#โ•™๐Ÿ–‡mods-making-discussion

1 messages ยท Page 45 of 1

fair canopy
#

Damn, they fucked up

naive snow
#

The latest release of GMTOP has a lot of mistakes yeah

regal bolt
#

I've noticed. Also there are some weapons i cannot find descriptions in whole GAMMA. Also love practice of hiding ENG subtitles in RU folder (Ithaca case) ;x

naive snow
regal bolt
#

Yea, that's why i am not gonna even try to automate scrapping those files. Will just do Excels and my job is done

whole inlet
#

I'm also thinking about such button but even can't find any info about how to get current active task(s). Any info related to this functionality would be helpful. Just want to figure it out. I'm not a mod maker, just front-end developer that can read code lines sometime KekSkew

#

gamedata\configs\ui\pda_tasks_16.xml contains focus button in the list of tasks. I want to add "Cancel task" button to the left of it. Can anyone help me to find the definition of focus button function that executes the logic to center map on selected task? I think focus button definition could be helpful and maybe contains current TASK_ID that can be used to cancel task.

graceful sluice
#

@naive snow hell yeah, I finally did it. It was kinda harder than you explained but anyways TROLLED Monolith

naive snow
graceful sluice
naive snow
#

Like so, here's mine

graceful sluice
naive snow
#

Should have asked kekl

graceful sluice
#

Yeah

naive snow
#

You still managed in the end, well done,

graceful sluice
#

Monolith showed me right path Monolith ๐Ÿ›๐Ÿ›๐Ÿ›

We thank You for revealing to Your servants the machinations of our enemies! Illuminate with Your radiance the souls of those who gave their lives to fulfill Your will! Into battle, defenders of the Monolith! To battle! Let us avenge our fallen brothers, may their eternal unity with the Monolith be blessed! Death... cruel death to those who reject His sacred power!..

#

@naive snow

naive snow
#

Just hit the folder icon next to the right of the red fields and select the folders yourself

#

The object folder is under Meshes

graceful sluice
naive snow
#

Yeah do every folder yourself

graceful sluice
#

Wonder who named it like that death

naive snow
#

That's what you get from 400+ mods

#

The shader and engine files might be slightly more complicated to setup but if you're not re-exporting files it shouldn't matter

graceful sluice
naive snow
#

Nah not really. You dont need to carry any information like the shader type in an fbx

graceful sluice
#

Why I can't see all those folders in explorer?

#

Oops wrong photo

#

This one is gamedata

naive snow
#

Because windows can't see virtualized folders. when you launch an application through MO2 it fakes the file paths for that application. Exemple it links any gamedata folders in your GAMMA/mods/ to your gamedata folder in the Anomaly Folder

#

That's why one of the programs in the list you can launch is a file explorer in MO2, so see and explore the assembled files in your Anomaly folder

graceful sluice
#

Damn, that's cool

naive snow
#

If you launch Blender through MO2, blender will see your Anomaly folder the same as the file explorer in MO2, like a fully assembled GAMMA version

graceful sluice
#

So I can do it like that?

naive snow
#

Nah

graceful sluice
naive snow
#

You need to go through the xray addon import menu to properly open the ogf files

#

If you want to also have the normal map and specular map you have to import it manually and plug it in yourself with the right nodes. Fanatic Lunatic has a great video about it
https://youtu.be/HwTYYH5zLjo?si=zieQ5s7jmol3cAeJ

We're modding a Sig Sauer P210 from purchase of the model to shooting it in-game. The guide is structured in 5 parts, covering the following topics:

00:27 intro
01:36 tools of the trade
03:30 content overview

Part 1: having a plan
04:01 intro to planning

Part 2: editing textures
06:57 intro to textures
29:27 thm files

Part 3: working on mesh...

โ–ถ Play video
graceful sluice
#

this ๐Ÿ‘

naive snow
#

The point of setting up your blender through MO2 and setting up the proper paths is that the xray addon will automatically pick up the right paths and import the basic base color texture automatically for you.

#

Since all paths in the ogf files are relative to the gamedata folder

celest forge
#

Lunatic

#

Not fanatic

#

Smh

graceful sluice
naive snow
naive snow
graceful sluice
#

ะžะบ

celest forge
#

Anyone knows of a tool that shows me the bones of an OMF motion?

naive snow
#

You should see the baked keys with the bone name

celest forge
#

I figured it out

naive snow
neon dirge
#

Am I crazy or was there a mod that allowed you to give exoskeletons to companions for them to use it

naive snow
celest forge
#

I was having an issue with the animations of a gun, so I wanted to see the bones of the animation I was exporting

#

But I resolved the issue without needing to do that

lean dagger
#

has anyone ever tried making a multi caliber weapon like the Baikal IZH 94 for example? that the regular fire mode is firing regular shotgun shells and toggling the "grenade launcher" would fire a regular rifle round? i heard there is some limitations to wich ammo can get used in the games nade launcher system, anyone got any ideas?

lean dagger
#

as i have tried adding "grenade_ammo = true" to 23x75 shrapnel and edited the siber m4s weapon config, adding the ammo to the grenade launcher list, what other stuff does an ammo type need to be recognized as a "grenade" ingame?

vital dock
#

need some help with batch-converting 1000 pngs to dds for a custom tv screen replacer
what software would you guys use to do that?

surreal gust
#

RTX trees betrayed me

surreal gust
#

Tree LOD's resolution is 8192x4096

pearl sparrow
#

anyone know how i could edit a weapon to accept diff scopes? want the SVU to be able to take the PSO without the eyecup

vale knot
#

You need to physically model that scope onto the svu

#

Using blender

naive snow
frank flicker
#

Trying make some love for SIN players, SIN exo suit

vale knot
#

You know what would be awesome

#

If sin overcoat sleeves actually matched the icon

#

I think it just uses the mono coat sleeves model

frank flicker
pearl sparrow
#

Shouldn't be that difficult as I could just copy the values of the eyecup version

#

Probably

#

Cannot believe that this atrocity is motivating me enough to learn how to mod

obsidian void
#

So this mod only has 4 files. GAMMA completely overwrites it. Why does it exist?

fair canopy
#

Legacy mod

regal bolt
obsidian void
surreal gust
#

Ask glock idk

obsidian void
#

haha

#

I just thought it was funny

random fulcrum
#

chat does someone here know how to dxml an outfit portrait

#

i'm missing this very small bit of info

surreal gust
#

No i'm a map maker for analmeme

random fulcrum
#

ah wait it's on the book

surreal gust
#

The book is very useful for me

random fulcrum
#

shit i don't even need to use dxml

blissful tartan
#

any ideas where to find the hotkey for bhs to change it from H ?

blissful tartan
#

checked thru couple but couldn't find any script that binds it to a key

obsidian void
blissful tartan
obsidian void
#

no worries

blissful tartan
#

this new repo mod for gamma guns look really nice i gotta get that

frigid folio
#

is possible somehow to move minimap from right down corner to left top corner like basic game ? ๐Ÿค”

queen pineBOT
latent swan
#

can I request a mod to be made?

to loot all bodies within radius, instead of having to loot them one by one

restive sigil
dusky magnet
#

Does anyone know if you can pass arguments to script functions in the <precondition> tags for dialog trees?

celest forge
#

Anyone knows how to make new parts compatible with Arti's WPO?

latent swan
#

like, if I loot one body, I'd like all the items from all the nearby bodies to move to its inventory, so I can loot them all from one place

analog blade
#

This is my rough approximation of how to get my idea working (export the custom set ADS FOV so that it saves through different characters).... untested atm

celest forge
#

YEah

#

I'm having an issue with one of my guns

#

I made new parts for it because it uses a special caliber

#

and some people with artis WPO say they're crashing with it

#

because the jamming script that uses

#

someone told me it may be related to my gun using new parts that aren't in vanilla

blissful tartan
#

where is meatchunk's prefetcher ?

slow bolt
#

In the mod list? You can just enable it for gamma

blissful tartan
#

oh like inside ok lmao thanks

blissful tartan
naive snow
#

Meatchunk's covers a lot of stuff already. Grok's is a little more complete for base gamma. To have absolutely everything you need to generate a clean list with something like pfgen. Check for it in the mod-posting thread

blissful tartan
#

aight thanks

wicked latch
#

hi guys, what are recommended zcp settings to disable 5 chimeras or 5 controllers spawning at once? I'm not an average quake 3 or doom player unfortunately

slim crane
#

HELP!!! will this code work and fix the problem? UGP Mod with Device Anomaly Redone? Or is there really no conflict between them?

because I have problems I can't open Inventory, I can't open PDA and when using weapons I can't AIM, shoot.. and a lot. like some or all of the buttons I tried didn't work.

previously I used MCM keywrapper to attach the PDA button "Shift+G" and everything was fine, but after I got the grenade I tried to open the PDA, it just threw the grenade and after that everything was messed up, some of the buttons didn't work as I said previously. and yeah, the grenades that should have been used up are still there if I scroll or press the button for grenades. because I only have 1 grenade. its like infinite but i cant use it.

I really believe this is because of a grenade, I've tried loading several save files and yes this is because of a grenade.
I've tried unbind everything and the problem still occurs. I don't want to start a new game.. shittKekStressed
even if I start a new game, this problem will still occurkekw

obsidian void
celest forge
obsidian void
#

interesting that it is crashing on line 154, considering in the script that line doesn't seem to conain the "missing_parts" function

obsidian void
# celest forge

Is anyone else having the same issue or is it one specific user?

celest forge
#

A lot of people apparently

obsidian void
celest forge
#

I don't even use WPO

#

but let me install it ig

obsidian void
#

WPO is standard within GAMMA KekStressed

celest forge
#

I don't use GAMMA

#

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] ...nomaly-1.5.1/bin/..\gamedata\scripts\arti_jamming.script(154) : missing_parts

LUA error: ...nomaly-1.5.1/bin/..\gamedata\scripts\arti_jamming.script:154: attempt to compare nil with number

Check log for details

stack trace:

#

Sure enough

hardy hound
#

better ask arti in anomaly discord

celest forge
#

I'm banned from there

#

So ig people with WPO can't use the gun

#

Which is weird, because people here say the gun works alright, so it works with GAMMA's wpo?

#

Idk

hardy hound
#

theres another arti channel in efp discord

vale knot
#

Why are you banned from anomaly

celest forge
#

I don't remember the actual thing the mod said

#

something regarding copy right laws or something

#

Pretty much for taking commissions basically

obsidian void
#

the script I showed you is contained within GAMMA. as you can see, the line 154 doesn't line up to the error

celest forge
#

With the github wpo version and in that script this is the line

obsidian void
#

my very first thought would be this: check your naming conventions on the parts compared to the other parts within WPO

regal bolt
celest forge
#

I took from FO4 modders?

#

Ah the fucking

regal bolt
#

Models.

celest forge
#

Automag I think?

regal bolt
#

Yep.

naive snow
#

@pearl sparrow Here's what you wanted, the ak74m beard with the same UBGL as the _n variant. I did all 27 scopes that come with it too. Should work, but I'm not sure I might have messed up the mod_system file for it. Let me know if that's the case.

celest forge
#

One gun out of like 80

#

but aight fair enough

#

I wonder if Domi ever emailed BSG and Activision and Dice like they said they would

worn fiber
#

@undone lily Can the feature of changing weapon's hit_power with weapon upgrades be restored in GAMMA or is it gone for good?

random fulcrum
# regal bolt

imagine if they found out about the raptr being in gamma

regal bolt
random fulcrum
#

it's easier to cancel one literal who than to cancel a guy with a 400k people cult

celest forge
#

I don't think the RAPTR was a commission tho

stiff robin
#

how hard would it be to make epinephrine administered through gunslingers exo hud animation?

obsidian void
#

Can someone tell me the method to show a message on screen? Not a PDA message, but the floating text that just appears on top of the ui

vale knot
#

Uhhh try looking into raven's death message mod maybe?

analog blade
pearl sparrow
naive snow
obsidian void
vale knot
#

Yee

soft burrow
#

a while ago I tried making this mod that gives you immunity to pseudogiant stomps while you are jumping but the on_before_hit processing was just too hard for me
so I'll just leave this here in case someone smarter and more proactive wants to give it a try

random fulcrum
#

but you do dodge giant stomps if you jump

#

it's already a feature

#

it's super hard to do because you have to be ascending when the stomp hits

soft burrow
#

EH

regal bolt
#

I even forgot when I started to do that, honestly KekSkew

pearl sparrow
#

Yep, it's a bit misleading, game only counts if you have started a jump as it hits

#

If you're already airborne it'll hit you, so you have to delay the jump more than you think

obsidian void
pearl sparrow
#

Absolutely cursed x-ray jank, the fact that every variation of a model is entirely unique

naive snow
#

You could probably do something proper since there's a wpn_scope bone as part of every weapon. Parent and skin a scope model for every possible scope variant to a bone underneath that one and then hide everything except the right according to the attached piece. But custom bones hiding would probably require a exe modification. The initial implementation works fine when weapons had just 4 or 5 max optics. Stuff like the ak's having collimators and scopes just sends the whole scope of work out of the window.

graceful sluice
#

Someone pls add canned pineapples to the game) I can provide 3D model)))

#

๐Ÿ›๐Ÿ›๐Ÿ›

celest forge
#

Very weird, specific thing to ask for lol

obsidian void
slow bolt
obsidian void
# naive snow That's what I did for the ltx, but it's the fact the bone structure and placemen...

Burn, could I make a request? Would you be willing to make like 10-20 copies of the poster model from Hideout Furniture Expansion so we may have a variety of poster textures? You can just leave the textures blank. I can add the items if you don't want to mess with that part

https://www.moddb.com/mods/stalker-anomaly/addons/hideout-furniture-expansion

ModDB

Extra placeable furniture with some scripted functionalities for Hideout Furniture mod by Aoldri

obsidian void
# naive snow What do you mean make copies?

Like, duplicate the model, rename it, give each model a unique texture name (they can just be copies of the original blank texture)

That way it is possible to make several different posters

pearl sparrow
#

the ogf files are correctly overwriting bas

naive snow
naive snow
pearl sparrow
#

oh thanks, was wondering if this file had anything to do with it

#

works a treat, thanks again

naive snow
#

I wanna test if it was only an issue of path

pearl sparrow
#

can do

pearl sparrow
naive snow
#

Awesome, I'll correct the archive and reupload it here

pearl sparrow
#

the mod is glorious

#

jokes aside, this is unironically a good change as 5.45 is pretty lacking in utility, afaik this is the only weapon now that can take a ubgl, a laser, and both types of optics

naive snow
pearl sparrow
#

the worse stats compared to something like ak-12 variants gives it a nice niche

slender whale
#

Which would likely mean the rd 74 also would but I'd have to check

pearl sparrow
#

the RD-74 only has access to picatinny sights, it doesn't have a dovetail mount

#

which is fine, it doesnt need one

#

but only a handful of guns in the game have access to optics from both factions

slender whale
#

Hm, weird that the 939 has both but the 74 doesn't, ohwell

pearl sparrow
#

i'm not sure why it keeps the dovetail mount from the as val either

#

def doesnt need one

slender whale
#

Ack why was that a reply to my own

#

Mobile discord is ass

pearl sparrow
#

yeah i meant it was the only weapon in that calibre with all of those things

#

i dont think any in stock gamma do

slender whale
#

There's probably something obscure somewhere

pearl sparrow
#

I can check the 545s rn

slender whale
#

I only this playthrough found out that the amb17 existed

#

Also are you only counting natively 545 or convertable because that opens up more sillyness

pearl sparrow
#

only native, i dont count 556 guns that have been converted, because its irrelevant

#

just checked its the only one, ak-74 pmc is close but doesnt have ubgl since it has a foregrip instead

slender whale
#

Some of the 101s take both optics, if those can be caliber converted they might fit your bill lol

#

But that's enough clogging up this channel with nonsense

undone lantern
#

Figured this might be the best place to ask this, but if not my bad. Anyway, does anyone know if the animations for the epipen and fentanyl are able to be overwritten with another animation in files?

graceful sluice
graceful sluice
#

Now blender part hmmtodayiwill

#

Gonna just stratch this texture on low poly cylinder)

cunning wigeon
#

I am making a improvement weapon mod for the vanilla games weapons basically I am improving the weapons like the recoil should be much lower so it doesnโ€™t point to the sky and be a bit more realistic, changing the fire rates for pistols and semi autos to be much faster, adding fire modes like full auto and burst to pistols and semi auto rifles

#

The process of testing the weapon changes and changing them is a bit tedious so itโ€™s going to take a while

#

because anomaly doesnโ€™t have a functional weapons stats modifier that actually work at all seriously they need to fix this

hardy hound
# cunning wigeon I am making a improvement weapon mod for the vanilla games weapons basically I a...

something similar has been posted some time back, may be what you want
https://www.moddb.com/mods/stalker-anomaly/addons/alternative-weapon-balance-reworked-silencers-scopes

ModDB

Reworked accuracy, recoil, weight, bullet speed, calibers(M82 Barret), damage, impact force, price, degradation, reliability, bullet capacity, fire modes(AK-12, M16A4), firerate of pretty much all guns, as well as all scopes(ACOG's, PSO's, Galil's scope...

surreal gust
#

Galogen light test

cunning wigeon
graceful sluice
worn fiber
celest forge
worn fiber
#

Looks like hundreds. There is a picture above.

graceful sluice
worn fiber
#

Or optimised already?

graceful sluice
#

Using texture baking

graceful sluice
worn fiber
#

Perfect.

#

No FPS drops guaranteed.

graceful sluice
#

Finally

#

Now it got 100500% smaller poly count

#

Some texture editing, and it done

#

I removed the seem bigbrain

graceful sluice
#

๐Ÿ›๐Ÿ›๐Ÿ›

#

Maybe I can use can model and some animations from this mod?

#

Who is author?

slim crane
#

where i can find ground/road/asphalt texture?

graceful sluice
graceful sluice
slim crane
naive snow
graceful sluice
# slim crane yes, from gamma or wherever.. I want to change that only. I tried to mix several...
Raw Catalog

ะœะฝะพะถะตัั‚ะฒะพ 3d ะผะพะดะตะปะตะน, ั‚ะฐะนะปะพะฒั‹ั… ั‚ะตะบัั‚ัƒั€, ั‡ะตั€ั‚ะตะถะตะน, ั‚ะตะบัั‚ัƒั€ะฝั‹ั… ะฐั‚ะปะฐัะพะฒ ะธ ะดะตะบะฐะปะตะน. ะะฐัˆะฐ ะฑะธะฑะปะธะพั‚ะตะบะฐ ะพั…ะฒะฐั‚ั‹ะฒะฐะตั‚ ะฒัะต ะฒะพะทะผะพะถะฝั‹ะต ะบะฐั‚ะตะณะพั€ะธะธ, ะพั‚ ะณะพั€ะพะดัะบะพะน ัั€ะตะดั‹ ะดะพ ะฟั€ะธั€ะพะดั‹ ะฟะพ ะฒัะตะผัƒ ะผะธั€ัƒ, ะฝะพะฒั‹ะต ะฐััะตั‚ั‹ ัะพะทะดะฐัŽั‚ัั ะบะฐะถะดั‹ะน ะดะตะฝัŒ.

graceful sluice
graceful sluice
#

@naive snow

naive snow
#

Well your engine files are messed up bud

#

You're missing your compile and shader file

#

If you want all your textures and everything you also have to launch your blender through MO2, you add it as an executable

#

If you want to work it properly you need to go in your Anomaly folder, insde of Tools, you'll find a Unpackall.bat run that but be aware you need some 20 gig of extra space for it to extract. Once that's done you want to go in the newly created _unpacked folder and you'll have your shader files in there and the rest of the folders like ,objects

naive snow
graceful sluice
#

NO WAY, FINALLY!!!

#

I successfully opened model, without purple textures

#

My mistake was that I linked blender steam incon, instead of blender.exe

#

And also unpackaged folder in tools

naive snow
graceful sluice
#

Please can you make me customized version of this gun? Like you did with "AK-74 Beard" before.
I collected everything on one model, it's custom SVU from mod, with March F scope, RMR top sight, red PEQ-15 lazer, 20 round magazine and with possibility to put M203 on bottom rail.
In what way I can send you all this to make it possible put in stalker?

#

@naive snow with top sight placed like that.

naive snow
#

I can assemble the model for you yeah, but I'm not doing animation work or creating an ltx from scratch

slow bolt
#

While preserving the bone groups

#

Then it can be used with the existing animation and just work

#

And you get a can of pineapples

celest forge
#

No way that can take an M203 lmao

#

Atleast not unless someone makes those animations

dusty skiff
#

Unfinished preview of new loading screen design Ive been working on...

graceful sluice
graceful sluice
graceful sluice
#

What files I need send to you to make it? I gonna pack my blender project with textures, and original mod on Google drive, and then gonna give you a link.

fair canopy
#

Putting the scopes on it is easy. But it uses the basic svu animations. The m203 won't work unless the base animations for the svu have grenade launcher animations which I doubt they do

#

You'd need to reanimate the the svu to account for the grenade launcher

celest forge
#

Lmao

graceful sluice
celest forge
#

Why would I be talking about reality when you were asking for people to do it in game

graceful sluice
#

Yeah but not in stalker

#

But maybe we can use animation from l95 tactical?

#

It bullpup, and got grenade launcher

uncut adder
craggy phoenix
#

would anyone know of anything like that one addon that allows online chat, I was curious about tuning it to connecting a webhook for discord or even send say twitch live stream chat to that. Whats the name of that addon, if anyone wants to help work on it, i think it would be pretty cool especially for content creators and keeping up with friends here in Discord (GAMMA, Anomaly, EFP) i have extensive python experience but havent looked into anything.

random fulcrum
#

chernobyl relay chat

#

there was a guy some moons back that also was working on the twitch integration

#

might also want to check the buttplug integration too

naive snow
regal bolt
#

You can still download it hellonewstalker3

craggy phoenix
#

lol im gonna have to check that out.. and the... butt..pl..plug integration? what is it sending PDA vibrations to my anus?

regal bolt
kindred tiger
#

wtf

#

To each their own... I guess

surreal gust
#

New base test

#

Plus new assets (boxes)

#

This is pre-compiled.

graceful sluice
#

Is there any mod to connect Spotify with PDA in game?

regal bolt
slender whale
#

pft

slender whale
covert skiff
#

Did anyone tinker with RTX Remix for Gamma?

#

I try to make it work but with little success. Replaced DX9 dlls but seems to have 0 effect. (in 3 places)

#

Wait does Stalker Gamma even use fixed pipeline rendering lmao?

random fulcrum
#

why ask here and not in the anomaly discord lil bro

#

gamma is just a soup for anomaly, which is the game you're playing

covert skiff
#

That's true, will ask there

#

I saw discussion about this in the OpenX-Ray project but it escalated to reverting to Fixed Pipeline and such as far as I saw so I'm a bit skeptical about it. If that's even a thing tho since as I gather more and more info about this, the less this thing seems to make sense.

dusty skiff
#

Anyone wanna weigh in, thoughts on how I should go about handling the color/highlights for the border section?

lethal garden
#

Which line affects bullet spread? help would be appreciated. Automatic fire with this weapon is extremely inaccurate

lethal garden
#

Thanks btw!!

naive snow
#

Just test it out. You can quickly reload a file via F7> numpad 0 > f5

grim veldt
#

Also you can disable certain mutants from appearing in squads

#

They won't stop spawning completely, just won't appear in groups

#

For your specific issue, disable controllers and chimeras

surreal gust
#

And they combined it with last day engine which is coc and then reforked it into monolith engine

#

Recent versions of open xray have dierectxtex support + bc7 and other features

#

extended ai map support

#

And those are the features that anomaly does not have

tame bane
#

anyone that can teach me to animate a weapon?

celest forge
tame bane
#

hm

#

any program I could use?

#

i can figure the rest out, probavly

naive snow
#

Blender and the xray addon

tame bane
#

i really wish to change up one gun in gamma, so I wish to learn

naive snow
#

Buddy if you can't even google that much you are in for a world of hurt

tame bane
naive snow
#

There you go, I knew you could do it

#

You can search in this channel how to set it up properly

tame bane
surreal gust
#

Maximum hemisphere quality result

tame bane
#

huh.

#

if anyone has a bit time to spare to instruct me on how to guide me a bit, would be much appreciated. have some great ideas

surreal gust
tame bane
#

i see

#

wish you luck mate

surreal gust
#

Thanks

#

My homie that im teaching how to make maps for anomaly compiled this

#

So I'm going to test this build soon

tame bane
#

i want to make a custom weapon, like modified vityaz and i need help with animating and desing, like how to implement it

#

and also, dual magazines if possible, might be tricky but i just need to learn the basics so i can go further

lethal garden
#

Working on changing PSO colors! pain in the ass though

barren laurel
#

so I now there are new models for like Hip and Beard but are there any other or is anyone working on the other main npc's

naive snow
naive snow
#

Anyone knows how the game handles two hud models when a detector or device is used with a weapon out? Could you have more than two hud models out at a given time?

rigid meteor
#

Just a question, since the engine is now x64 is there a chance of it being able to properly handle 3D scanned trees? I'm not talking Unreal Engine 5's nanite level of performance and detail, but even a higher poly set of good trees would help this game pop big time.

left hearth
#

anyone know what file controls the helicopter behaviour?

fresh ibex
#

is there a way to add a damagae multiplier to only head eye damage?

random fulcrum
#

there already is one

fresh ibex
# random fulcrum there already is one

Ik but i want to change it so its more realistic because nobody (unless wearing a alton or face armor) should be able to live after getting head eyed especially if the head eye area is unarmored

worn fiber
#

Right now there is the same damage multiplier for head and eyes. It's x3.65.

#

And if the face is exposed, the damage goes through.

fresh ibex
#

okie

#

but how would i edit the multiplier

worn fiber
#

C:\G.A.M.M.A\mods\G.A.M.M.A. Close Quarter Combat\gamedata\scripts\grok_bo.script

#

I think this one.

#

That's only the damage dealing part.

random fulcrum
#

mf boutta make it on the hundreds and a sinlge buckshot pellet will instagib the mob

worn fiber
#

Only after armor break.

worn fiber
#

What saddens me about ballistics overhaul is that weapon upgrades no longer change the weapon damage.

random fulcrum
#

but it does

worn fiber
#

Nope.

random fulcrum
#

bruh

#

it reads from weapon params

#

which in turns reads from a class cast

#

which in turn has like all the updated info on a given item

#

upgrades don't change hit_power

worn fiber
#

Ok. Do a Kriss Vector conversion to 9x19 and see what weapon power value is.

random fulcrum
#

the reading comprehension anomaly

worn fiber
#

Yeah. You can't change the weapon damage through upgrade. You only have the ammo damage modifier.

#

As if it just reads the value from the weapon file and doesn't see any upgrade effects.

worn fiber
#

Only Counterstrike does x4 head damage. I don't know any other game where it would be higher.

fresh ibex
#

Tarkov

worn fiber
#

Isn't it becasue of separate body parts?

fresh ibex
#

Tarkov damage calculation formula is so convuluted

fresh ibex
worn fiber
#

NPCs have one general health value.

fresh ibex
#

I see

#

when the tarkov mod being added

worn fiber
#

We have BHS but that's only for players to use more meds.

#

It damages random parts of your body.

fresh ibex
#

How hard would it be to add different hit boxes for each body part than attatch a health bar for each body part that in total add up to the max character/npc health

#

then create a rule if the thorax or the head drops to 0 said entity dies

worn fiber
#

Judging by the fact that nobody did this yet. Very hard.

#

Also who cares about the individual body parts health when you are about to kill 40 Monolith NPCs?

fresh ibex
#

unless unless its like a singular pellet froma shotgun which in that case no

worn fiber
#

That won't happen if NPC has head protection.

fresh ibex
#

ok and

worn fiber
#

And SIN faction has a magic bullet protection.

worn fiber
fresh ibex
naive snow
#

@random fulcrum @celest forge Turns out the script is/will be unnecessary. It's already been coded. It's going to be part of anomaly 1.6 KekSkew
Lua scripts don't have the ability to spawn hud files so it needs to be done via engine modification.

#

Soon โ„ข๏ธ

celest forge
#

anomaly 1.6

#

Guess we'll just have to wait till 2053

pine ibex
#

Hey, does anyone have the base game merc texture for the exo?

#

Specifically the camo pattern

obsidian void
untold patio
#

Hello. I would like to get into modding for Stalker GAMMA. How to get into it? I would like to know what is possible with modding for this game. Is there any tutorial for it online? Just how to start and what can I expect.

I would like to make myself some new areas/maps also. Is there any editor or something like this to create new areas? Thanks!

random fulcrum
#

there are 3 people in the entire anomaly scene that know how maps work

#

one is an anomaly developer

#

one is banned from this server

#

and the third one posts in this channel regularly but is still creating his first map

celest forge
#

Xcvb is banned?

untold patio
#

Damn people get banned here actually?

celest forge
#

xbcvxbcbxbcbxbbbcx

random fulcrum
#

idk really if he's actually banned

#

might have left on his own

#

the entire lodge had a hard on for that poor guy

#

and grok burnt him bad

celest forge
#

Sadge

random fulcrum
#

so might have left

celest forge
#

Seems like a recurring issue

random fulcrum
#

might have been banned

#

yeah what can i say

#

a scary pattern, even

celest forge
ornate coral
#

ะปะปะพะป

random fulcrum
#

nnon

ornate coral
#

ะดะตะปะฐะป ั‰ะฐั ะดะฐะฒะธะด ะธ ะณะพะปะธะฐั„

celest forge
#

Perdรณn no hablo taka taka

ornate coral
#

ะฟัะตะฒะดั‹ั‡ ั‚ะพะฟะฝัƒะป ะฝะพะณะพะน ะธ ะธะณั€ัƒ ะบั€ะฐัˆะฝัƒะปะพ

random fulcrum
#

my thoughts exactly

ornate coral
#

ัŽะปัะดัŒ

#

ัั‚ะพ ะฝะต ั€ัƒััะบะธะน ั‡ะฐั‚

untold patio
# surreal gust

Do you make your own maps? I want to get into it and I can't even find anywhere an editor for stalker like yours

surreal gust
#

Most mappers for anomaly port maps from other mods

#

And I decided to make my own

#

The sdk is called hybridxray

untold patio
#

I want to make a map too but Don't know where to start

surreal gust
#

You can find it in anomaly modding book

surreal gust
#

Whatever language it is

#

You can use the subtitles to understand better

untold patio
#

hybridxray is already in anomaly files?

surreal gust
#

No

#

You download it from the modding bool

magic nimbus
#

You're an angel. Just needed to be said once again.

woven terrace
#

Have you ever danced with the devil in the pale moonlight?

covert skiff
ivory void
#

What am I supposed to do when opening OGF Viewer on AXR toolset and it displays this error message? "gamedata/scripts/Config.lua:7 Syntax error: user_config.lua:3:" I was messing around to find the texture for the Fracture monster model, found some textures on one of the mods on the gamma/mods folder and set the viewer to that, it started displaying that right after

woven terrace
#

Please just install blender, then the pavelblend plugin. Then import the ogf.
Look at my video description, where I linked all the required tools and softwares.
You find my how-to video also in the modding book btw

ivory void
#

Comprehensive tutorial? Gotcha, so the hell with AXR lol

naive snow
#

But yeah like lunatic said, it's easier to check textures directly on models in Blender

ivory void
#

I see, well, my intention is to get the models and use them for short stalker films I wanna make.

naive snow
#

Then yeah Blender is your best option, you'll be able to export then as .fbx or .obj depending on what you need

ivory void
#

Brilliant! Thank you!

woven terrace
#

But you'll have to reverse engineer the bump maps to get the roughness and normal maps. Plus you'll have to create your own metal maps (might be irrelevant for creatures).

hearty plinth
#

anyone know how to make the shot kick smaller?

frigid folio
#

anyone how to move minimap from right down corner to left ? In that guide in faq is nothing about moving from corner to corner, just make minimap squared not circle.

ivory void
#

So I might be missing something, but I'm having trouble with setting pavelblend, and when I open any model, it just shows tiny bones

woven terrace
#

Screenshot please

ivory void
woven terrace
#

Did you import ogf?

ivory void
#

I have tried both import and viewer

woven terrace
# ivory void

Setup looks good imo. Restart blender. Some addons Need a restart

ivory void
#

Have been doing that since last night PepeHands

woven terrace
#

Only import via the import menu will let you open ogf

ivory void
#

I also get this when trying to import

woven terrace
ivory void
#

I used the unpacker that came with gamma

woven terrace
#

Aah you are on blender 4.

#

Use blender 3.6.x

#

Pavelblend has known issues with blender 4

ivory void
woven terrace
#

I use 3.6.5. Works like a charm

ivory void
#

Gotcha, you also mentioned earlier something about the bump and normals. Any pointer on that before I do a silly mistake like using the wrong blender version? lol

woven terrace
#

Get it working first. Then watch my video. Where I explain in detail how to get from normal to bump. You basically need to do the reverse. Study it and ping me if unclear. ๐Ÿ‘

ivory void
#

salute roger roger

ivory void
#

Got it to work! This gonna take a while tho

woven terrace
#

Yes it will!
Good hunting stalker!

ivory void
#

Just one last thing. Are all levels available to be imported? Like cordon? One of my films will take place at the military road block

#

Or will I need to just go sight seeing and model it myself?

stuck spear
#

I believe this should "fix" busyhands (most. It's possible I missed some stuff, busyhands is multiple bugs). I know this isn't the modposting channel, but I don't want to cause extra burden with bug reports, so I'm posting here first. I have not yet been able to trigger busyhands with this, but can easily trigger without it. Have ~1 hours playtime with no issues. This also returns the ability to enable animations to the MCM menu. See script file for explanation.

slow bolt
#

people complete playthroughs with all the animations enabled

#

others get busyhands within 30 minutes

stuck spear
#

Yes, this is why I posted it here

#

However, as stated, I can reproduce it 100% of the time without the mod, and I have not been able to reproduce it with the mod

#

Bit early I know, but I'd prefer to not see half the modlist removed over "busyhands"

#

Only solution is to fix FDDA, or remove FDDA

slow bolt
#

but if it works - it works

#

would be nice

stuck spear
#

Yeah, it's just that busyhands is largely impacted by stutters, and anomaly without any mods stutters ๐Ÿ˜†

#

So really, anything can trigger busyhands, which sucks

soft burrow
#

is monkey patching mods with mcm harder than without or what

random fulcrum
#

doesn't really affect anything

soft burrow
#

can't figure out what I'm doing wrong
my monkey patch attempt doesn't work

#

wait, let me try adding more zzz's to the filename first

#

didn't work

rigid meteor
#

Make a mod that capture mutants as pets. Straight up Pokemon these mind benders to fight for you.

graceful sluice
#

๐Ÿ›๐Ÿ›๐Ÿ›

fair canopy
#

Not hard to do

graceful sluice
#

62 Dmg, 20 round mag, 300RPM 3-20x scope + RMR on top.

#

It gonna be so cool

graceful sluice
#

Tall can with 12 pineapple rings, or smaller one with 8?

#

I think there can't be enough pineapples, so bigger one.

graceful sluice
# fair canopy Gross, rmr

a look into the all new Trijicon RMR hd miniature red dot sight for pistols rifles carbines sub guns and more. loaded with new technology, the open emitter lcd sight is a solid option to mount on your ccw or duty weapon handgun. not only do we talk about the new features, but we do a durability and destruction test. mud test sand water shock gla...

โ–ถ Play video
slow bolt
#

But for the FDDA to work with it you gotta retexture and\or slightly remodel the cans they got

#

By creating your own you might as well create your own anims

graceful sluice
fair canopy
graceful sluice
#

But I still like the design

fair canopy
#

That's all you had to say

graceful sluice
slow bolt
slow bolt
graceful sluice
#

And this with C-more Aware

#

This website is cursed

celest forge
graceful sluice
#

Why you hate RMR?

#

Should I reduce poly count?

#

Or it doesn't matter because it on screen only for few seconds of animation, and not gonna seriously reduce FPS?

slow bolt
slow bolt
#

you are not gonna see it

graceful sluice
slender whale
# graceful sluice

Oh nice, is the animation going to be eating the pineapp with a knife?

buoyant jackal
#

Has ZCP in the past tied its scattered loot option to respawn ever, and has anyone attempted to tie in scattered loot generation with emissions?

My insticts say I shouldn't do any attempt to create scattered loot respawn options with the thought it will inevitable be volatile AF, but generating once just doesn't feel optimal.

graceful sluice
slow bolt
#

didnt think there would be someone making an animation for a pineapple can

#

If only someone could make the animations for the surgery kits,survival kit

graceful sluice
graceful sluice
graceful sluice
#

Monolith ๐Ÿ›๐Ÿ›๐Ÿ›

#

Render looks much better

slow bolt
graceful sluice
#

O, it's you!

#

Hello

#

@fair canopy

fair canopy
graceful sluice
#

Next I planning to make longer MLOK handguard, like on CYMA airsoft gun:

fair canopy
#

Oh it's real

graceful sluice
#

Real SVU is so rare, that you can't buy them anywhere, even hard to find just reference pictures for model, not saying about mods for this gun)

#

You made this model, or you took it from somewhere?

fair canopy
#

I just took the hand guard from bas and adjusted it as needed and modified the textures a bit

#

It's the base svu from anomaly

graceful sluice
#

I very wanted SVU like this airsoft one, and I searched for your mod for a long time, because I only had this picture from internet:

#

And one dude from the server said that he know your mod name

fair canopy
#

Yup. I made that a year ago. Ita probably in some mod packs too. Haven't seen anyone else try to remodel the svu

#

I've done a few guns for fun

graceful sluice
#

R6, CoD, Ghost recon

fair canopy
#

That last one looks like a smaller caliber mag even

slow bolt
#

Its funny because to use mlok you gotta adapt to picantinny rail, which removes the entire point of mlok on most things

graceful sluice
#

And it easier to clean

graceful sluice
#

Next I planning to add MDRX in .308

#

And also probably it's 556 version with extended mag:

random fulcrum
#

you doing your own models or are digging through sketchfab

graceful sluice
graceful sluice
#

In example, I 3D scanned pineapple, reduced poly count, fixed textures and added normal map, but took can model from internet and just added solidify modifier to it, and separated the lid.

random fulcrum
#

jesus christ the 3 trillion polycount slice will never be not funny

graceful sluice
slow bolt
graceful sluice
#

Chaotic high poly count is biggest problem of 3d scans, or their biggest plus if look from different side.

graceful sluice
#

Also guns are extremely detailed, even on other side that you usually can't see. I can read absolutely all small letters on it.

#

Probably they use original, unoptimized models for super close LOD

graceful sluice
#

And they called new rifle "Wolverine", bruh, CoD ahh name

buoyant jackal
#

You can say no, but they literally state this is what they do. And I trust them to not lie quartermaster.

worn quartz
slow bolt
#

MDR is a bullpup, so it looses points regardless

slow bolt
#

the difference between mdr and mdrx

#

Only cool thing about the MDR is 7.62x51 caliber option

#

that is about it

worn quartz
#

ok

naive snow
graceful sluice
buoyant jackal
graceful sluice
buoyant jackal
graceful sluice
#

Because of my PC randomly started blacking out, and giving blue screen, I bought twice more powerful PSU, and it became way more stable.

buoyant jackal
#

its really good, you can configure it to whatever you want

#

which I like

#

only suffer penalties at under 70% if you want, or start immediately suffering it, decide the time

#

sleep in your car

#

immserively eat food at vendors

#

yeah

#

really good

slow bolt
#

The game after the 2.0 update ran like ass

#

i played on low with FSR upscaling(barely gave any FPS). Game was CPU bound like crazy

#

And my CPU is better

#

So i dont see how that is possible

graceful sluice
slow bolt
#

Yes, but its a bullpup

graceful sluice
#

1.83 probably

slow bolt
#

Nothing can save a bullpup

slow bolt
graceful sluice
slow bolt
#

There i played on med-high jsut fine

slow bolt
#

lmfao

#

they are not

#

They have too many problems for being a good all-round rifle

graceful sluice
buoyant jackal
#

yeah mosd will scream at us eventually

tawny stream
#

Love me a bullpup tho

random fulcrum
#

how would you single out fall damage

#

and actually isolate it

#

knowing that poltergeist throws are strike damage inflicted by the actor

#

which is the case with fall damage

slow bolt
#

I subscribe to that question

random fulcrum
#

okay so

#

bhs has this bit where it says that fall damage gets redirected to legs

#

pointing that if the bone hit was 0 it's fall damage

#

didn't trust that at face value tho

#

so i went into the source code and yeah

#

it's that

#

fall damage always goes to bone id 0

slow bolt
#

bhs = good?

random fulcrum
#

xcvb had a hand in it

#

so you know

#

it might have been him

#

like i really doubt it wasn't that way

graceful sluice
random fulcrum
#

lil bro had a stroke mid sentence

graceful sluice
#

6:02, and I didn't slept yet

hearty plinth
uncut flicker
#

ะ“ะฐะนั ั…ะพะฒ ั‚ะพ ะณะตั‚ xr_effects.script ะธะปะธ ะฒะตั€ะต ะฐะน ะบะฐะฝ ะ ะธะด ะฐะฑะฐัƒั‚ xr_effects, ะฑะตะบะพะท ะฐะน ัะธะธ ะธะฝ ะดะธะฐะปะพะณ ั„ะฐะนะปั ะบะพะฝัั‚ั€ัƒะบัˆะธะพะฝ ะปะฐะนะบ <action>xr_effects.reward_stash</action>

uncut flicker
#

ะ‘ะตะท ัˆัƒั‚ะพะบ, ะณะดะต xr_effects ะฟะพัะผะพั‚ั€ะตั‚ัŒ ะผะพะถะฝะพ? configs.db0 ั€ะฐัะฟะฐะบะพะฒะฐะป ั‚ะฐะผ ะฝะตั‚ัƒ ะตะณะพ

sullen knot
#

Can somebody explain why we have a billion guns and an Ultra HD texture for a bloosuckers asscheeks, but it takes me 3 minutes to get up 6 stairs?

#

It can't be that hard to fix this guys, every pixel/polygon on the ground slows down your character

regal bolt
sullen knot
#

Same, but why did nobody tackle this issue?

regal bolt
sullen knot
#

I doubt it's harder than 80% of mods we have now, but I cannot know for sure

celest forge
#

Because turning them into ramps would imply to manually edit every single stair in all maps and then compile them all again

regal bolt
sullen knot
regal bolt
celest forge
#

Did you ever notice how there are basically no mods adding new maps or overall changing the geometry of the maps

#

It's because the map compiler of the engine anomaly uses apparently got lost to time

#

So there's like 3 people in the entire community that know how to do that

sullen knot
celest forge
#

And while maybe that'll come some day, I doubt their priority is changing the stairs

sullen knot
regal bolt
thick loom
#

Hello there everyone, anyone has any experience in changing Gunslinger meshes texture path? I commonly use AXR toolset, but Gunsliger meshes can't be loaded or edited using the tool

vale knot
#

Honestly gunslinger shit is just weird

#

I tried giving the toz34 an ammo check by using the existing "unjam" animation as the ammo check but it just broke everytime

#

I think theyre cursed

fair inlet
fair canopy
celest forge
#

Ogf editor is better for that imo

naive snow
vale knot
#

The gunslinger makarov also has a perfect inspect anim to use as an ammo check

naive snow
#

Have you tried copying the timings and animation queue of the actual unjam?

vale knot
#

I literally copied exactly how its used for the unjam but just pointed it at the "ammo check"

#

So gave it an ammo check but told it to use the unjam exactly the same

naive snow
#

Is it a single animation or a anim, 1sec, another anim ?

vale knot
#

I might of missed something idk i had juan check the ltx and they couldnt find anything

naive snow
#

Could also be something to do in the actual HUD animation or something else overriding as part of the unjam inspect script?

vale knot
#

if u wanna check it

#

i basically copied exactly how firebreath did it for the spas12 but just told the ltx to use the "misfire" anim

#

what would happen in game with this is if you pressed ammo check nothing would happen and it would lock up not letting you ammo check again

naive snow
#

Ummm alright let me get to my rig and I'll have a look

vale knot
#

im super unfamiliar with animations and shiet but i thought this would be simple enough to implement

blazing hull
#

hey does anyone know why a modded weapon wont show up in a new game loadout screen even though i have it installed?

slow bolt
blazing hull
slow bolt
#

i see an outlier there

#

you gave it 2 out of 3 values needed

#

Make a DLTX file to make sure whatever you are doing isnt overwritten

#

gamedata\configs\items\settings\mod_new_game_loadouts_whatever.ltx

![stalker_loadout]
wpn_molot_101 = true, 1, 1000
#

Assuming you are doing it only for free stalkers ofc

blazing hull
#

THANKS

#

@slow bolt ok so after making that DLTX file and putting everything where i wanted it for some reason its three guns that refuse to work any idea why?

slow bolt
#

three guns? what do you mean?

#

What exactly did you do?

random fulcrum
#

4 slot wide and above guns can't appear in new game loadouts

#

because they're too big

blazing hull
random fulcrum
#

yeah but i mean it makes sense considering the original ui design for anomaly

blazing hull
#

its still dumb and many things about this game confuse me and i HATE it

mint ginkgo
#

yo you guys are smart, i have been fucking around with some mods and the console, but i have no clue what this is and if i can stop it

#

it seems to be my fps

#

but i cant find any setting or command to disable it

random fulcrum
#

search for printf("0") in .script files

mint ginkgo
#

the ones in the gamedata i assume?

#

must be one of the mods i eddited and added then hmm thanks gonna look

random fulcrum
#

nah

#

search over gamma\mods\

#

in .script files

#

for that line

blazing hull
random fulcrum
#

haven't looked at the ui script that much really

#

dig through

#

fafo

blazing hull
#

what ui would be the NGS

mint ginkgo
random fulcrum
#

or O

#

idk

mint ginkgo
#

i mean ther should be nothing at all probably

random fulcrum
#

rather i'd look for scripts that use actor_on_update

#

and look if they print something constantly

mint ginkgo
#

hmm thats a good one

random fulcrum
#

because that 0 can be anything

mint ginkgo
#

yea i pieced that togheter now hahaha

#

but since it is printin 0

#

or a value that comes back as 0

#

thanks

#

ill figure it out from here

#

yoooo i found it

#

thanks man

#

some mod was printing my speed hence the 0 when i was in the console

blazing hull
#

i hate everything

#

especially about this game

mint ginkgo
#

poor fella

surreal gust
#

It's every man for himself in the zone

vast zodiac
#

I'd like to clarify the text of the Amass Equipment for Freedom Infiltration mission. There's several threads where people have gotten hung up on it because of the mission description

#

Can anyone help figure out where the quest description text is hosted or generated? Thanks in advance, just getting my bearings with this codebase

lethal garden
#

Is there any way to tell what parts of this texture map apply to which parts of a model? Trying to retexture parts of this weapon but I CANNOT figure out what the hell is what

celest forge
#

No way to know unless you uv unwrap the model in something like blender

naive snow
vale knot
#

I was gonna say i got blender to wrap the texture for me once on accident

#

And if i hovered with my mouse itd show me on the model where that part was

blazing hull
#

@stone jasper can you tell me how to increase the allowed weapon size for the new game ui?

dusty skiff
#

Working on recompiling the engine in vs studio 2022 to test some changes to see if I can get a cfg file working for my custom loading screens project and it keeps popping error e1696 cannot open source file "stdafx.h" any thoughts or directions? Built a functioning exe just fine before attempting to make any changes.

slow bolt
#

guess you dont have that file

river fjord
#

@gritty raptor nope, thats a modpack specific issue, not a problem with my mod sorry.
(I cant type in the #โ•“โ˜ขstalker-chat channel for some stupid reason)

naive snow
dusty skiff
dusty skiff
naive snow
#

Try asking in the Anomaly server for the general modding or the code modding channel

dense kite
#

Im trying to find where stalker base game (anomaly) scripts are, there are a few files in gamedata/scripts/ but they are tiny and files that are supposed to be there (like _g.script) arent there... so... where are they?

misty mulch
#

if you only want scripts, run Anomaly/tools/db_unpacker.bat

#

they will get spat out in a folder called _unpacked

dense kite
#

can I ask a request

#

.bat cannot be run on linux - is there a zip or can somebody be kind enough to send along a zip?

#

I will attempt to run it on wine, may or may not work

random fulcrum
#

@dense kite

dense kite
#

legendary, thank you

dense kite
#

Seems its got comments in ukranian... wish I could read it, thatd make this so much easier

blissful tartan
#

is there any eft styled ui ?

vale knot
#

Yeah its called the default

#

Literally styled like eft

vague sphinx
#

@thin kelp Hi, I'm currently using Blender to get a png visual of all stalker models in a database (based on Fixed Vanilla Models), and I was wondering how you went with your Character Kit

I'd like to be able to mix two models to create one, for exemple using the face of one model and the trenchcoat of another model to make an extra "variant"

#

The goal in the end is to restore a sense of faction identity to each faction, but some models are very much doing the opposite body wise so if I could somehow puy the face on another body outfit that would solve the issue

thin kelp
#

oh face from one, body from another to a z

vague sphinx
#

It's mostly for 3 factions that I'm touching, Renegade, Bandits and Sin

thin kelp
#

the face is easy, because most head models share the same texture that apply to the head, there are some differences of course if the model is originally from SHOC/CS or from COP, you would just change the face texture, and make sure you are applying the correct bump map to it

#

i know for a fact that i re-use the same head model as much as possible so changing the head texture (faces) is easier. But there are exeptions because some unique character heads from CS/COP will have unique bumps

#

so it sounds like you would just need to find a suitable body and just flip the head texture to what you prefer

vague sphinx
#

Hmm, well I think most of the ones from Fixed Vanilla Models are from CoP but I may be wrong

wary scroll
#

@naive snow sorry for ping you I have a question
Is it possible completely charging models without destroying ai ?
Like changing cars and apcs, or interiors
For example Imagine a kitchen in your mind. We try to add different components to it so that they don't have a physical state, a table, the table on it, a glass, a plate and a photo frame. Now, for example, we can pass through the table and items. But to make it more natural, we will build an invisible wall around the table so that no one can enter it.

It's a Stupid question I don't even know the basics for this but if it's possible I will learn it and make a small map.

vague sphinx
thin kelp
vague sphinx
#

Since my Blender experience is literally limited to display a t posing model and its textures

thin kelp
#

thats all you should need for what you want to do

vague sphinx
#

So there's no really copy paste option I guess ?

naive snow
naive snow
thin kelp
#

so just

  • Find model you want to change face
  • Find texture name of the head
  • Find similarly named head textures
  • Switch texture of head to desired new one (Make sure bump map is appropriate)
  • Apply either in blender, or in AXR, or in SDK (you can make a copy of the model and apply a new name to integrate it into the spawning list or not)
thin kelp
#

but it still should be relatively easy to accomplish

wary scroll
naive snow
vague sphinx
naive snow
thin kelp
#
  1. basically yea, we are just giving it a new texture instead of the old one basically.

  2. visually compare, if the bump map is visually similar in terms of texture (I.E not a bump map for a full balaklava face or not)

#

and the thm file yes

wary scroll
#

So can I ask you about making a map sometimes ?
my knowledge is low but I try to learn

#

Or do you know any map making tutorial and model making with blender?

naive snow
#

You'd be better off asking in the Anomaly servers instead

wary scroll
#

I see

#

Thanks

vague sphinx
#

Or does it come with the full body package ?

thin kelp
#

its a per texture basis

#

so there will be 1 for head, 1 for body depending on the model ect

#

basically each material in blender

slow bolt
#

I got these by dropping myself from a tower, repeatedly

#

could be some randomization somewhere

velvet parcel
#

I have a problem where when I load a weapon model in Blender, its sight is missing a texture (it appears pink). For example, the Steppe Eagle pistol with a Deltapoint sight, file: wpn_desert_steppe_deltapoint_hud.ogf

#

In the texture window, its name is entered: wpn_scope_base_leupold_deltapoint_diff.dds. I've searched the entire directory of unpacked textures from Anomaly, as well as all the mods, and this file is nowhere to be found.

#

It seems as if the texture is missing for some reason, but when I launch the game, this pistol has a sight with texture. Does anyone know why this is happening and how I can access this texture?

velvet parcel
#

what mod is that? I don't have it in my GAMMA
thank you

velvet parcel
lethal garden
#

Okay, so Im attempting to change the repair type of the SVT40 to the historic weapon kit, Ive edited every SVT40 ltx I found to use the historic repair kit, yet, ingame it still remains advanced. Any advice?

graceful sluice
#

How add this new scope to the game? If someone gonna explain how to do this, I gonna make it compatible for many weapons.

hardy hound
#

iirc, anthology did some maps 'change' with spawning objects and them having no physics? i think

#

but they take items ids, and AI may be rare with it, like walking through it anyway or clashing

fair canopy
velvet parcel
#

Does anyone know from which mod this texture comes from?: wpn_addon_scope_okp77_2k_diff.dds

velvet parcel
#

BAS 2022, is it in base GAMMA?

#

I don't have it

slow bolt
#

Some bas 2022 guns are in gamma

#

again, just use the search in mo2 on the right

velvet parcel
#

I did ๐Ÿ™‚ no result

slow bolt
#

well it cant be the case if that texture works in game

velvet parcel
#

yeah, I know. this is weird. But I don;t have this BAS 2022.

slow bolt
#

You wont on base gamma

regal bolt
#

I have a few brief questions, possibly more depending on answers. I am working toward completion of a UI reskin, and first wanted advice on where is best to upload it. If I upload the completed .7z file in the proper structure and later make an update to the files, would this trigger a update to a user that installed the mod?

naive snow
#

Here, for the other crazy monkeys that might want this. I did for someone a small project of slapping those HUGE VSSK silencers on the ASH 12 with a Cortex sight.

graceful sluice
naive snow
lethal garden
#

Can anyone tell me how to remove this zoom that occurs when aiming with certain weapons? In this case the KAR98k. Ive got iron sight zoom disabled in the settings, and Ive tried remove the "hud_fov" value in the LTX file, but that hasnt been succesful.

graceful sluice
#

I also made fancy AUG-A3

#

Grenade launcher initially was on model, so hopefully it have animations

hard viper
#

Hey, does anyone know how I could make special magazines for mags redux?

#

I got it here

naive snow
dense wadi
graceful sluice
dense wadi
#

Excited for your work especially for the SVU

graceful sluice
#

Same with AUG, I found this one in gamma files, but looks like this model is unused. I changed texture to black, and added Surefireยฉ 60 round mag.

fair canopy
#

The Aug may not work. The animations have been broken. That's why it isn't used

#

I think someone fixed the missing reload but the shooting may still be messed up

random fulcrum
#

just rig it to firebreath's set

fair canopy
#

I'm surprised no one had

graceful sluice
#

And ask him

fair canopy
#

That set won't have the gl animations though

graceful sluice
# random fulcrum just rig it to firebreath's set

Some nice animations and new model for the AUG!
Part of EFT Weapon Pack for Dead Air
WILL COME LATER!

Legendary anims/model from - https://www.moddb.com/mods/stalker-anomaly/addons/augmented-the-aug-pack

Alpha version 1.5 on Dead Sky discord! - https://discord.gg/Uu4TAF5fN3

Alpha Version 1.0 public - https://www.moddb.com/mods/dead-air/addons...

โ–ถ Play video
random fulcrum
#

yes literally the one in gamma

graceful sluice
#

I'm trying to figure out how add .ogf file to gamma clueless

naive snow
#

Are you in blanket fort?

surreal gust
#

Black spots and bad shading are the result of low hemisphere quality

#

5 millions polygons with 40 fps is very impressive

graceful sluice
#

My room tour)

obsidian void
graceful sluice
#

I don't know why you deleted the message

graceful sluice
#

Can someone help me with my mod?
I don't know why rifle not appearing in item spawn menu

#

There is link to drive with mod

fair canopy
#

You gotta zip your files

#

try that

#

Your new gun can reference the old gun to inherit most of the variables and then you can adjust what you need to. Then you need to define the parent_section of the gun as itself, otherwise it won't show up

dense wadi
surreal gust
surreal gust
#

Also I was using a very expensive parallax shader

#

So it would most likely be 60

surreal gust
#

another image

mystic prism
#

Guys, anyone knows if there's a mod to make a difference between single cigarrettes and cigarettes boxes?

#

Having the late ones having 20 uses but be more expensive?

slow bolt
#

There are no cigarette boxes

mystic prism
#

It'd be a nice thing that would add a lot to immersion and radiation control from a economic point of view.

slow bolt
#

only cigarette packs

mystic prism
#

Sorry.

slow bolt
#

and no single cigarettes too

mystic prism
#

And make cigarrette packs have 20 uses.

#

Would be a very, very nice addition.

#

And would help a lot to make the radiation management easier to cope with.

#

Also much more immersive.

slow bolt
#

Making packs have 20 uses is easy

#

but would require altering all the loot drops to adjust to new uses amount

#

Otherwise stalkers would drop like 7 cigarettes per body

mystic prism
mystic prism
#

Seems like it wouldn't be so difficult for a seasoned modder, but I just downloaded the game so... XD

slow bolt
#

Stalkers can drop one out of 3 uses

#

IIRC the drop is based on % of the charges of the item

mystic prism
slow bolt
#

so without altering they would instead drop 33% of 20 cigarettes per pack

slow bolt
mystic prism
#

For me starting ones had 1 use only.

#

Dissapeared after using them.

#

The ones I had in the inventory at the start of the game.

slow bolt
#

Well that aint how they work

acoustic tartan
#

This is probably a silly question, but I'm doing a bit of investigation into stash spawns, and running into some trouble with figuring out something, hoping that the boffins here may be able to assist. Have tried to run as far as I can without asking for help...but out of luck... ๐Ÿ˜ฆ

Specifically, I'm looking into stash location spawns, and the idea that they should (according to patch notes) only spawn in "adjacent maps". This tracks based on treasure_manager (using function "box_in_same_map") and what that leans on (simulation_objects.script, function is_on_the_linked_level). The line in particular I am getting stuck on is the following:

[bunch of code]
    *return (string.find(config:r_value(obj1_level,"target_maps",0,""),obj2_level) and true or false)*
end```

I understand that config is instantiated as config = ini_file_ex("ai_tweaks\\simulation_objects.ltx"), however for the life of me, I cannot find simulation_objects.ltx. On the idea that it may be some kind of temp file (ini_file_ex as compared with ini_file?), I cannot find the file.

So the question in essence is, where is this list of "target_maps" that seems so mythical! Thanks in advance ๐Ÿ™‚
slow bolt
#

Play a bit more and see for yourself

mystic prism
acoustic tartan
#

(FWIW I'm pretty sure I know what I'll find in that list, the result of this excellent spreadsheet - https://docs.google.com/spreadsheets/d/1uQxe5sVL5UHHkGYdRqtgsh5OrLX1MfwdZrMJG1IuRAs/edit#gid=715356251 - but given that what it says is in combat with the patch note...I am curious!)

slow bolt
mystic prism
#

or it was a bug?

slow bolt