#╙🖇mods-making-discussion

1 messages · Page 70 of 1

remote hamlet
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I mean the only need for the cpp

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is to send and recive data

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which is working amazingly currently

surreal gust
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You're doing it in a such slow way

remote hamlet
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although I could do abit more in cpp

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The reason its taking so long is because I am trying to learn how everything works

surreal gust
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I'm no expert but wouldn't that be slow af

remote hamlet
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I still don't know much about how to do alot of certain things

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like spawning a mesh into the world

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or disabling the ai of a npc

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or even just rotating an npc

surreal gust
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Okay.

remote hamlet
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although I can move an npc

lean dagger
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i mean its a massive hail mary to do MP this way and i personally have some reservations how feasible syncing everything is in such a way, but let the man cook id say

surreal gust
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Engine edits are the only way

remote hamlet
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I'm trying to dig around in the games unpacked code to learn it all

remote hamlet
surreal gust
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You can look at anomaly's bitbucket to learn more about vanilla anomaly's engine

lean dagger
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i mean, isnt the largest issue in stalker MP always desync? havent kept up to date with most MP mods

surreal gust
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Xrmpe has their own netcode

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They also use stuff from X-Ray OMP

remote hamlet
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Making mp after you have a base for servers and clients

surreal gust
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Such as the server hoster app

remote hamlet
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is just figuring out what data to replicate and how to properly use the data

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and then make it smooth

lean dagger
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tbh i know jack shit about networking but that sounds a bit too simple to be honest. if it were that simple most it students wouldnt spontaneously bleed from all orfices when they have to do a networking task

remote hamlet
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its mostly about trying to make it feel smooth which can be the hard part

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for simple human movement

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that can be easy

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just tween the points from one to the other

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but then you have to worry about it technically behind behind

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because if the client recives the position of an npc

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they can't just teleport the npc to that new location

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because it looks jittery

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and if you just smooth the position to it

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then you will be seeing the npc in the past than what it should be

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so your combining the movement delay and ping

surreal gust
remote hamlet
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which causes a large desync

timber cedar
remote hamlet
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however

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this can somewhat be negated

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by making it so when a npc or player starts moving in a direction

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you send that direction to the other clients

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and force the npc to move in the direction until the next packet is recived

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and slightly tween the position to the recived position packets

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which can smooth out the movement alot

lean dagger
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how do you plan to sync ai between clients? like rotation and movment and actions arent the only things, theres quite a few behaviors to be synced, no?

remote hamlet
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while also keeping it somewhat in sync

remote hamlet
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but I hope to find all the useful unique data and network that to the clients

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but I need to research more about npcs before I can come up with a concrete plan

lean dagger
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my first idea would be to host the actual game as the server, so you only have to send data to clients and sync the clients, instead of sending the enitrety of what alife is doing to one player, but again this is layman rambling

remote hamlet
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and it will send only nesscary data in the current level

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like npcs, storage, mutants, anomalies

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Need to figure out how quest are handled in the future so I can do those

limpid rose
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I’d take a look at XRMPE code to see how they handle a second actor

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There’s bound to be some decent pointers in there

timber cedar
remote hamlet
sinful ridge
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is there anyway to fix this bit where the arm does that?

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actually lemme get a better pic you can’t really see it

torpid badge
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dp-27 from where?

sinful ridge
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i can’t even remember what mod it was off the top of my head 😭

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like you can see inside the arm

remote hamlet
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did you disable or enable some mods recently?

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looks like its unable to find the dialog

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looking at the engine code it says its failing to get the data of an item

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you would have to give me the full error log

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this is the line of code it falls at

TEMPLATE_SPECIALIZATION
const typename ITEM_DATA* CSXML_IdToIndex::GetById(const shared_str& str_id, bool no_assert)
{
    T_INIT::InitXmlIdToIndex();

…        for (T_VECTOR::iterator it = m_pItemDataVector->begin(); m_pItemDataVector->end() != it; ++it, i++)
            Msg("[%d]=[%s]", i, *(*it).id);

        R_ASSERT3(no_assert, "item not found, id", *str_id);
        return NULL;
    }

    return &(*it);
}
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its engine code

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I read the error you sent and opened up the source code of the engine

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it references file xml_str_id_loader.h line 114

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does your mod add any items?

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or reference an item in the dialog?

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if your referencing an item or giving the player an item through the dialog you might have put the wrong id

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You can also execute the unpack.dll to unpack the games scripts so you can read them

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May want to make a copy of the game before you do that just in case though

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looking at the code it seems who ever made the function was just copying the format of the other similar functions

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so the first two inputs do litteraly nothing

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searching the unpacked code is also a good way to know how the functions work if your unsure

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but anyways

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theres still the original issue

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does it crash when you talk to him no matter what?

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I have no idea what error that is

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what ever you did it messed up the data in some tree shaped structure of data

limpid rose
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This just happens sometimes during start up, you can just relaunch

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I’ve only ever encountered it once while playing

remote hamlet
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I'm gonna go crayz man

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Can't find the function to disable a npcs ai or a way to disable an npcs thinking

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there is one right?

lean dagger
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maybe instead of disabling, make a new npc that has no ai and use that?

remote hamlet
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I wanna beable to grab an npc on the host and send the npc type to the client

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and just spawn it in and disable the ai and pupet it around

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so it can be very dynamic

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and automatic

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along with potentially be compatible with modded npcs

true lance
remote hamlet
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but I was able to figure out how to disable the npc ai movement

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and even set the look direction

true lance
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Oh damn that's good

remote hamlet
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although if you get too close to the npc they will force look at you still

true lance
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Ah there might be a work around

remote hamlet
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and the npc still teleports around when being set to the position even when staying still

true lance
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Oh like in the video you sent?

remote hamlet
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maybe theres another more percise function for teleporting npcs

remote hamlet
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now its just something to do with the function I am using

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I'm gonna make another video with the newer mod version

true lance
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How will looting work? Like say 2 people try looting the same container

remote hamlet
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I was thinking of making it so when you loot something it will send a message to the server and the server will verify if it has the item

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if it does then it will do nothing

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if it doesn;t then it will send a message to the client to delete it from their inventory

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so it looks smooth when taking items out of a inventory

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and you don't risk duplication *mostly

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although preferably I would want to make it so when you take an item it gives you a fake item that does nothing and then when the server verifes it still has the item then it would send you a message telling you it received the item correctly

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and then give the real item and delete the fake item

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and if not then delete the fake item

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which should have very little chance of duplication + it looks smooth

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but its a little more difficult to implement

true lance
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Sounds like it would go smooth what about connecting to the host?

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Like how would it be done?

remote hamlet
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Currently the ip is hard codded into the program but I'm gonna just make it so you type connect ip in the console of the program

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and if a server is open with that ip it will connect

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I think if you port forward and start the server program it will work

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I haven't tested that

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but I tested it with log me in Hamachi and it works

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which doesn't require port forwarding

true lance
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I swear hamachi hates me man I can never get it to work

remote hamlet
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There we go

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I got the npc looking around working

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I semi got it to work before

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but it broke the rest of the code because it was called wrong or something

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I'm gonna make a video now of it

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as long as everything works

true lance
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How functional are the animations?

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Like loading,aiming,eating ext

remote hamlet
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the animations in the video were the npc ai acting of its own free will

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while following the position of the player

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but it should be possible to override an npcs animations

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It works!

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mostly

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still janky because the position is acting weird

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the look direction did freakout abit to the end though

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should have been looking at the host and looking up and down

true lance
remote hamlet
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its just the visual of the other clients is janky right now

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just have to figure out a better set npc position function

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I got an even better clip

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(do note that the uzi the npc is holding is purely because the npc spawned with it and not because the client is holding it)

true lance
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The client is your laptop correct? Could you send a clip of the client side or na?

remote hamlet
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and its quite laggy as is

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but its pov would just be me standing in the corner of the room jittering in place

true lance
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Ah okay that's fine, this is probably far out but if you get it stable will you post a release date? Would really love to play gamma with my friends

remote hamlet
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but once I disable npc physics the jittering should go away

remote hamlet
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I heard theres also the other multiplayer mod releasing soon

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but it has a weird background behind it

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not sure about it at the moment

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Although once I get the movement and animations stable I could have a basic mod where you can atleast move around with your friends

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albeit they won't see the npcs you see

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and inventories won't work and such

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you would only beable to see eachother and shoot eachother

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for the first version of it

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and then I will try do to inventories and npcs

true lance
ionic zenith
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someone spreading misinformation about the scam again?

true lance
remote hamlet
ionic zenith
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what they claim is a scam

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and you're falling for it

remote hamlet
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I am staying netrual on it

true lance
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Na it's like that one game on steam that was in development for years then they released it then shut down lol after getting millions

remote hamlet
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might aswell look at it if it does do some sort of release

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maybe hold off on downloading it though

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watch others use it first

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you never know

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could be real could be fake could be unfun stuff

random fulcrum
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dude is still trying to find ways to believe in the four times exposed known scammer and actual criminal

true lance
remote hamlet
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Dunno

remote hamlet
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Honestly I lean more towards them being bad

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but I atleast want to hear their side of a story

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more in the way you would want to hear the defense in court

true lance
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This is what I just found about it rq

remote hamlet
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so you can get all the info before decinding the verdict

ionic zenith
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@hardy hound bring forth the evidence

random fulcrum
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it's been linked already here

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but it's in russian and still "not his side of the story"

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like what the fuck

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do you actually need to read the "i'm actually innocent"

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he has said a lot of times that already

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together with "it actually works, this is another player"

remote hamlet
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You never know

ionic zenith
remote hamlet
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I do need to reiterate none of this means I take his side or think he isn't a scammer

ionic zenith
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yet you're still rambling like an attorney

summer girder
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Scams STALKER players several times over
What if this time is different
Is that what's implied here?

remote hamlet
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and I already said I lean to him being one

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but you never know what might come up on their side

random fulcrum
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nah it's bait i'm calling it

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i bit tho, i must concede

ionic zenith
remote hamlet
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What could be causing the jitteriness with teleporting of the npc

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you think its the npc physics?

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The npc is teleported to its where its currently standing

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unless

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its trying to move because it sees it self as an obstacle?

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or does the physics hate being teleported in the same place that much

summer girder
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Tell ya what
IF Monokit ever comes out with a working prototype which isn't just his clips
But a working, FREE co-op multiplayer experience in an open beta phase, where players can verify "Yep that's my friend, he's T-bagging Wolf while standing on him while I'm taking tasks from him"

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We might think it's a real project

remote hamlet
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Still wouldn't discount all his previous actions

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And from what he said he doesn't want to open source it on release so its abit scary too

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running a program that you don't know what it'll do behind the scenes

random fulcrum
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yeah it tries to move away from its previous position

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could try having a delay between the release and the next spawn

remote hamlet
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no but like

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its a teleport function

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its not respawning the npc

random fulcrum
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idk then try another spot

remote hamlet
slow bolt
remote hamlet
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but its going to where the other player is

remote hamlet
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what even is INC

random fulcrum
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a guy that made an ui mod

remote hamlet
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ooh

random fulcrum
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the most popular one even

remote hamlet
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I'm kinda surprised how well the set_sight function worked

golden cedar
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Guys how can I fix silencer position on weapon icon in weapon slot?

remote hamlet
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I thought npcs would have a heavy clamp

surreal gust
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post this on other stalker servers if you can

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including the official one

true lance
surreal gust
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Ok

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There are way more servers than just 3

true lance
true lance
surreal gust
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Most of the ones that I'm in have private invite links

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Ok

wild swallow
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btw. anyone knows what engine/branch/whatever stalker belarus runs on?

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is it base xray, monolith, something new?

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they have avtually a working coop

gray marlin
slow bolt
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It aint even xray

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It's obvious when you look at the gameplay

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Or they changed pretty much everything, as ai doesn't even look like xray

lean dagger
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it kinda has a similar look to arma / dayz?

slow bolt
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Nah

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Or, maybe

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Ai would just stand and plink

lean dagger
slow bolt
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And weapons fire didn't even look like xray

lean dagger
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i mean the character models and furniture and all that

slow bolt
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Yeah that doesn't even look like stalker, so

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Looks like a shitty imitation

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Which is how the game felt like

lean dagger
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supposedly it is on xray tho? i have seen people talking about gamedata being finally decrypted or something? when discussing the transaltion

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the main menu is also def stalker. or they put in all the effort to recreate the ui, wich would be weird

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idk

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weird project

slow bolt
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but the game feels completely different. More like an imitation of Xray

rapid cargo
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yo guys, ingame stats editor in debug mode works?

random fulcrum
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sometimes

rapid cargo
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i actually unpaked configs but editor cant save anything

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and removed read only flag from files

random fulcrum
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bro didn't want to read "sometimes"

rapid cargo
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)

surreal gust
rapid cargo
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sadly(

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how i can check which mod overrides config that i need to edit manually, cuz some stats dont changes with default gamedata configs

random fulcrum
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dltx it

rapid cargo
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dltx?

hot token
rapid cargo
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ok , ty

random fulcrum
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read the modding book for more info

undone lily
slow bolt
upper cloak
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hey what does accuracy, flatness and handling mean exactly?

vernal epoch
queen pineBOT
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@upper cloak
Handling: Reduces the inaccuracy penalty from shooting while moving, shooting continuously, or shooting while standing. Results in a generally tighter grouping of bullets across all of those situations.
Reliability: reduces rate of overall gun condition decrease
Accuracy: affects first-shot accuracy, and generally lowers spread for shots - high accuracy makes first shots go exactly where the crosshair points
Flatness: decreases bullet drop/arc (rarely useful in GAMMA), does not impact bullet damage

upper cloak
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why is flatness not very useful?

slow bolt
upper cloak
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oh sorry

unreal leaf
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isnt network syncing like one players position like, the easiest part of multiplayer? I would imagine syncing physics, NPCs and the general game loop with quest logic and Alife would be so so much harder.

I am kinda out of the loop but I have seen people showcasing network sync player positions for yyears at this point, no ones ever shown anything more.

random fulcrum
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because everyone wants to believe they're the scene's savior

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but noone wants to speak about the other 99.9% of the process

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which is also because nobody has gone that far

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the next guy in the line will say "i'm going all in on this multiplayer thing i'm making gamma coop finally"

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a couple of weeks later and they won't ever mention multiplayer again

unreal leaf
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haha

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I cant imagine gamma ever being multiplayer compatible, even if Anomaly gets multiplayer. So many systems on top of the base game that have never been designed with multiple players in mind

vernal epoch
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pretty much how you can tell when its a pipe dream or not

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Someone going: Anomaly MP is my plan
might be a person with a plan.
Someone going: Gamma MP is my plan
"yea ok, I want a dragon for christmas"

random fulcrum
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nah but i mean in general it's like redotix said

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it's always just position sync

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nothing after that ever comes out

vernal epoch
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yup

random fulcrum
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because after people realize how piss easy doing that is they get cocky and then are faced with the wall that is scripting

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and ai

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and physics

celest forge
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Just for anomaly, counting the scams

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It's been what

random fulcrum
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and actual player data

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basic shit like health even

celest forge
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Like 6 people

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With the coop pipedream

random fulcrum
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maybe a handful more

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but they all follow the same development pipeline

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"i'm going to save anomaly"
"this shit is too easy look how i've synced movement"

multiplayer is never mentioned again from the user

celest forge
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Pretty much yeah

unreal leaf
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maybe I can do it clueless

celest forge
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Or maybe I can!

unreal leaf
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I did like, one exe edit already, how hard can it be

celest forge
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(Don't know a single thing about coding)

unreal leaf
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Networking makes me want to blow my head off tbh

spiral stone
surreal gust
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kekray

unreal leaf
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all I am hearing is footsteps tbh

spiral stone
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towards the end of the video when the boar runs away your hear like 4 rapid steps

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its inconsistent but its there

random fulcrum
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what is bro even complaining about lmfao

celest forge
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I'm assuming it's the rapid spamming of the sounds

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But those arent vanilla sounds i'm pretty sure

fair inlet
random fulcrum
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crazy that the guy noticed with the boar considering it happens with every thing that produces footstep sounds

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when they slow turn

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if he's complaining about what i think he's complaining about

spiral stone
remote hamlet
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and before I knew the whole situation around monokit I tried asking for some help from him but he just said "Why would I tell you that?"

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perhaps I should try talking to a modder who works with npcs

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Because once I learn how the npc animations work and how to properly disable the ai aswell as fix the weird thing with the npc trying to teleport around it self then I would have a pretty smooth and stable replicated player movement

fair inlet
spiral stone
pearl delta
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How does one start making mods for Anomaly?

remote hamlet
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Anomaly uses that as its scripting language

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but along with the modding book you can also open the unpack dll to unpack the games scripts and look at them to get some basic understanding of how things work and to learn all the functions for stuff

remote hamlet
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fixed it so now the link is the introduction

pearl delta
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I now realize how spoiled I was when using creation engine..... god curse me.

simple scaffold
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That was a system designed to be modded. This game hacked over and over to be moddable

surreal gust
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should i port les physics map from build 1844?

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or other maps from different builds

random fulcrum
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port old versions of retail maps

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like the swampy cordon

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place them east of the river and call it the pripyat river anomaly

surreal gust
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i was thinking like porting them to be explored in anomaly

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I don't think its geometry is going to fit well for the gameplay

feral umbra
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hey, how are you guys doing? So how do i change the sound of a certain gun, doing some changes in this sector its enough or i neeed to do something else ?

misty mulch
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for example basically every mod i've ever made is functionally a DLTX based config edit

remote hamlet
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Is gametime 1/1000?

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average time between reading each packet is roughly 20 gametime

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with each packet being sent on update

true lance
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how long does it take some one to make a basic mod like say a single gun mod?

celest forge
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Depends on a ton of factors

true lance
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say the gun has its own ammo,scopes and animations

true lance
celest forge
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If you want it to be compatible with vanilla anomaly yeah

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If it's just for GAMMA then it's fine with GAMMA

true lance
celest forge
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If you're doing it for gamma, yeah

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Guns aren't much different between gamma and anomaly except for some stats and the fact that you don't have to worry about trader profiles

true lance
random fulcrum
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learn blender

true lance
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ya you know what modding aint for every one ill just wait for someone to make the gun i want lol

celest forge
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What gun you want

true lance
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i dont know if any mods already made one since its not really russian

celest forge
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That's a base Anomaly weapon

true lance
hardy hound
celest forge
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Doesn't drop in gamma

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But it's there

true lance
hardy hound
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you could probably add it quickly

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search for the most likely .ltx file that has the weapon blacklisted, remove the line and should be good

celest forge
true lance
celest forge
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wdym

true lance
hardy hound
# true lance

how did you install it? just click on 'Install mod' button on MO2, select the zip and then OK and sohuld be fine

true lance
hardy hound
true lance
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okay no more x it fixed

bronze harness
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If someone want to making this gun mod just dm me

pulsar flame
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Hey guys, anyone know how to access the player's current adrenaline level from .script files?

random fulcrum
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???

pulsar flame
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Remember .script files?

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I'm just trying to get the player's current adrenaline level so I can use it in a mod I'm making

fair canopy
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Etapomom doesn't know anything about scripts. You gotta remind them

fair canopy
bronze harness
pulsar flame
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just started working with them recently

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as well as DLTX

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well really

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only just recently started making my own small mods

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first I made a mod that adjusts the amount of uses consumables have

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it's based off of the "More Food From Denro - Full Remaster" mod

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the mod I'm working on now is an adjustment and add-on to the Cold System 0.6 mod

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I've added more items that affect the player's cold level

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as well as a reworked cooling formula

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for more realism

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I've also adjusted the UI accordingly to display some extra information

surreal gust
young hemlock
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Hi I wanna make a script for my task (Marker on Dushman, kill him and come back to Stribog) What file do I make?

pulsar flame
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Hey guys, just wanted to know, how do I get the player's current adrenaline level from a script file?

radiant nexus
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As i got my hands on some neat audio files i would like to create a small mod.

Does anyone knows if i can just throw them in there or if i need to add them to some config?

radiant nexus
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Ok they need to be added in some config too to work.

Anyone knows where to find this file?

surreal gust
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Hemisphere quality 4

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Only took an hour or two to compile the level

halcyon bluff
surreal gust
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read the links about monokit

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he pays his devs almost nothing

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plus the exes are most likely a virus that'll steal your cc info

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or worse

surreal gust
severe coyote
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I'm downloading anomaly and the monokit mod right now, I'll try to run it locally

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I’ll ask in advance, is it possible to run two copies of anomaly at the same time?

surreal gust
severe coyote
#

Goodbye, I'm launching.
Do not forget me

severe coyote
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it works

summer girder
surreal gust
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Such as stealing other people's assets and claiming it as HIS

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Scamming people for years

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What else more is there to add?

lament jolt
#

my lungs

severe coyote
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for me his past is not important if he makes a working multiplayer mod for the anomaly and releases it for free

surreal gust
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I don't care

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Scammers gonna scam

lament jolt
severe coyote
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it's pretty buggy

surreal gust
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That doesn't change the fact that he's a fucking horrible person.

severe coyote
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I would wait for the release version

surreal gust
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All of the assets that he uses are FREE

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And claiming it as HIS

severe coyote
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if he's a terrible person it doesn't change the fact that I'll still play his mod

surreal gust
#

🤯

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ok, get scammed noob

lament jolt
severe coyote
#

how will I be scammed if I don't pay anything?

surreal gust
#

They're in the Z language, so ya gotta translate it.

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lament jolt
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I know only one z language->
movie: war z worlds

surreal gust
#

Alexei Bin is monokit himself

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le scammer

lament jolt
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anyway i will check that they released. No hope without dream

severe coyote
surreal gust
#

This was from their razomaly scam

#

This isn't his first 'project'

#

He had other servers where he scammed people

#

"If you don't donate me, I'll cancel the project," or "donate me 200$ for gunslinger in anomaly"

#

He also had a 200$ beta access

severe coyote
#

even if he is a scammer, I will still play with this mod if he completes it to a playable state
I personally don't pay anything

surreal gust
#

Typical Z behaviour

lament jolt
severe coyote
#

yes

surreal gust
#

He'll never release the code because it's already free.

#

Anomaly 1.5.2 has almost all of its MP code removed

#

You can use X-Ray OMP MP code, and not be a dickhead like monokit

lament jolt
#

but how he did the mp instead of using x-ray omp/ or other like behaviours?

rough delta
surreal gust
#

I'm not

#

I love saying Z

#

I'm not like yarkov, bro

ionic zenith
rough delta
#

Huh

surreal gust
#

He literally sent death threats

surreal gust
ionic zenith
surreal gust
#

He just copy and pasted code from x-ray omp

#

Architecture doesn't matter

#

Yet he claims he's not using X-Ray OMP, but in his razomaly scam he did say he's using X-Ray OMP

ionic zenith
surreal gust
#

Okay

surreal gust
#

And he only got a warning from moddb

#

Bias is real

glad mirage
#

moddb is a weird place

rough delta
surreal gust
rough delta
#

(:

fickle cedar
summer girder
#

Oi

fickle cedar
#

Did the Russians come here and start insulting someone? Or just promoted the war propaganda as the ACTUAL Z propagandists?@surreal gust

ionic zenith
#

!lock

queen pineBOT
#

✅ Locked down ╟🖇mods-making-discussion

ionic zenith
#

Ok, since this getting out of hand.
Anyone who mentions RADmp again will get muted.
The project is a know scam, its mentioned in #📢announcements, and anyone asking in here about it just keeps putting fuel into the discussion that gets out of control quickly.
so stop it.

Additional, any political comments like "Z behaviour" and then "elaborate on that" just to gaslight the person even more, will get you muted.

Now back to the topic of "how to mod xyz"

#

!unlock

queen pineBOT
#

✅ Unlocked ╟🖇mods-making-discussion.

surreal gust
#

*in moddb.

#

Make a new model

#

Export it as .ogf

glad mirage
#

i am having trouble with an icon in dx9

#

its originally an icon with the size of 100x50

fickle cedar
#

Does this imply the actual mod creator?

ionic zenith
surreal gust
#

What mod creator???

glad mirage
#

i tried resizing the icon to 128x64, reformatted the icon without mipmaps and its still misaligned

fickle cedar
surreal gust
#

Tf?

#

He's there too?

fickle cedar
#

No

#

The actual mod creator is Monokit, which is a guy from Russia

#

What he has to do with Yarkov?

surreal gust
#

That's what I said earlier

fickle cedar
ionic zenith
#

Ok
you either take this topic to DM's, or im muting you both

surreal gust
fickle cedar
#

Did I ping you multiple times?

tidal elbow
#

They're lucky, I would have muted them at the first message after the unlock

#

Reading anomaly is strong

fickle cedar
#

You just generalized a person for saying they would still play

#

That's what I wanna understand what is the Z type behavior

surreal gust
#

what have i gotten myself into

#

just go on my dms

fickle cedar
#

Ok

wild swallow
surreal gust
fickle cedar
#

And threatened people on moddb

lament jolt
#

oh it's sad. Why peoples do that without any reasons

surreal gust
#

After that, he left most servers and dissappeared

#

He even made a cover-up story

cobalt tangle
#

Is there a mod that makes it so stalkers take damage/die if they walk in anomalies? I find it ridiculous that they can just walk through all of them unharmed

vernal epoch
#

trust me, you'll prefer it on as opposed to stalkers walking directly into anomalies and dying all the time

cobalt tangle
#

I don't care about losing the loot, I'm playing for "realism"

fair canopy
#

That "realism" will go flying out the door the moment you see a full squad commit ritual suicide by walking into an anomaly

#

There is a mod for that, but the ai isn't programmed to recognize and avoid anomalies

ionic zenith
#

It avoids static anomalies, but not dynamic ones iirc

vernal epoch
#

Yea, I didnt say anything about loot fam. I said you'll be watching people walking directly into anomalies and dying

cobalt tangle
#

Ahh boring, aight thanks

misty mulch
#

the mod does exist, search on moddb for npcs die in anomalies or sthing like that

#

but what they said

pulsar flame
#

So does anyone know how to get the adrenaline level of the player from a .script file?

random fulcrum
#

what the fuck is the adrenaline level

misty mulch
undone lily
radiant nexus
#

I am loosing my mind guys. I want to merge JSRS and DarkAudioSignal together (+ a few handpicked audiofiles from other games aswell) to have more bullet impact and flyby sounds. (For flyby i already figured it out)

BUT i cant find any reference where to define those new files.

I´ve searched (via workplace) whole Gamma und Anomaly Files (including db files) for "metall03gr" but i cant find anything

#

By any chance, does anyone has a clue?!

#

If you ask why would i do this? I like to shit my pants in ironmode and getting shot at definitly adds to it 😄

misty mulch
#

hey, trying to work with DXML to alter the text inside a few elements. Is there a way to turn this snippet into a function?

local res = xml_obj:query("string[id=STRING_ID] > text")
    if res[1] then
        local el = res[1]
        local el_text = xml_obj:getText(el)
            if el_text then
            -- Set new text
                xml_obj:setText(el, NEW_STRING)
            end
    end

Trying to slam it all into a function change_xml_text(STRING_ID, NEW_STRING) gives me an error
LUA error: ... [...] attempt to index global 'xml_obj' (a nil value)

#

keeping it as-is without trying to get fancy works

kindred tiger
misty mulch
#

ty for giving me a lot to google search about

#

(genuinely)

kindred tiger
#

My wording is sometimes poor.
It should suffice to declare the function in this case like this: function change_xml_text(xml_obj, string_id, new_string)

misty mulch
#

ah. so pass the xml_obj itself to the function

kindred tiger
#

yes

misty mulch
#

thanks, i'll give that a shot

#

now erroring out attempt to call method 'query' (a nil value)

kindred tiger
#

How are you calling the function? The query method should be indexable.

misty mulch
#

it doesn't work, but it also doesn't crash

#

probably something to do with the formatting of "string[id=STRING_ID] > text"

kindred tiger
#

ah, right!
You need to change that to string.format("string[id=%s] > text", stringID)

radiant nexus
# fair inlet gamemtl.xr

Thats look promising! Thanks for pointing out. Now i only need to figure out on how to decompile .xr files

fair inlet
radiant nexus
#

hold on

#

Gamma\mods\67- JSRS - Solarint\gamedata\configs\items\weapons

base.ltx

-> Line 194 "whine_sounds ="

#

Thats from JSRS of course

radiant nexus
#

@fair inlet by any chance - do you know how to open/decompile .xr files?

#

With google its not clear to me tbh

fair inlet
kindred tiger
radiant nexus
#

Oh my, how did i miss this one - i was just focused on your question.

Wow, thank you very much!!!

lament jolt
#

really buggy as on his channel says.

#

but actually works. Crash over crash. I don't know which source code he takes which causes crashes so often

fair inlet
radiant nexus
fair inlet
radiant nexus
#

will do!

surreal gust
#

then he grabs his nerdy glasses and pretends to know what he's talking about

#

just because the engine is 32 bit doesn't mean you can't copy and paste the code

#

his videos look like scripted af

#

that movement can be replicated by bots

lament jolt
#

In case, players models almost like bots npcs. Just under controll of player in full.

surreal gust
#

if he was using his mp code

#

there wouldn't be a "ping" issue

#

it's very clear he doesn't have any idea how networking works

#

he straight up thought he could use x-ray omp MP code and think he would get away

high mica
#

Guys does anyone know how to add my songs to the radio on the mercenary's base? it has radio on 2nd flore and i wanna add my music in it

queen pineBOT
tawny stream
surreal gust
candid vectorBOT
#

kekpoint @surreal gust (justsilverguy) has been muted for 3 hours for reason: I literally warned you today, no more discussions about radmp scam

ionic zenith
#

Focus on other things, than just going ballistic in here, then saying something regrettable which then leads to an out of control discussion.
Focus on modmaking, not witch hunting.

radiant nexus
#

So Oleh and me are working on merging (+adding to) JSRS and DarkSignal -> concerning ImpactSounds and FlybySounds

(this is jus some "proof of concept" done in fl studio)

^^

regal bolt
#

Hello, there, I want to add soc ambient music to gamma's ost, anyway on how I can do that?

celest forge
#

@naive snow Hey man, do you remember what you did for Bert with the C96 model, where you unfucked it?

#

You too?

#

Dap me up

naive snow
celest forge
#

How do you do that

naive snow
#

You basically crease up hard edges to keep em sharp

#

Let the rest as face weighted

celest forge
#

Aight

#

Thx boss

young hemlock
#

hi

#

I want to make a task, where you talk to a specific story NPC and kill a specific target

#

a bounty quest

pulsar flame
#

Is there another name for that or…?

fair canopy
#

the energy buff?

remote hamlet
#

Does anyone know a person who knows alot about npcs?

normal urchin
#

hey all, what would be the proper callback for when the inventory is closed? or is it a little more complicated than a simple callback

normal urchin
dapper hull
#

Hey everyone i'm looking at some medical item changes. does anyone know how to change the rad resist back to Msv like in vanilla Anomaly instead of % based?

dapper hull
regal bolt
spiral stone
spiral stone
# regal bolt anoyone can give a tip on this?

Also im assuming those files will be ltx/config files, if so, then i would also recommend looking into using DLTX. That way you mod won't conflict with existing similar mods and it will be very compatible

regal bolt
#

Thanks for the heads up

hollow sparrow
#

Any idea if it would be possible to make magnified scopes unusable when using NVGs or if there is an already existing mod that does this?

fair canopy
#

Pretty sure there's a setting in mcmc for that

hollow sparrow
#

All I could find was one that just temporarily turns it off when aiming any gun.

fair canopy
#

Pretty sure no one cares enough about that level of realism to make the change to beefs nvgs

hollow sparrow
#

That's true... 😦

surreal gust
#

July 25th build of "Nova Bijeljina."

#

sorry for shitty quality, i had to compress the fuck out of it

fair canopy
#

Iirc not even tarkov cares that much

regal bolt
#

Hi people, rain sound is kinda low, anyway on how to increase it?

celest forge
#

Programming language

surreal gust
#

Programming language that's used by the engine

#

Into .CPP files

flint pike
#

Ist there a mod for Gamma to interact with the envirorment? Like sitting down by the fire, playing a instroment, eat and drink? Just like the npc does.

celest forge
#

Theres one for playing guitar

flint pike
#

ah ok im sure its on the discord right?

unreal leaf
#

It shouldnt be too hard to blur the 3DSS shader when nvgs are active

#

its an idea I really like because NVG scopes are kind of useless outwise

spiral stone
# flint pike Ist there a mod for Gamma to interact with the envirorment? Like sitting down by...

funny you say that, this released 3 days ago, i haven't tried it myself though https://www.moddb.com/mods/stalker-anomaly/addons/modded-exes-gestures-10

ModDB

With this mod you can play any existing stalker gesture you want. Mod is highly customisable via scripts and MCM. Everything is explained in scripts. I have no will to write all details.

celest forge
#

Oh neat

lilac idol
#

you could add nvg kits for scopes like the rmr kits we already have

fair canopy
#

That takes work

true lance
#

how would 2 people mod the same files in sync? like a group project

lilac idol
tawny stream
torpid badge
#

is there a guide here on making fomod installer?

simple scaffold
torpid badge
young hemlock
#

Hey do I need to add <actor_dialog>dm_ordered_task_dialog</actor_dialog> and <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> to stribog, for my custom task

fathom wagon
#

I've been away from modding for so long, it just reared its ugly head right now. I have been trying to diagnose an issue with my pseudo-New Vegas damage system experiment, only to notice that at the very end, I was assigning the new damage to shit.damage not shit.power.

All while I've been using shit.power correctly before that KEKW

slow bolt
#

Check recent published mods

wild haven
#

how do I fix this?

#

Mod: RWAP

slow bolt
queen pineBOT
#

@wild haven If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

regal bolt
#

looking for HD models mod for UGP gamma. there is any recommended mod?

fair canopy
#

Models for what?

slow bolt
undone rock
#

does anyone know how to fix this?

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_g28
[error]Argument 1 : ui\scopes_16.xml

stack trace:

queen pineBOT
#

@undone rock If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:

For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #🔨base-gamma-support

For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #🔨modded-gamma-support

If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065

Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.

misty mulch
#

this is for discussions on how to make your own mods

unreal leaf
#

I love how people dont even bother reading the channel name past the first word anymore

#

like.. isnt it a little embarrasing at this point? It surely feels insulting to the people that run and moderate the server.

unreal leaf
#

Not to mention back to back

#

cant even read the last message in the channel

winter mist
#

Really hope there will be a mod that implements the COD advance warfare and Infinite warfare models in Anomaly

wary scroll
#

Hey
I wanted to know what's the best tutorial for making normal map, bump map and etc
Maybe for gimp Photoshop or anything which can make things

flint pike
fair canopy
wary scroll
#

It's all ao,refect,displac,diffu,normal,bump and gloss
But I have no idea for example how to mix them
Like when I open other bump files
I can see two of them
One at texture and other one at alpha

#

If they are not correct to stalker standards, then please explain it a little

surreal gust
#

even if you mix them, i doubt they'd look good

#

xray only supports diffuse color, bump maps, and normal maps

wary scroll
lofty island
#

how do i add that side aim with laser on a weapon?

wary scroll
# wary scroll

Anyways I just need to know this at first step
Like how they added color and alpha together
It's strange
And at the second step what is thm file and how to open

surreal gust
#

bump# is a heightmap for textures

#

stalker supported POM since clear sky (2008)

#

to create a bump#

#

you need a normal bump map

#

and sdk or a tool that can create it for you

#

there are tutorials online

wary scroll
#

I use Photoshop or crazy bump

surreal gust
#

that'll work too

#

ya just need to invert the channels to get the colors of a normal bump map

#

i think you can use a normal map and convert it to a bump map

wary scroll
#

So basically I need bumps in different variants by doing invert right ?

surreal gust
#

kind of

#

but you do have to invert channels if you're using normal maps

#

keep in mind that xray also supports normal maps and can be used alongside bump maps

wary scroll
# wary scroll

Got it arnoldgo
So for adding them together like above
What should I do ?
Do you know any tutorials for this ?
I really searched but can't find something to be like this

surreal gust
#

i said that there are tutorials online

#

i don't fuck around with textures

wary scroll
#

Alright
Just one more question and I leave you in peace KekStressed
What is thm files ?

surreal gust
#

.thm files are used for textures to give them light information or similar

#

they're automatically generated with a tool that can do it or with the sdk

#

without them, textures will either have crazy gloss over them

#

or stretched as fuck

wary scroll
#

alright maybe i don't touch them

#

and i think i did it somehow KekSkew

surreal gust
#

le progress

ruby dust
#

is it possible to make a variable crouch mod? like instead of just pressing CTRL, i could hold it and scroll up and down to adjust how much i want to crouch

#

like the adjustable lean from eft or ron

potent flare
#

Мододелы хелпаните плз в блендере как установить X ray аддон есть инструкция ????

#

вроде установил а огф открыть не могу

hot token
#

Там описано как ставить аддон и настроить. Файл - импортировать - плагином импортируешь ОГФ

tight leaf
#

@slow bolt sry for the ping, but today I found your Return Menu Music mod, that adds music once you hit escape. And I have been looking for something like this for a while now.

I absolutely love it so far, but it would be even cooler if it would include/overwrite the regular main-menu.
Apparently the regular main-menu-music only plays after startup and and not after returning to it (for example after an Ironman death).
And it also uses the music-volume while your mod uses the SFX-volume.

I also guess it would be hard/impossible to also include loading screens in your mod?

Anyway thx a lot for creating this mod, as it already makes the game a lot more fun for me ❤️

slow bolt
#

Doing more would be too much for that mod

#

As for music volume - yeah, i got that reported. dont think its possible

tight leaf
#

No worries still love it a lot 🫡

jolly vault
#

wo

slow bolt
#

Its supposed to play if you hit escape

#

aka open the menu

#

Its what the callback i use does

#

If it doesnt play after death. Oh yeah it doesnt because the game closes i think. Goes to actual main menu

tight leaf
#

Exactly, I was talking about the stock GAMMA music in the actual main menu

#

So not an issue of your mod, but something that would be awesome if it was included

slow bolt
tight leaf
#

If the actual main menu would also always play the menu music and not only once right after starting up the game.

#

Don't know if this is possible though

slow bolt
#

I think it is doable for sure using MCM code, but honestly i dont think it is worth it

tight leaf
#

yeah, no problem. Would be nice to have, but not worth lots of work for such a small gimmick. But thank you 🫡

ruby dust
#

what does control_inertion_factor do?

regal bolt
#

hello everyone

#

I want to add SOC music to gamma, anyway on how I can do that?

tawny stream
fair canopy
tawny stream
fair canopy
#

iirc someone posted something. i actually dont think it was an official post though

#

it was like a test that kinda worked

#

but i dont doubt something like that would cause busy hands in the long run

young hemlock
#

@slow bolt

#

мод сделан но есть ошибка

#

помоги

#

пж

young hemlock
#

guys

#

help

#

Expression : false
Function : CXml::Load
File : D:\a\xray-monolith\xray-monolith\src\xrXMLParser\xrXMLParser.cpp
Line : 139
Description : XML file:text\eng\dialogs_redforest.xml value: errDescr:Error reading end tag.

stack trace:

#

this is my error

edgy salmon
surreal gust
#

landmine suicide

potent flare
#

Ребят не могу открыть огф модель адекватно помогите

lilac idol
# surreal gust

is that something like a dynamic minefield or something or did you just placed it there?

surreal gust
#

it's static

#

but i think it can be dynamic

#

since, it's technically an anomaly

lilac idol
#

oohhh that's actually so cool, I've been wishing for something like that for some time

#

so it works just as any other anomaly?

surreal gust
#

the devs definetly got inspired from a certain country

surreal gust
#

when it goes boom boom, it won't regenerate

lilac idol
#

would be cool to have that around military bases and such

lilac idol
#

and only once

surreal gust
#

yes

#

because it's static

lilac idol
#

and is ai affected by it?

#

like does it have that interaction where human NPC's won't trigger it but mutants will?

surreal gust
#

The level editor has an option if the ai can see that anomaly

#

Npcs not dying to anomalies is anomaly related

#

This did not happen in the og trilogy

lilac idol
#

yes I know that anomaly changed that, was just curious if that was a universal setting or if it depends on the map and settings for it

surreal gust
#

Anomaly devs made the anomalies invisible to all npcs

#

Because there was a bug in some anomaly zones

lilac idol
#

I can kind of imagine what it would look like otherwise

surreal gust
#

There aren't really any military bases

lilac idol
#

btw is that the level that you were working on in that new levels suggestion thread?

surreal gust
#

So, I have to find some spots to put the landmines

surreal gust
#

I'm not talking about those levels.

lilac idol
surreal gust
#

It's alright, but there's still a lot of work to do

lilac idol
surreal gust
#

I want to use high poly assets

#

I do have some, but they're lacking in quantity

lilac idol
#

and how do they affect performance?

#

is it any noticeable?

surreal gust
#

The game doesn't lag because of map geometry

#

It's because of the ai and more

#

You can notice this yourself

lilac idol
#

yeah I found that out the hard way after tweaking zcp lol

surreal gust
#

Load a map from debug mode without starting a new game

#

And compare that same map with a new game

#

You'll notice that the fps will drop

lilac idol
#

yeah they do drop a lot

#

anyway if you can use those good assets without any problems then that's really good

#

I really liked the design of the map when I first saw it

surreal gust
#

I won't use super detailed assets

#

I have some from survavium

#

But I'm worried about the file size

lilac idol
#

it was kind of what dead city should have looked like

surreal gust
#

Since they use custom textures

lilac idol
#

well yeah that could be kind of a problem

#

can't you compress the textures?

surreal gust
#

Yeah, bro, lemme just compress textures in dxt1 format, and hopefully the quality won't be affected

#

It's either... taketh or leaveth

lilac idol
#

I mean I don't know shit about textures that's why I was wondering wether compressed textures look bad or not

#

I have never understood them

hollow gale
#

is anyone familiar with making custom weapon repos?

#

Wondering because I have been making my own weapon repos recently. I think I'm doing it correctly because the game doesn't crash and most of my weapon repos show up in game. But for some guns like Manguns SR2M and a few pistols, my repos just dont show up no matter how hard i try

slow bolt
#

if they dont show up - add more z's in front of the file name

hollow gale
#

ohhhhhhhh

#

I was wondering why people put a bunch of z's in front of the file name for things like repos

#

well, I'll try it out then, thank you

hollow gale
#

Ayee it works, tysm

#

I am wondering as well, is it possible to delete everything in the cache dbg file? the file that has all of the custom repos that i initially save. cuz its getting a bit crammed and sometimes is annoying to scroll thru to find the gun i would like to apply a repo to

#

I feel like it would be ok to do so since the repos in it dont apply into the game, but just want to make sure since its surprisingly easy to destroy the engine and the modpack lol

fair canopy
hollow gale
#

Oh ok thanks I will try doing that

potent flare
#

Guys, please help me how to draw the armor model or change the one that is in the game. The OGF format does not open correctly. Help me please. I want to draw my own armor.

#

Used blender. Plugin installed 0 sense

#

Here I opened it for editing. This is what is happening. But maybe this is the HD model because of this?

#

In the end it looks like this

slow bolt
#

Look in the modding book on the blender plugin

#

I can clearly tell you never did

fair canopy
slow bolt
#

You need older version of blender for the plugin to work

potent flare
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ok

slow bolt
surreal gust
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Da fuuuuq

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I remember when 4.0 was a beta test

wary scroll
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Is that good guys ?
I saw that crete wall at undergrounds so maybe it's just the best
And about floor one I made it to be aged, weathered and dirty like many people walked

surreal gust
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Casually creating misery mod 3.0.0 textures

slow bolt
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walls looking good

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floors maybe darker. SU floors were usually smooth stone/wood or plated with ceramic plates(for cleaner places like kitchen) or places that were more presentable

wary scroll
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I see
Yea I got it will make it a bit more darker

slow bolt
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I was born in a CIS country, so that is what it feels like to me

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Soviet colors of a building were more gray and colorless

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never clay color for floors. that color was used by wood and not stone

wary scroll
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Will I have to work on it tomorrow again thenKekStressed

slow bolt
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Most buildings that are really soviet that i have been in had smooth stone floors

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so this were classic walls

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this was also a thing for walls

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but on the outside of the buildings

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there we go. this floor

wary scroll
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I made just a few textures but better quality compared to my first time
Was 5 months ago and I was making 30 Tex per day
But now 5 per day
More searching on the internet for good pbrs but paid pbrs need money
Like 3 or more euros KekStressed KekStressed

slow bolt
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think this is covered with linoleum(idfk how that translates)

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but underneath it is smooth stone

wary scroll
slow bolt
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these tiles were used for showers/bathrooms

slow bolt
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its green and white. usually green-ish in the end

wary scroll
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Dam man that's a lot of info
Good to have someone with that info

slow bolt
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here is an accurate image for industrial buildings. though i think this is not news

wary scroll
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Just right before I go to bed I made my final Tex for today

slow bolt
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more bathroom tiles. but these were used for walls

wary scroll
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This white scratched wall and a little rusty due to metal roof

slow bolt
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though could be on the floor, but bigger like before

wary scroll
slow bolt
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here is the common apartment floor. just smooth concrete with nothing

slow bolt
wary scroll
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So like this ? white, gray, yellow, green, and blue sky

slow bolt
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yellow wasnt used much

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if at all. cant think of examples

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actually, toilet walls/bathroom tiles could be yellow

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or its that they were old and originally orange

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these were used in pedestrian walkways(outside). i think pripyat even has them in game

wary scroll
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I used this colour
But I recreated it
Like less yellow and much dirty

slow bolt
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This parquet floor was very common in older buildings as floor material

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i've seen this one a lot

slow bolt
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which actually fits

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its inside the building, so whoever lived there would have painted the walls

wary scroll
slow bolt
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another example of the batroom/cleanroom ceramic tile walls

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oh there we go. granite/marble floors.
Would be found in center buildings like palace of culture and stuff

wary scroll
wary scroll
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I wish we were able to put any textures whenever we needed
So hard to fit all to work along with each other

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I am also working on textures like this 1k 2k 4k so everyone could be able to use
But I need a lot of time

slow bolt
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yeah here you can see those tiles used in the pool and showers areas

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waterproofing, naturally

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the yellowing btw is normal even in todays times

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everywhere there were these tiles - that yellowing was present

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example of the residential building outside wall

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green-ish, naturally

wary scroll
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This is hard to create kekw

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In game and real life kekw

slow bolt
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very rough older house interior

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but also very familiar, so realistic

wary scroll
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Yea classic vibe

slow bolt
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in pripyat would be in this state or even worse

wary scroll
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I really don't like wallpaper somehow

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Idk

slow bolt
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wallpaper?

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no paper here. its.. plaster i think this is called

wary scroll
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I know
I mean in game

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They used wallpaper for pripyat not fit there really

slow bolt
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aight images are now just repeating on google. enough for tonight

wary scroll
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kekw
Thanks man you helped a lot

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Good tons of info for tomorrow

wary scroll
wary scroll
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Yes

slow bolt
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Its exactly as it should be

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this was never colored

wary scroll
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I see

slow bolt
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also its not metal

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i'll google rq what it is

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i know the name but not in english

wary scroll
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Yea I know what you mean it's something like clay or cement

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Or maybe not

slow bolt
# wary scroll Yea I know what you mean it's something like clay or cement

Асбестоцеме́нтный ши́фер (от нем. Schiefer — сланец) — кровельный строительный материал, представляющий собой асбестоцементные листы плоской или волнистой формы.

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Asbestos+concrete

wary scroll
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Yea I guess what you mean
Got it
I need to replace some of them except this one with better quality
Maybe small leaves on top of them

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Will I think I need to see podcasts about Russia/Ukraine (SU)

slow bolt
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Watch Bald and Bankrupt

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You'll get a good feel

wary scroll
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Got it
Much appreciated mate
Thanks a lot for your help and opinions peepoLove

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And thanks for your time
Goodnight

potent flare
bronze harness
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making grandpa gun

undone lily
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Oh interesting