well i can tell you that even with circle i had my "route" for each map to collect the maximum golden chest in a single run. It was pretty rare that i had to modify my route because of it. However, it was essential to keep to game fresh by making live adjustment to my routes. To be honest, i would like the circle to do more damage in order to have less time to adapt to clutch situation
#q-and-a
1 messages · Page 35 of 1
his whole point is that there might be things that do what the circle does but better. I disagree but still it s a valid opinion
loot is closer related to time, not the circle.
I think people should stop talking semantics cause its frustrating, lets go back to actually discussing circle change
so in your eyes @desert remnant you want to be able to go from 1 side of the map, to the other, all the way around the outside, to avoid players and just loot up?
the devs want the map to be very modular and change every run anyways, so its very unlikely you'll be able to run the same run every game anyways
without circle it would feel pretty boring really quick to chain the same route over and over again to loot the same part of the map
absolutely not. say my idea was the best ever (its not, but lets assume), id actually run for the loot rooms and fight 2v3
you can limit number of portals to ensure you always have to search for them
i like PvP fights.
then the circle gives you that?
But I’d argue a circle is better as on the the floor you spawn in there is a lot of wiggle room with the damage over time as well as people strategise on where it is and where you are and what you are planning to do. It makes fights more interesting and attracts people to PvP as I found even with a circle sometimes runs were completely devoid of other players. If you had another mechanic the worry would be that it doesn’t draw people in for those awesome fights
the circle forces people closer together. so ya, the circle gives you pvp
I 100% agree I was just stating that he has nothing against what the circle does, he just thinks some other stuff could do it better. I don't, but w/e
and when you're on the last circle, and you're 2v3 or 1v3 and you kill all 3 of the enemy and extract, man thats a good feeling
Your devoid of players point is likely redundant as the playerbase is unskilled and some lobbies 8+ people die to AI
I’m open to new ideas it’s just the battle royal genre has that idea down it would be hard to add anything else in and expect PvP to be better
this is most likely class bias. archer aiming is broken as well as skelly swordsman. some classes have a very hard time dealing with them for good reaso ns
just because circle gives PvP doesnt mean its a good way of doing so.
Doesnt have to be at end and it still feela good, this is redundant too.
the game can still be hard if you remove or tweak a gimmicky mechanic, your argument makes no sense here imo. Yes, the circle forces you to think on the fly in SOME situations, but in most situations they actually remove the thinking on the fly and you are forced to deal with the situation (i.e. thinking on the fly with extremely limited options because forced movement, vs being able to approach the situation the way you want to)
so you should be forced to deal with a sitaution
its a hardcore game, the game runs you.
yeah, its like alternatives cant be considered ever because you think its fine.
thats a pretty toxic attitude, tbh
why is it? for enjoying the difficulty?
we're testing the game, and are hre to provide feedback and chat about it.
slowing down the circle doesnt remove this though? it just allows for more creative adaptations to situations
and ppl who are better at strategy etc can really shine
i mean, sure, slow it down. but im against removing it
acting like removing the circle makes the game easier is foolish. difficulty can be added other ways, and it should be clear its not part of my argument.
Poor positioning should be thought of way before you get into it. I’d agree when you are stuck it limits you but you could argue and say that this is part of the strategy you need to think of before you get to it
and now im being labelled as toxic 😄
sorry for liking it hard 😄
one argument against circle is that most highly skilled groups rush the center 10/10 times and there is not much thinking on the fly in that
hows this for an alternative, the circle doesnt hurt you, but clouds and blurs your vision
I used to run highroller with 2 rangers and it literally worked 8/10 times
so this is a negative to the circle
i mean, thats not a bad idea.
correct! but at the same time, why limit that? with a slower circle for example, you still have to move toward a specific area, but now you might have some time to move around. Note: other players will definitely know this so theyre also forced to defend their position from different angles than just covering 1 door xD
True, however I think most players new to the game understand the circle mechanic so it’s very new player friendly as well
the damage itself isnt necessarily the only problem with it though. its like.. a bandaid fix.
but i like the idea of debuffs other than damage there.
See a slower moving circle could be better i agree I’d like to see a higher player count if that was the case
the circle imo needs to stay. it forces people (which is exactly what it should do) to do things they dont want to do, thats it the whole purpose of it being a hard game
Just so there could be some nice geared players to fight at the end
that was literally my argument way up hahaha - circle closes a bit slower and also add a couple of more ppl into the match. Again i dont know how exactly this will influence currency, rarity of items etc but at least the situation will stay very similar but with a little more freedom for players to strategize
currency and items wont get influenced if they stay the same. means the same quantity will be getting extracted
Ah my bad dude I only came in halfway in. Yeah be interesting if like B1 has higher players slow circle, B2 less players slightly quicker ect as likely hood will be at B3 most people are dead
no worries haha just letting you know i agree with ya ;D
i only came here to get a fix for the game... im dying to play it again
Be interesting to see what they do with guilds
If there will be a guild mode dungeon for those super competitive PvPers
this is also valid point - i dont mind the forced movement into specific places but the way its set up at the moment, idk, could be better :p
i've been caught out by the circle before. and died because of it. it taught me a lesson about that area of the map, and to not do it again
and to be ahead of the circle if i were coming up on that space.
ive also trapped people between the door and a circle, and used the circle to my advantage
works both ways
I think the circle is the point of the games name
Its dark in the dungeon, but itll be darker when the zones there
yea but sometimes you enter a room and you get PvE'd like theres no tomorrow - sure you could just abandon and go elsewhere to beat the circle n stuff but before you know it, you're almost at the centre of the map and you've looted 3 bracelets and a potion D:
idk my point is: yes the circle is allowed to be a mechanic, but it shouldnt be such a hard bottleneck on what is and isnt possible (to a limited extent ofc, otherwise it wont do its job)
I figured it was a nod to be like D&D's abbreviation and represent a hardcore game like a 'when it rains it pours' adage.
Anyone know if the cleanse spell for cleric works on the purple and blue circles the litch casts on players?
Get good, that simple
They definitely had the D&D abbreviation as a nod to D&D theme
Chicken or the egg, what came first, the name or the game lol
are they going to gut wizard class and make it boring to play? or just adjust numbers
Now im really curious about the wotc ogl bs
What do you mean they added a whole list of spells
what do you mean they added spells? for playtest #4? even though i disagree its a common complaint that wizard needs a nerf, i'm just wondering what they'll do
As if they need more spells really
Wiz could honestly use a nerf. Ignite alone basically made you a better Rogue when paired with Haste/Invis
I think it would be cool to have more spell list to choose for wizard and cleric. More options don't necessarily translate to more OP. I guess not for this early version of the game there are other priorities, but would be cool to have it later
I think that they should add more magic resistance to some armor and shield, and make blue potions anti magic
I do wonder if wizard truly needs a nerf or not
going off the recently released stats, wizard has the lowest game count, and the lowest sell count, and both are pretty proportional to each other
whereas ranger does not have the highest game count, but has a disproportionately high sell count, which points to a disproportionate success rate, something wizard doesn't really have
the only metric where wizard overperforms that I can find is the top 200 rank, where wizards did the best in the "killer outlaw" leaderboard, which is successful PvP kills, while ranger is not far behind
it paints a picture that wizard is an unpopular class that doesn't overperform in PvE, but when mastered, can do very well in PvP
and it's not clear yet whether they're successful in PvP because they're very strong, or because people didn't have time to develop and master counterplay to common wizard strats
(I do think ignite dagger is probably the most likely thing to be "overpowered" with wizard, but it doesn't seem like wizard overall is the most successful class)
Lmao.
you could also do a similar comparison with cleric, where similar to wizard, they have a low sell count and a low usage rate, but unlike wizard, clerics are massively underrepresented in the top 200, which points to a class that doesn't overperform on average, or in pve, and also falls off at high level
they actually have the worst representation in the PvP metric in top 200, which looks to be like... 3 clerics total? based on the graph
Cleric is more of a support class so they're not really getting on the leaderboard, but likely they're healing and buffing the top the Ranger/Barbs on the leaderboard. They definitely are probably the worst class to run solo though
I wonder what a "party kills" graph would look like
Interesting to see Barbs start to rise up though since most people seemed to think they were bad, but looks like people are realizing their strength after some of those minor buffs.
That's actually a great idea!
I think they're better at what they're specialized in (aggressive DPS) than fighter, while fighter is a better generalist
but if that specialization comes into play very often, or can be better abused by the top players, then it can lead to better performance than a generalist
wizard didn't even dominate in killer outlaw, check spreadsheet. edit: s1 is season 1, s2 is season 2
s1:
60 ranger
47 wizard
42 rogue
29 barbarian
21 fighter
8 cleric
s2:
59 wizard
53 ranger
44 barbarian
29 rogue
17 fighter
1 cleric
and in other categories they got absolutely stomped by rangers
I moreso mean that in s1 they were second most represented, and in s2 they were the most represented, which is disproportionate to their overall usage stats and overall sell/craft count (which is the only real metric I can think of for "overall success")
the only category they are notable in is the top 200 PvP category
which is why I say "are they really OP?"
if their only niche is high-level PvP and they suck in the hands of the average player and aren't useful in PvE bossing content, is that a misbalance, or just the niche of the class being a glass cannon PvP specialist?
Wizards got a lot of tools to deal with 3 mans and assuming you can hit your fireballs it's pretty GG. I do wonder how Wizards will fair if/when Barbs start running Iron Will more
depends on how notable 100 magic resistance is
if it's anything like armor rating, then it'll translate to something like 15-20% damage reduction
Good Wizards are pretty hard to pin down tbh, I don't see melees catching up to them often
It's like 22% or something but that will help against that sick nasty 100 damage Fireball especially with their large Health Pools
really depends on if you're willing to give up a perk slot just to potentially counter the least common class
Well it'll help against Rogues and cleric buffed Rangers too.
Does Iron Will stop the kockback on fireball? If it doesn't, just means the barb will take more of them before dropping dead
rogues?
I know poison is technically magic damage but I don't think that can be reduced
and rupture is physical damage
best strategy is trying to bait all of his spells
Kinda hope Wizards get a spell that gives them immunity to Self-harm for a bit so we get an era of Fireball Jumping Wizards
yeah that's another thing I don't think people consider with wizard
if they're starting a fight with all of their spell slots, they can manage a lot of damage and mobility
but if they get caught with few spell slots, or if their spells get baited, they're basically useless
they're very strong if stocked, but they're not guaranteed to be stocked, and you can maybe play around them running out of spells
I think they can very easily disengage if out of damage spells
but it's kinda hard to outplay a haste invis walk-behind-you and magic missile
(though that's one of those things I wonder if people explored the counterplay to, you can hear their footsteps so if they're running behind you, you can swing at them)
People will probably get better at countering invis Wizard although even then the double speed buff of haste + invis is too fast to really track
You probably won't be able to just squeeze right past a 3 man in a crammed hallway
Break line of sight they can't move while casting mm
Doesn't work if they run behind you fully buffed and invis and cast it in your face, which is what Candelle was saying
About as counterable as a ranger or fighter with a bow or a rogue invisible or a barbarian waiting next to a door to go through it while you're opening
Except they can do it on command and don't rely on doors or 50 second CDs 😛
At least not when they have spell charges anyways, which will be most of the time
Didnt say it was, but its damn near instant with some decent gear lol. 5 charges of invisibility is quite a lot of invisibility
So wizard is only viable with alot of setup
Wizard is viable with 18 Knowledge, which is easy to get. Not a lot of setup at all IMO
I just wish Wizard will get some more weapon buffs like Ignite. Cold Blade will be funny
At least from what I've seen. I've not played the game yet just devouring content
slowdown on hit 
Wizard for sure one of the dopest classes in the game. I will 100% be hopping on that train on next playtest hahaha
I became Wizzmaxxed this playtest, was fun
gotta wonder if the majority of people complaining about wizard played against a lot of wizards or just saw the funny compilations on youtube and assumed that those sorts of multikills are what the class always does
Most wizards just panic and either damage their teammates with fireball
It definitely seems to me like the class with the most 1v3 potential
Or kill themselves with it lmao
It's very feast or famine for Wizz, I got 3 man kills before a lot as Solo Wizard
Other times you get caught off guard with no spells and instantly crumple into dust with a single bonk to the head
cant wait for this game, we all ready have a big group ready to do this lol
hi gang
Imo the game is in a good spot with the skills/class mechanics currently in the game. As @tough sapphire was arguing, an argument can be made about each class being broken in its own way. Talking about balance is pointless when additional skills are inevitably coming, anyways. Could anyone explain what they’re doing/plan to do regarding server stability with this huge uptick in player base? I expect it to be even bigger next play test
interesting
I wonder if the full classes will be in the next play test or if theyre going to add more classes then try and balance them all together as they add on more talents
Hopefully the latter
Would be amazing to get the full classes for sure
I also believe that all original DnD classes will be in the game, with possible cross classing
duel-classing*
People that played on playtest 3 experienced any server issues?
I haven't seen anyone talk/complain about it, but I only found out about the game very recently
There was some slight rubberbanding early in the week, which got better as the playtest went on, they took the servers down several times for maintenance
Sounds better than major AAA releases lmao. I am sure they are expecting a higher player count, their game is blowing up
If was smoother than most releases by a long shot, and that was with the playerbase growing 5x since the last playtest
any chance to get most used modifiers on equipment per class and in general?
This is irrelevant, the point is, when someone knows what they are doing, wizard is too powerful. The issue is an abusable string of actions that make someone able to kill someone with very little counterplay. Even if it was only doable with purple+ gear, which it already is slightly locked behind 'some' gear(like 2 greens), the fact that it becomes an issue, is the issue. The skill ceiling can stay mostly where it is, and its not even really that high, but the high impact it has when you do haste+invis -> MMissle instagib is a bit over-tuned. Ive seen it do over 100 damage to a fighters foot. This player(wizard) with good gear like that winning fights easily will consistently be able to get out and kill a lot of players and thats unbalanced.
Ofc the latter portion of the above ^ is a wizard decked out for damage gear, but the general rotation of invis and cast is still relevant and pretty unfair overall. I still think invis should be limited to 2 casts per meditation.
you can hear the casts, and the footsteps, and then the wizard channels a spell, and then they cant move...
I think wizards require the player to outplay people, so there should be a high ceiling for what they can do, but its really easy to outplay wizards
also it's blockable by shields
A wizard can move while casting any spell, only needing to stand still to channel MM. All the outplay is in the wizards court in every scenario. They have superior movement speed and the hearing of footsteps is only relevant for direction, doesn't help you other than realize hes going to kill you from over there instead of before.
The fact you mention shield in response makes me question if you read the message. You can shoot the foot, if a fighter is actively blocking, hes an easy target, just a few more hits if at all.
I'd like to see wizard toned down just a little bit in pvp, but made more viable in pve
and I also think wizard is not the most pressing issue in terms of balance, at least based on what I understand about the game and based on the stats
Yeah the MM cast isn't the full channel killing a player, literally the individual SINGLE pelts are doing insanely high damage due to +flat magic damage on gear and %arcane damage talent
Wizard is probably the most pressing issue that people aren't extremely aware of, it wasn't till about half way that a lot of wizards showed up this playtest. If they aren't tweaked next play test will be scourged by them.
Sorry for interrupt yours disscussion can anybody Tell me when again will be testgameplay or when will we actually be able for play game ? Tnx.
feb 6
on febraury 6 for 1 week
okey thank you guys
they want to test progression mostly i think? extending it doesn't really affect progression testing since they could just take data from the 1 week, so cross fingers there :)
Like honestly, magic missiles damage scaling should be a total damage divided by the pelts, which I assume is not the case atm. The other wizard spells work pretty well damage wise, like they seem balanced except MM and haste/invis spam(two different issues)
wizard only has disproportionate representation in the top 200 pvp leaderboard
and it's difficult to say whether they will be op in the longterm as items with more magic res get added and the overall playerbase gets better at the game
it COULD become an issue, but signs point to wizard only being powerful in pvp and still lacking in pve and bossing, which are other aspects of balance to look at
meanwhile ranger overperforms in every single metric
I do think each missile shouldn't be getting flat bonuses
it currently does afaik, +10 magic damage = 10 more damage PER pellet
Ok you have a point, and its valid, but I think for a wizard to ignore PvE using stealth and haste to move around and kill players who are PvEing for easier loot is still unfair.
you say easier loot, but wizard is still underrepresented in sell count and craft count
so they're not exactly getting a lot of valuable loot on the whole
hitbox of fireball is also giantly big or perhaps it doesn't match with the vfx
of course averages and top level are different
which is why the top 200 is valuable
I think theres probably another reason we aren't too keen on, but they do be killing to comfortably
it shows that wizard is strong when the skill ceiling is developed
and only in pvp
but wizard sucks in the average player's hands
they are
so it's unlikely that the overall playerbase will have a high sell count
Atm averages arent relevant, but I do see the part for top 200 being mentioned
they're both relevant in different ways
wizards are very good in pve still, however it's on you if you want to waste time spending all your spells to mobs
cause if players approach you when you dont have spells, it's a problem
we can see that in the averages, ranger has a disproportionate sell and craft rate, and is also highly represented at top 200, which paints the picture that they're strong at all levels of play
which is a different type of imbalance than wizard's
I think average isn't relevant because the wizard was 'the wizard' and its easily muddied by players new to the game trying to make it work since its very obviously the only class that you have to figure out by playing. I am sure a lot of people kept playing wizard just to hope it would click for them. Where as the other classes it was obvious what you could do to be successful more or less.
wizard is very feast or famine, as someone said earlier
Also the top 200 I dont know what it consisted of, but I assume it was rogue and barbarian?
for gold earning
for gold earning? I don't think that stat was shown
Oh what stat were you saying they were underrepresented in?
wizard is not overrepresented in the overall sell/craft rates
ah sell rates, what were the top 200 there?
for example, rangers made up 20% of games played
but they made up 25% of all things sold, and something like 35% of all crafted items
sell rates were not in the top 200
Where do you have your relevant data from?
the data released yesterday
and if you look in top 200
rangers win out extremely high in the escapes, boss kills, etc.
every demographic except pvp, where wizard was slightly higher
but they were a close 2nd
so while wizard has a strong niche in high level pvp, ranger is the best class generally
in terms of moneymaking, pvp, and pve
Well Ranger is also an issue as is. I mean they can run shotgun and rapid fire skills and are unpushable.
I agree with what you are saying, all I am saying is when you find a good wizard in game, and he goes for you, you are dead.
A ranger at least I can run from
A wizard has to rest between interactions, so they have actual 'cooldowns.'
ANd not like I can actually 'run' from a ranger, but I can a least get LoS before dying and if they come to corner I have a chance.
Yeah but I see why rangers are so stacked on the top 200 most things. They really do have it all atm. Just not massive the catching ability because they have no movement skill other than high base speed.
Let me clarify where I'm coming from here
I believe in games that are seeking to be 'competitive', that balancing for top level of play should be the main priority
However, it's also somewhat important to balance for mid level, and it's especially important in a game like this, where the vast majority of players will not seek to become high level and the mechanics clearly go against competitive play
And so, while Wizard is a problem due to their overperformance at high level, I'd say Ranger is a bigger priority because they overperform at all levels, which is more important in a game like this
unless of course you are a wizard yourself
Waste of time for two wizards to fight honestly, but yeah.
basically I think Ranger is more problematic because they impact all levels of play
Wizard >>> Ranger
of course stats can't be relied on for everything, but the ranger's performance is so disproportionate that it's hard to not view it as significant
They are both crazy strong classes
problem is most people didn't play in high roller games and didn't run into good wizards, and most people also are low skill and get mad when they die to a ranger.
I think I agree half way. The game is not competitive in terms of a modern eSport but frustrations are relevant when the class you enjoy is actually not competitive with the others. If a ranger does have more issues overall, then sure.
no classes should outperform others
Well there should be discrepancies, an always imbalance between some classes
for exact numbers:
rangers account for
20.37% of games played
25.82% of sells
37.14% of crafts
they are overrepresented in the "results" compared to the "entrants"
The most fun games are when different classes are unique and complement eachother
probably because they are easy for PvM, and people said they were really strong before this playtest
In a perfect world sure, realistically classes just need to be able to excel at one thing to each their own.
there are with the kits, abilities and perks
but they should all be on par and also having counterplays
100% you will begin to see more wizards after the bloodbaths of this latest playtest
they're also the MOST represented class in top 200 categories of:
Escape Artist
Ghost King Kills
Lich Slayer
Treasure Collector
Veteran
and the SECOND MOST represented class in top 200:
Killer Outlaw (PvP kills)
I was surprised so few people used wizard, I imagine people didn't realize there was so much potential
Thats just unrealistic and if you expect that of this game, id like to see a game where thats actualized remotely with PvP in mind.
Same tbh
wizard is a mage but also a rogue
it excel in 2 ways 🤔
I think a lot of people at the high level got really unmotivated once they realized wizard was the only way
ranger is undoubtedly the most "generally" strong at all levels
while wizard is only overperforming in PvP at high level
and a barb that can break doors without spending a perk slot
unreal tournament 1999
everyone was on par, and you could see who was truly strong and who wasnt
its the fastest class as well
Yeah, Wizards were stepping on rogue toes, BTW haste should have the downside of making you lethargic after using, that would make it escape ONLY
What were the classes in that game?
fireball can't be blocked and hits people with splash so even if you dodge it you still get hit
no classes
This is not unreal/quake wth
Then how is that relevant
the only way to truly be balanced is to make every player have an identical toolkit
you can make it more balanced
tools will always be objectively better than other, different tools
it'll never be perfectly balanced and thats ok
you can strive towards balance but you also strive towards stagnation and samey-ness
you got lots of games with different characters/classes
In a fantasy based class PvP, you have ranged and melee. You always have an advantage at range on paper. Map design is one of the biggest ways to bridge the gap by forcing ranged INTO melee. But wizard atm excels in melee because they instakill with good equipment.
My pont is that giving everyone tools to deal with every other class is not good for the longevity of the game, it makes each class feel less unique and less fun.
you can't achieve true balance without hurting variety, it's a sacrifice you need to consider
one thing will always be THE BEST thing
Thats correct, thats what im saying, balance is good, but overbalance is just a bunch of the same
until you flatten everyone into an identical playstyle
A better comparison would be to say that right now, DaD is like Super Smash Bros Brawl, Wizard is the Meta-Knight. Would be better if it was more like Melee where people say fox is the best but realistically lots of characters are totally viable.
ranger is more the metaknight than wizard
Thats a worse comparison
then you make a better comparison 😂
ranger is like the demoman
and wizard is like the sniper
I dont have one, but classes with no range and low defense should be fast or be able to avoid being seen, like rogue.
what are you talking about man lol
Fighter and Barbarian can go faster for a time, but they can 'tank' a few hits, thats good
you have the most powerful "general" class that performs well at many skill levels and in many situations
and then the extremely powerful, high-skill ceiling class that only really dominates if the player is extremely good, and has a playstyle that doesn't appeal to everyone
Wizard just does too much in PvP
people dislike the second more because it feels more one-sided to fight against
They are also supports in group play.
people don't like feeling robbed of agency in pvp play
they can be but often like they dont even need to, they just buff themselves and kill everybody lol
Ofc they dont, why would you enjoy lack of counterplay
Well thats true, but they CAN also give a teammate invis. I am just saying, they can ALSO do that
What if wizards balance is they have to meditate after pve
I swear the people who can't handle ranger just either don't have a decent team or don't know how to play as a team
basically what I'm getting at is while demoman is clearly the stronger class in most situations at every level, sniper gets complained about more because in the situations he does excel in, he excels hard and is very unfun to play against when they know what they're doing
I think the same could be said about ranger/wizard, at least in terms of how they're perceived
Really curious to see what changes come with Playtest 4
I personally think ranger is less healthy for the game as is
but they're both problems in different ways
Ranger makes the game feel like an FPS
if I were Iron Mace what I would do is I would take off their ability to buff themselves, and then see how that is. (they're still probably the #1 class but it'd be a big nerf)
Its not a matter of handling Ranger, tbh you cant actually push a ranger, rangers control the entirety of their area unless you are another ranger.
Destroys solo play tho
GOOD lol
Wizard can't solo an entire server cry me a river lmao
I'd rather wizards get more spells that are useful/readily available for PvE, but be less overtuned in PvP
so like... make zap have way more casts and deal more damage to non-player enemies, but make it so magic missile doesn't stack damage on each individual projectile
you need a team?? lol
So solution is they should be shit lol?
they're not shit...
Your solution literally nerfs them into the ground
they still have magic missle, fireball, all their other spells..
Removing 3 core spells?
in the last playtest you could easily 2 shot people with a fireball, and with good gear you can 1 shot with a fireball
you can LITERALLY just hold the spell ready to fire, and EASILY 1 shot the first guy you see
wizard is not shit LOL
I don't think haste/invis is necessarily their biggest problem, it's what they can do after the haste/invis that's overtuned
if you couldn't one-burst a barb with magic missile after running behind them invisible, the invisible part would be less useful
Rogue and ranger is op with gear as well, your point?
Wizard haste should probably have a slow at the end of the cast and invisibility limited to 2 per rest. Probably fix it just fine
its not removing them he just has to be a support class like he's supposed to be
Not everyone is super overgeared all the time
and MM nerf, obviously thats the main issue.
similarly if you couldn't ignite dagger someone after getting in their face with invis/haste
right
then the invis/haste would not be a problem
or just make it so AT LEAST you can't stack the buffs
it'd just be an escape option
or make it so you can't haste yourself but still ignite or invis
not a "I get to maneuver to a position where I can easily burst you" option
there's a lot of minor changes you could make, which would have a massive impact
you could make it so they can't cast spells or attack for x seconds after invis ends
it'd turn it into a purely defensive tool
Well you could, but nerfing haste is probably better, also invis shouldn't make you faster either
I think it's kind of fair for the squishiest class to have a panic get-out-of-there option
to me, being able to haste yourself 5 times in a row, is extremely broken
Ranger should also not get full quiver on activation of a skill that uses the arrows for the skill
the problem is that it synergizes so well with their overtuned offensive options that it turns from a "get out of there" to a "get in there for free"
Just because there’s some nasty Wizards means that all Wizards are nasty it’s the hardest class to play by far
yeah
ye I was saying earlier how wizard underperforms at most levels according to the stats, and only does well at high level (also according to the stats)
well the issue is that this is the game brand new, so wizards will get way better as time goes on
people will also get better at fighting them
it's hard to gauge balance after only a couple weeks of playtime
No, wizard at the moment, has full control in PvP
They have to make a mistake to die. Not the other way around.
to be fair this game's combat is pretty simple, being mostly based on positioning and slow movement
I dont see how you can get better at fighting a class that has all the outplay potential options. The only way they die is if they make a mistake lol
so having a fast movement option means way more control
Or run into a ranger lol
Ranger still has to hit them, and they are pretty fast + invis most of the time lol
What about putting a cooldown on Invis or something, maybe DRs?
it's possible to kill a ranger without them making a mistake
they are not nearly as overcentralizing as some people will have you believe..
- arrows can be blocked by shields
- arrows are a physical damage and so cleric protect, and protect potions, and armor rating will negate damage received in some cases substantially
I think if Magic Missiles got fixed, Invis didnt give speed, and Haste had a downside aftereffect, it would be fine.\
anyway
I think people clearly know ranger and wizard are both problematic
I just personally worry that they'll overprioritize wizard and make them garbage, while leaving ranger as the general overperformer
it seems like there's way more complaining about wizard than ranger, despite wizard only being OP in a specific niche as opposed to all aspects of the game
I'm down for some changes for sure, I don't want them nerfed to the ground because they are a super dope class but atm they are like 4 classes in 1
how would you fix magic missle
easily
Well I am ok with Ranger being strong, I just will respect them and go a different direction when I can't win. At least I can survive seeing one in the wild.
don't give each missile your flat magic bonus
+10 magic damage means +10 damage per missile
I would make it go from scaling amazingly to not.
Definitely both the most "busted" classes. Wizard is more of a hot topic because a good one can consistently 1v3 with very little effort
what would you do to the ranger
ok yeah thats gonna be an obvious one for ironmace i imagine
Tbh I quite liked the suggestion to make it so that the skills that use arrows don't automatically refill the quiver
I think it's wacky that bow headshots with the starting bow do more damage than most classes can do with decent equipment, and rangers can do that damage from far away
they have the best range in the game as well as superior movement, and can sustain well with free campfire and rations
they need a weakness
that weakness should probably be damage
triple shot doing more DPS than a kitted barbarian is stupid
that should be obvious i think to me, my question is whether thats enough of a nerf
It would certainly slow them down quite a bit, at least enough for us to see if they are more manageable for melee classes lol
Btw, I started playing this game as Barbarian and got him to 20 before i did anything else. HOLY SHI, I thought all use items were actually 2minutes long, so id like barbarian to just not be impacted on suture kits + campfires, actually lame
usually skills like triple shot come with a damage penalty, so while you're doing less damage per shot, you're doing more DPS overall because of the speed burst
but triple shot has no such damage penalty
nothing against you but tbh i disagree with pretty much all of this
you think rangers should have high damage while not having to risk being close to the enemy?
its really hard to land a headshot
it kinda goes against risk/reward design
and you can use a shield to protect your head
you'd rather the safe class be less effective, while the classes that take bigger risks get rewarded more
Headshot with longbow aint too bad actually, and only one relevant class has a shield
what classes were you playing
I see Wizards complain a lot about bow enjoyers, because its literally the only threat to them if an arrow enters their skull
But its kinda hard to land that headshot especially hasted + invis'd lol
I'm talking in the broader context of all classes
ranger is the one class who has consistent ranged options available at all times, and the damage that comes with it is very high compared to the risk they take, compared to the risk other classes take
it's skewed in their favor by a wide margin
range advantage is already incredibly powerful in an engine like this
combining it with damage advantage is just a recipe for overpoweredness
I'm not sure a class triangle would be inherently bad. We don't necessarily totally have one right now but.
Wizard > Fighter
Fighter > Ranger
Ranger > Wizard
Could make for decent gameplay idk.
RIP Rogue 😢
did you play ranger? @desert smelt ?
lol yeah maybe rogue should be the counter to wizard
not as much as other classes
I tried to play everyone but there's only so much time
did you destroy everyone?
Ranger versus wizard is kinda a toss up on how much range we talking
why is that relevant at all? lol
ranger players feeling personally attacked
lol nah
my individual performance is not relevant to the way the engine functions, the stats that show performance of classes, or how the highest level of players performed
I'm not arguing from anecdotal experience
so you asking about my own skill with the class is irrelevant
its more so that i played other class and ranger and for real ranger aint crazy op
their advantage get negated if they dont have a front line
What frontline do they need? Another ranger with shotgun?
true and maybe thats part of the problem lol
That's why I mentioned it 😛
you can also just turn and run
ranger does have some of the best move/interact speed
wont save you from a barb that know what he is doing
nor from a fireball
ranger do be good dont get me wrong
a high level ranger general beats a high level barb
especially if the stats are anything to go by
ranger is geared towards everything
Fireball will never hit anyone who isn't in the open. A ranger uses a corner. A barbarian is really bad against ranger. I mained Barbarian, I had to use all my throwing axes to even get a swing off, If the fight started with me chasing it was a loss. I just left the fight.
next time a melee character walks at you just put away your weapon and walk away
safe NPC due to range, good looting due to interact speed and dealing with NPCs easier, and strong PvP due to positioning advantage and burst damage and movespeed
Anything that got close was/is free for barbarian, but so much kite :(
it's hard to know what would "balance" them
because the range advantage will always exist, and will always be extremely powerful
even if you lowered their damage, they'd still have that distinct advantage over most classes
same goes for wizard then i guess
so i'm thinking about rogue
isn't wizard just always going to own the rogue, given he has fireball and slow
a fully kitted wiz was much scarier than any ranger i seen
Someone shot down my suggestion about drawstring arm stamina because Ironmace dev said no to stamina. I think if holding your bow taut for over 'x amount of time' caused it to get shaky and hard to aim until you regained enough for another shot. And each shot would take some of a total, would be good.
according to the stats, wizard has the best PvP representation in top 200
but Ranger is only slightly behind them
i wonder how rogue players feel about the ranger shotgun, most of my teammates were complaining about wizards but maybe it's just as bad lol
Dead
Yes lmao. The only way Rogue wins is if you stealth and the wiz literally walks up to you so you can backstab him. Other than that, big yikes for rogue
cause wiz need good gear
ranger do decent with ok stuff
but doesnt go as far as wiz
but ranger does even better with good gear
Rogue wins with surprise, and wizard is surprisable because they have cast times and have to aim
it sort of plateau
and goes almost as far as wizard
orange bar is PvP rank
wizard is almost 60, ranger is about... 52 from the looks of it
towards the end of playtest, right side
if there was more time it's hard to say if wizards would shoot even higher in PvP
it's possible but
limited playtest times
But if they did, that means base ranger needs nerf and wizard peak needs nerf
cleric suck lmao
they need to buff those heal or have stats that show how much they healed
cleric was my first class haha
that would be interresting
i actually got annoyed when people played as him
get the heck off this garbage class
they plenty usefull in a decent group
I didn't know until later but
apparently clerics have slower interact speed than barbs
omg id have quit if i started cleric
and they are slow to lvl
idk man lol
cause they dont kill shit
They are decent in group, but so are wizards...
yeah
barb was the last class I played
and also the one I enjoyed most
lmao
they do have shield against ranger and lots of heal
but as soon as you start being geared
the only useful thing a cleric will do is give a protect buff and then hit people with his mace
it is pointless
but usually they run away and give measly heals thats it
cause people gonna be running health pot and such
Clerics need to be more 'paladiny'
is there any way to play the game sooner than the play test?
one point of imbalance with rangers:
why do they have better HP sustain than fighters?
no sorry
so they would stick in fight
merge the cleric and fighter into one OP class? 😂
aigt im out
Preemptive buff spells, like the barrier is good, but when they 'cleanse' poison or fire, it should be a persistent immunity to that for a while. They can also target an enemy and take less damage from that target for xtime and deal more to them for same time
nah not merge, just put paladin in
I mean clearly cleric is kinda supposed to be a paladin
templar armor, blunt weapons, divine buffs
shields
they just suck at it
Fighter actually has a lot of utility in his shield, and so at the higher level it might be somewhat overlooked by his kill count, because sometimes if you are shielding you're not getting the kill yourself but you may have allowed it to happen.
Well the Cleric from D&D is more what we got here in DaD. The Paladin is a little more focused on being a divine warrior.
Not that big of a gap surely
no i agree
you're also assuming they all use shields
most people don't even know how to play the fighter lol
which they dont know how to use them properly
I mean have them equipped
over time it may be overlooked though
oh yeah
something I wanted to mention
rangers aren't bad at close range, they can use spears which are very strong melee weapons, and they can block
if a ranger comes in with a high tier spear, that makes them exceptionally dangerous
once I realized fighter could be used to stall people out with the shield, it was a massive game changer for me at least
yeah.. shits on barb in melee too, just out ranges and F U.. CKS in headshot
i just ended up playing with two handers they are way more lethal and longsword riposte is so satisfying
threw my shield in the bin
it can't really be said that ranger's weakness is close range, as long as that option exists
head weaving is very good counter to spear
they've got mobility, ranged, burst DPS, melee capabilities, interact speed, and HP sustain
class with no weaknesses
Another good option cleric could have is: Buff target with holy light. All damage taken for the next 10 seconds heals you for 10(scaling with bonus magic damage? idk) Pretty rudimentary idea, but cleric was so lacking in pushing powerand giving this to an ally would make THEM too strong. Clerics just need something very specific to them to bring them forward as a class.
They have to press r sometimes so there's a weakness
triple shot smile
We just need their skills to not refill the quiver imo. They would need to think before dumping their quiver and would leave them more open to counterplay
I think Clerics are limited harshly because the game is a tad too fastpaced for the way they cast
Is there any way to play rn?
Clerics are poorly proactive and mostly reactive. And being the aggressor is best atm.
Vicariously through typing here.
This honstly is what makes ranger so powerful but then again I think if it would be entirely removed with current bow ammo capacity the class would be underwhelming
the range advantage will always be a strength that will give them a powerful niche, regardless of whether they have sustained ammo or not
Rangers should get a quiver with like 20 arrows, the arrows are retrievable, you can find better arrows and load those, maybe then ranger will have to default to melee more and won't cheese pve so hard
Fighter > Barbarian
Barbarian > Rogue ?
Rogue > Fighter
make them have to fill up their entire inventory with arrows
And give clerics an equivalent to meditate, call it pray
stop with the RPS scenario if you wont explain that you think it should be that way, or presently is that way. Also the game has way more classes than 3 and is balanced for group play mostly.
they're just slow in general aren't they
Yeah, extremely slow, even more in heavy armor
I don't entirely agree. The reload they have slows them down considerably and would allow for counterplay, especially if they cant magically pull out 10 arrows out of their a*s by pressing two buttons
please don't add spells that can heal and are refillable with no gold investment
I think there is some truth to it currently
Cleric cast speeds should be actually instant for some of the spells
clerics should probably be buffed in other areas
they could use a larger variety of weapons
I'm not sure exactly where, but their statistics are so pitiful that it's clear they need something
don't they only get 3 weapons? mace, morningstar, maul?
- Suck my nuts 2. Do you want me to phrase it like "i PrOpOsE"
Clerics that get a shrine buff get to keep it whole match?
and maul is super hard to use, so realistically only 2 weapons
yeah lets only count that as 2 weapons
i dont think i saw 1 cleric running around with a maul
I literally didnt even reply to you
morningstar is super slow compared to its damage increase
so like
let's call it 1 weapon
Didnt reply still applied
i like the default mace anyway those first two swings come out so quick
yes
I also find it strange that clerics cant use the big heal on themselves lool like wtf
But I also answered the question you asked in the message you just asked. but it doesn't apply to you i dont even know what you are talking about
big heal is good for killing wraiths
I feel like cleric could certainly find a better niche as a PvE oriented class
more spells that kill NPCs quicker, maybe a buff to damaging/defending against enemies in inferno
the undead slaying perk is a step in the right direction but
yeah that's what I'm saying
they clearly are designed in part to be a PvE class
what with purification and holy light and undead slaying and all that
clerics definitely need something, I really think it would be a good approach to have them fill the role of paladins
there's clearly some design there to make them pve oriented, they just suck at it
well they just arent knights they are like monk dudes so they will never feel like a paladin
Or at least spec INTO one in later levels and adjust to be a solo cleric
if you split cleric into two classes, one PvE focused and one Support focused
I feel like if a Paladin class came out it would make clerics irrelevant, dunno if that's just me
it'd allow each design to be more focused
right now cleric is kinda pulled in two directions and not good at either
Paladin could be self buffing only, theres a shit ton of ways to avoid that
I guess so. I like Cleric as a class but they're really only pocket healers/buffers right now
They could also have a damage share spell and tether to an enemy or ally
If Paladin doesn't have second wind it's probably not that OP
So they could help tank damage/trade
That's a cool idea
It also makes the heal share talent relevant
cause you don't take damage on purpose normally, but with this skill theres a relevant reason to take damage
Early Access can't come soon enough 😅
next play test ?
Planned for Feb 6th
will we keep the things we earned like skins and gold once the game releases?
no
It's a playtest everything is temporary
maybe little things at some point, but expect no long term progression. The scheduled mass resetting of accounts is something to look forward to.
All we’re gonna get on the full release is a thanks from the devs lol, nothing special
I will print the thank you message and frame it
Can we have a permanent play test? Pwease daddy~ I pwomise we will be well behaved UwU
I feel like I heard at some point that after enough alpha playtests, there'd be a more long-term "beta" playtest later
but I don't remember where I heard that
correct me if I'm wrong pls
Why should we get anything, we got to play a good game for free already
uh yeah
i think this summer the game will be early acess
and it wont close
thats the plan anyway
I have seen the difference between a Grand Holy Cleric and a Terribad Cleric. There is a massive difference.
any idea if there is plans on releasing a deluxe edition or anything when released? ive never been one for preordering or deluxe stuff but will def be down for this game
is january 6th confirmed for next playtest? I wanna know if I should ask the boss for vacation or not
february*
Yes Feb 6-13th is confirmed the next play test timeline
tyvm 🙂
@topaz stratus it confirmed its planned
its a like a 99 percent chance
but it is possible for something to happened
Q- are you planning in the future to Region Lock players to their Area's or is that not on the Radar at this point? If so maybe a Server that allows all people?
?
Ty I always think like this normally don't put it into words tho
there is no region locked planned i think
also there are servers that allows all people
all the servers allow all peple
you just select the one u want to play in
Thank goodness, I mainly play with Americans as I am an Aussie, but what Tarkov did really made me throw that game to the side
Region Lock, Makes it so I can't play with Americans
damn did not know that
that is craz
yeah no worries in this game you get to select ur region everytime
you can switch between eu and asia and oceania all u want
Its been like that for 2 years, I believe it was implemented for people complaining about Lag since an Aussies Ping is like 200 in American Servers
That and Asia Market Trading of In game items for Real world Currency
Q- is there going to be more Crossbow Based Perks added, such as Fire Bolts for Burn damage or Even Poison Bolts, would be nice XD
does +Magic dmg increase the dmg from Divine Strike / Smite from Cleric?
Fire and poison bolts would be interesting in the future
only thing they're missing for that is the ability to use swords lmao, theyre pretty much a paladin in all regards except for that
I believe the person who you are casting to needs the +magic damage stats, so if casting to yourself and you as cleric have +magic damage then yes. If cleric has +magic and casts to a teammate without the damage does not scale.
All stats are selfish except for +power. Str/physical power increases physical damage output. Which I suppose is all forms of purely left-click weapon based damage. Will/magic power increases the effectiveness of all damage/healing from spells and abilities, I believe. Some of this is guesswork or mildly unconfirmed.
But, for example, +buff duration very unintuitively is not a good stat for a cleric looking to increase the duration of buffs to his/her squad.
does the "1,144,273" number for "created Steam account" under the user count data mean that 1.1 million people played the playtest?
There was some discussion around that, that maybe it wasn't quite that high for some reason. I forget exactly. But it's near that ballpark.
This needs to be added, I was trying out crossbow on ranger and the only perk that buffs it is the projectile speed (action speed doesn't stack with crossbow mastery) some goods perks along with the newly added mastery could make it a viable option.
will the new dnd thing screw up dark and darker? or will it not affect the creation of the game?
The licensing stuff? This isn't legal advice to the devs (although I'm for hire 😄 ) - but no, not likely. Dark and Darker is different enough from Dungeons and Dragons that I can't see a case that Ironmace would need to share revenue with WotC surviving a motion to dismiss. In my opinion. Based on the current marketing of the game as of the most recent playtest.
The closer aggrieved party would be Tarkov. This is most DEFINITELY not legal advice, but I could see Tarkov devs getting their pants ruffled over another game occupying a similar space. However, there is pretty clear precedent that being the first major player in a game genre does not mean that you own that genre. See: Pubg, Dota lawsuits.
@heady burrow
ok tyyyy
Hello, I was just curious about the beta test. Will they really not be accepting people anymore in tell the release of the game in February?
The game isn't being released in February. That's the next playtest. The game is currently locked for everyone until that next playtest in February. No one is playing until then.
If you're curious about release dates, I believe the Early Access is planned for April of this year - and the final release for Quarter 4 of this year. @tight sky
Okay I understand. Well then for the next play test happening will they be accepting more applicants?
all are welcome. noone is accepted already
I see thank you for the information
just show up on the day, search in steam, click the button and download
To repeat some of what Darknesse has already said, it's completely and totally open as a playtest the entire duration of the test. It's meant to get as many people playing it as possible. You're not at risk of missing out if you don't sign up on a specific day or anything ❤️
How would cleric recover their spells? I’ve never played it before so idk if they can meditate or not.
Is there an offline demo available?
No it is a pure online game
using campfires
Oh do they start with campfires or would you still need to buy them?
Buy
Dang then clerics kinda suck for single player until you can get some gold
you can melee
They rely on their abilities more in singleplayer
you mean casting divine strike protection and running them hands
Divine strike judgement healing next enemy player
If you run out of spells you arent playing well imo as cleric
Ok pervert
wait
i forgot my question
oh yeah
do we keep the loot we saved up from playtest to playtest?
No
i got some purple items
oof
rip
but ok
what about our level? or does everything restart?>
everything my dood
Everything 
Why is the suggestion channel still down?
how much gold did you guys end the playtest with? i lost it all but had 600 at my peak
💀
its not about gold, its about friends you make along the way
i made no friends lol
dw, friends are worthless in d&d
I spent it all but I was able to make 3k in a day my last day and spent it all that night as the play test was ending lol my last like 2 days I'd start the day by making a bunch of money and end it by spending it all on stupid kits and having fun
library
Normal Lobbies + Rat + Lib
I actually stormed Lib every run lmfao
as a rogue i couldnt do that
maybe i was a bad rogue tho
and solo
the wizards killed me
or litches
whatever they are
If you take it, the treasure in there alone is worth. Then you go to the vaultish room with the mummies to top up, you leave and you get like 200-300, maybe if it's all grey loot 150-200 but those were very rare raids
Plus if you can take a few other players down and take all their good loot. It's not guaranteed but if you can pull it off you make good money
do you suggest it is worth more to go into elite dungeons or just constantly raid basic? I didn't get all that much loot from my elite
basic = ezy gold
okok
use basic to get geared up then go into elite and try to kill people for better gear
=meta
Normal lobbies are easy to cash in if you play a class you like. Elite lobbies are for LB and good loot (if you can make it out with your loot)
I wanted to test gear though so I just bought gear rather then HR
I was doing well in normal but high roller was too tough still
Yeah i played for 2 days straight and alr got 24 hours in steam on Dark And Darker
So many elite mobs also
it took me a whole day to learn to play a rogue properly
Elite mobs mess me up for some reason
I kept rushing and dying until i forced myself to embrace the essance of a rat
@chrome dagger how does one reach parter?
That was me last play test. This play test I was able to get my feet under me pretty quickly and perfected making gold. Next playtest I am looking to conquer HR at some point
Troubadour?
Yes sir
One sec
What is HR
Human relations
Ty
High Roller
Fantastic, ty
No worries, good luck my friend👍
kk
well i now know how to play rogue
ill seeya next time
in the dungeon
bye bye
See you in the Dungeon
@chrome dagger appreciate you brother, submitted. This games an itch I can't scratch. Need more.... 😂
Threw you a follow for being a real one.
I absolutely agree lol I spend way to much time thinking about the Dungeons. Can't wait for Feb
Thanks! I really appreciate it, I hope to see you clad in purple soon! 😄
Salute!
My question is
Why do you get stuck in everything
My character is probably just a fat a s s
You forgot to go to your settings and change the FPS limit to ~60
If issue persists than its a skill issue.
What does that have to do with getting stuck
I play at 100 fps
People would actually have clipping animations melding with the dungeon mesh that others could witness if their FPS went higher than their PC could handle. The base setting for some reason was like 240 fps limit.
After I moved my settings to a 70 FPS limit I never had the issue again.
Mine can support up to 500 on most games
200 on like ark, rust and bigger games like that
the its settled, its a skill issue. Simple as.
Your a skill issue
you´re
yur'ne*
ne?
né*
n@*
Does anyone know if there is a way to support the devs? A Patreon? Kickstarter? Anything like that?
I think there isn't, but they are planning to do a kickstarter or something like that
how do you play the game??
by waiting impatiently for the next test in february
I have been playing a very faithful recreation using only my memory and closing my eyes.
I keep dying though :/ game is too hard
when does the playtest open back up? i know it is sometime in February but what date.
Feb 6-13 I think is the current scheduling
thanks
Practice and dedication
Imo the best practice and improvement is (1) learning the pve patterns for most enemies and (2) learning the strengths and weaknesses of your class relative to other classes.
Killing other players? That will depend on how good they are. There's always someone better (or more geared) than you. There's always someone worse than you. Killing people won't necessarily help you improve.
And you really, really do need to be able to comfortably clear pve rooms asap. That's a huge stage of improvement.
There is a point in gear quality that you attain that almost every game you join no one will be able to match.
That's true, I get what you mean. But I have some thoughts on that
Also even killing noobs is good practice considering how simple the combat is. That extra 100 dodges on axe swings will be good training for when you fight a pro using the same attack animation
If you're in a normal game and your gear quality is almost unmatched, you're probably either protecting it by being in a squad - or it may not be your best possible gear. A set of full epics is likely never going to be matched in a norm, but if you have that set of full unique/legendary, you'd probably run that epic set in a norm/solo. As far as a squad goes, I mean you probably don't need that amazing set if you're running a 3 man of good players. You're going to wipe the floor with most normal runs anyways.
If you're in HR with your best gear, I'm not sure that you're guaranteed to always be the best geared - even if you go in with a 5k gold set.
Also it seemed to me like HR is a lot of very rich players running like... at most one very good weapon or weapon set, and otherwise being somewhat naked. Lower risk, higher reward - but you would be relying on your skill more than risky gear. That's just what I tended to see - although I got a lot of full blue / mixed purple sets from people in HR.
i havent 1v1 a single person and lost
When are the devs going to shut up and take my money?
April around
Question: reguarding the possible druid class, will he or she play like a wizard but with shape changing abilities?
🤷♂️
any leaks on how much this game will cost
I imagine the druid being a mix of medic and wizard, along with using specific animal shapes to suit the situation
they said they will check the market
and deicde from them
but people think it will be from 20-40 dollars
mainly depends on how much the game has when they do a full release
How much money must I pay for them to do a surprise test in January that lasts 1 week?
Or how must I raise in money
50000 dollars
That would be pretty easy to raise lol
Hahaha thx for answering hopefully my rich uncle show up soon
I say 30
Any rogue pro in the chat can tell many if Rondel Dagger attack string is 2 or 3 hits? I'm pretty sure it's 2 and see only 2 in gameplay, but code says 3
any idea why this server shows muted voice channels even though theyre muted? havent seen this behavior on any other server. example here: https://i.imgur.com/NzpqPnJ.png
Have you tried right clicking the voice chats and unchecking 'hide names' ?
yeah, that setting does nothing while a channel is 'muted' and the server is set to 'hide muted channels'
could you try selecting some roles
that didnt help either
this server makes my entire discord lag from the hunderds of the voice channels it has that im trying to hide lol
I'm not sure it even shows why it's muted and all grouped up like that screenshot you sent. it looks normal to me https://i.imgur.com/rZGbchJ.png
thats how it looks after i muted 100% of the voice channels
i think its a new discord bug (or probably feature that they didnt fully test )
Ugh, that's annoying. Yea probably
Sometimes the discord just lags for me too, like it did just now lol
yeah when you breathe anywhere near the 300+ voice channels
discord spikes my cpu to 30% and takes 600mb ram now heh
as i go channel by channel and trying to mute them (instead of only their categories), the ram usage goes up lol, its at 800mb now
at this pace we'll all be back on irc in 5 years 
Why isn't my suggestion going through?
are all these youtubers uploading old content or are people still playing the game?
old cotent
Is there plans to add things like Eye of the beholders/dragons ect. and more complicated dungeons? even a PvE focused side for dungeon crawling
Hello guys,someone can answer my question if that q4 playtest would make game purschable and can be released as early access or full game release with some future updates and content?
If you look in the Dev q&a channel, I noticed that he answered some of that kind of stuff. I don't think anyone knows anything more specific than what there is in that channel, but I'm pretty new here so I might be mistaken.
Nothings pinned
in the most recent dev q&a, they said that they wanted to add a dragon if they can and also definitely more dungeon maps.
This should work for you 🙂 #dev-qna-archives message
nothing mentioned about it,im afraid
Yeah, I think that's all we know so far. But he did say at the end that they're looking into the possibility of opening up early access at some point. To me personally, q4 seems very soon for a release, since finishing games takes a very long time, but one can hope. The impression I got from the Q&A was that they're being careful to take their time and not rush it. But they're also aware that the playerbase already has a great deal of interest in purchasing/investing in this awesome project, so if you're looking for a way to support the game financially, the impression I got was that they're preparing to supply us with a means to do that.
Guess that's basically a long winded way to say I don't know any more than you do lol, but that's my best guess on that topic, and I don't think there's any confirmation beyond what's in that q&a.
Sorry I can't be of more help
yeah
Is there a way to heal yourself as cleric?
with red potions, campfire, your own spells, bandages
yes
with spells you must aim above or below, so you can heal yourself and not giving the spell to your mates or potentially to other targets
sorry if this question has been asked a lot of times already but will there be proximity voice chat in the future?
they are thinking about it
hell yeah, I get so glad at the thought of being able to talk crap mid fights LMAO
actually EA is suposed to be q2 and release q4
Planned Release Date: Q4 2023
Let’s hope things go out as planned so they could actually get EA for Q2
when is next play test date?
its from the steam nextfest
steam fest is 6th-13th
oh yea thats what i meant lol
oopsie
that would be why i thought it went to the 15th
ok i was wondering if the devs had come out with a specific date for the acutal test
thats why I asked
oh idk sorry man
no worries
Is there any way to become QAF of dark and darker? I'm currently working as Senior QA with more than 2 years of experience. I can pretty much do it voluntarily in my free time 
add a dwarf role/character (?)
How will the OGL 1.1 effect the game if it comes into effect?
Good luck securing a Korean work visa.
R.I.P.
this was from sdf "Currently, there is an early access plan in April 2023."
lets all hope thats true ^
just search from user sdf and then put Early youll find it 🙂 it was in general-chat
planned to be Q2 but it's planned, not set
there could be delays for what we may know
Do you know Korean
Think positive man, it could also come sooner 
Are there preparations for cheaters/RMT? The game is already extremely popular and also includes a trading post.
How long does it usually take for the app process to take one submitted for Troubadour?
There’s probably a lot of them, so probably a few weeks.
@primal canopy ty
What's troubadour
yes only planned if everything goes according to plan.
Content creator
please for the love of god just drop that sht on february
they doing the 1 week test on feb
but yeah not gonna lie might as well just make it early acess
at that point
^ that would be awesome
No, because the playtest ends, early access wont. They want to focus on developing game. So no its not like "Might as well just open early access" because early access is a lot more straining on development and resources than a playtest that is designed to stomp out bugs and get feeback for the actual early access.
yeah but its only a month difference between the 1 week play test and early acess
..
thats why i said they might as well just release early acess
or id rather wait another 1 month then early acess release
Still seems hasty to me. Think of it like this. They havn't confirmed 100% playtest is for april, only that its being planned for that. This playtest will be designed to guarantee the early access stays on schedule.
They dont have any big corporations that are forcing deadlines down their throats and that is a good thing. I dont think even half of the entire community forcing money in the devs hands and saying "rush the game out already, its good as is" will get them to change their stance on game development.
Lol thanks. Its something ive had to do for over a decade
wpm intensified
Ever tried out typeracer?
I think back in school they had use do something similar. I was top of the class or tied with one other kid that was cracked at the keyboard (literally was cracking that thing like a new toy from the dollar store)
the legendary Model M keyboard IBM
whens the next playtest?
at february
k
Feb 6-13th 99% go but remember there is always that 1% no go
That 1% is dependent on whether or not they get their morning coffee. 🙂
Guess that means ill have to get up extra yearly and make it for them then 😆
If there was any company I would be ok being the coffee boy for its IRONMACE. 😄
Agreed
Alright cya at the pots! Cheers! 🙂
FREE OUR SERVERS PLEASEEEEE
anyone know of a game that has directional blocking and parrying like in dark and darker? want to practice for those juicy longsword ripostes
Exanima
Not first person, its all just insane eagle eye physics engines.
For pvp practice I would check out mordhau, they got ripostes.
very hard as game, i liked the concept
and seems like after Exanima there will be a next game from them called Sui Generis
When exactly is the game planned to be released?
yeah in 2055 lmao
prolly, yea
Has this been confirmed by ironmace ? I took vacation that week because that's how much I love this game
Yes this has been confirmed not just here on the discord but on many platforms and websites (all legit) but remember there is always a chance that something can come up and it get pushed back a few days
it says during the steam nextfest
so it may be between those days
Alright, alright no one judge me for this question but what is everyone’s opinion on the cutest enemy in the game? 🤣💀
mummy spider.
Yo low key the skull bats be kinda 🤤
The Ghost King
mcscuse?
Not a bad choice tbh
🤭
Anywho, never got a clear answer on this but potions and spells of protection do not gain any damage reduction from armor or gear stats, do not prevent location damage modifiers, and when depleted allow left over damage into the health bar?
Well says right on the tin its only for physical damage.
Not sure if this has been asked before, but was the timer disappearing during the final few minutes an intentional feature or a bug? and does anyone know if it will be the same for the next playtest?
Chivalry
Certainly intentional, potentially as a countermeasure to strategies that would normally cut escape time close such as camping a portal or cowering till the last moment.
I must warn you that blocking in chivarly II is so easy compared to blocking with longsword in DnD at least it feels so to me, the block hit boxes are much larger I feel ( i've played 40 minutes of chivarly II PvP and I feel like I could block normal attacks most of the time) but in DnD when blocking with longsword its much harder to land then again in Chivarly you can just queue for a match non stop but in DnD it's ideal to have a friend practice blocking with you and you lose a longsword in the process each time :D
It would be cool to have like a training camp where we can see hit/hurtbox to improve our weapon mastery!
I think that something along those lines was considered by the devs. so we could see a training ground in the future.
Yeah imo they should really add the endgame timer back. It doesn’t seem like a big deal but it hugely impacted how me and my friends played the last minute of the circle. Was a lot more panicky than it should be if we knew we had 12 seconds instead of uhh 1 bar??
No
It’s cuz most people just do the normal side swing
If you thrust or do an overhead and the arnt aiming in that direction then you’ll hit
But over all it is easier yes
I meant all of the "normal" hits so thrust and overhead included it's so much easier to see in chiv II than in DnD
blocking a thrust in DnD is hard
Yea
But chivalry does have so many cool sword/axe/spear etc mechanics it’s a fun Medival PVPVE
It's preety cool yes but doesn't really bring anything to your DnD gameplay
I guess there is one thing
"cleaving" works the same so you can practice that which is preety important for PvE much less in PvP
Not many games bring anything to dnd
I haven’t played any game like it
If you want a game to practice for DnD then your out of luck
.
I mean that’s not necessarily true, but I’m not for promoting stolen work.
does ironmace release patch notes for upcoming playtests before the playtests at all?
No since they don't really need to concern themselves with patch notes when they are mostly just testing ideas/features.
only patch notes i see are from 24 september til 22 december
@quartz bear they do release patch notes prior to release. Atleast they have the last two
on steam in the playtest page
They post them in this discord. idk about steam page
yes i see 2 patch notes as well on steam
Right my bad. They have done it for the playtests I think my brain was just answering whether or not they exist right now.
seems like wizard previously didn't have homing for the magic missiles
My bad pal. They do have patchnotes. I need to sleep. I cant answer these properly.
but they added again back
No sleep isnt a good excuse. I CAN answer your questions. I WILL
cya in 30 hours, remind to sleep then
This come back is heartwarming. I believe in you Reaver
Believe in me even more. I need to be the dungeon master for a d&d game in 5 hours.
I cant grow my wings out unless you all believe in me!
I will raise my hands like i'm a citizen transferring energy to goku for a spirit bomb
I-I feel a tingly....power...
Over 9000? Soon >:)
My favorite part about that act is how barely anybody knows who goku is so everyone is just collectively listening to this voice demand their energy to save them
Then Hercule steps in and saves the day like a proper Celebrity
(X) SERVER ON
( ) SERVER OFF
Please God Bless
On the playtest statistics, on the 4th image, do we know what “totalplaycount” and “totalkillcount” mean? I may be missing something but how come the “kills” are like 3x the plays. Is playcount=normal escape, downcount = down escape and totalkill = how many people died?
@worthy bone
my guess is kills might also include players killing mobs
@mystic bobcat that would make absolutely no sense in that way that that would be too little or in other way that mage averages the most per "play"
I mean I can't imagine for people to be that bad on rangers :D
but maybe
I mean bad overall like killing 2 monsters per play is ridiculous since you can literally kill 10 spiders in one hit
also what the "down" count would be :D
this graph doesn't make much sense no matter how you put it
i feel you may be overestimating the skill of the average player
but also true
actually idk i'm thinking about the average person's first run and they probably don't kill a skeleton the first time they play
Reading the #1048762118255673428 literally makes me wanna commit sudoku so based on that chat I'm overestimating the players by large margin lmao
@mystic bobcat it was said on some loading screen or something "90% of our internal testing team have fallen to the first monster they met"
Any idea what they may nerf for wizard for the next playtest?
Hey, has anything been said about changing spears to 6x1 instead of 6x2?
they approved a suggestion about changing spears size in inventory so I guess they will tweak it
What do you mean by approved?
I think suggestions marked as green usually are approved by the dev team #d-and-d-suggestions
Oh sweet was wondering what that meant
That's just wrong. Suggestions are marked as green when they have a opinion of 15+
^
That's just a glitch
Graysun has said they don't want to share the suggestions they like: #q-and-a message
the question was ''which ones are your favourites'' not which ones are approved idk where u found that everything with +15 upvotes is marked as green
If you look at suggestions you will notice. When I am the 15th upvote it immediately gets marked green.
You can ask Graysun, the green suggestions are not approved by the dev team or wardens
Yeah well I don’t think green = approved some green ones seem a little far fetched to just be confirmed like that
@livid bloom Just look through the suggestions, you will never find a suggestion with a opinion less than 15 and being green
Some suggestions with a opinion of 15+ do switch between green and blue and that's a glitch
just noticed about it, u probably right then, I thought they were reviewing and marking it manually
You should look at the data that shows how many games it takes players to get their first extract.
Where can I find that? @primal canopy
I didn't play during previous playtests and joined this one like 2 days in. Did they post the patch notes (difference between playtests) before those started?
I hope nothing... yet it was still the most underplayed class
maybe it's a bit too strong in pvp but I think people are too bad yet to judge that
nvm I saw they did but the only 'class' nerf was th b
the bow reload change
how can i download it me and my friend want to play
it only says add to wishlist
there should be seperate named dark and darker Playtest
but maybe they changed it recently testing something
the request access button does not appear on steam until the date of the playtest
yo did anyone else notice that on steam the Q4 release date changed to "coming soon"?
루비실버 판금 갑옷 중 투구만 클레릭 클래스가 착용할 수 없게 되어있었는데 혹시 왜 그런지 알 수 있을까요? 세트로 맞추고 싶었는데 투구만 가죽이라서 멋이 안살았었습니다...
Can you tell me why only the CLERIC class was not allowed to wear the helmet among the ruby silver sheet metal armor? I wanted to fit it as a set, but the helmet was leather, so it wasn't stylish...