#d-and-d-suggestions

1 messages · Page 12 of 1

zenith treeBOT
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Suggestion from darksiders#0609

make pots breakable in one hit from all damage sources, they are fragile pots , not barrels made of wood and iron

Votes

Opinion: +18
Upvotes: 26 76.47%
Downvotes: 8 23.52%

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Suggestion from Skeetro#0462

Remove stat rolls on items for classes that cannot use the stat. Example of this is knowledge/Will on Fighter and Barb only pieces. The RNG of stat rolls is super enjoyable but completely dead stat weights feel bad on some of the high-rarity pieces

Votes

Opinion: -14
Upvotes: 11 30.55%
Downvotes: 25 69.44%

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Suggestion from Outlaaz#5192

extend playtest

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

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Suggestion from Hunterlilly#5021

Make it possible to relog (for when your wifi bugs out or your lagging allot) where you quit out. and are able to rejoin the game you was in. Even if your dead. when reloading you end up back spectating your friends.

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

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Suggestion from shirt#3014

If you use a perk in the lobby / tavern / whatever it's called, give the perk back to the user when the game starts. (IE: When you use Second Wind while the game is starting, it is returned to you when the game starts.)

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

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Suggestion from EManWillWin#1038

[Trader Suggestions

  1. Either reduce trading transaction fee to 10 or 5 gold, or change it to be like 5% or 10%, that way you can sell single items for actual profit]
Votes

Opinion: +11
Upvotes: 16 76.19%
Downvotes: 5 23.80%

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Suggestion from TK O'Ryan#0240

the Ranger class is beyond overloaded.

-They do the most dmg from the furthest away.
-They have the most mobility/interaction speed so can kite indefinitely
-Triple shot needs to do reduced dmg per arrow, 1 3x shot can easily nuke a full build barbarian.
-They have the only form of hard CC in the game (hunting trap). The traps should NOT be spawn in the castle.
-They have 2 forms of sustain built into their kit which means they don't have to buy potions in order to survive raids. This advantage allows them to hoard gold much faster than other classes, allowing them to constantly run high tier gear bought from the Trade.
-They counter the Rogue with enhanced hearing, traps, footstep detection, and similar movement speed.
-They can duel wield? This design choice is questionable at best considering that duel wielding is a perk taken by the Fighter.
-Use of the spear is completely absurd. This weapon gives them the best dmg at close range with the best 2 handed weapon available.

Votes

Opinion: +11
Upvotes: 28 62.22%
Downvotes: 17 37.77%

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Suggestion from C-Sol#4364

[A throwable object that is meant for distractions and making noises, but doesn't deal much dmg (e.g. a stone) ]

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

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Suggestion from V1b3w#1860

Implement the possibility of create a continuous offer in the market, letting the players to search for an item of interest and buy it, instead of only having this market.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Six Star General#5221

[Spawn down portals earlier in the map. As it stands right now (in my own experience) most of a lobby has died or been wiped by the time the down portals start to appear. Adding earlier down portals would enable more players to go down, having actual PVP in inferno instead of a free PVE lootfest for the rarity that anyone goes down.]

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Suggestion from Piro#8362

Rework chain lightning to instead bounce off anywhere to only the targets behind the first one hit, with this people may actually use the spell and can control so they dont kill themselves or their teammates, at the moment no one uses it because of that and it wont change how strong it even if it got reowrked like this it only would be a situational spell.

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Suggestion from ﱣﱣ#0666

hey! u guys really have blown up recently with popularity and ive personally sunk 40'ish hours in 3 days, and theres probably lots of others just as addicted as me! id heavily consider a paid beta/early access version of the game, as to not lose any spotlight or traction you guys currently have as the game is amazing regardless of what a minor amount of complainers say!
keep up the goodwork and heavily consider :]

Votes

Opinion: +3
Upvotes: 8 61.53%
Downvotes: 5 38.46%

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Suggestion from RadUnit-6813#5281

Make a campfire animation where the character rubs his hands together and warms them up, as if he is very cold

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

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Suggestion from Arrimadas#8293

[The game needs more bindings: I would like to press, for example, ctrl+3 instead of pressing 3 times "3" to use my third item.
On the other hand, the animation is slower than the binding and sometimes I miss the item I wanna use. This could be easily fixed with specific bindings. ]

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Suggestion from Hudson#1337

[Add a guild system. Characters could use guilds to find other ppl to party with easier. guilds could also have specializations and give perks based on the specialization, so there could be like a trading guild where players in that guild have a smaller market fee for trading, there could be a mining guild where players mine more ore from a vein, there could be dungeon focused guilds so players that want to explore deeper levels could find similar players to party with.]

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Suggestion from Barahur#6943

Make Block function for trade channel spammers work across all characters. I currently have to block the same people on every character.

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Suggestion from BucketKing#9945

Honestly. Nothing important here, I just wanna say...let Rangers use the longsword. Reason: I wanna go full LotR on some goblins. Yes, it's nerdy, but come on. Longsword + Bow is just kinda badass.

Votes

Opinion: -6
Upvotes: 9 37.5%
Downvotes: 15 62.5%

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Suggestion from Xionyia#0762

[gold should not take inventory space it should just be added auto to total gold, because exaly you can have much gold, half of my inventory is gold and you can save much gear then ]

Votes

Opinion: -8
Upvotes: 9 34.61%
Downvotes: 17 65.38%

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Suggestion from BEAYZZ_#6969

[First off love the game and second I was wondering if you guys in the next update could add that when people get revived that instead of being naked you instead have default armor and weapons]

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Suggestion from Bozemoto#6036

[Capture the loot mode. Where two teams on opposite sides of the map have a big chest where they dump all their loot. Basically capture the flag... Only loot in the chest counts towards their score, biggest score wins. Loot is potentially split within the winning team. And you can steal from the enemy factions chest.]

Votes

Opinion: -1
Upvotes: 7 46.66%
Downvotes: 8 53.33%

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Suggestion from The DucK#9535

Give Skeleton Champion & Wraith a relatively weak ranged attack to help discourage / increase the difficulty of cheesing these mini bosses by breaking their AI using geometry or fighting from an area they cannot reach. These are supposed to be relatively difficult fights since they're minibosses. And it is too easy to cheese these fights currently.

Votes

Opinion: -15
Upvotes: 4 17.39%
Downvotes: 19 82.60%

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Suggestion from Tardigrade#1211

[Barbarian needs a nerf, can 2 shot 1 shot it some cases ANYONE even with good gear green and blue armet helms Im getting 2 shot.]

Votes

Opinion: +11
Upvotes: 26 63.41%
Downvotes: 15 36.58%

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Suggestion from rignopolis#0366

[normal enemies should have less health, considering how long it takes to kill them normally]

Votes

Opinion: -29
Upvotes: 7 16.27%
Downvotes: 36 83.72%

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Suggestion from sovereign#3059

Give the wizard starter sphere with starter dagger. All the other classes have viable starter weapons

Votes

Opinion: +21
Upvotes: 33 73.33%
Downvotes: 12 26.66%

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Suggestion from SuddenCJ#0021

[sure this will be added in the future but just incase option in settings to change audio input for mic]

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from Mrecksie#4795

Let us leave in during the pregame lobby without losing all our gear

Votes

Opinion: -13
Upvotes: 11 31.42%
Downvotes: 24 68.57%

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Suggestion from Ratski#2847

[ Rework karma system, I joined a lobby with 2 randoms and they tried to kill me right after we spawned but I killed them as I had brought really good gear. If they both choose to punish me for team killing when I defended myself from them that does not seem quite fair. ]

Votes

Opinion: +48
Upvotes: 49 98%
Downvotes: 1 2%

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Suggestion from Sulles#3270

[Add Monk Class to the game.]

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

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Suggestion from Slug#1226

Add another healing/support class. Feels like clerics are being relied on too much in high rollers, as they are currently the only healing class. My suggestion: bard; applies AoE debuffs, party buffs, and heals over time. Medium damage up close with lute swings. Plus, it would be cool to have a fopdoodle playing sick tunes in the dungeon.

Votes

Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%

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Suggestion from a pile of crates#0314

make it so you can either walk through spiders or some other way because it doesnt make sense how a single spider can block a door or keep you in a corner, or if you jump on them they die so you can continue on

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Suggestion from nasty#8260

[Add the ability to change skin tone for your character. I'm black and I would appreciate it a lot.]

zenith treeBOT
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Suggestion from Tremaudan III#4541

[slightly reduce the aoe on cave trolls ground slam, you have to basically be naked or have .01 reaction time to the tell to make it far enough away.]

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

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Suggestion from CorneliusTheRatKing#2867

[GIVE ME A DWARF, I WANNA BE SMALL, HE COULD MINE FASTER AND USE HAMMERS, AND HAVE A WAY TO THROW ROCKS]

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Suggestion from thaecrasis#5166

[Make enemy corpses not slide down inclines]

Votes

Opinion: -34
Upvotes: 1 2.77%
Downvotes: 35 97.22%

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Suggestion from justaspace#0106

[add a pot of gold which is 10 full gold pouches]

Votes

Opinion: +34
Upvotes: 37 92.5%
Downvotes: 3 7.5%

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Suggestion from ZekaBRT#9701

make a little lobby where u can test your gear and damage on weapons

Votes

Opinion: +58
Upvotes: 58 100%
Downvotes: 0 0%

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Suggestion from Firebox720#5689

[What if the locked troll loot room had a blue portal inside since it's locked until defeating the boss. This way if people team to beat the boss, only one person gets it. Currently it takes so long and is so risky due to people countering it doesn't seem fair to die because the storm circle had bad RNG and doesn't let you out of the dungeon. Sometimes the circle cuts out the arena really fast.]

Votes

Opinion: +23
Upvotes: 25 92.59%
Downvotes: 2 7.40%

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Suggestion from Dante#4817

[Add traps to the game (the other kind of traps)]

Votes

Opinion: -18
Upvotes: 10 26.31%
Downvotes: 28 73.68%

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Suggestion from BigSquezzz92#8984

[entire area inside Troll Boss room should cause aggro]

Votes

Opinion: -12
Upvotes: 8 28.57%
Downvotes: 20 71.42%

zenith treeBOT
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Suggestion from Birch#3658

add and xp bar

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

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Suggestion from TheSuperi0rDeer#4951

add a perk for rogues to loot chest or interact with items without leaving invisibility

Votes

Opinion: +12
Upvotes: 21 70%
Downvotes: 9 30%

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Suggestion from Monty#7830

Many people have suggested arenas but they haven't really elaborated their ideas so here it is:
Arena mode - you can play a 1v1, a 2v2 or a 3v3 match in a small room with some cover and a slowly closing circle. To play this you would need to pay a certain fee. There would also be an arena LVL/KD so that you get paired up with players that have a similar win/lose ratio. When you win you get 2x the amount of gold you put in, get to loot your enemies and leave through one of the 3 portals that spawn. Also for balance sake There would be a limit to how much healing and utility you can bring so fights won't last 2 hours.

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Suggestion from Laeyrr#4584

Adding internal cooldown to cleric's heals

Votes

Opinion: -24
Upvotes: 4 12.5%
Downvotes: 28 87.5%

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Suggestion from Clandenas#6287

A way to balance barbarians is to nerf their headshot multiplier. I assume the game has a 2x damage multiplier, give barbarians a 1.5x multiplier for headshots since they literally 1 shot even full armored and buffed clearics

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Suggestion from hustycroof#5804

Experimental procedurally generated dungeons as a separate map selection to minimize repetitiveness of fixed maps. (Maybe call it the labyrinth or something)

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Suggestion from Hawkaderrr#2833

Let us try at least 1 day of normal mode instead of only hard mode before the playtest is over

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

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Suggestion from Dagga#8805

giving rogue a different starter weapon, the dagger is so bad that it's nearly impossible to start solo playing as one unless you rat the entire time through and no player versus player interaction ever ends on a positive note..

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Suggestion from Herb#7758

[5 man maps, with bigger hall ways, more open rooms]

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

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Suggestion from Stone#5300

[This is LORD COLLECTOR. Please add a general Trade Post as the first trade post, the lack of unified trade post is causing the market to deflate massively, the other trader players have quit trading because of the deflated market. | Second idea that can alternatively or additively be added is some kind of Traders Guild (Collectors Guild maybe :3 ) to allow people to post their specialized trader niche in, I would imagine that the guild fee would be in the thousands.]

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

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Suggestion from deadOGboss#6199

Add an attribute filter for the trade chat to make finding the attributes on gear faster

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

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Suggestion from DanceRevolution#7527

add keys in the dungeon that open chests that currently can only be opened with a pick lock, may be related with some hard sideobjetives

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Suggestion from Moarboltz#5714

throwing weapons need to be rebalanced

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Suggestion from MdernDayHippy420#2182

potions that give you a speed boost

Votes

Opinion: +26
Upvotes: 39 75%
Downvotes: 13 25%

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Suggestion from Mrstealyourdonut#6762

circle is far to fast, doesnt thin out players enough, so you just get third partied way too often

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Suggestion from Verbose Mode#0398

[Improve new player/character onboarding: PvE map with low-tier loot only, particularly just greys/essential supplies. Perhaps even limited to characters below level 5/10 as a way for new players to come to grips with things. No time limit. Idea for map: nighttime wooded canyons/caves, major sections focused on particular challenges such as basic enemies, elite enemies, traps, and darkness by section so players can figure them out at a sedate pace rather than being a brand new player figuring out where your torch is while a Skeleton Mage blasts you and you just discovered what the wall-spikes do.]

Votes

Opinion: +10
Upvotes: 19 67.85%
Downvotes: 9 32.14%

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Suggestion from Kalanor#3542

[judgement shouldn't target players it's really not fun to play solo and just be immidietly blasted by 2 of those. cleric should be strictly healing and protecting i'd leave "holy dmg" for future for paladin class]

Votes

Opinion: -34
Upvotes: 2 5.26%
Downvotes: 36 94.73%

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Suggestion from 7equals#4556

Allow caster to move while casting magic missile but halve the speed of caster while casting

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Suggestion from Statue of God#5301

[a friends list would be insane]

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

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Suggestion from Gashlex#7034

I've mentioned the environment interaction is a big component of why I am enjoying the game. Been proposing ideas for all classes. Rogue or Ranger (not sure which) - Trap Specialist Perk environment option add modifying traps, increase or decrease the damage or trigger range/active speed of envionmental swinging axes or spikes? Extend out wall spikes? Read a previous suggestion of adding chandeliers that can be shot down to cause damage or moltov effect. Maybe make it so this perk can be enhance those so that if someone walks under, it would self trigger.

Votes

Opinion: -2
Upvotes: 4 40%
Downvotes: 6 60%

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Suggestion from thndr#4792

search trade chat for items with specific attributes such as +1 all stats

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

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Suggestion from thepowerplumber#9590

make it so that if a player attacks Otto the dog in the loading tavern they die instantly and remain dead until the match begins

Votes

Opinion: +53
Upvotes: 54 98.18%
Downvotes: 1 1.81%

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Suggestion from bеn#0001

Add a attack animation to Golden and Skull keys that do similar damage to punches. Would be a fun novelty.

Votes

Opinion: +8
Upvotes: 10 83.33%
Downvotes: 2 16.66%

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Suggestion from LordRed#8953

Add a training dummy room to test damage before going in games

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

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Suggestion from 123ttvy#6200

There should be a way to purchase more stash slots. Say you give 1000 or 2000 gold each time to add on the same amount as the original stash.

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

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Suggestion from SongBox#7739

[Ranger trap expert perk should allow Rangers to get their traps back in usable condition]

Votes

Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%

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Suggestion from Onima#4885

make the collision box of spiders smaller to make it easier to jump over them without getting stuck

Votes

Opinion: +55
Upvotes: 56 98.24%
Downvotes: 1 1.75%

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Suggestion from Mognom#3074

Invite Steam friends

Votes

Opinion: +44
Upvotes: 44 100%
Downvotes: 0 0%

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Suggestion from 性急#5020

More significant fire rate differences between the three bows. The quick triple shot with a longbow of such size and draw weight is just ridiculous compared to swing speed weights of melee weapons.

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Suggestion from Wykminiacz#8877

Add background coloring for items depending of their rarity, very useful feature where comes to looting

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Suggestion from QuiGonQuinn#2543

[add an item quality border to items to easily identify between grades of equipment.]

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

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Suggestion from Ligonyx#8483

add skin for weapon like rubysilver/cobalt or something else in the shop (like the one for blues torches), this could be pretty good to custom your favorite weapon in the final game

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Suggestion from Dolroni#8671

Items that have restricted classes should not have unusable stats. I see weapons and armor that ONLY melee characters can use that have magic dmg, spell capacity. That item is essentially useless.

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Suggestion from IgorNL#8157

All classes can equip all items, it would be much more fun that way, being able to play rogue and use a crossbow or a sword and the difference between classes would be their perks and skills, it would be much more fun it is very boring to be so limited and it doesn't even make sense, like my hand is crippled so I can't lift a sword?

Votes

Opinion: -42
Upvotes: 4 8%
Downvotes: 46 92%

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Suggestion from Flobrulee#5804

[Allow tplayers to tag loot (e.g. pressing T or something) highlighting an item so its easier to spot for teammates for example]

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Suggestion from unrelentingfarce#9192

Rogue smokebomb ability uses the thrown item behavior and causes enemies to make choking sounds when inside the smoke. Worth considering destealthing because of choking. Worth considering interrupting channeling.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

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Suggestion from Peyter#7940

[QOL] * Remove spider collision * Add pressure plates to wall spikes ( instead of the magic motion sensing ) * Reduce noise made by drinking potions * Add Rarity color to items backdrops * Make normal AI archer's target chest * Ai aggro is lost after breaking LOS for a # of seconds * Team members appear on map * AI move back to their starting location when LOS is broken ( they currently stand still when a player turns invisible ) * Holding a torch while invisible does not turn on and bring you out of invisibility * Decrease footstep volume for bare feet and light foot shoes * Decrease movement speed for long bow ( currently -40 the same as a longsword ) * Reduce noise made while crouching * Add a automatic search que for teams

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Suggestion from Clockquirk#1908

[Please add a PvE mode to the game, I am OLD and can't compete with these bloodthirsty, cracked, godmode players]

Votes

Opinion: -12
Upvotes: 16 36.36%
Downvotes: 28 63.63%

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Suggestion from nishi#7833

make a trading channel for all class clothes, or clothing in general so people dont scatter the offers around all trade channels

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Suggestion from Friendly Wild Boar#8870

[The amount of advantage given by a perfect set of gear is too much right now. Restricting certain stats to certain equipment slots like +damage to weapons and jewlery only, or +stats to gear only could help reign this in. +Damage and +Allstats on all gear pieces just distorts the game and approaches removing skill entirely from melee combat.]

zenith treeBOT
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Suggestion from Reiker#0289

Add a Block button on the trade request popup window. People like to harass others by spamming trade requests and this would be a much faster way to block them. (Maybe also require the player to tick a checkbox to confirm to prevent accidentally clicking the block button when the popup happens)

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Suggestion from Vinr#3715

[Don't let players type in trade chat if they don't have enough gold to trade.]

zenith treeBOT
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Suggestion from GODOG#9032

Buff Crystal sword a bit by either lowering the movement penalty or adjusting the Physical/Magic damage split to be more Magic. Wizards physical damage sucks obviously so just making it like 30/70 would make it way way better. Also please do something to staffs. They're unironically the worse item in the entire game right now. I would not even want to use a Legendary Staff if I found one, that's how bad they are.

Votes

Opinion: +24
Upvotes: 29 85.29%
Downvotes: 5 14.70%

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Suggestion from Ranclast#5317

Change the way the market is laid out. Currently, you can go to a different channel for each class, however people go to fighter to sell cleric gear, simply because it's also all usable by fighters, or they go to the ranger channel to sell rapiers that rogues might want.

Instead, there should be a channel for helmets, gloves, boots, etc. This way, players can check the options for which specific gauntlet types they need (i.e. "Heavy Gauntlets"), and see all of the options for those, rather than having to jump between the fighter and cleric channel to see what is offered in each one.

Votes

Opinion: +23
Upvotes: 25 92.59%
Downvotes: 2 7.40%

zenith treeBOT
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Suggestion from Neurosis#0005

[add a roll that has debuffs like less damage and maybe anti-heal to stop clerics from healing their tm8 you could call it heretic or something, might be unbalanced but just throwing stuff out there]

Votes

Opinion: -10
Upvotes: 1 8.33%
Downvotes: 11 91.66%

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Suggestion from Over#1232

[add different colour item glint when on the ground, depending on rarity of items.]

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

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Suggestion from DelicateGrenade#2112

early access out by feb vaca

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

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Suggestion from Keklord#0001

I have had 3 people try to scam me today on the trade post. I hope we get a feature to report scammers on the trade market. It's really irritating.

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Suggestion from fuel#0415

[Too many different types of protection potions, they create too much clutter. Don't need a new type for every 5 damage protected.]

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Suggestion from hrorrik#2714

hidden pockets needs a buff: I propose it should also hide buffs that typically apply a light source around you, potentially extending to weapon buffs as well.

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Suggestion from Zaku#5906

possibly for the very end of the playtest after the leaderboards are finalized and recorded bump the quality of the weapons very high so we an mess around with legendary items

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

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Suggestion from Baegll#9858

filter trade hall by rarity

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

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Suggestion from gone#5275

the game needs to have a better market system, there's not enough filters to search the item that you need, can't sell itens offline, it's hard to buy other items from players when there's too many people using it, there's too much flood, people announcing their items a thousand times, and so goes on... If the market was done in the same way as it's done in games such as Runescape or Albion Online it would be much better.

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

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Suggestion from parker#5101

2x2 gold holding chest that holds 500-1000, coin sacks dont hold enough late game

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Suggestion from [uRxP]Maashadar#8769

Make AI break aggro and lose track of players when they are invised by mage. As a mage I invis and run to cover/los, and the ai always chases me down.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

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Suggestion from Eccentric#0870

[id like to see incentives for players to assist each other in the dungeons even if they arent in a party together. I LOVE the PVP aspect of the game. But in the games current state there is very little variety in how a dungeon is tackled. And the choice is made by how many players you already have in your party. If you are a solo player your best chance to survive is never to engage in a fight with players. Your goal is to hide because you will leave way more often doing that than any other. Ive heard of the fabled team killers but never actually experienced getting betrayed because most random players wont even consider allying in the first place.

Some ways we can incentivise players to ally could be to reward players with very spesific rewards that can only be achived through kinds of cooperation.]

Votes

Opinion: -6
Upvotes: 6 33.33%
Downvotes: 12 66.66%

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Suggestion from Blu#4334

you need to add more stash space or a better way to store gold it shouldn't be taking up over half my stash and i should not need to trade gold to other characters for space

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

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Suggestion from Gibs#4099

Instead of having sets of 3 items for purchase, allow us to input the number of items we want where the number displays under the item

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Suggestion from Srthd1n#3676

add lockpicks to the store

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Suggestion from Nukein#0354

Agree with the issue with gold pouches. Maybe Instead of buying a pouch that can hold 50 per, make it so when you purchase pouches from the treasurer, it adds +50 gold cap to a single pouch with a max cap of 1000 gold for a single pouch.

#
Suggestion from Tarrackk#0652

new rogue skill "evasion", dodges melee attacks for a very short period of time

#
Suggestion from HidenSniper#3551

there should be a death analisis were all the damage you had is shown to the player and with what weapons it was made

#
Suggestion from Scrubstar#7289

Method of pushing to get out of body blocking. Could be a default feature, or a Skill/Perk

  • Fighter: Shield Bash to give additional utility to Shields. Or could just be a benefit to blocking with Shield Expert Skill
  • Barbarian: Charge, or an application of Smash. This works as both a full retreat or a big advance forward for Barb.
  • Wizard: Knock: Slightly different from original, iconic Wizard Spell: Ranged Interact/Unlock. Utility Spell with a distinct and loud sound effect, but can also be used to push.
  • Rogue: Kick: Could also be a method to quickly open doors, but has a CD.
#
Suggestion from Superdouper#9981

on the last day of the demo set the legendary item spawn rate to 100% lmao

#
Suggestion from Matt Ratt#8958

Barbarian class need a nerf. I'd suggest lowering their health, or lowering their damage. It should not be possible for me, as a rogue with decent gear, to be two shot by a barbarian with starting gear.

#
Suggestion from HuntingHerb#7762

I think a loot or a trumpet of somekind would make for some very fun times in the dungeon. im not sure if they would be a weapon slot or equipment, but i think it would be fun to play a loot around a fire with the lads

#
Suggestion from clover#5763

[inventory trading in game and in lobby with party members.

in lobby it'd be nice to buy my friend's gear and give it to them, or give them found gear before round start.

interact with each other mid rount to initiate trade which opens both users inventories. this way we can exchange found gear and treasure without having to drop it all]

#
Suggestion from DostiL#0532

ban teamming on every game mode. your game will die if you do not.

#
Suggestion from SoupHat#6120

since valentine is out, why not have the beta last until at least Valentines day?

#
Suggestion from Tariko#2836

[Add training camp with duels pvp/pve 1v1, 1v2, 1v3. You could change the monsters or classes you want to be pitted up against.
Would be fun as a way to learn the ropes and hone your skills without the longer loading times and matches.]

#
Suggestion from LEON#7951

can we have attack speed in our own stats? Although we know like STR will increase HP which we can see the different significantly but attack speed is not shown.

#
Suggestion from PandaRigger#3404

LIMIT THE POWER LEVEL OF PLAYERS GOING INTO REGULAR DUNGEON. There is no need for a team wearing full purples to roll normals, being too scared to run HR. Put in a Gear limit forcing people to go into HR if they are wearing a certain gear level. To go in with a couple of greens and a blues to die to full purple gold men is not something that players will put up with for long.

#
Suggestion from Piro#8362

Fix the bug where mobs aggro you again when you exit stealth no matter where your next position is or who aggroed the mob while you were invisible ,tested this a lot of times and they always go back to the one who hit it first even after loosing aggro which makes no sense sometime they aggro the one exiting stealth even if he did not hit the mob, something with the spell inivisibility aggros mobs for some weird reason not as intentional i am sure.

#
Suggestion from zzz*∞ (Himitsu)#5179

[Low particle option for potato pc gamers. Sometimes I lag if, for instance, a warrior uses 2nd wind and speed boost while I as cleric have divine strike buff up. All the particles combined are slowing things down to the point of unplayability and I lose the fight. Too many particles and it's causing me to die.]

#
Suggestion from Johnny Flash#7148

a free accessible from lvl1(or maybe pay gated like the trader one time fee) where you have the regular Training dummy with the added capability of wearing any armor you put on it from your stash/inv to create builds more effectively

#
Suggestion from prioms#8176

Ensure the last portal spawns on the same floor as the last player in the Goblin Caves, its not reachable sometimes from last circle and can result in an unavoidable death.

#
Suggestion from AyantwanGG#6969

Please fix the name not allowing certain phrases. I can't put GG in my name but I see the nword and other slurs in peoples name. Kinda dumb

#
Suggestion from IAmChronic#0149

Cave Troll is a little too fast in my opinion unless you have his combos perfectly memorized you are going to get hit by him i understand the slowness effect and the need to make him difficult but as he is now even with a random persons help we both died and he was what probably not even half health? Just slowing him down a bit would give everyone a chance to learn his attacks and combos before they are just one shot by him also as im sure many many people have said theres needs to be enemy health bars at least for the boss

#
Suggestion from GurglingGoblin#4839

Fix the server lag spikes

#
Suggestion from Barlakopofai || Ivy#4688

Please make the caltrops and the smoke bombs throwables so you can actually catch someone with them.

#
Suggestion from PhoenixGamer97#3420

Add a dwarf class you do more dmg with pickaxes, and can mine quicker but ores take up a bit more space/or carry less in a stack. perks maybe making you a bit more armored, maybe you can mine with war mauls with another perk, can drink ale without getting drunk. i feel they would need higher hp than others to balance out them not being tall enough to reach peoples heads easy, and slightly more dmg scaling but being slow aswell

#
Suggestion from ColonelKashmir#1868

[Add a cantrip slot for each spell caster class to be used as a alternate fire for magic stuff weapons.]

#
Suggestion from Moobs#1920

Remove Barbarian

#
Suggestion from 三和大神#7959

let me kill the dog

#
Suggestion from jumblymumbly#4109

[Make it possible to find a pickaxe on the map.]

#
Suggestion from zandorum#0

Give all weapons an alternate attack, the lack of one on some weapons just feels weird. The weapon doesn't need to be made better by the additional attack either.

Votes

Opinion: +48
Upvotes: 52 92.85%
Downvotes: 4 7.14%

#
Suggestion from Chilly!#0911

Make the sacrifice tables more forgiving, respawning with zero heath gives next to zero chance in surviving afterwards, no gameplay to be had in that sense.

#
Suggestion from stoic#0183

[New cleric spell DIVINE SHIELD, default cast time is 3 seconds, affects a target or the cleric him/herself if no target. Causes the target to become invulnerable to all damage for 4 seconds. 7 Spell memory required, 3 casts total available. VFX can be the same as protection or blue pots but have a golden shiny effect as the color. If concerns of being too overpowered, add longer cast time or lessen duration etc.]

#
Suggestion from Jacius Ceed#5263

[add control key for toggle crouch. So, left ctrl: Crouch, C: Toggle Crouch]

zenith treeBOT
#
Suggestion from Volgan#5423

[remove solo map. It divides the player base and castle map lobbies are filled with full groups which makes it even more difficult for solo players since most solo players are choosing solo map]

#
Suggestion from EManWillWin#1038

[Add optional filtering to the market for specific attributes or buffs of items]

#
Suggestion from CremeCrimson#7395

Bring back the old goblin merchant portrait. It gave the impression that we were dealing with a mysterious individual and it was charming and juxtaposed well with the highly detailed images of the other merchants.

#
Suggestion from BucketKing#9945

I'm sorry, but Cleric is way too much of a make-or-break class. It genuinely feels like if you're running a duo/trio, you have to have a Cleric in order to be successful. The constant heal-spam cannot be outmatched because there is zero ways to actually prevent healing currently.

Rogue/Ranger/Wizard need some sort of tool that prevents characters from being healed for a duration, like the Goblin Mages. Poison throwing knives/arrows, a curse, a dart, anything to at least let us counter this absurd level of constant healing. Three playtests in a row we've had to deal with this barbarian/fighter pocketing meta and it's just getting exhausting at this point.

zenith treeBOT
#
Suggestion from Gobbolin#5364

Make the victory / defeat emotes change automatically upon escape or death? Equipping manually just to click the screen to trigger an emote feels very unintuitive though extremely minor from a development priority perspective. I'd personally prefer if they played automatically so it doesnt feel like i am just manually eliciting it from my character every time. Just a thought

#
Suggestion from csaspect#0

Hey so I'm trying to use 1280x1024 stretched and the UI isn't very functional as most things overlap each other, I was wondering if this is going to be addressed? I'm a CS player and I'd love to have me some good'ol stretched resolution for performance improvement and just as a feel.

Votes

Opinion: -2
Upvotes: 6 42.85%
Downvotes: 8 57.14%

#
Suggestion from logan#1234

[Change the effect of embers falling from torches to look different. As of now it looks too similar to the sheen that appears on items]

#
Suggestion from Dousiq#1403

Put some ore in other rooms in the goblin caves, preferably rooms that don't have multiple height levels where a ranger can just shoot you to death because getting to them takes so long that they get 10+ free shots on you before you can reach them.

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

#
Suggestion from jjyach#9771

[In Tarvern, before loading into the dungeon, display a HUD for VOIP activity in the top left corner to show the player-names of who is speaking. Just now, a player in the tavern hid in some corner and VOIP'd legit KKK propaganda tapes that use racial slurs 10x a minute. If there was a HUD showing who spoke with their name, i could easily report.]

#
Suggestion from AntonShynkaretskyi#0628

[When you hover the mouse over an item you can wear, and you are already wearing the same type of item - show both to compare.

So for example when you have an armor equipped, and you hover over an armor in a chest - that's when I want to see both.]

Votes

Opinion: +51
Upvotes: 51 100%
Downvotes: 0 0%

#
Suggestion from The Soul King#2607

{show us the ping of the servers}

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Logang#1987

[make it so spells cannot be cast on dead bodies. Currently you can heal dead bodies which can get a bit annoying with how dark the game is overall.

#
Suggestion from CorneliusTheRatKing#2867

[gimmie dwarf]

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from Aяtυяo#1357

Do a guide for the New players

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from epiphany#8203

can we get a dang goomba stomp for the spiders if we jump and land on them it squiches and kills them.

Votes

Opinion: +64
Upvotes: 66 97.05%
Downvotes: 2 2.94%

#
Suggestion from Tongs#7453

not letting people who cant afford the trade cost to list items/receive a notification or something idk im just tired of these broke mfs

Votes

Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%

#
Suggestion from Doomsucker#2086

a stats page where I can look at my own stats and filter by mode to see things like kills, damage, k.d, extracts, etc..

Votes

Opinion: +55
Upvotes: 56 98.24%
Downvotes: 1 1.75%

#
Suggestion from BEAYZZ_#6969

[you should make it where the pve characters don't do half your health, like I understand how elites can do half of your health but normal ones it just makes the game more difficult then it already is with elites and bosses]

Votes

Opinion: -40
Upvotes: 6 11.53%
Downvotes: 46 88.46%

#
Suggestion from Powerstrokin#8221

[procedurally generated maps]

Votes

Opinion: +1
Upvotes: 20 51.28%
Downvotes: 19 48.71%

#
Suggestion from shafes#4255

[health potions should heal a percentage of health over-time instead of a static amount of health to make health potions equally as valuable amongst all the classes and all maximum health point amounts]

Votes

Opinion: +33
Upvotes: 45 78.94%
Downvotes: 12 21.05%

#
Suggestion from Solid#0434

[Barbarians are broken. all they have to do is W key and press mouse one]

Votes

Opinion: +5
Upvotes: 26 55.31%
Downvotes: 21 44.68%

#
Suggestion from not a fed#2955

spiders need to be able to be walked through/over, being body blocked by a spider is just silly

Votes

Opinion: +61
Upvotes: 65 94.20%
Downvotes: 4 5.79%

#
Suggestion from cerb#6421

add altars around the map for clerics to replenish their spells

#
Suggestion from Killed_by_Panda#7111

[Make some system how to reroll stats on items or switch bonuses between items. Maybe with some rare item, or some trader could do it for money, or with some form of risk, like some crafting station in dungeon, now it's sucks when you get some very rare items with bad rolls]

Votes

Opinion: +45
Upvotes: 48 94.11%
Downvotes: 3 5.88%

#
Suggestion from OctavioArgote#1560

[Suggestion to make the Matchmaking Waiting Lobby an actual Tavern Lobby where players can chill together after a stressful Dungeon Raid, and simply chat by voice chat, and getting drunk by drinking the Ale sold by the TavernMaster (maybe even add new drinks?). You could talk to players by VC all the time you'd like, show off shiny new armor and weapons, trade with other players, secret missions or contracts perhaps?. But MOST IMPORTANTLY a medieval ring for players to Fist Fight in. No armor, no weapon, just fists. (players would actually take damage in this area).]

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

#
Suggestion from Jerbear_Native#5349

[Ability Score Improvements / Feats - At certain levels the player can give increases to core stats or gain a small feat. Making the characters feel more them. Or get that tiny bump to Health/Spell Memory they need without the need to have a specific armor piece]

Votes

Opinion: -4
Upvotes: 9 40.90%
Downvotes: 13 59.09%

#
Suggestion from Nemm#3172

Remove Bucklers at this point. Not only is their "hitbox" very much questionable at best, it barely covers anything. A buckler is used as a shield to parry and catch arrows. Both of which are features (not yet) implemented. As it stands, the buckler is probably amongst the worst items in the game. Any round shield, as awful as its rarity is, is a HUGE upgrade over the buckler. Please consider either removing the buckler or changing how it works when blocking. It is simply bad at this stage.

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

#
Suggestion from shadie#4448

Make the lobby ready system the same as a game like apex, where the lobby leader can ready and it searches only once everybody is ready, instead of the current one which needs everybody else to be ready and only then the host can search.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Red#9475

[Potion of speed, so clerics can actually chase every other class down]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from oofpowa#1432

team killing shouldn't be on who delivered the last hit but who did the most damage x amount of seconds before you died. I started a game with randoms and not 20 seconds later I get hit twice by the fighter but I died from a giant dragonfly. I tried to punish but couldn't because it didn't count as a team kill.

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

#
Suggestion from brdy#6831

[make going invisible / stealth / hide make mobs not target you. currently mage / archer still target you and almost always hit you once invisible. ]

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

zenith treeBOT
#
Suggestion from Macalister#5296

Extend playtest for another week. There is valuable data to be collected.

Votes

Opinion: +42
Upvotes: 44 95.65%
Downvotes: 2 4.34%

#
Suggestion from Kubrick#9533

when using the pickpocket perk, allow rogues to pickpocket utility slots by selecting the targets waist. this would allow rouges to use it tactically to steal heals and potions from other opponents, as well as increase the overall utility of the perk.

#
Suggestion from Penjo#5511

[add a report player button in trade channels to allow for report players for harassment/scamming/RMT]

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from proof#4557

[Move interface elements closer to the center of the screen on ultrawide resolutions. Signed, a cleric player who's developing whiplash from checking health bars during combat.]

#
Suggestion from Onima#4885

allow thrown knives to apply rogue poisons so a more spell power build can arise (sort of like assassination rogue in wow)

#
Suggestion from jug2kk#7630

refill ammo and spells used in the lobby when the game starts

Votes

Opinion: +66
Upvotes: 66 100%
Downvotes: 0 0%

#
Suggestion from Adaam#9123

[Let us play one more week!]

Votes

Opinion: +51
Upvotes: 52 98.11%
Downvotes: 1 1.88%

#
Suggestion from FolkBear#7784

[Link game to steam so we can join friend in lobby from steam and invite friend to lobby though steam.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Slay#5481

Create an actual marketplace for items rather then a chat with abunch of spam. Would be nice if we could list our items up for auction either through bid or bin.

Votes

Opinion: +60
Upvotes: 66 91.66%
Downvotes: 6 8.33%

#
Suggestion from Deleted#0101

[Create a filter for the trade halls that allows us to filter by stat. Eg. Filter by + All Attributes or + Strength

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

zenith treeBOT
#
Suggestion from Ole#3290

[make a duos mode]

Votes

Opinion: +25
Upvotes: 38 74.50%
Downvotes: 13 25.49%

#
Suggestion from helixxenos#2703

change the cleric starting staff to one that looks like it's meant for divine magic. Some kind of holy symbol, like a sun or something. Could even it a separate item and not just a different skin, but that would probably be going to far, making it more difficult to gear up.

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

#
Suggestion from LoneNog#7638

A reforging NPC for gear blue and above to reroll the random bonuses. Would give Gold a real value and a way to try and target a few specific buffs.

#
Suggestion from Care#4472

At this point just make every play test initially longer than intended if you're gonna just extend them every time lol.

#
Suggestion from Brocoly#6367

[We need a high roller solo queue. Solo queue is so much fun and much better to play than solo vs squads in normals. We just need a high tier lobby and it will be perfect.]

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from SaltyCrackers#7445

[make an api to pull player stats. Currently we have no api to gauge players publically besides the leaderboard. Add more public stats that can be pulled by the community.]

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

zenith treeBOT
#
Suggestion from Maciac#7512

[ Add Trading Post / Auction house so we dont have to spend hours in chat for few items ]

Votes

Opinion: +25
Upvotes: 30 85.71%
Downvotes: 5 14.28%

#
Suggestion from skull#7978

Change the level for perk slots system, certain classes are almost unplayable wihout multiple slots. One of these exemples is rogue, you need poisoned weapons, stealth, backstab, ambush. And even with 4 perks slots you have to choose which you want, it reduce your impact by a lot if you dont have some of these perks.
While for exemple fighter, only really needs weapon mastery and projectile resistance.

I think some classes would be more satisfying to play when starting out for new players. If you started with the actual potential of a class, and it wasnt limited to a fraction of it.

#
Suggestion from howzer#4470

[tiered matchmaking based on consecutive escapes. Escape the dungeon, up a tier. Die, down a tier]

Votes

Opinion: -18
Upvotes: 3 12.5%
Downvotes: 21 87.5%

#
Suggestion from DeMiHjo™#0352

Since the game is called Dark&Darker and we got mages, wizards, clerics whatnot. Wouldnt it be suitable if we could get like a "holy light" or "nightvision" spell? - Elf's usually have better vision in the dark, but i could imagine the Cleric being able to provide vision in the dark rooms, so that the warrior wouldnt have to hold a torch to see stuff.

Votes

Opinion: -19
Upvotes: 2 8.69%
Downvotes: 21 91.30%

#
Suggestion from Verb/Prime#6012

[Add a small locker after using a down portal that allows you to send a small amount of loot back to your stash before going into the level.]

Votes

Opinion: -42
Upvotes: 3 6.25%
Downvotes: 45 93.75%

#
Suggestion from Arnold Bain#1171

Fighter base stats are supposed to be evenly spread, which is a fine idea, but having 15 knowledge just for the sake of having 15 of every stat is completely useless and feels bad. Currently identification speed has not been implemented, so unless that becomes something meaningful, it would be nice if the Knowledge stat had an effect applicable to non-casters or for Fighter's base stats to be redistributed.

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from FlexTape#0100

fix block

#
Suggestion from Mailliw#5251

[Add a quick sell feature when selling valuables to The Collector. That way you won't have to select every individual item. Less time spent in the menu, more time in the dungeon.]

#
Suggestion from {{user}}

Make minibosses/bosses/mobs that would wonder through whole map or bigger part of the map than just a room which could create more fun and dynamic encounters.

Votes

Opinion: +21
Upvotes: 27 81.81%
Downvotes: 6 18.18%

#
Suggestion from Frozent#8406

PLS TRADE REQUEST WITH DOUBLE CLICK

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

#
Suggestion from Sieg Arrete#1970

[remove the ban from speaking in Gathering Hall for leaving groups when you clearly realize you're going to have a bad time with them or they actually log off of the game and leave you there.]

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from Dovahted#0520

Souls of the fallen sellable? or tradeable for some sort of currency by a priest vendor? could add fun "head hunting" players for their souls to sell.

Votes

Opinion: +41
Upvotes: 46 90.19%
Downvotes: 5 9.80%

#
Suggestion from AGU#8394

[Add the ability to see the range on implicit and explicit stat rolls by hovering over an item and pressing a hotkey, for example if you have an item with +2 all attributes and hover over it it shows +(1-3)2 to all attributes.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from FalczG#7777

Font when trading with players in the Trading Master should be made different, example, when trading Heart Candy, its hard to decipher 3 and 8 beacuse of the readability, and could lead to easy scams etc.

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from DrWyz#1085

Longer time to Explode and do Minibosses and looting. Find a lot of time moving a couple rooms looting and killing before portals start spawning 5-6min games dont feel rewarding

Votes

Opinion: -2
Upvotes: 8 44.44%
Downvotes: 10 55.55%

#
Suggestion from S.Quak#4831

[after a monster hits you. disable its collision for a short amount of time so that you can walk through it. this could help solve the issue of it body blocking you in a corner while tanking your hits.]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Klabbath#0021

[A permanent death mode for later on would be cool. Could keep the name and just reset the char to level 1 on death.]

Votes

Opinion: +11
Upvotes: 23 65.71%
Downvotes: 12 34.28%

#
Suggestion from Masachere#0135

[Some kind of indicator to show when a wizard spell is going to crash into a corner or the wall. Something like changing your crosshair depending on the spell you're casting to show the hitbox would be good. There just has gotta be some way for a wizard to be able to confidently shoot a fireball and know it isn't going to clip so random pixel of wall.]

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from HighNerd#0456

Trade Karma with different options, such as responsiveness or fair pricing

#
Suggestion from Pug#9061

half the time it takes to open chests, I barely can be bothered to open them with how long it takes

#
Suggestion from OpelKorsek#8980

remove bullet drop for bows (like seriously longest corridor has like 20 meters and when you shoot from one end to another it feels like you are trying to hit target 100 meters away because of bullet drop)

also tone down headshot damage because it's easy to get bow that can one tap wizards and rogues in the head

Votes

Opinion: -21
Upvotes: 10 24.39%
Downvotes: 31 75.60%

#
Suggestion from Phyph#5457

goblin archers

Votes

Opinion: -12
Upvotes: 1 7.14%
Downvotes: 13 92.85%

#
Suggestion from Hallwack#8651

quick keybind for putting stuff in stash and out of stash like shift+mouse click

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from Diabradical (PinkBunny)#0075

[Allow us to use mouse well for spells on wiz/cleric. Using a radial menu is trash during heated combat]

Votes

Opinion: -13
Upvotes: 2 11.76%
Downvotes: 15 88.23%

#
Suggestion from Keeper#7294

invitation to lobby by steam firend list

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from FrankWhite47#1440

[i often trade people that don't have 15 gold and i see them type for 10 minutes to sell their item, i think its best that they get a notification that they cant trade because of the gold fee, iv seen some very good weapons pass by but because they dont have the fee i cant trade them unfortunatly]

#
Suggestion from TheMFASP#0068

[suggestion] would it be possible to include a way to trade items between party members in pregame lobby

#
Suggestion from Tauviel#9822

Add any range weapon to cleric roster. Wizards are capable of using throwing knives while clerics have 0 reliable range capabilities. They get massacred by mage/rangers and kited easily.

Votes

Opinion: +11
Upvotes: 23 65.71%
Downvotes: 12 34.28%

#
Suggestion from Dubs#4101

I get you want the game to be difficult, that's fine....but add back triple blue portals only for the final zone. It's extremely annoying that extraction is rng based for the final few zones. It doesn't feel rewarding surviving the PvP encounters, keeping all your trio alive, only having to pick who gets to extract, because rng blue portals sporadically spawn. Final zone should always be a trio blue portal to reward those who can stick it.

#
Suggestion from Gucci'o#4888

Bows and Arrows

HealthPotion Bows shouldn't have unlimited ammo.
HealthPotion If it comes to a reload animation it should probably stay. I am not a fan of this but I understand why is it there.
HealthPotion Arrows should be a lootable object you can find in chests and archer enemies.
HealthPotion Ranger would start with 12 arrows and a Quiver.
HealthPotion New ranger skill that would allow arrow conjuring.
HealthPotion New item that can only be dual wielded with bows and crossbows: Quiver. You could store arrows there to save space in the inventory.

I hope I didn't forget about anything...

Votes

Opinion: -38
Upvotes: 7 13.46%
Downvotes: 45 86.53%

#
Suggestion from SynSasiada#3571

[Change accessibility to utilities. In going on battle between parties clicking 3 or 4 few time to get item is a bit annoying due to fact that on bar images are lagged compering to in hand item. You can make quick access wheel by holding button.

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from elite92#9718

[let us check movement speed and weapon dmg stats in the menu(stash tab) Cause now it shows 0 to both and we are forced to use dummies in lobby]

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Seetherrrr#1026

Please examine spawn points and adjust them to party size instead of being purely RNG. Also consider making it so that certain spawn points are not active if another person/party spawns at the closest spawn point. I am someone that likes playing solo a lot in the normal maps but the changes this patch to "randomize" the spawn points has resulted in over half of my games (and 7 of my last 10) being a guaranteed loss almost entirely due to the spawn location. When I spawn near the middle of the circle and before I have even left the "entry" area I here footsteps from multiple directions I know it is pretty much an instant loss (I'm not considering times where I outplay someone and win a fight outnumbered).

When you spawn in these locations there is no option to try to be sneaky. You can do your best at running towards the outskirts of the map but you have to work through a full spawn of mobs in all directions and you obviously don't know if where you are trying to head to is directly into another enemy team. I feel like there should never be a situation where in under 30 seconds your spawn point is being rushed (and it isn't because they just ran straight to the spawn point like would happen in the last beta test, specifically the 2 spawn points near the water with the zombies in it in the corner of the map which were notorious for getting spawn rushed). It makes it frustrating gearing up for a solo run when there is a huge chance that I will run into a group in the first minute or two often with the first room still full of mobs. In the last beta when you got rushed you generally at least had enough time to clear your first room and have a bit of a defensive position. There is no defensive position when you spawn inside a wall that doesn't have a door, has tiny corridors nearby full of mobs and large rooms full of even more mobs being the most adjacent rooms.

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from Belmont#4027

Throwing torches should slow down enemies if you hit, would be a solid low cost anti kiting option and also useful for clerics as they have no other throwable items

Votes

Opinion: +6
Upvotes: 17 60.71%
Downvotes: 11 39.28%

#
Suggestion from raven#3538

lower pendant drop rate, magic missile speed increase slightly, buff rogue hp a little, remove survival bow, make chests in normals better, let merchants sell a little better gear (more greens, a few blues), and ffs nerf barb a bit

#
Suggestion from Wrakker#3987

[give barbs, rangers, rogues something from campfires, rogues and barb get throw back, ranger gets a trap?]

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Murphy#9264

Make Bear traps auto break after 10-15 seconds once someone is trapped, too many spots where it can get stuck in terrain so its uninteractable, easy to abuse rn

Votes

Opinion: +54
Upvotes: 59 92.18%
Downvotes: 5 7.81%

#
Suggestion from Neraith#2358

Solo High-Roller, preferably on a map like The Forgotten Castle.

Votes

Opinion: +41
Upvotes: 45 91.83%
Downvotes: 4 8.16%

#
Suggestion from SysError#5604

[Add a bank where you can store your money for a fee and use bank account as payment method in trades or some ways to extend your stash size, after a week you have zero space and no reason to farm futher]

#
Suggestion from BufaloSolja#5655

can we get 2 days more so we can play during the weekend a lot of people here works during the weekend. 16 feb one day before friday is a low blow !

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from Sulles#3270

[Increase combat speed in the game to make combat more fluid and natural.]

Votes

Opinion: -36
Upvotes: 3 7.14%
Downvotes: 39 92.85%

#
Suggestion from FienX#3375

[instead of the karma system changing the color of peoples names, their could be a "prestige" option after hitting a certain level or certain amount of challenges/milestones per class/character that would allow you to earn different colors on your name, each different color tailored specifically to certain challenges or milestones, and after you unlock one color, you are allowed to keep it permanently for that character, allowing you to change the colors based on how you feel that day.]

Votes

Opinion: -6
Upvotes: 4 28.57%
Downvotes: 10 71.42%

#
Suggestion from Tymiran#8782

Release the game now, I think I speak for everyone here

Votes

Opinion: -34
Upvotes: 3 7.5%
Downvotes: 37 92.5%

#
Suggestion from bloody#0330

[Please make it so we can mark items in the stash and sell them all by pressing 1 button. I understand the different traders comes from Tarkov, but they got it wrong as well. Having to click on the right merchant to sell the right item is a literal waste of time that adds nothing to the gameplay. I don't see any value added by having to press 10 buttons instead of 2. If you really want to punish players for saving time, you can make it so the sell all button gives a less favourable price by like 2%]

Votes

Opinion: -6
Upvotes: 6 33.33%
Downvotes: 12 66.66%

#
Suggestion from Scrubstar#7289

Some Emote ideas:

  • Flex Emote
  • Shush Emote
  • 'Bring it on' Emote
  • Stone-Sheet-Shears (Rock-Paper-Scissors. Randomizes what is selected)
  • Campfire - Shadow Puppets
  • Campfire - Warming Hands
  • Campfire Sharpen weapon
  • Lobby - Chatterbox
  • Lobby - Bored
#
Suggestion from AbyssiusConchoidal#3189

a fighter perk that let's them use spear and shield combo at the cost of less damage output.

Votes

Opinion: +1
Upvotes: 9 52.94%
Downvotes: 8 47.05%

#
Suggestion from Wykminiacz#8877

Extension of items tooltip, show players what range rolls is on item by pressing new keybind, for example:

A blue longbow drops with 46 dmg, two rolls:
+4.5% Armor Penetration,
+1.5% Regular Interaction Speed
By pressing new keybind, a extended tooltip will say that on that bow we should see range:
45>48 DMG
3.0% > 5.0% AP
1.0% > 2.0% RIS

In that point, players will quickly determine if item is worth picking

Votes

Opinion: +35
Upvotes: 37 94.87%
Downvotes: 2 5.12%

#
Suggestion from Eranwel#1888

[Make invisibility from wizard's invisibility spell not break when you take damage.]

#
Suggestion from Bezoula91#8968

[ I don’t speak English very well but I can try. I think it could be a good idea if you make an application for mobile where we can Trade items like in the game ? Or delete Trade category and make Marketplace for items ? Your game is incredible I like it so much continue to improve it.]

#
Suggestion from Ligkonitsa#0286

[A keybind for gear comparison. Ex, if I find some gloves, pressing "alt" would pop up my currently equipped gloves side by side and compare the substats.]

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from Barlakopofai || Ivy#4688

Add text chat, why do you hate mute people? What is it with this genre and removing every possible option to communicate besides voice chat?

Votes

Opinion: -13
Upvotes: 6 24%
Downvotes: 19 76%

#
Suggestion from chankla#5470

be able to keep the shop exclusive skins when full game release.

Votes

Opinion: +18
Upvotes: 23 82.14%
Downvotes: 5 17.85%

#
Suggestion from takusek#6086

enlarge the numbers on stackable items or make the number 3 distinctly different from the 8 as people are using it to scam people

#
Suggestion from Monty#7830

A perk for Cleric where he can use two-handed swords

Votes

Opinion: -25
Upvotes: 4 12.12%
Downvotes: 29 87.87%

#
Suggestion from Meinkun#7092

[ Named unique items needs to be nerfed pretty much. 20 add. damage for 1 hit? Jesus. Make it 5. It's unplayble when you playing cleric with +3 all atributes on every single item and then comes a rogue with his named rapier and kills you in 3 shots. That really stupid, fix it pls. ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from E-Dating is a FORBIDDEN SIN#4062

Consider a side of cleric that is unholy. For example, spells that spend his own health pool, to deal double its damage to others, debuffs both himself but also the target, ETC. Long term idea, but it sounds fun.

Votes

Opinion: +1
Upvotes: 9 52.94%
Downvotes: 8 47.05%

#
Suggestion from RottenBerries#6710

[We need additional trade channels, especially fighter, which has between 2 and 3 times the population of the next largest trade channel. It's a nightmare trying to sell or buy in there, even with the filters, as people sell multiple items, the filter does nothing]

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Piro#8362

Remove or remake the skeleton skin, people are abusing it going naked and disguesing as other mobs, it seems unfair and even pay to win to be able to do this they even get magic resist which basically helps them vs wiz , my solution would be some either outline or similar so people can see clearly.

Votes

Opinion: -26
Upvotes: 10 21.73%
Downvotes: 36 78.26%

#
Suggestion from Bebop#8145

[Since a lot of people complain about wizard/cleric buff stacking all together and that leading to barbs/warriors being clearly OP, adding a dispell (wizard) and cleanse (cleric) high tier spell that removes all buffs on a single target could be a great solution. Making it high tier will prevent people from abusing it and make them decide to bring it or not at the cost of losing other usefull spells. That way you counter fire with fire and it opens the game for more varied team / solo builds

Votes

Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%

#
Suggestion from astonex#4115

if you use spells during the pre-start lobby, the spell count should be reset when you actually start the game

#
Suggestion from Wetchop#3735

[ 5 Player Lobby games || The game is amazing, but it sucks when a large group of friends are unable to play together fully. || 5 Player Lobbies have longer match duration(slower circle), slightly more common loot, and slightly buffed AI. |-----| ]

Votes

Opinion: +22
Upvotes: 32 76.19%
Downvotes: 10 23.80%

#
Suggestion from iPlayAnimalCrossing#1459

Add a "dash" to rogue, with 3 charges and a 45 sec cooldown on the dash (small dash to avoid hits), this should be a default skill that does not affect their skill slots, this adds a skill element and does not just add additional damage to the class which would unbalance it with higher tier gear. I do NOT play Rogue, but if as a cleric I can 2 hit them to the head I think this is unfair and unbalanced. Adding more damage will not assist it will unbalance the class, therefore I suggest this new mechanic.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from JustMeowinq#7616

bigger gold stacks or something better to hold them in. 50% of my stash is my money

#
Suggestion from BigSquezzz92#8984

[duo Dungeons]

Votes

Opinion: +28
Upvotes: 34 85%
Downvotes: 6 15%

#
Suggestion from IgorNL#8157

Improve healing items (bandages, potions), they heal very little you have to use 5-6 items to heal fully and potions have to be used 1 at a time at least allow stacking potions, use several at once and they combine your heals or increase the duration time because it is very bad to heal with items while the cleric quickly makes you full life with his spells.

Votes

Opinion: +14
Upvotes: 23 71.87%
Downvotes: 9 28.12%

#
Suggestion from ltl_Chiller#1662

[PvE only mode with fixed PvE characters

Many players fear that people will farm gear in PvE and use it in PvPvE, the easiest way to solve this in my opinion is to have to choose between PvPvE or PvE on character creation without being able to change it later.
Also the division of the player base is feared by some, but you will not loose any PvPvE playerbase that just does not like PvP and will therefore not play the game entirely anyways.
To make things more exciting in PvE there could be patrolling enemies in the dungeon that try to hunt you down etc. Also procedurally generated maps.
Maybe there is a boss at the end of each dungeon you have to kill in order to get out.

Opinion Part (please ignore this for liking or disliking): I for one am not a fan of PvP.. I enjoy teaming up with players in solo mode and getting out together splitting gear etc. this is very fun. But I don't enjoy getting the **** kicked out of me by people who are simply better at PvP, I can handle all the mobs in game (haven't tried the troll yet tho) but getting oneshot by a Babarian that goes full PvP meta is just not fun for me and I will not continue playing this game/buy this game if I can't have the option of PvE only.]

Votes

Opinion: -16
Upvotes: 12 30%
Downvotes: 28 70%

#
Suggestion from not a fed#2955

the cave has had a negative effect on the solo experience in the castle I’m sure data on how many solos/duos/trios go into the castle will be available soon, a fair compromise would perhaps be that the goblin cave could be accessible through some portal similar to the inferno levels but to the cave

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from Piticus#7456

A form of Proximity based text chat or Party only text chat for those who either do not have microphones or are Mute and unable to speak. This would also assist players who are unable to speak due to illness.

Votes

Opinion: +27
Upvotes: 33 84.61%
Downvotes: 6 15.38%

#
Suggestion from Oleoay#0352

Add a partyfinder for those with levels from 1-4 so that newer players can easily find groups with each other and without high expectations while they work their characters up to level 5.

#
Suggestion from Splendiferous#8814

NPC enemies with ranged options should be less accurate when you strafing around them in close quarters. It doesn't make any sense how the arrows of skeleton archers shoot from their bow backwards and through their bodies.

Votes

Opinion: +55
Upvotes: 57 96.61%
Downvotes: 2 3.38%

#
Suggestion from _seymour#0

To help counter hackers, I would suggest: The price for this game needs to be $40 USD and never go on sale below $30 USD, have no regional pricing, and implement some other form of account verification (phone number, ID, something) and have hardware ID bans. Hacks will destroy this game, so make it as hard as possible on people who choose to cheat.

Votes

Opinion: -36
Upvotes: 7 14.00%
Downvotes: 43 86%

#
Suggestion from god#5805

Add a homebase of some sorts so we can have modules to upgrade. One of these modules should also be a brewing station where potions can be brewed with custom effects depending on skills and ingredients used

#
Suggestion from Smoky#5353

Increase the chance of seeing Bows in Vlentine, because since the beginning of the playtest, neither one has appeared for me or my friend

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from Akim#8236

make mining a separate skill, don't make interaction speed influence mining, fighter and barb should mine the fastest, rouge and ranger the slowest IMO, would balance it a bit to not make interaction speed have a gigantic range of functions

Votes

Opinion: +27
Upvotes: 32 86.48%
Downvotes: 5 13.51%

#
Suggestion from Ole#3290

[duos mode please]

Votes

Opinion: +36
Upvotes: 42 87.5%
Downvotes: 6 12.5%

#
Suggestion from Super Evil Troublemaker#0455

make the female character's bandage overtop less form-fitting, it looks weird and it's not how cloth works

Votes

Opinion: +19
Upvotes: 23 85.18%
Downvotes: 4 14.81%

#
Suggestion from Altharos#5057

[Create new map that have a bit brighter light, perhaps more open like night jungle?]

#
Suggestion from Desired#1624

reduce the price of +19 healing potions, add green healing potions to the alchemist

Votes

Opinion: +39
Upvotes: 45 88.23%
Downvotes: 6 11.76%

#
Suggestion from Horlof#4215

implement a "training camp" where you can go in solo with target dummies and a room where you can spawn in enemies so you can practice more complex stuff without risk, for example i want to practice longsword parries, but its risky to try it out on normal runs so most people will avoid trying it until they're filthy rich and can afford to lose a bunch of sets to practice a certain skill, which frankly is quite boring, you could make it so you cant spawn bosses and higher level enemies so they get to keep their risk factor but having a controlled risk free environment for people to practice a new skill against basic mobs would be a nice way for people to not always take the safest option and to be more daring im their real runs

#
Suggestion from fuzzygreentits#0255

[make rarity icons permanently color coded throughout all UI menus. Already works for every other MMO/RPG, just keep the background of the icon gray/blue/purple. Makes it easier when quickswapping.]

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from geniustrash#8972

[Have some kind of "forge" or "witchcraft bench" that people can create better items/weapons/armors from stuff they already have but don't need. For example, if someone has a +2 Knowledge in a sword that might be more useful to a wizard, he can transfer it to another weapon or armor/utility (imagine enchanting on minecraft or anvil that can transfer stats between weapons). Of course there might be a lot of players that end up having very good gear, so there might need some balancing (e.g. transfer the stats but only half of them). Of course, even with best stats, there always might be a change of losing it in a dungeon. Of course, with forged-best-stats, people with best gear will be hard to stop them from dominating the dungeons, but that still happens even with looted generated stats already (getting killed because someone else have the better armor). The thing I'm proposing is that if someone has 10-20 items that are for other class than his own, he can "sacrifice" them in a forge in order to move the stats to something he can wear.]

#
Suggestion from RageWizard#8719

Limited arrows. Like 30-40. "Crafting" new ones by camp. Like Wizards with meditation.
Cus now it`s impossible to fight Rangers on the other side of a big room. You have limited health, potions, spells, axes/knifes, and they can shoot-spam you to the Cold Death of the Universe.

Votes

Opinion: -28
Upvotes: 9 19.56%
Downvotes: 37 80.43%

#
Suggestion from Dousiq#1403

Add more slightline obstructions in the big open room in the goblin cave. I am so tired of trying to do some mining only to have arrows infinitely spammed at my from the third story.

#
Suggestion from agni#0062

I have played over 100 hours of the game along with my teammates. And we constantly go to paid dungeons. And we have such a problem that when the game is already over and the circle narrows as much as possible, the portals may simply not appear in the zone, because there are 2-3 floors of the dungeon where it is no longer possible to get into, and you just instantly die with a full rare or purple with the gear that you have been knocking out for so long, will it be repaired?

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

#
Suggestion from Za Monolith#7782

Make Cleric use longswords/arming swords with a perk called "Crusader". -10% Damage penalty though like Weapon Mastery. Clerics can use bonking War Mauls so what's stopping them?

✝️DEUS VULT ✝️DEUS VULT✝️ DEUS VULT ✝️DEUS VULT ✝️DEUS VULT ✝️

Votes

Opinion: +16
Upvotes: 28 70%
Downvotes: 12 30%

#
Suggestion from evil🌙✨#5111

[lower price of throwing weapons (mainly francisca and knives). they're a lot more consumable than their infinite ammo crossbows/bows, while often costing more to buy 3 of the same tier than a crossbow/bow.]

#
Suggestion from Louis#4186

[Axe Specialization is a ~37% damage increase when using a 27 damage green Horseman axe. It is a ~18.5% damage increase on a 54 damage epic Felling Axe. It is still a ~13.3% damage increase on a 75 damage Life or Death.

Even though it is currently overpowered compared to other damage increasing talents (Wizards Mana Surge is only 5%,
Rangers' Ranged Weapons Expert is 5%, Clerics' Blunt Weapons Expert is 5%, Barbs two handed weapon spec is 5%, Rogues Dagger Expert is 5%) I like how Axe Specialization makes the barb less gear dependent and would like to see perks for other classes improved to grant more similar bonuses. It feels very good to get meaningful base power increases on level up that allow you to be at least a threat to anyone even in somewhat mediocre gear.]

Votes

Opinion: +9
Upvotes: 15 71.42%
Downvotes: 6 28.57%

#
Suggestion from T30#8307

remove ranger traps

#
Suggestion from pizzahunter2009#8066

[War Maul Rework + Cleric War Maul buff.

  • The overhand strike with War Maul must be the first in a series of attacks, the shaft attack must be the second.
  • Give the cleric the ability "Pursuit of Justice" to deal damage faster with a blunt weapon if he refuses to use magic abilities (does not use "Spell Memory")
  • Weapon dependent Smite spell scaling. Two-handed 13 additional magic damage, one-handed 7 additional magic damage]
Votes

Opinion: +13
Upvotes: 18 78.26%
Downvotes: 5 21.73%

#
Suggestion from easy#0003

[Currently Cleric has some great strengths but parts of its kit are unfortunately going unutilized because well... theyre not very good OR they're out of reach, let me explain.

The State of Cleric Ressurection

During the entirety of this play test as well as the previous play test I have not seen a single cleric cast Ressurection. Why? Because it is needlessly locked behind a gross expenditure of knowledge/spell capacity.

Cleric already has its downsides in the sense that you cannot regain your spells through a cool down skill as wizard does, and I agree with this. However, currently ressurection is so overly cumbersome to slot as a spell it might as well be removed from the game.

Previous iteration of ressurection:

Ressurection was(still is) a channeled spell, it took a long while to cast and during that time you were completely vulnerable and could take no other action. If you stopped casting for any reason, the spell failed, and that's just fine. I had never heard anyone complain about ressurection being broken or OP so im confused as to why it was made so hard to take as a viable spell. Naturally clerics will prefer to attempt to keep their allies ALIVE through the other spells so they DONT have to ressurect, even if they had the ability to. So...

Proposal:

Either severely reduce the cost of ressurection (To say around a cost of 4 or 5 spell capacity) (It currently sits at a whopping 8 spell capacity cost) so that its offered at a reasonable cost.

OR

Allow Clerics to cast ressurection as a default spell/Optional Skill once per game, not refreshed by campfire, and cannot be gained by any other means. That might sound harsh but in my mind it's better than not having it at all. I'm open to any criticism or comments on this, feel free to let me know your option.

Thank you Ironmace for this wonderful game 🤍 ]

#
Suggestion from Criis013#9275

[please fix bug of my pj shoot before open the chest all times]

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

#
Suggestion from Deathtroth#3080

[More Wizard Utility Spells; Such As Color Spray (Blind Or Sleep Enemies In Front Of You), Ghostly Voice (Make barrel breaking noise down the hallway), Prestidigitation (A Bunch Of Cosmetic Options Including Turning Your Friends Pink, Or Even Turn Into A Barrel To Hide In Plain Sight), Magic Hand (Grab Items Or Pull Visible Levers From Behind Iron Gates), And/Or Add In Another Class That Could Make Use Of These, Sorcerer Being Very Available. ]

Votes

Opinion: -12
Upvotes: 6 25%
Downvotes: 18 75%

#
Suggestion from HolyMormor#0523

[Blunt weapons should deal extra damage to skeletons and plated foes.]

#
Suggestion from cullah#6903

[ Remove killfeed and add by info in soul orb ]

Votes

Opinion: -17
Upvotes: 2 9.52%
Downvotes: 19 90.47%

#
Suggestion from alexkxxxc123#8612

Gambling new bar activity You can play cards ore other games in the tavern

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from Johnmelon#9265

I think that the longsword and quarterstaff block needs to be flipped because most if not all enemies are right handed making blocking with those weapons extremely difficult. You can spend hours practising blocking with those weapons but even then you would still be incredibly hard blocking in PvP. The longsword and quarterstaff are two of my favourite weapons but there blocks just feel useless most of the time.

#
Suggestion from Zandorum#6027

Split physical damage into Slashing/Bludgeoning/Piercing. Physical resistances such as Armor will blanket protect against all 3 but there could be positives/negatives in each pieces of gear as well as this allows enemies to have weaknesses such as Skeletons being weak to Bludgeoning.

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from 🔴🟠🟡🟡🟢🔵🟣🟤⚪⚫#1246

a sort of summary of the damage dealt and received of the last 30 sec of before your death to see who dealt what kind of damage between yourself, your allies, enemy players and mobs

Votes

Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%

#
Suggestion from Quad#6045

remove high roller leaderboard tired of hearing the masses complain about whatever is on top of it. People have a hard time realizing its the same exact people who are always on top of it no matter what class they play because its a skill issue not a class issue.

Votes

Opinion: -9
Upvotes: 10 34.48%
Downvotes: 19 65.51%

#
Suggestion from D12#1815

[Have a protocol, if not already, for dealing with teamkillers who did not successfully kill you. I had a guy that almost killed me but then I got them first, but then I was the one punished for teamkill, and I cannot even report them

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

#
Suggestion from Yolkablaze#6014

Simple suggestion. Make the collector merchant default to the ''sell'' window instead of ''buy'', seeing as you always want to sell and not buy.

Votes

Opinion: +68
Upvotes: 68 100%
Downvotes: 0 0%

#
Suggestion from QuiGonQuinn#2543

[add new rouge headgear. currently the only 2 are the default rouge cowl and the leather cap, which is statistically better in every way. i would appreciate one with a bandana]

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from Uriah1440#8395

[I think you should be allowed to talk in the Gathering Hall regardless of your level]

Votes

Opinion: +2
Upvotes: 11 55.00%
Downvotes: 9 45%

#
Suggestion from Trono#9396

Please expand visual effects/monsters to be more colorblind friendly. Currently lich has two different effects, differentiated by blue/purple color. Please make this more colorblind accessible by making the effects more visually distinct, so color is not the only difference.

Monster colors are also quite hard to read between normal/red/grey. Visual differences in elite models would make this easier to identify (mummy eye glow is a great example of something that works well)

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

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Suggestion from WeebThrash#7634

These are mostly UX suggestions: Allow players to sell loot to any shop owner, as the current system is unnecessarily fiddly. Allow players to auto-sort stash/inventory by double clicking an empty slot. Option to assign active spells through scroll wheel or something similar.

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Suggestion from Matt*#6852

Add a item pick up information in the corner of screen, so if you pick up 2 coins it says "+2 Gold Coins"

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from ProtoFreeze#2653

i dont know why we need 12 merchants when we can have like 4-6 it'd make life a lot easier

Votes

Opinion: -10
Upvotes: 5 25%
Downvotes: 15 75%

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Suggestion from a pile of crates#0314

turn this game into sao and add 100 floors 😩 cant tell me it wouldnt be a W

Votes

Opinion: -17
Upvotes: 2 9.52%
Downvotes: 19 90.47%

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Suggestion from darksiders#0609

make ranger adjustments:
ranged attacks in general are very powerful since the game has mostly close combat in tight corridors, I suggest that rangers have more power mid to long range, but lower power once melee classes are able to close in, I personally would just make it so ranger has more defense vs. ranged but less against melee to keep them viable against other ranged attacks.

Votes

Opinion: -18
Upvotes: 0 0%
Downvotes: 18 100%

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Suggestion from FriendOrFaux#3942

There should be a post game loot splitting system for people who partied together and survives. It sucks being a cleric, for instance, who assists the team in a big way, but due to slow movement and interaction speed getting very little loot in return compared to others

Votes

Opinion: +3
Upvotes: 15 55.55%
Downvotes: 12 44.44%

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Suggestion from GARON#9733

Explain one thing to me. We had a team of 3 people. We went to the highroll.. We killed the entire lobby. The zone was in a maze with spikes in the normal map pattern. We killed the entire lobby. No portals opened for us. It's been like this 3 times already. 3 times we died on a highroll not from people but from the zone. Portals don't appear. The zone is buggy and the portals can't see the space because it's full of walls. Could you fix it? We have all lost equipment with all +1-3 attributes third times. There is an obvious difference in the spawning of highroll portals from normal. I lose 2 hours on trade to buy items and then die through stupid portals. It's not my fault. I have a skill. It was the developers who invented themselves to die forcibly because of the lack of portals.

Votes

Opinion: +23
Upvotes: 29 82.85%
Downvotes: 6 17.14%

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Suggestion from Ducko#2177

Give all classes a bandage in their spawn kit

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Suggestion from ThiccBuns#6662

[change goblin merchant dialogue comes off as rather offensive]

Votes

Opinion: -53
Upvotes: 2 3.50%
Downvotes: 55 96.49%

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Suggestion from maucer#7012

Add an item level to weapons and equipment based on rarity, and prioritize filling games with players that are within the same average item level range (low/medium/high, or even just low gear score/medium+ gear score).

Votes

Opinion: 0
Upvotes: 12 50%
Downvotes: 12 50%

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Suggestion from Siegmeyer of Catarina#9243

( I would like for the rarity of items to be clearer, maybe add a colored background in the squares of inventory where the item is placed. )

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

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Suggestion from .macieck#3617

[fix cleric judgement its so glithed]

Votes

Opinion: -5
Upvotes: 2 22.22%
Downvotes: 7 77.77%

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Suggestion from Xessen#1813

Lockpicks needs some rework they are so hard to obtain and so easy to lose atleast give us a some sound cue when a skillcheck is about to happen and maybe slow down the skillcheck like in dead by daylight

Votes

Opinion: +21
Upvotes: 29 78.37%
Downvotes: 8 21.62%

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Suggestion from Ramon_Dozol#1994

[ ok, i have been playing the game, and i understand that it is meant to be dificult, but so far i could not survive even a single game.
My suggestion would be to have some sort of training grounds were players can quickly train against diferent monsters and maybe even other players, and possibly a way to get a very small amount of gold to slowly but surely get better and buy better equipment, potions etc. Maybe "quests" could also work here, so if you need to kill 30 goblins to get 10 gold, or a better sword you could do it here.]

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

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Suggestion from Jay#9821

Changing the player market into a system where players put items up for a certain price and can leave the trading post and the items they put up still be available to be bought, this would have a limit to the amount of items.

Votes

Opinion: +46
Upvotes: 48 96%
Downvotes: 2 4%

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Suggestion from Wanderer#4443

Please make item pickup stack in inventory from top to bottom,left to right, INSTEAD or Left to right, top to bottom.

Votes

Opinion: -5
Upvotes: 4 30.76%
Downvotes: 9 69.23%

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Suggestion from devo#4214

buff Survival bow projectile speed. it cant be both lowest damage and easiest to dodge, that just puts it in too weak of a spot.

Votes

Opinion: -3
Upvotes: 1 20%
Downvotes: 4 80%

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Suggestion from Sayyr#7074

[Marchands] they'r should be a kind of leveling with marchands, they always propose grey or green, sometimes blues, items, they pretends to do a fantastic works, maybe add a mecanics when you craft items the marchands level up his inventory, or when you sell good items, the marchands would like to sell you some better equipement.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

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Suggestion from Talaras (201147621)#0820

next time you add a boss to the game how about we don't make it almost physically impossible to kill. The cave troll is a difficult boss that required a lot of practice and discipline to kill, that and you had to begin the match by sprinting directly to his lair to even have a chance at killing him. Once the player-base finally discovered a way to kill him reliably, you decided to make him swing in a manner that is nearly impossible to dodge on his heavy attacks, and then make it so that you can't kill him with starting gear. Before, at least multiple classes could ATTEMPT to kill him, but now it's basically limited to the fighter and ranger. Not only this but the blocking mechanic is extremely buggy and unreliable, and half of the time I am physically LOOKING DIRECTLY AT the trolls mace as it collided with me, yet still get hit, as if it magically passes through the shield. This is a problem with almost every enemy in the game regardless. Why would I want to go into a solo dungeon with high gear to kill an enemy that does guaranteed damage to me, that I cannot block, and will likely die fighting for minimal loot. My suggestion is reverse the ability for him to have multiple heavy attacks or fix the blocking mechanic for ai mobs, because as it stands the only useful shield is the pavise

Votes

Opinion: -6
Upvotes: 9 37.5%
Downvotes: 15 62.5%

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Suggestion from Lowly Tarnished#8622

[Make the hitboxes for bracelets, necklaces, gems and such slightly bigger. They are painfully hard to pick up]

#
Suggestion from kickedmidget#8065

Allow inventory hotkeys (Shift, Ctrl, Alt, etc) to be used on the right side of the keyboard as well. As a left-handed player with my hand on the right side of the keyboard, it would make my life much easier.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

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Suggestion from Kenny(Eravex)#9121

it is very very frustrating to have to leave teammates behind and having to feel guilty, Players should be able to have the ability to leave together, so i have a suggestion. Keep portals as they are except require an item a "key" if you will to use the portal, an item that drops randomly, players can use the portal if they have a key, so teams could choose to wait till everyone had a key and leave together or, decided to even have a sigle player leave with their only key they have found.

Votes

Opinion: -16
Upvotes: 7 23.33%
Downvotes: 23 76.66%

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Suggestion from 7equals#4556

get rid of fighter slow debuff when hit by one

Votes

Opinion: -18
Upvotes: 2 9.09%
Downvotes: 20 90.90%

#
Suggestion from takirudo#0469

Add ping "health" on Servers choices

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Suggestion from Baegll#9858

release trading data to see which class spends the most gold, and on what items

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

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Suggestion from DopeStyleZ#5340

Do a PvE modus as well please the mobs are too strong for pvpve

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from MdernDayHippy420#2182

remove reload from archer

Votes

Opinion: -34
Upvotes: 7 14.58%
Downvotes: 41 85.41%

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Suggestion from KestY#4212

chests for money bags. Basically when u got about 4-5k gold money bags alone takes half of your stash space.

Votes

Opinion: +32
Upvotes: 36 90%
Downvotes: 4 10%

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Suggestion from Tryp#2096

[make ranger traps go off when a door or torch runs over them]

Votes

Opinion: 0
Upvotes: 15 50%
Downvotes: 15 50%

#
Suggestion from Infinitist#2804

[honestly I'm loving your game and would suggest that you could take it with only a few tweeks and add some levels and you have an amazing co-op dungeon crawler as well. I would play this one with me mates and that one with me wife and would happily spend money on both.]

Votes

Opinion: -2
Upvotes: 2 33.33%
Downvotes: 4 66.66%

#
Suggestion from blizz#9766

[Making unique equip give you a visual effect, type of weapon/armor glow, special eyes or footsteps, etc.
In all games top tier items give some interesting visual effect..]

Votes

Opinion: +17
Upvotes: 19 90.47%
Downvotes: 2 9.52%

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Suggestion from Braneth#1820

QOL -- Show players an inventory preview with the start game confirmation.
Show us a half size inventory preview to the left of the "Did you check your loadout?" confirmation before we queue for a match.
Note how much gold we're carrying in our inventory -- since that's probably a red flag.

#
Suggestion from TheBlueRage#1889

Please let us sell any item to any merchant. It's just a quality of life thing with no real impact.

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

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Suggestion from Hirshel#0933

Feel like a Gear Score mechanic + Score Cap per certain queue needs to be put into place. Why is it that people can have all purple/blue/etc., +3 All gear and are allowed to queue for a regular dungeon. It's egregious on some characters (especially cleric + barbarian/fighter) they are unstoppable. With the test only being out a short time it is not common, but if the game drops in this state it will just be highly geared players dominating and farming player kills.

Votes

Opinion: +32
Upvotes: 38 86.36%
Downvotes: 6 13.63%

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Suggestion from Trigger#8700

just start over with the wizards entire kit. nobody plays him like a mage. the wizard is a better rogue than the rogue and its stupid. fireball 1 inch undder someones feet does about 10 damage. thats why everyone just runs stupid ignite/dagger/invis builds

Votes

Opinion: -14
Upvotes: 3 15%
Downvotes: 17 85%

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Suggestion from Masen#5930

I understand this game is a playtest and the trading is not all the way finished. One thing I would like to see happen in the final release of the game is a way to block things like this: https://www.p2pah.com/goods/detail/index/ct/1225/sub/1162637-/f/1.html from happening. I know that Tarkov faced similar issues with this, and I really enjoyed that in this game you can directly trade with your friends, but at the cost of the game becoming pay to win I would personally rather have a non direct market than have to deal with people being able to stay looted for $, similar to the market in Tarkov.

Votes

Opinion: +6
Upvotes: 7 87.5%
Downvotes: 1 12.5%

#
Suggestion from Xionyia#0762

[make it possible to give someone the party leader in your party]

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Suggestion from Vampurrrism#4490

[with how time consuming obtaining a full set of Cobalt or Ruby is, there should there be a set bonus.]

Votes

Opinion: +18
Upvotes: 19 95%
Downvotes: 1 5%

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Suggestion from Vital Zen#6006

A filter in trade chat for item rarity aswell

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Suggestion from DDUBB#5586

[Wizard skill choice is non existent. Solution: Add base spell learning capabilities for wizard + cleric. eg: 4 base spell slots (instead of 20) with spellbook Skill giving +16 (and unlocking tier 3+?)

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Penjo#5511

allow players to insure items using gold, maybe limit the amount of insured items you can have in 1 playthrough!

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Suggestion from RANDYREN#9305

[I think the strength of monsters can be reduced appropriately, or the strength of players can be increased. Because when a new player enters the game, it is difficult to survive under the siege of a bunch of monsters. (At the same time there are many other players with good gear hitting you.) I think it can give players more opportunities to bring back something to sell for money.]

Votes

Opinion: -11
Upvotes: 7 28.00%
Downvotes: 18 72%

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Suggestion from Dolroni#8671

all melee weapons should have some form of blocking, bare handed should be able to block with arms (still take dmg but protect head) . duel wielding swords or daggers should be able to cross them to block dmg,

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

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Suggestion from Dovahted#0520

Dwarf skin + in mining. - in movespeed.

#
Suggestion from Denis#3152

Make an autosort button where you can designate specific areas of the storage for certain types of loot

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Suggestion from shadie#4448

Add profiles/presets pages to inventory/skills to make changing builds and stuff much easier.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

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Suggestion from Brad Quackson#8037

Give rogue a perk/buff so when you score a kill you gain a small movement speed bonus to keep yourself in the fight/reward ambushes and a possible snowball since you just get one tapped/shot by arrows/wizard zapped after trying to engage with anything

#
Suggestion from Tolmac#9165

[training room to see your stats with equipment on before going to dungeon]

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from stikkanimate#0121

Please include what dx11 and dx12 does in the options. The discord is overrun with people asking the same question since this was added and no one has an answer.

#
Suggestion from SynSasiada#3571

[Make utilities like throwing knives and franciska axe lootable from player/enemy after kill. Can be dependent of item quality and/or durability if you will be able to do it or how many of them you get back.]

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Suggestion from Phoenix#9136

[Make Caltrops/Smokebombs equipment items for Rogues instead of Skills. As it stands, it's hard to justify using them in the place of Rupture/Weakpoint/Hide which are more obviously useful and impactful in a lot of areas. But as equipment items, similar to how Rangers have access to Hunting Traps, Caltrops/Smokebombs could become more interesting options to incorporate in a Rogue's playstyle without severely limiting their overall effectiveness with a Skill tax.]

Votes

Opinion: +49
Upvotes: 52 94.54%
Downvotes: 3 5.45%

#
Suggestion from Luxfire#3501

[Some in-game friend list to ease finding players we like playing]

#
Suggestion from Birthday#7835

put the game to early access it sucks that we won't get to play after the 16th

#
Suggestion from Tonanator#3449

Add some sort of training dummy for people to play around with dmg / wep swings. I know there are some in the basement but games start so quick and I want to test stuff without risking losing it in the game.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from SangreAngel#5316

[Would like to see a simple pvp arena when game full releases. Something you just take standard set of gear into to practice pvp. If it is something that ends up being really popular it would give you (the developers) a possible area to invest in.]

#
Suggestion from Kyoto#7373

Some form of gear balancing, having multiple trios in a game that all have blue and purple gear is just not fun, there's no playing around that, its not a matter of skill if a purple axe just one taps you if you aren't full purple yourself. Especially new players will have a hard time if it continues like this. Therefore my solution would be to either limit the amount of purple gear people can bring in the normal dungeon, OR to apply some kind of stat reduction when theyre using them. Like why play high roller when you can just stomp people all day in normals, its just not fun.

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Suggestion from RisenAgony#8432

One feature I’d like to see is a sparring ground where you and your party can go to practice fighting each other or just use weapons to see how they work. This would give beginners (like myself) to learn the intricacies of combat in a low stakes environment.

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Suggestion from Weak#4782

[Default gear customization, maybe a system of points you're allowed to spend on character creation that you spend once and cannot change later.]

#
Suggestion from Porromir#8467

[make some portals spawn at the end of the time on Goblins. I get stuck on the last zone without any portal spawning]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Input#0867

Add some lockpicking practice to the tavern.

#
Suggestion from GReyes#7261

Something else to do with gold, a reason to get a lot of gold, perhaps it could be to build something or a personal area, it could be whatever

#
Suggestion from docNevermind#7845

[buff the "trap expert" ranger perk and give it "install traps silently" to make it more viable for solo players, also give a noise to traps in the stash/inventory please]

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from fuzzygreentits#0255

[gear level cap for normal dungeons, level floor for high roller. Keeps ungeared/newbies from getting farmed and keeps them from being confused when they get stomped on HR.]

#
Suggestion from Wound#2681

Nerf Barb, Wizards should not have invis (devalues any reason to pick rogue) keep solo lobby on full release, Cleric wizard barb comps are cringe to play against as a solo.

#
Suggestion from SysError#5604

[Reduce the size of a spear in stash to 1 slot in width. Its just a long stick, come on]

zenith treeBOT
#
Suggestion from Fox Mulder#9546

What if there was a monk class that uses fists and has a feign death ability. When theyre feigning death, they can be looted. But since monks attack with fists, if they do it at the right time they can have an advantage. People will think twice before looting a dead monk. Also with the ability to use their fists, they dont even need loot.

Votes

Opinion: -33
Upvotes: 1 2.85%
Downvotes: 34 97.14%

#
Suggestion from pns!#1920

give more weapon options for cleric

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Suggestion from Icemasta#5091

Buff stacking has been an integral part of DnD since the dawn of its existence. This is the reason why DnD 3.5e added Dispel to bards and a couple other classes, as well as dispel potions, dispel traps and null magic areas, to counter that form of meta gaming.
So I strongly suggest that Dispel be added to counter buff stacking in particular, to open up more viable team compositions.

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

zenith treeBOT
#
Suggestion from Ole#3290

[duos mode please]

Votes

Opinion: +15
Upvotes: 23 74.19%
Downvotes: 8 25.80%

#
Suggestion from Krex#1919

After leveling all classes to level 15+, I have some suggestions on class balance.

Rogue: This class is in an awkward place. Abilities that seem like they should be built in to the class require players to waste a perk slot in order to obtain them, e.g. lock pick, hidden pockets, moving while hiding. This should be an innately sneaky class with perks that alter the way you can play it from a DPS and adventuring standpoint.

Wizard: Way too gear dependent. This class goes from trash with basic gear to OP with +magic dmg gear. Haven’t thought of a fix really.

Fighter: All of their perks aside from weapon mastery feel like garbage.

Cleric: Way too powerful atm due to the ability to stack buffs and high dmg weapons.

Barbarian: Also a bit too powerful atm. Reducing max HP would probably help.

Ranger: Perfect the way it is after the bow patch. Crossbows feel generally terrible however.

#
Suggestion from devon752#8525

New Rogue Ability: [Knife Mastery] Knives deal 5 additional damage.

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

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Suggestion from helixxenos#2703

Reorder the merchants so they're organized more logically, with related merchants next to eachother. E.G., bottom row: Tailor - Leathersmith - Armorer - Weaponsmith - Woodsman - TavernMaster, and top row: Surgeon - Alchemist - The Collector - Treasurer - Goblin Merchant - Valentine.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from SirSandHobbit#7071

spell casting highlights target for user in a faint glow, to make aiming more reliable.

If target is out of range, no glow appears.

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

#
Suggestion from Spoonz#1947

be able to destroy items in the lobby.

#
Suggestion from RoLex#1167

Goblins shouldnt have poison

Votes

Opinion: -11
Upvotes: 15 36.58%
Downvotes: 26 63.41%

#
Suggestion from Vanis#4099

Rogues need dark vision passive node, where they can see slightly even in total darkness.

Votes

Opinion: -18
Upvotes: 7 21.87%
Downvotes: 25 78.12%

#
Suggestion from JMoll123#9836

dont add level req to gathering hall

#
Suggestion from CrabbySauce#7636

you should give people de-buffs if they hit the puppy in the tavern while waiting for a game

#
Suggestion from ☸「momo」☸#2245

Make the Brap Cloud from Zombies not linger nearly as much as it currently does

Votes

Opinion: +40
Upvotes: 44 91.66%
Downvotes: 4 8.33%

#
Suggestion from Drok_Dagoon#2852

[I have 2 suggestions for this amazing game.

  1. I would like to see an End of Dungeon Stat Screen that is a summary of the whole Dungeon Run. Stats such as Damage Delt, Players and Creating Killed, Loot Value, Chests Opend, Ect. Also if your playing with a team show everyone's stats and info. Have Badges of Accomplishment, such as Best Magic or Physical DPS, Loot Goblin (Most Valued Loot Haul), Lone Survival (Last person on your team to survive the Dungeon and Escape Safely), Trap Test Dummy (Received Most Damage in the Lobby from Traps and Survive), etc.

  2. I would like to see your teammates marked a lot better. Such as highlighting your teammates silhouette with a aura that is color corinated with your teammates characters class. Like Green = Ranger, Red = Rogue, Blue = Fighter, Orange = Barbarian, Purple = Wizard, etc.]

Votes

Opinion: +30
Upvotes: 34 89.47%
Downvotes: 4 10.52%

#
Suggestion from Zig#0517

[Lich boss uses blue/purple color patterns for its glowing circles, please don't, sincerely, a colorblind player] (love the game tho)

Votes

Opinion: +23
Upvotes: 25 92.59%
Downvotes: 2 7.40%

#
Suggestion from Tariko#2836

[QOL: Make it default to spawn with the weapons drawn, it might seem trivial but I'm definitely not gonna fight with my fists or do anything that requires me to be unequipped.]

Votes

Opinion: +1
Upvotes: 11 52.38%
Downvotes: 10 47.61%

#
Suggestion from RisenDiablo#9496

[Add a ui after each dungeon where surviving teammates can share loot.

#
Suggestion from Lille My#3643

[Swarm ramp up damage instead of instant kill at end of game. It's lame.]

#
Suggestion from Dirtybowl#8130

[some sort of gear score or matchmaking so you’re not going against full geared people with really good gear/weapons guarantee if you don’t do something about this it’s going to scare off your players from people camping regular games with good gear and stomping regular lobbies. Fresh character/starter gear players should all be in the same lobby together etc then if the queue is taking too long just pull slightly higher gear score after or something.. Also a solo/duo/trio option]

Votes

Opinion: -16
Upvotes: 5 19.23%
Downvotes: 21 80.76%

#
Suggestion from Sour™#0634

Make the time before you can add another chat into the trading post longer, so we aren't getting a spam of messages. Half of them are from the same people just posting the same thing over and over again. It should be a few minutes unless it is an item you haven't listed already.

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from Winterfyre#0077

[A section of the trading post called the "Market Board" where you can post items to sell, with a price, and people can buy the item while you are offline.]

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from Bans#4052

have partial name search on party finder

#
Suggestion from Goazd#6146

add item tier to traiding channel

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from Jolo248#0248

Related to suggestion ID # 1598656, the map could be a big hedge maze overgrown with plants with an open sky during night time.

#
Suggestion from Linsung#1789

Please don't just ban cheaters. Hardware ban the cheaters as well.

#
Suggestion from stoic#0183

[New selectable skill for cleric PRAY, restores spell uses, works 100% the same way as meditation for the wizard.]

#
Suggestion from Guartorias#0382

Give Crossbows some love. They need a lot of quality of life improvements, among other things.

  1. Crossbows ghost fire, which needs to be fixed. ("Ghost fire" meaning you click to shoot, it makes the sound, but the bolt is still in your crossbow.. So you have to click again, completely ruining your shot. This has happened 2x in a row for me a few times.)

  2. Adjust crosshairs, or adjust crossbow's position. The bolt comes faaaar from the right of your screen. High chance of hitting a wall, high chance of hitting a door instead of shooting through the window. Overall, bad experience.

  3. Give some Crossbow useable Skills for both, the Fighter and the Ranger. Maybe even the Wizard, who knows. Point is, Crossbows need some love.

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from jug2kk#7630

goblin caves high roller

Votes

Opinion: +30
Upvotes: 37 84.09%
Downvotes: 7 15.90%

#
Suggestion from A Member of a WalnutCentric Cult#9496

[The fighter trait "counter attack" should have its percentage raised from 10% increase for movement speed and weapon attack speed when an enemy attack is successfully blocked to 30% - 50%. If I successfully block an enemy attack I should be able to hit them and raise my shield back up before they can attack again. If you want to improve blocking for all classes then increase attack cooldown when your attack is blocked across the board.]

#
Suggestion from Dante#4817

Nerf all mobs in solo dungeons, right now its unplayable

Votes

Opinion: -27
Upvotes: 7 17.07%
Downvotes: 34 82.92%

#
Suggestion from Mishipeshu#4686

Cheating became a problem now. Time to add anticheat but please done use EAC since its useless

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Dickarus Lives!#4166

[Add an extra 10 seconds to the end of the round when the final circle closes so i can open a portal and not get instagibbed by the bugs 5 seconds after the circle is gone]

Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from Audy#5720

party size options for each map? (solo, duo, trio, etc) just so you dont get jumped by a 3 stack when theres 2 of you, its a bit discouraging especially when new to the game.

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from BholdN#8564

add stone iteam to the game that works like torch but no light to make sound. Also maybe make it move npc if it lands near them.

Votes

Opinion: -9
Upvotes: 3 20%
Downvotes: 12 80%

#
Suggestion from MUITrunks#6396
  1. Usable skills for ALL characters. There seems to be a basic cement block on all characters for movement besides the wizard's haste spell. Will there be any new skills coming out for "squishy" characters such as the ranger or rogue? Disengaging fight's is hard especially when projectiles fly as fast as a tee ballers fast ball. 2) Creating an overall auction house for trading instead of the widespread spam trade where it moves fast and people are sniping anything that is an actual reasonable price. This would allow much easier trade-flows. 3) I guess this is stated above at the first suggestion but I wanted to reiterate how slow projectiles are & how buggy they are. I've seen throwing knives get thrown across the room at 1000ft/s and then next throw it's like tossing a napkin at someone. Ranger's are an easy class but harder to master due to the projectiles flying 1) inaccurately and the desync issue plaguing the game or 2) they're just so damn slow i could slam my head off the keyboard 4 times and probably move away. up the fly speed of projectiles as well as reducing the wizards haste spell. Give them spell reduction not speed & everything combined. That just makes it so stupid as they're now the only real classes that they can self-peel themselves from enemies with that single ability.
Votes

Opinion: -8
Upvotes: 3 21.42%
Downvotes: 11 78.57%

#
Suggestion from aqua#8529

make the hitboxes bigger for loot so we can easily pick it up :>

#
Suggestion from Piro#8362

Give players an option to view players without skins, at the moment players are abusing the skeleton skin

Votes

Opinion: -30
Upvotes: 5 12.5%
Downvotes: 35 87.5%

#
Suggestion from kahyaa#0

[I would love for an arachnophobia mode as I cant play this game without it unfortunately. Even just making them spheres with no sounds would be great.]

Votes

Opinion: +18
Upvotes: 29 72.5%
Downvotes: 11 27.50%

#
Suggestion from Vinii#0091

staves should give double the magic dmg bonus of books and balls. Right now staves are too slow and have no incentive to be chosen instead of any other wizard weapon. Also Staves slow cast animation makes sense for them to cast stronger spells.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from 6Hendrix9#6025

[I've been playing this game a lot. First, let's talk about bugs. Sometime, there is some movement lags. I died twice because my character was freezing when moving. There is a exploit with barrel and chest, you can jump and stay on them to be safe from most ennemies.

Second, i would like to see more weapons variation, i always see the same weapons, even if it's a "blue" one, it looks the same as the less rare version. I would like to see a race system, you already have elf and skeleton type, but it would be nice to have more !

Finally, i love the game so far, the atmosphere is perfect, the difficulty is fair and i wish you the best for the development. If you need a tester for the game, i'm always there to help ! 🙂

#
Suggestion from DeepSpaceNova#0001

release the game as is, 100,000 people played the game yesterday. Wait too long and everyone who was intested will forgot about it.

#
Suggestion from AA|Kirito Grande|AA#2892

add a platinium coin worth ~ 5-10 gold coins so that people can store bigger ammounts of money more easily

Votes

Opinion: +14
Upvotes: 22 73.33%
Downvotes: 8 26.66%

#
Suggestion from Lemaull#3833

make gear less important. it plays too much of a factor in the game. or even have gear score limitations on certain dungeons. if youre starting out, you have 0 chance against anyone with higher gear than you. yea sure if youre really good at the game you can out play most people but then you run into people with purples and uniques in the normal dungeon and there is no chance at survival. especially against anyone who can use a bow. fighters shouldnt be able to use recurves or long bows with the perk. makes a strong class almost broken. the last play tests just needed class reworks or buffs/nerfs but the game is gear based now and is not enjoyable for low geared players, then rewards high geared players.

#
Suggestion from hamoo#8052

zombie enemy burps should spread in a large area and do less seconds of damage the further it spreads instead of moving randomly for far longer than it should

Votes

Opinion: -11
Upvotes: 1 7.69%
Downvotes: 12 92.30%

#
Suggestion from TurtelBear#9321

Add an option to delete/destroy items smoothly instead of having to sell your default gear to merchants each time when you're gearing up

Votes

Opinion: +45
Upvotes: 45 100%
Downvotes: 0 0%

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

** Make stats more clear. Magical healing stat suggests that it's healing magic that the clerics use but in reality is healing received from shrines**
- remove magical interaction speed stat
- remove interaction speed stat

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Macy✿#6976

Training dummies from main menu not just in game

Votes

Opinion: +48
Upvotes: 49 98%
Downvotes: 1 2%

#
Suggestion from sm0keyz#5899

add an auction market for faster gearing up

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from bee in question#5079

remove the ring, the game's map doesn't fit the "closing ring" feature, there could be smthn like enemy respawns exponentially increase over a 10 minute period. you have many ways to enforce the "battle royale" type game style but plz not a ring D:

Votes

Opinion: -35
Upvotes: 8 15.68%
Downvotes: 43 84.31%

#
Suggestion from Butt-Head#1064

[there needs to be team extraction leaving team mates to die hurts]

Votes

Opinion: -24
Upvotes: 9 21.42%
Downvotes: 33 78.57%

#
Suggestion from UNDRCVRDOUG#4035

[please allow us to rotate items in stash and inventory]

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from Saige#4562

[Barbarian HP is too high, with barbarians stacking health items being almost literally unkillable. Decrease barbarian damage, doing 80%+ of a non-naked's health with a swing of the starter axe is laughable.]

Votes

Opinion: -6
Upvotes: 20 43.47%
Downvotes: 26 56.52%

#
Suggestion from pot#5808

reduce wizard fireball contact damage by x damage, but inflict burning stat

Votes

Opinion: -16
Upvotes: 5 19.23%
Downvotes: 21 80.76%

#
Suggestion from TMTrainer#8349

Open more opportunity for a skilled-but-undergeared player to beat heavily geared but bad players. I'm not saying a totally naked player should be able to two hit a player in all purple gear, but what I am saying is that, while it's not impossible for a skilled player to outplay someone with more gear on them, gear is so strong right now that a heavily geared player can make a TON of mistakes against a player more skilled than them and still win. There are many ways to go about a solution to this, but if I had to suggest one, it would be to lower how much all-stat is in the game, and overall lower defense AND offense so base stats matter more (making it so that, while gear might protect you for 2-3 more hits, it doesn't make you go from a 3-4 hit to a 9+ hit target).

Votes

Opinion: -23
Upvotes: 4 12.90%
Downvotes: 27 87.09%

#
Suggestion from Razersnek#0001

allow item rotation in stash and player inventory to help with organizing

#
Suggestion from 10Gates#8682

spiders are scared of and run away from torches thrown on the ground

Votes

Opinion: +58
Upvotes: 62 93.93%
Downvotes: 4 6.06%

#
Suggestion from Moglin#8642

I make my suggestion for the sake of the player to player market, please increase the text size/clarity on stacked items in general but more specifically the candy. The entire miscellaneous trader channel is full of people attempting to sell 8 Candy for a low price only to try and give you 3 because it is truly hard to tell the difference making it near impossible to actually buy it legit from players, thank you 🙂 .

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from MercenaryGrok#5126

make items be able to flip

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Plushyycat#6674

make the box of small loot bigger. God knows how much I struggle to pick up a small ring on the ground or on the shelf.

Votes

Opinion: +44
Upvotes: 46 95.83%
Downvotes: 2 4.16%

#
Suggestion from Phantomz#9250

make a trap stop firing once an enemy on top is dead. It’s so annoying having a trap go for 5 minutes after something dies on it. Also make it so things can’t fall into an enemy meaning you can’t pick them up. Especially with ranger traps, sometimes you can’t disarm them, or you drop an item and it lands inside a dead enemy and you can’t get it

Votes

Opinion: +33
Upvotes: 36 92.30%
Downvotes: 3 7.69%

#
Suggestion from Dauminus#6836

[add a name randomizer to character creation]

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Bennykins#1195

Allow a trade rep. Too many bots/scammers wasting players times.

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from The Math Guy 17#4158

[Nerf goblin archer, not too much]

Votes

Opinion: +15
Upvotes: 29 67.44%
Downvotes: 14 32.55%

#
Suggestion from Aldarion#8904

[Flip Longsword block so it's actually useful.
Make zweihander thrust first so you can use it anywhere
Make abilities not spendable in tavern]

#
Suggestion from nakieon#7153

[Ban or otherwise discourage teaming. It's usually not an issue in trio maps but is rampant in solo dungeon.]

Votes

Opinion: -38
Upvotes: 6 12%
Downvotes: 44 88%

#
Suggestion from oofpowa#1432

fix the bot

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from 123ttvy#6200

Be able to friend players you meet in fill lobby's or just your friends, something like valorants friends list maybe.

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from jr8972686#1198

[friends list please!]

Votes

Opinion: +52
Upvotes: 53 98.14%
Downvotes: 1 1.85%

#
Suggestion from snowy#8911

[nerf the wizard's invisibility spell]

Votes

Opinion: -24
Upvotes: 4 12.5%
Downvotes: 28 87.5%

#
Suggestion from Manello#1406

Equal group sizes! Don't matchmake duos vs. trios! If this would be done the game would be already way more equal and fun..... Quite often you don't stand a chance in a 2v3 so it currently kills a lot of the fun. (Same goes for solos vs teams of course)

Votes

Opinion: -27
Upvotes: 8 18.60%
Downvotes: 35 81.39%

#
Suggestion from Anime Bingus#0903

buff hell drops to be almost as good as high roller or B add gold portals that take an amount of gold from your stash to bring you to this buffed hell

Votes

Opinion: -2
Upvotes: 8 44.44%
Downvotes: 10 55.55%

#
Suggestion from Cy#0516

Please add toggle sheathing of weapons (last used weapon)

Votes

Opinion: -8
Upvotes: 2 16.66%
Downvotes: 10 83.33%

#
Suggestion from IgorNL#8157

Add more Skins like Demon Skin (+1 Strength, -1 Agility), Orc Skin (+10 Armor Rating, -10 Magical Resistance), Sword skins, bow skins, crossbow skins, daggers skins, etc.

Votes

Opinion: +29
Upvotes: 34 87.17%
Downvotes: 5 12.82%

#
Suggestion from Fxv#6508

[Allow rogues to use survival bows]

Votes

Opinion: +2
Upvotes: 26 52%
Downvotes: 24 48%

#
Suggestion from Romby#0875

add ranged weapons to barbarians or make armor to really worth it against monsters

Votes

Opinion: -49
Upvotes: 1 1.96%
Downvotes: 50 98.03%

#
Suggestion from Nathan_K88#6197

[ Create a max limit to the brightness settings in the game; A lot of players have it set up as there is no dark areas anywhere in the maps.]

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

#
Suggestion from Tchernobill#8413

Add a Cave Troll Reward poster in the Tavern in the same style as Narikk's poster but Wanted Dead only and no reward specified. In addition to being fun, this may allow non VOIP players to express their will to kill the cave troll.

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from BEAYZZ_#6969

[you should put dark and darker on console]

Votes

Opinion: -31
Upvotes: 7 15.55%
Downvotes: 38 84.44%

#
Suggestion from Rabalothos#2740

add a downside for people playing naked a.k.a. no armor. people running around with no armor should take significantly increased damage. unless it is a barbarian specifically building around the perk 'savage', the strategy of playing without armor should be considered an exploit as you gain a significant movement speed increase, while suffering a very minor damage increase as the game currently is. there is no possible way this is intended and feels completely abused as a mechanic.`

Votes

Opinion: -37
Upvotes: 6 12.24%
Downvotes: 43 87.75%

#
Suggestion from Krazy#5299

Add a resurrection table to the Lich/Ghost King boss room. Make it only usable it the boss is dead.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from DeathSkullZombie#2609

add a bleed perk to barbarian

Votes

Opinion: -46
Upvotes: 1 2.08%
Downvotes: 47 97.91%

#
Suggestion from Rodent_Varlet#5502

[Please add some sort of handcrossbow/small ranged weapon for rogues. As long as it doesnt benefit from perks/skills like backstab or weakpoint then it would be balanced imho. It would also give you more opportunities for perks/skills made for that handcrossbow]

#
Suggestion from SomeNutzGuy#0464

Please please please add an Auction House. It really is LAME to have to spend 30+ minutes in multiple different SPAMMY chat rooms to barter with people for a loadout and to die 5 mins into a run with it. REALLY will stop me playing the game.

Votes

Opinion: +46
Upvotes: 49 94.23%
Downvotes: 3 5.76%

#
Suggestion from Stephanie 🔥🔥💓🔪🍆💦💯💯🔞🚯#7531

[How about an idea for a crypt zone, the circle closes in slower but dead players can be reanimated as undead to try and stop the other players from leaving. These undead players wouldn't be able to leave with any gear to take back however]

Votes

Opinion: -5
Upvotes: 10 40%
Downvotes: 15 60%

#
Suggestion from Nukein#0354

Give trading a longer delay between messages. Hard to see what stats an item has without the spam pushing the item you are looking at up.

#
Suggestion from rignopolis#0366

[The skeleton wizards fireball should do less damage]

Votes

Opinion: -40
Upvotes: 6 11.53%
Downvotes: 46 88.46%

#
Suggestion from Cream#6135

[Allow players to revive other players that are not in their party but that are still in game as spectators] is possible to randomly befriend someone in game while been in different parties, ea 2 people playing solo in the regular dungeon that happened to not kill eachother, so it would be good to be able to keep playing with this person if something happens

Votes

Opinion: -14
Upvotes: 7 25%
Downvotes: 21 75%

#
Suggestion from magee101#7016

[Barbarians damage needs to be looked at; I keep getting one shot by them as a fighter with fairly decent armor; something funky is going on with their scaling numbers no way I get oneshot through blue armors and a protection pot]

#
Suggestion from agni#0062

Good evening. Now I'll tell you about the error with the auction. When you start trading, you put an item in the trade slot, but if you put the wrong item, or just showed this item, then putting it back in the rack is a whole dilemma, because you need to click on the item many times. To get him out. Fix please

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

#
Suggestion from Randy Marsh#8124

add a High-Roller solo dungeon

#
Suggestion from Baegll#9858

Raid dungeon PvE with large parties (5+) would be really fun

Votes

Opinion: +21
Upvotes: 39 68.42%
Downvotes: 18 31.57%

#
Suggestion from Omegac#2993

invert colors of debuff duration stat display, so reduced duration shows green and augmented duration shows red

#
Suggestion from 1emonade#7129

Notify party leader when all members are ready to enter the dungeon (e.g. while using the market, merchants, etc.

#
Suggestion from dew#7203

revert the player count changes and maybe even lower it to 15. If im playing a lobby and i encounter 4 different groups within the first 3 minutes of a raid what am I supposed to do?

#
Suggestion from icewithmilk#1848

Darkness spell for Wizards and/or Clerics that temporarily turns off nearby torches

#
Suggestion from VII#5536

release game as is in alpha so we can keep playing while you work on the game 🙂

Votes

Opinion: +67
Upvotes: 69 97.18%
Downvotes: 2 2.81%

#
Suggestion from Niniann#6162

Nerf barbarian, most broken class in pvp right now. A barb in greens can 2 tap a fighter in full epics with 55% physical reduction while you hit him for 15% of his life a swing.

Votes

Opinion: +7
Upvotes: 34 55.73%
Downvotes: 27 44.26%

#
Suggestion from BottleCapEater#5353

Add a rarity filter to trading 👍

#
Suggestion from Goldorak1977#1308

Perhaps being able to make "micro-lobbies" in the trade chats would be a good.
So you could make a micro-chat for an item that you’re selling; leaving more room for group negotiations.
Cause as it is, you just have to pick one person and hope they’ll be worth the time if many people request trading.

However i do fully understand that implementing such a thing might even be near impossible

#
Suggestion from Zaku#5906

Please rework mob aggro so if a player directly bumps into a mob there is a slight chance they will aggro towards them or at least lose aggro towards you, it's very frustrating to be chased by player and have the mobs aggro only towards you when the are literally half way up the mummy or skeletons ass, it would only be if your player model directly bumps into them.

#
Suggestion from Salt Creator#5136

[The devs should make a detailed post about how they plan on combatting cheating. After running into a blatant cheating barb in starter kit tanking over 500+ damage I have lost all will to play the game now that I have to start questioning every death and every raid where I don't find any good loot (vaccum hack or radar hack a la tarkov). The cheating problem is why I left Escape from Tarkov and I will not submit myself to a game full of cheaters again.

Votes

Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%

#
Suggestion from BlackSouI#1968

[ remove pure weapon damage/aditional physical/true dmg/magic damage from items, its giga broken and OP. % dmg increase is okay but pure scaling is not healthy for some builds, also this should be considered for better game balance]

Votes

Opinion: -12
Upvotes: 11 32.35%
Downvotes: 23 67.64%

#
Suggestion from DopeStyleZ#5340

add a pve only mod plz

Votes

Opinion: -53
Upvotes: 12 15.58%
Downvotes: 65 84.41%

#
Suggestion from googarue#6139

[make healing items spawn more. dont know how many times ive playing solo in goblin caves or with a team in castle and we didnt have cleric, maybe we get 1 bandage or healing pot every 2 mins but our luck is so bad. Maybe buff those healing items in general becuase after a big fight as barb,rouge,fighter, etc, if you have no heals you basically screwed in next fight]

#
Suggestion from 𝙎𝙖𝙪𝙨𝙮✘#8283

[We need a rogue buff man! We need all these classes to be balanced.]

Votes

Opinion: -38
Upvotes: 11 18.33%
Downvotes: 49 81.66%

#
Suggestion from Azu_Raged#6818

Goblin cave is more of a 1vs1 area of the game. The mobs should drop more healing item's. At the very least, slightly more bandages.

#
Suggestion from Damian_Maricadie#5739

Not sure what plans you have for the future already so figured I’d throw what I think the future is going to look like haha.
I’m thinking you will add more floors to the maps, at least the forgotten castle, and spread the loot more to require longer and deeper delves to get better loot. Something like 5 floors and then the hellish 6th floor. As you go deeper the better the loot but the more difficult monsters that occupy it. Would also be cool to see an arena type mode be implemented later on, something similar to Mount and Blade’s tournaments where it could be a 5 man free for all, 4-5 duo teams, or 4 trio teams. You only get to choose premade gear set made for your class (So a barbarian could use dual wield axes or a two handed felling axe) or allow the gear set to be made by the player and they select the items to put in their slots. Either players can only enter a tournament every few hours to limit gold/item grinding from it or all players pay a fee to join and the winners take the pot. Though would be cool to have armor or weapons only obtainable by winning tournaments. Sorry for the long suggestion but I’m too excited to see where this game goes.

#
Suggestion from stikkanimate#0121

Consider making the contracting area also completely extinguish light sources. Perhaps lanterns can be excluded to give them a use in desperate situations. Makes the end-game that much more claustrophobic and battle-filled for the exits.

Votes

Opinion: +26
Upvotes: 34 80.95%
Downvotes: 8 19.04%

#
Suggestion from ARMORED CORE 6 WHEN#5107

Make it so you can sit in the chairs around the tables in the Gathering Hall with the homies

#
Suggestion from SmallTown#4971

creep should make your footsteps completely silent or close to it. if your willing to sacrifice a perk for it then make it worth running please.. right now with creep when im stealthed my footsteps are loud asf. please buff it or replace it cause atm its completely useless.

#
Suggestion from 三和大神#7959

have unique (the yellow ones) items have an actual unique effect, like a sword that constantly has the ignite effect or a bow that does poison damage

Votes

Opinion: +52
Upvotes: 56 93.33%
Downvotes: 4 6.66%

#
Suggestion from ItsJoey🐄#3644

Take the Darkness aka the circle that closes during that game take it out and and it just a timer

zenith treeBOT
#
Suggestion from Soul.Throw#8228

Percentage based healing. Make it a little easier to get back up as a high HP tank. Already very hard to sustain without 6 pots and bandages as a tank.

Votes

Opinion: -43
Upvotes: 10 15.87%
Downvotes: 53 84.12%

#
Suggestion from RedMeat#9982

Bandage other players with right-click.

Votes

Opinion: +117
Upvotes: 118 99.15%
Downvotes: 1 0.84%

zenith treeBOT
#
Suggestion from Dementia#9867

I hope to see high roller removed once B1 gets added. the scaling would make a lot more sense with the 3 levels rather than having a separate high end queue.

#
Suggestion from Swangin#1977

alternative game mode where parties cant have more than 1 class , i.e no 3 rangers ect

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Scrubstar#7289

Let .suggestion be accepted as the same command as .suggest

Super common mistake and it makes sense why -- all the channels are named .suggestion. It would clear up 90% of the errors made in this channel.

Votes

Opinion: +17
Upvotes: 21 84%
Downvotes: 4 16%

#
Suggestion from DrWyz#1085

[ A simple system assigning a value to rarity and each suffix's tier value then the percent
E.g I put up a say a green helm

The system gets the item default price add rarity price then check how many suffix rolls then get said suffix's tier value add percent value of suffix and vola your mathematical price ]

Votes

Opinion: -11
Upvotes: 3 17.64%
Downvotes: 14 82.35%

#
Suggestion from S1#9679

please make the cave troll low/high swings after roar have a differnt animation, it was actually fun to do and now i dont find it possible to do normal way as ranger

Votes

Opinion: +27
Upvotes: 31 88.57%
Downvotes: 4 11.42%

#
Suggestion from boomboombruhin#0616

[petition to turn the end of this playtest into early access]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Vixacious#0001

A few here

  1. A Chest storage item that takes 4 square and holds 500g
  2. Allow us to sell empty Gold Coin Purses for 1g or even 5 silver each to a vendor.
  3. A purchasable 2nd stash tab for 2,000 or 3,000 gold
  4. An Ice themed map. Caves are amazing and would love to see an blue dragon at one point as well to compliment it.
Votes

Opinion: +61
Upvotes: 66 92.95%
Downvotes: 5 7.04%

#
Suggestion from Vulgun#7086

[Spike Traps: Spike Traps receive a rework, which is as follows:

-Spike Traps can now only be triggered once a player or enemy has stepped on or jumped on top of them, rather than in their proximity.
-Spike Traps can no longer damage players or enemies walking on them after they have been triggered.
-Spike Traps can now damage players who jump on them while they are active.
-Spike Traps no longer activate when a dead enemy is on top of them.
-Spike Traps now deal 33 damage on the initial hit, and 15 damage per repeated hit from jumping.
-Spike Traps now take 0.2 seconds to activate once stepped on to compensate for the tighter activation area.
-Spike Traps now take 1.5 seconds to reset once they retract.
-Spike Traps afflict a slowdown effect if they hit you, reducing your speed by 40% for 5 seconds.

The idea is to make spike traps feel a little more fair and logical, while also making it so that they can't be abused as well against enemies by keeping them locked in them. Now this sounds like multiple suggestions at once, but this is an overarching suggestion to make these nasty little things a little more balanced. They'll still be dangerous, but not dumb.]

#
Suggestion from InvertedLuck#2940

[add more doggo]

zenith treeBOT
#
Suggestion from CremeCrimson#7395

2 New Wizard Spells.
A magic shield that protects in 180 degrees in front of the wizard for 1.5 seconds and absorbs one hit.
A summonable magic sword that has a three hit combo and does damage according to the catalyst's stats. Disappears after use.

#
Suggestion from fuzzygreentits#0255

ban every person with a "suggestion" submitted that is just whining for nerfs. "I just died to this wahhhhh" is not a suggestion.

#
Suggestion from FalczG#7777

[Change the font of item quantities when trading with other players in the Trading Master,] the current font makes it hard to decipher certain numbers especially for people with poor eyesight. A good example is Heart Candy, its hard to see if its an 8 or 3 they have put in to the trade.

#
Suggestion from GReyes#7261

what if poisonous clouds explode when ignited by something? Say a fireball, torch, etc. (But they shouldnt be op)

Votes

Opinion: +83
Upvotes: 84 98.82%
Downvotes: 1 1.17%

#
Suggestion from Varity#1907

Make a morning star thing but on a chain (dont know the actual name) for cleric so theres a little more variety for cleric

Votes

Opinion: +73
Upvotes: 73 100%
Downvotes: 0 0%

#
Suggestion from Reznika#9455

increase the duration and potency of the Haste spell, but inflict the target with a slowed debuff when the spells effect ends, similarly to how Adrenaline Rush works on fighter

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Deathtroth#3080

[Steam Achievements]

Votes

Opinion: +49
Upvotes: 52 94.54%
Downvotes: 3 5.45%

#
Suggestion from ~[Lovely]~#1850

Rogues should have a perk that lets them wear Cleric and Wizard clothes so they can be deceptive at a glance.

Just like the fighter weapon perk lets you use ANY weapon at -20% effectiveness, rogue should wear any CLOTHES at 20% effectiveness.

#
Suggestion from Rapplegarth#7955

[Make things more team friendly, portals able to be used by all players on the team so no one is left behind, shared shrine buffs/health shrine or at least make health shrine heal all party members.]

#
Suggestion from Groomie#4851

[Add "Gold Chest" item that will have size 4x3 and can keep all the gold player has up to ~3000-5000 gold. Probably it also should cost around 1000 to make it worth. It could have exact same mechanic as gold bag has right now. Also it could be used as trade item for super rare items that will cost a lot of gold.]

Votes

Opinion: +34
Upvotes: 44 81.48%
Downvotes: 10 18.51%

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Suggestion from Edgy Anime "charater"#6119

add golden skeleton skin so I can be spooky scary golden skeleton Skull

#
Suggestion from donut_exe#6141

randomize the rooms on the map

#
Suggestion from GODOG#9032

Make it so when you buff an ally with a spell there's a different duration, or make it so you can't buff others with Haste. All these nerfs have done is make solo Wizards suck more and more, they aren't gonna fix Speedy barb. Even if you make it like 4 seconds people are still gonna use Haste on Barb, these balance changes are not addressing the root of the problem.

#
Suggestion from Sereze#0600

[Rogue ability - Ventriloquism ; An active ability, 45 second cooldown, mimics noises of enemies native to the map you are currently on for a few seconds. Idea being a way to mask your footsteps for just a few seconds while sounding like an enemy NPC. Audio played should be slightly louder than footsteps.]

#
Suggestion from Sbeaky#0001

Make rogue's caltrops ability multi hit or even permanent until disarmed. Either that, or have them cause a bleed on hit. Right now they are a very underutilized ability with significant downsides compared to others.

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from RANDYREN#9305

[I think we need a system to report some player. For example illegal group in the goblin map(solo one), and some cheat dog.]

#
Suggestion from Doodknight#6832

give the rogue his themes, let his footfalls make 3/4 the sound, let him hide his belt items and let him pick locks without items. As a fighter main I don't think these things would hurt too much and make them more desirable as teammates, it would also help them fit their theme better

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Rappolt#8536

Swap Cleric's casting weapon to a Book. It fits the holy theme better.

Votes

Opinion: +76
Upvotes: 78 97.5%
Downvotes: 2 2.5%

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Suggestion from madi#8251

Not a game suggestion but a discord suggestion. Add multiple trading channels (wts, wtb, want to trade for trade, etc) It's hard to find what I'm looking for sometimes in game and most people get to an item before me

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

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Suggestion from TaxiDriver#7473

[add artificer class later on down the road could be cool to have alchemist type character to inscribe runes add temp buffs etc. etc.]

#
Suggestion from Demon deLishy#7000

[Allow Rangers to use hatchets.]

#
Suggestion from Mahsquad#7758

Add a weapon forgery(2 same item and rarity put togther to make a better weapon)

#
Suggestion from Smile#2226

[Weapons need more attack variations, like for example, swords being able to slash and thrust. We need a button to slash and another one to thrust.
Right now, there is too little surprise element in PvP combat. We also need to be able to cancel weapon animations at the cost of stamina. It would be nice to have a combat similar to Chivalry or Mordhau.
Do this, and this game will be gold.]

Votes

Opinion: +4
Upvotes: 27 54%
Downvotes: 23 46%

#
Suggestion from xiumillion#0395

allow fighter to use second wind while doing something else, such as holding up a shield

Votes

Opinion: +49
Upvotes: 52 94.54%
Downvotes: 3 5.45%

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Suggestion from Guartorias#0382

Make all Wizard spells only self-cast by default. Then add a passive perk they can choose in their Class screen, that allows them to cast things on others (such as Haste), but it does so at reduced effect.

Doing this will allow solo Wizards to be buffed and nerfed independently from the Wizards that just sit back and put Haste on Barbs or whatever else.

#
Suggestion from Ole#3290

[have a alpha test skin that is in game purchasable with gold that transfers to release, something to strive for for the next 3 days]

Votes

Opinion: +59
Upvotes: 63 94.02%
Downvotes: 4 5.97%

#
Suggestion from Dousiq#1403

In a game where being careful and methodical will get you through every pve encounter, why is there a glaring discrepancy in the cave troll fight where you have to have fortnite adderal kid reaction times to correctly interpret whether he's going to do the low swing or high swing after he roars and charges? I'm pushing 30 and I sure as hell don't have the reaction time for that crap. A monster that can oneshot you should have a tiny bit more of a telegraph, don't you think? And no, the roar and sweep isn't JUST a ranger issue, half the time I initiated a fight he immediately roared because he aggros from a lot further away than his roar trigger range.

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

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Suggestion from Negative#3627

Undo the nerf to haste, but add a clause to the spell that makes it last only 8 seconds if not self cast

#
Suggestion from devon752#8525

Unused Rogue perk changes:

[Trap Detection]
[Trap Expert]
Highlights traps nearby, allows you to disable and place traps.

[Pickpocket]
You can steal an enemy's item in 0.5s.

[Hidden Pockets]
[Move in the Shadows]
Items worn in utility slots do not appear on the waist and weapon abilities are hidden.

[Creep]
When crouch-walking, footstep sounds are reduced completely silent and movement speed is increased by 5% decreased by 10%.

Votes

Opinion: +51
Upvotes: 59 88.05%
Downvotes: 8 11.94%

#
Suggestion from refining#2456

Increase Double axe and Battle axe attack animations by 10-20% + Nerf damage of falling axe by 5 damage to even compete with the current falling axe meta

Votes

Opinion: +22
Upvotes: 27 84.37%
Downvotes: 5 15.62%

#
Suggestion from Lokkpik#7252

Please stop nerfing wizard spells!
Wizard already one of the weakest classes without gear and one of the most depended on gear to actually be good. Every nerf to their spells making that situation worse and worse. Wizards in tops of HR leaderboard(the ones that every non-wizard comply and cry about) doesn't get there because of wizards spells being too OP - they got there because they are really good at the game AND they can reliably get good gear with "+all stats" and "+flat magic damage" for themselves. Most wizards aren't like that. Even with all that nerfs to wizards that happened this playtest, top wizards can still get good gear and then proceed to destroy and infuriate HR-lobbies while average wizards like me going in normals in basic gear can't afford to move a cm in wrong direction coz someone may hear/see it and come to kill them in up to 2 swings/arrows

#
Suggestion from Statue of God#5301

[more pages for stash]

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Suggestion from Applesaucez#0362

Fix the itemization. +All Stats and +Flat damage modifiers are vastly more valuable than anything else. The % based modifiers like buff duration, physical damage protection etc are good in theory but are tuned way too low. Reduce +all and +mag / phys damage, and buff the other modifiers by 1.5, 2.0 even 3.0 x in order to promote some gear diversity.

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

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Suggestion from JVVSO#8060

[Add loot moving hotkeys to keybind list for editing or add a place where to see what they are. Such as Right click to equip, shift right click to drop etc.]

#
Suggestion from Jordzthebest#7373

getting EU servers up

#
Suggestion from Bushiido#1636

[critical successes when lock picking should not break the lock pick.]

#
Suggestion from Tenebrae#3741

[Mutton, The Glutton

Character: This rotund and jovial half-troll is a connoisseur of fine foods, pursuing his dream of someday becoming a royal chef. He'll certainly fix you up with a "delicious" meal that puts some hair on your chest, for a little coin...and even provide you with coin if you procure some ingredients for him on your many adventures! Not one for battle, Mutton requires every adventurer of Dark and Darker to provide him with ingredients to hone his skills in the kitchen.

Purpose: Incorporate a new merchant that sells food items that can provide buffs when consumed in a dungeon. These meals would, however, would expire after a certain duration of time...so you would have to purchase and use as needed. They also take a period of time to eat during your adventures, requiring you to plan before indulging in these...fine...foods. This would also require the incorporation of a harvesting mechanic from corpses, allowing players to obtain ingredients that they can then sell to Mutton. These too would expire, meaning that the player base would have to keep Mutton perpetually stocked so that he too can keep the meals coming.]

Votes

Opinion: +13
Upvotes: 21 72.41%
Downvotes: 8 27.58%

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Suggestion from Ente#9049

Make it so Cleric and Wizard do not require you to use one of your skill slots, just be able to cast spells. Instead make one spell-wheel be in their base kit. Being heavily reliant on spells, while also being forced to use up one skill slot to even be able to use them, does not seem fair in contrast to other classes.

Votes

Opinion: -2
Upvotes: 20 47.61%
Downvotes: 22 52.38%

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Suggestion from Birdbeak#0583

Buff the Cleric spell "Requiem" to also either:

A) Make you resurrect allies [X]% faster.
B) Make the Resurrection spell take [X] less Spell Memory in order to equip.

I think either of these would make the perk useable, both could work as well but it might be too strong in that case.
As it stands right now I have never seen a max-level Cleric using it with about ~50 hours played between this playtest and the previous one.

Votes

Opinion: +24
Upvotes: 33 78.57%
Downvotes: 9 21.42%

#
Suggestion from worwolf#8855

make a spell or ability that reinforces a door so that it cant be broken

#
Suggestion from Den.ai#0151

New class: Bard. Make it. You guys know you want to make it. It is going to be fun as hell and no regrets will be involved.

Votes

Opinion: +47
Upvotes: 50 94.33%
Downvotes: 3 5.66%

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Suggestion from Azu_Raged#6818

give us the game for free, keep the servers live and just update it along the way

Votes

Opinion: -60
Upvotes: 7 9.45%
Downvotes: 67 90.54%

#
Suggestion from Verienn#5903

[spell wheel shouldn't take up an ability slot]

Votes

Opinion: -13
Upvotes: 17 36.17%
Downvotes: 30 63.82%

#
Suggestion from PracticalPotato#7510

Discord server suggestion. Use a discord bot to automatically create voice channels.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

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Suggestion from SysError#5604

I think gear need some tweaking towards white stats being more significant in comparison to blue and/or having bigger gap between rarity tiers. Right now for example green cloth pants with +2/3 all attributes are much better than legendary with some percentage buffs and its kinda weird ¯_(ツ)_/¯

Votes

Opinion: +43
Upvotes: 46 93.87%
Downvotes: 3 6.12%

#
Suggestion from Damfohrt#4060

Unsure what the lore of our adventurers are, but whenever your character dies they are permanently dead and you play a new adventurer(just a more experienced one to keep levels, who is from the same guild as previous one to keep storage).

Meaning their face is going to be randomised and looking different after each death (allow the option to randomise the gender as well)

Votes

Opinion: -21
Upvotes: 6 18.18%
Downvotes: 27 81.81%

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Suggestion from Ares#0083

Nerf Barb

Votes

Opinion: +2
Upvotes: 30 51.72%
Downvotes: 28 48.27%

#
Suggestion from Spamton#4424

[Adjust Cleric to be more focused on pre and post combat, rather than mid-combat.]

Votes

Opinion: +15
Upvotes: 26 70.27%
Downvotes: 11 29.72%

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Suggestion from Butt-Head#1064

[if there is another play test before the game releases please put in an anti cheat]

Votes

Opinion: +53
Upvotes: 53 100%
Downvotes: 0 0%

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Suggestion from Not-Lo̷la#2836

[a mode where everyone enters with default gear and you have to use whatever you find. naked and afraid]

Votes

Opinion: +60
Upvotes: 67 90.54%
Downvotes: 7 9.45%

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Suggestion from CharlsV#0885

QoL Remove the ability for someone else trade to overlap your trade request. I feel like sometimes I'm the first person to trade but someone else overlaps my trade request and I practically get denied.

#
Suggestion from Liav#1613

Don't allow people to post in trade channels if they can't pay the fee. The logic already exists considering there is an error message for it, just move the check to when the message is posted and deny them access.

#
Suggestion from Arnold Bain#1171

The Fighter perk Combo Attack currently resets the bonus damage it grants after the attack chain finishes even if you are able to continue attacking within the window. Either increase the bonus damage or remove the reset mechanic. Also, the description says the consecutive hit window is three seconds but it feels more like 1 second (could just be me).

Votes

Opinion: +4
Upvotes: 8 66.66%
Downvotes: 4 33.33%

#
Suggestion from shadie#4448

Allow us to quickly transfer all items to and from different inventories. Maybe by holding shift + Right click and moving over all items we want to transfer, a good reference is rust's way of doing it.

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

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Suggestion from Care#4472

Ide like a way to view the most upvoted suggestions for day/week/month to see what most people are either complaining about or generally want. I understand that this is just a discord bot and such a request would probably be beyond your ability but it would certainly be helpful for both devs and players.

#
Suggestion from Johnmelon#9265

I think subclasses can be a cool idea. Subclasses would not be a new option in character creation but built around the perks, skills and equipment you use. Wizard could have skills that orient him into a more of a close quarters fighter instead of a squishy, ranged spellcaster for example. Other ideas can be ranger becomes more crossbow oriented and fighter might have skills that make him of a tank but limits his offensive power

The rest of this suggestion is ideas and not part of the suggestion it self please do not let it influence your like/dislike.

Wizard Perk Spellblade: Melee buffs small duration increase. Crystal swords have a +5 to 10 physical/magical dmg boost.

Wizard spell Permafrost: Your next successful melee strike deals a slight dmg boost and decreases hit opponents attack speed by a small amount for a set duration. If not used within 30 second the spell fizzles out.

Votes

Opinion: +19
Upvotes: 23 85.18%
Downvotes: 4 14.81%

#
Suggestion from Exile#1337

remove cleric from game to balance or don’t allow to stack more than one buff OR gigs nerf barbs and buffing classes

#
Suggestion from Moglin#8642

my last suggestion was to make the text of stacked items larger/clearer to see to prevent scamming, you have changed the text while in your own inventory and it looks amazing! exactly what i wished for but it doesn't work while in traders or the market, its still the old text, so my suggestion is just make the change widespread 😄

#
Suggestion from MihoP#4909

Add a colored background or dot to items equipped in slots 3/4 so you can tell which quality potion you're drinking.

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from Gloopga#1432

[In goblin caves, have the escape portals cast a column of light through floors/ceilings. On the other map you can find them just by listening, but having two floors makes it tough to know if you're close to one or not. Maybe have the light only appear if you're actually within a few feet of the portal but above/below.]

#
Suggestion from schlorgan pines#8907

create a Templar helmet for cleric to use. The fighter has two fully visored helmets they can use. Cleric’s only metal helmet is the kettle, while I love the kettle it would be really nice to have a fully visored Templar helmet for Cleric.

#
Suggestion from Catanautical#4386

The addition of the billhook polearm for the fighter, ranger, or barbarian. Similar in use to the halberd but with a different objective, the billhook could be used as a primarily anti-shield weapon with its curved tine still able to hit a player over the edge of the shield. The main downside being that it would have no thrusting attacks, unlike its other counterparts, the only polearm in the game that wouldn't have one.

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#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

change the zombie gas cloud to a "fire breath" attack. It's not fun to play against it, isn't interesting at all and it does not look cool. Quite the opposite

Votes

Opinion: -29
Upvotes: 8 17.77%
Downvotes: 37 82.22%

#
Suggestion from Leftings#2176

[Reduce the amount of time the green zombie gas lingers.
Every time I kill it the cloud stays there for a minute.]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Penjo#5511

[A recent players tab in the player list that shows all players in your previous match and be able to invite players from your previous game from this tab.]

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Niniann#6162

Reduce the number of people in maps and revert spawn point changes added in the latest playtest. The changes made to maps during this playtest have made the maps into battle arenas and there is just too much PvP for the lady and I. We got into the game last playtest and the amount of pvp vs pve created a tense environment where you cleared through the map with your buds, never knowing if you might get jumped by players. But now that is no longer the case, there is no tension, it is just players everywhere in every direction. There is barely any time to do fun PvE stuff like battle skellie generals and wraiths because you're almost guaranteed to get jumped. I'm sure many will like these changes, but my gf and I do not. We love the premise of PvPvE, but full blast PvP all the time from ~30 seconds after you zone into a map is not what we're looking for. Best of luck with the game and take care :).

Votes

Opinion: -15
Upvotes: 15 33.33%
Downvotes: 30 66.66%

#
Suggestion from Shammikaze#5702

Adjust my hearing of my own footsteps to accurately reflect how loud they are. For whatever reason, even as a barefoot rogue with the Creep perk my footsteps are still insanely loud to me despite being almost silent to people next to me.

Votes

Opinion: +67
Upvotes: 67 100%
Downvotes: 0 0%

#
Suggestion from Kolbias#8890

Buff reactive shield

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from 1smael EU#5091

First of all thanks for the amazing game and playtest. I would really like some quality of life changes with the stash. An auto fill button that puts all 10g stacks into empty or available gold coin purses. Also please let us open gold coin purses in bigger quantities than 10 gold each time, perhaps just right click the purse and give us an open button so all the gold in that purse appears in your stash in stacks of 10. I would really like an auto-sort button for inventory that organizes everything and doesn't leave empty slots between items/gear/valuables. Finally please can we get some kind of shared storage between created characters or a way to trade between your own characters at a gold cost, perhaps a mail system or something which you can use at a fee. Thanks once again and have a great day.

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

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#
Suggestion from Servant of the Flame#6766

There is no reason for a rogue or archer to mine faster than a literal BARBARIAN or FIGHTER its a physical activity and it should scale with str or something more reasonable

Votes

Opinion: +79
Upvotes: 80 98.76%
Downvotes: 1 1.23%

#
Suggestion from Bits#2271

maybe a simple addition to the current Trade system without much edit is an additional drop down search filter for attribute type, but this might help every1 only see what they're really looking for

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from Iwaoropenelep#8298

if you plan on nerfing quarterstaff because barbarians are dominating with them, please just remove barbarian from classes that can use it, instead of making clerics and wizards suffer for their crimes

Votes

Opinion: +73
Upvotes: 77 95.06%
Downvotes: 4 4.93%

#
Suggestion from Gavin#5566

Water Arrows as a Ranger ability, like the Thief games. very low DMG but can snuff out sconces and braziers from a distance.

Votes

Opinion: +43
Upvotes: 47 92.15%
Downvotes: 4 7.84%

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Suggestion from MGL#0559

ADD visuals to tiers of weapons like grey staff is basically a stick and last one is a golden one with gems or something like that , weapons at the moment are exactly the same at all tiers .

Votes

Opinion: +59
Upvotes: 61 96.82%
Downvotes: 2 3.17%

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Suggestion from Dilman#2771

release the game early, id pay for a beta and even pay for in game cosmetics, I dont want to have to wait for this game its so fun 😭

Votes

Opinion: +13
Upvotes: 35 61.40%
Downvotes: 22 38.59%

#
Suggestion from Sbeaky#0001

Remove nameplates of anyone standing in rogue's Smoke Bomb

Votes

Opinion: +53
Upvotes: 56 94.91%
Downvotes: 3 5.08%

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#
Suggestion from Matt*#6852

Stack Silver Coins to 30 so its in line with the Merchant at buying gold with them

Votes

Opinion: +74
Upvotes: 74 100%
Downvotes: 0 0%

#
Suggestion from EManWillWin#1038

[Reduce resurrection animation time by atleast 25-30% (50% would be preferable), since most of the time you can’t even find a table in the zone, and if you do manage to find one, it shouldn’t take a whole minute to revive somebody. In the case of the cleric, it is a 9 cost spell with only 1 charge, it won’t change the balance in the slightest]

Votes

Opinion: -14
Upvotes: 7 25%
Downvotes: 21 75%

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#
Suggestion from Scrubstar#7289

Additional mechanics using Heart Souls, adding some value to slain player's souls beyond resurrection.

  • Replenishing Shrines
  • New altar that can accept player souls in exchange for restoring abilities/spells
  • Devil Merchant who will buy them or have a quest to turn in. Could double as a Bounty mechanic - Players in spectate can pay a fee to place a bounty. Next person to turn in the marked player's soul can turn it in for the collective pool of the Bounty.
  • When carrying an enemy soul, any surviving members of the enemy team have a visual indicator - giving them an advantage if they try to save their friend's soul.

Expanding Heart Souls within their current function:

  • When carrying a friendly soul, the nearest resurrection altar is highlighted through walls.
Votes

Opinion: +64
Upvotes: 64 100%
Downvotes: 0 0%

#
Suggestion from Dizzy#6210

Let it show the item name that is being offered in the Trade chat so when people swap or do some sketchy bit to it an swap a item out. Also to trade ban people who scam others as well so they can't do it again.

Votes

Opinion: -5
Upvotes: 7 36.84%
Downvotes: 12 63.15%

#
Suggestion from Ole#3290

[add a mail system so you can send loot to alt characters, or an account wide stash that’s smaller than the regular one]

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#
Suggestion from Dousiq#1403

Revert the player count change. You win one fight and another team rolls into you before you can even heal. Legitimately the worst this game has ever felt.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from FrenZyy#7233

[add a perk for rogue that allows them to equip survival bows]

Votes

Opinion: +41
Upvotes: 55 79.71%
Downvotes: 14 20.28%

#
Suggestion from Nainja#9031

Might need to take a look at those spawn again. https://i.imgur.com/N0uFfmb.png High roller, there was 9 player in a single corridor all fighting within 2 second of spawn with an elite wraith right between us. That's half the lobby dead in a single corridor after less than 50 sec.

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Za Monolith#7782

Region lock China and let them get their own server so we get more in-game security against hackers. Just had my second encounter at High Roller Singapore. Feels bad.

Votes

Opinion: +51
Upvotes: 56 91.80%
Downvotes: 5 8.19%

#
Suggestion from IgorNL#8157

Decrease the time to make a suggestion, it doesn't make sense to have to wait 6 hours to send another suggestion, it seems that they don't want to receive suggestions.

#
Suggestion from kaiquai#3717

20$ early access in current state + a code attached for in game skin/cosmetic (purely cosmetic) when actual game releases- when game is released you could take that 20$ off full price, or not. i would pay 20$ to continue playing now and 40$ for full game later. 20$ would be nice but also a code that you could sell like the OG pubg capes would be a nice reward and incentive.

#
Suggestion from TheBlueRage#1889

I'd love a more co-op focused mindset for this wonderful team game. A number of suggestions could improve the team experience:

  1. Remove the 1-player-only limit on escape portals. Perhaps they are open only for so much time or usable by only 1 team, but it is currently frustrating to only have 1 or 2 people escape when you are queueing into the game with friends. The game is already really hard as is; it would be a wonderful QoL upgrade to not have the limited portal mechanic and to be able to win or lose as a team.

  2. Shared XP (in some form). We're currently discouraged from playing as a coordinated team when we do not get XP for kills or chest looting. We're already sharing loot we find, don't make us manually make sure we split up XP as well. Individual xp is one of the bad parts of old-school gaming that really shouldn't be implemented in a team game.

  3. Slowed movement through teammates (or at least a smaller hitbox). This matches the old school ttrpg idea of being able to move through your teammates' spaces but not an enemies. Right now teammates block each other, and that's OK up to a point, but with the super narrow doors and corridors the game has it can be annoying for a casual group to maneuver around each other. You can say "get gud scrub" and "coordinate better", but this is just a QoL suggestion that also opens up more interesting party tactics in combat where a frontline fighter can hold a door while his ranged teammates squeeze past him to escape. To be clear: this would just affect player model interaction, not team-attack damage or hitboxes.

Votes

Opinion: -30
Upvotes: 6 14.28%
Downvotes: 36 85.71%

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Suggestion from Elfwy#2644

shields should passively prevent taking damage when they're on player's back

Votes

Opinion: +21
Upvotes: 45 65.21%
Downvotes: 24 34.78%

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Suggestion from ~[Lovely]~#1850

[Rogue Perk that let's you wear different hats and clothes to fool people] Simple deception. Wearing a wizard/cleric hats or robe.

Votes

Opinion: +18
Upvotes: 33 68.75%
Downvotes: 15 31.25%

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Suggestion from Prongos#7125

I would like to see the rings drop as frequently as pendants. It feels like I'm looting 75% pendants and 25% rings, but there are 2 ring slots.

Votes

Opinion: +75
Upvotes: 77 97.46%
Downvotes: 2 2.53%

zenith treeBOT
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Suggestion from Pindrought#5849

Fix items spawning with completely wasted stats. It doesn't make sense to have class specific items with stats that could never benefit that class and thus result in not really being a stat at all. Ex. Knowledge on items that only a ranger can use.

Votes

Opinion: -16
Upvotes: 18 34.61%
Downvotes: 34 65.38%

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Suggestion from ModernGoose#4651

I myself and many other often complain about useless stats on items, so i suggest something like this:
Make certain items to not have certain stats. Here some examples:
All of Barbarian items (except ones that can be used on cleric) should not be able to get magical dmg bonuses of all sorts, spell casting modifiers and other magic related stuff. He is a nude berserk, not some mage, so i dont get why double axes are buffed with true magical dmg.
Same for ranger bows and other ranger related items - magic is not his thing.
Tho mages can use melee, i think its much more obvious to have magic bonus stats on his items, if it possible you can set chances to his items, where magic buffs occurs more often then physical ones.
It's just frustrating to get rare item which have those absolutely useless and absurd stats like those.

Votes

Opinion: -21
Upvotes: 10 24.39%
Downvotes: 31 75.60%

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Suggestion from Power_Ranger#5426

Give Wizard a quarterstaff in starting kit.

Votes

Opinion: +2
Upvotes: 20 52.63%
Downvotes: 18 47.36%

zenith treeBOT
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Suggestion from Zandorum#6027

Make the Level 15 requirement for High Roller only once per account, not per character.

Votes

Opinion: -35
Upvotes: 5 11.11%
Downvotes: 40 88.88%

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Suggestion from Seymour#5583

Make boss room entrances drop-in from the ceiling only, with the exit only appearing if you kill the boss. This would prevent people from hanging out in a doorway taking cheap shots at people trying to kill a boss. They'd have to drop down into the room where the boss can target them as well if they want to PvP.

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

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Suggestion from RoLex#1167

make otto killable i've hit him so many times and nothing happens

Votes

Opinion: -24
Upvotes: 9 21.42%
Downvotes: 33 78.57%

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Suggestion from Sunder#4876

[Allow player souls to be used for purchasing loot at a special merchant. instead of 75g for random unindentied loot at the goblin how about one player soul for a guarenteed green or better?]

Votes

Opinion: +40
Upvotes: 42 95.45%
Downvotes: 2 4.54%

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Suggestion from SHAKER#7712

[make winged hussar chestplate and helmet for a fighter and if you wear both it will make aura that will boost your atack damage by some % but decrease atack speed]

Votes

Opinion: -22
Upvotes: 1 4.16%
Downvotes: 23 95.83%

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Suggestion from MrSaltyDino#0040

allowing fighter to not use bows so it stops taking away from the ranger class it’s not the damage that the fighter does that is the issue it’s the fact the fighter has the most defensive stats and the ability to poke like a ranger without the risk of being two shot like a ranger in a fight. It’s a broken mechanic and destroys the purpose of playing the dedicated ranger class.

Votes

Opinion: -40
Upvotes: 7 12.96%
Downvotes: 47 87.03%

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Suggestion from Dickarus Lives!#4166

[add a skill for wizards that gives back a little bit of spell charge on successful spell hits. trying to theorycraft how to kill the cave troll with a wizard and outside of going melee i can't figure out how you would kill it since you will run out of spells before it runs out of hp and if you leave to meditate it will just regenerate its hp back]

Votes

Opinion: -10
Upvotes: 5 25%
Downvotes: 15 75%

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Suggestion from Erzengel#3163

[Add a option in the character creation to create a Hardcore Class where if you Die and(if you playing in a team) does not get ressucited or a mate extract with your soul heart you loose the character. to encourage a person to use this option, the hardcore character could have an increased luck stat making him get rarer items easily but if he dies its over.

Votes

Opinion: +6
Upvotes: 18 60%
Downvotes: 12 40%

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Suggestion from Runimoes#9986

[allow us to make presets for perk and skill setups so we can switch between them quickly. example: I'm playing cleric with friends so I'm using healing boosting perks and skills, then i want to play solo cleric so I will want to use my offensive and defensive perks. not urgent but would be nice QOL]

Votes

Opinion: +58
Upvotes: 59 98.33%
Downvotes: 1 1.66%

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Suggestion from Kalanor#3542

[give rouge a dash ability that doubles their movement speed for like 2 sec so they can actualy escape and play a hit and run style instead of ambush and fight to death (maybe make it work only when empty handed so they don't use it to run in or it disarms them for like 4 - 5 sec (maybe make them immune to slows during those 2 sec? idk really this might be a streach))]

Votes

Opinion: -28
Upvotes: 10 20.83%
Downvotes: 38 79.16%

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Suggestion from Andrew#3124

Get rid of the weird blood pit in hell that you cant get out of.. theres literally no escape from that pit what is the point

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Redlocking#0308

[Add one-time spell scrolls that are destroyed when leaving the dungeon, but can be used during the raid. For example, the same fireball, also add more spells for mages.]

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Suggestion from Cranky Chihuahua#2819

Able to read the buffs/debuffs when open inventory and hover cursor to the icons

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

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Suggestion from Vitrex#6333

Add a trading channel for all class items like gloves and boots, possibly include a way to sort by stats in that channel

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Suggestion from TheGodCoder#7023

add a perk or activatable ability that allows rogue to get night vision or see slightly better in the dark

Votes

Opinion: -15
Upvotes: 10 28.57%
Downvotes: 25 71.42%

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Suggestion from yeslaching#0

if you use spells in lobby, you should start the game with full spells. So often i press the wrong button when petting Otto and start with no second wind...

Votes

Opinion: +76
Upvotes: 79 96.34%
Downvotes: 3 3.65%

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Suggestion from Piro#8362

Armor should have more impact on your movement speed specially plated or heavy armor, i have seen more and more full plated people with no buffs gaining on naked guys, anyone who does not agree is biased or does not agree probably wears it, i mean man lets be real you cant have all of it damage, defense and speed.

Votes

Opinion: -31
Upvotes: 11 20.75%
Downvotes: 42 79.24%

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Suggestion from Beans#1111

weapons/armor that break the normal stat rules such as bonus stats in exchange for negative stats in other areas (maybe as a form of special drop?)

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Suggestion from ErmacTheSoul#6824

We need water arrows passive perk or ability for ranger, so he can extinguish torches by shooting arrows at them.

Votes

Opinion: -8
Upvotes: 13 38.23%
Downvotes: 21 61.76%

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Suggestion from Gunch#8244

Address the Barbarian Question: Top tier for solo, leagues above every other class, and still very strong in trios. He is not gear dependent AT ALL. A barb can melt a player in full green plate with a single grey hatchet, so long as he can buff first. This would not be too terrible, if barbs moved like originally intended. As it stands, they can outpace most players in close quarters, making it hard to evade their attacks'. A Barb running an Agility build is unstoppable. This could be addressed by doing two things:
A: removing the speed buff from the "Rage" skill
B: removing the flat movement speed bonus to large weapons applied a the beginning of this playtest.

It's okay to have a Tank class, but Tanks are supposed to be as slow as they are strong. A Tank that can rush you down isn't a tank, it's an Abomination!

Votes

Opinion: +9
Upvotes: 31 58.49%
Downvotes: 22 41.50%

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Suggestion from Franboi#1739

Nerf the quality of loot at goblin caves, whenever I play there it feels like cheating because how relatively safe and abundant it is on the current state.

Votes

Opinion: -42
Upvotes: 5 9.61%
Downvotes: 47 90.38%

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Suggestion from Tavdogg11#8419

Make some potions that gives Haste and/or Speed. Heck, more potion variety in general would be neat. It would add more capability to every class when soloing and would also help to spice up the gameplay.

Votes

Opinion: +42
Upvotes: 44 95.65%
Downvotes: 2 4.34%

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Suggestion from ARMORED CORE 6 WHEN#5107

Give Barbarian a fisticuffs perk, like +10 to punching damage or something

#
Suggestion from JustMeowinq#7616

a hotpatch to make gold stack up to 50 and pouches hold 500?. to see how that runs, my inventory is being taken up by gold,

Votes

Opinion: -11
Upvotes: 3 17.64%
Downvotes: 14 82.35%

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Suggestion from Davion#0405

extend playtest even longer

Votes

Opinion: +58
Upvotes: 63 92.64%
Downvotes: 5 7.35%

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Suggestion from PhoenixGamer97#3420

different tiers of gold pouches, with high ranges of price. Or even finding materials to upgrade pouches to bigger containers. Im thinking. From gold pouch(50g 5g each) then gold bag( 150 gold each 50 per) gold crate( 300gold 150 each) then maybe )golden chest(1000gold and you have to mine ruby silver and maybe gold ore (maybe only found in the red portal by the centaur) and use the gold crate with those to upgrade it.

Votes

Opinion: +45
Upvotes: 47 95.91%
Downvotes: 2 4.08%

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Suggestion from Spectre#8024

longer time in dungeon

Votes

Opinion: -13
Upvotes: 14 34.14%
Downvotes: 27 65.85%

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Suggestion from 三和大神#7959

add spikes that you can walk on but not jump or land on (they do damage or something idk)

Votes

Opinion: -23
Upvotes: 2 7.40%
Downvotes: 25 92.59%

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Suggestion from Adelor#2687

implement party invite via steam. And join to lobby too

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Suggestion from Revir#9286

Reduce the amount of time of green clouds from the ghouls or whatever they're called. That shit is just obnoxiously long.

Votes

Opinion: +66
Upvotes: 70 94.59%
Downvotes: 4 5.40%

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Suggestion from Granje West#4826

[Make Rogue "Hidden Pockets" perk a baseline Rogue passive. It's a generally useless perk compared to others and fits the "Rogue" theme well being able to hide in the dark areas without potions giving up your position.]

Votes

Opinion: +42
Upvotes: 50 86.20%
Downvotes: 8 13.79%

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Suggestion from HadesLives#7725

[unflag corsair iCue and other hardware programs as illegitimate programs and monitor hotfixes done to production servers even if it is late]

Votes

Opinion: -9
Upvotes: 0 0%
Downvotes: 9 100%

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Suggestion from JunktioSumo#6205

Can we turn the Walls of the Dungeon into like the Walls from the Movie "Labyrinth 1986" :3

Votes

Opinion: -7
Upvotes: 2 18.18%
Downvotes: 9 81.81%

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Suggestion from My wife left me#1325

Its no secret Haste is a spell that is dominant in pvp for multiple play tests now, I dont think it can be adjusted with simple nerfs since its application is just so good. My suggestion is to Replace it with another spell "Fortify" - Active for 10 seconds, the user is unaffected by movement speed debuffs and reduces roots and trap disarmament time. This would give the same application as haste to a barb/fighter (and even help a wizard run away) because projectiles will be nullified for a short amount of time, but gives much more counter play options for the team being chased by this spell.

Votes

Opinion: -21
Upvotes: 3 11.11%
Downvotes: 24 88.88%

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Suggestion from BreadSticks#4546

I said it before and ill say it again, remove spiders, they offer nothing to the game other then serving to make people quit. I know PvE seems to be a really struggling topic for the devs here but it REALLY isn't that hard. Spiders suck they serve only to annoy players and glitch them into walls. Goblins are some how harder hitting them most bosses so that needs to be fixed... I know this is a playtest and all but, IDK

Votes

Opinion: -47
Upvotes: 4 7.27%
Downvotes: 51 92.72%

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Suggestion from Marigold#7387

This might be a hot take but I actually think it would be better for the game to keep the stash size as is. The amount of gold items are selling for is perfect in my opinion. Smaller stash size also discourages gear hoarding and actually encourages players to use the gear that they have so they have space in their stash.

Votes

Opinion: +24
Upvotes: 34 77.27%
Downvotes: 10 22.72%

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Suggestion from Schulze#8503

add a magic damage protection pot. I find for boss fights in hell the protection pots are fairly useless, since only the lich fight can really benefit much from the current protection potion due to the archers. Though even then most of the time you dont get hit by the archers the only damage source you generally take is magic damage.

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

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Suggestion from ScottyXmas#3643

disarm trap disarms traps for you and your group only. Enemies still have to deal with them.

Votes

Opinion: -42
Upvotes: 2 4.34%
Downvotes: 44 95.65%

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Suggestion from Smile#2226
  • Weapons need more attack variations, like for example, swords being able to slash and thrust. What we need is a button to slash and another one to thrust.
  • Would be great to also being able to kick some one when he is raising shield, so he could have his guard down.
  • Kicking doors should also be a thing, and if some one is behinde the kicked door, would be trowed away on the floor, being disabled for a limited time. This way, it would make possible to counter when another team is gate keeping doors.
  • Right now, there is too little surprise element in PvP combat.
    We should be able to cancel weapon attack animations, and to be fair, there should be a cooldown when cancelling too much attacks, so there wouldn't be abuses. It would be nice to have a combat similar to Chivalry or Mordhau.
    Do this, and this game will be GOLD!
Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Diaonic#9498

[The current gameplay pace feels too fast. Its basically 10 minute PVP dungeon runs. I think refocusing back into an actual dungeon crawler for the first part of the dungeon and the deeper you go the more opportunities you have to engage other players. I felt the pacing of Playtest 2 was better as we were spawning on the outside rings of the dungeon and moving inward. This could also be accomplished by using a first level of the dungeon for more PVE oriented play and transition into more PVP as people go down to a second level smaller map.]

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from Trigger#8700

when you swap weapons for whatever reason your mosue input just gets blocked. so say you switch from a bow to sword and shield and hold right mouse button. instead of blocking your character just stands there like an idiot untill you unpress and repress right click again. same goes for trying to attack. ive died to this so many times its embarrassing. please fix it.

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from GODOG#9032

keep the same gold limit of 12k or 2400 candies but make gold not take up space in your stash. I think eco will probably trend toward bartering anyway so I don't think this will change the results of the cash limit that much.

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

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Suggestion from Firebox720#5689

[be able to transfer items to your other characters for a fee. You can already do this with other people, if that's allowed why limit doing it myself]

Votes

Opinion: +37
Upvotes: 44 86.27%
Downvotes: 7 13.72%

#
Suggestion from TheWhateley#2213

A co-op PvE campaign for those of us who don't want to be ganked by by other players right out of the spawn room.

Votes

Opinion: -28
Upvotes: 11 22%
Downvotes: 39 78%

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Suggestion from Plot armor#8529

that you change your shop to where it does not take or give you any kind of advantages it says it doesn't but clearly it does with the skeleton skin i get -10 armor reduction wtf is that??? i thought it was a skin not some kind of armor piece

Votes

Opinion: -21
Upvotes: 4 13.79%
Downvotes: 25 86.20%

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Suggestion from Kali#8505

[Add a local hosted map with an option to turn off death swarm. Make characters locked at creation to PvE or PvP and give PvE 0 other resources. No Gathering Hall, Trade, etc. This would allow the game to capture the PvE market that won't otherwise play, while keeping the focus rightfully on the PvP(vE) nature of the game.]

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Suggestion from Sour_keys#0135

Please give wizards a little more health. I'm really not liking getting two shot by a ranger from 30 feet away.

Votes

Opinion: -18
Upvotes: 5 17.85%
Downvotes: 23 82.14%

#
Suggestion from luanaymores#0

add UI Scale options, i had problems with looting at lower resolutions

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from sailormoonshine#0

More cosmetics/character customization options! I would prefer a standard customization menu where when you make your character you can choose hairstyle/skintone/facial features etc rather than needing to play and buy skins. Obviously the game is in early stages, but I hope this can be implemented as I really enjoy making my characters unique :D

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

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Suggestion from moister than an oyster#3132

make the cap higher than 10 for taking out coins in a bag with alt click

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

zenith treeBOT
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Suggestion from shadie#4448

Add a high contrast outline on items in stacks to clearly see the number, there has been a recent influx of people selling what they claim to be 8 Heart Candy when it's actually 3 but you can't tell.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from iEmHollywood#3796

please nerf barb

Votes

Opinion: +10
Upvotes: 32 59.25%
Downvotes: 22 40.74%

#
Suggestion from See Creature866#6036

Remove the level limit from the Gathering Hub. The barrier for entry is already really high and the game already quite punishing. Gatekeeping the in-game LFG service won't make it any easier to pick up.

Votes

Opinion: +3
Upvotes: 13 56.52%
Downvotes: 10 43.47%

#
Suggestion from DementedSnake#4165

don't have all the goblins in universe have poison on their weapon, just make some that do

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from Laughing#2383

Nerf mages into the ground they have been broken past 4 playtest let other classes have fun please

Votes

Opinion: -46
Upvotes: 6 10.34%
Downvotes: 52 89.65%

#
Suggestion from Maximas14#7361

[Items should have a chance of getting destroyed when we die, or they should have some kind of durability. With this we could avoid the prices dropping a lot in the future, i.e, At fighter trade post blue items are like 50g-100g because there are a lot.]

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from JackB#0020

[Spawn escape portals in groups of three, or let more than one person escape through a portal.]

Votes

Opinion: -24
Upvotes: 2 7.14%
Downvotes: 26 92.85%

#
Suggestion from Onima#4885

Make the installed traps a high priority highlight when you hover over it because if it's bellow a dead npc you will never be able to uninstall it and you're just gonna die. it happened to my friend this run and it was super frustrating please consider this

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Riggs#1904

Add some type of friend system or be able to join eachother through steam.

#
Suggestion from Spamton#4424

Change Rogue’s Stealth ability to allow for more movement while invisible. The current 10 steps is better than nothing but doesn’t offer much.

#
Suggestion from Drxpy#1382

please add damage numbers when hitting players and ai spawns

Votes

Opinion: -22
Upvotes: 9 22.5%
Downvotes: 31 77.5%

#
Suggestion from Shift#5920

[activate the input field immediately when removing coins from coin purse or another way to empty coin purses quickly]

#
Suggestion from Denis#3152

Give us a way to delete items I have so many gold pouches with 0g in them

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from Mrlag49#4401

[when going invisible the a.i should turn and walk away to the next player and or look around another direction, not waiting right next to the invisible persons potion\perk to burn out then go off chasing you again wasting the potion\perk. ]

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

#
Suggestion from F3der#9742

[Fix the stutters]

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from Gavin#5566

allow Rangers to use throwing knives and throwing axes, maybe with a perk requirement.

Votes

Opinion: -29
Upvotes: 4 10.81%
Downvotes: 33 89.18%

#
Suggestion from JeekyWeeky#4480

not sure if this has been suggested already but add a way to transfer items between characters, players can do it anyway but only if they have a friend. some of us arent that lucky and have no friends 🥲

Votes

Opinion: +26
Upvotes: 34 80.95%
Downvotes: 8 19.04%

#
Suggestion from Yes?#4507

when you destroy spider spawner all spiders die instantly or they take continuous damage till they die

#
Suggestion from Rumborack#0001

Add an auction house or a similar concept where players can put items in and others can then buy it. So we dont have to sit in the trading chat all day to sell stuff. Could also add an option to bit for an item instead of a set price.

Votes

Opinion: +28
Upvotes: 39 78%
Downvotes: 11 22%

#
Suggestion from Golden Delicious#9661

[Spells should have cooldowns]

#
Suggestion from =(V)OB=#0216

[Add a character stats screen after death/escape. How many kills you had, how much damage done etc.]

#
Suggestion from Keaters#1999

[Create a Trade Channel that is exclusively for selling Armor that pertains to all Classes. When it comes to selling armor its impossible to get anything to sell at a reasonable price, or often to sell AT ALL]

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from ThatsCrazy#9836

Make it so the skeleton and elf races dont have debuffs and buffs i wanna look cool without having to lose things because of it

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from MTJ#8920

release the game in early access, instead of waiting to release in fourth quarter this year.

Votes

Opinion: +27
Upvotes: 34 82.92%
Downvotes: 7 17.07%

#
Suggestion from lukatus#6781

make the hitboxes/collisions better. I keep on getting stuck in the back of the room with a few mobs just in front of me without me being able to do anything about it. Idk how you would change this but something about this has to be done because it ruins runs very fast..

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Phyllis Dyllis#7159

keep the race skins with buffs / debuffs and add more of them also maybe add multi class stuff but lower tier spells like ranger wizard or figter cleric and impose more magic penalty or w/e

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

#
Suggestion from Beebish#4264

[Add a Bard class:

  • Has an instrument (Ex. lute) as a base starting weapon
    • Added instrument types in game for weapons, but ability to use some other class weapons
  • Buffs (songs/spells) can include: Fortify, Heal, Pacify
    • Fortify: Buff yourself and Allies from taking XX damage (Ex. 20 damage protection in 5m area cast for 8 seconds)
    • Heal: Play your instrument for area heal XX (Ex. 20 HP heal in a 5m area)
    • Pacify: All entities (or PVE only?) can't attack for XX seconds. This could be hilarious if it applies to anything within XX range (Ex. NPC's and players in a 5m area are unable to attack for 3 seconds)]
#
Suggestion from Muzzle Drizzle#7021

Add a map for 2 man squads, or a mode for 2 man on existing maps.

#
Suggestion from CupNoodle#9141

really not recommend to add Chinese in the game. 1% of total players but 40% of total hackers

Votes

Opinion: +16
Upvotes: 21 80.76%
Downvotes: 5 19.23%

#
Suggestion from Baegll#9858

many may dislike this suggestion, but my idea is to limit the maximum benefit you can get from a stat in order to reduce the impact of stacking certain stats. This will also encourage players to use a mix of different stats instead of just focusing on physical damage. The idea is to introduce diminishing returns on these stats so that the "best meta armor" remains strong, but other stats will become more valuable as well.

Votes

Opinion: -19
Upvotes: 5 17.24%
Downvotes: 24 82.75%

#
Suggestion from boomcome#4448

[Ranged attacks could use some better feedback to confirm hits through queues like audio or visuals (grunts/screams, hitmarker, flames, blood). Spells like Zap don't give a sense of power currently and often feels like shooting blanks.]

#
Suggestion from Matt*#6852

Remove banging door sounds on the main menu screen

#
Suggestion from MrHeriV2#8494

[People will disagree but i think its a fun idea: HIGH ROLLER GOBLIN CAVES PLEASE]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Gengar#9473

[If the torch could be an off hand weapon instead of just a a throwable so we can have a weapon in one hand and a torch/light in the other. Thinking of solo adventures specifically]

Votes

Opinion: +23
Upvotes: 30 81.08%
Downvotes: 7 18.91%

#
Suggestion from SamJam#7884

Merchants should offer you more gold for gear. Green tier items sell for at least 25-40g at the trading post, but merchants only offer you 5-10 gold depending on the item. Feels like there's no point in taking gear out out of raid if you can't sell it to other players. Selling to merchants should be an option worth considering. Right now their offers are a joke

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from DragonBongZ#3326

[add more discord rooms]

Votes

Opinion: -3
Upvotes: 8 42.10%
Downvotes: 11 57.89%

#
Suggestion from AbyssiusConchoidal#3189

A kite shield, exclusively for fighter, as either a uncommon or legendary shield. Blocks the head and chest better, slightly obscures vision more, and crouch guarding leaves your head more exposed due to having to hold it slightly sideways, but better AR and slightly larger hit box for blocking.

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from HeliDoc49#7187

a primarily PvP oriented mode called "The Arena" that is only one room and functions like a gladiator battle that has a selection for ranged/magic/melee matches, it could use the circular pit type room in the caves with the singular bridge over it and would give drops in chests scattered throughout until there is a winner and loot gets better slowly as match progresses as well as put gold coin wagers on either leaderboard players or yourself. It could drop in PvE enemies every once in awhile to spice it up but the only way out is to be the last man standing. This would balance the game's playerbase out a bit more and you could even have a high-roller version which would be dope seeing as you could go in, someone may bet on you, and then if you win you get some extra gold, loot, and the more you win in a row the more you make. This could open another tournament style even if wanted.

Votes

Opinion: +9
Upvotes: 18 66.66%
Downvotes: 9 33.33%

#
Suggestion from Valkar#1915

[add a training room so we can test different weapon types on dummies and train with their attack patterns and range]

#
Suggestion from SoulMuncher#0001

[For a solo beginner, depending on your class, it can feel near-impossible to escape the dungeon, much less escape consistently enough to build any wealth. As someone who's played solo wizard for about 10 hours now, I'm annoyed that it takes me 10 raids just to save up enough gold to buy a health potion, only for that potion to prove completely useless when a hasted, prot-enchanted, barb pulverizes my little wizard skull in one blow. It's simply not viable to play the game solo this way and ever develop a stash. For this reason I think there should be a lower level (potentially solo-only) dungeon. It seems they're trying to do this with the goblin caves, but I've heard these are still very difficult without having some gear to start with and being fairly high level. The game needs to make room for people to get their foot in the door.]

Votes

Opinion: -11
Upvotes: 8 29.62%
Downvotes: 19 70.37%

#
Suggestion from Rsamsu#2794

Ranger class having quiver and limited arrows - 21

#
Suggestion from Seronys#7480
Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from Pivet#5532

[Make the candy number more prominent/defined as people are trying to scam with 8 candies and putting 3. They look identical in trade menu vs in inventory.]

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from Jerky Gaming#5027

the ability to change a name of a character with large amounts of gold. many times I think of better names but am stuck with my boring unorigional and lame ones

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

#
Suggestion from Mohawker#6138

Focus more on the social aspect of the game by revamping the Gathering Hall to allow the party to be open to specific classes/level limit so you can spend less time trying to find who you genuinely wish to play with. Like for instance: if i'm trying to do Rogue shenanigans with other rogues, I could put my party only open to Rogues and have random rogues join for said shenanigans.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Haseeb#4575

the ranger spear perk should have - 10% damage since they are using a non native weapon like fighters 💀

Votes

Opinion: +29
Upvotes: 38 80.85%
Downvotes: 9 19.14%

#
Suggestion from Sazuru#1354

an option to let the party leader ready and just have the queue start when everyone is ready would be a nice QoL change

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Rappolt#8536

When a Zombie dies, have its cloud(s) disappear within 3 seconds.

Votes

Opinion: +59
Upvotes: 59 100%
Downvotes: 0 0%

#
Suggestion from IgorNL#8157

The shield has physics while it's on the back, when we put the shield on the back it becomes part of the body so when it holds up it hits the shield while it's guarded we take damage which doesn't make the slightest sense and ends up taking away a little the usefulness of the shield , mainly big shields like the pavise that would be really cool if it worked while it's on your back, which alias would be right since it doesn't make sense for damage to go through the shield just because it's not in your hand, I think it would add a lot to the game if the shield works while it's on its back, it doesn't make sense that it doesn't have physics.

Votes

Opinion: +26
Upvotes: 34 80.95%
Downvotes: 8 19.04%

#
Suggestion from Nemm#3172

Could we, please, advance the blacksmith's knowledge base? He STILL does not sell Stilettos of any rarity. And it'd be nice to get a Stiletto at least ONCE in a while reliably.

#
Suggestion from Hanksy#0951

possibly restrict top tier gear to high roller dungeons only and add solo option for high rollers with the applicable mobs and this could a method of matchmaking based on gear as apposed to skill

Votes

Opinion: -21
Upvotes: 2 8%
Downvotes: 23 92%

#
Suggestion from Martín#4543

Create class presets so people can have different combinations of perks and skills prepared without the need to change them one by one. It'd speed up the process of preparing before a battle and let people have builds for solo or team games.

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from Porromir#8467

[there should be a report option for those who make teams on solo and destroy the game experience]

Votes

Opinion: -32
Upvotes: 2 5.55%
Downvotes: 34 94.44%

#
Suggestion from Hitnrun#6035

[Add, solo, duo, trio and squad lobbies.

Votes

Opinion: +11
Upvotes: 23 65.71%
Downvotes: 12 34.28%

#
Suggestion from Ares#0083

nerf barb one shot ability

Votes

Opinion: +20
Upvotes: 30 75%
Downvotes: 10 25%

#
Suggestion from Reznika#9455

Put Adrenaline Rush on a Cooldown like Sprint instead of a Charge like Second Wind, its usage is already so limited due to its crippling downsides upon completion, this would at least allow it to feel impactful.

Votes

Opinion: +19
Upvotes: 23 85.18%
Downvotes: 4 14.81%

#
Suggestion from Maaduno#7343

[add party chat in game not only in lobby]

Votes

Opinion: +7
Upvotes: 11 73.33%
Downvotes: 4 26.66%

#
Suggestion from PKdor#0754
  • Translatation for PT-BR (If need help I can try to help).
Votes

Opinion: -2
Upvotes: 1 25%
Downvotes: 3 75%

#
Suggestion from StevenX#4848

Send people who stab the dog to a secret Bad Person lobby

Votes

Opinion: +34
Upvotes: 37 92.5%
Downvotes: 3 7.5%

#
Suggestion from Dk14#5637

ghost that react to sound/ rune style puzzles instead of levers to hidden rooms/mystery portals that take u out,down,or around /a hardcore style or class that makes u lose your levels or level progression when you die/ throwable potions/ special keys that unlock special doors / add variation to the pot spawner like rats and scarabs/

Votes

Opinion: -9
Upvotes: 2 15.38%
Downvotes: 11 84.61%

#
Suggestion from WeebThrash#7634

Give players option to customize their default gear load out, but balanced in a manner not unlike choosing spells. For example, choose a different weapon, but downgrade or lose a another piece of gear, etc.

Votes

Opinion: +28
Upvotes: 32 88.88%
Downvotes: 4 11.11%

#
Suggestion from Jor#4698

more dogs to stab

Votes

Opinion: -33
Upvotes: 5 11.62%
Downvotes: 38 88.37%

#
Suggestion from Natewolfman#6981

[Add a 4 player squad option (so many games are passed on due to our normal 4 man group not wanting to leave someone out) and to create balance with 4 man squads, create lobbys specifically made for 4 man teams, trios, duos, and single player]

Votes

Opinion: +4
Upvotes: 17 56.66%
Downvotes: 13 43.33%

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Make the gold that you receive through trade go straight into available gold coin purses and not take up 5 times the required space. I had to trade some dude 8 empty gold coin purses so that I had space for his 8x10 gold coin stacks. Please

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Questionzz#7840

put portals downstairs in goblin caves

Votes

Opinion: +15
Upvotes: 20 80%
Downvotes: 5 20%

#
Suggestion from Tienee#3007

[ in goblin caves when a portal is taken another one appears so there is an option to get out atm 3 portals for 11 people seems harsh ]

Votes

Opinion: -24
Upvotes: 0 0%
Downvotes: 24 100%

#
Suggestion from Grieffels#0784

Rogues bleed damage from behind should cause a longer effect or higher bleed damage. Bugfix needed Mosquitos can shoot through walls.

Votes

Opinion: -11
Upvotes: 4 21.05%
Downvotes: 15 78.94%

#
Suggestion from PvtLenny#8317

seriously do something about all the people trade scamming. They list an item then put in another. Just don't allow people to enter items they didn't list or atleast make the rarity / text appear when its entered.

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

#
Suggestion from Bits#2271

[Concerning Trader: Maybe just add an additional filter for the affixes and that way it will only show gear that has at least that trait help dam the river

#
Suggestion from Omerta1398#6052

[after something dies in a floor spike trap they stop going off until something alive steps in the trap area again]

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Universe Elo#0420

when going invisible have the enemy npcs actually deagro and saunter away rather then still be agro and stand still waiting for the eventaulity of you losing invis to rock ya shit

#
Suggestion from the_kwillis#6496

Fix spawns on goblin caves, literally spawning in same room with other players

#
Suggestion from JustineGames#6117

New Perk for Rogue

Name: Eyes in the dark

What it does: You can see 75% better in the dark

Why: The rogue excels at staying hidden and in the dark, it would make sense he should have a perk to see better in the dark.

Votes

Opinion: +8
Upvotes: 25 59.52%
Downvotes: 17 40.47%

#
Suggestion from aimlesslife#6837

Maybe a small ad too see how many people are watching you after they died

Votes

Opinion: +24
Upvotes: 30 83.33%
Downvotes: 6 16.66%

#
Suggestion from murmur#8689

[Stamina system: Character starts out with a bonus but when taking more damage and over time get weaker. Character seems too weak hp wise but I think a stamina system would add depth to the game rather than making hp very low, few hits to die]

Votes

Opinion: -23
Upvotes: 2 7.40%
Downvotes: 25 92.59%

#
Suggestion from SirSandHobbit#7071

druids!!!

Votes

Opinion: +34
Upvotes: 38 90.47%
Downvotes: 4 9.52%

#
Suggestion from Illumix#6431

buyable lockpicks 💯

Votes

Opinion: +33
Upvotes: 39 86.66%
Downvotes: 6 13.33%

#
Suggestion from TheRatWhoKnocks#8975

[lockpick practice area]

Votes

Opinion: +25
Upvotes: 30 85.71%
Downvotes: 5 14.28%

#
Suggestion from not a fed#2955

revert the fix that gave clerics their 1 agi back, they don’t need it or deserve it

Votes

Opinion: -31
Upvotes: 1 3.03%
Downvotes: 32 96.96%

#
Suggestion from material#1234

Shooting an arrow through a light source will turn light source off (perhaps a perk)

Votes

Opinion: +29
Upvotes: 33 89.18%
Downvotes: 4 10.81%

#
Suggestion from Mr.Smirnoff#2851

[Add duos as a gamemode]

#
Suggestion from Martavious#9281

Let us create party vc's in the discord by using a bot rather than having 100 channels constantly full

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from Tryp#2096

[Condense ranger into rouge, remove traps, give limited arrows, and don't let physical damage abilities affect arrow damage]

Votes

Opinion: -54
Upvotes: 1 1.78%
Downvotes: 55 98.21%

#
Suggestion from Eitri#4217

Add 4 player Groups please

Votes

Opinion: +13
Upvotes: 31 63.26%
Downvotes: 18 36.73%

#
Suggestion from Ducko#2177

Post game breakdown, shows how you died and who you killed

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from gaotheacapnotic#0

[The game needs a FOV slider] (I understand it's part of the gameplay it being claustrophobic and having low visibility but you can just cap it to a sensible limit, because people with motion sickness, like me, simply can't play first person games with narrow FOV)
[90 degrees is a general golden rule normally for max FOV but 120 is ideal]

Votes

Opinion: +13
Upvotes: 21 72.41%
Downvotes: 8 27.58%

#
Suggestion from AyeMagpie#6491

procedurally generated dungeons ?

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from goripippi#0621

[hello i am japan Stream today's Gameplay to do this, after launching twitch studio banned we can't do anything about it help]

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

#
Suggestion from Stylish LoLplayer Slayer#2992

make the game speed faster and add attack indicators similar to for honor or mordhau

Votes

Opinion: -37
Upvotes: 4 8.88%
Downvotes: 41 91.11%

#
Suggestion from Commanding#9924

[Add class icons to discord as emoji.]

Votes

Opinion: +14
Upvotes: 16 88.88%
Downvotes: 2 11.11%

#
Suggestion from Rudy#2795

[Add damage report when you die/escape some sort of summary, who did damage to you, how much damage you did to enemies]

Votes

Opinion: +64
Upvotes: 64 100%
Downvotes: 0 0%

#
Suggestion from Pat#2054

There's a deadzone for ranger traps where you can't look all the way down and dismantle it. please fix this.

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from Maulwurf1992#7703

pls add craftable barbarian armor to armourer and maybe make it easier to buy armour for the barbarian

Votes

Opinion: -6
Upvotes: 7 35%
Downvotes: 13 65%

#
Suggestion from Guartorias#0382

Add more keybinds. Specifically for your "3" and "4" equippables, like potions, bandages, torches etc. I'd prefer to have an individual key for each of these things, rather than spamming the same key 3 times to get to the last item. Despite this game not being on console, it feels like a console port in that aspect.

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from MuddyRoad06#1129

Please make it so that anyone who hits the dog in the tavern drops their weapon. They are horrible people and deserve so much worse.

Votes

Opinion: +31
Upvotes: 45 76.27%
Downvotes: 14 23.72%

#
Suggestion from lxura#7551

Whats about a guild tavern, which we can upgrade and get small benefits like a bigger stash etc. Like a shared Hideout for ur guild. Or there you can train und Training dummys with your guild

Votes

Opinion: +56
Upvotes: 57 98.27%
Downvotes: 1 1.72%

#
Suggestion from Gadget#6533

[please make an appraisal channel so not all class channels are filled "how much is this blue worth"]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from The Toaster#4248

[Change Triple Shot to Double Shot, or reduce Triple Shot arrow damage]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from Elliorange#9163

I believe something similar has been suggested, but something that made dungeons bigger so if you wanted to do PvP you would go further and further into the dungeon but if you wanted to do mainly PvE you don't have to go as far in due to the bigger map and more time for portals to spawn. I believe this solves the problem of people complaining about a PvE mode without upsetting those who want to do pvp more.

#
Suggestion from Andical#1492

add binding keys to the 6 consumable slots, tap tap tap is anoying, im not an Xbox player

Votes

Opinion: +47
Upvotes: 48 97.95%
Downvotes: 1 2.04%

zenith treeBOT
#
Suggestion from jesusisreborn#3512

[ok i pull up, hop out at the afterparty]

#
Suggestion from Barlakopofai || Ivy#4688

Just unlock all 4 perk slots from the start. Half of the classes cannot be played without those perks. The level up mechanic can just wait for when you're done with the skill tree.

Votes

Opinion: 0
Upvotes: 23 50%
Downvotes: 23 50%

#
Suggestion from Rikipapa#5899

add high roller solo dungeons and a solo dungeon leader board

Votes

Opinion: +20
Upvotes: 31 73.80%
Downvotes: 11 26.19%

#
Suggestion from password1 / marco#0805

A channel for newly arrived players to talk and queue up without getting yelled at by angry serious lvl20’s

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from faint#8618

make a lvl 1 lobby for only lvl 1 players to get used to the game and not get bodied

Votes

Opinion: -15
Upvotes: 12 30.76%
Downvotes: 27 69.23%

#
Suggestion from TommyWelsh#7295

lower movement speed buff on barbarian rage ability and add resistance to movement impairing effects

Votes

Opinion: +11
Upvotes: 22 66.66%
Downvotes: 11 33.33%

#
Suggestion from Demonic#2680

Target priority system for spell casting, so that spells snap to friendlies/enemies easier. Either through a toggle button or Hold button. Something that would be effected by this is cleric Bind, so that you dont accidentally bind a friend etc.

Votes

Opinion: -16
Upvotes: 14 31.81%
Downvotes: 30 68.18%

#
Suggestion from BeyondLimbo#1766

[dont have the blue exit portals spawn in a boss room, especially when the zone is about to close]

Votes

Opinion: -30
Upvotes: 3 8.33%
Downvotes: 33 91.66%

#
Suggestion from Pug#9061

Make a paid early access version of the game that can reset every update but allows people to keep playing while you work on the game. This way you can afford the servers and we can not riot. I will pay good money 💰

Votes

Opinion: +50
Upvotes: 53 94.64%
Downvotes: 3 5.35%

#
Suggestion from Spired#2533

the wraith AI cant hit me if i keep moving to the right whilst keeping close, i dont know if its fixable but its an easy cheese

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

#
Suggestion from Clandenas#6287

make trading requests be a first ask, first gets it, not an overwrite if 50+ people attempt to trade and the seller has to click YES or DECLINE 49 times. (Also unfair if someone was quicker that they get punished)

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from daspoopen#9220

remove clipping from the spiders - they shouldn't be able to block a doorway

Votes

Opinion: +30
Upvotes: 38 82.60%
Downvotes: 8 17.39%

#
Suggestion from jonbois#6872

[When tabbed into your inventory, or another player's while spectating, put a tool tip when hovering over effects so its easier to see and learn what things do.]

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from facet#4160

remove rangers

Votes

Opinion: -35
Upvotes: 3 7.31%
Downvotes: 38 92.68%

#
Suggestion from Razersnek#0001

Fix your portals, i have to dry hump it like a dog to get it to activate, make the range a few pixels bigger so it can register when a player touches it. Im sick of having to jump into it to get that instant portal register. Those who know, know. You have to like push your body against it and theres a 0.7-1 second delay to it, it doesn't add anything good to the game, it's just bad coding, please fix it.

Votes

Opinion: -10
Upvotes: 6 27.27%
Downvotes: 16 72.72%

#
Suggestion from gone#5275

monsters in goblin's cave (solo mode) should be nerfed, it gives to much of an edge for classes such as ranger, a class that have a lot of survivability in it's kit (self healing, can kill monters from a safe distance, etc...)

Votes

Opinion: -7
Upvotes: 7 33.33%
Downvotes: 14 66.66%

#
Suggestion from WussLee#3295

uh fix judgement? seems real broken

Votes

Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%

#
Suggestion from CallsignWombat#0885

Enable Slowmode or a better auction house where it dissuades people from spamming every 10 seconds. A static auction house somewhat like Escape From Tarkov also dissuades the bot spam for outside websites trying to sell gold and other items from 3rd party vendors

Votes

Opinion: +13
Upvotes: 17 80.95%
Downvotes: 4 19.04%

#
Suggestion from Kanit00#0666

[Add a trade channel for gear that can work on all classes]

Votes

Opinion: +14
Upvotes: 16 88.88%
Downvotes: 2 11.11%

#
Suggestion from .macieck#3617

[add a channel on discord to trade items bcs its too hard to find item what i want in this spamming at trades]

Votes

Opinion: -5
Upvotes: 3 27.27%
Downvotes: 8 72.72%

#
Suggestion from bеn#0001

Add some sounds to the trading post. e.g.; getting trade requests, sending trades, accepting trades, trades being declined. Would definitely bring some needed visual vibrancy to the trading post. (Also helps people with one monitor tab out after posting trades)

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from Withy#1891

[Nerf Barabs?]

Votes

Opinion: +10
Upvotes: 23 63.88%
Downvotes: 13 36.11%

#
Suggestion from fuzzygreentits#0255

[keep the current portal system for solo, put in a singular 3x portal for regular play and reduce the number of blue portals. This would push more people to go to hell or motivate them to fight for the team extract.]

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from Leftings#2176

[ Make it so the sounds your footsteps make are accurate. It sounds like im stomping everywhere even when sneak walking. ]

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from Louis654#9320

an idea i had would be to host testing weekends every saturday and sunday to allow players to give feedback and help shape the way the game is developed while also giving the developers time to work between weekends to tweak and change stuff.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Destroyer(Local RNE)#7793

[add fist icon on fist kill]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from GingrBeardMan#4205

Gear score based queues (Solo) - based off highest gs item equipped; New players will be put off if each time they queue in starter gear they keep running into fully kitted blue/purple enemies

Votes

Opinion: -5
Upvotes: 12 41.37%
Downvotes: 17 58.62%

#
Suggestion from Prongos#7125

Remove/shorten the restock on potions and bandages please. Kind've annoying needing to wait for basic supplies to restock, and it would be nice if the timer reflected when the shops restock.

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from Ame#8222

[Ensure mosquito's are unable to shoot thru wall].
.suggest [Options to supress "denied request to join party" popup]

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Merg#1633

[ add a rush or quick charge ability to barbarian to compensate for slow movement speed.]

Votes

Opinion: -27
Upvotes: 5 13.51%
Downvotes: 32 86.48%

#
Suggestion from Romby#0875

gamestyle is very static, it asks to be defensive and defensive only against monsters. There's no real fight other than dodge/kite, I think that's a problem that needs adressing. If not în the near future, în the long run maybe. But it truly needs some rework so you can have more playstyles.
It generally is a basic style of play that's is only hard because monsters have either a lot of hp or they deal a lot of damage, but other than knowing your limit, there's no real fight. It's like a co-op and pvp Dark Souls with extra steps

Votes

Opinion: +6
Upvotes: 14 63.63%
Downvotes: 8 36.36%

#
Suggestion from Wavepool#8003

[Add a toggle crouch option in the settings]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Bulvious#1758

[Filters went a long way into making trade chat workable. We just need to be able to sort by rarity.]

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from Wimbledofy#7580

Add better visual cues for the cave trolls swings after shouting. Or rework the fight so people don't want to fight it naked.

Votes

Opinion: +15
Upvotes: 17 89.47%
Downvotes: 2 10.52%

#
Suggestion from gladd#5075

[please make it so more portals spawn in goblin caves. you do not know how many times i died because of a portal not spawning]

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from SmittysGaming#3170

Give us the ability to see who we are giving a buff/heal to when playing cleric or anyone with that type of range stuff. its annoying when you miss all of your heals or buffs because there is no indication for anything.

Votes

Opinion: +17
Upvotes: 23 79.31%
Downvotes: 6 20.68%

#
Suggestion from Seductive_Llamma#6205

There should be a whole separate mode for getting loot where some one who is decked out in gear isn't able to join, you can only join with the default loadout to give you a leg to stand on instead of getting one shot by everyone who is too afraid to go to the high roller table

#
Suggestion from TonyH#6194

[In the stash, allow us to switch the position of two items when dragging and dropping one on top of the other (assuming they take up the same dimensions).]

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from KrossXShot#3517

please reduce the player count, i'm so sick of having to fight 3-4 squads in a game, when i used to only have to fight 1-2 to get out, unless you going for a battle royale feel because i'm so sick of being 4-5th partied

Votes

Opinion: -14
Upvotes: 10 29.41%
Downvotes: 24 70.58%

#
Suggestion from AstrosEdge#2756

Can you take a look at the PlateUp discord (the game that looks like a childrens mobile game) and just copy everything they're doing because they're in 2023 with their discord setup and this lfg chat and voice channels are in 2015

Votes

Opinion: -17
Upvotes: 1 5.26%
Downvotes: 18 94.73%

#
Suggestion from Tavdogg11#8419

A proper item listing store, similar to how the steam market does it's item listings but you can do it in Dark and Darker for gold rather than real world money. Allows people to get easy sales without having to struggle with the constantly moving chat and the confusion that it can cause. (Should pair with the auction suggestions that people have been adding.)

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from Psychotiker#8669

Bring something in at the tavern right before the game starts equal to dark souls 3 altar. Where you can see how many people died so far.

Votes

Opinion: +1
Upvotes: 4 57.14%
Downvotes: 3 42.85%

#
Suggestion from Archfiend#9150

Add stamina for jumping and fall damage. Bunnyhopping adventurers that can sustain three level floors and land like cats is weird. Also is cheesy.

Votes

Opinion: -24
Upvotes: 4 12.5%
Downvotes: 28 87.5%

#
Suggestion from FeNoM#5762

please add possibility to look at those stats: kills, winrate, deaths, hours spent in maps

Votes

Opinion: +35
Upvotes: 37 94.87%
Downvotes: 2 5.12%

#
Suggestion from Aries#6887

[Can you make friend list please it kinda annoying to type my friend name again and again]

Votes

Opinion: +53
Upvotes: 54 98.18%
Downvotes: 1 1.81%

#
Suggestion from White Glint#5409

[A use for soulhearts besides just revival, perhaps a cultist themed trader selling good gear for a number of collected hearts.]

Votes

Opinion: +40
Upvotes: 46 88.46%
Downvotes: 6 11.53%

#
Suggestion from 𝙎𝙖𝙪𝙨𝙮✘#8283

Add more leaderboards why just the High-Roller leaderboard? Add goblin caves LB and normal map too, don't act like the goblin caves ain't hard too

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from darKK#8454

[Add an enchanting tab to one of the merchants, like alchemist maybe, add crystals you can mine in raid. 1 crystal can be mined for 5 crystal shards which can then be turned into 2 crystal dust each. You can then go to the trader to enchant items like weapons and armor, for a balanced amount like 50 dust for an enchantment. The amount of times you can enchant an item should varry off of its tier. be able to disenchant already enchanted items and add their allowed number of enchants for 50 dust each, for example greys,whites, and greens should be able to have 1 enchant, while blues can have 2, purples 3, and so on with each enhant costing another 50 dust. This would give us some new things to do, as well as increase the value of hight tier items that are typically looked over just due to their poor enchant rolls.]

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

#
Suggestion from Mephesto#9018

Let petting Oto give a +1 to a luck stat, pet the pup in the lobby and gain just 1 stat to your luck that resets at the end of each dive

Votes

Opinion: -10
Upvotes: 14 36.84%
Downvotes: 24 63.15%

#
Suggestion from Adelissa#2237

Make stash management easier by allowing you to swap positions of items by dragging and dropping, i.e if i drop a health potion in slot one over a gold bag in slot two they swap places

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from Vital Zen#6006

Dont add a weight system I feel like that wont ad anything to the game that will make the player base happy and will create a lot of work for you as devs

Votes

Opinion: +49
Upvotes: 55 90.16%
Downvotes: 6 9.83%

#
Suggestion from ferrlix#5821

nerf goblins, because singleplayer is a lot harder on the normal map, and possibly even harder on the "singleplayer" map. I think it should be geared towards beginners rather than experts who already have access to high roller

Votes

Opinion: -23
Upvotes: 5 15.15%
Downvotes: 28 84.84%

#
Suggestion from Rocket45#7202

[Give Rogues a skill that helps with PVE (where they need help) but not very useful for PVP (where they are fine). Maybe like a shuriken toss with a long windup.]

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from 「Rhyme」#0913

[rework some ui/ux systems]
Merchants - when you buy things, it should deposit into your storage, not your in-person inventory, like more than half the time, people buy things in bulk per reset, just to stash in the storage anyway so why would it prioritize your inventory? (I'm mad that on more than 1 occasion I buy out the green/blue weapons in a store to use later, only to forget to stash them away and bring them into a raid)

Trading - why the frick is the cancel button the biggest ui element in the trade screen? I've instinctively hit the cancel button more times than I can count, thinking its the confirm trade button. The box with the check can stay as a STATUS indicator, not the actual confirmation button.

Votes

Opinion: -9
Upvotes: 1 9.09%
Downvotes: 10 90.90%

#
Suggestion from Trancemoses#1645

Add a button for quickselling all treasure

Votes

Opinion: +52
Upvotes: 53 98.14%
Downvotes: 1 1.85%

#
Suggestion from Kubrick#9533

smoke bombs should work on skelly archers.

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from Theri#2305

rework wizard so that he stops being a better rogue

Votes

Opinion: -9
Upvotes: 8 32%
Downvotes: 17 68%

#
Suggestion from Tariko#2836

[Maybe like a live lobby where people can physically go into the different dungeons, but mainly for there to be a ring where we can duke it out and take damage in a duel or king of the hill style. That'd be so much fun]

Votes

Opinion: 0
Upvotes: 5 50%
Downvotes: 5 50%

#
Suggestion from Phantomz#9250

I have played ranger for close to 200 hours and I think some of his skills need a change. First quickshot. Quickshot can give you a free reload every time it is up, which I think is around 15 seconds. This makes it so rangers barely need to reload, which I don’t think should be the case for the class. I think it should give 3 bullets to do the attack and not be cancelable. This way it will still be a 3 shot burst but not give a reload. Also maybe make multi shot not cancelable cause of the same issue. Tbh I think ranger now is pretty balanced other than quickshot

Votes

Opinion: +7
Upvotes: 16 64%
Downvotes: 9 36%

#
Suggestion from MAV3R1CK#7508

Make a social hub/gear test out of the Tavern without having to join a match. I want to test my builds on the dummies to see the damage output in effect without having to go into the dungeon evreytime.

Votes

Opinion: +34
Upvotes: 36 94.73%
Downvotes: 2 5.26%

#
Suggestion from Akitaris#3833

I feel after all of the work it takes to get the Skull Key, I think it should have at least a legendary or unique spawn, I got a purple spellbook and some blues and a green. This was on Highroller as well.

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from PeterPoorChoice#8298

[Have creep make barefoot steps silent until within 4 - 5 meters.]

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from Sanctus#0910

[magical staffs, books, and orbs should increase magical power instead of magical damage.]

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

#
Suggestion from Neonkillas#6481

[I think it would be cool to add a Gunslinger class in the future with Muskets and Flintlocks.]

Votes

Opinion: -13
Upvotes: 18 36.73%
Downvotes: 31 63.26%

#
Suggestion from DrWyz#1085

[Fix Trap Disarm when stuck in a trap i look down can't interact with it untill i find the sweet spot... died so many times because i couldn't break the trap]

#
Suggestion from Zarkas#1144

[Attack speed shouldn't be tied to weapon rarity, having to fight someone that can hit harder and faster than you is ridiculous.]

Votes

Opinion: +14
Upvotes: 26 68.42%
Downvotes: 12 31.57%

#
Suggestion from Butters#8135

click on an equipped character skin to unequip (no way to unequip right now)

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from Gengar#9473

[Instead of a soul heart appears after killing an enemy player there is instead a different heart (cursed/soulless/devoured/etc. heart same spot though) that can be picked up and looted. Given to a specific PVP merchant in exchange for gear or a payout. Could possibly be a separate game mode as to help give focus to what a player would be interested in playing]

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from XDoofusRickX#4070

[offline raid to get more comfortable with the maps and the enemies that are in them you would keep no loot of course]

Votes

Opinion: +28
Upvotes: 38 79.16%
Downvotes: 10 20.83%

#
Suggestion from L A V Z#2326

rogue handcrossbow

Votes

Opinion: +20
Upvotes: 33 71.73%
Downvotes: 13 28.26%

#
Suggestion from Sunder#4876

[Revamp player trading. Assuming player trading doesn't get completely transformed into some kind of auction house and that the devs want to keep the function as is where players show up to a chat room and hark their wares, I suggest to change the way the lobby population is displayed. Split the numbers to show how many of that class are in the trade chat and then show the rest of the players numbers. It allows players to know at a glance roughly how many people are in the channel to buy and how many are there to sell. Also, it would be nice to have an "all class" trade channel for the various armors that are all class.]

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from Smile#2226

Make the Cleric spells more easy to land on teammates. Right now is extremely hard and clunky to land buffs and heals on another target, and it s quite often to miss the spell even when you position your aim in your teammate.

Votes

Opinion: +14
Upvotes: 31 64.58%
Downvotes: 17 35.41%

#
Suggestion from Grazzio#1724

[make the Inn the waiting room so you can socialise and physically trade with the barman/quest board/merchants I think this would make the game a lot more immersive.]

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

#
Suggestion from adley#8132

[ Have a settings toggle for auto-equipping items from inventory to belt (utility 3,4). Background: I find the current auto-equip to belt system frustrating, and would like to turn it off. Examples: I have only a single potion in slot 4, but if I spam 4 it brings a campfire or whatever from my inventory to my belt. This can be especially frustrating in situations where you need the item quickly, or if a potion is added to your belt that gives away your position in the dark. ]

Votes

Opinion: +4
Upvotes: 8 66.66%
Downvotes: 4 33.33%

#
Suggestion from Lorenti#2775

[adding a separate fps capper for lobby ]

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from CremeCrimson#7395

the only place to find grey gear are the merchants (along side higher tier stuff). Greys will no longer spawn in dungeons. Dungeons will give out greens or higher at significantly higher rates. This will even out the gear imbalance by making it significantly easier to gear up.

Votes

Opinion: -34
Upvotes: 6 13.04%
Downvotes: 40 86.95%

#
Suggestion from Lowe's#5276

the cusom races shouldn't alter stats and should be purely cosmetic

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from JamesC#9046

[A trader service that lets you re-roll all or one affixes on weapons. Maybe with risk of losing the item/making it unable to be re-rolled again]

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from Carter#9448

add a leaderboard for petting the dog

Votes

Opinion: +34
Upvotes: 42 84%
Downvotes: 8 16%

#
Suggestion from Piro#8362

Please make an option to view other players without skins, this wont hurt any gameplay design or mechanic, why do this? well simple because its easy to mix up other players for skeleton skin for example, they are going full commando usually and that is probably on purpose, this wont hurt anyone and its a choice if u want to see them in base form or skin.

Votes

Opinion: -28
Upvotes: 5 13.15%
Downvotes: 33 86.84%

#
Suggestion from The Biscuit Bandit#3926

add a sound like in rust where if you’re close enough to a target you can hear if you headshot them (would be nice for rangers) idk if this is a thing already

Votes

Opinion: -4
Upvotes: 12 42.85%
Downvotes: 16 57.14%

#
Suggestion from Au4i#4151

Add the option to rotate items in inventory. Faster looting, learn Tetris easier. Lots of benefits.

#
Suggestion from moog#2636

[Add a cursed red tier of equipment that comes with negative modifiers in addition to powerful positive modifiers]

Votes

Opinion: +60
Upvotes: 64 94.11%
Downvotes: 4 5.88%

#
Suggestion from Skeena#4906

[Ability to throw any melee weapon, maybe through a perk]

Votes

Opinion: +33
Upvotes: 38 88.37%
Downvotes: 5 11.62%

#
Suggestion from Doomsucker#2086

Idk if it is just me but since the most recent hotfix I have been having a lot of instances where I will fire all 3 arrows from quickshot on ranger after using the ability and not a single arrow will fire it will just reload my bow and put quickshot on cd. It's very annoying when fighting players or mobs.

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from Rappolt#8536

Ctrl+Click on a Coin Purse to withdraw 10 gold.

#
Suggestion from BEEF#9809

[changing party size to 4 and add and enlarged version of "The Fogotton Castle" for 4 players runs]

Votes

Opinion: -14
Upvotes: 19 36.53%
Downvotes: 33 63.46%

#
Suggestion from Reznika#9455

Combine the effects of Lockpick Expert and Trap Dectection into a single perk under the umbrella of Thieves Tools, this would allow the Rogue to use their iconic abilities and utility without foregoing 50% or more of their combat effectiveness

Votes

Opinion: +67
Upvotes: 69 97.18%
Downvotes: 2 2.81%

#
Suggestion from LTraNe#6918

[Have some indication which floor last exit will spawn in solo dungeon, wining entire dungeon only to lose everything by chance is really demoralising]

Votes

Opinion: +38
Upvotes: 40 95.23%
Downvotes: 2 4.76%

#
Suggestion from Valkar#1915

[increase the hitbox of necklace rings and bangles to make it easier to pick them up from the floor its really annoying to have to point your cursor at specific spots just to grab them]

Votes

Opinion: +77
Upvotes: 78 98.73%
Downvotes: 1 1.26%

#
Suggestion from Oza64#4621

[Create an open API so when the game fully releases, internet cafes/gaming centers can track game stats like the High Roller leaderboard does so that they can offer their own local leaderboard using the API]

Votes

Opinion: +41
Upvotes: 46 90.19%
Downvotes: 5 9.80%

#
Suggestion from ZackZeta#8287

[Rogue Uncanny Dodge Skill: Gives the Rogue a small roll letting them dodge or get into or out of combat. There are diffrent ways to handle this with cooldowns and distance but i think this will let rogue be more than someone who just hides. if killing potential is of too much concern it can be changed to a backroll instead so its solely a dodge. ]

Votes

Opinion: -42
Upvotes: 2 4.34%
Downvotes: 44 95.65%

#
Suggestion from Dailyyy#1945

ability to cancel drinking potions

Votes

Opinion: -7
Upvotes: 19 42.22%
Downvotes: 26 57.77%

#
Suggestion from soul_taker111#9937

[ add a kdr to the game ]

Votes

Opinion: -12
Upvotes: 14 35%
Downvotes: 26 65%

#
Suggestion from TheFlyIsASpy#3280

When barbarian is tuned please be careful with what is changed.
Barbarians are meant to be high damage sorts of classes, so try not to focus on that.
I believe barbarians are only too strong because of how insanely tanky they are in addition to their damage.
Fighter should be the tank class, but at the moment Barbarian is just tankier.
I think that barbarian tankyness should be the first thing tuned and not their damage so that they are not turned into a worse fighter.
The damage is what makes them unique and is the staple of the barbarian class.

Votes

Opinion: +23
Upvotes: 37 72.54%
Downvotes: 14 27.45%

#
Suggestion from Equilic#2225

Delete items in stash? not sure if i missed it

Votes

Opinion: +13
Upvotes: 20 74.07%
Downvotes: 7 25.92%

#
Suggestion from garylivingston#9876

Real simple suggestion: PVE only dungeons in addition to PVP/PVE dungeons.

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

#
Suggestion from Oozing#0177

[add a custom game mode where you could play with up to 16 friends and have your own parties, or maybe just up to 11. In order for people to not abuse this to far you could make it so you can’t keep any items you leave with. This would be very fun for me to play with friends and help teach others about how to play.]

zenith treeBOT
#
Suggestion from Taycomi#4711

There should be a team exit portal at the very end of ring closing that the final team can use to escape. Making it rewarding and safer for a team to brawl till the end.

Votes

Opinion: +52
Upvotes: 61 87.14%
Downvotes: 9 12.85%

#
Suggestion from CripplePp#5387

Use equipment wheel similar to emote wheel instead of the clunky tapping method

Votes

Opinion: -5
Upvotes: 15 42.85%
Downvotes: 20 57.14%

#
Suggestion from MrNoodle#0903

create an item that can summon a npc to assist you

Votes

Opinion: -49
Upvotes: 2 3.77%
Downvotes: 51 96.22%

#
Suggestion from FienX#3375

[in your stash page/tab, under the chest icon left of your stash, put an icon with a money sign of some sort, and allow that to be a bank that players can buy into with a transfer fee of 5 gold for every 50 gold- equaling to 10 gold every 100 gold you transfer to your bank account.]

Votes

Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%

#
Suggestion from Ya Goop#9165

add a service to the alchemist to inscribe scrolls with rubysilver/cobalt dust creating spells/utility consumables.

Votes

Opinion: +11
Upvotes: 15 78.94%
Downvotes: 4 21.05%

#
Suggestion from Gatlee#1234

[Give Bows a max ammo shared for all bows carried and have Rangers have a skill to sit down and craft arrows much like Wizards Meditation]

Votes

Opinion: +10
Upvotes: 31 59.61%
Downvotes: 21 40.38%

#
Suggestion from MyShogo#3755

[add text chat, not just voice chat.]

Votes

Opinion: -4
Upvotes: 16 44.44%
Downvotes: 20 55.55%

#
Suggestion from SirDornell#8747

[Combine Rogue's Primary & Secondary Attack and make Right-Click into a Parry with a 3charge system on a 30second CoolDown]

Votes

Opinion: -20
Upvotes: 1 4.54%
Downvotes: 21 95.45%

#
Suggestion from Spamton#4424

Add cooldown to Wizard spells to end spamming.

Votes

Opinion: -30
Upvotes: 4 10.52%
Downvotes: 34 89.47%

#
Suggestion from Yodieland#5847

adjust how blocking works, you can here it connecting with the weapon and still doing damage might as well run duel wield which just leaves shields distasteful

#
Suggestion from Key#8467

[ a bard class that focuses on bladed weapons and also has an instrument that does slight buffs to allies and debuffs enemies ]

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Spectre#8024

A training zone where you can go in with your squad to practice spell casting in combat and such.

#
Suggestion from SnD Scholar#0489

Add a background color to items players are wearing to identify grade of gear without hovering over each worn piece.

#
Suggestion from Sazuru#1354

put an option for toggle walk and toggle crouch for carpel tunnel prone people

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from RazorRamon#0437

[Let rogues use survival bows. Nobody else is using them because of the low damage and it would finally give rogues something to do when hide is on cooldown]

Votes

Opinion: +22
Upvotes: 35 72.91%
Downvotes: 13 27.08%

#
Suggestion from Vorzs#1051

[The current market i think should go back to the old way. People dont know what stats other classes need and are posting them in the wrong channels. Prices are pretty messed up this patch. I believe the old way is just better. Add more sorting options to the game. Such as stat searching. Say for instance that i want +all stats. I could then search for only those items in the market and so on and so forth. I believe this would make the market actually enjoyable to view and try to get/sell items. Yea seeing everything go through chat is cool and all but more officiant market place would be better for everyone. Please consider this for next patch. The old market was much better for prices more sorting would make the old market you all set up amazing. Thanks for listening]

Votes

Opinion: +5
Upvotes: 13 61.90%
Downvotes: 8 38.09%

#
Suggestion from Grieffels#0784

[Rogues should be more elusive or at least add things to it. Example, backstabs deal MORE bleed damage or a longer effect timer with rupture.]

Votes

Opinion: -21
Upvotes: 1 4.34%
Downvotes: 22 95.65%

#
Suggestion from Prongos#7125

Obviously a playtest so likely more item appearances coming, but I'd like to be able to distinguish if people have epics/legendaries without inspecting them.

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

#
Suggestion from Garbage Junkie#4213

turn off every enemy breaking doors, just red and above

Votes

Opinion: +1
Upvotes: 11 52.38%
Downvotes: 10 47.61%

#
Suggestion from shlee1417#7216

more dungeon floors

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from sactheskydiver#3335

[never adding DLC, buy to play or even subscription model, maybe a very palatable 4.99 per month, meaning a purchase of 1 standard 60 dollar game per year worth or income. we all want to see new maps and classes and their development will cost money. What I would hate to see is the fracturing of the community due to DLC. "hey todd wanna raid ice castle?" " I dont have the ice castle dlc and I dont get paid for another week and a half 😦 😦 :(" ]

Votes

Opinion: +1
Upvotes: 13 52%
Downvotes: 12 48%

#
Suggestion from BloodyBlade#6038

[Improve the trading system to be asyncronous, I want to sell stuff and not stay there for 1 hour waiting for people to see my message between a spam of like 4/5 messages per second. ]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Quinta#6956

[Add one Down portal in The Goblin Caves (which spawns around the same time as the last Escape Portal) please and thank you.]

Votes

Opinion: +21
Upvotes: 26 83.87%
Downvotes: 5 16.12%

#
Suggestion from ComradeKitten#0920

["Fix the suggestion bot in the discord :P"]

Votes

Opinion: 0
Upvotes: 2 50%
Downvotes: 2 50%

#
Suggestion from HoserTV#6704

[ Tavern brawl mode. Spawn players in a pure PVP no-group tavern, and last man standing gets to loot everyone. ]

Votes

Opinion: -15
Upvotes: 4 17.39%
Downvotes: 19 82.60%

#
Suggestion from Breeze#3898

Create a feedback channel in the discord or on the game to praise things we do like about the game, positive feedback is quite useful when negative is all you hear. This idea personally came to me because I enjoy the new goblin caves and think the changes to them and the attention to what the community has said was taken onboard

Votes

Opinion: 0
Upvotes: 3 50%
Downvotes: 3 50%

#
Suggestion from Champion#6116

[zombie gas clouds should disipate shortly after the zombie is killed instead of lingering for their full durration. The gas clouds arent fun when you cant do anything about them]

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

#
Suggestion from Dragojazz#0044

Clerics healing in team fights is actually so strong your hindering yourself by not taking him on your team. Maybe make it a heal over time or a channeled heal effect like magic missle , longer cast time etc. And with the judgement you can just bring a fighters health to half instantaneously , the amount of time ive killed people by just pressing Q is kinda funny. Maybe add a perk for melee where we half healing done to a target they are fighting?

Votes

Opinion: +29
Upvotes: 36 83.72%
Downvotes: 7 16.27%

#
Suggestion from Scorppayne#0593

[Add a visual indicator to the amount of stacks of chill you have during the Ghost King fight. Something like ice gradually covering the corners of your screen. As it stands you can have 20+ stacks and not even realize if you don't look at the small debuff icon above your health bar. Perhaps even adding a sound when you stand in the chill-circles so you actively know you're in one.]

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Drewscriver#7237

Add a Templar helm for the Cleric so I can deus vult my enemies into oblivion

Votes

Opinion: +25
Upvotes: 31 83.78%
Downvotes: 6 16.21%

#
Suggestion from InvIncabl3#2287

[Please fix the stutter walk where you sometimes stutter when walking. The amount of times i have gotten caught stuck in walls because i stutter walked is infuriating!]

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from SomeClicheUserName#7773

make a pve only gamemode

Votes

Opinion: -25
Upvotes: 10 22.22%
Downvotes: 35 77.77%

#
Suggestion from Xev#5881

A “sell all” button for the collector, seeing as he only accepts trinkets you wouldn’t accidentally sell important gear anyway

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from Reaven#3845

[Tie physical healing to resourcefulness to make rogue bandaging a bit better and buff that weak stat]

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from Soujin#8114

[With the increasing amount of players taking pride and enjoy playing solo. Implementing a "SOLO" icon or tag/name color for people who have managed to never queue up with other players would be a very cool status symbol to have and allows players to get even more recognition if they are on the leaderboard with the solo tag as well. Similar to the Ironman tag in OSRS]

Votes

Opinion: -8
Upvotes: 8 33.33%
Downvotes: 16 66.66%

#
Suggestion from moonxd#5833

Allow us to sort items while reloading/meditating/etc

Votes

Opinion: +29
Upvotes: 35 85.36%
Downvotes: 6 14.63%

#
Suggestion from jesusisreborn#3512

[barbarian is the most unbalanced class ive ever seen in any game ever just remove it (thumbs down = idiot)]

Votes

Opinion: -42
Upvotes: 4 8%
Downvotes: 46 92%

zenith treeBOT
#
Suggestion from muffindoh#5770

[Make gathering hall servers actual joinable Taverns]

#
Suggestion from SupLo#7983

[make sensitivity easier to match 1 to 1 with other games or put out information how to do it]

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

zenith treeBOT
#
Suggestion from CxJulian#8075

[collect all button for the collector]

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from Chrisuhhh#8694

Create a auction house so we can sell items. It would be nice instead of spamming in a chatbox over and over. Thanks! love your game ❤️

#
Suggestion from Grayson#9898

Remove somewhere around 30-50% of light sources inside of dungeons.

After the last few play tests, game speed and how people play the game has increased dramatically.

Reducing the amount of light would not only emphasize how beautiful the environments are (seriously, turn off the torches sometime) but also decrease the speed of game play and create more reasons to use torches and Wizard's Light Orb spell. Ignite would even benefit from it since the spell casts light around the target's weapons.

Besides, the game isn't called Dark and Darker for nothing.

#
Suggestion from Donut#8767

Yo this cave troll is a complete bullshit, that's is my suggestion. Fix it please

Votes

Opinion: -7
Upvotes: 6 31.57%
Downvotes: 13 68.42%

#
Suggestion from Serelith#1924

nerf skeleton archer's headshot aimlock especially on close range

#
Suggestion from MarcinDraws#9858

[procedural weapons that can be found in game or bought in shop, eg: different heads for maces of blades for swords]

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from bigTdn#8737

Seperate PvP and PvE damage on weapons, if you think spawning a rogue at lvl 1 with a 14 dmg dagger against poison goblins and ranged poisoned archers and mages whilst also having PvP whilst also spawning with no heals despite being the most weakest class in this context is fun, you failed

Votes

Opinion: -16
Upvotes: 8 25%
Downvotes: 24 75%

#
Suggestion from Stylish LoLplayer Slayer#2992

Make guilds with common guildrooms where we can display throphies and best runs, spar, trade items or give them to other guild members, A bigger stash for the whole guild and overtime bonuses for staying in guild or not joining one.

#
Suggestion from magiC#9221

[make every boss killable by any class combination or amount of people (1-2-3), dependand on skill, not just groups with cleric. Make boss abilities more predictable and visible (circles on floor, colored effects) so there is time to react. Help melee's so it's not just ranger fest.]

zenith treeBOT
#
Suggestion from Carter#9448

remove the +weapon damage perk (% is fine), late game fights just turn into 1 shot fests since dmg scales way more than defense and we lose the spirit of the slow strategic early game gameplay/teamfights

#
Suggestion from BoinK#1237

[Spawn portals in groups of 3, add a center pillar/shrine. Interacting with with the shrine begins the process of opening the portals, but also marks the position for all other enemy players. This will enable the whole team to have a chance to escape with their loot, but also introduce a PVP risk when extracting]

Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from parker#5101

nerf the +3 all stats cleric buff spell, its literally a better haste with a damage buff that is 30 seconds long

Votes

Opinion: -11
Upvotes: 10 32.25%
Downvotes: 21 67.74%

#
Suggestion from SysError#5604

Its not a suggestion but more of a concept to think about.
1. A small 3v3 arena map with tribunes on both sides.
2. Small enter fee, like 50-100g
3. Simple rating system, just +- fixed amount of pts
4. Winner takes both fees
5. No looting, if you die you don't lose your gear (similar to lineage olympiad and wow arenas, and the concept of resurrection is already in the game so it fits)
6. Top 50-100 teams (or just some qualifiers) can participate in the daily tournaments with a big enter fee, probably with 8 or 16 teams grid
7. In the tourney games viewers can actually join and sit on the tribunes (needs some performance thinking, but since viewers are just dummies Im sure there is a simple solution to that)
8. Viewers can gamble with gold on the games
9. To avoid fixed matches the will be a max bet limit, that is x3 times lower than enter fee, and to win something you need to get multiple bets right (this one is tricky, needs more thinking into it)
10. This way people wont lose interest in normal mode, because they need to get some dope gear and money, hardcore competitive players will jerk on ratings and casual players will have a daily entertainment and some gambling addiction (͠≖ ͜ʖ͠≖). Plus it will be a good way to practice pvp and its perfectly fits the setting of a fantasy adventure world

Pretty sure it will be downvoted but still want to present the concept to devs, maybe they will adopt some parts in the future

Votes

Opinion: +2
Upvotes: 14 53.84%
Downvotes: 12 46.15%

#
Suggestion from Pug#9061

Just tell us when the next play test will be or early access or anything I’m stuck in suspense

#
Suggestion from JustMeowinq#7616

make it so you can report people teaming in solos. maybe they get restricted access in solos for awhile if they get reported too many times. its annoying going to solos to avoid having to play 3v1's or 2v1's to still have it happen in solo dungeons....

Votes

Opinion: -38
Upvotes: 4 8.69%
Downvotes: 42 91.30%

#
Suggestion from BODHblii#7209

[playing wiz with sword making them go under 200 move speed while casting !!this is not right its just 100% death in melee n range (i go 190 m/s without cloth while casting with magic sword - i mean i am just dying while i am casting my spells with such low m/s) re balance at point or make books always available for wiz !!! magic staff doing same bad sh]

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

#
Suggestion from Jona#7214

[Only the last day of the alphas make like an event where the high loot rate is increased]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from devon752#8525

Make Mage Haste spell only self cast make the duration 15s and make it only 10% speed. Barbarians/Fighter abuse fixed and it's not op.

Votes

Opinion: +28
Upvotes: 36 81.81%
Downvotes: 8 18.18%

#
Suggestion from Dousiq#1403

Why are the only barbarian options for craftable gloves the agility and knowledge gloves? Give us strength gloves please

Votes

Opinion: -18
Upvotes: 0 0%
Downvotes: 18 100%

#
Suggestion from Spaceball#0501

[Buff inferno loot, high roller inferno loot, and normal high roller loot. The risk to reward of inferno high roller is horrible. You beat the 3rd hardest buff boss in the game that you have to bring a team and you best loot for and you get a blue item. Same with all the other mobs down there, they are insanely strong and require your best loot and team yet they will drop absolutely nothing. Half the time your team doesn't even make money back with amount spent on heals and open fee. The only way you usually get loot is killing players or the main bosses in those arenas. Please change this so there is more variation on how its possible to get loot.]

#
Suggestion from DemiVFX#6969

[change the sound of manipulating daggers (rondel, ceremonial, etc) in inventory/stash/etc, the current sound is like nails on a chalkboard and causes genuine physical recoil lmao]

Votes

Opinion: -1
Upvotes: 2 40%
Downvotes: 3 60%

#
Suggestion from Phantomz#9250

a nice headshot sound for when you hit one. I don’t think this would be too much Intel or shy away from how it is currently, but would just be satisfying and give a bit of Intel without being hitmarkers or something that doesn’t fit.

#
Suggestion from Draken_Runeblade#6790

clerics need a ranged option i suggest a sling or slingshot like item so they use rocks and do blunt damage. very minor just something since they can't use throwing knives or axes

Votes

Opinion: -31
Upvotes: 3 8.10%
Downvotes: 34 91.89%

#
Suggestion from TheCandyman#7996

[changing the basic starting equipment depending on the first perk in the first slot. i.e.: the rangers start with a crossbow if they have the crossbow perk in the first slot]

Votes

Opinion: -11
Upvotes: 2 13.33%
Downvotes: 13 86.66%

#
Suggestion from shadie#4448

Tone down the close range headshot aimbot of archer NPCs

Votes

Opinion: +4
Upvotes: 15 57.69%
Downvotes: 11 42.30%

#
Suggestion from A Member of a WalnutCentric Cult#9496

[Add a debuff that is triggered when your attack is blocked that makes you wait to attack again. Right now against many a weapon blocking is an exercise in futility. +Fix the crossbow glitch where you have to fire twice]

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from Ven#4341

[duo dungeons]

Votes

Opinion: +33
Upvotes: 41 83.67%
Downvotes: 8 16.32%

#
Suggestion from MrHeriV2#8494

[This one might be a wild one but a new class : Pirate. The concept i got in my head is something like this. Can only use 1 handed weapons and can have a flintlock pistol which takes longer to reload and can be put togather with the 1 handed main weapon or put as a 2nd one hand and mixed match.
As one off the skills which i can think off is that they get 5% extra on selling valuables to the collector and have some sort off a perk to where they can drink ale and not get drunk.]

#
Suggestion from Jon23#6672

[A PvE modality without a time limit would be incredible in which you could play even with 5 people, in which you were in a dungeon and your objective was to go down as many floors as possible, each floor being more difficult than the previous one and having better loot, making honor to the name "Dark and Darker" and having a Boss guarding the entrance to the next floor.
In some area of ​​certain floors there would be a Safe Zone, where you could rest, revive fallen companions or even disconnect.
There would be a group leader and the number of floors would be saved in his game, if the entire team dies they restart and you have to start from the first floor.]

Votes

Opinion: +28
Upvotes: 46 71.87%
Downvotes: 18 28.12%

#
Suggestion from Jerky Gaming#5027

fix this I guess

Votes

Opinion: -4
Upvotes: 0 0%
Downvotes: 4 100%

#
Suggestion from stevrau#0869

[please put hair on the male models, it doesn't make much sense for them to have a big full beard without having a hairy chest]

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from Leon_#4207

[Let characters create their own base loadout. Example: Rogue starts with a Rondel dagger of the lowest quality. (14 damage) Let the Rogue choose between which type of dagger to start with, but all will be the lowest quality. (Maybe even same DPS?) This way players can personalize their kits more. Some Clerics may prefer a book to cast spells over the base staff. As long as they are of equal quality, (Or DPS, etc.) I don't think it will hurt the balancing. Maybe create a starter (Or old, rusty, broken, etc.) version of each classes weapon type so that they all end up with equal power. (This will also make it more clear as to which weapons can/can't be stored in the stash!) This will diversify the gameplay of early wipes, as well as just general gold runs, etc. Adding more character customization can only make it more in the spirit of the DnD that inspired it.]

Votes

Opinion: +7
Upvotes: 23 58.97%
Downvotes: 16 41.02%

#
Suggestion from DundyRat#8855

add cosmetic tabards for guild representation similar to WOW

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from Marty2much#8850

[Give rogues a perk that allows them to carry more throwing knifes easier (Throwing Knife Bandolier)]

Votes

Opinion: -13
Upvotes: 9 29.03%
Downvotes: 22 70.96%

#
Suggestion from Azu_Raged#6818

you keep the game f2p as it'l die down and also for this being a beta theres no feedback channels? thats sus

Votes

Opinion: -47
Upvotes: 0 0%
Downvotes: 47 100%

#
Suggestion from Shammikaze#5702

Revert spawn locations to Playtest 2 locations. This playtest was substantially less fun as a result of unfair / garbage spawns. It was especially punishing for solo players. The goblin dungeon was also anti-fun.

Votes

Opinion: -19
Upvotes: 7 21.21%
Downvotes: 26 78.78%

#
Suggestion from Ramotith#8849

[Add jewellery/ Jewellers merchant. Allow players to buy rings and pendants only between grey and blue quality rarity only]

Votes

Opinion: +51
Upvotes: 55 93.22%
Downvotes: 4 6.77%

#
Suggestion from Applesaucez#0362

Balance / Fix Wizard weapons. TLDR: Crystal Ball is overpowered, book is ok, staff is poop, crystal sword is mega poop. The easiest to use (casting speed, wall clanking) catalysts should not have the best +mag dmg bonus. Casting with a crystal sword is so unbearable it would need a big native bonus to be viable. Staff would be okay with some magic damage on it, or even better give it +Will natively. Staff / Crystal ball are unviable once you have access to crystal ball or at least a book.

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from Piro#8362

Invisibility spell lasting 2 seconds longer

Votes

Opinion: -36
Upvotes: 8 15.38%
Downvotes: 44 84.61%

#
Suggestion from FeNoM#5762

[Add possibility to look at KDA/winrate stats.]

Votes

Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%

#
Suggestion from LAV#9040

[Make Stash have an auto organize inventory]

Votes

Opinion: +53
Upvotes: 56 94.91%
Downvotes: 3 5.08%

#
Suggestion from Krark#3689

Have the Treasurer sell a 2x6 "Gold Chest" that holds up to 500g or something fair for the size. Next step up from Coin Purses.

Votes

Opinion: +75
Upvotes: 80 94.11%
Downvotes: 5 5.88%

#
Suggestion from gloom#7419

The 'sparks' dropped by wall torches often resemble shiny items on the floor and I keep having to double take. Maybe it's just me.

Votes

Opinion: +62
Upvotes: 63 98.43%
Downvotes: 1 1.56%

#
Suggestion from eljeronimo#5545

NERF RANGER CLASS : They can do what they want (countering fighter/Barbarian/cleric and wizard geared) with 0 gearing. They got more move speed than another all class, except rogue..

Please do anything for next beta. 🙂

Votes

Opinion: -52
Upvotes: 6 9.37%
Downvotes: 58 90.62%

#
Suggestion from Blappo#4148

there are too many mobs in goblin tunnels Its easier for solos to escape forgotten castle than goblin tunnels.
Please reduce spawns in the tunnels, OR space them out better so solo players are not dealing with kiting a goblin into a goblin into a goblin mage and so on.

Votes

Opinion: -30
Upvotes: 8 17.39%
Downvotes: 38 82.60%

#
Suggestion from Tanner#9895

[Please bring back the ability to queue an attack/cast by holding down left or right click after changing weapons.

Last hit fix changed this so you have to spam click to get the faster attack or cast animation instead of just holding down the button when swapping weapons.

It feels way worse]

Votes

Opinion: -11
Upvotes: 9 31.03%
Downvotes: 20 68.96%

#
Suggestion from I3E4STY#5574

[pls ad something like a text for colourblind people to be able to tell what rarity the item got(like you did with gems). Its a little bit hard for me to tell em apart]

Votes

Opinion: +63
Upvotes: 63 100%
Downvotes: 0 0%

#
Suggestion from Shinyx#8839

Add different levels of chest in your inventory where you can sort loot in them and not have 6k worth of coins taking all your slot. I think that would make it more worth it to farm. then be capped on room based on coins

Votes

Opinion: -23
Upvotes: 2 7.40%
Downvotes: 25 92.59%

zenith treeBOT
#
Suggestion from BA2#2997

Add sub-class

Votes

Opinion: +44
Upvotes: 52 86.66%
Downvotes: 8 13.33%

#
Suggestion from collGL#1769

[Remove the rogue class.]

Votes

Opinion: -49
Upvotes: 9 13.43%
Downvotes: 58 86.56%

#
Suggestion from Checkpoint#5972

[prevent items from rolling stat bonuses that are completely unusable (such as magic damage or spell capacity bonuses on a barbarian weapon)]

Votes

Opinion: -38
Upvotes: 6 12%
Downvotes: 44 88%

#
Suggestion from fabled#3096

Auto equip consumables from inventory when last stack in the slot is used

Votes

Opinion: -33
Upvotes: 2 5.40%
Downvotes: 35 94.59%

#
Suggestion from Saige#4562

[Remove the starter gear and provide perhaps 5 sets of starter gear for each new character. Make a merchant that sells starter gear and is always restocked. There is almost no risk or satisfaction of killing people when everyone is running around with the free starter gear.]

Votes

Opinion: -39
Upvotes: 5 10.20%
Downvotes: 44 89.79%

#
Suggestion from martynas#0843

make mele combat more like Kingdom Come: Deliverance where you control every aspect of your attack.

Votes

Opinion: -57
Upvotes: 2 3.27%
Downvotes: 59 96.72%

#
Suggestion from Kaljamahapena#5927

Account wide username and a friendslist to addpeople.

Votes

Opinion: +94
Upvotes: 95 98.95%
Downvotes: 1 1.04%

#
Suggestion from Zim#0685

some sort of rogue buffs, they are one of the riskiest classes to play in PVE because of the low health, lack of range options and short range. On top of that their main class identity can easily be replaced with a potion. They are easily the worst class in high roller, and for bossing, and outside of the occasional cheeky ambush shenanigans, they are also worse than fighter at pvp

Hidden pockets/creep would be a good place to start, make them part of the base kit

Votes

Opinion: +30
Upvotes: 44 75.86%
Downvotes: 14 24.13%

#
Suggestion from Lucidity#5659

CLERIC; Exclusive Primary Weapon: Flail Mace.
Has a triple animation attack using a "whip-like" arm action that whip the flail 3 times at the target. With each successful impact, damage is increased by 5% on next hit up to max 10%. Causes bleeding status effect if hit with all three impacts that deals 15% health over 5 seconds.

#
Suggestion from Withy#1891

[Make blocking melee attacks with a shield more rewarding, the enemy that got blocked should be stuned for like 1.5-2sec ]

Votes

Opinion: +12
Upvotes: 32 61.53%
Downvotes: 20 38.46%

#
Suggestion from IgorNL#8157

Add some dodging system to the game like rolls, dash, or blocking with swords and bows, currently there is nothing you can do when someone comes close to you with a sword, you can't run because the guy even with a sword in his hand runs more than you and you as an archer or mage just accept death because you will hardly be able to recover the distance between you and your enemy once he sticks to you, so it should have some dodge system like it has in all games like elden ring where you can roll and dodge attacks or add a run that can only be used hands-free, no matter how skilled you are there's not much you can do when a barbarian comes at you with a hammer that takes away 80% of your life in 1 attack and hits from 2m away.

Votes

Opinion: -55
Upvotes: 9 12.32%
Downvotes: 64 87.67%

#
Suggestion from Grrr#1952

fix this crap you guys put in this patch where anything on the ground acts like sticky tar paper and makes you rubber band all over the place and fix the issue where people get caught ontop of spiders unable to jump off of them or take any action while the spiders damage them, it's really brought down the enjoyment of this playtest compared to the butter smooth zero issues none of this stuff being such a constant issue where even blank places of ground suddenly act like tar paper you have to jump/jiggle free from. People are complaining about this issue all over reddit, it's not unique to me, my internet is fantastic and my hardware isn't to blame as its an issue for people with multiple setups. Please resolve this issue, I talked this game up to thousands of people since the last playtest and now tons of them are having the same problem this playtest 😦

Votes

Opinion: +48
Upvotes: 50 96.15%
Downvotes: 2 3.84%

#
Suggestion from ARMORED CORE 6 WHEN#5107

Give Rogues a perk option that would allow them to stealthily poison another player's health/protec/invis potion while in their inventory.

Votes

Opinion: -34
Upvotes: 9 17.30%
Downvotes: 43 82.69%

#
Suggestion from MihoP#4909

Give one-handed weapons a right-click action when the off-hand is empty, rapier having a weak parry (that doesn't stop overheads) etc.

Votes

Opinion: +41
Upvotes: 44 93.61%
Downvotes: 3 6.38%

zenith treeBOT
#
Suggestion from Dickarus Lives!#4166

[being able to equip and unequip entire sets of gear from the stash with 1 button press]

Votes

Opinion: -18
Upvotes: 8 23.52%
Downvotes: 26 76.47%

#
Suggestion from Tangy#3137

Make turning slower while swinging your weapon. This way weapons have more character like cleave vs stab. Currently you can just cleave with a rapier or longsword. Also makes 180 barbarian hits mid swing less likely

Votes

Opinion: -22
Upvotes: 6 17.64%
Downvotes: 28 82.35%

#
Suggestion from Za Monolith#7782

give some weapons alt modes like in Mordhau, some weapons are just awful rn.

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

#
Suggestion from Muza#7987

[When you go down you go to another lobby with players from different games that went down too]

Votes

Opinion: -36
Upvotes: 2 5%
Downvotes: 38 95%

#
Suggestion from Guts#8794

[ Potion Stacking removed.] [Being able to stack 3-4 Protection Potions before a fight makes fights less fun, and boring.]

Votes

Opinion: +23
Upvotes: 34 75.55%
Downvotes: 11 24.44%

#
Suggestion from BlackSouI#1968

[So I have just had a game as fighter with full plate purple blue armor, and enemy barbar in basic gear managed to hit me once for 80% of my hp with his basic gray gear. Rework barbarian please. This is jsut not okay. I understand that we can block his attacks so there is counterplay but its still pretty OP. Give him less dmg and perk for disarming shields with few attacks or smth, Barbarian in green gear is like fighter in full purple with good bonuses on melee combat.... I played 100 hours of this playtest and its astonishing that he is still unnerfed, atleast remove his armor penetration so we can last bit longer as fighters... I tested it myself and barbarian with perk +10 is dealing 115 dmg to figurinu with only blue felling, its all just toooo much. Way too much ]

Votes

Opinion: +14
Upvotes: 30 65.21%
Downvotes: 16 34.78%

#
Suggestion from Barlakopofai || Ivy#4688

Give the rogue 2 versions of hide, one where they can move that's alot shorter in duration, and the current one. That way, they can equip both skills to have an initiation and an escape, with the 50% damage bonus from stealth on both from the perk. This allows more contextual play, where the rogue can save their second hide to run away, or burn it for bonus damage to get the kill.

Votes

Opinion: -10
Upvotes: 9 32.14%
Downvotes: 19 67.85%

#
Suggestion from RooG'uś#2640

[Makee the game (MAP) playable for solo players this is almost impossible to play this game as a solo player. And more dungeons so we dont get bored! ]

Votes

Opinion: -26
Upvotes: 2 6.66%
Downvotes: 28 93.33%

#
Suggestion from Sirspooksalot#7827

I feel like this game could benefit very well from being able to identify people's current health status.

Depending on health (healthy, injured, hurt, near death) there could be subtle but noticeable cuts/scratches and/or blood to help identify current hp state for friends and enemies alike.

Votes

Opinion: +8
Upvotes: 26 59.09%
Downvotes: 18 40.90%

#
Suggestion from Rsamsu#2794

dont lose your items when leaving a dungeon lobby

Votes

Opinion: -22
Upvotes: 13 27.08%
Downvotes: 35 72.91%

#
Suggestion from ~[Lovely]~#1850

[Return Total Players in game back down to 15] This game feels better when you have time to breathe and settle in. With the extra 3 man gank squad I feel like the game's moment to moment quiet **intimacy** was damaged.

#
Suggestion from MeTT#9895

make goblin cave availible for more players, like 2 or something

Votes

Opinion: -31
Upvotes: 5 12.19%
Downvotes: 36 87.80%

#
Suggestion from DankMemeCloud#0843

[add rats to the game, only the rogue can catch them and can eat them to heal a small amount of hp 5~7]

Votes

Opinion: +10
Upvotes: 20 66.66%
Downvotes: 10 33.33%

#
Suggestion from ૨ I đ đ I c ƙ#6032

block listing of items from people who don't have 15 gold fee to complete the trade

#
Suggestion from Sunder#4876

[Cross character stash. Idea is simple, give us a way to transfer items from one character to another. Item transfer is a thing already because of player trade, but there is no way for our own characters to pass items to each other. I would even enjoy it if there was a 15g deposit fee for every item put in the storage to bring it in line with the trade market. I wouldn't mind it being level locked to 10 or above either. the main thing is that I want to be able to pass that +5 weapon damage green mystic vestments I found on my ranger back to my smashy cleric instead of having to vendor it because nobody wants to buy it.]

#
Suggestion from Nicc#2458

[Make it so that when you press "M" you get a fullscreen map. So that you get a better overview of the entire map.]

Votes

Opinion: +38
Upvotes: 48 82.75%
Downvotes: 10 17.24%

#
Suggestion from mAze#7323

A private pvp only lobby to train with your teammates 1v1v1

Votes

Opinion: +37
Upvotes: 42 89.36%
Downvotes: 5 10.63%

#
Suggestion from prép#3832

[pickpoket usabale whiles stealth]

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Mateo Santoro#2561

If youre going to have bosses in the game that require you and your party to be fully geared in order to even have a shot at taking them down with the short ammount of time you have to get to and then kill said boss on inferno then they need to have means to learn said boss attacks to learn an dodge them. As for the Cave Troll idk what the ironmace team was thinking changing the attack mechanics for the boss from a overhead swing that you can duck under to a mix between the orignal attack and an a leg level sweep where you have to jump over. My issue is 1. The stutter movement problems that have been introduced to this playtest make jumping over said attack a 50/50 dice roll on if the game is going to rubber band or glitch out forcing my character back into the one shot swing. 2. Make the danm attack more telegraphed so we can tell which of the two swings he is going to do before hes two inches from our face leaving us zero time to react to properly dodge depending on the attack. I love this game and i have talked mountains of it to everyone ik but come on guys this needs to be fixed and this should have never slipped through the cracks!

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from Mr.Pockets#4190

The ability to set pocket slots to certain items so when I pick up a potion it goes in the right slot and not randomly.. hate having to scroll both pockets to know where my potions or items are.. Like if I pick this up I'm putting it in this spot on my side where I expect it to be.

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from Phyph#5457

Make options available from the homescreen (idk the proper term but where the top bar is [Play] [High Roller Leaderboard] [Class] [...]) without having to press escape to see the options tab, just a personal opinion

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from Meo#5730

[add a ranking leaderboard for thieves that will count the value of stolen items from opponents]

#
Suggestion from EManWillWin#1038

[Change the Wizard Staff and Crystal Sword so that each rarity also gets increased magic dmg.

Currently even blue and purple ones are not worth using over white/green spell books or crystal balls]

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

#
Suggestion from DrCthulhuFace#9933

google "holidays in America" and don't run your playtest anywhere near those dates

#
Suggestion from Lucasman#7681

[make ground items shine reflect their color rarity]

Votes

Opinion: +32
Upvotes: 37 88.09%
Downvotes: 5 11.90%

#
Suggestion from NastyDasty#2646

Give players more playtime then just the 16th, maybe another weekend so that way we can continue to improve the game we all love to play!

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

#
Suggestion from ant#6151

Potentially have donors who can help keep the servers up (I'm sure lots of people would donate myself included) so that we can keep playing until Early Access.

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from Foullacy#9307

[Wizards should be able to do inventory management while meditating, including swapping around equipped items, utility items, ect.]

Votes

Opinion: +38
Upvotes: 41 93.18%
Downvotes: 3 6.81%

#
Suggestion from Reaperlight#6003

[One big dungeon that's very hard but with a group of 5 or more and has a boss at the end with loot for everyone and not just one person if they beat the boss.]

Votes

Opinion: -4
Upvotes: 10 41.66%
Downvotes: 14 58.33%

#
Suggestion from Bodyasha#1340

[Make trade more comfortable by making in more like merchants menu, where you can put your stuff on sale and lets some one buy it. Without chats spamming and wasting hours to find someone who needs it P.S just do it like in tarkov and thats it]

Votes

Opinion: +6
Upvotes: 10 71.42%
Downvotes: 4 28.57%

#
Suggestion from Zaneybaby#8081

Exp break down post battle, or a more transparent description of where its coming from. my buddy went from 14-16 before my brother went from 1-2, even feeding him exp kills.

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from ☸「momo」☸#2245

Make silver much more common than gold. As it stands it seems as if it’s somewhat pointless to grab as gold is more common and comes in higher amounts. I feel as if every silver drop was instead a single gold coin than nothing of value would be lost. It would make much more sense if the silver was more common and shopkeeps dealt in silver and gold was essentially still worth 3 silver— effectively making silver the main currency.

#
Suggestion from Billcat#2228

[The wizard needs a rework. The Skeleton mage's fireballs leave a puddle of fire that can do considerable damage, while the wizard's doesnt even do this. You have low HP and your spells travel slowly, chain lightning can backfire, and that's all reasonable. But for that, actually hitting someone with your spell (which takes considerably more effort than a ranger with infinite arrows spamming at you) should really fuck them up. Damage, debuffs, etc. Someone charging a wizard who takes a ball of burning magic energy point blank shouldn't just walk it off like nothing ]

Votes

Opinion: +7
Upvotes: 15 65.21%
Downvotes: 8 34.78%

#
Suggestion from caliginous#5145

make bardiche a baseline weapon for fighters. no barbarian will ever choose a bardiche above any other weapon because it counts as a polearm and they can just use axe specialization. people literally sell EPIC bardiches for only 100 gold because NO ONE will buy them and they cant be linked in fighter chat, only barb.

Votes

Opinion: +15
Upvotes: 17 89.47%
Downvotes: 2 10.52%

#
Suggestion from Seege#5453

[Rogue ability or perk that would extinguish light sources around them. Could also affect player torches. Ability would just be your average trigger with an area of effect and a cooldown. Perk could be activated when using Hide, making tough situations easier to escape if paired with Stealth.]

#
Suggestion from Wetchop#3735

[DISCORD Suggestion - Stickybot, a bot that would stick a message in a chat. Can be used for letting #the-tavern know that the server is under updates. |-|
The way it works is by being the last message sent. If someone else sends a message, the bot deletes its message, and then sends an another message to be the last message sent.
It's very nice and works out extremely well in large community discord servers]

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Revelc#4129

nerf Barbarian by actually reviewing the Barbarian class and making changes to it instead of nerfing other classes (Wizard haste change). Revert the haste change or make Wizard haste self target only.

Votes

Opinion: +7
Upvotes: 14 66.66%
Downvotes: 7 33.33%

#
Suggestion from CALÜT#3863

[Add a enchanther that rolls items attributes to new ones.]

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from Kaielogy#0388

[Bigger map with 5 players, 15 teams with multiple bosses. Clearing bosses guarantees blue portals. Circle replaces with countdown timer. New white portals, activating and going into the portals will teleport to random far end side of the dungeon instead, portal lasts 3 seconds, provide temporary tactical retreat option if not able to clear boss and enemies at the same time. Red portals lead to a raid boss which is extremely hard which will give titles and weapon skins]

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

#
Suggestion from Aqua Donke#1008

AHEM so I think we can all agree that good gears makes you way too OP. We should rebalance gear so that it focuses more on defense scaling as it goes up in tiers, instead of damage. This way, high end fights are more drawn out and skillfull, and less about who can headshot the other first with a +12 total damage unique felling axe. Maybe change armor rating scaling, and also diminish add ons that increase damage? For the health of the game...

Votes

Opinion: +3
Upvotes: 16 55.17%
Downvotes: 13 44.82%

#
Suggestion from Parker#6945

[testing]

Votes

Opinion: 0
Upvotes: 3 50%
Downvotes: 3 50%

#
Suggestion from bgUnit#6398

Allow trading while game servers are down 🙂

Votes

Opinion: +1
Upvotes: 2 66.66%
Downvotes: 1 33.33%

#
Suggestion from cclark1110#3271

[A private tavern lobby with dummies that can be used to test weapons, spells, and skills]

Votes

Opinion: +45
Upvotes: 45 100%
Downvotes: 0 0%

#
Suggestion from NickDahDemon#7321

[Rogue needs more mobility or a dodge skill. At the moment classes like Fighters and Barbarians can catch up to Rogues easily by using their skills and Rogues have less HP than Rangers. A dash skill with a 10-15 second cooldown or a dodge skill that requires timing would help Rogue a lot in surviving direct fights. There is honestly no point in using Rogue since they have barely anything over other classes, also only way to kill players without having tons of hours on Rogue is to ambush them.]

Votes

Opinion: -6
Upvotes: 9 37.5%
Downvotes: 15 62.5%

#
Suggestion from Nachito#7583

Rouge hide skill needs to include stealth perk by default

Votes

Opinion: +26
Upvotes: 31 86.11%
Downvotes: 5 13.88%

#
Suggestion from Dryst#1673

[rogue skill hidden pockets should also hide the glow from weapon effects. They currently make the player very visible to others negating the perk entirely]

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

#
Suggestion from NJKOO#1300

please add on screen text that pops up when u kill a player

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from Tavdogg11#8419

A forest update, adding a large forest map filled with ruins, wolves, goblins, rabbits, wondering deer, deer(?), and even dangerous werewolves. Makes the use of torches and lanterns more needed, in exchange for more torch and lantern spawns. Could even have more spawns for sub-weapons like traps, throwable knives, and throwable axes, along with campfires, as to add to the whole "we are going hunting tonight" feeling. Still could have chests lying around, of course. Could even come with a new player class: The lycanthrope, which can have two forms, the normal player form and a monstrous form. Both risky to play.

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from zefir#9776

[Give Felling Axe recovery frames when hitting a shield. It currently has the ability to follow up attacks faster than any other class after being deflected off a shield, which makes no sense on a weapon that can 1-2 headshot in most cases.]

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from Soltann#3806

replace the item interaction raycast to a sphere cast so it's easier to interact with thin items

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from Yao#2490

[Change Barbarian's "Axe Specialization" talent from +10 flat weapon damage boost to 10% weapon damage boost instead. This change reduces significantly the potency of grey and dark 1h axes while not affecting high tier 2h axes that much.]

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

#
Suggestion from Ishzi#5040

[Add chase items that allow you to modify gear outside of the dungeon similar to Path Of Exile crafting, rare drops from high level monsters or bosses that have effects such as "Improves the quality of an item from Uncommon (Green) To Rare (Blue) and adds an additional line.]

Votes

Opinion: -2
Upvotes: 6 42.85%
Downvotes: 8 57.14%

#
Suggestion from fricuta#4226

Add perks ( +mining speed ) and gear special-made for mining ( fortune, mining speed )

Votes

Opinion: -2
Upvotes: 7 43.75%
Downvotes: 9 56.25%

#
Suggestion from PunchieAU#3917

[fix the ban appeal system ive been waiting 2 days for response]

Votes

Opinion: -11
Upvotes: 0 0%
Downvotes: 11 100%

#
Suggestion from Blizzard#3106

[ I feel like you should be able to leave the tavern before it starts without losing your equipment, as well as a way to cancel searching for a game. Either that or add a way to switch your talents while in the tavern with a set load in timer so you can buy / use stash / fix talents while still being in the tavern if you missed anything ]

Votes

Opinion: -4
Upvotes: 8 40%
Downvotes: 12 60%

#
Suggestion from Stockaveli#3515

make it bit easier to block w longsw or only folgor instead of worse

Votes

Opinion: -5
Upvotes: 2 22.22%
Downvotes: 7 77.77%

#
Suggestion from sinoraxx#7338

Lower the physical/magical damage reduction cap from 95% to a more reasonable number

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from Joux#2768

add so you can kick down doors, the more strenght you have easier they are to kick down

Votes

Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%

#
Suggestion from ankree#0326

[Crossbow pistol with smoke/flare arrow, that doesn't make relevant damage, but enemy will be trackable for a short while, because smog follow player ]

Votes

Opinion: -9
Upvotes: 1 9.09%
Downvotes: 10 90.90%

#
Suggestion from UltraSkater#9009

[improve items' hitbox to be able to pick them better. I see the aim for realism when puting a necklace's hitbox all auround the chain itself and not inside the circle it forms, but in real life you don't just use two fingers to grab it by the chain. What you do is extend your hand completely and then grab the object, specially when u're a sort of burglar and want to steal quickly]

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Mohawker#6138

Add extra tabs in stash. You could then monetize this by making them cost gold or IRL money to help fund more game development. I'd pay a boatload just to keep cool stuff I found in the dungeons instead of having to sell it all in trade chat because I simply dont have the space.. Sick of running out of space for items I want to keep on my explorations. There's just not enough room in the stash to make it viable for long-term play and it desperately needs a change.

Votes

Opinion: +23
Upvotes: 29 82.85%
Downvotes: 6 17.14%

#
Suggestion from YouDied#6219

[ I would like to have the lockpicking mini-game tweaked slightly, it needs to slow down going around when it does pop up randomly, and it should never be right at the start of the mini game as most people don't have enough time to react with the speed it moves currently. Other than that I think its awesome.]

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from DeathSpawn#1724

[make a PVE map level with 3 players, scaling in difficulty as more join

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Pilot#6282

Give Cleric an alternative spell catalyst to the staff. I find it odd that Cleric uses a wizard staff to cast spells. 2 ideas would be: Holy Cross (either wooden or golden) or Prayer Beads (monk style, could be bulky and wooden), you could melee attack with both. (Given how devoted the devs are, this is probably on a list somewhere already, so this is a minor, basically cosmetic suggestion).

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Charon#9915

[Make wizards fireball leave the fire on the ground that the skeleton mage does. it makes no sense for wizard to be balanced based off his buffability on barbs, nerf barbs not the buffers.]

Votes

Opinion: +16
Upvotes: 21 80.76%
Downvotes: 5 19.23%

#
Suggestion from VaunMakuza#1728

[Provide an after game report that shows who extracted, who died (and to what), and various other stats]

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Nentrup#5537

[Implement a lobby of more than 3 people with a maximum of 5 people, appearing on a larger map with people of similar size teams and being a larger map and with more people, the area would take a little longer to close completely.]

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Rab8#4275

Add a very low chance for Otto to bite you if you hit him, making you start the game with 10 missing hp RageOtto

Votes

Opinion: +58
Upvotes: 62 93.93%
Downvotes: 4 6.06%

#
Suggestion from Aliozo#7576

[Can we plz have early access so we can play the game early before it is finished. Ppl love it so much! I really don't want to wait another 6 months for realease. ]

Votes

Opinion: -2
Upvotes: 11 45.83%
Downvotes: 13 54.16%

#
Suggestion from Faral Windstorm#3019

im sure you have gotten this a few times but bing more transparnt with numbers like how skills affect spells, an easy way for the short term would alow peopple to attack the dummys to test there damage outside of the tavern pregame.

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from karios#9710

[make a personal room to test dmg on dummies and mob to test dmg taken]

Votes

Opinion: +58
Upvotes: 58 100%
Downvotes: 0 0%

#
Suggestion from Schwarzkopf#2109

[Add an Overview which Player in my Party are ready and who is still browsing trade e.g. while i am Trading on my own atm. It is anoying when everyone is waiting for one Player who is Trading and he doesnt even know that everyone is waiting for him cus he cant See an Overview of His Party while hes browsing His stash e.g.]

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from jawsh#3834

Make a specific category of perks that only includes utility items (i.e making campfires faster, potion duration, mining speed, etc.)

Votes

Opinion: -13
Upvotes: 0 0%
Downvotes: 13 100%

#
Suggestion from CalinStyle#4091

Add an arena mode where players can bet gold on themselves and if they die the other player that bet on himself takes the gold aka add 1v1s where you can win gold

Votes

Opinion: +19
Upvotes: 24 82.75%
Downvotes: 5 17.24%

#
Suggestion from Porromir#8467

[make bodies disappear after u lot it all. I say this bcs i get stuck on hunting trap that was on a body and i couldnt do nothing bcs there was no way to interact with it and disarm]

Votes

Opinion: -22
Upvotes: 4 13.33%
Downvotes: 26 86.66%

#
Suggestion from Cunnive#4501

Remove the rogue ability 'Pick Pocket' and replace it with something that has a more practical application for the Rogue class.

Votes

Opinion: +6
Upvotes: 19 59.37%
Downvotes: 13 40.62%

#
Suggestion from NHTIndustries#6503

[Survival Bow:
The survival bow could be a utility like mining axe, Why ? Immersion:
Recurve is just a straight technological superior weapon in every way.
Let Survival Bow be a joke meme weapon for laughs like the torch,fists,pick axe.
Sometimes people need a laugh.]

Votes

Opinion: -27
Upvotes: 4 11.42%
Downvotes: 31 88.57%

#
Suggestion from scuz#0

4 player squads

Votes

Opinion: -16
Upvotes: 12 30%
Downvotes: 28 70%

#
Suggestion from Pimpin#3033

[I love this game, but i hate died and lost every item, is a good idea use a economy or use like a single inventory every game, like fornite. But use bouth technique together i do not feel like normal, like usuall]

Votes

Opinion: -48
Upvotes: 1 2%
Downvotes: 49 98%

#
Suggestion from ni88a#8643

[please make some kind of item shop where you can just leave your things for other people to browse and buy at a fixed price, scrolling the chat is exhausting and time consuming, both for selling and buying]

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

#
Suggestion from Maximas14#7361

[Same speed of shrine usage for everyone, you're telling me that a rogue or ranger can pray faster than a cleric because of a stat?]

Votes

Opinion: -5
Upvotes: 21 44.68%
Downvotes: 26 55.31%

#
Suggestion from Cryo#1002

[a good qol change would be to be able to see your teams loadouts at the starting table/lobby]

#
Suggestion from HadriBen#9290

a (rare) item that makes a blue portal appear when you use it

Votes

Opinion: -38
Upvotes: 12 19.35%
Downvotes: 50 80.64%

#
Suggestion from ! Tack#0001

make play test longer

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Add a huge dungeon PVE exclusive dungeon for 6 players with a dragon/beholder/minotaur boss fight at the end. The entry would be paywalled by gold just like highroller so players couldn't play it exclusively unless they did really well. It could also be time gated to 1 entry a day or 3 entries per week.

Votes

Opinion: +2
Upvotes: 25 52.08%
Downvotes: 23 47.91%

#
Suggestion from Sirus#8206

gear in this game should have an item level or power level which combines into an average on your stat screen that matches you with other players of similar gear status. that would drastically improve matchmaking on finale release and you wont have people in full blue gear (like me) joining a lobby of players who just started the game and one shotting all of them while being tickled by them.

most games have some level of mmr system but because you made this game mostly gear based instead of skill based it's unlikely mmr would work for this game because somone in grey gear is always going to lose to somone in blue. many rpg's however do have a item lvl system or gear locked content that requires you to have higher lvl gear to participate, that can be this games mmr system

Votes

Opinion: -20
Upvotes: 4 14.28%
Downvotes: 24 85.71%

#
Suggestion from Juaniush#5278

high-roller for goblin caves would be nice