#โ•™๐Ÿ–‡mods-making-discussion

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teal compass
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may I suggest some anim that has the right grip anim

ashen hatch
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rn I am looking at the ithaca

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more or less fits

teal compass
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the set my ks23 and mp133 used

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it has four sets, with or without foregrip and with or without pistolgrip

teal compass
ashen hatch
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shit youre right

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Ill take a look at those

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thank you peepoLove

teal compass
ashen hatch
teal compass
ashen hatch
teal compass
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the hand anim have all the anims iirc

ashen hatch
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alrighty

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thank you again peepoLove

teal compass
high ginkgo
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Is there a way to change the weapon part repair threshold?

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I want it to be lower

low silo
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Anybody know a console command or debug option to report the player's x, y, z coordinates, or to get the coordinates of point of aim?

desert falcon
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Add on a entry for bandage in mod_system_drugs_balance_bhs_GAMMA.ltx in folder G.A.M.M.A. Medications Balance . and that is it

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Thanks

sterile ibex
teal compass
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could be dltx overrides

sterile ibex
teal compass
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I use this method

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and it appears that mod_system_weapons_fixes_GAMMA.ltx in gamma weapon pack has vz61 set to slot 2

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silencer_status                 = 2
slot                            = 2```
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so prob just delete this slot line and should make things work

sterile ibex
abstract wind
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A bit late but did you resolve your issue? If you didnt i have spent ages trying to fix something similar and just got round it

teal compass
crisp scarab
# low silo Anybody know a console command or debug option to report the player's x, y, z co...

Try this?

To view coordinates in S.T.A.L.K.E.R. Anomaly (and by extension GAMMA), you can use the built-in console commands or the Debug HUD.

Method 1: Console Command (Fastest)

This method puts an overlay on your screen with your current position (Cam pos) and viewing direction (Cam dir).

Open the console by pressing ~ (tilde).

Type the following command and press Enter: rs_stats 1 or rs_stats on

To turn it off, type: rs_stats 0 or rs_stats off

Note: The coordinates will likely appear in the top-left or left side of the screen under "Cam pos" (Camera Position).

Method 2: Getting "Point of Aim" Coordinates (Freecam)

To get the exact XYZ coordinates of a spot you are looking at (without walking there), use the debug freecam.

Open the console (~).

Type demo_record 1 and press Enter.

Fly the camera to the exact spot you want to measure.

Controls: W/A/S/D to move, Space to go Up, Ctrl to go Down.

Look at the coordinates displayed on the screen (usually part of the demo_record overlay).

Optional: Press Enter to teleport your character to that spot, or Esc to return to your original body position.

Method 3: Debug Menu (GAMMA / Anomaly Launcher)

If the console commands don't work, ensure Debug Mode is enabled.

Enable Debug Mode:

Anomaly: In the game launcher, check the "Debug Mode" box before starting.

GAMMA: In Mod Organizer 2, select the Anomaly (DX11-AVX) executable from the drop-down, click the "Edit" (gears) icon, and add -dbg to the Arguments field.

In-Game:

Press F7 to open the Debug Menu.

Look for an option labeled "hud", "debug info", or "position" inside the menu or its sub-menus (often under "1" or "2" on the numpad once F7 is active). This will toggle the coordinate overlay.

fallen lantern
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hey guys hope you are doing alright, im playing with mags redux mod, and id like to make shak 12 up magazines medium size and not large size anymore, if you have a solution id love it

hoary cipher
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You have to find the shak mag config

brave kernel
sterile ibex
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Does anyone know an easy way to realign the sights on a weapon? I suddenly realize the iron sights on the vz61/68 in my game are comically unaligned in how my character holds the gun. Additionally they don't actually deploy the folding stock even though they do the animation when they pull it out but I can live with that part.

void tide
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although the gun being misaligned can be caused by outdated 3dssg and/or mas (if u use mas)

sterile ibex
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I haven't updated mods individually, so I'm not sure how one mod would be out of sync.

void tide
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do you know of the internal names of the guns ur having problems with i would like to see them for myself in game :D

sterile ibex
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So far the only one I've found is the skorpion. It's file is called the vz61.

fair canopy
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fixing the position isnt going to fix the underlying problem

void tide
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looks fine on my machine

sterile ibex
void tide
sterile ibex
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I can 100% confirm that the file I grabbed while making my one handed mod is NOT the file gamma uses for the skorpion anymore. Though it feels odd that this gun has a stock and we don't deploy it, that is again something I'll be happy to live with. Thank you!

void tide
rustic willow
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Hey, quick question. Are there any mods that make it so enemies dont spawn near stash locations? I fast traveled to my little base I made and unfortunately there was a big group of mutants right there.

rustic willow
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My bad!

wide stag
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does anyone know what mod handles the sound that plays when you open the trader menu?

blissful marsh
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Greetings stalkers, I have a Q, is there PPS-43 in game, I did not see any ???

summer girder
queen pineBOT
blissful marsh
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thanks for the link, ill see what is there

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but logics dictate as it is ww2 weapon it would appear in low rank stakers, there is Ppsh-41 so I figured the legend of Battle of Lenningrad will be as well, but Stalin did downplay historicaly value of the weapon beause of politics

summer girder
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What

blissful marsh
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Looked at the data sheet, there is no Pps-43... what a shame

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is there some kind stalker that could add it to the game ?

blissful marsh
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but im no nodder ๐Ÿ™‚

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C'mon Legend of Leningrad ๐Ÿ˜‰

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forged in battle

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from factory to the field of blood

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no worries, shame that iconic weapon is not in game but I could at least give someone an idea

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my bad, stalingrad not leningrad... ๐Ÿ˜‰

blissful marsh
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well, it seems it is leningrad... did a quick check

thorny steeple
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What compression method should I use for what would be a UI element, I guess? I'm doing a personal remake of the Cordon map for funsies and I'm wanting to test out my first iteration.

fair inlet
astral topaz
dreamy heath
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Ahoy gents and ladies. I would like to dive again into C++ stuff. It's been a while and I would like to know if there is now a standard way to hook libs on Anomaly. I saw in their "modding book" that the Monolith Engine have an API but the page is empty.

lilac ibex
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what kind of libs

thorny hill
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Someone made a fix for Kmacks PDX that removes the left shoulder clipping into frame on UW / HUD FOV >70. I can't find it tho. Does someone remember from where / who this was?

thorny steeple
# naive snow 8.8.8.8 no mips

Any idea what program would let me do that? I ended up using BC3/DXT5 while testing yesterday and it seemed to work out but I don't think GIMP has 8.8.8.8 unless it goes by a different name for future use.

naive snow
thorny steeple
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I guess I'll need a new program, as neither of those are options in GIMP which is currently the only thing I have that lets me export .dds ๐Ÿค”

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Unless RXGB (DXT5) is equivalent.

thorny steeple
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...Huh. No plugin or anything? Maybe I'm outdated or something.

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NVM I'm stupid

naive snow
thorny steeple
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I did not and that's exactly what was wrong. Give me a break I just rolled out of bed and on my first cup of coffee ๐Ÿ˜ญ

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Thank you very much, Burn!

tropic jewel
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any grass/trees texture recommendations guys?

hoary cipher
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Hey guys I'm wondering if you could help point me in the right direction, I'm looking to make a new ballistics system I want to essentially invert how it is currently in gamma. I want bullets to be the main damager and guns are a multiplier to simulate barrel length

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I'm not entirely sure how to change gun damage from being a base damage to a multiplier aside from I know it's going to be a annoying script to make so was hoping you all new of a script that did similar things

glacial ridge
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does anyone know where I would find the sound file for the armsel protecta firing? I find it too quiet and want to make it louder

tawny prawn
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im not sure what is that gun a part of tho

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its vanilla gamma for sure

glacial ridge
tawny prawn
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There ya go, find the base gun sounds maybe in gamedata or something idk

teal compass
# glacial ridge I think that it is vanilla stalker gun

should be this section in weapon_sounds.ltx of Oleh's Weapons Sounds Tweaks and Fixes:

snd_draw                                                          = weapons\protecta\protecta_draw
snd_holster                                                          = weapons\shotgun_holster
snd_reload                                                          = weapons\toz34_reload
snd_open_weapon                                                      = $no_sound
snd_add_cartridge                                                  = weapons\protecta\protecta_load
snd_close_weapon                                                  = $no_sound
snd_shoot                                                         = wpn_usas12_snd_shoot
snd_shoot_actor                                                   = wpn_usas12_snd_shoot_actor
snd_silncer_shot                                                  = wpn_raptr_wstfg_snd_silenced
snd_silncer_shot_actor                                            = wpn_raptr_wstfg_snd_silenced_actor
snd_empty                                                         = weapons\_dryfire\saiga_trigger
snd_empty_first                                                   = weapons\_dryfire\shotgun_hammer```
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change the snd_shoot and snd_shoot_actor specifically

glacial ridge
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Legend

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Thank you!

teal compass
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silncer shot too if u also mean with silencer

mint siren
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how can I change the stats of certain weapons? I suppose cfg files aren't suitable for this

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nvm found it

mortal steppe
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player_hud_section means the whole first-person model, not just the hands, right?

dreamy heath
ashen hatch
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Can anyone please tell me who made tco anims?

lilac ibex
wide dock
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are there any mods out there that edit AI reaction times? Maybe based on distance to player? The game is awesome but I just want to stop renegades and monolith lasering my head 0.00001 seconds after spotting me 200m away ๐Ÿ˜„

dreamy heath
wide dock
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cool thanks bro

torpid whale
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Does anyone know how to change the position of the minimap?
I tried following the instructions in the FAQ, but it doesn't work. Do I have to disable something? I asked support, but they didn't respond.

real lotus
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Would someone be so kind as to help me resolve this errror? Im running Base Gamma with frosty's and a few other mods. The game is crashing upon startup and this is the screenshot of the log file info. I have renamed the file, changed the overwrite value, and a few other various things trying to resolve this on my own with no success yet. Any help is appreciated! Thankyou

pastel shadow
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Anyone happen to know what file decides the position of these numbers in the inventory ui?

quartz hill
gusty heart
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quick question if i was to make a weapon model what format do i use

summer girder
gusty heart
summer girder
vital wagon
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Guys, can anyone share saves so I can access Zaton and Jupiter? Thanks.

summer stream
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you can just make it non-story mode and jump to level

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or run as monolith

dreamy heath
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@last yew Ahoy stalker. I'm trying to use your PiP mod but so far, I can't make it working. The install has go smoothly with MO2, the mod is in the bottom of the loading list, no override warning of some sort and log files dosen't seem to report any problems. However, my scopes (I've try with different ones) still behave like they did before your mod installation.

dreamy heath
dreamy heath
vernal pendant
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Has anyone ever made a mod to overhaul the spawn system in the game? The one thing that gets old for me is always knowing that a cat always spawns there, flesh always spawn there, bandits always spawn there, etc. Once you get familiar with an area it never surprises you anymore

hoary cipher
proven panther
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hello everyone, is there a way to make weapon field of view always like this ? like "crouch stance" that would be awesome !

lone bone
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Hola. Did anyone had the same problem about custom models which are missing half in the game?

fair canopy
lone bone
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Well, that is something I didn't mind. I look after the faces.

lone bone
fair canopy
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๐Ÿค

lone bone
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adjustments. Shout out for @fair canopy for saving me for a mental breakdown

verbal siren
dreamy heath
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Is there a way tweak NPC moving speed ? I swear to god, the last time I saw peoples going sideway that fast it was during a drifting contest in Germany.

last yew
wind lintel
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anyone know how to edit the scattered loot factor in the game files ? (im not using ZCP only ZLM)

full vessel
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Anyone would happen to know how I can check if an NPC is hostile directly to the player such as in cases of friendly fire? Checking by faction goodwill isn't doing the trick.

quartz hill
full vessel
obsidian maple
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How can I configure the ammo crafting values? Like change the amount needed to craft etc

summer girder
queen pineBOT
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@obsidian mapleUse the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods.
โ €

cyan canopy
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Hey, I'm looking for a way to reduce population of pseudogiants in northern areas mainly jupiter/zaton, a simple run from top to the bottom of this zones results in encountering from 5 to 10 giants, sometimes they spawn in pairs. The only files that regard their spawn I found after unpacking were these two for jupiter for example, any ideas or insight on how to proceed?

summer musk
gusty heart
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i dont know where to ask but how do i install blender-xray

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i got blender

faint sable
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You have to go to preferences, addons, add the blender plugin for xray, refresh

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It should automatically tick the xray plugin

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Good to show how to begin

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Tells you the basics of what you should probably need

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If you got questions, might be able to get help from me

gusty heart
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i might need help

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lamo

faint sable
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guess I can join one of the vcs in this discord and talk for a bit

#
GitHub

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ะขะตะฟะตั€ัŒ, ะฟั€ะธ ัะบัะฟะพั€ั‚ะต ะฒ *.anm, ะฐะดะดะพะฝ ัะพั…ั€ะฐะฝัะตั‚ Bezier 2D ะธะฝั‚ะตั€ะฟะพะปัั†ะธัŽ, ะฒะผะตัั‚ะพ TCB (#873)
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if you struggle getting your gun into ogf format, my guide shows what I basically showed you but more detailed understanding of the process
https://www.youtube.com/watch?v=mBHNhwuLs3g

empty swift
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hello im not sure if this would be the right channel to ask but under what modpack are the special tactical kits for the aug 9mm?

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specifically what .ltx file they are under

dreamy heath
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Is there a guide that show how can I add a "Tacticool Modkit" for a weapon ? I would like to be able to turn a base AK-104 into is Tactical version.

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(both already exist in the game btw)

dreamy heath
gusty heart
dreamy heath
naive snow
naive snow
dreamy heath
dreamy heath
naive snow
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Check the pins of the channel or just google search for it

dreamy heath
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Found. Thanks my good sir.

hidden elk
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The dot on the collimator sight on the RPK-16 is low. How can I fix it?

dreamy heath
verbal siren
fair canopy
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That's because Im not touching the main file rpk since it's fixed in gimp.

loud crow
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whats gimp?

fair canopy
summer musk
fair canopy
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Neat

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@summer musk is that a mod you're working on or something you're just posting?

dreamy heath
#

Is there a console command that force a trader inventory reset ?

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I would like to see if my new items appears correctly in the trader inventory

fair canopy
queen spire
#

how did I end up here? Mb, gonna move it

lilac idol
tacit surge
drifting moat
summer musk
thorny steeple
summer musk
thorny steeple
#

Only seems fair otherwise it'd be too easy to game shooting people in the legs (assuming that's how the final versions intended to work). Fucking cool idea though. Kinda reminds me of GTA ragdoll.

vital geode
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Hi, who knows where the location of the caliber icon for the weapon magazine can be set?

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Or is this some kind of general parameter not specific to magazines, since I think itโ€™s also used to indicate the read status of recipe books?

dreamy heath
vital geode
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I want to raise it a couple of pixels.

dreamy heath
fossil ledge
#

Hello! I am having a hard time making MCM settings tab for my mod. Can anybody point me to a guide or documentatiton? Or an example project also be helpful

hot salmon
# fossil ledge Hello! I am having a hard time making MCM settings tab for my mod. Can anybody p...
SETTINGS = {
    pda = {
        emission = {5, 4, 3, 2, 1},
        electra = {25, 20, 15, 10, 5},
        radiation = {1, 0.75, 0.50, 0.25, 0.10},
        bsod = {25, 20, 15, 10, 5}
    },
    devices = {
        emission = 5,
        electra = 15,
        radiation = 0.10
    },
    other = {
        devices_unreliability = 1,
        damage_chance = 2,
        break_head_device = 5,
        reboot_min_time = 30,
        reboot_max_time = 60,
        shutdown_min_time = 5,
        shutdown_max_time = 10,
        beep_radius = 50,
        radiation = {
            amount_to_fry = 1,
            glitch_scale = 0.1,
            scale = 1,
            amount_lower = 0.01,
        },
    },
    reboot_key = DIK_keys.DIK_M,
    light_reboot = false,
}

local delays = {
    emission = 60,
    radiation = 1,
    bsod = 60,
    shutdown = 30,
}
#

Almost everything you need

fossil ledge
# hot salmon Almost everything you need
    id = "inventory_weight_reborn",
    sh = true,
    gr = {
        {id = "banner", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_inventory_weight_reborn_title", size = {512, 50}, spacing = 20},
        {id = "enable", type = "check", val = 1, def = true},
        {id = "toggle_key", type = "key_bind", val = 2, def = 103},
    }
}

function on_mcm_load()
    return op
end

function on_option_change()
end```

Can you tell me what I am doing wrong in this. In MCM settings nothing shows up
hot salmon
# fossil ledge ```op = { id = "inventory_weight_reborn", sh = true, gr = { ...
function on_mcm_load()
op = {
    id = "inventory_weight_reborn",
    sh = true,
    gr = {
        {id = "banner", type = "slide", link = "ui_options_slider_player", text = "ui_mcm_inventory_weight_reborn_title", size = {512, 50}, spacing = 20},
        {id = "enable", type = "check", val = 1, def = true},
        {id = "toggle_key", type = "key_bind", val = 2, def = 103},
    }
}
    return op
end

try this one

fossil ledge
#

still nothing shows up. I don't understand it shouldnt be this hard

hot salmon
#

try commenting out most of the settings and see if smth will appear

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maybe banner breake smth

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or you missed some ,,,,

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i just copy Glowsticks code a year ago and reverse-engineer MCM from it

fossil ledge
#

I give up, everything look okay but nothing shows up in MCM

hot salmon
#

last resort

fossil ledge
#

I did but it repeats same thing, On paper everything should be fine. I wonder if it is related to cache files.

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I just give up

hot salmon
unique crag
#

@trim aspen Is there a way to make your weather_saturation.script account for user adjsuted saturation? I also can't post in the thread because its full so I dunno where else to ask this

trim aspen
unique crag
#

Alright, I was gonna do that if there wasn't a more dynamic solution

quartz hill
fossil ledge
dawn token
ashen hatch
#

does anyone know what could cause the main icon to disappear whenever I attach a scope to it? silencers dont cause such issues

sudden inlet
split igloo
#

hey guys. dumb question maybe but how do you upload a mod to moddb so its placed properly under anomaly?

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i built a profiler so you can check the functions during runtime and all and take some measurements. dont ask me why i dont know myself. but @sudden inlet suggested to upload it. just i never modded anything or uploaded a mod to moddb so i am a bit lost on the process rn

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as an addon to anomaly?

sudden inlet
split igloo
#

yeah found that. as far as packaing goes, just zip the folder with the gamedata folder inside?

sudden inlet
#

Yeah

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Game data should be first folder of your archive

split igloo
sharp python
#

Is there an easier way to make sure a weapon reposition is aimed at the middle of the screen while hip firing, or is just vibes?

teal compass
dawn token
summer girder
summer stream
summer girder
#

I'm not well versed enough to look into code, but the thumbnail?
Just draw some stick figures in Paint.net

split igloo
summer girder
#

I'd argue that's better than ai slop

split igloo
#

I actually chuckled at the jellyfish precisely becaus it got it wrong haha

split igloo
#

The Scary part is that i literally typed "create a thumbnail for my stalker anomaly devtools mod"

Thats it. Nano Banana got that on a first try i was actually surprised it combined some stalker themes

split igloo
#

I think i ll expand the bounty hunting gameplay. Are there mods for that already?

#

I wanted to expand the warfare system but then I keep thinking about auxiliary systems that might be cool to have beforehand

austere reef
#

@quartz hill @restive forge So I'm assuming (moving here since it seems more appropriate) that I just have to use the unpacker tool in anomaly. Will this have any performance issues, do I need to account for 4 gorillion GB of space?

quartz hill
austere reef
#

I'm most definitely not new to modding, but I never messed with Stalker until this moment, and I feel like I'm about to fall into a rabbit hole when I wanted to do something seemingly simple.

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Well that was fast. Ahh, I see what it did.

quartz hill
#

yeah just configs and scripts

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upgrades are in configs/items/weapons/upgrades

austere reef
#

This seems like I could just copy over the sks upgrade path, rename it, and use that.

quartz hill
#

ye

austere reef
#

@quartz hill I don't know how to change the name of the upgrade though to reflect the .338, still says 7.62x54. Know where the localization might be for that?

quartz hill
#

might actually be this value parameter

austere reef
quartz hill
#

seems so

ashen hatch
austere reef
quartz hill
# austere reef Alright, thank ye

you should be able to do a selective xml overwrite by placing this in a file in gamedata/configs/text/eng and making sure its name comes after st_items_weapons_upgrades alphabetically

<?xml version="1.0" encoding="windows-1251"?>
<string_table>
    <string id="st_up_add_b7_name">
        <text>change text here</text>
    </string>
</string_table>
austere reef
quartz hill
thorny steeple
#

What would be the best way to edit a bumpmap? I'm so used to working with normals that are opaque images and I'm wanting to edit the textures on a Vintorez from FWP and the bump is like... transparent? I'm not entirely sure how to work around that.

scarlet granite
#

Hello, so yesterday I created my first mod for Stalker and everything worked pretty smooth. It's a placeable alarm system bases on the Furniture mod and I got everything working expect Monster detection. Stalkers work just fine. Do I need to look for every monster type by itself?

scarlet granite
scenic hatch
#

Can anyone direct me to a modder who could help me to navigate G.A.M.M.A trader profiles? I know some basics but it seems some traders ignore their profiles and resort to some injection or DLTX, I'm really not sure how it is done, but I would like to know how to block some traders from buying certain item categories or how would I go about creating a thematic trader, like a cook, or a medic and implement those changes in profile to GAMMA base traders.

scarlet granite
rough lion
#

Make sure that sounds that dont come from the player character are set to "Mono" instead of "Stereo"

scarlet granite
hoary cipher
#

I'm sure it is but I figure I'll ask anyway, is it possible to make GL round become like a smoke or light source? I was thinking using glowsticks for the basis of light GL rounds but is there any hard c++ blockers to that idea?

full vessel
#

But that could be for a different function entirely. I think you'd need to be calling for objects specifically to use this. Not sure if it can work with the clsid stuff

#

I know it works with ray casts and stuff

scarlet granite
full vessel
#

Wouldn't that cause it to trip if you like, throw a grenade or something? Assuming it can detect any object passing by it

scarlet granite
#

I don't really like the idea of an infrared sensor not detecting the player but it gets annoying as hell when you use it to protect your base

full vessel
#

Use sci-fi logic. "The player, uhm, has an ID tag that is blacklisted on the sensor.. yeah!"

scarlet granite
gusty heart
#

why tf cant i move the gun

sturdy harbor
#

One message removed from a suspended account.

sturdy harbor
teal compass
split igloo
#

Question: Does anyone know or can reference me to somewhere on how to edit the PDA pages? Like add or remove a page and modify its content.

teal compass
split igloo
#

Thank you that looks promising ๐Ÿ˜„

teal compass
#

thumbsUp2x good luck on whatever u doing

split igloo
#

Trying to build a complete bounty and notoriety system complete with contracts that can be taken by NPC Stalkers or the player (including set out on the player).

thorny steeple
#

Or, exactly like your example, if you're based out of Yanov where you have 2 trailer park dudes going 'round the outside potentially tripping it every like... minute or so.

#

If any texture artists could weigh in- still looking for the best way to edit a bump map that is like at half-opacity. Wanting to change the material of the stock to match the handguard so I have to get rid of the detailing that helps sell it as wood but as far as texture goes I've only ever worked with fully opaque normal maps before so I've kinda hit a wall.

naive snow
thorny steeple
#

That might be the case? I apologize if I explain this poorly. Model and textures are from FWP. Found the bump texture I'm wanting to edit but when I pull it into paint.net or gimp it's transparent- like I can see the checkerboard grid behind it. Since it's transparant I can't edit it manually in photoshop like I could with an opaque image.

#

Er, well, I guess I can but it'd take me awhile to figure out a good workflow for it and I assume there has to be a better way

naive snow
#

It's just the alpha channel getting combined, you can extract it, like in photoshop. You can make a layer mask and get your alpha out of there to recombine a normal map if that's what you want to use and specular map.

thorny steeple
#

Wait, so the bump also controls the spec? This is my first time editing textures for a game/engine this old. I'm so used to Bethesda's spec/gloss from Skyrim/Fallout 4 and working with diffuse, normals, and spec as different maps altogether

naive snow
#

The bump map is composed of the normal map + the specular map, the channel are just switched. The bump# is a corretive map and contains the height map

#

It's just combined to save a texture sample and be more optimized

somber vale
#

Idk where else to ask

thorny steeple
#

Interesting! Do you think I could bother you to show me how to seperate or combine them, or if you know of a good guide for it? If I can get one walkthrough I'll remember it from that point on. I did check the pins just in case but I didn't see anything pertaining to textures specifically.

naive snow
#

The gist of it is bump.dds

R = specular
G = normal Z
B = normal Y
A = normal X

thorny steeple
#

I need to get my hands on Substance Painter again... I forgot how much of a PITA manually editing a flat texture map alone is.

naive snow
thorny steeple
#

I can't remember exactly but I think I had trouble finding a .dds plugin that worked with my version of Photoshop and I'm too lazy to install multiple versions. Unless it's finally updated and handles .dds natively

naive snow
#

The nvidia dds plugins works all the way down to 2013

#

You can just grab that and dump it in your photoshop plugin folder

thorny steeple
#

I will check that out. It might also have been because Photoshop runs like ass on my pc for some reason so I like to use clip studio for most things. I'll open Photoshop when I'm doing serious artwork but I use clip studio for doodling and random edits.

#

I'll fire it up and see if I can get the .dds plugin working. It's the most modern version since I finally have access to a paid copy for the first time in my entire artistic career.

naive snow
somber vale
#

Thank you

naive snow
#

[yadylin]

split igloo
#

Hey there. Is it possible to modify/add new message images? Like when you take a task it has a small image attached to it. how do i do that

#

displayed on the top left when you select a task.

thorny steeple
#

Any idea how I would apply a bump map in blender ๐Ÿ˜… every tutorial I'm finding is about creating one from scratch but I'm wanting to apply the one I already have to a model I already have loaded. I was able to apply the color map easily enough but I can't find a similar entry to plug the bump into.

#

Ah I'll have to figure out nodes. Saw one guy talking about the same thing but I can't seem to find the same pin he mentioned.

summer stream
#

fun fact

#

you just don't

#

if you want to make it COMPATIBLE

#

the most simple node you can do is this

#

the thing that invert color does is :

#

for X : turns specular into roughness
for Z : turns into proper OpenGL map since stalker uses DirectX clueless

#

ill make it more visible

full vessel
#

Does anyone know what / if there is syntax to return player/NPC reputation, similar to how you can get "npc:character_rank()" ?

quartz hill
#

npc:character_reputation()?

full vessel
quartz hill
#

idk i was just looking at lua_help lmao

full vessel
summer musk
dreamy heath
#

A question for DLTX experts that roam the discord : do we have a way to rename a section without breaking everything ? Let's say I would like to rename wpn_ak74u_m1_isg to wpn_ak74u_isg_draco, is that possible ?

#

By reading the documentation, I guess that I have to create a new section with inheritance, this way :

@[wpn_ak74u_isg_draco]:wpn_ak74u_m1_isg

But that would just make a 'shallow copy', which mean :
A) I have a duplicate
B) I cannot safely use !![wpn_ak74u_m1_isg] without breaking stuff

thorny steeple
thorny steeple
#

Whoops, didn't plug the alpha in properly

#

That's looking much better. Thanks for the insight, Makiya!

summer stream
#

no prob man! thumbsUp2x

fathom bronze
#

Where can I find the script that determines the ammo disassembly item returns, a lot of bullets disassembly returns dont match their crafting recipes so I want to fix that

misty mulch
#

gamma uses arti's Ammo Maker system so this is not going to be governed by either parts.ltx or mod_parts.ltx

fathom bronze
#

like having a positive net return when crafted and dissassembled so you can use the recipe to make infinite casings

misty mulch
dreamy heath
#

@edgy trout Ahoy mate (sry for the ping). I've tried to use the DLTX section creation with @ escape sign to "copy" a weapon and then change some values inside the "copy" but I can't make it work. The documentation (written by you, if I understand well), state this alone does nothing, and needs to be used in combination with other things but without much precision. Searching inside the xray.log doesn't give any clue nor error.

misty mulch
#

so we can see what you're doing

dreamy heath
#
![wpn_ak74u]
>scopes                         = tac

@[wpn_ak74u_isg_draco]
price = 0

![wpn_ak74u_isg_draco]:wpn_ak74u_m1_isg

![wpn_ak74u_isg_draco]
inv_name                     = st_wpn_ak104_alfakit
inv_name_short               = st_wpn_ak104_alfakit
#

The file is named mod_system_ak74u_tackit.ltx, placed in configs folder and I know that at least a part of it is readed, because the tac scope is added correctly and appear in the AKS-74U details screen.

fair canopy
#

if the section doesnt exist, then ! wont do anything

#

you need to initialize a new section

dreamy heath
#

That's not the role of @ ?

fair canopy
#

yes but it honestly doesnt work well for that application. its better for simple section overrides like sound profiles

#

if youre making a completely new section just do it as a normal section, no dltx syntax

#

this should be your new section without the ! and you can change your variables under it that should be different from the inheritor gun

dreamy heath
#

Ok, fair. So I create an "empty weapon" inside a new .ltxwith inheritance then tweak stuff with a DLTX file

fair canopy
#

`[wpn_ak74u_isg_draco]:wpn_ak74u_m1_isg

price = 0

inv_name = st_wpn_ak104_alfakit
inv_name_short = st_wpn_ak104_alfakit`

#

you can still do it as a mod system depending on what youre trrying to do

dreamy heath
#

Will this weapon will take scopes the same way than wpn_ak74u_m1_isg or do I have to make a copy for each scope profile by following the weaponname_scopename syntax ?

fair canopy
#

no, you need to redirect it to its own hud sections

#

you can make each hud section copy the corresponding weapon section for each scope the same way you do the base hud

dreamy heath
#

Understood. Thanks for the help.

dreamy heath
#

Nop, it's ok. Sorry for the bother.

nova zodiac
#

Sup, I need to make it so that I hold the "my loved one" photo for as long as I want, until I move/open inv/take out my weapon

#

Would really appreciate it.

naive snow
# nova zodiac Sup, I need to make it so that I hold the "my loved one" photo for as long as I ...

Make a looping animation to create an ''idle'' to play when the photo is pulled out, probably modify the existing animation to split into a pull out and store animation that you can trigger when another animation needs to play.
You could also modify a script to ''hold'' the animation until you trigger whatever needs to store it. Probably a bunch of timers that need to fire off when you first pull it out

nova zodiac
naive snow
#

You can look at the backpack scripts for inspiration of how to "hold" an animation until X

nova zodiac
#

alright, many thanks, wish you unlimited money.

scarlet granite
wind lintel
#

is there any mod or someway to despawn a mob from a map without using the debug ? (im running invictus so)

split igloo
#

Bounty Hunting implementation coming along

dreamy heath
# split igloo

Ouuh, sweet. Will you have to go back to an NPC or will your reward (money and/or stash) be wired to you ?

split igloo
#

There is a long feature list haha. But right now the contract is fulfilled when you kill the stalker.

dreamy heath
split igloo
#

Just wait until you find out the psychological horror i plan to inflict haha

#

When a loner just gets too greedy, and takes a contract on his buddy (or you), and you wont see it coming haha

split igloo
#

Though this seems to only be hunting the player. what i am building is supposed to be a bit more "general" i guess. we ll see

scarlet granite
full vessel
#

I love these kinds of mods. More A-Life, more dialog, more interactions. Makes the Zone feel alive.

dreamy heath
#

My mod projects bucket list :

  • Learning how dialog system work and give the player a radio for completing quest at "distance"
  • Learning how quest system work and add "Zona Poshta" NPC in settlements for delivering/picking-up items at "distance"
#

With the idea of :

  1. You talk to an NPC in Rostock, he ask you 10 Snork Hands
  2. You butcher that tenth hand in Yantar
  3. You give hands to the ZP npc in exchange of a small fee
  4. Once the NPC got his hands from a ZP courrier, he call you on the radio and wire you the reward and/or sending you a package with a reward
tawny prawn
#

Ok so i came across this new mod which is very cool and autistic i love it https://www.moddb.com/mods/stalker-anomaly/addons/the-need-for-cutlery

.. I came up with an idea for a mod for a new item, a can opener which would be required to even open canned food so you would right click > open > then you can eat the canned food

ModDB

ะัƒะถะฝั‹ ัั‚ะพะปะพะฒั‹ะต ะฟั€ะธะฑะพั€ั‹ ั‡ั‚ะพะฑั‹ ะตัั‚ัŒ ะธะท ะฑะฐะฝะบะธ \ You need cutlery to eat from the jar

#

if anybody has any clue on how i would even make this or is it even possible, lmk, cheers!

idle forum
#

What mod manages the part dots?

split igloo
#

General question but more towards server rules: Is it allowed to open a mod thread if the mod is just developing? meaning where should we post WIP stuff? in here? i dont mean to spam ๐Ÿ˜„

quartz hill
sudden inlet
#

Do not post non-functioning mods, if you need someone who will test your mod and give feedback, that's fine.
Probably what he was looking for

split igloo
#

Yes probably. mostly because the bounty hunting mod has no release yet, but i ve already had people suggest things and wanted some place to have it discussed separately if interested ๐Ÿ˜„

valid spear
#

hey uh, I'm trying to get a model which only works in DX11 to work in DX9, the model appears blued every time it appears in-game and I have a potato

valid spear
#

thanks nevertheless!

thorny steeple
#

Mod making is really popping off lately.

#

We got proximity alarms, bounties, combat ragdoll... Love to see it.

toxic anvil
#

Just wondering Can i ask a mod related question here? I need a hand figuring out where to put something code related, but am too stupid to understand instructions

mortal lichen
#

Hi, I have a mod Barter NPC, which allows you to exchange items for items. I got it from the Anthology Anomaly. Could someone help me modify it so that the NPC's item prices and mine are 1:1? I currently need to trade a lot of items that would be worth the NPC's item.

dreamy heath
scarlet granite
scarlet granite
toxic anvil
# scarlet granite Could you specify your question?

I'm trying to get [DLTX] All weapons in all slots (Sidearm Slot) (v5) to work without stopping me from putting my knife in my binoculars slot, but i cant figure out this code stuff, I attempted to search for the UI_inventory file and got multiple in mutliple folders, I am stuck.

mortal lichen
dreamy heath
toxic anvil
somber vale
#

hey im using pathfinder kvma mod suit and hands and body textures dont match do u guys know hat file loads hand teures so i can change em

#

i assume should be as easy as changing it for the name that loads 1 of these right

scarlet granite
dreamy heath
dreamy heath
toxic anvil
scarlet granite
#

Paste this into the mod folder

#

Unpack first

#

If it's asking you if it should replace to files, confirm it and then it should work

toxic anvil
#

Oh, I did it, I'll boot up and check now, I honestly cant figure out how you understand that, Thank you

dreamy heath
somber vale
#

guys pls is it it this

scarlet granite
toxic anvil
#

Dang, It didn't like the patch, Perhaps i do need to download that ui rework mod?

dreamy heath
#

Trials and errors boys, asking questions, live and learn. This is the way.

scarlet granite
#

If you install the Rework patch you need to redo the pasting tho

#

Otherwise please DM me so I can help you better

dreamy heath
scarlet granite
dreamy heath
#

Also, for vector (I assume that your talking 3d axis, not physics math), did anyone ever teach you the three fingers tip ?

toxic anvil
scarlet granite
scarlet granite
swift gull
#

How hard would it be for me to make a script that made it so that the revolvers I have added via weapon packs won't make casing ejection sounds when firing?. Is this something that is both possible, and or even plausible for someone like myself to do who has no experience with this stuff?.

dreamy heath
dreamy heath
swift gull
somber vale
#

Please guys is anyone able to help me with tweaking kvma mod

mellow furnace
#

Is there any way to change the color of the flashlight? This rusty orange color is already hurting my eyes.

lilac ibex
#

nope. sorry

somber vale
#

with what app do i open ogf files

scarlet granite
#

Blender with Xray addon

steep ember
#

Ayo, I remember somebody was trying to fuck around making a combat dodge mod? Any progress or a thread to be linked?

hoary cipher
#

It can't really write complete scripts but it can write edits decently well

#

It's a much better tool for showing you how scripting works tho

misty mulch
#

the other issue is that scripting for GAMMA specifically is a pretty unique environment due to its nature as a modpack with many, MANY custom interactions between different scripts that are completely undocumented. Needless to say, ChatGPT (and any other LLM tool) will have had none of this in their training sets, therefore they are quite literally incapable of factoring in that difference into whatever code they extrude out for you. And certainly not capable of pointing them out or explaining them, since they are, ultimately, probabilistic models that are giving you the "most likely sequence of words, given this prompt" as defined by their training sets and any subsequent weighting.

#

it's one of those things where, if you are already adept with Lua (or at minimum another coding language) you could probably use an LLM assistant to help fast-track you into learning how to make script mods for Anomaly/GAMMA to an extent. The issue is that the far, far, FAR more likely case, which keeps happening in here, is that someone with 0 coding knowledge comes in with grand ideas to make ChatGPT write the mod for them

#

And then comes in here expecting us to be able to correct the bot's output for them, despite not being able to read Lua in the first place

#

So none of the advice we give is even comprehensible to them, and we can't ask clarifying questions like "why did you choose to write the function like this/implement a feature like that" because they didn't make any choices, and can't even really understand the question or advice.

dreamy heath
#

Amen, brother

scarlet granite
#

Will the bone_transform method from the Lua help move the child bones and mesh defined in the Vertrex Group?

#

I just started this and I'm not sure if I will go animation route or move the bones via script

astral stratus
#

Is there a simple way to add stat-cap-extension to pelts or remove stat-caps altogether? I really don't like artefacts, except for the perk artefacts and prefer hunting over tedious artefact-farming.

fossil ledge
#

quick question how can I add PDA notifications? Is there a mod that I can take sample from

sudden inlet
# scarlet granite https://github.com/Decane/SRP/blob/master/gamedata/scripts/news_manager.script

Just to clarify, Gamma is based on Anomaly gamedata that is "hosted" here https://github.com/Tosox/STALKER-Anomaly-gamedata/blob/v1.5.2/gamedata/scripts/news_manager.script
It looks somewhat more up-to-date

GitHub

This repository contains the unpacked gamedata files of the stand-alone mod S.T.A.L.K.E.R. Anomaly - Tosox/STALKER-Anomaly-gamedata

hoary cipher
#

Is there any scripts that allow the animation played to change depending on item uses left?

tired drift
sudden inlet
misty mulch
# astral stratus Is there a simple way to add stat-cap-extension to pelts or remove stat-caps alt...

i suggest you look at the scripts for GAMMA Artefacts Overhaul or whatever the mod that governs artis in GAMMA is called (don't have the modpack atm), and look at its scripts. Additionally, check the script(s) from Grok's Actor Damage Balancer, since that's the mod that controls incoming dmg and should tell you how the various res cap config parameters are actually used by the incoming damage scripts. Copying those aspects for the pelt items should get you started (I suggest you make your own mod and put your changes in there so you can at least toggle them on/off in MO2 for testing)

split igloo
#

bounty hunting coming along. currently working on the npc acceptance formula

vital halo
#

Hi, I wanted to ask if there's a program for quickly adjusting item (artifact) stats? I searched for it myself, but found nothing, and I can't figure out how these numbers are calculated. I apologize if my question is not related to this thread.

toxic anvil
#

Oh hey @scarlet granite I'm back trying to fix it again!

scarlet granite
#

https://www.youtube.com/watch?v=WKvXNtDr9nA

While working on my alarm system I had the idea to set up an automatic gun turret. Got the model done and implemented the tracking. I now have to work on valid target aquasition, firing the gun and adding ammo to it. The Yaw is done via different idle positions and the pitch is done by changing visibility of bones. If any of you can help me using actual animation poses for the pitch I would appreciate it. I did not find any information on this as most animation reference is based on Guns.. ๐Ÿ˜„

toxic anvil
scarlet granite
toxic anvil
#

Will it have health? or small ammo supply? will it be 100% acurate with a small magazine or will it be less with a larger ammo supply?

scarlet granite
dreamy heath
#

And more important : will it make Portal turret sounds ?

scarlet granite
toxic anvil
#

Nahhhh its transformative i'm sure

#

but if it does make turret voice lines, its 100% going to sit in my base as a companion

#

anyone aware of why this is happening to UI_inventory.xml?

dreamy heath
toxic anvil
#

You'd think that, but im using the filter on the right of mo2 and supposedly that should be the final overwrite

#

And that one comes from the "gamma ui"

dreamy heath
#

Let me check on my unmodded backup

#

Ok, same here

#

And what's the problem exactly ?

toxic anvil
#

Im trying to make that mod i posted previously cooperate with gun and knife in binoculars slot, but so far no matter what ive tried i cannot, I just want to have a knife in my vision slot or a pistol obviously

dreamy heath
#

Did you tried with DXML as I suggest it ?

toxic anvil
#

Ill look into it, do i need to have modding and coding experience to do that?

dreamy heath
#

Ok, my bad I must have confuse you with someone else who asked the same question some days ago

toxic anvil
dreamy heath
#

DXML is pretty straightforward to learn and use. In short, you write a small script that will push xml change AFTER mod deploy but BEFORE the engine load said xml

toxic anvil
#

Does the d stand for Dynamic?

dreamy heath
#

Yup

#

Meaning, that if your DXML script is pretty down in your mod list, your changes will be applied even if you enable a mod that will override GAMMA UI

toxic anvil
#

Okay, i can try, but i doubt ill have the brain capacity to learn that, i get about 2 hours a day on my pc rn ๐Ÿ™ƒ

dreamy heath
#

I can send you a working DXML script that I wrote yesterday if you want to look at something simple

toxic anvil
dreamy heath
#

And if I understand your problematic well, it may be quite similar to what you're trying to achieve, aka. edit a number inside a node element

toxic anvil
#

As far as I can tell, I just need the merge section to actually take effect but it doesn't like it at all

toxic anvil
#

When filtering to the end of overwrites it still doesn't work

dreamy heath
toxic anvil
split igloo
#

You could do some prepper quest where you have to traverse a huge house in pripyat thats boobytrapped and has turrets or sth haha. then in the end you meet the guy (or whatever other thing the author comes up with).

@scarlet granite is it possible to make this destructible? could be cool for some quest designs ๐Ÿ˜„

scarlet granite
somber vale
somber vale
#

Aight ty

fossil ledge
#

Can I ask if pulse anomaly is managed by DAO / Arrival or is there another mod?

rough lion
#

Vanilla anomaly

frigid kite
#

Hello! Sorry for the super necro ping jumpscare but I just had this idea also lol

#

Engine-wise, I found a lead on how this would be done

#

The mod would interface with a file which a separate client program would simultaneously read from. I should be able to follow the example of the buttplug mod LMAO

#

I also have some preliminary design ideas. At minimum, I feel, completing missions should be locations, and the actual mission rewards (including stash locations) should be items, along with the option of adding some actual gear to the item pool for fun/to progress more quickly

#

Alternately, you could make the stashes themselves into locations...

dire rain
frigid kite
#

Is that

#

The entire Zone

#

In STALKER 2

dreamy heath
#

Na, far from it

#

Despite all things I may have against S2, the Zone rendition in S2 is pixel-perfect

dire rain
wanton tusk
#

Hey y'all sorry if this is the wrong channel or if this is an FAQ but how would one go about adding a song into the radio playlist at the mercenary base?

full vessel
wanton tusk
unkempt sapphire
#

After editing an ltx file, do i have to put the edited file somewhere? Or do the changes take effect without any other steps? I made changes but they didn't do anything

quartz hill
#

is probably being overwritten by another dltx somewhere

unkempt sapphire
#

Alright, but simply put, do I need to move this file somewhere? Or will any changes take effect in the unpacked location

quartz hill
unkempt sapphire
#

Okay, so i have to put it somewhere

quartz hill
#

you need to put it in gamedata folder

unkempt sapphire
#

Got it

quartz hill
#

or better yet make empty mod

#

and put it in there

unkempt sapphire
#

Thats what you sent me? How to make an empty mod?

quartz hill
unkempt sapphire
#

Ah

quartz hill
#

in the mod folder there needs to be a 'gamedata' folder, then you can place your edited ltx in the correct path in there

unkempt sapphire
#

Empty mod > Gamedata > Make a file path that's the same as the unpacked file, containing the edited ltx?

quartz hill
#

ye

unkempt sapphire
#

Id only have to copy the file path leading to the ltx's location as it appears in the "unpacked" folder, right? Not copy the whole file tree

quartz hill
unkempt sapphire
#

Wdym

#

Btw I appreciate all the help

quartz hill
unkempt sapphire
#

I see, copy it, and just change the _unpacked to gamedata

quartz hill
#

if it doesn't work there's a good chance whatever you're modifying is being overwritten by a dltx

unkempt sapphire
#

Would that mean I'm SOL?

#

Or just more wok

#

Work*

quartz hill
#

nah you make a dltx of your own and have it come alphabetically after the one that was overwriting

#

that's what the link i sent was for

unkempt sapphire
#

I thought so

#

I'll get back to you then, I'll see if I can get it working on my own

unkempt sapphire
quartz hill
unkempt sapphire
#

Will it mess with loot spawns

quartz hill
#

don't think so

unkempt sapphire
#

Word

unkempt sapphire
quartz hill
unkempt sapphire
#

Weird but alright

#

Couldn't they have just done "merc"

quartz hill
#

idk man peeposmile

unkempt sapphire
#

Okay lmao

wanton tusk
full vessel
#

"MLR" is a separate radio system, which the freedom base radio uses

#

The merc base would use it, but it uses sidorovich radio for some reason so everything in that playlist is irrelevant.

#

Im at my pc so i can check file paths

wanton tusk
#

okay bet, I didn't know about the different radio systems

full vessel
#
anomaly_radio_addon\sidorovich_radio\Sidor_radio_1
anomaly_radio_addon\sidorovich_radio\Sidor_radio_2
anomaly_radio_addon\sidorovich_radio\Sidor_radio_3
anomaly_radio_addon\sidorovich_radio\Sidor_radio_4
anomaly_radio_addon\sidorovich_radio\Sidor_radio_5
anomaly_radio_addon\sidorovich_radio\Sidor_radio_6
anomaly_radio_addon\sidorovich_radio\Sidor_radio_7
anomaly_radio_addon\sidorovich_radio\Sidor_radio_8
anomaly_radio_addon\sidorovich_radio\Sidor_radio_9
anomaly_radio_addon\sidorovich_radio\Sidor_radio_10
anomaly_radio_addon\sidorovich_radio\Sidor_radio_11
anomaly_radio_addon\sidorovich_radio\Sidor_radio_12
anomaly_radio_addon\sidorovich_radio\Sidor_radio_13
anomaly_radio_addon\sidorovich_radio\Sidor_radio_14
anomaly_radio_addon\sidorovich_radio\Sidor_radio_15
anomaly_radio_addon\sidorovich_radio\Sidor_radio_16
anomaly_radio_addon\sidorovich_radio\Sidor_radio_17
anomaly_radio_addon\sidorovich_radio\Sidor_radio_18
anomaly_radio_addon\sidorovich_radio\Sidor_radio_19
anomaly_radio_addon\sidorovich_radio\Sidor_radio_20
anomaly_radio_addon\sidorovich_radio\Sidor_radio_21
anomaly_radio_addon\sidorovich_radio\Sidor_radio_22
anomaly_radio_addon\sidorovich_radio\Sidor_radio_23
anomaly_radio_addon\sidorovich_radio\Sidor_radio_24
anomaly_radio_addon\sidorovich_radio\Sidor_radio_25
anomaly_radio_addon\sidorovich_radio\Sidor_radio_26
anomaly_radio_addon\sidorovich_radio\Sidor_radio_27
anomaly_radio_addon\sidorovich_radio\Sidor_radio_28
anomaly_radio_addon\sidorovich_radio\Sidor_radio_29
anomaly_radio_addon\sidorovich_radio\Sidor_radio_30
anomaly_radio_addon\sidorovich_radio\Sidor_radio_31
anomaly_radio_addon\sidorovich_radio\Sidor_radio_32
anomaly_radio_addon\sidorovich_radio\Sidor_radio_33```
#

should be that one. while you're at it, you can add the merc's radio to sidorovich's radio if you want, since all those songs are basically unused

wanton tusk
#

so just to make sure i get this correct, I add the song I want to the sid folder, then also add name the song in the plugin folder?

full vessel
#

you add the song's filepath to the [sidor_radio] table

#

the song itself goes in sound

full vessel
#

gamedata\sounds\anomaly_radio_addon\sidorovich_radio

full vessel
#

what does mlr even stand for

wanton tusk
#

so I would name it "anomaly_radio_addon\sidorovich_radio\Sidor_radio_34"

full vessel
#

well

#

yeah you "name" it that in the table, but the song file itself would be Sidor_radio_34.ogg in this case

dire rain
full vessel
#

and it'd be in the sidorovich_radio folder

full vessel
#

at least for freedom and mercs

dire rain
full vessel
#

I wonder, if it was anomaly who messed up the merc radio station, or if it's just extended radio's all.spawn is setup wrong or something

#

cause it just uses sidorovich's radio station. at least extended radios does. vanilla anomaly might use the correct merc station but I don't remember

#

(if such a station even exists in vanilla anomaly)

trim oak
#

If I wanted to add songs to the player's PDA radio or existing radio stations do I just drop in new files in Anomaly Radio Extended ?

full vessel
#

PDA radios is similar. I think you can just throw .ogg files in there and it just works

#

for each _playlist folder

trim oak
#

Fantastic thank you!

wanton tusk
full vessel
#

just put 'em in the table

#

im pretty sure anyway.

#

worst case, you might have to end up renaming them. but i don't think it's necessary if my memory serves me right

wanton tusk
#

I think i got it right, even took the time to make it sound radioey ish like how breath by breaking benjamin does when it plays on the freedom radio

full vessel
#

as any proper radio mod should

wanton tusk
#

Fr fr

full vessel
#

oh also, make sure your audio file is mono channel

#

stereo plays globally because slav jank

wanton tusk
#

ope

#

I def didnโ€™t set that correctly in audacity lmao

full vessel
#

its aight slav jank makes no sense anyway

wanton tusk
#

Agreed

#

Set to mono, now just gotta wait around until it either plays or crashes the game

#

Thanks for the help man

unkempt sapphire
quartz hill
unkempt sapphire
#

Alright lmao, thanks

unkempt sapphire
quartz hill
unkempt sapphire
quartz hill
unkempt sapphire
quartz hill
#

it's the mod that controls incoming damage to the player

unkempt sapphire
#

I copied a different armor's protection values, and nothing changed at all tho

#

not even by 1%

quartz hill
unkempt sapphire
toxic anvil
#

How would you find the DLTX thats overwriting?

unkempt sapphire
#

What they said

quartz hill
#

should be this one though hellonewstalker3

toxic anvil
#

I'm just trying to find anything overwriting UI_inventory ๐Ÿ˜ข

quartz hill
toxic anvil
#

i'm trying to figure out why two mods won't cooperate even when patched with a merge code

quartz hill
toxic anvil
#

ah, I have misread what was said earlier..

#

I have read dltx as dxml

quartz hill
#

is either that or maybe something is monkeypatching ui_inventory script ig

toxic anvil
#

either way I've been trying to fix it for 3 days now

unkempt sapphire
quartz hill
toxic anvil
#

but i'm not a modder, so i'm going through it in a very rudimentary way

quartz hill
toxic anvil
#

yup, I literally just want it for personal use, and apparently gamma doesn't like it UltraCryLaugh

unkempt sapphire
unkempt sapphire
#

word

quartz hill
#

pretty sure it'll get replaced if you update with launcher though

unkempt sapphire
#

Ltx or txt?

quartz hill
#

ltx

toxic anvil
#

What slot is the binoculars? 5 right?

quartz hill
toxic anvil
#

if i wanted to allow these into multiple slots, would i edit it from
"![wpn_knife]
slot = 1"
to
"![wpn_knife]
slot = 1,5"

#

or would it be a seperate line?

#

so confused rn, may just have to tial and error

quartz hill
thorny steeple
#

BS won't mean anything if you come equipped with binocs in the armor slot

toxic anvil
#

its the opposite, i need my other weapons specifcally the knife to go back into the binoc slot after installing another mod that seems to just stop it working

quartz hill
#

oh wait yeah i was thinking binocular lol

toxic anvil
#

the author added some instructions but they just dont work at all in gamma, I've tried everything I can think of

quartz hill
#

what mod?

toxic anvil
quartz hill
#

oh it changed slot field for all weapons and knives to 1 pepesludge

#

should be 0

#

for knives i mean

toxic anvil
#

it allows me to carry something like a fraiser in my melee slot, but now i need my knife in my binoc slot

#

found this anyway

#

tried to add a 5 to it in different variations while keeping the 1, no impact

quartz hill
#

delete the lines for the knives and try with a freshly spawned knife

toxic anvil
#

loading up will report back

#

nope, still the same

#

I honestly feel like this mod is somehow overwriting the ui_inventory.xml + ui_inventory16.xml

#

the mod author having that section about merging the 2 mods wwould possibly indicate it right?

quartz hill
#

it doesn't look like it

toxic anvil
#

wait, im stupid

quartz hill
#

even the 'patch' is just instructions telling you how to edit the ui_inventory xml to make it compatible

toxic anvil
#

I made a backup and then accidentally edited the knives out of the backup

#

I am the silliest of geese

#

same result

quartz hill
#

you spawned a new one yeah?

toxic anvil
#

yep, every variant up to the best one

quartz hill
#

i'm ngl i've got no idea ๐Ÿ˜ญ

toxic anvil
#

this is how me and JoniKanoni have felt for like 2 days trying to fix it

#

Joni actually is a modder, you are, and im a person who wanders around aimlessly, we should be unstopable!

quartz hill
#

i'm only a little bit of a modder peeposmile

toxic anvil
#

you're Infinitely more than me, that counts

lilac ibex
#

kaboom, kablow

quartz hill
#

indeed

toxic anvil
#

now i'm going to attempt to figure out dxml, in the hopes it will solve all of my problems

quartz hill
#

your binoc_pistol_knife.script is coming from gamma weapon pack right?

toxic anvil
#

I'll check

quartz hill
toxic anvil
#

WAI1T

quartz hill
#

wait did you install all of the patches

toxic anvil
#

I may have the answer

#

no wait..

#

I was thinking if this other mod is loaded after the gamma weapon script, would it overwrite it and set EVERYTHING to 1?

quartz hill
#

no?

toxic anvil
#

maybe if i change the knife stuff to this
ui_inventory.GUI.slot_cell = { -- base slot = {UI slots to fit in}
[1] = {1,5}, -- Knife - add binoc slot as valid destination
[2] = {2,1,3}, -- Pistol - add binoc slot as valid destination
[3] = {3,2}, -- Rifle
[4] = {4}, -- Grenade
[5] = {5}, -- Binoculars - add knife slot as valid destination

#

but yeah, this is why i'm not a modder or coder

quartz hill
#

in the vanilla as well as bas patch

#

idk about the others pepefridge

toxic anvil
#

delete all of the knife references in all of the ltx files!

#

try this?

#

me i mean

quartz hill
#

ig so

undone spruce
#

tryna go back to this, i oughta update anomaly first tho

toxic anvil
undone spruce
#

its a madsen

toxic anvil
#

crazy

#

wonder, if i delete all the pistols from those xml will they revert to the ability to go in the binoc slot...

quartz hill
#

maybe a better way of allowing all weapons in pistol slot is going into that script and adding 3 and 2 here

#

instead of that mod i mean

toxic anvil
#

which script?

quartz hill
#

the binoc_pistol_knife one

toxic anvil
#

so I just add 2 and 3 with a , to seperate?

quartz hill
#

ye

toxic anvil
#

rifle already has a {3,2}

#

wait, 1 and 5 i think are binocs

#

binoc and sidearm slot

quartz hill
#

1 on the left is melee slot

#

5 is binoc slot

toxic anvil
#

here goes to see if my game crashes

quartz hill
toxic anvil
#

it worked, but for some reason one of my guns transformed into a KAR98

quartz hill
#

what ๐Ÿ˜ญ

toxic anvil
#

the friaser that was in the above screen shot vanished

#

no way... its still there

#

but it had a gun on top of it

#

now the slot looks empty but its actually there

quartz hill
#

nvm just do the slot = 1 thing for whatever guns you want in melee slot i don't know anymore pepesludge

toxic anvil
#

it's cool I dont mind this, a weapon thats slightly invisible isn't an issue

#

you're been incredibly helpful

#

You're a legend in my book

toxic anvil
#

I require snacks, my brain has expended many calories attempting to comprehend anything that isnt just a shape or a colour

unkempt sapphire
#

It saved me from hours of headache lol

somber vale
#

Hey im put a supressor on weapon in blender but it also shows in game even if i dont have supressor on
How to fix it

#

Is it bc i have it wpn_body on vertex group instead of wpn_silencer

summer stream
#

yes

sweet sentinel
#

hey guys, i have found this script on anomaly addons: https://www.moddb.com/mods/stalker-anomaly/addons/autowalk-for-anomaly-151

and the content is like this:

local auto_move = false

function on_key_press(dik)

    if (dik == DIK_keys.DIK_F12) then
        if not (auto_move) then
            auto_move = true
        else
            auto_move = false
        end
    end

    if (dik == DIK_keys.DIK_S) then
        if (auto_move) then
            auto_move = false
        end
    end

    if (dik == DIK_keys.DIK_W) then
        if (auto_move) then
            auto_move = false
        end
    end

end

function actor_on_update()
    if auto_move then
        level.hold_action(bind_to_dik(key_bindings.kFWD))
    end
end

function on_game_start()
    RegisterScriptCallback("on_key_press",on_key_press)
    RegisterScriptCallback("actor_on_update",actor_on_update)
end

i don't know much about modding but would you consider this normal practice? or can this be optimized further? is it possible to perhaps not listen to all keys pressed and just put a listener to a specific key so its more optimized? i don't know much really but i'm curious

ModDB

This mod aims to add an AutoWalk key to Stalker ANOMALY by pressing CAPSLOCK

scarlet granite
hardy turret
#

hey does anyone here know where im supposed to go to change the amount of ibuprofen's/yadulin's traders have?

#

been trying to find this for a while

scarlet granite
random fulcrum
#

not really if you ask me because there's also :critically_wounded()

#

which as the name implies is critical, while the other one is just wounded

#

but critically wounded is for the stagger animations

scarlet granite
fluid elm
scarlet granite
fluid elm
scarlet granite
#

And I need to figure out particles. I can spawn them but they are lot alligned to the barrel axis yet

hallow chasm
#

Hi im currently trying to import the model for the Fn Scar H "Expert Operator" into blender with the goal of adding a 3d scope to it (ideally leopold + rmr) but I do not know where the gun model is actually located in the files. Could anyone direct me to it, or where most gun models could be?

#

I know the model is called wpn_scar_siber_m2

violet aurora
#

Hi guys it is posible to someone edit the maps to be more alive vith props in stalker anomaly images is from shadow of chernobzl update also autor vlad was release a complete levels and textures and etc... he was give everzone a permisions to be used in anz project and engines good is is already have files in pack just is something need to be rewrite to run on levels i dont too much understand of editing thank zou guys im sorry for my english iam from Europe

lilac ibex
#

yes its possible to add dynamic objects and edit map geometry

violet aurora
#

wow it will be real stalker world since now its graphics changed become out sss23 and roten life with ccon it will be in combination bring a new life in stalker anomaly all its good just this point is really missing but i undersand its taking lot of time but dam its missing its beautifull i cant really imagine on stalker anomaly

lilac ibex
#

what are you smoking

dire rain
#

I guess that some users desire see a couple 4K assets in a underground instead of see map expansions

lilac ibex
#

good props n geometry are always welcome

dire rain
#

"Bring a new life" seems much to me, but just is matter of taste.shrug

teal compass
split igloo
#

really there is not much left to do there

#

apart from adding clutter / decoration and updating all those 3d models to be more than boxes

dire rain
split igloo
#

Is there a way to access the reputation and goodwill the player has with the factions? and is it possilble to intercept the "Your Reputation has worsened" / "You killed an ally in cold blood" messages? ๐Ÿ˜„ For my system I need to be able to have hostile stalkers of my own faction that can be killed "in self defense" so to say, no reputation or goodwill loss.

ashen hatch
#

Which line in gun configs allows freezoom?

full vessel
#

it goes by number. 0 is neutral, positive numbers are good rep, negative numbers are bad rep. i think the max either way is 2500

#

(or -2500)

#

if you wanna get the player's rep, i think you gotta replace "npc" with "db.actor"

#

if you want to modify the "killed an ally in cold blood" thing, look for "player loses goodwill for killing allied npcs" mod in the gamma modlist. or search "goodwill" if you can't find it

split igloo
#

thank you. i feared this was not a mod ๐Ÿ˜„ thats good i can patch that then probably. and thanks for the calls.

split igloo
#

@full vessel still sometimes have some wrong npc aggro but that helped. i guess ill try monkeypatching the gamma mod then.

bounty hunting coming along.

opaque night
#

Sorry for the necro, but I wanted to explain. It was basically done for flexibility - that way I didn't need to cram the warning into the same space as the siren for example. It meant you wouldn't hear obvious looping too.

There should also be a audio track for the lab degredation as well

stoic pendant
ebon pilot
#

Is there a way to edit the magazines mods so that the 60, 95 (5.45) and 75 (7.62x39) round mags are exclusive to their LMGs? I don't want to be able to use them on normal rifles

dawn token
#

well why not just choose not to equip them?

ebon pilot
#

Imposing arbitrary rules on myself kind of bothers me
Like there's no reason NOT to use it but I don't, just because? It would be fine if there were drawbacks to equipping them but there's not really
They affect the balancing of the rifles and I want to fix it. I already removed all the drum and casket mags from traders except PPsh, Thompson and RAPTR, but I can still loot RPK mags, though they are somewhat rare

karmic venture
misty mulch
summer girder
#

Finally
Svarog as good as in S2

karmic venture
naive snow
karmic venture
#

oh i have some funky exporter for dds its uncompressed

naive snow
karmic venture
#

what compression should i use?

naive snow
naive snow
karmic venture
#

image? yes

naive snow
#

BC1 is for textures without alpha, BC3 is for when there's an alpha

summer stream
ebon pilot
naive snow
#

It's an in-game model? Then yes

karmic venture
#

and no for ui elements?

naive snow
#

Nah UI is meant to be crispy and 8.8.8.8

karmic venture
#

8.8.8.8?

naive snow
#

Uncompressed

#

8 bit per channel R G B A

#

Hence, 8.8.8.8

karmic venture
#

ah I see

summer stream
#

i remember that gamma has some stuff on ui

#

with mip maps

#

i think we should have a fix for that

karmic venture
naive snow
#

I don't think the sRGB header is supported, but I haven't messed with it

naive snow
# summer stream with mip maps

Well if the textures are compressed properly, not RGBA8 or 8.8.8.8, you can get away with having mipmaps on UI elements (especially with the 3D PDA), the issue comes when you have uncompressed textures + mipmaps, I don't fancy 88mb textures

summer stream
#

found out that via photoshop

#

and nvidia having problems

#

BC3 being saved that particular way
didnt work for DX8/DX9 people

naive snow
#

I'd be curious to ask someone like Lvtner if the header properly decodes or if the engine already does a gamma correction based on the type of texture

summer stream
#

we did have pbr clueless

#

but i think that could've been possible

#

(no one really tried to do it on xray monolith)

karmic venture
#

I guess this display has to have non compressed DDS
BC1 + MinMap :

#

co compression:

#

but this texture doesnt even have this green overlay

naive snow
naive snow
karmic venture
#

damn i guess time to learn GIMP if i ever want to do textures

naive snow
#

You can just transfer your TGA once you're done or use the nvidia standalone texture exporter to do your dds

karmic venture
#

But yea thanks for help for now it works it took so many hour to just do and test those two textures FeelsCatMan

unique crag
#

I don't really know blender but I'm trying to fix something and I get this error when I import an omf, anyone know what it means?

#

its use an older version of blender isnt it

#

Yup. jfc i hate blender

grim timber
#

Hello fellas, #1 Hip simp here

#

While I enjoy having her around, Iโ€™m getting a tad bit annoyed at her seemingly total and gamebreaking invincibility

#

Thought Iโ€™d ask here whether anybody could point me to the .ltx where her health and armor stats are defined

#

Thinking of making a little mod that makes her not QUITE invincible, but not made of paper either

naive snow
grim timber
quaint sand
#

hello guys, could someone explain me how to create a defined single set of a start loadout? I always want it to start a specific way, with invictus ON and a set of items selected to quick start my run in case I fail, I couldn't find any tutorial about this neither how to do it? Thank you

naive snow
indigo pollen
#

uh hey how can i edit a ogf file. i want to add a jacket over a armor.

summer stream
#

blender.

indigo pollen
#

fr?

#

can i just edit it there?

summer stream
#

yes

scarlet granite
feral zodiac
#

question. Have any talented modders try revamping the default anomaly animations for npcs? They're kinda the only thing holding back the game from looking modern

lilac ibex
#

yes

#

xrmpe

wanton tusk
#

I have a question about the radios that are craft-able, do they use the PDA music folders or how are those determined? Also is it possible to make a new folder in the pda radio mod?

trim jungle
#

!radio

queen pineBOT
wanton tusk
trim jungle
#

For the hideout radios IIRC you can change its playlist by interacting with it. To add more, you would need to figure out how the mod adds playlists

wanton tusk
#

gotcha, alright thank you

somber vale
#

Hey gys what ltx file contains the helmet stats

naive snow
undone spruce
#

now the fun part, uv mapping

scarlet granite
scarlet granite
toxic anvil
#

Is there a mod that handles the way NPC's react to you currently?

sudden inlet
toxic anvil
#

It frustrates me hearing Put the weapon down every five seconds if i dont put my gun away

ancient zenith
#

do I understand correctly that these lines in the config are responsible for the assortment? I just installed a mod for new artifacts, but the economy is breaking down with it, and for some reason, weapons have appeared in the assortment of merchants, and now I want to fix it manually

naive snow
sudden inlet
full vessel
#

(Besides the footstep sound glitch) it's a default feature of stalker's ai. the idea is that people aren't happy when you point loaded guns at their face, legend or not

dire trench
#

Hello Stalkers

true lotus
#

I've been trying to replace the main menu music with a quiet atmospheric room tone, but when I replace the original OGG file (I renamed it to something else so I don't lose it) with mine, it's just dead silent at the main menu. If I click on an option and then go back, it starts playing a glitchy staticy sound. Changing the original file back of course fixes it, but I'm wondering what's going on.

Within the existing modlist, there's another mod that the current theme overrides, so I tried using that file and it plays just fine. At first I thought there was something wrong with my specific file, but I had an identical issue trying to use a generated 4 minutes of silence from Audacity.

worthy harbor
#

If I'd like to contribute into project, anyhow (for example fixing some texts, tooltips etc.) whom shall I contact? can I create PR just in the GAMMA repo?

sudden inlet
worthy harbor
naive snow
sudden inlet
naive snow
true lotus
#

The sort of sound I was hearing did kind of remind me of what happens when you screw up a file's intended Hz

#

Yep, it looks like GAMMA uses 44100 Hz as opposed to the 48000 Hz I was using

#

I'll test shortly with the now correct frequency

toxic anvil
naive snow
full vessel
toxic anvil
#

Either way i resolved the issue by shooting the ecologist in the head, taking a reputation hit and then taking out the mercs

toxic anvil
#

Cousin!, Lets go bowling!

split igloo
undone spruce
violet aurora
#

guys what iam missing i wanna make my addon to be configurable but it still empty i cant test then if the addon work properly

west adder
#

this may be a foolish question, but can i print things from a shader for diagnostic purposes

#

like print to log

lilac ibex
#

nope

#

what are you trying to debug tho, maybe i'll have some tips for ya

lilac ibex
west adder
#

dont need to print anything now, just asking for if i do. I am trying to port beefs shaders to work with pip scopes (specifically the pip scopes from desolation, an anomaly fork i really like)
i know next to nothing about shader coding but i have a rudimentary knowledge of c so it should be fine as i shouldnt have to rewrite much code

however advice would be useful. one thing i am trying to understand is where in the pipeline the nvg shaders are processed. i kinda assume combine_1.ps is where the compositing of the image takes place. it loads night_vision.h and then processes whatever affects are selected in anomaly settings, then processes beefs nvgs (this is the version of combine_1.ps included in beefs ofc). in desolation at least, it processes the nv for the pip scope in models_lense_scope.ps and i have been able to test changing its color values. what confuses me is where nightvision_gen_1.ps nightvision_gen_2.ps and nightvision_gen_3.ps come into play.
hopefully you can shed some light on this

#

wait

#

also

#

youre the guy beef credits in his mod

#

cool

lilac ibex
#

what confuses me is where nightvision_gen_1.ps nightvision_gen_2.ps and nightvision_gen_3.ps come into play.
after combine1 stage (and blur, dof)

#

it's a fullscreen pass. shader selection is done in phase_nightvision code
doing beefs nvg sounds more like an engine work. you would run separate nvg passes for main viewport, and pip one

lilac ibex
#

thats just my guess - i'm not using pip scopes anymore Wahh

#

but usually we did shrimple nv, inside of lens shader. that worked well enough - perhaps you can do beefs el cheapo, where you would only apply tint, noise, maybe tiny blur

west adder
#

lmao the gen1 shader has Pi = 6.28318530718

lilac ibex
#

TROLLED at least its not acos(-1)

west adder
#

acos(e^(i*pi))

worthy harbor
#

Hi,

I already asked in newbies-chat and oflin redirected me to Veerserif.
I'd like to use my programming skills and somehow contribute into gamma. I'd like to try something basic but useful - fixing some texts/tooltips for items. A lots of players are complaining about this. Later on maybe some bugfixes.

oflin mentioned GMTOP mod, which has XMLs full of this data, but some other mods are overriding these. How can I start? any learning resources/articles? which tools shall I download?

summer stream
worthy harbor
#

and some links to GMTOP repo, or other repos where the items strings are located?

misty mulch
#

you do not want to direct overwrite the files from GMTOP, since that will just make the problem worse

#

it is on hiatus because i'm tired boss

#

but yeah

misty mulch
#

i don't wanna rewrite the gun names and you can't make me etc.

fair canopy
#

i'll do it! eventually sadge

ionic pecan
#

Hello everyone, does anyone know where to find a link to mod kmack's vss vintorez expanded?

#

In the video on Gamma, they said it's in the mods posting section.

#

Alas, I did not find it myself

fair canopy
#

he took it down

worthy harbor
misty mulch
#

if you understand how to do the overwrites, yeah, but i do get final discretion over what goes in. ftr, i've gone through all the quest dialogues, the next most pressing thing are item descriptions and names