#╙🖇mods-making-discussion

1 messages · Page 62 of 1

open oasis
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i don't like having to click multiple buttons and maneuver around multiple windows just to start my game

fair canopy
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Sacrifices

open oasis
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none were made, everything works perfectly now

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the 20 second timer starts when i launch the game, then when i focus the window on the launched game it starts again, and by the time i load a save i'm already scaling

hard harbor
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ive been told to seek hhelp here

old berry
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im guessing its cuz the texture is at a different size

hard harbor
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ii may be stupid but how do i fix it

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i want it to look as much as thhe one on the right as possible

old berry
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do you know how to edit dds files

hard harbor
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yeahh i just did it so i can ahve migu

old berry
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so just check if the size is the same as the original addon

hard harbor
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i am actually stupid

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i forgot to merge the layers

old berry
hard harbor
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its still in god awful quality but atleast trhe whole migu is here

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@old berry any idea bout that?

old berry
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might be your export settings

hard harbor
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and it wasnt that bad

old berry
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i honestly aint sure i dont really work with textures that much

hard harbor
obsidian void
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How difficult do y'all think it would be to add condition to suppressors?

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Where a suppressor takes condition damage from use and needs to be cleaned with a repair kit like a solvent or ramrod?

lethal garden
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So im using the most recent MP7 Reanimation mod on MODDB, having this issue with the aim animation, any idea? Im aware its likely a conflict, but upon disabling all conflicting mods, hasnt resolved it.

fair canopy
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because theres most likely a dltx gamma has that adjust the aim position of the mp7

lethal garden
cerulean heron
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if you talking bout more fps, try magpie

random fulcrum
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magpie did nothing for me but it looks nice

open oasis
summer stream
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The people with default anomaly didn't complain at all

obsidian pike
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Hello guys
I need some help from you
I add new outfit, but have with 1st person mod
I want to add a first-person view of the costume from another costume. Maybe someone knows how to prescribe it and where?

summer stream
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which armor are you using?

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wait actually i can say how to make it hmm

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@obsidian pike look into swm_legs.script in mods\236- 1st Person Visible Body Ported from SWM - Wang_Laoshi & SWM Team\gamedata\scripts

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everything is in russian so you can understand it (hopefully)

obsidian pike
open oasis
obsidian pike
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Thank you very much) Low bow

old berry
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just tried this out, this is satanic black magic

old berry
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@fair canopy do you also get this weird tearing effect when looking at the ground?

fair canopy
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I haven't noticed tbh

old berry
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it kinda looks like its vibrating or something

slow bolt
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Though funnily enough to have decent resuts your FPS needs to be 60+

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below 60 it becomes worse and worse

open oasis
old berry
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i did

open oasis
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oh you're using my settings? i'm not getting any tearing

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did you make sure to cap your framerate at half your refreshrate?

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maybe untick Allow Tearing

old berry
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yeah

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i have it capped at 72

open oasis
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Mirrowel is completely right though in order for this to work properly your framerate already needs to be decent, i.e. reliably being able to hit the cap

old berry
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i have it capped in rtss and i can get it consistently

open oasis
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that's odd

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so yeah try without Allow Tearing

old berry
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yeah that didnt work

open oasis
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Andtheherois also doesn't use Frame Generation at all, only scaling

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but i find that doesn't increase FPS as much as with FG

old berry
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might be a frame gen thing then

open oasis
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try unticking Performance? you'll get lower framerates but it might solve the tearing issue

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also try LSFG 1.1 despite that also giving lower performance

old berry
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i think changing to 1.1 fixed it

open oasis
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what are you specs if i may ask?

old berry
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rtx 2060
i5-10400f
32gb

open oasis
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that's really interesting, your specs are almost identical to mine so i'm not sure why you're getting tearing with those settings, just goes to show how inconsistent the program is so it's probably a good thing we're not recommending it to everyone

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oflin also had issues with artifacting while using it

old berry
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can you post your nvidia control settings for the .exe?

open oasis
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except i use Prefer Maximum Performance as opposed to Adaptive

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don't have issues with cooling so i decided to keep that one as is

old berry
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gonna see if that works

open oasis
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don't forget triple buffering

old berry
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nah its still there

open oasis
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RIP

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guess you're stuck using 1.1

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but it's not that significant, it's like a ~10 FPS difference

old berry
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i mean i usually play games at like 80-100 so thats fine

open oasis
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imagine my surprise when i went from idling at 119 FPS to 144 FPS and then my game never dropped below 80 again whereas i could drop to low 30s and 20s in Rostok after playing for like an hour

old berry
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the lowest i ever got in rostok was 50 lol

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jupiter's worse tbh

open oasis
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yeah i'm still torn on which one is worse, i'm kind of getting similar performances except when i actually leave Yanov station my framerate jumps back up to 120-130

narrow stirrup
steady venture
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transitioned to new pc, but apparently cant unpack anomaly, anyone has idea why it might be happening?

summer girder
fair canopy
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Anyone around that can explain to me how to set the marks on reload animations to fix the timing?

fair inlet
fair canopy
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It can be set via ltx? I thought I had to mark the animation itself

fair inlet
fair canopy
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Ooh

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Cool I'll check it out when I get home

cerulean heron
open oasis
cerulean heron
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maybe watch a video on how to use magpie in case you dont know what ur doing

open oasis
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alright

open oasis
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@cerulean heron so are you meant to be using a lower resolution with this and then upscaling it to your native one? because with just the native resolution the performance is notably worse, with all the main effects

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yeah no matter what i do using the upscaler lowers FPS by 6-8 frames

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tried 720p and everything just looked like shit with no difference in performance lmao

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FSRCNNX nukes FPS by like 30 frames lmao

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yeah Lossless Scaling is far superior

cerulean heron
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i guess

cerulean heron
cerulean heron
open oasis
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but it looks horrible

cerulean heron
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idk maybe lossless scaling is better lol

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i havent used magpie in a while, but i know last time i used it, it looked amazing and ran better

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u using fsr?

open oasis
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i tried the main effects - Lanczos, FSR, FSRCNNX, Integer Scaling

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if i enable 3D Game Mode the FPS counter doesn't display accurate readings

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look at this

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you can count individual pixels on the knife lmfao

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yeah even on a lower resolution the impact on framerate remains the same, about a 6 FPS loss

obsidian void
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Hey guys, weird question but does anyone know if axr_options.ltx can be edited with DLTX or is there some other safe way that I can ship users specific presets for certain MCM settings?

cerulean heron
tropic shale
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Hello. Got question. I'm looking for value to change knockback of npc. In stason174 modpack there was such value. I changed that and they were flying like crazy. With hitmark mod and knockback it's a such good gameplay

naive snow
lethal garden
tardy hearth
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hello
to summarise, after talking abt making the leather journals useful, i wrote a bunch of different text for different factions, which i will soon send to be critiqued, but for now i am here to figure out where to find the existing leather journal, add a bunch of more, tweak their description and insides. nominally an easy task, its rather hard for me bc i never coded before*, so i dont know where to look for the existing leather journal. (after that i will try things out on my own, and if im stuck ill come here again lol)
*= i once coded the ping pong game, grok tremble in fear

naive snow
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The leather journal is probably part of the base anomaly files, so you could start there and unpack the necessary stuff first

tropic shale
random fulcrum
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can change k_impulse on the ammo properties

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it's a modifier on the gun's hit_impulse property

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so idk just turn it up to like 15 or something and everything should be flying

tardy hearth
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ok, i am stumped

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you see, with a little bit of wizardry and chatgpt assistance i have made this unholy concoction

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and now it is telling me to create a lua script that will enable the page to be opened

random fulcrum
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bro asked chatgpt to write the code for him

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laugh at this user

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read the modding book

tardy hearth
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i couldnt find this there, but if i were to create an individual lua script and a script in notepad++, how do i mix them together so they form one entity?

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or do i not

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yoy

last valve
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im looking for the heavy brown overcoat inventory icon texture in the DB files which DB do i need to unpack to find it?

tardy hearth
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i know that i sound foolish, but i have basically no experience with coding, i am trying my best

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...and will need a lot of help, although ill try my best

tardy hearth
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right, the title, description for all is done, i need help with the lua script that will open the journal (maybe with pages, but that might be hard to code in)

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i am thinking of a certain item in game, called "Monolith's Prayer" that opens a square of wallpaper with text displayed on it, except i do not have any clue on where to find the code for that

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this is what i came up with btw

tropic shale
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Guys i have only found 182- GBOOBS vanilla ammo - Grokitach. wanted to change k_impulse but there are only few ammo types

regal bolt
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any mods that let me sell guns to any trader?

narrow stirrup
sleek lion
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guys, please help me, I press the "home" button, but nothing happens, I can't select a preset

queen pineBOT
open oasis
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why did you think MODS MAKING discussion was the right place to ask about reshade

regal bolt
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any mods that make traders buy shi at base cost?

naive snow
plush sierra
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Which file effects your new game equipment points and weapon options?

open oasis
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i think

plush sierra
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Thanks. UGP messed up the balance a bit, I'm trying to regammify it

open oasis
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oh i only know this because of UGP lol

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you can retain GAMMA balance by disabling the DLTX Fixes mod (one of the last ones on the list)

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that's what i did

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it removes the overpowered weapons from the starting loadouts and only leaves in things like the MAC10 which are somewhat more natural-feeling

lethal garden
slow bolt
plush sierra
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My personal preference *

open oasis
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UGP puts some wild fucking guns into the starting loadouts, i don't blame him

slow bolt
slow bolt
open oasis
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no i don't want to be allowed to pick them lol

plush sierra
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I agree

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I'm trying to figure out this mag problem

open oasis
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UGP provides its own Mags Redux and it has to stay in the same spot as the original one i'm pretty sure

plush sierra
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I just spoke with Frosty. I don't think there's a fix yet

open oasis
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i see

plush sierra
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Which is a shame, because it's one hell of a pack. I'm just trying to do what I can to help fix it

narrow stirrup
tawny stream
soft burrow
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how do I monkey patch this function? it's defined like this in tasks_measure.script and it's not written in xr_conditions.script or any other file

sacred token
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Monkey patch it like it would be in xr_conditions.script

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Because its technically part of the xr_conditions namespace

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@soft burrow

plush sierra
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Can anyone tell me the simplest way to remove an item from loading into the game. Say, I'm removing a weapon or two from a weapons pack, do I just delete the matching wpn name files, or is there a way to blacklist them whilst leaving the source intact?

surreal gust
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Monkey patch numba 4948495830493

naive snow
fair canopy
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Just be careful when you do that because if you delete a gun a that's in a loadout config, the game will crash for a missing section

naive snow
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Mod system the shit out of every config kek

simple scaffold
simple scaffold
regal bolt
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any mods that make it so the wipe feature is actually needed?

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like more rain blocking visor so i need to wipe my visor reguarly?

cloud pollen
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is there any tutorial to help me with making a custom menu or ui mod?

obsidian void
orchid agate
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guys since i play with mags redux

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is there a way to get frasier mp5 mags?

simple scaffold
# orchid agate is there a way to get frasier mp5 mags?

If the gun works without mags then it needs to have compatibility files made.

If you simply can't find mags keep checking vendors while you have the gun equipped. There is a safety mechanism to ensure some mags for your equipped gun are included in a trader refresh. But it has to be a refresh and you have to have the gun equipped. So sleep a bunch or find a merchant you haven't looked at in a while

soft burrow
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I managed to do number 1 by unlocalizing tasks_measure.blacklisted_maps
and I thought I could do number 2 by changing a task parameter (p[2]) in a monkeypatch before the original function processes it

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but then when I try monkeypatching the validate_measure_task function the tasks stop appearing in the taskboard altogether, no error crash to desktop, nothing

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the weirdest thing is that if I disable or remove the unlocalizing of tasks_measure.blacklisted_maps the measurement tasks start appearing again but the monkeypatch still has no effect at all

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(right now I'm changing p[2] to 2 just to test the monkeypatch, which should make tasks appear for anomalies in the current and adjacent levels instead of far levels with the default 4. My intention is to change it to 5 so it allows all anomalies in the current, adjacent, and far levels)

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so I'm thinking on giving up on the monkeypatch and instead try dltx'ing the 4 to 2 in the tasks' ltx

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is there a way to just target the 4 with dltx or is redefining the whole precondition line the only way?

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I will go with redefining the whole line with dltx since they are all the same

soft burrow
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turns out there are no examples of people dltx'ing task preconditions and I can't figure it out lmao

orchid agate
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also that validates why I see SOME magazines for some weapons

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thank you raven ❤️

slow bolt
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Last time I played I saw those mags in debug iirc

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Depends on mods ofc

orchid agate
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I still dont know what issue mags buyable at traders causes

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if any

slow bolt
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Get the good mod below it

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In the command

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Its just better

orchid agate
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1 sec

slow bolt
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Its old

orchid agate
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Right

orchid agate
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do i have to scroll up all the way to the top?

slow bolt
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For what

orchid agate
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the mod

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or

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is it not a mod?

slow bolt
queen pineBOT
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@orchid agate How to properly enable and disable Mags Redux (adds magazine management): #╭📖faq message

slow bolt
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Here

orchid agate
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this thing

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when I click on it

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it just redirects me to the discussion

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Found it

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it was in pinned

slow bolt
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Yeah so go to it and check pins

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You arent new

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You should know

orchid agate
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I've been on the job for a couple of wires my brain switches between gamma player and the other thing

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almost downloaded the wrong file

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cuz I have the new mags

orchid agate
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im a fish out the water

simple scaffold
fair canopy
random fulcrum
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why not simply do a trader autoinject patch to add mags

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instead of generating every gun inside the guy's bag

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or replacing the entire economy ltx

fair canopy
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Ask grok why pepew there's a mod that adds them via an ltx for trader profiles. It works much better and let's you fine tune the mags you can buy

celest forge
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Trader auto inject poopy

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DLTX better

random fulcrum
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his words

orchid agate
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ofc he doesn't

fair canopy
orchid agate
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How dare you try to put an extra mod on top of gamma

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UNACCEPTABLEEEEE

fair canopy
celest forge
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I'll use DLTX files til I die

orchid agate
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No idea what that is but good for you

celest forge
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Auto inject scripts can't be customized as well as DLTX files and I've gotten crashes and guns just flat out not showing up on traders because of those scripts

obsidian void
simple scaffold
celest forge
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Well yeah maybe not "can't"

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I actually have no clue how ANY script works

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I still prefer DLTX files

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Easier to manage and make from someone that's not code savvy

obsidian void
simple scaffold
obsidian void
fair canopy
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This dltx the mag profiles you want. As the great Todd coward says, it just works

obsidian void
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Yeah seems quite a bit simpler to just let DLTX do the work

fair canopy
misty mulch
slow bolt
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You just need gamma's version of it. Which is always old as fuck when it is gamma's version of anything

fair canopy
misty mulch
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mm nah gamma needs trader_autoinject to function. specifically it's because hideout furnitures uses a new(er? newest?) version of it

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it's actually usually what causes that get_community error in modded modlists. someone has an ancient version of it overwriting the late-loading hideout furnitures trader_autoinject.script

random fulcrum
#

this is why you always grab libraries and have them always at the end of the modlist

random fulcrum
#

right, mods making discussion everybody

open oasis
#

momo i want you to make me a gun that shoots unicorns

fair canopy
#

Why is there no dog hip replacer

slow bolt
orchid agate
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@slow bolt did I install it wrong?

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so

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I use latest mags version afaik

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and I installed this

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but I don't see mags in traders inventory

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or do I need both?

slow bolt
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and ping shine if problems

orchid agate
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oh right

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so I only need

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one of the two files depending on mags version

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correct?

slow bolt
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idk

orchid agate
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Nice

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ty

slow bolt
#

I still have 0.90 gamma and dont plan on updating

random fulcrum
#

classic toxic modder behavior

slow bolt
orchid agate
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I mean if he doesn't know its fine

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lets reset traders and see

simple scaffold
obsidian void
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I know this because I looked at the script and solved the issue by disabling the mod lol

simple scaffold
#

That is not mags redux. That is a crappy attempt at getting around gammas weapon BS

obsidian void
#

Well yeah but still that's how that mod works

simple scaffold
#

Well it's not my hack.

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Why tag me about it

undone venture
#

Sup, anyone wanna help me? Dunno where to ask and i know modding people will for sure know. Im looking for the "Death Lamp" .ogf file but all artifacts are in .ltx and idk how to extract it, anyone has any idea..?

covert galleon
undone venture
covert galleon
#

check the debug menu for the correct name, it shows IDs

undone venture
covert galleon
#

I can check for you then

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two minutes

undone venture
#

that would be lovely ❤️

undone venture
covert galleon
#

I'm still looking, I literally cannot find it lol

undone venture
#

;-;

covert galleon
#

it definitely has an ogf file because Z:\Gamma\mods\52- Perk-Based Artefacts - Demonized\gamedata\configs\items\items\items_artefacts references the file address as dynamics\artefacts\artefact_death_lamp.ogf

But its ID ingame is af_death_lamp from Grok's GAMMA Artefacts Reinvention

undone venture
#

i litelarly have no clue how to find that .ogf then

covert galleon
#

yeah I can't find it at all and I've searched every file in all 3 of the enabled artefact mods

undone venture
#

fml

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If anyone knows how to help pls tag me :<

undone venture
#

Hmm... the ogfviewer gives me the "out of memory" error on it

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Shieeeet

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I hate the fact there is no easy way to convert .ogf to .obj or .stl

random fulcrum
#

literally just blender

undone venture
random fulcrum
#

no, it needs a plugin

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but it's the easy way to convert .ogf to .obj or .stl

undone venture
#

Huh... okay. Ill try it tommorow, thanks for the hint

opal mirage
#

Shot in the dark as I know nothing about making mods... would it be possible to edit the map data so that the door to the room behind dushman in dead city is a) open and b) doesn't cause the mercs to go hostile? I just want to set up a cozy hideout space in there ;___;

tawny stream
#

Longer answer is probably still no, because map editing is very much a pain in the ass.

slow nexus
#

yo anyone know what this is? i dont have debug mode enabled

open oasis
#

bro downloaded wallhacks for a SP game

slow nexus
#

very helpful

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oh it was a bodycam mod i got from moddb

open oasis
#

i don't owe you any help, was just commenting on the peculiarity of the situation, regardless you're posting into the wrong channel

slow nexus
#

i forgot to uninstall it

sour salmon
misty mulch
queen pineBOT
#

@covert galleon Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
#

you should also be able to read the death lamp's .ltx config file to see the filepath it uses to look for model files

surreal gust
slow bolt
slow nexus
#

Yeah it was ally hud markers trying to simulate body tracking but its scuffed

slow nexus
#

are bullets fired from the head position in stalker or does it fire from your weapon model position?

random fulcrum
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your bullets come out from the center of the screen

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the barrrel's direction influences the bullet's trajectory

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for mobs the bullet comes out of the barrel

slow nexus
#

cheers

slow nexus
#

just use a gauss rifle to glitch the door open

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;)

random fulcrum
#

right, mods making discussion

neon kite
#

so im trying to understand this.

random fulcrum
#

it's literal

neon kite
#

I get the question, Im just trying to figure out where that file is.

random fulcrum
#

search in files for keywords would be a start{

neon kite
#

from what I gathered It seems he just found a mod that had the ![wpn_ and just made an edit for his specific weapon. Correct me if my train of thought it wrong or correct

astral dome
#

Когда ты уже успокоишься псих, сам нихера не сделал НЕСКАМ и сидишь пиздишь по чем зря

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We're working on a native anomaly co-op

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But full gamma co-op on our base isn't real. Some features may not work in multiplayer mode.

summer girder
random fulcrum
#

hash functions but it now has a household name behind it

astral dome
random fulcrum
#

lmao and it just so happens that the guy picks the one time he gets mentioned in a message

astral dome
#

lmao my friend sent me that

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i replied

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proof of work
in Anomaly
beta co-op

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so WIP

celest forge
#

One guy can see the other one

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the other plays as the schizo fueled voices in the other guy's head telling him to join Duty

astral dome
#

well it's beta

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my main multiplayer mod works as normal stalker (as dedicated server)

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but we've started to make it in the native monolith-engine code literally from that we have our fork and anomaly fork

jolly galleon
#

hey guys, not sure which chat is best to ask about this in, sorry, but does anyone know what mod is the source of the tritium iron sights for stuff like the AK-74 venom & other stuff like that? Is that hardwired into BAS?

just not a fan, blame it on my tism but it's just a wierd sensory thing for me

surreal gust
#

how is this clown still not banned yet?

latent sandal
#

Hello everyone! Does anyone know how to change the damage of a specific weapon? What configs can be edited?

vale knot
#

You could get rid of them but itd require like. Removing it from each model or maybe removing the tritium shader

undone venture
misty mulch
undone venture
latent sandal
#

@misty mulchThank you. Please tell me where to find this file?

misty mulch
queen pineBOT
#

@latent sandal Use the mod name search bar to find mods in MO2, and use the mod files search bar to find which files are from which mods. ||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​||||​|| _ _ _ _ _ _ https://cdn.discordapp.com/attachments/1098945649929617478/1165045267637211156/mo2-search.png

misty mulch
#

probably somewhere in gamedata/configs/items/weapons

undone venture
#

yeah

#

dont think blender likes the ogf files

#

even with the plugin

celest forge
#

What version of blender are you using

undone venture
celest forge
#

See

#

That's where your issue is

#

You have to use 3.6

undone venture
#

oooh okay

edgy salmon
#

if I'm trying to add an animation to an existing gun in Blender, how do I make the baseline hand positions match the original ones for the gun exactly?

fair canopy
#

Probably import the gun and hand animations and start with the idle as your base

edgy salmon
fair canopy
#

You'll have to do a child of constraint on the gun so it follows the hand

surreal gust
#

ay @undone lily , how isn't this monokit clown banned from the server? that's the same guy who made radmp and radomaly scams.

undone lily
#

He was banned iirc

surreal gust
#

he's still in the server

slow bolt
surreal gust
#

he joined since march of this year

astral dome
#

Гниль одна в моддинге

#

I have 2 releases posted in my discord for free, where's the scammin?

summer stream
#

BTW quick question on the hand models, tried to fix the issue with hands going absolutely crazy but turned out to be my worst decision, now it's showing this error everytime, and idk how to fix it

#

(this is how it looks like before the 'fix', turned out to be using left hand bones vortex groups instead of right hand

soft burrow
fathom wagon
#

G_FLAT out here making the true QoL addons verynice

regal bolt
#

hello! any way to make copmpanions, change their behaviour when not in sneak?

#

I feel like they are more competant in sneak mode simply due to the fact that their sneak walk is fater than their standing walk.

astral dome
sour salmon
summer stream
plush sierra
#

Before I go off and try, is it possible to make weapon texture directly in blender then convert those exported texture into something xray compatible?

#

My morning brain is turning. It must be possible. How else would Lunatic have textures in his video to work with in the first place

#

Okay, I've answered my own question

celest forge
#

Possible? Yeah

#

But unless you're making your gun from absolute scratch, your model probably already has textures

plush sierra
#

I'm thinking of retexturing weapons with bad textures (at least, I don't like them)

celest forge
#

Most people use subtance painter for that

plush sierra
#

Good thing I own 😉 a copy

#

Has anyone written anything down you're aware of?

#

I'd have to convert the ogg into a compatible mesh

#

I guess that wouldn't be too hard

#

Thanks dude

prime pecan
prime pecan
fair canopy
prime pecan
#

Hard to say.. actually i`m in process of resound whole popular weapons imo

#

Just short preview of work)

fair inlet
prime pecan
slow bolt
#

Also a bit of a desync on the bolt at the end of reload

#

And when unjamming

prime pecan
#

As i said, that`s preview, not a final variant) but maybe your truth

last valve
#

hey people
looking for the location of where all the inventory armour textures/icons would be located ive unpacked anomaly and looking through the textures file though no file names seem to hint at where the armour icons would be any idea where they would be by any chance?

summer girder
#

Could be outfit or suit

slow bolt
#

Vanilla items are all in one file

last valve
# summer girder Could be `outfit` or `suit`

nope no files called that i did however find the text file called textures that lists all the textures and theres no entry in there that mentions any armour either that or im blind/retarded

summer girder
#

Pain kek

#

Could just look at Cr3pis Helmet Less Icons fold structure and go from there with Anomaly folders

last valve
#

gotcha will do

#

guh?

#

i did "open in explorer" in mo2 and theres nothing here except gamedata folder and the meta text file

#

i just wanna add some ned kelly armour to the game damnit

prime pecan
last valve
# last valve i just wanna add some ned kelly armour to the game damnit

@summer girder ok i found the problem i was having i had to check the file thats inside the groks modpack installer file and there was stuff inside the gamedata folder this time the armour files appear to be in the UI file of textures however checking that in the unpacked folders theres no armour textures/icons in that file

summer girder
#

hmm
Might wanna wait for someone that actually knows shit then

last valve
#

watch its gonna be the most simplest shit ever that i could of figured out had it not been for the fact its almost midnight where i am

regal bolt
#

made a mod (modified a mod i found on moddb) which replaces the main menu music and for some reason its slowed to like half the speed but i aint complaining sounds amazing

#

what could be the cause of that

#

or is the main menu song in the game supposed to be slowed

regal bolt
#

ok nvm its not always slowed just sometimes

summer stream
#

So, contuining question from yesterday, anyone got fix for this kind of problem that yells at the vortex groups(bones)?

#

It does so probably because i renamed the r_forearm from l_forearm

naive snow
summer stream
#

is it what im thinking

#

what if im gonna bind it to that

#

still no

#

what the hell i should even do

naive snow
#

Do you have the weight groups setup on those geometry? Like if you check in your weight paint mode

summer stream
#

here ya go, checked every and don't see a problem here

naive snow
#

You should have at a minimum a vertex group per armature modifier

summer stream
#

what clueless

naive snow
#

Every armature modifier, needs a vertex group, at a minimum

summer stream
#

the arm that it yells at has three vertex groups

naive snow
#

One of your bones isn't part of any armature modifier

summer stream
#

i maybe know which

#

this one

#

but i forgot how to fix that problem

naive snow
#

What did you do to it?

summer stream
#

renamed from l_forearm to r_forearm

#

it had a problem which stretched it away

naive snow
#

You renamed both the bone and the vertex group?

summer stream
#

bone? oldge

#

the bone is this

naive snow
#

No that's the armature group

#

Bones are the hierarchy underneath

summer stream
#

and as far as i know

#

i don't think so

naive snow
#

Hence the bone icon too

summer stream
naive snow
#

Every vertex group is associated with a bone

summer stream
naive snow
#

If you renamed only the vertex group, then l_forearm, the bone, doesn't have a vertex group

summer stream
#

ah ffs

#

i renamed only vertex group

#

found the bone

#

and now i need to remember how to do so

naive snow
#

F2

summer stream
#

they're both the same

naive snow
#

Just be careful not to end up with two r_forearm

summer stream
#

why doesn't it work

#

im so fucking dumb oldge

naive snow
#

because your l_forearm is empty and doesn't have a vertex group

summer stream
#

so i got these two-

naive snow
#

You know what, just send over the .blend file

summer stream
#

okay

#

oldge
i'm too dumb for blender stuff

open oasis
#

burn fixing more than icons kekl

summer girder
#

He's fixing a .blend, not a .dds file

summer stream
#

so true

naive snow
#

Well one way I found of fixing it,
go to your Pose menu (instead of edit/object mode)
Select all of your bones
Under the Pose menu in your viewport, go to Bone Group, Assign new bone group

#

It's an odd problem maybe from the plugin itself as other models don't really require bone groups to export

#

One of your manipulation might have left some remaining data onto the bones themselves

#

Ohhhh nevermind I think I figured it out, some stuff in your motions files are causing the issue:

#

If you export without motions it works

summer stream
#

i am very thankful for fixing that problem burn

#

and explaining how to fix

#

since forgor.

naive snow
#

My best guess is one of those two motions uses a different rig than the hands you have

summer stream
#

because the KVMAS has additional(?) bone

#

and trying to make it work normally makes me want to jump in window

lethal garden
#

Im searching for abobale in the join server tab, but i cant find it!

magic zodiac
#

how can I fix a mod that causes busyhands from an actor on update callback?

lethal garden
orchid agate
#

Yo quick question

#

I got the new mags installed

#

what was the fix for this?

slow bolt
orchid agate
slow bolt
#

If whatever minimap mod you have allows that - by reinstalling

orchid agate
#

I dont have any minimap mod bro

#

this is default gamma minimap

#

lol

open oasis
queen pineBOT
open oasis
#

this is not the right channel to receive mod-specific support

orchid agate
#

well my bad dude

#

i didnt know where to ask

#

damn

#

God forbid a man ask a question

open oasis
#

relax, no need to make a scene because you were corrected

orchid agate
#

I don't ask there because in the first two I doubt someone will help me

#

and in the third thats mostly for random crashes

open oasis
#

newbies chat is one of the most helpful channels out there

orchid agate
#

Thanks either way ❤️

last valve
ivory yew
#

Is there a way to get a list of code names from debug menu?

unborn vessel
#

Did you find an answer

lilac compass
misty mulch
ivory yew
#

Yes. Got it just by looking in debug spawn menu

bronze harness
#

iwi carmel appearance on stalker 2 (my own version 2019 & 2023 mix)

simple barn
#

I would like to attach the PSO to the Saiga, does anyone know a way to do this?

simple barn
regal bolt
#

Anyone here knows the proper ratio of the portraits?

#

Kinda interesting how GPT recognized shock protection and shit. Cool beans

random fulcrum
#

bro stooped as low as to asking chatgpt to write the ltx for him

#

and it did it wrong

regal bolt
#

I asked it how should I begin with it

#

Meanwhile having the modding book open in a separate tab

#

Just showing that it's neat how GPT recognized some of the resistances in the game

#

Like fr. Tell me this isn't close to it

#

Burn, shock, radiation, strike, chem burn lol

#

Is the radiation protection overwritten by something here?

#

And if so then how do I look for what does overwrite it?

#

Also what is this for?

slow bolt
#

its the number after that makes little sense

regal bolt
#

I feel like I'm way too stupid to comprehend what's in that book

#

How is it that a single armor info is stored across multiple files...

#

And how do I connect them all

random fulcrum
#

don't need to have multiple files

#

just do the bones section in the same ltx

regal bolt
#

No no. I meant for the descript- What do you mean with "bones section"?

random fulcrum
#

ballistics

#

it's just that

#

again, do your homework

#

do the research

regal bolt
#

Uh huh. Okay...?

regal bolt
#

I learn best with making an example. That way I can memorize most of the stuff neccessary for redo, and know where exactly stuff has been done to do something

#

That's why I can't just learn off of your mod, but maybe I can compare it to the one I have already and try to learn from it

#

Brb

summer girder
#

Did I walk in on another guy using chatgpt for modding

tawny stream
regal bolt
#

Yeah. Trying that now

#

Comparing the two

open oasis
#

praying for you 🤞

regal bolt
#

That really helps

#

Kinda feel neck deep in hate for trying to comprehend it

sour prawn
#

i have done everything you have said but it keeps telling to read the manual

#

(nvm i got it to work after few minutes of trying)

#

though its meh at best

#

it has this unnatural feeling while playing

#

but i must say it made my fps go from 35 to 75

open oasis
#

you get used to it pretty quickly though and the performance increase is very much worth the ~30 FPS boost it gives

#

(35 FPS is fucking horrible btw not sure how you're able to stomach playing the game like that)

sharp quail
#

lol i was just searching for the words fps and come across this, havent tried gamma yet with my new hardware. Gonna see how much fps i get with a 6700xt and a 7800x3D

summer girder
#

At least 2

sour prawn
#

but my gamma is heavily modded

#

ADEGAZR+ texture pack

open oasis
#

admittedly though your GPU matters very little with the Xray Engine

#

my GAMMA is also using some of the largest mods out there

sour prawn
#

i did the most basic step (the settings set up)

#

45 fps

open oasis
#

kek that is extremely low

#

you must have bloated the fuck out of your PC

sour prawn
#

what does that mean

#

useless software?

open oasis
#

yeah just lots of shit running in the background that shouldn't be

sour prawn
#

btw this fps issue only happens in gamma

sour prawn
#

CTRL+SHIFT+ESC

#

i probably installed something wrong or did something wrong

#

i will reset my gamma back to vanilla and slowly work from there

#

seems like the only way

#

also check for bloatwares

sour prawn
#

alright

#

did all the basic fps optimization stuff

#

lets see now

misty mulch
sour prawn
#

also turned gamma back to vanilla gamma

#

i average about 85 fps

misty mulch
#

unless you're easily wowed by the concept of an advanced autosuggest managing to figure out that those sure are some variable names

regal bolt
misty mulch
#

you've stumbled into the thing that's related to my actual day job: warning people when not to use chatgpt (i.e. most of the time)

regal bolt
#

No no. The base concept of file structure learning, not the actual file structure from the game

misty mulch
#

because chatgpt does not understand the difference between truth and lies, fundamentally it only knows "these words usually come after these other words"

regal bolt
#

XD

#

That's all that I cared for when I saw it, but glaced over the rest to see if it's similar to anything I had already

misty mulch
#

just because the fancy autocorrect managed to string a sentence together, doesn't mean it's right - and more to the point, it actually got it wrong

#

inv_name_short can never have spaces, description likewise can never be plain text (none of the name strings can be plaintext). it managed to figure a number comes after the word "cost" whoop de doo.
also it's not an ini file, it's .ltx. it will break if you try to use a .ini file

misty mulch
# regal bolt

you literally have a room full of knowledgeable people to ask and you asked the brainless parrot machine instead bro

regal bolt
misty mulch
#

it's about as charming as a 3 year old learning to repeat words after you, yes

regal bolt
misty mulch
#

so, circling back, don't use chatgpt for this

regal bolt
#

Yeah. I said that this first step title was enough for me to give it up

misty mulch
#

ok, that's good

#

but that's also why everyone got mad instantly

#

it didn't recognise jack

misty mulch
# regal bolt Also what is this for?

ANYWAY i will leave you with: bones_koeff_protection = referring to a different nest of files for bone armor aka the actual armor value of an outfit. luckily for you i have been looking into it, here's the spreadsheet. you only care about section (this is what you put for bones_koeff_protection, and the body_armor value (bigger = better)

open this file in Excel/OpenOffice/Google Sheets

random fulcrum
#

can also make your custom bones sec that inherits from other profile just in case

#

and only edit the bip spine

regal bolt
random fulcrum
#

because that's the only one relevant for body bullet damage reduction in the adb

#

you'd be at mercy of machinegunners and helicopters tho

#

as those are not parsed by the adb

regal bolt
misty mulch
#

elemental resistances are mercifully simple (we do not talk about rads or psy)

regal bolt
#

Or machineguns like the actual LMGs sin carries around?

random fulcrum
#

yeah

#

static mgs

regal bolt
random fulcrum
#

psy is simple enough tho

#

and is luckily done at script level

#

entirely

#

in arszi_psy

regal bolt
random fulcrum
#

rads is literally a subtraction

#

coming from armors and boosters

regal bolt
random fulcrum
#

idk dude look at the one that wins conflicts

regal bolt
#

What's the regeneration divider?

random fulcrum
#

read the script

#

search for terms

#

highlight the term and search in the file for other occurances of it

regal bolt
#

Just these two instances of this in the entire file

#

Maybe it's explained somewhere else...

#

I'mma take a look into the mod itself

#

No instructions, no readme, no nothing.

#

crap

#

I still have no idea what dictates telepatic_protection value for suits

#

Maybe it's a separate ltx file like the BR stats

misty mulch
regal bolt
#

But the-

#

waaaait

#

Skats have no psy res by default...?

random fulcrum
#

idk you play the game

regal bolt
#

I'mma check the other ones to make sure

misty mulch
#

it's also possible there's some dltx somewhere that adds telepatic_protection to skats

#

as you have found out today, dltx files can be named almost anything

regal bolt
#

And here I am running in circles looking for it becuase I thought it was set by something else than the outfit config

misty mulch
#

which makes hunting them down a little difficult

#

well there you go

regal bolt
#

So it is from these exact files

misty mulch
#

well, that section, but yes

regal bolt
misty mulch
#

yeah i'm being pedantic - the "file" refers to the whole file, the "section" is "each part that begins with [some armor ID here]"

#

and yes it just comes back down to the protection values, defined in the armor's section, in the config file for that type of armor

regal bolt
#

Okay

#

Question

#

So numbers in this section follow "The bigger the better" or are they somehow calculated in a weird way?

#

Like the BR?

#

Also @random fulcrum if I don't touch the bones_koeff_protection will it fuck up anything?

#

(Current state to give info:)

misty mulch
regal bolt
misty mulch
regal bolt
misty mulch
#

i'm not answering re: burn protection because i'm not 100% sure how elemental damage is calculated

regal bolt
#

But as far as I can see all the values do seem indicative of the ingame stats

#

Like Freedom having the Skat with the best chem_burn_resistance ingame has the highest number in these stats

misty mulch
#

yeah, but in the case where i know i don't know the answer for sure, i'd rather give no info than a confident but wrong one

regal bolt
#

That's understandable

#

I just found a consistency.

misty mulch
#

i would say that is a pretty strong inference that "bigger is better" for the elemental resistances, yes

regal bolt
#

Freedom has the most in the stats at 15.8%, compared to most having less than 10% for chem_burn_res alone

misty mulch
#

bullet damage is just a constant special exception in terms of how that type of damage is handled. it's pretty much always the most intricate form of damage to calculate

#

and by "intricate" i mean "has special rules"

#

even ignoring the gamma code soup

regal bolt
misty mulch
#

eh ballistic damage gets special treatment even in vanilla anomaly. gboobs takes outgoing ballistic damage to a silly level, but it's not like the concept was invented by grok there

regal bolt
#

But I get a basic grasp on it at least now

misty mulch
#

don't look at gboobs inner workings to teach you what to do with armor values

misty mulch
regal bolt
misty mulch
#

gboobs doesn't do anything about any form of damage dealt to the player

misty mulch
#

doesn't even tell you what uses those raw inputs

misty mulch
regal bolt
misty mulch
#

oh yeah in that case that'll work just fine

regal bolt
#

or something like this

misty mulch
#

well, the philosophy of ADB is "the player should never be able to become 100% immune from any single source of damage"

#

that's why the cap exists.

regal bolt
#

this shit

misty mulch
# regal bolt this shit

from the top of the script:

Lots of hardcoded multiplier are used for the different damage sources so that even everything feels right

regal bolt
misty mulch
#

? adb accounts for psy damage?

#

same with rads?

regal bolt
#

I don't think so

misty mulch
#

it does

regal bolt
#

sorry. ADB being grok_actor_damage_balancer

#

Yeah.

agile pond
#

adb is lovely

regal bolt
#

OH WAIT

#

IT DOESN'T

misty mulch
#

yep. if you're making new armor, for the player, you don't care about GBOOBs

regal bolt
#

It's commented out for some reason

misty mulch
regal bolt
#

Wait, so what's this for then?

regal bolt
misty mulch
#

presumably because that block of code was started from a template for every damage type in the game, and grok recognized that radiation works differently and therefore needed to be dealt with differently

regal bolt
#

template?

misty mulch
#

because you usually take rads as the result of "ambient" rads from standing in a field, rather than being hit with a "you take X points of radiation damage" attack

misty mulch
regal bolt
#

specifically for damage balancing mods

misty mulch
#

no i mean template in the sense of "i write one block of code that I need to repeat 12 times, so i copy paste it 12 times"

#

go lower tech than what you're imagining.

regal bolt
misty mulch
#

if you're hellbent on understanding how damage is applied to players, i really think you would benefit from doing a really basic coding concepts 101 - what is a function, what is a variable, what is an operator, what is an if/else statement at minimum

#

any basic coding course should be able to teach you that, if you wanna learn the scripting language used for Anomaly, find a coding course for Lua

regal bolt
#

Yeah. I feel I should grasp that first

#

Also

#

Is there a way to implement these visuals dropping one of two armors, not just a single armor?

misty mulch
#

what an excellent question that can only be answered by reading the death_manager script

regal bolt
#

Okay... I'mma read it

misty mulch
#

oh i was gonna offer to do the deciphering for you

regal bolt
#

Can't find anything in the 4k lines... Every single visual has exactly one armor and sometimes a helmet

#

I don't get it...

#

Should I just swap one of the existing visuals for the armor I want to inject?

misty mulch
#

well that would be because the "drop items on death" scripts cannot handle probabilities for outfit drops. either they drop the outfit, or they do not, and it cannot handle "out of this set of items, pick one"

regal bolt
#

Oh

misty mulch
#

now do you see what i mean? scripts = how the game works, configs = parameters that feed scripts

#

if the script cannot handle probabilities for drops, no amount of config editing can make that happen

#

you'd have to edit the script for how items dropping on death works

regal bolt
#

So I'd need to make a script that would make that possible?

#

Fuck...

#

I'll just replace one of the visuals to drop it then...

agile pond
#

There's so many visually similar models just take one and replace the drop

regal bolt
misty mulch
#

other courses are of course, available

agile pond
#

Don't forget to pull up the stalker modding guide and read a bit of that at the same time!

#

God anomaly lua is so cool

misty mulch
#

i'm actually doing that course myself lol

#

just real fast

#

i am more familiar w/ python but shit why not, if i learn lua i can also do project zomboid mods

agile pond
#

Same (not doing the course), learning python actually helped me a lot when it came to reading lua

regal bolt
#

Also this would work you think?

#

Fairly rare I'd say

misty mulch
#

oh boo needs a free trial

regal bolt
#

Due to it being supposed to be a one time spawn per playthrough

#

Like the ACE

misty mulch
#

the ace actually has 8 models that spawn it lol

regal bolt
#

Are you serious?

misty mulch
#

so congrats yours will be 4x rarer than the ace

#

yes

regal bolt
#

Wow

misty mulch
#

filename should be mod_death_generic_whateverthehellyouwant.ltx

regal bolt
misty mulch
# regal bolt

you probably aren't looking at the dltx override, mod_death_generic_g_a_m_m_a_no_integrated_helmets_in_armors.ltx

regal bolt
#

Yeah. Found them

misty mulch
#

but again - don't edit the file directly. you need to make a DLTX file for this

#

otherwise your changes don't apply

regal bolt
#

Give me a minute. I'm trying to remember how to make a dltx

agile pond
#

Not too hard actually

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(Modding guide ez)

regal bolt
#

Wait

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Would these make sense to drop a modified Skat-9? (What do you think?)

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Also this is so far what I got

misty mulch
#

for safety's sake, put it where the other override is, i.e. filepath gamedata/configs/items/settings

regal bolt
#

oh. The generic part is neccessary

misty mulch
#

the entire beginning bit is mandatory

regal bolt
misty mulch
#

you can change whateverthehellyouwant lmao

#

uhh just make sure alphabetically, it starts with something that comes after the letter g

regal bolt
regal bolt
agile pond
#

mod_

#

for dltx

misty mulch
# regal bolt Like this?

it's also good practice to name the override something distinct so it's obvious where the file is coming from

misty mulch
#

that works, geo comes after g_a if you sort alphabetically (...double check that though)

#

this is to make sure the game loads your dltx after the GAMMA override. the last loaded file, wins all conflicts

misty mulch
# regal bolt Like this?

one more thing. the section name needs to match the section you're overwriting from the original file
so it should be ![outfit_by_visual]

regal bolt
misty mulch
misty mulch
regal bolt
misty mulch
regal bolt
#

me

misty mulch
#

if you write ![death_outfits_generic_override] <-- that will lead to a crash when you start the game, probably saying something like "section marked as override but it doesn't exist, fuck you, i refuse to start"

regal bolt
#

XD

#

That looks good?

misty mulch
regal bolt
#

fuck

misty mulch
#

the section name is what needs to be ![outfits_by_visual]

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and you're still missing mod_ from the beginning of the filename

regal bolt
misty mulch
regal bolt
#

Instead of ![death_outfits_generic_geo_skat-9]:death_outfits

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Oh

regal bolt
# misty mulch

Sorry. My brain refuses to get more info in at this point

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So does it now seem correct?

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And where do I put that "mod_" thingy?

misty mulch
#

in the front

regal bolt
#

like that?

misty mulch
#

yes

regal bolt
#

Wait

misty mulch
#

i would maybe suggest that, if you are confusing the content of a file for the name of a file, probably good to take like a 30m break

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(i am assuming you did not delete .ltx at the end of that filename, too)

regal bolt
#

This is the section name that you meant?

misty mulch
regal bolt
#

Oh. So it's
!["target section"]:"target filename"

misty mulch
#

when you do ![section name], you are telling the engine, "look for and overwrite an existing section that is called EXACTLY [section name]"

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e.g. ![poopoopeepee] will tell the engine "look for and overwrite the existing section called [poopoopeepee]"

misty mulch
#

nothing to do with file names

regal bolt
#

Parent section is?

misty mulch
#

(also good practice not to use quotes if you're doing examples, because quotes mean something in programming languages)

regal bolt
#

They do?

misty mulch
regal bolt
misty mulch
# regal bolt They do?

yeah i'm going to refer you back to, maybe take a break by spending an hour doing a quick online Lua tutorial

misty mulch
regal bolt
#

Unless I am misunderstanding something

misty mulch
#

i could have a file called blahblahblah.ltx set up like this:

[base_armor_section]
parameter_1 = value1
parameter_2 = value2
parameter_3 = value3

[fancy_armor]:base_armor_section -- the "parent" of fancy_armor is base_armor_section
parameter_2 = 90000000
-- the game will look at base_armor_section to "fill in" the missing parameters and their values

[parentless_section] -- this section has no parent, and therefore needs to define all parameters or bad shit might happen
parameter_1 = value_a
parameter_2 = value_b
parameter_3 = value_c
misty mulch
regal bolt
#

So this death_outfits is useless here...

misty mulch
regal bolt
#

Oh...

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I'm a fucking idiot

last valve
misty mulch
last valve
#

sad

regal bolt
misty mulch
misty mulch
last valve
misty mulch
#

files don't work without the extension

misty mulch
last valve
#

anomaly default trying to find the icon for the heavy brown overcoat

misty mulch
last valve
#

no how do i check that

misty mulch
#

faster for me to check its config than dig through the filelist

misty mulch
last valve
#

gotcha thanks

regal bolt
#

So just so I get it right

Filename:
mod_(target file)_generic_(mods name).ltx
for configs?

regal bolt
#

Not gonna question. Let me load it up

last valve
#

making a ned kelly armour mod with a medium and a heavy version the medium is just gonna be the metal armour piece itself and the heavy is gonna include the heavy brown overcoat on it too my idea is making the medium version be like the steel helmet in terms of stats and then having the heavy version be a bit more protective of anomalous stuff

misty mulch
#

i'll be honest: just copy the name format from an existing dltx that does what you're trying to do

#

in this case we just copy the filename structure from GAMMA's outfit drop DLTX file

regal bolt
#

filename structure. Let me see

misty mulch
#

the way the computer reads and understand files, is not the same as how we read and understand the files

misty mulch
misty mulch
# regal bolt ...Why?

because the other way is to blindly dig through the config files and pray you can recognize the item ID on sight, the way you got lucky with the skat-9

#

this is not guaranteed - the item ID for the TOZ-194 is wpn_wincheaster1300

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so good luck trying to figure that one out without knowing it in advance

misty mulch
#

cool, spawn it and try to wear it and see if it doesn't crash you out

regal bolt
#

I already loaded in with it on me

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Even upgraded

misty mulch
#

well, next thing to test is the outfit drop

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there's just one problem

regal bolt
#

The only file I changed since the last opening of the game tbh

misty mulch
#

the NPC spawn IDs are not the same as their visual profile name

regal bolt
#

That means?

misty mulch
#

you'll be blindly guessing which NPC spawn matches the visual profiles that you set to drop your new armor

regal bolt
#

I know skat9 soldiers spawn in the advanced/vet section pretty often, or I can just kill a respawned peregrine for it

misty mulch
regal bolt
misty mulch
#

god speed

regal bolt
#

?

misty mulch
#

or i mean

#

that only helps you if the game deigns to spawn one of those models for you

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which is a lot of fucking work to test something out

regal bolt
#

I know

misty mulch
#

the usual process is to just force the game to spawn that exact npc type

regal bolt
misty mulch
#

right, so, work smart not hard

#

figure out where the file for mapping npc spawn ids to visuals is, ctrl-f for one of the models you set, spawn that in

regal bolt
misty mulch
#

see above, object spawner

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spawn by id. or ig if you set it to drop off peregrine specfically you could always follow the !npc guide

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ignoring the smart terrain part since you're just gonna shoot him and don't need him to be moving

regal bolt
#

where the file for mapping npc spawn ids to visuals is How do I do that?

regal bolt
#
Spawn by section: mechanic_army_yan_mlr_squad
Select level: I08_yantar/
Select Smart: yan_smart_terrain_6_4/```
Got it lol
misty mulch
regal bolt
#

Spawn by section?

misty mulch
#

instructions are in the file