#β•™πŸ–‡mods-making-discussion

1 messages Β· Page 83 of 1

glass mauve
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Np, πŸ‡ΊπŸ‡¦

summer stream
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understood

glass mauve
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Actually, i'm thinking if S2 modding would get into the same amount of content & data as GAMMA has in the next years

summer stream
#

who knows

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maybe they will release a proper modding tool for it

glass mauve
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From one side it's UE5 , which is super easy to edit

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I'm not sure they would

summer stream
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so u dont need to literally suffer trying to make it work

glass mauve
#

I was very surprised with the stability of Anomaly / GAMMA

summer stream
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the stability is

glass mauve
#

both teams did an amazing job here. GAMMA looks like 'THAT' one stalker after all.

summer stream
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constant 1087 (being fixed)

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and with that it's one-threaded

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if you want to make it non one-threaded, re-write the WHOLE fucking engine

glass mauve
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I've felt slowdowns only in Warfare mode

summer stream
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of course you would

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A-Life spawns in lots of npcs

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forces your one thread to slightly uhh
suffer

glass mauve
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and i bet it would be a better game than S2

summer stream
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i really wonder how it would look like

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with that how do you port stalker to metro

glass mauve
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I just need extra 100-150k usd

summer stream
glass mauve
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aha.

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What's your specialization @summer stream ?

summer stream
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currently? none

glass mauve
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in gamma modding, i mean

summer stream
#

mostly related to these

somber herald
summer stream
glass mauve
somber herald
#

ok this turned out to be a lot harder than I thought it would be, guess i'll shelve it until i finish this run and can read all the modding guides.

glass mauve
#

But 4A engine requires large backend support

summer stream
#

funnily enough x-ray engine is very good at modding

glass mauve
#

Unlike UE which eh, can be built from scratch by a team of moddders

summer stream
#

you can just back track everything

glass mauve
summer stream
#

and then just
copy and paste, then adjust it

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done

somber herald
#

yeah x-ray seems very powerful for modding, but hard. UE5 is easy to mod, but limited.

summer stream
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x-ray uses lua

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and it HAS some limitations

glass mauve
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With current shaders and some geometry updates, like hd models i must same the game looks amazing

somber herald
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i find it difficult to backtrack things without an xEdit equivalent. like just adding this stupid part to a repair list is not obvious at all.

summer stream
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what do you mean hd models

glass mauve
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Like new geometry for trees , cars, etc

summer stream
#

get a simple mod to modify weather, then you can adjust everything in SSS settings

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there will be SSS 22 with much better look, sooo whatever

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it could be anything

glass mauve
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I wonder if some fanbase would return to Modded stalker versions now after empty vanilla stalker 2

summer stream
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lots of them would

somber herald
glass mauve
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I mean, the question is, if it's still makes sence to invest into modding a very old game after second part is released

somber herald
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"what do you mean stalker 2 doesn't have 500 mods?? i'm going back to morrowind gamma."

summer stream
glass mauve
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Yeah, i'm also this kind of person. Well we're cooking some VO generated talks with my US coleague

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technically it was very easy to localize EN - RU - UA lines with chatgpt, with this whole XML structure

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But now i wonder if we could combine radio chat to VO

somber herald
glass mauve
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I totally agree

somber herald
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can't wait to figure out how it works so I can change all the little things that annoy me, like these GOD DAMN exoskeleton frames

glass mauve
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Yesterday he have tried generation new VO for custom quests

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Actually it was fairly quick

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I wonder if it would be possible to make a server -build communication with LLM generation

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Like some games / mods already have

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Imagine the whole radio chat be situationally-generated by AI, not having pre-scripted repeating lines

summer stream
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that WOULD be cool, but x-ray can't really do that

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who knows

glass mauve
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Eh, i guess some programmers can make this without too much pain

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IDK if they can make Xray load custom data on-the-fly

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I saw that it compiles client before start

summer stream
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it probably will require some adjustments to engine

slow bolt
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npcs would talk via LLM over messages

glass mauve
slow bolt
slow bolt
glass mauve
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Hmm, curious who was the modder

glass mauve
slow bolt
glass mauve
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Is this from stalker aomaly discord?

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I cant enter that channel by the link provided

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ChatGPT is surprisingly good at imitating and understanding stalker lore

slow bolt
glass mauve
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Seems like it has stalker books loaded in the model

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Can you share the link pls? The Moddb link is broken

slow bolt
glass mauve
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Nope, i would need an invite link to get there first

slow bolt
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that is the invite

glass mauve
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That's the screenshot of the invite xD

slow bolt
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just pointin to where to click

glass mauve
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if you lclick on the server icon and choose 'invite people' it will give u a link

slow bolt
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The whole reason for this is you cant invite like that

glass mauve
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Oh someone just droped me a PM

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with the invitation

slow bolt
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Who could that be clueless

glass mauve
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Some stranger.

balmy meteor
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Hello guys, I needed help and could find any straight answer in other channels or sites. Is there a way to access to STALKER 2's subtitles files. I want to make some changes for my taste. I didn't like the translation of my language

slow bolt
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Stalker 2 modding goes to Stalker 2 bin

slow bolt
glass mauve
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I still dont'have access to anomaly channels, maybe its a timeout block

slow bolt
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Pick a role. That's probably why

glass mauve
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Thanks mate, sorry i've missed that

balmy meteor
dire barn
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@simple scaffold i tried using sorting plus's ltx file but none of the settings apply. i even tried the premade one but still nothing. it always uses the default sorting when i enable it. not sure what's going on.

simple scaffold
dire barn
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here's the ltx file i'm using and what i have for the mcm settings. it's really weird. i have ammo and ammo parts separate on the ltx file and pelts and frames in the same row as artifacts. with the ltx on, nothing is applied. with it off, the ammo and ammo parts are split correctly but the pelts and frames are still at the bottom with mutant parts.

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with the ltx option on, ammo should be between the mags and guns. but instead it's down here mixed with the ammo parts.

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pelts and frames are correctly with artifacts.

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with it off, ammo is correctly placed and split from parts. but pelts are back down with mutant parts.

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i don't get why it's taking specific bits from the ltx file and applying them when it's off and not applying them when it's on. it's really weird.

dire barn
simple scaffold
# dire barn <@155830872027693057> this is what i mean.

first kind override always works so your new catagoreis like faction_patch have no where to go when the it is using the mcm settings so they should go to the bottom, except:

you found a bug that has gone unoticed for years. if you uncheck the use ltx box, the whole thing gets corrupted until you reload a save.

simple scaffold
dire barn
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i add this to line 152 or right below it?

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also interesting that i found a bug by trying to figure out what was going wrong lol.

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@simple scaffold should it look like this or should it go below it?

covert pivot
dire barn
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k

dire barn
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@simple scaffold yeah it's just not using the ltx file. it's using the default sorting. reloading doesn't help. not sure what's going on.

i also decided to add new categories to see if any changes actually take place. i added the proper strings for the eng and rus text files but they don't appear in the mcm menu.

simple scaffold
dire barn
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detailed item sorting is overriding it. girldmdead what does detailed item sorting do?

simple scaffold
dire barn
#

ok there we go. text is a bit wonky but that's fine. the important thing is that it works.

dire barn
simple scaffold
simple scaffold
dire barn
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also, if make changes to the ltx i just need to reload my save to see them active right?

simple scaffold
simple scaffold
simple scaffold
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but that's only if you want to do all the work of setting up the MCM menu's instead of just doing all the work in the top part of the ltx

dire barn
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i don't mind leaving it as is, i mostly did that to see if it was being used at all. i can just edit the gamma mtop version of the sorting plus so they're the same.

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there we go. all nice looking now. SinderThumbsUp

simple scaffold
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Gamma is a soup. Makes things like this hard.

That bug with undoing the check boxes is still real I need to add it to my tracker

glass mauve
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It's not a soup, it's a bortch πŸ™‚

simple scaffold
dire barn
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lol thanks. thanks for the help as well. SinderThumbsUp

misty mulch
dire barn
simple scaffold
glass mauve
lethal garden
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Guys. im trying to reduce the speed of the SG553 Tac Rwap's moving animation, but reduce the values hasnt worked yet, what am i doing wrong?

wide cedar
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bad part rolls on WPO is handled separately from the good parts... right?

grim veldt
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Does anyone knows how can i add my own portraits to the game?

grim veldt
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Well, i wanted to add my own custom portrait

sudden inlet
grim veldt
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Just the portrait

foggy yarrow
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I want to edit this mod or anomaly to allow the Skorpion 68 to go in the melee/vision slots

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Do I have to change code in the mod, or the weapon's classification

summer stream
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inside of the guns config

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it's mostly related to slot

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you can just write the pistol slot into it

sudden inlet
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Thanks for this instruction! Unfortunately all of this was too complicated for now.
Starting with something simple, I wanted to execute some code when actor walks near any npc. Apparently, I should have used a callback/issue_event for xr_meet but didn't find any.
Would you be able to direct me in a right way?

covert dock
#

Hello,
I would love to completely turn off weapon and outfit degradation so i dont need to repair it as soon as i scratch it etc. Is there a way how to do it? πŸ₯Ί

In vanilla Anomaly you can just repack and edit gamedata but in gamma there are a lot of folders and i dont know where to look and which of the possible .ltx is the main one that the game check. I would love if there is a easier way like to turn it off in console or edit one global script min<>max value so i can then change it in game options.

slow bolt
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You only need to edit Actor Damage Balancer iirc

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just multiply condition damage by 0

hazy tundra
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Using LASS; how would I fix the ["Nomad" Stalker Suit] having this blue face?

covert dock
slow bolt
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yes

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think you only need that

covert dock
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and that will basically disable armor and weapon degrade on actor? will try it

slow bolt
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not the weapon one

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but outfits? yes

hazy tundra
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Could try G.A.M.M.A. Guns Have No Condition:

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I would assume it doesn't affect gun parts though

covert dock
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Is there a way how to change Weapon / Armor Parts condition (so they always drop at 100%, even in guns)?

blissful tartan
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which mod has the reanimation of folding stock aks ?

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been tryna find em all day

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found 2 on moddb but one of em for 1.5.1 and other for 1.5.2

hazy tundra
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SD (.sd.sd) helped me find out the blue face issue, see above, is from a missing texture:
act_f_stalker_head_1.dds
Anyone know what mod it's from? It's not present in the LASS download

regal bolt
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Is it possible to set a keybind for more than one console command to execute both at once on the keypress?

misty mulch
# simple scaffold someone get annoyed by my american grammar?

nah. the author made the mod by simply making a copy of every single .xml file that comes with GAMMA, and making edits to those copies. unfortunately this means even files that contain no changes at all get overwritten, which is the root of a lot of issues with that mod

misty mulch
queen pineBOT
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@hazy tundra Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

glass mauve
#

Serching in gamma / mods / helps as well.

covert pivot
hazy tundra
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Was hoping someone else might have the errant mod installed and could say: "Oh yeah, that file's from X. I have that installed!"

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I know that's a long shot, but I've gone through about 10 mods from moddb with custom models and I've had no luck either pepew

simple scaffold
simple scaffold
regal bolt
misty mulch
misty mulch
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at least it is not strictly necessary to the pack and can be disabled/overwritten itself with no ill effects

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sometimes i think about redoing chunks of it with DXML and i look at it and go πŸ˜” too much work

simple scaffold
glass mauve
#

Have you guys tried to make an NPC trigger conversation itself, or maybe you know an example of this?
I can remember only 100 Rentgen bar guard and Sydorovich react to player entering a trigger zone
I was thinking about improving the NPC Claim Loot mechanics further on, this thing is great, but missing certain features

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Sorry for writing one sentence at a time xD

grim veldt
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Which options do yall use on this to make the game more beautiful?

grim veldt
#

Oh

simple scaffold
glass mauve
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Yes, he just talks without triggering a UI convesation window with you

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I'm wondering if NPC can ever trigger a normal dialogue with player char

simple scaffold
#

so it is actor:run_talk_dialog(npc) and as far as i can tell it starts the talk UI. maybe you need actor:run_talk_dialog(npc,true) if the actor is a bit far from the npc

glass mauve
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Hm, i wonder would it work the same way as you initiating a dialogue by pressing E (F) with an NPC, but reverse

simple scaffold
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look into how the meet logic works for hostage. i think xr_meet might be what you want.

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or you can just code something yourself with space restrictors as the trigger. like i said at first

glass mauve
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The idea is to make NPC which doesn't want you to look a corpse it claims to come closer to player in alert (aiming) mode, and trigger the dialogue with option choices, aand some outcomes

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So if you touch the corpse which it claims 'his loot' he will advance to player in alert mode, and tell you to fuck off

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Then, if you ignore and try this again it will open fire

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That's the idea

simple scaffold
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actor:run_talk_dialog(npc) this should do it. you can change the NPC's default start dialogue again look at how hostage do it, or companions

glass mauve
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So its not about trigger area

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Al right, thank you very much ill investigate into it

simple scaffold
#

well you can set up logic to trigger in range of a targert. i think axr_beh has something for that

glass mauve
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I don't think i've tried hostages yet so i havent encountered reverse dialogue triggering

hazy tundra
#

I have no clue how to do that

glass mauve
#

What do you use to unpack all.spawn?
I've tried to use some version of ACDC for CoP 1.6

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But looks like it's perl decompiler cannot handle unknown new items from anomaly or something

glass mauve
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No i did not

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I have so many questions that i would either spam modding chat or search for stuff myself with weird results πŸ˜„

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Ty

covert pivot
#

the book is atleast a place to start, it has search functionality and everything

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not 100% ofcourse but theres atleast pointers to start with or links to tools for many things

glass mauve
#

This tool asks for stkutils

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My version from acdc 1.6 does fires the same error

silent sail
#

How do you make gun mods? Ping if you have an answer

simple scaffold
simple scaffold
glass mauve
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Because they fire some errors and dont decompile, obviously it’s not a case which would be covered in the tech documentation books

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I need to check what’s inside the all.spawn

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To see if i could integrate a new faction in New Levels mod (make them spawn at certain bases)

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Today i had my brain melted trying to
make New Levels work with GAMMA and Warfare at the same time

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But it works like a slavic charm now

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But making Perl decompiler work is totally out of my area of knowledge in coding :/

simple scaffold
glass mauve
#

Yeah i will ask them both, ty

covert dock
# slow bolt not the weapon one

well it seems that the "grok_actor_damage_balancer.script" in "C:\games\Gamma\mods\G.A.M.M.A. Actor Damage Balancer"
doesnt affect *certain artefacts which still can damage outfits. Is there a different file that is addressing that?

random fulcrum
#

artefacts can't damage outfits

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that's not how it works

covert dock
quasi narwhal
fair canopy
rough fossil
#

Stalker 2 fn fal mod would be awesome

swift gull
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Does anyone know of any of the weather/season addons that work for the New Levels?. So far I can get Inverno to work on the new levels and Late Fall says it's compatible and it does overwrite terrain files for the New Levels but sadly I still see all the default greenery even with Late Fall on.

covert dock
#

Does anybody know how to turn off certain level of radiation that can damage outfits? Cant find anything related and editing immunities doesnt seem to work.

regal bolt
#

Anyone planning to create a mod that adds the 5.56 MDRs to loadouts?

lilac idol
glass mauve
slow bolt
glass mauve
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Damage Balancer

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Havent' investigated it, just have turned it off

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Didn't feel much of difference tbh

slow bolt
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huh?

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that mod is default gamma

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or you mean his edited one? didnt see one posted though

glass mauve
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I know, but it's barely compatible with submods

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No, the 'vanilla' gamma one

slow bolt
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its very easy to make it compatible

glass mauve
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I know, i'm working on some mod now, and will investigate it futher on, probably it was related to new armor , idk, havent' been checking

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Right now i have a bigger pain to make New Lewels work stable in Warfare Gamma with new factions i made

covert dock
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well i personaly only changed line 703, 710 to turn off outfit damage from weapons or elemental sources.

--printf('Helmet condition dmg = %s', damage * 0.00)

This doesnt give me CTD but i cant find a radiation source or something that can also damage outfits. ☹️

Anyone know how to turn off suit damage from radiation (or Psy?) Please?

hazy tundra
#

Why does this shiny metal texture happen sometimes, when I swap models from another mod; is there any way to fix it?

serene obsidian
#

Lads, what's the best approach to making going prone into a toggle a la tarkov style?

Do I just make ahk script or do I need to create a dedicated mod for it?

glass mauve
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Isnt this option just in basic gamma game setting?

serene obsidian
#

I was not able to find it and the chat was not helpful

summer stream
slow bolt
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Something in 0.93 is not sending out on_hit callbacks from explosive damage and from fall damage. Why tf would that be only for those 2 types

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Worse thing is: its not ADB's fault. And i cant think of a reason to cancel out these callbacks

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unless they want other mods to not work

random fulcrum
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that's why you can't find anything about it

serene obsidian
dire barn
#

i use X and ctrl for crouch and walk. it works very nice for a prone toggle.

summer stream
covert dock
random fulcrum
#

electras deal damage to you by standing near them

serene obsidian
dire barn
covert dock
dire barn
serene obsidian
#

Well, I did a whole ahk script anyway kekw

serene obsidian
simple scaffold
serene obsidian
#

Once my solution starts to inevitably backfire, I'll do that

dire barn
#

lol ok

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good luck with it.

serene obsidian
#

πŸ‘

simple scaffold
#

because it isn't its own thing a dedicated key (toggle or not) is very hard to script.

serene obsidian
covert dock
flint fern
#

I have a question involving editing/changing/creating a mod. I am looking to copy/paste a non-english description from one file to another for continuity. When I open the OG file, these are the characters I have. This is likely because I am missing something on my American PC. Can I still copy these characters, and expect the output to be correct on a PC that does have the correct language pack installed?

sacred token
#

Looks like notepad

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Its shit

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Use Notepad++. It should automatically detect the correct encoding (Windows-1251) and display the text correctly

flint fern
calm kernel
#

Guys, can you send me sound effect of using cocaine, please? Or tell me how to locate it

verbal siren
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Which LTX settings control weapon recoil, cam_dispersion?

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Is it in actor_effects.ltx?
`;-- Weapons shoot effects

;-- s: effect power [1-5]
;-- r,e: anim effects
;-- p: ppe effects`

fair folio
#

looking to edit Armor BR values, what would I be looking for?

simple scaffold
misty mulch
lethal garden
#

anyone know what rifle this is/

regal bolt
regal bolt
verbal badger
#

Check ammo mod when?

quartz anchor
#

Does anyone have a AR15/M4/M16 weapon pack they recomend?

south steeple
#

is anyone able to do me a solid and tell me which script I can pull the new accurate resistance values from? I am specifcally looking for the rad resist% displayed here:

celest forge
gusty wharf
#

@strong sun

random fulcrum
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what does that have to do with modding

strong sun
#

ok i remove

fair canopy
south steeple
#

^ for anyone looking for answers to this question via search

south steeple
# south steeple seems like best bet for this is ui_inventory.sript from GAMMA accurate defense v...

2nd follow up for this, it's easier to just calculate the accurate values yourself than it is to pull it from any existing script. ui_inventory.script only updates when the actor updates their inventory:

local actor = db.actor
    local outfit_resist = 10*(utils_item.get_outfit_protection( actor:item_in_slot(7) , nil, "Radiation"))             -- outfit rad resist
    local helmet_resist = 10*(utils_item.get_outfit_protection( actor:item_in_slot(12) , nil, "Radiation"))         -- helmet rad resist
    local booster_resist = 0
    local attachment_resist = 0
    local temp = 0
    
    actor:cast_Actor():conditions():BoosterForEach(function(booster_type, booster_time, booster_value)
        --printf("%s, %s, %s", booster_type, booster_time, booster_value)
        if booster_type == BoosterID["RadiationProtection"] then
            booster_resist = booster_resist + (booster_value*100)                                                    -- booster rad resist (ie. drugs and medical items)
        end
    end)
    
    actor:iterate_belt(function(owner, obj)
        local sec = obj:section()
        local cond = obj:condition()
        local immunities_sec = SYS_GetParam(0, sec, "hit_absorbation_sect", sec)
        local prot = SYS_GetParam(2, immunities_sec, "radiation_immunity", 0) * cond
        attachment_resist = attachment_resist + (prot*100)                                                            -- outfit attachments rad resist (ie. artefacts, pelts, and manufactured modules)
    end)                                                            
    
    -- Compile all resistances together to get final overall rad resistance (actor_resist)
    
    local actor_resist = trunc(1 - (helmet_resist + outfit_resist + booster_resist + attachment_resist))

random fulcrum
brazen delta
#

Could someone explain to me how is non-companion NPC carry weight calculated? Is there a default value?

regal bolt
# lilac idol

Was asking if someone is planning to create one, not asking if someone can kekw

lilac idol
#

"yo wouldn't it be cool if someone happened to make this specific mod? it would be cool right?"

slow bolt
#

Textures are dds

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You can open that and edit

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For models check modding book

prisma brook
#

Is there any mod that Random Spawn some mutants and stalkers kinda β€œboss” ones with 3x HP bigger size. So on. ?

lilac idol
#

blender with the x-ray plugin, again modding book

prisma brook
covert pivot
serene obsidian
#

Dang, maximum thread participants reached for Inverno

slow nexus
#

has anyone actually looked at gamma under a profiler to see why it runs so badly?

slow nexus
#

like i feel like xray isnt responsible for some of the frame drops in towns like rostok etc

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and yeah i know its alot of mods running but it always seems to center around npc's

sinful blade
#

Hey all, I like modifying to give myself a bit of extra carry weight, but don't like just doing it with the slider in the options, I'd rather modify how much weight each backpack past the basic one gives so there's still progression, but I can't seem to find which file in the virtual explorer has the backpack data in it? Can anyone point me to where it is/what it's called?

serene obsidian
#

Gents, is there a database of all guns and ammo (or items in general) found in gamma?
I wanna make my own thematic custom starter loadout/point selection

covert pivot
covert pivot
serene obsidian
covert pivot
#

if you open up notepad++ or something through MO2 you can use its search function over the VFS content

serene obsidian
#

I just booted into debug, will figure out the rest. Thanks a bunch

covert pivot
#

good luck kek1

covert dock
#

Anyone knows where can i find a file to edit weapon/outfit parts and its drop condition?

misty mulch
#

and it will not say whether or not a gun is a normal drop in gamma, in the debug menu

serene obsidian
misty mulch
#

but yeah checking the weapon's .ltx will tell you all the ammos it can take

#

you can also just read weapon_ammo.ltx for the section names of all ammos in the game

#

(excepting the bas ones, i think)

serene obsidian
covert dock
serene obsidian
#

Oh, I misread

cyan trench
#

hello, im trying to add a weapon to the loadout preset but I cant get it to spawn

#

wpn_mk47

#

I have debug mode up, i made sure its 1 to one spelled correctly

misty mulch
#

which file are you editing

cyan trench
#

in gamma starting loadouts, new_game_loadouts, I did back up the original

#

I got everything else to spawn correctly, just not the mk_47

#

could I use its item number or something instead?

covert dock
#

do you put it in specific faction loadout you want?
Isnt it restricted by dificulty?

I would add it in [shared]:custom
wpn_mk47 =true,1,250

have you tried this?

cyan trench
#

ill do that, yeah

#

ah no, it is in custom

#

and I looked at all difficulties, it wasnt appearing

#

bah, well anyways I'll probably figure it out later

warm egret
#

Hi, is there a way to edit all armors without having to individually type each armor's ID in a ltx mod_system file? For example giving all armors something like 20 artefact slots without having to go

artefact_count = 20

![outfit2]
artefact_count = 20

![outfit3]
artefact_count = 20```
flint fern
#

Are we done with UI updates for the current version? Is it safe for me to go back and update this UI?

flint fern
#

Or is it as simple as disabling something to restore the OG status area?

warm egret
covert dock
misty mulch
#

do NOT do a direct file replacement

#

that is the entire point of making a DLTX (mod_system_*.ltx) override

warm egret
flint fern
# misty mulch *probably* this

OHHHH! Thanks for that tip. I'll give this a whirl and see what it does. Thank you so much for all of your help...both here and in the help sections.

warm egret
#

If I knew the name of the relevant files at least I'd be able to just search for it in MO2 and then mass replace in notepad++ but even with that I'm stumped

covert dock
misty mulch
flint fern
# misty mulch *probably* this

Nailed it! TY

I still may update this, but for the time being I can update the ModDB listing with this info. It's not going to take long, but the way I OCD about pixels it'll take longer than I care for today.

warm egret
#

Oh I think I figured out what caused the other mod to crap out, mod_system_zzzzzz_gamma_armor_protections.ltx is probably overwriting it due to the load order since it also changes the same things

misty mulch
warm egret
#

Yep, gotta add more z's

misty mulch
#

e.g. mod_systems_zzzzzz_losenis_armor_tweaks.ltx

#

because l comes after g

warm egret
#

It was named "normally" so it was inevitably getting read first and then overwritten

#

Alternatively add another z pepelmao

#

There we go now it works

#

cheers

sinful blade
#

Hey all, I like modifying to give myself a bit of extra carry weight, but don't like just doing it with the slider in the options, I'd rather modify how much weight each backpack past the basic one gives so there's still progression, but I can't seem to find which file in the virtual explorer has the backpack data in it? Can anyone point me to where it is/what it's called?

fringe cosmos
#

Some one can help me find a mod? I remember a mod where allow you to create preset using the uniform, automatically attaching / removing artifact only equpping an uniform

naive snow
sinful blade
#

Ah yes, o_backpack.ltx was the file I was looking for, I didn't realized it was still using the original packaged file, I just assumed they would of been modified somehow! Okay, thanks!

#

That file would be in the configs db, correct?

misty mulch
#

don't edit the ltx files directly

#

they're actively going to get overwritten by other mods' dltx overrides

slow nexus
#

is there a tool for visualising xml ui elements for easy positioning and editing or does everyone literally just raw dog it in notepad++

#

theres no way you all raw dog it in the ide

covert dock
#

Anyone knows where can i find a file for editing weapon and outfit parts and its drop condition?

sinful blade
misty mulch
#

that's why everyone fucking hates ui editing

somber herald
#

does anyone know which file controls what parts are repairable? it's really bothering me i can't repair exoskeleton frames. >:|

#

tried adding the itemid a few places to no avail

serene obsidian
#

Gents, what files do I copy onto my mate's PC if I want to skip the download phase of gamma install? (Tried asking in general, as useful as ever).

My assumption is that I should copy anomaly and gamma.zip, then make the initial setup, after that copy gamma\mods gamma\downloads before pressing update/install in the launcher, correct?

misty mulch
serene obsidian
#

Well, speed it up then

misty mulch
#

then that's more or less correct

serene obsidian
serene obsidian
misty mulch
covert dock
#

guys i still cant locate where are weapons parts and their durability. Can anyone help me?

sick coral
#

is there any addon that would "slow humans down" a little? i have a feeling like they re running waaay to fast πŸ˜„

naive snow
covert dock
gray heart
#

Is there documentation for creating mods for anomaly?

naive snow
naive snow
covert dock
gray heart
naive snow
slow nexus
naive snow
covert dock
naive snow
covert dock
covert dock
#

well i tried
local max_con_obj = 0.999
local min_con_obj = 0.999
without effect. Will try 0.998

naive snow
#

You tested in a new game or the fake start?

covert dock
#

always new game

naive snow
#

And did you try the min_con one?

#

Not just min_con_obj

covert dock
#

with this i am not sure

naive snow
#

If you really want to change this you'd be better off asking in the Anomaly discord, since that's where most Modding happens and things related to base systems are more likely to be answered

slow nexus
cyan trench
#

still trying to figure out how to add wpn_mk47 to the starting loadout, if anyone can assist plz lmk

#

its item id in the spawner is still just wpn_mk47, dunno if thats actually what it is

marsh bough
#

Is there a mod or setting to fix the volume of gunshots? They fall off far too much, gunshots from 100feet away sound like they are on the other side of the map

lilac idol
cyan trench
lilac idol
#

you can just use the Ltx from the udp add-on that refers to the starting loadouts and change the name

cyan trench
#

can you show me this?

#

idk what any of that means

lilac idol
#

go to the UDP addon in mo2, gamedata/configs/items/and in one of the folders you should be able to find an ltx file with something that says loadouts

cyan trench
#

gotcha

lilac idol
#

change wpn_udp9 for whatever the name of the mk47 is and tweak the rest of the stuff to your preferences

lilac idol
#

yeah

cyan trench
#

this gets overwritten by gamma starting loadouts though?

lilac idol
#

those 2 factions are mercs and isg

lilac idol
cyan trench
#

im trying to add this to the loner one, would it work if I added ![stalker_loadout]

lilac idol
#

yeah I imagine

#

although you could just name it mod_zzz_mk47whatever

#

to make sure

cyan trench
#

yeah where would I find the exact item name

lilac idol
#

debug mode

cyan trench
#

cuz It says wpn_mk47 but I doubt thats true

#

as it does nothing

lilac idol
#

and hover over it

cyan trench
#

yeah, same name

#

just doesnt spawn period

lilac idol
#

then that's it

lilac idol
cyan trench
#

can show in vc if needed

#

idk

lilac idol
#

what's it called and what does it look like

lilac idol
cyan trench
#

wpn_mk47

#

I put that, it doesnt spawn, I put any other item ID and it works

lilac idol
#

I mean your ltx

cyan trench
#

mod_new_game_loadouts_udp9.itx

lilac idol
#

that's weird ngl

cyan trench
#

yeah thats what im sayin

#

its like the item ID is just wrong

lilac idol
#

maybe ask for the wpn id in support or something idk

#

that's just weird

cyan trench
#

I guess, idk even where to begin from here

#

I guess I could just spawn it in every time, but thats annoying

cyan trench
#

fuck it man, I got another weapon to work, ima just find one by farming monolith

#

yeah what the fuck, I cant add that one too...im so confused

soft crater
#

Anyone get KVMA Models to work in their game? I'm getting an error

slow nexus
#

anyone know whats responsible for drawing the psy bar on the hud

#

driving me nuts

solar dove
#

Quick release system plays full backpack removal animation - new outfit animations

misty mulch
misty mulch
cyan trench
misty mulch
# cyan trench

so a couple things

  • the FILE STRUCTURE must be identical - your new modded file, MUST be in the same file structure gamedata\configs\items\settings
  • your DLTX FILE NAME must be in the structure mod_new_game_loadouts_*.ltx, where * can be replaced by anything
misty mulch
#

direct ltx edit is a no no

cyan trench
#

ah damn

#

I am brand new to this, sorry

misty mulch
#

you are trying to add the mk47 to a loadout, yes?

cyan trench
#

good thing I had a backup of the vanilla one

#

ima go replace this with that, and yeah

#

I wanted to make a custom loadout

#

I got everything, except the mutant.

#

so, where do I begin then?

misty mulch
#

gimme a sec i'm trying to make you an example mod

cyan trench
#

apprecaite it man

slow nexus
#

found it

misty mulch
#

well fun fact also couldn't make the loadout dltx work

#

but also i desperately need a break so i'm gonna take one. good luck

slow nexus
#

since when

#

wtf

cyan trench
#

its also on the front side too

cyan trench
formal plover
#

I'm looking for the BHS mod that you gave me, I can't find it

slow nexus
#

is anyone else having sound issues with some guns being fired by npc's not even making noise?

formal plover
#

After the translation the Body health system overhaul does not work correctly.

subtle quiver
#

Is there a plan on making a GAMMA like mod pack for STALKER "2"?

warped plover
#

In 5-10 years

fair canopy
#

once another 10 years worth of mods come out

#

ask again in 2035

subtle quiver
simple scaffold
#

Excluding anomaly itself no mod in gamma is more than 4 years old. Not without basically having been rewritten with that time

main dove
#

ahoy, if your around sometime, id love to get crackin at it

flint fern
#

Do we know of any pending/future updates involving the GUI in relation to the GAMMA Accurate Defense values? I am just starting to restore an older GUI, and it just crossed my mind to ask here before I dump a few hours into this.

Yes, I do know that you can simply disable the Accurate Defense Values mod, but I am 99% certain that the old version works correctly now under that circumstance. I'd like to make an update for the new system.

#

The only area that seems affected is under the artifacts, so it's pretty straight forward, but even moving a few icons around later could be about the same amount of work that I am doing now.

#

On a side note:

It's amazing how absoulutely retarded I am when it comes to following simple instructions/installing a mod/mod organizer etc. But I have no problem taking apart something that is working and getting it back together.

warped plover
#

I found some guys portait mod and changed the no data image to gosling, then re-saved it as a DDS. Do I need to edit the XML where the no_data was to something other than no_data for it to work properly

#

note: i have no idea what im doing

flint fern
warped plover
#

Ok, i'll give it a try. thanks for the info

#

GAMMA if it was good

formal plover
slow bolt
regal bolt
#

hello i am wanting to create my first mod where we can organise the inv by price and weight is this possible?

#

i have no clue where to even start but if this sounds too intense for a newbie what should i start with

flint fern
#

Progress is made. The "Hard" part is done here. There are some pixels that need moved around a bit and some "decorations", but otherwise I think I can go with this:

flint fern
# regal bolt ooh that looks awesome

It's this, with changes made to the character HUD (ui_actor_menu.dds) to adapt for the new GAMMA accurate defense values mod

https://www.moddb.com/mods/stalker-anomaly/addons/tent-ui

ModDB

UI for the GAMMA mod of Anomaly. All the assets used were from the smash hit PC game: "S.T.A.L.K.E.R. Shadow of Chernobyl" and were used to reimagine the default GAMMA interface. Each texture was painstakingly cut apart and blended together. I am pleased...

#

I don't know what else is possibly needing tweaked, and won't find out more until I get some more game time

swift gull
#

I just wanted to test something regarding NPC/Mutant population but I need to do it in a more populated northern area. Even in debug it's not letting me travel to smart terrains due to the psy fields. Is there any addon I can disable to negate this problem for debug testing purposes?.

covert latch
slow nexus
#

or any other image editing software and then just convert to dds later

languid kelp
#

Is there a newbies "how2mod" guide anywhere?

I'd like to have a go creating a custom HUD item for keeping track of the hours played for an individual run.

random fulcrum
#

there's already a mod for that

languid kelp
#

Ah !

random fulcrum
#

and the book is in the pins

languid kelp
random fulcrum
#

run timer

#

i think was its name

#

ask in invictus

#

people there use it

arctic pine
#

I'm thinking about trying by myself, but hasn't any modding experience at all

slow bolt
#

no

arctic pine
#

Why?

slow bolt
#

because the entire point of that mod was to make that map

#

a dead mod

arctic pine
#

Do you mean no Ai functions like paths or spawns, etc?

#

Cause map is still in development

slow bolt
#

projects like this dont get simply added to others

arctic pine
#

I'm totally understand that isn't simple task

#

But is it impossible? I know SoC Update is working with this location to include it

#

#socupdate #stalker #gunslinger #remaster

ВсСм ΠΏΡ€ΠΈΠ²Π΅Ρ‚!
Новостной Ρ€ΠΎΠ»ΠΈΠΊ задСрТался ΠΏΠΎ Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΌ ΠΏΡ€ΠΈΡ‡ΠΈΠ½Π°ΠΌ, Π½ΠΎ самоС Π³Π»Π°Π²Π½ΠΎΠ΅ Ρ‡Ρ‚ΠΎ Ρ‚Π΅ΠΏΠ΅Ρ€ΡŒ ΠΎΠ½ доступСн ΠΊ просмотру. Π’ этом Ρ€ΠΎΠ»ΠΈΠΊΠ΅ я расскаТу ΠΎ Π½ΠΎΠ²ΠΎΠΌ ΠΏΠ°Ρ‚Ρ‡Π΅ для доступной вСрсии ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΈ ΠΈ ΠΎ Ρ…ΠΎΠ΄Π΅ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠΈ вСрсии 2.0. ΠŸΠΎΠ³ΠΎΠ²ΠΎΡ€ΠΈΠΌ ΠΏΡ€ΠΎ Π»ΠΎΠΊΠ°Ρ†ΠΈΠΈ, ΠΎΡ€ΡƒΠΆΠΈΠ΅ ΠΈ Π³Π΅ΠΉΠΌΠΏΠ»Π΅ΠΉ.

Π’Π°ΠΉΠΌΠΊΠΎΠ΄Ρ‹:
00:14 - ВступлСниС
00:38 - Π’ΠΈ...

β–Ά Play video
#

Sorry for non-english links, developers are Russian speaking

summer stream
#

(he doesnt know clueless )

arctic pine
#

Okay then πŸ™‚

lean moth
#

chat, who can help a dumbass with animations. i will either learn or commission POGGIES1

misty mulch
stuck talon
#

is it difficult to make a gun reanimation mod

#

i’ve animated before but never with proper hand rigs or file directories

summer stream
stuck talon
#

so its not that hard just finicky and specific?

#

excluding the animating part

#

like if i make a oopsie with a filename or a ID then the whole thing goes kaputt?

summer stream
#

nope you just need to properly do the models + textures + omf file

stuck talon
#

huh okay

#

i’ll look into it

#

any tutorials u would recommend?

stuck talon
#

gotcha

celest forge
summer stream
#

oooh wait

#

dltx

#

i forgot

stuck talon
#

ty

celest forge
#

Also Anomaly specifically it's a bit different because unlike most engines you have arms and gun as separate entities

stuck talon
#

oh thats kinda weird

celest forge
#

So you need two omf files, one for the gun and one for the arms

stuck talon
#

does it cause any trouble when animating it or..?

celest forge
#

Not if you set your parent constraints well

lean moth
#

i tried making an animation from scratch. im going crazy

slow nexus
#

anyone else seen the absolute insane shit those boys over at imesense cooking up with there new i-xray fork

#

IX-Ray Platform - это ряд ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΎΠ² ΠΏΠΎ Ρ„ΠΎΡ€ΠΌΠΈΡ€ΠΎΠ²Π°Π½ΠΈΡŽ нСзависимой ΠΏΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΡ‹: ΠΊΠ°ΠΊ для ΠΌΠΎΠ΄ΠΌΠ΅ΠΉΠΊΠ΅Ρ€ΠΎΠ², Ρ‚Π°ΠΊ ΠΈ для ΠΎΠ±Ρ‹Ρ‡Π½Ρ‹Ρ… ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ². Она прСдоставляСт Ρ€Π°ΡΡˆΠΈΡ€Π΅Π½Π½Ρ‹Π΅ инструмСнты ΠΈ ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ Π½ΠΎΠ²Ρ‹Ρ… Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ для Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠΈ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΉ Π½Π° основС Π΄Π²ΠΈΠΆΠΊΠ° X-Ray. Π”Π²ΠΈΠΆΠΎΠΊ Π²ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ Π² сСбя ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ TTF ΡˆΡ€ΠΈΡ„Ρ‚ΠΎΠ², Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ NVIDIA DLSS ΠΈ AMD FSR2, ΡƒΠ»ΡƒΡ‡ΡˆΠ΅Π½Π½ΡƒΡŽ ΠΎΠΏΡ‚ΠΈΠΌΠΈΠ·Π°Ρ†ΠΈΡŽ...

β–Ά Play video
summer stream
#

yes

somber herald
#

does anyone know which file controls what parts are repairable? it's really bothering me i can't repair exoskeleton frames. tried adding the itemid (prt_o_support_1) a few places like the ramrod parts in items_repair.ltx, and no dice.

lean moth
#

chat, i give up pepew

stone bane
summer stream
#

knows russian

#

not making fun of him

flint fern
stone bane
lean moth
polar oasis
polar oasis
inner hearth
#

How do I change my starting points?

#

I just want enough to get what I need to start the game a bit easier.

#

I figured it out.

#

had to edit a line in the INI

#

not INI

#

a file.

bronze hollow
#

so is anyone gonna mod anomaly to make use of all cpu cores ?

tall ibex
#

idk if its possible with xray engine

#

maybe it is but who knows if it will actually work

bronze hollow
#

imagine getting 4090 for anomaly

bronze hollow
bronze hollow
slow bolt
bronze hollow
#

if you lack the skills to do it doesn't mean others cant

lilac idol
#

mirrowel if he was a good modder

steady apex
verbal siren
#

If an object has a dark blue colour instead of a texture, does that mean a missing DDS file, THM or something else?

lilac idol
#

missing texture

tall ibex
tall ibex
#

500% cheaper + better performance lmao

lilac idol
#

also check the console to check which texture is missing

naive snow
# bronze hollow so is anyone gonna mod anomaly to make use of all cpu cores ?

OpenXray already reworks quite a bit of the code to use some form of multithreading but to make it use all cores you'd need to essentially rebuild the full game from scratch.
Anomaly uses a custom old branch of OpenXray, called Monolith, it is not being developped anymore and can't be flipped back to OpenXray anymore

bronze hollow
naive snow
bronze hollow
undone lily
#

If you think I'm lazy when checking the artefacts rework, I don't know what's needed to prove my determination lol

naive snow
#

It's not up to Grok really

bronze hollow
naive snow
# bronze hollow Ah shit

You can pray that 1.6 for Anomaly makes use of an updated OpenXray but it's been radio silence on that front for years now.

celest forge
#

The "multithreading thing" it's an engine re-write pretty much iirc

undone lily
fair canopy
#

Literally a skill issue

undone lily
#

Well it's rather an issue with time

#

I could probably learn it within 10 years

bronze hollow
fair canopy
#

You heard it here folks, gamma 1.5 is gonna be the multithread update

bronze hollow
#

Didn’t dx 11 add some multithreading option ?

undone lily
#

I don't think there's anything that you can't learn or do anyway, it's jsut a matter of time and dedication

undone lily
fair canopy
#

If there was mutlithreading as an option it would be the first result if you Google anomaly stutters

lilac idol
#

chop chop green boy

bronze hollow
#

What I don’t understand is ok let’s say it’s only using 1 core it’s clocked at 5.5 GHz in that time we didn’t have those kind of numbers so why is it still bottlenecking ?

stone bane
#

Well thats kind of it, it wasn't designed to be used with the CPUs we have now

#

So all the gains we made are very inefficiently used

#

Also this is harder to run than OG games

bronze hollow
#

lol and they said stalker was ahead of its time

stone bane
#

It was, it was over 10 years ago

#

like 2007-2009 for the trilogy I believe and they were hard to run games

fair canopy
#

zsisyphus

bronze hollow
#

Still hard to run

#

On the cpu side

stone bane
#

But you can't expect them to create the game for types of architecture that doesn't exist or isn't popular yet

#

The single core bottleneck is very tragic and limiting though i agree

fair canopy
#

They should have just predicted chip architecture 20 years out. Duh

stone bane
#

They were lazy

bronze hollow
stone bane
#

They could have just locked in and prophesied it

fair canopy
#

Yeah, it's not that hard. My nephew could do it on his ipad

bronze hollow
#

It’s multithreaded

stone bane
#

I once converted Gamma into a combination of openXray and XRMPE but deleted it because it was that meaningless and easy for me

#

in fact it was also an MMO

#

And it supported VR

celest forge
#

comparing crysis with STALKER

fair canopy
bronze hollow
#

I mean they said stalker was ahead of its time KekSkew

fair canopy
#

Yes and?

bronze hollow
#

What time were they referencing

fair canopy
#

Go back in time and tell them to fix it

stone bane
#

When was crysis multi threaded

bronze hollow
stone bane
#

not even the remaster was

celest forge
#

Who said STALKER was ahead of it's time

fair canopy
#

They

#

Them

lilac idol
#

probably the developers, before it released clueless

bronze hollow
stone bane
#

My point is, you're comparing a game in 2007 to an update to a remastered game in 2020 or later?

#

If we had an entire company maybe we could also get an update going

bronze hollow
#

No the original

celest forge
#

Even if Crysis is multithreaded

#

You simply can't compare

#

That to STALKER

stone bane
#

I don't know what you're talking about and I need a link because all I see is that Crysis uses a single core and the remaster released with the same limitation, and if it received it, it was in a patch

#

Which is what I'm saying, that doesn't mean anything about stalker

celest forge
#

One studio made the Crytek engine and the other the X-Ray engine

#

literally hydrogen bomb vs coughing baby scenario

stone bane
#

Yeah except they're having a chess match

#

Neither of them can do what hes saying

#

My point is just that utilizing a single core in 2007 was not outdated by any means when even Crysis had that for ages

#

I'm not sure what the first game to support that even was or what the timeline looks like on CPU core counts

inner hearth
#

there a mod to add Fallout style weapons or power armor?

quasi narwhal
bronze hollow
# quasi narwhal absolutely clueless

I had a little time to kill so I thought I would whip out a quick video. This is regarding a comment I have always seen quite a bit on the internet. It seems there is a rumor that crysis will only utilize a single core, so I decided to find out how many cores does it take to make crysis happy. Spoiler alert, more than 1. I used a Ryzen 2700, and...

β–Ά Play video
summer stream
bronze hollow
summer stream
#

so you tell me
people who made a CRYTEK engine, which ACTUALLY uses all of the cores

#

to the people who made XRAY engine, which ISNT supposed to run with ALL of the cores

bronze hollow
#

bro

#

i asked if anyone gonna make anomaly use all cores

#

i said crysis is multithreaded

#

and it is

#

kek PepeHappy

quasi narwhal
#

lots of games are multithreaded

#

it's very different implementing multithread since day 0 + on a new engine than adapting a 20 year old engine (not written by you originally) to support it

#

but ok do this then

#

learn C/C++, clone the Anomaly repo, try to implement it

summer stream
quasi narwhal
#

fail miserably and come back to us okay

#

you non-coders thinking implementing complex shit is just turning on a config or pushing a button A_smhnopeduckling

summer stream
#

true

#

just take an eye inside shaders n stuff

#

with that you need to know the entire script that goes in the engine

#

(it uses lua with xml)

summer stream
#

stop

#

talking

#

do not give them ideas

#

DO NOT make them suffer

#

pillii no

#

STOP

lilac idol
#

just make a dltx overwrite that says
max_cores = infinite
single_core = false

fair canopy
lilac idol
#

easy

summer stream
#

oh god what has he done KekSkew

bronze hollow
lilac idol
quasi narwhal
#

i mean bro everyone knows it's just a matter of prompting chatgpt

quasi narwhal
lilac idol
#

literally, just copy paste all the data from the engine to chatgpt and tell him to make it multicore

quasi narwhal
#

just sayin'

lilac idol
#

idk what y'all are arguing about

quasi narwhal
#

gimme a sec lets see the results

fair canopy
#

Love how this random thinks he's anyone to say that

placid moon
#

to much mobile games

quasi narwhal
bronze hollow
summer stream
#

pleasure doing business with you

#

now please go wish for that on stalker 2 server KekSkew

placid moon
#

can someone make Stalker Remake in UE 5 engine ?

quasi narwhal
#

please daddy i'm begging you

placid moon
quasi narwhal
#

better now?

#

this community bro i swear

placid moon
#

hehe

quasi narwhal
#

sometimes i think u guys don't deserve the modders this shit has KekSkew

placid moon
#

shhh

#

we need write letter to Santa

placid moon
#

you can do it , you are on good way

#

just make new engine on xray bones

#

and all dreams will come to live

bronze hollow
#

i can send u a link to download stalker with multithreading

#

thats all i can do for you

placid moon
#

MO addon/plugin ?

bronze hollow
placid moon
#

but why you need multithreading ?

summer stream
bronze hollow
#

^

summer stream
#

he clearly lacks 150 fps KekSkew

#

(i run gamma with that fps on daily)

placid moon
#

ahh

bronze hollow
#

im at 200 fps rn

placid moon
bronze hollow
#

missing 80

placid moon
#

hmm you need instal Linux

bronze hollow
#

feels like i wasted money getting 280hz monitor

bronze hollow
summer stream
placid moon
#

i dont know i you know , but some games just dont working good on that high fps, because AI dont working on that high speed

#

real thing

bronze hollow
placid moon
#

you see

#

COD have good optimalisation btw

bronze hollow
#

but all that bs i hear about if u play at high fps never happened to me even sekiro elden ring when i uncapped the fps i had better gameplay only

placid moon
#

yup but all depend on game fps cap

bronze hollow
placid moon
#

yes

#

you have Stalker 2 ?

bronze hollow
#

how does linux help with this tho

#

yes

placid moon
#

try put all on epic , i mean all, 4k and try get 300 fps

bronze hollow
#

its the most demanding game i had thats for sure

#

just like the original

#

man these adhd devs whats to hard on turning on the switch that says " HARDWARE LUMEN"

placid moon
#

you cant play gamma with 300 fps because engine dont need that much to flow good vibe, AI just break at some points at that speed i think, some games have cap on animations because of this thing, you can play 300 fps but all animations will play at 60 fps max

#

if you break that you can have errors or ctd

bronze hollow
#

thats actually something i want to test just to fire a gun at 60 fps and 300 fps and see how many shots i can do

placid moon
#

yup

#

take timer and set 1 min

bronze hollow
#

because if you think about how animating works im sure if u pvp aginst someone who is on 60 and u on 300 u will have some sort of an advantage cause we dont know for sure if that game has animation cap

bronze hollow
placid moon
#

yes you have answer

#

all must by on same lvl in pvp, but in pvp games just connection is a thing

bronze hollow
#

yea but thats not the reality right ?

lilac idol
#

how is this still going

bronze hollow
#

Increase fire rate with these settings and damage tick time as well. #thefirstdescendant

Join the discord https://discord.gg/uqMbFdCYeB

SUPPORT ME AT NEXON (FREE) - creators.nexon.com/s/Ryechew#2281?serviceId=74

timestamps
00:00 intro
00:14 Discord discoveries
1:26 Fire rate problem discovered
2:05 Training yard
2:45 Calculating fire rate
4...

β–Ά Play video
#

he tested it

#

300 fps gives an advantage

#

even if u cap the animation it will play faster on ur end anyways

lilac idol
#

animations in stalker always play at 60fps

bronze hollow
#

im just talking about animations in general

#

but yea lets go back to stalker @placid moon

placid moon
# bronze hollow yea but thats not the reality right ?

reality is not what ppl what in this times, i mean if fps games have reality , no one what to play this because reality is too hard becacuse you will die from one shot without any outer help, if you want reality try play Arma Reforge, i em real with this

bronze hollow
placid moon
#

wery good realism sim

#

DayZ have good ballistics too compare to outer games

bronze hollow
summer stream
placid moon
#

true sory

lilac idol
placid moon
#

60

summer stream
lilac idol
#

that kinda why interpolation fucking sucks

summer stream
regal bolt
#

hello i am looking to make a mod which we can sort our inventory by price and weight
would this be a welcome addition?

hidden heron
#

got tired of manually ticking / unticking mods after each minor update, wrote a very small script to do it for me. maybe it's helpful for you, either directly or as an idea.
if you're in here you probably know what you're doing but usual disclaimers apply; if this breaks your install in two, you get to keep both halves.
https://gist.github.com/abesto/0f7cab410f256de0327f000307cae03c

polar oasis
jovial spear
#

Guys i've never modded anything but the latest addition to brazilian portuguese translation is really really bad. Is there anyone to talk so i can try and improve it?

fringe marsh
#

hello im making a modification of the lootbox mod

#

i noticed the lootboxes can give lead boxes

#

so i wanna remove them

#

would just removing it from the loot pool just fix the issue

#

right here

#

i mean there is no reason to remove it really since they are still in the game and its not a game breaking issue

simple scaffold
simple scaffold
south steeple
#

fellas, I'm trying to understand some conceptual-level stuff about how this game works. when I look at some mods, I'll sometimes see references to something like db.actor:set_health_ex(). I understand that db.actor refers to the actor object inside db.script, but where is this set_health_ex() function defined?

I have the the base game .dbs all open and I also have the base game .exes decompiled, but I'm not having any luck with actually locating where these types of functions come from. anyone have any hints?

random fulcrum
#

it's an export from the source code

#

script_game_object4.cpp @ line 448

void CScriptGameObject::SetHealthEx(float hp)
{
    CEntity* obj = smart_cast<CEntity*>(&object());
    if (!obj) return;
    clamp(hp, -0.01f, 1.0f);
    obj->SetfHealth(hp);
}
south steeple
#

oh that's weird, the source code doesn't have the underscores, i guess that's why I wasn't locating it

random fulcrum
#

yeah that's cause in script_game_object3.cpp it's in the list for exports

south steeple
#

word, that's what I was missing, thanks

random fulcrum
#

at line 456

.def("set_health_ex", &CScriptGameObject::SetHealthEx)
slow nexus
#

oh i should mention that i xray sdk is fire

fervent snow
#

I'm trying to add new helicopter audio to the game but for some reason my sounds aren't playing. I exported them as mono .ogg files at 44100kHZ. Do they need to be something different than that?

Also, does anyone know how to spawn a helicopter in debug?

fair inlet
fervent snow
fervent snow
fair inlet
#

nope

slow nexus
#

this is a weird question but does anyone still run windows 7 in 2024

#

I was going to make a ui editor with UWP but the lowest it supports is windows 10

#

maybe i should just write it with javascript and call it a day

simple scaffold
# slow nexus this is a weird question but does anyone still run windows 7 in 2024
#

The scripts it makes need a bit of porting, but not much.

slow nexus
#

damn thats wild

#

i just raw dog the xml

#

well it doesnt work for me

#

got it working but its not what im looking for

ionic walrus
#

guys how difficult would it be to model new gloves from scratch?

flint fern
slow nexus
ionic walrus
slow nexus
#

Blender and substance painter prolly

#

or armor paint is a free alternative to substance but you have to build it from git

#

and pavels xray plugin for blender but id suggest working in blender 4.0 and then using a portable instance of 3.6 with pavels plugin for engine import

#

not all the addon modules work in blender 4

#

if you import an existing hands model ogf as a base it shouldnt be too bad

#

learning blender will take a bit of time though

ionic walrus
slow nexus
#

i xray is crazy

slow nexus
vast plaza
#

I have a problem with saving .dds files.

I know that the UI files should be saved in the format: DXT5 (Interpolated Alpha). I use Gimp and paint.net.

It also works and the icons can be seen in the game. BUT:

When I save a file, I destroy small icons until at some point they are no longer HD and look like junk. see pictures. what is that about?

In the forums everyone says you can use Gimp and paint.net but somehow that's not entirely true.

summer stream
#

as one of the developers from IWP said to me, you dont save it in
bc3 or anything like that

naive snow
# vast plaza

You don't save them as BC3 for UI. You save them as 8.8.8.8 or R8B8G8A8

#

Also no mipmaps since it's UI

vast plaza
random fulcrum
#

it's on the dropdown to the right

#

too slow

#

sorry chat

naive snow
#

You have both right there depending on what you need

covert pivot
#

and its no compression

vast plaza
#

ah, ok i will try it...

covert pivot
naive snow
#

Phone posting typo pepew

vast plaza
#

My friends, I just tried it and I can tell you:
with paint.net

R8G8 B8A8 (sRGB, DX 10+) = DOES NOT work because the items in the game go dark.

R8G8 B8A8 (linear, A8B8G8B8) = works perfect!!!

Thank you for your help. Now i have no shitty items anymore πŸ™‚

pliant basin
#

Would it be possible to make a mod that makes the Veles Detector beep like all the other detectors when you're in proximity to an artefact?

slow nexus
#

anyone feel like the positional audio in xray is a bit cooked?

#

weapons sounding like they are being fired right next to you even though the person is atleast 80m away etc?

fair inlet
#

don't know any sound mods except iws that still have the bug

quasi narwhal
#

the ogg files have metadata stored in them that the engine uses to know how to react to/use the sound file

random fulcrum
tender pawn
#

Lets say I wanted to try modeling animating and adding a new gun to the game, where do I start?

#

Besides alcohol

#

I can’t code for shit but I’m hoping if I get enough of the rest done it could get someone to do the rest

hallow forum
#

Do any of you know how to revert the gun-condition changes brought by the last major update?

naive snow
# tender pawn Lets say I wanted to try modeling animating and adding a new gun to the game, wh...

There's a full video from Lun4tic that tackles how to port a weapon
https://www.youtube.com/watch?v=HwTYYH5zLjo
Also the pins in this channel will have most of the ressources you need

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

β–Ά Play video
celest forge
#

iirc there's literally no one in this community that does all of that

#

you either model, animate or port

#

some animate AND port

#

but that's bout it

#

start small

random fulcrum
#

is there anyone in the scene that actually makes the entire model from scratch?

#

i feel like i've only seen ports or at most a frankenmodel

#

(like the one i did)

#

but that's still super far off from modelling shit

celest forge
#

There's a couple of guys

slow nexus
#

I can model and animate

#

would i do it for stalker though

#

nah lmao

slow nexus
cyan trench
#

yeah gamma is offically fucked for my install (modpack still good, have to reinstall)

#

you cant add modded weapons to loadouts even through external modding, something prevents it

#

so I've gotta go reinstall now, to get back to baseline, RAAAAAAAAAAH.

#

I had fun learning tho, apparently you can spawn a live grenade in your pocket in the starting loadout

summer stream
#

:3

#

literally the silly invention

#

through as_script_grenade

cyan trench
#

would that be comical

#

obv im not gonna do that, though

lilac idol
#

just do what was mentioned above

#

no one does all of that because no one has been clinically insane enough to do it