#🔨modded-gamma-support
1 messages · Page 364 of 1
ik
Literally any tough mission is cheeseable
not if there are anomalies around
the easiest cheese i can think of for these is sniping from long range, force the player to get close and find cover.
Anyway, I don't really care about balancing at this point
Oh btw Grok
Good luck trying to read my code :)
Won't be easy. If you'll really need it, start with igi_generic_task.script


I'm only seeing WTF tasks, no others?
i think it's included there already
enable it, check in MCM menu the task tab
Hey so the Project Inverno mod fucks with MCM. I seem to have less control than normal. It fucks with the whole menu UI in general as well.
Removing all MCM scripts from the mod seems to have fixed it.
Just has it's own main menu UI /music/video.
okay...
Anyone tried Absolute nature? Using it now, liking the ground and grass textures, but this weird thing where it renders these shadows in a small up-close radius, makes it look weird.. any ideas what this is? Doesnt seem to be reshade related
Grass shadows or everywhere? A video or some screenshots would help
Small question, there is a chance that i can delete bas from pack? I really hate it.
Yep, i prefer playing only with AWAR and blindside weapon pack. There is some things in bas that I don't like.
you can play without bas
It is breaking for me fell of old good stalker. Bas is to tacticool for me.
but you will have to reinstall a lot of mods to disable the patches
you could start clicking bas addon in the mo2 list and see with what it conflicts with
i told you...
Holy jesus
way too many mods
you can still give it a shot if you are willing to go that far for "immersion"
Sooo...there is nothing I can do right now. I just wat all goodies thats gamma offer but wihout BAS and EFT reposition, thats all.
You can try, it's possible but you'll fail while organising them couple times, you might need to reinstall all the mods again from the installer because corruption happens if you fiddle with it too much. If you have the time tho, go for it.
Hiya! Just got GAMMA running an added a few of the addons Grok was planning to for the next RC. Quick question though, am I free to disable the Body Health System and its corresponding rebalance patch? I'm assuming I would have to also disable medical item changes
is there any way to get arszis radiation overhauul to work with GAMMA?
Dunno what you mean by "am I free to disable" but that's your game, you can do whatever you want on it. Some #📎mods-added-for-next-build works pretty well without a hitch but your mileage may be wary. Best way to learn is experience it by trying
if it's broken, you can always delete the mods folder within GAMMA and do a complete installation.
is there any that changes the mask overlay?
if theres anyone here to help me mod, Shadow of Chernobyl shoot me a DM thank you.
its fine they thought it was a soc server or something, explained what the server is for already
told them to still ask if someone knows something about modding soc maybe with a strike of luck someone here knows
Yeah I know I CAN disable what I want. Was just concerned that it would break 50 other mods if I did. I tried it and things were fine :p
I'm glad things were fine, in case disabling or adding something, enable them and see what they are overwrite etc to be safe. And when disabling, search by the name and look for any compatibility patches.
is adding Arx to the modlist possible/advisable or a redundant mod because of the current addon list with Gamma?
parts of it are already in GAMMA
and with the current artifact rebalance it would be indeed redundant
alright thanks
Yup what Strelok said
Question, if I remove Gamma Economy, vendors will still have special repair items that you add on you own? grok?
Special repair items ?
Aw, nevermind. I only want to know, that expect Gamma Economy some mods touches traders stocks?
Yes
Can I know whats mods do that? I planned to play with trader overhaul stocks, and I don't want to broke something important with traders.
Artefacts Reinvention
Can I play that with trader overhaul or something will broke out?
Somebody recognize problem? I trying to use cement view models with blindside weapon pack (for this I installed gallus viewmodels to correct it) There is a problem only with three weapons, vz61, sks and ppsh. Anybody help? Please.
Ouuu, I forgot about that, and I'm using AWAR withs this.
Why using cement stuff....
I prefer that view model, its closer and more centered (and weapon feel bigger) than EFP one.
Well, that's like super fucking bullshit level of compatibility problems
So good luck with that


have fun
Thanks...xD
you can use draggable hud editor
to fix your position problems
nvm, saw your vidoe
Cement has malware inside. Have fun
Yup that too
bruh what
Cement put in fucking malware in his addon, and it went under the radar?
Damn, Moddb need some real moderation.
wait what
Multiple antivirus softwares freaked out, and it was removed from moddb for that reason
it was the one AWAR directed me to
Well. I would recommend to ignore cement pos
(until i stopped using AWAR because its broken)
anyways, its probably some virus-less reupload since my antivirus didnt freak the balls out
No it's not

RC2 load order is better to avoid potential issues with AWAR

let's see if it's fixed with RC2 load order
I'm dropping support and fixes for RC1 currently
because otherwise RC2 will never be released XD
Won't any fixes for RC1 stuff carry over for RC2 generally? Well unless the reordering of stuff fixes a lot of stuff I guess
Yes it will
Looking forward to RC2 man B)
Hoping one day I wont have to turn all grass options to 0 to get above 60fps but that's probably not something a mod could do, more of an Anomaly Dev thing?
More of a computer rig problem
Eh my 1070 can handle any game easily but Anomaly needs a lot of sacrifices
I turned of all Anti Aliasing in favour for MFAA in Nvidia control panel, and added some sharpening in reshade, works pretty well
Note that rendering grass and additional lod settings regarding clutters are mostly hogs the CPU, not GPU. No matter how capable your GPU is, CPU bottleneck is hell 
Hey, I know there's a patch for Weightless ammo for gboobs but how do I make it work?
Because if I add it, only make the standard ammo weightless and the BAS ammo still have weight
I try multiple things but it just doesn't work at all or crash the game.
Grass is CPU dependant? Weird couldve sworn it was graphics intensive, Ill look into if Anomaly is using my CPU properly cause a 4790k should be pretty good still
what being bound to a single core does to a mf
Depends on the engine but most of the time, grass lod and rendering distance is bound to CPU.
Like an example about UE4, if you change the DX version from 11 to 12, you'll notice the grass is not much of an issue because of the multithreading support.
But Xray is so shit that it won't gain anything from DX12 
unless there is a patch for bas with the weightless ammo addon then you will have to go to the files and change each ammo yourself, its not hard but kind of time consuming
That's not a problem, I got time
Where do I go to make this changes? Because I also notice using the patch I said deletes the icon of BAS ammo and that's even more annoying
Sorry for the many questions, kind of rookie with this things
the patch is for GBOOBS ?
it probably overwrites the bas ammo
does weightless ammo itself have no patch for bas by any chance? i thought i seen something about that on the moddb page once
Yeah I have been looking, but whenever I want to add it to the list when you press manual on MO2 and the directory? Idk I'm away of my pc right now, but the thing is it conflicts and crash the game
And yes the patch is for GBOOBS
I read a reply around here and I don't know if maybe I'm dumb and doing something wrong or what
find these ammo files in mo2 and right click > reveal in explorer> look through each one of these ammo files and change each ammo's weight. after you are done keep a back up of each one so you can easily apply the changes even after an update
@pulsar bloom
remove the weightless ammo addon completely
thats literally all it does
but just in case i found the wrong overwrite, only change one ammo and then load into the game and check if that made it weightless
so you can make sure
Will try this and get back to you, thanks man!
@severe jay Hey man, I have been looking and yeah those are some ammo files but I can't seem to find the BaS ammo to change the weight, imma try to look at it myself, but if you have more info that would be great!
Ah yes thanks! I sincerely don't know why I couldn't find it.
I have like shit tons of files and I had look at it by using the filter bar, idk why I think about that earlier. . .
Anyways thanks for helping and having patience with me! 👍
no problem
Im trying to make a model/texture mod to work. The model is displaying correctly but i cant get the textures to work no what i try. the model is just a dark blue color with ! Can't find texture 'image texture' in the log.
if the texture has a custom name
Maybe you have to edit the ltx of the object you want to assign the texture? No idea how It works
I only have 2 files:
gamedata/meshes/anomaly_weapons/wpn_mp5/wpn_mp5_hud.ogf
gamedata/textures/wpn/wpn_mp5/wpn_mp5.dds
they should be the same name as the original
Try askinf in modding-arts channel
In thestalker anomaly discord
I can vouch for this. I have an RTX3070ti and still get stutter due to my I7 6700k and 2133mhz ram
Also playing on a HDD rather than an SSD/NVME will also hinder you
Moreover in the terms of shitty load times but also in other places
I didn't know HDD would effect other than loading screens in this engine 
We're talking about a game released in 2009 with a 2005 engine, it's a miracle it works in the first place
And on top of that, the game is bombarded with mods 
I think GAMMA on a HDD is literal hell, I'm playing it on a SSD with a 3070 and it still takes his sweet time to load
3070 and ti is good and all but mang, nv really keked you guys with 8 gigs of vram, advertising that card is better than 2080ti in the first place.
And then 3060 
Gamma already has radiation overhaul of its own
already pointed that out but "arszi's radiation overhaul is so much better"
so dont bother
if you can help with getting it to run, be their guest
I'm just gonna 
Untick GAMMA dynamic radiations and GAMMA Radiation Effects Overhaul.
Enjoy pressing the weather key every minute with Arszi rads
Biggest issue: you most likely don't know what each addon is doing and you just follow what Arszi did blindly

But there's actually a lot of wrong doing in terms of gamedesign with his rads overhaul. That's why I spent time reworking everything radiation related in GAMMA
So that rads are still deadly, and annoying, but that you can survive a small rad patch if you have the correct helmet
for some reason it seems to also have a thirst overhaul integrated, i think it causes issues as well?
All these overhauls 
IKR
Any idea where i would edit fog if i wanted to silent-hill my fog in my game? (Make it way more thicker)
Weather files, can do it thru debug but it’s individual for each hour of each weather
with warmode, can we get the loners to initiate war with clearsky ?
Yes you can, but why though?
They are taking over the world is why xD need to be pushed back a little. How can i get them to initiate war for a while?
You can't, once you declare war on a faction, they'll remain hostile towards you and your faction until the relations are resetted to 0, that when they'll declare a truce with you and your faction.
opsy kinda did that yesterday to see what would happen and didnt notice much apart from them shooting me xD .....and ye i saved the game rofl. So by time they would declare a truce then?
yeah
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'supplies_generic', which doesn't exist. Ensure that a base section with the same name is loaded first.
stack trace:
Can anybody help with this?
It is caused when I try to enter Garbage.
Does anybody know how to merge BoomSticks and Sharpsticks with Vanilla Trade Fix? That is what is causing this error.
So could you help me with HTS? @severe jay
sorry what is HTS ? i dont think i recognize whats that short for
New icons for the health bar, radiation, chemical, etc.
I can post link to the mod if you want.
is it a mod list you made or a premade one?
I did.
like could there be something overwriting it ? also does it have any options in mcm?
(mod configuration menu)
you are using mo2 to install the mods right? since its just simple and easy to use
easily enable and disable mods and change priority
Yes I use MO2
anything in mcm?
What do you mean by that, if there is any option in MCM to change ?
any options that have to do with the mod yes
No, it's just UI addon, there aren't any MCM settings.
okay
did you try having it enabled by itself, no other addons? just to check if its conflicting with something else
any other UI addons?
No I didin't, i'll try it now.
Yes I did.
And in other UI's didin't work.
Hmm, now it's working. But now in main game I have blackscreen.. ;d
Only reshade
I'll try deleting
shader cache
Didin't work.
Still black.
Kinda strange ngl
is this a new save?
Yes, debug map.
deleting shader cache normally solves black screen
not sure what else we could try 
can you open inventory ?
so it was something conflicting with it
try changing the load order (priorities) i guess
I don't understand with what addon, I don't see it.
Orrrrr
what other UI addons did you have?
Oh, cool.
So yes, I fixed it. This addon were conflicting HTS. Thank you for help. )

And you were right, I just put before UI addon and now it's working.

glad to hear that works
Why is it that every time someone shoots someone they make peace ?
I want war but loners want to have bbqs -.-
... That's some weird luck you got there.
What are peoples thoughts on this addon? Has anyone used it with Anomaly? It looks like it makes more 'patrols' of squads etc around the map, rather than they just kind of sit or circle around.. https://www.moddb.com/mods/stalker-anomaly/addons/living-zone-for-151-v23
You can do the same things with ZCP (or w/e the name of that mod) I'm guessing?
Kinda happens with ZCP, even better honestly since of randomly made faction squads.
Also living zone seems like doesn't have any configuration and this two alone might destroy some people's fps
Anyone has some good custom lists for the factions for warfare? Such that CS are not a plague, loners actually do something xD military to not be chillax and plenty of war between factions?
and renegades dont just vanish in an instant xD etc
all my muppets seem to do is make peace -.-
Type warfare into anomaly addons on moddb.. take your pick 😄
Anyone tried Dynamic mutants on top of GAMMA? Seems like some ok stuff in there, the DLTX version is cleaned up a bit.. Trying to get a bit of mutant variety, seems ok for the most part. But havent been able to get anything to spawn unless i manually spawn it in
what does it actually do?
Spawns new types of mutants, and there's some wildlife foxes in there too.
Atleast, it's supposed to but i think it doesnt like another mod in Gamma, but i havent tested much,.
Bears, too.
Probably not very fitting with Stalker maybe.
first you might want to check if it conflicts with any other mods
something overwriting its spawn scripts
zcp most likely
Ay this point their basically tourists 
i meant the actual settings in game
! [LUA] CScriptGameObject::IterateInventory non-CInventoryOwner object !!!
! [LUA] 0 : [C ] iterate_inventory
! [LUA] 1 : [Lua] ...c2\gamedata\scripts\dynamic_companion_carryweight.script(55) : sk_get_extra_carry_weight
! [LUA] 2 : [Lua] ...c2\gamedata\scripts\dynamic_companion_carryweight.script(22) : is_overweight
! [LUA] 3 : [Lua] ...c2\gamedata\scripts\dynamic_companion_carryweight.script(98) : UpdateWeight
! [LUA] 4 : [Lua] e:/anomalygammarc2\gamedata\scripts\ui_inventory.script(1362) : UpdateInfo
! [LUA] 5 : [Lua] e:/anomalygammarc2\gamedata\scripts\ui_inventory.script(3688) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] e:/anomalygammarc2\gamedata\scripts_g.script:786: attempt to compare nil with number
! [SCRIPT ERROR]: e:/anomalygammarc2\gamedata\scripts_g.script:786: attempt to compare nil with number
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomalygammarc2\gamedata\scripts_g.script:786: attempt to compare nil with number
stack trace:
Getting this, under renegade spawns . Any ideas warmode+story.
Don't use warfare
Hello everyone, let me ask, Does weather configs may cause crash? Or they are incompatibility free? I'm using a misery Weather mod, the only files i use are located in "Gamedata > configs > enviroments" seems like it only affects/changes fog, lightning aspects of the weathers by using misery presets. I played yesterday using it and no crashes happened.
I'm asking cuz for example, textures won't cause incompatibilities (leading to CTD or game corruption), so i would like to know if these weather files have the same behavior, since it just changes the visual.
It can fuck you up with collection medium stuff from lightnings of storm weathers
I am trying to get Toxic Air working with gamma, but it seems that no one sells filters and tanks higher than t1. Can i somehow inject the filters from the mod in to the inventory of some traders?
You can I guess ?
in the fast travel limiter mcm script i set the setting from 12 to 0 in the script. however in game while mcm slider shows 0 the game is still saying i have 12 hours id = "next_travel_inc", type = "track", val = 2, min = 0, max = 168, step = 1, def = 24
any ideas
it could be overwritten by another mods script ? look for the exact same script but use this part of mo2 to look for it. if i made a quick guess it could be one of the gamma fixes mods overwriting that script
I think the timer was still saved as i had FTed already and needed to totally count down to 0. As its working ok like this now. Ty tho
@wheat vine Nice work on the second version of the ModernUI. Much better. my only complaint is that when you scroll down in inventory and get to the bottom, then scroll back up the 'grids' don't align, and stuff ends up in the middle of the grids in inventory. Possibly just a ModernUI thing and nothing to do with your version but nice job man
Also the 'missing' in Hunger/thirst/sleep is grey instead of red, but i dont know if thats an issue or just how it functions
Can anyone help with this error? Trying to use Trader's Overhaul:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : inventory::upgrade::Group::can_install
[error]File : inventory_upgrade_group.cpp
[error]Line : 105
[error]Description : fatal error
[error]Arguments : Loading item: Upgrade <up_fifthc_exo_1> of inventory item [ecolog_proto_exo_outfit] (id = 18250) can`t be installed! Error = result_e_parents
stack trace:
How would I install Classic textures with GAMMA, I've heard It improves performance.
Classic Textures
If you have a potato PC, install this and disable Agressor add-on in MO2.
https://www.moddb.com/mods/stalker-anomaly/addons/classic-textures-151
Where would I put it in the modlist?
I'd say just put it at the bottom of visual
just put it at the very bottom of the mod list
What else do you guys run on/with gamma in terms of non-included addons?
Im running RC1 so a lot of these are in RC2 apparently, but would be curious to see what others have.
Restored recipes and removed the vice from toolkit because why not. Lot of these have been added in recent updates I believe 🙂
are there any mods that add new mission types like we have with clear sky defend xyz from attack.. but from factions we are friendly with or whaterver... but in all sectors not just swamps and frequent?
@severe jay GTR might be compatible Grulag is using it with RC1 apparently
i think it needs a certain fix from a certain someone, i really dont know what goes into any of that
You can delete all the shader files and just keep the texture/level files, that works. It looks different, but it works
I did try that and didn't like it, it was indeed very different.
GTR works but it's unfinished and performance heavy
It's worth a try
It won't be in RC3 just yet
the performance heavy part, thats what I didn't like 
GTR gave me some stutter on a pretty beefy pc... Not a good idea to use it in the pack, people can always try it themselves if they want, without the optionals shaders that come with.
I would just like better grounds with parallax mapping actually 
Artefact varitionizer and a ton of different edits
OOF
How does that work with GAMMA artefacts reinvention ?
Arszi Controller Overhaul, placeable campfires, and Simple Simplicity Graphical Settings are the only additional ones i use. Also been trying out animated movement beta recently.
dont beat me daddy 
so far so good, really like the idea of getting 2 completelly differrent medusas, and dltx version is working stable ? for me at least, didnt see anything bugged related to this
but for some people it totally will be not the most preferred addon, most of the time you're getting common and bad versions, and its totally random, so you can find one legendary empty without radiation early in the game, and at pripyat or zaton still getting common versions even at day 30
But anyway I highly recommend it as an optional addon to the modpack
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 915
Description : fatal error
Arguments : Can't open section 'squad_lure_prey_controller_1'. Please attach [*.ini_log] file to your bug report
stack trace:
I'm sure this have to do something with Arszi's Controller Overhaul, it worked in RC3 but when I updated it I get this log, any idea?
did you even enable the mod after updating ?
I also use Arszi Controller Overhaul and never had any crashes related to it. Only issue is sometimes the audio stays a bit longer than intended, but i've heard that may actually have to do with Desman's Horror. Maybe Mutant Bleeding has something to do with it? It's known to not work properly without starting a new game and it has some overwrites with Controller Overhaul.
Yeah idk what it is but it doesn't really matter too much didn't progress that much anyways.
I have made a few custom/personal preference tweaks. If anyone wants some let me know. ☮️
i would be interested, can you pack it all in a zip and send it? thanks
trying to get HD Models to work, not familiar with MO2, any help would be appreciated
yeah same here dude, getting missing outfit icons whatever i tried.. not sure which icon pack should patch it after instalinh HD M.
"Fixed Vanilla Models and Textures" would probably need to be disabled before installing hd modls
and "FVM Nosorogs models".. mod order 31, 32.
#custom-textures message #custom-textures @daring juniper @acoustic shale
jesus christ im deffo blind, i read through all sections possibly containing that info and i didn't see this.. thanks dude
Does anybody use OAO with Gamma and can point me in the right direction for with his error? I am getting it when talking to Petrenko in Rostok
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly\gamedata\scripts\arti_slot_loot.script:132: attempt to call field 'get_real_community' (a nil value)
how would i make this work with gamma? i play with open backpack animation with crouch
is their any reason the total artifact and attachment overhaul isnt working in this pack or it it just not compatible at all
Can you link the addon ?
probably because it conflicts with artefacts reinvention and perk based artefacts ?
What's in GAMMA is largely superior anyways
I use oao and I don't get any ctd talking to petrenko. Are you using the oao from moddb or GitHub?
All good, it was an issue with toxic air
i dont really see myself using artifacts anymore as attachments seem to be better than them then again their could be something im missing
Cause you don't studied the system enough
Best artefacts provide up to 70% or 90% elemental res and 28% ballistic res
@rain dagger
Buy can only be acquired in the north of crafted
And you need to combine several of them to be 100% condition
So it's a long term goal, but artefacts are super powerful
Also the perks of junk Artefacts can be super super powerful
Take damage mitigation ones in close range, equip an axe, and play Skyrim
XD thanks ill do more research

what's going on with FDDA being off by default? i have sometimes bug where the backpack doesn't appear at all and i lose complete hud. Is this the reason it's off or i managed to cause that on my own?
busy hands and random crashes are caused by fdda
for your bug with UI and HUD not appearing i never seen that before
okay this helps a lot, i know now where i messed up, thanks man
Anyone have experience with getting Autumn Season Redux (or parts of it) to work with GAMMA? Really like the weathers/skyboxes, but the mod obviously has lots of conflicts and i got got a ctd on start-up which ofcourse isnt surprising. Only using the /Environment folder didnt seem to work either, as the log says default_33 cant be loaded or something.
Start by extracting all the .db with axrtoolset so you can place the whole mod at the end of the load order and see all his files and all the conflicts. I know the weather is working as long as you put the skyboxes textures with, for the snowfall script to work you will need the textures in pfx folder I believe. I customized mine so I have the snowfall and some world textures, and I use grass from simple autumn / gardener of the zone. Also there is an issue with this mod, sounds folder path isn't correct it is "sounds/sounds/nature" and it should be "sounds/nature". If you want it only for the weather be aware that some are really really dark
One more thing your muzzle flashes will be fucked up if you use the particles.xr without the muzzle textures that comes with in the mod.
am actually interested about this
I've got it working quite good mostly, but like you said, some weathers are really dark. I suppose i'd have to use the user.ltx from the ASR to make it better? Or just tweak the current one a bit.
Honestly I ended up just using some textures and like I said snowfall, because even with tweaked tonemap and lumscale values some weather were too dark for me and I didn't wanted to lose my time tweaking them
i think it would be awesome. First step towards outfit pockets/backpack separation like in tarkov..
why does everything have to be about tarkov 
isnt there literaly a modpack about tarkov? 
we all hate it but they did a bunch of things really good and immersive
Heya, I stopped playing for some time cause I had the svd bug and I couldn't be arsed to do the full reinstall. Doing it right now, and I have to ask again : How do you play without shaders ? Cause I can't use dvx11 since it's too harsh on my potato and i can't use the nvgs on dvx8. So I need to disable some addons, and delete the shaders cache right ?
you could always ask in #🔨base-gamma-support if its the base gamma with nothing you changed, but basically disable aggressor, sky redux and cvfx in mo2 and then press home button while in main menu and uncheck all options from the shader menu
#old-framerate-optimisation turn off core 0 for anomaly
you can get better fps in full screen but tabbing out of the game can cause it to crash or lag, if you have the game on borderless you can tab out just fine but it will have a bit less fps
And it works. I'm playing with DX8 60+ fps on my potato laptop
thankss
Does anyone know of any addons that make the traders and non-field NPC's like storyline npcs etc all look better?
DICK. It's already in gamma
for the life of me i can't get the mgs names for mercs or the european names for unisg to work
they always crash
You need to manually make the mod compatible, it's incompat with gamma. As to how you do this is unclear to me. I briefly looked at the code a couple of times, because i wanted to use it but ended up just giving up because it looked like too much work.
@whole jungle Any insight to how UI menu's work regarding texture scale? I made an upscaled 1k texture to 2k, but it's like the UI won't let it go past 1k and instead just expands the 2k texture at increased size.. Is there somewhere in UI that controls the maximum allowed scale of certain elements?
ui_new_game_popup.dds
Just don't
You need to adjust pixel coords of each element in textures_descr folder XML files

Delete shader cache
Be sure to disable shaders add-ons maybe and Glowstick patch from R3zy
Thz
What extra addons are you guys running around with that GAMMA doesn't include? I'm always interested what people have. It's how you find the good stuff 
playing with mags redux, then bunch of optionals and added: movement effects beta 4b, looting takes time 0.41, arszi's controller and burer overhaul (might drop it on next playtrhough), simple autumn retexture no leaves + gardener of the zone v1.2 (beautiful). And some tweaks from me like starting loadouts, alife.ltx and difficulty values (both diff preset and mcm settings), for the next playthrough im sure i will play with npc loots stashes 
can you tell me how to move the inscription by the number of items?
Can you be more specific, sorry i dont understand your question
I want to move the label about the number of items, but I can't figure out how to do it
that probably should require modding the UI, which i cant help you, im not a programmer. You should ask Grok or some other modder sorry
Pain
this is done in utils_ui.script, did I understand correctly?
Basically the same as Rtd except for texs i use Summer to Autumn textures from EFP discord. Was thinking of maybe adding Lootboxes as well.
I think the coordinates are defined in XML files 
how can i extract the weathers from autumn season redux
copy gamedata\configs\environment\weathers from the mod
tried that but it keeps crashing on me
look if there is any conflicts in mo2, load order matters
Do you have the vanilla fix file activated that comes with the mod?
Any chance someone here uses the optional Roguelite addon? It doesn't transfer trader/player rep between runs for me. Stashes and Skills work tho
Did you try contacting the author ?
commented on the moddb page, ye
thought Id ask here if someone had the same problem
do you have addon n49?
You disabled skill system while having GAMMA Skill system balance most likely
No idea sorry
I try to complete a "Lost Signal" Quest via the debug menu, cause I found the bodies but the quest didn't update somehow. I tried the solution in #│🔧troubleshooting #│🔧troubleshooting message
but I can't find the task ID. Any help?
Found the Solution for the "Lost Signal" quest:
When you unpacked the game files search for "unpacked>configs>misc>task>tm_dynamic.ltx
then find "Find the Missing Squad" or "simulation_task_52"
the task ID is: "simulation_task_52"
then do what is written here: #│🔧troubleshooting message
TLDR: Execute the following command in debug: task_manager.get_task_manager():set_task_completed("simulation_task_52")
edit: formatting
@whole jungle i cleared shader cache because of the black screen but now the game keeps saying shader compilation fail
You disabled some shaders add-on and most likely overlooked some GAMMA add-ons containing shaders like the detectors fix, as described in #old-framerate-optimisation
You are missing half the add-ons @karmic fog
Check #old-only-installer-support pinned messages. There's an archive containing the downloads folder of GAMMA RC3
🤌
This happens for me too. I'm looking at the script right now and it should just read trader rep from the file it saves on death and restore it from that file. You could try enabling debug in the MCM to see if the script is running as it should or not. edit: did a quick test with debug enabled for the mod in it's MCM option and the script is running correctly but trader rep is still 0 across the board. Stashes/skills/rank/character rep are restored successfully however.
Just searching around how traders work in anomaly it seems like the way that jabbers is trying to save trader progress may be flawed. I don't really know how the system works but it appears that he's saving the faction rep for each individual trader but anomaly sets trader supply levels based on a check of faction relation which is why it's not saving and being restored properly.
The correct way of doing it is checking current actor stands with the different factions and saving them in m_data, then calling them back on character creation
Thats a great analysis, thanks for all the information. I just opened my console randomly and saw an error, something among the lines of "cannot open(or find, dont remember) ironman_manager script". That might have something to do with it as well, maybe.
I think that's just a vanilla thing you can ignore. I remember seeing it before enabling ironman roguelite.
ah, gotcha
Yeah I get the trader rep issue with the roguelite mod to. I got as far as adding a heap more 'printf' lines in the scripts to take a look at everything going on but then i got distracted by something else and never came back to it heh.
I suspected it was use of trader instead of community/faction but I hadn't done any scripts for stalker games in years and didn't know whether the updated engine catered for individual rep which is why the mod author went down that path.
hmm, did somebody manage to get inverno work with gamma? 
I am getting a crash in the jupiter tunnel [where there is some monolith squad] but because i added additional mod to my modlist(dltx dynamic mutant by demonizer ) i am putting it here, but when i look at the log look like it's not that mod, but i am not sure, if anyone would mind helping me figure it out " here the interesting part:
"current hitter zone_field_psychic_average
not valid field zone_field_psychic_average
current hitter zone_field_psychic_average
not valid field zone_field_psychic_average" this cause the crash after a while.
Is there any downside running the latest version of SSS ? Used it in my last playthrough without apparent issues but want to know more or if I missed something.
grok said something of brightness inconsistency i think
Some people reported extreme darkness
Didn't test it myself
Didn't had this issue. I will reinstall it then, it seems it reduced a little bit the issue with insane reflections on some materials.
Oh ok. I'll try it out then
what i need to copy and save to keep the way it is before your removal of "unload" enemy weapons and ammo micro management?
In gamma economy remove the death_manager.script
Or use the death manager.script from dph loot condition and load it a new custom add at the end of the load order
awesome, im porlly in minority here but i kinda like poking with all that load/unload and other micro stuff
What would I need to touch in ZCP to keep Monolith, Sin or UNISG to spawn in the swamps ? I don't think it would make much sense lore wise
you can just disable it completely i guess, but they should definitely be rare and very randomized unless you tweaked the population settings
Well, I had the default 0.6 population for both stalkers & mutants
It was after updating, I did a complete reinstallation (with deleting mods folder, update data and complete installation), so it all happened before I put my usual settings
I tried a few more times, it didn't happen again, so it should be fine as it is, I was just "lucky"
you can disable the random stalker squad option
that gets rid of southern monolith squads and isg roams before op afterglow
you will still find some sin guys around the red forest and iirc yanov
Thank you, will do just that then
Anyone got link to working 4K texturepack, since im pretty sure that the brick wall i've seen in efp and gamma are different
Wanted to try out HD models with the RTGI shaders, however getting a crash because of missing models from DICK's. Any way to remove properly to avoid missing files crash? The crash doesnt happen on new game, but on my existing save obviously.
I missed that one, thanks cat, once again I cannot read. 
I'll make sure to flail myself before sleep tonight.
no need to do that, its easy to miss a channel in a server with many channels
Okay so taking DICK's off requires a new game i think, errors with missing files. That is a damn shame...
the main question is, why my brain had so many problem with the first 4 words of that sentence
I managed to make it work, although I ultimately removed it afterward because I wasn't satisfied with the models, it still crashed when damaging anyone, and iirc it was coming from GBOOBS (even though I followed instructions in the other channel regarding its patches, so disabling it made the HD models work), hope this help
Hi ! I'd like to play Nav's 4K masks, is it even possible ? If yes how should i go about installing it on top of gamma ? Don't want to mess everything up
Thank you ! I don't have to install nav's gamedata folder right ? Just want to make sure, just replacing the texture from its .db ?
yes, you are replacing the textures so you need to enable grok's masks first
Yeah i reinstalled with the masks, and already disabled no masks, gonna extract and do that
is death animations compatible with gamma? https://www.moddb.com/mods/stalker-anomaly/addons/death-animations
also the graphical part/enhancement of expedition
Death animations are in gamma as an optional and expedition is a bit of a mixed bag
oooooo lets go, thats exciting
i guess they made a custom patch or smthn for gamma to work with it (because stealth interferes with DA)
and IIRC, DA isnt in efp
if you look through the mod list to see what mods there is before you try adding your own 
@severe jay regarding the crashing upon entering new area (in my case garbage) thing from general, do you think any of these can conflict?
i think not
its just weapon mods and ghillie suit overhaul
i dont think so, but i cant be sure. also did you check if there is anything in the log after crashing ?
im known to be demented
gimme a sec
forgot about that
too
oh man, it was from dltx, youre right
something with the guns spawning
specifically the flea market trader
its trying to overwrite gamma economy would be my guess
since guns shouldnt be sold... that means your new guns probably cant spawn normally unless you add them to loadouts and stashes
they do spawn on traders, confirmable from petrenko's inv, but it was probably (i assume) a conflict between mods
i wont buy them off of traders though
just want them there in case they drop from enemies
they wont, unless you add them to enemy loadouts 
elaborate 
how exactly do i do that
loadout mod i believe, grok made a custom one for gamma so you should just add the new guns there to the different factions/ranks of stalkers
in the category itself?
open in explorer
damn thats gonna take a while
fortunately theres not 32173217970921370932107912 weapons added by both of these weapon packs for dltx
thats what you have to do when adding your own weapons
just make sure to backup the ltxs when you are done so you wont have to do this again if you lose them
yessir
ill just add the entries to those of the npc loadouts mod then disable the actual weapon dltx packs themselves
so they dont interfere
also, what does killer stand for in there?
alright
listening to metro last light music makes me calmer than i should be doing this
It should be this one
Good for you then, I've never done it but I think this is the right way
post the log
guys, can someone send the config responsible for the parameters of the exo armor?
Can there be a Limit Fast Travel option that still requires you to pay money but removes the timer?
Doing for free feels like cheating.
But I am moving a lot now and waiting even for an hour feels like too long.
Yes, its in the MCM.
it cant go under 1 hour
and from what i understand making it zero through the files just crashes 
i think the hd models guide for activation is outdated
put the hd models addons AFTER dux/fvm in the order list
and let it be overwritten after the rest of gamma addons
yeah
after fvm
deactivate them
don't remove them
you will probably encounter some special npc with vanilla models
but that's because you will need to modify a lot of .ltx just to change the visual of them
in my opinion, not worth the trouble
last time i tried it in RC2 it was like that
try making a new game and start to fast travel to different locations to see if everything works
i guess so
if not, maybe check if the .zip of the hd models is not corrupted, and then try unpacking it using 7zip and not winrar
do you have any other custom mods?
nothing else?
do grok mask voverlay conflict with hd model?
if that order doesn't work then i have no idea
also, what autumn zone?
could you post the link
i saw once one called redux or something like that, thing is is that it brings it's own texture/shaders/particles.xr files
ah i see
honestly no idea about this error
searching for that file it appears in my mo2 explorer
it's obviously from the hd models
nonon
check if you have it
type in the box that the red arrow points at
in the other box
the one in the right
yeah you have the files
but i don't know why you crash
does anyone know how to make the bas patch of trader overhaul work with gamma
trader overhaul works but the bas patch doesnt seem to change the shops inventories or anything
Disable GAMMA BAS no trader injector
Looking
I've disabled Gamma Economy and Gamma Economy no BAS injection
Cant find that specific one though
remember that you will need to create a new game or wait for the trader to restock if you are loading a existing save
Oh
Imma let my dude sleep then
Forgot about the restock too

Works perfectly now, thanks guys
i am having an issue with something
game crashes upon loading a save and what it says is
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 915
[error]Description : fatal error
[error]Arguments : Can't open section 'mag_sks_7.62x39_extended'. Please attach [*.ini_log] file to your bug report
stack trace:
can anybody help?
i can also provide my modlist if needed
you forgot to enable mags after updating ?
make sure to enable your custom mods if you have any after updating gamma
what in the
i swear i looked through all the mods
and never ever saw that
huh
thanks for letting me know man
and yes this i assured i did
alright @severe jay confirmation: everything is good now, no other issues
thank you
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'exclusive', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/games/stalker anomaly\gamedata\configs\scripts\military\smart\mil_smart_terrain_2_4.ltx
stack trace:
tried to install lttz dc dtlx from the latest update from dltx mini modpack
and it won't work
i would wait for grok to check it, i guess it will take some work to make it compatible with gamma
ah my bad, i thought you were trying to add the new storyline
nah it worked just fine, needed to install dick patch
Added compatibility patch. check addon page
Wow, wasn't expecting you to make a compat for it, thanks !!
Real Chad

I hope you like your stay here Nav 😉
Yes bro I love your modpack!!!
you da real MVP.
+1
Finally did it
The 12.7x55 mag is supposed to have a 1 round capacity tho, not 9
1 round magazine? Lol
Yes, read the upgrade for the Deagle
I am just saying, it's probably stupid OP with 9 shots 
it's like sniper rifle but pistol
Exactly, so the 1 round capacity is to balance that
@topaz abyss Here is good I think
I would start by putting it at the bottom of your load order and just removing the shaders folder from INVERNO
If that doesnt work try removing the mcm/ui files
they are shit anyway
You mean the main menu thing ?
Yes. I had the menus working fine when i played. I jsut removed them because they felt intrusive
Thanks, it works fine, I remember doing the same for Autumn Season Redux & Golden Autumn Redux, but I'll wait for the particle modification to be able to use it properly
What was wrong with the particles?
@topaz abyss It was mentioned by Grok at the end of #old-bugs channel, saying that they likely need to be made loose to work well with Gamma
Hello, my game keeps crashing when I try to start a new game as duty, loner works fine. Here is my crash log. Any help would be much appreciated :).
this is after the crash?
remember that booting up the game again overwrites the crash log
Yop, that's after the crash
No error pops up though
Allright, tested it right now as a loner spawning in Rostok, and it did crash, so it seems to be something with Rostok
any idea why the sunrays are blue like this? using autumn season redux
Is there an addon that does weapon upgrade system more like Metro Exodus instead? Where upgrades are more like tradeoffs, and that allows the buffs to be more powerful.
I just find more and more that buffing weapons at the technicians is a pretty underwhelming procedure. Click, click, now your gun breaks 10% slower. Meanwhile in Metro it is "Your turn speed is slower now and it takes a second to pull out the gun, but it now holds two more rounds and hits like a truck".
Shaders config of that addon
No
I agree that the upgrade system isn't that good currently...
I would prefer something like each guns has slots, and you can add upgrades in each slots
Like, any upgrade
And upgrade would give bonus stats based the type of upgrade
You could max out handling for instance
That would be nice, yes.
And you could slap 5 tier 1 upgrades or 5 tier 3 upgrades 
Would anything like that even be possible?
I mean, theoretically, yes.
The scopes and other mounted upgrades use a kind of similar system.
You could probably make several dedicated mounting spots onto each weapons config and add upgrade kits to them.
Or maybe add them as weapon parts.
And require the use of a workbench to install them.
Actually wait, I think I am onto something here.
@whole jungle could upgrades, like the ones we discussed above, be added into the game as universal weapon parts?
Then you could swap them out easily.
You would have five current weapon parts (barrel, trigger, etc.) and five normally empty slots where you would slot upgrade kits into.
And you would need the dedicated weapon repair kit and a workbench to access them.
Seems like the easiest way to implement this feature for me. But I don't know how difficult it would be on the coding side.
Like barrel, stock, magazine, receiver etc
Where the stock could have a padded upgrade to reduce recoil and increase handling
It's easier to create a new system I think
Would definitely be interesting to have a new upgrade system
All we need now is someone who can implement it
I read from Lucy, that Handling does nothing in Anomaly
Was a very old comment tho
It defines how clustered your shots are while hipfiring, that's it
It does something, just not much 
what about flatness?
bullet drop, but i dont think you need it unless you are using a subsonic (9x39)
Yeesh. Yeah, that's pretty useless, good to know.
I thought it affected weapon drawing speed.
Anybody tries to install Filable canteens mod in GAMMA? Does it work fine ?
TOZ-106 is looking like this in my inventory.
Some other stuff are also broken just like the picture above.
if this is gamma, the fix pinned in #📢announcements or increase your texture quality in the settings
Yes it is, and thank you.
Also is there a way to increase the FPS very slightly without turning off any mods?
Like what adjustments can I do in order to do that.
I get around 55 fps and I am wondering if there is a way to get it up higher without changing the game's look that much.
reducing grass, reducing render distance and shadows and maybe the core 0 affinity in #old-framerate-optimisation
Alright, thank you very much.
How can I make this work?
you dont, gamma has all graphical tweaks already and its own reshade, only thing is if you want to use another reshade but you will need to adjust it
damnnnn 💀 💀
I think I install the HD model incorrectly
I disable the addon as instructed and ctrl+M and select the HD model to install
is that right?
! [SCRIPT ERROR]: ...anomaly gamma\gamedata\scripts\smr_spawn_template.script:50: attempt to compare number with string
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly gamma\gamedata\scripts\smr_spawn_template.script:50: attempt to compare number with string
stack trace:
ive got...ANUOS, its in #📎mods-added-for-next-build
lootboxes
ZCP
and thats it
the spawn template script is a zcp file btw
could be messing with this
wait... zcp is already in gamma 
is it?
yes
i dont remember it being in gamma
am i just demented
yeah but is that just balanced spawns or the entire mod
?
its the entire mod, just rebalanced spawns 
thats strange
i didnt get that crash on my
other playthrough
and im far into it
did you add a zcp addon on top of the already existing one ?
zcp itself, yes
disable the extra one you added
i didnt think that would be the entire zcp mod, plus i dont remember seeing it in mcm
but it is what it is
good thing i saved a bit before crashing
its at the bottom of the mcm
yes ik i already disabled it
welp, im stupid
didnt think that balanced spawns was the entire zcp mod itself
@fickle kestrel I recommend disabling GAMMA's ZCP if you use the current version, and vice-versa if you use the GAMMA version
if the error persists, please tell me
Is it possible to implement this Heatvision (Aka. Thermals) into Gamma?
https://www.moddb.com/mods/stalker-anomaly/addons/heatvision-v02-extension-for-beefs-nvg-dx11engine-mod
Yes
IIRC you need to use the modified exes you can find in the mod
Check in #old-suggest, there should be a conversation about it
Ah thanks a lot, will try the modified exes!
hey so i just tried to add 2 mods to gamma, Upgradeble backpack and full upgrades, but its messes with the trading system and trading hud ui
is there something i can do ?
#🖇old-mods-posting message
You can try this one for Full Upgrades
Delete the one you have and use the one I've send you
I don't know if it will work
Put it on the bottom of your mod list
For "upgradeable backpack" I can't help you, but GAMMA already have backpacks that can carry more weight, you'll need to craft them though
Yes something like that
GAMMA already have these backpacks
The most bigger is 47kg
Anyone know if Gamma can support having the Expedition visual overhaul?
It cant

i want to add the dynamic mutant,dynamic nocturnal mutants and dynamic stalker guards.How can i add them ?
@raven roost its okay i have the best
Hi, any idea how to install only the weathers from ASR ?
I searched here as well as on the mod page, but couldn't figure it out...
Thanks !
i think they are packed inside a .db file if im not wrong, you will need a db unpacker and then search for the textures sky and then the weather config files
thanks, I'll look into it then
I have the zip if you want
With some relighting to the dark weathers
oh sure that'be great !
I'll send you a link
Quick question, what do you use as a base settings ? Anomaly or you have some autumn mods ?
I've simple autumn retetexture (no leave version) + the zone gardener
Oh, well, it should be fine then, just remember that in may seem a bit dark still on w_rain2 and w_storm1
gotcha 👍
Almost done
I was redirected here. I'm using a Voice Mod with my taunt being M. But it plays a NVG enable/disable sound when I use M along with my voice. Anyone know if its a mod?
script from bas to enable night vision scopes
Ahh damn
search for gamma keybind fixes, then bas_nvg scopes script and change first line to the key you want
by default is M you can change it to whatever
Ok, got it. Thanks a bunch!
Does Project INVERNO severely impact performance or will the game run more or less the same as with default textures
probably impact performance
Depends on your VRAM. And the less grass you have, the more Framerate you'll get
Hi, is gamma using efp texture pack, and if no, is there a point using it alongside gamma ?
No it's not
Well if you like it you can
I personally don't
I suggest some texture packs in #custom-textures
thanks for the tips 👌
hi i tried installing inverno and disabled agressor but for the love of my life i can't find that "Particles Cinematic VFX3.5 1.1.2 BOTZ YAWM" in the modlist
should be near the end of your list
i see it now thanks a lot
anyone can help me install inverno?
He already knows
there's no tut on setting it up tho..
He want help
setting up what
tried dissabling agressor reshade, replacing the app data, activating the modpack, but i get a black screen when i enter
There is, actually, a tutorial in there
He didnt follow it clearly
Delete shaders_cache, check #╭📖faq black screen
Or this, yes
so I put this one folder in the mods folder, in the MO2 Folder?
Have you ever used MO2?
no
Top left, install mod
install inverno zip
then follow the directions in #custom-textures
and delete your shaders cache folder in Anomaly/appdata
think i get it now, but is agressor grounds the same with agressor reshade? i cant find the mod in mo2
Yes
GAMMA only uses the ground files from the Agressor Reshade mod
The actual reshade is not used
You can use the filter bar at the bottom of the mod list
Wants to customize stuff > don't know how > don't follow guides > ask for help

I almost forgot how to use it since my Skyrim and fallout times,thanks a lot
#custom-textures there's a guide specifically made for Anomaly
Hi all, I got weird flickering water in great swamps map any ideas?
already disable full screen optimisation, and cleared shader cache
I don't see what's flickering
If you don't like the effect, right Screen Space Shader adodn > reinstall > Disable Water SSR
I'll try to send you a video today
@whole jungle
AMD GPU ?
yep vega 64 and rysen 5 2600
Ah that could be it :(
You can try disabling the shaders add-ons as well as R3zy Detectors patch+ clear shader cache just to see if you still have the bug
You can try to just disable the Water SSR in Screen Space Shader addon and clear shader cache otherwise
weird thing really, cause on EFP I add SSS without problem. The ES and beef patches for SSS are in vanilla G.A.M.M.A?
Gamma uses ES + Beef NVGs + SSS with SSR and Water SSR
@whole jungle When all shaders disabled, no bug. With ES only, no bug. with Beef NVG no bug but all is very dark/black. With SSS bug's back. I always deleted shader cache between tests
I tried without SSR water and its ok but damn I miss that shader!
:(
Try install the version from moddb
Yep already tried, same bug. If I can,I prefer disable ES but when I disable it I got a shader compilation error (deleted shader cache of course and disabled R3zy detectors patch)
Don't enable ES patch in SSS @tender mountain
I'm trying to get nav's masks to work and I'm running into a problem. I downloaded the mod, the hotfix and the GAMMA patch, overwrit the data folder with these two fixes and installed it using the mod organizer, putting it at the bottom of the list as instructed. The masks do work in game but they seem to render over the HUD in the bottom left. Does anyone know how to fix this or what I may have done wrong?
Best thing you can do is just toggle the hud on and off again
Once you do anything with an animation though, that hud typically gets covered up again
The solution is to remake the whole BHS UI to not be in custom messages later but in UI layer
Otherwise just press H twice
But when your helmet degrades you need to repress H twice
It's really annoying
I see. I guess that's how some of the cool screenshots were made then.
well thanks anyway
Anyone knows if there's a mod that changes the colour of stashes and side objectives to other colour than white or at least where I can find the files to modify them? Using inverno and they can be pretty hard to spot on minimap
Something actor_hint_wnd.dds texture file
gamedata/textures/ui
It's crudely done by me, but changes all white stashes to red, quest markers are also now Red or Purple.
all light blue icons are changed to dark blue
You can overwrite the file, it's located in GAMMA UI
Thanks a lot,I was waiting to finish work so I can try to to it myself but you saved me some time
Yeah if you want to tweak it just load it up in GIMP and remember to export to dds
I keep crashing ever since I went inside X16. I use ANUS, BIRD and lootboxes on top of GAMMA if that matters
^ and mags
would the efp texture pack work with GAMMA?
I don't see why not, I think some people already use it
There are reflection issues on some textures but otherwise it’s fine
I can live with that
This isn't a crash log. You need to get the log right after a crash. If you start the game again the log is cleared.
It was that, I suppose something with script a_faction_prices was fucked as you can see if you scroll a bit up. It fixed itself though after a few crashes (I just kept launching the game again and it stopped)
aight my game instantly crashes 
I have the texture pack at the bottom of mo2
it includes weathers
delete those and try again
alright
i'm having kind of the same issue with the shaders on a gtx 1060 
disabling enhanced shaders removed the flickering, but it looks so much worse without the shaders
changing every graphic setting in-game didn't do much either
it only flickers when i move either the mouse or the actor itself
Does it happen with default gamma graphics settings ? Complete install resets that
do you have soft water on
idk i asked because my water got fixed with soft water turned on
that shader is one picky bitch 
anyhow, i reinstalled SSS without SSR Water and no more flicker, nasty poop water but oh well
Hi i get crash when i go to agroprom
Hello!
Can you please tell me if there is any information about adding this mod to the GAMMA modpack?
Used search but didn't find anything. Сan I install it, it won't break anything in the mechanics?
https://www.moddb.com/mods/stalker-anomaly/addons/toxic-air-01
Hey, someone knows if its possible to add the "Hunting knife" to the crafting list? I know the recipe exists in EFP but i don't remember if its an addon or just an edit
Toxic air during daytime is already in, don't know if it's the same thing as this mod
Isn't it the same thing?
hey i was playing gamma with just the mods included all i enabled was mutants bleeding and the autumn retexture with the gardener of the zone. but now while i was playing loading the game is painstakingly slow, if i quicksave at a campfire my game freezes for 1-2 mins then it resumes. this only started recently, for the past few weeks everything's been fine
Maybe gardener works better on a new save?
I use gardener and bleeding mutants without slow problems, but i started the save with them
Quit. Update data, complete install. Start a new game then load your save.
well the gardener and mutants bleed have been working fine when i enabled them throughout my playthrough, i don't think thats the problem
and im completing the install rn, i'll see if it makes it better
so I added HD models and reinstalled Cr3pis icon pack but for some reason some of the armor icons are still vanilla styled and the other half are HD model icons any ideas as to why?
thanks for the help grok, my game is running fine now
How Engine mods performed in GAMMA( didnt find patched exes anywhere)? install Heat Visioned (replaced vanilla exes) and it works. But i am curious, How the rest of the engine addons are made? @whole jungle
Huh?
You need to patch engine for this addon and rebuild the exes using Visual Studio 2015
@whole jungle do you know what could be causing half of the armor icons to still be vanilla after reinstalling cr3pis icons for HD models?
I removed both of the ones provided in GAMMA and installed it from ModDB and have it loaded very last to ensure the icons are correct and I installed HD models and Cr3pis is still overwriting it but it still has 50% vanilla armor icons and the other 50% are the correct HD models Icons from Cr3pis
I stripped down GAMMA to just stuff I would like
I thought DLTX, ARX and Dynamic Anomalies also need engine patches and its done somehow in GAMMA over the vannila exes
Yes
Check demonized GitHub repo of Anomaly modded exes
You need to apply his diff patches to the engine + the diff patch of the heat vision thing and compile the exe using VS2015
Thanks, but how its done in GAMMA? Mod organizer says that exes are unmanaged. Am i missing something?
The gamma installer takes care of those for you since MO2 does not./
(The modded exe's used in GAMMA come with the Gamma download.)
Thx!
hey how do i enable gasmask breathing sound pls?
Check in "Settings"
thx
Can someone help me figure out what is causing the crash?
how do I get Cr3pis to cover all armor icons for HD models?
ok
How do I update the mod?
Or does it just automatically update itself whenever it's launched
It's RC3
Ok
see these for the pack's version, the installer version and the release of gamma
I have installed GhenTuong Tasks Pack v2 and every time I ask for a quest my game is crushing, is there any way to make this addon work?
I think not
Its unstable
Is Gamma Compatible with dynamic mutants? https://www.moddb.com/mods/stalker-anomaly/addons/dltx-required-dynamic-mutants-slightly-remastered
is this mod usable ? has some little conflicts (i disabled all the immersive sleep thingys in my modpack btw)
Thanks !
https://www.moddb.com/mods/stalker-anomaly/addons/upgraded-sleeping-bag
I played it with it. I had creashes till i removed it. Not constant though. Had to remove it. Dont know if it was due to the entity limit, because base GAMMA had stalker and mutant population really low and i played dynamic with 1000 mutants.
dynamic mutants is really unstable generally
I had no problem last time i played stalker with EFP and dynamic
I miss dynamic mutants but if i have to play without it, there is nothing i can do
Thank you kindly, just what I was curious about.
@alpine juniper Artefact variationizer is awesome, I'd love to see a short instruction on how to get it to to be compatible with gamma, its the one mod I kinda want
looks like a saber tooth tiger took some cocaine and steroids
(reposting in the right spot) Hello everyone, any streamers here get Bits4Tricks working with Gamma or is it a no go? When i try and add it in thru MO2 which i had to do for EFP, it seems to conflict with the Gamma Psy Rework & 15- Voiced Actor - DesmanMetzger modules
GAMMA Artefacts Reinvention cannot work with Variationizer
namely because gamma stuff revolves around fusing and crafting artefacts, and you cannot do that with the whatever number of new artefacts variants that are added by the addon
variationizer puts emphasis on single lucky finds and thus pure RNG
gamma artefacts reinvention aims at providing long, non RNG based progression on artefacts, and avoid making tons of money from artefacts, while also pushing you more actively to find artefacts everywhere
its fine I will use variatonizer on another install, it's a bit of content i will look forward to playing by itself
i cant seem to play without "optional" campfire saves mod... if i disable it, game crashes every time on loading/new start
Disable YACS no quit as well
ok thank you man
works perfect
This happens every time I try to accept a delivery quest.
How can I solve it?
Edited and now working as intended, just install usual AV and the patch after, keep in mind that the artefact melter even if you give it legendary versions of the artefacts, will craft only common versions, so to get really good full empty or else you will have to find it, and some artefacts don't have very distinguished versions

Thanks, im considering not using it for now so i have something more to look forward to for my own install
Hum could be interesting 🙂
it means you need to naturally find good artefacts
Yes!
I'll try it for a bit
I'm just fearing that it's just "too much" for some people lol
Try it, I'm playing with it from the start
Definitely
It's not anymore complicated then the parts system in my opinion, but what do I know

I'll check it out how it looks in game
well the parts system is just like "you need to get used to it"
Thank Lord I was playing with the wpo since Anomaly being rc3 if I remember correctly, can't imagine how it is for the new guys 
Yeah, it's definitely a "get used to it thing"
oof honestly it's way to complicated I think hahaha
the variotinizer thing
What I find weird is the fact that there are "bad" full empties you know
defeats the purpose and excitement of finding a good artefact I think somehow
then you can just craft "normal" version, and find legendary later
Also I feel like the empowering UI wouldn't separate artefacts ?
yeah empowering doesn't work
Ngl there is such a large amount of trash arties playing with degradation is pretty justifyable now, if atleast on 0.2 rate
@nova mauve is your last add on in #🖇old-mods-posting compatible with other autumn mods ?
I guess I load it last ? thank you 🙂
Where should I drop this mod in load order? (Only plugin I want to add)
https://www.moddb.com/mods/stalker-anomaly/addons/dltx-151-more-portrait-icons-and-actor-visuals
out of curiosity I tried spawning sr25
... it crashed , caveat : I have poor man's setup - dx10 and disabled stuff according to
framerate_optimisation except for dynamic tonemap extended and skies redux and aggressor addon, I also use classical textures, it worked like a charm so far 
my game crashes in red forest while fighting Sin in the mines
If anyone has crashy crash with awesome sr-25, it requires Particles and Cinematic VFX 
just on top of everything
like overwritting everything
should be no problem
Is it possbile to somehow cut out only gun effect particles from Cinematic VFX? With all of it enabled I have out of memory crashes in heavy locations like Army Warehouses, I enjoyed crash-less playthrough until sr-25 replacer dropped in, spawned it and it immediately crashed
, guess same thing will happen when it gets used by NPC 
you will have to use the sdk i think
to modify particles.xr
I'm using my own Voice Mod but everytime I reload my character says it twice over simultaneously. Any fix?
Simply deleting files in folder won't do ? It's bullshit that one gun replacer requires system hog effects mod, I hate when mod is not optimized at alll like that 
I've tested it with others. Some mine, some others have uploaded and it's all the same issues. They just have sounds play twice over. And this is ONLY with GAMMA. Could it be one of the other mods? Cause I can't find a conflict for the life of me that would cause this.
this?
Crazy thing is I thought it was, it's been disabled
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