifier is again abysmal. This benefits 2 communities in the game being that it will give all players the ability to find non-named gear that can be competitive and it will give end game players who have nothing else to do in the game another type of chase item (perfectly rolled green modifier named items) which will help game longevity.

Votes

Opinion: +3
Upvotes: 11 57.89%
Downvotes: 8 42.10%

zenith treeBOT
#
Suggestion from Illz#1170

[Detailed end-of-match information viewable by the player.

-Damage values inflicted/received/healed/mitigated, alongside the respective sources. (Eg. I dealt *** damage with poison, i took *** damage from Skeleton Footman, I mitigated *** damage with protection potions, *** health restored with “Potion”. *** healed teammates with “Holy Light”

-Information on the players you encountered during the dungeon. (Who I Killed, Was Killed By, VOIPed With)

-Value of Extraction (estimated loot value, and from what sources)

People -LOVE- data and the ability to reflect on their accomplishments or shortcomings.]

Votes

Opinion: +90
Upvotes: 91 98.91%
Downvotes: 1 1.08%

#
Suggestion from physical#5153

[show stats after every raid. Kills/Damage done.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Salty Polygon#5733

I would like to see the move speed debuff for helms, chests, and pants adjusted by +5. This would remove the penalty from the low armor pieces entirely and increasing their usefulness. Right now, low tier, unenchanted armor does not give enough armor to save you from an extra hit. That leads players to see them as just move speed debuffs and remove their starting pieces and avoid using anything that isn't at least green tier.

#
Suggestion from Seltzer#0647

Arrow types, not like an ammo system but a slot on bows allowing you to equip different types of arrows with different effects and drawbacks, more damage but less loaded, longer range but less damage etc… maybe even special types like poison tipped?

#
Suggestion from True#8782

[Consider implementation of a slightly smaller dungeon map for a specific 5v5 "Hunter's Quarry" (or whatever the name is) mode. This game mode would be 3 teams in a winner-take-all scenario, battling in a race towards a singular high-value relic (~300-500g) in a central area of the map. Survivors claim the loot of the other teams, and there is one escape portal or down-portal or both at the end of the battle. Simple and fun format to encourage gameplay with larger groups of friends.

As an option there could be a "Tournament" leaderboard showing the top 5-man teams and their bounties won.

Specific map design would be required, and team "Banners" would need to be purchased upon entry of each match (100g per player like HR? 300g per team? TBD)]

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

#
Suggestion from Zeel#6324

the ability to mark items in your stash as "for trade" so when you go into the trade window you can right click a player and browse their available items instead of hovering your mouse over each thing they linked in chat, then if you are interested in the items you can offer trade in that window.

still being able to see the items inside the trading window so items don't have to be re-linked or put into the trade window and say "1,2,3" etc currently trading is obtuse and this is my suggestion to make it better without somehow cheesing stash size or removing the old timey bartering from the game.

Votes

Opinion: -5
Upvotes: 0 0%
Downvotes: 5 100%

#
Suggestion from UpholsteredHero#7043

[Have the b3 crypt "inferno" "red portal map" apply a negative stat modifier in the same way that nightmare and hell mode's in Diablo 2 added - resistance modifiers. These flatline negative modifiers would encourage the need for better gear in the down portal maps. This would also help to balance out the gear power creep since there would be a clear requirement for such gear beyond minimaxing for pvp. Example B1 normal stats B2 additional -15% to all stats B3 -45% to all stats]

(Since this would increase the difficulty of red I would suggest extending the red portal time limit to be a little longer. if you get a bad spawn in relation to the circle it really limits the experience.)

#
Suggestion from KingRex#0790

[if use an ability in the tavern it doesn’t go away]

Votes

Opinion: +127
Upvotes: 127 100%
Downvotes: 0 0%

#
Suggestion from froggy#9869

Make it so that Rogue invisibility makes mobs roam instead of standing waiting for you to appear

And make it so when you unhide mobs don't instantly re agro through walls again

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from TheDrunkenMagi#8624

Bags of Holding

They're magical so minimum rarity should be green. With higher rarities being able to hold more items. 2x2? 2x3? I imagine them either having their own inventory space, or just a set number of items it can hold with you having to put them in one by and pull them out in reverse order.

Unlike all the other suggestions of this type, Bags of Holding should only be acquirable in the dungeon or purchased from other players in the Trade Guild. Not being able to buy them from NPC vendors will increase their value. Making it so people will hesitate to bring them into the dungeon to gain more loot, but can still do that if they choose to.

Maybe when you find them in the dungeon, make it so they a chance of having some items already in them?

Votes

Opinion: +62
Upvotes: 72 87.80%
Downvotes: 10 12.19%

#
Suggestion from ZarateChop#3927

[ be able to pay to reserve a name per character $5 each maybe or if y’all make the game more expense have it $2 or like 3 reserved names for $10.]

Votes

Opinion: -93
Upvotes: 0 0%
Downvotes: 93 100%

#
Suggestion from CremeCrimson#7395

Red portals are already spawned in the major rooms as soon as the instance starts.

Votes

Opinion: -67
Upvotes: 0 0%
Downvotes: 67 100%

#
Suggestion from JustBuyChance#4666

[Regarding the adding and testing races:

If you plan to add dwarves next playtest (or at all) and are worried about balancing them around their smaller size (and hit box) consider:

Negative modifiers:

  • Giving them lower attack range 5-20%
  • Giving them lower movement speed by 5-15% (~15-45 flat move speed)
  • Slightly wider hit box (so that shield/weapon blocking laterally balances out the assumed vertical blocking buff.
  • Less of a crouch modifier (so that crouching doesn’t make them even smaller)
  • 5-10% Less health
  • Less jump height? Mandatory jumps to navigate maps should all still be made possible with weapons sheathed (imo).
  • Slower attack rate

Positive modifiers:

  • The aforementioned smaller hit box
  • 1-15 armour bonus or 1-15 magic resist bonus
  • +1 resourcefulness/mining speed (for quicker ore mining)?
  • Potentially less of a movement speed loss from leggings or chest plate, because the gear is smaller and therefore less cumbersome (but still should be slowest imo).

So far the small changes for races like +1/-1 stats have been a great way to implement races and have them feel different/meaningful, but not game-changing. There shouldn’t really be a ‘meta’ race for any given class and striving for that is obviously paramount.

By contrast, Dwarves are smaller of stature and that is already quite game-changing. This list is just meant to be a short list of ways you could balance Dwarves whilst still having them feel dwarfed 🙂

These modifiers could also be applied to orcs (for example) in reverse.

Perhaps, depending on the shape (in terms of game-impact) races take, humans could receive some sort of base attribute or status that makes switching from human to something else feel like more of a trade (I.e. humans have +1 resourcefulness, etc).

Ideally races should offer a different variety without hurting gameplay.]

Votes

Opinion: +6
Upvotes: 21 58.33%
Downvotes: 15 41.66%

#
Suggestion from Necrospine#5016

a spell like mage hand so you can interact/open things from far away. Or pick tiny objects up from range

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

#
Suggestion from Leader Bee#7825

[variable shield draw speeds - via a mix of class selection and unlocks from the proposed training tree.

It seems that you can attack, and there is then a noticeable delay between the attack and raising your shield, perhaps training in "shield fighting" can decrease the time it takes to swing your weapon and lift your shield?]

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#
Suggestion from .go0my#0

[duo queue dungeon]

Votes

Opinion: +50
Upvotes: 74 75.51%
Downvotes: 24 24.48%

#
Suggestion from Krazy#5299

SIGNIFICANTLY improve the Skull Key vault loot. Currently the key is an extremely rare drop from the Lich. You gotta go into High Roller to even use the Skull Key and the loot inside the Skull Key room is EXTREMELY underwhelming. (We got a blue bow on the table along with Lion Head chests and a few Golden chests all requiring lock picking.)

Make the item on the table a guaranteed unique and make all the chests Golden Chests with no lock picking required.

Votes

Opinion: +46
Upvotes: 61 80.26%
Downvotes: 15 19.73%

#
Suggestion from Blappo#4148

AI improvements

  1. add in multiple approach loops each enemy spawns in with a modifier walk1 walk2 walk3
    1.1 walk 1 is how it is now, mindlessly walking to an enemy
    1.2 walk 2 could be anti ranged dmg every 2 steps they do a sidestep, and then every 5th step could be a lunge animation where they kinda crouch step to avoid headshots.
    1.3 walk 3 could be strafe walking, when they reach a distance between 2m of a player they begin sidestepping until X loops when RNG would push them to attack they step in swing then step back.

  2. similar to 1 add multiple attacks per enemy, some enemies seem to have this but rarely use it or maybe im mistaken.

  3. hiding some enemies could spawn with a base routine where they avoid being seen. they seek cover and to be out of line of sight, once you are within a certain range and cant be seen they could either step out to attack, or wait to attack from behind a corner.

  4. smart mobs, some enemies could spawn with enough intelligence they can seek players from a distance, opening doors and moving down corridors reacting to sounds especially.

#
Suggestion from devo#4214

more control over combat (swing, stab, choose direction, more combos, better weapon hitboxes)

Votes

Opinion: -95
Upvotes: 11 9.40%
Downvotes: 106 90.59%

#
Suggestion from zoobshoob86#4902

[Mage armor spell for wizard that temporarily increases defense. Maybe only able to cast on self to differentiate it from Cleric's shield ability. Give it a glowing purple armor outline around wiz to visually tell that it's activated, similar to haste's outlline]

Votes

Opinion: -35
Upvotes: 0 0%
Downvotes: 35 100%

#
Suggestion from G0Death#1940

Well, I'm only writing this to give my opinion and I don't expect much of the truth, but what I want to say is that:

if they put more levels, depending on the status of the player's attributes like HP, MP, agility, defense, magic resistance, ... classify the players from G- to SSS+ or more, and depending on the rank they put with players of the same level in the game and I am not saying this only about the level of the player or classification but also with the level of the abilities since if they put a level to the abilities that also counts to classify a player if it is G- or higher for example G,F, E-, D, C, B, A, S and that the ranges are like that
(G-, G, G+), ("G+ = F-" but a bit weaker), (F-, F, F+)("F+ = E-" but a bit weaker), (E-, E, E+), ("E+ = D-" but a bit weaker), (D-, D, D+)("D+ = C-" but a bit weaker), (C-, C, C+)("C+ = B-" but a bit weaker), (B-, B, B+)("B+ = A-" but a bit weaker), (A-, A, A+)("A+ = S-" but a bit weaker).

Votes

Opinion: -89
Upvotes: 3 3.15%
Downvotes: 92 96.84%

#
Suggestion from Malo#5548

Backstab passive perk. backstabs deal +30% damage > backstabs ignore 40% of armor.

this change would make this perk do less damage to squishy units that the rogue is already good against (arguably too good) and make it better at killing armored units that the rogue struggles to kill even when they successfully sneak attack them. it would be balanced because it wouldn't affect an actual duel since it only affects stabs in the back. So rogues still fear direct encounters with fighters and barbs.

Votes

Opinion: -23
Upvotes: 27 35.06%
Downvotes: 50 64.93%

#
Suggestion from WaterFlask#3146

Allow ALL light sources to be toggled on/off + add destructible light sources

  • Allow all non-magic light sources to be toggled on or off (including the miscellaneous wall candles or standing candle-holders found in some of the random semi-hidden rooms)
  • Make more of these light source destructible (allow players to outright destroy the various candle-holders and braziers scattered around the map -- possibly subject to class or weapon tier/perk restrictions)
    - Magic enchantments / special map tiles excepted (aka indestructible glowing effects / lava pools, etc.)
Votes

Opinion: +120
Upvotes: 120 100%
Downvotes: 0 0%

#
Suggestion from Haru#6261

Skins (including different races) should not affect any attributes. Otherwise, a race-class meta appears.
Another problem is the smaller races (skins): the smaller hitbox is also a big advantage. It is logical to either abandon such races or try to compensate only with one parameter. For example, movement speed.

#
Suggestion from !SpookyJuke™#7547

[To improve the combat strategy with a longsword, incorporating cancel combos into a successful parry. This technique involves canceling your opponent's swing in the same way as if you had blocked it with a shield, creating an opening for your own attack and canceling their next swing windup. Otherwise, opponents may still be able to combo through your parry as if you never blocked their attack. For instance, if you parry a felling axe swing, their windup time may be faster than your riposte, allowing them to counterattack more quickly than you can respond from the parry. By using cancel combos on successful parry, you can gain an advantage in combat and elevate the longsword's skill ceiling.]

Votes

Opinion: +62
Upvotes: 69 90.78%
Downvotes: 7 9.21%

#
Suggestion from darKK#8454

add the skill (dash) to rouge, it would have a similar affect as the skeleton champions lunge attack or a good example of what
I want it to be is the sword lunge in sea of thieves. When used you stab and lunge forward 5 feet. This could be a solution for the argument of rangers being op, giving you a way to close the gap on them and other enemies, as well as give a way to evade or disengage enemies and create distance quickly.

Votes

Opinion: -96
Upvotes: 0 0%
Downvotes: 96 100%

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Adventure Recap Concept!

Right now after extracting your camera gets yoinked away into a spectator mode. That's cool, but it would be a lot cooler if after dying or extracting you could see a summary of the match with a 2D replay of your adventure. It's not a new concept, one of the games benefiting from it was Dread Hunger. Here is how it looks: https://youtube.com/clip/UgkxtRW2392H3fAwepWrRy_8e627ovaaGcuR

In Dark and Darker you could track the party's adventure, see your deaths and kills. When moused over a skull/crossed sword icon representing them it would open up a menu that would show damage dealt and taken in this fight as well as your gear and the gear of any person that you selected by clicking on their name on the damage chart. This one would ideally look like this:
https://answers.ea.com/t5/image/serverpage/image-id/87221i932D2E224FECB8B1/image-size/original?v=1.0&px=-1

Not only would this tracking system add a lot of meaning to your adventures that you can then analyse. It would also be a very, very easy way to report cheaters. If somebody didn't die after you hit him 10 times you can just check his gear. Somebody oneshoted you? Check for his gear and all doubts will be resolved. It would be nice if the client automatically saved a history of 5 of the last games that you could go back to in the main menu.

Come on Ironmace! You've showed us that you track nearly everything we do. Why give us back the data after each match in an easily digestible fashion?

#
Suggestion from zeld#1478

Give the rapier a parry/riposte right click

Votes

Opinion: +147
Upvotes: 147 100%
Downvotes: 0 0%

#
Suggestion from shambles#4386

practice area, with dummies to test out gear/damage, and make it so that you can enter it with your party with an infinite revive shrine (for practice duels between party members)

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from MihoP#4909

When the circle fully closes, instead of just dropping dead, make the whole screen slowly turn Dark and Darker™️ first.

Votes

Opinion: +170
Upvotes: 172 98.85%
Downvotes: 2 1.14%

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#
Suggestion from RedEyes4K#6784

Fix the trade system please! Takes over a hour to get fully slotted

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#
Suggestion from Kowal3654#3770

[Perk for fighter
Polearm Expert - Increase weapon damage of polearms by 5-10

5 should be enough with how the scaling works

Currently there isn't any perks to support fighters with polearms, which is bad.
]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from BigGuppie#7025

Allow us to merge and enchant our bangles (bracelets) and gems to make a new bracelet jewelry slot. Ruby bracelets could be called Bracelet of Fortitude (+1 str), diamond could be Bracelet of Dexterity (+1 agility), blue sapphire Bracelet of Power (+1 will), and emerald Bracelet of Insight (+1 Knowlege). As it stands gems and bangles are just treasures and are only worth a little gold to the collector, give them an extra use.

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

#
Suggestion from ADHD Dolan#0885

[move throwing knives from wizard to cleric. Wizards don’t really use them and clerics are the only class that do not have any ranged offensive capability]

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from Firebox720#5689

Please do not add a weight system to collectible items, such as jewels you pick up. Making your character slower based on items you pick up into your inventory is not something that would be enjoyable to play with]

Votes

Opinion: +180
Upvotes: 185 97.36%
Downvotes: 5 2.63%

#
Suggestion from Berek#2167

I would like to suggest a developer do a weekly twitch livestream to discuss updates/changes/suggestions/concepts etc. This will create a wonderful channel between the player base and the developers.

Votes

Opinion: +125
Upvotes: 133 94.32%
Downvotes: 8 5.67%

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#
Suggestion from Skuffed#4194

[Implement durability or "enchantment" system to combat higher geared groups from farming normal ques with high roller loot.

Example: I obtain a purple chest from High Roller, it has a High Roller designation. To bring it into Normal que, it takes a small durability hit, or requires a "enchantment" that a vendor does similar to buying pots or bandage with a similar cooldown.

I personally don't find better geared groups to be a completely imbalanced interaction in combat, but it seems for a good majority of people, it is.

A MMR system or Hard Gearscore system would split the player base into to many game "modes".]

Votes

Opinion: -94
Upvotes: 0 0%
Downvotes: 94 100%

#
Suggestion from Butolic#9280

[if you are too gear (like 3 purple or like 5 blue) you can't enter the normal dungeon]

Votes

Opinion: -126
Upvotes: 0 0%
Downvotes: 126 100%

#
Suggestion from Meta-Man#1805

[Suggestion] A few Class ideas. Monk, w a focus on Hand 2 hand Melee and the Bo-staff. (Maybe some spellcasting/Buffs 2 speed, counter attack, and group buffs maybe?) Necro w the ability to raise/control Minions, ability 2 self revive themselves/teammates, turn into a ghost, command mobs, Animate dead player, etc. Pirate, Range class W Black Powder Weapons, and swords. eyepatch ability lets you see in the dark better? Should be able to use range and melee same time wielding flintlock and sword. increased effect from alcohol? Find more gold. Bigger Bag perk, for more inventory space. Druid, Transform into diff animals, Rat- can move through tight spaces, Wolf- Can track Players using smell, Bear, for attacks and tanking. Donkey cuz i like emm and should increase inventory. Maybe A flying animal 2 w a range attack? Also Some Nature Magic? Native - High speed, very squishy fighter, can use bows and knives, spears clubs, and slings? Fast weapon swap speed, Herbal Remedies, barrel roll. Perk= less clothes faster move speed. Faster base movement speed perk. Buffs applied 2 them last longer, Throw spear? Poison blow gun? extra necklace or ring slot? Better effects from potions. Ninja - Katana, ROPE DAGGER, Knives, Bow, hand claw, Throwing Knife, smoke bombs, Higher Jump, Evade abillity, Dead silence, jumping strikes do more damage, blind ability.

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#
Suggestion from Spaceman Spiff#7651

[New Divination Spells:

Scry

Short self channel: spawn a fast moving, collision free (can move through doors), pale yellow ball

For 5 seconds, player POV is in the ball and can scout with it. Player's body is defenseless while scrying

Guiding Hand

A skeletal hand floats in front of the player, moving forward if the player follows.

The hand points a boney finger towards the center of the final circle (or next circle if nerf needed)

After 5 seconds, the hand dissipates]

#
Suggestion from Schulze#8503

I suggest to make it so burn cannot scale off of additional magic damage. to compensate add a new roll to gear for additional damage over time. this would function to only increase damage over time but wouldnt allow for double dipping of the base damage of the hit along with the damage over time.

the calcuation below shows the damage of Zap against a target with 0% magic resist, the player with 0% increased magical damage and has +30 additional magic damage from gear. the below video confirms the calculations when you look at the stats and the damage numbers coming out and apply the formula's listed below.
https://www.youtube.com/watch?v=hSUXQmOrQe0

initial hit of spell
(Base+added)x(multipliers to damage)=total damage
(20+30)x1.00=50

burn damage of spell with the extra duration burn perk
((Base+added)x(multipliers to damage))/(duration of burn)=(Burn damage per sec)x(duration of burn)= Total Damage of burn
((1+30)x1.05)/1=32.55x(1+2.5)=113.92 damage burn over the full duration

113.92+50=163.92 damage from 1 zap over 3.5 secs

#
Suggestion from Journeyman1#8518

More stronger male barbarian class, more muscles, more bulky, hair in chest , more intimidating

#
Suggestion from The SCP Foundation#2368

[Please make the barbarian hot, or atleast give him a really nice moustache.]

Votes

Opinion: +118
Upvotes: 118 100%
Downvotes: 0 0%

#
Suggestion from StetsonForTheStern#9487

[find a way to prevent people just maxing their brightness. It makes the entire dungeon plainly visible, even dark corners, traps and hole are easily visible with no lighting ]

Votes

Opinion: +181
Upvotes: 181 100%
Downvotes: 0 0%

#
Suggestion from Beverage (Cozy)#5529

Make people who adjust the brightness to be higher than normal their eyes glow brighter in game, and give off illumination like cat eyes in the dark. Something like the lamp or explosive bottle's light level would be enough to make them stand out and people could see how tryhard they are for using such a lame exploit.

Votes

Opinion: -58
Upvotes: 0 0%
Downvotes: 58 100%

#
Suggestion from Talaras (201147621)#0820

Make the stash bigger or add a way to upgrade it. Once you get rich enough in this game you start having to convert gold into candy (if available) and once you can't do that anymore people start stashing loot on alternate accounts because they have no space left in their stash. I think the stash should be bigger. Another suggestion is adding some kind of large bag to the game to carry more gold items on your character. Such as a 4x4 bag that goes in your inventory and costs 100g, but can hold 20x20 worth of only gold items. This way players can get more out of big runs, but not for free.

Votes

Opinion: +117
Upvotes: 130 90.90%
Downvotes: 13 9.09%

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#
Suggestion from Spirits89#3564

[Improve accuracy of Rondel and/or Stiletto Daggers.] (The crosshair on stabbing daggers isn't 100% accurate. You can test this with a Rondel dagger by standing as close as you can to a target dummy and placing the dagger crosshair on the edge of the right side of the dummy's head and holding attack. Every other attack will miss even though the crosshair is on the target. If your crosshair is on a target and you're in range, the attack should connect.)

#
Suggestion from Zeel#6324

a new weapon type called the dueling rapier slower and longer than the standard rapier with a higher base damage and lower movespeed to compensate for it being a two handed weapon, maybe 20 or 25 -movespeed. with single handed animations so you can use the right click to parry and riposte, a staple of duelists in ttrpgs, you swipe the blade across your front instead of holding the blade in a single position so you must time your parry well. a regal weapon for nobles and the egotistical rogues and rangers can now show their melee prowess just like the longsword users.

#
Suggestion from CharlsV#0885

Like play test 1 and 2 I felt like belt items were alot easier to switch around but both 3 and 4 were very buggy and delayed when switching items in between your belt to get what you want out. This is something small and maybe Ironmace is already aware of it but let this be a reminder, it may need some small tweaks ;D

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Gojira_breathes_#3008

[fist weapons, flintlock, aim with crossbow.]

#
Suggestion from BushBoi#2108

demo every month after the demo ends

#
Suggestion from TheDerkus#0903

[Crazy ragdoll physics because it is funny]

#
Suggestion from Brett#3674

Ironmace announcement with a date for next playtest 😄

Votes

Opinion: +201
Upvotes: 201 100%
Downvotes: 0 0%

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#
Suggestion from Necrospine#5016

A move for wizard or something in the base kit similar to a "cantrip" like a low damage fire bolt. Or maybe a high spell capacity spell that deals low damage per shot but allows you to help with enemies without needing to nuke them.
Alternatively when you enchant your own staff with the fire spell maybe it can fling out small fire projectiles for the duration

Votes

Opinion: +64
Upvotes: 75 87.20%
Downvotes: 11 12.79%

#
Suggestion from LoongNamek#5473

[Anti-cheating]
.edit [LoongNamek #5437]
.shortinfo [There should be stricter entry settings to limit the barrier of entry for cheaters, who almost exclusively flock to paid High Roller dungeons because of the access to higher value items and better equipment on the players they kill, which they then trade for real currency in reality. It would be better to limit High Roller dungeons or the same type of pay model to be introduced later through the time spent playing the game and the rating system, not just the 100g entry fee, because what most cheaters lack is morality and dedication to the time spent playing the game. And the cheater's computer hardware code should be added to the banning information to raise the cost of cheating, because cheaters will do anything to ruin DnD.]

Votes

Opinion: +62
Upvotes: 64 96.96%
Downvotes: 2 3.03%

#
Suggestion from SNS#7021

[Unique Rogue dagger. Don't care which kind of dagger it is, would make sense for any of them. Its status affect could be doing more damage on a target that is bleeding, or is poisoned. Alternatively it could cause more bleed/poison.]

Votes

Opinion: +8
Upvotes: 30 57.69%
Downvotes: 22 42.30%

#
Suggestion from HollowKimura#7865

[Female voice acting. The female characters have the same sounds as males for potions and hit sounds. The barb yell is also only male which is kinda funny]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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#
Suggestion from Malo#5548

Pickpocketing Perk:

faster interaction time (from 1.5 to .7 seconds )

It now prioritizes small loot like jewelry, gold, and gems.

New interaction animation to look like pickpocketing rather than a normal interaction animation. (maybe with a gold bag in the rogue's hand and a more suspicious-looking stance.)

makes the perk more fun and realistic because you can't simply pickpocket someone in front of them. if you get caught even new players will be suspicious, making stealing from teammates more fun and nerve-racking. This will also help the thief steal a little more loot for their effort while focusing on loot that someone would realistically pickpocket, making the perk more usefull to sneaky non friendly pickpockets.

if this is too strong they can reduce the interaction range a little bit, making it a little riskier to steal.

FYI: while pickpocketing you can't move, so pickpocketing during a fight is not viable even with the relatively quick interaction time. especially considering how little defense rogues have.

Votes

Opinion: +60
Upvotes: 73 84.88%
Downvotes: 13 15.11%

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#
Suggestion from Conjo#1495

Enable Proximity Chat by default

Votes

Opinion: +183
Upvotes: 204 90.66%
Downvotes: 21 9.33%

#
Suggestion from TheDrunkenMagi#8624

I'd like to see actions that can interact with the circle.
Like killing a boss or miniboss can 'slow the circle' and add time to the round.
A special shrine can create a smaller safety circle for like a minute or an evil shrine that causes the circle to close faster.
A spell that prevents circle damage.
A randomly generate mob that you can kill to increase the damage dealt to everyone outside the circle for a bit.
You can mix and match causes and effects to your liking, but I think stuff like that would create interesting dynamics in the game.

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#
Suggestion from Sneeper#3831

this would be wayyyy later down the line but a new map + loot themed around Ancient Rome and gladiators. Add undead legionaries, a centurion boss, new weapons like gladius, trident, etc. have armor themed around time period. Would be cool to see, but doesn’t really fit the game as of right now

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Glacier#1108

[Barbarian was obviously an issue this playtest for balance. Rather than nerfing Wizards or Clerics, rebalance Barbarian stats to lower will dramatically, this causing buffs to fade faster on Barbarians. Further, Francescas slow locking players is broken. We either need diminishing returns on slows and further, the +10 Axe Damage specialization needs to be removed from throwing axes.]

Votes

Opinion: +147
Upvotes: 174 86.56%
Downvotes: 27 13.43%

#
Suggestion from HeyShoe#0525

[spell book unique weapon idea name "tome of protection" after successful spell cast provide the "shrine of protection" (this already being an affect in game thought it would be easy to implement) could always change the times but make last for like 15 seconds then put a 60 second cool down on being able to proc the affect again]

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#
Suggestion from Yeeeipi#0596

A green portal like red and blue that appears in a random location at random time in game. If you find it, it will give you random green - blue tier stuff once and then disappears, like treasures in Golden Key room.
Maybe good/fun fights for Green loot Portal searching could happen with this. And can give a little more role play instead of just looking around in each room

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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#
Suggestion from Soraka#3181

add herbalism to the game where u can pick up plants and herbs that can be used for potions Like Potion Of speed, Potion of protection, Potion of Health, And Many more/ and herbs for cloth and perhaps For cloth gear crafting & bandages These Plants can be different rareity depend on where you pick them, low quality will be everywhere in the dungeon. Green will be in some secert rooms/mini bosses, Blue will be at lower level Hell, Epic will be at Litch Boss , Same as High Roller , but Legendary will be at Skull key or chance at lich boss / ghost where u can use these to make good potion / rare ones with unique effect, this idea willl add more crafting system to the Game, not just buy the potions in the marchents and also will add more potions type to the game , perhaps
elixir that will last the whole run,or oiling your wep to get + wepdmg,
Elixir of agility, strength ,will etc..it will add more fun stuff to the game
and cool flover

Votes

Opinion: -58
Upvotes: 0 0%
Downvotes: 58 100%

#
Suggestion from iWood757#0298

[I had a dream just now, was cool concept] I was running through a tunneling type of map and cave, somehow got a prompt that I had discovered a "secret" and continuing in this direction either closed off from turning back or despawned loot for me (despawn seems to hard for devs) so I suggest a specific way to make people commit to directions in this map or "secret", just a dream but was fun AF to me. I'm sure this could work great for dev team in the future.

Votes

Opinion: -83
Upvotes: 0 0%
Downvotes: 83 100%

#
Suggestion from 9Winters#1789

unique named armor pieces

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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#
Suggestion from h.#1250

Damage bonus stats should only be on weapons and rings. Damage was way to high this playtest as I'm sure we all experienced, in my opinion it needs to be tuned down a bit. It all just became this thing where whoever hits first wins I feel like.

#
Suggestion from ybncorona#5307

[fully release the game now, because the hype is at its peak, and just drop updates along the way, like what Rust did for years]

Votes

Opinion: -64
Upvotes: 0 0%
Downvotes: 64 100%

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Suggestion from Din#1923

would love an easy way to divvy up loot after a successful run for the party.

Votes

Opinion: +62
Upvotes: 72 87.80%
Downvotes: 10 12.19%

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Suggestion from FickNelming#0520

For the named Spellbook I think different elemental variations would be cool. For example one could be called the Frozen Tome and would grant the caster multiple ice based spells. For example one could be called Glacier, and freeze the enemy in place for 1.5 seconds with only 2 uses before needing meditation. Another spell that could come with this version of the Spellbook is blizzard which the user casts with marked by circle on the floor similar to how Lightning strike works but with a larger area. This spell would stay in the spot for 5 seconds and deal damage as well as slow the opponents within the circle dealing significant damage to those who are within the area for the entire duration of the spell. This spell would come with 1 use before meditation.

#
Suggestion from HolyTumTums#0001

add fantasy races to the game however make it so it is either cosmetic or immersive according to race. Ex Elf - 1 strength +1 agility dwarf + 1 strength - (insert here) move speed. it would be very cool to see something like this happen so people aren't defaults everywhere but makes the game more fantasy rather than a human world.

Votes

Opinion: +35
Upvotes: 41 87.23%
Downvotes: 6 12.76%

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Suggestion from Jammy#1253

Make the playtest 4 version of the game with a couple balance changes an early access version starting now , this keeps the community happy and allows the devs to continue working on the full release

#
Suggestion from Pancake#4395

add food into the game that insta heals you for only a few points of health that can be found in the dungeon or bought from traders for a decent price

#
Suggestion from andres#3165

have empty slot items load with default gear even if you have other forms of gear on you

Votes

Opinion: -25
Upvotes: 6 16.21%
Downvotes: 31 83.78%

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Suggestion from Conjo#1495

Unique Double Axe Suggestion

"Lusted Blood"

Upon killing any player or enemy with a headshot, heal for (6?11) health.

Would just look like a regular double axe but covered in blood lol

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Heals for most if not all supports please!

In the distant future please consider granting Bard and also the Druid will be able to heal so that the support players won't feel obligated to just play Cleric.

We all know how different matches feel when you switch from playing with a Cleric on your team to playing without one. Sure the Cleric is a dedicated healer but giving the Druid lets say a very strong heal over time that you can grant to other players and the Bard a potent healing song too.

This would allow for more diversified of party comps that aren't all composed with a Cleric because he's the guy with heals. Like I said earlier it would also give more variety to support players who enjoy healing (they wouldn't be restricted to one healer class).

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Suggestion from Fabio#5888

Boss uniques
As we got trollsblood from the troll we should have more items that are only sourced from bosses.
(As a example a skull dropped from the necromancer which casts a spell (fires a death bolt) w/o the need for spell memory)
Items themed to bosses guarantee a drop you want alongside random drops making it a bit more reliable killing bosses for loot while still keeping item rolls.

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Suggestion from KingGryphonn#3549

put an alter of sacrifice in the waiting room after taking a red portal down - giving incentive to 3man teams to still take it if one member dies

Votes

Opinion: +91
Upvotes: 91 100%
Downvotes: 0 0%

#
Suggestion from Aust'N#0605

[Show damage numbers option. Shows how much dmg you're doing with floating numbers or something]

#
Suggestion from UpholsteredHero#7043

[Changes to the longbow, Don't just downvote think about it first. I think the longbow should be changed so that after drawing an arrow back you are fixed in position and unable to move. Much like how the windlass locks you while reloading. To accompany this the longbow should probably get damage adjusted to more closely match the windlass. This would clearly define the bows and be a far more interesting approach to balancing the longbow than just nerfing damage.]

Votes

Opinion: -77
Upvotes: 0 0%
Downvotes: 77 100%

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Suggestion from Piro#8362

any class should be able to solo bosses in solo dungeons with similar clear times, otherwise there is no need for bosses if it will not be fair for everyone, like i said this is only for solos not team/regular bosses.

Votes

Opinion: -58
Upvotes: 0 0%
Downvotes: 58 100%

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Suggestion from Byte#2293

Provide an indicator for the level of darkness you're in to determine if you're fully hidden from brightness-maxed players.

If the issue with brightness maxing cannot be completely fixed, then to make it fair for players who don't play on maxed brightness, it would be fair to give them a vague indication of whether or not they're fully hidden. A new player might be in 80% darkness and think they're perfectly hidden in 100% pitch-black darkness, but this might not be the case and lead to frustration when a high-brightness player spots them in dim light.

Until the brightness issue is fixed, a small indicator that shows "you are completely covered in darkness" would be useful and balanced. Whether or not you're covered in darkness should not be new information anyways, but it currently is because of the discrepancy in players that play with max brightness settings and regular brightness settings. The indicator does not have to be precise (i.e. you are in exactly 72% darkness) but could even be like the Skyrim eye closing to indicate how hidden you are.

I think this would be a healthy addition to the game until brightness issues are fixed.

Votes

Opinion: +7
Upvotes: 28 57.14%
Downvotes: 21 42.85%

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Suggestion from DragonStorm#4723

rotate items

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Suggestion from KingRex#0790

[add oil and poison barrels they can explode or you can dip your weapon in it coating it for 1 minute allowing you to set it ablaze or deal poison damage]

Votes

Opinion: -45
Upvotes: 0 0%
Downvotes: 45 100%

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Suggestion from Fazerly_#5247

[add a 1v1 mode, maybe 2v2 or 3v3{

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Suggestion from jai.#9650

treat for doggo

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Suggestion from SNS#7021

[A training system similar to Battle Brothers where each class has certain joint perks, class specific training, and then multiclassing training would be really cool. By next PT we will probably see an early version of their training system, and I hope it isn't just +attributes, or a bunch of underwhelming things similar to our current perks.]

Votes

Opinion: -28
Upvotes: 0 0%
Downvotes: 28 100%

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Suggestion from TheDerkus#0903

[First, give the devs a cookie for being amazing. Second, please let light (or whatever it's called) be a Cleric spell! I am so hype to play a WARRIOR OF THE SUN! I would love to cast light in the darkness like the SUN does to the Earth.]

#
Suggestion from Dafe#8636

[Add a very rare drop: Dogtreat! Only use is to give it to Otto in a Lobby or maybe it makes Otto follow you around in the Lobby while you hold it Goat_Otto ]

#
Suggestion from xSplattx#7459

Hold tribunals for cheaters. Nobody cheats on my DaD.

Votes

Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%

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Suggestion from Dumble#1511

add an option for us to select microphone in game

Votes

Opinion: +67
Upvotes: 67 100%
Downvotes: 0 0%

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Suggestion from Latte#9312

A matchmaking priority system for new accounts with none of the downsides/pitfalls of MMR and/or gear based matchmaking, with the aim to improve new player retention and game attractiveness reputation for new prospective players after the skill of the general player base has matured. A must for a "10 year game".

Suggestion: Have new accounts be priority matched with new accounts and "newish" accounts until they reach a certain amount of time player in dungeons. Early ejection from this status could happen based on stats such as successful extractions amounts & player kill amounts (fast learners and smurfs graduate early). Even the lowest tier of high-roller (I assume there will be higher tiers in the future) is exempt from this and should have no matchmaking whatsoever.

Example numbers & structure: Accounts with 0-10 hours in dungeons are priority matched with accounts that have 0-10 hours in dungeons, then second-priority matched with accounts that have 10-30 hours in dungeons, then third priority matched with the general account pool.

This results in new players getting a bit breathing space to learn, with none of the downsides match making systems could have. No meaningful increase in queue times. No persistent segmentation of the general playerbase when it comes to skill or gear. It remains a hardcore game, yet doesn't fall into the trap of other high skillcap games who entered a player count death spiral like Mordhau or Quake/CPMA movement Arena FPS after the playerbase skill matured because absolute newbies don't get the breathing space to learn the basics and get properly hooked and interested before being so discouraged by being mercilessly and constantly dabbed on by sweaties like me in every match from the start that learning seems insurmountable and they quit and never do social recruitment of friends to also try the game.

Votes

Opinion: -35
Upvotes: 1 2.70%
Downvotes: 36 97.29%

#
Suggestion from MrBeanz#0561

ok there is big problem with 3 man map, its balance for 3 ppl teams
and so solo que player must play goblin match for fair game
here is my idea : give solo que player in 3 man map companion pets
so u can have a dog and a cat and u give them gear ! so they become stronger with u
and maybe for fun give them different class ?
and becoz its cat and dog they cant have normal class like warrior or mage
but they can have crafting class !
like chef (it can cook mobs like hell dogs and make tasty food that give buffs )
or tailor (it can collect spider web from spider and give protection buff or make silk spider trap)
what do u think?

Votes

Opinion: -76
Upvotes: 4 4.76%
Downvotes: 80 95.23%

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Suggestion from Jor#4698

The devs want player guilds to exist. That much is true. However, I would like an "Arena-like place" where my team can be directly pitted against another group. It'd be like a 3v3 gladiator pit. Not trying to be competitive or anything. It's just that player guilds are most likely going to have more than 3 people and I'd like to fight guildees from time to time.

#
Suggestion from Butolic#9280

[Turn off some torch randomly in the dungeon. Like 5% chance that its off]

#
Suggestion from Woodzy#2430

make ranked game play

#
Suggestion from Taj the King#6581

Add wooden swords that do not deal damage so that players, especially friends, can spar with each other without the problems of using actual swords. I realize one could probably do so in the tavern but there isn't enough time, nor does it make sense to do so since a match is about to start and you'

Votes

Opinion: -32
Upvotes: 0 0%
Downvotes: 32 100%

#
Suggestion from Brett#3674

Some way to track damage done, as sometimes after losing a close fight it would be nice to see how much you tagged the barbarian whilst he was getting heals.

#
Suggestion from noihya#0

[add fov slider up to 120/130]

Votes

Opinion: -38
Upvotes: 4 8.69%
Downvotes: 42 91.30%

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Suggestion from Conduitx#0166

add lore; some sort of backstory. what is this place? where is this place? why are people hunting for treasure? is there some sort of curse? etc.

#
Suggestion from Candelle#2736

Give the Padded Tunic some more Armor Rating. Right now it's worse than the Frock! Fighter comes with many perks that bolster their Armor, and yet a default Fighter has less Phys Reduction than a default Ranger or Rogue.

Votes

Opinion: +66
Upvotes: 66 100%
Downvotes: 0 0%

#
Suggestion from Zethyl#5912

be able to light torch by sending a fireball into them / another spell to turn off torches in a room

#
Suggestion from High Tech, Low Life#0420

pwease give game 😦

#
Suggestion from Ahzircon#5301

rather than make the zombie fart cloud have a shorter time, make it flammable instead. Throw a torch, fireball, oil lanter, etc. at it and boom!

  • Gets rid of the cloud immediately
  • Does high amounts of damage to anything nearby (that includes you so be careful)
  • Its very loud so nearby players will at least know your nearby
  • Ignites other clouds nearby so we could potentially get a cool, yet deadly chain reaction.
  • Now players have to make a choice, constantly move around the cloud, or burn it away risking losing health and letting other players know you're near.
Votes

Opinion: +69
Upvotes: 73 94.80%
Downvotes: 4 5.19%

#
Suggestion from quackerstheducc#8757

delete the #d-and-d-suggestions channel. holy crap like 95% of you have AWFUL ideas and need to get your brain rearranged. the devs don't deserve this.

Votes

Opinion: -59
Upvotes: 0 0%
Downvotes: 59 100%

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Suggestion from Nainsperl#6741

[Suggestions for auction features

I think the auction function can bring great fairness to trading.

Trading at the moment has issues with your own trade requests being overridden by other players' trade requests, and participating in trades involves luck. It is also used as a gift for streamers. The auction function solves these problems.

Below is my envisioned auction system, but I'll leave it up to the developers to decide what kind of system they'll end up with.
First of all, in order to sell items, it is necessary to prepare an auction site, and the side that sells items opens the auction site (it seems interesting that 15G is required to open). When launching an auction venue, you can now set the auction summary, and when the auction is launched, the chat will say, "○○ (player name) has started an auction. ○○ (a short message or item set by the seller). ” will appear. Buyers see it and decide whether or not to participate in the auction, and if they do, replace the previous "transaction request" with "participate in the auction hall" so that multiple people can participate in the auction until the capacity is reached. . After that, like an actual auction, the person who can submit the most valuable item to the seller will succeed in purchasing.

I believe that this function will solve the first problem and increase the fairness of trading.

The problem with this format is that it's not easy for people who don't have money to buy items cheaply. I may be worrying too much, but if there are too many systems that are tough on beginners, there is a possibility that it will become difficult to secure new entrants and beginners.

Thank you for reading the long post. It may be difficult to convey in my poor English, but my support for this game does not change.]

#
Suggestion from ChronoOrGaz#0096

make it so you can hear Proximity chat all the time. Even if your in team chat.

#
Suggestion from TurboClap#9733

Voip on by default. This is not habbo hotel

Votes

Opinion: +66
Upvotes: 74 90.24%
Downvotes: 8 9.75%

#
Suggestion from Carter#9448

low roller dungeon so we don't lose new/casual players, just a single castle map that only drops greys and whites and very little gold/trinkets so the only people who play on it are brand new people with default gear learning the game

Votes

Opinion: -46
Upvotes: 10 15.15%
Downvotes: 56 84.84%

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Suggestion from Luo Yi#7988

make equipped potions not visible in darkness

Votes

Opinion: -78
Upvotes: 0 0%
Downvotes: 78 100%

#
Suggestion from TheDrunkenMagi#8624

Make the game the way you want it before you start listening to suggestions on changing things. Many perceived problems will likely fix themselves just by filling in all the content you have planned.

Votes

Opinion: +67
Upvotes: 68 98.55%
Downvotes: 1 1.44%

#
Suggestion from RetoGero#3318

Weapon suggestions:

Fighter/Ranger
Messer.
Single hand cutting blade with ability to parry riposte.
Damage profile similar to arming sword.

Rogue/Ranger
Parry dagger.
A dagger is not capable of attacks.
A dagger that operates similar to a buckler but with a smaller hitbox making it a skill heavy item.
Best paired with rapier, but can be paired with other swords.

Boar (hunting) sword
Ranger/fighter
A thrust only sword capable of blocking. With third combo attack being a blunt strike.
Damage profile of rapier, but limited to thrusts only.
A very rare find in the dungeon.

Cleric/fighter
War pick/ war hammer
Single hand blunt and piercing weapon similar to horseman axe but with a Warhammer head.
Slower than usual maces, good against armor.

Rogue/Wizard
Bauernwehr. - (Large knife with nagel)
A large cut and thrust knife, but smaller than Messer. More damage than dagger but slower.

Votes

Opinion: +20
Upvotes: 32 72.72%
Downvotes: 12 27.27%

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Suggestion from AyyLmao#8630

This is no suggestion i just want to thank ironmace for making probably the most addictive and funnest game experience since leauge or csgo and I've been hooked on that for years,can't wait for release, keep it up ironmace proud of you, shadow wizard money gang out.

And if i have to make suggestion to keep comment then mage hand spell to interact w stuff from distance

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#
Suggestion from Sun#0005

please solve the cheaters problem, game is perfect othewise thanks

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Suggestion from ЕГіК#4981

[Add a new map or gamemode where there is no circle but as time goes on, the map slowly gets darker to the point where it becomes very difficult to see without any light sources and it eventually starts killing you, so you would have to find a escape portal]

Votes

Opinion: -31
Upvotes: 5 12.19%
Downvotes: 36 87.80%

#
Suggestion from geunwon#7389

[One. What if there is no aim point in this game?
2. What if the hand shakes when holding a bow for a long time, or the player feels a rebound from strong magic when shooting magic?]

(Suddenly, an idea came to my mind.
Weapons bang when they hit a wall! The attack is stopped with a sound
When dealing with an enemy, it is not the point of my aim, but the contact of the blade of the weapon that I wield determines whether or not the attack is successful.
This creates an incredible sense of immersion for players who wield weapons in a realistic way.
But suddenly I had a thought.
What if this game didn't even have a point of aim?
While the current melee characters are detailed with amazing realism,
Long-distance characters do not shake their hands at all when shooting bows,
Even while shooting strong magic, it fires comfortably without any recoil or shaking.
It also relies on an aim point that gives it precise information about where it will fly.

As suggested above, two things suddenly came to my mind and I wrote about them.
I would appreciate it if you just enjoyed reading it.)

Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

#
Suggestion from Sed#0013

[Moving Items in Inventory whilst Interacting: Please allow items in inventory to be moved/sorted whilst doing interactions like opening chests, bandaging or similar interactions. Itemsorting being blocked while you are doing interactions feels off. ]

#
Suggestion from Curcubicolor#6253

[Lightning Mastery wizard perk - Lighting spells deal 5% more magic damage, enemies slowed by water-type spells in the last 5 seconds are dealt 5% additional magic damage;
New water type spell - blizzard orb - same mechanics as the light orb but sends out a small blizzard with a set size or one that grows in size as it travels, then stops and dissipates, enemies are slowed and dealt some small damage instances while in the orb radius and 1 sec after leaving. Same tier as chain lighting with 3 casts, high cast time, meant to synergize with the proposed Lightning mastery spell to create a new playstyle for the wizzard that gets value from a water-lightning combo]

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

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Suggestion from Elfonochasis#0671

Procedural map generation

Votes

Opinion: +24
Upvotes: 40 71.42%
Downvotes: 16 28.57%

#
Suggestion from Meomi37#2143

[ Make the game hardcore but don't follow Escape From Tarkovs realism agenda, they ruined that game with weight system and bad recoil, we still want the game to feel old school like Quake without fall damage etc but also have this brutal hardcore features, just keep it a game and dont follow tarkov ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Racław#5705

[ Add player gear rate and have one queue with gear rate and one queue with no gear rate. It's sąd that full legendary players are matched with after-wipe or fresh-new players. ]

Votes

Opinion: -52
Upvotes: 6 9.37%
Downvotes: 58 90.62%

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Suggestion from ICROSStheLINE#2546

[Games should last much longer than they already do to make it have less of a battle royale feel. Maybe by increasing the map size or slowing down the circle closing speed (or both)?]

Votes

Opinion: +35
Upvotes: 52 75.36%
Downvotes: 17 24.63%

#
Suggestion from DipSnatchy#0490

Make it so you can see visually how much HP the bosses have left, NOT adding a health bar to it, but maybe some visual changes to the boss that we can see that it got damaged and is close to death. Ark survival evolved does a great job at this, the dinos become bloodier as their HP drop

#
Suggestion from Saky#7369

i saw that a lot o players are asking to nerf the loot of high roller bosses (lich king/ghost king) and i agree because when i was farming them in the last days of this playtest, it was dropping 100% of the time 3 legendary or 1-2 legendary with 2-1 unique, but at same time i don't think it has to be a big nerf because 70% - 80% of the legendary/unique items i got had trash status and o lot of green/blue rarity items i had was 10x better than them

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

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Suggestion from NightclubRush#4397

Put all-class items into a 'General Store' tab in the trade menu.

Votes

Opinion: -19
Upvotes: 7 21.21%
Downvotes: 26 78.78%

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Suggestion from Darknesse#1134

A vendor that will accept buying all items, at a lower profit point. Some people just want to vendor everything asap and get back into the game, even if its 'less' profitable to do so.

Votes

Opinion: -31
Upvotes: 11 20.75%
Downvotes: 42 79.24%

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Suggestion from Igris [Allenheim]#5318

A suggestion about the unique named version of the book.
[Book-Blasphemy]: Regardless of the lack of spell charges, you can cast a exhausted spell for the cost of 15HP. If this effect is about to trigger, while casting, you are unable to heal yourself. (So that you can't infinity heal yourself.)

Votes

Opinion: -14
Upvotes: 5 20.83%
Downvotes: 19 79.16%

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Suggestion from gonzik#2819

[add a meditation mat that the alchemist would sell to make using other perks more possible as a wizard because using 2 campfires after you use your spells is extremely expensive]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from ChickN#3853

[Having a section of the leaderboard showing highscores of consecutive escapes without dying.
E.g. if someone dies while being top 1 with 30 consecutives escapes without dying, he stays at top 1 even if his current score is back to 0, as long as noone beats his highscore.]

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from Tobbss#6690

{chests that are enchanted (you can clearly see that they are enchanted) and give you a random enchantment/shrine power/or even spell (good or bad), maybe add a dispell magic for casters, that you can deactivate it and open it. Imagine you want to open a chest and get a fireball in your face while opening a chest]

Votes

Opinion: -37
Upvotes: 2 4.87%
Downvotes: 39 95.12%

#
Suggestion from Amirite#4499

Qol: A third person death recap (same camera as spectator mode) would be nice. Replays with spectator mode or even free camera would be amazing (both for analyzing and making content).

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

#
Suggestion from SparkyCJ#7599

A list of suggestions that have been made already so they aren't repeatedly spammed.

#
Suggestion from 1→7#3538

[maybe add inferior spells for wiz that he can cast with no wand or book(such as the light orb or weaker spells),so that you can also play with a sword or staff and still feel the core part of a wizard ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from shitstomper#3017

on EA release make wipes monthly please

Votes

Opinion: +27
Upvotes: 48 69.56%
Downvotes: 21 30.43%

#
Suggestion from Psychotiker#8669

When you stand in front of an altar or shrine it says something like "press F to PRAY" but when you press F it actually is using the same animation for looting chests, opening doors etc. I suggest it would be awesome to add a simple hand mechanis which does a "praying" move for the whole time instead of the normal looting/door opening animation thing.

#
Suggestion from Byte#2293

Three related suggestions:

Small Rework of Chests

Buff trapped chest loot

  1. Make loot from trapped chests better to compensate players for getting unlucky and wasting time fighting the mimics.

Buff all chest loot
2. Make loot from all chests better because, as it stands now, the loot you get in chests is not much better if at all than the loot you find from basic enemies. It is quite literally faster to kill a weak enemy and get search his corpse for comparable loot than to search a chest, even for a rogue.

Add unique trapped chests / Make chest looting more fun
3. Add more variety to trapped chests. Don't add anything unfair or unfun, but trapped chests other than a mimic-chest would be cool, might add extra flavor, and would reward players for being attentive while looting and add extra tension to the dungeon crawl (assuming the loot from a trapped is better than a normal chest). Maybe a delayed fireball explosion (dodgeable), a weak enemy comes out like a flying skull, or a similar kind of classic trap could spice up looting chests and make it more entertaining as opposed to just a time sink that more experienced players have started to skip.

#
Suggestion from Kowal3654#3770

[Spell for a support class or a skill (not necessarily for cleric)

Protection Bubble - Cast a shield on a target that blocks 1 melee atack, last 0.5s-1s

Great at getting hit advantage in a fight against barbs and heavy hitting fighters

Difficult to coordinate with a friend and not necessarily better than just holding a heal for your friend and casting it when they get hit

**Counter play:

  • walk away for a sec
  • wait it out
  • having a fast hitting weapon
  • having ranged/magic attacks**

If it needs buffs don't just extend the duration of the bubble. You can add perks with these additional effects or add them to the spell directly:

  • additional movement speed while having the bubble
  • heal the bearer if the bubble is broken by the attack
  • increase armor after the bubble is broken or disappears
  • increase magic resistance or/and projectile resistance while the bubble is active]
Votes

Opinion: -23
Upvotes: 7 18.91%
Downvotes: 30 81.08%

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Suggestion from 4xD#1028

[make goblin cave more bigger sandbox which explorable and make it non-BR cause you only need to grind stuffs there or look out if the Troll Boss will ever respawn.]

Votes

Opinion: -50
Upvotes: 3 5.35%
Downvotes: 53 94.64%

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Suggestion from Son#0097

[A unique weapon, Morningstar. With the power to cast spells, like the Crystal Sword.
(Hold both mouse buttons (Left and Right), enable Cast instead of defending with the shield).

GodStar:
Blessed in the forge, it was granted the grace to fight the evils of this world, being able to cast spells in the midst of battle. (It has a slight extra shine in the metal).

+3 all attributes.
+3 resourceless.
+2.8% strength.

  • 4 spell capacity.

  • Random.

  • Special Damage( +8 damage HolyLight).

  • 53 Damage.
    -20 Movement reduction.]

Votes

Opinion: -34
Upvotes: 8 16%
Downvotes: 42 84%

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#
Suggestion from Nyroc#0763

I see a lot of people wanting to resurrect enemy players, either to team up with or to kill them again. If this is something that you plan on implementing, I suggest you make it only possible if the dead players team is completely dead, and make it so they can't be killed by the team that revives them to reduce griefing.

Votes

Opinion: -31
Upvotes: 0 0%
Downvotes: 31 100%

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Suggestion from Phantomz#9250

these last few play years cleric felt a bit strong, and was featured in pretty much every meta/high roller comp, I think this is mostly fine cause cleric is support, and support in team is useful. However in some situations the speed cleric could heal at felt a bit too fast. A cleric could out-heal damage from 2 players making it very hard to break through. I think clerics amount of healing should stay, since cleric is a healer after all. But maybe a bit of a cooldown between heals could make sense. Even if it’s just .5-1.5 seconds something in that range, I think it will keep the class strong but also give it a bit more counter play. So if you get that 2v1 you can kill the player without them getting spam healed and make it a 3v2 and will make the team the cleric is on have to play a bit smarter instead of buff a barb or fighter and have them run it tanking 3 people while being spam healed

Votes

Opinion: -16
Upvotes: 13 30.95%
Downvotes: 29 69.04%

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Suggestion from Pekucci#6941

The more trade slots.

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Suggestion from The Biscuit Bandit#3926

unique chestpiece for barbs. The Bloody Apron/The Butcher's Apron

  • large amount of strength
  • the apron is constantly spilling blood from it, which also makes a sound queue so you won't get the drop on someone and oneshot them. (as well as looking sick)
    -another tradeoff is not being able to take the Savage perk (shirtless = more damage) so the large amount of strength should make up for that, being this is a unique item

yes this item is essentially an adapted version of the butcher's bib if you know that that is, just thought it be a cool idea doe DaD!

Votes

Opinion: -33
Upvotes: 0 0%
Downvotes: 33 100%

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Suggestion from krashed#4920

Make bigger collector stuff hitboxes.

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Suggestion from Soraka#3181

buff barbarians they are the weakest class in the game and has the lowest dmg out of everyone and it’s very bad at start I suggest that falling axe need to be buffed by 7+ dmg movement speed increased by 5 and health increased by 50 and they should new ability that makes them able to charge enemy and rooting them for 5 sec and also barbarian should be able to use 2 two handed axes 🪓 🪓 to make them relevant to the meta bc Barb dies to one shot by any flying. Object or rogue stab from behind

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Suggestion from Latte#9312

If you implement and auction house, then to reduce market cornering activity:
Each successful extraction could give a certain amount of sales and purchases available for a character, and they can be saved up to such a high cap that normal players aren't going to really even notice there's any limitation there.

Votes

Opinion: -30
Upvotes: 0 0%
Downvotes: 30 100%

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Suggestion from Malo#5548

Rogue Rework WishList From a Rogue Main (part 1)

Pickpocketing Perk:
faster interaction time (from 1.5 to .7 seconds )
It now prioritizes small loot like jewelry, gold, and gems.
New interaction animation to look like pickpocketing rather than a normal interaction animation. (maybe with a gold bag in the rogue's hand and a more suspicious-looking stance.)

Can now be caught by new players. Making it more thrilling and rewarding.

Ambush Perk:
Old - (after leaving hide deal 50% more damage for 3 seconds)
New - after being crouched or standing still for 5 seconds. Standing up and moving gives 30%more damage for 5 seconds

Now the perk is useful without Hide, Designed to only be used stealthily, unlike the old version of the perk.

Lockpicking Expert Perk:
Perk Removed
Rogue starts with one lockpick in his starter kit.

Helps cycle more lockpicks into the game. (killing a rogue means free lockpick). Balanced since rogue has no healing.

TrapDetection:
Renamed “Technical Expert” (or something)
Can deactivate AND reactivate traps (still requires the lockpicking minigame to deactivate, 2-second interaction to re-active/rede-active )
Can reuse lockpicks as long as they don't break. (functional replacement for lockpicking perk)
Can use Hunter Traps (might be too Op)

Makes the perk useful even for the experienced player.

Hide:
if a torch is 1.5 feet from you (very close) you appear very see-through, rather than fully invisible giving you a feint silhouette.
10 steps while walking comes with hide now.
Activation cloud isn't visible in the darkness. (might be too OP, or hard to implement)

Adds counterplay to the perk. The silhouette is hard to notice if not looking out for it, but visible if you're looking for the rogue. Throwing a torch at a dark corner actually counters hide now. A good rogue wouldn't make his presence that obvious.

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Suggestion from Rumborack#0001

Instead of having multiple trade rooms for the different classes just make one big one and add filters that only show items for a certain class. This fixes the issue which people struggling to find/sell items that can be used by multiple classes (for example spears for rangers, all classes armor pieces).

Votes

Opinion: +59
Upvotes: 68 88.31%
Downvotes: 9 11.68%

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Suggestion from Withy#1891

[separate strength into two stats, i feel its a bit broken that strength give hp and dmg in he same time ] - Submits a suggestion

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

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Suggestion from EEEEE#8371

Prevent/Remove gamma tuning

Votes

Opinion: +67
Upvotes: 67 100%
Downvotes: 0 0%

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Suggestion from JustBuyChance#4666

[when crafting gear from ore, please show either likely modifiers or 2 guaranteed modifiers. If you don’t like those modifiers, save your ingots and come back tomorrow to check the shop again.

Essentially, mining for a day in dungeons, escaping with the loot, finally pulling together 14 ingots (70 ore) and then getting +1 agility, +2 resourcefulness and +2.7% magic damage on your chest armor feels awful. It’s almost like the goblin merchant, but you’re rolling over 1000g equivalent and praying.

Please try and make it even slightly more reliable or rewarding.]

Votes

Opinion: +98
Upvotes: 105 93.75%
Downvotes: 7 6.25%

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Suggestion from Brett#3674

a #teaser channel for developers to tease new features they are working on.

Votes

Opinion: +125
Upvotes: 125 100%
Downvotes: 0 0%

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Suggestion from GandalftheGreyt#6675

make zap a fire type spell instead of light 😉

Votes

Opinion: +11
Upvotes: 37 58.73%
Downvotes: 26 41.26%

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Suggestion from bltb_bltb#8435

improve player stash, same as a PoE approach were you can be F2P with a single messy stash or can buy some QoL changes like additional tabs or tabs that stuck items (like gold, flasks etc). instead of playing tetris

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

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Suggestion from Vanrick#5283

Make posible for dual wielding to attack with both weapons at the same time by clicking with left and right click at the same time, with the negative effect of making it as slow as a two handed weapon. Also barb when doing this specific attack while using the Smash perk they should be able to smash doors. It should not break the game in any way but put a little flavor on top for the dual wielding gamers out there.

Votes

Opinion: +34
Upvotes: 46 79.31%
Downvotes: 12 20.68%

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Suggestion from Redneck Descartes#1021

A "training area" to test loadouts and weapons. Trying a new weapon/perk/skill/gear feels like a gamble if you load in instantly from the Tavern.

Votes

Opinion: +100
Upvotes: 100 100%
Downvotes: 0 0%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Please! Make the wipes (3-6) months long!
There is some people advocating for monthly wipes which completely breaks permanence in extraction games. What about us hoarder players? We like to see gather money and cool items even if we won't get enough time to use them all in the end. That's what we enjoy. What's the point of getting rich just for it all to be gone in 4 weeks?

Wiping too often literally undermines the concept of what is described in the tooltips as "building up your coffer". For many there won't be enough time to play around with all that gear and it will be sold to merchants or on Ebay for pennies days after the new wipe.

Stash size and trading window too small
Back at it again with RMT. I don't really mind RMT guys all that much since it's an extraction game. If somebody buys some scrubs buy gear then just execute them and take it back for yourself. I do think however that giving them timeouts and making it harder to RMT is a great idea. Now that I think of it it would be nice to kill two birds with one stone by increasing the stash size and the trading window.

People run out of space when they try to store gold just make multiple alts. I think that most of good players who don't play solo have been there and know exactly what I'm talking about. Increasing the stash size would also decrease the chances of people selling "excess" gold online to make space for gear. Also in trade chats it's impossible to trade uniques because you can't put enough gold there. Where do uniques end up if you can't trade them with in game currency since candy is an event currency? Bingo.

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Suggestion from Haru#6261

Change "Magical Damage" on Spellbook to "Magic Power". Clerics also use Spellbooks, but they need the increase in healing that Magic Power provides.

#
Suggestion from Pallets & Hooks#1621

[make the cleric spell book symbol different than wizard spell symbol]

Votes

Opinion: +76
Upvotes: 76 100%
Downvotes: 0 0%

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Suggestion from suknuts#3676

Add a character statistic sheet. ex: Players killed, Survival rate, Headshot kills, mobs killed, treasures collected, etc.

#
Suggestion from ЕГіК#4981

[auto sort function for inventories]

Votes

Opinion: +63
Upvotes: 63 100%
Downvotes: 0 0%

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Suggestion from Sneeper#3831

more consumable items like ale, such as wine or rum, with various effects. maybe even some kind of magical brew with bigger upsides but bigger downsides. could be fun for some kind crazy team comp

#
Suggestion from Tj#1411

make a paladin hammer that can cast so that cleric can cast and have his main weapon out

Votes

Opinion: +23
Upvotes: 43 68.25%
Downvotes: 20 31.74%

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Suggestion from WolfOfDiscørd#2168

put this game in early access so I can play it

Votes

Opinion: +79
Upvotes: 88 90.72%
Downvotes: 9 9.27%

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Suggestion from Krintaas#5444

[Give us cone of cold.]

Votes

Opinion: +22
Upvotes: 31 77.5%
Downvotes: 9 22.5%

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Suggestion from AwkwardCynic#9664

quickstep/dodge mechanic. Players can dodge very slightly left/right/back with a 1 second cooldown to prevent spam

#
Suggestion from Mycology#0547

[Please consider, more bank tabs. I believe three would be ideal and for the following reasons. One for your Armor sets you farm, 5 sets take up an entire bank tab, one for Finances/potions/consumables, and one for items you want to bring to the trading post. PLEASE CONSIDER, one is not enough!]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

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Suggestion from TheDerkus#0903

[Smokescreen should obscure npc/mob vision]

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Suggestion from Migratori#7167

[Enslave Goblins for mining] The title is clear, could we enslave a goblin and throw him a pickaxe in order to make him mine for us ?

Votes

Opinion: -18
Upvotes: 18 33.33%
Downvotes: 36 66.66%

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Suggestion from Canitnerd#1200

[make hell combine multiple lobbies of people who took red portals. currently most trips to hell are completely uncontested, leading to it almost feeling safer than the crypt as long as you know how to cheese the mobs. maybe further buff hell loot to make up for the increase in danger.]

Votes

Opinion: -19
Upvotes: 16 31.37%
Downvotes: 35 68.62%

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Suggestion from RealBoss#9023

[poison arrows for ranger like a skill (so the magic power takes a role)]

#
Suggestion from Quickymart#3645

[Add magical sigil spells for Wizards. This allows the wizard to place a fire/ice/lightning sigil onto a surface(doors, floors, walls). The sigil faintly glows and when a player or mob is in proximity it triggers. All sigils do a small amount of damage but apply different effects based on type. Ice slows for a few seconds, fire applies a burning DOT and lightning stuns for 2 seconds. All sigils create sound on activation and a burst of corresponding light to the magical element. Sigils can be tripped by throwing knives/axes, arrows and thrown torches.]

Votes

Opinion: +39
Upvotes: 48 84.21%
Downvotes: 9 15.78%

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Suggestion from Ahzircon#5301

key rebinding for the controller.
When you play with an xbox controller there's no way to sheath your weapon, the Y and B buttons sadly don't do anything, you can't close chests with the controller, and you also have to use the mouse to move or select items in the inventory too.
So a means to rebind the buttons would help alot.

Votes

Opinion: +24
Upvotes: 26 92.85%
Downvotes: 2 7.14%

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Suggestion from mogimogi#4639

[Remove slow effect and axe specialization of the Francisca axe.]

Votes

Opinion: -10
Upvotes: 27 42.18%
Downvotes: 37 57.81%

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Suggestion from Conjo#1495

High Rollers trade channel for unique/legendary items only. Would have larger trade windows for bigger payments but would also have a more expensive trade fee.

Votes

Opinion: -18
Upvotes: 13 29.54%
Downvotes: 31 70.45%

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Suggestion from 呼嚕小本#9623

change the color of the named weapon to rainbow

Votes

Opinion: -45
Upvotes: 6 10.52%
Downvotes: 51 89.47%

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Suggestion from gonzik#2819

[add a (one time use) item called meditation mat that works the same as a camp fire but lets mages get spells back without the meditation skill, kind of like how rogues can use invisibility pots so that they dont need to take the hide skill which gives them a chance to try different skills rather than just being forced to use the best skills]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from Lawl#2951

When posting an item for sale, have another window pop up with people's offers and you have 2 minutes to choose which offer you want to accept. This would 1; limit how much spam occurs 2; allow more barter style offers instead of being forced to haggle with 1 person at a time and 3; This system would still allow people to choose a price for their item and then simply choosing the first person who matches their requested price

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Suggestion from Nova#1616

[Remove flat number damage buffs like "+1 physical damage" and instead only use % based buffs. I think that this will help nerf end game scaling so everything doesn't just 1-2 shot when you are very highly geared, and it will make it so that weapons with lower damage don't become near even with higher damage weapons when you are highly geared.]

Votes

Opinion: -25
Upvotes: 12 24.48%
Downvotes: 37 75.51%

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Suggestion from Tayyner#6666

[Allow items to swap places in inventory when there's available space instead of having to clear out a spot before moving an item. ]

Votes

Opinion: +83
Upvotes: 86 96.62%
Downvotes: 3 3.37%

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Suggestion from Astryk#1427

[Add Magic find gear like diablo2 or a "Luck" skill to find better loot]

Votes

Opinion: -58
Upvotes: 1 1.66%
Downvotes: 59 98.33%

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Suggestion from ConnjFull#3955

Pirate Character, I'd love to see a pirate added so I can launch a cannon ball through 8 doors and collat 6 guys on 1 ball

Votes

Opinion: -35
Upvotes: 10 18.18%
Downvotes: 45 81.81%

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Suggestion from Spreezy#7444

a good idea for a unique item for wizard or cleric would be a secondary weapon to replace meditate letting u use 10 spells with the need of a million campfires would be balanced as how rare it would be. could make it some ancient magical orb or a monks pendant that slowly regens spells

#
Suggestion from Danymation#5020

[Add an indicator on the crosshair that show if a spell being cast is out of range on a target. Would be very nice, specially with clerics heal and buff!]

#
Suggestion from Stockaveli#3515

never add inertia i beg you

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Suggestion from milky_moomoo#0176

Hide is a core to the rogue class identity and should be an auto included ability that is mapped to the R key. Ambush should be an activated ability that can only be used while stealthed.

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Suggestion from 1→7#3538

[i think there should be a gamemode with a permanently open dungeon that you can go deeper into with monsters getting harder and loot better and no escape portals,but instead fight your way back up. it has to be with pvp possibilities etc but youd have to find a way to prevent spawnkilling in the easier parts of the dungeon with something like requirements to have a max of stats to enter the easy areas and if youre higher you exit and join in lower parts]

Votes

Opinion: -21
Upvotes: 0 0%
Downvotes: 21 100%

#
Suggestion from Wiewiurka69#5041

[add food so i can eat and recover]

#
Suggestion from ivman#8521

adjust follow range of pve mobs

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Suggestion from Hala#1604

[currently rogues can take limited steps when invis, after 10 steps they should be able to credit card swipe and pay £3 per step, infinitely.]

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from Mockingbird#9256

[instead of physical, magical, and projectile reduction, call them all: Phys. Damage Reduction, Mag. Damage Reduction, and Proj. Damage Reduction (small tweak)]

#
Suggestion from WooooPrime#9437

[The second floor could be a whole other round, where you wait for enough teams from different lobbies to join after taking the red portal, alternatively, add other types of portals to communicate through lobbies can be fun]

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Suggestion from chaBoyD#5649

[Add some form of a high tier loot/vault room. It would require the player to have a rare key on them in order to open it and contain high tier loot. It would be best if the key is quite rare since the loot inside would be high tier and also so that people wouldn't just camp it every game since they could be wasting their time under the assumption nobody in the lobby has a key]

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Suggestion from Necrospine#5016

Not sure if its in the works but having the UI or HUD properly reflect what keys it is bound to. I rebound my keys as I am sure many other players do but it would still show the base bindings next to the slots.

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Suggestion from Asiago#1948

[Make a Solo HighRoller, accompanied by a Solo HighRoller leaderboard. Reason: Firstly, a large % of solo players are missing out on content as playing solo vs teams is punishing Secondly, those that want to grind the leader boards and build credibility can only successfully do so if playing in groups, thus also isolating a large percentage of the player base, and making alot of the games content bias towards those who play with friends.]

#
Suggestion from CremeCrimson#7395

make the staff useful.

Votes

Opinion: +104
Upvotes: 104 100%
Downvotes: 0 0%

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Suggestion from NolyBurntwood#8006

people are going to start buying medieval weapons and sword fight in the streets if the don’t get their fix of dark and darker soon. For public safety I recommend the next play test to start up ASAP. thank you

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Suggestion from moecuh#8607

create weapon, armor, pendant, and ring debuff stats, there are many "god" roll items but it would be better for a random chance for any weapon with a extra stat (for example: +3 all attributes) to have it replace with a negative stat (for example: -2.8% movement speed)
I one hundred percent understand if someone got a horrid stat instead of those but having buffs and no debuffs get rid of items truly being god sets and makes it to where the items slightly worse and there's a chance a unique has a bad stat on it so they aren't absolutely freaking broken.

and yes are extremely hard to get but for each rarity (green ,blue ,purple ,legendary, and unique ) their stats are increase graduality but the lower tier item does have a chance to have a slightly greater amount of buff if the one tier higher item has the worse rng for that stat for example a green items could have +2.3-2.7 agility but a blue would be 2.6-3.0 agility but there's a chance if you had 2 of the same items the green could have more agility than the blue.

I would have say it should be possible to have both a positive and negative buff of the same category so they could cancel out and you could have no debuff with less of a buff or no buff and less of a debuff

this wouldn't at all need to be necessary but it would definitely make less insane gear making people one shot less or get one shot less

#
Suggestion from Sinestral#1105

[Add some kind of activation-delay when you drop your caltrops as a rogue to avoid instantly being hit (might just be me being bad though)]

#
Suggestion from klokworx#9317

Add small buff that stacks based on how many people short a party is at the start of a match.

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Suggestion from joogie#7551

[Spell Suggestion for Druid Class] WARPWOOD - Warpwood is a classic DnD druid spell which disables or alters functionality of wooden objects in the playerspace. In DaD this spell could be used to temporarily disable a ranged weapon, quarterstaff, or wizardstaff (save for warding magic); as well as manipulate the shape of environment objects like Wooden Crate -> Warpwood Wall, or Locked Chest -> Open Chest. Fortnite.

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Suggestion from KakGuden#1923

add a unique spellbook with the special ability to use your left click to shoot a small magic orb kinda like magic missile every second or two, it wouldn´t do enough to replace any spells in terms of dmg but still give some option when channelling just isn´t possible

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Suggestion from Saky#7369

so i was think like you guys could add some kind of training ground where we can enter just to test our damage in training dummy, because almost every time we enter the lobby it's already starting and we don't have time to test our build, status and etc

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Suggestion from MysterMime#8884

[Make the mythic colour something more vibrant, like say a red, so it is more disguisable as its pretty easy to miss at a glance that its a mythic(You could also add a wording somewhere too for the impaired/colour blind)]

Votes

Opinion: +57
Upvotes: 61 93.84%
Downvotes: 4 6.15%

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Suggestion from Lumertzinho#3791

[If maintained the same way it was in playtest #4, the future trading system of this game will be infested with RMT (leading to an big invite for cheaters), but what if you implemented an auction format for the item trading system in Dark and Darker?

Here's how it could work:

Players can access the auction house, where they can search for items using filters such as category, type, rarity, and enchantment types (enchantment filter would have to be well designed).
After each bid, there will be a 30-second timer for other players to place another bid. If no new bids are placed within 30 seconds, the auction ends and the highest bidder wins the item.
Once they have found an item they are interested in, they can then enter the specific auction for that item, which has a starting bid amount.
You can participate in more than one auction at the same time, leading to much less time trying to get geared.
Players can bid on the item, with each bid increasing the minimum bid amount in a percentage, so the auction would not last forever.
The formula for increasing the minimum amount for a bid would be:

x = y + y (5 + (n - 1)) /100
x = the minimum amount for the next bid
y = last bid
n = number of bids placed

For example, if the set value of the item was 100g, the first bid would have to be at least 105g (5%), the second one at least 111g (6%), the third one at least 119g (7%) and so on.]

#
Suggestion from OvernightSage#9420

[adding gearscore and gearscore match making]

Votes

Opinion: -50
Upvotes: 5 8.33%
Downvotes: 55 91.66%

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Suggestion from RetoGero#3318

Shadow wizard/warlock
Wizard sub class

BLASTS SHADOW WIZARD MONEY GANG

This suggestion is sponsored by the shadow government.

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from WolfOfDiscørd#2168

some high level wizard spells should only be recoverable by campfire

#
Suggestion from Aethren#8900

Hi dear D&D team, I would like to start with saying that I absolutely love the game and I have couple of well thought of suggestions:

  1. Quallity of life improvements:
  • Add a "move all applicable from inventory/stash" for the merchant trades, that would greatly reduce the amount of time spent moving items around. +move all to stash button would be really cool for gold/goldpurses.
  1. Immersion:
  • Add the voiclines for merchants and other "npc's", dosnt have to be anything fancy but "Darkest Dungeon" style of narration would greatly increase immersion
    *Similarly for the trading guild you could add a feint sound of people trading on the oldschool flea market would be awesome.
  1. Keep the trading system in the current form, but add quallity of life improvements like subchannels of specific gear parts like channel for hoods, channel for bows etc. the human interaction aspect is absolutely awesome and it sets the game apart from other titles.
  2. Show some love to Solo players and set a seperate the leaderboard for Solo players.

These are only a few ideas, I have much more and will gladly share them with you here. Love you, stay awesome!

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from Malo#5548

Rogue WishList From A Rogue Main (part 2)
Stealth:
Remove (get rid of the last Hide-dependent perk.)

This perks function could be replaced.

Creep:
Footsteps are completely silent while crouching and walking. (footsteps are only slightly audible to hunters with the Enhanced Hearing perk)
Get rid of the 5%movement speed increase.

Perk would already be very powerful now, doesn't need the 5% bonus speed anymore.

Rupture:
If you miss the buff goes away in 6 seconds, (but it can still be stored on your weapon indefinitely)

Weak point
The buff goes away 6 seconds after use. (can't be stored indefinitely)

Weakpoint and rupture function in different ways that make rupture slightly more user-friendly (even better for new players) to make up for how much worse it generally is than weakpoint (especially with mid to late-game gear)

Backstab
backstabs ignore 35% of armor (from 30% more damage)

Makes the perk better for dealing with tanks, that rogues struggle to kill even with a sneak attack. and less good for killing softer players that rogues are already OP against.

Hidden Pockets
Renamed “Low profile”
Utility items are hidden and make less noise. (drinking potions, bandaging)
Open doors more quietly.

The perk’s function now justifies a perk slot since you could always just unequip potions.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from 4TheRisk#4809

Borders for gear to know rarity.
Sometimes there isn’t enough time to hover over every single item in someone’s inventory, I think a simple border on the item based on rarity is an easy enough fix to know what to loot and what to not even bother with.
Alongside this perhaps a special border for uniques that is vibrant and stands out from the other borders would be amazing. Thank you team for all that you do and I hope y’all aren’t pushing yourselves to the brink!

#
Suggestion from ZenDroid#9777

[Allow wizards without spell memory equipped to permanently have whatever spell was at the top of their spell wheel active for casting. This way there actually is a reason for not bringing either spell memory, allowing for the use of the other perks at the cost of being limited to only 1 spell]

Votes

Opinion: +5
Upvotes: 18 58.06%
Downvotes: 13 41.93%

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Suggestion from Endowbi#1060

have the field rations perk on ranger restore 1 or 2 charges when using a campfire

#
Suggestion from Soraka#3181

Combine rogue lockpick and trap disarm into one perk.

I don't feel like rogue needs any help (aside from new players maybe), but would be appropriate thematically.

Votes

Opinion: +92
Upvotes: 98 94.23%
Downvotes: 6 5.76%

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Suggestion from 𝓐𝓿𝓲'#2319

Different splash arts for different quality potions so it's easier to know which one you are holding in hand (useful when wanting to stack different health potion qualities).

Votes

Opinion: +84
Upvotes: 84 100%
Downvotes: 0 0%

#
Suggestion from Conjo#1495

Trade notification sound.

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Suggestion from Lickwit#8745

[Add some minor form of progression that you can keep progressing towards even throughout wipes. This makes sure that the economy stays healthy by making sure people aren't too rich. While still rewarding those who have been playing for a longer time in very minor ways. One example would be slight upgrades to basic gear maybe? Just something, anything will do :)]

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Suggestion from Additional_L#7777

[Add Rubysilver and Cobalt Armet]

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Suggestion from Monty#7830

Since weapons with different rarities look different from each other (more shiny and fixed as the rarity grows) how about we do the same with potions? The higher the rarity the darker the color of a potion so we can see what kind of potion we're dealing against.

Votes

Opinion: +73
Upvotes: 74 98.66%
Downvotes: 1 1.33%

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Suggestion from Linsung#1789

Allow shared inventories between characters. By not having shared inventories between characters, you have created an unfun way of dealing with inventories by having to trade on the market between friends 100s of times to transfer items between characters throughout the entire PT.

Votes

Opinion: -25
Upvotes: 0 0%
Downvotes: 25 100%

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Suggestion from Breakmachine#8039

[Backstep or dodge for rogue]

Votes

Opinion: -54
Upvotes: 6 9.09%
Downvotes: 60 90.90%

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Suggestion from BlueDragon#1176

I was thinking of a Summoner class. now, I know that may be difficult, but I personally think it could be very interesting!!!

here are summon ideas and their costs

1 costs - Smaller and weaker, but faster mummy spiders. (maybe summons 3 or 4 at a time) Slower, but bigger, death beetle (summons 2 at a time). normal skeleton with sword (summons one at a time)

2 cost. Normal mummy spider (2 at a time) normal death beetle (1 at a time) ECT

pretty much, for lower tiers, weaker versions of currently existing mobs, and higher tiers, the normal mob or even their red variants, or even a new type of variant! or even new mobs specifically for the summoner. and you can make a new summoner weapon, that if you hold left click while aiming at a player, the mobs that you summon now even target them. and as for a cool ability, if you cast for 6 seconds, in a room, the surrounding mobs in a radius, are YOUR ally and become your summons for a certain amount of time, or if they leave your radius (if they leave your radius, they are no longer your ally, forcing you to stay near the mobs and thus the player they are chasing.)

and to make that better, make it so the mobs you tame are stationary, that way you cant just keep them forever, plus add a base amount of time that they stay your ally along with the radius.

Votes

Opinion: -27
Upvotes: 5 13.51%
Downvotes: 32 86.48%

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Suggestion from Meomi37#2143

[Jump quest traps and many more traps. Make a treasure room feel like an Indiana Jones adventure ]

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Suggestion from quackerstheducc#8757

REMOVE POISON FROM SWORD AND ARROW TIPS. Make Goblin Archers have 30% chance to miss. Remove Skeleton Champion from the middle room, he's too hard, I always die to him, he has 1000 health, that's like fighting 10 Barbarians. MGCGA (Make Goblin Caves Great Again!) It's made for serious tryhards and I need a game mode to relax and get my 20+ kill streaks without a dumb goblin taking half my health with poison tip weapons, which is a cheap and boring mechanic.

Votes

Opinion: -89
Upvotes: 4 4.12%
Downvotes: 93 95.87%

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Suggestion from BirdDawg420#0236

[add feinting during weapon windup like mordhau]

Votes

Opinion: -58
Upvotes: 0 0%
Downvotes: 58 100%

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Suggestion from Yvmeme#6969

[Less need to aim perfectly in order to heal or buff allies as Cleric or Wizard, It's very frustrating when in the heat of a combat you end up healing yourself for being 1 pixel off. Also, a hint highlight of the player you are healing/buffing]

Votes

Opinion: +69
Upvotes: 87 82.85%
Downvotes: 18 17.14%

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Suggestion from Boogihead#0218

[ CC class. Shaman / Druid / Floramancer.
Just thought babbling here, but I think a class that focuses on debuffs/map and crowd control would be fun with abilities that route or stop parties from advancing or give your party time to recover and prepare. A wall of thorns in a doorway, vine tangle on the floor to slow charging barbarians or signal the light step of a rogue's foot stepping on a crunchy vine. Possibly support spells, like a plant spell that grows dew baubles or something that your team can eat for a small health potion value. More so I would be leaning towards debuff/cc. Needle throwing plant that can be placed on walls/floor/ceiling. Most plants or obstructions created by the class can be chopped or burned away after a minute by fire magic or throwables. Even a nauseas flower that releases a poison/disorienting/flashbang like effect gas. Please god, also make the fart clouds from the zombies burn with fire magic/torches. Please.]

Votes

Opinion: +14
Upvotes: 28 66.66%
Downvotes: 14 33.33%

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Suggestion from zandorum#0

Named items shouldn't have 6 modifiers when Uniques only have 5. They currently have the 5 randomly rolled and then their Named item's effect, I feel like the Named item's effect should take the place of 1 of the modifiers for balancing reasons so they don't eclipse non-named Unique loot so hard.

Votes

Opinion: +36
Upvotes: 54 75%
Downvotes: 18 25%

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Suggestion from Blappo#4148

lair effects. Each round should have a boss on lvl 3 that controls the dungeon.

Examples: The Necromancer - Undead mobs respawn after 4 minutes.

The Mad Mage - portals appear every 1 minute that if walked through teleport you or enemies into another area of the dungeon.

The Time Keeper - every so often orbs of light will appear 4-8 meters green increases movespeed inside them and red decreases movespeed inside them.

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Suggestion from The SCP Foundation#2368

[Temporary alliances, via a interactable handshake emote on a different than the normal emote menu. Will show health bars of the other members, separated from normal grouping with a blue outline, as well as any of their party members. Mostly used on goblin caves, because typically everyone on forgotten castle is evil.]

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Suggestion from Fatkiwi#1825

[stash chest/pouches]
.shortinfo [pouches (like the gold pouch but for items) and chest you can put in your stash to put items like throwing, daggers, potions etc.

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Suggestion from 😳(Pero sin sonrojar y tal)#9653

[ It would be nice if there is other game mode in wich you pay for entering an arena and if you win, you get better rewards ]

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Suggestion from HidenSniper#3551

add a death feed in which u see were did all the damage u took is from, so u can see like, oh this barb hit me with 70 and the rogue hit me with poison and did 40 damage

Votes

Opinion: +122
Upvotes: 122 100%
Downvotes: 0 0%

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Suggestion from MrBeanz#0561

ok so a lot of ppl dont like to play solo in 3 man party map
becos its dangeros and if u die u lose all ur gear
and also its 1v3 so its hard to win
but also some ppl dont like companion pets ? i think they will help fix this issue
but there is a another fix to make it better for solo player who play vs party
becos ppl dont want to play only goblin map for solo
so make it like this ! if u play solo u will have 3 lives
if u die u will come back to life and maybe in same spot or maybe in different spot but in circle
and also keep all gear like this if ur die and still have lifes
this way its balance 3 man party vs 3 life solo quer
what do u think? how to fix this problem?

Votes

Opinion: -111
Upvotes: 0 0%
Downvotes: 111 100%

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Suggestion from XakPumpkinKing#5699

[Ok hear me out, a Goblin skin! That is all]

Votes

Opinion: -15
Upvotes: 0 0%
Downvotes: 15 100%

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Suggestion from Carter#9448

hot female goblins with big bonkers

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Suggestion from Merkz#7143

a compare option for equipped gear

Votes

Opinion: +102
Upvotes: 102 100%
Downvotes: 0 0%

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Suggestion from Not-Lo̷la#2836

[Incorporate shafts of sunlight, weather-worn rubble, and sandy floors into B1 to show that it is only one step below the surface, reminiscent of the shallow-underground portions of Dark Messiah of Might and Magic.]

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Suggestion from Nova#1616

[Remove the bear trap? It feels super shitty to die to and it promotes a super passive play style where you get heavily punished for engaging.]

Votes

Opinion: -105
Upvotes: 0 0%
Downvotes: 105 100%

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Suggestion from linc#0353

test

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

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Suggestion from Dark and Dolan#0885

[Add player profiles where the individual and others can see stats for survival rate, K/D/A, kills per encounter. avg loot value collected per match, Boss kills, etc.]

Votes

Opinion: +71
Upvotes: 75 94.93%
Downvotes: 4 5.06%

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Suggestion from Byte#2293

Rogue-specific suggestion:

Buff caltrops:

Caltrops are a 6-time use ~30 second-cooldown trap with instant deploy that is consumed upon being tripped and deals a 50% slow for 2 seconds & 10 damage.

Why it's weak:

Although the caltrops can be good for catching pursuing enemies off-guard, their limited uses, relatively high cooldown, immediate destruction after hitting one enemy, and low damage potential (literally 10 damage) makes it unviable when compared to other rogue abilities. Notably, smokebomb (the other escape-focused rogue ability) has a ~20-second cooldown, unlimited uses, and the smoke lasts 25 seconds while dealing a 20% slow to hostile enemies in the zone. It goes without saying that it obscured enemy vision much better than caltrops.

Reasonable buffs to caltrops:

  • Make caltrops uses unlimited

  • Slightly increase the damage dealt when hitting caltrops

  • Make caltrops last longer and allow multiple caltrops to be deployed at once (they currently last 30 seconds and disappear)

  • Do not remove the rogue's ability to step on his own caltrops. That would invite too much cheese potential.

By making caltrops more viable, rogues can become more trickster-like and adds more viable options to the rogue's ability selection. Given that rogue has to take Hide, it is unlikely anyone would take caltrops in the current state of the game.

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Suggestion from Nyroc#0763

it has probably already been mentioned but crafting with ruby silver and cobalt needs to be altered. It was nice having another option with cobalt but the required amounts didn’t change. Either reduce the required amount of ore per gear piece, or make the enchants on each gear piece better/malleable.

Votes

Opinion: +42
Upvotes: 44 95.65%
Downvotes: 2 4.34%

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Suggestion from SteelHard#9074

Do not add arrow crafting / limiting number of arrows per game for rangers.

Rangers already have the slowest attack speed of any class in the game, coupled with the fact that you must reload every X times you attack and each reload takes 3 seconds.

If you also need to not only destroy wooden stuff to craft arrows then half the gameplay in every lobby will be based around mantaining your quiver by crafting arrows AND reloading instead of actually playing the game.

Feel free to nerf / balance the ranger all you want but it shouldn't be in a way that forces the player to only be allowed to play half the time of the other classes

Votes

Opinion: +19
Upvotes: 43 64.17%
Downvotes: 24 35.82%

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Suggestion from DragonStorm#4723

a way to have a replay of old games you played

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

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Suggestion from RetoGero#3318

Colorblind rarity display options, showing the quality of item in plain text

Votes

Opinion: +74
Upvotes: 74 100%
Downvotes: 0 0%

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Suggestion from Frank᲼#2982

Prestidigitation basically the ability to fuck with people

Basically a dnd spell
the following magical effects within range:
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand

Votes

Opinion: -24
Upvotes: 3 10%
Downvotes: 27 90%

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Suggestion from BigGuppie#7025

Quit putting multiple suggestions in one. Most of the time I have to downvote because 1 of the suggestions is trash, even if the rest are good.

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Suggestion from Malo#5548

Rouge Wishlist From A Rogue Main (Part 3)

Starting Dagger
Damage 17 from (14)

Night Vision
after being pitch darkness for 5 seconds, gain faint night vision with limited range.
Night Vision ends when the player is close enough to light.

Allows Ambush rogues actaully see their targets in the dark and not miss their stabs in the darkness.

SmokeBomb
Tweak the shader to make players inside appear more obscured or increase the size a little.

Caltrops
Can be stepped on 3 times, but becomes less effective for each step.
(50%slow, 40% slow,30% slow)
20-second cooldown (from 30)

Caltrops become more useful for running away from a team.

BONUS

Ranger Tracker Perk:

Footsteps visibility range increased X4.
You and your team see the bloody footsteps of the Players you damaged for 12 seconds. (The timer resets every time the ranger does damage )
(The “and your team” part might be too OP, increase the time, and remove that if it is)

This perk single-handedly counters any sneaky strategies, now it's much more useful for tracking fleeing enemies.

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Suggestion from Phantomz#9250

don't add night vision. ruins a ton of strategy in the game and playstyle

Votes

Opinion: +103
Upvotes: 103 100%
Downvotes: 0 0%

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Suggestion from Zweihander#3168

Throwing axe scaling change from 5 to 3 (Get 3 extra damage per tier increase instead of 5) axe perk changed from +10 damage with axes to plus 12% damage with axes (also helps with horsemen axe being to op)

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

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Suggestion from Wolf Fire#1585

A bowing emote or perhaps an emote of putting ones sword to his chest respectfully would be a wonderful addition for those that like to show respect after or before a battle to their opponent.

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Suggestion from Redd Rum#5115

A legendary health potion that can be drank an unlimited number of times, heals the same amount as a white quality one.

Votes

Opinion: -82
Upvotes: 0 0%
Downvotes: 82 100%

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Suggestion from Hala#1604

[treasures of the same rarity stack, up to 3]

Votes

Opinion: -52
Upvotes: 2 3.57%
Downvotes: 54 96.42%

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Suggestion from Misery#9212

[Make a system for trading high value items that does not require a proxy for gold. Currently the community uses event candy as a proxy for gold, or other high value items to barter. Due to market fluctuations and disagreements on prices, this system is not very optimal for trading. Either create an item that allows thousands of gold to stack together like a 2x2 chest or a banker who allows you to convert gold into a cheque, or make gold just a number after placing it into your stash instead of a stackable item. Gold taking up a ton of inventory space is not a fun mechanic, but more importantly high value trades being impossible to complete with gold is ridiculous.]

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Suggestion from Meomi37#2143

[Have nostalgic old school game feeling to the game. I want that feeling of discovering Runescape for the first time ever ]

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Suggestion from 💀💀💀#1914

[Making coin purses able to hold 100 to avoid inventory bloat would be badass. Also it'd be cool if it was somehow made easier to split stacks of gold into specific amounts so trading said specific amounts would be easier.]

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

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Suggestion from Tofu#1231

a pop up window on items when you right click them for example if you right click a gold pouch you get the option to empty it or split it

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Suggestion from hazie#3306

Make a play"test" of 2-3 days in a weekend before the playtest in April to keep people excited and grow the potential playerbase. Solely for the reason of making people long for the big playtest. Please! 🙂

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Suggestion from Vormo#0432

[add potion that refill portion of spells like when wizard and cleric use campfire that will be good in fights]

Votes

Opinion: -41
Upvotes: 0 0%
Downvotes: 41 100%

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Suggestion from Friend.#5913

padded tunic is trash, remove it and start fighter with regal gambeson

Votes

Opinion: -50
Upvotes: 0 0%
Downvotes: 50 100%

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Suggestion from Dafe#8636

[Increase the Duration of Playtest 5. Preferably until Early Access ComfyOtto]

Votes

Opinion: +49
Upvotes: 62 82.66%
Downvotes: 13 17.33%

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Suggestion from PvtLenny#8317

let us pay. We will pay to make the playtest longer so you can afford to keep the servers up!

Votes

Opinion: -10
Upvotes: 15 37.5%
Downvotes: 25 62.5%

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Suggestion from ZeddleSnake#0541

crossbow ability for ranger:
piercing shot: your next shot will pass through one object (this could be anything that is not metal or thick, such as: player sheild, skeleton, zombie, player, barrel, crate, door etc.) and that attack also has 5% increased damage (Cooldown: 120 seconds or more)

#
Suggestion from Senku Ishigami#0183

[MAKE THE NEXT (AND LAST) PLAYTEST 2 WEEKS LONG! as of now they said it would be only 5 days long :(]

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Suggestion from Swagyolon#1110

Scream on death. would make kills more satisfying 🙂

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Suggestion from chu#8092

twitch extension for showing what gear is currently equipped by the streamer

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

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Suggestion from Villa#6641

If the April playtest lasts only 5 days...You should make a playtest of 5 same days before the playtest in April to keep people excited. We know you need development time but the 2 month for 5 days... it’s just too long. Thank you

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Suggestion from RedMeat#9982

Let players bind quick item slots to individual keys (5-0, f1-f6, etc).

The current consumable item rotation system bugs out and desyncs when cycling too quickly. The interface doesn't update quickly enough to show the item you're actually holding eg. showing a throwable, but drinking a potion when you use it.

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Suggestion from Carnage#0361

that you change the dates of the play test to the 1st because people have a week off for spring break that is the best way to insure more data

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Suggestion from 🎀Neonidas🎀#1337

add a coin clinking sound effect to player movement, with scaling volume based on how much coins / valuables they are carrying.

It doesn't need to be very loud even on high volume
This way you give a small downside for greedy players
And encourage solo dungeon players to actually fight each other for those tasty sounding coins, rather than teaming up.
(And maybe give a counter to this mechanic to Rogue's 'Hidden Pockets' because it would be fitting)

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Suggestion from DragonStorm#4723

maybe a way to reskin the spiders in the settings, saw a guy say he has severe arachnophobia and he can barely play the game because of it

Votes

Opinion: -40
Upvotes: 0 0%
Downvotes: 40 100%

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Suggestion from Lickwit#8745

A kobold themed map with a dragon as final boss

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Suggestion from Vital Zen#6006

I have suggested this before was well recieved Do not add a weight management system to the game. 1 it will create an abundance of problems work for devs and I can only see it causeing issues. If you add weight it will just be a lot more work for the you the devs and am I right in saying we all unanomisly dont want it?

Votes

Opinion: -4
Upvotes: 0 0%
Downvotes: 4 100%

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Suggestion from Yox#5004

Make an Unarmed Class! Maybe put some brass knuckles as a weapon drop but give them perks for completely Unarmed! Would be sick, could have an ability that’s like a side step/ dodge situation!

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Suggestion from Zahvi#9514

[Do not add identifying objects or max weight to character inventory. These features are a burden in a lot of games and provide an annoying player experience]

Votes

Opinion: +88
Upvotes: 88 100%
Downvotes: 0 0%

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Suggestion from WolfOfDiscørd#2168

Never release the game so that way you can keep working on it to make it better forever.

Votes

Opinion: -33
Upvotes: 6 13.33%
Downvotes: 39 86.66%

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Suggestion from garfield#6018

[add some different types of traps for rangers, with something like caltrops, where you can throw them on the ground and after somebody steps on them, a very brief damage over time/ slow effect.]

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

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Suggestion from xEmtek#4487

[More Balance Information in Patch log
As we all know, every player likes to know what is going to change in game especially in balance. In last playtest there was information about mages changes "Rebalanced the Wizard's starting stats."
Can we get more information in patch log how game is changing?
Example:
Mage base stats:
Will 25 -> 20
Spell changes:
Knowledge: 20 -> 22
Ignite base damage 20->18
etc etc etc]

Votes

Opinion: +76
Upvotes: 77 98.71%
Downvotes: 1 1.28%

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Suggestion from JustBuyChance#4666

[I wonder if both an auction house and a trade house could co-exist? Ideally the trade house should represent for better value/compensation, whilst the auction house would be for quicker transactions and a speedier 'hands-off' trade process overall.

To push these two dynamics, perhaps make a comparatively larger fee when putting something up for auction (like the base 15g +20% of price as a cost to list/buy). So if you want to sell a green Longbow for 100g, you pay 15g+20g (making a net 65g), whilst the buyer would pay (15+20)g additional, effectively paying 135g for the same longbow. Whereas a 50g green Longbow would make the seller 50g - (15+10)g = 25g, whilst the buyer would pay 75g.

The idea being that anything more than the 9g you'd get for selling it a merchant is already a net positive. The negatives associated might be that the item has to exist in your stash while it is being auctioned.

Therefore the auction house would function as a quicker, yet more expensive/less profitable way to sell and buy gear that isn't just 9g (12g) if you sell a green (blue) longbow to the shopkeeper kinda deal. With the idea being that you take less time and consideration to get money for your loot, which allows you more time to play and enjoy the game.

Both would then have their place in the sense that if you have a great/valuable item, you go to the trade house to sell, but if you just want to put up a green/blue longbow for sale and then jump back into games and play more, that option also exists. The same is true for the buyer when either looking for either semi-geared run items, or extremely valuable items.

It's just an idea, I understand you want to keep the charm of the current trade house system, but this could potentially work.

Thank you for reading.]

Votes

Opinion: +5
Upvotes: 17 58.62%
Downvotes: 12 41.37%

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Suggestion from Fenity#6387

[be a bit more opaque with the player base on what exactly you desire out if certain play tests]

#
Suggestion from TheWarbot#0717

add a way to track what suggestions have been submitted thus far so people don't keep suggesting the same ones

#
Suggestion from Mr. Misiuo#3533

[a map that drops you straight into the lower dungeon. It can cost money to get into like the current HR. This will require that the lower map is enlarged and maybe have two boss rooms on it.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Nygoose#2137

[rogue with equipped SHORT SWORD (bcs i think rapier can be too weak and is very popular in kiting) can destroy barrels, it's furious to get trapped for example in goblin cave sometimes bcs there are 3 like corridors that ends with double barrel stacked and u have to go around]

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

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Suggestion from Itz_DRACO#0456

[In stead of just using the number keys add the scroll weel ability to change through wepons and potions.]

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Suggestion from ProtagonistPervert#0226

make the new playtest longer than 5 days 💀

Votes

Opinion: +67
Upvotes: 67 100%
Downvotes: 0 0%

#
Suggestion from blu#8356

[New skill for Rogue : Sabotage. It allows you to put traps into chests before closing them and to sabotage doors so they take longer to open]

#
Suggestion from Willoughby#4926

[show damage numbers in combat with other players and pve mobs, show experience gained at the end of the match]

#
Suggestion from Brian#0731

When crafting an item, allow the player to chose from 3 stat modifiers that will be chosen at random and guaranteed on the crafted item. The remaining crafted item stats are completely random.

This will not allow for duplicate stats on a crafted item.

Dont allow all attributes as an option for the 3 selected stat modifiers.

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Suggestion from Son#0097

[A unique weapon, Mace. With the power to cast spells, like the Crystal Sword.
(Hold both mouse buttons (Left and Right), enable Cast instead of defending with the shield).

MaceOfLight:
Blessed in the forge, it was granted the grace to fight the evils of this world, being able to cast spells in the midst of battle. (It has a slight extra shine in the metal).

  • Random.

  • Random.

  • Random.

  • Random.

  • Random.

  • Special Damage( +8 damage HolyLight).

  • 48 Damage.
    -20 Movement reduction.]

Votes

Opinion: +7
Upvotes: 14 66.66%
Downvotes: 7 33.33%

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Suggestion from AwkwardCynic#9664

using gear to create our own subclasses. Allow us to use gear we’re not proficient in with less effectiveness

Votes

Opinion: -33
Upvotes: 3 7.69%
Downvotes: 36 92.30%

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Suggestion from szpadel#2341

developer team should give us couple question to have a little vision of how easy/hard will be to complet them

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from King TootToot#9449

[Not sure if already suggested but having the ability to cancel a sword swing during the startup with a shield block. ]

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Suggestion from Louis#4186

[Think very carefully before you consider implementing an Auction House that lets you list items and leave (WoW/Early Diablo 3 style).

The effects of an AH include the following:

  1. The most efficient way to get rich will be playing the auction house.

  2. The best gear you find in a dungeon will look mediocre when compared to the listings on the auction house, which are
    the combined result of a million other players' dungeon crawling.

  3. Most of your gear will come from the auction house, and you'll be vendoring many items you previously could sell
    in the trading post. This happens because a lot more items will be on offer and for cheaper as smaller profit margins are more worth it when it only takes a second of your time to list them.

  4. There will be an inflation of overall player power due to easier access to gear, PVE will become easier for the average player.

  5. Trading will be a very sterile and flat experience, there will be no player interaction involved and every item in the game will be available at a precise market dictated price. Anything listed cheaper will be immediately sniped by people/bots (point 1.)

It is possible to put a bunch of limitations on an AH to reduce these effects, but imo it isn't worth it. What it comes down
to is that every second you spend making trading more efficient and impersonal is also a second spent making loot you find in a dungeon less exciting and less relevant for your personal use. Gear you find will just represent a gold value that you can exchange into the precise piece of gear you want instantly.]

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Suggestion from Bakeun#4500

[Change additional damage bonuses to only add a fraction of it to damage over time effects, for example if Zap would deal 20 damage and an extra 5 a second later, then with +10 additional magic damage, it would do 30 initial damage as usual and then 10, instead of 15. The exact percentage can vary, but this would basically let you adjust damage over time effects (or make longer ones) without having to change the classes or unique weapons directly]

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Suggestion from weht#0021

[Let spectators bet gold on who will make it out of the dungeon.]

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

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Suggestion from Sneeper#3831

a unique spear name the thunderbolt that channels lightning. does additional magic damage on top of physical and could maybe chain in between enemies? i just want to see more long weapons like spears/halberds

Votes

Opinion: +6
Upvotes: 15 62.5%
Downvotes: 9 37.5%

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Suggestion from UpholsteredHero#7043

[Auction house, Probably comes with as many negatives as positives. However if one is implemented I hope it's done so alongside the trade chat system. And that they are designed to compliment one another each offering a service the other does not. I think the auction house system should be designed to focus solely on high the buying and selling of high value items

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Suggestion from AskAkizz#7117

Make rogue be able to place traps with his trap mastery 🙂 it makes no sense why he would know how to disarm, but not place simple bear traps

Votes

Opinion: +43
Upvotes: 54 83.07%
Downvotes: 11 16.92%

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Suggestion from Shankachu#5681

[I'm sure this has been said a lot but character customization with sliders and such would be really cool.]

Votes

Opinion: +14
Upvotes: 25 69.44%
Downvotes: 11 30.55%

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Suggestion from Spirits89#3564

[Many players want an Auction House - I am not one of them. However, one possible solution which would preserve the current system while reducing the friction of trade-chat is to give players the ability to unlock a "merchant"/"shop" which can trade for them while they're in-game. Players pay 5,000-10,000 gold to buy a "merchant"/"shop" giving them the ability to list items for sale that are in their bank. When you're online other players can browse your "shop" and buy items while you're playing. When you go offline, your shop goes offline. The "shop"/"merchant" is not shared between multiple characters, but can be unlocked on each character. Let players filter shops for item base-types similar to the current trade chat, but do not allow players to search for specific "enchantments". Also, do not allow API access to "merchant"/"shop" inventory. Ban all bots searching through "merchants"/"shops". If bots are not banned they will search through player shops and aggregate all items for sale on 3rd party websites/create 3rd party auction houses (like poetrade.com did for Path of Exile)]

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Suggestion from Chass#6385

[ Nerf + all attributes stat]

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Suggestion from Nova#1616

[I saw someone else say this along with other things, but the axe perk needs to be changed from +10 damage with axes to plus some number of % damage with axes (I would say 5% to keep the barb in line with other classes but I could see people wanting more). If fixes a lot of the current balance problems with the barbarian.

Votes

Opinion: +4
Upvotes: 18 56.25%
Downvotes: 14 43.75%

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Suggestion from Jantro#2580

[Could a system to prevent powercreep be implemented?
Everyone knows that one of the main reasons full loot titles fail miserably is that most of them don't adopt a CAP system to avoid powecreep from gear lvl.
I believe this game could have the same problem unless a system is implemented to prevent Veteran players from having a disproportionate advantage and this causing a massive loss in the player base in the weeks following launch. Is there a provision for a balancing system to avoid powercreep?]

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

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Suggestion from Kobiesan#7921

[Jump height as a possible stat roll.]

Votes

Opinion: -30
Upvotes: 9 18.75%
Downvotes: 39 81.25%

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Suggestion from RetoGero#3318

Weapon suggestion

Messer

a single hand sword that allows it to parry if it is not paired with a shield.

Damage is the same as Arming sword but a cutting only attacks.

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

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Suggestion from Horo#2621

[Add insurance to your gear paying gold to Mercenary Gnome. If you lose your items in a run but nobody takes them, you get them back next day.]

Votes

Opinion: -37
Upvotes: 10 17.54%
Downvotes: 47 82.45%

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Suggestion from Phantomz#9250

make armor less based in n attributes and more based on rarity. It is nice that it gives a wider ranger and things like that but I feel like if they were going for that there might as well be no rarity. Feel like the attributes should be a more secondary thing compared to now where it feels like the main thing on armor. Maybe make high rarities come with maybe weapon dmg or attributes or something else by default to make them more based on rarity

Votes

Opinion: -6
Upvotes: 10 38.46%
Downvotes: 16 61.53%

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Suggestion from rymdragnar#2309

Tournament mode where 180 people queue in to 10 different lobbies (6 teams/lobby) for a total of 10 games, starting with bare minimum equipment. Winner is based on usual leaderboard stats, or perhaps something different. The fact that everyone starts on the same ground will make looting and resource management important skills.

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Suggestion from Jobbut#3469

Market Board System (A secondary, limited trading system)
Upon becoming a Trader, you unlock the Market Board for your account, a static listing for passive trading. The Market Board is a listing where you can browse by individual item type and directly purchase items from other player's market boards.

When you unlock the Market Boart you get X slots to sell singular items exclusively for gold, and you unlock additional slots by completing quests for Merchants.
Sales are taxed with a %, and items are listed for 1~7 days, each with an associated listing fee.

Posting an item to the Market Board removes it from your stash and locks it there for (8~24 Hours); if the item sells the slot remains locked for the duration.

The game simply can't tolerate an instant or high-volume trading system without completely changing the gear economy to match. Stashwiping seems to be intended as a real threat, and prices are heavily throttled by the limited space and trading throughput.

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Suggestion from TheCosmicAstro#8618

[Make gear rarity(grey, white, green, blue, etc) a larger and/or largest factor in the consistent value of an item.
For example. A purple arming sword. Should 90% of the time be better than a blue arming sword.
The reasoning behind this is because a purple arming sword is much more rare than a blue arming sword. And so on.
Consistent value is very important in a rarity based system but we currently do not have that as I'm sure many of us have experienced.
Now keep in mind this is not supposed to be in reference at all to increase or decrease in general power.
Just that with higher rarity you are consistently getting a real improvement as you move up]

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from unagi#6850

[a high contrast or more colorblind-friendly UI scheme. as someone with impaired color vision, the seeing the cursor on the minimap and ability cooldowns were especially difficult to see]

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Suggestion from Skitch#4213

[Every Character Class starts with a stack of 3 low HP Bandages
Allowing players to start off with a triple stack of low hp bandages will help more players last longer in the rounds and possibly send more players to the lower dungeons causing more interaction in the lower lvls, as it is there are at most 2 teams but usually only 1 down there at a time.]

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Suggestion from Endowbi#1060

allow players to at least view the other tabs/pages while readied up

Votes

Opinion: +60
Upvotes: 60 100%
Downvotes: 0 0%

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Suggestion from Misery#9212

[***Market Board System

A Market Board is a listing where you can browse by individual item type and directly purchase items from other players' market boards.

A Market Board let's you sell singular items exclusively for gold.

There should be a limited number of trades you can make in a certain period of time. Maybe by having a number of slots that stay locked even after the item is sold, or a maximum number of trades per day.

While the item is posted on your trade board it would be removed from your stash, but be locked there for the duration of the trade.***]

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Suggestion from Gigglepants#1337

[Get Terrance a better mic for these discord interviews that tons of people watch and listen to. Even an inexpensive USB lapel mic would be better than big room laptop audio. Audio quality has a huge impact on the consumption of this type of media, particularly when there's the continual juxtaposition of bad mic audio quality versus the interviewers's good audio quality. After all, these end up as marketing material!]

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Suggestion from Gojira_breathes_#3008

[worn down dungeon with small parts that leak into the outside, and some parts collapse on itself to give it more variety.]

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

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Suggestion from Butolic#9280

[i dont know if this is alreday in the game, but i never succeded doing it. desarming traps even if you are not the one who is trap. for exemple if your teammate is in the trap, while hes blocking the attack, you desarm it for him]

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Suggestion from CremeCrimson#7395

bring back the old goblin merchant art style. It juxtaposes well with the others.

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

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Suggestion from Your (TK3600)#3865

Rogue now starts with 3 lockpicks

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Suggestion from TheDerkus#0903

[Carlton dance emote]

Votes

Opinion: -33
Upvotes: 0 0%
Downvotes: 33 100%

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Suggestion from Quinn#5703

A rework for buff and healer spells, allowing them to be better aimed, if not able to lock onto targets within a certain range. This could either be a new ability, or a default mechanic.

It's really hard to aim heals during intense fights, and I think letting healers be able to do their jobs better would allow for longer-lasting skill-intensive fights.

Votes

Opinion: +18
Upvotes: 36 66.66%
Downvotes: 18 33.33%

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Suggestion from Daley#3866

Create a ironmace/dark and darker forum to track suggestions, feedback, etc in a more organized manner.

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

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Suggestion from Shadou#7627

Colored outline for different rarity of items

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Suggestion from fuzzygreentits#0255

[Small teasers over the next 7 weeks to give us something to speculate/talk about. Maybe 1-2 a week. Screenshots/new mobs/hints on new content so we have something else for news other than datamining.]

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Suggestion from quackerstheducc#8757

inst-ban and delete your account if you create a wizard, barb ape, or archer glue sniffer in character creation. Ironmace needs to take out the trash. (ik barb apes, archer crayon eaters, and dent skull wizard. will downvote this. cope lol)
also if you create a cleric your IP should get broadcasted across the web and you should be publicly mocked and banned from playing ANY online game again. go play some minecraft and drink your warm milk.

Votes

Opinion: -52
Upvotes: 0 0%
Downvotes: 52 100%

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Suggestion from Haru#6261

For spellcasters buffs (additional damage, haste) similar potions are needed.

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Suggestion from Prss#6098

[Trading post with players interaction]

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Suggestion from KatViper#0901

please consider making armor more effective. players that take off starter armor and use the speed bonus have a much easier time in combat because they can dodge easier with the extra speed. if I am gonna get a bunch of pants and chestplates from dungeon mobs and chests, cant they at least be useful? They just slow you down and maybe let you take 1 more hit than if you didnt have them. and if youre slow while they are fast, that 1 extra hit is almost 100% going to happen, and then another because the speed makes the dodge window much simpler to time. so the naked fighter has an advantage over players that have gear, which doesnt make sense.

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Suggestion from Saharie#3947

don't hold the next play test during Coachella weekends please 😭

Votes

Opinion: -41
Upvotes: 0 0%
Downvotes: 41 100%

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Suggestion from Hount#1293

Consider adding 1v1 2v2 3v3 arenas with pve enviroment, with bunch of traps randomly spawning. Winner takes nothing but some sort of ranking points. Idea strictly for trainings and better managment at real games

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from All_Outta_Estus#2358

[Add a Stick Horse as a cosmetic! Similar to Heilooms from Apex Legends, I'm suggesting adding a toy, wooden Stick Horse that your character "rides" after putting away their weapons! Make this have no effect on anything of course, but I further suggest adding in a little "gallop" animation as we run away or towards our enemies. Since we can't fit real horses into the dungeon, just had Stick Horses instead!]

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Suggestion from MessaTee#1647

A Bard class that could utilize different instruments that can spawn. For example a lyre could be a small heal, a guitar could be an agility booster(keep in mind all of these shouldn't be too strong, but they should affect people in a radius), a sitar could maybe be an aoe burn, and he could have more instruments like a violin, drums or even wardrums. Also I think it would be hilarious if every class could use the instruments but they just suck completely. Like they never played anything in their lives(which they kinda didn't) and know nothing of music. The bard can also wield similar if not the same swords as a ranger.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from Cream#4495

More of a survey question but just to gauge what sort of trade system people would want.

Market Board (React with 👍)
Ability to list items for trade
Some limitations (gold, listing space, etc)
Instant trade

Auction House (react with 🤔)
Ability to list items for trade
Bid on items to trade
Some limitations (gold, space, etc)

Current Trade Chat System / Alternative not mentioned (react with 👎)
With Minor improvements implemented like trade messages going to the first request.

If you want an alternative system like for ex a market place system, ping me in discussion as well.

Votes

Opinion: -26
Upvotes: 0 0%
Downvotes: 26 100%

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Suggestion from Pancake#4395

i want a friendly battle system so i can fold my friends like lawnchairs over and over

Votes

Opinion: +56
Upvotes: 56 100%
Downvotes: 0 0%

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Suggestion from Monty#7830

Add temperature to the game. Now before you downvote the suggestion just hear me out.
Each player would have a temperature meter when going into the dungeon that would start to decline as time goes on. This decline would be influenced by:

  • Wearing different pieces of armor (the rarity of the armor piece wouldn't change its effect on the temperature meter. Different items would)
  • Holding or standing near torches (slightly increases temperature).
  • Resting at a campfire (greatly increases temperature).
  • Different spells (maybe some new spells in the future?)
  • Different maps like Inferno (high temperature).
  • Being in the circle.
    Once temperature meter gets low enough you will start experiencing symptoms like decreased movement and interaction speed or even taking damage.
    The idea behind my suggestion is to add a bit of realism into the game but mostly to stop the 'naked meta'. In my opinion its just silly seeing people strip down and go through the dungeon. If you're worried that this will add unnecessary stress because you will have one more thing to worry about then fear not because as long as you are wearing enough clothes like starter kits the decline will be incredibly slow and this will be just a small fun mechanic that won't be the cause of your death. Also in case you were wondering - no there wouldn't be such a thing as overheating so don't worry about being too warm.
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Suggestion from Rubis#0928

[Loot: Add bags, Books, Small Chests, Pouches that can be searched or grabbed to be opened later, this adds more types of places to find treasure, but more importantly for this suggestion gives more ways to have mimic's spawn that aren't just treasure chest mimics. Books that fly by flapping and try to bite you. Bags with teeth that attack your feet. Similar to the Mimic's, add more variable locations in the different map area's so you won't know if there is a bag every time, but will be happy when you see one on the table. ]

[Long term suggestion: Add Tournament mode. This would start all teams/players with base gear, players wouldn't have an escape function but rather they would have only down portal options. The down portals take you to the next map like they do now, but there would be more layers than the current 2 (or even 3 as planned). As you get lower and lower you compete with other players who also took down portals. This would continue for 4-5 maps with the final level being inferno. By the time players get to the final level they'll have all the gear/potions/etc. Any players/teams that leave the final level get to keep the gear]

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Suggestion from Conjo#1495

Craftable potions, bandages, surgical kits and campfires made with items found in the dungeon. Let us craft blue/green rarity meds and buy white/gray from vendors.

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Suggestion from Hexiuu#7409

Add recipes for poison. It would block 50/60/70/100% of magic healing depending on the rarity (based on ingredients used). It could possibly counter barbs and fighters heavily pocketed by clerics which makes them almost unkillable. It's a cancer meta that needs to be nerfed and that's one way to do it.
Healing block effect could last 2 seconds after each hit and the poison effect would disappear from the weapon after 3 succesfull hits. If it was used on a bow/xbox however, I suggest increasing the limit to 5 arrow (full longbow quiver) with a downside, that if you miss, the poison coated arrow is lost. It would require more skill to actually hit and debuff enemies with it.

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Suggestion from Sage Voltz#8666

[Quest collect # of players heads give option to collect they head as trophy ] Add map of underground glowing mushroom forest.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

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Suggestion from WarningLA#8006

+all attributes only on rings / pendant

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Suggestion from hayhak#7614

[a small rework for the shields. I love the realism of them rn but they r useless in game. I think a good change would be to give a attack speed increase if the shield blocks an attack. It would give more use to the shield and I love the shield we have. The reason I want this change to give a chance against barbs. As a cleric when a barb hits your shield they get another hit in before u have a chance]

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Suggestion from Malo#5548

Cleric Perk - Powerwithin:

Votes

Opinion: -5
Upvotes: 3 27.27%
Downvotes: 8 72.72%

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Suggestion from 1AndOnlyEthan#3630

maybe a mythic/legendary 2 handed mace for cleric

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

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Suggestion from milky_moomoo#0176

hear me out before you downvote. Something something rangers something something cheese something. something something rogue stealth something. Something something something Auction house something something something. Something something Naked Barbs. Thank your for your time and consideration, Please downvote now.

Votes

Opinion: -51
Upvotes: 0 0%
Downvotes: 51 100%

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Suggestion from Lykos#9220

I would like to encourage the devs to use as many purchasable assets as possible to save time on development. I don't care at all if it's 'unoriginal' or 'lazy'. Pump out of the content any way you like. ❤️

Votes

Opinion: -32
Upvotes: 0 0%
Downvotes: 32 100%

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Suggestion from dUNCEdAFT#0666

Hello! Id like to talk about the ranger and its current use of infinite arrows!

First off let's thank the devs for making such a fun experience so far! <3

I saw some people dislike the idea of rangers fletching arrows earlier in the suggestions, so I'd like to offer a new coat of paint on the idea.

I suggest that instead of having the current reload mechanic. We ditch that entirely and replace it with a fletching mechanic working like this. Google search tells me that most quivers held 24 arrows. So ranger would have a quiver full of 24 arrows that take up no inventory space (so we have no clutter)

After all of these arrows are used by firing them or using abilities to fire them. The ranger would have to fletch more arrows in a “wizard meditation style”. Where they would sit down and make new arrows! Refilling their quiver back to max! Additionally a use of a campfire would allow rangers to make arrows similar to the wizard and cleric spell recharge at a campfire. (while getting all of the other benefits of the campfire of course)

This would be an ingrained mechanic of the ranger so no perk is needed to take this. Rangers would be allowed to fletch arrows without the use of a perk slot. New perks could be added to allow 30 instead of 24 arrows.. Etc. One of the main reasons I say this is because “reloading” a bow does not make much sense. I'm sure none of you have heard of that before. I haven’t.

Lastly of course this is just a suggestion so changes could definitely be made. I'm curious what you all think!

TLDR : Replace the reload with a 24 arrow quiver that can be filled up by “fletching” similar to a wizard meditation and by the use of a campfire. Arrows take up no inventory space and no perk is needed for this.

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Suggestion from Reinforcedpaper#2226

a magical map that displays treasure with a golden outline for the next 10seconds

Votes

Opinion: -38
Upvotes: 0 0%
Downvotes: 38 100%

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Suggestion from Nova#1616

[make it so that if you hit a mimic chest before opening it it reveals the mimic instead of still just bonking]

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Suggestion from ExoticMarijuana#7777

have a raid for 3 or 4 people. Have to complete within time (30 minutes) 4 boss’s some mobs between each. Have gear lost on death (maybe have a one use rez altar) only way to escape is to clear all 4 boss’s under time limit. New raid every wipe each boss has chance to drop a unique gear piece that has low% chance to drop a item specific to that boss

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Suggestion from Jammy#1253

Change the invisibility spell on wizard to be treated as an invisibility potion , as in if you move the effect is removed . This will get rid of the haste invis meta while still leaving the invisibility spell somewhat useful . I've seen many top ranked wizard barb vids and the fights are all the same , they just haste or invis themselves or a barb and he goes and kills whoevers in the backline for free leaving whoever is killed helpless as they just get 1-2 shot usually

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Suggestion from Phantomz#9250

For ranger. A lot of the time the class doesn't need to reload as much as it should. This is because of 2 main skills, multishot and quickshot. I have a lot of hours on ranger, and I think that neither ability should reload the quiver more than it needs for the skill. The main thing about ranger is that it should punish missing bullets, by needing to reload making the class high skill like it should be, and make the high damage of the longbow actually have some reasoning to it, which is the aim it takes.

What I mean by this is multishot will reload 5 bullets, but you can't cancel the ability, allowing you to use it from 0, but have to commit to the 5 bullet burst ability, since otherwise it would be useless. Maybe you could also keep the cancel of the ability, so it doesn't become useless at long range, and can still be used, or have it only refund 3 arrows but thats just a few ideas.

For quickshot, it would be the same thing, it would reload 3 bullets for the skill but can't be canceled, so it doesn't give free ammo.

I think this would solve the main big issue with ranger currently, where they can just keep shooting and make it difficult to take space against them without dying, especially for new plays.

You could even add a seperate skill for reloading, perhaps a 25-30 second cooldown thats pure purpose is to reload the quiver. However this isn't really needed, and don't dislike purely on not liking this skill idea.

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Suggestion from FirstGoomba#8672

[The Cleric class to have more offensive spells true to their class tree such as (But not limited to):

  • Guiding Bolt
  • Spiritual Weapon
  • Spirit Guardians
  • Animate Dead

Just to name a few, although the cleric is slow and tanky they should be just as potent of a spellcaster as any mage. just limited to divine spells.]

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Suggestion from Meomi37#2143

[If you not yet can create random generated maps. What if only the traps was randomly generated in different areas?]

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Suggestion from Butolic#9280

[do something about the starter gear. if you have the starter gear you should be able to do damage or at least not get one shot by people that are full white/green]

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Suggestion from Zandorum#6027

Shortswords should be both Primary and Secondary weapons so they're dual wieldable.

Votes

Opinion: +74
Upvotes: 78 95.12%
Downvotes: 4 4.87%

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Suggestion from Hatter#6600

an emote akin to 'Well! What is it?' from dark souls 2 (propagated by giantsdad Zweihander memes) https://www.youtube.com/watch?v=A66oTvc-J5E

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

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Suggestion from Carter#9448

a spectator chat where dead people can type to each other while spectating whoever is left (obviously only accessible once your team is fully dead or extracted)

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Suggestion from Gamiik#7299

[ more talent trees to make your character build feel more custom, also wild magic.]

Votes

Opinion: +68
Upvotes: 70 97.22%
Downvotes: 2 2.77%

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Suggestion from Reznika#9455

Given that fighter has the ability to use every weapon in the game, I would like to see more weapon specific perks or abilities for them. As it stands right now it seems like the only playstyles supported by their perks are Shields and Dual Weilding, a perk-based buff to things like Swords, Polearms, Halberds ect. would be a nice addition to spice up your build!

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Suggestion from Gojira_breathes_#3008

[add a sewer map to the game, would act like a “subworld” that basically grants you access to the next dungeon level whilst also having unique rewards and hard bosses.]

Votes

Opinion: +21
Upvotes: 27 81.81%
Downvotes: 6 18.18%

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Suggestion from UpholsteredHero#7043

[Auction house, Probably comes with as many negatives as positives. However if one is implemented I hope it's done so alongside the trade chat system. And that they are designed to compliment one another each offering a service the other does not. I think the auction house system should be designed to focus solely on high the buying and selling of high value items like unique's "where you can't fit enough gold into the trade box to pay for it in one go", and on high volume transactions "that the current trade window is too small to accommodate" like for mass purchases/sales of ore's, candy's or even the buying and selling of complete sets of gear "which is also impossible to fit inside a single trade window" This Auction house should have a very high trade tax like 1500gp per trade on both sides of the trade ensuring that only large or high value transactions are occurring on it. The goal of design should be complimentary systems not alternative systems!]

Votes

Opinion: -11
Upvotes: 2 13.33%
Downvotes: 13 86.66%

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Suggestion from Candelle#2736

Adrenaline Rush should be changed. Its effect is not powerful enough to warrant a debuff AND a one-time use. It boosts your DPS by 25% for 8 seconds, which sounds significant, but let's compare it to some other, similar activated abilities.

-Smite: Adds 10 (14 after applying Cleric's Magic Bonus) damage to melee attacks for 7 seconds. With default gear, this is more than 50% DPS increase, and is still a significant increase with better gear, as it scales with Magic Bonus and +Additional Magic Damage/True Magic Damage. Only has a 16s cooldown.
-Weakpoint Attack: Gives flat 50% bonus damage on one attack, and significantly lowers enemy defense for 5 seconds, effectively giving the Rogue a massive DPS increase, especially on armored targets. 24s cooldown.
-Quickshot: Immediate reload and extreme burst DPS. 18s cooldown.
-Quick fire: 50% DPS increase for 8 seconds. 24s cooldown.

All of these skills give a more significant effect than Adrenaline Rush, are able to be used multiple times, and do not apply debuffs to their users, yet Adrenaline Rush applies a debuff and only works one time before needing to be recharged at a campfire. There is simply no reason for the debuff/one-time use. The skill is not powerful enough to warrant such extreme downsides.

Votes

Opinion: +23
Upvotes: 33 76.74%
Downvotes: 10 23.25%

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Suggestion from Caesar#0920

Co-Op mode
I understand the want to make something like Tarkov, similar in game play and everything, but can you imagine a Dungeon Crawler like this where its only Co-Op and you dont have to worry about other players killing you. I feel the combat is fine and basic, but its enjoyable too. Id love to see this game take off, and I seriously would spend money on this for me and some friends to hop on and try to get better gear and advance into harder dungeons. Just a suggestion. The PVPVE mode that the game currently has can still stay, but I can see some people being turned away from a gamplay style loop like that and I have a blast meeting friendly players that really just want to gear up and continue into the deeper dungeons.

Votes

Opinion: -38
Upvotes: 8 14.81%
Downvotes: 46 85.18%

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Suggestion from Schulze#8503

make it so burn cannot scale off of additional magic damage. This would remove the double dipping from the stat. the below calculation is the damage of a wizard with +30 additional magic damage, default stats (~30% increased magic damage from base Will stat), and using zap and hitting a 0% magic damage reduction target in the body.

initial hit of spell
(Base+added)x(multipliers to damage)=total damage
(20+30)x1.30=65

burn damage of spell
((Base+added)x(multipliers to damage))/(duration of burn)=(Burn damage per sec)x(duration of burn+addatives to the duration of burn)= Total Damage of burn
((1+30)x1.30)/1=40.3x(1+0)=40.30 damage burn over the full duration

65+40.30=105.30 damage from 1 zap.

The difference with the suggested change is that every class in the game would be able to take a single hit from the low tier spell without dying instantly, with that level of gear. The problem overall with the double dipping is that it makes it realatively easy to get 1 shots with very minimal gear requirements. for instance this same damage could be done by a wizard in all green gear that has +3 additional magic damage (1-5 are the rollable numbers) in each piece (since there are 10 pieces of gear that wizard can have on at one time)

Votes

Opinion: -8
Upvotes: 15 39.47%
Downvotes: 23 60.52%

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Suggestion from Kuma__Bear#7780

[randomize some or all of the monster spawns so that players can learn the map but still keep PvE fresh with every playthrough.]

Votes

Opinion: +39
Upvotes: 55 77.46%
Downvotes: 16 22.53%

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Suggestion from TemSKYaY#3270

make the game 30$ because that number will attract the biggest crowd of people. Its perfect

Votes

Opinion: +4
Upvotes: 27 54%
Downvotes: 23 46%

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Suggestion from mogimogi#4639

[Add SMS protect as anti-cheat.]

Votes

Opinion: +11
Upvotes: 26 63.41%
Downvotes: 15 36.58%

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Suggestion from carbothecat#1767

[high roller for goblin caves]

Votes

Opinion: +43
Upvotes: 57 80.28%
Downvotes: 14 19.71%

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Suggestion from Malo#5548

Cleric Perk; PowerWithin

  • push all entities away from you. 20-second cooldown.

Can help out clerics push DPS enemies away potentially allowing them to heal. or can simply be used to knock people down a hill.

Votes

Opinion: -35
Upvotes: 8 15.68%
Downvotes: 43 84.31%

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Suggestion from Warsmith09#1261

[change the healing sound effect to the chug jug sound from the hit game Fortnite.]

Votes

Opinion: -43
Upvotes: 15 20.54%
Downvotes: 58 79.45%

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Suggestion from Cowbalt#5462

[Idk if this has been suggested already before but a Lantern you could hang off your hip to illuminate an area around yourself would be a cool alternative to the torches (Im aware there is already a lamp item in game but iirc you couldn't hang it off your hip or anything you could only throw it to act as a molotov)]

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Suggestion from Gpizzle#5183

[Add building to D and D in the form of a class and have the building style be like fortnite with abilitys somewhat like a 90 (cranking in fortnite).]

Votes

Opinion: -71
Upvotes: 9 10.11%
Downvotes: 80 89.88%

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Suggestion from Derf#9837

[fortnite pump shotgun]

Votes

Opinion: -63
Upvotes: 13 14.60%
Downvotes: 76 85.39%

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Suggestion from 9Winters#1789

a Minotaur boss in a labyrinth map

Votes

Opinion: +124
Upvotes: 124 100%
Downvotes: 0 0%

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Suggestion from KiWi#8285

New class Guardian/Protector his weapons will be all types of hammers ( big hammer/ hammer and shield/ pair of hammers).

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Suggestion from Zerksy#5640

[Cleric healing spells locking on teammates as a quality of life update)

Votes

Opinion: -46
Upvotes: 13 18.05%
Downvotes: 59 81.94%

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Suggestion from Peanut#2473

PLEASE, and i QUOTE please make a playback system for the game, i know we already have a spectating system and that is pretty nice. but we need a playback system of sort (after all your group dies you can replay the match you been in after the match fully ends) and a report system/button for the spectating and playback feature. there has been attempts and successful tries of script users (aka hackers) use unfair external software to exploit the game to their will. and other games have proven that a playback feature with a report system helps A LOT on catching those script users from ruining the game. SO PLEASE consider this.

Votes

Opinion: +66
Upvotes: 74 90.24%
Downvotes: 8 9.75%

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Suggestion from chadiator#6409

For the next boss add a chest room that has 2-3 completely random pieces of gear from un-looted bodies in a previous high-roller game. The exact details would have to be tested, but in general I am imagining that it eliminates all white/green and lower quality items. Then from a pool of green/blues or better that were NOT extracted from a high-roller game (left on dead bodies), a few pieces would be recycled back as loot reward for killing the new boss.

This would give a loot pool that will get better as the economy gets better, and would also yield loot with on average much better stats (i.e. people like to bring in gear with +weapon damage or other great rolls).

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Suggestion from Fargoeld#4885

Make a cleaner class, after the dark goes darker (the zone) fully cleaners will spawn to cleanup the mess, restock chests and doors. Just like in powerwash simulator lmao

Votes

Opinion: -58
Upvotes: 7 9.72%
Downvotes: 65 90.27%

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Suggestion from Johnathin_hernandez#2448

[spellbook right click smacks people with the book closed]

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Suggestion from Phantomz#9250

From what I know the devs are planning to add some spells for a lot of classes. I think this could be a way to introduce poison or fire or arrows with different effects for ranger. You use a spell and it would be similar to ignite and you could do poison damage or something like that, but wouldn’t do move slow or anything like that. Or you could also add them as an ability or something, however have some sort of downside like poison makes you have a slower fire rate for a bit after or doesn’t give any movement slow on hit to balance it out. Personally I would love to see features like tipped arrows and this could be a good way to balance it out. (Also would have no way to get the arrows back other than like campfire)

Votes

Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%

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Suggestion from Psychotiker#8669

Maybe you guys could consider a pre download/patch for the playtest in April, that people are able to download the game before the actual playtest. This could reduce the server problems and capacity when 100.000+ people are trying to download and play at the same time. Not that it will shut down steam like „Sons of the forest“. So for example turn on play servers at the 14th of April, but allow the download/patch/update/whatever 😁 a day or two days before.

Votes

Opinion: +91
Upvotes: 94 96.90%
Downvotes: 3 3.09%

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Suggestion from LayrusQuinn#5156

A way to do a comparison with equipped items from the one you have in your stash/inventory.

Votes

Opinion: -3
Upvotes: 0 0%
Downvotes: 3 100%

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Suggestion from MessaTee#1647

A backpack that doubles your inventory space but limits you to only 1 set of weapons(2 1 handed weapons/1 2 handed weapon).

Votes

Opinion: -48
Upvotes: 10 14.70%
Downvotes: 58 85.29%

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Suggestion from AlbinoTurtleKing#9790

[Gear rarity value scaling, a bonus attributes system which limits the max bonuses of gear based on rarity types.]

Votes

Opinion: +3
Upvotes: 16 55.17%
Downvotes: 13 44.82%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Take 20 bucks of my individual purchase of Dark And Darker and please spend it on a set of 3D fantasy RPG potions that look different from one another.

Last playtest sorting potions and having to mouse over all the potions you had to be able to stack them felt like a chore. My personal favourite potion icons were in the Diablo series because their look varied a lot depending on their rarity. Anyways, buy this lol:
https://www.unrealengine.com/marketplace/en-US/product/health-potion-bottle-set

Votes

Opinion: +74
Upvotes: 79 94.04%
Downvotes: 5 5.95%

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Suggestion from 1AndOnlyEthan#3630

a two handed crystal sword/Longsword with very slow incantation time as well as slow/sloppy swing speed for balancing purposes and reduce the amount of spell damage when wielded

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Suggestion from I have good ping#2810

make a friend system in the menu so we don't have to type our friends name in each time ❤️

Votes

Opinion: +138
Upvotes: 138 100%
Downvotes: 0 0%

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Suggestion from Endowbi#1060

Don't make matchmaking based on the gear your using

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Suggestion from CoockooMcgoo#0656

[After lots of discussion in the general chat, it seems that a large majority of players very much DON'T want a few things added to the game. The first thing being fall damage. Many players find it a lot of fun, including myself, to jump off of anything without getting hurt. It's a fantasy realm, I don't think we need to hyper focus on realism. Let's keep the game fun. The second one is a weight system. Please do not add a weight system, I don't recall a single time where I heard a player talk about how they love weight systems in games. Usually, it's quite the opposite. Not only is pulling off a good weight system extremely difficult, but there's a million other things the devs could spend their time on. So far what I really love about this game is that it has an amazing nostalgia vibe to it. Please let's keep it that way. Let's remember that games don't need to by overly realistic to be fun. No fall damage, no weight system, thank you!]

Votes

Opinion: +91
Upvotes: 100 91.74%
Downvotes: 9 8.25%

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Suggestion from TheKing#4914

[In the team based mode of the game it doesn't make much sense that you cant win as a team just because there arn't enough blue portals. Honestly sort of underwhelming ending sometimes and butt-clenching endings other times. Perhaps provide a way to win as a team / the last three alive get to escape, OR the last three people alive get teleported to a boss and must work together to finish the run as teammates or not.]

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Suggestion from Lem#7884

[Give item borders coloration that matches their rarity, including on your hotbar. It makes hovering gear more convenient, and allows you to know what tier of item you have active in your hotbar easily.]

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Suggestion from KXꓘ#9999

Release the game today.

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Suggestion from Wiewiurka69#5041

[druid class]

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Suggestion from Parker#6945

Add class specific talking areas to the discord page, so people can discuss mechanics and way to play their favorite classes in discord

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Suggestion from razzo93#4944

[Remove/Rework bonuses from items, or at least make Damage Bonuses roll only on Weapons. Defensive bonuses only on Armors. +Attributes roll on Jewels. Also bonus like Item Equip Speed shouldn't be implemented at all. At the current game state a ***full gear build ***with all ***+weapon dmg ***will mostly kill with ***1hit ***every classes!]

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Suggestion from mogimogi#4639

[Change haste and invisibles to self buff only.]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from Rias Der IV#7037

[just drop this Game in Early Access Cant Wait anymore] 😭

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Suggestion from 9Winters#1789

a cyclops boss one of its attacks is tossing boulders

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Suggestion from Henri#8018

mage spell, the light orb but opposite so it makes everything dark like turns all light off around the area or something like that.

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Suggestion from SNS#7021

[Friends list, better UI mangagement (for gold bags, equipping things off the ground with a full inventory etc), ability to hold 3/4 and pick the items on a wheel, compare what you are wearing to things you are hovering, maybe death/dmg stats similar to apex legends, ^simple list of QoL changes before EA.]

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Suggestion from Vormo#0432

[add dwarf class that specialized in crafting better weapons / gear than the gear you loot or the gear that you buy from merchants, use two handed hammers or one handed hammer and shield or two shields used for defense only that could be good for defending aganist bosses and many mobs that their aggro is toward the dwarf, have some benefit in the repair system that you're planning to do.]

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Suggestion from Funny Guy#2387

[The game feels diverse and dynamic enough to not need another class but I feel a druid class could be the perfect final class. A druid could have a focus on battlefield control and maybe some summons. Battlefield control could be characterized by spells like entangle causing a mass 1 second root, or spike growth slowing players and causing damage as they pass over it, to maybe a freeze spell that could slow a target hit by it or cause people to slip along frozen ground dark messiah style. The other spells they have could dip into summons, maybe only 1 or 2 summons to keep stuff simple. Maybe an allied green glowing dragonfly or spider. The summon could also be a different color if it is an enemies summon making it orange or something. Effectively I feel that a terrain manipulator and summoner are the two archetypes of a fantasy game that are missing.]

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Suggestion from SBJam#0147

[Solo mode for all maps and not just the goblin caves]

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Suggestion from gonzik#2819

[add a d-and-d-class-suggestions channel so that the class suggestions wont be downvoted by people who dont play that class]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from evan#5964

rogue perk: "Absolute Stealth" hide/invis resists being undone (like from getting hit, touched, or orbed)

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Suggestion from Jantro#2580

[ Bombs that have a certain amount of time to explode to force players out of cover.]

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Suggestion from Dauern👾#8916

[When within an area of the wizards light spell party members get a 20% damage boost to undead]

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Suggestion from Kowal3654#3770

[
Rework arrows

  • Remove reloading (it doesn't make sense)
  • Arrows are an item with different rarities (they don't get additional stats just higher dmg)
  • Arrows don't take up space in eq (there are 3/4 special slots for them, each with high capacity i.e. 300)
  • Arrows are selected by pressing a button and selecting an option from a wheel (like emotes, no perk skill needed)
  • Dmg is split between arrow/bow with no overall dmg change i.e. white bow 30 dmg changed to 25 and white arrow 5, grey bow 24 dmg changed to 21 and grey arrow 3
  • Arrows and bows with different rarities are interchangeable i.e. white bow with blue arrows
  • Lower the dps of bows. Because bows don't need reloading the dps will be higher, to fight that lower the dmg or atack speed, don't change movement speed.
  • Starter gear gives you grey arrows i.e. 300
  • Woodcutter sells white and grey arrows with a chance for green/blue (white and grey are unlimited to buy)
  • Prices could be: 100 Grey 1 Gold, 100 White 2G, 100 Blue 4G (just keep it cheap for white and grey)
  • Every rarity is craftable
  • Bows in dungeon spawn with some arrows that are the same quality as the bow

Obviously with this system you can easily add different types of arrows, but i won't make any suggestions on that to not make more suggestions than necessary.
]

#
Suggestion from Withy#1891

[Remove invis and haste from wizards, the class should not have range+male dmg and also have engage and disengage tools in their kit
give the class identity either Range dmg class or supportish kinda class not both ]

Votes

Opinion: -30
Upvotes: 28 32.55%
Downvotes: 58 67.44%

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Suggestion from WaterFlask#3146

Evolve PvE mob AI + expand stealth framework
Improve upon existing monster AI to make room for an expanded stealth framework (for all classes, not just existing invisibility spell / rogue hide mechanics)
Expanded AI may allow for different levels of monster senses that would give breathing room for universal stealth mechanics:

  • Ability to see in the dark
  • Hearing sense (aggro scores on sound effect trigger to potentially take monster aggro)
  • Aggro range + leashing behavior (a.k.a. distance + time required before players can shake off aggro)
  • Add more RNG to near-proximity aggro to reduce monster tunnel-vision (i.e. will re-focus on a nearby target more frequently in a room full of players and be less 'sticky' on the 1st to aggro)
  • Invisibility potions + hide skill should have some ability to reset monster aggro (trash mobs, at the very least) -- not instantly, but should be possible

-> Monsters with sharp hearing respond to smaller sounds (footsteps, thrown rocks, etc.), while nearly deaf monsters may only respond to an exploding lantern
-> PvE orc mobs, if not designed as nocturnal, would have the same trouble seeing in dark places, opens up basic stealth (even if you play barb / armored fighter) so long as players utilize their map sense and positioning
-> Undead get life-sense passive (thematic 'hatred of the living', so no proximity stealth for players w/o invisibility spell, hide skill, or potential utility item)
-> Expanded stealth system may provide enough room to justify Rogue pick-pocket perk

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Suggestion from Estus Soup#0211

Dagger Throw: A new skill for rogue when used the rogue will throw one of his daggers with the same range as a throwing knife but slightly more fall off being a heavier object, when used if the rogue has a secondary dagger equipped he will throw that first but if used again or you have no secondary dagger you throw your main dagger, the thrown dagger has a 1.5x damage multiplier. The weapon can be retrieved from the place it landed like a throwing knife. It has a 5 second cooldown.

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Suggestion from wonder590#0

[Descriptive text for how stats work with skills and perks need major reformatting to make them clearer and consistent to players. For example: Is the Swift perk on Fighter a flat reduction of 20 movespeed penalty from each piece of armor, or is it multiplcative with total lost movespeed?]

Votes

Opinion: +79
Upvotes: 79 100%
Downvotes: 0 0%

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Suggestion from KiWi#8285

Add cat near dog in waiting lobby

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Suggestion from Eldarion#6711

make shields work passively even without holding it

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Suggestion from Nova#1616

[make an option in the settings like there is in ark that makes it so that when you put your mouse over something there is a very small delay before the item information comes up so that its easier to look through items, especially in when looking at items in the stash]

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Suggestion from Brett#3674

summoner-esque class - Summon/control minions within the dungeon to have them fight on your side temporarily. "Control" breaks randomly and can cause the minions to start fighting the summoner team again

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Suggestion from Shadou#7627

create a high-roller goblin caves lobby or atleast a leaderboard

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Suggestion from Cyber#0420

Character altering old relics that grant special effects and mutations with possible drawbacks until the character is killed. Only found in the very deepest and most dangerous depths of the dungeon​.

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Suggestion from 2twoto#9985

[Adding a replay system would be nice: not talking about a death-replay system or the like, but just a way to watch and save a replay of a match after its over. It'd help people improve, make content creation easier, help people save and share cool moments, and help with anti-cheat.]

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Suggestion from Illz#1170

[Nerf Francisca axes.

Either the damage or the slow needs to be altered. I don’t think the Barbarian axe perk (+10 raw damage) should affect a spammable throwing weapon.

TLDR; Spammable 50~ damage throwable that slows the enemy is a bit much.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Haseeb#4575

The problem with Armor isn't that u can get -95 % damage reduction. It's that you can get -95% with green armor they should just get rid of the damage reduction perk and just buff the armor rating value across the board. This will make armor worth it while making the highest tiers of armor the tankiest

Votes

Opinion: -48
Upvotes: 15 19.23%
Downvotes: 63 80.76%

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Suggestion from CremeCrimson#7395

durability and weight are gimmicks and add no depth to a game where you’re bound to lose your gear eventually.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Zumzu#0783

The pavise should absolutely passively block when on an archers back, logistically they aren't worth running right now and it could make for a very fun crossbow load out :)

Votes

Opinion: -47
Upvotes: 16 20.25%
Downvotes: 63 79.74%

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Suggestion from King TootToot#9449

[At some point after full release give us a small training area similar to Tarkov so we can test weapon/spell damages.]

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Suggestion from ember#4702

[The ability to lean like in most fps/shooters. Binding it to the Q/E respectively gives the ability to peak corners and possibly implement a new way to avoid damage. Abilities could easily be bound to 1/2.]

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Suggestion from Meomi37#2143

[Do not add durability and weight, the devs needs to know this]

Votes

Opinion: +129
Upvotes: 135 95.74%
Downvotes: 6 4.25%

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Suggestion from ihavethebomb#0001

Idea for potential ranger rework. Keep in mind this is coming from someone who loves ranger class.
Currently we have 2 problems: The survival bow is currently a useless item, you literally START with a better bow.
A ranger with a trap and a bow that does more than 0 damage can dominate.
I recognize that the goal long-term is to make it not so easy for any class to speed ramp to crazy stats.
Suggestion would be to start with a survival bow (with the intention that it's meant to be used as a STARTER item) but to also give rangers a poison arrow ability, lower flat damage, but poison that would be a primary ability like triple shot.
AND make it so bow drop rate with recurve/longbow is slightly lowered.

The idea here is that survival bow, used correctly with poison/triple shot/traps, could be just as strong as a starter rogue who uses his abilities correctly. With this however i would suggest a slightly reduced gravity on those arrows, right now it feels like it drops to the floor after 5 feet and you have to literally LOB the arrows to hit anything.

Feel free to nitpick and adjust accordingly, but would give survival bow purpose, and make it take slightly longer to ramp up and 1 tap people 🙂

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Suggestion from Gojira_breathes_#3008

[mobile cannon that can blast walls open]

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Suggestion from Fr4g_D4ddy_024#5810

Make races be chosen along side your class when creating a character. Remove races from Adventure shop. Races and class choices should be a important decision and not something you can change at will

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Stacking damage on every piece of gear breaks the balance of PVP
Not gonna lie, the ability to stack flat damage to multiply the DPS of a dagger, spells such as magic missiles or zap needs some tweaking to say it lightly. This strat is broken right now. Please watch this clip:
https://youtube.com/clip/UgkxUexMS43DL5f3ZFMyfoj6dkq3YP--Jb2S

I know what you're thinking. This just some guy playing modded Skyrim and killing low level mobs. Nothing wrong with that, right? Well, to the untrained eye this is what how it might look like, but please take a closer look. What you just watched a guy reach 107 dmg per magic missile or 1070 damage per single spell cast of a magic missile volley (provided the enemy has no MR resistance and all your missiles land a headshot). This means that you could kill 10 Rangers who have 90 health each with a single spell cast if you're lucky.

Just to be clear I'm not advocating for making the high tier gear worse. I'm just saying that when a meta finally sets in it's going to be DPS builds only. Why play a melee character at that point if anything appearing on your screen could be dealt with with a single spell? Yeah there might be this one barb or a fighter with the 95% resistance but once he's dealt with you're back to oneshoting the others.

There is a single easy fix to this whole situation. Limiting offensive modifier rolls to weapons and jewelry while at the same time restricting defensive affixes to armour pieces and jewelry. These Wizards dealing 200+ damage with ignited rondel daggers or two shotting just anyone with 2 zaps? Hard to enjoy fighting those guys (flat damage adds damage both to the zap and zap's ignite).

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Suggestion from Phantomz#9250

currently the ranger class feels a bit to oppressive and annoying in some cases. I think that the class is approaching the relatively balanced state, but there are a few things I think need changed.

The main change I think is needed is with the skills multishot and quickshot, especially quickshot.

Currently quickshot reloads an entire quiver, and uses 3 arrows for the ability. So you get a lot of arrows back, and can cancel it in some specific scenarios for a lot of arrows back. I propose a change to make the skill only give 3 arrows, enough for the ability, but can't be canceled for more arrows back

I would want a similar thing for multishot, reloads 5 arrows for the ability, but can't be canceled. However this could make multishot pretty bad, since at range before you could cancel it for arrows and it would have a use.

Lastly, maybe a skill that is just a reload of the quiver would be added, would have a 20+ second cooldown, I don't think it would be too unbalanced either, since doesn't give more fire rate or anything like that. However pls don't dislike just cause you don't like this skill.

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Suggestion from Ragazzo#1374

Resource/loot focused class called something like Torchbearer or so. Default equipment of like, torch, pickaxe, and very light armor. Maybe even a money pouch! Skills/abilities that boost and reward gathering loot such as extra damage reduction based on inventory fullness or similar

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Suggestion from gonzik#2819

[nerf mage buffs because atm they are better than cleric buffs. like why does ignite make it so your weapon deals like 2x more damage than divine strike? and the invis shouldn't add speed? and why does haste make you attack so fast? also in my opinion reducing movement speed by 40% for 2.5 with the slow spell seconds is so much stronger than stopping their movement for 0.75 seconds with bind]

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Suggestion from Nova#1616

[So I've noticed that most of the problems that people have with this game have the same cause, but everyone seems very against its solution.

Those problems are 1st people being able to stack up damage resist up to 95% percent, 2nd late game damage making every weapon/spell 1-2 shot even is the weapon/spell has very low base damage, 3rd an items quality being near irrelevant compared to its enchantments, and 4 armor with no enchantments literally being a hindrance bc of the move speed penalty and getting dropped at the start of a match.

So the fix? changing some stat values to be more percentage based instead of flat values and removing some others. 1st remove physical damage reduction as a enchantment that you can get and instead only have armor rating. To make up for this armor rating would have to be buffed which fixes problem 4. 2nd remove flat damage bonuses (except true damage) and instead only use percent based bonus or strength/will. These Changes also fix problem 3 by making the stats of your items way more important.

This changes come with the added bonus of removing some of the redundancy in stats, making it possible to have decimals in stats that would instead have to be flat number. They also have no negative effects that I can think of. If you can think of any ways that this is negative please tell me in the discussion channel

Btw if you agree with the problems I talked about but not the solutions please react with a 🤔 and tell me why in the discussion channel]

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Suggestion from MrBeanz#0561

give us cosmetic pets ? they dont do anything but follow around in dungeon 😄 and maybe they pick up loot ? or meow if enemy player is nearby
what do u think?

Votes

Opinion: -97
Upvotes: 4 3.80%
Downvotes: 101 96.19%

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Suggestion from Red Ramone#0737

[Remove the speed buff granted by the wizard invisible spell. They already have haste which is an extremely powerful speed buff for any team composition, why do they also have an additional 10% speed boost for the invisible spell?]

Votes

Opinion: +112
Upvotes: 112 100%
Downvotes: 0 0%

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Suggestion from NotASpy#0851

increase the casting distance or decrease the jump distance of chain lightning so it doesn’t almost kill you every time you try to cast it on an enemy team.

Votes

Opinion: -51
Upvotes: 11 15.06%
Downvotes: 62 84.93%

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Suggestion from Tyrskalf [LORD OF DRINK]#4804

[PVE]

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Suggestion from Conjo#1495

Trade offers you can link in chat that allow you to select items from your inventory to sell for a certain amount. Clicking on this will immediately open a trade with the player who posted the link and automatically put the required items into the trading window, however users would still have to confirm the trade, giving them time to barter and negotiate.

Since the devs don't want to change the trading halls system, I feel like this would be a good middleground for people who want an auctionhouse instead.

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Suggestion from iiTzShyn#5351

Implementation of potions like red, blue and white, but the new one could be with reduced cooldown of class skills.
Example: 5 second skill cooldown. This reduced the 5 second cooldown of the skill/s, making it faster to use the skill that is blocked due to the cooldown.
The rarities could vary between 5/15/25 seconds.

Votes

Opinion: -61
Upvotes: 0 0%
Downvotes: 61 100%

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Suggestion from KingGryphonn#3549

a profession class - ie a class with relatively bad stats (and mabie a pixaxe to start with) and no real use but has faster mining , chest opening and harvesting for whatever resources they add to the game -

Image doing farming runs with ur friends where there job is to keep u safe while I go from point to point harvesting and hopefully try to escape -
This would make resource gathering more viable and add an extra level to groups to make some runs more interesting

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Suggestion from Radlius#9391

[New Rogue perk, Heal 1 health per successful strike.(Rogues already have huge disadvantage if they get hit by ANYTHING early in game round. Compared to the rest of the classes who are tanky or have built in heals. This will help Rogues recover only if they fight and if they are skilled enough to not get hit again. Also it is not too big a heal that it will be broken during pvp.)

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Suggestion from ElGrosTonyQC#2459

[Shadow Wizard Money Gang, We Love Casting Spells]

Votes

Opinion: +30
Upvotes: 51 70.83%
Downvotes: 21 29.16%

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Suggestion from Necrospine#5016

lemme run around the map spectating as a small rat

Votes

Opinion: -41
Upvotes: 0 0%
Downvotes: 41 100%

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Suggestion from wickedfool#7171

[make people who are reported, cheat, etc into rats that roam the dungeons. Depending on the severity of the infraction, determines the time the play must spend in dungeons as a rat. Rats move in 3rd person but cannot do damage. That would punish them, force them to continue playing to do their time and add ambiance to the dungeon. It would also be satisfying seeing rats run around knowing they were real people serving their sentence]

Votes

Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%

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Suggestion from hayhak#7614

[buff shield so after u successful attack block your attack speed is increased. maybe like 15-50%. love the game tho. don't change anything else about the shields their great just very niche. :)]

Votes

Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%

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Suggestion from Masachere#0135

[Allow rogues to use survival bow.]

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Suggestion from Pobrito#1738

In the last play test I played a lot and been watching a lot of videos, for what I seen they should nerf barbarian perk axe specialisation( +10 base damage to all axes) this is a problem with francisca axe, you can abuse them and they deal crazy damage, zap is another big problem, when you have the right gear you can one-shot or twoshot people and the hitbox is huge, also buffs from mages and clerics should be nerfed a little, My suggestion is that they should reduce the buff duration when it isn't casted on yourself and cleric could have a perk that increases the buffs duration to the normal state, barb cleric wiz is so op they just buff the barb with haste, invis, shield and strength and the barbs oneshot everyone and is also unkillable

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Suggestion from SteelHard#9074

The gear gap will always exist (as it should, otherwise gear is irrelevant and looting / gold becomes entirely irrelevant outside of buying healing consumables) however, the gear stats needs a change so that it would increase the importance of higher rarity gear instead of the current system we currently have. (I could literally be in full green gear and still have a better set and better stats than a full legendary player since stat rolls are in theory the same) it could be as small as for example:

Weapon damage caps at 5 IIRC
Grey / White gear = Cap at 2
Green = cap at 3
Blue = Cap at 4
Purple = cap at 5

Either that or just doing like
Grey/white/green cap at 3
Blue/Purple = cap at 4
Legendary/Unique = cap 5

Or perhaps severely decrease the odds of getting high rolls in lower tier gear and increasing it slightly in higher tier gear.
So in theory, you could still have a very good green set that could be better than a full purple but it would be much more unlikely/harder and definitely no where near as common as it is now.

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Suggestion from Vormo#0432

[small crossbow for the rogue]

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Suggestion from taze#9406

bread that heals

Votes

Opinion: +69
Upvotes: 69 100%
Downvotes: 0 0%

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Suggestion from carbothecat#1767

[pay 1k gold to have another stash page]

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Suggestion from sephrok#3319

I'd like to see the TRADING ROOMS and the GATHERING HALL as well as the LOBBY more of a connected zone that you can physically walk between with your characters. For example -- in the TRADING ROOM you can set yourself up as a TRADER so people can search for items using a tool and then find you to physically trade with you. The current chat system for trading is HORRIBLE and just constant spam and whoever clicks the fastest, which doesn't even equate in a successful sale. It'd be nice if people could gather around someone with a highly saught after item so they can talk locally (perhaps even in proximity VOIP or proximity text chat) to auction off the item or sell it to people that are ACTUALLY interested in buying it.

More physical lobbies in general !

Imagine an entire "dungeon" or "zone" so to speak where there is a TRADING HALL for trading, GATHERING HALL for finding groups, and LOBBY for groups that are already formed for strategizing and ability to TRADE within the group.

Also a PHYSICAL BANK within this "zone" to store items as well as transfer them to other characters on your account.... OR at least an NPC you can pay to transfer items to your other characters?

So rather than logging into the game in a series of chat rooms you log into the game into an actual WORLD before you set off on your adventures. Then to go to SOLO missions you go one way, GROUP MISSIONS another way and HARDCORE missions another way... as well as a TRAINING mission option both for GROUP and SOLO to practice against PvE and maybe even a practice PvP area with no loot/gear loss.

Votes

Opinion: -17
Upvotes: 0 0%
Downvotes: 17 100%

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Suggestion from RetoGero#3318

Sallet helmet.
With visor
With integrated visor
No visor

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

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Suggestion from Gojira_breathes_#3008

[have the ability to lose balance and essentially fall over if said balance is lost. The way this works is if your stamina is all the way down, and you preform a single heavy attack, or multiple light attacks. If you lose balance, your attacks lack precision and you just flop all over the place.]

Votes

Opinion: -91
Upvotes: 0 0%
Downvotes: 91 100%

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Suggestion from *✿ ManaJunkies ✿*#8821

[More caster classes, we love casting spells. MagicMissileLoveMagicMissileLove2]

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Suggestion from Phantomz#9250

for the attribute system, make it so higher rarity items have a higher chance of better attributes(mostly for armor) and maybe even lower rarity have lower chances. This would make it so you can still have good greens and blues but a much higher chance for good and useful attributes on high rarity armor, which higher rarity armor should have more of a benefit than just damage reduction(which only rlly becomes useful on fighter and maybe cleric with plate armor and stuff) otherwise the extra dmg reduction is really not that good so being able to get better attribute more often would be a nice plus. This would also still allow for the diverse armor sets and range there is currently

#
Suggestion from Berserker#0497

nerf francisca axe

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Suggestion from Atma#9494

[Add gnome casket as a stash]

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Suggestion from Meomi37#2143

[Do not add insurance]

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Suggestion from BabyLaxx#2098

yellow pots that give haste

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Suggestion from The Lego#1111

A variant of the greatsword that would basically just be Gut's dragon slayer from bernerk. Usable on fighter and Barb.

Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

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Suggestion from Shelshocker#0540

Summoner Class where u can summon any monster in the game and maybe add some level system for them.

Votes

Opinion: -75
Upvotes: 0 0%
Downvotes: 75 100%

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Suggestion from Synth(Mechauzur Sheep)#0756

make cleric's resorect spell an instant one so it becomes at least a little but usefull

Votes

Opinion: -77
Upvotes: 0 0%
Downvotes: 77 100%

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Suggestion from Pgh#8662

[Never ever balance based off what people on reddit think, they are the biggest morons on the internet. ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from gary#4060

Add an option to increase/decrease the attack queue window. Currently half my combat ends with an extra swing of my sword into the wall after the opponent is already dead as another attack has been queued up. It would be nice to be able to reduce this queue window to give the player more control over their attacks.

Votes

Opinion: -40
Upvotes: 0 0%
Downvotes: 40 100%

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Suggestion from TheDrunkenMagi#8624

Make a Fantasy PvPvE Scavenger, not a Medieval Tarkov.

That means ignore the suggestions trying to nerf Wizard into an old man hitting things with his walking stick. At least until you add the rest of the spellcasting classes (Bard, Druid, Sorcerer, Warlock). By then the vocal minority in your playerbase that wants a Medieval Tarkov should've gone back to playing Mordhau and Chivalry.

Votes

Opinion: -36
Upvotes: 0 0%
Downvotes: 36 100%

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Suggestion from Latte#9312

Reduce the amount of unintended unintuitive things necessary to play the game well. The game can have a high skill ceiling in other ways.

There's probably more, and more to be discovered, but the following two immediately come to mind as having already become meta.

Different health potion grades stack with each other:
Make only the effect of the stronger one work. Make the buff status still be able to apply at the same time so you are able to drink a weaker one before the strong wears off, and then the weaker works for the remainder of its duration when the strong wears off. Shield potions can retain the amount of max shield the lower potion has if a weaker is drunk before stronger expires... but gotta make sure there is only a check to see if X (remaining shield) is higher than Y (weaker pot shield strength), then set X to Y. Not set X to Y when stronger expires (or there's an exploit to pre-drink a mid-combat shield refresh).

Quick equipping/de-equipping weapons between inventory and equip slot:
Do something to not make it worth doing in the middle of combat for the vast majority of situations. Large interaction time and a massive slow when it's done would work. Make a newly equipped bow have 0 arrows loaded. You have to reload it. One half of the interaction time should be spent de-equipping. That is, there is an animation for putting your weapon out of your equipment slot into your inventory, and you are slow when doing it.

I get some people find techniques like this cool and that it separates them from casuals who don't know about them, but skill potential in the game should lie things like mechanical skill, using the terrain to your advantage, mind-gaming, preparation and so on. Not in having a big advantage through esoteric knowledge that the game has some important mechanics that don't make sense.

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Suggestion from Malo#5548

New Skill For Rogue: Rat Pet

If the rat is used on the floor, it will stand watch as a recon returning to the rogue after 30 seconds, or if the ability button is pressed again. If enemies get close to the rat while it's standing watch, the rat will return to the rogue prematurely and make a distinct noise when it comes back.

Rats can also be used to interact with far away interactibles such as:

  • non-locked containers to bring one small item from it.
  • Can be used on enemies to pickpocket one small item from them.
  • Dead teammates to grab their Soul.(Team play for rogue?? No way)

Rats move very fast are quiet and are a dark color making them hard to spot. But they stand still for a couple of seconds near the object they are interacting with. And they can be killed. Letting the killer loot the rat for whatever item it stole.

The cooldown of the rat is short (15 seconds) but only restarts when the rat returns to the user. The cooldown is doubled if the rat is killed.

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Suggestion from Tobbss#6690

[Make goldcoins smeltable into an goldbar, like 500 coins into a goldbar (stacks up to 5) so u dont have, so your Stash isnt filled with all the gold bags]

Votes

Opinion: -10
Upvotes: 0 0%
Downvotes: 10 100%

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Suggestion from Henri#8018

storage upgrade or some system for more space in storage maybe just bank that holds coins but u gotta pay tax and in normal storage u can hold gear

Votes

Opinion: -8
Upvotes: 0 0%
Downvotes: 8 100%

#
Suggestion from KX7#4404

[buff rogue]

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Suggestion from HydraV2#6243

Add a duel arena where players will have a sort of window similar to the trade one to duel for a friendly or staked (staked meaning both players put a amount of gold up or items) duel. Players must be able to see other players is inventory and equipment. Maybe add some rules or something of that sort , maybe a gambling zone were players can add gold/items to bet against players. would help the economy. maybe introduce a tax.

Votes

Opinion: -12
Upvotes: 0 0%
Downvotes: 12 100%

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Suggestion from bigarthas#0

Try to localize the price of things. Even though there are people of bad attitude who use this to buy things cheaper in other countries, the Brazilian community that has formed is huge and our currency is devalued right now, it would be impossible to keep buying things or supporting the game if the currency was not localized and everything was in the dollar conversion. (I say this because I am very anxious to be able to buy the game and buy at least something to support it, but I am afraid of having to buy it with the current dollar rate).

Votes

Opinion: +42
Upvotes: 46 92%
Downvotes: 4 8%

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Suggestion from attisoldier#0

[Don't change trading and trading system its realy good and perfect, this is awesome]

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

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Suggestion from DavidAyyee#3428

make the bosses weak to a specific damage type that does extra damage to them, im thinking goblin troll- fire damage, Litch- Divine damage, Ghost King-Divine damage, Skeleton champion- lightning damage,...

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from Phantomz#9250

I have seen a lot of people suggest a necromancer class, which personally I would love. However this class could easily be too good and annoying.

I think it should have the ability to summon a dead enemy, however only specific ones, so skeleton archers and mages are out of the question. Also these would not have as much health, at least half the health and would only be able to summon 1-2 at once and have a total of 2-3 at a time. They would be low health so they aren’t too annoying or good. Cause with default gear trying to kill 2 skeletons while dealing with a player isn’t happening. They could also scale with will similar to mage and cleric.

Along with this there will be other spells, like maybe black magic spells. These could consist of some type of like a dark spell, that could put out torches or take away light for a period of time as it goes. There could also be something like a dark dust that you could cast and move towards the player. These are just some ideas off the top of my head though

The class could also have good pve like something similar to clerics aoe enemy kill thing. I think this class could be very cool if done right, along with being very edgy and fun to use. Please when rating this do it off the overall idea, cause obviously some of the things mentioned may not be the best spell ideas or ideas overall.

Votes

Opinion: +8
Upvotes: 19 63.33%
Downvotes: 11 36.66%

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Suggestion from Spirits89#3564

[Allow between 5-10 people to open a trade offer simultaneously. In the current embodiment of trade-chat, a player selling an item can only open a trade offer with 1 player at item. This leads to a hyper-competitive time-sensitive trade system where the quickest player to initiate a trade has priority over everyone else, even if the first player's trade offer is lower than what others are willing to pay for the same item. Often times, to gain an advantage over other players, potential buyers will request a trade for an item even before looking at the enchantments on the item. In an upgraded system, when a buyer requests a trade with a seller, you will be placed into a separate chat room (trade window) similar to the current system. However, in an upgraded system the trade window/chat room will be able to accommodate 5-10 players total. This way, multiple players can make their offer for an item at the same time, then the seller can initiate a trade with the highest bidder. This system will benefit both the buyers and the sellers by providing more players with the opportunity to make an offer on an item and allowing the seller to get the most money for their item.]

Votes

Opinion: -3
Upvotes: 13 44.82%
Downvotes: 16 55.17%

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Suggestion from KakGuden#1923

Make a way to add bidding to an item in the trade chat without needing to open a trade, so you could put something up and then get offers for it and pick who you trade with

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

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Suggestion from crib#1738

[ Change the way spell memory works in the active skill slot. What do I mean by this? For starters, wizards and clerics are essentially forced to take the spell memory active skill if they want to be able to fulfill the role that their class was designed for (or they’re memeing). In other words, these two classes are limited to one active skill with spell memory always taking up the second skill slot. 90% of the time wizards are going to run meditate, and most of the time clerics are going to run judgement. How can this be changed? Perhaps keep the spell memory skill the same, but if this skill were to be unequipped, still allow clerics and wizards to carry spells but at a greatly reduced amount. For example, instead of having an arsenal of five spells for the wizard make them either carry two or three spells or reduce the amount of casts per spell. It would still incentivize these two classes to run spell memory in their kit to have additional spells, but it would also give rise to build variety with their active skills while also having to consider what spells are worth taking on their adventures. ]

Votes

Opinion: -29
Upvotes: 0 0%
Downvotes: 29 100%

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Suggestion from MihoP#4909

Just had a (prophetic?) dream where Dark and Darker had a Sewer-themed level similar to The Depths from Dark Souls 1. Seemed like a great fit.

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Suggestion from WasabiTommy#5843

[Have the option to increase stash size by adding weapon, armor, and med-crates that have more stash cells than it takes up, but only allowing the items that are in that category. Make these crates available to the players by having the vendors craft the item with either gold, or certain loot found in raid.]

#
Suggestion from CremeCrimson#7395

decrease damage done in PvP/increase armor scaling to a point (depending on class 20-40%) which then diminishing returns hits hard

#
Suggestion from Hala#1604

[unique quality crossbow, much like the Ming dynasty’s historically accurate double crossbow. Fires two bolts, uncentered that pierce targets with a falloff damage after the first Target is pierced. - has increased reload speed when below 20%hp]

Votes

Opinion: -27
Upvotes: 0 0%
Downvotes: 27 100%

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Suggestion from xNightmarex#3472

quads queue

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Suggestion from Meomi37#2143

[Do not add prison pockets/ gamma container / any sort of way to store loot you will not loose if you die in raid]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from fuzzygreentits#0255

[presets. 1.) Preset skills so we can have multiple builds ready for solo/trio differentiation. 2.) Gear bundles so when we die we can press "equip all" and get right back into the game with what we have from our stash]

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

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Suggestion from TheDerkus#0903

Please keep in mind those of us with mid to low end PCs. Looking good in video games has little to do with graphical fidelity. Thank you devs!

Votes

Opinion: +50
Upvotes: 53 94.64%
Downvotes: 3 5.35%

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Suggestion from yay#0465

I
Here in Mexico there are holidays from April 3 to 14, maybe the playtest could be considered on one of those dates?

Votes

Opinion: -40
Upvotes: 0 0%
Downvotes: 40 100%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Add Varied Fantasy Races
Please experiment with adding some more varied races to Dark And Darker. Not an easy task, but I think all of us would like to see orks, dwarves, dragonborn, thieflings, satyrs and others such as the leonins from DnD (lion humanoids).

To do these races justice and not strip all of their identity away you would have to accommodate for their traits. Gameplay-wise the satyrs would have hoofs for legs which would mean that they could not equip boots or have to use exclusive gear pieces for this slot. The Leonin could not use helmets fit for orks, dwarfs, elves or humans since their head structure is a lot different.

Another thing is the height difference. Nobody wants a human-sized dwarf. These guys need to be at best 3/4 height of a man. Same with orks being slightly taller. I think that the best way to solve this is to adjust the point of view of these classes and balance their stats around that. Here's an example from Vermintide and Darktide.

Ogryn POV: http://www.shorturl.at/eprEZ

Dwarf POV: http://www.shorturl.at/dix78

See how the enemies look a lot different when they aren't the same height as you? See how the Ogryn lands headshots with ease while the dwarf has to work for it? It goes the other way too. In Dark And Darker a dwarf would need just need +1 to will and - 1 to resourcefulness, but also a headshot hurtbox damage modifier of 1.2 damage and not 1.5 like the other races we have now. At the same time, a dwarf would be slowed a lot more when hit by projectiles since he's a smaller target. This might not be "it", but it's a solid start. When in doubt - limit experimental races to normal lobbies only. Thank you for your time.

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Suggestion from jamesye26666#5016

musket

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Suggestion from Prss#6098

[Trading place with kinda Action House
So as we all know Ironmace dont want to make AH simillar to other mmo's, by doing this they make selling items very time consuming.
My idea is to make Trading Board simmilar to AH where player can post their EQ on certain tab for example 2-handed Axe in Weapon/Melee/2-handed axe
when someone find my post he will click button 'Communicate'(or smth) and when im in dung (or doing other in game activites) i will get notification in upper right corner that someone want to buy my Axe after game we speak to each other and trade.
By doing that we can save some time and sell our items 'By communicating with other player' which ironmace want to achive.]

Votes

Opinion: -26
Upvotes: 0 0%
Downvotes: 26 100%

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Suggestion from xSplattx#7459

Most Wanted player Bounty system (player can ante rewards until another player is killed)

Votes

Opinion: -24
Upvotes: 0 0%
Downvotes: 24 100%

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Suggestion from Haru#6261

There is no balance between potions/bandages and Cleric spells in terms of effectiveness in combat. Clerics heal more and faster, potentially negating impact from even multiple enemies.

Votes

Opinion: -38
Upvotes: 0 0%
Downvotes: 38 100%

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Suggestion from Oben#9193

[Change how spell slots work so that increased spell capacity allows you take take enough spells until that capacity is filled rather than limited to 5 spells (wizard). The stat is useless very quickly as you can easily take all the spells you want and simply lowering it makes it frustrating to have very few options. Obviously values of spells should be tweaked to make this balanced, but this would allow for a lot of different options in gear selection as well as gameplay.]

Votes

Opinion: -30
Upvotes: 0 0%
Downvotes: 30 100%

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Suggestion from Crüniac#3009

First time I played DaD I selected wizard based on one thing. It said in the description that you could "learn new spells." I realize now that that means that during the dungeon you could equip gear to expand spell capacity and allow casting of more spells, but what I had envisioned was that there were unique spells that had to be found or bought. That's what I imagined spellbooks did at first. Could we perhaps have rare spells that you can gain by equipping associated staff/wand/spellbook/crystal balls? Pivoting your game plan based on finding a new spell that enables new possibilities would be extremely fun and skill expressive. Obviously that would require some new spells, but it would also allow for a new perk like "quick study" where wizards can learn spells in dungeon, but other classes would need to equip the spell out of dungeon after acquiring the loot.

#
Suggestion from Nova#1616

[If a tavern kinda thing is coming, you should actually add the poker table that was joked about in the pestily interview]

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Suggestion from Henri#8018

like the suggestion above maybe make like gambling place winner takes all(coinflip or some other games maybe 1v1 or whatever u guys can come up with.)

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from NiveusNex#9680

[Please ignore as many users as possible who demand an easier experience. They haven't taken the time to learn the game, or put any effort into improving. Please don't make things easier for their convenience]

Votes

Opinion: +114
Upvotes: 114 100%
Downvotes: 0 0%

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Suggestion from Dresboni#7858

Resourcefulness is a bit less useful than the other main stats in the game right now. I suggest giving it an additional effect to increase it's viability.

My suggestion is to make it so resourcefulness reduces your cooldowns on your skills. Stacking it to get shorter cooldowns would feel satisfying but not too overpowered. A simple implementation of diminishing returns would prevent some form of abuse like permanent sprint uptime or similar builds. Let me know what you guys think.

Votes

Opinion: +21
Upvotes: 38 69.09%
Downvotes: 17 30.90%

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Suggestion from Tatsuni#5081

[Much like the game Mordhau, all characters should get a slight movement speed increase if within a certain distance of an enemy player and that player has their back turned. This would prevent situations where rangers with their bows drawn can run away from a barbarian point blank because he is too slow when attacking. Adding a small movement increase would allow melee characters like the barbarian to be rewarded once they manage to close in on faster, more agile classes like the ranger or the rogue. It would also prevent these classes to simply run away from the fight against the barbarian, thus nullifying the effort he just went through to gain territory.

In Mordhau, this system functions where you gain the movement speed buff if you directly place your crosshair on someone's back as they're running away from you. I think this would make melee characters a lot more satisfying to play, because a huge problem of barbarian right now is once you're able to close the distance, certain classes (especially wizard) can simply run away from you without you being able to do much.]

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Suggestion from Jordan#0753

[Dead bodies, thrown items, dropped gear, and melee attacks can trigger ranger traps. In the playtest I saw examples of people hiding traps in bodies and under pavise shields so that the captured player couldn't interact and free themselves. If the item is big enough to hide the trap, it should trigger the trap]

Votes

Opinion: +99
Upvotes: 99 100%
Downvotes: 0 0%

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Suggestion from Synth(Mechauzur Sheep)#0756

Item rotation?

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Suggestion from UpholsteredHero#7043

[I suggest a new caster class where two of it's spells are spells that create either a blue or red portal. Spells would cost something like 10 spell points each. Mechanically this would be cool not sure what thematic concept would fit such spells though. But having to choose one or the other or bring crazy gear for both would be neat. might be interesting]

Votes

Opinion: -69
Upvotes: 0 0%
Downvotes: 69 100%

#
Suggestion from Dmatthew#8419

[Create a golden portal that has a extremely low chance to spawn in game. The golden portal leads one person to a treasure room that has has drop rates for legendary/mythic gear.]

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Suggestion from RedMeat#9982

Rogues can choose a "Glimmer Vision" perk. Nearby players (uninvisible/unstealthed) and objects (chests/pots) are periodically highlighted through the dark, akin to loot shine.

Currently darkness hinders Rogues more than their opponents, as all their skill effects (Poison/Weakpoint/Hide cast and afterimage) glow like lights.

Votes

Opinion: -27
Upvotes: 0 0%
Downvotes: 27 100%

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Suggestion from Rain#8628

[ As someone with misophonia who finds the sounds of other people eating and drinking to be triggering and in my case cause anger, playing with headphones and decent volume to hear players in the distance is vital, however there is no volume adjustment options for the hearing your own player drinking potions and such. The game sounds great and it’s important to hear if other players are drinking potions, however hearing my own potion is not necessary and therefore I and other people with misophonia would appreciate an option to adjust the potion drinking sounds for just your player. ]

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Suggestion from Matzo Man#5399

[Consider skipping early access. People will treat it as if it is a full release despite it not being fully polished, leading to less hype and success on the actual full release.]

Votes

Opinion: -108
Upvotes: 3 2.63%
Downvotes: 111 97.36%

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Suggestion from bonusducks#5877

Delete the above suggestion dude clearly has NO IDEA AT ALL how Early Access games works.

Votes

Opinion: +86
Upvotes: 92 93.87%
Downvotes: 6 6.12%

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Suggestion from Kael#2272

[The swarm outside of the zone should turn off all lights to make it even scarier.]

Votes

Opinion: +84
Upvotes: 84 100%
Downvotes: 0 0%

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Suggestion from Carlotta#4670

[Add option to toggle crouch instead of holding it down.]

Votes

Opinion: +95
Upvotes: 95 100%
Downvotes: 0 0%

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Suggestion from Dolroni#8671

items that are stackable should auto stack when picked up or moved between stash and inventory. items should be able to be set on top of each other and trigger the item to move to the spot the placed item came from. This is pretty standard in modern games. Would love to see that updated.

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Suggestion from Vegapunk#5410

[quality of life change: give all items a thin border with color of their rarity. Would help immensely with sorting loot and looting faster]

Votes

Opinion: +111
Upvotes: 111 100%
Downvotes: 0 0%

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Suggestion from DragonStorm#4723

make playable games like chess poker and other games like that in the tavern if one is made

Votes

Opinion: +63
Upvotes: 70 90.90%
Downvotes: 7 9.09%

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Suggestion from Erke#0269

[april fools prank on the community]

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Suggestion from Zandorum#6027

To fix the issue with naked players there is a few things that can be done to widen the divide between naked players and clothed players; not all of these have to be done but it would help more if they all were:

  • Decrease Base Agility on all Classes (To reduce the viability of being naked for speed).
  • Decrease Movement Speed Reduction on Clothing (To make the movement speed gap smaller).
  • Increase Movement Speed Bonus on Equipment that increases it (Like Boots) (to compensate for the reduced Base Agility on all Classes).
  • Increase Armor Rating on all Clothing (to make the movement speed loss worth it since it's currently not).

This would make being naked actually a detriment in most cases with some hyper specific niches that it'd be good in instead of it almost always being good unless you high roll.

Votes

Opinion: +78
Upvotes: 78 100%
Downvotes: 0 0%

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Suggestion from SeamanSalad#8284

[Hand crossbow for Clerics, Rogues, and maybe Barbarians.]

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

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Suggestion from katiekat#6515

dog food vendor to give otto food in the tavern

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Suggestion from Wiewiurka69#5041

[slingshot for cleric]

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Suggestion from Mr. Jericho#9485

[Add a some modest UI indicators of how much a Health Pot is going to heal you. Attached is a screenshot example of the idea. https://i.imgur.com/5X3OWdm.png. This could also be used to display the amount of health you're going to lose when hit by status effects like Bleed, Fire etc..]

Votes

Opinion: +73
Upvotes: 73 100%
Downvotes: 0 0%

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Suggestion from Lustrous#6803

[Slower closing circle when going down would be nice. The enemies you encounter are much stronger, so it'd be nice to be able to take your time with them a bit more. (including the boss)]

Votes

Opinion: +120
Upvotes: 120 100%
Downvotes: 0 0%

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Suggestion from SomeClicheUserName#7773

a pve only gamemode for the casual players

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Suggestion from Ku*e#8154

[There will be item repairing. I think it would be cool for good gear to cost more to repair. Then players with good gear would sometimes play with cheap gear to make more gold to pay for repair cost. It gives new players chance to survive dungeon and not be steamrolled by players with oneshotting gear.]

Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

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Suggestion from Zeel#6324

a perk that allows rogues to place hunting traps which each time they tick for damage apply rogue's poisoned weapons effect, feels odd that their only trap is from the active caltrops when rogues are the ones with a bag of tricks normally.

Votes

Opinion: -41
Upvotes: 0 0%
Downvotes: 41 100%

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Suggestion from Phantomz#9250

so many people have an issue with the current stash size, including me. However I do like the idea of limited gold, not being able to stack up 25000 gold and horde it. However I have a big issue with weapon and armor storage. I think there are a few nice solutions to this. On of the main ones I see is allowing another stash page you can buy, which could work, however I do not think that should be infinite, cause there should be incentive to use good gear. Another thing that could work is a weapon or armor storage box that you can buy and could hold more weapons armor necklaces and more. 1 other thing is a separate stash page for gold, where there is a limit on gold say 20000 so you cant hoard but should have plenty of room. However there becomes an issue with storing gold with stuff like heart candy in an extra stash page and storing an insane amount of gold. Overall I think any change or upgrade to the stash would be great, and any of these ideas could work.

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Suggestion from gonzik#2819

[trickster merchant for April playtest (for April fools)]

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Suggestion from SNS#7021

[SoBadStrange mentioned this once, I don't know how serious about it he was, but I think it is a pretty neat concept. Variable pay for high roller. As is I think a lot of people assume we will have multiple dungeons similar to high roller with fixed prices, like a middle one costing 50g or whatever. With this variable system they could make it so that you have a playerbase wide map pool, and based on when in the wipe/week it is there could be different pay. Free on weekend after 6 or something similar, allows for cool things to happen.]

Votes

Opinion: -22
Upvotes: 0 0%
Downvotes: 22 100%

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Suggestion from RutinTutin-FurryShootinPutin#1801

[make the game affordable on release. Please don't price it as if it was a tripleA game.]

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Suggestion from The-F-Key#1893

[Give Rogues a Perk which allows access to crossbows. Akin to Fighters with bows

Rogues currently have a very niche weaponset which is fits the theme of the class to a T, but is fairly restrictive. Giving them access to crossbows via a perk expands on their capacities but still leaves them in their current niche state. It would also encourage newer players to try a very difficult class to play by giving them more options in a fight.

Also making this a choice rather than inherent means that rogues wouldn't get a straight buff when taking it, as they would have to swap out a perk.

I am aware that the Rogue and ranged weapon has come up, I just wanted to put another take in]

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Suggestion from JesusTickles#1119

Similar how there are goblins in the goblin solo dungeon, keep adding themed monsters to the type of themed map you make. Example: Sewer type map will have Ooze Monsters that ambush from above. Surface level will have wolves or bandits. (extra: could have more monsters that hide and then spring onto the player from darkness, the same way a number of traps are purposefully hidden in darkness.)

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Suggestion from The SCP Foundation#2368

[Instantly Kick Anyone Who Punches The Dog In The Tavern]

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Suggestion from FrozenTurtl#9392

[add a kusarigama, with a long range throw that has a long wind up and long pull back. maybe a close range spinny attack. right click could be a punch holding the weight.]

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Suggestion from Nova#1616

[please stop suggesting to give different classes ranged options. The classes with ranged options should be minimal and already half the classes have far ranged options and 2 others have throwable options. I've seen so many people saying "give other classes access to bows, crossbow, or even slingshots. Please god no. 3 is enough.]

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from Kobiesan#7921

[Allow bandages and potions to stack to 5.]

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Suggestion from VZX#4212

[Bard Class should be able to buff the team with a Campfire song]

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Suggestion from Conduitx#0166

Ability to lean so you can peak around corners/objects. Using or charging attacks is disabled while leaning to prevent Archer/Wizard cheese.

Votes

Opinion: -74
Upvotes: 8 8.88%
Downvotes: 82 91.11%

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Suggestion from godog#0

I know the Devs have said they're intending on adding in requeuing for when you go down a floor. So each time you'll have a full lobby. I think this is fine for B1 -> B2 but I think there's concerns for B2 -> B3. Most of them have been concerns on que times but I think gameplay is also an issue: Having a guaranteed full B3 when the mobs down there are hard as hell already doesn't sound too fun. Or getting third partied right after killing the boss. I feel like right now people are incentivized to PvP more since if you wipe B2 you can head into B3 without any concerns. So I think requeuing shouldn't be done for B3. To make up for it though: add some more potential for people to head down into Hell: There should be a guaranteed way to head down to B3 from B2 like the Stairs in the Solo Dungeon, but 3 people can use it.

Votes

Opinion: +84
Upvotes: 88 95.65%
Downvotes: 4 4.34%

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Suggestion from Negata#7368

[I think that a really nice and simple QoL change that could be made would be to switch the inventory fill order to top-down first instead of left-right. Being unable to pick up larger items such as spears or halberds even though you have room for them because by default the smaller items you found first took up the top row of your inventory is frustrating and un-fun to have to manage.]

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Suggestion from Kuma__Bear#7780

[add a 3rd audio input option, toggle mic on and off, in addition to the always on and push to talk options.]

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Suggestion from hayhak#7614

[love the game, i have played all the classes but have been drawn to the cleric. i have maybe 40 hours playing just cleric and i can tell u that the shield is great but useless to the point where i will often drop it because in combat there is no reason to use it. i have been thinking about this for a while and i think it would be good for the game if after a successful block your next attack is around 20% faster. and it will need some down side like a slower attack after putting your shield down. then it would create a very fun scenarios where one player is trying to bait the hit and the other is trying to get u to put your shield down. and i understand how this could lead players to just hide in a corner with there shields up. and i must admit i cant find a way to fix this without making that u only have a certain amount of shiel up time. but that would lead players to not even bait them to drop the shield. plz add this. i would love to see it even if it was for a few weeks in a playtest. great game tho PLZ BRING BACK IM DIEING LOL]

Votes

Opinion: -28
Upvotes: 0 0%
Downvotes: 28 100%

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Suggestion from Tostadagamer#8958

make the shields work like in m&b, more specifically when you have your shield on your back it blocks attacks or reduce the damage taken from behind and the other mechanic of shields having health points.

Votes

Opinion: -60
Upvotes: 0 0%
Downvotes: 60 100%

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Suggestion from TaxiDriver#7473

[Artificer Dark and Darker Idea
Skills:
Automatons: Drops toolbox that spawns 3 40hp automatons(spawns 1 at a time 2second delay between spawns first spawn is instant after deploying) to aid in combat (trap, tick dmg, explode) 2 charges per raid + 60 second cool down

Modify: Increases armor penetration on his weapon by 1.5% for 3 attacks effect can be used up by hitting any object 30 second cooldown

Wrist bow: whips out a small one handed X- bow that quick fires 3 bolts each dealing 12 dmg on hit 40 second cooldown

Inscribe: Craft a rune from alchemist memory that goes to utility slot:
Rune types: Power, Speed, Protection, Health
(Effects are reduced versions of shrines; example: health rune gives artificer 35 hp)
crafting runes takes 5secs 3 charges for Power and Speed, 2 charges for Protection and Health) speed is -50% while crafting rune

Weapon Pool: Xbow, Arming Sword, Rondell & Castilion Daggers, Short Sword,falchion*

ARMOR TYPE: Cloth or Leather
Base Hp 90 hp
STR: 13
AGL: 18
WILL: 10
Knowledge: 12
Resourcefulness: 16

Perks:
Learned: Increases knowledge by 15%

Tinkers tools: Allows artificer to modify automatons into either a seeking trap slows target by 15% for 4 seconds , or shrapnel explosive( deals 10 dmg on explosion if within 2meters within 4 meters of explosion take shrapnel that causes bleed effect 2dmg/sec for 5 seconds), Improved version of default automaton +8% movement & attack speed

Potent Runes: Increased effect of runes by 15%

Quick hands: Can reload 3 bolts into wrist bow and fire 1 more time before skill is on cooldown

Alchemist: you’ve covered your blade in a toxin that decrease opponents speed by 8% stacks 3 times only; debuff lasts 6 seconds

Well-Trained: Gives access to Falchion as useable weapon

Samaritan: Enables artificer to use runes on party members]

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Suggestion from Omightis#0469

[rogue able to use survival bow only]

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Suggestion from Doobs#8767

[an endless pve mode where you can fight hordes of monsters defending a room and getting loot can team up and see how many waves of minions you can defeat]

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Suggestion from Phantomz#9250

clean up the name filter for next playtest, many things like grass brass and more would filtered and my main name contains one of those filtered words that wouldn’t really be filtered. Also I’m the future maybe a tag system so multiple people can have the same name?

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Suggestion from boishrimp#3830

[Smoke bomb a throwable skill. Up to 10m]

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Suggestion from daught#0

Add the ability to friend random players you encounter while in the dungeon! Lets just say you que up solo (in the non-solo dungeon) and encounter another player, I don't know how, but you can inspect the player and add them as a friend or to your party in game.

Votes

Opinion: +92
Upvotes: 101 91.81%
Downvotes: 9 8.18%

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Suggestion from purducken#1380

A talent for Clerics where praying at any shrine restores 20% of their spell charge, on all spells.

Votes

Opinion: +131
Upvotes: 131 100%
Downvotes: 0 0%

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Suggestion from Agent Ambi#4609

[Sellers in the trader chats can have an option for a live auction. This way, a new chat opens and people join when they "Request Trade" the seller. Then the seller can 1-on-1 trade with whoever they feel is the best offer. Also, everyone in the private auction chat has a visible inventory (Similar to using "Inspect" in the Gathering Hall) to show what they offer instead of sorting it out purely through text since higher tier players tend to use a combination of good items and candy.]

Votes

Opinion: +40
Upvotes: 49 84.48%
Downvotes: 9 15.51%

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Suggestion from Gershwin#3268

[add spell templates and perk/skills templates for different playstyles f.e. solo/group]

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Suggestion from BigGuppie#7025

Have drawbacks to not wearing armor.

Votes

Opinion: -56
Upvotes: 0 0%
Downvotes: 56 100%

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Suggestion from Dramox#8519

Hear me out.
I know that you guys are making the "training" tab next to the perk & skill tab. The training tab consists of different passives that the player can choose from.

I think a cool ultimate passive for rogues (last skill) could be reducing the cooldown of "Hide" by 15 seconds when killing a monster with a headshot. The value is doubled if it is a player.

I know this sounds kinda OP, but keep in mind all other classes will also get a ultimate passive to balance it out.

Votes

Opinion: -67
Upvotes: 0 0%
Downvotes: 67 100%

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Suggestion from tarkus#4904

show item rarity with transparent background color. To avoid checking with cursor each time.

Votes

Opinion: +109
Upvotes: 116 94.30%
Downvotes: 7 5.69%

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Suggestion from AyyLmao#8630

Open up early access sooner 🥲

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Suggestion from Nyroc#0763

Do something that Deep Rock did a while ago. Offer a supporter pack to allow us to help fund further game development. It should only include cosmetics, nothing that actually alters the game mechanics. This could let you keep the price of the game down so more people can enjoy it.

Votes

Opinion: +110
Upvotes: 110 100%
Downvotes: 0 0%

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Suggestion from Mothothy#5913

[Rogue have a passive stealth against AI mobs by crouching and moving, this will hopefully make them a more favourable choice in hell and high roller runs due to being able to sneak ahead to scout]

Votes

Opinion: -48
Upvotes: 0 0%
Downvotes: 48 100%

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Suggestion from MaeMae#7926

[ Make the lobby area and waiting rooms more lively.

Add a Bartender NPC at the Bar, they could be interactable or just there for atmosphere cleaning mugs or something.
Could even add a Waitress NPC that carries a plate of mugs walking around replacing the empty mugs at each table.

Add "Press F to Sit" on the chairs by the tables.
When sitting at the chair "Press F to Drink" appears and you can watch your characters drink Mugs.
We can still look around like how it is when sitting at a campfire, maybe even use our emotes for extra fun
We can sit around and drink with other players that's also waiting around.

(Drinking in the lobby/waiting rooms won't add any special effects or anything before the Dungeon Dive)

I just wanna roleplay an adventurer drinking alone in the corner or drink with my party before we head out to get wiped in the dungeons ]

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Suggestion from Butters#8135

Add back the feature where hitting shift+lmb on an item in pregame lobby would code paste it into pregame chat the same way as trading channels works, as this had some utility. Such as asking if other players wanted the item. Not sure why this feature was removed from playtest 4, it worked in playtest 3.

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Suggestion from Dauern👾#8916

[A rogue forearm crossbow, ive seen siggestions about rogues getting access to bows and always it seems too overpowered. In my opinion the most balanced way for rogues to get a ranged option is for it to be a skill because throwing knives already exist. So a skill that has a 15-30 second cooldown. It would act like act like a bow but would do less damage. If rupture/poisoned weapons was active it would still proc. The bolt of the forearm crossbow wouldnt slow down whoever it hits due to rogues already being the fastest class except for wizard with haste.]

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

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Suggestion from Darknesse#1134

Can we have an updated list of planned features, wanted features and maybe features that the developers are already alright with revealing? Such as talents (clear we get those), multiclassing (probably a maybe?), ect?

Votes

Opinion: +40
Upvotes: 47 87.03%
Downvotes: 7 12.96%

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Suggestion from ニコゲマ#1093

[I feel that every time I see a less-than-common translation for a game, it detracts from the immersive experience.
Below is a list of my own personal Weapons and Armor translations that I struggled with translating and pronunciation. I would appreciate it if you could refer to it.

Premise: Regarding the naming of weapons, if it is a policy to unify in katakana, 魔法書 (en: Spellbooks) should be corrected as " スペルブック ". Also, I don't think the "・" is necessary because the meaning doesn't change depending on whether it's included in the Japanese translation.

敏捷性(Agility) -> 敏捷
(" 性 " is not necessary to express Agility.)
全属性(All Attributes) -> 全特性/全能力
(In Japan game, " 属性 " generally mean Elementals. As a free translation, it is easy to understand by translate 特性=Attribute/Characteristic or 能力=status, and effects It is easy to associate the image with.)

ホルスマン・アックス(Horseman Axe) -> ホースマンアックス
ペリング・アックス(Felling Axe) -> フェリングアックス
魔法書(Spellbook) -> スペルブック
槍(Spear) -> スピア
手斧(Hatchet) -> ハチェット
フランシスコ・アックス(Francisca Axe) -> フランキスカ/フランキスカアックス
(In Japan, throwing axe is commonly referred to as " フランキスカ ".I personally don't think the アックス=axe notation is necessary, but it's ok to include it.)

バイザーバーブダヘルム(Visored Barbuta Helmet) -> 面付きのバービュートヘルム
(when compared with バービュートヘルム(en:Barbuta Helmet) is not unified. バイザー付きの=visored is the correct translation, but as a free translation, the word 面付きの=masked is more common.)
闇の板金アーマー(Dark Plate Armor) -> 暗いプレートアーマー
高級胴体鎧(Fine Cuirass) -> 優れたキュイラス
リーガルガンベソン(Regal Gambeson) -> 威厳あるガンベソン
板金パンツ(Plate Pants) -> プレートパンツ
強化手袋(Reinforced Gloves) -> 強化グローブ
リベット手袋(Riveted Gloves) -> 鋲付きグローブ
板金ブーツ(Heavy Boots) -> ヘビーブーツ
板金ブーツ(Plate Boots) -> プレートブーツ
レースド・ターンシューズ(Laced Turnshoe) -> 結んだシューズ/結んだターンシューズ]

Votes

Opinion: +30
Upvotes: 36 85.71%
Downvotes: 6 14.28%

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Suggestion from Kobiesan#7921

[Add reduced aggro range percent as a potential stat roll.]

Votes

Opinion: -64
Upvotes: 0 0%
Downvotes: 64 100%

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Suggestion from Hala#1604

[ A high quality chest, that is opened by collecting and offering souls of dead players. Perhaps 6 or 9, so players have to wipe 2/3 squads before they deserve that sweet loot, in the center of the map.

Currently the only need for souls is reviving a player, opponents stealing an allied soul is a great incentive to get it back ]

Votes

Opinion: +50
Upvotes: 72 76.59%
Downvotes: 22 23.40%

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Suggestion from Flashy#7230

Scimitars?

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Suggestion from Arcane Armor#3764

Allow 1-3 steps of movement (in a single direction) while casting Magic Missile. This would mitigate all of the split second timing issues, lag issues, and just flat out miskeys that make MM a pain, especially at the start of casting. I'm not suggesting that you allow a wizard to strafe all over the place, but in addition to the aforementioned benefits, I think it's not entirely unreasonable to allow a wizard the ability to sidestep (ONCE in ONE direction) while casting that spell. Especially considering you can b-hop and 360 while casting a fireball.

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Suggestion from Oven#3541

[Make it so if a Rogue uses a lockpick whist using the lockpick expert perk, no skillcheck is triggered and/or is faster.]

Votes

Opinion: -46
Upvotes: 0 0%
Downvotes: 46 100%

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Suggestion from Steadman#5639

[Get rid of some merchants for QOL to make gearing up, restocking, and selling a bit easier.

-Combine The Collector and Treasurer
-Give The Surgeon healing potions, protection potions, and ale (delete The Tavernmaster)
-give The Weaponsmith the magic staff and spellbook (now you can delete The Alchemist).
-Combine The Tailor, Armourer and Leathersmith into just the Armourer

This would result in a total of 7 merchants instead of 12, oh and sort them in alphabetical order]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

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Suggestion from ProtagonistPervert#0226

After each new playtest make a new separate channel called Suggest Item. Basically after each playtest hold a contest in which people post a new item idea and the one that gets the most upvotes gets implemented into the game. It can be up to your discretion on how to buff/nerf the item. You can also specify in the channel description what type of item it will be, (for what class: rogue, barb, misc, consumable, ect.)

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Suggestion from Vormo#0432

[throwable smoke bombs]

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Suggestion from Monki#4862

[ Two things;

A game mode with more pvp focus. Im thinking of a gladiators arena with traps and hazards and spectators who can gamble gold on who they think will win. To balance match making it could have a category restriction on gear rarity, i.e. mostly White gear with only 1 Green, mostly Green gear with only 1 Blue ect. Depending on the tier the fights get up to, the payout for the spectators could be multiplied. Incentive for the fighters can be the highest rarity piece of gear their opponent had on or even looting their defeated opponent entirely.

Secondly, a pve focused game mode. Something like a Raid from MMOs, with telegraphed attacks and mechanics to learn and follow. The boss fights in the game are already here with the troll ghost King and lich, but something that would require team work and even a diverse party would be incredible to see. A phase where a mage must fire magic missiles into sigils protecting the boss, a phase where the cleric must use sanctuary to out heal a room wide damage over time attack, a weak point only bows can real. Using an expanded parry to maybe 4 or 5 for the Raid would make for good diverse and experimental parties. ]

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Suggestion from rab#7135

Make Rogue poison deal "poison" damage and not magic damage. Add a "[x] Added poison damage" that has similar rolls to true damage (that is to say +1, usually). Then give everyone 50% poison resistance by default and also add a poison penetration/resistance stat roll.

The end result would be that the poison build would do roughly the same damage as now, but it would make more sense in the long run or even short term. Right now, Magic Power doesn't effect poison even though it's "magic" damage. This change would make things much more consistent.

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Suggestion from 2twoto#9985

[The lockpicking should be changed a bit: at the moment, lockpicks are relatively rare, the player must pass two random skill checks or loose their lockpicks, and the loot in lockpicked chests isn’t even guaranteed to be worth it. One of these things should change: either lockpicks shouldn’t be destroyed on a failed skill check (if skill checks are kept), lockpicks should become more common, or the loot in lockpicked chests should be better. ]

Votes

Opinion: +68
Upvotes: 68 100%
Downvotes: 0 0%

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Suggestion from Brau'kul#8026

add king of the pirates boss that you fight in a portal and he gives the best loot of defeated but high risk to die and lose all ur loot. He has abilities that are special because he ate a special devil fruit and it is random from a selection of fruits. Some allow him to use guns and others allow him to extend his body and u have to dodge

Votes

Opinion: -69
Upvotes: 0 0%
Downvotes: 69 100%

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Suggestion from Haseeb#4575

give lock picks two uses only if the first use was successfull. If u fail the first use it breaks completely this rewards u for doing the lock pick correctly while still keeping lockpicks uncommon

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Suggestion from DemonInDeath#5149

Make it so you could prepurchase the game

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Suggestion from Nachito#7583

Rogue buff: just give him 3 more strenght (more dmg "he is an assasin" more health "survivability") end of buff.

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Suggestion from Ranger#9440

just a super small and really insignificant thing, but when messages are posted to #📢announcements can whoever posts them make sure to hit the "publish" button, so the messages go through to other discords following the channel? Thanks!

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Suggestion from Tostadagamer#8958

add a sell all button to the collector, give xp for healing teammates with characters like cleric and a really low share xp

Votes

Opinion: +97
Upvotes: 100 97.08%
Downvotes: 3 2.91%

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Suggestion from Marty2much#8850

A replay system to help with educational content and help fight hackers.

Votes

Opinion: +104
Upvotes: 105 99.05%
Downvotes: 1 0.94%

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Suggestion from A Member of a WalnutCentric Cult#9496

When trading, next to the names of people who are putting offers into the chat should an icon showing what class they are. This way to lower the price of something you want to buy you can offer items that their class can use. This would cut down on a lot of unnecessary trading. Also please take away the tax for trading, there is no government in this universe so far to collect taxes and having your profits limited is not fun. In real life its a necessity to keep funding for law enforcement and the military guaranteed. But this is a fictional world so I dont understand why an artificial tax would ever be imposed. If you want to sell things for less you should be able to and the tax is a big limiting factor in that regard.

Votes

Opinion: -31
Upvotes: 0 0%
Downvotes: 31 100%

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Suggestion from Pepeochin#0262

ranger poison/fire arrow

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Suggestion from nova1616#0

[Reposting this bc oh my god please stop.
Please stop suggesting to give different classes ranged options. The classes with ranged options should be minimal and already half the classes have far ranged options and 2 others have throwable options. I've seen so many people saying "give other classes access to bows, crossbow, or even slingshots. Please god no. 3 is enough.]

Votes

Opinion: +39
Upvotes: 53 79.10%
Downvotes: 14 20.89%

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Suggestion from PurpIe#6062

This special merchant would only appear when the player was level 15 or higher. They do not sell or buy any items, instead they offer two services, removing and adding enchants (the blue text stats) to items. Their prices would be steep, but would allow you to pay to remove or add enchantments to otherwise worthless items. They would have an energy bar of sorts that would need to be filled by the performing of quests that they ask for, maybe they need a rare gemstone, or an ancient tablet, otherwise they can not perform their work. What they add is not completely random, similar to Minecraft’s enchantment table, with you having a chance to get something better or an upgraded version of your choice if you spend more.

Votes

Opinion: -15
Upvotes: 0 0%
Downvotes: 15 100%

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Suggestion from desolent#0

i have new class idea.. class name is called King of the Pirate

He is pirate character and have some abilities here are some of them..

Ability 1 ( Gun shoot ) : he shoot his pistol gun and if he hit someone he died unless he have helmet (10 second cooldown)

Ability 2 (Box ) : place a box of black powder and if u shoot it with ability 1 it exploded (can put 3 of this and they can connected)

Ability 3 (King Money) : this ability its passive it give u 5x more gold from sell item and collect golds so if u get 1 golds u get 5 instead

Ability 4 (Bomb fall from the Sky) : this ability u can use to command ur ship from outside the dungeon for shoot cannon inside the dungeon if u throw a torch on the floor (its the signal for the crew) it make ecxplode and kill the enemy

What yall think ? I like this champion so much

Votes

Opinion: -75
Upvotes: 4 4.81%
Downvotes: 79 95.18%

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Suggestion from Butolic#9280

[remove or decrease the movement speed reduction on starter gear]

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

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Suggestion from Emanuel#6495

more character races like elf/skeleton

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Suggestion from Monty#7830

how about a merchant that allows you to combine 2 same items of the same rarity into an item 1 tier higher? for example you could upgrade 2 purple leather pants into legendary leather pants. although it seems like its a waste at first it would actually re-roll the extra stats (blue text) so if you have 2 same items with bad rolls you could potentially upgrade them and reroll the stats

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Suggestion from ihavethebomb#0001

Add a purple swap one of the 3 stack red portals with a 3 stack of purple portals that either send your whole team to hell or get all 3 of you out YoloRage

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Suggestion from FrozenTurtl#9392

[i know that this is likely being fixed, but damage scales much faster and way easier than armor. i think nerfing damage would be best, since if we buff armor that just makes an incredible gap btwn high tier and low tier items, which im unsure should be the case. of course, we could compromise and decrease dmg a lil bit and increase armor, but that's more specific. thumbs up for just fixing this armor damage desparity]

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Suggestion from Butters#8135

Fix bows not being fully reloaded at the start of each tavern/game.

Votes

Opinion: +85
Upvotes: 85 100%
Downvotes: 0 0%

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Suggestion from Zandorum#6027

Barbarian & Fighter Rebalance

Both Barbarian and Fighter have a few issues right now that could be solved with some simple changes. Looking at top kills we can see that Barbarian needs a nerf and Fighter needs a buff with top Barbarian being 2500+ kills and top Fighter being 500+.

[Barbarian]

  • Take the Iron Will Perk away from Barbarian. Barbarian thrives with this perk but doesn't need it to be good.
  • Disallow Barbarian using the Horseman's axe (This would make it the only Axe that is Fighter only as well (There is 2 axes that are Barbarian only currently)). This is just too good in the Barbarian's hands.

[Fighter]

  • Allow it to use Iron Will Perk. Functionally this makes more sense being an all rounder character and gives the class overall a nice buff.
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Suggestion from Haru#6261

Fix the sticky attack bug. When an attack starts playing after any key pressed, including interrupting of this key's actions. Please. 🙂

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Suggestion from Nyroc#0763

Give us back the previous goblin merchant. Or atleast something closer to his wares/costs.

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Suggestion from Phantomz#9250

do not add durability and weight to the game. There is already a place at the bottom for it but i think it’s a terrible addition. Gear just being able to break as a punishment for extracting with it and being good? Yeah maybe not being able to lose a good set is a bit stupid, but also it would completely destroy everything. Why should my green longbow I am randomly using get destroyed after extracting with it. In my opinion durability would only make more players hoard items and also punish living with items. Also it would make the trade market even harder to find items and need more filters. Also weight is just a bad idea for things in your inventory, shouldn’t make you slower for having loot in your inventory.

Votes

Opinion: +70
Upvotes: 83 86.45%
Downvotes: 13 13.54%

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Suggestion from Sickology#2987

A wildly different thought. This game is on track to be a great AAA game (And the first game?) that could be playable by blind people.

Release a simple game mode, PVE only (No friendly fire, single group) in total black darkness, focusing on sound to guide the players. I think it would be a nice little addition for those who are unable to game and allow friends to join them in the true darkness mode.

Votes

Opinion: -54
Upvotes: 0 0%
Downvotes: 54 100%

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Suggestion from Igris [Allenheim]#5318

A cool Necromancers spell.
Charges 1/1 [Possession Servitude]: Target a players corpse and use the soul heart of a ally to make the dead player posses the body with a bounded copy of items that the dead players used. Once possessed a debuff that degresses x amount of stats and gets the skeleton skin debuff will be given to you ally. The player can't escape the dungeon.
In a way, the spell is a lesser version of the resurrection spell, so I believe it would be balanced.

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Suggestion from King TootToot#9449

[Fighters shouldnt be able to use Unique weapons outside of their class using the "Weapon Mastery" perk. Kinda makes the Unique tier not feel very, unique]

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Suggestion from Fr3aks19#0619

(TL:DR 4 player dragon map) There was a loading screen that had 4 characters on it. I felt that it was nice to have 4 people in because we had a friend who would always watch and he has fun but it's not fun leaving one out. Another cave map based on the Goblin Cave map like what was shown in the loading screen would be cool. my thoughts were a giant Dragon cave with a mix of enemies from both current maps and the down portals would lead to a dragon boss like Smaug sitting on a giant treasure hoard.

Votes

Opinion: +54
Upvotes: 59 92.18%
Downvotes: 5 7.81%

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Suggestion from Theonemanarmy#0432

This suggestion is an extension of another well received suggestion that was made not to long ago, so let me quickly recap the original suggestion for context before I pitch my idea.

The -initial- suggestion was that there be some form of indication to what boss will spawn in Inferno within Floor B2, that way players who are equipped to kill the lich (or ghost king) would know what boss is in Floor B3 ahead of time, which is a very good idea.

My suggestion to achieve this goal would be having the skeleton champion or wraith be the indication of what boss spawns on B3. Essentially, what could be done is both the skeleton champion and wraith are both slightly reworked to have a very similar Health and item pools, then make it so that both the Champion and wraith will replace each other depending on what boss spawns (Wraiths spawn if Ghost king is the boss, Skeleton Champions spawn if the boss is lich)

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Suggestion from Kobiesan#7921

[Add durability but NOT weight. I think durability is a good addition and acts as a good combatant against power creep.]

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Suggestion from Vormo#0432

[how about making the wizard be more wizardly and not stealing other classes skills and weapons (rogue's stealth and dagger and making him completely useless) and for sure the sword why would wizard use sword and let the wizard manipulate the elements of the surrounding environment.
for example:
-earth element: making him transform the floor and walls into spicks.
-Frost element: firing frost bolt on object that is on fire (torches or fire produced by lanterns) produce steam that damages who ever hiding in it & by using electric bolt on that steam ( or on smoke area) making it electrified that results in paralyzing the target for few sec, firing frost bolt on water transforming it to ice for couple of seconds.
-fire element: firing fire ball or zap (if it is considered fire element) on ice or water transform it to smoke for few seconds, change ignite spell from igniting the weapon to ignite the enemy for few seconds and for the damage idk but not big damage and here the enemy can go in the water to get rid of the fire.
-lightning element: change haste with spell that transforms the wizard into lightning bolt that passing throw multiple corpses (not objects like door) in straight line for certain distance.
-for sure darkness element: actually i can't think in certain spells for this one right now but i have read in suggestion that they want spell to turn the lights off of the surrounding area.
and so on.
please think in the idea of manipulating elements before downvote the suggestion, maybe you have better idea of how to manipulate element or i delivered my suggestion in bad way that may give you the thought of making the wizard more op.]

Votes

Opinion: -54
Upvotes: 0 0%
Downvotes: 54 100%

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Suggestion from Kirsty#8779

[Make a stat ( will/knowledge) determine the amount of buffs someone can receive. For example- cleric with 20 will/knowledge can have 4 buffs at a time, but barb with 5 will/knowledge can only have 1 buff. This would combat buff balls being created easily but is still possible with the correct gear. It only determines the amount of buffs received from other players, shrine buffs remain unaffected.]

Votes

Opinion: -4
Upvotes: 28 46.66%
Downvotes: 32 53.33%

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Suggestion from SteelHard#9074

Add a queue to B2 map if you decide to go deeper in B1. This will allow you to play in a full B2 map instead of only a couple parties.

With the current playtests I think we all can agree that maybe 1 party every lobby goes to B3 and a lot of lobbies not even 1 goes in B3. This means that 90%+ of the players prefer to simply extract to secure their loot than go deeper for higher odds at better stuff but also being way more deadly.

I think this will be a big problem because this means B1 will be highly populated but B2 and B3 will be completely dead, turning into a farm fest with 0 risk for the decent players as the current playtests are. (1% of the player base farms B3/Bosses or maybe even less than 1% while everyone else is perma farming B2).

Adding a new queue if you decide to go down to B2 will mean that B2 will be filled with people again (18) thus being dangerous and no longer a walk in the park for looting and free bosses.

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Suggestion from Checkpoint#5972

improve the balance between physical resistance and movement speed for lower quality plate armours

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Suggestion from ChimeraBlack#0315

sell me the game

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Suggestion from Brau'kul#8026

Can we have rp at the tavern where some members can be servers and they bring food and drinks to adventurers that are tired? It adds some fun to people like me who arent competitive but still want to enjoy the game

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Suggestion from Meomi37#2143

[Option to toggle crouch ✓]

Votes

Opinion: +93
Upvotes: 94 98.94%
Downvotes: 1 1.05%

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Suggestion from CremeCrimson#7395

Either VOIP should be on by default or its limited to party chat.
It's terrible to try and talk to non-party persons and not realize they can't even hear you.

Votes

Opinion: +57
Upvotes: 69 85.18%
Downvotes: 12 14.81%

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Suggestion from Tostadagamer#8958

Add gore / dismemberment

Votes

Opinion: -18
Upvotes: 38 40.42%
Downvotes: 56 59.57%

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Suggestion from Mockingbird#9256

[i agree with tostada but not to the degree of Garry's Mod, like if finishing blow is to right arm, it gets chopped off simple

Votes

Opinion: -33
Upvotes: 8 16.32%
Downvotes: 41 83.67%

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Suggestion from Clandenas#6287

Adjust the rogue hide ability to reduce the duration by 1 second per walk/crouch step while also going down per second (ie. 50s, take 10 steps it lasts 40 total seconds - the time it takes to take 10 steps) Keep the current perk but allow 10 free steps without duration reduction

Votes

Opinion: +58
Upvotes: 58 100%
Downvotes: 0 0%

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Suggestion from Hanselpup#9389

[Add the ability to scan the stats of items on the ground by pressing a button. For example, pressing G on a dropped Arming Sword would hover a small popup window over the sword that shows its name (in the color respective to its rarity) and all its stats listed below. This would make it easier and more convenient to check the quality of a dropped item without having to (sometimes make room for it), pick it up, and then drop it again if you decide you don't want it.]

Votes

Opinion: -23
Upvotes: 20 31.74%
Downvotes: 43 68.25%

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Suggestion from Crazy Eos#6952

Allowing player to pick one item as a heirloom which means it will not be lost upon death. Giving players the ability to focus on a build.

Votes

Opinion: -119
Upvotes: 0 0%
Downvotes: 119 100%

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Suggestion from nerdbread#8141

when dual wielding weapons, make it possible to swing both weapons at once. could be a slower swing time or a slight damage reduction to balance it out, but it just seems weird that you're not able to swing both weapons at once when dual wielding. bread.

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Suggestion from FickNelming#0520

Unique Frost Based SpellBook that gives the user a new spell or spells only usable with the unique book. The Tome of Frost could grant the user 2 new spells. The first spell could be called Blizzard, cast on the floor with a rune similar to the lightning strike spell but larger, and linger in the area cast for 5 seconds, slowing players by 15% and 20 magic damage per second to players until they escape or the spell finishes. Another spell that could be implemented would be called Glacier, and when cast, would freeze a target in a block of ice for 1 second in which they are invulnerable, then when the ice melts also give them a 50% speed reduction for 2 seconds. Both of these spells could be placed in a new tier of spells for unique spells only, tier 7, that could either only be able to be used once a game, or have 1 use before needing to meditate or use a campfire.

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Suggestion from Caskii#2969

make it so abilities can be used in the tavern pregame and refreshed before entering the game, the amount of times as a ranger I wasted my food ability pregame was nuts (I am dumb)

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from TheDrunkenMagi#8624

What's with transparent beards? Fill those things out. Barbarian is the only one with a real beard right now.

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Suggestion from GrimmJama#9496

[Agility Feels underwhelming, should it not be something that adds damage to certain classes that benefit from Agility? Or perhaps that some weapons get a dexterity bonus from Higher Agility, Such as Bows and Daggers? I feel this would make more sense to players and close the Gap in some of the Power Creep we see with Str Based Classes.]

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Suggestion from Hatter#6600

avoid adding a weight/durability system or fall damage. They always end up as tedious systems that provide little to no value other than frustration

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Imagine#7235

Adding a "rotate item" function in stash would be a nice QoL change imo

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Suggestion from Floater#9918

Remove the ability to stack protection pots. Last playtest it felt like some combat was just about who had a wider variety of protection pots.

Votes

Opinion: -41
Upvotes: 0 0%
Downvotes: 41 100%

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Suggestion from Soraka#3181

custom 1v1 2v2 3v3 arenas and item drop is disabled

Votes

Opinion: -47
Upvotes: 0 0%
Downvotes: 47 100%

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Suggestion from Hydraj#6391

I would like to see (when guilds or clans are a thing) For a tavern for the guild to be able to go to. Guild leaders can customise it with gold (a lot of it) and have a guild stash that would have an upkeep cost. You could also have the much needed training areas for scoping out damage and trialing kit along with duels with guild mates

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Suggestion from CremeCrimson#7395

Wizards needs the most powerful spell of all: a .44 magnum

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Suggestion from Meomi37#2143

[Keep no fall damage. We love the old school stuff, makes the game more FUN.]

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Suggestion from Tofu#1231

would be cool if you got titles for killing bosses and such

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Suggestion from tarkus#4904

during last play test I came across players teaming up in the goblin map which supoosed to be solo. Somehow avoid it or at least put necessary option in the report screen.

Votes

Opinion: -89
Upvotes: 0 0%
Downvotes: 89 100%

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Suggestion from AyyLmao#8630

PLAYTEST IN MARCH

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Suggestion from Scriptzo#1597

add a button to auto sort gold in coin pouches. The amount of time i have spent consolidating partially full bags is unreasonable. Also when taking gold out of pouches let us input up to 50g instead of 10. Oh and dragging a partially full bag onto another to transfer gold between.

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Suggestion from Dramox#8519

make the female rogue character model sexy, to fit the gigachad male rogue counterpart.

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Suggestion from WilsonsGame#8284

[ Adjust Adrenaline Skill for the Fighter, either allow two uses reducing effectiveness slightly by reducing attack speed bonus, but also reducing penalty slightly. Or have it useable off cooldown, giving 10% attack speed with little to no major penalty. I personally love the Skill but everyone thinks I am a madman for using it. The dual wield attack speed buff has made it useable but still very situational]

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

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Suggestion from Druid1000#6704

[I absolutely love the Goblin Caves, but the minimap is not particularly helpful because it merges all levels into one. It's generally more misleading than anything else. Please make it so the map adjusts to your elevation so you can actually tell where passages are and where there are dead ends.]

Votes

Opinion: +115
Upvotes: 115 100%
Downvotes: 0 0%

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Suggestion from Doodles#9971

[I am high, but hear me out. The developers of this game are pretty rad and I think we all agree. What if the devs type of work focus or work loads were represented via in-game adjustments. I am proposing a system that would trigger events, sales, quests, etc. based on developer focus. This would be a soft communication mechanism between devs and the community at large while adding day to day spice of life to the game and increase replay ability while fostering developer/community cohesion. Imagine a world where Asmongold is complaining about lockpicks for 3 weeks straight and Reddit is abuzz with lockpick riot threads.. Well, miraculously the surgeon has received a shipment of lockpicks he needs to get rid of before being associated with them because some criminal he was repairing had paid him in lockpicks. Well, then asmongold backs up and does content on the developer response and you never have to make any official statement or anything. I am obviously pretty high. In order to increase clarity, it would for the most part be an automated system that triggers based off some variables created by the dev process, and in more intricate situations, be triggered manually. Also, dread necromancer from dnd 3.5e. :)]

Votes

Opinion: -7
Upvotes: 8 34.78%
Downvotes: 15 65.21%

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Suggestion from Hexiuu#7409

Allow players to trade gold using numbers, instead of having to put each sack of gold into the trade, split it or whatever. You could for example type "122 gold" and it would simply put 2 full sacks and 22 loose gold into trade. Little QoL.

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Suggestion from prodwockhart#3305

[add quests for traders similar to tarkov]

Votes

Opinion: -32
Upvotes: 0 0%
Downvotes: 32 100%

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Suggestion from JesusTickles#1119

Simple change: If the trading system doesn't get an overhaul, at least make it that when someone receives a trade offer, the first trade offer sent does not get covered over by the following trade offers. The first person to trade in a high value item never gets it because the slower person's trade request will be put overtop of their own. Simply change this by having the subsequent trade requests underneath the first one, in the order they requested the trade. At least for myself as a seller, it's always annoying getting a request for an item, only to not be able to click it in time before several other people's offers cover theirs.

Votes

Opinion: +70
Upvotes: 70 100%
Downvotes: 0 0%

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Suggestion from Yuuffy#1931

Give us a better reflection of abilities damage scaling. When equipping or hovering an ability in your pre-game lobby & skill selection screen, show us the base number and the added damage based on your currently equipped gear.
Example: Poison damage 4 (+2) per second.
Fireball damage 25 (+12).

Like other games the color should reflect the respective scaling (blue = magic, red = physical).

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Suggestion from Wolfheart#7484

brewing your own potions could be cool

Votes

Opinion: +72
Upvotes: 72 100%
Downvotes: 0 0%

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Suggestion from DragonStorm#4723

please release the game i have an addiction for dark and darker and im craving dark and darker

Votes

Opinion: +64
Upvotes: 69 93.24%
Downvotes: 5 6.75%

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Suggestion from Dlonem#8113

Add a Druid & Bard class

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Suggestion from Khaladras#1376

[Make it so you can choose any weapon type for your "default" kit, at the currently existing low grey item level]

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Suggestion from Zyri#2130

Hey Devs! I was think about what the new player experience was like. I LOVE the game but I just found it on the most recent play test. I think implementing an item level system could REALLY help the new fresh players get placed with other like geared player. That way the newbies aren’t crushed by players with 20+ hours of experience AND get destroyed by higher level gear.

An idea:
Greys item level 1-5 (higher item levels for non basic gear.)
Green 6-15
Blue 16-25
Purple 25+

Then you can take the average item level and apply it to the queue. People item level 5 or under can queue together or what have you.

I’m not a programmer and I don’t know if this is possible but it may make for a more smooth new player experience.

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Suggestion from AFuckingDegenerate [SaveTF2]#8126

vendors have a consistent stock. Having to gamble about whether or not a vendor will have equipment you like to use will be in stock and hoarding them when you can actually buy it is extremely annoying, especially when you have the funds but they just don't have it in stock. Not saying to always be able to purchase mid to high level gear, that should still be randomized; just a separate page with the items you could bulk buy anyway would be helpful and actually make people spend more then a cursory glance in the shops to see if they have what I want and buying them out when they have the items.

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Suggestion from High brown#1593

death cam?

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Suggestion from Chief Roca Jr#3751

after my first play test I think some kind of stamina would be interesting (stop spamming the same thing and make blocking feel more important)

Votes

Opinion: -92
Upvotes: 0 0%
Downvotes: 92 100%

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Suggestion from Phantomz#9250

Do Not add stamina has no reason to be in this game and would only make it worse. Also keep the no fall damage, I love it. And please don’t add a weight system, I get there is a bar at the bottom for it already but it’s a terrible idea.

Votes

Opinion: +135
Upvotes: 135 100%
Downvotes: 0 0%

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Suggestion from Akenz#0745

we fix the @zenith tree bot process

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from Bad Dragg0n#9482

add the ability to select if you want to be versus teams of 3 or not. if deselected you are put against a party of max 2

Votes

Opinion: -81
Upvotes: 0 0%
Downvotes: 81 100%

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Suggestion from Axel1523#3634

I think that an awesome way to give small bonuses to a starting character in exchange for other things could make classes feel much more fluid. For example in elder scrolls oblivion at start of the game you choose a sign to be born under. These give you bonuses or spells or whatever and make your character stronger in some sort of way. If added to this game could have signs similar like born under the sign of the horse and get a small % move speed bonus or born under the sign of the mage and get a small will/knowledge bonus or something similar. Could make each character feel more complete and more personal to people especially if down the road each had its own small description written about it. Then you could do same kinda thing you did with playtest where you see which are most commonly chosen and not and tweak them from there.

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Suggestion from Vormo#0432

[match summery that has how many damage you did, how many people you killed, how many heals you did]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from moefoe#5461

add assault rifles and pistols to dark and darker

Votes

Opinion: -72
Upvotes: 0 0%
Downvotes: 72 100%

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Suggestion from grimz#9346

add less stats to all the gear. Even when fully geared a skilled player with less gear should have a chance at killing you. Ether add a max item gear rank for normal lobbies or add a ranking system so new or not skilled players are not getting one shot by a team fully decked every match.

Votes

Opinion: -66
Upvotes: 0 0%
Downvotes: 66 100%

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Suggestion from dookie#6315

add a big rocket launcher that only rangers can use and add building like walls ramps cones and floors and maybe a way so you can edit those builds

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Suggestion from ryannn#9436

A PvP/Swordplay mechanic like Chilvary where you can feint, block, and parry would be really cool, it also would encourage mastery of your specific weapon and raises the skill ceiling.

Votes

Opinion: -59
Upvotes: 0 0%
Downvotes: 59 100%

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Suggestion from Vidaria#0589

Hi there, I'd like to suggest a pve side to this game, not shared loot with pvp, but a place where you can play and meet up with other players. You could hone your pve skills, learn what a lvled out character feels like, and when you're ready, hop into pvpve mode. I think if more people had a safe place to practice playing the game without the constant pvp threat, they would either stay in pve, or venture out and get more challenge out of the pvpve mode, thank you for your time :3

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Suggestion from nerdbread#8141

give the cleric some hair

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Suggestion from Coolwhy#8779

Add more default stats to armor pieces so it is more viable to wear armor and maybe add increases to those default stats the better the armor level. Some armor, like leather gloves and plate boots have increases to stats by default +1 Agility and +1 Strength respectively. Adding more +1's to other armor would be interesting and could see a lot more diversity in what people wear into a dungeon or drop their own armor for a stat that would rather have increased instead. It could also be interesting if the default +1 became a +2 on green armor and +3 on blue and so on, that might be op with a lot of gear but would be pretty interesting and I wonder how many stats people could get at that point. Like could you get +3 strength gear and get +1 to all attributes on everything? That'd be +15 by default and then if everything else was +1 all then you would have +5 more for a total of +20 strength. Then if you had a cleric drink ale he could have over 50 strength which would be a lot of damage. Just an idea, could be cool to see some diversity in the armor so people run different things that have different stats.

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

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Suggestion from Emanuel#6495

A safe place to test damage numbers on a dummy outside of matchmaking

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from manic#3393

let the mummified spiders climb over obstacles and on walls

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Suggestion from Brambor#6049

Add new class named :"Alchemist" .He can make new potions like "exploding potion" and when you throw it it will explode

Votes

Opinion: -51
Upvotes: 0 0%
Downvotes: 51 100%

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Suggestion from Kouhais Save Lives#4876

Add an auto-sort feature to the stash

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Suggestion from Brau'kul#8026

i was thinking since there are wraiths and skeletons we could have wraith king boss and he would be sitting in a portal that is high risk high reward.
His abilities would be
(1) stun, throws a wraith that stuns and deals damage to a player
(2) critical strike, has a chance to deal tremendous damage. So it is like a dice roll, this boss! All about luck like dnd
(3) spawn wraiths. These wraiths need to be killed because they deal more damage than the boss but low hp
(4) reincarnate. If you kill the boss the first time, he respawns, and you have to kill him within 120 seconds or he will respawn indefinitely afterwards.

This will add competitiveness to the game because its not easy to kill a boss within 2 mins if you are a low skill team.

Votes

Opinion: -32
Upvotes: 5 11.90%
Downvotes: 37 88.09%

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Suggestion from phil#1949

I suggest a giant fish level where you are walking around inside it. And you can stab the fishys belly and he will scream and flop and make all the players bounce around inside and drop their items. You know like king jabu jabu.

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Suggestion from PurpIe#6062

A parry mechanic is something that is highly debated on in the community, but I think that adding such will encourage will help solve the ~need for speed~ problems that dark and darker has had the last few playtests. What I am suggesting is the following: any class that has a two handed melee weapon, (with a few exceptions, like spear not and rapier does) that presses R (or whatever), after a brief delay will enter a defensive stance with a small crosshair which if it blocks the damaging part of a weapon will reduce the total damage (damage reduction scales will how good your timing is and what part of the weapon you block; stacking with your base reduction ), reducing the attacker’s speed by 35% and stop them from using any action or ability, until they take non-DOT damage or for two seconds. If you parry, but do not block an attack, your parry gets a punishing cooldown (15 seconds) The goal is to allow for four options of weapons-weapon and shield rhythm gameplay, weapon punish gameplay (weapons with parry), light two-handed weapon dodging gameplay, and ranged weapon spacing gameplay (the cursed spear). Additionally, with a shield equipped pressing the parry button will cause you to shield bash, dealing a "very" small amount of damage and ignoring the parry stance.

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Suggestion from Veryyynice#1253

[change goblin dungeon exit portal spawn behavior]

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Suggestion from RetoGero#3318

Wizard emote

Ponder ORB

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

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Suggestion from zeld#1478

The Cleric's judgement spell is a gimmick that gives free damage off with very little skill inputted. Either increase the cast time by half since it takes around 2 seconds to get it off and/or make it cancellable if the cleric is damaged while casting.

Votes

Opinion: -53
Upvotes: 0 0%
Downvotes: 53 100%

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Suggestion from Schulze#8503

change swift so it applies to both the armor and the weapons. this way players in light armor can still feel like the perk is helping them, instead of being pointless. while those in heavy armor can feel like less of a tortoise while they have their weapons out.

Votes

Opinion: +61
Upvotes: 61 100%
Downvotes: 0 0%

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Suggestion from dfowler4427#2150

[run the data collection as a percentage of stats by the amount of that class played so that we can easily see the meta classes last playtest. example, fighters got the most kills but were played teh most, what is the KDA of the fighters to players and mobs]

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

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Suggestion from Shadou#7627

Sparring mode for your party. It would load you into a place with every weapon and you could practice combat with your buddies.

Votes

Opinion: +102
Upvotes: 102 100%
Downvotes: 0 0%

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Suggestion from Tonanator#3449

add a metric for how much people pet the dog

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Suggestion from Ahzircon#5301

when making a character add a little switch that enables "permadeath" for that character. (To make players more tempted to use it, the permadeath character is slightly stronger than your non-permadeath character. Just slightly though. Or maybe noticeably stronger, that'll be left up to debate.)

Also when you die the player who killed you gets a little notice in the top right/kill feed that they killed a hardcore player. Just a little boost to their ego, as well as yours if you you're the one who did it.

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Suggestion from Ryker#4723

[Make two new weapons for the Cleric and Fighter in the form of the one handed and two handed war flail, the weapon itself is a metal ball attached to the handle via a chain. The weapon would have two alternate swing patterns like others that exist, however to add more skill ceiling to the cleric class you would be able to combo through the swing patterns like when dual wielding, this would only be for the two handed version of course because of shield button getting in the way of that. A weapon like this would give some much needed spice to cleric weapon variety and overall give players a weapon thats actually hard to master. ]

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

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Suggestion from DrDogda#9429

[Group Q while @stone lantern or @trade - make it possible that you are able to Q up already with your teammates while still beeing on the stash or trade or what ever site. Every player of the party should get a little notification in a corner or somewhere where its not really disturbing but noticeable of the screen to decline the Q-start or accept it - probably with like 30-50sec timer until its auto denied. its just annoying to always press ready and ready and ready again while sorting the stash or looking up for some trades etc.)

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Suggestion from arvid_haha#3021

allow us to bind individual spells in the spellbook, for example E-Z-X-C-V, would make the wizard and cleric way more fun and fluid to play imo

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

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Suggestion from Crüniac#3009

Make the shield block posture usable while swinging with one handed weapons, but with maybe an altered animation/damage/range? If you are going to use the shield while attacking though, the block posture should also be slightly lower so you can see and so headshots are still possible. Attack and block speed modifications would still apply. This would just give tanks the ability to actually fight back a little without opening themselves up to being one shot by the barb he's supposed to hold back.

If you're worried it would make fighters and clerics broken, consider that it's more about fulfilling their gameplay fantasy, and balancing it is easily achieved through guard breaks and such, which are already mentioned in barb's perks.

Votes

Opinion: -37
Upvotes: 0 0%
Downvotes: 37 100%

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Suggestion from BufaloSolja#5655

add group textchat while in the dungeon for no mics people and for who fear to be beat up by his neighbour/roomate/wife or whoever is bordered by nightgamers in general... we are in danger anguish

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

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Suggestion from 9Winters#1789

a hydra boss

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Suggestion from DragonStorm#4723

I like the idea of good synergies like with Cleric and Ranger, it works well because ranger starts with a campfire to recover cleric spells, I think small stuff like this with the kits and what they can do definitely makes the game more fun and interesting to play and pick classes, hopefully future classes can work well together with similar things like that

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

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Suggestion from dstock#4414

[Unique Dagger Effect: While equipped, hides glow effect caused by skills, eg Rogue's Weakpoint. Think 'Hidden Pockets' perk, for your weapons; facilitates using the dark as cover.]

Votes

Opinion: +66
Upvotes: 66 100%
Downvotes: 0 0%

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Suggestion from AttiSoldier#4684

[add player kill count and max grade item looted in raid with color on it, like if it's orange legendary loot ( (orange) longbow ) or ((golden) longbow ) for unique ]

Votes

Opinion: +26
Upvotes: 33 82.5%
Downvotes: 7 17.5%

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Suggestion from Delythyx#9325

[Copy ping system from Hunt: Showdown. Very simple and efficient, played over thousand hours with random teams, never had issues with any kind of "abuse". This helps people to communicate without MIC better than just typing in chat (if that was also added that is 😗 )]

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Suggestion from The Biscuit Bandit#3926

assuming that there may be a warlock class in the future, I think the Ice Shield perk for wizard (+20 AR & frostbite on attackers for 0.5 sec) should be moved over to warlock instead. it's one of if not the worst perks for wizard, as if you're getting hit by melee you're probably dead anyways. A wizard wants to stay away from melee range. A warlock however, I imagine would be more of a bridge between melee fighters and casters, much like a more offensive oriented version of the cleric in a sense. Ice shield makes way more sense on a class like this. also its very similar to armor of agathys from 5E, an exclusive warlock spell that fits the playstyle.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from Radlius#9391

[Bounties, that can be chosen before going into the dungeon, for certain monsters. Small gold rewards, consumables, or even equipment (for killing 5 Zombies, 1 Skeleton Champion, 7 Skull bats, etc.) (Maybe even only count the bounty progress if escape is successful) It would fit nicely with the adventuring party theme.]

Votes

Opinion: +100
Upvotes: 100 100%
Downvotes: 0 0%

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Suggestion from surething#5572

[Charge us monthly for the game and dont flood it with bullshit microtransactions]

Votes

Opinion: -96
Upvotes: 0 0%
Downvotes: 96 100%

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Suggestion from Byak byak#5480

Rouge can hide inside chests 🙂

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Suggestion from Matsume#3904

[Add a Unique Named Ring to the game called:
The One Ring

  • makes the wearer invisible to other players but not monsters, increases threat of nearby monsters while worn,
  • makes the wearer immune to all healing effects,
  • permanently lowers the users HP while worn until the user's remaining HP reaches 1HP or dies,
Votes

Opinion: -71
Upvotes: 0 0%
Downvotes: 71 100%

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Suggestion from Carter#9448

I'd like to see achievement locked cosmetics/vanity to help give people stuff to do at end game, for example, kill the lich 100 times in high roller and u get some skin or maybe u can equip a color to your name so your name is orange or something in the kill feed and trade chats and stuff

Votes

Opinion: +73
Upvotes: 73 100%
Downvotes: 0 0%

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Suggestion from SNS#7021

[Since we will soon have all three floors, the amount of people that make it to B2 or B3 will be lower. I know that B1 will have ~30-36 people in it, but still I worry that the lower levels will have very few people. The data they released showed a low percentage of people as is making it to Inferno. An older idea is to repopulate the lower levels with multiple games of people that took the down portal. If this is too complicated or unbalanced that is fine, but I think testing it next PT would be really neat. That way for example B2 has a guaranteed 16-18 players, and B3 would have X players guaranteed for more dynamic gameplay and added risk.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Igris [Allenheim]#5318

[Unique Named Spear-Piercing Cold.]: Upon dealing damage, the point of the spear releases a wave of cold wind that pass though the enmey and deals x amount of magic dmg and give frostbite.
(Imagine when you hit someone, a followed attack that pass though the enemies and flies behind them in limited range, potentially hitting players behind them.
Yes, somewhat similar to viola, but would have a unique and fun quirk worthy of a named item

Votes

Opinion: -33
Upvotes: 0 0%
Downvotes: 33 100%

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Suggestion from IgorNL#8157

Add more perks, there are few perks and most are bad, add new perks and improve some that are really bad.

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Suggestion from gonzik#2819

[the barbarian's war cry skill should give all nearby teammates 20% of their max health as temporary bonus health instead of temporarily increasing max hp because increasing the max hp temporarily doesn't explain what happens to your health after the temporary max hp buff ends]

Votes

Opinion: -28
Upvotes: 0 0%
Downvotes: 28 100%

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Suggestion from TheCosmicAstro#8618

[Personal and Global Doggo pet counter]

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Suggestion from Giga Stirner#6361

Return the doodle goblin merchant picture in some capacity.

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Suggestion from FrozenTurtl#9392

[I suggest a massive lobby gamemode, 40 players minimum but hopefully more, which will have a massive map with a couple of bosses sprinkled about. it'd probably be like high roller XTREME, 200 gold to enter per person, but insane loot and bosses that drop said insane loot. tweak it in many ways for whatever, but this sounds fun af]

Votes

Opinion: -34
Upvotes: 0 0%
Downvotes: 34 100%

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Suggestion from Urchent#3898

[A cat is added to the waiting room, purrs when you pet it, maybe even make it to the left on the table to otto]

Votes

Opinion: +59
Upvotes: 59 100%
Downvotes: 0 0%

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Suggestion from Snail#1000

once the game is fully out it would be really cool to see the devs turn this or something similar into a vr game. even if that just means the PvE aspects of it i think it would be super cool to have a game like this on vr (and not to mention profitable). due to the way the game is formatted i don’t think it would be too difficult to make most classes, but cleric and mage may be a little difficult, as well as bard and sorcerer when they are released

Votes

Opinion: -15
Upvotes: 0 0%
Downvotes: 15 100%

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Suggestion from Explodingpigeon#1671

merchant or items that lets you reroll the numbers on item stats. Path of exile has a lot mechanics around items that would be interesting to look at.

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Suggestion from McTwisty#6469

A greater emphasis needs to be made that the Goblin Caves are NOT to be treated as a training ground for new players. I feel a LOT of people who were fresh to the game this playtest came in with the wrong impression that a solo-only dungeon would equate to "the loot isn't as good, but it's easier with no squads so I can practice", and ended up being turned-off when they ended up getting their health constantly chunked by the insane damage even basic Goblin Warriors would do. I played a LOT of the Goblin Caves during this playtest, and would constantly find myself nuking lobbies of default kits even if I had only a few greens with okay-ish rolls, which I don't imagine is particularly fun to play against, it sure wasn't that fun to do after the 20th time in a row I'll tell you that much. But if we'd rather go down the path of allowing the solo dungeon to be that practice ground, maybe make the current Goblin Cave a smidge easier and implement a high roller variant for people who want to solo but not spend their time doing the equivalent of driving an M1 Abrams through a preschool?

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Suggestion from Diolos#0738

Make the game free to play, but allow players to purchase a 'supporter' upgrade/s to show our thanks, ranging in price from $5 to $30 or whatever you decide or maybe a season pass with unlockable cosmetics that get added to a loot pool at the end of the 'season'. Positive monetization works well if we can decide to either earn it (within a reasonable amount of time, otherwise it just becomes a time-sink) or pay for it, never making it necessary to pay money to unlock all of whatever. Hosting tournaments for the best players can garner attention on Twitch, especially if there is a prize involved.

Votes

Opinion: -70
Upvotes: 0 0%
Downvotes: 70 100%

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Suggestion from Butolic#9280

[if there is some dialogue in the game, a option to lower the volume of them]

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Suggestion from Crüniac#3009

Let's have cantrips for caster classes. I think as we get to nerfing down the actual finite spells of some classes, it would be nice to have some slow to cast/low power spells that are repeatedly castable by caster classes that can be equipped as a perk or trained for in the skill-tree if that makes it into the game. Maybe cantrips could be associated with the actual equippable casting item, but different for each equipping class? This might look like a book that on wizard gives a light spell or a telekinesis spell (interact with object from distance?), for a cleric gives a long cd regen heal, for a warlock gives like...eldritch blast? lol.

Otherwise you could have cantrips just be scroll or rune items that equip in the offhand or slot into casting items somehow that casters can find/buy to customize personal playstyle. This would just give them a base power budget and allow for far more reigned-in spell slots. It would be cool if, for example, wizards couldn't spam a million fireballs, but had to be sparing, but they could spam hard to land fire bolts that did a little bit of damage so they could keep distance from mobs without blowing all their slots and getting wasted by PvE.

The overall intended effect here is really about raising the floor for casters such that the devs have the ability to reasonably lower their ceiling. That way they won't be so insanely polarizing like wizard is right now.

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from Snail#5218

[Balance out rogues base stats a bit.
8 strength gives them -17% phys damage and 5 will gives them -50% magic damage.
Right now the other classes have much better base stats that reflect what they want to do while both of the main ways to play rogue (physical damage and poison magic damage) are gimped by their base stats.
I'd like to see something like 10str/30agi/10will/10knw/15rsf so you can play either style without needing to get 7str/10will just to get +/-0% damage modifiers while still requiring some investment into stats. ]

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

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Suggestion from Brett#3674

Add a link to the discord channel underneath the social category on https://www.ironmace.com/.

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Suggestion from Zweihander#3168

alternative weapon grips for some weapons, an example would be like being able to two hand the falchion or half swording the Zweihander so you can thrust with it

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

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Suggestion from Sunder#4876

Make blue and red portal break and crumble after use so that a visual cue is left behind that there was a portal that was used. Right now you can see people die in the kill feed and can find peoples corpses but there’s no way other than proximity sound to tell if a portal has been used.

Votes

Opinion: +134
Upvotes: 134 100%
Downvotes: 0 0%

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Suggestion from 9Winters#1789

add a plaque or something in the tavern or something with all the suggestions that go through

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Suggestion from Kiril#9949

[At the moment, rogue only being able to take 10 steps in stealth is super weak compared to wizard that can run with it. Rogue stealth should be like a stamina bar, if you walk/run while stealthed it'll deplete faster and youll only get a few seconds of stealth, but if you stand still you can stealth for the full duration.]

Votes

Opinion: +84
Upvotes: 84 100%
Downvotes: 0 0%

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Suggestion from Uncledave#3320

make a counter with the rouge’s 10 steps invis skill so we know how much further we can go

Votes

Opinion: +145
Upvotes: 145 100%
Downvotes: 0 0%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

grant titles/party frames/name tints to players who make it to top 200 leaderboard spots. Both in playtest as well as in EA and on release.

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Suggestion from Darknesse#1134

Some sort of 'hardcore' mode for the game. Some combination of play till you die, no vendors, no bank inventory, no trading, no grouping, with reset to level 1 on death with only starter items, with your best stats put on a leaderboard.

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Suggestion from Matsume#3904

[Add a unique named ring called:
The One Ring
*- makes the wearer invisible to other players but not monsters,

  • increases threat of nearby monsters while worn,
  • makes the wearer immune to all healing effects,
  • permanently lowers the users HP while worn until the user's remaining HP reaches 1HP or dies,
  • the One Ring cannot be removed from a players inventory once obtained unless the player dies,
  • perhaps it has a random chance to fall off while the wearer is invisible,
  • only one copy of the ring can exist in the game at any time*]
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Suggestion from Kouhais Save Lives#4876

Rework wizard such that the first spell knowledge and meditate are base kit. Nerf spells as needed. Right now there’s no choice but to take spell knowledge+meditate or the occasional double spell knowledge if you bring in several campfires.

Votes

Opinion: -26
Upvotes: 0 0%
Downvotes: 26 100%

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Suggestion from zeld#1478

Would be cool to see bosses drop legendary or unique items specific to them.

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Suggestion from vince#5658

Add some sort of stash extension exclusively for gold or add another item besides heart candy that you can trade gold for in an effort to have more storage

Votes

Opinion: -4
Upvotes: 0 0%
Downvotes: 4 100%

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Suggestion from Imagine#7235

Let players take specific amounts of gold out of their purses

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Suggestion from Ricky_preston#2025

add microtransactions so I can have super drippy skins and give you guys money to help support the game development. (ill buy most of the skins no cap)

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Suggestion from Meomi37#2143

[Keep a lot of the limitations you currently have, add a tiny extension to the stash]

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Suggestion from Jobbut#3469

Remove Potion Stacking

Currently, players can stack different levels of potions for simultaneous effects. This allows wealthy players to "pre-medicate" before fights, gaining the ability to soak very high amounts of damage with no meaningful counterplay.

Votes

Opinion: +76
Upvotes: 106 77.94%
Downvotes: 30 22.05%

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Suggestion from heyitsmk#1937

Currently, thrown item spam is required to be successful in endgame pvp. To combat this, equipping a thrown weapon should grant a characters a fixed number of thrown weapon charges that restore over time. For example a barbarian that equips a grey Francisca Axe has 2/2 charges and they recharge 1 charge every 15 seconds. Higher quality weapons or magic affixes could increase charge count and recovery i.e. a Purple Francisca Axe could have 4/4 charges and a mod that increases charge recovery by 10%.

Votes

Opinion: -58
Upvotes: 0 0%
Downvotes: 58 100%

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Suggestion from Malo#5548

DONT make rogue's caltrop and smoke bombs, Utility items. If anything makes one of them a utility and leave the other as a perk. Having these kinds of perks allows different types of identities to be created. They serve as a symbol that the class can be played in multiple ways (not just damage stacking +hide).

Instead of slightly buffing the perks to be more appealing to different players.

if caltrop stays a perk, (which I think it should) perhaps lower the cooldown a bit, or make it so that it can be stepped on by 3 different people, so it helps rogues escape more consistently with it.

smoke bombs are actually pretty underrated, but making the smoke conceal the player inside the smoke bomb a little better, maybe by increasing the radius of it, or changing the shader would give it the slight kick that it needs.

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

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Suggestion from Jr.HckR#0512

[Random effects, buffs, debuffs for the map

Random things always make the game more exciting.
My idea is to make each game's map unique, using random curses on the map.

for example:
If you are join a normal or a Higher roller map you will see a small description like next to the mini-map:

  • Faster Spider Mummies movement speed by 10%
  • All the Skeletons damage buff by 12%
  • Players are have less action speed by 5%

or

-Faster Mummy by 5%

  • Deathskulls spawn rate are Increased
    -Less blue portal
  • More epic items

These are just examples, there are endless possibilities. It's not easy to balance them but I think they would fit perfectly into the game. Besides high roller, it could be a separate category like: Cursed]

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Suggestion from Vormo#0432

[bleeding effect and the target leaves traces of blood]

Votes

Opinion: +120
Upvotes: 124 96.87%
Downvotes: 4 3.12%

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Suggestion from SteelHard#9074

Limiting arrows is an anti-fun mechanic. We're playing a game, we aren't meant to spend half the time inside the dungeon doing class maintenance. Reload is enough of that already. If you want to further nerf rangers just nerf cooldown on skills or reduce the fact that quick shot / multishot reload the quiver instead.

Votes

Opinion: +69
Upvotes: 92 80%
Downvotes: 23 20%

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Suggestion from valgrindfailed#8886

[Consider adding an active Rogue ability that affects sound in a small area e.g. a Circle of Silence to enable a bit more teamplay and solo stealth. I imagine it would have a radius smaller than the smoke bomb and prevent player noises created inside from being heard outside its radius for 5-10 seconds modified by the Rogue's will stat with 45-60 second cooldown. If complete silence is deemed too strong, then perhaps making sounds from within the circle non-directional to players outside would be sufficient. Players inside the circle should have their incoming audio modified like when invis is active. Ideally, the Rogue activates this ability before your team starts buffing with spells and consumables or before you decide to run away and avoid a fight. In later stages of a round, when a actions can be heard across the entire safe zone, it could be an invaluable resource for opening a sneaky portal or door.]

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Suggestion from gioanni#7988

[Proximity Voice Chat !]

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

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Suggestion from Endowbi#1060

since the races effect stats, even by a little, don’t remove them from shops so people who join the game later on still have access to them.

There could still be variations of the race that only have visual changes that leave/rotate in the shop though.

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

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Suggestion from Snackboi77#8507

( higher power fighter off meta perks and abilities. They are ridiculously weak, its basically throwing if you dont take weapon master, second wind and sprint. Predictable to fight and not much viable build diversity in my opinion.)

Votes

Opinion: +59
Upvotes: 59 100%
Downvotes: 0 0%

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Suggestion from ニコゲマ#1093

[I understand that fall damage is unacceptable to this community, but we believe that there should be some penalty for falling from very high places. I offer two suggestions.

  • Damage of 33% maximum health in proportion to the distance of fall.
  • Reduce movement speed by up to 40% in proportion to the distance fall for 1 second.

either.

Currently, falling is problematic. It can move faster than moving up or sideways and is too strong as a surprise attack. It can lead to athletic and redundant chases. To prevent them, I feel that a form of repetitive and accumulating disadvantage is better than damage large enough to kill instantly.]

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Suggestion from PurpIe#6062

The Barbarian’s new innate skill is Indomitable Will-All (allies and enemies) magical effects and damage are reduced by 50% except for Alchemist magic (potions and poisons).
New ability-Dancing blades will cause your next attack to deal less damage, but if it hits a player, monster, or shield, causes the next attack to swing faster.
Changed ability War cry-Commanding shout rallies allies and put fear into the heart of enemies, causing allies to gain movement speed and causes enemies to move slowly toward the caster, additionally, if only enemies and no allies are hit within the radius the barbarian gains a small amount of movement speed. (The radius for allies is double the amount for enemies)
Minor ability change- Reckless attack applies to all attacks within the window and their defense remains reduced for the full duration.
If this is well received, I will do perks and other classes

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Suggestion from Splendiferous#8814

I think the only nerfs that barbarian needs are these:

1.) +Weapon Damage is very strong in this game because it scales the best with the other damage bonus stats. Because of that, Axe Specialization is extremely powerful, +10 weapon damage on most of the weapons barbarian wants to use anyway is a little too good. To remedy this, simply put the perk in line with other damage modifying perks by making it a power increase rather than a flat weapon damage bonus. This should remedy the newbie stomp nature of the barbarian somewhat as it will make the weapons of choice for most barbarians less potent.

2.) Quarterstaff, Quarterstaff, Quarterstaff. In my view, if you had the gear to mitigate its only downside of low damage for a two handed weapon, it was far and away the best choice for barbarian. It had a lower movement speed penalty than most one handed weapons, it functioned with smash unlike one handed weapons, Its first attack animation is incredibly good, and paired with its low movement speed penalty, let you outbox anything that you couldn't kill outright. My suggested nerf is to simply raise the movement speed penalty from -10 to -20 or -25. This way the weapon would still serve its intended function as the light two handed weapon that sacrifices damage for movement speed, but without being over the top.

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Suggestion from Giekos's Anime Shop💢#2518

FOR STASH< make a large chest, something like gold pouch(to store gold in) witch could contain 500g of gold but also costs 500g to get, so we get more space for good gear to store and have money inside the chest 🙂

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from Meomi37#2143

[Regarding Trading: I think we could keep and expand on the trading system. Current system is cool because it reminds me of Runescape, but also Maplestory, you make a chat about buying or selling and what you offer, people interact with you and negotiation inside the trade chat. Thats cool and I like it. But I have a suggestion of what we could add that was part of Maplestory. What if we could by paying a LARGE amount of gold to setup a shop where other people can enter your shop, and give you reputation by upvoting and downvoting. You can have similar to a forum where you setup a title text. For example would be: "For sale: Barbarian top tier items / Wizard items & cheap pots. " Once somebody enter your shop it would look similar to the trader outpost but with the players items for sale. With this system you can list x amount of items for sale and set asking price. You can setup a shop and then go play games and come back later to retrieve cash and or setup new items. This shop will be open for x amount of hours or days depending on how much you purchase the shop for. Maybe you could level up your shop etc. Idea is having text based list of shops owned by players and once you click on it you enter same as current trader shop. This would NOT be like the tarkov fleemarket. Also note that not everybody can setup the shop as it would cost a large investment from the player to set it up just so it would not be too many shops.
TLDR: Player owned shops that require large investment of gold to have it open for x amount of time where other people can enter and purchase your items for sale. It would look like the other trading shops but with the players items listed for sale]

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Suggestion from DipSnatchy#0490

The magical healing attribute should probably change, it's currently pretty useless, if this info from the FAQ is correct then no one should really grab it, it would be better if it increases the amount of healing you do to others, rather than healing receives.
Magical Healing - Increase the magical healing amount you receive from a healing spell. --- From FAQ

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from Alinent#5245

[Put some control on weapon/armor modifiers to be more useful for the class meant to wield them. Spell damage bonus on templar armor is fine, on Gjermundbu is just decoration]

Votes

Opinion: -17
Upvotes: 0 0%
Downvotes: 17 100%

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Suggestion from Monty#7830

Fighter is outclassed in many ways by barbarian in the current state of the game. Although most of it comes down to perks, stats and abilities today I'll talk about armor. Currently Fighter has access to pretty weak padded tunics or very strong in terms of physical damage reduction plate armour which aside from its only pro it has major cons like massive mobility reduction and magic damage vulnerability. Currently northern tunic, warden outfit and marauder outfit offer a great balance of both mobility and damage reduction so it would be nice if fighter could for example be able to wear a northern tunic.

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

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Suggestion from Pingu#8561

[When leveling up level 10 and 20, give options to improve the default starting equipment for each class and have options. Such as helmet for fighters, rapier for rogues, crossbow option for rangers, etc

Votes

Opinion: +118
Upvotes: 118 100%
Downvotes: 0 0%

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Suggestion from EndreFasong#5394

[add a levitate spell for wizard class]

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Suggestion from Dark and Dolan#0885

[Increase the timer in trade channels to help in the fight against the Goblin Merchant RPers. If it isn’t selling, lower your price and go play the game instead of spamming chat Little Jimmy]

Votes

Opinion: +16
Upvotes: 28 70%
Downvotes: 12 30%

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Suggestion from Kouhais Save Lives#4876

Change trading post from chat to marketplace. Only allow one post per item. Item stays in the post so long as you are in the trading post. 5 min cooldown on relisting items. This cuts back on spam.

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Suggestion from Mockingbird#9256

[kinda like skyrim, have wizards be able to place enchanted symbols of the ground and when someone steps on it, depending on if its fire, ice, or lightning, explodes and does damage, with a burn, slow, or no after effect. you can only carry 2 or 3 of this spell]

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Suggestion from Skrizz#9207

[while blocking with a shield, I would like to have the option to kind ‘lean’ to the left or right, maybe with a bit of a hip-twist motion, to help block sweeping attacks, or dodge headshots from archers]

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Suggestion from Tj#1411

make a unique modifier to be PvE lifesteal dont know exact ratio but seems good for a high rarity weapon

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

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Suggestion from Braeden#5836

Idea: Game needs more noob retention

Why: The user data from the playtest just released yesterday suggests that the latest playtest was not retaining enough players to continuously grow.

playtest #3 chart:
https://media.discordapp.net/attachments/989064933696237568/1061990012138307634/221216_01.png?width=1934&height=1118

playtest (#4) chart (last playtest):
https://media.discordapp.net/attachments/989064933696237568/1080161685320503346/0.jpg?width=1932&height=1118

The game needs an easier first impression with fewer enemy players. Playtest #3 seems to get the right balance, while Playtest #4 was too hard for beginners, who mainly played solo. (see here:https://media.discordapp.net/attachments/989064933696237568/1080162318689775727/52.jpg?width=1932&height=1118)

Suggestion to increase player retention (every game needs noobs):
The next playtest should test a much more "noob-friendly" starter experience, this can be done by:

  1. reducing enemy combatants (Number of enemies can increase as they move from solo dungeon, to normal, to high-rollers.)
  2. Nerfing goblin warriors
  3. Starter quests & tutorials (ways they can be rewarded with gear even though they die)
  4. Give taste of power (Can be done in tutorial, where you teach them to equip a powerful weapon and see the damage increase on the dummy, or through early rewards.)
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Suggestion from Vormo#0432

[what about giving the player point if he succeeded in escaping alive to distribute it on stats and if he died in the next match reset their stats to default]

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Suggestion from kezzy#9579

[Add a Rogue skill where they can create a clone of themselves and then they go invisible and make the clone walk a certain distance. The clone can be used to trick or scout because it will make fake walking noises. (Similarly to Mirage skill in Apex Legends) and if combined with other perks can cause the clone to do more, such as attack nearby enemies.]

Votes

Opinion: -86
Upvotes: 0 0%
Downvotes: 86 100%

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Suggestion from DavidAyyee#3428

add a aoe spell for wizard kit that damages over time