#suggestion-discussion
1 messages Ā· Page 41 of 1
That depends on the wand
ahahahah thatd be so cool and if it had a little sound buildup
so you know to GTFO
like chain lightning
Yeee
jesus you hear that on the other side of the door you just bounce
Something I'd like to see on Scrolls though is spells that can only be found on Scrolls
same for Wands
and Artifacts
Wands only have a chance of burning out if you use the last charge and I think it's like a 50%
Yeah it's just an interrupt so it works nice
yeah when i read it was a hard cc i was like uh oh
I'd like that personally
That's how it is in DnD. Scrolls are 1 time use.
Maybe have Artificer when we get that have a Perk that decreases the chance of burning out
Yee
I'm just not expecting 1:1
I am
Scrolls are usable by everyone. Wands have to be attuned to by certain classes which are usually just caster classes
Yee
It'll be interesting to see how they deal with that
Only thing I worry about is how Wizard will look in lets say
3 years
If it'll have the same problems it does in D&D
(Being the perfect jack of all trades)
That's only if you single class. There are a lot of multi-class builds that are way better than wizard. I'm pretty sure they said multi-class is happening unless I misread
Interesting, know if that's posted anywhere?
I could be wrong. I either read multiclass or subclasses. I don't know which it was but, it was in a Q&A that the devs did
Lol yea that.
š
So it's multicass
It will change the meta completely and make a lot of different things more viable depending on how it balanced instead of just wiz and ranger being op over everyone else
Interested and approaching with caution is far from a guarantee
No game will be perfectly balanced
What is the best way to nerf a wizard?
I love his design and the spell capacity system. But he is too strong as of now.
Is lowering the numbers of his dmg enough?
Why is he too strong
He gets one shot by a longbow
And absolutely smoked by rogues and barbs
Rogues, barb, warriors and clerics don:t pose a threat to wizard really
ok now im interested
Fighter maybe with bow/crossbow
Your crazy
And rogue only if he gets him by surprise, which really, any class would win against a wizard if suprised
Wiz can only be beaten by another wiz or ranger
Yeah
K 1v1 me on wizard next playtest ill play barb
Ok
They can outspace and throw fireballs
sure they can workspace and get hit by a francisca axe and crumple like a soda can or take a poisoned throwing dagger to the head and get one shot
It's all about managing distance. As a Wiz you stat at a mid-close range
Exactly
right which puts wizards in the way of throwing objects
huh
At mid-close range you are now absolutely within lethal distance for a francisca axe or a throwing dagger or a explosive bottle or a oil lantern
Bro
Yeah man youāll get that axe off with a fireball flying at your eyeball
That is not a bad claim honestly, but might be hard with their haste
That shit isn't gonna kill me before a fucking- fireball lights you up
Nah, he is right 2-3 axes are faster that fireballs
yeah man ill get that axe off with my 130 passive magic resist and axe specialization and movement speed boost and temp hp buff from my warcries and he will get melted like tinfoil in a volcano when my Franciska lodges in his wizard skull.
K what does disengaging do
I am saying that they are too strong, because they have everytool
Hey
except you can hear them running invis
so you just throw an axe in their head and they die anwyay
Wiz needs 2 fireballs and and melee barb with either ignite or magic missile
or you use warcry which reveals invis and you throw an axe in their head
I could be fucking- wrong but I am pretty sure barb doesn't one-shot to head with only base gear to a wizard, right?
I am unsure cause I've taken headshots from barb before and lived
if theyre both in base gear neither will one shot probably
Okay figured
probably tho
Depends on gear, but most of the time if wiz is full hp, they don't
Maybe with double axe or war maul, but they kinda bad
I think wizard wins even more then. In the time you get 1 headshot off with your melee I will be done with a full cast of magic missile on you which is wayyyy more than enough to kill you
assuming we both base gear though
im not using a melee
A Francisca Axe is a thrown object
And im fairly certain that one shots a molerat wizard in the head
Yeah I know, but we were talking about headshots meeles no?
headshots franciscas
They 2 shot I think on head
wizards have like 60 hp, with axe specialization and warcry on for boosted damage you probably die on a one tap
but im excited for you to come test your mettle against me in Feb
But rarely seen barb hit those on heads. As they are really being pulled down when throwed
Is Francisa Axe base gear?
yes
Ranged will always be better than melee cry about it
It's 70- or 75 hp
Close to 80
And the franchisa are barely mid range
Neither
They do actualy
Also, the melee wiz is deadly too against a barb
You know what I'm upset about
Unless he has felling axe, wizard can kill barb close ranged
If he damages him already
I didn't find out until after the Alpha was over that Ignite works on top of your own spells as well. It's not just for melee weapons
I though it was a bug lol
I don't knooow. I can't remember what the wording on Ignite was
Apparently so
Maybe the fire damage increases, but I know that the duration doesn't increases
It is annoying that Ignite doesn't show up when you dummy targets with a dagger that has ignite to see how much dmg ur doing
Duration isn't supposed to increase
just the damage
I just remember +5 magic dmg and burn
You mean fire mastery, right?
Yea
I meant ignite itself now
Oh ur right then, Ignite is +5 fire damage
Yeah yeah
Any ideas on how to incentivize sticking around to the final circle?
People get stuck in the final circle as is a lot
I suggested a new portal that's only in the final circle, but people don't like my suggestion.
Probably because it will split the lobby too much. If there was a new portal that took you to a new location. The likely hood of running into PvP is heavily decreased.
When going onto the next floor that is
@mint ravine Did you guys improve anything with the suggestion channels when it was down?
@frosty creek why is rogue lower in smell?
He should have better smell
That is his job to highten his senses
He is used to different smells
I think i would like this suggestion if it takes away power from wizards and barbarians because they r strongest rn
nerfing my main class? I don't think so
i think i like the cleric not liking the smell
I would agree that the final circles feel too fast and there is little incentive to stick around unless you just killed someone and you're trying to loot them etc - I'm not sure a new portal type is the answer though, I think I'm fine with the current portal system, especially when there's 3 levels. Open to other ideas but anything I can think of feels gimmicky
What if a 3-man red portal spawns in the final circle that gives bonus experience and gold? It could glow brighter to differentiate from the other red portals.
the current barter system should definitely stay, haggling and bartering with other players is awesome and is great for the economy aspect and player interaction of the game
then if you're a good talker you can sell better and its also a time dedication if you want to trade
There was an idea about a loot goblin, maybe that has a chance to spawn somewhere in the last circle and run around
Theyd have to make it longer then š wont have time to loot it
There are some suggestions made by people who doesn't seem to know a difference between classes and races. Like, come on, guys! Demons, raccoons and demon-raccoons are not classes! They are races!
Risky to stay š
Barrel race when?
Too many trolls around here lol
Do you mean trolls as a race or a class? š
yes
#d-and-d-suggestions message
If here "stats" means "interaction speed with objects" or similar, then I'm against it, because it's a mild buff for rogues and rangers and a debuff for wizards, clerics and barbarians. If "character level"or similar is meant, then I'm against it, because it's redundant
What do you think about having all red portals giving bonus experience and gold?
They made it sound as if it would be the main stat for each class
I didnt get it
i am not against exp bonus
but i see no reason for a portal to give you any gold whatsoever
@coarse saddle wdym by "visible map"? Did you have an invisible map on the last playtest?
By Nurgle's taint these suggestions are awful! Ye bloody naves, go find a comedy club if thats all you wish to be!
@serene snow Hookshot?
@frosty creek
If you're thinking of Tarkov, that hunger and thirst isn't realistic. I don't think it's necessary.
#d-and-d-suggestions message
Na i mean something like i press m and i can see the map, not that i need to have the map in an image in other monitor
Theyāve already said theyāre against stamina systems.
Gmod exists, you probably can find a DnD prop hunt server.
I definitely think their main focus should be on the base game though.
Edit your suggestion so it's clear what you want.
I think they want learning the map to be part of the skill ceiling through. And limiting what you can view does that.
yeah, like from zelda
So give someone the ability to move large distances almost instantaneously?
That sounds like a teleport with extra steps.
-> Hookshot (Zelda, Attack on Titan?)
-> Rope arrow (Thief 1/2)
-> Rope ladders
-> Grappling hook (manual, wind-up throw)
This game doesnāt have a ton of verticality honestly. I donāt see a use for any of those items.
Bedsides wheel tower?
(so far)
it should take a couple of seconds to use the hookshot. not an instacast
Far and few in between.
Druid -> go birb mode. no attacks, but pigeon shit optional
Sure sure, but what would be the use of a grappling hook.
Iām not super interesting in the logistics if I canāt figure out if it will fit in the first place.
vertical movement.
Like I said, thereās not a ton of verticality.
What do you think about making the minimap show less of the map?
Thereās a handful of rooms.
like if you fall down one of those holes you could hookshot back up
I think itās fine where it is.
I guess but I can also seeing it causing a ton of bugs for something that doesnāt really add much.
Class specific?
Rogue?
But isn't that literally the point of the hole...That you fell down and have to get back out? It's a punishment for messing up...
What would be the point of even having a 'hole' if you can just instant grapple out? Wasting 5 secs of time?
Puts you out of position if you fall down
it's only if you picked up the hookshot item
Or you can bodyblock someone in a team fight and make them fall now its a 2v3 for a bit.
single-use item
alpha playtest didn't sound like the final product, so maybe they'll do more to open up vertical. might be hard to smooth out so it's not janky in appearance, but it'd certainly be intuitive
Verticality in a game with a handful of ranged options is kinda yucky.
Did you end up playing the wheel during PT3?
That's essentially the purpose of a fall in it's current state. Adding in a grappling hook is only diminishing that.
I agree
Which is why I downvoted š
See this makes it more interesting, yet I still feel it's out of place.
not sold at traders either
oh, lol, then we are in agreement š
only in game like lockpicks
add 1 shot blunderbuss for hunters or fighters if they have the perk
also rogues should be able hookshot across the map and stay in stealth
I thought it was vertical?
Yeah they have a new ability to flip the world horizontally for a short time
Ah right
@somber wind Is this a joke?
#d-and-d-suggestions message
I think itās a suggestion on how to combat trolls.
no but this is #d-and-d-suggestions message
just as an example
Not specifically targeting them, there's a few people doing it
(and I notice since I read almost every suggestion and vote on em)
I refuse to believe desolant and beanz arenāt the same person.
Thatās my conspiracy for the day.
I do think their writing structure is different
At least Beanz doesn't have p2w in every suggestion
i edited it, idk if its clear now :^) ty for feedback
That said I feel like they both should be on the list of people not allowed to access make-suggestion
since they don't actually contribute and instead spam with things that aren't even just bad ideas but straight up jokes (not as an insult either, literally they are just jokes by them).
Like there's some people who have really horrid ideas quite frequently but I don't think they should be banned from making them, maybe it'll give the devs a good idea
but this isn't just bad ideas.
yeah its really annoying reading through troll suggestions
Yeah
some are just obviously trolling
Hehe $10 for a scope for all of your bows, how's my idea guys ^_^!!!!!!!!!!!
It's just that
or "Add vore and brapping"
(I've seen both of those, this isn't just me making up ones)
The furry one was really braindead, like even if you're trolling atleast make it a race and not a class
atleast make it consistent
lol
It's them doing the lowest amount of effort while trying to act high effort.
copy and pastes 2 sentences 5 times
worse than post you'd see on 4chan over 15 years ago when everyone was really getting access to the internet
but like actually
and obviously this isn't good for the devs
the troll suggestions would actually cost dev time
thats how it comes off, someone being 13 and finally getting unrestricted access to the internet
like a small amount but it requires sorting
yeah its just annoying, but im sure they just filter by upvotes so i guess it sorts itself out
Alot of devs also look at the lowest rated as a guide to not do those things
as well as contested ones where it 0 rating but has alot of votes up and down
to see what is a good idea but maybe a bad variant or execution
Only things that don't actually have much use usually for the bigger picture
is the ones that get like +8
and not +30
Low with alot of votes, High with alot of votes or very negative is usually the best ones to look at
The ones that are just ok are niche communities usually
which it's nice to help them every now and then but it has little ripple effect on the games as a whole
and is for the majority a non-update
although I personally love those updates, it's the general sentiment about community interaction from most companies that actually look at places like reddit, twitter and other media
this is just the most direct I've seen aside from Runescape's voting system
Oh and Ring of Pain, Ring of Pain has a system like this as well
yeah true probably are looking at all the ones with high interactions, good or bad to get the best idea of the direction the community wants the game to go
yeah
The sooner precedent is set and rules are put into place to deter this the less dev time is wasted by the people trolling.
I think they just skim through. Graysun said he reads them all. They can just skip the ones by know trolls if they want.
people spam suggestions is annoying too, should be some lock out timmer on it
I think it's 5 minutes or less.
ah
I was mentioning before I felt like 1 hour would be best
^
So it limits it to 24 suggestions a day
(although unrealistic to assume anyone would actually do 24 with that kind of timer)
People have suggested increasing the suggestion slow mode, but it seems like that's not changing. The devs must not be too annoyed with all of the suggestions.
Or they're not looking
Which makes sense, it was ment to be set up and forget until needed
Graysun told me he reads them all.
He's the Ironmace Admin. I think he's also a dev.
Any meaningful slow mode would impact editing posts as well unless they add it into the bot, but that may not be possible
Cool, make it 1 day lol
LUL 1 day is far too much
Add a slow mode and then the next thing your gonna get is someone typing up a fucking- light novel
My good sir
because the bot needs it for the vote
That is still a lot
Eh I've hit that limit a few times lol
Had to do a 2 parter once
That said, it got voted pretty well so I don't think novels are bad per say
also having 1 suggestion per suggestion is ideal
so anyone who does multiple will likely get downvoted hard
From what i've seen that's been the case so far
Only 1 suggestion I've done so far has been like HARD downvoted and most of the time I do novels lol
Actually no, 2 suggestions.
One of my really early ones.
This is the early one
Tried to come up with a purposely abuseable alternate to LFG.
I had a suggestion quite awhile back that people downvoted and I honestly think people didn't understand what I was getting at
this isnt like the worst idea lol, kinda like charging to run people through content in mmos
Like all of it happens already in lfg chats it's just it'd give the antisocial the ability to do it while also having a karma system to see who people are.
Any suggestions on how to incentivize players to stick around until the final circle?
only thing i could think is a 3man blue spawns when theres one team left
but could just cause people to hid till every team extracts for free portal lol
We already do that.
truu
Like I said, a loot goblin but I think the main objective is to go deeper & I'm not sure the last circle in the final level means much - just more time to loot/kill. Technically staying to the last circle allows you to kill more enemy players to make sure you get the next level to yourself
I decided to calculate up all of the votes of my suggestions LUL
god that took long
Likes: 1540
Neutral: 157
Dislikes: 694
Suggestions: 87
Total Opinion: +846
Note: I subtracted 1 for each suggestion since that 1 is from the bot.
I mean, probably better as a ratio considering that's probably across over a dozen suggestions lol
Yeah that's over like 87 posts lol, likely 87 of those upvotes are your own
I thought the people saying that there were those that took the suggestions as a fight for popularity and I didn't believe that was an issue until this post.
cough cough rouge is shit
Who is the rogue main? lol
Not sure that's a post around popularity lol, I mean that's only around 66% upvote, probably just interesting data. Some people enjoy data & find it interesting, others ignore data.
Is "interaction speed" the stat for opening chests and doors?
for what i remember yes
Yeah im the latter. Data is cool and all. But like with reddit and many other social media its more about the dopamine rush from people "popular'" than just liking number trackers.
I think so
Oh I don't actually care about it, I was more saying in relation to something I was saying earlier saying that I actually do post alot and although I hit the text limit I do actually get decent interaction so I don't think having more "novel" size suggestions is a bad thing.
also for other things, like how fast you are to open portals, putting campfires ect
but there was actually another stat similar to interaction speed
iirc
It was more of a making a point thing :V
Yeah you are good haha. I was mostly just surprised to find actual "evidence" that the previous people could actually look at and be like "Yeah there are people trying to become the cool kid groups with these suggestion spams" lol.
See, it's about data - don't worry man. Other's get dopamine by calling others out for random bs and/or fabricating narratives - actually a good bit these days - who woulda guessed.
Oh for sure, there is def people like that that are just like "My ratio is high so I'm popular" LUL no you're not, you just have good ideas on average.
Yee, was just data in relation to the previous post; just took abit to collect so it might've seemed weird out of context lol
should've replied to my own post to avoid that :V
Yeah. Some people get one suggestions and it gets 100 upvotes and then they get the idea to spam 20 more suggestions with zero thought behind it. Its kind of like gambling and winning so you put all of the money back into gambling for the addiction.
Yeah, like I have some stinkers for sure; but it's good data for the devs when earnest suggestions get heavily downvoted to show what probably shouldn't be added.
Just because I like the idea, doesn't mean it's good for the majority.
That said, there is also the times when people see an idea and don't fully grasp it's impact and it gets tons of likes or dislikes depending on context.
So they have to take the votes with a grain of salt for sure.
This was suspense for a little lol... but now he brings ideas in here first and talks about them a little, if he still wants to post the suggestion after that to get a larger audience I think that's fine.
most of people just downvote following the majority cause they just see that the big number was on downvotes already
Is "carrying capacity" what your in-game item capacity is called?
That's also a thing, alot of people sheep.
so even if the suggestion was good, ruined by others
Yes as it is a stat only used in-game.
that or an weight system that isn't implemented
Its boosted by resourcefulness (eventually)
but i think, devs may see also suggestions regardless anyway, the upvotes and downvotes it's a bonus
dang havn't thought of that. Hopefully we dont get that.
Characters are slow enough as is.
hopefully it wont implemented š¤
Maybe characters are this slow right now to simulate what it looks like when we are stuffed on items!! MIND BLOWN.
like, not sure how you will manage to loot everything in the B1 floor then you go in the red portal
you will be already full when you will be in the inferno map
Devs might look at "all" suggestions but they have favorable ones get a green bar probably for a reason. However, looking at suggestions that have 2 upvotes and 100 downvotes is also just as important to see what the community doesn't want (assuming it's not just a troll)
also isnt a weight system already implemented with the stats about movement speed?
like a heavy torso armor is -40 movement speed lol
it's not so different
Its already confirmed that the game progression is being reduced, which meants less loot.
What do you think of this suggestion, "Add a loot goblin to each level. It starts with nothing, but it loots everything that players can loot. It's movement and interaction speeds are twice as fast as the fastest class. It has unlimited carrying capacity."
gg 
In this context we are only talking about the "carrying capacity" stat that hasnt been developed yet but has coding for.
The weight system is confirmed being on the UI already
I think that's an interesting idea, could lead to player's chasing it and getting into risky situations
maybe something like the crystal lizard of dark souls, might make sense as goblin
that runs away from players
1sec let me get an image
Yeah, it should try to avoid players
i remember the stat
Actually the more I think about it the less I think carrying capacity means reducing the effects of item weight since we already have an agility stat to boost speed so why have two that make you faster. @agile condor @smoky yoke
Unless the stats is the weight you can carry until encumbered
Anything you don't like about the suggestion before I add it? I'll add that it avoids players. I'll also say that the loot goblin isn't slowed down by the weight of what he's carrying.
yes prob like skyrim where you can just move at full speed
Dang the Devs played dungeons and dragons with a dungeon master that used the varient encumbrance rules. Thats hardcore.
but if you go over that then you start to go slower maybe
That said, I do not thing we should have a Weight limit; I think that we should instead have larger or smaller backpacks we can equip (which is confirmed) but instead of increasing carry weight it instead modifies movement speed. Bigger bags make you slower, Smaller bags make you slightly faster and any additional bags (since there's slots for those) always make you slower with the size of the bag affecting how much.
im more also for the movement speed reduced
No need to mention the speed/weight thing, should be implied, but probably add the "goblin avoids players" part
Imagine being a loot goblin and you pick up a few last items before running for the portal, but now you are encumbered and can no longer make a much needed jump to get to the portal.
May I suggest that the loot goblin isn't guaranteed every game? So it's more of a surprise instead of a "set piece".
yeah this too
Random chance to spawn, probably semi rare otherwise you just always look for it
Exactly
and that the loot inside is always different
and if you always look for it, obviously that negatively affects gameplay flow
Yeah he's saying it loots around the match as a player would just collecting a bunch of stuff - essentially killing him would be like looting a hugeeee chest potentially
yea
so it doesn't negatively affect the loot on the map
I'm fine with that
he should have already items on it already, and getting items over the time
cause looting for real, it might be hard to develop such AI
@wintry forge yeah probably adjust this if you want
Since the game is balanced for a specific amount of players at specific spawn spots
So if there is an NPC that is basically a player
draining resources with an infinite bag
that's like multiple players looting
yea, the goblin should get items that dont exist in the current spawn pool
like, the goblin wont touch the items that are in the map
but simulating loot and adding items that actually exist but not taking away from the map
What I'm thinking is the goblin should go up to containers
ACT like it's looting
then continue along
when it does that it generates loot for itself
yes gg
but doesn't actually take anything
So loot gob, rare spawn, collects more loot over time, tries to avoid players, players need to chase and kill to get the loot.
and it's only chance spawn, not guaranteed each match
as to not negatively affect gameplay loop
loot that doesn't interfere with the existing loot in the map
yea
a goblin just an easter egg
lower chances to find it prob
ALSO can the globin 'slip' through doors? probably easy to trap if it has to open doors or something
maybe opening and closing them would be cool lol
how to jumpscare some people also
Maybe it can do a little jump into shadow, go under door, then jump out?
Yeah something like that
door is still closed somehow - player needs to chase, open door and see where it went
any 'footprints'? money trail? etc
I think it could have little coin particles flying through the air behind it by a little amount
and it's walking sound
sounds like a coin purse shaking
Yeah
why dont you guys like this suggestion? #d-and-d-suggestions message
lol @wintry forge why a class playable by the devs only
could been fine, but you added the part that's only playable by devs instead of being an AI
may be cool, but i dont think realistically could work
Why wouldn't it work? The devs just go around looting and trying to avoid enemies. Then find a portal. If you see a loot goblin you know it's a dev, so it'd be fun.
devs may not play the game always
and you will exclude potential of 60k players
when devs are around 26
same, even if the suggestion not formulated well
people won't see goblins if its played by devs only...
it's better as an AI and the fact it's rare
Okay, but you said the AI probably couldn't be programmed to loot the chests.
that pretty easy to do
never said that, and we also said the goblin could simulate the looting, without really taking the existing items from the map
we told you and helped me and @somber wind, @agile condor as well
why should't it take items from the map?
if you kill him you can have his items
and he would be very rare
if you kill him and he didnt take items in the map, you could get more
but it does make sense
You said, "cause looting for real, it might be hard to develop such AI". I think it'd be more fun if the loot goblin actually looted the chests.
agreed
would be kinda weird if he didn't
it is better if he would not interfere with the existing items in the map, to be fair with all the players on the map
there's no harm in a goblin simulating loot taking items (not the existing ones from the map)
nah
that's why simulating loot would be way better
if the goblin steals your items just go after him and kill it
you can even let the goblin stay near to chests if you want but without really taking the items there but he get others
he probably wont be supposed to steal your items, just looting wandering and escaping from players
no i mean steal your chests
the goblin won't stay there, he will wander for all the map escaping cause more faster than humans
not balanced and then unfair
while simulating loot doesnt affect nothing and if you kill it, you have some stuff extra
so yea if he steal stuff from the existing chest and then escaping while you have to deal with mobs or real humans pvp
following the goblin then?
simulating the loot way better, then you do you
how about wandering about taking left over loot that would be better right? he only takes loot out of open chests and dead bodies
not sure
like a real goblin
@wintry forge I came up with an alternative version of your loot goblin suggestion, do you mind if I submit it after talking about it here (going to tomorrow when there's more people around)?
Sure
loot goblin as an npc would be better because the game is about fighing and dungeon crawler and it would make te game less fun if people just skip the enemies and loot everthing
@wintry forge you changed you profile pic, i tough you got kidnapped
Haha a goblin you have to chase for loot. What an amazing idea! I can see that being a lot of fun. On one hand they gather loot for you, on another they may be so hard to chase that they take a lot of the dungeons loot and waste your time chasing it.
What?
I like it though. It almost looks like its got a second body!
My suggestion, if that's what you're talking about, is saying that loot goblin players should pick up leftovers from what the adventurers left behind. And whatever enemies left will attack them on sight. It is not "just skip the enemies and loot everthing". And you don't go through the dungeon as a loot goblin, you die as an adventurer and as an alternative to sitting and watching people, who are still alive, you can go in as a loot goblin after everyone has moved to the next floor. "Fighing and dungeon crawler" element of the game is kept
so every single game you get a bunch of gold, gg inflation
stop making the game for casuals
Did you even read my suggestion?
Because that comment makes me think that you didn't
I can sense a lot of potential with this suggestion. I think many will be lost at the "continue after the game ends" part though.
I appreciate the support
Also keep in mind that a "loot goblin" class wont fit the classical class ideas they have. I think your idea has a lot more potential to be added as a sort of class build you can work towards or some kind of race you can pick up with a loot based skill.
If subclasses, multiclasses, skill trees, races, and many more spells (and ways to cast them I.E. scrolls/wands) are added in the future I can see you being able to play out this kind of character to its fullest!
I do not see loot goblin as a class tbf. Rather a minigame for those people who died but don't want to leave lobby
You wouldn't be able to leave with loot attained right?...Right? š¦ plez no! Not my precious looot!
I honestly think that i have a good and fun suggestion. With this implemented it would give the players something to do if they die and their team can't resurrect them. Goblins are intentionally fragile and weak so you can't really clear any rooms on your own, maybe can waste a lot of time to kill one basic enemy that blocking exit or some spiders but nothing more. If there are no living adventurers left to distract the owner of the dungeon, then he switches to the "thieves" and kills them all. And the amount of money earned in this way can be greatly reduced, justifying this by the fact that no one wants to bargain with a monster. Yet so far it seems like i am wrong and i am making the game for casuals
One of the best things of this game is that you almost instantly get to start up a new one. Having a reason to stick around in the game you already died in isn't really a feature a game like this desperately needs or really should want.
This could work as more of "just click a few buttons while bored and waiting for teamates to escape/die" sort of thing that doesn't actually encourage you to stick around or continue sweating for more loot.
If the amount of loot generated by your class idea is greatly reduced wouldn't it save a lot of time just to leave the game ASAP and earn loot the normal way?
true, you can start a new game again
the idea of a goblin it should be similar to what it is like to a crystal lizard in dark souls imo
It would save you a lot of time! But if you stick around it gives you ability to explore whatever floor you died on a little bit more, wait for teammates to finish(if you have any), challenge yourself(if you into this) or just simply kill time(maybe you have like 5-7 minutes which isn't enough for a whole new run).
But i see your point, one can just start another run instead of all of that and it will be more reasonable. I will take it into account and maybe come up with something to improve my suggestion
Im down for any quality of life updates. This one isnt of the high priority sort of suggestion but I think it would be neat to see!
It is a troll who made a decent suggestion that people liked and then just edited it
you guys are going to ruin this game
Wow Im actually surprised how many upvotes that has as well! Didn't expect so many to want.....oh just read lokkpik's message, yeah that makes sense.
a dev told me they only register suggestions with 80+ score so this one will be taken seriously...
Doing more than minor edits on suggestions with tons of votes is almost ban worthy but I trust the devs to ignore such things.
What do you think about unique items idea? That may give us opportunity to get new builds in my opinion as well as help build game lore:
Im down for building game lore. But I feel like there are better ways to do it.
Also we already have unique items that are called as much. They are light gold/yellow tinted and you get them from bosses.
Most of classic RPG that inspire DND Devs have unique items. Starting from Dung and dragons, FF, ending on... Dunno. Path of exile.
I think having a variety of unique items that are specific to lore information for all rarities would be neat. Like a 0.0001% chance for a "Dagger of brigomoris the great" to spawn in a dungeon. Idk
But they don't give nothing else than typical stats. No extra things, no uniqueness.
True. I see your point. Heck why not, ill upvote you.
I like idea, i don't like items having abilities that decide your entire character build. Especially in a game where you can die and lose all of your gear
We can call em legendaries if not uniques š
abusing of suggestions like that, there should be some punishments
it's not fair abusing suggestions like that and editing them just to troll
Here is a suggestion for your suggestion. Add the lore adding part to the suggestion. Its the main reason I wanna upvote.
We already got that too. xD How about "epics" or "blues" or "greens" or "whites" ?
wait are blues called rares greens uncommon, and whites common?
Then grey being trash?
Never used that terminology. huh neat to think about.
Sounds good to me
@rotund sundial you can check when a suggestion get edited
Actually, maybe we should ask one of the wardens what their opinion on that
sure
Its a legit complaint. go for it. I will if no one else does.
<@&988703997378584596> #d-and-d-suggestions message This one was changed into completely different suggestion after many people upvoted it, it is very misleading, can it be removed?
I have the original suggestion he made as screenshot, cause i knew he was going to edit it.
It's dealt with
is it possible by any chance to check original suggestions, if edited?
Not unless the original poster edits it
Is this a confirmation? You can see what posts were before the edit?
If this is the case than that makes it a lot easier to pinpoint people abusing the system and im all for it!
Oh yes, we can see what they were before the edit
I thought the question was asking if we can change it back to the original post
What was mine before the edit? Hint I changed only one word into 3
Understandable. I read it that way at first too! All good.
jesus christ, you'd think half of the suggesters didn't actually play the game yet
I wouldn't worry about it too much. Only ones with 80+ upvotes are taken into consideration as someone stated before. Not 100% sure how accurate that is though.
I doubt that even getting 80+ will guarantee consideration
Yeah I think its more of just an encouraging statement for people to believe they are being heard. I don't mind if they dont actually check. But im sure they at least glance.
Bro what no my suggestion was an npc that picks up left overs cause it be sad if players encounter emty chest or mobs so it be better for the npc the search for left over loot in chest or bodies and the goblin also spawn with loot already in his inv
Yeah since you last checked in. The idea was played with a lot and altered.
Ah thx
If you want loot goblin just let rogue/thief have extra passives that allow him to loot faster
well you send your message right after downvoting my suggestion, so i assumed you are talking about it
I like you will you marry me
Where is my all you can eat buffet sent to my doorstep?
No your was for a runner class and that makes a game really toxic
So thats why i turned your idea into an fun npc
Well now this is very confusing
I am wrong?
No loot goblin class is a really bad idea
Would make the game completely skill less
And thief class already opens things faster
So just give him extra perks to do more goblin loot stuf you suggested
Yeah, you definitely mean other suggestion about loot goblins
Oh sorry
Yeah your right
Mine game still is really shit tho
If you die you die thats it
Just do better
the game is searching for treasure while things try to kill you. loot goblins are exactly the opposite if they gather treasure in one spot
Thats why my suggestion was that the npc only searches in already opened chests and bodies and he be really rare and hard to catch
And he be really rare to even spawn
maybe adding some enemy that's rare, like a goblin that can just spawn totally randomly in the map, and not always guaranteed, and it's only few of them that provide just extra loot (without looting the existing loot in the map)
with extra loot but making them escape to balance maybe
also the goblin merchant is rare
Ah yeah that be cool too
Just a goblin scared of anything and anyone with a sack with some good loot
and has by default already some loot
You should suggest that
is that in D&D though? that sounds more like diablo
not sure, but it could fit as in a fantasy dungeon crawler, at least as my personal opinion
i just like to see more variety with enemies
it would just drag newer players to their death. and get removed later anyway.
Thats a bad mind set bro
Dont listen to him Japanese person
Its a great idea
also Dark and Darker follows to some degrees D&D but they can also make their own unique ideas in the game
new players would absolutely chase the thing into rooms that would get them killed, how is that a bad mindset?
new player experience makes the game stay alive, by the way, we should want them, they ARE the loot goblins.
In my dnd campaign there is a giant stone snake that rotates the continent by moving around and that is how day-night cycle happening. What i am trying to say - there are many thing in dnd that even we don't know about so this question shouldn't stop anyone from suggesting anything
New player die to everything bro not and when you get better you can chase that thing responsebly and not die or just let him go
You see no positive side to it
i don't see a positiv ethat outweighs the other faff
That not true the goblin has low hp so you could just shoot it or with a well timed slash kill it
instructions unclear.
Instructions unclear, delved deep into their dark and darker.
But nihonijn guy should totally suggest that, i like his loot goblin the. Most i cant ping the Japanese person tho
i still say you are just asking for a lage new player base.
they will function similarly, with 0 code.
Wait, i just realised that classes with ranged capabilities will have more chances at killing loot goblins and thus getting better loot than, lets say, barbarians and rogues
Suddenly i don't like idea of loot goblins anymore
goblins could run at zig zag, not just straight in one direction
but makes sense your concern
Loot goblins are small and fast hard to hit with a bow but if you stealthy wait at a door you can kill it with one swing as a babarian
Just suggest it nihonijn guy
not far different from defeating monsters in the dungeon and getting their loot
the loot goblin would have just probably a different AI and normal loot maybe slightly increased
Maybe also have a smoke bomb like rogue has
lol, i'm not aware if goblins can use that in the lore
in dnd lore, goblins are trappers
Goblin are cabable of equiping tools right
the loot gathering monsters you are thinking of are called dragons in dnd
You mean darker and darker right not dungeons and dragons
depends also what type of goblin, there are very many it seems like
Yeah their also lots of different apes in the world why not goblins
there is a reason Dark And Darker and Dungeons And Dragons both are D&D for short
Oh i didn't know that. Bruh now darker and darker became more lame
they would have chosen a name that broke down to dnd no matter what
we know for sure that the theme of the classes will remain true as they can but they said they want to make their own unique variations, this for the classes
and i may expect also for the type of monsters, and creatures perhaps
dark and darker surely takes inspiration from dungeons and dragons but to some extent
it will have to deviate from a wizards of the coast product, they sue everything
wasnt that only about content media, such videos and streaming? š¤
also, this isn't a tabletop rpg, so stuff WILL be different
yea sure, things are cool when there are unique ideas
this current news cycle is, but they are a notoriously bad company overall.
a company that made something similar was Nintendo, where you can't even talk about their product or games, otherwise your video get demonetized
not sure if it's still a thing though
wizards wants to go that way.
Japanese dude i liked your version of the loot goblin the most may you suggest it?
i'd like to discuss it more with people first
Ah
you can suggest the same, if you want
make them an actual mob, i'm in. like one that fights back
yea, even just as normal mob
in next playtest we may even see new enemies already
if it's gonna have the loot of 6 rooms, it better hit like it does
and i wonder which enemies could be
when someone takes those for a walk and they are a few rooms away from where they belong, that can really ruin your day.
Or necromancer
lol
the skeleton champions were very hard to fight, at least for me rip
the ones in the playtest #3
just the previous one, one of the hardest enemies
Ememies become easier with more experience
you need to be able to block or really know the pattern.
but i liked them, cause they do 3 attacks in a row
and maybe with better gear for sure
always helps
or have 2 barbarian friends. then you can just point at it and scream like i did.
yes
Barbarians where crazy strong
i tried 2 or 3 mika vista but had really tons of hp
2 clerics
it seems like that enemy has more than 300 hp
the axes were the thing that makes them hit hard, kinda
cause the mika vista ability does 100hp to undead enemies
the perks did their part too, but give a fighter a polearm, they are nasty too
and actually im not sure who is an undead
but so far, everyone it seems like
the dragonflies are not.
ah, fair
at least on the first level
i didn't test actually
level 2 things might get wonky
@scenic stormHonestly a very valid reason to want the date official.
really nice to oneshot 3 spiders or more with a mika vista
even if they instantly spawn lol
the delay is very short once you kill them all 3
(i'm aware it needs to destroy the pot)
Secret is to run over and destroy the pot, then mika vista, spiders already gather around you by this point,
Yea I agreešš¼ ty for the supportš„³
yes true
My suggestion is a Bank Tab, next to the Stash tab. Costs 15-25 gold to unlock per character, but used for storing exclusively silver coins, gold coins/gold coin storage items.
It would be shared across all characters, but unlocked with a one time(per wipe?) Cost to gain access.
Main function is to clear up storage, and make swapping between characters not as punishing.
Kind of like albions system. I like it.
i think it keeps the market viable, and that seems to be what the devs want. it may even make the market more active, allowing geared chars to move just money to gear up the others.
For the different effects based on where you shoot, i think that would be better as a barbarian perk where arrows only slow you down if shot in the legs
the malus of being slowed down with hits, it is also showed in the UI
it seems it applies to any attacks
even mobs ect, for what i recall
Nothin but leg shots until you can't move anymore 
an arrow in the knee, just like in skyrim
Ranger mains are the new rogue mains
Very insightful koko
I canāt imagine this game having pets, and on top of that those pets costing more than the entire game.
i don't either
we have already the mimic as pet that want to eat us already 
dawg no hate towards this mr beanz guy but all of his suggestions are terrible lol
All of his suggestions are āX game mechanic should cost Y moneyā. And would destroy the game.
Yeah, theyāre quite a few trolls.
today they deleted a suggestion that has been edited (again) just to troll
and i'm glad they deleted it
luckily it seems mods can see the original suggestions
so even if people edit them, it's not a problem
Best thing you can do is screenshot and report, seems like thereās a strike system so a perm ban is inevitable.
they dealt with already earlier, in removing the suggestion
i have also the screenshot, which i can still give if they need but seems like they can also view the original suggestion and the edit so i think it's fine
why u downvote my suggestion ?
dude ban this valiox guy from suggestions please
?
its suggestion
u like it put š
u dont like it put š
dont insult people thx
because thats pay to win dawg
i didnt insult anyone
i just said that they should stop suggesting jokes or really bad ideas
like a mini game to auto revive in a hardcore rogue lite looter dungeon game
wtf?
what he smoking
Yeah donāt argue with him just mute him.
It's the same 4-5 people who make all the stupid suggestions just look for a dumb suggest and check who thumbs up'd it and you know who all to block
Posting stupidly expensive monetized and/or pay to win suggestions is Desolent's "thing" every single suggestion from this person involves an overpriced and overpowered nonsense idea that doesn't fit with the game's themes
not true, ive seen a whopping one suggestion from him that doesnt have "pay" in it
Wild

The demon anti christ of the suggestion channel strikes again
Solid gold as ever with that suggestion Desolent, i hope everyone takes notes
this game doesnt have enough attack animations to justify using the word 'pay' lol
well hes a whale what can you do
barbarians have 1 swing animation, the over the head downward lunge lol
if you add all his suggestions together it equals to over 400 euros that he wants to spend on the game
that guy doesn't have 400 euros to spend on the game, he's just an attention starved child
@steady cloud whoa thats such a cool and novel idea! $50 for a pet that loots for me in a game that takes .05s to loot and a cat in the dungeon seems very realistic. Big thumbs up hope they listen.
Youāre feeding him š¢
Did i get baited its pretty early. Dog at 6am was like YOU NO SLEEP WE WALK
My $50 dog loots trash off the sidewalk for me
ok u can go loot and waste .05s while my turtle with blue shell loot for me
use same name ingame please
@sacred hill chad
I just had a great idea, how about a class 'Dark Wizard'. For a perk all of the damage he does automatically heals him, and he has an ability to turn into a pool of blood that does AOE damage to his enemies. And he gets a special ability that automatically one-shots everyone in the dungeon and heals him to full. Could pay $50 to use his Ultimate ability. What do you think @steady cloud
thats actually the warlock and it will be freeš
good spoof post +funny for the league of legends champion ability addition that is in every shitty character suggestion
I'm still waiting for his reponse for how excited he is.
A $50 dog? Thats good value
One of his suggestions is literally twisted fate.
š
lmao
@signal lake dont snitch on me man
And Gangplank
OMG he did it
/facepalm

Also one of my favorite suggestions was the "Please add realism, like hunger and thirst and stamina."...
I know from experience that I have almost died multiple times, from jogging at a medium pace for 10-15 minutes without eating or drinking.
stuff like that ruins the pacing of the game, any want to talk about the suggestion to change ranger trap?
I was a ranger main and I think that traps are really good, never played with the skill check they used to have but even without that they take people enough time to get 2 shots off, feels cheesy
there was a video showing some ranger stacking the inventory of only traps and placing so many traps that was nearly impossible to deal with
it is possible to jump for sure, but once you are trapped, you really have no time to disarm it cause the ranger will deal with you
so yea traps are very good if stacked
I agree, and even in high ranked lobbies they are god
simply knowing there is a trap there doesnt stop the fact you have to open the door, disarm it, all while Im sniping you with my long bow :3
they should try to find a way to nerf them
this it shows how traps are very good
is there a way to disarm traps before you step in them?
yep
im just gonna mute desolent guy it's decent comic relief but its annoying now lol
but realistically you don't have time, especially if you have low resourcefulness or interaction speed
i dont remember which stat affects disarming traps
next time i want a laugh ill unmute him
oh wait, i misunderstood, as a rogue yes, but not sure about other classes
yea, in the first few days it was easy to outplay the traps as a ranger or rogue but eventually rangers leared to camp them lol
I think it is resourcefulness?
i didnt test other classes, but with rogue it is possible to disarm them before stepping them
I think they should do a bleed and slow
or you should be able to shoot them/hit them to break
yea something like that might be cool
i think in the playtest #2 traps were even different, there was even a tedious mini game i think for what people said
i didn't play the playtest #2
yea, I heard that but never played either
that also could be cool
I have only gotten a few lockpicks off cuz im bad at those skill checks, I can't imagine how annoying traps used t be
and my personal opinion i think it shouldnt be possible to stack many traps
like in that video stacking the inventory of only traps
imo there should be a cap, when you put them in your inventory only (not affected this in the stash of course)
yea, but that would be hard to balance without straight up banning it you know? Like you would have to make a hard coded limit
People would not agree with that
not sure what you mean by banning it š¤
Like as is, the inventory is able to do whatever, so any limit to what you can stack would make people feel bad
maybe if the weight system will be implemented it may balance more the gameplay
cause for what ive seen, people running full potions in their inventory in high roller dungeons
the inventory was either red, or blue potions lol
@signal lake In the suggestion edit it to remind the people that a molotov on a trap is an instant kill unless there are like 3 clerics all spam healing holy light on the one trapped.
I wonder what the weight system will be like
dunno
i survived once when trapped, and i was very surprised
Yes, But unlike the longbow, molotov isnt blockable.
i tried to crouch and all trying to not get hit with arrows
Even after being molotoved?
nono, just normally
trap + molotov seems a good combo in fact
Ok makes sense. This is mostly about the molotov and trap interaction.
and perhaps lantern oil maybe
but seems it doesnt do very much damage lantern oil i think but not sure
molotov and lantern oil also some of the items that were not possible to buy i think
was only possible to find them during games
if im not wrong
this desolent dude is just trolling now. just ban him
Trust me the molotov fire damage easily do 100 damage
and molotov to me, was very rare
it ignores armor. Maybe magic damage?
yes i dont doubt about that
i was wondering about lantern oil damage, but i think pretty much they do the same damage id guess
Not sure, I never personally tested if either did more or less than the other. I only threw them to block pathways.
yes actually are also good to have some "pauses" during battles
so that you can heal during that time while you are defended by the flames
Heal? Nah im getting my damage buffs in and charging
lol
guys
im make suggestion so maybe ironmace dev maybe like it and add to the game
if u dont liked it plz just put downvote
dont insult me and toxic ok ? thx
Honestly I agree with you on this one. They dont need to do you dirty like that. Everyone should have a right to make suggestions. Im sorry for upvoting the one that claimed otherwise. Ill change it immediately.
np š
All of ur suggestions are worst than most politics of Blizzard and EA together.
ĀæU have any problem with money?
@spare valve With the right crossbow, perks, and armor you can do 160 damage on a crossbow and shoot again 50-80% faster.
ok make downvote and move on why u insult ?
#d-and-d-suggestions message why was this down voted ?
cause you flood the suggestions with a deluge of utterly worthless garbage, making it hard to discuss suggestions made in good faith
if suggestions were deleted after hitting like -30 i wouldn't care at all
Its just a really big feature that can be very finicky and makes ranger tracking a bit redundant, also you just kept talking about feces which was off-putting to most.
? why u keep insulting ? i am make suggest for ironmace dev to read and if he like he will add
Your suggestions are like monetizations of mobile games, it's TOXIC.
till then i have to look at your thoughtless attempts at comedy
why do you have to put garbage in front of me
leave the discord go away
i like mobile games especially epic 7 ? is there issue with this ?
Yep
Alright guys no point in arguing about it. All of you are in direct odds with eachother.
i have the right not to read the worst of humanity while i'm on my lunch break
<@&988703997378584596> plz stop them they are insulting me non stop
whats the most successful game in the world? thats right, genshin impact
ironmace would learn from how they monetize
i agree, it's great. play it instead of turning this game into genshin
we need a crossover
Don't compare genshin crap to other games.
we need you to leave
lol mad bob because its more popular than your fav game
its ok i pinged the mods they will be dealt with
they can be toxic in the naughty corner
criticism isn't toxicity
thank š¤ š
yes it does lol, its how you measure success
i mean you know that, you're trolling for any amount of negative feedback so you can cry about being verbally assaulted
you kinda deserve it people are complaining you spam suggestions with garbage copypastes of the same thing over and over
okey i will revised it and post again
I look foward to it mr beanz.
ur litterally @steady cloud s alt...
you are both the same person
rude
U can make a really succesfull game without selling ur soul to the Devil.
ok how u will make money then ?
wouldn't be surprised if all the suggestion spammers are the same person
Hey just heads up, itās recommended to block the trolls because arguing with them just gives them an out to ping a warden. And then we canāt actually discuss things.
they make game for fun or for money ? money....
they all go to the same crap
Thereās certainly an upvote pattern.
Pay 30 or 40 bucks at first
And u have all the content
and again
Not
"add pay to win" "add character from non-dnd title here" "change this game to another game"
servers cost money
yes then pay 50 + 30 + 25 for heroes to play... thats how u make money... im trying to tell the devs how to make money
Again, just block them. All youāre doing is getting their rocks off by arguing with them.
I would pay for that
Theyāre both here all the time doing this constantly.
They are the worst type of player of any game.
i keep forgetting about that option tbh
Like the idiot dude that spend 100k in Diablo inmmortal
thanks for the reminder
lol noob im top 10 in my fifa league
what yall think of the suggestion ?
now if only i could block their braindead suggestions
Yeah, the wardens are working on fixing the tab.
They want everyone to be heard, but at the same time need to be able to sort out racist, sexist, homophobic, or troll suggestions.
i mean that's fine
I think it has a lot of passion.
ok š
but a simple "no pay 2 win no recognizable characters from other media no changing this game to be like another game" rule would go so far
why people cant be like u ?
just make good comment or make advise for fixing the suggestion
not toxic
and it would hit 100% of their suggestions
ur good kid bro @cosmic thistle
Because internet.
they kids and want they mommy to buy them games @steady cloud
But I mean suggestions are subjective.
Because not everyone agrees with trolls. Weāve tried to have a discussion with him before and he just doesnāt want to have it.
Iām all for discourse.
disagree with you = troller š„

I understand. But honestly at this point we should see its futile. Just accept it for what it is. A fun time. The devs are the ones that truly choose whats a bad suggestion or not. For now just relax and dont take the suggestions at face value with maximum scrutiny output. š
š
Troll suggestions coupled with insults and a lengthy chat history is in fact trolling.
i mean yea that's what this is, a fun time
Yes what you describe is trolling.
and people trolling are ruining that fun
it's a simple ask for them to stop being able to do that
Right both of which those two people have.
People trolling ruins genuine discussion.
š¦ Im sorry its ruining your fun. But honestly I dont feel like picking a side and pushing anyone out. Just let everyone be. As they have already said. Just downvote them if you dont like it then move on.
š„¹
again, it wouldn't be so bad if -30 suggestions were auto deleted
Their āfunā is at the detriment of others.
but as it is now, you go to the suggestions page, and it's just wall after wall of trash
Same thing as always.
Dev said they donāt want a pay2win game, so advise for your upcoming daily suggestions: stop asking for pay2win features. Thank you š
with like 2 genuine suggestions there
If its an issue that you cant co-exist with then dont engage/block them so they dont have to deal with the extensive scrutiny and you dont have to read what you consider a troll post. @crude onyx @white cliff
Thats a Win-win situation really
I already do that, and I report then ones that are racist, homophobic or sexist. I was not just a few minutes ago suggesting the other two new people do the same, instead of engaging with the two trolls who have a lengthy history.
yea i already have
People are debating whether or not other people they deem to be trolls are allowed to have free speech. I honestly dont think they mean harm.
but blocking people doesn't stop their suggestions from popping up
I don't know what to tell ya. Its out of my power then. If you cant deal with them and I can't calm you with any discord features or words of peace than I guess its at a standstill until either a warden gets involved or you do leave it be.
And make their players whales that each pay 10000 bucks
i don't think it's that serious
the devs can tell when a suggestion is bad
it's more of, they show up and suck all the air out of the room, figuratively speaking
And the reason you block them is because arguing with them gives them a reason to ping spam the moderators.
yea i respect that
š
So not only is the discussion with them impossible, itās an annoyance for them as well.
i mean if they ping spam the mods enough then they'll hopefully get banned
I mean, we have examples, overwatch 2, 20 or 30$ for skin when in Overwatch 1 u can have them all free.
Looks like a prank until it becomes real
that's more a decision made by the people higher up the decision chain though
aka actiblizz nepo babies
Iāve said it before, so Iāll say it again for my piece of input.
You can never necessarily tell when someoneās trolling. Of course there are blatant trollers. But who are WE to decide if someone is borderline trolling or not. Obviously the hardcore troll will get their suggestion deleted. But we arenāt the devās we canāt just go through suggestions and have accused trolls comments removed when it relates to the game because WE think they are trolling.
And the comment someone just made, 30 dislikes and it auto removes. That is ASKING for spam deleting, it wouldnāt work.
But for the trolls who are caught blatantly trolling in suggestions they are dealt with and warned not to do it again
ironmace seems to be in total control of their game here, and it looks like the devs have the final say, so i doubt they'll intentionally ruin their game with p2w bs or anything like that
anyone know if ironmace is hiring btw? i wanna apply
ok i don't mean to be disrespectful but when you see people asking for the ability to pay 50 dollars to autokill everyone else in the dungeon do you believe they're suggesting that from a place of good faith or
That is obviously troll, Iām typically the one whoās been cleaning suggestions out. I just havenāt been able to get to them yesterday because IRL Stuff and Iām currently at work right now and just chatting
that's fair, i don't mean to imply that you necessarily need to be working harder, i understand this position does take a lot of time
I agree with this sentiment. I honestly am out of ideas of what to tell people to leave the suggesters alone.
but wouldn't it save a lot of time and effort simply to restrict people from suggesting if they establish a pattern of that behavior?
I got you, I just donāt want another outroar happening because everyone thinks mods arenāt doing anything. Iām just busy but will handle it
You wouldnāt be able to secure a position for the fact alone that a Korean work visa is extremely hard to get. Though I know this is bait lol.
imo adding a slowmode of some hours it might be helpful
i'd honestly be ok with that
just in the make-suggestion channel
slowmode of one a day?
Make it 24h slow mode.
I though slow mode was active for 6 hours already?
there's no way you come up with more than one good suggestion a day for days in a row
Idk Iām immune š
it does make sense
so it helps either mods and devs
Please, mercy.
š
One suggestion a day is fine.
Even from the six seven trolls thatās still a lot to remove but still manageable.
Thank you all for relaying that. I will speak with tavern masters and try getting that set
there is not
many people also spamming suggestions sometimes within 5 minutes
Np. anytime.
thank you. even that much would do wonders for the quality of discussion here
Yeah I feel like I just lost brain cells scrolling through the last 50 suggestions. This needs fixed
yea at least gives space to the people that really want to suggest something
and because of the slowmode it will be helpful to check suggestions ect
Why dont we have a second suggestion channel for people who do well in the first suggestion channel?
It has been brought up now, we just wait for a decision
kinda confusionary imo
just adding the slowmode would be cool
lol ā¤ļø
Sheeeshhh thats so meme ima write that one down for sure
Slow mode and just make a time out role of some sort that blocks people from suggesting for x amount of time or something
Yes please, a time out role would be good
Yeah it will actually kill someone regardless of their armor most of the time.
cant believe it bout one shot me in rubysilver full plate
literally scared tf out of me watching my health vanish
Oh yeah in your lich solo runs yeah?
Good on ya btw. Its encouraging me to try out some hydra gaming as a cleric to finally get some range in playtest #4.
Hyrda Gaming will be meta in Feb
I really liked bonking the entire lobby to death but this works too.
LOL
Block door with molotov then charge, smite go brrrr.
@foggy shadow I hope your suggestion goes through soon
Or judgment if you wanna do them dirty.
Got confirmation it is slow now, someone check it for me
