#d-and-d-suggestions

1 messages · Page 13 of 1

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Suggestion from KwwB#8576

Mining should be based on Strength. Not agility. The fact that a default Rogue can mine twice as fast as a default Barbarian is absurd.

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Suggestion from Tao#0911

Add a block to every weapon, expanding using the R Key

Some weapons have two attacks, and with those, some are useless. It might be best to standardize weapons to have 2 attacks and a block (using a key for an alternative attack). This should be all weapons other than Bows (Crossbows are big enough to block attacks with, so sure give them a tool of last resort).

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Suggestion from SomeNutzGuy#0464

PLEASE add an actual Auction House like Escape From Tarkov. If you're thinking not to to encourage player interaction it's NOT a good or fun interaction. For a game like Warframe a filtered chat spam is fine because you don't lose the items on death. You search/buy once and it's yours forever. For a game like this where you need to keep buying new loadouts its horrendous. Spending 20-30+ minutes to buy even a couple pieces of gear is really rough when it can be lost in 5 minutes. I have several epics with great rolls but I spent 30+ minutes and haggled with a couple people to eventually sell NOTHING. I want to PLAY THE GAME, not sit in a market...

I LOVE this game otherwise. would be a 9/10 even if released today as is! But without a proper auction house it comes down to a 6/10 and I almost don't want to play....

You guys are doing great! But I just can't see a reasonable justification for not having an auction house...

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Suggestion from .o#7995

nerf rogue

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Suggestion from Edgy Anime "charater"#6119

add dragon boss portal in high roller that only appears after portals spawn in floor 2 doesn’t make sense dragons the cover but no dragon

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Suggestion from Krauly#0666

Make the rogue able to use the survival bow?

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Suggestion from It's That Boi#9687

If caltrops will not be changed to a disposable tool like the hunting traps, then please buff its AOE. As it stands now, the perk is useless. Even just buffing the horizontal area it covers to give it utility in hallways would be welcome

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

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Suggestion from Tardigrade#1211

[Allow rogue to heal for a portion of his poison damage when using poison weapon. Not for the full poison damage but something like 1 or 2 hp per posion damage tick? Allowing for slightly better survivability without making rogue too "OP" even though hes the squishyest class.]

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Suggestion from TheCandyman#7996

[Probably already asked: putting the max number of players per-game back to 16. Or even lower, like 14-15.]

Votes

Opinion: -17
Upvotes: 11 28.20%
Downvotes: 28 71.79%

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Suggestion from Mograin#5816

For Rogue, replace the individuals skills/perks of Poison, Caltrops, Smoke Bombs and Lockpicking with a new Skill called 'Preparation'. The rogue can then prepare a certain number of these tools before the match, similar to how a Wizard or Cleric picks their spells. In the same vein, the number of tools you can prepare would be based on Knowledge, giving Rogues a use for an otherwise useless stat in their kit.

During the match, you use the Preparation skill to produce an item of your choice from whatever you prepared prior, expending that use of the item/tool. When you sit down at a campfire, you recover uses of those tools, which represents the Rogue taking time to tinker and craft new tools.

This feature intends to offer Rogues more ways to prepare and protect themselves from larger parties while looting, and combines two relatively low use Skills (Smoke Bomb and Caltrops) with a high use Perk (Poisoned Weapons/Lockpick). By making poison a limited use tool, the Rogue is forced to be more careful with its usage, but also gains the ability to combine it with a dangerous mix of traps and tactics to overcome the brute force tactics of characters that operate better in a direct fight (namely, Fighters and Barbarians).

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

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Suggestion from ThatCat#4551

[Black tier armor and weapons, cursed items that are on par with Dark Grey with negative stat modifiers. They can be "purified"/"fed" by killing players, extracting or other means to eventually empower into very strong Holy/Unholy variants.]

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Suggestion from vision hamon#5179

make a stat thats called 'magical healing' this governs how much healing you do to others / yourself, this will be most useful for clerics so they can see exactly how much healing they do.
if the stat is already incorporated into 'magical power' then please, add magical healing to the description of that stat

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Suggestion from iChindo#6583

barbarian needs nerfed

Votes

Opinion: 0
Upvotes: 32 50%
Downvotes: 32 50%

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Suggestion from Klabbath#0021

[Text display saying looted or empty if you've taken everything from a container / body. ]

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Suggestion from MeanMug#9587

[Testing Lobby/Area that allows players to test weapons and abilities without loading into one of the maps.]

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Suggestion from SomeBody#4011

Have a rare bone that’s a .001% drop where you can feed it to otto

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Suggestion from fuzzygreentits#0255

[on future playtests add a discord role for people to be able to add suggestions. Remove permissions when kids like these come to demand nerfs with no actual input. Whining is not a "suggestion".]

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Suggestion from rignopolis#0366

[make blocking with a shield give the attacker a short amount of time where they cant attack, like half a second, to make a counterattack possible.]

Votes

Opinion: +23
Upvotes: 31 79.48%
Downvotes: 8 20.51%

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Suggestion from Ducky#1884

[add function similar to tarkov's "autofill currency" toggle when buying things, so we do not need to click "fill in all stash" every time we buy something]

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Suggestion from 奇点破坏者#7168

[make currency Reforges a rare item with new random modifiers .]

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Suggestion from Corrosive89#1676

fix rubber banding lag on servers

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Suggestion from GuardianN#6711

Buff the Goblin Merchant chances of getting rare items. I bought total 10 items from that and all 10 of them is common.

Votes

Opinion: +36
Upvotes: 48 80%
Downvotes: 12 20%

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Suggestion from Dweller_401#4999

[add a new and more rare weapon grade like mythical which would be weapons from different mythologies or legends]

Votes

Opinion: -22
Upvotes: 1 4.16%
Downvotes: 23 95.83%

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Suggestion from Cy#0516

Have a sell all jewelry/collectables button at the collector

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Suggestion from Buzderandy#4422

[ Leave the game open until Early Access, we love it! ]

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Suggestion from Firebox720#5689

[The goblin caves could benefit from a few things. 1. Blue portal spawn after troll boss kill in the locked treasure room. 2. High-Roller 3. Red portals for more solo content 4. Slightly longer circle timer, not much possibly 1-2 minutes]

Votes

Opinion: -1
Upvotes: 12 48%
Downvotes: 13 52%

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Suggestion from FlexTape#0100

fix ur game

Votes

Opinion: -44
Upvotes: 0 0%
Downvotes: 44 100%

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Suggestion from AyeMagpie#6491

Seasons! Like in Diablo or Path of Exile. All gear gets transferred to "standard" at the end. Each season brings new mobs and special types of gear

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Suggestion from Jon23#6672

[You could implement Chests✨, which could be bought for Gold💰 from a vendor, for example the Goblin, so they would be like lootboxes🎁🎉, of different rarities in which they can touch all kinds of items, the most expensive chests with more possibilities of better objects, it would give a lot of play and It would be addictive to try your luck.🍀]

Votes

Opinion: -37
Upvotes: 5 10.63%
Downvotes: 42 89.36%

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Suggestion from TheFlyIsASpy#3280

Do not make a tarkov like auction house.
It will remove bartering.
And will flood the game with good gear.
The current system allows for more variety of builds and more even lobbies because of the difficulty and circumstantial nature of obtaining gear.
If you make it like tarkov it will just become buy the same meta gear over and over and nothing will have real fun value of finding it.
Please do not add a tarkov like market.

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Suggestion from Bomjus#7855

[increase ice bolts damage to 30, or increase it's slow duration to 2 or 3 seconds and slow % to 20% anything to make the spell an actually competitive choice compared to other offensive spells]

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

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Suggestion from eljeronimo#5545

[NERF RANGER CLASS : They can do what they want (countering fighter/Barbarian/cleric and wizard geared) with 0 gearing. They got more move speed than another all class, except rogue.. Please do anything for next beta.]

Votes

Opinion: -18
Upvotes: 15 31.25%
Downvotes: 33 68.75%

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Suggestion from Zandorum#6027

Goblin Merchant should have better loot than it does right now as from 100 pulls the following was gotten:

  • Poor: 36
  • Common: 21
  • Uncommon: 16
  • Rare: 20
  • Epic: 7
  • Legendary: 0
  • Unique: 0
    Assuming Legendary or Unique can be pulled I think their chances should be increased since 100 pulls is 7500g.
Votes

Opinion: +33
Upvotes: 38 88.37%
Downvotes: 5 11.62%

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Suggestion from Stop Clockerman#9603

The Alchemist and Surgeon "running out" of the base pots and bandages bundles, even the singles, is pointless.

Votes

Opinion: +47
Upvotes: 50 94.33%
Downvotes: 3 5.66%

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Suggestion from ∟∔ ʌ ʌ Ψ#4207

an enchanting room in the dungeon. You can throw a white item in there to get a random rarity roll on it. I think this would be pretty cool and lead to people fighting over it, especially if it was a long interactable

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Suggestion from cerb#6421

get rid of archer trios

Votes

Opinion: -26
Upvotes: 6 15.78%
Downvotes: 32 84.21%

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Suggestion from Adept#6529

Give us an option to rotate items ingame (Drag Item + 'any key') so we can make it fit in the inventory ingame, and a Auto Sort Button but for Stash ONLY.

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Suggestion from gladd#5075

[make it so you can pay alot of gold for a 2nd stash page or maybe even more]

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Suggestion from Shiny#0921

[Make guilds of like 15 players that can share a guild vault and have a guild chat also a guild leaderboard.]

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Suggestion from LivingAngel#8373

A Duo only mode for both free dungeons an also make a way to improve your starter gear just so you dont get trashed by full gear guys.

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Suggestion from Alibi#4983

[ 3 FOR 1 Vendor, make a Vendor which trades 3 Items of the same rarirty for 1 of the same rarity]

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Suggestion from Kolanis#8339

[ Give rogues a perk that allows them to interact with stuff (doors,chests etc) and unsheathe weapons quieter ]

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Suggestion from Martín#4543

Let us poor rogue mains to break boxes and barrels. IT'S TORTURE!

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Suggestion from davee#4376

get the exit game option out of the match when you die or evac, i keep clicking it instead of exit to lobby

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

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Suggestion from Gloopga#1432

[Include ability cooldowns in the tooltips]

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Suggestion from Sir3Ns#2058

Escape portals need to be spawning near players. In the goblin caves. I will get 4+ kills, be completely looted, come in geared and no escape portals spawn near me. Or anywhere around at all. Looking in the red for 30 secs healing myself to not find any portals is extremely toxic and makes me altf4 almost every time. I just lost 20+ candy and all my purps to this once again. Killing dam near the whole lobbie just to have the game say fuck you.

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Suggestion from MrBears#4291

I see a "Weight" system not yet implemented in the game at the bottom of my inventory - Let's keep it that way and NEVER introduce that system. The space system we have currently is more than enough.

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Suggestion from Naxtoof#9372

[add a bastard sword weapon type] (it would be a hybrid weapon for fighters, a slower arming sword with a bit more reach when you have another item equipped in your offhand, but if you have no offhand the right click becomes two handed swings)

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Suggestion from RickyKingii#0042

please send out an announcement that we can no longer use VPN's. I've been trying to connect for an hour, turns out I just need to turn off my VPN and give you my IP address

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Suggestion from Knubis#6299

make rare potion that teleports whole squad near portal if it's too much just one player

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Suggestion from Vier#4581

please make it so that I can only get party invites from my own servers, or have it as an option Thank you

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Suggestion from BeyondLimbo#1766

[Add a Stat filter to the trade chat as well. Something simple like "Attribute Bonus'" or "Weapon Damage" "Magical Enhancement" if you dont want the ability to filter the exact bonus. If thats to much, then at least a filter for item rarity.]

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Suggestion from BucketKing#9945

Increase the movementspeed penalty and equip speed of bows as a whole. It is next to impossible for most classes outside of Rogue to catch a Ranger that has more then 3 braincells. The amount of kiting they have makes the fights almost entirely onesided, especially in Solo dungeons, but even more so in the normal dungeons. Rangers should be punished for being out of position, but that currently just does not happen. Once they put their bow away, you simply will not catch them unless you yourself are a ranger or a Rogue.

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Suggestion from aerthi#2758

make it so players cant accidentally waste a skill in the lobby

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Suggestion from 0ll0l0ll0#6361

[ + ]

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Suggestion from mylesstylesM5#4602

Implement a training grounds to test gear and different builds, as well as test those on your friends in an arena map setting. Obviously no progress can be gained or save from this instance, it's purely to just test builds/gear and hone your skills a bit.

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Suggestion from Squash#3804

[This is a one map change and not any nerfing stuff since they won't be really working on balancing hardly until either ea or release but make it at least where the trap is up and activated you don't take damage from floor spikes since you are technically avoiding it and yes I know how to avoid traps but you are still getting hit by them like 90% or 80% of the time and are forced to heal you should be able to at least walk past either that or have a longer wait time before it reactivates feel like that will be fair for everyone at the very least since even walking into a activated floor trap you still take damage.]

Votes

Opinion: 0
Upvotes: 4 50%
Downvotes: 4 50%

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Suggestion from Knight#3811

Please fix how roles work for the bonus attributes on gear, a ranger hood should not have bonus willpower or spell power, same with a fighter weapon having that stuff. It makes no sense

Votes

Opinion: -10
Upvotes: 9 32.14%
Downvotes: 19 67.85%

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Suggestion from xzero314#0085

[Remove the "Buy" option or make "Sell" the default option for the collector until he has something of his own to sell. As of now its just an unnecessary extra click]

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Suggestion from Randy Marsh#8124

Add a filter for item attributes, so you can search for items with "+ physical damage" or "+ spell capacity" etc. that way you can specify your search even more and find the items you need faster.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from Katzenminze#1247

So after my 2 playtests i really have fun with game but i see many things to make it better like:

  • Sounds ok we have sound footsteps etc. BUT i dont know is this mono/stereo or 6D sounds. I play the game on really good earphones but its hard to target the enemy is upper/ next to you/ on front of or behind. sometimes i hear someone like he is 2 rooms away of me and then he slash me making me jumpscare cause he was next to me and really near.
  • like other wrote make better hitboxes for things you can take to eq i can spend a lot of time trying to catch something
Votes

Opinion: -11
Upvotes: 1 7.69%
Downvotes: 12 92.30%

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Suggestion from Mustafa#5008

I have a female barbarian but she screams like a man.Ok she is a barbarian but not that much.She does not on testo.

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Suggestion from MessaTee#1647

Buff Lockpick expert by allowing the Rogue to stay Hidden whilst Lockpicking

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Suggestion from Ovelion#6246

[Make more detailed statistic after a game, like how much dmg u dealt to players etc.]

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Suggestion from Saije#3677

options to que in smaller raids. Like duos, and solos but same size dungeon

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Suggestion from Chelsea ♡#3615

make the collector only have a sell tab and no buy tab since the only thing you do at him is sell your treasures, this prevents having to switch to sell tab every time when u go to the collector to sell.

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

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Suggestion from Wolfssegen#3179

Throwing knives are the only starter equipment that cannot be bought from a merchant to replace your initial starting stock.

Add throwing knives to the weaponsmith or woodsman stock

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Suggestion from Softjoker#1516

[Reverse the goblin cave nerfs please, its too easy now]

Votes

Opinion: -10
Upvotes: 9 32.14%
Downvotes: 19 67.85%

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Suggestion from Frivant#1660

A "bastard sword" 2-handed weapon for Rogues and Fighters, similar moveset and parry ability to the longsword, but with higher attack speed and less weight, countered by a shorter reach and less damage. Something for Rogues that gives some variety from dual wield setups and maybe a tiny bit of survivability in super close range fights.

Votes

Opinion: -7
Upvotes: 5 29.41%
Downvotes: 12 70.58%

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Suggestion from dancing_with_chaos#9053

[ Add duo's mode ]

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Suggestion from Mrlag49#4401

[ It be cool to find a random vendor on the map. Like the library it be a wizard selling books (or other wiz stuff) of green maybe blue behind and you could sell your books (or other wiz stuff) that you found or brought in from your stash for a better bargain other then what the merchants offer you. the thing is you have to take the chance to bring it in to risk it for some more gold and if you do you have to get out with that gold. It go buy color then by roll. Say if it was just a bad roll book that trade wouldn't touch, the wiz would pay you base of the color. say 100 green 200 blue 300purp 500 legend. Maybe put him in the bookcase secret area or maybe upstairs with light that you cant turn off. and after the ring has closed on the wiz they'd close shop till next game. and they could do the same for a barb, fighter etc.., its just so you can get ez money but you have to risk it getting taken from other players. ]

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Suggestion from Seph#7543

[Create a multiplayer lounge that serves as an area to test damage and also practice melee mechanics like blocking and longsword ripostes with people]

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

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Suggestion from The Toaster#4248

[Slow down Rangers a tad bit so melee classes can actually catch up with them (and so they're just not a Rogue with a bow)]

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Suggestion from Shammikaze#5702

Revert spawn location changes. Add solo option to non-goblin dungeon.

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Suggestion from I Wish(Kai)#4856

nerf longbow body shot damage

Votes

Opinion: -13
Upvotes: 12 32.43%
Downvotes: 25 67.56%

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Suggestion from His Dudeness#7758

please add more exits in the goblin caves, I've died more to the darkness than I have other players

Votes

Opinion: +28
Upvotes: 38 79.16%
Downvotes: 10 20.83%

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Suggestion from GingrBeardMan#4205

During the last 20 - 25 seconds of Solo Dungeon, all unused Blue portals show on the map

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Suggestion from Sbeaky#0001

Reduce effectiveness of buff stacking. Meta leans too much in favor of a melee stacked with Divine Strike+Protection+Bless+Prot Potion+Haste+Invis sprinting around without competition.

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Suggestion from MendoXen#5547

[To change a bit how the inventory works. For example, If my character has an empty gear slot (lets say body armor slot) I cannot put anything in there unless there is enough space in the inventory for the said gear slot. It is rather annoying needing to remove stuff from the inventory just to put on an item in to an empty gear slot and pick up all that you removed again]

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

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Suggestion from MrHeriV2#8494

[OK a few suggestions. 1) In adition to pouches,add a small chest taking 6 slots but can keep 500 Gold. Add a Big Chest taking 10 slots but keep 1000 Gold.
2) Add an ability to preview weapons/armor/accessories in the trade chat so when you put it on your charachter you can see how the stats change
3) Add Karma system for scammers with a specific collor so people can know who not to trust and can report them for scamming
4) Please turn VoipON by default
5) Some sort off an kick (ability or an button) so that enemies blocking can get staggered allowing for a hit or run (small shields only)
6) Rotate button for stuff in your stash

Votes

Opinion: +13
Upvotes: 19 76%
Downvotes: 6 24%

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Suggestion from Sushi#9649

A nice addition would be letting regular players add reactions to posts in general chat and other chats without an admin doing so first. Restrict it to the emotes available in this discord server specifically, but give us reactions if chat has to be restricted to slow mode. Its annoying to not be able to respond to posts in any way shape or form because of a dumb timer.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

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Suggestion from shedr#6296

a proper tutorial would be nice as opposed to the little optional and missable slideshow you get at the start of the game. something to help you learn how to navigate all the menus at the start for new players.

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

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Suggestion from Whiterun Guard#6406

With the latest lobby size increases, Goblin Caves feel very cramped. Shrinking the player size to 9 again would feel better.

Votes

Opinion: +25
Upvotes: 34 79.06%
Downvotes: 9 20.93%

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Suggestion from Berek#2167

Please do a pay2play model to discourage bots, realmoneytraders and cheaters from just starting over after being banned.

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Suggestion from HaHa#2216

Make multiple loadouts for perks on each character so its easier to swap between them for different play styles.

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

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Suggestion from Spenser11#3123

Add items like backpack, adventure backpack, small bag, ornamented box (for rings and pendants), big purse that kind of stuff

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Suggestion from Rappolt#8536

Separate "Lobby FPS Limit" slider to reduce GPU load a lot when not in game.
I'm measuring 316W on GPU rails to look at my inventory at 170FPS cap. 30FPS cap is 95W. CPU also drops ~15W.

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Suggestion from Balakei#2069

The Stealth perk for rogues allows movement but reduces the duration of Hide by 20 seconds. (Stationary hide = 60 secs, Stealth = 40 secs)

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Suggestion from Gerby#3585

[Class limit to teams on High Roller(HR) servers just to limit cheesing a single class.
Meaning you can not double up on a classes in a group.
Not sure if this would help prevent issues or be useless, just a thought to add more completive structure to the HR]

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Suggestion from blech#1665

[Add a PvP arena mode of sorts to allow for more PvP practice(1v1, 2v2, and 3v3 modes?), and possibly some cool rewards]

Votes

Opinion: -1
Upvotes: 12 48%
Downvotes: 13 52%

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Suggestion from Viz#6165

have all grey-quality items (particularly weapons) available to purchase at all times from vendors

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Suggestion from Beast#3475

new room node with a furnace/grind stone that you could smelt/grind down the trinkets you find during a run for either more inventory space or a new kind of material. Gives a new use for trinkets other than selling to the collector. Make it a long interactable similar to a revive so it's high risk high reward.

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

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Suggestion from nicuplayer#3456

moving items between different classes. There should be a gold fee and minimum level requirement. Classes that are lvl 15 or up can move items.

Votes

Opinion: +12
Upvotes: 21 70%
Downvotes: 9 30%

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Suggestion from bigjuicyhuman#1835

[If you implement a weight system for it is critical that it is done responsibly. If our backpacks contents effect move speed it is essential that you allow the removal of backpacks with brief interaction speed to remove and equip a bag. Heavily looted and geared players would then be at a slight disadvantage, but adding the weight system could completely ruin this game.]

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

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Suggestion from Tj#1411

make the rouge invis the same as the wizard spell. make the duration like 6 or 7 sec and cooldown 30 sec. switch the wizard invis to a more camo type invis instead . its stupid that a wiz can rogue better than rogues

Votes

Opinion: -13
Upvotes: 14 34.14%
Downvotes: 27 65.85%

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Suggestion from Grayson#9898

Lower Ranger's interaction speed. They have very comparable interaction speeds to rogue, while being able to maintain distance and traps. Part of their strength is due to the fact that they are able to maneuver their environment so quickly.

The playstyle should focus on more forward thinking and planning ahead, and less on rogue-like game play. Changing this and nothing else would do a lot to bring them in line with other classes.

Votes

Opinion: +14
Upvotes: 23 71.87%
Downvotes: 9 28.12%

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Suggestion from Almanac#0299

[ Make magical interaction speed affect the speed of opening of portals and interacting with shrines. Currently a barbarian can interact with a shrine or magical portal faster than a wizard.]

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

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Suggestion from da420vid#7010

[training dummy] acces to training dummy with out having to load in

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

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Suggestion from Splendiferous#8814

please either remove the spiders or fix their incredibly wonky hitboxes so I can jump over them or hit them when I see my weapon enter their model. As they are now, they are just very annoying.

Votes

Opinion: +34
Upvotes: 38 90.47%
Downvotes: 4 9.52%

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Suggestion from IgorNL#8157

Add the option to buy or expand the stash, in a few hours of gameplay you fill your stash with gold and items, please add a way to have more than one stash or to expand the stash as in tarkov that you can buy more chests .

Votes

Opinion: 0
Upvotes: 16 50%
Downvotes: 16 50%

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Suggestion from Tyler Geovex#7666

Put a cap on the number of positive status effects that can be given to a teammate at once. Going against Barb with Haste, Invis, Ignite, 2 shield, and heals is completely unplayable. Barb isn't inherently broken. Nerfing Barb base stats will have the opposite of the desired effect, and would likely cause the Barb Cleric Wizard comp to become the only viable way to play the class

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Suggestion from Shaco#4699

[weapon overhaul] All Classes:Change Hatches to utility Weapons which gets a bonus to breaking stuff/ Rogue:Make them able to use shortbow/ Ranger:Add Shortswords/Daggers to there possible Weaponpool/ Fighter: Bardiche/ Barbarian: Halberd

Votes

Opinion: -15
Upvotes: 4 17.39%
Downvotes: 19 82.60%

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Suggestion from Clockworkbun#2622

allow us to back out of a match before we leave the tavern place

Votes

Opinion: -35
Upvotes: 2 5.12%
Downvotes: 37 94.87%

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Suggestion from Louis#4186

[Reduce the effect of gear on player power. Fully geared groups in normal lobbies run almost no risk of death. With good gear a player can easily have 40% more health, 10-30% more damage reduction, double or even more damage done, 40% more cast speed and a movespeed that exceeds the usual limitations of their class, breaking matchups that requiring kiting. This level of stat difference pretty much entirely removes skill from the equation.

People should be at risk from PVE and other players at all times.]

Votes

Opinion: -21
Upvotes: 5 16.12%
Downvotes: 26 83.87%

#
Suggestion from Nubkiminal#5070

reduce fps drops caused by rogue smoke ability

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Monty#7830

As a wizard or a Cleric you should be able to consume an enemy's soul to regain 1 of each spell.

Votes

Opinion: -13
Upvotes: 9 29.03%
Downvotes: 22 70.96%

#
Suggestion from Nyroc#0763

Tweak the drop/loot rates of pendants and rings. My friends and I ended this playtest with 10 times more necklaces than rings.

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from Xabbu#4358

[Early game cleric leveling feels off in comparison to other classes, if playing purely support you’ll often level at half the speed or worse as others. Maybe increase or include xp reward for healing or buffing players? ]

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from MrSaltyDino#0040

add repeating crossbow could make them poison like the Chinese did around the same time period

#
Suggestion from Doom#0604

Small trading QoL - make the "one trade partner doesn't have enough gold for the fee" message pop up more visibly. Block the screen if necessary, since there's no indication of it otherwise and it's hard to tell if there just aren't any bites on what you're selling, or if you forgot you're out of liquidity 😉

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

#
Suggestion from Clandenas#6287

prevent people who don't have enough gold to trade to post anything to the trade channels. They can look, but can't type without having at least 15 gold. Frustrating to try and trade someone and it says "someone doesn't have the money"

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Statue of God#5301

[a main tavern option when selecting a gamemode would be a cool hub area for players although more than 18 in one tavern would be better in my opinion where there could be npc medieval music on a stage and the tavernmaster serving brewskies]

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from Pharaoh.TH#7262

[let solos and 2 player groups request to team up with others in game.]

#
Suggestion from Vorzs#1051

[The current market i think should go back to the old way. People dont know what stats other classes need and are posting them in the wrong channels. Prices are pretty messed up this patch. I believe the old way is just better. Add more sorting options to the game. Such as stat searching. Say for instance that i want +all stats. I could then search for only those items in the market and so on and so forth. I believe this would make the market actually enjoyable to view and try to get/sell items. Yea seeing everything go through chat is cool and all but more officiant market place would be better for everyone. Please consider this for next patch. The old market was much better for prices more sorting would make the old market you all set up amazing. Thanks for listening.]

Votes

Opinion: +1
Upvotes: 7 53.84%
Downvotes: 6 46.15%

#
Suggestion from jblazer1#3478

Loving the solo dungeon. My suggestion is a high roller solo dungeon.

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

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Suggestion from zdron#9831

[A ring less mode but also no map with a multi floor dungeon. Old school mega dungeon style like the undermountain boxsets]

Votes

Opinion: -5
Upvotes: 7 36.84%
Downvotes: 12 63.15%

#
Suggestion from Phantomz#9250

focus more on quality of life and the game being glitchless compared to new content. I love new content but currently I could play this game for ages already. I just don’t want it to get overloaded and become buggy. There are so many little things that could be fixed that would make this game 10x better. For example traps not firing when and enemy is dead on it

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from Krazy#5299

Normalize the names of some items. For example Heavy Gauntlets > Plate Gauntlets

Votes

Opinion: +2
Upvotes: 9 56.25%
Downvotes: 7 43.75%

#
Suggestion from babyzwithgunz#9362

increase stash size or add contanors to store things like gold bags and meds

Votes

Opinion: +24
Upvotes: 26 92.85%
Downvotes: 2 7.14%

#
Suggestion from Brate040#0001

[extend the playtest until early acces is out]

Votes

Opinion: +29
Upvotes: 36 83.72%
Downvotes: 7 16.27%

#
Suggestion from AKA Korlandril#9880

Don't change the game too far from what already exists in the playtest, the game has a great feel and is fun (apart from being one shotted by Barbarians lmao).
It would be good to see fixes to things that don't work yet and keep adding additional rooms, mobs and gear.
The easier dungeon level mentioned will be very good for when you have no gear but hope there will be an option to start on mid level if already geared?
Thanks devs!

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from Wetchop#3735

[ BIG WARNING - You cannot dodge goblin archers when meleeing them. Spinning around them in circles does not work. You may say that you can dodge them by spinning around them AND staying away from them, but they shoot arrows super fast. A fix for it would be to reduce their tracking speed(so that you can't get shot by its arrow when spinning around it)

Also, goblins and practically any mob can 180 you if you try to backstab them or any of those sorts, so a reduction in turning speed would be great.
👍 ]

Votes

Opinion: +36
Upvotes: 43 86%
Downvotes: 7 14.00%

#
Suggestion from Sir_Tokoshi#6582

Return 3 player extract portals

Votes

Opinion: +8
Upvotes: 27 58.69%
Downvotes: 19 41.30%

#
Suggestion from f i l i p#9346

In the name of God, I’m begging you guys to enlarge the hit box of trinkets and valuables especially the “bangles”. As of now on it’s a nightmare trying to pickup an item that you have to aim with a pixel perfect angle to pickup.

Votes

Opinion: +54
Upvotes: 57 95%
Downvotes: 3 5%

#
Suggestion from LastTourniquet#8824

This is probably already in the works but... Caltrops (rogues ability) really need to be visible. Currently they are entirely invisible. Also they should either be placed in the opposite direction from where you are currently walking when placing them, or should be aimable with very limited range. Currently there is no reason to use Caltrops at all because you are just as likely to hit yourself or completely wiff them as you are to hit someone else.

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Kev#0813

Sponsor Summit1g so he finally plays the game also wound textures, bleeding textures, blood puddle textures, dismemberment 🙂

Votes

Opinion: -35
Upvotes: 2 5.12%
Downvotes: 37 94.87%

#
Suggestion from LukeSolas#2924

Random starting equipement after a death. Mostly weapons really, to not make having to restart because of a botched run so boring for players struggling to find playstiles that work for them. Would also give beginning players some much needed variety in the early phases of learning the game, the map etc.

Votes

Opinion: +14
Upvotes: 26 68.42%
Downvotes: 12 31.57%

#
Suggestion from Mohawker#6138

Allow Spear to be sold in Ranger market in trade, as they have a perk that allows them specifically to use it! It's insane that I have to go to fighter chat to buy/sell a spear. The fact that this isn't already in the game is crazy to me.

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

#
Suggestion from Essentric#0606

Suggestion for Trap Master rework: Make Rogue able to pick up disabled trap and relocate it on their wish. Would make a good buff and also suits the class.

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from andi#9017

[People should not be allowed to join or post in the Trade Chat if they can't afford the Trading Fea]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Hawukk#0628

Passive healing; it is incredibly annoying to get damaged by some NPCs and be at a disadvantage for the rest of the game, it's annoying to have to bring meds in especially at the start of the game when your character has nothing.

Votes

Opinion: -33
Upvotes: 6 13.33%
Downvotes: 39 86.66%

#
Suggestion from Marijan.#1297

Give Clerics and wizards to start of with the most basic book instead of staff

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from SeamanSalad#8284

[Make a third section for all classes called "Class Abilities" that work in lieu of Perks and Abilities. assign it to the "G" key, or something. Class Abilities take some of the stronger abilities from the classes, and assign it to this slot. The intention of CA is to, more or less, point towards how a player wants to have their character be during their run while opening up more ability/trait choice for characters.]

Votes

Opinion: -9
Upvotes: 2 15.38%
Downvotes: 11 84.61%

#
Suggestion from Straja269#2455

Staff/Orb weapons spell casting is clunky fix it up a bit so it feels good and correct with the casting time

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from ToastyHotdog#3258

nerf ranger traps shit is so aids to fight against since they might as well be invisible and take ages to get out off. Ranger is a good enough class as is it doesn't need free ass headshots

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

#
Suggestion from Piro#8362

Just repeating post from before which a lot of people agreed before so it does not get forgotten:
Make the swarm zone move slower specially in the next level area after red portal, the mobs there are so tanky ,it can take ages to clear and with the swarm forcing you to go to the next safezone you will most likely end up dead because of mob overstacking.

Votes

Opinion: +29
Upvotes: 34 87.17%
Downvotes: 5 12.82%

#
Suggestion from Denis#3152

Make it so that the Lich cant cast purple/blue debuffs right after each other, he had us stack up for purple debuff and then hit us with blue while we're all stacked up and instantly wiped the party, it's happened 3 times already this wipe please put a cooldown on it asap

Votes

Opinion: +18
Upvotes: 19 95%
Downvotes: 1 5%

#
Suggestion from atma#2053

Recommend grouping the item types (e.g., gloves, chest, boots) in the drop down menu of trade chat

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from Extol#0629

Make it so we can link Spears in Ranger's Hideout. Also possibly additional channels for just weapons/armor/rings+pendants?

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from Six Star General#5221

[add a trade chat filter to sort by item enchantment (not sure what they are called) so I can find those damn +1/2/3 all attributes gear pieces without going insane from reading 100 messages in 3 secconds]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from 0303#0330

[let killed users continue to use VIOP so I can talk to them after dunking on them]

Votes

Opinion: -10
Upvotes: 12 35.29%
Downvotes: 22 64.70%

#
Suggestion from world wide web#2032

[release in early access, create a crowdfunding campaign to keep servers running while you update the game every few months. people will keep playing, we all love the game and will pay for it]

Votes

Opinion: +16
Upvotes: 22 78.57%
Downvotes: 6 21.42%

#
Suggestion from FarFromAnyRoad#1512

Pls nerf physic dmg for rangers, current ranger meta is insane. Almost every high roller we have a lot geared ranger who can literally one shot almost any class in almost any gear. They can have easy 80-110 (recurve-long) dmg cuz its easy to get all items for weapon, additional, and true physical dmg. Just enough to one shot in the body for all 4 of 6 classes, and 2 shot for fighter and barb

Votes

Opinion: +1
Upvotes: 19 51.35%
Downvotes: 18 48.64%

#
Suggestion from Aerospace#9143

Fix the Endless Connection Issue and be more transparant on communication

Votes

Opinion: -16
Upvotes: 1 5.55%
Downvotes: 17 94.44%

zenith treeBOT
#
Suggestion from FernandesTiago#5932

I think it will be cool if we had a item rarity icon, like a small triangle on the corner of the item to no only make it easily to identify items while looting or managing the stash, but also to make scams more difficult, someone can easily on the trade chat put a purple/orange item, but in the actual trade put a common item, and if the person isn't careful enough he will get scammed.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from 2468wdwa1#1206

[Add a PvE mode for more casual players and for the OG dnd experience of crawling though a dungeon with a party, maybe buff monsters to add more challenge]

Votes

Opinion: -13
Upvotes: 15 34.88%
Downvotes: 28 65.11%

#
Suggestion from GrizzleMaNizzle#9622

[Increase the pick up area of small items like trinkets, rings, etc. as it can be quite tedious putting your crosshair DIRECTLY on the chain of a necklace and what not. I feel this would be more of a QOL fix rather then a suggestion.]

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from LogBro#0154

Give us a way to sell our money pouches back when you go for broke its annoying to see a bunch of 5g bags with nothing in them.

Votes

Opinion: +4
Upvotes: 15 57.69%
Downvotes: 11 42.30%

#
Suggestion from nephren#1383

[Add text chat for party in games, not just in lobbies.]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from 7equals#4556

fix servers

Votes

Opinion: +12
Upvotes: 24 66.66%
Downvotes: 12 33.33%

#
Suggestion from OfficialDio#6721

bring the game back!

Votes

Opinion: -3
Upvotes: 6 40%
Downvotes: 9 60%

#
Suggestion from 𝗟𝗚𝗨 | Elundai#1444

Nice Crash during HR at 30 sec at the end, thank you so much !...

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

#
Suggestion from SeansBadTTV#2839

BRING THE SERVERS BACK

Votes

Opinion: -2
Upvotes: 7 43.75%
Downvotes: 9 56.25%

#
Suggestion from Asshole Husband#5784

fighter could start with a health potion or a throwable considering he doesnt start with anyhting compared to all other classes

Votes

Opinion: +30
Upvotes: 35 87.5%
Downvotes: 5 12.5%

#
Suggestion from stoshko#1684

i would love to see some personal choice or input on our characters attributes as we start or as we level. also for the love of god please give the cleric a ranged option to help deal with pve, especially when shields dont actually block mobs attacks half the time.

Votes

Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%

#
Suggestion from ADHD Dolan#0885

[A full on auction house system would be great, where you could post items up for a set buy now price, so people could buy your items when they need to replace what was lost or want to upgrade. That way you could spend more time playing and less time in trade chat]

Votes

Opinion: +22
Upvotes: 27 84.37%
Downvotes: 5 15.62%

#
Suggestion from deathbird#7929

[clerics should start with tomes instead of staves]

Votes

Opinion: +35
Upvotes: 40 88.88%
Downvotes: 5 11.11%

#
Suggestion from Zulo#2338

[Leave a channel open specifically for spamming when something happens to the servers, people want an outlet, and there isn't really much downside to, I zulo hereby agree like this if you agree!]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Spaceball#0501

make playtest fully available for like $5 then full release finished game when ready for whatever amount you want

Votes

Opinion: +19
Upvotes: 28 75.67%
Downvotes: 9 24.32%

#
Suggestion from Runku#3770

L + Ratio I'm in 😎

#
Suggestion from Alicette#1215

[bard class bard class bard class]

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

#
Suggestion from Bilbo Beenus#2300

extend playtest again for this thanks

Votes

Opinion: +35
Upvotes: 42 85.71%
Downvotes: 7 14.28%

#
Suggestion from Barlakopofai || Ivy#4688

Will we ever be given a class that can engage in fisticuffs galore?

#
Suggestion from Smelly Doodooman🥵🥵#5869

[give archer a limited amount of arrows, starting at the capacity as they load in and if they want to keep their arrows they should have to go pick them back up instead of teleporting more arrows into existence, creating more meaningful shots and stops zone blocking with an infinite supply of arrows being teleported into their inventory

Votes

Opinion: -22
Upvotes: 20 32.25%
Downvotes: 42 67.74%

zenith treeBOT
#
Suggestion from .o#7995

nerf rogue? 0 gear grey dagger can output 100dps + minute long stealth for no reason? hello?

Votes

Opinion: -36
Upvotes: 5 10.86%
Downvotes: 41 89.13%

#
Suggestion from Blappo#4148

defense buff/options

Please look at the disparity in scaling of DMG vs Armors

Armors that have flat -X dmg to ranged attacks. Armors that have unique enchantments to them that are interesting, regain 50% lost HP from most recent attack over 10 seconds - must take no dmg for 5 seconds to begin; or an enchantment on a robe that completely blocks 1 incoming attack, CD 15 seconds (shield spell rune anyone?).

Armors with bonus HP would be nice too, its good but also hinder healing so they instead of negating dmg, you can heal it back but takes more resources than negating it.

poison resist armors, armors that become lighter after being hit, how about a belt slot, increases the number of potion/items you carry.

change starting belt size to 1 per side, then add a basic belt 4-6 gold to add 1 pouch on each side. allow for 4 or 5 belt pockets. a belt that hides all of 1 sides pockets. or a belt with a built in gold pouch to get it out of inventory space.

lots of cool things we can do with armors and enchanted armors.

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from PandaRigger#3404

FUCK YOUR 6 HOUR WAIT TIME THIS FEEDBACK SYSTEM SUCKS AS MUCH AS YOUR BALANCING SKILLS. listen to player feeback, Balance to "feel" not a statistics number that ends up everyone feeling the same, a gear based system to force people into HR with that have the gear, and drop the Fresh nakeds from HR. Fix the zone from this shit pubg ripoff and black out the rooms as the "zone", Make classes OP in their own functions and weak in others for balance. HEALERS SHOULD FEEL LIKE HEALERS, not hit-scan trash that has to go through 2 animations before it is cast, all heals should be a tab target or a outline on the players.

Votes

Opinion: -32
Upvotes: 4 10%
Downvotes: 36 90%

#
Suggestion from Gamble669#5252

[Add spell tiers or something? Say the wizard has 20 spell memory to play with and haste takes 5 well what if a lesser haste (shorter duration or less effective) took 3 of those levels and a longer duration haste took 8 levels. Might be easier to balance that way. Also It would be cool to see a way to highlight a friendly to ensure they're getting the haste or ignite or even heals from cleric and have a small deadzone or something where it highlights them.]

Votes

Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%

#
Suggestion from Mysthalin#5928

[I've created a simple attribute benefit checker within google sheets as a quick reference guide for players wanting to get a deeper understanding of what attributes may do for their class. I think it could be useful for the hardcore playerbase that likes to minmax their builds, and would like to expand the tool to cover more areas other than just attribute differences. I've previously created tools that simulated fights between units in other games. If I had access to data tables that I could use within xls, I could create more in-depth tools for people to use. If you could kindly grant me access to some xls-compatible data points I could create some fun tools for the community to use both within and outside the playtest.]

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from Withy#1891

[make pots have different icons depends on the rarity so we can tell them apart when trying to use them]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Y𝚘𝚛𝚞;夜#5549

Please when you request Trade with someone, it should always stay on top, and the ones that requested after me should be after me, and not overlapping my request notification, it would be great if the Trade request we're on the opposite order if the existing Trade notification right now.

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from streetskream#5468

[Perhaps a 3v3 Arena that could be loaded into, to fight against another team in a colliseum style battle. perhaps with random prerolled kits, or even items of your own choosing. With a leaderboard perhaps?

Votes

Opinion: +8
Upvotes: 13 72.22%
Downvotes: 5 27.77%

#
Suggestion from benito#0001

Add an overall gear level preventing players from entering normal dungeons and encouraging they enter HR

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from Tute#8886

[buff base weapon of rogue]

Votes

Opinion: -19
Upvotes: 7 21.21%
Downvotes: 26 78.78%

#
Suggestion from Criis013#9275

[nerf base weapon dmg of cleric]

Votes

Opinion: -25
Upvotes: 5 14.28%
Downvotes: 30 85.71%

#
Suggestion from Doot#2487

add a 5 man pve mode where everyone starts in separate areas and have to find each other and in order to escape they have to fight a boss

Votes

Opinion: +13
Upvotes: 22 70.96%
Downvotes: 9 29.03%

#
Suggestion from Skorebab_the2nd#2713

add new armor such as lamellar armor

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from P S M#7150

make all skills reset once game starts [losing healing skill as fighter by missclick is rly annoying]

Votes

Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%

#
Suggestion from Spaceman#6671

Remove player trading and replace it with a robust crafting system. Player trading in a PvP game always ALWAY leads to a RMT market, which in turn always leads to more cheaters since there's real money to be made off successful cheats. Instead have a system where items can be broken down into components which can be crafted into specific items. This allows any item to still have value even if the character can't equip it, all without allowing RMT to corrupt the entire game.

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from ! $chipps#8390

A dark forest map would be amazing, the tree's act as terrain, can use assets from goblin caves to create tunnels through cliffs, water assets from forgotten castle for ponds & water terrain. Perhaps the moon can act as the main light source in place of torches while outside, dark places created by where the light is blocked by trees or cliffs. Torches in the caves.

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Parker#6945

add soulbound loot you can’t get through trading that is absolutely bonkers. That’d be epic. Also add fun stats that we can see at the end of the play test like gold traded with players and the amount of times a wall spike has killed someone if at all possible

Votes

Opinion: -9
Upvotes: 1 9.09%
Downvotes: 10 90.90%

#
Suggestion from Cumshot Master#9588

Prestart lobby suggestion: make possibility to check people's gear not only in the tavern for party search. Add to the lobby as well, so you will see gear of your next teammates

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

#
Suggestion from Kolbias#8890

4 player teams and bigger map

Votes

Opinion: +22
Upvotes: 26 86.66%
Downvotes: 4 13.33%

#
Suggestion from King™#8674

Once the Tavern/Training area is added, it would be entertaining if players could sit in the Tavern without queing a game whilst others cycled through who were joining a game, watching them go in and such while the one's who weren't que'd could chat in VOIP; RP, whatever shenanigans they wanted. Might be difficult to integrate but it'd be rather fun for when players wanted to take a break, yet it'd keep them in game.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from ParadoxBlue#9339

[Add an adventureres guild meta progression system to slay certain amounts of enemies (and gather their ears or other monster parts for crarfting/gold) Completeing quests could level up your adventurer rank which could in turn level up merchants/increase amount of you can sell monster parts for/unlock more specific weapon crafters or something).]

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from Slap#9665

make spiders less annoying

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

#
Suggestion from Draken_Runeblade#6790

[I would like to suggest clerics getting some sort of ranged attack item, rogues have throwing knives, barbs have axes, fighters get crossbows and bows, mages have their spells and ranger has bows, clerics struggle to solo the goblin caves because goblin archers, hit hard and have a poison, with no offensive spells, and no ranged option the cleric is in a bad way. A sling or slingshot would be appropriate as it is a blunt damage more unlike knives or axes. sling shots could do 1/2 survival bow damage and slings could do survival bow damage.]

Votes

Opinion: +1
Upvotes: 8 53.33%
Downvotes: 7 46.66%

#
Suggestion from DirpyDuck#0710

nerf rangers

Votes

Opinion: -2
Upvotes: 8 44.44%
Downvotes: 10 55.55%

#
Suggestion from Shade#5400

puzzles in maps for big Chest rewards like 3 players have to light torches at the same time and a big chest unlocks.

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from McCannister#4883

[Have a way to break down unused gear into a powder corresponding with it's rarity. Then be able to use said powder to reroll the stats on gear that shares the same rarity as the powder.]

Votes

Opinion: +11
Upvotes: 17 73.91%
Downvotes: 6 26.08%

#
Suggestion from brynksie#7297

matchmaking is not grouping lobby up together

#
Suggestion from imustnotfear#0082

zombie farts suck - maybe make them behave less like sentient swarms of bees and dissipate as they travel away from the zombie, or let us burn them away with torches or something

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Kyeman#0001

[Make a trade channel specific for trading clothing that all classes can wear (generic leather and cloth). For example, I find it annoying to have bounce around all trade channels to find a good deal on some Lightfoot Boots.]

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Sunder#4876

[Polish up trade channel. I LIKE the current vibe of harking your wares and interacting with customers. but i think it could be a little better. add another filter for armor slot or have a button to sort the current filter by "Alphebetical, Set (like leather based stuff, rubysilver stuff), and most of all by slot."]

#
Suggestion from Kangaroo#4163

I suggest adding a kangaroos in lobby and you should be able to pet them

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

#
Suggestion from BanMeAgain#8847

Get rid of "shrinking circle" damage over time aspect of the game. Just make the circle true darkness, where your only source of light is the light you make and statues. Torches along the walls no longer work out of the circle.

Votes

Opinion: -5
Upvotes: 4 30.76%
Downvotes: 9 69.23%

#
Suggestion from cjizzle252#1246

remove or tweak the player collision with spiders, its really frustrating when 3 spiders body block you against a wall or something and you literally cant move.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from Doomsucker#2086

allow classes to choose which weapon they start with after death. (Wizard has the option between book, staff, and crystal sword. Ranger has the option between survival bow, recurve bow, and longbow etc.) Obviously all starter gear would still be junk tier but it would allow new players to try all the weapons so they know which they like the most.

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

#
Suggestion from Jense#3016

when finishing a game with a party. Maybe have a separate menu afterwards that allows us to split/give eachother what we found at the dungeon

Votes

Opinion: +13
Upvotes: 17 80.95%
Downvotes: 4 19.04%

#
Suggestion from NECROLUST_UA#6135

Add a thin colored border to the outside of square on consumables icons to show rarity. This would help ensure that you don't consume two of the same rarity when trying to stack, as well as help with dragging items from inventory to your hotbar when refilling.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Butters#8135

increase Troll's Blood stack size from 1 to at least 2+. You can stack 3 green/blue healing or protection pots which would work efficiently compared to 1 blood.

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from Cheese#2590

The trade channel should be icon based to make it easier to quickly identify items. Hovering over item icons would also list their price.

Votes

Opinion: -8
Upvotes: 0 0%
Downvotes: 8 100%

#
Suggestion from MrBears#4291

Similar to gold pouches let us buy a gold CHEST for our stash. Letting us stash idk spitballing like 1k in there. To save space. In addition - allow us to spend a heavy amount of gold for more stash pages. This creates a sink which is good for economy while also providing a big QoL you can earn for gear hoarders.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from ControlAltElite#2406

[There's been multiple instances where I've made it to the last circle, after having killing multiple players, only to be forced to die to the zone because no portals spawned near me. If I'm the last person standing, get rid of the stupid circle. Let me leave. It is beyond frustrating to survive all that just to get to the end and be screwed by RNG]

Votes

Opinion: +4
Upvotes: 16 57.14%
Downvotes: 12 42.85%

#
Suggestion from Mario#2299

[They could add wooden planks to lock doors and only withstand 2 3 blows from the torch]

Votes

Opinion: -7
Upvotes: 1 11.11%
Downvotes: 8 88.88%

#
Suggestion from Bing Boi (Rawr)#8925

place the game into early access and release periodic updates, with a schedule that works for the developers. With the game only being in play tests those who work longer hours don't have as much time to enjoy the game.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from backpack69#0874

[Extend the beta one week for President's Day]

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from End_So#3613

[need training room with dummy. moving while being invisible should't be a perk. a playing hub with shops & trade could be nice and the game dificulty is perfect for solo but solo player should get a buff somehow. like pots or some bandages idk]

Votes

Opinion: -3
Upvotes: 1 20%
Downvotes: 4 80%

#
Suggestion from Faber#1345

[add a perk to fighter that allows for them to hold a longsword and a shield at the same time but add reduced attack speed to balance it out]

Votes

Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%

#
Suggestion from Cultist#5245

Change the way we pick up certain loot like Rings, Necklaces and Bangles for example as it currently is a fairly annoying "Pixel Hunt".

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Zezacle#5418

Inventory management keybinds should match Minecraft. Its one of the most popular games out there, so most players are already familiar with it.

Left Click - Pick up and drop items
Right Click - Pick up half of an item stack
Shift + Left Click - Quick move item
Shift + Right Click - Quick Equip item

Votes

Opinion: -21
Upvotes: 3 11.11%
Downvotes: 24 88.88%

#
Suggestion from Akina#0764

[DO SOMETHING ABOUT FIGHTER AND BARB- Why can fighters be in full plate armor, take the 10% physical dmg nerf and still 2 shot me with a bow/crossbow-- then they can run you down at mach 10 while you're higher agility / movespeed and full light armor it makes no sense at all. Then barb on the other hand hits harder than a damn semi truck at a crosswalk and they have base 150% magic resist and can also run you down at mach 10 it makes no sense make these classes tanks not super soldiers.

Votes

Opinion: +7
Upvotes: 27 57.44%
Downvotes: 20 42.55%

#
Suggestion from iDonRico#4090

[let players hide in barrels]

Votes

Opinion: +5
Upvotes: 21 56.75%
Downvotes: 16 43.24%

#
Suggestion from The Greasy Gamer#3814

take the bow off of the fighter

Votes

Opinion: -19
Upvotes: 15 30.61%
Downvotes: 34 69.38%

#
Suggestion from Radicy#7515

Allow the Cleric to use crystal ball

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from Valfor#0440

have a way to view entire dungeon map while playing (maybe by pressing "M" key)

Votes

Opinion: +32
Upvotes: 40 83.33%
Downvotes: 8 16.66%

#
Suggestion from Migi1337#5796

add a arachnophobia mode so my gf can die IG to them while staying alive IRL

Votes

Opinion: +12
Upvotes: 19 73.07%
Downvotes: 7 26.92%

#
Suggestion from coffee#2767

Please let us see healthbars of allies, enemy mobs, and pvp enemies.

Votes

Opinion: -40
Upvotes: 5 10%
Downvotes: 45 90%

#
Suggestion from Son of Alister#8858

adding a option to select mic for proximity unable to select my streaming mic so i cannot use proximity

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Spamton#4424

Ban any player with TTV in their name

Votes

Opinion: +30
Upvotes: 39 81.25%
Downvotes: 9 18.75%

#
Suggestion from Insanity Virus#6407

there should be a spam channel, instead of closing the channels/having 6 hour long wait times. You'll still get spam, but having a spam channel so people can vent their frustrations might help heavily. you could still ban people who spam in the incorrect channels

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

#
Suggestion from Pootzataja#7721

Make a 6-12 slot big chest that stores gold as much as you want

Votes

Opinion: +17
Upvotes: 23 79.31%
Downvotes: 6 20.68%

#
Suggestion from ComradeKitten#0920

[re-add 3 person escape portals]

Votes

Opinion: +3
Upvotes: 28 52.83%
Downvotes: 25 47.16%

#
Suggestion from abx#8543

Rework the trading post by adding the option to make persistent listings for items, so items can be sold without having to actively be in the trading post.

Votes

Opinion: +33
Upvotes: 35 94.59%
Downvotes: 2 5.40%

#
Suggestion from DostiL#0532

make potions heal % wise instead of flat. Its painful to heal 15 hp as barbarian vs 15hp as wizard

Votes

Opinion: -9
Upvotes: 17 39.53%
Downvotes: 26 60.46%

#
Suggestion from mrbreakit#4882

please let me give you some money so I can just play the alpha build whenever.

Votes

Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%

#
Suggestion from Conjo#1495

In the Trade chat channels, allow us to press the Up arrow key to cycle through and resend previously sent messages so advertising isn't such a pain

Votes

Opinion: +2
Upvotes: 5 62.5%
Downvotes: 3 37.5%

#
Suggestion from Edgy Anime "charater"#6119

add weed that is a superior version of beer that makes your screen even more of a goofy ahh screen

Votes

Opinion: -29
Upvotes: 3 8.57%
Downvotes: 32 91.42%

#
Suggestion from HezekiaH47#0746

FIX OCEANIC SEVERS PLS

Votes

Opinion: -8
Upvotes: 1 10%
Downvotes: 9 90%

#
Suggestion from Producer#0001

a :ping sytem to ping gear would be nice

Votes

Opinion: +47
Upvotes: 48 97.95%
Downvotes: 1 2.04%

#
Suggestion from EnamoredZeal#6601

[Add way to inspect team while waiting to start]

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Zile#2999

[Allow rogues to wield survivor bows. It seems that right now the survival bow is in very low demand, both fighters and rangers always opt for a recurve or a longbow. Additionally, in my opinion rogues are not very effective in PVE combat and struggle to be useful during boss fights. I think allowing rogues to use survival bows kills two birds with one stone, letting the survival bow have some demand because at least one class will use it, and giving rogue the versatility is needs to compete with other classes.]

Votes

Opinion: +58
Upvotes: 64 91.42%
Downvotes: 6 8.57%

#
Suggestion from Dodôvid#7464

Add a "limiter" of some sort for the basic dungeon. Being only able to bring blue and lower into the dungeon could be a nice "fairness" for people who can't bring anything in the dungeon. Bringing a Legendary loadout in the Low-Rolls doesn't seem fair at all

#
Suggestion from Weak#4782

[Single player goblin cave should be accessed not from lobby, but from a red portal ingame]

Votes

Opinion: -49
Upvotes: 1 1.96%
Downvotes: 50 98.03%

#
Suggestion from Connor#8663

Augment an already suggested "press M to see map" with the ability to drop a limited amount of very simple pin markers (perhaps press left click, 1, 2, or 3 to place a marker, right click to delete) Good for tracking portals you've found, and communicating to team members without VoiP.

#
Suggestion from StronkLikeKronk#5511

[When trading, it should show the first trade only, and give a message "this player has a pending trade request" for people who trade after, instead of just overriding the first trade. It is punishing players who react quickly and trade first, because people who are slower and request trade after automatically get priority. Ive lost so many trades because people dont accept my trade right away, and the slower traders who send trade requests after me get prio.]

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from djioawmioudnajwdni#0168

[add an item or a name tag that is sold by a merchant (make it expensive of course), and it lets you change a weapons name. ]

Votes

Opinion: -3
Upvotes: 9 42.85%
Downvotes: 12 57.14%

#
Suggestion from Isha#0001

[I'd personally love to see more variety of spells for the cleric. I'm also curious as to what you all are planning to do for the skill tree! Also, thank you for finally breaking me of my tarkov addiction. Love you all for this game. Have a good one.]

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Anime Bingus#0903

more easter eggs, makes the game feel more alive

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

#
Suggestion from Hexiuu#7409

-- GUILD IDEA --

It would be awesome if each guild had it's own hideout / castle which we could upgrade using gold. Thing like:

  • Arena, where you could train (with an option to turn off all damage done and to show/hide damage done like on the training dummies) and maybe even host tournaments for your own guild, or even do guild vs guild battles where you don't lose your equipment but the winning guild receives something from the losers.

  • Summoner room, where you could summon any mob or boss to practice fighting it. Of course there would be no loot drop. I could see this have huge potential where guilds train new players on how to play against different mobs and discuss tactics.

  • Customizing the hideout
    Such as placing lamps, torches, tables etc wherever you want to give every guild a unique look (like Dojos in Warframe).

Of course each and every upgrade, from making arena rooms to adding small decorative tables should cost gold.
It would encourage guild leaders to collect taxes from members to improve the hideout, thus siphoning significant amounts of gold from the server. Maybe even add other requirements to build stuff such as collecting ores or special items that drop from mobs like bones or demon bat's wings. Endless posibilities.

If upgrading the hideout would cost a lot of money (as it should if players want to max it out) then I think they shouldn't be wiped every season, since they don't affect the gameplay at all. They're just a fun addition to the game, something else to do.
If, however, devs add something that gives an edge over other players, that SHOULD be reset every wipe so guilds don't have an advantage early on where everybody is running naked.

I hope you'll like it.

Votes

Opinion: +47
Upvotes: 49 96.07%
Downvotes: 2 3.92%

#
Suggestion from Chelsea ♡#3615

something to prevent/punish teaming in solo goblin dungeons, seems like everyone is teaming....

Votes

Opinion: -41
Upvotes: 3 6.38%
Downvotes: 44 93.61%

#
Suggestion from Tot#1260

Add Mordhau-esque combat; in that, upon attacking, what direction you are moving will affect what attack you do. Aiming up will do a downward swing, forward for a stab, up left/right for diagonal attacks, left/right for horizontal attacks, and bottom left/right for upper swings.

Votes

Opinion: -37
Upvotes: 3 6.97%
Downvotes: 40 93.02%

#
Suggestion from Erebus#4118

[Hi all. I have a few suggestions regarding the wizard and magic classes.
First of all, I remember the devs mentioning that they want more variety for this class, both in terms of spells and in general. I think you should pay attention to the perks, now in any case they are taken: the sage and quick chant. For the remaining slots, mana surge or mastery of fire/arcana.
If we move on to spells, then almost any magician wants to have haste and invisibility. Probably magic missles for pve and pvp. In the remaining two slots, a fireball/chain lightning/zap/ignite (if the build with a dagger) and in rare cases a lightning strike (the last one, if a person wants to diversify his gameplay). Provide variety now and in the future by making other and less commonly used spells stronger and more comfortable to use.
Also, I would like to suggest making spell memory a passive feature of magical classes (mages, priests in the future of a sorcerer, sorcerer, etc.). By assigning it, for example, to the R button. Indeed, for a magic class, magic is like arrows for an archer. You didn't make the quiver with arrows a separate skill so rangers could use a bow, did you? In addition, it will give space to use wizard skills that are currently not being used. After all, the vast majority use meditation and spell memory.
In addition, I want to offer cantrips for magical classes - "free" and endless spells. They will not have a usage limit and will not charge capacity points.
For example, you can take a zap, set its tier to 0, increase its base damage to 25 (for example), but almost completely kill its ability to scale from the characteristics or properties of equipment such as additional magic damage and so on. (although it is possible to leave the effect of penetration of magic resistance). The introduction of cantrips will improve the gaming experience of casters.
Thanks for attention.]

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from congress#9643

[have a variety of "curses", like the bug circle, where one is randomly chosen to appear in a round, and you don't know which curse you're dealing with until the round actually starts. examples:
curse of the locust - what we have now
curse of the dark - environmental lights get progressively weaker over time, players instantly die to a "monster" if they spend 5-10 seconds in the dark. eventually even torches fail.
curse of the wraith - ghost monsters spawn periodically to chase the player, first ones are slow and easy to kill, but they get faster and more deadly as the timer goes on.]

Votes

Opinion: +15
Upvotes: 21 77.77%
Downvotes: 6 22.22%

#
Suggestion from Shreddertheman#6901

Gish based class, a bit of damaging or buff spells and some martial ability

Votes

Opinion: -4
Upvotes: 2 25%
Downvotes: 6 75%

#
Suggestion from GingrBeardMan#4205

Cleric Q deals less damage to players in PvP - and/or does not damage through walls/doors

Votes

Opinion: -4
Upvotes: 13 43.33%
Downvotes: 17 56.66%

#
Suggestion from MrBittencourt#7120

[to allow ppl see their damage into players or mobs]

#
Suggestion from ITheTerrible#0651

experience for cleric/wizard for buffing teammates for kills

Votes

Opinion: +29
Upvotes: 36 83.72%
Downvotes: 7 16.27%

#
Suggestion from Dragojazz#0044

Add a greatsword to the game like a Claymore that plays more like the longsword than the zweihander , theres already tons of greatswords in dead bodies in the map that you cant use : D

Votes

Opinion: +13
Upvotes: 19 76%
Downvotes: 6 24%

#
Suggestion from iirii#1234

[having to hit 3 and 4 to cycle your items is unusual and not ideal. a more traditional system of hitting 1 to 8 to select slots would be preferable for me, it could be a toggleable setting for people that prefer the current system.]

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

#
Suggestion from Katzenminze#1247

Delete sell category and add drag to sell system like in old dungeons games

#
Suggestion from The Toaster#4248

[In the beginning when waiting for a match to start, allow people to damage each other, but only able to use their fists. If you die in the lobby you respawn again. This just adds a fun little bar fight while waiting so you just don't have anything to do.]

Votes

Opinion: -16
Upvotes: 5 19.23%
Downvotes: 21 80.76%

#
Suggestion from Avenger#1389

Blue portals are marked on map or the final circle has a 3 man blue portal spawn to award the players that have killed everyone in the dungeon and gives people more of a reason to PvP at the end instead of finding the first blue portal to insta extract with low gear amount.

#
Suggestion from Josmizin#6956

sell itens on steam

Votes

Opinion: -60
Upvotes: 0 0%
Downvotes: 60 100%

#
Suggestion from Sir Riddle#5707

[Have some form of counter for Rogue Sneak (10 Step Perk)]

Votes

Opinion: -35
Upvotes: 5 11.11%
Downvotes: 40 88.88%

#
Suggestion from Sin#1194

Make the impassable hitbox on enemies smaller and add another new type of hitbox to cover the lost area that just makes you move slower if you pass through it, as if you are fumbling around them. Doesn't really seem right to get body blocked by a skeleton on one side of a doorway when there is very clearly visually enough room to pass by.

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from Gunny#0874

[Have a step counter to see how many steps are left for Rouge while hiding with sneak perk]

Votes

Opinion: +51
Upvotes: 54 94.73%
Downvotes: 3 5.26%

#
Suggestion from nick#2067

Make a bigger wallet to store the 50gold wallets, or a wallet that holds more than 50. Half of my inventory is taken up by wallets at all times which is frustrating because as I become richer, I can hold less gear in reserve.

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from rotem#6969

I may not be the only one but Im having trouble equipping and unequpping things from my character and sending them to storage. The controls seem not comfortable as I always have to guess. Oh and please make an option to sell everything in your inventory instead of clicking one by one. Thanks

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from TOKEsumTREE#4715

remove the ability to stack a cleric protection with a protection potion or put a cap on the shield one person can have at a time.

Votes

Opinion: -9
Upvotes: 14 37.83%
Downvotes: 23 62.16%

#
Suggestion from MrBread Stupidman#0162

all two handed weapon only for barb though? the reason is bc all class have some pretty cool stuff like fighter have shield stuff range have range weapon (also have spear if you use perks ) cleric have buff and can make some damage mage can do mage thingy rogue can invis and faster attack speed but barb seem a bit suck bc of reallly slow movement and I mean the damage is cool just need a bit chef kiss

#
Suggestion from fknIDLE#2552

auctionhouse over trading pool... no one likes it, there are lot of scammers and its ANNOYING AS F to try and sell anything, JUST DO AN AUCTIONHOUSE

Votes

Opinion: +31
Upvotes: 46 75.40%
Downvotes: 15 24.59%

#
Suggestion from Kudran#9738

Could devs post announcements on their channel via "Publish" button, because that is the only way to get these messages through follow function

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from bee in question#5079

remove the ring, you can still have a br without adding a ring, there are SO MANY GAWD DAMN WAYS to create a sense of urgency and it's a super overused trope in brs like this

#
Suggestion from greatbeast666#1163

Add a more servers like finland for russian players

Votes

Opinion: +3
Upvotes: 11 57.89%
Downvotes: 8 42.10%

#
Suggestion from Master Glee#2881

[this game encourages PVP, so it would be interesting if there was more a random team up chance. What if we made certain Merchants only trade with Lawful Good and Lawful nuetral Players. So your status would change depending on how many people you kill. The status debuff could reset after a certain amount of matches.]

#
Suggestion from The Smirk#5068

[So I know someone else suggested a whole castle system for the guilds in another suggestion. My suggestion is more personalized for individuals where they have a little hobbit home that's all cozy and whatnot that can be decorated with trinkets using gold. This would be something that'd probably be added after everything else in the game is added lol.]

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Levi#1094

[Add a stat tracker on weapons for how many players killed carries over to next person looted not person specific but weapon held]

Votes

Opinion: +30
Upvotes: 35 87.5%
Downvotes: 5 12.5%

#
Suggestion from Reznika#9455

Instead of a random assortment of items from a table unique to each Shopkeeper, Shopkeepers should have a consistent stock of gray variants of every basic piece of equipment to allow players to gear for their favored playstyle if they have the coin, rather than having to re-roll the NPCs stock hoping for what they want.

Obviously a chance of them still selling the higher tier variants could still be there, but I think that niche is nicely covered by the goblin merchant anyways.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from It's That Boi#9687

place Otto at different areas within the tavern and give him additional animations depending on which level you’re queued up for

Votes

Opinion: +34
Upvotes: 37 92.5%
Downvotes: 3 7.5%

#
Suggestion from Jackie#3216

Vender that takes souls and when you enter high roller dungeon souls become red (worth more to vender)

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from zoobshoob86#4902

[larger hitboxes on treasure. It's fine for bigger objects like chalices and candle holders, but jewelry and individual coins are frustrating pixel hunts at times]

Votes

Opinion: +43
Upvotes: 44 97.77%
Downvotes: 1 2.22%

#
Suggestion from Phantomz#9250

maybe a solo high roller mode? Only reason I say this is high roller is the main way to get legendary gear and consistent epic and when tryna do it solo its pretty impossible to do. you have to rat really hard and wait, play very safe and cant rlly pvp. Don't think a solo player should have to do that if they wanna do high roller.

Votes

Opinion: +30
Upvotes: 33 91.66%
Downvotes: 3 8.33%

#
Suggestion from Commanding#9924

[Even loot times for all classes on dead bodies. Right now the slowest interaction speed in a party means they get the worst loot from PvP]

Votes

Opinion: -19
Upvotes: 3 12%
Downvotes: 22 88%

#
Suggestion from Tepe#7975

Knowledge Ring. I just found out that there is no any ring that gives Knowledge base stat. Feels really weird when you think that in the middle age basically only people with status (A.K.A Nobles) or rich people could have any kind of basic education and try to be a " mage" or "alchemist", so it feels really weird that there is no ring for people with high status?

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from XELAUT#8287

[can we have a full PT-PT chat for lfg and stuff? insted PT-BR only. Thx, keep the good work <3]

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from Jonathann#6404

For the next playtest try the optimize the game more, fix the bug with the quick slot when it skips items when you press 4 or 3, make it so you can take out more coins at once from the purse.

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from Soanr#0034

[add a training range/ armory where you can test weapons and abilities, also I always think random chance events add to a game]

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from The Soul King#2607

we need the ability to invite players into our team if we have a missing player or we are playing solo on a 3 player map

Votes

Opinion: -17
Upvotes: 1 5.26%
Downvotes: 18 94.73%

#
Suggestion from Aspurr#7969

An arena based loading screen for your party while you are waiting for a game, so you could practice with your mates!

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from =(V)OB=#0216

[Let Rogues use survival bows.]

Votes

Opinion: -1
Upvotes: 18 48.64%
Downvotes: 19 51.35%

#
Suggestion from Cream#4495

enable item swapping. For example, right now if you had a 2x2 filled with a 1x1 item like a potion, you would be unable to move a 2x2 item into it like a helmet without first moving the 1x1 item out. Item swapping would allow you to place the helmet into the 2x2 and then be able to move the 1x1 somewhere else smoothly.

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Dakko219#6121

to rotate items in your inventory maybe?

Votes

Opinion: +45
Upvotes: 47 95.91%
Downvotes: 2 4.08%

#
Suggestion from Au4i#4151

[hideout being the tavern] Essentially, where you could Forge items in exchange for some gear so that the loot from a dungeon isn’t all to sell. The tavern is awesome! Instead of a loading area (or maybe even a random players custom tavern) players can customize their own tavern and show off the trophy heads of mini bosses & bosses.
Players can use a Forge using ore minerals & specific items to get access to good loot. The higher the tier used that would be your weapon grade. Along with armours. They should have a medium expensive requirement so it’s not so punishing but helps a broke player get access to new gear.
Skill Statue primarily to customize your skills and perks & learn new ones * potentially *
brewery Gain access to brewing different types of alcohol. Cleric could use buffs other than strength.
cauldron for brewing potions.
Tree of Life/Fireplace/Campfire for heals, restoration, surgical kits, food buffs.
Along with classes would come with tavern buffs. Or the possibility to choose any one of the tavern buffs instead.
Fighter: Upgraded Forge
Barbarian: Upgraded Forge
Rogue: Upgraded Cauldron
Ranger: Upgraded Tree of Life
Wizard: Upgraded Statue potential or Cauldron
Cleric: upgraded brewery / tree of life.

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Achilles#6900

high roller goblin dungeon

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

#
Suggestion from Davion#0405

extend playtest

Votes

Opinion: +24
Upvotes: 33 78.57%
Downvotes: 9 21.42%

#
Suggestion from TheCandyman#7996

[On the possibility of Necromancer class.
It could be done in 2 ways.

  1. Normal class.
  2. You have to unlock it.

My suggestion on a "fluffy" unlocking method:
As a cleric, take the soul/heart of an enemy (maybe they can be made lootable only if all the victim's party is dead), bring it to a sacrificial altar and perform a dark ritual.
That cleric will be a necromancer after the current game (<---optional) and you have unlocked the necromancer as a lv.1 starting class.
I know, i know, it's too a single-player-games thing, but I try to share it anyway]

Votes

Opinion: -13
Upvotes: 2 11.76%
Downvotes: 15 88.23%

#
Suggestion from garful#2084

I think the ability to turn items in your inventory, similar to DayZ, or other games that have spatial inventory systems would be a nice touch and would allow the ability to possibly carry more things depending on if you organize it or not.

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

#
Suggestion from TheSnowyBanana#1096

Add an option to trios to allow autofill/to join teams that have autofill, as is done in other Battle Royale type games. In addition, have this option allow you to block low-karma players from auto-joining your team. Possibly make it so that you can weigh who is able to join your team based on class?

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from el vacio/TH#8119

I think the better think that can be in the game is a new class or a new spell where you hypnotise the monsters or summon monsters or something like that

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

zenith treeBOT
#
Suggestion from JustineGames#6117

If you shoot through a fire source like a torch, the arrow will become on fire and act like a skeleton ranger arrow with additional fire damage.

(Note: this only works on map placed torches, the torches you spawn with can't be used to light arrows on fire for obvious reasons)

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from Moxie#4084

not really a suggestion, just wanted to thank the devs for making a server in brazil i love the game

Votes

Opinion: -2
Upvotes: 1 25%
Downvotes: 3 75%

#
Suggestion from 3pound#2903

remove wall spikes they add no value

Votes

Opinion: -29
Upvotes: 6 14.63%
Downvotes: 35 85.36%

#
Suggestion from Sushi#9649

Discord Bot for Chat Moderation to prevent spam and harassment.

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

#
Suggestion from eszeikial#9755

Nerf/remove speed shrines. They are totally overpowered!

#
Suggestion from Moarboltz#5714

The throwing weapons need to be rebalanced. It's to the point where any and all barbarians are carrying a multitude of axes. It stuns and it does too much damage. Are we at the point in the balance cycle where we just give every class a little blend of every type of skill?

#
Suggestion from Smile#2226

I wish we had a button to auto sort items in inventory

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

#
Suggestion from Sarno#8623

[Give rogue and ranger much better starting equipment, like shortsword, longbow etc. and with better stats. Their current starting gear is so completely useless the classes literally struggle with just mobs, let alone be able to also fend off other players.]

#
Suggestion from Frozent#8406

add training room in lobby. Need to know my damage without fight

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from TherapueticLiz#8410

adding a keybind that screenshots an item and places the screenshot in your clipboard (CRTL+C)

Votes

Opinion: -11
Upvotes: 2 13.33%
Downvotes: 13 86.66%

#
Suggestion from GOJO#4245

[Each Game Queue has a Gear score limit, If you are over a certain Gear score you can only queue into High Roller or If your under a certain gear score you can not queue for High Roller, which allows a more fun and new player friendly experience for the game in normal lobbies too. Gear score is determined obviously by gear rarity/number of stats etc]

#
Suggestion from Alper#0470

Let us play after demo test tons of ppl are villing the pay server rents if that is the problem just let us play dudes ❤️ We love the game in every angle !!

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from GODOG#9032

Roll back Wizard nerfs but make it so Haste can't target others. Balance finally restored to the game.

Votes

Opinion: -2
Upvotes: 10 45.45%
Downvotes: 12 54.54%

#
Suggestion from Unkwon4#5431

[ Ability to filter items by their additional bonuses/roles in trade chat]

#
Suggestion from Bobo43#0847

I would like to suggest a class (DUELIST) in which you would have things such as built in max HP dmg or armor pen... for perks there would be a [5% armor pen] and a [2% MAX HP damage on MELEE attacks] a [speed increase of 0-10% based on the classes missing HP (the 0% from 100% to 80% and then increasing as their health goes down, hitting 10% at half HP)]

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from Katakuri#7883

A mirror tool or item would be useful to enable players to check their appearance for others, without compromising the gameplay experience. It should require an active use to avoid third-person mode.

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

#
Suggestion from 0ll0l0ll0#6361

[this game needs single player offline mode.]

Votes

Opinion: +3
Upvotes: 19 54.28%
Downvotes: 16 45.71%

#
Suggestion from Stray#4773

(coliseum) [1v1,2v2,3v3] (winner takes losers loot and moves on to the next rank when you die rank resets and there's a order system to claim loot starting with most dps/heals and you start with basic gear and every game has a reward system to the winners designated class) This would add a competitive scene to the game.

Votes

Opinion: -7
Upvotes: 3 23.07%
Downvotes: 10 76.92%

#
Suggestion from Kasai#6999

Nerf all the damage perks BUT the phys or magical power (+weapon damage // +additional phys dmg // + additional magical dmg // % phys or magical dmg) and buff ALL the other perks, specially the "tanky" ones. There's literal no reason to build anything that is not the damage ones I mentioned, you literally 1 tap anyone with any class if you're all built up. I don't really like 1 shot mechanics and the endgame of Dark and Darker is literally everyone 1 tapping each other. At the moment I'm playing 2 archers and 1 mage with my friends and it's like so ridiculous to a point where we just go roaming around smashing our heads on the keyboard 1 tapping everyone on the highroll lobbies. A full purple built cleric: 1 tapped by one headshot; A full purple built rogue: 1 tapped by one ZAP (THAT IS A TARGET SKILL); A full purple built barbarian being buffed by a full built cleric: 3 tapped in the chest with arrows, maybe 4. What about the "META" comp (barbarian, mage, cleric), I still don't think that it is more op than 3 rangeds, but still, barbarians with felling axe literally RUNS over any other melee (it's not even close). A barbarian with a white felling axe has more chances to win than a full blue built fighter. But that's another point, everyone already knows that felling axe is bizarrely broken. Anyways, I just think that the game shouldn't be about 1 tapping each other.

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Synth(Mechauzur Sheep)#0756

[Add a rune writing system for casting spells for example when you cast lighting strike you would drawn a glowing lighting into the air]

Votes

Opinion: -15
Upvotes: 1 5.88%
Downvotes: 16 94.11%

#
Suggestion from N-#5377

Allow wizards to equip multiple of the same spell (example: 2 fireballs for 10 total)

#
Suggestion from Andehl#2765

Make cleric's heal spells heal over time like a stronger potion rather than instantly. Or split the current healing to half instant and the rest over time.
It's too easy to tank through everything with a quick casting cleric

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

#
Suggestion from Knubis#6299

make the zone dark like black magic or black hole

#
Suggestion from sielma#5933

[After paying a certain amount of gold, a player can place an assassination order on another player.
The bounty maker sets the reward amount (gold or equipment).
As proof of completion of the task, there can be a trophy (something like the ear from Diablo 2).

Did someone piss you off so much that you would order his assassination ?]

#
Suggestion from Ragellama#1000

[Allow Cleric to use Longsword]

Votes

Opinion: -26
Upvotes: 3 9.37%
Downvotes: 29 90.62%

#
Suggestion from Montha#9366

give the opportunity in the trade to filter by statistics ? Could be nice

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from caliginous#5145

if the ARMS controlling the weapon swing collide with a target, it should immediately result in a 1 damage bash, or a successful block/parry. this would fix shield play feeling glitchy and inconsistent in PVP

#
Suggestion from Jpg#0419

[judgement 1 shots people, needs a nerf]

Votes

Opinion: +18
Upvotes: 30 71.42%
Downvotes: 12 28.57%

#
Suggestion from Troll#3249

An actual auction house or such would be preferred. Right now there is too much time(imo) spent at the market just trying to sell something or just waiting for a decent price or just the thing you want. In both cases you just sit around, waiting. The system is awful in Warframe and it's even worse here as you can lose the items and would have to redo the process if you want the same things again.

Votes

Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%

#
Suggestion from DankMemeCloud#0843

[reduce players per lobby to 16 or maybe lower, the game loses intimacy when you get ganked by a 3 man 6 seconds after spawning in]

Votes

Opinion: +13
Upvotes: 20 74.07%
Downvotes: 7 25.92%

#
Suggestion from Smelly Doodooman🥵🥵#5869

[finite amount of archer arrows that are recoverable, too many engagements happen where an archer has a doorway, or hallway locked down spraying arrows he’s teleporting into his quiver from thin air, a system where you start with X amount and if you wish to keep that amount you must recover your arrows, creating more meaningful shots, engagements, and balancing]

zenith treeBOT
#
Suggestion from Lethal#6471

The barbarian makes the game near unplayable, He does an extreme amount of damage and has way to much health to counterplay it. I suggest either lowering his 1 shot potential or health or both. comming up against a barb in almost any situation is 9/10 a death sentence.

Votes

Opinion: -2
Upvotes: 15 46.87%
Downvotes: 17 53.12%

#
Suggestion from Aviyas Enigma#6837

throwing weapons feel very unreliable, possibly tweak the way they work, velocity/ travel arc. it feels like theres a massive delay from when it should be leaving your hand and when its in the air traveling. most noticably on rogues

Votes

Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%

#
Suggestion from hongomongo#2785

I'm sure balancing is a metric you've looked at and heard all about so we'll skip most of the usual stuff.

Rogues shouldn't have glowing weapons. It gives them away and kinda ruins the whole point of stealth.

On the topic of rogues, maybe allowing a perk for short bow use may be viable? They are the weakest class in the line up, so giving them a direct buff in the form of ranged fights makes sense. Reduce damage similar to the fighter's weapon mastery if it seems overtuned.

Ranger's trap perk is largely useless. Either speeding up the time significantly, or replacing/reworking it entirely makes good sense.

Spell knowledge seems off for the cleric and wizard. It feels like something they should have as an immediate given. However additional spell slots makes sense.

Votes

Opinion: -8
Upvotes: 6 30%
Downvotes: 14 70%

#
Suggestion from MendoXen#5547

[Increase the hitbox of collectable items, it gets annoying sometimes with the really small ones]

Votes

Opinion: +56
Upvotes: 57 98.27%
Downvotes: 1 1.72%

#
Suggestion from Grayson#9898

Give Wizard's base starting kit a different weapon or make the Magic Staff not so abhorrently awful to play with.

The swing speeds are slow, recovery frames long, (barbarian for example can get two hits off in the time it takes you to do one) has poor to mediocre range, and offers no magical damage. It is the absolute bare minimum of what would be considered playable.

#
Suggestion from Riley(라일리)#2801

[suggestion]

#
Suggestion from ItsEddiot#0168

[Changing ranger hood move speed to -4 instead of -5. At the moment as a Ranger, I don't see a point in me using Ranger Hood since Leather Cap has more armor and head damage reduction with the same move speed reduction. Just an idea I thought I should share, unless someone else has pointed it out before :) Cheers!]

#
Suggestion from Migratori#7167

[Invisible potion revealing invisible players (a counterplay for the rogue)] It would be amazing if using one of your potion of invisibility could reveal the others players being invisible for the one using it, as a result it would be a costly feature that can avoid a 0 couterplay backstab from the rogue for very cautious players. It would just be an alert signal that he is present if you have chosen a good spot to watch the room that you want to clean.

#
Suggestion from Xion#0604

Probably suggested already, but I think an ancient ruins type map where you have to find a room, solve a puzzle to open a hidden treasure room, loot the room, and run to the extract while avoiding traps and other players. This would mean no ring of beetles or necessarily jumping in portals. Just extract locations.

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

zenith treeBOT
#
Suggestion from Badnews4you#2810

gear enchantment shire/altar where u place a piece of gear and some currency/gold/gems to have a chance to upgrade its colour (white to green, green to blue etc) with a higher chance of downgrade on each colour.

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from LAV#9040

[Succubus NPC's in hell. I think the game needs succusbus NPC. Less clothes the better]

Votes

Opinion: +26
Upvotes: 30 88.23%
Downvotes: 4 11.76%

#
Suggestion from Legit Wicked#1499

Add fps limit 30-60 on menus please

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Cherry#3009

add a friends social tab so you don't have to type your friends character name everytime you want to play with them

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from Trevre R#7570

-player target specific magic resistance
-gain shield on hit
-training mode
-have listed exchange rate of items

Votes

Opinion: -4
Upvotes: 3 30%
Downvotes: 7 70%

#
Suggestion from JDB#8039

A trash can of sorts, so we can delete unwanted items, in our stash, So i dont have to take my base gear into the game just to drop it or sell it for 0g to a vendor, would just be a little quality of life thing

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from onurke#4359

the idea of the trade chat is ok but its not ok first of all you cannot trade the items u want because the chat is to fast and someone already traded the seller because we were to slow to check the item stats before we trade 🙂 so my suggestion is, is it possible to make a exchange place where u can for example type and search for a longbow, and choose quality and then see them all and bid or buy out the item that would be so good , like world of warcraft

#
Suggestion from Nentrup#5537

[Common inventory for all characters, apart from their own, for example a tab that acts as a bank for your entire account (in which you can add the gold or the object you want to transfer between your characters) and another that is the character's own as it is currently]

#
Suggestion from Hanksy#0951

upon death in a high roller dungeon the player gets the option to continue playing the the same dungeon session a a randomly chosen mob and sole task is to hunt players using the mobs abilities making it even harder for players to leave with the loot.

#
Suggestion from Intruder#7835

add option to turn off oil lantern also when u throw it it leaves oil on the ground , add a perk with flaming arrows for ranger and shooting the oil it ignites it

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from fabled#3096

A window that says if party members are ready or not while in shop/trade/stash

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from MsTSLA#0809

When a player dies, there is a percentage his gear or loots will become trashed/deemed useless so that killer has a chance of lesser loots.

#
Suggestion from MrSymbiote#7103

[ make the movement hitboxes of all mobs a little smaller so that it is less easy to get bodyblocked as attack hitboxes are fine but in the current setup it is possible to get stuck anywhere due to a single mob ]

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from Zuldrak#5231

Report System for people trying to scam other people and people using bug in games .

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from Mirthi#8999

Make a new trading channel for Gloves and boots. Unless there is a plan to make an actual auction house, which I'm not too sure of.

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

#
Suggestion from RedMeat#9982

Fix AMD GPUs crashing from Barbarian shouts.

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from Cranky Chihuahua#2819

Show how well I play when game ended (result of total damage dealt/ total damage taken/ total kills.etc) and how many success escape in a row to make me much strive to survive. Also right click a player in name list to read their status (total play time/kd.etc) should be a way to track some potential cheaters.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Louis#4186

[Slight consumable rework: Make potions of different levels no longer stack but rather you keep the strongest effect, its too strong and kinda clunky/unfun prepotting so much to be optimal. Reduce the amount of different levels of potions to reduce clutter (White, Blue, Epic tiers should be enough). Slightly improve healing potions and bandages (~20%) to make groups less dependent on Cleric healing.]

#
Suggestion from Cerox#7276

if you are ranger and you put the arrow you are charging in a torch the arrow will have fire on the tip of it and do extra dmg

#
Suggestion from inkhorror#3671

Add an option for a RARITY filter in trade chat

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

#
Suggestion from SkoreLord#7600

running the play test through the weekend. There seems to be new ways of cheating coming up and server issues and with the number of people playing this play test it would be a valuable chance at gathering data to combat the issues for a future release.

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from Jordzthebest#7373

Bring Eu servers up/ extending playtest

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from Alibi#4983

[Make a Twitch Addon/Mod to pop up and see the gear on the player streaming similiar to Path of Exile Addon]

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from V1King#5639

A named pavise unique item called "Orlanthi's Wall" as a homage to the 3 times Treasure Collector champion Orlanthi

Votes

Opinion: +9
Upvotes: 13 76.47%
Downvotes: 4 23.52%

#
Suggestion from MyShogo#3755

[Add the ability to output a ping.]

Votes

Opinion: +10
Upvotes: 15 75%
Downvotes: 5 25%

#
Suggestion from AKA Korlandril#9880

add the girdy into the game so I can do a girdy

Votes

Opinion: -4
Upvotes: 6 37.5%
Downvotes: 10 62.5%

#
Suggestion from [A.I]aLLpLant#7113

Having a ''map'' with just a training dummy to check your dmg and min max your gear would be a nice feature tbh. See how different affixes work / Is there a cap on stats, etc Thoughts ?

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from Nostrovus#8348

[Instead of making creep a perk, rogues should have a shoe that allows their footsteps to be dampened. Not all the way, but it should be much quieter than other classes when walking. If they keep creep a perk, it should just make your footsteps silent.]

Votes

Opinion: +16
Upvotes: 22 78.57%
Downvotes: 6 21.42%

#
Suggestion from Cheese#5888

Dark and Darker is not only just a game, it’s a lifestyle. The only thing that stops me from ripping the flesh off of my own bones is when I feel like a cute little medieval wizard. However, because of the upcoming end to the play test, there will be nothing stopping me from wreaking carnage to both myself and anyone who tries to get in the way. Both mine and other people’s blood could be on your hands, make the right decision game developers.

Votes

Opinion: -3
Upvotes: 2 28.57%
Downvotes: 5 71.42%

#
Suggestion from Nightsythe#6943

a small tweak to the profanity filter? I'm assuming the first 3 letters of my name get filtered so it means anybody using night or knight can't name themselves properly

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from Haru#6261

[Spellcasting mechanic like in Arx Fatalis - you must 'draw' runes to cast spells.] (The worse the resulting drawing, the less the effect.)

Votes

Opinion: -23
Upvotes: 3 10.34%
Downvotes: 26 89.65%

#
Suggestion from nightylion#0

[Make pickaxes droppable in dungeons. Also make them different rarities so the more rare could mine faster(or more quite).]

Votes

Opinion: +57
Upvotes: 57 100%
Downvotes: 0 0%

#
Suggestion from IgorNL#8157

Add some item power system and add a minimum power to be able to enter the High roller, it's a lot of garbage to enter the high roller and kill some rotten beggars who have nothing, you pay 100g to enter and the guys have nothing.

#
Suggestion from aleksandronix#4747

Every consecutive heal in X seconds from cleric should be less and less effective if the target is in fight. I'm so sick of clerics spamming all heals they have so I essentially have to deal over 300 dmg + armor to one player.

#
Suggestion from ArvidHansson#8003

[add a mail coif for the cleric as headgear]

#
Suggestion from Azzy#6660

Once the game is fully released do occasional “Free trial” weekends to let people who don’t own the game, try the game out. I feel like this would incentivise more people to buy the game when the free trial ends. Something like every few months. Or during some steam festivals/ events.

Votes

Opinion: +21
Upvotes: 25 86.20%
Downvotes: 4 13.79%

#
Suggestion from Shreddertheman#6901

A method of "antiheal" to diminish the effectiveness of enemy healing

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

#
Suggestion from Amirite#4499

[Gloves (at least heavy gauntlet) should increase punching dmg slightly.]

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from TheCandyman#7996

[The possibility of feinting attacks but only for fighters, as a perk]

Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from Doomvapor#4580

[Make a transparency slider for the spell wheel. Maybe even remove the pentagram in the middle so we can see what we're looking at with the wheel up]

#
Suggestion from Bighappy#0796

[Add a keybind for disarming traps that doesn’t require you to look at trap. While on elevation your character cannot turn cursor vertical enough to actually target it for disarming. Dead bodies also block the trap from being targeted.]

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

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Suggestion from Joux#2768

add so you can whisper people in the lobby without adding them to party

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

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Suggestion from Proximus#0187

being able to normally report people for multiple team killing and having racist user names…

Votes

Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Make a uniform trading hall. As I fighter I usually have to swap between ranger, barbarian, fighter and also ranger trade chats just do get the boots I need. It's also bad that I can't sell my spear in the ranger chat. Who else is going to buy it? The rangers in the fighter chat of course. There are filters for a reason.

Also SAVE our item filter presets so I don't have to click the 9 items that I'm interested in every time I want to go look for gear. PLEASE

#
Suggestion from Kazzz#6969

[instead of trade system currently, make it an auction house with the ability to direct dm and trade if they want to haggle the price]

Votes

Opinion: +10
Upvotes: 15 75%
Downvotes: 5 25%

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Suggestion from Furkan1#6981

why still there isn't female roar for barbarian

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

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Suggestion from Saije#3677

Better sorting or sorting button for inventory and stash

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

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Suggestion from Kalanor#3542

[make merchants buy coloured items for more gold it's kinda sad when you get a blue or purple with shit stats and you get 12 gold for it or you have to spend 10 min in trade chat just to sell it for 50 - 100 gold maybe we could make it so that white colour is base price and with each "item rarity" price would increase by idk 50 or 100 % (ex. dagger cost 8 gold green 16 blue 24 etc.)]

Votes

Opinion: +39
Upvotes: 41 95.34%
Downvotes: 2 4.65%

#
Suggestion from Nathanymous#1177

[ Limiting classes to one per team so people don't double triple stack rangers/barbs/clerics ]

#
Suggestion from MessaTee#1647

Custom portraits for skeleton/elf skin variants.

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from Blobbio#2816

[fix how the arrow system works. as when you left click it starts bow animation then once it ends it spawns an arrow as if its coming from the bow itself but the way that its implemented makes it so on 200 ping+ theres a delay between the animation ending and the arrow spawning and theres an additional delay to how fast the arrow moves]

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Piro#8362

A lot of people suggested similar before but:
The stash storage when bringing back the loot from a run should be infinite with a scroll down menu which increases when you put in additional loot in, a lot of games have this mechanic where you can use up all your stored loot, in this game in particular a full set takes a lot of space, so by making stash infinite you can either prepapre sets for future or store more loot in general, no reason not to as i believe everyone either filled their storage stash to the last slot or want to stack up from traders rotation but cant because there is no space left, as long as you have gold or loot you should be able to stack up and not be limited to storage capacity.

#
Suggestion from tarkus#4904

charge attack

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Suggestion from MeTT#9895

make cleric be able to use bladed weapons such as axes or swords (one handed), I think it would be nice to have more variety of weaponry that clerics can use with the shield

Votes

Opinion: -24
Upvotes: 1 3.84%
Downvotes: 25 96.15%

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Suggestion from BubbaDump#7723

no more arbitrary circle of death. give the dungeon a timer and everything still in after timer is dead.

#
Suggestion from ProtagonistPervert#0226

EXTEND PLAYTEST BECUASE OF THE CONSTANT SERVER OUTAGES

Votes

Opinion: +62
Upvotes: 68 91.89%
Downvotes: 6 8.10%

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Suggestion from wot m8#5674

not allowing people to use the trade hall with a notification that they do not have enough gold. It's a waste of time for both parties seeing someone spam for several minutes and they are unable to trade.

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

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Suggestion from Raiden#7978

REWORK THE HUNTING TRAP !!!
I walked on a hunting trap that was placed on a stairs, the thing is, the trap was just one step under me so i couldn't aim at it and remove it.

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

#
Suggestion from Pestilence#0049

Remove rangers

Votes

Opinion: -24
Upvotes: 17 29.31%
Downvotes: 41 70.68%

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Suggestion from Pootzataja#7721

Make it so you can inspect players in lobby

Votes

Opinion: +8
Upvotes: 12 75%
Downvotes: 4 25%

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Suggestion from Conjo#1495

Goblin Cave deeper portals please

Votes

Opinion: +55
Upvotes: 55 100%
Downvotes: 0 0%

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Suggestion from Bugs#3264

[either extend the play test or figure out the cheaters today or tomorrow. Last night ran into 2 different wizards that almost instantly cast fireball and my teammate, who was playing fighter and had extremely high magic defense all purple gear, instantly died without a direct hit. It was so blatant, no fireball could kill around a corner and it happened twice. Just started experiencing this yesterday and it absolutely needs to be fixed.]

Votes

Opinion: -6
Upvotes: 4 28.57%
Downvotes: 10 71.42%

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Suggestion from iChindo#6583

nerf barbarian starting axe or buff other starting weapons, no reason a barbarians starting axe should be lightyears ahead of every other starting weapon

Votes

Opinion: +24
Upvotes: 38 73.07%
Downvotes: 14 26.92%

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Suggestion from Orioh#6277

[combine hide and stealth in the rogue kit, the active ability should include the 10 steps while crouching. Leave creep as a passive so It can be taken to improve hide, right now the rogue is the only class as far as I know that has to spend a passive point to gain access to its core class mechanic (mages can replenish their spells, clerics can heal/buff, ranger can trap/access bows,fighter can sprint/increase attack speed, barbarians can tank/enrage all of this without any passives) while rogues have basically acces to a free invisibility potion, which every class can use, but on a cooldown]

Votes

Opinion: +25
Upvotes: 31 83.78%
Downvotes: 6 16.21%

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Suggestion from GingrBeardMan#4205

High-Roller Solos

Votes

Opinion: +27
Upvotes: 36 80%
Downvotes: 9 20%

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Suggestion from MrHeriV2#8494

[Make so 2 handed weapons stagger more when blocking with the shield so that people have more of a fighting chance]

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Suggestion from Gadsd3n#5261

get rid of the timer for the final portal! if there are portals available and you have health left you should be given all the time you need to escape.

Votes

Opinion: -21
Upvotes: 8 21.62%
Downvotes: 29 78.37%

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Suggestion from Somethinsfucky#8483

Rapier could really use a parry ability for people who want more of a "duelist" feel.

Votes

Opinion: +38
Upvotes: 42 91.30%
Downvotes: 4 8.69%

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Suggestion from JordanLQ#8577

Make it so you cant enter trade post unless you have the 15 gold to actually complete a trade

Votes

Opinion: +54
Upvotes: 55 98.21%
Downvotes: 1 1.78%

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Suggestion from It's That Boi#9687

Make the rogue’s Hidden Pockets perk hide weapon sfx as well (i.e. the glowing green aura from Poisoned Weapon, the shining hands from Weakpoint & Rupture, etc).

Votes

Opinion: +35
Upvotes: 39 90.69%
Downvotes: 4 9.30%

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Suggestion from PeglegNav#3566

please make short swords versatile weapons (i.e. off hand and main hand)

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

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Suggestion from Asamii#1245

[make a practice mode where you have the dummies from the in game lobby and no timer or limit to just damage test different builds and such]

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

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Suggestion from Scrubstar#7289

Rogues Perk: Cheap Shot - some combat utility related to hitting limbs

  • If hitting the leg hit box: slower movement speed.
  • If hitting arm hit box: slower action speed.
Votes

Opinion: +9
Upvotes: 17 68%
Downvotes: 8 32%

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Suggestion from Gus#3717

The perk of "doing 10 steps into hide" should be integrated into the skill hide. Rogue have a high skill ceiling, so it really should receive a little love in that part. Or if not, at least "creep" should be automatic in the class.

Votes

Opinion: +37
Upvotes: 41 91.11%
Downvotes: 4 8.88%

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Suggestion from Kalinex#6501

[Limit frame rates to 60 in the menus, lobby and merchants . 144 fps in menus is unnecessary. GPU temps and fan speeds don't need to be hammered in menus]

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

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Suggestion from pietoeat#9038

[Is it possible to add a monthly pve only dungeon challenge?] ( where there can be hoards of enemies, traps, and obstacles, maybe a little narration like "enamoured with the fruits of their reeping, the cave dweller find them treading deeper", which would be a fun nod to ttrpg.)

Votes

Opinion: +13
Upvotes: 17 80.95%
Downvotes: 4 19.04%

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Suggestion from Mimikin#5324

[magical enhancements to gear using some form of dust / gathered items dropped by mobs/bosses or looted.Maybe some of the treasure has mana imbued that could be extracted to form such dusts? Rolling mechanic / sidestep for rogues to help dodge. Belts and backpacks. Shoulders. Potion of haste. Procedural dungeons so its more toward team gameplay and game sense. <—-biggest Adrenaline factor if you could add. People love surprises. ]

Votes

Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%

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Suggestion from xCloud#0726

Add a "sort items" button on stash

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Suggestion from Zandorum#6027

Have the Viking Helmet and Gjermundbu be a little bit more statistically distinct as currently they are the same helmet BUT the Viking Helmet has 2 more Armor Rating and 2 less Movement Speed.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

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Suggestion from backpack69#0874

[A way to list items for players to buy outright without going in to trade chat so we don't have to wait in the trade channel and can play the game while waiting for items to sell]

Votes

Opinion: +3
Upvotes: 8 61.53%
Downvotes: 5 38.46%

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Suggestion from icat#8315

Please do it like tarkov and just sell us the game as beta and keep on working on it like with wipes or something i cant not play this game for months again pleaseeeeee take my money now

Votes

Opinion: +37
Upvotes: 41 91.11%
Downvotes: 4 8.88%

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Suggestion from Thicc#1875

an auction house instead of a trade channel.

Votes

Opinion: +26
Upvotes: 34 80.95%
Downvotes: 8 19.04%

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Suggestion from ElanVital#1008

Please add a Visual indicator that a player is wearing blue or better gear (hence forth called blue+), that becomes more distinct the more blue+ gear they are wearing. Atm, fighting against groups with blue+ gear while wearing white gear or green gear feels impossible. A great example of this is the fighter class. White gear fighter gets around 30% physical damage reduction. Blue+ gear fighter can get around 60% without mods, and 90% with good mods. That is an insurmountable difference that you can't know about until you are dead already. It will make avoiding high gear players easier if you spot them further away, while also informing you of the danger and potential reward for winning a fight against them.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Blodtørstig#3187

add penalty to repeatedly failing lockpicks/traps in locked chests. SleepingMimic

#
Suggestion from dizzystyle#8813

A way to setup starting gear (options or total cost) with opportunity to improve it

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

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Suggestion from Skyt#3294

A training mode where we can get used to any weapon in the game (Right now I'm far best with just the starter gear cuz of lack of using other), later a training mode where we can also spawn 1 enemy so we can train blocking their attacking/patterns. Maybe even later, also a training where we can spawn 1 "monster" using a player only weapon/attack pattern to train blocking on that.

Votes

Opinion: +30
Upvotes: 33 91.66%
Downvotes: 3 8.33%

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Suggestion from dDarK Nap!#2882

give us 1 more week of playing

Votes

Opinion: +44
Upvotes: 49 90.74%
Downvotes: 5 9.25%

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Suggestion from Din#1923

A perk for rogue that has a chance to negate damage to limbs or body similar to a dodge.

#
Suggestion from Hobo#1274

Rogues should be able (skill?) to play dead. Press a button, and you ragdoll to the ground.

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Suggestion from Wuso#9212

Just use the accountname for all of your characters. There is no need to think about a name for every single character, since most names will be chosen from other players and the names of the 2nd, 3rd, etc. characters turn into trashnames since you are sick about thinking over a new name and when you found something, it's mostly taken already

#
Suggestion from fsidu#0001

Don't release another boss before making sure it works.

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Suggestion from Onima#4885

Allow rangers to regain some field rations when they use a campfire, it makes sense that they'd cook something and keep some leftovers for rations. currently i think it's the only spell that doesn't get any charges back (except rogue's caltrops?)

#
Suggestion from Johnmelon#9265

if you go invisible enemies should stop tracking you during attacks. I was just in a game and I died because a skeleton champion didn't stop tracking me during his attacking when I tied to hide from a full team with my hide skill. Enemies should still finish there attacks just not while tracking the invisible player.

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

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Suggestion from Xelt#7661

I suggest that it is necessary to nerf the barbarian at least a bit, it is absurd that you can go full purple armor and a barbarian can come with a green stick and kill you instantly. Hopefully this will be fixed in the final game or it will be quite boring farming to die from 1 hit from any barbarian.

Votes

Opinion: +30
Upvotes: 42 77.77%
Downvotes: 12 22.22%

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Suggestion from MEISSMRET#7277

buff rogues starting dagger to 17 damage the 14 damage dagger is like stabbing someone with a blunt toothpick covered in old broccoli

Votes

Opinion: +31
Upvotes: 42 79.24%
Downvotes: 11 20.75%

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Suggestion from Macalister#5296

The carpet in the tavern is quite low resolution, this game deserves a high quality one. Also.. add a scoreboard at the end, when the dark grows darker (or a new tab in the lobby with the stats from all your previous runs to not ruin immersion).

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from Aqua Donke#1008

Make fights more drawn out specificly end game. One shots deciding fights with high tier gear feels realy cheesy for gear you worked so hard for. Making fights a bit longer with more armor scaling (or just less damage attributes) would be great, because longer fights allow more teamplay and skill. Also maybe more blocking mechanics such as wider block windows for counterattacks, and maybe shield fatigue? Anything to make the combat more skillfull and less "I have more damage on my axe"

Votes

Opinion: +30
Upvotes: 37 84.09%
Downvotes: 7 15.90%

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Suggestion from Pinguim#0869

Clerics should have at least a positive Magical Interaction Speed, while maintaining their shit Physical Interaction Speed, maybe set that to the Knowledge stat.

Votes

Opinion: +12
Upvotes: 16 80%
Downvotes: 4 20%

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Suggestion from BA2#2997

Add Multiclasses

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Razersnek#0001

Throwing axes should be changed. Currently they posses a high damage output, decent fire rate and a slow on impact.

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Suggestion from Panserbjorne#9102

Give Wiz/Cleric a "dispell ALL magic" spell. This would be able to remove buffs on a target, for example the quad buffed barb who is about to axe you a question

Votes

Opinion: +59
Upvotes: 60 98.36%
Downvotes: 1 1.63%

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Suggestion from Vienna#3577

[
I think there should be a 4 player party and a big map for long play. I think the planning is pushed down for a long time. I think it is cool, like we prepared to push and keep going down, so it took a long time.]

#
Suggestion from elite92#9718

[TRADE: FILTER BY RARITY TY <3]ù

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Suggestion from nika#6969

DROP THE GAME

Votes

Opinion: +6
Upvotes: 16 61.53%
Downvotes: 10 38.46%

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Suggestion from ImBetterGG#6784

release the game lol

Votes

Opinion: +2
Upvotes: 13 54.16%
Downvotes: 11 45.83%

#
Suggestion from Grrr#1952

stop making the fart cloud zombie damage so high, it feels like its gotten very high since previous playtest and its sort of absurd for as long as you allow it to linger

Votes

Opinion: +16
Upvotes: 27 71.05%
Downvotes: 11 28.94%

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Suggestion from Stickysheets 🐵👋🏻🍆💦#3683

Not allowing people to talk in trade chat unless they have 15g to trade. no reason they can talk/link in the chat if they are unable to actually trade.

Votes

Opinion: +45
Upvotes: 47 95.91%
Downvotes: 2 4.08%

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Suggestion from EManWillWin#1038

[change hit box when looting bracelets and necklaces so we can pick them up even when looking at the center of the circle. Currently the hit box is extremely too small]

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

#
Suggestion from Cool Kidd#2321

A new leveling system after you reach max base level, like a prestige sub level system just for seeing progression

Votes

Opinion: +19
Upvotes: 23 85.18%
Downvotes: 4 14.81%

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Suggestion from smeltVdealt#4802

There seems to be a lingering white outline on Hide after it is cast. How long does the lingering white outline last when you cast Hide? I think the length should be on the Hide text in Perks so Rogues can be aware of it. Thank you.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from TylorToFroze#1186

So hear me out. I personally believe this game should continue allowing the "Demo" game. and just continue making updates, and allowing the player base to test those updates. find bugs, and review them. and report them in order to get them fixed as fast as possible. i believe it would make a game the player base genuinely wants to play, and make us feel heard. maybe wipe the game every like two weeks to allow for Ui changes and updates to be tested at base level across all boards. systems, and levels. Chances are no one is going to hear this but this is all ive thought about while playing this amazing game. So the way my brain is going about this is, when developing a game, you make an update and at the company that produced the game you have lets just say an out of pocket number of 1,000 people test the updates, patches, and hot fixes. yes thats a lot of people. but this discord has what 97,000 people in it already? Thats a lot more people as a community that look forward to the betterment of the game that can test these new features, hotfixes, and patches that are able to report issues or bugs. So you have 1,000 play testers for the company play, find lets say 17 bugs a day. imagine the feedback and gameplay reports from 97,000 eager players of a community looking for the growth of the company. I apologize for the long suggestion. but No game company does this. they allow for play tests for a week or two every other month, yeah thats great! but i personally believe it would be more beneficial for the company to do it this way to show a game company is FINALLY! listening to their audience. and in turn the audience will feel appreciated and heard.

Votes

Opinion: -4
Upvotes: 12 42.85%
Downvotes: 16 57.14%

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Suggestion from MrSaltyDino#0040

add new ai pathing so that they block doorways so you have to fight the ai in certain rooms or make it so your trapped in the room until you defeat them. (Make the loot in these rooms better also make sure they are optional rooms and not forced)

#
Suggestion from Oakee#5660

This is a far-fetched idea but good for the health of the game in the long run. Add a proper Trading section such as path of exiles website where you could for example post an item for a price. Instead of sitting in a chatroom and try to find a item you want through a bunch of spam. Have it ingame ofc, torchlight infinite has a system like this. Makes game much more enjoyable by removing the fact of sitting in the trade chat for a long time to sell or buy smthing.

Votes

Opinion: +6
Upvotes: 12 66.66%
Downvotes: 6 33.33%

#
Suggestion from Launcelot82#0829

ability to kick, shove, and/or shield bash players & NPCs to move them out of the way to keep from being stuck.

Votes

Opinion: +48
Upvotes: 51 94.44%
Downvotes: 3 5.55%

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Suggestion from Soup ♡#3311

being able to rotate items in inventory to make more room

Votes

Opinion: +22
Upvotes: 34 73.91%
Downvotes: 12 26.08%

#
Suggestion from Jon23#6672

[If the Wizard skeletons 💀🧙‍♂️ and others like archers💀🏹 are already charging an attack against you, it doesn't matter if you move invisible🥷InvisibilityPotion they will keep marking you as if they saw you perfectly 👀, I think that is something that needs to be fixed 🤔✅]

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

#
Suggestion from Sam4slack#0326

[A dungeon mode where you cannot bring any gear or loot in for Regular and High Roller. This could be the "Competitive" mode that puts all players on an even starting point and forces you to use the gear you find rather than the best in slot. ]

Votes

Opinion: +24
Upvotes: 32 80%
Downvotes: 8 20%

#
Suggestion from Dire#3997

introduce a new character called "Keeper of the Swarm" Make this character have a shop and that shop will sell you items that were dropped in your last game that nobody looted. So this could be your gear after dying or someone elses gear that died late and nobody got their loot. This would help circulate loot more often and allow people to build more intricate builds and allow for more freedom when looting as long as you have the coin. I think this would be a good way to make the game seem less daunting once you get up to having full gear sets. Plus it could add some fun lore behind the swarm.

Votes

Opinion: +11
Upvotes: 27 62.79%
Downvotes: 16 37.20%

#
Suggestion from Fetkazlesa#7567

basic gear should be sold for max 3 gold so people who are struggling can get some passive income atleast

#
Suggestion from Kowal3654#3770

[We need some training room to test dmg, spells, combos and to train our fighting abilities. It would be better if we got an online option where a 3 man or even 2 teams can join and fight against each other to test out strats and train, but offline would be fine too.
I think the easiest way of doing it is taking a normal dungeon or a cut out version of it and making it so there is no loot or the loot is impossible to take out.
It would be a great place for new players to get accustomed with the game mechanics without dying to geared players.]

Votes

Opinion: +40
Upvotes: 42 95.45%
Downvotes: 2 4.54%

#
Suggestion from Monty#7830

One more filter in the trading chat - sort by perk - so we can look for perks on the items we want. Also add a firing range of sorts with mannequins so we can see how much damage we deal in reality.

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from Your (TK3600)#3865

Increase wizard hat magic resistance to +10 or above. Currently it is +5 which is below other hats. It is strictly inferior to other hats in both armor and magic res, and having lower magic resistance is not thematic to wizard design of lower armor but above usual magic resistance.

Votes

Opinion: +19
Upvotes: 24 82.75%
Downvotes: 5 17.24%

#
Suggestion from fuzzygreentits#0255

[at this point spiders/spawning pots just seem clunky. Flying enemies don't feel as bad being that they fly at attack level. If you want to keep the spawner mechanic, maybe put in a Goblin height enemy instead.]

#
Suggestion from CrookedFae#4403

Would it be possible to crack down on people crowdfunding their gear live on stream, losing absolutely nothing when they lose, and being able to effectively cheat their way through the game for the purpose of "entertainment?" This kinda kills the spirit of the game. It's basically RMT but with fame instead of money.

Votes

Opinion: +29
Upvotes: 46 73.01%
Downvotes: 17 26.98%

#
Suggestion from not_lola#0

[Increase move speed while holding bow (less move penalty) and move speed with arrow nocked, but remove or lower the slow from getting hit by arrows. If you wear armour, arrow hits slow you so much you stop moving while often doing fractional damage. It means you can never really chase an archer if you're in plate and they bother to shoot at you, especially if there's two, and makes door camping that much more of a meta. Making it about movement and chase/kite skill would make fighter/ranger or armourbarb/ranger interactions more interesting.]

Votes

Opinion: -25
Upvotes: 5 14.28%
Downvotes: 30 85.71%

#
Suggestion from Master Glee#2881

Would be interesting to add an alignment meter to encourage or discourage killing in matches. Currently the game is Pve/PvP however it actively encourages PvP. Could add certain merchants that will only trade with Lawful based or Evil based Players. The alignment meter could refresh after a certain amount of matches.

Votes

Opinion: -12
Upvotes: 15 35.71%
Downvotes: 27 64.28%

#
Suggestion from SomeBody#4011

They should have a reputation system for trading. So people know to beware of some people if they have a history for scamming others and be more likely to trade with people who have a good reputation. Even if this idea isn't game changing, it may repel people from scamming others which is never cool.

Votes

Opinion: +32
Upvotes: 36 90%
Downvotes: 4 10%

#
Suggestion from Phyllis Dyllis#7159

a solo cave leaderboards and maybe some good ways to track solo player stuff to show off

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from themillsbros#5049

scaling for cleric spells. The buffs seem to fall off in higher level play while all damage abilities scale up.

Votes

Opinion: +21
Upvotes: 26 83.87%
Downvotes: 5 16.12%

#
Suggestion from Baked apple#6675

[Add a holy cross for cleric to replace his bandage it would be good at killing undead mobs maybe really usful for killing large groups of undeads because with his loadout as it is he really needs some teammates so he does not get jumped.]

Votes

Opinion: 0
Upvotes: 9 50%
Downvotes: 9 50%

#
Suggestion from Origin#2265

[add a sound ping when someone invites you, sometimes it's hard to see and then the party gets full before you notice]

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from Sazuru#1354
  1. an option or button to compare gear that a player is hovering to gear that player has equipped 2. make the playerlist (or eventual friendslist) sort the same way the list of trade players does when you start typing a name in the search
Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Greg#7265

Problem: Current trading system allows RMT and RMT encourages hacking/ cheating/ botting

Solution: (either one or both will work)
1.) Each item gets assigned a 'value' and may only be sold in the value range (Hard to implement)
Even a 'budget' version of this system will limit RMT and will make it hella inconvenient to do so
for example if you want to buy 2k gold, you might need to trade either 10 green items for it, or 1-2 purples
Trading players whom you frequently play with allowed w/o any limits
2.) You can trade only with players you frequently play with (easy to implement)

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from Ottalouse#8555

next time someone tries attacking you, just dodge 4head

Votes

Opinion: -8
Upvotes: 5 27.77%
Downvotes: 13 72.22%

#
Suggestion from Vortak#8340

Add additional filters to the trade search like by Slot and by specific perks. Also, combine the trading rooms and add a class filter. That was, you don't need to look in all of them for common item types

#
Suggestion from Straja269#2455

Please rework chain lightning so it does not hit allies but the mage can hit himself even though the spell is useless msot of the time the time i match with a mage ally he kills his teammates more than enemies as a fighter i can block so i dont mind but game design wise it would be best if he kills himself only not his team

Votes

Opinion: -24
Upvotes: 6 16.66%
Downvotes: 30 83.33%

#
Suggestion from Tavdogg11#8419

A rule on this server that people need to act with both respect for each other and the devs, as well as a rule for common sense. People are lacking both of these and it is insane.

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from grobbie#0721

keep play test up and just moderate it and make hotfixes when necessary this game will lose hype and die if you wait until q4 to full release

Votes

Opinion: -23
Upvotes: 3 10.34%
Downvotes: 26 89.65%

#
Suggestion from Almanac#0299

[Visual differentiation between weapons of different rarities. For example the grey version of a sword would be chipped and rusted while a purple one would be well polished and ornate with runic inscriptions on it]

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

#
Suggestion from Alan VirtualBox#5027

[add a rarity filter in trade, not just weapon type and weapon name]

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from N-#5377

Allow wizards to equip multiple of the same spell (example: 2 fireballs for 10 total)

Votes

Opinion: -37
Upvotes: 8 15.09%
Downvotes: 45 84.90%

#
Suggestion from Psilo#9710

Please rework/balance ghost king for next play test - lich is fine (although some bugs still present but very occasionally; for example purple and blue circle stacking on top of each other).
Main issues with ghost king is high resistances/armour/hp pool so even with epic+ gear, you can't out dps him before too many debuffs are on the floor or multiple screams happen. This is with ranger/barb/cleric comp. A way to solve this would be to lower how quickly you get debuff stacks, nerf his hp pool/resistances or decrease how many times he puts debuff circles on the floor. Many thanks and thanks for an awesome playtest! MimicLove

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from magicknebep#7449

[Implements to show life bar of mobs]

Votes

Opinion: -26
Upvotes: 8 19.04%
Downvotes: 34 80.95%

#
Suggestion from Hydroxi#7160

[1v1 arena with no gear loss]

#
Suggestion from Milk#0935

extend the playtest for another week

Votes

Opinion: +40
Upvotes: 46 88.46%
Downvotes: 6 11.53%

#
Suggestion from Gerby#3585

[ I'm not familiar with coding or game development but is there a way to put a hidden code to peoples names for their characters so that names are not lost to them if someone beats them to the punch, much like DIscord does. ]

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from Kek~#2845

Recast time for spells.
I personally feel that Cleric and Wizard are a bit strong in teamplay at the moment. I think it is due to the ability to spam spells with no cooldowns at all.
Example: instead of being able to spam all 4 lesser heals in 2 seconds, put a small timer on lesser heal when it is used, say 3 seconds or so. Lesser heal would not be able to be casted for the duration, but other spells can still be casted. This would prevent clerics and wizards from spamming the same spells and forcing them to change spells often during fights. Keep in mind this would cause both classes to become much weaker and would likely require buffs afterwards.

Votes

Opinion: -3
Upvotes: 13 44.82%
Downvotes: 16 55.17%

#
Suggestion from Jood !#0343

portal that spawns inside the final circle, too many times I’ve died after getting closed in with everyone else and despite killing them all I still die to the zone due to there not being a portal nearby.

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Zeo#0666

A bot that can create more voice channels, preferably with per-channel permissions and controls to remove players as needed.

Votes

Opinion: -4
Upvotes: 2 25%
Downvotes: 6 75%

#
Suggestion from His Regal Beneficence#0499

adding a room with a chest in the lower levels of the dungeon that lets you save 1 maybe 2 items if you die. Give it a long interaction so people fight over it, also gives more incentive to descend into the dungeon. Key is not to get to save a lot of things

Votes

Opinion: -6
Upvotes: 5 31.25%
Downvotes: 11 68.75%

#
Suggestion from Intulect#2662

[Early access this game PLEASE, this is extremely playable and fun, much more so than any other game who runs "early access", this game actually deserves to be an early access game!]

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Alibi#4983

[ reduce the poison cloud duration of poison zombies or make the cloud disappear on death that might need a attack pattern change for the monsterns thought. > increase the targeting "hitbox" on small jewelry it can be very annoying to pickup stuff in akward positions or if items drops through the ground happens alot on stairs and uneven ground bugfixing that items would be a needed fix]

Votes

Opinion: +38
Upvotes: 40 95.23%
Downvotes: 2 4.76%

#
Suggestion from E-Dating is a FORBIDDEN SIN#4062

Add a perk that is global, for mining, or whatever future proffesions may come

Votes

Opinion: +11
Upvotes: 15 78.94%
Downvotes: 4 21.05%

#
Suggestion from Mr.Disco#9129

[Like potentially finding a skeleton in a barrel, a cobra or other snake should be found when breaking pots]

Votes

Opinion: +9
Upvotes: 17 68%
Downvotes: 8 32%

#
Suggestion from MendoXen#5547

[having a key combo for stashing all the gold from inventory to stash in one click, and also having much bigger gold bags or smth similar]

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from Butt-Head#1064

[instead of using cash to get into high roller, perhaps there could be an item you find in raid like a key or something that allows you to get to the high roller dungeon, would make it abit more exclusive]

Votes

Opinion: -8
Upvotes: 8 33.33%
Downvotes: 16 66.66%

#
Suggestion from Lifeless#8235

[Add colored borders to everything... like if a player has purple and green treasure on them it should have that colored border to help look quicker same with gear]

Votes

Opinion: +29
Upvotes: 32 91.42%
Downvotes: 3 8.57%

#
Suggestion from Whiterun Guard#6406

Add a formal way of transferring gear between characters (technically there is a way right now, but it involves a friend and the trade system)

Votes

Opinion: +25
Upvotes: 30 85.71%
Downvotes: 5 14.28%

#
Suggestion from William Taylor#3888

[Put in setting options to see how much you deal dmg.]

Votes

Opinion: +11
Upvotes: 17 73.91%
Downvotes: 6 26.08%

#
Suggestion from stoic#0183

[add under service tab treasury gold ingot, requires 4 gold bags full (200g total). ingots should only take 2 slots and should be able to stack up to 5 like other ingots. this will help facilitate easier trading of high tier items and optimize inventory storage.]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from jungle beats#1070

Hitmarkers, rangers suffer from not being able to tell if a far away enemy was actually hit or not

Votes

Opinion: -19
Upvotes: 8 22.85%
Downvotes: 27 77.14%

#
Suggestion from GilbertsWay#5291

When leaving a trade channel or trying to accept a trade request from another player, please place the new pop up windows behind the old ones instead of in front. This way we can accept the first trade and also leave the trade post without accidentally accepting another trade.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Greaty#5624

little buttons near your inventory that allows loot you pick up to either go from LEFT-TOP to RIGHT-TOP like it is right now, or from LEFT-TOP to LEFT-BOTTOM so items can pile up on left side rather than top, the option would be nice

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Jobbut#3469

Only allow players to trade items that they have 'found in raid'. This will prevent tradebots and severely limit Item RMT, forcing them to cycle gear through live matches, while not interrupting the return of items to party members. It won't stop goldselling, but that's a far more obvious practice to monitor.

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from BigGuppie#7025

[Allow us to join the tavern by ourselves to test out weapons and spells on training dummies.]

Votes

Opinion: +42
Upvotes: 43 97.72%
Downvotes: 1 2.27%

#
Suggestion from Edwarus#0279

Add a seperate character list for just pve dungeon crawls with more mobs and no swarm. Those toons wouldn't be able to play in pvp dungeons though.

Votes

Opinion: -5
Upvotes: 9 39.13%
Downvotes: 14 60.86%

#
Suggestion from JoeKo#2743

Scout ability for ranger that reveals targets current health, maybe a better form would be "mark target" that reveals health and provides bonus damage on target. But that might be too strong

Votes

Opinion: -19
Upvotes: 2 8.69%
Downvotes: 21 91.30%

#
Suggestion from AllyLePally#2675

Extend the playtest because of the attacks

Votes

Opinion: +28
Upvotes: 37 80.43%
Downvotes: 9 19.56%

#
Suggestion from renard_8#0

COMBAT REWORK: Make it so we can faint attacks and block/deflect with every weapon. Make it so(Like in Mordhau) we are able to choose from which direction our attack is going to go to and we are able to stab and do a big overhead attack with every weapon.The shields are basically useless now because even if you block and hit someone they still can hit you back without any punishment for them. Also most fights boil down to who has buffed more and has the better gear so there isnt a really big skill aspect when playing against someone of a similar level. That would make the game way more interesting and enjoyable in my opinion.

Votes

Opinion: -32
Upvotes: 4 10%
Downvotes: 36 90%

#
Suggestion from Frankerton#3192

Have a drop from the bosses (and rarely from sub-bosses) called an "Escape Rope" that can be used to spawn a single blue escape portal once. Once used it is consumed.

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from LarryMoneybagz#4967

add where you can be able to see your teammates highlighted so you don't accidently kill them in the darkness

Votes

Opinion: -29
Upvotes: 3 8.57%
Downvotes: 32 91.42%

#
Suggestion from CoochieBeans#7788

[be able to open you inventory and have a ground inventory to better pick items up, especially when your teammate drops a potion or small item inside a dead body we’ll have a way of collecting it. it also makes it easier to loot]

Votes

Opinion: +6
Upvotes: 14 63.63%
Downvotes: 8 36.36%

#
Suggestion from Iraedies#3898

[Increase the swing speed of the barbarian's default axe by 50-10%]

Votes

Opinion: -48
Upvotes: 1 2%
Downvotes: 49 98%

#
Suggestion from john#3582

[Add a button/system in stash which let you automatically pack free laying gold to empty/near empty satchels.]

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from WhosWho#5175

releases the game as a closed beta that you can enter by pre ordering the game so people can still play the amazing as well as raise funds to help with development

Votes

Opinion: +12
Upvotes: 19 73.07%
Downvotes: 7 26.92%

#
Suggestion from L12TJR#1065

In the future add ghosts of players that wonder in the walls so people using wall hacks and other mapping software constantly see fake ghosts and lock on to them instead of normal players.

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from Speedy_Ghost#2307

[raid lobby or map that everyone is forced to play on lowest brightness settings]

Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from Questmonkey#5231

[Server wipes every 2 weeks or every month, the play test system is already doing this and people love the game. A wipe being: clear out your gold, stash and gear but maybe keep your leveled characters, no reason to regrind to 20. This might help clean up the RMT a bit, prevent the game from becoming bogged down with squads of extremely geared players clear cutting normal lobbies for the "omegaluls" and encourage new players to join in with each wipe as they'd feel evenly matched. This would additionally make for a good pacing for introducing new content and balancing changes with each wipe giving the devs space to tinker without pushback from people who would perceive any change at all as negatively affecting their comp, load out, etc.]

Votes

Opinion: +26
Upvotes: 35 79.54%
Downvotes: 9 20.45%

#
Suggestion from Gigaro#8780

Add an option to limit FPS in menus

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from Figglesworth#3744

When players bring powerful gear into the regular dungeons, mark their vicinity on the mini-map. People can either hunt or avoid them, which reduces the oppressive nature of gear power differences, and also enables the likelihood that equally geared players will contest them. Less low leveled players will get stomped by decked out players, and more quality PvP will occur in regular dungeons.

Votes

Opinion: -29
Upvotes: 4 10.81%
Downvotes: 33 89.18%

#
Suggestion from RoundhouseSteak#2335

Add louder or more obvious feedback that you have been hit by the goblin mage's projectile spell, there seems to be no impact sound

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from Key#8467

[ Change healing targeting for me to be ABLE TO HEAL MYSELF AND NOT HEAL THE ROGUE WHO POPPED UP FROM NOWHERE AND IS STABBING ME. Idk man like maybe have a second bind to cast to self like X or something]

Votes

Opinion: +31
Upvotes: 35 89.74%
Downvotes: 4 10.25%

#
Suggestion from Ly0ND3Z#6711
  • Projectile Flight Speed&Drop is a joke now
  • Movement Speed is Bad
  • Fighter can ofcourse outrun Me while He has Heavy Armor and Shield+Sword trying to Hit Me while I run without a Weapon
  • Barbar can ofcourse outrun Me with His Heavy stuff
  • Ranger gets Punished while reloading = Slow
  • Ranger gets Punished while weapon changing = Slow
  • Ranger acts with a Bow like He has never seen it before and never pulled it before
  • having a Long bow in Hand - 50 Movement speed ❓
  • having a Speer in Hand -40 Movement Speed ❓
  • Meele Fighter can destroy players very fast in Close Combat, but a Ranger can tripple HeadShot someone with 15% HeadShot Damage Perk and that player can still be alive, thats pretty weird compared to the fact that you also have to HiT the Target first,not like meele combat.
Votes

Opinion: -33
Upvotes: 1 2.85%
Downvotes: 34 97.14%

#
Suggestion from IgorNL#8157

1- Morale boost works against monsters too.

2- Agility Potion: + agility.

3- Stregth Potion: + Stregth

Votes

Opinion: -24
Upvotes: 1 3.84%
Downvotes: 25 96.15%

#
Suggestion from Synth(Mechauzur Sheep)#0756

[Add a unique windlass crossbow with a special ability to pierce through targets so it can hit targets behind the first]

Votes

Opinion: +17
Upvotes: 23 79.31%
Downvotes: 6 20.68%

#
Suggestion from Edgy Anime "charater"#6119

add goblin and goblin power ranger skin(don't ask why for this) so i have another way to make people fear besides skeleton when i go naked and run at them

Votes

Opinion: +10
Upvotes: 12 85.71%
Downvotes: 2 14.28%

#
Suggestion from Cassriel#3406

Revert Wizard haste back to normal and make the time it last when casted on others half that time. The wizzy isnt op, its the team comp thats op.

Votes

Opinion: +16
Upvotes: 22 78.57%
Downvotes: 6 21.42%

#
Suggestion from Undead_King42#0415

[Please take away the stats on the skeleton skins and elf skins i wanna be a skeleton but not at a disadvantage. also, felling axe is now the worst axe due to its short range and super slow attack speed, maybe make it slightly heavier and increase its attack speed slightly but not to what it was before?]

Votes

Opinion: +6
Upvotes: 19 59.37%
Downvotes: 13 40.62%

#
Suggestion from Mechanicus#7267

Change name of game to Gear Check Simulator 2023, that's literally all it is right now. Casuals are going to drop this like a hot rock if they can never get off the ground. Characters I have gear on are successful, the ones I am broke on are doomed.

Votes

Opinion: -21
Upvotes: 0 0%
Downvotes: 21 100%

#
Suggestion from Migratori#7167

delete the cringe rogue class

Votes

Opinion: -37
Upvotes: 2 4.87%
Downvotes: 39 95.12%

#
Suggestion from DarkMisha#7620

add training place for party to test skills and attacks.

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from Somethinsfucky#8483

An in-game Friend list. As it stands, adding people to your party is a bit clunky; even with people you know. Being able to reliably find not just your friends but others you’ve played list would be fantastic.

Votes

Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%

#
Suggestion from Voltage#8688

Can you please add a game mode for casual players?
Where you ALWAYS start naked and have to succeed with what you find within that run.
If I get clapped then I know it is because of skill and not because a fully geared Guy or picking on a three man team.
You might call it Zero to Hero or scavenge mode. And what are your plans on how the current game model will bring in new players? After the Hype? Keeping higher rated gear out of certain noob servers? better matchmaking?
It seems very unbalanced in its current state, which is fine seeing as how it's still in play testing. I'm just curious about what the future plan is for some of these glaring issues.
Consumable heal restrictions is another. In a game where 1 hit can bring you to half health the richer player can just heal it all back up but a fresh character has to play the entire game perfectly. When i make a new character and die to someone with gear they always have full HP and an inventory of bandages and pots. Or just baseline heals and give every player X heals upon start and remove them from buying.

Votes

Opinion: -13
Upvotes: 7 25.92%
Downvotes: 20 74.07%

#
Suggestion from DavidAyyee#3428

there needs to be an increased timer and notification for judgement on cleric, its ridiculous how short the proc time is and how unnoticeable it can be used during team fights

Votes

Opinion: -8
Upvotes: 3 21.42%
Downvotes: 11 78.57%

#
Suggestion from Oo#4735

User Interface. Pls make a visible EXP Bar. Sure, there are only 20 levels but it would still be need for beginners. Giving them the moving bar to know the progression In-game. Makes it more interactive idk.

Votes

Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%

#
Suggestion from Vinge#9967

[“Caravan Trading Concept”
Currently Open trade channels allows easy access to perfect itemization and Incentivizes RMT -> Leads to cheaters and bots
But, we still want player to player trading in a medieval themed way.
CONCEPT.
Every day (12 or 24hrs) the players gets to fill up caravan inventories with loot and assign each item a price. The caravans will be categorized according to the classes.
A total equal to the classes can be filled up each day.
The caravans will then be available to other players
They can open the visiting caravan and buy any item they like.
The number of caravans they can open will be limited. Which caravans they have access to could be determined either by and open listing or randomization?
Concept is rough and should probably be changed ALOT, but it should avoid incentivizing RMT and “over the top” gear optimization, as well as still provide interactions between players and opportunities to gain access to a variety of gear. It could even be a fun element for the players to see what kind of gear will be in today’s caravans.]

Votes

Opinion: +1
Upvotes: 6 54.54%
Downvotes: 5 45.45%

#
Suggestion from arcanetower#9467

Implement a gear-scoring system. Lobbies would be filled with players who have similar gear score. It's similar to boxing or any sport that matches similar people together. Nobody likes a fight that's entirely one-sided. This would help new players and improve the experience for all.

Votes

Opinion: +2
Upvotes: 20 52.63%
Downvotes: 18 47.36%

#
Suggestion from Darrell#1314

RELEASE THE GAME AS FREE AND DO MICRO TRANSACTIONS LIKE BATTLEPASSES AND MORE

Votes

Opinion: -41
Upvotes: 5 9.80%
Downvotes: 46 90.19%

#
Suggestion from linxxln#1957
  • after playing 50 hours of this playtest i can confidently say that there NEEDS to be bigger money pouches. the coin bags are nice at holding their 50g but what happens when you reach 3k+? one entire half of your inventory is full. current solution? buy heard candies or golden keys which are worth more than you can hold in the pouches. the downside to this is you can spend hours and hours in the trader trying to sell your candy or keys back to players to get coins to buy things. i was thinking maybe a 2x2 coin satchel that can hold ~200 and then maybe a large coin back to hold multiples of 500-1000. just a thought
Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from PhoenixGamer97#3420

make the game early access rn PLZ

Votes

Opinion: -8
Upvotes: 8 33.33%
Downvotes: 16 66.66%

#
Suggestion from Senyor#3088

[The purse storage capacity is so low. We want to buy bank box to storage gold.]

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from Butters#8135

For pure convenience allow party members to trade with each other instead of having to go to the trade channels

Votes

Opinion: +22
Upvotes: 28 82.35%
Downvotes: 6 17.64%

#
Suggestion from osa#1829

[Change ranking for percentage or something familiar, instead of based now on how many hours someone played (+ their own skill of course). Game should give fun, not being second work]

Votes

Opinion: -6
Upvotes: 1 12.5%
Downvotes: 7 87.5%

#
Suggestion from PvtLenny#8317

bows big time. In a game where everyone is moving slowmotion. Should there really be a fast projectile? ofc not. Rangers are busted thanks to how easy it is to land their shot, no to mention 3 shot anyone that isn't a geared fighter.

Votes

Opinion: -29
Upvotes: 0 0%
Downvotes: 29 100%

#
Suggestion from Chow on Great Moon Buffet#9985
  1. Nerf Death Beetle's attack speed or health. 2) Nerf Rogue's Hide duration. It should be used more tactically and not for camping. Maybe lower the sound of footsteps while invisible to encourage more tactical playstyles rather than camping? 3) Add stamina system for melee attacks? I think it's kind of broken being able to spam your attacks especially when some classes/weapons can attack very fast. 4) Add a toggle option for crouching and/or walking.
Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from iAmLarry#6633

Make a gear wheel similar to how the spell selection is, except hold 3 or 4 to pull up a wheel

Votes

Opinion: -1
Upvotes: 9 47.36%
Downvotes: 10 52.63%

#
Suggestion from Doomsucker#2086

Right now weapons seem to scale in damage much faster than armor scales in defense once you get to the higher tier loot. It might be a good idea to either nerf higher rarities of weapons or buff higher rarities of armor so that one-shot builds aren't as easy to make when the game is supposed to be slow and tactical

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from the_kwillis#6496

Fransica Axe should not be able to slow you

Votes

Opinion: -5
Upvotes: 8 38.09%
Downvotes: 13 61.90%

#
Suggestion from Guartorias#0382

Nerf barb lol. Is the suggestion that pops up every now and then, with no feedback.

Imo, the reason Barbs are the most complained about in terms of being OP, is because they have such a high chance of 1-shotting other classes. Being 1-shot just isn't fun. When a Barb uses his warcries (Particularly Rage), your only choice is to run and kite. Not so fun in most situations.

My suggestion then, is to replace the damage bonus that the Barbarian gets from Rage. Replace it with what though? That's where things can get more interesting. As I said, 1-shotting is the problem with Barbs, that make them feel OP. My first thought is to replace the Strength buff with an Attack Speed buff instead. Increase attack speed by how much is something the devs would have to tune over balance patches, I would think.

Votes

Opinion: -1
Upvotes: 11 47.82%
Downvotes: 12 52.17%

#
Suggestion from Un45ak3n#5237

[Ability to switch my walk\sprint default, I would like to default walk and hold shift to sprint.]

Votes

Opinion: +8
Upvotes: 18 64.28%
Downvotes: 10 35.71%

#
Suggestion from Robert Tran#0193

Remove Haste, or make nerf it slightly and make it so only Wiz can apply on self. So tired of Barbs only downside(slow) being negated so that he can effectively outrun any class, outtank any class and outdamage any class. Does this make sense where the meta is basically 1 Barb in team doing all the fighting? This is not good direction.

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

#
Suggestion from Spamton#4424

Give players a description of what each stat and modifier do to their character

Votes

Opinion: +55
Upvotes: 55 100%
Downvotes: 0 0%

#
Suggestion from Taronar#0615

dont waste judgement's cooldown if someone walks out of the cast range during the cast time, currently it wastes the cooldown and does no damage very frustrating to use

Votes

Opinion: -2
Upvotes: 12 46.15%
Downvotes: 14 53.84%

#
Suggestion from Stockaveli#3515

extend playtest or make it early access and nerf barb wiz clerk combo somehow but not too crazy of a ner.f and either nerf barbs hp a little or give fighter like 5 more hp pls ssss

Votes

Opinion: -15
Upvotes: 4 17.39%
Downvotes: 19 82.60%

#
Suggestion from TheRussianTanker's Alt#2408

[Can you make dummyes undead? Just so poor clerics could check 'er AoE damage on 'em]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from RickyKingii#0042

extend the playtest.

Votes

Opinion: +23
Upvotes: 34 75.55%
Downvotes: 11 24.44%

#
Suggestion from Necronis#5417

[have a training room so you can test your gear out]

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from Ebae#7241

[Add an audio queue when a party member readies up]

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

#
Suggestion from Iota#0009

[last zone dark last a couple more seconds before insta kill to allow players to get into a last second portal]

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from Dudeus Maximus#0685

implement a melee combat mechanic that lets you choose the direction which you swing your attack. Example of what I have in mind is Chivalry I/II, where left click is dedicated to sweeping attacks (left alt being use to determine whether they come from the left or right) and the mouse wheel is used to make over head or stabbing attacks. Another example from a game I would suggest is Mount and Blade, where the direction of the attack is determined by the movement of the mouse, where you move the mouse left and left clicking will give you a left swing, right a right, down a stab and up a overhead. Part of the reason I am suggesting this is because of some weaponry being heavily hampered by the first swing of their animation like the Zwihander’s, war maul’s (I know it has an alternate bash attack, but it gets rid of it’s reach advantage) and falchion’s wide sweeping swing, which usually ends up hitting the walls when you’re fighting players.

Votes

Opinion: -27
Upvotes: 4 11.42%
Downvotes: 31 88.57%

#
Suggestion from Odin#6880

add a back jump ability to ranger

Votes

Opinion: -32
Upvotes: 1 2.94%
Downvotes: 33 97.05%

#
Suggestion from ミChocolaミ#6843

[Increase Rogue's 10 step perk to 20 steps. We can barely hide ourselves with only 10]

Votes

Opinion: +28
Upvotes: 43 74.13%
Downvotes: 15 25.86%

#
Suggestion from ADDIZZLE#3037

[i really would like if you guys keep the game open and keep updating it as it stays open i know it still needs some work but this game is more complete then majority of triple A games out these days or made a this test the open beta and keep it open games helped me through a lot this past week hate to see it go]

Votes

Opinion: -12
Upvotes: 7 26.92%
Downvotes: 19 73.07%

#
Suggestion from BubbaDump#7723

[no more arbitrary circle "dark swarm". a dungeon timer similar to tarkov leads to a much more organic adventuring experience and doesn't punish players who spawn at the edge of the ring and spend entire timer fighting to get to the middle.]

Votes

Opinion: -11
Upvotes: 9 31.03%
Downvotes: 20 68.96%

#
Suggestion from '̳̒́"ͧ̓ͧ-̈͗ͬ+ͣ̉̀#2476

[please don't add an item degrade and repair mechanic, it is an unnecessary addition to the game considering how quickly loot cycles out through dying, and i've never seen it done well. it always feels like it takes away from fun, and doesn't bring anything extra to games where it is implemented - usually it is just an annoyance]

Votes

Opinion: +36
Upvotes: 40 90.90%
Downvotes: 4 9.09%

#
Suggestion from Gago#3566

Please revamp this god forsaken trade system. Make an auction house/flea market/grand exchange, whatever it is. The current trade system is so invigorating. Quite easily the worst part about this game.

Votes

Opinion: +8
Upvotes: 18 64.28%
Downvotes: 10 35.71%

#
Suggestion from MediumShaq#5440

Improve matchmaking by matching players based on a score of the equipment of the whole party. Allowed score difference would go up with time spent in the queue ensuring "fair" matches at peak play times while still keeping matchmaking reasonably fast during off peak times. Given the current high player count, even single digit seconds of ramping could lead to a more desirable outcome instead of the current seemingly first come first serve queue draining approach.
Optional: Players could have an option to choose whether they prefer "fair" or fast matchmaking, affecting how fast the score difference threshold ramps up for them.
Optional: Score difference could be limited to avoid extremes like starter equipment using solo player being stomped by highly geared 3 man party which also takes less risks against players who can barely cause them harm. This shouldn't be an option given to the players individually but set up by the developers. If it would be a dynamically tuneable variable, it could be adjusted based on feedback including even quickly disabling it by setting the allowed score difference to a high enough value that cannot be reached.

Votes

Opinion: -12
Upvotes: 9 30%
Downvotes: 21 70%

#
Suggestion from DumboJuMbo!#6862

make general chat 2 and 3 to split people chatting in 1 general /discord

Votes

Opinion: -10
Upvotes: 1 8.33%
Downvotes: 11 91.66%

#
Suggestion from Heart#0329

[adding the option to see ally health bars underneath their player names (which can be turned off) . This could be a small QoL change so that you can more easily tell what your parties health is in the heat of battle. Whilst the one on the corner of the screen is nice, it can be difficult to track when in the middle of combat. I do not think you should be able to see enemy or monster health bars though, just allies. ]

Votes

Opinion: -9
Upvotes: 6 28.57%
Downvotes: 15 71.42%

#
Suggestion from Jason_Indign#7589

[Wizard class balancing. they are grossly weak against the smallest of melee threats. it is far too hard to solo play a wiz in comparison to other classes.]

Votes

Opinion: -28
Upvotes: 8 18.18%
Downvotes: 36 81.81%

#
Suggestion from Dedicated#5272

[Make armor do something. I don't understand building a fighter to be a tank and getting 1-shot by a felling axe while on full HP. One-shots shouldn't even be a thing.]

Votes

Opinion: +2
Upvotes: 23 52.27%
Downvotes: 21 47.72%

#
Suggestion from Axstone#1446

[ add a trash bin for inventory and let us add various bank tabs.

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Hatter#6600

reset peoples ability usage once ingame. (Too many times fatfingering secondwind in lobby as a fighter)

Votes

Opinion: +21
Upvotes: 35 71.42%
Downvotes: 14 28.57%

#
Suggestion from Sadly#2294

[I like the particles that fall from wall torches, but sometimes they look like glowing loot. Maybe make the particles dim before reaching the ground OR add potential loot spawns under torches to cause me to second guess myself even more. ]

Votes

Opinion: +51
Upvotes: 53 96.36%
Downvotes: 2 3.63%

#
Suggestion from MessaTee#1647

Have the Treasurer sell an extra tab slot for an exorbinant amount of money, like 1000g minimum.

Votes

Opinion: +31
Upvotes: 37 86.04%
Downvotes: 6 13.95%

#
Suggestion from Son of Alister#8858

when using a consumable stealth potion as a rogue you are able to still walk 10 steps if your using that ability

Votes

Opinion: +6
Upvotes: 25 56.81%
Downvotes: 19 43.18%

#
Suggestion from izzmaH#0447

[trade filters by body parts (hand, chest, head, etc.) PLSSSS]

Votes

Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%

#
Suggestion from Berserker#0497

[Remove trade fee, it make selling cheap gear not worth, plus there is no merchant, so paying a fee doesnt make sense. (we dont want to pay taxes)]

Votes

Opinion: -21
Upvotes: 8 21.62%
Downvotes: 29 78.37%

#
Suggestion from Xelt#7661

I suggest that it be possible to review, when a person drops the connection in game, it becomes invisible but that it can be transferred. Because if it is disconnected, for example, in a closed place and it becomes immortal, practically like a wall. It damages the experience of those who continue to play and in the case of a streamer, it already happened to him that he died and lost his inventory due to an invisible wall that did not allow him to escape and was locked in a closed place.

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from Skeletar#4254

Give barb a trait that removes the cripple debuff (slow movement speed for a second) when hit. They have a lot of good traits so give up something good to take this and helps how easy it is to kite them atm.

Votes

Opinion: -16
Upvotes: 6 21.42%
Downvotes: 22 78.57%

#
Suggestion from Parker(P1)#3667

[shrinking circle unique to each party and randomly placed on the map. This would keep pvp active without always ending in a typical battle royal, last man standing fashion.]

Votes

Opinion: -33
Upvotes: 3 7.69%
Downvotes: 36 92.30%

#
Suggestion from RheumaticPyrexia#8350

[-rubber banding issue needs to be fixed

-crossbow bug (I shoot it makes the sound and the crossy doesnt actually go off)

-floor spike trap should stay toggled and deal no damage while pressured after initial dmg (I throw a torch on it and I should be able to walk over just fine)

-enemy mixup (have spots on the map that spawn a random enemy or no enemy at all to keep the game surprising you)

-more complex puzzles able to be randomly genned for the smarter players paired up with the simpletons to bring out strengths of the group other than tactical combat

-more cool spell diversity to compete with other fantasy games (I have no ideas nor how to balance the spells maybe like Clairvoyance or something idk

-I hear people constantly complaining about the melee combat system and honestly I wouldn't mind change I just need this to be thorougly thought out by devs because I dont want my main fighter gameplay to be ruined by incompetence

-ability to load into tavern with your group and talk to the innkeeper for access to merchants. Have the locked door with hidden treasures your access to stash, the room can look more filled the more items you have stashed inside.

  • MORE UNLOCKABLE STASH SPACE. just have the system like diablo where you have to spend gold to have access to more stash space unless you have a better system ]
Votes

Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%

#
Suggestion from meephappy#1959

[Rangers in their current state seem unbalanced, high damage, strong abilities and fast movement speed. It feels currently like playing a melee class is just shooting yourself in the foot. I'm not saying nerf them into oblivion, but a bit of rebalancing would be nice. EX lower movement speed with bows equiped or lower damage for the triple shot ability.]

Votes

Opinion: +4
Upvotes: 22 55.00%
Downvotes: 18 45%

#
Suggestion from beans#0119

you could make a paladin type class that can be a bit more tanky then cleric but have worse heals and buffs.

Votes

Opinion: +24
Upvotes: 32 80%
Downvotes: 8 20%

#
Suggestion from Haru#6261

Only a buyer needs to pay 15g fee. Not a seller.

Votes

Opinion: +12
Upvotes: 25 65.78%
Downvotes: 13 34.21%

#
Suggestion from Josmizin#6956

the game free

Votes

Opinion: -33
Upvotes: 5 11.62%
Downvotes: 38 88.37%

#
Suggestion from ici#0001

adjust item's vendoring prices so people won't post their trash green items for 30g on trading post, getting 4g for green items makes it worse

Votes

Opinion: +10
Upvotes: 22 64.70%
Downvotes: 12 35.29%

#
Suggestion from darKK#8454

ignore haste haters, “it’s too op when a wizard uses haste on a barb I can’t outrun them” that’s the point…. I don’t even play barb or wizard most of the time I play solo rouge but bruh the nerfs need to stop this play test has already been so much more boring than the last 3 because of all the nerfs to rangers weapon range, rouges invis having footsteps and losing stealth when players walk into you, wizards in is and haste being nerfed to not last as long. They were fine the way they were and now it’s causing unbalance by nerfing them and making many aspects just unusable.

Votes

Opinion: -8
Upvotes: 14 38.88%
Downvotes: 22 61.11%

#
Suggestion from BORO#8935

don't release the game to early, let them cook.

Votes

Opinion: +57
Upvotes: 63 91.30%
Downvotes: 6 8.69%

#
Suggestion from CremeCrimson#7395

the unironically needs a warning for people with heart problems

Votes

Opinion: +13
Upvotes: 19 76%
Downvotes: 6 24%

#
Suggestion from Exodio#7933

[m]

Votes

Opinion: +20
Upvotes: 26 81.25%
Downvotes: 6 18.75%

#
Suggestion from Tribe#2097

[Change Cleric's "Undead Slaying" to work for all npcs, something like "Anti forces of darkness", also give Clerics Spears! :D]

Votes

Opinion: +7
Upvotes: 23 58.97%
Downvotes: 16 41.02%

#
Suggestion from Chauthe#2012

[Auto-sort everything you've picked up in your inventory top-down first before moving right across the screen, mathematically allowing for less manual sort mid-dungeon.]

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

#
Suggestion from Indecisive#7068

[Add even lower graph quality options, or further FPS optization options, because me and I'm sure more people still experience framedrops, lag and hangs. As Dark and Darker community grows, I'm also positive that more and more people will come to this same problem. As PVP and even PVE is highly dependent on FPS, I think it's a necessary thing.]

Votes

Opinion: +1
Upvotes: 9 52.94%
Downvotes: 8 47.05%

#
Suggestion from world wide web#2032

[Whoever clicks on trade first should be given PRIORITY. It KILLS me inside everytime i actually get the first trade off with someone, but I'll wait and request again and it says they're trading with another person. It's infuriating.]

Votes

Opinion: +47
Upvotes: 48 97.95%
Downvotes: 1 2.04%

#
Suggestion from Vacility#6638

[Zombie gas cloud timer reduced to at least half]

Votes

Opinion: +67
Upvotes: 74 91.35%
Downvotes: 7 8.64%

#
Suggestion from Ivan Pavlov#8294

[Rarity borders around items in equipment, for clarity]

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

#
Suggestion from Nessbi#0353

[Pls Add a Market because actually we loosing to much times to find item to buy , we want to play the game and not trading for 2 Hours to get a good gear]

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

#
Suggestion from Ikrium#5092

[Remove the slow on hit for bow's, rangers kite enough as is but its so hard to gain ground or run away from them when you get perma slowed]

Votes

Opinion: +34
Upvotes: 43 82.69%
Downvotes: 9 17.30%

#
Suggestion from Byrdman#4584

[Hi I love the game. It's been down a lot though after work for central time zones. I know we've extended it already but, could we possibly maybe, if it's okay with you all, to increase the length of this demo? Plus it's presidents day next week it would really show off the support for only the best parts of democracy. Like using your voting power to up vote this suggestion.]

Votes

Opinion: +19
Upvotes: 27 77.14%
Downvotes: 8 22.85%

#
Suggestion from Skii#9577

nerfing the spells they are far too OP and desperately need nerf

Votes

Opinion: -45
Upvotes: 4 7.54%
Downvotes: 49 92.45%

#
Suggestion from Aviyas Enigma#6837

i think it would be a good way to make melee more engaging and have a higher skill ceiling would be to add more weapons/shields that have opportunity to parry with similar to the long sword so that it isnt just a slugfest or spacing fight as it currently is, reward knowing directional attack patterns and be able to punish them for being aggressive, and possibly even be able to feint attacks

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

#
Suggestion from Mohawker#6138

You should be able to right-click on your party members on main screen to inspect their inventory so you can see what they are taking with them. Sometimes your friends are idiots and forgot to bring bandages.

Votes

Opinion: +47
Upvotes: 49 96.07%
Downvotes: 2 3.92%

#
Suggestion from Denis#3152

make another set of ore with a different color so that we can achieve our power ranger dreams and each have our own color gear

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Deras#3697

When switching through your slots for Potions, Bandages etc. don't auto equip something from the inventory if a slot is empty, just switch between the two used slots. It can be annoying if a potion gets auto-equipped since they glow in the dark

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from Gloopga#1432

[Scrolling through our toolbelt is a little clunky. The lag/flicker we see sometimes as we scroll makes it very confusing which item you're pulling out. I get that there's an animation and therefore duration to switch between each item, but the icon on our UI should cycle at the speed we hit 3/4. Having the icon be more responsive would help a ton.]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Please change the ghost king so it doesn't oneshot no matter how much armour and magic resistance you stack (i'm talking about the jump). When one mistake costs you all your gear and time it's not really fun.

Votes

Opinion: +13
Upvotes: 27 65.85%
Downvotes: 14 34.14%

#
Suggestion from Nikola❤🌸#6336

[only tavern option to check your damage or mechanism]

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from Cultist#5245

Have characters start with a single low-tier bandage

Votes

Opinion: +7
Upvotes: 25 58.13%
Downvotes: 18 41.86%

#
Suggestion from Pjt77#3053

rework of trade system

Votes

Opinion: +13
Upvotes: 21 72.41%
Downvotes: 8 27.58%

#
Suggestion from Docfreeman#7639

Prevent archers mobs from shooting 90 degrees sideways while strafing around them.

Votes

Opinion: +73
Upvotes: 74 98.66%
Downvotes: 1 1.33%

#
Suggestion from Mettikus#1638

[Move rubysilver to the blood floor to raise its market value.]

Votes

Opinion: +32
Upvotes: 36 90%
Downvotes: 4 10%

#
Suggestion from Mot#7424

[give fighters invisibility and more self healing. Also give them more damage and buff shields. Also give fighters gauntlets and boots to start the run]

Votes

Opinion: -63
Upvotes: 1 1.53%
Downvotes: 64 98.46%

#
Suggestion from Phantomz#9250

change the current system for cycling between potions and belt items to a wheel you can pick from

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

#
Suggestion from kamikan#0949

add queue on change weapon animation, attack and skills. Is very annoying right now, also buff skills casting time of the ranger like trueshot on a crossbow just ruin the momentum and make you lose the chance of firing a headshot otherwise you would took.

Votes

Opinion: -17
Upvotes: 0 0%
Downvotes: 17 100%

#
Suggestion from GingrBeardMan#4205

Add a Dodge-Roll ability for ranger // small roll away that gives a 5% movement speed bonus for 5 seconds after use

Votes

Opinion: -44
Upvotes: 10 15.62%
Downvotes: 54 84.37%

#
Suggestion from Doc#4547

Lets just don't end the play test, forever.

Votes

Opinion: -19
Upvotes: 1 4.76%
Downvotes: 20 95.23%

#
Suggestion from Tavdogg11#8419

Look at gear balancing rather than strictly looking at the classes. Gear stats can be rather absurd and it may be important going forward to look into gears such as strength and defense balancing to help add true balance to the game. Of course, don't remove gear stats as a mechanic, but at least make it a priority to be looked at.

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from JMiller83#6453

[add rarity filter to trade chat]

Votes

Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%

#
Suggestion from Maxii Abi#8355

50 gold dungeon as middle class roller

Votes

Opinion: -25
Upvotes: 1 3.70%
Downvotes: 26 96.29%

#
Suggestion from Zepharius#4075

Lower the number of people in goblin cave and forgotten castle again. I am so tired of getting spawned on top of or immediately pinched between 2 or 3 people because of the amount of people spawning into the game.

Votes

Opinion: +6
Upvotes: 16 61.53%
Downvotes: 10 38.46%

#
Suggestion from Azualênd#7901

[Since this game is heavily based on DnD, we should be able to multi-class, like in DnD. To be clear, if someone multi-classes, that shouldn't give that person the best of both worlds, rather, that player should have mid-range abilities from both classes. Enough to get creative with play style but not be overpowered. For example: A Wizard/Fighter perk trade might be that the Wizard could no longer take the Arcane Mastery Trait but instead can take the Weapon Mastery Trait. That would make the player cast more slowly and do less spell damage but allow them to use a wider range of weapons (still with the 20% reduced weapon damage if it is not the primary class type).]

Votes

Opinion: -31
Upvotes: 6 13.95%
Downvotes: 37 86.04%

#
Suggestion from Sbeve#7162

[Procedural weapons for uniqueness and style, similar to Exanima. Or just multiple variations of things like the 'longsword' or 'messer' etc, maybe based on different country's equivalents. Naturally the size and shape would change and so would the hitbox and attack pattern.]

Votes

Opinion: +1
Upvotes: 7 53.84%
Downvotes: 6 46.15%

#
Suggestion from Usva#5231

[Add a market board where people can put loot for sale instead of the trading chat. And have an option to search specific items and sort by rarity.]

Votes

Opinion: +45
Upvotes: 46 97.87%
Downvotes: 1 2.12%

#
Suggestion from AbeH#2401

[@wispy sail it’s unfortunate that they wont add an auction house.

For players not wanting or not able to spend countless hours in the marketplace it’s very hard to find people selling the rarest items. It’s an out-dated system for a reason :( I had to sit and wait for 7-8 hours for someone to post a Unique Weapon and multiple times someone else snagged it first.

It felt unhealthy for me to sit so long trying to get it. If someone had posted it on an auction house I would’ve bought no matter what unreasonable price they asked for.

I don’t think players should have to sacrifice their health to have the ability to find item sellers.

This is my experience from spending 20+ hours in the marketplace. At least forward my experience please :) thanks]

Votes

Opinion: +38
Upvotes: 47 83.92%
Downvotes: 9 16.07%

#
Suggestion from Kaijew#3388

[Do not let us cast buff spells on dead bodies.]

Votes

Opinion: +63
Upvotes: 67 94.36%
Downvotes: 4 5.63%

#
Suggestion from tj#1337

reduce the time between start of animation>>>effect on most things. Combat feels clunky with how slow things are. This goes for potions as well.

Votes

Opinion: -32
Upvotes: 3 7.89%
Downvotes: 35 92.10%

#
Suggestion from Lodrig Valinson#9081

Randomized map generation is the game greatest long term need, both in the arrangement of rooms relative to each other, but also in where in each room monsters, traps and treasure spawn. If 20-30 map segments can be made with standard connections and randomly picked and arranged to a grid it will go a long way to avoiding the same rooms being the last once being fought in each game. Within each room segment make 20 or more monster locations and then randomly fill 3-6 of them, same with traps. This will keep each game fresh and dangerous feeling and particularly help keep rogue trap finding relevant, already most players can just avoid traps by memorization.

Votes

Opinion: +40
Upvotes: 47 87.03%
Downvotes: 7 12.96%

#
Suggestion from старейшина#0783

limiting 1 of each class to a party +

Votes

Opinion: -49
Upvotes: 9 13.43%
Downvotes: 58 86.56%

#
Suggestion from Ryk (pinapple)#4963

there should be an anvil where you can reroll your gears stats for gold for example, pay 200 gold to reroll blue, 400 to reroll purple, 800 for legendary etc

Votes

Opinion: +63
Upvotes: 71 89.87%
Downvotes: 8 10.12%

#
Suggestion from DrDeadBones#1159

Making it so you cannot accidentally cast heal on a dead mob or player if you stand over them.

Votes

Opinion: +50
Upvotes: 53 94.64%
Downvotes: 3 5.35%

#
Suggestion from SpookieBoogie#8231

increase the detection for traps cause if you put them against the wall at the bottom of the stairs it becomes impossible at times to even free yourself

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from Vital Zen#6006

Stop listening to streamers and top rank players about whats op and not listen to the general pop before making the changes no one wants another streamer influenced game.

Votes

Opinion: +67
Upvotes: 70 95.89%
Downvotes: 3 4.10%

#
Suggestion from EvolsaurRex#7447

Barbarian scales way too much.

Votes

Opinion: +8
Upvotes: 26 59.09%
Downvotes: 18 40.90%

#
Suggestion from Carter#9448

slow down the circle a ton in the deeper floors

Votes

Opinion: +39
Upvotes: 45 88.23%
Downvotes: 6 11.76%

#
Suggestion from hannahowo#5228

[add number to suicide hotline and other mental health services after ingame death]

Votes

Opinion: -8
Upvotes: 13 38.23%
Downvotes: 21 61.76%

zenith treeBOT
#
Suggestion from Multii#9957

[Give spears and other large poke attacks a turn cap, I don't think it's healthy they can spin around and a single poke acts as a zweihander]

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Thomas.#7172

[Extend playtest through the weekend]

Votes

Opinion: +30
Upvotes: 37 84.09%
Downvotes: 7 15.90%

#
Suggestion from juniorpunk#2429

[a necromancer or warlock class]

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from ViVi#5992

fix suggested bot

Votes

Opinion: +2
Upvotes: 4 66.66%
Downvotes: 2 33.33%

#
Suggestion from Zed Kusho#1965

[Make kobolds]

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from Fool#2981

letting rangers' heal ability build up by one at a campfire since clerics and wizards can rangers should be allowed as well

Votes

Opinion: -16
Upvotes: 6 21.42%
Downvotes: 22 78.57%

#
Suggestion from Blappo#4148

movespeed on PCs needs a rework. everything feels great vs AI everything feels tuned to make you feel like its challenging even though, atm AI is extremely rudimentary (ill post about this after another 6hr maybe)

PVP however move speed is vastly different than mobs. player dodge eachother in a very different manner than mobs. combat turns into a blur of sword swings and all realism is thrown out the window.

I would love to see sprint, fatigue, encumbrance and maybe some move speed changes in the future.

For now those paint a good picture, encumbrance idea.

1st, inventory is a sack/bag
2nd bag can be dropped - and should be when entering rooms.
3rd bags are inventory so they can be looted if left alone.
4th Bags have +1Lbs per square filled
5th add an encumbrance equation somethings like weight*weight multiplier-strength
6th add a weight multiplier for plate armor and some other large objects like axes, heavy variety of swords and maces.

The idea is each player carries a bag, this bag has weight as you loot you go slower, but you can drop your bag when you fight to move faster.

this goes back to roots in D&D loot has weight, weight makes you slow and tired, use tools like bags, carts, hirelings to avoid being weighed down by your horde.

Votes

Opinion: -14
Upvotes: 3 15%
Downvotes: 17 85%

#
Suggestion from Spaceball#0501

there was 1h of server downtime so please extend the play test for 2 more weeks

Votes

Opinion: +30
Upvotes: 39 81.25%
Downvotes: 9 18.75%

#
Suggestion from The Toaster#4248

[A special limit mode for both regular dungeon and high roller dungeons that restricts your party to being only allowed to bring one of each class. For example, you cannot have 2 Fighters in a party.]

Votes

Opinion: -11
Upvotes: 7 28.00%
Downvotes: 18 72%

#
Suggestion from Arnold Bain#1171

Fighter skills that are competitive options with Sprint and Second Wind, or at least niche picks that are more compelling. Adrenaline Rush would probably be reasonably viable if either the penalty or the charge system were removed from it. A disarm skill to provide some CC would be extremely cool. Add, or convert Taunt into, a skill that provides damage reduction to nearby teammates so the Fighter has some defensive utility besides being a body. Convert Victory Strike into an attack that actually has a decent damage bonus and/or provides any kind of meaningful combat utility (armor pen, armor shred, movement speed slow, attack speed slow, cast speed slow, bleed, healing reduction, anything).

Votes

Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%

#
Suggestion from ClassicEvel#5689

Disconnect players who lag switch/lag out. Saw a dude running into a wall and was unkillable. Then magically teleported behind my friend and killed him

Votes

Opinion: +8
Upvotes: 13 72.22%
Downvotes: 5 27.77%

#
Suggestion from Bjørn Ironside#7648

Character Name should not be used as a key identifier, preventing other users from taking the same name Steam has profile UUID's

Votes

Opinion: +8
Upvotes: 16 66.66%
Downvotes: 8 33.33%

#
Suggestion from philosophix#5970

make the ladders within the library with 2 skeleton mages not go to the top, saw players jumping up the ladders and using the top of the bookshelves as a sniping spot.

Votes

Opinion: -15
Upvotes: 4 17.39%
Downvotes: 19 82.60%

#
Suggestion from Shelynis#2643

Give us one more weekend D&D Senpai

Votes

Opinion: +34
Upvotes: 40 86.95%
Downvotes: 6 13.04%

#
Suggestion from Mostafa#0839

[nerf goblin cave monsters dmg and defense for better beginner experience]
[life-steal attribute]
[shield directional warning]

Votes

Opinion: -4
Upvotes: 16 44.44%
Downvotes: 20 55.55%

#
Suggestion from Schulze#8503

remove the chaining off the ground from chain lightning. its even worse then fireball splash, when you consider that the target just has to be within 4m of the hit on the ground to chain to them.

Votes

Opinion: +4
Upvotes: 12 60%
Downvotes: 8 40%

#
Suggestion from Jobbut#3469

Hitstun/Pain should last proportionally to how resistant the target is to that damage type. Stabbing a dude in full armor with a Protection Shrine up should slow them less than an arrow to the skull of a naked dude straight out of Rust. This will help normalize footwork and help mitigate ranged weapon's ability to win fights by locking down someone with nil-damage hits, forcing them to eat unavoidable followups.

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Drinix#1612

add a friend list, or a system to replay with someone

#
Suggestion from Swoosh#6183

[I don't think the 16 player limit for the main dungeon makes much sense - it constantly results in solo or duos being outnumbered by bloodthirsty groups of 3, dungeons should be consistent party sizes.
Additionally, the starting tier of gear is absolutely just a trap for new players to suffer - its better to simply remove all your starting gear and use the first normal or grey weapon you find than it is to actually wear any of it, maybe just remove the starting tier and make it grey tier, or buff the starting weapons at least.]

Votes

Opinion: +26
Upvotes: 33 82.5%
Downvotes: 7 17.5%

#
Suggestion from Herb#7758

[Rogues have step counter, so you know how many steps to break invis]

Votes

Opinion: +37
Upvotes: 46 83.63%
Downvotes: 9 16.36%

#
Suggestion from The Hard Män™#3135

gamemode where you aren't allowed to bring any gear in and have to make do with what you find

Votes

Opinion: +48
Upvotes: 56 87.5%
Downvotes: 8 12.5%

#
Suggestion from da420vid#7010

[tavern] place traders in tavern, allow us to acces tavern with party,with out having to load in to dungeon ( acces to training dummy)

Votes

Opinion: +4
Upvotes: 12 60%
Downvotes: 8 40%

#
Suggestion from victorcepe#4870

Stash should have an account tab, for being easy to trade itens and gold within your heroes

Votes

Opinion: +17
Upvotes: 27 72.97%
Downvotes: 10 27.02%

#
Suggestion from Sushibrain#0069

Cthulhu boss fight

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

#
Suggestion from Yizus#3899

[Add lancer and shielder class]

Votes

Opinion: -17
Upvotes: 4 16%
Downvotes: 21 84%

#
Suggestion from ✞𝕭𝖗𝖊𝖆𝖉 𝕮𝖗𝖚𝖘𝖙✞#8445

[Decrease the time on the spider spawns so they dont spawn immediately when u kill them]

Votes

Opinion: +10
Upvotes: 24 63.15%
Downvotes: 14 36.84%

#
Suggestion from parker#5101

allow our toolbelt (3/4) to be menus like choosing spells, so you can choose what item you want from your toolbelt easily

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

#
Suggestion from Barlakopofai || Ivy#4688

Cursed armor sets. They're rare drops that you can find in the dungeon piece by piece. You can't lose them, and you can't loot them from a player. They're about on par with a green piece of armor, and you get to use them every 5 portals if you die. They're also "unique", as in you can't own duplicates pieces in a set. There's 1 set per class. The inspiration for them was the green sets you'd find in Diablo 2, but also a balance mechanic for gear disparity since you can always have a "good enough" set to go in with. The lore behind them would be that they just keep duplicating and you can't get rid of them so no one wants them.

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from typebeat#7603

[gravekeeper merchant who sells back items that were not looted in your previous runs]

Votes

Opinion: +45
Upvotes: 51 89.47%
Downvotes: 6 10.52%

#
Suggestion from I_Am_Sky#6339

Make goblin cave duo or make a variant to it to allow duo queues. Also going deep or doing a high roller goblin cave would be nice. There is a lot of hate on the map but I think its designed pretty well. Ultimately would just enjoy having a duo queue on it.

Votes

Opinion: +27
Upvotes: 34 82.92%
Downvotes: 7 17.07%

#
Suggestion from Swirvkat#7070

Add an ilvl system to the game so that those with high level gear are restricted from joining normal runs so they don't steamroll everyone trying to play and enjoy the game.

Votes

Opinion: -23
Upvotes: 8 20.51%
Downvotes: 31 79.48%

#
Suggestion from Hunter W.#7108

add Insurance to gear/weapons etc 1 once every 24 hours

Votes

Opinion: -26
Upvotes: 7 17.5%
Downvotes: 33 82.5%

#
Suggestion from 𝐌𝖆𝖑𝖚𝖘#3486

auction house like diablo instead of a chaotic trade chat.

Votes

Opinion: +27
Upvotes: 32 86.48%
Downvotes: 5 13.51%

#
Suggestion from LarryMoneybagz#4967

add rare loot fairies that have high health and fast movement speed, they can have random loot with a guaranteed purple or gold item

Votes

Opinion: -21
Upvotes: 6 18.18%
Downvotes: 27 81.81%

#
Suggestion from Bilbo Beenus#2300

your anti-cheat is causing your game to lag balls and makes ppl stutter a few steps very consistently. This was not a problem until this playtest. Please fix before early access

Votes

Opinion: -19
Upvotes: 2 8.69%
Downvotes: 21 91.30%

#
Suggestion from OrphanTears33#4106

making a trade channel for the gear that can be used by all, ex. lightfoot boots. items like this are too hard to track down and you have to wait forever in trade channels to find any

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Prongos#7125

I'd like to see items get a colored border or background to indicate the rarity of an item without hovering over them - Would be neat and make looting players a lot quicker.

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

#
Suggestion from RyRy#2043

make a channel for both buyer and seller for trade hall.

Votes

Opinion: -18
Upvotes: 2 9.09%
Downvotes: 20 90.90%

#
Suggestion from L12TJR#1065

add paper notes worth gold that can be traded with the bank for higher purchases.

Votes

Opinion: -3
Upvotes: 10 43.47%
Downvotes: 13 56.52%

#
Suggestion from toxic vold#9240

Please rework the balance of casting spells on teammates. The new meta where you over buff a fighter/barb just isn't as fun as the older playtests where you had to take fights slower. I understand you may want the feel of progressing in gear to be noticable, but it makes the game very unfun. Softcaps can be a great solution when it comes to gear damage. Aswell just nerfing the quality of the spell when casted on not yourself. The quantity of spells can at times be overkill as well. Having the ability to full heal teammates 5 times just shouldn't be in the game because it shouldn't take that many heals in the first place to finish a fight.

Votes

Opinion: -10
Upvotes: 8 30.76%
Downvotes: 18 69.23%

#
Suggestion from Tot#1260

I see a lot of people talking about melee classes feeling less powerful. Perhaps when you guys add durability you could make it so that shields will block more damage than they do now but instead they take a LOT of durability damage. This would make shields less useless than they seem and add a panic factor when your in the middle of melee and your shield breaks lol.

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from Ox#1704

Making it to where mobs don't spawn in doorways, it blocks the player trying to get in zone.

Votes

Opinion: -1
Upvotes: 10 47.61%
Downvotes: 11 52.38%

#
Suggestion from PandaRigger#3404

you fix this trash suggestion system and you actually listen to the feedback. After each match should be a survey to see what was fun and not. This playtest was not close to the fun of last playtests.

Votes

Opinion: -30
Upvotes: 3 8.33%
Downvotes: 33 91.66%

#
Suggestion from Mrlag49#4401

[ make another lobby area to hit dummies, talk to other players that are looking for people who want to play, and maybe add a small area for a pvp match 1v1 but no one loses anything. maybe ppl can make bets with gold?]

Votes

Opinion: +45
Upvotes: 48 94.11%
Downvotes: 3 5.88%

#
Suggestion from DundyRat#8855

Devs should make it so I can be non binary/gender fluid next playtest. This game needs to really start supporting the LGBTQA+ community more.

Votes

Opinion: -69
Upvotes: 3 4%
Downvotes: 72 96%

#
Suggestion from Bucket#1747

add the possibility to buy extra tabs with adventure points. shared stash for easier transfer between characters

Votes

Opinion: +6
Upvotes: 16 61.53%
Downvotes: 10 38.46%

#
Suggestion from Bendo#7706

titles for players for achieving things like wiping a squad by yourself or killing a boss

Votes

Opinion: +40
Upvotes: 42 95.45%
Downvotes: 2 4.54%

#
Suggestion from Milk#0935

trade between characters' stashes

Votes

Opinion: +16
Upvotes: 30 68.18%
Downvotes: 14 31.81%

#
Suggestion from .o#7995

delete rogue class for anime nerds and have a good balanced game that everyone enjoys ty

Votes

Opinion: -45
Upvotes: 3 5.88%
Downvotes: 48 94.11%

#
Suggestion from Zed#6261

add a buy-in and no-risk duel and 3v3 modes

Votes

Opinion: +2
Upvotes: 12 54.54%
Downvotes: 10 45.45%

#
Suggestion from EManWillWin#1038

[Please lower the skeleton archer's dmg or aim. I have died more to skeleton archers than any other mob in this game]

#
Suggestion from w1z#3962

red portal for goblin cave or 50g highroller solo goblin cave, not much loot in there somtimes prefer playing alone and grinding then having to team with 2 undergeared dudes

Votes

Opinion: +34
Upvotes: 36 94.73%
Downvotes: 2 5.26%

#
Suggestion from Apsentek#6124

to be able to drop pots or vases on pressure plates to keep them activated in the same way torches can 🙂

Votes

Opinion: +15
Upvotes: 22 75.86%
Downvotes: 7 24.13%

#
Suggestion from Valkar#1915

[sometimes items end up inside mobs making it impossible to pick them up so make their overlay overlap above the mobs if your cursor is pointing at said specific item]

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Toasty#0207

I was thinking maybe a whole new start area for just the lobby? make it interactive so players can run around and chat, and have a store where you could sell items. Kinda like a destiny hub type of thing. Never been a fan of destiny but i think D and D could be very enjoyable with something like this. Could even add a colosseum type building where players can practice fighting and have no penalty for dying. Just an idea i just like the fact of maybe interacting with people in a hub with proximity chat for this game

Votes

Opinion: +19
Upvotes: 25 80.64%
Downvotes: 6 19.35%

#
Suggestion from Zolfaren#4863

[Add a bard class. Mostly support caster with rogue-like qualities.]

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from Iota#0009

[extend playtest so you can find more bugs and have a more polished beta]

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from Spamton#4424

remove ranger from the game

Votes

Opinion: +7
Upvotes: 18 62.06%
Downvotes: 11 37.93%

#
Suggestion from Razersnek#0001

add [PvE Damage] attribute
(deals more damage to monsters, does not work against players)
Could be good for PvE style builds

Votes

Opinion: +9
Upvotes: 19 65.51%
Downvotes: 10 34.48%

#
Suggestion from 𝑫𝒆𝒑#0659

[please do something with the trading system. Between trying to scroll through hundreds of things getting posted to read stats and people spam listing their stuff it is a headache to deal with]

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

#
Suggestion from Aardappel#1004

[I think it would be better to increase the duration of Wizard's Light Orb.]

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from admon#0999

[Storage NPC, perhaps a Storage Broker? - Daily/Weekly/Fortnightly gold payments for additional storage]

Votes

Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%

#
Suggestion from froggles (lario arc)#4036

[add a dwarf skin that changes the hitbox and everything. REASON: itd be funny lol]

Votes

Opinion: +17
Upvotes: 25 75.75%
Downvotes: 8 24.24%

#
Suggestion from SirVicTron#6318

Can we pleeeeease, lord please undo the action que change where the game no longer registers my holding left or right click after changing gear or items in my hands? E.g. holding down block as I switch to my shield, and my character does nothing. It feels terrible.

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from fuzzygreentits#0

[definitely need a gear cap for normal play. If I start a new character I shouldn't be matched with a full purple geared fighter.

Votes

Opinion: -12
Upvotes: 18 37.5%
Downvotes: 30 62.5%

#
Suggestion from ruben#8903

CLERICS AND BARBS NEED TO BE NERFED. IF THEY ARE JUST AS STRONG NEXT PLAYTEST I WILL NOT PLAY YOUR GAME. BOOOOORING HEADSHOT SIMULATOR. YOUR GAME HAS MAGIC AND ARMOR YET ARE NOT UTILIZED TO COUNTER FULL DAMAGE BUILD. BRO, ARMOR RATING?? LMAO JUST STACK STRENGTH AND ALL ATTRIBUTES TO HIT 3000 DAMAGE WHILE YOUR ARMOR PROTECTS YOU FROM AN OUNCE OF IT. FIGURE OUT WHAT YOU WANT YOUR MID-LATE GAME COMBAT TO LOOK LIKE. AND EVERY GAME IN THE WORLD HAS HEALING SHIT IN IT WHY BE LIKE EVEYRONE ELSE NERF THE HEALING THIS IS A HARDCORE GAME IF YOU'RE HIT YOU SHOULD FEEL IT.

Votes

Opinion: -39
Upvotes: 2 4.65%
Downvotes: 41 95.34%

#
Suggestion from coffee#2767

We want: 4- player possible. Bigger and more maps do it like Apex Legends where the map cycles for everyone (all 1 hr map x then all 1 hr map y). Nerf Ranger a bit. Increase movement speed overall for all classes. Red dungeon NOT EVEN POSSIBLE NOW. If players decide to enter red portal, they should be healed back to full health, and given at least 1 health pot. Add a roll animation. Wraith should drop better gear for such insane health. Champion too. Increase door size/width. Cannot function as wizard when ur tank/ team eats up the door. Add a gunner class! Add a necromancer class. Add samurai class. Add more throwables for only melee so melee players can fight back ranged or mages

Votes

Opinion: -31
Upvotes: 3 8.10%
Downvotes: 34 91.89%

#
Suggestion from Ottalouse#8555

make another extension since servers were down for basically a whole day

Votes

Opinion: +11
Upvotes: 23 65.71%
Downvotes: 12 34.28%

#
Suggestion from Ape#6627

[Skeletons doing less damage and a few less of the green zombies]

Votes

Opinion: -24
Upvotes: 5 14.70%
Downvotes: 29 85.29%

#
Suggestion from BreadSticks#4546

fix your fagbagnigbitch game

Votes

Opinion: -46
Upvotes: 2 4%
Downvotes: 48 96%

#
Suggestion from MajorClusterf_k#9208

Add a Traditional Rage mechanic to Barbarian to make it fit its role more neatly. It's starting stats should be lowered to account for this change. When Raging, the Barbarian should gain a buff to its combat stats for a set duration, and gain a debuff to its defense stats. This way, the Barbarian can be a bit more differentiated from the Fighter by having a short burst window where it can dish out a ton of punishment. Instead of it being currently just a fighter thats really good with 2 handed weapons

Votes

Opinion: +23
Upvotes: 25 92.59%
Downvotes: 2 7.40%

#
Suggestion from HauntMe#9158

Mage has to flip through pages in the spellbook to find the spell to use say takes 1.5 seconds to do
so they cant chain cast haste ignite invis all in one go and become a better rouge then what they are a WIZARD

Votes

Opinion: -21
Upvotes: 9 23.07%
Downvotes: 30 76.92%

#
Suggestion from Kasai#6999

increase the rate of the coliseum map on high rollers, that map is way more interesting than the regular one for good pvps

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from JJLee92#7075

Players who attack the Otto the tavern dog during the lobby start the game out with a bleed effect as if they were bitten

Votes

Opinion: +57
Upvotes: 67 87.01%
Downvotes: 10 12.98%

#
Suggestion from Dakota#6321

[add actual backpacks to the back of the characters like you see in the loadscreens that display loot like weapons and such. Allow us to take the backpacks as well for quick loot but we dont know what exactly is inside them until we set them down and open them like building a campfire]

Votes

Opinion: +28
Upvotes: 31 91.17%
Downvotes: 3 8.82%

#
Suggestion from Skeena#4906

[an in depth gore system, skeleton bones flying randomly when theyre smashed, etc.]

Votes

Opinion: +16
Upvotes: 24 75%
Downvotes: 8 25%

#
Suggestion from (Cameron) Great Value Tenz#9040

Add a sparks feature for metal on metal/metal on concrete wall hits to create glimpses of light for melee characters to fight in full darkness.

Votes

Opinion: +53
Upvotes: 54 98.18%
Downvotes: 1 1.81%

#
Suggestion from Phant0m#4148

having the rooms swap during normal mode to allow for variation and playability

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

#
Suggestion from XxCody_324#7342

Banning DundyRat#8855 from the discord and the game as he keeps trying to push lgbtq+ stuff to something that never needs it

Votes

Opinion: +50
Upvotes: 57 89.06%
Downvotes: 7 10.93%

#
Suggestion from Figglesworth#3744

Players can only be affected by one magic buff at a time.

Votes

Opinion: -28
Upvotes: 6 15%
Downvotes: 34 85%

#
Suggestion from Aquum#4479

[Add an upgradable Goblin's bank that can hold your gold pockets in cost of daily/weekly fee]

Votes

Opinion: +10
Upvotes: 14 77.77%
Downvotes: 4 22.22%

#
Suggestion from Lunasulpix#9162

the ability for clerics (maybe mages as well) to cast spells without using magic weapons such as staffs ect. with a significantly longer casting time. This would allow clerics at least to carry a backup weapon of their choice as well as to keep their guard up if they need to without having to swap to a staff or other and expose themselves even further when they're already in a bad spot especially when playing alone

Votes

Opinion: -33
Upvotes: 4 9.75%
Downvotes: 37 90.24%

#
Suggestion from 🗿Cyboogie🗿#1035

[goblin race, because going goblin mode is funny]

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from Avenue#9861

[Extension of the extension pls and ty luv u]

Votes

Opinion: +15
Upvotes: 24 72.72%
Downvotes: 9 27.27%

#
Suggestion from BOBBY#5181

add a auction house in addition to trade chat so you don't have to sit in there waiting for a buyer

Votes

Opinion: +31
Upvotes: 37 86.04%
Downvotes: 6 13.95%

#
Suggestion from BigGuppie#7025

[Give the barbarian class a way of healing themselves, be it a small amount. Mainly for solo play.]

Votes

Opinion: -64
Upvotes: 2 2.94%
Downvotes: 66 97.05%

#
Suggestion from Gabe ✩°̥࿐#0316

add a voice line in the beginning of the match that says "it's darken time"

Votes

Opinion: +21
Upvotes: 33 73.33%
Downvotes: 12 26.66%

#
Suggestion from Chala#8550

[player blood noise(injury) only plays on the first instance of damage when standing on floor spikes. It would be handy to adjust that so we hear that if we’re literally standing on it, to know to move off. Play player blood noise effect each time taking damage]

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from Imtheguy37#0136

For caster classes, as to not miss spells meant for teammates, allow some leway on how close the center crosshair has to be on the person for the spell to make contact. as its hard to properly track movements in the heat of battle to cast a support spell. No changes on casting harmfull spells or other spells to enemy players for balance

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

#
Suggestion from Eyeball#9401

[Make the split Coins default from purses 10 instead of 1]

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from digby#6969

(trashcan for deleting items / let me resell empty coin pouches for 1/2g OR 0g)

Votes

Opinion: +30
Upvotes: 33 91.66%
Downvotes: 3 8.33%

#
Suggestion from liz#0359

Give archers a skill to buff pve damage only. Scale it down for bosses so that it doesn't make that easier, just something to make the solo fresh loot archer hold their own against a skeleboy taunting with his 12 arrows sticking out of his noggin

Votes

Opinion: -27
Upvotes: 1 3.44%
Downvotes: 28 96.55%

#
Suggestion from Skippy#0883

turn the trade system into a auction house with a way to buy out direct if the person sets a option for that if not everyone must bid creating bidding wars

Votes

Opinion: +4
Upvotes: 15 57.69%
Downvotes: 11 42.30%

#
Suggestion from Sunder#4876

[Change the default placement of items when looting to attempt top to bottom instead of left to right. simple QoL that will make managing inventory a step above what it is now. As it stands now there are so many clicks involved in freeing up space for gear if you've been looting small stuff. Even if you plan ahead and premptively organize your loot its still a lot of clicks.]

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from Kufooloo#0001

Add a post match report so I can see how damage I did to people/how much they did to me.

Votes

Opinion: +67
Upvotes: 68 98.55%
Downvotes: 1 1.44%

#
Suggestion from Mechanicus#7267

change name of game to "getting two shot by ranger simulator"

Votes

Opinion: -25
Upvotes: 7 17.94%
Downvotes: 32 82.05%

#
Suggestion from HZ#7408

[Add an item listing marketplace / auction house where you can list your items rather than a live chat trading feature. Current trading system is frustrating from both a seller and buyer standpoint (functionality-wise and time-wise). Huge time sink having to wait and find someone to either buy your item or sell to. Sometimes someone would post an item you want but it goes to whoever is lucky enough to have their trade accepted. Listing marketplace helps to alleviate those frustrations and allows player to spend more time in the dungeons. Helps to standardize item pricing across the board as well.]

Votes

Opinion: +25
Upvotes: 31 83.78%
Downvotes: 6 16.21%

#
Suggestion from ronnyretardo#1485

extending playtest because of all of the server problems the last few days

Votes

Opinion: -8
Upvotes: 15 39.47%
Downvotes: 23 60.52%

#
Suggestion from Boy#2415

[put a timer for how long hunter traps last for. (10 seconds) so if you're solo player and cant untrap yourself there's still out play]

Votes

Opinion: -12
Upvotes: 6 25%
Downvotes: 18 75%

#
Suggestion from Twi`Naga#8666

[Allow us to collect ears from players we've killed, to keep as mementos. I might also propose a special ear-storage so they don't have to take up valuable stash space.]

Votes

Opinion: +14
Upvotes: 22 73.33%
Downvotes: 8 26.66%

#
Suggestion from CorneliusTheRatKing#2867

[do not cater to the players who arent as good. dont implement a MMR feature makes the game feel repetitive, Balancing is fine but once u make things too easy, the game doesnt feel rewarding]

Votes

Opinion: +36
Upvotes: 41 89.13%
Downvotes: 5 10.86%

#
Suggestion from Sjerra#4617

[Rework the way how blocking works for certain weapons so using the more skilled weapons can be more rewarding for the players who decide to use them. For eg. people using longsword and being able to block instead of actually focusing on where the opponents is about to land their hits have to look at where the hitbox of the block on their sword actually is because some small percentage of it can actually block which usually punishes you more than rewards while you have a spear that literally outranges most of the melee weapons and has block that is way easier to manage. Having reduced hitbox of a sword while blocking only because you have an option to riposte after you successfully do it is a horrible tradeoff that people shouldn't get punish with for wanting to use more skillful weapons where you actually have to do something more than spamming right mouse button for it to work like most of the axes or swords combined with shields.
PS. Not sure if its bugged or intentional but a lot of times when you even do block the hit after you hear the successful block you still get hit which completely makes no sense if its intentional. I can understand a 2 handed hammer being able to go through the block but maces and other one handed weapons randomly going through the block that is so hard to perform makes the weapon completely random and not reliable at all]

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Sotheno#2932

[Add a gear limit to some games or an option to choose a gear limit to prevent games where one person with the best equipment possible can take out an entire lobby by themselves.]

Votes

Opinion: -25
Upvotes: 5 14.28%
Downvotes: 30 85.71%

#
Suggestion from Onelove#2957

[split party and proximity chat. Allow a different keybind for each. Give the option to hear either channel on its own, or hear both.]

Votes

Opinion: +12
Upvotes: 16 80%
Downvotes: 4 20%

#
Suggestion from Sereze#0600

[Analogous spells; Generic spells that any spellcaster can use / assign like regular spells.

  • Dispel, 6 points, Same range as Holy Light, small projectile. Enemy hit loses one currently active buff (Ignores protection potions, only works on magical buffs)
  • Boom, 4 points, Emits a thunderous boom, causing very short/temporary deafness & vision distortion in targets affected in an AOE.
  • Knock, 2 points, emits a high pitched noise for 1 second, emanating an echo from you and highlighting traps and chests in your room.]
Votes

Opinion: -2
Upvotes: 5 41.66%
Downvotes: 7 58.33%

#
Suggestion from DroppingDubs#7123

ADD DUO DUNGEONS

Votes

Opinion: +38
Upvotes: 43 89.58%
Downvotes: 5 10.41%

#
Suggestion from Peratus#4600

Add an 'insurance' slot, which lets you pay gold to protect a SINGLE item each run, and if you die, you have to pay an amount to receive it. In game you could drop maybe some filler treasure or something for the killer or nothing. Say for example you want to insure a purple sword, you pay 15 gold and now you can't lose it. You die and have to pay another 15 gold to retrieve it.

Votes

Opinion: -13
Upvotes: 15 34.88%
Downvotes: 28 65.11%

#
Suggestion from Frozent#8406

a randomly generated map that will consist of given rooms, well, for example, you can make it so that some rooms have a priority location in the middle of the map, and some rooms have priority on the edges of the map

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from DaddyDark#8902

[dont make us make a new name for every character. just use steam profiles. and for the love of GOD put in a friends list. Tired of asking my friends what their character name is and having to type it in to add them to the party,]

Votes

Opinion: +2
Upvotes: 25 52.08%
Downvotes: 23 47.91%

#
Suggestion from Alex™#5204

Market place where you can post items and people can buy them without you needing to be online to make sales

Votes

Opinion: +30
Upvotes: 35 87.5%
Downvotes: 5 12.5%

#
Suggestion from MortaGuy#1062

[make lobbies based off gear. Have lobbies where only grey armor can enter but can only get gear that’s one rarity higher. Would benefit all new players and people without gear. As an example I played one game where a team of three rogues in full legendary camped the last three portals, one shorting everyone due to Invisibility. They would allow players to slowly build up and not constantly be set up by level 20 characters in 2k gp plus in gear]

Votes

Opinion: -37
Upvotes: 9 16.36%
Downvotes: 46 83.63%

#
Suggestion from BCFC Frost#4479

Change hp to a new stat like constitution or vitality so the barb's rage doesn't increase his Strength by 15 and therefore give him a bunch of hp. i understand some more hp but he is the most tanky class even when naked. Also give fighters more hp or better starter armor they get two tapped by a skeleton and the rogue doesn't.

Votes

Opinion: +4
Upvotes: 14 58.33%
Downvotes: 10 41.66%

#
Suggestion from Hexiuu#7409

Since it's already possible to move your items between your characters with the help of a friend for mere 30 gold (15g cost per person) I suggest cutting the middleman and making an option to transfer items from one character to another for 50-100g. People do it anyway, so why not make it a bit more expensive and easier.

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

#
Suggestion from Sbeaky#0001

No suggestion thanks for the playtest devs see you next time :)

Votes

Opinion: +22
Upvotes: 27 84.37%
Downvotes: 5 15.62%

#
Suggestion from UNDRCVRDOUG#4035

[make ai stop targeting you immiedietly after using staelth as a rogue they seem to perfectly track me after i stealth mainly the archers and mage ai ]

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from FOGsnake#7684

slow down the intervals between circle closing or add a better warning signal for when the circle starts closing again.

#
Suggestion from ZeddleSnake#0541

increase the hitbox of long sword's block, make the entire sword like a shield so when we block something with it the enemies' attacks just doN't pass through the sword and the block doesn't work

Votes

Opinion: +15
Upvotes: 19 82.60%
Downvotes: 4 17.39%

#
Suggestion from Carlotta#4670

[Please never nerf the PvE just because the vocal minority asked for it. The difficulty is damn near perfect and I'm excited to see what the deeper levels hold.]

Votes

Opinion: +51
Upvotes: 55 93.22%
Downvotes: 4 6.77%

#
Suggestion from Sour_keys#0135

character stats need to be reworked. Knowledge and will are rarely used for non caster classes while resourcefulness is needed for ALL classes. Why do Cleric and wizard have 5 and 8 resourcefulness when every other class has a base 15? player allocated stats I feel needs to be implemented as well as slight reworks to how the stats work at their base. Certain classes have many stat points that aren't actually benefitting the class. The wizards stats are, strange to say the least. If you took 5 away from every stat to reallocate, the wizard would have 0 strength and resourcefulness. Just a small gripe, the classes feel unbalanced and I believe stat allocation is a big part of that.

Votes

Opinion: +6
Upvotes: 12 66.66%
Downvotes: 6 33.33%

#
Suggestion from Lister#9519

don’t ban people from the discord for posting a copy pasta

Votes

Opinion: -13
Upvotes: 13 33.33%
Downvotes: 26 66.66%

#
Suggestion from CrustyRugNut#1827

When clicking on a person to open a trade, if you were the first person to try and open a trade with them, others trying to open a trade with the same person would not be popped up over the original person trying to make the trade.

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from BlueGloves#0232

change Cleanse (Cleric spell) to remove a all magic effects

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from Branimal#6033

Make the goblin map a duo map and bump it up 1 player to 12 instead of 11

Votes

Opinion: +23
Upvotes: 35 74.46%
Downvotes: 12 25.53%

#
Suggestion from soknight28#9194

Players should not have skins that make them look like monsters, if they do then they need something to differentiate them from normal skeletons like a different color or clothes

Votes

Opinion: +5
Upvotes: 27 55.10%
Downvotes: 22 44.89%

#
Suggestion from mortem necro#8910

Adding a necromancer class, able to turn one enemy players corpse , or an enemy NPC into your thrall for the duration of the game, able to revive like cleric. Debuff spells and maybe a spell that allows your physical attacks to lifesteal a small amount of health per hit. A spell that makes a glowing skill follow the enemy or maybe the undead won’t hit thin unless provoked. A spell that Consumes a undeads pile of bones to extra armor for 20 secs. Undead themed spells or debuff, lifestealing heals or taking your own health to heal an ally.

Votes

Opinion: +12
Upvotes: 23 67.64%
Downvotes: 11 32.35%

#
Suggestion from Deathtroth#3080

[Steam Achievements]

Votes

Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%

#
Suggestion from FireSnake#3451

rebalacing taps, floor spikes are just plain annoying with their inconsistency in when they apply their damage and when not but in theory a neat thing. Remove the in wall spear traps outright, they just exist to piss people off that don't know the layout 100%

Votes

Opinion: 0
Upvotes: 7 50%
Downvotes: 7 50%

#
Suggestion from Not-Lo̷la#2836

[Change the wall spikes in the goblin caves to be more visible. They are largely invisible against the cave wall topography with glints and sometimes literally submerged in the texture and invisible. Adding wall spikes more reliably to the minimap would be helpful to avoid people having to memorize the entire layout of the entire map.]

Votes

Opinion: +13
Upvotes: 22 70.96%
Downvotes: 9 29.03%

#
Suggestion from TheSnowyBanana#1096

REOPEN GENERAL CHAT!

Votes

Opinion: +15
Upvotes: 19 82.60%
Downvotes: 4 17.39%

#
Suggestion from 박상윤#2967

.

Votes

Opinion: +2
Upvotes: 7 58.33%
Downvotes: 5 41.66%

#
Suggestion from LAV#9040

[Extend the playtest]

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

#
Suggestion from ShadowOtaku#5606

[More detailed Spell descriptions. Like how much damage or healing it does with current gear as well as cast time and velocity if it has one.]

Votes

Opinion: +53
Upvotes: 53 100%
Downvotes: 0 0%

#
Suggestion from Blookie#4040

Releasing a a version of the Dark and Darker where we players can host our own "Goblin cave" games to play with friends in between playtests

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from ㅇㅅㅈ#5942

[Make similar thing with practice tool in League of Legends so that i can see dmg differences on other gears by hitting scarecrow or something]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Mitchp#5932

bring the game back

Votes

Opinion: +10
Upvotes: 19 67.85%
Downvotes: 9 32.14%

#
Suggestion from Bennidinko#0307

give rogues the ability to track 1 person per game wherever they are and if they achieve the assassination they will gain a buff or portal

Votes

Opinion: -38
Upvotes: 2 4.76%
Downvotes: 40 95.23%

#
Suggestion from THR3AT77#2763

give rogues a smol window block function, not enough to block arrows just some attacks, they do have a stealthyesbut their weapons all have guards and are heavily reliant on guards and retaliations in irl swordplay,

give wizard more spells

add bard class

give barb an abilitythat slows them down a lot but ignores dmg for a little bit, giving all the damage back afterthe ability ends as damage overtime

add character customization

add a 4 person dungeon

#
Suggestion from mouse#9099

adding vsync

#
Suggestion from Hayley#3148

a duo only map

Votes

Opinion: +43
Upvotes: 55 82.08%
Downvotes: 12 17.91%

#
Suggestion from Doubt#1245

do not add matchmaking based on gear. It will make the game repetitive and boring. Getting away from stronk players with loot feels rewarding.

#
Suggestion from Dom#3242

item stat preview that shows up next to interact button so you can see loot stats without picking it up

#
Suggestion from Gordon#5297

Please make a equipment rating system which groups players into different lobbies based on the rarity of their equipment.
Reason: it is far too easy for player to abuse their accumulated wealth to hunt and kill players who are trying to get equipment and slowly bleed them of all their gold. at the same time, it is too easy for people to go into lobbies with no gear and grief other players by suiciding into them for a shot to steal their equipment.

#
Suggestion from Morggan#0495

add real time party in middle of a game.

#
Suggestion from Advent_Child#2081

My biggest frustration so far as a cleric player is when I’m trying to buff or heal myself as a player charges me and I have to whip my mouse in a direction(usually up or down) in order for my buff/heal to not hit my opponent instead of me. Well this comes with significant problems. If I look up my staff tends to hit the ceiling and my cast fails completely. If I look down I have found a very inconvenient feature. Your buffs and heals will hit dead players and npc bodies laying on the ground. So I end up only hitting myself with my heal or buff while in actual frenzied pvp maybe half the time. I understand that, while frustrating, not being able to hit your ally while in combat and he is moving back and forth trying not to get hit is kind of part of the play. But it would definitely be a lot less frustrating if they added a way I could hold down shift or alt or something in order to automatically cast on myself. Or even better just make it so that heals and buffs can’t hit enemies or at least NPCs.

#
Suggestion from Raiden#7978

Please rework completely the trading part. People are constantly trolling and make you waste tons of time ...

#
Suggestion from MEISSMRET#7277

for weapons that can be duel wielded maybe add optional one handed “abilities” to them, like for the short sword or falchion the ability to hold it in two hands and increase the damage multiplier, the rapier being a dueling weapon a possibly riposte similar to the long sword, daggers could have strong overhead stab or something, just to provide more depth to the weapon system itself

#
Suggestion from Atmosphere#2339

[Feedback - While the game is still in alpha stages I think there should be a matchmaking system that considers the gear of players. While having powerful gear and being the strongest in a lobby sometimes due to that gear is fun, it is often unfun for those who are not as geared or new to have to compete against those geared players in almost every game. Whether this system creates hidden item levels and matches people based on brackets created around those item levels or something of a similar manner would be beneficial to the overall health of the game as well as making it more fun for newer and casual players alike.]

#
Suggestion from ZiomatrixX#3257

[Please add an option to see damage numbers, it's nice on the test dummy but I would like to see big juicy numbers when i kill players as well!]

Votes

Opinion: +32
Upvotes: 43 79.62%
Downvotes: 11 20.37%

#
Suggestion from Joexonyou#7301

have mimics have slight differences in the chest textures so it'll be noticable to more experienced player if they really try to look at it

Votes

Opinion: +8
Upvotes: 27 58.69%
Downvotes: 19 41.30%

#
Suggestion from PK#7943

[ Have tournament style game mode dung. To enter no one can wear gear higher than white quality. If you escape you're rewarded. You can only enter x amount of times within 24 hrs.]

#
Suggestion from Knack#4611

Trading post specifically for all class equipment and do not allow all class to be sold in class specific trading posts. This would make all of the all class equipment being sold in the same place so you can compare it all. Rather than having to change between trading posts to find the stats you need

#
Suggestion from thatonekide#2464

High roller solo goblin mines

#
Suggestion from Lupercal#8870

Add another map for solo play

#
Suggestion from =(V)OB=#0216

[Class roadmap
Bard Druid Monk Paladin Sorcerer Warlock]

#
Suggestion from Kotzinatorr#3608

Please make TARGETING your team easier when healing/buffing. I love playing a healer in every dungeon crawler but I throughly this was MISERABLE. More range too? If not atleast easier to target team!!

#
Suggestion from Jasperson#4321

hand to hand combat barbarian perks/ fighter perks/ future class

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Lucasman#7681

[mimic pots that sprout legs and run away and have a little bit extra loot]

Votes

Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%

#
Suggestion from kimito#6969

[ add enchantment items for armor and weapons to find in dungeon. For exm (epic item add +3 of 1 exact stat(depends on roll)). I think its cool idea to add stats to the piece of equipment u want]

#
Suggestion from Blackwater#1518

it would be really cool if all classes had their "primary" ability build in their kit. Like, rage for barbs, hide for rogues, meditate for wizards, prayer for clerics

#
Suggestion from FKite294#6645

The Solo only Map is way to small. If you spawn and open a door, you will encounter a player way to fast. Please make that map a bit bigger. The increase from 9 to 11 Player does not help here.

#
Suggestion from Six#6999

Jump attack perk for barbarians: Bonus damage for landing an attack while in the air based on distance fallen. ~10% for a regular jump, 30-100% for a great distance.

#
Suggestion from Acinom#8346

[Cleric spell creating transparent yet impassable terrain]

#
Suggestion from Dante#0961

Release game as early acces with offline mode and online during playtest until release

#
Suggestion from Sekula#5050

[new classes like Necromancer, Warlock, Martial artist, Reaper, myb Boss raids like you and friends eneter dungeon kill some mobs and than kill very Strong boss, myb 1v1 and 3v3 pvp arena thats not gear dependent]

#
Suggestion from Azimel#5502

[Can't wear more than a green item in standard mode. No limite in HR]

#
Suggestion from SwirlyPooDragon#8859

release the game now for 60$ take my money I beg you!

#
Suggestion from No u#1068

increase playtest due to attacks

#
Suggestion from Deceuss#5306

[allow a party (1 to 3 players in a party in the lobby screen) to access the tavern area as a standalone instance. This would allow us to test damage numbers, instead of trying to test them in the few seconds before going into a dungeon]

#
Suggestion from Schobke#2592

[An after action report where you can see your team kills, damage, estimated loot value, etc.]

#
Suggestion from crt_head#4672

[caltrops and throwing knives should apply poison in order to make rogue poison builds viable and make caltrops more competitive with other rogue skills]

#
Suggestion from SomeNutzGuy#0464

Please add an Auction House. I went through many of the suggestions and there are countless requests for this.

Most suggestions mentioning an Auction House have an average of 8:1 likes to dislikes. Some of them 10+:1

Your community wants to play the game! If we wanted to play Medieval Trading Simulator, we'd play that. 🙂

#
Suggestion from Migratori#7167

could we keep a cool useless skin for all playing this test such as the blue torch ?

#
Suggestion from Arrimadas#8293

The game needs a rework of the trade system because my experience during last 2 playtests was really FRUSTRATING: too many people writing(even with filters), when you trade someone, if another one trades the same guy it cancels your trade. People who have already left the channel, people who sold the item, people trolling...
At the end, it becomes a war in which you fight to get a trade because 30 people are trading at the same time.
I've been like an hour trying to buy just 2 rings and I ended up to quit the game.

I understand that devs want to preserve the "classic" experience but there is no way this is correct.
I'm pretty sure that an auction house system would fix these problems but if it's not possible there you have a list of improvements.

Improvements:
-Avoid the "trade spam" windows. Instead of that let trade just the first one who did it.
-Delete automatically messages from people who sold the item or who left the channel.
-Allow us to search in more than one channel at the same time: In addition to the problems I stated, I've been wasting time a lot of time looking, for instance, to a light foot boots in the fighters channel, the rogue channel, the barbarian channel when I'm a ranger just because no one was posting those boots in my channel.

#
Suggestion from SnD Scholar#0489

Solo High Roller PLEASE

#
Suggestion from Mario#2299

[this is too fanciful, but add a kind of lobby to be able to practice and that can be decorated with adventure points]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from PeaceMaker#4971

learnable spells and skills that need to be learned from looted scrolls

#
Suggestion from President Toilet The 3rd#6397

[I suggest you release the game fully by tomorrow evening it would be poggers.]

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from Naniii#7815

compare weapon option

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Singed#1286

down portal for the goblin cave with stronger bigger goblins and a goblin king boss (solo doable for geared players and not naked ofc) in the end.
add durability to weapons, and make low durability weapons have a chance to break mid fights

#
Suggestion from forzyzz#7224

add Shrek

#
Suggestion from Dys#0666

Shared Stash Tab for swapping of gear and items between characters, but make the size of the Shared Stash Tab the same size as the trade window to avoid space abuse.

#
Suggestion from Jragon#5135

add a way to choose spawn weapon (gray rapier, double axe, etc.)

#
Suggestion from Xzorroth#7287

self cast button. PvE option for 1-3 players could be neat, goblin caves could be used for that. goblin cave in current state could be really fun for groups of 2 people, both battle royale style or just pve with no pvp. goblin cave was sort of advertised/introduced in notes as a "single player." so was a bit disappointing to not have a truly solo thing to enjoy early levels or some PvE without looking over my shoulder at all times.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from gatesthree#6222

[limiting mobs attack range from point of start attack]

#
Suggestion from Dekordianis#2502

Make only PVE dungeon for 1-3 players, without circle.
I like this game and many my friends too but part from us don't like play versus players, and I think will be very cool play together only vs monsters and clearing all dungeon. It's cool for training and just interesting. Also you can remove the ability to get good loot in this dungeon, or make receiving only xp for characters

Votes

Opinion: -21
Upvotes: 12 26.66%
Downvotes: 33 73.33%

#
Suggestion from ! Mortexx#9119

duo only mode

Votes

Opinion: +37
Upvotes: 44 86.27%
Downvotes: 7 13.72%

#
Suggestion from AyyLmao#8630

Ignite spell should work on fists

#
Suggestion from 𝕴𝖒𝖕𝖊𝖗𝖆𝖙𝖔𝖗_𝕬𝖚𝖌#0660

[Axe Specialization Needs Nerfed: It does not fit in line with the rest of the classes equivalent buffs and provides the strongest buff in unkitted fights of any perk. Since it also applies to throwing axes it gets even more absurd where it is very common for people to 1v3 and win with only throwing axes.]

#
Suggestion from CremeCrimson#7395

make armor multiplative after a certain threshold like 40% resistance. ||Right now, it's better to just strip than wear armor. Additionally, weapons outscale armor. Dying in less than three hits while wearing higher tier armor feels awful. ||

#
Suggestion from WinteR#3111

[-I know it's coming, but more player interactions! The player base is pretty murderous and that's never going to completely change but friendly interactions are a great aspect of DandD. I think the most problem-free way to encourage friendliness is more emotes, more frequent voip usage, and...
-more campfires! I think they should be more common loot and cheaper to buy. You could slightly nerf the number of charges on spells or significantly nerf the charge regained to compensate. Besides ability recharging, I think campfires encourage interaction and provide an interesting dynamic to healing. They really make this game feel like D&D.
-Less noobhunting. I don't want matchmaking based on elo or gear, but I think something should be done to discourage noobhunting. Fighting against people stronger or weaker than you is part of the thrill, but when fully kitted players chase down noobs just for the kill that's not thrilling for either side. I think having movement speed be increased by better gear contributes a lot to this since it makes it much harder for an ungeared player to run away from or outplay a geared player. I think move speed should only be based on class, movement penalties and temporary buffs.
-On that note, while the zone and the portals have their merits they also contribute to the noobhunting problem and could be better with some tweaks. Also, clerics are out in the cold with no escape abilities and really slow interaction speed. They need some way of getting away from fights they can't win.]

#
Suggestion from digitalcosmos555#4904

[Add least two more classes before the game is released! A sword mage class would be sick. Maybe make it elemental based and have certain enemies be more weak to a certain element.]

Votes

Opinion: +2
Upvotes: 22 52.38%
Downvotes: 20 47.61%

#
Suggestion from Sharfix___#0683

[Add 1 or 2 mini-boss that gives a "long duration"" buff like the shrine but longer and a bit less powerful]

#
Suggestion from Noras#2746

just make necromancer who will make his own minions or make minions from dead ones

#
Suggestion from Burt#0421

gear based matchmaking needs to be added. Running into a fully geared team and getting one shotted multiple games in a row becomes tedious.

#
Suggestion from Swag#5750

make entities jump out of walls and attack you for that jump scare experience/ just like the traps in the side of the walls

#
Suggestion from Prongos#7125

Please don't listen to the people requesting gear based match making - If you bring items in you are always at risk of losing them.

Votes

Opinion: +79
Upvotes: 85 93.40%
Downvotes: 6 6.59%

#
Suggestion from j-w#4287

add a training ground/arena area where u can practice pvp with your party

Votes

Opinion: +65
Upvotes: 68 95.77%
Downvotes: 3 4.22%

#
Suggestion from BedlessSleeper#0896

Make the next playtest Early Access on Steam, requiring us to buy the game instead of playing for free. I want to give you my money already.

Votes

Opinion: +37
Upvotes: 45 84.90%
Downvotes: 8 15.09%

#
Suggestion from Saftigbolle1#6799

you could have a map dous?

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

#
Suggestion from YoungZilla#4926

work on adding a possible match making system for solos to meet up with teams

Votes

Opinion: -6
Upvotes: 7 35%
Downvotes: 13 65%

#
Suggestion from Yacaré#0793

[a comparative menu when you loot, to compare your equiped items to the droped ones]

Votes

Opinion: +30
Upvotes: 34 89.47%
Downvotes: 4 10.52%

#
Suggestion from BORO#8935

let us keybind all the equipment slots instead of shuffling through them. Would also fix the bug.

#
Suggestion from Kotsa#5703

make healing dps test possible on training dummy in tavern ( and actualy i forgot to check and im wondering if u can check dmg from judgement priest skill on dummys This one would be also nice to checkable.
Higher quality lockpick which make minigame easier
in Trade. option for filter for only blue/purple items by quality and by type like gloves/boots/etc only / filtering by stats should be also nice but thats maybe too much
option to inspect your party members in lobby

#
Suggestion from tehnik13#7910

[Make available group up with the random players ingame ( in dungeon ), if u are playing solo. So, u press the button. Ur character raise a hand, another random guy recieve an invite to group up with. Being enabled team voice chat. That sounds nicely.]

#
Suggestion from joshisntsmart#2746

hot key + right or left click to sell items to a merchant

#
Suggestion from Worm#1443

add goblin race to buy like a elf or skelle 😂

#
Suggestion from karnux#8887

Remove bonuses from items, or at least make damage bonuses roll only on weapons, defensive bonuses only on armor, and attributes roll on jewelry. Also because right now there are 2 useful bonuses out of the 20 created, I can be as defensive as you want, a full damage will onehit you

Votes

Opinion: +37
Upvotes: 45 84.90%
Downvotes: 8 15.09%

#
Suggestion from Bobdahfishh#1926

I would love to see some more customization of armor in the future, I like the badasss look of my character as much as I do the grind

#
Suggestion from Randy Marsh#8124

a summary of my suggestions after playing playtest 4;

  1. Either add a notification to the party leader when everyone in a party has pressed ready or make it so that all party members (including party leader) has to press ready and then the game starts.

  2. Add a (perhaps purchasable) hideout where you, amongst other things, can test out your weapons/spells/gear on training dummies and can make other progressions outside of the dungeons, giving a new purpose to the farming aspect of the game.

  3. Add more containers for gold (and perhaps silver), a bigger purse or a small chest etc.

  4. Add a third filter in trade channel where you can search for attributes like "+ spell capacity" or "+ physical power" thereby being able to find what you are looking for faster and having to spend less time searching/ sorting through items.

  5. Fix how mobs react when going invisible (either invis potion or rogue ability), you should lose all aggro when going invis and mobs should go back to their designated patrol area (at least after xx seconds)

  6. Make it so that you can't target dead people and dead mobs with Cleric heal and shield spells, it should count as "no target" if looking at them while casting.

  7. Add a solo High-Roller dungeon with worse drop-rate than the current

#
Suggestion from ViVi#5992

shortcut key for drink torch throwable etc

#
Suggestion from DeadorAlive#1505

Having a test dummy u can use without having to go into a dungeon

#
Suggestion from Zargan#2932

(Wizards) Add a weak close-ranged spell like some kind of "aerial blow effect" which replace the left click melee attack for a more mage like feeling and making crushing vases a bit more comfortable instead of switching just for this reason to staff.

#
Suggestion from Slydown#8862

[add sell all to vendors for junk/collector items? Gold should be able to stack higher amounts or have a separate chest for gold/candy]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from 𝐌𝖆𝖑𝖚𝖘#3486

PVE & PVP experiences. balanced in a way that PVE players (40 hour workers, tired adults, grandpa nerds) can enjoy the experience and get to PVP in their own time, while not having too much to worry about the extremely skilled players. PVE crawls can be dungeon delves going up to maybe 3-5 levels getting progressively harder so the greed sifts out those who make a return profit and those who have to pay for their hubris. PVP having superior loot due to killing farmers, obviously, but also a grand prize at the end. PVP arena events with no looting or loss of gear for unskilled players to train up against real people with no consequences drawing them back and a small sum of gold to the winners (like 15g each) a round.

#
Suggestion from ∟∔ ʌ ʌ Ψ#4207

Rarity filter in the trade chat.

#
Suggestion from osun_#0

Gear score cap for "Normal" dungeons. I guess the simple solution is to cap gear at say Blue level and save the Purple/Legendary/Named for High Roller.

Votes

Opinion: -38
Upvotes: 8 14.81%
Downvotes: 46 85.18%

#
Suggestion from accountOfsammy#6503

[Make temporary damage visual effects on enemies like sword slices or even just a simple gore system. Visual feedback is nice! The wizard spells perhaps also could use some temporary damage effects on enemies like some brief flames coming off you if you get smacked by a fire ball or lightning briefly traveling around the enemies' body even after the wizard's lightning spell is done. Also I like the sword magic enchantment class someone suggested . It would be amazing if we had that class makes temporary ice form on the "wound" of the enemy when the sword magic class swipes a blade with a Frigid blade enchantment/spell. Or a burn like effect from a slice of ignited sword from either the wizard ignite spell or a flame enchantment that new class. Or even sparks from blades after clashing with other blades or shields. Oh and expanding on the sword magic enchantment class idea any magic weapons should have cool visual effects like how the ignite spell does 🤷 like dark swirling magic on a necromancer weapon that has a bleeding power. Lastly just more effects in general. - Also I saw the original person of the sword magic class (I gotcha you bro) trying to edit / add that the sword magic class' enchants should give debuffs like Frigid blade enchantment can give a temporary slowness and that also the class should have a different way to regenerate spells rather then meditate. Something more unique like a special ability that allows them to siphon magic from enemies they defeat with their sword or magical invisible nodes around the map or some other unique way.]

Votes

Opinion: +5
Upvotes: 14 60.86%
Downvotes: 9 39.13%

#
Suggestion from DeepSpaceNova#0001

make the gold pouch hold more gold, 50 gold is just too small and eventually your stash is just half full of full gold coin purses, very annoying.

Votes

Opinion: +56
Upvotes: 63 90%
Downvotes: 7 10%

#
Suggestion from Kynet#7063

[Adding some extra lobby's like "Easy / Normal / Hard / High-roll "
Its possible to join in into higher difficulty with "bad" gear, but you accept higher geared players will be there possibly.

  • "Easy" for starters, max white gear allowed to join in these lobby's . Don't allow to spawn higher tier monsters, treasures will be mostly cracked ones, some chest will be naturally empty. Most likely green gear drops as a loot, maybe rarely blues. Maybe red portals even turned off..

  • "Normal" is basically as the "easy" with higher gear start(green or blue),small chance to run into higher tier monsters and slightly better loot range. Turn on Red portals IF it was turned OFF on "easy".

-Etc-Etc. ]

Votes

Opinion: -31
Upvotes: 7 15.55%
Downvotes: 38 84.44%

#
Suggestion from ChaoticNewtrl#9990
  • Loved Solo Dungeon! Add some Big hob Goblins in! Or more Dangerous creatures! Got too easy!
Votes

Opinion: +39
Upvotes: 46 86.79%
Downvotes: 7 13.20%

#
Suggestion from Conjo#1495

Fix gear scaling for next playtest, melee battles are fun but getting 2shot by a Cleric while fully geared is not

Votes

Opinion: +11
Upvotes: 21 67.74%
Downvotes: 10 32.25%

#
Suggestion from Pivotal#9945

[add a map for squads of 2. solos and 3v3 are great, but sometimes you just want to play some quick matches with a friend without facing 3 others. I think a lot of people don't want to play with randoms either. I think this would retain a lot of players, as duos tend to be pretty popular in other games.]

#
Suggestion from поганка#5731

allow parties of two people going together to goblin caves

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Haslan#1005

slow a character down when removing a weapon so chasing as unarmed is less favorable

#
Suggestion from Cream#4495

armor weight perk for cleric as well to improve viability of full plate cleric

#
Suggestion from LOS [ตี๋]#0450

[ add new class have buff/debuff Spell for party or emeny.

#4 Alpha test we have very few spells and our time is very short.

That's why the spells used to counteract these things didn't seem valuable enough to be picked up, Maybe we can have Bard/Sorcerer Class for Buff party and Warlock for Debuff emeny (Spell current in-game buffs Bless, Protection, Hasteand current in-game debuffs Slow, Bind)

and next Update Use 1 Light Orb can make room full light because when you find a large room and you're not sure where the Rogue is hiding in the room. You may need 4 or 5 Light Orbs to light up the entire room to make the Rogue hide disappear.]

#
Suggestion from MessaTee#1647

Let the Surgeon sell the Surgical Kit. It's literally in the name.

#
Suggestion from Ruler Of Flowers#0210

Make shields a little bit more viable, its very difficult to block even the easiest of swings

#
Suggestion from Wykminiacz#8877

Add extra reward for player/group for leaving the map as last standing. Should only be implented at group maps besides inferno (rary sees people going deep) This feature will add extra pvp aspect due to taking risk for extra loot. Those goodies should be shared after match ends

#
Suggestion from Azzy#6660

If haven’t already, maybe consider adding monk it would be cool if they could utilise brass knuckle type weapons, barehand and quarterstaff. Maybe the mugs of ale too. Would be cool if kills gave them stacks of ki that they can consume to heal a little. Perhaps max 2 stacks if trying to hoard them for a big fight. Not as much as a fighter could from second wind of course, to keep the classes different enough. Would work nice with the mugs of ale.

#
Suggestion from Conicus#8350

[suggestion] Make it easier to get around AI. It is very frustrating when they are blocking a doorway yet visually there is enough space to get past them

#
Suggestion from Iwaoropenelep#8298

Buff the damage/armor values of lower quality equipment. Right now armor is completely useless until higher qualities because it does barely anything while slowing you down, and low rarity weapons hit like a wet noodle.
High rarity gear has magic bonuses on it to make it stronger already, it doesn't need to also have twice the numbers. Games like Fortnite have 20% damage difference between gray and orange weapons.
Keep the high rarities as is, but buff the lower ones. If an orange arming sword can do 40 damage, you can buff the starting one from 22 to 30.

#
Suggestion from Tj#1411

make rogue more rogue than iwzard

zenith treeBOT
#
Suggestion from Ashimmu#7981

to prevent a specific cheat, don't send information about the location of future portal spawns to clients until needed

#
Suggestion from 🅷🅰🆅🅾🅲_!🅽🅲.#5623

Add a match summary at the end of a match (e.g. hunt)

#
Suggestion from gavathome#1873

Some way for rogues to silence their footsteps. Even with creep the noise you make is quite loud. Maybe some equipment or a perk with a significant malus to armor or damage resistance

#
Suggestion from Riecheck#6853

Barb Balance

1 - remove the speed boost on rage
2 - reduce the axe spec flat damage down from 10 to 5
3 - have savage roar and warcry have a limited amount of uses

they shouldn't have a low cooldown, high mobility skill and should rely on wizard haste instead.
This would bring axe spec down more in line with other classes power perks. fighters, rangers, wizards all have limited use skills whereas barbs just spam the skill every fight with zero skill ceiling

#
Suggestion from Dousiq#1403

How about next time around we get some bosses that are ACTUALLY melee-friendly and not a oneshot crapshow like the troll that are, surprise surprise, easily cheesed by rangers. I swear, every boss in this game can be cheesed with 0 risk by rangers and it's intensely frustrating that there's such a massive skill gap between fighting, say, the centaur, as a ranger sitting on a box vs as a barbarian trying to go toe to toe.

#
Suggestion from Sithas#0030

achievements that unlock while you play per exemple: like the skeleton one that most people like, but having a page that we can see all achievements possible to get: 25kills, 100kills you get a new skin 1000 escape you get a very sick one , 1000 escape in HighRollers you get
putting easy one to get for noob and very hard ones to get for experiences players-streamers. harder to get, nicer the reward.

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from byuurn#9631

[Goblin Cave High-Roller]

#
Suggestion from Charles_#6932

Make a 1v1 mode i a circle room with rank

#
Suggestion from Smirgeli#3046

Blocking feels kinda awful right now because the shields obstruct the users vision completely or almost completely and when you successfully do block half of the time you don't get your turn back because the block stun is so long. I know there isn't exactly a good way to make blocking either piss easy or not unnecessarily hard, but i think in this kind of game it would be better if you could kinda drag the mouse while pressing mouse 2 to change the direction you are blocking (and the animation obviously needs big changes).

#
Suggestion from Equ1nox#6856

clerics/wizards buff abilities work like clerics judgement targeting and when not cast on a target it self casts.

#
Suggestion from Julez#1535

One of rogues most glaring issues is the fact that it doesn't have nearly as much survivability as everyone else has, and people here have pointed out how much this impacts us.
I think if rogues had a perk that worked similar to uncanny dodge in D&D, it would be very beneficial.
I think the way the perk could work would be a passive, something like "The next attack the rogue takes will do half damage. This damage puts the perk on cooldown and will come up again after a certain amount of time."
I feel like a perk like this would play into his hit and run playstyle super well. And give rogues the much needed survivability they need when trying to disengage due to their natural hit and run playstyle.

#
Suggestion from Metal#7598

i don't know the limits of it, but could the outline of the small items have bigger "hitboxes"? sometimes while looting small things like bangles, necklaces etc. depending on how they are placed is really hard to loot them, sometimes even impossible, could be a nice improvement for smaller stuff to be easier to pick up

#
Suggestion from Салат#5483

Allow players slightly kick/push mobs away to avoid ridiculous stuck.

#
Suggestion from SuperIndo#3016

there needs to be and auction system where players can post items and stick to the sell price. This will allow players to spend more time playing the game rather than dealing with the chaos of the trade system. If no auction house then please add a slow mode to the trade forums. People constantly spam post and deny trades to price check their gear. A slow mode will make then stick to their sale price.

#
Suggestion from EndlessTrench#0181

add flying mimic chests

#
Suggestion from jesu crist0#8507

flamable green dust from zombies

Votes

Opinion: +8
Upvotes: 17 65.38%
Downvotes: 9 34.61%

#
Suggestion from Floofy Bat#6100

make item rarity reflect the stats, for example a green longbow should be able to be better than a blue longbow.

Makes it more clear when trading especially for people who don’t play a lot and get ripped off by x buff on green items. 👍

#
Suggestion from Martín#4543

The Cleric's skill "Judgement" should get its damage significantly reduced but only when is aimed towards players. Keep it the way it is for hostile mobs.

#
Suggestion from MendoXen#5547

[let us rotate items in the inventory by 90 degrees, it would make looting and inventory management slightly faster. Speaking of inventory, It would be awesome to have more specific boxes for inventory space saving, like gold chest, potion boxes, etc. and the said boxes should have affinities (like the money puch allready has an affinity where if you fast transfer money it goes in to the pouch). Also I would like to be able to send all the money from my inventory to the stash in one click. Item spliting - let us use the num pad and the enter button for it, or if its splitting from a pouch, make it 10 gold split default as the split number]

#
Suggestion from Keeb#9315

[Add a monk-like class to the game, using empowered bare fists and/or caestus, claws to attack]

#
Suggestion from Haru#6261

Increase Time-to-Kill. PVP combats are too fast and hectic. After engaging in hand-to-hand combat, there is no room for tactics.
Remove oneshots.

#
Suggestion from Thazzeus#4521

Otto to be hiding somewhere in the dungeon, and petting him will reward X amount of theme candies.

#
Suggestion from Cheese#5888

Maybe a way to spend adventure points on an upgraded stash?

#
Suggestion from caffeine overdose#3336

[Add an Auction House that has 2 modes for an auction and a buy it now, prices are set by the player and the tax is based off how much the player makes the starting bid or the cost of the buy it now. Also add a marketplace for miscellanious goods such as potions, lockpicks and stackable items that people can buy in bulk, the marketplaces prices will be based off player economy. These 2 areas should have better sorting such as a search bar, rarity and attributes. For the auction house a BIN/Auction/All button and a Sort By Class function that shows everything that can be bought by a specific class and by default make it have little tabs that separate weapons and armor. Keep the current trading concept but make it in one area for everything with better sorting functions too which would be used by people who WTS fast. These would create a better player economy and make getting equipment you want more efficient compared to jumping through multiple channels that can sell the same equipment.]

#
Suggestion from Nikman555#0811

make it available that I can test my equipment in the tavern. not just for 20 seconds before loading a game but always accessible.

#
Suggestion from Eli~#3069

an offline dungeon were we dont keep the loot when we escape from it

#
Suggestion from Ferru#2913

Report system for teaming up in solo run's, top leaderboards farm the ranking that way, especially the streamers lol

#
Suggestion from Cool Kidd#2321

Make quest hard enough that we can’t just fly through them in a week, add daily and weekly quests and monthly community challenges

#
Suggestion from butterbuug#6637

up the spawns of basic healing items such as basic bandages/health pots, keep protection and invis spawn rates close to what they are they feel good

#
Suggestion from Claudeyr#2732

Add new maps like kobold's cave for duos or a Graveyard for Quads

#
Suggestion from Louis#4186

[New Wizard Spell: Petrify. Turns a struck creature (enemy or ally) to stone for 2 seconds, making them immune to damage but unable to move, attack or perform actions. If the spell is used on a door it becomes immune to damage and cannot be opened for 2 seconds. Spell Level 6, Spell Count 2, base cast time ~1.25 seconds]

#
Suggestion from Sweaters#4710

Weekly map change. Adds map variety, and keeps the queue times fast.

#
Suggestion from PcPolice#5465

Level 20s should not be in the same map as low levels. It was extremely off putting to get 1 shot by some high roller at the end of every map.

#
Suggestion from Zero#2145

Wizard has a glaring problem

You cannot run a wizard without meditate and then spells for your other skill, this makes it so there is zero diversity in skill builds for wizards.

I suggest that each class should have a "class skill" with its own keybind. for wizards it would be meditate, for rogues stealth, etc.

I dont know how you want to go about fixing this issue with wizards but I think it will be a hurdle they need to take on at some point.

#
Suggestion from Marc#0738

[for the longsword the parry take half the blade and not all the blade is you can corrige that, that can be a great thhing for the longsword , and upgrade the speed of the attack a lttile bit not a lot]

#
Suggestion from Frozent#8406

At the moment, most of all on weapons and armor, the best stats are damage, or +all, in order to avoid this, you can simply give the stats that are now more percent, for example +10% speed, +10% speed of use, damage reduction, and so on (+10% just for example). So it will be possible to collect builds not only on + damage.

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from cerb#6421

remove all stat changes from character skins. I doubt someone has ever mistaken a player with a skin on for a PvE monster

#
Suggestion from Emperor Grid#6215

it would be great to make some kind of vault instead of purses because ehm i had a lot of purses over few days and selling them isnt possible to normal merchant and selling them to players is way too slow and sometimes impossible because they can buy it faster without waiting for someone.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Kuess#1337

Add an option to display damage numbers. Like when you hit the training dummy, but against players and all the mobs 😄

#
Suggestion from Wood#7816

[ I don't know if its already been suggested, but make an arena game mode 1v1 2v2 3v3, where you're matched based on some kind of gear score. All items stay on character after death, and you're rewarded with some other kind of currency or loot. Would give a reason to save endgame items for the ult build.]

#
Suggestion from Sheep#4207

[Give a little melee weapon to the ranger starter kit.]

#
Suggestion from Nevalopo#3750

Ingame skins of weapons, characters and emotes etc on Steam Marketplace like csgo skins.

#
Suggestion from BlackSheepCZ#1640

[ add feature to Blue/Red portals, to close themself after certain time to prevent Griefing at the end of map and they must be reopened for extract ]

#
Suggestion from Diaonic#9498

[Remove general chat from discord. Too many trolls. Just take my $100 and keep working on an amazing game.]

Votes

Opinion: +17
Upvotes: 21 84%
Downvotes: 4 16%

#
Suggestion from Kalinex#6501

"Ready" status should cancel when region is changed by the group leader. I was put into a game on asian servers with 300+ms, fully geared and unable to play properly. You should have to click "ready" again when the region is changed

Votes

Opinion: +62
Upvotes: 62 100%
Downvotes: 0 0%

#
Suggestion from addict?#8276

[trading with other players is very annoying and time consuming, and since gear has stats and rolls, something similar to Path of Exile's stash tabs would be amazing, so players can look up gear (base type, rarity, rolls) compare that to other similar in terms of pricing, and then trade with the player (or outright buy it like in tarkov). It would make gear pricing very solid since the market would dictate it and less time consuming]

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

#
Suggestion from Ted#9852

[Make a solo only version of the regular dungeon map

Also, don't allow someone to post a trade if they don'thave enough gold for the trade and give them a message explaining it]

Votes

Opinion: -17
Upvotes: 9 25.71%
Downvotes: 26 74.28%

#
Suggestion from ProtagonistPervert#0226

Let the players keep the premium currency that they have amassed while playing. I'm talking about the stuff to buy skins in the shop. Also let us keep the skins we have bought and don't release the same ones any more so that in the future when the game is officially released we can show them off like cool kids.

Votes

Opinion: -35
Upvotes: 4 9.30%
Downvotes: 39 90.69%

#
Suggestion from Centorics#9883

[Ban the entire chinese ASN netblock]

Votes

Opinion: +18
Upvotes: 23 82.14%
Downvotes: 5 17.85%

#
Suggestion from Conduitx#0166

allow weapons like Rapiers and Shortswords to parry attacks

Votes

Opinion: +11
Upvotes: 23 65.71%
Downvotes: 12 34.28%

#
Suggestion from Tito#2254

make inviting friends to party more user friendly by being able to add them as saved friends or using steam invite friend

Votes

Opinion: +71
Upvotes: 71 100%
Downvotes: 0 0%

#
Suggestion from ArabbGuy#3044

I know this seems redundant but a closed player beta/just soft release the game to let a few streamers at least play the game with some other closed beta testers to further promote the game?

Votes

Opinion: -57
Upvotes: 0 0%
Downvotes: 57 100%

#
Suggestion from Darckeyes#0513

Add area grid loot that enables players to see and drag items into their inventory. This will allow players to loot the surrounding area in a certain range by using the inventory menu. This will eliminate the need to look at all items to loot them and remove the difficulty of trying to select smaller items.

#
Suggestion from NAZBOZ#2497

REWORK LOOT - ROLLS
we spend hours trading to get decent gear, then we go into high roller, and everyone just 1-3shots each other, 0 fun.
a ranger with a green bow, can headshot squishy chars, with full purple gear
same with barbs and so on.

  • generally the game at the bottom end, works well and fights last longer and are way more enjoyable
Votes

Opinion: +37
Upvotes: 41 91.11%
Downvotes: 4 8.88%

#
Suggestion from kopaking#0249

Please, create better maps for Solo players. I don't want such a big handicap for looting items if I play solo (without a party). I would like to be able to find at least good items if I play solo.

Votes

Opinion: -27
Upvotes: 6 15.38%
Downvotes: 33 84.61%

#
Suggestion from Psychotiker#8669

Enable looking in stash or trade while ready and during that time block the personal inventory. So you can still look around, gathering hall etc. maybe sort your stash instead of being in a blocked situation.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from VibronicTea#3610

It would be nice to have a "crouch toggle" key and a "press to crouch" key separately. I hope this is added in the future.
Also, the Rogue should just have hidden belt items as their base kit. The perk is useless when you could choose a damage perk instead, and just leave potions off your belt, and then quickly add them to use them, and remove them again. It just becomes and annoyance, and this would just make for a "quality of life adjustment" for Rogue.

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from VII#5536

release the game in early acces

Votes

Opinion: +39
Upvotes: 44 89.79%
Downvotes: 5 10.20%

#
Suggestion from 7YearsGulag#6209

[Add the affinities for various races, and allow combinations of Race + Class at character creation as base instead of unlocked.

Example: Selecting an Elf as a race natively gives the player extra weapon availabilities, such as Rapier and Longsword through racial proficiency, which could help alleviate certain Class pressures for limited gear pools.]

Votes

Opinion: -20
Upvotes: 3 11.53%
Downvotes: 23 88.46%

#
Suggestion from Frouufrou#9958

[Replace the wizard invisibility with a good zoning tool.

For example an AOE meteor shower or black hole, something that would be powerful in the current barbarian/cleric meta because it would allow you to split the other team up or to deny a chokepoint. It would also allow the wizard to be played as a new defensive role.

On the contrary the top high roller wizards are using the class as an assassin, they effectively teleport behind you with haste+invisibility and then two tap your squishies with zap, fireballs or ignited magic swords, then they just invis back to get out.

Giving them a zoning tool instead would make them more team based, they would control space and would be able to deny it, they would still have survivability and could still be used as a squishy assassin class because they’d still be able use haste, zap away and then deny people from following them with an AOE. It just wouldn’t feel as cheesy. They would have to actually outplay the other team with good positioning and flanking like a ranger or a rogue has to do, not just walk straight into them with invisibility on, then pop it back out.

I’m expecting lots of people to downvote me because they don’t want the wizard to be nerfed and that is not my intention. Low-tier equipment wizard definitely needs to be buffed and I feel like wizards need to be given more kinds of utility.]

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

#
Suggestion from Knubis#6299

add small movement skill or somthing probly for rough and maybe too for ranger

Votes

Opinion: -16
Upvotes: 5 19.23%
Downvotes: 21 80.76%

#
Suggestion from world wide web#2032

[people are spamming general chat to get early access. we love this game and our addiction is cut off]

Votes

Opinion: -19
Upvotes: 3 12%
Downvotes: 22 88%

#
Suggestion from mallu55#0

[They should add more depth to character customization. For example if we could change hairstyles/facial hair/face shape/race etc.]

Votes

Opinion: +46
Upvotes: 51 91.07%
Downvotes: 5 8.92%

#
Suggestion from sethr#8910

Add some sort of bag/pack for your stash/inventory in dungeons to increase inventory space. Maybe make it something you can find or buy. Sort of like how Tarkov has backpacks/duffle bags for more storage space.

Also increase the leveling system and add daily/weekly quests to gain more XP & give players another way of getting gold/holiday candy even if they don’t extract.

Votes

Opinion: +1
Upvotes: 13 52%
Downvotes: 12 48%

#
Suggestion from piesz#1605

adding deposit boxes in the dungeon that would let you save a limited amount of loot to your stash once per run

Votes

Opinion: -41
Upvotes: 3 6.38%
Downvotes: 44 93.61%

#
Suggestion from AsaraBaenre#4267

[Queues for Doubles as well, Solo queue dungeons was great, triples is great, having a queue for people only playing in doubles would also be great for people playing doubles or even solo players not necessarily having to worry about getting destroyed by 3 people]

Votes

Opinion: -6
Upvotes: 15 41.66%
Downvotes: 21 58.33%

#
Suggestion from Parker#6945

consider removing the spell editing wheel “Spell Memory” 1 and 2 and making then apart of the books or staves, then one could attune themselves with rare tombs and spells they found throughout their playthrough. This would also allow wizards and clerics to go absolutely beast mode

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from FantasticFwoosh#3932

replacing the goblin merchant with a kobold miner, with a similar purpose but as a vendor to buy and sell ores to at a extortionate prices, removing pickaxes from the woodsman in the process and replacing them at a reduced price of about 15 gold to encourage resource collection.

Votes

Opinion: +31
Upvotes: 34 91.89%
Downvotes: 3 8.10%

#
Suggestion from Wackboy#6977

[adding filters on item attributes to trade chat]

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from Peaceful Warrior#0992

give us til the end of today please lol

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from jamale#5192

Fix shooting crossbow for next test :) as you couldnt do that this whole test

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

#
Suggestion from Dabu#9054

[Make stealth perk basekit for rogue.]

Votes

Opinion: +24
Upvotes: 33 78.57%
Downvotes: 9 21.42%

#
Suggestion from AsinineDervish#0626

[A PvE only dungeon - but the maximum quality loot is white (except bosses which may drop green quality items at maximum), silver is dropped instead of gold, and items sellable to the collector are not dropped at all. Low-tier consumable items (such as grey potions, grey bandages, etc) will be more common. Casual players will be able to enjoy this dungeon if they do not enjoy PvP, but it is low-risk, low-reward, and they will not be able to get high-grade gear without leaving their comfort zone and playing in the normal PvPvE dungeons. New players may be able to use this mode to learn the basic mechanics of the game without having to worry about other players at first, and get some low-tier starter gear for the PvPvE dungeons. Other players will be able to use this dungeon to build up their consumable supplies if they are running low, or to get some basic low-tier gear for runs in the normal PvPvE dungeons.]

Votes

Opinion: -29
Upvotes: 0 0%
Downvotes: 29 100%

#
Suggestion from The [Friendly]™ Nanachi#8578

Make PvE only dungeons but for a whole side group of characters. Allow people who want to do well in the game or progress to blues and purples without having to ruin the fun of PvP players who work really hard for their gear only for someone fresh out of solo games with purple gear or higher to kill him.
Also add maps that allow 4-5 player groups by themselves, a FULL TRUE dnd like experience for the group of friends. Could even add a seprate mode for it that has a imposter like quest/chance, so a group of five go in, and one player gets a prompt that makes it if they are the last alive, they get a LOT of exp or rewards.

Votes

Opinion: -31
Upvotes: 7 15.55%
Downvotes: 38 84.44%

#
Suggestion from Svellsongur#2278

[make monster more worth to kill] Add a crafting system and let skelletons drop bones to craft bone dust or something like that. its a bit frustrating that some players fully ignore the monsters and dodge them to rush threw the dungeon.

Votes

Opinion: +3
Upvotes: 15 55.55%
Downvotes: 12 44.44%

#
Suggestion from Tavdogg11#8419

Add hobgoblin skins and monsters. Make them hella dangerous with bleed like those floating ghost enemies (although toned down), and make the skins similar to the cost of a skeleton skin.

Votes

Opinion: -8
Upvotes: 2 16.66%
Downvotes: 10 83.33%

#
Suggestion from zeld#1478

Bring back the outer perimeter spawns only. It promoted more pvp compared to spawning within the map and was just a more fun experience.

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from CC-Koopex#9453

a training mode like what we have at the beginning of the lobby before the game starts to test how different rolls and different weapons effect the character has on items armor and weapons

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from Katzenminze#1247

its little controversial but- some changes to mage. And don't get me wrong not to make him overpowered machine just some changes/rework on him. Nerf some stuff, some little buff but the most case is remake the maditation system. idk how maybe making his spells slowly cd but nerf some stuff to not be so op, maybe just make his meditation a mobile version for exaple he is slow himself [ but he can move ] looking down on the ground [ to cant be able see what happens around him when use meditation its kinda a refocusing thing i think and give some option to rush him and slash to the face ;') ] really idk but now its suck that he is the worst calss for making troll boss and he is literally little outstanding with some things like in his gap between making something and making nothing and the whole meditation thing making him little unplayable with other active perks/ abilities cause you must have all inventory in campfire to take instant cast ability. i LOVE how hard this game is, i love this it is little online dark souls multiplayer game and dont want to ruin this i love challenges but pls make him fine, balance [ about mechanics/buffs as same as nerfs] and not outstanding one :c i play 2 playtest all classes a lot and have this feeling about him

Votes

Opinion: -18
Upvotes: 0 0%
Downvotes: 18 100%

#
Suggestion from Viliune#0864

[create a seperate leaderboard stats for HR "assists" to see to how many kills you helped getting (would be a cool statistic for cleric classes since we dont really kill people) ]

Votes

Opinion: +33
Upvotes: 35 94.59%
Downvotes: 2 5.40%

#
Suggestion from Krissuu#8287

Make all maps/raids 10 min longer.

Votes

Opinion: -35
Upvotes: 13 21.31%
Downvotes: 48 78.68%

#
Suggestion from Dave#2778

[I think killing monsters can be somewhat underwhelming, it's a common thing to get through but most often it fails in the drops to be actually called worth it when sometimes lost a portion of your health. To implement the crafting system a bit more, I would wish for a way to chop of value parts from a monster. These items could be sold for little to no gold, however with them you could start crafting a better armor set depending on your class. For example killing a skeleton mage, will drop you his magic core. With it, you could start crafting individual items, which can't be found in a dungeon. Another example would be killing a skeleton warrior, who will drop you his bones, with it you can start crafting a warrior armor. This could be an addition to gain gold or to get gear when you've had a bad run and not gaining any valuable items to sell.

A small nice to have change, would be different skins for monsters. This makes each and every individual creature more appealing to look at. This could be further streched to more different stages of monsters, that have their own unique habits of fighting.]

Votes

Opinion: +9
Upvotes: 16 69.56%
Downvotes: 7 30.43%

#
Suggestion from SUPERGOATZ#6253

[The goblin map needs a small redesign so you don't get stuck on lower levels with portals above you and no way to get to them without dying to circle damage.]

Votes

Opinion: +45
Upvotes: 50 90.90%
Downvotes: 5 9.09%

#
Suggestion from My wife left me#1325

Remove Haste (or make Targeted Spells on allies half effective). Not only has it been the meta defining skill in the last two playtests, it removes identity from Fighter. Right now, there isnt much reason to choose fighter over barb. The sprint skill should be the one thing they have going for them, allowing the class to chase down squishier classes, but as of right now, you can just haste the barb giving them a better sprint skill to do the same job a fighter should be doing.

Votes

Opinion: +11
Upvotes: 26 63.41%
Downvotes: 15 36.58%

#
Suggestion from Brutal#2538

Add 4man gameplay map (requires larger, more open area map)

Votes

Opinion: +27
Upvotes: 42 73.68%
Downvotes: 15 26.31%

#
Suggestion from Foxy#3057

[Hi everyone. My only advice is to remove or drastically adjust the collision between players and spiders and also torches. I've been stuck by these entities too many times, trying to avoid them by jumping only to end up stuck like a rabbit with no escape.

If you have to keep the collision for a code reason, then maybe add a punch or kick that inflicts 1 or 0 dmg and repels the entities. I think adjusting the collision is more appropriate so as not to impact the gameplay too much. A kick can drastically change the actual gameplay (pinning a player to a wall by spamming the kick and harassing them), or maybe make the kick work on specific entities.

Anyway, thanks for this game, I haven't had this much fun in a long time, I want to see more! Good luck and keep it up :). ]

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

#
Suggestion from Scrubstar#7289

Audio cue or clearer feedback on regional hits. Certain sound for Headshot vs Body vs Limbs

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from Tauviel#9822

[Please don't add option with damage numbers in game. Sometimes people are trying to use advantage of dark to do some stupid sneaky tactic. This option will ruin them especially when attacker has poison or ignite damage. This game is called Dark and Darker and should stay like like that. Instead of that please add special training are with 11 Dummy - every dummy will have 10% more def (AR/MR) that previous (0/ 10 /20.... /100) so we can test our damage on that ]

Votes

Opinion: +46
Upvotes: 47 97.91%
Downvotes: 1 2.08%

#
Suggestion from EManWillWin#1038

[Rework/Buff Survival Bow, Windlass Crossbow, Magic Staff, and Crystal Sword. Currently the 4 worst ranged weapons in the game, even at blue or purple rarity]

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

#
Suggestion from Kento#3418

make a british hosting server, please and thank you

Votes

Opinion: -10
Upvotes: 4 22.22%
Downvotes: 14 77.77%

#
Suggestion from dizzy#0066

Current meta is dictated by piling as many buffs on a single front line unit as possible. This leads to somewhat repetitive team comps at the highest ends of PvP gameplay, and pushes a mobility meta as whoever has the fastest, highest damage frontliner tends to be more able to win every fight regardless of terrain or opponent. Add a mechanic that limits buff stacking, so that if a wizard wants to perpetually haste another character, they have to decide if it's worth something else instead. One example could be that wizard and cleric can only "concentrate" on two spells at one time, so a wizard can cast haste+inflame on an ally, but that would come at a consequence of not being able to cast haste on themselves, or not being able to ALSO cast invisibility on that ally. To allow buff swapping, have the most recent spell cancel the oldest one. And as they are not "sustained" spells, offensive ones like fireball, magic missile, or cleric healing abilities would not apply to this rule.

Votes

Opinion: +30
Upvotes: 36 85.71%
Downvotes: 6 14.28%

#
Suggestion from Sunder#4876

Next map should have a roaming boss.

Votes

Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%

#
Suggestion from Sirclementine#0121

removing haste from the game, without it the combat is incredibly engaging and the footsy battle with your opponent is what sets it apart from any other game out there, with haste its boring and feels unfair at top level because putting it on a barbarian that can 1-2 shot geared fighters kind of negates what makes this game so great. Plus having the shrines makes it work anyways.

#
Suggestion from triangle#3713

I suggest adding a shop feature that players can buy with in-game coins. This shop would allow players to put their items up for sale with a fixed price that cannot be negotiated. This way, players can sell their items without having to be actively chatting in the trade channel, and even while they are offline or in the middle of a dungeon.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Feuerroesti#9681

Add a training room where you can test/learn weapons and abilities similar to the pre game room

Votes

Opinion: +50
Upvotes: 51 98.07%
Downvotes: 1 1.92%

#
Suggestion from TemSKYaY#3270

[For the final release of the game. I think the game should be paid but have no pay to win items/content (as it is now). I also think it is best to have a reset scheduled maybe every month (similar to tarkov) for the general health and balancing of the player base.]

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

#
Suggestion from -ciig-#8542

A Large Bandit Themed Dungeon/Cave With more verticality Than other dungeons I.E Scaffoldings, Archer posts, Wood structures etc. And AI Barbarians, Rogues , Wizards, Fighter etc, With rare Loot Drops/Bandit specific Loot Would be really cool

Votes

Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%

#
Suggestion from theunabomber#0956

remove all sellables from the game and the vendors. remove all portals from the game. have static portals that only open the last 90 seconds of the round and only at the final circle. remove highroller.

Votes

Opinion: -68
Upvotes: 0 0%
Downvotes: 68 100%

#
Suggestion from Oldmandan#7513

Add a friend list + ability to create guilds so people can create their own community within the game(always relying on outside apps for communication can be a drag for some people). Have the ability to make a room(Tavern waiting room) where people can go into to chill and hangout(public or private) so that you're not only sitting in a chat room, could also add miscellaneous decorations that you could find throughout dungeon dives and can use to make your own unique private tavern or guild tavern.

Votes

Opinion: +52
Upvotes: 54 96.42%
Downvotes: 2 3.57%

#
Suggestion from Wuso#7760

there is no need for a gearbased matchmaking but it will be a good idea to somehow seperate new players from experienced players. Other games have shown something like a MMR which is made out of Kills per Round, escape ratio, etc. In the beginning from the launch, everyone is on the same level and if players join later, where others already have good gear, they wont encounter them directly within the first matches.

Votes

Opinion: -3
Upvotes: 15 45.45%
Downvotes: 18 54.54%

#
Suggestion from TheEpicFox#6458

this is just a personal pet peve i have but make it to where while trading if a large group of people try and trade with you at once that only the first is the one to pop up and that they wont be covered by other people who requested after

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from AlmondOfDOOM#5377

make ranger quick shot projectile curve more intense

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from MustacheDave#9670

[player auction house Similar to ffxi, link for reference https://youtu.be/6jdW5FDpZKg]

Votes

Opinion: -6
Upvotes: 1 12.5%
Downvotes: 7 87.5%

#
Suggestion from 𝕴𝖒𝖕𝖊𝖗𝖆𝖙𝖔𝖗_𝕬𝖚𝖌#0660

[Add a non hostile NPC Goblin Banker that has a relatively low chance to spawn who will bring your gold and silver coins out for you for a 5 gold/10% fee. Also has a very small chance to just keep it. Mostly useful for high roller.]

Votes

Opinion: 0
Upvotes: 7 50%
Downvotes: 7 50%

#
Suggestion from chron1c#4912

[Adding a PvP-only area, similar to what happened in Ragnarok, where you entered the PvP room and battled to take first place, consequently becoming a target. In that case, you wouldn't lose your items if you died. This PvP room would indeed be essential for you to improve direct combat techniques against players, test your equipment and spells, and even observe how a certain class behaves against another.]

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from Smoky#5353

I suggest adding pt-br translation in the game in addition to adding a colorblindness mode, I have a colorblind friend and for him it was very difficult to see the rarity of the items

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

#
Suggestion from PlatypusHunter#2894

for the cleric class maybe a .5 meter range buff on the prayer skill since 7.5m is a hair to short most times. Shield classes are being bypassed by all melee daggers polearms longswords all pass through the shield like is wasn't even there if the enemy is to close so to fix this i think the shield needs a buff on the collision aspect right now it dosent work very well only 25% of the time. players or mobs mostly, goblin mobs and big bruising mobs like the skelly commander. it would be nice if it worked. as for the starting kit for the cleric can it have a spell book instead of the staff would make the astatic nice since holy people like there books. i also got some cool skill ideas for the cleric. holy fire could be a core skill with a 30 sec cooldown that could be used as a less damiging atack for all mobs and players setting them up to burn a nasty dot!!! and turn undead would be nice to have like a cc for the harder bosslike mobs like the spells that have spell slots i dont think haveing 5 uses and tier one or 2 would hurt to much and its more of a pve cc anyway. also theres one more skill that could be interesting a divine sacrifice skill that kills the user and resses the party but uses his sole to cast it so they cannot be revived more like a despite attempt to keep the group going and it would tempt players to pass on the loot or take it for themselves hehe!!! oh for the last skill should make it in the form of prayer beads that clerics can only use that have no sell price

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from STIGMUS#8480

[give resurected player a few second invincibility buff.]

Votes

Opinion: -26
Upvotes: 6 15.78%
Downvotes: 32 84.21%

#
Suggestion from Akiroth#5092

✓[to add another server on Latin América, because the server was collapsed at many times]

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

#
Suggestion from FabeN#6481

[There may be a house system in the game. A system where we can produce our products, display them, maybe even have an animal like otto would be nice.
]

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from LegendaryBrendan#2289

[trading post. Post items for sale and buyers can purchase without you being there]

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

#
Suggestion from Naxtoof#9372

[creep should reduce the rogues footsteps for the players as well] (it is very misleading and makes it feel like the perk does nothing when there isn’t a noticeable audio difference with and without the perk for the rogue player, it also makes it near impossible to tell when you can move to have other noise masking your footsteps since you don’t know how loud they actually are)

#
Suggestion from liftie#9308

Marketplace with nice filtering so you aren't spending hours sifting through stuff you don't want

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from Moenski#1337

Allow the usage of the Enter button when looking up someone to invite to your team instead of having to press the search button. It saves lifting up the hands from the keyboard for that action and makes it feel a lot more natural.

#
Suggestion from Crabs#6705

[Items that you can't equip should have a background color depending on rarity too, the fact that you can't equip it should be indicated by a red cross instead]

#
Suggestion from mirwind#2112

a single player mode might be really fun i think though im assuming this has already be suggested.

#
Suggestion from Valkryn1138#5283

[colorblind options would be nice. I had to stop using my blue torch cause it messed with my friends ability to see things clearly.]

#
Suggestion from LedDragon#9968

Speed is way too important of a stat and many skills and builds aren’t competitive because they quite literally can’t keep up. I suggest giving a modifier to the strength stat that mitigates the movement debuffs of gear. Practically, this would mean a wizard in full robe with a book and a fighter in leathers, gambeson, and a weapon out would both be unhindered before agility modifiers because they’re physically built to handle it. This would open up a lot of options and make gear made for specific classes not feel like a nerf in some cases. As you pile on strength, it really opens up, making things the crystal sword war mage and war maul builds builds feel good to play. (Because that’s much more dope than a quarterstaff, let’s be honest 😏)

#
Suggestion from Solarpokets#7382

Add multiple set item drops for all classes/slots with unique perks/stats for multiple pieces. also remove silver from the game =p

Votes

Opinion: +11
Upvotes: 15 78.94%
Downvotes: 4 21.05%

#
Suggestion from Quinten#3750

Accurate helmets that affect your vision, similar to how KCD handles the system, hoods & cowls shroud the very edges

#
Suggestion from Cunnive#4501

With multiple floors overlapping each other, it is not clear how you get from 1 floor to the other in many circumstances (not all but many). I suggest making the mini map some intelligence so that it ONLY displays the current floor you're on, while hiding or fading the other floors above/beneath you.

#
Suggestion from crt_head#4672

[Make gathering hall rooms into ingame pubs (like game start) with proximity chat, training dummies, booze and darts]

#
Suggestion from ham shank mcgee#6701

[For the bard class which is being considered / currently a WIP, give a spell which temporarily inverts the controls of the target. Also could generally make them focued on debuffs to differentiate them from the Cleric and Wizard]

Votes

Opinion: +16
Upvotes: 23 76.66%
Downvotes: 7 23.33%

#
Suggestion from Bud#7512

Make inventory items transferable to other classes on same account.

Votes

Opinion: -17
Upvotes: 14 31.11%
Downvotes: 31 68.88%

#
Suggestion from MastaCheezwiz#5757
  • incorporate stagger for players and enemies. Certain swings and spells should be interrupted if struck before the hit connects or the spell is released. I feel the game would also benefit from a sidestep ability for all melee classes. Set it to its own input and have a short cool down so it can't be repeated over and over.
Votes

Opinion: -17
Upvotes: 6 20.68%
Downvotes: 23 79.31%

#
Suggestion from TheWarbot#0717

add new enemies like ogres cyclops nightmares ettins harpy wisps lich gazer serpents

#
Suggestion from Beͥanͣsͫ#9161

instead of extra stash tabs can we have an armory (paper doll) that we can store a ready set of gear to get back into the dungeon faster than going through 1 tab looking for gear that you want to wear you can have it ready to go.

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from heyitsmk#1937

Change the loot system to semi-smart self-found with only the items found during a raid tradeable during that raid ala Diablo 3. If EFT (or even the playtest) is any indicator - any game with aftermarket (RMT) potential will be exploited by cheaters looking to make money to the point where it has a significant impact on the player base. It would be disappointing to see that happen here as well.

Votes

Opinion: -4
Upvotes: 11 42.30%
Downvotes: 15 57.69%

#
Suggestion from h.#1250

As a reward for the play testers, there should be a third skeleton cosmetic in the shop which is the black version (nightmare) skeleton for purchase.

Votes

Opinion: +31
Upvotes: 38 84.44%
Downvotes: 7 15.55%

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Suggestion from moz#8680

remove slow from front hits, only slow on back and leg hits.

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Suggestion from .Seajin#0638

[As i think others maybe have already talked about this, adding a guild system with a ranking visible by everyone where the top guilds (for example the Top 5) would get special gifts or things like that, without any advantages IG of course, in order to prove that they're members of THE guild and maybe add special guild quest in order to upgrade like the level of the guild, which would give access to more slots (Would require a certain ammount of gold to achieve) or things like that, comparable to the system we can see in a lot of MMOs]

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

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Suggestion from SparkyCJ#7599

realize that RMT will slowly kill this game, and put in significant countermeasures against it. I can give 2 examples (tarkov, with 80% of raids having 1 cheater) and the cycle frontier completely dying because of RMT/boosting services.

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

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Suggestion from Sukiyaki#2685

An NPC inside the dungeon that you can sell your gear and buy potentially rare gear from. This will incentivize the risk-reward of bringing gold into a new game in order to receive this gear.

Votes

Opinion: +57
Upvotes: 58 98.30%
Downvotes: 1 1.69%

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Suggestion from Vininho#9091

Remove offensive stats out of armor pieces or specialize them further. One of the many reasons why high end PVP is a one shot fiesta is because you can get insane offensive stats out of armor pieces. In their place, you could either put more specific stats that at least impose some requirement (example: + Axe damage, + Fire damage, + Poison damage, + Damage if drunk, + Damage within X seconds of blocking, possibilities are mant here ), or specific skill bonus ("Victory strike deals +X damage", "Sprint lasts + X seconds", again, could have however many variations and skills you deem fit) and so on. Only weapons and accessories should have base +X damage status. The range on these could be increased a bit to compensate for the power loss, if any.

Votes

Opinion: +14
Upvotes: 21 75%
Downvotes: 7 25%

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Suggestion from Birth 2.0#7193

"RELEASE THE HOUNDS" event:
a map made so you cant parkour your way into cheese, where you can freely loot and have PvP with no PvE... until 6 (or so) minutes into the match, hellhounds will spawn in large quantities with escape portals spawning at 8 (or so) minutes in.

Votes

Opinion: -19
Upvotes: 1 4.76%
Downvotes: 20 95.23%

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Suggestion from Lyke#2158

add a dungeon map that can be purchased from a merchant and can be equipped and used in a game

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from LewdJako#2222

[Make the pickup on a small item easier. Rings or bracelets for example - make the item pickup have a larger pickup "area" instead of having to perfectly hover over the item to collect. Maybe make the vacant space in the middle of some of the objects still count as a collectable surface.]

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Suggestion from Ahzircon#5301

Pickpocket is certainly fun but I don't see it being used other than to mess with people. I mean why pickpocket when you can kill the player and take their loot instead? So here's what I propose:

A: When you pickpocket you open the enemy's inventory and you can pick one item, that isn't equipped, for you to take. Then the inventory closes and you have to do it again.

B: Pickpocket allows you to only take items you see off the belt of other players, and it's as quick as picking up loose loot on the ground. Sabotaging the enemy while giving you the edge in combat.

C: Pickpocket prioritizes the most valuable or highest rarity item. This'll probably be restricted to an upgrade in training or something.

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Suggestion from Radlius#9391

Make rogues Belt hider perk also hide the animations of used skills (like the rupture glow) on your weapons.

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Suggestion from tehnik13#7910

[added a cancel animation action to attacks]

Votes

Opinion: -20
Upvotes: 12 27.27%
Downvotes: 32 72.72%

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Suggestion from MihoP#4909

Wizard hats are too small, make them bigger so I can roleplay a stronger wizard.

Votes

Opinion: +52
Upvotes: 56 93.33%
Downvotes: 4 6.66%