#q-and-a

1 messages · Page 35 of 1

keen mortar
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well i can tell you that even with circle i had my "route" for each map to collect the maximum golden chest in a single run. It was pretty rare that i had to modify my route because of it. However, it was essential to keep to game fresh by making live adjustment to my routes. To be honest, i would like the circle to do more damage in order to have less time to adapt to clutch situation

grand crater
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his whole point is that there might be things that do what the circle does but better. I disagree but still it s a valid opinion

desert remnant
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loot is closer related to time, not the circle.

hoary gazelle
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I think people should stop talking semantics cause its frustrating, lets go back to actually discussing circle change

narrow kernel
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so in your eyes @desert remnant you want to be able to go from 1 side of the map, to the other, all the way around the outside, to avoid players and just loot up?

desert remnant
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the devs want the map to be very modular and change every run anyways, so its very unlikely you'll be able to run the same run every game anyways

keen mortar
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without circle it would feel pretty boring really quick to chain the same route over and over again to loot the same part of the map

desert remnant
grand crater
desert remnant
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i like PvP fights.

narrow kernel
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then the circle gives you that?

desert remnant
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no, it really doesnt.

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not well, anyways

craggy yacht
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But I’d argue a circle is better as on the the floor you spawn in there is a lot of wiggle room with the damage over time as well as people strategise on where it is and where you are and what you are planning to do. It makes fights more interesting and attracts people to PvP as I found even with a circle sometimes runs were completely devoid of other players. If you had another mechanic the worry would be that it doesn’t draw people in for those awesome fights

narrow kernel
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the circle forces people closer together. so ya, the circle gives you pvp

grand crater
narrow kernel
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and when you're on the last circle, and you're 2v3 or 1v3 and you kill all 3 of the enemy and extract, man thats a good feeling

hoary gazelle
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Your devoid of players point is likely redundant as the playerbase is unskilled and some lobbies 8+ people die to AI

craggy yacht
grand crater
desert remnant
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just because circle gives PvP doesnt mean its a good way of doing so.

hoary gazelle
sharp prism
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the game can still be hard if you remove or tweak a gimmicky mechanic, your argument makes no sense here imo. Yes, the circle forces you to think on the fly in SOME situations, but in most situations they actually remove the thinking on the fly and you are forced to deal with the situation (i.e. thinking on the fly with extremely limited options because forced movement, vs being able to approach the situation the way you want to)

narrow kernel
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so you should be forced to deal with a sitaution

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its a hardcore game, the game runs you.

desert remnant
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yeah, its like alternatives cant be considered ever because you think its fine.

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thats a pretty toxic attitude, tbh

narrow kernel
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why is it? for enjoying the difficulty?

desert remnant
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we're testing the game, and are hre to provide feedback and chat about it.

sharp prism
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and ppl who are better at strategy etc can really shine

narrow kernel
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i mean, sure, slow it down. but im against removing it

desert remnant
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acting like removing the circle makes the game easier is foolish. difficulty can be added other ways, and it should be clear its not part of my argument.

craggy yacht
narrow kernel
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and now im being labelled as toxic 😄

desert remnant
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the thought i mentioned is toxic, not you.

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attitude*

narrow kernel
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sorry for liking it hard 😄

grand crater
narrow kernel
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hows this for an alternative, the circle doesnt hurt you, but clouds and blurs your vision

grand crater
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I used to run highroller with 2 rangers and it literally worked 8/10 times

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so this is a negative to the circle

desert remnant
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i mean, thats not a bad idea.

sharp prism
craggy yacht
desert remnant
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the damage itself isnt necessarily the only problem with it though. its like.. a bandaid fix.

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but i like the idea of debuffs other than damage there.

craggy yacht
narrow kernel
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the circle imo needs to stay. it forces people (which is exactly what it should do) to do things they dont want to do, thats it the whole purpose of it being a hard game

craggy yacht
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Just so there could be some nice geared players to fight at the end

sharp prism
narrow kernel
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currency and items wont get influenced if they stay the same. means the same quantity will be getting extracted

craggy yacht
sharp prism
narrow kernel
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i only came here to get a fix for the game... im dying to play it again

craggy yacht
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Be interesting to see what they do with guilds

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If there will be a guild mode dungeon for those super competitive PvPers

sharp prism
narrow kernel
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i've been caught out by the circle before. and died because of it. it taught me a lesson about that area of the map, and to not do it again

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and to be ahead of the circle if i were coming up on that space.

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ive also trapped people between the door and a circle, and used the circle to my advantage

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works both ways

tough sapphire
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I think the circle is the point of the games name

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Its dark in the dungeon, but itll be darker when the zones there

sharp prism
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yea but sometimes you enter a room and you get PvE'd like theres no tomorrow - sure you could just abandon and go elsewhere to beat the circle n stuff but before you know it, you're almost at the centre of the map and you've looted 3 bracelets and a potion D:

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idk my point is: yes the circle is allowed to be a mechanic, but it shouldnt be such a hard bottleneck on what is and isnt possible (to a limited extent ofc, otherwise it wont do its job)

hoary gazelle
daring spindle
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Anyone know if the cleanse spell for cleric works on the purple and blue circles the litch casts on players?

tough sapphire
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Chicken or the egg, what came first, the name or the game lol

graceful sun
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Will the map change next wipe

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Next play test

prime bane
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are they going to gut wizard class and make it boring to play? or just adjust numbers

daring yoke
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Now im really curious about the wotc ogl bs

tough sapphire
prime bane
old ravine
runic warren
calm yarrow
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I think it would be cool to have more spell list to choose for wizard and cleric. More options don't necessarily translate to more OP. I guess not for this early version of the game there are other priorities, but would be cool to have it later

calm yarrow
desert smelt
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I do wonder if wizard truly needs a nerf or not
going off the recently released stats, wizard has the lowest game count, and the lowest sell count, and both are pretty proportional to each other

whereas ranger does not have the highest game count, but has a disproportionately high sell count, which points to a disproportionate success rate, something wizard doesn't really have

the only metric where wizard overperforms that I can find is the top 200 rank, where wizards did the best in the "killer outlaw" leaderboard, which is successful PvP kills, while ranger is not far behind

it paints a picture that wizard is an unpopular class that doesn't overperform in PvE, but when mastered, can do very well in PvP

and it's not clear yet whether they're successful in PvP because they're very strong, or because people didn't have time to develop and master counterplay to common wizard strats

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(I do think ignite dagger is probably the most likely thing to be "overpowered" with wizard, but it doesn't seem like wizard overall is the most successful class)

sharp prism
desert smelt
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you could also do a similar comparison with cleric, where similar to wizard, they have a low sell count and a low usage rate, but unlike wizard, clerics are massively underrepresented in the top 200, which points to a class that doesn't overperform on average, or in pve, and also falls off at high level

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they actually have the worst representation in the PvP metric in top 200, which looks to be like... 3 clerics total? based on the graph

thorn dagger
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Cleric is more of a support class so they're not really getting on the leaderboard, but likely they're healing and buffing the top the Ranger/Barbs on the leaderboard. They definitely are probably the worst class to run solo though

desert smelt
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I wonder what a "party kills" graph would look like

thorn dagger
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Interesting to see Barbs start to rise up though since most people seemed to think they were bad, but looks like people are realizing their strength after some of those minor buffs.

prisma rune
desert smelt
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I think they're better at what they're specialized in (aggressive DPS) than fighter, while fighter is a better generalist

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but if that specialization comes into play very often, or can be better abused by the top players, then it can lead to better performance than a generalist

prime bane
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and in other categories they got absolutely stomped by rangers

desert smelt
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I moreso mean that in s1 they were second most represented, and in s2 they were the most represented, which is disproportionate to their overall usage stats and overall sell/craft count (which is the only real metric I can think of for "overall success")

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the only category they are notable in is the top 200 PvP category

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which is why I say "are they really OP?"
if their only niche is high-level PvP and they suck in the hands of the average player and aren't useful in PvE bossing content, is that a misbalance, or just the niche of the class being a glass cannon PvP specialist?

thorn dagger
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Wizards got a lot of tools to deal with 3 mans and assuming you can hit your fireballs it's pretty GG. I do wonder how Wizards will fair if/when Barbs start running Iron Will more

desert smelt
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depends on how notable 100 magic resistance is
if it's anything like armor rating, then it'll translate to something like 15-20% damage reduction

arctic hamlet
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Good Wizards are pretty hard to pin down tbh, I don't see melees catching up to them often

thorn dagger
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It's like 22% or something but that will help against that sick nasty 100 damage Fireball especially with their large Health Pools

desert smelt
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really depends on if you're willing to give up a perk slot just to potentially counter the least common class

thorn dagger
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Well it'll help against Rogues and cleric buffed Rangers too.

arctic hamlet
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Does Iron Will stop the kockback on fireball? If it doesn't, just means the barb will take more of them before dropping dead

desert smelt
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rogues?
I know poison is technically magic damage but I don't think that can be reduced

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and rupture is physical damage

prime venture
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best strategy is trying to bait all of his spells

thorn dagger
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Kinda hope Wizards get a spell that gives them immunity to Self-harm for a bit so we get an era of Fireball Jumping Wizards

desert smelt
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yeah that's another thing I don't think people consider with wizard
if they're starting a fight with all of their spell slots, they can manage a lot of damage and mobility
but if they get caught with few spell slots, or if their spells get baited, they're basically useless

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they're very strong if stocked, but they're not guaranteed to be stocked, and you can maybe play around them running out of spells

arctic hamlet
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I think they can very easily disengage if out of damage spells

desert smelt
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but it's kinda hard to outplay a haste invis walk-behind-you and magic missile

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(though that's one of those things I wonder if people explored the counterplay to, you can hear their footsteps so if they're running behind you, you can swing at them)

thorn dagger
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People will probably get better at countering invis Wizard although even then the double speed buff of haste + invis is too fast to really track

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You probably won't be able to just squeeze right past a 3 man in a crammed hallway

tough sapphire
arctic hamlet
tough sapphire
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About as counterable as a ranger or fighter with a bow or a rogue invisible or a barbarian waiting next to a door to go through it while you're opening

arctic hamlet
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Except they can do it on command and don't rely on doors or 50 second CDs 😛

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At least not when they have spell charges anyways, which will be most of the time

tough sapphire
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Invisible and haste are 2 casts

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Not really instant

arctic hamlet
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Didnt say it was, but its damn near instant with some decent gear lol. 5 charges of invisibility is quite a lot of invisibility

tough sapphire
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So wizard is only viable with alot of setup

arctic hamlet
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Wizard is viable with 18 Knowledge, which is easy to get. Not a lot of setup at all IMO

thorn dagger
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I just wish Wizard will get some more weapon buffs like Ignite. Cold Blade will be funny

arctic hamlet
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At least from what I've seen. I've not played the game yet just devouring content

thorn dagger
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slowdown on hit YoloRage

arctic hamlet
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Wizard for sure one of the dopest classes in the game. I will 100% be hopping on that train on next playtest hahaha

thorn dagger
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I became Wizzmaxxed this playtest, was fun

desert smelt
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gotta wonder if the majority of people complaining about wizard played against a lot of wizards or just saw the funny compilations on youtube and assumed that those sorts of multikills are what the class always does

crisp lake
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Most wizards just panic and either damage their teammates with fireball

arctic hamlet
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It definitely seems to me like the class with the most 1v3 potential

crisp lake
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Or kill themselves with it lmao

thorn dagger
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It's very feast or famine for Wizz, I got 3 man kills before a lot as Solo Wizard

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Other times you get caught off guard with no spells and instantly crumple into dust with a single bonk to the head

warm prawn
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cant wait for this game, we all ready have a big group ready to do this lol

wintry thunder
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hi gang

full iris
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Imo the game is in a good spot with the skills/class mechanics currently in the game. As @tough sapphire was arguing, an argument can be made about each class being broken in its own way. Talking about balance is pointless when additional skills are inevitably coming, anyways. Could anyone explain what they’re doing/plan to do regarding server stability with this huge uptick in player base? I expect it to be even bigger next play test

wintry thunder
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interesting

tough sapphire
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I wonder if the full classes will be in the next play test or if theyre going to add more classes then try and balance them all together as they add on more talents

full iris
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Hopefully the latter

arctic hamlet
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Would be amazing to get the full classes for sure

magic cedar
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I also believe that all original DnD classes will be in the game, with possible cross classing

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duel-classing*

arctic hamlet
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People that played on playtest 3 experienced any server issues?

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I haven't seen anyone talk/complain about it, but I only found out about the game very recently

glacial cloud
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There was some slight rubberbanding early in the week, which got better as the playtest went on, they took the servers down several times for maintenance

arctic hamlet
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Sounds better than major AAA releases lmao. I am sure they are expecting a higher player count, their game is blowing up

glacial cloud
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If was smoother than most releases by a long shot, and that was with the playerbase growing 5x since the last playtest

shut edge
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any chance to get most used modifiers on equipment per class and in general?

hoary gazelle
# tough sapphire So wizard is only viable with alot of setup

This is irrelevant, the point is, when someone knows what they are doing, wizard is too powerful. The issue is an abusable string of actions that make someone able to kill someone with very little counterplay. Even if it was only doable with purple+ gear, which it already is slightly locked behind 'some' gear(like 2 greens), the fact that it becomes an issue, is the issue. The skill ceiling can stay mostly where it is, and its not even really that high, but the high impact it has when you do haste+invis -> MMissle instagib is a bit over-tuned. Ive seen it do over 100 damage to a fighters foot. This player(wizard) with good gear like that winning fights easily will consistently be able to get out and kill a lot of players and thats unbalanced.

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Ofc the latter portion of the above ^ is a wizard decked out for damage gear, but the general rotation of invis and cast is still relevant and pretty unfair overall. I still think invis should be limited to 2 casts per meditation.

iron oxide
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you can hear the casts, and the footsteps, and then the wizard channels a spell, and then they cant move...

tough sapphire
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I think wizards require the player to outplay people, so there should be a high ceiling for what they can do, but its really easy to outplay wizards

iron oxide
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also it's blockable by shields

hoary gazelle
hoary gazelle
# iron oxide also it's blockable by shields

The fact you mention shield in response makes me question if you read the message. You can shoot the foot, if a fighter is actively blocking, hes an easy target, just a few more hits if at all.

desert smelt
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I'd like to see wizard toned down just a little bit in pvp, but made more viable in pve
and I also think wizard is not the most pressing issue in terms of balance, at least based on what I understand about the game and based on the stats

hoary gazelle
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Yeah the MM cast isn't the full channel killing a player, literally the individual SINGLE pelts are doing insanely high damage due to +flat magic damage on gear and %arcane damage talent

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Wizard is probably the most pressing issue that people aren't extremely aware of, it wasn't till about half way that a lot of wizards showed up this playtest. If they aren't tweaked next play test will be scourged by them.

worthy yew
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Sorry for interrupt yours disscussion can anybody Tell me when again will be testgameplay or when will we actually be able for play game ? Tnx.

worthy yew
hoary gazelle
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they want to test progression mostly i think? extending it doesn't really affect progression testing since they could just take data from the 1 week, so cross fingers there :)

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Like honestly, magic missiles damage scaling should be a total damage divided by the pelts, which I assume is not the case atm. The other wizard spells work pretty well damage wise, like they seem balanced except MM and haste/invis spam(two different issues)

desert smelt
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wizard only has disproportionate representation in the top 200 pvp leaderboard
and it's difficult to say whether they will be op in the longterm as items with more magic res get added and the overall playerbase gets better at the game
it COULD become an issue, but signs point to wizard only being powerful in pvp and still lacking in pve and bossing, which are other aspects of balance to look at

meanwhile ranger overperforms in every single metric

iron oxide
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yes there is a problem with damage scaling on multi-hit skills

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like rogue poison

desert smelt
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I do think each missile shouldn't be getting flat bonuses

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it currently does afaik, +10 magic damage = 10 more damage PER pellet

hoary gazelle
desert smelt
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you say easier loot, but wizard is still underrepresented in sell count and craft count

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so they're not exactly getting a lot of valuable loot on the whole

prime venture
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hitbox of fireball is also giantly big or perhaps it doesn't match with the vfx

desert smelt
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of course averages and top level are different

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which is why the top 200 is valuable

hoary gazelle
desert smelt
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it shows that wizard is strong when the skill ceiling is developed

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and only in pvp

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but wizard sucks in the average player's hands

prime venture
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they are

desert smelt
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so it's unlikely that the overall playerbase will have a high sell count

hoary gazelle
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Atm averages arent relevant, but I do see the part for top 200 being mentioned

desert smelt
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they're both relevant in different ways

prime venture
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wizards are very good in pve still, however it's on you if you want to waste time spending all your spells to mobs

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cause if players approach you when you dont have spells, it's a problem

desert smelt
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we can see that in the averages, ranger has a disproportionate sell and craft rate, and is also highly represented at top 200, which paints the picture that they're strong at all levels of play

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which is a different type of imbalance than wizard's

hoary gazelle
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I think average isn't relevant because the wizard was 'the wizard' and its easily muddied by players new to the game trying to make it work since its very obviously the only class that you have to figure out by playing. I am sure a lot of people kept playing wizard just to hope it would click for them. Where as the other classes it was obvious what you could do to be successful more or less.

desert smelt
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wizard is very feast or famine, as someone said earlier

hoary gazelle
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Also the top 200 I dont know what it consisted of, but I assume it was rogue and barbarian?

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for gold earning

desert smelt
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for gold earning? I don't think that stat was shown

hoary gazelle
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Oh what stat were you saying they were underrepresented in?

desert smelt
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wizard is not overrepresented in the overall sell/craft rates

hoary gazelle
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ah sell rates, what were the top 200 there?

desert smelt
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for example, rangers made up 20% of games played
but they made up 25% of all things sold, and something like 35% of all crafted items

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sell rates were not in the top 200

hoary gazelle
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Where do you have your relevant data from?

desert smelt
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the data released yesterday

hoary gazelle
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Oh down there

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Rangers had high resourcefulness i think yeah.

desert smelt
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and if you look in top 200

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rangers win out extremely high in the escapes, boss kills, etc.

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every demographic except pvp, where wizard was slightly higher

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but they were a close 2nd

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so while wizard has a strong niche in high level pvp, ranger is the best class generally
in terms of moneymaking, pvp, and pve

hoary gazelle
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Well Ranger is also an issue as is. I mean they can run shotgun and rapid fire skills and are unpushable.

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I agree with what you are saying, all I am saying is when you find a good wizard in game, and he goes for you, you are dead.

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A ranger at least I can run from

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A wizard has to rest between interactions, so they have actual 'cooldowns.'

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ANd not like I can actually 'run' from a ranger, but I can a least get LoS before dying and if they come to corner I have a chance.

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Yeah but I see why rangers are so stacked on the top 200 most things. They really do have it all atm. Just not massive the catching ability because they have no movement skill other than high base speed.

desert smelt
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Let me clarify where I'm coming from here
I believe in games that are seeking to be 'competitive', that balancing for top level of play should be the main priority
However, it's also somewhat important to balance for mid level, and it's especially important in a game like this, where the vast majority of players will not seek to become high level and the mechanics clearly go against competitive play
And so, while Wizard is a problem due to their overperformance at high level, I'd say Ranger is a bigger priority because they overperform at all levels, which is more important in a game like this

tender sundial
hoary gazelle
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Waste of time for two wizards to fight honestly, but yeah.

desert smelt
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basically I think Ranger is more problematic because they impact all levels of play

tender sundial
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Wizard >>> Ranger

desert smelt
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of course stats can't be relied on for everything, but the ranger's performance is so disproportionate that it's hard to not view it as significant

arctic hamlet
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They are both crazy strong classes

tender sundial
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problem is most people didn't play in high roller games and didn't run into good wizards, and most people also are low skill and get mad when they die to a ranger.

hoary gazelle
prime venture
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no classes should outperform others

hoary gazelle
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Well there should be discrepancies, an always imbalance between some classes

desert smelt
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for exact numbers:
rangers account for
20.37% of games played
25.82% of sells
37.14% of crafts

they are overrepresented in the "results" compared to the "entrants"

copper spear
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The most fun games are when different classes are unique and complement eachother

tender sundial
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probably because they are easy for PvM, and people said they were really strong before this playtest

hoary gazelle
prime venture
tender sundial
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100% you will begin to see more wizards after the bloodbaths of this latest playtest

desert smelt
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they're also the MOST represented class in top 200 categories of:
Escape Artist
Ghost King Kills
Lich Slayer
Treasure Collector
Veteran
and the SECOND MOST represented class in top 200:
Killer Outlaw (PvP kills)

tender sundial
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I was surprised so few people used wizard, I imagine people didn't realize there was so much potential

hoary gazelle
prime venture
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wizard is a mage but also a rogue
it excel in 2 ways 🤔

tender sundial
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I think a lot of people at the high level got really unmotivated once they realized wizard was the only way

desert smelt
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ranger is undoubtedly the most "generally" strong at all levels
while wizard is only overperforming in PvP at high level

arctic hamlet
prime venture
tender sundial
hoary gazelle
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Yeah, Wizards were stepping on rogue toes, BTW haste should have the downside of making you lethargic after using, that would make it escape ONLY

hoary gazelle
tender sundial
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fireball can't be blocked and hits people with splash so even if you dodge it you still get hit

prime venture
hoary gazelle
tender sundial
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he's saying balance is good i guess

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i agree

copper spear
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Not balance but equality'

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They are different

desert smelt
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the only way to truly be balanced is to make every player have an identical toolkit

tender sundial
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you can make it more balanced

desert smelt
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tools will always be objectively better than other, different tools

tender sundial
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it'll never be perfectly balanced and thats ok

desert smelt
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you can strive towards balance but you also strive towards stagnation and samey-ness

tender sundial
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you got lots of games with different characters/classes

hoary gazelle
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In a fantasy based class PvP, you have ranged and melee. You always have an advantage at range on paper. Map design is one of the biggest ways to bridge the gap by forcing ranged INTO melee. But wizard atm excels in melee because they instakill with good equipment.

copper spear
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My pont is that giving everyone tools to deal with every other class is not good for the longevity of the game, it makes each class feel less unique and less fun.

desert smelt
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you can't achieve true balance without hurting variety, it's a sacrifice you need to consider

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one thing will always be THE BEST thing

hoary gazelle
desert smelt
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until you flatten everyone into an identical playstyle

tender sundial
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A better comparison would be to say that right now, DaD is like Super Smash Bros Brawl, Wizard is the Meta-Knight. Would be better if it was more like Melee where people say fox is the best but realistically lots of characters are totally viable.

desert smelt
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ranger is more the metaknight than wizard

tender sundial
desert smelt
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ranger is like the demoman
and wizard is like the sniper

hoary gazelle
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I dont have one, but classes with no range and low defense should be fast or be able to avoid being seen, like rogue.

tender sundial
hoary gazelle
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Fighter and Barbarian can go faster for a time, but they can 'tank' a few hits, thats good

desert smelt
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you have the most powerful "general" class that performs well at many skill levels and in many situations
and then the extremely powerful, high-skill ceiling class that only really dominates if the player is extremely good, and has a playstyle that doesn't appeal to everyone

hoary gazelle
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Wizard just does too much in PvP

desert smelt
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people dislike the second more because it feels more one-sided to fight against

hoary gazelle
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They are also supports in group play.

desert smelt
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people don't like feeling robbed of agency in pvp play

tender sundial
hoary gazelle
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Ofc they dont, why would you enjoy lack of counterplay

hoary gazelle
tough sapphire
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What if wizards balance is they have to meditate after pve

tender sundial
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I swear the people who can't handle ranger just either don't have a decent team or don't know how to play as a team

desert smelt
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basically what I'm getting at is while demoman is clearly the stronger class in most situations at every level, sniper gets complained about more because in the situations he does excel in, he excels hard and is very unfun to play against when they know what they're doing

I think the same could be said about ranger/wizard, at least in terms of how they're perceived

arctic hamlet
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Really curious to see what changes come with Playtest 4

desert smelt
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I personally think ranger is less healthy for the game as is

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but they're both problems in different ways

tough sapphire
#

Ranger makes the game feel like an FPS

tender sundial
hoary gazelle
#

Its not a matter of handling Ranger, tbh you cant actually push a ranger, rangers control the entirety of their area unless you are another ranger.

tender sundial
#

Wizard can't solo an entire server cry me a river lmao

desert smelt
#

I'd rather wizards get more spells that are useful/readily available for PvE, but be less overtuned in PvP

so like... make zap have way more casts and deal more damage to non-player enemies, but make it so magic missile doesn't stack damage on each individual projectile

tender sundial
#

you need a team?? lol

copper spear
#

So solution is they should be shit lol?

tender sundial
#

they're not shit...

copper spear
#

Your solution literally nerfs them into the ground

tender sundial
#

they still have magic missle, fireball, all their other spells..

copper spear
#

Removing 3 core spells?

tender sundial
#

in the last playtest you could easily 2 shot people with a fireball, and with good gear you can 1 shot with a fireball

#

you can LITERALLY just hold the spell ready to fire, and EASILY 1 shot the first guy you see

#

wizard is not shit LOL

desert smelt
#

I don't think haste/invis is necessarily their biggest problem, it's what they can do after the haste/invis that's overtuned
if you couldn't one-burst a barb with magic missile after running behind them invisible, the invisible part would be less useful

copper spear
#

Rogue and ranger is op with gear as well, your point?

hoary gazelle
#

Wizard haste should probably have a slow at the end of the cast and invisibility limited to 2 per rest. Probably fix it just fine

tender sundial
copper spear
#

Not everyone is super overgeared all the time

hoary gazelle
#

and MM nerf, obviously thats the main issue.

desert smelt
#

similarly if you couldn't ignite dagger someone after getting in their face with invis/haste

tender sundial
#

right

desert smelt
#

then the invis/haste would not be a problem

tender sundial
#

or just make it so AT LEAST you can't stack the buffs

desert smelt
#

it'd just be an escape option

tender sundial
#

or make it so you can't haste yourself but still ignite or invis

desert smelt
#

not a "I get to maneuver to a position where I can easily burst you" option

tender sundial
#

there's a lot of minor changes you could make, which would have a massive impact

desert smelt
#

you could make it so they can't cast spells or attack for x seconds after invis ends

#

it'd turn it into a purely defensive tool

hoary gazelle
#

Well you could, but nerfing haste is probably better, also invis shouldn't make you faster either

desert smelt
#

I think it's kind of fair for the squishiest class to have a panic get-out-of-there option

tender sundial
#

to me, being able to haste yourself 5 times in a row, is extremely broken

hoary gazelle
#

Ranger should also not get full quiver on activation of a skill that uses the arrows for the skill

desert smelt
#

the problem is that it synergizes so well with their overtuned offensive options that it turns from a "get out of there" to a "get in there for free"

calm ivy
#

Just because there’s some nasty Wizards means that all Wizards are nasty it’s the hardest class to play by far

desert smelt
tender sundial
#

well the issue is that this is the game brand new, so wizards will get way better as time goes on

desert smelt
#

people will also get better at fighting them

#

it's hard to gauge balance after only a couple weeks of playtime

hoary gazelle
#

No, wizard at the moment, has full control in PvP

#

They have to make a mistake to die. Not the other way around.

desert smelt
#

to be fair this game's combat is pretty simple, being mostly based on positioning and slow movement

arctic hamlet
#

I dont see how you can get better at fighting a class that has all the outplay potential options. The only way they die is if they make a mistake lol

desert smelt
#

so having a fast movement option means way more control

arctic hamlet
copper spear
#

What about putting a cooldown on Invis or something, maybe DRs?

tender sundial
#

it's possible to kill a ranger without them making a mistake

#

they are not nearly as overcentralizing as some people will have you believe..

  • arrows can be blocked by shields
  • arrows are a physical damage and so cleric protect, and protect potions, and armor rating will negate damage received in some cases substantially
hoary gazelle
#

I think if Magic Missiles got fixed, Invis didnt give speed, and Haste had a downside aftereffect, it would be fine.\

desert smelt
#

anyway
I think people clearly know ranger and wizard are both problematic
I just personally worry that they'll overprioritize wizard and make them garbage, while leaving ranger as the general overperformer
it seems like there's way more complaining about wizard than ranger, despite wizard only being OP in a specific niche as opposed to all aspects of the game

arctic hamlet
#

I'm down for some changes for sure, I don't want them nerfed to the ground because they are a super dope class but atm they are like 4 classes in 1

tender sundial
desert smelt
#

easily

hoary gazelle
#

Well I am ok with Ranger being strong, I just will respect them and go a different direction when I can't win. At least I can survive seeing one in the wild.

desert smelt
#

don't give each missile your flat magic bonus

#

+10 magic damage means +10 damage per missile

hoary gazelle
arctic hamlet
tender sundial
tender sundial
arctic hamlet
desert smelt
#

I think it's wacky that bow headshots with the starting bow do more damage than most classes can do with decent equipment, and rangers can do that damage from far away

#

they have the best range in the game as well as superior movement, and can sustain well with free campfire and rations

#

they need a weakness

#

that weakness should probably be damage

#

triple shot doing more DPS than a kitted barbarian is stupid

tender sundial
arctic hamlet
hoary gazelle
#

Btw, I started playing this game as Barbarian and got him to 20 before i did anything else. HOLY SHI, I thought all use items were actually 2minutes long, so id like barbarian to just not be impacted on suture kits + campfires, actually lame

desert smelt
#

usually skills like triple shot come with a damage penalty, so while you're doing less damage per shot, you're doing more DPS overall because of the speed burst

#

but triple shot has no such damage penalty

tender sundial
desert smelt
#

you think rangers should have high damage while not having to risk being close to the enemy?

tender sundial
#

its really hard to land a headshot

desert smelt
#

it kinda goes against risk/reward design

tender sundial
#

and you can use a shield to protect your head

desert smelt
#

you'd rather the safe class be less effective, while the classes that take bigger risks get rewarded more

hoary gazelle
#

Headshot with longbow aint too bad actually, and only one relevant class has a shield

tender sundial
#

what classes were you playing

arctic hamlet
#

I see Wizards complain a lot about bow enjoyers, because its literally the only threat to them if an arrow enters their skull

#

But its kinda hard to land that headshot especially hasted + invis'd lol

desert smelt
#

I'm talking in the broader context of all classes
ranger is the one class who has consistent ranged options available at all times, and the damage that comes with it is very high compared to the risk they take, compared to the risk other classes take

#

it's skewed in their favor by a wide margin

#

range advantage is already incredibly powerful in an engine like this

#

combining it with damage advantage is just a recipe for overpoweredness

tender sundial
arctic hamlet
#

RIP Rogue 😢

slate pond
#

did you play ranger? @desert smelt ?

tender sundial
desert smelt
#

not as much as other classes

#

I tried to play everyone but there's only so much time

slate pond
#

did you destroy everyone?

hoary gazelle
#

Ranger versus wizard is kinda a toss up on how much range we talking

desert smelt
#

why is that relevant at all? lol

clear copper
#

ranger players feeling personally attacked

slate pond
#

lol nah

desert smelt
#

my individual performance is not relevant to the way the engine functions, the stats that show performance of classes, or how the highest level of players performed

#

I'm not arguing from anecdotal experience

#

so you asking about my own skill with the class is irrelevant

slate pond
#

its more so that i played other class and ranger and for real ranger aint crazy op

#

their advantage get negated if they dont have a front line

hoary gazelle
tender sundial
desert smelt
#

their frontline is a bear trap and a door

#

lol

arctic hamlet
clear copper
#

you can also just turn and run

desert smelt
#

ranger does have some of the best move/interact speed

slate pond
#

nor from a fireball

#

ranger do be good dont get me wrong

desert smelt
#

a high level ranger general beats a high level barb

#

especially if the stats are anything to go by

slate pond
#

not gonna argue that

#

barb seem more geared toward loot and npc to be fair

desert smelt
#

ranger is geared towards everything

hoary gazelle
# slate pond wont save you from a barb that know what he is doing

Fireball will never hit anyone who isn't in the open. A ranger uses a corner. A barbarian is really bad against ranger. I mained Barbarian, I had to use all my throwing axes to even get a swing off, If the fight started with me chasing it was a loss. I just left the fight.

clear copper
#

next time a melee character walks at you just put away your weapon and walk away

desert smelt
#

safe NPC due to range, good looting due to interact speed and dealing with NPCs easier, and strong PvP due to positioning advantage and burst damage and movespeed

hoary gazelle
#

Anything that got close was/is free for barbarian, but so much kite :(

desert smelt
#

it's hard to know what would "balance" them

#

because the range advantage will always exist, and will always be extremely powerful

#

even if you lowered their damage, they'd still have that distinct advantage over most classes

slate pond
#

same goes for wizard then i guess

tender sundial
#

so i'm thinking about rogue

#

isn't wizard just always going to own the rogue, given he has fireball and slow

slate pond
#

a fully kitted wiz was much scarier than any ranger i seen

hoary gazelle
#

Someone shot down my suggestion about drawstring arm stamina because Ironmace dev said no to stamina. I think if holding your bow taut for over 'x amount of time' caused it to get shaky and hard to aim until you regained enough for another shot. And each shot would take some of a total, would be good.

desert smelt
#

according to the stats, wizard has the best PvP representation in top 200
but Ranger is only slightly behind them

tender sundial
#

i wonder how rogue players feel about the ranger shotgun, most of my teammates were complaining about wizards but maybe it's just as bad lol

hoary gazelle
#

Dead

arctic hamlet
slate pond
#

ranger do decent with ok stuff

#

but doesnt go as far as wiz

desert smelt
#

but ranger does even better with good gear

hoary gazelle
#

Rogue wins with surprise, and wizard is surprisable because they have cast times and have to aim

slate pond
#

it sort of plateau

desert smelt
#

and goes almost as far as wizard

#

orange bar is PvP rank

#

wizard is almost 60, ranger is about... 52 from the looks of it

#

towards the end of playtest, right side

#

if there was more time it's hard to say if wizards would shoot even higher in PvP

#

it's possible but

#

limited playtest times

hoary gazelle
#

But if they did, that means base ranger needs nerf and wizard peak needs nerf

tender sundial
#

cleric lmfao

slate pond
#

cleric suck lmao

desert smelt
#

nobody talks about cleric

#

only wizard

hoary gazelle
#

Cleric cant do shit on their own

#

Actually very frustrating

slate pond
#

they need to buff those heal or have stats that show how much they healed

desert smelt
#

cleric was my first class haha

slate pond
#

that would be interresting

tender sundial
#

i actually got annoyed when people played as him

#

get the heck off this garbage class

slate pond
#

they plenty usefull in a decent group

desert smelt
#

I didn't know until later but
apparently clerics have slower interact speed than barbs

slate pond
#

to help the other do actually do shit

#

lol

hoary gazelle
slate pond
#

and they are slow to lvl

tender sundial
slate pond
#

cause they dont kill shit

hoary gazelle
#

They are decent in group, but so are wizards...

slate pond
#

yeah

desert smelt
#

barb was the last class I played
and also the one I enjoyed most
lmao

slate pond
#

id rather have a wiz

#

lol

#

true that

tender sundial
#

i'd rather have someone who will fight

#

do something anything

slate pond
#

they do have shield against ranger and lots of heal

#

but as soon as you start being geared

tender sundial
#

the only useful thing a cleric will do is give a protect buff and then hit people with his mace

slate pond
#

it is pointless

tender sundial
#

but usually they run away and give measly heals thats it

slate pond
#

cause people gonna be running health pot and such

hoary gazelle
#

Clerics need to be more 'paladiny'

queen kestrel
#

is there any way to play the game sooner than the play test?

desert smelt
#

one point of imbalance with rangers:
why do they have better HP sustain than fighters?

slate pond
#

id love their heal to be aoe

#

around them

slate pond
#

so they would stick in fight

tender sundial
queen kestrel
#

aigt im out

hoary gazelle
#

Preemptive buff spells, like the barrier is good, but when they 'cleanse' poison or fire, it should be a persistent immunity to that for a while. They can also target an enemy and take less damage from that target for xtime and deal more to them for same time

#

nah not merge, just put paladin in

desert smelt
#

I mean clearly cleric is kinda supposed to be a paladin
templar armor, blunt weapons, divine buffs

#

shields

#

they just suck at it

tender sundial
#

Fighter actually has a lot of utility in his shield, and so at the higher level it might be somewhat overlooked by his kill count, because sometimes if you are shielding you're not getting the kill yourself but you may have allowed it to happen.

hoary gazelle
#

Well the Cleric from D&D is more what we got here in DaD. The Paladin is a little more focused on being a divine warrior.

tender sundial
clear copper
#

you're also assuming they all use shields

tender sundial
#

most people don't even know how to play the fighter lol

tender sundial
clear copper
#

I mean have them equipped

tender sundial
#

over time it may be overlooked though

desert smelt
#

oh yeah
something I wanted to mention
rangers aren't bad at close range, they can use spears which are very strong melee weapons, and they can block

#

if a ranger comes in with a high tier spear, that makes them exceptionally dangerous

tender sundial
#

once I realized fighter could be used to stall people out with the shield, it was a massive game changer for me at least

hoary gazelle
clear copper
#

i just ended up playing with two handers they are way more lethal and longsword riposte is so satisfying

#

threw my shield in the bin

desert smelt
#

it can't really be said that ranger's weakness is close range, as long as that option exists

tender sundial
#

head weaving is very good counter to spear

desert smelt
#

they've got mobility, ranged, burst DPS, melee capabilities, interact speed, and HP sustain

#

class with no weaknesses

hoary gazelle
#

Another good option cleric could have is: Buff target with holy light. All damage taken for the next 10 seconds heals you for 10(scaling with bonus magic damage? idk) Pretty rudimentary idea, but cleric was so lacking in pushing powerand giving this to an ally would make THEM too strong. Clerics just need something very specific to them to bring them forward as a class.

tough sapphire
#

They have to press r sometimes so there's a weakness

desert smelt
#

triple shot smile

arctic hamlet
#

We just need their skills to not refill the quiver imo. They would need to think before dumping their quiver and would leave them more open to counterplay

hoary gazelle
#

I think Clerics are limited harshly because the game is a tad too fastpaced for the way they cast

cinder charm
#

Is there any way to play rn?

hoary gazelle
#

Clerics are poorly proactive and mostly reactive. And being the aggressor is best atm.

hoary gazelle
hot crown
desert smelt
#

the range advantage will always be a strength that will give them a powerful niche, regardless of whether they have sustained ammo or not

tough sapphire
#

Rangers should get a quiver with like 20 arrows, the arrows are retrievable, you can find better arrows and load those, maybe then ranger will have to default to melee more and won't cheese pve so hard

tender sundial
#

Fighter > Barbarian
Barbarian > Rogue ?
Rogue > Fighter

clear copper
#

make them have to fill up their entire inventory with arrows

tough sapphire
#

And give clerics an equivalent to meditate, call it pray

hoary gazelle
tender sundial
hoary gazelle
#

Yeah, extremely slow, even more in heavy armor

arctic hamlet
hot crown
tender sundial
hoary gazelle
#

Cleric cast speeds should be actually instant for some of the spells

desert smelt
#

clerics should probably be buffed in other areas

clear copper
#

they could use a larger variety of weapons

desert smelt
#

I'm not sure exactly where, but their statistics are so pitiful that it's clear they need something

#

don't they only get 3 weapons? mace, morningstar, maul?

tough sapphire
hoary gazelle
#

Clerics that get a shrine buff get to keep it whole match?

arctic hamlet
#

and maul is super hard to use, so realistically only 2 weapons

clear copper
#

yeah lets only count that as 2 weapons

#

i dont think i saw 1 cleric running around with a maul

hoary gazelle
desert smelt
#

morningstar is super slow compared to its damage increase

#

so like

#

let's call it 1 weapon

tough sapphire
clear copper
#

i like the default mace anyway those first two swings come out so quick

desert smelt
#

yes

arctic hamlet
#

I also find it strange that clerics cant use the big heal on themselves lool like wtf

hoary gazelle
desert smelt
#

big heal is good for killing wraiths

#

I feel like cleric could certainly find a better niche as a PvE oriented class

#

more spells that kill NPCs quicker, maybe a buff to damaging/defending against enemies in inferno

#

the undead slaying perk is a step in the right direction but

#

yeah that's what I'm saying

#

they clearly are designed in part to be a PvE class

#

what with purification and holy light and undead slaying and all that

arctic hamlet
#

clerics definitely need something, I really think it would be a good approach to have them fill the role of paladins

desert smelt
#

there's clearly some design there to make them pve oriented, they just suck at it

clear copper
#

well they just arent knights they are like monk dudes so they will never feel like a paladin

hoary gazelle
#

Or at least spec INTO one in later levels and adjust to be a solo cleric

clear copper
#

they should just make that a separate class

#

nothing wrong with 2 holy boys

desert smelt
#

if you split cleric into two classes, one PvE focused and one Support focused

arctic hamlet
#

I feel like if a Paladin class came out it would make clerics irrelevant, dunno if that's just me

desert smelt
#

it'd allow each design to be more focused

#

right now cleric is kinda pulled in two directions and not good at either

hoary gazelle
arctic hamlet
hoary gazelle
#

They could also have a damage share spell and tether to an enemy or ally

tender sundial
#

If Paladin doesn't have second wind it's probably not that OP

hoary gazelle
#

So they could help tank damage/trade

hoary gazelle
#

It also makes the heal share talent relevant

#

cause you don't take damage on purpose normally, but with this skill theres a relevant reason to take damage

arctic hamlet
#

Early Access can't come soon enough 😅

void tangle
#

next play test ?

arctic hamlet
ashen osprey
#

will we keep the things we earned like skins and gold once the game releases?

spice linden
hoary gazelle
cold tundra
sacred marlin
#

I will print the thank you message and frame it

lean field
#

Can we have a permanent play test? Pwease daddy~ I pwomise we will be well behaved UwU

desert smelt
#

I feel like I heard at some point that after enough alpha playtests, there'd be a more long-term "beta" playtest later

#

but I don't remember where I heard that
correct me if I'm wrong pls

daring yoke
#

Why should we get anything, we got to play a good game for free already

thick egret
#

i think this summer the game will be early acess

#

and it wont close

#

thats the plan anyway

vague badger
thorn dagger
#

Is B1 gonna come for next playtest? 🤔

#

would be hype AF

#

But I kinda doubt it lol

placid condor
#

any idea if there is plans on releasing a deluxe edition or anything when released? ive never been one for preordering or deluxe stuff but will def be down for this game

topaz stratus
#

is january 6th confirmed for next playtest? I wanna know if I should ask the boss for vacation or not

#

february*

frosty sandal
topaz stratus
#

tyvm 🙂

thick egret
#

its a like a 99 percent chance

#

but it is possible for something to happened

bronze wing
#

Q- are you planning in the future to Region Lock players to their Area's or is that not on the Radar at this point? If so maybe a Server that allows all people?

frosty sandal
thick egret
#

there is no region locked planned i think

#

also there are servers that allows all people

#

all the servers allow all peple

#

you just select the one u want to play in

bronze wing
#

Thank goodness, I mainly play with Americans as I am an Aussie, but what Tarkov did really made me throw that game to the side

thick egret
#

what does tarkov do

#

region lock people?

bronze wing
#

Region Lock, Makes it so I can't play with Americans

thick egret
#

damn did not know that

#

that is craz

#

yeah no worries in this game you get to select ur region everytime

#

you can switch between eu and asia and oceania all u want

bronze wing
#

Its been like that for 2 years, I believe it was implemented for people complaining about Lag since an Aussies Ping is like 200 in American Servers

#

That and Asia Market Trading of In game items for Real world Currency

#

Q- is there going to be more Crossbow Based Perks added, such as Fire Bolts for Burn damage or Even Poison Bolts, would be nice XD

grand hearth
#

does +Magic dmg increase the dmg from Divine Strike / Smite from Cleric?

cosmic hatch
#

Fire and poison bolts would be interesting in the future

queen coral
daring spindle
pseudo rain
#

All stats are selfish except for +power. Str/physical power increases physical damage output. Which I suppose is all forms of purely left-click weapon based damage. Will/magic power increases the effectiveness of all damage/healing from spells and abilities, I believe. Some of this is guesswork or mildly unconfirmed.

#

But, for example, +buff duration very unintuitively is not a good stat for a cleric looking to increase the duration of buffs to his/her squad.

timber vine
#

does the "1,144,273" number for "created Steam account" under the user count data mean that 1.1 million people played the playtest?

pseudo rain
#

There was some discussion around that, that maybe it wasn't quite that high for some reason. I forget exactly. But it's near that ballpark.

desert igloo
heady burrow
#

will the new dnd thing screw up dark and darker? or will it not affect the creation of the game?

pseudo rain
#

The licensing stuff? This isn't legal advice to the devs (although I'm for hire 😄 ) - but no, not likely. Dark and Darker is different enough from Dungeons and Dragons that I can't see a case that Ironmace would need to share revenue with WotC surviving a motion to dismiss. In my opinion. Based on the current marketing of the game as of the most recent playtest.

#

The closer aggrieved party would be Tarkov. This is most DEFINITELY not legal advice, but I could see Tarkov devs getting their pants ruffled over another game occupying a similar space. However, there is pretty clear precedent that being the first major player in a game genre does not mean that you own that genre. See: Pubg, Dota lawsuits.

#

@heady burrow

heady burrow
#

ok tyyyy

tight sky
#

Hello, I was just curious about the beta test. Will they really not be accepting people anymore in tell the release of the game in February?

pseudo rain
#

The game isn't being released in February. That's the next playtest. The game is currently locked for everyone until that next playtest in February. No one is playing until then.

If you're curious about release dates, I believe the Early Access is planned for April of this year - and the final release for Quarter 4 of this year. @tight sky

tight sky
#

Okay I understand. Well then for the next play test happening will they be accepting more applicants?

desert remnant
#

all are welcome. noone is accepted already

tight sky
#

I see thank you for the information

desert remnant
#

just show up on the day, search in steam, click the button and download

pseudo rain
#

To repeat some of what Darknesse has already said, it's completely and totally open as a playtest the entire duration of the test. It's meant to get as many people playing it as possible. You're not at risk of missing out if you don't sign up on a specific day or anything ❤️

broken wasp
#

How would cleric recover their spells? I’ve never played it before so idk if they can meditate or not.

calm pivot
#

Is there an offline demo available?

broken wasp
broken wasp
daring yoke
#

Buy

broken wasp
# daring yoke Buy

Dang then clerics kinda suck for single player until you can get some gold

lost jetty
#

you can melee

daring yoke
#

They rely on their abilities more in singleplayer

lost jetty
#

you mean casting divine strike protection and running them hands

daring yoke
#

Divine strike judgement healing next enemy player

#

If you run out of spells you arent playing well imo as cleric

boreal jetty
#

Ayo

#

guys

#

i have a question

daring yoke
#

Ok pervert

boreal jetty
#

wait

#

i forgot my question

#

oh yeah

#

do we keep the loot we saved up from playtest to playtest?

daring yoke
#

No

boreal jetty
#

i got some purple items

#

oof

#

rip

#

but ok

#

what about our level? or does everything restart?>

rich ingot
#

everything my dood

daring yoke
#

Everything Skull

boreal jetty
#

okok

#

thats not bad

bright knot
#

Why is the suggestion channel still down?

boreal jetty
#

how much gold did you guys end the playtest with? i lost it all but had 600 at my peak

#

💀

rich ingot
#

its not about gold, its about friends you make along the way

boreal jetty
#

i made no friends lol

rich ingot
#

dw, friends are worthless in d&d

chrome dagger
boreal jetty
#

wow

#

how the heck

#

did you get 3k

#

i struggled for my 600

#

😢

rich ingot
#

library

chrome dagger
#

Normal Lobbies + Rat + Lib

chrome dagger
boreal jetty
#

as a rogue i couldnt do that

#

maybe i was a bad rogue tho

#

and solo

#

the wizards killed me

#

or litches

#

whatever they are

chrome dagger
#

If you take it, the treasure in there alone is worth. Then you go to the vaultish room with the mummies to top up, you leave and you get like 200-300, maybe if it's all grey loot 150-200 but those were very rare raids

#

Plus if you can take a few other players down and take all their good loot. It's not guaranteed but if you can pull it off you make good money

boreal jetty
#

do you suggest it is worth more to go into elite dungeons or just constantly raid basic? I didn't get all that much loot from my elite

rich ingot
#

basic = ezy gold

boreal jetty
#

okok

rich ingot
#

use basic to get geared up then go into elite and try to kill people for better gear

#

=meta

chrome dagger
#

Normal lobbies are easy to cash in if you play a class you like. Elite lobbies are for LB and good loot (if you can make it out with your loot)

#

I wanted to test gear though so I just bought gear rather then HR

daring yoke
#

I was doing well in normal but high roller was too tough still

boreal jetty
#

Yeah i played for 2 days straight and alr got 24 hours in steam on Dark And Darker

daring yoke
#

So many elite mobs also

boreal jetty
#

it took me a whole day to learn to play a rogue properly

daring yoke
#

Elite mobs mess me up for some reason

boreal jetty
#

I kept rushing and dying until i forced myself to embrace the essance of a rat

worn compass
#

@chrome dagger how does one reach parter?

chrome dagger
#

That was me last play test. This play test I was able to get my feet under me pretty quickly and perfected making gold. Next playtest I am looking to conquer HR at some point

chrome dagger
worn compass
#

Yes sir

chrome dagger
#

One sec

boreal jetty
#

What is HR

worn compass
#

Rgr that

#

Standing by

daring yoke
#

Human relations

worn compass
#

Ty

chrome dagger
worn compass
#

Fantastic, ty

chrome dagger
boreal jetty
#

kk

#

well i now know how to play rogue

#

ill seeya next time

#

in the dungeon

#

bye bye

chrome dagger
#

See you in the Dungeon

worn compass
#

@chrome dagger appreciate you brother, submitted. This games an itch I can't scratch. Need more.... 😂

#

Threw you a follow for being a real one.

chrome dagger
#

I absolutely agree lol I spend way to much time thinking about the Dungeons. Can't wait for Feb

chrome dagger
worn compass
#

Salute!

dull pendant
#

My question is

#

Why do you get stuck in everything

#

My character is probably just a fat a s s

quartz bear
dull pendant
#

I play at 100 fps

quartz bear
#

After I moved my settings to a 70 FPS limit I never had the issue again.

dull pendant
#

200 on like ark, rust and bigger games like that

quartz bear
dull pendant
timber kindle
#

you´re

rain saddle
#

yur'ne*

timber kindle
#

ne?

rain saddle
timber kindle
#

n@*

unborn snow
#

Does anyone know if there is a way to support the devs? A Patreon? Kickstarter? Anything like that?

final musk
#

I think there isn't, but they are planning to do a kickstarter or something like that

timber kindle
#

how do you play the game??

long quest
pseudo rain
#

I have been playing a very faithful recreation using only my memory and closing my eyes.

#

I keep dying though :/ game is too hard

ruby crown
#

when does the playtest open back up? i know it is sometime in February but what date.

pseudo rain
#

Feb 6-13 I think is the current scheduling

ruby crown
#

thanks

quartz bear
pseudo rain
#

Imo the best practice and improvement is (1) learning the pve patterns for most enemies and (2) learning the strengths and weaknesses of your class relative to other classes.

#

Killing other players? That will depend on how good they are. There's always someone better (or more geared) than you. There's always someone worse than you. Killing people won't necessarily help you improve.

#

And you really, really do need to be able to comfortably clear pve rooms asap. That's a huge stage of improvement.

quartz bear
pseudo rain
#

That's true, I get what you mean. But I have some thoughts on that

quartz bear
#

Also even killing noobs is good practice considering how simple the combat is. That extra 100 dodges on axe swings will be good training for when you fight a pro using the same attack animation

pseudo rain
#

If you're in a normal game and your gear quality is almost unmatched, you're probably either protecting it by being in a squad - or it may not be your best possible gear. A set of full epics is likely never going to be matched in a norm, but if you have that set of full unique/legendary, you'd probably run that epic set in a norm/solo. As far as a squad goes, I mean you probably don't need that amazing set if you're running a 3 man of good players. You're going to wipe the floor with most normal runs anyways.

#

If you're in HR with your best gear, I'm not sure that you're guaranteed to always be the best geared - even if you go in with a 5k gold set.

#

Also it seemed to me like HR is a lot of very rich players running like... at most one very good weapon or weapon set, and otherwise being somewhat naked. Lower risk, higher reward - but you would be relying on your skill more than risky gear. That's just what I tended to see - although I got a lot of full blue / mixed purple sets from people in HR.

radiant eagle
#

i havent 1v1 a single person and lost

quaint solstice
#

When are the devs going to shut up and take my money?

static fractal
#

April around

shrewd siren
#

Question: reguarding the possible druid class, will he or she play like a wizard but with shape changing abilities?

dull pendant
#

any leaks on how much this game will cost

shrewd siren
#

I imagine the druid being a mix of medic and wizard, along with using specific animal shapes to suit the situation

thick egret
#

and deicde from them

#

but people think it will be from 20-40 dollars

#

mainly depends on how much the game has when they do a full release

dark oxide
#

How much money must I pay for them to do a surprise test in January that lasts 1 week?

#

Or how must I raise in money

rigid zealot
#

That would be pretty easy to raise lol

dark oxide
dull pendant
terse harbor
#

Any rogue pro in the chat can tell many if Rondel Dagger attack string is 2 or 3 hits? I'm pretty sure it's 2 and see only 2 in gameplay, but code says 3

ripe wind
#

any idea why this server shows muted voice channels even though theyre muted? havent seen this behavior on any other server. example here: https://i.imgur.com/NzpqPnJ.png

fresh dawn
ripe wind
#

yeah, that setting does nothing while a channel is 'muted' and the server is set to 'hide muted channels'

fresh dawn
ripe wind
#

that didnt help either

#

this server makes my entire discord lag from the hunderds of the voice channels it has that im trying to hide lol

fresh dawn
ripe wind
#

thats how it looks after i muted 100% of the voice channels

#

i think its a new discord bug (or probably feature that they didnt fully test )

fresh dawn
#

Ugh, that's annoying. Yea probably

#

Sometimes the discord just lags for me too, like it did just now lol

ripe wind
#

yeah when you breathe anywhere near the 300+ voice channels

#

discord spikes my cpu to 30% and takes 600mb ram now heh

#

as i go channel by channel and trying to mute them (instead of only their categories), the ram usage goes up lol, its at 800mb now

#

at this pace we'll all be back on irc in 5 years Skull

bright knot
#

Why isn't my suggestion going through?

wise vessel
#

are all these youtubers uploading old content or are people still playing the game?

lilac mason
#

Is there plans to add things like Eye of the beholders/dragons ect. and more complicated dungeons? even a PvE focused side for dungeon crawling

burnt badger
#

Hello guys,someone can answer my question if that q4 playtest would make game purschable and can be released as early access or full game release with some future updates and content?

humble needle
burnt badger
#

Nothings pinned

humble needle
humble needle
burnt badger
humble needle
# burnt badger nothing mentioned about it,im afraid

Yeah, I think that's all we know so far. But he did say at the end that they're looking into the possibility of opening up early access at some point. To me personally, q4 seems very soon for a release, since finishing games takes a very long time, but one can hope. The impression I got from the Q&A was that they're being careful to take their time and not rush it. But they're also aware that the playerbase already has a great deal of interest in purchasing/investing in this awesome project, so if you're looking for a way to support the game financially, the impression I got was that they're preparing to supply us with a means to do that.
Guess that's basically a long winded way to say I don't know any more than you do lol, but that's my best guess on that topic, and I don't think there's any confirmation beyond what's in that q&a.
Sorry I can't be of more help

broken wasp
#

Is there a way to heal yourself as cleric?

prime venture
#

with spells you must aim above or below, so you can heal yourself and not giving the spell to your mates or potentially to other targets

frigid summit
#

sorry if this question has been asked a lot of times already but will there be proximity voice chat in the future?

frigid summit
cloud notch
#

Planned Release Date: Q4 2023

wicked summit
slim grove
#

when is next play test date?

minor iris
#

during steam nextfest

#

feb 8-13/15th iirc

grave jungle
#

@minor iris where did you get those dates

#

?

minor iris
#

its from the steam nextfest

grave jungle
#

steam fest is 6th-13th

minor iris
#

oh yea thats what i meant lol

#

oopsie

#

that would be why i thought it went to the 15th

grave jungle
#

ok i was wondering if the devs had come out with a specific date for the acutal test

#

thats why I asked

minor iris
#

oh idk sorry man

grave jungle
#

no worries

velvet saffron
#

Is there any way to become QAF of dark and darker? I'm currently working as Senior QA with more than 2 years of experience. I can pretty much do it voluntarily in my free time Skull

dusky locust
#

add a dwarf role/character (?)

shrewd crest
#

How will the OGL 1.1 effect the game if it comes into effect?

primal canopy
velvet saffron
tepid monolith
#

this was from sdf "Currently, there is an early access plan in April 2023."

brisk gyro
#

lets all hope thats true ^

tepid monolith
#

just search from user sdf and then put Early youll find it 🙂 it was in general-chat

prime venture
#

planned to be Q2 but it's planned, not set

#

there could be delays for what we may know

arctic hamlet
idle monolith
#

Are there preparations for cheaters/RMT? The game is already extremely popular and also includes a trading post.

worn compass
#

How long does it usually take for the app process to take one submitted for Troubadour?

primal canopy
#

There’s probably a lot of them, so probably a few weeks.

worn compass
#

@primal canopy ty

distant elm
#

What's troubadour

wicked summit
#

yes only planned if everything goes according to plan.

primal canopy
umbral spruce
thick egret
#

but yeah not gonna lie might as well just make it early acess

#

at that point

left kettle
#

^ that would be awesome

quartz bear
# thick egret but yeah not gonna lie might as well just make it early acess

No, because the playtest ends, early access wont. They want to focus on developing game. So no its not like "Might as well just open early access" because early access is a lot more straining on development and resources than a playtest that is designed to stomp out bugs and get feeback for the actual early access.

thick egret
#

..

#

thats why i said they might as well just release early acess

#

or id rather wait another 1 month then early acess release

quartz bear
# thick egret thats why i said they might as well just release early acess

Still seems hasty to me. Think of it like this. They havn't confirmed 100% playtest is for april, only that its being planned for that. This playtest will be designed to guarantee the early access stays on schedule.
They dont have any big corporations that are forcing deadlines down their throats and that is a good thing. I dont think even half of the entire community forcing money in the devs hands and saying "rush the game out already, its good as is" will get them to change their stance on game development.

thick egret
#

you type so fast

#

its actually insane

quartz bear
prime venture
#

wpm intensified

small glacier
quartz bear
# small glacier Ever tried out typeracer?

I think back in school they had use do something similar. I was top of the class or tied with one other kid that was cracked at the keyboard (literally was cracking that thing like a new toy from the dollar store)

prime venture
#

the legendary Model M keyboard IBM

gloomy sapphire
#

whens the next playtest?

prime venture
gloomy sapphire
#

k

frosty sandal
quartz bear
frosty sandal
quartz bear
quartz bear
sterile thorn
#

FREE OUR SERVERS PLEASEEEEE

keen sonnet
#

anyone know of a game that has directional blocking and parrying like in dark and darker? want to practice for those juicy longsword ripostes

quartz bear
quartz bear
prime venture
# quartz bear Exanima

very hard as game, i liked the concept
and seems like after Exanima there will be a next game from them called Sui Generis

daring yoke
#

Yeah i wish they had a bigger dev team

#

Great game though but stupid hard

sick lotus
#

When exactly is the game planned to be released?

prime venture
restive breach
frosty sandal
prime venture
#

it says during the steam nextfest
so it may be between those days

lethal sequoia
#

Alright, alright no one judge me for this question but what is everyone’s opinion on the cutest enemy in the game? 🤣💀

low flower
#

mummy spider.

lethal sequoia
#

Yo low key the skull bats be kinda 🤤

low flower
lethal sequoia
lethal sequoia
low flower
#

Anywho, never got a clear answer on this but potions and spells of protection do not gain any damage reduction from armor or gear stats, do not prevent location damage modifiers, and when depleted allow left over damage into the health bar?

prime venture
#

sadly i don't know about that

#

there is seems to be not very magic resistance also

low flower
#

Well says right on the tin its only for physical damage.

slow topaz
#

Not sure if this has been asked before, but was the timer disappearing during the final few minutes an intentional feature or a bug? and does anyone know if it will be the same for the next playtest?

low flower
#

Certainly intentional, potentially as a countermeasure to strategies that would normally cut escape time close such as camping a portal or cowering till the last moment.

hot crown
#

I must warn you that blocking in chivarly II is so easy compared to blocking with longsword in DnD at least it feels so to me, the block hit boxes are much larger I feel ( i've played 40 minutes of chivarly II PvP and I feel like I could block normal attacks most of the time) but in DnD when blocking with longsword its much harder to land then again in Chivarly you can just queue for a match non stop but in DnD it's ideal to have a friend practice blocking with you and you lose a longsword in the process each time :D

grim furnace
slow topaz
sand radish
dull pendant
#

It’s cuz most people just do the normal side swing

#

If you thrust or do an overhead and the arnt aiming in that direction then you’ll hit

dull pendant
hot crown
#

I meant all of the "normal" hits so thrust and overhead included it's so much easier to see in chiv II than in DnD

#

blocking a thrust in DnD is hard

dull pendant
#

But chivalry does have so many cool sword/axe/spear etc mechanics it’s a fun Medival PVPVE

hot crown
#

It's preety cool yes but doesn't really bring anything to your DnD gameplay

#

I guess there is one thing

#

"cleaving" works the same so you can practice that which is preety important for PvE much less in PvP

dull pendant
#

Not many games bring anything to dnd

#

I haven’t played any game like it

#

If you want a game to practice for DnD then your out of luck

flat ruin
#

.

primal canopy
lusty cloud
#

does ironmace release patch notes for upcoming playtests before the playtests at all?

quartz bear
prime venture
#

only patch notes i see are from 24 september til 22 december

subtle loom
prime venture
#

on steam in the playtest page

subtle loom
#

They post them in this discord. idk about steam page

prime venture
#

yes i see 2 patch notes as well on steam

quartz bear
prime venture
#

seems like wizard previously didn't have homing for the magic missiles

quartz bear
prime venture
#

but they added again back

quartz bear
#

No sleep isnt a good excuse. I CAN answer your questions. I WILL

prime venture
#

lol

#

i may sleep soon too as well

quartz bear
chrome dagger
lusty cloud
quartz bear
#

I cant grow my wings out unless you all believe in me!

chrome dagger
quartz bear
#

Over 9000? Soon >:)

chrome dagger
#

My favorite part about that act is how barely anybody knows who goku is so everyone is just collectively listening to this voice demand their energy to save them
Then Hercule steps in and saves the day like a proper Celebrity

sterile thorn
#

(X) SERVER ON
( ) SERVER OFF

Please God Bless

worthy bone
#

On the playtest statistics, on the 4th image, do we know what “totalplaycount” and “totalkillcount” mean? I may be missing something but how come the “kills” are like 3x the plays. Is playcount=normal escape, downcount = down escape and totalkill = how many people died?

mystic bobcat
#

@worthy bone
my guess is kills might also include players killing mobs

hot crown
#

@mystic bobcat that would make absolutely no sense in that way that that would be too little or in other way that mage averages the most per "play"

#

I mean I can't imagine for people to be that bad on rangers :D

#

but maybe

#

I mean bad overall like killing 2 monsters per play is ridiculous since you can literally kill 10 spiders in one hit

#

also what the "down" count would be :D

#

this graph doesn't make much sense no matter how you put it

mystic bobcat
#

i feel you may be overestimating the skill of the average player

#

but also true

#

actually idk i'm thinking about the average person's first run and they probably don't kill a skeleton the first time they play

hot crown
#

Reading the #1048762118255673428 literally makes me wanna commit sudoku so based on that chat I'm overestimating the players by large margin lmao

#

@mystic bobcat it was said on some loading screen or something "90% of our internal testing team have fallen to the first monster they met"

prime venture
#

yea i remember that as well

#

the first monster is always the first monster

ripe fox
#

Any idea what they may nerf for wizard for the next playtest?

gloomy elbow
#

Hey, has anything been said about changing spears to 6x1 instead of 6x2?

livid bloom
raven beacon
livid bloom
raven beacon
#

Oh sweet was wondering what that meant

rain saddle
rain saddle
#

That's just a glitch

#

Graysun has said they don't want to share the suggestions they like: #q-and-a message

livid bloom
# rain saddle That's just a glitch

the question was ''which ones are your favourites'' not which ones are approved idk where u found that everything with +15 upvotes is marked as green

rain saddle
#

You can ask Graysun, the green suggestions are not approved by the dev team or wardens

raven beacon
#

Yeah well I don’t think green = approved some green ones seem a little far fetched to just be confirmed like that

rain saddle
#

@livid bloom Just look through the suggestions, you will never find a suggestion with a opinion less than 15 and being green

#

Some suggestions with a opinion of 15+ do switch between green and blue and that's a glitch

livid bloom
primal canopy
hot crown
#

Where can I find that? @primal canopy

#

I didn't play during previous playtests and joined this one like 2 days in. Did they post the patch notes (difference between playtests) before those started?

hot crown
#

maybe it's a bit too strong in pvp but I think people are too bad yet to judge that

#

nvm I saw they did but the only 'class' nerf was th b

#

the bow reload change

inland gazelle
#

how can i download it me and my friend want to play

hot crown
#

xd

#

the next playtest is 6th feb

#

you just click on steam and u get it

inland gazelle
#

it only says add to wishlist

hot crown
#

there should be seperate named dark and darker Playtest

#

but maybe they changed it recently testing something

rancid bridge
#

the request access button does not appear on steam until the date of the playtest

warped ivy
#

yo did anyone else notice that on steam the Q4 release date changed to "coming soon"?

sour orchid
#

루비실버 판금 갑옷 중 투구만 클레릭 클래스가 착용할 수 없게 되어있었는데 혹시 왜 그런지 알 수 있을까요? 세트로 맞추고 싶었는데 투구만 가죽이라서 멋이 안살았었습니다...

Can you tell me why only the CLERIC class was not allowed to wear the helmet among the ruby silver sheet metal armor? I wanted to fit it as a set, but the helmet was leather, so it wasn't stylish...