#suggestion-discussion

1 messages · Page 117 of 1

deep jacinth
#

@pure pollen what if it doesn't degrade mid game but still degrades?

junior hawk
#

Only the Francs. axes are broken. Barbs are fine otherwise.
You could say that quarter staff is a bit strong on their hands, but I believe it's fine

graceful frost
#

Still terrible idea

deep jacinth
#

Francs need to at least be strong they can't be weak or barb just gets completely bullied from any distance that's not 5m

buoyant knoll
graceful frost
junior hawk
#

Fighter with full plate, have around naturally65% movespeed.
Sprints makes that I think +10%. Which is quite fast

buoyant knoll
#

wear and tear as you use items

abstract swallow
pure pollen
rocky oar
#

I think barb dmg is fine, cause at the end of the day any class with enough gear is 2-3 tap and it's even more messed up for classes like Wiz and Ranger to be able to do that. I was able to one tap all squishy classes with fireball to body (not head) once I got really geared and two tap fighter and cleric and I could sometimes 2 tap barb depending on gear.

junior hawk
deep jacinth
#

I think it would be dumb to if you can have really insanely good gear you could basically infinitely use it as long as you don't die and even if you do die teammates usually bring it back for you anyways

graceful frost
# buoyant knoll what's so terrible about it

It changes the trade system around a ton first of all, it kinda add durability which is a terrible idea. Also say I go into high roller with good gear and make it out with that gear 10+ times why should the gear degrade and punish be for being gold and making it out. Then every trade needs to take into account the durability until downgrade and crap

junior hawk
abstract swallow
graceful frost
deep jacinth
#

Once this game is out for a month with a stash that doesn't get reset it's gonna be worse too ngl.

rocky oar
#

I managed to get my Zap up to 115 on dummy which is insane so imagine the amount of dmg I was doing with a half a second cast spell

pure pollen
deep jacinth
#

People implied that the rare items are going to be a lot rarer than they are that's what i heard that might fix it a little bit but it will also create even more gear disparity

junior hawk
#

Yeah, the chain of attacks is the real cancer.
Sure, they can hit hard, but the chain slow and dmg of another 3-5 axes? That's bullscrap

graceful frost
#

Yes people with a lot of good gear is annoying wiping lobbies, but they earned that good gear and if you take good gear in and beat another squad with good gear you earn it. You shouldn’t get punished for using the gear. Also stash’s will most likely get reset every 2weeks- a month

buoyant knoll
surreal basalt
#

WTF they did? that makes a lotttt of sense now

rocky oar
graceful frost
deep jacinth
#

you also shouldn't be rewarded so much that the game is only a contest about whos geared better

junior hawk
abstract swallow
#

Durability is both planned and something the game sorely needs.
It's a gold sink, it's an item sink, and it's a natural tax for punching down into content less lucrative than your gear. The game needs all of these things desperately.

ancient current
#

Lowkey I would dumpster you guys .

graceful frost
deep jacinth
#

at first it sounds terrible but gold sinks and items sinks are extremely healthy for games

winged pulsar
#

@junior hawk it's already coming though, there will be repairs for your gear, weight etc

rocky oar
pure pollen
graceful frost
lusty wren
#

You mean the tree that may no longer even be happening? 😄 (Ya i know way late)

deep jacinth
#

it can't be both those things are mutually exclusive

buoyant knoll
#

not to mention without this kind of system once you got your dream gear what else is there to farm or aspire ?

pure pollen
winged pulsar
#

@graceful frost the leaked document outlining timeline + features (non confirmed) lining up with the already in game repair/weight titles and tabs all but confirms it

There will be repairs, weight, durability etc it's coming man

abstract swallow
sturdy anchor
junior hawk
#

Idk, I wouldn't much like either degration or weight.
With the exception of being able to equip backs on you character, which lets you carry more and makes you slower.
I don't want the items that I farmed for hours to end up being used just for playing

deep jacinth
#

There wouldn't be anything to aspire to and you'd basically be unkillable if you're at least as skilled as people you're facing

graceful frost
junior hawk
deep jacinth
#

realistically you only drop people in much better gear if you're much more skill than them which honestly shouldn't be very common unless you're a skilled player who chooses not to play with gear

rocky oar
graceful frost
quick blade
#

Gear largely does not make you harder to kill, It instead makes it easier for you to kill things! Not sure why this is a reply?

buoyant knoll
#

if you're running that kind of gear and someone takes it from you they now got that same problem no upgrades to find whatsoever

abstract swallow
graceful frost
deep jacinth
#

Nothing will ever change my mind about item weight though that's the worst idea

rocky oar
lusty wren
winged pulsar
#

@graceful frost you can shut your eyes I guess but the evidence is there, they would not have created a weight title on the inventory screen and tabs at vendors for repair if it was not incoming lol

quick blade
graceful frost
deep jacinth
#

They could still scrap it

junior hawk
surreal basalt
lusty wren
graceful frost
pure pollen
abstract swallow
# rocky oar You can do that with quite a few spawns, the most common one is the church spawn...

This is true, but I wanted it to be abundantly clear that I was a force of absolute evil going out of its way to ruin the game for as many people as possible. With the iconic empty spawn chamber no longer avaliable, each clip doesn't passively confirm that I'm dunking on shoeless peasants who haven't even had a chance to put their hands on the keyboard yet.
I wanted to singlehandedly be the reason the heatmaps for spawnrooms were absolutely blazing, and give all Ranger mains a terrible reputation for years to come.

quick blade
surreal basalt
#

yeah i really hope they don't add weight, but i did see it in the stats thing in inv

winged pulsar
#

Sure they could, but why would they before trying the implementation that they have obviously planned/ worked on in the backgrounds

And they announced talents are going away ? Last I saw from the leaked sheet they will implement talents in future, not EA release

lusty wren
deep jacinth
#

you think everything in the game they planned to put in the game is going in still? that stuff changes al the time based on how they feel about how it's working

junior hawk
surreal basalt
#

someone should do the .suggest command for if they should add weight, i just want to see opinions

lusty wren
abstract swallow
deep jacinth
#

every game has stuff cut from it before release there isn't a game that doesn't have something that a dev didn't like all the way through the idea stage

winged pulsar
#

Time will tell, I would be surprised if they didn't add weight and durability/repairs

And in future talents

surreal basalt
#

yeah but i want to see community opinion still

pure pollen
lusty wren
deep jacinth
#

I just don't see any world where weight would realistically work(in terms of success) in this game

surreal basalt
#

same, idk why they are thinking of adding it, but the devs will do what the devs do. maybe they will implement it differently than other games, but i still can't see its benefit

deep jacinth
#

I think weight was an idea because they see it in other games they see it in D&D how would it not screw up this game idk that one

sturdy anchor
#

Weight is a strange concept since item inventory is already limited. Certainly it is not a objective shattering change, just fills off with the current image of the inventory. A inventory function change would have to come with it to not feel overbearing.

pure pollen
#

how would you even balance weight? i doubt a long stick that takes slots weighs as much as a solid gold 2x2 pan

winged pulsar
#

I will say I do not want weight, durability is okay, we need gold sinks but yeah depends how hardcore they go with it

graceful frost
#

I think weight is the main extremely terrible change. I do not think durability is good but I see more merit to it than for weight

abstract swallow
deep jacinth
#

durability could be ok but it'd take proper testing and implementation to where it feels alright

pure pollen
#

it should be a gold tax but not a bank breaker

graceful frost
winged pulsar
#

Weight can be avoided by just continuing with heavier armour having movement speed debuffs etc

deep jacinth
#

that's the worst idea, no offense. Because movement speed is already a top tier stat it'd cause huge issues

graceful frost
abstract swallow
surreal basalt
#

i dont like durability, i think rarity is enough for items, + the random attrbutes like +1 all or +2 phys damage n stuff, that's enough randomness for this game

winged pulsar
#

Yeah that's what I'm saying, I think the current system is fine and I'd prefer it to weight coming in

The only weight debuffs you get are gear based, rather than our entire inventories being weight based as well, that would suck...

deep jacinth
#

Nothing would be rare in like a month or two i guarantee it unless they make things crazy rare

surreal basalt
#

we'll have to see on that one, obviously items are not going to be as common as they are in the playtests because, they're playtests, but who knows

sturdy anchor
#

Here is idea if weight is a concept that wants/is required to be added. Do the TTRPG idea if you can handle the weight, you just get to have it. With only larger items taking up "actually space" in the inventory.

deep jacinth
#

Even after like a week and a half people had massive stashes it wouldn't be that uncommon to see people with the most bs gear

pure pollen
#

okay but like can we all just agree that the worst shit-show is the marketplace, as in it has the most and most obvious improvements

surreal basalt
#

purple i see what you're saying, but i like the system of limited storage vs weight. i just feel like we'd have to have one or the other, and we already have the one we have which is nice and we're used to

winged pulsar
#

@abstract swallow armour having weight would serve the same function as movement speed debuffs it currently has, the only addition weight would add is making everyone hate their lives more by having items in their inventory also slow them down

Heavy armour currently is balanced between it's armour value vs movespeed debuff, I think weights coming but I hope it's the thing they change their tune on out of the lot

deep jacinth
#

the marketplace isn't too bad it could honestly work if it had qol improvments

#

It just needs a lot more filtering and there needs to be better ways to sell gear to people the classes chat markets didn't make sense logically

sturdy anchor
surreal basalt
#

^ fair enough mb

deep jacinth
#

If any other game this similar to a br did weight it'd absolutely fail too

proud tinsel
#

@quick blade Gear 100% makes you harder to kill, some scale more than others, Barbarians can become gods with the right gear

surreal basalt
#

agility hatchet (hatchet is +5 speed compared to horseman, the damage isnt that big different)

pure pollen
#

anyways, buff longsword

deep jacinth
#

hatchet has other issues it's range is not as good not even close

surreal basalt
#

that's true, but the +5 move speed kinda looks cool tho. but yeah horseman probably better since the range makes that +5 useless but, oh well both are good

deep jacinth
#

it's usable but the horseman is obviously a better option

sturdy anchor
#

My next suggestion, all purple and higher tier loot should have some type of magical glow, unless crouching, so that players can understand at a glance truly how dangerous a player is.

pure pollen
surreal basalt
#

ehhh but that'd make stealth much harder. instead of glowing, maybe just being a different color. also ^ that

deep jacinth
#

I don't like that either i'd rather have a less intrusive way to tell glowing would be silly

winged pulsar
#

Yeah that's a bad idea for sure, Infact they need to remove the visual glow rogue daggers get from weak point and rupture, it should only show on the local client for the rogue

pure pollen
#

even so, i think gear tiers should be distinguishable by visual ques, just like vanity changes, much like in many weapons

sturdy anchor
deep jacinth
#

honestly telling when people are in good gear doesn't really seem that hard to me but do you guys have a problem with it?

tranquil elbow
surreal basalt
#

purple yeah, it causes light, makes sneaking harder. imagine trying to hide in a corner to ambush and they see you to that glow, that's bad. i think just a color change would be nice. battle ox yeah, i have issues telling if they're super geared. how do you tell?

pure pollen
crimson flax
raw belfry
#

Im excited for the weight mechanics, as much as i love having 400lbs of gold items on me when i extract, it should definitely show in movement when i have double my body weight in gold in my pockets :p

surreal basalt
#

physics shmysics i want to carry the sun in my pocket and have room to spare - fair enough battle ox, i didn't play too much and i only heard of the game right after 3rd playtest ended lol

deep jacinth
#

@surreal basalt you can just smell it once you have the experience by how they move around and the weapons they use and what they're wearing

pure pollen
graceful frost
surreal basalt
#

let him have his opinion.... even if its wrong (joke!)

deep jacinth
#

Idk it feels very obvious what a good player is when you look at how they try to engage you personally

tranquil elbow
winged pulsar
#

If this game was tarkov level immersion, fine, it's not though, this game is much more stream line and I would hope we don't get that introduced

crimson flax
tranquil elbow
deep jacinth
#

franciscas would be useless if they were sluggish

pure pollen
surreal basalt
#

yeah, i find so much fun in this game doing ridiculous crap. i am a 800 pound gorilla with a tiny axe, i will eat you and then jump off that 60 ft tall staircase for fun

abstract swallow
# winged pulsar <@182208570584989696> armour having weight would serve the same function as move...

I feel like Weight is something the game was intended to have from the get-go.
It'd make a lot of things make more sense, like larger treasure items being less gold-per-slot efficient (which would make sense if they were more WEIGHT efficient), the slapdash -MS gear system, etc.

@winged pulsar It could serve the same purpose and better. Weight can operate in that capacity and still have allowances and mitigation that let you operate as you can now, if well tuned.
I want a world where people aren't punished for wearing low-quality armor, because it's well under their Weight allowance. I want a world where I can choose to take even more loot than I can now if I think it's worth the risk. I want a world where someone desperate enough can dump their backpack onto the floor and high-tail it. I want a world where a Fighter has the option to mitigate his armor's penalties with more depth than just not wearing armor.
I want a diverse selection of backpacks that deal with space and weight! I want to yank the backpacks off defeated players and stash them away to ferry to a portal through the zone! I want to desperately hunt down a Ranger at the start of a wipe and kill him in cold blood so that I can get the kind of backpack that comes in his default kit.

pure pollen
graceful frost
#

I just don’t get how the weight would add anything fun at all to gameplay

crimson flax
#

im sorry but looting sometimes isnt even worth it if its not a green with an amazing early game stat or blues to fill up your stash and above--i simply dont understand what this weight restriction system is even supposed to do here, it just seems annoying for no reason lmao

pure pollen
#

the loot system is already heavily resourcefullness class skewed, no need to make it more so

abstract swallow
raw belfry
crimson flax
winged pulsar
#

Yeah nothing you said convinced me, hell I don't even want backpacks, I just want stash boxes we can craft, the inventory being what it is has been fine, especially with the limited time we have in there, weight would be a drag lol

graceful frost
sturdy anchor
#

I think still there should be an easily noticeable difference that doesn't require you to stare into the axe blade as rams into your skull. Maybe I am just too color blind ¯_(ツ)_/¯

surreal basalt
#

looting system is already given some priority to some items by a: usability and b: rarity. weight is bad

pure pollen
crimson flax
abstract swallow
surreal basalt
#

lol

#

if a weight system IS introduced, that system you're talking about badger, i hope that's what they do. i hope even more that no weight is added, but small mercies

abstract swallow
surreal basalt
#

woo - also it's still so stupid and funny that nik*ta has no idea how to aim down ironsights in tarkov

graceful frost
pure pollen
#

also, wouldnt that also make the primary speed stat strength and not agility?

surreal basalt
#

oh damn, you're right

abstract swallow
deep jacinth
#

I'm down for a movement speed buff as barb Skull I already love the quarterstaff.

rough gorge
#

so y'all saying someone in full plate should be just as fast as someone in cloth or leather not to mention that fighter has sprint and he would be zoomin to you faster than him with the armor weight restrictions, thats why plate has high physical def but it has weak magical def and its gonna weigh you down, ive tried to run in plate its not a quick endeavor

surreal basalt
sturdy anchor
#

Weight, if it will be added, (please no) then it affecting speed will making the game even more speed is king. I personally do not want the most important stat to be MS. I want to be a Buff lad, that says, "I am the Juggernaut." so it should not touch speed.

abstract swallow
hasty fulcrum
#

The total darkness blind game mode is an amazingly fire suggestion. Hell yeah.

graceful frost
#

Why do you have to make it much harder to survive to be able to carry out money lol

rough gorge
surreal basalt
#

also, does anyone know how to beat ignite haste invis wizard as a barb? because that wizard strat is so stupid and dumb, i honestly dont know if its fightable - they're faster

pure pollen
#

run iron will

abstract swallow
graceful frost
surreal basalt
#

tf is the instagib - fighter swiftness + he gets franciscas too right? but, that'd also be hard and maybe not work. he gets like 2 shot by fireball right?

pure pollen
#

now if you ask me how to beat it with fighter, man i have no clue

tranquil elbow
#

How do you guys think making MS penalty from armor scale down with strength would work? That way tanks could actually itemize such that they could not just be an immobile fortress. This would require the nerfing of sprint, mind, but it could be a way to allow people to feel good running heavier items if their strength gives them a threshold to not be penalized up to. Like 15 strength means you can have -15 negated, but going naked doesn't make you have +15.

surreal basalt
#

interesting system, definitely buffs barb so yes pleaseeeee

sturdy anchor
pure pollen
#

i mean, either make armor better or slow less

surreal basalt
#

i think we're leaning into the damage - armor growth rate desparity. it's 10x easier to grow dmg vs armor, which i think is going to be fixed, i hope

rough gorge
pure pollen
#

even more so, make god damn helmets better

abstract swallow
surreal basalt
#

unclesloth the wizard has ambushed me and has appeared in my face after his invis spell ended. i had no idea he was near and have my fists out. fisting time?

pure pollen
#

an arrow should do basically nothing against full plate, and vice versa, said plate guy should never be able to catch the ranger

surreal basalt
rough gorge
pure pollen
#

i think matchup ubderstanding should be implemented more into the game, so that sometimes people would actually just choose to not take every fight they see

surreal basalt
pure pollen
#

dont get me wrong i love fighting but everyone should be scared of someone and not scared of someone, and weary of the rest

rough gorge
sturdy anchor
#

I personally want time to kill to be lower, but not in terms of health or armor, in term of the use and counter use of spells, abilities, and actions. Realistically, if you got solidly hit in the head, (sometimes) you would just kneel over and die.

surreal basalt
pure pollen
#

barbs and rangers should fear fighters, fighters should fear mages and rogues, mages should fear barbs and rangers (maybe rogues), rogues should fear the light, sprinkle clerics somwhere in there

#

this would also incentivise varied team comps, rather than triple stacks

surreal basalt
#

of course this is very broad rxk, as a horseman wielding psychopathic naked barbarian that fighter should piss his pants, but that mage may or may not care. and a spear fighter should never fear anyone - the spear thing is a joke, mages and rangers and maybe(?) rogues would counter it well i think

pure pollen
#

for example an axe wielding barb should fear a fighter, while a war-mauled one wouldnt care less

abstract swallow
#

I think pursuing a hard counterplay with classes isn't a great design philosophy; classes in a game like this are better looked at as "toolkits"; RXKIM has the right idea.

pure pollen
#

make multiple weapon types have a reson to be equipped

sturdy anchor
#

"Parry this, you filthy causal." - the longsword

pure pollen
#

i would still try to parry a war maul coming for my dome and cope about it when it smokes me

surreal basalt
#

longsword and spear are genuinely insane - also, i want halberd on my barb just cause

pure pollen
#

no, you cant have everything

surreal basalt
#

:((((((((((((

pure pollen
#

after halbeard ud be coming for my crossbow

surreal basalt
#

ew no range bad

sturdy anchor
#

I think some, (maybe all??), melee weapons should have some type of defensive option. Maybe not small axes or daggers, but once again, nerf speed is king.

pure pollen
#

halbeard is basically ranged, and dont try to tell me otherwise

surreal basalt
#

i see the people trying to give rogue range and i'm like "throwing dags are more than enough tf do you people want"

jaunty narwhal
#

what do people think about a 4 player map like what was shown in one of the loading screens?

pure pollen
surreal basalt
#

4 clerics on their way to fist everyone:

junior hawk
abstract swallow
pure pollen
#

how would you feel about an arena mode, not only for sparring and such but maybe even tourneys with wagers and such

sturdy anchor
jaunty narwhal
#

depending on where the devs take it. i suggested having a dragon cave with a mix of both enemies from both current maps and down portals would lead to a giant dragon boss tbh

surreal basalt
#

i dont think this game would benefit from a pure pve or pure pvp mode, but thats my personal opinion

jaunty narwhal
#

cause you know, dungeons are going to need giant dragons at some point.

sturdy anchor
#

maybe 4v4vNPC

surreal basalt
#

also someone in the main chat suggested purple portals that are gambling, 50% to hell 50% escape. how y'all feel about that?

junior hawk
#

Arena doesn't fit the game and can't be made fair without many limitations.
I would like sparring to exist for me to practice with a friend the weapons, but there shouldn't be a seperate PvP mode exept of going inside a dungeon

pure pollen
surreal basalt
#

i WOULD like a casual pvp mode, but it's not a dungeon, you can't gain loot besides, if they let tournaments happen, winning a tourney

jaunty narwhal
#

maybe an arena at the tavern would make more sense to me and add a gambling addition to that. a life or death category for true pvp players or just sparring for practice

junior hawk
#

The tavern doesn't usualy last long, so that might be kinda pointless.

jaunty narwhal
#

the gathering halls maybe?

pure pollen
#

i thought they were gonna make the lobby be sort of a tavern, like the current pregame

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like an actual in game plaace isntead of the one table we currently have

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also, does anyone know is there any lore out for the game?

junior hawk
#

There is some lore...but not much

jaunty narwhal
#

tbh, i was thinking the same when they said they added a "gathering hall" you'd think you can actually gather people there but i guess servers are needed on actual matches

pure pollen
#

i think it would be cool

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espec with the voip, the gathering hall to be an actual hall where people gather

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maybe a little esoteric and it might die quickly, but not necessarily

junior hawk
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Like the existence of the four horseman, the existace of black dragon that inflicts soul damage... The Penobscots warrior race...and that Demigods exist

pure pollen
jaunty narwhal
#

unless they add in that gambling arena for people who only want to 1v1. they would flock to that

junior hawk
pure pollen
#

something small but enough that they can get a steady flow of revenue and doesnt affect gameplay at all, literally a luxury service

jaunty narwhal
pure pollen
#

but that would kind of mess up the whole recognizing gear thing

junior hawk
#

That would be obnoxious in my opinion, paying to play sounds quite bad. (I mean like paying to get tickets to join a game mode btw.)
My best guess would be cosmetics or life quiality features

jaunty narwhal
#

it would be gear specific so it's still easier to identify. like a fine cuirass would still look like one but with added flare and pizzaz and same with the templar and dark plate

pure pollen
jaunty narwhal
#

i mean weapon cosmetics would also look identical to what their base weapon was since you can't really the shape and form of them anyways

pure pollen
#

i mean i think they could even slap a supporter thing in the game for nothing and people would do it, yes i am people

abstract swallow
#

Cosmetics (for equipment) would really rub me the wrong way in this particular game, it's already hard enough to identify equipment and rarity.

pure pollen
#

what, are you telling me you cant tell the difference of a gray hilted longsword and a gray-blue hilted longsword, from a distance, in poor-by-medieval-standards light?

junior hawk
#

I agree with the items such as weapons and armor... But like, buying emotes, campfire party tricks and such I don't see the harm.
Like, imagine being able to play rock, paper, scissors while seating on the campfire.
That would be cool

jaunty narwhal
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tbh though rarity changes are honestly so subtle that i would push someone with epic gear only having greens and whites and still come out on top somehow

pure pollen
jaunty narwhal
#

idk if the medieval ages had marshmallows tbh

pure pollen
#

were there people who can throw fireballs (this was a joke fuck slow mode)

junior hawk
#

I think they want to keep modern things out so not to ruin the medieval feel.

jaunty narwhal
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yeah but fireballs kinda fit medieval standards if you consider that they use a gandalf staff to throw em out

pure pollen
#

yeah i get that its medieval fantasy

jaunty narwhal
#

if they had that pop out of a wand like harry potter then i would question that a quite a bit

pure pollen
#

wands are cringe, staves are for men

junior hawk
#

Wands are in development I think.
Also, I heard from someone that the devs said that they would contain charges of a spell.
Can't confirm it, but wands were found in the data base of the game.
As wherever they will allow you to cast spells, idk

pure pollen
#

oh hell no, dont give them extra spells

abstract swallow
#

Everybody's packing spells when Wands drop. You'd best be watching for those invisible Rangers with Shotgun primed.

inner ember
#

Wands will be purely melee, for poking and blunt damage

thick snow
#

rogue smokebomb is meh. makes no sense that the animation is the same as a rupture/hide/weakpoint. an overall rework and the ability to be throwable makes more complete sense then what the current state of it is. Obv a distance maximum should be places to prevent any OPness to it. but the ability for it to be throwable would open up another style of gameplay for rogues other then the invis rogue.

hard herald
#

healing for barbs every 15 hits on a mob siphon back 10 hp or something like that limited healing for them as well they really dont have a lot of skills

hard herald
#

no

leaden tide
stray saffron
#

disslike that queue for the next map. all it does is make you wait going to the next one and isn't rewarding you for taking other parties out cause new ones just show up. if the loot gets reworked people will be more willing to delve deeper instead of backing out. but at the same time lower amount of groups each floor is also a good thing as the difficulty per floor ramps up

leaden tide
#

I always saw killing players as a ego boost, dopamine rush and loot to be good enough reasons to kill them. I would much rather face more enemies in B2 than have empty B2 and even emptier B3.

Will also reduce the rate at which gear is farmed since farming bosses will suddenly become much harder and much more risky. (Which isn't risky at all right now since literally no one even goes down to B3 besides good parties tbh)

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As for queue times, don't think it's an issue, this game is arguably one of the fastest games to find and match people

#

queues are nearly non existant from my experience. B2 queues would very likely be longer due to way less players but highly doubt it would be longer than a min

#

all you need is 18 players to start the map, that's 18 players per minute, assuming only 10% of players go down to B2 from B1 that's 3 players per round. So for a full queue in B2 you would need 6 rounds of B1 (6x32 = 192 players per minute in B1) per region. That's easy pz numbers

proud tinsel
#

Its fast to find a match in the first week what will it be like after that? 2 million to 200k??

leaden tide
#

And this is me being conservative, numbers will likely be higher than 10% since B1 loot will likely be ass

leaden tide
stray saffron
# leaden tide I always saw killing players as a ego boost, dopamine rush and loot to be good e...

well no people pvp because people are people, give them the option and they'll just choose to do so. some people get out, some go lower that's good how it is. if you add queue with multiple dungeons those that go in early needs to wait for their dungeon to end, find another dungeon to fill theirs up with and then wait even longer till that one is done. the queue time currently is because there's alot of people playing currently, got to think about the long run too.

for the rate gear is farmed...i dissagree too, 1 party farming the boss or 4 parties farming the boss it stays the same only difference is player interuption and or just wait and let someone else farm it for you.

the reason so few "good parties" went down is cause they got themself killed or left early. should parties that go down be punished cause people left?

leaden tide
# stray saffron well no people pvp because people are people, give them the option and they'll j...

You wouldn't have to wait for your dungeon to end, you'd just get matched with new parties, so the queues would be nearly instant. As I posted above, the numbers of players needed for queues under 1 minute are insanely low and that was with me being conservative at only 10% of players going down to B2. The actual number will likely be higher (probably 20-30%) as loot will be very very bad in B1 most likely, which further reduces the amount of players needed to fill it up.

I played in Play test 1 and I believe we had around 5k players or maybe even less and the queues were still instantaneous. It's very unlikely for this game to ever go under that player count within 2-3 years minimum. Especially with the wipes mechanic keeping the game fresh and alive.

And no it doesn't stay the same. Not all parties go to B2 or B3 to farm the boss, but they might try to kill people doing it. The people that are doing it, if they die they're also losing gear that may not be able to replace right away.

It leads to an overall much slower and riskier boss killing (as it should be) instead of the way it is currently where they are always uncontested and free for any party that knows the strategy to kill it. That's why everyone is already swimming in uniques and legendaries after 3-4 days. (I know drop rate is increased currently, but the issue will remain. Instead of 3-4 days it'll be a week or a week and a half at best)

tawdry mica
#

yall like my suggestion? i thought long and hard on it

stray saffron
# leaden tide You wouldn't have to wait for your dungeon to end, you'd just get matched with n...

you do say you'd get matched instantly, but some people were saying they had to wait to queue so it's not gonna be as instantly as you say unless the playerbase stays the same. for your numbers, depending on the amount of player stomping that's going to happen i'd raise those more toward 50% with how bad the loot might be.

don't forget that ontop of people losing gear to bosses, or to the players after them that gear just ends up on the market. but seeing the b3 bosses are going to b2 i'm already expecting them to be swarmed too much to even go there.

true it will lead to a slower boss killing, especially depending on the ring location too many players will just make a boss impossible unless they just wait at the door for a party to finish.

leaden tide
# stray saffron you do say you'd get matched instantly, but some people were saying they had to ...

It wont be impossible but it will definitely be harder, same way that the circle room with the wraith and skeleton commander isn't impossible and it's still often disregarded by a large majority of players that simply aren't interested or don't know how to kill the boss so they just avoid it entirely to farm in safety.

The queue times being high are mostly server side issues, not particularly a player count problem, they are usually fixed after a while. Trust me, I played this when the game had super low population and queues were still instantaneous.

I wouldn't say 50% since I'm fairly confident a lot of people WILL die in B1 to pvp so maybe not 50% but I also wouldn't rule it out as impossible tbh. Either way the point is that there's really only benefits for the games longevity & overall health.

Gear being farmed slower > more longevity, gear feels more rewarding since its harder, less gear disparity as tehre wont be as many people in legendary/unique gear
People dying more often doing bosses > More gear lost (since you likely wont be able to loot it or boss kills you), again increasing game longevity and gear rarity/scarcity
More PvP instead of the feeling of being in an empty dungeon > Better for the community to keep everyone on their toes instead of feeling like they're safe the moment they go down

proud tinsel
#

You think B1 will be worse than Goblin caves?

abstract swallow
leaden tide
proud tinsel
#

I think if they went that direction people would think it a waste of time to even go

leaden tide
stray saffron
# leaden tide It wont be impossible but it will definitely be harder, same way that the circle...

wraiths and skeleton champions aren't bosses, they're mini bosses. lots of people avoid them cause they're strong mobs, or kite them around so they're someone else's problem.

with the size difference in b1 there's a higher chance of people going down early instead of over looting and then getting killed. that's usually what people that don't intend to go down to b3 do. pvp aside cause you'll always have people hunters.

well more gear getting farmed slower is more people complaining they're waiting for hours on the market to have some equipment... and people die to bosses either way without rats waiting to strike.
more pvp isn't needed cause that seems what the issue is already with people going down. there's never a "safe" going down the only "safe" is leave

atomic mountain
#

I think we’re all glossing over the fact that they created the goblin caves from not having an idea to being implemented in the game with a boss in 2 1/2 weeks with only one 3-D modeler on the dev team

stray saffron
#

heard b1 difficulty was going to be b2 and b2 going to be b3 difficulty with b3 being even harder

proud tinsel
#

Right I mean people would feel like gear is gated behind a time sink and just be pissed about b1

atomic mountain
#

It even said experimental on the game mode. So we have no idea Whether they’re happy with the balance of that game mode or if they plan to change it

abstract swallow
stray saffron
#

it's a good incentive to make people want to go deeper instead of dipping out

leaden tide
atomic mountain
stray saffron
#

only negative about it would be the gear difference veterans bring in vs new people on b1 which is something we've seen happening in LR

abstract swallow
stray saffron
stray saffron
# abstract swallow I think if they fix damage scaling/stacking then this will actually be a boon, n...

well yeah but you can see what i mean. sure they're prepared to go in deep so they're more powerful, which makes sense. but that power is also needed when they reach b3. but you know with power people will just trample over others.

the only way to prevent noob stomping is gear limiting or letting them queue for deeper instead. but that will also keep some randomness out of the game of encountering and striking gold when you do take down a geared player

abstract swallow
# stray saffron well yeah but you can see what i mean. sure they're prepared to go in deep so th...

If they did it with the game as it is now? Absolutely.
But if they take the time to strip out +Damage stacking gear, give Attributes proper scaling, and replace the numerous stacking damage passives then that situation is almost completely different.
If you aren't going to oneshot a guy in full whites, are you going to take that same risk? How many teams of those low-gear players do you think you can take back-to-back in a 30-man lobby, and what are the chances that you aren't the biggest fish in that lobby?

gusty dew
#

the whole point of the game is gear differential idk why people are still talking about it

bitter stratus
opaque shore
#

What the hell.

stray saffron
opaque shore
#

I will advise you to not do suggestions like that ever again. @tawdry mica

proud tinsel
#

I don't disagree I'm just saying that people don't like being having things being further time gated. They have said that gear progression would be slower and this is an easy way to do it.

stray saffron
#

i mean i get that, it's not fun if you got to sink lots of time in a game to lose it all, but that's sort of the type of game it is?

abstract swallow
opaque shore
#

Good thing I never lose it all, I give it all away

stray saffron
#

i never gave it away, besides to friends dropping it for them in the dungeon. i supplied the merchants of the game instead of the market. poor merchants need some love and supplies too

granite plinth
surreal basalt
#

okay someone made a suggestion earlier that champs and wraiths would completely replace one another for diff bosses. i don't like that since skele champ has his own several rooms, as does wraith. instead, lets just make a lich skin and a ghost king skin for both of them. bien o malo?

stray saffron
#

nah i'm kinda against that, lots of people dissliked ghost king so if they get warned it's a ghost king dungeon they'd dip before even going to b3 to the queue elsewhere. there's fun in the next boss being a mystery

mossy oasis
#

@stray saffron why do you always take 🤔? Cant you make up your mind lol

smoky yoke
#

toggle crouch will be surely a thing
I like it as option (even if I won't use it)
but more options is always a nice thing

#

if it can help, this is planned
it will be a thing for sure

mossy oasis
#

🙂 im glad

stray saffron
#

i vote up and down plenty enough, it's more getting that for even if the option isn't around could always use sticky key to bring it in too. and high likely already was going to be added already.

surreal basalt
#

ah ok, sorry i haven't kept up with updates and stuff, i want to be suprised

smoky yoke
#

so it could be a chance 🤔
but maybe it may be in another place

smoky yoke
mossy oasis
#

Only 1 month and a half left BoIS. Keep them suggestions going. Its the only form of gameplay right now.

stray saffron
#

i do hope they keep the bosses a little bit of a surprise

smoky yoke
#

ahah like roaming in the map?
maybe could be epic

white cliff
stray saffron
#

nah not roam the map, but that could be interesting to have too. a minotaur would be a good example.

smoky yoke
stray saffron
white cliff
white cliff
smoky yoke
#

but yes the minotaur it would be epic
it kinda fits with the setting

#

I say kinda but it truly fit to the fantasy vibe ahah

stray saffron
white cliff
#

Anybody have the link to the UE5 asset pack, I’m curious on what mobs they haven’t used yet.

stray saffron
#

a boss being able to smash doors and just chase you sounds fun too

#

but at the same time i think that's going to give people more ways of killing others by kiting the boss and locking someone else in with it

stray saffron
#

always dissliked people doing that to kill others if there's no pvp option

smoky yoke
#

in that channel there is also a nice minotaur.
It does not meant they will buy it and then use it
but who knows
I hope they will buy it ahah
that's nice
I like that monster series bundle
they became part of DaD

peak ermine
#

i liked the addition of VOIP but its execution was super sloppy
go ahead and talk to the stranger, but oh no, they gotta TURN IT ON to hear you, hehe

smoky yoke
stoic thorn
smoky yoke
#

they may have bought them individually
not necessarily the entire bundle

stoic thorn
#

Awwwwww

#

I feel like mama spider would be a nice addition to the game 🥲

smoky yoke
#

cause i see the option to buy them also individually
the bundle is about 500$ ahah
and there are some that perhaps don't fit with the setting, so they may went buying them individually which is fair

smoky yoke
stray saffron
#

would love a spider boss too...so many people would hate it cause "I'm stuck on the little spiders again!"

smoky yoke
#

maybe won't be a problem if it would be very big Skull

#

don't talk about this 🙂
delete the message please

stoic thorn
smoky yoke
#

it is okay to talk what they used, in the marketplace
however as it stands in the rules
[10] - Sharing any information that is data-mined from the game is prohibited.

stoic thorn
#

Hahaha mb I gotcha

smoky yoke
#

no problem, thank you for your understanding

proud tinsel
#

I wont turn voip on. I KNOW what I will say and I really dont care to hear others be toxic either

stoic thorn
#

I'm just stoked and looking forward to everything

smoky yoke
stoic thorn
smoky yoke
crimson flax
#

Yeah having VOIP on didnt change much at all lol

stoic thorn
smoky yoke
#

I liked when there wasn't at all before
silent gameplay Hoppsy

smoky yoke
crimson flax
#

Personally if there was gonna be ways to communicate and socialize with other players I just wish there was more to do with it. After all, one of the core tenements of dungeons and dragons is socializing. Theres just not much of a reason for me to genuinely care or hear about what someone with an annoying voice has to say--especially when I have a mute button always on my left click

smoky yoke
stoic thorn
smoky yoke
stoic thorn
smoky yoke
crimson flax
smoky yoke
smoky yoke
boreal elbow
#

@loud zinc how would d&d be accessible to blind people? Even if you had a pve only dungeon that relied on sound and not sight wouldn't work because monsters have different attack patterns and even non blind people wouldn't be able to see where chests and corpses are, let alone items, armor, weapons, etc.

peak ermine
stray saffron
#

i get the whole aren't getting heard issue, but some people want to be able to listen yet only speak in team too which i'm then against.

abstract swallow
# boreal elbow <@191098872594956288> how would d&d be accessible to blind people? Even if you ...

You can have accessibility features that don't involve sight, I play with a dude that is actually legally blind and I'm sure he could give some pointers.
It's a lot simpler than you think: Distinctive patterns/the ability to set palettes (especially for UI elements), tones for mouseover, and outlines for moving objects are all pretty basic things that can dramatically improve the game for someone hard-of-vision.

peak ermine
#

legally blind people getting one tapped by a barbarian
walking into traps
not seeing escape portals?

abstract swallow
#

He plays our Wizard, and somehow I've had more friendly fire incidents than him.

peak ermine
#

if i were blind, id just be chilling with audiobooks

abstract swallow
#

It's not like the guy doesn't have eyeballs, he just can't operate machinery (read: drive).
(That said it's really funny to walk up to him without saying anything and watch him jump back and move the camera around to check for the nametag)

peak ermine
#

hah

#

that's honestly some prime content, playing dark and darker with my legally blind friend

abstract swallow
#

I think he's actually in someone's youtube videos, he used to play a ton of Vermintide, but I'd have to track it down since that was like 7 years ago now

abstract swallow
stray saffron
#

pretty guilty there too...no mather how often i told them lightning strike, chain lightnings, fireballs or MM were being launched they just jumped infront of it every time

peak ermine
stoic thorn
#

Is judgement free damage if you get it off and are in range??
or is it a skillshot??

stray saffron
#

it's pretty much a lock on can't block damage yeah

stoic thorn
crimson flax
stoic thorn
#

No matter what if a cleric looks at you and prays on you... you lose half your health. Kinda dumb

peak ermine
stoic thorn
#

Like I can kite the fireballs, magic missiles, lightning spells, etc but having something that's pretty much unblockable to me is kinda wild. How is the solo supposed to win against the 3 man if he's fighting the barb and then also losing half his health because they cleric decided to chant in his direction.

crimson flax
#

you have to play really poorly if you're getting killed by judgment like that

stoic thorn
slate tartan
stoic thorn
slate tartan
gray vessel
stoic thorn
#

I don't mind it I just wish I had an option to counter it instead of accepting I'm gonna have to eat this cuz i hear a dude chanting 3 feet off to the side

stray saffron
#

it's just like zap, it's limited range for that reason

slate tartan
stoic thorn
#

All abilities should take skill to get damage off in this game, that's all i gotta say.

gray vessel
stoic thorn
gray vessel
#

They would just self heal and walk around insta killing players with no skill. 100% needs to be fixed.

inner ember
#

Got a video?

#

The stats on judgement are pretty fair, 35dmg that requires them to be in your crosshair when the spell starts, and within 4.5m, 32s cooldown

surreal basalt
#

i think they must've had +phy damage and +magic dmg, because that's like the only way i can think it's one shotting people. of course, he could just be wrong and they were noobs, already low from goblin hits

inner ember
#

Sounds like someone thought they could hold W and get a free cleric kill and got punished

stoic thorn
#

loll

stoic thorn
inner ember
stoic thorn
stoic thorn
inner ember
#

I'm interested in the gear to take it from 35dmg to 88 as that person said

stoic thorn
inner ember
#

I'm not saying 35 isn't a fair chunk of damage but honestly for a game that has barb one shots, ranger 100-0 combos, rogue doing hundreds of damage, judgement isn't exactly out of place

#

You'd need to judgement a barb 4 times over two minutes

stoic thorn
# inner ember I'm not saying 35 isn't a fair chunk of damage but honestly for a game that has ...

the thing is, all those other classes take some amount of skill to get those things off whether I like it or not. I hate getting bonked on the head by barb and oneshotted but then I also know If I dodged or played better footsies I could've avoided the damage. If i wack the rogue once or twice I kill him. If I juke the ranger and close the distance I can smack him. Cleric just does a naruto handsign on me and I drop dead I don't think that's honestly fair.

#

I don't mind the ability I just think it needs to be reworked in a way where counter options are available. Like... upping the cast time a little bit and if you take damage during the cast it's cancelled. That way the move becomes a lot more situational.

inner ember
#

But that's the point, you don't drop dead, you take ~35dmg. If a cleric invests enough to bump that then they're going to be squishy and/or slow. Nobody likes point and click but cleric needs some beefyness or they are dungeon fodder

stray saffron
#

i mean that's also the difference in gears and the way noob stomping is. sure that cleric is very geared but if they tried that with the same type of gear as they wear they can't do that

stoic thorn
# inner ember But that's the point, you don't drop dead, you take ~35dmg. If a cleric invests ...

that's still a big chunk of damage to give away for free with no counter options. If it was cancellable by taking damage then idk a teammate can throw a throwing axe while they're trying to cast it on you. Or you can change focus while they're casting to stop their cast by damaging them in the middle of it. The fact that someone was "oneshotting" people, regardless if they were basic kit should say enough.

#

And that also depends on what gear they roll o;

inner ember
#

You can get multiple hits in while they use the spell, that's the trade off. They're rubbing their hands together and mumbling while you can be killing them or backing up. I think if it has to be nerfed it makes more sense to have the spell fail if LOS is broken or make the cast time slightly longer

gray vessel
#

@inner ember They were talking in voip when I died, then when spectating it looked like he was probably talking in voip too. He was walking around with his fists out pretending to be friendly. Then he would swap to his legendary book (with like 3 more legendary items and many purples, all of which were stacked for magic damage) and cast the spell very quickly. With all of his will, the cast time was pretty short and the people legit dropped dead LOL. Unfortunately I didn't record a video, I assumed it was for their own yt video

inner ember
#

I'm sure it wasn't nice to die but any class with that level of gear can kill you without much trouble, it's not a cleric thing

gray vessel
#

Its not like it was high roller or anything, just a noob lobby in the caves and he was one-shotting everyone that i saw. Not a single person survived it

#

Idk it seemed like it was broken over powered, but alas is any set of god gear vs noobs haha

inner ember
#

Yeah if you look in the killfeed and see one player killing people constantly in a specific way, you need to adjust how you play, if you're an early victim, that sucks. It all balances out because if he misplays, goodbye to all the gear

gray vessel
#

lowk he looked pretty bad at the game. The cleric stepped on spikes once and got hit by a wall spike twice xD

stoic thorn
#

It’s around 2 seconds right now, upping it to 3 seconds wouldn’t be bad

gray vessel
#

I'm sure it doesn't take THAT much skill to be a cleric support for two good players and just grind 10 hours a day to get multiple god sets

inner ember
#

With this discussion I've seen people strongly advocate for significant nerfs on every class in the game

gray vessel
#

I think higher ttk games are more fun, so I want all classes dps nerfed tbh

stray saffron
#

next up they're going after holy purification...too strong against pve

gray vessel
#

Nobody enjoys dropping dead in 1 hit :D. Especially in a game where a rogue with unique dps gear can be FULL invisible and one tap most players who aren't very tanky

inner ember
stoic thorn
#

I don’t think ttk is bad atm but but if it’s low ttk everything should take skill to get damage off otherwise something else needs to give if there’s no skill for free damage.

stray saffron
#

just wait till they get a druid that's cc and heals

gray vessel
#

I really hope skill trees pop off. They have so much potential to balance this game perfectly imo

stray saffron
#

or they'll end up making it worse, let's hope for making it better

stoic thorn
#

Yeeeeeeahhh it’s still in development but I know what I’m concerned with rn atm and it’s not much tbh. I’ll start actually complaining when it’s a full release because we don’t have the full product yet and there might be something we can build or stack to mitigate such things from happening.😂

gray vessel
#

@west cloak they already fixed protection potions. Wdym?

gray vessel
stray saffron
#

i do have one potential issue i can already see coming with the training...new players won't stand a chance because their initial stats are worse or they don't have access to perks because they have to train first

inner ember
#

This is a punishing game, there is no tutorial and the first mob you see can 2 shot you. People keep suggesting ways that dumb the game down, losing sight of core themes

stoic thorn
#

It’s supposed to be hard. People should go through the grinder of geared players and survive if they want to level up.

inner ember
#

Agreed

stray saffron
#

i mean i agree to some point, but not fully as it's just "suffer cause some people nolife"

gray vessel
#

Plus it won't be too hard to get a pretty decent set by looting and playing like a rat. New players will have come ups even if they come very late into the season with geared fights happening all the time

inner ember
stray saffron
#

i mean that's why most games have competitive ranking and such too

inner ember
#

To reduce the game completely down, players options are:

  1. Be a casual player and enjoy the game even if it means lower success and less loot
  2. Invest time and thought into the game to be competitive, and get out an equivalent amount of success and loot

If it's #1, getting upset constantly about dying, how/why you died, game balance - all these things is a complete waste of time

crimson flax
stray saffron
gray vessel
#

The only hard part is the 1st extract when you have dark grey weapons man, its ROUGH

astral tartan
stray saffron
astral tartan
#

normals had significantly less geared players. the vast majroity were naked/grey gear in my experience

stray saffron
hollow coyote
crimson flax
astral tartan
#

id love to join a normal and have a stacked team in there.

stoic thorn
#

There were some people going into normals stacked af bcuz they knew people couldn’t kill them😂

astral tartan
#

come up runs are the best runs.

hollow coyote
crimson flax
#

also noobstomps is gonna be something thats gonna occur a lot more when we have such massive amounts of new players moving through playtests anyway. it's likely something that'll become so much less of a problem

stray saffron
crimson flax
stray saffron
stoic thorn
#

Maybe a gear rating would be nice for que

turbid ermine
#

no

stoic thorn
#

Averaging out your parties gear rating compared to others and queuing them together

Idk just a thought

turbid ermine
#

That would be extremely boring and defeat the purpose of gear outside of fighting PvE

crimson flax
#

closest thing to the noob friendly/low level dungeon is likely gonna be b1, which i hear is gonna be as hard as b2 anyway. how they'll go about this overall is yet to be seen, but there will always be a divide with the fact this is an RPG and they want every player to delve

astral tartan
#

mmr would be nice

real trellis
stray saffron
#

personally i'm not against gear score lobbies, like risk more to gain better instead of just strip down in the lobby and walk out full purple

crimson flax
#

and they already said they're not going MMR or gear score than god

stoic thorn
#

An mmr system would spoil the game?

turbid ermine
#

A gear mmr system would spoil the game, a skill mmr would be decent

real trellis
#

That's a whole other discussion

stoic thorn
astral tartan
#

the top 1% dont wanna play with gen pop just as much as gen pop dont wanna play with the top 1%. the people running norms in full legos are not high end players theyre just bullies.

stray saffron
turbid ermine
real trellis
crimson flax
stray saffron
#

escape rates can be abused. they'd just have to go naked, die a few times and they're back in with the people that couldn't get out

astral tartan
turbid ermine
crimson flax
stray saffron
abstract swallow
#

Once there's more economic limiters, people will self-segregate to more appropriate content.
Half the reason you see so many stompsquads in these playtests is because it's economically viable to do so. Even people that weren't trying to actively punch down would still clean LR lobbies for ante/consumable money because it was just that fast, safe, and efficient.

stoic thorn
#

Hunt showdown has an mmr system would you guys say that it ruins the game?

turbid ermine
abstract swallow
stray saffron
crimson flax
slate tartan
#

I am yet to see a kind of MMR that can't be exploited/abused in some way, it generally creates more problems than it solves, splits the queues even further and makes every match a custom lobby for anyone average or above, it's very hard to judge how things will play out from the playtests we had but I doubt there will be as many geared players in normal lobbies as there were

hollow coyote
#

the game is good like this, people will learn and lose gear fear eventually

stray saffron
turbid ermine
#

That's why I advocate for damage scaling to be tunned down a bit, not too much tho so we still have big damage and explosive engagements

crimson flax
astral tartan
#

id like to see an mmr system like apex honestly. at a higher level only the final 2-3 teams gain mmr, placement + kills + assists. that way people dont rush out as fast as they can.

stoic thorn
#

Yaaaa idk if I’m entirely for a mmr system. D&D is competitive and skill based in its own right but now you’re less likely to go in more geared based on your mmr lol.

abstract swallow
slate tartan
#

Have to think about other regions too, not every region has NA numbers playing right now, MMR would do alot more harm than good at this point

astral tartan
crimson flax
# stray saffron skills are always unequal. currently it's just all stack damage and first to hit...

what are you even trying to say with this exactly? i really don't understand. like is problem the fact this game is built on asymmetrical design principles considering its a hardcore FPS rpg, or the fact people stack damage stats and kill lower-end players? and yes, hit confirms are almost always going to be what decides kills? the whole idea is to prevent and avoid taking damage while dealing as much as possible?

stoic thorn
#

But at the same time why would I want to 😂

abstract swallow
crimson flax
# abstract swallow I don't think anybody DOESN'T think scaling isn't complete whack at this point. ...

i dont think damage scaling is as much a problem as much as the other stats are completely unequal. percents that aren't armor pen are all actually useless. all stats is a contender for other goat, but a lot of other attributes are simply considered trash and are just gold fodder. don't think the optio it to completely remove damage+ godrolls as much as it is to literally make some of these actually useful or just better. 1.4% interaction speed shouldnt be considered any kind of rare loot i can get off an elite enemy.

hollow coyote
crimson flax
abstract swallow
slate tartan
hollow coyote
#

game is good like this, if you want to see the competitive way of the game i would invite the top 10 players and make them get a team and do 1 lobby like that

crimson flax
turbid ermine
#

what do u mean nerf barb, nerf championSkull

stoic thorn
#

I mean the leaderboards is pretty much a surrogate rank system. Would you want a ranked mode or no since we don’t want to split the pools any further.
Rn I think the ques are in a good spot but I wouldn’t mind seeing a more thoroughly thought through ranking system.

astral tartan
#

agreed, atleast brackets

abstract swallow
turbid ermine
#

brackets would avoid the whole HR issue of been boosted by newer players into the leaderboards

abstract swallow
#

there's nothing game-breaking about him (sans AxeSpec Francs), he just has the most toys for scaling and he's convenient to buff

turbid ermine
#

Francisca gives me nightmares

astral tartan
#

i dont mind a little wait, spend 2-10 mins in between games managing the tiny ass stash anyways.

turbid ermine
abstract swallow
# turbid ermine Francisca gives me nightmares

I honestly fear for Francs, they already feel like complete ass to throw and they're 100% going to eat a nerf for AxeSpec Barb's sins
there's no way they're letting those puppies out unharmed, not after #1 and #2 made such a big show of flexing them by the bagfull

inner ember
#

I won't miss them

stoic thorn
astral tartan
#

barb doesnt need nerfed horseman and franny needs nerfed. 1h barb outtrades every other melee currently unless the gear difference is massive. buffs or no buffs

inner ember
#

Can win high tier pvp without ever pulling out a (main) weapon, kite > throw > repeat

abstract swallow
#

throwing weapons are meant to be control options and punishes, not something that out-trades actual weapons

astral tartan
#

poke damage and clean up, not 2 tapping full health players

stoic thorn
#

What do you guys think about purchasable stash tabs, and if they were added at what cost should they be? Or should they be found as unique items within the dungeon?

inner ember
#

Add a page for gold and that's it IMO

stoic thorn
#

1k gold?

inner ember
#

Gold, pots, and lockpicks, a page for that stuff and the current page for everything else

stoic thorn
#

3k?

#

I feel like the pages should be for anything and everything just you decide how you want to manage your stashes

inner ember
#

That's fine too, it should still be heavily limited. Wouldn't go above double what we had in the past

stoic thorn
#

It should be limited by cost

#

I say 5k gold to get an extra stash and a max of 3 on 1 character

#

Or 5k for the first extra stash and 10k for the second

rocky oar
#

Chump money

abstract swallow
#

Honestly just give me a gold box I could fund so I don't have an endless cycle of 3~4 empty money bags in the top left of my stash every time I run HR or trade.

stoic thorn
inner ember
#

Quality of life storage options are much more likely than a stash overhaul

stoic thorn
inner ember
#

People have already been making mule characters, IMO that should be addressed before any stash changes happen

abstract swallow
abstract swallow
#

"yes, of course, this level 5 ranger definitely found multiple purple Felling Axes already"

inner ember
#

Nah I think the trading nonsense is fine, I did it a bunch. Once the game is actually released and prices settle, there won't be as many crazy quicksells or giveaways. Mules are just characters made to shuffle gear between end-game players

abstract swallow
#

I understand what a Mule is, it's just a convenient way to nix them while stuffing it to RMT
I cannot tell you how badly I need the satisfaction of stumbling across some dude getting his 20$ suit of armor dropped for him by Chang in his spawn and gutting him for it before reporting him

inner ember
#

Yeah that's true, I suppose they're still taking items in and risking them

#

I'm going to miss the trading shenanigans on an almost-over playtest

abstract swallow
#

watching people desperately quickbuy/quicksell fortunes of candy on the last day was an experience

stoic thorn
#

People hold on to all of that as if they’re going to keep it

inner ember
#

The last day of the playtest I had all my gold on my character and didn't swap it off before starting a run, died

#

Then before the day ended I made 8k gold to buy a full ruby kit just from candy trading and selling 2 purples for ridiculous prices

hard canopy
#

I have a suggestion regarding consumables and expanding professions. You can add other professions to the game, such as a tailor,alchemist,blacksmith, etc. Make fabrics knocked out of mobs, herbs growing everywhere (or in special conditions), etc. In order for the players to control the consumables market themselves and investing in the risk of mining, they could get a profit not only from destroying each other. On top of that, make a separate rate of extraction of these resources, since I think it is very illogical that a Rogue extracts ore faster than a barbarian. In general, I imagine this as a stat that grows as the skill is used, which will spur you to invest more time and skill in a certain gameplay.

turbid ermine
#

too complex

astral tartan
mental valley
astral tartan
hard canopy
#

It doesn't seem to me that it's not so difficult to implement crafting in the form in which it is now, simply by adding recipes (it will still need to be balanced in the future). It is more difficult to scatter resources here, I agree. But let's say there are no lockpicks on the market right now. And trading at the expense of a permanent fine of 15 gold does not make it possible to buy a little from those who want to sell 1-3 lockpicks . Also, it is not always possible to buy consumables(Traps(Archer)) from merchants, and these are things that generally determine the class, which slows down my ability to play this class as intended and fill the stash with gray items if they are on sale from the merchant.

heavy socket
#

#d-and-d-suggestions message
Fixed wrong wording in this suggest.
error:"I personally don't think the アックス=axe notation is necessary,..."
correct:"I personally think the アックス=axe notation is not necessary,..."

This suggest uses a translator, so there may be other strange notations. We apologize.

smoky yoke
hard canopy
#

One more suggestion. So that items that are sold to merchants do not disappear, but are available for purchase by all players. Also set up filters for searching with merchants (Type, rarity). Everything will be created and brought by the players and it will be immediately clear which things are used and which are not. If there is a big load on the game, then wipe the assortment during the replenishment of the merchant.

inner ember
white cliff
peak ermine
#

Wizards need the .44 magnum spell and for some reason people disagree. Like give one good reason why wizards shouldn’t have it.

atomic mountain
#

Leaving behind trash loot is part of the gear churn cycle

peak ermine
#

I think we should be able to sell our starting gear. Just enough that we could swap out for something else. At the same tier.

slate tartan
pliant merlin
slate tartan
pliant merlin
slate tartan
pliant merlin
atomic mountain
#

You cannot store starter utility items in the stash, he's trolling you

pliant merlin
slate tartan
atomic mountain
#

I was not aware because I am a PT4 noob, I apologize and you may hit me

slate tartan
#

Check yourself before you wreck yourself homie

atomic mountain
#

Typical Wreckfest player response

slate tartan
#

Nah just an ice cube enjoyer

atomic mountain
#

The GOAT (didn't he date Mariah Carey?)

slate tartan
#

Who knows/cares

atomic mountain
#

You're right, I hope they're both dead now

graceful frost
white cliff
#

Who was buying gray bandages and campfires for slightly less gold then you could buy them for in the shop?

tawny lagoon
#

Protection pots and traps were the real problem I think

#

super useful no matter the quality, very limited number of them on the merchants

atomic mountain
#

Just buy them every chance you get and save some in stash, gg ez

astral tartan
graceful frost
graceful frost
astral tartan
#

gen pop money making methods do be wild

graceful frost
#

I made a ton of money in dungeon still though. Just afk'd that cause why not lol

astral tartan
#

i mean fair, its just crazy to me people buy grey bandaids in bulk lmao

graceful frost
astral tartan
#

we're trying to recruit a 4th man who loves playing the market to just sit in discord with our 3 stack and sell everything we come out with

#

50/50 split hit my dms !

graceful frost
astral tartan
#

yeah we need a broker

graceful frost
#

who would ever do that

astral tartan
#

we got a few offers so far actually. some people love flipping markets in games idk. need someone who we dont mind sitting in discord with us though

graceful frost
#

they arent even playing the game Skull

#

sounds like somethin you would get payed for lmao, sounds like a job

astral tartan
#

not playing how you and i would prefer to atleast. to each their own tho!

graceful frost
#

my friend that isn't playin

#

thats something you put on your job application. Proffesional dark and darker stock broker. honestly sounds like a fiver add

astral tartan
#

lmao ya. itll probably end up being a friend that doesnt play as much but wants to watch the streams in disc.

#

if anything free entertainment watching 3 top 10 players

atomic mountain
#

Who's talking shit about me being a shill for my Rank 1 players

amber solstice
#

I find it funny they did all utility items beside torches so you can still go in with 100 free torches. Lol

timber valve
#

With hardcore i mean softcore but 20/7 on release xD

neat horizon
slate tartan
#

There's already too much decent loot, don't need more, needs to be harder to get geared, not easier

slow lily
#

what happens if a suggestion is green and 100% it says does that mean its approved?

#

does that mean it will be implemented in the game?

faint dirge
#

It has cool color, thats about it

tight gale
#

and kinda removes the point of farming hard bosses and hard stuff instead you would just farm gray and green and stuff until you have a legendary / unique item

twin tinsel
#

jep

ebon idol
#

God, I love data.

rough gorge
#

honestly thought wall spikes would have a higher % kill ratio

junior hawk
#

Not only would it ruin the economy, but it would literly make legendary items extremely easy.
Just combine 2 trash epics into a good legendary.
We don't need more ways to gain good items

ebon idol
#

1/3 of all games being played in solo games is pretty surprising. I would have expected it to be lower.

white cliff
#

Id need to see a data breakdown on that, is that individual plays? People like playing the new thing, I want active player comparison to trios. I was really hoping it wasn’t warranted but 30% a good amount.

ebon idol
#

The data suggests that is it % of games played. So whenever a lobby starts the map is tracked. So 30% of all games that took place started in the goblin caves.

neat horizon
#

I hope they buff caltroops

ebon idol
#

Due to the data you can really see the "meta". Interesting that rangers have a 50%50 split on Tracking vs Kinestesia

inner thorn
next valley
#

guns would add a real level of skill to dark and darker never seen before

ebon idol
inner thorn
smoky gale
# rough gorge honestly thought wall spikes would have a higher % kill ratio

There aren't really that many of them on the maps compared to the other ways you can die. I think if you presented it as a ratio of number of encounters that are lethal it might be higher. But obviously skeleton footmen are going to have a very high % of total kills simply due to how many there are for example. And although it's very difficult to gather data on, if we open it up to look at the ratio of times that players were hit by wall spikes vs avoiding them (removing the lethal aspect) I would suspect that it would be much higher.

uneven fog
#

why are people talking in here if the game isnt even up and running

inner thorn
#

well spike wall killing player who pvp to 1 hp counts as spike kill and vice versa

ripe glade
#

I think a really quirky twist to the game like building walls would really be a game changing mechanic and maybe adding a cool rocket launcher for the ranger class only and maybe some guns too but for the ranger class only of course because why would any other class be able to equip any guns that's just silly lets be real here guys

inner thorn
smoky gale
#

True, but that's the same with everything - skellies, floor spikes, etc.

ebon idol
rough gorge
next valley
lofty quarry
ripe glade
ripe glade
pallid sleet
wanton lintel
#

Hahaha I'm having a field day. The statistics posted in the dev announcements verify gear inflation acting exactly as I predicted: https://imgur.com/a/GFu0gnE

pallid sleet
wanton lintel
white cliff
pallid sleet
#

By the end of the last PT I was having trouble selling +all attributes gear, cause there was just so much of it going around, especially in barb/fighter auction houses, cause of the sheer amount of players

lethal palm
#

Can we add grades of torches pls each grade higher is gonna be brighter and deal more damage on hit

wanton lintel
#

yeah that's a really good question. Doing an analysis on the proportion of sellers would reveal some interesting statistics... especially as it relates to a gold inequalities and such.

Also do a check to see how many "market makers" there are - i.e. people who play market for at least 50% of the game or more and basically just flip items and collect items.

@pallid sleet they believed that items are lost as fast as they're gained so therefore no gear inflation would ever happen, and therefore an AH system would never affect gear inflation anyways. I tried to use an analogy where the market is an initially empty bag that slowly fills up as it is also slowly emptied, but it didn't click.

@lethal palm I actually like that idea.

lethal palm
#

Unique torch just be like flashbang

lofty quarry
wanton lintel
#

<@&1019888848773328936> <@&988703997378584596> What he said ^

next valley
wanton lintel
rocky oar
#

There is no way in hell yall can keep complaining about Wizards after looking at the kill count vs. play count per class

maiden drift
#

Wizard has the highest skill ceiling imo

mossy plank
#

Wizard is too hard for my feeble brain

dull ivy
#

I haven't had too many issues with Wizards myself, but saying they don't have the highest kills doesn't mean they aren't very/more powerful.
(it is the easiest metric to look at quickly tho)

#

...but maybe that view is expedited by someone who dares to hope that games (at least the solo maps) have to be everyone being hostile, and could instead be something more than "see person, murder person".

mossy plank
#

Buff rogue yes look at that play/kill metric

next valley
rocky oar
#

What's funny is that the chart pretty much shows that every class has more kills than Wiz except maybe Cleric if we did the math to show for player diff

mossy plank
#

Don't just look at sheer numbers, there's also the ratio of played/kills

glacial sphinx
#

Linsung did, its correct

abstract swallow
#

Wizard itself is in a fine spot, the only thing that needs tuning is the buffs. Everything else is just being super scaling-dependent in a meta that's all about universal damage-stacking.

glacial sphinx
#

Its in a pretty bad spot except when extremely geared, at which point it becomes a bit overpowered.

ripe glade
rocky oar
#

The issue with those stats is that most of the worse players I have ever seen are all Wizards and once you start going into HR, it was super rare you saw Wizards in HR which usually shows that Wizard players were not confident in playing their class well enough to go into HR. The other issue was that this PT Wizards were essentially just a freaking support class for anyone going tryhard on leaderboard.

next valley
ripe glade
#

oily from all the chic fil a you eat

next valley
#

oily because i’m sexy

amber solstice
#

Wizard is underplayed because of the unconventional pie wheel spell implementation, having the least room for error with effective health/healing, and a lot of gameplay being forced into buffs only while having melee teammates(which also leads to them being more of a solo class and team killer). Power level has nothing to do with it. Them being 1st at 50% of the top 10 killer outlaws, 2nd at 27.5% of the top 200 killer outlaws, 1st at median killer outlaws, 2nd at average killer outlaws, and 1st at killer outlaws with every single level of outlier removal(removing the X or % top and bottom players from the list) while having the lowest % played demonstrates their power level. I'm not the biggest fan of removing all high roller statistics in favor of adding top 200 only, especially when the majority of informative statistics aren't provided.

abstract swallow
sudden glacier
#

Who could have guessed that barbarians got the highest kill count even with less total hours, surely they arent broken

#

Wizard are broken but only if you are god at the game, I think they are balanced, they just need to nerf the buffs applied to teammates cause making a barbarian or fighter super fast, invisible and super strong isn't fair

abstract swallow
amber solstice
# abstract swallow good post also big agree that only top 200 stats are basically useless other tha...

That doesn't even include how features like Killing Blows being the only PvP Leaderboard categories skews categories, especially at the higher end, like Top 200. Having only one comp that excels at funneling all kills to one person basically makes it the only choice for chasing that category and is misrepresented as the "best PvP comp" rather than the "best Killing Blow Leaderboard Chasing comp". Top 2 outliers Narikk and InsaneZeno increase the top 200 barb averages by over 26%. The removal of the total highroller counts for Leaderboard categories that they provided in previous playtests also contribute to this misrepresentation, as does increasing playerbases reducing the representation that the top 200 provides.

sudden glacier
#

they should nerf buffs applied to others by some % otherwise people would still abuse the cleric,wiz,barb comp or cleric,wiz,fighter almost imposible to win with other comps

abstract swallow
#

the buffs just need a mild downside like the versions of the skills they're mimicing (0 PR invis, fatigue after haste, etc)

sour jacinth
#

Why was my suggestion immediately deleted

amber solstice
# sudden glacier they should nerf buffs applied to others by some % otherwise people would still ...

I'm all for nerfing buffs applied to others. Although I think the better way would to be not allowing at least speed buffs to stack, you simply get whatever the highest speed buff that you currently have available. That prevents the 200mph buff ball barb from just being the flash chopping down a forest but still allows it to be used when personals are down for moderate power and to encourage buffing your whole team and to benefit buffing at the appropriate times.

#

It also helps balance buff stacking with future additions, say if we ever get to the point where 2 other classes have non-self only speed buffs and stacking 4+ speed buffs, however short they overlap.

quick blade
sudden glacier
#

1 Killer Outlaw InsaneZeno Barbarian 2611
2 Killer Outlaw Narikk Barbarian 2411
3 Killer Outlaw KenKnobiTV Wizard 1149
4 Killer Outlaw vApolloDDTTV Wizard 1046
5 Killer Outlaw Depress Rogue 987

#

also the franciscas axe helped the barbs to get that many kills cause they just spammed them with axe specialization dealing ridiculous amount of damage killing most players with 2 or 3 axes

gloomy saffron
sturdy anchor
#

That's not the whole story, Barbs are just really good at kill securing, dealing the most damage per attack minus maybe a wizard in the game. with haste downright train-like. Barb itself is not broken, just overtuned, with teamplay, there you approach broken gameplay

white cliff
#

Oh I didn’t even notice that Narrik got beat out on the last day. Damn.

amber solstice
white cliff
#

He was hard leading for a while.

But anyways, the kills could just be an indication of play time and not class balance.

sudden glacier
white cliff
#

I’d love a comparison in playtime between all top100 killer outlaws.

stoic thorn
abstract swallow
#

they just need to move to a killpoint system like literally any multiplayer game that isn't CoD has had for the past 15 years

#

the leaderboard data is basically useless to the community rn as anything more than a list of streamer advertisements

sturdy anchor
amber solstice
#

The data they provided was probably one of the most easily miscontrued and misrepresentable sub sets of data they could have provided. And it's odd because they provided other sub sets in previous playtest infographics but decided not to that would be helpful information. Sub sets like per game averages, team comp information, other pvp statistics, what they show is literally the tip of the iceberg.

white cliff
stoic thorn
#

Like the speed issue that everyone is talking about.

amber solstice
sturdy anchor
#

The speed issue is my paramount concern, but nerfing speed as a whole is a terrible idea, that is why I think defense as well as time to kill needs to be altered as a whole. Make speed a thing that can be tapped into, not required.

abstract swallow
#

basically all we got out of these graphs was
"over 80% of runs are done in at least some brown gear"
"players gravitate towards ranger/fighter for their base kits"
"player success is stacked towards high-rarity weapons"

amber solstice
#

TTK in this game is incredibly high compared to other games if you start the timer from when you are first made aware of the other person. Most people complaining about low TTK consider it starting from the first time you get hit in the head by a felling axe and don't consider any of the gameplay to get to that point.

sturdy anchor
white cliff
#

Depends on gear quality, there’s certainly a variance in ttk across modes and gear levels, which also would have been interesting data to see.

lusty forge
#

When you create a new character add a “this character is left handed” option causing them to simply be left handed and reversing how they will ultimately hold weapons torches and interact. I’m not sure what cons this could add though I’ll admit. ?

stoic thorn
#

TTK in this game compared to other games is low. In other games you can disengage then reengage for multiple fights with the same party. If you get close up on another team in this game someone is usually dying within the first couple of seconds. If people can get oneshotted in a game frequently TTK is usually low lol.

abstract swallow
white cliff
#

The ability to run away slows that too. And then throwing axes decreases that! Joy2

stoic thorn
#

It's all situational

#

It only seems long because we're all playing footsies with each other not trying to get oneshotted lmao

abstract swallow
#

TTK starts at interaction, and that's a blurry line to draw
you can pregame with buffs
you can engage in footsies and positioning
you can whiff attacks and force misplays (or start charging a spell)
and then you can finally hit the dude (and oneshot him lmao)
pretty much nowhere 'good' to draw the line

stoic thorn
#

I'd say it's middleground since it's all situational. I've had really long fights but I've also had really short ones.

abstract swallow
#

the only way I'd be able to judge TTK at all is the TTK on/after a SUCCESSFUL interaction
which is hilariously short right now, usually under a second/instant for most classes
but it doesn't mean anything because that's just one part of an actual fight

sturdy anchor
#

Realistic, but unengaging, also furthers the need for speed problem if regardless of equipment you die in one hit, so just get a better weapon, no need to get any armor, or find yourself a haste laying around.

wanton lintel
abstract swallow
#

movement speed + % phys resist is the next meta unless they bother to overhaul how items generate (probably not gonna happen until AT LEAST early access), the goal at the highest level is to just never get hit and have enough defenses to survive the first hit
flat -MS on armor is an obvious bandaid solution for weight/encumbrance not being in the game yet, which is also completely screwing armor balance on top of the bad scaling

amber solstice
# abstract swallow the only way I'd be able to judge TTK at all is the TTK on/after a SUCCESSFUL in...

Exactly. I'm not saying one version of TTK is correct. I'm saying there is plenty of interpretation made and to be made by showing the two extremes. On top of all that the majority of fights are just not fair. There are near infinite variables within the dungeon to contend with. TTK if someone is afk is super low, sure. But for reasonably skilled players, there's so many different ways to extend or avoid it. Almost all really short fights you either have an incredible advantage or a huge amount of luck.

Maybe you only play starter gear, are low skill, and solo so you are basically at every possible disadvantage. TTK of your enemies will be at its highest and TTK of you is going to be at the lowest. The opposite is true for geared and skilled trios. If your goal in the game is to simply not die to PvP, I bet that effects how long it takes to kill you when compared to trying to slay the lobby. There are very few deaths where if you took advantage of every single resource you had available to you that you die instantly. A lot of it is not paying attention, not being prepared, putting yourself in dangerous places. The game doesn't just spawn barbarians behind you.

abstract swallow
amber solstice
#

I hate that one spawn in goblin caves that can have a goblin aggro'd on you that still existed on the last day. lol

carmine current
#

i think that it doesnt make the fighter overly fast since it only gives them bonus movement speed when they are at their slowest. so it wouldnt make them any faster trying to catch someone who puts away their weapon and runs. since normally they would have to do the same or at least equip throwables (which already have such a low ms penalty that it wouldnt matter)

rancid pebble
amber solstice
carmine current
# amber solstice That's a huge buff to weapons for fighters and even incentivizes faster and ligh...

the scaling of the current % isnt the problem. the problem is that only while wearing plate armor do you have enough of a decrease in movement speed to warrent picking it up. Though even then its not that much since its the equivalent in full plate armor of 3% movement speed, while a fighter by wearing that armor is reducing it by around 15% total. that being said fighters in light armor dont have really any perks to take other then combo attack or projectile resistance. since defense expert gives such a low amount of armor if you are wearing leather that it will never make a difference, swift also gives to low a bonus to make a difference, dual wield would be specific to those that use it, weapon mastery is for those that want to use bows. after that every other option is about the same as not taking a perk at all.

abstract swallow
amber solstice
# carmine current the scaling of the current % isnt the problem. the problem is that only while we...

The issue is the intended use of the perk. They could add the weapon version to be used for the purpose yours would change. And it seems like your issue is strength of the perk. They could easily have it add more Ms than is removed from wearing plate and then it would be insane. I think fighters intentionally have weak perks. If they do anything better than what another classes specialty is, theres no reason play that other class anymore.

carmine current
carmine current
# amber solstice The issue is the intended use of the perk. They could add the weapon version to ...

currently other then going for a tank build there is no point in playing fighter. since other classes do every aspect (even every aspect overall) better. the only thing fighters have going for them is their chest piece and defense perks in plate. if you arent doing plate, then you might as well just say dont play the class, which is dumb. especially since the fighter doesnt even have 3 perks to take while wearing leather armor. the point of the game being an rpg is that you have options. well currently fighter not only doesnt have options, he doesnt even have enough options to even think about putting in, when you are going for a light armor build.

neat horizon
#

any suggestions on how caltroops could be buffed?

abstract swallow
carmine current
# neat horizon any suggestions on how caltroops could be buffed?

i think they could make them refreshable at campfire or make it so that they can be stepped on mulitple times before disappearing. they are already good utility wise. their damage is low, but its only low if you arent stacking addtional physical damage on your gear.

amber solstice
# carmine current i can see that for starter gear, since there is no point in wearing anything bel...

I didn't say not to play fighter, I said if fighter does anything better than what is a classes specialization/strength, there's no reason to play the other class because of all the additional utility they get from being a jack of all trades and master of none while they actually do have tank mastery, at least currently. You want fighters to be faster in tank gear via a buff that buffs other aspects that aren't being faster in tank gear. Which is easily adjustable from the current 3% benefit but that isn't good enough for you even though it solves your proposed suggestion. Making fighters significantly stronger as melee under the guise of tanks are too slow is just bad.

carmine current
# abstract swallow make it a utility item, unless it is hilariously overpowered it will never be wo...

it depends. i had a friend go for a weird jank build that used them, while wearing additional physical damage in every slot. he went to the center of the map and would put like 3-4 of them down in an enterance. then would just wait for someone to come into the room and they would basically die instantly from stepping on the traps. though after 1 person steps on them they are gone, so it wasnt that great. but it was really funny to see

carmine current
# amber solstice I didn't say not to play fighter, I said if fighter does anything better than wh...

no your not understanding. im saying that to have build diversity a fighter shouldnt have to go for only plate. though if you want to run leather or other light armors, you literally dont have the options in perks. that would give you 1 extra perk that actaully benefits you, and buffs tanks as well, but tanks were already pretty underwhelming without having gg gear to begin with. also fighters currently aren't even much of a jack of all trades. they cant even use magic and have the lowest pool of useable default stat points becuase of their 15 knowledge. i think its better put as saying they are a tank class that can use any weapon. since that is a better descriptor of how the class actually functions.

amber solstice
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Why not just make all perks be blanket buffs to every single possible playstyle at that point? Perks are supposed to benefit one particular style of play. Adding new perks that benefit non tank fighters, sure. Changing the one that is intended to benefit tanks to be blanket good for everyone, nah.

#

And it applying to everyone, including weapons means you'd probably have to scale it down and it will nerf the fighters that wear all plate.

carmine current
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no it would still buff them since they also hold weapons. do they not?

abstract swallow
# carmine current no your not understanding. im saying that to have build diversity a fighter shou...

"im saying that to have build diversity a fighter shouldnt have to go for only plate."
this is literally what I warned you about when I first replied to you
you're trying to enable a system that wasn't meant to work in the first place, MS penalties are just a design bandaid for a lack of encumbrance mechanics
there is no gear or option variety here because it's literally not implemented in the game yet, you're trying to make variety and balance out of a ghost that was never intended to support those things

amber solstice
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Weapons have the largest ms penalty of any piece of gear in the game in most cases. And every single fighter uses them. Reducing the penalty of it disproportionally helps the lighter faster fighter more than it does the tank fighter.

carmine current
# amber solstice Weapons have the largest ms penalty of any piece of gear in the game in most cas...

its quite literally the opposite. if its applying 20% reduced penalty and you have a weapon that gives -50 ms, then they get 10 ms. if the other character is using the exact same weapon, then its also 10 ms. though a lighter armor fighter would then get a fraction of the benefit from armor, as opposed to the full tank fighter. so its quite literally that it would be a buff to both. a buff to add a useable perk for light armor fighters, and a buff giving the exact same amount to full plate fighters.

amber solstice
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I'm not saying disproportionately in the amount of MS gained, but the advantage of being faster in general.

white cliff
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Holy crap have we been on the same topic since 2:30 Joy2

carmine current
# amber solstice I'm not saying disproportionately in the amount of MS gained, but the advantage ...

at that point your just arguing that being in lighter armor giving less ms penalty is better then being in heavy armor. which isnt the case in every situation. there are plenty of times that being tankier in general is going to be better in general. there are also times being lighter armor is better in general. all im saying is that fighter needs either new perks, or changes to existing perks. since as i mentioned they dont have enough perks to even get 3 for a non tank build. of which i mentioned a suggested change for swift to make it viable for non tank builds

lusty wren
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Very rarely in DaD as a fighter does tank over speed work IMO

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Defensive gear is laughable in this game. Full purple plate fighers getting one tapped by a barb 😄

#

I think starter gear TTK is great, but it needs to be adjusted as it goes up the ladder

high end weapons vs high end armor should be relative to starter gear TTK

carmine current
# lusty wren Very rarely in DaD as a fighter does tank over speed work IMO

im saying that there are times for both can be better then each other. for instance you can go the full tank build with phys damage reduction gear and afk for a min or 2 while a barb is hitting you, to come back and still be over half hp. same goes for ranger if not even more, since they are reduced even further with projectile damage reduction. however there are counters to that type of build barb can take reckless attack or rogues can take weakpoint attack. heaven forbid you get hit by magic otherwise you just drop. all im getting at is it depends in any of the counter examples i mentioned it would be better to just be in light armor. against someone that has no way to pen it, then full tank is by far the best option.

lusty wren
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LOL i did plenty of tank build fighters never could I go "afk" and let a barb hit me 😄 The amount of times I was in full purple plate and got one shot by a barb is nuts

amber solstice
# carmine current at that point your just arguing that being in lighter armor giving less ms penal...

Yeah, I've said new perks, not buff existing ones into broken balance altering ones is the way to go. A blanket 20% to all armor and weapons is too strong, especially for fighter which is supposed to have relatively weak perks because of their utility. The goal of that particular perk is to help specifically tanks in full plate and to encourage that playstyle. Weapons range from -10 to -65 ms. Armor ranges from 0 to -61 ms. Making all fighters have 20% less penalty is a huge balance change compared to making the slowest possible character ever so slightly less slow in a game where speed is the single most important stat.

carmine current
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no i mean 95% without taunt or barricade. a fighter at that point has 2000 effective hp with base 100 health

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when im saying tank build im not talking about just wearing plate. as that is just mediocre at best. im talking about that with physical damage reduction %. the only actaul way to make a tank in the game viable

lusty wren
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Ya I think that was clear

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Still not viable 😄 being faster is still better

#

With how shit defensive gear is speed will just always be superior

carmine current
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also sure its a bit of an exageration to say for a full min or 2 but if a barb is hitting for 150 per headshot hit. then it would take 14 headshots to kill, if you use second wind during that then its 20 headshots to kill

lusty wren
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That is laughable to think any barb would take 14 headshots to kill a fighter

carmine current
carmine current
lusty wren
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Lol

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I spent 4k gold in gear and am comparing to a white starter bow lol

carmine current
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you said any barb and that barb had a blue felling axe. i dont care about the ranger after the fact that ranger still did less then 2 damage a hit

lusty wren
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Lol

lusty wren
# lusty wren Lol

The entire convo was built around equal gear as I stated. Not comparing full purp leggy vs blue lol

dark rune
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TTK being longer would make the game more attrition based instead of engagement based which is not a good thing imo.

Right now getting the jump on someone gets you a high chance of victory and reward, that takes map knowledge, listening to steps, crawling, positioning etc.

Attrition based gameplay would mean the richest guy with the most potions always wins.

lusty wren
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TTK at starter gear should be the goal for high end vs high end

carmine current
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its called math.

lusty wren
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High end gear has pen on it and barbs have a pen skill lol

#

You are skewing the math by not accounting for it

carmine current
lusty wren
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I can make math tell any tale I want if I choose the parameters and do so unhonestly as you are

carmine current
lusty wren
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Without all the counters put in place dishonest

#

You are telling a partial story and acting like it's the true situation

carmine current
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okay the entire arguement which you are trying to spin. is that the tank build has times when its better, and so does the light armor build. you then said that no barb would ever take 14 hits to kill a fighter. which was proven wrong, now you are trying to back track since you were proven wrong on all accounts

lusty wren
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I said equal gear vs equal gear speed is better over armor

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I care less what white does vs purple

#

Ir what non pen items do vs purple because high end gear has pen

carmine current
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Proxy — Today at 4:48 PM
Very rarely in DaD as a fighter does tank over speed work IMO
Defensive gear is laughable in this game. Full purple plate fighers getting one tapped by a barb 😄
I think starter gear TTK is great, but it needs to be adjusted as it goes up the ladder

high end weapons vs high end armor should be relative to starter gear TTK

Proxy — Today at 4:54 PM
LOL i did plenty of tank build fighters never could I go "afk" and let a barb hit me 😄 The amount of times I was in full purple plate and got one shot by a barb is nuts

Proxy — Today at 4:58 PM
Ya I think that was clear
Still not viable 😄 being faster is still better
With how shit defensive gear is speed will just always be superior

Proxy — Today at 5:02 PM
That is laughable to think any barb would take 14 headshots to kill a fighter

so you did not mention even once equal gear other then saying high end weapons vs high end armor having the relative TTK as starter kit. on top of that when you look at almost any geared player they have very little armor pen as is. since its the very last desierable stat that any player goes for. you would be lucky to even see a single piece of a gg geared players set having it. let alone an amount of it to actually matter. im not saying that it cant be countered, in fact armor pen and all those things i mentioned before are the counters. im just saying that if you are going against people not using those then full tank is better all the time.

lusty wren
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I was speaking in the context of the convo which was equal gear

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Or my interpretation of it.

carmine current
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no the context didnt even mention once ever equal gear. we literally only were talking about plate armor penalties vs leather penalties and why swift currently is useless for leather armor players

lusty wren
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Pen is built into barb at a huge rate. Can't discount that

carmine current
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dude i literally said in the very first part. not considering reckless attack

lusty wren
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You choose to take every option of countering it out of the equation

haughty geode
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The purple armor sucked massive weenier

abstract swallow
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schuzle at this point just say you want a perk that gives Fighters +3% MS

lusty wren
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Silly you are literally assuming fighter using best perks but barb not

carmine current
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90%+ of the players dont take reckless anyway. i literally said in the counter options its better for leather armor, but in the others plate is better.

haughty geode
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Lv 20 fighter full purple 2 hit deaths still happen. Not saying you should be a sponge but unless barb has purp axe & is lv 20 I should otherwise never get 1 tapped as fighter tank.

carmine current
lusty wren
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Lol people play semantics when their argument folds

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Doesn't matter u are picking and choosing giving fighter best perk for the situation and barb the worst for the situation

haughty geode
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Damage > speed > attributes > defense stats.

carmine current
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lol you literally had your entire point made invalid, then are trying to say that im wrong becuase of something i already mentioned. lol

lusty wren
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Hahaha

haughty geode
stoic thorn
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What am I reading? 😂

#

You guys are playing some ace attorneys in here

carmine current
carmine current
# stoic thorn You guys are playing some ace attorneys in here

no @lusty wren just being dumb. countering his own points, then bring up the fact that he basically misinterpreted the conversation and showed a clip proving him wrong. then still goes arguing about the same points that i already mentioned werent part of the conversation.

Dude doesnt know how to take an L

lusty wren
#

lol you mentioned multiple times "tank build fighter"

carmine current
#

yes and... lol

lusty wren
#

Clown show, im out 😄

carmine current
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lol taking the L and leaving i respect it

lusty wren
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Sure whatever you say kiddo. Goal post changing and picking and choosing data gets you far. No need to argue with dishonesty. Rather see myself out

carmine current
lusty wren
#

How about not pinging me thanks

carmine current
#

he is fuming lol

amber solstice
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Every nerf to damage is a buff to healing and shields. The game devolving into whoever has the most healing available wins is just bad gameplay.

lusty wren
carmine current
# amber solstice Every nerf to damage is a buff to healing and shields. The game devolving into w...

it depends on the type of damage. magic has no way to mitigate other then with magic damage reduction, while others can be blocked with physical damage reduction, projectile damage reduction, and with protection pots.

Personally i think we need a magic damage protection pot, before any other changes to classes like wizard. since its going to be hard to tell how it will feel when fighting them without having tested it first.

lusty wren
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Wizard kills were pretty in the gutter last PT so I dunno if id add something to counter them even further personally

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Clerics had more kills than wizards

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and clerics were picked less than wizards... yet still had more kills interesting tbh

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I am sure judge played a bit of a role, but wouldnt think itd be that off base with how easily avoidable it is

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But cleric and wizard bringing up the rear in kills as a whole

carmine current
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lol @lusty wren complains to the mods about #suggestion-discussion message
when he is proven wrong and when he literally says himself that he didnt read the conversation

lusty wren
#

Rent free babay 😄

lusty wren
carmine current
# lusty wren Rent free babay 😄

i guess i got under your skin that much when i proved you wrong

Also i dont care if i want to ping you then block me or mute the channel. thats on you @lusty wren

dawn peak
#

ADD GUNS

abstract swallow
# amber solstice Every nerf to damage is a buff to healing and shields. The game devolving into w...

this was pretty much all of PT3 back when Wizards had pre-nerf Fireball+Pyro and Rangers had 70 damage longbows
fights were super stagnant and people stacked meds like crazy, and whoever pushed first got obliterated, to the point that they hardcapped med purchases from the merchants this playtest and completely removed prot pots (*until greys were re-added in a hotfix)
even with overtuned damage the game will still be a wallet-war because geared teams are never going to not do the chugjug conga

lusty wren
carmine current
#

lol

dawn peak
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ADD GUNS

#

ADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNSADD GUNS

lusty wren
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Do enjoy living such rent free existence though

dawn peak
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ADD GUNS?

carmine current
#

as i mentioned before you can block users

Also damn i wish i could pay the same amount for my rent as i am for living in your head lol

lusty wren
dawn peak
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@lusty wren Add AK with old recoil please

lusty wren
carmine current
lusty wren
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maybe we get a tommy gun too, id rock that

dawn peak
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No but ona real note this game is very good but wizard is the only skill based character if u have double wiz cleric u can do anything in the game with highest success rate

lusty wren
carmine current
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lol

amber solstice
dawn peak
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@carmine current are you funny?

lusty wren
dawn peak
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@amber solstice although barb might have the most kills think about the outplay potential of a wiz comparing to a barb

carmine current
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im thinking so. @lusty wren cant get me out of his head

dawn peak
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@carmine current pissing people off is not a funny thing its just a self fulfilling activity done by dicheads

lusty wren
dawn peak
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agreed especially in a suggestion channel of a game that is litteraly not live

sonic aurora
#

Lets move on from this convo both of you plox, or take it to DMS.

lusty wren
carmine current
lusty wren
#

as seen above 😄

amber solstice
sonic aurora
#

You both wrong. Now you have been cured. "flies away"

dawn peak
#

WIZARD BEING LOW SKILL ARE YOU FUNNY?

lusty wren
sonic aurora
#

Unless you guys have suggestions please keep it on topic

amber solstice
dawn peak
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@sonic aurora this is a suggestion discussion channel not a suggestion channel this is on topic

carmine current
dawn peak
#

@amber solstice oh ok i understand now and @carmine current check dms u slug

ebon idol
opaque shore
ebon idol
#

#d-and-d-suggestions message I am not entirely sure what is being asked for here. Is it that shields can be used while attacking? Or is it cancelling your attack to block.

lusty wren
#

ya sounds like they want blocking while attacking

smoky yoke
ebon idol
#

Technically that makes sense. You wouldn't put down your shield when you attack in a realistic fight. Just a question of balance I guess.

smoky yoke
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but since the shield has no collision when you put it back when sheathing

#

i doubt

lusty wren
#

Ya, I feel its more a balancing issue.

vapid minnow
#

Hoplites fighting with shields that were made to holster the spear is another thing - I'm sure there are other examples of this, makes perfect sense to me, etc etc. But perhaps not something that is innate, but part of a class system.

lusty wren
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Would make shield play VERY strong

abstract swallow
#

shields not having passive projectile blocking is still super weird to me, since that's how it works in PvE and in pretty much any other game

ebon idol
#

Skeletons passively blocking while I can not is mildly annoying.

lusty wren
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I mean mobs can strike thru walls also. But id say that is something they will fix

vapid minnow
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Sprinting shouldn't be a possibility while doing it obviously, outside of reasons of just hitting your legs with the shield, so it requires a hunkered stance, maybe treat it really punishingly in terms of movement speed so it takes on the role of a shield wall, basically 0.1 movement speed but almost "true block"

smoky yoke
lusty wren
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I think passive blocking on players would be way to strong.

ebon idol
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It would be crazy. Especially if they would also add back blocking. The Pavise would skyrocket.

lusty wren
#

could you imagine rangers with a pavise on their back?

vapid minnow
#

Or, treat it based off an armor value. If you don't have the pen, you can't pen.

ebon idol
#

It would be ironically a buff to the windlass crossbow. Just turn around and reload.

amber solstice
# ebon idol They seem to be the least played class, and I think that is mainly because they ...

Absolutely. The spell pie clicking of spells instead of the far more conventional key binding spells, and their damaging abilities being so incredibly anti melee teammate, the majority of team play resulting in buff botting or team killing, poor mob clear speed,and having the least forgiving health and healing capabilities really seals the deal for the lack of playability when all classes basically have 0-1 of those issues.

lusty wren
#

ya fire, turn reload fire again sounds cancerous 😄

abstract swallow
fiery ledge
#

Maybe a fix would be to increase particular types of magical damage against certain types of npcs while having some recycling ability like soul shards (kill X to refill or perform X to refill while X is true)

ebon idol
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Wizard is literally learn or die. Very unforgiving when it comes to errors.

lusty wren
dark rune
abstract swallow
white cliff
fiery ledge
ebon idol
lusty wren
#

I dont really view weight as a dungeon crawler mechanic tbh. I dont think it fits DaD in any way

dark rune
smoky yoke
#

so many deaths in the solo dungeons compared to the other game modes

#

according to the data

ebon idol
#

Makes sense. After all most PvE strategy in castle is run away and let someone of the party else kill it.

fiery ledge
lusty wren
#

I do consider a FINITE inventory to be apart of a dungeon crawler experience. but that is already done in DaD without weight

dark rune
smoky yoke
#

before, apparently goblin archers did not have poison, but it was boring and easy so they added poison also to them

fiery ledge
white cliff
ebon idol
#

I love that 1/3 of dead players in the goblin mines just got shanked by the goblin fighter.

lusty wren
smoky yoke
#

I think because it was relatively a new mode, people had to understand a bit more the enemies and spawns and location also

lusty wren
#

Very happy they feel that way on that topic. Stamina has no place here along with weight. Our inventories/stashes are already finite enough

white cliff
#

Wizard was an extremely good class but relied very heavily on gear, and a bunch of campfires running 2x memory. Absolute monstrous after those requirements where met.

smoky yoke
fiery ledge
#

The portals at the end were hilarious. People just weren't looking to get out right away and so a lot of others die at the very end.

ebon idol
#

The attacks of the goblin fighters do come out a lot faster than skeleton warriors and guards though. Skellies have a really big windup time.

abstract swallow
lusty wren
smoky yoke
#

people did not consider the multiple layouts level
i like they fact they can spawn in different layouts

fiery ledge
#

And that you have to be mindful of what floor you're on and where you have dominance.

abstract swallow
lusty wren
#

Did anyone enjoy the new spawn system?

dark rune
#

My enjoyment remained stable across all playtests

fiery ledge
#

Maybe some people saw 3 portals, the most I ever saw at the end were 2, god help you if the floors are so spread out.

The new spawn system was chaotic. Sometimes 3v3v3v3v3 sometimes nothing, lots of in between, but it wasn't the best, certainly wouldn't mind it again. It seemed to stop a lot of zerging.

abstract swallow
lusty wren
#

Ya I am not a fan of the fix. I thought it made it worse tbh.

ebon idol
#

I enjoyed the spawns a lot.

dawn peak
#

@lusty wren check dms

ebon idol
#

#d-and-d-suggestions message Making this an effect on a unique dagger is very wasted. If that was the effect I got from my unique dagger, I would be grumpy.

lusty wren
#

TBH I would be ok with the dagger effects being client side. Not sure I agree with them being so blingey

fiery ledge
#

The new spawns seemed to put everyone in the "closets" of every tile/layout. The zerging spawns from PT3 were still there but I'd say those were very unlikely to ever kick off because I think a lot of others were still thrown off by the new system. You'd have to be looking for it or get lucky or both be looking for it.

I felt it was easy to get sidetracked and go somewhere else.

lusty wren
#

I literally spawned in a closet with a ranger camping the door the second they heard me take a step before.. That shit is ridiculous 😄

ebon idol
#

This should just be an added effect of Hidden Pockets. Hidden Pockets is the skill that you take so you don't glow in the dark. Why doesn't it get rid of the things that glow in the dark entirely.

lusty wren
#

I always left spawn room pretty fast the PT's before and never had a problem with being camped in my spawn room. But with this system it happened far to often

ebon idol
lusty wren
fiery ledge
#

Did you guys like that new room with the health shrines, all the archers, and sleeping skeletons and pukers? Did you like your 3v3v3v3s there?

ebon idol