#╓☢stalker-chat
1 messages · Page 341 of 1
@celest sparrow grok killed isg noso again
the Nosorog class in general
but yeah fuck the UNISG nosorog I guess
nature is healing
What’s the key for the wheel?
sheeeesh
thanks i was loocking at the keybinds but seems like some keybinds are not updated
yeah #│💻keybinds-in-gamma is kinda outdated
?
huh
didnt know UNISG showed up in radar
thats rough buddy
Thats Monolith tho
maybe a bug where the NPC looted a unisg fucker?
they were UNISG corpses
Oh the bandit camp east of Yanov, yeah Ive seen them on occasion.
Til they get attacked by a chimera which it then fought a pseudogiant.
dont feel like doing brain scorcher rn so im gonna go get a screenshot of those UNISG guys
yoink
definitely worth getting this stash
im ngl im gonna use the debug menu to trade that for a clear sky pathfinder once i repair it
don't
CS pathfinder is garbage
way worse than the merc model
#MakeCSPathfMedium
or just make it good lol
which makes no sense imho
bc like
CS is the one who makes the pathfinder suits???
which one?
CS pathfinder
let me check it give me a min
pretty damn good

huh
mustve been buffed
just didnt find one since that update
ok thats pretty solid

and its not gonna be save compatible, inevitably
its not
... worth it for the CS Pathfinder being not shit
can you actually trade for it?
armor rework isnt actually the only thing with the update
so its hella worth it regardless
people acting like a playthrough lasts more than a month
again
stuck in cordon for a month, then the gameplay starts
i just dont particularly care for the early game
then like
why play gamma
that's THE thing it has
it falls off hard after getting advanced tools
hopefuly Northern zones is gonna be more interesting for people with the new relation changes and the duty base there
aswell as alife plus
dunno if this is final but here it is so far
ooh nice 
yeah i just moved in
too bad freedom
this is my building now
Ah rooming with Skinflint
Is the base at the cement factory or the checkpoint?
you'll see that when the update comes out 

Peak gaming setup in eastern europe
Elaborate
Theres alife changes in next update?
alife plus is added to 0.9.5 so yes
alife plus is a mod
Neat, missed that
ak105 double upgrade bug made its way back into the game apperently 
I remember once seeing a bug I could upgrade an AK74M with a fucking exo
It was fucking bizarre
The UI is so goofy
interesting
ye. no funny RPM anymore, but the weird ass reliability and recoil control is still a thing
how the double upgrade bug used to look
if it was up to me, I'd hide every stat besides accuracy, rpm and mag size
i would hide everything except the latter two
maybe keep handling if we account for 0.9.5 changes tbh
No TV in front of the sofa?
What bug?
umm why does xenotech mog now
Upgrade ak105,turn it into shakal or swamp thing and upgrade again for double upgrades because stats carry over
That's just how sections work
I've known about this for ages and pretty much made the changes to kits with that "feature" In mind
This is the way
Itd be a bug if it breaks the gun but imo investing the resources to upgrade it twice isn't easy. It makes kit guns better
I could have had this "fixed" by someone ages ago but I left it in purposefully lmao
You can have shakal with 1100 rpm iirc so it's funny little bit
Or swamp with 1150?
I never messed with upgrade trees so that's a different issue
what so those guns are actually worth i never used them cuz i thought the kits reset stats to defauly
But that's the same as rpm upgrades on bolts
Only heard about it and never checked it myself
So better ask blob when he comes back
If you want more info
Nah. If the bug he means is that then I don't care. Imo it's not a bug
The upgrades just need to be changed to not include rpm for some guns If it's an issue
one question is this for all guns that can be kitted
or upgraded
like the deagle
has me curious, why? i get some dont really do anything but this doesnt feel like bloat reducing reasons
good its not upto u then
Based. Just dont let grok hear this
Im telling on you

@restive folio you have to see this lmao
thats the joke
opps 
as you said, some (most, really) say literally nothing to the player
recoil control tells you nothing
velocity tells you nothing
maximum range tells you nothing
damage also doesn't really tell you anything
neither do reliability or handling
RPM and mag size are really the only thing that you can interpret as a player
accuracy is debatable with how small the differences are
why? is that how @mighty viper prefers it? or because nobody had the time & will to add meaningful stats?
...
can we not ping grok over bullshit
oh well
inb4 why am I muted for no reason guise??
right after i show how to intentionally avoid it too

“Oh look this shit makes no sense”
never touched
yeah that's kinda what we're discussing
ok,now everyone knows that, what now
time to call @wanton bolt and ask him
nothing
👍
is the weapon & ammo stats clear and accurate enough for a new player to look at in-game weapon & ammo cards and understand or is there some extra level only veterans can know about (and a new GAMMA player cannot realistically in-game figure out, unless they test a lot perhaps)? because this was mentioned several times in newbies-chat, usually it starts with "that's not how damage works".
did bro ping a random guy

Cool, how about you come do my work and clean my home so that I can focus on it ?
I'm not the one who pinged you

Is it not better to have a transparent clear system so all can see whilst in game without requiring hundreds of hours? maybe it's not for some reason but to me my gut feeling is clarity is better
Main problem is upgrade cards
Labeling RPM as +% while actually it’s flat upgrades
For instance
Imagine that upgrades have a “value” which is displayed in UI and the actual modification which is not displayed in UI
So yeah the UI code needs to change first of all
its not like theyre unclear in that sense, its just that almost all guns have 80-90% accuracy so it makes little difference and nobody knows how many hp the average boar has so its not really helping
genuinely why is it like this, this sounds erally silly
slavjank
Bullet damage is mostly accurate it’s just a value which you can compare between guns
ohhh and btw, did anything come out of the crafting 30% artis issue i had
yeah unless the gun shoots HP ammo 
But you don’t want 0.08 damage value, because that’s what the engine use for instances
inb4 "why my deer hunter with gazillion damage can't kill??"
That’s why you look at ammo damage and not gun
Ok I’ll remove gun damage display next update, you guys won
therefore, the damage stat on the gun is useless
how do those two interact anyways, do they add or overrrite each other? which one has priority?
does total damage depend on both or just ammo type?
Momopate wins once more
there's like a formula here somewhere
times 0,75
or something
general question how do i get an fps counter
But people don’t want to understand it it seems
muzzle velocity make more sense on weapons
yeah because in most games, 50 damage gun does 50 damage to enemy
without the dmg stat
in that case wouldnt removing the stat create more confusion, i.e. 'why is this one gun way weaker they both shoot 5.56'
Is there any significant change in performance if you play on borderless or fullscreen mode? i barely notice a difference but i would like to be sure about this
how
i just wasnt aware it exists, thats why i ask. to understand.
as long as you don't play windowed, it's fine
!fps
@sour steppe
Do the following to get an FPS counter on GAMMA 0.9.4:
Download and install this addon: https://www.moddb.com/mods/stalker-anomaly/addons/simple-fps-monitor (In MO2, press CTRL+M, select the zip file, install and enable).
Once installed, load into your save and press F11 to open the ImgUi menu, then in the upper left corner select File > FPS Monitor > START MONITORING
Alternatively use external FPS counters like NVIDIA Overlay, MSI Afterburner, etc. or re-enable Reshade by following !reshade command in #🤖bot-commands (Reshade does take some FPS away, so it's up to you)
since anomaly/gamma hates windowed mode
the way it works now is also confusing though, really it should say modifier in exactly one, either ammo or gun description
i see, ahh this borderless/fullscreen modes get me confusing all the time trying to look at better performance
enoughj of my dogshit opinions , bye
yeah idk

its matter of perspective
guns effect bullet velocity with barrel length which in turn effects dmg
so with comparing diff guns that shoot the same caliber the velocity should be the deciding factor
in which one does more damage
idk
that would either be a very big nerf to short barreled guns or it wouldn't be noticable at all
so you might as well leave the damage stat we have now
short barreled guns should for close quarturs anyway
cuz this isn't tarkov where compact guns get ergo bonus
unless you implement that as well
that would be a very good addition
idk about that
and give weapons versitality instead of them actually just being models
but uhh
you can try it
momo clearly poured his heart into it 
thank you
yea short weapon weigh less more ergo, long weapons more range and power
range
my man
the average engagement distance in GAMMA is 20 meters
so unless you plan to make that "SoC makes your bullets disappear when on lower difficulty" myth a reality, that's not gonna work
thats why im telling on Athi! he is injecting malware and cheat codes into the upgrade trees!

ooh here is high value gun stat that doesnt do anything to distract you whilst i yoink your crypto

you're leaking state secrets
blob called reinforcements
is pretending to be sad for internet points like, common in here

this will not be forgotten

thank god.
there is alot of desgin/UI things i disagree with grok on. but he is stubborn af, so its good that he changed his mind on one objectively bad thing with stat UI
ok but seriously if some guns do like 2x the damage of others and its a modifier then there will be so much confusion
the gun damage has no real correlation to what a gun does in the first place, visualy. due to modifiers and how they cant put that into perspective on what it does to an NPC
then you look at the bullet. not the gun
but did he actually mean it

i mean, if grok is right and its gundamage * bullet damage then both are literally equally important
yes but the visual gun damage has NO CORRELATION to players who dont delve into the ballistic system
its fucking pointless
he is removing the stat card numbers, not the calculations
until you realize the gun that is listed as 50 damage ingame only does 0.2 to an npc (lets not even begin to take into consideration of bone hitpower/modifiers, damage dropoff, all of that jazz)
oh nooo how terrible
my steak is too juicy and my lobster is too buttery
we are free from explaining the OH MY GOD OP 600 DMG DEERHUNTER??!?!½?!?


its should be an optional
change
i dont want to remove it
its optional to understand the ballistic system in the first place
if you want to keep it. explain it to me

the explanation just boils down to "look at bullet stat"
add it back yourself later
meaning it has no reason to exist
"but spartan. shakal has 4 more visual gun damage than other 5.45s, that must mean its super op"
!true
if they are gonna make it that guns dont effect bullet damage fine remove it but since they do nah keep it
you just didnt read what we said
...
you just dont understand the system
were you paying attention
thats exactly the point why its removed
like at all
newbies jumping to defend an archaic feature they know nothing about
a system shouldnt exist for the 0.1%s who are either insane enough to bother or has a reason to understand the ballistics for debug/info purposes

times 0,75 iirc
but that's the STAT
not what damage it actually does when you shoot something
its alot more than that, thats why its so pointless to keep
Damage is:
gun actual damage stat (hidden) x ammo damage multiplier (hidden) / 1.5
so nothing is relevant to you
Well it’s strictly correlated once you penetrate the armor
it doesnt consider multipliers for bones
it doesnt consider mutant modifiers
it doesnt consider damage dropoff
its irrelevant.
nothing new. he is stubborn and i respect him for that, but some things are pointless for anyone except the 0.1%s who bother learning the system
I always said damages values didn’t mean anything in the absolute by they are comparatively accurate
so hiding them doesnt damage anything. we will just get alot less of the "600 damage sniper?!?!? thats op!!"
I could make it so that 100 means a human health pool
what blob said
Yeah but people saying that are clueless about the ballistic tutorial
"how come my deer hunter can't kill six people in one shot"
you think they read? removing more things to read and try to understand = Good
so no damage stat = good
Tester chat is always this bro
Constant battlefield
I mean, that's the point, no?
But I like to be challenged, that’s how we make a better game
fr
if he wasnt stubborn we would have teletubbies 2.0 with the easiest shit imaginable
BS nerf 20x

Well I’m almost sure we will have a lot of people asking “but how can I compared gun if no damage stat”
“Look for ammo”
“But it’s not practical”
better than trying to explain a ballistic system when they ask "omg 600 damage"
cuz then we just say "Look at ammo"
ok but if this is also hidden why is anyone even telling people to look at ammo stats
good. you better. im holding alot of baguettes hostage
Imo a gun should display damages for all ammo
But I’m way too lazy to make this UI
its me im people, especialyl cuz iirc you cant see bullet stats in the gun's detail view
And less is more
yeah but like
the ammo can do that in a simpler way
so unless i happen to own the bullets i just gotta know from memory
could be wrong/fixed by now though
me when details tab

until you seperate the modifiers between HP, FMJ and AP, the visual values unless 100% correct to a certain enemy type, will allways be confusing
there is no 2 ways about it
this time you werent paying attention, take a look at this #╓☢stalker-chat message
just mouse over the bullet in the details
you can't?
in the guns details
news to me
idk maybe its another one of those me issues, same as broken artifecat crafting
i thought it should too but my memory says it doesnt happen
it literally does.

idk havent played in a while maybe this was a bug that got fixed in 0.94?

idk, I don't remember this ever happening
me issue then, not the first time lol
or rather, everything i own fucking being weird
but whatver
no its one of those things that only happen to like 3 people
gamma minorities? 
remember one of the like 5 times i asked about artefact crafting not working and every time people stopped trying to help me after i confirmed that yes i did everything right and its genuinely bugged
because basically nobody else hasthe issue
i dont even know what issue you are having or had
idk i'd swear you were one of those trying but not really helping ppl lol
thanks for that
not trying to insult but well, it didnt help me
New game nightmare , this is pain in the ass carry weight was terrible
not saying it was a bad attempt
i dont recall helping you with anything like that. but then again, i interact with tons of peoples issues daily so i dont remember frankly
what was the issue you were having?
when crafting any artefact the results are always at around 30% durability no matter what
despite confirming several times with different people that i am in fact doing everything correctly and the ingredients are all at 90+
you are on a base modlist ye? no disabled, added or enabled mods?
this has persisted through several updates too, it has never worked correctly for me both when combining empty+idkwhatiforgot(pprobably kjellyfish) to make full empty as well as when filling that empty with mutant parts
technically not right now but i have tested this several times with stock gamma to the same effect
you have crafting from stashes mod?
sidorovich swapping his artefacts with shitty ones
most likely explanation so far
other than giving you a clean script that handles that in the first place, i wouldnt know what would cause that. lets hope it gets fixed with 0.9.5 then ig
thanks lol, thats my current plan
since there has been a good bunch of fixes for the "crafting from stashes" mod being added by default, so lets hope that also fixes your issue
im not even using it but maybe it helps, after all it shouldnt even be a thing in the first place
its a neat addition for 0.9.5 ngl. we just hope the "using the low condition artis" or "giving the wrong condition results" was fixed properly
but from testing it seems that way
easy fix for that, just have only one of each in range :silly face i cant fucking find:

Huge fan of the GoG version
Just one question
Why it so easy to break quest markers for some missions
wdym
Find detectors and find corpse missions
ah.. sidorovich shipment, find detector prototype and find missing duty soldiers
Apparently entering and leaving the map without finding them breaks the marker
long standing bug tied to those tasks
shoulda been fixed tho. emphasis on "should have"
so in the new update all guns of the same caliber will deal the same damage?
"Why does -1092 recoil not go the opposite way or have no recoil at all
"
they already do
some guns had a damage stat higher than others
unless it was only visual
well yes. you have outliers. that doesnt go away but those small numericals has no difference in kill count
same shit
its only the visual gun damage. that was never relevant to 99% of you in the first place tbh
the gun damage displayed apprently just isnt the actual gun's damage and the actual real damage is the same or nearly the same for most same caliber weapons, or so ive been told
barring shit like getting yelled at for 'not reading' because you suck at explaining and i miss understood
same caliber gun = same shit, how it acts, the damage, etc. essentialy
most of modifiers is tied to the ammo modifiers
so ur telling me the toz double barrel 300 dmg is just for show
chi,era hunter
yes. cuz it doesnt do 300 damage if you shoot that at a mutant
you have mutant modifiers on buckshot
and HP
are we still on this
again
apperently
funnily timed random encounter
yeh then that dmg stat should deffor be removed

its the same as "600 dmg" federal still taking more shots than 23x75 with its visual 300 dmg

its comparativley confusing
plot twist, pesudos have a secret 20% damage modifier against deer hunter rifle. because theyre not deer and really offended you'd imply such
true and real
other mutants are no offended then?
who knows. we havent kept other ones alive enough to interview them

plenty in duty base
just as you said that. a random dog ran past me being next to the technician in rostok
kitsenko is the only one left after a few ingame weeks
the rest died off and they refuse to reinforce
lotta dogs in rostok and not just the mutants
dont tell petrenko i said that
crazy sks molot is endgame weapon but only b tier
hope you werent around during the SKS tactical era
nah tell me
its what molot replaced eventualy cuz the sks tactical had rails, some absurd rpm and shit
i was around
Illegal
it wasnt good back then, it was "absurdly over the top good" imo
have you seen meowie making sks upgrade kits
omg
so sexy
just like did for the kedr and smg aug
and pistols
that man
When are we getting .50 AE Mauser C96
no we need another ak reskin
jarvis, add another m4 with 20 lasers and over the top furniture
and 40 angled foregrips
Put a couch on it
ohh btw whats up with upgrade kits seemingly being great, and a somewhat interesting mechanic, but existing for like 12 weapons total so unless you know them from memory and where they spawn it effectively becomes rarely useful before the late-end game where you have tons of random weapons
One weapon pack from the CoC days had an AR in
.50 Beowulf and that was pretty litty
What a Chad cartridge
genuinely what the fuck, i thought gamma had seperate models for each scope. not spawning them in game like this
because its completely seperate models and its a bunch of extra work for alot of 3dss implementations, attachments and all that afaik
not entirely sure the reasoning. but not many people making new models as is, only importing/porting them
and thats also alot of work it seems
So no modularity
then lets not even begin to mention repositioning for each sight combination, etc
the weapons are not built with modularity in mind
there exists a mod for that by now but last i checked it has compatibility issues, also idk if its even good or if it say, lags a lot
MAS. it breaks alot
since 3dss changes happen quite frequently, and MAS has alot of limitations on its own
technically every weapon is one of those AKs with integrated welded on scope like the thing you get in SoC
but each gun still has to have the 3dss work done to it in the first place
This is like Nazi Germany

Now
Put some SW blasters in there
It has just occurred to me that I am free from #╟🔰☢newbies-chat
political
nothing subjective here
!barn @crystal kernel 60 days
Damn, there's a rules section

rules are meant to be broken amirite
yeah but he didn't even know there were any

"your honor. i just spammed the N word. but i didnt know there was a rules channel"
well, have a read https://discord.com/channels/912320241713958912/977215468299505784

Reeee
who actually sits there and reads them tho
me?
I need the backstory on this one
if you have common sense for acting accordingly in public spaces, you wouldnt really have to
but we're gamers
!mp
@crystal kernel
For information related to multiplayer, read this: #╭📖faq message
its like reading the terms of service
no backstory to speak of other than what's written there
no, not really
like nah china can have my shit i aint reading that
I was hoping for an incident
cuz your ass is gonna get a rude awakening eventually
couldn't tell you a specific one
look it up yourself if you want
yes and im gonna act shocked when it happens
truly a GAMMA server member
Is that Max Caufield

My favorite STALKER
shakabrah
Hella artifacts
max cauliflower
i sent you the link to info on it
you can probably deduct the rest yourself
Thank you, Bob
You'll be promoted to assistant manager in no time
someone accidentally mined bitcoins and blamed the newly installed mod for it, this has set back multiplayer development by 50 years because it nuked the one working mod
what is that
blobflin from that profile pic a bit of starving is good for you
A game about teenagers written by middle-aged frenchmen
that's kinda what he is
well
if he had any authority on whatsoever
best he can do is yell at grok
i can do that too and for free, though probably only once
is mention the mecha hitler incident also against the rules?
like whats the leeway here
im groking it rn
No idea. Based and circuit pilled

dry and skom are watching closely

brainfart should be named agartha
Blurged
So, look
I'm to understand there are big revolvers
But all I have is MP-12
Or whatever
And I need .500 mag
the rsh12
Beautiful
Gorgeous
Remove gun damage stat in todo is wild lol
scroll up if you need the specifics
Todo?
but I think you already know why
Can you link it
I’m pretty sure it’s just going to be grok saying something like “erm damage isn’t actually important to know” or something
tldr: something something gun damage stat tells you nothing
it's not
not the gun one anyway
Wow I guessed right
I mean, it's not exactly a mystery
me when
warms my heart to see ts is still going
rare occurance

lmao
🍻
a song that reminds me an afwul lot of stalker gaming showed up on my playlist
sparked interest on stalker again
came back to check on goat mod
true. lets nuke it before people become informed, smart and not lazy
agartha approves
Anyway removing gun damage from the card only makes sense if all guns of the same caliber have the same base damage and that the flavor text is actually accurate
They’re uh
Currently not
they pretty much do tho
well, that's for grok to fix
and most of them are
Guns that look cooler do more damage
the 1-4 difference in damage between the like 3 guns in the entire game makes 0 difference in reality
keeping a shitty. confusing value for people to get hung up on for those is silly
I mean
I agree
explain why 600 dmg dvl takes almost twice as many shots than 23x75 with 300 damage to kill a pseudogiant then
i'll wait
No, I'm not explaining to another newbie why his gazillion damage Deer Hunter does nothing
Since the amb is damage bugged/buffed again it does have like 15 extra damage compared to baseline 9x39s
I encountered my first Gamma psuedogiant yesterday... why do they leap? Chimera already do that
albino giants do that for fun
The white pseudos leap
with or without bone modifiers
Because they’re secretly snorks in disguise
They're so silly
its pointless to keep it when the 15 turns into 0.15, then you shot at 20 meters and had damage dropoff of 10%, then you hit a leg and now its 0.7x modifier
Bone modifiers wouldn’t change an increase/decrease in base damage because they’re multipliers
and thats not to mention faction resistances
so now you add another factor for pen and damage
its completely fucking useless to show the player
Every bullet gets affected by those factors the same amount
"why my 50 damage gun not kill 50 HP Sin??"
yes but you have so many factors, the flat value for visual gun damage is pointless
thats why showing it doesnt make sense
if 50 isnt 50, why show it
Sin are furries, for they carry a knot in them at all times
that's freedom
mercs are femboys
bandits goth girls
Duty are chads, then
*chuds
kinda miss him
no, he left
those factors still give different end results depending on raw damage
50 -20%-5%*0,9 is still less than 75-thesame
Now we’ve just circled back to what I originally said though
Mercs wear blue. Blue is best color.
oh i didnt read that
so why does mentioning raw damage matter then
are u sure
pretty sure
i seens on linux support thread
idk why
not a while back
It’d only make sense to remove the damage from the card if the numbers were standardized per caliber
they are tho. you have like 3 outliers in the entire game
shakal, amb and... what else?
BRN?
A lot more than 3
did you just not read my message or did i make some unfortunate typo
idk
tell me all of them then and i'll check their scripts. even then, you have no difference in kill count
removing the visual gun stat is a net positive. no one will convince me otherwise
Left like prof
But i do
Do you miss me
prof was annoying, but funny at times ngl
you're still here
btw has anyone considered instead of removing it to fix it so it displays the actual gun's stat value that gets used for calculations, or alternatively if you say "0.15 sucks ass" then multiplying it by like 100 or 1000 or something
come to think of it, #╓☢stalker-chat is much more active since you got the shit role
yes, and there isnt enough screen space to make sure people understand what it does to each individual faction and enemy type
its better to just get rid of it since most of the base info is hidden anyways
Wherever I go, people talk
removes confusion and gets people to use guns based on caliber, not the visual gun damage
my whole point just was to unhide the base info and now you go well the base info is hidden so it should be hidden
more info -> better informed decision, and more accurate comparison with things like the not actuall 600 damage rifle
The bigger the boolet, the bigger the damage
i agree, its either "Showing nothing" or "show everything"
but that doesnt mean we should slam a whole excel spreadsheet into someones face when they mouse over a weapon to make it relevant
i never said that lmao
thats what you are implying
you want to unhide everything tho
to give more info
you literally said to unhide base info
which 99,9% of people won't understand
thats showing all the calculations besides base damage
no thats not what i meant?
those calculations are always the same regardless of the actual weapon anyways right?
aside from, maybe, sniper rifles having less damage falloff, bullet stats which already exist on the bullet
That’s fucked up, grok deleted the post he made that listed all the weapons with different damages
Why would he do that
doubt. he probably just have it all updated in the database website anyways
cuz those sheets havent been updated for ages
No he made a post on the discord with it where he listed the % change from baseline
when?
I remember that
He even put weird random red circle emoji on some of them
it was probably in to:do ngl so he might have removed it if it was not changed or he already changed it
Since that’s gone unless oflin ego searches and shows up with the list I don’t know all the guns that have it changed
i can ask about it when possible
ye im aware of what he was refering to
ive seen the post aswell
but i'll ask about the post being removed/if there was any relevancy to it when possible
Hot take
Just remove all gun stats

Use gun based on boolet size and how much you like how it looks
i agree with you ngl.
mag size, fire rate, is the only relevant thing that has any comparable value
Frozen take, max range should be removed first
But but but but
Boolet size
Should’ve been removed ages ago actually
make max range 0 so bullet despawns before leaving the barrel on all guns


Burst fire gun where all the bullets queue up in the barrel of the gun until you release the trigger

any mod that allow me to see how many task left for yellow stash ??
You could try and count how many tasks you’ve done with the tasks completed stat in the pda
that doesnt help since its 50% after 7 tasks. so he could have done 10 and not gotten one
But it’s rng anyway so there’s not much point imo
kinda funny how I managed to sneak into a full bandit base at midnight with the help of NVGs only to get stuck searching for the yellow stash. Searched the roof, searched the crevices... turns out it was behind the wall out in the open lol.
Still, i managed to solid gear snake myself and thats not common for me in anomaly
then double tapped my assassination target that was asleep and booked it. No one shot me.
Lucky as hell.
no gold stash after 12 tasks 
just shoot everyone lol
"i just bought 90 stashes from sidorovich, why no gold stash. and doing 40 tasks from npc and i didnt get gold stash"


Any of y'all know why the isg leader doesn't spawn in darkscape when you first spawn? I'm pretty sure you gotta take his quest first to actually progress
Sickkkk now I'm getting an unhandled expectation error fun
the ISG "base" moves from time to time
its never at the same spot afaik
lord
could be sawmill, could be pripyat, could be jupiter factory, etc. maybe im wrong cuz i rarely touched ISG but thats what i know

please remove that dialogue option
PLEASE
no u
@no u
Ive done so many ironman playthrough where that's what I do.
Why do that when its more fun this way lol
because stealthing around and quick escapes, making plans etc. can be fun?
I was viewing it from a practical point of view
oh i wasnt paying attention i though apollo said mass murder is more fun
massmurder is more fun. nothing like watching a pile of corpses flop around like fishes on land
shit.. was that an unintentional jab at myself?
no 

@flop

Hi, what is the keybind for toggling grenade launcher on a rifle ? I used to do it with "V" and I can't find the new bind on https://discord.com/channels/912320241713958912/914216733810761798
!ubgl
@vale lance
Switch to Under-Barrel Launcheris not bound by default, go to Settings -> Keybinds and set it to a key
-# If the bind doesn't work properly you can always revert the keybind separation by opening console with~and typinguse_separate_ubgl_keybind 0Vkey is nowSight Aim Mode Toggle(aka canted scope) ONLY, by default
Went 10 times through the keybinds menu and I didn"t notice it... Thank you !
It's actually pretty cool to have separated it from the canted sight. Which key/button would you assign to the underbarrel grenade ?
(in terms of convenience etc.)
i normaly unbind B to use that for UBGL, it will end up being on ALT in 0.9.5 afaik
as a double use key with auto looter when not in an inventory
alt is my flashlight key

get rekt
Super interesting ! Thanks
ah ok before he left he had changed his name and was on linux support thread
somewhere in the linux ecosystem
I was disappointed. I thought they were going to fly like crazy
let me make it up to you. 1 sec
here you go.
Bro take cover a psy storm is about to pop
yall got any tips for me to not keep dying when i start bandit run in dark valley ? the suit is so bad radiation keeps getting me might also be a skill issue
what am i supposed to do? standing here does nothing really
Guys any tips for hybird armor
like who drops them
buying from sid must be rich
@cunning patio mood
lowkey me every Saturday
+lidl
zona space program
what mod is that
This clip wins the world
https://youtube.com/clip/UgkxllQEX9-d-6M2wfJip1mZr1MDVYP08-7c?si=EvbUckKmW5ryY4Xm
14 seconds · Clipped by DaimeneX · Original video "Starting Fresh AGAIN - GAMMA ONE LIFE IRONMAN" by Venoxium
LMFAO i saw that
genuinely so funny
what's the mcm settung to turn on bullet counter
in terms of getting stashes from PDAs
does the rank of the guy affect the loot?
right in the middle of hold your ground lmao

so
that may have broken the mission lol
Clear Sky, Loners, and on Sin sometimes


Showcase of new controls and updated QAW.
00:05 - Controls
01:48 - QAW Update
Get latest released version of QAW at: https://www.moddb.com/mods/stalker-anomaly/addons/quick-action-wheel
Our Discord: https://discord.gg/efp
the game is taunting me
maaaan why did they remove the triangular front block sight.
Doesn't that act as a gas block and basically the gun wont work without it?
Now this looks like an airsoft weapon.
this used to be my go to weapon. rip
ive reached a new mod limit before capitulation, 742
yes and no
you can get gas blocks that dont have sights
which means this is entirely not out of the ordinary
someone had around 970 one time

idk how it didnt explode
im sure i could get more, hold on let me work this out
i got work tomorrow but ill call in, its worth it
i dont need more, theres not enough mods worth it to me
most are more trouble than its worth
Yoyo
No idea. I guess that would explain why a lot of games leave that sight on there matter what
But it's ugly, so
it doesnt explain that, its just that game devs are lazy usually

could be removing the sight post the whole time if they wanted, just need to leave the gas block
its ugly and obstructive, but its easier to leave it there
Damn
They just like me, fr fr
I can easily get to 1000 by adding 500 DLTX mods that override one another 
yenno
maybe sometimes Darkscape ain't so bad.
(also kinda wild that Advanced tools can spawn in Darkscape stashes)
Advanced tools in Darkscape
Wowzer
Yeah I think it's my first time finding one in this region.
but also the Nomad suit lol
wild stash
guys, where can i find this artefact in central pripyat for ecologists questline? it says it's in an unmarked electric field (it's actually marked)
I need some fun run ideas to do while waiting for the new update. Best stalker 2 and now I'm looking for another kick
Maybe here.
not really, the place sucks so much ass no one likes it
so giving it a purpose is nice
Yup, found it! Thank you though. The quest marker is way off
Yeah 
It's usually the 1 region that's notorious for giving me busyhands
its usually the 1 region notorious for making me commit cobain
after what feels like 10 years since I joined this server, i can finally chat in here
3 years for me lmaon
lmao*
i only just noticed it the other night i was like holy shit what i can go in there now?
loooove that it’s way less busy
i think i joined when gamma was still a mod guide in github. there was no launcher or anything
i’m in my hideout getting nothing done because i can’t decide what two rifles i wanna take to the next story mission
i’ve been really trying to use more guns this run since there’s so many and i have a tendency to stick to one the entire run
so i’ve been going assault rifle + marksman combo everywhere
You sound like you need more customization options
Artigrok adds new anomalous ammotypes to give some lesser popular calibers more pep
Drag and drop caliber conversions lets you (in a balanced way) change weapon calibers
Its how i convert a G3 into an HK33 and a break action Baikal 7.62x54r into a 12 Gauge slug rifle that can pop heads at medium+ range
Or an FNP90A2 TR Tactical from 5.7 to 9mm so its able to fire rat shot and incendiary ammo
Converting an RSH12 from 12.7x55 to .357 was also a great choice
Although they recently buffed that gun in 3DSS by a lot so its even good now when firing 12.7x55
any recommendation for a vibrant lut?
kinda bored with dreadful autumn zone. want to try lush & vibrant spring/summer
havent played in a while and i remember a random bug that would sometimes hide your minimap and hud stuff, it just happened in dead city - anybody remember the lil trick to getting your visuals back without reloading ?
nevermind i turned my hud off gawd damn son
How does the RSH-12 compare to a Deagle?
deagle only shoots HP ammo
so it's shit against stalkers
completely different use cases. .357 HP is for mutants primarily, RSH uses 12.7x55 which only has FMJ and AP. so one is for stalkers, the other for mutants
Meh, worked decently for me in the past
yeah it works well enough in the south
sometimes anyway
against bandits especially
Anything works against bandits
yeah that's kinda the point
meaning you're literally better off using a PM with AP ammo for anything else
Nah
or you download the funny ammo mod
No
for .357 FMJ
I just don't like dinky soviet pistols
The game doesn't know it's impractical in real life
it's impractical in-game too
grizzly and goonan are simply better

or you know
the WINCHESTER
https://www.youtube.com/watch?v=RY0WXE1AZb0
this playing in the background while I'm shooting up the bandit base with my lever action
used the in game version of the track as a base for the rest of the edit. The version of triggernometry is from the official soundtrack, while the beginning, army invasion, and trumpets are taken from ingame and edited in. enjoy.
Edit 8/18/2021: 100k views. At the time I uploaded this remix, only a handful of people had seen it. I never expecte...
You mean the rifle that fires the same cartridge but is heavier
MY NAME IS JOHN MARSTON
ello oflin
And can't be 1 handed
Since you care about stats can you actually explain what the difference is between the 2 handguns besides one taking different ammo, which was a given
!shit // can't be bothered, look it up yourself
@rocky flume Follow this: #╭📖faq message
All you had to do mate
It's also not a pistol
mrrp mrrp mraaowww
so i guess grok is doing the "remove damage from the stat card but don't actually standardize damage per caliber" thing
shrug emoji i guess
isn't the winchester like the one exception
one that was done on purpose anyway
I don’t remember if it’s on purpose
hmmm
Either way I think it’s silly to do it without first standardizing damage to caliber
yeah I hope grok comes around to that
anyone know what ui mod is this i like the inventory ?
search sota in #1035807043933720576
its sota ui












