I can't currently post this in the #1048762118255673428 channel so I will post here for now until I can.
.suggest People suggest gear/stat-based matchmaking. I HEAVILY disagree with that idea. However, those who initially make the suggestion have an interesting point. Lobbies full of geared or un-geared players who have experience could potentially drive away new players who don't understand what's going on.
So here's my idea:
What about **skill-based **matchmaking? Something similar to that of Rocket League. Where certain actions contribute points towards your MMR. To elaborate I will share some example ideas:
Ranks:
- Explorer
- Dungeoneer
- Adept
- Master
- Grandmaster
- Elder
These are probably sub-par titles but you get the idea. Each rank, like Rocket League, could also have divisions.
Ideas for actions per match that contribute to MMR:
- total value of loot (if you successfully extract)
- total player kills
- total mob kills
- damage taken (more dmg = less MMR and this would obviously have to be balanced for each class as some classes can take more or less dmg)
- extraction time (the longer you stay, the more MMR)
- successful extractions
- etc
All of these would of course contribute a miniscule amount toward your total MMR for that match.
What would be the benefits of this system?
In my opinion, it would satisfy players' competitive nature and give them something more to work towards. It would encourage people to learn how to play and "git gud". It would allow players to match with other players similar to their skill level while still keeping the core principle of looting intact. Players could still decide whether or not they want to come in naked - geared to the brim.
It would eliminate skilled players coming in geared and absolutely dominating lobbies. Dominating a lobby in your skill level would be even more rewarding because you will have known you were equally matched.