#suggestion-discussion
1 messages · Page 75 of 1
Would be good if it also disabled fires from an explosion
The amount of players that are on that tiny goblin map is redic, revert it
i.e. fireball, lantern, explo
It’s not that bad lol
Just play slower
Focus on looting
The map is tiny
Not for 11p
9 was enough
It’s fine
You’re Ranger, the only risk you have is if you don’t position properly
You can punish people hard on goblin with a bow
Can't agree enough. If they want more people, they need to make larger maps to accommodate them AND give us more pve time in the map by slowing the shrinking of the zone. 20mins matches wouldn't be a bad thing.
Literally spawn next to 2 peolpe everytime
idk I had no issue with the change as barb, got out like 6-7 times in a row until I got unlucky with a champion into a cross team fight
And im solo so even going on the other map isnt really an option seeming they have also up'd that too
The only risk on the original map as solo is teams
Dog piss bro i think im done with this wipe
So just play on goblin until you find someone in gather hall
Most people on gather hall are actually decent too
I’ve had a few bad parties but meh
Then do goblin 👍
i m also a much bigger fan of old spawns, i still havent played much hours with this new ones but they dont feel good on many levels
I mean as of now goblin feels more balanced with pvp/pve while before it was almost all pve
Even as a full trio, castle map isn't as fun. There used to be this growing tension that you'd be forced into as you got deeper in. Now it's just chaos. Even the concept of "deeper in" doesn't apply anymore as most rooms are already looted by those spawning further in.
since most people died and there were enough portals for everyone to peacefully leave
now you actually need to fight
well putted, it losses like the narrative of each game
My complaint with deeper is that you’re forced into boss room most of the time
As people get better this would have resolved itself.
that’s it
If playtests lasted longer the issue would be solved
But meh
If the maps were bigger it wouldn't be impossible to bypass. Do we even have time to kill the boss now?
It’s a close call
The increase of players is not good at all....please revert that. It's making it way too PVPish....it had a great balance before
It did, especially the last playtest. If anything slow down the darkness so we can do more exploring. No matter what, keeping the same number of extraction portals will force pvp in the end.
Think the only thing I’d want balance wise is to get a way to limit stat rolls for certain items
like I don’t want magic power on a barb weapon
or any barb armor in that matter
That's not crazy but it also makes those good items where the rolls line up pretty spectacular.
The darkness was fine. So was the amount of people. What they did effed it up. We don't need more people on the map, that's an exponential increase and I'm not sure why they did it
They're testing things out.
I get that. This is my feedback. I'm trying to send it to them but those feedback channels won't let people type
This seems to be the only channel without an insane slow mode attached.
class discussion channels have none either
You have to make a suggestion, keep it simple and then link it here so people can upvote it.
good to talk about strategies
helps learn about the game
last night's barb chat was amazing
+2 is a lot considering it was 16.....played for about 8 hours today and def noticed running into constant pvp more than before
General Chat
5 minute timer...
I'd like to suggest that goes away but I can only make one suggestion every 6 hours so I gotta make sure it's the one I want.
The darkness often puts undue pressure, on us to abandon rooms before we're done looting it. Sometimes we barely have time to kill all the monsters in it before the darkness comes.
should be 1m imo
much slower now
It also might be they changed the spawns....
since all the crybabies that died once or twice are mostly gone now
this is probably the reason
not the player increase
The general chat time is due to the number of people in that room, it's a discord limitation not a dev selected one.
why did the change the spawns
prob just testing
I think they changed the spawns because people were complaining too much about being spawn rushed. But you could easily counter it if you either skipped it or hid.
I mean during my runs I just rushed the stair exit and camped there
Literally turned goblin map in to a deathmatch map
got good loot every time
Previously with everyone starting on the sides, you knew that if you went deeper towards the center you were unlikely to find an already looted room.
and was safe because there was a heal shrine nearby
good strats
good pve
good pvp
they need to go back to original spawns....if it's a problem, space spawns out
Space spawns out, maybe add another level above and below if you really want more people per match. That way spawn rushing is very unlikely to give fruit but it's still a possibility.
I think goblin caves needs a bit more time for each layer of the circle - currently, at 4 minutes in, more than half the map is swarm
Increase the overall darkness zone timer by 5 minutes and see how that works out.
I'm saying 5 minutes overall divided equally amongst all layers of the circle.
in the end I've had a blast as barb
no real complaints
actually
the only one I have is cave troll changes
makes it impossible to kill as barb lmao
having easier bosses for normals and harder ones for high roller/super high roller or w/e sounds like a good suggestion
I thought the troll was made to be impossible to solo.
some groups are annihilating bosses, but the vast majority of players I think have never killed any boss ever
no
he was made a bit harder because he was too easy to solo
you can still solo him
Should be able to give negative karma for people teaming in solo duneon
that's gameplay as intended
dungeon diplomacy has long been a part of the kind of d&d multicrawls this is based on
Yeah teaming up in solo dungeon was the intent.
If you want a no teaming dungeon it needs to be an arena with a single extraction portal.
Even then, if there's more than 2 players, they will make quick alliances and betray each other later on.
@gray rover that already mostly exists
you voice and go 'anyone need anything' and someone's like 'I need chest and pots and a weapon' and you go 'I got you brah'
and you just shove it on the floor
at the start of the run
I'm talking about if you want to give your friend rare, epic or legendary items and not want risk going into a game
They have that already, it's through the trade channel
You have to be member of the trader's guild and there's a fee for both of you per trade.
You're missing the point
death skulls are so fakking annoying
If you're trying to safely trade something to your friend, why is the trade mechanic not good enough?
@autumn beacon What class are you having trouble with them?
wizzy
I think it's something like 2 smacks on the head. Or you could try zapping them.
yeah. they're just annoyoing af
the current version is having a terrible hit feel i suppose. melee classes like rogue, or rangers definitely needs a better hit feeling since both classes requires a strict attack distance to hit something.
and the damaging spells need some hit feelings as well (like the magic missiles)
An item attribute that gave this wouldn't be too bad. Or a consumable.
No, hearing them and looking for them is part of the experience. Although the directional sounds need to be well done.
sometimes i just cast chain lighting and have no idea if I've hit, unless the log shows I've just killed someone
Yeah spells are bad for that, same with zap. Make an on hit animation of some sorts.
Why do most of the wizard perk suck?
yeah, some are useless, i just want to max out spell casting speed and then go for survival
You have 2 perks that increase spellcasting speed by 10% and then a bunch of +5% damage perks
they don't suck
the casting speed is great for arcane missiles, because it also effects the channel / how fast they're released.
The +5% fire damage one also increases burn time which is huge damage, the arcane one makes invis basically instant cast.
that said though, starting gear on wizard is basically unplayable, you can't cast jack shit if an npc is close, and they walk fast enough that you can barely get half a spell off if you run away to get some distance.
Once they get some gear, they're broken as fuck
starting gear is enough for killing mobs though, i really love npc wizards, loot their crystal balls or spell books and yay
i do 14 damage with a 2h staff, arcane missiles is basically uncastable once they've closed the gap, can't cast fireball or lightning spells or i'll kill myself with my own spell.
just gotta work 200-300 health down with 14 damage slow swings.
Totally fine
i just wish it did something like 30 magic damage on hit, that way my stats would help it and i could kill a zombie in 10 hits or so instead of running out of time and just having to run through a room rather than fight things once they're aggro'd
you dont need to run too far, just wait for the zombie to attack and run opposite
the casting speed ones are the only ones that don't suck, casting speed is always good no matter what.
For the fire spell, 5% of nothing is not much more.
fireball can and will one shot another wizard
5% more makes it nice enough to two shot a barb sometimes with the ignite
The rogue's starting weapon is absolutely abysmal - I'd rather start with the wizard's starting staff for melee than that starting dagger.
With a weapon that bad it makes getting the first extraction with it absolutely awful. Every other class has better starting damage that it, even the ranger with its bad bow.
I think the rogue's starting dagger should be slightly better, or maybe even start with a rapier for at least a bit better range
was playing a ton of fighter and barb and wanted to try out rogue again, but yeesh
In this playtest after it was nerfed twice?
The rogue's starting weapon is absolutely abysmal - I'd rather start with the wizard's starting staff for melee than that starting dagger.
That is delusional, because you do poison damage which stacks for great dps. Your purpose is not to do physical damage, it's to do poison stack like the rogue you are. It does great damage.
Wizards do NOTHING to mobs once they're stuck in close range.
Also fireball is useless in close range, you're more likely to kill yourself and not much more.
Revert 18 players to 16
I totally agree with you, but what was your thinking behind wanting less players?
Just buy a better one from weaponsmith for like 12 gold
he said that first extraction. so assuming that's not an option yet
It's pretty trash yeah
the splash damage nerf is fine, direct damage and ignite is the bread and butter of the damage of fireball
it is pretty trash but i got lucky and extracted my very first game after making a rogue lol
oh wait nvm! that was ranger i did that on
Ignite as in the spell? That got nerfed too!
Map size fits 16 better imo. 16 just feels more balanced for the spawns and amount of encounters per round
no, ignite as in the debuff that is applied
How much damage is that? Because it feels like nothing to me.
It's already near impossible to hit something with it due to it's projectile speed. The splash was were you got most of your reliable damge
I liked it as a slow moving but powerful Aoe, now it's just a cheap spell that isn't good for long or close range.
im suprised people dont talk in this cha
since there is no timer
meanwhile the other chats have a 5 min timer
If people came here to talk we'd have the same timer
thats true
Hey guys new player here(been playing for 1 day) i have a problem where my character stutters while moving(nothing else stutters just my character) its similar to like running into a wall. Makes combat impossible tbh. any tips? (Drivers are up to date. Using a 3060TI, every other game runs fine etc) ❤️ pls halp
i think your just lagging
usually only happens when u lag
assuming your fps doesnt drop
But only lagging in dark and darker? Always? That seems weird. also nothing else seems to lag just my character
move around
What are people's thoughts on my suggestion now that its been in for a day? Would more environment affects be fun or deter pvp? #d-and-d-suggestions message
yeah usually that problem occurs when your lagging
if you could try to shoot a bow
if the shot is delayed
than that would confirm it
Nah nothing is delayed. Only problem is movement. spells fine/other characters fine/ arrows fine etfc
your suggestion is good
but im not sure about being able to break rubble or stuff to kill pursuers
maybe to block off the path is nice
that's why i said hurt/kill cause i think it could be abused
feel like it would be cheesy to just run away
the nboom break off a path u followed me ur dead
yeah hurt works
but everything else is good
i do think there should be more puzzles
and possibly breaking whiles
walls*
this is weird
are u playing on full screen
and have the right resoulution
Tried fullscreen and other option. i believe resolution is correct im using whatever was default tbh
I've been having jank/laggy movement all day today - happened yesterday too, but wasn't as bad
like moving forward, but getting sent back to the same spot 10 times a second until I either back away, or jump over the invisible lag demon
Make a holy symbol off-hand for the cleric. Kinda like how wizard can do orb and dagger
Is there anything being put in place to combat against unreachable hunting traps put inside bodies?
I see, Thanks for the response.
fighter with a longbow is dumb, pls nerf
Why? He's just worse than a ranger in every aspect.
Why? just look where you put your feet
honestly the barb needs to be nerf hard man good god the amount of times I keep getting two tapped with in 10 seconds is stupid they swing two handed weapons way to fast and are ready to swing again with in a second it would be nice to see a longer wind up time after a swing
thanks
Wait a minute it takes a while
What are you trying to suggest
balance changes
Paste it here I’ll try
people are posting right now
idk why i cant
i even tried to suggest only the monster stuff and it doesnt work
Is there a timer counting down below the chat bar when you look in that channel?
Because suggestions are once per 6 hours
anyone else having voip turn off every time they open game?
CLAN/GUILD would be a nice touch to keep in touch with players that you enjoy playing with. You could also incorporate donating gold to level it up to give bonuses such as additional players in it, increased EXP gain, or overall passive skills such as higher health, strength, ETC.
i dont feel as if there is a point due to discord here and because steam exists with friend lists
What about the people who never use discord or steam and only play game

you have to use steam to play the game unless i'm mistaken
anyone else having a problem making suggestions
also who doesnt use discord at this point
I don't like that they added more people to matches but didn't compensate with more portals. Nothing feels worse in this game than dying in the end because you never even saw a blue portal the entire match.
ya i agree
more people dying equals it out
Me I only use it when The dark and darker playtest are online lol
and the next level is to difficult for low level teams
Wait wrong reply
Yeah 9 seemed perfect for solo no idea why then added 2 more
i get which one the reply is for
i think solo count is fine
my last run i died but the one before that there were 3 left, two teamed on one and the guy who let me escape got out due to the others killing each other. it evens out and works with 11 just fine
@arctic hound saw your suggestion, they said the game is on hard mode rn and that it will have normal mode later on
gotta be agro in the late circles and stake out your escape portals or hard challenge the people in the circle for theirs. just kill them all 4head
I've been running a lot of goblin cave and in matches where you have 5 people instantly die to AI, yeah things are fine. But if you have competent people in your lobby there just aren't enough portals to go around. I understand contesting them is good but with the way goblin cave is set up to be multi tiered you are likely to have someone taking a portal right above you with nothing you can do about it. It feels like a worse problem than the old normal map was just because of how the map is set up.
eh, sometimes it is a bit more complicated
I do have that happen to me
idk there arent meant to be portals for everyone, to force more pvp, if solos group up they often get left with not enough portals, makes it spicier
The problem with that is there are so many more mobs in solo compared to normal that most of the time solos team up just because they’re that many
like ive cleared heaps of enemies with another person, then it got near the end and we said farewell and went opposite ways, both got out feelsgoodman
Before any patches there were 4 portals for 9 players, leaving 5 people out of luck. They deemed that to be too few so they added a 5th portal for 9 players, leaving 4. Now we have the same 5 portals for 11 players, leaving out 6 which is worse than the starting situation! It just makes no sense.
you have to kill someone to be "guaranteed" an extract. makes sense
it should maybe be more, but idk, playtests should try out things more to the extremes imo
Killing someone does not "guarantee" an extract, if it did we would be in a much better place.
thats why i gave it the ""
most BRs are flat out only 1 remains, this allows lots of people to get out at least
Troll is now impossible to kill, the swing change makes it so you dont even know when to dodge or block it
BRO YES TRAINING AREA NEED
Full nudity client side only option to be enabled in options menu, upvote, letsgo
It would be even cooler to see a class thats focused on status effects etc. Damage over time, slows, curses and what not. Like an offense support, as cleric is focused on buffing allies
Would become a must-have class for team comps going for bosses
For #d-and-d-suggestions message
I'd be willing to take 15 to 20% with the same cooldown , it's mostly a pve skill and you should be able to count your hits while using it. But seriously 5% is way too low. For the Barb skill I'd be willing to tolerate the same as it can't be farmed in pve and heals more due to a larger health pool.
i dont believe my further nerfing/reworking wizards suggestion will be very popular, but touching on it even further, i have a few ideas in mind of fair nerfs in my opinion
Haste: stays mostly the same but after its duration ends it comes with a significant slow debuff for a time equivalent to or slightly longer than the haste effect, similiar to the spells effect in dungeons and dragons. also gives a reason to run equipment which reduces debuff duration or clerics cleanse and acts as an engagement tool that must be acted upon swiftly or very emergency exit tool rather than a get out of jail free card
Invis: Simply cannot be cast on self OR does not give a movement speed buff
Ignite: this one im actually a little stumped on and maybe does not need any change, giving lower geared players a better chance with ignite is not awful, maybe it just stays with its reduced spell capacity
alternatively, with bards entering the game soon and likely being a support caster, maybe just completely remove buffing spells from wizard and give them more offensive spells, making them THE offensive caster, but idk how i feel about this. i do know that wizard is in a ridiculous state right now though and i dont belive reducing their spell capacity and forcing them to take meditation is the answer
Personally I dont think that the swarm at the end should kill you oncce it finishes. It should just let the dot effect do its job and players get the chance to get out and loot
i agree with that you should add that as a suggestion. if i got the meds let me use them till i cant you know
WTF how come After I successfully left, everything in my bag disappeared
Cosigned
The thing is more spell options is better for wizard, lower spell quantity also fits, the best nerf for wizard would actually be to continue with balancing the number of casts while adding new spells in the game to diversify their kits, keeps in theme and keeps them as the Swiss army knife they are intended to be
An easy way to balance haste on the wizard is reducing the wizard's agility. Agility 20 is overkill for a wizard. Sure haste and invisibility can still be used to get away, but buffing a lower stat doesn't provide as much speed and the spell still works nicely on everyone else. Besides wizards using haste or invisibility to get away is fine. There are ways to corner him if need be and barb/fighter sprints should last longer anyways. If a wizard burns all his haste/invisibility spells he's going to get caught pretty quickly. This would also nerf the dagger wizard that people are complaining are better rogues, then you can return ignite to +10 damage per hit. On the other hand, let people walk and do non-aggressive non-spell casting actions with the invisibility from potions.
If there's a support caster right now it's the cleric. Every class needs multiple ways to play them so I think Wizard should not only keep his buffs but also receive more buff and more damage spells. Let War Wizards be a thing but also let support wizards also be a thing. Even if the bard ends up with support magic, they can give him different buffs just like wizard and cleric buffs are different. They don't need to take away something from the wizard to make the bard a viable class. I wouldn't even care if bards shared spells with wizards, provided wizards are still the masters of arcane magic.
i would agree that more spell options is better, which is why my primary suggestion is nerfing the ones they have and not removing them, that is an extreme secondary option and i would love to see more spells for the wizard as i have spent a significant amount of time this playtest playing as wizard, the problem is as the buffing spells stand right now, they are practically mandatory takes, even as a solo they are just so good as to not be able to pass up in any comp, and thats a problem, especially when those choices tend to roll people that havent also made those choices in a party composition
do the races actually apply the buffs under their desription?
Thoughts on adding an entire other class like monk with light healing ability's to add variety to the only cleric comps. With a rework to cleric to limit his heals and help his dmg more
I'd rather see less spell casts than having the spells nerfed themselves. Give us the option to itemize for more spell casts with knowledge and make the spells themselves scale off of will. Then you can build for maximum effectiveness or maximum uses or somewhere in between.
But more spell options are important for every caster.
Monk is either going to be amazing because they don't need weapons or they're going to suck horribly because they can't use weapons
I'm hoping that Paladin, Druid, and Bard come with some light spell casting.
Its pretty annoying how skeletons are able to hit me through bars
quarterstaff is really good though
thatd be nice
Well Druid should be a major caster but with it's own spell list that includes light heals.
Also possible rework to the penetration to armor with ranger arrows. The class is broken against green and below but almost become absolute when it comes to rarer gear
You are making the case for nerfing the spells you feel you HAVE to take
the lowered agility is also an excellent idea though i worry that it doesnt effect a composition at all and only the solo. the amount of outfootworking that can be done with fighter V fighter or any melee class V any melee class with a haste spell on is ridiculous to the point of being stale, you see that they are hasted? might as well back up and disengage, but also goodluck with that. i think the slow after the effect is a good trade off, really makes one think about when to use haste and how instead of just throwing it down whenever which is the core problem, there is really no downside or thought to the spell. fireball has weaker splash damage requiring a direct hit and large friendly fire, chain lightning has dangerous friendly fire, lightning strikes line of sight can be blocked and do friendly fire. magic missile is slow. all these spells require thought behind their use invis haste and ignite are just really really good and i think thats why we see them all the time in almost every build.it should still be an option, but it shouldnt be THE option
On that subject I'd like all weapons to deal a % of their damage as true damage. And switch armor into a flat reduction system possibly hit location based or a combination of flat and % with percentage applying first.
Pally is likely going to be under cleric imo and monk under barb maybe
yes, i think when there is a very good option that puts you at a significant disadvantage if you dont take because others do in almost or all situations that is an issue that needs to be resolved
Spellblade under fighter or wizard
Agreed, feels like an internal balance issue
im glad you agree, this is the core of my suggestion and i felt remiss if i had just said "nerf these" without providing any suggestion about how or why
The slow would only work if the haste lasted much much longer. Otherwise you'd get yelled at for using it. Sure there's plenty of footwork to be done with it, but that's a good thing. You can always move to a choke point and focus on blocking. Likewise it can give melee team mates the chance to get to the enemy backline for interesting tactics. If you're worried that it needs counter-play, there are other ways of handling that than just slapping on such a disadvantage.
Yeah that would definitely help. No reason purple longbows should take 5 headshots to kill a Barb\
Druid is totally its own class, actives to choose two form changes or one form change and casting for the other, carry a regen spell and control spells ( vine walls and fog clouds )
When at that level Barbs 1 shot
Atm it feels barbs have a low skill floor and ceiling, as a fighter with lower gear... any barb is a worry, one missed block is nearly a death
For example buffs need to be decent AND most of all fun to use and receive, but because they're powerful you need some skill to use them and some counter-play. They could add a Dispel Magic spell for removing enemy buffs/friendly debuffs. But that requires the buffs to last long enough that a player would want to use a spell or ability for removing it.
I think it would have to be tested, but you may do more damage to chest since most plate helmets that barbs wear have headshot protection of some sort.
Esp if it's the bare chested barb variety
Choosing to not wear chest armor would require some weighing of the pros and cons.
No more extention?
this is definitely a rough test but its still about 4-5 shots to the chest with purple longbow. Ive only got 50 hours tho so thats no concrete
^
i mean barb starts with like 140 health any gear and he becomes an absolute tank
Barbs are supposed to be tough to kill, but all that damage they take also draws on team resources so you might not encounter full health barbs all the time. That said your best defense against a barb charging in is your bear trap.
With their door bust ability tho its almost impossibe after they rage to get enough time to place
Also play a barb for a bit, you'll note that they're not that hard to dodge.
i dont believe you would be yelled at for using it, i think it would just become more situational. closing gaps, getting to cover. perhaps the slow would not last as long as i said it would, but regardless the debuff would utilize other systems that are meant to negate debuffs. i would also push back against the point that you can always fall back and block, i infact believe often by the time something hasted is rushing at you you dont really have the time to get anywhere, not to mention that being forced to block already puts you in a losing state. if one person is attempting to do damage (of which its pretty easy to get past shields and blocks) and the other is not, the aggressor will win more often then not and thats dumb for just a single spell, which in the case of haste i think is pretty boring honestly, so then you also need to be hasted to stand a chance, and we arrive back at the original stand off that it becomes a required spell. even clerics healing have the counterplay of standing between the cleric and the enemy, however dangerous that is. i just dont think there is real counterplay to haste
yeah bait his swings he hits for like 84 to the head base gear
Basically code a cleanse that works for all buffs and give it an aoe and you have a good dispel magic
I mean that's slow tactile play, of course bear trap helps, but if you don't have the luxury of the seconds it takes to put one down...
dispel magic could be a very good option in this case that i like the idea of
The suggestion to only let us spectate our party when we die and not others later sounds super salty. Idk how you can cheat because you only see from other party perspectives after your whole team is dead/extracted? Also I always enjoy spectating the people I screw over/die to to know how it ends for them
generally people are stacking buffs on buffs so even for their short durations it could be very good
No chance for extend playtest?
Make Dispel magic an AoE that removes allied magical debuff and enemy buffs. Could even work against prot potions. Give the cleric a player based aoe version and the wizard a targeted aoe version.
probably not they would have announced by now
It's always bad to get surprised, if any class surprises you, you're in for a tough fight.
Whats your opionion on every one-hand weapon having a block option with the abilty to parry
feel like itd make combat more fluid
but the lighter the weapon the less defense the block has letting in dmg
Easier, it's dispel magic, removes all magic buffs, period
depends on the details imo. does literally every 1h wep get to parry? it'd feel really bad for a dagger to parry a felling axe swing. If you parry, do you get a timing advantage on your swing compared to them? if not, what advantage does parrying have?
This is what I have to say to that #d-and-d-suggestions message
Backing and blocking shouldn't put you on the losing stance, if a barb is hasted it's not a 1v1 fight. Which means that while you're blocking your allies can help resolve the situation. Providing counter play mechanics is more important than punishing players who like those spells by providing downsides.
A parry would block whatever set Percentage stat it has but responds with a faster counter attack
daggers probably not
Aside from my suggested shield buff I personally believe if you hit a weapon with your weapon it should cause a blocked recoil for both of you, maybe based on the opposing weapons weight
So yes even a dagger, but with very little recoil if much at all
weapon collision would be dope
I trust they will work on it, but im sure it would be faster if one of you guys encapsulated my idea into a cohesive suggestion
without teammates it is definitely a losing stance, a death timer of when will the barb hit, but in a 2v1 situation maybe thats how it should be, however in something like a 2v2 situation, you still have to remember that the wizard is not sitting idly by sucking his thumbs, he is going to try to kill the friend that is helping you, this continues on as the numbers increase and still results in the team with the haste being in a far more advantaged state then the team without which is the baseline problem. it is TOO good. im not saying it shouldnt be pretty good, however it is nerfed should make it still viable, but it shouldnt be the BEST thing ever. i agree that counterplay mechanics are good, but trying not to die while someone else saves you is not counterplay. thats why i think haste is too strong, the counter play trends towards also having haste or just being significantly better than them. the one good consistent counterplay i can think of is a clerics protection or a protection potion so you can continue being aggressive in this instance. however that isnt really counterplay, its just extra health, and they have the same options + the haste. maybe you play with better melee frontlines then i do, but usually i hear "hasted barb" followed by a smacking noise, maybe two if im lucky, and then a death for my team. i dont want to be forced into a playstyle because its just the best, its not fun
To be fair, even D&D added exhaustion after haste, maybe a move speed and attack speed penalty for a quarter of the time the barb was hasted, but thats the biggest nerf I would make other then lowering spell count
that may be difficult to work around but is incredibly interesting.
either way, i think we can all agree one of the best stats in this game is speed, and haste is just free speed. its incredibly good in dungeons and dragons too, but it comes with that downside. speed now but slow later. maybe haste should last longer and then we get hit with the slowness, that way there is a reason to be outlasting the fury of blows instead of waiting for rescue, you are instead waiting for your turn with the advantaged state. a wild frenzy of attacks and block. but as it stands right now, its just a no duh take
that was the reasoning behind my first idea, like i said it should still be good, just not flawless
also an interesting idea
i think there is alot of play and potential here for how to get it in a good space inline with the other spells
my idea is likely not perfect in its conception, i aknowledge that, but i think its heading in the right direction
which im glad there is an attempt to explore at least
i think a quarter time is definitely much more fair that the entire duration like i said in my first suggestion
Adding a stat Calculation system that adds up all your buffs and additional equipment stats to tell you what your current stats are rather than base
Maybe the enemy wizard isn't wasting his time, but so is your team mate. They could be killing the barb, or going after the wizard. If the barb can't kill you because you're blocking his blows, then he's going to face a 2v1 after your friend kills the Wizard. Or maybe he switches targets to go after your friend and you can go back on the offense. If the barb is attacking you and failing for any reason, that's good for you and your team. Successfully blocking needs to provide more incentives for people to try especially vs players.
what if wizard and cleric had a flask 1 time use that restores 50% spells and was just merely quicker than meditating 🤔
Or we could leave haste as it is, and give other classes cool abilities or ways to counter cool abilities/spells like haste?
i would concede that if other classes had cooler abilities so that it did not feel like wizard was a requirement when fighting against another wizard that that would be a fine solution, though i believe incredibly difficult to achieve currently
how is wizard hard to deal with?
mana potions when 🤔 would definetly solve the whole meditation is also sudo required problem
@pliant sleet In regards to #d-and-d-suggestions message, you understand that as it currently is, you can already only spectate your team...Until your entire team either dies or escapes.
Give Barb a skill that wrecks magic, like buffs and prot potions.
barb already has huge magic damage mitigation doesn't it?
reading back abit you will see we have been discussing how a non wizard comp feels fighting a wizard comp, and the extreme advantage the buffing potential of wizard gives in comparison to what other classes can offer to the table
mostly in the context of melee v melee
oh ty
Give Cleric and Wizard each their own Dispel magic that works slightly differently. Have Rogue caltrops remove haste and apply a major slow, also make it so that the caltrops have a decent zone. Give Fighter a skill that makes successfully blocking cause the attacker to be stunned for half a second, not affected by haste. Give the Ranger a pinning shot or bolas.
Wizard is versatile the rest of the cast apart from fighter or cleric aren't, they have specific niches which when you play those niches vs versatility such as fighter or wizard which then buffs others alleviating that niche thing such as barb being slow by giving them haste. It's a matter of design most likely mixed with Alphatest feelings
i feel that, killing a mimic is like "i killed a mimic and all i got is this crappy t-shirt" kinda moment
Fighter versatile? Not really, he's just bad at everything but stacking armor and being slow.
Fr
Fighter isn't bad
it's a jack of all trades it's not meant to excel at any one thing
incredible ideas, i applaud your creativity and makes for very good counterplay with all the classes, lovely, i could be down for this in place of my original suggestion
I would agree with a sort of caltrops for Rogue
Jack of all trades? How well does he buff? Heal? fight at a distance?
he can heal 50% he has a adrenline rush to increase his speed and can use any weapon in the game
the 50% heal is also instant
The 50 heal is not instant. It's over 12 seconds
the cast is instant
He also can't apply that heal to anyone but himself.
yea and wizard can apply stuff to others that's why fighting against a wizard feels shit.
like 2 alphatests ago it was cleric who was the issue now it's wizard, because both apply stuff to other players.
i quite enjoyed fighter last playtest, his versatility can be excellent. the ability to use a bow well and still be a menace in close quarters makes for a good pick, plus his good armor picks like the armet. very fun, never really fight against a fighter and feel wronged as any class
it's hard to adapt to a versatile character when you are playing a niche
when it can buff others
Fighter needs his stats re-adjusted, dump knowledge down to 5, put those points in strength, reduce resourcefulness to 10, and put those points into agi. Give him perks that support large weapon usage (although keep them different from what the barb gets).
it's not that it's unbalanced, it's more of it's not niche as others.
but those others excel at their niche
wizard can barely CQC and your range combat is telegraphed very hard if you are using fireball
or any spell really
I'm not saying wizard doesn't need buffs, they sure do, but they also need nerfs.
I think Nerf is the wrong word I believe a re-tweaking could suffice.
that would probably get people to not 👎 the suggestion
i dont mind a niche, niche's are fine, but niche's shouldnt be required. for instance, when i am fighting against a team with a ranger(ranged niche) and i dont have a ranger, i still feel like my team has great potential to win even without a ranger, i feel evenly matched. this is not the case with wizard, which is the cruz of the suggestion i raise. i also suggested some buffs as well to the wizard for more creative playstyles
I am kinda surprised that wizard doesn't have a button specifically for undead
i aint got nothing against wizards, i just want team comps to be flexible and fun for everyone
you mean cleric?
i think they are leaning really hard on dungeons and dragons and to my knowledge, i dont think wizard deals with undead with any subclass
definetly as cleric thing
cleric has their 100 damage undead nova thing, but I mean wizard like cast on undead and it inflicts a fear for 6-7 seconds
fear spell would be sick
it'd help noobs
would be a big fan
Wizard should have 10 agi, 30 Will, 17ish knowledge and around 10 resourcefulness.
also just those situations of like "we need to cross this room fast and there are alot of boys so fear spell"
so invis as a self cast only spell then give wizard fear spell it'd keep it's versatility while making it so that it doesn't seem AS unfair when someone can be made invisible like a barb(hypothetically) and one shot your teammate
I'm not a fan of pve only abilities. Things like the Barb warcry are fine, they're mostly pve but still affect pvp.
anyway, it has been quite an enjoyable discussion but, i gotta go. thank you for the civility and the open minds, have a great night guys
night
#d-and-d-suggestions message @stuck perch wtf take it away 😂
Invisibility doesn't make you silent, if players can't hear you coming or didn't protect themselves with traps or other counter measures, they deserve what's coming to them.
What?
you don't need to be silent just invisible for 3-4 seconds to close the gap or make it so a squad isn't stacked on the door or hall way so your teammates or yourself can flank.
u downvoted the mimic thing
Mimics have the same loot their chest would have dropped, I see no reason to change that.
they take abt5 mins to kill with practically no reward
maybe thats a subject for chest buffs tho
What? They take about 1 minute to kill with my starting weapon on most of my characters, faster on some.
Do people actually like the Zweihander's right-click combo? Personally I think it's complete garbage, it swings from low to high so it's practically impossible to headshot with the first swing
You don't need to head shot with every swing, you could head shot with the first swing on the primary combo.
Plus it's SUPER easy to dink the floor with it
I never play zweihänder ... they are way to "large" to be swung in most cases anyway.. and hit walls, floors, friends, stealthed rogues, gobling heads .. but not what I wanna hit.
You don't need to head shot with every swing You do if you want to win a pvp encounter lol
Right, which is what the alternate swing combo should fix, but it doesn't
Then use a more appropriate weapon to your situation.
Longswords are a better sword compared to the Zwei in most cases. The Zwei has better cleave but that's only when you're not in a cramped place.
The problem with cleave is that it's very niche
It's nice when you're in a wide area with 3+ zombies slowly staggering after you but like
That's not a common scenario unless you're intentionally blundering into multiple spawns at once
I'd rather have a nice poke combo, y'know, like how Zweis were actually used
Plz extention
So many downvotes on my cleric perk .. seems I'm the only dude that plays with mates that are not able to block/evade any attack and need all heal spells within the first 3 minutes of a round xD hahah.
I don't like the idea that some weapons are for pve and some are for pvp
which is why I want Zwei to have a better alt combo
well you do have 2 slots
tbh. I normally use the longsword.. at least for fighter.
Blocking is weird in this game anyway.. I prefer to use the S-key :D
and cursing any object, wall, door or whatever-else might block my way backwards :D
Remove traps. Overall unhealthy for the game and not really skill reliant. If you misstep into a shadow mid fight where somebody placed a trap 5 mins ago gg to you
thats exactly what traps are for, no? :/
For pure frustration and to increase your personal hate against rangers :D
Alright then, give the zwei a half-swording thrust at followed by a downward slash as a secondary. Funny enough if you're in a wide-ish space, the zwei isn't bad when being overwhelmed by players.
ranger will need a buff or equal ability counter barbs then
kind of i guess? But for the pace of the game theyre just an instant free kill and arent visible 90% of the time
I'd say remove areas where you have to have a rogue disarm the traps to proceed, like the labyrinth
Rangers already counter barbs with their traps.
https://www.youtube.com/watch?v=iKZWZRpUtW4&ab_channel=SyracKuse
Check this out:
Cleric with longsword. Please. Deus vult
i dont think people realize how useless a ranger is rushed
You know, the spot with like 3 floor traps in a hall with no way to jump around them
right he said to remove traps
You did know that you could disarm the traps right?
ah yes let me do that mid fight while its in a shadow therefore objectively invisible
Why are you charging down a trapped corridor with a ranger on the otherside?
Ok, so why did you go in the dark corner?
in an otherwise very walkable in room
your logic is terrible sir
dont walk anywhere
Just look where you put your feet. If it's dark, throw some light in there. If you can't approach and there's a good chance he has a trap you can't avoid, consider using your throwing axes. or baiting him out.
Did you know the ranger can step in his own traps?
I cant bait him out if i get rng pushed to him by storm. And I cant just light every part of a room with torches while a ranger that can 3 tap me has LOS
yeah he also gets to know where he placed them
Just throw the torch where he's hiding.
and if he moves
Playing a ranger means being resourceful with your traps. They do shit damage with their bows anyways.
How many traps do you think he put down in the room?
They are not as bad as they used to be, barbs is the new pain
165 hp barb with only blue and purp gear and I died from literally 2 headshots
Barbs are a class known for one shotting people, is it wrong that they can outplay you?
the point is that they are unhealthy in comparison to how the rest of the game is played
🤣 that is until you get one headshot and suddenly they start hurting
no barbs need a nerf and traps need removal
No they are very much healthy and appreciated, they're just the way to counter some of the other classes.
the way I see it, Rangers are your range supremacy option, you either force an enemy team to get out or pressure them.
Also takes like a second to disarm you cant kill him in that second
it takes much longer and triple shot exists
Then he thwacks you once with his staff and you are gonezo
Traps are easy to see and remove. I don't have trouble with them as a rogue and for a rogue, getting his foot stuck in a trap is much worse than a barb.
they are literally just not easy to see
Also dont do it los
that is just false
Need glasses huh?
traps still slow your team down if you want to push though so there's that, it sucks dealing with them tbh
I see them fine in the dark with my rogue, but on my other chars I make sure to fight rangers in well lit spots.
And if the storm pushes you to a dark room
im guessing still just dont walk there right?
I just jump over them, or disable them.
Just walk around
Think and drink a pot and take a detour
Currently the meta right now for high roller is barbarian/cleric/wizard, just give barbarian steroids and he will wipe everyone out.
if he dies, cleric can take rez
You have torches for those dark rooms btw.
Again if I have to push a ranger in a dark room I cant just pull torches out mid fight to light the room
I get 2 shot if he hits me
Barbarians need too be changed, playing full plate fighter and almost getting oneshot is such dogshit
agreed
As much as stepping in a trap sucks, seeing someone step in their trap they set to ambush you is quite rewarding.
felling axe and horseman axe need HUGE nerfs
half of people dont set them with any thought though
Think its the spells tbf
they see a shadow and hope somebody steps 3 inches too far to their left
Then that's on them. Just like some people don't bother aiming with their spells.
If someone sets a trap and waits and you get caught in it, be assured a fair amount of thought or at least intuition went into setting the trap.
I am frankly not assured
You talk as if rangers put down dozens of traps every match in random places hoping someone will step in them.
all it takes is one random trap though
its completely rng that way and therefore unhealthy
If it's completely random it has something like 0.1% chance of catching someone.
Idk i usually get creative, place two step in one people greed
Just when you see a ranger play slower
You either put one where you know someone will walk through like a doorway or hallway, or you put one where you will make someone walk through it.
You hear them be placed from miles away aswell
the specific scenario im talking about i was getting pushed by storm
I didnt have an option
So
You could have taken a different path through the darkness.
No i literally couldnt have
i wouldve had to walk like hundreds of feet and wouldve guaranteed died
This is your logic right now
Why? Were you in a dead end?
the only path that led to circle was straight
I go through the darkness to avoid players all the time. If you're forced into a direction you should extra cautious. That generally means light.
other closest option would have been a huge backtrack
I mean you legit just salty
Traps are great
I hatw stepping in them but they add tention
Yes
Then you had multiple options, you also made the strategic error of letting the darkness catch up to you. This removed some of the paths as viable options.
Tension?
If you step in one you can literally just stand up and walk away from your computer
Idk how to spell it
Shields? Teammates with hands
getting stopped by a total of 11 people is strategic error
definitely
Or you can get your foot out while baiting shots.
YOU CANT MOVE?????
how could you bait out a shot
Duck, they'll be shooting for your head.
a triple shot to the body is guarantee kill though
Better to duck and take a chance of taking the shot to the chest instead of head.
why would they aim for head
Its not
Played mainly ranger this time
If they have good enough gear it absolutely is
Well if the ranger happens to have purple gear, and you happen to be naked, and a whole lot of other excuses.
If you have it isnt
I had purple gear
🤷
he also had purple gear
So
And you got your foot caught in his trap. Tis the way of life.
The whole argument was that its an unhealthy way of life
I thrive on making those plays, you get trapped and shot without when knowing where i am
Strategic advantage
Traps are very healthy for rangers, I also enjoy having to play around them.
Most people do not
They also light up for me as a rogue so if I step in one it's really my fault.
yeah but the game isnt supossed to be rock paper scissors
rogue beats ranger just because has perfect counter
that is extremely unhealthy
It isn't rock paper scissors, if you caught the ranger he be dead.
the ranger was not possible to catch
No, rogues aren't the counter to rangers.
You got outplayed
I just overall think that logic is bad but sure thing
There are worse balance issues in the game atm
Traps are legit a low point in frustration
Overall I think the complete guarantee of a kill if you step in a trap is unhealthy for the game end of story
traps arent even a balance issue
theyre an existence issue
Throwing axes guarantee a kill aswell since they essentially root you
Again I agree that barbs need nerfs as there isnt anything any other melee can do against them
but traps are equally as unhealthy just because of how they work
Yeah throwing axe spam is probably single handedly THE scummiset way to play the game
You havent seen me play
I see you haven't met the triple cleric squad
triple cleric sounds downright useless
LMAO
as a barb I will walk at you and you will die
have you ever gotten hit by a judgement
just one
imagine 3
Clerics are way too good aswell
Other players bad, barb has one move which is walk forward and attack while everyone else except rogue and cleric has a counter to him
cleric can just shield him wdym
agreed needs heavy nerfs to felling and horseman axe
fighter players are the biggest shitters in the game. learn how to use your shield and block
this shield gets absolutely obliterated by sheer damage stats
Rogue's counter to the barb is run away!
fighters out here bitching that they can't use their shit two handed weapons and out damage a barbarian
I can either jump or crouch at random intervals and shields become completely useless
Use an epic heater and barrier and you can block everything a barb throws at you.. 1v1 cleric wins to barb 2:1
????
Cause they cant... as a barb that shit is BROKEN
thats the point you ape, your a fighter learn how to block you literal warrior
the blocking is inconsistant
skill issue
I don't want to out damage a barb with my two hand, I just want perks that help me fight in the style I want.
and barbs have an ability that can break through it
you mean passive
shields have already been confirmed to be bugged
and it doesn't break through it
in what way and source?
This is just false
Hitboxs
they said in the last interview that they will be adjusting hitbox registration on it
I'll always take a buff to blocks, but they need to nerf hurtbox shifting
shit is cancer to fight
What is that?
its where you can drag a hitbox
look up while blocking and your head is completely impossible to hit
as well as your whole body shifts
its more a mordhau and chiv technique if i remember right
I do that all the time and I still get hit.
if you're fighting someone you can just crouch and look up and hold up block and you'll always take leg hits
huh? are you running with no strength and cloth gear?
It stops them from completely one shotting you
and no im the barb in the scenario
and I agree that the class I play is not balanced
its kinda subjective, no?
I dont really think so?
barb loses to rogues 1v1 like what lmao
they simply out stat all other melees
Any class is OP with a wizard + Cleric buffing you.
No?
This is not true if you use horseman axe
horseman axe a lil busted cant deny that
VERY
Still a oneshot on rogues due to low hp pool
that shit wins against everything
yes
that is what you are actively arguing against
except for horseman
They can swing and spin mouse
skill issue ig
I don't usually have trouble killing barbs on my rogue, just bait and dodge away then strike and repeat.
brain matter issue tbh
You just get hit in a 360 degree
i've never seen that ngl sounds aids
chiv shit
this works if they are only using a felling axe
It is
if they have horseman axe they win against every melee
that is not false
I just want them to buff troll loot and nerf the cheese so its actually challenging and fun
lock to at most like 60degree movement in either direction
sitting under a torch stabbing troll with basically no difficulty is cringe
dont just let them reinhardt tornado swing
Think Barb is mainly an issue in group play personally, the one shot potential means you have to respect them at all times
The inconsistent blocking mechanics/ability to manipulate your active attack frames to an extent certainly doesn't help, but I chalk that up to alpha playtest bs
good fighers who actually play these types of games, like mount and blade and chiv/mordshit are able to block well enough to kill me anytime i run up against them. most of you are just shit at the game and even shittier at blocking damage with shields and actually aiming them at the weapon hitboxes. Barbarian is the melee damage class, why are you running into a barbarians melee range to fight him, Every single class has range options to deal with him except for rogue and cleric.
I've got a lot of time in most of those slasher games, and yes in a 1v1 I shit on most brain dead barbarians
What makes barbarian strong in team fights, isn't being a barbarian, its the haste and cleric buffs he gets. Barb is very easy to deal with without the rest of the party supporting him.
honestly i find the quarter staff does wonders against barbs
it has a pretty solid hitbox
It really isn't just those buffs, sure those help make him very potent
get gud.
But having 1 shot potential on everyone means that Barb gameplay is literally W key and left click
I assure you I'm probably much better than you at this game lmao
Yes im sure you are as you cry about barbarian meleeing you
keep walking up to me in the dungeon so i can shove my axe in your face
Not crying - pointing out a balancing issue
I am one of the 2 people who started this conversation and i completely agree that barbarian is broken
and that is from a POV
Yeah and your shit at the game.
you might want to try skyrim, thats more your speed
He's not looking for discussion Tbf, let him spout his stuff
im literally saying that the class I play is OP lmao?
No point engaging
this is true
he just likes being angry publicly
But yeah, I don't necessarily want them to just flat nerf Barb - there needs to be a nuance
I think that specifically felling and horseman axe deserve a direct stat nerf
Some classes a strong in a straight forward way, others need tricks and cunning to make the most out of their abilities. I'd be fine if these classes stayed the same.
but other than that the class is just inherently going to be W key
Bare in mind that blocking an overhead while someone is literally kissing your character requires you to look upwards and expose yourself to anyone else that might be fighting you
fully agree
there is no nuance, its a class that has 2 moves, walk forward and throw axes. you either nerf his damage into the ground so hes not a real class and can't play the game because shitters keep crying about it. or you tell people to get good and learn how to play their classes instead of trying to engage barbarian in the fight he wants to be in.
I'd be cool if Barb was the class that could run down ranged and force ranger/wizard/cleric to have a frontline
But they need to be stoppable by that frontline lmao
If I as a full plate fighter can't get into melee range with the Barb without fear of dying in a single hit, i.e, no room for mistakes
Personally I see that as an issue
yeah right now their frontline kinda just stops the ranged characters from being able to shoot the barb
yeah i knew you were a shit and don't know how to block, you fighters are the worst players in the discord and the most vocal about everyone but your class
What's better? Physical Damage or Strength?
stop typing
pls
Like +3 Phys or +2 Str?
angry and negative for no reason
please fix main menu gpu using 80% while in main menu while ingame only using 20% what is it doing mining bitcoin? literally have i9 + 4080 + 32gb ram using more gpu in main menu then ingame
If he knew how to read he'd see why blocking a Barb that's literally hanging off your foreskin can be an issue outside of a whiteroom 1v1
m gonna be honest, its super easy to dodge the throwing axes since most people just autopilot and aim for the head. crouching and aiming a shield upward almost always works to avoid damage but that usually works just once before the opposing barb wises up
it does kinda boil down to how you deal with a barb
I don't feel throwing axes are an issue but admittedly not faced against it enough
yeah part of the issue is their ability to take 15+ of them if theyre willing to trade for them
Its literally just constant bad players complaining that the melee dps class who can only melee dps puts out too much melee dps when you get into melee with the melee dps
it is a suggestion-discussion channel
the people involved in the conversation were suggesting-discussing
it sounds like the crybaby shitter tearjerk channel right now
you just shit talk
Ranger bows: is it normal that the damage cuts in half after being further than ~20 yards away? example, 40 dmg headshot point blank, 20 dmg headshot past 20 yards?
lol
1 shots against the other tank class makes no sense, not sure how that's a defensible thing tbf
Wtf am I supposed to do against 2 barbs then? I can consistently 2v1 2 fighters
Yeah they added damage falloff this test because ranger was dominating everyone last test
Against 2 barbs if I don't play perfectly I lose
ok. I noticed it drops off like 1 dmg every yard away, then bam once you hit 20 yards its half
lure a barb into another barb so they hit eachother 👍 then bring a backstab assassin and have him gank
works like a charm
I think barb is unhealthy in the way that against one in melee its not really your fight to win
its their fight to lose
noooo why can't i just run a grug team of grugs against the barbarian, wtf i'm getting into melee team fights with the melee dps class and losing!!!
As a barb feel like the best thing against them is speed I try to avoid blocking and attacking from behind if possible
use your crossbow, hit the barb for half his health before he gets to you
But they are Hella strong atm
barbs are strong, rogues are insane
Just seen a video of a raouge 1 shoting a lobby 🤣
frankly as a barb player im pretty sure I have not been killed by a rogue a single time this playtest
Again to make it 100% clear, I dominate Barbarians in 1v1s, because most I've fought try to W key me - my main issue is, from a skill perspective, the Barb has a much easier time - they're respected based solely on the class, before you even factor in skill
tonight we went 8/9 all 3 of us evaced, the one time we lost it was to a single rogue that ganked us 3 and we didnt hit him once
It means in group play I become fodder for the barbs allies if I focus on him, or the other way round if I focus on them
I dont know how to word this without it just sounding like "skill issue"
It's rare for me to die to rouge my biggest fear are rangers by the time I catch one about dead
but the rogue definitely couldve been hit
Difference with Rangers for me is that you can literally just LoS them and dip - most won't try and chase you, and if they do you have them on the back foot - they also don't have a one shot lmao
rare scenario but I fully agree. trying to get to a ranged backline while enemy barb plays slow and just safeguards feels terrible to go against
In comparison to if they had a fighter, definitely
I half agree on my ranger with a windless bow and some dmg rings I can 1 shot a fighter and almost a barb
yeah I feel like against a fighter if I get to the backline Ill still have somewhat of a chance to turn on him whereas against a barb the back of my skull just kinda stops existing
I've yet to see it happen to me, but fair, I was unaware
At least if they miss they're very open
The downside is the time to reload
This is true but I have also been full 2 shot by ranger headshots
they do have the capability to if theyre EXTREMELY good but i dont really think that aspect is broken
If Barb could only 2 shot at best? I'd be completely fine with that - easy game honestly
Sure, 1 shot the squishies
I'd have no complaints with 2 shots on barb as long as we can still 1 tap Nota k classes
^
Non*
I def am not advocating for them to ruin Barbarian - they're supposed to be that scary class that eats people in melee
But against the other melee class, there should be some skill and effort involved in getting those kills
I have to land 3 headshots at least with my longsword to kill
I can agree with that a fighter should at least stand a a chance
the skill is getting around the blocks, your bad at blocking thats the end of it. you want to dual the barbarian in straight up fights, thats the crux of fighters argument. pull out your crossbow and hit the barbarian for half of his health before you start fighting him. i've run into fighters that 2 shot me with falchions, your just bad at the game.
I think a good way to put it is look at the effort differential - what does barb have to do to win the engagement vs fighter
you have just typed an extremely long version of git gud like 4 times now
Yes.
bro is still typing lol
I'll play ball tbf
literally use your classes advantages instead of bitching about losing in straight melee
If I block your felling axe, I have about half a second to mount any offense
again I am the barb in this scenario
im faster than your class
I do more damage than your class
and your block will likely just not work
your fighting bad players.
Blocking should be more rewarding against most classes. At the moment you're better off just dodging.
I agree with everyone here that it is op
This 100%
Scariest barb isn't even the felling axe imo quarterstaff can still 2 shot and has speed
Look at high roller leaderboard please
You seem to think everything is OP.
There is no punishment for hitting a shield
that guy plays against the bes players and just walks at them and they all die
There should be a second or 2 of not being able to attack when successfully blocked
At least longsword has the riposte
It'd need to be tuned properly
But yes, I do think there should be some reward other than not dying for successfully blocking
I say 0.5 second stun, Not going to be super noticeable with slow weapons but will make a big difference against rogues and fast weapons.
Yeah 100%, I don't want blocking to be an instant win button either
Maybe make it into a shield bash or something.
Honestly instead of stun that's probably the way to go
A quick follow-up attack
Similar to longsword
you don't want to to be an instant win but you just want it to be an instant win
Shield bash is just the reasoning for applying the stun. Could be shorter too, just need to stop the flurry of blows.
I'd also like perks to make blocking easier instead of just raising your defense when blocking. That's just banking on the block failing.
Yeah, getting blocked should put you on the back foot - keeping initiative after being successfully defended against is silly
I'm happy for blocking to stay as something to be practiced that requires some finesse, but failing a block shouldn't be instant death
yes it should be you shit fighter
Tells me everything I need to know about you tbh
again all you do is shit talk
all of your shit talk is also just statistically wrong
more fighter players yet much higher barb results
"I don't think i should be punished for failing to block an attack and stop myself from getting hit" " i also think that barbarian is broken and should be nerfed because i want to take hits and not die when i fail to block"
I'm also open to the barbarian reckless blow either having a chance to destroy or otherwise debilitating the shield. Right now it's a it's pretty underwhelming compared to the fear or rage.
including the 2 highest killing players currentyl
this is why they set the trap there it wasnt random it was planned and you fell for it
Just a heads up he probably wants you to keep responding I'd just ignore him
Yeah for sure, it really doesn't bother me though haha
There was no falling for it. The scenario was completely and utterly uncounteraplayable. Hence claiming they are unhealthy for the game
That would be amazing atm I would t use it doesn't feel worth
I agree, give them some counterplay to shields too
If that has a visual indicator, then that's perfect
"oh no I cornered myself but no its clearly the games fault" lol the answer was not getting into a situation where u had one place to go that was ur mistake accept it and move on
Here's a hit I should be dodging instead of blocking
I think the shield counterplay mechanics are good but first they need their stats shutdown a bit
I will just choose where the circle moves next time. I apologize that my pathing was not god master psychic tier
While losing an item to a player like that might feel bad, it's not your weapon so it's not a total one-shot kill. It negates a class' advantage against the barbarian but at the expense of not taking fear or rage which the barbs seem to consider mandatory.
Don't even have to lose it persay, just make it disable blocking for like 6 seconds
Could also do it where barb needed the perk that let's them break doors to do so to shield if hit to much
I think this would definitely be interesting
it stops somebody from just blocking and doing nothing else
shields don't need a stat nerf
How about we stop nerfing everything into the ground? It's important that every class and playstyle feels fun to play before balance even comes to mind. If you take away the toys because they're all OP then everyone is just going to suck and quit the game.
they're only as strong as the skill of the wielder
I. The shop there a repair tab they could use it for that repair shields and what not
and you can still hit someone through their block if they don't drop their shield btw
That's the point though, it is t to nerf things into the ground
Don't tell these two that shields require skill, they are on their victim complex soap box crying about everything but their classes
Also true, forgot about that!
im literally complaining about my class
what?
if someone blocks their head then just hit their leg
dealing less damage is better than dealing no damage smh
I mean feel free to tell me how fighter is overpowered and we can talk about it lmao
i really like where the rouge is at in the meta/vibe
We dont havegood options im otherthan fear or buff rage
The perk that breaks doors is a passive and massively popular, while it might make sense in-lore I think having that as a passive might be too much. The skill on the other hand is triggered by the player and can be dodged while it's active.
oh right, trap master on ranger: make it to where you can recover bear traps that you disable
Single buff which lowers our armor by 55 btw, would be nice to add hitstun
On shield ofc
I like the HP buff myself, but fear kinda wins over it for pve.
Hp buff is passable but i cant say anything but the two big ones are choice
i think that would be neat but they are pretty cheap so its not nessecery
hp buff is subtly pretty alright. since your max HP is raised it means when the buff wears off any damage you took was effectively reduced
You have to rememberthe fear also lowers damage output in pvp
traps aren't cheap?
HP buff might be better if you're teaming with another barb that has fear.
they're like 24 gold each
I think he was saying you would need to have both the passive and the ability
since the passive is already so heavily used
Fear also shows mimics
Yeah but thats just poor character management kindof to me
Id take 2 fears also
Not only that but it also buffs your entire party.
It does buff your party. But fear lowers damage output in pvp by 25% also
Its kind of like
only physical damage output
ye, they put you to bed
LOL
I'm not saying buff is better than fear, just that I like it more.
does poision and bleed count as physical or magical
Im not high enough elo or whatever to see good mages yet
they count as status effects, so they bypass both
Mages hurt in high roller
Yeah i bet
From what ive seen every mage is borderline naked or every 1/100 you see will be the physical embodiment of all magic.
oh so i bought the blue torch cosmetic
You are completely right
it actually drops your light level and range by a good amount
makes it legit good for sneaking around
But 99 outta 100 i smash them once lol
I may die to the 1 due to major skill issue thats true
the blue light shining through the walls which can oly be a player definitely does not help sneak
but also it might be from sheer luck, but people are less likely to be hostile when i have the torch out. is there an association with it?
oh so that's the thing
the blue light doesn't actually come through walls?
Maybe people assume ur a big fish with cosmetics
i put it around a corner and checked, and it doesn't go far enough to actually make it past the wall unless it's like, immediately against it
M
and maybe
Its mainly from the game being buggy but a lot of the time the light just kind of goes way farther
but running around in goblin cave and supporting peeps so they are less likely to die in it has been fun
Ive seen somebodys blue torch light from like 3 rooms away
Everyone so peaceful in goblin cave..
huh, weird
I have a friend who just trains goblins and runs them into players
goblin cave is pretty rough for most peeps, and classes
he does not play in any other way
it's like, strangely better to be a cleric in goblin cave than most?
I kind of do this
The goblin caves are nice for late night looting gjust teabag and no one attacks you
Its more effective than fighting them
well 'cept tryhards who get pvp'd out of the main dungeon
yeah its pretty funny to watch too
even from the victims perspective
Yeah
it is
Trains of 20 guys
John wick..
its pretty much full counterable by like a single molotov/oil lantern
'cause they caught me putting on divine smite and that makes each goblin die in two bonks, one if they friendly fire on cleave
you can pretty much kill avery goblin on the floor at once as a mage with fireball
legit, mollies are on hand just so i have a ranged option as cleric
respectable
I think the main issue is how their abilities can scale with the stats they give
I think additional magic damage in items need to be lowered and the base stats of spells need to be raised
I think the class is jjust terrible if youre poor rn or amazing if youre rich
eh, it's real good if you're naked and at lv 10
it's okay at lv5
'cause the synergy from traits is just pretty much universally strong
I feel like a green armor or higher barb just obliterates you
surprisingly not that common to find tbh
you cant really kill him
base fireball deals 10 damage on explosion
with item stats you can more than triple that number
they nerfed splash, but the direct seems to be dealing more damage
unless im just remembering numbers wrong
like full on, center projectile
i just checked and youre right
i thought it was 20 prejectile and they nerfed splash to 10
Slowmode +4h haha i cannot suggest more
But if you can, and agree please / or smth similar for faster start ❤️ :
.suggest [Ready button for everyone in party. Game starts when everyone is ready]
that's already a thing
oh you mean making it to where the host doesn't have to wait for others to ready
also what i was saying about this is just that the math ends up working out weird
since all buffs are flat damage the splash can easily be tripled and more
where as any other attack in the game (except maybe daggers) cant even double
so inherently they scale much harder with items than other classes
how would you guys feel about cleric if his resurrections spell healed all the player hearts he had on him since it is such a high cost spell and if not that what about a prayer mechanic similar to meditation were the cleric gets on his knees and prays to get charges of healing spells
I dont really think the devs want infinite healing spells
right now seems like it would just completely ruin the already only small difficulty of most PvE
rogue ends up having same problem but not as severe
@balmy kernel @open monolith why should cosmetics not be kept by people of playtest ?? I'd like to understand your dislikes
Its an alpha, it makes sense when it releases in early access. it took you 4 days to grind those. thats literally no time at all
4 days is like 30hours + of playing and winning, that's not that little of a deal
lmao
It's hard for anyone with a job
yeah i don't care about wageslaves crying and ruining things for gamers anymore.
the wageslaves are the ones who pay the people who make your games
Yeah i am, back to your 9-5 to cry about how you have no time while you make your boss wealthy wagie
Just tried Goblin Caves since they upped the cap from 9 to 11 and was dead before loading in. Not sure if there's a bug in a spawn location but upon loading in I was already being looted.
weird
When working in a small family business this consequence does not exist
i don't care "but my wageslavery bro" is not an argument for why you should have things
It's not only for people who work, playing this much a day is not gaming it's just unhealthy
touch grass
cope zoomer, back to your dead end life
your toxicity is way beyond average and your ego seems off the roof
this implies that playing video games all day is peak life possibility
you cant reason with these kind of people @balmy kernel
I'm aware, anyone who says the word toxic seriously is not to be considered human
exactly
you are being toxic
Yes, thank you npc man
take a deep breath, clean your room, shower, go for a run, you'll be fine
im very confused by the wording of this message and the messages following it. Who do you agree with?
take a deep breath and get in your car, its almost time for another day of menial labor
i got it: cleric recovers some spells when using a shrine
or altar
OH THIS
hyper good suggestion
people can think differently then you and some people need to work jobs to survive and pay bliss or support people calling then wageslaves or dumb because they are doing what they can or what they know how to do is not a "cool" thing to do
cause it also works for lore