#╓☢stalker-chat
1 messages · Page 373 of 1
oh yeah i have a vague memory of that
Limansk is underrated because the combat has so much variety even tho it’s all urban
Long medium short range.
hm
monolith off in the distance
but then where are the sin
the streets in limansk are neat but I could do without the uh. one way walls and save bugs and out of bounds access and stashes in weird physics positions that have a chance to throw you into the sky
ah
alongside the monolith
One shouldn’t linger in Limansk treat it like an extraction shooter level
lmao i domed a couple of em and they ran off to fight something else
I got out of bounds in Radar, I made it to where the terrain cut off it was funny
anomalous map design
1.5
is that default? or did you change it
I have mine set to 2 because I like more fights
fuck
1.5 is default iirc
mine is at 0.7
they're out there somewhere
idk why
ahhhhhhh they're fighting a psysucker it looks like
Covid zone spawns
Nah what you want is variable slider not the base
i was wondering why theres barely any kill quests
squad size variance?
could be a bloodsucker?
but i think its a psysucker
I'll check mine in a minute I haven't changed anything
i think this is good then
Yeah that one
hopefully ill get more than 1 kill quests every fucking day
Yo
i was right, it was a psysucker
there's plenty of kill tasks in my game for reference, they were probably like 50-60% of all the tasks I did
off to pripyat
guess im trying these
Gentlemen, im now a big boy
im tempted to make a new game too
well
that was certainly
ok this is
gonna be fun
in addition to that there are 3 pseudodogs
foreshadowing
it was fate
ok the
pseudodogs have
vanished
thats worrying
not real
ohhhhh they're outside killing someone else
guess im making a new save
Time to swap the peashooter for an automatic peashooter
tbh I think the biggest things I've noticed since 0.9.5 is squads sitting around in way more places, and squads showing up to your gunfights from much farther away
well
here we are
you'll see groups near anomaly fields and at campfires they didn't used to wait at, you'll have full squads showing up to your fight while it's still winding down, stalkers show up in places you normally didn't see them and from factions you'd normally never even see on that map
well thats new for me
holy fuck
turning sdalger into soulslike
StalkerSouls
i get busy hands error when traveling from dead city to yantar from the southwest transition
any idea why?
haunted
whats the error
is it LUA 146?
just click continue, theres a fix on the way
its eerily quiet
some lua shit
sim_squad or smth?
doesnt even give me enough time to see
if it's LUA 146 you can ignore it
sadly cant
i heard an exo moving around but i dont hear it anymore
this is what it looks like when i spawn
if you press esc does it unpause
lol
just keep playing?
if you have a full keyboard press the pause key at the end of your "F" keys?
time to play base anomaly
you normally can't in that exact way, it's mostly used by the tutorial messages
how do i teleport companions?
should be a keybind if you enabled that mod right?
I haven't used it so idk what it is by default
fellas spawned in the tunnel under the brain scorcher
or wish granter forgot the name of the one in yantar running unisg rn
for the lucky few who have 0.9.5 useful idiots still works ?
bout to murder some of these mfs for the fit lol
what does yalls gamma look like? currently running hunter 2.0 reshade
whats fuji' isg teleport?
ramifications of the KS-23's immense violence
woah, that was faast
or gammas companion rework?
we need to burn realistic graphics
And this, is why we don't have the "npc's die in anomalies" setting enabled 
https://www.youtube.com/shorts/yxE5ks-W4s4
S.T.A.L.K.E.R clear sky-a few npc's near yantar have had enough of the zone
https://www.twitch.tv/acidrain_i
mfs just walked into it
hm
maybe ive got all of em?
.... dont think so
pkp do it all for you, pkp make you happy
because i want MORE
okay tbh I could see an M60 being pretty fucking gas
nvm i just killed them all
dont care about my military rep anyway
I saw this one earlier in the database but, I haven't seen it in-game myself so
no promises
where are these images from?
in game?
if yes whats that UI
i like it
Cheeki breeki database mod
That too
Lol does less damage than the other 7.62x51 guns
it's very cool but somewhat wrong
it should be 800rpm
yea
But yeah sure removing the damage stat from the gun stat card was super necessary
modified the files myself to fix that
Its very necessary
Trust me
ok now that ive (seemingly) cleared the palace of culture
now to find that yellow stash
Entire reason why 0.9.5 exists is to remove the damage stat from the card fr
Its so you dont delude yourself into thinking more damage = better weapon overall
I don’t know if you’re being sarcastic or serious
Me adding it back with accurate stats
it is annoying those aren't properly standardised...
Your first message seemed sarcastic but the second one sounds serious
yo the fuck is that there at the end

Loot pinatas basically
Woods and mason are here
But yeah like removing the stat would only ever make sense if grok actually took the time to standardize all the damages
Scripted lads
But he quite clearly hasn’t done that lol
shouldnt take much time tbh
like an hour at best
its literally just a value in an ltx
a baby could do it
I'd be serious, as it's objectively correct
no more "GUYS GUYS DID YOU KNOW THAT THE SABOTEUR IS TOTALLY OP BECAUSE LE 600 DMAAGE??????????"
Hey what was that mod called so I can check
you need to deal 600 damage so that the rookie bandit in a jacket knows his place
the rookie bandit deflects it with his steel helmet
For footsteps exo
aha
Bandit armored jacket on top
I mean, they can still say this because damage stats are still written on the bullet
servo sounds something
it's enabled, just give it priority above my mods
know what else is written on there?
pen value
what are you guys population and mutant settings set at?
default
it just works

stalker size squad at 0.9, don't like seeing 1 guy squads
well i kept my values what is default?
My issue with it is that there’s very clearly outliers for certain guns that do more/less damage that simply isn’t shown at all anymore
Remember when bandit armored jacket dropped finetuning armored upgrade
Those were the days
Case in point the hk21 having 20% less damage than any other x51 gun
Because idk, grok
what is the default?
!zcp
Default values for ZCP in GAMMA 0.9.5:
- Respawn Time: 6 Hours
- Mutant Population: 0.5
- Stalker Population: 0.5
- Stalker Squad Size: 0.55
- Stalker Squad Variance: 0.1
- Mutant Squad Size: 0.55
- Mutant Squad Variance: 0.15
i have my size to .75 and my stalker variance to .3 how different is that
- those guns are like what, 1% of all of the guns in GAMMA?
- even if the value was still there, 99,9999999999999% don't have the knowledge to interpret anything from the damage stat, hell, more people talked about the removal of the stat than actually discussing what the stat did
Gun go pew pew
Only thing you need to remember
that's literally what most people do
cuz why the fuck would you do calculations in your head
I still don't know what the stat did I just used the ammo numbers
it's ballpark correct, probably
gun damage * default ammo damage *0,5 or something like that
which is why the Saboteur had 600 damage
Just use this
because default ammo is HP
that's certainly a way to model barrel length
Also multiplied by pellet count which matters for nothing except shotguns
nothing to do with barrel length
Oh it has nothing to do with barrel length
The 0.6 multi is only there because of how anomaly’s stat bars functioned lol
This is not tarkov, its a cheap copy of tarkov with artefacts and mutants
It’s entirely visual and doesn’t actually affect your damage at all
the logical reason for the guns to hurt more or less is the length of the barrel, I didn't think the stat was based off of it
why wasn't it just a percentage anyway
like
wdym
X% feels easier to balance conceptually than 64x32x0.5
Gamma is not that complex man
oh for fuck's sake discord
percetange of what exactly
I'm aware
the korth (now the kimber) just deals extra damage because it's built that way, don't worry about it
like- half of gun damage * ammo damage ends up being some percentage of the original ammo damage value
Fr

let's say it's 125%
you want the flesh modifiers or something?
If its percentages, how would people know what the base damage of it is?
Anyway just because only like 20 of the 300 billion guns in gamma have nonstandard damage values doesn’t mean we should just go “welp just ignore them” imo
the ammo still retains its damage number
the gun just has a percentage multiplier instead of having a separate damage stat
I wonder if the random AK's that dealt like 1% extra damage still do that
that's all we can really do until grok actually equalizes everything
The damage number should’ve stayed until everything got standardized
After that I don’t really care if it gets removed or not
Majority of gamma players are teens with no intention of going into the game "thinking" about how much damage a weapon does
I don't see how that would be easier to interpret at all
on one, sneaky changes are eh
on other hand, it lets me magdump more
so idk
rifling ratio matters
I forget, does the BRN-180 also just deal less damage than other 7.62 guns
but its not gonna magically make a bullet do that much more damage
it hardly matters, the gun's great, but it was funny to find out
5.56 base damage
7.62x39 does a bit less damage than 7.62x51
I assume he believes that the ammo does the damage or something
yeah it just does a bit less than other x39 guns
its base damage of the gun x the ammo damage multiplier
Assuming grok still hasn’t fixed it it’s like 8 less damage lol
not complicated
Pen of x39 isnt that far off of x51 so it isnt that big of a deal
Wait
which seems simpler to you:
Gun Damage Multiplier * Ammo Damage Stat
or
Gun Damage Stat * Ammo Damage Stat / 2
the brn is probably a decent example because it's a gun that's just good regardless of the fact that it's lower damage for the caliber, it would just be nice to know that going into it lol
it's just more obvious what it does and requires less steps
both seem shitty and unnecessary to me
They’re the same thing
If you really think its a good idea, jusy type it in suggestions
how else would the guns do different damage than others of the same ammo type?
unless you just don't want that
Like I said, the 0.6 multi is just visual and carried over from how anomaly’s stat bars work
which fair ig
well, as it is now, 99% of guns do the same damage within the same ammo type
It’ll be in both equations regardless
I like ideas guying but I don't like actually asking people to make said ideas
I just like yapping
by shotguns do you mean every ballistic weapon in the game or just the actual shotguns
a lot of 7.62 have varying base damages
goes from 55 to 58
and everything inbetween
Then you are making your yap pointless, if its just to talk, and not try to improve the modpack in some way, which would be nice
not everything needs a purpose
Wait it’s 53?
I feel no remorse for the BRN, that thing is a powerhouse
thats what i remember
could be wrong
i checked the ltx some time ago
The actual ones
better to double check
Oh right we have the website
The chaser does nothing to even dogs I swear
cosmetic buckshot
Shoot a bit below the crosshair, bullets go up
Dw, u just need to be 1 meter away
It is kinda funny switching from fast firing ak74 to tunder
ha i remembered right
idk why the fuck i remember that
but i do
i also remember drum rpd having 58
the 100 round drum one
Tunder is better in every way
Trying to get the scoped asval before making the push north
There aint a scoped one, its a vss vintorez with a scope
There is one but it's via a duty quest
Every other 7.62x39 has 0.6 or 60

vss and as val are the same gun
Not entirely
they are
except for stock, which is interchangeable
they use same parts, same mags, same ammo, same everything
nah because one gets 10 round boxes and the other gets 20's we all know this

Cursing you to only 9a91 from now on
cursing you to the VSS Rostok Arena
I like the DMR one not the normal one though
the lower rpm 9x39 and 7.62x39 guns could probably be C
Bruh

Like let's be honest, we have the SKS Molot at B
the worse guns in those categories would be fine lower
reminder that there are no automatic large caliber guns below D tier
even shitty ones like svd and svu
or some scrappy fal idk
I'm kinda indifferent on the semi-auto DMRs being D, it gives bolt actions a place in the progression to have a purpose
what would give me bullet resistance between a meat chunk and a kevlar plate?
well the one on the left is 10% all the time
and the one on the right is 5% some of the time
No
Depends on if you have a counter bleed artifact
use both
If you do chunk, if not plate
chunk is better for sure
Most FMJ bullets will have somewhere in the realm of 30 pen
but youre gonna need to watch that bleeding
whenever youre in combat
because it can go to hemorrhaging quick
Hmmmn
if you can use both
I didn't understand the BR formulae so i figured Id ask the experts
+1 is nothing
okay me use this
mitigation means when the bullet didnt go through, you take 5% less damage
When your talking 30-60
Expert opinion: Shoot until dead, don't get shot
br resistance is a 10% flat damage reduction
no matter if it went through or not
its more complicated than that but thats the gist of it
always
spend more time playing the game and less looking at stats
more fun
anyone uses nvidia smooth motion with gamma who can send their profile inspector settings? i can't get it to work
okie dokie! ty ty
another person falling for ai slop...
what in the old tarkov logic
bro's wearing an armored rig over his body armor
they're gonna shoot a bullet at you and it's going to fly back
based
gotta equip only pseudogiant pelts
lore accurate mc
as if most addons nowadays aren't ai slop
I do find the extremely low effort BR setups we can have now pretty funny to use
~88.5% damage reduction if the bullet is 12.7x55 AP or smaller

How are svd and svu shitty
low rpm
Accuracy beats your skill issue
they're usable, they're just slightly better than bolt actions
then you get the SVDS with 400RPM and it's cracked
who's gonna tell bro that an SR-25 is pretty much just as accurate, but also gets double the mag size and zero recoil full auto
the low rpm is dumb anyway
it can fire as fast as it will cycle
but limited to 62 or some shit in game
stalker's hands are slow to react in the presence of the SVD
But no funny AP so svd Uber alles
might as well have a bolt action
p sure you can get a bolt action to a higher rpm using upgrades
than 62
was it mk1?
yeah but then the anim looks jank
In terms of availability, the svd and svu are obtainable from the start, due to the sheer volume of stalker that use them, green barrel drop chance is very high.
of course
Very good sniper from the get go
Is there a reason why mutants and enemy stalkers consistently ignore your companions and zip for you instantly instead every time?
the idea that you can be faster to pull back a bolt and fourth again faster than pulling a trigger
thats gamma for you
the hard part is ironically getting the bolt for the SVD's
762x54 fmj does not oneshot to head against medium armor, your accuracy means shit
they have artifically low RPM (SVD especially), leftover from CoP days, enemy can recover from headshot stagger by the time you can shoot again
you can use them red parts as long as the barrel is green
so basically, the only way the stock SVD/SVU is viable is if you bypass the D kit requirement with a green barrel
you made my point, honestly
Its not d, its c
Its c
its d
they're still D in default config

Currently its c
grok made a big deal out of it being C
Your game is not updated
and made it D
Damn
it's literally 9.5
my game is 9.5
fucking
its D
god i hate greynames
brainlet holy shit
probably the other way around
Mod fucked i guess, time to update
It is 0.9.5 tho
basically
yo hold on what's that sick ass SV-98 though
cuz Grok still aggressively misunderstands his own ballistic system
and genuinely thinks that single shot high damage guns are OP
7N14 saves the entire caliber tbh
They are though
the way pen works its better to spam a lot of low pen rounds
still slow but now no longer a bolt action pace
i use a mk2 mauser knowing that its not the best way, because its fun
use SVDS, load 7N14 or AP depending on target, achieve enlightenment with every unsuppressed gunshot
Is the mk23 socom and official loadout option for merc, cuz the gun just disappeared all of a sudden when i reupdated
he doesnt missunderstand it, he just has his own balance philosophy like everyone else in this chat
nothing stops you from editing the file
and?
we already have multiple cases like that
armsel protecta completely outclasses double barrels, yet they're both B kit
open svd.ltx files and just change rifle class from rifle_7 to rifle_5
now they are c tier
you're welcome
thx
yeah true
i knew about this
what people argue about is what the official build should be
also keep in mind that shotgun slugs are like 10x cheaper than 762AP and can oneshot most enemies, high tier ones too, to body, stunlock nosorogs, and 2-3 tap sin
and accurate enough to shoot across radar even from raptr
svd and svu and all the bolt actions are completely outclasses by those
argue? so its not a civil discussion? sign me up

now were talking
sab try not bring up slugs challenge: impossible
I kinda just don't get why their rate of fires have to be different even after being changed to exist in the same class of repair kit
seriously raptr with slugs is silly
we know
seriously raptr with slugs is silly
oneshots most enemies
full auto with low recoil
20 rounds with quick reload
super cheap ammo
accurate enough
if i only used the meta guns id have stopped playing months ago
the fun is to use guns that arent that good
there arent that many not-so-good guns that dont feel like shit to use imo
i prefer m1014 anyway
I do like the M1014
i use bolt actions and pistols
it's kinda like a better but less cool SPAS-12
knowing either arent good to use
pistols are fun, you just gotta find the right one (sr1m)
being optimal is the death of fun
sr1 is epic yeah
same. cuz they are fun. they still do their job quite well. people overblow the whole min maxing ,even tho i quite often min max myself
the PB's new upgrade kit combined with the improved damage of 9x18 HP is actually really fun
you get it
of course i did my kiparis only game before 9x18 was buffed and before the cool kit
9x18 fan before it was cool
I still can't believe the MP5SD6 is an A kit
most smgs and pistols are
some smg are C tier because they fire 9x21/5.7
its Kit tier has no real correlation to much
A tier doesn't mean bad
1k rpm?
reaches 1040 yeah
its like 800 default
i dont like ump
around there
its 800 by default
which you can do with basic tools now btw
how does it reach 1040 with upgrades. what
yeah it's fucking sick
i was an mp5sd enjoyer before the update
its not consistent
sometimes they are
sometimes they arent
depends on the tree
then i have to look into that cuz the trees was reworked
iirc it's 1040rpm with like ~160 recoil control
just checked
doesn't move when you shoot it and fires almost as fast as the vector but in 9mm
with a 40
and a laser
what i said was pre 9.5
about multiplicative and addition
if its fixed that would be good
upgrade tree overhaul was long overdue
pre 0.9.5 i dont recall it even being multiplicative, it was probably just +40% on its trees which is just +40
hm. gotta look into that then
according to the database it's +40 +40 +40 +40 +80
yeah
pre 9,5 it was def multiplicative
ye so mp5sd tree might have been stayed the same then
u sure?
i gotta still double check so it wasnt overlooked
I mean I have it in-game rn
Mp5sd being 40 rounder is stupid 
it isnt
They do that?
Same for pp2000 being 45
keep your mouth shut
i mean glock hornet is also a 40 rounder and was heavily buffed with massively reduced ads recoil animation
i cant see people complaining 
I love the hornet
I don't care about performance
Wrong mag sizes just bug me to no end
ye. the tree has remained the same since 0.9.4 and is multiplicative on the mp5sd. afaik it should be saying the actual RPM it gives
such as +40% if its actually 40
5% of 800 is 40 
i thought i was going crazy ngl
what matters is stacking
5% of 840
isnt 880
!whatthegundoin most guns say +RPM flat. it even lists that in
@radiant fog read this: #╭📖faq message
it just says "+5%" and then adds 40, and "+10%" and adds 80
hm
all their upgrades says +5% tho
so that wouldnt make sense if it adds +40 +40 +40 +40 +80
family guy death pose
Unless it applies to base firerate
And not upgraded rate
Idk
all the upgrades together add 240 rpm
it was flat as I upgraded it over time I'm pretty sure
should be T3 4 from the top that adds 80
if it was multiplicative it wouldve said 882
carrying a magnum and shotgun rifle makes me feel like I'm overcompensating for something
and if its taking the base fire rate then it isnt multiplicative either
its just additional with extra steps
I think whoever wrote it just felt like +5% and +10% looked better than +40 and +80
seems like they werent bothered to change the weapon upgrade tree descriptions
920 on the 3rd so yeah
so they will be changed in the future to be consistent
i could do it aswell and make a PR ig
hits 1040 rpm
maxed out
what a bullet hose with next to no recoil
havent even added the kit
the mp5k kit makes it only be able to use fmj
thats what i wouldve used either way
but it goes into pistol slot
kit makes it FMJ only? that's fucked up, worst of both worlds
such a weird restriction
I assume the 9x18 swap reduces reliability like it does on most other guns
not like it matters
reliability is parts degradation
as long as you keep it clean

eh, doesn't reliability effect jam chance now too
reliability upgrades reduces innate jam chance
base reliablity from conversions doesnt
it just makes parts degrade faster
thats what i had assumed also
jam chance is so weird
where can i go to adjust the amount of ammo npcs drop? im blind lol
the only gun types reliability upgrades doesnt seem to reduce innate jam chance for is shotguns, but i havent looked at that in a while. might have been adressed
I wonder if swapping the caliber lets you use special ammo again
or if it's just
9x18 fmj
it most likely will
im not talking about the k
if it was overlooked
im talking about the mp5sd
MP5SD6 in the pistol slot and my life is yours, grok
hi, how large is the new update?
yeah, I'm attached to the MK23 though
iirc it was supposed to be reduced through removing unused old mods or something but I haven't seen any info about it and from what I understand you cannot install it atm
I think slightly larger but I don't remember the filesize of 0.9.4
They added a few new mods, removed a few old unused ones. Nothin crazy.
You can also manually go in and remove the disabled mods to decrease the file size which is what I do
noted
I mean I still need to get them for the download lmfao
oh it's like 10gb fatter damn
Must have been some bigass mods.
that could be incredible if it does
aw
just 9x18 fmj
i guess whoever coded it made it so, no matter what calibre, its fmj only
9x18 is still better than 9x19 on fmj
so the swap is still worth it
in that screenshot at the bottom barely in vieuw is that.. up upgraded krip?
they are pretty much the same in kill count for fmj
reminder you can fit an entire stock P90 in your pistol slot but not a kiparis or an MP9
Don't worry,there is over 100 mods that are either disabled and present, or redundant and can be removed. That will probably save a good amount of space.
that is an upgraded kiparis and it's sick as fuck
you can fit whatever just edit weapon ltx and change one handed = 0 to a 1
yea but I don't have the space to download the whole thing lmfao
gotta remove buncha stuff
people act as if gamma official changes is a deal breaker.
How many gb are you short? You could uninstall a steam game or something, chop the gamma file size, and then reinstall it.
i don't really understand the restriction of not having an smg that can fire mutant rounds in the knife slot but eh if it really mattered to me i would have changed it for myself
I would, but until the MK23 is removed it will occupy my pistol slot for eternity

mp5k also gets 1040 rpm maxed out
I'll probs free up enough just removing some skyrim mods I don't use, all the games I got installed rn are modded so reinstalling them would be a pain
same as mp5sd
whats your gimp and 3dss version? it got a sick new model with latest updates
the camera shake on mp5sd is insane
ive never seen this much camera shake on a gun
the recoil is very low
but it jumps your screen everywhere
Yeah I tend to limit my modding to small stuff for exactly that reason. My biggest mod count excluding gamma is for minecraft and its only 316.
the visual recoil. alot of times its grok_bo_enhanced recoil scripts doing that visual shake for alot of guns
cuz grok tries to balance it or something idk.
i know the concept
:)
115 recoil stat, which that stat is kinda bad
oh damn. i guess update your gimp and 3dss when the new launcher becomes available
oh shit does it look even better?
You really wanted that lusty argonian maid huh
hi blob
it has no muzzle rise

virtually
hello 👋
👎
it's mainly retextures
a positive is that it stays stable on long bursts
You needed 1200 mods to retexture skyrim
when some guns jump all over the place if you hold it down for more than 10 rounds
this one can empty its mag before it jumps weirdly
numbers on the mp5sd aren't that high but it's the fact that it uses the fastest camera anim that makes it feel uncomfortable since the shake is like 3 frames long
I was already enamored by the markings in the skybox reflections while waiting for psystorms and emissions to pass, you're telling me it's been IMPROVED?
I believe currently skyrim takes up like 190gb for me
Why are you retexturing every gear type?? Just retexture the ones you specifically want to use
Everyone should use https://discord.com/channels/912320241713958912/1258234075819544768
Fuck
cuz it's used on enemies
For the first time in years I can enjoy my starting gear with full T3 upgrades. Veeery long awaited change, by me.
also, nice accuracy on MTs-255. Sometimes I wish this gun had more than just reflext sights.
F i r e b a l l.
should be easy to clear up some space though
besides afaik u cannot install the update rn anyway so
maxed out
Regardless 200gb is insane thats COD levels
Irons are better

what bothers me with mts255 atm is the issue with 3db
nevah.
flings shot off to the far left when firing it quickly
no that's like half a terabyte per monthly rerelease
Oh shit yeah I installed on the 9th
one day off lol
oh yea, was there like a more smoother time transition on the new update or smth?
anyway have fun ya'll ima wait till the modpack is downloadable again and try it out once it is
as in?
idk, the transitions between time looks smoother?
or was it weather
Monthly? With how much AI shit they plug in there I wouldn't be surprised if its bi-weekly at this point. Its all the same fucking game anyway lol. Just sold again for another 70
its probably weather, thats one of the things demonized had as part of an engine update
rookie numbers. (speaking of 400gb Nolvus modpack)
not sure about time tho. probably that aswell
oh its in the engine?
man...

why does my favourite gun have to be treated this way(
Insanity
ye. can read the patch notes in the thread. for it
things like that are the sole reason I invested into 4tb nvme, when those were still reasonably cheap
ion use skyrim modpacks they never update their mods but as someone mentioned not the chat for the topic
easily like 98% of gamma's guns use the fastest camera anim for enhanced recoil
Oh yeah right, I forgot since the support channel was closed down, SR-25 with UH-1 Magnifier crashing to desktop when switching to 1x is probably known at this point right?
With enough bullets all problems go away. And based on that video you DEFINITELY have enough bullets.
only bolt actions use the regular speed ones
im in debug testing stuff
its not my actual run
weird
let me check
here's a chat for topic then - Anomaly + Gamma is 156gb, not far off. Though I dont know if I have downloads folder deleted or not, moved it today to my laptop.
fuck
The redundant ones too
Theres like 40 mods listed with a gray lightning bolt as redundant. I always get rid of them. (Seriously why are there like 5 versions of the SAME mod all present and enabled? Same name and everything)
doesnt seem like it. i will report it
Aight neat. I kinda felt dumb when I found it because the UH-1 itself isn't compatible with the gun but the UH-1 Mag is
you could cut the download and install size a lot by removing unused mods
UH-1 Magnified works, you switch it to 1x, crash
ye
Oh yeah, found a consistent CTD if you hold the interact key on the yellow flood light used in decoration. So... beware of that. Furniture is unstable
just seems like an IK bone crash, so i reported it to ATHI
the magnifiers working (mostly) after all this time is such a cool addition
we will be getting adaptable lasers in the future, where you can add and remove them from weapons
hopefuly it will work well
that's fucking sick
lasers seem kind of bad to me
Is the ecolog shotgun useful in some way? I saw it once in shotguns while having fun in debug
Y
they are not the best, but quite accurate with 3db
so not actually pointing where your bullets go
Yeah they are?
bruh
it moves around it
3db is enabled by default
that means bullet comes out of the barrel, not your characters eyes
Jokes aside the biggest thing I don't like about the raptor are the irons.
I really don't like any red dots
?
0.9.5 has 3db by default so now lasers are accurate for its system
The raptr has fire irons
Not really
sorry that doesent seem to be working as intented then
Good lol. I was about to ask how a game this focused on cool, realistic gameplay wouldn't make the bullet come out of the BARREL of the gun.
it is working as intended. your barrel movies with recoil and so does your laser and so does your bullet hits
its not focused on cool realistic gameplay. thats a sham
What's all the extent of the adaptable lasers (hopefully), will you be able to throw them on anything that supports it? Will there be different colored lasers like we get on some different guns?
sounds incredible
not on every gun.
Realistic enough
Would be working as intended if 3d balls didn't disable itself randomly
then make sure to list them so we can look at them. some guns wasnt hooked up properly to 3db
how do mags work with weapon caliber changes? I'm wondering if I will still be able to use the 20rounders for sks after 7.62x54 upgrade
I hate when my balls suddenly stop being 3d
mags have a retool option that changes their function
There are custom mags i think for that
if the mags retool into what you want, then you have them
you can retool over and over again for no cost, you can just check
o - where's that option?
tyty
The same way you interact with every item in your inventory
bit shocked when i noticed sks has the option for that, it's basically an svd then
Same
When in doubt: right click it.
no
you nerf the gun by converting the sks into x54
damage modifiers is still a thing
7.64x54 into an sks is a damage nerf
because as an ammo type, 7.62x54 has less damage
multiplier
huh

Boolet hurt less.
alright fair, I didn't check that
Also is way more expensive
all good
If that matters
seemed logical it'd be more damage
so it's a "less damage more pen" tradeoff, or just straight downgrade on sks
ye. however idk if sks is even supposed to have those conversions still
Gamma isn't very strong on logic 
I don't remember seeing the sks conversions when I looked over one of them early in my playthrough
but I could have just missed it
Did you pick up on that before or after seeing this happen 15 feet away from you
molot variant definitely has them, checked yesterday
bit of a letdown though, oh well
gun's still great anyways
true true, but I should look around for an upgrade regardless
vssk seems cool but i have a feeling that 420ms muzzle velocity doesnt work well with long range shots
Kill a bunch of enemy stalkers with headtaps and steal their shit
it's fine, don't worry about it
so long as they're not sprinting side to side you'll not really notice it
precisely the plan : D
You either get a gun with a good barrel, or enough shit to sell so that you can make enough money to do it again.
Rinse and repeat until good gun with 75+ barrel durability
it's either vssk or aek for anti-stalker, leaning towards vssk cause i hate going around with no long range option
it's just 60+ barrel and use a cleaning kit for guns you can't repair
Secret long range option: rsh 12 with the longest scope you have.
+1, idk why id look for 75
will do, just gotta find it
I aim for 75 because I don't keep cleaning kits on me and I like to test run weapons
idk the RSH feels like it misses a lot with an optic
feels great to use with red dots but sniping is weird with it
the VSSK's accuracy is slightly low for a bolt action but 93% is definitely good enough, basically anything over 80 is fine to have a scope
huh guess that squad doesent work
hey look you get to DM grok now lol
nah
i spawned something with debug
its not something that can even spawn naturally i think so its irrelevant
the consequences of your actions
#╓☢stalker-chat message behold, 60% accuracy (yes slugs give a bonus but I don't care)
Considering the rifle was made for barely medium ranges thats pretty reasonable
it just failed to spawn the squad thats all
nothing changed
yeah that feels like 60% with slugs alright lol
I aim better with irons

I've sniped with smgs too so like, accuracy isn't a big deal
Ranges are short
things with like 55 and lower feel like they'll miss within irons distance, 60-70 feel fine with 1x-2x, and 80+ is good enough for 4x+
especially on an smg
irons irl sure, good luck sniping something at 300 with GAMMA's MP9 irons lol
people have made further shots with irons
they had range adjustable irons
we don't need range adjustable irons because our bullet go straight line
ye
problem though
and ranges are close
bullet go cone
maps are relatively small
shoot walther p99 at rookie bandit facing away from you at 5m, bullet hits wall
put away walther p99
never again
flashback to original stalker accuracy
a lot of the 50-55 accuracy pistols are probably pretty salvageable now that you can actually upgrade them
im using the p99 right now
53% isnt great but its still very much useable
itl hit a bandits head from 5m 100% of the time
20 meters becomes a problem
unless anything changed, VSSK was pretty worthless as a scoped rifle due to massive damage fall off on 12,7.x55 in the past.
I dont kow if it was adressed, but a year ago+ it had much higher damage falloff than another subsonic round 9x39, and was nearing pistol round tier in that stat.
Oh does it have rough falloff? I always used it on decently short maps so it was hilarious
makes people do backflips
OMG
extremely so.
I JUST GOT RUSHED BY A BIG ASS RED CHIMERA AS I RUSHED INTO THE BRAIN SCORCHER OUTSIDE AREA FOR A QUICK STASH
0 STAMINA
I SCREAMED SO BAD AND PAUSED MY GAME\
can get the 99 to 615rpm
if you click fast enough thats smg levels
is your psy health low
lmao that shit got me
no wonder when i was fighter a controller i kept having other shit spawn
pretty decent honestly
i was doing the clear the base mission and it was having the fake mutated beast as the quest instead of the controller lol
makes sense now
if you use it only close range and with the kit
its a solid gun
doesent require red upgrades
its 2 yellow 1 orange per line
overall a good change, though the money sinks in the mid/late do feel a little bit obvious at this point lol
I think the two funniest ones are the nearly 6 figure artefact booklet and the 20 cleaning kits required for a D Repair kit
the p99 kit is very cheap
Keep in mind 300 metres is extremely long range in gamma
And bullet isn't even very noticeable with subsonic ammo
butterfly clicking, it has 3 round burst but that one sucks
nothing is subsonic in gamma anyways
9x39 
did you ever get to try out the UDP-9 when it was a merc starter gun for a little bit
very fun gun
I just look around the starter kits when updates happen to see if anything interesting shows up there
did you see the AC10whatever red dot has a unique model on the UDP9?
it looks great
the pubg red dot?
yeah the video game red dot
had to go digging for a very old screenshot to find it but yeah it's this one
all the new pistol kits are fun
this one isnt new
the p226/p220 had a few of them before right
p226 has kept its old kit


