#suggestion-discussion

1 messages · Page 96 of 1

real trellis
#

.shortinfo 1607297

Speaking of blocking, I don't like that the bosses basically either need to be cheesed or you need to have a shield or be really good at blocking with weapons that have a block option in order to not take damage. There need to be other ways to avoid getting hit by a skeleton champ if you're using a weapon without a block function and not staircheesing him

mortal carbon
#

for me we dont need action house, but what we need is filter by rarity and specific stats, example "%health" or "maxHealth" and it show items with those stats.

frozen locust
#

Fasten up the basic axe od barbarian and two handed weapons are too slow or increase damage of 2 two handed weapons and fasten up a barbarian it does not have any sense that fighter is faster in full plate armour than barbarian in medium armour since you have based this game on Dungeons and dragons video games obviously barbarians rage should last longer and barbarian should have plus 33 percent of passive movement speed also reduce noise and movement penalties od heavy armour I mean what is the point of extra protection when you can't catch them anyway it would be also useful to remove friendly fire and that they can only loot something from your inventory and not anything your character wears after death - that gear on your character should stay even after death @everyone and slow down rogue or fasten up basic starting barbarian's axe you need few hits to kill someone and you cannot even hit them once due to a terrible slow attack speed or boost damage of that starting axe

noble dust
#

This and also pots not being used, should be a bit darker.
With low light, in-match you can see people far away only because they have a red / white spot on their hips

civic isle
#

small loot , like bracelets, need a bigger hint box

mint stone
dull dagger
#

I think its left-to-right swipe can be dodged simply by moving to its left.

frozen locust
#

It would be great that we see friend list in-game so I don't have to spam players to add my steam account this could be useful @everyone and randomly generated dungeon levels could be also useful

waxen needle
#

@plucky blade @glacial sphinx an auction system will benefit everyone everyone. People will be able to spend more time in dungeon to find gear and stuff to sell the merchants. And the way you stop people from playing the auction house is buy only allowing to post items found in raid. For those saying an auction would not benefit this game is beyond me. If they increased the amount of gold from the crap items you get in raid it would help with being able to by a good item on the auction house. There is no reason to have to spend hours to buy a gear set that you can potentially lose in the next raid. I’m telling you, once you get good enough at the game and start to only push high roller this is the biggest complaint. If not a auction system then add a slow mode to posting to make it so people have to stand behind their original sale price. So many people spam the auction house and deny trades because they are trying to price their items. Something needs to be done in order to speed up trading times and gold making. People waste so much time trying to trade their gear versus actually dubgeoning.

dull dagger
#

Yeah, the current trade system is garbage. Takes far too much vigilance and time to find what you want.

real trellis
mint stone
glacial sphinx
plucky blade
mint stone
dull dagger
pseudo forge
#

I can't currently post this in the #1048762118255673428 channel so I will post here for now until I can.

.suggest People suggest gear/stat-based matchmaking. I HEAVILY disagree with that idea. However, those who initially make the suggestion have an interesting point. Lobbies full of geared or un-geared players who have experience could potentially drive away new players who don't understand what's going on.

So here's my idea:
What about **skill-based **matchmaking? Something similar to that of Rocket League. Where certain actions contribute points towards your MMR. To elaborate I will share some example ideas:

Ranks:

  • Explorer
  • Dungeoneer
  • Adept
  • Master
  • Grandmaster
  • Elder
    These are probably sub-par titles but you get the idea. Each rank, like Rocket League, could also have divisions.

Ideas for actions per match that contribute to MMR:

  • total value of loot (if you successfully extract)
  • total player kills
  • total mob kills
  • damage taken (more dmg = less MMR and this would obviously have to be balanced for each class as some classes can take more or less dmg)
  • extraction time (the longer you stay, the more MMR)
  • successful extractions
  • etc

All of these would of course contribute a miniscule amount toward your total MMR for that match.

What would be the benefits of this system?

In my opinion, it would satisfy players' competitive nature and give them something more to work towards. It would encourage people to learn how to play and "git gud". It would allow players to match with other players similar to their skill level while still keeping the core principle of looting intact. Players could still decide whether or not they want to come in naked - geared to the brim.

It would eliminate skilled players coming in geared and absolutely dominating lobbies. Dominating a lobby in your skill level would be even more rewarding because you will have known you were equally matched.

frozen locust
keen knot
#

[let us rotate items in the inventory by 90 degrees, it would make looting and inventory management slightly faster. Speaking of inventory, It would be awesome to have more specific boxes for inventory space saving, like gold chest, potion boxes, etc. and the said boxes should have affinities (like the money puch allready has an affinity where if you fast transfer money it goes in to the pouch). Also I would like to be able to send all the money from my inventory to the stash in one click. Item spliting - let us use the num pad and the enter button for it, or if its splitting from a pouch, make it 10 gold split default as the split number] Thoughts? also upvote this if you like it

plucky blade
waxen needle
#

@plucky blade @mint stone @glacial sphinx I totally hear what you guys are saying but this can be done. Wether it’s an auction system or tweaks to the trading forums. Things need to be done because in the current state, the trade system is chaotic. Also if I go into the dungeon with a gear set and lose, that’s my punishment within its self - I would have to spend time grinding gear to make gold to buy those items. They should add a slow mode to the trade forums or charge one silver coin to even create a post on the trade forums, this will give silver coins a purpose and make people accountable to committing to their original sale price instead of deny trades and then increasing their prices. I truly understand where you guys are coming from but there is too much foolery and chaos that happens in the current trade system that makes it so hard to buy gear, that you would have to agree with. Also if someone does not have the 15gold to make the trade they should even be allowed to post or even enter the trade forum.

frozen solstice
#

6 hour wait for new suggestion Cavetroll

pseudo forge
#

mine never submitted when i tried posting it :/

pseudo forge
glacial sphinx
#

@pseudo forge I don't agree with skill based matchmaking honestly. I think it slows down queues and makes it more competitive at all times than it needs to be. I think the underlying problem that causes people to suggest gear based lobbies is actually an issue with gearing.

Imo there is too much power from certain attribute rolls. That means that when wearing that type of gear the player effectively becomes completely free from risk when engaging lesser geared players, and this is emphasized by the fact that people wearing their bis gear tend to roll out with two teammates doing the same for added security. I'd nerf some of the strongest attribute rolls. For example +all stats probably shouldn't go higher than 2, and flat added damage modifiers should probably be halved or not exist on some pieces.

keen knot
#

I dont think most people want this game to become sweatty, most games I know that implemented skill based matchmaking started loosing players because the game becomes unfun once you reach a certain rank

astral root
#

god the suggestions are so ful of noobs

frozen solstice
#

SBMM is a mistake, and will feel more stress than fun.

plucky blade
pseudo forge
pseudo tendon
#

Keep normal dungeons casual, and high roll competitive.

dull dagger
echo hawk
#

yeah it sucks running into a full ruby three stack in normal dungeons

waxen needle
#

Also they need to add a kernel anti-cheat. The state of tarkov is horrible right with cheaters and radar cheats because they don’t have a kernel anti-cheat. So people don’t get banned for months. Can you imagine there being radar cheats for this game? I bring up radar because it is the most use cheat in tarkov.

mint stone
#

i mean... smurfing on fresh accounts just to run through lower MMR brackets exist... so i don't see how an MMR system will stop beginners from losing their sets.

keen knot
pseudo tendon
#

Normal Dungeons could try being naked runs only, with high roller is going in with the crew.

glacial sphinx
#

don't be so easy to suggest people grant access at kernel level to play a game. It's a terrible practice

echo hawk
#

yeah ironmace should get started on a really good anti cheat before it gets really bad, i can already see aimbot rangers and flying wizards.

pseudo forge
muted locust
waxen needle
#

I understand that kernel anti-cheats push on the border of security and privacy but most games are turning to some kind of kernel access because that’s how these hacks are being created to work and in games like this we’re killing players for loot, I can assure you kernal hacks are going to be developed especially subtle ones like radar on a second pc. I love this game and I just don’t want to see it go to shit from cheaters. Once again this is just my opinion and I understand that people don’t like kernal anti cheats but one of the most popular games in the world uses one and most other games are leaning to some kind of kernal access to help with such cheaters.

dull dagger
pseudo tendon
muted locust
scenic veldt
#

There should be more crowd control spells for wizard, stuff like *color spray

pseudo tendon
#

I agree, the item economy doesn't pass from top to bottom as well upsets rarely happen in dungeons.

Long Term Stability begins with foundation, the game needs to have the normal dungeon be the go to for all players. Default runs would be the standard and high roll dungeon be the competitive format with a lower entry fee.

dull glen
stable sentinel
muted drum
#

People team in highroller? Where are those games, I been getting stomped as a solo 😂

dull glen
stable sentinel
dull glen
pseudo tendon
#

It's called win trading, stat padding, exploiting.. There's no fix for it and doubtful there ever will be.

Leaderboards should never be seen as "The best of the best". I've always seen it as "Spent X more hours than me, or found an exploit."

magic flume
#

If u team up with players you're playing the game right

stable sentinel
# dull glen you just posted the same message twice

no. you dont understand what im saying. the person is saying, that you should be able to report people that team up in the solos, and that u should be able to report people that team up in highroller to cheese the leaderbords. They is not saying that there is a leaderbord in solos or that they are cheesing the "solo leaderboard" They are talking about to different cases that shuld be reportable according to them

white cliff
static hazel
#

Scratch that, it's a 6 hour cooldown, wow.
I'll just post it here for now and then repost it as a proper suggestion for the devs to see when the CD is up.
I've also posted it on Reddit.

This suggestion relies on two assumptions for changes that are supposedly planned:

  • The current level 1 is going to be level 2, with an easier level 1 added
  • Going deeper will match you with a new set of players, instead of only the people that also went deeper in your current instance

My suggestion:

  • Remove the current High Roller queue
  • Add another 1-2 levels to the map(s, solo Goblin Cave and Castle)
  • Give the option to pay money to skip to a certain floor directly, getting progressively more expensive

This essentially rolls the High Roller concept into the normal queues. It has a few purposes:

  • As people get more geared, they will prefer to not spend time on the higher, low-reward levels, and instead want to speed up their runs by starting on a lower, more challenging and rewarding tier
  • This will indirectly protect lower-geared players, as they can remain on the higher floors and gear up that way
  • This can act as an additional money sink, equal to the current High Roller queue

And an example:
Say you have floors 1-5 for the Group map.
Floor 1 is free to enter and the starting level, I heard it's supposed to be an overworld map of some sorts.
Floor 2 is the current Castle map and costs 50g to skip to (or you start on lvl 1 and descend).
Floor 3 is the current highroller map / difficulty and costs 100g to skip to (or descend from 2).
Floor 4 is an additional map /difficulty and costs 200g to skip to (or descend from 3).
Floor 5 is (larger) Hell and costs 300g (or descend from 4).
Of course the numbers and levels are pulled out of thin air and depend on the economy etc.

pseudo tendon
stable sentinel
pseudo tendon
white cliff
#

Don’t get me wrong gear disparity exists, it’s a core aspect of the game. But I don’t think it matters till late game gameplay.

static hazel
stable sentinel
pseudo tendon
static hazel
#

What else do you have to rework? Pay to enter an instance is already present in the high roller queue. More floors being entered successively is planned. Floors having different droprates is in.

white cliff
#

I’m not sure if you understand how game development works…

brittle cosmos
#

I think a great idea would be an arena mode, possibly allow in game betting on matches, with in game currency obviously, make it best of 3 or 5 and allow equipment changes in between marches

pseudo tendon
static hazel
# eager creek that has to be a troll right?

I really feel like people are misunderstanding my suggestion here, so please tell me what you don't get. This is very similar to what we already have. The major difference is that 'high roller' difficulty is just another floor, and the other floors can also be accessed the same way.

white cliff
#

Removing high roller is a bad idea. I don’t think you’ve seen named uniques.

muted locust
pseudo tendon
stable sentinel
eager creek
atomic heath
#

Sorry in advance if my suggestion is basic and is probably already suggested but I mained Ranger for this Alpha and it's kind of a pain to be somehow forced to buy something at the start even if it's not that much i feel like the Ranger have it too hard if he doenst buy one so..giving him some kind of short sword or a dagger would be nice

Every single decent ranger already have a short sword or a spear so it wouldnt change that much of the game beside giving a little bit easier start to new players

pseudo tendon
#

Give the ranger a rat dagger, that's fine by me.

But also lower the Str by 1 or 2

eager creek
#

Ranger already has the best starting kit in the game by a mile. You dont need a dagger. I brought basic gear into the goblin cave and made 3k in 2 days.. No other class is geared anywhere near the ranger with basic stuff.

static hazel
# pseudo tendon I understand what you're saying. But the coding itself would be an incredible un...

Sorry but no way. Same to Jkidd. This is not technically challenging at all judging by the systems already in place and the plans they have. This does not require any great revamps. You already have a system for going down, and it's a primary concept of the dungeon crawler called 'Dark and Darker'. There is already a system to pay to be put in a certain map or queue. These are the major elements needed.

Adding in "layers" of entry
This already exists, it's high roller or transisting zones. The loading screen you see is you getting put into a fresh map instance.
As well coding specific floor rarity drops, to match with mob difficulty balance.
This already exists, it's different floors and high roller. It's also an incredibly basic concept, I don't know why you think this is difficult. Many games have lootpools for all kinds of situations, be it general map rarities, different containers, etc.
@eager creek
make the suggestion digestible in a few sentences then
Come on, that is not a long suggestion at all

atomic heath
ashen warren
#

Yo okay, I'm personally not into @static hazel's suggestion here, I don't think that much depth really works because now the deeper lvls would have more competition which isn't as rewarding imo

but anyone arguing against the points he made due to technical complexity has no idea wtf they're talking about. The stuff he describes would not be very difficult to implement

novel sedge
#

i just hope at the next test we will have some content further than basics some side quest and things to do beyond killing and looting

static hazel
#

Anyways, the technical suggestion is for the devs to look at.

static hazel
eager creek
# atomic heath I dont know it's just that as a ranger we all buy a 2nd hand weapon and he is th...

nah, just learn how to kite enemies. Walk up to them, back up, let them swing, shoot. walk up, back up, swing, reload, walk up etc --. Once you get an enemies atk pattern down they wont hit you, even the nightmare skeletons in hell dungeon. You dont need much space, just practice it, watch how streamers fight mobs like Thespudhunter (ranegr). -- As for gear, I think the other classes need some starting love, ranger getting traps, campfire and biscuits lv 1 is so op (at least 100 gold value) compared to wizard getting a single protection potion or barb getting a couple of throwing axes.

pseudo tendon
# static hazel Sorry but no way. Same to Jkidd. This is not technically challenging at all judg...

If we are talking about the "waiting room", technically it's a space in the first map teams go to to wait till the match is at its end via match timer.

Also, to go to said waiting area you need to be in the first dungeon. Which in that case, would lower the "active" player count in the first dungeon. Since some teams paid to skip content due to inconvenience.

I understand the technical ability is there, but the costs of implementation is the problem. Removing full dungeon matches is the big issue. If we are using the same back end functionalities.

stable sentinel
atomic heath
sterile sage
#

Hi, you mentioned classes that are confirmed. Can I have the sauce?

pseudo tendon
#

Wouldn't all dnd classes technically be confirmed?

static hazel
#

Also, to go to said waiting area you need to be in the first dungeon.
Not really. What you want is to be spawned into the fresh instance on the next floor. So, you'd be sitting in the menu screen while queueing for the match, and then put into the closed off room, like what happens after the loading screen is done, either after loading into floor 1 or descending into hell.
If the devs didn't plan to have new matchmaking after you descend, then the suggestion is obviously pointless, hence the disclaimer at the beginning.

eager creek
atomic heath
sterile sage
runic axle
# eager creek Ranger already has the best starting kit in the game by a mile. You dont need a ...

Theres really push back on barbs being nerfed? defeinitely just from barb mains. as someone who got barb to level 20 the past to play tests it desperately needs a nerf. You can run around just as fast as anyone else, 1.5-2x hp of everyone else, you can two hit everyone and add two rarity tiers to any axe weapon with a skill. Also ranger definitely does not have the best starting kit by any measure of distance. you get a terrible dmg bow that takes forever for the damage to draw and you have no melee option.

muted locust
# static hazel Scratch that, it's a 6 hour cooldown, wow. I'll just post it here for now and th...

I completely disagree with the removal of highroller. There MUST be a distinction between normal queue and highroller due to the large percent of casual players. You want casual players to not feel frustrated by going against fully geared enemies all the time. Highroller allows highly skilled players to go against people of the same level with the incentive of getting juicy rewards. Normal queue is a safe system for casuals.

pseudo tendon
#

Ranger default DPS vs barb default DPS. Who wins?...

stable sentinel
runic axle
#

lol no

static hazel
shrewd wasp
pseudo tendon
eager creek
# runic axle Theres really push back on barbs being nerfed? defeinitely just from barb mains....

Rangers starting kit is the best in a vacuum compared to the other starting kits. Its not even comparable tbh, what can any other class do vs traps, campfire, 3 biscuits lv 1? I played enough goblin caves as every class, and ranger was by far the easiest. I have an over 90% extraction rate with base gear, any other class it was less than 50% @pseudo tendon essentially ranger has 2 healthbars w all the heals they recieve lv 1, while being ranged.

weak karma
#

We need a dungeon that requires 100 heart candies to enter.

muted locust
unkempt oasis
#

guh

runic axle
# eager creek Rangers starting kit is the best in a vacuum compared to the other starting kits...

if you take into account it is very difficult to hit arrows on the run especially during the quick 3 shot sequence there is no shot at all that base ranger out dps base barb. also if you're not braindead and you know that someone placed a trap which you do in 99% of scenarios you can just jump over it. im not saying ranger isnt best for pve of course ranger with unlimited range will always be the best for pve.

static hazel
#

The ranking system is actually a decent point. There would have to be an equivalent solution for that.

stable sentinel
eager creek
pseudo tendon
cobalt obsidian
#

a barb has to hit throwing axes to slow a high mobility class down when kiting.

Which is why I suggested that throwables become non consumable.

Fking mods hit this channel with the slow mode. Motherfkers.

runic axle
muted locust
weak karma
#

Okay, I get it, you don't like spending gold to get better loot, we've all been there and stopped being so pathetic, but let me suggest this idea...

... What if instead of a fee-gated dungeon, it just costs gold to skip floors? The more gold you put up, the more floors you skip. This way, all the loserbabies crying about fee-gates can luck their way there, while all the normal people can skip the trash and get to the main point of the game. Good idea?

muted locust
runic axle
#

^^^^. I played a ton of barb so its not like im coming from a place that I dont know how it is. barb gets so boring to play bc you just walk forward and hold left click and kill people in 1-3 hits

cobalt obsidian
eager creek
# runic axle yea this works if you're running down a straight enemy-less hallway with no trap...

Well a good ranger has multiple escape options. and goodluck hitting your starting 3 axes, miss 1 or 2 and you arent winning the encounter. Things have to go perfectly for the barb to win, the ranger wins by default. Idk why this is an argument, if you played the goblin caves im sure youve been kited by rangers, its such a common class there. -- Im def not gifted or anything at the goblin caves but when you shoot a barb they get so slow they cant move. @muted locust we are talking base kits, you get 3 axes.

pseudo tendon
#

I don't want to run from a barb for XX seconds because my options are now gone. And going melee is what the barb wants to do.

From a Rock Paper Scissors perspective, Ranger/Wizards should win. The other two lose outright.

stable sentinel
quasi copper
#

Why some people are against solo maps, and better looting for solo players? Isn't it just a matter to adjust these maps to balance these maps to make it difficulty to loot?

Not everybody wants to play with friends all the time to be able to have a good loot.

And I think it's terrible to find random players to be able to play maps with a party.

muted locust
runic axle
weak karma
eager creek
pseudo tendon
#

From a outright, non variable fight. Rangers win it, easily.

Barbs feel overwhelming from the Solo dungeon spacing, as well from the current meta that's very prevalent.

runic axle
#

okay? but 0 fights ever in the game have been a headshotting a target dummy dps contest

stable sentinel
weak karma
#

Rangers might seem powerful, but they are basically fragile little princesses. Remember, you can crouch, lean, and sidestep and projects file slow as poo. Practice some dancing and they will waste all their arrows. Rush with 2H and watch them squirm. It's pathetic how many Rangers think they're good up until they lose their only advantage.

eager creek
#

anyways besides straight up 1v1 rangers kit allows for attrition which is the op aspect of their starting gear. They essentially have 2 hp bars and can cheese any mob type.

pseudo tendon
#

I'll say it.. Barbs are the staple balance point to what a class definition is.

Fighter has identity crisis.

Rogues lack big bang damage from their underwhelming default dagger.

Rangers are good but not new friendly.

Wizards need invis taken away.

muted locust
#

Now let's bring to the table the REAL problem. We already talked about Ranger vs Barb. Ranger wins long distance, Barb wins short distance.

But what about Rogue - Barb? I'm a Rogue main and I've only been playing Rogue for the entire duration of the playtest. I can ASSURE you that Rogue has NO chance to win against a barb who knows just a tiny bit what he's doing. Try to explain a scenario where a Rogue beats a Barb with the same combat experience.

You can't kite him down and avoid his axe swings because he'll throw hatchets at you to slow you down and secure his hits. It's a completely different situation from the ranger one because barb has a low chance of missing those throwing axes.

mint scarab
#

So i'm playing at a really high resolution across 3 screens; One thing i'd like to see if possible, is a scalable map, i find it's quite tiny and hard to tell where youa re....while we are at it, maybe an arrow on the map that stands out, instead of the player location icon that we already have that I sometimes struggle to pick out

mighty willow
blazing mesa
runic axle
#

rogue goes invis, optionally using backstab to get behind the guy, 1-3 hits before barb can figure out what happen and hit back, unequip weapon, run and throw throwing knives until barb is weak then go in for kill

rigid bramble
#

invisibility should be a rogue thing, wizards having better invis makes no sense

eager creek
# pseudo tendon I'll say it.. Barbs are the staple balance point to what a class definition is. ...

Wizard needs haste taken away and that will balance barb. Barb is only op because of that spell. It steals the sprint identity from fighter too, who is faster than barb, but doesnt have as much dps. @muted locust if youre in melee distance of a barb, youre already dead lol. Thats supposed to be a onesided mu by design. @shrewd wasp Still steals identity away from fighter. Id like to see it gone, its dominated every playtest.

muted locust
shrewd wasp
pseudo tendon
sterile sage
#

Rogue is supposed to not win in a 1v1 scenario versus fighting classes. They fill the niche of rogue: you attack while unseen and, if they're not dead, get out of danger. But a good ambush will end up with them dead

fleet harbor
#

@shrewd wasp I think i will not change anything it will be anyway enough to come on oneshoot distance

eager creek
weak karma
# pseudo tendon I'll say it.. Barbs are the staple balance point to what a class definition is. ...

Going by last playtest, Barbarian is the ONLY real damage class. Fighter is useless because armor does almost nothing and the shield frequently fails to work (even when aiming in the right direction). Rogues are better alone by themselves, or with other rogues, which has always been the case. Rangers are played by COD losers who think ranged beats everything, when it really only beats amateurs. Wizards are utility -- and should be -- but lack vital utility spells like detect magic, or levitation, or sleep. The slow spell is a joke.

stable sentinel
muted locust
#

There should be a perk that extends the duration of Rogue's stealth. If you want to balance it then make it unequipable while having the 10 steps perk. As of now, Rogue's invisibility has way too many restrictions that put him in an awkward situation. Wizard's invisibility is a good example of a hide skill that can be used in combat.

eager creek
pseudo tendon
weak karma
lilac wren
quaint ivy
#

@lilac wren that's why we saw tons of parbs with mages backing them up. Haste. invis. Fire axe.

boreal sun
#

The big ranger thing is when there's more than one of them and they have smart positioning
If you approach one, you're necessarily leaving the other alone and that other one can shoot you
It's a rough spot to be in

weak karma
#

Pro tip for dealing with easy Rangers like this @eager creek guy: You can lean backwards and forwards in the game. The collider actually moves with you, so while these braggers are sniping noobs, they'll rage hard when they can't land a single shot. Dance and dash, over and over, they crumble so easily. Find yourself a fancy purple (albeit useless) bow, then move onto the next loser ranger and do the same thing. The game's slow projectile movement makes it ez pz.

pseudo tendon
#

Sorry my ADHD kicked in and the arrow hit my face as it always does...

obsidian plume
boreal sun
runic axle
#

^ said by someone who hasnt played ranger and tried to hit headshots on a moving, dodging target with the expected variable netcode in a playtest

pseudo tendon
#

"But I'm melee, how else do I run at rangers?"

strong shale
eager creek
boreal sun
#

I have played ranger and I know it's safer to aim for center of mass and get more guaranteed damage

It's the sniper problem, where it's a onesided interaction where, if you want to approach in their sightline, you have to hope they miss

You dodging is the same thing as them missing, it's not really counterplay, it's just a failure on their part

weak karma
dawn raptor
neon sparrow
#

Lower barb axe range it’s too long you’re giving barb a long weapon range and Mutiple damage boost passives make zero sense

boreal sun
#

Main ranger counterplay is using obstacles and line of sight blockers to close distance, and to use shields well

But a good ranger will know how to keep their distance, or will have teammates to prevent your approach

pseudo tendon
#

I'm usually looting gear for someone else.

eager creek
obsidian plume
#

Also it doesn't make any sense why the wizards can run whilst invisible and the router has to take a perk, crawl, and can only move for 10 steps.

queen lynx
#

@unkempt oasis - added your suggestion, not sure why yours crashed

sterile sage
#

Ah yes, the act of paying 100 gold before playing a match when most green pieces of gear are sold for that amount. Truly makes a person worthy of the highest praise

jaunty scaffold
lilac wren
pseudo tendon
#

Warriors are perfectly good 🥸

eager creek
#

Orlanthi def makes fighter look like a fine class. Saw him take out narikk the other day.

pseudo tendon
#

Anyone would be fine if they had a two pocket supports

eager creek
#

well Narikk the #1 killer outlaw also had double pocket support so, it evend out.

jaunty scaffold
#

I’m curious about how Bard is going to work. A roguish support sounds fun

lilac wren
#

#d-and-d-suggestions message

I agree with this sugg, crafting felt a bit lacking, with some suprising choices of who gets crafts and who doesn't. At most the most valuable generic monsters to farm are mummies, which continously drop gemstones and valuable rings.

Mummy spider jars for instance yielding 3 silk patches for the clothier would have been fine.

eager creek
lilac wren
#

I always thought fighter was more of a prize-fighter kind of role, than a all around merc. I expected a prettyboy with a dainty sword.

tawdry isle
white cliff
#

Real and true.

wintry wind
#

I am more interested in a Dispel option being added than removing an ability

lilac wren
pseudo tendon
#

I prefer lower TTK than Minecraft slug fests

white cliff
#

Engagement time depends on gear though, some uniques do true damage or special effects that one to two shot people.

eager creek
wintry wind
#

Only if that option is put on Wizard instead of another class. There's already loading screen art of both a Druid and a Bard

#

So I'm hopeful that the niche will.be filled outside of the current class dynamics

I also wouldn't be opposed to items that have similar function to some spells. Explosive Bottle to Fireball for example.

So a dispel rune or something similar would be interesting.

pseudo tendon
#

Chef class please, carries camp kits and frying pans

lilac wren
wintry wind
#

Create Water is a classic D&D spell, but honestly I don't see it as a huge concern to address.

granite plinth
#

omg the latest suggestion is so good

weary spear
#

Nerf throwing axes. Also allow rangers to use any throwable as such.

harsh belfry
granite plinth
#

yes

boreal forge
#

So I have to wait 5 Hours to be able to post a suggestion again when my suggestion I tried to post never even got through because I apparently the limit is 1900 characters. BUT THAT WAS NEVER SPECIFIED Like Wtf, I am being punished for something that was never even a written rule and I followed the prompt to a tea

manic gorge
#

Can rogues get a perk that allows them to do a running slide, and or wall jumps. Some nod to the acrobat prestige class.

loud cargo
ornate hound
#

I saw an interview and they stated they wanted to add a bard. it would be cool if the bard had a campfire like ability where he could sit and play music and people in its range get a "inspired" buff or something for 2-3mins where they run a bit faster and regen a little bit of health

manic gorge
astral ether
#

hey who is the suggestor in the suggestions

#

is it a bot or like an actual moderator

lilac wren
#

Read the reactions, says its a bot.

wispy hemlock
#

It also says ✅bot next to its name

wintry wind
#

Reading? Literate elitists trying to push their way of life on me 😠

white cliff
stuck leaf
#

How do you make an edit to a suggestion with the 6hr cooldown on the chat?

white cliff
keen grove
#

when gonna be #5 playtest guys?

void canyon
#

not announced afaik

white cliff
#

@tender saffron Lich is already an enemy type.

tender saffron
#

Oh that must be the robed figure that sent me to hell lol

boreal forge
boreal forge
white cliff
boreal forge
#

that kind of stuff should be stated so people don't have to wait 6 hours to send the same suggestion again but edited.

white cliff
#

@frank herald a reward for 2 million play testers is kinda redundant.

grave oriole
#

Will there be loot crates for me to gamble for skins?

twin wadi
river mauve
#

I dont want to repeat a suggestion but was there one made to make the pickup on a small item easier? Rings or bracelets for example - make the item pickup have a larger pickup "area" instead of having to perfectly hover over the item to collect. Maybe make the vacant space in the middle of some of the objects still count as a collectable surface?

tired forum
boreal forge
tired forum
boreal forge
tacit fossil
#

Guys, would make the game spoiled if they add itens for players "roll" the item stats?

stuck leaf
#

What kind of cheats are even viable in a game like this? Walls and aimbot for the zap hitscan? 😛 I suppose seeing the loot tables would be strong but could be mitigated by rolling the loot when you open a container.

nimble socket
boreal forge
#

Simple just put in. "Keep posts under 1900 characters" Is that so hard? I wouldn't have minded the wait if my post went through which it would have done if I'd have seen in the channel that it said to keep it under 1900, but my post never made it through so it's just a bs reason for me to wait.

boreal forge
#

So far every response has failed to see what I have a problem with. instead the response was a jab at my suggestion being possibly "overcomplicated" without knowing a single digit of what I wrote (purely demotivating speculation) or that somehow because "It's a limitation not really a rule" makes up for my argument that they should have it written down there for people to see.

I rest my case

lusty wren
gilded wyvern
#

@river mauve Believe me! I understand the frustration in your suggestion but I think the difficulty in picking them up is supposed to be the point, it slows you down. I'm pretty mixed on it.

nimble socket
# tacit fossil Probally a boss drop?-

Yea, probably small chance for it to drop. But then people will hold on to legendaries and uniques and farm rr items. No legendary items will appear in the player markets because they will be hoarded. Basicly "bad rolls" on weapons would not be a problem, but idk if that is a good thing.

twin wadi
boreal forge
muted locust
tacit fossil
boreal forge
#

it even had descriptions throughout the whole thing of how it'd be for pve, pvp, teamplay, and what it's main playstyle could be like. So what? If I had ideas for every other instances of it's kit to have it be able to have a balanced amount of options to spec into, what's so wrong with that? really IF they saw it and considered it I would have made it a lot easier for them in the first place by it being a template to work off of.

lime marsh
#

holy shit 6 hour cooldown

grand obsidian
#

RELEASE THE GAME ILL BUY IT. WHO AGREES 10,000 COPY AND PASTES THEYLL DO IT

muted locust
# lime marsh holy shit 6 hour cooldown

Oh yeah there was one time where I accidentally suggested in this channel and got reprimended by the bot. I went to suggest in the right channel but the bot didn't let me send the message because I had to wait 4 more seconds. I tried to send it after the 4 seconds and the bot counted it as message sent so I had to wait 6 hours

daring gazelle
#

I'd like to see Arena Teams gladiator style. 2v2 or 3v3.

mighty willow
boreal forge
twin wadi
stuck leaf
#

@gilded wyvern I actually really like the idea of nabbing something off the belt. It’s useful, irritating to the victim, and quite a bit more practical.

lilac wren
boreal forge
finite nebula
#

Jesus christ dude you're bitching about something rudimentary. wait your 6 hours then post it instead of sitting here complaining

past elk
#

ADD BASHING TO ALL BOWS

lunar spruce
#

A cool thing would be if spiders gave loot so it made it worth killing the elite+ spiders instead of just an annoying mob. A way this could work is if only the first 3 spiders gave loot (maybe similar to flying skulls or mummies). The limit of 3 would stop players from abusing the spiders respawning.

loud cargo
boreal forge
# twin wadi and while cool and all, all that fluff rarely adds actual value to the suggestio...

And still, you seem to ignore the actual problem I had in the first place. I really could care less to talk about the contents of my suggestion, but you still keep going onto it. I made it clear what my problem was and you really shouldn't care how I wrote it when you never were the one I was appealing towards. So? ok you like short descriptions, good for you I hope you find more short light novels to read. I never cared to know or ever possibly wondered what you specifically would be after in a suggestion, I made my piece about what my complaint was and what you wanted to point out something irrelevant to that. But great now I know you like short descriptors, thanks.

boreal forge
finite nebula
# boreal forge I don't care.

obviously you do if you've spent like the last hour complaining about a rudimentary "rule" that wasn't clarified, hop off it mate lmao

lusty wren
#

Jesus this is still going?

boreal forge
finite nebula
#

"I don't care" - proceeds to respond

boreal forge
frozen scaffold
#

Would it be cool if Rogues could disarm/arm traps throughout the dungeon?

finite nebula
#

if something truly doesn't bother you, you display that by simply ignoring it. Yes, you are displaying investment and interest by responding to the people who are "jabbing" you.

nimble socket
#

@flat heath they should halve the time fart cloud stay but increase it's damage to still make it a threat. Most annoying thing about it was how long it lingered, but it should remain a threat so no one can run through with the little damage it does.

lilac wren
brittle cosmos
lilac wren
#

#d-and-d-suggestions message

This is already planned anyway in some capacity, if you look in the "Coming Soon" category under service and quests, and other placeholder icons. I assume more quests, grabbing stuff and killing monsters with a successful escape might up your relationship with that character.

I was going to make a sugg similar to this but at a tangent.

frozen scaffold
brittle cosmos
#

I think an easy QOL change would have the collector buy all items, having to sell to specific vendors adds almost nothing to the game, buying stuff from different vendors makes sense

nimble sinew
#

Can i edit my suggestion without 6 hour chat delay?

mighty willow
robust lark
#

All of these suggestions! while some seem they slightly may be plausible, we are in danger of trying to make this game like every other game we have played. I say let the devs complete there vision and everybody slow down a wee bit.

brittle cosmos
astral ether
quaint herald
#

Le boss

robust lark
sacred quest
#

I just think they should a practice room with dummies to test damage and stuff

rough mural
#

If they did add a practice room, if they could, maybe add a small moving target to practice attacks on as well?

white cliff
fleet wing
#

Anyone like the idea of there being a physical guild vault people could enter if there were to be guilds in the game? One that could look like a bigger version of the golden room? Please tell me your thoughts, and mb see what i wrote in the dnd suggestion chat:
#d-and-d-suggestions message

sacred quest
#

like where they can get items from their guild? that might ruin the grind though. if anything id think they'd first allow you to share your stash among your other classes but even then that might hurt the hardcore feeling or the game that people like

fleet wing
# sacred quest like where they can get items from their guild? that might ruin the grind though...

I wrote in the chat, but you would need a special guild key that could be traded to you by a player who has access to it, plus it's not necessary. It's not like you can get the key and just steal everything. Plus it's most likely gonna be a max of like 15 ish players per guild so it's a small community that doesn't benefit greatly from the items. And again, you can still die with the items, so u don't really have an infinite supply of items, since others might need some too.

sacred quest
verbal marsh
#

.shortinfo 1607854 I think it would be cool if you could freelook over left of shoulder and it'd change your character weapon stance to a more of a martial position.

eager sableBOT
#
Suggestion from ReKaimelar#4794

Free Look - mmb, click to reset position. This way people can run around with different stances. I would also like to see different weapon neutral stances for running, walking, and carrying various weapons.

Suggestions Feed Post
fleet wing
rugged pilot
verbal marsh
rugged pilot
#

Yeah, thats what I thought you were getting at. I am against directional attacks

sacred quest
verbal marsh
earnest swift
rugged pilot
lusty wren
fleet wing
verbal marsh
sacred quest
lusty wren
earnest swift
verbal marsh
lusty wren
#

"wouldn't be directional it would just change up your combo to give you 3 different variants" LOL contradict yourself much? Ill move on.

Devs have talked about doing some form of instanced housing sounds pretty cool

verbal marsh
sacred quest
fleet wing
#

yeah, like having legendary/unique treasure having wildly more interesting designs, like a goblet having jewels on it, or a jewel having glowing runes on it, and they could be stored in glass cases.

velvet berry
#

I like the glass case idea so it’s a sound cue as well

white cliff
#

It’s not an mmo I don’t think it really needs a housing system, that’s an incredible amount of development resources.

sacred quest
#

idk about looking different directions to change attacks but that does make me think that it would be cool to have a stance changing class to improve range, damage, or speed of your attacks. or just give it to fighter to feel more unique

verbal marsh
sacred quest
white cliff
rugged pilot
verbal marsh
fleet wing
# white cliff It’s not an mmo I don’t think it really needs a housing system, that’s an incred...

wouldve been a bigger problem if they really have no time to work on it. knowing they must add maps and enemies, it certainly would be out of the question for at least a year after its release. however, it will only go into early access this april, with them basically already knowing what to do with the game before it's fully out, so they have time to flesh out a lot of the mechanics/ideas they want to implement in the following months, and just creating a small cellar for a start is nothing difficult, since there are many cellar like structures not only in the forgotten castle, but literally in the waiting room/tavern, afterwards they need only either find some preexisting models of prettier structures and slightly modify them to make them fit in with the idea of a housing system. i agree that if they didn't already have so many assets that could fit in with the idea of a housing system it would be miles more difficult, but i doubt it would take more than 3 months to create good housing with their engine

rugged pilot
#

Directional combat is you choosing what direction you swing your weapon, like in Mordhau or Chivalry.

As opposed to what we have in the game currently: Very set animations and combos that swing in set patterns, which is how weapons are countered in D & D

verbal marsh
white cliff
# fleet wing wouldve been a bigger problem if they really have no time to work on it. knowing...

Realize what you’re asking for, a full fledged housing system with assets customization and display cases, that’s multiplayer accessible and includes trading, and items. This takes modelers, textures, and coders all time to do when they could be doing something else. Sure modularity helps with what they’ve already made but nothing poofs into existence. Think about the changes that have been made since last PT and now.

rapid iris
#

For the thief skill that allows you to steal. Would it be possible to use it on other players in the pre lobby? Since the rogues are so weak it would help balance the matches if they can steal a potion or armor from a player before the matches begin

sacred quest
real owl
rugged pilot
verbal marsh
# rugged pilot That still changes the direction the attack comes from my guy.

no, if i have freelook left, my position would still start with a top down attack, followed by a right swing, and a left swing, The difference would be my character is looking left while initiating the combo, and his foot work would change to reflect where he is looking. Nothing else changes. - Now if I do that with freelookg right, it would look differently because its right hand dominate but it would still be an overhead with a right and a left.

lusty laurel
#

id like do have an ui reference for currently equiped rarity of consumable: pot, bandage etc is hard to remember in combat wich slot a determined consumable have

sry my english is terrible isnt my native language

fleet wing
# white cliff Realize what you’re asking for, a full fledged housing system with assets custom...

Again, i understand, however if they can already have a pre match lobby, i greatly doubt that porting that exact system to the housing without a timer would be difficult. I understand your worry for the team, but they already have everything they need in the game, I'm not asking them to rewrite the code of the game, it's literally copy pasting existing mechanics with some alterations that are not hard to pull off at all. I know how this works

rugged pilot
wet condor
amber token
#

we need 4 player parties

sacred quest
verbal marsh
north sandal
#

Nerf healing if you have to but please for the love of god make the character hitboxes for healing and buff spells a bit bigger. missing a heal spell or a protection spell because you're 1 pixel off their character model is the most annoying thing on the planet, especially when its wasted on a tile floor or wall

rugged pilot
sacred quest
verbal marsh
lusty laurel
rugged pilot
sacred quest
#

would adding more traps to ranger make it to degenerate?

north sandal
#

@lusty laurel Its all fun and games till you hit one of your own teammates with that

frigid flint
#

pls back this game, is my life pls

verbal marsh
lusty laurel
rugged pilot
verbal marsh
north sandal
#

If they did add something like that it wouldn't be on a weapon, it would be a spell. the only person you're usually healing is the melee, if they added a weapon that reduced healing it would undoubtedly become the most used weapon in the game (At some point) Not to mention you could just keep one in your inventory at all times as you would probably use it at least once a game. what you're talking about would completely nullify Cleric @lusty laurel

rugged pilot
lusty laurel
verbal marsh
lusty wren
rugged pilot
#

#d-and-d-suggestions message

You mean like rebindable keys? @neat flint Let me rephrase that, it was a poor question on my part.

You mean you would like to bind Mousewheel to scroll through toolbelt 3 & 4 slots?

north sandal
#

That's what I mean, like nerf the healing a little and make it a little easier to hit the intended target. I don't want it to be baby easy but hitting a hasted barb when he's enraged and flailing around to evade hits is almost impossible @lusty laurel

lusty laurel
#

we have seen enough buffed barbarian rampaging all over the place with stacked pot, haste, ignite ,invis, bless, shield healing spam in this playtest and it isnt really "balanced"

short turret
#

make the game early access right now!!!!! best game on the market...

verbal marsh
rugged pilot
lusty wren
lime marsh
#

communicate and tell him to stop or back up for 1 second so you can heal him?

verbal marsh
rugged pilot
inner thorn
short turret
lusty laurel
#

i think buff stacking is a bit out of control that barb/fighter, wizard, cleric meta is outrageous, some teamfight looks like rooster fights

ancient briar
#

I know a lot of you wizards would hate this change but ask yourself what you hate more.. nerfing the charges, meditation, damage or whatever comes next.

#d-and-d-suggestions message

In my opinion invisibility makes this class to versatile. It would suck to see this spell go but at the same time.. it sucks to be nerfed in every other possible way. Once the invisibility is gone, the class will still have it edge and maybe finally people will stop complaining about how busted the class is.

rugged pilot
inner thorn
verbal marsh
#

I found it amazing whenever players try to run behind me as cleric when I keep them topped off lol, it really comes down to fight or flight being chosen incorrectly that costs clerics their lives.

short turret
lime marsh
#

I appreciate that each class can be incredibly deadly if the player is exceptionally skilled, even if a barb CAN 1-shot doesn't mean he WILL

sacred quest
ancient briar
rugged pilot
inner thorn
median owl
#

Every class can be op, barb can one shot, wizz can deal huge aoe, archer has high per target dps and range, rouge can backline one shot squishy, priest can heal up teammates to full, fighter can be almost immortal all depends how u play every class

rugged pilot
#

Except Wizard can actively give superpowers to his teamates at the moment

robust lark
ancient briar
#

I dont think wizard should be allowed to cast the haste and invis 10 meters behind cover and gap close and go behind the enemy line. I think it's busted.

@median owl i personally don't like the dagger build but I know how powerful it is. my preference is crystal sword due to its range

short turret
hazy rock
#

Where was this confirmed? If there is a post?

median owl
twin delta
lusty laurel
rugged pilot
sacred quest
astral ether
#

@toxic basin the barbarian is already pretty slow and ranger does a good amount of damage

ancient briar
#

although I agree, removing haste would nerf the wizard more than removing the stealth

median owl
toxic basin
#

@astral ether The barbarian has a crapton of health and damage. As it stands he can walk up to you and one shot you even if you put 4 arrows into him. The bow is very weak. I literally shot a guy in the back 3 times while he stood still channeling a blue portal. He finished and got out. That shouldn't be a thing.

median owl
inner thorn
ancient briar
toxic basin
#

@jovial sailSure, that would've killed him. But hitting the head shouldn't be the requirement for killing someone. 3-4 arrows to the chest or back sounds balanced. If you are worried about the triple shot by the ranger, nerf the damage on that.

rugged pilot
#

@median owl I simply don't have much more to say on that subject, so it wouldn't last for me.

#d-and-d-suggestions message

I love the very suggestion of a musketeer or gunpowder rifleman class, but not all the extra details and fluff in the suggestion.

Just give me a shitty blackpowder rifle class or weapon option, god please.

astral ether
next vault
#

I just got some top behind a Taco Bell dumpster for $3.67 and a steak chalupa

median owl
sacred quest
#

think haste is fine. i play ranger a lot and nobody would catch me without it

lusty laurel
#

every single buff alone is ok the problem is when u put 6 buff on a single player, he will run mach3 oneshotting everything he touch, there is no counterplay u can just run and hope he misses or play the rooster fight with one of your teammates with the same buffs XD

ancient briar
# median owl Same love haste more, it would be best if we switched invisibility with some kin...

I'd be afraid that blink with many charges would make the class busted again. If that was one charge only with medium to bad recovery I'd be okay with it.

Anyway that's also it for me. I spoke my mind and its up to people and devs decide.

I will say this though, If they don't remove invis.. I will keep annihilating backlines as if I was an assassin which is rouges job to be an assassin.

verbal marsh
#

Base gear felt fairly balanced. Cleric < Ranger < Doubles . Felt like geared gameplay was fairly balanced as well although I didn't encounter many evan fights.

astral ether
inner thorn
median owl
rough mural
verbal marsh
inner thorn
rugged pilot
quaint ivy
#

I would LOVE to see a pirate class.

ancient briar
#

They could also make haste cancel if you use invisibility, it would be much harder to get on the enemy backline. For now it is too easy to get to the poor cleric or ranger or any other backline class. For example, rouges needs to be smart how they use their stealth while wizard.. just pops it and gets to the enemy in no time.

toxic basin
#

@astral ether Yes. That's how it should be. The barbarian is a rampaging tank warrior that deals out a lot of damage up close and has a lot of health. I don't think that should be changed. Instead I think it'll balance him out more if he was even slower. That's the price you pay for playing him. If you want more speed, haste him with wizard (which they already do anyway because he's so broken). For arrows, "justHEETheemEENDAHED" isn't a solution. It shouldn't be the requirement for killing someone, it should be a massive pay off for someone that manages to do it. And it's not a 1 shot 1 kill to the head anyway. You still need to shoot them 2-4 times in the head depending on the bow and who it is. You know how difficult that is to do while they are rushing you? There aren't that many long lines of sight in the game, there are a lot of corners. 3-4 Body shot kill absolutely sounds balanced (Unless it's a survival bow). Crossbow isn't meant for a solo. It's meant for a group that can cover your reload times. Because if you shoot once and miss, you're dead. Unless you mean the small crossbow which is fine and dandy except it's WAY too expensive for the base model.

verbal marsh
sacred quest
#

when's mimic class?

inner thorn
median owl
#

How about a necromancer class, but like he can control only 1 sceleton for a duration not red ones though or reanimated player corpses only he or his team killed max 1 controlled or he lifesteals with spells idk what do u guys think

sacred quest
toxic basin
#

@astral ether And when you add blue pots and shields into the mix, good luck even doing 20% damage before they get to you. And then you're at massive disadvantage because you do 10% less damage with a melee weapon.

inner thorn
lusty laurel
#

as rogue i would love to have consumable traps for boxes that explode when box is opened dealing damage, hiding in a room with a trapped box waiting for someone to loot it, solo player life in this game is hard XD

verbal marsh
median owl
sacred quest
quaint ivy
#

My class List:
Pirate - slow reload heavy hitting pistols / blunderbus / scimitar
Druid - Heals over time - shape shifting - slows and roots
Monk - fist combat / self healing / damage denial chanting
Warlock - Minor npc summonings that aid you - eldrith magic
Alchemist - concoctions - alchemy bombs - sling shot with debuffs

I wanna see some COOL shit implemented (obviously these are all just random takes, dont judge it too hard)
The point is, i wanna see either new takes or old DND takes of classes.

astral ether
# toxic basin <@684926758952370176> Yes. That's how it should be. The barbarian is a rampaging...

yeah i meant the regular crossbow and making the barb slower just makes it too easy to avoid him as he wouldnt have enough speed to keep up with the lighter classes much less hit them when swinging. As for 3-4 body shots would be broken as heck as the three arrow would do almost ur entire health bar. The smaller bow arent supposed to do that much damage as a trade off for how fast they shoot and movement while shooting.

rugged pilot
#

Dunno about the concept and tbh I don't really mind.

I just want me a gunpowder weapon or multiple of em, and to use them with a onehanded weapon

inner thorn
toxic basin
#

@astral ether He isn't mean to keep up with the lighter classes. They are mean to avoid him or get wrecked. For the arrow thing we'll have to agree to disagree, I already made my case lol

median owl
#

Tony just sitting here disliking what everyone says while just watching hahaha

verbal marsh
sacred quest
lusty laurel
#

i think a nice fix for this buff meta could be a dispell castable to remove all/part of the buff of a target

lime marsh
quaint ivy
#

I believe we can all agree, Tony smells of Cheese and Elderberries.

median owl
lime marsh
astral ether
# toxic basin <@684926758952370176> And when you add blue pots and shields into the mix, good ...

I play a lot of barb and while killing people is easy, ive had almost all my health drained in that three arrow ability with a long bow and at least half with the recurve. Ranger just has a high skill requirement if u wanna face barbs or fighters. And yeah the barb is supposed to be able to keep up with the lighter classes at least when not holding a weapon otherwise the only thing he'd be able to kill is ceric or fighter

astral ether
hardy dawn
#

they need to add slide canceling and an AR-15

quaint ivy
#

the crystal ball + dagger combo on mage felt wayyy too strong. i was 1-2 shotting people no matter the class when i used my good gear set, in normals or High roller.
shit was poking for like 90+ dps a stab when enchanted on the training dummy + burn damage
as a mage, even i wanted that nerfed cause it seemed not fitting for a mage.

lusty laurel
#

what you guts think about adding a cleric ability Dispel that remove all/part of the target buff?

verbal marsh
lime marsh
quaint ivy
#

I guess that's a fair take @verbal marsh just with some str stacking / blue pots, wizards become somewhat tanky

toxic basin
#

@astral ether Yeah, I agree the three shot ability is too strong. It does too much damage and is off cooldown too quickly. It should keep the headshot damage but the bodyshot damage should be halfed per arrow imo. And the ability cd extended by at least 10-15 more seconds. That being said, I'm talking about the base damage by the bow. The example you gave is by the broken q ability, which I agree is broken right now. The barb keeping up with lighter classes is too absurd to respond to, I already made my stand on that. If you disagree, that's on you.

quaint ivy
#

@verbal marsh i never used the quarter staff, but the orb + dagger with how fast and accurate the strikes were, people couldnt react.

Bluepot/ignite/haste/invis, you just hear the cheek clapping feetsies running at you, and then you're dead. lol

lusty laurel
lime marsh
toxic basin
#

@lusty laurel Yeah, that too lol. That ability is too strong to pass up.

verbal marsh
wintry wind
#

What if arrows had a ramp up? They need to fly for a certain distance/duration before reaching 100% damage.

Would help with the issue of triple shots burst damage as you're trying to get close to exploit Rangers perceived weakness.

inner thorn
astral ether
lusty laurel
verbal marsh
wintry wind
#

Everything is weak to Barbarian fists

verbal marsh
inner thorn
#

also how much additional 11 str from ale is on the damage scale?

lusty laurel
#

@verbal marsh
ye ofc but that bypass a basic game mechanics that is reload, when u reload ur slow and are locked in animation for about 2-3 second, the way i was farming the troll was running and shooting arrow non stop by using this mechanic to never have to stop running, and dunno felt quite "unreal" that ability should only give you 3 arrow that u will fire with the ability itself, for example with longbow u can shot 5 arrow, quickshot -> 3 quick arrow and still have 2 extra arrow for free, 10 arrow without a single reload

verbal marsh
inner thorn
bright ore
frozen solstice
#

@sacred quest Did you and I both suggest the same idea? Joy1

minor yew
#

Howdy yall, I have a mockup of a GUID suggestion, is there a way to suggest with a picture attached?

sacred quest
verbal marsh
frozen solstice
wintry wind
lusty laurel
#

@verbal marsh edited my statement to clarify that interaction: for example with longbow u can shoot 5 arrow, quickshot -> 3 quick arrow and still have 2 extra arrow for free, 10 arrow without a single reload, if u have multishot too u can shot another 5 for free basically, ofc the tradeoff is loosing the field ration, but if u have quickshot and multishot u can almost forgot the reload button

final charm
#

Enable Voice Chat by default

frozen solstice
#

@naive stag @sacred quest I think we all I had this Idea, to be fair. I'm sure many people would like their own space while waiting for other party members, or to test gear

verbal marsh
short steppe
#

I would like advanced information for all the numbers, math, and calculations behind every stat and ability on items and what they effect. Not many games do this anymore, and it allows for advanced build configuration and planning...

low violet
#

holy hell i was about to post another suggestion and then i noticed the 6 HOUR TIMER (edit: bruh there is even a timer here....)

lusty laurel
frozen solstice
#

@scarlet token in regards to battle pass, it is a way to monetize a game without PTW. and its supportive of the devs. I dont think its unideal to monetize their product by more than selling the game at base price, and it helps funds further updates, progression, and new projects. Not inherently a bad thing.

final charm
# final charm Enable Voice Chat by default

I don't understand why you guys dont seem to like this. Its way more fun to play in character, mute interaction is boring. Also I agree with @short steppe game needs better tooltips.

inner thorn
weak vine
#

Battlepasses are always dogshit, and take time away from improving the game, just focus on making a good game battlepass is just not needed

verbal marsh
clever talon
#

I personally would like to see CHESTS. They will be 6 slots, but only take up 4 inside your stash. You can buy them from merchants. That way you can have more room for your gold, or any items you want to store like rings, amulets, ect. Idk how much the chests would cost but i'd say roughly 200-300G basing that off of the amount it is to buy a coin purse. You could always lower, or raise it. I personally think chests inside this game to hold gold or other items, would be amazing. It would give you more inventory space.

lusty laurel
#

i had to try spells on mannequin to see the basic damage i think we all did this at least once ahha

frozen solstice
bright ore
final charm
weak vine
#

@frozen solstice still have to hire a whole new team for that sounds like a waste of time/money

scarlet token
clever talon
frozen solstice
inner thorn
lusty laurel
bright ore
weak vine
#

@frozen solstice As long as there is literally 0 benefit to buying the battlepass like some other games will give you exp boost to make you level up faster, if there is no benefit besides cool skins then i doubt anyone would care including myself just dont want this game to sellout like so many others

quiet plank
#

Honestly the downvotes on removing the market suggestion only prove how much of a crutch it is for people lol. Exactly the reason tarkov dies in a month every wipe

inner thorn
verbal marsh
#

They have item identification planned it seems like, so I think they will eventually have a tarkov styled inspect system on loot. I hope they normalize chest interaction speeds and change it into more of a tarkov styled identification toward looting trash.

quiet plank
#

I never said it didnt work? I said it facilitates RMT making it easier and also contributes to gear waterfall and saturation. You need to do online shopping to stay competitive in a dungeon crawler. just think about that

final charm
weak vine
#

@quiet plank 99% of people dont use rmt and trading is fun

lusty laurel
#

there are ppl that play only to do trades and are not focused on top10 leaderboard you cant remove a good portion of the game for those ppl

quiet plank
#

Why would anyone ever want to Escape From Tarkov when the Instacart works so amazingly and instantly there? i imagine the PMC's just laying there on their bed scrolling on their phone. Trade market is lame AF and detracts from the experience

verbal marsh
#

With the amount of players being greedy and acting as loot globins I do hope they switch loot speeds toward being identification speeds instead.

inner thorn
lime marsh
#

how are the devs supposed to make money so they can keep supporting the game?

weak vine
lusty laurel
fleet wing
#

btw when the border around a suggestion is green, it means the devs have acknowledged it?

quiet plank
scarlet token
# frozen solstice <@505130833753931805> in regards to battle pass, it is a way to monetize a game ...

one feature i think would be nice is that a battle pass with lets say 100 tiers is not time limited you can buy every season pass even if you didnt play at that time this way everyone can play when they want and are not pressured to play the battle pass to get their moneys worth and new players can buy each battle pass when they want this way new players could buy 2 from 5 accessible battle passes when they have the money or like the (cosmetics) in only those 2 then you select in which battle pass you wanna play that way i would really like a battle pass if there will be one

weak vine
inner thorn
lusty laurel
#

id rather pay one time early acces then having battlepass\microtransaction all over the place, how do you think rust is become what it is nowdays? the early access looked horrible but the base was solid and d&d is on the same boat at my eyes

quiet plank
weak vine
short steppe
#

@quiet plank Some people find trading fun, uptrading for good gear can be quite rewarding.

bright ore
quiet plank
# weak vine Its fun to sell items you dont need for lots of money makes me happy 🙂

Yes, skipping the gameplay loop and having a ton of money so you don't have to actually play the game does feel good for people like you, that is the point i'm trying to make. Artificially inflated pendants going for 3-400+ dropping from a skullbat is going to blow the economy open and ruin the progression of the wipes. It already became totally saturated a week in, although drops are def boosted rn

finite nebula
#

thoughts on a necromancer class? And please, if you're going to downvote the suggestion, provide legitimate reasons as to why you think it wouldn't work lmao

weak vine
verbal marsh
#

I feel like player downed gear should have blood on it and be untradable in the gathering hall. Use it or lose it. - Sell it to the Goblin Merchant, and he'll randomly fence it back to player population clean.

bright ore
quiet plank
weak vine
finite nebula
twin delta
quiet plank
#

Yeah, but that pricing is balanced by the devs and represents their vision for the game. trade market lets players override these decisions. In a marketless version of the game, potions could be much cheaper or there could be questlines to work towards crafting your own. and @twin delta I am pro-risk when it comes to these games, its why you feel that adrenaline

weak vine
bright ore
twin delta
#

the market currently exists as the only means to buy lanterns, lockpicks, heart candies, amulets, and rings. also the only place to buy your basic weapons like spears reliably as well, since weaponsmaster doesn't commonly stock spears and even when he does he'll stock one white or three grey spears at a time

quiet plank
#

Yeah, I can't see it being removed either, 90% of the playerbase is already entirely dependent on it. Just trying to get the conversation about its downsides going. I fear it is gonna be a repeat of one of Tarkov's mistakes. Also, i never reply to creepy chomo pfps so don't even bother lmfao

modest hinge
#

Do the devs respond to dm’s?

frozen solstice
modest hinge
#

I can easily suggest dozens of ideas, but I don’t want to put them here and get buried by the chat flow or snagged by someone else and not getting credit, As much as I love the game.

wet condor
lusty laurel
inner thorn
frozen solstice
rancid whale
#

curious what your guy's thoughts are on the mining system

wintry wind
#

Doesn't seem worth the time and investment

modest hinge
#

Is suggesting a bulk of ideas considered one suggestion? Because I had a similar vein of thought with one suggestion like with what @rancid whale said

verbal marsh
inner thorn
frozen solstice
weak vine
lusty laurel
vestal spruce
#

#d-and-d-suggestions message (1608096)
Also, an addition. It would also make it easier to manipulate treasure in the inventory. When you have lots of vases and stuff like that if we have some way of seeing what quality items are without hovering over them it will make it a lot easier to know which ones to replace/drop/etc.

rancid whale
# inner thorn 1000 times buy pick and die simulator

yea this is exactly what i felt. i would regularly buy a pickaxe, which is not cheap, just to go in and find no ore, or if i did, by the time i cleared out the guys around it, i wouldn't have time either to players or because of the zone closing in. the best i got was two ore mined in the several hours of trying to get ore lol

lusty laurel
verbal marsh
wintry wind
#

Maybe if you could find the pick, it'd be a different story.

It definitely needs a rework. Killing Mini bosses is actually somehow faster, safer and more consistent for gear

inner thorn
rancid whale
fast vortex
#

Instead of wipes like in tarkov there should be some type of seasonal characters like in diablo

onyx lotus
#

@blissful crane the best gear is absolutely not made from crafting with the ore. The best gear drops from the bosses.

lusty laurel
verbal marsh
# weak vine i enjoy selling stuff 🙂

ok what if I were to propose that it becomes bloodstained, so you cant sell on gathering hub if you just murdered someone, but if you've no quams about having 0 good karma you can sell in the black market to other players who have no quams about good karma.

modest hinge
#

Just suggested that there be a way to craft potions via ingredients from a forest dungeon. Maybe paving the way for an Alchemist class or stat-affected potion quality. Instead of just the potions from the merchant, maybe we can brew speed potions, protection potions, throwable acid/spell jars, etc. Bad idea?

inner thorn
weak vine
rare agate
#

i suggested that we needed 150 dollar game package like tarkov , so i can have MORE storage last play test i had way to much gold and i need MORE ROOM

rancid whale
# wintry wind Maybe if you could find the pick, it'd be a different story. It definitely need...

i feel it'd be really cool to have an ecosystem that allowed mining to be viable - go out of your way to mine the ore, and craft to gear to sell or use. just allows another avenue for getting rich, which is the goal of every player

i also agree with other people for sure, i mean hell you can get purple gear sometimes from wraiths which arent too bad if you know what youre doing. for the cost of 4 pickaxes you could ante up and go high roller, and while its obviously not guaranteed i think thats a better gamble for high quality loot than socking it all into pickaxes

hasty jasper
wintry wind
#

I think the main issue is just the time and gold you spend. If you replace the pick once, you are 50g down the hole.

You have to either address the ore yield or the cost of mining.

Currently it's 3-4 random rolls. The amount of investment just isn't worth pulling the level.

modest hinge
silver fulcrum
#

What if for the last circle a higher level baddy appears that will smash doors and chase until slain. This would still add a little jeopardy in the final round even if most had already escaped or gotten killed off.

verbal marsh
weak vine
lusty laurel
wintry wind
hasty jasper
verbal marsh
weak vine
inner thorn
wintry wind
#

You don't need more stuff tied to Mining or crafting. No one is going to engage with it unless you're forcing them to, which is unfun, or it's worthwhile for the effort.

Set Bonus would be great.

I don't think a crafting skill would fit here.

rancid whale
lusty laurel
#

i think a good change to mining is when u mine u get n* ore and maybe on chance random gem (white, green, blue rarity) will be totally worth to mine in that way

weak vine
#

just make mining faster by like 50% and its fine tbh

quiet plank
#

Nobody really engaged with my idea lol just said no I like it like this. You can directly pinpoint tarkov's playerbase decline each wipe to players reaching "endgame" gear and this is entirely caused by the flea. The fact is most people get bored when everyone running juicer kits with no consequence because the economy is just a suggestion.

misty hollow
#

#d-and-d-suggestions message
But... asking to put the game on early access and also develop new features right away ... doesnt work like that.
If people want new features devs need time to develop it and test out.
The game is great the way they are working if they try to push everything in a rush it will start to crumble due bugs, hacks, new content coming out, require testing for all new features on top of new bugs and DDos attacks ,etc ,etc ,etc

modest hinge
verbal marsh
rancid whale
split ginkgo
#

@lunar spruce the only reasons spiders don't give loot is cause they can respawn and if you add loot then you have to git rid of the respawn or add a limit which just defeats the purpose they supposed to be annoying and never stop till you break it. It's basically a troll by the dungeon.

quiet plank
verbal marsh
wintry wind
modest hinge
quiet plank
#

Yeah or just make it as rare as it actually spawns, which they already have complete control over.

noble hearth
#

I really hope they get rid of the current reading system. And replace it with a auction house

wintry wind
#

I hate reading

modest hinge
# wintry wind That's where it enters 'forcing them to engage' territory. I think if you absol...

Enlighten me as to How it’s forcing players to craft? If the potions spawn naturally, then crafting is just an added way of being able to get it other than buying from the merchants/players. Not to mention that merchants might have cycling inventories that dont always have certain potions and players can charge expensive prices. Being able to farm ingredients and craft them back in the tavern would help

verbal marsh
#

It would be cool if there were Class E quests like in isekai anime that players could repeatidly do for money, like trading trash jewelry, that is required to keep ai vendors stocked on certain items by the general community lol instead of selling gems, you need to gather herbs in the dg to give to the alchemist so he stays stocked on potions.

lime marsh
#

you know what you can repeatedly do for money? play the game

wintry wind
#

If it has an actual combat advantage, you will have to engage with it in order to compete.

Whereas crafted gear can be traded or bought, which can be done by gold, which is just playing the game.

verbal marsh
verbal marsh
#

Another thing I feel is lacking that wizards don't need components to cast spells. I would like to see spells limited based on material cost as well. No wizard just casted a powerful spell willy nilly good spells cost you money.

lime marsh
#

so it doesn't actually add any value or depth to the game is what you're saying, just like some random alternative thing to pick up and sell?

noble hearth
verbal marsh
white cliff
#

And what would that solve or add? Sounds needlessly complicated.

karmic fossil
verbal marsh
noble hearth
lime marsh
verbal marsh
noble hearth
verbal marsh
lime marsh
#

you're directly conflicting with the spell knowledge system they have in place to limit the number of spells you can bring in, you're basically saying you know how to design wizards better than the devs, this isn't a suggestion it's disrespect towards the designers imo
you want to add another layer of overhead to the casting system, I'm sorry but I don't think you're going to convince anyone of this "suggestion"

noble hearth
lime marsh
#

you floated your idea, it was not received well, just let it go, not all ideas are good ones and that's okay 🏆

wanton lintel
#

Making Wizardry an aristocracy sounds tedious and unfun

noble hearth
#

What you could’ve said is “adding components to spells too give them a extra small effect would be cool” and that would’ve been a cool suggestion.

verbal marsh
rugged pilot
#

He won't let go of it untill its dead. Kinji doesn't understand beating a dead horse.

white cliff
#

If you would have said, hey proper magic resist needs to exist so that they can actually balance wizards without that shit being useless or broken I would have been like, nice.

strange void
#

Can anyone explain the actual point of the pubg circle closing?

wanton lintel
#

Seems like it. He's just trying to make DaD = DnD despite the unfun component system. Even in DnD nearly nobody uses the component system except for late-game spells.

If wizards had a spell-enhancement system that adds a unique twist to their spells, I would consider this fun and relatively easy to implement. But overhauling the magic system is a no-go as a "suggestion". It's far too labor intensive to do.

noble hearth
#

Wizards are currently the weakest class. Making it even harder for them is going to drive them into the ground.

agile meadow
lime marsh
halcyon crescent
#

What does dual wielding do besides reduce your movement speed?

rugged pilot
white cliff
verbal marsh
strange void
#

Make the exit portals only appear in the middle. It's a looter at heart, why not give time to loot?

steady raven
#

Dual wielding gives you the second weapon's moveset. You can have a fast dagger main hand but a long-reaching rapier for offhand if they create distance. Not all weapons hit the same area so it gives you options.

wanton lintel
noble hearth
halcyon crescent
ebon idol
lime marsh
#

and you look badass while dual wielding, style points +9999999

rugged pilot
white cliff
#

I hate horses.

strange void
#

The circle is a unoriginal concept that doesn't translate well. I can think of many ways to drive pvp without an arbitrary and random no-no zone.

verbal marsh
noble hearth
wanton lintel
quiet plank
#

The fact we're even talking about giving magic MORE resources to monitor when rangers are still infinite ammo john wick reload-skipping machines with more damage and faster projectiles is an absolute dark and darker moment

noble hearth
strange void
#

Make meditate limited and increase options for mage melee

nimble moss
#

Can you make a dot in the center of the screen a little more visible?

verbal marsh
wanton lintel
dire iron
#

guys what about a necromancer or warlock class? I mean , imagine a class that you cold do some poison spells like the zombie cloud or curses and debuffs to enemy team like the lich from the hell floor , of course balanced to be a player not a boss summonig 5 skely archers , and also a staff rework they are horrible

quiet plank
#

I didn't even like the meditate buff because i feel like it moves the game closer to ranged spam dominance. I'd prefer both of the ranged DPS classes having more punishment for missing. being far away is its own privilege but Rangers definitely are up next if we're nerfing lol

ebon idol
#

I mean, if we limit wizards, we have to limit rangers in some way as well. Meditate is basically a wizards reload. Magic is not support like with the cleric, magic is their way to fight.

strange void
#

rangers limited arrows, not that crazy of a concept

hollow radish
#

If a heavy two handed weapon, say an axe or hammer hits a shield it should put a cooldown on blocking with the shield. Say even just .5 to a full second

verbal marsh
wanton lintel
quiet plank
#

Yep, I always put it like this: imagine if Ranger had to take one skill slot to be able to reload, and another skill slot to shoot arrows. Thats where we are at with Wiz right now lol. We don't have skills.

dire iron
#

noo if we limit wizard is over for them, have you ever tried to kill a mob with their staff?

vital solstice
ebon idol
strange void
#

@dire iron like any rogue?

halcyon crescent
harsh belfry
quiet plank
noble hearth
vital solstice
# halcyon crescent if they added special combos/double attacks/parries to offhand it would make sen...

I mean historically (And I guess if you also wanted to go with the DnD Theme that seems to run alongside this game) a big part of dual wielding is the ability to either parry an attack or disarm an opponent, a high Tier off hand weapon similar to a sword breaker that can disarm melee combatants could be an interesting one, plus not something wizards would necessarily have to worry about so would also indirectly buff their utility

lime marsh
#

I love how everyone has their own views on which class is OP and needs nerfing, it kinda demonstrates how well designed they all are, consider how many factors determine who wins an engagement, movement/dungeon location/mobs in the area/consumables/gear/player skill

verbal marsh
ebon idol
dire iron
# strange void <@334442152438398979> like any rogue?

no man , rogues hides in the shadows and aply poison to a dagger(melee) its way different , a necro throw from its staff or hand (ranged) and puts curses , if I have to tell you the diferences between a rogue and a necromancer you should go and just search for a image in google

halcyon crescent
quiet plank
#

Wiz to Ranger is a fair comparison because they're the two ranged DPS in the game right now. One has to give up both skill slots to merely use the base function of their class. One doesn't, and instead gets an free-kill skill that skips their reload, the only lose condition the class really has. I dont really think magic is gonna take a skill slot in the final game though

teal crow
#

About the latest suggestion, I think they will do something like that, heard from players but I could be wrong
Auction house would really be nice

vital solstice
#

Plus, if they did decide to implement a disarm function to something like an off hand weapon disarming an opponent really is just a next level way to farm salt

ebon idol
#

Quick fire instantly reloading will never be a think I understand.

verbal marsh
grand sundial
#

The game will be subscription based starting at 14.99 - 39.99. The Next Playtest will be available in 10 days - See you then!

noble hearth
vital solstice
#

For example if it was class limited to something like a rogue, equipping an off hand weapon replaces one of their skills to be able to brace for an opponents attack and then I'm sure there'd need to be a system involved based on your off hand weapons stats vs their weapons stats but a successful skill results in a disarm? therefore resulting in the fighter being temporarily out of combat whilst they pick up their weapon

halcyon crescent
harsh belfry
verbal marsh
grand sundial
#

The game will be subscription based starting at 14.99 - 39.99. The Next Playtest will be available in 10 days - See you then!

vital solstice
bright ore
stray acorn
#

what do you guys think about shield hitbox

shrewd wasp
lime marsh
verbal marsh
lime marsh
#

nah I tried to just constantly block on my fighter, I'm just bad at it I think lol, hard to match the attack angle since I can't see (because the shield is in my view) or I just don't understand how blocking is supposed to work, does it block 100% of the damage or just some of it?

bright sierra
#

i wish that the shield visual matched up with the actual shield hitbox. its so hard to master because you can be holding your shield straight up in the air while blocking and still get hit by an overhead, which is what makes it so difficult

vital solstice
#

We need different Shields, from a Buckler to a Tower Shield that match up with the hitboxes, I wanna be able to 3 Fighter Tower shield Phalanx and become immortal

verbal marsh
grand sundial
#

The game will be subscription based starting at 14.99 - 39.99. The Next Playtest will be available in 10 days - See you then!

bright ore
stray acorn
#

i dont like how the shield hitbox dosent exist until u finish the block animation

burnt ledge
lime marsh
#

even if that were true, I'd happily pay monthly, I spend more on DoorDash for my fat ass

prisma lynx
#

I would rather it be pay to play then free with microtransactions

verbal marsh
grand sundial
#

The game will be subscription based starting at 14.99 - 39.99. The Next Playtest will be available in 10 days - See you then!

burnt ledge
lime marsh
#

okay spam much? get this guy outta here

dusk verge
#

Has the Idea for a PvE map been discussed? Maybe only give low tier loot and small amounts of gold for newer players to get used to the game and build up some basic gear and money.

weak vine
vital solstice
# burnt ledge Right? All people have to do is read <#988662112454836234> lol. I reported that ...

Expecting people in a discord server to actually read the channels that have the info will be your downfall i'm afraid lmao, also because I will be msg locked due to a timer im gonna address the latest comment about the PvE Map, the idea of this unfortunately removes 90% of the threat in game, people only really die to the mobs when they're being chased by players and forget that they're there, it just kind of becomes Farming Simulator Medieval Version

stray acorn
dusk verge
burnt ledge
weak vine
#

@dusk verge I have friends that I know for a fact would farm that because theyre not really good at video games and would like to take advantage to farm up and get a huge advantage on people when they get good gear lmao

vital solstice
ebon idol
verbal marsh
dusk verge
stray acorn
#

man i really dont get cheaters

lime marsh
#

any word of when they are going to implement talents for a playtest?

verbal marsh
#

I mean if you want an example of good pve pvp it did work for star conflict, but I'm unaware how much cheating occured in that game at all. Shame that game became plagued with ui screens I did enjoy it.

bright ore
ebon idol
#

The fact that there was gold sellers IN A PLAYTEST tells us that there are just so many people out there willing to pay bucks for an edge in a game that means nothing. It is no wonder the gaming scene is what it is today.

rose sandal
#

Having attainable items that give an in game advantage will always create a market for people to get those items in a cost effective way.

lime marsh
#

and what's even more funny is that whatever gold someone buys with real cash, they're GOING to eventually lose it because no one is going to be 100% undefeated

trim maple
stray acorn
#

what bugs do you guys want to get fixed

bright ore
verbal marsh
grand sundial
#

Can we make this game subscription based like world of world craft? @admins

rose sandal
#

It's not a bug, but I'd like to see more flexibility in activating skills and specifically bow draws.

warped wharf
#

@fierce quarry just so you know, quick move is in the game...double clicking of shift/control clicking objects moves them to the other windows instantly. Your suggestion already exists

karmic violet
#

if this game will get a "harder" coop/solo pve dungeon crawler mode would be so cool

but it must have lower tier loot. but it would be easier to get.

or what about a dungeon crawler "race to live" mode
where there are 3 parallel dungeon paths that all travel in one direction and periodically cross making you fight another player to progress or temporarily team up

but because of only one escape portal players will have to fight each other

stray acorn
grand sundial
#

Can we make this game subscription based like world of world craft? @spark trench

ebon idol
rose sandal
#

Speaking of quickbar, have the 3 slot toggle, fine, but allow the extra slots to be bound directly as well.

remote latch
verbal marsh
grand sundial
#

I would pay top dollar to see this game subscription based like World Of World Craft - can we do this? @spark trench

bright ore
verbal marsh
native spoke
#

Kind of want the ability to earn extra spells even if they're useless
Is why I make suggestion even though I know that the wizard is currently a monster and the cleric is currently pretty good

grand sundial
#

I would pay top dollar to see this game subscription based like World Of World Craft - can we do this? @spark trench

vital solstice
verbal marsh
rose sandal
#

I would like to see a universal block (except for some items) and the ability to cancel really early attack animations both by the person making the attack, and by the attacker taking damage. You could set the forced attack cancel with damage to health ratios and stats, so barbs would be more resistant, for example.

smoky brook
#

thats funky ngl, bro clearly was a solo barb trying to 1v3 and got railed from behind by a wizard ngl

grand sundial
#

I would pay top dollar to see this game subscription based like World Of World Craft - can we do this? @spark trench

noble hearth
simple helm
lime marsh
#

yet somehow I've seen squads of 3 get wiped by a Wizard, it's a mystery

light drum
#

Make slowmode in chats 30sec?

verbal marsh
noble hearth
lime marsh
#

I guess my group was just bad, we were literally trying to hunt this Wizard down and he kept kiting us and eventually got all 3 of us rofl

verbal marsh
clear wind
#

A necromancer class would go hard, if it’s not broken

native spoke
noble hearth
verbal marsh
#

people really under appreciated rogues this playtest, a single hiding rogue with a throwing dagger and weak point can burry any player with a ranger who shoots after rogue lands that hit.

grand sundial
#

I would pay top dollar to see this game subscription based like World Of World Craft - can we do this? @spark trench

simple helm
native spoke
simple helm
# clear wind A necromancer class would go hard, if it’s not broken

Necromancer would be sweet, they would need to have a limit on amount of mobs they can rez and some means of controling them (go this way, attack etc), also would be nicely thematic if they could consume a dead players soul heart for regenerating spells. Also some curse debuffs like weakness, slow etc. Diablo2 is rich with ideas to lift.

verbal marsh
simple helm
#

Moving Haste from Wizard to the upcoming Bard class would make wizards a lot less able to kite folks

oblique mist
#

fun playing wiz without haste zzZzzz

#

when u start to move spells and introduce more classes,u can easily fall in the world of warcraft/league trap, lots of classes that all just feels the same, right now its all so unique as it should

karmic violet
#

rapier dagger
parry riposte

parry with dagger
trust once with rapier

should only parry light and thrust attacks

axes and zwihanders will blow though

verbal marsh
vital solstice
glacial sphinx
#

Why would you do that? It'd make wizards terrible and unfun

fierce quarry
normal wharf
#

Anyone think that basic spellcasting (i.e. the 5 spells the spellcasting ability currently gives) should not take up an ability spot? It just seems like most classes with spell casting will always take spellcasting and so forcing them to sacrifice an ability slot for it just leads to less build variety (i.e. most wizards I ran into or played with would always take meditate so the other abilities went to waste).

simple helm
warped wharf
grand sundial
#

I would pay top dollar to see this game subscription based like World Of World Craft - can we do this? @spark trench

fierce quarry
karmic violet
bold radish
#

Is individual keybindings for spells something you’ve been thinking about, having the option to bind E-Z-X-C-V to your spells for example @spark trench

short steppe
#

@fierce quarry Shift rightclick ingame, stash is rightclick, it's quick.

vital solstice
simple helm
verbal marsh
grand sundial
#

I would pay top dollar to see this game subscription based like World Of World Craft - can we do this? @spark trench

vital solstice
#

Haste should absolutely 110% be a spell they put on the bard class, Bards entire thing is about buffing their team, and I feel like as Dimensional Door that effect would just be underwhelming considering what all DnD players know Dimension door to be able to do, however a warp option would be an interesting thing for wizards to help them stay out of melee range, would just need to make sure that it cant be exploited I guess

waxen sable
#

Imagine if they will add some sort of stress or fear, like in darkest dungeon{Like debuff }. And bard will save from it, with his sweat melodies.

vital solstice
#

In one mind, I really really hope you meant sweet melodies, in the other mind I understand that this is discord so cant be too sure

civic agate
#

Shield and blocking need a better hitbox

boreal forge
verbal marsh
#

Honestly if you understand that there is an absolute attackers adv. blocking is easy, you just have to use 60% skill 30% luck 10% handsome and it all works out.

boreal forge
waxen sable
boreal forge
verbal marsh
boreal forge
#

could have skills about challanging opponents where they get a debuff from running away or a skill to reveal any hidden enemies around you in the shape of a taunting laugh. Basically being light to medium armored and all about movement speed and parrying or dodging attacks.

dim osprey
#

Why do people want the game not to be free?

civic agate
waxen sable
ebon idol
wanton lintel
#

Developers are paid around $100k on average. Ironmace devs claim to be veteran devs. If you assume a team of 10 people, you’re looking at at least $1m/year labor costs.

candid hazel
verbal marsh
dim osprey
# ebon idol No game is free. Free game would mean a different type of monetisation.

I understand but I just thought it was gonna be a free to play game with a lot of like cosmetics or currency since that is usually what works super well recently, already tons of ppl playing too and it'd be weird to go from early access to a paid game. I was just curious cuz I thought it was a bit weird, whatever helps the dev get more money to improve the game and keep the players coming in tho 🤷‍♂️

cyan agate
#

How about 2 seperate PvP arenas, one practice room where you respawn with your kit and just fight endlessly - And another Arena where you buy in ( like high roller ) and if you die, your armor / weapons / inventory and your ante are the rewards for your opponent

mighty willow
candid hazel
waxen sable
verbal marsh
rancid whale
#

question; has anyone stated the obvious as a suggestion? fighter being too versatile and strong. i feel wizard, and to an extent ranger and cleric are pretty underplayed, and i dont blame them - hardly any gear for them, resulting in lackluster damage, among being really hard to heal yourself. fighter has second wind and the 5% hp back abilities, and barbarian naturally has a ton of health, but it leaves other classes needing more. what do yall think? this is coming from mostly a solo player so i may be biased

ebon idol
#

I mean, PoE has a monetisation system like that. Free Game, seasons, updates, resets, everything you dream of. Only real monetisation is cosmetics. Problem: You look like shit. Seriously, even if you are full legendary, with no bought cosmetics you look like a city guard that scrambled together some chains and leathers and called it a day. If you sell something, you have to create a need for it. If you sell cosmetics, you will make the default stuff look like crap. And since you have to create and sell more, you need to go further and further over the top with cosmetics.

verbal marsh
rancid whale
ebon idol
#

"If they got gear, fighters are soo good" proceeds to get two shotted by barb with gray weapon

candid hazel
verbal marsh
# candid hazel wait what's that?

like I said there is a desync between initiating the shield block and receiving damage. so unless you have your guard up pre-emptively there is no quick block between attacks, it is based on distance negotiation between the start and finish of attacks raising your shield is essentially a raised response both of your hands need to be played at the same time and correctly to win that game of rock paper siccors.

rancid whale
lime marsh
#

the game hasn't been played enough to call for nerfs/buffs... all y'all have different experiences of each class, there are too many variables for any human to just flat out come to a conclusion that something needs a nerf/buff at this point in time, unless someone has a spreadsheet all of you are going off of your "feelings"

dim osprey
candid hazel
ebon idol
wanton lintel
#

It’s about how they can make a sustainable revenue flow. If they were draining us of our money, they’d make it P2W and destroy the game. FIFA games made more money in one year than Elden ring ever did. Yet, Elden ring is a better game.

Ironmace said they do not want to participate in exploitative business practices, so according to this, they are going to make it a paid game with possible cosmetics.

rancid whale
lime marsh
#

then prove it to me with data

dim osprey
verbal marsh
# candid hazel So you have to predict the hit or just be blocking, that's quite real? I guess N...

you have to know the attack speed of the weapon striking you, use the counter attack bonus to position yourself and strike back, and maintain a guard distance so you can block or swing inside their next attempt against faster weapons maintain your guard against multiple attacks is pointless after the first unless you've the guard movement bonus on fighter. - the key component I'm stating is block works fine if you control the attack distance, but otherwise if you're trying to parry someone who can strike at any part of your body you're playing a guessing game with an extremely low chance of winning. and if you're raising your guard last second well he probably doesn't even register you doing that.

harsh belfry
#

I like the idea of the game being an upfront cost and then having a dual purchase path for cosmetics that uses the adventure currency or cash payment. I always liked that format like how league of legends has for its champions.

rancid whale
# lime marsh then prove it to me with data

tell how you genuinely expect me to come back with data? everything is player experience. i think the vast lack of gear for wizard is where it starts though, finding a better staff is very rare, i think i found like 2 or 3 tops through all of my play. spellbooks and crystal balls are rare too. their damage is good, i think they just get bit by the lack of gear compared to the overwhelming versatility of fighter

lime marsh
#

after an impressive 15 hours playing, surely you can tell me the exact DPS throughput of Fighter compared to Wizard at various ranges/armor values for head/chest/legs while factoring in cast times? charts comparing weapons/spells and consumable buffs
I can't even imagine dumping a whole 15 hours into the playtest wow

candid hazel
# lime marsh the game hasn't been played enough to call for nerfs/buffs... all y'all have dif...

Playing solo gives the perspective that 3 classes are completely useless, while playing with friends and coordinating gives great viability to the same classes
In my opinion the Cleric needs more capacity to know spells, 12 is just low
In a party of 3, having the Cleric as the tank can be awkward, as the dps lackluster, and as the middle man the best outcome but still worst than a full on other tank like barb or fighter or another dps as rogue, or wiz

ebon idol
eager flint
#

Has anyone suggested adding stamina as a addition to the game to combat the power of some weapons and classes? That way people can't spam attacks as adding stamina to attacks only would be the viable way to implement it. Parrying is a thing, but could be implemented better if once you block someone, it resets their attack combo, much like how it works when you hit some mobs? 77 hours this playtest btw so I have some experience

rancid whale
verbal marsh
# eager flint Has anyone suggested adding stamina as a addition to the game to combat the powe...

only thing I want to see from stamina is movement speed indication during attack speeds. I want to see how much I'm slowed by and for how long. - basically is visible if you open your character panel while attacking (-38%) extra. I would like a gold bar for normal movement speed, the bar to become chunked when swinging my great axe to indicate the drag, and then a (-50%) for the backswing and the indication I'm back to 80% while my axe is out and 100% when unarmed.

lime marsh
#

idk I'm irrationally upset about discussions on nerfs/buffs from "experts"

candid hazel
rancid whale
# eager flint Has anyone suggested adding stamina as a addition to the game to combat the powe...

i still think stamina is a close one but not quite a solution. i think maybe shields or parrying need to interrupt more? something does need to be done though, because attacks certainly can be spammed into a shielded opponent and they cant do much

also to tony, i never claimed to be an expert at all - i came here to make discussion on the dynamic between fighter and other classes, theres clearly a reason why theyre the most played and i have to be honest they're for sure the strongest class to the point its impacting the game

rugged pilot
#

I mentioned stamina when people mention limited ranger arrows, for consistency

Force melee users to rest like wizard if Rangse has to pick up arrows

fluid mortar
candid hazel
eager flint
lime marsh
#

limiting ranger arrows doesn't solve anything imo, you won't feel anything when you play against them, rangers will just have a poorer gameplay experience because they run out of arrows

granite plinth
#

ranger just shouldn't do that much dmg

rugged pilot
#

I agree, I compared it to barb getting tired and needing to sleep after 6 swings. Just nonsense that makes a class unfun

ebon idol
#

Running into an empty ranger will have the same experience as running into a guy who is looting his friend. It will be a "he didn't have a chance to begin with, and I didn't win because of my skill" situation. Which can be fine, but still empty experience.

lime marsh
#

rangers just shouldn't aim so well, I hate when they hit me while I'm standing still looting or in a trap, so rude, absolutely overpowered

candid hazel
fluid mortar
#

Buff my class and nerf the rest.

dim osprey
pseudo juniper
#

so if a fighter shoots u in the head with a longbow what happens then nerf fighter? wizards can literally use crossbows too

granite plinth
verbal marsh
# eager flint Most attacks are overhead swings, so blocking those is simply looking up. Weapon...

doesn't matter if you need to look up you need to be prepared to block any angel he could conceive hitting you at the beginning of his attack animation else you're not blocking. Once the enemy starts their attack they can still move their character to hit you at any angle or just not even swing at you. Like I've been saying it is attackers advantage. If you can block their overhead yes you need to be block it correctly yes your are correct.

ebon idol
#

What I also like about the game is after you lose, you have this "what could I have done" or "what did I do wrong" experience. "Shouldn't have run out of arrows when I fought that first group" doesn't feel like it was my fault.

eager flint
# lime marsh limiting ranger arrows doesn't solve anything imo, you won't feel anything when ...

Unless they spawn in with a sword it makes no sense to limit arrows carried. @candid hazel Mainly just for attacks being spammed and rewarding players that can accurately block an enemy attack. Thrusting attacks are hard to block but still do a lot of damage purely because you can change where you aim the entire attack and doesn't lock you into an attack you commit to when you swing the weapon. @rancid whale Rewarding blocks is the mechanic I want to see implemented the most because it encourages more methodical gameplay vs just playing barb and having pocket heals. @fluid mortar Why would you not want this implemented?

pseudo juniper
#

could do something like meditation and call it fletching but still seems over kill. ^^ or they need to spawn with a melee wep too

granite plinth
candid hazel
fluid mortar
verbal marsh
pseudo juniper
rancid whale
blissful lodge
#

buff ranger make arrows auto lock on to players and one shot them

granite plinth
pseudo juniper
blissful lodge
fluid mortar
#

I believe ranger should keep infinite arrows. They have to reload anyway. Besides, it is not like they have 10 arrows. Unless I haven't seen a bow with more, the max arrow count I've seen is 6. That's 1 triple shot and three staggered arrows before reload. As a Fighter class I am completely fine giving the Ranger their arrows.

candid hazel
# granite plinth nerf bows and crossbows but still ranger has more dmg on this cuz of the skills

Any other class other than ranger using a bow or crossbow have a subpar experience with them
As they lack the ability to have a faster animation, which helps a lot, at least in my case
And they lack the skills to make full use of them, as triple shot or so
/ @granite plinth you beat them by not interacting, because your not supposed to defeat a long ranged opponent with a sword or a pair of daggers

eager flint
verbal marsh
pseudo juniper
#

this dude wants both ranged classes nerfed. yeah thats a skill issue big man

rancid whale
candid hazel
pseudo juniper
#

@rancid whale if they add cc into this game i will quit instantly and i think everyone else will soon after lol. u already move slow and attacking at the wrong time with a 2h means your death. turn your character 180 and move 2 feet then turn back to block or attack the next swing. slow is not real cc

verbal marsh
fluid mortar
granite plinth
simple helm
#

obviously any limit to ranger arrows will need to be substantial, a quiver can hold like 20 arrows and you would have them on mobs all over the place, the Ranger is not going to run out of arrows through the course of the dungeon, but over the course of a fight where he can't machine gun them with abandon

zinc nacelle
#

shield bash would be cool if it was a skill and had a 45 second cooldown or something like that

rancid whale
#

the shield bash doesnt have to have cc or attack interrupt, just a suggestion - i just think something needs to get done about getting just attacked over and over and hoping for an opening

pseudo juniper
#

i think a lot of people are coming from tarkov and not mordhau

harsh belfry
#

I personally hope rangers never get a quiver. They already have infinite arrows

candid hazel
#

For what I've read here, some say Fighter is OP, which I don't think grasps correctly the big picture
Because when you chose the class it says that it's loot dependent, and that shows
Lvl 1 fighter only wins against other noobs or looting players, so not actually winning the 'fight'
Then at lvl 20 with good equipment, it's hard to say the fighter isn't as least strong

fluid mortar
eager flint
# candid hazel Any other class other than ranger using a bow or crossbow have a subpar experien...

I haven't had any issue trading with a ranger as a fighter since I can tank more damage than they can at the cost of a lower damage. It's give and take even with giving a wizard a crossy and using ignite to one tap someone in the head. @rancid whale The parry on the longsword should throw the attacker off balance, but the damage you put out with a riposte can two shot a barb in the head before they recover. @candid hazel @fluid mortar If you make the shield bash deal no damage and have a cooldown between 10-15 seconds it would be a viable alternative to the awkward crouch and jump ways to avoid attacks.

verbal marsh
granite plinth
ebon idol
#

"Unethical." People need to chill when talking about nerfs in a game.

pseudo juniper
#

the way i see an attack interrupt= you get a free hit, and that basically means u can walk up to someone bash the first swing they do and one deag them in the head with a purple horsemans axe. how is this not true ?

fluid mortar
candid hazel
ebon idol
#

The real thing we all need to be addressing when talking about rangers is how it feels like they and cleric are the most important classes when it comes to boss kills. While possible, killing lich and the paper towel gets incredibly harder without the two in team. Speaking from the perspective of a mediocre skilled person at the game.

zinc nacelle
#

i think fighter really doesnt need any shield bash, you can just play safe with spear and accomplish the same thing, but maybe someone like cleric could use it if they're caught away from their team to maybe fall back 🤷‍♂️ or maybe im just smoking

granite plinth
rancid whale
eager flint
fluid mortar
pseudo juniper
#

so having a horsemans axe and a shield out.....what is stopping me from holding up my shield until u attack and then instantly bashing the attack and insta killing you while u try to jump around my shield or stab my toes. stop adding reactions its cringe

granite plinth
harsh belfry
#

If they implement some kind of stagger or bash the person using it shouldn’t be able to capitalize on it. It should be a space maker for both parties and a way to set up attacks for teammates.

verbal marsh
candid hazel
civic agate
#

The ranger is in an okay place. It's good when he can lockdown room. but is dog shit when he has to fight and move in close range like in a maze. I do think some things can be fixed for him like oneshot from the multi shot can be busted

pseudo juniper
ebon idol
eager flint
fluid mortar
quaint bay
#

rogue has to be dogshit in combat because on-demand long term stealth is gamebreaking in far too many ways. you can't buff rogue stealth without nerfing their combat capabilities, and you cant buff rogue fighting without nerfing how toxic stealth is to deal with. they suck right now because everyone else would prefer not to have to play the game inching through hallways in tight formations or sweeping every room before looting. if rogues are strong, it ruins gameplay for everyone else even if a rogue isn't in the lobby because you always have to play as if there is one

harsh belfry
pseudo juniper
harsh belfry
verbal marsh
# harsh belfry Maybe perfectly timed blocks could increase the recoil time on attackers weapons...

nah because blocking is based on positioning already and the desync doesn't make for good on that. They just need a parry like longswords for shield to bash if they dont back off after hitting your shield. if they hit your shield they should be like oh no, back up, not oh no let me work further into the shield so I can chunk 4 attacks before he can swing. After enemy hits your shield you should be able to right click like longsword and preform skeleton champions bash for a small chunk of dmg and staggering your enemy if they dont dodge backwards.

candid hazel
# ebon idol While it makes sense, I don't think it makes it less frustrating for people who ...

I get that, but having a melee boss be less obnoxious while having only melee players in your party just seems impossible
Maybe have rogue poison do more damage to bosses, or something like that, additional damage to bosses for some classes
/ @quaint bay rogue should have a camouflage approach for stealth, like being a couple meters close would make the rogue 'visible', being able to see the silhouette

pseudo juniper
#

could be like. Successfully blocking an attack causes -10% attack speed to the attacker for 2 seconds. with a 10 second cool down. that would make blocking high skill cap. being able to capitalize on the longer swing by hitting the opponent and being able to move out before the slower swing lands

harsh belfry
#

.shortinfo 1607596

eager sableBOT
#
Suggestion from Sunder#4876

Next map should have a roaming boss.

Opinion:

+47

Suggestions Feed Post

[Suggestions Feed Post](#d-and-d-suggestions message)

candid hazel
ember yoke
#

they should make +all attributes only found on rubysilver pieces or legendarys imo

pseudo juniper
#

right but rogues already lose to shield classes in that scenario

verbal marsh
ebon idol
# harsh belfry .shortinfo 1607596

The question is how would you even do that? Would the boss be able to open doors? Would the map not have doors to begin with? When would it stop following you?

pseudo juniper
quaint bay
# candid hazel I get that, but having a melee boss be less obnoxious while having only melee pl...

agreed. if rogue stealth was imperfect (like they became more visible as you approached them, or had a permanent shimmer, or some sort of sound cue, or other types of hints) you could make them much more viable in combat. most people crying about rogues being weak have no idea how horrendous it is to play against them if they're strong. do folks really want people to be forced to afk sweep every room they enter to make sure a rogue isn't there? they can already oneshot wizards clerics and rangers pretty easily out of stealth with enough surprise. the counterplay against most classes usually comes in to play when you hear them coming and you are able to prepare a strategy to beat those classes. the counterplay for rogues is lame, boring, and repetitive - and you always have to be performing rogue counterplay at all moments during a match even if they are nowhere near you.

candid hazel
ember yoke
#

next map should be a crystal cave with slimes and elementals change my mind

opaque shore
ebon idol
opaque shore
#

🙏

pseudo juniper
candid hazel
verbal marsh
granite plinth
pseudo juniper
opaque shore
#

Please refrain from sending nerd reactions.

quaint bay
# ebon idol The rogue of the Lindstrom party just oneshots a high roll equipped ranger with ...

if this is what they are "supposed to do", then they should not be in the game at all. you can easily make a rogue that satisfies a sneaky, ambush-ey, thievery class fantasy without allowing them to oneshot people out of perfect stealth. rock paper scissors is a game that already exists and while characters should have niches and weaknesses and strengths, 'you lose if this class is in your lobb y' is just bad gameplay all around.

candid hazel
cursive kayak
#

I have been jumped by a Rouge and I have been able to get out of it thanks to my shield

verbal marsh
granite plinth
pseudo juniper
opaque shore
#

@cursive kayak I told you to refrain. Next time will be a longer timeout.

candid hazel
opaque shore
#

If you're an educated adult, you can discuss about anything without resorting to such chit chat.

granite plinth
pseudo juniper
#

also before u say rogue can run away barb has aoe slow and fighter has sprint

candid hazel
quaint bay
# candid hazel Being a ranger, and having the footprints passive, should tell you if the footpr...

one thing i'd love to see in the game is for the different classes to have a lot of their interesting mechanic perks baseline and instead have perks that heavily enhance them. fighters could wear every weapon baseline but at a much steeper penalty unless they have a trait. rangers can see footsteps but only for the last 10 seconds without the trait. there's a lot of really interesting mechanical functionality that is locked away behind trait options and i dont think it makes sense for perks to work that way

safe orbit
#

I feel like the game could use a dmg modifier applied only to players to make fights more interesting and reduce the one-shot galore that seems to be the "meta". Shields need to cover more area, and be destructible to avoid abuse.

verbal marsh
granite plinth
civic agate
granite plinth
candid hazel
dawn raptor
#

Hey guys. What do you think of having a training room where you can test out your gear? /s

pseudo juniper
verbal marsh
granite plinth
candid hazel
dawn raptor
#

I know its just been suggested like 800 times already

pseudo juniper
verbal marsh
granite plinth
dawn raptor
candid hazel
#

Discussion about different level gear is just for the sake of having it
Comparing an endgame gear anything against a lvl 1, just dumped to the gutter anyother thing just doesn't make a lot of sense

pseudo juniper
limpid moon
#

why do so many people think that their opinion matters when they very clearly emotionally type, don't have enough experience playing the game with all the classes(like they think they do) or want to downplay their own class to see it buffed to make up for the fact that they suck at the game. So many people make a mistake or die and think it's the game's fault or the game needs to change for them. Lol. Professional tip for fighter/barb players who complain about ranged classes, use throwing axes to SLOW THEM or get kited because your primate brain compels you to walk in a straight line for the ranger or wizard.

With that said I have a suggestion. Don't listen to immature, poorly thought out ideas, and don't power creep the game. Unique weapons with effects should get their effect base damage significantly reduced to incentivize creating a "gear build" around the weapon as these weapons are too strong on their own.

Great game, played every playtest, and excited to see the future of it. (:

safe orbit
#

@candid hazel Finite arrows actually dont sound too bad either, as planning around resources, at least for me, makes the gameplay more exciting and adds another layer of complexity and planning. In the shield's case, if it (and it probably will) gets better hit detection, you will have players that just cant be downed, or take too long to do so. Durability is a hard counter for that.

quaint bay
granite plinth
civic agate
pseudo juniper
dawn raptor
harsh belfry
ebon idol
quaint bay
# granite plinth no he has not lol rogue shits on barb badly its literally their counter

i completely agree, played a ton of barbarian and you literally are never hitting a rogue who is spacing properly. but if this guy thinks that he auto-loses to barbarians if they are able to shout slow him then why does he keep letting barbarians get in range to shout slow him? its annoying that people complain about melee characters being strong in melee range when they have plenty of tools and the capability to stay out of melee range as long as they want. the only class that you cannot feasibly stay out of melee range with is the rogue because of stealth.

cursive kayak
#

I honestly think that Rouges are in a really good spot and I'm a fighter

granite plinth
candid hazel
dawn raptor
pseudo juniper
boreal forge
#

Feel like rogue should be able to use buckler and a weak hand crossbow or smthn.

verbal marsh
granite plinth
cursive kayak
#

Rouges are good the way they are. They don't need a bow just get some throwing knives

harsh belfry
boreal forge
#

And hey what if Archery was more like Kingdom come Deliverance minus the slow drawspeed but the way that aiming works and holding in your arrow? Cause people be doing all phys dmg builds to 1shot in pvp as rangers.

pseudo juniper
verbal marsh
ebon idol
#

Rangers would make sense to have an anti-beast skill, but who would get the demon-slayer perk?

glass ore
candid hazel
granite plinth