#d-and-d-suggestions

1 messages · Page 11 of 1

zenith treeBOT
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Suggestion from {{user}}

Open a global market here on Discord. Create channels with a similar format as the suggestion ones so people can see posts without flooding it. You can divide the channels for each class and you can also create bidding channels.

Votes

Opinion: -17
Upvotes: 1 5.26%
Downvotes: 18 94.73%

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Suggestion from Eliézer Samuel#2217

I'm tired of dying go the swarm in the solo dungeon after the last circle and no one else alive.
Either put a winners portal at the center of the last circle or make something work on the portals problem. More portals didn't fix it

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Suggestion from Protazoa#4134

[Different arrows buyable; poison arrows, fire arrows, armor pricing arrows etc.]

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Suggestion from Espere#1313

ban suggestions that call for buffs and nerfs of certain classes. Half the suggestions here are "pls buff my class and pls nerf the class I don't like playing against"

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Suggestion from Nascim#8059

[While there is a warning message about losing gear if you join a lobby, with 6 to upwards of 15 games per hour, it becomes muscle memory to click past it. That makes it more prone to user error, and that failure could mean a catastrophic loss of gear and/or gold. Have the match confirmation screen show your current load out so that you can see what's at risk before joining the lobby. If you forgot to deposit 1000g and some purples after a night of sitting in the trade rooms, you have visual feedback of that without spending energy on clicking around in the UI for something that you don't know that you should look for.]

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Suggestion from Otherworldly Spirit#6163

[remove level cap, its fun seeing how much someone has played the game (also gives you bragging rights)]

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Suggestion from Flobrulee#5804

[Finite Ranger Arrows, where they can pick up arrows throughout the game on resupply chests or something like that - and have them start out with a dagger like rogues to compensate for the arrows. Right now every fight they can literally just wait out ppl using spells or throwables, buffs and shields etc and keep having the upperhand regardless of whats thrown at them. - im well prepared to see this suggestion get downvoted to oblivion by all the ranger mains who want to remain OP - but itd be nice to balance out the classes a bit more like that.]

Votes

Opinion: -5
Upvotes: 18 43.90%
Downvotes: 23 56.09%

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Suggestion from Spit Happens#0675

more wizard nerf, is this real???

Votes

Opinion: +10
Upvotes: 19 67.85%
Downvotes: 9 32.14%

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Suggestion from Veyx#4134

Right now certain items are hard to come by (including greys) like Riveted Gloves in particular, because they're not sold through merchants and since it's leather they're split between the Fighter, Rogue & Ranger marketplace, making it very hard to buy or find one.

I suggest put grey boots/gloves in the merchant stores and perhaps pool the leather marketplace together rather than split between all the melee/physical classes.

Votes

Opinion: -4
Upvotes: 2 25%
Downvotes: 6 75%

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Suggestion from Apache#1495

if youre the last person alive, give us a way to get out. the completely random exit portals is fine, but "winning" the match and getting trapped on the top or bottom floor with no way out is really bad game design imo.

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Suggestion from Lycan#6057

[Stash button to deposit all gold coins (will auto-sort them into purses if you have in Stash already)]

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Suggestion from Iteration#3751

To avoid all these suggestions calling for balance changes, it could be considered to clearly state that balance suggestions are not welcome on the suggestion page.

Instead make a poll system, where you - the Dev team - make polls asking for specific subjects on balance. It would clean out the suggestion page quite a bit and give the Dev team some more curated and streamlined data to work with, instead of anecdoctal opinions spread across a myriad of suggestions.

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Suggestion from Slug Jamie#6623

Make fireballs projectile speed faster if you're nerfing splash damage to incentivise going for direct hits.
hitting a ranged direct hit is basically impossible unless the person you are aiming at is distracted/looting/braindead.

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Suggestion from Skunklyfe#6059

give barb a talent that increases phys healing by 5, its really painful to use consumables meant for other classes with big hp pool

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Suggestion from 性急#5020

When you guys post changelogs, please post the changelogs in full. I'd prefer not having to go in-game to find out Fire Mastery duration was reduced by 0.5 seconds as well as the Fire Ball splash damage reduction and the spell capacity decrease.

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Suggestion from The_BlackWings#7605

[Add gear based matchmaking, and for parties it takes only the highest value of gear from the most high valued character. This way it's less likely to get paired against a fully kitted group if you go in with nothing, and more likely to be against geared teams if you go in with gear.]

Votes

Opinion: -34
Upvotes: 5 11.36%
Downvotes: 39 88.63%

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Suggestion from Ghostt#9999

Have you guys considered making it so certain items can only roll certain traits, like this barbarian chest piece that has spell capacity. Aside from the increased armour of it being a magic item, it has no use for the barbarians current skill. Unless this is being changed and the trait will add different things to the class, I don't see its purpose.

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Suggestion from Chief#4759

make game available for pre order to help fund more developers

Votes

Opinion: +44
Upvotes: 44 100%
Downvotes: 0 0%

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Suggestion from Forge#5926

Do NOT listen to a loud minority, this includes streamers. You've now nerfed the Wizard for the 3rd because of a streamer. Now it sounds like an unplayable class all around.

Votes

Opinion: +42
Upvotes: 55 80.88%
Downvotes: 13 19.11%

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Suggestion from Deleted User f57ff661#6249

add an rarity to the pickaxe

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Suggestion from Selseta#5579

I want the long sword to be provided as a basic weapon for fighters.

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Suggestion from mozart tate#5703

hey i have proposition to make cause its very frustrating that goblins in goblin caves can rush u in your spawn i think the good change would be some sort of spawn protection or mobs cannot walk into spawn rooms

Votes

Opinion: +9
Upvotes: 15 71.42%
Downvotes: 6 28.57%

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Suggestion from xNeltharionx#0367

[Portal spawns need to be improved in the future.]

Votes

Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%

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Suggestion from JustAGundam#7326

[Buff Fist]

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

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Suggestion from Onima#4885

Rogue perk that gives you better vision in darkness. Maybe give it a timer where if you're in pitch dark for 3 seconds you can see a little bit better. Im not talking about full blown Darkvision that'd be op. I just love playing with Creep and staying in the shadows instead of using the hide skill, hiding realistically and without invisibility just feels better to me

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Suggestion from Fridgelord#4339

KDA/survivability ratio, I know it has alot of controversy from casual players but if grouping with randoms this is one of the few statistics that gives an indication of experience if the KDA ratio displays amounts of kills/deaths not only KDA as a fresh player could obviously have 3 kills and 1 death.

Votes

Opinion: -18
Upvotes: 0 0%
Downvotes: 18 100%

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Suggestion from Rhcpydash#1515

Add a "Reforge" service to certain vendors that allow you to reroll random qualities of items with progressive cost, for example (50g --> 100g --> 200g) to create another way to waste money and not hoard it, getting rid of the problem of longswords with magical bonuses etc

Votes

Opinion: +35
Upvotes: 37 94.87%
Downvotes: 2 5.12%

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Suggestion from Luhz#7318

allow spears to be sold in the ranger section MimicLove

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

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Suggestion from bye bye daisy#1784

add a new player lobby in the discord channel

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

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Suggestion from Trigger#8700

nerf the solo map again its unplayable for most classes. rooms full of 17 enemies is goofy in solo tbh

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Suggestion from WaterFlask#3146

**Add versatile javelin weapon type **

  • Mouse1 = spear attack w/ 70-85% the reach
  • Mouse2 = francesca axe throw behavior (consumable)
  • Until all javelins are thrown (so long as you have at least 1 left), can continuously use it as a slightly shorter spear
    - Optional variation: remove regular Spear from ranger arsenal, replace with Javelin weapon type instead
Votes

Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%

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Suggestion from eyesolated#6290

Implement an area like the basement of the inn where you can go test builds/loadouts against different types of target dummies without having to join a game

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Suggestion from rivers#7603

[let us buy 2nd page of stash. 4 days in and im already full with couple thousand gold and 100s of heart candy]

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Suggestion from Razin#6569

[add some type of melee that involves the one handed shields. shields were NOTORIOUS melee weapons back then]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

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Suggestion from R0CKETMVN#4960

allow players to view their teammates' gear and skills in the menu

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Suggestion from HyperNoxious#2593

[The enemies in the Troll Cave are fine, the hard part is finding a Portal, it's WAY too vertical for how small it is, and not enough stair cases in certain areas. Or just readjust how portals spawn in it. Made it to the final few circles and the only thing that killed me was the timer looking for an exit.]

zenith treeBOT
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Suggestion from JesusTickles#1119

new troll changes make it impossible for rogue ranger and wizard because they now are 100% always hit with the roar and charge move, since you can't dodge under anymore. The only classes that could do it are ones with shields, but thats not even worth it anymore for the amount of effort and chance of death vs loot. Undo changes to troll

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

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Suggestion from Dire#3997

make it we’re I can buy a cheap one time map from a merchant. (You can look up full maps online but I think it would help new players and help with the immersion if you can buy a 20 gold map and pull it out with a animation in game and see the whole map. Don’t even make it we’re it shows we’re the player is they will have to figure that out on their own.

Votes

Opinion: -4
Upvotes: 5 35.71%
Downvotes: 9 64.28%

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Suggestion from Finesse#2409

[Archer NPCs need to lose tracking with stealth. Even after stealth and walking away, they are tracking the rogue for their multishot]

zenith treeBOT
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Suggestion from Yorkazord#3935

Make rogue’s Hide ability have a base 10 steps. The perk can either give more steps or just rework Creep to work better with Hide, or give 15-20 steps.
The rogue Hide has to be completely built around if used and makes it so you have a lot less utility. If you don’t take Stealth, it’s basically an invis pot.

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Suggestion from FredTheFrug#6242

nerf cleric a little, just constant healing of team mates makes it not impossible but insanely hard to combat,

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Suggestion from Michas#5434

[add group chat in trades, Because wen u you send something item on general chat u can get 5 trades offer, so best way is make white them group chat and do auctions it will be easier and more fun :)]

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

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Suggestion from Theri#2305

Turn Caltrops into items that you can find like hunter traps instead of a skill

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Suggestion from Medieval#4693

Adding a store container that can permanently save ONE item despite death runs. Much like the Tarkov container.

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Suggestion from Ice-T#8836

Please use Voice-Hub Channels and not static Channels.... every channel is full. It's very easy to implement. Please refer to me if you need help.

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

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Suggestion from CouncilOfPoorlyLitBaldPeople#7227

[bucket helmet. just a shitty helmet thats an upside down bucket. wearable by all classes, like 3 or 4 armor, with -1 resourcefulness or something. just a silly little bucket helmet]

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Suggestion from Nainja#9031

Troll boss need some visual/audio queue when he does a high or low attack after the scream-dash-swing, or else revert the change. I did record my play and split the video for a high charge and a low charge while having 3 torch on ground so there's lot of light , both time i acted the same way. There's no visual queue for the low or high and no audio queue for the low or high, no different foot pattern , no different arm pattern. Both Dash and swing after he scream are identical. I've been watching this 17 seconds video for about 30 min, with slow motion , eyes close to ear an audio queue. There's nothing. I'm still trying to find a single queue.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

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Suggestion from Ausy#6969

Friend system!

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Suggestion from magic_zocker#4397

it gets boring really quick if you play solo but always have to fight against teams. make the normal map a solo duo or trio mode

Votes

Opinion: -27
Upvotes: 5 13.51%
Downvotes: 32 86.48%

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Suggestion from fireØⓖ#7204

Can stash be account wide so that items gained on one class can be used on your others?

Votes

Opinion: -20
Upvotes: 5 16.66%
Downvotes: 25 83.33%

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Suggestion from Skit#3268

Give the Rogue the ability to use traps with the Trap Detection perk. It's weird that they are smart enough to be able to disarm them with the perk but somehow can't use them.

Votes

Opinion: +20
Upvotes: 26 81.25%
Downvotes: 6 18.75%

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Suggestion from Dante The Druid#0264

Replace the solos dungeon with solo/duo queue 🙂

Votes

Opinion: -28
Upvotes: 4 11.11%
Downvotes: 32 88.88%

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Suggestion from Quinta#6956

[Trade Chat (Make this suggestion a toggleable option): Replace auto scroll, by clearing trade chat text when lines run out, subsequently refilling the window as if the player had freshly joined that Trade channel. Maintain the option to scroll up. It would prevent migraines. Best game ever btw]

Votes

Opinion: -1
Upvotes: 1 33.33%
Downvotes: 2 66.66%

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Suggestion from slipdog#0341

As long as we're nerfing classes that actually have downsides and require a shred of skill to succeed with, you should nerf the class that has: More HP than the glass cannons, the abililty to oneshot to the head, INFINITE AMMO, beartraps, a free heal, a spear perk that gives more damage with the best melee hitbox in the game, the ability to skip their reload with an ability that is basically a free kill, THE INTERACT SPEED OF A FKIN ROGUE, and the privilege to never have to push because you get a GUN in a melee game. @low shard make it make sense please. imagine if Ranger needed to take one skill to GET arrows, and another skill to be able to reload them. Thats what Wizard's skill situation is like.

Votes

Opinion: -8
Upvotes: 12 37.5%
Downvotes: 20 62.5%

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Suggestion from LedDragon#9968

Static escapes accessible only after defeating a boss

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

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Suggestion from M4rkle#5912

[180 turn button for controller support]

Votes

Opinion: -9
Upvotes: 2 15.38%
Downvotes: 11 84.61%

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Suggestion from Hex#6556

[More voice channel in discord]

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Minor balance suggestions to make some stuff more viable and less schematic.

  1. Nerf damage stacking on wizard's zap. It feels worse to get nuked by a hasted wizard zapping you than losing all your gear.

  2. Buff slow potency of wizard's ice bolt. It's a cool looking and sounding spell but nobody uses it over zap or fireball.

  3. Lightning strike is a cool spell that doesn't see much use, because it's not rewarding to hit. Give the wizard more variety by making the lightning strikes stun the target briefly.

  4. Add poison quiver ability for ranger. It would give survival bow and recurve bow flat damage over time so we don't only see rangers with meta longbows.

  5. Blocking with shield should either stagger the attacker or fasten your counter attack. Right now it is not possible for a shielded cleric to fight back a fighter with an arming sword, just like a fighter with a shield can't counter dual wielding.

Votes

Opinion: -14
Upvotes: 7 25%
Downvotes: 21 75%

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Suggestion from JeekyWeeky#4480

I think the trade chat has improved SO MUCH that its actually become harder to sell or buy anything now because the chat goes by so fast

Votes

Opinion: -5
Upvotes: 2 22.22%
Downvotes: 7 77.77%

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Suggestion from Twi`Naga#8666

[Please revert back to having gear-dependent trade channels (weapons, armor, utility, ect..), instead of class dependent. The reason why the change is harmful, is it's now impossible to sell other class's gear, while you try to buy for your own. For example, if you've got lots of bows to sell, you can't buy any barbarian axes while you do it. You end up spending twice as much time buying and selling than you used to, because you now have to do the two separately.
This also means that gear used for 2 classes is harder to find, because it's split between multiple chats. For instance, shields are split between Fighter and Cleric instead of all included in Armor like it used to be.]

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

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Suggestion from BucketKing#9945

The Troll boss just...needs a lot of adjustments. It seems like it was built with the same logic of the other bosses that need a team to fight. It only really even seems doable for Barbarians, Fighters and Rangers, and really even Fighters struggle without any ranged option, and Barbarians must of a zweihander to reliably do it. The boss is just far too tanky, even to melee attacks. The amount of time it takes to kill it, regardless of your build or class, is way too much of a time sink for it to even be worth the epic gear. I can definitely understand not wanting it to be farmed for epic gear, but this level of false difficulty is a bit much.

Also...really? Locked chests after killing it? There's no way a Rogue is killing the damn thing. 😅

Votes

Opinion: -3
Upvotes: 1 20%
Downvotes: 4 80%

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Suggestion from Dumalek#7053

[About mining, I think the peak should be base equipment, at least in its most basic rarity, and the best rarity already be stolen like any loot. It is very complicated, taking into account the survival ratio to carry mining equipment, especially taking into account the prices, it is complicated]

Votes

Opinion: +2
Upvotes: 4 66.66%
Downvotes: 2 33.33%

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Suggestion from Comrade_Xandy_Candy#8584

it would be nice if merchants had more on sale. as it stands i've bought nothing from the merchants at all except for health potions one time

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Suggestion from xxerbexx#7253

Okey so, i love the game but i have one giant problem with the game.
wich is the community itself.
iv run like 30 test rounds and see where this was going.
going solo into the team duneon, trying to be nice, dropping poitions etc.
watching people fight literally standing behind them and doing nothing, they finish fighting and kill me.

this was almost EXCLUSIVLY to rangers,roughs,barbarians.

They had literally no advantage in killing me.

now disclamer, i did have nice interactions but the ones i didnt have are highly irrational.

me standing there nacked without weapons, 3 players freaking out running into the zone into enemies and dying.

People are beeing heavily conditioned by other games, especially battle royal games to go "shootie shootie bang bang kill oh cool im good" wich isnt a thing at all here.
it irrational to kill people in like 75% of all cases, especially in the first dungeon.

in my oppinion the devs need to implement some HEAVY conditioning for those people like.

Implement some sort of morality bar for barbarian, rough, ranger (maybe even all classes)
You initiate this fight ur morality bar goes 100%, and you get a 75%~ speed debuff and lose health or something.
HEAVY punishment, eventually it could be removed when people are reconditioned.
i fully get devs want to give people freedome, like beeing able to heal other players outside your group.
problem is that people are so heavly conditioned by all those other games and dont realize how unrational they act.

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Suggestion from Hatter#6600

The Lion Head Chest in the troll boss loot room should be always unlocked. Often the boss is dropping 2 blues or 1 blue and 1 purple.

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Suggestion from Ahmet is my girl#2638

pendants should be more rare

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Suggestion from Watatsumi#9656

Wizard spell recharge rework ; Having meditate as a MUST is unfortunate. With Cleric you have the choice to use the big 100dmg aoe, the 35 short range cast or the weapon buff. You'll do well with any of those spells. With Wizard, if you don't take meditate you can't survive the whole run. Sure you can get a campfire but that again is a lot of down time. Most other classes don't need all this down time. In teams, wizard is probably good. But if you play solo you really struggle.

You guys are doing the best you can, and you're doing great. My only opinion on the whole balancing thing is about wizard and how their solo pve gameplay can be improved drastically.

Maybe spells can recharge by killing mobs ? Maybe they can recharge over time by themselves. This way we could actually use other active abilities. Maybe you could add an aoe freezing zone around the wizard that deals damage. I don't know 🙂

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

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Suggestion from Josheb#5189

Please add another filter in trading post for specific stats that you are looking for -- would be such a godsend!

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Melt#8827

Slightly nerf attack range of spear, OR greatly decrease spear attack speed. There is currently very little counterplay for melee classes into others using a spear.

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Suggestion from EManWillWin#1038

[Add a perk to the wizard class that gives an extra maximum spell to every spell equipped]

Votes

Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%

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Suggestion from PurpleLTV#0952

Put a message cooldown into trade chat. Some people spam the same offer every 5 seconds.

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Suggestion from NiceHotPockets#4134

[Mages and Clerics should have the ability to preset spells]

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

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Suggestion from oichar#4856

filter rarity in market

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Suggestion from moonkey#8849

limit ranger arrow and allow them to replenish at fire camp

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Suggestion from Handiusz#9999

some kind of chat between people u can meet in dungeons

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Vine#4153

[If the Ranger gets a Nerf meaning Infite arrows gone they should gain a skill similar to meditate to replenish without needing any external item]

Votes

Opinion: -15
Upvotes: 0 0%
Downvotes: 15 100%

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Suggestion from Derrek#8182

I am gonna keep ranting about this until they buff. Wizard is terrible now. But to make it worse, they need it again by taking away spells amounts. Wtf are you guys actually doing. We do no damage as it is and you just made it even worse. You also buffed fighter when he is op as frick. Idk if you guys hate the wiz or if you suck this bad at your own game. Wiz does nothing to any class. Barb and fighter will be at the top for ever and eventually people will stop playing because the nets will be stale. Also fire the person who thought Ice bolt was overpowered. They no nothing about the game. It’s the worst spell and no one uses it lol.

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Suggestion from Ruba#7764

[Create an option / toggle in the video section that disables the live animations of the characters in the main lobby of the game, it is quite frustrating to have the graphics card at 100% while waiting for friends and this happens even playing in full screen and the game minimized.]

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Suggestion from Straja269#2455

[Add kick so u can kick someone's shield and stun them for (1-2 seconds) or make 2 handed weapons stun when hit shield, because its impossible to hit someone with barbarian and for archers its hard to shoot because u can crouch and hold up shield and its very hard to hit head or legs. Or make that shield can brake after (3-5 hits) with 2 handed axe or sword.]

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Suggestion from Aesir#8561

Give the monsters collision effects like players have. Players hit a wall or surface, it stops our attack. Monsters should do the same.

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Suggestion from ProtagonistPervert#0226

Make a rogue's own footsteps sound quieter when using the Creep perk. I have noticed that while crouch walking and having the Creep perk equipped, my footsteps sound just as loud as when I do not have the perk equipped in my own headset, whereas my teammates and other players can barely hear them. Fix this plz.

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Suggestion from ShowTIme#1879

Add the option to report teaming on the solo maps. its the third time 2 players was teaming in the solo map...

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Suggestion from Prongos#7125

please increase the timer for highroller lobbies to fill - or atleast for oceania. i've been in a few very off peak times high roller lobbies that don't fill up completely (or sometimes empty).

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Suggestion from MrSkyBlue#6331

[BETTER MARKET SYSTEM: Instead of just spamming a chatbox with offers and links, often drowning each other out with a crabs-in-a-bucket mentality, add Tarkov's market system where you can just send an item off with a price. If a user has posted an offer, is online, and in the lobby, you may offer to haggle with them.

BETTER GOLD MANIPULATION: Right clicking a gold pouch will bring up a flyout menu asking how much gold you want to move out/split off. Would help for haggling in trades.]

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Suggestion from ssese#2810

[기본적으로 걷고 쉬프트를 누르면 뛰게 하는 옵션설정 추가가 필요합니다, 돈을사용해서 창고크기를 늘릴 수 있게 해주세요]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from McNadezz#3805

Rename the Fopdoodle to "Quick Guide." Or something along those lines. Maybe even highlight it with an arrow pointing to it on first login for new players to see.

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Suggestion from Doomsucker#2086

Make bosses like the wraith drop slightly better loot or at least make the chests for killing them unlocked so there is more of a reason to actually kill them instead of avoiding them

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Suggestion from 1owaman#2059

felling axe needs nerfs, it's destroying lobbies and pissing everyone off that barbs are just running it down and having way more fun than everyone.

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Suggestion from Lodrig Valinson#9081

New DRUID Class, focusing on terrain manipulation spells and animal forms which replicate other class (Bear = Barbarian, Stag = Fighter, Fox = Rogue selectable at casting, no spellcasting or item manipulation in animal form), Spell list Quicksand (slow speed zone creation), Magic Mushroom (party size platform rises but stalk can be cut), Rolling stone (slow Boulder that follows corridor and pushes doing light damage), Ice Wall (temporary large solid wall with strength of several doors, fireball will 1 shot it), Whirlwind (zone launches creatures upwards, can access high areas or cause ceiling impact damage), Bean Stalk (simple climbable ladder), Tunnel (open a hole through terrain in strait line, may need to be done with entry/exit portals if map won't support dynamic changes). New Mana regeneration mechanic unique to Druids, Laylines are generated on map as long strait randomly oriented lines, visible only to Druids on mini-map and on the ground as a glowing line, standing on them restores mana and consumes the line for a distance, all Druids thus compete for same limited mana and lines lead them to each other and clashes.

Votes

Opinion: -12
Upvotes: 3 16.66%
Downvotes: 15 83.33%

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Suggestion from Tarrackk#0652

a way to split items in stash (potions, bandages, etc)

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Suggestion from Shonji#5600

Cleric needs a longer cooldown on their spells. Starting to run into groups of 2 or 3 of them which already shows they are unbalanced since they are a support character. A group shouldn't just auto win since a cleric hides in the back and spams heals and shield every second. Should feel like if they do a shield or heal at a bad time, it can cost the fight. Currently 1 cleric is enough to deny any sense of counterplay if you can't get to them, which often is the case due to bodyblock.

#
Suggestion from LEON#7951

need bigger slot for storage, eg. having like extra boxes for ores, acc or pots

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Kerrigan#9657

A one handed casting option in main hand for cleric so they can run that along with a shield

Votes

Opinion: -15
Upvotes: 9 27.27%
Downvotes: 24 72.72%

#
Suggestion from Melo#7777

reduce the pendant DROPRATE

#
Suggestion from dhokha#0

Extract for killing Cave Troll. Change stair exit to a ladder exit behind locked room, either that or a guaranteed portal spawn after he dies - it feels so shit having to go back up through the dungeon to extract.

Votes

Opinion: +36
Upvotes: 40 90.90%
Downvotes: 4 9.09%

#
Suggestion from madhog#0

Give cleric a book as a default casting tool, will fit the character better and aesthetically feel much nicer.

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from decamonos#0

Please weaken the skeletal champion, even if only in solo dungeon. It's already hard enough to fight as a team due to its massive health pool, big shield, and massive swing radius, it's functionally impossible by yourself usually, especially in the tight room it's placed in.

Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from DxAxxxTyriel#5893

[Add the ability turn on sources of light with a melee hit of your torch (wall torches, braziers, etc, anything you can turn off and on basically.). For example, if someone has turned off all the wall light torches in a room, run up to one and smack it with the torch in your hand, and the wall light torch will turn on.]

#
Suggestion from piromanijak#0

mobs should be able to hit walls the same as players, i tested how far this goes and they can kill you through a stone wall and they cant fail their swings by hitting an edge or having not enough space.

Votes

Opinion: +49
Upvotes: 52 94.54%
Downvotes: 3 5.45%

#
Suggestion from josh.#2252

Additional trading filters, add filters so you can filter out certain rarities (such as only epics showing in the trading post)

#
Suggestion from Wraith#9885

[allow players to go to the bar to test out weapons and kits without having to join a game, will give players a better kit building feel and encourage exploration of options vs hoarding good loot due to fear of losing it, even a separate training room with just a few dummies and the ability to access stash would be groundbreaking]

#
Suggestion from Zaku#5906

possibly add a special cosmetic for participating in the playtests whenever the full release happens.

#
Suggestion from Smitty Werbenjagermanjenson#7825

[portals spawning in the last minute or final circle closing steps in the Goblin Caves should always spawn on the same floor as currently alive players. Not above or below the same floor. I have died at least 5 to 7 times every day as the last surviving player in the Goblin Caves because the portal spawns are too hard to find. The game is hard enough it's extremely unfun being the last player alive so many times and still dying bc of poor portal spawns. Please do something I have played this 8 to 12 hours every day since the closed test. Finding the portals is way too hard in Goblin Caves.]

Votes

Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%

#
Suggestion from Shane#9821

[Barbarian needs more counterplay against him. Make his ability that causes his strike to reduce defense by 75% only last 5 seconds. That way people can stall it out. Reduce barbs damage a little bit. The base hp on barb just makes him too naturally tanky, on top of having decent speed boost, and insane damage.]

#
Suggestion from Dementia#9867

revert wizard changes you are killing the class 😭

#
Suggestion from Sieg Arrete#1970

Pushing should be a contest of strength that allows you to move through blocked doors. The games feedback would be greatly improved by Pushing and stumbling

Votes

Opinion: -1
Upvotes: 4 44.44%
Downvotes: 5 55.55%

#
Suggestion from Noobfest#5769

[Make "69" not register as inappropriate in name creation.] (It's not family-unfriendly by itself, a kid who doesn't know won't be affected.)

Votes

Opinion: +14
Upvotes: 21 75%
Downvotes: 7 25%

#
Suggestion from lawlster#9971

[All living NPCs such as Bugs, Demons and Goblins should take damage from the dark swarm but not the undead NPCs.]

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

#
Suggestion from Monty#7830

map idea: Dwarven Mines

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from FadedFrank#6548

nerf iron will

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from Dusty Barz#9031

remove all feedback options for the community and develop the game off of the stats received through your tools. once the game is established and has constant player base allow feedback for ideas and growth in a maintenance phase also nerf archer.

Votes

Opinion: -10
Upvotes: 7 29.16%
Downvotes: 17 70.83%

#
Suggestion from Splendiferous#8814

normalize the drop rate of rings vs amulets. I am practically swimming in amulets but a ring is like the rarest item type

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from FearTC#0542

[Decrease Zombie poison gas linger time]

#
Suggestion from GODOG#9032

Revert the Spell count nerfs and move the damage nerf of Fireball to the direct hit (20 direct, 20 splash). The point of Fireball is the splash so nerfing that makes it feel worse, but this will keep the same raw damage on a direct hit. And the spell count nerfs are nutty. Like why did you nerf the Light spell lmao.

#
Suggestion from Etherdeef#4325

Restore Ignites spell capacity to 6, or 7. Viva le Ignite

Votes

Opinion: -14
Upvotes: 3 15%
Downvotes: 17 85%

#
Suggestion from MrNighty#8452

[Nerf or remove weapon mastery from the fighter class. 10% is way too low for damage reduction]

Votes

Opinion: -18
Upvotes: 3 12.5%
Downvotes: 21 87.5%

#
Suggestion from Guts Of Rivia#5362

[ Change the Zweihanders animations give its RMB attack and vertical downward slash instead of the two part wind up. ]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from Kulhy#0483

[Think if you can replace Death Swarm with something that would feel more natural. E.g. Big number of strong enemies. Barrier breaks immersion to me.]

#
Suggestion from magee101#7016

[Goblin merchant needs to stop selling grey/white level gear. If its going to cost so much coin it should have -some sort of quality- even if its not good for the class or what ever. Paying 75 gold to get an 8 gold item will make people stop buying them all together.]

Votes

Opinion: 0
Upvotes: 13 50%
Downvotes: 13 50%

#
Suggestion from cerb#6421

EXTEND THE PLAYTEST FOR ANOTHER WEEK I BEG UUUUUUUUUUUUUUUUUUUU

Votes

Opinion: +68
Upvotes: 68 100%
Downvotes: 0 0%

#
Suggestion from weareblue#5434

make felling axe drawback speed faster. the bardiche has a faster drawback speed which makes no sense. reduce felling axe damage if it needs to be balanced, not drawback speed

#
Suggestion from GuyWithKites#6964

[partial word search for online players or friends list]

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from Aissling#4743

Revert troll, this was your worst change yet lmao

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

#
Suggestion from Agent Johnny English#3090

[When accepting a trade through the trade text channels, have the message that was last sent by the player you are trading with be displayed]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from SLED#7767

Maybe make a sort of marketplace similar to New World or Tarkov. Could help make selling these quicker for the buyer and the seller to get both players back into the games quickly. Could have filters for attributes, class, rarity, weapon, armor, etc.
Votes

#
Suggestion from TheNamek#8857

[ Add a gladiator style mode] Barb only to keep classes balanced. Winner of battle takes all loot. Have a leaderboard ect. Have bets ect

#
Suggestion from VenomVision90#5468

I recommend putting a speed on how fast you can turn while attack. Similar to how mordhau and chivalry 2 does it. What happens if you don't do this, you get people with really high damage weapons spinning in circles. They can go through guard and hit multiple enemies at once.

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from Midnight#0070

Damage recap, what actually killed you. I'd like to know what damage did what after i die.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from sephrok#3319

Wizard Spells I think i'd prefer a classic mana pool and regen stat of some sort than the current # of each spell... i already thought i was running out of spells too fast on the Wizard before the nerf :\

Maybe a mana pool AND cooldown which requires variety of casts then. Also I think Wizards need a bit better / more consistent way to kill PvE mobs.

Votes

Opinion: +12
Upvotes: 22 68.75%
Downvotes: 10 31.25%

#
Suggestion from Haze#1657

rangers seem to excel both at pvp and pve pretty well according to development stats.
Rangers headshot damage multiplier while nerfing the base body shot damage to compensate the nerf so it won't have an impact in pve or even make it better but it will require more skill to ouput more damage in pvp than now

Votes

Opinion: -12
Upvotes: 3 16.66%
Downvotes: 15 83.33%

#
Suggestion from biulixer#7037

first off make it so ores mine faster and add different pickaxe tiers different tiers could either mine faster or give extra ore like green a 10% blue a 25% purple a 50 and yellow and 100% with a 5% for triple ores

Votes

Opinion: +27
Upvotes: 31 88.57%
Downvotes: 4 11.42%

#
Suggestion from Lost#8305

[nerf less, Buff more. Wizard mains like myself feel a little bullied by multiple consecutive nerfs]

Votes

Opinion: -24
Upvotes: 5 14.70%
Downvotes: 29 85.29%

#
Suggestion from SurgeonInASuit#1579

[make players able to walk through ghost king, he did his tp attack on the edge of the room as I was circling and I got body blocked permanently against the wall]

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Lyro#8654

[Add a stat for gear that changes the max amount of spells to cast. So for example a fireball can be cast 5 times max, but if you had the extra stat it would be 6 times. That gives a chance to maybe have more diversity in builds with more dmg and less casts or more casts sacrificing dmg.]

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from Grizzly#4223

more voice channels or the ability for users to create them as needed.
typically people must prefer using discord over in game chat, and not requiring users to make a group dm every time they want to play with people would be great for simplifying lfg

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from Odin#9895

Lobby shouldn't start until all players are fully loaded in

Votes

Opinion: +10
Upvotes: 15 75%
Downvotes: 5 25%

#
Suggestion from Frostdk2strong#1679

The ability to keybind spells instead of always having to open the menu and sliding over to the spell.

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from TheBlueFox#2157

floor spikes should not deal damage when fully extended. This gives players the chance to traverse them at the cost of a thrown item like a torch

Votes

Opinion: -2
Upvotes: 11 45.83%
Downvotes: 13 54.16%

#
Suggestion from rabalothos#0

slow mode for the trade channels

#
Suggestion from Azmayin#1378

[Add Dyes to make gear more unique/customizable nothing flashy but basic middle age colors. ALSO maybe make it so you have until you die to get out? instead of the game just killing you as soon as the circle closes?]

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from Nascim#8059

[Items need colored borders, a tinted background, or some kind of visual cue based on their rarity. This would allow players to quickly determine what gear is worth picking up / dropping without always having to mouse over it. It also provides a better sense of visual accomplishment for players about the time / effort / or gold invested in their equipment, and it makes trading more secure (no one can sneak in a lower tiered item to trick the buyer.) For content creators, rarity feedback gives more information to their viewership on what kind of loadout they're running, and greater opportunities for excitement when looting high tiered items (the rarity is always displayed instead of on a quick mouse over.)]

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from mikedontrage#3552

Make barbarian Smash take 2 hits to break doors. It's really frustrating as ranger to have a fully kitted barb chase you through the whole map punching you to death because they're literally impossible to get away from

Votes

Opinion: -18
Upvotes: 10 26.31%
Downvotes: 28 73.68%

#
Suggestion from Marijan.#1297

[Fighter should not be able to use crossbow, bow, or any other ranged weapon, it is extremely unbalanced that for a class that can wear heavy armor or in general is more tanky , while also shoot from far away like an archer or wizard however he should be able to use any other melee weapon. The whole point of ranged classes that are more squishy are outclassed by another who just does the same but with stronger armor and more health]

Votes

Opinion: -6
Upvotes: 15 41.66%
Downvotes: 21 58.33%

#
Suggestion from QASANQWP#5793

add back the ability to shift click items to send them to party chat. Its a lot better than explaining items to party members and it was already in the game last time,

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from Khano#7538

Remove the full ammo reaload of Quickshot of Ranger i think is busted and it should only grant the 3 arrow, iv seen so many ranger just running and waiting the CD to instantly reload and shoot 3 quick arrow (sorry for bad english)

Votes

Opinion: -9
Upvotes: 11 35.48%
Downvotes: 20 64.51%

#
Suggestion from Dauern👾#8916

to expand upon a previous suggestion, have a gladiator mode that has either same class fights or differing class fights. The before mentions suggestion said only barb gladiators.

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from MrHeriV2#8494

[A report button on the trade chats to report scammers so that either mods can ban them from trade chat for a bit or community knows not to trust them]

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Aika#5278

Please guys do something about rubberbanding ? At least on US East it's unplayable, idk about the other servers

#
Suggestion from OetyBR#2081

put the option in Trade to search for items by status and create a tab in trade for items all classes

#
Suggestion from Dr_Wrecker#8818

[Please add a settings to make crouch toggle or press]

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from mello#0900

[add the option to have random fills when dungeon diving so you don't always have to go solo]

#
Suggestion from Mvnticore#1337

Allow "The Treasurer" to sell low quality necklaces and rings.

zenith treeBOT
#
Suggestion from Yesman#4702

change/add trading to a market where you can list items for a specific item or price so it’s not 50 offers and messages a second making it more organized

#
Suggestion from TucanSlam#4092

make wraiths, or a new monster/mob spawn outside of the circle and stay outside of the inner circle

#
Suggestion from PandaRigger#3404

fix mob aggro, it should not go after the first trigger person exclusively. If I am running and a team is chasing then they should be aggroed by the mobs not they have the dungeon as backup when they catch me.

#
Suggestion from Negative#3627

Undo the nerf to Wizard’s Will stat if the spell counts are going to be reduced.

#
Suggestion from Power#0635

nerf goblin poison damage or completely remove it

#
Suggestion from MercenaryGrok#5126

Make the border start closing alot later (maybe like 5minutes) this would reward players to loot more. also decrease the amount of enemies that are on the edge of the map and increase the amount of enemies in the inside of the map. Do the same with loot, this would have a better system of risk/reward. Do you want less enemies less danger but less loot? go to the outskirts (note: this would go quite well with border closing later) do you want more challenge but more loot? go to the center.

#
Suggestion from Whiterun Guard#6406

[Iterate further on goblin caves, adding things like high roller and down portals to more dangerous areas]

#
Suggestion from Chobochobo#6702

Green loot from high roller centaur is not fair, change my mind

#
Suggestion from Hanselpup#9389

[Add additional escape portals to The Goblin Caves, or adjust the Dark Swarm logic to prevent scenarios where all portals can spawn out of reach. Since several areas have floors layered on top of each other, it's impossible to tell which floor an escape portal might spawn in during the final zones- and due to the cramped maze-like layout of The Goblin Caves, it's possible to become trapped in a room where all possible routes to the remaining escape portals require you to traverse unreasonable distances through the dark swarm. If you're unlucky enough to have the 4th and final escape portal spawn a floor above or below you, 90% of the time you will die to the dungeon collapse. This is extremely frustrating and should be addressed.]

#
Suggestion from Stop Clockerman#9603

the hitbox for picking up jewelry should include the area inside, like the area inside a bracelet

#
Suggestion from GReyes#7261

PLS MAKE IT SO YOU DONT INSTANTLY DIE WHEN STORM CLOSES, its really frustrating when you have a lot of health, you are opening a portal but suddenly die

#
Suggestion from Archangel#5058

[have two different damage types on weapons. Add a pvp and a pve damage so its easier to balance the game. Rogue's starting dagger is awful, but buffing its damage could have bad consequences for pvp]

#
Suggestion from Stockaveli#3515

nerf barbarian

#
Suggestion from Choco#5995

please fix cave troll, its impossible to kill him now, you cant tell the difference between his blows

Votes

Opinion: -1
Upvotes: 4 44.44%
Downvotes: 5 55.55%

#
Suggestion from Klabbath#0021

[Add a transfer all gold button in the stash menu. Add buy X amount of button in the store, for potions. Add auto sort button for inventory and stash.]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from Ryuji#2704

[ I have a few suggestion about the ***stash management. ***

**1st - **Add small chest lotable on mimic (low drop). 2x2 that can hold at least 20 item so we can manage the stash better. (the money take a lot of space)

2nd - Add a test tube holder that work the same way as the chest but for potion so we can stack them inside. Either let them drop on mage or wraith.

3nd - Add a Armor Stand that we can loot of somewhere (maybe the big lockpick chest). So we can put a whole set of gear/weapon on it. Make it 4*2 so it still take place but not too much.

Those things are gonna be something everybody is going to need to manage his stash. And it will make the economy lively. ]

#
Suggestion from Blonde#4847

[add a talent or item for fighter that buffs party with a defensive buff, like a horn or banner]

#
Suggestion from H E G E#3921

I know it could be a lot of work, but a trading system like PoE would be nice. Or some kind of trade side where you can offer youre items for a listed price, so that people can contact me and im not forced to wait in the trading room for any offers. Buit over all great work. I really enjoy playing.

#
Suggestion from kman#1427

Make a queue system so only a certain amount of players can join to prevent lag. In my opinion, waiting 1-2 hours but being guaranteed lag free games is much better, than praying for an actually playable lobby. An anti AFK system should be implemented with it, so that people cannot just sit in the game for hours to not have queue times.

Votes

Opinion: -18
Upvotes: 2 9.09%
Downvotes: 20 90.90%

#
Suggestion from looney#2450

[add audio que when trade window pops up and options to disable the feature.]

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from sourbeam#2306

[more portals in goblin cave for escape please]

Votes

Opinion: +1
Upvotes: 7 53.84%
Downvotes: 6 46.15%

#
Suggestion from It's That Boi#9687

Make all throwable weapons retrievable, even when they hit an enemy

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from yoyoyo#0443

[remove shrinking kill zone, or add mode without it]

Votes

Opinion: -28
Upvotes: 5 13.15%
Downvotes: 33 86.84%

#
Suggestion from Care#4472

Hello I would like to suggest a death recap like say hunt showdown that would show what i died to, how many hits it took, and how much damage those individual hits did so I can build around it or avoid those hits altogether. I would also like to see a path recap like dread hunger does after a round is fully over in order to see the paths people took to figure out how they avoided me or to figure out what rooms i should go to/avoid for more loot. Any of these implications would surely help both the players theory crafting and the developers general information gathering on how to improve the game.

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from Skeena#4906

[require a torch in hand to re light braziers]

#
Suggestion from Dirtytarget#8008

unfilter poop and other non curse words/slurs from the name filter

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from luckykieran#6709

[Add a stamina bar to melee attacks to prevent attack spam with no way to counter]

#
Suggestion from WindyDarkness#8383

add an option to list iteams for sell. meaning i can post a blue armor for 40 gold leave and come back if someone bought it ill come back to 40 gold in the inventory. it should have a reset timer for 10-30 mins and reverts back into the inventory

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from DLCandle#8818

create a "join to create vc" channel maybe. the 99 chat rooms are full often times and i have heard that people don't want to add people as friends just to create a call or join a random discord server. im also one of those people. thank you! love the game

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Krazy#5299

Please give us the option to Filter by stat in the trading channels (Will, Strength, Magic Penetration, Spell Casting Speed, etc)

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from Spit Happens#0675

I understand that wizard can be a powerful character but this is getting ridiculous- barbs can legit do 200 damage with one shot. Base wizard is literally unplayable. Also solo is impossible - this is seriously getting out of hand every single day we take a hit.

#
Suggestion from loki1147#5384

[add hanging chandeliers, like in pregame lobby to rooms in the dungeons that can be shot down and dropped on passing players like traps.]

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from bеn#0001

Add a filter to the trade post where people can "mark" their message with a Want to Buy ("WTB") or Want to Sell ("WTS") filter, then alongside the filters on the type allow traders to filter between WTB and WTS. Would help the Trade Market being so seller-dominant.

#
Suggestion from Flobrulee#5804

[give clerics a little bit of range? a throwable maybe, a spell which has 4 charges, something like that. or increase the range of judgement by a bunch cause literally every other class has access to a bit of range. Granted they dont all have buffs or heals, but they are limited, missable and on a timer. - also please fix the Judgement bug - where you cast the whole thing just to watch nothing happen to your enemy]

#
Suggestion from Zed Kusho#1965

[Give spell capacity a use on non caster characters or remove the chance for spell capacity to roll on barbarian exclusive items and such]

#
Suggestion from Trippycoop#2426

add more voice channels already!

#
Suggestion from Denis#3152

Please change the wizard base knowledge to much lower maybe around 14, with 20 they can take Haste, Invis, Fireball, Chain Lightning and Arcane Missile. That is the kit wizards last playtest had to work for by using their item slots to gain knowledge, now they can just put strength on their items and they gain insane amounts of health off of it, the health nerf gets completely countered with +3 strength which is easy as hell to get. They currently have no serious drawbacks.

#
Suggestion from jelgar74#9675

We need the option a slow-mo replay of our deaths, with the option to change the viewing angle and speed. I want to see exactly how I died, from the killers viewpoint.

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from ZeBearDrew#4645

More Voice Channels

#
Suggestion from Randy Marsh#8124

make it so barb can also destroy coffins with his perk.

#
Suggestion from ylyxa#8644

Add portals to the top part of the solo dungeon. Right now you can easily get locked in by the swarm with no way out because all the portals spawn below you and you can't reach them without dying.

#
Suggestion from Ducko#2177

Poison ticks way too fast

#
Suggestion from Haxisgone#0901

[Create option to limit fps in background - when you alt-tab from game min 1 fps - by this way while waiting GPU won't be used that much increasing lifespan]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from PhamTrinli#9467

Add filters to player list search so we can search by level, class, party/solo, etc. instead of just player name

#
Suggestion from Leithana#2777

[Ranger traps should last a set duration according to their rarity, or when disarmed, instead of lasting forever unless disarmed. The disarm time is lethal to most classes, and the traps can be placed where they are impossible to see or predict, like in corpses. An auto-win button should have more intractability. ]

#
Suggestion from Bum#9840

Allow wizards to use rapier

#
Suggestion from Liav#1613

Change one of the Cave Troll's jump/crouch response mechanics to swing from the opposite direction. I like the idea of it not being super repetitive, but right now the telegraph is basically impossible to read in the time given.

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from Firebox720#5689

[It would be cool if Rogues could interact with chests while stealthed/ were able to loot while hiding.]

#
Suggestion from DrywallMorty#3201

give the fighter the ability to have a lesser heal or something of the like. I know in an interview you guys said that if it's in fantasy expect it. It's not farfetched for a fighter to get their hands on a healing spell. And I feel like second Wind just isn't enough.

Votes

Opinion: -32
Upvotes: 0 0%
Downvotes: 32 100%

#
Suggestion from Ragnarök#9996

[Allow weapon parry. This doesn't make a shield obsolete, but it should be possible to parry an attack with your melee weapon for the sake of more combat realism. (Right now it's a little bit silly, how everyone jumps forth, strikes and jumps immideately back afterwards.) Weapon parry can be limited by something like endurance or a cooldown. Of course it shouldn't be totally easy to successfully parry, player need the right timing in order to make it work.]

#
Suggestion from Jungle#8772

[please let us drag+drop+swap items and equipment in the inventory and storage. ]

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from AGENTiCE#4693

[Add more attack and block options for the weapons in game. Alt attack swing angles, thrusts, and overheads. The scroll wheel is doing nothing when it could allow thrusts and/or overheads like certain other games we all know. This is important in team fights as some weapons have major friendly fire potential where a more controlled overhead or thrust would allow you to avoid hitting a friendly.]

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

#
Suggestion from PlzShift#8502

Slight Barbarian perk buff, make "MORALE BOOST" 15% instead of 12%, this keeps it in line with their other perks numbers & makes it slightly more worth running, as atm it rarely ever helps with such little amounts in group fights (1v2 etc), & only helps if you manage to find and kill a player, & kill the player yourself (mobs dont finish it off etc). "WAR CRY" skill also really needs a buff i think, as 25% bonus max hp means nothing/completely useless if you're low health. Let it restore 25% of max hp temporarily for the 7 seconds instead, then go, making it more clutch but still fleeting.

Votes

Opinion: +1
Upvotes: 11 52.38%
Downvotes: 10 47.61%

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Suggestion from EManWillWin#1038

[Trader ideas:

  1. Filter Item Name and Item Type in drop down alphabetically
  2. Reduce the market fee to trade. It is currently not even worth listing for under 30g for any item
  3. Add a cost input and remove the ability to put any text in the listing]
#
Suggestion from OpelKorsek#8980

fix those damn fps drops (they were not happening on previous playtests)

#
Suggestion from MasterBob#0477

healing spells should no longer be able to target dead bodies (dead monsters or dead players), also healing could have tab targeting of a sort. I understand how damage spells have to be aimed sort of like rolling in dnd to hit something, but as for healing spells in dnd you don’t need to roll to hit an ally and as long as they’re in sight, you can heal them. So tab targeting makes sense as long as your teammates are in your view

#
Suggestion from amoore#7240

[many players seem to find solo dungeon too difficult for risk/reward. issues i notice are often getting stuck with no portal at end and sometimes getting spawned trapped in by several strong goblin enemies, while other spawns you barely need to fight anything. in teams it seems like portals pop up in the last circles and towards the very end of the map, but in solo they stop spawning towards end (obviously there will be less portals overall but they seem to stop spawning and often leave you trapped). I dont know if theres a set number of portals each round but it would be nice to have at least one portal spawning in the final circle so you arent running around for 2 minutes trapped looking for portals that probably arent there/wont spawn.]

#
Suggestion from V00M#2440

[Add snakes that are similar mechanics to spiders. Add a big snake that stalks you in the hallways like the skeletons]

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Suggestion from Wakefield#4007

Two-handed weapons should be more effective against shields. At the moment, shields are an extremely effective counter to two handed weapons. A two-hander does more damage, but is slower than one handed. Fighters and Clerics can very easily block slow two-handed attacks and counter attack with ease.

A two-handed strike against shields need an added effect or the barbarian needs a skill to deal damage through a shield or disable blocks or attacks momentarily. A skill, honestly, would be a little too resource demanding.

I suggest to add a brief stagger when a shield is struck, slowing follow up attacks or disabling a follow up block.

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

#
Suggestion from Faun#0722

[After few hours I can note some details that should be fix. I know you are in development state but I think you have to get some feedbacks.

  • So firstly there is no run key, actually the characters is running and by hitting shift you walk. It should be reversed and add more speed boost (with a CD to not abuse about that).

  • You have to adjust the speed of attacks it's clearly unbalanced and hard to play (uncomfy) ^^"

  • The fact that blue portal let only one player to go is a little bit frustrating for the team mates. They will stay alone and possibly lose their stuffs cause of unbalanced team. So it should permit at least 2 players to go OR just let the one that goes to the portal into the game to help mates (So that portal give a buff that tell : keep your inventory at death)

  • When you earn stuff by merchant or on last game if you die on a next game you lose everything... It's excessive punishment. It should reduce by 2 or 3 : You lose 50% or 33% of your inventory (percent on valuable things).
    Some people will die a lot at beginning so they'll leave the game by too much frustration. You should add a way to keep stuff (amulet or something like that)

It was hard to earn stuff and so easy to lose it... Due to players mainly...

  • Permit people (in a same party) exchange some stuff

  • You should add ELO Matchmaking cause at Lv 1 I fight against over stuff lv 20.... Clearly unfair

  • Add a room to train cause we are lost...]

#
Suggestion from Uzmari#4149

what’s everyone’s thoughts on adding secondary Affixes on gear/weapons examples. Damage taken from skeletons reduced by x amount damage increased vs wraiths by x amount . This would add to the itemization

#
Suggestion from GobleStone#9966

[can devs, pls please add a separate stash for traders only]

Votes

Opinion: -1
Upvotes: 3 42.85%
Downvotes: 4 57.14%

#
Suggestion from Yodieland#5847

just a hope but could we extend the test?? Shadow users were locked out for a day an a half on top of the disconnects

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from Hiyleos#5472

lower barbarian health or lower the tankiness of them. at this point of the demo they are just a stronger fighter w/o a ranged option

Votes

Opinion: -13
Upvotes: 8 27.58%
Downvotes: 21 72.41%

#
Suggestion from Dragojazz#0044

Please polish the longsword block hitbox, its so buggy half the time enemies just swing through you and miss, or just damage you completely. Its such a cool weapon and the block should be safer.

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from Asunwv/Moss#9947

if it's not already planned, make the tavern queue up area the main lobby, and like, have different rooms be the different menus, it can also act like the gathering hall like this, and it'll make the dummies easily accessible before going into a dungeon.

Votes

Opinion: +7
Upvotes: 11 73.33%
Downvotes: 4 26.66%

#
Suggestion from Radley#6982

removing the stat changes from cosmetic skins. Want to be a skeleton but don't want that -10 armor. There's a reason you only ever see elves

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Braytos#4278

[We need a way to invest in inventory space, perhaps such as through spending gold to add more slots or purchase storage chests. The current stash size is not cutting it.]

Votes

Opinion: +19
Upvotes: 23 85.18%
Downvotes: 4 14.81%

#
Suggestion from themrfadedinsanity#0

[Add FOV slider to ~110, the current fov feels kinda restricting]

Votes

Opinion: -9
Upvotes: 8 32%
Downvotes: 17 68%

#
Suggestion from A seal#9237

Make the second unarmed attack be a grab.

#
Suggestion from Strovich#0822

[Trading Outpost Update - Must have Fix

Create a categorical taxonomy with itemized filters in each category.

Keep text chat for listing but allow weapon item filters and disable user text inputs, since dragging and dropping will list the weapon and base stats in the text.

Have a 24 hour average price on the right side under each category so users can quickly get an idea about current item rates (this can help account for inflation since the more you go into dungeons, the more gold ends up circulating causing natural item price inflation, since every week items will naturally inflate in price)

Procedure: Drag and drop the item into the chat [prompt list price] - user can buy immediately bypassing the the trading window, or make a counter offer opening the trade prompt. 2 counter offers each and trading post closes, enable user text chat to discuss and have a 30 second timer for each counter offer to prevent dead space on trades.

Example of Category hierarchy taxonomy listings and populate rooms based on amount of users per room, auto create rooms and subtract rooms if users in each room exceed 50-100 users (dependant on devs discretion when testing)

Class:
Barbarian

  • Weapons
    -Room 1 (add weapon name filter)
    -Room 2 (add weapon name filter - you get it already)
  • Armor
    -Room 1
    Cleric
    Wizard
    Rogue
    Ranger
    Fighter
    Potions
    Multi

Each category has it's item type and rooms. No need to populate the whole category.]

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Phantomz#9250

I think the health of the troll should be reduced by a small amount. Around 5-10 percent. The only reason I say that is a lot of the time when killing the troll the zone is what kills you first, it comes down to just rng with zone placements. I think the fight should be a bit more about dodging the boss compared to having a good zone. I think reducing its health a little will not take away from the difficulty of the fight, but will make it less rng zone dependent.

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from Khan#6457

add a training grounds where you can a lobby with your party and encounter random people, a sort of "meeting place" where you can test equipment and spells in 1v1-2v2-3v3 sparing matches and even place wagers on them or gamble as a spectator.

#
Suggestion from Moto Tsume#5585

you lower barb move speed slightly, increase ranger move speed slightly, make quarterstaff monk druid cleric only

#
Suggestion from Stahly#0001

idk if its possible but maybe if items had logs of whos owned them. would be cool to see a weapon thats been brought into dungeons by 20 people and gets looted everytime. would be a cool status symbol thing. maybe stats on how many times a gear piece has survived a dungeon or been stolen

#
Suggestion from Lenni#3755

Please for the love of god nerf the Cleric spell, its so fast and it 2 shots babarians its broken literally.

#
Suggestion from William_#8971

make switching weapons more seamless. Right now it feels like you que attacks (specifically with the bow) and this makes it impossible to get your melee up in time so any rouge can just go to town.

Votes

Opinion: -7
Upvotes: 3 23.07%
Downvotes: 10 76.92%

#
Suggestion from AbyssalPlague#6710

Considering the Wizard. Perhaps increasing his physical damage by a slight margin? Around, perhaps, 10% for some survivability in a solo game when starting with the staff.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from njbenji#0460

Post game stats plzzzzz

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from DoNotLikeorSubscribe#9602

[The Collector should automatically open to the sell menu]

#
Suggestion from Neko#2950

[DO a high roller ALONE, not only team. It is very frustrating, thanks for the game.]

#
Suggestion from Vulgun#7086

[Universal Buff: Action speeds in mining ore are increased by 33%. There is no reason for the action to take this long for so little reward, and would speed up gameplay to get people back to the essential gameplay.]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from BlackSouI#1968

[Hear me out on this one DEVS please, for future develepment I think the game need separated lobbies for lowgeared/high geared players, I already see problem that I have endless income of money for purple stuff and newbies/low geared players dont stand a chance and in future it would get worse and worse because players love to "smurfQ" with good items against bad players, my idea is like to give every item description stat- Item Power - and make lobbies with IP range. This change would also need to set new limits with bonuses on items with different quality. To be clear here is example - Green items max weapon or physical dmg 1-2, blue items 2-3, purple 3-4 etc. This would fix the problem where people would abuse green item +5 dmg for example and ItemPower wouldnt work as intended. ]

#
Suggestion from Erebus#4118

[Hi all. Can we get more clarity in showing whether we are hit by magic or not?
For example, when hit by magic arrows, there is a hit sound that is different for hitting the body or hitting the shield.
When hit by a lightning strike, there is neither the sound of the registration of the hit, nor the animation of the enemy. Perhaps it would not be bad if there was a visual effect of electrification.]

#
Suggestion from S1#9679

Buff the Trolls blood, as a purple consumable the effect is almost pointless and it will very rarely have impact in a fight, i've also only got it dropped twice from the boss i've done around 20 times, just not good compared to how rare it is. (Grants a recovery effect of 1 per second for 100 seconds)

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

#
Suggestion from Gashlex#7034

Love the environment interaction as a barb. Breaking doors and chests since they struggle with interacting is great. It'd be awesome to be able to interact with more things.

Some ideas are more puzzles for (requiring a spell of some kind, or lighting torches in the entire room), Pit Traps, Breakable Ladders/Stairs, Columns to break that collapse ceilings to create rubble (that can be interacted to clear) that closes off paths or damage/kill persuers, Collapsable walls that can be broken or cleared with pick axe or (require a lot of hits for iron blunt weapons or barb class perk)

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Clay#8798

[make trading have a bidding option to enable players to not have to sit and deal with spammers, players can place an item on the market and play while it is being sold]

#
Suggestion from narutowuto#4358

There should be a pure PVE mode to fight a really hard dungeon/bosses with large group of other friendlies

Votes

Opinion: -5
Upvotes: 11 40.74%
Downvotes: 16 59.25%

#
Suggestion from Doomsucker#2086

either buff or remove the survival bow. In it's current state it is literally useless compared to the other 2 bows in the game

Votes

Opinion: +17
Upvotes: 21 84%
Downvotes: 4 16%

#
Suggestion from ▅ ▆ ▇ █ Chara Dreemurr█ ▇ ▆ ▅#1666

Friend list, i saw other people making the same suggestion, im making it again cause we 100% need that

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from CharlotteRot#8572

sell all in stash button, this is very convenient for wizards

#
Suggestion from Reus#8178

just remove ranger from the game nobody likes the class anyway

#
Suggestion from Cake#9110

add kawaii cat girl character to shop

#
Suggestion from Arcadia#3075

[because you are making this available on the steam deck, perhaps a lovely post in the Reddit channel that advertises the game]

#
Suggestion from Kalanor#3542

[invest gold into your character to start with better gear like for example if you pay you start after death with light gray equipment instead of dark gray . lets also say that upgrading a weapon would cost 1,5k body and leg armor 1k and head 500g .

Votes

Opinion: -8
Upvotes: 4 25%
Downvotes: 12 75%

#
Suggestion from thatcox#6969

a homebase we can walk in and level up as we play, maybe a different one for each class

#
Suggestion from Louis#4186

[These new Wizard nerfs didn't really fix the problematic aspects of Wizard and at the same time made it worse for soloing when starting off.

For me the issues with Wizard right now are:

  1. Haste is too powerful when buffed on a Barbarian
    This could be fixed by not allowing it to stack with Barb's Rage speed boost or capping the combined effect at +20%.

  2. Flat added damage causes scaling issues. Both Ignite + Dagger and Magic Missile scale too hard with flat increases because of the fast/many hits.
    This could be fixed by reducing the overall amount of available flat damage increases on gear and using more percentage based increases instead.

  3. Wizard PVE outside of high +flat damage Magic Missile is pretty bad. Magic Missile is really the only effective PVE damage source.

A few possible ways to help with this:

  1. Increasing the amount of spells recovered by meditation slightly.
  2. Buffing the Crystal Sword and Magic Staff. Imo Crystal Sword should attack slightly faster, Magic Staff should hit slightly harder and both Crystal Sword and Magic Staff should reduce movement by 5 less to allow you to dodge
    hits slightly easier.
  3. It could be a good idea to add a Cantrip as a Skill. Essentially a PVE focused damage spell that could be used via CD and without being limited by spell slots.
  4. Reactive Shield could reduce the hit that triggered it.

Lastly I hope the goal is not to make the Wizard too much of a buff bot/support, as being able to solo and do some damage on your own via your damage spells is also very fun.]

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from T-TvWolfeTactics#6950

[nerf the barb a little. theres is a build where he is unkillable and does one shot headshots to everyone]

#
Suggestion from Dire#3997

please just make it we’re I can buy lock picks before we go in. It could allow for more locked chest and better drops and stuff

#
Suggestion from Worm#1443

Spell for wizard which taking fire from torches around and use this fire to a some attack or projectile idk

#
Suggestion from Escanorrr#5402

please add chat in game for only your teammates to see

#
Suggestion from Mr Yummy Bear#2692

why yall ruin the wizard

#
Suggestion from Vonflare#1006

make blocking interrupt the opponent's combo. currently, blocking is too high risk for its low reward. you have to play a mindgame upon a successful block - where if you think they're going to continue their combo you have to keep blocking, and if you think they're going to stop the combo to reset you should attack. weapons with long combos force this interaction multiple times. a successful block in pvp should be more rewarding.

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

#
Suggestion from Vagtackler#9829

can you make it so you can make your own discord chat, smite and other gaming servers have this feature and its very helpful.

Votes

Opinion: +1
Upvotes: 3 60%
Downvotes: 2 40%

#
Suggestion from R0CKETMVN#4960

dont allow people to suggest buffs to the barb. fuck em

#
Suggestion from Anderrya#4069

I think the elite death beetles need a bit of a nerf. Just had a cleric run where I had all my buffs up, rocking a 2 strength green flanged mace with a 2 strength buckler, Judgemented it beforehand and still had to wack the thing I think 8 times. I don't mind the damage they do, but the health they have just seems a little too cracked.

#
Suggestion from Maer Belew#9941

[separate PvE and PvP damage so that you don't have to completely nerf certain skill just make it so that you can balance it on both ends separately ]

Votes

Opinion: -8
Upvotes: 4 25%
Downvotes: 12 75%

#
Suggestion from GutHookedBullTrout#9494

[suggestion] Make barbarian perks/skills less overpowered, its fun to have teamates that are good barbs but its an overpowered class. Insane damage and health

#
Suggestion from Sym#4965

Lower Wizard damage you get 1-3 shot as fighter with decent armor

#
Suggestion from Bless#3705

The bow will be used exclusively by rangers.

#
Suggestion from TheKingOfAll#6698

[change the rogue perk pickpocket to no longer drop stealth]

Votes

Opinion: +15
Upvotes: 21 77.77%
Downvotes: 6 22.22%

#
Suggestion from Superdouper#9981

dodge skill for the rouge

#
Suggestion from Nascim#8059

[While opening a chest, checking a body, or anything else that opens up the inventory while in the dungeon, pressing on a movement key (typically WASD) should close that screen and restore movement controls to the player. It's a bit clumbsy to try and hit tab or escape if an enemy approaches, or if the darkness closes in and you need to get to safety, or even just crouching down to avoid traps/utilize perks (holding ctrl and hitting tab to close the loot screen while also using WASD makes me feel like I'm trying to diffuse a bomb in my keyboard.)]

#
Suggestion from Datter#2191

[Take every player that's requesting pve/singleplayer content and fire them into the sun]

Votes

Opinion: +23
Upvotes: 28 84.84%
Downvotes: 5 15.15%

#
Suggestion from spazz_maticus_#0
  1. Add more stash tabs
  2. Allow sending items between characters
  3. Increase trading window size.

ad.1 - I'm a hoarder, I admit that, but it's been only FIVE days and my entire stash is full of gold with no space left. Bags of gold. 12 thousands. That's just from PVP alone and looting players and not touching the auction house that I don't have time for. (If you don't believe me just dm me and i'll show the screenshot or screenshare)(don't ask for gold)

ad.2 - Allow us to send items between characters without asking our friends for help please. Sometimes when they're away I have to stash my gear and wait for them to get online. People with no friends who have gotten around to play the test? They're screwed or get scammed in the trade chat. I also don't like asking my friends to trade my items to my alt just so that I have more stash space 😐

ad.3 - Not my complaint really, but my friend had to sell a god rolled felling axe for both candy and gold because there was not enough space in the trade window from what he has told me. I wouldn't care because I don't use AH/Trading BUT if you can't sell good unique gear then you're just begging players to Real Money Trade them instead on Ebay or Amazon turning the game p2w.

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

#
Suggestion from Armor#0584

[Suggestion for ability use while fighting. This is getting really annoying, when I get rushed and while playing fighter, I instantly die because I have to stop fighting just to use my abilities like second wind and sprint. This is getting time consuming, annoying, and in times where I'm ganked, I can't do anything to better my chances of winning, and heck, its happened to my friends and so on.]

Votes

Opinion: +3
Upvotes: 9 60%
Downvotes: 6 40%

#
Suggestion from MuteAnt_B#4144

[I think the circle needs to slow down. There isn't quite enough time as a solo to take out a group of mobs and loot them/ heal before running into the next group. I think it would be even better if the circle spawned randomly on the map instead of every instance.]

#
Suggestion from Kazilmin#4509

[Anyone who attacks Otto in the pregame tavern should have their invincibility turned off so they can die before the game starts like the scum they are.]

Votes

Opinion: +26
Upvotes: 31 86.11%
Downvotes: 5 13.88%

#
Suggestion from Azu_Raged#6818

You re-work solo q dungeon asap

#
Suggestion from Gloopga#1432

[A permanent training lobby where you can test all usable weapons to learn swing patterns and see damage numbers. Maybe even let us spawn in monsters to practice dodging their attack patterns.]

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

#
Suggestion from BrennyB#0001

Make merchants buy your gear for a consistent price, or implement a loyalty system to give a purpose to selling your items for less to a certain vendor. Without a loyalty system for vendors, it serves no function other than the penalize new players that haven't memorized the vendors yet.

#
Suggestion from [UDL] Kyami#4172

[make it so you can choose the starting weapon for each class at grey quality. Ex: choosing a grey felling axe, mage sword, longbow]

#
Suggestion from Piro#8362

Make the wizard start with the crystal sword (of course white basic rarity) instead of staff so they can do some solo.

#
Suggestion from Hitokiri🖤#0666

[When the rogue uses the Stealth perk that you have a Lil indicator on how much more steps are left so ppl with ADHD for example have it easier to know how much more they can move]

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Riggidy roo ahh kangaroo#7372

[make it to where the wizard does less damage in pvp while more damage in pve and make it to where the wizard has a mana pool that can regen instead of casts because at times ive used 18 spells just to kill a zombie or make meditate regen WAY more spells slot uses that it does already]

#
Suggestion from WaterFlask#3146

NPC merchant stock items: placeholder icon for out-of-stock items
QoL- NPV vendor tweak

  • Leave a grayed out item icon (w/ a red diagonal line across the image) for out-of-stock consumable utility items that can be purchased from vendors (bandages, health/protection potions, etc.)
  • Helps inform players that they've bought all of the consumables allowed (for the current 'dungeon dive')
  • More intuitive for newer players to help them realize which items will refresh after every dungeon run
Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from Shogou#8819

[Combine buy/sell into 1 screen

2 button toggles for buy & sell feels redundant and makes the process slower than it needs to be especially when handling large quantities of loot.

Diablo 2 is a great example of where it works seamless to both buy and sell without a need for a toggle.

Thanks!]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from ninjabladeJr#9701

The Oil Lantern only lets off light when you hold left click. As such, it should not count as an illumination tool for the purposes of breaking a rogue out of their own stealth when the rogue holds one. It also should not prevent the rogue from stealthing unless they are actively using it to create light.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Za Monolith#7782

[Warlock class, ability to temporarily turn mobs into allies, night vision and instantly extinguish any light sources. Equipment will be similar to cleric. Some spells: Bane: Reverse Bless but cancels Bless buff if hit. Breathe Poison: Similar to the zombie. Inflict Harm: Causes bleeding if hit. ]

#
Suggestion from Reznika#9455

Add a [Sell All Trinkets] button to the stash and inventory

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from ScottyXmas#3643

Consider getting rid of the trade channel and make an auction house where we can browse and post items.

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from Carlotta#4670

[adjust collision on mobs so they can't hard block players from moving. I've had several instances where I got stuck between mobs or stuck in tight quarters and was unable to move at all because of a spider or skeleton. Would feel slightly better if you could push them out of the way a little bit.]

#
Suggestion from SomeBody#4011

Have a new Ranger Perk "Poison Tip" Enemies hit by arrows get poisoned which does a bit of damage credit: Susp3kt

#
Suggestion from Mantisek#9750

[Decrease the amount of time it takes to mine. I have yet to see a single person with rubysilver or cobalt gear because it's just not worth it to mine it. Half the time you don't get a chance to mine, and half the time you do the circle closes before you can get like.. 1. All that work just for a random rolled purple]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from MrWikiMo#9625

When pressing escape in stash or other tabs bring us back to the main tab

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Tenebrae#3741

[Give Rogues the ability to cast "Pocket Sand" to blind an enemy that's within close range. Imagine a Barbarian rushing up on you and you toss a handful of sand into their eyes. That's it. That's the ability. Pocket Sand. Cheap and resourceful.]

#
Suggestion from The_Voidrunner#7021

I think this games combat and loot system would work really well for more pve focused missions. Imagine a mission board where you could take a mission to kill a specific boss or mine a specific material, then go in to a dungeon with like 4-6 players and fight your way through a long drawn out dungeon. It would be a huge burden on development so this is a long off thing but i do think it would be a ton of fun to have a mode like that.

zenith treeBOT
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Suggestion from Midnight#0070

Would adore 6 spell slots instead of 5.

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Suggestion from Tooken#2047

Being able to sell players heart for somewhere around 50 gold. Takes up space but is rewarding to kill people at the start before they've looted

Votes

Opinion: +22
Upvotes: 33 75%
Downvotes: 11 25%

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Suggestion from arcanetower#9467

[Add an auto-organize button for stash and inventory]

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

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Suggestion from BlanketParty#4305

[I suggest adding some form of auction house where you can post items for sale semi automated instead of the chat channels. It's very difficult to read and it always feels like you have to race everyone or sit in the chat room spamming to make a sale.]

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

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Suggestion from Xaxx#0001

[view pov of the person who downed us so we can see if they get to a portal or not]

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Suggestion from Care#4472

ide like to see some wall spells to split people off from their team or stop people from advancing, like fire wall, projectile wall, a barrier wall, or an an ice wall- just more stuff out of dnd. This also could also be nice for say a druid class later on.

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Suggestion from rocks#7702

allow francisca axes more easily purchasable in the shops and always appear per refresh.

the shop refresh is on a 8+ hour timer. and when it does, the axes arent there 100% of the time and in which you have to wait for another refresh. not to mention there is limited stock of axes you can buy before you would have to wait again.
when playing barbarian, those axes are basically your consistent ranged option. oil lanterns and firebombs arent viable due to how they stack.

Votes

Opinion: +8
Upvotes: 13 72.22%
Downvotes: 5 27.77%

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Suggestion from SlavicGiraffe#6827

during the loading tavern area, make spells cast by players waiting NOT have charges expended below. It would stand to reason that in an in, they could rest and regain those slots before leaving. Plus, there is nowhere to playtest how spells work or to help gauge their ranges

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

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Suggestion from firedoom#2660

[Please make Cobalt and Rubysilver gear not cost an absurd amount] It is not worth farming 2 hours for a pair of pants

Votes

Opinion: +44
Upvotes: 44 100%
Downvotes: 0 0%

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Suggestion from Dylema#6314

1 Make the training dummy accessible without searching for a game

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Suggestion from Animented#4548

[let us rotate items in our inventory/stash]

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Suggestion from Haln#3148

Revert the spell charges nerf you weirdos, ill accept the fireball cringe. but fix wizard you goofballs

Votes

Opinion: -22
Upvotes: 10 23.80%
Downvotes: 32 76.19%

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Suggestion from Ares#0083

buff wizard health and nerd ranger dmg

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Suggestion from kil1aguy#5292

add some way to upgrade your stash to have more space, doesn't have to be by much. Maybe through a quest by one of the merchants for example.

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Suggestion from Darko#8613

[Wizard staff and the crystal sword need to be fixed. If you were to give any wizard players the choice between a legendary sword/staff and a grey spellbook they'd take the spellbook every single time and it isn't even close. They're straight up unusable.

They both need to lose the extra -10% ms while casting over the usual -25% of the other two. This alone makes them 100% useless.

Staff needs to get magic damage scaling like the orb/spell book and go up to -13 ms. The melee is so useless there's no real compensation needed for being able to do it.

If you want to keep the 'magic warrior' theme of the sword the damage has to be fully magic damage. Nobody is going to use a weapon where half the damage takes a -30% damage mod from having 5 strength. And even after that the damage needs to be basically doubled on the low end and +50% on the high end. It's almost got the damage numbers of a rondel dagger at white rarity with a hilariously worse attack speed and animation, and that's not even counting the perk/stat diff.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from OfficerFUBAR#0507

Add a right-click remove gold option for gold pouches for trading purposes

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Suggestion from PeenLova32#8456

remove all shows for better feet viewing 😁

Votes

Opinion: -14
Upvotes: 5 20.83%
Downvotes: 19 79.16%

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Suggestion from MarineMammal#9782

add decapatations

Votes

Opinion: +33
Upvotes: 36 92.30%
Downvotes: 3 7.69%

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Suggestion from Stockaveli#3515

add more time to highroller

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

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Suggestion from Ватруха (Стас)#5947

[Trading post - add slot types to filer (for example - gloves, boots, main hand weapon etc.]

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

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Suggestion from FreyrTheGodly#2437

change trade in three ways to make items and trade a success - hear me out - 1.) Split trade even more so that items like gloves,boots, etc all characters can wear (or multiple at least) are in their own channel (Looking for/selling loose trousers is a nightmare since people can put them in any one of the trade channels currently and chances are then 4/5 times that good item is not able to be seen since its in another trade channel) 2.) be able to search for specific traits also (ex. loose trousers with +1 all attributes only or a ring of quickness with only 2 agility and +1% regular interaction speed) 3.) now hear me out on this one, but add a small 5 item per person Auction House system so when people are in raid they can sell items - something simple like 5 min timer, adds 30 sec if someone bids, I think this would create a vibrant sales market where players and sellers can both benefit more than the current system and still have a nice player interaction with regular trading also, thank you for your time

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Suggestion from NightmareXtreme#3332

[Make the portal opening to be the same regardless interaction speed, not as quick as the ranger or rogue ones, but rounding it up to average times, without it agility classes can open portals outside of the last circle without dying while the other classes cant]

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Suggestion from Tekwhat#1010

[Allow permanent gear unlocks to be taken into matches. Nothing too OP, keep that stuff lost on death. This is to allow for build diversity for those who can never make it out and bring gear the next time.]

zenith treeBOT
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Suggestion from Olvin#1131

[A trash item button to be added to the stash so unwanted items that can not easily be moved IE (the starting items) can be deleted.]

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Suggestion from Vulgar#5973

[Hire Wayne June to do a few lines for lobby, entering the dungeon and for when you portal / due to closed circle. His voice (Darkest Dungeon, Dota 2) would fit the theme so well, and add the ambiance perfectly.]

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Suggestion from Mr.Milkyway#7989

Add support for 1280x1024 monitors game is overlapping

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

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Suggestion from InvertedLuck#2940

remove wall hacks from skeleton archers

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

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Suggestion from dew#7203

Have a way to increase your stash size. I'd recommended being able to buy it from a merchant of some sort as a upgrade this will make longer playtest not get maxed out so fast that way players can chill at the mid gear range for longer.

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Suggestion from 7equals#4556

make upgradable stash space or containers that you can buy for a high amount of gold that hold a large number of items, like a thicc case. Would help people manage their stash better and be able to save gear for when they wanna play with friends for example.

Votes

Opinion: +14
Upvotes: 16 88.88%
Downvotes: 2 11.11%

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Suggestion from Copper_Floss#8443

[Shrink the width of your hitbox when slow walking with shift, so you can squeeze past mobs and players.]

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Suggestion from elPavoFAKE#8583

[Keeping something from playtests, like cosmetics]

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Suggestion from Omnis Aetas#1307

make spears tradeable in the rangers section, currently they are not, and fighters dont really use them so it makes them near impossible to sell or trade to players.

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

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Suggestion from Eviale#4239

Make the name restrictions a bit less strict maybe? My friend couldn't even use the name "GasStation" because it has "ass" in it.

Votes

Opinion: +28
Upvotes: 31 91.17%
Downvotes: 3 8.82%

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Suggestion from palm3#3831

escape portals TOP and BOTTOM for goblin map, this is just stupid to figure tout

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Suggestion from helixxenos#2703

make the spider spawning jars have a slightly bigger hitbox. I have missed them while my mouse cursor is pointing right at it.

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Suggestion from ThatGuy9637#2651

[a poison arrow ability, not a perk like the rogue to make the rogues poison better that this, for the ranger so that they dont have to spend 7 minutes training one enemy]

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Suggestion from Basarek#3087

Maze needs a rework to make final maze circles more enjoyable and less frustrating.

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Suggestion from supercooper#3684

Maybe a "Want to buy" section for people looking for specific items, so we dont have to spam trade chat with items for 5 minutes waiting for a trade

#
Suggestion from Spooglius#0442

maybe make a playlist available for 2 person parties some people don't have multiple friends to play tarkov-like games with due to difficulty and matching with randoms just hurts your soul if they're toxic idk just a thought

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Suggestion from Darkened Shadow#6369

add animations to people crouching and Like a minor speed debuff for when your in the animation and also add a wat that that the arrows of the ranger isn’t so delayed when hitting an enemy. Make it that players have to have a 1-3 second animation to when they crouch or jump and add a movement penalty since people just dodge and weave away from any ranger that tries to shoot them.

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Suggestion from CremeCrimson#7395

A kitchen room in dungeons has food that can be eaten for small sums of healing.

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Suggestion from Xev#5881

Add fishing

zenith treeBOT
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Suggestion from Arthas 氷#1952

Make a way for the gold to be placed in a common bank between the characters. The lincense from this bank could be bought at level 20 with a character, just like the guild. For reasons of: a. It doesn't make much sense to level the character after level 15. b. The gold could only be used by level 20 characters with this purchased license.

Votes

Opinion: +34
Upvotes: 36 94.73%
Downvotes: 2 5.26%

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Suggestion from Sbeaky#0001

Change fighters Taunt skill to fully aggro all mobs within 7.5m regardless of who has previously hit them, might make it more useful

#
Suggestion from Ediblo#9975

duos lobby

Votes

Opinion: +20
Upvotes: 35 70%
Downvotes: 15 30%

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Suggestion from Stop Clockerman#9603

Rogue dagger should break barrels since wizard staff can. And if a Ranger's trap needs to be disarmed manually, you should have to do actual damage to a Rogue to break Hide (unless Wizard's spell). Otherwise make Ranger trap 3.5 second bind.

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

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Suggestion from aqua#8529

allow people to open up a maximized view of the map by pressing a keybind

Votes

Opinion: -3
Upvotes: 17 45.94%
Downvotes: 20 54.05%

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Suggestion from elAgusre#0590

Make an auction house instead of an "TRADE" channel that its impossible to see things.

Votes

Opinion: +19
Upvotes: 27 77.14%
Downvotes: 8 22.85%

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Suggestion from AyyLmao#8630

Make it so the pickpoket skill works in the tavern x and also d

#
Suggestion from Trusty#7918

[South African servers please]

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Suggestion from Khorne Flakes#6365

Let us keep any shop cosmetics we earned with Adventure points for future playtests/early access/full release. Even the cheapest ones require a huge grind to get. It deflates all incentive to get them if we'll just lose them as soon as this playtest is done.

Votes

Opinion: -8
Upvotes: 8 33.33%
Downvotes: 16 66.66%

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Suggestion from Tyraktus#7205

Add a "Stagger" feature when blocking melee attacks, causing the opponent to recoil momentarily after a successful block against them.

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Suggestion from CharlotteRot#8572

remove the gold pouches

Votes

Opinion: -40
Upvotes: 4 8.33%
Downvotes: 44 91.66%

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Suggestion from Klabbath#0021

[Wizard: A better way to know what type of spell. A description for what the color represents.]

Votes

Opinion: +8
Upvotes: 12 75%
Downvotes: 4 25%

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Suggestion from boot#8204

High-roller SOLO MODE!! CandyCane

zenith treeBOT
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Suggestion from Collin#8295

remove the circle.

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Suggestion from Skoll#1774

mining speed should be based on strength as it is a physical activity, doesn't make any sense that the scrawny rogue and ranger are 3 times better at breaking the rock than the barbarian and fighters

Votes

Opinion: +52
Upvotes: 53 98.14%
Downvotes: 1 1.85%

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Suggestion from Swangin#1977

extracting with enemy hearts give points to a cosmetic weapon shop

Votes

Opinion: +38
Upvotes: 42 91.30%
Downvotes: 4 8.69%

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Suggestion from Akiray#8300

[ create a mode PVE only solo or a team ]

Votes

Opinion: 0
Upvotes: 16 50%
Downvotes: 16 50%

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Suggestion from Trigger#8700

rogues should be able to use bows with some sort of debuff using them. fighters can use crossbows for no good reason why not rogues?

Votes

Opinion: -19
Upvotes: 4 14.81%
Downvotes: 23 85.18%

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Suggestion from Zettai_Ryouiki#6243

Hello, I have a few suggestions regarding balance and gameplay, 1 remove the zone in the normal dungeon and leave it in highroll dungeons, this will make life easier for solo players. 2 to reduce or even remove the slowdown from hitting arrows from a bow / crossbow, I will add from myself that the meta with naked archers is some kind of nonsense. As for the zone in ordinary dungeons, there is a problem with portals to exit the dungeon, you can place portals on the map and make an element of randomness in their appearance, you can also make exits similar to those in goblin caves.

zenith treeBOT
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Suggestion from Azu_Raged#6818

I suggest the devs play 30 games of wizard in troll cave solo q to see how fun it is , ( spoiler its XXX XXX at all )

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Suggestion from madi#8251

Nothing important but it would be nice to see my trade history when trading :), seeing who i sold to, what i sold, etc

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Phantomz#9250

I think that cleric currently is too strong. Cleric in a team can out heal almost any form of dps. cleric has 4 15 hp heals and 4 30 hp heals. this is almost 200 heal you can do in a middle of a fight. This can out heal for a very long time and even if your hitting someone with a barb a cleric can out heal your damage. This is without even taking into account the cleric perk giving 5 more heal to each heal, and the cleric healing itself for 15 percent of the heal. Along with this there is the sanctuary spell which you have 2 of that can full heal an entire team(doesn't rlly work in combat cause heals enemy's) this means you can insta full heal after fights. You can even get all of these spells back with campfire. There are also some very strong buffing spells. You can increase damage by 10 for someone. give a pretty decent attribute boost and more. Along with this you can just strait up res a teammate without going to an alter or anything. To me it feels like cleric is almost needed in every team and is unbalanced. You can also just get strait up jumped by a team with a cleric all boosted and makes it impossible. Cleric is also amazing for pve with its ability and is pretty good solo due to the emence amount of stat boosts. however solo cleric does not need to be changed. I think cleric should be able to heal good, and even sanctuary is mostly fine, but it shouldnt be close to the current speed. should have a cooldown of at least 5 seconds between heals.

Votes

Opinion: -3
Upvotes: 10 43.47%
Downvotes: 13 56.52%

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Suggestion from DrywallMorty#3201

give the wizard a starting dagger or something like it. After playing all classes I feel the like I can't do anything with the wizard vs pve with the starting gear.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from nighthood#6641

[ why i cant use the name NightHood in my characters while in last playtest i could]

Votes

Opinion: -6
Upvotes: 4 28.57%
Downvotes: 10 71.42%

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Suggestion from easygoinn#1697

[Add a escape portal after killing cave troll and make the chest not locked]

Votes

Opinion: +28
Upvotes: 31 91.17%
Downvotes: 3 8.82%

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Suggestion from Fargoeld#4885

in dungeons there should be gold coin purses found as loot, because if there is gold coins then there purse should be too

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Suggestion from Krauly#0666

[Increase the difference between the animations of the 'Higher' and 'Lower' Attack on the cave boss, as it is for now it's way too late when you see the height of his weapon and head inclination, thank you for your time]

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Suggestion from Skunklyfe#6059

what if brobarian had reduced buff time from other sources than warcrys, essentially nerfing haste strats.

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Suggestion from a scared child#9816

[Make it so that resourcefulness increases or decreases the amount of health/ ability-charge gain from campfires.]

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Suggestion from Outcast#2371

the barbarian needs a self heal give me a turkey leg

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Suggestion from Dire#3997

make “quest items” that would be like peg pouches and you can equip two of them one above the 3 slot and one above the 4 slot and the two empty boxes below the inventory can be were the pouches show up. You could tie the acquisition of these to character progression. “Haul out 250IB of treasure” gets you the first white pouch with however many extra slots it could balance out for. This could help with feeling a since of permanent progression without a competitive advantage and could be a nice reward for players to time sink for.

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

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Suggestion from Protazoa#4134

[Allow Wizards to get a portal spell at end game. Make it time consuming to place and single portal only.]

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Suggestion from GReyes#7261

NERF F*CKING DEATH BEETLE PLSSS its absurdly op, feels like a miniboss

Votes

Opinion: +25
Upvotes: 37 75.51%
Downvotes: 12 24.48%

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Suggestion from Bakenshake#0334

Snapshot way to see the amount of money and/or the stash of each of your characters in a quick way to know what character to cycle onto (e.g. you had a run, you're broke but this other character has money).

Votes

Opinion: +1
Upvotes: 3 60%
Downvotes: 2 40%

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Suggestion from SomeClicheUserName#7773

i am once again asking for a pve only gamemode

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

zenith treeBOT
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Suggestion from Rikki#9183

Add Varying rarity food that heals less than pots but faster regen time

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

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Suggestion from MuteAnt_B#4144

[the forgotten castle should have a trio fill option so that "solo" players can actually play the dungeon now that goblin exists. Not enough solos go to castle and there has to be a way for players without a permanent party to play it.]

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

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Suggestion from Lord oƒ Woe#2444

[Make a red X reticle of some kind, when using throwables, shooting weapons, and using spells to tell you if you're going to hit the terrain around you. I want to like this game but playing as a wizard is really jank not having this feature, constantly getting messed up by the environment when i think i have a clear shot.]

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

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Suggestion from Drewscriver#7237

When the zone is at its smallest, a permanent blue portal should appear in the center for the last players standing. What we're often left with is people fighting their way through numerous other parties and PvE mobs before dying to the zone since being the last man standing feels like you're getting punished.

Votes

Opinion: +7
Upvotes: 16 64%
Downvotes: 9 36%

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Suggestion from Breakfast#4514

Make the zone close in slower in solo's. The mob density is fairly high which is fine. But you get zero time to actual loot. Seems like you are speed running towards circle. If you get bad spawn you're not looting right now

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Suggestion from Undead#9491

i think it would be nice if there was a pvp arena mode where you fight 1 vs 1 or duo vs duo

Votes

Opinion: +21
Upvotes: 31 75.60%
Downvotes: 10 24.39%

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Suggestion from Ren#4723

Develop blocking to be more impact full. As is Its a current head bashing slug fest dps race for who kills who first. Would be nice for a little more nuisance, consider adding blocking or some sort of parry for all 2H weapons aswell.

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from Razz#6385

[a bigger variety of perks or positives for fighter currently being out shined by every other class it seems]

#
Suggestion from Zaku#5906

Please add the maximum range of spells in tooltips for those that have limited range (bless,ignite,invis,divinestrike,etc)

#
Suggestion from Azualênd#7901

[The team match lobby should last a minimum of 1 minute, even if all 16 players are there so that there is time for teammates to trade/give items to one another In the future, it would be better if there was a persistent lobby that you queue from where teammates can trade and you can interact with the merchant NPCs.]

Votes

Opinion: -39
Upvotes: 1 2.43%
Downvotes: 40 97.56%

#
Suggestion from Not-Lo̷la#2836

[Make starter/naked gear less punitive in comparison to buyable greys. Grey plate cuirass vs gambeson is like 50 pt difference. Starter arming sword is like 8 points worse than grey equivalent. Make being a no-gold starter character less ass so they can be at least a minor threat.]

#
Suggestion from Not-Lo̷la#2836

[Make starter/naked gear less punitive in comparison to buyable greys. Grey plate cuirass vs gambeson is like 50 pt difference. Starter arming sword is like 8 points worse than grey equivalent. Make being a no-gold starter character less ass so they can be at least a minor threat.]

Votes

Opinion: -18
Upvotes: 7 21.87%
Downvotes: 25 78.12%

zenith treeBOT
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Suggestion from Ole#3290

[make the jewelry slots bigger so ppl dont miss it when looting another player]

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

#
Suggestion from Maciek1916#2106

[you can filter special slot like gloves or boots in trading post]

#
Suggestion from nugget#2086

[Allow rangers to melee with their bows, even if it does less damage than fists.]

Votes

Opinion: -14
Upvotes: 4 18.18%
Downvotes: 18 81.81%

#
Suggestion from G A I S E R I C#5772

Can you make the Cave Trolls attacks have a longer windup so they are now reactable since we are no longer guaranteed the overhead attack after it charges.

#
Suggestion from Luhz#7318

Unlocking the ability to have one class select a different starting gray weapon, perhaps gated behind something fairly difficult like a rare item drop off of the high roller inferno bosses.

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

#
Suggestion from PvtLenny#8317

VOIP needs to be put back on Default on. So many new players cant hear you talk because they dont know they have to turn it on. The streamers that want it off must be a minority here. Please favor the majority.

Votes

Opinion: +26
Upvotes: 33 82.5%
Downvotes: 7 17.5%

#
Suggestion from 10#6957

rogues could have a passive that allows them to double jump ( allowing them to get closer of dangerous targets who are using long range weapons and making them able to get closer and dodging heavy attacks, im french by the way so sorry for my english x) )

Votes

Opinion: -30
Upvotes: 5 12.5%
Downvotes: 35 87.5%

#
Suggestion from Randy Marsh#8124

make it so that when using rogue stealth and invisibility potion, the mobs don't just stand still and wait for you to appear again. After xx seconds they should start going back towards their patrol area.

#
Suggestion from chad#1415

2nd general chat with shorter timer between msgs o_o

Votes

Opinion: +6
Upvotes: 7 87.5%
Downvotes: 1 12.5%

#
Suggestion from mAsoN#5077

Please reconsider the design of the dark swarm and extraction portal.
In most extraction looter genre games, the best things about them are the player can control their pacing during each match. For high-end PVP players and causal looter players with low-tier gear, they all have their own approach and goal in each run. Currently, I feel the dark swarm and limited amount of portals are pushing the PVP combat frequency too hard. This may drop lots of newcomers in the future and reduce the interest of the player who looking for a slow-paced PVE dungeon-crawling experience.

Votes

Opinion: -11
Upvotes: 10 32.25%
Downvotes: 21 67.74%

zenith treeBOT
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Suggestion from DragonStorm#4723

be able to take money out of pouches, split stacks and rotate items pls

#
Suggestion from Tenebrae#3741

[Add in the ability to shove/kick small to medium enemies, causing them to stumble back a few steps so that they can't body-block anymore. This could also be fun in PvP, as we can shove/kick enemy players into traps, off cliffs, so on and so forth. This may not be Sparta, but we can always pretend that it is.]

#
Suggestion from Nascim#8059

[Pickpocketing isn't useful over other rogue skills. Current: You need to be facing another player and stay very close to them for a long duration, and then you can steal one of their items (like opening a mobile treasure chest with unpredictable pathing.) This design is (1) difficult to pull off successfully, (2) has very limited usage and results, and (3) it's ultimately easier to "pickpocket" a dead body after you kill it with one of the combat skills instead. New Design: Search a dead humanoid (player, skeleton, goblin, troll) for a chance at finding a hidden consumable item (a potion, bandage, campfire, ect.) This provides worth for both PvE and PvP, you can make educated decisions on how to equip the item for later fights, it gives players more choice in their skills (do they take an aggressive combat skill, or this survival skill), and it adds a little more value to having a rogue in your group.]

Votes

Opinion: +14
Upvotes: 22 73.33%
Downvotes: 8 26.66%

#
Suggestion from CaliBooster#7803

A way to mute/ban the spambots that are advertising gold selling in trade and LFG chats. A report function or even a way to personally mute a specific person from view in your chat.

#
Suggestion from Fredoi#4236

[Add a friends list to make invite people to your lobby easier]

Votes

Opinion: +45
Upvotes: 45 100%
Downvotes: 0 0%

#
Suggestion from FlickerR#3499

(Make coin purses can hold 100 gold in it. ASAP)

Votes

Opinion: +41
Upvotes: 43 95.55%
Downvotes: 2 4.44%

#
Suggestion from Carlotta#4670

[Ranger traps should have a duration instead of disarming them. The duration could be based on the class, so rogues aren't snared for very long but barbarians are. Maybe the duration could be more/less based on Resourcefulness.]

zenith treeBOT
#
Suggestion from not a fed#2955

add a report function in trade chat, been seeing some gold selling messages maybe automate it so after x amount of reports it mutes for x amount of time increasing each time

#
Suggestion from Dousiq#1403

Mining speed should be a set value not affected by any stat because it's unfair for one class to be better at it than another when all classes need the ore for their gear and there's no account-wide storage for ore.

Votes

Opinion: +9
Upvotes: 22 62.85%
Downvotes: 13 37.14%

#
Suggestion from Jonathann#6404

Make it so you can take out more then 10 coins at a time out of a coin purse

#
Suggestion from GilbertsWay#5291

Let us choose a class type when crafting the cobalt/ruby ore items so we have a little bit of control over the perks/stat rolls. It's a lot of work to get enough ore to be able to craft a single piece of armor and it's extremely disappointing to roll all magic/interaction stats on a piece of plate armor on your fighter. It's just not worth the effort.

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

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Suggestion from Jordzthebest#7373

More inventory tabs.

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from Lenon#0001

REMOVES "ITEM EQUIP SPEED" UNNECESSARY 👍

#
Suggestion from Ruso#7847

Add a way to see your statistics such as Kills, deaths, KDA, survival rate, the times you escaped, amount of loot collected, damage taken, etc. It would be nice for players that not play high roller to see their stats too :)

Votes

Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%

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Suggestion from Spaceman#6671

[Give heals and buff spells a larger hitbox and make them prioritize allies. Getting a heal/buff to the right player in the chaos of combat should be more reliable, and this can be easily accomplished by making the spell 'beam' thicker and then prioritizing the effect on any party member it passes through. It still requires aim and timing, but a slight sidestep shouldn't waste a limited spell resource.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from DomCim#3785

add stash upgrading system

Votes

Opinion: +35
Upvotes: 37 94.87%
Downvotes: 2 5.12%

#
Suggestion from WilderQ#9522

We NEED an auction house. A way to place things on a board for people to search through and sell/purchase. So we dont need to sit and wait hours to get a good set of gear. I know some people like this trading mini game but holy f... its soo damn boring and makes you wanna go play something else instead of waiting literally 2 hours or more to get a really good set of gear for highroller. not a lot of people has that amount of time to just trade.

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

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Suggestion from bjatman8008#4662

[why does the rogue have the skill to see traps but not the ranger. Like the ranger has the skill to set traps fast but not see them]

#
Suggestion from Hazy#7706

[add a skill to the ranger class that isn’t just for bows. The only skill that isn’t for bows is field rations and later on you won’t need the heals from field rations. Maybe adding something for movement speed or a new kind of trap.]

Votes

Opinion: +3
Upvotes: 12 57.14%
Downvotes: 9 42.85%

#
Suggestion from darksiders#0609

change nibmle hands icon to kinesthesia icon, it makes more sense for the movementspeed looking icon to go on the movement speed perk, and nimble hands icon should be made into something more related towards drawing the bow

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

#
Suggestion from oichar#4856

[add filter rarity in market.]

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from Wild O#6023

We need an armor rack item, so we can instantly get undress and put all equipped items on the rack, or equip them with one click. It can maybe be bought in a merchant and maybe stay in your stash or w/e.

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from troy#3791

[for later on add a tower of trials, where the player and go solo or team up to raid floors of a dungeon with each floor getting progressively harder and every 5th or 10th floor having a boss fight or a raid boss where you can have a lot of people team up to take on.]

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

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Suggestion from Ahmet is my girl#2638

better trade system or auction house

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from !Pandzior#7613

[Add High Roller to Goblin Cave map.]

#
Suggestion from BettinoCraxyPrime#6234

Local damage system with different damage types and cures, different debuffs for each targeted body part. More complexity overall to the damage system

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

#
Suggestion from kumikana#0

[Make items in stash, inventory, chests, corpses etc have a coloured outline what rarity that is. If it is blue the item shows clearly outlines that it is blue without putting mouse over it. It helps choosing what to grab in a hurry.]

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from snido#1135

[Remove collision detection for smaller/normal enemies, or add a perk that does that. Getting body blocked by a goblin half my size is a little annoying. Bosses, red monsters, and enemies with shields should collide with us, but a lot of the smaller stuff is a little rediculous.]

#
Suggestion from DanDDuck#6053

[There should be a better guide trade with players for new beginners]

Votes

Opinion: 0
Upvotes: 4 50%
Downvotes: 4 50%

#
Suggestion from Frozent#8406

[I think you should add pings about pings are callouts for communication with teammates without the need for voice or text communication. In the game, this can be implemented so that pings can only work when your teammate is nearby, so that it works as if your character is shouting "ENEMIES ARE THERE", or reports things in the chest, shouting about it.]

Votes

Opinion: +4
Upvotes: 17 56.66%
Downvotes: 13 43.33%

zenith treeBOT
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Suggestion from Microsoft Excel#0997

every voice channel is full u should add more voice channels in this discord so we can play with our friend better

Votes

Opinion: -9
Upvotes: 4 23.52%
Downvotes: 13 76.47%

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Suggestion from sShang#1318

[Add the feature of resizing the text in the game.]

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Suggestion from Vrael#8195

[There should be some sort of differentiation between Veteran Adventurers who played in regular (full) lobbies, and those who got the title by intentionally playing in dead/low populated lobbies]

Votes

Opinion: -10
Upvotes: 2 14.28%
Downvotes: 12 85.71%

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Suggestion from InvertedLuck#2940

Make it so you cant get stuck between TWO MOBS BLOCKING A DOORWAY

Votes

Opinion: 0
Upvotes: 12 50%
Downvotes: 12 50%

#
Suggestion from Flobrulee#5804

[Be able to rotate items in inventory so we can play stash tetris better, also allow us to move items in inventory whilst opening chests]

Votes

Opinion: +56
Upvotes: 58 96.66%
Downvotes: 2 3.33%

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Suggestion from BigPwoppa#7429

Make magic missile start at a lower damage the build up to max quickly over range to stop point blank Wizz winning most fights if they are half decent

#
Suggestion from ДушановЗаконик#6978

[Hit marker for ranger]

#
Suggestion from Darknesse#1134

[daily spell suggestion] Dispel Magic, Wizard/Bard. Spell designed to counter the current barbarian/cleric epidemic, and potentially others than may come in time. Could either be a high cost spell (low uses) and dispell all magical effects (keep in mind, magical, would not remove class abilities), or a low cost spell to remove one at a time.

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from .reiign#0

add a slot type filter to the trading post

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from kebab#9769

show other players in lobby what server is chosen, some people invited me to team and i had terrible ping because i didnt even see that another server was picked

#
Suggestion from MercenaryGrok#5126

give barbarian resistance against DoT (Bleed, Fire, Poison) maybe either a 25% - 35% dmg resistance against those or a 50% less duration against those?

#
Suggestion from Zid#5832

Merge the Collector and the Treasurer Merchants. You can't buy anything from the Collector and you can't sell anything to the Treasurer.
Reducing the amount of menu interactions is a small change with a large QoL impact.

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

#
Suggestion from No pomegranates#0498

The PVE is a complete nightmare at the moment, it makes no sense for creatures to be able to tank so much damage with them being so common. I think lowering their HP would make the game more playable. At the moment most creatures take 5+ hits in the head it's simply unreasonable. I'd be more interested in fighting players than spending years just to kill a bunch of creatures.

#
Suggestion from NeverTilt#8896

[Make voice channels for all regions pls right now you have to ask people where they are from ect....]

#
Suggestion from toastededcat#1853

[Adding a mode or playlist that lets you play in groups of 4 would be pretty cool]

#
Suggestion from yarrick#0

[Add a monster bestiary in the bottom corner of the lobby with the stats of the various monsters in the dungeons and hell.]

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

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Suggestion from Grant#5327

add account bank so you can give gear to other characters/gold

Votes

Opinion: -3
Upvotes: 19 46.34%
Downvotes: 22 53.65%

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Suggestion from Krellian#0001

[Me as a Wizard and my Friend as a ranger, both same quality gear, take a sword hit from the exact same skeleton. I get one tapped 100-0, my friend takes 15-20% of his max HP as damage.
I think one of the factors for this and also why Barbarians are so strong right now it's because Strength stat is also a measurement of your tankiness.
I am investing into Magical Power, Casting speed, Will, Knowledge etc as a Wizard to be able to do decent amounts of damage, and then I get one shotted kinda of a glass cannon type of thing, which I personally like.
But Barbarians, Fighters and even Rangers and Rogues benefit also from the extra tankiness in health that strength stat provides. Their damage stat is also their survival stat.

My suggestion is: Since the game is heavily influenced by Dungeons & Dragons, add the Constitution stat into the game, as being a measurement of your max HP and resistance to certain effects, like poison and burn. Strength only being a measure of your Physical power won't allow everyone to have max damage AND health at the same time in a single stat.]

Votes

Opinion: +56
Upvotes: 60 93.75%
Downvotes: 4 6.25%

#
Suggestion from CountZero#5735

Make it so the Death Swarm, instead of being a boring circle, moves from room to room, corridor to corridor. It would me much more original and Squares >>>>> Circles.

Votes

Opinion: +16
Upvotes: 23 76.66%
Downvotes: 7 23.33%

#
Suggestion from Hanselpup#9389

[Reduce the screen darkness while in the dark swarm, torches become necessary even in brightly lit rooms, and don't even light up that much.]

Votes

Opinion: -19
Upvotes: 4 14.81%
Downvotes: 23 85.18%

#
Suggestion from It's That Boi#9687

Allow chests to be opened and items to be interacted with while your character is crouched

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from null1401#3797

A training room that allows you to familiarise with the gears you own, testing the moveset and dmg stat for different weapons, or even better, invite other players to practice certain aspect of the pvp mechanic such as blocking and foot work

#
Suggestion from Ahti#9089

[Make unopened portals emit a faint but distinct sound that can be heard from a distance at set intervals as the final circle closes in; only adding it strictly to the goblin caves would suffice imo as it can be borderline impossible to actually locate the portals in there sometimes with the multiple levels]

#
Suggestion from Peyter#7940

[Skeleton AI Loot & UI change] Skeletons should have a loot UI similar to players where you can loot their weapons along with their treasure. Skeletons should have a rarity at which they spawn equipped with armor.

Votes

Opinion: -7
Upvotes: 2 18.18%
Downvotes: 9 81.81%

#
Suggestion from AnakinBacon#4258

Improve move speed stat information. e.g. What does "+5 move speed" actually mean (meters? feet? ...mph??)

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

#
Suggestion from Gryphoth#2366

cleric offensive spells work on other players if they have a skeleton skin

Votes

Opinion: -11
Upvotes: 14 35.89%
Downvotes: 25 64.10%

#
Suggestion from Kalanor#3542

[add some kind of ultra rare (gold quality?) amulet that would be like 1 % drop chance from lich or ghost king tier enemy on death you lose all items in backpack and sidebars but you keep your equipment. (maybe make a little animation of it breaking and equipment vanishes from body , (ofcourse amulet breaks on death)]

Votes

Opinion: -33
Upvotes: 4 9.75%
Downvotes: 37 90.24%

#
Suggestion from magic_zocker#4397

day 2 of asking for solo duo trio modes

Votes

Opinion: -27
Upvotes: 10 21.27%
Downvotes: 37 78.72%

#
Suggestion from Monty#7830

Mining changes:
Proposition 1: Make mining speed dependant on classes that make sense:
10sec - Fighter, Barbarian, Cleric (cuse they stronk)
20sec - Rogue, Ranger, Wizard (cause they weak)
Proposition 2: Make mining dependant of your strength stat so each strength point over 10 (base) increases your mining speed by 2sec (up to 10sec)

Votes

Opinion: +19
Upvotes: 27 77.14%
Downvotes: 8 22.85%

#
Suggestion from Eliézer Samuel#2217

URGENT
Option to r-click and report ppl on the market tab SELLING GOLD FOR MONEY

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from Bumer#8858

better use to the inventory i think that this is a quiet improve to the game but that will make a better inventory, first i think that is very important to put the able to rotate the items to use better the space in ur inventory, and other thing that i really hope to see its diferents tiers of

#
Suggestion from WolfHoundSnow18#5945

[somewhere to practice pvp with people]

#
Suggestion from Jon1#9238

Improved trading post: Longer delay between messages, filter by stat, filter by rarity

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Enigma#0764

enemies should not be able to attack through doors

#
Suggestion from DelicateGrenade#2112

add guns

Votes

Opinion: -52
Upvotes: 3 5.17%
Downvotes: 55 94.82%

#
Suggestion from Tsuitengu#3280

Take spells OUT of being one of your ability slots for casting classes.

Votes

Opinion: +15
Upvotes: 23 74.19%
Downvotes: 8 25.80%

#
Suggestion from Kaiserz#7138

[Wizard SPELL Number 1, is Spell Memory Number 2 in the spells screen, and viceversa, it should be Spell Memory Number 1 for Spells Number 1]

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from Dizzy#6210

Let us melee or throw items at hunter traps to disable them.

Votes

Opinion: +32
Upvotes: 44 78.57%
Downvotes: 12 21.42%

#
Suggestion from FrenZyy#7233

[Make the poison clouds from zombies either have less duration, dont move, or only move in the direction they were initially cast. Spawning in areas with these poison zombies is a nightmare for certain classes, especially when there are multiple clouds keeping you from moving through tight areas.]

Votes

Opinion: +52
Upvotes: 57 91.93%
Downvotes: 5 8.06%

#
Suggestion from QuantumTheory#3685

[Suggestion for consistency, allow the cleric to equip the fine cuirass, as he can only equip the rubysilver cuirass at the moment and its a much worse armor than the dark plate armor anyway]

#
Suggestion from Adur#3365

Please nerf the damn death beetle

#
Suggestion from BA2#2997

Buff fighter perk Breakthrough to Remove all debuffs and become immune to debuffs for 5 sec

#
Suggestion from Felipe_Moreira#0969

Add scrolls/runes/some other type of item that I can assign a new attribute to weapons/armor and accessories. [this would add a new option to the game's crafting system]

#
Suggestion from Skaral#5306

[Bring back the old dope GoblinMerchant goblin merchant]

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from SolidBold#8603

[PLEASE make the portal stones show up on the mini map, at least on the solo dungeon for sure. Just running around in circles hoping youll get lucky and run into one isnt good gameplay and its frustrating. I've also had multiple matches where I'm in the final circles and theres just no stones so you get closed in and die, that should never happen.]

#
Suggestion from Scharfeichen#1188

Compile shaders button in options, game runs alright but whenever new objects/effects/etc spawn for the first time the game will choke this leads to getting one tapped inbetween 5 seconds of lost frames because someone activated an ability that hasn't been used yet in your rendering, at least I believe that is the issue

#
Suggestion from skull#7978

Suggestion for a weapon idea "repeating crossbow" which has fire rate high fire rate and a small 3 shots clips, has drawbacks it would deal pretty low damage and have a big reload time, comparable or longer than a windlass crossbow.

#
Suggestion from HandsOfFate420(TaT)Blacklisted#2556

[ Add a reporting feature for in game conversations to help moderate racism, toxicity and cheaters.]

#
Suggestion from Mattyow#5760

i hate it when character attacks can't clip through walls but mob hits can. fix it maybe? Thanks!

#
Suggestion from PracticalPotato#7510

When we sell stuff to a merchant, put it in our stash instead of our character's inventory

#
Suggestion from Kolvar Pelfin#9103

[When selling, automatically store all gold in stash 1st, if stash is full then store in pocket inventory.]

#
Suggestion from ElMaestrolo#2683

Bring back old trade post

Votes

Opinion: -24
Upvotes: 1 3.84%
Downvotes: 25 96.15%

#
Suggestion from Figglesworth#3744

Tweak fighter stat block. Currently they have 30 points invested in Will and Knowledge, which as a purely physical class does very little for them. Other classes like Barbarian or Rogue have closer to 40 points between STR and AGI where fighters only have 30. Because of the logarithmic curve of stat increases, it’s much easier to use gear to offset the 4-5 points Barbarians and Rogues are lacking in their off stat, while the same stat increase on a fighter has much greater diminishing returns. My suggestion is to move a few points from will and knowledge and distribute them to STR and AGI.

Votes

Opinion: +26
Upvotes: 30 88.23%
Downvotes: 4 11.76%

#
Suggestion from LEON#7951

report button need to be more advance to report hacker, always not able to report if one of your teammate is still alive and not able to have hackers ID and their POV

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from Killed_by_Panda#7111

[last portal on solo dungeon should spawn on each floor, I allways die because all portals spawns in different floors where i can´t reach, or at least make 2nd last and last spawn in different floors]

Votes

Opinion: +15
Upvotes: 19 82.60%
Downvotes: 4 17.39%

#
Suggestion from .lex#9563

[Add an option to change from horizontal to vertical when looting items directly into your inventory. This will make it easier for players to save room for things that take up a lot of space.]

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Vine#4153

[decrease the Tracking for the Goblin mage spell, it can hit you even if you dodge it which is stupid]

Votes

Opinion: -6
Upvotes: 5 31.25%
Downvotes: 11 68.75%

#
Suggestion from Randy Marsh#8124

A (purchasable?) personal hideout where you have a training dummy so you can test out weapons, spells and builds in general..

Even better if you could spend money on the hideout either for cosmetics or more meaningful progressions.

#
Suggestion from Statue of God#5301

[A general Tavern that serves as a hub where around 30 adventurers can join, sit, drink, play potential minigames like darts, hop on stage and play instruments whip out an ale]

#
Suggestion from Inquisitor Fabringio#1522

[remove Pavise from the game until collsion fixed for it and rangers/fighters with a bow cant just cheese boss rooms by pavise climbing up the wall]

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Chobbs#4971

Character progression, meaning you can pick your base class at the beginning and start at level 1 and as you play and level up you get permanent stat points you can put into your characters stats. Whether it’s 1 per level or 1 per 5 levels doesn’t matter, I just would like to see my characters actually get stronger as they level up aside from just perk slots

#
Suggestion from Mopasaurus#1505

would it be a good idea to make it where archers have to reload before using their q? It makes it to where they can shoot 3 extra shots with an empty bow and i think thats one thing for archer that turns the tide in their favor.

#
Suggestion from GuardianN#6711

2 New Items:

1st New Item: "Scroll Paper"

There will be a chance of them spawning in monsters and crates. It's buff will not shown in dungeons, but in lobby we will be able to see them.

Will have uncommon to legendary rarities. It will have attributes on them that can apply to items. For example; If an scroll paper is epic rarity (purple) it can only applied into epic items. It changes the attributes on item into scroll paper's attributes.

---------------------------------

2nd New Item: "Wheel of Fate"

It can be found in crates and monsters. Will have uncommon to legendary rarities.

The way it works is: Randomizes the attibutes on armor. For example, legendary rarity "Wheel of Fate" can randomize legendary rarity of an item.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from Radley#6982

Just noticed that a weight limit is "coming soon". I would like to suggest, or beg, that never ever makes it into the game.

Votes

Opinion: +68
Upvotes: 75 91.46%
Downvotes: 7 8.53%

#
Suggestion from SLED#7767

Toggle option for the push to talk key

Votes

Opinion: +2
Upvotes: 6 60%
Downvotes: 4 40%

#
Suggestion from Silhouette#8320

if you are looting a necklace or bangle the emply space in the middle should count as grabbable.

#
Suggestion from Necrosis#7555

somewhere to play poker with my gold and other players

#
Suggestion from luckykieran#6709

[Add more extracts to the final zone of solo so players that team up can leave together]

#
Suggestion from Splendiferous#8814

later on in the games lifespan, add an arena whose audience and combatants are made up of only players, that way we could jeer at the combatants, and the combatants could talk shit to the audience.

#
Suggestion from Sym#4965

Add a spiked shield, uncommon to legendary rating higher rarity has more uses until broken. If damage is dealt to the shield, opponent gets dealt 25% (depending on rarity) of their total weapon damage.

#
Suggestion from EManWillWin#1038

[Ranger additions:

  1. Perk that refills 1 arrow from the quiver every 5-10 seconds
  2. Add that all Skills refill quiver]
Votes

Opinion: -37
Upvotes: 4 8.88%
Downvotes: 41 91.11%

#
Suggestion from Monkeylord4#7913

[Faster Mining or more ores to mine]

Votes

Opinion: +23
Upvotes: 29 82.85%
Downvotes: 6 17.14%

#
Suggestion from Nadav#8585

an area where you can duel with friends or invite others to duel with.

#
Suggestion from TMTrainer#8349

Please indicate somewhere how much damage the Lighting Strike spell causes. Currently it's the only spell in the Wizard spellbook that doesn't have how much damage it does in the description.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Khanzy#0001

Make cleanse remove a buff if it hits a player outside your party. This would give the spell a decent bit of value that it sorely lacks right now.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Cunnive#4501

When there is 1 person left in solo queue, make the final escape portal spawn near the player so you don't get screw over by the RNG BS because it instead spawns on another floor you can't get to. #triggered

Votes

Opinion: +23
Upvotes: 35 74.46%
Downvotes: 12 25.53%

#
Suggestion from aberrant zombie#8045

Ability to pray to different gods. For example lets say a fighter prays to a god of travel before going out to the dungeon. The prayer gives a passive that maybe increases chance at gold items or upon death they have a 30% chance to keep an item that they chose before entering the dungeon
Another example being a god of death or war that increases dmg or something similar.

#
Suggestion from Wratte!#7916

Put something in the shops that costs 12,000 gold (an entire stash full of gold bags) and is mostly, if not entirely, useless

#
Suggestion from Akiray#8300

[ have the possibility of creating a group (or an alliance between groups) in the dungeon with the key used on our keyboard. ]

#
Suggestion from DrywallMorty#3201

I don't know what the parameters for names being inappropriate are but it feels very ridiculous like I tried to name my first barb "leeerooy" 😅 and it told me it was inappropriate and then I tried to name my first rougue "peekaboo" that was inappropriate. I see names that are way worse than either of those all the time. What is your line at Ironmace that you are trying to draw here? 🤔 and can you please make it clearer when you make the game available next like tell us what the parameters are when we go to make a name?

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

zenith treeBOT
#
Suggestion from Rappolt#8536

Make Merchants have fixed positions and do not move them.
Give the Goblin and seasonal merchant fixed spots on the side so other traders don't have to move if they dis/appear.

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Candelle#2736

Mining speed tied to something like Strength (it makes more sense for swinging a pickaxe), and different tiers of pickaxes that have different mining speeds.

#
Suggestion from dannyoo7#3624

Being a ble to buy Explosion bottles and/or oil lanters

Votes

Opinion: -29
Upvotes: 1 3.22%
Downvotes: 30 96.77%

#
Suggestion from Kenu/Mister Baggins#7164

Add a Discord bot that helps players make their own voice channels.

#
Suggestion from Zhul#7799

2 daggers should be easier to equip (rogue)

Votes

Opinion: -14
Upvotes: 1 6.25%
Downvotes: 15 93.75%

#
Suggestion from Swoop#0396

[add increasing damage as game ends so you know how much time you have left to get to a portal, not just game end at half health]

Votes

Opinion: +5
Upvotes: 15 60%
Downvotes: 10 40%

#
Suggestion from Simonsays#0001

Trading has been great this playtest! It would be even better if we could filter by certain stats as well as the armor/weapon type.

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

#
Suggestion from BettinoCraxyPrime#6234

Breakable and cuttable mobs limbs and visible damage

Votes

Opinion: -13
Upvotes: 13 33.33%
Downvotes: 26 66.66%

#
Suggestion from Pope_#8145

add spell scrolls that can cast specific wizard/cleric spells once for free by any character but only once, effect power should scale with the rarity of the scroll

Votes

Opinion: 0
Upvotes: 19 50%
Downvotes: 19 50%

#
Suggestion from DULU#5759

revert the changes to character selection. Add male/female back to character art. Remove “body type A”, etc.

#
Suggestion from StickSpike#4346

Right now when you take gold out of pouches, you can only take 10 out at a time. Make it possible to take out as much as you want

Votes

Opinion: +25
Upvotes: 32 82.05%
Downvotes: 7 17.94%

#
Suggestion from Ivaan#5492

[its really hard to find the portals on the goblin map, maybe because of multiple floors, so maybe make one always apear at the last circle close to the last person or something, its really frustrating not finding a portal at the end even tho you killed everything and everyone. anyway thanks for the game guys great game

Votes

Opinion: +21
Upvotes: 29 78.37%
Downvotes: 8 21.62%

#
Suggestion from Eldy#6148

Adding a toggle button for crouch, so we don't have to hold down the button all the time.

#
Suggestion from Piro#8362

Archers have way too big of a dps compared to a wizard, by the time u charge a spell you are dead, but even if you charged it beforehand behind a wall or something and then throw it you still will get outdamaged.

#
Suggestion from .macieck#3617

[pavise or any other shield on your back should also protects]

Votes

Opinion: -11
Upvotes: 22 40%
Downvotes: 33 60%

#
Suggestion from BodyCount#2803

[suggestion] - Silver Coins should stack in 30's in the stash as it takes 30 to purchase 10 g 1:1 replacement. PLEASE create a Trade system. It makes my head hurt trying to find something throughout the spam eats up hours in the day to acquire things you want by happen chance because it is moving too fast, needs a better system for trading.

Votes

Opinion: +19
Upvotes: 25 80.64%
Downvotes: 6 19.35%

#
Suggestion from Uzmari#4149

please add a toggle crouch option

#
Suggestion from Noxxs/Ubbe Bygger#6814

Can the cleric have a different default weapon for casting spells instead of the staff? Some sort of holy relic like a chalice or an icon etc. something that do fit better to the type of magic he is using and adds a little more flavour to the class

#
Suggestion from Sirspooksalot#7827

This would be a big ask, but a cool edition to make a bit more dynamic interactions could possibly being able to physically move/push pots or crates around the level, allowing you to properly block off your path to give a barricade, or maybe even give some unique ways of handling certain enemies that may be hard to push up on (like archer skeletons, you push a big pot up to gain distance on them while they fire on you)

These objects would still be breakable of course. I feel like being able to move them could heavily encourage creativity for certain encounters.

Votes

Opinion: +5
Upvotes: 14 60.86%
Downvotes: 9 39.13%

#
Suggestion from livinlifelikegarry#5826

Skeleton foot steps sound like Ai, advantage to skins

#
Suggestion from Matu42#0698

Give us more detailed patch notes and in game info. Every single time there is one I am full of questions. What does:
"- The number of people entering the Goblin Cave has changed.

  • The number of people entering the Forgotten Castle has been changed."
    mean? It surely cannot be that difficult to just type out the exact number. Also what exactly is the reason fireball and arcane missile get to have their exact damage numbers stated while zap, ice bolt, lightning strike and chain lightning do not?
    These are just some examples but everything in the game and every patch note is full of mystical details like these and it's getting annoying.
#
Suggestion from Laeyrr#4584

it would be nice to be able to access the inn in order to train of dummies

#
Suggestion from cerb#6421

make the cave trolls shout attacks more telegraphed so you can tell if ur supposed jump or crouch it or add a different white smoke effect to either one

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

#
Suggestion from WindyDarkness#8383

Quality of life update for stashes. Allow to trade / move items I'm diffrent stashes for same account diffrent classes. Quicker iteam split epically for gold bags. Preset setting that can split iteam count by x intervals. Allow trade market to list iteams in the market to sell like the grand exchange in runescape (experimental). Allow death recap. Allow player to have a final say after death like call of duty 2 or 3 seconds. Allow 1v1 pvp duels stake / no stake

#
Suggestion from hidden#0514

b3 portals for solo goblin cave, at least a few, once youre equipped you find yourself extracting every game,its too easy to extract and it becomes a little bit monotone

#
Suggestion from A. Cracky-Koch#4423

please give more detailed patchnotes Like Changed people spawning in Goblin Cave is Not Helping anyone ? Why Not Tell us the exact Change ?

#
Suggestion from Jagged#4579

Implement a trophy system for PvP kills: Kill an enemy player and loot their ear as a trophy(Diablo 2 mechanic). You could even carry an extra small bag specifically to store ears in.

#
Suggestion from JunktioSumo#6205

Remove some of the Death Traps from the Goblin Cave, There are too many Goblins and Other Entities to worry about and while Running/Fighting it's too much to see a Trap around every Corner LITTERALLY.

#
Suggestion from beruon#3594

Mimics need to be detectable, if not for everyone, but at least as a perk/skill for some classes.

#
Suggestion from Bilaterial#1001

Slow down the death zone and make each game session little longer so you can approach to your gameplay more strategically. Make maps little larger, dont rush players so much, let campfires exist longer. I really dont like that each game session dont feel like an journey but just a quick match for no reason.

#
Suggestion from Zaraki#6784

Allow rogue to "picklock" barrel to break them. It's unlogic for anyone to be unable to break them if a wizard can do so with his tiny muscle. I mean even ranger shooting arrow at a barrel will break it but if you poke it with sharp dagger or short sword, you can't do it?

#
Suggestion from 三和大神#7959

weapon skins that only work for certain rarities

#
Suggestion from Kindalhart#6515

[Remove haste and invisibility stacking on teammates while still keeping the ability to cast it on himself. Should provide a better 3v1, 2v1 experience for solo players also balacing wizard all together.]

Votes

Opinion: +3
Upvotes: 12 57.14%
Downvotes: 9 42.85%

#
Suggestion from Vampurrrism#4490

[The first person to trade should be the first person accepted]

#
Suggestion from Tchernobill#8413

Have a minimal queue number of player to start a game strictly inferior to the maximum number of player available (instead of equal currently). In HR it happens quite often that the queue is stuck at 14 or 15 people for 2 minutes (probably because only Triples are concurring). e.g. you could have a minimal of 14 for a target of 16. or a minimal of 16 with a target of 18.

#
Suggestion from Warcake#0293

D&D Teleportation for Wizard, with only 1 charge

Votes

Opinion: -1
Upvotes: 3 42.85%
Downvotes: 4 57.14%

#
Suggestion from Legacy3D#8963

PvE Mode for the Forgotten Castle; a lot more mobs that are much harder and only way to escape is to kill the boss (No unique drops)

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from mechat0k#0035

make a potion or ability that gives a 5 second immunity to the dark swarm, in case you're are trapped on a different floor than an exit portal

#
Suggestion from Kevinovskky#4970

new spearman class

#
Suggestion from DragonElder999#0114

instead of the trade hall we should be able to post items to a list so others can view what we have for trade and so we can also look for items our self instead of looking through a chat for items its hard to follow even with the stop scrolling feature

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

#
Suggestion from Kolbias#8890

Add bigger wizard hats.

#
Suggestion from Carter#9761

Make alter spawns similar to the buff alters which adds a single affix to a piece of gear if it doesnt already have 4

#
Suggestion from Abrax#6337

Remove the circle and/make extraction portals more easily available early game. Make it so people can get in, get some loot, and extract so they're not forced to PvP with a newbie character against potentially high level/geared players. Make all extraction portals three player so one person extracting doesn't put the rest of the team at a disadvantage.

#
Suggestion from Skorn#2224

Race idea:
Orc
+1 Str
-1 Agi

#
Suggestion from Saqvobase#4711

Level 20 Capstone Abilties. other than regular stat bonuses from leveling up, there is not much power boost between level 15 and 20. Levels 5, 10, and 15 each allow players to choose a perk, but level 20 has no such benefit. Not neccesarily another perk, but something other than nothing.

Votes

Opinion: +6
Upvotes: 7 87.5%
Downvotes: 1 12.5%

#
Suggestion from WL1337#1948

add option to disable bra for female barbarian

#
Suggestion from Ice-T#8836

[Please introduce Seasons to this game! Since the content is not that much, a season system would be great! Like make 2-3 Month seasons where season characters can only play with other Season characters! Nice!]

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from Xetsus#2866

[Please make the interface elements movable. I am legally blind and my right eye is basically useless. Turning my head all the way to the right to squint at the minimap is hurting my neck.]

#
Suggestion from .Tim#4889

make it possible to get the starter gear for free
e.g. when you throw your torches and only have one left back in the lobby, you should be able to get it for free somewhere
(i hate it when i have to buy new campfires/traps for a new round)

#
Suggestion from Sneekingway#4252

Low chance finding one time consumable spell scrolls usable by all classes in deeper red dungeons. Tiers would be implemented in scrolls and further on can be added on to this idea.

#
Suggestion from Marcell K#2931

toggled healthbar above teammates

#
Suggestion from Lord Nunu#7537

[Maximum turning speed during swing that differs with weapon type so the game doesn't degenerate into spinning and whipping your camera around constantly during fights. Seeing someone crouch into the fetal position mid fight looks insane

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from samo_ti#5374

Add a quickstep movement as an ability to Ranger (or add it as a new movement for all characters where they can quickstep left or right to dodge attacks). There would be a cool down chosen by dev team.

Votes

Opinion: -5
Upvotes: 1 14.28%
Downvotes: 6 85.71%

#
Suggestion from omu#8383

add support for autistic people i am autistic and the game is too hard for my liking

#
Suggestion from AHZed#0001

make a crouch-toggle slash crouch-hold setting for accessibility. arthritic gamers don't like spamming the keybind

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Stockaveli#3515

add a chest like a thicc case from tarkov so we can hold more gold/items in our stash.

#
Suggestion from bboy80uk#5493

[Please make team players more visible, either green text on names or a green outline around each character for example. Fighting in tight hallways can be hard to determine who is who. Please change the colour of the crosshair as it blends in with the walls, or make colour changes available. ]

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from bloody#0330

[Please add a PvE mode so people can learn how to deal with the mobs in a controlled environment, it's okay if the drop quality is lower (only greens and maybe blues from bosses). The goblin area but only for 3 people would probably work really well.]

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from Steeledragn#2536

A key bind to open up your map, but instead of showing everything around you, it will only show areas you’ve explored currently in your run. Meaning you need to map it out as you go. Meanwhile, your minimap could show your current room + any rooms adjacent to your current room, explored or not.

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from OneWithAll#9970

[The whole start should be Tavern based, where you would go and sit next to a table, and begin party searching, or go to barkeep for some rest\shop things, dungeon could have a place to test out gear, etc]

#
Suggestion from bigjuicyhuman#1835

[Just a suggestion, wondering what you guys think of it. I would like cosmetics in this game. However I would not want to disrupt gear identification during encounters with the cosmetics. Would it be viable to provide color schemes and attractive valuable trims and gems to individual armor pieces within the game? I understand the application for devs may be tedious, but I think it would prevent new spawns from looking god mode geared, and it would allow individuals to customize their appearance without distorting the appearance so far that it removes the information about them during pvp. I know that microtransactions are on a lot of peoples minds, and this would allow a lot of income for this project, without making the game pay to win, and without giving people anonymity advantage. Color and design variations for individual item types. Hopefully it is not transactional beyond the in built currency, but if they felt compelled, this seems like a tasteful option. Thoughts? If you support it work with me to bring it to their attention early enough, and it may be implemented.]

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from GODOG#9032

If the issue with Barb now is Wizards hitting them with Haste, just make it so you can't target others with Haste. Do that instead of nerfing Wizard please :V

#
Suggestion from DieThee#0313

[we should be able to add players that we have played together in a dungeon, as friends. Maybe after we die in the dungeon or go through a portal, instead of going directly to lobby you can put an ending screen( it could show the stats and teammates etc.) and we can add players as friends from there.]

#
Suggestion from Susp3kt#1874

Make players get bloodier the more damaged they are. So players can choose to prioritise targets.

#
Suggestion from Edward Elric#1008

[a personal hideout or house connected to a training area where we can try out diff weapons and spawn single mobs for practice. Also let us decorate the area with items found in the dungeon.]

#
Suggestion from stoic#0183

[New race Dark Elf +1 will +1 knowledge, -1 strength -1 resourcefulness]

#
Suggestion from Gellersan#1995

[Show statistics of skills/spells after the round ends (hit counter, damage dealt, healing or something like that) so we know how well we actually did this round. Sometimes I am not sure if I hit a spell or not for example or if my buffs were actually useful]

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from Kraken#7084

Make cleric cleanse instant cast. By the time you get the cast charged the debuff you want to cleanse is gone... for instance goblin bleed or rogue rupture... that OR make it remove both positive and negative effects like blue potion or prot shield... give it some value

#
Suggestion from SgtWishon#3796

Add more time to dungeon for high rollers and for if you go down deeper in normal/high roller dungeons.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from kono#9059

after killing boss, spawn 3 out portal. after taking so much time to kill boss, feels bad to have to clear rooms and fight for our life with barely anytime after killing a difficult boss

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Servant of the Flame#6766

There is no reason for a rogue or archer to mine faster than a literal BARBARIAN or FIGHTER its a physical activity and it should scale with str or something more reasonable

#
Suggestion from Deens#3711

increase combat speed(attacking, blocking, parrying) by maybe 10-15%. Spellcasts and ranged weapons are fine as is, but combat feel sluggish when playing as anything other than rogue. Inputs should be properly optimized, animation cancelling should be a thing, transitioning from an attack to a block should be fluid, not abrupt. Perhaps increase attack swing animation by a lot, but add a drawback animation to keep DPS figures as is. (like swinging an axe should be one powerful swift motion, but the barbarian has to lift the axe back up from the ground or wall and get into stance again).

Votes

Opinion: -8
Upvotes: 2 16.66%
Downvotes: 10 83.33%

#
Suggestion from MikeRohsoft#1337

i don't know balance wise, but definitfly a High Risk - High Reward Idea: A few Number of Statues from the God of Greed which opens a Portal for X Gold (e.g. 100) with a large cooldown (or maybe even 1 time use).

#
Suggestion from calvinb7067#4394

[If possible, i think adding a button to hold down while casting a buff or heal etc to cast on self, like hold down ALT or something to cast on self , hold it the whole time until after u release the spell]

#
Suggestion from It's That Boi#9687

Add a small hit marker to the center reticule when you land ranged attacks

Votes

Opinion: +3
Upvotes: 11 57.89%
Downvotes: 8 42.10%

#
Suggestion from Tardigrade#1211

[Somehow give rogue more survivability. He has the lowest HP even more so than ranger although they are physically in the same bracket. Rogue even though the "fastest" is often caught when trying to flee. Even with good / great gear is still getting 2 shot.
I love rogue but right now theres no reason to pick him over other classes.]

Votes

Opinion: -12
Upvotes: 1 7.14%
Downvotes: 13 92.85%

#
Suggestion from Disconnected Call#6528

[make it so in discord you can be in multiple class discusion channels for people that have lots of hours on multiple classes]

#
Suggestion from Premium#7802

[improve scaling of armor] I calculated the difference in physical damage reduction from armor based on using the heaviest in slot gear for barbarian. comparing the lowest possible armor values for green rarity vs the highest possible armor rating for purple values. the green set will give you 125 armor for 23,9% phys dmg red. purple gives 164 armor for 33.1% phys dmg red. that difference is so small that it makes having a different tier piece of equipment basically doesnt matter at all for the armor. this seems to me incredibly unbalanced

#
Suggestion from Fayjakin#1153

[extend the playtest, I have 2 weeks of holidays upcoming and dont know what to do]

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from Pindrought#5849

Make it so we can equip ANY item in a utility slot and if an item is equipped there we can throw the item. It would be nice if we could throw any item the same way we can throw torches. I've had times where i'm trying to give a random player an item, and it would be nice if I could throw the item at them instead of dropping it on the ground and having to point it out at them.

Votes

Opinion: -2
Upvotes: 3 37.5%
Downvotes: 5 62.5%

#
Suggestion from Under a Violet Moon#7002

[ Short: Add incentive for solo players to join 3-man dungeons. Long: Having separate maps for solo and groups is great, but there's a specific charm to go solo into a castle and not know whether you gonna meet full teams or other solo players. It's interesting, sometimes chaotic and fun. That's what the incentive is for. It definitely shouldn't be anything which gives you an advantage: no extra damage, armor, speed or any type of survivability. Instead it should be something motivating, like special altars giving gold/items only to solo players, maybe increased luck in looting monsters or chests for solo players only (that's questionable tho) or any other type of non-advantageous incentive. Considering such a measure, party players don't loose anything, solo players get extra motivation to play harder mode and everybody gets more fun. ]

Votes

Opinion: +2
Upvotes: 8 57.14%
Downvotes: 6 42.85%

#
Suggestion from Monioalfa#4640

[Add a two player mode.]

Votes

Opinion: +15
Upvotes: 25 71.42%
Downvotes: 10 28.57%

#
Suggestion from RickyKingii#0042

make keybinds ignore Shift. for example, if i bind Shift to crouch and 'f' to loot, i cant crouch and loot at the same time because the game thinks i press 'F' instead of 'f'

#
Suggestion from Pete W.#6701

A cleric spell that gives the target a glowing aura for 10 sec. bypasses stealth. 2-3 spell memory cost

Votes

Opinion: +17
Upvotes: 19 90.47%
Downvotes: 2 9.52%

#
Suggestion from PossessedThunder#1049

Have a butten you can press to turn off hud/arms so you can take screenshots/ help content creators can make cinematic shots or spectate someone with out all that hud in the way.

Votes

Opinion: 0
Upvotes: 3 50%
Downvotes: 3 50%

#
Suggestion from Vulgun#7086

[Quality of Life: Remove the Gathering Hall minimum level. This new restriction is completely unnecessary, removes the ability for new players to make teams with others, and makes trying to make teams as a veteran player tedious because each time you make a new class, you'll have to grind it up to that level.]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Itswills#2171

Roadmap if one isn't available.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from Gloopga#1432

[A sound effect when a trade goes through, so we don't need to count the gold in our inventory to see if they accepted or declined the final check]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from MostachoGG#1090

Plase instead of 5s seconds before Match starts can you make it 10s so we can have enough time to try our our weapons or just put a dummy in each floor.

Votes

Opinion: -6
Upvotes: 3 25%
Downvotes: 9 75%

#
Suggestion from Sookit#4511

pls add the ability to add friends so we dont have to keep typing different names everytime someone changes character

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from therealmonsterd#1927

I was just watching a twitch streamer, the treasurer messiah Orlanthi, and although I've not gotten to this point of the game myself, as it'd be too risky to go for these runs atm, but there's been a-lot of complaints about skeleton keys and the skeleton rooms not really being worth, their value as compared to doing say a golden key run is pitiful, and I have a suggestion that would probably give the skeleton room some more merit. My suggestion would simply be to, add something like a unique chest, let's just say a skeleton chest that you could only access behind the skeleton door, and I'd suggest that in this skeleton chest, there should be like a 0.5% chance, or whichever arbitrary percentage you choose to make the drop rate for a unique piece of loot that could only be found in this skeleton chest, For Example: a headpiece called the Rizz Goblin, which would be this chad purple fedora hat, skeleton chest could also have minimum like 1 purple gear guaranteed or 50/50, it's your game so that'd be up to you, but I feel as though making a skeleton key, an already high risk item, should have more consistent returns. I implore you please consider this request, thank you for being willing to take community feedback, incorporating the player base into making viable changes.

Votes

Opinion: -3
Upvotes: 4 36.36%
Downvotes: 7 63.63%

#
Suggestion from Surfz#0180

Subject: Feedback for Alpha Test Game - Dark and Darker

Dear Developers,

I recently had the opportunity to participate in the alpha test of Dark and Darker and I have some feedback to share with you.

One feature that I think would greatly improve the group experience in the game is the addition of a ready check for the leader of the group. Currently, there is no way for the other players in the group to know when they are ready to begin the game. This can lead to confusion and frustration, especially when players are waiting for the leader to initiate the game.

I recommend adding a ready check for the leader, which would let the other players know when the leader is prepared to start the game. This could be as simple as a button that the leader presses to indicate that they are ready, and the other players would receive a notification when the leader is ready.

Overall, I am really enjoying the game and I think this small change would make a big difference in the group experience. I hope you will consider this feedback in your development process.

Thank you for the opportunity to participate in the alpha test. I look forward to seeing the final product and I am sure it will be a great success.

Best regards,
Surfz

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from Taj the King#6581

Please add a way to return lost gear in matches where hackers are present. Especially within High roller. The mere fact that players spend hours upon hours grinding to acquire the best gear with high dreams of entering high roller just to lose it all to a hacker isn't just unfair, it is unethical and I think a strong argument can be made that it is the developer's responsibility to at least return the gear. Doing this will at least limit the wasted time to just that match instead of, what is right now, the instant rendering of days worth of effort to nothing.

Also consider turning the "player and player" market into something akin to the Grand Exchange in Runescape as that will mitigate a lot of the real world purchases and scam practices that are already sinking their teeth into and ruining the game.

Also, don't know if the devs are going to be kind enough to do something like provide in-game gold for consolation but here are our character names: TajtheKing, BIgyardstank420, & Agmaur

Also the character name of the hacker who cheated us of thousands of gold: Aaron3Zz
IP Ban that account in the name of justice.

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from Zepharos#4646

the spawning rooms NEED to come back spawning and dying in less than 10 seconds on loading in because the wraith is 5 feet from you is unacceptable, load in see the wraith and immediately die.

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from KED#5332

Hello, I have been trying to kill the boss for a day now. I can dodge all of his attacks easily but the RNG charge swing. Its either a crouch or a jump but there is no animation difference and makes killing the boss less about skill and more about luck. I don't think bosses should be luck based.

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from Certified#2074

Add a merchant of some kind that deals in player souls for gear. Give them a reason to be looted by the enemy after a hard fought battle.

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from Butters#8135

Karma should be account-wide not class, to prevent easy abuse. Gathering Hall restriction should be account-wide not class, if you have a single character L5 you should be able to go in with your L1s(or at least L2).

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from Grimm#8589

create guild with a guild hall and guild bank for member

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Sanimonz#8694

Make an arachnophobia setting, I have a friend who can't play the game cause of it.

Votes

Opinion: -7
Upvotes: 13 39.39%
Downvotes: 20 60.60%

#
Suggestion from Shammikaze#5702

Add keybind options for Toggle Crouch and Toggle Walk. Also allow interaction with objects while walking.

Votes

Opinion: +8
Upvotes: 12 75%
Downvotes: 4 25%

#
Suggestion from Akernov#3711

reduce the time in between sending messages in the gathering hall. Having to wait almost 2 and a half hours to talk in that channel again just for the opportunity to find a party is annoying and defeats the purpose of the Gathering Hall.

#
Suggestion from 𝙎𝙖𝙪𝙨𝙮✘#8283

I know some people might not care too much but I do... Cause I know there's people like me who makes mistakes and regrets things in the future.. But I'd like to see an option to change your username (ID). I made my characters with a joke name thinking I wasn't gonna get hooked to this game but I was wrong til I maxed out the level of my characters and now I regret my username cause I wanna start streaming this game and help this game grow Cheers2

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from Razersnek#0001

Allow head movement of wizards when meditating so we can look out for incoming threat or atleast aim the camera view a little higher, being stuck looking at the ground is annoying and dangerous

Votes

Opinion: +12
Upvotes: 21 70%
Downvotes: 9 30%

#
Suggestion from NoamThotsky#8963

[Color Blind Mode, or non-color based marking of elites.. Ive played like 10 hours and didnt know there were elite enemies until my friend told me one was about to kill me. Some sort of symbolic identifier would be good.]

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from NovaKevin#6952

[Allow customizing of the HUD position, or cap the HUD positioning at a 16:9 centered position. For those with ultra-wide screens, it is difficult to see the HUD/map all the way in the corner]

Votes

Opinion: +2
Upvotes: 4 66.66%
Downvotes: 2 33.33%

#
Suggestion from Vacility#6638

[Rogue balance/Buff] .shortinfo [I feel like the rogues starter weapon is outclassed by punching. to remedy this give them a slightly better dagger by 2-3 dmg]

Votes

Opinion: +2
Upvotes: 11 55.00%
Downvotes: 9 45%

#
Suggestion from Varity#1907

Make Containers for Items like gold( silver and heart candy included), weapons and gear, pots, and utility items OR make the stash upgradable and add more mineable items and resources to the game to upgrade stash space.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from Jakey08044 ツ#3602

extend playtest for some time

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from ihavethebomb#0001

Add a report feature when right clicking names in channels, would love to report all the people spamming selling gold online etc

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Riggidy roo ahh kangaroo#7372

[To all of those suggesting and implementing continuous wizard nerfs i suggest that you try to solo que goblin caves solo wizard}

#
Suggestion from Lodrig Valinson#9081

Because 90% of suggestions are people repeatedly bitching for nerfs or buffs just make a Feedback section which has a post for every class, skill and spell in the game and let people give them a nerf/buff emote response so people will stop clogging the suggestion section with "nerf X you fools" postings over and over again.

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Eliézer Samuel#2217

I think it doesnt make sense for the HR dungeon to have even less time and the red lvl HR to have even lss time.
It already has a lot of difficulty, there is no need for less time.

#
Suggestion from Mijrys#7418

Add a Arachnophobia filter, like replacing the spiders through something other or Satisfactory Style, just a Cat png

Votes

Opinion: -5
Upvotes: 11 40.74%
Downvotes: 16 59.25%

#
Suggestion from Monty#7830

Cleric changes:

  • New ability: Holy Father - Allies within 4m can't go below 1hp for 4sec
  • Bigger weapon variety because cleric barely has any weapons to use so he should be able to use two-handed swords
Votes

Opinion: -23
Upvotes: 2 7.40%
Downvotes: 25 92.59%

#
Suggestion from Rabalothos#2740

add a soul heart vendor inspired by another suggestion I saw, I think a very interesting feature would be a soul heart vender in a separate window like the trading guild or the gathering hall. You would sign up like you do with the trade guild, but around level 10, and it would allow you to acquire soul hearts off of other dead adventures (not including your teammates), and use them to trade for gear, gold or something of that matter. You could also set it up that the longer you character has gone without dying, the more valuable their soul heart. I believe that this could very well be a fun feature to add and would be fun to interact with a vendor in this capacity.

Votes

Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%

#
Suggestion from MTJ#8920

Change back the player numbers from 18-16 and 11-9. The new change definitely makes fights more often, and I don't hate that, but the thing is the people you are fighting often don't have much on them anymore, which makes the entirely useless! I also feel like the change will hinder new players from really getting into the game.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from Zaku#5906

give the "red" powered up goblins in the goblin cave, red or white tribal paint so you can tell when they are the "inferno" variants, as it currently stands they all look the same and it's a bit annoying when one will take 3 hits and the other one will take 5 hits.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Chuck Testa#4545

Please for the love of god make it so rangers cannot place traps in locations where you cannot interact with them if trapped. Some sections of the map make it so if you're trapped you cannot even interact with the trap as if it's underground. People are abusing this as well.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from Sophria#0515

A friends list to help partying up with new and old friends easier, tied to the account. You could have some kind of account name which nests all of their characters in a drop-down menu or scrap the individual character list and soly by an account name.

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from Durai#8844

[------Wizzard‐‐-----
Now where the dmg of the Wizard got nerved 2 times, (witch was needet, exept of the Fireball splash dmg, dont missunderstand me), a littlebit more Interaktion speed would be nice.
If u clear a room alone or with your mates, u need to meditate to keep on being fight rdy, your mates now have lootet most of the room and u can may open 1 or 2 Things before it starts again. Or u take ages to clear and loot a room alone.
And now where we have lesser loads of spells it would be nice to refresh a little bit more spells per meditate or have lesser cooldown on meditate

Over all;

  • dmg is fine atm, (exept of the Fireball splash dmg nerv
  • get a littlebit more Interaktion speed
  • get a littlebit more spells back per meditate or have lesser cooldown on meditate]
Votes

Opinion: -3
Upvotes: 2 28.57%
Downvotes: 5 71.42%

#
Suggestion from ᲼᲼᲼᲼᲼᲼᲼᲼#4028

Make a training hall or an area you can test out weapons without actually queueing into the dungeon

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from blizz#9766

[Add ping to servers.]

#
Suggestion from Siegmeyer of Catarina#9243

I think the hitbox to pick up most of the bracelet/rings is too small. Most time i need to spam click to pick it up. Thank you!

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from mischa#2694

lower the number of players per dungeon, the pacing is too manic now, as a duo we're only running from multiple squads and the circle now, where as before it was evenly split between pve and pvp

Votes

Opinion: +21
Upvotes: 27 81.81%
Downvotes: 6 18.18%

#
Suggestion from Poor Scotsman#4641

Area to test weapons and damage outside of waiting lobby - such as a space with dummies and things

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from Renard#3525

Change the combat so it resembles Mordhau (for example) Right now most fights boil down to who has the best weapon because sometimes you just cant dodge if you are face to face(and dodging is very unreliable and not that interesting if you just have to go back and forth) so it would be nice to have some more complex options like blocking for all weapons and parrying and choosing the specific direction you are swinging

Votes

Opinion: +6
Upvotes: 12 66.66%
Downvotes: 6 33.33%

#
Suggestion from Robert Tran#0193

Remove Haste from Wizard, it's completely broken. A single buff makes it so that no one can compete in terms of movement and therefore you can never get caught. A wizard out of position should never be able to escape so easily with haste and invis. To compensate you can add a modifier for wizard dmg against mobs and buff base movement speed just slightly. Haste is just disgusting.

Votes

Opinion: -4
Upvotes: 10 41.66%
Downvotes: 14 58.33%

#
Suggestion from Your Novel#0841

remove the meditation skill and make it an already thing for the wizard because you can't even change to an another skill for you need the spell memory and the meditation to even play the character

Votes

Opinion: -2
Upvotes: 8 44.44%
Downvotes: 10 55.55%

#
Suggestion from TESCOcarrierbag#9998

make a skill/perk/passive for rogue where every consequtive hit increases their physical damage dealt by 10% and stacks... will expire if the rogue doesnt attack an enemy within 5 seconds

Votes

Opinion: -17
Upvotes: 1 5.26%
Downvotes: 18 94.73%

#
Suggestion from 볶재성#3572

[death cam]

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from Big Rodent#2424

[Trading with other players: Add some sort of alert when the item that is in the trade isnt the one you initiated the trade for. Many people try to scam by offering a good item for a low price and putting a lookalike in the trade (for example: someone offers a purple bow and puts a grey one in the trade without the other party noticing, an alert that it isnt the one he/she started the trade for, could prevent scammers).]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from elAgusre#0590

Make a friendlist or a clan so its easier to invite your friend instead of writing their names all the times.

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from Lille My#3643

[either remove or raise the torches in the cave troll's room so they cannot be used for cheese]

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from fsidu#0001

Cave troll animations need a lot of work. The two different attacks that he does after roar look identical until it's too late to get away from the mid swing. My suggestion is that the visual tells get fleshed out and also make an audible difference between the two

ie.

low swing he runs up and does very similar to the current animation except his club visibly and audibly clunks against the floor before he drags it across the ground towards you

mid swing he starts running and brings his opposite hand over to also grab the club's handle before planting his feet and starting his swing maybe slightly further than he would with low swing

different grunt sounds could be added during his run towards you to further differentiate them, although I believe more visual clarity would be enough to solve the unsatisfying rng feel of these two attacks

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from Skit#3268

Make a class "perk sharing" system across the classes. For example, lets say that hitting level 20 as a class unlocks 1 share-skill. This can be used to slot any perk from that class into it, allowing it to be used on any other class. So, say I slotted Rogue's Trap Detection perk into this "shared slot" - I could choose to use it on my Trapper/Wizard/Fighter/etc. instead of using a perk that I maybe don't have a value in using on them.

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from Davion#0405

extend playtest

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

#
Suggestion from Ole#3290

[have extract stones spawn on all floors in goblin caves, please]

Votes

Opinion: +14
Upvotes: 16 88.88%
Downvotes: 2 11.11%

#
Suggestion from plate armor +2#6063

button to sell all relevant items a merchant will buy in your inventory (not stash) at once instead of having to click each one individually

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Masachere#0135

[remove the ranger triple shot and replace it with a double shot. ranger is already so good at kiting and can apply an immense amount of pressure at range, they don't need the ability to near if not instantly kill anyone who steps in a trap.]

Votes

Opinion: -18
Upvotes: 9 25%
Downvotes: 27 75%

#
Suggestion from Artairo#8670

[please make the lock pick skill checks appear in the centre of the screen]

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Joshy#1482

make a merchant that can lower the rarity of an item by one, but reroll its enchants + a small gold tax

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from ricky dicky doo da grimes#8893

[ extend this testing stage by 1 week or 2 🙏 ]

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Kuthbeard#7519

Bow Skills shouldn't go on cooldown when they are activated and you are to close to an Door/Window/Wall/Pavise

#
Suggestion from jptigerclaw#3651

more clear leveling event or reward. Use sound or splash page to let players know when they've leveled up as playing currently I didn't know I'd leveled unless I went back and checked my character sheet.

#
Suggestion from MortaGuy#1062

[buff invis potions at different tiers. While invis is nice, you cannot move, not even the rogue who literally has a skill that lets him move while invis. Doesn’t have to be busted, maybe allow x amount of movement based on the tier, and allow the rogue to move 2x or 3x that amount if they have the perk equipped. As they are now it’s just take a sip… and just sit there.]

Votes

Opinion: -2
Upvotes: 8 44.44%
Downvotes: 10 55.55%

#
Suggestion from nnason85#9320

add guilds annd guild wars where its a big open map with no monsters but still trpas where its a 10v10 brawl and the winning clan gets the loot and whatever the clan wagerd over the war

#
Suggestion from Mr.Pockets#4190

Some sort of single player testing area to learn your skills and test weapons so you can practice with weapons and gear you dont have yet

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from ozenz#7885

[remove Invisibility / Speed to Wizard. This class have to much ability and have to be nerf really fast... This class can do everything... Lot of damage Invi + Speed to run out it's not normal...]

Votes

Opinion: -21
Upvotes: 5 16.12%
Downvotes: 26 83.87%

#
Suggestion from Tiptoe#3532

make it so I can purchase the EoD edition of Dark and Darker for the expanded stash space please (; No but for real, please add at least a space for storing gold, I like to stack up that gamer bread. Thank you.

zenith treeBOT
#
Suggestion from Vitão Tradição#0110

Create more spells for mage and cleric

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from MihoP#4909

"Reclaim" option in stash to get a copy of any starting loadout item you currently do not have. Would save time on suiciding between every run to get back knives/axes/beartraps.

#
Suggestion from ThatGuy9637#2651

[any form of DoT for rangers so that solo rangers dont have to train a single mob forever]

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Care#4472

idea: throwable two handers for barbarians. high risk high reward move for when that ranger/wizard is just out of swing distance.

Votes

Opinion: +24
Upvotes: 29 85.29%
Downvotes: 5 14.70%

#
Suggestion from Daxter#3956

Please devs, I'm begging you. Make pickpocket an instant skill with a cooldown. Currently you are better off beating an enemy to death with your fists than attempting to pickpocket them for 2 hours.

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from thaecrasis#5166

[Make hitbox for small treasure items slightly larger, as sometimes you have to pixel hunt to actually pick them up. (e.g. bracelets/necklaces)]

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from Negative#3627

Give Wizard a basic spell book and backup basic dagger instead of a staff, similar to cleric getting two weapon setups.

#
Suggestion from Pretty Ironic#8717

better campfires and heals or easier NPCs
Also bufff the wizard

Votes

Opinion: -18
Upvotes: 2 9.09%
Downvotes: 20 90.90%

#
Suggestion from Liminal Lark#5056

[Item History: Make it so when you loot an item it shows the last person who owned it when you hover the tooltip, maybe with an optional drop down to see all the characters who have held it for particularly storied items. I.E. a legendary axe that's been passed down from 5-6 different characters killing eachother and taking it.]

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Preacher#8215

necromancer class? Potential life steal spells and even reanimating depending on monster tier

#
Suggestion from V12#6436

add a "Sell Treasure" button to select all the treasure in your inventory to sell it quick

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

#
Suggestion from urvi#5916

[Remove Gathering Hall minimum level requirement. this change has generated more negatives behavior and unfun gameplay. Most players just end up hiding in rooms, waiting for a portal to appear to get exp from escaping. Playing solo cleric from level 1-5 is not an enjoyable experience. this change also prevent new players from getting a taste of the 3 players group experience from the start possibly having them leave before they can even experience the fun of the game]

#
Suggestion from Mrstealyourdonut#6762

make the circle slightly slower. i ldont mid the circle aspect but the current pase of the game is far too fast

#
Suggestion from Vital Zen#6006

nerfing barbarian health its unbalanced in pvp that they have speed damage and armor negation buffs in base gear can two shot most anything

#
Suggestion from Oyst#1758

Unique rarity could be red, The current color of the text makes it seem less special, and doesn't stick out at all

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

#
Suggestion from Dire#3997

make a fun little mini game we can play in the lobby like wash panning for gold or doing a choir for the townsfolk (something simple and short with just U.I) The gold reward could be super small but it would give something fun to do when waiting on the group and also would be a good way to help get that last few coins you needed.

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from DelicateGrenade#2112

add insentive for wearing a matching set

Votes

Opinion: -9
Upvotes: 1 9.09%
Downvotes: 10 90.90%

#
Suggestion from Uruga#8411

[The market is full of money and itens, and the itens are dropping price very quickly (that in 5 days). Maybe the itens have an x times use, before broke forever. Or durability and every time u repair there is a chance to broke]

#
Suggestion from MachineResolve#7226

different rarity gear gets its entire tile the color of its rarity, instead of just its text. For example, a blue rarity rondel dagger would have the 2 inventory spaces behind it also colored blue. This gives us information faster when looting and sorting our inventory and stash. If and item is red bc it is unable to be equipped, then the tile could be colored with 2 colors; red and the rarity color.

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from Yodieland#5847

Give us a monk class!! Punchy punch pow pow right in the kisser.

#
Suggestion from Duduu#4314

Add server br

Votes

Opinion: -5
Upvotes: 3 27.27%
Downvotes: 8 72.72%

#
Suggestion from not a fed#2955

fighter needs a little bit more starting strength, I think the class is supposed to be more like a jack of all trades sort of deal but the skills/perks obviously point it toward melee combat which it falls behind compared to barbarians health pool and damage. That being said reducing barbarians strength has the same effect so either or

#
Suggestion from SomeClicheUserName#7773

a pve only gamemode

Votes

Opinion: -25
Upvotes: 5 14.28%
Downvotes: 30 85.71%

#
Suggestion from PhamTrinli#9467

Allow rogues to lock one door per map with the lockpick perk. Make them succeed twice in a row at the mini-game in order to successfully lock

#
Suggestion from 123ttvy#6200

Can we remove or at least reduce the 10,000 seconds aka the 2 hours 46 minutes and 40 seconds timer just to send a message to see if you can get into a party. I know there's discord and many other options but 10,000 seconds is a lot of time, especially for the main way to get into a fill party in the game. The main reason it sucks is because your message gets pushed up in the chat also most instantly to where you cant see it and lets be honest most players aren't going to scroll up to get a party member.

#
Suggestion from Damaein#6819

make it so that the crossbow actually fires every single time instead of randomly acting like it fired in every way including the sound and reticle change but not actually launching the projectile. It makes crossbows feel bad.

#
Suggestion from Denis#3152

Cursed items that have a negative trait but also a huge positive

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

#
Suggestion from Keenai#1742

add something in so you can transfer stuff between characters

Votes

Opinion: +10
Upvotes: 19 67.85%
Downvotes: 9 32.14%

#
Suggestion from Catalin#5746

[Add a filter for rarity in trade section.]

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from Breakthrough#5380

nerf wizards? like every main spell is op.

#
Suggestion from mikedontrage#3552

New role in discord "Helper" that can bypass the 5 minute slowdown on general chat to answer some of the easy and obvious questions people always seem to have for the game.

#
Suggestion from 1owaman#2059

gathering hall could use a high roller lfg tab?

#
Suggestion from Molotov#4768

WE NEED THIS PLAYTEST TO EXTEND 1 MORE WEEK

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

#
Suggestion from Dark Murky#4124

make an option to add friends/friends list, and incorporate inv for steam friends

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from Aequitas#4338

since you obviously can't play multiple characters at the same time, why does each of their names need to be unique? You should have a higher level name that either needs to be unique or (and this is much better) assign a unique set of numbers like how discord does it so we can have the name we want instead of adding random numbers ourself to the name we want

Votes

Opinion: +11
Upvotes: 18 72%
Downvotes: 7 28.00%

#
Suggestion from lagartixa#1010

In trading post add "rarity" filter when we are looking for epic + item keeps spamming blue or green items

#
Suggestion from Barrdy#1114

Make managing money bags better, taking money out and re-arranging them is a pain in behind. And then they come and go on the Trading post and you can't do anything with them once you have too many. They're such a burden and obliterate my brain when trying to keep my stash clean.

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from HandsOfFate420(TaT)Blacklisted#2556

[ Add a reporting feature for in game conversations to help moderate racism, toxicity and cheaters. ]

#
Suggestion from RedMeat#9982

Fix Savage Roar crashing AMD players. It happens randomly in the middle of group PVP, every match or two.

The same bug's been causing crashes the past two playtests, before that there were no crashes.

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from Ghost49X#1511

revert the player cap and spawns to what they were. Right now the pvp aspect is overpowering the fun tension that the game used to have. or alternatively increase the size of maps to accommodate the extra players, preferably more vertical size and more floors. Increasing the party size would also reduce the player density in the dungeon. The current spawn placement is also too chaotic, with advancement too often leading into already cleared and looted rooms.

#
Suggestion from rabbitsgallore#6590

different equipment have points that scale on rarity, stats and other stuff , when loading in game tries to match you with others of a similar total equipment value, might take average from trio groups or just the person with yhe highest

#
Suggestion from 7d#8103

able to sit in chairs and stuff

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from BigBoi#0104

No more meta gaming with spectating after one of your teammate dies and spectates the enemy to give information

#
Suggestion from EbolaBear#0750

Imagine you have a full inventory of treasure (cracked/flawed) but you kill a player with purple equipment, you want to quickly move their equipment into your inventory without individually dropping each treasure. The ability to shift drag items into your inventory and override the space they're taking, dropping all items that would be taking up said space is what I'm suggesting.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from boot#8204

Add filter by quality in trade post - If I want to specifically search for green, blue, purple, etc items... make a tickbox CandyCane

#
Suggestion from Gashlex#7034

Barbarian - Seems to dominate the 2h game. Add some love for dual wield? Maybe add the capability for more dual hand options? What's stopping a barb from using a falchion, shortsword or maces?
Seems weird that they have perks to buff axes but can use mace and Q staff. With just one option to perk buff them.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Ottalouse#8555

extend the playtest please

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from nighttime nibbler#3445

Revert the nerf of the fireball spell.

#
Suggestion from .macieck#3617

[extend this playtest im addicted to this game]

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from KieMor#2676

Something for inventory management. Ex. a pouch / chest for gear, potions, money(could be a bigger pouch that costs more) and treasure found in game. These can be late game items too that cost a lot or dont unlock until a certain level.

#
Suggestion from 三和大神#7959

make barbarian more ripped and muscular

Votes

Opinion: +30
Upvotes: 35 87.5%
Downvotes: 5 12.5%

#
Suggestion from Hawkaderrr#2833

cutting the solo dungeon player spawn back down to 9

Votes

Opinion: +8
Upvotes: 18 64.28%
Downvotes: 10 35.71%

#
Suggestion from Midnight#0070

Expand the crafting system in terms of alchemy. Put plants in the dungeons, that you can collect which you can then combine in the alchemist merchant to create potions. You have trolls blood in the game, so maybe making combinations with unique boss materials or something like bone marrow offa skeletons for example or a bone bat's wings. Could spice up gathering.

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Breakfast#4514

add poison that stacks up to three times. survival bows are the worst bows in game. Mainly to do with the low damage stats. Their fire speed is nice. Adding a stacking poison to survival bows would fit the rugged aesthetic and make them have their own playstyle

Votes

Opinion: -14
Upvotes: 4 18.18%
Downvotes: 18 81.81%

#
Suggestion from GARON#9733

WHY ME AND MY TWO FRIENDS GOT BAN. I HAVE BEEN PLAYING FOR 3 PLAYTESTS AND STREAMING THIS GAME AND SUDDENLY I GOT BAN FOR NOTHING. CAN YOU CHECK YOUR ANTICHEAT AND BUGS? I WOULDN'T BE SURPRISED IF SOME ADMIN WOULD DO IT.

Votes

Opinion: -18
Upvotes: 4 15.38%
Downvotes: 22 84.61%

#
Suggestion from Phantomz#9250

nerf cleric. The class has barely any weaknesses and is used in pretty much every high roller leaderboard comp. cleric can do insane amounts of healing, is great in pve and good in solo. I think the amount of healing is way too much and too fast. Cleric can heal someone and have them survive 2 ppl attacking them at once

Votes

Opinion: -16
Upvotes: 11 28.94%
Downvotes: 27 71.05%

#
Suggestion from shirt#3014

Something that stops you from using healing perks / items (like Second Wind) if you're already full health.

Votes

Opinion: -8
Upvotes: 6 30%
Downvotes: 14 70%

#
Suggestion from Cman#6557

Need a better trade system, Its absolute garbage scrolling through chat logs / when you finally find an item you're interested in people are scamming lmfao. Make it so you can post the item for sale on a market and if you want it for the price. insta buy
NEW

@main cairn
how do i switch right handed to left handed as a ranger

#
Suggestion from The DucK#9535

I know this is entirely inspired by other games of similar genres to D&D, however I am only posting this suggestion to see the general opinion of the rest of the playerbase. Anywho, My "suggestion" is what if there was a little 2x2 safe pocket to keep items on death? 2x2 keeps it small and relatively unabusable however still has upsides and downsides. Thoughts?

Votes

Opinion: -21
Upvotes: 7 20%
Downvotes: 28 80%

#
Suggestion from Uzmari#4149

please let us party leaders ready up before the party, Auto deploy when everyone is ready

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from Red#9475

allow for @ing someone in the trade post or gathering hall, more specifically to inform trade posts that you cant trade with them because they dont have enough money

#
Suggestion from Microwave#7830

[ Add dummies in the lobby with the base items of each class to test how much damage you would be doing to that class]

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Kily#7724

[Give us some sort of rollback to the previous version that was released for december play test for a day or two to be able to experience the game without all the new latency and tick rate issues that came with this demo version]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from JustLeo#9165

Every class starts with a (bound->can't be looted by other players) Healing Potion

#
Suggestion from chase#9680

[add training area with dummies and different armor on the dummies, and a wall with weapons and armor to test stats and upgrades and abilities]

#
Suggestion from Louis#4186

[Fix Wizards' remaining issues.

  1. Scaling: Reduce the amount of +Magic Damage on gear other than the weapon slot by half.
    After this change the base power of damage spells should be buffed slightly. Currently the class is way too gear dependent and especially Magic Missile damage gets far too high with enough damage gear.

  2. Perks: The defensive perks (Ice Shield and Reactive Shield) could use some improvement, investing two perks into defense should be more noticeable. I'd prefer it if Reactive Shield affected the hit that triggered it. Melt is silly and weak. Mana Surge also kind of weak/boring.

  3. Haste: Haste should no longer stack with other classes' speed increases (such as Barbs Rage), or the sum effect of these speed increases should be capped at +20%]

#
Suggestion from ShannonDoah#8543

some kind of punishment for teaming in solo dungeon. This is happening constantly.

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from hustycroof#5804

PvE but it is character locked ie. create a new character and choose PvPvE or PvE

Votes

Opinion: -18
Upvotes: 10 26.31%
Downvotes: 28 73.68%

#
Suggestion from Dhokha#4102

Rogue smoke bomb should turn off torches within a radius

Votes

Opinion: +49
Upvotes: 54 91.52%
Downvotes: 5 8.47%

#
Suggestion from Firebox720#5689

[I would love to see (in the future) a hard mode for the solo dungeon and down portals to keep going. I know it's still testing etc, but I personally have been having a great time in that dungeon. I hope to see more be added down the road!]

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Jordzthebest#7373

reducing amount of players on goblin map

Votes

Opinion: +7
Upvotes: 22 59.45%
Downvotes: 15 40.54%

#
Suggestion from crib#1738

[ An auction house. Just a traditional auction house that you'd find in most online RPG's. Don't like having to log on and spam the same "(Recurve Bow) 40g" only to have nobody wanting to trade? Just put it up in the auction house for 1 or 3 days with a starting bid and a "buy now" price and if it doesn't sell in that time it goes straight back to your stash. ]

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from CHVSE#9353

if a player in the trade doesn't have enough gold to cover fee they shouldn't be able to post items for sale

#
Suggestion from Tenebrae#3741

[Make a marvelously mad Mimic Merchant who will consume your junk for a chance at regurgitating you up a rare item. While random, the rarity of the weapon or item can be weighted favorably by providing higher rarity items for said Mimic Merchant to consume. This would, basically, be a sort of gambling system with your loot. You might get something you adore, or you might get saliva-soaked junk. Bonus points if there are rare weapons and armor that you can ONLY get from this merchant.]

#
Suggestion from Doomsucker#2086

make the high attack on the troll more telegraphed so that it's an actually playable fight without having to cheese it with a pavise

Votes

Opinion: +10
Upvotes: 14 77.77%
Downvotes: 4 22.22%

#
Suggestion from cryptoBrando#8648

should make a way to transfer gold between characters

Votes

Opinion: -4
Upvotes: 13 43.33%
Downvotes: 17 56.66%

#
Suggestion from a pile of crates#0314

whenever you fight the electric shield skeleton, it doesnt make sense how as a mage using magic missile activates his shield and damages you. unless thats a mechanic there on purpose

#
Suggestion from Míša#4513

make the goblin less racist he only gives whites and thats racist

Votes

Opinion: +2
Upvotes: 13 54.16%
Downvotes: 11 45.83%

#
Suggestion from mister_tugg#4034

make ranger traps duration and not perma when triggered.

Votes

Opinion: -14
Upvotes: 5 20.83%
Downvotes: 19 79.16%

#
Suggestion from Not-Lo̷la#2836

[More non-monster pve stuff, like jumps, puzzles, or even a larger map. Facerolling the pve content gets trivial too quickly, making it harder to move around map would mean you'd have more to do between pvp.]

#
Suggestion from Dog#4862

[Add a friends list to the game so its easier to add people to party and combine it with block list.]

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

#
Suggestion from Luis72#4366

insane damage goblins

#
Suggestion from Sym#4965

Add a in party "Give" option in the Lobby so you can give your teammates loot you don't need or want to sell.

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

#
Suggestion from NOX#5560

Make dagger's do a little more damage i dont like needing to stab a skelly or player 100 time's to get them half hp

Votes

Opinion: -26
Upvotes: 5 13.88%
Downvotes: 31 86.11%

#
Suggestion from Input#0867

Touch up the portal opening animation to make the moment that it's actually open more distinct. A subtle flash or noise, to say the animation has finished and now it's fully active.

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from Zerksy#5640

viewing the Portals on the minimap

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Ruso#7847

Lowering the message cooldown from 5 ENTIRE minutes to 1.2 min or less...

#
Suggestion from Havoc2urface#0176

allow items to be transfered to our other charecters either by an open stash or pay 30-40G to xfer a trade size amount over (I do that now with friends in trade anyways)

#
Suggestion from MrBears#4291

Some system, to allow you to reroll stats on an item. Whether it be a merchant who does it for gold or a one-time use item you can find in raids.

#
Suggestion from Ashley!#9063

Smash should make barrels only require one hit from 2 handed weapons, instead of 2 hits

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

#
Suggestion from Otempora#1210

plz tweak poison gas

#
Suggestion from BucketKing#9945

Solo mode is great. There's a few things that need to be ironed out, but it's solid over all.

But now the regular dungeon is basically dominated by 3mans. My duo partner and I can't really enjoy the game together anymore because we'll just get steamrolled by a 3man party every single time. Even with us playing Barb/Cleric, we can rarely ever survive, especially since there's now 18 total players. Maybe an option like Hunt: Showdown to opt out/in to 3 man groups as a Duo for extra XP would be beneficial? That system in Hunt is honestly pretty great, gives a lot of agency to duo's and doesn't force them into unfair situations they don't feel up for.

Votes

Opinion: +24
Upvotes: 29 85.29%
Downvotes: 5 14.70%

zenith treeBOT
#
Suggestion from jug2kk#7630

make the coin purse in the stash able to hold infinite coins, but increase the size of the coin purse with the amount of coins (once you pass 50 it can hold 200 but takes up 4 tiles until then or something). eventually it should be a giant sack overflowing with gold coins. just think it would be visually fun and convenient to be able to drag all gold into the same bag

Votes

Opinion: +3
Upvotes: 7 63.63%
Downvotes: 4 36.36%

#
Suggestion from TMTrainer#8349

Please remove the ability to hit the dog/remove the ability for the dog to make the sad/pain noises.

Votes

Opinion: +8
Upvotes: 21 61.76%
Downvotes: 13 38.23%

#
Suggestion from Kalmorph ✨#7116

Revert the goblin cave to 9 players

Votes

Opinion: +3
Upvotes: 17 54.83%
Downvotes: 14 45.16%

#
Suggestion from Route#4692

clarify fighter barricade -- there is no metric called 'defense rating'. Is that armor/magic resistance? Need clarification on 'defense rating'.

#
Suggestion from GurglingGoblin#4839

[Can we please get a highlighted button to distinguish the difference between "Exit to Lobby" and "Exit Game" I keep pressing the wrong one 🤦‍♂️ ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from SLED#7767

A loadout or preset thing for perks and skills. Makes switching between builds easier, for example fighter going from a defensive build to a dual wield build

#
Suggestion from TheTanMan#9797

I had an encounter where I stepped on a trap that was basically fully covered by a dead player's body. Because of this, I wasn't able to disarm it even when I walked onto it. Making me stay still till the circle killed me.

#
Suggestion from Lunair359#8962

[ make Goblin Caves Solo/Duo queue instead of just solo ]

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

#
Suggestion from Swirvkat#7070

Please add whatever you need to to the player search option so that if I was searching for someone like Havoc2urface, all I would need to type is Havoc and

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from Haddr#2504

an instanced house for each player that can be decorate with furnitures as well as loots we found during our raids.

Some ideas for decorations:

  • armor stands
  • weapons on walls
  • freely placing gobelets and other loots on furnitures
  • training dummies

It would be possible to invite a few players into the house.

Votes

Opinion: +13
Upvotes: 20 74.07%
Downvotes: 7 25.92%

#
Suggestion from Asiago#1948

[make the numbers more visable on stackable items. For example, the numbers on stacked Heart Candy is almost fully unreadable]

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from Lite#1256

Remove +all attributes gear so players have to make choices that impact their playstyle

Votes

Opinion: -11
Upvotes: 9 31.03%
Downvotes: 20 68.96%

#
Suggestion from squill#6969

Just an idea. Make the exfils 3 person, but in return make them 20% longer to start and 20% longer to open. Also make them more rare on the map- i feel like that is more balanced and will lessen in-group fighting for exfil priority.

#
Suggestion from Carey#2087

add an end of battle for when you escape or die for the amount of damage you have done and how much your group has done.

#
Suggestion from waterrox#9805

[keep stash tabs limited to 1 tab per character. adds a 'learning curve' to the stash tabs with having to manage them]

Votes

Opinion: -8
Upvotes: 1 10%
Downvotes: 9 90%

#
Suggestion from Dakota#6321

Bag for the stash that let you make gear loadouts easy to pick and help with inventory space. Have them also drop in game.

#
Suggestion from Mohawker#6138

Add a trash option to stash and inventory whilst not on a trip so i can throw away the base gear without having to navigate through many menus to sell.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Arcadius#3537

Either nerf the death beetles, or place them elsewhere. They're just far too good when around other skeletons, and make you way too slow.

Votes

Opinion: +10
Upvotes: 17 70.83%
Downvotes: 7 29.16%

#
Suggestion from EManWillWin#1038

[Please reduce or remove trading fees. 15G per trade is too much]

Votes

Opinion: -4
Upvotes: 10 41.66%
Downvotes: 14 58.33%

#
Suggestion from Nathan#6220

[Have wizard meditation power pool into one spell if there is only one spell that needs to be recovered, Its odd to me that 5 Spells recovering at the same time takes just as long as recovering one spell at a time]

Votes

Opinion: +2
Upvotes: 8 57.14%
Downvotes: 6 42.85%

#
Suggestion from Twi`Naga#8666

[If someone trades you loose gold, please automatically put it into existing gold bags if you have them. Far too often I try to sell someone and they dump 25 stacks of 10 gold on me, and I have no space available, despite 10+ empty gold bags lying around.]

#
Suggestion from RiskE80#1284

a barbarian nerf

#
Suggestion from SeanNotShawn42#8097

[meditating as a wizard should have a small amount of healing]

#
Suggestion from Edgy Anime "charater"#6119

add voice commands so I can make people terrified and also laugh because they can’t hear me yell MUDA MUDA MUDA while throwing knives at them if they turn off voice chatSkull

Votes

Opinion: -3
Upvotes: 6 40%
Downvotes: 9 60%

#
Suggestion from Samson#4857

Add the ability to take enemy souls out of the game and sell them to Valentine for heart candy

#
Suggestion from Dousiq#1403

In a game where headshots are king in both pvp and pve, having a weapon with an attack combo that starts off with a hit that basically CAN'T headshot, is a real headscratcher (pun intended). Please change the attack pattern for the alternate combo on the Zweihander. Perhaps have it start off with grabbing the dull part of the blade and doing a pommel strike, followed by a short-range but fast downward slice while still holding the blade.

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

#
Suggestion from Viridian#0001

combat log please. wanna know how much i did and how much they did. ALSO a training dummy that can be used without queueing up.

Votes

Opinion: +42
Upvotes: 44 95.65%
Downvotes: 2 4.34%

#
Suggestion from Power#0635

nerf poison damage one shot and the fabric of my entire being is just obliterated in one go

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

#
Suggestion from mechat0k#0035

barebones high roller mode where everyone spawns naked or with similar gear, perks disabled

Votes

Opinion: +31
Upvotes: 35 89.74%
Downvotes: 4 10.25%

#
Suggestion from T-TvWolfeTactics#6950

[NERF the barb. 90% of my deaths are a naked barb with a grey axe hitting me ONCE. especially as a ranger I will watch a naked barb one hit me with 4 arrows in his face. REALLY???? and the ranger needs nerfs? while this is still happening?

#
Suggestion from HeliDoc49#7187

[fixing the voip so it doesnt turn off every time game is closed]

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Jester#3300

More time in the spawn lobby to learn weapon and armor movement

Votes

Opinion: -7
Upvotes: 7 33.33%
Downvotes: 14 66.66%

#
Suggestion from Zaku#5906

add a Q/E ability for a the cleric that makes the next attack (it would go away after a short time) do-30-40% weapon damage but those hit by are given the UNHEALABLE status for 2-4 seconds. i figured the cleric could have this since he's not as fast as a rouge nor does he always want to be face first in combat, plus he doesn't have access to ranged weaponry. , this would allow a trade off for focusing on healing or stopping others from healing. giving up a Q/E slot i feel is a big enough sacrifice. i am unsure of how long a skill should be on cool down maybe 30-40 seconds?

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Niniann#6162

Implement a mode for low gear players only for new players for players going in fresh. Currently the normal mode lobby is swamped with guys in full epics just running around griefing new players. It's not pvp when opponents kill you in one hit and it takes you 15 to kill them.

Votes

Opinion: -15
Upvotes: 5 20%
Downvotes: 20 80%

#
Suggestion from Slug Jamie#6623

Horsemans axe feels way to strong

Votes

Opinion: -8
Upvotes: 8 33.33%
Downvotes: 16 66.66%

#
Suggestion from Guartorias#0382

The room that has a bridge broken in the middle, then it has prison cells beneath it? With lots of zombies down there? Yeah, I feel like the spawn down there should be removed. My team got the spawn above that, and we just made it impossible for the team below to live. One way up out of that spawn. Lots of traps and zombies down there. Bad times for them.

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

#
Suggestion from PESTILENCE#4732

Can we balance clerics they are either stupid strong or stupid weak and its super annoying to either be able to wipe the floor with one or get one hit with no backlash and little buildup. Getting absolutely wiped by a cleric to one hit is really dumb

#
Suggestion from beruon#3594

there should be a permanent training area with dummies etc. Single player OR Party, but team team damage turned off or something

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from ProtagonistPervert#0226

You should make escape portals spawn on the same floor that most of the players are on in the goblin caves. I constantly go in there, and am left as the last person in the zone. There are two more zone squeezes remaining and throughout both of them the portals spawn somewhere overhead.

#
Suggestion from Undead#9491

customizable characters like diffrent hair, scars, beards

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from Mose#7697

[give the wizard back their spell slots and just nerf their buff spells (haste, invis, and ignite) they are some of the strongest spells in their kit, almost must takes and frankly if you are fighting a team comp that includes a wizard and yours does not you just get rolled most times. the buffs are get out of jail free cards and the reduction of their spell slots globally also further inhibits build flexibility. It makes meditation sort of mandatory instead of their other interesting skills seeing casual play]

#
Suggestion from Lawl#2951

The one handed axes have too big of a move speed penalty. It is -30 compared to a two handed bowstaff at -10 or most other one handers around -15

#
Suggestion from Demy0n#3605

Give wizard 20 splash damage again, it makes no sense as a character with mostly ranged offensive gameplay, that my projectiles are slow, very easy to see coming, make a ton of noise if I even try to old the fireball for an accurate shot and the damage is mediocre now.

#
Suggestion from Warwick#1777

Maybe make a PVE mode that has tougher enemies, however the drop rates for loot is lower or just make it into a different characters. have a PVP character and a PVE character. I was thinking that it would appeal to the more casual gamers or those that don't like PVP combat too much.

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

#
Suggestion from Andical#1492

a fourth map only with dummies to test combos and damages

#
Suggestion from sShang#1318

[Add a feature of text chatting in the game.]

#
Suggestion from Fliptab#7989

Allow to filter by Item quality in the trading hall

#
Suggestion from Candelle#2736

Spread out the ores in the Goblin Cave. Right now, they only spawn in the West and Southwest 'blocks' of the map, meaning that if you spawn in the Northeast area of the map, you pretty much can't mine at all.

#
Suggestion from Lt. Bonobo#8494

Being able to see your party members location / where they are facing on the minimap to make communication easier

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Elliot#6026

Make Mimics harder to kill but drop better items, theres currently very little reward for killing them.

Votes

Opinion: +63
Upvotes: 70 90.90%
Downvotes: 7 9.09%

#
Suggestion from Damaein#6819

make the sound where you can actually hear people coming again. this playtest people make zero movement noise sometimes

#
Suggestion from KebGrinder#3622

please add a toggle crouch setting/button my pinky hurts

Votes

Opinion: +35
Upvotes: 37 94.87%
Downvotes: 2 5.12%

#
Suggestion from bеn#0001

Add a hotkey, something like F4 that can be customized, that takes a screenshot of items that your cursor is currently hovering over and adds it to your clipboard. It's usually a hassle to screenshot pieces of gears to teammates to show them, and just seems like a decent addition overall to show off / save images of gear.

Votes

Opinion: +10
Upvotes: 12 85.71%
Downvotes: 2 14.28%

#
Suggestion from dLuxian#9245

Quarterstaves should be a global weapon that any class should be able to use to some effect.

#
Suggestion from BigBoi#0104

Only spectate your team when you die because people cheat by spectating and giving information to their friends. People who downvote this abuse this system too

Votes

Opinion: -10
Upvotes: 17 38.63%
Downvotes: 27 61.36%

#
Suggestion from Cradox#0336

Add an auction house where you can set a minimum price for an item and it will stay there, the current trade hall is extremely annoying to try and trade items away, takes too long to trade, I might as well go do another 4-5 runs in the meantime and make more money

Votes

Opinion: +42
Upvotes: 49 87.5%
Downvotes: 7 12.5%

zenith treeBOT
#
Suggestion from Severian#0631

remove ranger

#
Suggestion from shadie#4448

Fix NPCs doing completely random 180° turns in the middle of attack animations

Votes

Opinion: +56
Upvotes: 59 95.16%
Downvotes: 3 4.83%

#
Suggestion from Dailyyy#1945

during the last minute of a round, all portals should be revealed on the map. its pretty frustrating when you die purely because you couldnt find any portals at all.

#
Suggestion from Yodieland#5847

Having second wind recharge end at 99% seems... Idk not ideal I understand them needing 2 would be nice for one of course but if it was like 75% then you would use a second for the rest would look better then using a campfire for a single percent

#
Suggestion from DanceRevolution#7527

when you drop an item on top of another in your inventory tab they should swap places

#
Suggestion from Azu_Raged#6818

New players/new wizards just starting out in goblin have an extreme tough time making it to the end. Giving them a quarterstaff and a staff would probably greatly increase their odd's. ((((i'm literally 2 wins and 60 loses as new wiz in goblin cave... meanwhile im like 20-40% win rate with fighter))))

#
Suggestion from Klabbath#0021

[Proper text + icons for buffs and effects on inventory screen]

#
Suggestion from Izrilian#5351

Consider to give the Cleric a perk that regenerate their spells by 0.5%~1.5% of damage dealt. So you can refill your used skills by clubbing things down. If I understood the Rechargething of Wizards correct .. a lesser heal would need up to 25 "recharge points" by 5% damage - with the basic mace would mean landing heads for at least 35 times even by 5% .. and further more for lesser % .. so stuff like holy light or sanctuary should take up to +60 hits.

Votes

Opinion: -20
Upvotes: 3 11.53%
Downvotes: 23 88.46%

#
Suggestion from Pla1n#8252

Add a way to view the high roller leaderboard outside of the game without needing an account. E.g. a website or app

Votes

Opinion: -4
Upvotes: 5 35.71%
Downvotes: 9 64.28%

#
Suggestion from Za Monolith#7782

add "Bane" for cleric. Tier 3 spell -Bane - removes buff(s) when cast on an enemy, Tier 2 spell: "Doom" - gives an enemy a "temporary hp" that they will need to heal in order for the actual healing to go through their hp.

May or may not be class specific but given there are more class spots perhaps a spell that can extinguish all light sources in a radius would be crazy too. Some ideas: Possession- Temporarily control a basic undead minion, Project-self - meditate on one spot then project your spirit outwards, spirit form cannot do harm but can go through obstacles and can see through dark (like that game in Exanima) once cancelled return back to the old spot you meditated

Votes

Opinion: -11
Upvotes: 4 21.05%
Downvotes: 15 78.94%

#
Suggestion from Raz#0653

[Make it so shopkeepers sell all types of the lowest rarity gear at all times]

Votes

Opinion: +36
Upvotes: 41 89.13%
Downvotes: 5 10.86%

#
Suggestion from E-Dating is a FORBIDDEN SIN#4062

Make a button that automatically fills the gold coins purses with all available gold from storage

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from Grimmybear#1234

the troll boss now does a high attack or a low sweep after he roars. It would be nice if it was telegraphed whether the attack is low or high. That makes the fight skill based and rewarding to play well. It sucks to die to rng on this attack pattern.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Fabio#5888

Ankh item that breaks when taking enough damage that would kill you in one hit. Or just simply tweak spells that can kill you in one hit.

Votes

Opinion: -19
Upvotes: 1 4.76%
Downvotes: 20 95.23%

#
Suggestion from Killed_by_Panda#7111

[make a button that unloads all gold from pouch with one click]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from a scared child#9816

Buff the longsword. its moveset is great, but it is out performed stat-wise by every other fighter weapon. The movement penalty is severe. and the damage and impact power is out performed by the falchion, a one handed weapon

#
Suggestion from Captain LongDongDizzle#3298

nerf barbarian is op

#
Suggestion from DumboJuMbo!#6862

add a 100 gold coin Purse

#
Suggestion from Cranky Chihuahua#2819

Group with 5 player dungeon?

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from KiddishGumbino#2568

be able to ignite Zombie fart clouds with fire (torches or spells)

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

#
Suggestion from Shakaron#6258

Thank you for having an open alpha test for the game. It looks brilliant. I would like to suggest some balancing.

  1. "Rogue naked dance" - Right now many rogues remove all their clothing and get super fast this way. All they do is close in, hit you and back off. With any other melee character, you cannot hit them as you're too slow. You could unequip all your gear just like them to gain some speed but by the time you'd do that they would already kill you.
  2. Campers - There are another group of players who do not collect loot, just hide in the corner and wait for someone to come along (especially around the end of the round, near portals). They kill you attacking from the shadows (Invisibility is a great tool there) and loot you. I've noticed many times these players have barely anything on them, which tells me they are not playing the "loot and extract" game, rather they camp all game long.
  3. Dishonesty - When I meat others I tell them that we can work together or fight. Most act accordingly. However, there are some players who agree to work together, then backstab you in the end. I didn't know Rouges can pickpocket others. One guy came to me asking to work together and he constantly stole anything I had. When I died I check him (spectate) and he had all my valuables that disappeared from my inventory. Not cool. Others say "let's be friends" or "help us with this fight" but it's just a rouse. While I acknowledge these are not against the rules, these are extremely toxic as it destroys goodwill and discourage players to utilize diplomacy as a mean to resolve their issues. Maybe you could have a report system for anyone you cooperated and the red/blue tag would be visible for any players you meet as an indicator of their honesty?
    Thank you!
#
Suggestion from MythicCyclops#0906

instead of ending alpha play test #4 why not go into early access the game may not be complete but I’m not ready to wait for the next play test or full release.

#
Suggestion from Lair#8770

make it so victory strike heals 5% hp form kills with in 5 seconds of hitting victory strike timing the last hit for mobs is hard make it a 5 second time frame after getting hit to get the heal from kill

#
Suggestion from Nascim#8059

[Many aspects of the game are build dependent, and this can open up players to small mistakes that have massive consequences after joining the lobby (IE: A ranger switches to their new crossbow but forgets to grab Crossbow Mastery, a rogue changes away from Stealth but is still using stealth dependent perks, or a fighter that dreams about being a 2-Handed Axe berserker but didn't pick up the perk to use all weapons.) While in the lobby, allow players to change their skills and perks (but not gear.) They've already committed their inventory by joining, so they can't downgrade or upgrade their gear based on seeing the competition. There's very little information gained by other players that would justify changing skills or perks for some kind of advantage. And they would have taken those skills/perks if they knew they weren't set correctly prior to the match (as not setting them nullifies or severely weakens their load out.)]

#
Suggestion from Ascend#0001

Let playtesters keep their hardly acquired cosmetics 🥺

#
Suggestion from Kestrel#0635

make crouching toggleable

#
Suggestion from Chastokol#4220

Hitting the shield must stun in order to be able to counterattack. Most weapons have too fast recovery after hitting the shield, and you don't have time to counterattack even with an arming sword. Not to mention maces and falchions. Fighting as a warrior against a Felling axe is simply impossible because of its speed after hitting the block.

#
Suggestion from ! $chipps#8390

Consider implementing door controls like the game Outlast. To balance it, perhaps only enable it for Rogues & Rangers as all other classes have a more go loud attitude or means to breach doors.

#
Suggestion from mAsoN#5077

Don’t just listen to high-end pvp players suggestion but also keep an eye on the players who are even struggle to extract once after many hours attempts. Elitism will usually ruin an indie title like this.

#
Suggestion from yazan#4469

true shot skill for rangers should be a perk instead, maybe remove the 5% added physical power, but im sure no one really uses it, its mostly a waste of a skill, would be way more useful as a perk.

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Krazy#5299

Give Rogues Creep and Hidden Pockets by default. Remove them as perks.

#
Suggestion from ~[Lovely]~#1850

Spear Ranger; there's usually NO spears for sale. Out of 20 games I got no Spears. Suggestion is to make them less rare. I don't care if they're expensive, but I just need them to exist at all.

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from Itan#5539

a perk for rogue that makes all treasure items (chalices and other) take only 1 square

#
Suggestion from Beverage (Cozy)#5529

Trap master also allows recovery of disabled bear traps. Hearing perk should give little echoes in the general direction of where an enemy's actions happen, either by default or when standing still. Tracking perk footprints should be extended in length but dim the older they are. Either add a volley crossbow that fires multiple bolts in a spread at once, or a repeater crossbow that takes a long time to reload but can fire up to five bolts before reloading (magazine block on top would also take up a lot of screen space, and maybe it'd be the heaviest/slowest movement ranged weapon). New skill: Fast Hands • Increases action speed by 15% for a short period (about 7 seconds). This should open up more options for the non-bow builds that rangers have available.

#
Suggestion from astinus123#5043

make caltrops an actual item like the hunting trap

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from Piro#8362

make the swarm zone move slower specially in the next level area after red portal, the mobs there are so tanky ,it can take ages to clear and with the swarm forcing you to go to the next safezone you will most likely end up dead because of mob overstacking.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

zenith treeBOT
#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Make blocking in PVP viable
A successful block on a fighter or cleric against a barbarian will get you nothing. You block and he attacks again. This will repeat indefinitely until you mess up the block and get oneshotted. It's literally not possible to counter attack on a successful block. Parrying and blocking with a spear or a longsword doesn't help either. You stop one attack and get one tapped with another because you just can't fight back. It feels AWFUL.

Buff/Fix sneaking
Right now when you shift walk your footsteps are barely any less loud than when walking normally. You make as much noise as normally but just less often. How does that make any sense? It does not help at all. Leather and fabric shoes should have stronger noise dampening effect too when sneaking.

Some items take up too much space
Some items like pickaxes, spears and surgicals take twice the amount of space they should. The bardiche and the halberd should should not take 10 inventory slots (two rows of 5) but maybe 7-8 at best forming a flipped L shape in the inventory.

#
Suggestion from Shammy#0909

agility should also give slow resistance

#
Suggestion from Tymirr#2897

Change the collector to have sell as the primary menu to avoid having to click another button

zenith treeBOT
#
Suggestion from Phantomz#9250

I think the zone should be changed up a small bit. Nothing too insane, but just a bit more time on the zone, especially in hell, since it is very hard to clear rooms while running to zone. I am not thinking anything too juristic but maybe a minute more. Along with this I think in high roller it would be nice if one the circle fully closes, there is a bit more time, like 30 second to a minute before the insta kill. a lot of the time you dont have enough time to loot after the big fights at the end. I think an extra small bit of time would be nice.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from FlexTape#0100

fix armor

#
Suggestion from DijonMustard#0513

add some sort of storage system where you can consolidate potions, bandages, and jewlery etc.

#
Suggestion from T30#8307

We are always greedy at least i am, and it happend so many times too loot playes that i kiled or to try to get more valuable loot and die from the end circle i suggest 30 seconds before the circele ends to get a warning sound or whatevercoin coin coin anguish

#
Suggestion from Vitão Tradição#0110

Create more classes like D&D, for example, monk, paladin, druid, necromancer, bard... Making them balanced. With the same idea, create more monsters too.

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from 5555#7836

Make rogue and mage armor at early levels useful, because right now everyone goes naked

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from Ling#3136

Instead of manually selling in the trading post make it where you can buy/list items on a market.

Votes

Opinion: +33
Upvotes: 35 94.59%
Downvotes: 2 5.40%

#
Suggestion from 수성#2254

i want to see HP from enemy killed me

Votes

Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%

#
Suggestion from Gearloc#0410

crossbow mastery should make ranger start with dark gray xbox.

Votes

Opinion: -3
Upvotes: 5 38.46%
Downvotes: 8 61.53%

#
Suggestion from Opuus#2821

please fix the fact that right handed sword are to use with left clic (and vice versa)

Votes

Opinion: -6
Upvotes: 5 31.25%
Downvotes: 11 68.75%

zenith treeBOT
#
Suggestion from Blossom#8173

It's always best to be specific on patch notes! Example:
We changed the number of players
to
We increased the number of players from x to y

When data is available, players won't have to guess or wait to see what the change was

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Randy Marsh#8124

cleric heal and shield spells shouldn't be able to target dead mobs or characters, if looking at a corpse it should count as no target.

#
Suggestion from SteelHard#9074

Stop nerfing ranger, there's always like 1 ranger in all the leaderboards every wipe and yet they're always getting shafted in every single patch. They're the highest skill cap class due to actually having to aim + travel time of the arrows + slowest "attack speed" so stop nerfing them. If anything they should be buffed based on leaderboards alone. They're a slow as hell class to get kills because it's super easy to dodge the arrows and super easy to kill them when you get close. On the other hand barbarian needs to get hard nerfed. The class has extremely high HP, the perks are absolutely insane (the extra damage ones) which gives them a much better start than other classes in terms of killing mobs and killing players due to the high damage, when geared they're absolute tanks due to the massive HP pool and 1-2 hit killing every class in the game. As a rogue or ranger you have very little you can do to kill a geared barb, he will either just run away from the ranger or corner him and 1 hit kill the ranger, meanwhile the rogue can't really kill a geared barbarian as the moment the barbarian turns around the rogue is getting 1 shot killed.

#
Suggestion from Grayson#9898

Add a Wizard perk called "Heavy Impact" that reduces the direct damage of Fireball by 65%, but doubles the strength of Fireball's knock back effect.

Base line description before any stats bonuses, Fireball does 30 damage, and a 65% reduction would bring it down to 10 damage.

Would be a fun way to have more unusual utility while keeping damage numbers down.

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from Beast Master#5077

[Please add a 4 and 2 player mode just so that more people can play together as folks like me have more than three friends to play the game with and many more have the same situation, also who does not love even more chaos in this game]

Votes

Opinion: +9
Upvotes: 20 64.51%
Downvotes: 11 35.48%

#
Suggestion from Litho#6880

extend playtest/demo for a few more days the play test has aligned with the release of hogwarts, and.. im just to addicted to this game i need it to live.

Votes

Opinion: +45
Upvotes: 45 100%
Downvotes: 0 0%

#
Suggestion from Deathtroth#3080

[Steam Achievements Please, Id Play It Forever]

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

#
Suggestion from aleksa#5361

Make shield useful

#
Suggestion from Neraith#2358

Alter bat physics so they can be pushed out of the way when ran through, perhaps with a shield out or when struck. A flying skull body blocking a doorway seems silly.

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from AlphaIcedWolf#0050

[add a parry to shields like the buckler, because that thing is tiny, maybe make it so you have to right click right before an attack hits, and make it so whoever gets parried takes longer to recover, (not super long but maybe like 1-2 swings before they recover) because even though im running counter attack on my warrior its still a little difficult for me to block, attack, and block the next attack, counterattack's pretty much only useful on mobs]

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Dakko219#6121

charater loot transfer - a timed system (limited to every x amount of time) to transfer loot between characters, This could help stow the trade chat a little by allowing players to transfer gear they can't use or find a suitable buyer, to a character that can.

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from Macalister#5296

Add radial buttons for the utility belt

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from JunktioSumo#6205

Decrease the Poisoned Status Damage from Goblins.

#
Suggestion from Martín#4543

Make a perk/skill that allows rogue to mimic the appearance of the first enemy that sees him for a few seconds. That way enemies may take initiative into chasing him if he looked like a mage or ranger.

#
Suggestion from Jankjank#3912

kill spider jumping on it

Votes

Opinion: +37
Upvotes: 43 87.75%
Downvotes: 6 12.24%

#
Suggestion from fireØⓖ#7204

Solo High Roller Runs please

#
Suggestion from FYN Cânt touch this#4589

make auctionhouse instead of the chats right now

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from Relot#1538

To make the wizards balanced, I suggest changing their mobility a bit. Remove run speed from invisibility, and it is possible to make the haste buff usable only on allies. At the moment, it turns out that the wizard has the same damage as the barb and the mobility is higher than that of the Rogue. With a high Will, the casting speed is almost instantaneous, not one melee class will be able to catch up with him (especially those who run at 80-90% speed even if they remove their weapons and are with only their fists)

Votes

Opinion: -4
Upvotes: 10 41.66%
Downvotes: 14 58.33%

#
Suggestion from Dragojazz#0044

add a "riposte" to a shield block where you can shove them back slightly or to interrupt the next swing so you cant just get combo attacked, it doesnt need to do any damage but would be a fun and useful feature to help out mele

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from KamoteQ#5520

Not allowing a player who doesn't have any money to pay the trade fee inside the trade channel. Im done with people advertising good gear but end up with no money or never get trades and they keep lowering their prices. Or at least send them a warning(HUGE POP-UP WINDOW) when they chat/advertise that they dont have enough money to initiate trade.

Votes

Opinion: +18
Upvotes: 19 95%
Downvotes: 1 5%

#
Suggestion from Xaendril#1780

Make a tutorial PVE mode with easier mobs for new players with NO carry over loot or at least only grey/white items, so that people don’t abuse it and turn it into a loot farm.

Votes

Opinion: +4
Upvotes: 10 62.5%
Downvotes: 6 37.5%

#
Suggestion from Niniann#6162

Please please do something about the escape portals/mini map on goblin cave. I love the map and game mode but these portals on different floors just cost me cave troll earnings 😦 😦 :(. I can be right in the middle of the tiny circle at the end and hear the portal spawn but cannot reach it / find it in time.

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from owls#3265

Dragon fly can block doorways when it's standing on top of it, you can't crouch walk through. Can you change that?

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Fex#4160

As Barbarian with decent full green/blue gear and the toughness perk i have 174 base hp with war cry i will have around 215 hp for 7 seconds. At the same time i deal 180 damage on head.
This seems just slightly unbalanced and i would suggest to take the Barbarians base HP from 130 to like 90.

Votes

Opinion: +10
Upvotes: 24 63.15%
Downvotes: 14 36.84%

#
Suggestion from Míša#4513

you should have a way to remove a hunting trap if its inside dead body and not just get stuck and die even from full hp

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Empurish#2433

make it so you can push bodies. this way traps below bodies isn't a guaranteed death

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from stonemansrs#3578

I don't know what the solution is, but rangers seem to be too fast when running away. As a fighter using sprint and the perk to decrease movement speed armor penalties, and weapon away. I cannot catch up. Taking out a weapon slows you down and the swing slows you. During those animations the ranger is already out of range again.

#
Suggestion from Noct#1328

[

Ranger

  • sling ( rock Sling ) blunt range damage
  • spear space only 5 slots vertical

Cleric

  • Buff fixing "no buffing DEAD enemies"

General

add more armor design / types

  • roman / greek / persian centric i.e simple chainmail vest, arm guard, helmets ...
  • add Brigandine armor in different colors (optional). for more information on this armor "Shadiversity Brigandine Armor on youtube"
  • add one-handed Hammers for Clerics

Rogue

  • they need a buff but no clue on what ]
Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Friendly ♡#0512

show team location icons on map

Votes

Opinion: +5
Upvotes: 18 58.06%
Downvotes: 13 41.93%

#
Suggestion from qwasee#1300

remove spear being able to hit max range through window in doors

Votes

Opinion: -12
Upvotes: 4 20%
Downvotes: 16 80%

#
Suggestion from Gibs#4099

Display health numbers where our health bars are so we dont have to tab to see them when deciding which health item would be most efficient to use

Votes

Opinion: +9
Upvotes: 15 71.42%
Downvotes: 6 28.57%

#
Suggestion from Dire#3997

make a after match damage report, Make it look like a letter that your character wrote after dragging themselves out of the dungeon. For example, if a wizard dies with 30 knowledge the report will be detailed on what happen to them and what happened to their party, but lets say a barbarian dies with 7 knowledge, that after battle report would look like a 5 year old wrote it with little detail. This could help bring incentive to stats . You could even tie it to other stats (for them having a will to live or being resourceful) for a % on getting a report after dying.

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from miron#2512

some kind of a sandbox map where one may check the damage and see how the weapon hits, because in the lobby one doesnt have enough time

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from Gandalf#0365

Spider boss for first floor?

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from WaterFlask#3146

Add character model visual cues + sound profile changes for higher character stats
Currently, the only player stat that can be intuitively understood at-a-glance is high AGI since movement / action speed are not only visually obvious, but can also even be heard from another room.

Strength + HP

  • Add STR + HP stat breakpoints (or a combined stat point system where 1 str = 3 points, 1 hp = 1 point, etc.) per class that increases character model muscle mass
  • Barb --> torso should become increasingly triangular hulk-like and also look like he never skips leg day
  • Ranger / Rogue / Cleric / Wiz: some bulking, but less prominent (Cleric possibly the strongest looking amongst this set seeing as how he can use war mauls + heavy armor, and Wiz more of a athletic track & field build)

Caster stats

  • Willpower + Knowledge + Magic damage stat breakpoints
  • Increases radius / flashiness of spell casting (light smoking gun effect after firing off fire/lightning spells, etc.)
  • Changes color intensity of spells (orange red fire -> purple fire -> black fire, light intensity of healing spells)
  • Alter sound profile (spell charge + cast sound effects, hearing ornamental ceremonial bells for cleric spells, etc.)
Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from zandorum#0

I've seen suggestions of people saying that you should beable to kill spiders by standing on them but I feel like they'd be too strong for that; I think a good alternative to solve the issue those people are trying to solve is just allowing us to stand on them instead of that weird floating hop we do.

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

#
Suggestion from darksiders#0609

change spear combo, swap the jabs so the overhead is first. It makes more sense since it is supposed to be good against shields and the overhead jab is better at range than the normal one

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

zenith treeBOT
#
Suggestion from DavidAyyee#3428

increase projectile speed of all the wizard spells fireball ice bolt I have yet to see anyone land any spells and they just try to get splash damage

Votes

Opinion: -9
Upvotes: 4 23.52%
Downvotes: 13 76.47%

#
Suggestion from Friendly Wild Boar#8870

[11 people is too many for the goblin caves. You loot a pair of smelly socks and a rogue is already trying to shank you for them. Maybe try 10 players?]

Votes

Opinion: +2
Upvotes: 14 53.84%
Downvotes: 12 46.15%

#
Suggestion from Aqua Donke#1008

Breakthrough ability should give a small projectile + magic resistance bonus to make it viable and give it a considerable use. Esspecialy in the face of speedy wizards and meta rangers

#
Suggestion from swg#0420

Add a solo, duo, or trio queue, solo vs duo/trio gets annoying

Votes

Opinion: -19
Upvotes: 8 22.85%
Downvotes: 27 77.14%

#
Suggestion from ZekaBRT#9701

make it so u can split more than 10g from a stack of 50

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from Ferg_smp_pv#3839

[Host a dark and darker tournament where there are 6 teams of 3, 3 teams of devs/wardens/whoever and 3 teams of content creators, so a 9v9. If the content creators win then the playtest can be extended for 3days-1 week, if they lose then the playtest can close at the original date. Can make point based system where for example a blue portal escape = 3 points, red portal entrance --) blue portal escape = 5 points, player kill = 1 point, etc. And number of matches played in total can be decided.]

#
Suggestion from Dog#4862

[rare merchant inside the dungeon or like being able to open chests buy him for gold so you can risk gold for items at random or you can just buy items from him like blues plus but its really exspensive and rare. ]

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from iamFabeL#9452

Inventory Sorting automatically moving items, If i place a 2x2 item over a 1x1 item it could move the item over to make room for the bigger item, How Path of Exile, Diablo etc does their inventory sorting.

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from Firebox720#5689

[put goblin cave player number back to 9. The game is incredibly laggy now, and it's already an extremely small area. I walk out of spawn and see someone no joke 10 feet away from me]

Votes

Opinion: 0
Upvotes: 9 50%
Downvotes: 9 50%

#
Suggestion from Blackjezus#8509

Inspection in group lobby to check teamates gear

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from Zeno#9458

Maybe double the time for the zone closing in .shortinfo Feels too like a br with the zone wouldnt be so bad if the games were longer

#
Suggestion from Barlakopofai || Ivy#4688

Can you make the melee range for daggers actually usable?

Votes

Opinion: -20
Upvotes: 1 4.54%
Downvotes: 21 95.45%

#
Suggestion from moonkey#8849

lower the total damage deal by triple arrow of ranger.

if used with a longbow you can easily reach 150 dmg when a barbar have 140hp ... its stupidly strong , and if you add the fact that they have unlimited arrow , plus that this skill refill every arrow allowing them to double the quiver its just ....

#
Suggestion from waterrox#9805

[remove the red circle system and allow full map exploration at all times, making escaping the main objective - blue/red portals would spawn across the entire map]

Votes

Opinion: -31
Upvotes: 5 12.19%
Downvotes: 36 87.80%

#
Suggestion from sovereign#3059

Remove the "Now you are one with the darkness" If someone manages to survive total darkness until they open a portal they should be able to extract. It is frustrating and kills any fight for the last portal clutch excitement

Votes

Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%

#
Suggestion from Whippy#4947

[rebuff wizards fireball splash as they are now just casting it at their feet with no consequences.

Votes

Opinion: +9
Upvotes: 13 76.47%
Downvotes: 4 23.52%

#
Suggestion from Nemereth#6226

Add damage numbers for when you hit players so we can actually see how much damage we’re doing. It’s better so you have an idea if the players you are hitting are tanky or if you do big damage

Votes

Opinion: -13
Upvotes: 8 27.58%
Downvotes: 21 72.41%

#
Suggestion from nneerdaels#7154

A lobby without a time limit you can join with party to both test weapons on dummies and practice blocks/dodges with your mates.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Faroe#0044

"Add the Wizard Ignite bonus to the pickaxe"

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from Chimpie | Ruby#0662

Add Bleeding debuff. Make it so when naked body is hit, there's chance to apply bleeding. Different weapons have different chances. Remove it with bandages. Punishes people who go in naked as starting gear makes no difference to them.

Votes

Opinion: 0
Upvotes: 11 50%
Downvotes: 11 50%

#
Suggestion from BossOfThisGym#7492

[In the pregame lobby, only equipped items should be inspectable, not inventory. Too much information such as seeing a golden key in someones inventory, you can metagame and camp the golden room. Seems like a little too much information]

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from HKS#4818

Swap the trade with a model like World of warcraft action house.

Votes

Opinion: +3
Upvotes: 7 63.63%
Downvotes: 4 36.36%

#
Suggestion from Selective#5152

Add Auctionhouse (Trading system is miserable) / Add Training Dummys or Dmg Numbers ingame so you can actually see what you are doing how your gear is impacting

Votes

Opinion: +13
Upvotes: 17 80.95%
Downvotes: 4 19.04%

#
Suggestion from Keeper#7294

[training room]

#
Suggestion from ProtoFreeze#2653

tarkov insurance-type system

Votes

Opinion: -28
Upvotes: 3 8.82%
Downvotes: 31 91.17%

#
Suggestion from Stephan#5147

[Add more early game single extractions, this would allow solos and duos to get a small amount of loot and leave if needed. Continue to keep end game portals as limited for those that still wish to risk it for more items and combat at the end]

Votes

Opinion: -4
Upvotes: 7 38.88%
Downvotes: 11 61.11%

#
Suggestion from Monty#7830

More creature specific drops for example:
Wraith - 20% chance to drop 'Wraith Cloak' which when used makes you invisible for 4sec and moving around doesn't cancel the effect
Also more creatures like slimes, minotaurs, cyclops, nagas, vampires etc.
P.S. Decrease the time between suggestions

Votes

Opinion: -5
Upvotes: 5 33.33%
Downvotes: 10 66.66%

#
Suggestion from Param#1993

add LANGUAGE sub-forums to LFG channels in discord

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Chri#2832

[ mini perks that change certain stats similar to league of legends rune page system with 3 mini runes that change certain stats, you could only select a few that change maybe interaction speed, or give a small amount of hp, no damage ones however because that would just be meta and no one would use the others. ]

#
Suggestion from Greyson#8517

[Please remove the Minimum Level Requirement for the Gathering Hall. Picking up Lvl 1 players and showing them some basic tips for the dungeons has provided a ton of fun and teammates who are often more willing to listen and learn about the dungeons. We could already see their levels, and there has been no noticable benefit to the Level Requirement. It has actually made it slightly slower to find teammates now.]

#
Suggestion from Laeyrr#4584

It would be nice to have an hitmarker on spells (and any ranged weapons)

Votes

Opinion: -5
Upvotes: 7 36.84%
Downvotes: 12 63.15%

#
Suggestion from Slate#3657

remove the trading post and add an auction house

i want to play the game. not sit there browsing a text spamming simulator where you try to snipe the item someone posts with a trade request only for them to deny it and raise the price 50g over and over to measure its worth

i dont want to see an item i would like to purchase, request a trade and get the message that he doesnt have 15g to complete a transaction but theres no way for me to let him know hes wasting his time

dont even need to bring up the people who post items without prices or trolls who fake sell.

why should my time be spent not playing the game? just put in an auction house so we can all move on with our day. dont feed me some bs like a trade post is "community" there is ZERO value to any of these interactions.

Votes

Opinion: +15
Upvotes: 20 80%
Downvotes: 5 20%

#
Suggestion from Enigma#0764

change the trading post to more of an auction house its quite clunky the way it works

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from Statue of God#5301

[knuckle weapons like in dark souls so I can duke it out with more damage]

Votes

Opinion: +7
Upvotes: 11 73.33%
Downvotes: 4 26.66%

#
Suggestion from Davion#0405

extend playtest

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

#
Suggestion from Sem#0973

Bring medieval guild system to the game where guilds/people can:

  • make a community
  • maybe fight with eachother (Guildhouse principle)
  • A dungeon for guilds(5v5v5v5) or (5v5) where there is also PvE (Maybe a Meta thing!)
  • Guildhouse can expand with training dummies, or furniture that can be bought with guildcoins (get from guildfight)
#
Suggestion from Milk#0935

6 player squad map at some point so that each crew can have one of every class

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from HeliDoc49#7187

[Give the crystal ball it's own attack like a knockback ability with no physical damage just to keep 3 person teams off of you if you cant defend yourself. If you have a dagger it would also get opponents away from your range making it even more of a last resort.]

Votes

Opinion: -14
Upvotes: 3 15%
Downvotes: 17 85%

#
Suggestion from Trigger#8700

remove like half the traps in the solo map. walking down one hallway anywhere on the map without a trap would be nice.

Votes

Opinion: -22
Upvotes: 3 10.71%
Downvotes: 25 89.28%

#
Suggestion from Renard#3525

bag of candies

#
Suggestion from SomeClicheUserName#7773

i am once again recommending pve only

Votes

Opinion: -34
Upvotes: 10 18.51%
Downvotes: 44 81.48%

#
Suggestion from Darknesse#1134

[daily spell suggestion] Major Image. Bard. A clone of you does what you're currently doing (running straight forward, standing still, strafing, ect) for an amount of time. The game definitely needs illusion magic, as long as it doesnt get too overpowered.

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

#
Suggestion from SpiderDan#1896

ranger trap expert perk should allow you to pick back up traps instead of just disarming them

Votes

Opinion: +26
Upvotes: 32 84.21%
Downvotes: 6 15.78%

#
Suggestion from BatFasterd#1461

[give rogue throwing knives as a weapon you have to reload or the survival bow]

Votes

Opinion: -20
Upvotes: 7 20.58%
Downvotes: 27 79.41%

#
Suggestion from riot#7307

add a border on items that way you to have to hover over items to see the rarity

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from 表情撚#0866

Randomly generated map for every game. Particular with random arrangement of different tier room block.

#
Suggestion from Dolroni#8671

the mining nodes need a tool tip to explain use.. doors, lights, chests, items all have tool tips. the minding nodes only light up no tip.

#
Suggestion from Azualênd#7901

[Reset the number of players in the dungeon back to where it was at the beginning of the playtest. Adding players has broken the PvE to PvP balance of the game. There was a great balance to start with. Now, my team keeps spawning right next to another team or gets ambushed while we are confronting one of our first PvE mobs of the match.]

Votes

Opinion: +9
Upvotes: 17 68%
Downvotes: 8 32%

#
Suggestion from Frankerton#3192

[create item level brackets for goblin caves. Having people in full purples rolling over new players does not do well to sell the enjoyment of the game]

Votes

Opinion: +3
Upvotes: 15 55.55%
Downvotes: 12 44.44%

#
Suggestion from Kalanor#3542

[there should be some dmg modifier for every missing piece of clothing (boots and gloves small, chest and pants big) from world building and gameplay point it's completly stupid for people to run around "deadly dungeon" naked and should always want to have EVEN shittiest kind of protection on them at all times]

Votes

Opinion: -9
Upvotes: 8 32%
Downvotes: 17 68%

#
Suggestion from DieThee#0313

[On the merchants tab, the selling and buying sections should be on the same place. It is a load of trouble for me to click one more time. Maybe you could have it done like in Mount and Blade Warband/ Bannerlord. It would make the game just a little bit more enjoyable for me. Love the work you're doing thanks]

#
Suggestion from Sayonara#3962

[Hitting walls slightly with the tip of your weapon should not stop combos- since most of the game is in close quarters and tight locations- it can be very hard to use large weapons such as the Zwiehander]

#
Suggestion from zeryu - ezegamer243#0941

increase judgement range or allow to cast it while moving

#
Suggestion from LordOfD#0637

put an escape option in the cursed room behind cave troll. It's a bit nonsense to manage to bring it down in a solo dungeon only to get grubbed trying to find a portal that seldom spawns in the basement or be totally blocked off from one by the circle.

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Masta#1110

in-game textchat? at least for parties in-game

#
Suggestion from Sour_keys#0135

Cleric interaction time needs to be adjusted, other people can open chests I've started opening before I'm 80% done. Everything takes just a little too long to complete with the cleric class.

Votes

Opinion: -19
Upvotes: 5 17.24%
Downvotes: 24 82.75%

#
Suggestion from RayZens#0711

The possibility to see us ally on mini map.

#
Suggestion from The Rat with the Gat#7494

solo dungeon mobs need to be nerfed, you are better off fighting players than goblins. The mage also needs a big nerf, being able to 2 hit players before they can close a gap as well as buffing your whole team near instantly with speed or invisibility is busted, the mage is terrible as a solo class but overpowered in a team setting, maybe add a latency period after casting where the mage has to recover, can not move, and can not cast again.

#
Suggestion from Hexiuu#7409

Please fix / improve game performance. In #3 playtest, my fps were very stable at 130fps, occasionally dropping down to 100 max when a lot of stuff was going on. In #4 playtest after 2-3 hours of playing, my fps drop from 150 to 30-40 and they stay that way until I reset my game.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from GuardianN#6711

2 New Items:

1st New Item: "Scroll Paper"
There will be a chance of them spawning in monsters and crates. It's buff will not shown in dungeons, but in lobby we will be able to see them.

Will have uncommon to legendary rarities. It will have attributes on them that can apply to items. For example; If an scroll paper is epic rarity (purple) it can only applied into epic items. It changes the attributes on item into scroll paper's attributes.
-----------------------------------------------
2nd New Item: "Wheel of Fate"
It can be found in crates and monsters. Will have uncommon to legendary rarities.
The way it works is: Randomizes the attibutes on armor. For example, legendary rarity "Wheel of Fate" can randomize legendary rarity of an item.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Bruh#4315

remove the 3 hours timer from gathering hall whats even the point of having it

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from Dorf von Gaulf#1821

[Gold Box - Holds 200G - Costs 10G to buy - Takes up 1x2 Area]

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

#
Suggestion from DreXav#4763

Please add a simple Auction House, wasting hours in that spammy trade chat is just waste of time in modern day.

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from Scoobert#0091

Add something like training grounds, some where you can wack on some dummies to see combos and what damage you do.

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from Skits#4389

make it so sponge is not considered a banned word in name creation. Idk why it is considered a slur or what ever when I have seen 3 times more vile names

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from Beans#1111

give rogue some sort of see in the dark ability, to give them a unique advantage in those cases to compensate for their massive lack in health

Votes

Opinion: +2
Upvotes: 20 52.63%
Downvotes: 18 47.36%

#
Suggestion from SlipOnMyDrip#2630

Make the trade window pop up behind the first person who trades first instead of ontop, That way when u trade someone first your name stay up on top instead of whoever trades after you get put in the front. It doesnt seem very fair rn. If i trade someone first whoever trades second get prio over accept or deny.? kinda wack honestly

Votes

Opinion: +10
Upvotes: 12 85.71%
Downvotes: 2 14.28%

zenith treeBOT
#
Suggestion from Randesimo#0913

[rogues invis shouldn't be broken just because they slightly run into an enemy

Votes

Opinion: -24
Upvotes: 6 16.66%
Downvotes: 30 83.33%

#
Suggestion from L4MA#4169

[don't make Chinese translation]

Votes

Opinion: -4
Upvotes: 13 43.33%
Downvotes: 17 56.66%

#
Suggestion from Vital Zen#6006

Nerf the barbarians buffs that increase damage ignore armor to needing a campfire like fighters heal. As of right now its the most broken part of the game and its ridiculous.

Votes

Opinion: +8
Upvotes: 18 64.28%
Downvotes: 10 35.71%

#
Suggestion from your tomato#8008

npcs in the dungeons that you can use your collected gold to buy pots and other utility items

Votes

Opinion: -14
Upvotes: 7 25%
Downvotes: 21 75%

#
Suggestion from Cain#4417

Change the name of Fireball to accurately fit the spell. Anyone who knows of a fireball spell prior will be massively disappointed by D&D's, they're just not the same.

#
Suggestion from Beverage (Cozy)#5529

•Cleric perk: Acolyte (You recover spells while interacting with shrines and altars. ) •Brewmaster should also recover a small amount of spells when drinking ale. •Successfully blocking an attack lets you skip the windup animation of your next melee attack, or you get a 50% attack speed buff for 3 seconds on block. This should make it to where blocking is not beaten out by weapons that recover from deflection real fast.

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from WakingUpCrying#1337

Players who have died or extracted could have the ability to use the merchants and manage inventory while still spectating their friends. This could help reduce time before their next queue.

Votes

Opinion: +48
Upvotes: 49 98%
Downvotes: 1 2%

#
Suggestion from DragonStorm#4723

split stacks, take gold out or pouches and rotate items

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Mr.Pockets#4190

Arena where people can fight it out, bracket tournaments, spectators can bet gold ect.

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from OctavioArgote#1560

[ Suggestion to make the Matchmaking Waiting Lobby an actual Tavern Lobby where players can chill together after a stressful Dungeon Raid, and simply chat by voice chat, and getting drunk by drinking the Ale sold by the TavernMaster (maybe even add new drinks?). You could talk to players by VC all the time you'd like, show off shiny new armor and weapons, trade with other players, secret missions or contracts perhaps?. But MOST IMPORTANTLY a medieval ring for players to Fist Fight in. No armor, no weapon, just fists. (players would actually take damage in this area).]

#
Suggestion from Sharp#9892

Add the ability to report users in trade chat so RMT spam can be reduced. :)

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from BA2#2997

Rework fighter Breakthrough, Removes debuffs that slow all movement speeds, to Remove all debiffs and slow movement speeds

Votes

Opinion: -8
Upvotes: 3 21.42%
Downvotes: 11 78.57%

#
Suggestion from TouchTheSloth#5050

Escape from tarkov death loot, if players take if from you ah well. But if items arent looted from your get your loot back after the match concludes

Votes

Opinion: -12
Upvotes: 12 33.33%
Downvotes: 24 66.66%

#
Suggestion from Kyameron#9016

allow rogues to break barrels

Votes

Opinion: +30
Upvotes: 36 85.71%
Downvotes: 6 14.28%

#
Suggestion from Mr Arctic#3222

release the game in 2nd or 3rd quarter of the year, people dont want to wait 8 months to play this game

Votes

Opinion: -22
Upvotes: 6 17.64%
Downvotes: 28 82.35%

#
Suggestion from Skeena#4906

[Allied outlines visible through walls]

Votes

Opinion: +5
Upvotes: 27 55.10%
Downvotes: 22 44.89%

#
Suggestion from ARMORED CORE 6 WHEN#5107

Give Fighter class some form of skill based counter-play to ranged classes. Maybe a "Deflect" perk that would give them a small window to parry projectiles out of the air with a weapon.

Votes

Opinion: -29
Upvotes: 1 3.22%
Downvotes: 30 96.77%

#
Suggestion from cjlcjl12#7101

better combat mobility like back stepping.

Votes

Opinion: +11
Upvotes: 22 66.66%
Downvotes: 11 33.33%

#
Suggestion from Varity#1907

stop Having boosts on items that cant be used by that class such as spell casting speed on a rapier

Votes

Opinion: +32
Upvotes: 42 80.76%
Downvotes: 10 19.23%

#
Suggestion from Universe Elo#0420

make it so clerics cant one shot a rogue who has full green armor at full hp

Votes

Opinion: -1
Upvotes: 13 48.14%
Downvotes: 14 51.85%

#
Suggestion from Linsung#1789

Get rid of Spell Capacity until it actually makes sense as a stat for it to be in the game. It's literally a dead stat with Knowledge being stat and it also gives Spell Casting Speed.

Votes

Opinion: +6
Upvotes: 12 66.66%
Downvotes: 6 33.33%

#
Suggestion from Sirspooksalot#7827

I feel like everyone being able to use every weapon is not a bad idea at all, but gimped if youre not the proficient class. A reduction in speed/damage could help mitigate this, but it sucks going through a run and getting weapons that just dont work for your class in any capacity.

In summary:
get rid of class requirement for weapons and replace it with proficiency class

-proficient classes swing the weapon at normal speed and damage
-non proficient class uses weapon much slower and with less damage.

Votes

Opinion: -15
Upvotes: 8 25.80%
Downvotes: 23 74.19%

#
Suggestion from Lenni#3755

Make it so the player can see how much cooldown an ability has in the lobby and if its a onetime use that need to be recharged at a campfire.

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from Eurybotas#9262

[Give wizards "Knock" a 3 time use per dungeon, non rechargeable 15 second cast time spell that unlocks chests. Knock is an established spell in DnD as a Cantrip I believe. By limiting the use, you make them choose which chests to use it on, without replacing the rogues pick locks, or lock picks already in game. This gives groups without a rogue, or someone that can use the lock pick system a small alternative, while adding a non combat use to Wizards without allowing them to unlock every single chest in the dungeon]

Votes

Opinion: +15
Upvotes: 20 80%
Downvotes: 5 20%

#
Suggestion from KyleF#7082

change font color/style to be more visible to avoid players trying to scam using heart candy (selling 8 and using 3)

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from The Slippery Slope#0990

Bear trap installation should have a noise. The fact that throwing some caltrops have more noise than a giant creaky trap that requires strength doesn't is kind of insane

Votes

Opinion: -6
Upvotes: 9 37.5%
Downvotes: 15 62.5%

#
Suggestion from Ciel#6556

[Overly geared players playing in normal lobbies currently presents a big problem. Two potential solutions: Players are assigned a gearscore and players over a certain gearscore should not be allowed in lower level dungeons. Or, players with over a certain gearscore have an aura around them or their location is broadcasted on the map so people can actively avoid them]

Votes

Opinion: -11
Upvotes: 16 37.20%
Downvotes: 27 62.79%

#
Suggestion from CheeN#6837

[A Vampire Hunter Merchant selling stuff for silver coins only]

Votes

Opinion: +51
Upvotes: 51 100%
Downvotes: 0 0%

#
Suggestion from Aincra#7217

[add arrows to the game to cut down on arrow spam by ranger but add poison ,fire etc. arrows to compensate for their loss]

Votes

Opinion: -28
Upvotes: 5 13.15%
Downvotes: 33 86.84%

#
Suggestion from madi#8251

Nothing important, but being able to see your trade history (who you sold to, what you sold, etc) Also add a filter sorting by rarity (Green, Blue, Purple, Orange, Golden)

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from Doomsucker#2086

increase tick rate on servers to help with the noticable arrow delay from release to when it actually fires

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Sereze#0600

[Dead NPC bodies should not be targetable by any spell. The hitboxes on them are larger than the corpse laying on the ground making for some unfortunate casts. No one wants a shield meant for an ally to hit a corpse.]

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

#
Suggestion from AirVenoms#5414

Increase amount of gold a coin purse can hold, it would be very nice, or even add more expensive, bigger coin pouches available for purchase which can hold more gold than regular ones. The stash can get filled up with gold really quickly taking a lot of space.

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from Shkook#4118

ranger is to strong when using a spear they just have advantage in both range and melee gameplay

#
Suggestion from Swangin#1977

would love to see a mode where everyone can only begin with starter gear maybe small map size

Votes

Opinion: -7
Upvotes: 5 29.41%
Downvotes: 12 70.58%

#
Suggestion from Niqtus#0666

Did u think about changing spiders for some other animals like rats for arachnofobic ppl??

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

#
Suggestion from Nova#8368

[Make something cool happen when you light all the furnaces/lightsources in the pyramid bat room]

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from Battle God#3294

[Make it so that when you are jumping around and land on a group of 3 spiders, make it so the spiders get killed or take damage by jumping on them instead of just juggling you and not being able to hit them]

Votes

Opinion: +12
Upvotes: 16 80%
Downvotes: 4 20%

#
Suggestion from mechat0k#0035

revert the player limit back 👹

Votes

Opinion: -9
Upvotes: 6 28.57%
Downvotes: 15 71.42%

#
Suggestion from Fridgelord#4339

Dont put money in the stash the stash is way too small.

Votes

Opinion: -13
Upvotes: 4 19.04%
Downvotes: 17 80.95%

#
Suggestion from magic_zocker#4397

make a sell all button at the merchands

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from crib#1738

[Make necklaces and small lootables juuuust a bit easier to pick up. Instead of having the “interact hitbox” bound to the model, just have it be disc shaped. That way we’re not mashing the interact key just to pick up an item worth 8 gold. ]

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from 三和大神#7959

more ripped barbarian

Votes

Opinion: +29
Upvotes: 32 91.42%
Downvotes: 3 8.57%

#
Suggestion from ThePrayer#3984

Slimes! .submit

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from orion#1451

dont let people type into the trading post if they can't afford the trading fee

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

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Suggestion from derrik#5127

Goblin Caves need a rework. The game turns into a bunch of rats waiting for one-another to aggro PvE. Whoever plays passive enough to make it to end circles has a massive advantage. Why clear a large room and make a bunch of noise if you can just sit in a corner and jump someone doing the legwork? The game loop is way too scummy rat gameplay for anyone to have fun. I have no trouble surviving gob caves but it's so boring.

Votes

Opinion: -20
Upvotes: 3 11.53%
Downvotes: 23 88.46%

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Suggestion from aleee#1815

Gear should not increase armor/damage with rarity. The bonuses are good enough. Currently even ok gear is too busted. Also, please remove + all stats bonus that is way too strong

Votes

Opinion: -37
Upvotes: 1 2.56%
Downvotes: 38 97.43%

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Suggestion from Stop Clockerman#9603

Why are spider hitboxes so tall? Of all the mobs that body block you, spiders should absolutely not. It wasn't a red flag in testing when trying to jump over them there's a non-zero chance you get stuck clipping on top of them uncontrollably?

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

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Suggestion from TraitorGG#3569

They need to make the rogue give off some sort of effect when stealthed (think Halo elite shimmer, but not Sci fi). Make his potions invisible on his hip so he can hide in the dark easier (perk?), and give him the ability to use the crossbow (and add a 1 handed crossbow that fighters can also use. Can be used and reloaded when wielding a secondary weapon like short sword or shield). I feel like rogues should use stealth to better conceal themselves in already sneaky places, not necessarily an open, lit up place. And crossbows are cool and totally rogue-ish

Votes

Opinion: -16
Upvotes: 1 5.55%
Downvotes: 17 94.44%

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Suggestion from stoic#0183

[change storage of gold to be its own independent stash area. remove the 50g pouch and allow players to just stack up gold without taking up stash space. allow players to place more than 10 gold pieces in a slot in trades. This will make trading less annoying as players can just type an amount to exchange rather than playing inventory tetris with gold bags, it will also fix the complaints if insufficient stash space for gear.]

Votes

Opinion: +9
Upvotes: 18 66.66%
Downvotes: 9 33.33%

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Suggestion from Matt*#6852

Make it so you can trade an item for a certain amount and it stays on market without having to be on market screen, The items stays in inventory but is greyed out until sold or unlisted from market

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

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Suggestion from Carter#9448

torches and fire spells should cause green poison clouds to explode and disappear, both through melee swings and by throwing them

Votes

Opinion: +30
Upvotes: 33 91.66%
Downvotes: 3 8.33%