#╓☢stalker-chat

1 messages · Page 341 of 1

remote tide
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hmmm
ive already upgraded the EF88 a little
and its lighter than the SIG 550

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oh hello

sick yoke
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@celest sparrow grok killed isg noso again

sick yoke
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nature is healing

empty frigate
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What’s the key for the wheel?

gloomy lantern
near estuary
#

uhhh

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hold Z

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or Y

empty frigate
#

thanks i was loocking at the keybinds but seems like some keybinds are not updated

blissful ivy
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CHECK MCM

remote tide
#

huh
didnt know UNISG showed up in radar

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thats rough buddy

valid loom
remote tide
#

yeah

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im not talking about that guy

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is that proof enough

valid loom
#

Usually you'd find them in Jupiter, Zaton, and Outskirts

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Rarely in Army Warehouses

near estuary
remote tide
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they were UNISG corpses

near estuary
#

oh

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yeah it's possible ig

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I've had Renegade rookies with PMs spawn in Yanov

valid loom
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Oh the bandit camp east of Yanov, yeah Ive seen them on occasion.

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Til they get attacked by a chimera which it then fought a pseudogiant.

remote tide
#

dont feel like doing brain scorcher rn so im gonna go get a screenshot of those UNISG guys

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yoink
definitely worth getting this stash

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im ngl im gonna use the debug menu to trade that for a clear sky pathfinder once i repair it

scenic trench
remote tide
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or just make it good lol

near estuary
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damn, it IS dogshit

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@radiant fog how does it look in 095?

remote tide
#

which makes no sense imho
bc like
CS is the one who makes the pathfinder suits???

radiant fog
near estuary
#

CS pathfinder

radiant fog
#

let me check it give me a min

remote tide
#

thats really lame

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and nonsensical

radiant fog
near estuary
scenic trench
remote tide
radiant fog
#

that update isnt out yet

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May 1st

near estuary
remote tide
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and its not gonna be save compatible, inevitably

radiant fog
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its not

remote tide
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... worth it for the CS Pathfinder being not shit

scenic trench
#

can you actually trade for it?

radiant fog
#

armor rework isnt actually the only thing with the update

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so its hella worth it regardless

near estuary
#

people acting like a playthrough lasts more than a month
again

radiant fog
remote tide
#

i just dont particularly care for the early game

near estuary
#

why play gamma

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that's THE thing it has

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it falls off hard after getting advanced tools

radiant fog
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hopefuly Northern zones is gonna be more interesting for people with the new relation changes and the duty base there

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aswell as alife plus

remote tide
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dunno if this is final but here it is so far

little light
#

where is this?

remote tide
little light
remote tide
#

yeah i just moved in
too bad freedom
this is my building now

valid loom
#

Ah rooming with Skinflint

valid loom
radiant fog
valid loom
remote tide
lost bridge
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Peak gaming setup in eastern europe

remote tide
#

frfr

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the incredible kitchen

flint current
radiant fog
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what is there to elaborate

flint current
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Theres alife changes in next update?

radiant fog
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alife plus is added to 0.9.5 so yes

little light
#

alife plus is a mod

flint current
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Neat, missed that

radiant fog
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ak105 double upgrade bug made its way back into the game apperently kekl

lost bridge
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I remember once seeing a bug I could upgrade an AK74M with a fucking exo

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It was fucking bizarre

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The UI is so goofy

radiant fog
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how the double upgrade bug used to look

near estuary
radiant fog
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i would hide everything except the latter two

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maybe keep handling if we account for 0.9.5 changes tbh

pallid tangle
hushed pier
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YO AN MOD for the thicc russian reticels

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that is compatible

hushed pier
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umm why does xenotech mog now

random grail
# alpine fox What bug?

Upgrade ak105,turn it into shakal or swamp thing and upgrade again for double upgrades because stats carry over

alpine fox
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That's just how sections work

random grail
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It's bug apparently

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Idk

alpine fox
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I've known about this for ages and pretty much made the changes to kits with that "feature" In mind

alpine fox
#

Itd be a bug if it breaks the gun but imo investing the resources to upgrade it twice isn't easy. It makes kit guns better

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I could have had this "fixed" by someone ages ago but I left it in purposefully lmao

vagrant phoenix
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I'm glad you did lol

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I thought this was a feature

random grail
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Or swamp with 1150?

alpine fox
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I never messed with upgrade trees so that's a different issue

hushed pier
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what so those guns are actually worth i never used them cuz i thought the kits reset stats to defauly

alpine fox
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But that's the same as rpm upgrades on bolts

random grail
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Only heard about it and never checked it myself

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So better ask blob when he comes back

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If you want more info

alpine fox
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Nah. If the bug he means is that then I don't care. Imo it's not a bug

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The upgrades just need to be changed to not include rpm for some guns If it's an issue

hushed pier
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or upgraded

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like the deagle

frail kestrel
hushed pier
radiant fog
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Im telling on you

frail kestrel
frail kestrel
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thats the joke

little light
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opps Concerned

clever terrace
near estuary
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recoil control tells you nothing

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velocity tells you nothing

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maximum range tells you nothing

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damage also doesn't really tell you anything

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neither do reliability or handling

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RPM and mag size are really the only thing that you can interpret as a player

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accuracy is debatable with how small the differences are

pallid tangle
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why? is that how @mighty viper prefers it? or because nobody had the time & will to add meaningful stats?

near estuary
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...

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can we not ping grok over bullshit

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oh well

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inb4 why am I muted for no reason guise??

frail kestrel
mighty viper
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People complaining about upgrade system stats which I never touched

near estuary
mighty viper
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“Oh look this shit makes no sense”

near estuary
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never touched
yeah that's kinda what we're discussing pepefridge

mighty viper
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Yea I didn’t modify it

frail kestrel
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ok,now everyone knows that, what now

hushed pier
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time to call @wanton bolt and ask him

near estuary
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nothing

frail kestrel
pallid tangle
# mighty viper People complaining about upgrade system stats which I never touched

is the weapon & ammo stats clear and accurate enough for a new player to look at in-game weapon & ammo cards and understand or is there some extra level only veterans can know about (and a new GAMMA player cannot realistically in-game figure out, unless they test a lot perhaps)? because this was mentioned several times in newbies-chat, usually it starts with "that's not how damage works".

near estuary
mighty viper
near estuary
pallid tangle
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Is it not better to have a transparent clear system so all can see whilst in game without requiring hundreds of hours? maybe it's not for some reason but to me my gut feeling is clarity is better

near estuary
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it would be better, yes

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but someone has to make it

mighty viper
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Labeling RPM as +% while actually it’s flat upgrades

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For instance

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Imagine that upgrades have a “value” which is displayed in UI and the actual modification which is not displayed in UI

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So yeah the UI code needs to change first of all

frail kestrel
frail kestrel
near estuary
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slavjank

mighty viper
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Bullet damage is mostly accurate it’s just a value which you can compare between guns

frail kestrel
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ohhh and btw, did anything come out of the crafting 30% artis issue i had

near estuary
mighty viper
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But you don’t want 0.08 damage value, because that’s what the engine use for instances

near estuary
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inb4 "why my deer hunter with gazillion damage can't kill??"

mighty viper
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Ok I’ll remove gun damage display next update, you guys won

near estuary
frail kestrel
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how do those two interact anyways, do they add or overrrite each other? which one has priority?

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does total damage depend on both or just ammo type?

hollow wadi
near estuary
mighty viper
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Which is gun damage * bullet multiplier

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So yes gun damage is important

near estuary
sour steppe
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general question how do i get an fps counter

mighty viper
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But people don’t want to understand it it seems

hushed pier
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muzzle velocity make more sense on weapons

near estuary
hushed pier
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without the dmg stat

frail kestrel
empty frigate
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Is there any significant change in performance if you play on borderless or fullscreen mode? i barely notice a difference but i would like to be sure about this

near estuary
frail kestrel
near estuary
hollow wadi
dawn martenBOT
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@sour steppe
Do the following to get an FPS counter on GAMMA 0.9.4:

Download and install this addon: https://www.moddb.com/mods/stalker-anomaly/addons/simple-fps-monitor (In MO2, press CTRL+M, select the zip file, install and enable).
Once installed, load into your save and press F11 to open the ImgUi menu, then in the upper left corner select File > FPS Monitor > START MONITORING

Alternatively use external FPS counters like NVIDIA Overlay, MSI Afterburner, etc. or re-enable Reshade by following !reshade command in #🤖bot-commands (Reshade does take some FPS away, so it's up to you)

near estuary
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since anomaly/gamma hates windowed mode

frail kestrel
empty frigate
frail kestrel
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enoughj of my dogshit opinions , bye

hushed pier
near estuary
hushed pier
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its matter of perspective

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guns effect bullet velocity with barrel length which in turn effects dmg

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so with comparing diff guns that shoot the same caliber the velocity should be the deciding factor

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in which one does more damage

near estuary
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idk

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that would either be a very big nerf to short barreled guns or it wouldn't be noticable at all

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so you might as well leave the damage stat we have now

hushed pier
near estuary
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cuz this isn't tarkov where compact guns get ergo bonus

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unless you implement that as well

hushed pier
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that would be a very good addition

near estuary
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idk about that

hushed pier
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and give weapons versitality instead of them actually just being models

near estuary
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but uhh

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you can try it

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momo clearly poured his heart into it KekSkew

sour steppe
hushed pier
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yea short weapon weigh less more ergo, long weapons more range and power

near estuary
#

my man

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the average engagement distance in GAMMA is 20 meters

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so unless you plan to make that "SoC makes your bullets disappear when on lower difficulty" myth a reality, that's not gonna work

radiant fog
near estuary
#

anything to protect the gamma crypto miner

radiant fog
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ooh here is high value gun stat that doesnt do anything to distract you whilst i yoink your crypto

radiant fog
near estuary
#

blob called reinforcements

frail kestrel
radiant fog
near estuary
#

this will not be forgotten

near estuary
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even his own minions scheme against him

radiant fog
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there is alot of desgin/UI things i disagree with grok on. but he is stubborn af, so its good that he changed his mind on one objectively bad thing with stat UI

frail kestrel
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ok but seriously if some guns do like 2x the damage of others and its a modifier then there will be so much confusion

radiant fog
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the gun damage has no real correlation to what a gun does in the first place, visualy. due to modifiers and how they cant put that into perspective on what it does to an NPC

radiant fog
radiant fog
frail kestrel
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i mean, if grok is right and its gundamage * bullet damage then both are literally equally important

radiant fog
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yes but the visual gun damage has NO CORRELATION to players who dont delve into the ballistic system

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its fucking pointless

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he is removing the stat card numbers, not the calculations

hushed pier
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man the op sks with a suppressor is just toooo good lookin

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good dmr too

radiant fog
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until you realize the gun that is listed as 50 damage ingame only does 0.2 to an npc (lets not even begin to take into consideration of bone hitpower/modifiers, damage dropoff, all of that jazz)

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oh nooo how terrible

hushed pier
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my steak is too juicy and my lobster is too buttery

near estuary
radiant fog
# near estuary

we are free from explaining the OH MY GOD OP 600 DMG DEERHUNTER??!?!½?!?

near estuary
radiant fog
hushed pier
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change

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i dont want to remove it

radiant fog
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its optional to understand the ballistic system in the first place

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if you want to keep it. explain it to me

near estuary
radiant fog
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thats right. none of you bother to. thats why its irrelevant to keep

near estuary
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the explanation just boils down to "look at bullet stat"

radiant fog
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add it back yourself later

near estuary
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meaning it has no reason to exist

radiant fog
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"but spartan. shakal has 4 more visual gun damage than other 5.45s, that must mean its super op"

random grail
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Worth 100k

radiant fog
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worth 100k cuz its red and edgy

near estuary
dawn martenBOT
hushed pier
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if they are gonna make it that guns dont effect bullet damage fine remove it but since they do nah keep it

radiant fog
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you just didnt read what we said

radiant fog
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you just dont understand the system

near estuary
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were you paying attention

radiant fog
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thats exactly the point why its removed

near estuary
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like at all

near estuary
radiant fog
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a system shouldnt exist for the 0.1%s who are either insane enough to bother or has a reason to understand the ballistics for debug/info purposes

hushed pier
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its gundamage x bulletdamage

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right

radiant fog
near estuary
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but that's the STAT

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not what damage it actually does when you shoot something

radiant fog
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its alot more than that, thats why its so pointless to keep

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Damage is:
gun actual damage stat (hidden) x ammo damage multiplier (hidden) / 1.5

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so nothing is relevant to you

mighty viper
radiant fog
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it doesnt consider mutant modifiers

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it doesnt consider damage dropoff

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its irrelevant.

near estuary
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tester x gronk beef??

radiant fog
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nothing new. he is stubborn and i respect him for that, but some things are pointless for anyone except the 0.1%s who bother learning the system

mighty viper
radiant fog
mighty viper
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I could make it so that 100 means a human health pool

near estuary
mighty viper
near estuary
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"how come my deer hunter can't kill six people in one shot"

radiant fog
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you think they read? removing more things to read and try to understand = Good

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so no damage stat = good

mighty viper
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Constant battlefield

near estuary
mighty viper
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But I like to be challenged, that’s how we make a better game

radiant fog
#

fr

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if he wasnt stubborn we would have teletubbies 2.0 with the easiest shit imaginable

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BS nerf 20x

mighty viper
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“Look for ammo”

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“But it’s not practical”

radiant fog
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cuz then we just say "Look at ammo"

mighty viper
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Ok ok

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I agreed anyway

frail kestrel
radiant fog
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good. you better. im holding alot of baguettes hostage

mighty viper
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Imo a gun should display damages for all ammo

mighty viper
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But I’m way too lazy to make this UI

frail kestrel
mighty viper
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And less is more

near estuary
frail kestrel
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so unless i happen to own the bullets i just gotta know from memory

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could be wrong/fixed by now though

near estuary
radiant fog
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until you seperate the modifiers between HP, FMJ and AP, the visual values unless 100% correct to a certain enemy type, will allways be confusing

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there is no 2 ways about it

frail kestrel
radiant fog
radiant fog
#

in the guns details

near estuary
#

news to me

radiant fog
#

it says what ammo it uses and you can mouse over it

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like..

frail kestrel
#

idk maybe its another one of those me issues, same as broken artifecat crafting

frail kestrel
radiant fog
#

it literally does.

near estuary
frail kestrel
#

idk havent played in a while maybe this was a bug that got fixed in 0.94?

radiant fog
near estuary
#

idk, I don't remember this ever happening

frail kestrel
#

me issue then, not the first time lol

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or rather, everything i own fucking being weird

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but whatver

radiant fog
#

i thought i was schizo

frail kestrel
#

no its one of those things that only happen to like 3 people

radiant fog
#

gamma minorities? POGGIES1

frail kestrel
#

because basically nobody else hasthe issue

radiant fog
#

i dont even know what issue you are having or had

frail kestrel
#

idk i'd swear you were one of those trying but not really helping ppl lol

radiant fog
#

thanks for that

frail kestrel
#

not trying to insult but well, it didnt help me

open sentinel
#

New game nightmare , this is pain in the ass carry weight was terrible

frail kestrel
#

not saying it was a bad attempt

radiant fog
#

what was the issue you were having?

frail kestrel
#

when crafting any artefact the results are always at around 30% durability no matter what

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despite confirming several times with different people that i am in fact doing everything correctly and the ingredients are all at 90+

radiant fog
#

you are on a base modlist ye? no disabled, added or enabled mods?

frail kestrel
#

this has persisted through several updates too, it has never worked correctly for me both when combining empty+idkwhatiforgot(pprobably kjellyfish) to make full empty as well as when filling that empty with mutant parts

frail kestrel
radiant fog
#

you have crafting from stashes mod?

frail kestrel
#

no i did it in inventory

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didnt even know thats a mod that exists

near estuary
#

sidorovich swapping his artefacts with shitty ones

frail kestrel
radiant fog
#

other than giving you a clean script that handles that in the first place, i wouldnt know what would cause that. lets hope it gets fixed with 0.9.5 then ig

frail kestrel
radiant fog
#

since there has been a good bunch of fixes for the "crafting from stashes" mod being added by default, so lets hope that also fixes your issue

frail kestrel
#

im not even using it but maybe it helps, after all it shouldnt even be a thing in the first place

radiant fog
#

its a neat addition for 0.9.5 ngl. we just hope the "using the low condition artis" or "giving the wrong condition results" was fixed properly

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but from testing it seems that way

frail kestrel
radiant fog
crystal kernel
#

Huge fan of the GoG version

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Just one question

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Why it so easy to break quest markers for some missions

crystal kernel
#

Find detectors and find corpse missions

radiant fog
crystal kernel
#

Apparently entering and leaving the map without finding them breaks the marker

radiant fog
#

long standing bug tied to those tasks

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shoulda been fixed tho. emphasis on "should have"

haughty saffron
#

so in the new update all guns of the same caliber will deal the same damage?

radiant fog
haughty saffron
#

unless it was only visual

radiant fog
#

well yes. you have outliers. that doesnt go away but those small numericals has no difference in kill count

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same shit

#

its only the visual gun damage. that was never relevant to 99% of you in the first place tbh

frail kestrel
#

the gun damage displayed apprently just isnt the actual gun's damage and the actual real damage is the same or nearly the same for most same caliber weapons, or so ive been told

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barring shit like getting yelled at for 'not reading' because you suck at explaining and i miss understood

radiant fog
#

same caliber gun = same shit, how it acts, the damage, etc. essentialy

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most of modifiers is tied to the ammo modifiers

hushed pier
#

chi,era hunter

radiant fog
#

yes. cuz it doesnt do 300 damage if you shoot that at a mutant

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you have mutant modifiers on buckshot

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and HP

near estuary
#

are we still on this

frail kestrel
#

again

radiant fog
#

apperently

frail kestrel
#

funnily timed random encounter

hushed pier
#

yeh then that dmg stat should deffor be removed

radiant fog
#

its the same as "600 dmg" federal still taking more shots than 23x75 with its visual 300 dmg

near estuary
hushed pier
#

its comparativley confusing

radiant fog
#

to kill a pseudogiant

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6-8 for .338 and 4-5 with 23x75 on a weak pseudogiant

frail kestrel
#

plot twist, pesudos have a secret 20% damage modifier against deer hunter rifle. because theyre not deer and really offended you'd imply such

radiant fog
#

true and real

hushed pier
#

other mutants are no offended then?

radiant fog
#

who knows. we havent kept other ones alive enough to interview them

radiant fog
hushed pier
radiant fog
#

just as you said that. a random dog ran past me being next to the technician in rostok

near estuary
#

psysucker for me

#

took half my psy health with phantoms

radiant fog
#

kitsenko is the only one left after a few ingame weeks

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the rest died off and they refuse to reinforce

hushed pier
#

dont tell petrenko i said that

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crazy sks molot is endgame weapon but only b tier

crystal kernel
#

Hound dogs

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Cryin' all the time

radiant fog
hushed pier
radiant fog
#

its what molot replaced eventualy cuz the sks tactical had rails, some absurd rpm and shit

crystal kernel
#

What

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Sks good?

crystal kernel
#

Illegal

radiant fog
#

it wasnt good back then, it was "absurdly over the top good" imo

hushed pier
#

have you seen meowie making sks upgrade kits

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omg

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so sexy

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just like did for the kedr and smg aug

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and pistols

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that man

crystal kernel
#

When are we getting .50 AE Mauser C96

hushed pier
radiant fog
#

jarvis, add another m4 with 20 lasers and over the top furniture

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and 40 angled foregrips

crystal kernel
radiant fog
frail kestrel
#

ohh btw whats up with upgrade kits seemingly being great, and a somewhat interesting mechanic, but existing for like 12 weapons total so unless you know them from memory and where they spawn it effectively becomes rarely useful before the late-end game where you have tons of random weapons

crystal kernel
#

One weapon pack from the CoC days had an AR in
.50 Beowulf and that was pretty litty

#

What a Chad cartridge

frail kestrel
# radiant fog

genuinely what the fuck, i thought gamma had seperate models for each scope. not spawning them in game like this

radiant fog
#

not entirely sure the reasoning. but not many people making new models as is, only importing/porting them

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and thats also alot of work it seems

crystal kernel
#

So no modularity

radiant fog
#

then lets not even begin to mention repositioning for each sight combination, etc

hushed pier
#

the weapons are not built with modularity in mind

frail kestrel
radiant fog
#

MAS. it breaks alot

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since 3dss changes happen quite frequently, and MAS has alot of limitations on its own

frail kestrel
#

technically every weapon is one of those AKs with integrated welded on scope like the thing you get in SoC

radiant fog
#

but each gun still has to have the 3dss work done to it in the first place

crystal kernel
radiant fog
crystal kernel
#

Now

#

Put some SW blasters in there

hushed pier
crystal kernel
#

Subjectivity

near estuary
hushed pier
dawn martenBOT
#

@crystal kernel has been barned for 60 days

crystal kernel
near estuary
radiant fog
#

rules are meant to be broken amirite

near estuary
radiant fog
#

"your honor. i just spammed the N word. but i didnt know there was a rules channel"

crystal kernel
#

Reeee

hushed pier
near estuary
#

me?

crystal kernel
#

I need the backstory on this one

radiant fog
#

if you have common sense for acting accordingly in public spaces, you wouldnt really have to

#

but we're gamers

near estuary
#

it's not like you're required to read them before getting access to the server

radiant fog
dawn martenBOT
hushed pier
near estuary
near estuary
hushed pier
#

like nah china can have my shit i aint reading that

near estuary
#

I mean

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you can do that if you want

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but it's retarded

crystal kernel
near estuary
#

cuz your ass is gonna get a rude awakening eventually

near estuary
#

look it up yourself if you want

hushed pier
near estuary
crystal kernel
#

Is that Max Caufield

near estuary
crystal kernel
#

My favorite STALKER

near estuary
crystal kernel
#

Hella artifacts

near estuary
#

max cauliflower

radiant fog
#

you can probably deduct the rest yourself

crystal kernel
#

You'll be promoted to assistant manager in no time

frail kestrel
#

someone accidentally mined bitcoins and blamed the newly installed mod for it, this has set back multiplayer development by 50 years because it nuked the one working mod

crystal kernel
#

I have a discord friend who uniromically likes LiS

#

No idea how

frail kestrel
#

what is that

hushed pier
#

blobflin from that profile pic a bit of starving is good for you

crystal kernel
near estuary
#

well

#

if he had any authority on whatsoever

#

best he can do is yell at grok

crystal kernel
#

I love Grok

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Great model

near estuary
#

yeah me too

#

cool little frenchie

frail kestrel
frail kestrel
#

like whats the leeway here

near estuary
hushed pier
#

im groking it rn

crystal kernel
crystal kernel
#

You know what underrated 2010's character I adore?

#

Aiden Pearce

near estuary
#

dry and skom are watching closely

hushed pier
#

brainfart should be named agartha

crystal kernel
#

Blurged

#

So, look

#

I'm to understand there are big revolvers

#

But all I have is MP-12

#

Or whatever

near estuary
#

and

#

there's a grand total of one big revolver in gamma

crystal kernel
#

And I need .500 mag

near estuary
#

the rsh12

crystal kernel
near estuary
crystal kernel
#

Gorgeous

sick yoke
#

Remove gun damage stat in todo is wild lol

near estuary
crystal kernel
#

Todo?

near estuary
#

but I think you already know why

crystal kernel
#

Oh

#

That aint the dog from Wizard of Oz

sick yoke
#

Can you link it

near estuary
#

scroll up from this

sick yoke
#

I’m pretty sure it’s just going to be grok saying something like “erm damage isn’t actually important to know” or something

near estuary
#

tldr: something something gun damage stat tells you nothing

near estuary
#

not the gun one anyway

sick yoke
#

Wow I guessed right

near estuary
#

I mean, it's not exactly a mystery

tall solar
#

i was about to ask if 0.9.5 was out

near estuary
tall solar
#

warms my heart to see ts is still going

tall solar
#

i went to check before asking

radiant fog
near estuary
radiant fog
#

we need to celebrate

#

drinks on me

tall solar
#

lmao

radiant fog
#

🍻

tall solar
#

a song that reminds me an afwul lot of stalker gaming showed up on my playlist

#

sparked interest on stalker again

#

came back to check on goat mod

hushed pier
#

people checking

radiant fog
#

true. lets nuke it before people become informed, smart and not lazy

hushed pier
#

agartha approves

near estuary
sick yoke
#

Anyway removing gun damage from the card only makes sense if all guns of the same caliber have the same base damage and that the flavor text is actually accurate

#

They’re uh

#

Currently not

near estuary
#

and most of them are

crystal kernel
#

Guns that look cooler do more damage

radiant fog
#

the 1-4 difference in damage between the like 3 guns in the entire game makes 0 difference in reality

#

keeping a shitty. confusing value for people to get hung up on for those is silly

sick yoke
#

I mean

crystal kernel
#

I agree

radiant fog
#

explain why 600 dmg dvl takes almost twice as many shots than 23x75 with 300 damage to kill a pseudogiant then

#

i'll wait

near estuary
# sick yoke I mean

No, I'm not explaining to another newbie why his gazillion damage Deer Hunter does nothing

sick yoke
#

Since the amb is damage bugged/buffed again it does have like 15 extra damage compared to baseline 9x39s

radiant fog
#

and what is 15 damage in reality

#

tell me in hit power

#

thats right

#

you dont know

crystal kernel
#

I encountered my first Gamma psuedogiant yesterday... why do they leap? Chimera already do that

sick yoke
#

0.15?

#

It’s just dividing by 100

sick yoke
#

The white pseudos leap

radiant fog
sick yoke
#

Because they’re secretly snorks in disguise

crystal kernel
radiant fog
#

its pointless to keep it when the 15 turns into 0.15, then you shot at 20 meters and had damage dropoff of 10%, then you hit a leg and now its 0.7x modifier

sick yoke
#

Bone modifiers wouldn’t change an increase/decrease in base damage because they’re multipliers

hushed pier
#

why dont technicians buy jewlery anymore

#

my fkn money

radiant fog
#

and thats not to mention faction resistances

#

so now you add another factor for pen and damage

#

its completely fucking useless to show the player

sick yoke
#

Every bullet gets affected by those factors the same amount

near estuary
radiant fog
#

thats why showing it doesnt make sense

#

if 50 isnt 50, why show it

crystal kernel
#

Sin are furries, for they carry a knot in them at all times

near estuary
#

mercs are femboys

#

bandits goth girls

crystal kernel
#

Duty are chads, then

near estuary
hushed pier
#

oh he changed his name

near estuary
near estuary
frail kestrel
sick yoke
#

Now we’ve just circled back to what I originally said though

crystal kernel
#

Mercs wear blue. Blue is best color.

frail kestrel
#

oh i didnt read that

radiant fog
hushed pier
near estuary
hushed pier
#

i seens on linux support thread

near estuary
#

idk why

hushed pier
#

not a while back

sick yoke
#

It’d only make sense to remove the damage from the card if the numbers were standardized per caliber

radiant fog
#

they are tho. you have like 3 outliers in the entire game

#

shakal, amb and... what else?

#

BRN?

sick yoke
#

A lot more than 3

frail kestrel
near estuary
radiant fog
#

tell me all of them then and i'll check their scripts. even then, you have no difference in kill count

#

removing the visual gun stat is a net positive. no one will convince me otherwise

random grail
near estuary
#

yeah but I don't miss prof

#

just a fuckass cat pfp

random grail
#

But i docry

real crypt
#

Do you miss me

radiant fog
near estuary
#

you're still here

random grail
#

Uhh

#

Yesstreff

frail kestrel
near estuary
radiant fog
radiant fog
#

its better to just get rid of it since most of the base info is hidden anyways

radiant fog
#

removes confusion and gets people to use guns based on caliber, not the visual gun damage

frail kestrel
radiant fog
#

why unhide the base info

#

tell me

frail kestrel
#

more info -> better informed decision, and more accurate comparison with things like the not actuall 600 damage rifle

real crypt
radiant fog
#

i agree, its either "Showing nothing" or "show everything"

#

but that doesnt mean we should slam a whole excel spreadsheet into someones face when they mouse over a weapon to make it relevant

frail kestrel
#

i never said that lmao

radiant fog
#

thats what you are implying

near estuary
#

to give more info

radiant fog
#

you literally said to unhide base info

near estuary
#

which 99,9% of people won't understand

radiant fog
#

thats showing all the calculations besides base damage

frail kestrel
#

no thats not what i meant?

those calculations are always the same regardless of the actual weapon anyways right?

radiant fog
#

oh my

#

god

frail kestrel
#

aside from, maybe, sniper rifles having less damage falloff, bullet stats which already exist on the bullet

sick yoke
#

That’s fucked up, grok deleted the post he made that listed all the weapons with different damages

#

Why would he do that

radiant fog
#

doubt. he probably just have it all updated in the database website anyways

#

cuz those sheets havent been updated for ages

sick yoke
#

No he made a post on the discord with it where he listed the % change from baseline

radiant fog
#

when?

near estuary
#

I remember that

sick yoke
#

He even put weird random red circle emoji on some of them

radiant fog
#

aah. that

#

no clue then tbh.

sick yoke
#

Yeah that post is gone for whatever reason

#

Well whatever

radiant fog
#

it was probably in to:do ngl so he might have removed it if it was not changed or he already changed it

sick yoke
#

Since that’s gone unless oflin ego searches and shows up with the list I don’t know all the guns that have it changed

radiant fog
#

i can ask about it when possible

near estuary
#

discussed here

radiant fog
#

ye im aware of what he was refering to

#

ive seen the post aswell

#

but i'll ask about the post being removed/if there was any relevancy to it when possible

real crypt
#

Hot take

#

Just remove all gun stats

#

Use gun based on boolet size and how much you like how it looks

radiant fog
#

i agree with you ngl.

#

mag size, fire rate, is the only relevant thing that has any comparable value

sick yoke
#

Frozen take, max range should be removed first

sick yoke
#

Should’ve been removed ages ago actually

radiant fog
sick yoke
#

Call it the SOC gamma patch

radiant fog
real crypt
tall minnow
#

any mod that allow me to see how many task left for yellow stash ??

sick yoke
#

You could try and count how many tasks you’ve done with the tasks completed stat in the pda

radiant fog
#

that doesnt help since its 50% after 7 tasks. so he could have done 10 and not gotten one

sick yoke
#

But it’s rng anyway so there’s not much point imo

lost flax
#

kinda funny how I managed to sneak into a full bandit base at midnight with the help of NVGs only to get stuck searching for the yellow stash. Searched the roof, searched the crevices... turns out it was behind the wall out in the open lol.

#

Still, i managed to solid gear snake myself and thats not common for me in anomaly

#

then double tapped my assassination target that was asleep and booked it. No one shot me.

Lucky as hell.

mental furnace
radiant fog
near estuary
last drift
#

Any of y'all know why the isg leader doesn't spawn in darkscape when you first spawn? I'm pretty sure you gotta take his quest first to actually progress

sour steppe
#

Sickkkk now I'm getting an unhandled expectation error fun

radiant fog
#

its never at the same spot afaik

last drift
#

lord

radiant fog
#

could be sawmill, could be pripyat, could be jupiter factory, etc. maybe im wrong cuz i rarely touched ISG but thats what i know

near estuary
#

PLEASE

radiant fog
#

no u

near estuary
#

@no u

lost flax
frail kestrel
#

because stealthing around and quick escapes, making plans etc. can be fun?

near estuary
#

I was viewing it from a practical point of view

frail kestrel
#

oh i wasnt paying attention i though apollo said mass murder is more fun

radiant fog
#

massmurder is more fun. nothing like watching a pile of corpses flop around like fishes on land

#

shit.. was that an unintentional jab at myself?

near estuary
#

you okay

#

?

radiant fog
#

no madgetype

near estuary
radiant fog
#

send help

#

blinks twice

near estuary
#

@flop

graceful quiver
#

Redrum, cyka

#

Redrum

vale lance
dawn martenBOT
#

@vale lance

  • Switch to Under-Barrel Launcher is not bound by default, go to Settings -> Keybinds and set it to a key
    -# If the bind doesn't work properly you can always revert the keybind separation by opening console with ~ and typing use_separate_ubgl_keybind 0
  • V key is now Sight Aim Mode Toggle (aka canted scope) ONLY, by default
vale lance
#

It's actually pretty cool to have separated it from the canted sight. Which key/button would you assign to the underbarrel grenade ?

#

(in terms of convenience etc.)

near estuary
#

idk tbh

#

I think I have on H since I don't use exo powerups

radiant fog
#

i normaly unbind B to use that for UBGL, it will end up being on ALT in 0.9.5 afaik

#

as a double use key with auto looter when not in an inventory

radiant fog
#

get rekt

vale lance
#

Super interesting ! Thanks

hushed pier
# near estuary idk

ah ok before he left he had changed his name and was on linux support thread

#

somewhere in the linux ecosystem

lost bridge
radiant fog
hushed pier
#

wtf i cant exit basic light settings

#

had to alt f4

lost bridge
#

Not enough corpses but good enough!

#

Also damn nice explosion fx

real crypt
urban shore
#

yall got any tips for me to not keep dying when i start bandit run in dark valley ? the suit is so bad radiation keeps getting me might also be a skill issue

lost bridge
#

Definitely a skill issue

#

Bandit run is generally challenging

covert arch
#

what am i supposed to do? standing here does nothing really

hushed pier
#

Guys any tips for hybird armor

hushed pier
#

like who drops them

cunning patio
#

whonthe fk

#

WHAT MAB

cunning patio
#

+lidl

near estuary
#

I can smell the lidl bakery

clever terrace
#

zona space program

near estuary
#

what mod is that

fallen atlas
lethal steeple
wintry jackal
#

genuinely so funny

vivid ridge
#

what's the mcm settung to turn on bullet counter

remote tide
#

in terms of getting stashes from PDAs
does the rank of the guy affect the loot?

remote tide
#

right in the middle of hold your ground lmao

glad spoke
remote tide
valid loom
mental furnace
#

do it after emission okaycathappy

valid loom
mental furnace
lament lynx
remote tide
#

the game is taunting me

lost flax
#

maaaan why did they remove the triangular front block sight.
Doesn't that act as a gas block and basically the gun wont work without it?

Now this looks like an airsoft weapon.

#

this used to be my go to weapon. rip

tacit sorrel
#

ive reached a new mod limit before capitulation, 742

blissful ivy
#

you can get gas blocks that dont have sights

#

which means this is entirely not out of the ordinary

blissful ivy
#

idk how it didnt explode

tacit sorrel
#

i got work tomorrow but ill call in, its worth it

blissful ivy
#

most are more trouble than its worth

tacit sorrel
#

oh absolutely

#

90% of my actual added mods are visual or additional gear

crystal kernel
#

Yoyo

crystal kernel
#

But it's ugly, so

blissful ivy
#

could be removing the sight post the whole time if they wanted, just need to leave the gas block

#

its ugly and obstructive, but its easier to leave it there

crystal kernel
#

They just like me, fr fr

peak geyser
steep elm
#

yenno

#

maybe sometimes Darkscape ain't so bad.

#

(also kinda wild that Advanced tools can spawn in Darkscape stashes)

crystal kernel
#

Wowzer

steep elm
#

Yeah I think it's my first time finding one in this region.

#

but also the Nomad suit lol

#

wild stash

strange pasture
#

guys, where can i find this artefact in central pripyat for ecologists questline? it says it's in an unmarked electric field (it's actually marked)

wicked zinc
#

I need some fun run ideas to do while waiting for the new update. Best stalker 2 and now I'm looking for another kick

blissful ivy
#

so giving it a purpose is nice

strange pasture
steep elm
#

It's usually the 1 region that's notorious for giving me busyhands

blissful ivy
#

its usually the 1 region notorious for making me commit cobain

plush leaf
#

after what feels like 10 years since I joined this server, i can finally chat in here

spiral gyro
#

lmao*

#

i only just noticed it the other night i was like holy shit what i can go in there now?

#

loooove that it’s way less busy

plush leaf
#

i think i joined when gamma was still a mod guide in github. there was no launcher or anything

spiral gyro
#

i’m in my hideout getting nothing done because i can’t decide what two rifles i wanna take to the next story mission

#

i’ve been really trying to use more guns this run since there’s so many and i have a tendency to stick to one the entire run

#

so i’ve been going assault rifle + marksman combo everywhere

lyric tide
#

Its how i convert a G3 into an HK33 and a break action Baikal 7.62x54r into a 12 Gauge slug rifle that can pop heads at medium+ range

#

Or an FNP90A2 TR Tactical from 5.7 to 9mm so its able to fire rat shot and incendiary ammo

#

Converting an RSH12 from 12.7x55 to .357 was also a great choice

#

Although they recently buffed that gun in 3DSS by a lot so its even good now when firing 12.7x55

plush leaf
#

any recommendation for a vibrant lut?

#

kinda bored with dreadful autumn zone. want to try lush & vibrant spring/summer

inner nova
#

havent played in a while and i remember a random bug that would sometimes hide your minimap and hud stuff, it just happened in dead city - anybody remember the lil trick to getting your visuals back without reloading ?

#

nevermind i turned my hud off gawd damn son

rocky flume
#

How does the RSH-12 compare to a Deagle?

near estuary
#

so it's shit against stalkers

radiant fog
#

completely different use cases. .357 HP is for mutants primarily, RSH uses 12.7x55 which only has FMJ and AP. so one is for stalkers, the other for mutants

rocky flume
near estuary
#

yeah it works well enough in the south

#

sometimes anyway

#

against bandits especially

rocky flume
#

Anything works against bandits

near estuary
#

yeah that's kinda the point

#

meaning you're literally better off using a PM with AP ammo for anything else

rocky flume
#

Nah

near estuary
#

or you download the funny ammo mod

rocky flume
#

No

near estuary
#

for .357 FMJ

rocky flume
#

I just don't like dinky soviet pistols

near estuary
#

chad soviet workhorse pistol vs. overengineered impractical western bullshit

rocky flume
#

The game doesn't know it's impractical in real life

near estuary
#

it's impractical in-game too

rocky flume
#

Big gun fire big bullet and make big noise

#

No it isn't

#

Skill issue

near estuary
#

grizzly and goonan are simply better

#

or you know

#

the WINCHESTER

#

https://www.youtube.com/watch?v=RY0WXE1AZb0
this playing in the background while I'm shooting up the bandit base with my lever action

used the in game version of the track as a base for the rest of the edit. The version of triggernometry is from the official soundtrack, while the beginning, army invasion, and trumpets are taken from ingame and edited in. enjoy.

Edit 8/18/2021: 100k views. At the time I uploaded this remix, only a handful of people had seen it. I never expecte...

▶ Play video
frank oxide
rocky flume
#

You mean the rifle that fires the same cartridge but is heavier

near estuary
#

MY NAME IS JOHN MARSTON

near estuary
rocky flume
#

And can't be 1 handed

near estuary
#

again

rocky flume
#

Since you care about stats can you actually explain what the difference is between the 2 handguns besides one taking different ammo, which was a given

near estuary
dawn martenBOT
rocky flume
#

All you had to do mate

sick yoke
#

oh right winchester has higher damage than the .357 pistols

#

forgot about that one

rocky flume
#

It's also not a pistol

fading mantle
#

mrrp mrrp mraaowww

near estuary
sick yoke
#

so i guess grok is doing the "remove damage from the stat card but don't actually standardize damage per caliber" thing

#

shrug emoji i guess

near estuary
#

one that was done on purpose anyway

sick yoke
#

I don’t remember if it’s on purpose

near estuary
#

hmmm

sick yoke
#

Either way I think it’s silly to do it without first standardizing damage to caliber

near estuary
#

yeah I hope grok comes around to that

tall minnow
#

anyone know what ui mod is this i like the inventory ?

blissful ivy
#

its sota ui

tall minnow
#

thankq i feel like i should start doing modding for ui is it hard ? to create mod for gamma?

#

by that i meant UI mod