#d-and-d-suggestions

1 messages · Page 1 of 1 (latest)

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Suggestion from Deleted User 432faa04#8166

bring back react emotes for the plebs in general chat

Votes

Opinion: +6
Upvotes: 24 57.14%
Downvotes: 18 42.85%

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Suggestion from NHS#7837

Nerf ranger so jadine will become obsolete (remove traps)

Votes

Opinion: -51
Upvotes: 4 6.77%
Downvotes: 55 93.22%

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Suggestion from penisen55#7728

musket/musketman 🙂

Votes

Opinion: -61
Upvotes: 7 9.33%
Downvotes: 68 90.66%

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Suggestion from penisen55#7728

dual wielded axes for warrior class

Votes

Opinion: +44
Upvotes: 55 83.33%
Downvotes: 11 16.66%

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Suggestion from McTwisty#6469

Allow for slow movement when casting magic missile rather than movement cancelation. Can also be done as a perk for the sake of implementing a different playstyle surrounding the spell.

Votes

Opinion: +64
Upvotes: 76 86.36%
Downvotes: 12 13.63%

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Suggestion from Mvrderbird#7764

outdoor tower outskirt ruins matches , thick brush , narrow trails etc... ambush!

Votes

Opinion: +16
Upvotes: 23 76.66%
Downvotes: 7 23.33%

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Suggestion from ThisTeamsSavior#2162

An Offline mode for new adventurers to get used to the combat and mechanics. No XP or loot is gained or lost in this mode. With and option to load in with your party.

Votes

Opinion: +55
Upvotes: 71 81.60%
Downvotes: 16 18.39%

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Suggestion from NoxGold#6919

Make some rooms have alternate AI spawns so we aren't always clearing the same rooms.

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Suggestion from Archich_#9143

Shooting range lobby to test weapons/armor/throwables etc.

Votes

Opinion: +88
Upvotes: 90 97.82%
Downvotes: 2 2.17%

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Suggestion from φφφ#2866

High threat AI squads with unique gear/loot, difficult to kill directly and require deeper strategy. Maybe killing them provides a temp. buff or similar.

Something similar to Tarkov raiders/bosses.

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Suggestion from Zandorum#6027

There is CURRENTLY plans for carry weight so the backpack system isn't just an upgrade. I propose an alternative: Instead of scaling movement speed with weight or anything like that, remove carry weight and have bags provide a movement speed modifier with the default bag not changing your movement speed, bigger bags slowing you down, smaller bags speeding you up and any extra bags held slowing you down based on their size.

Votes

Opinion: -27
Upvotes: 12 23.52%
Downvotes: 39 76.47%

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Suggestion from WaterFlask#3146

Swimming + Water
Fully implement swimming so that bodies of water (and possibly the occasional underwater tunnel, lake, or river) can occasionally change things up for more map tiles (or more specific to future map sets).
-> TBD: physical vs magic projectile behavior when fired into a body of water?
-> TBD: can spells be cast underwater?
-> TBD: can bows or crossbows be fired underwater?

Votes

Opinion: +7
Upvotes: 25 58.13%
Downvotes: 18 41.86%

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Suggestion from toxic vold#9240

The pavise is very underused by the general populis because it doesn't provide the same value a extra sword or shield brings. It would be good if they gave the pavise an ability/a class an ability to use the pavise(or any other heavy shields they might add) to bash enemies. When they eventually add new races to the game I was thinking about paladins or dwarves could wield heavy shields and they could have an ability such as bash. Bash itself would have a short 1 meter range and when it hits, cancels animations such as doors closing, enemies mid attack animation, etc..

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Suggestion from seth#0285

MORE IN-GAME STATISTICS

Examples:

Bow charge up time (Timing of when you fully pull back the arrow on the bow.)
Arrow/Projectile speed (The velocity and speed of your arrows or wizard's magic projectiles.)
Melee weapon swing speed time (Time it takes to swing your weapon OR Speed that you swing your weapon)
Melee Weapon piercing (Can my weapon pierce/hit more than 1 target? if yes, how many?)
Arrows piercing (Can my arrows pierce/hit more than 1 target? if yes, how many?)
Different Armor types and what can it defend against? (D&D has leather, cloth and plate. What type of weapons counter it and gets countered by it?)
Spell Damage (During the playtest #2, I found out that even with gear that increases magical damage, the statistics still only show the base damage.)

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Suggestion from jennicide9254#0

Make shrine interact speed use Will instead of Agility/Resourcefulness.

Votes

Opinion: +44
Upvotes: 54 84.37%
Downvotes: 10 15.62%

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Suggestion from Rauke_#3859

Rogues with an offhand dagger or a rapier having a very small parry window on R click so they have some actual defensive measures instead of being a left click spamming dps race. Since theres already directional blocking it'd use the same mechanic just much smaller and more precise.

Votes

Opinion: +4
Upvotes: 20 55.55%
Downvotes: 16 44.44%

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Suggestion from THEYAKUZI#1552

Directional attacks

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Suggestion from Deleted User 48b77bc3#6412
  1. Rogue Perk (Fortunate): Increases the chance to spawn rare loot in locked chests when you open them by 15%.
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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Mana Shield): Blocks a total of 10 points of magic or ranged damage (before needing a cooldown period to reactivate).

Votes

Opinion: +22
Upvotes: 31 77.5%
Downvotes: 9 22.5%

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Suggestion from Deleted User 48b77bc3#6412

Cleric Spell (Preparation): Prepare a spell (which removes a charge from that spell) and the next spell you cast will also cast your prepared spell alongside it.

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Suggestion from kitq#6542

Mac OS X build of Dark and Darker, cmon if you are developing in Unity of Unreal you could be able to make it :(, I can even build it for you, and test it out 😄

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Suggestion from Me when#1372

Make railings vaultable but not jump on-able to prevent mob cheese.

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Preparation): Upon entering a raid, all your spells get +2 charges.

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Conduit): You can cast a spell that you have no spell charges for but it will drain a small % from all your other spell charges. Each time you do this, the % drained increases.

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Feedback): You recharge a small % of all your spell charges when you suffer magical damage.

You also recharge a small % of all your spell charges upon killing an enemy.

Less for monsters, more for Players.

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Suggestion from Deleted User 48b77bc3#6412

Wizard Spell (Devour Magic): When cast on a target, you remove their buffs/debuffs and restore 1 random spell charge for each buff/debuff removed in this way.

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Lightfoot): Decreases the move speed penalty when holding Spell Books, Crystal Balls and Staffs by 35%.

Votes

Opinion: -43
Upvotes: 4 7.84%
Downvotes: 47 92.15%

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Suggestion from Deleted User 48b77bc3#6412

Cleric Perk (Inner Fire): Restores a small amount of all your spell charges by killing undead monsters.

Tougher undead creatures restore more.

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Suggestion from Deleted User 48b77bc3#6412

Cleric Perk (Communion): You can use any altar (that bestows something like a speed bonus or shield) to restore 30% of all your spells instead of getting that shrine’s blessing.

Alternatively, if you choose to take the shrine’s blessing instead, you will receive a bonus effect on top of the default shrine buff it bestows upon you.

Example; Health Shrines give a regeneration effect that slowly heals you over time for a minute or two.

Shrines that give you a shield also boost your damage vs. undead monsters.

Speed Shrines last twice as long.

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Suggestion from Deleted User 48b77bc3#6412

Cleric Perk (Holy Draught): Anytime you drink a potion you also gain bonus damage vs. undead for a time.

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Suggestion from Deleted User 48b77bc3#6412

Cleric Perk (Cleansing Flame): Anytime you throw an Explosive Bottle at an area, it will deal 50 - 100% (whatever is more balanced) more damage against undead monsters.

Votes

Opinion: +19
Upvotes: 33 70.21%
Downvotes: 14 29.78%

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Insight): Increase spell casting speed when holding a Spell Book by 15%.

Also, whenever you pickup a Spell Book (only applies the first time you pick it up) you will replenish a % of all your spell’s charges.

Rarer Spell Books grant more spell recharge.

Additionally, you will deal 5% more damage with your spells while casting using a spell book and buff/debuff effects will last 15% longer.

Votes

Opinion: -30
Upvotes: 7 15.90%
Downvotes: 37 84.09%

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Suggestion from Deleted User 48b77bc3#6412

Cleric Perk (Resilience): You do not get slowed when Undead Monsters attack you.

Additionally, you slow Undead Monsters for 3 seconds when you hit them.

Votes

Opinion: -40
Upvotes: 2 4.54%
Downvotes: 42 95.45%

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Suggestion from Zandorum#6027

[Affix Changes/Additions]
Affixes are the rollable effects on gear, I propose the following;

  • More affixes in general.
  • Affixes being colored based on their rarity.
  • Unique affixes that are guaranteed to exist on specific items and not elsewhere. Such as a Helmet that has an affix that makes Ale's buff last 1-10% longer (again only that specific helmet would beable to have that affix and it couldn't roll on anything else).
  • Item type based affixes such as affixes that can only be found on Shields.
  • One time use materials (item use as in the material is consumed upon right clicking it onto an item) which can provide the following (If a material adds an Affix, you cannot add another; there is always a maximum of 1 additional affix);
    -Reroll affixes.
    -Reroll affixes numerical values.
    -Add 1 random affix.
    -Add 1 random niche affix (niche affixes would be hyper specific affixes that never roll on natural loot).
    -Reroll amount of sockets (for when sockets are added).
    -Increase Rarity of <Item Type> from <Rarity> to <Rarity 1 level higher than it>.
    -Remove 1 random non-additional affix and increase 1 random affixes numerical value by a random amount from 1 to 1/2nd the affixes max roll (Example: I have an item with 2 blue affixes, it removes 1 of them and the other lets say it can roll 1-5% and lets say it's a perfect 5%; It then rolls 1-2.5% and then adds that onto it even though that breaks the limit (So it could max out at 7.5%).
    -Remove 1 additional affix.
    -Remove 1 random non-inherent affix (inherent being the white stats).
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Suggestion from Brian Pica#4603

Sheilds block in hand or on back, They have durability and distructability based on the style and make of sheild.

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Suggestion from Zandorum#6027

[Glowing Rarity Affixes]
Affixes are the rollable effects on items. Glowing Rarity is something affixes have a 0.5% chance of having. When an item drops and it has an affix on it, it rolls a 0.5% chance on each affix to be Glowing Rarity. Glowing Rarity versions of effects have a higher cap than normal when being rolled with the minimum roll being the max of the non-star versions max roll. The text itself also oscillates rainbow coloring.

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Suggestion from Zandorum#6027

[Additional Affixes]
Affixes are rollable effects on gear, I propose the following Affixes (In brackets are what the affix can only be found on):
-(Armor) Regenerates 0.25-1 Life per second.
-(Helmets/Spellbooks) Regenerate 1 cast of your last casted Spell every 300-120 seconds.
-(Non-Ranged Weapons) Recover 1-5% HP on Kill.
-(Gloves) Increase Thrown Projectile Speed by 1-50% (Weighted to avg. 1-20%).
-(Gloves) Increase Thrown Projectile Damage by 1-20% (Weighted to avg. 1-10%).
-(Helmet) Increase Thrown Projectile Distance by 1-100% (Weighted to avg. 1-20%).
-(Shield) 1-75% chance (Weighted to avg. 1-15%) to not be afflicted by a Debuff that was Blocked.
-(Body Armor) Decreases Debuff Durations by 1-15% (Weighted to avg. 1-5%).
-(Legs/Boots) Increase Movement Speed while Debuffed by 1-10% (Weighted to avg. 1-2.5%).
-(Weapons) Deals 1-25% extra damage to Undead.
-(Weapons) Deal an additional 1-25% damage to enemies of your own Class.
-(Gloves/Jewelry) Increases Unnarmed Damage by 1-30% (Weighted to avg. 1-15%).
-(Rings/Amulets) Lower Cooldown duration of Skills by 1-2.5% (Weighted to avg. 1-1.5%).
-(Amulets/Rings/Spellbooks) Spells have a 1-2% chance (Weighted to avg. 1-1.5%) to not use up a cast when casting a spell.
-Deal +1-10% additional damage while at full health.
-(Bows) Increase Movement Speed by 1-30% (Weight to Avg. 1-10%) while an Arrow is Drawn.
-(Amulets) Taken Debuff Duration -1%-20% (Weighted to Avg. 1-8%).
-(Melee Weapons) Melee Damage vs Enemy with <Debuff Name> +1-10%.
-(Amulets/Rings/Helmets) Increase Enemy Agro Priority by X-Y%.
-Increase Experience Gained by 1-5%.
-(Jewelry) Increase Rarity of Items Found by 1-5%.
-Increase effect of socketed gems by 1-2% (Cannot be rolled on something with another gem affecting affix).
-Increase effect of this item's socketed gem by 1-10% (Cannot be rolled on something with another gem affecting affix).

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Suggestion from Brian Pica#4603

Bounty system – tabards, signets. You buy this with gold that is held as a bounty. These items can only be clamed by other players who have opted into the bounty system.
So long as you have your tabards, signets you may claim them from other players and collect the bounty.
Side not perhaps allow players to put bounty’s on other players streamers and the like If a player has a bounty on their head allow the hear or ear to be claimed and turned in.

Votes

Opinion: +44
Upvotes: 50 89.28%
Downvotes: 6 10.71%

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Suggestion from OpelKorsek#8980

{low priority} make bar the hub area players can access at any time and meet with other players to talk and group up with (like separate lobby but public)

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Suggestion from OpelKorsek#8980

give archers arrows limit (affected by quiver they are wearing) - increase damage to compensate

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Suggestion from OpelKorsek#8980

make new offhand only available to rogues - wrist crossbow (with long reload time) used to finishing off enemies who try to run away or 1st shot poke before fight

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Suggestion from DrakeCid#9558

Nodular encroaching circle

Instead of (or in addition to) a standard circle, nodes are applied to the map (probably outside rooms) that start growing their own circles (doesn't necessarily have to be a circle, could fill in room by room without being able to jump through walls).

The end effect would/should reach the next safe zone at the same rate, but changes player decision making since areas ahead could already be filled in or forces player movement from outside rooms earlier.

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Suggestion from DrakeCid#9558

Different encroaching circle themes

Changes could just be cosmetic and tied to different dungeons and levels, but could also have different effects.

Corruption - the current vanilla "circle bad, makes ouchies" theme with beetles/plague/pustules/whatever
Flooding - any liquid; obviously harder to explain a wall of water moving slow so maybe stats moving later, but faster finish, deals more damage to anyone crossing the threshold during encroachment
Fire - slow moving, heavy damage, also gives off lighting effects; some damage may persist after coming into contact (you're literally on fire)
Darkness - literal darkness, turns off all nonmagical sources of light, covers the affected area of the minimap in black; same as current or even less damage

Would add variety and change player decision making based on circle type.

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Suggestion from NAZBOZ#2497

a random portal (not blue or red) will spawn and tp's you to a random place in the map, could aid you getting away or it could send you to your death

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Suggestion from WaterFlask#3146

Stronger current dungeon-only items (vanishes upon death or blue portal, carries through red)
Variants / options:
--> Generates 1-2 affixes drawn from a dungeon-item only pool (+x-y elemental damage, +x% elemental resist, etc.)
--> Obvious character model visual cue if equipped
--> Soul-bound (vanishes if unequipped, cannot be taken by others once equipped)
--> Low durability (capped usage depending on item, i.e. prevent one-trick pony spam)

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Suggestion from Bot#0004

Guild System
Make a guild system where you can create and others can join your guild. Small things such as shared storage, communal area like the current bar/loading area, and ability to group with other guild members would be a benefit to joining. This would make it easier to find new groups, socialize with other players, and share loot with lower tier or fresh members.

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Suggestion from Zandorum#6027

[Arrows & Quiver Overhaul]
Introduce the Quiver, something that goes into the 2nd slot with your Bow. The Quiver depicts the amount of arrows held at the start, not having a Quiver should have a starting amount. You do not have to find arrows, instead when you run out of arrows you have to Fletch arrows which is functionally a reloading action where you get more arrows. The amount of time it takes to replace your arrows is based on how many arrows the Quiver can hold and your Resourcefulness. Fletching Arrows uses a progress bar similar to opening a door or setting a trap. While fletching you can move BUT your movement speed is halved. With this, this also allows for there to be Special Arrows as apart of the Quiver and give debuff stats to it that can balance said arrows such as lower Ammo count, increased fletching time, etc.

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Suggestion from penisen55#7728

add more types of swords and kives. Each with different swing styles

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Suggestion from Deleted User 48b77bc3#6412

Cleric Perk (Absolution): When an ally dies, you are granted a shield which blocks 10 physical damage.

Also, when you pickup an ally’s soul for the first time, it heals you for 50% your total max health over 12 seconds.

Additionally, all Resurrection Altars are marked on your map and can be seen through the map.

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Planeswalker): When you use a down portal, restore all your spells to maximum and restore your health to full.

Also, gain a shield once you speak enter into the next level which lasts for 2 minutes or until you take 10 physical damage.

Additionally, all down and escape portals are revealed to you through walls at any distance.

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Suggestion from Tiggerus#4494

I think there should be a way of expanding your inventory. This can be done in many ways like through the leveling process or quests (when they add them). I feel that for now there should be a way to spend coin on expanding your inventory by adding more inventory tabs. I would say a good starting amount for this would be 2000 - 3000 coin, and should get progressively more expensive.

I also feel there should be a bigger coin purse that should be able to be purchased. For example a gold chest, this can hold up to 500 coin and would be a 2 x 2 slot in the inventory. This would honestly be one of the biggest quality of life upgrades, as from both play tests, I have ran into a storage issue.

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Suggestion from Six#6999

Pickpocket as a default feature of the rogue class instead of a perk.

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Suggestion from OpelKorsek#8980

spells memory/knowledge removal - like srsly imagine being a mage who cant cast spells at all without perk

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Suggestion from Zandorum#6027

Staff Rebalance
Currently the Staff is next to useless as it loses it's ability to cast by hitting walls occasionally, the Spellbook doesn't have that issue and it's much less of an Issue with the Sword. I suggest that Staves add an additional built in Spell to your castable Spells that can ONLY be found on Staves and are not selectable otherwise, this allows for more Spell variety while also allowing to not have to balance Staff only Spells against eachother as you can only have 1 Staff only spell at a time. This change would make Staves much better while also not removing their current downsides or identity and adding an upside to them as the Sword has the ability of being a good melee weapon and a casting utility and the spellbook cant hit walls at all giving it the inability to fail due to positioning where the current Staff has bad melee damage and the worst punishment for positioning with it, adding built in spells makes them a good side-grade to the Sword and Spellbook compared to how it's just worse than the Sword and Spellbook right now.

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Suggestion from Zandorum#6027

Spellbook Rebalance
Currently as a weapon the Spellbook although it has the upside of not caring about positioning that is mostly all it has going for it, now that's a very good ability but the Sword has 2 things going for it. I propose that the Spellbook has built in Spell Memory so you can free up 1 Skill Slot by using a Spellbook, this would allow for more varied builds and more Skills to be made with the intent of being used together. This with my Staff Rebalance would make it so you choose between Built in Spells (Staffs), No Spell Failure & Built in Spell Memory (Spellbooks), Base Damage & Magic Weapon Damage (Sword) or 1 Handed (Crystal Ball).

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Suggestion from Zandorum#6027

Crystal Dagger
Introduce a Wizard Only Crystal Dagger. It would essentially be a weaker 1 handed Crystal Sword however it would NOT be capable of casting, only having the Magic Weapon Damage addition. This would be designed to be paired with the Crystal Ball to make the Crystal Ball more worth your time.

Votes

Opinion: -15
Upvotes: 8 25.80%
Downvotes: 23 74.19%

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Suggestion from Zandorum#6027

The following rollable affix for gloves;
Lockpick success area widened by 1-50% (avg. roll 5-10%).

Votes

Opinion: +14
Upvotes: 24 70.58%
Downvotes: 10 29.41%

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Suggestion from DrakeCid#9558

Combine rogue lockpick and trap disarm into one perk.

I don't feel like rogue needs any help (aside from new players maybe), but would be appropriate thematically.

Votes

Opinion: +50
Upvotes: 55 91.66%
Downvotes: 5 8.33%

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Suggestion from Ness#4685

Alter Basic Treasure Chest loot types and quantities - Many/most chests are currently of no value to the player who opens them due to class restrictions and quality of drops. Some players have learned to ignore small chests on their runs, per various VODS. Suggest either 1. adding more cash or consumable loot; gold, trinkets, campfires, heals, pots, etc to incentivize checking them; or 2. increasing the quantity of class-specific items in each chest (2-3 weapon/armor types per chest instead of 1 or 2); or 3. A small rarity buff to basic chests, as there's no point or value to an item in a chest that's worse than or equal to the starter gear.

Votes

Opinion: -12
Upvotes: 8 28.57%
Downvotes: 20 71.42%

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Suggestion from Craior#1407

solo queue lobby, for when your friends are offline but you don't want to load into a game knowing that you're fucked if you run into a group

on the reverse, 4-player group size (I know it's planned for testing, but pls test sooner rather than later)

Votes

Opinion: -32
Upvotes: 11 20.37%
Downvotes: 43 79.62%

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Resurgence): Anytime you cast a buff spell on an ally, you restore a small % of all your spell charges and heal yourself for a little HP.

Votes

Opinion: -48
Upvotes: 1 2%
Downvotes: 49 98%

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Suggestion from Deleted User 48b77bc3#6412

Wizard Perk (Overcharge): When you kill a monster or player, they combust and send out a medium sized AOE explosion for small damage.

This also recharges a random spell by 1 charge after every 3 kills monster kills.

A player kill recharges 1 spell charge instantly.

Additionally, spells you cast that have an AOE effect (such as fireball) deal 5% more damage.

Votes

Opinion: -56
Upvotes: 1 1.72%
Downvotes: 57 98.27%

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Suggestion from LuceOut#9180

I like the idea of hybrid classes, in particular i am waiting for a retribution paladin vanilla wow style: slow, capable of healing himself and allies and capable of critical blows

Votes

Opinion: 0
Upvotes: 14 50%
Downvotes: 14 50%

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Suggestion from DatPun#1794

Barbarian skill Leap. Barbarian jumps forward 10-15 feet and swings their weapon when landing. cooldown 60 seconds or longer. Could have a very small area aoe slow/debuff. Distance and speed of leap would of course require balance testing. Intended as a skillshot not easy to connect with.

Votes

Opinion: +20
Upvotes: 38 67.85%
Downvotes: 18 32.14%

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Suggestion from toxic vold#9240

Fighter is still a little broken because of his versatility. Fighter is meant to be versatile because it says that in his description, but he doesn't take any debuffs in gear or stats. He can wield the same equipment a ranger can while a ranger can only wield certain melee weapons.

I love playing fighter and having the ability to basically switch classes is fun, but at times it feels broken that I can morph into other classes with only having the perks be unavailable. 
An example would be how I can bring high level damage bows with no debuff and basically become a ranger while still having great melee options. A nerf I would suggest would only allow recurve bows to be allowed by fighters. This way fighters can still use the bows and are versatile without bringing the current state of overpowered bows into runs.
I would also suggest that the fighter should not have access to some of the best melee options for barbarian. The bardiche is incredibly powerful which almost makes other options obsolete when choosing the best damage and attack patterns.
Hopefully restricting or nerfing the quality of higher level gear from other classes that the fighter has access to makes for more of a variety for playstyles.

TDLR; The fighter should receive restrictions or debuffs on the best equipment from other classes.

Votes

Opinion: -9
Upvotes: 17 39.53%
Downvotes: 26 60.46%

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Suggestion from Deleted User 48b77bc3#6412

Suggesting the following as per @lunar stone advice.

Title: Add A Different Color For Unique Gear

Description: Unique gear isn’t super differentiated currently and too similar to white gear.

It would be nice if it was bright red or another defining color to help it stand out a bit more.

Although you probably won’t mistake a unique for a white piece of gear, it still might happen occasionally.

And it’s a little confusing nonetheless when it could be simply changed for greater clarity.

Votes

Opinion: +47
Upvotes: 49 96.07%
Downvotes: 2 3.92%

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Suggestion from NoxGold#6919

Increase the amount of gold that vendors buy gear for. In the last play test it was normal for even blues to sell for 40ish gold a piece on the market but vendors would only buy it for 5/10 gold which could massively slow down the game play loop for people who didn't care about getting the maximum amount of gold but didn't want to sell it for barely any gold.

Votes

Opinion: -19
Upvotes: 11 26.82%
Downvotes: 30 73.17%

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Suggestion from Ness#4685

Remove Team kills from counting towards leaderboard kills. If they currently do; not sure about that

Votes

Opinion: +45
Upvotes: 47 95.91%
Downvotes: 2 4.08%

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Suggestion from THEYAKUZI#1552

Some easier way to trash gear rather than having to place it in ur inventory and go into a match to drop each one of them one by one, i found my stash always getting filled up with the default gear🗿

Votes

Opinion: +54
Upvotes: 54 100%
Downvotes: 0 0%

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Suggestion from Zandorum#6027

Add a right click/delete key option on items in your storage you hover over that gives a yes/no popup that asks if you want to destroy that item.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

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Suggestion from Bones#8236

Remove the ability to "heal corpses". Unfortunately when casting the heal spells on cleric it's possible for the dead body of the skeleton on the floor to absorb the healing cast mean to the ally near it.

Votes

Opinion: +63
Upvotes: 66 95.65%
Downvotes: 3 4.34%

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Suggestion from Bot#0004

Support Spells QOL Change Make heal/ barrier, and other non damaging, non CC inflicting spells meant primarily for allies have a slightly wider ally hitbox OR refund spell cost on completely missed cast. It is incredibly frustrating missing spells meant for friendly party members by a frame and losing the entire spell cost.

Votes

Opinion: +28
Upvotes: 37 80.43%
Downvotes: 9 19.56%

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Suggestion from Ctrl_Corp#4633

I think they might want to look at adding a cooldown to crouching, nothing too crazy just something that makes it so people cant crouch spam super rapidly to avoid getting head shot by range.

Votes

Opinion: -34
Upvotes: 12 20.68%
Downvotes: 46 79.31%

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Suggestion from Zandorum#6027

Items that have affixes/modifiers that are unique to that specific item that only they can have that they're guaranteed to always have. Such as a Viking Helmet that always has an affix that increases Ale's buff duration by 1-10% (the helmet rolls the % on drop like any other affix).

Votes

Opinion: +16
Upvotes: 21 80.76%
Downvotes: 5 19.23%

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Suggestion from RoxxLePoulet#9370

Create slots for gems (air / fire / poison,. .) for weapons to create unique stuff.
Examples: a fire rune on a weapon: 5 burn damage over 5 seconds. On armor: 25% fire resistance ... The higher the level items, the more gem slots you can have.

Votes

Opinion: +8
Upvotes: 22 61.11%
Downvotes: 14 38.88%

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Suggestion from PhiTheLetter#1037

Things I'd like to see in the future! (But are probably hell to code.)

-Tavern Brawler perk for Barbarian, raises the damage of your fists, and allows you to pick up pots/crates/barrels and throw them at the enemy... Other classes could do this too (so long as they have a high enough strength score [giving more uses to strength buffs like ale and the like] to pick up each item...) but do significantly less damage without the feat...

-Caltrops to be used as a throwable item for any class... they don't do damage if you walk or crouch through them, but running through them will hurt you slightly and slow you down a little.

-Ball Bearings, that function similarly to Caltrops, but rather than hurting you if you run through them, they instead invert your controls if you aren't walking, causing you to realistically slip on them as if the floor was actually covered with marbles.

-The ability to wield offhand weapons in either hand/ being able to put your shield in your right hand and your sword in your left... allowing you to have different angles of attack and and letting you roleplay as a left handed character... not really that important but it would be cool to see.

Votes

Opinion: +43
Upvotes: 47 92.15%
Downvotes: 4 7.84%

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Suggestion from Fabio#5888

Berserker talents
Brute force: Deal a small amount of damage when hitting enemy shield.
Hotswapping/Combo: When dealing damage empower your next attack after switching weapon (either damage or depending 1h/2h speed/damage) by a small amount, and make you switch weapons faster.

Votes

Opinion: +8
Upvotes: 14 70%
Downvotes: 6 30%

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Suggestion from Flame#7570

Barbarian Player Drag/Pickup
This skill/ability would allow the barbarian (with a high enough STR stat) to move a dead teammate to a different location, which could allow the team to transport their body to a better location to be resurrected by the cleric or a better method for transporting their gear to an altar of sacrifice. To balance this the barbarian’s movement speed could be slowed and scaled with their STR stat.

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

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Suggestion from Capt Lemons#1575

Depending on which boss is waiting on the bottom level, it will have some small effect on the upper levels. These could be small visual changes like changing the color of some of the torches in the dungeon. As for gameplay this could slightly change the spawns depending on the boss (more skeletons for lich boss)

Votes

Opinion: +61
Upvotes: 62 98.41%
Downvotes: 1 1.58%

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Suggestion from Farin#6467

would be cool if lanterns could be attached to the hip for a reduced range of light

Votes

Opinion: +60
Upvotes: 64 94.11%
Downvotes: 4 5.88%

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Suggestion from DrakeCid#9558

In response to the previous Suggestion ID: 1461185 "hip attachable lantern":

also give it a hit-box and make it attackable so that it blows up on you when you it takes damage

Votes

Opinion: +41
Upvotes: 46 90.19%
Downvotes: 5 9.80%

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Suggestion from Kibbles#2719

A ranked arena game mode (1v1, 2v2, and or 3v3) where you bring in your gear and if you lose your gear gets converted to it's shop value of gold and then that gold is given to the winner. This way end game gear has a way to cycle out of the economy faster which gives us the ability to play forever without ending up with a full storage of end game gear and having no reason to return to the dungeons.

Votes

Opinion: +24
Upvotes: 41 70.68%
Downvotes: 17 29.31%

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Suggestion from ChaoticNewtrl#9990

If the Clerics big AOE attack doesn’t also purify the air of the Fart gas I believe it should🪓 🎅 👍

Votes

Opinion: +48
Upvotes: 51 94.44%
Downvotes: 3 5.55%

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Suggestion from Zandorum#6027

Mercenary System
An alternative to discord lfg (but not a replacement) and random queue , you can hire other players to join your group for gold.

As someone wanting to hire a mercenary you can go to a new Mercenary menu where there is players offering their service as a merc, when you select someone it will show their gear as well as rating. When a merc kills a teammate it will damage their rating unless their rating is 0 or lower. When you finish a game with a merc you can vote if they are good or bad, this will affect their rating. If you decide you want that merc you selected, you can hire them; this will be similar to trading and do a popup.

As someone wanting to be a merc you go to the menu, set your price and list yourself. When someone wants to hire you on your side a pop up will ask if you want to accept and will show all of the players in the group and their rating. If a player team kills you this will damage that player's rating unless you have a rating of 0 or lower.

Rating is a range of -100 to +100 starting at +50. You gain rating by not doing things that cause you to lose rating.

This system would allow for the following:

  • Make curated groups.
  • Hire evil mercenaries to murder them.
  • Decide to be evil and murder anyone as any role and let the rating system out you as evil.
Votes

Opinion: -18
Upvotes: 7 21.87%
Downvotes: 25 78.12%

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Suggestion from Bouma#7658

So I made this post #suggestion-discussion messageon #suggestion-discussion and I think it wasn't the right channel but I can't write it in one message only anyway so i'm just gonna make a TLDR here and if you want more details on what I say feel free to click the link.

The suggestion is simple : How to make fair skins

  1. You must make sure that the skinned item will not change in size or visibility.

  2. You must make sure the skinned item doesn't give advantage to the player using it while on its screen.

  3. You can only make disadvantageous skins for players who wear them (in my opinion not by using stats but visibility)

I use examples to explain my thoughts on #suggestion-discussion , I really wanna see if more people can add up to my thoughts so we can make kind of a perfect and complete : "How to" make fair skins because i'm sure I forgot some things.

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

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Suggestion from SparkyCJ#7599

open up LFG (on a vey long cooldown) so we can search for our cleric carries before playtest

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Suggestion from THEYAKUZI#1552

Directional attacks: Being able to do right swing, left swing , stabs etc separately rather than just holding left click down to attack, its really boring and feels cheap. Of course this would need balancing so people can't just stab from range constantly however it would increase the skill gap in sword combat by tons, I don't think it's cool that you can just stand and hold shield as long as u want, being able to stab means u could stab someones legs while they're trying to shield so for example they would also need to crouch to block that stab attack. Not to mention some of the longer swords and even normal swords can't even be used in some scenarios because of how tight the corridors are , meanwhile daggers can be used anywhere.

Votes

Opinion: -43
Upvotes: 7 12.28%
Downvotes: 50 87.71%

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Suggestion from ninjabladeJr#9701

A second set of dev reactions in the d-and-d-suggestions channel to see what the devs think of popular ideas or even a dev-suggestion-discussion where they can state the reasons they like or dont like an idea

Votes

Opinion: +46
Upvotes: 47 97.91%
Downvotes: 1 2.08%

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Suggestion from ninjabladeJr#9701

Instead of moving my starter gear to my stash when I equip a new/better item, cover it up. Have the starter gear there in my inventory if I decide to swap the new item into my stash, but dont make me go hunt down were the starter gear was placed in my stash to get rid of it. However, still give me the option to drag the starter gear off if I want to do a naked run or the like.

Votes

Opinion: +9
Upvotes: 13 76.47%
Downvotes: 4 23.52%

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Suggestion from ninjabladeJr#9701

The ability to "fracture" a dead enemies soul, to keep a piece that will display who killed them as a trophy, could tie into the bounty system someone else recommended. It should have no effect on the dead player if they get revived.

Votes

Opinion: +37
Upvotes: 42 89.36%
Downvotes: 5 10.63%

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Suggestion from ninjabladeJr#9701

Trade chat should only let you list one item and the gold per line, but also have filters based on cost, bonuses, slot, type, rarity, and/or class that will not even show any chats that do not have an item that matches your filters.

Votes

Opinion: +40
Upvotes: 42 95.45%
Downvotes: 2 4.54%

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Suggestion from Kibbles#2719

literally any additional mechanisms (optional or otherwise) that leads to more destruction of end game gear, otherwise most players will get bored after 50 to 100 hours because they'll have crazy money in storage and multiple sets of end game / high end gear with no reason to go get more

Votes

Opinion: +46
Upvotes: 50 92.59%
Downvotes: 4 7.40%

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Suggestion from Vanrick#5283

Rupture Tendors(Rogue) Your next attack will deal 125% of your bassic attack, aditionally, targeting different body parts will apply different effects.
Legs: Movement speed is slowed 20% for 10 seconds
Arms: Attack speed is slowed for 10% also decreases interaction speed greatly for 10 seconds.
If lands on torso or head will not apply any debuff.
An visual effect will be displayed around the affected extremity (red border around arms or legs)

Votes

Opinion: -27
Upvotes: 6 15.38%
Downvotes: 33 84.61%

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Suggestion from Jen45#3580

With the possible upcoming change to map progression having matchmaking between each round, have a guaranteed minimum amount of time in the space-whale box to actually rest and reset. Long enough for any class to reliably place and get full use from a campfire.

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

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Suggestion from RockBreakerX#7720

Item that turns red portals blue

Votes

Opinion: -45
Upvotes: 10 15.38%
Downvotes: 55 84.61%

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Suggestion from THEYAKUZI#1552

Absolutely love the fact that I don't have to go through bunch of pointless menus and cinematic before dropping into a game, I die, I click start again, and it drops me into another match again very quickly. Its one of the main reasons why i hate warzone, having wait ages to find a game then wait 60 seconds, watch the same damn cinematic every time, gets on my nerves. So I hope that it will stay this way and there won't be any pointless menus in the future

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Suggestion from ninjabladeJr#9701

Throwables that are recoverable on misses like throwing axes and knifes, should be placed into the inventory of those hit with them, so long as there is space. Same with arrows if they end up being added as ammo and recoverable.

Votes

Opinion: -31
Upvotes: 10 19.60%
Downvotes: 41 80.39%

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Suggestion from Ness#4685

Low Interaction speed shouldn't affect door opening/closing as strongly as it currently does. it shouldn't take more than ~3 seconds to open an unlocked door, regardless of class.

Votes

Opinion: -32
Upvotes: 8 16.66%
Downvotes: 40 83.33%

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Suggestion from Kibbles#2719

Add prestige levels or mastery levels or some other named levels after you hit max level. These don't really do anything but are basically just a badge of honor to show how much someone has played with that character

Votes

Opinion: +62
Upvotes: 67 93.05%
Downvotes: 5 6.94%

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Suggestion from Ness#4685

Invisible players should be able to see other invisible players as if you've both entered the same alternate dimension. An actively hidden rogue should be able to see an invisible wizard approaching, etc, but you lose that sight once your invisibility ends.

Votes

Opinion: -70
Upvotes: 6 7.31%
Downvotes: 76 92.68%

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Suggestion from Kruzil#1491

Hybrid Classes: Want to be a Mage with stealth? Want to shoot a bow and heal? Now you can! Simply unlock the ability to hybridize a class by prestiging the class of interest X times (e.g., hit the max level X amount of times).

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Suggestion from Kruzil#1491

Veteran Mode: Want to fight others for some serious gear? Finish the final level of the dungeon X times and gain a Veteran's Mark. Party with other veterans and take on opposing veterans in a special dungeon with a (random) legendary artifact on the line.

Votes

Opinion: -51
Upvotes: 2 3.63%
Downvotes: 53 96.36%

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Suggestion from Kruzil#1491

Weapon Crafting: Reach the final level of the dungeon and potentially gain access to the Forge! (Not guaranteed.) Here you can smith your dream weapon with materials from previous runs. But beware, as others can steal your newly crafted wares. Best to have a friend watch your back.

Votes

Opinion: +33
Upvotes: 47 77.04%
Downvotes: 14 22.95%

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Suggestion from Kruzil#1491

**Mule: **Find a (randomly placed) stable with a single mule to transport some of your current findings back to your stash safely without you exiting the current dungeon.

Votes

Opinion: -38
Upvotes: 9 16.07%
Downvotes: 47 83.92%

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Suggestion from macuk#9460

pvp toggle so we can loot the rooms without being griefed by toxic pvpers!

Votes

Opinion: -91
Upvotes: 2 2.10%
Downvotes: 93 97.89%

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Suggestion from Fabio#5888

If possible can you publish server population at a 24h scale, i work night and kinda want to see if its doable to game on a decent server when im off work

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

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Suggestion from Kyo0x#1996

While I realize the idea of skins is to have sustainable income to a game in terms of microtransactions, I do think that skins for your armor and weapons overall would be a bad thing for the game. My reasoning behind it is that I believe that it would make gear you obtain, like legendary drops or unique drops, less special as well as making it quite boring in terms of looks.

I think making those skins you were thinking of to actual ingame weapons and armor on a high rarity, and adding skins (while not touching the gear) for character appearance (hair styles, dnd 5e races (at the very least same sized ones), and so on), emotes and possibly effects on for example the rogue bleed ability glow. Would make the game more enjoyable, and less of New Worlds case where everyone is wearing skins since most gear you can obtain looks bad

TL;DR: Don't add item skins, make gear look cool by default (with rarity in mind), add appearance skins, emotes and possibly weapon effects when using spells (for microtransactions)

Votes

Opinion: +42
Upvotes: 46 92%
Downvotes: 4 8%

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Suggestion from paprika#2260

Acoustic magic. For the bard or any magic caster. It would work as placement traps.
One may be for baiting, like footsteps or fighting/dying sounds.
Another may be for map awareness, like when an enemy steps on it an alarm rings loudly.

Votes

Opinion: +46
Upvotes: 52 89.65%
Downvotes: 6 10.34%

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Suggestion from jblazer1#3478

A Tarkov like injury system, where you can break bones (your swings are less effective), get concussed (a makes channeling spells slower, less accurate), get burns, have bleeds. Conversely, you’d have special potions to clear your head, splints to fix bones, leeches to heal your burns and suck out after effects of poison etc. - would be more immersive and there would be more specialized items to sink your gold into. Who doesn’t love a narrow escape where you limp a bloody mess to the finish line?

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Suggestion from RocketPlan#3724

Rangers: would be cool and fair if the rangers had a limited amount of arrows like 10 or so and then have to craft arrows similar to wizards meditate. That way you could actually push a ranger in a hall if you bait the arrows. # stop the arrow volleys

Votes

Opinion: +14
Upvotes: 42 60%
Downvotes: 28 40%

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Suggestion from NightclubRush#4397

Have it so that quivers take up a utility item slot such as throwables, bandages, and potions do.

This will allow for quivers to remain out of the way of our loot bags, maintain bows appearing to take up both hands in a weapon slot, make it so that reloading arrows is not a skill/perk, and persuade ranged users to make compromises on other utility items brought on runs.

Votes

Opinion: +23
Upvotes: 33 76.74%
Downvotes: 10 23.25%

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Suggestion from KBalls#1234

Please slow down the lockpicking skill check a little bit.

Votes

Opinion: +34
Upvotes: 61 69.31%
Downvotes: 27 30.68%

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Suggestion from Cooliomendez88#7734

Make a defensive roll or quickstep type escape move that is on a cooldown timer, for when you cant block effectively and have no other options.

Votes

Opinion: -44
Upvotes: 9 14.51%
Downvotes: 53 85.48%

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Suggestion from Woogz®#0319

I think they should make a spell titled lights out that makes all the lanterns and torches within a given radius be extinguished for a specific amount of time

Votes

Opinion: +47
Upvotes: 53 89.83%
Downvotes: 6 10.16%

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Suggestion from Flame#7570

Potion Crafting/Variety:
I'm willing to bet this will be added in regardless but it would be great to have the ability to craft potions that not only improve the potions already available but also potions we have yet to see. Potions that could be added could be potions that mimic haste, add dexterity, or even increase interaction speed. The potions that we already have available could become more potent such as increased healing, damage mitigation, or increased time of invisibility but would be harder to craft as the effects become greater.

Votes

Opinion: +42
Upvotes: 43 97.72%
Downvotes: 1 2.27%

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Suggestion from BigDatez#3239

Please don't remove purples,oranges and light blue's from normal dungeons completely, it's going to ruin solo playing even harder. People who aren't mega rich will get rolled even harder, this game needs less snowball effect not more..

Votes

Opinion: -13
Upvotes: 17 36.17%
Downvotes: 30 63.82%

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Suggestion from Myels#1256

More utility spells.
Something akin to classic DnD dungeon crawling spells such as:
Ultravison: A short ward that can only be cast on self. Allows the caster to see in the dark. Counters magical darkness.
Light: Causes the target to glow brightly for a few seconds if hostile, or a few minutes if friendly.
Darkness: Creates a sphere of magical darkness that light cannot penetrate for a few seconds.

Votes

Opinion: +33
Upvotes: 43 81.13%
Downvotes: 10 18.86%

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Suggestion from Bouma#7658

Clearer "Ready" in a lobby

Simple suggestion , instead of just writing "Ready" above a player's head , when said player is ready his character would stand up from the stable so it's easy to see who is and who isn't.

Votes

Opinion: +71
Upvotes: 71 100%
Downvotes: 0 0%

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Suggestion from Bouma#7658

Reducing / Nerfing or even maybe removing ? Flipping trade mechanics

** feel like it's more rewarding to play a game where people gain gear / money mostly from fighting and not like some people do by just trading / buying /selling items for mass profit a ton of times because it's the actual fastest way to gain golds rn**

Doing so by restricting the amount of times an item can be sold/ traded in the fair

for example each item can be exchanged only 2 times trough trading in the guild , and the trading lefts are shown on said item description ,

__I would say the count definitely should reset if a player from a different party extract with said gear __, so you kill a barbarian with a legend axe 0/2 trades lefts , you still get to sell it if the guy isn't from your party because it gets back to 2/2 , and if he is your mate you could always bring it for your mate the next run but the charges won't reset since you're from his party.

(I feel like trading is a good mechanic but trading for profit might not have its place in this game or at least not at the scale it has right now , maybe i'm just a crybaby but I know I don't enjoy playing like that and these types of game-play belong more in MMO's usually.)

This part isn't really important but I feel it might be the case
It might also have an "unintended" perk of removing "party stealing" (which might happen when tagging with randoms) , there is not as much benefit of stealing and betraying your mate for a legend axe if you can only sell it for 15 golds to the merchant.

Votes

Opinion: -32
Upvotes: 6 13.63%
Downvotes: 38 86.36%

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Suggestion from 2Savage4U#0678

I feel like the game needs more triple portals, for a game that is supposed to promote team play, it has a lot of mechanics that actively work on splitting a team up and ensuring they don't survive/leave together.

Votes

Opinion: -44
Upvotes: 5 9.25%
Downvotes: 49 90.74%

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Suggestion from PhiTheLetter#1037

-Give the barbarian/fighter (or all full martial classes) an ability that takes up either their Q or E slot where you can attempt to grapple someone if you have a hand free. At which point you and your opponent have to mash a button, with the challenge of the mashing being determined by the strength score of the grappler and grappled.

For example, a barbarian grapples a rogue, and they have to repeatedly spam the space bar/right click to keep them grappled with a little tug of war bar showing your progress. The rogue can also mash and fight back, but since their strength score is significantly lower, the barbarian is more likely to maintain their grapple unless the rogue mashes for their life.

  • Along with grappling, maybe there can be a shove ability thay also replaced your Q or E, where you cause an enemy to get pushed back if theyre on the ground, but if they are jumping towards you, they enter a ragdoll state. This would be a counter to people jumping over shields to try and get around the hitbox, and could also lead to funny moments where you shove your friend/foe directly into a trap.
Votes

Opinion: -60
Upvotes: 3 4.54%
Downvotes: 63 95.45%

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Suggestion from Narcisus#8032

Javelin weapon for Ranger only. Can be thrown or used melee w/ a shield

Votes

Opinion: -37
Upvotes: 6 12.24%
Downvotes: 43 87.75%

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Suggestion from Vox_DreamWeaver#1135

I think being able to take off your good gear you just got and being able to have a fresh starter kit available would be nice between runs instead of having to go in and die just to get a starter kit. It could go along with the suggestion from earlier where you would just cover up the starter items with better gear, only using the better stats, but still having the option to take off the starter gear if you wanted. But I feel this would not only allow people to build up a small stash first before going out with a set, but also cut down on menu time dropping new gear every time you want to go in with a better kit after dying.

Votes

Opinion: -7
Upvotes: 19 42.22%
Downvotes: 26 57.77%

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Suggestion from TheSyXan#1712

In order to make the wheel room more viable, it could be a room that rotates every so often and can only spawn red portals. This would make it very high risk and high reward. If you risk going in, you might wind up trapped there and/or forced down to level 3.

Votes

Opinion: -26
Upvotes: 2 6.66%
Downvotes: 28 93.33%

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Suggestion from Ojama Red#6879

make barbarians able to throw their axe

Votes

Opinion: +8
Upvotes: 29 57.99%
Downvotes: 21 42%

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Suggestion from Myels#1256

Thematic suggestion for clerics.
Rather than starting with a magic staff. Having clerics hold some sort of holy symbol makes more sense when using the powers of their god. Other items such as a stole, incense burner or even a holy mace that acts similar to a wizards crystal sword but for casting cleric spells and swinging for partial holy damage could also be good.

Votes

Opinion: +47
Upvotes: 50 94.33%
Downvotes: 3 5.66%

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Suggestion from Nascent#9795

There needs to be a penalty to those who hit the dog in the lobby. Like -10% Max hp

Votes

Opinion: +57
Upvotes: 62 92.53%
Downvotes: 5 7.46%

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Suggestion from EndonNGN#2422

can you pls remove the option to change the gamma of the game ? There are a lot of people playing the game with no shadows or dark places. Why do you let them remove a key factor that makes the game special. I dont want to hate on them but that kinda cheating.

Votes

Opinion: +7
Upvotes: 28 57.14%
Downvotes: 21 42.85%

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Suggestion from Havoc2urface#0176

I seen a bit about selling skins in this game. I think that's fine. my suggestion is to have it similar to Hunt Showdown were you can very slowly earn a currency where you can spend on skins. Or use money to buy said currency to instant acquire the skin for sale.

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

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Suggestion from Havoc2urface#0176

Perhaps add in a combine mechinism to allow potions, bandages and few other consumables to mix(let's say 3) a few of one type to get 1 of the next level higher. By the end of the last playthrough I had an inventory of lvl 1 9hp over time potions and 20shield pots I never planned on using. (maybe even a forge mechanism that could work similarly minus starting gear items)

Votes

Opinion: +6
Upvotes: 17 60.71%
Downvotes: 11 39.28%

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Suggestion from NoxGold#6919

Cursed Gear that has a chance of making rare or higher gear have better stat rolls but you cant take it off once you equip. helps players get over their gear fear and wont mess up the economy as you wouldn't be able to sell them.

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

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Suggestion from Zandorum#6027

Cursed Gear Alternative
I liked the idea of cursed gear from NoxGold but I felt like it being bound did abit too much, so I suggest instead Cursed Gear increases the max roll and minimum roll (so the minimum roll is higher) of all of the gear's affixes BUT it also adds 1 affix (If it has 3 or less Affixes, 2 if it has more) that instead of having positive effects it rolls them as negative effects; so for example If a negative affix would roll +2 Weapon Damage it instead is -2 Weapon Damage.

Votes

Opinion: -20
Upvotes: 6 18.75%
Downvotes: 26 81.25%

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Suggestion from Zandorum#6027

Scroll Specific Spells
In the future we'll be getting spell scrolls (one time use spells)(this is already planned). I suggest that there also be spells that can only be found on scrolls and not classes.

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Suggestion from Zandorum#6027

Modifier Items
Introduce one time use items like in Path of Exile that can reroll/change affixes and items. Examples from Path of Exile could be (These don't need to be used, these are more to represent the idea by showing Path of Exile's modifier items):

  • Chaos Orb, Re-randomizes affixes.
  • Orb of Chance, Re-randomizes rarity.
  • Exalted Orb, Adds 1 random affixes (cannot add more than 1).
  • Divine Orb, Randomizes the values on affixes.
  • Fossils, There as many fossils each providing an effect on an item making it so when it's rerolled it's more likely to get specific affixes and not able to get certain ones. For example "More Life Affixes, No Defense Affixes".
  • Mirror of Kalandra, Makes a duplicate of the item.
    Sources of these items could be only from bosses, glowing eye enemies, locked chests and loot piles (those piles you can continuously get loot from when you interact with it) with the chance for it being from most to least likely (bosses being most, loot piles being least).
Votes

Opinion: -16
Upvotes: 5 19.23%
Downvotes: 21 80.76%

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Suggestion from Zandorum#6027

Alternative Untradable Currency
I was thinking it might be interesting if there was a currency that worked similar to Candy Corn from the Halloween event but wasn't tradable. It could be used in a shop that is around at random times of day but only buys thing for this special currency. The shop could be used to sell things that would be abit too useful to allow people to buy all the time.

Votes

Opinion: +18
Upvotes: 23 82.14%
Downvotes: 5 17.85%

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Suggestion from Hansdaddyslim#6628

Hi devs and players, my suggestion is to make more variations to the way gloves work, an example would be to have certain gloves boost your interact speed a little instead of all gloves just being free armour with no drawbacks. You have a similar system with boots already giving a positive to movement speed, but I think this could be balanced a bit better as well, seeing how some boots are just miles better than others, thanks for reading!

Votes

Opinion: +51
Upvotes: 51 100%
Downvotes: 0 0%

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Suggestion from Takken#9806

Players can ward off the death-circle swarm with Torches, however this reveals their location on the minimap via the "circle of safety" of the death zone.

Votes

Opinion: -26
Upvotes: 4 11.76%
Downvotes: 30 88.23%

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Suggestion from Kirito04#1829

Please don't remove 3-man portals. That just makes it easier to rat if anything.

Votes

Opinion: -15
Upvotes: 11 29.72%
Downvotes: 26 70.27%

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Suggestion from Zandorum#6027

Re-introduce Red 3 man portals in exchange for having no Blue 3 man portals. So if you want to stick together as a group you need to go down.

Votes

Opinion: +30
Upvotes: 34 89.47%
Downvotes: 4 10.52%

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Suggestion from Zandorum#6027

Show weapon range in weapon stats.

Votes

Opinion: +41
Upvotes: 43 95.55%
Downvotes: 2 4.44%

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Suggestion from Zandorum#6027

Show attack speed on weapons. Attack speed should be represented as how many attacks the weapon can do per second to the first decimal (So for example if you can do 2 stabs and half the stab animation of a 3rd stab it would show as "Attack Speed 2.5").

Votes

Opinion: +39
Upvotes: 42 93.33%
Downvotes: 3 6.66%

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Suggestion from Zandorum#6027

Add the following modifiers/affixes for Gloves only;

  • Thrown Weapon Physical Damage (This wouldn't affect the Molotov's fire).
  • Thrown Weapon Projectile Speed
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Suggestion from Adel™#2980

we could have little pets like wolves 🐺 they will have little bar health and decent damage like 15 or something they cost about 1000 gold or something so they could die easily and a lot of people just waste there money on it they could be like spiders that hits low but the difference is that they are going to be our allies

Votes

Opinion: -38
Upvotes: 3 6.81%
Downvotes: 41 93.18%

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Suggestion from Bosh#1007

A Trap Crafting system for Rogues, and Rangers. The ability to use items mined/found in the dungeon to create traps that are able to be placed into the dungeon. Does less damage against players, and more against mobs. Think things like blinding powder traps, or caltrops that cause damage and lower speed.

Votes

Opinion: +3
Upvotes: 10 58.82%
Downvotes: 7 41.17%

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Suggestion from MrMattG#8989

make different language channels appear with a relevant discord role. would serve to clean up the server appearance for users that have no use of channels in languages they dont speak

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

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Suggestion from DipSnatchy#0490

Last playtest there was a lot of spam in the trader because only 1 channel was used, could we maybe change these channels so only the items in that channel's category can be posted? eg: Armor channel, players can only post Armor items

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

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Suggestion from DuckFilms#8315

Suggestion of some type of guild like system. Either for a pure cosmetic base having special crests etc, or having unique traders associated with that particular guild.

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

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Suggestion from ninjabladeJr#9701

Give the rogue back rapier privileges. Even if the daggers are better DPS now and there are new versions, The rapier was the rogues only reach option and the only weapon that he was likely going to find after killing another class, outside the extremely rare orb dagger wizard.

Votes

Opinion: -6
Upvotes: 20 43.47%
Downvotes: 26 56.52%

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Suggestion from Radamant#7688

Pavises should have more utility. They should be able to bash and should block arrows in the back while unequipped.
It's necessary to justify occupying an active slot + being so big in the inv.

Votes

Opinion: +25
Upvotes: 30 85.71%
Downvotes: 5 14.28%

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Suggestion from Geometrys#3893

Make more maps with unique textures for each "LEVEL" I cant imagine how sick id get of playing in the dungeon over and over with no change of scenery. Be creative, make a mansion, make an open cemetery, a crypt with different colours. Just more than one Texture style!

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

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Suggestion from Jen45#3580

MImics should be both significantly more rare, and more difficult. Last playtest they were good for a jumpscare the first time, but were by far the easiest enemy and so common they quickly became a routine part of looting.

Votes

Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%

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Suggestion from Geometrys#3893

Egypt styled map to compliment the "Swarm"

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

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Suggestion from ninjabladeJr#9701

Since people seem against the rapier on rogue, I would like them to have access to some form of non-dagger weapon for build variation. Like a Sap, a shortsword, a scimitar, a club, just, something that's not another dagger.

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

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Suggestion from Rendi#8814

add ")" to "PARTY VOICE (200-249" category

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

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Suggestion from Takken#9806

Ranger's should start with a grey arming sword so they can do something offensively at the start of a game without arrows+without buying items. More or less just for PvE purposes. They are already the slowest movement speed class in the game, so I don't think the PvP aspect will matter all too much for just the grey arming sword.

Votes

Opinion: +10
Upvotes: 25 62.5%
Downvotes: 15 37.5%

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Suggestion from Clueless(ID)#1876

I BEG YOU TO ADD LARGER GOLD POUCHES. my inventory get insanely full and I sometimes spend more times in sorting so i dont lose an item than playing late game

Votes

Opinion: +41
Upvotes: 45 91.83%
Downvotes: 4 8.16%

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Suggestion from Takken#9806

**Apothecary class. **
Starts with a "brewer's kit", Grey Dagger, 2 health potions and 1 shield potion.
Can equip: Daggers, Falchions, Shields
Can change items that have gold value into craftable material for potions:
-2 material = health potion
-6 material = shield potion
-9 material = invisibility potion

Votes

Opinion: -12
Upvotes: 5 22.72%
Downvotes: 17 77.27%

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Suggestion from RawREvO#8031

Wish there was new queue system as well for solo, duo, and trio.

Votes

Opinion: -51
Upvotes: 5 8.19%
Downvotes: 56 91.80%

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Suggestion from Havoc2urface#0176

add in a collectable from kills(like tarkov's dogtag or Diablo2's ears) Hand or a foot maybe? something like a trade of 20(or set amount maybe have tiers 2x for 10 3x for 15 5x for 25) for a Bag of Greed(made from the skin of the fallen that holds x amount more gold than a standard bag) foot/hand takes up a 2x2 in the stash and has name of killer and killed.

Votes

Opinion: +33
Upvotes: 36 92.30%
Downvotes: 3 7.69%

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Suggestion from peppa#7100

Add in food/water system where you have to eat and hydrate to stay alive.

Votes

Opinion: -53
Upvotes: 4 6.55%
Downvotes: 57 93.44%

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Suggestion from ninjabladeJr#9701

enemy mobs should wander off after a set period of time of having no agro on anyone. Stop staring at me skeleton I'm invisible!

Votes

Opinion: +43
Upvotes: 45 95.74%
Downvotes: 2 4.25%

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Suggestion from ninjabladeJr#9701

When the Devs do add VoIP, please make sure the tavern has it muted. I don't want this to be like cod lobbies where everyone's trying to talk over everyone.

Votes

Opinion: -19
Upvotes: 13 28.88%
Downvotes: 32 71.11%

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Suggestion from ninjabladeJr#9701

A bit more nuanced version of the last one.
In the settings there should be an option that switches between disabling tavern VoIP, limiting tavern VoIP to your team (default), Open VoIP, Closed VoIP.

Votes

Opinion: +43
Upvotes: 44 97.77%
Downvotes: 1 2.22%

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Suggestion from Eliézer Samuel#2217

I would like a training mode, where I can train my weapon and shield skills.
I literally just wanted to try and learn how to block with a shield but I had to enter a dungeon and die several times to at the end didn't even learn how to block. Pls change how the block mechanics function or make it more understandable.

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

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Suggestion from Eliézer Samuel#2217

Having so little 3-man blue portals and going up to delete 3-man portals doesn't solve the problem you guys stated on the video, we have only 1 party per match if 1 survives to the end and going to the red portal.

Cry as much as you want players, but if the devs wants to make more ppl get to the red portal, it's not by taking away the blue portal spawn but solving the plague(circle) speed when it's closing in.

We don't have time to actually find a portal and gather 2 or 3 teams and go down. Bc when we decide if we are going down or leaving we are at the center and with the circle with 2m in diameter. We need more time and more portals. 5 more min should suffice. Instead of 15, give us 20.

Votes

Opinion: -28
Upvotes: 4 11.11%
Downvotes: 32 88.88%

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Suggestion from Lag#0172

Small discord suggestion, there is local timezone timer for the start of playtests in the announcement channel, but I believe it can be embedded in the text channel name in another channel (Presumably in the Welcome section, playtest start timer and when playtest is about to end timer)
For example have seen timers like that and member counts and stuff in the Welcome section in many game discords. Will improve visibility, and the case where that announcement goes up due to new messages. Just QoL of DnD discord would increase

Votes

Opinion: -3
Upvotes: 2 28.57%
Downvotes: 5 71.42%

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Suggestion from Bay#4200

Look into adding a hub/tower area like Destiny where we can chill/trade with other players/npcs. craft and mess with ur bank. show off emotes/cosmetics to other players in the hub/tower. 🙂

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Suggestion from Zariel#1489

if you plans on limiting the number of characters people can play, I would make it 7. Say that way they can have one character of each class, and one extra.

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Suggestion from Flame#7570

Boss Kill Counter
In previous playtests the boss kill would only count to the one who landed the final blow on the boss. I would suggest that the entire party be included on the boss kill counter since roles that aren't actively doing dps won't be included on the boss kill but still manage to support or heal the team.

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Suggestion from I-Txic#2670

i was wondering, i know you removed the rapier from the Rogue, to test it, cuz it was kind of OP. now i was thinking what if you implement a Small sword(not to be confused with a short sword), which is lighter and smaller than the rapier, but still a piercing only weapon. i think that might be a good thing :).

Votes

Opinion: -4
Upvotes: 3 30%
Downvotes: 7 70%

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Suggestion from Anthony_Miles#1027

add a way to ping group members who cant see chat. let them know the group is ready and waiting on them while they idle in the class menu

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

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Suggestion from ALL ON RED#6636

please make shield hitboxes bigger and more reliable

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Suggestion from Romotoma#2478

If you guys got rid of trio portals, at least don't make it near impossible to find any.

Votes

Opinion: -2
Upvotes: 8 44.44%
Downvotes: 10 55.55%

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Suggestion from Mozuku#5557

increasing the number of spawn points. Clearly there aren't enough if I've spawned in the same spot every other match

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Suggestion from 3rdz#1095

bring back 3 man portals

Votes

Opinion: 0
Upvotes: 16 50%
Downvotes: 16 50%

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Suggestion from Rez#8841

bring back 3 man portals, the removal of them discourages party play.

Votes

Opinion: +2
Upvotes: 18 52.94%
Downvotes: 16 47.05%

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Suggestion from Sbeaky#7451

Add a wizard perk that reduces or eliminates friendly fire and self-inflicted damage. Preferably higher reduction on yourself than friendlies. The chain lightning is fun but very situational with its current range and bounce limit, does more harm than good, and we've all had that moment where we've killed a friend with fireball! Having it take up a perk slot would be the tradeoff, additional balancing such as 1-2 knowledge reduction etc can be added as needed.

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Suggestion from teddybeargaige#3732

an auto decline for invites. Seeing too many streamers being spammed in every menu, hardly able to party with their friend. Looks toxic as hell.

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Suggestion from Zandorum#6027

I saw under services that there is a repair option coming soon. Please have it so if gear breaks it doesn't get deleted but instead it makes it look messed up and until repaired not provide any benefits while worn.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

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Suggestion from Zandorum#6027

Although I can assume what it does, the game doesn't clarify what "Frostbite" is. It should be explained somewhere.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

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Suggestion from Dementia#9867

make rogue cowls give more move speed than leather caps so we have more build variety. right now leather caps are just flat out better in every way.

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Suggestion from DERP#6204

clerics should be able to add more of the same heal with spell capacity

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Suggestion from Ness#4685

zombie gas lasts way too long

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Suggestion from Zandorum#6027

Zap, Ice Bolt, Lightning Strike and Chain Lightning doesn't show it's damage in it's tooltip; it they should. Light orb doesn't show how long it stays around for.

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Suggestion from sun471004#4840

we need to back 3-man portal, I know 3-man is much powerful than solo or duo but non 3-man portal is to hard disadvantage for 3-man squad, even the last map is too small its hard to find each portal to leave match

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Suggestion from Zandorum#6027

Allow us to move while firing magic missile again. It's already heavily nerfed by the magic damage reductions.

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Suggestion from Rauke_#1337

lock the feedback section if this discord for atleast a couple days. Too many people venting first impressions as poor demands

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Suggestion from macuk#9460

some sort of portal that you can use to enter the dungeon, like the opposite of the red portal which takes you further into the dungeon, maybe make it blue for glance value?

#
Suggestion from DuckFilms#8315

So after playing a bit I believe blue portals def need a increase in spawn or at least return the 3 man portals

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Suggestion from Zaku#5906

Provide minor cosmetic changes to the same weapon dependent on it's rarity, so a grey battle axe would look as it is, but a blue battle axe (of the same type) would have slight cosmetic changes so you can tell at a glance if someone has a purple,blue,orange,green rarity of weapons

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Suggestion from RedMeat#9982

Add an auto-party button. Auto-groups players in nearby regions who have it activated.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

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Suggestion from RatDrum#9891

A potion that highlights traps

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Suggestion from macuk#9460

a potion that highlights blue portals

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Suggestion from musthabe#9127

When reloading a quiver with more than 0 arrows, the animation speed should be relative. E.g. when reloading at 5/6 it shouldn't take the same length as 0/6.

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Suggestion from Thrilled#2499

Bring back the triple escape/down portals please. The level we start on now feels as hard to escape from as Inferno/Hell felt in the October playtest.

Votes

Opinion: +13
Upvotes: 22 70.96%
Downvotes: 9 29.03%

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Suggestion from Sbeaky#7451

Exact damage numbers for spells, both base damage and damage with currently equipped gear. Ex Fireball 30 (35) Direct damage, 20 (23) Splash damage

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Suggestion from Thrilled#2499

It feels like the ore is too rare in this playtest, if you want players to commit to bringing a pickaxe then we need to see more ore on the map. So far it doesn't seem worth bringing the pickaxe for the one or two ore I have seen in the 5 extractions I've had on the first level. I'm not sure how much ore is available on the bottom level.

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Suggestion from Seronys#7480

Lower high roller lobby timer. 5 minutes takes too long.

Votes

Opinion: -5
Upvotes: 4 30.76%
Downvotes: 9 69.23%

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Suggestion from Rik-e#0431

Idk what you guys decided to do with Ranger but please either fix it or make it realistic, not only do i have to worry about hitting all my shoots before i get skull fucked, but you decide to taunt me with only giving me 5 arrows on a longbow and 6 on a recurve, are you out of your goddamn mind????? A NPC Skeleton takes 6 arrows in the HEAD to die sounds great right? but what happens when i have a rogue up my ass shanking me like im at an Astroworld Festival just asking to be shanked, and not only do you taunt with with the little ammunition you give us, you MAKE OUR GOD FORSAKEN RELOAD AN ANIMATION TO IN WHICH WHEN YOU CANCEL YOU DONT EVEN GET THE ARROWS YOU PUT IN YOURE FUCKING PANTS, if you’re gonna make drastic changes to a class DO IT RIGHT, i want to enjoy the class instead of getting SKULL FUCKED FOR FUCKS SAKE

Votes

Opinion: -14
Upvotes: 13 32.5%
Downvotes: 27 67.5%

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Suggestion from Voliextreme#5621

The Healing Snacks from ranger shouldn't be usable both on "the lobby" and when full hp

Votes

Opinion: +6
Upvotes: 10 71.42%
Downvotes: 4 28.57%

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Suggestion from Radamant#7688

gold chests, 2x2 with 1000 gold capacity

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

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Suggestion from Ekuz#8689

More Stash Tabs, PLEASE!! https://i.imgur.com/su2dNxl.png

Votes

Opinion: 0
Upvotes: 6 50%
Downvotes: 6 50%

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Suggestion from SpyingSnyderJ#3704

a Druid or warlock style character that can have a pet or little exploring buddy

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

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Suggestion from Riaan#5546

more emotes
for example being able to point at something.
crossing your arms to tell someone not to do something/not to go somewhere.
maybe even being able to say friendly via emote.
emotes are one of the best and easiest ways to communicate(especially as a solo player) until/if we get voip we just need more.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

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Suggestion from ado#3658

Rogue's Rupture skill shouldn't work on skeletons because they can't bleed.

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

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Suggestion from Admiral#7407

Have a discord text channel for each individual class for people to talk about builds and such.

Votes

Opinion: +13
Upvotes: 18 78.26%
Downvotes: 5 21.73%

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Suggestion from SwellestOrc#6259

Make a party request menu in game so ppl who are looking for a party can see who else is looking for a party. This allows parties to happen more easier and also ppl can write as a description for what they want in the party like specifically high roller or wanting a cleric or fighter in the party. If this works this could remove the ppl who request to join party as ppl now can join premade and easily found party lists.

Votes

Opinion: +8
Upvotes: 10 83.33%
Downvotes: 2 16.66%

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Suggestion from RatDrum#9891

A clan tab would be pretty solid, I feel it would be a good addition since the game already has a trade guild

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

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Suggestion from Admiral#7407

Balance rangers around having infinite arrows somehow. Limited is more realistic but I'm not playing a fun fantasy game for realism. It just felt more fun the first go around imo even if they have to do a lot less damage I don't really care. I just want to have fun as Ranger again and this doesn't feel fun at all to me.

Votes

Opinion: -3
Upvotes: 14 45.16%
Downvotes: 17 54.83%

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Suggestion from Bones#8236

It takes 5 seconds for a Cleric to open a door. Either increase their resourcefulness or decrease the effect that resourcefulness has on interacting with doors.

Votes

Opinion: -8
Upvotes: 6 30%
Downvotes: 14 70%

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Suggestion from Branimal#6033

Blue scroll fragments, collect 3 and you can craft a single use blue portal

Can be found strewn across the dungeon floors/off of players/enemies with a lower percent chance

This could alleviate some group frustration relating to the removal of triple portals

Votes

Opinion: +15
Upvotes: 22 75.86%
Downvotes: 7 24.13%

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Suggestion from Riaan#5546

item attributes should always be relevant
With this i dont mean they have to be good but at the very least they should change something for your character.
For example spell casting speed on a rogue dagger changes nothing for your character you dont have spells.

Votes

Opinion: +1
Upvotes: 8 53.33%
Downvotes: 7 46.66%

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Suggestion from Wakefield#4007

Make the gas clouds produced by zombies ignitable. With a fire spell, molotov, or a thrown torch, cause the cloud to flare but and deal extra damage to anything nearby.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

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Suggestion from SpyingSnyderJ#3704

make the round time longer before gas these styles of games are meant to be 30-40 minute raids and the gas feels kinda oppressive quickly

Votes

Opinion: +13
Upvotes: 18 78.26%
Downvotes: 5 21.73%

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Suggestion from Canadianbacon254#9513

2 Handed melee weapons fell rather lack luster for the associated trade offs for it. Adding something to benefit beyond bonus damage for losing the ability to block at all and big hits to moving speed, like a small stager, or knockback or even guard breaking/chip.

Votes

Opinion: -6
Upvotes: 7 35%
Downvotes: 13 65%

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Suggestion from TheDreamingMan#2138

creating an actual parry system for all classes so you can feel like you have a skilled fight rather than missing once and dying for it. I understand its hardcore, but its more so tedious and frustrating rather than skillful and harcore

Votes

Opinion: +5
Upvotes: 19 57.57%
Downvotes: 14 42.42%

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Suggestion from DipSnatchy#0490

Please put back the end of circle timer, it's very misleading how long you can stay in the dungeon now...

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

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Suggestion from metalslug623#7085

increase rangers quiver to 8 or 10

Votes

Opinion: -22
Upvotes: 9 22.5%
Downvotes: 31 77.5%

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Suggestion from Apollo#0946

Idk if im in the minority here but I much prefer the old 4x4 maps and kinda want them back, too much pve rn for my liking

Votes

Opinion: +10
Upvotes: 19 67.85%
Downvotes: 9 32.14%

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Suggestion from xiao#9906

add a solo que lobby ( can queue solo vs solos or solo against team) every fight i get into is me a solo getting ganked by a duo who just play likes clowns

Votes

Opinion: -16
Upvotes: 10 27.77%
Downvotes: 26 72.22%

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Suggestion from Zaku#5906

For variety of mobs, add in skeleton/undead versions of the classes, so an undead rouge would use the dagger,undead berserker would use the two handed axe, undead cleric would use the mace etc. you could probably just reuse the animations for the players, since they'd effectively be the previous adventures that perished within the dungeon.

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

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Suggestion from RedMeat#9982

Add LFG chat and Auto-form party toggle.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from Mozuku#5557

all the devs should go on stream and play every class through 3 matches.

Votes

Opinion: +30
Upvotes: 36 85.71%
Downvotes: 6 14.28%

#
Suggestion from Sajt#5999

Give The wizard cantrip like spells, weak spells like zap but you can use it infinitely, and those would be either the lowest cost spells to use or the highest ones so you cant equip a shit load of them

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from Tantrum#8162

Add in PVE and PVP power to spells, it would help mages not use 2 full spells on 1 zombie, or clear your entire spell pool for a moderate sized room, while also keeping damage to players the same or adjusted separately.

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

#
Suggestion from xiao#9906

remove the invis from the dagger dude all they do is crouch and wait for you then do over half ur health in 1 hit cuz their weapons shit on anyone with ass egar

Votes

Opinion: -26
Upvotes: 3 9.37%
Downvotes: 29 90.62%

#
Suggestion from GrimGhost#8286

i would look into balancing longsword. the weapon seems to have good dmg with great atack speed and pretty good range. seems a bit much

Votes

Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%

#
Suggestion from sun471004#4840

WE REALLY WANNA BACK 3-man PORTAL this game now cant play party game. squad can get advantage, but cant get out any game. we killed all squad, duo,and solo users but we just died cuz there is no portal left

Votes

Opinion: +32
Upvotes: 43 79.62%
Downvotes: 11 20.37%

#
Suggestion from Flame#0862

Allow Rogues to use Survival bow and only that, they are currently missing a dedicated ranged option, exclude the bonus damage traits from affecting it.

Votes

Opinion: -6
Upvotes: 10 38.46%
Downvotes: 16 61.53%

#
Suggestion from Thrilled#2499

Should just combine the Collector and Treasurer into one merchant since one you don't sell anything to and the other you don't buy anything from.

Votes

Opinion: +45
Upvotes: 45 100%
Downvotes: 0 0%

#
Suggestion from Gunch#8244

Reduce the turncap on the skeleton wizard's fireball attack, somewhat. they should still be able to nail melee fighters coming too close, but give us a slightly bigger chance!

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Kushan#4865

Barbarian speed buff.
I have played barb last play test and this one. The heavy weapon speed nerf is felt hard and for a class that mains heavy weapons it could use a perk or 2 to reduce the slowdown. I understand if you build barb tanky then he should be fast, but even as a starter barb his catchup or his ability to catch people is terrible. Throwing axes and rage isn't good enough when every class outruns you without trying. Warrior a class designed to have heavy plate is still faster with his perks and ability. Nerf Barbs damage or hp, but playing a character that can only melee is not fun when you can't get to people. I don't wanna camp corners or wait in places when in reality I don't wanna play as a budget rogue.

Votes

Opinion: +5
Upvotes: 17 58.62%
Downvotes: 12 41.37%

zenith treeBOT
#
Suggestion from MrMattG#8989

prevent hell circle from closing on boss room

Votes

Opinion: +4
Upvotes: 14 58.33%
Downvotes: 10 41.66%

#
Suggestion from Vantkliff#9823

Solo Queues for solo players

Votes

Opinion: -27
Upvotes: 6 15.38%
Downvotes: 33 84.61%

#
Suggestion from xiao#9906

nerf the AI they do too much damage and kill off half the lobbys

Votes

Opinion: -31
Upvotes: 3 8.10%
Downvotes: 34 91.89%

#
Suggestion from Blackwater#1518

allow the training area that appears in the pre-game lobby to be accessed from the main menu, there are training dummies that allow you to test damage and get an idea of how powerful you are, especially useful for classes with different weapons/spells

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

#
Suggestion from CheesusSliced#9920

I don't think PVE damage is the issue. I think PVE mobs have too much health.

Votes

Opinion: +7
Upvotes: 23 58.97%
Downvotes: 16 41.02%

#
Suggestion from Toaster#7876

Cleric melee weapon that can cast spells

Votes

Opinion: +13
Upvotes: 20 74.07%
Downvotes: 7 25.92%

#
Suggestion from Reus#8178

This playtests tileset feels a lot more congested where as last playtest had some tiles that were more open. Please bring back the tilesets that aren't just hallways with 3-4 enemies in them

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from TheBigCheese#1838

remove mini game from hunter trap

Votes

Opinion: -1
Upvotes: 17 48.57%
Downvotes: 18 51.42%

#
Suggestion from cold#8377

ADD A END OF MATCH FAIL SAFE FOR THE PORTALS. IF THREE PLAYERS IN A PARTY REMAIN, THREE ESCAPE PORTALS APPEAR ALONG WITH THREE DOWNS, GIVING THEM AN ACTUAL OPTION.

Votes

Opinion: +15
Upvotes: 25 71.42%
Downvotes: 10 28.57%

#
Suggestion from MoistGrandmas42#1436

Bring back the 3-man portals. The game feels infinitely worse. If this was an attempt to balance things for solos/2 mans, it's an awful attempt at it.

Votes

Opinion: +44
Upvotes: 53 85.48%
Downvotes: 9 14.51%

#
Suggestion from DragonRogue#2475

add 3 man portals back, I enjoyed fighting for it

Votes

Opinion: +49
Upvotes: 56 88.88%
Downvotes: 7 11.11%

#
Suggestion from Jen45#3580

Make Magical Healing affect spells cast on teammates, and physical healing affect teammate's campfire healing, instead of just the wearer.

Votes

Opinion: -2
Upvotes: 1 25%
Downvotes: 3 75%

#
Suggestion from Jorahx#8770

bring back 3 man extract portals. so u know. TEAMS CAN PLAY TOGETHER AND EXTRACT together. instead of this. 2 people extract 1 guys suicides and drops his gear for his friends to take out.

Votes

Opinion: +37
Upvotes: 44 86.27%
Downvotes: 7 13.72%

#
Suggestion from CheesusSliced#9920

Spiders on the starting floor should not take more than one hit with starting equipment

Votes

Opinion: -3
Upvotes: 14 45.16%
Downvotes: 17 54.83%

#
Suggestion from Ardanza#1646

When you cancel your skill, it must not activate the cooldown countdown to begin. Cancelling the skill means you are not using it

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from Slimey#8104

I would love to see a specific ice spell or just any ice spell (devs can figure out balancing) that allows you to shoot the spell on to the floor and if any mobs or players step on it they slip and ragdoll like in the game Dark Messiah of Might and Magic. Helpful mostly for getting away and possible to jump over like Ranger's traps.

Votes

Opinion: +1
Upvotes: 8 53.33%
Downvotes: 7 46.66%

#
Suggestion from cotes#5434

cosmetic store items should be 100% cosmetic and not effect player stats at all. I have high hopes for this game but that's a slippery direction to go

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Rangerftw1 / Misaio#9113

The Hunting Trap needs to have a duration unless you complete the minigame you are permentally stuck in it which shouldnt be a thing in my opinion

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

#
Suggestion from Atrox#9713

QOL VOIP + report system for racist / harassments, A matchmaking system / Team voice chat. a seperate playlist that is maybe solo only or duo? that wouldnt be bad imo as there are alot of solos already. V-sync access, you can turn v sync on manually through your graphics card but game should have ability. i was having screen tearing issues until i well fullscreen exclusive.

Votes

Opinion: -2
Upvotes: 6 42.85%
Downvotes: 8 57.14%

#
Suggestion from CheesusSliced#9920

Ranger should not be able to have both scatter shot and quick shot. Its soooo good

Votes

Opinion: -17
Upvotes: 5 18.51%
Downvotes: 22 81.48%

#
Suggestion from Gunch#8244

Remove elite/red spiders. The concept is good, but fodder enemies like spiders should be exempt. Especially when players find themselves just running past them half the time.

Votes

Opinion: +25
Upvotes: 32 82.05%
Downvotes: 7 17.94%

#
Suggestion from НоВања_НоПарти#4123

Make games with solos, duos and trios separately, I always get matched against trios and duos when starting solo

Votes

Opinion: -30
Upvotes: 9 18.75%
Downvotes: 39 81.25%

#
Suggestion from DERP#6204

bring back old map, new map is too big

Votes

Opinion: -25
Upvotes: 1 3.70%
Downvotes: 26 96.29%

#
Suggestion from Atrox#9713

ik this will be controversial, but since fighter took the wep nerf maybe give them a shield bash knock back move? maybe a hard CD on it just an idea

Votes

Opinion: -7
Upvotes: 11 37.93%
Downvotes: 18 62.06%

#
Suggestion from Frøst#4622

1.Quick transfer items to stash.
2. Being able to see who escaped. Or some way to see who im dealing with coz i ran into this friendly solo person ( like myself ) that met me and escaped together at the end. And i would love to play with them again but i have no way to do so.
3. Maybe more room variations. Not that the current ones arent enough. Maybe more is better? Idk.

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

#
Suggestion from Marksman Max#9473

The Quiver system is decent for balancing, but it really makes the Survival Bow worthless (and even the Recurve, to some extent). Seven shots of a Survival Bow does considerably less damage than five shots of a Longbow. Recurve and Survival Bows just need more arrows than the Longbow. The Recurve isn't too bad , but it could use a slight boost, maybe to around eight arrows. Honestly, the Survival Bow has to have at least 10-12 arrows to be at all competitive with the high-damage bows.

Votes

Opinion: +25
Upvotes: 33 80.48%
Downvotes: 8 19.51%

#
Suggestion from Wakefield#4007

In addition to adding more portals, add cursed portals that apply a debuff on your next run. If you survive, receive a buff for your next run. If you fail, the curse ends.

#
Suggestion from cypress#1111

remove the minigame from getting out of ranger trap, or make the minigame actually playable

Votes

Opinion: -8
Upvotes: 15 39.47%
Downvotes: 23 60.52%

#
Suggestion from Frøst#4622

being able to buy items like health potions in large quantity

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

zenith treeBOT
#
Suggestion from THEYAKUZI#1552

Seems like there are a LOT more red portals this test than blue, if you're going to force us to take red portals at least let us find more healing potions, 90% of the time i don't want to proceed further down because I'm low on health

Votes

Opinion: +26
Upvotes: 33 82.5%
Downvotes: 7 17.5%

#
Suggestion from Seronys#7480

Mobs do not need to be harder in high roller dungeons. Atm the loot to difficulty ratio is not worth it and they are more of a threat in a fight than another player. The goal should be to ante to gold sink and seperate chads from noobs

Votes

Opinion: -16
Upvotes: 4 16.66%
Downvotes: 20 83.33%

#
Suggestion from Atrox#9713

qol being able to sell items from stash to traders, eliminating the need / tediousness of putting everything you want to sell in your inventory to be able to sell it.

Votes

Opinion: -8
Upvotes: 9 34.61%
Downvotes: 17 65.38%

#
Suggestion from THEYAKUZI#1552

Remove the chests that need to be lock picked after killing the wither boss. Either make them already unlock-able or make withers drop a lockpick guaranteed, take out a whole boss for a chest you can't even open??

Votes

Opinion: -10
Upvotes: 7 29.16%
Downvotes: 17 70.83%

#
Suggestion from SilverSann#0730

somethign needs to be done with mage just tried it for the first time feels like you clear one room of mobs and then you have to meditate only to died to players because we dont have anything to fight with (solo player) maybe have zap as a infinite ability? (adjust the stats). also the dmg i do to a mob should be differant to a player as a mage

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from Thody#3173

if i do around 10 minute of run and i survive to player + survive to monster. i want to be quaranted to exit the run. ATM red and blue portal spawning is to much RNG, sometime only RED portal appear, its a big problem.

Votes

Opinion: +10
Upvotes: 18 69.23%
Downvotes: 8 30.76%

#
Suggestion from McCoy#9779

Make the time in the dungeon longer than 12 minutes - 15 or 20 would be fine imo

Votes

Opinion: +21
Upvotes: 27 81.81%
Downvotes: 6 18.18%

#
Suggestion from TheDrunms#8188

return 3 portal need for premades

Votes

Opinion: +19
Upvotes: 30 73.17%
Downvotes: 11 26.82%

#
Suggestion from Gocasual#1272

Rangers quiver reload be a charging mechanism where it loads 1 arrows at a time. Reloading an entire quiver with the negative movement speed is a huge crutch.

#
Suggestion from SilverSann#0730

i dont mean to be rude but i think the open and close interaction is awful, takes so bloody long like you trying to pick the lock on the door and then when you actually lockpick a chest you have to be faster the lighting McQueen to get it right. but i can tell you how many times ive died to a mob or player just standing then to do a something a simple as push the door at least make it 50-70% faster

Votes

Opinion: -16
Upvotes: 3 13.63%
Downvotes: 19 86.36%

#
Suggestion from MC_Maple#4041

wizard needs another way to get xp. especially with it taking 3 fireballs to kill a skeleton. Not great for that class

Votes

Opinion: +21
Upvotes: 27 81.81%
Downvotes: 6 18.18%

#
Suggestion from DuckFilms#8315

The portal situation needs to be adjusted, not having 3 mans essentially forces 1 person to not be able to escape. forcing one person to go down and lose their gear. One could say well just gear up but the problem with that if one is not geared and are just starting they are forced to the next level , 80 percent of the time they die resulting in no gear and a repeating cycle.

Votes

Opinion: +18
Upvotes: 28 73.68%
Downvotes: 10 26.31%

#
Suggestion from MoistGrandmas42#1436

3-man portals were fantastic content and created a focal point for teams to converge on and battle it out. Without the 3-man portals, people just exit or descend when they're able to which removes some of the best pvp content in the game. Previously you could prepare for a fight there and bring your A-game, but now it's a complete wash as to whether or not you'll even find enough escape portals if you wait that long.

Votes

Opinion: +34
Upvotes: 41 85.41%
Downvotes: 7 14.58%

#
Suggestion from Jorgim The Guy#4298

Solo players should get a move speed boost, not anything that would make them unreasonably fast but enough to be able to maneuver around and escape unfavorable encounters with groups.

Votes

Opinion: -53
Upvotes: 0 0%
Downvotes: 53 100%

#
Suggestion from SilverSann#0730

thought on having the portals show on the mini map ?

Votes

Opinion: -39
Upvotes: 2 4.65%
Downvotes: 41 95.34%

#
Suggestion from Rez#8841

My previous statement about wanting 3-man portals back was a little wrong. A much more serious answer is that it encourages parties to play like dicks leaving each other behind which is contrary to what party play is about. I think that 3-man portals should come back.

Votes

Opinion: +25
Upvotes: 40 72.72%
Downvotes: 15 27.27%

#
Suggestion from SilverSann#0730

for the love of god don't make it so that when the swarm circle completely engulfs the map that you just die straight away just make it tick like 30-50% more on dmg. very frustrating when your just trying to clear mobs around the portal you just found only to die for no reason

Votes

Opinion: +95
Upvotes: 101 94.39%
Downvotes: 6 5.60%

#
Suggestion from hidden#0514

Remove added magical resistance and minus armor rating on skeleton skins and just keep it as skins, I dont feel like grinding out for a skin should penalize you if you want armor rating instead of the added magical resistance.

Votes

Opinion: +38
Upvotes: 45 86.53%
Downvotes: 7 13.46%

#
Suggestion from FLGAces#4555

keep high roller dungeons but make it so that the leaderboard takes from all modes not just high roller. It allows for everyone to have a chance of being on it without having to spend 75 gold for a chance.

Votes

Opinion: -23
Upvotes: 6 17.14%
Downvotes: 29 82.85%

#
Suggestion from Stockaveli#3515

add a bit more players to lobbys and add timer and 3man portals also miss the old map with the huge middle and tower

Votes

Opinion: -18
Upvotes: 6 20%
Downvotes: 24 80%

#
Suggestion from GamingPunk#5329

add 2 minutes to the timer since the map is larger

Votes

Opinion: +69
Upvotes: 74 93.67%
Downvotes: 5 6.32%

#
Suggestion from SparkyCJ#7599

Remove PUBG circle, rework it so entire rooms get removed from map one at a time.

Votes

Opinion: -28
Upvotes: 10 20.83%
Downvotes: 38 79.16%

#
Suggestion from Reus#8178

rename triple shot to double shot because that's how many shots it takes to kill anything

Votes

Opinion: -20
Upvotes: 5 16.66%
Downvotes: 25 83.33%

#
Suggestion from SoBaD Strange#8529

The Cleric spell Divine Strike needs a balance nerf from 20 damage -> 10 damage for 10 seconds.

Votes

Opinion: -16
Upvotes: 8 25%
Downvotes: 24 75%

#
Suggestion from ratwitdaTOOLIE#9381

The ranger spear nerf is poop, it was the only viable melee option for Ranger to keep enemies from rushing you and do actual decent damage. Still wasn't even that good and was a challenge for anything more than a 1v1, now its gonna be terrible lol. ROLLBACK SPEAR NERF. U ALREADY NERFED RANGER ‼️

Votes

Opinion: +9
Upvotes: 26 60.46%
Downvotes: 17 39.53%

#
Suggestion from Noble351#9104

make items in inventory be able to rotate

Votes

Opinion: +31
Upvotes: 39 82.97%
Downvotes: 8 17.02%

#
Suggestion from IsPepsiOk#4197

allow one three man portal to spawn after killing a boss

Votes

Opinion: +46
Upvotes: 51 91.07%
Downvotes: 5 8.92%

#
Suggestion from OpelKorsek#8980

add more blue portals - i feel like less than 5 people are surviving per match

Votes

Opinion: +43
Upvotes: 55 82.08%
Downvotes: 12 17.91%

#
Suggestion from Dementia#9867

another blue portal or 2 will make the game feel a lot better.

Votes

Opinion: +47
Upvotes: 56 86.15%
Downvotes: 9 13.84%

#
Suggestion from a Puff Ball#1160

Could we get a way to buy more space in our stash? Maybe around 100 gold per upgrade, I just need more space cause I'm a dirty little hoarder.

Votes

Opinion: +38
Upvotes: 43 89.58%
Downvotes: 5 10.41%

#
Suggestion from ratwitdaTOOLIE#9381

Add VOIP in future obviously, but for the time being until that is added it would be very nice to have in-game team text chat like in the menu. It is ridiculous trying to coordinate when you find an enemy player or something and your team is over looting an area. Or when you wanna drop them gear. ADD IN-GAME TEXT CHAT FOR TEAMS ‼️

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

#
Suggestion from THEYAKUZI#1552

Green farts should disappear a bit faster, i think it takes way too long

Votes

Opinion: +45
Upvotes: 55 84.61%
Downvotes: 10 15.38%

#
Suggestion from Milky#6276

Change Barb movement nerf

The Barb NEEDS to be able to move faster, it makes ZERO sense that a half naked man with an axe would move SLOWER than a full plate mail fighter. Fighter already has speed buffs with no drawbacks unlike the Barb's 15% movement speed buff that also gives you -15% defense. I propose maybe reducing the nerf by half so that way the barb isnt too fast but can avoid danger if caught, currently if you make a mistake of a get caught in a bad spot as a Barb you are dead unless you have a Cleric that isnt getting focused.

Votes

Opinion: +28
Upvotes: 35 83.33%
Downvotes: 7 16.66%

#
Suggestion from ratwitdaTOOLIE#9381

Drastically lower the trader inventory reset timers, having to wait 8+ hrs or die everytime you want a restock is kinda ridiculous. LOWER TRADER RESET TIMERS ‼️

Votes

Opinion: +20
Upvotes: 25 83.33%
Downvotes: 5 16.66%

#
Suggestion from Ranclast#5317

As an average player, the changes to PvE mob health, combined with the expansion of the map without an extension of the time limit, is resulting in stale gameplay where it's a mad dash to get to portals and nobody has time for PvP, because the PvE takes so much time.

The fix: Mob health needs to be lowered slightly, and the the time limit needs to be extended.

I am not saying that PvE is too difficult. Just that it takes too long. I should not have to hit a basic skeleton nearly 20 times in the head with a starter weapon to kill it. Especially when there are 4 in a room. And the next room. And the one after that. This leaves no time to PvP. No time to even consider engaging, because by the time I clear a room, I'm having to take a mad dash to the next to stay inside the circle.

Votes

Opinion: +49
Upvotes: 54 91.52%
Downvotes: 5 8.47%

#
Suggestion from THEYAKUZI#1552

Press X and put away your weapon and you will move faster, he has big ass axe and many abilities that can boost his damage already, it would be ridiculous if he would be able to stay in ur face constantly, barb is in a good spot IMO

Votes

Opinion: -10
Upvotes: 1 8.33%
Downvotes: 11 91.66%

#
Suggestion from JC Foster#5047

Increase Cleric's movement speed or attack range with maces, people can just run circles around Clerics and back peddle forever.

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

#
Suggestion from EskimoOmni#0547

Passive Spell regeneration for Wizard spell Skill/Passive (one random spell per X amount of time passed). Help Solo wizard players have viability when they aren't able to get any meditation in on time, since Melee wizard is pretty bad?

Votes

Opinion: -4
Upvotes: 6 37.5%
Downvotes: 10 62.5%

#
Suggestion from wam#9885

Making it to the end zone as a squad of 3 only to see red portals around you while you are trying to extract for your first time is really frustrating. I hope there will be more solo blue portals in the end zone otherwise players are forced to go down red with bad starter gear and die there anyway.

Votes

Opinion: +20
Upvotes: 26 81.25%
Downvotes: 6 18.75%

#
Suggestion from zatazon#4845

Sorry if this has already been mentioned, but any chance of a cross account stash? Even if its unlocked at a certain level or in-game purchase. I don't think it needs to be large, just someway to transfer a couple pieces of gear.

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

#
Suggestion from Thibal#8235

A crate system to organise the stash would be a great addition

Votes

Opinion: -1
Upvotes: 5 45.45%
Downvotes: 6 54.54%

#
Suggestion from Preacher#6767

Bring in a Solo Queue and scale the monsters down for Solo Queue, dmg/hp. Right now the damage of the monsters (especially small tier ones) is way too strong for a Solo Player. For example, (with a rogue) clearing a room for chests or loot is almost impossible with starter gear. By the time you get 3 monsters down the circle is already closing on the room and you have to leave with no loot. Plus, it is virtually impossible to 1 vs 3 a group of players as a solo even if all you did was dodge/ignore monsters to hunt players so you have full HP. Please bring Solo Queue.

Votes

Opinion: +7
Upvotes: 20 60.60%
Downvotes: 13 39.39%

#
Suggestion from Grixloth#2702

Clerics desperately need a buff.

Either raise the base heals to make the heal spells useful OR give the cleric more HP + better starter armor (like Grey Templar or similar) to give the Cleric more survivability. If not those changes, then please consider buffing the base weapon damage of the cleric's starting mace.

Currently, playing a cleric feels like hitting mobs and enemies with a pillow combined with the feeling of trying to punch people in a nightmare. It feels like the cleric is swinging his weapon under water constantly with how slow it is, and at 95 health he gets 1-2 tapped constantly.

Also, why does it take the cleric so long to open a door (interaction speed needs to be buffed unless its cannon that the clerics have deficits when it comes to door nobs and opening latches on chests or portals).

TLDR: Cleric needs a buff or re-work otherwise the class is basically useless as is imo compared to other classes (especially fighters and archers)

Votes

Opinion: +15
Upvotes: 21 77.77%
Downvotes: 6 22.22%

#
Suggestion from Reus#8178

ranger is just too weak right now, I'm not 1 shotting everything when I deserve to because I picked the easy class. Also let ranger use falchion and shield and wear plate armor and use second wind thanks

Votes

Opinion: -21
Upvotes: 1 4.34%
Downvotes: 22 95.65%

#
Suggestion from Dystar#9870

Bring back 3 man portals. Maybe only 2 per map but please bring them back. Having to figure out between 3 people who may/may not know each other as to who gets to extract and who gets left behind is not something most of us like to do while at the same time worrying about other players, a closing circle and npc's.

Votes

Opinion: +28
Upvotes: 31 91.17%
Downvotes: 3 8.82%

#
Suggestion from Sireenity#8670

I had an idea for mob spawning which seems like an issue but up to yall... what if when you enter a room and you clear the mobs have a 3 minute timer or something more or less where they won't continuously spawn on you or do something like Minecraft where the rooms could start off even DARKER and you can use your torch to light the area and prevent spawns momentarily not ideal6 spiders spawn in when you've cleared a room and a real player walks in just my thoughts though would love to be more involved if this idea reaches

#
Suggestion from ratwitdaTOOLIE#9381

MAKE BIGGER GOLD POUCHES FFS. 50 GOLD PER POUCH?

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from kinjello#8526

you keep stats of your secondary weapons ie if you have a knowledge shield as a cleric when you swap to the staff you keep that

#
Suggestion from sesh#7681

Increase tavern deploy time to 10 seconds. To be able to attack the dummy or to inspect some enemies. thanks for reading

Votes

Opinion: 0
Upvotes: 10 50%
Downvotes: 10 50%

#
Suggestion from Thorn-shield#8376

lockpicking lock or unlock door to make it more difficult to other players or be able to acces place faster when lockpicking

Votes

Opinion: -5
Upvotes: 2 22.22%
Downvotes: 7 77.77%

#
Suggestion from SomeRando#8178

Tavern lobbies that don't load into the game. Where you can hit dummies, chat with people and fool around. I'd spend a fair amount of time in there.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Tijs#7093

Remove the slow when swinging weapons

Votes

Opinion: -25
Upvotes: 3 9.67%
Downvotes: 28 90.32%

#
Suggestion from slipdog#0341

Make the Resurrect spell for the Cleric cost 6 Memory Slots. The current price of 9 effectively removes it from the game. At 6 points, you would need +3 Knowledge to run both of your (nerfed) heals AND resurrect, and nothing else. At 1 Memory Point per Knowledge its a bit rough.

#
Suggestion from Krazy#5299

Clerics - Reduce the spell memory cost of resurrect from 9 down to 6, MAYBE 7

zenith treeBOT
#
Suggestion from Sebast1an#5049

Make the ring slower or remove it completely, you have to fight groups of 1-3 player and fight 5+ mobs every room, loot 1 room and you have to move to middle because ring is already chasing in 1000km/h, makes pvp feel unrewarding, some Rooms have way to much mobs, not Being able to extract as a group is disaster, not Being able to go to stage 3 as a group even Bigger disaster, other than that, pretty good game

Votes

Opinion: +40
Upvotes: 44 91.66%
Downvotes: 4 8.33%

#
Suggestion from Tijs#7093

give back more heal spells when using campfire or allow buying unlimited white campfires from merchants

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from Atrox#9713

make it so when looking to pickup a player it doesnt even display those who are in lobbies, or offline for that matter. people still join invites when theyre offline for some reason.

Votes

Opinion: -1
Upvotes: 2 40%
Downvotes: 3 60%

#
Suggestion from Nateham#8444

maybe a possible option to be "looking for group" in the invite players menu. you would be able to it so you can appear there to be invited, instead of randomly inviting people hoping they accept

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from Tomikka#6007

I think adding range to the double axe could be a good idea

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from misterwondo#1002

As much as I understand that the game was designed with the mindset of parties. Having a solo gamemode would open up the game for a lot more people and offer a new kind of experience.

Votes

Opinion: 0
Upvotes: 23 50%
Downvotes: 23 50%

#
Suggestion from Degenerate#1488

give some kind of better hit feedback for zap

#
Suggestion from SpicyEntmt#2373

why did you make the attk speed on the BARB class worse? unplayable class... increase this attk speed

#
Suggestion from ratwitdaTOOLIE#9381

ADD REGULAR LEADERBOARD BACK‼️

#
Suggestion from Havoc2urface#0176

instead of removing rogues from being able to use a rapier entirely. make it a skill slot(like hunter's spear usage)

Votes

Opinion: +19
Upvotes: 27 77.14%
Downvotes: 8 22.85%

#
Suggestion from Dr. Huberman#6735

Let the lobby leader ready up and not have to wait for the party.

#
Suggestion from Reverse Rex#9519

sometimes escape portals will be facing the wall making them impossible to use

Votes

Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%

#
Suggestion from SkyTheGuru#0001

Mobs are waaaayyy to over powered. I am more scared of mobs than actual players. This is going to turn a lot of new players away I am afraid. I am sure there is a balance but this is not it :/

Votes

Opinion: -36
Upvotes: 5 10.86%
Downvotes: 41 89.13%

#
Suggestion from Dr. Huberman#6735

I don't think I said it well: Let everyone Ready Up and the lobby just enters matchmaking when everyone is readied up, as opposed to the lobby leader having to wait until his teammates are readied up in order to ready up.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from Fausto#2019

You gotta rethink the maze on the first map. Super annoying mapdesign. Very frustrating area to play around. If the circle pops away from you there and there and you have to fight, you are have no chance to make a play.

#
Suggestion from Preacher#6767

Please add some type of knockback melee to the game. Either a punch or a kick. Since you have "Body Clipping" in the game, it's annoying AF to get trapped against a wall or object and not be able to push monsters back.

Votes

Opinion: +34
Upvotes: 38 90.47%
Downvotes: 4 9.52%

#
Suggestion from Preacher#6767

Please NERF the DAMAGE of the dragonflies. Why is 1 toxic shot doing half HP with the damage over time debuff?? That is ridiculous. These low tier monsters (Bats, Spiders, Dragonflies) should all be doing minimal damage and have minimal health.

Votes

Opinion: +33
Upvotes: 39 86.66%
Downvotes: 6 13.33%

#
Suggestion from easy#0003

Hotfix Change Cleric Knowledge stat from 12 to 13 so that tthey can bring a full spell roster without having to have a +1 item. It's just silly/annoying while not really being a gear obstacle.

Votes

Opinion: +19
Upvotes: 26 78.78%
Downvotes: 7 21.21%

#
Suggestion from Hindsight#5027

"Slightly increased movement penalties when swinging your weapon. Heavy weapons will feel heavier." This mechanic is not doing as intended imo. The heavy weapons feel completely useless now as they are super easy to avoid and feels as if you are stuck in place after completing your swing, allowing for anyone to molly wop you. Barbs felt nice in prev playtest, very low tier this playtest. Rework should be done on 2h.

#
Suggestion from Krazy#5299

Add back the countdown timer for when dungeon is going to collapse.

#
Suggestion from CrocodileSenpai#2765

It would be nice to have party matchmaking with randoms, to be able to queue and have the party filled out with other players. Not as the only option though, since there are people who like to solo or duo, and I think they should be allowed to do that if they like.

#
Suggestion from Flayeurs#2457

3 portals

Votes

Opinion: +54
Upvotes: 62 88.57%
Downvotes: 8 11.42%

#
Suggestion from Comfy Caveman#1400

loot speed should be standardized between everyone.

Votes

Opinion: -34
Upvotes: 6 13.04%
Downvotes: 40 86.95%

#
Suggestion from Technonewt (Shuhari)#0103

allow dual wielding of torch in off hand

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

#
Suggestion from SparkyCJ#7599

Bring back 3 man portals.

Votes

Opinion: +54
Upvotes: 61 89.70%
Downvotes: 7 10.29%

#
Suggestion from Andre McLovin#6927

For player's looking to group up with randoms: a filter for other solo players would be nice, and when you go to invite there is a message that pops up to double check if you would like to invite, another message to tell you invite was sent, and third message when they decline, all with necessary interactions. Perhaps just popups that tell you this information would help streamline finding other players to play with! Much love for the game and devs behind it!

Votes

Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%

#
Suggestion from Grug#2418

Put a limit on the trading boards so the boards dont get flooded. If all boards for a type get filled up, it can temporarily raise the cap for a while

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from THEYAKUZI#1552

A setting to mute lobby while alt tabbed, tryna watch kitchen nightmares while looking for a high roller game but people spamming me with attacks is getting on my nerves

#
Suggestion from Rab#5321

If you want to keep the lack of extraction portals. Create an idea, necklace or something that allows us to find portals on the minimap, or small red and blue dots on the edge of the screen within so many meters, being able to locate said lack of portals in other rooms. If we have to run through black to get to it, at least we know we can get to one. The lack of portals at the moment creates a point where you have to either leave your party early, leaving the vulnerable, or sacrifice people to the void. It's making team gameplay useless.

#
Suggestion from Technonewt (Shuhari)#0103

allow us to open a window to see the full map

zenith treeBOT
#
Suggestion from Clueless(ID)#1876

Make falling out of the world teleport you back to where you originally fell from. When cleric revives you you fall through the floor and die and lose all your items

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from Sshmoody#1531

in game friends list

Votes

Opinion: +42
Upvotes: 44 95.65%
Downvotes: 2 4.34%

#
Suggestion from Spazbog#5540

so my gamer tag for the last 17 years has been spazbog, and I know modern times have changed the way people view every aspect of the English language but come on.. let me have my name

Votes

Opinion: -23
Upvotes: 4 12.90%
Downvotes: 27 87.09%

#
Suggestion from Bava#0335

Rework on Rogue Perks, Rogue deals almost no damage per atk and to actually win fights he needs effects like bleeding/venom and a good strategy to ambush to gain initiative to gain enough time to apply such effects (pause to breath) and with the map now being procedurally generated it got way way way more difficult to ambush forcing rogues to go face to face against a tank full of buffs that kills you in one hit.
Fix: Buffing atk speed along with the mobility should make rogue viable again, atk speed to apply effects faster and to melt enemy armor and mobility to facilitate ambushing(buffing Stealth perk duration along with adding some move speed to it(or adding move speed to it when it ends) should do the trick).

Votes

Opinion: -17
Upvotes: 5 18.51%
Downvotes: 22 81.48%

#
Suggestion from MoistGrandmas42#1436

The return vs time invested into mining is completely lopsided. Barely anyone is going to invest their time mining when they could actually play the game and have a shot at both loot and pvp. Not only are the nodes not that common, but you end up spending the majority of your round mining them all the while risking your gear, your pick, and what you've mined so far. In it's current state, it's 100% not worth the amount of time invested for an item that's random and can be lost in a round regardless of it's epic status.

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from Tijs#7093

either put in the 18 players in normal and 20 in highroller or decrease map size back to 4x4, its too hard to find people now

Votes

Opinion: -28
Upvotes: 3 8.82%
Downvotes: 31 91.17%

#
Suggestion from POD#2568

bring back 3 man portals

Votes

Opinion: +39
Upvotes: 45 88.23%
Downvotes: 6 11.76%

#
Suggestion from FATE#6316

partial reloads for ranger, i.e. ability to stop reload half way to only reload half quiver

Votes

Opinion: -6
Upvotes: 10 38.46%
Downvotes: 16 61.53%

#
Suggestion from Master Heed#2654

Add back 3 man portals or add more portal spawns on last circle. Too many lost sets of gear to no exits on the last circle/second last circle.

Votes

Opinion: +54
Upvotes: 57 95%
Downvotes: 3 5%

#
Suggestion from Holmesy#9197

Leaderboard for both high roller and non high roller

Votes

Opinion: -3
Upvotes: 10 43.47%
Downvotes: 13 56.52%

#
Suggestion from easy#0003

Currently resurrection is basically **not in the game ** . The cost for the spell is extremely high for seemingly no reason. You may argue that it's a powerful spell to that i'd say. 1) We already dealt with the Rez nerf via Campfires needed to replenish being raised to two. 2) You must stay still, cannot move/look around/interact with anything WHILE rezzing, so you're very vulnerable. 3) It's one of the key features that make clerics so clutch (they still are) but now one of it's major strengths has been put very much out of reach. Why??

#
Suggestion from GhastlyCloud#0060

Have an audio queue for when the circle starts moving in

Votes

Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%

#
Suggestion from penisen55#7728

arena to 1v1 friends or an arena with 1v1 where people can stand at the sidelines and bet money would actually be cool. Kind of a lounge area in the long future

Votes

Opinion: +15
Upvotes: 19 82.60%
Downvotes: 4 17.39%

#
Suggestion from Eviltaco#5086

Force players to use appropriate Trade Posts. I feel this can be accomplished by making weapons unable to be sold anywhere but the Weapons Trade Post, armor unable to be sold elsewhere but Armor Trade Post, etc. It would also make sense to allow ALL items to be sold in the Misc. Trade Post. This would benefit the community greatly as it can be an eye sore trying to find specific items though it is not a pressing matter. Thanks in advance for your consideration.

#
Suggestion from Ranclast#5317

Castillon daggers can only be used by rogues and fighters, yet they keep dropping for me with +magic stats. This is useless for either of the classes that can use them, and they shouldn't have that as an option for affixes.

Votes

Opinion: +7
Upvotes: 14 66.66%
Downvotes: 7 33.33%

#
Suggestion from ODSTGandalf#3997

The loading screen tip about portals closing when a player enters them is missing an "s." It says "A portal close when a player uses it" when it should say "A portal closes when a player uses it".

#
Suggestion from von#4837

My group is having less fun in this playtest because we love to stay and fight till the last circle and now with the portal change we can almost never successfuly escape even if we win the PvP. 1-2 of us die looking for blue portals

Votes

Opinion: +45
Upvotes: 51 89.47%
Downvotes: 6 10.52%

#
Suggestion from ODSTGandalf#3997

healing items should be marginally more common

Votes

Opinion: +11
Upvotes: 21 67.74%
Downvotes: 10 32.25%

#
Suggestion from Jorgim The Guy#4298

Add a option to make crouch toggleable, it's not ergonomic to have to hold down the crouch key specially for people with limited dexterity problems.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Wakefield#4007

I understand 3-man portals were removed for a reason, at least to see how it would go, but let me suggest a way of bringing them back without returning to what we previously had.

Have a single 3-man portal rise per dungeon that appears marked on all players maps when the find ring closes. This will encourage 3-man teams to stick around until the end and increase the probability not just of PVP, but of multi-party PVP.

Premades get their 3-man portals back, albeit one, and solos get an interesting opportunity to 3rd party groups or groups of groups and possibly snag some loot in the chaos.

#
Suggestion from BucketKing#9945

A delete item function needed to be here yesterday. We've gone through 3 playtests now without one, it really makes loading on new armor and weapons after dying very sluggish and all the more annoying. Just let us delete the equipment rather than sell it.

#
Suggestion from Krazy#5299

bring back triple red and triple blue portals spawning together, this splitting up and running around to find portals is lame

Votes

Opinion: +45
Upvotes: 51 89.47%
Downvotes: 6 10.52%

#
Suggestion from GhastlyCloud#0060

Show where portals are on the map, or at least the room that they're in

Votes

Opinion: -26
Upvotes: 5 13.88%
Downvotes: 31 86.11%

#
Suggestion from Zandorum#6027

Whatever you guys did to the amount of portals at the end kind of made it so I almost never see blue portals at the end of rounds. Please fix this.

Votes

Opinion: +38
Upvotes: 40 95.23%
Downvotes: 2 4.76%

#
Suggestion from Gwitninm#5857

Add a solo queue!!! PvE is fun so far, 1v1 is fun so far, 1v2 and 1v3 is not fun 😦 You just need to run away. If a group enters the room you are currently PvE-ing in you need to run or die! You simply can't fight 1v3...

Votes

Opinion: -20
Upvotes: 10 25%
Downvotes: 30 75%

#
Suggestion from JerryCan#1660

Make a solo queue for Lonely people like me. also Prox chat cus that would be cool

Votes

Opinion: -1
Upvotes: 13 48.14%
Downvotes: 14 51.85%

#
Suggestion from Milky#6276

Small Barbarian "buff"

Barbarian description states that he is a master of 2h weapons yet he cant use a 2h spear? If he is truly a master of 2h weapons he should be able to use any 2h weapon in the game.

Votes

Opinion: +8
Upvotes: 14 70%
Downvotes: 6 30%

#
Suggestion from Moarboltz#5714

Make protection potions and healing potions highlight only the amount of health they are interacting with. It would be nice to know, at a glance, just how much health is being replenished or protected.

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from Noble351#9104

decrease trader restock times and or add more items, having a super small selection and a super large cd makes for a weak eco

Votes

Opinion: +7
Upvotes: 8 88.88%
Downvotes: 1 11.11%

#
Suggestion from BigPimpin#5348

cfg file

#
Suggestion from Coop#1208

i get the reasoning behind not having triple blue portals at the end of the game, so you cant just have a whole team leave for free, and a fight gets forced at the end. However, its too easy to have 1 blue and 2 reds at the end even if your team is the last alive, so you can't keep playing with your group even if you want to in a team of 3.

A reasonable fix for this is probably, like others suggested, a single marked on map triple portal in the final ring so that if more than one team is alive, only one team can successfully get out. With this, once the game reaches the final ring, having the triple portal be the only available escape also forces more enjoyable fights in the endgame.
On top of this, the ante could be upped for high stakes matches, where the triple portal in normal games in final round is a triple blue, but the triple portal at the end of high stakes matches is a triple red only.
It is far too easy to beat every team in a map and still lose your players or need to split your squad between blue and red, which kind of kills the team vibe.

Votes

Opinion: +24
Upvotes: 26 92.85%
Downvotes: 2 7.14%

#
Suggestion from Meczet#0756

give back 3 portals in one. Its so stupid when only 1 guy can leave from match bcs other ones are hidden in textures. And when we are going to lower level ALWAYS we are getting min 2. portals on boss. Its so annoying.

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from eng#4970

when gold is spent, have gold coin stacks be spent first before gold coin purses are spent

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from VTOLgorgon#6013

players should have a voiceline from their characters when they Ready so the third can start the match. make it so it cant be spammed with a 15-30 second cooldown.
"I'm ready!"
"I am ready..."
pikkkkk

#
Suggestion from Neakyvipernake#1444

a crosshair pointer for the direction of blocking

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

#
Suggestion from Kitsune's Fortune#1909

Removing 3 person portals is one of the dumbest overall decisions you could make, if you're trying to appease solo's or "duos" -- then have the game mode solo/duo. All it's doing is actually giving people who loot/run the blue portals.

Votes

Opinion: +33
Upvotes: 36 92.30%
Downvotes: 3 7.69%

#
Suggestion from denji#1817

Maybe some sort of de aggro when breaking LOS with PvE, there's been plenty of times when hiding in shadows i've been given away by a random lurking skeleton just aim botting me from around the corner

#
Suggestion from Zandorum#6027

Shops should restock every hour on the hour.

#
Suggestion from Meczet#0756

back trading channel on discord

Votes

Opinion: -1
Upvotes: 3 42.85%
Downvotes: 4 57.14%

#
Suggestion from macuk#9460

lightning conduit perk for wizards allowing them to have chain lightning bounce off them for reduced damage

#
Suggestion from SwellestOrc#6259

A marketplace chat in the discord so ppl can discuss what they are buying and selling as well as prices. (Not sure if this has been said before)

#
Suggestion from ODSTGandalf#3997

Skeleton archers should not be able to shoot twice consecutively

Votes

Opinion: +9
Upvotes: 21 63.63%
Downvotes: 12 36.36%

#
Suggestion from Vantkliff#9823

When in Stash, SHIFT + Click should be able to move a stack of gold into the other tab and vice versa instead of dragging between tabs, same goes for items.

Votes

Opinion: 0
Upvotes: 4 50%
Downvotes: 4 50%

#
Suggestion from Ziggo#9773

Bring back 3 man escape and down portals! Was a great end to the round with the fight for contested portals.

Votes

Opinion: +50
Upvotes: 54 93.10%
Downvotes: 4 6.89%

#
Suggestion from BigPimpin#5348

make a cfg file

#
Suggestion from MoistGrandmas42#1436

The removal of 3-man portals removed a major focal point for team fights which were the main draw of the game, and on top of that, it simultaneously removed the group play aspect as you're not guaranteed to find 3 red or 3 blue towards the end of the round. My friends and I were so excited for this play test after having a ton of fun during the last two play tests and now barely anyone wants to play it in it's current form. You guys were so close to having an absolute hit of a game and now it feels terrible to play as a team.

Votes

Opinion: +47
Upvotes: 48 97.95%
Downvotes: 1 2.04%

#
Suggestion from SpookieBoogie#8231

a perk for the barbarian to not have such an egregious slow with 2h

#
Suggestion from millertime2876#0192

I think it would be nice to have the player arrow on the mini map in the lower right be a unique color that stands out more as compared to the colors of the surrounding map. This in my opinion would help determine direction, and would be easier to quickly glance at while playing.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from PufferFish#9233

nerf rangers, they're basically LMGS with how fast they can shoot combined with the damage output.

Votes

Opinion: -8
Upvotes: 11 36.66%
Downvotes: 19 63.33%

#
Suggestion from Majorian#5892

3-man portals. It's awkward when you play with strangers. It's also weird with the homies sometimes. It felt rewarding to fight to the end with everyone before.

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Odin420#0234

Have an individual kill stat/kill tracker

#
Suggestion from Reus#8178

Ambushing rangers should not be the only way to win the fights with them, as it stands rangers if played at a mediocre level hold on the agency in fights and are near impossible to approach depending on circumstance. Give some sort of counter play other than praying and swinging your camera up and down like it some sort of black metal fanatic

#
Suggestion from Edbric#4007

if this Game Will be this hard, needs to be implemented the solo mode and 2 vs 2 mode... It's almost imposible for a AVERAGE player to beat the dungeon... Even most of the players playing solo die in the start point...It's ridiculous lol... Pls consider it

#
Suggestion from Hytax#5906

need some female voices for the female characters. my female barbarian still does the male shouts.

#
Suggestion from Jank Shot 115#9065

Change hunting traps so instead of rooting people, it instead applies an extremely strong snare effect that wears off over the course of 5 -10 seconds depending on trap quality. It could start at 90% or something around there and slowly wear off from there. Traps right now are essentially a free kill if the target is a melee class, and in most cases its the same for ranged classes as well.

Votes

Opinion: +5
Upvotes: 17 58.62%
Downvotes: 12 41.37%

#
Suggestion from Tom07#4660

I think needing to time pressing the space key to get out of a hunting trap is too much, it basically makes hunting traps a guaranteed death sentence especially when its in a fight. Having to click F on the trap and waiting the allotted time is already dangerous enough and overall needing to time clicking space is unbalanced.

#
Suggestion from Pidgeot#5915

May thy lord please add a meme channel, I do wish to post humor without disturbing the portraits, (videos and pictures,) of the knights, (players.)

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from salviapalth#8989

Proximity chat, except when you talk your voice echoes through the halls/dungeons

#
Suggestion from Reus#8178

since everyone hates barbarian so much obviously the penalty for existing and swinging your weapon is too small, I propose that if barbarian decides to swing their weapon they die instantly of a heart attack to save the poor defenseless rangers feelings from being hurt

Votes

Opinion: -3
Upvotes: 1 20%
Downvotes: 4 80%

#
Suggestion from ODSTGandalf#3997

Arrows stuck in shields should add some weight and should be able to be removed with sword.

Votes

Opinion: -28
Upvotes: 0 0%
Downvotes: 28 100%

#
Suggestion from VTOLgorgon#6013

allow players to go back to spectate mode if party members are still in the dungeon

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from Rakkani#8656

We need a larger storage method for gold. Currently limited to 50g per pouch. I'm currently sitting on just over 3k gold and it takes up half my stash space, there's no room for gear, meds, weapons etc. Can't we introduce a 'chest' from The Treasurer and it holds like 250g per chest or something? Also we need to be able to split the gold once placed inside pouches for trade transactions that aren't in increments of 50g pouches.

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from VengfulSnp#6969

Decrease spawn rate of Skeleton archers or half their damage.
Just think they are way to oppressive for parties without range. They will do a lot of damage on hit and with their double shot ability they can almost full kill most of the lighter classes in the game. To fight them as a melee your almost forced to sacrifice health in order to get close and hit them. Running isn't really a option as there are so many of them as well as there range being so long.

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from I-Txic#2670

Want a suggestion?? just implement solo Queues for the next test, u are afraid people will quit or leave because of split queues, which is what most squad games are afraid of, but why not try it out for just a play test and see if that's actually true?? imo there's alot of solo players out there, and alot of people just playing with randoms because they cant cope with squads, that would probably quit because they cant survive cause they arent hardcore players. an actual solo queue might actually keep those people on the game instead of chasing other people off... eventually those solo players that stay, might make friends and they will move on to squads. just try out a split queue in a test. cant hurt....

Votes

Opinion: +3
Upvotes: 16 55.17%
Downvotes: 13 44.82%

#
Suggestion from ghjk#6921

A way to queue against other solos instead of everyone

Votes

Opinion: +1
Upvotes: 16 51.61%
Downvotes: 15 48.38%

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Suggestion from von#4837

The blue portal issue is even more attrocious in high roller, what is the point of goin in if everyone just grabs the first blue they see to survive? Win every encounter, die because you can't get out, theres no worse feeling than this. I love this game and I couldn't wait for the playtest, but this is just boring and unfun

Votes

Opinion: +41
Upvotes: 44 93.61%
Downvotes: 3 6.38%

#
Suggestion from babsa#4921

Please remove traps or nerf them. If I spend the 2-3 seconds to disarm the trap, there shouldn't be a second skill check to nail the rotating arm. Keep in mind, you have to do all this while taking damage over time AND getting hit by an archer and his buddies

Votes

Opinion: +6
Upvotes: 16 61.53%
Downvotes: 10 38.46%

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Suggestion from Majorian#5892

Choices have diminished for the Cleric, in-game. With the new memory system, maybe Make a Greater Bless, that includes the other attributes. What I'm trying to say, is that this new bless Feels Pointless. I'm not saying it is, completely, but before I had to weigh between healing, attacking, positioning, and buffing. At this time, the choice to buff is a no-brainer NO in "a lot of situations." If choosing between resurrect and either healing spell are the kind of questions I'm asking myself, I'm disappointed.

#
Suggestion from babsa#4921

Make barbarians viable... They should have passive HP regen, life leech from attacks, or have some other life recuperation skills/perks to make up for their lack of shield / range attacks

Votes

Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%

#
Suggestion from macuk#9460

a portal that can be used to exit the dungeon either solo or with your teammates, currently there is no option to exit the dungeon for some reason

Votes

Opinion: -6
Upvotes: 4 28.57%
Downvotes: 10 71.42%

#
Suggestion from w5vb#7970

Make it so the stuff you bought out of raid you keep when you die. I literally feel like so much of my progression is lost after spending an hour just to get out once.

Votes

Opinion: -43
Upvotes: 0 0%
Downvotes: 43 100%

#
Suggestion from SpaceRUs#6662

Add knockback to heavy type weapons. Reason: monsters and players close gaps too quickly even after being hit.

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

#
Suggestion from Mont#8851

Skills that require a specific weapon should say what they need.

#
Suggestion from Bava#0335

Fix random buffs/stats for weapons and equipments, I'am always finding equipment for my class with stats that is not for my class like magic for Rogue or Physical damage for mage.
Limit weapons bonus stats to the weapon type example: 👍 Rondel Dagger (+ 1 true physical damage) 👎 Rondel Dagger (+1 Magic Healing)

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from THEYAKUZI#1552

Seen a cool idea on reddit so I thought I’d leave it here too, “instead of having circle closing in that damages u over time, it’s just darkness thats closing in forcing you to use a torch, if you want to delve around, you still can it’ll be just harder”

#
Suggestion from JoFknLines#0597

Dark and Darker felt like a very exciting yet dangerous experience that you would always run along with your mates if played as group. It now feels like a rush to loot and extract as soon as you see a blue portal, not only discouraging group play but also pushing players to leave asap to not die of suffocation in the last circle. Please bring 3 man portals back, please bring the 3v3v3 fights at the last circle to successfully escape. We dont wanna choose 1 person to escape first each game so everyones economy progresses... it kind of takes away the point of playing the game.

#
Suggestion from MortySwordGuy#3206

Barbarians feel a bit lackluster currently, I think their damage out put at low health is great but their abilities seem to lack in some aspects. I'd like to she a shoulder charge that could push back enemies or even charge through closed doors.

#
Suggestion from Ronin#1043

Add a christmas hat onto otto for being a good boy

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from MortySwordGuy#3206

possible bolts/arrows that are found or purchased in game that are do different things like: Barbed causing bleed, poison doing damage over time, and broad that is more damage with armored enemies. These arrows could be or could not be retrieved from bodies/walls. These arrows could be bound to hotkeys similar to torches, bandages etc but for the quiver specifically. This could help balance the ranger a bit more by giving them items aside from their bow that makes their gear set a bit more buildable and set ammo counts for "high tier ammo". I feel the unlimited ammo that requires ammo could use some nerfing and if this where to be implemented it could make the standard arrows less powerful while making the ranger still powerful and viable.

Votes

Opinion: +3
Upvotes: 9 60%
Downvotes: 6 40%

#
Suggestion from ShadeWyrm#9021

I'm good with Portals being 1 for Blues - but I think Reds need to be 3, it's silly to lose the team if the goal is to press further. As well, there needs to be a way to share spoils if we keep the 1 portal.

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Giggidy#4096

Lockpicks sold at blacksmith for some small amount of gold (5-15g) with infinite supply. Would like to be able to get lockpick chests without bringing a rogue or stockpiling copious amounts of picks looted in game

Votes

Opinion: +13
Upvotes: 18 78.26%
Downvotes: 5 21.73%

#
Suggestion from THEYAKUZI#1552

remove level cap, even if there’s nothing else past 20 I’d like to grind the levels mimic

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from abyss#3620

please god add the 3 man escape portals again, thanks

Votes

Opinion: +44
Upvotes: 49 90.74%
Downvotes: 5 9.25%

#
Suggestion from rpr91#8448

Please allow us to view normal dungeon leaderboard stats as well. I think it's still important to gauge how a majority of players are performing and with what classes. High roller has too many variables to skew data.

Votes

Opinion: +15
Upvotes: 18 85.71%
Downvotes: 3 14.28%

#
Suggestion from Swartz#4192

DEV's. You're making it so no one actually 'wins' the BR. In the first level, the lack of guaranteed 3 person portals for escape appearing in the last circle. KILLS THE POSSIBILITY OF ENJOYMENT. Because you're forced to go DOWN, and then they barely spawn there. You're forcing us into one gameplay loop, instead of dynamic gameplay loops. Right now i've had one team extract in like 20 games. Even when we kill everyone on the map and are doing well. ADD a final TRIPLE ESCAPE portal to the LAST 30 seconds of the map!

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from Coop#1208

limited ammunition for rangers, in the same way that wizards spell slots are. you have a pool of arrows at the start of a match, up to some limit, like 40 or something (it could be whatever number). when youve spent those arrows you get them back when you rest at a campfire or move to the next level.
this restoration at a campfire could be gradual or instant, thats not super important.

The most important part is that right now rangers have probably some of the strongest versatility in melee with access to the range and thrust attacks of spears (which is good, by the way, do not remove this, it adds flavour and variety to the class), while also having the strongest consistent ranged damage. Wizards can do similar stuff, but they need to restore spell slots in order to keep doing that damage.
A restriction on how much crap you can fling at heads down a corridor will also prevent the de_dust2 style awp duels rangers end up in with other rangers just strafing in and out of doorways plinking at each other, which im sure every ranger has encountered, since your ammunition is a factor you'll actually need to consider when deciding how to take an engagement.
This change would probably also help ranger feel more well rounded, with players feeling the need to use the rest of the toolkit, like traps, in order to be effective.

This change probably wont affect the strength of the class that much, but will prevent a lot of the spam which occurs in most games where rangers plink at each other in any large area, and will by extension strengthen the melee classes in the game, since they know rangers can't just spam them in the face with arrows all day regardless of whether they hit their mark or not.

#
Suggestion from BigTiggy#9135

you just have to add more blue portals and the triple blue back - you cant drop us undergeared on the second level of the game getting 2 shot by basic enemies and then not give us enough ways to leave.....

Votes

Opinion: +26
Upvotes: 28 93.33%
Downvotes: 2 6.66%

#
Suggestion from duke#9999

Be able to change your characters name without re-making one all over again.

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from ShadeWyrm#9021

Spiders hitboxes need to be extended a bit higher, with some weapons it's next to impossible to hit them if they wedge themselves in your model.

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

#
Suggestion from KJS#9216

Balancing escape portal/ down portal

  1. reward killing players
    • allow player to convert dead player's heart(3 hearts) into an escape
      portal
      -summon a portal in a specific place(with player's hearts)
      2.show where the portal at
      many times players cant find where the portals are and die miserably. show where the portals at and let players fight over them.
  2. show player who escaped
    allow people to make alternative decision, like choose down portal instead
#
Suggestion from aqua#8529

please add a bigger money bag, you can make it a "case" or something, just aslong as we can hold more than 50 gold per slot, I hate having a stash full of gold

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

zenith treeBOT
#
Suggestion from Preacher#6767

Remove wall traps from the game completely, they are not even fun to deal with, Make floor traps able to be jumped over, the ones where there is a double floor trap in a single person hallway needs to be removed completely. Why force people to take unnecessary damage?

Votes

Opinion: -24
Upvotes: 3 10%
Downvotes: 27 90%

#
Suggestion from Bones#8236

Remove silver coins from the game. As it stands now it takes up a loot spot and is less valuable than a singular gold piece. Unless we later get Dungeons and Dragons type currency (bronze coins being worth less than silver coins being worth less than gold coins) I don't see any real point of them being in the game.

Votes

Opinion: +34
Upvotes: 38 90.47%
Downvotes: 4 9.52%

#
Suggestion from Schulze#8503

so a few changes that 100% need to made. IMO

  1. solo players should never be able to que into groups of 3 players ever. Groups of 3s should only que into groups of 3 and 2s. it doesnt matter if the que time is longer. everyone I have talked to has said they would rather wait up to 10+ min per game then lose every run by running into a group of 3 as a solo. Its just blatently not fun to que into a group of 3 as a solo ever.
  2. back peddling in the game needs to be about half the speed it currently is to make it so that raiper and spear arent by default the kings of melee weapons.they have 1.5x the range of other melee weapons, and without a penatly to back peddling the melee game just devolves into poking or getting poked to death.
  3. when waiting at the end of the timer there should be a guarenteed blue and red portal that spawns, so when it comes to the end of the game. all players fight over that last portal. (ive had over 5 games tonight that after eliminating the last player with about 40 secs left no portal spawns other then reds).
Votes

Opinion: -19
Upvotes: 6 19.35%
Downvotes: 25 80.64%

#
Suggestion from epiphany#8203

Add a push or shove move so you dont get stuck in corners surrounded by skeles

Votes

Opinion: +46
Upvotes: 46 100%
Downvotes: 0 0%

#
Suggestion from JohnOtto03#1411

Here are a few changes that I think should be made. 1) There needs to be more blue portals spawned to take the whole group back not just one person. 2) Red portals should take the whole team not just one person. 3) At the end of the match there should be a guaranteed portal to fight over or if you're the last team standing automatic win like a BR

Votes

Opinion: +18
Upvotes: 23 82.14%
Downvotes: 5 17.85%

#
Suggestion from Kharn#1182

allowing a refresh on weapons merchant for when the barbarian can use literally nothing.

Votes

Opinion: -8
Upvotes: 2 16.66%
Downvotes: 10 83.33%

#
Suggestion from epiphany#8203

dodge and stamina would be helpful like 1 dodge every 5 seconds or something

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

#
Suggestion from TucanSlam#4092

Larger parties such as 4-5 with mandatory equal party size needed to enter that dungeon/server, and a gathering hub (such as the pre-game bar room.) where players can interact before partying and readying up for a dungeon.

Votes

Opinion: -16
Upvotes: 1 5.55%
Downvotes: 17 94.44%

#
Suggestion from Not the Randall#9019

Make Revive cost less

Votes

Opinion: +26
Upvotes: 36 78.26%
Downvotes: 10 21.73%

#
Suggestion from epiphany#8203

make doors open twice as fast. Add sprinting

Votes

Opinion: -37
Upvotes: 1 2.56%
Downvotes: 38 97.43%

#
Suggestion from SwazTM#1085

Wizards need a rework of some sort.

-add either passive regeneration of spells or just a cooldown after uses (eg cast fireball 5 times then have a 30sec-1min-2min (whatever is balanced) cooldown and do balance it for both cleric and wizard and all spells.
-Remove the meditation ability and keep spell costs (maybe if going with cooldown root you could decrease base spell cost allocation amount (eg 12-8(10) whatever) and increase with knowledge or levels.

Votes

Opinion: -26
Upvotes: 3 9.37%
Downvotes: 29 90.62%

#
Suggestion from Not the Randall#9019

Bring back 3 person escape portals

Votes

Opinion: +38
Upvotes: 48 82.75%
Downvotes: 10 17.24%

#
Suggestion from Snowman#4759

add more escape portals or add back the three man portal back. after the removal of it its harder to play as a team at the end when you are all trying to leave

Votes

Opinion: +44
Upvotes: 45 97.82%
Downvotes: 1 2.17%

#
Suggestion from Bava#0335

Nerf Archer skeletons again, when there is more than one in the same room is impossible not to losse 70% of you health, they shoot very fast making impossible for melees to aproach without taking damage, if you're in less than 4 meters is impossible to evade the arrow making them incredibly annoying and powerful with the pressure they apply, I just soled a trio and a duo as a solo Rogue when 2 skeleton archers destroyed the door, all the other doors were locked, the room was all open and half of the room was consumed by the circle I managed to kill 2 of them bot the 3º one got me, reducing the attack speed and spawn rate would be a blessing

Votes

Opinion: +21
Upvotes: 28 80%
Downvotes: 7 20%

#
Suggestion from GhastlyCloud#0060

When you get resurrected I think you should have the stuff that you died with on your person, but lose what's in your inventory. It almost seems counter productive to get resurrected since you have almost no health and no gear to allow you to compete.

Votes

Opinion: -6
Upvotes: 13 40.62%
Downvotes: 19 59.37%

zenith treeBOT
#
Suggestion from epiphany#8203

nerf skele archers

Votes

Opinion: +17
Upvotes: 22 81.48%
Downvotes: 5 18.51%

#
Suggestion from Zenith#1845

After a day of playing, a couple things stand out that make this playtest worse than the previous IMO. The first obvious one being the severe lack of escape portals in the first zone makes it just plain unfun to try and stay late. Extraction should not be a question mark in my opinion, as dying because there simply wasn't enough escape portals is entirely out of your control sometimes and is far and away the most frustrating way to die. My second big complaint is the removal of the large open space in the first level. That was the hotspot I went to every single raid to get as much fighting as possible (I wasn't even a Ranger player). The fighting in the open space is FAR FAR superior to fighting in tight corridors where you and the enemy just stand looking at each other unwilling to push because there is literally no interactivity. I despise the idea of balancing the map around the Ranger being broken, instead of properly balancing the Ranger to not be as effective in those situations. The solution was as simple as reducing the arrow travel speed to match the movement speed of characters. On top of that, some obvious improvements were not made in the past two months that would have improved the game significantly, primarily the ability to purchase more than one item at a time (HOW is this not in the game?) and a complete overhaul of the Trading Post to make it actually functional. The revamping of the spell system seems like a side-grade that needlessly complicates casters, and that along with high-roller dungeons seem to be the only real changes that have been made other than balance changes. I still enjoy the game, but I am disappointed.

#
Suggestion from epiphany#8203

make the games longer or the circle times less. With the amount of time to it takes currently to kill pve and random pvp it is very difficult to even loot. feels way to rushed currently

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from YesNoMaybeSo#3936

Maybe add sprinting as people have been saying, but add in a "sprint bar" or "stamina bar" to limit people from just holding W and looting only the big rooms in the dungeon!

Votes

Opinion: -21
Upvotes: 2 8%
Downvotes: 23 92%

#
Suggestion from Paratek#6768

Please for the love of god either slow down the line a lot or get rid of it all together... It makes the game feel so damn rushed and unenjoyable. Me and my squad get geared up and go into a high roller match go down a level and are literally getting bullied by the line shoving us to the boss. We don't have any time to PVE / Explore / Loot... Then we get to the boss after running through 20 red/nightmare mobs that just whittle us down hard, to get finished by the boss before any escapes have even spawned. It's crazy. Even in the normal mode if you have 1 or 2 PVP engagements in a big PVE room you wont have time to loot everything at the end of it. There should also be a lot more blue portals especially down in the hell level..

Votes

Opinion: +37
Upvotes: 40 93.02%
Downvotes: 3 6.97%

#
Suggestion from Eliézer Samuel#2217

The new traps are absolutely disgusting and naaasty.
We need the mini game to be slower or take it out completely. it's too fast, you miss 3 or 4 times before getting it right IN THE MIDDLE OF A FIGHT. Fix it

I have had several times I managed to get to the end of the circle and see no portals. More portals needed?
Maybe change Ranger quiver to 10/10?

Cleric range on the spells are very misleading, we need numbers on the description. We love more data

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

#
Suggestion from N00VA-6#2774

remove the maze part completely.

Votes

Opinion: +1
Upvotes: 18 51.42%
Downvotes: 17 48.57%

#
Suggestion from trashstarlazy#0666

the ranger needs more than 5-7 arrows especially when it takes more than 5-7 headshots with perks to kill zombie def double it please, and allow me to jump while reloading so i can some what reload in combat and try to avoid attacks.

Votes

Opinion: -33
Upvotes: 2 5.40%
Downvotes: 35 94.59%

#
Suggestion from Kharn#1182

increase melee range of axes.

Votes

Opinion: +11
Upvotes: 18 72%
Downvotes: 7 28.00%

#
Suggestion from POD#2568

new map isn’t good

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

#
Suggestion from Dexanimus#1208

Make a way to turn off ambient lobby noise without turning off all "effect volume" so I don't keep thinking someone's rummaging through my house.

Votes

Opinion: +8
Upvotes: 10 83.33%
Downvotes: 2 16.66%

#
Suggestion from Nyalexandra#5090

Add a way to divine the health bars of enemies as a spell. Putting 8 slams into a guy and him not going down is a bad thing. Seeing how pitiful your damage is might help you retreat faster.

Votes

Opinion: -10
Upvotes: 3 18.75%
Downvotes: 13 81.25%

#
Suggestion from Eliézer Samuel#2217

Change
15 min match -} 20min
Circle closes in slower (Could be slower in the beginning and faster in the end or faster in the beginning and slower in the end to make FIGHTS GREAT AGAIN lol)

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from DERP#6204

imo the problem with rangers wasnt the infinite arrows, but rather the fact that a longbow does more damage than a 2H AXE. Should give inf arrows back but nerf the damage, atleast a little.

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from Atrox#9713

when you sell to traders just put gold in stash auto.....when i sell from stash at least.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from LaughingDepressed#0216

So for the spell casters rework I don't know how anybody else feels about it but in my opinion its missing pieces. so with spell system currently in the game the reason it doesn't work is because it makes the cleric and wizards abilities on the class reliant on items and gear in game. now classes can get benefits from gear and be better but an actual class skill losing pieces that make it viable because of a knowledge requirement is not okay. My recommendation is to have the wizard start at 16 knowledge and the cleric 14 knowledge. Then every 4 levels the classes (not just magic casters) can put a +1 into a stat and a +2 into another, that way nobody feels gipped and their classes feel more powerful for leveling up and classes can feel good without needing items in game that with the nature of this game tend to get lost easily.

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from JoyBoy#5386

Introduce rez penalties/injuries, especially since there is no group/solo balance there is no penalty to members of your group dying. Reckless behavior as a group is rewarded, because as long as a single player survives there is no penalty to death.

Votes

Opinion: -23
Upvotes: 1 4%
Downvotes: 24 96%

#
Suggestion from Yolo B. Swaggins#6961

let us buy castable scrolls of escape portal from the alchemist for 50g or something like that, with cast time similar to res or making camp

Votes

Opinion: -4
Upvotes: 14 43.75%
Downvotes: 18 56.25%

#
Suggestion from DERP#6204

clerics should be able to take multiple of the same spell, for example 2 lesser heals for a total of 8 casts, would make it better solo and give it more variety

Votes

Opinion: +18
Upvotes: 23 82.14%
Downvotes: 5 17.85%

#
Suggestion from LaughingDepressed#0216

So for the spell casters rework I don't know how anybody else feels about it but in my opinion its missing pieces. so with spell system currently in the game the reason it doesn't work is because it makes the cleric and wizards abilities on the class reliant on items and gear in game. now classes can get benefits from gear and be better but an actual class skill losing pieces that make it viable because of a knowledge requirement is not okay. My recommendation is to have the wizard start at 16 knowledge and the cleric 14 knowledge. Then every 4 levels the classes (not just magic casters) can put a +1 into a stat and a +2 into another, that way nobody feels gipped and their classes feel more powerful for leveling up and classes can feel good without needing items in game that with the nature of this game tend to get lost easily. Have a cap at 40 in stats and your good to go!

#
Suggestion from LaughingDepressed#0216

So for the spell casters rework I don't know how anybody else feels about it but in my opinion its missing pieces. so with spell system currently in the game the reason it doesn't work is because it makes the cleric and wizards abilities on the class reliant on items and gear in game. now classes can get benefits from gear and be better but an actual class skill losing pieces that make it viable because of a knowledge requirement is not okay. My recommendation is to have the wizard start at 16 knowledge and the cleric 14 knowledge. Then every 4 levels the classes (not just magic casters) can put a +1 into a stat and a +2 into another, that way nobody feels gipped and their classes feel more powerful for leveling up and classes can feel good without needing items in game that with the nature of this game tend to get lost easily. add a cap at 40 and I think it would have great results.

#
Suggestion from JoyBoy#5386

adjust skeleton arches aim. Frequently they will shoot 90 degrees to the side when you're side stepping them to hit you, especially when they let off their volley attack

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from robolettuce#2057

I think a post game summary would be really nice to see, regardless of a win or loss. Show stat changes if you leveled during your run, maybe show the route you took, items gained/lost, damage dealt/taken/mitigated, etc….. just spitballing ideas. I feel like it would make individual runs just the slightest bit more meaningful, something to keep your hopes higher in the deepest dungeons.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from Dog#6652

MAKE THE GAME FUN

Votes

Opinion: -25
Upvotes: 2 6.89%
Downvotes: 27 93.10%

#
Suggestion from LaughingDepressed#0216

So for the spell casters rework I don't know how anybody else feels about it but in my opinion its missing pieces. so with spell system currently in the game the reason it doesn't work is because it makes the cleric and wizards abilities on the class reliant on items and gear in game. now classes can get benefits from gear and be better but an actual class skill losing pieces that make it viable because of a knowledge requirement is not okay. My recommendation is to have the wizard start at 16 knowledge and the cleric 14 knowledge. Then every 4 levels the classes (not just magic casters) can put a +1 into a stat and a +2 into another, that way nobody feels gipped and their classes feel more powerful for leveling up and classes can feel good without needing items in game that with the nature of this game tend to get lost easily. Add a cap at 40 and I think it would have great results.

Votes

Opinion: -14
Upvotes: 2 11.11%
Downvotes: 16 88.88%

#
Suggestion from SkillCheck#3370

I think I speak for many people (not all, but many) when I say that the stash should be universal and not character specific. If I play one class for a while and amass a bunch of gold and loot and then realize I like playing another class more than that one, all my gold and other resources go to waste in the stash belonging to my old character. Plus it's just nice to have everything in one place, not having to hop between characters when doing trading for example would be a benefit.

Votes

Opinion: +15
Upvotes: 32 65.30%
Downvotes: 17 34.69%

#
Suggestion from MKFM#5665

Make a solo lobby for us loners

Votes

Opinion: +8
Upvotes: 28 58.33%
Downvotes: 20 41.66%

#
Suggestion from TheSheepHerder#7275

In-Game low-distance proximity chat would be amazing, the single player experience would be so much better if players had a way to interact outside of their original group. I believe it would add repeatability to the game loop by incentivizing working together to survive a particularly brutal scenario, and in a game very devoted to tactical fantasy combat, a majority of times I would prefer to work with another group and share the riches than I would immediately turn to violence.

#
Suggestion from Bava#0335

Rework on Rogue Perks, Rogue deals almost no damage per atk and to actually win fights he needs to ambush(not go face to face against a fighter or barbarian) and effects like bleeding/venom and a good strategy/brain to ambush to gain initiative to gain enough time to apply such effects (pause to breathe) and with the map now being procedurally generated it got way way way more difficult to ambush forcing rogues to go face to face against a tank full of buffs that kills you in one hit or to go through hordes of red skeletons.
Fix: Buffing atk speed along with the mobility should make rogue viable again, atk speed to apply effects faster and to melt enemy armor and mobility to facilitate ambushing and gapclosing(buffing Stealth perk duration(changing from steps to meters(14/15 meters)) along with adding some move speed to it(like for the first 1.5 or 2 seconds since you activate Hide you receive 35% move speed) should do the trick).

Votes

Opinion: -26
Upvotes: 1 3.57%
Downvotes: 27 96.42%

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Suggestion from BigDaddyBubbles#9156

This suggestion isn't for everyone however, I am starting to feel that the ring is becoming a hinderance. with Pvp and Pve you spend more time killing mobs and fighting players than you do getting to explore and loot. I do not think the ring should be removed however, it should be slowed down to allow for more looting.

Votes

Opinion: +53
Upvotes: 59 90.76%
Downvotes: 6 9.23%

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Suggestion from Harsh#7686

allow picking of default start weapons, that way you pick if you want a certain 2hd or a crossbow instead of bow etc

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

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Suggestion from II#0666

LET ROGUE OPEN DOORS WHILE HIDING BECAUSE SCARY BLUE MEN CAN KILL YOU AND CORNER YOU

Votes

Opinion: +5
Upvotes: 19 57.57%
Downvotes: 14 42.42%

#
Suggestion from SkillCheck#3370

Change the final part of the animation on crystal swords when casting spells with them. As you thrust them forward to complete the cast they often bounce off of doorways and walls the same way regular melee attacks do when fighting in close quarters. It's the only casting tool that does this fairly frequently and since the casting action is not a melee attack it shouldn't be treated like one in terms of environment collision.

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from SavageTorment#4873

Have a flashing red countdown timer on the center of your screen when there’s 30 seconds left before the game ends.

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

#
Suggestion from Reus#8178

The old tileset was better, also 3 man portal

Votes

Opinion: +27
Upvotes: 35 81.39%
Downvotes: 8 18.60%

#
Suggestion from ninjabladeJr#9701

Make skeleton archers have to reload.

Votes

Opinion: +53
Upvotes: 57 93.44%
Downvotes: 4 6.55%

#
Suggestion from Not the Randall#9019

Lessen cost for revive spell and bring back 3 person escape/down portals

Votes

Opinion: +17
Upvotes: 27 72.97%
Downvotes: 10 27.02%

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Suggestion from SavageTorment#4873

Send whoever attacks the Tavern dog back to the lobby screen with a message saying:

“Animal cruelty is frowned upon.”

Votes

Opinion: +15
Upvotes: 25 71.42%
Downvotes: 10 28.57%

#
Suggestion from 2Savage4U#0678

I think it would be nice to be able to distribute your attribute points as you level instead of being locked into a cookie cutter setup on the class.

Votes

Opinion: +22
Upvotes: 29 80.55%
Downvotes: 7 19.44%

zenith treeBOT
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Suggestion from JoyBoy#5386

Dagger Expert feels extremely underwhelming at 5%, maybe swap from 5% damage buff to armor pen?

Votes

Opinion: +20
Upvotes: 26 81.25%
Downvotes: 6 18.75%

zenith treeBOT
#
Suggestion from Foxguard#9490

Lower small heal's spell rating?

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from Zandorum#6027

It feels like there is more enemies than in Alpha 2. Maybe tone it down?

Votes

Opinion: -14
Upvotes: 7 25%
Downvotes: 21 75%

#
Suggestion from SavageTorment#4873

Have a list of how many kills you have, deaths, K:D ratio, monster type kills, etc.

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from Ant#1494

Make Skeleton Mages not point blank fireball and give them some alternative attack for that scenario.

Votes

Opinion: +52
Upvotes: 54 96.42%
Downvotes: 2 3.57%

#
Suggestion from Gratia#1331

Bring back guaranteed down/escape portal in final smallest ring. At least one.

Votes

Opinion: +56
Upvotes: 60 93.75%
Downvotes: 4 6.25%

#
Suggestion from Frøst#4622

Smarter ranged enemy AI with no wallhack so they dont shoot at walls. And have them reload.

Votes

Opinion: +42
Upvotes: 44 95.65%
Downvotes: 2 4.34%

zenith treeBOT
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Suggestion from JoyBoy#5386

Combat feels extremely sluggish. Maybe a global attack speed increase, and a minor movespeed increase to a higher baseline attack speed for most weapons, and then adjust balance after (IE adjust damage and interactions).

Votes

Opinion: -24
Upvotes: 4 12.5%
Downvotes: 28 87.5%

#
Suggestion from Milo_Mojo#8602

Great work on the game, IronMace. I've played both betas and had some suggestions that I thought would be useful for D&D.

  1. Combat: Needs some kind of variation. The simple left click and move back is very basic. It ends up turning into a game of left click + W. Either the Rogue wins by sinking in more hits or the fighter/barbarian wins by tanking the hits and getting a big swing off. I suggest looking at some more skill based combat systems like Mordhau, Chivalry and For Honor.

  2. PVE Sponge: This ties into the first point where combat with Skeletons and Zombies always boils down to one repetitious dance of Swing, bait an attack animation, step back, move in, swing, repeat. Some variation or lower health on the PVE monsters would make this more fluid, I feel.

  3. Slow Pace: The animations for fighting and walking around are painfully slow. It feels like we're moving underwater the whole time. There would be nothing wrong with bumping it up a liberal amount.

  4. Health Regen and Healing: It seems like a huge task to get any kind of healing after you've taken any kind of damage. A simple regen might be a nice alternative. Nothing crazy, but at least it'd make PVP and PVE less scary and encourage at least engaging with the dungeon more.

  5. Portals: Strange to get to the end and have to split up, considering you've spent the whole time as a team. Especially when some games have literally ended with me not having an available portal to get out and just dying slowly.

Keen to see where this game goes closer to launch!

Votes

Opinion: -14
Upvotes: 9 28.12%
Downvotes: 23 71.87%

#
Suggestion from Tijs#7093

the cleric should get back more heals, even if you spend the 25 gold to bring campfires you only get back 1 per campfire, its not enough when trying to play the healer role

Votes

Opinion: +31
Upvotes: 41 80.39%
Downvotes: 10 19.60%

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Suggestion from Jo0tas#7683

Bring back 3 man portals

Votes

Opinion: +47
Upvotes: 57 85.07%
Downvotes: 10 14.92%

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Suggestion from pottery#0206

crafting as it is right now is impossible, as you don't get nearly enough Rubysilver ore per node and per interaction to justify the end product. One interaction takes a Rogue (fastest interactions) 10 seconds and yields 1 ore, and each node can only yield 5 ore. Additionally, it's not even guaranteed that your dungeon has a room with ore in it. Couple this with the fact that, for example, a cuirass takes 15 ingots, otherwise, 150 ore, meaning 1500 seconds (for a rogue) of mining, it's a waste of time to even try the new crafting system. Mining should be buffed and the crafting requirements lowered or there will be no feedback on the rubysilver system because it's a waste of time.

Votes

Opinion: +49
Upvotes: 50 98.03%
Downvotes: 1 1.96%

#
Suggestion from Renard Fou#2906

skelleton archers desperately need to be nerfed/reworked. Melee classes literally cannot kill them without getting a hit in unless you do a lot of preparation (throw all 3 axes into their head, then run in with a finisher). Their second shot ability ALWAYS hits in CQC

Votes

Opinion: +34
Upvotes: 42 84%
Downvotes: 8 16%

#
Suggestion from Sppoonn#5773

remove the 6 arrow limit on archers makes it much harder now with the already slow drawback speed

Votes

Opinion: -48
Upvotes: 5 8.62%
Downvotes: 53 91.37%

#
Suggestion from DMJohn0X#8470

Fix the suggestion bot. I've typed out suggestions several times and they get removed every time. And nothing breaks rules, so its impossible to know how to fix. How many people have tried to give feedback and just given up, I wonder? Meanwhile, I see some people who repeat thier same suggestion many times. The bot should recognize repeats and remove them.

Votes

Opinion: +2
Upvotes: 5 62.5%
Downvotes: 3 37.5%

#
Suggestion from Sppoonn#5773

limit parties to 1 class type per party to avoid everyone in a party playing the same most op character

Votes

Opinion: -29
Upvotes: 7 16.27%
Downvotes: 36 83.72%

#
Suggestion from TenseV3#2914

gib more stash space after 1 day of playing my stash is already full i want to put more loot in there bro

#
Suggestion from btarheroin#8076

Slow the zone speed down. Kind of ridiculous that if your solo on the outskirts of the map the time it takes you to clear a room and loot it all the zone is already moving forward.

Votes

Opinion: +41
Upvotes: 44 93.61%
Downvotes: 3 6.38%

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Suggestion from Kriegsmann55#7964

How about some kite shields? More vertical protection, heavier than a heater shield. I for one would love the flat-topped sort but normal esque round tops could be nice too!

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from iBlameXO#9099

nerf skeleton archers. simple

Votes

Opinion: +16
Upvotes: 29 69.04%
Downvotes: 13 30.95%

#
Suggestion from Frøst#4622

NERF RANGERS

Votes

Opinion: -26
Upvotes: 9 20.45%
Downvotes: 35 79.54%

#
Suggestion from DMJohn0X#8470

We could use a shared Stash tab. Im not advocating for the current stash to be shared so much as a second stash tab to be made so I can make funds and equips available that I got while playing on my main/with my group, for my alts which I play when I can only solo queue and will likely lose.

Votes

Opinion: +12
Upvotes: 18 75%
Downvotes: 6 25%

#
Suggestion from Sajt#5999

The WizardWe need a Cantrip like spell that we can

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Haderaxe#2402

Fighting adds is taking away from the enjoyment of the game. Have to spend a minute clearing a room solo isn't difficult, it's just annoying and often times frustrating. The real fun happens when other players are involved. Sometimes having adds be part of that encounter can be a fun time, but not when the adds are constantly the main focus because of how much of a threat and snooze fest they are to deal with.

Votes

Opinion: 0
Upvotes: 16 50%
Downvotes: 16 50%

#
Suggestion from iBlameXO#9099

last playtest was more fun compared to this playtest, so many nerfs on classes, and buffs on dungeon etc sadge

Votes

Opinion: +7
Upvotes: 18 62.06%
Downvotes: 11 37.93%

#
Suggestion from KevinWurst#8567

The division into a normal and a high-roller game mode is a mistake.
The layer the player is on should be the significant factor in determining how good the loot is, not the choice of game mode.
Also, this separation allows for seal-clubbing in the future when teams with high-roll gear go back to normal mode for "fun".
The High-Roller mode is a total devaluation of the Normal mode.
In addition, the high-roller mode is also unnecessary because it solves a problem that is already solved by the four layers that you can go down in the future, deepest layer best loot.

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from btarheroin#8076

Instead of 75 gold being the entry fee for High roller lobby’s, maybe have the only way to get in is having a high gear score. Example to enter, all your gear must be blue rarity or higher. This way it eliminates people going naked into high roller (which defeats the purpose of high roller).

Votes

Opinion: +27
Upvotes: 34 82.92%
Downvotes: 7 17.07%

#
Suggestion from Sajt#5999

The Wizard class needs a buff (like usually)
As of now the wizard is a Glass instead of a Glass Canon , slow spell cast, low spell dmg in early game (you can only clear a room solo if you use all your attack spells) so if an enemy player stars fighting you ,especial a rogue or an archer, you are fucked, the rouge can just run towards you and shank you before you can even finish casting a spell meanwhile the archer can snipe you with there infinite arrows while you use all your long ranged spells,
Solution: Catrip like spells might be the best solution ,
for example: ZAP casting time should be about 1 sec + - 0.1 sec, the range is fine as is, the dmg should be around the same as an arrow maybe a bit more and just remove the burning effect, oh and make it infantile usable, no meditation needed maybe mak it recharge by by deffault, +1 zap / 2 sec or something.

Votes

Opinion: -14
Upvotes: 8 26.66%
Downvotes: 22 73.33%

#
Suggestion from btarheroin#8076

have a damage recap at the death screen. Show how much damage you dealt witch each attack and how much damage was given to you with each attack.

zenith treeBOT
#
Suggestion from Giackent#9542

a button for add players as friends in game

#
Suggestion from Sajt#5999

Spell for the Wizard: A Wind spell that lets you put out all the torches in a straight line that pushes back enemies.
A Flamethrower spell, short range but big aoe dmg

Votes

Opinion: -7
Upvotes: 1 11.11%
Downvotes: 8 88.88%

#
Suggestion from Wakefield#4007

Spell Suggestion: Heat Metal

At the moment, at least in my experience, shields feel like a hard counter to wizards. I don't feel like Dark and Darker should follow Runescapes combat triangle. A wizards trade off is powerful, but limited use spells.

Heat Metal gives wizards an effective way to deal with heavily armored threats. This would be a damage over time spell and it could either have a duration of concentration or however many seconds.

For concentration, run it that way you might in the other D&D. Once cast, the effect starts. If you cast another spell, take damage or break line of sight, the effect ends.

#
Suggestion from GANGSTER BARA#2423

make mobs weaker

Votes

Opinion: -26
Upvotes: 3 9.37%
Downvotes: 29 90.62%

#
Suggestion from Dubs#4101

Add triple portals back, but in a limited capacity to the final 1 - 2 zones. These scattered single portals add difficulty in the form of tedium. Need to give those who survive the last zones a chance to secure their loot and not punish them because rng spawns didn't favor them or decided to spawn somewhere under or above.

Votes

Opinion: +24
Upvotes: 29 85.29%
Downvotes: 5 14.70%

#
Suggestion from Vantkliff#9823

Make Skeleton Wizards not to fireball nuke on the spot, makes it nearly impossible for solo melees to engage with them

Votes

Opinion: +29
Upvotes: 33 89.18%
Downvotes: 4 10.81%

#
Suggestion from stalkr#3109

proximity chat for funny moments and to attempt to talk yourself out of situations.

Votes

Opinion: +33
Upvotes: 36 92.30%
Downvotes: 3 7.69%

#
Suggestion from Frøst#4622

Replay system for matches, being able to view all teams and players. Free view. Etc.

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from Cyrber#3085

About wizard:
I think that there should be passive spell regeneration, after 1-4 minutes of using spell (depends on spell cost) you get 1 stack back. It's quality of life for every wizard and it's not broken. Match lasts about 10 minutes so a small amount of offensive spells would refresh and a bit more of utility spells.

Votes

Opinion: -10
Upvotes: 9 32.14%
Downvotes: 19 67.85%

#
Suggestion from Racker#8908

Suggestion from reddit user V3ryL3git:
I think the circle should be just darkness, forcing you to use a torch and that's it. if you want to delve around you still can it'll just be harder.

Votes

Opinion: +23
Upvotes: 37 72.54%
Downvotes: 14 27.45%

#
Suggestion from Threesus Crossed#7295

The skeleton skin provides an unfair advantage against newer players.

#
Suggestion from SavageTorment#4873

Please replace “full all storage” with something more convenient.

It’s very frustrating having to click twice over and over and over again.

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

zenith treeBOT
#
Suggestion from Hernandito#8958

A way to know value of things in dungeon. It can be interesting that for the very first time you find and item your character doesnt know anything about it, but if you escape the dungeon with it, next time you find it you would be able to know the price u sold it last time.

Votes

Opinion: +15
Upvotes: 17 89.47%
Downvotes: 2 10.52%

#
Suggestion from aleksa#5361

Scarcity of resources makes it unenticing to go to a deeper level, make it so at least your skills get refreshed when you go through the portal. Healing you to 50% hp if you're under it might be good as well.

Votes

Opinion: +23
Upvotes: 29 82.85%
Downvotes: 6 17.14%

#
Suggestion from El Brujo#1712

Maybe it was suggested already. But it would be really nice to have the option to toggle crouch. Also to walk by default and run by pressing shift.

Votes

Opinion: +15
Upvotes: 19 82.60%
Downvotes: 4 17.39%

#
Suggestion from grimmfeed#6516

make the multi shot ability not deal full arrow dmg, i have seen archers kill people at max hp just by running up and pressing one button, its not fair to have a ranged unit have a power house close range attack that one taps with a decent longbow

Votes

Opinion: +24
Upvotes: 31 81.57%
Downvotes: 7 18.42%

#
Suggestion from Slimey#8104

Please make Slimey a name that you can use for characters. As you can see I'm Slimey.. and I like to name my chars Slimey(identifying feature) for example Slimeybow. I don't know why I'm not allowed to be myself ☹️

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from I-Txic#2670

So what if the heals actually where healing a % isntead of a number. like instead of 15 health it does 15%, i mean cuz if let's say base health is a 100, u heal 15, but if u have 200 health u need double the healing items to fully heal. but if it was % u everyone needed the same amount of healing items. and maybe reduce the time it takes to heal with a potions and bandage?

Votes

Opinion: -11
Upvotes: 3 17.64%
Downvotes: 14 82.35%

#
Suggestion from Omnis Aetas#1307

i dont mind honestly, but 3 of the dudes from my discord quit playing in a rage due to the lessened blue portals. again, i have no opinion, i like the game. but it is a thought.

Votes

Opinion: +42
Upvotes: 45 93.75%
Downvotes: 3 6.25%

#
Suggestion from CroutonCorey#5431

I would like to suggest a target highlight system for the cleric target heals/buff/debuffs.
Example - When you have a teammate/enemy target with a fully charged spell the targeted player shimmers in a subtle highlight to help acknowledge who will be targeted with the spell

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from El Brujo#1712

It would be nice if rogues could break crates and barrels with dagger too. Right now it seems like an additional disadvantage to play with rogue, since even the ranger can break crates with arrows.

Votes

Opinion: -7
Upvotes: 9 36%
Downvotes: 16 64%

#
Suggestion from Coseur#1635

Request To Join A Party Option.. Im tired of getting so many denied invitations.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from El Brujo#1712

Storage could be shared among all characters in the same account. There are some classes easier to play with no equipment. So it would be nice if you could go and collect to other classes that have a harder time soloing.

Votes

Opinion: -7
Upvotes: 7 33.33%
Downvotes: 14 66.66%

#
Suggestion from J.Clover#3325

A visible cooldown timer for the trade post chat window for every time you send a message (10 seconds cooldown)

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Furkan1#6981

add marketplace to sell items at there instead of waste time on trading post in my opinion

Votes

Opinion: -2
Upvotes: 5 41.66%
Downvotes: 7 58.33%

#
Suggestion from Hanzy#8859

give us a way to share loot with other characters, maybe a 6x6 "chest" we could share, sometimes you get a really good piece of gear and just want another one of your characters to have it.

to balance it out you could limit the amount of gold you could share and put a cooldown on it and since we're on a tavern that could be the service from the tavern keeper, all for a cost ofc

Votes

Opinion: +12
Upvotes: 19 73.07%
Downvotes: 7 26.92%

#
Suggestion from Flagon#8198

rogue should be able to use crossbows. It just kinda makes more sense that he could.

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from Wakefield#4007

Change the lockpicking minigame.

QTE's are never fun. Go with more of a Elder Scrolls style of minigame.

Good lockpickers will be able to complete it faster, rogues could have easier difficulty to maintain an advantage. Whether you pick it fast or at your own pace, it allows more players to get through a lock, if at the cost of time.

It would also make dealing with Ranger traps more balanced.

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from Admiral#7407

Make lockpicks take a long time not just break from a dead by daylight mini game fail.

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from SolidDadd#1832

Any chance of bringing back the 3 man portals? Maybe not the earlier circles but the last 1-2 circles. That way a team can stick together and go down to the next floor or leave, its not the best finding 3 portals of the same color for everyone. Also, can we a solo que match

Votes

Opinion: +44
Upvotes: 47 94%
Downvotes: 3 6%

#
Suggestion from Renard Fou#2906

More varied armorer selection. It feels like he pretty much exclusively sells fighter gear

Votes

Opinion: -9
Upvotes: 3 20%
Downvotes: 12 80%

#
Suggestion from Coseur#1635

As a rogue with the detect traps ability, you can detect mimics.

Votes

Opinion: +12
Upvotes: 21 70%
Downvotes: 9 30%

#
Suggestion from SilverSann#0730

please add a noise when we take dmg there was fire on the other side of these metal bars which i didnt think would hit me and then i just dropped dead with no noise's same with poison would love a noise like a gruntting noise to let me know that im hurting

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from Stoker#9652

Resourcefulness is making certain classes less attractive.

Votes

Opinion: -17
Upvotes: 2 9.52%
Downvotes: 19 90.47%

#
Suggestion from SparkyCJ#7599

Please dont do what cycle frontier did, which was listening to the 'larger' lesser skilled community by nerfing every enemy multiple times and making gear worthless.

Votes

Opinion: +19
Upvotes: 24 82.75%
Downvotes: 5 17.24%

#
Suggestion from ALL ON RED#6636

No rats in a dungeon in the medieval times? - Add rats

Votes

Opinion: +38
Upvotes: 43 89.58%
Downvotes: 5 10.41%

#
Suggestion from Yoai#6838

Let us see our own stats k/d ratio for normal duengeons in character screen if you wish not to make a leaderboards for them.

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from ChaoticNewtrl#9990

Another idea for Cleric. It’s wild that the Cleric only can regenerate spells with a campfire, Let them have a meditation but make it a Prayer you have to do at a revival alter to get your spells back.

Votes

Opinion: +30
Upvotes: 35 87.5%
Downvotes: 5 12.5%

#
Suggestion from Elevate#9862

somethings came up to my mind by playing !

Quality of life :

  1. Auto sort the stash with bandage / potions on top for exemple then campfire, weapons and then armor.
  2. Filter stash by "category"
  3. Let purchase mutiple items at the same time at the vendors ( Multiple healing pot, bandange, for exemple ) And multiple silver coin exchange.

Combat :

  1. Nerf Archers -> make them do less damage and remove the triple arrow spell from them

Gameplay :

  1. Remove the "one shoot" from the shrinking circle, but instead make it hit harder

That's what i have in mind atm 🙂

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from Hanzy#8859

Make it so healing gives you exp

If you heal the amount of a monsters hp you should get the same exp as killing a monster would give you.

just make it so we have kill assists in the game and if you heal someone and they kill something you also get the same amount of exp from the kill.

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from NightclubRush#4397

Players, stop making your suggestions with strings attached. Keep it to a single subject matter.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from PonyLegs#5623

Players can use the souls of other players to convert a red portal into a blue portal.

Votes

Opinion: +28
Upvotes: 37 80.43%
Downvotes: 9 19.56%

#
Suggestion from Jam Jar Gaming#7020

Have the option to queue up with random other players, either as a duo a trio or to go in as a solo

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from Blue#3832

There should be no market fee. Trying to flip an item costing 40 gold, you will need to sell it bare minimum 55g, want to make somewhat decent profit you then can't sell it because its too much.

Votes

Opinion: -28
Upvotes: 1 3.33%
Downvotes: 29 96.66%

#
Suggestion from Blue#3832

Add a Filter and Remove option in the Market/Trade so you can filter things like "Spellbook" and remove text like "300g"

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

#
Suggestion from Baklo#3347

Potion of speed

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from Flayeurs#2457

20 minutes instead of 10 minutes its rush hour or survival ?

Votes

Opinion: +44
Upvotes: 48 92.30%
Downvotes: 4 7.69%

#
Suggestion from El Brujo#1712

You can have either portals spawning all around the map and no fog or fog and portals spawning inside its bounderies. otherwise it creates really frustrating situations where you make all the way down to the end of the match, and dies, cause all portals spawned inside fog.

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from Havoc2urface#0176

create a WOW type searchable style auction house(trade center) item spamming when I'm looking for specific items is nuts.

Votes

Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%

#
Suggestion from DuckFilms#8315

Maybe a system of you can rip up a piece of clothing to get either a rag or bandage that heals 5 hp just for a little more healing, desperate times calls for desperate measures

Votes

Opinion: +19
Upvotes: 25 80.64%
Downvotes: 6 19.35%

#
Suggestion from MightyOwl#0808

please bring back the 3 man portal

Votes

Opinion: +25
Upvotes: 35 77.77%
Downvotes: 10 22.22%

#
Suggestion from muju#2627

Please bring back 3-man portals

Votes

Opinion: +24
Upvotes: 34 77.27%
Downvotes: 10 22.72%

#
Suggestion from MightyOwl#0808

Expanded on my last comment, the feeling of all extracting together in the 3 man portal with your teammates is so good. having to run all over and through the storm to find portals is not fun. Atleast have 3 blue portals in the last circle or please just bring back the 3 man portal.

Votes

Opinion: +23
Upvotes: 28 84.84%
Downvotes: 5 15.15%

#
Suggestion from Mavius#5698

Any knockback/pushback mechanic for Wizards, it's really hard to do something when somebody is on you

Votes

Opinion: -1
Upvotes: 9 47.36%
Downvotes: 10 52.63%

#
Suggestion from NickIsANerd#8931

How about three charges on the blue portals, and they have to be activated again after each use? That way a full team can extract, but they still have to take a strategic risk (do you send your teammate with the best loot first to secure it, or send your weakest player first in case you get ambushed activating the portal again) that solos don’t need to think about. Plus if you came across one that had already been used once or twice you could occasionally have some fun scrambling for another one (as opposed to doing that every single time).

Votes

Opinion: +10
Upvotes: 16 72.72%
Downvotes: 6 27.27%

#
Suggestion from aleksa#5361

Make every portal a 3 man portal in the lvl 3 dungeon to make it more enticing for parties

Votes

Opinion: +22
Upvotes: 30 78.94%
Downvotes: 8 21.05%

#
Suggestion from Borko-Sama#0773

Change from the bear trap directly back to primary weapon instead of being able to click and lock in your fists instead of a real viable weapon

Votes

Opinion: +2
Upvotes: 5 62.5%
Downvotes: 3 37.5%

#
Suggestion from Sneaky-Josh#4052

More secret paths between rooms, but randomise which ones are active at the start of the game. To allow more map variety and encourage exploration

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from EyeOfTheHawks#0921

Since I dont see a general feedback spot, I guess it goes in suggestions.

Played for the first time last night for about 4 hours with a couple friends (so a 3 man party). Did not play in the first playtests.

Overall, definitely had fun, but I definitely had some feedback suggestions that would take it from fun to amazing, in my eyes.

First off, the circle. The combat and movement gameplay seems very conducive to a slower, methodical style, but the circle is completely antithetical to that. It moves way too fast and is way too punishing.

Combined with the circle, the way the escape portals work was very frustrating for a 3-man group. There wasnt a single time all night all 3 of us escaped. Having them single use feels very odd, and there were multiple times a couple of us just died to the no-circle ending.

There's two sort of paths that I think I'd find a lot more engaging and fun.

  1. Remove the circle. Extraction royale games don't need them, there are "strong" areas where loot is, people naturally funnel there, and there are players who want to just rat it up and go for scraps. There's nothing wrong with this playstyle. To force players more towards the middle there could be a much higher concentration of 3-man portals.

or

  1. Keep the circle, but make extraction more consistent if you make it to the end. Id like to see the circle slowed down as well. But, the general idea being, once you make it to the "end" of the circle, in the very center of where the circle is closing an unlimited use escape portal spawns. This way everyone alive has a chance to escape instead of just dying with no recourse.
Votes

Opinion: +29
Upvotes: 34 87.17%
Downvotes: 5 12.82%

#
Suggestion from Eevee?#5631

Ranger nerf
Make rangers slow to a crawl when charging their bow and give them an accuracy penalty for moving/jumping while aiming

Votes

Opinion: +3
Upvotes: 23 53.48%
Downvotes: 20 46.51%

#
Suggestion from Tommyman10#4027

I fully agree that the leaderboards are high-roller only but allow people to see their personal stats for normal dungeons too, i wanna have a feel of progression and compare stats with my friends, its fun and easy to do

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from AWildKITsune#4643

I would love to see proximity voice become a thing in this game. Not only to allow for communication among teams outside of discord, but to allow solo players to more easily link up / beg for their lives when faced with a fully geared squad.

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from Havoc2urface#0176

Keep 3 man portals on the 1st stage only(when it's released) 2nd and 3rd stage keep the 3 man gone. it gives solo players a fighting chance to get out at the end.

Votes

Opinion: +11
Upvotes: 19 70.37%
Downvotes: 8 29.62%

#
Suggestion from Aragon#8202

PLS bring back the 3 way portals

Votes

Opinion: +32
Upvotes: 37 88.09%
Downvotes: 5 11.90%

#
Suggestion from Sum Ting Wong#8733

when the ring closes, instead of it doing damage, how about the area is pitch black and you can only get visibility with your torch

Votes

Opinion: -9
Upvotes: 7 30.43%
Downvotes: 16 69.56%

#
Suggestion from Dolfy45#8309

Don't give back the 3-man portal. It would be easy to let the whole party escape, it's much more exciting when we find 1 portal and we have to make a decision about either making one person leave and 2 people taking risk, continuing with a chance to find more portals and survive or going down with 3 red portals

Votes

Opinion: -21
Upvotes: 11 25.58%
Downvotes: 32 74.41%

#
Suggestion from loki1147#5384

Looting feels rushed, More time in raids would help this, It feels like after you clear one room you already have to start moving because circle closes super early. Possibly extend the time in between until circle closes?

Votes

Opinion: +33
Upvotes: 38 88.37%
Downvotes: 5 11.62%

#
Suggestion from Bava#0335

I know you guys think that reducing blue portal quantities + 3 man portal is something that will help solos but speaking as a main solo rogue, this change effects everyone (solos or not) in a bad way, its more difficult to escape now and and the PvE on the second map wont help it either since its actually easier to die to an skeleton/skeleton archer than to actual players. Please nerf second dungeon Pve and increase blue portal rates and bring back 3 man portals <3

Votes

Opinion: +37
Upvotes: 40 93.02%
Downvotes: 3 6.97%

#
Suggestion from Force#1276

rework the escape system. Maybe show on the mini map from the start where are the exit points to create more player vs player encounters.

Votes

Opinion: +2
Upvotes: 10 55.55%
Downvotes: 8 44.44%

#
Suggestion from SeichooR#8202

Reduce meditation time for the mage from 10sec to 5sec. Or let meditation restores all spells, or any other options to make the gameplay on the magician not so sit5min-and-go.

Maybe it's balanced, but man, an archer just reloads his arrows in a couple of seconds and can kill anything alive again with two shots

I personally have the feeling that I sit playing as a mage more than anything else, and have to do it all the time to get two spells (or one for a fireball)
Almost always remain without magic, at all simply do not have enough and no time to wait that would restore all, and it takes 3 minutes! while fighter just kill everything on the path in 5 second

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from CharlsV#0885

From my experience I would like to see more maces/Morningstar/warmaul in the blacksmiths shop. Majority of the time throughout the 1st and 2nd playtest it would seem as if there wasnt too many compared to the amount of swords and other weapons in the shop after every reroll the blacksmith would have

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from Bava#0335

Bring previous play test map back, this new procedural generated one makes really difficult to be strategic and to ambush players, It feels like its a game of luck and not skill, all you need is to be a fighter with a cleric behind you buffing and healing. At least bring the last map as a pvp map or something :/

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from !. Matt#6666

Bring back 20 HP bandages and prices 😪

Votes

Opinion: +29
Upvotes: 32 91.42%
Downvotes: 3 8.57%

#
Suggestion from Jonni#0001

Proximity voice chat and text chat would make this ten times more fun than it already is 🎤 🎙️

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

#
Suggestion from Lojka#3087

Plate armor now is a joke. You get -30% movespeed, and get around... +10% dmg reduce. Better try flat reduction system, or pure "armor before hp" points

Votes

Opinion: +14
Upvotes: 20 76.92%
Downvotes: 6 23.07%

#
Suggestion from Corce#6569

Toggle Crouch pls 😄

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from Jorahx#8770

bring back second map

Votes

Opinion: +20
Upvotes: 24 85.71%
Downvotes: 4 14.28%

#
Suggestion from braindance#6680

Instead of having a circle that damages you over time, an interesting mechanic would be a circle of total darkness that slowly pushes you towards the center, and turns all living monsters into the harder version of themselves. So red skeletons, red zombies, etc. Also turn all the torches off in the rooms as the circle closes.

Votes

Opinion: +2
Upvotes: 15 53.57%
Downvotes: 13 46.42%

#
Suggestion from aleksa#5361

Let us recruit players into our parties in the tavern. Maybe a button when we're inspecting them.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Samurai#6085

Can we please remove the option to heal mobs? especially dead ones, why my spell can lock in dead enemies

Votes

Opinion: +22
Upvotes: 27 84.37%
Downvotes: 5 15.62%

#
Suggestion from Addanc#8022

Let us choose between junk rated weapons for our starting weapon each run. In order to add variability to the game and make it more interesting to fight other fresh characters since the difference between a fresh and max level is night and day. This would also allow you to try out weapons without RNG to find one or buying one for newer players.

Votes

Opinion: +11
Upvotes: 14 82.35%
Downvotes: 3 17.64%

#
Suggestion from Robbie#0914

Fix the issue where your game crashes and you lose progress on your account for no reason

Votes

Opinion: +6
Upvotes: 8 80%
Downvotes: 2 20%

#
Suggestion from WETFLEX#2794

add a chat in game so you can communicate easier with your party

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from Zenoes#0001

please add more portals it is impossible to escape

Votes

Opinion: +24
Upvotes: 32 80%
Downvotes: 8 20%

#
Suggestion from fredrick#8001

hi as a cleric main i feel like there is not enough weapons for him for anyone that wants to dps and not be stuck as a support. the 2 hander got nerfed hard so its useless and other then that you only have 2 1h maces that rarely drop and rarely even in the store pls add more good weapons for cleric

Votes

Opinion: +10
Upvotes: 15 75%
Downvotes: 5 25%

#
Suggestion from Shen#6519

lack of certain items with vendors i assume they are going to offer a more wider selection of goods after you do quests for them. cleric healing exp gain seems lacking. was lvl 14 friend lvl 8 barb got lvl 18-19 while i was 16-17 after 4-5 successful escapes after getting 1 kill every 3 people and my friend 2 kills
just something to look into.

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

#
Suggestion from 3rdz#1095

bring back 3 man red and blue portals plus bring back the center with loot tower it was fun to watch from a distance or get involved quick in fights

Votes

Opinion: +17
Upvotes: 24 77.41%
Downvotes: 7 22.58%

#
Suggestion from SkillCheck#3370

When my other teammates have already found blue portals and the last few left are being camped by 2 rogues and a ranger with all purple gear, add a button that spawns a loaded Glock 18 in my hands.

#
Suggestion from JoyBoy#5386

Add flexible ranged weapons for the rogue. Crossbows/handcrossbows make the most sense right off the bat. Maybe shortbows as well?

Votes

Opinion: +6
Upvotes: 13 65%
Downvotes: 7 35%

#
Suggestion from Zim#0685

After the circle has closed completely, show any remaining portals on the map

Votes

Opinion: +40
Upvotes: 43 93.47%
Downvotes: 3 6.52%

#
Suggestion from elijahmiles#0431

buff the initial damage of wizards chain lightning. very underwhelming for how much it costs and it already has the big downside of hurting yourself if you're relatively close to your target.

Votes

Opinion: +3
Upvotes: 8 61.53%
Downvotes: 5 38.46%

#
Suggestion from JoFknLines#0597

Leaderboard kills only tracking when escaping is very likely the very worst thing you could do when not spawning enough blue portals in the last circle. Way to feel like you had a good run for nothing to count in the end. I may have been the last alive yet i can still die from the circle just cause PVE takes too long to clear as solo. If the last playtest was fun and rewarding this one feels unforgiving and frustrating. I still love the game but its nothing close to what it felt last time, i miss it.

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from Zetta#3666

Increase healing from bandages. Currently, for how rare bandages are, they do not provide enough healing.

Votes

Opinion: +22
Upvotes: 32 76.19%
Downvotes: 10 23.80%

#
Suggestion from ProjektBloo#8704

this game DESPERATELY needs either a solos mode or matchmaking, playing on solo is unforgiving, 9/10 youre up against a 2 or 3 stack

Votes

Opinion: -19
Upvotes: 8 22.85%
Downvotes: 27 77.14%

#
Suggestion from 3rdz#1095

nerf to cleric was not needed and the closing zones are a little too quick, 2nd play test timing on them wasn't too bad...

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

zenith treeBOT
#
Suggestion from Vinii#2212

Pls make normal dungeon the only dungeon. Wasn't hell supposed to be highroller already ?
Also highroller just makes gear difference way more of a thing and expand matchmaking times.

Votes

Opinion: -4
Upvotes: 7 38.88%
Downvotes: 11 61.11%

#
Suggestion from Musu#3777

lower the cost of the clerics revive

Votes

Opinion: +3
Upvotes: 12 57.14%
Downvotes: 9 42.85%

#
Suggestion from JediMasterMoses#8989

add a rogue 2handed backscratcher.

Votes

Opinion: -1
Upvotes: 6 46.15%
Downvotes: 7 53.84%

#
Suggestion from xiao#9906

nerf fire balls, pretty OP in general but I was solo and just got attacked by 2 wizards and a cleric and got double fireballed in the first second and died instantly

Votes

Opinion: -20
Upvotes: 4 14.28%
Downvotes: 24 85.71%

#
Suggestion from Peyter#7940

Disable to ability to sell the wrong item in the trade category

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

#
Suggestion from xiao#9906

Add a solo queue ( solo vs solo , solo vs teams) so many people including me play solo and we just get ganked by duos / trios. A lot of others want it too so why not just add it. I feel like the main reason people are saying no is due to the fact its the people who arent solos and want easy loot so just add it and both sides will be happy either playing solos or not.

Votes

Opinion: +4
Upvotes: 15 57.69%
Downvotes: 11 42.30%

#
Suggestion from kami#5640

Duel arena 1v1 for gold you can choose what items are banned winnings are taxed basically like osrs

Votes

Opinion: -7
Upvotes: 5 29.41%
Downvotes: 12 70.58%

#
Suggestion from Sightless#0523

QoL: Increase the size of the coin purses to 100 and add a button to quickly fill empty purses with coins. Cutting down on the amount of busywork between runs isnt exactly vital but it is a nice little feature that might help the flow stay consistent.

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from I Wish(Kai)#4856

Bring back the giant tower area in the middle of the map. The underground dungeon had really good loot also.

Votes

Opinion: +6
Upvotes: 10 71.42%
Downvotes: 4 28.57%

#
Suggestion from grimmfeed#6516

a larger pouch (maybe 2x2 to show increased size) of some kind able to hold 500 gold, if not that a way to increase stash size would be nice, maybe for like 2k gold

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from ..Queen Dampi#0420

don't make chests spawn in small openings.. Just lost all my stuff because of a chest blocking my only exit from spawn

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

#
Suggestion from panbanan#2348

I think that it would be good for people in the same party to escape all at once using the escape portal. Otherwise someone needs to be left alone and it is kinda non-cooperative this way.

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

#
Suggestion from Roach01#3174

in game voip or some way to talk to other dungeon goers

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Kyameron#9016

no circle would be much better

Votes

Opinion: -8
Upvotes: 15 39.47%
Downvotes: 23 60.52%

#
Suggestion from ZachTheRage#4812

a solo que option or que that automatically puts you into a party. The game was fun with friends. but almost unbearable solo.

Votes

Opinion: +6
Upvotes: 13 65%
Downvotes: 7 35%

#
Suggestion from Pixxlated#2976

Add an altar to use Soul Hearts to open Escape Portals
The escape portal system is terrible with the current state its in. With the introduction of a guaranteed altar where we can take soul hearts to and open an escape portal with, it'll create a more natural PvP hotzone (unlike the artificial-feeling Fortnite storm) and alleviate some of the issues people have at the moment.

There's a lot you could do with it, either a long interact time, a zone to stand in to charge the portal, maybe skeletons come out of the ground and you defeat them to open the portal, etc.

Votes

Opinion: +11
Upvotes: 15 78.94%
Downvotes: 4 21.05%

#
Suggestion from grand strategy addict#8071

go back to the old method of dropping items, take out the high roll mode.

bring back the 3 person maps

Votes

Opinion: -4
Upvotes: 9 40.90%
Downvotes: 13 59.09%

#
Suggestion from Moarboltz#5714

Shields and Spells need to be examined. Shields were nerfed as it relates to melee blocking. A similar thought process needs to go into spells, especially when considering how fragile a wizard actually is.

Votes

Opinion: -1
Upvotes: 3 42.85%
Downvotes: 4 57.14%

#
Suggestion from Bulko#5079

Portals should become visible on the map once they are within the death swarm. This would still add some mystery to the safe zone, but one person could peel off to go take a portal in the fog. This would likely lead to more interesting 1v1 fights too because whole groups are less likely to run into the fog for a single exit.

Votes

Opinion: +32
Upvotes: 36 90%
Downvotes: 4 10%

#
Suggestion from Sajt#5999

remove the circle or make it that it only extinguish the torches, keep the time limit and put the portals at the middle of the map, o and if you are the last person or team alive spawn spawn 3 of the escape and 3 of the down portals

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

#
Suggestion from DERP#6204

add an individual leaderboard for the regular dungeon. Would feel more like im accomplishing something cuz my friends dont have money for high roller.

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

#
Suggestion from Sum Ting Wong#8733

would it be possible to reduce the health of the first floor enemies by 15%

Votes

Opinion: -27
Upvotes: 0 0%
Downvotes: 27 100%

#
Suggestion from Ithildil#1253

Current Portal rates encourage avoiding of engagements, one tries to loot all you it till the first exit portal spawns and then you just look for an early exit asap trying to avoid combat, circle speed feels a tad bit too fast for any exploration meaning it also result in less engagements with players or big rooms imo.

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from grand strategy addict#8071

go back to the old method of rarity dropping items, take out the high roll mode.

Votes

Opinion: +7
Upvotes: 16 64%
Downvotes: 9 36%

#
Suggestion from Aratyon#7112

PLEASE GIVE US BLUE PORTALS, OR AT LEAST 3 RED PORTALS. THIS IS JUST PURE MADNESS, 70% OF MY GAMES ENDS LIKE WE ALL HAVE TO THROW OUR ITEMS TO OUR LAST MATE BECAUSE WE ONLY HAVE ONE PORTAL LEFT. THIS IS NOT FUN

Votes

Opinion: +54
Upvotes: 57 95%
Downvotes: 3 5%

#
Suggestion from Mavius#5698

Fix please Wizard's spells hitbox, i've died many many times from trying to cast fireball on ramp through doors, ranger's are able to "sneak shoot" on this situation, but wizards can't, wizard spell projectiles are also really really slow, maybe make a perk which increases slightly projectile speed from spells.

#
Suggestion from AidenX#9253

If you miss your target when using a cleric spell, have it fail the cast instead of wasting a spell charge.

Votes

Opinion: +36
Upvotes: 41 89.13%
Downvotes: 5 10.86%

#
Suggestion from Joelioto#4316

Make it so being in the circle does not do damage but keep the darkness effect, portals still spawn in middle of circle area. This allows players to explore if they dare in the darkness but not make the circle so oppressive that you have to rush through the dungeon. Players will still fight for the portals in the end to get out.

Votes

Opinion: +11
Upvotes: 19 70.37%
Downvotes: 8 29.62%

#
Suggestion from Oni#2019

Most extraction looters have a safe pocket or safe inv so if you die you still get out with some stuff not great stuff. I'd like to see one in this, Maybe a coin purse that only allows you to pick up loose gold to a certain cap limit? or silver coins. Just a thought.

Votes

Opinion: -9
Upvotes: 12 36.36%
Downvotes: 21 63.63%

#
Suggestion from The My Pillow Guy#7544

Remove the magic staffs cast interaction with shields and surfaces at close range.
Currently, when a spell is being cast at close range it can fail due to the wand itself colliding with a wall or shield while casting. This happens with both players and AI and doesn't make much sense to cause a failed cast.

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from Kizuna#5854

Perhaps this will be included in the skill point system when it gets added, but some base stats should increase with level. It feels off to me that a level 20 wizard would have the same spell slot capacity as a level 1 wizard, same for Cleric.

#
Suggestion from opachki#7573

Add longbow to the woodsman. Ranger is forced to play with an awful 24 dmg bow

#
Suggestion from POD#2568

increase blue portal spawns

Votes

Opinion: +34
Upvotes: 40 86.95%
Downvotes: 6 13.04%

#
Suggestion from opachki#7573

Uncap lvl and make so from lvl 20-21 is the same as from 1-20. Would be cool to have some "progression" even if its an empty lvl

Votes

Opinion: +9
Upvotes: 11 84.61%
Downvotes: 2 15.38%

#
Suggestion from RockBreakerX#7720

Blue portals for people who pet the dog in lobby

Votes

Opinion: +21
Upvotes: 26 83.87%
Downvotes: 5 16.12%

#
Suggestion from MrX#0469

Make the portals spawners all have a red side and a blue side. So the player chooses which ones they want. Activating one Disables the other coluor(so its still only 1 portal per spawn).

Votes

Opinion: +31
Upvotes: 40 81.63%
Downvotes: 9 18.36%

#
Suggestion from Vantkliff#9823

Bin for Storage tab, every time I have to switch gear on I end up dumping my default items in-game which feels tedious opposed to just binning them in a tab

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from Renard Fou#2906

Give us the cool space whale down portal waiting room, it was WAY cooler than "dark red room"

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from BucketKing#9945

The ring moves just a tiny bit too quickly in my opinion. And by a tiny bit, I really do mean a tiny bit. If 'raid' times were increased by just, like...2 minutes, at most, I feel like I'd be able to enjoy PVP a lot more. I constantly feel rushed and don't often have time to loot kills on players as, for the most part, many fights tend to take a bit long. Especially if it's a ranger v ranger fight.

Also, finding portals with the current time we have is incredibly frustrating for groups now that we don't have the 3-man portals.

Votes

Opinion: +29
Upvotes: 31 93.93%
Downvotes: 2 6.06%

#
Suggestion from TucanSlam#4092

Larger party lobbies for 4-6 man parties

Votes

Opinion: -28
Upvotes: 3 8.82%
Downvotes: 31 91.17%

#
Suggestion from BucketKing#9945

Also different forms of storing gold. Like, a sack for 250 gold and a small chest for 500 gold. I can feel myself getting even worse carpal tunnel constantly going back and forth with tiny sacks and coins.

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from XLB-CIG#4215

bring back a little more blue portals and the tri portals from October play test. Was playing with various friends and we would survive till the end but never with enough portals to get out and we were not ready to go deeper. Have the harder dungeon selection have less blue portals, but the normal dungeon select have more and closer to what was shown in October play test.

Votes

Opinion: +14
Upvotes: 17 85%
Downvotes: 3 15%

#
Suggestion from BraveHeroo#1628

Moderate the trade Chats to prevent everyone spamming the first trade post with non weapon items

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from Radamant#7688

add more blue portals at inferno, or make them spawn earlier. You can't clear the altar room fast enough in order to open the portals

Votes

Opinion: +24
Upvotes: 27 90%
Downvotes: 3 10%

#
Suggestion from Captain Strangelove#0777

can we get a highlander claymore, scimitars, and a war hammer like a lucerne? simple requests, but i know weapons are hard to code LMAO

Votes

Opinion: -9
Upvotes: 2 15.38%
Downvotes: 11 84.61%

#
Suggestion from Thody#3173

more blue portal please, more later if you want but blue portal please...

Votes

Opinion: +38
Upvotes: 41 93.18%
Downvotes: 3 6.81%

#
Suggestion from Shen#6519

add backpacks? 1
add fog of war of some sorts so that we dont know what the next room is. 2
weapons mastery should allow more types of movement with ur weapons more types of swings instead of a percent increase in dmg. 3
if the lobby player count is increased to 35+ maybe remove shrinking pubg circle.4
react with respective number if u agree or 5 6 7 8 if u dont.

#
Suggestion from eneko#8086

my suggestion is that you should not have P2W elements in the shop, this game is too niche for that and it just sucks, cosmetics are fine but no stats.

#
Suggestion from Vinii#2212

Highroller needs better treasure drops. Runs almost dont pay themselves

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

#
Suggestion from Falfal#0954

don't make the game easier, thanks

#
Suggestion from Majorian#5892

The second area, when you take a down portal, could have a slower circle. I feel that I don't EVER get the chance to see the sights, lol.

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from Kizuna#5854

Improve visibility and clarity when an enemy is "Elite". Give them a red eye glow effect or something, because there are too many instances where a skeleton mage in a hooded robe in the dark is suddenly elite, a dragonfly is elite but it's impossible to tell. Currently it's far too subtle compared to the impact elite mobs have during an encounter. Only the spider mummy elite is obvious, it needs to be more like that. It's not "difficulty" to get killed by an enemy you can't properly tell is a bad choice to fight, that is just cheap.

#
Suggestion from HeraldOfYolks#8710

More out of the way, but put in with detail how to invite players to a discord channel. I've seen a lot of people trying to LFG and invite people to play with them only for them to invite people to the discord itself and not the channel they are in

#
Suggestion from Tom Honks#7205

more blue escape portals

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from ZedMammoth#4430

Remove the circle! (or at least major changes to it)

The two genres of this game are dungeon crawler and extraction, but mainly extraction(the core mechanic). Neither of those genres benefit from having a closing circle. This is not a BR game. Especially after quests are implemented, the main point of the game isn't to kill players, but to get out with loot. Not to say PVP should not be a focus, it should be. PVP will happen no matter what even without the circle. Hunt and Tarkov are the two most successful extraction games out there and a circle would be hampering and out of place, just like it is in this game. You can force encounters just by having limited extraction points in the center along with high loot areas(like this game already has). The circle is redundant and not fun. I want more space/time to explore/loot/fight.

Right now the circle is so fast and limiting its taking away from the gameplay and fun. I made a similar post about this on reddit and it got a bit of attention. A couple good ideas from it included the circle just being darkness that a torch barely penetrates and makes the AI stronger. That idea fits with the theme pretty well. Another idea was to just stop the circle after the first two shrinking's. That way it'll reduce the space but won't limit the gameplay or rush you too much.

Votes

Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%

#
Suggestion from Sbeaky#7451

Increase map timer to around 15 minutes to make up for the 50% increase in map size.

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from Vinii#2212

Bring back tower map !!

Votes

Opinion: +5
Upvotes: 12 63.15%
Downvotes: 7 36.84%

#
Suggestion from Droud#0662

NEED MORE BLUE PORTALS

Votes

Opinion: +31
Upvotes: 36 87.80%
Downvotes: 5 12.19%

#
Suggestion from JustGutsYT#4864

Clerics should have an option to "Pray" to recover spells. That or have a balanced timer instead of limited uses

Votes

Opinion: +7
Upvotes: 15 65.21%
Downvotes: 8 34.78%

#
Suggestion from Cunnive#4501

Quality of life suggestion: Please add an "always walk" and "always run" option so that we can prioritize one over the other

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from Nyalexandra#5090

A way to delete items in your Stash.

#
Suggestion from Milky#6276

Movement Penalties

  • Slightly increased movement penalties when swinging your weapon. Heavy weapons will feel heavier.

^This needs to be dialed back just a bit when it comes to two handed weapons OR you need to give a perk to the Barbarian "The Master of 2H weapons" so that they can swing faster or move quicker while swinging, currently the Fighter feels like it has so much more to offer with armor drops, ability to use every weapon, A 2H SWING SPEED PERK, A SPEED BOOST PERK, AND the ability to heal themselves once per campfire... While the Barbarian has the dmg boost ability it is usually wasted since the swing is so slow you have enough time to either evade the attack or just block and get a free two hits while the Barbarian charges up another attack. Such a sad state to see the Barb in...

#
Suggestion from WaterFlask#3146

Remove high-roller instance, replace w/ Ethereal Plane on current maps
The twist: go ham on the Ethereal Plane concept (shadow world map that overlaps the regular map)
--> Same instance, avoids splitting up the player base
--> Enter Ethereal Plane with special utility items (replacement ante-fee), or sometimes portal shrines that RNG onto the map
--> Dark-world overlay contains high-roller mechanics, penalties, mining nodes, and higher-end loot
--> Allows for significantly more mechanics, and visually not too difficult to digest

Random add-on mechanic ideas:
--> "Blink spell": momentarily step into Ethereal Plane for a map as a high-risk short/medium distance teleport (or go for a quick "dip" to scout an area on the other plane)
--> Wraith-type creatures exist on both sides of the Ethereal Plane, but are weaker/stronger on one side vs the other (Wraith weaker on the Ethereal Plane vs main map, etc.)
--> Eldritch horrors PvE mobs that reside only on the Ethereal Plane

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

#
Suggestion from Turbo#3147

Add a separate gold/gold purse inventory that the player can draw from, it can get to the point where the already limited stash space is taken up by many rows of currency.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from jj1324123#7006

plz add a friends tab

Votes

Opinion: +49
Upvotes: 50 98.03%
Downvotes: 1 1.96%

#
Suggestion from NAZBOZ#2497

ADD A PVP TIMER ON THE BLUE PORTAL, TOO MANY LIL Beeps RUNNING THROUGH INSTEAD OF FIGHTING AND JUST AVOID COMBAT

Votes

Opinion: -31
Upvotes: 4 10.25%
Downvotes: 35 89.74%

#
Suggestion from Itchibal#7119

Add Lightning perks so we can be electro wizards. Kinda feels like you need missiles and fireball always.

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from mantis1099#3695

rogues able to break barrels

Votes

Opinion: +13
Upvotes: 33 62.26%
Downvotes: 20 37.73%

#
Suggestion from Yoai#6838

Let us buy additional stash tabs from shop for Adventure Currency or let us buy them for gold.

Votes

Opinion: +16
Upvotes: 20 83.33%
Downvotes: 4 16.66%

#
Suggestion from Preacher#6767

Fix the melee animation with the Rogue. I'm not sure why when I'm thrust stabbing straight ahead that my character is hook swinging their arm way out to the right side so that I'm colliding with objects or shields that I'm not aiming at. That doesn't make any sense to be hook swinging a thrust attack.

Votes

Opinion: +8
Upvotes: 11 78.57%
Downvotes: 3 21.42%

#
Suggestion from Mystify#1319

Bring back tripe portals. Forced rng is bad for any game.

Votes

Opinion: +35
Upvotes: 40 88.88%
Downvotes: 5 11.11%

#
Suggestion from Xero#0273

Please remove the armor rating/magic resistance stats from the skeleton skin. The skins/cosmetics should not affect any stats at all. Maybe leave that to when/if races get added to the game

Votes

Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%

#
Suggestion from Flayeurs#2457

What do you think about for the next play test, removing the death zone completely and instead having a map that generates randomly to avoid rushes in key places and add a time limit (20 minutes max) + portals that spawn at the end with an indication on the map 2 minutes before the portal appears? solo and group players would be happy

Votes

Opinion: -6
Upvotes: 6 33.33%
Downvotes: 12 66.66%

#
Suggestion from Acalia#0001

a way to just queue into just the tavern with my party. No timer for it, no other players. Sometimes I just wanna test stuff, but the current lobbies are too fast to test my abilities.

Votes

Opinion: +39
Upvotes: 40 97.56%
Downvotes: 1 2.43%

#
Suggestion from eng#4970

using fighter's second wind accidentally in a game lobby shouldn't consume it for the actual game

Votes

Opinion: +34
Upvotes: 38 90.47%
Downvotes: 4 9.52%

#
Suggestion from pbsim#2468

Haste potions would be nice! might be a little ridiculous with 3 different speed buffs but it would also allow for a "toolbelt solution" for players that find themselves without a method to buff their speed

Votes

Opinion: -16
Upvotes: 2 10%
Downvotes: 18 90%

#
Suggestion from Zxero#1777

A hotkey for self casting, so that i dont have to look at the ceiling to heal/shield/buff myself when someone is rushing me.

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

#
Suggestion from Bootyhams#6969

A summary screen where it tells you how many people you killed, how much treasure you looted etc

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

#
Suggestion from Yazlek#9578

small text or one letter for item rarity it's hard to define junk and common loot for colorblind people :/

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from Preacher#6767

Add a "Big Bag" coin purse to the game that holds 500 coins. Kinda ridiculous to fill 40 slots with coin purses to hold 2k gold.

Votes

Opinion: +32
Upvotes: 33 97.05%
Downvotes: 1 2.94%

#
Suggestion from BucketKing#9945

I'd really like some more in depth explanation or tool tips about what stats on gears actually affects. It's kinda hard to know whether or not 'True Magical Damage' is actually even worth holding onto for a Rouge or Fighter. Like, does it increase the damage of my Victory Strike or Poison? I'll never know.

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from vCheeser#0270

apollo your mom is very nice

Votes

Opinion: -7
Upvotes: 1 11.11%
Downvotes: 8 88.88%

#
Suggestion from Jank Shot 115#9065

Put a colored border around consumables like potions and bandages that represent their quality. Having to hover over each one to see feels a little weird and having a colored border around the icon would just feel better.

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

#
Suggestion from Coseur#1635

Half fist damage, turns out fists do still a lot of damage to people wearing armour.

Votes

Opinion: -9
Upvotes: 8 32%
Downvotes: 17 68%

#
Suggestion from Dolfy45#8309

improve collisions, especially with spiders

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from deatclaws#2606

change the skin of spider's for devilish big and bloaty grey rat

Votes

Opinion: -1
Upvotes: 6 46.15%
Downvotes: 7 53.84%

#
Suggestion from Sookit#4511

reduce zone speed in first zone, you die way too early and only have a small amount of time to pvp/escape

Votes

Opinion: +12
Upvotes: 15 83.33%
Downvotes: 3 16.66%

#
Suggestion from Dolfy45#8309

I really hate when we spawn from first room right into blue wraith miniboss

Votes

Opinion: +14
Upvotes: 16 88.88%
Downvotes: 2 11.11%

#
Suggestion from Ryk (pinapple)#4963

Include filter for trading post so that for example I can filter for Horseman axe and only see horseman axes

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from SkillCheck#3370

Turn down the vision obscuring effect from the death swarm. It is supposed to make it difficult for you but with the game already being so incredibly dark and stumbling around in the final circle desperately looking for a blue portal being a daunting task already there just isn't a need to obscure the player's vision to that degree. You could maybe increase the effect the further out someone is in the death swarm but if you are right in the eye of it, the effect should really not be that punishing.

Votes

Opinion: -14
Upvotes: 0 0%
Downvotes: 14 100%

#
Suggestion from Igris [Allenheim]#5318

I find it particularly, slightly, very slightly annoying by the fact that if you use a spell on the lobby
You will have exhausted one charge of the spell, so my suggestion is that on lobby, usage of spell doesn't spend the charges when you arrive in the dungeon.
I want to spew lighting and fireballs at random people before I go into the dungeon

Votes

Opinion: +37
Upvotes: 38 97.43%
Downvotes: 1 2.56%

#
Suggestion from hershycows#1055

The solo only portals are super lame IMO. I'd rather have a limited number of 3 person portals that are marked on the map in some way so we have places ot fight over.

Votes

Opinion: +20
Upvotes: 26 81.25%
Downvotes: 6 18.75%

#
Suggestion from Igris [Allenheim]#5318

Please make the new lighting spell that cost 4, it's ability to be not body blocked by you team.
That would make the spell more fun and engaging as you would be able to cast it in front of you allies.
It kinda sucks that it can be body blocked and be placed under you allie.
Tried making it work, but with such restriction, it's way too hard and situtional which at one point, you better of using fireball.

Votes

Opinion: +8
Upvotes: 12 75%
Downvotes: 4 25%

#
Suggestion from Ranclast#5317

When you are going to patch the game, give us an hour heads up instead of 20 minutes please. It would be nice to be able to plan around when the patch is going to be.

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from PoultryPunisher#2172

Bro please bring back 3 man portals, theres been a solid 6-7 times yesterday that my buddies ragequit because we just couldnt find any escape portals at all and if we did find an escape portal it was a singular one in the middle of buttfuk nowhere

Votes

Opinion: +12
Upvotes: 19 73.07%
Downvotes: 7 26.92%

#
Suggestion from Droud#0662

Add full map when pressing M so we can get in ring ahead of time

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

#
Suggestion from BucketKing#9945

Weapons and armor in general really need to sell for more. More often than not, it's worth it more to just abandon an Blue or Purple weapon/armor for a bunch of Cracked or Flawed jewelry. That don' add up.

Votes

Opinion: -10
Upvotes: 5 25%
Downvotes: 15 75%

#
Suggestion from crazyhomelessman#1703

Increase the Wizard's rate of spell memorization from meditation - regaining a single offensive spell for an entire meditation which is then on a 40 second cooldown is simply untenable. Compare to your Ranger, which spends just a few moments to regain 6 arrows!

#
Suggestion from Rubi#8361

Spells that buff such as Haste and Ignite should last longer than they currently do. If they'd be overpowered, reduce their effectiveness and stretch out the duration. Even reducing their max number of charges would be fine. I want to buff my party before we fight and have the buffs mean something throughout the battle. A spell like ignite is useless if it wears off from my rogue's dagger before we even start fighting.

Votes

Opinion: +14
Upvotes: 19 79.16%
Downvotes: 5 20.83%

#
Suggestion from Suspicious Angry White Man#0492

If rangers now have to reload arrows, so should ranger skeletons. Fair is fair.

Votes

Opinion: +53
Upvotes: 54 98.18%
Downvotes: 1 1.81%

#
Suggestion from incite#3699

All future announcements that include a time should also include a time zone for clarity.

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from big poppa pamp#5877

reduce clip area of mobs so escape via around or jumping over them is feasible.

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Preacher#6767

Either remove the Felling Axe from the game or increase the range on it. You shouldn't have to be as close as a rogue using daggers to hit with that axe. Pretty useless.

Votes

Opinion: -13
Upvotes: 6 24%
Downvotes: 19 76%

#
Suggestion from KingSideshow#6255

Give rogue a hand crossbow that does around the same damage as a throwing knife, but has a farther range and a slower fire rate

Votes

Opinion: +9
Upvotes: 16 69.56%
Downvotes: 7 30.43%

#
Suggestion from Kyameron#9016

I'd like to see multi-class as an option in the future, for higher levels.

Votes

Opinion: -27
Upvotes: 0 0%
Downvotes: 27 100%

#
Suggestion from Pickleface#3191

Game announcements (Server restart, shutdown, etc...)

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from Mystify#1319

do a in game announcement if there is going to be down time. not everyone stares at dc while playing

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from Radamant#7688

Add an ingame warning before a patch apply to avoid us losing all our items

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from Falkah#4262

bring back 3man portals

Votes

Opinion: +24
Upvotes: 30 83.33%
Downvotes: 6 16.66%

#
Suggestion from Maniac#3437

Bring back 3-man portal, but with a twist. Only one person needs to interact with it for a much longer time than with a single portal and when that person is done interacting, 3 portals will spawn instantly. 3-man portals were great, as it created a place to fight for for groups, as well as allowed all group to escape/descend at once without requiring to find 3 seperated portals before they all start to enter them.

Votes

Opinion: +20
Upvotes: 26 81.25%
Downvotes: 6 18.75%

#
Suggestion from BODHblii#7209

block with melee weapons

Votes

Opinion: +8
Upvotes: 16 66.66%
Downvotes: 8 33.33%

#
Suggestion from xiao#9906

add solo queue but also a option for chads to do solo vs squads. Its super annoying running into 3 mans when solo

Votes

Opinion: -17
Upvotes: 11 28.20%
Downvotes: 28 71.79%

#
Suggestion from Gacha#4611

Build a feature that allows devs to send a brief in-game announcement when they are planning to apply a hotfix or patch. Something non-obstructive, definitely not a pop-up. Just some small, temporary text, maybe near the top of the screen by the compass or something, to make players aware and let them plan accordingly.

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Cheslock#2868

Maybe add a boss that you can kill in the normal dungeon that spawns a 3 man portal when it dies.

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from Blackwater#1518

extension of each map timer by a few more minutes allowing more time to be spent with looting and more time for fights to develop! either adding additional ring segments or extending the amount of time each zone is open by around 30 seconds each, i think this helps players feel less rushed and less time to worry about zone closing, several fights have been called off or ignored simply because time was too strict, and i think even 30 seconds(which i beleive is an extra 2 minutes for each match) would help!

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from Corano#9244

leave single portals as they are. Replace the original 3 man portal with a single big portal portal that takes 15 to 30 seconds to channel and allows 3 people to go through then it closes. so the team has to work together to open or clear the area together. It centers the game back to going in as a team and coming out as a team, time management, positioning, and pushes strategy for everyone to escape together.

Votes

Opinion: +21
Upvotes: 26 83.87%
Downvotes: 5 16.12%

#
Suggestion from Σ Grub#0147

Mimic Portals

Votes

Opinion: -11
Upvotes: 7 28.00%
Downvotes: 18 72%

#
Suggestion from Preacher#6767

Nerf monsters health/damage in the first floor regular mode. Especially as a solo, it takes far too long to kill the mobs in a room and then be able to loot it before the circle closes in. If you made the FIRST FLOOR mobs weaker it would allow people to loot the map faster and then get into the pvp in the end. People would also be more inclined to pvp as they wouldn't have used all their healing and be low health before getting near the end of the circle from just the monsters. Sit in these lobbies and watch how many people die to the monsters. For the Normal mode FIRST FLOOR the mobs are far too strong HP/DMG wise.

Votes

Opinion: -10
Upvotes: 12 35.29%
Downvotes: 22 64.70%

#
Suggestion from Neakyvipernake#1444

Please add a chest to one of the shop keepers to keep clothing gear in, and maybe a weapon rack also.

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from xiao#9906

add a vendor which allows for out of games items and extensions e.g. Able to buy extra slots in your outofgame inventory as there isnt actually a lot of space also make it so you can purchase more then 1 items at a time

Votes

Opinion: +13
Upvotes: 17 80.95%
Downvotes: 4 19.04%

#
Suggestion from Enger#2318

Lifetime Stats how much gold you made, Player/Monster kills, Teamates resurrected, Items bought, Items looted ETC. (Probably better when the game has been fully released)

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

#
Suggestion from Velseo#7744

Make Down Portals come with three charges.
Make Escape Portals have 1-3 charges (rand).

Escape Portals density increases with each time you go deeper into the dungeon.

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from Yerab Lamarca#1865

Rogue normal damage in his attacks. Actually, Rogue is the worst class in the game, and he have a exccelente idea.

1- The Smoke Bomb need a little fix as well. It aint really good or worth by taking, and could be better if have something like this;

Covered an area of 10m; Make it less thick and make enemies inside it have a little blue glow so the rogue can spot it.

2- I'd believe that 50% plus damage in the back would be good. 30% is ok, but an buff on it would incorage rogue players in doing actually stealth.

3- You shoud'nt need to have a perk to not make noise while crouching. This would help making easir understanding what you should do as a Rogue. With this, the less noise bonus could be removed.

4- When being the last group in dungeon, everyone of the party should receive a portal, but only if the last party eleminated his last enemies in the dungeon.

5- Its currently hard to block, the angle yuou need to look in order to block the attack could be reviewed. For mobs only, in PVP its good.

This is it fellas! Great game. I'll come here with more suggestions soon.

I only have played the normal mode, though.

Votes

Opinion: -26
Upvotes: 1 3.57%
Downvotes: 27 96.42%

#
Suggestion from teddybeargaige#3732

A few things, Im an archer, refuse to play anyone else, because archer is obviously the more challenging one to play.
But is there any way we can increase the arrows in the quiver, due to an average quiver (IRL) holds 25-30. also possibly increase the quiver reload speed slightly, or increase the movement speed during reload.

That being said, not asking for that many, it just seems, playing as the archer is 10x harder now that reloading the quiver drastically slows down your speed, and by the time your quiver is reloaded, and you nock an arrow, and release, any melee character has now had the chance to swing 5-6 times on you, or catch up with you (depending your distant) and swing a couple of times on you.

Votes

Opinion: -26
Upvotes: 1 3.57%
Downvotes: 27 96.42%

#
Suggestion from SkillCheck#3370

Allow players to loot/steal an enemy's soul heart, but make it a long interaction so their teammates have a chance to intervene. This could be a cool way to deny revives. Additionally allow the collection of enemy soul hearts as if they were dogtags, displaying the player's name, class, level, and how you killed them. Have a merchant sell a soul jar or something along those lines to store away all the souls you've collected (like how the coin pouch functions).

Votes

Opinion: +10
Upvotes: 20 66.66%
Downvotes: 10 33.33%

#
Suggestion from Fizzle#0001

give wizard HUGE naturals

Votes

Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%

#
Suggestion from rivers#7603

Rework Barbarian - now he is just useless compared to fighter... Id suggest giving barb lifesteal on every hit (could be a perk or skill) + make him faster with higher hp/armor debuffs

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from Rodzorr#4686

Can the dev team add an OFFICAL polls that they create that ping everyone in the discord to get a good idea of the playerbase's opinions on certain topics? It's hard to know what everyone wants but if there is something the team is swaying back and forth on at least you can quickly get a majority vote to help your decisions. Obviously it will always still be up to Iron Mace on final decisions but it could help the community be heard more efficiently.

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from Ekrik#7006

Fighter speed should be increased, or maybe add a dodge ability or something because as it stands, when you play the fighter you cant dodge enemy attacks as well as other players can + your shield doesnt always block attacks so you just end up dying very quickly because you also have no choice but to fight close quarters.

Votes

Opinion: -19
Upvotes: 3 12%
Downvotes: 22 88%

#
Suggestion from Neverim#4207

4 person party

Votes

Opinion: +9
Upvotes: 29 59.18%
Downvotes: 20 40.81%

#
Suggestion from Stark#4263

need to balance ranger and rogues a bit because they seem to be the main classes I see people play, its very frustrating trying to hit them when they can almost backpedal with their bow drawn quicker than i can move forward and swing as a barbarian, really makes the class a bit underwhelming to play when almost everyones just using range or the quickness of their weapons. Maybe give the 2h weapons more reach? Just something to help the melee characters catch the ranged characters without taking 5 arrows or 2 fireballs etc

Votes

Opinion: +1
Upvotes: 12 52.17%
Downvotes: 11 47.82%

#
Suggestion from mutuh#6422

A bard class! The Bard is akin to Fighter in mobility. It uses an instrument to cast spells. During casting, the instrument is played. The default instrument is a drum that you start beating on. This will inspire your comrades, but also scare the enemy players around you. Idk, sounds fun. The buffs/spells would be to the entire party instead of single target like Cleric, so they would be weaker.

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from Willobe#5750

Bow Reloading - Reload animation only last as long as it takes to refill what is missing. When Clicking to attack while reloading stop reload animation and refill as much as you were able to complete (currently you get zero).

Votes

Opinion: +9
Upvotes: 13 76.47%
Downvotes: 4 23.52%

#
Suggestion from ihavethebomb#0001

Level Requirements for gear.
Right now, you can drop in as a level 1 ranger, find an epic bow, and then immediately be more viable in a fight than a level 20 who is coming in with fresh bow. Would give a reason to hold onto gear in stash more, stash is just for rock and gold mostly right now. Gives more things to look forward to when leveling up as well, like "HELL YEAH, level 12, i CAN FINALLY USE THAT EPIC BOW I FOUND"

#
Suggestion from Ryk (pinapple)#4963

If the team isn't going to re-implement 3-person BLUE portals, at least show them as markers on that map that way players can strategically play around them. Aka, to both encourage pvp while reducing rng on the flow of the game at the ending.

Votes

Opinion: +43
Upvotes: 47 92.15%
Downvotes: 4 7.84%

#
Suggestion from Lorthrash#5358

The current system for pulling gold out of pouches feels sluggish and too many clicks.
Two possible ideas for improvement:
*Add a menu option when right clicking the bag to empty it into the inventory it's currently in
*Make it an actual container in your inventory where it retains its current way of dumping gold into it, but when you want to remove gold, you can open the bag and remove stacks of gold like you would your inventory.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Tokyokira#7557

bring back triple portals or add two man portals i swear me and my friends have to roll a wheel to say who gets out

Votes

Opinion: +28
Upvotes: 35 83.33%
Downvotes: 7 16.66%

#
Suggestion from Ekrik#7006

this may get hate but ive found that I and the 3 other people i've played this game with would prefer it not to have the circle, because realistically- theres no reason for you to be in those areas anymore anyways and the typical player progresses through the dungeon without the circles pressure and its just a weird feature to have in this game.

Votes

Opinion: -14
Upvotes: 11 30.55%
Downvotes: 25 69.44%

#
Suggestion from Suspicious Angry White Man#0492

Add a ranger specific equipment item that alters reload speed or arrow capacity. i.e. Large quiver or QuickDraw quiver.

Votes

Opinion: +19
Upvotes: 25 80.64%
Downvotes: 6 19.35%

#
Suggestion from GreenReaper#5464

Add Back the Leaderboard for Normal Mode. High Roller Leaderboard is not that even active due to most of the tester is still choosing the Normal mode due to every Playtest has a new content and new players too. The twist is that let the casual testers see there rank/progress but the recognition will still be given on the High Roller Top Players. Or do separate Leaderboard for Normal Mode and High Roller Mode. Its kind of demoralizing to me due to we plan to grind this game until we become part of the top players but Hight Roller Mode only gets 6-7 players on our recent match

Votes

Opinion: +34
Upvotes: 39 88.63%
Downvotes: 5 11.36%

#
Suggestion from Zandorum#6027

I'd love it if we got a full fledged race system like the Skeleton race is working like; I do think races being unlocked through the Adventurer points system is fine as long as it's not buyable via money but if it ends up being like that I'd want it removed from that system as either the races become underpowered and the race system is a waste that no one uses, they're balanced and people complain about people skipping progression to get it or it's overpowered and people complain the game is pay to win.

Votes

Opinion: +24
Upvotes: 26 92.85%
Downvotes: 2 7.14%

#
Suggestion from BlackestMan#9439

- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.) ---> Fighter's Second Wind : Tier 3 → Tier 5 (spends more ticks recovering from campfires.)

tier 5 = 50% slow Heal over time seem fair.
tier 7 one step down from the Resurrection spell, the Fighter's second wind has no bussiness being higher tier cost than all of the Wizard spells

Votes

Opinion: -4
Upvotes: 4 33.33%
Downvotes: 8 66.66%

#
Suggestion from CunningFoxPup#0069

Dear Development team,
The Ring. It is at odds with the game you seem to be making, and advertising. It is not coherent with the game you seem to be wanting to make, and is added on because it is in popular games in the Battle Royale genre. I dont think it is needed. You can add other incentives to force extraction, such as time limits for being on the layer of the map. The ring currently damages your theming and limits what this game could be. Its removal and refocusing more on being a Loot and Extract style game will provide a much more stable community and longevity for your game. Dont let yourself be dissuaded from this path, by people acting as reactionaries. Most of their arguements are simply that it is already a part of the game, or due to a lack of understanding of the game they are actually playing. Please I beg you. Next Playtest, just try it, or make a seperate mode to let people try it. I think the reaction will be overall positive, and will bring in more players who are disinterested because of its presence.

Votes

Opinion: +13
Upvotes: 31 63.26%
Downvotes: 18 36.73%

#
Suggestion from Risalo#2928

Increase both the difficulty and rewards of final floor by a significant amount

Votes

Opinion: +19
Upvotes: 27 77.14%
Downvotes: 8 22.85%

#
Suggestion from Vantkliff#9823

Make the 'Infernal Dungeon' a bit easier, I have NEVER seen anyone survive after 2 rooms in, let alone escape, and I spectate after most of my games

Votes

Opinion: -20
Upvotes: 7 20.58%
Downvotes: 27 79.41%

#
Suggestion from yesfa#7472

1 rations restore with campfires

Votes

Opinion: +36
Upvotes: 45 83.33%
Downvotes: 9 16.66%

#
Suggestion from Rawe#8703

can we please get back the tripple blue portal and red portal. feels like its hard to play together if we need to scatter to escape together.

Votes

Opinion: +29
Upvotes: 46 73.01%
Downvotes: 17 26.98%

#
Suggestion from Рengu#8680

friend system so you dont have to search every time

Votes

Opinion: +88
Upvotes: 89 98.88%
Downvotes: 1 1.11%

#
Suggestion from SpaceRUs#6662

Barbarian short charge knockdown ability: increases speed over time and if lands charge on enemy, ramming them, and knocks them to the ground. I believe this would make the Barbarian feel more "reckless" as deserved from its title.

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

#
Suggestion from Goldboss#8591

When all of one equipment item is used (e.g. throwing knives) it should either swap to a weapon or another equipment item

Votes

Opinion: +19
Upvotes: 25 80.64%
Downvotes: 6 19.35%

#
Suggestion from The Butt Crumbler#1226

Un delete all my characters

Votes

Opinion: -30
Upvotes: 9 18.75%
Downvotes: 39 81.25%

#
Suggestion from Onspej#4967

Maybe think about making all base caricature movement slightly faster.

Votes

Opinion: -5
Upvotes: 3 27.27%
Downvotes: 8 72.72%

#
Suggestion from xCytryn#0001

Make skins in shop totally neutral so they don't change any statistics, -20 armor for a skeleton race is a ludicrous amount. or maybe make it to only give little buffs, noone is buying 5k skeleton race to get one shoted in a first pvp fight

Votes

Opinion: +19
Upvotes: 30 73.17%
Downvotes: 11 26.82%

#
Suggestion from Moemancer#6969

Some monsters have fixed animations that guarantee specific classes will always get hit, ie. Skeleton mages and archers vs rogue, please add balancing so that a skilled player with the right movement timing can dodge their projectiles

Votes

Opinion: +3
Upvotes: 10 58.82%
Downvotes: 7 41.17%

#
Suggestion from TenseV3#2914

3 man escape for high roller plox
even if just 1 for final circle
like i have all this loot and die to zone its so bad and sad

Votes

Opinion: +17
Upvotes: 21 84%
Downvotes: 4 16%

#
Suggestion from Snofi#2298

(Horrible at formatting in discord, fair warning.)

Assuming in the future we’ll be spending more time inside the lobbies before entering the dungeon, the dart boards and whatnot gave me the impression of players having little mini games that would fit in the tavern to pass time.

Easy mini games like checkers, darts, horseshoes, and a variety of such tavern-esque games, maybe even something as complex as billiards. Wouldn’t even need rewards to feel fun if lobby times are extended.

Would give it a nice crisp casual feel, though this would likely be a very complex undertaking.

Votes

Opinion: +12
Upvotes: 15 83.33%
Downvotes: 3 16.66%

#
Suggestion from Wizard#7506

It seems pretty clear the devs want us to go to the second map consistently instead of just extracting at floor 1. Perhaps adding a guaranteed 3 portal at the end of floor 2 would help with this. And perhaps scale down the PvE difficulty for the non - High roller floor 2 so its a realistic ask for players. My group was going floor 2 almost every round last beta, but we have avoided it in all situations where we had any other choice this time around. Also while the new look is cool, the jumping parts with the new terrain in the second dungeon are far worse than they were before.

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

#
Suggestion from teatee#7262

add d&d themed stickers to the server please

Votes

Opinion: -1
Upvotes: 4 44.44%
Downvotes: 5 55.55%

#
Suggestion from Kiss_FM_Radio#4957

I feel that the ring enclosing on this game is kind of not needed, i feel like this game should be more like adventuring or exploring rather than more pvp/ battle royal based. i know that battle royal is a popular mode but it doesn't need to be in every game. i saw a couple of suggestions already about this, but this is something the devs ned to see. give us anoter mode without the battle royal circle

Votes

Opinion: -1
Upvotes: 13 48.14%
Downvotes: 14 51.85%

#
Suggestion from AMONG#9712

Give Barbarian access to weapons like spear and halberd.

Votes

Opinion: +21
Upvotes: 26 83.87%
Downvotes: 5 16.12%

#
Suggestion from Steyks#1421

Add a Queue into the playtest to prevent servers overloading when maintenance happens. also delay your "game is back" up msgs in announcements for about 5-10 mins.

Votes

Opinion: +13
Upvotes: 16 84.21%
Downvotes: 3 15.78%

#
Suggestion from Michal#1266

Make ranger's reload animation load a certain amount of arrows every second in the animation, so if cancelled halfway through on a 6 arrow quiver you've loaded 3 arrows

Votes

Opinion: +18
Upvotes: 24 80%
Downvotes: 6 20%

#
Suggestion from Stockaveli#3515

bring back map with that tower in the middle it was super fun and good for pvp and good for the pvers aswell miss it and dont know why its gone now. reduce map size it always seems theres alot less pvp than last playtest and add more time to floor 2.

Votes

Opinion: +7
Upvotes: 15 65.21%
Downvotes: 8 34.78%

#
Suggestion from Lazarus#8343

Teammates appear in minimap

Votes

Opinion: +26
Upvotes: 34 80.95%
Downvotes: 8 19.04%

#
Suggestion from vitosu#0082

Maybe add small, floating damage numbers so that I know how hard I hit something.

Votes

Opinion: -9
Upvotes: 15 38.46%
Downvotes: 24 61.53%

#
Suggestion from Howl#3680

bring back team escape portals

Votes

Opinion: +43
Upvotes: 50 87.71%
Downvotes: 7 12.28%

#
Suggestion from Jpkral#0001

I would change it so that you don't lose your loot when you're at the lobby/warmup area, before the actual game begins. I've accidentally loaded into a lobby a few times when I clicked the button, and you don't have enough time to cancel since loading into a match is real quick.

#
Suggestion from Swartz#4192

Right now the game rewards you for abandoning your team. And it feels like no one 'wins' the map even if you survive to the end. There needs to be a GUARANTEED 3 person portal at the CENTER of the circle as it closes, maybe right when the white circle disappears at 30s-60s.

Or, make the portals or triple portals some type of reward. Like, if you kill a 'hard' room, it spawns a triple escape. Make places that have a guarnateed triple down, like maybe the top corners of the map, NW, SW, SE, NE, or something. Give players a reason to fight toward a location, other than loot.

Votes

Opinion: +52
Upvotes: 58 90.62%
Downvotes: 6 9.37%

#
Suggestion from Bebelín#8036

Make the ring not move as fast as it does currently, its infuriating to be looting or fighting and suddenly im getting trapped by the ring, the game loop is a bit too slow for the ring speed

Votes

Opinion: +25
Upvotes: 31 83.78%
Downvotes: 6 16.21%

#
Suggestion from tsoony#5509

maybe a roleback guys ? i lost 2 sets in 10 minutes bc of the multiple disconnects

Votes

Opinion: -25
Upvotes: 2 6.89%
Downvotes: 27 93.10%

#
Suggestion from Exith#0015

I know this game is in early development but I would love to have gems that you can put onto weapons in the future. Allowing for common gems such as; +1 true physical damage, +5 max hp, etc. Then more rare gems that apply a slow for .x seconds, or life steal etc.

Votes

Opinion: +35
Upvotes: 39 90.69%
Downvotes: 4 9.30%

#
Suggestion from doggae#3431

I would like to see floating damage indicators

Votes

Opinion: -20
Upvotes: 12 27.27%
Downvotes: 32 72.72%

#
Suggestion from Onima#4885

Would it be possible to add Floating combat text on target dummies for your DoT effects like rogue bleed/poison?

Votes

Opinion: +11
Upvotes: 20 68.96%
Downvotes: 9 31.03%

#
Suggestion from Amkurra#6180

Add a "shift-click" feature to quickly swap items between your character and stash

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from Howl#3680

nerf monster health and damage on first floor, as well as buff rogue attack slightly

Votes

Opinion: -44
Upvotes: 5 9.25%
Downvotes: 49 90.74%

#
Suggestion from Tyler#1581

Add a queue system to get into the game so the servers do not crash out of maintenance.

Votes

Opinion: -3
Upvotes: 5 38.46%
Downvotes: 8 61.53%

#
Suggestion from Whiskey Priest#9720

put stats on armor "Storm Damage Reduction" , or maybe even a character perk. I think this would be really fun and could be used creatively.

Votes

Opinion: -26
Upvotes: 2 6.66%
Downvotes: 28 93.33%

#
Suggestion from Urbow#5616

Add a secondary stash that is just for currency (ie gold, silver, candy canes)

Votes

Opinion: +11
Upvotes: 22 66.66%
Downvotes: 11 33.33%

#
Suggestion from Branimal#6033

Add a 60 FPS cap for the menu, there is no need to have it uncapped and working the gpu that much

Votes

Opinion: +39
Upvotes: 41 95.34%
Downvotes: 2 4.65%

#
Suggestion from fayree#2180

IF i am behind an enemy or undead, I SHOULD NOT die to their FORWARD swing. I don't know how they made that possible but it's happened multiple times. Can we get that fixed?

Votes

Opinion: +47
Upvotes: 50 94.33%
Downvotes: 3 5.66%

#
Suggestion from Weave#3588

Increase dragonfly hitbox

Votes

Opinion: +46
Upvotes: 50 92.59%
Downvotes: 4 7.40%

#
Suggestion from LittleSparrowGaming#1462

Ranger reload time based on amount of arrows needing reloaded

Votes

Opinion: +41
Upvotes: 46 90.19%
Downvotes: 5 9.80%

#
Suggestion from Exith#0015

I honestly think the best thing for ranger is to be able to have a quiver slot. Allowing for quicker reloads, or +1, +2 capacity to arrows. I wouldn't say rangers are lacking in PvP at all, but it would be a nice add when you're in a bad situation, aka in a corner getting rushed.

Votes

Opinion: +24
Upvotes: 33 78.57%
Downvotes: 9 21.42%

#
Suggestion from fayree#2180

maybe add some sort of shove? i've been surrounded and cornered by undead with NO actual way to get out.

Votes

Opinion: +62
Upvotes: 66 94.28%
Downvotes: 4 5.71%

#
Suggestion from マひれモ | *higl!!*#7346

Would probably be a good idea to have a server limit and server queue?

#
Suggestion from Jerson#0427

change the sound effect when you hit something, it sounds weird

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from ScherlockShmerlock#3300

buyable loadout drops with heal potions, bandages and such. would probably make alot of noise or otherwise be noticable to nerf. also more mechanics for friendly play (i think like in-game trading, dancing something like that)

Votes

Opinion: -22
Upvotes: 2 7.69%
Downvotes: 24 92.30%

#
Suggestion from Howl#3680

be able to open and loot boxes while hiding as a rogue

Votes

Opinion: -21
Upvotes: 14 28.57%
Downvotes: 35 71.42%

#
Suggestion from Exith#0015

biased opinion but please go the EFT route and not make this game so easy. I agree portals need SOME type of rework, but having the zone is perfectly fine for a bigger map. In the future add smaller maps with no zone or slower zones. Great work.

Votes

Opinion: +28
Upvotes: 35 83.33%
Downvotes: 7 16.66%

#
Suggestion from ricewookie#7968

Monsters should have HP bar progress so players know how much life the monster has left

Votes

Opinion: -55
Upvotes: 10 13.33%
Downvotes: 65 86.66%

#
Suggestion from Neakyvipernake#1444

Add a chest that you can buy from one of the shop keepers that allows you to store some wearable gear inside.

Votes

Opinion: +23
Upvotes: 29 82.85%
Downvotes: 6 17.14%

#
Suggestion from Purpies#9485

when a shield is on your back it should block arrows

Votes

Opinion: +59
Upvotes: 69 87.34%
Downvotes: 10 12.65%

#
Suggestion from Homershome#1573

get rid of this single escape portal crap now my whole party leaves at different times and its like ok so the one person who took the first portal lucks out? it only helps solo people play the game and this is a dungeons and dragons inspired spin on a game, which is obviously meant for party play that doesnt seem right to me bring back 3 man portals or figure out your what your direction is solo or group play? also why are there like 100x more bugs this playtest?

Votes

Opinion: +17
Upvotes: 37 64.91%
Downvotes: 20 35.08%

#
Suggestion from ricewookie#7968

Gambling gold for random gear with mods, or more gold.

#
Suggestion from Lemaull#3833

I think you should shut down the servers until everything is sorted out. its chaos right now trying to log in or do anything in game.

Votes

Opinion: -4
Upvotes: 8 40%
Downvotes: 12 60%

#
Suggestion from Nephilim#3001

make the gas cloud not have a consciousness and follow me

Votes

Opinion: +61
Upvotes: 67 91.78%
Downvotes: 6 8.21%

#
Suggestion from rain!#0678

when you push hotfixes and need to reboot the servers asap, you should keep the login server off until everything else has booted up. will make it easier to troubleshoot when stuff isnt working right

#
Suggestion from THEYAKUZI#1552

As a working man, I dont have a lot of time to play video games. Therefore, imagine my shock when I come home from a long day at the factory only to see that my favorite playtest is having issues. I am recently going through a divorce, and Dark and Darker has been my only solace in the recent days, but unfortunately its just starting to feel like the days are just getting darker and darker. I understand the Devs are trying their best and I dont want to be a downer, I just want to support the game as much as possible!Based on these assertions, I feel it's only fair that we extend the playtest an additional month, so that players like myself can have a fair shake at this one!

Votes

Opinion: -6
Upvotes: 22 44%
Downvotes: 28 56.00%

#
Suggestion from Grats II#1468

Give ranger a crossbow focused ability.

Votes

Opinion: +38
Upvotes: 41 93.18%
Downvotes: 3 6.81%

#
Suggestion from Hex#6662

** Remove the circle:**

Removing the circle is a touchy subject, but ultimately would benefit the gameplay loop.

Some of the common arguments against removing the zone is that a closing zone forces players to fight as well as move on. Another point that was brought up is that it forces players out of comfortable positions and into vulnerable positions however; these things can still exist without a circle to close off the map.

Removing the circle solves a handful of problems I have experienced with the game, I'll clarify that there should still be a time limit.

It would benefit the new player experience.

If you're anything like me it took at least 6 raids for me to make it out alive with a little bit of loot to sell. Having a non-restricted map would allow players to chose where they spend their time.

It would make progression more enjoyable

Allowing players to roam and choose where to loot, pvp and pve would allow the player to invest a lot more in the progression of your character and the gear as well as focus on the playstyle you want (Looting, bossing, pvp).

Increases team fighting experience

The fights in this game are fun, especially group vs group, there's definitely some depth to it. Some of the best parts are figuring out a good position, with flanks, where to set up traps, which lights to turn on or off etc... Interrupting the team fight and forcing players to relocate is counter-intuitive to the pace of combat and often times just robs you of any reward.

Addressing the "PvP Incentive"

There is still pvp incentive without a zone. There are high loot areas and bosses that most geared people will want to fight. Players that are looking for pvp or trying to progress will most certainly have to fight for them regardless of there being a zone or not.

Votes

Opinion: -12
Upvotes: 28 41.17%
Downvotes: 40 58.82%

#
Suggestion from MadDog#6298

if you dont want solo play to be a main focus, allow us to que into a 3man group when enetering a game with the option to que in solo. ffs

Votes

Opinion: -3
Upvotes: 13 44.82%
Downvotes: 16 55.17%

#
Suggestion from Sno_Static#4818

What if the Tavern had a 1:30 timer. no matter if its full or not.
This tavern timer would allow for the ability to do cool features like:
-solos to party up with other solos by way of in tavern party invites
-Both inner party and outer party trading pre-match
-Players with gold on their person pre-match could buy a beer or a meal to buff at the bar
-Maybe even have a spawn selection area where a group could pay 30 gold to spawn in a certain area

Proximity chat would help also

Votes

Opinion: +11
Upvotes: 29 61.70%
Downvotes: 18 38.29%

#
Suggestion from gorm#4200

don't shorten it d and d. wouldn't be surprised if modern wotc tried to go after you for it and it also muddies your brand recognition anyway.

#
Suggestion from Marksman Max#9473

Add the ability to cancel drinking a potion. I've accidentally wasted Protection pots before (the UI can't catch up fast enough if you switch through your items too fast), and letting the player cancel a potion by pressing "F" would be nice.

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from spooky#9244

proximity voice chat that is force enabled, lower volume being transmitted means the audio travels less far, so when you are trying to be sneaky you actually have to whisper etc. This would also help even out solo vs group play because groups would be more audible via coms than a solo

Votes

Opinion: -25
Upvotes: 16 28.07%
Downvotes: 41 71.92%

#
Suggestion from Sno_Static#4818

Adventure Points paid for key to whole map PVE would help multiple complaints without harming core game.
What if There was a key you could buy for 500 adventure points that would give you access to the whole map free of any PVP, timers or zones just hardened PVE and lightened quantity but higher quality loot drop. The only way to get here is to play core game and earn adventure points this would just be a cool spin off mode to have a chance to get a full gear set for another few runs of regular raids until you can go back to PVE dungeon raid again.

Votes

Opinion: -33
Upvotes: 2 5.40%
Downvotes: 35 94.59%

#
Suggestion from pekuses#3276

Please make stats all shared between characters

#
Suggestion from Lazarus#8343

have portals and revival altars visible on maps, maybe as well as where team-mates die. Pinging system for items and enemies maybe?

#
Suggestion from Rauke_#1337

Currently when you hide as a rogue with the stealth perk skeleton mages, archers and wraiths can clearly still see and track you. And due to this as a solo rogue i simply have to turn around and leave on sight in most circumstances. I agree they should be difficult opponents but they're completely bypassing a mechanics intended function, which means i will always get hit atleast once everytime i have to fight one of these creatures. Pretty sure this is just a bug but just in case they should definitely aim at your last sighted location instead of laser targetting. If not forget about you entirely after a short duration

Votes

Opinion: +39
Upvotes: 44 89.79%
Downvotes: 5 10.20%

#
Suggestion from BODHblii#7209

add female elves

Votes

Opinion: +46
Upvotes: 61 80.26%
Downvotes: 15 19.73%

#
Suggestion from sneakybuegs#2341

have the rogues stealth/hide ability not break once someone brushes past you... or goes within 1m of you

Votes

Opinion: -6
Upvotes: 30 45.45%
Downvotes: 36 54.54%

#
Suggestion from JustAGoose#4758

Change the invite system. Looking up by ID is a terrible idea

#
Suggestion from Nighthawk#0004

Dont roll out an update at peak playtime

zenith treeBOT
#
Suggestion from Howl#3680

proximity voice

#
Suggestion from Zandorum#6027

Items that are restricted to classes shouldn't beable to have modifiers that don't apply. Such as a Bardiche having Knowledge.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Gypsy#6407

Remove circle and instead put stairs leading up(extract) or down (next level). Fighting all the mobs and players and then not being able to loot afterwards due to closing circle is painful

Votes

Opinion: +1
Upvotes: 7 53.84%
Downvotes: 6 46.15%

#
Suggestion from Acalia#0001

A cooldown after drinking a potion. Only needs to be 1-2 seconds, but it'll prevent accidental double-drinking.

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Jed#0957

Workshop: set up Armor, Leather, Wood, Alchemist, Tailor etc workshop,Build workshop, craft everthing

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from SharpeHollis#3001

This is a test suggestion.

Votes

Opinion: -5
Upvotes: 1 14.28%
Downvotes: 6 85.71%

#
Suggestion from OtakuWarJunky#8377

mobs hit walls like PCs, instead of swinging through them. It's a nightmare getting stuck in a small crawl space being gatekept by longsword using skeleton on one side and a gas zombie on the other.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from xCytryn#0001

Character creation/appearance change. I'm talking about different hairstyles, eyes, mouth, etc. Followed by special things exclusive for your race, like option to add horns on skeleton, or to make ears longer on an elf. I believe it would improve the immersion to the game as well as create some kind of bond with your character. HealthPotion

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from Indometus#0001
  1. A chain heal would be fantastic
  2. Damage numbers
  3. Crouch should be toggleable
  4. The level tiers that give you perks, Should also give you skills
  5. Decrease the range on the chain lightning
  6. As you level you should get more spells - at increasingly more cost
  7. Keep the goblin merchant art as it pls lol
  8. Ability to add players as friends
  9. Make it so i can heal myself with holy light
  10. When your staff hits something, It shouldnt cancel the spell
  11. Let me use my shield as i attack with my weapon
#
Suggestion from Reddhero12#1916

Triple red portals are great, I think it's important to NOT add triple blue portals back. Groups should be incentivized to take red portals anyways, making the blue portals scattered makes for way more interesting situations instead of constantly getting 3v1 clowned in the last circle if you're solo.

Votes

Opinion: -6
Upvotes: 6 33.33%
Downvotes: 12 66.66%

#
Suggestion from Reddeye#5104

Static Market. Where instead of trading directly to players, you can just place the item up for sale and you can continue playing the game while the item gets purchased in the market.

#
Suggestion from Sorceress_Nooby#5149

Add a Private Coop mode without the shrinking Zone, so you can just Explore the Dungeon and Fight against Monsters. But make it Special Characters that can't be used in normal PVP, to avoid Exploitation of Equipment and High level Characters.

Votes

Opinion: -4
Upvotes: 6 37.5%
Downvotes: 10 62.5%

#
Suggestion from finalfencer#3576

I think a push/bullrush/knockback needs to be introduced for everyone. It makes no sense to get locked in place by enemies or being unable to pass a skeleton on a narrow ridge without some other form of interaction besides attacking them. (An average human skeleton weighs 15lbs...) But silly nitpicking aside, this is based on D&D and that's been a core mechanic since 3.0. For balance reasons, make it a strength contest so wizards can't push almost anything and barbarians can push most things.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from Celcifer#9460

As seen with other posts the circle is a pain point for a lot of people, forcing people into conflict is a good idea and is definitely a point the devs are trying to push but in a game like this that isn't a true battle royal it isn't needed. I suggest a different approach in one of the latest Q&A videos it was stated that the map was pieced together as different rooms what if rooms would fill with the fog at random times during the life of the match instead of a shrinking circle, this would force players into hallways and out of certain rooms as the game moves forward, this would still accomplish the same effect as the circle but would stop the annoying circle positions and the feeling of being rushed that so many people hate.

Votes

Opinion: 0
Upvotes: 6 50%
Downvotes: 6 50%

#
Suggestion from BarrowsBOY#0361

Bring back the large central room with the golden chest.

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from PlumbOregano413#1050

the collision with AI could use some tweaking. Trying to run past even the flying skulls can cause issues sometimes, especially around doorways

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

#
Suggestion from finalfencer#3576

Small monster should not even require a jump to get over them. You should just be able to walk through and past them as if you're stepping over them.

#
Suggestion from Velseo#7744

Instead of the constant pop-up of "Did you check your loadout" when pressing Start on matchmaking:

Show a tab of the character with the currently equipped inventory, perks, spells and the stash.

Quickest way IMO is to merge Play and Stash tabs.

Votes

Opinion: -6
Upvotes: 4 28.57%
Downvotes: 10 71.42%

#
Suggestion from Indometus#8008

A way to hotkey spells, Switching between them while fighting is difficult with the wheel

Votes

Opinion: +15
Upvotes: 22 75.86%
Downvotes: 7 24.13%

#
Suggestion from Marksman Max#9473

Melee enemies should not be able to damage you through walls or closed doors. Getting slashed and killed by a Skeleton Footman through a solid jail door that I'm in the middle of lockpicking open is just nonsense.

Votes

Opinion: +20
Upvotes: 22 91.66%
Downvotes: 2 8.33%

#
Suggestion from Mystify#1319

rouge should not be able to move around while invis

Votes

Opinion: -28
Upvotes: 1 3.33%
Downvotes: 29 96.66%

#
Suggestion from Indometus#0001

The ability to choose the amount of people on the squads you are fighting against, Based on how many people are on your own squad

#
Suggestion from syko#3799

Friend list that behaves like Blocked player list, but it shows our friends so that we can invite them to the game quickly with out having to type and search their name every time. Also, would be nice if hitting Enter key after typing a name started the search instead of having to click the search button.

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from BucketKing#9945

The duration of most buffs feels honestly way too short. I'd much rather the buffs granted to allies last 20-30 seconds with only small increases rather than 5-10 seconds of barely being able to utilize the buff. The only two spells that feel impactful for buffs really is Barrier and Haste. Everything else just...barely lasts.

#
Suggestion from Cooliomendez88#7734

Please add a toggle for crouching

#
Suggestion from SociallyAwkwardReaper#4693

nerf the skeleton mages, if they attack first with fireball there is no way to escape it even if you are behind them and its like the fireball doesnt do any damage to them at all

#
Suggestion from SociallyAwkwardReaper#4693

also nerf the range of the sword skeletons because as a rogue you can move around the back of them but they can straight 180 heat seeking missle hit you with their sword no matter how fast you dodge or move around them

Votes

Opinion: -9
Upvotes: 9 33.33%
Downvotes: 18 66.66%

#
Suggestion from ! Suga#0001

Hi, it would be awesome if you add your game to geforce now cloud gaming service.

Votes

Opinion: -6
Upvotes: 3 25%
Downvotes: 9 75%

zenith treeBOT
#
Suggestion from Rokket#4801

UI improvements with traders like being able to see what the trader will buy and its worth before going to the sell screen and any other QOL UI improvements

Votes

Opinion: +15
Upvotes: 16 94.11%
Downvotes: 1 5.88%

#
Suggestion from _Max#6149

Ghost King should not be able to knock you back while opening a portal. If he is the final zone you can't escape unless you have teammates to kite the boss

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from Carveca / Pyde#5219

Archers are way too overpowered. They should not be able to move backwards faster than other players move forward while drawing their bow.

Votes

Opinion: -13
Upvotes: 8 27.58%
Downvotes: 21 72.41%

#
Suggestion from Romotoma#2478

can we get a normal leaderboard not highroller? or maybe include both leaderboards. I wanna know what my stats look like aside from the highroller stuff.

#
Suggestion from Jerson#0427

mark on enemies or objetcs with the middle clic

#
Suggestion from Emerazuul#5407

make rangers not have infinite ammo, give them a starting amount and the ability to find them like throwing knives/axes.

#
Suggestion from Orpheus#6615

give wizard access to lesser heal at cost 3 or 4 to give them better solo and team play capability

Votes

Opinion: -21
Upvotes: 3 11.11%
Downvotes: 24 88.88%

#
Suggestion from Rodzorr#4686

Make all cleric HEALING target just like judgement does.

#
Suggestion from Lage#7354

Get rid of skill checks on bear traps

Votes

Opinion: +23
Upvotes: 28 84.84%
Downvotes: 5 15.15%

#
Suggestion from ScubaDivingSteve#0776

bring back three man escape portals. Doesnt make sense to play as a team and never be able to escape together. Creates a divide between allies.

#
Suggestion from Thrawn#0340

add logo to the top left of the lobby screen so my friends know the game to download

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from stalkr#3109

Rogue should spawn with two daggers, and the Ranger should get a dagger and bow

#
Suggestion from Trapezoid boi#9106

make it easier to avoid floor spikes because as they are now damage seems unavoidable, I tried triggering it with a torch and then walking over it but still took damage and the time for it to pop back up is too quick

#
Suggestion from Trapezoid boi#9106

shields need a little bit of fine tuning sometimes you're blocking exactly where the enemy is swinging and it just clips through also the time between attack animation and holding the shield has to be sped up

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from N00VA-6#2774

LET US BUY LOCKPICKS FROM A MERCHANT!!!!!!!!!!!

Votes

Opinion: +36
Upvotes: 39 92.85%
Downvotes: 3 7.14%

#
Suggestion from Nyalexandra#5090

A limit on number of traders in one room so people spread out more and spam less

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Zappy#1000

please make every weapon be able to block i cant tell you how annoying is it to be a freaking wizard who is getting slowed by my spell cast to then have my spell not even cast get hit and then not be able to block the dmg that going on me BECAUSE ONCE SOMEONE IS ON A WIZARD YOU ARE DEAD SO MAKE BLOCKINB A THING

#
Suggestion from Grixloth#2702

No spider should EVER take more than 1 hit to kill. It's not fun. It's a poorly designed enemy that infinitely spawns, gives no loot and breaks your feet when you try to jump over them. Just no. Please fix the spiders or completely remove them all together, if not removing the spiders all together then make killing them more rewarding

#
Suggestion from aqua#8529

make lockpicks buyable from traders or increase their spawn rate (by a significant amount) so people without lockpicks / rogue can open golden chests

#
Suggestion from Deadzulu#9963

Customizable/Random Characters, This would be available upon creating a character or playing a character after implementation.

#
Suggestion from VTOLgorgon#6013

items with "donut holes" (IE: bracelets, necklaces, etc) should have the open space inside be an activatable hitbox. picking them up can be quite annoying especially in poor lighting.

#
Suggestion from Richard_Evil#6713

Shared Loot - Add a shared loot inventory with all of your characters. Similar to Diablo, allow the players to keep gear for their other characters. I often find a good dagger or bow and it's never with the character that can use it. Maybe it requires an upgrade/purchase from a vendor to unlock.

#
Suggestion from GravelyPlays#1117

High-roller dungeons need the loots odds increased. As it is now, it is literally a waste of money to go there. Multiple trips and never seen a blue item that wasn't on a player, let alone a purple or higher.

#
Suggestion from Branimal#6033

Add a toggle option for crouching, please ❤️

#
Suggestion from Ness#4685

Fighter campfire/second wind nerf is devastating to solo fighters. i'm with with 3v1s but i need to be able to heal without spending 100g on pots

#
Suggestion from Dakka Dakka Dakka#4333

I would really love it if there were an option for private lobbies/games to explore the dungeons with friends alone. Don't get me wrong I enjoy the pvp and such but sometimes me and the boys just want to kick back and do some dungeon crawling.

#
Suggestion from Omega Fishies#5665

Make the stash like Destiny's vault, where items in there can be accessed by all your characters.

#
Suggestion from Muffinatrix#6423

I shouldnd't have to do some dumb Crouch method to jump on to things you clearly designed to be jumped on

#
Suggestion from lolb4udie#9653

Add Toggle Crouch as an option

#
Suggestion from Twomp#3341
  1. One more perk for the cleric that revolves around DPS would be fantastic.
    2. Another blunt weapon like the maul that has an up and down attack pattern instead of side to side
#
Suggestion from Dr.FatAss#7860

"Fantasy" female armor

#
Suggestion from Tangos#1702

make the zombie fart cloud apply a "drunk" debuff on contact

#
Suggestion from thigga#7806

more balanced spawns - there is no incentive to not commit suicide and restart if you're playing in grey gear and you spawn in a poverty stricken area

#
Suggestion from Gren110#4788

skillchecks are too fast for the current server load, slowing the dial that spins down by a little bit would make the game more enjoyable while still being challenging.

#
Suggestion from Havoc2urface#0176

As a rogue.. we still need a nerf. lol just watched ally decked in gear get taken out by rogue easily

#
Suggestion from ThicccBoyBen#4683

limit trade posts to the type of item that the trade section is for. For example, do not allow armor to be posted in the weapon section

#
Suggestion from TenseV3#2914

fix the servers

#
Suggestion from Matiseba#0060

Make enemies move away from portals if they stand inside of them too long, or at least give us some way of pushing them. I lost a fair share of runs because some random skeleton decided to block my only way out

#
Suggestion from VengfulSnp#6969

De-spawn gas clouds that belong to zombies once killed.
I think having the clouds de-spawn will make the game feel less oppressive while fighting in small to medium rooms as currently if you dont do enough DPS you can have 2-3 clouds from one zombie so the play area of the room shrinks considerably. But even after the zombie is killed you still have clouds following you while trying to open chests/fight players/heal up.

#
Suggestion from Douggernort#5446

Can we lower the cost of ingots and powders a little, while it makes sense them costing that much in full release - I don't see myself ever getting enough ruby silver this playtest to even try using the new service feature.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from Soreshy#7293

Replace the health shrine's model with a blood fountain, so it's easier or at least faster to tell it apart from the other stat buff altars.

#
Suggestion from Zandorum#6027

Add an additional inter-character storage.

#
Suggestion from Jalibter#0042

Remove the lockpick's minigame for traps, they are too punitive, they deal continuous damages + root the player, when you are trapped you are basically dead

#
Suggestion from Phiz (FlokiXVII)#7830

it would be nice if monster attacks were also interupted by world collision like player attack do. its frustrating failing to land a killing blow only to be slain by an monsters swing that goes right through the same door frame that stopped yours

#
Suggestion from JuiceySpice#2651

undo second window nerf

#
Suggestion from mickey#5078

Remove the ability for fireballs to collide with ranger arrows. Very frustrating to have spell blow up in your face because of a miracle arrow shot

#
Suggestion from Puck#0546

All of the damaging spells need to tell me how much damage they do like the fireball does in it's description

#
Suggestion from N00VA-6#2774

nerf centaur.

#
Suggestion from chAOS#5784

You need some "push" ability, to be able to knockback mobs, even spiders can trap you and it's incredibly unfun.

#
Suggestion from MachineResolve#7226

I love this game. When played with friends, it is very intense, and it requires communication and execution. However, when playing alone, running into a group of 3 or even 2 is nearly hopeless, especially if you have default gear. For this reason, there should be separate lobbies for each party size.

#
Suggestion from Umber#2597

Make it so when holding shift actions like opening doors or chests are silent but take more time

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from Swirvkat#7070

Please nerf rogues, they are extremely OP. Nerf their health or something

Votes

Opinion: -13
Upvotes: 6 24%
Downvotes: 19 76%

#
Suggestion from Everstone#3757

Some form of secondary healing class either a bard or a druid, having all the healing on one class makes it feel very bottle necked into playing a cleric if you want to do any form of healing support

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

#
Suggestion from Durple#2405
  • Team Extract (counterintuitive to play with friends only to not be able to leave with them, lessens fun)

  • More hit feedback (hard to know when hit by an enemy, not satisfying enough feedback on hit for player- this is a desperate need to improve gamefeel. Melee PVP feels like shit at the present and Id imagine this is a factor.)

  • Consider a dodge mechanic similar to Chivalry 2, would feel very in place for this game and make combat more fluid.

  • Make sprint a passive option for fighter and move to shift, currently very unintuitive.

  • Make shift for all other classes a jog. Shift being walk mode feels old, clunky.

  • Slightly faster combat would do wonders, game overall moves too slowly to feel very good

  • Scroll wheel weapon switch would be a massive QOL, esp for Cleric

  • Desperate need of a dedicated cast button, Cleric needing to switch to staff feels clunky

#
Suggestion from QASANQWP#5793

Sort by price, rarity, type in stash

#
Suggestion from BucketKing#9945

The amount of healing clerics can do mid-fight is downright absurd. Unless you're a rogue, catching them is practically impossible, so the meta of the game has just devolved into naked clerics and wizards pocketing a fighter/barbarian with buffs up the ass and endless healing.

Implement some form of 'wound' mechanic that reduces healing moments after taking a hit. Heals should be focused more on post combat or small breaks between fights.

#
Suggestion from Marksman Max#9473

Bring back the timer at the end of the round. Dying on top of an exit portal because the circle closed completely just feels like BS

#
Suggestion from JoyBoy#5386

make rogue stealth remove aggro. Frequently mobs will just freeze in place trapping you or continuing to shoot at/attack you

#
Suggestion from Deja#3785

Make items be able to rotate in inventory or stash

#
Suggestion from iChristianReno#4032

If a name is inappropriate don't allow it to be typed in. OR if it is deemed inappropriate after don't instantly perma ban, send a forced name change OR delete the character.

#
Suggestion from konvay#3025

Change portal activation time to a flat rate. It appears that it currently is based on action speed, but it should be the same for everyone

#
Suggestion from DeathReaper813 ™©#7541

make portal stones disappear when activated so you don't get blocked by terrain and die when trying to escape

#
Suggestion from Reader Morgan#0259

I'd like for armor to not be linkable in the weapon trade channels and the opposite to be true of weapons in armor channels. Trade channel 1 for weapons gets clogged with all selling items and it gets unreadable. A restricting how many messages you can post within a certain time would be nice to slow down spamming.

#
Suggestion from Prongos#7125

Remove skillchecks from the ranger traps - they're op enough as it is lol

#
Suggestion from ItsYouAgain#5878

Add a voip feature. Makes encounters with players more interesting/makes trying to be friendly easier instead using the surrender emote

#
Suggestion from Ness#4685

I don't want solo queues, but there needs to be a way to balance classes for trios without hurting solo players. maybe apply nerfs to groups? as a solo fighter, i need to havve 50g worth of campfires every raid just to replace second wind after a fight

Votes

Opinion: -29
Upvotes: 0 0%
Downvotes: 29 100%

#
Suggestion from Captain Cortisol#8439

Wall spikes should be easier to see, I understand that some of them show up on the mini-map, but not all of them. Either they should all show up on the mini-map or be easier to notice visually.

#
Suggestion from Galxz#5519

Allow trade chat filters to hide unwanted item tiers/bases

#
Suggestion from JoyBoy#5386

Solo lobbies and group lobbies. There's no remote balance between group and solo play.

#
Suggestion from QASANQWP#5793

Instead of instant death, increasing damage. Dying fullhealth on a portal is not cool.

#
Suggestion from Scooby212#1738

Make the stash shareable across all characters.

#
Suggestion from Gocasual#1272

The Trader system would be much easier if it were set up like an auction house. Reading through a blob of text isn't a lot of fun.

#
Suggestion from Suspense#8292

Nerf AI health.

Votes

Opinion: -23
Upvotes: 7 18.91%
Downvotes: 30 81.08%

#
Suggestion from Denen#1953

make rangers have increased quiver size... 10 for the max quiver capacity and go down from there.

#
Suggestion from Chibs#0001

An NPC at the merchants called "Enchanter", enchanting for a fee gray or white items to green or blue 🔥

#
Suggestion from Havoc2urface#0176

as a rogue I have absolutely crapped on other players with just a decent dagger. even if they are geared. Rogue needs nerfed into the ground in PVP and rebuilt to better balance. They do struggle in PVE however. Most of the other characters are balanced. But a green dagger rogue shouldn't solo a purple fighter when the fighter didn't miss a swing. maybe drop armor reduction skill to -25% or slow dagger attack speed.

#
Suggestion from Midnight#0070

Backpack in the headslot or something similar, which offers a way to get more inventory space at the cost of movement speed and a potential equipment slot? We loot madmen need space 😂

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Chubbs#5899

rogues, barbarians, and wizards need better sustainability, not based on items they buy/find, but based on abilities/passives. Solo playing with these classes almost always have problems staying in matches for a long time because their health is so finite, unless they drop 30+ gold on Potions, bandages, and campfires.

#
Suggestion from Havoc2urface#0176

increase chest opening for certain classes (I.E. base wizard is god awfully slow). but a 40 agi rogue is quite fast

#
Suggestion from Marksman Max#9473

Allow Wizards to cast Magic Missile while moving, but with a movement speed penalty similar to holding a charged Recurve/Longbow. While MM does allow you to deal quite some damage, the fact that you're a sitting duck against Rangers or Fighters/Wizards with crossbows means it's nothing short of suicide.

#
Suggestion from kurt.#1423

remove spiders / add a way to destroy their spawnpoint

#
Suggestion from CyberBeep#5930

red spiders damage be reduced by a factor of 2-5 points of damage

#
Suggestion from Suspense#8292

Increase hitbox size for small loot.

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from Gene Parmesan#8180

improve blue portal spawn rate or improve the AI which spawns them. Way too many solo games end dead in the end circle because I never got a blue portal and too many group games end with only 1 or 2 players escaping simply because the blue portals weren’t there. If you fight and loot your way through the dungeon to the end you shouldn’t lose cuz of RNG

#
Suggestion from Dog#6652

Limit trade rooms to 100-150 players. As of right now, everyone crowds into the first room. It typically has 200-300 players nonstop, while every other room is completely empty. Limiting size and allowing only items of that room type to be linked could be a good solution. And would help to reduce the insane spam that the first room experiences.

#
Suggestion from Rodzorr#4686

Add RTT (pings) to each server in the list so your group can choose the best one for eachother. Thanks!

#
Suggestion from Chaseowski#6781

Opening a portal like blue portal should face the direction you open it at. If I open it while I'm on the south of it etc it should inherently face the direction of it I was facing

#
Suggestion from a Puff Ball#1160

could I recommend maybe tweaking the AI a bit? It's sorta annoying when they aggro me from another room over cause I entered their circle of detection. Maybe have it be a line of sight thing? If that's possible, of course.

For context, I have had zombies, skeleton archers and even that demonic centaur aggro me when they weren't even in view of me.

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Suggestion from gorm#4200

make melee not feel like garbage when it's a core mechanic of your game. hunt:showdown has more satisfying melee and is a shooter.

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Suggestion from Miish#2819

Please let second wind regenerate on campfires again. There is no reasonable excuse for it not to

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Suggestion from SomeonesFoul#3250

Skeleton Mages shouldn't shoot fireballs at their own feet, 3m or so back minimum

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Suggestion from Lil Warlock#5127

introduce a matchmaking system where solo players que into other solo players, and the same for 2v2, 3v3, with the option to que solo-into-squads aswell

Votes

Opinion: -13
Upvotes: 5 21.73%
Downvotes: 18 78.26%

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Suggestion from QASANQWP#5793

Exact skill damage on skill page.

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

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Suggestion from Cmasterjr#4065

Make the game more fair for solos. Although the game encourages solo outplaying, even if a solo plays the door, they still have to fight 3 consecutive 1v1s. I've had too many instances where I hear a teams footsteps and its already over at that point because any class other then a rogue cant run/hide. I would rather sit through a longer que time than get in a game instantly to just get run up on by a 3 stack and die after wasting my time looting for 5 minutes. Imo the best option would be adding different game modes, but adding a "stress system" for solos that increases their stats when more enemy players are nearby by a bit could be a nice improvement. Another possibility would be adding a "radar" system for solos that scans the map every 30 seconds for teams larger than them and solo escape/down portals.

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Suggestion from Midnight#0070

Door Mimic? 🙂

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Suggestion from Akitaris#3833

With the new added material Rubysilver, and the return of the Goblin Merchant selling Pendants and Rings, PLEASE consider creating Rubysilver Pendants/Rings!!

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Suggestion from Miish#2819

Skeleton mage suicide bombing..... please look into it

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Suggestion from RockBreakerX#7720

breath mints for zombies

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Suggestion from Borisandr Zakidonski#8872

Let us buy more storage room for our stash, either for a gold fee or as a micro-transaction (for example in Path of Exile you can buy more stash tabs for real money).

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Suggestion from pancakehumper#0001

Make an end game recap screen showing the stats from previous game. Players killed, npcs killed, etc..

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Suggestion from RedArchen#6159

Elves, Halflings and Dwarf races?

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Suggestion from a Puff Ball#1160

add in a personal Leader board maybe? Would love to see how well I am doing per run/playtest/season (if we're going the EFT direction).

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Suggestion from C4#3173

Solution to high roller/new player issues:

When reaching level 20, you can only enter high roller. High roller costs 0 gold, only requirement is level. Party host needs to be lvl 20 to bring in squad. Lvl 20 players cannot enter normal level dungeon Increase raid time allowed in high roller - Quality of life

**What this solves? **

  1. New players will face new players
  2. Higher tiered players will progress with access to better loot
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Suggestion from Rabaid Sidhe#5213

It is currently difficult to know exactly what your current target is when casting a spell during combat, and accidentally hasting skeletons is only funny the first few times. Some kind of indicator on the aiming reticle would be nice. Nothing fancy, just the name of who will be hit by the spell at that current moment, should suffice.

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Suggestion from TucanSlam#4092

increase cleric attack/interaction speed

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Suggestion from Rodzorr#4686

add a custom keyword filter to trading so you only see what you are looking for in the chat.

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Suggestion from yesiam77#0268

It would nice if party leaders could also ready up to autostart the game when everyone is ready or if there was a notification sound for the whole party (minus the leader) being ready.

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Suggestion from greatgoglybogly1#0280

I feel like the skeleton skins should have no effect on your player and be only cosmetic. It feels like you are being punished for spending adventure currency. -20 armor for +10 magic resistance and still get 1 shot by judgement and fireballs.

Votes

Opinion: +11
Upvotes: 20 68.96%
Downvotes: 9 31.03%

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Suggestion from Nubslayer#7665

PLZ buff wizard
As a solo wizard player I have been suffering for the past 3 hours constantly dying because my starting gear is garbage
the staff have bad melee damage and casting speed
It legit takes 10 staff wacks or 6 zaps to kill a single skeleton
The only saving grace is that it's good at wacking barrels

Why does the meditation have so long of CD? like 40 seconds CD with 20 seconds sitting is way too long for 2 more spells!
Wizard literally depend on the spell to do shit, at least make it so that it regen all the spells

Even after getting a spell book and dagger, pvp is still insanly difficult as a solo wizard player
The spells have really shit traveling speed(ice arrow and fireball) it's basically not possible to hit them unless they are grouped up in a tunnel
while zap and other fast spells are also hard to hit and have little effect on the enemy

I could spam a shit ton of lightning spell to hold them back slightly but after I used all my spells they are still alive and just rush me, and as a solo wizard, my poor body just gets ripped to pieces by fighters and barbarians cause I have nothing but a pathetic dagger I picked up off a skeleton

Buff staff by giving more casting speed and melee damage
Buff meditation
Buff spell traveling speed

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Suggestion from SavageTorment#4873

Maybe it’s just me but Ghost King seems ridiculously hard and unfun this playtest.

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Suggestion from Neakyvipernake#1444

Have the cleric start with a spell book instead of a staff please.

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Suggestion from Sum Ting Wong#8733

your stash carrying over inbetween your characters

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Suggestion from iardis#8406

introduce a movement speed debuff after jumping and a delay before a second jump can be performed. Jumping to avoid attacks while streaming yourself does not feel good as it is.

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Suggestion from Atrox#9713

"you shall not pass" knock back (Wizard) cast time TBD

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Suggestion from MoistGrandmas42#1436

The game feels a lot better with the addition of 3man down portals and higher blue portal spawns. My group of friends is back to enjoying it so great job with this last patch. I still miss the big team fights for the 3 man portals but now at least escape portals are common enough that it's easy to find one towards the end of the round. Great job!

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Suggestion from RodasPacifist#9889

Reworking wizard for more easy start as solo player. For example , instead of limited spells add like mana recourse only for wizard because at start you need to kill mobs somehow , and staff isn’t the way. And meditation will restore mana slowly at her duration of something like this .

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Suggestion from elijahmiles#0431

instead of just having orange versions of vendor trash (cups, bowls, etc.), make them some kind of unique artifact like a legendary cup isn’t just an orange grade cup, it’s the “Holy Grail” with some flavor text

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Suggestion from Jude#0090

Maybe make the attack speed on the felling axe slower, barbarians main disadvantage is corridors but thats not a problem with the felling axe, it does great damage and has a good attack speed, add armor and the barbarian is nigh unstoppable. Saying this after having absolutely obliterated any person i came across.

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Suggestion from VELOCITY#0001

Only allow a certain item type to be linked in the appropriate trade channels.

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Suggestion from Anime Exterminator#5562

Add a lunge to attacks so people with faster move speed can't dodge every attack forever, ran into a wizard who ran no clothes so they had more movespeed and they just sprinted away cast a spell and ran away again could never catch him with a melee attack

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Suggestion from Omega Fishies#5665

Make a crystal sword, or even just a rondel dagger, part of a wizard's starting kit. They really have no way to defend themselves against melee enemies and the few games I've played as wizard have been incredibly frustrating for that reason.

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Suggestion from NaHTeH#2802

Uncap player level limits, but offer no additional benefits. This way player can show the players they play often. It feels bad hitting the level cap and having nothing to show for it.

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Suggestion from Ya Goop#9165

mining speed should be determined by strength instead of interaction speed

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Suggestion from Zombie967#3585

Buying items in bulk please i dont like clicking 18 times to buy 9 bandages

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

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Suggestion from Lachy#6879

I feel although solo play is very possible, it completely cuts off tactics (as well as entire classes) that I love in squad play due to being matched with squads when solo. This is my only problem with the game and I love it so much but HAVING to play with friends if I want to play barbarian kinda sucks. I think a solo queue game mode would be great. (but still let the sweaty lads have their fun is solo vs squads)

Votes

Opinion: -5
Upvotes: 5 33.33%
Downvotes: 10 66.66%

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Suggestion from BucketKing#9945

We desperately need more weapon/armor variety for other classes. It's getting really tiring really quickly. Every damn chest, box, barrel, it's all Fighter/Barbarian gear. All the damn time. I get it, popular classes, but jesus does it make any other classes a huge hassle to play in terms of looting.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

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Suggestion from JoyBoy#5386

penalize death, death means nothing if you can take out 2 of the 3 members of a group and they get a free rez from a cleric and then an altar. Makes the fighting have little to no weight. Add some kind of injury etc

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Suggestion from AidenX#9253

The trade channels need better spam control. Posts should be one every 5 minutes and submission format should be ITEM link (up to 3 at a time) and Gold amount only

Votes

Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%

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Suggestion from Jorah#7080

Let Clerics interact with shrines faster. its only fair if rouges get faster interacts with doors and whatnot.

Votes

Opinion: +58
Upvotes: 58 100%
Downvotes: 0 0%

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Suggestion from GW#1379

Please add a notification sound for accepted invitations or party joins

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

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Suggestion from Bones#8236

Either bring back a timer for when the circle closed that displays how long you have until instant death, or remove instant death from it and just double the tick rate / damage taken per tick.

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

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Suggestion from AidenX#9253

Add a 2x2 secure container that lets you keep looted items on death

Votes

Opinion: -31
Upvotes: 6 13.95%
Downvotes: 37 86.04%

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Suggestion from Rekrn#3212

Remove the high roller system. There is no reason to separate the player base. The level of gear required to fight some of the enemies you encounter makes progression feel extremely slow and more punishing. Finding purples in previous tests and progressing was already quite the grind in the past. Elite creatures shouldn't be spawning on normal maps. The reduced quality of loot and the increased amount of time it takes to get the loot makes progression feel infinitely worse and extremely slow. Fighting nightmare level creatures even with blue and some purple gear feels like bashing your head against the wall. Take 2 minutes to kill anything in a map that lasts for 10. I fully understand testing and trying new things but this is not it.

Votes

Opinion: +28
Upvotes: 33 86.84%
Downvotes: 5 13.15%

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Suggestion from VengfulSnp#6969

Queing solo spawns you near the other solo players
I think having solos que with trios should stay, however a lot of people seem to be complaining about it. I think having the solos spawn close to each other might help fix the problem. 9/10 times if the first party I run into is also a solo we do a little tea bag and are now a duo/trio (had a quad once today what was kind of cool). by having the first party seen be fellow solos it would allow for more opportunities for the solos to try team up instead of coming against a 3 man off rip

Votes

Opinion: -1
Upvotes: 7 46.66%
Downvotes: 8 53.33%

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Suggestion from SilverSann#0730

can we have tabs in the stash eg. weapons,armour,potions/heals, untility

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

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Suggestion from 2Savage4U#0678

Mobs need to be slightly more telegraphed. It's a bit frustrating to not be able to tell when agro changes and a mob swivels 180 degrees and slaps you with their sword before you even have time to realize you're the new target. Possibly could include an angle/time limit at which they're able to turn around before resuming their attack cycle.

Votes

Opinion: +44
Upvotes: 49 90.74%
Downvotes: 5 9.25%

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Suggestion from Jeromemon#2510

Queue time penalty for players quitting the game while they are still alive.
To prevent them from killing other Players with no other intention than reducing fun of said ones.
(Example 3 Player Rogue Squad killing, then leaving after one of them died)

Votes

Opinion: -18
Upvotes: 1 5%
Downvotes: 19 95%

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Suggestion from Jude#0090

Remove lightning, the only way to fight a wizard is by dodging their spells, not only can you not dodge it, its high damage af makes no sense

Votes

Opinion: -12
Upvotes: 9 30%
Downvotes: 21 70%

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Suggestion from Suspense#8292

Add potential for dismemberment/decapitation.

Votes

Opinion: +36
Upvotes: 40 90.90%
Downvotes: 4 9.09%

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Suggestion from CallsignWombat#0885

make it for spell classes if Im not on a team with someone I dont target them for healing spells or buffs. Its really wonderful that mid fight I can drop a shield on my opponent because it targets them not self

Votes

Opinion: -1
Upvotes: 11 47.82%
Downvotes: 12 52.17%

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Suggestion from RodasPacifist#9889

Maybe adding crystal sword for wizard from the start. Because its really hard as solo player to even kill 3 zombies, i think with crystal sword it will be more easy and balanced.

Votes

Opinion: +6
Upvotes: 19 59.37%
Downvotes: 13 40.62%

zenith treeBOT
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Suggestion from Yes#9044

in playtest 2 there was this big open area with a tower in the middle which we really enjoyed fighting at. It was actually my favorite part of the map. My suggestion is that you bring that back

Votes

Opinion: +26
Upvotes: 29 90.62%
Downvotes: 3 9.37%

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Suggestion from Atrox#9713

a LOOT CARRYING MOB that flees from Dungeon delvers. Fast moving etc

Votes

Opinion: +22
Upvotes: 26 86.66%
Downvotes: 4 13.33%