#d-and-d-suggestions

1 messages · Page 10 of 1

zenith treeBOT
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Suggestion from chaseowski#0

NERF GOBLIN MAGE DAMAGE HOLY CRAP I JUST GOT 1 HIT WITH 70% HP

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

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Suggestion from Vestmore#5789

[Change the trading post back to how it used to be, it was better when it wasn't broken into classes as it allowed for more competition]

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

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Suggestion from metalslug623#7085

[archers need to be reworked i get that but how high you have to aim to hit a shot is bad

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

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Suggestion from burpel#9379

change the goblin merchants bio

Votes

Opinion: -7
Upvotes: 0 0%
Downvotes: 7 100%

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Suggestion from boots#2454

Let us mute the main menu 'ambient'. It's really irritating and it's the only thing that puts me off playing.

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

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Suggestion from nicl130#7970

[Add a ton more voice chats to the discord, they're all permanently full]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Spit Happens#0675

wizard has been torn to shreds. It’s barely even viable anymore. I understand the damage nerf completely but to much was taking. Really really hurts. Other wizards you are feeling the same yeah?

Votes

Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%

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Suggestion from Cunnive#4501

PLEASE fix the AI. When a mob loses contact with you (by going invis/closing a door, etc) then the aggro should reset to 0.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

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Suggestion from pbsim#2468

disable voip in solo queue because people are teaming up against solos... in the solo queue...

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Suggestion from Zuri#7963

Not a real suggestion but just wanted to say thank you for the solo dungeon. This is the most fun I had by far. I suggest keeping it!

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Suggestion from Dr_Wrecker#8818

[In the fopdoodles, on the portal page, add that only 1 person can go through then it closes]

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

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Suggestion from Krazy#5299

Can we please have 400 Party Voice channels again? Why is it now limited to 100?

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from ClassyZebra#4260

[Allow names that contain the word ass inside them. My username, ClassyZebra was flagged as inappropriate by the system. I then checked as many words as I could think of containing the word, and all were flagged as well.]

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

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Suggestion from _Razillies#8753

add more blue portals to the goblin cave lol

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

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Suggestion from Kathmoor#0926

It would be nice if menu above (class; stash; merchants; etc.) highlights when hovering over with the mouse. It would look better 😄

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

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Suggestion from Peyter#7940

Make AI not always target head and have accuracy of 90%

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

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Suggestion from I Wish(Kai)#4856

Smoke bomb should activate hide if both skills are chosen and you walk into the smoke (without using the hide cooldown)

Votes

Opinion: +12
Upvotes: 15 83.33%
Downvotes: 3 16.66%

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Suggestion from Caterina#5156

[The option to change your input mic.]

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

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Suggestion from Knight#3811

please revert arrow drop off, it's insane that my ranger has to aim at the ceiling in order to shoot down the corridor. Very unfun to play in current state

Votes

Opinion: +10
Upvotes: 21 65.62%
Downvotes: 11 34.37%

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Suggestion from Sinprodigy#0228

For the Gathering hall instead of just a chat maybe have it as the starting lobby so people can run around inspect one another. Use the practice dummies to test out stuff. Voip at eachother. Could even install the merchants there so it has a more real a3sthetic to it as a fantasy game.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

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Suggestion from Darwin#1822

Lower the amount of enemies in the rooms for solo dungeons. It's feels like the dungeon is meant for a 3 man party. So it's quite hard

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Suggestion from Dragojazz#0044

add a cleric range description for spells its hard to tell how far heals are and such, maybe like a red crosshair if its out of range

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

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Suggestion from njbenji#0460

I need stats man, like post game i have no clue like im my chain lightning hit or whatnot or if im missing and i need to adjust

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

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Suggestion from Slayersfan1978#7018

remove body type A&B from character creation and add back male and female gender symbols

Votes

Opinion: +12
Upvotes: 25 65.78%
Downvotes: 13 34.21%

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Suggestion from Roadside Bandit#6366

[Goblin HP needs to be drastically reduced, Their damage value is fine because you can easily dodge or block their attacks, but they can tank up to three chain lightnings and still two shot anyone with their poison damage.]

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Suggestion from NightmareXtreme#3332

[Lower the hp of goblins, they are too many to fight at once]

Votes

Opinion: +29
Upvotes: 33 89.18%
Downvotes: 4 10.81%

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Suggestion from MaddCowQQ#3956

[Please allow you to see modified stats while in your stash or lobby when changing equipment and/or skills/perks]

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Suggestion from Tom#5491

allow players to set 2 different push to talk keybinds for proximity and team voip instead of having a bind that toggles between them, it's still the same amount of buttons but easier to use

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Suggestion from LinuxBro#1337

Setup a system in the discord that allows for temporary on-demand voice channels. There's not nearly enough voice channels

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Suggestion from monke#8030

[Make it so entering a portal too early doesn't require you to leave the portal and re-enter to use it.]

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Suggestion from Chief#0769

REDUCE ALL DAMAGE TO TOES

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Suggestion from JesusTickles#1119

Solo Goblin dungeon needs more ways to traverse up and down in elevation, too often you get stuck in a tunnel too low with no way up except a 30 sec run through darkness

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Suggestion from Sorgath#9020

[Middle of map spawns are awful revert to old spawns please]

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Suggestion from Bob Smith#3348

Make the maps more readable. It's too difficult to tell how to reach different levels.

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Suggestion from Luckyy#7356

makeing the game easier for more casual players.

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Suggestion from hed#6538

[Vatikus007 playing with duped rings, maybe don't let people cheat?]

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

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Suggestion from r.tea#0

Enabled shadow gaming (cloud)! It was working in the previous playtest. I read Ironmace would enable geforce now but that doesn't seem to be ready yet and the mac users have no way to play. I reached out to the shadow devs and they said they'd try to contact you guys to find ar esolution

Votes

Opinion: +49
Upvotes: 51 96.22%
Downvotes: 2 3.77%

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Suggestion from Runku#3770

[put the spawns back to how they were. nothing good about having to spawn in the middle of a room with mobs already agro'd onto you. there was nothing wrong with the old spawns. Why change something that wasn't broken? put more stuff in the game like the blue ore instead of messing with things that no one wants changed}

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Suggestion from dialectiks#0305

Add more escape portals to the solo dungeon. You can make perfect decisions, but whether you escape or not greatly depends on RNG

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Suggestion from bergy#1117

[A "shield mastery" perk that makes the person holding the shield able to see through it. This will make it easier to aim blocks.]

Votes

Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%

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Suggestion from ALL ON RED#6636

Nerf Quaterstaff

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Suggestion from Umbra_Potato#4995

more chat space on discord for groups!

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Suggestion from Borko-Sama#0773

Make weapons swingable in the solo queue, all of the weapons with any side swing cannot even work in the gobblin caves

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

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Suggestion from Chuck Testa#4545

Add voip device input selection in the game. Having to set my windows device to my mic is pretty annoying when it's configured with an audio mixer to work for streaming. Changing my windows settings ruins my stream input and leaves me unable to talk on my stream.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

zenith treeBOT
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Suggestion from ShadeWyrm#9021

Revert to the outside portals, random inside becomes a huge mess of RNG, and feels awful when you're pincered by groups a bunch of times instead of a natural progression by the darkness.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from sauceshortage#5228

increase hitbox of new flying bug

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

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Suggestion from The Grizzle#0893

Cleric: Add the actual time Sanctuary heals for to the Spell Description in your Class Tab. Bless and Protection both list timers, would be useful to know how much HP a person was going to get for 6 spell slots.

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

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Suggestion from IAmChronic#0149

The Escape portals are way too rare now can hardly get out let alone the whole crew kinda makes playing with a team not fun and or quote unquote worth it

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Suggestion from Claetula#8911

Dont put stats on the skins, we dont need it since my pov, and it could be took as a p2w. Idk if the skins will be available ingame just playing in release, since this is only a beta. But if they'll be able to get ingame then there's no problem, but i dont like the stats anyway.

Votes

Opinion: +14
Upvotes: 23 71.87%
Downvotes: 9 28.12%

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Suggestion from Bardon#3495

remove solo queue, we dont need it if there is VOIP, gathering hall, and karma system

Votes

Opinion: -31
Upvotes: 2 5.71%
Downvotes: 33 94.28%

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Suggestion from Reus#8178

People just doing high roller once to get gear and then ruining the starter lobbies good job guys

Votes

Opinion: -26
Upvotes: 1 3.57%
Downvotes: 27 96.42%

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Suggestion from bеn#0001

Please fix looting from floors in solo dungeon. Very buggy atm

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

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Suggestion from Bllvl#9280

[have something like shield bump or something to make the mobs go away because when you are against a wall, you are dead and can't to anything about it (creepblocked)]

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

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Suggestion from OldGate'#5059

[rather than lobby. A place where player gather and recruit other player.]

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Suggestion from Kriegsmann55#7964

Allow Short Sword to be wielded in primary hand. It'd make for a nice alternative to the Arming Sword and Falchion.

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Suggestion from xiao#9906

add a solos queue that doesnt give ass loot

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Suggestion from Sookit#4511

since their are so many weapons that fit multiple classes the trader should be changed to what kind of item it is rather than the class it fits, ie weapons,armour,items,misc etc. also helps a lot for players that are trying to buy items for their teammates

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Suggestion from Bond#9750

There are some parts of the map where you need to jump just to walk through a normal door if those could be fixed?

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Suggestion from 𝓒𝓸2𝓢𝓱𝓪𝓻𝓴𝔂#7860

[VR? Perhaps?]

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Suggestion from 4GOT10#0675

[Seperate trading post for "All class" clothing]

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Suggestion from LucasOliBru#1944

add iconic D&D monsters like Gelatinous Cubes(Slime), FIRE DRAGONS and Displacer beast

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Suggestion from syko#3799

Regarding Solo Dungeon:

1.) We need a better map that either has less verticality or more ways up to the top of rooms from within the rooms themselves; as it stands you can end up getting Portals that spawn in places you either can't see or can't even get to because the route requires you going outside the fog through other rooms and then up stairs to another room and cut around to get to a bridge that you find out you can't even get to without jumping and if you miss the jump(which is easy to do) you then are back at the bottom to repeat this.

2.) More portals, there needs to at least be as many portals spawned as there are people in the dungeon.

3.) Better loot, there's almost no reason to go into Solo because the loot you get is pathetic compared to normal dungeon and chances of you making it out alive is even lower given all the poison attacks and portal issues.

4.) Goblins need their returned attacks slowed down to rates similar to other enemies you'd fight in the normal dungeon, as it stands now much of the time it's impossible to back away or block after an attack and if you run into 2 Archers you might as well say goodbye.

5.) More time, you barely have enough time to enter any combat with other Players or explore and when combined with the shortage of portals and few number even if you do manage some interesting combat with Players it's good luck to even loot them before the zone closes and kills you.

Votes

Opinion: 0
Upvotes: 11 50%
Downvotes: 11 50%

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Suggestion from JustChrisPhillip#6973

Solo dungeon is very over-tuned, way too many enemies everywhere. Goblins are incredibly strong, one hit with the poison and you're basically dead. Not to mention there are 3+ of them most of the time. Either have poison and a weak hit, or normal hit and very weak poison, right now just seems like if you get hit once you might aswell just give up.

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Suggestion from neroz#1221

remove solo queue you broke the game, 2 min + to find a game in the regular 16 man map, this is boring for everyone including solo players

Votes

Opinion: -30
Upvotes: 3 8.33%
Downvotes: 33 91.66%

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Suggestion from iPlayAnimalCrossing#1459

Add a delay to enemy attacks on successful blocks

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Suggestion from Buggle#9815

If there are 12 players in a lobby lower the remaining time needed to start a match to 30 seconds

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

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Suggestion from Renaclock#9422

alternate area effect that is not swarm of bugs.

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Suggestion from Care#4472

Remove elves from the game. Not racist, just don like em'. The world would just be a better place without em, and we should replace them with a more likable race- like dwarves. Ya can't trust an elf, simple as.

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Suggestion from Hatter#6600

Make the 'interactable' area of lootable jewellery larger. IE make the wristbands and necklaces a full circle & aiming at the centre of them targets them, rather than having to try to target the thin edge of those objects.

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Suggestion from TheGoldenShard#7936

change how the flying bugs work, they are very annoying to fight. the hitboxes on them are extremely small and even when im aiming at them my weapons just go through them.

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Suggestion from owls#3265

make goblin cave a bigger 4 man party, currently in solo its so unforgiving and I love it.

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Suggestion from Mimo#5820

I would be nice if the blue portals would extract the whole team and not just 1 person just the same with the red portals. We all go in but only 1-2 persons get to leave. its hard to find blue portals for the whole team.

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Suggestion from jimthebutler#3219

the new dropoff for bows is unrealistic and makes recurve bows unusable, i am uncertain of whether it is only the grey bows with that level of dropoff, butit is unusable as a real ranged weapon and ineffective as a damage dealing tool.

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Suggestion from how#3544

during the queue time, please dont lock the merchants, or let us see our inventory during it

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Suggestion from Sir_Tokoshi#6582

Halve team damage except for teammate AOE spells, which should do normal

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Suggestion from lilnego#9948

[Nerf Goblin Archers by 15-25% or slow attack rate by 10-20%]

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Suggestion from Randy Marsh#8124

[Make is to that either party leader gets a notification when all teammates have are have pressed ready or that the party leader also has to ready and when all are ready the game starts.]

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Suggestion from horse#5076

waiting for a full lobby takes the whole 2 minutes now if 14/16 join. obviously singles aren't filling the lobbies anymore due to the single lobby, and duo's must be slotted into new lobbies. please make the lobbies less wait time

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Suggestion from 3_Oo#4494

PLEASE GIVE THE OPTION TO DRINK THE INVIS POTION WITHOUT NOISE AND KEEP THE EQUIP NOISE AND THE SMOKE AFTER DRINKING IT IS UNUSABLE IN THIS STATE

Votes

Opinion: -5
Upvotes: 6 35.29%
Downvotes: 11 64.70%

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Suggestion from Yes#9044

let the lobbys start when its 15/16, alot of the time it never finds the solo player due to the new solo q option

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from Zown#0538

[ in patch notes it says damage fall off is really small but it is actually insanely high in my opinion after trying on training dummies as archer. might need to be adjusted ]

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Suggestion from SuperflySS#4989

Make the scroll bar in the merchants tab be usable by the mouse wheel :)

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Suggestion from Tarrackk#0652

revert random spawns, being spawned in the middle of the map with wraiths/champion skeletons ruins the fun.

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Suggestion from Moarboltz#5714

Currently, potions highlight all of the health in the bar. Please, change potions as to where they only highlight the amount of health that will be restored.

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Suggestion from JarrOdd#0310

The flying red scarabs in the goblin dungeon need a hit box rework, next to impossible to hit as a rogue

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Suggestion from Guts Of Rivia#5362

[Dwarf adventurer in the ingame shop + str -agil. ]

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

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Suggestion from Ishido#8001

We could use player souls to re-activate health shrines rather than having them refresh automatically on their own.

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Suggestion from CcHyochulJin#3381

Add a "Sanity" bar. There are perks depending on your sanity level throughout the dungeon. Remove the poisonous fog and have people surrender to their sanity if they don't portal in time. Let dungeons be open endlessly with monster spawns while pvp can enter into borders of map anytime "furthest away from pvp". This is to address the fog and spawn points. Sanity prevents full loot dungeon campers due to sanity debuffs.

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Suggestion from rake bloberson#5026

please make the bows as powerful as they were in the last beta, this projectile speed in actually terrible. i feel like im firing a toy bow from walmart when the arrows drop to the ground after 10 feet. i get making it weaker so the skill that increases speed is more viable but not to this degree. the ranger is absolutely awful now

Votes

Opinion: +13
Upvotes: 25 67.56%
Downvotes: 12 32.43%

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Suggestion from Preacher#6767

Please nerf the damage of Archer mobs. For melee it is cancer to deal with as a rogue you get 2 shot. Thank You

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Suggestion from Haseeb#4575

buff breakthrough so it lasts a little longer and make it get rid of the adrenaline rush debuff . fighter will have a lot more viable options for skills

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

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Suggestion from YungDomino#9442

remove circle. pls

Votes

Opinion: -23
Upvotes: 8 20.51%
Downvotes: 31 79.48%

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Suggestion from Susp3kt#1874

[Increase velocity of arrows. Currently I have to get waaay to close to people to actually shoot them. Which is obviously not what you want to do with a bow in your hand.]

Votes

Opinion: +29
Upvotes: 33 89.18%
Downvotes: 4 10.81%

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Suggestion from Yunadex#0001

troll cave way too hard if it's normal drop rates make it normal strength enemies

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Suggestion from bitsane#9197

[Things in the game have a story that the owner may not be aware of. Everyone loves a good story, don't they?
Imagine an item insert with a history of possession.
For example:
player 1 knocked a sword out of a mimic,
player 2 stabbed player 1, etc.
I thought that was interesting. What do you think?]

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Suggestion from Power#0635

nerf the death beetles

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Suggestion from opachki#7573

make mining ore twice as fast

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

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Suggestion from BigSniff#3163

[balancing the poison of ALL goblin mobs, maybe you could let it stack and get stronger with consecutive hits from any goblin attack. Or keep the damage the same and make the duration of the poison longer so a player has a better chance to heal/shield to if they can. GOBLINS RULE 🗣

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Suggestion from ᲼᲼᲼᲼᲼᲼᲼#3538

The old spawns where better

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Suggestion from Midnight#0070

High Elf raise for casters

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Suggestion from aaronius#9780

more lfg channels in the discord

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

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Suggestion from Designation748#5129

[Add a basic combustion based gun type thing that throws lanterns to be used like a firebomb of sorts, heavily limited ammo or some other offset of course.]

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Suggestion from EbolaBear#0750

Please make the lobby size 15 players so that they can start when full of 3 mans, there are no solos to fill because they're all in goblin caves, we end up waiting for 5 minutes in lobbies that are 15/16

Votes

Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%

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Suggestion from SamJam#7884

give players some kind of warning/more time before instantly dying to death zone at the end. it is so frustrating to die this way, not fun

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Suggestion from DarkBicin#0070

allow starter gear to be put in ur stash. its stupid you cant put starter gear in ur stash anymore. removes the ability to stash camp fires, traps, and throw axes/knives you find

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Suggestion from Kiffy#5514

add gambling

Votes

Opinion: +5
Upvotes: 13 61.90%
Downvotes: 8 38.09%

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Suggestion from Eldasck#2946

rework asap goblin caves, rn its unplayable cuz every room its literally swarm of goblins and solo in regular gear u will lose all ur hp just for nothing, kinda boring fight against 3 goblins for 1 silver

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Suggestion from ScubaDivingSteve#0776

make characters names less stringent. no one care about words like booty, its not like were commiting a hate crime.

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Suggestion from Chaos#4648

[For the single player only mode, remove the permanent kill feed or, or dont show us how many people are in the lobby. It becomes too easy to look at the kill feed and know exactly how many people are left. Especially in the final circles. If I know no one is alive, I can just freely loot any chests or kill goblins. If i dont know, it makes it much more nerve racking, thinking someone could be right around the corner]

Votes

Opinion: -21
Upvotes: 0 0%
Downvotes: 21 100%

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Suggestion from 33zy#8047

make a "sell all jewelry" button at the collector and also move all the gold to your stesh

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

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Suggestion from GilbertsWay#5291

[Please fix spawn locations for the blue portals in the SOLO dungeon]

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

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Suggestion from Spooky#7784

Please add a mouse lock option to Windowed mode! This is extremely useful for individuals that cannot run the game well in full screen and must use windowed mode. For example, users currently playing in windowed mode will accidentally resize the game window when trying to click or move since the mouse isn't locked to the game.

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

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Suggestion from Zarek#6390

[Not too sure about these new spawns. Squishier classes just tend to die, when dropping into a room with 5 mobs]

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Suggestion from Majima Cop#0001

more discord vc's

Votes

Opinion: -11
Upvotes: 0 0%
Downvotes: 11 100%

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Suggestion from ElDeDeTe#2450

[showping+console]

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

zenith treeBOT
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Suggestion from cypress#1111

add some ore to the middle of the map in goblin cave because its nearly impossible to farm the ore in the bottom left corner

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Suggestion from ely#3749

Personally, i think that the rogue is underpowered as of right now, i get the want for stealth and i understand how powerful the invisibility is, but they feel too weak, i cant play the one character i want to because i take so much damage from everything, and do very little damage back, the perks are also useless, such as stealth allows you to move a whole 10 steps (not alot), the only viable perks are backstab and poison dagger.

Along with this it feels like the areas we spawn in are too randomised, and i see at most one other team per game, (maybe make a new map thats smaller and has less npcs, with the only ways down being in the middle rooms, to add a focus to pvp, make the loot you can get if you go down better as to encourage people to play these maps.)

Thirdly, i think that there should be more spells for wizard and cleric, and more ways to upgrade their spell capacity, because i cant really use the spell setups id like on either, (+ maybe add spellbooks that you can buy with rare spells that you can only get through the books and cant craft on your own setups; would add more reason to be scared of wizards other than chain lightning doing all your health).

TL;DR: make rogue more viable for the game as a whole (make his perks and his health better) - make spawns better / make pvp map
make wizard better.

Votes

Opinion: -12
Upvotes: 3 16.66%
Downvotes: 15 83.33%

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Suggestion from Comrade_Xandy_Candy#8584

AI enemies should get a knockback when hit that doesn't let them hit you directly after being hit. At least living AI enemies. It feels unrealistic to me that a goblin would be unfazed by taking an axe to the face and be able to stab you before you're finished with the follow through of the attack

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Players should NOT spawn in their starting rooms with wraiths and champion skeletons. This is crazy

Votes

Opinion: +50
Upvotes: 51 98.07%
Downvotes: 1 1.92%

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Suggestion from hoover900#2296

PvE Co-Op mode. I'd be down for for PvE Co-Op mode to be able to dungeon crawl with my buddies

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

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Suggestion from Chris#1381

[ Make it so one handed weapons can be interchangeable between hands and not lock to either main or off-hand. Ex short being locked to off-hand. Obviously some balancing will have to occur but I believe it will help the user experience by tailoring towards users having more freedom their own custom fighting styles.]

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Suggestion from Jam#1337

necromancer class

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Suggestion from Mrstealyourdonut#6762

removewall spikes

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Suggestion from SenpaiScooby#6225

you should be able to click an item like a potion in your inventory and start to use it

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

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Suggestion from Zandorum#6027

Barbarian's default axe's nerf has lower it to nearly dagger range right now. This needs to be reverted, it's completely useless for Barbarian.

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Suggestion from snido#1135

[We need real patch notes that explain all the balance changes. I've noticed more than a few changes (looking at you bows) that aren't recorded anywhere in the official patch notes. How are we expected to test the game if we don't even know what changed.]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

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Suggestion from InvertedLuck#2940

limit the amount of goblins which have poison in the solo dungeon

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Suggestion from Aoishi#2871

so firstly, 1. Cavetroll's health, too high, i just lost a blue longbow to circle cause i wanted to see how to kill the troll, i got it in a spot where it was glitched and wouldn't move, i spawned right next to the room aswell so i was standing there shooting a lot of arrows at him just to find out i can't kill him, the circle also moves in too quickly, i get its a solo dungeon, but why put a boss in if the only classes that can kill it are Barb and Warrior, kinda Pathetic don't you think? Another thing, i don't know what you've done to archer, but The Damage reduction you've put on them feels really unbalanced especially with the Drop of the arrow, a lot of people complain about how OP Archer was Because they Personally can't play the Bloody class, Have you ever been shot with a bow before? This is supposed to be a hard game, but not hard in the way where archer is basically Shooting paper wasps at people

Votes

Opinion: +3
Upvotes: 8 61.53%
Downvotes: 5 38.46%

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Suggestion from Dhokha#4102

Solo-queue option for all maps. Give goblin map to groups too, its a nice theme - shame they miss out on this content. Remove 3 stack of potions and allow us to type how many we want to buy and auto adjust price

Votes

Opinion: +9
Upvotes: 16 69.56%
Downvotes: 7 30.43%

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Suggestion from LuhNeko#1234

potions that refresh spells

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

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Suggestion from Phantomz#9250

change the spawn locations back you can spawn in a room with a boss and 5 things waiting to kill you, and if your wizard or cleric with slow opening speed it becomes really hard to open the door to espcape so your trapped in an unwinnable fight off the start

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Suggestion from Chaseowski#6781

Make caltrops a skill you can toss or rework them so that they place IN FRONT of you (or a grid to place it where you want)

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

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Suggestion from Godoe#1050

make it so that u can have all characters on one name, so wierd to have godoe, godoer, godoert. (but if u wanna make a new character on the same role change name?)

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

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Suggestion from フェキトー、デザイナ#3276

Delet 40% goblins from solo Cave.
They gonna fill most of free space in rooms, so you cant walk through and dont agro 3+ mobs.

Today im be in situations, when 6 Skulls +5 Goblins +3 spiders hunted me. Its imposible to solo.

Most of my fights whith people ended as goblins kill one of us. They just get in the way.

P.s. delet potion effect from goblins melee attak cause they do ±80 dmg per hit+DoT.

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Suggestion from MagneticPull#6246

add an addition portal or 2 to the solo dungeon and make all of them spawn later. I'm soloing castle for now as more than half of my deaths in goblin cave are to the zone.

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

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Suggestion from PvtLenny#8317

solo dungeon is way too easy and the loot is terrible. Its fine the way it is, but just label it "beginner" so new players know what it is and seasoned players dont waste time on the bad loot.

Votes

Opinion: -34
Upvotes: 0 0%
Downvotes: 34 100%

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Suggestion from banned_#3078

have an option for VOIP to have a separate output than the main game audio. typically use my headset for voice chat exclusively

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Suggestion from DrywallMorty#3201

[I like the new spawns but could do without hardcore elite spawns. But I am really liking 👍 this fast paced into the action spawn. And I get that you guys need to tune it.]

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Suggestion from Dementia#9867

slight adjustments to wizard to make it feel a lot better but not OP like it was. fix quick chant to be the 20% casting speed like it says. add a small bit of damage to fireball.

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Suggestion from BucketKing#9945

I don't often bicker around here, but uh. Please, for the love of god, don't let Barbarians use the quarter staff. It's stronger than literally all of his axes. He can three shot fully armored clerics with protection, fully armored fighters, etc, all while moving insanely fast. I genuinely feel like I'm breaking the game and that a lot of my fights are just completely onesided. It's too much power for my own hands. Signed - A barbarian main.

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Suggestion from Essentric#0606

Delete Goblin Archers poison or nerf it. Goblin Archers literally oneshot as one hit is like 50% hp and the poison is another 50%, sick.

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Suggestion from Tristhal#0107

Remove Rogues having a main-hand dagger, and instead, have their initial loadout be the off-hand dagger. Its faster attacks. Takes over 9 hits on a fresh spawned Rogue to kill a single Mummy/Skeleton

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Suggestion from поганка#5731

skeleton archers doesn't care about mage invisibility - he shoots despite of it

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Suggestion from Jakey08044 ツ#3602

Extend playtest 🙂

zenith treeBOT
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Suggestion from Login Error#7270

remove the unbelievable speed that the higher leveled ads have, there is simply no reason a skeleton should outrun a thief and a ranger when they are unarmed and full sprinting. The amount of times me and the people I have played with have been destroyed by the speed walking demons that are elite and nightmare skeletons is abysmal. Aside from that the game is great but its and rpg what role are we supposed to be playing, the victim?

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Suggestion from Steech#5133

[make it so that the last one to be ready start de game]

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Suggestion from Hans#1455

the respawn point is so random and little bit annoying , idk what better to fix it but i lierally respawn in a room full of mobs and a wraith and died 1 min into the game

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Suggestion from Daro#6859

[Make skeleton/goblin archers tracking point blank less bs they straight up just always hit you even if you're way to the side when you play rogue for example]

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Suggestion from Melo#7777

nerf barb

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Suggestion from T30#8307

more blue portals especially in solo

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Suggestion from liot#3795

staggers on head hits with blunt weapons

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Suggestion from Stockaveli#3515

DO NOT REMOVE VOIP OVER PEOPLE WHO CANNOT HANDLE ONLINE PEOPLE THAT LIVE BEYOND FAR AWAY FROM THEM THERE IS A REASON TO TURN IT OFF FOR A REASON VOIP IS A AMAZING FEATURE AND I LOVE THIS GAME AND IM SCARED THE DEVS WILL LISTEN TO THE WRONG PEOPLE.

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Suggestion from Goldmine69#2027

[Make small meduim and large coin bags..
Small = 1x1 holds 50g; costs 5g
Medium = 1x2 holds 100g; costs 10g
Large = 2x2 holds 500g; costs 50g]

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Suggestion from Volk#8700

[more armor choices, regular skeletons should have a very small chance of dropping rare loot]

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Suggestion from Zenoes#0001

add more voice channels

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Suggestion from Dab Bod#2898

raid closing timer, buddy was looting bodies and had enough heals as the circle completely closed and the server just instakilled him about only 10 seconds after the circle fully closed

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Suggestion from Hans#3713

bring back old trade channel or make universal trade channel in addition to the current one

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Suggestion from ProtagonistPervert#0226

Right click to instantly transfer gold into stash

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

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Suggestion from Kara#4375

There could be a marketplace where people could post sell offers. Now you can not even see what is for sale because there are almost 300 people spamming the marketplace chat. Maybe a search or filter would be good function. For example the marketplaces in Albion Online, Conquerors Blade, and other games work really well. You can see the items picture, the stats and the price. Then you can decide if you want to buy it,or maybe message the seller about a lower price.

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

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Suggestion from konj#1963

remove clerics ability to dmg players with judgement

Votes

Opinion: -28
Upvotes: 1 3.33%
Downvotes: 29 96.66%

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Suggestion from Schulze#8503

make the final blue portal for Goblin caves spawn inside the small circle. ive had about 8 runs lost now due to the final portal spawning super far outside of the small circle. the final circle should be a fight to the death to get the last portal, not a run into the mist to aimlessly walk around looking for it.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

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Suggestion from ThatGuy9637#2651

[tanks level up so slow I think that they should get exp for mitigating damage with a shield}

Votes

Opinion: -18
Upvotes: 4 15.38%
Downvotes: 22 84.61%

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Suggestion from Ardanza#1646

please for the love of all, make the matches last much longer. There's nearly no time to enjoy or explore the area, campfires are nearly useless as you have to constantly be on the move

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Suggestion from ybncorona#5307

[Remove the storm entirely- use a timer like Tarkov and make blue portals spawn randomly throughout the dungeon. As is, the storm moves very quickly and I get stuck fighting one group and am trapped. The storm is unnecessary and leads to portal camping as well. Low levels have almost no chance against a group of higher levels camping the portals.]

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Suggestion from Branimal#6033

Fix rogue weapon skills

Ambush/weak point do not appear to be applying damage buff's, or atleast at severely diminished amounts, tested on dummies and they are not buffing the attack much if at all

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Suggestion from narutowuto#4358

Don't wipe our accounts per playtest, it feels really really bad to lose everything you worked for and have to start all over again.

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Suggestion from TheFlyIsASpy#3280

Add a post death damage recap, so that we can see how much damage we dealt to the opponent. I feel like sometimes I have hit somebody far more times than I should need to, and I would like to see why it didn't kill them to learn.

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Suggestion from Electrum#6256

add aa way to support people using voice mod or make it a setting to choose what microphone to use in game so everyone can participate in VOIP

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Suggestion from SpicyEntmt#2373

I feel you should bring back the normal stats and not just high roller dungeon stats. not everyone runs grp or cares to go into high roller. But even in regular dungeons knowing your kills and what not is just as important imo

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Suggestion from TheChillDoctor#1468

Changing Lobby Size from 16 to 15 since squads are squads of 3

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Suggestion from a Puff Ball#1160

Make Barbarian's Berserker perk gain a 2%-3% buff to physical per -10 hp up to a total of 20%-30% instead of 3% per 10% hp lost. The 2% to 20% feels like a fair nerf for this change to take effect.

Especially if, later on, we can upgrade our stats.

Votes

Opinion: -9
Upvotes: 2 15.38%
Downvotes: 11 84.61%

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Suggestion from StalinPwner#7990

add more party voice channels into the server

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Suggestion from Rackthor#4693

{[suggestion] - Correct the "The Almighty Sorcerer" to Sorceress for panel B on the class list

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Suggestion from food#1220

[Gameplay] Slow down poison ticks but have the same damage amount. This way, clerics' cleanse and if there's an antidote in the future to be viable.

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Suggestion from Bulvious#1758

[Some traps on ramps are inescapable. Fix this please.]

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Suggestion from Sauceless Knight#3626

there should be a community suppourt channel where players can help each other out on issues they are having. Example is me, i can't even play the game right now, launched it and played for about an hour with a friend took a break and now everytime i launch the game it crashes within a minute due to an Access error have already put in a bug report but i doubt that will be gotten to in time for me to play the game at all

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Suggestion from Cheese Liberator#0854

Please give more than 1 report per 100000 games, the times I get people killing me back to back and I cant even report them is hella obnoxious

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

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Suggestion from Wendigo#6088

[add a friend list]

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

zenith treeBOT
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Suggestion from The_mad_nephalem#3951

[Make fighter and barbarian faster hitting. Melee is not fun to play and combat is always repetitive. approach, swing, back away until death.]

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

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Suggestion from DragonStorm#4723

Be able to split stacks and be able to rotate items <3

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

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Suggestion from Rock#1488

maybe increase the block radius of the shield a little more, the directional blocking maybe needs to be zeroed in a little. Seems like I am getting full damage when I should either be getting partial or none. I feel like its a little extreme to have to scroll to the edge of your screen to be able to block properly and even if sometimes it feels like the block doesn't seem to register

Votes

Opinion: +9
Upvotes: 16 69.56%
Downvotes: 7 30.43%

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Suggestion from PlumbOregano413#1050

escape portals on the solo map could use some tweaking. Last match I heard 3 open, but they were on levels above me and the dark swarm had completely trapped me from going up any levels. maybe make the levels on which escape portals can spawn a bit more dynamic.

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

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Suggestion from Martín#4543

Gold Management Upgrades. Add a button to send all gold in inventory to stash in only one move. I'd also make the max of Gold per slot to go from 10 to 30/60.

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

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Suggestion from JustAGundam#7326

[ Fist Weapon Like Brass knuckles ]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

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Suggestion from xSiLent Beast#6840

[Imagine you could bottle up the green gas from zombies to use as a throwable. After you drink a potion you get the empty bottle and while holding the empty bottle you could interact with the gas and trap it. Then you could use it to initiate a fight or to throw at a fleeing enemy]

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

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Suggestion from Derp#4348

[an item that allows you to add people into your party (if you dont have a full squad) while in the dungeon]

Votes

Opinion: -30
Upvotes: 3 8.33%
Downvotes: 33 91.66%

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Suggestion from Ravs#7182

bring back barb movement during attacks. being able to weave in and out of attacks during a fight is skill based and its not fun to have every other class be miles faster than you. you can be directly on someone and the delay in movement + attack lets anyone dodge your attack or disengage by just running away when all other classes have mechanics to help with that. also this makes fighting NPC's a headache when other classes have defensive items, ranged spells, ranged attacks, etc. to actually battle them or dispatch them from a distance.

Votes

Opinion: +1
Upvotes: 11 52.38%
Downvotes: 10 47.61%

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Suggestion from AuraXphere#6111

Allow players to exchange gear between their characters for a price, similar to trading you would just be paying a small price to deliver gear to another character. (If gear overflows the current stash of the character you can add a mail system to unwrap the deliveries, once opened and put into stash can't go back into a theoretical mail tab)

Votes

Opinion: +32
Upvotes: 35 92.10%
Downvotes: 3 7.89%

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Suggestion from Cunnive#4501

Greatly reduce goblin poison damage

Votes

Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%

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Suggestion from codeinecowboy2003#9711

Some of these new spawns are really bad because they force you into heavy PvE combat which leads to being killed by a third party very easily

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

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Suggestion from *;・#3878

[Theres a chess board in the lobby before you spawn and i thoughtd it be so cool to be able to move pieces like on a real board. something very small but would be awesome detail}

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

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Suggestion from Arkanoid#5673

When trading with a merchant, please auto switch the trader to sell mode when I click an item in my own inventory.

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

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Suggestion from LordHeadass#0200

[Add back more voice channels please 🙏 ]

Votes

Opinion: +1
Upvotes: 4 57.14%
Downvotes: 3 42.85%

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Suggestion from Dakwii#7654

[If it would be possible an arachnophobia setting, to replace spiders in game, would be really cool and I wish more games had it]

Votes

Opinion: -4
Upvotes: 21 45.65%
Downvotes: 25 54.34%

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Suggestion from Shikyo#3418

[add a better naming convention. Like using your Steam name for your character. So people don't have to fight over character names]

Votes

Opinion: -9
Upvotes: 14 37.83%
Downvotes: 23 62.16%

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Suggestion from Borox#7391

Segregating channels by class ruins the economy. Nobody can sell the gear that isnt relevant to them while shopping for there own. The filters shouldve allowed you to filter for armor type (plate/leather/etc) or by equipment slot (chest/legs/etc). Sludging around in barbarian chat to sell my two peices is wasting time because none of that economy is relevant to me.

Votes

Opinion: +12
Upvotes: 23 67.64%
Downvotes: 11 32.35%

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Suggestion from aqua#8529

[please add cases of some sort to the game, it is really annoying when gold is taking up a majority of your stash.]

Votes

Opinion: +22
Upvotes: 26 86.66%
Downvotes: 4 13.33%

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Suggestion from Randy Marsh#8124
  1. Make it so that the party leader gets a notification when everyone in the party has pressed ready, or 2. Make it so the party leader also has to ready, and when all members are ready you automatically begin queueing up for a game. (I suggested this before but wrote it like a drunk 5 year old, so just wanted to write it properly)
Votes

Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%

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Suggestion from BoulCrew#6425

raising goblin loot and priest goblin loot.
As much as i love the solo map, i earn almost as much as i spend in merchant for heal. There is not enougth chest or wooden crate, but the real matter is that goblin hit hard and give no loot.

Votes

Opinion: +27
Upvotes: 31 88.57%
Downvotes: 4 11.42%

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Suggestion from Firebox720#5689

[The Solo dungeon mob density and circle time could use an adjustment. There isn't enough time to do much, and with blue portals spawning on different floors it becomes really hard to get out even if you manage through it. The main dungeon has both easier mobs and better loot, making the solo dungeon not really worth doing atm.]

Votes

Opinion: +45
Upvotes: 46 97.87%
Downvotes: 1 2.12%

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Suggestion from babyzwithgunz#9362

nerf ranger melee

Votes

Opinion: -25
Upvotes: 6 16.21%
Downvotes: 31 83.78%

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Suggestion from Ghost_420#0117

[Rework Fighters skill because it just doesnt make sense to have only 2 skill that arent a one time use except if you have campfire but even then takes 2.5 basic campfire to refill the healing skill while it should just be a big cooldown and also its just so stupid to have a synergy between adrenaline rush and second wind if its a one time thing]

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

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Suggestion from Sorcery-Corrupted Fuzzball#2320

[Find some way for us to retain stuff we bought, rather than risk it all in a 10 minute run. It makes me hesitant to even buy anything in the first place, let alone dare to use any new equipment if I'm just gonna risk losing everything the next round.]

Votes

Opinion: -47
Upvotes: 2 3.92%
Downvotes: 49 96.07%

zenith treeBOT
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Suggestion from Zac#2611

im sure its already been suggested but im disappointed that the playercount per dungeon wasnt increased this playtest so i feel the need to suggest that the playercount be increased from 16, it should not be possible for me to speed run through 15 doors as a barb at the start of the match and not see anyone

Votes

Opinion: -24
Upvotes: 5 14.70%
Downvotes: 29 85.29%

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Suggestion from vanweezy#4361

player stats for normal runs so you can see your K/D and extract amount

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

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Suggestion from Monkey D Goblin#4886

Do something to nerf the Hunting Traps. The worst Ranger could kill the best Barbarian or Fighter in five seconds if they step on the Hunting Trap. Something like they only trap you for two or three seconds or the trapped person just has to click F while looking at the trap to escape.

Votes

Opinion: -18
Upvotes: 9 25%
Downvotes: 27 75%

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Suggestion from Dizzy#6210

Suggesting something that would be viable. I give you this to think on.
Rogue's got poison/bleed, Barbs got speed/haste + damage buff, Wizards got haste/invis/slow/etc, Cleric has their heals an group buffs along with a smite, rangers got their burst shot/3 arrow volley and a heal. And now, fighters have a Victory Strike which heals 5% of hit/kill Which is worthless No Offense.

I present.

Fighter
Shield Charge - Shield Charge at a 10-15 meter range to a enemy stagger/interrupt a cast as well from a wizard or cleric plus slow a enemy for 3 seconds whilst dealing small amount of damage and a 60 second cooldown.

Votes

Opinion: -15
Upvotes: 10 28.57%
Downvotes: 25 71.42%

#
Suggestion from Birthday#7835

it is currently easier for a solo to survive the 3 man dungeon then it is for a solo to survive the solo dungeon, this seems backwards.

#
Suggestion from Dr. Gonzo#3279

please get a seperate FPS limiter for the tavern / menu, so our GPUs don't get so hot in the menus. i would love to limit my tavern / menu FPS to 30 or 60. and then leave my in-game FPS at my monitors refresh rate (144)

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

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Suggestion from Brav0#7043

here should be a pve gamemode but add bosses and make it harder and stuff you find in game wouldn't cross over to pvp. It would open the game to other people looking for a dungeon crawler thats pve.

Votes

Opinion: -4
Upvotes: 18 45%
Downvotes: 22 55.00%

#
Suggestion from Yodieland#5847

[So here's my day 1 things I've seen. I don't plan to say to much haven't played for more then 6 hours on this PT. First thing I'd like to say is bow drop off, I completely respect having a damage drop off but the rate at which the arrow descends is insane now tho. Especially the longbow which I'd ask you watch videos on how far bows can really shoot cause ain't no way a minimum 80 pound draw string is dropping after 5 meters of flight. My second thing is taking away spider physics, and make them slower to attack, cause if you're just trying to get through a room it takes quite a bit of time to deal with spiders and if you don't they always get a free hit when opening a door. They aren't even interesting for gameplay cause you can jump on anything small and they can't hit you. My 3rd this is if a skeleton Bowman can shoot a door down in 2 shots it shouldn't take me 4 shots for a barrel, please please give Mobs a reset range too getting a archer shooting down every door 5 rooms from where it came from is just awful gameplay bro should go back to his home after the second room.

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

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Suggestion from KaptainRadish#7766

A full solo mode. Everyone is solo, no parties, would be difficult to intentionally enter the game with someone else. I love soloing but if I run into a party there is rarely anything I can do to avoid getting killed right there.

Votes

Opinion: -22
Upvotes: 6 17.64%
Downvotes: 28 82.35%

#
Suggestion from Dan VK#4032

Another Shadow user here to request that the block on virtual machines be removed from Ironshield, or Ironshield be removed/replaced. I'd love to playtest the game and make other suggestions, but, well...

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from Jackk Wabba#0001

Get a temp voice channel bot like partybeast or something to make it so you could have unlimited voice channels for everyone. If you would like a demonstration or help setting it up i would love to help out!!

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

zenith treeBOT
#
Suggestion from Guartorias#0382

No patch notes about it, but apparently Rogues now get forced out of their invisibility if someone touches them. Please revert this change. Leave it up to the player themselves to realize "Oh, I bumped something invisible." and piece it together.

Oddly, I was invis, sitting still and another invis rogue moved past/against me, and I was no longer invis but he was lol...

Votes

Opinion: +8
Upvotes: 21 61.76%
Downvotes: 13 38.23%

#
Suggestion from Arch-Duke#4074

make the goblin caves less enemy dense and make it so you can't spawn in the middle of the map on either map. The amount of enemies you have to fight right off the start in the goblin caves easily overwhelm you in right as you leave the spawn room (if you even have one). It gets worse if you spawn in THE MIDDLE OF THE MAP! The game places you next to a shield skeleton and a normal skeleton and right behind them are 2 more skeletons, 2 death bugs, and at least 2 goblins (I can never tell how many because I'm too busy being swarmed by enemies).

Votes

Opinion: +35
Upvotes: 41 87.23%
Downvotes: 6 12.76%

zenith treeBOT
#
Suggestion from macuk#9460

some spells that deal damage for the wizard, currently he only has utility spells

Votes

Opinion: -29
Upvotes: 3 8.57%
Downvotes: 32 91.42%

#
Suggestion from BucketKing#9945

We desperately need proper anti-heal options. The fact is: If you are a 3man or even a duo without a cleric, you are at a huge, massive disadvantage. The healing is extremely powerful and if you are not getting pumped full of heals or doing the healing, you are going to lose. Hard. There's no counterplay currently other than trying to b-line it to the Cleric, which just feels kinda awful. Could have the Ranger have like...a toxic arrow, or give the Wizard some kind of curse. Something along those lines.

Votes

Opinion: -15
Upvotes: 11 29.72%
Downvotes: 26 70.27%

zenith treeBOT
#
Suggestion from Guts Of Rivia#5362

[ A Krieg Messer curved twohanded sword weapon for fighters and barbarians. ]

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

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Suggestion from Arindur#1572

Magic wands/spell carrying items. anyone can use them and they have various spells

Votes

Opinion: +20
Upvotes: 27 79.41%
Downvotes: 7 20.58%

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Suggestion from Nathan_K88#6197

Add a treasure chest to buy and place in your stash to hold golden coins and purses

Votes

Opinion: +33
Upvotes: 35 94.59%
Downvotes: 2 5.40%

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Suggestion from Saltbay#3564

[suggestion] - fix the barbarian tool tip text for the fear spell. it says "all enemies"

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

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Suggestion from NovoMD#6622

[Have the trade filters not hide trading info such as a player rejecting your trade request or if they are trading with someone else]

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Rikki#9183

Fix not being able to jump over a spider that is literally ankle height

Votes

Opinion: +50
Upvotes: 50 100%
Downvotes: 0 0%

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Suggestion from Kimosarusa#8079

[lower the action of gravity on the arrows of the ranger]

Votes

Opinion: +6
Upvotes: 18 60%
Downvotes: 12 40%

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Suggestion from Vulgun#7086

[Quality of Life: The Fighter no longer uses the Second Wind ability while at maximum health to prevent accidental usage of the ability.]

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

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Suggestion from Divo#6499

campfires in fairness should restore atleast 1 food to rangers when they camp out especially when using them to dive deeper

Votes

Opinion: +26
Upvotes: 33 82.5%
Downvotes: 7 17.5%

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Suggestion from Nameless#2427

voice commands that can be played for proximity/party for the ppl who dont use mics(or console later on)

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

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Suggestion from Heary#1597

Add some more exit portals on goblin caves, there are like 2 and this is quite vertical map so they can spawn who knows where.

Votes

Opinion: +41
Upvotes: 43 95.55%
Downvotes: 2 4.44%

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Suggestion from Robrook#5566

[Make Temporal Voice Rooms for players, so there can be unlimited and create invites for people. They are deleted once people just disconnect. TY]

Votes

Opinion: +1
Upvotes: 4 57.14%
Downvotes: 3 42.85%

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Suggestion from Arch#7466

Enable VOIP by default so people actually know it exists and that they can use it

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

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Suggestion from xSnixeR#5074

bring all the marketplaces back into one it was far more enjoyable being to trade every item in 1 place and better for money makers 😎

Votes

Opinion: -21
Upvotes: 4 13.79%
Downvotes: 25 86.20%

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Suggestion from Antario#6913

the circle feels too fast / leaving insufficient time to do much and always ends in the same area. and the player and player actions feel sluggish/slow (one may cause the other to some degree)

try giving the match some extra time especially before the first circle starts closing in and locking out the outside rooms. and the effects of the circle feel too much like a BR instead of an extraction looter. maybe no circle but have the 'circle' snuff out all the torches to make it actually dark and darker instead of ow ow ow stupid bug air thingy.
Player movement speed i feel should probably go up +30% at least

Votes

Opinion: -16
Upvotes: 6 21.42%
Downvotes: 22 78.57%

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Suggestion from Wazzat do#1546

make like 1v1 and 2v2 and like gladiator arenas and whoever wins gets the other teams loot + a ranking system or a certain level so people cant go in bare minimum and get free kill with no risk

Votes

Opinion: -24
Upvotes: 6 16.66%
Downvotes: 30 83.33%

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Suggestion from Prin#1095

I don’t know if this is intentional but rogue goes out of stealth if someone bumps into him? I feel like that’s a big nerf and should be reverted

Votes

Opinion: -13
Upvotes: 11 31.42%
Downvotes: 24 68.57%

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Suggestion from cryatrix#1075

Add a training mode, or a free lobby like a real fighting game would have, no need for bots but just the bare minimum would be nice.

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

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Suggestion from Sora#9316

Spawning in random inner areas of the map is not a good idea. It breaks the first stage of the match, the whole purpose of the ring bringing people closer and feels random and injustified. I'd recomend going back to the old spawns.

Votes

Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%

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Suggestion from The Grizzle#0893

At some point Add some more QoL to each classes Abilities and Spells. If you could add in the Cooldown Timer for abilities that would be nice. Also at in the Cast Times to Spells as well as if an Ability or Spell gives a Buff of Debuff make sure all of those have Durations listed on them (Cleric:Sanctuary) that would be really great. If the Abilities or Spells could also take into consideration your gear for bonus healing or damage maybe with a green (+x) suffix after the base damage or healing that would be pretty cool also.

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

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Suggestion from GODOG#9032

Potential Circle Rework: The Circle is now Darkness itself. It spreads from room to room and extinguishes all the light sources in that room. Still deals damage as normal, however if you have a torch or some other light source you can move through the circle without taking damage. It will slowly drain your light source however.

Votes

Opinion: +18
Upvotes: 29 72.5%
Downvotes: 11 27.50%

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Suggestion from furytail#3532

[maybe make lockpicks not be used when u press use key but rather after the animation is finished? They just get consumed even if u tap the jey]

Votes

Opinion: +13
Upvotes: 16 84.21%
Downvotes: 3 15.78%

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Suggestion from dannyoo7#3624

Making the trading post a market, where you can place up to 3 things. as a buyer you can filter by price,rarity and item

Votes

Opinion: +3
Upvotes: 9 60%
Downvotes: 6 40%

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Suggestion from Sahkez#2162

Bring back old wizards stats, knowledge is pointless if you already can pick all spells

Votes

Opinion: 0
Upvotes: 13 50%
Downvotes: 13 50%

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Suggestion from Raiden#7978

Is it possible to have a Sell your items button that will sell all the items inside your character inventory automaticly to traders (maybe with a "are you sure popup" in case you click it by accident) since all items have the same price to all vendors and can't be sold to different traders (like you can sell jewelry only to collectors etc ...)

Votes

Opinion: +10
Upvotes: 18 69.23%
Downvotes: 8 30.76%

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Suggestion from Olsatus#8301

Leave the test version out. I'll pay for it.

Votes

Opinion: +56
Upvotes: 58 96.66%
Downvotes: 2 3.33%

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Suggestion from Durrs#9499

[Different combat. Maybe less damage or more hp but faster swings and such because its very janky]

Votes

Opinion: -46
Upvotes: 1 2.08%
Downvotes: 47 97.91%

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Suggestion from devon752#8525

[I think it would be really cool if Spell Memory 2 (white one) remains as it is, but the Spell Memory 1 (red one) to allow only 2 spells with 50% increased spell power/duration.]

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

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Suggestion from Prongos#7125

Personal damage/healing/kills recap at the end of each game, would be neat to know how well you did etc.

Votes

Opinion: +82
Upvotes: 82 100%
Downvotes: 0 0%

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Suggestion from JesseThaBest#8990

Make Skills unuseable in Lobby or better, make them reset after joining the Game. :3

Votes

Opinion: +61
Upvotes: 63 96.92%
Downvotes: 2 3.07%

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Suggestion from JamesBong#7341

[Allow Wizard to sort their inventory while meditating !

Votes

Opinion: +30
Upvotes: 46 74.19%
Downvotes: 16 25.80%

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Suggestion from Cranky Chihuahua#2819

Mining speed should be based on strength. Praying speed should be based on will.

Votes

Opinion: +58
Upvotes: 60 96.77%
Downvotes: 2 3.22%

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Suggestion from sovereign#3059

[Make it possible to trade items between our own characters. You should be excited if you find a good bow to use on your ranger if you are playing wizard atm.]

Votes

Opinion: +4
Upvotes: 27 54%
Downvotes: 23 46%

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Suggestion from +crosshairs+#2553

Make mouse scrolling possible in the Merchants list screen.

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

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Suggestion from ZeddleSnake#0541

make it so we get a screen when we die or when we escape the dungeon that tells us what we had / got out with, who killed us / who have we killed ingame etc.
like in the cycle frontier, would be useful

Votes

Opinion: +45
Upvotes: 46 97.87%
Downvotes: 1 2.12%

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Suggestion from evan#5964

claymore (sword) real

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

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Suggestion from deus#7630

Hi can you allow torches to be carried in the offhand so you can have it out whilst fighting with your main hand weapon?

Votes

Opinion: +52
Upvotes: 58 90.62%
Downvotes: 6 9.37%

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Suggestion from Morinaga#4951

[Highlight your own set search words in the trade channel. Longbow, WTB etc.]

#
Suggestion from Martín#4543

Poison/Venom should be non-lethal. Just make it drain your health but not kill you. Worst case scenario it should leave you at 1 HP.

#
Suggestion from Zyn#8195

More Voice Channels (please) -- automatic channel creation is a great feature in the future as well

#
Suggestion from ely#3749

"Crossbow Mastery - "Increases movement speed by 50% when reloading.", yet it makes you stand still, so what is the point..?
either remove that or make it actually allow you to move.

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Suggestion from Nanas#4327

[a practice tool type of room where you can test damage for perk optimization and weapon pattern damage. The pre game lobby goes so quickly there isn’t much time to use the target dummies in the tavern]

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Suggestion from Freedom#1337

[Add a spectator option where you can place bets on the winning teams and watch games from the lobby with out joining them yourself]

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Suggestion from ThamZamNamTheJellyMan#7724

Somehow make mining not based off interaction speed. The fact that the rogues and rangers are better at mining than a beefy barbarian or fighter doesnt make any sense at all.

Votes

Opinion: +50
Upvotes: 52 96.29%
Downvotes: 2 3.70%

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Suggestion from eyesolated#6290

Insurance System 1/2

__ Introduction __
Currently, there is no way to protect your equipment in any way when going into a dungeon. If you die, everything you have on you is gone (or now the property of another player). The only existing ways of recouping your loss currently are:

  1. Farm another set of gear
  2. Use gear you stashed away while winning
  3. Visit the Market and buy equivalent gear from other players

Proposal
I propose to add a 4th way to recoup losses - insuring items. A new NPC would be added to the merchants. There, you can buy an insurance for your gear - item by item. The cost of buying an insurance would be proportional to the quality/cost of the item and would have an additional fee associated for each additional item insured. Every insured item would receive a label Insurance Protection. The player would also receive an Insurance note for each insured item to put in his stash (or, if foolish enough, take with him on a journey)

Insurence Protection
Item protection is based on two things:

  1. The item is marked as insured with the label Insurance Protection
  2. There is an Insurance note associated with said item

If the players loses an item under Insurance Protection and owns the associated Insurance note, the Insurance NPC will give out an item that is:

  1. The exact type of the insured item (eg Recurve Bow, Rondel Dagger etc.)
  2. Has the same item quality (Gray, White, Green, Blue etc.)
  3. Has the same item stat budget
  4. Random item stats

In other words, the player receives an objectively equally powerful/costly item of the same item type.

Votes

Opinion: -38
Upvotes: 5 10.41%
Downvotes: 43 89.58%

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Suggestion from Pauz#4509

Add a ladder in normal game

Votes

Opinion: -8
Upvotes: 4 25%
Downvotes: 12 75%

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Suggestion from Cal#2846

increase the amount that coins can stack while in the stash

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Suggestion from DenieD_#0871

[Add back general trade channels, atm with these class channels, if you are playing mage for example and wanna sell barb stuff you cant try to sell your stuff and look for gear to buy for yourself at the same time, which is really annoying... The item filter should be enough to please people and reduce spam while looking for items.]

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Suggestion from cerb#6421

remove handlehits. They are inconsistent and make certain weapons unviable due to their animations

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Suggestion from Shi➈shi#1824

[ Karma reports should work on teamkillers dealing damage to you, not only the killing blow. If you've lost 90% hp to a teamkiller, but monster finished you off, you can't do anything about it right now. The system is supposed to allow you to punish for teamkilling... ]

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Suggestion from Straeya#9702

Give the option for Gathering Hall to have an actual in game hub area with text and voice chat to find groups/friends as well

#
Suggestion from iWood757#0298

Listen up Nerds!

Votes

Opinion: 0
Upvotes: 7 50%
Downvotes: 7 50%

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Suggestion from SwellestOrc#6259

More party VCs pls cause for some reason there are a thrid less than previously and its more easier to get in a party if there were VCs.

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Suggestion from Fab#3176

Fists being able to block punches but not weapons

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Suggestion from QueenChara#9437

A sorting button for the stash, to auto sort stuff like gold in the bags

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Suggestion from Aissling#4743

the regen change to troll makes it impossible for wizard to solo, just did 30 magic missles + 30 fireballs and a random amount of zaps + and lightning strikes and he didnt go down

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Suggestion from Kaze45#6747

More chan on discord! plz

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Suggestion from Onima#4885

Make the shortsword both main hand and off hand so you can have different combinations, right now for example i can't have shortsword + cast dagger cause they both take the off hand and they're both my favourite weapons so far for rogue

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Suggestion from ixchellous#1151

[Add a monk class that uses fists and knuckles and such, has faster normal punches and maybe can do kicks or even climb on walls, and is able to stun or slow some enemies with certain abilities ]

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Suggestion from DrywallMorty#3201

not sure if its already been suggested.
Make it so we can trade at the table, Like if i want to hand my buddy a armor set i should be able to give him an armor set and a sword if we are at the same table.

#
Suggestion from Servant of the Flame#6766

bring back old trade chat where we can post everything

Votes

Opinion: -11
Upvotes: 5 23.80%
Downvotes: 16 76.19%

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Suggestion from Remagify#5564

nerf them damn death beetles please 😠

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Suggestion from Forge#5926

For either 500g, 1000g, or 5000g gold, you should be allowed to automat the items you want to see off. Like an Auction House. The 500 will let you sell 5 at a time, the 1000 will let you sell 10 at a time, and the 5000 will let you sell 50 items at a time.

The items will still take up inventory space till the item is sold.

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Suggestion from ManFlesh#8148

[return spell slots to the last build, I really loved the limitations of a small spellbook]

Votes

Opinion: +4
Upvotes: 8 66.66%
Downvotes: 4 33.33%

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Suggestion from Darknesse#1134

[daily spell suggestion] Ray of Enfeeblement, Cleric/Wizard. Channel beam on target. Halves Weapon damage for the duration, broken by line of sight. Any other action cancels this ability.

Votes

Opinion: +1
Upvotes: 3 60%
Downvotes: 2 40%

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Suggestion from Vonflare#1006

[dragging and item from your stash onto another item in your stash should swap their places. currently it does nothing.]

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Suggestion from MrMoonz#0668

[Add quick sell button on Collector Merchant in order to add all trinckets and jewels in it sell box]

#
Suggestion from JarrOdd#0310

Remove the hunting trap. I'm not even trying to come at this an annoying way that's just how I feel personally.

#
Suggestion from PhiTheLetter#1037

[If a fireball cast hits an enemies iceball cast, the two spells should cancel out mid air resulting in nobody getting hit.]

Votes

Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%

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Suggestion from Essentric#0606

Why the hell is chat going down when I try to stop it on an item I want to check in trade post? It was not doing this last patch. Now when I scroll up to make it stay in one place it just scrolls itself up instead of staying in place like before. Hella annoying.

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

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Suggestion from relentless#8389

Add an Arena where players can 1v1 for gold and people can spectate similar to the Gathering Hall, and the person you play against has similar gear rarity

Votes

Opinion: +30
Upvotes: 34 89.47%
Downvotes: 4 10.52%

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Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Let us store bandages, campfires and other utility items that you spawn with. Sometimes we pick up these from dead bodies and then we can't save them for later.

It's not a big deal because you can just not pick them up if you pay close attention to "starter gear" rarity, but it would be a lot more comfortable if we could just store these too.

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

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Suggestion from Kasai#6999

pls make the timer to start a game smaller, 6 minutes is crazy. high rollers have been hella empty for some reason, so everytime we wanna play we gotta wait 6 minutes to play the game and it gets boring at some point, like just put it at 3 minutes idk.

Votes

Opinion: +7
Upvotes: 11 73.33%
Downvotes: 4 26.66%

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Suggestion from SkirMernet#8362

stop spells -like healing- from targeting corpses, especially of enemies. There’s no reason for this to be a thing. If you insist on keeping it as is, at least make self targeting a hot key based thing and not a “don’t aim at something” approach.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

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Suggestion from elbad#4576

Its for this discord, i think we need more party voice channels

Votes

Opinion: +3
Upvotes: 9 60%
Downvotes: 6 40%

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Suggestion from akka.eth#0909

suggest making proximity push-to-talk voice chat ON as the default? Because a lot of people seem to not turn it on and as such don’t hear those of us who choose to talk to them (they can of course still disable it, it just feels like a lot of players don’t know it’s there, especially with all the people asking for “more party voice chats” in the discord.

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

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Suggestion from snido#1135

[Posted this idea already but looking at the new patch notes it doesn't seem to have gotten through. We need real patch notes with % or numerical changes to values like damage, range, armor, and health. Too many of these systems feed off of eachother its hard to give you a quality suggestion when I don't know if what I am experiencing is caused by mob buffs, nerfs to damage or range, etc. Give us the full patch notes period, no stealth nerfs or grey areas. If you want quality feedback we need to be informed to be able to do that.]

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

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Suggestion from cypress#1111

Don't count reports from people who report everyone for no reason

My Karma was only 1 because the system is very underutilized, and I got downvoted by a rogue player who got jumped by 3 guys and died. We won the fight and I went to rez him but he rage quit and downvoted me, so now I only found out because I upvote randoms who are cool and I can't upvote anyone anymore. I healed him to full before and killed 2 of the guys who killed him and no one was being toxic. Good system on paper but going to be used by goofballs to make sure normal people have red names

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

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Suggestion from Lidontlo#4696

[Please remove the damage fall off of the Rangers arrows/buff the range/speed of the arrows so they don't arc as hard. The class feels hamstringed at the moment compared to other classes.]

Votes

Opinion: -4
Upvotes: 12 42.85%
Downvotes: 16 57.14%

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Suggestion from Jamolo#9688

[Increase the interaction radius for small trinkets]

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

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Suggestion from Axtaze#7956

Add Menü Navigation via Arrow Keys

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

#
Suggestion from moscaflaca#6168

[please increase the range on the quarter staff a little bit. It seems really short]

#
Suggestion from Dizzy#6210

Cheater (Goblin) Insurance/Scavanger like "The Cycle Frontier" Reporting a cheater who killed you could net your gear back, so if you died to a cheater and you reported a cheater you could get the stuff you lost to the cheater back.

Votes

Opinion: +3
Upvotes: 11 57.89%
Downvotes: 8 42.10%

#
Suggestion from WaterFlask#3146

"Hold the gate for me": Add special chokepoints that require 2+ players to pass
Add a crank lever that slowly pulls open a gate -- player must remain by the crank and hold it in place once a large door has been opened and will require another player's cooperation to hold the door open from the other side, via another crank. This type of gate will always remain closed if no one is holding the door open via the crank.
-> Potential for drama, especially when it comes to players who have decided to team up over in-game VoIP
-> Inherently limits encounters to other groups
-> Might double as an ambush point (especially if the crank lever takes longer than a normal lever to fully open a passageway -- one party member will always be a sitting duck, at least for a moment)

Votes

Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%

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Suggestion from MisterPatrick#3665

Steam friends API integration to invite friends to party. Generally speaking Steam provides a lot of APIs that can help development in areas like networking with IP protection too

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

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Suggestion from Gizer#8311

[Please add ukrainian language to this forum and in the future to the game. As a resident of Ukraine, I would like to see my compatriots and, if possible, unite with them.

It doesn't hurt other languages in any way.]

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from Monki#9066

[Add a block for weapons like a long sword for more melee action and to have a chance to save some hp.]

Votes

Opinion: +15
Upvotes: 19 82.60%
Downvotes: 4 17.39%

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Suggestion from Dhokha#4102

New vendor that buys player souls. Makes killing default-geared people worthwhile instead of a waste of time. Solo-dungeon is 95% default gear players

Votes

Opinion: +52
Upvotes: 58 90.62%
Downvotes: 6 9.37%

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Suggestion from Havoc2urface#0176

add a leaderboard for something in the solo dungeon

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from robolettuce#2057

[more settings for voIP. at the least somewhere to see/change what microphone is being used.]

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from Bulvious#1758

[Even if it isn't part of a leaderboard, a profile that tracks statistics that you could look at on an individual level would be ridiculously cool.]

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from Chri#2832

[give barbarian more less armour more damage type of tradeoffs in his perks.]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from DeToks#0765

A backpack that replaces either the chestpiece or secondary weapon slot. Maybe like a trade chat sized bag. I'm not 100% of the dimensions but it could be a cool addition

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from cementpizza#4561

a player should always spawn into a map with 5/5 fireballs, even if that player shot fireballs in the preparation lobby. as of right now, preparation lobby spell usages carry over into the map game itself

Votes

Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%

#
Suggestion from Wicked#1667

I think the Barbarian should have a perk that wither gives him slow passive health regen or a perk that makes physical healing multiplied by 1.5x or 2x. Reason for this is the Barbarian has such high health and typically little armor that I often die because healing items don't seem to help me recover much so im left running around at little to no health

Votes

Opinion: -12
Upvotes: 7 26.92%
Downvotes: 19 73.07%

#
Suggestion from Xelt#7661

Add more single player modes, like the normal map but single player. At least for solo streamers, it would be better than going solo against 3.

Votes

Opinion: -11
Upvotes: 7 28.00%
Downvotes: 18 72%

#
Suggestion from LedDragon#9968

[More casting implements for cleric like a rosary for off-hand]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Himble#8521

Allow looted ranger campfires to be able to be placed in stash, as of now you cannot stash campfires if you kill a ranger and loot it

#
Suggestion from huskyman#2265

a death scream when an adventurer dies

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

#
Suggestion from T6#4261

Implement a system where you can see how much damage you did to the opponent if you die, and how much damage they did to you (kind of like CS:GO) This can avoid moments where you were like "HOW ARE THEY STILL ALIVE?" and give you closure. Works on Mobs and Players that you die to.

Maybe also a %health remaining as well, but maybe that is pushing it a little

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from H0W3LLFX#3322

remove traps or make then not stun lock

Votes

Opinion: -40
Upvotes: 1 2.38%
Downvotes: 41 97.61%

#
Suggestion from QASANQWP#5793

As last test. Add pickaxe tiers please. Mining takes up half the time of every single game. Paying 4x-8x as much for a 25-50percent faster mining speed would be great

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from Deraku#6147

[Add a timer for enemy bodies to despawn and leave loot on the floor, could potentially help with server lag overall]

Votes

Opinion: -21
Upvotes: 1 4.34%
Downvotes: 22 95.65%

#
Suggestion from Ghrimm#0011

[Change the spawn system back, this new way of spawning people is dumb.]

#
Suggestion from J.Clover#3325

[Rise potion numbers in the alchemist vendor. You run out of them too quickly and for extended periods of playing is definitely not doing the job]

Votes

Opinion: +24
Upvotes: 29 85.29%
Downvotes: 5 14.70%

#
Suggestion from MarcusDrall#9565

Cleric should be able to cast spells without switching to a staff.

Votes

Opinion: -39
Upvotes: 11 18.03%
Downvotes: 50 81.96%

#
Suggestion from owls#3265

3rd playtest spawns were better

#
Suggestion from Schulze#8503

make the goblins deal more upfront physical damage per hit and less damage over time. i find as a fighter its very punishing to get hit once by them when whereing full plate, since i take about 5% of my hp from the hit then 45% of my hp from teh DOT, when it should be the other way around. Espcailly since the DOT isnt mitigatable, where as the physical damage hit can be mitigated with armor.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from 0xkrm#0

[adjust UI scaling when using 4:3 resolution to ensure playability]

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from namrog84#0880

[Let people with voip disabled know someone is trying to voip at them with a small notification in bottom right]

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from protagonistpervert#0

Allow players to choose the quantity of items they wish to buy instead of having to repeatedly buy single items or pre-made stacks.

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from mikedontrage#3552

New class that starts with just their fists and without armor, kind of like the wretch from Dark Souls. The class would have very good agility and speed but would have about 90 hp. It's just really fun to run around and punch people to death while they try to get away lol

Votes

Opinion: -17
Upvotes: 3 13.04%
Downvotes: 20 86.95%

#
Suggestion from Conker420#3853

new mage spell; magic shield. 5 casts, near instant cast speed, blocks all ranged attacks and creates a psuedo wall 6x6 for 1.5s preventing movement through it

Votes

Opinion: -36
Upvotes: 0 0%
Downvotes: 36 100%

#
Suggestion from boobrys#3858

maybe not right now but later after you finsh the game, you could add a pvp game mode something like pvp arena or pvp tournament, I think it would be great to fight with no npc disturbing the fight. And maybe you could bet on a fight, so if you win you don't lose money and get the money your opnent beted on the fight.

Votes

Opinion: +6
Upvotes: 12 66.66%
Downvotes: 6 33.33%

#
Suggestion from Dustlight_#6281

It’d be nice if F also closed the chest/body I’m looking at and looting and not just hitting Esc

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Spuddex#1559

Please make the mobs do less damage to you, everything feels like a boss fight. You can only take 2-3 hits before you die. Its so stupid its gonna turn so many ppl away from this game.

Votes

Opinion: -43
Upvotes: 6 10.90%
Downvotes: 49 89.09%

#
Suggestion from aioliopi#7013

could you create more party chat thank you :)

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

#
Suggestion from 420Brownie#8243

Give npc archers a quiver that needs to be reloaded or when you break line of sight make them re-establish line of sight. Melee’rs need some better non-rng options for dealing with ranged mobs.

#
Suggestion from 三和大神#7959

make the swarm extinguish torches on walls when it reaches them

Votes

Opinion: +38
Upvotes: 40 95.23%
Downvotes: 2 4.76%

#
Suggestion from ✘.#2882

let us buy one lockpick every 2 to 3 hours, so that not every chest can be opened and rogue lockpick skill can still be viable but there are so many chests that only people who find lockpick (v low droprate) or are rogues can open these chests so selling lockpicks at a low quantity can make it so that anybody can open these chests with skill on the timing thing

Votes

Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%

#
Suggestion from bj_cat10#6550

[remove chat cooldown in general since it allows edgy kids to write provocative messages without targeted people being able to respond to them

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

#
Suggestion from Jiro#6187

[It would be great to add a friend list (something like that) then we don't have to type friend's ign every time we want to invite them.]

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

#
Suggestion from BigBoy#9222

Lower mob hitboxes so i dont get stuck constantly

Votes

Opinion: +24
Upvotes: 30 83.33%
Downvotes: 6 16.66%

#
Suggestion from Arcane Armor#3764

Create a button on the stash screen that allows you to remove (and trash) all default gear, without affecting the belt items.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Antario#6913

Spell buffs cast on allies need a targeting visual indicator of some kind. it's too easy to unintentionally selfcast cause there's no way to tell if you're in range or not (not to mention them moving around)

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from Hatter#6600

bring back spawn rooms at the edge or bring them back but scatter them through the map like spawns currently are.
There's some instances currently where you'll spawn and there will be mobs very close to you which can kill you if you load in a little slow

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

#
Suggestion from Vooperrr#4197

[Add a mode like Hunt: Showdown’s quick play mode or like Escape from Tarkov’s scav mode]

Votes

Opinion: -25
Upvotes: 6 16.21%
Downvotes: 31 83.78%

#
Suggestion from DarkBicin#0070

make mining quicker or give more ore. you already have to invest 25g into a pickaxe, then take on the risk of having to find ore, then have to mine it 1 ore at a time. The challenge of farming Ore is not equal to the value of the craft. it takes 5 ore to make 1 bar and then you need 6-13 bars. not to mention the fact that all of the purple crafting gear is the same cost as blue meaning blue ore isnt that valuable. So you need the same amount of materia to craft purple armor making blue ore useless and a waste of time. It will take you probably close to 6-7 successful runs just to craft 1 piece of gear making the endeavor a waste a time. Crafting either needs to be cheap and in line with the time/cost equal to that which similar rarity items sell for or give more material when mining as to make it worth the hassle. Purple maintaining a high cost is fine but blue cheap gear is so common that it shouldnt have the same time/cost as purple tier

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from iChindo#6583

Add ability to trade spear on ranger auction house

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from BucketKing#9945

Extracts need to move with the circle, at the very least in the solo dungeon. The main reason behind this is due to the fact that, for the most part, the solo dungeon is basically two whole floors. I have run into way too many scenarios where it is effectively impossible to extract because the last extract spawns below me, where I can no longer get to. If the extracts moved with the circle, there would at least be a higher chance that one of them would be on the same floor. I don't mind losing runs from mobs or PVP, but losing mobs because of this forced circle mechanic just feels awful every time, makes me lose interest in even bothering since the very extract itself feels very RNG reliant.

Votes

Opinion: +11
Upvotes: 15 78.94%
Downvotes: 4 21.05%

#
Suggestion from Ares#0083

mining could be faster.

#
Suggestion from Volk#8700

[make chest more valuable]

Votes

Opinion: -12
Upvotes: 1 7.14%
Downvotes: 13 92.85%

#
Suggestion from Ducko#2177

Make the arrow drop less extreme, it way way too nerfed

Votes

Opinion: +7
Upvotes: 25 58.13%
Downvotes: 18 41.86%

#
Suggestion from tomussy#3597

Please make it so that the players get Player ID's. This way instead of having multiple classes of in-game names of the same person. So once the friends list is added to the game everyone is tracked by the Player ID on that friends list, and it shows if they player is online/offline, what class they are playing as, party size, what dungeon they are joining or about to join and etc.

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Sargash#6941

Reduce Hellhounds angle of attack. The attack is too wide, even with gear that buffs agil and move speed, you still are unable to strafe them. Smaller cone of attack.,

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

#
Suggestion from Piro#8362

[Wizards ``at the moment they are pointless to play in every aspect, so i believe they should have only one of the next three upgrades :
Almost no casting time⌛ / Can Run full speed while casting👟 / Double damage than the current one💥
Thumbs down if you don't agree👎 or use just one of the three choices (⌛ hourglass👟 run💥 boom) if you do agree.]

Votes

Opinion: -49
Upvotes: 0 0%
Downvotes: 49 100%

#
Suggestion from Zandorum#6027

Flash Powder (NOT a Flash Bang) that when thrown makes a little bubble of space that isn't affected by the swarm for 5 seconds that is only sold by the Goblin Merchant sometimes but can also be crafted by the Alchemist using Cobalt Powder and an Invisibility Potion.

Votes

Opinion: -7
Upvotes: 5 29.41%
Downvotes: 12 70.58%

#
Suggestion from sephrok#3319

Can you have a map set or difficulty setting where mics are 100% ON and at MAX VOLUME and proximity ON.. (NO party only) that way people literally have to WHISPER to talk to each other or hear background noises etc.

Votes

Opinion: -11
Upvotes: 5 23.80%
Downvotes: 16 76.19%

#
Suggestion from Tijs#7093

fix lobbys where someone leaves in the tavern, now you gotta wait full timer when someone leaves because noone gets added anymore

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Paologame#0938

crouch toggle button, a button to toggle crouch and a separate button to hold

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from GreedSmack#6238

It would be awesome to have the trading channels from the December playtest (Weapon channels, Armor channels, and Utility channels) while having the filtering of the February playtest and adding in a filter for class specific gear. With the current channels being separated player class it has become very difficult to list gear for sale and sell it quickly. For example I had a pair of purple heavy boots that I was trying to sell since the stats weren't very good for my character. When I tried to sell them I had to go from channel to channel trying to find a buyer for a few minutes at a time without any hits at all. Needless to say this was pretty frustrating and led to me just giving up and wearing the boots anyway until I died with them. On the other side of the coin, if I want to buy a nice pair of boots, which channel should I look in? I could look in ranger but I would be missing out on all the "Any Class" boots that have been dispersed throughout all the other servers thus making the buying process for these multi-class items a long and usually fruitless process as well. I think that reverting to the December playtest Trade channels, utilizing the February playtest trade filters, and adding in the ability to filter gear by class would make both buyers and sellers a lot happier.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from Kiffy#5514

[cleric] Extend the duration of Bind, 0.75 seconds not including cast time in such a slow paced game is completely inconsequential

Votes

Opinion: +10
Upvotes: 14 77.77%
Downvotes: 4 22.22%

#
Suggestion from CrystallineEntity#7432

[make the stash expandable (for a scaling price), also add more misc loot items]

Votes

Opinion: -12
Upvotes: 4 20%
Downvotes: 16 80%

#
Suggestion from Eliézer Samuel#2217

Goblin not selling necklace and rings is sad, the items it sells is shit most of the time and not worth the gamble even if it's just 75g, also it has very little items in it, 3 or 4? Most of it shit
The Candy's.
Last PT Candy's were the second currency, awesome to trade, awesome too keep and wait for a good item, now ? All items for the candy shop are shit with shit rolls, haven't found a single item worth buying and there is no legendary... Why?
You got it right on the market, nice changes.
Change the spawns again to the border of the map. Not possible? Ok, reassess the spawns mostly THE HELLS SPAWNS, some of them are out in the open and are death spawns. Look into some of the crypt too.
Bye lov u

Votes

Opinion: +3
Upvotes: 7 63.63%
Downvotes: 4 36.36%

#
Suggestion from Damaein#6819

For ranger for the Trap Expert perk, add the ability for the ranger to pick traps back up instead of breaking them. Its a really weak perk currently.

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Derrek#8182

Buff wizard this class is unplayable as a solo. My spells do no damage against barbs and fighters. Also give us more health if you are gonna nerf cast speeds man. We can’t cast quick enough. We get swarmed instantly and have no close quarters spells because magic missile does no damage. Also buff haste. Fighters and barbs should be able to close the gap so quickly.

Votes

Opinion: -25
Upvotes: 4 12.12%
Downvotes: 29 87.87%

#
Suggestion from Sommerlands#0998

make crouch toggalable, save my fingers from the agony of holding the crouch button

Votes

Opinion: +42
Upvotes: 43 97.72%
Downvotes: 1 2.27%

#
Suggestion from Viri#8296

Give Rogue more Utility by Default, as it stands, Rogue has significantly much less utility than the other classes, with Wizard and Cleric having spells, Ranger having both Campfires, a Self Heal, and Traps, Fighter having Regen and Sprint, and Barbarian having generally more damage output, the Rogue feels like an afterthought most of the time. His class is advertised as having unique bonuses such as lockpicking for free and trap detection, but these abilities are instead slotted into perks, which is a tad disappointing. Compounded with this, Rogue has zero actual utility items in his kit, Ranger has both Campfires, and Traps, whereas Rogue just gets three throwing knives (which are arguably useless.) Compounded with the extremely low health, low damage output, and how stealth is basically useless (unless you equip yet another perk. (why does moving break stealth in a dark, dingy dungeon anyways?)) except for sitting in a corner or ambushing doors, he doesn't feel fun to play comparatively to the other classes, leaving me personally feeling extremely underpowered.

#
Suggestion from ItsJustJerome#5720

add areas in the dungeon to buy items/potions with gold you find

Votes

Opinion: +6
Upvotes: 15 62.5%
Downvotes: 9 37.5%

#
Suggestion from Input#0867

it's frustrating trying to judge how many of the 10 steps you've taken while invisible as a rogue. If a visual range indicator or direct step counter is too much, even increasing the Rogue's step volume for themselves while invisible would help us judge when stealth is about to break.

Votes

Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%

#
Suggestion from Neoteppe#1705

[Have a countdown of 3 secounds from when you press queue, so you are able to cancel if you've forgotten something]

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

#
Suggestion from NiXoNiXon#7333

[give enemies, for which it makes general sense, the ability to crouch. That way, enemies spawned in a room that can only be entered/exited by crouching would not be stuck in there and could be harder to kite. Nice game BTW 😉 ]

Votes

Opinion: -12
Upvotes: 4 20%
Downvotes: 16 80%

#
Suggestion from luckynumber7#5581

[players should have a practice room/arena to test out different weapons and spells just to get a feel for them as well as practice pvp in a different scenario]

Votes

Opinion: +57
Upvotes: 57 100%
Downvotes: 0 0%

#
Suggestion from Phoenix#6824

add a friends list, typing in my friends name every time you want to lobby with them gets annoying

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

#
Suggestion from Straja269#2455

[Wizards need defensive spells such as firewall taht lasts 2 seconds or entomb themselves in ice to be invulnerable but cant do anything while in that state like 2 second or something similar so melee does not jus rush in them without thinking or ignoring others even something as an instant blink would be nice]

Votes

Opinion: +8
Upvotes: 23 60.52%
Downvotes: 15 39.47%

#
Suggestion from Pegging Porn#3715

{Lowering price of armour using Ingots, 6 Ingots for a gauntlet is mad, and 13+ for a chest peice is surreal, each ore only gives a stack which is 1 ingot. }

Votes

Opinion: +23
Upvotes: 25 92.59%
Downvotes: 2 7.40%

#
Suggestion from My wife left me#1325

Make a Low roller dungeon, costs half of high rollers, has better loot than normal, but you cannot bring in gear. Not meant for playtests, meant for when people have so much gear they can nerd out in normal lobbies w fully geared trios.

Votes

Opinion: +13
Upvotes: 24 68.57%
Downvotes: 11 31.42%

#
Suggestion from Mr_Jam_Jar#7020

have an option to select which microphone to use for people that have multiple input sources

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

#
Suggestion from Devon#8642

[Option to enable an XP feed in game & add a game record to view after each game (with xp gained, kills, time survived, etc)]

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

#
Suggestion from Zacatak#9917

[Add controller support. I am handicapped and I really enjoy the game but I can only play with a controller using steam community layout]

#
Suggestion from Haze#7777

The blinking green bar when you drink a potion should only cover how much it will heal you instead of the entire bar.

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

#
Suggestion from telegrzanka112#6249

make some sort of gps for an escape portal which can be found in chest or bought at merchant's schop

Votes

Opinion: -21
Upvotes: 7 20%
Downvotes: 28 80%

#
Suggestion from electricdwarf#1794

please add more voice chat rooms plz thx

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from v Babayaga#2764

balance the barbarian class, even in full gear or no gear he is faster than me and can two tap anything

Votes

Opinion: -18
Upvotes: 0 0%
Downvotes: 18 100%

#
Suggestion from piotr221#7317

please make more escpae portals for solo dungeons cuz its just terrible how i am killing half of the lobby and im dying because there are no portals

Votes

Opinion: -3
Upvotes: 0 0%
Downvotes: 3 100%

#
Suggestion from Mishipeshu#4686

make any method for expanding stash asap

Votes

Opinion: -6
Upvotes: 0 0%
Downvotes: 6 100%

#
Suggestion from Mumo#4256

meditation on mage should be baseline, you cant enter the dungeon without it, and there are very nice and fun spells but there is 0 chance to use them if you want to survive

#
Suggestion from Sayyr#7074

[FriendList] The block list exist, why not the friend list ? please i'm exhausted for searching my friend and their weird pseudo

#
Suggestion from ChickenSoup#8293

[add a barbarian perk that makes it so you deal more damage to high health enemies]

Votes

Opinion: -36
Upvotes: 0 0%
Downvotes: 36 100%

#
Suggestion from Yammers#6767

more lobby music, and rotation

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from Marijan.#1297

[Remove friendly fire from the game, i believe it is just not necessary as i see a lot of situations that a friendly barbarion,wizard or even archer kill a teammate]

Votes

Opinion: -65
Upvotes: 0 0%
Downvotes: 65 100%

#
Suggestion from Unfortunate Son#7589

[add a custom game mode where players can host their own servers to play with friends, none of the found loot would be saved. For example, I could host a server for 9 of my friends and we could all play goblin cave against each other for fun. This could also be used to host tournaments/community events]

#
Suggestion from eggor#6627

health bars above skeletons and other enemies

Votes

Opinion: -56
Upvotes: 0 0%
Downvotes: 56 100%

#
Suggestion from FriendOrFaux#3942

[check for unapplied changed in the option screen and warn the player if they attempt to navigate away without applying.]

#
Suggestion from ZeddleSnake#0541

Fix crossbow, most of the time i need to click twice to shoot and it's horrible, fix that bug it's frustrating
Fix longsword block and make the block's hitbox just a little bigger, it's way too hard and even if you've managed to dodge there's a high chance you'll still get damage

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Sookit#4511

goblin trader should NEVER give grey loot, just had three in a row and never had more than a blue

Votes

Opinion: -5
Upvotes: 0 0%
Downvotes: 5 100%

#
Suggestion from Mastecholy#5274

Add a guaranteed escape portal into the cave troll's loot room

Votes

Opinion: +21
Upvotes: 26 83.87%
Downvotes: 5 16.12%

#
Suggestion from Yeah, okay buddy. 🎄🎁#2529

Account wide stash rather than separate stashes for each character. there would be a higher incentive to try different classes

#
Suggestion from Kasai#6999

remove high roll and too many simultaneous lobby queues, we're usually having to wait the whole timer to play a high roll and it will most probably not be a full lobby. people r just not queuing up for high roll because u can farm gold pretty fast in normal lobbies, you don't need to wait a whole 4 min queue, you will get a full lobby and the tax to enter the high roll is """"too high"""". just remove high roll and make hell harder and have more loot, so people will actually feel awarded going in there + we wouldn't have to wait for tedious lobby queues to play the game.

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Dusty Barz#9031

WOAH UNERF WIZARD A LITTLE LIKE WTF EVEN THE JUMP HEIGHT IS IS LESS. MAYBE FIX THE PUNCH BUG OR THE WRONG SPELL BUG OR THE SERVER LAG IDK. LITTERALLY UNPLAYABLE.

Votes

Opinion: -33
Upvotes: 2 5.40%
Downvotes: 35 94.59%

#
Suggestion from BrontaniusEU#6120

[Remove armour/weapon modifiers that don't fit the items. Eg. Dark Plate Armor can only be used by a fighter yet can roll magic damage bonus/spellcasting speed etc. Make it so that armour/weapons can only roll stats associated with the class that can use it.]

Votes

Opinion: -1
Upvotes: 20 48.78%
Downvotes: 21 51.21%

#
Suggestion from NightHawk475#4892

In goblin cave: Either fix spawns so that the game picks spawns which are all just barely within the first circle target ring, or fix the circle so it won't target far outside the center. I just had a match where I spawned in the very-far northwest corner, and the circle was closing in on the southeast. The second circle already would have forced me to traverse sooo much of the map since the northwestern edge of it was in the center-room of the map. There may exist a potential build which could deal with this maybe? But as a low level character this just seems insane, especially for something like wizard that can't fight a half a map's worth of enemies without taking time to reset, the circle moves so fast. Might also be valid to just slow the solo-goblin dungeon timer down and give more time for players to make their way through the map too, clearing the big rooms to traverse between floors takes time and if you plan to search enemy bodies it's going to eat into the time you need to be using to keep ahead of the circle. I'm a little concerned that there are some spawns that are just plain suicidal, which make brining in high-geared characters such a big risk, but yet the dungeon is too punishing for low-gear characters.

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Rakes#6457

second leaderboard for non-high roller dungeons

Votes

Opinion: +29
Upvotes: 35 85.36%
Downvotes: 6 14.63%

#
Suggestion from DT4E#9725

XP on amount healed or damage negated with protection

Votes

Opinion: -13
Upvotes: 2 11.76%
Downvotes: 15 88.23%

#
Suggestion from Uzmari#4149

allow rangers to pick up traps, also allow players to crouch walk without setting them off

Votes

Opinion: -23
Upvotes: 6 17.14%
Downvotes: 29 82.85%

#
Suggestion from Hiraeth#9269

[Add an option to where players can see dmg they do.]

#
Suggestion from Divo#6499

I would be curious in possibly a (for lack of a better term "scav") Run for people to possibly spawn as a skeleton or goblin in an attempt to keep their gear up in their stash. Dramatically reduced pocket size on the "scav" run. I would drastically reduce how many player AI's can be controlled but would be an interesting concept.

Votes

Opinion: -18
Upvotes: 5 17.85%
Downvotes: 23 82.14%

#
Suggestion from Swinging_Sushi#8151

can you have an item that allows you to see where portals spawn. Not in the future but when they spawn you can see them through walls

Votes

Opinion: -35
Upvotes: 3 7.31%
Downvotes: 38 92.68%

#
Suggestion from .Meattape#6364

Goblin caves -
goblin death animation too slow
metal bug pretty punishing to most classes
metal bug plus mage + archer goblin its GG.
not enough loot/rare enough loot to make it worth it. Should it be like factory in tarkov where I need to bring my own stuff and duke it out and treat it like an arena or for me to find gear to equip and then hop in a 3v3 after

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from Bootie#8148

[add like a armory room with dummy's to try out new weapons and armors to have a better idea of how gear works before jumping in game]

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

#
Suggestion from LEON#7951

can we have highroller dungeon for solo player too?

#
Suggestion from Phobix#6322

[turn on fall damage. Having people jump 3 stories with no consequence is bad gameplay]

Votes

Opinion: -27
Upvotes: 16 27.11%
Downvotes: 43 72.88%

#
Suggestion from DarkLordSteve#3861

[Make Invisibility spell not target enemies. It's too easy to do on accident, and I can't see a scenario where I'd want to do it on purpose.]

Votes

Opinion: -13
Upvotes: 11 31.42%
Downvotes: 24 68.57%

#
Suggestion from ULTIMΔTΣ (LVL 46)#1102

Character customisation height, skin colour, hair styles, etc

Votes

Opinion: +20
Upvotes: 30 75%
Downvotes: 10 25%

#
Suggestion from Randy Marsh#8124

a small chest(or other container) that you can buy and/or purchase that is twice as effective for holding gold per slot i.e. a 2x2(4slot) chest would hold 400g instead of 200g(4purses) or a 2x3 chest would hold 600g instead of 300g(6 purses).

Votes

Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%

#
Suggestion from Prince឵#2456

[Could we possibly get some type of "Equip starter kit" button, I've had situations where I've sold my starter items because I wanted to do a higher tier run, but I end up not doing it and I'm left with no starter kit. The button could be implemented in the stash or inventory tab before you enter queue, the same as the button that lets you swap between inventory/stash when selling to merchants. It's a small QOL feature, but it goes a long way for a lot of players. This can also be improved upon, you could turn it into a loadout feature in the future, or combine it with the add starter kit feature where it automatically gives you the starter kit and puts everything you have on back into your stash. Thank you for taking the time out of your day to read this devs, high hopes and dreams, the game is amazing!]

Votes

Opinion: -5
Upvotes: 7 36.84%
Downvotes: 12 63.15%

#
Suggestion from liquidLiam gameing gog#3857

character creation/ customization for unique looking characters

Votes

Opinion: +44
Upvotes: 46 95.83%
Downvotes: 2 4.16%

#
Suggestion from iWood757#0298

monk or bard should have some sort of silence, lasting a
couple seconds, maybe with a long cool down. (However u need to balance) Historically monks have taken oaths of silence, so it sounds fitting and would expand on gameplay diversity.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from CallMeRaxs#9821

add more LFG channels in the discord please

Votes

Opinion: -1
Upvotes: 3 42.85%
Downvotes: 4 57.14%

#
Suggestion from Douche#9877

[Make projectile resistance an arrow being broken on either a shield or a chest plate]

Votes

Opinion: -1
Upvotes: 1 33.33%
Downvotes: 2 66.66%

#
Suggestion from Skoobee#7515

Have some sort of interaction between zombie gas clouds and fire damage from Fireball and Torches to ignite the gas similar to a latern or explosive bottle. Would help with stuations where its inescapable to take damage plus could be an interesting tactic to use in a fight

Votes

Opinion: +43
Upvotes: 44 97.77%
Downvotes: 1 2.22%

#
Suggestion from Matt*#6852

remove the banging doors in the game, sounds like someone banging doors in my house 24/7

Votes

Opinion: -22
Upvotes: 0 0%
Downvotes: 22 100%

#
Suggestion from aajonusrespecter#3031

add stilletto dagger to weaponsmith shop pool

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from The Grizzle#0893

The various levels of the Goblin Cave make it pretty difficult to safely get to an Escape Stone when you are in the later half of the dungeon. Way outs should appear on the various levels the ending circle is homing in on. Frustrating being on the top floor and the way out you hear rumbling up multiple floors down with no real way to determine exactly were it is coming from. Still play the game mode, I like it but a some more way outs near the end for those that are still moving and fighting about would be great.

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from T30#8307

more blue poratls

Votes

Opinion: -21
Upvotes: 4 13.79%
Downvotes: 25 86.20%

#
Suggestion from Reve Versant#0101

Add colorblind accessibility settings.

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from NastyDasty#2646

Create a friend system so that you can play with players whom you have played with before, or see friends who are online

Votes

Opinion: +52
Upvotes: 52 100%
Downvotes: 0 0%

#
Suggestion from Klikklok#8715

[ Reduce the amount of enemies in the new solo queue. Way too many compared to the average queue. ]

Votes

Opinion: -10
Upvotes: 13 36.11%
Downvotes: 23 63.88%

#
Suggestion from WaterPanda#4748

[add more party voice chats]

Votes

Opinion: -4
Upvotes: 3 30%
Downvotes: 7 70%

#
Suggestion from Kekistani#0001

[give players the ability to reset their equipment to starting gear, with a confirmation check]

Votes

Opinion: +18
Upvotes: 24 80%
Downvotes: 6 20%

#
Suggestion from Kraz#7094

an after action report to show which team member killed the enemy, and how much damage you did.

Votes

Opinion: +48
Upvotes: 49 98%
Downvotes: 1 2%

#
Suggestion from ᲼᲼᲼᲼᲼᲼᲼᲼#8270

add bard class.

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from Wazzat do#1546

nerf poison on goblins ong it do 2 much

Votes

Opinion: -9
Upvotes: 1 9.09%
Downvotes: 10 90.90%

#
Suggestion from Midnightxrush#1031

[Fix Character names I cant even use my Midnightxrush because its inappropriate. like for real?]

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Cvb#6255

Add Stash Tabs Please Im a Full Boy

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from Martín#4543

Upgrade the loot drop of Goblin Mage. It may not be as strong as a Banshee by itself, but the map's design combined with his minions makes it a tough combat. Also, if it's considered a Mini-boss it shouldn't give so mediocre rewards. I've killed 4 Goblin Mages as of now and all they've given me was ONE potion of invisibility, ONE common ring, ONE common book and ONE common crystal ball. Each mage goblin gave me ONE of those items, not all of them.

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

#
Suggestion from Birch_273#6921

please include a setting to toggle on and off the auto consumables to the consumables slots

Votes

Opinion: +2
Upvotes: 4 66.66%
Downvotes: 2 33.33%

#
Suggestion from Big Moe#1257

[Replace all dungeons with procedurally generated dungeons for replayability, making each run truly unique.
This will also keep veterans from having a significant advantage with the use of map knowledge.]

Votes

Opinion: -4
Upvotes: 14 43.75%
Downvotes: 18 56.25%

#
Suggestion from Vulgun#7086

[Quality of Life: Players now have the ability to hover over items and automatically transfer them between their inventory or stash by Holding Shift + Right Click. Additionally, players now have the ability to hover over items and automatically selects them to be sold at vendors by Holding Shift + Left Click at a merchant. This removes the tedium of having to click on every single item to transfer or sell them and gets players back into the game faster.]

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Heimdallr#6638

[Add hardware panel in options. Some people cannot talk because game by default doesn't see their Microphone and they can't point the game to what mic they use]

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from tstplsignr#0554

[got please remove solo queue. add some perks/skills that buff up solo players a little to give them a better shot, but as it is pvp is too safe because you there's little/no doubt of how many people you're about to deal with. plus having soloqueue on a unique map reduces playability of both dungeon types]

Votes

Opinion: -31
Upvotes: 3 8.10%
Downvotes: 34 91.89%

#
Suggestion from Softjoker#1516

[The fighter ability Adrenaline Rush needs a fix. Why does an 8 second ability have only 1 use for a game that lasts 20+mins. Please make it have multiple uses or just a long cooldown]

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from Toasters#8419

Remove taken name system. Having unique names in a character system is annoying, there is little harm in allowing duplicates since a user can have multiple characters anyhow, limiting others options.

Votes

Opinion: -8
Upvotes: 12 37.5%
Downvotes: 20 62.5%

#
Suggestion from Alienbraham#8524

[Make it to were the whole squad can use the same escape portal or spawn three portals in the same spot. I understand that you are possibly intending to force people to go down the next level but if you someone new and don't have the gear its nearly impossible to survive down there. It really killed to mood for me a boys to play the game when only one of us got out. We went back to tarkov after.]

Votes

Opinion: -11
Upvotes: 10 32.25%
Downvotes: 21 67.74%

#
Suggestion from RoWi13#1259

[I tried the new solo dungeon today. First it was rough but I got used to it and it become fun. The problem is that I stayed alive until the end like 10-15 times but only found a portal once. If I look at the kill feed on the top right 3 or 4 portals spawn every round but I can not find a single one. Would be great if you could change the portal spawn locations in the solo mode so that they are better to find. Then it would be a lot of fun and I appreciate that u even chose to add a single player mode 😉 ]

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

#
Suggestion from Monkey D Goblin#4886

[I have a few class ideas for the future when new classes are added.
Warlord: Has equipment similar to a Fighter or Ranger but weaker Strength and Dexterity stats. The class's main abilities would be buffs for the user as well as other party members. Similar to Barbarian buffs, but AOE for friendlies and weaker.

Paladin: Has equipment similar to Fighter. The class's main abilities would be limited healing for friendlies (cannot heal himself) and weapon buffs for himself, like a smite that does additional magic damage on the next attack that hits something or a buff that allows him to swing faster for a few seconds.

Druid: Has equipment similar to the Wizard. Druid would be a spellcasting class with nature based spells that focus on combat control. Spells could include something like Spike Growth which slows enemies as they move through it, Stone Wall which conjures a stone wall as long as the Druid is concentrating on it, Fog Cloud which creates an Area of Effect where players and enemies cannot see well. The Druid would also need some sort of damaging spells like Ice Spike or Lightning Strike.

]

Votes

Opinion: +13
Upvotes: 16 84.21%
Downvotes: 3 15.78%

#
Suggestion from Aesir#8561

Looking into the rubber banding issue during peak times would help with game stability.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from imPakolo#5521

Add more VC channels, or add a create function that delets the chat room when empty

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from Tacobell#0126

Add a discord channel for new player questions to separate these questions from general chat. This would also open the potential in the future for a "helper" role of some sort for more veteran players to assist more than others in that channel if they chose to

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from vwwwwwwwwwwwwwwwwwwwwwwwwwwv#0

add guns to the game, something like fully automatics, shot guns, pistols, snipers and have a different class for each, add accesories like lasers and optics and waht not

also add tanks, and some planes to the game kind of like battle field

And make the game a 5v5 team operation, where one team has to defend and other team has to attack.

Votes

Opinion: -20
Upvotes: 13 28.26%
Downvotes: 33 71.73%

#
Suggestion from Azmayin#1378

Add some Dyes to the game to make armor more unique dosent need to be crazy colors just common colors they used in the middle ages

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from Comfy Caveman#1400

In the character screen, placing a "equip weapon slot one, two, and unequip" Selection would be great to show what your stats would be IF you were actually equipping the weapon, so we can see what our stats would be wielding the weapon or weapons before the match starts.

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from sm0it#5039

[Add outline to items in inventory if a item is blue it should have a blue outline or purple have a purple outline so when looting someone you can know what items are worth grabbing right away without mousing over it along the same vein some indicator for different grade healing pot/bandages like there are a bunch of white healing pots that require you to mouse over them just to see their healing values]

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from Volk#8700

[refresh abilities after using them in the starting lobby]

Votes

Opinion: +40
Upvotes: 42 95.45%
Downvotes: 2 4.54%

#
Suggestion from Zyro#1140

[add an enemy health bar and options to change teammates health bar]

Votes

Opinion: -34
Upvotes: 1 2.77%
Downvotes: 35 97.22%

#
Suggestion from ItsFuckinMax#7730

[add a option in settings to lower the effects of magic and skills the effects make my screen freeze for a odd reason I would turn them down or turn them off so it would not freeze me when I use them

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from Logic#1311

[add the ability to choosy my input device for voip]

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from rodein#8128

Make the female barbarian have a more character appropriate bra when you have no chest piece equipped. Something like scrappy leather or wrapped bandages and not a bra that looks like they got it on clearance at Wal-Mart.

Votes

Opinion: +25
Upvotes: 28 90.32%
Downvotes: 3 9.67%

#
Suggestion from Lum#1616

[Add ability too change audio input & output in game]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from scaredmoose#9385

u need a way to report people teaming in solos

Votes

Opinion: -40
Upvotes: 2 4.54%
Downvotes: 42 95.45%

#
Suggestion from Eddy#7796

Add keybind for spell or keybind after pressing the spell circle this way of selecting spell is frustrating a bit i feel

Votes

Opinion: -8
Upvotes: 4 25%
Downvotes: 12 75%

#
Suggestion from wafflebroman#3489

hitting level 20 gives +1 to all attributes

Votes

Opinion: -18
Upvotes: 6 20%
Downvotes: 24 80%

#
Suggestion from ThatGuy9637#2651

[nerf red enemies or something because I fought a mummy and did over 400 damage, I lost]

Votes

Opinion: -15
Upvotes: 8 25.80%
Downvotes: 23 74.19%

#
Suggestion from OpBanana#1153

[cope]

Votes

Opinion: +10
Upvotes: 12 85.71%
Downvotes: 2 14.28%

#
Suggestion from syko#3799

I believe trading channels are a major detriment to the game, because:

1.) It makes it take much longer to get into games because you constantly have party members that decide they want to sell or buy stuff in the trade market instead of just readying up and playing the actual game. Quite often you run into others that see no problem with making you wait 5-15 minutes while they do their trading.

2.) Half the people you run into don't want to share loot at all any more(even if they can't use it), since Trade Market was introduced, when it turns out to be really good they often don't even tell you about it(despite it being amazing for your class) because they can make gold off it instead.

Votes

Opinion: -36
Upvotes: 0 0%
Downvotes: 36 100%

#
Suggestion from iManaM#8714

test

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

zenith treeBOT
#
Suggestion from lilnego#9948

Main QoL:
[Make Hell Level Storms last 1.5 - 2.0x what they currently are]

Optional QoL:
[potentially limit the amount of minotaurs that spawn close together]

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

#
Suggestion from Derpcat17#9926

[add a setting for people with arachnophobia that changes how spiders look to something that isnt a spider]

Votes

Opinion: 0
Upvotes: 14 50%
Downvotes: 14 50%

#
Suggestion from KingKrimson#7272

[Make Barbarian able to break ore with 1-2 Pickaxe swings if he has the Smash perk equipped]

Votes

Opinion: +11
Upvotes: 17 73.91%
Downvotes: 6 26.08%

#
Suggestion from njbenji#0460

remove the potion buy limit, at least for red ones, no reason I shouldn't be able to buy heals for myself/for friends

Votes

Opinion: +26
Upvotes: 30 88.23%
Downvotes: 4 11.76%

#
Suggestion from Draco#1660

[can you please add UI scaling bar. On the current monitor I am playing on my UI feels really squished at times]

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Nuro#6157

Stop limiting the amount of bandages / other buyables we can purchase. These things are intrinsic to players kits and should not be gated. Bandages. please.

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from Yowzer#7397

[decrease hunting trap cost from woodsman now that they can't be stored easily]

Votes

Opinion: +10
Upvotes: 15 75%
Downvotes: 5 25%

#
Suggestion from Iron Legacy#2841

[add a more voice channels in the discord]

Votes

Opinion: -5
Upvotes: 3 27.27%
Downvotes: 8 72.72%

#
Suggestion from xF1RM3x#6936

[loan system?]

Votes

Opinion: -22
Upvotes: 0 0%
Downvotes: 22 100%

#
Suggestion from Splendiferous#8814

make it so the vendors sell a grey quality of every type of item they can sell always

Votes

Opinion: +6
Upvotes: 18 60%
Downvotes: 12 40%

#
Suggestion from Dhokha#4102

Rogue get an ability to shoot out wall torches from range like from the game Thief. Could make for more interesting stealthy play for pickpocket etc

Votes

Opinion: +8
Upvotes: 17 65.38%
Downvotes: 9 34.61%

#
Suggestion from AnakinBacon#4258

Hit splats/number splats for damage (like on training dummy). Currently impossible to tell if spells have landed unless its INCREDIBLY blatant

Votes

Opinion: -18
Upvotes: 4 15.38%
Downvotes: 22 84.61%

#
Suggestion from Piro#8362

[Shields should receive a nerf in some state, everybody uses them who can and also it is extremely effective against every kind of damage or attack in most cases]

Votes

Opinion: -28
Upvotes: 5 13.15%
Downvotes: 33 86.84%

#
Suggestion from Crimson#8923

[Raid Mode; only PVE, Random or chosen team-Very hard, High tier Loot]

#
Suggestion from Gratisfaction#7283

[the ability to sell cobalt ingots/powder to merchants]

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from saltybeef#1195

[limited use items and skills should be reset after the lobby, i.e, you should be able to practice with throwing weapons in lobby waiting era without effecting count in game]

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

#
Suggestion from Aika#5278

[some AI behind reports] (Something needs to be done about players in random party finder that report and leave after they die)

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from dialectiks#0305

I'm perfectly ok with the total amount of portals, but I think they should consider different vertical levels. There was a guy below me who had no chance of surviving while I comfortably exited with one of the three portals in my room above

#
Suggestion from ShawnyBoy300#6307

add the other 300 party channels back for lfg you messed up deleting them 100 is nowhere near enough 400 was barely enough

Votes

Opinion: -2
Upvotes: 6 42.85%
Downvotes: 8 57.14%

#
Suggestion from Migoto#3833

[Make the end game circle do increasing amounts of damage instead of insta killing you, or make the remaining time/red bar much more clear because it's hard to tell if you have 10 seconds to open a portal or zero time at all.]

Votes

Opinion: +31
Upvotes: 34 91.89%
Downvotes: 3 8.10%

#
Suggestion from StarbornOcean#2380

[disable corpes activating traps. makes it impossible to cross them when constantly activating]

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from CallsignWombat#0885

Enabling slowmode on Trading Posts to tone down the amount of spam on them

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Hamburgerjunior#9410

A option in the settings to turn off the warning message when you click ready/queue up

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from Viz1us#5965

Let Mages be able to use ShortSword or an ArmingSword like Gandalf so he can be a little more viable on some melee fights.

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from Mumo#4256

Make it so the swarm wont take effect on Big boss rooms, and when you kill a real boss it spawns a 3 blue portal

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

#
Suggestion from Lilith-Skye#4759

Change the name filter. players cant use a name that has i and l next to each other. for example Lilith is not allowed.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from TheChillDoctor#1468

Not allow you to fat finger an ability in Pregame then you cant use it normal game

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from mikedontrage#3552

Make mining on Barbarian and Fighter not take forever

Votes

Opinion: +18
Upvotes: 24 80%
Downvotes: 6 20%

#
Suggestion from Hood oos#6910

change spawn system to old one. New one destroyed much fun

Votes

Opinion: +14
Upvotes: 22 73.33%
Downvotes: 8 26.66%

#
Suggestion from Ottalouse#8555

A very small, limited character creation after class select (basically just choose from the available models for any class)

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

#
Suggestion from SadMan_#0633

[a stagger function to prevent getting stuck in-between groups of enemies]

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from NiveusNex#9680

[revert the wizard changes]

Votes

Opinion: -16
Upvotes: 4 16.66%
Downvotes: 20 83.33%

#
Suggestion from Ex Ay A-Xii#0718

[PvE sandbox mode + mod support]

Votes

Opinion: -26
Upvotes: 1 3.57%
Downvotes: 27 96.42%

#
Suggestion from AdamJames#0819

Allow spectators to hear players voip for content purposes

Votes

Opinion: +47
Upvotes: 51 92.72%
Downvotes: 4 7.27%

#
Suggestion from SgtGarbage#6307

[Add a one time purchase of a gold vault via adventure points. 6x6 inventory space that hold large amounts of gold, to free up storage]

Votes

Opinion: +15
Upvotes: 17 89.47%
Downvotes: 2 10.52%

#
Suggestion from YungDomino#9442

make trading like the Tarkov flea market, because trying to trade while the chat is lagging and people are spamming seems impossible.

Votes

Opinion: +17
Upvotes: 21 84%
Downvotes: 4 16%

#
Suggestion from _Max#6149

the new goblin caves map is way too vertical to be putting portals in as the way to escape. Add more portals or more permanent extracts

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from 乃eatD₪gg#6800

Goblin Mage kill trough doors

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Krazy#5299

Filters are FANTASTIC, would appreciate being able to sort "Item Type" Armor>Slot (Helmet, Gloves, Boots, Pants, Chest)

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from PhamTrinli#9467

[make trade chat slow-mode (5 minutes) and limit number of characters per post, to combat spam and improve trading experience]

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Faded#8397

Lower the mob spawns in the solo Goblin Cave dungeon!

Votes

Opinion: +14
Upvotes: 21 75%
Downvotes: 7 25%

#
Suggestion from Jackie#3216

[Judgement no longer goes on cooldown if target walks out of range]

Votes

Opinion: +3
Upvotes: 13 56.52%
Downvotes: 10 43.47%

#
Suggestion from Khillian#8958

[The ability to create private threads in Discord so we can start a discussion without being limited by slow mode and not flood the chat as slowmode had intended.]

Votes

Opinion: +2
Upvotes: 6 60%
Downvotes: 4 40%

#
Suggestion from Wendigo#8267

Add a setting in audio options to choose which mic is used

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from Cunnive#4501

Majority of classes start with a healing ability/item. Please allow rogues to start with bandages

Votes

Opinion: +25
Upvotes: 33 80.48%
Downvotes: 8 19.51%

#
Suggestion from Infamousss#3999

dmg recap after you die maybe?

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from jhockey5678#3514

[add 20 or so unique weapons that are only obtainable by defeating the player that owns them]

#
Suggestion from SNS#7021

[This probably wont make it to the devs, but Id like to open discusion about how bosses are being created. As it is there is a huge gap in boss kills/ability to be killed. Ranged classes such as fighter, wizard, and ranger have a heavy advantage. I was hoping with this new PT the Troll King would be a boss that would reward melee builds. In general ranged weapons are simply better which is not necessarily something you can 'balance', but if there were a conscious effort in evening out the playing field so that rogues and quirky cleric builds, or even barbs (although they did get buffed a lot this PT so they might not need it) can get boss kills. Especially as solo, I don't think anyone beat any bosses besides Troll King solo, and even with him only ranged people beat him]

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from Danger#6639

[Change AI agro from recently attacked to nearest target, to combat 3rd partying exploitation]

Votes

Opinion: -1
Upvotes: 7 46.66%
Downvotes: 8 53.33%

#
Suggestion from Coach_Denny#9605

[Add a radial option for Consumables. ]

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from CrystalicFlame#0863

Free trading between the players in the 3 person lobby screen together

#
Suggestion from Icy Joe#7005

[ The swarm (the zone) is good at pushing pvp for players however it feels annoying when fighting bosses. So I propose that boss rooms have an independent zone that spawns after the boss is killed and can be balanced differently to the maps zone to stop people from camping the loot stash. You can fit it into the lore by saying when a boss is killed it releases [INSERT FANTASY PLAGUE NAMES] into the room. to build on this idea an extract that is only accessible when the boss is killed could exist but the main point is making the boss fight experience more enjoyable by reducing the impact of rng zone spawns. ]

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from elite92#9718

[give cleric the possibility to use a one hand relique to cast his spell, so he can use like a mace and an holy water bottle in the other hand. Changing to a wizard staff on the back is ugly. ]

Votes

Opinion: +17
Upvotes: 19 90.47%
Downvotes: 2 9.52%

#
Suggestion from Gryphoth#2366

give the cleric a full helm

Votes

Opinion: +12
Upvotes: 15 83.33%
Downvotes: 3 16.66%

#
Suggestion from M4YN#2373

add a Friends List where you can whisper, trade invite and maybe even spectate player stats

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from .macieck#3617

[add a gobling cave high roller]

Votes

Opinion: +11
Upvotes: 17 73.91%
Downvotes: 6 26.08%

#
Suggestion from Inten#3773

Make leaderboards separated by queue type, e.g. Solo, Duo, Trio. Everyone still plays in the same queue, but leaderboards are split by party size. This will encourage more diversity in matches as people will won't only min-max trio in order to play safe.

#
Suggestion from Norris#5081

[dismemberments]

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from Care#4472

Make the solo dungeon have more/better loot since its harder. Atm I still get better and more loot from the 3 mans.

Votes

Opinion: -4
Upvotes: 7 38.88%
Downvotes: 11 61.11%

#
Suggestion from PK#7943

[Dial back overall circle closing time. As the circle get's smaller give us more time to fight/loot each other. Nothing worse than finishing a fight and not enough time to loot. Maybe even add some kind of item that makes you immune to circle for x amount of time.]

Votes

Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%

#
Suggestion from Rukiza#5256

trade chat on discord

Votes

Opinion: -2
Upvotes: 6 42.85%
Downvotes: 8 57.14%

#
Suggestion from BucketKing#9945

Mining areas need to just be spread out more. For example, I can only think of the bottom left portion of the map as the only minable area in the game, and more often than not, it's completely shrouded within the first quarter of the game. Mining is already slow as is, especially for classes like Barbarian, Fighter and Cleric, we shouldn't have to pray we spawn in the right spot and get the circles blessing just to get two nodes...

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from Gabes#0046

discord trade chat market

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from Werg#6092

[Give wizards Meditate on reload button so they can try other skills for slot Q]

Votes

Opinion: -8
Upvotes: 11 36.66%
Downvotes: 19 63.33%

#
Suggestion from ZeddleSnake#0541

FOR THE LOVE OF GOD, INCREASE THE HITBOX OF LONGSWORD AND ALSO FIX IT'S AXIS TO SLIGHTLY MORE HORIZONTAL, IT IS CANCEROUS TO DODGE CERTAIN ATTACKS AND WEAPONS.

Votes

Opinion: -1
Upvotes: 1 33.33%
Downvotes: 2 66.66%

#
Suggestion from tomussy#3597

Very far into the future suggestion. But add guilds people can join, and just make very big open world and have different guild events like 20v20 capture the point, capture the castle, capture the dungeon (that is a custom dungeon for only that guild can access and can tax outside members to enter dungeon), castle siege, castle raid, and etc. this is fun game but having this type of fighting mechanic and all this good graphics, it would be a really fun game with lots of big groups events. :)

#
Suggestion from Birthday#7835

give use more room to move around in solo dungeon, reduce the # of monsters reduce there dmg more its crazy you go into 3 man dungeons enter a room the room is massive and there are 2 mobs in it you go into solo the room is tiny and there are 6 mobs in it and they all 2 hit you.

Votes

Opinion: +6
Upvotes: 14 63.63%
Downvotes: 8 36.36%

#
Suggestion from Vulgun#7086

[Quality of Life: Players should have the ability to swap the location of items in any inventory by hovering over another item with it. This would remove some tedium for players trying to sort their inventory and items.]

#
Suggestion from Conundrum#2211

sell bows in fighter trade chat

Votes

Opinion: 0
Upvotes: 5 50%
Downvotes: 5 50%

#
Suggestion from Object#7026

[The rogue does way to much damage over time/too quick. Please do something to nerf this (rangers get to much flak)]

#
Suggestion from A seal#9237

Remove rangers from the game.

#
Suggestion from Nox#2534

[Rework the way beneficial spells work. Give longer range, more leeway on how far you can move your cursor away from an ally and still have them benefit, don't let helpful spells be cast on enemies, etc. Right now harmful spells like magic missile, chain lightning, and fireball feel fine. Beneficial spells however feel like you have to be touching your ally to be close enough and you have to hope they don't move before you release the mouse button or you'll cast it on yourself or it fizzles. All spells already have limited charges. It doesn't feel good to have 2-3 casts of protection fails because your teammate moved a little to the left to avoid an enemy attack. It feels even worse when you accidently protect the enemy he was dodging. With the way spells currently work I don't heal as cleric because landing healing spells is way too finicky unless your out of combat and the few times I've landed them in combat it hasn't felt impactful enough to change the fight.]

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from Fr4g_D4ddy_024#5810

Make the goblin dungeon a DUO not a SOLO dungeon

#
Suggestion from .wolf#9779

[In the long run, create a story driven co-op mode allowing between 1-6 players to delve into various deep dungeons of 3+ floors and boss rooms at mid points and end points. Have the players start out in a backwater village looking to make a name for themselves by beating dungeons. This could involve backstoriea hooking each class/gender. Don't merge levels and gear with the PvP content in the game. Keep friendly fire, don't allow mid dungeon saving, do allow escaping though. Allow quests with story rich choices to be made, giving the players a strong sense of morality and alignment. Think of wizardry. Allow special appearance and emote rewards linked to the co-op content.]

Votes

Opinion: +5
Upvotes: 16 59.25%
Downvotes: 11 40.74%

#
Suggestion from Carlotta#4670

[dial back the number of enemies in the Goblin Caves slightly. Feels very claustrophobic. I also think the death wasps should either have less HP or deal less damage.]

#
Suggestion from SlyBacon#1311

add more voice chats in the discord

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from The Imperator#0955

Make it where you can que up with friends larger stack of three BUT where it splits you off to play in the same lobby

#
Suggestion from Bicks#9966

when breaking a pot or a box let the weapon slice through it

#
Suggestion from roo#5702

[add more channels to the discord for people to pair up]

#
Suggestion from fearproof#2763

[inside trade between your different characters]

#
Suggestion from Ugh#4279

There needs to be a way to unstack potions

#
Suggestion from Itchibal#7119

[Make Cleanse Spell on Cleric A Faster Cast, Most debuffs are gone before you can even cast.]

#
Suggestion from ᲼᲼᲼᲼᲼᲼᲼᲼#8270

add bard class please

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Reznika#9455

Add a hotkey for more of the number keys so you can get what you want without cycling through items

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

#
Suggestion from DominatorVIP#2369

Make it so spiders aren't able to make you stuck in a corner. It's so annoying getting stuck in a corner by 3 spiders and not being able to simply walk over them and a result dying to another team or monster.

Votes

Opinion: +53
Upvotes: 58 92.06%
Downvotes: 5 7.93%

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Suggestion from Swangin#1977

multiple team kills = character wipe

Votes

Opinion: -46
Upvotes: 2 4%
Downvotes: 48 96%

#
Suggestion from Piticus#7456

non dungeon run option to test out numbers(Basically a training dummy room). Very hard to see actual damage numbers when lobbies fill up super fast and you wanna find out which weapon is better stat wise without bringing too much in. Would also allow wizards/clerics to find out how much damage they deal/heal for

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

#
Suggestion from Hypnos#6065

[Add stash tabs please]

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from Dire#3997

Please make it were I can collect other players souls ike dog tags and i can trade them to a trader called the reaper or something!

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from WeebThrash#7634

[Add some sort of parry/perfect block mechanic. The current meta is crouch/jump spam. Adding other small mechanics to punish telegraphed melee attacks might result in less floaty combat]

#
Suggestion from CharlotteRot#8572

let me use twink in my name please

Votes

Opinion: +25
Upvotes: 32 82.05%
Downvotes: 7 17.94%

#
Suggestion from Zaro#6642

[add a 3x6 treasure chest that can store a bunch of gold in it like the coin purse but better]

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from DropBearInDisguise#4105

will there be a match making scale later on ? noticed a fair few lvl 20 vs lvl 1-5 fights, ungeared vs geared...., could go by a combination of charachter exp and gear score to balance things as a suggestion

#
Suggestion from king84#3162

button to repeat the last trade message with the items linked

#
Suggestion from nucombo#5551

Adventurer's Guild, would be a place where you can make insurance of your inventory, and if u die the Adventurer's Guild would send out a party to try and retrieve some of it.

There would be 3 tiers for players to choose from that would cost them gold, this needs to be done per dungeon run.

1st tier:

  • only 2 random pieces of the player equipped gear would return
  • 100% insurance distributed by the equipped items, the percentage would be defined by the devs, as an example: main weapon 20% second weapon 10%, chest 10%, helm 5%, leg 5%, gloves 5%, boots 5%, accessories 10% each, consumable 10%
  • 4 inventory slots would be 100% guaranteed to come back

2nd tier:

  • only 3 random pieces of the player equipped gear would return
  • 150% insurance distributed by the equipped items, the percentage would be defined by the devs
  • 6 inventory slots would be 100% guaranteed to come back

2nd tier:

  • only 4 random pieces of the player equipped gear would return
  • 200% insurance distributed by the equipped items, the percentage would be defined by the devs
  • 10 inventory slots would be 100% guaranteed to come back

Its a twist from the insurance from Tarkov adapted to Dark and Darker via a pseudo Adventurer's Guild lore.

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#
Suggestion from Aissling#4743

please next hotfix fix staff its so unbelievably bad

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

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#
Suggestion from Βunny#0001

A reroll/reforge feature on the corresponding NPC's e.g a weaponsmith has the ability to reroll the stats of a Longsword for a fee (not cheap though as so people would not abuse the feature to craft insane gear substats) but that would allow you to "upgrade" your unlucky drops (like a ranged item with 4 magic rolls)

#
Suggestion from Cake#9110

[nerf barbarian speed ability, barbarians do not need a one shot move against full plate armor in addition to being able to sprint like an adventurer, absolutely busted and needs to be addressed]

#
Suggestion from Kily#7724

[add an easy option in the game menu to submit bug reports so we can help make this game better and make bug reporting more accessible and easy]

#
Suggestion from MuteAnt_B#4144

[a 4 stash square chest for storing currency that we can open. In the chest we get increased inventory space (12 squares?) only for currency that operates the same as the stash. ie 10 stacks or 50 in a bag. Purchasable from the treasurer for 75 gold?]

#
Suggestion from Dousiq#1403

rebalance the drop rate and quantity of gold slightly from all sources to encourage players to bring a money bag or two with them to save space in their inventory. On successful runs I almost never leave with more than like, 2-3 stacks of 10 gold - if gold was more common I would bring a baggie with me.

#
Suggestion from Tenebrae#3741

[More mimic types, such as barrels, jars, and other inanimate objects that could scare the bajesus out of us. Make them extremely rare to ensure maximum fright.]

#
Suggestion from CulpritGlass#2507

[more voice channels]

#
Suggestion from gigabot#2888

[make it so enemies are not able to hit you though pillars and broken walls]

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#
Suggestion from Antarcy#6056

[add also, to keep the one in actualy, a real marketplace please]

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from 3rdz#1095

[reload bows automatically when entering a new game]

#
Suggestion from Aishi#2424

[Cannot enter trade chat without 15g fee]

#
Suggestion from Zyn#8195

items dropped onto floor can highlight for teammates

#
Suggestion from GODOG#9032

Revert some of the Stat changes to Wizard. Specifically they now start with way too high Knowledge. Now spell slots are no longer a concern when playing wizard. You can stack max spells without going over. Put some of that Knowledge into AGI or something if buffing Will is off the table.

#
Suggestion from BeardlessKnight#3580

Remove high roller que, there is no reason to split up the players just because some have better gear, since you can still kill them, like in tarkov

Votes

Opinion: -34
Upvotes: 5 11.36%
Downvotes: 39 88.63%

#
Suggestion from Sbeaky#0001

Spawn a 3-man blue portal in the center of a boss room upon a successful kill

Votes

Opinion: +71
Upvotes: 74 96.10%
Downvotes: 3 3.89%

#
Suggestion from KingKrimson#7272

[When you open your inventory, while left clicking an item, you can press "R" to rotate the item in your inventory]

#
Suggestion from Wafflezomg#5821

[remove the hack people are using to take literally 10% Dmg from players, I ran into a rogue earlier as rogue, attacked him first, hit him in head 7 times, ruptured him, he hit me 4 times with rupture, he didn't have a protection potion or healer, I died, spectated him, he had 65% HP]

#
Suggestion from dannyoo7#3624

more healing oppurtunities

#
Suggestion from Bilbo Beenus#2300

normal dungeon leaderboard

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

#
Suggestion from RedMeat#9982

Make the Cave Troll's hitbox more accurate and decrease its collision circle. Many short range weapon attacks whiff straight through his body, despite being pressed right up against him.

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

#
Suggestion from Stangeland#0905

[Add a way to gamble against other players. Coinflip for a 50% chance to win coins. Game takes 10% of the winnings to prevent massive inflation.]

#
Suggestion from mrcload#9731

[buffing wizard or giving him a different starting weapon to better reflect the power the spells are lacking]

Votes

Opinion: -22
Upvotes: 5 15.62%
Downvotes: 27 84.37%

#
Suggestion from BraveHeroo#1628

[Please add more spiders as a rogue i love killing spiders i cant get enough of the Spider urns that spawn spiders we need more spiders to truly enjoy the game]

#
Suggestion from EcchiHero#8396

[Add some interface to gauge how loud your steps are and how visible you are in the darkness]

#
Suggestion from Darknesse#1134

[daily spell suggestion] Web, Bard Wizard. Slow moving projectile, that on a direct hit, snares the target for a short amount of time (under a second, or a weapon swing?), and creates an area around the impact point of rough terrain (slowed movement speed walking over it). Lasts a decent amount of time, but a high cost, low use spell (likely comparable to fireball or chain lightning).

#
Suggestion from Krey#0476

[give rogues a perk that grants them an extra boost to be able to find rarer items, considering their whole thing is looting they should get like a 5% chance to find better items out of chests or something. just a thought not sure how well it would actually play into the system.]

#
Suggestion from Piro#8362

[Defensive spells for wizard such as: mud pool that slows all who pass but does not do damage and alst longer or acid pool that damages people or any kind of escaping tactic, it is their identity to run and cast]

#
Suggestion from Moarboltz#5714

Currently, potions cause all empty health to blink. Make a change to potions to where they only blink and highlight the amount of health it will restore.

#
Suggestion from Shogou#8819

[Make the last circle tick rate damage static rather than consume you at the last second when you are outside of it

Not sure if everyone agrees on this point but I would like for the last circle to be longer in terms of how much damage you can soak out side of it.
Here's an example from me playing yesterday. Very hectic last minute loot grab and getting attacked by goblins as I'm attempting to extract.

In this video example I had 100% hp, at about 50% hp I get consumed and am one with the darkness. Honestly I feel like the last section should just tick at the normal rate rather than consume you. It makes the game more predictable and doesn't make you feel cheated.

https://youtu.be/JVaSIz7LbXs

Now you are one with the darkness.]

#
Suggestion from farkaspitibob#1551

Seasonal game modes, like
King of The Hill
(Can be a team mod or solo, When only one player/team left portal in the middle gonna open)

One for All(Game rolls a random class, and all of the players in that lobby play with that class lv1)

Deathmatch ( 1v1 open area or small obstacle)

#
Suggestion from devon752#8525

[Make the Goblin merchant only sell rings and amulets (shiny stuff) like before. It's not worth paying 75g for armor/weapons that can be Gray/White/Blue with random stats when you can buy good Blue armor/weapons from merchants or players.]

#
Suggestion from Heary#1597

Slow down swarm after last portal show up. I won fight for the last portal in goblin caves and it popped up 2 floors above me. I had to run in to swarm up and it was just impossible to do because ring closed very quickly

#
Suggestion from Fortune#7015

Reduce the crafting cost of rubysilver and cobalt items or increase the speed of mining. It's wayy too slow right now

Votes

Opinion: +29
Upvotes: 32 91.42%
Downvotes: 3 8.57%

#
Suggestion from T30#8307

Biger stash x 5 of what is now minimum , we play 1 day and we have full stash

Votes

Opinion: -5
Upvotes: 8 38.09%
Downvotes: 13 61.90%

#
Suggestion from QASANQWP#5793

make the last circle not zone in on areas where there are two levels above each other but no accesible from the same room. The last portal jumps up like 30 seconds before the end, that is often frustratingly not enough to run a circle around the level to get to it and open the portal unless extremly quick or high interact speed. (mainly a problem in goblin caves. crypts are okay in this regard most the time)

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Markaloff#9831

[Some more optimization help could be nice, maybe make a very low option for graphic settings and such). Also, sometimes feel like sometimes, as a match progresses, there's some type of a memory leak that makes my fps from constant avg 130 to 80 from early to late game on a slow decline..(hopefully the DX11 addition just added fixes this)]

Votes

Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%

#
Suggestion from Ryder#6069

[allow rotation of items within inventory and stash]

Votes

Opinion: +18
Upvotes: 24 80%
Downvotes: 6 20%

#
Suggestion from Asocan#2001

[Add Always On option to VOIP]

#
Suggestion from MrHeriV2#8494

[Trading channel in discord so that way people can see the items and or "reserve an item" for later if they arent on the game

#
Suggestion from Cirnobyl#6427

["Store all gold", "Sell all Junk" to remove having to click 20+ times every run.]

Votes

Opinion: +54
Upvotes: 57 95%
Downvotes: 3 5%

#
Suggestion from Rusegarn#1218

[add voip testing in options menu]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Xpartakø#7304

[an altar that slowly recharges spell slots, like campfires, for cleric, wizards and future spell casters, since only the wizard has a way to recharge]

Votes

Opinion: +33
Upvotes: 38 88.37%
Downvotes: 5 11.62%

zenith treeBOT
#
Suggestion from bj_cat10#6550

[ban all the people teaming in solos since it's supposed to be a solo dungeon]

Votes

Opinion: -46
Upvotes: 10 15.15%
Downvotes: 56 84.84%

zenith treeBOT
#
Suggestion from stoica#5196

increase rangers range when shooting an arrow (i think would be more realistic that an arrow could go further than it is now)

#
Suggestion from Snapy#0912

delete mimics

Votes

Opinion: -56
Upvotes: 3 4.83%
Downvotes: 59 95.16%

#
Suggestion from Vulgun#7086

[Quality of Life: Increase the item pickup detection range for small items such as rings, coins, necklaces, bangles and other jewelry, or make the pickup detection a bubble with a sizeable radius. Players should not be needing to precisely hover over the model of the item to pick it up, it should just be the general area where it is.]

#
Suggestion from SpaceSensei#5653

[Let us use the same weapon variant for dual wield it’ll look better]

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#
Suggestion from Worm#1443

Quarterstaff should cast spells

#
Suggestion from Bluepugs#4500

make mining considerably faster. 5 seconds base, scaling with interaction speed. Nobody does crafting items because noone wants to spend half a game doing this

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

#
Suggestion from BedlessSleeper#0896

Can Pendants drop rate be slightly reduced in favor of dropping Rings? It is incredible how many Pendants I get during runs when all I want are rings, especially considering you can wear two rings but only one Pendant, I feel like the drop rate is slightly skewed incorrectly here. In a single day of playing, I have gained more than 40 pendants, yet less than 10 rings total. Most of my Pendants are gained from Skull Bats, and rings majority from Players corpses. This is all SOLO, imagine If I had a party. https://imgur.com/a/CwSkppY

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#
Suggestion from Apple63#6987

[lower the brightness of potions on the players belt.]

#
Suggestion from Goodgu#3963

Invite a discord bot to manage voice channels and auto-create new channels. At the moment all 99 are filled and in order to group up players must go to another discord server, or group up in private voice calls, which is much more complicated than using a "join to create channel" bot. If staff is short on time/resources I am happy to help set it up. Thanks!

#
Suggestion from .macieck#3617

[beg you add better hitbox of those rings it takes like 30 mins to pickup them]

#
Suggestion from wawa#4180

[weapons need an attack speed stat so we know which weapon actually does more damage]

#
Suggestion from moonkey#8849

limited arrow for ranger

reloading is something good , but ranger can still pin you down and have no reason to not spamm ... i'm aware that you can block arrow , but right now if you can't have a shield ( and even with shield there is issue ) you can't take down a good ranger that just run and shoot... arrow need to be limited and maybe replenish at firecamp or something.

Votes

Opinion: -38
Upvotes: 6 12%
Downvotes: 44 88%

#
Suggestion from M Narath#2070

[adjust hitbox for spells Currently many spells seem to have a pretty big hitbox compared to other ranged weapons (like arrows) i had more than just a few times where i cast a fireball at an enemie down a slope just for it to catch onto a corner and explode in my face or a archer shooting me trough a hole and i cannot even shoot back because my spells keep hitting the corners)]

#
Suggestion from vision hamon#5179

please add more portals to goblin cave or just improve their spawns. you're often locked in a room without any portals whatsoever and there is nothing you can do.
its shouldnt be a coin toss if you can escape.

#
Suggestion from mikedontrage#3552

Make the solo dungeon spawn portals ON EVERY FLOOR, not just one. I just died with all purple gear because every portal spawned above me, and I couldn't reach them before dying.

#
Suggestion from CharlotteRot#8572

let me use twink in my name please, you can use femboy already… also make people see the name of whoever killed them in BIG letters on their screen 🤩🤩

Votes

Opinion: -25
Upvotes: 9 20.93%
Downvotes: 34 79.06%

#
Suggestion from Uzmari#4149

remove inspecting in the lobby countdown, the mystery would be fun!

#
Suggestion from Grant#5327

add duo quad and five man dungeons.

.suggest add the ability to trade items with your team members at the tavern so no gold cost. I realize you can trade your friends via the trade chat but this just seems like something you should be able to do considering (realistically) yall are sitting at the tavern table readying up to go in to the dungeon

#
Suggestion from Nainja#9031

We need better server US east there's way too much rubberband with our character and lot of time queue time from instant up to 3-4 min. When i play US west there 0 queue time but it's the monster who lag but there's no rubberband and I prefer it this way honestly so im going US west for this reason.

#
Suggestion from unzubaru#0

Can you PLEASE increease the timer on High Roller! We are forced to fight at the end and it is literally impossible to wipe 2 teams, fight and then be rewarded with a closing circle. Stop rushing us so much, let us actually enjoy the map and game please!

Votes

Opinion: +34
Upvotes: 36 94.73%
Downvotes: 2 5.26%

#
Suggestion from ezking#0

Add more Blue escape Portals in the goblin dungeon

Votes

Opinion: +18
Upvotes: 28 73.68%
Downvotes: 10 26.31%

#
Suggestion from smalls5#0

[add ACCOUNT wide bank, in order to trade items across alts on same account, appropriate gold fee can be withdrawn to limit exploitation]

People are trading items eitherway, there should be form of trade with yourself too.

Votes

Opinion: +33
Upvotes: 43 81.13%
Downvotes: 10 18.86%

#
Suggestion from ItsJustJerome#5720

add the function to rotate items in inventory

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from Big Moe Alis#1289

[make cleric heal less spammy or less efficient in combat] pocket cleric is kinda cringe atm. Would like to see the class have weaker healing and stronger combat potential.

#
Suggestion from Yodieland#5847

remove goblin mage heat seaking spell, zero's in on me around a pillar

Votes

Opinion: -13
Upvotes: 7 25.92%
Downvotes: 20 74.07%

#
Suggestion from 「 Razhor 」#1221

Thank you for collecting our feedback.

  • More than half of the people gathered in the in game lobby screen didn't knew how to set up their microfone and audio chat settings. So would be nice if we start the game with the audio already on, by default, with party chat only and the player can change it if he knows/wants. The communication would be way better this way

  • Would be nice if we could keep talking and hearing through voice chat while the games loads and when we change between screens and options, like Call of Duty Warzone

  • I won't be complaining about gaming design and balance, since the gameplay is pretty solid and ppl think they can do a better job than the creators, instead at least during this phase I hope you guys, devs, would focus on fixing issues and adding quality of life improvements, like adding social features to the game, clans, partys (outside the game), be able to add and remove friends, etc...

Ofc you guys know better than me where you'll spend the development time, but would be nice to hear the upcomming features and content first than gameplay changes.

Best regards

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from skil#0805

lower de cost do enter HR no queue >.<

#
Suggestion from MuteAnt_B#4144

[2-3 permanent escape routes on each map for early departure. They could be heavily gaurded or on the edges only. Should still be single use though. ]

zenith treeBOT
#
Suggestion from Zal#6325

[Add role load-outs, so players can change between load-outs, for example, a solo run loadout with selected perks and spells meant to provide the best solo run. Then a party loadout with selected perks and spells to provide the best sync with a party. Players can only change this before going into a lobby, it can't be changed when in a dungeon.]

#
Suggestion from BlackSouI#1968

[reduce ammount of traps in goblin caves... ]

#
Suggestion from Ghost49X#1511

Once you hit level 20, you should get a choice between multiclassing or specializing. Multi-classing would trade some of your class power for abilities of another class, and specializing would turn your character into a new class that's a specialized variant of your class. Wizards could be specialized in different schools of magic, rogues could be specialized into assassin and thief paths ect. In any case whether you specialize or multi-class, your level gets reset to 1.

#
Suggestion from Harizip#4484

Make Dark And Darker run on Linux.

Votes

Opinion: +2
Upvotes: 12 54.54%
Downvotes: 10 45.45%

#
Suggestion from WeebThrash#7634

[Give players the option to remove zombie gas clouds with a torch/flame. This could result in a fire or explosion, which would offer players a choice between removing the obstacle and generating noise/AoE damage.]

Votes

Opinion: +44
Upvotes: 45 97.82%
Downvotes: 1 2.17%

#
Suggestion from Paladin Jaws#9720

Make in game friendslist/battle tag so we can add people and see what character they are on

#
Suggestion from Corn Father#8056

[a way to equip weapon in details screen so you can your attack and impact power]

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from XiaoMei#5039

[zombie gas nades]

#
Suggestion from Wolfey#7422

[If an attack with poison does not break your shield, the attack won't inflict poison]

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from Walkernel#5316

[Change DoT damage indicator. Currently the indicator that you take damage from a DOT effect is the same as the effect as getting hit. This is unnecessarily confusing, especially as it assigns a direction to the DoT damage.]

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from SorenAuLingus#4052

[The game autodetects what sound card to get, cant select audio device to change the sound to a wireless mic/headphones so i cant really speak on the mic , as my mic plays the sound that the sound card gets. (Example: If im listening music, it will play the music and not my voice when I use the VOIP)]

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from Sabbrewolf#4910

Remove ability for NPC Archers to fire 90 Degrees from their facing. If I have to obey physics and causality they should too.

#
Suggestion from Haplo#8742

Allowing players to "push past" mobs when walking into them, not like crowd control and mess up the mobs actions but let us get by, body blocking when you are playing defensively and try to slide past a skeleton and u cant because there "isnt room" even though clearly as a semi intelligent human you would get by

Votes

Opinion: +19
Upvotes: 29 74.35%
Downvotes: 10 25.64%

#
Suggestion from Toomuchbob#5735

Fighter has 15 points in all stats, for a total of 75 points. All classes have a 75 point spread. Fighter gets absolutely zero use from Knowledge though. Redistribute at least some of the Knowledge points into other stats, Fighter has an effective default stat pool of only 60 points 😦

#
Suggestion from Leithana#2777

[Let the party leader ready and just fire the queue when all members of the party are ready.]

#
Suggestion from CallsignWombat#0885

the ability to buy (very high cost), quest (decently hard), or find (very rare drop) a coffer or chest we can fill with our gold so it doesnt take up a lot of space in inventory. Amazing game btw thank you devs ❤️

#
Suggestion from 244531#0501

make dmg dealt stats after the game

#
Suggestion from Zib#0448

Adding a CHECK sound when a teammate is ready. like a clock sound of some sort

#
Suggestion from I'm Evan#0513

decrease the spawn rate of spiders

#
Suggestion from wekki#8520

quick sort for stash

#
Suggestion from Hilldric#4411

[Add a portal to the troll king lair, currently it's very hard to get out after you kill him, since portals are way too hard to find]

#
Suggestion from Oakstar#1891

Make the damage drop off for the bows less, high roller leaderboard just about its only wizard and barb. the training room with a basic bow is 41 half way across its 37 and all the way back its 34 (training room is tiny btw) so i cant imagine what my actually damage is when fighting in the dungeons

#
Suggestion from Chief#4759

rotate loot in stash and inventory

#
Suggestion from Tariko#2836

[Add a mode where the whole lobby (or potentially a really big party) works as a team and tries to clear a dungeon with really hard monsters and bosses.]

#
Suggestion from Cunnive#4501

QOL suggestion: PLEASE allow us to swap items in our inventory or stash by dragging and dropping one item on top of the other.

#
Suggestion from iiwk#3411

[add 4 player dungeons]

#
Suggestion from HolyMormor#0523

[When the ring has disappeared the game should not end, it should end when all players are dead.]

Votes

Opinion: -1
Upvotes: 17 48.57%
Downvotes: 18 51.42%

#
Suggestion from Greyson#8517

[Add a Friends List so we can regroup with some of our favorite players we have seen in the dungeons. It would be nice to right-click recent players to add them as a friend, and have the ability to directly invite their characters to our parties. It's sad to have some great runs and then never see that teammate again because you had to go!]

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from CozElli#3771

please change how the final zone works on the goblin cave, it keeps going into the boss area, which would be fine if it was easier to escape from the boss area. There is only one exit and you MUST exit the boss area as the escape portals only spawn on the room above which ALSO spawns a boss, as well as zombies, and spiders, and the stupid bugs that slow you down. it is really not fun to play because of this. it happens very often.

#
Suggestion from Austin#9444

[add a sale all button to the collecter, currently the only use for items he wants is to sale anyway

also if possible allow people to enter a training room to try stuff out, the testing dummys in the tavern are great but when the que insta pops you dont have time to do anything. Could make it an instance location like deep rock galactic hub before a mission though it would invalidate the trade guild you set up if people used it to drop gear for each other though you could make it impossible to drop gear in there then the merchants could be real instanced people you could talk to though i understand this is still an alpha and my not be the direction yall intend to go]

#
Suggestion from JamesC#9046

[Add surgeon kits to traders]

#
Suggestion from chakka bigs#6104

[ more interactive trading post with voip have the players sit IN front of each other with the npc mediator watching gold and items being placed on the table customer being able to inspect item for sale ]

#
Suggestion from Aquatic Coffee#1337

make more VC's

#
Suggestion from Majin Chef#7123

[Im fine with opening it. But the tombstone should become a portal after opening. Not open on one side. it should just become a portal after opening.]

#
Suggestion from Xenon Dragon#3113

[It would be awesome to have extra unique races to play as like (Lizard) Kobolds.
I'd gladly pay a reasonable amount of money something for that.]

#
Suggestion from BucketKing#9945

Rogue feels...awful. My stealth is mediocre, my damage is non-existent, I die to one-two hits from even basic goblins despite having good gear on...At this point, I may as well as just play Ranger. They can pretty much do everything the Rogue can, but better. Might wanna look into buffing Rogue somehow, cause even in groups it just feels kinda shit.

#
Suggestion from Derrek#8182

Buff wizard it’s the worst class on the game as a solo. So many ranger main devs. Every spell besides chain is bad now. Also how can someone beat a wizard with haste? I can get caught with haste in by barbs and fighters. Magic missiles do no damage to players. Also why does barb have the most health? For character that does the most damage barb should have the least amount of health. These changes that have rolled out make zero sense. If you downvote your a ranger main. You can one shot wizards still and you still complain.

#
Suggestion from SLHam#9936

adding an offline mode/sandbox that allows us to test our gear would be a very nice touch especially if you are new to the game and want to grasp the concepts a bit better before you run better gear.

#
Suggestion from Martín#4543

Detach Solo Queue mode from Goblin Cave and make both maps playable for the different modes (SoloQ - Teams)

#
Suggestion from Pec#0404

Nerf Wizard fireball AoE, it is obnoxiously op.

#
Suggestion from wolniacha_tv#7157

rework trade segment

#
Suggestion from lovepack#7317

It would be nice to have other % heal options from healing items besides surgical kit. Basically have an additional potion or bandage that heal 15-25% life rather than a flat base amount.

#
Suggestion from GandalftheGreyt#6675

Please for the good of the game make wiz will 28 and knowledge 17 please god. And invis to 4 seconds.

#
Suggestion from Pants#7060

[Randomise the amount of torches lit per room when the map is loaded.]

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Dedicated#5272

[Allow rogues to buy some throwing daggers. Currently they have no way to deal with skelly mages or archers safely. And every class should have the option. IMO]

#
Suggestion from Míša#4513

add reach or length stat to know how far weapon can reach

#
Suggestion from swiftie#9314

please add a timer for trade channels so theres less spam and flooding

#
Suggestion from BettinoCraxyPrime#6234

upgradable backpacks with more room, also being able to rotate items

#
Suggestion from Thunda837#2631

please add more servers. only have two NA servers doesn't allow smooth game play at the moment.

#
Suggestion from Servant of the Flame#6766

lemme rotate items to make inventory management better

#
Suggestion from Lyro#8654

[Add a rarity color boarder to the items in the inventory, that is especially helpful for determining what potions to use in a heated situation. P.s. great game, really loving it ^^]

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

#
Suggestion from Baldwin#6157

[Improved weapon attack options and control] Please revise weapon attacks to offer greater combat flexibility. By allowing left click, right click, mouse up, and mouse down for various attack patterns, this would greatly improve the options players have given the poke once or twice nature of the game. As it is now, each weapon's set attack combos are very limiting for dynamic combat. Allowing the player greater control would make combat more fun.

#
Suggestion from Breakmachine#8039

[Rebalance Rogue, removal of barbarian movement debuff while attacking + cleric move speed buff has left rogue with little escape potential, which previously allowed for hit and run gameplay]

#
Suggestion from TMTrainer#8349

Please add a way to see how abilities scale with gear. For example magic missile currently reads Fires up to 10 homing missiles that each deal 12 damage each. Stops firing when you move. when the ability could ready Fires up to 10 homing missiles over X seconds (-n seconds from knowledge) that deal 12 damage (+n from Will/Gear/Ect). Even just having the scalings, (e.g. ...that deal up to 12 damage (scaling 0.2 with magic power) somewhere in game so we can look at it while we have a better idea of how to optimize our characters so we know what interacts with what would be a HUGE help.

#
Suggestion from Desprezivel#9603

Make rogue's "pickpocket" perk enabled on colleagues. So if you are inviting a stranger (or even a known one xD) rogue to your party its on your own risk! Only inventory items and not equipped equipment. (make it have % success rate. the higher the inventory space needed for the item fits, the lower the % chance to success) Since when inviting a random Ranger u can get killed by friendly fire arrows, Wizards fireballs, etc... Rogues are the most rare cases of friendly fire since they have so much dextry and hit from close range...

#
Suggestion from wtf_colt#3098

disable the ambient tavern noises (makes knocking noises that make me question if someone is actually knocking)

#
Suggestion from Whiiiiiiiiiite#1061

The idea of action house will be better in my opinion , a chat when people spam their item , its not pretty clear and not helpful, Thanks

#
Suggestion from zandorum#0

In the room that unlocks after killing the Troll boss there should be escape stairs, currently it's unlikely if you kill the boss that you'll beable to escape unless you bring in purple gear.

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from sovereign#3059

Please add a proper auction house / trading post that we can post and forget items and people can go and search any time instead of this ridiculous thing you came up

#
Suggestion from Jalorous#4215

Open more chat channels, you slugs.

#
Suggestion from Grizzly#9849

make short sword primary and secondary useable would be nice it feels really good to use and i prefer to use single handed over duel wield would make the short sword a real nice addition and then you could choose rapier over reach and shortsword if you wanted a more hack and slash approach for rangers and rougue

#
Suggestion from yeivi#3276

Chest inside the stash to store more items for 1k gold or more idk but pleaserino

#
Suggestion from BholdN#8564

add a looking for group channel on discord copy what sea of thieves does on theirs

#
Suggestion from Aika#5278

[Please limit mod rolls on items to be relevant to the classes using them, or at least limit Knowledge and Will / magical damage rolls to items only used by mages and clerics. For example, Knowledge or Will on a double axe or longbow is useless as Barbarian and Fighter / ranger never use these stats.]

Votes

Opinion: +1
Upvotes: 10 52.63%
Downvotes: 9 47.36%

#
Suggestion from yesmouz#1492

[Add training room with dummy for testing a weapons]

#
Suggestion from Launcher#4718

When I was in the lobby with the group, the Internet crashed for a minute and I decided to return to the game, but the group did not notice that I flew out and went to the dungeon. I went into the game and the game offered me to join the last session, I did it and in the lobby (where you need to collect 16 players) I became a ghost (?) I could fly, but not through walls, I could open my inventory and see my stats, I was completely naked and without any stats. After that, I even went into the dungeon, but I was just stuck at the beginning of the spawn place and was invisible to everyone and invulnerable to the zone and I was still in a ghost state (?) and my camera didn't move at all, no matter how hard I tried. As a result, at the very end, the game ended and I lost all my loot with which I was trapped in the dungeon

#
Suggestion from HeliDoc49#7187

[Adding a Monk class that focuses on stunning enemies, unarmed combat, and increased speed (basically an opposite to the Barbarian). Balancing would be lower health, only using magic user type gear, and would have something like meditation to regain abilities similar to Wizard.]

#
Suggestion from Vilnius Belfast#5773

Add an auction house that works like the game Runescape, where you buy and sell at a set price put by you anonimously. Avoid trade chats or auction houses like the one in World of Warcraft

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from Rumplez#1111

auto channel creator for LFG. sea of thieves uses a good model

#
Suggestion from StarbornOcean#2380

[please can we not spawn in boss rooms and have them aggro imediately]

#
Suggestion from The Grizzle#0893

A Charm Slot for your inventory that would hold various items that had a trigger effect before being activated and destroyed.

Hardened Adventurer's Charm: After entering a Down Portal restore 5/10/15/20 Hit Points.
Frenzied Charm: When you fall below 50% Health you gain 2/4/6/8 Movement Speed for X Seconds.
Freeing Charm: The first time you are effect by a movement impairing effect dispel that effect and destroy this charm.

Maybe some new potions that help with utility.

Safe Cracker's Draught: Increases Interaction Speed by X% for X seconds.
Ambush Elixir: Silences your Footsteps for X seconds after this effect ends -X movement speed for X seconds.
Silent Step Extract: Reduces your aggro range by X for X seconds lowers your Armor Rating by X% while this elixir is in effect.

#
Suggestion from Ishido#8001

allow enemies spawn from walls - akin to how we have mummies that come from underground it'd be great to see some variations to how enemies appear

#
Suggestion from Zippy#5785

a brightness setting

#
Suggestion from a Puff Ball#1160

maybe later on in the playtests, give us a way to share at least one perk between classes? Would be nice to have some variety. Maybe have it so level 20 characters can "teach" your other classes one perk?

#
Suggestion from Gondrin#9744

make a auction house for items trade this chat spam is horrible

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from Beans#1111

making the trade market a listing system of postings rather than text based for clear market valuations and ease of use. like a Rune scape GE sort of thing, then maybe a WTB for non unique items such as health potions

Votes

Opinion: -6
Upvotes: 2 20%
Downvotes: 8 80%

#
Suggestion from Ugh#4279

make you able to stack potions and bandages

Votes

Opinion: -1
Upvotes: 4 44.44%
Downvotes: 5 55.55%

#
Suggestion from Buggle#9815

stop spider jars from spawning more spiders after around 10; quite often they spawn, die to a spiketrap, another one spawns and the cycle repeats until all the traps in the room are constantly being activated

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

#
Suggestion from 3700295#8389

Voice chat should be on by default

Votes

Opinion: -9
Upvotes: 9 33.33%
Downvotes: 18 66.66%

#
Suggestion from Tao#0911

Add second level portals to solo dungeon (perhaps add more players)

Part of the charm of the solo dungeon is players grouping up together and forming impromptu parties. Because of this, adding the portals for the lower dungeon would be great.

Also adding a few more players per instance would also be good.

Votes

Opinion: +5
Upvotes: 11 64.70%
Downvotes: 6 35.29%

#
Suggestion from DaBassist#6425

More feedback than anything, but make it easier to actually pick up items (specifically bangles/rings) from shelves.

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from GrandmarshalBob#6902

(Make the Trade post more similiar to an action house. People post items for a limited time with a set price. People can find the listings and bid on them or pay an outright buy price. That way you dont have to sit in the Trade channel all day. And instead of channels people can search by class or item for listings they want to browse.)

Votes

Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%

#
Suggestion from Goazd#6146

(Goblin cave) 3 blue portals upper level and 3 lower level

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from 性急#5020

Finite ranger arrows. They still reload as they do, but not infinitely. Then add ammo resupply caches throughout the dungeons with which they have to interact to replenish ammo.

Votes

Opinion: -25
Upvotes: 8 19.51%
Downvotes: 33 80.48%

#
Suggestion from renex#7047

option to disable game audio when tabbed out

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from DeltaExile#4424

[allow an option to choose your input device and sensitivity for VoIP.]

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Corzappy#5592

[Add static extract locations to each map, similar to the secret exit in the Goblin caves, but maybe with enough uses for a whole team. Strong teams with good defense would be able to control the area and secure themselves a reliable extract, rather than running around killing everybody to ensure they can't take one of the limited portals. It'd be a hot-spot for team fighting, and afford solo players a slight advantage due to the lower demand for single use portals.]

#
Suggestion from Fib Stick#2345

Please add an option to change your audio input and output devices in the game's audio settings.

#
Suggestion from Doomsucker#2086

[Make it so that wizards and clerics can only apply one buff to an ally at a time. It's impossible to fight against a barbarian with invisibility, haste, and a defense and damage buff from the cleric. You can still give both your other team members a buff but you can't stack them onto one player.]

#
Suggestion from saltyCyclops#3634

make a pocket that can hold one treasure in the inventory so if you die you still get out with whatever treasure you put in the pocket. I dont think weapons/armour should be allowed in the pocket but items you can sell to the treasurer should be.

#
Suggestion from Skeletor#4490

Let the swarm kill player on last circle, its unsatisfying to die at near full health, let them run around with the hope of a skin of their teeth escape

#
Suggestion from ODSTGandalf#3997

YOU SHOULD BE ABLE TO PUSH PAST MOST ENEMIES. NO MORE BODY BLOCK DEATHS

Votes

Opinion: -7
Upvotes: 14 40%
Downvotes: 21 60%

#
Suggestion from tard#3746

[ Buff the goblin troll loot, a rondell dagger and ring aint gonna cut it for how difficult it is to kill a solo boss and escape]

#
Suggestion from xF1RM3x#6936

as fun as it is to have multiple rouges or barbarians on the same team, it's a bit ridiculous to fight 2 clerics and a barb or 2 barbs and a wizard. Definitely should limit 1 character per team.

#
Suggestion from Firebox720#5689

[a hot fix for the blue portals should be a priority for the solo dungeon. It feels bad to survive/kill the lobby and die last alive because it spawns in an inaccessible location.

#
Suggestion from sajt.#0

A brawler class ,no swords just hands, with metal glows kinda Like Vi from league, for skills: some movement skills like dash,sprint, charge (runf forward til you hit something giving that something like 15% speed reduction, other skills : grapple ,push (pushes the enemy back by 2-3 meters) ,shield breaker punch ( a punch that you charge for 1-2 sec if it hits someone holding a shield up, it makes the target lower there shield for 1-2 sec passives: the more you hit someone the faster you punch by like 1%, stack-able, iron will: defensive stats increases by 10, basic attack: is if you press left click you attack once, if you hold it down you attack a big, and right click is just blocking with your hand,

Votes

Opinion: +3
Upvotes: 12 57.14%
Downvotes: 9 42.85%

#
Suggestion from Stockaveli#3515

bring it back so we can buy protection pots or atleast make it 6 instead of 3 because some of our teammates are broke and fix it so i can sell items i find in raid. found a purp felling axe and it doesnt let me link it and so many other items for what reason. also should make it so its one campfire instead of 2 for second wind if im fighter without a clerc or mage you cannot compete unless you playing against unexperienced players.

#
Suggestion from Trigger#8700

new characters should start with a few potions. getting off the poverty stage so you can actually buy meds to make survival viable is so cancerous. i died 1000 times before finally surviving and it makes you not want to play anymore.

#
Suggestion from lawlster#9971

[Merchants should buy green+ quality items for slightly more than they currently do. Why? There are too many green and blue items on the trade channel and not enough players willing to buy them. This would result in fewer items on the channel but with better stats that can fetch a higher price.]

#
Suggestion from Bulvious#1758

[Trading stall - not at all like an AH. Retain current trade chat but add the ability to right click a player's name to either open a trade, whisper or open their trading stall which shows all gear they have for offer so long as they remain in the trade channel. This would make trade less of a rainbow jumble as people would advertise their stall rather than a dozen individual items. You would still interact with the player and haggle, but it would be a static location to look at gear without scrolling like a mad person to keep up with chat if you didn't want to.]

#
Suggestion from CrystalicFlame#0863

an auction house, where people can post items for a hard price that people can immediately buy, or a starting bidding price that people can bid on, with timers so that poorly priced items don't stay up forever. I feel like this would help in tandem with the trade chat. Also made accessible for the trade fee.

Votes

Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%

#
Suggestion from DuckFilms#8315

[In this new playtest compared to the others im feeling that barb is a little overtuned and wizard is heavily nerf maybe finding a better balance thanks.]

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from magee101#7016

Solo dungeon needs to be tuned down somewhat; can't even get out of the starter rooms

#
Suggestion from Not Quite Dead#5209

[
Set collector ui to sell by default

or disable buy on merchants without product

or add a selector to choose the default (buy or sell mode) when clicking merchants.
]

#
Suggestion from groot#0553

an audio cue for when a player leaves invisibility

#
Suggestion from fill#1696

make a duo only lobby too. its nearly impossible as a new player to fight trios

#
Suggestion from Tenebrae#3741

[Please add a Kusarigama for Rogues. Have it work as a two handed weapon with the mid-ranged chain-flail activated via the right mouse button and the kama used via the left mouse button. This is my absolute favorite weapon and it's heavily underused in gaming. I think it could be a very fun addition for us rogues as a more complex and tactical weapon.]

#
Suggestion from Ashcoat#9357

The verticality of some areas in the Goblin Caves makes a tightening circle hard to navigate and exit portals particularly hard to locate. I suggest that portal spawns in rooms and surrounding area are spawned in a way that would give them higher visibility.

#
Suggestion from ToxicTouch#8435

adjust the naming filter a bit. It's good to screen bad names but names like Raagnar triggers the offensive name filter for some reason

#
Suggestion from Guartorias#0382

Make spawns more safe. There are some spawn points that you will get hit by a creature within 5 seconds of starting the match. I have an above-average machine, with a rather fast NVME SSD, but I can't help but think if someone is running a Sata SSD or a HDD, they wouldn't even load in fast enough before getting hit.

There are plenty of ways to fix this. First thought is, just don't spawn us in a room with monsters. Second thought is, give spawn protection. By "Spawn protection", I mean "When you spawn, you're invincible for X seconds, or until you move/attack."

#
Suggestion from CrystallineEntity#7432

pls make an expensive buyable 4×3 chest that will sort A LOT OF MONEY, also pls consider about making additional stash slots (also buyable)

#
Suggestion from robolettuce#2057

please add more to the voice chat settings, just something to change mic input at least. so many people have had issues with voice chat not working this playtest

#
Suggestion from Haxisgone#0901

[Create support for monitors 15' or less: Users have merchants divided to 3 groups and cannot use mouse scroll to quickly manoeuvre]

#
Suggestion from puerus#7473

[random generated maps: some precreated rooms (map tiles) put together randomly]

#
Suggestion from CollieCouture#3415

[Add a toggle open mic or mute mic option to voip along with push to talk.]

#
Suggestion from sephrok#3319

Mobs (PvE) recognize players WAY TOO FAST when they come out of stealth and invis. Rogues, for example, should be able to get off at least a backstab or something w/o being instantly murdered. Or be able to pickup a couple items in a room and run. Otherwise the ability is almost pointless in PvE.

#
Suggestion from Clockworkbun#2622

plague doctor mask for wizard/cleric

#
Suggestion from Uzmari#4149

please add a toggle crouch

#
Suggestion from Kameu#5723

please make play test longer

#
Suggestion from insightsm0ke#1571

Pickaxe cost needs to be nerfed by 10-15g. No guarantee you escape with it or the ore, and the ore is very cumbersome to mine in the first place. 25g is too much.

#
Suggestion from .macieck#3617

[make playtest playable forever and just hotfix it]

#
Suggestion from SeanNotShawn42#8097

[blocking hitboxes are very bugged, especially with the smaller enemies like the goblins. I center my shield with their weapon but then i can see the attack clip through my shield and still hit me]

Votes

Opinion: +10
Upvotes: 20 66.66%
Downvotes: 10 33.33%

#
Suggestion from Vulgun#7086

[Quality of Life: Grant players the ability to sort their Stash by categories. These categories are Melee Weapon, Ranged Weapon, Secondary Weapon, Shields, Armor, Healing, Utility, Gold and Miscellaneous. Whenever you select one of these categories, the item in said category will be on top and the rest beneath them.]

#
Suggestion from Ice#6261

Consider buffing pickpocket or adding a thief class. Some ideas include adding one of the following: 1.) remove footstep sounds completely 2.)can pickpocket while invisible & move 10 steps further while invisible. To balance it, pickpocket could cause you to do 75% less damage to players. As it stands now there doesn't seem to be a reason to pickpocket over just killing people.

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from Yesman#4702

add insurance that you can pay a certain amount of gold to get something back if it hasnt been looted

#
Suggestion from Birch_273#6921

Add a portal to each floor level of the Goblin Dungeon. I have not messed around in the Normal Dungeon mainly the solo one this time around so I am not sure if this is an issue in the normal dungeon but I have seen it happen twice now where I am the last alive 100% and I die and lose everything just because a portal spawns on a lower level or upper level than I am on in the last circles.

#
Suggestion from Dire#3997

Make it were there are class goals that allow you to change your base start gear (to another low quality of course) so for a rough example if a ranger wants to start with a long bow they how to "Kill 100 goblins" or "Kill 15 players over 30m" this would help with the playstyle of die and get right back in and allow some more personalization for the "base" character

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from ybncorona#5307

[Add 3 person extract portals]

Votes

Opinion: -2
Upvotes: 16 47.05%
Downvotes: 18 52.94%

#
Suggestion from Omophagous Vegan 🤙#1537

Magical dungeon mushrooms to be used in the alchemists service for potions

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from pesky#8124

death beetles are super strong for a solo-only thing, maybe give them a longer charge up for easier dodging?

Votes

Opinion: +13
Upvotes: 20 74.07%
Downvotes: 7 25.92%

#
Suggestion from S͘͜͠a̷͜͞҉t̡͠͠ą̀͘n̕҉#3221

[Some sort of "clan" feature maybe guilds"}

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from TheChillDoctor#1468

Nerf Goblins

#
Suggestion from Cirnobyl#6427

[Make Invites/trades more audible/noticeable. I shouldn't have to stare at the box to know I've been invited.]

#
Suggestion from 三和大神#7959

have potions that permanently increase a stat on the character by 1 (i was thinking of RotMG) but have them be as rare as troll's blood or even more

#
Suggestion from Runku#3770

make the spider hitbox the same as the character model. It's cancer to try to kill them with spear because the hitbox is somewhere between their center thorax and the middle of their big but section. I can swing through them 20-30 times where my spear is hitting their body and it NEVER does damage. Just a horrendous interaction that makes a simple trash mob a nightmare to deal with. Honestly EVERY enemy needs a hitbox rework so they actually match the character model but the spider to spear interaction is the most noticeably broken

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from 🔴🟠🟡🟡🟢🔵🟣🟤⚪⚫#1246

add an orc themed map to the game

#
Suggestion from Kabian Mazorca#4150

Lockpick puzzle is not forced to end.

Biggest problem of the lockpick puzzle is not the speed at which the lockpick moves, but that once it has finished the circle the challenge automatically fails.
By making the lockpick keep circling until the player presses spacebar solves the problems of both speed and the region appearing to close to the starting position

#
Suggestion from frankieleonie#1052

Allow a party to quickly divide loot after a extract.

You can already do this by going through the trade system, but this would show teammates what loot everyone extracts with.

#
Suggestion from Llorona#9439

Make it so that you can empty a pouch of gold completely, leaving you with the 1 pouch and 5 piles of 10 gold. This will make trading sub amounts of 50 gold easier, and higher amounts faster.

#
Suggestion from Gerby#3585

[ For the current solo map the portals a little wonky and basically a gamble on whether you're on the right level so maybe a solution could be that when one spawns it spawns one on every floor up or down in relation to the spot. So if it spawns on a spot that where there is an additional floor above it then it spawns 2. Maybe IDK just a little annoying to not have a good path to the portal above or below me but it could just come down to map knowledge in the end being the best solution. ]

#
Suggestion from yakko#7731

For the discord, I think it would be nice if there were class discussion channels

#
Suggestion from Keelash#4040

make the cave troll hit the floor towards people if enemies are too far, if people don’t time it correctly and jump on time it hurts them, adds a new cool mechanic that could be an interesting twist against rangers

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from ChangisBigDangis#1512

make the merchants buy green/blue/purple items for better prices, I've spent like 2 hours total trying to sell purple well stacked items in the trade hall and its just so overcrowded unless you're a chat spammer no one is looking your way, reasonably a purple rapier shouldn't sell for 16 gold, its understandable that there is a value decrease when selling but its purple, it takes up inventory, its not for my class, I'm not just gonna leave it on the floor! I should be able to sell it for a reasonable price without working at the trade hall for a shift.

#
Suggestion from Zuri#7963

Please consider lowering the slowmode timer. A lot of questions from new player aren't getting answered because no one wants to "waste" their timer.

#
Suggestion from Drothe#8530

Rogues with the lockpick ability and a lockpick being able to relock chest and doors.
The option of setting a trap on a chest they relock if the rogue also has smoke or caltrops ability equipped.
Again this can only work is the rogue has both the lockpicking ability and a lockpick.
This also slightly incentivises rangers to use trap detection.

Thank you, this game is great :D

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from Mathematica1#6083

can we just do away with the circle? tarkov does this style of game just fine without a circle and this game is visibly not balanced for the time allowed in the final circles to accomplish anything beyond only opening a portal (assuming no players or pve are in the area). To give a suggestion, and if there has to be some kind of flavor that corrals players to a final area, just have segments of the map "collapse" with a final portion of the map being available that contains all spawned portal stones.

#
Suggestion from Fips#1268

reward good players with high karma by displaying their name in green or something

#
Suggestion from Phobix#6322

bunny hopping needs to impact move speed so that you can just prejump attacks to negate move speed penalty

#
Suggestion from SerialBooper#1449

Please add higher tier pickaxes that are really rare or cost more. I'd splurge hundreds of gold for a green pickaxe.

#
Suggestion from TyGRR#0936

Should really make it so that when the closes in on a small location that the portal don't spawn on the floor above said location when in the only path to get there requires walking out into the swarm

#
Suggestion from GamerKing#7507

[ add a new coin purse that can hold more than 50 gold, i get way to much gold after a day or two and it takes up tons of room in my stash. or increase the amount it holds. personally im fine with either. but my suggestion is make a 2x2 gold pouch that can hold like 500-1000 gold and maybe even a 3x3 that can max 10000. last play test i hit 5000 gold and that was days before it ended.}

#
Suggestion from DudeDarkCat#2531

please add a purchaseable chest or something for more stash space

#
Suggestion from Zaku#5906

Possibly add routes/traps/mechanisms into the dungeon that require GOLD COINS to use, it could be something as a coin slot to open a door, or deposit coins to turn on a trap? so on the off chance you find spare coins in the dungeon they can be used inside of said dungeon. i would also give a reason to bring gold into the dungeon with you instead of just hoarding it all in the stash.

#
Suggestion from FadedFrank#6548

Make the game available for pre order to fund development and server costs

#
Suggestion from TheSilentWolf#9750

please bring back the MS paint drawing of the goblin merchant

#
Suggestion from Volk#8700

[I like the idea of there only being one extract portal because it makes it more challenging for a trio but I think you guys should make a 3 extraction portal and have a cool sound effect for when it comes up so it would force trios to fight over it and make it exciting for trios when they see it . Just a thought ]

#
Suggestion from SLED#7767

Maybe make a sort of marketplace similar to New World or Tarkov. Could help make selling these quicker for the buyer and the seller to get both players back into the games quickly. Could have filters for attributes, class, rarity, weapon, armor, etc.

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from DarkBicin#0070

Mined ores should sell for the correct price. ore sells for 3 a piece meaning a bar should sell for 15 however a bar also sells for 3 gold

#
Suggestion from mony#3073

please nerf the hp of skeleton champion and wrath they are unkillable

zenith treeBOT
#
Suggestion from Father#3683

[Rogues being able to apply poison to traps]

#
Suggestion from Dylan#2120

[Nerf Barb]

Votes

Opinion: -14
Upvotes: 7 25%
Downvotes: 21 75%

#
Suggestion from ╲⎝⧹Spazz Maticus⧸⎠╱#1106

Please make the lobby actions that we can buy a permanent "pose" that plays on repeat and loops. It's nearly impossible to show it off. People don't sit in the lobby and loot at each other because they're browsing merchants and their stash.

This kind of action would work as an emote if the lobbies were actually in the tavern that you meet other players at before the match starts. I would gladly buy it if I didn't have to click my character in the lobby and instead it would work like I just described. All other games do that this way for a reason 🙂

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Kevussy#9104

make it so cobalt can be turned into portable leave portals through the skill tree.

Votes

Opinion: -25
Upvotes: 0 0%
Downvotes: 25 100%

#
Suggestion from Superdouper#9981

let rouges use hunting traps

Votes

Opinion: -12
Upvotes: 9 30%
Downvotes: 21 70%

#
Suggestion from God Emperor Pie#3333

The utility that wizards have with haste and moveable invis is a bit much, as a melee you shouldn't have to close the gap multiple times because they invis just as you get near them. They already deal massive damage. If someone is able to close the distance and survive they should be at advantage. Make the invis like a the potion. The massive damage class does not need that much utility.

Votes

Opinion: +6
Upvotes: 18 60%
Downvotes: 12 40%

#
Suggestion from Albatross#6969

Change the trade chat tax to a percentage based thing (say 10%) as 15G is quite steep if you're buying green, blue, or sometimes even purple items.

#
Suggestion from Droknam#8268

Can we make it so Rogue Stealth and potion stealth actually completely de-agros mobs instead of them awkwardly standing on top of you so you can't do anything or giving your position away?

#
Suggestion from Kaj#4218

nerf Death Beetles slightly, and remove the champion from the Goblin Cave

#
Suggestion from Randy Marsh#8124

pls add a container that can hold more gold, stash is quickly filled with purses. A chest you can buy or find that can hold 100-200g per slot it takes up. (2x3 slot container would be able to hold 600-1200g)

#
Suggestion from Eliézer Samuel#2217

all skills (not perks, skills with cooldown) that heal after a condition being met such as a kill should heal as much as 30 to 50%, 5% heal is usless and no one would trade second wind or speed skill for a skill that heals for 5% IF you get a kill on the next attack.
Barb also has a perk or skill like this, it needs some buff.

#
Suggestion from T6#4261

In the trading section, add something to temporary mute or hide a player's messages for 5-30 minutes (toggle the duration you want in settings) so you don't have to see the same person selling the same item's you don't want

#
Suggestion from LinuxBro#1337

I suggested this last playtest, but indicators showing who our spell target is, and whether or not they're in range. There isn't really anything that tells you what the range of your spells is other than just trying. Literally just something highlighting your target yellow/red if they're in/out of range would make a ton of difference.

#
Suggestion from MercenaryGrok#5126

Remove, or drastically increase the amount of time until the border closes in the lower levels of dungeons, this would help to give players a bigger incentive to search for treasures more than spending time killing a single enemy

#
Suggestion from Kily#7724

[would be cool if we had the ability to hear VOIP from spectator PoV or the option to enable it]

#
Suggestion from MortaGuy#1062

[could we play with the idea of having a family name in game? Since every character has to have a different name, it makes it hard to find people you’ve played with in the past because they are currently on a different character. In addition the ability to add friends in the game would be a huge bonus, because then you could just add their family name to your friends list and be able to see if they are online and what character they are currently using. ]

#
Suggestion from Phantomz#9250

I hear that gold storage is a big issue. But I would also like some sort of weapon storage. For example weapon crates that can maybe hold 2-3 weapons and are around 2 by 2 or 3 by 3 and things like armor crates to hold more. I have a big issue with holding armor and weapons a lot of the time

#
Suggestion from A seal#9237

Reduce the amount of traps lying around by half.

#
Suggestion from DeathSkullZombie#2609

Perk Arcane Warrior were mages can wear plate armor

#
Suggestion from Shen#6519

if my weapon hits wall or ceiling during swing and stops my attack the AI should be affected by that as well it sucks when they hit u thro walls and door but u cant hit them

#
Suggestion from Frenzy#6072

[allow Ranger to have a larger quiver by sacrificing their backup/secondary slot - rather than making the quiver size dependent on what type of bow you are using]

#
Suggestion from Farris#5286

[Add three tiers of single-use escape obelisks the player can deploy, Tier 1(blue rarity) one-person escape portal, Tier 2(purple rarity) two-person escape portal, Tier 3(orange rarity) three-person escape portal. These can be a 2x2 item that can be deployed, obviously very hard to find and meant to be used as a last resort. The catch is you only get to keep equipped gear; all loot and anything in your inventory will be lost.]

Votes

Opinion: +7
Upvotes: 17 62.96%
Downvotes: 10 37.03%

#
Suggestion from NEFST#5637

add solo mode, like in other games. u chose solo u and other players play solo...
if u chose duo u play duo u and oother games play duo

Votes

Opinion: -19
Upvotes: 3 12%
Downvotes: 22 88%

#
Suggestion from SharpZ#1498

[Add a Player Report Card that you get sent after a playtest with various stats like most used class/weapons how many kills you did. Maybe also add a % of how good you were in that role/weapon]

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from Midnight#0070

Higher quality Pickaxe's that increase mining speed.

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from Baykin#4675

The ability to detect mimic chests as a rogue. You could either bake the ability into rogue's Trap Detection perk, or a make it a new perk altogether.

#
Suggestion from Haseeb#4575

make breakthrough do what it used to but keep the 15 second cool down so it's actually usefull

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from CodyThePoop#7950

make it beta.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from InvertedLuck#2940

fix voip

#
Suggestion from Buenzilla#0420

anyone who attacks Otto at the start gets "The curse of Otto" when they enter the dungeon. Can be whatever kind of debuff or make them start at 1 hp or whatever

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from Doodknight#6832

make a shield bash option like the longsword's reposte that on a successful block you can click rmb to shield bash, doing no dmg but prevent actions other then moving jumping and crouching for 1 second to .5 seconds

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

#
Suggestion from Fistingthefartbox#1789

Make the rogues quiet footstep perk reduce the distance the sound is heard

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from TMTrainer#8349

Loot is weird. There are so many whites and grey items that spawn in chests and within boxes and stuff the dungeons that it feels all ignorable. I'd rather no loot show up from chests/boxes than white/grey weapons and armor. *I would make it so that, if a white weapon/armor piece drops, it's at least as good as standard white armor (no greys), and make it class specific to the class you're playing. Nobody is going to buy grey/white gear on the player market, and NPCs buy them from you for less than 10 gold most of the time, making it inefficient to even pick up. Any gear above white gear drops as it does now, and ignores what class you're playing- these suggestions only apply to grey and white weapons and armor.

With my changes suggested, these gear pieces would be better for new players as they can gear up a little mid dungeon more consistently when they're starting out, and feel less bad to loot things.

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

#
Suggestion from Devon#8642

[Make a trading tab where users can list an item for a cost, then others can buy it for the price listed]

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Smokey#1868

Remove the collision from spider mummies. They shouldn't function like a trampoline when you fall on them or try to jump over.

Votes

Opinion: +14
Upvotes: 21 75%
Downvotes: 7 25%

#
Suggestion from god#5805

Boss fight arenas should be immune to the swarm and the loot rooms should have an escape portal

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Breakmachine#8039

[give rogue a dodge or step back ability (Q or E) to balance change in barbarian movement speed change when attacking with 2H + cleric move speed buff,, also allowing for more interesting gameplay as a rogue. Currently it can take 8+ stabs to head to kill player, being able to dodge is critical

Votes

Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%

#
Suggestion from Matt Ratt#8958

Goblin caves need more blue portals

Votes

Opinion: +9
Upvotes: 17 68%
Downvotes: 8 32%

#
Suggestion from R0CKETMVN#4960

[give the ranger a shitty arming sword]

#
Suggestion from tugen#7971

create a second discord where you provide 500 voice room limit for party formation, one of the best experiences of last playtest was having quick and easy access to party formation

#
Suggestion from Gachi#1767

just remove the BR circle - ruins the game in ever aspect. Game is designed to be slow and tactical - circle cancels all that and game feels absolutely unenjoyable and rushed.

#
Suggestion from MachineResolve#7226

when viewing a campfire in the inventory, it tells how much it heals for total , how long it lasts, and heals per second

When using any heal item, your green health bar flashes up to the level the healing will do (e.g., If you have 100 health and a bandage heals for 10, then 10% of your health bar will flash in the missing health area.)

#
Suggestion from TucanSlam#4092

make players take more damage outside of the circle

#
Suggestion from Neros#8340

[making the VOIP feature more noticeable as to when players have it turned off and to when others will not be able to speak to someone. this would be to elevate issues when trying to talk to players but their VOIP feature is turned off and cannot hear the players speaking to them.]

#
Suggestion from Sqwiggz#0001

Add a scroll (with pretty high rarity; Like in locked Lion's Head Chests) that will make a portal at the user's feet or teleport them out of the depths. You could also add one that teleports them into the next floor as well. Maybe even one that is a 50-50 chance to either teleport them out, or to the next floor. I think that would be a good addition. Another thing, maybe add in a very small stash that goes across account? Like big enough for a couple pieces of gear, max. May have to set a price on that of like, 500g+ to make it a bit harder to obtain as I can see that it would make it easier for people to gear out multiple toons, but you could also make it to where you have to buy it on each toon that you want to use it on before you can access it from both toons. (I know this is a lot, but I'd rather just make one post rather than 100) You could also add in like duo queues? Because I don't have a lot of people that play at the same time, and running into a three-man team as just two almost always spells death and lost items. Insurance on items would also be nice. Pay a premium price at a merchant that would protect items taken into the dungeon from being lost on death. The price would increase depending on the rarity of the item, and whether you die or not, you still have to shell out the gp. Increasing the thrown torch light range could also help. Not by much, maybe another foot or so. You could also make an enchant on an item that increases skill usage? Being able to have another use of second wind would be big for when you're in a losing fight or outnumbered. Thank you for reading this suggestion, and I hope that something here actually helps y'all in production of this amazing game and will give all of us more playability and more great times playing Dark and Darker. ❤️

#
Suggestion from Dusty Barz#9031

add a better hit indicator for chain lightning so i know if it hits or not.

Votes

Opinion: -4
Upvotes: 10 41.66%
Downvotes: 14 58.33%

#
Suggestion from ClaymorePlays#0929

[SOLO LOBBY]

Good start, though with the amount of players being as small as it is (along with the map itself) the amount of hard enemies (Champions, etc) need tuning down. A longer timer is also needed; 5mins pass and you're already pressured to run to the final zone. Give the lobby at LEAST a 12min timer for a sweet spot.

[HIGH ROLLER LOBBY]

With the amount of Elite/Nightmare mobs, we need a somewhat longer match timer. Keep the timer of the Dark Swarm to the same as Normal mode; with how much time is spent clearing rooms of PvE ALONGSIDE fighting players barely any actual time is left to loot kills.

#
Suggestion from Vulgar Desperado#3375

Illumination potion: imbiber radiates light in an area around them for a brief period of time.

#
Suggestion from Piro#8362

Better quality loot or higher stated loot with more strength, will, agility or knowledge may be a good idea so it impacts the risk and reward more current loot barely makes any difference and players feel like spending it all no matter what it is.

#
Suggestion from Migoto#3833

[Please remove the ability for Cleric to heal or shield dead bodies. Even when aiming at your own feet or up at the ceiling, sometimes a clipping dead body steals the buff instead. #feelsbad]

#
Suggestion from hydro#7177

Add a treasure chest for the main menu stash that holds 500 gold

#
Suggestion from shadie#4448

Add (South) African servers, AWS servers are readily available over here and it's a real struggle playing on 200+ ms in a game like this.

#
Suggestion from Cov3rt#5669

Add some action, like a kick, to move enemies/players back. I've gotten in frustrating situations where I'm unable to retreat and I get trapped and ganged by multiple enemies

#
Suggestion from Toxic 808#6564

toggle crouch option

#
Suggestion from RedMeat#9982

Trolls are weak to fire.

Set the Cave Troll on fire with Lamp Oil, Explosive Bottles, or Fireball. Disables Troll health regeneration for several minutes.

Votes

Opinion: +31
Upvotes: 34 91.89%
Downvotes: 3 8.10%

#
Suggestion from Sirspooksalot#7827

as much as this games combat is different and very fun, I still dont understand why if you swing and miss completely, you can block faster than after you hit someone. I feel like these values should be switched, because somebody who misses completely should not have a better blocking advantage tham someone who would otherwise score a hit.

Votes

Opinion: -7
Upvotes: 6 31.57%
Downvotes: 13 68.42%

#
Suggestion from FlariEasyKek#7504

Increase the price of scrolls, at the moment they sell for a very low price for the massive 6 slots they take in your inventory.

Votes

Opinion: +50
Upvotes: 51 98.07%
Downvotes: 1 1.92%

#
Suggestion from SomeBody#4011

Either add a Necromancer Class or make it so when player character levels hit lets say 25 they can upgrade their class to a different one. For example a wizard into a necromancer or arcane wizard.

#
Suggestion from SnyperVash#7695

[Add a Co-op Adventure mode for 3 people that is separate from PVP]

#
Suggestion from Lord Wyrda#6193

Add/Reopen the discord trading channels for offline trading

#
Suggestion from Tarrackk#0652

a notification or visual for a lobby leader to know people are ready without having to be on "play" screen

#
Suggestion from Nana ナナ#6814

Let Otto bite anyone who is trying to attack him, reflecting the damage back to the attacker and let the reduced health carry over to the actual round as a penality for harassing the good boi!

Votes

Opinion: +13
Upvotes: 27 65.85%
Downvotes: 14 34.14%

#
Suggestion from JustineGames#6117

Make it so you can invite a group to a party, like you're solo and want to invite 2 players at once, but can't.

#
Suggestion from Vooperrr#4197

[make it so you can rotate your items in your inventory or stash]

#
Suggestion from unholiestcomer#8194

Post game stats. Kills, damage to players, etc

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

#
Suggestion from Franboi#1739

Yeah the new weapons are great, but i suggest nerfing the Quarterstaff a bit, the concept is nice but Barbarians got a fast and high dps with no downsides.

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from Comrade_Xandy_Candy#8584

Get rid of the closing circle please. It feels like it undermines the point of the game. I want to be able to loot and fight enemies without feeling like i need to rush and take unnecessary damage trying desperately to get to a safe space. It doesn't even feel like there's a reason for the circle beyond artificially making the game harder because of aforementioned rush. It also makes the game feel like it's also trying to be a fast paced PvP battle royale. It could be but the extraction with loot doesn't mesh with the circle well in my opinion.

#
Suggestion from Nmai#9464

[PLEASE MAKE IT POSSIBLE TO TRANSFER LOOT BETWEEN STASHES OR HAVE ONE MAIN STASH]

#
Suggestion from Blackjezus#8509

Additional Stash Tabs/Pages via Micro Transaction (Not preferred), Quest, Gold, Special in game currency! Although i do like the idea of a limited stash as for players not to hoard great items

#
Suggestion from Damaein#6819

add the spear to the ranger's hideout in trade

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Borupen Senpai#4042

[Add a starter weapon for each weapon type (in such a way that it remains balanced). e.g. starter spellbook ]

#
Suggestion from DCCCXIX#8141

Torches should be randomly lit or not lit every game. As it is now unlitting them is pointless as you give yourself away by doing so

#
Suggestion from Delta#4595

[Nerf Reckless Attack for the Barbarian Class, currently it negates 75% of a players armor when they hit, I propose going to 50 or 40%, I did the math and if you are running Legendary Plate Armor, I mean a full kit that has the highest protection for that item, I am using Dark Plate for the chestpiece because I find that more commonly used when running Plate Armor, you get a armor rating of 222, the perk sets that to 55.5 Armor rating, the starting Barbarian Axe does 35dmg to the body and 52.5 if a headshot, with a starter axe, so imagine a blue or green axe, much more damage, I believe the last playtest it was 50% and I thought that was reasonable, especially it not being just a one use skill but rather a 24s cooldown which makes in usable in every fight and even twice if the fight is slow, this also assumes the player is wearing a full matching plate set which is rarely the case. Other Plate sets - Purple is 52.25, Blue is 48.75, Green is 44.75, White is 40.25 and Grey is 35]

Votes

Opinion: +1
Upvotes: 6 54.54%
Downvotes: 5 45.45%

#
Suggestion from roflAThatguy#9312

A Bard Class. Huge Party Buffs at the expense of being so loud people will always hear you coming. PLEASE I BEG OF YOU

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

#
Suggestion from kerple#0

[Turn the ability to hear voice chat on by default. However, leave mic off by default so you have to turn your Mic on to talk.]

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from psychophilosopher#5440

[add a "training room" for players to try different weapon types out and see how they handle, featuring training dummies in several different situations like in a tight corridor, through a doorway, etc. This way we can test the damage of our weapons, and see how ones we don't have handle.]

#
Suggestion from Fabio#5888

as it is right now we have loot pools for npcs i do enjoy that, i would like too see every weapon type too have a drop chance from apropriate mobs, as it is right now some weapons are fun to use but rarely drops in chests or from mini bosses

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Josheb#5189

unique wizard spellbook with a perk that restores a spell automatically if it scores the killing blow on a player or monster (perhaps just player for balance) - Josheb's Tome 😉

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

#
Suggestion from マひれモ | *higl!!*#7346

man as much as goblin merchant is really cool and interesting now, i really miss the old random nonsense + jewellery gobbo 😔 can we just have both? 😔😔😔

#
Suggestion from hobbs#6725

some kind of hand crossbow, usable in only one hand so you can dual wield with sword. Maybe limited ammo or low damage to keep it balanced. Usable by rangers and possibly rogue

Votes

Opinion: -11
Upvotes: 5 23.80%
Downvotes: 16 76.19%

#
Suggestion from Game Guinea Pig#9505

[adding a self cast for healing/utility spells instead of having to look down/up/otherwise away from the fight]

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from Donut#8767

Allow Spears to be sold in Ranger Channel Currently you can only sell spears in the "Fighters Trade Channel" but there's a skill for Ranger that allows you to equip spears, also Spears for fighters aren't as good as other options they get so it kinda clutters up the Fighters Trade Channel a little bit. Spears are really good for rangers too.

#
Suggestion from VengfulSnp#6969

Add a bell trinket to the rouge. I've almost TKed my dumb ass duo running around behind me so many times

#
Suggestion from Doomsucker#2086

[Put a cooldown period on healing the same target (Maybe 10 or so secs) for a cleric so you can't spam heal the same person in the middle of a fight to make them unkillable]

#
Suggestion from BedlessSleeper#0896

Can there be some form of rework for the Hell/Red Portal Dungeons in favour of Solo players? I consider myself a very successful solo player, destroying parties constantly all by myself and garner myself really good loot, however the dozen of times I've entered Hell/Red Portal dungeons I am almost always in disbelief how poor my ability to gather loot is in these dungeons. The main two culprits are time, and enemy type. With unique enemy types such as demons and those dog bull things, solo players need to focus a lot of energy to kill them and it can take a while to do so safely. This can take a decent amount of time out of being able to explore and loot, and with how little time there is due to the circle closing in a lot earlier, it feels really pointless to ever enter these dungeons as I can gather better loot a lot safer in the base dungeons either from players or elite bosses. I think two possible reworks that may help would be to provide better Solo spawn locations near the centre of the circle so less time can be focused on travel, or some modifications to enemy types or density to make it more manageable for Solo players to deal with. I understand this isn't a solo focused game, and I don't want it to ever be, but its just really ridiculous how pointless it feels right now to bother with Hell/Red Portal dungeons.

#
Suggestion from MarrsJ#5944

I do not think it's fair that 3 fireballs and 3 chainlightnings and 5 arrows to the face dont put down a barbarian

Votes

Opinion: +9
Upvotes: 20 64.51%
Downvotes: 11 35.48%

#
Suggestion from Bruh#6981

Make more voice channels, 350 wasn't even enough in the last playtest... (please and thanks, love yall and fantastic game ♥️)

#
Suggestion from Vanrick#5283

Item of interest: once every few hours merchant have an item they are looking for. For said items they will pay double (limit of 10 or 15) For example: The collector is looking for Rubies no matter which rarity, finding it in the dungeon or having them on the bank will reward dungeon dwellers with aditional gold and making more interesting decision when looting. Once you sold the cap of what the merchant is looking for, you have to wait for a few hours until the item of interest reset and maybe chances to another merchant like Treasurer is looking for Scrolls.

#
Suggestion from gamerboyjames20#8441

Make the shields a bit more affective in melee combat I've been in situations where I look in the direction of the attack and it still goes through. It would be nice to see a better system for blocking making it abit easier to survive p.s. please fix the wrath its tooooooooo op rn

Votes

Opinion: +24
Upvotes: 30 83.33%
Downvotes: 6 16.66%

#
Suggestion from GReyes#7261

That you don't instantly die when the storm closes, its frustrating when you already win against other teams, you are openning your portal but just die, even when you still have a lot of life

#
Suggestion from Dfuz_#8249

[Ok I have 2 suggestions about friends and chat in-game, pls If I want to look for my buddy's name to add him to the party let me search the name with a few letters, I'm tired of having to put the name perfectly to find it, and the other suggestion is about putting some sounds when someone puts a message or hits ready, so when you are in, for example stash, you can hear it]

#
Suggestion from xF1RM3x#6936

make another channel that states any suggestions that are being planned for later on so we dont keep getting the same suggestions

#
Suggestion from Flashy#7230

test room for weapons, instead of just the lobby which tends not to be enough time. Solo only would be fine but being able to practice with people would be nice too

#
Suggestion from CharlotteRot#8572

make players start naked w no gear, and make torches ten gold each

#
Suggestion from Krovasteel#1179

[I absolutely love Goblin Caves, please add layers and Iterate it more. I would love Orc Forts, etc. Keep this format!]

#
Suggestion from Eolj#6754

[Adventurers Guild]
make a guild tavern that can be modify/upgrade. also tavern npc can give quest for different map and different difficulties.

#
Suggestion from Cabbagemancer The Chaotic#3202

A sell everything in inventory button, clicking all the individual items in your inventory is sometimes an inconvenience.

#
Suggestion from Volk#8700

[A button to automatically put all your gold into gold bags inside stash]

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from Monki#9066

[Add a block for most weapons without counterattack, for more melee action and to have a chance to save some hp in fight.]

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Azualênd#7901

[Do not allow for spawn points in a range that will immediately aggro enemies. My team just spawned in a room only big enough for the 3 of us, with one way in, and a red skeleton warrior instantly aggro'd in front of the opening. Needless to say, we immediately died.]

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from worwolf#8855

Light should not go through the floor and walls from torches.

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from Object#7026

[Give each class a keystone perk for reaching level 20. A non-removeable 5th perk that buffs the "core" of the class. Example: Fighter could get a base boost to his AR with like a small attack speed boost or a Wizard could get a knowledge stat increase with increased casting speed]

Votes

Opinion: +42
Upvotes: 48 88.88%
Downvotes: 6 11.11%

#
Suggestion from Vulgun#7086

[Universal Buff: Player inventory capacity increased to 8x10 (is currently 5x10). This would allow for more opportunities to loot and incentivize taking bigger risks to get out with higher reward.]

Votes

Opinion: -5
Upvotes: 15 42.85%
Downvotes: 20 57.14%

#
Suggestion from caban#4569

After a raid, weather you live or die, I would love to see a screen where i can see personal stats. Damage done/taken, players killed etc

Votes

Opinion: +64
Upvotes: 65 98.48%
Downvotes: 1 1.51%

#
Suggestion from ErmacTheSoul#6824

We need the ability to give stuff (bandages, potions, other consumables) to our allies directly with Right Mouse Button
Just like in Sea of Thieves - for now right clicking with consumables in hand does nothing, so why not make it that when holding RMB character will offer their stuff to other players - and then they can take it from you by pressing F. QoL option 🙂

#
Suggestion from Dire#3997

let me disenchant items for a reroll material (one different material for each color) make it we’re it will cost more material each time you reroll an item. This would make it we’re you can’t just reroll one item over and over for god gear sets, you’d maybe reroll three times before it’s to expensive and wouldn’t be worth it. This would make a lot of the garbage greens and blues we find in dungeons have an actual value. This might help split the “inventory full of treasure” only playstyle

Votes

Opinion: +14
Upvotes: 20 76.92%
Downvotes: 6 23.07%

#
Suggestion from rem#4767

Pilgrimage perk for Cleric, when wearing nothing in the boot slot gain 10 movement speed and either +5 magical power of +5 base heal

Votes

Opinion: +1
Upvotes: 14 51.85%
Downvotes: 13 48.14%

#
Suggestion from Rabalothos#2740

add a map wide sound effect for when the cave troll is killed

Votes

Opinion: -10
Upvotes: 7 29.16%
Downvotes: 17 70.83%

#
Suggestion from Deathclawdaddy#7322

[Add a "hail" mechanic that allows you to befriend another player or party, so its clear you don't want to fight them. Further incentives to make it worthwhile to befriend would perhaps be points to buy things after players that teamed up with outside your party extract. eg: another party of 3 you hailed extract, plus 3 points. Betray them and lose points instead so on. A lot of other games suggested pve but allowed pvp, and alot of the casual community abandon these games, and id LOVE to see a game properly pull off PVE/PVP done well!]

Votes

Opinion: -26
Upvotes: 6 15.78%
Downvotes: 32 84.21%

#
Suggestion from Orithax#6073

[Purchasable insurance that protects all worn (non-item) gear from being lost upon death. Lasts one round.]

Votes

Opinion: -32
Upvotes: 8 16.66%
Downvotes: 40 83.33%

#
Suggestion from Yabo#9611

[Rupture weapon effect and Poisoned Weapon effect should be hidden in shadows. Make those specific effects interact with the dynamic lighting because it defeats the class' purpose to be stealthy if you're glowing purple.]

Votes

Opinion: +36
Upvotes: 43 86%
Downvotes: 7 14.00%

#
Suggestion from aqua#8529

add some form of case so that we can store ores and gold without it taking up a majority of our stash space :>

Votes

Opinion: +15
Upvotes: 23 74.19%
Downvotes: 8 25.80%

#
Suggestion from lamboii#3967

Make VoiP louder, atm set to max still sounds like 40%, also the voip settings are still reseting ( the hotkey to activate)

#
Suggestion from Macke#8708

Add amd Fsr and dont only add dls 🙂

Votes

Opinion: +4
Upvotes: 6 75%
Downvotes: 2 25%

#
Suggestion from The DucK#9535

Buff the Cleanse spell for cleric by turning it into a temporary effect that both removes current negative effects AND prevents new ones for a short time (duration of the buff)

Votes

Opinion: +32
Upvotes: 34 94.44%
Downvotes: 2 5.55%

#
Suggestion from pickleweasel#2398

please fix hunting traps on slopes and stairs, they cant be disarmed by the player trapped and its immediate death if they don't have someone they are playing with

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Havoc2urface#0176

let us turn items bags and stash

#
Suggestion from PhamTrinli#9467

[implement AI detection of duplicate suggestions to filter out so many damned duplicate suggestions]

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from AntonShynkaretskyi#0628

[Perks currently differ in usefulness greatly. "Hidden pockets" is not as useful as "Poisoned weapons", not even half of it, for example.

Hence I suggest to introduce for Perks the same system you have for Spells, basically.

In this way level progression can add points to the threshold, while perks can have vastly different amount of them. One perk can be a few times cheaper than the other. And you can balance the cost, among other things, by how many times a perk is used by players. Thanks!]

Votes

Opinion: +38
Upvotes: 44 88%
Downvotes: 6 12%

#
Suggestion from Phantomz#9250

try to always have a merchant like valentine or st nick. I really like them in the game and I think are a great feature. Would be cool if there was 1 for each month, ie leprechaun Easter bunny and things

#
Suggestion from Beans#1111

a prestige/guilding system where after reaching a certain xp (level 20) or total gold threshold (10,000) you can consume it to change the visual of your name in some way

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Zaku#5906

Currently for ranger, Trueshot is extremely underpowered compared to other options, my proposed would be to keep the current increased flight trajectory, however change the latter half of the skill to allow the next arrow (or keep the timer) to PIRECE through multiple players/mobs and do an additional 5-10% (further testing needed) per entity pierced. it would NOT ignore armor or other defensive buffs as to not make it extremely hard to build against.

#
Suggestion from not a fed#2955

add a way to sheath a shield without also sheathing weapon

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

#
Suggestion from Jobbut#3469

Tie random item bonuses to slot-specific affixes. As it stands these modifiers are global, and can be stacked on several (or even all) worn items, with high tier items stacking multiple, potentially overlapping, modifiers. Combined with % multipliers like those the Barbarian and Ranger have access to, this has created a rocket-tag meta where oneshots are commonplace due to damage stacking.

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

#
Suggestion from Fr4g_D4ddy_024#5810

Lower health of death beetls in solos. THEY ARE OVERPOWERED

#
Suggestion from 33zy#8047

don't close the demo or make it in early access otherwise I'll go crazy without it, I'm ready to buy it now at full price

Votes

Opinion: -23
Upvotes: 3 10.34%
Downvotes: 26 89.65%

zenith treeBOT
#
Suggestion from Stranger#0982

[Add alt looking to game(move camera around, this is based on head movement so you can't do a complete 180 with the camera)]

Votes

Opinion: +16
Upvotes: 21 80.76%
Downvotes: 5 19.23%

#
Suggestion from Mateo Santoro#2561

[Hello all! After playing the last 4 playtests and playing many hours of each class ive experinced alot of somewhat janky pvp fights where it feels a little off due to the massive drop in movement speed when starting a swing. One of the best examples i can offer is in the case of a Barb swinging in general the main issue that ive noticed is that when swinging a weapon the very second you initate that attack your movment speed drops by what feels like 50% and thats not such a big deal except for when you factor in the light armor classes such as rouges , rangers and wizards . In my experince when playing a heavy character such as a barb or a fighter even when using sprint or rage to close the gap and get that swing off even with no space between our two character models at all i start my swing and that instant and massive drop in movemnt speed is significant enough for the light armor class to simply walk forward with (weapons draw )when running or back stepping when fighting leaving the heavy armor class completely helpless to catch them. Personally i think its a little frustrating and feels quite janky at times especially when even a speed boost abiliy is rendered useless due to the massive speed drop when swinging. Id like to recommend a change where instead of instantly applying that massive drop to movment speed at the start of an attack gradually apply the speed reduction as the player follows through with the attack for example starting at 10% and and by the end of said swing it would end somewhere around 50% (or whatever its currently at) i think this could be worth a shot for two reasons. One i think it would make combat feel much smoother when fighting espcially in pvp for all classes and not like a dumbell just got dropped on each shoulder. Two i think it would remove that jank factor to a degree and would encourge cautious play when using light classes.

#
Suggestion from No...uhh#7819

[Add unique item - Unbreakable lock pick - cannot put in stash so it is always at risk - if the player holding the lock pick hasn't played within a certain amount of time it goes back to the dungeon for others to find - limited amount of this item are allowed at a given time per server - can be tradable with other players in the market.]

#
Suggestion from MrSkyBlue#6331

[April Fools update: Replaces short swords with glocks for a day. They don't shoot, you just pistol-whip with them.]

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

#
Suggestion from Slimey#8104

Caltrops need a major fixing. When they work they do fine, compared to ranger's traps which they get 3 for free they're far worse, they're buggy and sometimes don't place yet get a charge used and also get placed in an incorrect position and ends up slowing and damaging the rogue that placed them, you only have 6 charges which isn't terrible but just make it double or infinite, ranger gets to pull arrows out of nowhere 5-6 at a time, their area of effect is also tiny, probably has a hitbox as big as the bear trap's, it NEEDS to be even 5-10% larger. Maybe a perk related to caltrops would be nice. It's already a super underused ability so I don't see a reason to not give it a little love

#
Suggestion from mony#3073

lower wraith and skeleton champion hp to 600 instead of 800

Votes

Opinion: -12
Upvotes: 12 33.33%
Downvotes: 24 66.66%

#
Suggestion from Hoodak_Woodak#9126

Gear with +X inventory slots (maybe limit the amount of extra slots that can appear?) Example: Pants with +6 inventory slots adds an extra row of 6 to inventory slots while equipped

#
Suggestion from bren#6115

[Upon killing Cave Troll, spawn an escape portal.]

#
Suggestion from des0latioN_#5606

[trainings area or duel grounds for practice fights(no gear loss) .]

#
Suggestion from Albatross#6969

Implement a transfer between character feature. Even if it's like a 4x3 box and you can only do it once every 24 hours or something.

#
Suggestion from Beverage (Cozy)#5529

[change alternate attack inputs on most melee weapons to be by holding the attack button instead of just clicking it once. then have weapons be capable of blocking by holding right click/original alternate attack.]

#
Suggestion from Zyn#8195

Wizard can move items in inventory while meditating

#
Suggestion from Ashley!#9063

start a weak healing potion if playing without a party

#
Suggestion from Superdouper#9981

option for experience and loot share in the party

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from SomeClicheUserName#7773

i am once again asking for a pve only gamemode

Votes

Opinion: -35
Upvotes: 18 25.35%
Downvotes: 53 74.64%

#
Suggestion from Ven (Kyle)#4299

[Add a training area that we can enter to test out perk/skill combinations and our weapons. That way we can test out builds we might like before entering a dungeon]

#
Suggestion from Asiago#1948

[remove swarm from boss room on goblin caves map. Soloing bosses is tricky and it takes time, by having spawn delays before you can get there, as well as the swarm moving in it's impossible to kill the boss unless the swarm perfectly alligns with the boss room, and you spawn close. I'm on my 30th attempt, using full blue gear (ranger) and I have yet to die to the boss and only to the swarm or other players coming to intercept me]

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from marc#1432

PLEASE MAKE "GOLD" ITEMS(GEMS, RINGS, ETC) EASIER TO PICK UP OFF THE GROUND

Votes

Opinion: +71
Upvotes: 73 97.33%
Downvotes: 2 2.66%

zenith treeBOT
#
Suggestion from Yodieland#5847

please allow us to keep the cosmetics we work hard for this play test, thank you for the game you've made.

#
Suggestion from Carlotta#4670

[It would be cool to see more complicated puzzles to unlock secret rooms/loot/mini-bosses, levers that are hidden better rather than right next to the secret passageway, other secret interactions with wall torches, etc. More rooms where parkour is required. Would also be cool to have a maze-like dungeon with walls that shift, possibly a bigger map suited to teams of 4 so my fourth friend can play lol]

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

#
Suggestion from OpBanana#1153

kinda a reply to Yodielands suggestion, maybe don't let us keep every cosmetic we buy in the playtest but maybe just one specific item that you can only get in each playtest which lasts forever

Votes

Opinion: -23
Upvotes: 4 12.90%
Downvotes: 27 87.09%

#
Suggestion from Goblin#4095

i agree with yodieland, it takes quite a bit of effort even if it was only one thing seems fair we keep what we earn, gear doesn't equal cosmetics, thats not something that should be part of wipe

Votes

Opinion: -7
Upvotes: 10 37.03%
Downvotes: 17 62.96%

#
Suggestion from dannyoo7#3624

the portals should spawn earlier or more in the goblin cave

Votes

Opinion: +31
Upvotes: 37 86.04%
Downvotes: 6 13.95%

zenith treeBOT
#
Suggestion from Darrakis#4525

[ Please make a special pricing for Turkey. We suffered great losses to earthquakes this year and because of that our economy busted. Even not effected people are getting effected by prices. If I must prove it let me say it this way, Average man is taking 6000-7000TL right now and 25$ is nearly 500TL. ]

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Suggestion from Roast#6501

do something about the players queueing together and teaming in goblin caves, there's no report option anywhere for this

Votes

Opinion: -15
Upvotes: 14 32.55%
Downvotes: 29 67.44%

zenith treeBOT
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Suggestion from VisceralApex#6518

[Unique casting sounds for healing/buff/damage spells]

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

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Suggestion from Cranky Chihuahua#2819

Player list also show what server they are currently chose so that I can invite nearby players. (Also player filter by server)

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

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Suggestion from Stangeland#0905

[Small rework on Wizard to prevent the huge nerf, remove being able to give haste to other people. That way barbarian can't stay #1]

Votes

Opinion: +10
Upvotes: 16 72.72%
Downvotes: 6 27.27%

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Suggestion from Peanut#2473

trade chat cooldown 20~30 seconds, or add a way we can click on the names and send a trade easier.

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

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Suggestion from Sookit#4511

add the ability to shift click items in the merchant shop, this would result in the item being bought instantly rather than having to fill the required gold amount

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Suggestion from EggnBeanTV#6402

I feel like a chest should be added that can hold 1000g to clear up the stash and also make the gold stacks 50g. Once the game has a longer open period like 3-6 months before a wipe the stash will be way overpacked. Also it would be nice to have different stash categories, like one for weapon, one for armor, one for misc items, etc.

Votes

Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%

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Suggestion from Under a Violet Moon#7002

[Scoreboard appearing after the game session. Possible items to display could be the nicknames and classes of players you killed, total damage, number mobs killed, different achievements, etc.]

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

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Suggestion from sovereign#3059

Make the solo dungeon timer greatly increased. There is no time to enjoy the game, open chests, loot the players we killed etc. PLEASE!

Votes

Opinion: +24
Upvotes: 32 80%
Downvotes: 8 20%

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Suggestion from Patsold#2991

Provide a Test dummy Aeria to test dmg whit diffrent weapons and spells whitout the chance of loosing your stuff for players ( Like enter Tavern Alone / whit your Grp )

Votes

Opinion: +21
Upvotes: 22 95.65%
Downvotes: 1 4.34%

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Suggestion from Ired#2817

Combine the treasurer and the collector. There is no reason to have them as separate NPCs, one only has a working sell section and the other only buys

Votes

Opinion: +56
Upvotes: 56 100%
Downvotes: 0 0%

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Suggestion from Kyameron#9016

have the treasurer become like a banker that can hold your gold for a small fee. Gold takes up too much space in your stash imo

Votes

Opinion: -17
Upvotes: 2 9.52%
Downvotes: 19 90.47%

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Suggestion from snido#1135

[Create an upgradeable private instance where we can create test dummies with different armors, have crafting stations, and other upgradeable areas that give small bonuses to our characters. A bonus to this would be to make it customizable to some degree with decorations, but is not completely necessary. Make the instance the same across all characters in an account.]

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

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Suggestion from Lasinn Vargr#9301

[Hey, this isn't a suggestion, but I felt like you'd like seeing this. I couldn't help but notice how well made the goblin model is, I was not expecting such good quality after seeing the skeletons and undead models lol. Good job to the modelers, give em a cookie for me, they really earned it.]

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

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Suggestion from Softjoker#1516

[I think the rogue silent crouch perk is bugged, the footsteps are incredibly loud

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

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Suggestion from The Noob FTW#6190

[Add magic resistance potion to the game]

Votes

Opinion: +24
Upvotes: 28 87.5%
Downvotes: 4 12.5%

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Suggestion from VitalityWolf#7170

Please either add more time to dungeons before the darkness completely takes over or add more portal spawns. Tired of losing to RNG portals when I win almost every fight I get into lol

Votes

Opinion: +25
Upvotes: 27 93.10%
Downvotes: 2 6.89%

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Suggestion from Kily#7724

[Implement some more of the classic DnD themed mechanics, i really love the stuff that's already implemented but would like to see more as an example the classic revify potion you can buy/craft using diamonds that you loot in the dungeon]

Votes

Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%

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Suggestion from Deathtroth#3080

[Longer Campfires And Add Stuff To Do While Idling, Cooking, Repairing, Alchemy]

Votes

Opinion: +2
Upvotes: 13 54.16%
Downvotes: 11 45.83%

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Suggestion from Mc-Kenny#2484

[ Levelcapped Lobbies if Playerbase is big enough create dungeon lobbies per perk lvevel for example lvl1-4, 5-9, 10-14 an so on. Also make it so these groups can't play together. If a Player level 14 wants to play wit an player level 5 he need a 2nd char in the range of 5-9... if not they cant play tiogether...]

Votes

Opinion: -39
Upvotes: 1 2.43%
Downvotes: 40 97.56%

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Suggestion from Dizzy#6210

Make Fighters armor have more armor to it. As it stands, having little to minimum armor or faster armor is the play around right now and Armor like plate for fighters/clerics are nearly meaningless.

Votes

Opinion: +5
Upvotes: 13 61.90%
Downvotes: 8 38.09%

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Suggestion from ▅ ▆ ▇ █ Chara Dreemurr█ ▇ ▆ ▅#1666

Strenght potion just like Beer but without debuff with low duration expensive af and limited buy, also nerf the ranger

Votes

Opinion: -24
Upvotes: 4 12.5%
Downvotes: 28 87.5%

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Suggestion from The_item#3477

Would be awesome if the goblin map was a Team based map rather than solo only.

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

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Suggestion from envy#6669

allow 1/2/3 players go into the starting tavern as a "practise mode" where all the enemy types are lined up in a row and players can test their weapons against each enemy or practise attacking them (the enemies are to be neutral till attacked and return to position if the player dies and respawns) or just simply add the dummies so we can see our dps

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

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Suggestion from Yngvaldr#6364

Let players hold torch and one handed weapon together.
Also dedicated keymap for torch to not mix it up with other tools all the time.

Votes

Opinion: +29
Upvotes: 32 91.42%
Downvotes: 3 8.57%

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Suggestion from DULU#5759

Make Elves look more Tolkien, and less Amazon/WoW. Make them thinner, fairer, sharper features. Right now, they look very human, almost identical to humans. Just need a little bit of tweaking. Maybe give them more obvious elven eyes.

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

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Suggestion from Vulgun#7086

[New Utility Ability - Piercing: Piercing is a new utility ability available on several weapons that grants them the ability to strike multiple objects at once with a single strike. When a weapon pierces an object, it will continue to swing and can even perform a combination attack if held.

Piercing is based on the number amount that is placed on a weapon, with between 1 to 3 piercing on any given weapon. Most two-handed weapons will have 3 Piercing Power, for instance, and can break 3 objects before stopping altogether on a swing.

Piercing is available on weapons starting in the Green tier.]

Votes

Opinion: +4
Upvotes: 9 64.28%
Downvotes: 5 35.71%

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Suggestion from Donut#8767

Fix AI Archers cone of fire
Currently in the game there is very little ways to fight a archer 1vs1 Melee, unless there is a object between you and the archer which is situational. I'll kite archers in circles and these mfs will pull some crazy 360 faze optic no scope on rust type shot and shoot me while aiming like 40° away from me.
Even as a rouge you can't seem to dodge their shots, sometimes I'll be able to crouch or move to the side at the pixel perfect moment before the arrow is tossed out but it's extremely hard to do, ig it's a skill issue but even then it feels too punishing especially when you know a ranged player doesn't have to take 3 tabs of Adderall to consistently dodge arrows. I'm guessing by when the game was going to be released, this was probably already something that they were aware of and were going to improve

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Suggestion from Rainbo#1964

[Training Tavern - An area where you can practice moves with a training dummy allowing players to swap weapons/armour for statistics gathering]

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Suggestion from Strange Rat#4270

The final circle needs to linger for significantly longer especially if only one player/one team remain, being forced to exit the dungeon before being able to loot anyone after a long battle is a far too common occurrence

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Suggestion from Jkincaid93#1467

Buff the wizard, its already the worst class.

Votes

Opinion: -21
Upvotes: 6 18.18%
Downvotes: 27 81.81%

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Suggestion from Additional_L#7777

[add a Dexterity Class that focuses on 1-handed weapons with stances, lunges, and deflects or parries]

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Suggestion from Carnyx WQRSBF#6316

Nerf Clerif

Votes

Opinion: -18
Upvotes: 4 15.38%
Downvotes: 22 84.61%

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Suggestion from A. Cracky-Koch#4423

Can the Tradepost maybe be reworked ? like the spamming is unreal you cant even keep up, maybe like a shop system where sellers list their items and buyers can then search for them and buy them from like a store ? atm trading from buyers perspective is soooo rough

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Suggestion from Alzarath#8039

[Manage the community's toxicity. There's already far too much elitism and hostility.]

Votes

Opinion: -9
Upvotes: 9 33.33%
Downvotes: 18 66.66%

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Suggestion from SpaceSensei#5653

[lower all enemies hp a bit but keep their dps the same, it’ll keep the hardcore nature but swinging on a zombie or mummy for 30 seconds gets extremely repetitive especially with how many spawn in a single area]

Votes

Opinion: -10
Upvotes: 7 29.16%
Downvotes: 17 70.83%

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Suggestion from Hobbbot#2708

nerf the cleric and barbarian combo because currently alot of clerics are pocketing barbarians which takes away the negative side of barbrian which is dying quickely

Votes

Opinion: -9
Upvotes: 7 30.43%
Downvotes: 16 69.56%

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Suggestion from Mephii#5275

revert wizard nerfs was already weak nerf barb

Votes

Opinion: -12
Upvotes: 13 34.21%
Downvotes: 25 65.78%

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Suggestion from Aissling#4743

Great job lads love you ❤️ - I would love to see more nodes of cobalt and rubysilver, or lower the threshold of amount required to craft. Or add it as a rare drop rate too. I have yet to see a single player wear cobalt or ruby silver in any dungeon besides myself, high roller included

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

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Suggestion from Kayda#9433

Revert the nerf to Wizard spell slots. Revert the nerf to Fireball's splash damage. Reduce Barbarian swing speed by 10%. Decrease the speed of the Fighter's bow animations to prevent the Fighter from being too much like a tankier Ranger.

Votes

Opinion: -13
Upvotes: 14 34.14%
Downvotes: 27 65.85%

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Suggestion from StickSpike#4346

Allow us to kick (with a long cooldown), with knockback. This would stop mobs from bodyblocking doors and such, and it would add another layer to combat.

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Suggestion from RadGuy#2367

make random events in matches, For example a king of the hill by the end and if you win it you gain good armor and potions, High risk, High reward

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

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Suggestion from _tzvr#2280

This playtest it seems objects collusion box has been increased. It feels way harder to climb on things now, please revert that change because it's very easy to get stuck in objects and get trapped with mobs etc. Often it happens to jump on something and get the sliding/stuttering animation and you cannot jump again, feels a bit frustrating. Big fan of the game in general! ❤️

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Suggestion from Shadow(Josh)#6258

have another stash for trading between your own characters, was thinking something like...
1 Can only store gear no currency (that way you cant swap between characters to farm shop items, and cant merge the rare currency)
2 Possibly have a withdraw fee for your own items (could be a flat amount or depending on the type/rarity)
3 Have a restriction on access to stash (a starting fee or a level restriction to gain access)

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Suggestion from Varity#1907

I feel like mob health should be toned down a tad because 8 arrows to the chest for a mummy and it still not dying is a little outrageous if you're solo

Votes

Opinion: -21
Upvotes: 4 13.79%
Downvotes: 25 86.20%

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Suggestion from Xazモリー#6867

Add a mirror to the training room we'll have eventually so we can understand our shield hitbox when blocking better

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

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Suggestion from robertokiko#3692

Please add an Trainingmode where you can explore the map and fight the creators with your friends...it would be great to Discuss some tactics and learning to fight the enemys better without struggeling to much with the time and other players..you cant keep the items or the XP you gained while you in the training map but you can go in with a Costum loadout...sorry for my english and thanks

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Suggestion from mikey#6200

[A training room like the one in pre-lobby with dummies that let you see the amount of damage your weapon/setup deal and maybe a way for players to practice duels?]

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Suggestion from CatchTheSonnich#8236

[When you hover over any name in tradechat (not written text) the chat will automatically stop moving. Move the mouse back to the right and the chat will continue rolling.]

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

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Suggestion from TrueCalamity#3166

could we please get rid of the 14 attack daggers and let rouges start at 16~17

Votes

Opinion: -11
Upvotes: 8 29.62%
Downvotes: 19 70.37%

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Suggestion from ZavanFreya#0621

Sickle (Melee weapon for Rogue) Can be dual wielded.

Votes

Opinion: 0
Upvotes: 5 50%
Downvotes: 5 50%

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Suggestion from PvtLenny#8317

remove wizard cooldown on meditate. Its already a pointless waste of time to wait for meditation. What matters is how many spells you have per fight. So having to hide away before moving on is pointless. Just make wizard able to sit whenever for as long as they want. You already nerfed spell count. Now please cut away some of the downtime that doesn't affect pvp anyway.

Votes

Opinion: -3
Upvotes: 21 46.66%
Downvotes: 24 53.33%

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Suggestion from DCCCXIX#8141

Make rogue's hide ability grant 10 steps by default, replace "stealth" perk with something else. Maybe lower cooldown or more steps.

As it is now, it's just a worse invis potion or worse wizard's invis, with no upsides. In this playtest certain abilities can get you out of stealth but not out of invis.

Right now, if you don't get "stealth" perk the only thing hide is used for is to proc the "ambush" perk, clicking that button mid fight just to get some bonus damage clearly isn't it's intended use, so this ability isn't worth taking for it's intended purpose if you don't take a mandatory "stealth" perk which is not good game design.

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Suggestion from Darknesse#1134

[daily spell suggestion] Create Bonfire. Spell scroll only, no classes. Basically the same as creating a campfire, but using the magic interaction stat instead of whatever campfire is. Mostly a fluff spell, as campfires already exist, but it does mean it gets more places to drop (not necessarily more campfires in general).

Votes

Opinion: -16
Upvotes: 0 0%
Downvotes: 16 100%

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Suggestion from XDaron#1177

[Give the wizard more options against PVE, I have yet to test wizards with the new nerfs, but what I can say is that despite the class being good at PVP, it is very slow at clearing mobs, constantly needing to meditate in between rooms, I suggest improving the Crystal sword/staff melee damage, and possibly adding some spells that are dedicated to clearing mobs, similar to clerics.]

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

zenith treeBOT
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Suggestion from DS#0112

[add more depth to the sound you make when you walk. Add different surfaces. E.g. carpets that make your steps quiter, metal floors that make steps echo etc

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Suggestion from BOWSERRR13#4613

[Add a duo/wingamen mode where only two players are in each squad]

Votes

Opinion: 0
Upvotes: 17 50%
Downvotes: 17 50%

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Suggestion from Monki#9066

[Add a block for most weapons without counterattack, for more melee action and to have a chance to save some hp in fight.]