#╙🖇mods-making-discussion

1 messages · Page 152 of 1

random fulcrum
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so that in the pda it shows the avatar, name and faction

gleaming monolith
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Player never uses message box in the PDA? Those messages are to keep you informed about what happens around you, what NPC's are doing, have done and their random thoughts.

random fulcrum
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didn't mean that, i wanted an specific npc to broadcast a message to the player

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because i wanted to add threatening lines to bounty squads when they spawn

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other than the bounty gossip that happens sometimes

gleaming monolith
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O I see, does bounty squads spawning to hunt counts as task tho? If it is, you can probably use those scripts but dunno if it's working like that or not.

boreal dust
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Any ideas how i can make the body health ui from white to a darker color?

lunar trench
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photoshop or gimp the texture? What are you trying to make darker?

boreal dust
lunar trench
boreal dust
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Hmm any ideas for the psy bar? Seems to be separate...

lunar trench
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gamma uses sidhud check that

random fulcrum
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how do you make items repairable

undone lily
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Armors ?

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Tools ?

regal bolt
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@boreal dust

alpine burrow
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can we just assume some sort if IFF jamming and leave it in?

random fulcrum
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i know the engine treats them like artefacts

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so i don't know if adding repair_type would work

undone lily
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Oh oh I were you get. You need to check how armors are repaired

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Check what I did for the helmets

vague sphinx
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I have a question, I did found a mod for Call of Chernobyl, which replicate the CoP HUD, but how to make it work with Anomaly ? Well, GAMMA specifically

lunar trench
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gamma uses body health system so in the end you need to know your limb health...

vague sphinx
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Well, it can be deactivated as I've read multiple times, so afterward, it's really just about making the other one work without crashing

random fulcrum
tidal elbow
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@opaque current just wanted to let you know that I really appreciate your mod (huge fan of the game) and that it works as well verynice

opaque current
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Good to hear! I’m glad my efforts paid off

boreal dust
boreal dust
random fulcrum
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or maybe adding a new achievement? (?)

boreal dust
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Just added this, i'd assume this will work but will check with coding channel first..

boreal dust
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Anyone know where i can edit the sleep and hunger icons? Thought it was ui_actor_hint_wnd.dds but apparently not

undone lily
regal bolt
boreal dust
undone lily
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It's just a mere one line edit.

I don't know anything about NPCs logic sorry 😦

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Otherwise I would make questlines and story driven stuff

boreal dust
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Currently playing around with dynamic news script. Trying to improve the "I just saw X kill Y @ Z" by having it use a radius. Sick of getting "I SAW A MUTANT 10000 METRES AWAY BE KILLED BY A STALKER"... and the "I HEARD A RAT GET STABBED. YEAH IM IN CORDON AND THE STABBING WAS IN PRIPYAT." type shit. Not that it actually happens, but damn it may as well...

random fulcrum
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oh please do, dynamic news are kinda boring

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and stalkers keep doxxing you when you stab a tushkano

drowsy brook
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is there a file I can edit to increase max zoom on the PDA?

glass umbra
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I just noticed that when I shoot a sks, npcs thinks its a shotgun kek2

vague sphinx
knotty prawn
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Which line of code displays the exact AP power in the tooltip of the round? Trying to copy that to another addon but I cannot find out how think

undone lily
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Being able to buy and sell armors and guns while keeping GAMMA economy: delete that single highlighted file:

knotty prawn
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https://www.moddb.com/mods/stalker-anomaly/addons/npc-stops-dropping-and-looting-v101 this mod, but with the death_manager.ltx merged with Gamma Economy's one

Mod DB

Annoyed when looting a dead ordinary NPC to find their inventory is longer than a shopping's list and have no business walking the Zone like a mobile trader?! Well, this mod will stop dead NPCs from dropping their weapons on the ground, also stop living...

tidal elbow
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As we were saying before, just the zip

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The mod is there for reference

knotty prawn
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Exactly kekw

brave prism
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falco why you break the rules champ

tidal elbow
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I already asked Grok to make a distinction between the two so we can avoid it in the future

brave prism
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would be helpful to have a description or name change for both so its easier to know what they are for

boreal dust
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i saw that 'gta wasted effect' addon on moddb. Now i want to make an addon that slow-mo's the actors death kekcry

glass umbra
boreal dust
undone lily
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What you lack is callbacks @boreal dust

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That's the most important parts of scripts

boreal dust
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Hmm, i dont even know how they work

undone lily
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That dictates when everything is fired

boreal dust
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Or what they are

undone lily
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on actor before hit, on actor before death etc

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Have anomaly unpacked, load up Visual Studio Code and add unpacked folder as a folder in VSC

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Then search on_actor (or actor_on can't remember)

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You'll find occurrence of callbacks for the actorn

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You can open up add-ons scripts as well

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Like damage balancer from gamma works on actor on before hit

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I.e. before the actor is hit, do something

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function on_game_start()
    RegisterScriptCallback("actor_on_before_hit",actor_on_before_hit)
end
boreal dust
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Alright ill give that a go. im guessing VSC is a way to visualise where and what the code is?

undone lily
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So before actor is hit it runs a function called actor_on_before_hit

undone lily
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function actor_on_before_hit(shit,bone_id)
do stuff
end
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What you need is actor on before death

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Actor on before death, you set a different time speed through console exec

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Then another callback, actor on first update where you set the time speed to 1

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It's like a 10 lines script SubSurfaceScattering

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All callbacks and a lot of functions are in _g.script file

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And indeed you can launch functions from any script anytime as long as the function is global

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say ui_utils.blabla()

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You run function blabla from ui_utils.script

boreal dust
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hmm ok, hey thanks for this i really appreciate it. I'll play around and see how i go.

undone lily
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@random fulcrum can I take the mutant sound thing from your script ?

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I don't like the sounds playing actor position lol

undone lily
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If you know GitHub you can even make a PR SubSurfaceScattering

random fulcrum
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but yeah go ahead

buoyant depot
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I want to add radio in merc base in Zaton. I want to modify radio extended addon. What do I need to open SPAWN file?

Anomaly Radio Extended - DesmanMetzger\gamedata\spawns

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I tried notpad but it is not responding

undone lily
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SDK

tidal elbow
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This is for discussion

vague sphinx
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He meant that I should talk about it here ?

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In that case, I'll move it

tidal elbow
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Yes, move it there, this is for discussions @serene smelt

vague sphinx
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I have to delete it or there is a option for moving the post ?

tidal elbow
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Oh I wish there was something like that...

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Copy paste it there and then delete it from here

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This is why I asked Grok to make a distinction

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Because it's confusing

serene smelt
tidal elbow
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You got a point there

vague sphinx
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Done

serene smelt
tidal elbow
vague sphinx
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Yeah, I searched for it but was confused with seeing uploaded files on both channels

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Maybe renaming to "mod-creation-talk" & "mod-creation-upload" or something ?

tidal elbow
vague sphinx
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@tidal elbow I'll post the readme here just to check if it's okay as is it or need modification

tidal elbow
# vague sphinx

Looks fine for me, everything is credited with authors names, mods names, link for the actual mods...

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@undone lily since you're still here, give us your blessing 🙏

undone lily
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👍

vague sphinx
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@tidal elbow So, a Mega link on the mod only addons channel + readme below will do ?

tidal elbow
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You can put some screenshot if you want

vague sphinx
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Below the mod link or inside the archive ?

tidal elbow
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So something like:

Mega link
Readme if you want (put it inside the pack as well)
Screenshots

vague sphinx
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So uploading the above screenshots would be enough of a showcase ?

tidal elbow
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Yes of course

vague sphinx
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(That was my last question I promise kekw )

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Thanks for the help

tidal elbow
tidal elbow
boreal dust
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Anyone know where i can edit the colour of this?

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And is there a way to outright disable it? It's never relevant..

brave prism
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its psy health kekwait

boreal dust
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I know

brave prism
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oh ok

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have you checked gamma minimalist HUD ?

boreal dust
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Yeah the psy bar for that is empty/blank

timber sedge
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It's an addon called sidHUD, I think.

knotty prawn
timber sedge
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Ah, OK. I thought it was used for Psi instead.

undone lily
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@random fulcrum can you elaborate ?

undone lily
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texture is defined in hint_wnd something dds file

boreal dust
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What tex is that

undone lily
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ui_actor_hint_wnd.dds

boreal dust
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ty

deft sable
boreal dust
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Grok are the lines in death_generic.ltx, amount and condition?

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Im trying to find where to edit the chance of certain items appearing as drops from dead npcs. Any idea where i can do that?

knotty prawn
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Sorry in advance for this incredibly uninformed question, but if I change a line in an .xml file, for example ah_dialogues, while the game is running, do I have to restart the game for the changes to take effect or is a simple save/load enough?

random fulcrum
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black angel also seems to be broken

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the patch i made is just a gross hack

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i called the perk artis actor_on_before_hit from the one in the actor damage balancer script

undone lily
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Thanks I'll check it out

random fulcrum
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i'd assume the issue is that the damage reduction script in adb has shit.power = 0

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and that messes up perk artis math?

undone lily
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Most likely yes

timber sedge
boreal dust
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Anyone know how i might make stashes rarer in my game?

brave prism
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probably a quest thing, also sometimes you get stash locations from looting dead bodies

boreal dust
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yeah i want to remove that

brave prism
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i am almost certain thats a vanilla feature along with the stash location quest rewards, so thats where you can start looking i think

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not sure if stash overhaul affects stash location chances

undone lily
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Set corpse chance to 0

regal bolt
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tbh. I think in Gamma you should only be able to get Stashes by looking at the PDA of the Stalker you killed instead of whenever you loot someone

undone lily
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Well the issue is that the progression is heavily based on stashes

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and I felt like tasks and PDAs might be too shallow to give you stashes and a smooth progression

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I don't feel like there are too many stashes currently

boreal dust
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After a week or two i have stashes coming out of my arse. Every map has atleast 5 white, there's about 7 or 8 green scattered around. Im starting to be like wut
Stasshes give money, and loot, and money and loot make things go burr so i want to dial that back significantly. Im still too rich after basically modding my game into the ground via various means.
@undone lily If i wanted to change my game so corposes don't auto-give stashes how would i achieve this? I want PDA's to give them still though, if it's the one that should.

ancient pecan
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Didn't he just say?

boreal dust
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Wakes up

HMM HOW CAN I FUCK UP MY GAME TODAY? monkaHmm

ancient pecan
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Kek I was super confused cause you even reacted to his message and then you asked the same thing again

vague sphinx
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Well, I'll try here then, just wanted to know what you guys think of this HUD, I mixed the EFP one & the original BHS one, then altered colors in a "radioactive" theme (I tried to take inspiration from GAMMA's green lightning theme), I'm looking for ways to improve it, hence the need for thoughts 🤔

boreal dust
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@vague sphinx I played with the HUD for body health myself to make a 'DarkMode' version in #🖇old-mods-posting , just by editing textures though, not any coding etc.. I like the look of that what you have made. The only thing that i think is a concern when playing in that area is that making sure the ability to discern the info (ie, what health is left or what health is missing) isnt difficult to determine. I love that colour scheme. "Gamma-esque" kind of.. Real nice job there. TBH, i reckon i'd use it when/if you publish it.

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The more i look at it the more i want it kekw

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Some possible way to improve, is try to create a drop-shadow on some of the icons and bars, slightly, and somehow make the border/edges of the bars and icons pop-out a little more so they dont blend into the background of what ever environment youre in. Just my 2 cents tho. Pretty cool either way

vague sphinx
# boreal dust <@411620082393808898> I played with the HUD for body health myself to make a 'Da...

Haha to be fair, you are the one that inspired me to do so, with your "DarkMode" & questions related to it, so I probably couldn't have done it without taking exemple from you. At first, I tried to reduce the saturation to improve readability and not too distracting (although I think it's quite distractive xD), same for the icons, I saw you did recolor them so I wanted to do the same to stay in the theme, I'd be happy to publish it here, as well as improving it. I'm mostly uncertain about icons here, as you said, it could be hard to get info from them. Now I'm gonna read your last sentence a hundred times to make sure I understand kekw

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Thank you for the feedback, I'll make sure to publish it either way

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I'm not sure if I know how to do that, but again, will learn with trial and error

tidal elbow
vague sphinx
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Yup, still remember that no problem pepeOK

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Just getting some feedback here before that

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To improve it

tidal elbow
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I would work mainly on that because, yes, the "eye candy" is important, but knowing if I need to heal myself or if everything is okay is more important

vague sphinx
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I'm glad it does give the GAMMA vibe, that was precisely what I was going for but I wasn't sure about the vibrance & overall tones of the colours. Now, I'll be working and improving readability, Grulag gave me an advice for that, I'll try to do so

boreal dust
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Do you use Photoshop @vague sphinx ?

vague sphinx
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I figured out how to do the shadow, the only thing that remain is finding the right color

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Either some kind of brown, or goldish like the HP bar for limb when you need post heal

boreal dust
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Any guesses where i'd find the dialogue setting that sets the amount you can buy stashes from traders for?

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nvm found it

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Going to make a tweak to remove the option to buy stashes >_>

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Or maybe i should make them more expensive instead.. idk..

brave prism
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or impose a limit on them? per day or something ?

boreal dust
brave prism
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i think its only not in because casual players or people who are new will find getting stashes especially with bad RNG very annoying, it already is to people who dont know where to look for toolkits to progress

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making the game even harder might be fun for some people but others wont always agree, maybe adding a new difficulty to gamma but the current difficulties shouldnt be changed too drastically

boreal dust
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I think all the difficulties need a lift upwards. the 'hard' to medium, medium to easy and hard adjusted. And the current easy nuked. Its actually surprising how little difference there is between them when you look into what gets changed.

random fulcrum
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spread out difficulties in 5 presets

brave prism
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i guess easy serves no real purpose

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MonkaWae so it can be yeeted

boreal dust
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I had an idea for difficulties to be redefined. I thought about it and thought the way i play isnt a difficulty, its a playstyle and others have different playstyles. So i think i will make the easiest 'Casual' The medium 'Progressive' and the hard 'challenging' That makes more sense, considering what they all do

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and then another one harder, not sure what it would be called, but the only thing i can relate it to with my playstyle is.. maybe like... unnecessary brutality? or like.. Meticulous/Tedious

brave prism
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sounds like the pack a certain modder is creating sweat

random fulcrum
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i would like to take a look into making new difficulty presets but i don't even know where to start

boreal dust
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Good to pick apart to see how it works

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Pretty easy to chabnge stuff

random fulcrum
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what about making achievements

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would a dltx achievements thing be possible?

boreal dust
brave prism
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AAA : "are you challenging me" kekw

boreal dust
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My current ideas pool for addons. Well the stash one was technically okay_cat's okaycat

brave prism
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the statistics one seems kind of unnecessary, at least from the example think you eat and drink so much but does knowing how many times do anything ?

boreal dust
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The same could be said about the statistics you can already see

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I guess it sort of paints a picture of the journey thus far. Some people like that? idk

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Maybe not times eaten, its more just an example.

brave prism
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i guess

boreal dust
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I really fucking miss npc's being unknown until i talk to them...

brave prism
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busy hands do be messing with everything

regal bolt
boreal dust
regal bolt
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How do i put this back on, because i never got Busy hands either

boreal dust
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If anyone has the addon before it got updated id be interested in getting it off them

regal bolt
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i'll check something

regal bolt
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Ye Ye

boreal dust
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What do you mean @brave prism ? Theres no option to unknown

brave prism
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wait

boreal dust
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Oh actually you can disable names

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its jsut the faction

regal bolt
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Yeah, you can disable names and leave Faction Patch

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still, Would be nice if an optional Patch was added to get the Unknown part back

boreal dust
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Yeah cause i want it to show the ones i do know, too.

brave prism
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i cant find the option anymore kekwait

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it was an option in mcm but either removed by grok or the mod author ? i am not sure

boreal dust
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ok i found it

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gotta untick that

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@regal bolt

brave prism
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oh so he did make a patch, i was looking for it in the mod list

boreal dust
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good guy grok. always doing things the right way

regal bolt
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!!!

boreal dust
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Feels good man

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Less is more

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Less is also less. But that less, is more Next up: Good is bad.

regal bolt
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to b r e a k your game

undone lily
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Oh yeah enjoy your broken save in 7h

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Please don't report any bug

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Thanks

regal bolt
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I will report bugs

undone lily
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Honestly don't

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I'm not joking

brave prism
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i will FeelsBanMan if i see a busy hands crash report from someone who disabled that fix

regal bolt
boreal dust
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Spent quite a while trying to find where sets the value for this line.. (cost for a stash from npc's) Anyone got any insight here? Usually i can find it after a few attempts and narrow it down but this one has me stumped...

boreal dust
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Well that was unexpected... Just tested this and it appears to be this line.

deft drift
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Uhm i am trying to make a mod that adds the mg338 with no prior knowledge and i have no clue what i am doing 💀

boreal dust
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@quasi heath Yeah i was thinking about making the cost for decrypting PDA's a bit more. 500 seems so low compared to what you can potentially get out of them.

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I think it's bugged also, because i decrypted 17 for 500, i thought they were supposed to be 500 each...

brave prism
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they are supposed to be 500 each

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not all PDAs need decryption

silent void
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Hello everyone, new to to this discord and fresh to Anomaly, love it and use several of Grok's mods. Thank you for those, I'm having alot of fun 🙂
I'm thinking of getting into modding Anomaly and I was wondering what tools do Anomaly modders use? I'm particularly interested in making missions/tasks and animation.
Is that possible to do at all? Thanks again.

deft drift
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I need genuine help regarding animating a gun i want to add in the game

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Because i have absolutely no knowledge on how to add/make a proper animation for the model i already have sadcat

teal pier
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Both of you would definitely have better luck asking in the STALKER Anomaly discord in their modding section.

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@deft drift

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@_/-|YourCoolestFriend|-_#4151

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this persons name can’t get pinged. Genius lol

teal pier
opaque current
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They uh

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Aren't in the server anymore

teal pier
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oh bruh

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he was here for a span of like 5 hours lol

deft drift
teal pier
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Perhaps you asked at the wrong time.

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When it comes to asking for help in modding, its all about the right person seeing your message at the right time.

vague sphinx
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@boreal dust Is this what you were thinking of ?

teal pier
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It looks good.

ancient pecan
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I would try having the darkest green be the "empty" and then a mix of neon/mid tones for the full

vague sphinx
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It's quite hard to find the right balance between "nuclear" contrast and readability kekw

ancient pecan
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Yea I'm jus throwing my 2cents in lmao good luck finding the sweet spot!

vague sphinx
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Haha throwing 2 cents is the best way for me to improve it before posting kek2

ancient pecan
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That looks a lot clearer for sure FeelsOk

vague sphinx
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I fixed some icons as well that were too dark or hard to read, I can say now that it's done (at least v1 if things have to be improved later on) pepeOK

teal pier
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I like it 🙏

vague sphinx
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Thank you ^^

boreal dust
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amazing work @vague sphinx 🤩

undone lily
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Too hard to read for me nvg

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But it's awesome sauce yes

vague sphinx
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Thank you Grulag PepeHappy

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Haha can be hard to read I agree, but in game it looks somewhat clearer

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Honestly the two screenshots above were from v1.0, and not even completed, I reworked the icons a bit to make it more readable and fix the missing one, these last screenshots here were awful xD

thorny frigate
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Managed to add new magazines for Desert Eagle, but theres is no option for retooling original magzines to these ones (they only can be spawned in spawner for now). Any ideas ?

vague sphinx
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You're no retard, in fact, it's people like you that help improving stuff, I wear glasses and am nearsighted, so any point like this is helpful

alpine burrow
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@tidal elbow gomenasaii can you somehow move the start of the convo here?

tidal elbow
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This is all I can do kekw

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Blame Discord for that

vague sphinx
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That's already huge xD

alpine burrow
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better than nothing

alpine burrow
tidal elbow
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ThirdCain:
this looks awesome, but i already know that i will have a problem to actually guess how much of what is left for a while

CS Eden:
What do you mean by what is left ? Maybe I can do something

ThirdCain:

how full the bars are, just a minor thing because my eyes play tricks on me for a bit, if i have to deal with bars with advanced textures used in them - which technically makes me a good candidate for testing how good the visibility of them is

CS Eden:
Ah, that's a good point, I don't have issues with seeing it, but in that case, maybe an alternate version that use the default psy bar type of blocs instead of a full gauge could do the trick, this way you'd see blocs disappear, giving you a way to know for sure

ThirdCain:
i will test it out tomorrow and give you feed back how it feels for retards like my self

alpine burrow
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also i know my weakness in eyesight and stuff and thought i might mention it, since it actually looks really awesome

vague sphinx
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I'll make a third version, it costs me nothing really pepeOK

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But I thank you nonetheless ^^

alpine burrow
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np

tidal elbow
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@vague sphinx the thing is that you can tell when you're full HP because the bar it's full

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But can you tell when you're not?

vague sphinx
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I can usually see the bars when not full as well, but I get the point, need more luminosity there probably

tidal elbow
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The system also have the "you're temporary healed" thing

vague sphinx
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Yup, the yellow bars are working as well

alpine burrow
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like i said i will test it tomorrow and give feed back on how it feels

vague sphinx
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Thank you for that, in the meantime, I'll make the alternate version

vague sphinx
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@teal pier By black box you mean the empty body color ?

teal pier
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Nah, like the big black box that the health system is inside of.

random fulcrum
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should have an outline of the body

vague sphinx
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I think that's doable, but honestly, it's not really bothering in game, I'll still see what I can do

tidal elbow
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The only thing I'm concerned about are the "yellow bars"

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But you already told me that they're okay

vague sphinx
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Yup, in game they look visible enough for me

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It's really because screenshots are not that accurate of what you can see in gameplay

regal bolt
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Looks real good, and i'm not saying i could do it better but i think a more lighter version with more Transparacy and a little bit more clearer Healthbars it would be 🤌

vague sphinx
heavy abyss
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Are there any mods that add extended mag upgrades to guns?

regal bolt
heavy abyss
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Yeah I know that one, more meant like the mechanic upgrades type thing

regal bolt
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Try looking for it on Moddb

heavy abyss
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I saw one that does it, but its so out of date

regal bolt
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hmm, if it's RC3 Anomaly compatible you should give it a try

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anything below then yeah, it won't work

heavy abyss
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It wasnt compatible with the other versions of gamma anomaly

thorny frigate
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Is it possible to make some mods for GAMMA or make little changes in mods\modpack and post results somewhere? I would like to share fixed version of DLTX All upgrades and EOTS-62 detector mod

drowsy brook
boreal dust
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Grok where can i edit how much ammo parts (powder, liquid, shells etc) that spawn on bodies?

drowsy brook
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@thorny frigate trying to use the EOTS-62 detector mod, but keep running into this crash when attaching the scope to a weapon. Am I missing a dependency or something?

boreal dust
alpine burrow
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@vague sphinx just a heads up, something came up, i will not be able to do any testing today hope others will provide you with feedback

vague sphinx
undone lily
thorny frigate
drowsy brook
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ah okay, will try that

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thanks!

thorny frigate
# drowsy brook thanks!

Please write me about results, i did not wknow about dependency and i will write about it in description if this is a reason

drowsy brook
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yeah loading after full upgrades completely fixed the problem verynice

thorny frigate
#

ok good to known that👍

random fulcrum
#

took a shot at the barrel condition issue, made it easier on the player for mantaining the thing at over 60%

#

but not going to extreme lengths to punish the player for not cleaning it

teal pier
#

Am trying to add a "new" gun to Anomaly

#

jeez this config stuff is pretty confusing.

#

@thorny frigate sry for the ping, but am wondering about your mod(s), specifically about the Dynamic Zoom, does this apply to the dual scopes? CQSS + RMR?

undone lily
#

If the gun is rigged for animations and in ogf format it's just a matter of ltx file config

teal pier
#

yep, i'm figuring that all out rn

undone lily
#

If you don't need help, I can guide you

#

Usually it's as simple as taking another gun file, replace [wpn_name] [wpn_name_hud] replace the model pointed in the HUD part

#

And replace the HUD section name in [wpn_name]

#

Also need to change the anims

teal pier
#

I have one important question

When I make a mod, and add it to the modlist, is it okay if I let it depend on a another mod for some files? I want to get the necessary stuff done first, before I have to just give stuff custom names.

undone lily
#

It's fine. It becomes an issue when releasing it separately on moddb for instance indeed

teal pier
#

then the weapon is crashing for a different reason aha

thorny frigate
teal pier
#

Is there any give away for when a weapon crashes when you spawn it into your hands? It shows up in debug, tho the text is broken.

teal pier
thorny frigate
#

There is a problem in you config file for that weapon or it's lacking some dependancies

teal pier
thorny frigate
#

If you trying to make a new weapon it should be easier to just copy the existing config for another weapon and change it a little

#

and renamw it of course

teal pier
#

Yep, I am doing that kekcry

#

I would assume that if the game crashes when I try to hold it, that it would be related to something like animations?

#

Or is stalker just crazy.

thorny frigate
teal pier
#

Hmm, it should be using the animations from boomsticks. Its using the icon for it.

#

and model should be present.

#

Its as OGF with custom name.

thorny frigate
#

Also you can try download some mods with new weapons and check how they are made.

#

But better to download only one weapon for simplicity

teal pier
#

Yeah, I guess it would make sense its something to do with config then

#

my folders match up to the one I was comparing to.

thorny frigate
#

also if you create a custom variant of some weapon, you can check how in BaS there are the same guns with different names and camo \ textures

#

try to compare it's config files

teal pier
#

Good idea, I'm going to guess its not possible to add both scopes and lasers as separate attachments right?

#

I haven't seen a gun with a laser that you can put on, as well as a scope.

thorny frigate
#

you can use like notepad ++ with plugin to compare files and find the difference

teal pier
#

Either they have both, or a laser.

thorny frigate
#

laser is hardly attached and scripted i think

teal pier
#

Yeah.

#

Cause the weapon I did find that has an attachable laser, it has a tactical kit for a scope, but that's an entire new weapon.

thorny frigate
#

yes kits in fact just convert one weapon to another

#

with different models stats and config files

undone lily
#

like export ogf as obj, load in blender using pavel blend, assemble scopes on the gun and assign texture, export as obj, convert obj to ogf using the CoC SDK

teal pier
#

Gun loads, with no textures lol, and it crashes when I drop it :X

teal pier
#

How do I assign the gun textures, through blender?

undone lily
undone lily
undone lily
#

I'm not a blender expert, so you will have better luck asking for help in the anomaly discord in the modding art channel

teal pier
#

That's alright tho, the model I have is just for testing. Once I get the config and all rest of the folders practically done, then fixing the mesh shouldn't be to difficult.

#

I don't know how the hell I can get the SDK to work though.

teal pier
#

Don't know where it is.

undone lily
#

that's how you define the weapon model

teal pier
#

gahh as soon as I get in bed for a sec lol

undone lily
#

yup

teal pier
#

Yeah, it was like that before.

#

so I don't follow why its crashing when I drop it.

undone lily
#

then the model is broken

#

send me your obj I can export it in ogf using SDK

teal pier
#

.obj or .object?

undone lily
#

.object

#

what blender exports

teal pier
#

the only thing I noticed when comparing, is that World does not have the laser dot.

undone lily
#

object is bugged, can't export

#

it loads fine but the model must be dirty

#

convert ogf to obj using AXRToolSet then load that in Blender using pavel blend and export as .object

#

you are adding another gun laser right ?

#

be sure that the laser vertices are part of the gun body bone

#

be sure to remove all the donor guns bones and vertices

#

and be sure to load as SoC and export as CoP

teal pier
#

my plan is to get the regular gun setup, and then attach all the scopes it takes to it.

teal pier
teal pier
undone lily
#

let me make a quick tutorial

teal pier
#

I will be going to bed though for now. I have the config done I just need to fix the GL aim, then once I do scopes, I will have to do all that config BS again... Hopefully attaching the scopes to the gun is smooth sailing and not so difficult.

undone lily
#

If I could have someone adding lasers to all guns we could make a LAM addon nvg

teal pier
undone lily
#

Like buy LAM for 60k RU and slap it to any gun

teal pier
undone lily
#

The curse is doing the reposition of all guns though

heavy abyss
#

Would be nice on some of the guns that don't get an upgrade package

teal pier
#

Now it looks pretty OK. Depends what other people think, I am not a gun nut, I know nothing kek2

undone lily
#

Very bare bones guide, basically points out the main steps

teal pier
#

Thanks, i'll take a look in the morning for me.

#

Do you have a download for the CoC SDK? or will it be the first thing I google?

undone lily
#

Yes I added everything

teal pier
#

@undone lily The CoC SDK update mega link, seems to be dead.

#

says File is deleted.

teal pier
#

thanks verynice

undone lily
#

I added a drive link

random fulcrum
#

is there any way to make dynamic music play an specific track and not a random one?

#

kinda like, having a normal track for ambient but a combat version of it

teal pier
undone lily
#

ah fuck yes

#

ok I need to upload it then

#

dies in 670Mb to upload with bad internet

teal pier
undone lily
#

oh that's fine found a link

heavy abyss
#

Is there any log file the gives info when the game crashes?

teal pier
#

in Anomaly/appdata yes

tidal elbow
#

Easy, quick, painless

teal pier
#

Oh fuck me finally

#

the SDK works

#

🙏

#

doesn't crash for once

teal pier
#

@undone lily The tutorial was immensely helpful, thanks. I was able to get the textures to work on the gun, however the game still crashes when I drop the gun into the world, I'm not sure what i've done wrong here.

#

The laser isn't green, but I am pretty sure I can fix that, then have to do some more config stuff.

#

and before I forget, do I need to setup the Bump maps and stuff in the material nodes in blender? or will the game do that by itself?

#

I noticed when looking at the guns previous nodes, it only had the BaseColor textures applied, with no bump maps or anything.

boreal dust
#

Anyone know where i can change the chance that ammo is in a body on an npc's death? Want to test tweaks for less ammo by reducing the chance, and also the amount of ammo that is on corpse.

random fulcrum
undone lily
#

texture.dds
texture_bump.dds

teal pier
#

I assigned it the correct texture in blender.

teal pier
#

Hmm, can someone help me understand why HUDs are different across animations?

undone lily
#

?

teal pier
#

I try and mix and match some AK12 animations, with something like blindside

#

and the viewmodel is fine on the AK12 but when it plays a blindside animation, the weapon gets real high and close, the camera starts clipping with it.

#

I wanted to copy the view position of the AK12 2012, but because the gun was using blindside animations, the view position did not translate correctly.

thorny frigate
#

I would like to try to add some new routers to vanilla guides - I need to only edit their ltx files or i also need to create new scripts (for new places i think i will need to create new scripts) ?

undone lily
#

both yes

undone lily
#

@tender marsh I was talking about the MP7 and P90 positions with the detector in hand XD

tender marsh
#

i mean the normal mp7 position was scuffed anyway

teal pier
#

First attempt at rerigging the AK-12 Monolith (custom) to use Blindside AKM animations.

#

Its not bad, but I need to fix the rigging for the reload specifically, that is the main eye-sore.

#

And hm, I need some input from some knowledgeable people on guns, since I know virtually nothing. How could I give this gun a usable iron-sight?

#

I can easily move the LAM, but I am afraid of it looking bad with animations, like lots of clipping. So before I tackle that option, I'd love to know if anybody knows anything about guns, so that I could give it a feasible iron-sight.

undone lily
#

@hardy jackal

hardy jackal
#

in this case, if you can somehow manage to attach a siderail from another gun's mesh to this one and align the LAM to that, it might do good, but im not sure if ak12's have the real estate for a side rail tho

#

@teal pier

teal pier
#

Thanks, I think with these animations, the barrel should be long enough to fit the LAM near the end of the barrel.

teal pier
hardy jackal
# teal pier Also have an important question, is the only way I can affect my guns model for ...

Yeah I think so, but there are two ways to do it,
1 (easy method but can look weird often): scaling the mesh to fit the animations:
You can do so by entering edit mode, select the vertices of the mag, then scale it, (scaling it in pose mode wont work. this is because xray doesnt store scale information in the animations, only position and rotation)

2 (harder method but looks much better): editting the animations by applying the Copy Transforms modifier to weapon's body bone (parent bone aka the highest level in heirarchy)** in pose mode** to make it copy the lead_gun bone in hand's armature (thats what determine's the weapon's position and rotation and the weapon's main bone's loc/rot are stored in the lead_gun bone) and then editting the hand animation in pose mode and exporting them via the export skl button in the dopesheet

teal pier
#

Perfect write-up, that info about pose mode has just saved lots of wasted time. #1 definitely sounds like the lazy method i'm used to in diff games lol.

#

#2 is a good idea, though I will need lots of practice i'm sure. Thank you for the specifics.

hardy jackal
#

yeah the second method will take a lot of effort, but the result is more satisfying wew

heavy abyss
#

You volunteering to be the animations guy for Grok, Artic?

#

Lots of guns that need missing animations added

teal pier
#

Most of the guns are okay

#

and in future it will be better because of other weapon packs.

#

What I want to do is add some gun combos that are very rare already, or don't exist.

teal pier
undone lily
teal pier
#

It should look ok, i'll show again once I fix the grip on the barrel a bit

#

its to clippy for me

#

the sounds are all off

teal pier
#

the main issue is that the magazine clips inside of the thingy by the trigger a bit, but I don't think I can really fix it, not without touching the animation.

#

Oof, that barrel grip looks much better.

undone lily
#

Wait isn't the recharge handle lagging ?

teal pier
#

I'm not sure.

#

Let me compare in blender with AKM and this

undone lily
#

in akm the handle moves further back I think

#

here you can see that the end moves too much to the back

#

recharge handle is the number1 issue of animation re rig

teal pier
#

but its closer to the hand

#

so its much less noticeable

#

Yeah, XD literally, the AKM one is lower and just a bit closer to the hand, so its not very noticeable.

#

I don't know if I can fix that without editing the animation. I can move the handle itself, but then it won't look right on the gun.

teal pier
heavy abyss
#

Im not complaining if it means we get another gun with a lam

undone lily
#

btw the lam laser can be turned on ?

teal pier
#

It can, surprisingly.

undone lily
#

it works with bone names

#

so that's good

#

you rig akm anims for the grenade launcher or ?

teal pier
#

Moved the charge handle a bit down. It doesn't bother me, but idk about other people.

teal pier
#

I haven't looked yet, but i'm guessing its because it has the wrong vertex group name.

undone lily
#

it looks weird still 😦

teal pier
#

Its cause my HUD position is a bit further out then the AKM

#

Which in-fact, is something i'm struggling to do a good job of.

#

I can't give it a good looking HUD viewmodel, without making the barrel look like its touching the damn ground.

teal pier
#

Going to head to bed for now, learned quite a lot today thanks to both, Grok and FIREBREATH.
Hopefully tomorrow, going to try and learn how to put the scopes on the gun and make them work / look good. As well as giving the gun a good looking view-model.

vague sphinx
#

@boreal dust is there something I could help you with for the addon ? Like crash testing or something ? EDIT : I have tried on my own to remove HD Models dependency, and after some testing, it seems like I did it the right way, every map is working just fine, and I was able to start the storyline as UNISG, Military & Monolith through Sakarok so far

undone lily
#

Adding GAMMA manual within the PDA, please somebody kekw

#

Currently redoing the entire npcs loadouts is sucking up all my time

deft sable
undone lily
#

Into features yes. No need for another tab :D

deft sable
undone lily
#

I'll look tomorrow morning

#

I need some sleep stalkerKork

deft sable
#

Ok then, sry to be dumb kekcry

deft sable
boreal dust
#

Currently looking into Gamma manual in the PDA.

boreal dust
#

Early, but something.

tidal elbow
#

Literal 🔥

boreal dust
boreal dust
undone lily
#

(adding strings to a new XML file avoids conflicts with other add-ons)

boreal dust
#

Cheers. yes i learned that on my endeavours with the ANUS addon kek2 very useful

boreal dust
undone lily
boreal dust
#

@undone lily Do you think PDA manual should be in a certain order chronologically, assuming the order it's in in #│📚manual or did you want certain things before others?

undone lily
#

alphabetically is fgood 🙂

vague sphinx
#

Maybe it should be following a certain order ? Like from basic to most advanced stuff or something

boreal dust
#

Giving the images a fade-in/out border was so much more difficult than i thought lmao

#

Gotta work out why the text isn't aligning very well... 🤔 edit: ah. figured it out..

vague sphinx
#

Quick question : I'm almost done with fixing the Lost to The Zone addon, should I keep the changes made from stalkers to trader & ecologists ? These were made to avoid problems but technically any disguise should do ? EDIT : Nah, nevermind, it's probably best to keep it as it is, right now, I can play the Lost to the Zone questline with Military, UNISG, Monolith, Sin, Renegade & Bandits

boreal dust
#

tbh i was going to make it with the changes. As true to the original as possible, but thats just how i do things

#

iirc there was a reason they were there. Not having them will lead to.... ....issues

vague sphinx
#

Yeah, it's possible to do this, I'm simply thinking of removing the extra starting locations and possibility to disguise as SIN, UNISG & Monolith

#

I prefer to keep these changes as well, because it would be largely untested otherwise and potential issues

boreal dust
#

I guess as long as it's known what's not being carried across or missing then i think that might help those that want to re-add or mod it

vague sphinx
#

Yup, I'm currently writing the readme

#

Just thinking of something

#

Should I keep the renegade disguise ?

#

I mean, for the other three I understand, but Renegade should be an option

boreal dust
#

Not sure sorry never played the mod and idk how it works

vague sphinx
#

I was refering to the original GAMMA, since I don't think you can disguise as any of these four factions at all

#

Would need a confirmation on that though

#

Okay, tested quickly, you can disguise as a Renegade

#

And for the other three, it would simply need to change three lines from false to true, so I'm not gonna add it as optional either, many changes were made to the disguise script anyway

#

Here's the potential readme, can anyone check if it's good enough or if I'm missing something ?

tidal elbow
vague sphinx
#

Ah, the copy pasted parts were not written by me that's why xD

#

I don't use "u" either x)

#

That would trigger me as well honestly

#

Let me correct that quickly

tidal elbow
#

"Enemies", I don't get that capital E

vague sphinx
#

Honestly I don't get why he put this here either

tidal elbow
#

Here I'll make direct corrections:

"The addon has issues with Warfare Overhaul addon**,** the file for disguising other NPCs hampers with some of the aspects of Warfare Overhaul addon dialogues."

"If you have that addon**,** I suggest you to not copy the contents in the "script" folder. Though the option for "Disguising NPC" will still show up, it will have no effect but you will get the rest of the addon."

"Aside from this, I personally expect this addon to work with others**,** if said addons do not have anything to do with changing important people's community or some kind of new custom storyline."

"It works but I have not tested it till the end of Operation Afterglow. As of UNISG, I have not tested it much, it should work.
If you get a crashing saying "no expression" or some files missing**,** it means that there is still some "HD Models" dependency**.**
(should not be the case, I traveled to all maps without any crash related to it)
If there are any problems**,** do comment and I will try to patch it."

vague sphinx
#

Last time I copy paste something

tidal elbow
#

I don't know what that "important people's community" could be though

vague sphinx
#

English is not even my primary language yet it hurts my eyes sometimes x)

vague sphinx
#

Oh, it's basically their affiliation x)

#

French ?

#

I'm gonna rewrite it a bit honestly

tidal elbow
vague sphinx
#

Yeah, I knew for him but honestly, people are so fluent sometimes you wouldn't tell without hearing them

#

I'll post the next readme after I'm done rewriting some parts

boreal dust
vague sphinx
boreal dust
tidal elbow
#

Grulag's Plan

boreal dust
#

swear to god i better get the modders role after this. sus

#

Nah legit though, i am just happy to be helping. Also sharpens up my skills and i learn some cool shit.

#

Even some image editing along the way PepeHappy

tidal elbow
#

Grulag's Plan

#

A literal mastapeece

boreal dust
#

About half done. Will work on the rest over the next couple of days. verynice

tidal elbow
boreal dust
#

Here's one real-time kekw

tidal elbow
#

Not bad at all

random fulcrum
vague sphinx
random fulcrum
#

yeah i'll try since the latest dltx minimod repo has lttz dc with compat patches for gamma storylines

vague sphinx
#

Well, if it ever works, please notify me, I'll update the readme with what's necessary to make it work

boreal dust
#

only like 6 or so left

boreal dust
#

As far as i can tell, or that i understand it, it just means less squads idle in the spots that that population factor is set.. I am not 100% on it, so it might need some digging but it seems to work and makes the bases a little less denser.

#

But if you're crazy like me then your game probably has squads varying between 3 to 20 soooooo. korrrk

undone lily
boreal dust
#

For the Armors and then the Guns parts in the Manual, as they are both spreadsheets and i dont think can be incorporated to the PDA, do you think it might be worth putting some new summarised version of "here's what you should go for for Light" "medium" "Heavy" as far as the best, and then something similar for weapons tiers or caliber?

heavy abyss
#

The only thing I can think of would be to have each armour/guns with values a separate line in the PDA

boreal dust
#

Lotta work there lol

heavy abyss
#

Never said it was practical lmao

#

The spreadsheet info probably doesn't need to be in game tbh

teal pier
#

I like the idea of letting players know what is among the best for the category.

#

That way you atleast know what you CAN fo for. But I wouldn’t pick a clear best.

#

I would pick the best in category. I.e best BR res and Ballistic res armor, and then the best armor that has the most artifact slots, etc.

boreal dust
#

Perhaps suggestions about what makes certain armors good, and focusing on those qualities?

#

yeah

brave prism
#

i think the player should not be told that a suit or a gun is better than the others, they should test and decide themselves

#

but explaining the meaning of stats on them could help

teal pier
#

I think something that is important, is armor categories.

boreal dust
#

Alright cool. So yeah rather than breaking down all them, maybe just makeing it an educational "This is what each thing is" etc.

heavy abyss
#

Yeah, explaining stats and how they influence damage is probably more helpful as players then learn for themselves what best suits their style

teal pier
#

It can be easy to fool a new player into thinking that Heavy armor, and exoskeleton kits, are the best armor kits.

#

fooling them into thinking the best armor for everything is exo / heavy. When Anomalous is best as SSP armor

#

or that mediums get the most artifact customization I think.

#

atleast I feel that way with how the progression is out-lined.

heavy abyss
#

I would definitely make notes on BR. Its a pretty unique part of the damage system. Maybe make a medical tab too to explain the various healing items if there isnt a tab already

regal bolt
#

i think it would be funny to see a "scam" version of this guide that grulag is making basically it would make it so you can sometimes find stalkers that can put info on your pda (for a cost of course) that would be this gamma guide but completly wrong E.G JHP is best ammo against exosuit enemies cloth mask is the best defense against radiation no matter what if you see a anomaly walk toward it and you will get a free AK ETC ETC)

heavy abyss
#

Totally unrelated to the PDA. Something I think would be cool (and that I have absolutely no idea on how to do) would be to add experimental items created from the knowledge from artefacts and mutants. Like you get quests from Sakharov to find x artefact or x mutant and bring them the relevant item back and after some time you get access to some belt slot item that imbues or mimics the defensive properties.

#

I mean, thats the whole point of the ecologists being out there after all

undone lily
#

The idea is to have the main points of the manual, i.e. repairing guns and armors etc

vague sphinx
#

I fixed some weathers being too dark with Autumn Season Redux, anyone interested with the fixed zip file standalone ?

boreal dust
#

If anyone would like to write these sections up, (just in notepad or something and i can convert it) im happy to put it in. I think im just like.. a bit unsure where to start and cant think rn. Lemmekno

#

Everything else is in

#

the basics would be matching the discussion up there ^ trying to explain armor and guns to someone to give a decent, basic insight to what they are about and what sort of characteristics there are and such

tidal elbow
#

@boreal dust "this renames PDA"?

boreal dust
tidal elbow
#

Okay now I see it kekw

boreal dust
#

I think Grok might want to put that in GAMMA but im not sure. tbh its a big QOL but he might think its not needed.

tidal elbow
#

That's some good shit right there

#

I'll use it, I don't care what Grok thinks about it kekpoint

vague sphinx
#

Downloaded as well for good measure

boreal dust
#

Maybe i should make a github 🤔

#

Starting to get out of control lmao

tidal elbow
#

I'd like some of those mods

boreal dust
#

nah only some of those

tidal elbow
boreal dust
boreal dust
boreal dust
still meteor
boreal dust
#

the rebranding has begun

boreal dust
#

Most of my stuff is on there now.

undone lily
#

Ping me when the PDA thing is uploaded. I'll modify it for sure, some text in the manual need some edits anyways

boreal dust
#

@undone lily Do you want it now? I haven't touched the Armor or Guns parts, but everything else is completed edit:

#

All yours verynice

undone lily
boreal dust
#

Cool idea for a difficulty mod or setting.: 'Journal's give you a 'Savegame' that you can use the item to save. Away from a campfire

regal bolt
#

like saviour schnapps from kingdom come: deliverance

teal pier
#

I want that Zone list on save load

still meteor
teal pier
#

👀

#

I want that menu damn

vague sphinx
#

It looks cool definitely

#

@still meteor Would you mind sharing the menu ?

boreal dust
#

Thats awesome. Yeah Lauta i'll take that too if it's being passed around? ❤️

vague sphinx
#

I just noticed xD

#

I escaped death thanks to you

boreal dust
#

No evidence. Never happened 👌

undone lily
#

I feel like I need to publish the new gamma menu already kekwait

boreal dust
#

Holding off for 1.0 ?

undone lily
#

@stoic zephyr decided to rework it from the ground up but he's really busy so I'm not sure it will end nvg . Tell me brother

vague sphinx
#

Well, in the meantime, I'm going to love the other one if it's shared bandit

tidal elbow
#

@still meteor it's a fair deal

#

I gave you floppa_pelmeni and floppa_pelmeni_2

#

You give us the menu

boreal dust
#

Yeah Lauta. Simply share. ... or we kill you. bigsus

vague sphinx
#

Mine mine mine mine MINE !

still meteor
#

Ill share

#

When im black

#

Back

teal pier
#

Not finding a HUD position I like for this gun, anyone want to pitch some ideas or thoughts?

#

I think its the LAM that makes the viewmodel not work, so imma move it

stoic zephyr
#

anyway idk

#

not about being busy

#

but about feeling like doing other stuff rn

#

...but it will be available at some point

#

it's like the best animated menu ever made in stalker history and yes i'm an humble person

undone lily
#

Might as well release outside of GAMMA

boreal dust
#

Respectfully, i'll believe it when i see it kek2

tidal elbow
boreal dust
#

I am humbled. kek2

boreal dust
#

@vague sphinx Yeah probably man. I like stripping back my game to feel a burn.

#

Currently the less corpse loot im running is a real interesting experience.

vague sphinx
#

How about you edit starting loadout to start almost empty ?

boreal dust
#

Its incredible how much difference it makes, in addition with less PDA's i'm finding PDA's are so valuable.

boreal dust
vague sphinx
#

Oh, I already tried that, starting with a knife only, relying on someone's kill to get some loot x)

boreal dust
#

Trying to be careful to not sacrifice variety for the sake of difficulty

teal pier
teal pier
#

I don't think so.

vague sphinx
#

Speaking of addon, I contacted the guy on moddb to post the version of questlines for all factions, so it can be seen by more people

teal pier
#

I've sold PDAs to traders and they give me like 5k and mention "routes for so-so location" even tho it had nothing on it.

vague sphinx
#

Came accross a reddit post when people were sad about not being able to with their faction x)

boreal dust
#

Ahh i see

teal pier
#

If it did, traders wouldn't pay you jackshit for ISG pdas since they contain nothing kekw

#

Honestly though, something I would like to see, is the need for Anomaly maps tbh.

boreal dust
#

I also noticed, i mean i could be wrong here, but i think once you unlock a PDA it still sells for just as much, when i dont think it should because it's like double-dipping

teal pier
#

True, yeah, again I think thats related to what I said, about that system not working.

boreal dust
#

After 1 day gametime i have found 3 PDA.s 2 common and 1 rare and all 3 have had no stashes in them, so im still at 0 stashes kekw

#

Which is good, because its a test run really.

teal pier
#

don't get coords from bodies?

boreal dust
#

a 1% chance

#

1 in 100~

teal pier
#

right, u said that before.

boreal dust
#

to simulate a "Oh a note on their body" or "A journal" or "x on a map on a paper" sort of thing

vague sphinx
#

Honestly I'd love to try a full Invictus gameplay Military with all three questlines, and Artefact Hunter/Monolith Retribution completed

teal pier
#

cause that's just dumb OP

#

but it'd be nice, if like, you get stash coords off a body and if they had a PDA, there would be no stash.

#

while you get no coords off a body, but there PDA has a stash.

vague sphinx
#

1 in 100 for bodies stashes ? I feel like it's more often somehow

boreal dust
#

Oh like a chance for a stash to be empty?

#

Even with coords?

teal pier
#

No no, like to simulate some Stalkers not trusting their stash location on a PDA

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so they have a note

#

while some would put it on a PDA, and not have a note at all.

#

Basically, If there stash is written on PDA, 0% chance to get a Stash Coordinate from checking there body.

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vice versa.

boreal dust
#

Errh, yeah.. Not sure i completely follow but i think i sort of get it.. Reducing the double-dipping, like 2 for 1?

still meteor
#

it's the faction selection background from efp, and the buttons are from crispybuttons

teal pier
#

Why would it make sense to find both a note on there body, and a stash location on there PDA? what's the point of a note?

vague sphinx
boreal dust
#

In all honesty, (STRONG OPINION) i dont think there should be PDA coords from corpses at all.. Even 1% feels dirty, it doesn't happen often, but it's like, when you look at how many stashes you end up with, its a bit of a joke. Having too much of something reduces the value of it.

teal pier
#

agree with that

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the only purpose it serves, is a QoL thing tbh

tidal elbow
teal pier
#

but then whats the point of PDA right lol.

teal pier
#

You easily get your map full of stashes.

boreal dust
still meteor
#

try to use 'WinMerge'

vague sphinx
#

It's fine, I know how to make it properly no worries 🙂

teal pier
#

Man, can anyone tell me why going to the Debug map sends me to the Great Swamps randomly?
Sometimes I can fuck around for 10-20 minutes, just now I was there for not even a minute, then it teleported me.

boreal dust
#

What i found with GAMMA, and why i do what i do, is that there was this.. I guess, over-abundance of just eveerything and while it's nice, i feel like that creates a bit of dissonance from anything having much meaning. Money everywhere? You just buy your way out of issues. Buy your progression. Buy everything to craft. But when you dont have money, and stuff isn't as massively available it creates value in the things you find and you find different ways to do things. I remember when i started making loot more rarer and rewards and stuff rare. For the first time ever i found myself going up to random stalkers, seeing what they sold, and it just makes you try different things. Like i would just be buying health repair/healing from vendors. But now i have to craft stuff, or it feels more fun to do that, atleast. (I Jacked up healing costs) Less PDA's means they actually MATTER when i find them and arent just an instant sell-off-to-trader but i actually open them, try to look for stashes, because i dont get stashes from bodies and cant just ass-buy them from traders now. Less stashes means when i do find them, its like a primary objective because i dont have a million at my disposal. That 1 stash could be something small, but that something small can have a big impact on progression because its a hell of a lot more than what i have

#

Admittedly i play it way differently, maybe, than a lot of others. I just wanted to play with a challenge that helped create logetivity and a greater sense of progression. Maybe i see things different, but its a lot more satisfying getting to milestones because of how challenging it is.

teal pier
#

If I make it to slow, I lose the drive to actually finish the game, if I make it to fast, then I have no drive to finish the game because I won't get anything I need.

vague sphinx
#

"You just buy your way out of issues. Buy your progression. Buy everything to craft. But when you dont have money, and stuff isn't as massively available it creates value in the things you find and you find different ways to do things" NFT seller/Gacha game be like :

teal pier
#

Its such a fine balance of making it enjoyable, and not a slog to play through. I think the way you play would make hobo phase very fun and different every-time, but I would lose interest in the end-game fast.

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cause the real fun would have been scrounging, body to stash, etc.

boreal dust
#

I kept looking at my stash going "How much of this am i actually using, what is its value and why do i even store it if it serves no purpose"..

teal pier
#

I like GAMMA and the way it handles the progression with Tool-kits. It drives the point that there is lots to do, and you can't just get it by playing for 12h in Cordon, doing easy quests.

boreal dust
#

What i never understood is people that would play on 'hard' difficulty, and be able to speedrun and get basically end-game geared in a matter of hours. Sure, there's a smaller % of those that can, or even want to, but is that 'as hard' as 'hard' gets? Why not just play easy? That to me would be easy. If that's 'hard' then what the hell would 'easy' be kekw

teal pier
#

The progression stuff, is different per person, and I don't really think people should use presets, and instead customize it to there liking.

boreal dust
#

What i try to do is drive a downwards arrow through what difficulty is. It is more of a playstyle. Everyone plays differently, but i think theres a real opportunity to make the difficulties more suited to playstyles. I didn't find a playstyle i liked in gamma. So i made one.

vague sphinx
#

My ultimate progression preset : debug mode

teal pier
#

I always edit it to the way I want, and even change it as I play.

still meteor
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In the corner

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Avoid it

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White corner

teal pier
#

🙏

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thanks

#

da heck tho

vague sphinx
#

It's a message, play Clear Sky

#

Faction or game is up to you

teal pier
#

I did

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I did like a week ago

vague sphinx
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Another time x)

teal pier
#

didn't finish it actually

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cause was at Limansk and was like "yeah whatever, I know the ending from here"

#

It was getting boring lol

vague sphinx
#

Well, try Dooty ?

teal pier
#

never

vague sphinx
#

Join the HoLy MoNolIth

#

Oh wait, before that, do you have a passion for rocks ?

teal pier
#

I like Clear Sky

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and Freedom, but eh

#

I wish there was a more lowkey faction

vague sphinx
#

Renegade ?

teal pier
#

that isn't just Loner, cause that isn't really a faction to me IMO.

tidal elbow
boreal dust
#

Oh jeez. It finally happened... narcissist confirmed... kekfacepalm

teal pier
#

or not

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cause game crashed

boreal dust
#

@undone lily Do you know where the timer or math exists for the sound that loops when you are injured? The problem i am trying to solve is that when at around half HP your character makes this pain sound or a sighing sound, i think its a pool of pain sounds.. Anyway i want to make the sound occur less regularly, and at a lower rate of HP. Do you know how this might be achieved? I was guessing zzz_player_injuries but cannot see what controls that..

teal pier
#

would you even notice, if it wasn't pointed out?

boreal dust
#

Does anyone have a current GAMMA build's default axr_options.ltx ?

vague sphinx
#

I don't have it but are you looking for a specific section ?

vague sphinx
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Maybe the hand is a bit too fast on the last move but maybe I'm just slow x)

teal pier
#

of course the animation isn't going to be 1:1 with the gun, but if it to obvious and an eye-sore, then I might re-rig to a different animation set.

still meteor
boreal dust
#

Isn't that from EFP? Pretty cool.

random fulcrum
#

wow it's super sped up

boreal dust
#

@undone lily Just realised i missed an image for Armor repairs. If you have an image you want me to make into a replacement one you can send me and i can make it using the photoshop base i have, otherwise if you want you can just maybe use this one.

undone lily
undone lily
undone lily
boreal dust
undone lily
undone lily
#

What I'm wondering @boreal dust is how would you play ironman with your progression system ? And how do you play hard / survivalist if you take one battle and don't have anything to heal up and everything cost an arm, you can soft lock you which is kind of weird.

I don't want GAMMA to be misery pain simulator. I want it to be fair and progressive, ie what every stalker mod out there failed because "It needs to be hard core", and you are going the same route somehow.

The pack can be customized and that's the beauty of it. Now I won't throw off the whole balance, which I think is good currently. Like after each raid I make some money and I'm able to improve my character and that's the point of GAMMA.

Now what's planned is to reduce slightly the chance to get parts from guns and reduce the good guns spawning, as well as improving the ammo type npc use. And I will also drastically reduce the amount of attachments you find on NPCs guns.

This will make the game substantially more progressive, because currently I don't like the fact that you can get an AK74 beard or SKS tactical with a 80% barrel in the first hours so easily, or rush Limansk and make 40k RU in the first hour out of guns attachments. I will also slightly reduce mutants part selling price.

These little changes should add that little tension the economy needs to be well balanced

boreal dust
# undone lily What I'm wondering <@515695204582424587> is how would you play ironman with your...

Yeah ironman just wouldnt be viable with the way i would make it. And yep true, it could happen like that if one was unlucky enough.
And yes fair enough, and hopefully it's not misunderstanding my tirade about difficulty as me having a go or taking digs at you or gamma, sorry if it might come across like that. I just see things a certain way and tried to explain it how best i could and we were talking about it and i was trying to explain why i did what i did and the stuff im putting together.

I think you are doing a great job. Tbh i didnt think you'd read all my trash so am a bit surprised but thanks for explaining either way. And yes that sounds good about your changes verynice I think im just way more extreme when it comes to games maybe.
i have full faith in your ability to balance it how you want. This is your modpack afterall, i dont mean to come across as saying it's not good or that its bad in some ways, so again sorry if thats how it seemed.

low spindle
#

Hello everyone, I hope you're all doing well 😌🙏 I've a question for yous. Ok so weapon attachments have different .ogf and that is what is equiped when you put a scope on. So if you have a wpn_m4a1 and you put a scope on it in your inventory it becomes wpn_m4a1_acog model and is written like this in your players inventory table. However, certain attachments use "old" attachment system (idk i wasnt around for landmark changes like that) such as the PU scoped rifles, the galil scope, and ALL suppressors. These literally just "attach" to your gun model as-is and behave accordingly dated such as ADS with such scopes using the ironsights but showing a scope png now. My question is how do i write wpn_m4a1_acog WITH the underbarrel grenade launcher AND suppressor? Everything ive tried has failed but you can find Stalkers with this EXACT configuration ingame. How do i write that to add it to a loot-table?
Much love,
-Toni

undone lily
#

M4A1 is bad, why would you want that....?

#

Use M4A1 Siber

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or wpn_m4

low spindle
#

Lol.....thanks grok 😂 but seriously, how would i do this thing with any of the old guns and systems?

#

Like the grenade launcher is like wpn_grenade_launcher_m203, i cant even begin to understand how you append that to the orignal name PLUS sil_nato

#

I have this suspicion that rather than spawn it all as one object, stalkers are coded to automatically place any compatible attachments spawned in their inventory to eligible weapons they own.

teal pier
#

grenade launcher and suppressor are always on gun models

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they are hidden by engine

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until you attach it

#

Not sure how attachments and NPCs work though.

low spindle
# teal pier grenade launcher and suppressor are always on gun models

Thats nutty!!! Thats kind of an elegant solution tbh, ive never gotten any kind of glitch in my entire time that would have hinted thats whats happening 👍 there is probably something in the .ltx where you could put something like "wpn_sil_always = true" or some similar logic but that would make it visible for all models all the time and likely still not be active, just visible 🤔

low spindle
teal pier
#

shouldn't. I'm not to knowledgable on this stuff yet, but that's what I understood.

low spindle
#

Oh, so i couldnt take the vanilla sks, permanently reactivate the Pu scope, and make it a "scoped historic variant" through the ltx?

teal pier
#

You can yeah.

#

I guess they kind of work like that though.

#

You would just take the OGF with the PU scope and rename it to the default one. Fix the aim HUD settings, and it'd work like that.

#

or make a seperate LTX if you want, and make it a custom gun, instead of replacing a pre-existing gun.

low spindle
#

Wait so the PU scopes DO have a separate .ogf? I thought you originally meant was just one ogf with all attachments and the engine makes parts of it invisible until things are attached

teal pier
#

Scopes do

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Grenade Launcher and Suppressor do not.

#

Grenade and Suppressor are always on model, but are hidden by engine.

#

Scopes are entirely seperate models though.

#

basically a custom gun

low spindle
#

Oh i understand. Ok do you happen to know why PU scopes behave so differently from say acog?

teal pier
#

Wdym behave differently?

low spindle
#

When you attach one, they just sorta....attach. Like they just pop into existence of you current model. And you dont "use" them; you aim with sights normally and a crosshair just...appears

#

Its pretty awkward tbh 😂

teal pier
#

Sometimes that happens

#

Not sure what you mean by the aiming though, need a screenshot. I think you are talking about the shaders though.

low spindle
#

Im thinking pu scopes and galil scope behave like grenade launcher and silencers and are the only guns left that do it this way. They are pretty old guns and have weird stuff like that. If you notice, the pu scope for the svt looks very detailed but the rear of the gun were it attachs looks very low poly. This would make sense if you were never supposed to see the gun without that scope because its part of the ogf just hidden sometimes. No no not shaders,

#

No worries though, i was trying to make it so theres less setup when you first spawn in if you have all these attachments for your gun. It might be obnoxious to have to put them on at the start of game but.....idk this is more of an inconvenience to work around than just leave be. Ty for your help Artic 🙏😌

teal pier
#

Hmm, Its possible since those guns don't have grenade laucnhers. But I don't know how modders could do that, if that stuff was handled in engine.

undone lily
#

It works just like old scopes yes

#

Just like what I did to the BAS SKS

teal pier
brave prism
#

kekwait grenade launcher using gun recoil.... thats something you dont see everyday

teal pier
teal pier
#

Its still a WIP. getting close to actually finished tho

#

just need to fix the GL animations (somehow). put the scopes on, then it should be good

brave prism
#

i dont think the actual recoil is too noticeable, but maybe i just have not seen a normal GL fire in a while

teal pier
#

and move the scope a bit cuz thumb is clipping it.

teal pier
#

but other than that, I think most people will probably forget.

#

If I figure out how to edit animations a little bit, I'll try and make the GL shoot have more recoil, but its definitely not a priority. i'm ok with just the regular shooting for now, till I am more experienced.

undone lily
#

Check guns with a gl

#

I think there are tweaks to balance the recoil ?

vague sphinx
#

Does anyone know where I could find the original broken glass effect for loading screens ? I made an attempt but it's too visible for my taste, and with reduced opacity, half of it is not visible enough

#

This is my attempt but I'm not satisfied with it due to the lack of said effect

#

And here's the original

#

Mine is definitely lacking the vibe, also angle is not quite right either, but it's mostly the glass that bothers me

vague sphinx
#

Second attempt

teal pier
# undone lily Check guns with a gl

I can use the animations from the regular AK12, its just the viewmodel is not right. I don’t know how to fix, but i’m gonna take a look today.

undone lily
#

I have tons of good pictures for that

#

I can give them to you next week

vague sphinx
#

I wanted to see if I could help with loading screens

undone lily
#

Yes most likely

vague sphinx
#

Since the ones from Anomaly would not fit the actual setting anymore

undone lily
#

Yes

#

Definitely

#

For release the atmosphere will be darker and more grim

vague sphinx
#

Well, it would be a bit sad to have it like Autumn Season Redux, like putting a blank screen for every area because of that

undone lily
#

Eh that's just dumb lol

#

I prefer keeping vanilla loading screens

vague sphinx
#

Yup, but I guess they weren't really happy to remake everything x)

drifting dirge
#

Hi everyone! Posted this in the #🔨base-gamma-support section but it seems that's wrong. Maybe it fits here better.
Does anyone here know which line/setting do I have to modify in order to align the wpn_ash12_sup green laser pointer with the crosshair? Just the green laser pointer, all the other sights are good. It's for the Ash12 (w_ash12.ltx). Thank you for any and all kind responses. Good day!

#

Screen captures for the issue I have. Thanks.

random fulcrum
#

it's in the hud model settings

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the hands_pos

#

and the aim one

#

the laser afaik is part of the model so to center it you'd have to move the whole gun

teal pier
#

damn fixing these animations are actually a pain in the ass.

drifting dirge
neat meadow
teal pier
#

1/81 done

#

spent most of the time trying to figure out how to replace a keyframe with only the location.