#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 102 of 1

drifting moat
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Gotcha

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I accidentally became a QoL modder

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Was not my intention at all

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But I saw that some stuff annyoing stuff were present for ages and those just bug me so I feel like I have to fix them

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Start creating something again and see if there's still a spark

random fulcrum
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i guess the recoil mod and the ergonomics mod are also extreme gimmicks in their own right as they stray far away from your usual anomaly shit

drifting moat
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The recoil mod seemed cool. Guns need more variety in usage

main plover
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if base mod config already use "!" overwrite tag do i need to zzzzz overwirte? pepew

summer stream
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you just do ! without the zzz

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zzz is used for it not to be overwritten by other files

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which could possibly have the same name

main plover
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So if my config has diffrent name and still has !
and is higher prority it will be more important?

lethal garden
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Coffee & Energy drinks damage limbs when drank. What causes this?

misty mulch
vapid raven
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faust what did you even make ong

azure bluff
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i have an object fetched like so:
local target = target_id and alife_object(target_id)

how can i check what "type" of object it is? Is it a stalker? A squad of stalkers? An item? A mutant?

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hmm, i see entity_type field, buuut what values can it assume?

steady apex
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The "type" so to speak is alife object, it can be anything

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From monsters to boxes

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There are helper functions in g script to help identify what it is exactly

azure bluff
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i see them, the Is... set of functions, thanks

novel ruin
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also that loud sound for some reason not played every time, not sure why, might be because of it being too loud kekl . Seem not related to the mod

drifting moat
wintry echo
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hey dumb question but is a French localisation in the works ? Cuz if not i would like to work on one

summer stream
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the creator of this mod is a french person

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so it should have one

wintry echo
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ok

regal bolt
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Hello people, how can I lower the bar that is under the blue one, I have taken energizers, beard tea and I can't get it to go down?

median sundial
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Is there additional outfits mod?More armors?

quasi narwhal
quasi narwhal
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you gotta stay warm before that starts decreasing afaik

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below the first threshold on the blue bar

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I think

drifting moat
regal bolt
regal bolt
quasi narwhal
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homie just sit your ass near a campfire and wait i guess

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sleep near one idk

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i haven't played with Cold System on

summer stream
drifting moat
summer stream
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fun fact :

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hold on lemme get it

drifting moat
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Yeah it lacks fun and fact atm

summer stream
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nah u dont get it

drifting moat
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Stalker desperately needs more melee stuff

summer stream
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literally was doing an update for it

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plus tried to ask lizzardman for karambit anims

drifting moat
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No not like knife skins

summer stream
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i know

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those aint skins

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karambit will be a separate knife

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with its own stats

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AND a normal animation

drifting moat
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I meant "skins"

summer stream
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not like cs:go

summer stream
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which are just replacement

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i want to make them separate

drifting moat
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Somethink like swords or brass knuckle. Stuff like thast

summer stream
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dude

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how bout those

drifting moat
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But the double dagger looks sick ngl

summer stream
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or just the katana

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there is also karambit but i got a separate one

drifting moat
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Actually blades of the zone adds nice variety too.

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I take that back

summer stream
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those are tarkov models

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yet i want to add the COD one's

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that look good

quasi narwhal
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now that i think, i should install Blades of the Zone and play a Sin playthrough starting only with the cultist knife based

summer stream
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not the fucking

candy bar knife ohno

summer stream
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i already forgot that it had both cultist knife and the

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gladiator one

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anyways if you want to see some new stuff
ask lizzardman

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i aint the one who can properly implement the anims
i just edit em

summer stream
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free broken pinky

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hmm yes hmmtodayiwill

edgy trout
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Western Goods magazines are censored to comply with ModDB and GitHub Terms of Uses.

By popular demand, I made an uncensored version, which I only distributed in DMs and on demand.

Surely people are now distributing this NSFW version « behind my backΒ Β». I didn’t tell them not to. It didn’t even occur to me that they would (although retrospectively it was obvious this was going to happen).

I am not responsible for what these people do with these files. I know the way I distributed them was the best possible to both comply with ToU, and content people.

summer girder
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Neat rat_pat

lilac idol
remote venture
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The zone FM logo in the PDA, what are its dimensions and file type in the game files? Thanks

drifting moat
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ModGPT syndrome strikes again

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!mo2search

queen pineBOT
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@drifting moat Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

remote venture
drifting moat
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Ask broader questions like:

  • How do I search for files like image files?
  • How is the size of UI elements determined/stored?

This way you don't get a solution to 1 super specific problem, but what you'll get is a skill that will help you solve a lot of similar reoccuring problems.

Give a man a fish vs teach him how to fish type of thing. Help us help you better.

drifting moat
remote venture
drifting moat
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I fcked up with the audio files example. It was ment to be image files

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I edited it

main plover
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There was update forxray tools last month POGGIES1

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Time to swap to 4.x

azure bluff
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Why do no tasks have a task giver? Is this a side effect of acquiring tasks through taskboard?

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nevermind, i see that taskboard keeps track of task_giver_id properly.

drifting moat
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You could display the list items (Faction, Rank etc...) like this:

azure bluff
# drifting moat You could display the list items (Faction, Rank etc...) like this:

i'm hookin into task_objects.script so it should work for all tasks as long as the functor for the task returns some target_id. I plan on keeping a history of targets in the task and display the entire history with dates of transition from one target to another. Also i want to display the task giver so that you can find the guy and cancel the task by talking to him.

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history will probably have to be stored in plain string form because stalkers, squads, mutants etc die but it might still be helpful

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i haven't looked into item fetch tasks yet, i don't think i get a target_id for those.

drifting moat
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I've also ran into task_objects.script instance with no task_id, so just a heads up. Make every variable read resilient to nil

dapper lynx
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Guys, help me figure this out pls.
There's probably an "empty" particle in anomaly. How do I reference it?

UPD:
Not sure if I did it right but I used this particle. It seems empty.
hit_fx\hit_human_bush

candid quail
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Hello all, on occasion I have been meleed by a fellow faction stalker member when I had inadvertently shot them during battle. For the life of me, I am unable to locate that behavior within any of the scripts. Any ideas where this is located?

drifting moat
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I think it's called in a "stupid" name like isAbused

candid quail
thorny steeple
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for which the answer is yes, of course.

regal bolt
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You have serious error: the bind_stalker.script doesnt found in gamedata/scripts!
(c)

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But l have it... Why it says l got a serious error?

limpid plaza
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hey guys, so i made a ammo check animation for a gun that dosent have one(it uses the reload anim), but the games ignores it, i added a mod_system.ltx file and put the anm_ammo_check values, but it still uses the reload anim, what could i be missing? edit: ok so i added a inspect animation and now the ammo check works wtf shrudge

rough lion
drifting moat
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Ah. The tacticool eating anim

rough lion
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Balkan eating style

drifting moat
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Test message

median sundial
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Если мяса с Π½ΠΎΠΆΠ° Ρ‚Ρ‹ Π½Π΅ Π΅Π» Π½ΠΈ куска

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Im gonnasurprise you but in russia eating meat from a knife is not news

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i did it when i was small my dad taught me

drifting moat
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Spork needs a new update. Introducing the Spnife

summer stream
rough lion
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That didn't stop people from porting Gunslinger stuff before

summer stream
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yes it didn't

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but it doesn't matter anymore

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i cast

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"fuck the bones"

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(i break every thing there)

random fulcrum
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simply retarget

verbal siren
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People were asking 'Stalker 2 GAMMA when?'. Looks like we're going to have everything from S2 ported to Anomaly first. kekw

next zinc
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when using @faint sable it is happening

slow bolt
azure bluff
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assuming I have object fetched by alife_object(object_id) and that object is

IsStalker(se_obj) or
se_obj:clsid() == clsid.trader or
se_obj:clsid() == clsid.script_trader or
se_obj:clsid() == clsid.online_offline_group or
se_obj:clsid() == clsid.online_offline_group_s

How can i find out if the object is traveling somewhere and if so, what is the desired location that object wants to reach?

candid quail
drifting moat
buoyant slate
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Does anyone know if this glass overlay texture has its own file?

thorny steeple
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Is that not the texture file for the image in question? If so I'm assuming it's baked in.

buoyant slate
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I thought it would be, but I've seen loading screen mods (Even the gamma one) also use the same texture on new screens, so I figured there might be a separate texture somewhere for it

thorny steeple
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That's a fantastic question. From experience with similar games and not this one (since I'm so new to modding Gamma) I would assume mod authors find away to remake the overlay or do some photoshop trickery to cut the glass out and use it elsewhere.

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Are you trying to make your own loading screen images? Might be better to simply make your own new glass overlay. I'd be happy to help! (if you're not capable yourself of course, I don't want to assume).

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Something like this would probably take like... 10 minutes in Photoshop max. 5 if I can find a decent base image to work from.

buoyant slate
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Yeah, the loading screens are about 2 years old at this point, and I wanted to update them to align more with current GAMMA and the new SSS that'll be added when they're pubicly released

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If I can't find the file I'll let you know, thank you!

thorny steeple
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Funny enough, I was thinking of doing the same thing for character portraits after I release the first version of my Readables Expansion mod. I've seen a couple mods for it, but I feel like I was seeing some AI gen, or the styles weren't quite base game enough for me.

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I just got my hands on a bunch of the Stalker 2 models for SFM so I figured I'd make some nice renders to sub in and try to recreate the base gamma ones as best I can.

verbal siren
buoyant slate
drifting moat
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Is there a way to turn an offline object into an online object?

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I need to check the parts condition of an object even if it's on a different map.

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Wait. I think I can use se_load_var().

verbal siren
buoyant slate
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Looks like they're all located in textures/dinamic_hud

main plover
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First time opened icons file that I was editing in photoshop instead of gimp wtf

celest forge
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Book Tyrion jumpscare

drifting moat
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@azure bluff Idk if you made progress, but in the debug map you can see the target of the current/assigned target of an npc/squad.

cinder finch
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How to make my game look better

verbal siren
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About loadouts: wpn_m4_tac:r:6:10
What do the r, 6 and 10 mean?

copper lotus
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I don’t know where to ask this, but is there a mod that mutes the voice actor? If not, where can I find the files to remove or disable the voice lines?

loud python
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Gentlemen, good day, I came here with help, I have been trying to understand for a very long time how you can change the armor model, but I did not understand in any way, only on the vanilla version of the game everything is quite simple. Is there a mod that allows you to choose any other model from the available NPCs?

spare ferry
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Hi! Is there any way to increase outcoming damage in GAMMA?

true lance
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For someone who has never made a mod what would be the best place to start? I mean like simple config changes or new weapons and models and so on or if y'all think I should try a simpler game

drifting moat
thorny steeple
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Like right now I'm making my own expansion for Western Goods - Readables. I'm basically just looking at its files, seeing how it implements the existing readables and its functions, then mirroring those but with my own content in a new mod.

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After the readables expansion I plan on looking at player/NPC portraits and/or adding new furniture to Hideout Furniture because I'm dumb and want some Sims in my Stalker.

hardy hound
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in mod_system_PORTRAIT.ltx
its defined for the outfit of the player (![cs_stalker_outfit])
the actor visual which is the third person model, the path is for the .ogf of the visual you want, its inside gamedata/meshes and from actors you define in the line
B:\MO2\mods\Fixed Vanilla Models&Textures [PRE-RELEASE]\gamedata\meshes\actors\stalker_nebo
actor_visual = actors\stalker_nebo\stalker_nebo_lc_custom_6

true lance
thorny steeple
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You can do something as simple as creating a sword with a dumb name and stupid stats to just creating a nice little custom house for yourself. I started with doing custom houses and level design in Oblivion, myself.

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And it's all pretty damn well documented too, and a lot of stuff carries forward and back. If you use the Oblivion Construction Set you'll know how to use the Fallout3/NV GECK and the Skyrim/Fallout 4 Creation Kit or Starfields Creation Kit 2.

drifting moat
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I wish stalker had some reliable modding tools

thorny steeple
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Same. If there was a well-documented Level Design workflow that's at least SOMEWHAT noob friendly, I'd be doing that instead of adding porn to the game.

lilac idol
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sure yeah level editing is literally unreliable by itslef

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but anything outside of that?

thorny steeple
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Not like... Dedicated. As far as I'm aware. More a mish-mash of using third party programs in an effective order.

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As opposed to the Bethesda Kits, or the Witcher 3 modding tools, or Project Zomboids modding tools, etc.

drifting moat
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Nothing for UI, scripting can take a lot of experimentation. Code is absolute spaghetti.

lilac idol
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yeah definitely not dedicated, but there are tools for almost naything

drifting moat
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For weapons and icons there are good tools that's true. Unfortunately I do neither

thorny steeple
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I may be misremembering or it may be wishful thinking but didn't GSC say they'd be releasing dedicated tools for Stalker 2? That mightve just been a fever dream.

lilac idol
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yeah but they haven't as far as im concerned

drifting moat
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Also said that they'll add multiplayer soon after releasing the game

thorny steeple
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They're still bug fixing before focusing on anything else, I guess. But hey, it'll be interesting if they ever do get around to it. I'm not familiar with any UE5 games that have their own tools like that.

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As much as I love and appreciate the work they did in making it all one cohesive, mostly geographically correct, Zone it does kinda mean there's not a whole lot of room for expansion as far as mods go. With the original trilogy it felt like you could practically put anything nywhere because "The Zone is fucking weird bro". But it's all on one map now so like... where would you go? Start building outside of the Zone?

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That's assuming map expansion would even be possible with the tools. If it even has a level editing component.

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For all we know it might just be a fancy config editor 😭

random fulcrum
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may i remind you that spatial anomalies and pocket dimensions are a canon thing in the stalker universe

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and how limansk was actually a legend up until the super emission at the start of clear sky popped it out of a spatial anomaly

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there's also potential for having stuff east of the pripyat river

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op2 does that and chooses to place the more fantastical maps east of it

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which imo is such a golden design choice

thorny steeple
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What I mean to say as in the in-game physicality. You can add as many locations to the OT as you want because it's all level transitions as opposed to Stalker 2's everything-is-in-one-open-world approach.

random fulcrum
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east of the river still makes sense if that's a concern

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north of the powerplant too

thorny steeple
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That's kinda what I was thinking. North especially, because of that OP2 you mentioned or some similar modpack. I know there's one or two out there that adds Pripyats sister city

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that would be pretty dope. And the Zone does expand a few times over the course so you have the hand-wavy explanation of "Zone bigger, deal with it."

random fulcrum
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limansk is sort of just chernobyl-2

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sure it got retconned in stalker 2 because chernobyl-2 actually exists there now

thorny steeple
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I read that the towers in Radar as well as the towers in Limansk(?) were meant to be based on/inspired by the Duga, so now in Stalker 2 we basically have 3 Duga in essence. At that point, I guess you can really get away with anything.

stone knot
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anyone had any luck with getting new levels 0.53 to work with gamma?

random fulcrum
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are you making a mod about it?

queen pineBOT
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@stone knot If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #πŸ”¨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #πŸ”¨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

limpid plaza
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hey guys,does someone else get shaky animations when you export the .skl files to the .omf in blender?

limpid plaza
lilac idol
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can you show a vid of it?

limpid plaza
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hold up i have to install obs

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first one is the .skl file, then its the exported version, it's a slight shake but it is there,I think it could be the quality of the xray addon?

lilac idol
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hmm I'm really trying but I can't tell the difference

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try looking into the graph editor and see if everything matches between the 2 actions

limpid plaza
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the XYZ location f-curves of the lead_gun bone in the graph editor lose quality

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they are completely smooth in the original .skl, weird

lilac idol
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yeah that's weird indeed

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try pressing T and the select Beizer

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interpolation might be in linear mode

limpid plaza
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i mean the are all in linear interpolation but since there is a keyframe every frame it dosent matter, what matters are the values of the keyframes (i think)

tribal aspen
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if the game runs at more than the fps the animation is authored it will play the inbetweens

celest needle
lilac idol
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oh damn I didn't know brightside was herePepeHappy

tribal aspen
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Im a lurker

lilac idol
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I see

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I'm a great fan of your stuff tho glad to see you aroundpeepopray

tribal aspen
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Thanks πŸ˜„

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I've been trying to get into stalker/gamma modding but... this engine really shows its age pepew

lilac idol
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nah it's quite easy once you get the hang of it

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I'd say that the hardest part of making animations mods is just exporting the anims for the first time if you're not familiar with it

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but if you need anything I'll be glad to helpokaycathappy

tribal aspen
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Blindside ran me through the process like 2 years ago, but I've also found videos on YT

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Yeah if I have any issues ill be sure to ask here

lilac idol
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there's a few new methods that have came along but tbh they are quite grounded

limpid plaza
lilac idol
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is the animation in 30fps?

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both the original and exported

limpid plaza
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i think so? i dont know its thats it

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i mean like i dont know if thats were you set the fps

lilac idol
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yeah that looks right, assuming that you haven't messed with time stretching it should be fine in that aspect

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let me wrap my head around it rq

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try setting the interpolation to bezier, set it to 60 FPS and set the time stretching in after to 50

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that should simulate how the anim should look in game, since it will play at 60fps once you're playing with it

limpid plaza
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like this?

lilac idol
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nah old should remain the same

limpid plaza
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oh ok

lilac idol
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hold on I think I actually misinformed you pretty badly kekw

random fulcrum
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mods give this fucking IDIOT the unfit to help role

lilac idol
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yeah seems fair

slow bolt
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Unfit to mod

lilac idol
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well first of all, did it work with what I said first? I have never tried doing that but it might actually work

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if it didn't then you can try to simply duplicate the amount of information for the action by adding more keyframes
you can do this by scaling all the frames by 2 from frame 0 in the dope sheet (S + 2), then in the action tab for the x-ray add-on you have to set speed as 2

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and then in omf editor you'd have to make sure that both the hand and weapon anim have a speed value of 2

limpid plaza
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i mean the first part made the animation faster, but im not sure i did it rigth, i will try the second thing

limpid plaza
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its still has that minimal error in the curve, but its only in the location f-curves, the rotation curves are perfectly fine, its so weird

hardy hound
celest forge
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Too based

celest needle
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honestly, I didn't see that, and I don't think most people did either

celest forge
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They said multiplayer a lot

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And coop not a single time

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1+1

hardy hound
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I doubt pvp multiplayer will come soon anyway, seems like it will take some time

celest needle
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I mean, ngl, I felt coop is kinda implied for a game that's entirely story based when they talk multiplayer. ngl I felt the deathmatch stuff with the og games was an odd decision too

celest forge
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I agree with their take of coop

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Balancing the ENTIRE game and story with coop in mind so that 1/10 of the playerbase plays maybe 2 hours with a friend and then never again seems like a horrible trade off

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Coop story campaigns need to be obligatory ala It Takes Two to be good imo

celest needle
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I mean, I think it's just being overthought. it would be perfectly fun not balanced for coop

celest forge
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Anything else is a poorly implemented gimmick

celest needle
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tbf I think my view of coop might be skewed, I just treat it as a way to fuck around with friends rather than to treat the game seriously

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from that perspective, it's more understandable now

celest forge
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Hence why i insist its not worth it

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From the devs perspective

celest needle
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yeah, I've come round to the other side now lmao

celest forge
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Imagine spending a collective tens of thousands of man power making a game and then all it will be remembered for is "STALKER 2 CLIPS WITH THE GANG PT. 37 - THE RIZZLER IN THE ZONE????"

celest needle
celest forge
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When you were actually shooting for a memorable story and ambiance rich world

random fulcrum
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you don't understand i must force my single friend to drop 60 bucks on a game he won't play for more than 3 hours but definitely for more than 2 hours so he can't even refund it

slow bolt
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GSC couldnt even make an SP game work

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and yall are talking miltiplayer

lilac idol
loud python
main plover
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I managed to add 3dss scope to the weapon but in alt aim my laser sight zooms in and stays in fixed distance

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Looked trought other weapons with laser sight and can't find config that could help me 😦

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3dss scope no scope/classic scope on the right

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Or maybe I screwed up model on 3dss one caught

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Nah still doesn't change

main plover
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ffs it works fine on t12

wintry rampart
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Hello guys !!

I'm trying to put a custom texture on the placeable briefcase, found in the hidden furniture mod. So i took the OGF, went through all the steps in blender, and even the export went fine with no errors. But when I place the object in-game, it's invisible/un-interactable.

HAALP !!!

main plover
wintry rampart
wintry rampart
limpid plaza
drifting moat
#

error in error handling. Understood.

random fulcrum
drifting moat
#

Anyone knows how to get the in game date in this format?

#

Actually this would be the absolute best

#

There it is,, but I'm not sure if something like that is exposed to Lua

random fulcrum
#

maybe peep inside the script that handles the pda prompts

drifting moat
#

game.CTime().dateToString(game.get_game_time())

#

lua_help.script for the win

random fulcrum
#

i'm a fake fan i often need to crash the game a couple dozen times before i understand how to properly chain classes and functions

drifting moat
lofty parcel
#

just to make sure, the only lines that determine whether a gun can be used with a detector are "slot" and "single_handed," right? for some reason i cant make the ks23 NOT let me pull out my detector. i even had a dltx to override slot and single_handed to 2 and 0, respectively, and he still pulls that shit out with one hand

drifting moat
#

No I think there's engine side stuff to it too.

lofty parcel
#

fuk

drifting moat
#

Like you can make pistols, smgs single handed, but not shotguns, ars, lmgs

drifting moat
#

Looks like I was wrong

#

Wait. Actually if you can pull out a detector with a gun there's a way to prevent that 100%

#

Maybe the .ltx changes you make get overridden by another mod.

summer stream
#

or someone set a single_handed = 1 there

lofty parcel
#

i used the pinned ltx to make the ks23 slot and single handed 2 and 0 (along with changing in on w_ks23.ltx) and it still didnt change it

#

i looked for any ![wpn_ks23] override too and nothing touches it

#

so i actually have no idea

#

i guess it's not really that big of a deal since i dont use the ks that much but god damn!! what is that!!

lofty parcel
#

that shit definitely had priority

#

it was slot 0 and single_handed = 1 originally though

#

so at least i cant put it in the vision slot anymore

#

straight up will of the monolith racking my slide

drifting moat
#

I think I made another pro modder move.

#

Ah. I forgot to give that guy a file extension kekleo2

#

Guess the XRAY engine got a panic attack because of that.

summer stream
#

genius

summer stream
drifting moat
#

Okay we're back in the saddle now πŸ‘Œ

thorny steeple
#

Alright weird question with a probably obvious answer but mind goblins won't let me continue unless I hear it from someone else. Found a mod that adds 50+ non-replace faction portraits* to the game. If I take that mod, remove all of it's custom content, add in my custom content, do you think that's like... Fair play to release if I give them credit for the groundwork? Or should I seek permission?

jade oxide
drifting moat
random fulcrum
#

if not, then be sure to provide credits and even link the original

#

in fact credit anyways

#

it should go without saying

#

but if you can contact then ask for permission

#

we should normalize good manners in the anomaly scene

thorny steeple
#

Planned on both. I guess I was thinking about whether it depends on how simple the code is? Maybe I could even write this myself. Not sure how simple it would be to make a portrait replacer from scratch but maybe it'd be a good way to learn anyway.

#

!dxlt

#

shit, I thought that was the command for the DXLT guide

#

maybe it would help if I looked up DLTX instead. facepalmpicard Veer's rolling over in his sleep.

lilac idol
true sable
#

did you ever end up doing this? I'm trying to do the same thing

thorny steeple
#

"Special Thanks to [Mod Author] for [Mod] which helped me understand how to create [My Mod]"

lilac idol
#

yeah that works too

#

do keep in mind that failing to give proper crediting can give you a reputation

#

which a lot of the time doesn't happen, but if the fuck up is major it can technically lead to that

thorny steeple
#

Of course, no worries, I'm no stranger to general modding community guidelines.

#

I just like to be extra careful to doubly ensure no toe stepping πŸ˜„

novel ruin
#

If anyone interested in adding sounds for Indoor Gunsound Framework, like a backup sound for each ammo type. I can handle the scripting and the engine side for it, I just need the sounds.

fair inlet
novel ruin
#

Im not gonna dl 3TB of micro transactions into my pc

quasi narwhal
#

I mean, you'd probably have to convert the files I guess, but it's doable

novel ruin
quasi narwhal
#

yeah I mean, prompting could just give you some ideas on how to do that

novel ruin
fair inlet
novel ruin
jade oxide
#

hey what's the plan, someone said sound modding ?

#

am i understanding that you need all the sounds with reverb added ?

#

this can be done using audacity macro function, and then python code to automate generation of new configs, injected in the proper LTX

#

even bash script to inject / organize exported reverb sound files into folders and you make a mod out of that and bam, you got your mod folder

#

am i also understanding that the script is able to recognize different type of indoors using the ray casting method ? nevermind, I think now it's just a binary decision thing from outdoor / indoor and no choice of reverberation level

static nebula
#

maybe this sprint loop sucks less than the current one hmm

celest forge
#

He's back Prayge

jade oxide
#

@novel ruin can we go DM someday ?

tribal aspen
old berry
#

hey so after making a new model for a gun with a sight on it the weapon is shiny after putting on a scope, anyone knows how to fix that?

old berry
#

nvm i figured it out

celest forge
#

incorrect shader?

old berry
#

nah i just had the hud model set as world model

#

idk why it did that tbh

celest forge
#

Why did it make it shiny tho

old berry
#

i have no clue

#

like i said having world model be the same as hud model did that

lethal garden
#

So, using the P220 Upgrade Kit, I cant use Free-Zoom with it. What do i alter in the LTX to allow FreeZoom?

novel ruin
#

Probably related to 3dss being enable on it but idk

fair inlet
novel ruin
novel ruin
jade oxide
#

@novel ruin hmm okay. BTW, for future development, there are important gun sound keys in the engine that should not be forgotten, these are "snd_shoot_actor_first" and "snd_silncer_shoot_actor_first". I wonder if room size preset can be added too, but i guess already improving the ray casting thing to make accurate indoor detection will be a huge milestone already. goodluck

reef crescent
#

So guys. If i, for example had a 3d model for a gun, what would recommend to create animations and etc?

lilac idol
#

if you're making animations you could look into Radon's guide

#

it's in the modding book

reef crescent
#

Where is the book itself located?

lilac idol
#

pins in this channel

#

or google "anomaly book"

reef crescent
#

Thanks

fair pollen
#

Have seen at least one link about sounds in there.

fair pollen
south prairie
#

Anyone know if it would be possible to make npc body parts create blood stains or blood pools where the body lands, for example if I shot someone in the head and wherever the body lands, blood is spawned under the head? Right now if I kill someone and the body somehow lands a little bit further away from the place they died no new blood is created making the bullet holes in them the only proof they died (Or is it already like this and one of my mods broke it somehow)

drifting moat
tribal aspen
summer stream
#

don't tell me ur gonna release something with these kind of quality animations

#

that would be sick asf

tribal aspen
#

That reload only took like 2-3 hours it's not up to my current standards KekSkew

summer stream
#

i wonder why is it not up to ur current standards

tribal aspen
fair pollen
summer stream
#

i was about to say it

lilac idol
#

blender plugin is way better tho

summer stream
#

more stuff that you can work with

tribal aspen
#

I don't have Maya at home and i don't know how to make rigs in Maya (yet) PepeHands

summer stream
#

but maya can be used for animations
blender for the rest of stuff

tribal aspen
#

Good to know though

fair pollen
#

You can use both for animations shrug
Just that Maya have a lot of cool plugins to easily do a retarget.

summer stream
#

i think i should get maya in some time

fair pollen
#

Like Base OverRig kek1

summer stream
#

since blender is making my brain burn glorptard

fair pollen
#

It ain't free though, but it is really nice.

tribal aspen
#

Blenders lack of snapping tools and shit constraints is painful but i found some plugins

#

Still shit tho lol

fair pollen
#

Tbf I'm kinda surprised to see on this server omegakekw

lilac idol
#

have you tried absolute snap

tribal aspen
#

I think that's the one i have

lilac idol
#

i use that for constraints and i haven't had any issues

tribal aspen
fair pollen
#

Then I checked the Twitter, and also my friend told me that you are a legend of source modding omegakekw

tribal aspen
#

Since 2006 lol

#

I've played gamma/anomaly for a long time, been wanting to mod it

#

Lurk a lot

pine hatch
tribal aspen
fair pollen
#

He also did in Insurgency ohno

pine hatch
#

yoooooo

tribal aspen
pine hatch
#

and to what do we owe the honor of seeing such a legend in gamma?

summer stream
tribal aspen
#

Gamma uses some of the anims i did for insurgency and i think some of my source anims lol

pine hatch
tribal aspen
#

I'm glad they got sped up cause maaannnnn

pine hatch
pine hatch
south prairie
drifting moat
#

Is there a way to not center the cursor when a UI window opens?

jade oxide
next zinc
#

@sick seal is there 3DDS for the tactical SR-25
Its my favorite gun model ever for gamma but I cant play with it because of the 3DSS

fair pollen
drifting moat
next zinc
#

I played with it so much in the past 2 years

next zinc
#

Phant0ms Tactical endgame weapons

#
ModDB

Π’Π΅ΠΏΠ΅Ρ€ΡŒ ΠΏΠΎΠ»Π½ΠΎΡΡ‚ΡŒΡŽ поддСрТиваСтся русский/украинский язык. New Animations, Sounds, Sights, and Attachments for the High End Guns of The Zone, I also made 3 different sets of Magazine Options for some...

south prairie
drifting moat
verbal siren
next zinc
#

Thanks for the updated link

ancient gate
#

how does one change the main menu video

fathom wagon
#

Soon ℒ️ ℒ️

#

Huge credit to Utjan for the "Tagged Patches" addon. I remembered that it allowed you to look at individual patches without needing to DLTX anything, so I re-purposed to code to do the same thing for meat. Ofc might need to see if it causes any issues for users of said mod.

#

I'll get more time to do some testing in the coming days just to ensure there are no major problems that might sneak up on me.

#

The logic that I have for the timer color:
Greater than 24hrs = white
Less than 24hrs but more than 12hrs = yellow
Less than 12hrs but more than 8hrs = orange
Less than 8hrs = red

#

Thank God that the time was stored in such a way that it was easy to convert into in-game hours

drifting moat
fathom wagon
#

A2 asked me to look into it a while ago. Had it on the backburner until I got some free time and got bored lol

drifting moat
#

But then I remembered I had something much cooler in mind bandit_smile

fathom wagon
drifting moat
#

Will release it soon. I just need to work on it for a few more hours. Idk what day I'll have the time

fathom wagon
#

Looking forward to it. I'll hold off since I am pretty sure what you got in mind will be better than the quick code I whipped up kekw

drifting moat
#

It's not for meat rotting

next zinc
#

How do I put 3DSS in mods that already exist, Im thinking about "3DSSing" the Phant0m's Tactical endgame weapons pack

drifting moat
#

So don't let me hold the relese up cowboyeyes

slow bolt
#

This is something intereting to me

drifting moat
#

But updating that for each item yardstare

#

Plus it would slow down UI load times even more

undone spruce
#

note to self: make sure the holster animations are 13 frames or less

random fulcrum
#

BASED

#

BASED

fair canopy
#

Just add a speed modifier to it and calculate the correct audio speed

next zinc
#

Do you guys know where this RSASS comes from ?

verbal siren
next zinc
#

Is it still on EFP ?

verbal siren
azure bluff
#

I want to store additional info in CGeneralTask (file: task_objects.script) when game is saved and load that state back when game is loaded. I'd like to do that in a way that doesn't carry the risk of corrupting saved games if my mod gets uninstalled and I want my modifications to be tolerant to missing data so that my mod can be added to existing savedgames.

You can see the class/file here: github.com/lulnope/more_info_in_task_popup/blob/master/gamedata/scripts/task_objects.script#L449

I see 2 sets of functions:
save/load(packet) - that packet arg name makes me think that this set of functions has something to do with networking
save/load_state(m_data) - the _state makes me think this is the set of functions responsible for saving state of the task into savegame files and therefore the function set I'm looking for.

Am I correct in assuming I should modify only save/load_state(m_data) functions to add new data to savegames? Any tips on what to avoid or watch out for when mucking about in savegame states?

lethal dew
#

Hello people. I just wonder about something and i want to ask your opinion about some debug items.
Today i was trying to test some different mods and i used the debug menu to spawn weapons armor and other stuff to check them out. I knew from my early steps in gamma that there are weapons that never appear in the base gamma like xm8, mdr tech desert walther sniper etc....(propably from some mods making overwrite things on another).

is there ANY WAY to also make them accessible into the game? (with no debug spawn cheat).

lethal dew
#

can you direct me to the path that the file exists? and i'll see what i can do.

#

as i can understand what you suggest is to edit a file that changes the drops from the ncp's roaming the world somehow. but HOW? πŸ˜„

undone spruce
#

My draw was also clipping, but modifiying speed worked

misty mulch
#

like to be crystal clear: this is how I figured out how the modpack works. use the mod name search bar, figure out which mod seems responsible for modifying whatever thing I'm interested in, read the configs and scripts, and most importantly, read ALL the comments inside

regal bolt
#

Is there a way to make an npc stand still? For testing damage and stuff.

random fulcrum
#

no

#

only "way" to do this is to set the time scale to an extremely low number

#

and then modifying the weapon you're testing so that it has absurd fire rate, bullet speed, and magazine size

#

to compensate for the almost stopped game

regal bolt
#

ok thanks!

drifting moat
random leaf
#

Hey there. How do I add a new portrait to the character creator?

steady apex
random leaf
#

Is there any way I can create a military forepost where I need?Unfortunately, when I tried to spawn a military trader npc, he just ran away. And there are no military bases on the north so gameplay is not pleasant.

teal shell
#

Heyy ! Does anyone know of there is or will be a multiplayer mod for either gamma or anomally ?

queen pineBOT
hasty oak
#

why do you need to add 'system' to a dltx mod file name even if base ltx name doesnt contain it?, Say, mod_system_damages_123 etc.?

drifting moat
hasty oak
drifting moat
sudden flume
#

Where are the files for the Stalker GAMMA armors?
I would like to edit some values ​​and appearance, helper told me to come here.

faint sapphire
#

has anyone made a thermal googles mod?

azure bluff
drifting moat
cyan trench
#

can someone explain to me how to add a custom armor I just made to the starting loadout menu? it spawns in game and all but doesn't appear in the menu after I put it there

#

nevermind. I'm brainrotted into forgetting a single GODDAMN letter.

tranquil tinsel
#

how hard it is to make a npc mod ? Can you copy paste one of the npc in game and simply make a new one ?

random fulcrum
#

what do you even mean

lethal dew
#

hello, i need help with something. Where i can find the nimble's config file to change the weapons he can trade/upgrade?

lethal dew
ebon spoke
#

there any good lighting mods for GAMMA

drifting moat
#

okay not half a day, but 2-3 hours for sure

wary widget
spring mango
frail grove
#

is there a way to change weapon damage?

regal bolt
#

How do I get the list of compatible ammos (id) for a gun?

azure bluff
#

i play with x-ray monolith 2025.4.15 and the game works fine. Although the flashlight is like twice as bright for some reason for me after changing the exes.

azure bluff
#

I'm looking at file: StalkerGamma\mods\AlphaLion's Reworked Stash Quest and Map Markers\gamedata\configs\ui\pda_tasks_16.xml . This file seems to describe PDA tab from the screenshot. Is there any script tied to this .xml where logic of what happenes on button clicks and so on is described?

#

I'd like to add a button next to every task that opens additional window next to the task list.

verbal siren
#

In the weapon configs, look for this:
ammo =

misty mulch
wary widget
misty mulch
#

i gotta question the premise here

#

gamma is anomaly with ~500 mods balanced on top

#

if you're debugging the modded exes, surely the sane thing to do is to only run the modded exes

#

the modded exes aren't made for gamma, they just happen to facilitate many mods used in the pack

azure bluff
#

i don't know if that's possible but maybe he wants to debug GAMMA lua scripts which i imagine would still require access to .exe source code?

drifting moat
drifting moat
#

Maybe not the engine breakpoints (I couldn't figure out yet how to) but altering engine code while it is running is not possible I'm afraid

wary widget
#

I want to make edits to the engine itself (C++), with those edits playable in Gamma (to simplify my question)

#

I guess my question is: is the link I provided the source code that's used to compile the engine specific to Gamma?

drifting moat
#

You then

  • Edit the engine code
  • Recompile the engine
  • Plop your compiled engine to the anomaly folder
  • Register the file through MO2
  • Run and enjoy
#

Can be tricky at first, but once you learn/figure out how to do it it's just a bit time consuming (depending on hardvare).

#

But most of the time engine edits are not required for stuff. What are you trying to do exactly?

wary widget
#

There's a bunch of stuff; but right now I'd love to figure out why the heck my FPS starts becoming so bad after some time and try fix that in the core engine (although this might be a Lua VM issue itself)

drifting moat
wary widget
#

Appreciate the warning, I'm used to wasting my time for absolute nothing Pepega

drifting moat
azure bluff
drifting moat
azure bluff
#

though for tasks tab i canno find any files even in the unpacked scripts from anomaly

regal bolt
#

Which script/config files responsing for the restriction/limit of quest mods for all fractions?

l want to edit them to can starting all 3 questlines for bandit or ISG, for example

drifting moat
nocturne night
#

how can I add a gun to the npcs loadouts?

gritty lichen
#

is GAMMA Actor Damage Balancer the correct addon to edit if I'm looking to disable all damage to a specific bodypart on enemy NPCs?

plain oxide
#

it it included in the gamma? or seperate?

azure bluff
plain oxide
#

I saw grok putting an announcement of sss has improved

#

how can I get the change

plain oxide
azure bluff
#

i think GAMMA pulls newest mod versions from MODDB/Github automatically

plain oxide
#

alright so basically all I have to do is update gamma

#

?

azure bluff
#

i think so but i might be wrong, make sure your gamma instance is updated and report back if you can't get TAA to work despite the update

#

eh, i guess GAMMA uses version 20 of SSS so you need to install the update separately i guess.

#

i'd just install it with the same priority as SSS20 in GAMMA modlist and see if that enables that TAA feature

plain oxide
#

okay

#

I will try that

#

do i install it before the the one in gamma?

static nebula
#

What's a good distance for my firing sounds? And should I bother making the suppressed audio have a different distance?

static nebula
celest forge
#

I just copy the values of the vanilla sound files

#

Grab one normal firing sound and a suppressed one from vanilla, put them in the same folder than your sounds, copy, paste, save

#

Done

azure bluff
plain oxide
#

thanks

static nebula
misty mulch
misty mulch
misty mulch
#

dltx guide is in the pins here

#

as for npc loadouts, they are all in the mod called, appropriately, "GAMMA NPC Loadouts"

nocturne night
#

I see

#

thanks man

gritty lichen
#

i basically want to disable all damage except for headshots

misty mulch
#

because those have different answers

gritty lichen
#

only on NPCs

misty mulch
#

is the damage coming from the player, or from other npcs?

gritty lichen
#

oh, i misread that

#

the player

misty mulch
#

ok then yes go look at grok_bo.script in GAMMA Close Quarters Combat

#

there's a table of hitbox values. just make every single one of them 0 except for the head hitboxes (note: there are multiple head hitboxes)

gritty lichen
#

perfect, thanks

#

will have some fun with testing

jade lotus
#

In which of the configs are the starting points changed when creating a character ?

gritty lichen
misty mulch
#

you can get a lot of mileage out of simply searching the modlist for the names of things.

jade lotus
#

thx

reef crescent
#

Has anybody tried CPUAffinity?

jade oxide
# static nebula What's a good distance for my firing sounds? And should I bother making the supp...

depends if that is an actor sound, npc sound, and if it's a layered reflection sound or not (close, medium, far).

2 choices : compare sounds in audacity or any audio software for volume and "tone" of the sound and if similar enough, copy / paste comments in new file

  • or OPTION B : you created / added a different kind of sound, custom volume gain / attack / fade / tail sound and you want a practical result IN GAME. Then it's more complicated : get dust fakestart mod map, spawn a dude, give him the weapon you want to test (spawn a newbie loner rank 0 and give him the rifle, if it's a pistol, he ain't gonna use it, slap sounds & rpm config in a rifle, and use the rifle as a placeholder)

make urself invincible, give him the gun, shoot his feet with a makarov, and go in the console, demo_record 1, and go slowly away from the camera. Make sure to turn on the crosshair + distance display, and move away from the actor / npc and see how sounds evolve upon distance.

#

From experience I find it easy to underestimate max distance, so sounds quickly fade away too much.

misty mulch
olive canyon
#

anyone tried adding NZK quests to gamma yet ?

azure bluff
#

at least that what Anomaly discord told me

drifting moat
drifting moat
static nebula
#

huzzah, the first crash peepopray

#

i found the issue, it's because im stupid peepoGlad πŸ‘

lofty path
#

Hmmm.. I have this issue with my Ak-12. Would anyone point me in a direction to fix that?

lilac idol
#

yeah get draggable hud editor

lofty path
lilac idol
#

yeah

thorny hull
#

Hey i want to change some of the starting stuff you can chose for mercs how can i do it or can i even do that

rough lion
#

Where can I add normal text for custom spawn locations in new game?

lofty path
#

After changing things with draggable hud editor, where do I save these changes? I tried in a file I found called w_ak12.ltx, but the game doesn't pick up on the changes. Like I'm not putting them in the right place.

slow bolt
#

you open it and copy the lines into the weapons's ltx or make a new dltx mod with those new positions

lofty path
static nebula
#

Does the 1p76 sight normally spawn ingame? Is the model on the Saiga 12 usually broken or did I somehow mess something up kekcry

#

the normals are all screwed up in blender, and recalculating them doesnt really help

lofty path
#

Does someone know what I have to change in the draggable hud editor to change the sight position? I can't find it

#

Additionally, I found out the source of the problem, it's a mod in gamma called AK-12 reanimation that does that. I turned it off and my scope is straight like all the other guns. Which is easier to aim through, but I'm wondering if that weird canting isn't done on purpose. Maybe the weird canting is a more realistic way to cant your gun than having it perfectly flat? Still not sure if it's done on purpose or a bug.

static nebula
#

i swear BAS is held together by ducttape and staples i have no idea how they screwed up a mesh so badly Wahh

fading hazel
#

im trying to add items on traders, but adding it to medic and technician doesnt seem to show
do i have to search the trade folder and add the items directly one by one?
there are lots of files lel

#

the item i want to add is syringe so i can buy them if i need
i dont want to dismantle meds

#

i guess also the plastic jar

static nebula
static nebula
fair inlet
fading hazel
fading hazel
#

i tried reverse engineering by looking at the trader folders and their respective files, but i cant seem to add them to generic traders, like petrenko and sidov

regal bolt
#

how to separate gun and knife weapon types?

celest forge
#

Wdym

regal bolt
#

so i'm trying to spawn ammo based on weapons in the player's inv.

  1. I'm using IsWeapon which I believe includes knives so "knife ammo?" is also being created.
  2. I don't know how to exclude old ammo.
regal bolt
#

nvm I got it

hearty rover
#

ЗдравствуйтС, скаТитС поТалуйста Π½Π°Π·Π²ΠΈΠ½ΠΈΠ΅ Π°Π΄Π΄ΠΎΠ½Π° с ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΌ фляги ΠΌΠΎΠΆΠ½ΠΎ Π±ΡƒΠ΄Π΅Ρ‚ Π½Π°ΠΏΠΎΠ»Π½ΡΡ‚ΡŒ Π²ΠΎΠ΄ΠΎΠΉ ΠΈΠ· Π²ΠΎΠ΄ΠΎΡ‘ΠΌΠΎΠ² ΠΈ ΠΊΠΈΠΏΡΡ‚ΠΈΡ‚ΡŒ

hearty rover
static hazel
#

Π•ΡΡ‚ΡŒ ΠΌΠΎΠ΄ ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ мСняСт ΠΊΠΎΡΡ‚ΡŽΠΌΡ‹ Π³Ρ€Π΅Ρ…Π° Ρ‡Ρ‚ΠΎΠ±Ρ‹ Π±Ρ‹Π»ΠΈ Π² стилС осСннСго камуфляТа ?/ Is there a mod that makes sin outfits look more like autumn camo ?

novel ruin
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indoor gunsound generator preview: generate indoor gunsound by adding reverb to existing one. Ingame script + python script

jade oxide
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nice, more progress πŸ™‚ @novel ruin
is it still relying on loading gun configs for indoor ? sometimes just adding a reverb effect does not quite give the real effect you would expect...
I did a few gunshot indoor sounds tests using reverb only audacity, I find it better to reuse my shooting sample, fade the tail, use a custom recorded indoor tail sound and apply reverb only on the trimmed discharge sound, then merge with the recorded indoor tail effect.
Also any news regarding adding indoor to handling sounds, and other scripted sounds ? πŸ™‚

lilac idol
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also for doing sights make sure to grab the model from PRS

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if you're adding vanilla sight models you don't have to change anything

novel ruin
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While custom sounds will be better, its sometimes doesnnt blend with the outdoor one as well. And configing every single weapon is pretty tedious oldge

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Added explosion sounds on the engine side now, doesnt test it yet.

jade oxide
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I see
i can reverse engineer what outdoor tail sounds works best with indoor

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reverb processing parameters configurable ?

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maybe custom sounds can be only triggered upon going past a certain threshold

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and transition sounds (only reverb engine processing) left for intermediate values (transition)

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0 β†’ 0.4 : outdoor
0.4 β†’ 0.7 : reverb engine
0.7 β†’ 1.0 : add custom layers (more dramatic indoor tail, overlapping with reverbed indoor from intermediate threshold, but quite louder so it blends well)
you get the idea ?

novel ruin
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Yea, there is alr a threshold config in the framework. And the tail part can be made better.

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Because we have raycast, we can get a general idea of the room size, and depend on that to add the tails

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Planned but i need more testing sample first, so i made the generator

jade oxide
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yeah and you can have presets for small room (dry, quickly cut tail), medium size, large room, hangar...etc, but it's rather dependant on the precision of the ray cast

novel ruin
novel ruin
jade oxide
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some people went to fixing EAX but all projects doing that got dropped

summer stream
jade oxide
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there was even a quite old mod named radium which had advanced reverb indoor system

summer stream
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but otherwise just get a new model whatever

jade oxide
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but author went mad and deleted everything

novel ruin
jade oxide
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: @

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your mod has ton of potential, and even basic indoor, let alone the room size preset thing, would be huge upgrade and immersion

novel ruin
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I will try my best to make raycast better, but for now we need adoption

jade oxide
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to me it's like 3DSS in terms of breakthrough xD

novel ruin
# jade oxide : @

Eeh, it can be 2x times better if xray didnt have a volume limit for gunsound

jade oxide
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wdym

summer stream
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it has a limit

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for amount of sounds

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you can set

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inside the file related to guns, movement, jump and other stuff

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i dont remember the exact one clueless

novel ruin
# jade oxide wdym

The sounds played in a media player vs the sounds played in game is very different, and not very good in game

summer stream
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also true true

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xray processes it in a different way

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which can result in kinda strange ways

jade oxide
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i don't really agree on that

summer stream
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or not even playing at all

summer stream
jade oxide
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it's not 100% but it's like 98-99% accurate to me

summer stream
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this is how dogshit sometimes it can become

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but otherwise it HAS a limit on that clueless

jade oxide
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you just don't know how to soundmod the game :keka: or made the newbie mistake of wrong frequency or path in config xD

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happens to me all the time

novel ruin
jade oxide
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maybe it's just your game volume not set to 1.0

summer stream
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i had that sometimes

novel ruin
jade oxide
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ok you are talking about a different thing

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you have two options

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edit sounds and make them digitally louder

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re export sounds

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depends on how you make your master sound don't get too cocky and overclip already clipping sounds (like 99% of dark signal or JSRS audio)

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also depends on your audio gear

novel ruin
jade oxide
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second possibility : lower all other game sounds (about 36 000 ogg sounds last time I check about a year ago) and reexport them with a dB lower gain

jade oxide
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trust me, not intending to give a pun but, i've been modding this mod / game for like 8 years it always work xD

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the only thing that is fucked though is the ogg comment system

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i suspect the base sound volume not being linear between 0 & 1

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also it does not work above 1 (i see people putting above 1 it's just useless)

summer stream
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you just need to MANUALLY make it louder

jade oxide
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also doesn't work on stereo sounds (always played max sound volume)

summer stream
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via audacity

jade oxide
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that's exactly what I said before.

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i never ogg comment base sound volume it's always 1 or 2 (but in the end 1) and only rely on digital data on audacity

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that's why when I first tried once to make a soundmod lowering all non gunshot or gunshot tail sounds in gamma, I quickly dropped the idea of changing comments

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i batch re-exported all sounds with a specific gain decrease

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and slapped back initial comments

novel ruin
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hm ok i will try to crank it

novel ruin
jade oxide
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the only instance I had (and i don't explain it, because i don't care at this point) are some very specific gun sounds from some video games from which you could give them +5 dB or + 18, wouldn't change damn thing, but it's pretty rare

jade oxide
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but the commenting part & folder browsing was manual.
if I was to redo that I would use python and some libraries to browse files for me, organize stuff, and use sav&T to read / reassign proper comments

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but i'm thinking maybe ffmpeg can do that

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for lowering audio volume without changing EQ

novel ruin
jade oxide
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as long as you find ur tool

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look for "gamedata\sounds\weapons\g3\stereo\if_you_are_curious" folder. I made sounds for first shot "g3_indoor_single" but the snd_shoot_actor_first_indoor isn't supported yet so you can use "g3_indoor_unsuppressed_medium_room_single_stereo1.ogg" up to XXX_stereo6.ogg" in layer. Or alternatively compare how the non indoor sounds with just the engine reverb audio processing thing you made.

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I also made a version for outdoor with a much more intense tail sound, i think i haven't included these, lemme know if you want to try them though

novel ruin
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alr thanks

jade oxide
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lemme know if you need anything

barren crown
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how would i edit a weapons config file to use the inspect animation as an ammocheck animation

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this is the inspect for the weapon in question

static nebula
misty mulch
barren crown
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oh okay

verbal siren
random fulcrum
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bones in the animation should match with the bones on the model being displayed or else the game will crash

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you can't do what you just recommended with like 99.9% of weapons that aren't the vanilla anomaly ones

verbal siren
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Was that to me? I do this with all my weapons that don't have ammo check animations. 100% success so far. The ammo check script plays the anm_ammo_check and if it doesn't find it, it plays the hide/show anims. If you write in the config that the weapon has the anm_ammo_check, put a reload anim there, it will play the reload anim when you check the mag. Example:

![wpn_tavorx95_j9mm]
    scripted_snd_ammo_check            = weapons\tavorx95j\tavorx95j_reload
    scripted_snd_ammo_check_empty        = weapons\tavorx95j\tavorx95j_reload
    
![wpn_tavorx95_j9mm_hud]
    anm_ammo_check                = tavorx95j_reload9mm, reload
    anm_ammo_check_empty            = tavorx95j_reload9mm, reload
verbal siren
celest forge
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Don't use ammo check

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I use an ammo counter like any sapient primate would

fair canopy
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You're saying replace the animation with any other animation from that gun. Seems he thought you meant replace the animation with another animation from a different gun via only ltx edits

verbal siren
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Different gun? Of course, that wouldn't work.

fair canopy
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Most likely won't*

fading hazel
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still cant make any trader to sell syringe

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i cant just make a file
then have it like this?

![supplies_1]
e_syringe = 10,1

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on the trade folder or rather make my own mod with the same file structure with the trade folder

misty mulch
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like you gotta show us your work in progress mod so we can check the file location and name

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easiest thing to do is just zip up your mod folder and upload it here

ebon ginkgo
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If I wanted to change the font for the booster timers, how would I do that?

fading hazel
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i want to know what else is missing
do i need to specify what trader or can i make the generic traders sell the item i want to add

fading hazel
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coz there was a mod that adds ammo parts to technician so i just copied it, and just made a new file with the same structure as the one in the mod organizer, but it doesnt work
i was able to add metal scrap and plastic jar to technician but somehow i dont know what trader can make syringe a buyable item

azure bluff
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assuming i have object_id of a stash, how can i find out if it's "active" (marked on the map & with loot inside) or not?

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i think i know now... I have to have the id of the stash before it get looted and i need to RegisterScriptCallback("actor_on_item_take_from_box", function(box) DO SOMETHING HERE end)

drifting moat
# ebon ginkgo If I wanted to change the font for the booster timers, how would I do that?

There's a file called font.ltx in the unpacked anomaly files. You can see all available fonts there, but they are actually referenced by a different name. When I checked all available fonts I had to peek at engine code too to get the exact names they were referenced by. I'm pretty sure they're mapped somewhere in Lua too though.

Then you would need to find the XML that describes those booster UI elements. This might be hard because I think they're created dynamically.

unkempt rivet
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There should be a way to combine these two helmets into one

analog blade
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LOL

unkempt rivet
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sure but to write that I would first have to stop playing the game

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I do need to learn Lua though

analog blade
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Excuse me people, what I need if I want to use Skills Expansion 2.1?

unkempt rivet
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Would it be unbalanced to turn two light helmets into a medium one? ACH-7EX basically looks like a combination of the two.. sort of

quasi narwhal
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unless you really want to get rid of the 2 original ones, then it's a bit more complicated

drifting moat
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Yeah I think he meant to combine them with crafting

quasi narwhal
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yeah i think in that case he could still add it as an item, then make it only available in a crafting recipe (not autoinjected on traders)

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would just need to check how to add new crafting recipes and it should work

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not sure if bro wants them dropping on npc loadouts and shit though thunk2

crimson pollen
#

Hi everyone!
I have a question for any modders who are savvy with Blender. My girlfriend is taking an exam in Unity and wants to use Blender, and I know this is way off-topic, but I've been a part of this discord for a while, I know you modders here are very talented, and this is where I feel the safest to ask for help.

If anyone who has Blender experience, has 15 minutes to sit in discord with her, please reach out.

Thank you,

  • Gore
misty mulch
misty mulch
unkempt rivet
fading hazel
misty mulch
ebon ginkgo
fading hazel
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im still learning how to make my own so im still confused with this things

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or rather, add items to traders so i can buy them if i need be

ebon ginkgo
misty mulch
misty mulch
fading hazel
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ill try again
if it works, i guess i figured it out

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atm im waiting for this emission on my game to end first then save then make the file

misty mulch
fading hazel
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i am not
i need to save then quit then make the file

misty mulch
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ok good

fading hazel
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did someone did it while game is running

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aight hope this works
firing up the game again

fading hazel
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im now testing if it will appear in medics

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aight it works
medic now sells syringe

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lets gooooo

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thank you brother
was finally able to add this shit

misty mulch
drifting moat
misty mulch
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mo2 locks when you run the exe for a reason

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and if homie doesn't know EXACTLY how to do it, the chances of breaking shit is exponentially higher

azure bluff
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eeehh, but feedback pace is much higher on running game

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and you learn from mistakes

misty mulch
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not a testing save

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although, i mean, if y'all think i should not warn people away from doing potentially dangerous shit, that's quite easy kek1

azure bluff
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actively tell them to delete *.dll files and so on

misty mulch
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perhaps i will downgrade to "don't futz around with mods if you're playing on a save you care about"

plain thicket
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Does anyone know if adjusting the brightness from the detector screen is possible? I know how to change the flashlight brightness by changing the color and color_2 parameters but i don't see a similar option at the detectors settings

celest forge
lilac idol
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i think you should shoulder it after pulling the mag out and keep it there until the new mag is drawn

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so instead of this, pull it to the right and tilt it a tiny bit more

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maybe add some roll to the right if the pose looks better with it

celest forge
lilac idol
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add more tilt and pull the weapon closer

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i would also suggest reducing the tilt during mag-in and move the weapon upwards instead

celest forge
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Sent the same shit twice

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I'm tarded

lilac idol
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i think itkinda falls into the issue where these 2 poses are really similar, you should exagerate the shouldering more

celest forge
drifting moat
lilac idol
celest forge
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wdym struggle

random leaf
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Guys, how do I change prices specifically for guns and armour? I wish I could make it profitable. That's stupid (for me, please dont argue about that) that they pay 1\10 of the price they ask for a gun

I wish I could rebalance economy as I see fit

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In what specific file do I find smt like this?
wpn_beretta = 0.7, 0.2
that's a selling price coefficent

azure bluff
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....but gamma doesn't allow selling guns at all so what are you up to exactly there?

celest forge
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For Black Market I assume

azure bluff
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ah, i see

lilac idol
random leaf
random leaf
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If I decode game files, will the game run or perform worse?

azure bluff
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by decode you mean unpack?

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i think you should unpack them outside of the game folder

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so then they do not influence the perfomance because they're not executed

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then you write mods based on those files and install the mthrough mo2

ebon ginkgo
lilac idol
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yeah I think that will work

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I think you've gotten better lately ngl okaycathappy

celest forge
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Thanks to your advice

ebon ginkgo
# drifting moat Glad you did.

Thanks. Yeah I didn't know before, but there are functions specifically designated to pull each of the fonts that come with Anomaly, and you just need to do a SetFont() call for the corresponding font function you want

summer stream
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where the character is struggles to load in mag

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missing to put it in hole, etc

random leaf
drifting moat
random leaf
drifting moat
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That should be like step 0 when you decide you want to start modding

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You'll find most of the stuff you need there amongst the unpacked files

serene forum
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how can I change weapon animations

verbal siren
serene forum
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weapon holding, reload etc
I want change these

brisk whale
#

I'm really curious. Did no-really-body make Flares? Regarding the fact they even were to be in S.T.A.L.K.E.R. originally (Clear Sky)? https://stalker.fandom.com/ru/wiki/ΠžΡΠ²Π΅Ρ‚ΠΈΡ‚Π΅Π»ΡŒΠ½Π°Ρ_шашка

S.T.A.L.K.E.R. Wiki: Zone Chronicles

ΠžΡΠ²Π΅Ρ‚ΠΈΡ‚Π΅Π»ΡŒΠ½Π°Ρ шашка (Ρ‚Π°ΠΊΠΆΠ΅ Ρ„Π°Π»ΡŒΡˆΡ„Π΅ΠΉΠ΅Ρ€[ΠΏΡ€ΠΈΠΌ. 1]) β€” ΠΎΡ‚ΠΌΠ΅Π½Ρ‘Π½Π½Ρ‹ΠΉ ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚ ΠΈΠ· Β«S.T.A.L.K.E.R.: ЧистоС Π½Π΅Π±ΠΎΒ». ΠŸΡ€Π΅Π΄ΠΌΠ΅Ρ‚ упоминаСтся СдинствСнный Ρ€Π°Π· Π² Π΄ΠΎΠΊΡƒΠΌΠ΅Π½Ρ‚Π΅ Items_category.xls.xls (16 апрСля) ΠΊΠ°ΠΊ ΠΏΡƒΠ½ΠΊΡ‚...

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And nobody got such an idea ever? That's just odd

random fulcrum
rough lion
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The closest thing we got are glowsticks

random fulcrum
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ah he deleted it because it got merged into a bigger mod

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@brisk whale

rough lion
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Ah yes, flares that you can shoot from UBGLs or as traps

worthy mortar
random fulcrum
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it looks like a cursed cry of fear

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skinwalker cry of fear

summer stream
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this cry of fear is not my cry of fear

brisk whale
random fulcrum
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i wouldn't dare call anything ghentuong has made as vasyan shit

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dude's extremely creative

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and only posts shit that pushes the limits of the engine

brisk whale
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Dude, compare his anims to this

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Like

kek

summer stream
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still

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maybe you can add the flare to that from other games?

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and then animate it being ignited

brisk whale
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So ye, maybe we will do that. However I'm a lot more interested in modding S2 obviously.

summer stream
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go on, mod it

brisk whale
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So gonna take it as a "training"

summer stream
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it supports more stuff than anomaly

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just by considering the fact that
these platforms are like decades old

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yes anomaly is very moddable
yes it has a lot of benifits of what u can do without knowing anything

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at the same time S2 is just an UE5 bullshit
where you just mod some simple stuff as mod_system_randomshit

summer stream
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you think i'm an anomaly fan KekSkew

brisk whale
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Once S2 SDK is released, everything previous is just gonna be an old-era, n u know that.

summer stream
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who tf cares ohno

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S2 itself is just ass

brisk whale
slow bolt
#

bruh

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S2 cope

slow bolt
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Anyway, not the place for S2 shilling

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stalker 2 zone is two blocks down

brisk whale
# slow bolt S2 cope

didn't say "its ideal, nothing to improve", so dont understand where do you see the cope

slow bolt
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Now you are banished to stalker 2 category

brisk whale
summer stream
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where

brisk whale
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I see italian pasta only

slow bolt
slow bolt
summer stream
#

anyways here u go
you have ur flare
go animate it

random fulcrum
brisk whale
random fulcrum
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big talk for a guy that doesn't mod then