#suggestion-discussion

1 messages · Page 114 of 1

white cliff
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Oh I also believe that. Still waiting on the data though.

mental valley
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That the game should solely focus around PvP. Says the balance will be ruined, otherwise.

dusty cargo
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You should be able to solo queue in squads. Splitting the player base too much is only going to harm the game. It’s balanced around PvPvE, should not be balanced around PvE

white cliff
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Yep, also agreed, it’s a fundamental.

mental valley
#

What he fails, and I'm willing to bet you, to understand, this game is not, strictly-speaking PvP-centered.

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Who says solo players can't fight against teams of 3? I've fought teams of people as solo (and won). I've also lost to solo players in a team.

dusty cargo
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The PvP aspect of the game is always present, so is the PvE, the potential of a PvP engagement in the dungeon will always influence how you navigate the dungeon, whether or not you want to fight other players

mental valley
#

You're getting away from the core concept, AGAIN. Powergamer. SoloPlayers can fight against teams.

white cliff
dusty cargo
mental valley
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Do you make 2k, but don't kill a single person, do you win?

white cliff
#

Fair point, I win in both situations though.

dusty cargo
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You don’t win in either situation. Winning is based off what you want out of the game

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If you’re talking about HR leaderboards, you win by doing a number of things, pvp, pve, looting

mental valley
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lol? "Winning is what you want out of the game."
Okay, say you play a match in a game. Your team loses 0 to 10. But you had fun. Did you win?

white cliff
#

Winning is certainly objective.

mental valley
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The answer is most definitely not. Like, I understand your idiocy, but it's just plain wrong. Winning is not objective.

dusty cargo
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No, multiple players can extract, some will get more gold, some will get more kills, some will get better gear, who wins?

white cliff
#

Let’s not resort to ad hominem attacks.

mental valley
mental valley
dusty cargo
#

If you’re climbing veteran adventurer or killer outlaw, it is, there is literally a kill leaderboard

white cliff
#

Anyways I’m on my way back home with food, I like this topic of discussion though.

thorny shadow
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How do some people have such consistency with bad suggestions

mental valley
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We're not talking about veteran adventurer or killer outlaws. We're talking about how it affects solo queues.

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Okay, here's the thing. You're wrong. But given how you think, you will never understand.

mental valley
dusty cargo
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Great argument lol. The only way built into the game to measure performance is on the HR leaderboards, if you’re talking about winning in Solos, you can earn a bunch of gold, but to what end?

pliant oasis
#

add nuclear bombs to the game

thorny shadow
#

Everyone thinking they know the true point to the game but I havent seen a single person say its to be challenged and have fun . Smh

mental valley
abstract swallow
# thorny shadow How do some people have such consistency with bad suggestions

Because they're recognizing problems with the game, but naturally gravitate towards surface-level details that they can compare to their previous experiences in other games.
This is why MMR and "___ queue" suggestions crop up so frequently, because people are very used to that being the solution to problems that directly affect players of their caliber.

Most players haven't beta-tested or made games before, so it's difficult for most people to try to look under the very opaque hood of a playtest to think of what could be different to alleviate an issue, or how that 'issue' may lend itself to the developer's vision which will make more sense in a feature-complete context.

mental valley
#

@abstract swallow
There actually is a value/rating system in DaD.

thorny shadow
abstract swallow
mental valley
pliant oasis
mental valley
dusty cargo
# pliant oasis why would they remove it

Because it splits the player base significantly, and it will lead to ruining the identity and strengths and weakness of classes within a team setting so that they are viable in solo play

abstract swallow
mental valley
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DishonestBadger, he is not talking about SOLO DUNGEONS. He is talking about SOLO PLAYERS

dusty cargo
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I am not talking about solo players, i have specifically said that it’s solo dungeons

mental valley
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When and where?

dusty cargo
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solo players dont split the player base, solo queues do

mental valley
#

solo queue = queueing solo
solo players = players solo
solo dungeon - dungeons that are solo

white cliff
mossy plank
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Solo dungenes seems mostake

mental valley
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My time is more valuable than wasting it on a nincompoop, Powergamer. Toodles

dusty cargo
mossy plank
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Gives gear to farmers to gand off to friends. Then they pubstomp free dungeons where people running greys

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Because ranger is a problem class in terms of having a balance of range classes are needed but range classes can also cheese the game

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I'm pve terms

junior hawk
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I don't mind the solo dungeon.
Though I personally don't like the troll boss as to kill it you have to cheese him pretty heavily to do him reliably.
They way that most people do him I think is poking his knee and while moving their head up and down as if they are blowing him one...

abstract swallow
#

At the very least, Goblin Caves fulfill two very important niches in the game: It introduces content that is explicitly balanced around shop-available gear, and it is content that can be completed in much less time than a traditional dungeon delve (especially with the coming addition of B1).
There are concerns with it polluting the scope of team-oriented balance and potentially splitting the playerbase, and these concerns are valid, but I don't believe they're going to become nearly as damaging as the detractors do.

mossy plank
lament willow
# mossy plank I'm pve terms

are you aware that melee classes can also 'cheese' the current pve content? the pve content is not meant to be the main challenge in the game - it's meant to modify and interrupt fights between players

pliant oasis
#

what do u guys think about bigger teams like 4 or 5 people

mental valley
lament willow
mossy plank
gray vessel
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@raw belfry Interesting that your entire post is based on the premise that survival bow is bad... That was the bow I enjoyed the most and I tried purple versions of every bow. It has the highest damage output so how could it be bad?? Just because the long bow is easy for noobs doesn't mean longbow is best 🙂

junior hawk
mental valley
#

PEOPLE! Listen to this grand new gamemode!!! Teams of 4 only!!!

dusty cargo
mental valley
#

Powergamer, you're incapable of understanding. Shoo

cobalt obsidian
gray vessel
stray saffron
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well the game isn't balanced to let solo's compete, that's a handicap you choose on your own. this is why they invented the solo dungeon which they weren't planning to do. the major complain of the solo dungeon is the loot you could get from it, which if they release it again will be far less than it is now to balance how easy to farm it is

pliant oasis
#

good this game is meant to play with a team

cobalt obsidian
lament willow
# junior hawk I don't like the idea of chessing bosses though. It kinda defeats the purpose of...

the bosses or optional pve content that likewise de-aggros when you leave the room are the one part that could be made much harder fairly reasonably without impacting the pvp
however the original statement was that ranged guys can cheese or inherently are cheesier and thus a problem etc
which is the current case only because the bosses rely on things that kill melee more easily for most of if not all of their mechanics
instant death slow ranged attacks, aoes they place under their feet, hard to block wildly physics-defying swings etc

cobalt obsidian
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As if that 95% damage mitigation should be the standard we use for pvp in this game.

mossy plank
cobalt obsidian
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And I bet 20+ shots from the longbow kills that dude anyways 😄

survival bow bad? yup.

dusty cargo
gray vessel
# cobalt obsidian Wow! a class can mitigate all forms of physical damage and I literally just cant...

Who said I endorsed it? You are applying logic that is completely irrelevant to the conversation because you don't know how to provide any meaningful input to the conversation. So your only chance at winning is to make it seem like your opponent is stupid rather than actually proving it. If you are going to only look at the baseline stats of a single item rather than evaluating the complexity of other gear, abilities, ect, then you have no bases in this argument.

cobalt obsidian
#

this dude thinks the 95% phys mitigation is canon 😄 listen to this ^

stray saffron
junior hawk
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Well, if the fighter has 95% dmg reduction.
You shots would had done literly 1 dmg to him.

mossy plank
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Solos can move better than a team because they don't have ti worry about the skelly that spawned behind them attacking since the solo is out of the room before it's a problem.

cobalt obsidian
dusty cargo
cobalt obsidian
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If survival bow takes 40 shots to kill a longbow takes 15? Yeah survival bow bad.

stray saffron
mossy plank
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Asymmetry is interesting and fun to explore from a theory craft standpoint tbh

gray vessel
cobalt obsidian
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Who uses an example and then 5 lines later voids their point? chadiator does.. the gigachad,

mossy plank
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Interesting asymmetry is barb in solo dungeon can just charge through all the doors with bash

cobalt obsidian
#

IRONMACEseal of approval.

stray saffron
#

guys discussing is fine, but let's stay respectful. don't want them to raise the slowmode timer again

mossy plank
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Had some games i led half the dungeon onto some loser

junior hawk
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Survival bow isn't bad at all.
Is just a tank fighter is basically Immortal to the likes of rangers. They completely counter them.
Though you rarely seen fighters equipped like that.

dusty cargo
stray saffron
dusty cargo
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And solos don’t have to worry about friendly fire, and can use friendly fire to their benefit when taking on groups, and they can intercept heals/buffs or at the very least, deny them

dusty cargo
mossy plank
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The biggest issue of solo mode is all npcs are going to be cheesable so someone is going to cheese a solo boss and means they feed pubstompers more gear

junior hawk
gray vessel
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I'm hoping that the solo dungeon was only for testing to see the viability of the caves, which in turn would mean if it wasn't good enough it won't be a permanent feature of the game.

dusty cargo
mossy plank
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It's a complicated calculation to be done for sure but all I can do is offer perspective that will likely be ignored to contribute

stray saffron
gray vessel
junior hawk
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That is something that we will learn only in the future.
But still, I find the solo dungeon alright.
Though I recement to play on forbidden castle despite being solo, some people don't like the idea of having to fight a team of 3 as solo and feel that it's unfair.
They will get the feeling that their are doomed to die against such team.

gray vessel
stray saffron
cobalt obsidian
#

Trios had to fight more of their own kind? Sounds like better fights for them.

gray vessel
cobalt obsidian
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reasons they might be upset? People used the solo dungeon and there was less loot pinatas for them... Good

mossy plank
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Issue is with more.floors ATM is everyone butchers one another on the first floor

junior hawk
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More fights, more blood, more loot, more fun.
Is what I would like to think, but there are people who don't see it that way.

mossy plank
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How do tailor incentives to avoid the initial butchering? I dunno tbh but is.sometijng to consider on dev side

junior hawk
stray saffron
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yeah this is why people want to force lobbies together, like multiple b2 and b3 lobbies merging to just add more players because people kill eachother too much? it's kinda dumb imo

dusty cargo
mossy plank
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There's inventive in thinking then incentive emotionally

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BecUse killing is a reward in of otself, coming from a habitual pker. Who runs 3s to kill.aa.many as we can

stray saffron
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most of the time people didn't go inferno cause they either escaped, died by pve or killed by players, there just weren't people left to go down unless you couldn't find a blue alot of the time

dusty cargo
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No, practically, if you wanted to climb any of the leaderboards, other than killer outlaw, you always went red as a squad

mossy plank
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It's a hard calculus to work out ngl

dusty cargo
#

The free treasure hoard in inferno was the most cost effective way to rank up treasure collector

stray saffron
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i just think it should stay how it is, big lobby gets weeded out

dusty cargo
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Killing the mobs in inferno and the bosses was the best way to rank up veteran adventurer.

mossy plank
#

Monkey brain say kill tho

raw belfry
mossy plank
#

How do you placate the murderlust of Shitter gankers

dusty cargo
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Because the PvP is the most exciting part of the game

mossy plank
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That turn an entire lobby of 16-20 into nothing

dusty cargo
#

You just play smarter, more stealthy, you listen for where players are, groups of 3 are really loud

mossy plank
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I'm more speculating from developing perspective

dusty cargo
#

you can play in the darkness more, there’s ways to escape even as a solo against those barb/cleric/wizard death balls

stray saffron
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i mean just look at all the deaths in a dungeon, either highly pvp death or tons of pve deaths

gray vessel
# raw belfry My suggestion is not based on a bias towards it, with the current ranger kit/abi...

The 5 shot was bad but triple shot was completely fine for survival bow imo. It still has higher attack speed so the 3 shot burst is instant rather than having to hit 3 different shots on the longbow. Plus the movespeed difference makes it so you can still move while using abilities rather than being almost stuck in place with the slow longbow. I really don't think its that much of a downside compared to the overall dps increase

dusty cargo
stray saffron
harsh belfry
cobalt obsidian
dusty cargo
cobalt obsidian
#

The survival bow users are the real goat rangers. They have been trying to keep the ultra dps a secret ! shhhhhh

dusty cargo
#

wrong person to reply to, sorry

cobalt obsidian
#

He did the algebra and knows the numbers. We are ignant.

stray saffron
#

it's the attack speed vs attack power debate, both are useful in their own way.

cobalt obsidian
#

Maybe if the surv bow didnt suffer from the most extreme arrow drop and you could reliably use the bow farther than 15m.

raw belfry
junior hawk
dusty cargo
#

The attack speed difference from the survival to the recurve is minimal, but the damage difference is huge

junior hawk
dusty cargo
#

A quick shot with the survival will almost never kill even a base kit player, while 3 shots from the recurve will often instantly kill

raw belfry
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The attack speed % increase does not compare equally to the damage increase % when comparing a common recurve to a common survival

stray saffron
#

i mean same can be said about most weapons in general

cobalt obsidian
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its in the name.... survival bow.. Its the make shift piece of shit bow you craft at the beginning of survival games. Maybe its just not meant to be used.

junior hawk
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Don't take it the wrong way, I personaly find recurve the best bow, though I prefer to use a longbow.
But a survival bow isn't bad and is a lot quicker that a recurve.
A survival bow should be used with the two skills to quickly shoot 7 arrows like a minigun.

dusty cargo
#

It’s actually closest in dps when the bows are both low quality, but as you increase in bow quality, the recurve becomes so much stronger than the survival

junior hawk
#

Well, even I wouldn't consider using a crappy survival bow...

stray saffron
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i really don't get why people are so upset about multishot and quickshot...it's basically 2 fast reload skills just with an additional effect if they look at it from that way instead of "so unfair they get arrows back" it changes the whole perspective

junior hawk
#

Multishot and quickshot.
Aka a Shotgun and a triple shot sniper that cancel's reloading.
Both are two high damage skills that can melt one guy in one guy.
I personaly don't have any complains about them, but I can see reasons as of why people would hate them.

raw belfry
#

Meaning if survival bow is 20% faster than recurve, each recurve would be 20% stronger than its survival counterpart etc

stray saffron
forest notch
#

How do people feel about the loot focused class idea? I sorta enjoy the idea of leaning into like, a loot goblin mentality. Vulnerable pilferer

raw belfry
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Currently if you triple shot a longbow with base 50dmg with quickshot that takes 1 second to burst 150, or takes half a second to burst 60 damage with a base surv with 20dmg, one does a 3rd of their health, one does ALL of their health with super minimal time difference

stray saffron
#

that's what i mean, there's nothing broken about the abilities cause in the end the one using them still can miss

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would say cleric and wizard outranks it but it's definitely in the needs practise category

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no as in requires some skill

pallid sleet
#

rogue is much more difficult than ranger

junior hawk
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The problem is that those can kill one guy in a matter of a instance and 2 seconds.
The quickshot is the most deadly ability of a ranger, maybe exept of a tank fighter, each class has to respect it otherwise you get killed.
2 shots in the head might be you down fall after all.
As for multishot, it isn't that great. But it is suppose to be used like a shotgun.
Once a fighter or barb has come close to you, like felling axe range close, shot them down.
That can instant or bring them very close to death.
Also by quickshot, it might sound like shoot 3 shots faster that normal, but in a game were 1 second can decide a fight, it's extremely strong.
Heck! Clerics bind ability isn't even 1 second long and is already a strong spell

raw belfry
#

Would love to see some crossbow boosting ability as it can't use the best ranger abilities. Maybe like "next shot ignores 35% armor" or something. Obviously with someone who is better at math determining a fair % amount. Right now, none of the rangers activated abilities help when wielding a crossbow

#

Has the lowest project drop so even the ability that COULD help it, doesnt do much currently

junior hawk
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Well, if that ignore 35% armor can go to the negative, it would be no different that deal 35% more dmg with a crossbow.
Which would make the windlass quite absurd

stray saffron
raw belfry
#

And you would only get the one shot + cooldown, and you'd have to hit the shot

#

If we are talking damage potential, the triple shot would still do more damage than even a boosted crossbow so long as you hit the shots for both

junior hawk
graceful frost
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I don't but ok like my second time posting it. also the reload is very good? you don't have to cancel the skill to get the reload? You still get 2 extra bullets with a longbow, along with 3 that are used in the ability. also long range when you have multishot you will be canceling the ability for 5 arrows since its not rlly useful.

raw belfry
#

If you are using a survival bow and hes full plate, yeah that would be expected lol

graceful frost
junior hawk
#

Is actual pretty common to escape a bear trap as a fighter, as you don't die from triple shot that easily, more so if you have a shield

graceful frost
#

havent posted it 3 times lmao. and the reload is a problem, I have a ton of hours on ranger, it is very much a problem. They don't ever have to reload rlly, even if they don't cancel it, which the main thing that makes it good isn't canceling all the time, I just added that since it was something else you can do in some situations. you can just keep shooting and make it very hard for anyone to approach, should punish you for missing with having to reload, no reason for a ranger to never have to reload. or when they need to reload just being able to run, wait for quickshot, use it and then have 2-4 spare bullets

raw belfry
# graceful frost no happens even with longbow

I would argue that it depends on items and abilities/level.
I starter fighter with base gear vs a ranger that is maxed with greens+ will win pretty much regardless of skill, and a starter ranger with a shit bow VS a fighter with full green+ plate gear+ abilities could pretty much just tank every shot and run straight up to them without feeling much

#

Which is how the gameplay is supposed to work, otherwise levels and gear wouldn't matter and we would all run naked level 1's only :p

stray saffron
graceful frost
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don't see how after 3 messages you hit me with the no desire to be swayed. maybe im not being swayed cause I have 200+ hours of abusing quickshot and not having to reload on ranger, and you haven't given a single good point to consider? all you have said is its not broken and its not a problem, if you want to sway me try giving me some reasoning?

fiery gust
#

Ranger uses hidden potions, and a bow attack is much better than a thief. They can take head shots from a long distance.

junior hawk
#

Nah, they aren't broken. Just people don't know how to dodge arrows, that's it.
The first instict that I beated myself as a fighter is to dange around and break my spine when hearing the quickshot being drawed.
Yes, it's deadly, but not game breaking

stray saffron
junior hawk
#

If we are talking about something broken, it is the throwing axes. Those things are stupid beyond stupidity

stray saffron
graceful frost
#

against a good ranger dodging arrows isn't always possible, but most of the time you just go behind a wall when they use quickshot, abuse jiggle peak until they are low on ammo but then push. ( @stray saffron how am i arguing " the abilities are just glorified reloads? I have never said that or even implied that? I know they are still abilities lol? I am saying remove the reload not make the ability into a reload

junior hawk
stray saffron
fiery gust
#

Francesca Axe can use the Ranger's quick shot three times.
That's why they took first and second place in the kill rankings.

graceful frost
#

non stop lmao sure man sure. first what does "even it was instant its still not a problem" also your not wasting the ability to get a full reload. Please for the love of god read what I said? I am not saying rlly anything to do with canceling the ability? I do not thing thats the reason its strong, again, I added that in my suggestion as just 1 more thing. The main thing I think is good is you can use the ability from 0, get the 3 arrows from quickshot to shoot at someone, and have 2-4 leftover. also again your 3rd point is only mainly to do with canceling it, which is not my main reasoning. again please read, canceling the ability isn't part of my main argument, It is not best to cancel the ability for the reload in most situations.

limber solstice
#

Are you unironically arguing against the idea that Ranger never has to reload and can make it impossible to push them (situationally)?

graceful frost
stray saffron
stray saffron
limber solstice
#

That sounds broken, can't be right.

graceful frost
#

ranger should have to reload? currently they barely need to reload cause of quickshot, and in some cases multishot, I am suggesting a change to make them have to reload and punish more for missing bullets, so the player can actually push a ranger. Currently if you miss a ton, you just pop quickshot and don't have to reload, or if someone gets close, half the time you can just run and stall for quickshot for the free 3 bullets along with 2 extra.

earnest widget
stray saffron
limber solstice
#

Even with cooldowns, if a Ranger is running Triple Shot and Wide Shot they literally can have up to 18ish arrows at one time depending on the bow. If you don't have multiple angles and good coordination how do you push that?

stray saffron
fiery gust
#

Francesca's attack speed is as fast as a quick shot. You can also throw it 9 times.

dusty cargo
graceful frost
#

"no argument on my end" its like you don't read my points? there is very well an argument, especially with quickshot. Quickshot has a 17 second cooldown, and when you use it you get 3 bullets for the skill, which are used with the skill, but also get 2 more after. those 2 more arrows do a lot, especially when you can just run, stall for quickshot, use it use the 3 bullets for free, then have 2 extra to continue with. I think you underestimate how strong those 2 are, and its true the only real argument for multi shot is canceling it, but a lot of the time the ability of multishot only is helpful at close range, I would much rather take the free reload from canceling multishot, instead of normal reloading, letting them get close and hoping multishot can save me

fiery gust
earnest widget
#

I wish I had a bow that shoots bullets

stray saffron
pliant oasis
graceful frost
# stray saffron if they can stall so long for their cooldown to come back then they also haven't...

not rlly the case. you use the ability at mid range, use the 3 bullets, then you can use the 2 bullets after that on longbow. by then your at least half way done with the cooldown, if they start pushing take 4 seconds 5 seconds to get to you when you are out of bullets, you turn around run for 5 seconds and you have quickfire again, and easily shoot them and push them back. also this doesn't even include multishot

limber solstice
# stray saffron 15-18-21 depending on what bow

Exactly. Nobody really talks about this because Rangers do have weaknesses, but a lot of the time you just don't push Rangers directly almost ever (unless the room is really big, but even then, that means you got a long way to go to hit the Ranger in melee). Most of the time if the Ranger is posted up you literally just leave and go a different way. If a Ranger is good enough / geared enough and ESPECIALLY if they have a Fighter who knows how to guard a choke correctly you can't push them at all- its suicide.

dusty cargo
stray saffron
limber solstice
#

Also, I want to point out, the problem with Ranger isn't that even with double ammo reset that they "never" reload, but that they effectively never need to reload in a Fight or Flight situation.

fiery gust
#

Ranger is not a matter of balance. There are barbarians stronger than they are. You have to look at this.https://youtu.be/HY8ebTYKWug We need to talk about the Barbarians.

limber solstice
#

Yeah everyone knows Barbarians can out DPS Rangers with throwing axes.

stray saffron
graceful frost
#

I don't see why a ranger should have 15+ free arrows without a single reload so they don't have to worry about missing, and the other person can't push that wall of arrows, or can't without very very good play. The class should be high skill. and if you miss too many shots and don't get the movement slow on hit to slow the player down and make them take cover, you should have to reload if you miss too many, instead of getting 10 more arrows for free. also @stray saffron you can easily run? if you run out of ammo when they are at mid range, and they start pushing, it is extremely easy to pull fists on, turn around and run away for a few seconds and then just pop quickshot and if the person is in the open trying to push you just insta burst them

limber solstice
#

But Rangers can shoot you across the map in High Roller in the Rotunda map layout, for example.

stray saffron
dusty cargo
raw belfry
limber solstice
graceful frost
stray saffron
stray saffron
graceful frost
graceful frost
stray saffron
stray saffron
limber solstice
# graceful frost quickshot is a basically mandatory skill. that also has quick reload lol. also m...

I agree that Quickshot is kind of mandatory, but you can choose to take only one of them, and at the least if its mandatory it does more than just make you reload fast and actually is an ability to make it easier to fight (besides the free arrows). If you make quick reload a skill you'd then basically split what was one skill into two and now you've made a mandatory reload ability and removed Ranger's ability to burst which would really hurt them.

graceful frost
graceful frost
limber solstice
#

At least with the way quick/spread shot work now you can take one for the instant reload and then take something else like Field Rations, the weird trueshoot skill, etc.

limber solstice
#

Oh you want them to have expanded quiver. I understand now.

graceful frost
# stray saffron well think about it, what ranger only has 5-7 to begin with?

? 1 quiver holds 5-7 and they have infinite quivers? that didn't really help to clarify at all. a ranger shouldnt be able to fire 20 bullets without needing to reload. if you miss too many bullets you should need to reload, and allow them to push on you, not be able to fire 20 without a reload, with the 5-10 arrows you get you shot have to hit your shots and apply move slow and preasure

proud tinsel
#

Everyone that can't use a bow is limited in ranged attacks, It only makes sense that they limit rangers as well. It sounded very much like its already in the works so we will see in the next play test

stray saffron
graceful frost
# limber solstice Oh you want them to have expanded quiver. I understand now.

nope not at all? don't see how in any way you got that idea. I do not want a bigger quiver, I never said I did. also it is mandatory now cause quickshot is a free reload along with a strong ability giving high dps. also a mandatory ability isn't bad for a class, many classes have it, almost every class does, its just that mandatory ability being unbalanced like the current case with quickshot

limber solstice
stray saffron
graceful frost
dusty cargo
#

By devs? Because in really early playtests, you didnt have to refill your 5/6/7 arrows, I think thats what they meant when they said quiver

fiery gust
#

Barbarians, Rangers, and wizards need nuffs!!!

graceful frost
#

don't care didn't ask, there is no way you have nothing better to do to scroll up all the way in suggestions for no reason lmao.

limber solstice
stray saffron
dusty cargo
#

I didnt play then, but some of the early players said that before the December playtest, ranger didnt have a quiver

graceful frost
limber solstice
#

If he's making a suggestion he wants people to agree with him. You can say he's annoying, but they don't have to listen to him lol.

stray saffron
graceful frost
#

or maybe I have the memory of a goldfish and can't remember how many times I did it? I mean I though I did it around 2-3 times but ig I forgot. also many people have agreed with my suggestions, again don't see how it matters. It is not me trying to be dishonest it is me not being able to remember anything

limber solstice
graceful frost
limber solstice
#

Its like saying the 95% DR Fighter is fine because some people have armor pen abilities / magic damage. Just not balanced, fun, or interesting.

graceful frost
# limber solstice Having mandatory skills is absolutely bad. Its almost by definition bad design. ...

ok? but again having a reload ability is not a mandatory skill that you get massively punished for using? every other skill has higher dps, quickfire also gives a faster reload and really fast shot speed. still reasoning for other abilities. all I was saying is there are alot of mandatory abilities for other classes. also again this doesn't rlly matter, Idc if that skill was a bad or good idea, I added it to my suggestion cause why not, was not a main point

tame pewter
#

hey so anyone that is seeing my suggestion in the suggestion channel please @ me if you don't agree I would love to know why and hear if I'm missing something

limber solstice
dusty cargo
floral bison
stray saffron
graceful frost
#

don't see how it removes skill expression lmao. also @limber solstice r how does wizard getting spells has anything to do with this? I said compared wizard spells to character skills isnt a good comparison. also @floral bison it doesn't need to always be realistic you could also say where does ranger get his arrows from, for quickshot and multishot how does it go from 0 arrows to 5 arrows instantely without a reload? How is monsters and magic realistic.

limber solstice
limber solstice
graceful frost
# limber solstice Right now it IS mandatory. Because being able to essentially stall any push beca...

again not saying there should be mandatory skills. just saying there is mandatory skills for evrey other class also. Again the quickshot is really strong cause it realoads AND gives high dps. anyway I am dont responding to you, I don't think this skill has anything to do with anything. I don't think it would be broken, and I don't care to argue about a random idea for a skill that went into my head that I added to my suggetion. WHICH HAD NOTHING TO DO WITH, the main point of the suggestion whcih I made clear

#

I like the idea of gear should have more guaranteed stats, have said a similar thing myself a lot

limber solstice
#

Guaranteed in magnitude or certain archetypes?

dusty cargo
graceful frost
#

yeah, I just want rarity to mean a bit more lmao, my brain breaks when I see a blue go for the same amount as a unique loll

stray saffron
graceful frost
#

yeah ik. but with how rare it is, just gets sad that if you get bad attributes its borderline useless

tame pewter
#

I don't really agree with this solution because it removes the hype behind "god rolls" and I think that the random stats adds a uniqueness to every item.

Also I don't see how the solution that I offered wouldn't fix the problems because of the reasons I listed in the suggestion, and it really shouldn't negatively impact anyone's experience with the game.

dusty cargo
limber solstice
graceful frost
stray saffron
limber solstice
tame pewter
dusty cargo
#

Pretty much every ranger runs quickshot, but there was decent diversity in the second skill slot, I preferred Quick Fire, rations was good if you didnt have a lot of healing, and multishot was situationally good. Fighter gets kited, but now he hits Sprint and is much harder to kite, how is that not similar

stray saffron
#

but guarantee takes away the aspect of rng, that's no good. it's like how some people want a guarantee good drop for doing something hard, sure hard works get rewarded with better rng chance, shouldn't be a 100% chance

pallid lichen
#

This idea would basically be an equalization strategy. Since only one random stat can spawn. Most purple are or would be the same as other purple armor.

Is it a good idea? Depends on what you value. The people who enjoy the game for farming super rare loot would dislike this change because only 1 random attribute would differentiate loot. People who want to reduce the impact of farming and let rarity be the be biggest factor would like this change.

Me personally I don’t have a strong opinion. But propbably leaning against it, since I know a lot of players like the loot farm aspect of the game.

tame pewter
dusty cargo
limber solstice
#

It is similar...? Its different because Fighter basically has only 2 abilities to choose from, while as long as Ranger has at least Quick/Multi they all the others have some merit / viability so they can try things out and take them situationally.

#

Yeah I do. I never said Ranger can't use their abilities. I said that even if its kind of bad design that at least one instant reload is mandatory, at least the way it is now Ranger is free to experiment and take the other skills as they see fit.

stray saffron
tame pewter
#

that true but I still stand by what i said about god rolls and uniqueness of items, I would agree with a smaller change like limited it to 1-2 major enchantments and 1-2 minor enchantments

limber solstice
dusty cargo
limber solstice
#

UNLESS you need to get past negative mods

tame pewter
stray saffron
tame pewter
limber solstice
pallid lichen
#

I totally get that. Maybe this can be fixed by limiting the type of stats things can have, so physical defense and magic resistance is less likely to spawn on a battle axe. But strength can’t really spawn on n your legs?

stray saffron
#

but it wasn't just 1% increase was it? but in the end it just makes higher end gear stronger because the numbers are higher leading to flat damage needing an increase to keep up. only place where flat damage benefits is on low end gear

limber solstice
pallid lichen
tame pewter
limber solstice
stray saffron
tame pewter
#

rng is not inherently bad in this case, what matters is the type of rng

tame pewter
limber solstice
stray saffron
limber solstice
pallid lichen
#

Maybe. But I think it will make different types of drops more desirable. If a barb can’t get strength off pants, what he would consider “good” pants would change into as “long as it’s purple it’s good enough” making purple pants without “strength” good. Also they would probably have other stats that they may want like agility.

tame pewter
#

i agree

stray saffron
limber solstice
#

I don't even know what we're talking about lmao.

#

Ok, let's start with this. You need 100 flat damage on a weapon for % damage increase to be worth more than flat damage point for point. Agree or disagree?

stray saffron
#

it really happens alot

i agree but also disagree as it would depend on that % but yeah, both are needed in their own way, but it scaled too far of the charts

pallid lichen
stray saffron
limber solstice
tame pewter
lament willow
stray saffron
pallid lichen
#

Maybe you’re idea could work. But maybe don’t limit to only one random stat maybe purple gear can have like 2 and stats and orange can have 3. And then combine this this with stats being limited for certain items , so not every item can get every stat, and I think that’s a pretty good system.

lament willow
#

rogue with right perks just pops out of hide and has like 350% damage with third swing of castel

#

the colour of gear is basically irrelevant for anything but weapons, the rolls on the gear are the only thing that matters

stray saffron
tame pewter
stray saffron
lament willow
#

'guaranteed stats' sounds awful. rng is the only thing saving this game from having a fixed oneshot meta to the moon

limber solstice
pallid lichen
#

What I like about it, is that it allows for build making to be more fleshed out. When you see someone with certain gear you can expect what type of strengths and weaknesses they have.

I feel like build making is only a thing that you do with starter gear, where the relative impact of bases stats is important, but the important of the inherent stats goes out the window the moment you start getting good loot.

limber solstice
#

Guaranteed stats don't make sense for classes like Rogue or Cleric though where you want both magic and phys stats

stray saffron
limber solstice
#

If by balance you mean you need like 2-3 flat damage on your gear for every 1 point of % damage increase, sure, I agree.

pallid lichen
limber solstice
stray saffron
#

yeah but guarantee just makes the rng pool smaller. the game is all about sometimes you're lucky, sometimes you're not. so hard pass on guarantees

limber solstice
#

There's nothing like the dopamine hit of looting a loaded players corpse and getting the jackpot of godrolls.

somber wind
#

@tame pewter I agree with like half of your suggestion, in that I agree with the problems and some of your solutions but I feel like flat number increases should still exist but I think a better way to nerf it without removing it would be that damage bonuses as a whole shouldn't be available on anything other than Weapons, Amulets and Rings. It'll lower the cap. When it comes to Damage Resist % I feel like that shouldn't be available on Weapons (which also would make Shields a little more desirable over 2 handed weapons for some builds adding more variety) and the max roll for the effect itself should be lowered to mitigate that ability for things like 95% when stacked.

pallid lichen
pallid lichen
tame pewter
#

they just do it better and in a way that causes problems

pallid lichen
#

Imagine some gauntlets that rogues have access to that had a little bit of extra magic damage. Could be really cool.

stray saffron
pallid lichen
#

But if u see a rogue wearing it you basically know it’s a poison build

Creating a new skill cap to the game of identifying builds based on armors, (not as much of a thing rn)

tame pewter
somber wind
# tame pewter they just do it better and in a way that causes problems

I do understand your reasoning for wanting to simplify it, however flat stat bonuses feel more impactful in that it's more understandable. +2% Damage doesn't feel like anything but +2 Damage even if it's the same outcome (If 2% would be 2 Damage) feels more impactful. It may be harder to balance but for the feeling for the end player makes it important to maintain.

#

Oh and I personally don't mind rarity meaning a little less unless you get a great roll taking advantage of the additional modifier/enchantment but I do see the reason that it'd be nice to have it matter more so I feel like base Agility should be lowered across the board for nakeds as well as lowering Armor's movement speed reduction (but more than the amount of agility lowered so in the end it becomes preferable to wear armor because you're not so much faster without armor due to the smaller gap and that getting modifiers that increase your speed would be preferable due to the undesirable base movement speed). @tame pewter

mighty willow
somber wind
#

I clarified that in it.

tame pewter
stray saffron
#

they want to make it easier to overlook without you having to pull out a calculator

somber wind
limber solstice
#

lol ok

pallid lichen
# stray saffron well yeah you can still have a bad roll on it, but it's just always atleast some...

We’ll it’s not necessarily “easy” to find purples. But I get where you’re coming from there.

But I think you’re Seeing it wrong. If you really think about it this idea doesn’t make any individual roll better or worse, it just makes it so that one of the stats on the roll is tied to the item type itself.

That’s the biggest actual part of the change. Allowing people to predict what stats/ build you have based off looking at you sounds really high skill cap and fun.

somber wind
# limber solstice lol ok

My point is perceived worth vs. actual worth and people perceive flat damage increase as more worth than percentage even when it's not true both when it's the same and even when it's worse if they don't pop out a calculator.

tame pewter
somber wind
#

People understand flat numbers instantly so it causes more of a visceral reaction to it.

tame pewter
somber wind
#

Well in that situation it less becomes excitement and just "number go up" mindset for the roll which isn't exactly that enjoyable.

#

If you don't think about the increase itself it diminishes the excitement.

#

It's similar to how things like Small World and Linear Equation Cannon in Yugioh are used sparsely even though they're amazing because people don't immediately understand them. It's not that they're not used but very few people get excited about their implications.

stray saffron
somber wind
#

Perception of power is just as important as actual power. Games like Doom Eternal and Skyrim are great examples of this. In Doom Eternal you're really not THAT strong but you perceive yourself as powerful. Skyrim you ARE powerful but you don't feel powerful.

stray saffron
tame pewter
somber wind
#

This is all end user experience stuff and less balancing but I don't want to sacrifice end user experience just for balance if there is an alternative way to induce balance without harming the EUE.

pallid lichen
somber wind
# tame pewter I don't think deciding between % damage and flat damage is that exciting and you...

Oh and figuring out between is also enjoyable, but immediate impact is important as well and although the player knows Strength is more damage most people don't initially know what the actual difference between +1 and +2 Strength is they just know its better and it's a core stat so it's impactful but when it's percentages it can feel less impactful because it's not a flat number and it obfuscates things like that further.

stray saffron
somber wind
#

It's the difference between a Punch that does 100 damage and an Explosion that does 100 damage to an enemy with 1000 HP. They are both as powerful but the Explosion FEELS more powerful so they feel like they're doing more where the other attack makes the enemy feel like a damage sponge even if they aren't.

pallid lichen
somber wind
#

In the end this is all the awkwardness of EUE and I'm just trying to preserve that while not jeopardizing what you're trying to accomplish either. An example of a middleground we experienced that was all EUE is Solo mode being Goblin cave and not just a Solo queue; players disliked the idea of Solo mode because it's just the same game with less enemies but when you change the scenario to be more contoured to the idea it becomes less offensive to the player. In this it's instead of lowering offensiveness it's about increasing/maintaining impact of the stat @tame pewter

stray saffron
raw belfry
dusty cargo
# stray saffron quiver's been mentioned before

Quiver system version v0.5

- Bow weapons fire a limited number of arrows before they must reload their quiver.

- The number of arrows in the quiver is based on the type of bow that is equipped.

- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.```
raw belfry
#

I am always supportive of ways a GOOD game can bring about my cash flow, and maintain funding for upkeep etc

floral bison
tame pewter
dusty cargo
wanton lintel
#

In general, you should interpret ideas in their highest form. Doing the opposite is effectively a strawman. Charitable interpretations are polite.

floral bison
stray saffron
rocky oar
wanton lintel
#

Similar games handled the ambiguous-class cosmetics by only make class-specific cosmetics.

floral bison
dusty cargo
stray saffron
rocky oar
white cliff
floral bison
white cliff
floral bison
floral bison
#

Yeas but i don't wanna be a cleric

white cliff
pallid lichen
#

Hey @tame pewter I like a lot of the ideas in your suggestion but. I think instead of removing all the flat bonuses instead for true damage like you said. They should just do what someone else suggested and limit the damage bonus attributes to weapons and jewelry.

tame pewter
#

I completely support that, but they also could do both

pallid lichen
tame pewter
#

they are nice on every build and are for the most part just better than % based damage so it doesn't take any of the decision making away from the game if they are removed

somber wind
#

If % bonuses were applied AFTER all other modifiers they would become better

#

could also make them incompatible with eachother

pallid lichen
somber wind
#

So if you wanted to make the most of it you could use both, just 1 on 1 item and 1 on another.

tame pewter
#

there are plenty of other fixes, but I just think this is the simplest, addresses many problems, and gets the least push back

floral bison
somber wind
#

When it comes to initial pushback from the community, we're in pre-early access so it doesn't matter too much what the community feels on it just now. Any nerf is going to have some pushback even if it ends up being a better situation.

pallid lichen
tame pewter
#

why is that?

pallid lichen
#

Because flat damage stacks with poison way better then %

tame pewter
#

oh yea i think thats a whole other problem, poison scales way to hard

somber wind
#

I'll be honest, I'm also a proponent of adding MORE enchantments. That said the pool is abit saturated and having different enchantment pools would be ideal. I suggested this before by having items that reroll item's effects with new enchantment pools that aren't normally found on droppables but there is likely better alternatives like certain enemies providing certain enchantment pools or each dungeon having it's own enchantment pools.

pallid lichen
tame pewter
floral bison
pallid lichen
somber wind
#

It being tied to monsters could indirectly tie it to dungeons as well however.

#

So for example those Demons we saw in the datamine could have their own pools but they're not likely to show up in the current Dungeons we have like how Goblins aren't in the Castle Dungeon so that could make it more dungeon specific.

limber solstice
#

Also they made it so true magic damage doesn't work on Rogue poison since playtest 4 I believe.

pallid lichen
leaden tide
#

vote for it boys, more balanced gear system than we have now where everyone runs greens that are better than legendary gear. Gear disparity also wont be as bad since half the playerbase will no longer be geared in BiS gear and will actually need to grind purples and legendaries instead. Thus your average players wont be stomping everyone with white/grey gear anymore as easily

sudden glacier
leaden tide
#

obviously, this particular change wouldn't fix the fact that a piece for fighter can come with magic related stats but yea, I've seen A LOT of real bad purples adn a lot of godlike greens

pallid lichen
#

cringe or cool?

New Skill For Rogue: Rat Pet

If the rat is used on the floor, it will stand watch as a recon returning to the rogue after 30 seconds, or if the ability button is pressed again. If enemies get close to the rat while it's standing watch, the rat will return to the rogue prematurely and make a distinct noise when it comes back.

Rats can also be used to interact with far away interactibles such as:

  • non-locked containers to bring one small item from it.
  • Can be used on enemies to pickpocket one small item from them.
  • Dead teammates to grab their Soul.(Team play for rogue?? No way)
    (maybe they can poison shit but idk)

Rats move very fast are quiet and are a dark color making them hard to spot. But they stand still for a couple of seconds near the object they are interacting with. And they can be killed. Letting the killer loot the rat for whatever item it stole.

The cooldown of the rat is short (15 seconds) but only restarts when the rat returns to the user. The cooldown is doubled if the rat is killed.

leaden tide
#

This leads to a large portion of population being overpowered due to greens being common
instead of only purples having that effect

sudden glacier
#

yeah they should nerf it a little not to much, I like that a green can be a decent weapon

#

but it shouldnt be better than a purple

leaden tide
#

yep same, but stats on it should be capped lower and/or lower % of higher rolls on them. This will lead to the possibility of still having godlike green but at a much lower chance

sudden glacier
#

agree

peak ermine
#

I think it’s funny that they’re trying to

  1. Have a loot system from traditionally PvE rpgs

  2. Try and balance it for PvP

Either they try and ‘balance’ the game or say duck it and let it rip

sudden glacier
#

maybe the new rogue perk could have antihealing in order to be more effective as a teammate it could be something like target affected heals 50% less for 30sec

leaden tide
#

in terms of balancing tbh. Most of the current issues are pretty simple to fix too

#

@lusty flame @ashen badge can you explain why the suggestion is bad? Just looking for feedback

#

Gotcha makes sense

#

I think including both systems I mentioned would achieve that effect (As in stat caps based on gear rarity AND higher % of getting better rolls on higher rarity) so it would be more likely for purple gear to get 3 weapon damage (which is the cap for green gear) than it would be for green gear to get the 3 weapon damage (since it would have a lower % since that's the best possible roll).

But yea, it was just a more basic suggestion to improve current system, would definitely need more tweaks afterwards

gray vessel
sudden glacier
#

for what I seen they should nerf barbarian perk axe specialisation( +10 base damage to all axes) this is a problem with francisca axe, you can abuse them and they deal crazy damage, zap is another big problem, when you have the right gear you can one-shot or twoshot people and the hitbox is huge, also buffs from mages and clerics should be nerfed a little, My suggestion is that they should reduce the buff duration when it isn't casted on yourself and cleric could have a perk that increases the buffs duration to the normal state, barb cleric wiz is so op they just buff the barb with haste, invis, shield and strength and the barbs oneshot everyone and is also unkillable

#

what do you guys not agree with my suggestion?

floral bison
#

No, not particularly. Barbs are really strong but attack very slowly. Although I DO agree that the Francisca axe is a problem. It needs to be coded as JUST a projectile, not as an axe. Same goes for any throwable.

leaden tide
#

^

#

Nonetheless, invis needs to be self buff only and haste another nerf (probably)

floral bison
amber solstice
# sudden glacier for what I seen they should nerf barbarian perk axe specialisation( +10 base dam...

I really think the problem is how fast you can machine gun them out. Top fighters also use them similarly, the average fighter just uses a bow instead so they dont have to pay 200 extra gold per game and lose 1/3rd of their inventory and aren't as good at being buffballed like the barb. Barbs don't really have any options beside having a pocket wizard. There should just be a longer delay between throws because nerfing the damage just encourages them to carry more.

leaden tide
#

I think thats fine though, they're trading inventory slots AND gold for being able to throw axes, plus if axes don't 2-3 hit kill anymore that's a big W as it also means they'll have to throw even more

floral bison
pallid lichen
#

honnestly if they nerf the axe perk to +5 damage were good.

floral bison
amber solstice
#

2-3 axes to 3-4 axes really doesn't change much. Once you hit the first one, it gets way easier to hit future ones because you can throw them so fast. I think removing +10 to axes doesn't change how the fights play out. Having them be thrown 2-3x slower makes the throw and the dodge much more meaningful.

pallid lichen
floral bison
tame pewter
tame pewter
pallid lichen
pallid lichen
leaden tide
#

what the game needs is less damage stacking not more lol dagger expert is fine and axe perk needs a nerf or just removed from throwing axes

floral bison
pallid lichen
tame pewter
leaden tide
#

how is it not op, it's the only class with a perk that adds that much damage, no other class gets close iirc

amber solstice
pallid lichen
#

they can either nerf the damage of the francescas a little. nerf the axe expert perk, or make axe expert perk % based. either way all the 5 % perks need a buff.

tame pewter
pallid lichen
thorny shadow
#

Idk why spectating as a small rat is such a hated suggestion XD
Itd be so funny

dusty cargo
#

imagine complaining about barb lol

floral bison
thorny shadow
floral bison
atomic mountain
amber solstice
pallid lichen
#

i like that one idea of cheaters having to play as a rat lmao. and it would work great with the rat spectator system. (as long as rats have no collision box, and they could be killed)

thorny shadow
floral bison
atomic mountain
leaden tide
tame pewter
pallid lichen
#

Also speaking of rats. any thoughts on my rat pet idea for rogue? (could use the same assets as the rat from the other ideas, making it save developer resources.)

#rogue message

atomic mountain
tame pewter
dusty cargo
pallid lichen
amber solstice
dusty cargo
#

You don’t nerf Barb because the cleric and wizard buffs are too strong

tame pewter
leaden tide
atomic mountain
pallid lichen
dusty cargo
pallid lichen
#

does everyone agree that all the terrible 5% perks should be 10%

leaden tide
#

no. The game doesn't need more damage, it needs less of it TTK is already super fast

pallid lichen
leaden tide
#

and the only class that doesn't take the 5% perks is literally rogue because its a must have for rangers and barbarians(+10 axe dmg)

sudden glacier
#

francisca axes should be nerfed anyway makes no sense dealing more damage than an arrow and also faster

tame pewter
pallid lichen
leaden tide
dusty cargo
leaden tide
pallid lichen
sudden glacier
leaden tide
dusty cargo
pallid lichen
leaden tide
dusty cargo
tame pewter
pallid lichen
#

depends how tryhard im going. if maximizing deadlyness, i rather take ambush,backstab, silent footsteps, and posion weapon. that dagger expert perk is useless AND totally unfun. like atleast pickpocket is fun lol

dusty cargo
faint dirge
leaden tide
atomic mountain
pallid lichen
leaden tide
faint dirge
#

Then it still looks bad, maybe early game but later on the dagger expert is not as abd

dusty cargo
tame pewter
pallid lichen
leaden tide
#

Use a 30 damage dagger with ambush + backstab + headshot + weak point and your 1 stab deals literally 100 damage
not even counting the poison damage from the poison perk

faint dirge
dusty cargo
pallid lichen
pallid lichen
# tame pewter why?

you can use how OP one perk is to argue for keeping another perk underpowered. its just illogical. different perks should be evenly balanced right?

amber solstice
# leaden tide the only thing a fighter does better than barb is being tankier, other than that...

Fighters have access to ranged weapons. They have access to longer ranged melee and the only weapon with riposte. They can get 95% physical damage reduction, they are also naturally faster than the barb in the same gear, having the option of 20% damage from victory rush to use on their poke from range, or second wind to effectively have 50% more health in a fight that they get back from campfires. Watch some Orlanthi vods.

pallid lichen
tame pewter
pallid lichen
granite plinth
#

what do u lot think about shield thing i suggested

dusty cargo
tame pewter
dusty cargo
#

At base, not at all, but they scale well with gear, and fighters have the best gear

#

Other than maybe rogues, rogues also scale crazy with gear. I’m ignoring wizard and cleric because those classes are crazy, but they also scale well with gear

granite plinth
#

what do u lot thing about the change to shield

tame pewter
pallid lichen
leaden tide
# dusty cargo Wrong, fighter also plays at range better, has much better long range melee weap...

Felling axe is the meta since its basically always a guaranteed headshot anyways. Long reach in melee is also very overhyped, it is helpful in certain situations but in a fight the barb will just get on top of you and you can't do anything about it because if u want to attack him you need to be facing him, so even if you backpedal you're still far slower than the barb moving forward towards you.

Also all those weapons aside from spear are much harder to get headshots. The 95% physical damage reduction is also a meme and requires you to run shield + your fighter would get nuked out of this planet the moment he goes through a chokepoint if the enemy team has a wizard (since to get the 95% physical damage reduction you have negative magical resistance)

You can try and prove me wrong all you want but fighters haven't been meta since play test 1 and that was only because it was the most simple class to play when everyone was new to the game.

There's a reason why there's barely any fighters being used in the HR lobbies in this playtest

granite plinth
#

how do u link?

amber solstice
# tame pewter and their perks and dont even do a third of what barbs do

Do you want just 1 class with 4 perks and 2 skills available so everyone is exactly the same?
More versatility and more advantages generally means weaker perks, hence the fighter. If you give them the same quality of perks as classes that have more disadvantages, there is no reason to play anything else.

tame pewter
pallid lichen
leaden tide
#

If you want to prevent people from pushing you then you use a barbarian at the corners of a choke point and ranger traps.

If you want to push you use wizard haste on barbarian since it's simply more effective than using it on a fighter.

If you want to kill people from range you use ranger and wizard.

Fighter has versatility but is simply not the best at anything it does

dusty cargo
# leaden tide Felling axe is the meta since its basically always a guaranteed headshot anyways...

Tons of fighters represented at the top of HR, Barbs only dominated the killer outlaw board and that’s because the meta was cleric wizard. Barb has to be so close to hit with felling axe that you can backpedal, hit with any long range weapon, the barb will try to swing while he is slowed by the hit, and you can just keep hitting him while he can’t get in range. It’s a bit of a different story only if the barb is getting haste, invis, bless, etc

leaden tide
# pallid lichen fighter can tank the most

can they though? They have 100 HP and even with a full plate armor they get like +40% physical damage reduction or something if you don't have any physical damage reduction stats in your equipments.

That's 140 HP basically.

Barbarians have 130 HP default without armor lol

tame pewter
tame pewter
leaden tide
dusty cargo
pallid lichen
tame pewter
leaden tide
tame pewter
dusty cargo
#

Franciscas were pretty easy to dodge

leaden tide
pallid lichen
leaden tide
tame pewter
dusty cargo
pallid lichen
leaden tide
#

^ Plus a pretty good class for chasing now with quarter staff and breaking down door

leaden tide
tame pewter
leaden tide
tame pewter
pallid lichen
dusty cargo
faint dirge
#

Fighter is way tankier vs ranger, whos currently played more often in comparison to wizard, which makes him tankier most of the times, but when we see ppl getting better barb will be tankier bcs i think we will see a big shift towards wizard

tame pewter
leaden tide
faint dirge
turbid ermine
#

And been less tanky versus mages*

dusty cargo
#

Barb does get eaten alive by rangers and wizards, but honestly it’s not worth talking about the wizards and clerics because they are just so much stronger

tame pewter
faint dirge
leaden tide
tame pewter
leaden tide
faint dirge
stray saffron
tame pewter
pallid lichen
#

replace + physical damage resistance % enchantment with + armor rating enchantment. and buff armors

faint dirge
dusty cargo
#

Barbs and Fighters both get destroyed by wizards, fighters are pretty damn good into rangers while barbs just get eaten alive.

leaden tide
tame pewter
dusty cargo
pallid lichen
turbid ermine
leaden tide
turbid ermine
leaden tide
#

yea all of it probably gets fixed with a armor rework
question is, how do you rework armor without overtuning abrbarians and fighters

dusty cargo
#

It doesn’t do nearly enough, barbs can never get in range of a good wizard, and the entire time they are kept at range, they have nothing to protect themselves with. Fighters can at least block some spells with pavise and shield while they approach and try to corner a wizard

atomic mountain
sudden glacier
leaden tide
stray saffron
turbid ermine
tame pewter
dusty cargo
atomic mountain
#

Loot is meant to be useful. If I don't get hit, but value move speed, why do I need damage reduction. @leaden tide

amber solstice
# leaden tide Felling axe is the meta since its basically always a guaranteed headshot anyways...

Felling axe is meta because of it's swing speed, not the guaranteed headshot. It's basically impossible to hit anyone in the back with it, let alone their head from the back unless you have a significant speed advantage. Long reach is absolutely huge for anyone that knows how to use it properly. People that W key and hold attack but can't comprehend why they lost the trade might think otherwise. But good players absolutely use it beautifully. Dodging, kiting, poking are all good against barbs. Literally backing up slowly is just worse than than 180ing and running at full speed like all good players do.

Spear is incredibly easy to headshot as long as they are in range unless they have a shield and know how to use it. 95% phys dmg hard counters barbs that think they can win the trade and magic damage can be blocked/dodged/healed as well as not be negative with 95% gear.
They are the most gear dependent class. They are okay all around until they specialize. They were the most popular class for playtest 3 and we will see if that changed for this playtest soon. Fighters have way higher PvE leaderboard stats while barbs have PvP. Even then, if they changed it from kills to kills+assists, pvp meta would be different.

sudden glacier
stray saffron
tame pewter
tame pewter
dusty cargo
#

Only deaths we had to franciscas were to Narikk who was top of killer outlaw

tame pewter
leaden tide
sudden glacier
atomic mountain
turbid ermine
dusty cargo
amber solstice
stray saffron
dusty cargo
#

Again, i played ranger, so the higher base ms probably made it easier for me to dodge the axes than for other people, but isn’t it supposed to help barb deal with the characters who just kite him endlessly?

leaden tide
sudden glacier
leaden tide
#

keep it as is if they remove slow or decrease damage but keep slow im fine with either but its broken af rn there's a reason why all barbs spam them lol

sudden glacier
#

francisca axe shouldnt have as a main purpose to be a way to kill enemies, it should be a way to get closer to enemies

dusty cargo
#

If you nerf the damage i feel like you have to buff the projectile speed/arc

tame pewter
# dusty cargo Yes, but they need to land one to combo, and dodging them is easy

I was talking about before you get hit by one. Once you get hit you are dead. And do you think it is good gameplay to just dodge the spamable axe or just die? And lastly "dodging the axe is easy" is just a really dumb thing to say. The vast majority of players agree it isn't, and it is again way more up the thrower to hit it then it is up to the dodger to dodge it. That's just a ego boost.

turbid ermine
#

If you can dodge a wrench, you can dodge an axe

stray saffron
#

and if you can't dodge an axe...well you don't have a face

dusty cargo
turbid ermine
tame pewter
leaden tide
amber solstice
#

Yeah, most players are God awful at dodging and then you get the occasional DDR master that giggles and blushes while they make you look like an absolute baboon and still hit all perfects.

dusty cargo
#

Again, every other melee class, other than cleric, can keep outside of that range, and not get in it until it is advantageous to do so. The lack of mobility for barb means that if you don’t position poorly, you can almost always avoid a confrontation with one (again, the exception being the buffs from a wizard and cleric)

tame pewter
dusty cargo
#

Barbarian’s fundamental weakness is that he doesn’t get to choose which fights he takes

leaden tide
#

try pushing one hiding in the corner of a chokepoint

tame pewter
dusty cargo
tame pewter
atomic mountain
dusty cargo
dusty cargo
sudden glacier
atomic mountain
sudden glacier
#

I think that it isnt fair that if you get shot with 1 francisca axe you are dead

atomic mountain
dusty cargo
#

I’m saying that the other classes have the tools to avoid being in a position where the barb is likely to win. If you have to play barb like a rogue (hiding in the shadows hoping someone walks by to get the jump) you might as well be playing rogue

amber solstice
#

I think their weakness is moreso their inability to disengage from a fight because they are the slowest. If they are able to disengage it's generally because they are already winning the fight. But saying to just have a pocket wizard being the counter to anything is just bad in every way.

leaden tide
#

make it nerfed enough so that you need 4 axes still worth using for multiple reasons but its no longer guaranteed kills and it's gold expensive

dusty cargo
atomic mountain
leaden tide
#

actual question, if pavise is on ur 2nd slot and ur running away do axes hit it or nah

sudden glacier
inner ember
#

Nothing is super broken

stray saffron
#

if it aint broke don't fix it

atomic mountain
dusty cargo
leaden tide
sudden glacier
#

sure oneshoting people with one zap isnt broken at all while being invisible and superfast

amber solstice
inner ember
#

Gear/brain diff

dusty cargo
atomic mountain
leaden tide
stray saffron
dusty cargo
#

If i missed all those shots, then i deserve to die

turbid ermine
#

520 rogue damage my beloved

inner ember
#

People complaining about getting one shot need to show video proof they weren't wearing starter/grey gear

dusty cargo
leaden tide
atomic mountain
sudden glacier
amber solstice
#

Good rangers will absolutely chase a barb down.

faint dirge
leaden tide
dusty cargo
faint dirge
atomic mountain
turbid ermine
#

Penta shot currently is only worth for ogre and king wraith fight in my experience*

Good to recharge tho

leaden tide
dusty cargo
sudden glacier
atomic mountain
leaden tide
faint dirge
gray vessel
atomic mountain
dusty cargo
faint dirge
dusty cargo
#

Chadiator was right

leaden tide
dusty cargo
#

it’s 3.5x total if all shots land

leaden tide
#

kinda hard to hit all shots tbh

faint dirge
#

Not really

atomic mountain
leaden tide
#

could hit 2 and 3 very consistently and sometimes 4 but 5 is just very hard frommy experience

dusty cargo
sudden glacier
leaden tide
faint dirge
turbid ermine
#

I prefer field rations Skull YoloRage such a useful powerful ability

leaden tide
faint dirge
#

You dodge the attack and then jump into them with penta shot, but you have to be sure to execute them

stray saffron
#

got to use multi basically as a smack of your bow as they're glued against it

amber solstice
#

Field ration is just saving gold on consumables while giving up power.

tame pewter
atomic mountain
graceful frost
tame pewter
leaden tide
faint dirge
#

Its to avoid downtime, if you cant afford pots you have no good weapon in which case taking damage ability for defense purpose is important too

sudden glacier
graceful frost
#

field ration is a quick 25 heal during a fight thats almost instant, its a lot more than a replace for heals. its like saying cleric heals are just saving up on gold and consumables while giving up power of a different class. both are really fast heals that can be used mid fight

faint dirge
atomic mountain
amber solstice
#

Leaderboards are like that because its killing blows and not kills+assists. You need a 3 man team that gives all the kills to one person and there is no better way than wiz/cler/barb.

leaden tide
dusty cargo
graceful frost
faint dirge
graceful frost
atomic mountain
faint dirge
#

The crossbow without the bug is really really good

dusty cargo
turbid ermine
#

Wizard crossbow is slept on

leaden tide
graceful frost
sudden glacier
leaden tide
#

I dont think field rations are necessarily bad, they just aren't worth taking since quick fire and multishot simply are better for pvp

bold dove
#

What if Field Rations gave a short buff?

dusty cargo
sudden glacier
graceful frost
#

Lmao field ration is a very quick heal during a fight. Even if your really good you can still take damage, and being able to almost instant heal 25 hp back is very nice. Yes the better you get they become less useful, but its still a good skill for the best player, just gets outweighed a bit from the dps of quickfire and the reload/close range of multishot. Saying its completely useless and only for bad players is like saying cleric heals are only for bad players who don't want to bring in heals. when they are quick 15 or 30 hp heals during a fight

dusty cargo
#

Field rations are fine if you are still dying to PvE

faint dirge
#

25 hp is more than 25 damage i hope yall realise that

amber solstice
#

Field ration is giving up offensive potential for healing, which you can get more of through consumables, but you can't get extra dps from is the basic point. Not that field rations hasn't saved anyone or been better in a scenario.

faint dirge
dusty cargo
#

I’d rather have true shot than field rations

sudden glacier
leaden tide
#

i wouldnt

faint dirge
graceful frost
sudden glacier
graceful frost
sudden glacier
#

yeah a wall is going to save me against a rogue instead of killing him with a shot

graceful frost
dusty cargo
# graceful frost ????? true shot rlly isn't that good? if you said quickfire that would have made...

Quick fire is my secondary next to quick shot, it’s practically another instant reload, and the attack speed is really high, massive dps boost. If you need a quick PvP heal, you are gonna die with or without the field ration because it means someone is on top of you and has hit you and you are slowed because of it. And rather than killing him before you can attack, you are healing a negligible amount of hp

verbal marsh
#

True shot was great, would use with field rations and crossbow mastery

sudden glacier
#

the thing is that I would prefer landing a shot than getting a heal for sure I dont see how are you changing my mind about this , the only situations that field ration is better is when you have trash gear cause you prefer the heal than shooting with a trashbow, or killing bosses for the instant heal otherwise I prefer to shot

graceful frost
dusty cargo
verbal marsh
dusty cargo
graceful frost
# sudden glacier the thing is that I would prefer landing a shot than getting a heal for sure I d...

field ration goes off fast most of the time you can still get that shot off and it might just be half a second later. It isn't just when you have trash gear, also most people when doing bosses run both damage perks so they can kill the boss faster. 1 heal isnt gonna cost you like 5 shots, its gonna cost you at most 1, and most of the time it will just be half a second later. Again not saying its the best skill, or that its better than something like quickfire as a secondary, just saying it has uses and isn't that bd

graceful frost
sudden glacier
#

I think it is a good skill but true shot or multishot seems better when you are geared

floral bison
verbal marsh
graceful frost
sudden glacier
languid heron
#

As someone who mains a class who doesnt come with free healing, ranger having a campfire and rations is sooo good. multishot reloading your quiver makes it the best dmg skill. i dont play ranger so idk i might be wrong, but from an outside perspective rations seem od

amber solstice
#

Having extra damage every 20 seconds is always helpful, and makes the difference in win vs lose far more often than field rations will if you are using consumables. Most people forgo consumables because they have field rations and disadvantage themselves.

graceful frost
sudden glacier
faint dirge
graceful frost
dusty cargo
sudden glacier
amber solstice
#

Like half of every high roller game I played were basically zero to hero people hoping to score big. Lol

languid heron
#

besides, isnt ration instant health and not healing over time?

faint dirge
graceful frost
dusty cargo
sudden glacier
floral bison
graceful frost
dusty cargo
dusty cargo
languid heron
graceful frost
verbal marsh
sudden glacier
turbid ermine
#

ranger, hit by a mob Skull

verbal marsh
#

If you're using field rations for pve dmg shame on you lol

dusty cargo
# graceful frost you must be a troll or extremely blind if you think its only to be used in pve. ...

Im not trolling, Im telling you, it doesn’t make the difference in PvP for this reason: because you have consumables, you are topped off at the beginning of every fight, now you get hit in melee combat, so you pop field rations, every single melee weapon will get at least 1.5 more attack animations through before the animation finishes and you are able to fire back. The third hit lands, and you are dead. Maybe it keeps you alive long enough for a teammate to kill them

sudden glacier
graceful frost
sudden glacier
#

I got to top rangers being solo, like I have nothing to be ashamed other than losing my time playing videogames haha

dusty cargo
languid heron
# dusty cargo Im not trolling, Im telling you, it doesn’t make the difference in PvP for this ...

But thats not when you use it. As a ranger if you are in melee your p much already dead to a fighter or barb who know what they are doing. Field rations play into the actual play style of the ranger of bobbing in and out of cover. Say im a wiz and i chuck a fireball and hit you with the splash or hit your group with chain lightning, you pop rations and youre back in the fight covering your fighter who doesnt have an insta heal.

verbal marsh
#

It's entertaining to see people attempt to bash my ranger build.

leaden tide
#

lol guess what class won the 1v1 tournament

graceful frost
turbid ermine
leaden tide
turbid ermine
#

Darn, what a surprise

graceful frost
sudden glacier
#

why are we even talking about rangers and barbs when wizards exist

leaden tide
#

Wasn't even close lmao

languid heron
#

HAHA, Wiz is da bestest class

smoky yoke
amber solstice
#

Because wizard is the hardest class to play well so most people dont even encounter good wizards.

sudden glacier
#

they literally oneshot you with a zap with good gear while being the fastest and also invisible, or even with a dagger

dusty cargo
smoky yoke
leaden tide
amber solstice
#

Every second I play wizard or cleric I cant help but think to myself GIVE ME KEYBINDS FOR SPELLS.

dusty cargo
#

Wizard is so overtuned, there’s nothing to disagree about, we’d all just be circle-jerking about how broken wizards and clerics are

smoky yoke
turbid ermine
#

wizard gear is not cheap either

dusty cargo
verbal marsh
#

felt like good rogue gear was hardest to get.

turbid ermine
dusty cargo
sudden glacier
dusty cargo
#

And on the markets, good ranger gear was the most expensive imo

turbid ermine
smoky yoke
sudden glacier
verbal marsh
#

wizard gear was easy to find in caves if you knew the spots

smoky yoke
#

isn't rng in the end?

verbal marsh
#

not when you can speed que and just die lol

sudden glacier
#

all wizards only wanted the books nothing else, offered them crystall balls with +3 all and magic power for 200g and they didnt wanted that like you wanted for 100 or what

dusty cargo
smoky yoke
turbid ermine
amber solstice
smoky yoke
#

I find the spell wheel very nice and comfortable

dusty cargo
sudden glacier
#

market is a lot of fun also

languid heron
#

Wiz is hard, being squishy means if you fuck up even a little you die. i will agree that they benefit the most from gear than any class so a skilled wiz with gear is op

smoky yoke
#

the #1 rank barbarian had so many francisca axes in their inventory
they are meta for real

#

InsaneZeno

sudden glacier
turbid ermine
sudden glacier
turbid ermine
dusty cargo
leaden tide
smoky yoke
sudden glacier
smoky yoke
#

I just think personally there is something off, with the damage of the felling axe

turbid ermine
#

The damage scaling is a clear problem, so is some casting time reductions, casting buffs every 0.6ms, as well as 50-65% hp heals on the same time was not fun for anyone

dusty cargo
languid heron
#

facts, felling axe dps needs to be lowered. either slower swings or lowered dmg but 1-2 shotting hs with a downward animation that fast is gross

smoky yoke
turbid ermine
smoky yoke
#

once you hit someone, they walk slow
and i mean just checking the video of the top barbarian
the throwing axes were insane

sudden glacier
#

we all agree that rogues and fighters are the worst class in the game right, they can be good for sure but the other classes are better

dusty cargo
languid heron
#

yeah but wiz one shot comes from loot not buffs and loot giving strength doesnt bother me thats the whole point. but a base barb, buffed, can still 1-2 shot

sudden glacier
smoky yoke
dusty cargo
#

Yeah, I played against Narikk a lot, and he was the only person to kill me with franciscas, of course he had a wizard and cleric buffing him as he ran us down in the worst spawn room in the game

smoky yoke
turbid ermine
dusty cargo
# leaden tide yup

I think rogue fighter and barb are pretty well balanced, but below ranger, and ranger is quite a bit below wizard and cleric

tame pewter
smoky yoke
sudden glacier
languid heron
amber solstice
#

Yeah, geared fighters, as in armor with good mods and not just grey plate in every slot always took like 3+, with the 95% phys dr ones eating 10 and not dying. And that's if they arent getting pumped with heals/shields.

smoky yoke
#

by the way please let's remain kind🙂

turbid ermine
dusty cargo
leaden tide
tame pewter
languid heron
smoky yoke
turbid ermine
#

What shouldn't be rewarded is forgetting any form of build making and just stackint damage as we did during the playtest coz scaling is broken

dusty cargo
dusty cargo
languid heron
turbid ermine
tame pewter
leaden tide
#

50% of the dudes kills were throwing axes how is that not aproblem

dusty cargo
turbid ermine
leaden tide
#

his throwing axes gets more kills than rangers get with bows lel

smoky yoke
#

the fact you can have 30+ throwing axes, it is very good
and you can also afford to miss some, but still throwing them all
and if you are fast, you can also equip other 3 pairs of throwing axes while fighting

dusty cargo
turbid ermine
#

How are clerics an issue

tame pewter
smoky yoke
languid heron
dusty cargo
#

Healing 70% hp on an extremely short cd, giving divine strikes, bless, and protection to a carry. A full support cleric is busted

sudden glacier
smoky yoke
#

the throwing axes may be easy to dodge but if they hit you just once, they make you walk slow, and then they just throw you the rest of the axes
which can be up to 30+ throwing axes

dusty cargo
atomic mountain
#

Supportive team play and playing to your comps' strength is a problem, we should discourage strong strategies as much as possible so much so that the only way for a 3 man to support each other in a fight is to all rush in and flail about wildly

turbid ermine
# dusty cargo Healing 70% hp on an extremely short cd, giving divine strikes, bless, and prote...

That's an issue with gear making casting time 0.6 instead of 1.2, same for healing those amounts of ho. If the casting time buff was at most 1 second, it's take 3 seconds to buff someone fully.

Cleric in exchange has shitty agility values, can't win a 1v1 and requires his own buffs to compare to everyone, as well as been the worst 1v1 class in the game.

Cleric is fine, it's gear that breaks everything

leaden tide
#

Half of zeno kills as a barbarian came from a throwing utility item but somehow it's not broken ok

languid heron
atomic mountain
leaden tide
smoky yoke
#

you can have like more than 50+ throwing axes

when just 3 or 4 throwing axes is enough to kill a player

throwing axes aren't a problem Skull

languid heron
#

throwing axe and one handed i think are fine. its a skill issue if you get hit in the first place and if the barb slows down even further to throw them, also putting his weapon away you should outplay not run

dusty cargo
amber solstice
#

Yeah everyone loves to post the InsaneZeno highlight reel when it's literally one of if not the most geared, prepared, coordinated, and skilled groups of players designed for pvp steamrolling almost entirely groups of people that basically have no idea what's happening, just happily looting and not wondering what all those buff spell sounds are in the room next door. Him being hasted+invis causes so much pressure almost everyone just starts running away and he just to do what he pleases. You don't get to see any of the lowlights of fair fights or losses. You don't see anyone moving, abusing mechanics, or playing at the same level as InsaneZeno. He could've punched most of those people to death. Try to hit Francescas he does, you won't. He makes it all look easy but basically no one is that good and most people assume that's how good every naked barb is.

leaden tide
#

yea skill issue that the guy with 20 throwing axes landed one

turbid ermine
atomic mountain
languid heron
sudden glacier
leaden tide
smoky yoke
sudden glacier
#

you only need to land one and gg

leaden tide
smoky yoke
#

like you can have more than 50+ throwing axes
and 3/4 throwing axes is enough to kill a player

and on top of that, you can even retrieve the throwing axes even while fighting ect
it is for sure very strong

dusty cargo
languid heron
#

just dodge lol, idk what else to tell you. And the vids are the cream of the crop of that tech, watching his stream youd see there are just as many times, mind you fewer because he is a good player, where someone pushes him or flanks or was invis and one shots him before he can take his axe out

leaden tide
#

Also you're being generous with the 3/4. Maybe if you're a fighter most of the time 2/3 is enough for ranger/rogue/wizard

smoky yoke
turbid ermine
#

If you have enough mordhau hours, you can body morph the franciscas away, just don-t get hit once

languid heron
leaden tide
#

All top players using barbarian use the exact same mechanic of spamming throwing axes
Somehow still try to argue that a throwing utility item that 2-3 hit kills isn't broken

lol

amber solstice
# leaden tide Narikk did the same, Grimmz did the same. Every single decent barbarian does the...

I've repeatedly told you that I think Francescas are overpowered. I just disagree that nerfing the damage by 10 will fix the problem. I think that haste+invis probably the biggest problem in the game currently. But I also think that francescas specifically are throw too fast consecutively. Increasing the time between throws alleviates a lot more of the problem than simple reducing the damage by a small amount.

dusty cargo
#

Barbs who aren’t buffed by wizards and clerics are not doing that, throwing axes only look strong because the wizard cleric barb strat is overtuned

languid heron
#

But again that requires 3 coordinated players all buffing the barb, and i just dont think that team play should be punished that bad.

turbid ermine
leaden tide
#

go play barbarian next playtest and go around with throwing axes. If you have regular decent gear you WILL 2-3 hit kill all classes besides barb/fighter even without buffs.

atomic mountain
turbid ermine
leaden tide
#

The underlying issue is still the same just the vessel is a downgrade

turbid ermine
#

The issue is clearly gear, gear makes scaling of casting times and damage be broken, no class can claim to be broken over others till the gear issue is fixed and we see how classes truly perform, the exception been francisca funny slowdown making the next hit free

dusty cargo
atomic mountain
dusty cargo
#

Divine strikes and bless also scale better on barb because barbs weapons have higher base damage

turbid ermine
leaden tide
dusty cargo
#

But normally that is kept in check because it is hard for barb to land a hit because of his poor mobility

languid heron
dusty cargo
leaden tide
atomic mountain
dusty cargo
#

Yes, but if you’re pairing with anything other than wizard AND cleric, you would rather have a fighter than a barb

turbid ermine
dusty cargo
#

barb is only good because of the wizard cleric combo

leaden tide
atomic mountain
leaden tide
languid heron
dusty cargo
leaden tide
atomic mountain
turbid ermine
# languid heron I disagree, a really good rolled blue could be able to out dmg and or 1 shot a p...

If I'm dealing 184 damage with felling axe, or a wiz is dealing 200 damage on zaap, only 1 class can tank the first and no one can tank the second because of poor MR scaling.

Damage scaling is overtuned and should scale with average defense scaling so htk on the same gear tier remains the same, that way you are rewarded for decently rolling damage and been able to 1 shot any other tier below you...but you can't 1 shot literally everybody. Additionaly nerfing other gains like casting speed means that you can no longer heal 70% of the hp of someone in 0.6ms...which is faster than most weapons can swing in the game.

dusky obsidian
dusty cargo
leaden tide
dusty cargo
#

How is a felling axe barb gonna deal with a pavise, when he can only strike for headshots

turbid ermine
#

If we keep gear like it is currently, there is no incentive to do any build outside of damage scaling on everyone, defense gets overpowered easily by damage

dusky obsidian
#

I think so too. I think it would be a veryu cool loot stash.