#suggestion-discussion
1 messages · Page 77 of 1
Playtest before that one, there was no reloading. Rangers had infinite arrows.
The addition of "reloading" is huge for balance. Makes it very easy for them to adjust rangers. Bows OP? -1 arrow per reload. Bows weak? 20% faster reload time.
Correct skeena
The floor collapses at the end of the timer.... This is not the circle. Its the timer
Stand in the circle early in the match when you first see it, it's a weak DoT
If you are still there you made a mistake
Yeah I've never seen someone argue a skill issue so hard in my life
6 gold invalidates the circle
Which means you stayed too long ^
Yeah, but that's a static timer
The floor collapses at the end of the timer. You were supposed to leave before this point
Like the map has a time limit and you know it going in
Not skill, knowledge, probs just new
Ya game knowledge IMO is a skill
It's not a skill, it's knowledge
Idk Whytee seems like they've grubbed in the shadows a few too many times and lost their loot to a timer and is complaining about it
Its a learned skill
I’m talking about end of match
skill is about dexterity
When you’re the last person
Yeah, the timer that you know already, that is the clock you have to escape by
That is part of the game and should be a factor in your plan
I am not going argue semantics here. Knowledge is a huge part of this game and if you ignore it you are the one at fault
okay i had to step away
I still haven’t heard a single valid reason why allowing the final surviving player a guaranteed exit is bad
This is wrong. GO to hell. Read the text "starts in x time OR when the floor collapses"
static exit is a stair looking thing on the lower right of the map?
No you haven't heard a reason you personally like and will ignore everything from the fundamental spirit of the game to a core concept of extraction games to continue justifying your whinging
Yeah, it’s guarded by 2 goblins and directly opposite is a goblin mage and 2 goblins archers
because the aim of the game is to ESCAPE.
OH
You don't want to be the last one left onthe map. You need to push to escape.
OH NOT TWO GOBLINS AND A SHAMAN NEXT TO THE ALREADY OPEN DOOR YOU JUST HAVE TO WALK THROUGH
THE HORROR
Because it promotes people to just sit around and wait for everyone else to leave. Then you extract, because you're the "last man" after literally everyone else left the good ol' fashioned way: Through a blue portal.
HOW WILL I MOVE PAST THE SLOW GOBLINS TO INSTANT SAFETY????
googled up the map and it's just
so obvious now
holy crap i've walked past that so many times
Ya this is what everyone says LOL
Core of the game should reward players for winning in PvP not reward players who avoid PvP entirely and escape on the first portal that spawns
I am now positive I have walked past that staircase many times
haven't seen the map, though
Winning in PVP means one less person or team to take ur portals to safety
then this isn't the game for you
So you do get rewarded for pvp
Gotta face the environment. Which includes the darkness.
Ok do you understand what the circle forces players to do yes or no
'cause you do get xp from opening portals
Actually, "PvP" is 3/5ths of the game. Just count the letters.
Forces them to move.
If you die to the last circle you didn't "win pvp" you played like a cowardly little rat and deserve to be eaten by the darkness. The game has a timer. Beat it.
actually, the first P in pvp shouldn't be counted, because it works redundantly for the 'vE'
so it's only 1/3rd of the game
I watched a dude yesterday.....I died in HELL (Inferno) and spectated the other two guys who went down. He went into the circle to loot my body when he saw it there, while he was looting the black skele that killed me 1 tapped him 😄 LOVE greed deaths
I have been wrecked
Man, I always continue to spectate when the last person goes through a Red. It's a bloodsport.
'cause i legit enjoy watching the player who got me to see how they act
Oh, I see you don’t play the game whatsoever because this scenario you’re talking about literally NEVER HAPPENS
yeyeye
Or to your team, right? I have only played solo but would imagine wanting to watch my buds
When ur team is alive you cant spectate anyone but your team
I've died to the last circle twice in 50 hours, after that I decided to stop being such a grubby little rat and lo and behold now it's not a problem. If you want to win pvp, be aggressive.
This happened to me above, got stuck behind a barrel barricade on rogue without a shortsword and ended my glorious goblin map run where I killed half the field but was too weak afterwards. Discretion is important, too
Sounds like it happens to you a lot, perhaps you should consider.... Not being a grub?
people who say that there's an exploit to die and spectate to give info to your team in vc are people who are talking about solo 'teams' or haven't played the game
If exits were not finite this game would be way less fun IMO
I've only had it happen once, though
No reason to fight for that portal in the 2nd to last circle
How the f*k are you ‘avoiding pvp’ in a 20meter diameter circle you actual pleb
i do want
I'll just camp in this dark corner and be the "last man standing" so I can "win pvp" and escape
a scroll you can find or bring in that spawns a portal though
MAKE SCROLLS HAVE A USE
When one has no argument they resort to personal attacks 😉 maybe gain an argument
they're so damn huge
I'm not, I'm murdering people from minute 1 and then bouncing when my inventory is full of all their loot
I'm not avoiding pvp in the last circle because I don't stick around that long because I'm not a rat lmao
They have a "item slot undefined" text on them. I think they are the start of the magic scroll system
lol
thatd be hilarious
look for a magic scroll get a recipe for oatmeal raisin cookies
but for real, a 6 slot scroll of town portal is solid
so much space for loot taken up for 'safety'
would also mean you could do a very expensive loot trade with a teammate
Ok here’s the argument since I need to spell it out - you cannot ‘avoid all pvp and be the last person surviving’ when the circle exists. THE CIRCLE EXISTS TO FORCE PLAYERS TO FIGHT
drop in, trade loot, bail out
Can the skeletons get a little nerfed, my gawd do they just two tapped people in the game!
The circle is weak. You can run the entire map through it for 6-12 gold
actually, i'm frequently the last person surviving in goblin caves
and i avoid pvp
i just run a group hug cleric
Let me spell it out - you're bad, you should never be around for that long, your inventory should be full well before then, this is a cowards problem
support others to make 'em get out of the caves while i'm learning how to deal with the map with base gear
Gapped, get better
Avoiding PVP is fine. There's a price to pay for it. Chance that all the blue portals get taken, and you get none, because you avoided PVP.
ye
Fun fact:
I just got DMed by someone who said "STUPID FCK" for me downvoting their suggestion
😄
Kids are so easily triggered these days
My point is avoiding pvp and simultaneously being the last player is basically impossible unless you’re playing in a match with a bunch of noobs that die to wall traps and bees
Was it to add a guaranteed portal for the "last man standing" for "winning pvp"?
Yes because when you avoid PVP people take all the portals before you do
Honestly I just laughed and didnt check (but no it was not this guy)
Some guy named DONOTLIKEORSUBSCRIBE
It's very much not impossible. It's shockingly easy. Take all the potions off your belt, turn off torches, and wait. You don't even need to be a rogue.
Doing this as a Wizard with a crossbow is hilarious.
Man, I'm sad I triggered the 6 hour slowmode without realizing it needed a command. I just want to talk about smokebomb
lol, ranger with spear is too strong
OOF that is rough. What is your idea?
that's a funny joke
Rogue smokebomb ability uses the thrown item behavior and causes enemies to make choking sounds when inside the smoke.
Ok ok so damn I just tried your idea and got killed by darkness eventually turns out I had to move all along hahhahaha
You could go on to make it interact with some of the stealth perks but I don't think that's necessary
I think it should destealth other rogues
also
I'm torn on that. The choke should be OK for that, right?
They cough cant maintain focus and are destealthed
Git gud. You forgot to use Haste, put a healing pot back on your belt, drink it, and just walk through the zone because it does garbage damage.
I could see the coughing being enough, that's all I mean
If not HIDE, then wizard invis
anti-stealth, anti-channeling smoke bomb would be solid
Wiz can destealth rogue, so rogue shoudl be able to destealth wiz 😄
would give rogue a good mage/cleric killer option
Is it just me, or is it stupid that that Wizard's light only works on Rogue? Shouldn't it work on other Wizards too?
Plz add "flour sack" throw able
it does work on enemy wizards?
I'd really enjoy just messing with people by throwing smoke bombs and teams that don't know I'm there. Alert a nearby team because I never find just one team when playing solo rogue with smokebomb -- it's the rules
Cover people I flour, leave white footprints for a while, can't stealth
huh
Yeah...
so invis doesn't have the 'hiding' script tag
correct
that's stupid
Glad it's not just me.
So yeah, better smokebomb. It's fun as is but definitely not good
Agreed
When you get it in there Ill upvote 😉
smoke bomb and caltrops is a real fun way to snuff a roid barb btw
Thanks! I may throw in the anti-channel bit, but I don't think I know enough about channeling classes to really suggest it
they legit can't catch up to you with a -35% move speed
Caltrops IMO is not terribly close to being usable generally
yeah, the placement being BEHIND you is buggy
Smokebomb feels like a few small changes would make it work well
Only if building a rat rogue
Its nice for running away
but you destroy your PVP viability by not taking the PVP perks
you can have good pvp using poison
but yeah, the burst on rupture and precise strike is too good
I'm not sold on having to use an entire ability slot for caltrops
It feels like the power level of a bear trap at the moment
actually able to two shot a lot of classes going precise into rupture
it's a bit weaker than bear trap due to not being able to see where you're placing it
I also like that your suggestion to ‘hide and avoid pvp’ also includes pvp hahahahaha
Yeah that's pretty bad
Its a pvpve game you have to learn to deal with the pvp aspect
I tried it a couple of times and dropped it in favor of messing with smokebomb for... I dunno, 5-10 hours
Does anyone else have the issue where performing actions (using pots, casting spells, attacking, opening inventory etc) stops working?
Negative
Omggggggg I’m not advocating pve ffs
Starting to sound like it 😄 your argument has devolved several times now
What do you guys think about having a leaderboard for the normal matches as well?
Bad idea IMO
Nvm you guys are thicker than 2 bricks with as many brain cells it’s literally talking to a wall
Well, I'm going to go wait another 5 hours for slowmode to let me post my modest suggestion. Thanks for the chat, been fun
not a leaderboard: a BOUNTY board
It was made to make all the sweat lords go to HR for leaderboard status so others can learn the game in normals
highest performing players in normal matches get a bounty for bringing in their soul heart
Having some way to track kills etc. would be great though
When everyone always seems to disagree with you maybe its time to look inward instead of out
No, your understanding of it never even started, your immediate suggestion was ‘don’t fight and extract earlier instead’
Being a solo player its really hard to play highroller
I never said that. If you want to put something in my mouth buy me dinner first please
like, balanced for teams
Goblin cave high roller could be interesting
Right? But if I never play I have no standing on the leaderboards which sucks
Yes!
Damn want me to actually find the exact quote where you word-for-word said that or what
Better than those sweat lords being in normal dungeons in all leggo/purple gear and rolling everyone
which room does it spawn in?
It's on the bottom floor behind stone doors
Solos has an insane amount of purples, I don’t think as solo you really need to want to play HR.
I think so. That map's confusing to me and I've played it enough that it should be easier for me to explain
Either from boss farming or unlocked lions.
Lets see it
Its centerish of the map, under where the undead mini boss knight is.
it's next to the room with the pool that has the skeleton champion and 2 chests, surrounded by dozens of other mobs
mine shaft is the one with like four levels of elevation
lots of criss-crossing plank bridges
Just look around the center of the map for rectangular stone doors with geometric markings
has a lot of mining nodes too
You can walk around the troll room if you skirt the edges, btw. 2 doors
huh
y'know, i hang out on the top level of central a lot 'cause it's easier looking for portals that way
haven't been scrounging bottom yet
Yeah, they never spawn on the lower levels. Kinda weird imo
I tried it once. Felt pretty smug in my full white/green plate armor on a fighter. Was feeling powerful. Blocked 3 hits. The 4th hit one shot me :/
well the map is "experimental" so I'm assuming a lot of things will be subject to change
makes me think that portals 'drop' from above
like with how items are dropped from barrels
If the portals are only supposed to spawn on the top level, then that's fine -- would save me a lot of pain looking for portals
ADD QUICK MATCH. As a player, trying to invite a random player to join you is difficult enough but trying to get TWO random players to join you, without the first person leaving the party is almost impossible.
Just not sure it's supposed to work that way
ngl, gathering hall should be the quick-matchmaker option
once you're in a team you automatically depart
or you can ready up while waiting for it to fill
So you want no control over playing with red names or not?
Or what the other classesa re in the group
The Game needs a Friends list or a search for names that "Contains"
Incorrect. I made no mentions of PVP at all. But anyway, have a nice day 👍
I'm done here.
yeah, needing 100% accurate name search is a bit of an oversight
Ya its funny because its perfect in trade chat
Filters as you type
as it should be
Pressing the quickmatch button would imply you care not for the risk. I'm not saying to remove a system that allows you to pick and choose, but streamline it for those who don't want to waste time taking shots in the dark with this current invite system.
Its not a shot in the dark. YOu say what types of classes you want, YOu discuss what peoples goals are and then you choose yoru team mates.. I am not against a quick system like this. But this current system is not really taking shots in the dark when you can pick and choose
But ya at the end of the day I would not complain about the addition of this
Smoke bomb makes my GPU run hotter so I don't use it lol
Same thing if there are like 6 plague zombie farts
LOL DaD runs pretty warm on my system in general shocked me at first because I have a pretty high end system
I figure this is the best place to ask this question: I assume that normally, a fighter would never benefit from additional magic damage as a stat. However, if I use Weapon Mastery and equip a Crystal Sword, would I then be able to gain the benefit of the additional magic damage stat?
IIRC ignite will scale on it still
But that stat can roll on other items as well. I would never use a crystal sword as a fighter
Well, I'm going to try it out and get some magic damage gear. A wiizard might be better suited with the buffs he has, but he can't wear plate armor
it works 🙂
would be funny though xD
imagine dying to that
Oh, btw, yes the stat can roll on other items, but you don't benefit from it because it's "additional" magic damage. So you need to have magic damage to begin with.
Hence why the crystal sword works
Damn, another great suggestion of "remove +all stats"
someone is salty
People try and argument it as "making a choice between gear should be harder"
But you essentially have to give up +all attributes or like +8 armor points
That is a choice to make
For one, there already is a perk that hides potions
Ah my mistake
I've played rogue for 3/4ths of my time in the game and am still wondering if a ranged weapon is a good idea or a horrible idea
I noticed many people dislike the idea of punishing "go naked" players
Throwing knives are probably fine for rogue ranged option
throwing knives are great for rogue
you open with one and your rupture/precision strike buff
I think as long as it is a xbow it's fine. The Xbow the fighter uses is hard to come by as is, and if a one handed Xbow were added it'd be rightfully balanced to be a lot weaker in dmg vs other classes missiles
get a full dual wield combo in for the damage bonus
Maybe having them increase the amount of throwing knifes from 3 to 5 would be a good buff for ranged?
Last night, I had one clown dodge 9 throwing knives I threw across a room. I'm not sure 5 per stack would help me 😂
how can it be that my buddy gets Disconnect and I kill the skeleton that attacked him and all of a sudden I killed him waht the fuck???
The worst part of the story is I could not loot him to secure the items.......
Maybe so
Well at least you will have more options on hand
and little to worry if u miss
having only 3 is kinda eh
Not even sure if you should use them or not - whether you will need them later
I wouldn't mind getting throwing knives as its own weapon, 3 knives per reload, but I'm not convinced it's a good idea
I don't think that would be a good idea
though having something like a stone that deals 1 dmg for distracting mobs
would be nice
I'd take it
taking your time to pick off enemies one by one
can also be a nice distraction if it produces a loud sound
like imagine throwing a rock at a chest
I imagine knives serve a similar purpose, but I like the rock sound idea
it gives off a noise that distracts players
I mean rocks are literally everywhere in the dungeon
kinda weird that we can't even use it strategically
Having a pouch dedicated for it too would be extra nice
does anyone have problems after the the spawns for goblins caves?
i go out of my starting room and in my face 3 warrior goblins every time and one archer
as lv2 barbarian its to hard
revert castle to 16 players ty
that would be great I think my extraction percentage went from 75% to about 40% after the change. Run into 3 mans every.single.time.
That's normal. You need to be cautious as you move through the rooms so you don't aggro all the creatures.
Right now. i had to relog because of a bug. my friend rezzed me. but after relogging im stuck in the loby. So the rezzed person. is now a empty NPC doing nothing. A brain dead npc. It would be great if you relog you could get a option where it asks you if you would like to rejoin the game you was in last.
Let's keep the current changes to the castle population the game is supposed to be hard not easy you shouldn't have a 75% survive rate it not impossible but not every player should have it especially if your coming in duo or solo in a trios map when there is a solo map so you don't run into 3 men teams @timber vale @blazing slate
so i found the static exit
the gate doesn't seem to open? so i think that's what the first exit portal spawn does
came back when the last portal was suppose to spawn and the gate was opened but someone already got out
no it's bad
pvp shouldnt be literally everywhere it should be more random
something to note
castle is stage 2 of the dungeon
so it's gonna likely be less populated when we get stage 1
'cause the amount of people who go in for the one floor clear and bail out won't be as common, also pvp is likely to drop
People say that meditation is so mandatory for Wizard maybe we should rethink Wizards, what if they have no spell regeneration at all but start with a nice stack of nukes and the Wizard gameplay is all about carefully managing that limited supply and particularly manage carefully what spells they load up pre game. This would also be more in line with the old school RPG system of wizard magic.
meditation is only mandatory on wizard if you're only using two spells
and if you don't use them wisely at that
If you are running into it everywhere you are playing wrong I only see ppl at the end when everyone is try to exit you shouldn't expect to survive its supposed to be a hardcore game
why is buckler best for cleric instead of the bigger shields?
is it because it can give better stats and less move speed?
the movement speed is the big reason
ok
i mean i ran into like 3 teams towards the end and killed all of them but its still bad
well there you go you don't seem to have an issue with fighting so don't complain and if you dont like it go play goblin cave where it's solos only
uhh it's still bad
Why give me an explanation besides I don't like fighting ppl
already did
no u haven't you complained that it's bad that you don't survive in a game where it's not suppose to be a walk in the park @vale pivot
The goblin solo map is still way overtuned. I am playing rogue in the best gear and 1 swing from a goblin takes me under half health. I think the goblins do about 3 times more dmg currently then they should.
I think that when I get hit, but I get hit very rarely
The poison feels oppressive, though. Salt in the wound
im playing fighter with basic gear and they only get me down to 75% in one hit
Rogues... It's very bad to get hit
I just tried cleric for the first time and took the 50% shorter debuff on me duration perk and was pleasantly surprised
getting hit wasn't a huge resource loss
How do you ever even get hit by goblins as rogue..
Hey, those goblins are very sneaky with the turn around and walk away, then turn back around and smack you trick they do
goblins are easy kills once you get the hang of it, even the archers are kinda easy if you have a shield
tho i dont know for other classes, clerics and fighters have it easy with goblins
If you just walk straight backwards and stab with rondel they will never even attack
Chain lightning should just shoot targets behind first one, with that players will use it and teammates wont suffer end of discussion
Starting dagger has shorter range, plus I never saw a blue portal in the goblin caves ever. Might be a bug though
portals are few and far between in goblin caves, with the player per match increase it got even worse
i had a 4 sided fight for the last portal a few matches ago
Re-buff wizard, no one is playing it. It's why everyone says barbarian is overpowered
2 fighters, 1 barbarian and an archer all fighting for the only portal left lol
This happened to me 2 times
yeah, its kinda ridiculous
1 barbarian running around chasing them all
only like 4 portals spawn in the whole match
though
I have no trouble surviving either way haha but it's bad, cry about it
you probably 3 stack every game and love rolling noobs i bet
The last portal spawning right above you and you dying at full HP is the worst part of it though
Portals usually spawn right after the ring starts moving
at least that's how it was in my lobbies
@lusty copper This already occurs. If you go to spectate its because you died while disconnected
Though there is a bug right now that sometimes you dont reconnect
Sadly i didnt go to spectate. I relogged and i was told i died while relogging. When i relogged i was still in the team but in the lobby. Not even spectating. They rezed my body. but i had no way to get from the loby back into the rezzed body/game
hehe well i mean its a demo 🙂 if its a bug then im happy that we might be able to rejoin in the futhure 🙂
#d-and-d-suggestions message omg yes please
My buddy dc's alot and about 8/10 times he can reconnect the others it bugs out
Just adding to the list, I got to play for litteraly 25 secs because i spawned, and anouther team entered my spawn room before i could leave it, please revert spawns or find a middle ground, these current spawns are imo almost unacceptable
Why can't I post a suggestion?
Check slowmode and make sure your suggestion follows the format required
I posted one earlier today. Are we limited to 1 per day?
per 6 hours, looks like
Oh, ok.
wtf is wrong with the game today it spawns everyone next to each other
Someone suggested Bard, how would that work with the whole noise mechanic?
Hopefully wonderfully 😄
The suggestion is pretty moot though because the devs said they are adding bard already
I think one more range class would be cool. Hunter class that uses only throwing weps.
I mean it’s already pretty easy to hear clerics buff up their team in another room so it would be roughly the same I imagine
Crates suggestion about spiders got me thinking. We should be able to kill spiders by jumping on them if we wear plate boots
I personally like that if you back yourself into a corner you get punished
They are so easily handled just kill them
fair I just think it would be cool
we should get a spider boss
I hate jumping over them and floating
Crouch jump works much better
but ya I just kill them
they are one shots if not red
like the dark souls 2 spider boss
or black
I am mind blown with how many people seem to die to these spiders
Probably the number one mob I see on the kill feed in norms
as a wizard I hate spiders becuase my stick does jack shit
and spells take too much time or hurt me
Ya ive never used the stick on wiz
and the one run where I brought good stuff and joined randoms they betrayed me to try and take it
guess its not QUITE naked then but ya know
jokes on them I was clad in full blue text clothing
nerf barbar already, this is absolutly insane
need more storages.
#d-and-d-suggestions message since its a labyrinth there would be minotaurs
Great idea!
need more stash :\ its difficult spending so much time after each run trying to make the small storage size work
Or at the very least make coins and other currencies not take up stash space
^
let us buy big puches that hold 500 gold and take up 4 spaces
or increase pouch size to 100
yoooo, I just typed .help in the #1048762118255673428 and got 6 hour timeout 😛
being punished for asking for help 😦
😦
When is this test over?
13th i think
Hopefully they keep it up longer
Hah
Someone got blasted by judgement while playing a rogue
Got salty and was like 'clerics should only heal'
I really hope they add some kind of PvE. Particularly for onboarding new players. Doesn’t need everything I suggested, but there needs to be a way to learn and get the most basic gear for new players rather than throwing them to wolves.
Its also interesting because they said 2 of them. When you get gang banged by two dudes you gotta expect them to be able to output more dmg 😄
This is a crutch. People will do this MODE start to enjoy it thinking this is the game and that they are good at it. Then they will smash their face into this HUGE brick wall that is nothing like their first two hours... Now not only can they not refund their money. The game looks disingenuous for hiding it from them until they couldn't refund 😄
The suggestion at hand is far from this though
Then you get a 20 minute map to let them wade in
Eh, it'd be a compromise
Pvp training could just be an idle tavern lobby
I hope they make an auction house or at least makes it so we can browse more than 1 channel at a time
That’s why it would need to be very, VERY limited. Like, characters under level 5, grey gear only. Like 2 10min runs of that and you’re out. Then you get thrown into the goblin caves or whatever.
The point is you wouldn’t have to learn PvP while you are also learning things like where your torch is or that you can’t block without a shield and so on.
Mass selling is very annoying atm
As Beverage pointed out you can do this without a full blown map and a bunch of dev time implementing a "temporary" PVE dungeon with "unlimited" duration (excess server load is a byproducts as well with people sitting in these dungeons afk etc)
Even then, just a PvE version of a map with limited loot/enemy spawns would do.
My point is the new player experience sucks right now. Not in the Dark Souls “hmm, this is hard but I bet I can do it” way, but in an incredibly gatekeepy, you-are-just-food-for-better-players way until you’ve put far, far more than two hours in. I might not know the solution but I am very sure I’m seeing a problem.
I thought the new player experience is awesome. Chaotic and fun
It is
The charm is literally you getting your teeth kicked in for the first run or two
Have you noticed there is also a new player guide in game?
I would use the words “short lived” as I’ve been playing two days no, never had a successful extract (so my character are Locked level 1), and upon running into another team my lifespan is best measured in seconds.
I have, it’s good enough for PvE.
you dont need to extract to get level ups
Remove the skeleton knights from solo goblin. They are too unfair and toxic to go up against if you aren't a wizard/archer to cheese it
If the gameplay guide teaches PVE what would a PVE dungeon do. I just dont get it I guess
If you try to do PVP like PVE you are not going to have a good time 😄
Id suggest finding friends to play with. OR using the tools in the game to find a group who is willing to help you learn
Just kite it on the floor spikes ez
You can friend me on steam if youd like I would love to run a few with you and give you some tips/tricks
hope they work on PvP for next playtest
I was playing with friends. I’m the only one who is still playing because I realize I’ll eventually get good and I like the idea. They all got tired of getting killed instantly by kitted-out and buffed players moments after spawning.
Maybe my solution isn’t the right one but the problem is still there: this game has an awful new-player experience.
Man that goblin map is definitely experimental. Solo queued for a bit and only touched that map 2-3 times. Had way better luck with the castle. With that goblin map I'd spawn and have like 5 of them right around the corner. Never escaped spawn. But that's also cause I kinda suck lol
Put an interact button on ranger traps because if they're hid in a body you cant interact with them
100k concurrent may say otherwise though Your friend group is a very small sample size
Some people will be turned off by it sure, but that is ok all games are not for all people
But to say the new player experience is so bad when the game has 100k concurrent is just kind of wrong IMO
Hunt:Showdown made you not lose gear until you had X ranks or whatever. Tarkov let’s you spawn as a Scav to kickstart things. There is no equal option here for any way to get gear/experience in a lower-risk way, and it’s unpleasant.
Hunt showdown has 11k concurrent players. and max EVER in its life 38k at once... People obviously like how DaD does it better
for me theres no point to doing anything other than a 2+ ranger 3 man, or a ranger, fighter with bow, and cleric. everything else is superfluous and its all you see
you literally spawn with items every time you die
Archer traps should last an X amount of time and not perma stunning you in place while an archer is casually shooting you dead from 100-0 like its nothing. Or the traps should be removed within a second. It's unbelievable broken.
I see META groups way more often Barb/Cleric/Wiz
or Fighter/Cleric/Wiz
not very meta, a group of 3 half decent rangers can instakill anyone.
just because you cant aim with a bow doesnt mean they cant
feel free to leave any discussion you're losing while being dismissive to feel superior bud, we can definitely move on.
lol
Same feeling I was getting
pointless convo when all you do is use assumptions to back up your claims
SO Ill remove myself from it
Thanks for the conversation though
There's very little reason to spawn rush in normal castle map. You're better off looting and ambushing players that come for portals near the end of the match. Then they bring you all the loot they found so far. That said some players do so out of pure sadism. If the player density was decreased, there would be less of that as they're not guaranteed to find other players earlier on. High roller is different because everyone is kitted out for it.
For player density, it's a ratio of how many players spawn in and how big the map is. Keep the same number of players and expand the map has the same effect as cutting down on the number of players. Also the limited amount of blue portals in the end forces players to pvp over the portals so it's not like everyone gets to go home nicely either.
They need to remove gold taking up stash space
Finite stash space is a big component to their vision of the game. I think just a few more options though would be nice. Like a gold chest that holds x amount. Things like that
At a point where my stash is half filled with purple gear sets and half filled with gold/supplies and entirely full. Just makes the game more annoying than anything with stash management taking up a long part of gameplay time so I can continue to loot things. Having gold not be a physical component gives you a way to continually liquidate things in your stash and still have progression.
Alot of people consolidate their gold into candies as a work around
Meh, the fact that gold takes up space keeps prices reasonable on the market, you can always trade your gold for a higher density currency.
I 100% agree
Depends on the matchup IMO what class do you play?
just got destroyed as a barb with green/blue gear
by a mediocre ranger
best thing he had was a green recurve with +2 strength
i was flabbergasted
My buddy is a barb and he says its the best class also. 😄 But I feel almost all classes can be oppressive with a great player behind em.
it was such an odd experience
Ranger does counter barb pretty hard though imo
just 1v3'd a squad of cleric barb and wiz
Trap alone really stifles barbs lol
I walk down rangers pretty easily on my fighter
and smash them on my rogue
But struggle with them a bit on my cleric if i dont build tanky
Primarily if I dont have a heater shield 😄
cleric is tough af to play
This game will have dismemberment in final version ?
Wat??
Does the rogues 'hide' ability count as a buff? Would It last longer if I had +buff duration?
Reading through the suggestions is so tedious, I wish people would at least look for a minute to see if someone has already suggested that
Or if people had any idea what a play test is
Who is balancing this playest LMAO
I imagine a lot of things are intentionally overtuned / undertuned, its an alpha test afterall, play and have fun and give proper feedback :p
hidden pockets should also hide potion buffs and weapon effects.
so what's the plan on how to balance the barb, any ideas?
Barb is fine just dont get caught
Probably not the right channel. But id suggest PINGING a warden
how i do that
<@&988703997378584596>
@feral basin AD2000 AND Throwable wont leave chat i asked nicely i been in party 0 having fun all day
THEY WONT LEAVE
<@&988703997378584596> AD2000 AND Throwable wont leave party 0
I BEEN IN CAHT FOR HOURS BRO AND THESE GUY JUST JOIN AND ARE TOXIC
You can mute them/turn their volume down and ignore them until a Warden responds
will check
👀
Suggestion: Ban the players actively drop hacking my current lobby
ban them right now before they wipe this entire high roller loby
Duckboy56 and Lootmulethe3rd
instead of talking here maybe clip it?
Sucks that Shadowplay is bugged with this game and just doesn't work
Nvm, cheater died to mobs the kid who bought the run is going to wipe to mobs
careful queuing Highroller NA east right now
LOL not a very good cheater if they are dying to mobs
Hes drop hacking players
YOu sure you didnt just get rolled?
Id take Mira's suggestion though. But typically its best to clip it
Ya didnt know about shadowplays issue that does suck
It works like 20% of the time
annoying as fuck when you want to clip something like this
after the cheater died the kid hid in a corner
waiting for a blue portal
lol
rip like a 2k kit
so we could remove the speed buff on his rage ability as a start, what else would you suggest?
make it able to sell spear on ranger's hideout ..
You do this and the class is destroyed an non viable
nah, it's a skill, no one should be pigeon holed into one skill. needs to change. what are some other suggestions to balance him?
hi guys, bit of a thing i forgot to say on part one of my suggestion for necromancer; a player soul heart must be placed in the Philactory in order for Lichdom to be cast.
He is balanced IMO
Make invis work vs npc ty. Mage traced me as invis moving always fun
Solo barb is very underwhelming. Barb with support is a monster
Lmao you complain about that but fighters are much faster
its in a great spot imo
Its easy to outrun a barb and engage as you want to
Slowest class in the game where speed matters the most
Is there any way to create incentive for non party cooperation? Right now theres a meta forming where if you arent a 3 party group your best bet is always to rat. It pidgeon holes players into 1 playstyle to see victory as a solo player.
Id like to see more 3 parties that dont gank every player they see.
Exits are finite
hence people kill for the right to leave
If you want solo there is now a dungeon for that specifically
not complaining, trying to ask for suggestions to a class that obviously needs balancing. fighters don't 1 shot. Any suggestions or are you just gonna be emotional?
It doenst "obviously" need balancing. SOLO barbs suck. They need support to be good. Its a great trade off. And even when they do have support they can still be countered
If it was "obvious" you wouldnt have people disagreein with you
You say I'm being emotional yet you're begging the question. Lmao
still no suggestions on how to balance the class. they're going to balance it and i'll ping you when they do i guess
Yes balance tweaks will happen. As things change which is mandatory but feel free to ping me
yea exactly, you just proved my point
lol
Yeah theres tons of incentive for players to kill each other. Which is great i like the pvp as it stands.
But i get alot of excitement from players that dont immediatly attack on sight. And i think some incentives for being nice to other players and fighting it out in the end game or losing out on your entrance being a little more common.
Idk if im explaining well.
In 10 hours of game ive seen 2 players who didnt attack on sight and i think that number is far too low.
the game is attack on sight though
it doesnt have to be, nowhere does it say all players are your enemy
Giving the other guy time is rarely in your favor
Yeah but if you're wrong about an "alliance" you made the consequences are high
It does though. Finite exits
Yes. Im saying what ways could we make it to your favor to help sometimes?
I wouldnt
The game is great as is
I would not want to incentivize people to team up
i love coop moments with randos, more fun when people do actually work together rather than just mindlessly attacking everything that moves
hell isnt that hard for a decent team, i almost never see no exfils
Why would you work with someone when that means you possibly may die to the timer? Man just wants to eat dinner with his family
I've had quite a few coop moments or at least ceasefires its not totally impossible
Its rare enough to be cool and meaningful 😄
I havent seen enough players allying at all to worry about players backstabbing me. If they do its no different than if theyd attacked on sight.
If more players were semi friendly it would make me question player loyalty at all. Right now its not a question.
This is not the game for friendly coop experiences on the regular
bodyblocking is real annoying man, the spiders are the worst thing ever and i hate dying by mobs that just stick you in a dead end
Put it in the suggestions though you will be able to gain a better idea of what others think
Try the goblin map if you havent already. You'll get uneasy truces and maybe a knife in your back.
The mobs cannot put YOU in a dead end. You did that to yourself
Right now there are 0 players helping other players (from my perspective) 9 players vying for 3 exits leaves no room for truce)
loot isnt hard to get, and the combat system isnt developed enough yet to be worth sweating over if you have played games like mordhau. idgaf if i lose a little loot to backstabs, the coop moments are worth it. plus everything wipes real soon anyway
caring about pixels that are just about to be reset is pretty cringe imo
This is not 0
Only players who dont know how finite the exits are will ally
watch the kill feed
Both my players who allied were in castle fortress. Not goblin caves
if people die fast to mobs then exfils wont be a prob
if the kill feed is slow then competition will be much more vigorous
I agree pvp is good. Ive said that.
I wanna see more diversity in how the games play moment to moment. Right now there is no diversity.
i hate diversity
there should be recommended price for items so morons stop selling shit at 1200g
Lmao
yeah i just sell stuff at a reasonable price real fast, 50g is far more than you get from selling to shops anyway
nah like ppl are selling blue spears for like 450+ and no one buys that shit
I mean, legendaries hav ea base price. be that 500 or 1200. its up to us, the buyers to make it so that they have to lower the price
Right now. If ur solo loot your room stay at the edge of the circle and stay silent and hidden. Fight solos run from groups of 3. Or never be seen. Most of the time not enough payers survive to run out of exits.
Thats kinda lame that its the best strat and the one most solos use. Why is there no incentive for solos to team up? Or for teams of 3 to ignore solos in early game? This allows for more playstyles for all classes.
how do you download the playtest
go to steam, search dark and darker
i did is it the demo?
ok ty
remove cost per trade fee
idk if this is a skill issue but i took 2 hits from two different goblins and died
from full hp
on a rogue*
yes thats normal
same for dragonfly too
it's like a 95% chance of dying as a solo rogue
without gear*
why is it so damn impossible to start
It's skill issue, nearly every enemy in the game is the same for rogue. Either you wait for them to stop walking to swing, s key, then w in for 2-3 autos and repeat, or do the same thing with strafe
but i always die to 2 archers and 4 spiders attacking me
i can't ever extract
i can fight stuff
but i can never extract
ever
i say 95% death rate cus the other 4.9% is 1v3 scenarios where i obviously dont win
Yeah solo dungeon has a lot of monster for sure, the goblin archers are easy to dodge, just have to know where they are shooting from, the spiders are awful since they have a collision area higher than their hitbix and make you surf
next playthrough could really use a bigger gold storage method
If you are having trouble getting overrun by monsters consider using the hide ability, pull out hand to run faster then run away and stealth, the monsters will give you room to find a door and lock them out
The spiders are quick, but most enemies you can bait an auto attack then run and open a door without getting hit, they might swing again while you are moving through the door, but then you can lock them away from you
If we could move the bodies like in Dishonored or hitman it would be nice
@umbral gate your suggestion just made me realize that despite being classic D&D there is no Bard.
lute*
I believe they said in an interview they are working on bard but it wasnt going to be ready for this play test
I'm happy they're utilizing that design space and look forward to see what they have in mind
With how sound dependent this game it, I imagine they could be powerful to makeup for being obvious
but also very team dependent
My buddies and I were just talking about how funny itd be to have a bard class lol
Honestly having them being able to do an effect similar to Camp Fire would be so powerful, but traded off with being noisy.
Recharge those abilities/spells for others
i like that idea
A nice suggestion is to allow me to have GG in my name and not let other people put the N word in their name somehow.
bard would be fun
Maybe a slight shimmer corresponding to the quality?
I'm imagining the Killstreak effect from TF2 - main issue is that any sort of glow/prominent effect would be detrimental to gameplay for anyone who may lurk in the shadows or rely on being less obvious.
Clerics can already buff but maybe Bard could have some kind of aura/zone of control system to work in buffs and debuffs in a different way
Maybe add some sort of cantrip to the caster weapons via right click , help with killing mobs in pve and to give more variety to loadouts
I mean, Wizard also have buffs
Honestly my main want going forward is just seeing them create more maps over time. As long as we get a decent variety by real launch I think I will be playing a lot, even though I am absolutely TERRIBLE at this game
Then again I've also played exclusively solo because I'm not comfortable in groups with randos, so yeah
I imagine that's already on the list, plus "Ground level"
I dunno if it's true, but I've been hearing rounds will start outside before going down below to the dungeon.
So you'd have a few surface level maps, a few maps for level 2, and some maps for level 3 (currently level 2 in playtests)
So you have a lot of combinations
hopefully
That makes a lot of sense and would also be super fun
TBH I've never even gone for level 2 I'm still at the point where any blue portal is a feeling of joy
They need to seriously bann people who team in goblin dungeon
wtf are you talking about? Players not just killing each other shouldn’t be bannable
I barely see red portals in goblin
I run solo on both maps. The team map is much easier in terms of the PVE but if you run into a 3 squad RIP
bro, teaming in a solo dungeon are you for real?
It’s never been a problem for me plus you run wizard so it’s probs a skill issue
People just chilling and not killing each other is fine it’s not like the game isn’t about talking to other
sure buddy, when you see 3 people charging at you and you alone without interacting with each other is fair and fun, its ok you dont have to talk anymore
at least i have my own picture nothing to hide
That’s your own picture 😭
Jesus Christ dude just go bald anything is better then that
at least im not ugly 🤣
nerd fight!
yay
Lmao
not to sure about that one…
Any who
Wizards have aoe attacks plus haste so 3v1 aren’t to big of a issue just throw a spell and dip
wink😋
or go Invisible
that would be true if you could go purple gear always
Your on goblin caves right?
but in reality you die after 1 or 2 casts if you dont use stealth if you do then just run
I promise you just using invisibility and haste will get you out of every situation lmao
depends if they are close to you no time to cast
if u were not slowed while casting that would be true but the moment u slow down, u get hit and the rest is ya know
your not a 1 shot 😭 unless you have the reaction speed of an actual pig your gonna be fine
Tbh skill issue
its not even reaction its just core mech that slows you
Dude I play wizard you can use haste to avoid people then use a spell to attack I stg you just have a skill issue
bruh if they are close unless you have high knowledge ur dead no time what skill issue what the f even
turn around and run
it means your bad at the game
and need to use a key mechanic of the game called running away
with the spells haste or invisibility or just with your feet
i know what it means but all im saying its not possible to escape liek that unless geared
only if ur like 5 meters away
its always possible to escape if the guy is melee
I’m not gonna argue with someone who for real can’t except the truth😭
Please try to except the fact that you’re wrong 😭😭😭
Wither_213 please just finish what your trying to say I see u
fighter and barbs can both boost up their speed for example
SO CAN YOU
yeah but if you are running they cant swing and hit you
if only i could do it instantly
YOU PEE BRAIN MAN JUST USE HASTE
OR JUST RUN
HELL AT THIS POINT SWITCH CLASSES IF ITS SO BAD
they outrun you without haste and with u try to cast it ur dead unless knowledge gear
Dude I have 20 hours of wizard
please just take my word for it
You just have a skill issue
i wish i did
only class that i beat always is my own im pretty sure i dont
alr man 
they dont outrun you with their weapons out
unless you are being punched to death you can outrun them
thats true when i sheath i can but somtimes its risky if a barb is chasing for example
Dude when multiple people are giving you suggestions and maybe your wrong
just said thats true
There is no risk unless you let him walk right into your face before you start running
you have to identify the threat much quicker than that
i mean you are right but then it seems like we jsut run from them
Mostly true
You don’t have Melee options
yup, but it still sucks xD
if the slow was like 5 seconds or something then we could be more aggressive
with2.5 it sucks
can't really take any risk with barb since he will most likely one hit you if he lands a headshot
Also the slow on the throwing axes is so painful
that too, but i meant if the spell nobody uses the slow spell was any good then we could kinda hit kite and poke
now its run mf xd
to be honest ive never even seen it used maybe its op for kiting melee
but thats just too situational when you can turn around and run anyway
tested its bad with 40% and 2.5 and low range
if they get bored of chasing you, you can start casting again
keep dancing like that and you will get some kills from them being indecisive and making mistakes
and dont get tilted when you make a mistake and get bonked in the head
thats true but usually the fight stops and everybody goes their own way
my usual mistake is overestimating barbs and fighters health and health gain, for example hit 3 fireballs or similar and they still alive but its probably also gear
zap is so much better if youre going to have to kite it casts very quickly and pretty much is impossible to miss
changed lightning suicide spell for that a while ago xD
most importantly just do whatever is fun for you
yeah pretty much its only the start a lot of things will get fixed/balanced/added
@arctic trail you don't have to cheese the troll to fight it. You just have to not suck.
Yeah or y can cheese it
I didn't say you had to cheese it but rn there is almost no difference to his low and high attack after his scream which means you either have to get lucky with 50/50s, use a pavise, or manipulate his attacks by playing his close left side. Either way not a very fun fight despite being doable
Just...move away
That's not how it works. Have you played it since the hotfix?
Yes. It's extremely easy to just hit his face with a long weapon and step away when he attacks.
It helps to take off your armor to move faster
since you're probably dead if you get hit anyway.
hit face, move away and jump to avoid the low swing. If he grabs his hammer with both hands, he's going to slam, so move further away. If he charges, you need to jump, and if he yells, you just move back and left. Don't get greedy and only hit him once between attacks.
Yes you can play it like that but that's what I said when you just stay close to his left side cause that forces him to not do the scream. It's just a really boring fight
Elden ring typa beat
Your suggestion said to make his attacks more televised so you "don't have to cheese him with a pavise". I explained how you can avoid ALL of his attacks without having to cheese. Not lock him into doing one type of attack. You just have to pay attention, because every single attack is televised.
There is no difference between when he does the charge and it is a mid vs a low
After the scream
That's the only attack that needs to be changed
Just move away regardless, after the scream. You only get hit if you're greedy.
Tbh my only main issue with the troll is that the high and low attack look almost identical.
Yeah if there were a true tell it would be less obnoxious
Do goblin archers really need bleed on their arrows, its bad enough that they seem to 100% go for your head
Then again, I think the bleed thing is not very well balanced anyway
I think it needs toned down some.
its the same amount for all classes, if u make it a percentile it would be super imbalanced
10 health for a rogue is much more of there total amount of health than it is for a barb
comparing barb health vs rogue health they'd get like 30-50% more effectiveness, that doesnt seem equally balanced
life shrine is already way more valuable for high health classes
i shouldn’t have to bring in 6 health potions to bring my fighter back to full health after just being under half
that’s not balanced
that punishes playing barb and fighter
how did ur fighter get under half health?
not everyone brings a cleric every run
clerics are from what i understand pretty well believed to being the best class and borderline op so if anything just buffing health potions will actually balance it out a bit
i’m not saying make the base potion health 20% of your max hp but 5% doesn’t sound like too bad of a change
im rogue main dont get me wrong cleric is in a good state, if ur problem is cleric having to much utility, nerf cleric
imagine a tank cleric with % health pots and banadages
- fighter is way more defensive with more armor, a selfheal and a shield
can’t argue with that
i do feel that health potions should receive some form of buff, if it’s just increasing the total number that’s fine. my instinct reaction and thought was percentage based being the change
id agree with that, increase the number but also increase the price in the shop and lower the droprate to compensate
but i do see the side of it feeling too saturated i guess with all the forms of healing provided already
and i suppose that’s the point of surg kits, have the barb or fighter use those if they get to below 30-50% cause the value they get from those is much higher than a rogue or wizard for example
and they use the health potions cause they get more value from those
the value is the same though 15 health is 15 health, for them its just a higher percentage of their total health
which is value is it not?
rogue needs less health potions to get to max health
which is less gold
which means they’ve saved gold
which is value
Barb can benefit from being low health with the right perks
i think pots are fine maybe adjust their price if anything
i just think the lower rarity health potions are too bad for how “expensive” they are
nah theyre 18 for 3 its pretty value
full hp for a rogue or wizard doesnt matter either if u get oneshot with a 2handed headshot anyway
They aren't even expensive, just go to library for a few runs
its like insanely value compared to everything else
i mean that’s 6 gold for 12 hp right? or 15 whatever the lowest rarity potion gives you
yeah 6g for 15health
that’s ~8% of a fighters max health
How much of your health do you get back from your ability as a fighter?
that’s almost 12 potions to go from 1% to full
i have 19 strength on fighter and my max health is 112
but its the same amount of potions to reach the health of a rogue
also 4 max health stat
i usually buy 3 pots and 3 bandages use the bandages while pot is ticking and its nice
average rogue i see has 80-90 max health
15 health per potion is only 6 potions
and that’s if you have 90 max hp as a rogue
that dosnt add up
if its 12 for fighter it cannot be 6 for rogue
fighter would have double rogues health if that were true
that math was done with 12 hp per potion my mistake
ah
heres a suggestion, nerf fighter/barb max hp to save gold
now we talking lol
no wait
15 hp per potion at let’s say 115 max hp for a fighter is about 8 potions
dont do that
if you get dropped as a fighter or barb at 115 max hp to near death and want to heal back up to full health just once per run. you are spending 12 more gold than a rogue
i just want to save my 12 gold lol
i mainly play fighter and i just spend the gold
same
like right now i have lets ee
i’m a fighter main
12 potions
3 white 9 greys
9 bandages
6 grey 3 white
7 prot pots and 2 campfires
in stash?
on me lol
ur a walking hospital mate
i’m looking at it from the perspective of saving inventory space and making it easier for new players or people that maybe aren’t very good at the game to not feel punished for having to buy potions more than their friends cause they are playing the tank while their friend playing rogue can save the inventory space and money
if ur playing in a group w/o a cleric ur getting trolled anyways
which is a balance problem for another suggestion
i mean a new player playing rogue is gonna get punished for not having 150 life, big attack range, high armor vs pve targets
i can agree that i raged off rogue cause i was getting 3 shot by pve skellys
when i first started, but you eventually learn how to properly kite
Thoughts on Ghost king Slam mechanic being too unforgiving?
legit suggestion for new players, drop all your crappy armor that just slows you down and move faster so you dont get hit
i run my fighter in helm boots and gloves, no pants or shirt, nice and fast
also weapon speed is worth considering, short sword is shorter range, but only 10% move penalty
Legit suggestion for game design, make starting armor meaningful, make ways to punish players who decide to run naked
When you opt for speed, you should be more fragile
armor is meaningful, but not getting hit beats taking reduced damage
updoot
I'm fine with clerics taking longer to level up
buff yourself and go smack things, dont be a healbot
actual bad take
Stronger characters should have harder time leveling
why would you buff urself and fight first when you are with a squad
then you are saying barb should have a hard time leveling
but he doest
doesnt
cause he gets all the player kills
Starter armor dont matter really. Being 75hp ur always gonna get 2 shot whether you have on you or not
and levels up fast
i leveled up my cleric solo, dont be silly, its not a squad only game
Yes, hopefully they do something about this lad
It does
Did a run with barb cleric we lvl up at same speed approximately
@rigid cape simply not true
Lol
i have stream evidence of a cleric buffing me for kills and he did not level up at the same rate
Yeah not true that we both got lvl 15 in 1-2games diff
But it should be xp split amongst killers instead of extra xp
I mean, leveling is still super fast in this game so I see no issue
Takes like what? 4 hours of playing to get level 20?
for example
i agree, kill xp should be shared among party, maybe not across squads so you can snipe kills from enemies
i hit level 20 before my cleric hit level 15 and we started at 13
he should of not that been that behind
have the devs said anything about plans to change leveling speed? I've been thinking they may have sped it up for the playtests so that people can level up fast and try out all the builds, so they get well-evaluated. But maybe not; it could just be a game where hitting max level isn't meant to be hurdle.
how do you reload your arrows?
Bro what it took me 4.6 hours just to get lvl 20 on ranger
Like my friend plays ranger and he keeps running out of arrows, but ig you just reload the quiver but he can't figure out how you do that, so he just hopes he finds random arrows on bodies after shooting the ones he spawns with
It's r
R to Reload
I personally would like more mmorpg approach. Longer leveling, but with like an attributes tree, you know, +1 point here and there, but nothing extreme. Something that would mean adaptability to current "meta" and against it
I'm not sure what you're saying. unclear if 4.6 hours is a lot or little to you. (it's not a long time to level up to max in an rpg imo)
I take it like they say they should get max level after 2 games
sounds fair. maybe the training thing that is unreleased will be like that.
Hopefully
I wish there was like an actual social area people could connect to. Like just hang out at an actual tavern or just have friendly duels. I feel like that would be a really immersive feature of this game as well
i think roleplaying right now is the least of their worries
at some point it would be cool
yeah something like 24 person lobby areas with training dummies and a couple dueling arenas would be sweet af
the combination of barb wizard and cleric is broken, barb gets double haste buff + invis and perma heals from cleric, the wizard can just shoot in lightnings and fireballs and the barb wont take any damage of it, if u ever met this combo in highroller u see what i mean, u just have no shot at killing them at all, except u are playing the same composition - make it like u are only able to give one haste buff at the time and nerf the wizard invis ability and make it like the rogue perk where u can only walk 10 steps while invisible - its really unplayble when u meet that composition in highroller - what u guys think of it
rogue wiz cleric is stronger due to ambush tbh
Seems like a lot to implement, but I like the idea. Not so sure I’d want to be paired with random pubbies, given the amount of slurs and general toxicity inherent in competitive games
my buds rogue with just his gear, his fisting people for 94 damage. imagine that with ambush and divine strike +bless.
like why play a slow barb when you can play rogue and oneshot?
Aside from balance tweaks and my opinions about the speed of the game, the most glaring issues for me are the overall UX problems
I think boths classes do the same thing. Barb is safer and rogue is more potent
personally feel rogue is safer cause of its speed tbh, easier to escape with as well. then again I play the cleric/wizard to a rogue in that setup
Selecting spells is clunky, selling the specific NPCs is needlessly tedious, the auction house is like an old school irc spam fest
i mean... if the rogue is getting hit with that fireball its on them lol. plus most barbs dont run magic heart (which they should) so dont have that inate 100 MR.
if a full purple rogue is dying to a single full purple wizards fireball then the rogue is either geared incorrectly or doesnt know how to dodge. Generally though if a rogue is pushing a wizard the wiz is dead. especially if the rogue knows how to use throwing daggers properly cause they are going to add rupture to that dagger plus the 50% bonus damage skill and just hurl that shit. the divine strike also adds +10 to that throwing dagger BEFORE any damage cals are done
Just wait for Bard to release and team comps will change
People seem to forget why this game is great. Its great because its SIMPLE. Going back to the ROOTs of gameing. The 1990's or even before. Basic simple gameplay, graphics and most of all FUN.
When i look through most of the suggestions, people are suggesting things to make the game EASIER.. or to PROMOTE leaderboards, or even make things EASIER in terms of gear, or rerolls and whatnot.
Dont forget that everytime you "put a suggestion out there to make things easier" you remove ALOT OF THE FUN part of the game, and noone wants this game to be the "new tarkov" .. we want this to be Dark&Darker.. a semihard game where you risk it all.. preferebly without too many leaderboards/competitions to induce people to cheat even more... let Dark&Darker be Dark&Darker and let the simplicity of the game, be the reasoning behind WHY you love the PVP and the adventure, rather than expecting the game to become a "1pointclickqueueONLYgodsALLOWEDorRAGE"
They’ve basically confirmed all the default Advanced DnD classes are coming at some point, with Bard being next
"basic simple gameplay" SIR THIS IS DND I WANT HARD MAFS DAMMIT
Nothing wrong in getting harder maps or harder bosses or mobs. I just hate to see people suggest "lets get a locker for kits, and lets be able to teleport loot back to base before we go deeper" and shit like this
Also, the default map is the second layer in the final game. They said the first layer hasn’t been released yet. Final game will have a smoother difficulty curve
I cannot wait for a bigger stash tbh. Or just bigger coin purses -_- hardest part of the game so far is handling stash
i recon coins should be able to stack to 999 or some stuff like that. it seems a bit waste to have to waste inventoryslots for gold i agree, but on the other hand, if you have 999 gold you dont really need loot.
Auto sorting needs to be implemented in stash. Again, there are lots of little UX problems
But also, it’s still an alpha test
when items cost from 500-1500 gold..
I full expect the different races to be part of their monetization strategy when it launches. They mentioned being inspired by Hunt: Showdown’s monetization system
Dont forget to sleep sometimes. 😄 .. Games are Games, not jobs. 🙂 .. some of these people playing these games, tryhard so hard they dont even shower for the whole playtest. its crazy. Use the loot. Have fun. The moment you start hording you either won the game and need to quit, or you simply have gearfear. just use whatever. i constantly run with my best gear, sometimes i get lucky, sometimes i dont. Thats the beauty of the game. Hording gold/items for the sake of hording, makes no sense. Since.. tadaa.. the game is about surviving. 🙂
i dont do solo runs with best gear but I feel ya lol
i just hope they wont introduce "pay to win" skins.. like the elf.. +1 to stats.. i mean.. cmon.. no reason not to run elf now, right? - Also its nice to be able to recognize the people you are figthing against.. is it a ranger? ... or is it a avatar-robot-mechanoid-looking-troll-with-daggers?
elf has -1 str remember thats the trade off. Just like how skele are -10 ac for 10 mr
i feel like they have a really good game here and a good chance for us all to step back from the E-sport/addictive/rush of all other games, where people basicly ruin their lives to become nr1 ... if they can stay clear of the most basic shit like catering to all the curling kids, who just want everything to be point/click/easytransfer/easyloot/easykill. - i know i will leave the game the second they start introducing anime-skin-packs.
I mean if they are sticking to western Ideals they probably wont do anime style skin packs lol.
well.. thats the problem with every game out there, atleast when they are sponsored by big companies and shareholders. They WANT monitization on EVERYTHING, and as far as i know they said they specificly moved away from those companies to try and avoid that kind of thing. I could potentially see the whole game-servers run of off adds in the menu, rather than introducing microtransactions and paytowin skins. Would be a easy source of income.. like haveing a gfuel add in the top, and everytime a gamer bought a pack, they would send some money to sponsor the servers/crew ...
We see ads everywhere anyway..
I entirely disagree with that lol. Skins/races will exist 100% we dont know what state that will be in or what. Could be custom weapon skins, could be custom race skins, could be armour skins. but I wholly disagree with ads being a part of the UI even if its Main menu only
Feel like they should add some soft skill based matchmaking, a team in full starter gear should not need to meet a team with purple gear for example
thoughts?
i would rather have a ad in the top of the menu rather than a game filled with tons of skins where some of them will be so insanely overpowered/paytowin like in rust.. in Rust only the people who are willing to pay hundreds of dollars can get the skins that has nighttime-glow-in-the-dark-aimsights... like cmon, what is that?
i believe there is SOME form of MM. Though my team of full whites have beaten a team of full purps before. just got the jump on em
thats the thing though these wont be P2W they are staying away form that
people will min/max gear to hit a certain threshold to be able to shit on the newbies comming in. The experince in the game is to get lucky too, dont forget that. Sometimes you go into a lobby and you shit on everyone, other times you get blasted in seconds by a barb thats been buffed by a cleric. not sure how they would soft-adjust that.
i personally dont mind the thrill of not knowing. thats the whole point why you have the chance to inspect people in the lobby. to see who to stay clear off.. they got purples all around? play the edge of the map.. 😄
oh yeah? .. now imagine a rogue in fully decked out customizable black outfit... that wont be OP?
or when the warrior gets a chance to turn his twohanded sword into a katanaskin makeing it 50% smaller so he can clip it through the wall without anyone noticing it?
skins man.. i tell ya.. they never did anything good for games 😄 .. just look at how Counterstrike went back in the 1.6 days.. people with glowing guns and shit..
mate you are literally stupid if you think that the devs WHO STATED THEY ARE STAYING AWAY FROM PAY TO WIN SKINS would bring in pay to win skins
calm down
i am calm i was highlighting
my point was just id rather have an ad than skins to be honest. i like the basic of the game. im afraid once they turn to skins, eventually they will have to come up with better and better and better and better skins for people to keep buying them. I do like customization though. so maybe some sort of ... idk.. coloured boots or.. a spraytag.. or.. idk.. its hard, but..
#d-and-d-suggestions message
If you did that, you couldn't in turn body block monsters. They would hit the tank then walk through him to attack the other party members.
skins wouldnt ruin the concept of the game...
No, but it might ruin the atmosphere of the game.
they only ruin the atmosphere if the skins are bad
I mean, the skeleton and elf are basically skins no? The stats they provide are basically nothing as well
i mean first time i saw a skeleton moveing around i wasnt sure it was a player. that was kinda of a "meh, wtf is that" experince
tbh even if the skeleton skin only gave me negative stats i'd still rock it
like.. give us pink master chief skins is stupid
but, we can easily have skins that are alt colours, patterns, features for races
Idk man, I see someone with a skele skin and I know it's a player right away, I was in a party with a player that had the same concern and I said "when you see them, you'll know" and they did, right away.
Same just too fun HAHA
damn man I guess my cosmetics in my MMORPG are ruining the game
Yes, but they're not sold to make real money profit. If the company gets used to producing skins for easy profit, that's what the company will increasingly turn towards and it will affect the game due to the chaotic mess it will have on the atmosphere of the game.
damn man my katana skin realy ruining the assetic
i see people! .. South.. by the door... i think its an archer.. no wait.. its a flying elephant with a bear-emoji final fantasy flying monsterX wing tripple yakuza colour on!
