#suggestion-discussion

1 messages · Page 74 of 1

tough oar
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idk if this game needs wipes, just more levels of difficulty. add an ultra hard mode for the sweaty leaderboard players, introduce more enemies and traps, etc

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those first 5 levels are pure agony for most classes if you cant get a piggyback

uneven vapor
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@shell ridge in 3 days the demo is over there aint 5 days

tender cave
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For a game with very little advertising… they are KILLING IT

uneven vapor
tender cave
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Not really. Longer the demo, the more bugs that are found and patched.

uneven vapor
tame finch
tender cave
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Lol. In all honestly. They offer a paid 10-20 dollar version for this build until the actual game drops and GAURANTEED people pay for it

uneven vapor
uneven vapor
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and yeah i would buy it too

tame finch
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Yeah was just kidding around. Also there has been quite a bit of "advertisement" on Twitch with the 100k people watching and stuff, but yeah actual advertisement is not really going to be a thing if I had to guess. Perhaps some paid streamers

uneven vapor
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i saw welyn play it he has a big reach

tame finch
uneven vapor
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this game is like 40$ range when full release i say current stage 25-30

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i cant wait

tame finch
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Yeah I would say the same about 30 bucks should be a good price

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Deep rock is also 30 bucks and that worked really well for them

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they went a similar path

uneven vapor
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@brisk folio fighter is a jack of all trades so ofcoure he wont be better in combat then a role meant to deal damage and take damage but be slow attacking and slow walking

uneven vapor
tame finch
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I think anything higher than 30 is pretty risky for the player base. Slow matchmaking is what kills games like this. Especially now that they have 2 queues. Having said that I would pay 50 + in a heartbeat just to be able to play 😛

brisk folio
uneven vapor
brisk folio
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Also I don’t think he should be better per say

uneven vapor
#

he is a melee character who can use bows

brisk folio
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With a perk

uneven vapor
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yea so you could go full melee melee and bow

brisk folio
#

Baseline he is a melee fighter

uneven vapor
#

yea

lusty wren
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Perks are tools, Fighter has alot of TOOLS because they are a jack of all trades 😄

uneven vapor
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thats what im saying

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this guy complains fighter doesnt do as much as barb or has as much health

brisk folio
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Idk either way I’m not advocating for making him better than barb str I just would like to see a little more health pool on him cause the barbs got a significant upper hand in that regard

uneven vapor
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its because hes well rounded

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barb
-EXTREME hp increase

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fighter has a shield

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a bow

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a melee weapon

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when used right a demon he is

forest briar
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They should add pve only for the casual players

uneven vapor
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this game is based on the concept of pvp pretty much

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without pvp this game would be significantly worse

forest briar
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Cool story want a cookie

uneven vapor
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just get better at avoiding pvp

brisk folio
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Maybe the real issue comes from melee damage and health being the same stat tbh

tawdry stag
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I LOVEEEE losing my epic trinket to RNG zone in goblin caves :))))))

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Should prob. fix it.

cunning obsidian
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skill issue

tawdry stag
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real!!!!!

forest briar
uneven vapor
glacial sphinx
uneven vapor
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Im a casual player and i pvp

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I dont pvp but i play pvp i mean

forest briar
uneven vapor
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Casuals play and get better its crazy

glacial sphinx
uneven vapor
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Thats like adding pve tarkov

glacial sphinx
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because you'll be left with only sweats in PVP mode and longer queue times, and a lack of PVE content to truly keep people engaged for long

uneven vapor
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After 1 hour pve would get so boring

forest briar
uneven vapor
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One of The original extraction games

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You go in get guns pick fights get out

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Dark and darker with guns

tawdry stag
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The original

jagged thunder
tawdry stag
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pretty sure it didnt

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iirc

uneven vapor
lusty wren
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The PVE in DaD cannot stand alone. It will get boring in one play sessions. In order to create a PVE environment that would stand alone would take a huge amount of money and time.

forest briar
uneven vapor
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Boom problem solved

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My smartness is awfully scary

tawdry stag
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Works just fine

lusty wren
tawdry stag
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Maybe PVP just isn't for you

forest briar
lusty wren
noble stone
tawdry stag
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Im loving the 11 players tbh

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Its pefect for a fast paced map

uneven vapor
lusty wren
uneven vapor
lusty wren
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Yes noobs think this

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😄

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Its ok you will gain some game knowledge just keep plucking away

noble stone
regal parrot
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It means uhh like 20% damage difference plus other abilities

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Thats meaningful

uneven vapor
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More than 20%

tawdry stag
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also thats not entirely true

regal parrot
lusty wren
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Asking for a crutch helps no one. Level does not = skill. My buddy started today for this PT, at lvl 3 was wiping entire lobbies 😄

noble stone
regal parrot
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Okay sure but levels can make up a tier diffy

tawdry stag
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The map is small

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And solo

regal parrot
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Numerically its just a fact

uneven vapor
# regal parrot I lowball it

Like chances are a level 20 will beat a level 1 are higher than a level 1 winning not even discussing the leveling tree that will come out

tawdry stag
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I like more players because it makes the pace of the map perfect to what I think it's intended to be.

lusty wren
noble stone
tawdry stag
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I play Rogue, Ranger, Fighter, Barbarian ;)

regal parrot
uneven vapor
regal parrot
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League of legends keeps sub 30s aeay from 30s, nevermind rank

lusty wren
regal parrot
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They have rune differences

lusty wren
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😄

tawdry stag
regal parrot
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Okay and a level 1 league of legends account is naturally weaker than a 30

noble stone
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I mean the classes that want to instantly fight people instead of PvE is 75% of what you listed so that makes sense

tawdry stag
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what

uneven vapor
noble stone
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fighter, barb, rogue. none of them are particularly stellar at pve but shine in pvp, especially Gcaves

tawdry stag
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Lol

regal parrot
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To say that numerical advantage doesnt matter is silly practice

lusty wren
uneven vapor
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@narrow hound wizard is dog and you want it nerfed

tawdry stag
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Not a stat advantage

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???

silent viper
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also nerf barb that shit is stupid

lusty wren
tawdry stag
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Thats not the point

tawdry stag
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Also I dont understand what your opinion is

lusty wren
noble stone
tawdry stag
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It makes no sense to type that

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if you read my opinion

lusty wren
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If your opinion is to segregate the community by LVL which does VERY little. Then what are you going to do about skilful players creating lvl 1s to mop up noobs?

uneven vapor
lusty wren
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Right now I can create a lvl 1 toon just to destroy every noob in a mode that I KNOW only noobs will be in

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Makes no sense

noble stone
uneven vapor
lusty wren
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Makes the supposed problem worse

uneven vapor
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And get boring real quick and no one would play pve in the long run

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But pve would be an awful decision for them to make

fallen falcon
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Only acceptable PvE mode is one that let's you learn the maps/test stuff - loot found/brought in doesn't count (similar to Tarkov offline mode)

scenic kettle
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yeah

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like tarkov

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where u can practice

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learning the maps and shit

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but there shouldnt just be a straight up pve mode

fallen falcon
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I think anything else will be super boring and make loot less valuable

scenic kettle
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people are trying to make a game a whole different game

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its suppose to be a hardcore dungeon game

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thats pvp

uneven vapor
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Yea i like that creative type idea pve would get boring after 1 hour

fallen falcon
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You can already be a massive rat and live pretty consistently with a small bit of effort by playing the edge of the circle, if that's what you want

uneven vapor
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Yea i do that and sometimes get mopped sometimes come home big

scenic kettle
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also in this case

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level does not equal skill

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there shouldnt be level based lobbies

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or skill based lobbies

fallen falcon
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Oh yeah, Rat gameplay is 100% valid, not knocking it 😄

scenic kettle
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that doesnt really make any sense

uneven vapor
scenic kettle
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skill +advantage

tawdry stag
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WHO CARES

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Its part of the gfame

scenic kettle
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=

tawdry stag
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that the playhers dont have equal gear

lusty wren
scenic kettle
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i can hop on a level 1 right now

tawdry stag
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ITS literally part of the genre

scenic kettle
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and kill someone

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LOL

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that slevel 20

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the only disadvantage you have is perks

fallen falcon
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There's a small advantage from levels but I don't really think it's that big. Also even if you die every run, you will level eventually - mobs give decent exp

scenic kettle
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what advantage do you get from levels

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besides perks

lusty wren
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Skill is greater than level as a win condition

uneven vapor
lusty wren
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I thought its a disadvantage?

scenic kettle
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idk thats weird

uneven vapor
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Listen

scenic kettle
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considering the reason u want people to have that is so there isnt a skill difference

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but it takes like 10 games

fallen falcon
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Seems like a non-issue tbh

scenic kettle
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to be lvel 5

lusty wren
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If its such a disadvantage why dont I get this new shit segregation like the noobs?

fallen falcon
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Should start people out properly so they know what they're getting into

lusty wren
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IF lvl is the problem everyone shoudl get it depending on their level right?

fallen falcon
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it's 10x less fun to get put in baby lobbies just to get smashed at level 5

lusty wren
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Clearly its a flawed suggestion

scenic kettle
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fr

uneven vapor
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Freshie gamemode that can only be accesed by people who dont have any class over level 5 but they can also play regular dark and darker if they choose

scenic kettle
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other games put first time players into bot lobbies then after like 5 games they go into the real game

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then they end up leavin

fallen falcon
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if it's optional, sure

tawdry stag
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Yeah lets make it like fortnite guys

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where you play vs bots

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for 20 levels or whatever

fallen falcon
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I still think it's fairly low priority, but I suppose it's not awful yeah

scenic kettle
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because they though the game was easy

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then boom leve l5

lusty wren
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Crutches are not conducive to learning the game it will only hurt the noobs

scenic kettle
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now ur with the real people

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and u get shit on

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better to join getting shit on first atleast youll know if u want to keep playing or ot

fallen falcon
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Yeah I do feel like it's unnecessary - game is unforgiving by design, may as well lean into that

uneven vapor
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Yall are balding

lusty wren
fallen falcon
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and even then, other than the odd noob stomper runs, most geared people are running high roller anyway

scenic kettle
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well thats how i know we won the arguement

lusty wren
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When one has no argument they resort to personal attacks 😉

scenic kettle
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dude just said we were balding

fallen falcon
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I'm def not balding lmao

uneven vapor
uneven vapor
scenic kettle
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what does that mean?

fallen falcon
sweet slate
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so i'll bring it up here since this seems to just becoming worse and worse as i play more but has anyone made any serious suggestions on ways to tone down barbarians

scenic kettle
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LOL

lusty wren
scenic kettle
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barbarians are always gonna be strong

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it is what it is

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they are really only strong when they have a pocket cleric

uneven vapor
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Or wizard

scenic kettle
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usually when people complain about them its cuz a cleric ust non stop buffed them

uneven vapor
sweet slate
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yeah i get that and thats not what i have a problem with, barbs can be strong but i really feel like they need to seperate hp scaling off of STR

lusty wren
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😄

uneven vapor
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Any class is good with pocket healer rogue can be tank with cleric

scenic kettle
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yeah i can see why

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barb hp is crazy

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even with no heals they eat alot

uneven vapor
fallen falcon
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Yeah cleric put's them over the edge for sure, I do think they have the edge in unskilled engagements though, barb is always dangerous

lusty wren
jaunty scaffold
uneven vapor
lusty wren
scenic kettle
fallen falcon
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Ever since I learnt you can block some spells with shields, Wizards have been a lot less of a concern for me

scenic kettle
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that way they arent struggling once they get out of "bot lobbies"

sweet slate
jaunty scaffold
noble stone
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wooo just ploayed another game of Gcaves, spawned, ran over to the first chest across the room, and then got instakilled by another player who spawned directly next to me apparently. so much funnnn

jaunty scaffold
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However, they also mention CS and many others

tawdry stag
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I feel like barbs biggest advantage is the fact that everyone is scared of them and runs away

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Or keeps their distance

fallen falcon
lusty wren
tawdry stag
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No one punishes their slow AS

fallen falcon
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W keying into a barb means you die, most of the time

tawdry stag
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Not really

fallen falcon
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They only need one hit

tawdry stag
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No

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thats flase

uneven vapor
scenic kettle
narrow hound
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@uneven vapor say that when you can't push them because they like 4 hit a barb with magic missiles

jaunty scaffold
tawdry stag
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are you tanking hits to the head?

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why?

fallen falcon
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Fair enough, I've been one shot through full plate by barbs with felling axes before

lusty wren
tawdry stag
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doubt it

fallen falcon
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Not intentionally lmao, difficult to dodge something with reach while also doing damage yourself - you have to weave

uneven vapor
fallen falcon
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and given the slow nature of the combat in general, that can be difficult - especially outside of a white room scenario

uneven vapor
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Wizards are ass and you wont change my mind

noble stone
# tawdry stag thats flase

barbs have an overhead swing on the highest damage grey/white weapons ingame so they almost always land headshots oh and by the way youre slowed oh and by the way they have a 50% damage boost oh and by the way they arent wearing armor so they are faster than you oh and by the way etc etc etc barbOP

scenic kettle
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wizards arent ass

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if you find one that knows how to play wizards

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LOL

uneven vapor
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This guy wants wizards nerfed

scenic kettle
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no i dont want tem nerfed

uneven vapor
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They are already in the grave

scenic kettle
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but u just said they are ass

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when they aret

uneven vapor
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No breakthrough says they op

jovial swan
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Wizards: H-
Me: "THAT'S IT, I'M GETTING ME MALLET!" (pulls out War Maul)

jaunty scaffold
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Anyway, pedantic discourse aside. I don't think there's inherently wrong with giving new players a temporary reprieve from the carnage, but skill based matching does that pretty easily. Just wondering how that would be tracked. Assuming the implimentation of a general player level

fallen falcon
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Consider that a barbarian isn't the only target you have to worry about sometimes and they become a problem - at least the fighter isn't going to insta-gib you

uneven vapor
sweet slate
jovial swan
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I will legit pull out a war maul on a wizard and go whole hog on them.

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I do not care what they send, I will do it.

stuck perch
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#d-and-d-suggestions message
This is an interesting suggestion, but it would have to be limited to some doors only or you risk players locking others in a room with no other way out. Which is a really boring way to die. Could be countered with giving all players the ability to destroy the door after bashing it enough times (fireball and Barb perk should still be instant door kill). Similarly I'd love to see rogues with the trap perk be able to reactivate disarmed traps.

jovial swan
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And I will show them the meaning of fear.

scenic kettle
tawdry stag
fallen falcon
tawdry stag
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But 99% of them are bad enough that if you die to it its a skill issue

scenic kettle
#

and the barb has to have no magic resis

uneven vapor
tawdry stag
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I havent lost a single fight to a bard

scenic kettle
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barbs

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?

tawdry stag
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in 24 hours of playtime

fallen falcon
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What do you play Jon?

tawdry stag
#

on any of my chars

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Fighter, Ranger, Rogue, barb

uneven vapor
scenic kettle
#

oh

tawdry stag
#

You just need to manipulate your hitbox

scenic kettle
#

nh

tawdry stag
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and run into his arm

scenic kettle
#

nah

tawdry stag
#

then you win

fallen falcon
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Ranger can dispatch at a range, so they're fine - Rogue is actually quick enough to weave if needs be, Barb is a mirror matchup

jaunty scaffold
#

I've said it once and I'll say it again. Speeding up the combat slightly and implementing a universal parry system based on weapon type would fix a lot of issues with combat]

fallen falcon
#

What are you doing on fighter might I ask? Been struggling this test with good barbs

jaunty scaffold
#

including Barb being OP and crouch-jump spamming being the meta

fallen falcon
#

I've been killing my fair share, but if they know what they're doing I find it difficult

tawdry stag
#

If you ever get hit

fallen falcon
#

Yeah there's my problem I guess - Longsword main here

tawdry stag
#

And run into him

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You run into his swinging arm with an arming sword

stuck perch
# uneven vapor He says wizards need to be nerfed

Wizards need a buff but also some nerfs. Nerf Wizard on things like agility as they're really old and frail, there's no way they should be able to run that fast. And increase their offensive power and buff/debuff durations.

uneven vapor
tawdry stag
#

with longsword you riposte

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But I dont use that weapon

fallen falcon
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Of course, but actually getting the parry is difficult

tawdry stag
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One handers are better than 2 handers, except the spear which has some use cases ig

scenic kettle
#

but i mean

fallen falcon
#

there can be desync, and if you fail, you die

sweet slate
scenic kettle
#

just play with a team

regal parrot
#

The only fighters that give me (barb) resistance are shieldusers

fallen falcon
#

Long sword is extremely viable though, the weapon isn't the problem

tawdry stag
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Longsword is good

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if you cant riposte

fallen falcon
#

Main thing I think we disagree on is the Barb one taps I think

tawdry stag
#

thats skill issue

fallen falcon
#

Not entirely

silent viper
#

The goblin cave is the actual worst for portal spawns

fallen falcon
#

I'm very good at riposting

jaunty scaffold
stuck perch
#

How do you successfully block with longswords? I know R-click click, but it never works.

jaunty scaffold
#

If it has a cross guard, logic would dictate it has the ability to parry to some extent

fallen falcon
#

It is definitely inconsistent, however (to be expected since it's alpha)

tawdry stag
#

ig there can be some desync

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and the hitbox is ass

uneven vapor
tawdry stag
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but barb axe is so slow

fallen falcon
#

It's more the felling axe I have issue with

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it's decently fast, and has one shot me before if they get a clean strike to the head

sweet slate
scenic kettle
#

11 people

uneven vapor
fallen falcon
#

I can deal with the HP as long as I'm able to outmanoeuvre them, but I think rage gives them movespeed on top of the damage stuff right?

tender cave
tawdry stag
#

as your secondaries

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When he pops rage

tawdry stag
#

you block into attack

tender cave
#

Same with crouching and looking at a 45 degree up against archers

tawdry stag
#

he takes increased damage in rage

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You run the attackspeed perk after block

narrow hound
tawdry stag
#

extremely strong and underrated

stuck perch
fallen falcon
#

Yeah I know, Barbs aren't usually a problem for me in a white room scenario - i.e, clean 1v1

tawdry stag
#

It just exactly lets you get in a hit befroe they can block

narrow hound
#

Also what is the point in a suggestions channel if you just get ridiculed by random degenerates for using it

sweet slate
uneven vapor
#

You said the wizards needs a nerf

jaunty scaffold
tawdry stag
#

The point of the suggestion channel is for us to have a discussion channel without 5 minute slowmode 😎

fallen falcon
#

The issue for me stems from the fact that they're an ever present threat that can one tap you - they have too much kill pressure is what I'm saying, basically, for you to take your attention off of them

uneven vapor
stuck perch
#

Wizards have just been nerfed, twice in a row, they need buffs not nerfs.

narrow hound
#

Like there's a voting system on there why do people need to be @ing me

tender cave
fallen falcon
#

I can take on 2 fighters by myself easily - I know how to play that scenario - 2 Barbs? I' m probably dead because I can't afford to take even a single hit

narrow hound
#

And I won't have to be here

uneven vapor
sweet slate
narrow hound
jaunty scaffold
narrow hound
sweet slate
uneven vapor
narrow hound
#

It's not even a discussion it's just "that's cap 🤓🤓🤓"

stuck perch
uneven vapor
tender cave
#

Might be a hit box issue.

narrow hound
#

Okay maybe that's fine not in high roller where everyone has a finger up their bumhole

jaunty scaffold
tender cave
fallen falcon
#

You don't have to time it

narrow hound
stuck perch
#

It's just so slow to do the animation, do I need the animation to be ongoing or completed to "parry"?

narrow hound
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Oh right

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Yea I didn't think it was a parry

fallen falcon
#

Parrying with the longsword looks like

narrow hound
#

I thought the sword partially blocks it

fallen falcon
#

Hold R click to hold up defensive stance

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block with the bottom half of the blade - so the cross guard upwards

stuck perch
#

What's so strong with wizard that people are calling for nerfs?

narrow hound
#

For me it seems to just require no skill

fallen falcon
#

when you successfully block and hear a metallic clang, you can then right click again to perform a mirrored version of the second strike (the sort of cross cut)

narrow hound
#

And its always like unavaoidable when I die to wizards

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If that makes sense

silent viper
fallen falcon
#

right clicking again after that follows it up with another "cross cut"

fallen falcon
uneven vapor
fallen falcon
#

The "parry" is good because they do insane damage

tawdry stag
#

one thing though

sweet slate
tawdry stag
#

if the barb brought dual wield axes

fallen falcon
tawdry stag
#

just ff

fallen falcon
#

Funny enough, I've killed every dual wield axe using barb I've fought

uneven vapor
#

While attacking the barb publicly exposes himself

narrow hound
#

What do yous think is the strongest class then?

fallen falcon
#

very easy to parry w longsword

silent viper
tender cave
#

Maybe they could do like vermin tide and have a player lobby area where you walk around to all the NPCs and all that good stuff

tawdry stag
#

barbs are very slow

silent viper
#

I've had them chase me down with my damn hands out

tawdry stag
#

its cope to claim anything else

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if theyre wearing no armor you literally just kill them

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and their axes have huge -movement

silent viper
uneven vapor
tawdry stag
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No one

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which is my point

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?

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so they arent fast

tender cave
fallen falcon
#

I'll happily concede that I'm approaching this conversation as a Fighter only main, so I realise things like removing the speed from rage probably makes Barb's food for the ranged classes, but yeah

sweet slate
narrow hound
fallen falcon
#

I feel like Barbs are on par with fighters from a speed standpoint

jaunty scaffold
#

I just wish all the weapons with cross guards had some sort of parry mechanic. Most things get a parry, gameplay speeds up a bit, less complaining about barbs and crouch-jumping

tender cave
narrow hound
#

Fighters can take off armour and zoom away when they need to tho

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Barbs can't cos they are roughly the same with armour on

narrow hound
#

Yea obviously

tawdry stag
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the thing is

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if the barb misses a single swing

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you take 100-150 hp

uneven vapor
#

Taking armour off on any character but barb is death

tawdry stag
#

so if you use your spirnt

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corretly

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you wn

fallen falcon
#

In a 1v1 sure

tawdry stag
#

ok and in a teamfight your wizard slows him

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50%

narrow hound
#

And they get away

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From me a barb

narrow hound
#

I do but it doesn't always work

fallen falcon
#

If my wizard wastes time slowing the barb, I'm sure the ranger will make quick work of him - team fights are all a pressure game, right

sweet slate
# tawdry stag so if you use your spirnt

i do agree, but i feel with how much its getting worse im seeing more and more people only use the felling axe so if they miss they are screwed but, that is a big if

narrow hound
#

Axes do like no dammage

#

They do enough

uneven vapor
narrow hound
#

I have a friend

tawdry stag
#

its impossible to compare it

fallen falcon
#

Yeah there's def too many variables

uneven vapor
fallen falcon
#

My sole point is - Barb is the one class that's gonna one shot me unless I pay attention to him

tawdry stag
#

ranger can too

#

:)

narrow hound
fallen falcon
#

and if I'm paying attention to him, I'm not pressuring the ranger, or the cleric

green night
#

make it so i can post rings in trade chat holy, very hard time selling

inland pelican
#

Someone mentioned two handed throwables, would it be easier to code it as an active skill for barbs that deals weapon dmg to anything it hits and drops the weapon on landing location so only barbs can use it? (Fighter main here but love the thought)

uneven vapor
green night
#

i dead cant

narrow hound
green night
#

it says msut be an armor or clothing the class can wear and any class can wear the ring

fallen falcon
#

In terms of a threatening frontline, I feel like Barb creates infinitely more pressure for a team than any of the other melee solely due to the one shot potential

narrow hound
#

There's a certain chat for it is there not

green night
#

idk

narrow hound
#

I was able to rob some guy of 500g for a purple ring

#

Not scam he just really wanted it

green night
#

ah

#

im trying 900g for legendary ring

narrow hound
#

What one

inland pelican
green night
narrow hound
#

Oke

tawdry stag
#

Barb is kinda like hecarim if you know league of legends

fallen falcon
#

Definitely, and there's 100% a place for that

scenic kettle
#

but what are the stats?

fallen falcon
#

Hell, I'd be fine with Barb's 1 tapping the squishier classes like wizard and ranger

fallen falcon
#

makes sense to me if they manage to get to your backline, they should be rewarded

green night
fallen falcon
#

but they shouldn't be 1 tapping the enemy tank, that's silly

narrow hound
#

They can?

inland pelican
#

One headshot and any non fighter is usually gone

uneven vapor
fallen falcon
#

I have to get 3 perfect longsword hits on your head to kill you, while dodging that axe - can be difficult

narrow hound
sweet slate
fallen falcon
#

For sure, and like I've said, in 1v1s, I do

narrow hound
#

I rely on the enemy not knowing how to play to their classes speed for me to win

fallen falcon
#

I think barb's are just problematic moreso in team situations

inland pelican
#

I can tank a barb for a good long time if that's all I'm looking to do

narrow hound
#

In 2v2s you can too it's just hsrder

#

Just move your characters head if you know you are gonna take hits

sweet slate
stuck perch
inland pelican
#

Let's be honest, barb comes charging in, he has your team's full attention every time lol idc who you are

fallen falcon
#

It's harder, aye - but should it be? One class can find success by W keying and clicking, the others are at the mercy of the blocking system, and have to 100% always respect that player regardless of skill level, due to the pressure they bring

narrow hound
#

If the enemy team has an archer tho the other team can push back and barb will die leading to the whole team dieing

slate narwhal
#

make a way to break the spider spawner that shit is so annoying

uneven vapor
uneven vapor
narrow hound
#

Rogues don't tickle anymore I feel they do a ton of dammage with bleed

green night
#

sold it for 800g

inland pelican
narrow hound
green night
#

real

fallen falcon
#

Honestly feel like wizard is fine this playtest

sweet slate
narrow hound
#

I wouldn't have even paid 200g for it tbh

inland pelican
uneven vapor
#

Rogue and barb might be the best team rogue sneaks behind and barb runs it to back them up

tawdry stag
#

How to counter a barb: Press x, turn around, run in straight line

#

When rage over you kill him

#

boom

inland pelican
uneven vapor
#

Boom

pseudo gulch
#

WHY ME AND MY TWO FRIENDS GOT BAN. I HAVE BEEN PLAYING FOR 3 PLAYTESTS AND STREAMING THIS GAME AND SUDDENLY I GOT BAN FOR NOTHING. CAN YOU CHECK YOUR ANTICHEAT AND BUGS? I WOULDN'T BE SURPRISED IF SOME ADMIN WOULD DO IT.

flint shoal
#

why half the discord voice channels

#

we need more

#

lol

fallen falcon
uneven vapor
#

WHAT AM I GONNA DO UNBAN YOU?

fallen falcon
#

if the best option is to not interact

inland pelican
tawdry stag
#

you're kiting for a couple of seconds

#

with your speed

noble stone
#

Gcaves needs exits on every level. Killed 4 players, barely survived the last 2 fights, still lost to darkness because the damn EXITS spawned on the bottom floor 3 times in a row GG

fallen falcon
#

How long does rage last?

#

and what's the CD

tawdry stag
#

I think its 8 - 30

#

Not completely sure

noble stone
uneven vapor
stuck perch
# sweet slate oh no believe me, im not in the boat that wizards should be nerfed though i do f...

If Wizard needs a nerf, it should be to their non-magical stats. Basically they should have low str and agi. Haste/invisibility on wizard wouldn't be that broken if their base agi is low, while still remaining decent buff spells. At range wizards should be an artillery platform if they want to go with damage spells. Fireball should do more damage especially splash damage and have a larger radius, with scaling damage depending on how far you are to the center.

pseudo gulch
#

WHY ME AND MY TWO FRIENDS GOT BAN. I HAVE BEEN PLAYING FOR 3 PLAYTESTS AND STREAMING THIS GAME AND SUDDENLY I GOT BAN FOR NOTHING. CAN YOU CHECK YOUR ANTICHEAT AND BUGS? I WOULDN'T BE SURPRISED IF SOME ADMIN WOULD DO IT.

uneven vapor
sweet slate
#

it just feels like there is never a situation where when im playing wizard that i ever run out of spells

fallen falcon
#

Fair - again, I'll admit I've got a narrow viewpoint due to only playing fighter, and I generally dislike one shot mechanics in games (reason I hate tarkov these days, getting one tapped from a bush sucks)

noble stone
#

so dumb

stuck perch
#

If you don't run out with them, then it's an incentive to try something other than meditate.

uneven vapor
silent viper
#

holy crap why is goblin caves full of poison

fallen falcon
#

Good chat though @tawdry stag, I appreciate the insight

inland pelican
tender cave
#

I feel if the barb can one shot, then he should be squishy. But they are basing them off of D&D mechanics. So barb has always been busted.

inland pelican
tender cave
#

As long as they don’t add totems and people go cow. Cause halving damage would be horrible

stuck perch
#

Meh, Barb being slow is good enough, good barbs learn to play around that and so should you.

silent viper
noble stone
uneven vapor
tender cave
stuck perch
inland pelican
sweet slate
uneven vapor
silent viper
noble stone
tawdry stag
#

stop typing

uneven vapor
slate tartan
#

Sad cause can't extract from goblin caves lol

gloomy solar
#

Beefing in a suggestion text channel both of u guys are equally cringe and sad relaxRedSkull

noble stone
tender cave
stuck perch
inland pelican
sweet slate
#

do find it a little weird though that they would immediately decide to buff meditation after nerfing their spell amount

graceful frost
noble stone
slate tartan
stuck perch
#

It might be that they want people to be using meditation more often, but then again it's kinda sad people don't use spell memory or quick cast more often.

silent viper
inland pelican
noble stone
stuck perch
#

@silent viper @uneven vapor knock it off you two.

tender cave
silent viper
#

Goblin is easy? The portals are a pain in the ass to find

tender cave
uneven vapor
tender cave
silent viper
sweet slate
slate tartan
uneven vapor
#

"Barb is busted" i replied run

slate tartan
#

Learn where the permanent extract is so you can find a way out if you can't find a portal, there are solutions, you just need to apply yourself

uneven vapor
#

Easy answer

tender cave
silent viper
#

Best way to play around a barb team is just go for his cleric easy

silent viper
tawdry stag
#

getting baited by the pisser

#

stop

stuck perch
tawdry stag
#

ignore him

tender cave
#

I’m saying people complain every time something kills the@

silent viper
#

Fighter master race tbh

scenic kettle
sweet slate
inland pelican
# silent viper Fighter master race tbh

Eh, slow movement outside a sprint and average stats overall, saving grace is the shield or longsword, that's from a fighter main, we have to think hard to win most fights

scenic kettle
#

every class does fighter but better

#

its sad

stuck perch
#

Fighter is the game's current whipping boy. He's bad at everything, his perks don't provide a lot of synergy unlike cleric, barbarian or rogue and most of them only emphasis his defense rating which kinda sucks until you get decent armor.

fallen falcon
#

Can we talk about the skills too?

scenic kettle
silent viper
#

I play fighter and I never felt particularly weak

scenic kettle
#

second wind is good ifu hve campfires

fallen falcon
#

Dunno what Taunt is for really

scenic kettle
#

victory strke is decent

#

i odnt know the other skills

silent viper
#

Adrenaline rush 🤤

scenic kettle
#

what does it do again

#

i forgot

silent viper
scenic kettle
#

oh

#

so its mid

silent viper
#

wth

fallen falcon
#

remove movespeed debuffs is way too situational imo

late merlin
#

FOV slider plz

sweet slate
inland pelican
eager creek
#

they want to nerf wizard in pvp, not pve

scenic kettle
eager creek
#

thats the adjustment

scenic kettle
#

in the future im pretty sure wizards will have way more utility spells

stuck perch
scenic kettle
#

while sorcerer has the damage spells

silent viper
#

I just run 2nd wind adrenaline rush w Defense Expert Counterattack Combo attack and swift

scenic kettle
#

they might even go like in dnd

#

and get schools

#

you can join in as a wizard

inland pelican
scenic kettle
#

id play sorcerer ngl

#

if its all damage spells

#

id assume its good damage too

#

nothing like

#

ice bolt

gloomy solar
#

is sorcerer like a confirmed class they are working on?

sweet slate
inland pelican
#

Not confirmed

gloomy solar
#

ah okay cuz i know they are working on a new class but i never heard what the class was

scenic kettle
scenic kettle
#

in the q and a

gloomy solar
tender cave
scenic kettle
#

they didnt really specify what the sorcerer has ad etc

inland pelican
scenic kettle
#

but he did say sorcerer

#

well yeah tomato tomatoe

#

he said classes like bard and sorcerer

#

hopefully added as soon as possibly

stuck perch
# scenic kettle they might even go like in dnd

I'd like for that to happen with all classes, a way to add specialization to your character. I think it would go well as a counter balance to multiclassing. As in you either take multiclassing or school specialization. I was thinking around level 20 as a way to add room to grow.

inland pelican
gloomy solar
#

mm thats pretty cool

fallen falcon
#

Honestly feel like barb should be the class that can run down squishies

tender cave
#

Bard will be buffs, sorcerers use magic but more offensively

scenic kettle
#

but im just saying dwn the line

tender cave
scenic kettle
#

tey prolly will have more util

#

then the sorcerer class

#

i mean they also said they would add monk

#

if they could

fallen falcon
scenic kettle
#

do hit boxes

#

with kicking

tender cave
#

Barb my bad. No they punish if you mess up

scenic kettle
#

me personally id main paladin if they ever added it

gloomy solar
stuck perch
# scenic kettle but he did say sorcerer

What would the sorcerer do differently than the wizard? I don't want a class that just does the same thing as the wizard with more spell power. I'd rather see different ways to build the wizard himself into those playstyles.

fallen falcon
tender cave
#

Barbs have and always will in the history of D&D fuck everything up. Many campaigns get ruined all because they had no earthly clue a barb could do 300 damage in one turn

scenic kettle
gloomy solar
fallen falcon
#

Barbs in DnD usually get countered by magic though right? Saving throw based stuff

stuck perch
inland pelican
#

I'm wondering if druid will be shape-shifting primary or spell primary, and I like the idea of druids focusing on control spells like walls and fog

gloomy solar
tender cave
stuck perch
tender cave
fallen falcon
#

speaking of, warlocks would be cool

#

or a necromancer or something

scenic kettle
#

warlock*

#

sorcerers are about doing high out put damage spells

stuck perch
#

I could see the Sorcerer as a wizard specialization, no mediate but all your spells slowly regen.

scenic kettle
#

but they have like few of them

fallen falcon
#

Sorcs are blasters yeah

sweet slate
# silent viper What else would barb be for?

to clarify a bit, the big damage is not what is a problem for me even though the fact that they can one-shot all classes easily is a bit problematic, its just the lack of their weapon choice is the problem

tender cave
#

I doubt they will incorporate three magic casters. So they will probably combine them in a sense to make each class special. Otherwise there would be dead classes

fallen falcon
#

fair point

inland pelican
#

I expect the shape shifting being the q and e buttons one form as an ability so you have to pick a form to slide into the slot to activate it

scenic kettle
#

for customization options

#

kinda like in dnd

#

when u can pick schools

stuck perch
tender cave
scenic kettle
#

you got it reversed

#

im speaking in terms of dd

#

dnd

#

like dungeons and dragons

fallen falcon
#

Wizards are the dictionary of spells

tender cave
#

I just want to be able to play as a bard and hurt people with VICIOUS MOCKERY!!!!

inland pelican
stuck perch
#

Yeah the game I've been playing for over 20 years?

fallen falcon
#

Sorcs are the innate casters that have less choice, but hit hard

scenic kettle
#

then ushould know

#

that

#

wizards have

#

like 10 schools to choose from

#

which have like

stuck perch
#

Wizard and clerics are the polar opposite of each other.

scenic kettle
#

hella spels each

fallen falcon
#

Yeah Wizards have the biggest spell list and can learn p much every arcane spell

gloomy solar
#

is this game based off of a DnD system? is that why its being compared to DnD sometimes?

scenic kettle
#

wizards have the biggest spell lists

#

in dnd

stuck perch
#

And Sorcerers have bloodlines to choose from. Same thing.

tender cave
#

I want them to incorporate up casting spells. Like use three spell slots to cast a super buffed up fireball

fallen falcon
#

Sorcs have limited spells but have interesting ways to do more damage via metamagic etc

inland pelican
gloomy solar
#

ah okay that makes sense

tender cave
#

2e would be nice. Not 5e though

fallen falcon
#

give me 3.5e and we're chillin

tender cave
#

As long as it’s not 5 I’m fine with any edition

sweet slate
stuck perch
#

There were no Sorcerers in 2e D&D.

#

They started in 3e.

sweet slate
#

yeah sorc was 3e right?

scenic kettle
stuck perch
scenic kettle
#

regardless wizards still have the most spelllist

#

they can learn the most spells

#

they even have the most spell slots

tender cave
scenic kettle
#

well not most but way more than sorc

tender cave
#

Or at a campfire

scenic kettle
#

pretty sure cleric and wizard

#

have the sam eamount of spell slots

stuck perch
#

Wizards and Sorcerers had the same spell list when Sorcerers came out. It's only in the most recent editions that they got their own thing.

fallen falcon
#

Maybe I'm wrong but I'm p sure it's always been that wizards have more spells, and thus more utility / sorcs have less spells, but more damage no?

#

Ah fair, I stand corrected then

scenic kettle
#

thats how it always been

#

sorc have less psell slots

#

but their spells hit like a truck

#

wizards have more utlity

fallen falcon
#

I know they've had like Innate casting instead of prepared casting - that was always a difference

fallen falcon
#

but less spells slots to make up for it

stuck perch
#

Sorcerers have more casts of the same spells every day, Wizards have more spell slots and more powerful spells at the same level.

scenic kettle
#

im reffering to 5th edition

#

when im talking about sorcs

#

i dont think this game is gonna use anything from dnd for obvious reasons

#

but im pretty sure sorcs have more damage less spells wizards have less damage more spells

#

thats how it usually is

stuck perch
#

This game isn't trying for 5e emulation so taking 5e sorcs as a blue print is kinda pointless.

fallen falcon
#

I mean not innately, wizard fireball is going to do the same as a sorcs

lusty wren
scenic kettle
#

but sorcs will have acess to higher damage spells

#

they prolly just wont be able to spam it

fallen falcon
#

and metamagic etc

scenic kettle
#

idk the mechanics the class isnt even gonna be made

fallen falcon
#

yeah I get what you're saying

scenic kettle
#

anytime soon

#

they doing bard

#

and prolly druid

#

after

fallen falcon
#

I'd kill for pally tbf

scenic kettle
#

yeah

fallen falcon
#

one shot those barbs back

scenic kettle
#

id insta be a pally main

fallen falcon
#

with a good ol' smite

stuck perch
tender cave
fallen falcon
#

Can't cleric wear plate?

scenic kettle
#

ye

inland pelican
fallen falcon
#

or like, Templar armour?

stuck perch
#

Cleric can wear chain and some plate.

lusty wren
tender cave
#

Yeah but that use kettle pots for shields.

fallen falcon
#

Ah, that's a shame to hear

tender cave
#

I want a big boi shield.

fallen falcon
#

was considering rolling one

sweet slate
# fallen falcon and metamagic etc

could have it where instead of them having spell casting like the other classes they instead use a total of sorcerer points to cast spells from instead of having a specified number of each spell

scenic kettle
#

templar armor

#

they just cant wear fine curiass

tender cave
scenic kettle
#

or dark armor

inland pelican
#

As I said sorcerer =barb, wizard =cleric, druid =fighter

stuck perch
scenic kettle
#

then they can wear plate gloves boots and a kettle hat

inland pelican
#

Think of it that way

lusty wren
#

easy

#

simple logic

scenic kettle
#

they will just have util

#

in their kit

#

a sorcerer isnt gonna hav ehaste and invis

#

or slow

#

and what ever future util wizards will have

stuck perch
#

How about giving more utility AND damage spells to the existing class instead of splitting the flow and have both limited to a smaller selection of spells?

#

Look at the wizard perks, which of those involve "utility"?

sterile mason
#

penalties for teaming in solo dungeon lol

inland pelican
#

Or think more that sorcerer will have lower spell knowledge but higher spell count for the spells

scenic kettle
#

the devs knew people would team

#

especially with the edition of

#

voip

sterile mason
#

way to kill a solo experience

stuck perch
#

The game was never meant to be solo.

fallen falcon
#

anyone teaming is probably dog tbf hahaha

#

like in solos

tawdry stag
#

Speaking of VOIP

sterile mason
#

so why release a solo map

tawdry stag
#

they really need to make it on by default

scenic kettle
#

because alot of people cried

#

about not being able to play solo

tender cave
stuck perch
#

Because people kept crying for it.

sweet slate
sterile mason
#

go crouch crouch in trios lol

tender cave
#

I’ve run the main dungeon 12 deep cause every team was doing the crouch crouch

stuck perch
sterile mason
#

hopefully solo isnt in release

fallen falcon
#

tbf I think it's fine as an option

stuck perch
#

I doubt the people that cried for solo queue will never be happy unless they get a 2 player map with a single escape portal.

tender cave
fallen falcon
#

needs work because I def don't think it's worth going in

scenic kettle
#

it isnt that bad

sweet slate
# sterile mason go crouch crouch in trios lol

maybe next time if you encounter a group of people in solo try to see if they'll be friendly to you too, its not to hard to not attack and crouch a few times if you see multiple people in solo

sterile mason
#

or get bum rushed by three barbs

fallen falcon
#

loot has felt garbage, and going in gear light has been troublesome - might just be a lack of familiarity with the mobs in there though

tender cave
#

They need a ranked team battle as well. Either 3v3 or 4v4 in the dungeon. It’s over when all of the other team is dead.

stuck perch
#

Or use proximity voice to call out to them.

fallen falcon
#

def fun though

sweet slate
fallen falcon
#

to be fair, I'd be interested to just see how far they take the whole down portal thing

stuck perch
sweet slate
sterile mason
#

solo should be solo zero teaming defeats the purpose

scenic kettle
#

well they cant push it

#

they not gonna make it fortnite

sweet slate
fallen falcon
#

Only way to push it is to severely limit the amount of out portals in solo

scenic kettle
#

where ucan report

#

they wanted people to team anyway

stuck perch
fallen falcon
#

so that you'd have to betray your teammate anyway

sterile mason
#

that would be cool

scenic kettle
#

they kind already did vest

#

its 4 portals

fallen falcon
#

it'd kinda mean solo is a death sentence if you don't win though

scenic kettle
#

11 players

#

LOL

fallen falcon
#

Wait they upped it to 11? LOL

#

oof

sterile mason
#

and 4 guys teaming i dont understand what you miss

stuck perch
#

Even then you'd still get groups of friends queuing together and dropping one's loot so that 1 person can escape with all the loot and exchange it later.

fallen falcon
#

either make loot not as lucrative then, or limit bag space in solo runs? IDK

#

tbf I don't really mind it

#

non-issue in my mind, I'll just stick to castle

sterile mason
#

goblins trios

#

would be nice

scenic kettle
#

it got upped to 11

fallen falcon
#

ah must've missed the announcement

scenic kettle
stuck perch
#

Yeah I'll stick to castle for the most part. Too bad they messed it up by changing the spawns and increasing the player density.

scenic kettle
#

its 18 now

#

instead of 16

fallen falcon
#

not horrible

sweet slate
#

the way i see the game is that it is open to how ever you wanna approach the dungeon, you wanna be friendly and try to find a whole other squad of friendlies, then you can do that, wanna absolutely be mean and backstab everyone you can, the game is open and thats why its fun, enforcing no teaming would kill the freedom of the game

stuck perch
#

It's not big enough for 18.

fallen falcon
#

Yeah I'm not sure I'm cool with the middle of the map spawns tbf

#

liked the edge spawns, and vaguely knowing where the heatzones were on the map on spawn

#

like, knowing where someone should be

scenic kettle
#

dude said heatzone

#

this isnt apex

fallen falcon
#

lmaooo you know what I mean

stuck perch
scenic kettle
#

LOOL

scenic kettle
fallen falcon
#

I don't stream today wdym looool

#

tbf it's 3am I'm tripping

#

game is like crack, dunno why I'm up talking in here at this hour

sweet slate
fallen falcon
#

I'm going to go be a productive member of society lmao, catch you lot another time maybe

stuck perch
#

I personally don't want the balance of the game tipping too much towards pvp. Yes pvp is an important aspect, but so is pve.

sweet slate
#

later

fallen falcon
#

expected the ogre to roam the caves and just murder anyone it found tbf

#

but yeah, I'm out

stuck perch
#

That and bigger dungeons with more time to pve.

sweet slate
soft mica
stuck perch
#

If they want more players in the dungeon then a bigger dungeon is required. If they don't increase the number of portals, it's still going to force pvp as people fight to extract.

sweet slate
#

mobs are always a threat it feels and if you don't take care of them ahead of time they can be you whole group or your own down fall

raven badger
#

Zones are way too rushed again, team fights are very discouraged. We're rushing through rooms to catch zone, we kill 3 teams, no blue portals to be found in final circles.

scenic kettle
#

im getting a lil bored

soft mica
#

@stuck perch i think thats the point, in goblin map theres 5 extracts for 11 players total. in normal map theres like 8 or something for 18 players total and hell extract - still plenty in my eyes

scenic kettle
#

i have like over 80 hours

#

but i started doing high rollers for the first time and it kinda reignited it

stuck perch
sweet slate
scenic kettle
#

although in goblin caves

#

happens

#

alot

stuck perch
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More time and room to pve means you're more likely going to get better loot on those players near the end.

sweet slate
# scenic kettle although in goblin caves

could be the case of it being more based in players who are playing safe and just sitting towards the center waiting to leave, where as main dungeon most play are usually dead by 5 minutes

stuck perch
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And to this end, they should add more levels to the maps, it'll lower player density by spreading out the spawns and they can return to the spawns being on the edges.

soft mica
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@scenic kettle in goblin caves its because portals can be above or below you, as long as you look for portals as soon as they spawn or take permanent stair extract it is fine. guaranteed 4 players would die to pve before player increase. i guess 6 would still die now

scenic kettle
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servers boutta explode tonight

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and tomorrow morning