#d-and-d-suggestions
1 messages · Page 10 of 1
wizard has been torn to shreds. It’s barely even viable anymore. I understand the damage nerf completely but to much was taking. Really really hurts. Other wizards you are feeling the same yeah?
Votes
Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%
Suggestion ID: 1585440 | Submitted at
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[Allow names that contain the word ass inside them. My username, ClassyZebra was flagged as inappropriate by the system. I then checked as many words as I could think of containing the word, and all were flagged as well.]
Votes
Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%
Suggestion ID: 1585477 | Submitted at
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For the Gathering hall instead of just a chat maybe have it as the starting lobby so people can run around inspect one another. Use the practice dummies to test out stuff. Voip at eachother. Could even install the merchants there so it has a more real a3sthetic to it as a fantasy game.
Votes
Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%
Suggestion ID: 1585525 | Submitted at
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[Goblin HP needs to be drastically reduced, Their damage value is fine because you can easily dodge or block their attacks, but they can tank up to three chain lightnings and still two shot anyone with their poison damage.]
Suggestion ID: 1585550 | Submitted at
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Enabled shadow gaming (cloud)! It was working in the previous playtest. I read Ironmace would enable geforce now but that doesn't seem to be ready yet and the mac users have no way to play. I reached out to the shadow devs and they said they'd try to contact you guys to find ar esolution
Votes
Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%
Suggestion ID: 1585645 | Submitted at
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[put the spawns back to how they were. nothing good about having to spawn in the middle of a room with mobs already agro'd onto you. there was nothing wrong with the old spawns. Why change something that wasn't broken? put more stuff in the game like the blue ore instead of messing with things that no one wants changed}
Suggestion ID: 1585654 | Submitted at
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Add voip device input selection in the game. Having to set my windows device to my mic is pretty annoying when it's configured with an audio mixer to work for streaming. Changing my windows settings ruins my stream input and leaves me unable to talk on my stream.
Votes
Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%
Suggestion ID: 1585696 | Submitted at
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Revert to the outside portals, random inside becomes a huge mess of RNG, and feels awful when you're pincered by groups a bunch of times instead of a natural progression by the darkness.
Votes
Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%
Suggestion ID: 1585726 | Submitted at
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Cleric: Add the actual time Sanctuary heals for to the Spell Description in your Class Tab. Bless and Protection both list timers, would be useful to know how much HP a person was going to get for 6 spell slots.
Votes
Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%
Suggestion ID: 1585760 | Submitted at
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Dont put stats on the skins, we dont need it since my pov, and it could be took as a p2w. Idk if the skins will be available ingame just playing in release, since this is only a beta. But if they'll be able to get ingame then there's no problem, but i dont like the stats anyway.
Votes
Opinion: +14
Upvotes: 23 71.87%
Downvotes: 9 28.12%
Suggestion ID: 1585771 | Submitted at
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since their are so many weapons that fit multiple classes the trader should be changed to what kind of item it is rather than the class it fits, ie weapons,armour,items,misc etc. also helps a lot for players that are trying to buy items for their teammates
Suggestion ID: 1585827 | Submitted at
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Regarding Solo Dungeon:
1.) We need a better map that either has less verticality or more ways up to the top of rooms from within the rooms themselves; as it stands you can end up getting Portals that spawn in places you either can't see or can't even get to because the route requires you going outside the fog through other rooms and then up stairs to another room and cut around to get to a bridge that you find out you can't even get to without jumping and if you miss the jump(which is easy to do) you then are back at the bottom to repeat this.
2.) More portals, there needs to at least be as many portals spawned as there are people in the dungeon.
3.) Better loot, there's almost no reason to go into Solo because the loot you get is pathetic compared to normal dungeon and chances of you making it out alive is even lower given all the poison attacks and portal issues.
4.) Goblins need their returned attacks slowed down to rates similar to other enemies you'd fight in the normal dungeon, as it stands now much of the time it's impossible to back away or block after an attack and if you run into 2 Archers you might as well say goodbye.
5.) More time, you barely have enough time to enter any combat with other Players or explore and when combined with the shortage of portals and few number even if you do manage some interesting combat with Players it's good luck to even loot them before the zone closes and kills you.
Votes
Opinion: 0
Upvotes: 11 50%
Downvotes: 11 50%
Suggestion ID: 1585865 | Submitted at
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Solo dungeon is very over-tuned, way too many enemies everywhere. Goblins are incredibly strong, one hit with the poison and you're basically dead. Not to mention there are 3+ of them most of the time. Either have poison and a weak hit, or normal hit and very weak poison, right now just seems like if you get hit once you might aswell just give up.
Suggestion ID: 1585881 | Submitted at
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the new dropoff for bows is unrealistic and makes recurve bows unusable, i am uncertain of whether it is only the grey bows with that level of dropoff, butit is unusable as a real ranged weapon and ineffective as a damage dealing tool.
Suggestion ID: 1585932 | Submitted at
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Add a "Sanity" bar. There are perks depending on your sanity level throughout the dungeon. Remove the poisonous fog and have people surrender to their sanity if they don't portal in time. Let dungeons be open endlessly with monster spawns while pvp can enter into borders of map anytime "furthest away from pvp". This is to address the fog and spawn points. Sanity prevents full loot dungeon campers due to sanity debuffs.
Suggestion ID: 1586031 | Submitted at
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please make the bows as powerful as they were in the last beta, this projectile speed in actually terrible. i feel like im firing a toy bow from walmart when the arrows drop to the ground after 10 feet. i get making it weaker so the skill that increases speed is more viable but not to this degree. the ranger is absolutely awful now
Votes
Opinion: +13
Upvotes: 25 67.56%
Downvotes: 12 32.43%
Suggestion ID: 1586062 | Submitted at
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[Things in the game have a story that the owner may not be aware of. Everyone loves a good story, don't they?
Imagine an item insert with a history of possession.
For example:
player 1 knocked a sword out of a mimic,
player 2 stabbed player 1, etc.
I thought that was interesting. What do you think?]
Suggestion ID: 1586092 | Submitted at
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[balancing the poison of ALL goblin mobs, maybe you could let it stack and get stronger with consecutive hits from any goblin attack. Or keep the damage the same and make the duration of the poison longer so a player has a better chance to heal/shield to if they can. GOBLINS RULE 🗣
Suggestion ID: 1586111 | Submitted at
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Please make the lobby size 15 players so that they can start when full of 3 mans, there are no solos to fill because they're all in goblin caves, we end up waiting for 5 minutes in lobbies that are 15/16
Votes
Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%
Suggestion ID: 1586163 | Submitted at
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[For the single player only mode, remove the permanent kill feed or, or dont show us how many people are in the lobby. It becomes too easy to look at the kill feed and know exactly how many people are left. Especially in the final circles. If I know no one is alive, I can just freely loot any chests or kill goblins. If i dont know, it makes it much more nerve racking, thinking someone could be right around the corner]
Votes
Opinion: -21
Upvotes: 0 0%
Downvotes: 21 100%
Suggestion ID: 1586215 | Submitted at
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Please add a mouse lock option to Windowed mode! This is extremely useful for individuals that cannot run the game well in full screen and must use windowed mode. For example, users currently playing in windowed mode will accidentally resize the game window when trying to click or move since the mouse isn't locked to the game.
Votes
Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%
Suggestion ID: 1586236 | Submitted at
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Personally, i think that the rogue is underpowered as of right now, i get the want for stealth and i understand how powerful the invisibility is, but they feel too weak, i cant play the one character i want to because i take so much damage from everything, and do very little damage back, the perks are also useless, such as stealth allows you to move a whole 10 steps (not alot), the only viable perks are backstab and poison dagger.
Along with this it feels like the areas we spawn in are too randomised, and i see at most one other team per game, (maybe make a new map thats smaller and has less npcs, with the only ways down being in the middle rooms, to add a focus to pvp, make the loot you can get if you go down better as to encourage people to play these maps.)
Thirdly, i think that there should be more spells for wizard and cleric, and more ways to upgrade their spell capacity, because i cant really use the spell setups id like on either, (+ maybe add spellbooks that you can buy with rare spells that you can only get through the books and cant craft on your own setups; would add more reason to be scared of wizards other than chain lightning doing all your health).
TL;DR: make rogue more viable for the game as a whole (make his perks and his health better) - make spawns better / make pvp map
make wizard better.
Votes
Opinion: -12
Upvotes: 3 16.66%
Downvotes: 15 83.33%
Suggestion ID: 1586318 | Submitted at
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AI enemies should get a knockback when hit that doesn't let them hit you directly after being hit. At least living AI enemies. It feels unrealistic to me that a goblin would be unfazed by taking an axe to the face and be able to stab you before you're finished with the follow through of the attack
Votes
Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%
Suggestion ID: 1586323 | Submitted at
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[ Make it so one handed weapons can be interchangeable between hands and not lock to either main or off-hand. Ex short being locked to off-hand. Obviously some balancing will have to occur but I believe it will help the user experience by tailoring towards users having more freedom their own custom fighting styles.]
Suggestion ID: 1586339 | Submitted at
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[We need real patch notes that explain all the balance changes. I've noticed more than a few changes (looking at you bows) that aren't recorded anywhere in the official patch notes. How are we expected to test the game if we don't even know what changed.]
Votes
Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%
Suggestion ID: 1586363 | Submitted at
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so firstly, 1. Cavetroll's health, too high, i just lost a blue longbow to circle cause i wanted to see how to kill the troll, i got it in a spot where it was glitched and wouldn't move, i spawned right next to the room aswell so i was standing there shooting a lot of arrows at him just to find out i can't kill him, the circle also moves in too quickly, i get its a solo dungeon, but why put a boss in if the only classes that can kill it are Barb and Warrior, kinda Pathetic don't you think? Another thing, i don't know what you've done to archer, but The Damage reduction you've put on them feels really unbalanced especially with the Drop of the arrow, a lot of people complain about how OP Archer was Because they Personally can't play the Bloody class, Have you ever been shot with a bow before? This is supposed to be a hard game, but not hard in the way where archer is basically Shooting paper wasps at people
Votes
Opinion: +3
Upvotes: 8 61.53%
Downvotes: 5 38.46%
Suggestion ID: 1586368 | Submitted at
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Solo-queue option for all maps. Give goblin map to groups too, its a nice theme - shame they miss out on this content. Remove 3 stack of potions and allow us to type how many we want to buy and auto adjust price
Votes
Opinion: +9
Upvotes: 16 69.56%
Downvotes: 7 30.43%
Suggestion ID: 1586375 | Submitted at
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change the spawn locations back you can spawn in a room with a boss and 5 things waiting to kill you, and if your wizard or cleric with slow opening speed it becomes really hard to open the door to espcape so your trapped in an unwinnable fight off the start
Suggestion ID: 1586396 | Submitted at
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Delet 40% goblins from solo Cave.
They gonna fill most of free space in rooms, so you cant walk through and dont agro 3+ mobs.
Today im be in situations, when 6 Skulls +5 Goblins +3 spiders hunted me. Its imposible to solo.
Most of my fights whith people ended as goblins kill one of us. They just get in the way.
P.s. delet potion effect from goblins melee attak cause they do ±80 dmg per hit+DoT.
Suggestion ID: 1586403 | Submitted at
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add an addition portal or 2 to the solo dungeon and make all of them spawn later. I'm soloing castle for now as more than half of my deaths in goblin cave are to the zone.
Votes
Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%
Suggestion ID: 1586421 | Submitted at
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solo dungeon is way too easy and the loot is terrible. Its fine the way it is, but just label it "beginner" so new players know what it is and seasoned players dont waste time on the bad loot.
Votes
Opinion: -34
Upvotes: 0 0%
Downvotes: 34 100%
Suggestion ID: 1586426 | Submitted at
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I don't often bicker around here, but uh. Please, for the love of god, don't let Barbarians use the quarter staff. It's stronger than literally all of his axes. He can three shot fully armored clerics with protection, fully armored fighters, etc, all while moving insanely fast. I genuinely feel like I'm breaking the game and that a lot of my fights are just completely onesided. It's too much power for my own hands. Signed - A barbarian main.
Suggestion ID: 1586457 | Submitted at
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remove the unbelievable speed that the higher leveled ads have, there is simply no reason a skeleton should outrun a thief and a ranger when they are unarmed and full sprinting. The amount of times me and the people I have played with have been destroyed by the speed walking demons that are elite and nightmare skeletons is abysmal. Aside from that the game is great but its and rpg what role are we supposed to be playing, the victim?
Suggestion ID: 1586504 | Submitted at
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DO NOT REMOVE VOIP OVER PEOPLE WHO CANNOT HANDLE ONLINE PEOPLE THAT LIVE BEYOND FAR AWAY FROM THEM THERE IS A REASON TO TURN IT OFF FOR A REASON VOIP IS A AMAZING FEATURE AND I LOVE THIS GAME AND IM SCARED THE DEVS WILL LISTEN TO THE WRONG PEOPLE.
Suggestion ID: 1586544 | Submitted at
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There could be a marketplace where people could post sell offers. Now you can not even see what is for sale because there are almost 300 people spamming the marketplace chat. Maybe a search or filter would be good function. For example the marketplaces in Albion Online, Conquerors Blade, and other games work really well. You can see the items picture, the stats and the price. Then you can decide if you want to buy it,or maybe message the seller about a lower price.
Votes
Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%
Suggestion ID: 1586577 | Submitted at
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make the final blue portal for Goblin caves spawn inside the small circle. ive had about 8 runs lost now due to the final portal spawning super far outside of the small circle. the final circle should be a fight to the death to get the last portal, not a run into the mist to aimlessly walk around looking for it.
Votes
Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%
Suggestion ID: 1586584 | Submitted at
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[Remove the storm entirely- use a timer like Tarkov and make blue portals spawn randomly throughout the dungeon. As is, the storm moves very quickly and I get stuck fighting one group and am trapped. The storm is unnecessary and leads to portal camping as well. Low levels have almost no chance against a group of higher levels camping the portals.]
Suggestion ID: 1586608 | Submitted at
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Add a post death damage recap, so that we can see how much damage we dealt to the opponent. I feel like sometimes I have hit somebody far more times than I should need to, and I would like to see why it didn't kill them to learn.
Suggestion ID: 1586629 | Submitted at
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Make Barbarian's Berserker perk gain a 2%-3% buff to physical per -10 hp up to a total of 20%-30% instead of 3% per 10% hp lost. The 2% to 20% feels like a fair nerf for this change to take effect.
Especially if, later on, we can upgrade our stats.
Votes
Opinion: -9
Upvotes: 2 15.38%
Downvotes: 11 84.61%
Suggestion ID: 1586680 | Submitted at
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there should be a community suppourt channel where players can help each other out on issues they are having. Example is me, i can't even play the game right now, launched it and played for about an hour with a friend took a break and now everytime i launch the game it crashes within a minute due to an Access error have already put in a bug report but i doubt that will be gotten to in time for me to play the game at all
Suggestion ID: 1586719 | Submitted at
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maybe increase the block radius of the shield a little more, the directional blocking maybe needs to be zeroed in a little. Seems like I am getting full damage when I should either be getting partial or none. I feel like its a little extreme to have to scroll to the edge of your screen to be able to block properly and even if sometimes it feels like the block doesn't seem to register
Votes
Opinion: +9
Upvotes: 16 69.56%
Downvotes: 7 30.43%
Suggestion ID: 1586775 | Submitted at
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escape portals on the solo map could use some tweaking. Last match I heard 3 open, but they were on levels above me and the dark swarm had completely trapped me from going up any levels. maybe make the levels on which escape portals can spawn a bit more dynamic.
Votes
Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%
Suggestion ID: 1586776 | Submitted at
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[Imagine you could bottle up the green gas from zombies to use as a throwable. After you drink a potion you get the empty bottle and while holding the empty bottle you could interact with the gas and trap it. Then you could use it to initiate a fight or to throw at a fleeing enemy]
Votes
Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%
Suggestion ID: 1586781 | Submitted at
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bring back barb movement during attacks. being able to weave in and out of attacks during a fight is skill based and its not fun to have every other class be miles faster than you. you can be directly on someone and the delay in movement + attack lets anyone dodge your attack or disengage by just running away when all other classes have mechanics to help with that. also this makes fighting NPC's a headache when other classes have defensive items, ranged spells, ranged attacks, etc. to actually battle them or dispatch them from a distance.
Votes
Opinion: +1
Upvotes: 11 52.38%
Downvotes: 10 47.61%
Suggestion ID: 1586787 | Submitted at
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Allow players to exchange gear between their characters for a price, similar to trading you would just be paying a small price to deliver gear to another character. (If gear overflows the current stash of the character you can add a mail system to unwrap the deliveries, once opened and put into stash can't go back into a theoretical mail tab)
Votes
Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%
Suggestion ID: 1586791 | Submitted at
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[Theres a chess board in the lobby before you spawn and i thoughtd it be so cool to be able to move pieces like on a real board. something very small but would be awesome detail}
Votes
Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%
Suggestion ID: 1586808 | Submitted at
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Segregating channels by class ruins the economy. Nobody can sell the gear that isnt relevant to them while shopping for there own. The filters shouldve allowed you to filter for armor type (plate/leather/etc) or by equipment slot (chest/legs/etc). Sludging around in barbarian chat to sell my two peices is wasting time because none of that economy is relevant to me.
Votes
Opinion: +12
Upvotes: 23 67.64%
Downvotes: 11 32.35%
Suggestion ID: 1586829 | Submitted at
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- Make it so that the party leader gets a notification when everyone in the party has pressed ready, or 2. Make it so the party leader also has to ready, and when all members are ready you automatically begin queueing up for a game. (I suggested this before but wrote it like a drunk 5 year old, so just wanted to write it properly)
Votes
Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%
Suggestion ID: 1586850 | Submitted at
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raising goblin loot and priest goblin loot.
As much as i love the solo map, i earn almost as much as i spend in merchant for heal. There is not enougth chest or wooden crate, but the real matter is that goblin hit hard and give no loot.
Votes
Opinion: +27
Upvotes: 31 88.57%
Downvotes: 4 11.42%
Suggestion ID: 1586854 | Submitted at
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[The Solo dungeon mob density and circle time could use an adjustment. There isn't enough time to do much, and with blue portals spawning on different floors it becomes really hard to get out even if you manage through it. The main dungeon has both easier mobs and better loot, making the solo dungeon not really worth doing atm.]
Votes
Opinion: +45
Upvotes: 46 97.87%
Downvotes: 1 2.12%
Suggestion ID: 1586855 | Submitted at
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[Rework Fighters skill because it just doesnt make sense to have only 2 skill that arent a one time use except if you have campfire but even then takes 2.5 basic campfire to refill the healing skill while it should just be a big cooldown and also its just so stupid to have a synergy between adrenaline rush and second wind if its a one time thing]
Votes
Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%
Suggestion ID: 1586865 | Submitted at
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[Find some way for us to retain stuff we bought, rather than risk it all in a 10 minute run. It makes me hesitant to even buy anything in the first place, let alone dare to use any new equipment if I'm just gonna risk losing everything the next round.]
Votes
Opinion: -47
Upvotes: 2 3.92%
Downvotes: 49 96.07%
Suggestion ID: 1586875 | Submitted at
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im sure its already been suggested but im disappointed that the playercount per dungeon wasnt increased this playtest so i feel the need to suggest that the playercount be increased from 16, it should not be possible for me to speed run through 15 doors as a barb at the start of the match and not see anyone
Votes
Opinion: -24
Upvotes: 5 14.70%
Downvotes: 29 85.29%
Suggestion ID: 1586892 | Submitted at
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Do something to nerf the Hunting Traps. The worst Ranger could kill the best Barbarian or Fighter in five seconds if they step on the Hunting Trap. Something like they only trap you for two or three seconds or the trapped person just has to click F while looking at the trap to escape.
Votes
Opinion: -18
Upvotes: 9 25%
Downvotes: 27 75%
Suggestion ID: 1586903 | Submitted at
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Suggesting something that would be viable. I give you this to think on.
Rogue's got poison/bleed, Barbs got speed/haste + damage buff, Wizards got haste/invis/slow/etc, Cleric has their heals an group buffs along with a smite, rangers got their burst shot/3 arrow volley and a heal. And now, fighters have a Victory Strike which heals 5% of hit/kill Which is worthless No Offense.
I present.
Fighter
Shield Charge - Shield Charge at a 10-15 meter range to a enemy stagger/interrupt a cast as well from a wizard or cleric plus slow a enemy for 3 seconds whilst dealing small amount of damage and a 60 second cooldown.
Votes
Opinion: -15
Upvotes: 10 28.57%
Downvotes: 25 71.42%
Suggestion ID: 1586908 | Submitted at
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please get a seperate FPS limiter for the tavern / menu, so our GPUs don't get so hot in the menus. i would love to limit my tavern / menu FPS to 30 or 60. and then leave my in-game FPS at my monitors refresh rate (144)
Votes
Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%
Suggestion ID: 1586910 | Submitted at
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here should be a pve gamemode but add bosses and make it harder and stuff you find in game wouldn't cross over to pvp. It would open the game to other people looking for a dungeon crawler thats pve.
Votes
Opinion: -4
Upvotes: 18 45%
Downvotes: 22 55.00%
Suggestion ID: 1586911 | Submitted at
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[So here's my day 1 things I've seen. I don't plan to say to much haven't played for more then 6 hours on this PT. First thing I'd like to say is bow drop off, I completely respect having a damage drop off but the rate at which the arrow descends is insane now tho. Especially the longbow which I'd ask you watch videos on how far bows can really shoot cause ain't no way a minimum 80 pound draw string is dropping after 5 meters of flight. My second thing is taking away spider physics, and make them slower to attack, cause if you're just trying to get through a room it takes quite a bit of time to deal with spiders and if you don't they always get a free hit when opening a door. They aren't even interesting for gameplay cause you can jump on anything small and they can't hit you. My 3rd this is if a skeleton Bowman can shoot a door down in 2 shots it shouldn't take me 4 shots for a barrel, please please give Mobs a reset range too getting a archer shooting down every door 5 rooms from where it came from is just awful gameplay bro should go back to his home after the second room.
Votes
Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%
Suggestion ID: 1586917 | Submitted at
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A full solo mode. Everyone is solo, no parties, would be difficult to intentionally enter the game with someone else. I love soloing but if I run into a party there is rarely anything I can do to avoid getting killed right there.
Votes
Opinion: -22
Upvotes: 6 17.64%
Downvotes: 28 82.35%
Suggestion ID: 1586918 | Submitted at
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Another Shadow user here to request that the block on virtual machines be removed from Ironshield, or Ironshield be removed/replaced. I'd love to playtest the game and make other suggestions, but, well...
Votes
Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%
Suggestion ID: 1586923 | Submitted at
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Get a temp voice channel bot like partybeast or something to make it so you could have unlimited voice channels for everyone. If you would like a demonstration or help setting it up i would love to help out!!
Votes
Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%
Suggestion ID: 1586928 | Submitted at
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No patch notes about it, but apparently Rogues now get forced out of their invisibility if someone touches them. Please revert this change. Leave it up to the player themselves to realize "Oh, I bumped something invisible." and piece it together.
Oddly, I was invis, sitting still and another invis rogue moved past/against me, and I was no longer invis but he was lol...
Votes
Opinion: +8
Upvotes: 21 61.76%
Downvotes: 13 38.23%
Suggestion ID: 1586938 | Submitted at
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make the goblin caves less enemy dense and make it so you can't spawn in the middle of the map on either map. The amount of enemies you have to fight right off the start in the goblin caves easily overwhelm you in right as you leave the spawn room (if you even have one). It gets worse if you spawn in THE MIDDLE OF THE MAP! The game places you next to a shield skeleton and a normal skeleton and right behind them are 2 more skeletons, 2 death bugs, and at least 2 goblins (I can never tell how many because I'm too busy being swarmed by enemies).
Votes
Opinion: +35
Upvotes: 41 87.23%
Downvotes: 6 12.76%
Suggestion ID: 1586942 | Submitted at
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We desperately need proper anti-heal options. The fact is: If you are a 3man or even a duo without a cleric, you are at a huge, massive disadvantage. The healing is extremely powerful and if you are not getting pumped full of heals or doing the healing, you are going to lose. Hard. There's no counterplay currently other than trying to b-line it to the Cleric, which just feels kinda awful. Could have the Ranger have like...a toxic arrow, or give the Wizard some kind of curse. Something along those lines.
Votes
Opinion: -15
Upvotes: 11 29.72%
Downvotes: 26 70.27%
Suggestion ID: 1586957 | Submitted at
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the circle feels too fast / leaving insufficient time to do much and always ends in the same area. and the player and player actions feel sluggish/slow (one may cause the other to some degree)
try giving the match some extra time especially before the first circle starts closing in and locking out the outside rooms. and the effects of the circle feel too much like a BR instead of an extraction looter. maybe no circle but have the 'circle' snuff out all the torches to make it actually dark and darker instead of ow ow ow stupid bug air thingy.
Player movement speed i feel should probably go up +30% at least
Votes
Opinion: -16
Upvotes: 6 21.42%
Downvotes: 22 78.57%
Suggestion ID: 1587112 | Submitted at
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make like 1v1 and 2v2 and like gladiator arenas and whoever wins gets the other teams loot + a ranking system or a certain level so people cant go in bare minimum and get free kill with no risk
Votes
Opinion: -24
Upvotes: 6 16.66%
Downvotes: 30 83.33%
Suggestion ID: 1587119 | Submitted at
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Spawning in random inner areas of the map is not a good idea. It breaks the first stage of the match, the whole purpose of the ring bringing people closer and feels random and injustified. I'd recomend going back to the old spawns.
Votes
Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%
Suggestion ID: 1587138 | Submitted at
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At some point Add some more QoL to each classes Abilities and Spells. If you could add in the Cooldown Timer for abilities that would be nice. Also at in the Cast Times to Spells as well as if an Ability or Spell gives a Buff of Debuff make sure all of those have Durations listed on them (Cleric:Sanctuary) that would be really great. If the Abilities or Spells could also take into consideration your gear for bonus healing or damage maybe with a green (+x) suffix after the base damage or healing that would be pretty cool also.
Votes
Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%
Suggestion ID: 1587139 | Submitted at
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Potential Circle Rework: The Circle is now Darkness itself. It spreads from room to room and extinguishes all the light sources in that room. Still deals damage as normal, however if you have a torch or some other light source you can move through the circle without taking damage. It will slowly drain your light source however.
Votes
Opinion: +18
Upvotes: 29 72.5%
Downvotes: 11 27.50%
Suggestion ID: 1587143 | Submitted at
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Is it possible to have a Sell your items button that will sell all the items inside your character inventory automaticly to traders (maybe with a "are you sure popup" in case you click it by accident) since all items have the same price to all vendors and can't be sold to different traders (like you can sell jewelry only to collectors etc ...)
Votes
Opinion: +10
Upvotes: 18 69.23%
Downvotes: 8 30.76%
Suggestion ID: 1587155 | Submitted at
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[I think it would be really cool if Spell Memory 2 (white one) remains as it is, but the Spell Memory 1 (red one) to allow only 2 spells with 50% increased spell power/duration.]
Votes
Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%
Suggestion ID: 1587170 | Submitted at
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make it so we get a screen when we die or when we escape the dungeon that tells us what we had / got out with, who killed us / who have we killed ingame etc.
like in the cycle frontier, would be useful
Votes
Opinion: +45
Upvotes: 46 97.87%
Downvotes: 1 2.12%
Suggestion ID: 1587201 | Submitted at
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Somehow make mining not based off interaction speed. The fact that the rogues and rangers are better at mining than a beefy barbarian or fighter doesnt make any sense at all.
Votes
Opinion: +50
Upvotes: 52 96.29%
Downvotes: 2 3.70%
Suggestion ID: 1587237 | Submitted at
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Insurance System 1/2
__ Introduction __
Currently, there is no way to protect your equipment in any way when going into a dungeon. If you die, everything you have on you is gone (or now the property of another player). The only existing ways of recouping your loss currently are:
- Farm another set of gear
- Use gear you stashed away while winning
- Visit the Market and buy equivalent gear from other players
Proposal
I propose to add a 4th way to recoup losses - insuring items. A new NPC would be added to the merchants. There, you can buy an insurance for your gear - item by item. The cost of buying an insurance would be proportional to the quality/cost of the item and would have an additional fee associated for each additional item insured. Every insured item would receive a label Insurance Protection. The player would also receive an Insurance note for each insured item to put in his stash (or, if foolish enough, take with him on a journey)
Insurence Protection
Item protection is based on two things:
- The item is marked as insured with the label Insurance Protection
- There is an Insurance note associated with said item
If the players loses an item under Insurance Protection and owns the associated Insurance note, the Insurance NPC will give out an item that is:
- The exact type of the insured item (eg
Recurve Bow,Rondel Daggeretc.) - Has the same item quality (Gray, White, Green, Blue etc.)
- Has the same item stat budget
- Random item stats
In other words, the player receives an objectively equally powerful/costly item of the same item type.
Votes
Opinion: -38
Upvotes: 5 10.41%
Downvotes: 43 89.58%
Suggestion ID: 1587238 | Submitted at
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[Add back general trade channels, atm with these class channels, if you are playing mage for example and wanna sell barb stuff you cant try to sell your stuff and look for gear to buy for yourself at the same time, which is really annoying... The item filter should be enough to please people and reduce spam while looking for items.]
Suggestion ID: 1587251 | Submitted at
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[ Karma reports should work on teamkillers dealing damage to you, not only the killing blow. If you've lost 90% hp to a teamkiller, but monster finished you off, you can't do anything about it right now. The system is supposed to allow you to punish for teamkilling... ]
Suggestion ID: 1587272 | Submitted at
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Make the shortsword both main hand and off hand so you can have different combinations, right now for example i can't have shortsword + cast dagger cause they both take the off hand and they're both my favourite weapons so far for rogue
Suggestion ID: 1587323 | Submitted at
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For either 500g, 1000g, or 5000g gold, you should be allowed to automat the items you want to see off. Like an Auction House. The 500 will let you sell 5 at a time, the 1000 will let you sell 10 at a time, and the 5000 will let you sell 50 items at a time.
The items will still take up inventory space till the item is sold.
Suggestion ID: 1587355 | Submitted at
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[daily spell suggestion] Ray of Enfeeblement, Cleric/Wizard. Channel beam on target. Halves Weapon damage for the duration, broken by line of sight. Any other action cancels this ability.
Votes
Opinion: +1
Upvotes: 3 60%
Downvotes: 2 40%
Suggestion ID: 1587372 | Submitted at
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Why the hell is chat going down when I try to stop it on an item I want to check in trade post? It was not doing this last patch. Now when I scroll up to make it stay in one place it just scrolls itself up instead of staying in place like before. Hella annoying.
Votes
Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%
Suggestion ID: 1587399 | Submitted at
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Let us store bandages, campfires and other utility items that you spawn with. Sometimes we pick up these from dead bodies and then we can't save them for later.
It's not a big deal because you can just not pick them up if you pay close attention to "starter gear" rarity, but it would be a lot more comfortable if we could just store these too.
Votes
Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%
Suggestion ID: 1587404 | Submitted at
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pls make the timer to start a game smaller, 6 minutes is crazy. high rollers have been hella empty for some reason, so everytime we wanna play we gotta wait 6 minutes to play the game and it gets boring at some point, like just put it at 3 minutes idk.
Votes
Opinion: +7
Upvotes: 11 73.33%
Downvotes: 4 26.66%
Suggestion ID: 1587420 | Submitted at
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stop spells -like healing- from targeting corpses, especially of enemies. There’s no reason for this to be a thing. If you insist on keeping it as is, at least make self targeting a hot key based thing and not a “don’t aim at something” approach.
Votes
Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%
Suggestion ID: 1587424 | Submitted at
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suggest making proximity push-to-talk voice chat ON as the default? Because a lot of people seem to not turn it on and as such don’t hear those of us who choose to talk to them (they can of course still disable it, it just feels like a lot of players don’t know it’s there, especially with all the people asking for “more party voice chats” in the discord.
Votes
Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%
Suggestion ID: 1587437 | Submitted at
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[Posted this idea already but looking at the new patch notes it doesn't seem to have gotten through. We need real patch notes with % or numerical changes to values like damage, range, armor, and health. Too many of these systems feed off of eachother its hard to give you a quality suggestion when I don't know if what I am experiencing is caused by mob buffs, nerfs to damage or range, etc. Give us the full patch notes period, no stealth nerfs or grey areas. If you want quality feedback we need to be informed to be able to do that.]
Votes
Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%
Suggestion ID: 1587438 | Submitted at
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Don't count reports from people who report everyone for no reason
My Karma was only 1 because the system is very underutilized, and I got downvoted by a rogue player who got jumped by 3 guys and died. We won the fight and I went to rez him but he rage quit and downvoted me, so now I only found out because I upvote randoms who are cool and I can't upvote anyone anymore. I healed him to full before and killed 2 of the guys who killed him and no one was being toxic. Good system on paper but going to be used by goofballs to make sure normal people have red names
Votes
Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%
Suggestion ID: 1587440 | Submitted at
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[Please remove the damage fall off of the Rangers arrows/buff the range/speed of the arrows so they don't arc as hard. The class feels hamstringed at the moment compared to other classes.]
Votes
Opinion: -4
Upvotes: 12 42.85%
Downvotes: 16 57.14%
Suggestion ID: 1587441 | Submitted at
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Cheater (Goblin) Insurance/Scavanger like "The Cycle Frontier" Reporting a cheater who killed you could net your gear back, so if you died to a cheater and you reported a cheater you could get the stuff you lost to the cheater back.
Votes
Opinion: +3
Upvotes: 11 57.89%
Downvotes: 8 42.10%
Suggestion ID: 1587451 | Submitted at
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"Hold the gate for me": Add special chokepoints that require 2+ players to pass
Add a crank lever that slowly pulls open a gate -- player must remain by the crank and hold it in place once a large door has been opened and will require another player's cooperation to hold the door open from the other side, via another crank. This type of gate will always remain closed if no one is holding the door open via the crank.
-> Potential for drama, especially when it comes to players who have decided to team up over in-game VoIP
-> Inherently limits encounters to other groups
-> Might double as an ambush point (especially if the crank lever takes longer than a normal lever to fully open a passageway -- one party member will always be a sitting duck, at least for a moment)
Votes
Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%
Suggestion ID: 1587462 | Submitted at
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Steam friends API integration to invite friends to party. Generally speaking Steam provides a lot of APIs that can help development in areas like networking with IP protection too
Votes
Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%
Suggestion ID: 1587470 | Submitted at
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[Please add ukrainian language to this forum and in the future to the game. As a resident of Ukraine, I would like to see my compatriots and, if possible, unite with them.
It doesn't hurt other languages in any way.]
Votes
Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%
Suggestion ID: 1587473 | Submitted at
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a player should always spawn into a map with 5/5 fireballs, even if that player shot fireballs in the preparation lobby. as of right now, preparation lobby spell usages carry over into the map game itself
Votes
Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%
Suggestion ID: 1587512 | Submitted at
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I think the Barbarian should have a perk that wither gives him slow passive health regen or a perk that makes physical healing multiplied by 1.5x or 2x. Reason for this is the Barbarian has such high health and typically little armor that I often die because healing items don't seem to help me recover much so im left running around at little to no health
Votes
Opinion: -12
Upvotes: 7 26.92%
Downvotes: 19 73.07%
Suggestion ID: 1587516 | Submitted at
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Implement a system where you can see how much damage you did to the opponent if you die, and how much damage they did to you (kind of like CS:GO) This can avoid moments where you were like "HOW ARE THEY STILL ALIVE?" and give you closure. Works on Mobs and Players that you die to.
Maybe also a %health remaining as well, but maybe that is pushing it a little
Votes
Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%
Suggestion ID: 1587532 | Submitted at
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make the goblins deal more upfront physical damage per hit and less damage over time. i find as a fighter its very punishing to get hit once by them when whereing full plate, since i take about 5% of my hp from the hit then 45% of my hp from teh DOT, when it should be the other way around. Espcailly since the DOT isnt mitigatable, where as the physical damage hit can be mitigated with armor.
Votes
Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%
Suggestion ID: 1587580 | Submitted at
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New class that starts with just their fists and without armor, kind of like the wretch from Dark Souls. The class would have very good agility and speed but would have about 90 hp. It's just really fun to run around and punch people to death while they try to get away lol
Votes
Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%
Suggestion ID: 1587604 | Submitted at
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maybe not right now but later after you finsh the game, you could add a pvp game mode something like pvp arena or pvp tournament, I think it would be great to fight with no npc disturbing the fight. And maybe you could bet on a fight, so if you win you don't lose money and get the money your opnent beted on the fight.
Votes
Opinion: +6
Upvotes: 12 66.66%
Downvotes: 6 33.33%
Suggestion ID: 1587609 | Submitted at
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Please make the mobs do less damage to you, everything feels like a boss fight. You can only take 2-3 hits before you die. Its so stupid its gonna turn so many ppl away from this game.
Votes
Opinion: -43
Upvotes: 6 10.90%
Downvotes: 49 89.09%
Suggestion ID: 1587626 | Submitted at
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let us buy one lockpick every 2 to 3 hours, so that not every chest can be opened and rogue lockpick skill can still be viable but there are so many chests that only people who find lockpick (v low droprate) or are rogues can open these chests so selling lockpicks at a low quantity can make it so that anybody can open these chests with skill on the timing thing
Votes
Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%
Suggestion ID: 1587640 | Submitted at
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Spell buffs cast on allies need a targeting visual indicator of some kind. it's too easy to unintentionally selfcast cause there's no way to tell if you're in range or not (not to mention them moving around)
Votes
Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%
Suggestion ID: 1587662 | Submitted at
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bring back spawn rooms at the edge or bring them back but scatter them through the map like spawns currently are.
There's some instances currently where you'll spawn and there will be mobs very close to you which can kill you if you load in a little slow
Votes
Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%
Suggestion ID: 1587667 | Submitted at
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make mining quicker or give more ore. you already have to invest 25g into a pickaxe, then take on the risk of having to find ore, then have to mine it 1 ore at a time. The challenge of farming Ore is not equal to the value of the craft. it takes 5 ore to make 1 bar and then you need 6-13 bars. not to mention the fact that all of the purple crafting gear is the same cost as blue meaning blue ore isnt that valuable. So you need the same amount of materia to craft purple armor making blue ore useless and a waste of time. It will take you probably close to 6-7 successful runs just to craft 1 piece of gear making the endeavor a waste a time. Crafting either needs to be cheap and in line with the time/cost equal to that which similar rarity items sell for or give more material when mining as to make it worth the hassle. Purple maintaining a high cost is fine but blue cheap gear is so common that it shouldnt have the same time/cost as purple tier
Votes
Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%
Suggestion ID: 1587682 | Submitted at
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Extracts need to move with the circle, at the very least in the solo dungeon. The main reason behind this is due to the fact that, for the most part, the solo dungeon is basically two whole floors. I have run into way too many scenarios where it is effectively impossible to extract because the last extract spawns below me, where I can no longer get to. If the extracts moved with the circle, there would at least be a higher chance that one of them would be on the same floor. I don't mind losing runs from mobs or PVP, but losing mobs because of this forced circle mechanic just feels awful every time, makes me lose interest in even bothering since the very extract itself feels very RNG reliant.
Votes
Opinion: +11
Upvotes: 15 78.94%
Downvotes: 4 21.05%
Suggestion ID: 1587686 | Submitted at
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Please make it so that the players get Player ID's. This way instead of having multiple classes of in-game names of the same person. So once the friends list is added to the game everyone is tracked by the Player ID on that friends list, and it shows if they player is online/offline, what class they are playing as, party size, what dungeon they are joining or about to join and etc.
Votes
Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%
Suggestion ID: 1587704 | Submitted at
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[Wizards ``at the moment they are pointless to play in every aspect, so i believe they should have only one of the next three upgrades :
Almost no casting time⌛ / Can Run full speed while casting👟 / Double damage than the current one💥
Thumbs down if you don't agree👎 or use just one of the three choices (⌛ hourglass👟 run💥 boom) if you do agree.]
Votes
Opinion: -49
Upvotes: 0 0%
Downvotes: 49 100%
Suggestion ID: 1587739 | Submitted at
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Flash Powder (NOT a Flash Bang) that when thrown makes a little bubble of space that isn't affected by the swarm for 5 seconds that is only sold by the Goblin Merchant sometimes but can also be crafted by the Alchemist using Cobalt Powder and an Invisibility Potion.
Votes
Opinion: -7
Upvotes: 5 29.41%
Downvotes: 12 70.58%
Suggestion ID: 1587743 | Submitted at
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Can you have a map set or difficulty setting where mics are 100% ON and at MAX VOLUME and proximity ON.. (NO party only) that way people literally have to WHISPER to talk to each other or hear background noises etc.
Votes
Opinion: -11
Upvotes: 5 23.80%
Downvotes: 16 76.19%
Suggestion ID: 1587751 | Submitted at
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It would be awesome to have the trading channels from the December playtest (Weapon channels, Armor channels, and Utility channels) while having the filtering of the February playtest and adding in a filter for class specific gear. With the current channels being separated player class it has become very difficult to list gear for sale and sell it quickly. For example I had a pair of purple heavy boots that I was trying to sell since the stats weren't very good for my character. When I tried to sell them I had to go from channel to channel trying to find a buyer for a few minutes at a time without any hits at all. Needless to say this was pretty frustrating and led to me just giving up and wearing the boots anyway until I died with them. On the other side of the coin, if I want to buy a nice pair of boots, which channel should I look in? I could look in ranger but I would be missing out on all the "Any Class" boots that have been dispersed throughout all the other servers thus making the buying process for these multi-class items a long and usually fruitless process as well. I think that reverting to the December playtest Trade channels, utilizing the February playtest trade filters, and adding in the ability to filter gear by class would make both buyers and sellers a lot happier.
Votes
Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%
Suggestion ID: 1587771 | Submitted at
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Goblin not selling necklace and rings is sad, the items it sells is shit most of the time and not worth the gamble even if it's just 75g, also it has very little items in it, 3 or 4? Most of it shit
The Candy's.
Last PT Candy's were the second currency, awesome to trade, awesome too keep and wait for a good item, now ? All items for the candy shop are shit with shit rolls, haven't found a single item worth buying and there is no legendary... Why?
You got it right on the market, nice changes.
Change the spawns again to the border of the map. Not possible? Ok, reassess the spawns mostly THE HELLS SPAWNS, some of them are out in the open and are death spawns. Look into some of the crypt too.
Bye lov u
Votes
Opinion: +3
Upvotes: 7 63.63%
Downvotes: 4 36.36%
Suggestion ID: 1587802 | Submitted at
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Buff wizard this class is unplayable as a solo. My spells do no damage against barbs and fighters. Also give us more health if you are gonna nerf cast speeds man. We can’t cast quick enough. We get swarmed instantly and have no close quarters spells because magic missile does no damage. Also buff haste. Fighters and barbs should be able to close the gap so quickly.
Votes
Opinion: -25
Upvotes: 4 12.12%
Downvotes: 29 87.87%
Suggestion ID: 1587811 | Submitted at
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Give Rogue more Utility by Default, as it stands, Rogue has significantly much less utility than the other classes, with Wizard and Cleric having spells, Ranger having both Campfires, a Self Heal, and Traps, Fighter having Regen and Sprint, and Barbarian having generally more damage output, the Rogue feels like an afterthought most of the time. His class is advertised as having unique bonuses such as lockpicking for free and trap detection, but these abilities are instead slotted into perks, which is a tad disappointing. Compounded with this, Rogue has zero actual utility items in his kit, Ranger has both Campfires, and Traps, whereas Rogue just gets three throwing knives (which are arguably useless.) Compounded with the extremely low health, low damage output, and how stealth is basically useless (unless you equip yet another perk. (why does moving break stealth in a dark, dingy dungeon anyways?)) except for sitting in a corner or ambushing doors, he doesn't feel fun to play comparatively to the other classes, leaving me personally feeling extremely underpowered.
Suggestion ID: 1587827 | Submitted at
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it's frustrating trying to judge how many of the 10 steps you've taken while invisible as a rogue. If a visual range indicator or direct step counter is too much, even increasing the Rogue's step volume for themselves while invisible would help us judge when stealth is about to break.
Votes
Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%
Suggestion ID: 1587837 | Submitted at
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[give enemies, for which it makes general sense, the ability to crouch. That way, enemies spawned in a room that can only be entered/exited by crouching would not be stuck in there and could be harder to kite. Nice game BTW 😉 ]
Votes
Opinion: -12
Upvotes: 4 20%
Downvotes: 16 80%
Suggestion ID: 1587840 | Submitted at
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[Wizards need defensive spells such as firewall taht lasts 2 seconds or entomb themselves in ice to be invulnerable but cant do anything while in that state like 2 second or something similar so melee does not jus rush in them without thinking or ignoring others even something as an instant blink would be nice]
Votes
Opinion: +8
Upvotes: 23 60.52%
Downvotes: 15 39.47%
Suggestion ID: 1587862 | Submitted at
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Make a Low roller dungeon, costs half of high rollers, has better loot than normal, but you cannot bring in gear. Not meant for playtests, meant for when people have so much gear they can nerd out in normal lobbies w fully geared trios.
Votes
Opinion: +13
Upvotes: 24 68.57%
Downvotes: 11 31.42%
Suggestion ID: 1587868 | Submitted at
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[add a custom game mode where players can host their own servers to play with friends, none of the found loot would be saved. For example, I could host a server for 9 of my friends and we could all play goblin cave against each other for fun. This could also be used to host tournaments/community events]
Suggestion ID: 1587955 | Submitted at
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Fix crossbow, most of the time i need to click twice to shoot and it's horrible, fix that bug it's frustrating
Fix longsword block and make the block's hitbox just a little bigger, it's way too hard and even if you've managed to dodge there's a high chance you'll still get damage
Votes
Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%
Suggestion ID: 1587964 | Submitted at
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remove high roll and too many simultaneous lobby queues, we're usually having to wait the whole timer to play a high roll and it will most probably not be a full lobby. people r just not queuing up for high roll because u can farm gold pretty fast in normal lobbies, you don't need to wait a whole 4 min queue, you will get a full lobby and the tax to enter the high roll is """"too high"""". just remove high roll and make hell harder and have more loot, so people will actually feel awarded going in there + we wouldn't have to wait for tedious lobby queues to play the game.
Votes
Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%
Suggestion ID: 1588018 | Submitted at
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[Remove armour/weapon modifiers that don't fit the items. Eg. Dark Plate Armor can only be used by a fighter yet can roll magic damage bonus/spellcasting speed etc. Make it so that armour/weapons can only roll stats associated with the class that can use it.]
Votes
Opinion: -1
Upvotes: 20 48.78%
Downvotes: 21 51.21%
Suggestion ID: 1588041 | Submitted at
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In goblin cave: Either fix spawns so that the game picks spawns which are all just barely within the first circle target ring, or fix the circle so it won't target far outside the center. I just had a match where I spawned in the very-far northwest corner, and the circle was closing in on the southeast. The second circle already would have forced me to traverse sooo much of the map since the northwestern edge of it was in the center-room of the map. There may exist a potential build which could deal with this maybe? But as a low level character this just seems insane, especially for something like wizard that can't fight a half a map's worth of enemies without taking time to reset, the circle moves so fast. Might also be valid to just slow the solo-goblin dungeon timer down and give more time for players to make their way through the map too, clearing the big rooms to traverse between floors takes time and if you plan to search enemy bodies it's going to eat into the time you need to be using to keep ahead of the circle. I'm a little concerned that there are some spawns that are just plain suicidal, which make brining in high-geared characters such a big risk, but yet the dungeon is too punishing for low-gear characters.
Votes
Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%
Suggestion ID: 1588042 | Submitted at
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I would be curious in possibly a (for lack of a better term "scav") Run for people to possibly spawn as a skeleton or goblin in an attempt to keep their gear up in their stash. Dramatically reduced pocket size on the "scav" run. I would drastically reduce how many player AI's can be controlled but would be an interesting concept.
Votes
Opinion: -18
Upvotes: 5 17.85%
Downvotes: 23 82.14%
Suggestion ID: 1588066 | Submitted at
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Goblin caves -
goblin death animation too slow
metal bug pretty punishing to most classes
metal bug plus mage + archer goblin its GG.
not enough loot/rare enough loot to make it worth it. Should it be like factory in tarkov where I need to bring my own stuff and duke it out and treat it like an arena or for me to find gear to equip and then hop in a 3v3 after
Votes
Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%
Suggestion ID: 1588094 | Submitted at
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a small chest(or other container) that you can buy and/or purchase that is twice as effective for holding gold per slot i.e. a 2x2(4slot) chest would hold 400g instead of 200g(4purses) or a 2x3 chest would hold 600g instead of 300g(6 purses).
Votes
Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%
Suggestion ID: 1588125 | Submitted at
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[Could we possibly get some type of "Equip starter kit" button, I've had situations where I've sold my starter items because I wanted to do a higher tier run, but I end up not doing it and I'm left with no starter kit. The button could be implemented in the stash or inventory tab before you enter queue, the same as the button that lets you swap between inventory/stash when selling to merchants. It's a small QOL feature, but it goes a long way for a lot of players. This can also be improved upon, you could turn it into a loadout feature in the future, or combine it with the add starter kit feature where it automatically gives you the starter kit and puts everything you have on back into your stash. Thank you for taking the time out of your day to read this devs, high hopes and dreams, the game is amazing!]
Votes
Opinion: -5
Upvotes: 7 36.84%
Downvotes: 12 63.15%
Suggestion ID: 1588127 | Submitted at
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monk or bard should have some sort of silence, lasting a
couple seconds, maybe with a long cool down. (However u need to balance) Historically monks have taken oaths of silence, so it sounds fitting and would expand on gameplay diversity.
Votes
Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%
Suggestion ID: 1588146 | Submitted at
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Have some sort of interaction between zombie gas clouds and fire damage from Fireball and Torches to ignite the gas similar to a latern or explosive bottle. Would help with stuations where its inescapable to take damage plus could be an interesting tactic to use in a fight
Votes
Opinion: +43
Upvotes: 44 97.77%
Downvotes: 1 2.22%
Suggestion ID: 1588163 | Submitted at
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The various levels of the Goblin Cave make it pretty difficult to safely get to an Escape Stone when you are in the later half of the dungeon. Way outs should appear on the various levels the ending circle is homing in on. Frustrating being on the top floor and the way out you hear rumbling up multiple floors down with no real way to determine exactly were it is coming from. Still play the game mode, I like it but a some more way outs near the end for those that are still moving and fighting about would be great.
Votes
Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%
Suggestion ID: 1588192 | Submitted at
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Upgrade the loot drop of Goblin Mage. It may not be as strong as a Banshee by itself, but the map's design combined with his minions makes it a tough combat. Also, if it's considered a Mini-boss it shouldn't give so mediocre rewards. I've killed 4 Goblin Mages as of now and all they've given me was ONE potion of invisibility, ONE common ring, ONE common book and ONE common crystal ball. Each mage goblin gave me ONE of those items, not all of them.
Votes
Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%
Suggestion ID: 1588292 | Submitted at
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[Replace all dungeons with procedurally generated dungeons for replayability, making each run truly unique.
This will also keep veterans from having a significant advantage with the use of map knowledge.]
Votes
Opinion: -4
Upvotes: 14 43.75%
Downvotes: 18 56.25%
Suggestion ID: 1588308 | Submitted at
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[Quality of Life: Players now have the ability to hover over items and automatically transfer them between their inventory or stash by Holding Shift + Right Click. Additionally, players now have the ability to hover over items and automatically selects them to be sold at vendors by Holding Shift + Left Click at a merchant. This removes the tedium of having to click on every single item to transfer or sell them and gets players back into the game faster.]
Votes
Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%
Suggestion ID: 1588316 | Submitted at
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[got please remove solo queue. add some perks/skills that buff up solo players a little to give them a better shot, but as it is pvp is too safe because you there's little/no doubt of how many people you're about to deal with. plus having soloqueue on a unique map reduces playability of both dungeon types]
Votes
Opinion: -31
Upvotes: 3 8.10%
Downvotes: 34 91.89%
Suggestion ID: 1588326 | Submitted at
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[The fighter ability Adrenaline Rush needs a fix. Why does an 8 second ability have only 1 use for a game that lasts 20+mins. Please make it have multiple uses or just a long cooldown]
Votes
Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%
Suggestion ID: 1588339 | Submitted at
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Remove taken name system. Having unique names in a character system is annoying, there is little harm in allowing duplicates since a user can have multiple characters anyhow, limiting others options.
Votes
Opinion: -8
Upvotes: 12 37.5%
Downvotes: 20 62.5%
Suggestion ID: 1588357 | Submitted at
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[Make it to were the whole squad can use the same escape portal or spawn three portals in the same spot. I understand that you are possibly intending to force people to go down the next level but if you someone new and don't have the gear its nearly impossible to survive down there. It really killed to mood for me a boys to play the game when only one of us got out. We went back to tarkov after.]
Votes
Opinion: -11
Upvotes: 10 32.25%
Downvotes: 21 67.74%
Suggestion ID: 1588359 | Submitted at
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[I tried the new solo dungeon today. First it was rough but I got used to it and it become fun. The problem is that I stayed alive until the end like 10-15 times but only found a portal once. If I look at the kill feed on the top right 3 or 4 portals spawn every round but I can not find a single one. Would be great if you could change the portal spawn locations in the solo mode so that they are better to find. Then it would be a lot of fun and I appreciate that u even chose to add a single player mode 😉 ]
Votes
Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%
Suggestion ID: 1588360 | Submitted at
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[I have a few class ideas for the future when new classes are added.
Warlord: Has equipment similar to a Fighter or Ranger but weaker Strength and Dexterity stats. The class's main abilities would be buffs for the user as well as other party members. Similar to Barbarian buffs, but AOE for friendlies and weaker.
Paladin: Has equipment similar to Fighter. The class's main abilities would be limited healing for friendlies (cannot heal himself) and weapon buffs for himself, like a smite that does additional magic damage on the next attack that hits something or a buff that allows him to swing faster for a few seconds.
Druid: Has equipment similar to the Wizard. Druid would be a spellcasting class with nature based spells that focus on combat control. Spells could include something like Spike Growth which slows enemies as they move through it, Stone Wall which conjures a stone wall as long as the Druid is concentrating on it, Fog Cloud which creates an Area of Effect where players and enemies cannot see well. The Druid would also need some sort of damaging spells like Ice Spike or Lightning Strike.
]
Votes
Opinion: +13
Upvotes: 16 84.21%
Downvotes: 3 15.78%
Suggestion ID: 1588361 | Submitted at
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Add a discord channel for new player questions to separate these questions from general chat. This would also open the potential in the future for a "helper" role of some sort for more veteran players to assist more than others in that channel if they chose to
Votes
Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%
Suggestion ID: 1588373 | Submitted at
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add guns to the game, something like fully automatics, shot guns, pistols, snipers and have a different class for each, add accesories like lasers and optics and waht not
also add tanks, and some planes to the game kind of like battle field
And make the game a 5v5 team operation, where one team has to defend and other team has to attack.
Votes
Opinion: -20
Upvotes: 13 28.26%
Downvotes: 33 71.73%
Suggestion ID: 1588376 | Submitted at
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In the character screen, placing a "equip weapon slot one, two, and unequip" Selection would be great to show what your stats would be IF you were actually equipping the weapon, so we can see what our stats would be wielding the weapon or weapons before the match starts.
Votes
Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%
Suggestion ID: 1588379 | Submitted at
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[Add outline to items in inventory if a item is blue it should have a blue outline or purple have a purple outline so when looting someone you can know what items are worth grabbing right away without mousing over it along the same vein some indicator for different grade healing pot/bandages like there are a bunch of white healing pots that require you to mouse over them just to see their healing values]
Votes
Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%
Suggestion ID: 1588393 | Submitted at
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[add a option in settings to lower the effects of magic and skills the effects make my screen freeze for a odd reason I would turn them down or turn them off so it would not freeze me when I use them
Votes
Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%
Suggestion ID: 1588404 | Submitted at
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Make the female barbarian have a more character appropriate bra when you have no chest piece equipped. Something like scrappy leather or wrapped bandages and not a bra that looks like they got it on clearance at Wal-Mart.
Votes
Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%
Suggestion ID: 1588423 | Submitted at
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I believe trading channels are a major detriment to the game, because:
1.) It makes it take much longer to get into games because you constantly have party members that decide they want to sell or buy stuff in the trade market instead of just readying up and playing the actual game. Quite often you run into others that see no problem with making you wait 5-15 minutes while they do their trading.
2.) Half the people you run into don't want to share loot at all any more(even if they can't use it), since Trade Market was introduced, when it turns out to be really good they often don't even tell you about it(despite it being amazing for your class) because they can make gold off it instead.
Votes
Opinion: -36
Upvotes: 0 0%
Downvotes: 36 100%
Suggestion ID: 1588454 | Submitted at
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need a larger hit box for 1 pixel wide items such as necklaces bracelets rings etc https://cdn.discordapp.com/attachments/500445849336414210/1072683107972550666/lol_wut.jpg
Votes
Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%
Suggestion ID: 1588522 | Submitted at
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I'm perfectly ok with the total amount of portals, but I think they should consider different vertical levels. There was a guy below me who had no chance of surviving while I comfortably exited with one of the three portals in my room above
Suggestion ID: 1588604 | Submitted at
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[Make the end game circle do increasing amounts of damage instead of insta killing you, or make the remaining time/red bar much more clear because it's hard to tell if you have 10 seconds to open a portal or zero time at all.]
Votes
Opinion: +31
Upvotes: 34 91.89%
Downvotes: 3 8.10%
Suggestion ID: 1588619 | Submitted at
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[This probably wont make it to the devs, but Id like to open discusion about how bosses are being created. As it is there is a huge gap in boss kills/ability to be killed. Ranged classes such as fighter, wizard, and ranger have a heavy advantage. I was hoping with this new PT the Troll King would be a boss that would reward melee builds. In general ranged weapons are simply better which is not necessarily something you can 'balance', but if there were a conscious effort in evening out the playing field so that rogues and quirky cleric builds, or even barbs (although they did get buffed a lot this PT so they might not need it) can get boss kills. Especially as solo, I don't think anyone beat any bosses besides Troll King solo, and even with him only ranged people beat him]
Votes
Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%
Suggestion ID: 1588778 | Submitted at
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[ The swarm (the zone) is good at pushing pvp for players however it feels annoying when fighting bosses. So I propose that boss rooms have an independent zone that spawns after the boss is killed and can be balanced differently to the maps zone to stop people from camping the loot stash. You can fit it into the lore by saying when a boss is killed it releases [INSERT FANTASY PLAGUE NAMES] into the room. to build on this idea an extract that is only accessible when the boss is killed could exist but the main point is making the boss fight experience more enjoyable by reducing the impact of rng zone spawns. ]
Votes
Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%
Suggestion ID: 1588791 | Submitted at
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[give cleric the possibility to use a one hand relique to cast his spell, so he can use like a mace and an holy water bottle in the other hand. Changing to a wizard staff on the back is ugly. ]
Votes
Opinion: +17
Upvotes: 19 90.47%
Downvotes: 2 9.52%
Suggestion ID: 1588792 | Submitted at
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Make leaderboards separated by queue type, e.g. Solo, Duo, Trio. Everyone still plays in the same queue, but leaderboards are split by party size. This will encourage more diversity in matches as people will won't only min-max trio in order to play safe.
Suggestion ID: 1588808 | Submitted at
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[Dial back overall circle closing time. As the circle get's smaller give us more time to fight/loot each other. Nothing worse than finishing a fight and not enough time to loot. Maybe even add some kind of item that makes you immune to circle for x amount of time.]
Votes
Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%
Suggestion ID: 1588816 | Submitted at
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Mining areas need to just be spread out more. For example, I can only think of the bottom left portion of the map as the only minable area in the game, and more often than not, it's completely shrouded within the first quarter of the game. Mining is already slow as is, especially for classes like Barbarian, Fighter and Cleric, we shouldn't have to pray we spawn in the right spot and get the circles blessing just to get two nodes...
Votes
Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%
Suggestion ID: 1588824 | Submitted at
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Very far into the future suggestion. But add guilds people can join, and just make very big open world and have different guild events like 20v20 capture the point, capture the castle, capture the dungeon (that is a custom dungeon for only that guild can access and can tax outside members to enter dungeon), castle siege, castle raid, and etc. this is fun game but having this type of fighting mechanic and all this good graphics, it would be a really fun game with lots of big groups events. :)
Suggestion ID: 1588871 | Submitted at
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give use more room to move around in solo dungeon, reduce the # of monsters reduce there dmg more its crazy you go into 3 man dungeons enter a room the room is massive and there are 2 mobs in it you go into solo the room is tiny and there are 6 mobs in it and they all 2 hit you.
Votes
Opinion: +6
Upvotes: 14 63.63%
Downvotes: 8 36.36%
Suggestion ID: 1588875 | Submitted at
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[Rework the way beneficial spells work. Give longer range, more leeway on how far you can move your cursor away from an ally and still have them benefit, don't let helpful spells be cast on enemies, etc. Right now harmful spells like magic missile, chain lightning, and fireball feel fine. Beneficial spells however feel like you have to be touching your ally to be close enough and you have to hope they don't move before you release the mouse button or you'll cast it on yourself or it fizzles. All spells already have limited charges. It doesn't feel good to have 2-3 casts of protection fails because your teammate moved a little to the left to avoid an enemy attack. It feels even worse when you accidently protect the enemy he was dodging. With the way spells currently work I don't heal as cleric because landing healing spells is way too finicky unless your out of combat and the few times I've landed them in combat it hasn't felt impactful enough to change the fight.]
Votes
Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%
Suggestion ID: 1588897 | Submitted at
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[In the long run, create a story driven co-op mode allowing between 1-6 players to delve into various deep dungeons of 3+ floors and boss rooms at mid points and end points. Have the players start out in a backwater village looking to make a name for themselves by beating dungeons. This could involve backstoriea hooking each class/gender. Don't merge levels and gear with the PvP content in the game. Keep friendly fire, don't allow mid dungeon saving, do allow escaping though. Allow quests with story rich choices to be made, giving the players a strong sense of morality and alignment. Think of wizardry. Allow special appearance and emote rewards linked to the co-op content.]
Votes
Opinion: +5
Upvotes: 16 59.25%
Downvotes: 11 40.74%
Suggestion ID: 1588902 | Submitted at
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Make it so spiders aren't able to make you stuck in a corner. It's so annoying getting stuck in a corner by 3 spiders and not being able to simply walk over them and a result dying to another team or monster.
Votes
Opinion: +53
Upvotes: 58 92.06%
Downvotes: 5 7.93%
Suggestion ID: 1588934 | Submitted at
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non dungeon run option to test out numbers(Basically a training dummy room). Very hard to see actual damage numbers when lobbies fill up super fast and you wanna find out which weapon is better stat wise without bringing too much in. Would also allow wizards/clerics to find out how much damage they deal/heal for
Votes
Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%
Suggestion ID: 1588957 | Submitted at
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Adventurer's Guild, would be a place where you can make insurance of your inventory, and if u die the Adventurer's Guild would send out a party to try and retrieve some of it.
There would be 3 tiers for players to choose from that would cost them gold, this needs to be done per dungeon run.
1st tier:
- only 2 random pieces of the player equipped gear would return
- 100% insurance distributed by the equipped items, the percentage would be defined by the devs, as an example: main weapon 20% second weapon 10%, chest 10%, helm 5%, leg 5%, gloves 5%, boots 5%, accessories 10% each, consumable 10%
- 4 inventory slots would be 100% guaranteed to come back
2nd tier:
- only 3 random pieces of the player equipped gear would return
- 150% insurance distributed by the equipped items, the percentage would be defined by the devs
- 6 inventory slots would be 100% guaranteed to come back
2nd tier:
- only 4 random pieces of the player equipped gear would return
- 200% insurance distributed by the equipped items, the percentage would be defined by the devs
- 10 inventory slots would be 100% guaranteed to come back
Its a twist from the insurance from Tarkov adapted to Dark and Darker via a pseudo Adventurer's Guild lore.
Suggestion ID: 1588998 | Submitted at
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A reroll/reforge feature on the corresponding NPC's e.g a weaponsmith has the ability to reroll the stats of a Longsword for a fee (not cheap though as so people would not abuse the feature to craft insane gear substats) but that would allow you to "upgrade" your unlucky drops (like a ranged item with 4 magic rolls)
Suggestion ID: 1589015 | Submitted at
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[a 4 stash square chest for storing currency that we can open. In the chest we get increased inventory space (12 squares?) only for currency that operates the same as the stash. ie 10 stacks or 50 in a bag. Purchasable from the treasurer for 75 gold?]
Suggestion ID: 1589024 | Submitted at
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rebalance the drop rate and quantity of gold slightly from all sources to encourage players to bring a money bag or two with them to save space in their inventory. On successful runs I almost never leave with more than like, 2-3 stacks of 10 gold - if gold was more common I would bring a baggie with me.
Suggestion ID: 1589028 | Submitted at
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Revert some of the Stat changes to Wizard. Specifically they now start with way too high Knowledge. Now spell slots are no longer a concern when playing wizard. You can stack max spells without going over. Put some of that Knowledge into AGI or something if buffing Will is off the table.
Suggestion ID: 1589078 | Submitted at
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[remove the hack people are using to take literally 10% Dmg from players, I ran into a rogue earlier as rogue, attacked him first, hit him in head 7 times, ruptured him, he hit me 4 times with rupture, he didn't have a protection potion or healer, I died, spectated him, he had 65% HP]
Suggestion ID: 1589093 | Submitted at
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Make the Cave Troll's hitbox more accurate and decrease its collision circle. Many short range weapon attacks whiff straight through his body, despite being pressed right up against him.
Votes
Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%
Suggestion ID: 1589107 | Submitted at
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[daily spell suggestion] Web, Bard Wizard. Slow moving projectile, that on a direct hit, snares the target for a short amount of time (under a second, or a weapon swing?), and creates an area around the impact point of rough terrain (slowed movement speed walking over it). Lasts a decent amount of time, but a high cost, low use spell (likely comparable to fireball or chain lightning).
Suggestion ID: 1589122 | Submitted at
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[give rogues a perk that grants them an extra boost to be able to find rarer items, considering their whole thing is looting they should get like a 5% chance to find better items out of chests or something. just a thought not sure how well it would actually play into the system.]
Suggestion ID: 1589131 | Submitted at
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[Make the last circle tick rate damage static rather than consume you at the last second when you are outside of it
Not sure if everyone agrees on this point but I would like for the last circle to be longer in terms of how much damage you can soak out side of it.
Here's an example from me playing yesterday. Very hectic last minute loot grab and getting attacked by goblins as I'm attempting to extract.
In this video example I had 100% hp, at about 50% hp I get consumed and am one with the darkness. Honestly I feel like the last section should just tick at the normal rate rather than consume you. It makes the game more predictable and doesn't make you feel cheated.
Now you are one with the darkness.]
Suggestion ID: 1589141 | Submitted at
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Seasonal game modes, like
King of The Hill
(Can be a team mod or solo, When only one player/team left portal in the middle gonna open)
One for All(Game rolls a random class, and all of the players in that lobby play with that class lv1)
Deathmatch ( 1v1 open area or small obstacle)
Suggestion ID: 1589142 | Submitted at
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[Make the Goblin merchant only sell rings and amulets (shiny stuff) like before. It's not worth paying 75g for armor/weapons that can be Gray/White/Blue with random stats when you can buy good Blue armor/weapons from merchants or players.]
Suggestion ID: 1589143 | Submitted at
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make the last circle not zone in on areas where there are two levels above each other but no accesible from the same room. The last portal jumps up like 30 seconds before the end, that is often frustratingly not enough to run a circle around the level to get to it and open the portal unless extremly quick or high interact speed. (mainly a problem in goblin caves. crypts are okay in this regard most the time)
Votes
Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%
Suggestion ID: 1589176 | Submitted at
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[Some more optimization help could be nice, maybe make a very low option for graphic settings and such). Also, sometimes feel like sometimes, as a match progresses, there's some type of a memory leak that makes my fps from constant avg 130 to 80 from early to late game on a slow decline..(hopefully the DX11 addition just added fixes this)]
Votes
Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%
Suggestion ID: 1589179 | Submitted at
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[Quality of Life: Increase the item pickup detection range for small items such as rings, coins, necklaces, bangles and other jewelry, or make the pickup detection a bubble with a sizeable radius. Players should not be needing to precisely hover over the model of the item to pick it up, it should just be the general area where it is.]
Suggestion ID: 1589248 | Submitted at
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Can Pendants drop rate be slightly reduced in favor of dropping Rings? It is incredible how many Pendants I get during runs when all I want are rings, especially considering you can wear two rings but only one Pendant, I feel like the drop rate is slightly skewed incorrectly here. In a single day of playing, I have gained more than 40 pendants, yet less than 10 rings total. Most of my Pendants are gained from Skull Bats, and rings majority from Players corpses. This is all SOLO, imagine If I had a party. https://imgur.com/a/CwSkppY
Suggestion ID: 1589281 | Submitted at
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Invite a discord bot to manage voice channels and auto-create new channels. At the moment all 99 are filled and in order to group up players must go to another discord server, or group up in private voice calls, which is much more complicated than using a "join to create channel" bot. If staff is short on time/resources I am happy to help set it up. Thanks!
Suggestion ID: 1589302 | Submitted at
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limited arrow for ranger
reloading is something good , but ranger can still pin you down and have no reason to not spamm ... i'm aware that you can block arrow , but right now if you can't have a shield ( and even with shield there is issue ) you can't take down a good ranger that just run and shoot... arrow need to be limited and maybe replenish at firecamp or something.
Votes
Opinion: -38
Upvotes: 6 12%
Downvotes: 44 88%
Suggestion ID: 1589331 | Submitted at
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[adjust hitbox for spells Currently many spells seem to have a pretty big hitbox compared to other ranged weapons (like arrows) i had more than just a few times where i cast a fireball at an enemie down a slope just for it to catch onto a corner and explode in my face or a archer shooting me trough a hole and i cannot even shoot back because my spells keep hitting the corners)]
Suggestion ID: 1589334 | Submitted at
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add duo quad and five man dungeons.
.suggest add the ability to trade items with your team members at the tavern so no gold cost. I realize you can trade your friends via the trade chat but this just seems like something you should be able to do considering (realistically) yall are sitting at the tavern table readying up to go in to the dungeon
Suggestion ID: 1589389 | Submitted at
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We need better server US east there's way too much rubberband with our character and lot of time queue time from instant up to 3-4 min. When i play US west there 0 queue time but it's the monster who lag but there's no rubberband and I prefer it this way honestly so im going US west for this reason.
Suggestion ID: 1589401 | Submitted at
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Can you PLEASE increease the timer on High Roller! We are forced to fight at the end and it is literally impossible to wipe 2 teams, fight and then be rewarded with a closing circle. Stop rushing us so much, let us actually enjoy the map and game please!
Votes
Opinion: +34
Upvotes: 36 94.73%
Downvotes: 2 5.26%
Suggestion ID: 1589408 | Submitted at
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[add ACCOUNT wide bank, in order to trade items across alts on same account, appropriate gold fee can be withdrawn to limit exploitation]
People are trading items eitherway, there should be form of trade with yourself too.
Votes
Opinion: +33
Upvotes: 43 81.13%
Downvotes: 10 18.86%
Suggestion ID: 1589414 | Submitted at
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Thank you for collecting our feedback.
-
More than half of the people gathered in the in game lobby screen didn't knew how to set up their microfone and audio chat settings. So would be nice if we start the game with the audio already on, by default, with party chat only and the player can change it if he knows/wants. The communication would be way better this way
-
Would be nice if we could keep talking and hearing through voice chat while the games loads and when we change between screens and options, like Call of Duty Warzone
-
I won't be complaining about gaming design and balance, since the gameplay is pretty solid and ppl think they can do a better job than the creators, instead at least during this phase I hope you guys, devs, would focus on fixing issues and adding quality of life improvements, like adding social features to the game, clans, partys (outside the game), be able to add and remove friends, etc...
Ofc you guys know better than me where you'll spend the development time, but would be nice to hear the upcomming features and content first than gameplay changes.
Best regards
Votes
Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%
Suggestion ID: 1589426 | Submitted at
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[Add role load-outs, so players can change between load-outs, for example, a solo run loadout with selected perks and spells meant to provide the best solo run. Then a party loadout with selected perks and spells to provide the best sync with a party. Players can only change this before going into a lobby, it can't be changed when in a dungeon.]
Suggestion ID: 1589486 | Submitted at
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Once you hit level 20, you should get a choice between multiclassing or specializing. Multi-classing would trade some of your class power for abilities of another class, and specializing would turn your character into a new class that's a specialized variant of your class. Wizards could be specialized in different schools of magic, rogues could be specialized into assassin and thief paths ect. In any case whether you specialize or multi-class, your level gets reset to 1.
Suggestion ID: 1589502 | Submitted at
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[Give players the option to remove zombie gas clouds with a torch/flame. This could result in a fire or explosion, which would offer players a choice between removing the obstacle and generating noise/AoE damage.]
Votes
Opinion: +44
Upvotes: 45 97.82%
Downvotes: 1 2.17%
Suggestion ID: 1589512 | Submitted at
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[Change DoT damage indicator. Currently the indicator that you take damage from a DOT effect is the same as the effect as getting hit. This is unnecessarily confusing, especially as it assigns a direction to the DoT damage.]
Votes
Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%
Suggestion ID: 1589523 | Submitted at
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[The game autodetects what sound card to get, cant select audio device to change the sound to a wireless mic/headphones so i cant really speak on the mic , as my mic plays the sound that the sound card gets. (Example: If im listening music, it will play the music and not my voice when I use the VOIP)]
Votes
Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%
Suggestion ID: 1589528 | Submitted at
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Allowing players to "push past" mobs when walking into them, not like crowd control and mess up the mobs actions but let us get by, body blocking when you are playing defensively and try to slide past a skeleton and u cant because there "isnt room" even though clearly as a semi intelligent human you would get by
Votes
Opinion: +19
Upvotes: 29 74.35%
Downvotes: 10 25.64%
Suggestion ID: 1589544 | Submitted at
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Fighter has 15 points in all stats, for a total of 75 points. All classes have a 75 point spread. Fighter gets absolutely zero use from Knowledge though. Redistribute at least some of the Knowledge points into other stats, Fighter has an effective default stat pool of only 60 points 😦
Suggestion ID: 1589547 | Submitted at
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Make the damage drop off for the bows less, high roller leaderboard just about its only wizard and barb. the training room with a basic bow is 41 half way across its 37 and all the way back its 34 (training room is tiny btw) so i cant imagine what my actually damage is when fighting in the dungeons
Suggestion ID: 1589561 | Submitted at
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[Add a Friends List so we can regroup with some of our favorite players we have seen in the dungeons. It would be nice to right-click recent players to add them as a friend, and have the ability to directly invite their characters to our parties. It's sad to have some great runs and then never see that teammate again because you had to go!]
Votes
Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%
Suggestion ID: 1589587 | Submitted at
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please change how the final zone works on the goblin cave, it keeps going into the boss area, which would be fine if it was easier to escape from the boss area. There is only one exit and you MUST exit the boss area as the escape portals only spawn on the room above which ALSO spawns a boss, as well as zombies, and spiders, and the stupid bugs that slow you down. it is really not fun to play because of this. it happens very often.
Suggestion ID: 1589608 | Submitted at
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[add a sale all button to the collecter, currently the only use for items he wants is to sale anyway
also if possible allow people to enter a training room to try stuff out, the testing dummys in the tavern are great but when the que insta pops you dont have time to do anything. Could make it an instance location like deep rock galactic hub before a mission though it would invalidate the trade guild you set up if people used it to drop gear for each other though you could make it impossible to drop gear in there then the merchants could be real instanced people you could talk to though i understand this is still an alpha and my not be the direction yall intend to go]
Suggestion ID: 1589619 | Submitted at
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Rogue feels...awful. My stealth is mediocre, my damage is non-existent, I die to one-two hits from even basic goblins despite having good gear on...At this point, I may as well as just play Ranger. They can pretty much do everything the Rogue can, but better. Might wanna look into buffing Rogue somehow, cause even in groups it just feels kinda shit.
Suggestion ID: 1589655 | Submitted at
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Buff wizard it’s the worst class on the game as a solo. So many ranger main devs. Every spell besides chain is bad now. Also how can someone beat a wizard with haste? I can get caught with haste in by barbs and fighters. Magic missiles do no damage to players. Also why does barb have the most health? For character that does the most damage barb should have the least amount of health. These changes that have rolled out make zero sense. If you downvote your a ranger main. You can one shot wizards still and you still complain.
Suggestion ID: 1589663 | Submitted at
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[Add a rarity color boarder to the items in the inventory, that is especially helpful for determining what potions to use in a heated situation. P.s. great game, really loving it ^^]
Votes
Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%
Suggestion ID: 1589735 | Submitted at
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[Improved weapon attack options and control] Please revise weapon attacks to offer greater combat flexibility. By allowing left click, right click, mouse up, and mouse down for various attack patterns, this would greatly improve the options players have given the poke once or twice nature of the game. As it is now, each weapon's set attack combos are very limiting for dynamic combat. Allowing the player greater control would make combat more fun.
Suggestion ID: 1589736 | Submitted at
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Please add a way to see how abilities scale with gear. For example magic missile currently reads Fires up to 10 homing missiles that each deal 12 damage each. Stops firing when you move. when the ability could ready Fires up to 10 homing missiles over X seconds (-n seconds from knowledge) that deal 12 damage (+n from Will/Gear/Ect). Even just having the scalings, (e.g. ...that deal up to 12 damage (scaling 0.2 with magic power) somewhere in game so we can look at it while we have a better idea of how to optimize our characters so we know what interacts with what would be a HUGE help.
Suggestion ID: 1589748 | Submitted at
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Make rogue's "pickpocket" perk enabled on colleagues. So if you are inviting a stranger (or even a known one xD) rogue to your party its on your own risk! Only inventory items and not equipped equipment. (make it have % success rate. the higher the inventory space needed for the item fits, the lower the % chance to success) Since when inviting a random Ranger u can get killed by friendly fire arrows, Wizards fireballs, etc... Rogues are the most rare cases of friendly fire since they have so much dextry and hit from close range...
Suggestion ID: 1589749 | Submitted at
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In the room that unlocks after killing the Troll boss there should be escape stairs, currently it's unlikely if you kill the boss that you'll beable to escape unless you bring in purple gear.
Votes
Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%
Suggestion ID: 1589775 | Submitted at
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make short sword primary and secondary useable would be nice it feels really good to use and i prefer to use single handed over duel wield would make the short sword a real nice addition and then you could choose rapier over reach and shortsword if you wanted a more hack and slash approach for rangers and rougue
Suggestion ID: 1589794 | Submitted at
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[Please limit mod rolls on items to be relevant to the classes using them, or at least limit Knowledge and Will / magical damage rolls to items only used by mages and clerics. For example, Knowledge or Will on a double axe or longbow is useless as Barbarian and Fighter / ranger never use these stats.]
Votes
Opinion: +1
Upvotes: 10 52.63%
Downvotes: 9 47.36%
Suggestion ID: 1589809 | Submitted at
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When I was in the lobby with the group, the Internet crashed for a minute and I decided to return to the game, but the group did not notice that I flew out and went to the dungeon. I went into the game and the game offered me to join the last session, I did it and in the lobby (where you need to collect 16 players) I became a ghost (?) I could fly, but not through walls, I could open my inventory and see my stats, I was completely naked and without any stats. After that, I even went into the dungeon, but I was just stuck at the beginning of the spawn place and was invisible to everyone and invulnerable to the zone and I was still in a ghost state (?) and my camera didn't move at all, no matter how hard I tried. As a result, at the very end, the game ended and I lost all my loot with which I was trapped in the dungeon
Suggestion ID: 1589834 | Submitted at
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[Adding a Monk class that focuses on stunning enemies, unarmed combat, and increased speed (basically an opposite to the Barbarian). Balancing would be lower health, only using magic user type gear, and would have something like meditation to regain abilities similar to Wizard.]
Suggestion ID: 1589836 | Submitted at
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Add an auction house that works like the game Runescape, where you buy and sell at a set price put by you anonimously. Avoid trade chats or auction houses like the one in World of Warcraft
Votes
Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%
Suggestion ID: 1589841 | Submitted at
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A Charm Slot for your inventory that would hold various items that had a trigger effect before being activated and destroyed.
Hardened Adventurer's Charm: After entering a Down Portal restore 5/10/15/20 Hit Points.
Frenzied Charm: When you fall below 50% Health you gain 2/4/6/8 Movement Speed for X Seconds.
Freeing Charm: The first time you are effect by a movement impairing effect dispel that effect and destroy this charm.
Maybe some new potions that help with utility.
Safe Cracker's Draught: Increases Interaction Speed by X% for X seconds.
Ambush Elixir: Silences your Footsteps for X seconds after this effect ends -X movement speed for X seconds.
Silent Step Extract: Reduces your aggro range by X for X seconds lowers your Armor Rating by X% while this elixir is in effect.
Suggestion ID: 1589858 | Submitted at
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making the trade market a listing system of postings rather than text based for clear market valuations and ease of use. like a Rune scape GE sort of thing, then maybe a WTB for non unique items such as health potions
Votes
Opinion: -6
Upvotes: 2 20%
Downvotes: 8 80%
Suggestion ID: 1589872 | Submitted at
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stop spider jars from spawning more spiders after around 10; quite often they spawn, die to a spiketrap, another one spawns and the cycle repeats until all the traps in the room are constantly being activated
Votes
Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%
Suggestion ID: 1589877 | Submitted at
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Add second level portals to solo dungeon (perhaps add more players)
Part of the charm of the solo dungeon is players grouping up together and forming impromptu parties. Because of this, adding the portals for the lower dungeon would be great.
Also adding a few more players per instance would also be good.
Votes
Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%
Suggestion ID: 1589896 | Submitted at
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(Make the Trade post more similiar to an action house. People post items for a limited time with a set price. People can find the listings and bid on them or pay an outright buy price. That way you dont have to sit in the Trade channel all day. And instead of channels people can search by class or item for listings they want to browse.)
Votes
Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%
Suggestion ID: 1589909 | Submitted at
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[Add static extract locations to each map, similar to the secret exit in the Goblin caves, but maybe with enough uses for a whole team. Strong teams with good defense would be able to control the area and secure themselves a reliable extract, rather than running around killing everybody to ensure they can't take one of the limited portals. It'd be a hot-spot for team fighting, and afford solo players a slight advantage due to the lower demand for single use portals.]
Suggestion ID: 1589970 | Submitted at
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[Make it so that wizards and clerics can only apply one buff to an ally at a time. It's impossible to fight against a barbarian with invisibility, haste, and a defense and damage buff from the cleric. You can still give both your other team members a buff but you can't stack them onto one player.]
Suggestion ID: 1589995 | Submitted at
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make a pocket that can hold one treasure in the inventory so if you die you still get out with whatever treasure you put in the pocket. I dont think weapons/armour should be allowed in the pocket but items you can sell to the treasurer should be.
Suggestion ID: 1590001 | Submitted at
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A brawler class ,no swords just hands, with metal glows kinda Like Vi from league, for skills: some movement skills like dash,sprint, charge (runf forward til you hit something giving that something like 15% speed reduction, other skills : grapple ,push (pushes the enemy back by 2-3 meters) ,shield breaker punch ( a punch that you charge for 1-2 sec if it hits someone holding a shield up, it makes the target lower there shield for 1-2 sec passives: the more you hit someone the faster you punch by like 1%, stack-able, iron will: defensive stats increases by 10, basic attack: is if you press left click you attack once, if you hold it down you attack a big, and right click is just blocking with your hand,
Votes
Opinion: +3
Upvotes: 12 57.14%
Downvotes: 9 42.85%
Suggestion ID: 1590038 | Submitted at
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bring it back so we can buy protection pots or atleast make it 6 instead of 3 because some of our teammates are broke and fix it so i can sell items i find in raid. found a purp felling axe and it doesnt let me link it and so many other items for what reason. also should make it so its one campfire instead of 2 for second wind if im fighter without a clerc or mage you cannot compete unless you playing against unexperienced players.
Suggestion ID: 1590042 | Submitted at
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new characters should start with a few potions. getting off the poverty stage so you can actually buy meds to make survival viable is so cancerous. i died 1000 times before finally surviving and it makes you not want to play anymore.
Suggestion ID: 1590043 | Submitted at
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[Merchants should buy green+ quality items for slightly more than they currently do. Why? There are too many green and blue items on the trade channel and not enough players willing to buy them. This would result in fewer items on the channel but with better stats that can fetch a higher price.]
Suggestion ID: 1590045 | Submitted at
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[Trading stall - not at all like an AH. Retain current trade chat but add the ability to right click a player's name to either open a trade, whisper or open their trading stall which shows all gear they have for offer so long as they remain in the trade channel. This would make trade less of a rainbow jumble as people would advertise their stall rather than a dozen individual items. You would still interact with the player and haggle, but it would be a static location to look at gear without scrolling like a mad person to keep up with chat if you didn't want to.]
Suggestion ID: 1590046 | Submitted at
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an auction house, where people can post items for a hard price that people can immediately buy, or a starting bidding price that people can bid on, with timers so that poorly priced items don't stay up forever. I feel like this would help in tandem with the trade chat. Also made accessible for the trade fee.
Votes
Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%
Suggestion ID: 1590054 | Submitted at
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[Please add a Kusarigama for Rogues. Have it work as a two handed weapon with the mid-ranged chain-flail activated via the right mouse button and the kama used via the left mouse button. This is my absolute favorite weapon and it's heavily underused in gaming. I think it could be a very fun addition for us rogues as a more complex and tactical weapon.]
Suggestion ID: 1590080 | Submitted at
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The verticality of some areas in the Goblin Caves makes a tightening circle hard to navigate and exit portals particularly hard to locate. I suggest that portal spawns in rooms and surrounding area are spawned in a way that would give them higher visibility.
Suggestion ID: 1590082 | Submitted at
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Make spawns more safe. There are some spawn points that you will get hit by a creature within 5 seconds of starting the match. I have an above-average machine, with a rather fast NVME SSD, but I can't help but think if someone is running a Sata SSD or a HDD, they wouldn't even load in fast enough before getting hit.
There are plenty of ways to fix this. First thought is, just don't spawn us in a room with monsters. Second thought is, give spawn protection. By "Spawn protection", I mean "When you spawn, you're invincible for X seconds, or until you move/attack."
Suggestion ID: 1590093 | Submitted at
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Mobs (PvE) recognize players WAY TOO FAST when they come out of stealth and invis. Rogues, for example, should be able to get off at least a backstab or something w/o being instantly murdered. Or be able to pickup a couple items in a room and run. Otherwise the ability is almost pointless in PvE.
Suggestion ID: 1590127 | Submitted at
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[blocking hitboxes are very bugged, especially with the smaller enemies like the goblins. I center my shield with their weapon but then i can see the attack clip through my shield and still hit me]
Votes
Opinion: +10
Upvotes: 20 66.66%
Downvotes: 10 33.33%
Suggestion ID: 1590192 | Submitted at
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[Quality of Life: Grant players the ability to sort their Stash by categories. These categories are Melee Weapon, Ranged Weapon, Secondary Weapon, Shields, Armor, Healing, Utility, Gold and Miscellaneous. Whenever you select one of these categories, the item in said category will be on top and the rest beneath them.]
Suggestion ID: 1590205 | Submitted at
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Consider buffing pickpocket or adding a thief class. Some ideas include adding one of the following: 1.) remove footstep sounds completely 2.)can pickpocket while invisible & move 10 steps further while invisible. To balance it, pickpocket could cause you to do 75% less damage to players. As it stands now there doesn't seem to be a reason to pickpocket over just killing people.
Votes
Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%
Suggestion ID: 1590208 | Submitted at
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Add a portal to each floor level of the Goblin Dungeon. I have not messed around in the Normal Dungeon mainly the solo one this time around so I am not sure if this is an issue in the normal dungeon but I have seen it happen twice now where I am the last alive 100% and I die and lose everything just because a portal spawns on a lower level or upper level than I am on in the last circles.
Suggestion ID: 1590233 | Submitted at
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Make it were there are class goals that allow you to change your base start gear (to another low quality of course) so for a rough example if a ranger wants to start with a long bow they how to "Kill 100 goblins" or "Kill 15 players over 30m" this would help with the playstyle of die and get right back in and allow some more personalization for the "base" character
Votes
Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%
Suggestion ID: 1590237 | Submitted at
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make the spider hitbox the same as the character model. It's cancer to try to kill them with spear because the hitbox is somewhere between their center thorax and the middle of their big but section. I can swing through them 20-30 times where my spear is hitting their body and it NEVER does damage. Just a horrendous interaction that makes a simple trash mob a nightmare to deal with. Honestly EVERY enemy needs a hitbox rework so they actually match the character model but the spider to spear interaction is the most noticeably broken
Votes
Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%
Suggestion ID: 1590272 | Submitted at
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Lockpick puzzle is not forced to end.
Biggest problem of the lockpick puzzle is not the speed at which the lockpick moves, but that once it has finished the circle the challenge automatically fails.
By making the lockpick keep circling until the player presses spacebar solves the problems of both speed and the region appearing to close to the starting position
Suggestion ID: 1590285 | Submitted at
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[ For the current solo map the portals a little wonky and basically a gamble on whether you're on the right level so maybe a solution could be that when one spawns it spawns one on every floor up or down in relation to the spot. So if it spawns on a spot that where there is an additional floor above it then it spawns 2. Maybe IDK just a little annoying to not have a good path to the portal above or below me but it could just come down to map knowledge in the end being the best solution. ]
Suggestion ID: 1590294 | Submitted at
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make the cave troll hit the floor towards people if enemies are too far, if people don’t time it correctly and jump on time it hurts them, adds a new cool mechanic that could be an interesting twist against rangers
Votes
Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%
Suggestion ID: 1590304 | Submitted at
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make the merchants buy green/blue/purple items for better prices, I've spent like 2 hours total trying to sell purple well stacked items in the trade hall and its just so overcrowded unless you're a chat spammer no one is looking your way, reasonably a purple rapier shouldn't sell for 16 gold, its understandable that there is a value decrease when selling but its purple, it takes up inventory, its not for my class, I'm not just gonna leave it on the floor! I should be able to sell it for a reasonable price without working at the trade hall for a shift.
Suggestion ID: 1590308 | Submitted at
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Rogues with the lockpick ability and a lockpick being able to relock chest and doors.
The option of setting a trap on a chest they relock if the rogue also has smoke or caltrops ability equipped.
Again this can only work is the rogue has both the lockpicking ability and a lockpick.
This also slightly incentivises rangers to use trap detection.
Thank you, this game is great :D
Votes
Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%
Suggestion ID: 1590311 | Submitted at
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can we just do away with the circle? tarkov does this style of game just fine without a circle and this game is visibly not balanced for the time allowed in the final circles to accomplish anything beyond only opening a portal (assuming no players or pve are in the area). To give a suggestion, and if there has to be some kind of flavor that corrals players to a final area, just have segments of the map "collapse" with a final portion of the map being available that contains all spawned portal stones.
Suggestion ID: 1590324 | Submitted at
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[ add a new coin purse that can hold more than 50 gold, i get way to much gold after a day or two and it takes up tons of room in my stash. or increase the amount it holds. personally im fine with either. but my suggestion is make a 2x2 gold pouch that can hold like 500-1000 gold and maybe even a 3x3 that can max 10000. last play test i hit 5000 gold and that was days before it ended.}
Suggestion ID: 1590340 | Submitted at
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Possibly add routes/traps/mechanisms into the dungeon that require GOLD COINS to use, it could be something as a coin slot to open a door, or deposit coins to turn on a trap? so on the off chance you find spare coins in the dungeon they can be used inside of said dungeon. i would also give a reason to bring gold into the dungeon with you instead of just hoarding it all in the stash.
Suggestion ID: 1590352 | Submitted at
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[I like the idea of there only being one extract portal because it makes it more challenging for a trio but I think you guys should make a 3 extraction portal and have a cool sound effect for when it comes up so it would force trios to fight over it and make it exciting for trios when they see it . Just a thought ]
Suggestion ID: 1590363 | Submitted at
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Maybe make a sort of marketplace similar to New World or Tarkov. Could help make selling these quicker for the buyer and the seller to get both players back into the games quickly. Could have filters for attributes, class, rarity, weapon, armor, etc.
Votes
Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%
Suggestion ID: 1590373 | Submitted at
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Please make the lobby actions that we can buy a permanent "pose" that plays on repeat and loops. It's nearly impossible to show it off. People don't sit in the lobby and loot at each other because they're browsing merchants and their stash.
This kind of action would work as an emote if the lobbies were actually in the tavern that you meet other players at before the match starts. I would gladly buy it if I didn't have to click my character in the lobby and instead it would work like I just described. All other games do that this way for a reason 🙂
Votes
Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%
Suggestion ID: 1590423 | Submitted at
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The utility that wizards have with haste and moveable invis is a bit much, as a melee you shouldn't have to close the gap multiple times because they invis just as you get near them. They already deal massive damage. If someone is able to close the distance and survive they should be at advantage. Make the invis like a the potion. The massive damage class does not need that much utility.
Votes
Opinion: +6
Upvotes: 18 60%
Downvotes: 12 40%
Suggestion ID: 1590458 | Submitted at
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all skills (not perks, skills with cooldown) that heal after a condition being met such as a kill should heal as much as 30 to 50%, 5% heal is usless and no one would trade second wind or speed skill for a skill that heals for 5% IF you get a kill on the next attack.
Barb also has a perk or skill like this, it needs some buff.
Suggestion ID: 1590472 | Submitted at
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I suggested this last playtest, but indicators showing who our spell target is, and whether or not they're in range. There isn't really anything that tells you what the range of your spells is other than just trying. Literally just something highlighting your target yellow/red if they're in/out of range would make a ton of difference.
Suggestion ID: 1590491 | Submitted at
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Remove, or drastically increase the amount of time until the border closes in the lower levels of dungeons, this would help to give players a bigger incentive to search for treasures more than spending time killing a single enemy
Suggestion ID: 1590498 | Submitted at
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[could we play with the idea of having a family name in game? Since every character has to have a different name, it makes it hard to find people you’ve played with in the past because they are currently on a different character. In addition the ability to add friends in the game would be a huge bonus, because then you could just add their family name to your friends list and be able to see if they are online and what character they are currently using. ]
Suggestion ID: 1590505 | Submitted at
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I hear that gold storage is a big issue. But I would also like some sort of weapon storage. For example weapon crates that can maybe hold 2-3 weapons and are around 2 by 2 or 3 by 3 and things like armor crates to hold more. I have a big issue with holding armor and weapons a lot of the time
Suggestion ID: 1590515 | Submitted at
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[Add three tiers of single-use escape obelisks the player can deploy, Tier 1(blue rarity) one-person escape portal, Tier 2(purple rarity) two-person escape portal, Tier 3(orange rarity) three-person escape portal. These can be a 2x2 item that can be deployed, obviously very hard to find and meant to be used as a last resort. The catch is you only get to keep equipped gear; all loot and anything in your inventory will be lost.]
Votes
Opinion: +7
Upvotes: 17 62.96%
Downvotes: 10 37.03%
Suggestion ID: 1590552 | Submitted at
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[Add a Player Report Card that you get sent after a playtest with various stats like most used class/weapons how many kills you did. Maybe also add a % of how good you were in that role/weapon]
Votes
Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%
Suggestion ID: 1590565 | Submitted at
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make a shield bash option like the longsword's reposte that on a successful block you can click rmb to shield bash, doing no dmg but prevent actions other then moving jumping and crouching for 1 second to .5 seconds
Votes
Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%
Suggestion ID: 1590603 | Submitted at
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Loot is weird. There are so many whites and grey items that spawn in chests and within boxes and stuff the dungeons that it feels all ignorable. I'd rather no loot show up from chests/boxes than white/grey weapons and armor. *I would make it so that, if a white weapon/armor piece drops, it's at least as good as standard white armor (no greys), and make it class specific to the class you're playing. Nobody is going to buy grey/white gear on the player market, and NPCs buy them from you for less than 10 gold most of the time, making it inefficient to even pick up. Any gear above white gear drops as it does now, and ignores what class you're playing- these suggestions only apply to grey and white weapons and armor.
With my changes suggested, these gear pieces would be better for new players as they can gear up a little mid dungeon more consistently when they're starting out, and feel less bad to loot things.
Votes
Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%
Suggestion ID: 1590611 | Submitted at
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[give rogue a dodge or step back ability (Q or E) to balance change in barbarian movement speed change when attacking with 2H + cleric move speed buff,, also allowing for more interesting gameplay as a rogue. Currently it can take 8+ stabs to head to kill player, being able to dodge is critical
Votes
Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%
Suggestion ID: 1590639 | Submitted at
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when viewing a campfire in the inventory, it tells how much it heals for total , how long it lasts, and heals per second
When using any heal item, your green health bar flashes up to the level the healing will do (e.g., If you have 100 health and a bandage heals for 10, then 10% of your health bar will flash in the missing health area.)
Suggestion ID: 1590649 | Submitted at
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[making the VOIP feature more noticeable as to when players have it turned off and to when others will not be able to speak to someone. this would be to elevate issues when trying to talk to players but their VOIP feature is turned off and cannot hear the players speaking to them.]
Suggestion ID: 1590654 | Submitted at
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Add a scroll (with pretty high rarity; Like in locked Lion's Head Chests) that will make a portal at the user's feet or teleport them out of the depths. You could also add one that teleports them into the next floor as well. Maybe even one that is a 50-50 chance to either teleport them out, or to the next floor. I think that would be a good addition. Another thing, maybe add in a very small stash that goes across account? Like big enough for a couple pieces of gear, max. May have to set a price on that of like, 500g+ to make it a bit harder to obtain as I can see that it would make it easier for people to gear out multiple toons, but you could also make it to where you have to buy it on each toon that you want to use it on before you can access it from both toons. (I know this is a lot, but I'd rather just make one post rather than 100) You could also add in like duo queues? Because I don't have a lot of people that play at the same time, and running into a three-man team as just two almost always spells death and lost items. Insurance on items would also be nice. Pay a premium price at a merchant that would protect items taken into the dungeon from being lost on death. The price would increase depending on the rarity of the item, and whether you die or not, you still have to shell out the gp. Increasing the thrown torch light range could also help. Not by much, maybe another foot or so. You could also make an enchant on an item that increases skill usage? Being able to have another use of second wind would be big for when you're in a losing fight or outnumbered. Thank you for reading this suggestion, and I hope that something here actually helps y'all in production of this amazing game and will give all of us more playability and more great times playing Dark and Darker. ❤️
Suggestion ID: 1590657 | Submitted at
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[SOLO LOBBY]
Good start, though with the amount of players being as small as it is (along with the map itself) the amount of hard enemies (Champions, etc) need tuning down. A longer timer is also needed; 5mins pass and you're already pressured to run to the final zone. Give the lobby at LEAST a 12min timer for a sweet spot.
[HIGH ROLLER LOBBY]
With the amount of Elite/Nightmare mobs, we need a somewhat longer match timer. Keep the timer of the Dark Swarm to the same as Normal mode; with how much time is spent clearing rooms of PvE ALONGSIDE fighting players barely any actual time is left to loot kills.
Suggestion ID: 1590665 | Submitted at
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Better quality loot or higher stated loot with more strength, will, agility or knowledge may be a good idea so it impacts the risk and reward more current loot barely makes any difference and players feel like spending it all no matter what it is.
Suggestion ID: 1590671 | Submitted at
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as much as this games combat is different and very fun, I still dont understand why if you swing and miss completely, you can block faster than after you hit someone. I feel like these values should be switched, because somebody who misses completely should not have a better blocking advantage tham someone who would otherwise score a hit.
Votes
Opinion: -7
Upvotes: 6 31.57%
Downvotes: 13 68.42%
Suggestion ID: 1590729 | Submitted at
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Let Otto bite anyone who is trying to attack him, reflecting the damage back to the attacker and let the reduced health carry over to the actual round as a penality for harassing the good boi!
Votes
Opinion: +13
Upvotes: 27 65.85%
Downvotes: 14 34.14%
Suggestion ID: 1590744 | Submitted at
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Get rid of the closing circle please. It feels like it undermines the point of the game. I want to be able to loot and fight enemies without feeling like i need to rush and take unnecessary damage trying desperately to get to a safe space. It doesn't even feel like there's a reason for the circle beyond artificially making the game harder because of aforementioned rush. It also makes the game feel like it's also trying to be a fast paced PvP battle royale. It could be but the extraction with loot doesn't mesh with the circle well in my opinion.
Suggestion ID: 1590792 | Submitted at
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[Nerf Reckless Attack for the Barbarian Class, currently it negates 75% of a players armor when they hit, I propose going to 50 or 40%, I did the math and if you are running Legendary Plate Armor, I mean a full kit that has the highest protection for that item, I am using Dark Plate for the chestpiece because I find that more commonly used when running Plate Armor, you get a armor rating of 222, the perk sets that to 55.5 Armor rating, the starting Barbarian Axe does 35dmg to the body and 52.5 if a headshot, with a starter axe, so imagine a blue or green axe, much more damage, I believe the last playtest it was 50% and I thought that was reasonable, especially it not being just a one use skill but rather a 24s cooldown which makes in usable in every fight and even twice if the fight is slow, this also assumes the player is wearing a full matching plate set which is rarely the case. Other Plate sets - Purple is 52.25, Blue is 48.75, Green is 44.75, White is 40.25 and Grey is 35]
Votes
Opinion: +1
Upvotes: 6 54.54%
Downvotes: 5 45.45%
Suggestion ID: 1590850 | Submitted at
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[add a "training room" for players to try different weapon types out and see how they handle, featuring training dummies in several different situations like in a tight corridor, through a doorway, etc. This way we can test the damage of our weapons, and see how ones we don't have handle.]
Suggestion ID: 1590864 | Submitted at
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as it is right now we have loot pools for npcs i do enjoy that, i would like too see every weapon type too have a drop chance from apropriate mobs, as it is right now some weapons are fun to use but rarely drops in chests or from mini bosses
Votes
Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%
Suggestion ID: 1590871 | Submitted at
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unique wizard spellbook with a perk that restores a spell automatically if it scores the killing blow on a player or monster (perhaps just player for balance) - Josheb's Tome 😉
Votes
Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%
Suggestion ID: 1590872 | Submitted at
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some kind of hand crossbow, usable in only one hand so you can dual wield with sword. Maybe limited ammo or low damage to keep it balanced. Usable by rangers and possibly rogue
Votes
Opinion: -11
Upvotes: 5 23.80%
Downvotes: 16 76.19%
Suggestion ID: 1590888 | Submitted at
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Allow Spears to be sold in Ranger Channel Currently you can only sell spears in the "Fighters Trade Channel" but there's a skill for Ranger that allows you to equip spears, also Spears for fighters aren't as good as other options they get so it kinda clutters up the Fighters Trade Channel a little bit. Spears are really good for rangers too.
Suggestion ID: 1590895 | Submitted at
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Can there be some form of rework for the Hell/Red Portal Dungeons in favour of Solo players? I consider myself a very successful solo player, destroying parties constantly all by myself and garner myself really good loot, however the dozen of times I've entered Hell/Red Portal dungeons I am almost always in disbelief how poor my ability to gather loot is in these dungeons. The main two culprits are time, and enemy type. With unique enemy types such as demons and those dog bull things, solo players need to focus a lot of energy to kill them and it can take a while to do so safely. This can take a decent amount of time out of being able to explore and loot, and with how little time there is due to the circle closing in a lot earlier, it feels really pointless to ever enter these dungeons as I can gather better loot a lot safer in the base dungeons either from players or elite bosses. I think two possible reworks that may help would be to provide better Solo spawn locations near the centre of the circle so less time can be focused on travel, or some modifications to enemy types or density to make it more manageable for Solo players to deal with. I understand this isn't a solo focused game, and I don't want it to ever be, but its just really ridiculous how pointless it feels right now to bother with Hell/Red Portal dungeons.
Suggestion ID: 1590912 | Submitted at
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Item of interest: once every few hours merchant have an item they are looking for. For said items they will pay double (limit of 10 or 15) For example: The collector is looking for Rubies no matter which rarity, finding it in the dungeon or having them on the bank will reward dungeon dwellers with aditional gold and making more interesting decision when looting. Once you sold the cap of what the merchant is looking for, you have to wait for a few hours until the item of interest reset and maybe chances to another merchant like Treasurer is looking for Scrolls.
Suggestion ID: 1590946 | Submitted at
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Make the shields a bit more affective in melee combat I've been in situations where I look in the direction of the attack and it still goes through. It would be nice to see a better system for blocking making it abit easier to survive p.s. please fix the wrath its tooooooooo op rn
Votes
Opinion: +24
Upvotes: 30 83.33%
Downvotes: 6 16.66%
Suggestion ID: 1590951 | Submitted at
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[Ok I have 2 suggestions about friends and chat in-game, pls If I want to look for my buddy's name to add him to the party let me search the name with a few letters, I'm tired of having to put the name perfectly to find it, and the other suggestion is about putting some sounds when someone puts a message or hits ready, so when you are in, for example stash, you can hear it]
Suggestion ID: 1590958 | Submitted at
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[Do not allow for spawn points in a range that will immediately aggro enemies. My team just spawned in a room only big enough for the 3 of us, with one way in, and a red skeleton warrior instantly aggro'd in front of the opening. Needless to say, we immediately died.]
Votes
Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%
Suggestion ID: 1591000 | Submitted at
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[Give each class a keystone perk for reaching level 20. A non-removeable 5th perk that buffs the "core" of the class. Example: Fighter could get a base boost to his AR with like a small attack speed boost or a Wizard could get a knowledge stat increase with increased casting speed]
Votes
Opinion: +42
Upvotes: 48 88.88%
Downvotes: 6 11.11%
Suggestion ID: 1591005 | Submitted at
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[Universal Buff: Player inventory capacity increased to 8x10 (is currently 5x10). This would allow for more opportunities to loot and incentivize taking bigger risks to get out with higher reward.]
Votes
Opinion: -5
Upvotes: 15 42.85%
Downvotes: 20 57.14%
Suggestion ID: 1591012 | Submitted at
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We need the ability to give stuff (bandages, potions, other consumables) to our allies directly with Right Mouse Button
Just like in Sea of Thieves - for now right clicking with consumables in hand does nothing, so why not make it that when holding RMB character will offer their stuff to other players - and then they can take it from you by pressing F. QoL option 🙂
Suggestion ID: 1591039 | Submitted at
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let me disenchant items for a reroll material (one different material for each color) make it we’re it will cost more material each time you reroll an item. This would make it we’re you can’t just reroll one item over and over for god gear sets, you’d maybe reroll three times before it’s to expensive and wouldn’t be worth it. This would make a lot of the garbage greens and blues we find in dungeons have an actual value. This might help split the “inventory full of treasure” only playstyle
Votes
Opinion: +14
Upvotes: 20 76.92%
Downvotes: 6 23.07%
Suggestion ID: 1591045 | Submitted at
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[Add a "hail" mechanic that allows you to befriend another player or party, so its clear you don't want to fight them. Further incentives to make it worthwhile to befriend would perhaps be points to buy things after players that teamed up with outside your party extract. eg: another party of 3 you hailed extract, plus 3 points. Betray them and lose points instead so on. A lot of other games suggested pve but allowed pvp, and alot of the casual community abandon these games, and id LOVE to see a game properly pull off PVE/PVP done well!]
Votes
Opinion: -26
Upvotes: 6 15.78%
Downvotes: 32 84.21%
Suggestion ID: 1591056 | Submitted at
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[Rupture weapon effect and Poisoned Weapon effect should be hidden in shadows. Make those specific effects interact with the dynamic lighting because it defeats the class' purpose to be stealthy if you're glowing purple.]
Votes
Opinion: +36
Upvotes: 43 86%
Downvotes: 7 14.00%
Suggestion ID: 1591074 | Submitted at
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Buff the Cleanse spell for cleric by turning it into a temporary effect that both removes current negative effects AND prevents new ones for a short time (duration of the buff)
Votes
Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%
Suggestion ID: 1591091 | Submitted at
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[Perks currently differ in usefulness greatly. "Hidden pockets" is not as useful as "Poisoned weapons", not even half of it, for example.
Hence I suggest to introduce for Perks the same system you have for Spells, basically.
In this way level progression can add points to the threshold, while perks can have vastly different amount of them. One perk can be a few times cheaper than the other. And you can balance the cost, among other things, by how many times a perk is used by players. Thanks!]
Votes
Opinion: +38
Upvotes: 44 88%
Downvotes: 6 12%
Suggestion ID: 1591119 | Submitted at
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Currently for ranger, Trueshot is extremely underpowered compared to other options, my proposed would be to keep the current increased flight trajectory, however change the latter half of the skill to allow the next arrow (or keep the timer) to PIRECE through multiple players/mobs and do an additional 5-10% (further testing needed) per entity pierced. it would NOT ignore armor or other defensive buffs as to not make it extremely hard to build against.
Suggestion ID: 1591125 | Submitted at
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Tie random item bonuses to slot-specific affixes. As it stands these modifiers are global, and can be stacked on several (or even all) worn items, with high tier items stacking multiple, potentially overlapping, modifiers. Combined with % multipliers like those the Barbarian and Ranger have access to, this has created a rocket-tag meta where oneshots are commonplace due to damage stacking.
Votes
Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%
Suggestion ID: 1591142 | Submitted at
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[Hello all! After playing the last 4 playtests and playing many hours of each class ive experinced alot of somewhat janky pvp fights where it feels a little off due to the massive drop in movement speed when starting a swing. One of the best examples i can offer is in the case of a Barb swinging in general the main issue that ive noticed is that when swinging a weapon the very second you initate that attack your movment speed drops by what feels like 50% and thats not such a big deal except for when you factor in the light armor classes such as rouges , rangers and wizards . In my experince when playing a heavy character such as a barb or a fighter even when using sprint or rage to close the gap and get that swing off even with no space between our two character models at all i start my swing and that instant and massive drop in movemnt speed is significant enough for the light armor class to simply walk forward with (weapons draw )when running or back stepping when fighting leaving the heavy armor class completely helpless to catch them. Personally i think its a little frustrating and feels quite janky at times especially when even a speed boost abiliy is rendered useless due to the massive speed drop when swinging. Id like to recommend a change where instead of instantly applying that massive drop to movment speed at the start of an attack gradually apply the speed reduction as the player follows through with the attack for example starting at 10% and and by the end of said swing it would end somewhere around 50% (or whatever its currently at) i think this could be worth a shot for two reasons. One i think it would make combat feel much smoother when fighting espcially in pvp for all classes and not like a dumbell just got dropped on each shoulder. Two i think it would remove that jank factor to a degree and would encourge cautious play when using light classes.
Suggestion ID: 1591172 | Submitted at
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[Add unique item - Unbreakable lock pick - cannot put in stash so it is always at risk - if the player holding the lock pick hasn't played within a certain amount of time it goes back to the dungeon for others to find - limited amount of this item are allowed at a given time per server - can be tradable with other players in the market.]
Suggestion ID: 1591174 | Submitted at
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Caltrops need a major fixing. When they work they do fine, compared to ranger's traps which they get 3 for free they're far worse, they're buggy and sometimes don't place yet get a charge used and also get placed in an incorrect position and ends up slowing and damaging the rogue that placed them, you only have 6 charges which isn't terrible but just make it double or infinite, ranger gets to pull arrows out of nowhere 5-6 at a time, their area of effect is also tiny, probably has a hitbox as big as the bear trap's, it NEEDS to be even 5-10% larger. Maybe a perk related to caltrops would be nice. It's already a super underused ability so I don't see a reason to not give it a little love
Suggestion ID: 1591182 | Submitted at
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[remove swarm from boss room on goblin caves map. Soloing bosses is tricky and it takes time, by having spawn delays before you can get there, as well as the swarm moving in it's impossible to kill the boss unless the swarm perfectly alligns with the boss room, and you spawn close. I'm on my 30th attempt, using full blue gear (ranger) and I have yet to die to the boss and only to the swarm or other players coming to intercept me]
Votes
Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%
Suggestion ID: 1591232 | Submitted at
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[It would be cool to see more complicated puzzles to unlock secret rooms/loot/mini-bosses, levers that are hidden better rather than right next to the secret passageway, other secret interactions with wall torches, etc. More rooms where parkour is required. Would also be cool to have a maze-like dungeon with walls that shift, possibly a bigger map suited to teams of 4 so my fourth friend can play lol]
Votes
Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%
Suggestion ID: 1591263 | Submitted at
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kinda a reply to Yodielands suggestion, maybe don't let us keep every cosmetic we buy in the playtest but maybe just one specific item that you can only get in each playtest which lasts forever
Votes
Opinion: -23
Upvotes: 4 12.90%
Downvotes: 27 87.09%
Suggestion ID: 1591275 | Submitted at
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i agree with yodieland, it takes quite a bit of effort even if it was only one thing seems fair we keep what we earn, gear doesn't equal cosmetics, thats not something that should be part of wipe
Votes
Opinion: -7
Upvotes: 10 37.03%
Downvotes: 17 62.96%
Suggestion ID: 1591279 | Submitted at
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[ Please make a special pricing for Turkey. We suffered great losses to earthquakes this year and because of that our economy busted. Even not effected people are getting effected by prices. If I must prove it let me say it this way, Average man is taking 6000-7000TL right now and 25$ is nearly 500TL. ]
Suggestion ID: 1591298 | Submitted at
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I feel like a chest should be added that can hold 1000g to clear up the stash and also make the gold stacks 50g. Once the game has a longer open period like 3-6 months before a wipe the stash will be way overpacked. Also it would be nice to have different stash categories, like one for weapon, one for armor, one for misc items, etc.
Votes
Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%
Suggestion ID: 1591332 | Submitted at
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[Scoreboard appearing after the game session. Possible items to display could be the nicknames and classes of players you killed, total damage, number mobs killed, different achievements, etc.]
Votes
Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%
Suggestion ID: 1591333 | Submitted at
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[Create an upgradeable private instance where we can create test dummies with different armors, have crafting stations, and other upgradeable areas that give small bonuses to our characters. A bonus to this would be to make it customizable to some degree with decorations, but is not completely necessary. Make the instance the same across all characters in an account.]
Votes
Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%
Suggestion ID: 1591346 | Submitted at
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[Hey, this isn't a suggestion, but I felt like you'd like seeing this. I couldn't help but notice how well made the goblin model is, I was not expecting such good quality after seeing the skeletons and undead models lol. Good job to the modelers, give em a cookie for me, they really earned it.]
Votes
Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%
Suggestion ID: 1591347 | Submitted at
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Please either add more time to dungeons before the darkness completely takes over or add more portal spawns. Tired of losing to RNG portals when I win almost every fight I get into lol
Votes
Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%
Suggestion ID: 1591351 | Submitted at
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[Implement some more of the classic DnD themed mechanics, i really love the stuff that's already implemented but would like to see more as an example the classic revify potion you can buy/craft using diamonds that you loot in the dungeon]
Votes
Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%
Suggestion ID: 1591352 | Submitted at
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[ Levelcapped Lobbies if Playerbase is big enough create dungeon lobbies per perk lvevel for example lvl1-4, 5-9, 10-14 an so on. Also make it so these groups can't play together. If a Player level 14 wants to play wit an player level 5 he need a 2nd char in the range of 5-9... if not they cant play tiogether...]
Votes
Opinion: -39
Upvotes: 1 2.43%
Downvotes: 40 97.56%
Suggestion ID: 1591357 | Submitted at
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Make Fighters armor have more armor to it. As it stands, having little to minimum armor or faster armor is the play around right now and Armor like plate for fighters/clerics are nearly meaningless.
Votes
Opinion: +5
Upvotes: 13 61.90%
Downvotes: 8 38.09%
Suggestion ID: 1591358 | Submitted at
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allow 1/2/3 players go into the starting tavern as a "practise mode" where all the enemy types are lined up in a row and players can test their weapons against each enemy or practise attacking them (the enemies are to be neutral till attacked and return to position if the player dies and respawns) or just simply add the dummies so we can see our dps
Votes
Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%
Suggestion ID: 1591366 | Submitted at
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Make Elves look more Tolkien, and less Amazon/WoW. Make them thinner, fairer, sharper features. Right now, they look very human, almost identical to humans. Just need a little bit of tweaking. Maybe give them more obvious elven eyes.
Votes
Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%
Suggestion ID: 1591370 | Submitted at
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[New Utility Ability - Piercing: Piercing is a new utility ability available on several weapons that grants them the ability to strike multiple objects at once with a single strike. When a weapon pierces an object, it will continue to swing and can even perform a combination attack if held.
Piercing is based on the number amount that is placed on a weapon, with between 1 to 3 piercing on any given weapon. Most two-handed weapons will have 3 Piercing Power, for instance, and can break 3 objects before stopping altogether on a swing.
Piercing is available on weapons starting in the Green tier.]
Votes
Opinion: +4
Upvotes: 9 64.28%
Downvotes: 5 35.71%
Suggestion ID: 1591371 | Submitted at
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Fix AI Archers cone of fire
Currently in the game there is very little ways to fight a archer 1vs1 Melee, unless there is a object between you and the archer which is situational. I'll kite archers in circles and these mfs will pull some crazy 360 faze optic no scope on rust type shot and shoot me while aiming like 40° away from me.
Even as a rouge you can't seem to dodge their shots, sometimes I'll be able to crouch or move to the side at the pixel perfect moment before the arrow is tossed out but it's extremely hard to do, ig it's a skill issue but even then it feels too punishing especially when you know a ranged player doesn't have to take 3 tabs of Adderall to consistently dodge arrows. I'm guessing by when the game was going to be released, this was probably already something that they were aware of and were going to improve
Suggestion ID: 1591375 | Submitted at
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Can the Tradepost maybe be reworked ? like the spamming is unreal you cant even keep up, maybe like a shop system where sellers list their items and buyers can then search for them and buy them from like a store ? atm trading from buyers perspective is soooo rough
Suggestion ID: 1591389 | Submitted at
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[lower all enemies hp a bit but keep their dps the same, it’ll keep the hardcore nature but swinging on a zombie or mummy for 30 seconds gets extremely repetitive especially with how many spawn in a single area]
Votes
Opinion: -10
Upvotes: 7 29.16%
Downvotes: 17 70.83%
Suggestion ID: 1591392 | Submitted at
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Great job lads love you ❤️ - I would love to see more nodes of cobalt and rubysilver, or lower the threshold of amount required to craft. Or add it as a rare drop rate too. I have yet to see a single player wear cobalt or ruby silver in any dungeon besides myself, high roller included
Votes
Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%
Suggestion ID: 1591395 | Submitted at
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Revert the nerf to Wizard spell slots. Revert the nerf to Fireball's splash damage. Reduce Barbarian swing speed by 10%. Decrease the speed of the Fighter's bow animations to prevent the Fighter from being too much like a tankier Ranger.
Votes
Opinion: -13
Upvotes: 14 34.14%
Downvotes: 27 65.85%
Suggestion ID: 1591396 | Submitted at
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This playtest it seems objects collusion box has been increased. It feels way harder to climb on things now, please revert that change because it's very easy to get stuck in objects and get trapped with mobs etc. Often it happens to jump on something and get the sliding/stuttering animation and you cannot jump again, feels a bit frustrating. Big fan of the game in general! ❤️
Suggestion ID: 1591402 | Submitted at
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have another stash for trading between your own characters, was thinking something like...
1 Can only store gear no currency (that way you cant swap between characters to farm shop items, and cant merge the rare currency)
2 Possibly have a withdraw fee for your own items (could be a flat amount or depending on the type/rarity)
3 Have a restriction on access to stash (a starting fee or a level restriction to gain access)
Suggestion ID: 1591403 | Submitted at
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Please add an Trainingmode where you can explore the map and fight the creators with your friends...it would be great to Discuss some tactics and learning to fight the enemys better without struggeling to much with the time and other players..you cant keep the items or the XP you gained while you in the training map but you can go in with a Costum loadout...sorry for my english and thanks
Suggestion ID: 1591410 | Submitted at
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[When you hover over any name in tradechat (not written text) the chat will automatically stop moving. Move the mouse back to the right and the chat will continue rolling.]
Votes
Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%
Suggestion ID: 1591415 | Submitted at
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remove wizard cooldown on meditate. Its already a pointless waste of time to wait for meditation. What matters is how many spells you have per fight. So having to hide away before moving on is pointless. Just make wizard able to sit whenever for as long as they want. You already nerfed spell count. Now please cut away some of the downtime that doesn't affect pvp anyway.
Votes
Opinion: -3
Upvotes: 21 46.66%
Downvotes: 24 53.33%
Suggestion ID: 1591420 | Submitted at
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Make rogue's hide ability grant 10 steps by default, replace "stealth" perk with something else. Maybe lower cooldown or more steps.
As it is now, it's just a worse invis potion or worse wizard's invis, with no upsides. In this playtest certain abilities can get you out of stealth but not out of invis.
Right now, if you don't get "stealth" perk the only thing hide is used for is to proc the "ambush" perk, clicking that button mid fight just to get some bonus damage clearly isn't it's intended use, so this ability isn't worth taking for it's intended purpose if you don't take a mandatory "stealth" perk which is not good game design.
Suggestion ID: 1591421 | Submitted at
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[daily spell suggestion] Create Bonfire. Spell scroll only, no classes. Basically the same as creating a campfire, but using the magic interaction stat instead of whatever campfire is. Mostly a fluff spell, as campfires already exist, but it does mean it gets more places to drop (not necessarily more campfires in general).
Votes
Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%
Suggestion ID: 1591422 | Submitted at
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[Give the wizard more options against PVE, I have yet to test wizards with the new nerfs, but what I can say is that despite the class being good at PVP, it is very slow at clearing mobs, constantly needing to meditate in between rooms, I suggest improving the Crystal sword/staff melee damage, and possibly adding some spells that are dedicated to clearing mobs, similar to clerics.]
Votes
Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%
Suggestion ID: 1591431 | Submitted at
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