#🔨modded-gamma-support

1 messages · Page 364 of 1

pine swallow
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It is already, if you mean exos

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Still cheeseable

severe jay
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ik

pine swallow
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Literally any tough mission is cheeseable

severe jay
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the easiest cheese i can think of for these is sniping from long range, force the player to get close and find cover.

pine swallow
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Anyway, I don't really care about balancing at this point

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Oh btw Grok

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Good luck trying to read my code :)
Won't be easy. If you'll really need it, start with igi_generic_task.script

severe jay
whole jungle
lost cosmos
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I'm only seeing WTF tasks, no others?

vernal forge
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enable it, check in MCM menu the task tab

topaz abyss
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Hey so the Project Inverno mod fucks with MCM. I seem to have less control than normal. It fucks with the whole menu UI in general as well.

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Removing all MCM scripts from the mod seems to have fixed it.

whole jungle
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Texture pack that fucks everything what the hell

topaz abyss
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Just has it's own main menu UI /music/video.

severe jay
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.

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gamma already has main menu UI/music

topaz abyss
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I know

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I was testing the new snow texture pack.

severe jay
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okay...

nova mauve
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Anyone tried Absolute nature? Using it now, liking the ground and grass textures, but this weird thing where it renders these shadows in a small up-close radius, makes it look weird.. any ideas what this is? Doesnt seem to be reshade related

coarse dawn
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Grass shadows or everywhere? A video or some screenshots would help

livid trench
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Small question, there is a chance that i can delete bas from pack? I really hate it.

severe jay
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you hate bas?wut

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i guess... but that would lead to deleting many other mods and patches

livid trench
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Yep, i prefer playing only with AWAR and blindside weapon pack. There is some things in bas that I don't like.

vernal forge
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you can play without bas

livid trench
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It is breaking for me fell of old good stalker. Bas is to tacticool for me.

vernal forge
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but you will have to reinstall a lot of mods to disable the patches

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you could start clicking bas addon in the mo2 list and see with what it conflicts with

severe jay
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i told you...

livid trench
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Holy jesus

severe jay
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way too many mods

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you can still give it a shot if you are willing to go that far for "immersion"

livid trench
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Sooo...there is nothing I can do right now. I just wat all goodies thats gamma offer but wihout BAS and EFT reposition, thats all.

coarse dawn
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You can try, it's possible but you'll fail while organising them couple times, you might need to reinstall all the mods again from the installer because corruption happens if you fiddle with it too much. If you have the time tho, go for it.

unreal pawn
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Hiya! Just got GAMMA running an added a few of the addons Grok was planning to for the next RC. Quick question though, am I free to disable the Body Health System and its corresponding rebalance patch? I'm assuming I would have to also disable medical item changes

spare flare
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is there any way to get arszis radiation overhauul to work with GAMMA?

coarse dawn
thorn shell
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is there any that changes the mask overlay?

whole jungle
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Untick GAMMA no mask overlay

outer girder
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if theres anyone here to help me mod, Shadow of Chernobyl shoot me a DM thank you.

vernal forge
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what

severe jay
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its fine they thought it was a soc server or something, explained what the server is for already

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told them to still ask if someone knows something about modding soc maybe with a strike of luck someone here knowssweat

unreal pawn
coarse dawn
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I'm glad things were fine, in case disabling or adding something, enable them and see what they are overwrite etc to be safe. And when disabling, search by the name and look for any compatibility patches.

regal veldt
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is adding Arx to the modlist possible/advisable or a redundant mod because of the current addon list with Gamma?

upbeat saffron
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and with the current artifact rebalance it would be indeed redundant

regal veldt
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alright thanks

whole jungle
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Yup what Strelok said

livid trench
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Question, if I remove Gamma Economy, vendors will still have special repair items that you add on you own? grok?

livid trench
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Aw, nevermind. I only want to know, that expect Gamma Economy some mods touches traders stocks?

whole jungle
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Yes

livid trench
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Can I know whats mods do that? I planned to play with trader overhaul stocks, and I don't want to broke something important with traders.

whole jungle
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Artefacts Reinvention

livid trench
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Can I play that with trader overhaul or something will broke out?

livid trench
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Somebody recognize problem? I trying to use cement view models with blindside weapon pack (for this I installed gallus viewmodels to correct it) There is a problem only with three weapons, vz61, sks and ppsh. Anybody help? Please.

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Ouuu, I forgot about that, and I'm using AWAR withs this.

livid trench
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I prefer that view model, its closer and more centered (and weapon feel bigger) than EFP one.

whole jungle
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Well, that's like super fucking bullshit level of compatibility problems

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So good luck with that

livid trench
severe jay
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bigsus have fun

livid trench
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Thanks...xD

vernal forge
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to fix your position problems

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nvm, saw your vidoe

civic vortex
whole jungle
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Yup that too

final tusk
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bruh what

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Cement put in fucking malware in his addon, and it went under the radar?

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Damn, Moddb need some real moderation.

coarse dawn
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Dude is mining in celeron CPU's

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GPU optional

faint cypress
whole jungle
faint cypress
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its still on moddb tho

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or am i thinking of adifferent one

whole jungle
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Maybe it was reuploaded without the virus or something

faint cypress
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it was the one AWAR directed me to

whole jungle
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Well. I would recommend to ignore cement pos

faint cypress
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(until i stopped using AWAR because its broken)

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anyways, its probably some virus-less reupload since my antivirus didnt freak the balls out

whole jungle
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RC2 load order is better to avoid potential issues with AWAR

faint cypress
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ah

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do you know why it uses partial reload sound on empty reload?

whole jungle
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let's see if it's fixed with RC2 load order

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I'm dropping support and fixes for RC1 currently

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because otherwise RC2 will never be released XD

tiny birch
tiny birch
# whole jungle Yes it will

Looking forward to RC2 man B)
Hoping one day I wont have to turn all grass options to 0 to get above 60fps but that's probably not something a mod could do, more of an Anomaly Dev thing?

whole jungle
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More of a computer rig problem

tiny birch
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Eh my 1070 can handle any game easily but Anomaly needs a lot of sacrifices

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I turned of all Anti Aliasing in favour for MFAA in Nvidia control panel, and added some sharpening in reshade, works pretty well

coarse dawn
pulsar bloom
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Hey, I know there's a patch for Weightless ammo for gboobs but how do I make it work?
Because if I add it, only make the standard ammo weightless and the BAS ammo still have weight
I try multiple things but it just doesn't work at all or crash the game.

tiny birch
hybrid scarab
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what being bound to a single core does to a mf

coarse dawn
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Like an example about UE4, if you change the DX version from 11 to 12, you'll notice the grass is not much of an issue because of the multithreading support.

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But Xray is so shit that it won't gain anything from DX12 KEKPOG

severe jay
pulsar bloom
severe jay
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the patch is for GBOOBS ?

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it probably overwrites the bas ammo

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does weightless ammo itself have no patch for bas by any chance? i thought i seen something about that on the moddb page once

pulsar bloom
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Yeah I have been looking, but whenever I want to add it to the list when you press manual on MO2 and the directory? Idk I'm away of my pc right now, but the thing is it conflicts and crash the game

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And yes the patch is for GBOOBS

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I read a reply around here and I don't know if maybe I'm dumb and doing something wrong or what

severe jay
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find these ammo files in mo2 and right click > reveal in explorer> look through each one of these ammo files and change each ammo's weight. after you are done keep a back up of each one so you can easily apply the changes even after an update

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@pulsar bloom

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remove the weightless ammo addon completely

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thats literally all it does

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but just in case i found the wrong overwrite, only change one ammo and then load into the game and check if that made it weightless

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so you can make sure

pulsar bloom
pulsar bloom
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@severe jay Hey man, I have been looking and yeah those are some ammo files but I can't seem to find the BaS ammo to change the weight, imma try to look at it myself, but if you have more info that would be great!

severe jay
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this file?

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it has bas ammo in it

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yea i just checked

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its that one @pulsar bloom

pulsar bloom
# severe jay its that one <@!416064834447212547>

Ah yes thanks! I sincerely don't know why I couldn't find it.
I have like shit tons of files and I had look at it by using the filter bar, idk why I think about that earlier. . .

Anyways thanks for helping and having patience with me! 👍

severe jay
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pepeOK no problem

radiant sapphire
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Im trying to make a model/texture mod to work. The model is displaying correctly but i cant get the textures to work no what i try. the model is just a dark blue color with ! Can't find texture 'image texture' in the log.

vernal forge
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Maybe you have to edit the ltx of the object you want to assign the texture? No idea how It works

radiant sapphire
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I only have 2 files:
gamedata/meshes/anomaly_weapons/wpn_mp5/wpn_mp5_hud.ogf
gamedata/textures/wpn/wpn_mp5/wpn_mp5.dds

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they should be the same name as the original

vernal forge
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In thestalker anomaly discord

radiant sapphire
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Ok

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Thx

manic robin
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Also playing on a HDD rather than an SSD/NVME will also hinder you

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Moreover in the terms of shitty load times but also in other places

coarse dawn
raven roost
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And on top of that, the game is bombarded with mods kekw

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I think GAMMA on a HDD is literal hell, I'm playing it on a SSD with a 3070 and it still takes his sweet time to load

coarse dawn
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3070 and ti is good and all but mang, nv really keked you guys with 8 gigs of vram, advertising that card is better than 2080ti in the first place.

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And then 3060 kekfacepalm

spark scroll
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i tried to run gamma with Arszi Radiation overhaul

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put the addon at the bottom

coarse dawn
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Gamma already has radiation overhaul of its own

severe jay
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so dont bother

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if you can help with getting it to run, be their guest

coarse dawn
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I'm just gonna SCrunWTF

whole jungle
# spark scroll

Untick GAMMA dynamic radiations and GAMMA Radiation Effects Overhaul.

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Enjoy pressing the weather key every minute with Arszi rads

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Biggest issue: you most likely don't know what each addon is doing and you just follow what Arszi did blindly

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But there's actually a lot of wrong doing in terms of gamedesign with his rads overhaul. That's why I spent time reworking everything radiation related in GAMMA

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So that rads are still deadly, and annoying, but that you can survive a small rad patch if you have the correct helmet

severe jay
coarse dawn
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All these overhauls notlikegoob

knotty mesa
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IKR

nova mauve
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Any idea where i would edit fog if i wanted to silent-hill my fog in my game? (Make it way more thicker)

rare seal
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Weather files, can do it thru debug but it’s individual for each hour of each weather

vital meteor
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with warmode, can we get the loners to initiate war with clearsky ?

final tusk
vital meteor
final tusk
vital meteor
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opsy kinda did that yesterday to see what would happen and didnt notice much apart from them shooting me xD .....and ye i saved the game rofl. So by time they would declare a truce then?

final tusk
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yeah

torpid cedar
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FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'supplies_generic', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

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Can anybody help with this?

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It is caused when I try to enter Garbage.

torpid cedar
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Does anybody know how to merge BoomSticks and Sharpsticks with Vanilla Trade Fix? That is what is causing this error.

drifting cedar
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craft repair overhaul broketh

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recipes locked

analog pike
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So could you help me with HTS? @severe jay

severe jay
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sorry what is HTS ? i dont think i recognize whats that short for

analog pike
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New icons for the health bar, radiation, chemical, etc.

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I can post link to the mod if you want.

severe jay
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is it a mod list you made or a premade one?

analog pike
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I did.

severe jay
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like could there be something overwriting it ? also does it have any options in mcm?

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(mod configuration menu)

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you are using mo2 to install the mods right? since its just simple and easy to use

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easily enable and disable mods and change priority

analog pike
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I don't see any conflicts. Just these icons are always dark, bar is not active.

analog pike
severe jay
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anything in mcm?

analog pike
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What do you mean by that, if there is any option in MCM to change ?

severe jay
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any options that have to do with the mod yes

analog pike
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No, it's just UI addon, there aren't any MCM settings.

severe jay
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okay

analog pike
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I mean, if I go to MO2 there is written MCM, but I can't see it in game.

severe jay
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did you try having it enabled by itself, no other addons? just to check if its conflicting with something else

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any other UI addons?

analog pike
analog pike
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And in other UI's didin't work.

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Hmm, now it's working. But now in main game I have blackscreen.. ;d

severe jay
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delete shader cache?

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you had some shader mods?

analog pike
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Only reshade

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I'll try deleting

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shader cache

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Didin't work.

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Still black.

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Kinda strange ngl

severe jay
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is this a new save?

analog pike
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Yes, debug map.

severe jay
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deleting shader cache normally solves black screen

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not sure what else we could try monkaHmm

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can you open inventory ?

analog pike
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Yes.

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And icons are fixed.

severe jay
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so it was something conflicting with it

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try changing the load order (priorities) i guess

analog pike
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I don't understand with what addon, I don't see it.

analog pike
severe jay
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what other UI addons did you have?

analog pike
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I found that Modular Tweak addon changed inventory UI, maybe it's a problem

severe jay
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probably

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i think its a priority thing that you can fix

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not sure how

analog pike
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Oh, cool.

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So yes, I fixed it. This addon were conflicting HTS. Thank you for help. )

severe jay
analog pike
severe jay
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glad to hear that works

vital meteor
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Why is it that every time someone shoots someone they make peace ?

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I want war but loners want to have bbqs -.-

torpid cedar
nova mauve
coarse dawn
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You can do the same things with ZCP (or w/e the name of that mod) I'm guessing?

tame arrow
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Kinda happens with ZCP, even better honestly since of randomly made faction squads.

coarse dawn
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Also living zone seems like doesn't have any configuration and this two alone might destroy some people's fps

vital meteor
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Anyone has some good custom lists for the factions for warfare? Such that CS are not a plague, loners actually do something xD military to not be chillax and plenty of war between factions?

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and renegades dont just vanish in an instant xD etc

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all my muppets seem to do is make peace -.-

nova mauve
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Type warfare into anomaly addons on moddb.. take your pick 😄

nova mauve
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Anyone tried Dynamic mutants on top of GAMMA? Seems like some ok stuff in there, the DLTX version is cleaned up a bit.. Trying to get a bit of mutant variety, seems ok for the most part. But havent been able to get anything to spawn unless i manually spawn it in

severe jay
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what does it actually do?

nova mauve
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Spawns new types of mutants, and there's some wildlife foxes in there too.

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Atleast, it's supposed to but i think it doesnt like another mod in Gamma, but i havent tested much,.

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Bears, too.

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Probably not very fitting with Stalker maybe.

severe jay
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first you might want to check if it conflicts with any other mods

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something overwriting its spawn scripts

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zcp most likely

knotty mesa
vital meteor
vital meteor
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! [LUA] CScriptGameObject::IterateInventory non-CInventoryOwner object !!!
! [LUA] 0 : [C ] iterate_inventory
! [LUA] 1 : [Lua] ...c2\gamedata\scripts\dynamic_companion_carryweight.script(55) : sk_get_extra_carry_weight
! [LUA] 2 : [Lua] ...c2\gamedata\scripts\dynamic_companion_carryweight.script(22) : is_overweight
! [LUA] 3 : [Lua] ...c2\gamedata\scripts\dynamic_companion_carryweight.script(98) : UpdateWeight
! [LUA] 4 : [Lua] e:/anomalygammarc2\gamedata\scripts\ui_inventory.script(1362) : UpdateInfo
! [LUA] 5 : [Lua] e:/anomalygammarc2\gamedata\scripts\ui_inventory.script(3688) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] e:/anomalygammarc2\gamedata\scripts_g.script:786: attempt to compare nil with number
! [SCRIPT ERROR]: e:/anomalygammarc2\gamedata\scripts_g.script:786: attempt to compare nil with number

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomalygammarc2\gamedata\scripts_g.script:786: attempt to compare nil with number

stack trace:

Getting this, under renegade spawns . Any ideas warmode+story.

whole jungle
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Don't use warfare

short dragon
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Hello everyone, let me ask, Does weather configs may cause crash? Or they are incompatibility free? I'm using a misery Weather mod, the only files i use are located in "Gamedata > configs > enviroments" seems like it only affects/changes fog, lightning aspects of the weathers by using misery presets. I played yesterday using it and no crashes happened.

I'm asking cuz for example, textures won't cause incompatibilities (leading to CTD or game corruption), so i would like to know if these weather files have the same behavior, since it just changes the visual.

whole jungle
upbeat saffron
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I am trying to get Toxic Air working with gamma, but it seems that no one sells filters and tanks higher than t1. Can i somehow inject the filters from the mod in to the inventory of some traders?

whole jungle
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You can I guess ?

vital meteor
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in the fast travel limiter mcm script i set the setting from 12 to 0 in the script. however in game while mcm slider shows 0 the game is still saying i have 12 hours id = "next_travel_inc", type = "track", val = 2, min = 0, max = 168, step = 1, def = 24
any ideas

severe jay
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it could be overwritten by another mods script ? look for the exact same script but use this part of mo2 to look for it. if i made a quick guess it could be one of the gamma fixes mods overwriting that script

vital meteor
nova mauve
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@wheat vine Nice work on the second version of the ModernUI. Much better. my only complaint is that when you scroll down in inventory and get to the bottom, then scroll back up the 'grids' don't align, and stuff ends up in the middle of the grids in inventory. Possibly just a ModernUI thing and nothing to do with your version but nice job man

wheat vine
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Thanks mate

nova mauve
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Also the 'missing' in Hunger/thirst/sleep is grey instead of red, but i dont know if thats an issue or just how it functions

torpid cedar
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Can anyone help with this error? Trying to use Trader's Overhaul:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : inventory::upgrade::Group::can_install
[error]File : inventory_upgrade_group.cpp
[error]Line : 105
[error]Description : fatal error
[error]Arguments : Loading item: Upgrade <up_fifthc_exo_1> of inventory item [ecolog_proto_exo_outfit] (id = 18250) can`t be installed! Error = result_e_parents

stack trace:

jovial granite
#

How would I install Classic textures with GAMMA, I've heard It improves performance.

spark crown
jovial granite
spark crown
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I'd say just put it at the bottom of visual

severe jay
#

just put it at the very bottom of the mod list

nova mauve
#

What else do you guys run on/with gamma in terms of non-included addons?
Im running RC1 so a lot of these are in RC2 apparently, but would be curious to see what others have.

tepid lark
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Restored recipes and removed the vice from toolkit because why not. Lot of these have been added in recent updates I believe 🙂

vital meteor
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are there any mods that add new mission types like we have with clear sky defend xyz from attack.. but from factions we are friendly with or whaterver... but in all sectors not just swamps and frequent?

slate dust
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@severe jay GTR might be compatible Grulag is using it with RC1 apparently

severe jay
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i think it needs a certain fix from a certain someone, i really dont know what goes into any of that

upbeat saffron
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You can delete all the shader files and just keep the texture/level files, that works. It looks different, but it works

slate dust
#

I did try that and didn't like it, it was indeed very different.

whole jungle
#

GTR works but it's unfinished and performance heavy

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It's worth a try

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It won't be in RC3 just yet

slate dust
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the performance heavy part, thats what I didn't like sweat

tepid lark
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GTR gave me some stutter on a pretty beefy pc... Not a good idea to use it in the pack, people can always try it themselves if they want, without the optionals shaders that come with.

whole jungle
#

I would just like better grounds with parallax mapping actually kekw

raven oar
whole jungle
#

How does that work with GAMMA artefacts reinvention ?

wooden river
raven oar
raven oar
raven oar
# whole jungle How does that work with GAMMA artefacts reinvention ?

but for some people it totally will be not the most preferred addon, most of the time you're getting common and bad versions, and its totally random, so you can find one legendary empty without radiation early in the game, and at pripyat or zaton still getting common versions even at day 30

raven oar
fickle beacon
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Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 915
Description : fatal error
Arguments : Can't open section 'squad_lure_prey_controller_1'. Please attach [*.ini_log] file to your bug report

stack trace:

I'm sure this have to do something with Arszi's Controller Overhaul, it worked in RC3 but when I updated it I get this log, any idea?

severe jay
#

did you even enable the mod after updating ?

fickle beacon
#

yes

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It works on a new game but I cant load the save.

wooden river
# fickle beacon Expression : <no expression> Function : CInifile::r_section File ...

I also use Arszi Controller Overhaul and never had any crashes related to it. Only issue is sometimes the audio stays a bit longer than intended, but i've heard that may actually have to do with Desman's Horror. Maybe Mutant Bleeding has something to do with it? It's known to not work properly without starting a new game and it has some overwrites with Controller Overhaul.

fickle beacon
nova mauve
#

I have made a few custom/personal preference tweaks. If anyone wants some let me know. ☮️

olive timber
acoustic shale
#

trying to get HD Models to work, not familiar with MO2, any help would be appreciated

daring juniper
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"Fixed Vanilla Models and Textures" would probably need to be disabled before installing hd modls

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and "FVM Nosorogs models".. mod order 31, 32.

severe jay
daring juniper
#

jesus christ im deffo blind, i read through all sections possibly containing that info and i didn't see this.. thanks dude

upbeat saffron
#

Does anybody use OAO with Gamma and can point me in the right direction for with his error? I am getting it when talking to Petrenko in Rostok
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly\gamedata\scripts\arti_slot_loot.script:132: attempt to call field 'get_real_community' (a nil value)

daring juniper
#

how would i make this work with gamma? i play with open backpack animation with crouch

rain dagger
#

is their any reason the total artifact and attachment overhaul isnt working in this pack or it it just not compatible at all

whole jungle
#

Can you link the addon ?

rain dagger
severe jay
#

probably because it conflicts with artefacts reinvention and perk based artefacts ?

rain dagger
#

tryed it with them off

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dosent work still

whole jungle
#

What's in GAMMA is largely superior anyways

rich skiff
upbeat saffron
rain dagger
whole jungle
#

Best artefacts provide up to 70% or 90% elemental res and 28% ballistic res

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@rain dagger

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Buy can only be acquired in the north of crafted

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And you need to combine several of them to be 100% condition

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So it's a long term goal, but artefacts are super powerful

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Also the perks of junk Artefacts can be super super powerful

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Take damage mitigation ones in close range, equip an axe, and play Skyrim

rain dagger
#

XD thanks ill do more research

whole jungle
#

you can one on one melee pseudogiants

final bear
daring juniper
#

what's going on with FDDA being off by default? i have sometimes bug where the backpack doesn't appear at all and i lose complete hud. Is this the reason it's off or i managed to cause that on my own?

severe jay
#

busy hands and random crashes are caused by fdda

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for your bug with UI and HUD not appearing i never seen that before

daring juniper
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okay this helps a lot, i know now where i messed up, thanks man

wooden river
#

Anyone have experience with getting Autumn Season Redux (or parts of it) to work with GAMMA? Really like the weathers/skyboxes, but the mod obviously has lots of conflicts and i got got a ctd on start-up which ofcourse isnt surprising. Only using the /Environment folder didnt seem to work either, as the log says default_33 cant be loaded or something.

tepid lark
# wooden river Anyone have experience with getting Autumn Season Redux (or parts of it) to work...

Start by extracting all the .db with axrtoolset so you can place the whole mod at the end of the load order and see all his files and all the conflicts. I know the weather is working as long as you put the skyboxes textures with, for the snowfall script to work you will need the textures in pfx folder I believe. I customized mine so I have the snowfall and some world textures, and I use grass from simple autumn / gardener of the zone. Also there is an issue with this mod, sounds folder path isn't correct it is "sounds/sounds/nature" and it should be "sounds/nature". If you want it only for the weather be aware that some are really really dark

#

One more thing your muzzle flashes will be fucked up if you use the particles.xr without the muzzle textures that comes with in the mod.

wheat vine
wooden river
tepid lark
daring juniper
wheat vine
#

why does everything have to be about tarkov wut

bitter veldt
#

isnt there literaly a modpack about tarkov? kekw

daring juniper
vestal nexus
#

Heya, I stopped playing for some time cause I had the svd bug and I couldn't be arsed to do the full reinstall. Doing it right now, and I have to ask again : How do you play without shaders ? Cause I can't use dvx11 since it's too harsh on my potato and i can't use the nvgs on dvx8. So I need to disable some addons, and delete the shaders cache right ?

severe jay
#

you could always ask in #🔨base-gamma-support if its the base gamma with nothing you changed, but basically disable aggressor, sky redux and cvfx in mo2 and then press home button while in main menu and uncheck all options from the shader menu

#

you can get better fps in full screen but tabbing out of the game can cause it to crash or lag, if you have the game on borderless you can tab out just fine but it will have a bit less fps

whole jungle
vestal nexus
#

thankss

nova mauve
#

Does anyone know of any addons that make the traders and non-field NPC's like storyline npcs etc all look better?

buoyant urchin
#

for the life of me i can't get the mgs names for mercs or the european names for unisg to work

#

they always crash

nova mauve
vernal forge
#

can't send it in dm bc of the size

nova mauve
#

@whole jungle Any insight to how UI menu's work regarding texture scale? I made an upscaled 1k texture to 2k, but it's like the UI won't let it go past 1k and instead just expands the 2k texture at increased size.. Is there somewhere in UI that controls the maximum allowed scale of certain elements?

#

ui_new_game_popup.dds

whole jungle
#

You need to adjust pixel coords of each element in textures_descr folder XML files

karmic fog
#

@whole junglehello

#

i return

#

dx11

#

non avx

whole jungle
#

Delete shader cache

#

Be sure to disable shaders add-ons maybe and Glowstick patch from R3zy

karmic fog
#

Thz

nova mauve
#

What extra addons are you guys running around with that GAMMA doesn't include? I'm always interested what people have. It's how you find the good stuff verynice

olive timber
#

playing with mags redux, then bunch of optionals and added: movement effects beta 4b, looting takes time 0.41, arszi's controller and burer overhaul (might drop it on next playtrhough), simple autumn retexture no leaves + gardener of the zone v1.2 (beautiful). And some tweaks from me like starting loadouts, alife.ltx and difficulty values (both diff preset and mcm settings), for the next playthrough im sure i will play with npc loots stashes bigsus

mossy spade
#

can you tell me how to move the inscription by the number of items?

olive timber
mossy spade
olive timber
#

that probably should require modding the UI, which i cant help you, im not a programmer. You should ask Grok or some other modder sorry

mossy spade
#

@whole jungle my friend, help me

mossy spade
wooden river
whole jungle
buoyant urchin
#

how can i extract the weathers from autumn season redux

upbeat saffron
buoyant urchin
#

tried that but it keeps crashing on me

olive timber
#

look if there is any conflicts in mo2, load order matters

buoyant urchin
#

nah i don't have any conflicts

#

but will throw it on top of the visual category

wooden river
scenic rivet
#

Any chance someone here uses the optional Roguelite addon? It doesn't transfer trader/player rep between runs for me. Stashes and Skills work tho

whole jungle
#

Did you try contacting the author ?

scenic rivet
#

commented on the moddb page, ye

#

thought Id ask here if someone had the same problem

karmic fog
vernal forge
whole jungle
karmic fog
#

yeah

#

seems so

#

thanks

#

@whole junglehow do i clear binds in mcm menu

whole jungle
stone nacelle
#

Found the Solution for the "Lost Signal" quest:

When you unpacked the game files search for "unpacked>configs>misc>task>tm_dynamic.ltx
then find "Find the Missing Squad" or "simulation_task_52"
the task ID is: "simulation_task_52"
then do what is written here: #│🔧troubleshooting message

TLDR: Execute the following command in debug: task_manager.get_task_manager():set_task_completed("simulation_task_52")

edit: formatting

karmic fog
#

@whole jungle i cleared shader cache because of the black screen but now the game keeps saying shader compilation fail

whole jungle
karmic fog
whole jungle
#

You are missing half the add-ons @karmic fog

karmic fog
#

🤌

weary arrow
# scenic rivet Any chance someone here uses the optional Roguelite addon? It doesn't transfer t...

This happens for me too. I'm looking at the script right now and it should just read trader rep from the file it saves on death and restore it from that file. You could try enabling debug in the MCM to see if the script is running as it should or not. edit: did a quick test with debug enabled for the mod in it's MCM option and the script is running correctly but trader rep is still 0 across the board. Stashes/skills/rank/character rep are restored successfully however.

weary arrow
#

Just searching around how traders work in anomaly it seems like the way that jabbers is trying to save trader progress may be flawed. I don't really know how the system works but it appears that he's saving the faction rep for each individual trader but anomaly sets trader supply levels based on a check of faction relation which is why it's not saving and being restored properly.

whole jungle
scenic rivet
weary arrow
#

I think that's just a vanilla thing you can ignore. I remember seeing it before enabling ironman roguelite.

scenic rivet
#

ah, gotcha

forest anchor
#

Yeah I get the trader rep issue with the roguelite mod to. I got as far as adding a heap more 'printf' lines in the scripts to take a look at everything going on but then i got distracted by something else and never came back to it heh.

I suspected it was use of trader instead of community/faction but I hadn't done any scripts for stalker games in years and didn't know whether the updated engine catered for individual rep which is why the mod author went down that path.

ornate light
#

hmm, did somebody manage to get inverno work with gamma? glorio63Hmm

dark flint
#

I am getting a crash in the jupiter tunnel [where there is some monolith squad] but because i added additional mod to my modlist(dltx dynamic mutant by demonizer ) i am putting it here, but when i look at the log look like it's not that mod, but i am not sure, if anyone would mind helping me figure it out " here the interesting part:
"current hitter zone_field_psychic_average
not valid field zone_field_psychic_average
current hitter zone_field_psychic_average
not valid field zone_field_psychic_average" this cause the crash after a while.

tepid lark
#

Is there any downside running the latest version of SSS ? Used it in my last playthrough without apparent issues but want to know more or if I missed something.

olive timber
#

grok said something of brightness inconsistency i think

whole jungle
#

Didn't test it myself

tepid lark
#

Didn't had this issue. I will reinstall it then, it seems it reduced a little bit the issue with insane reflections on some materials.

whole jungle
#

Oh ok. I'll try it out then

daring juniper
#

what i need to copy and save to keep the way it is before your removal of "unload" enemy weapons and ammo micro management?

whole jungle
#

Or use the death manager.script from dph loot condition and load it a new custom add at the end of the load order

daring juniper
#

awesome, im porlly in minority here but i kinda like poking with all that load/unload and other micro stuff

white rose
#

What would I need to touch in ZCP to keep Monolith, Sin or UNISG to spawn in the swamps ? I don't think it would make much sense lore wise

severe jay
#

you can just disable it completely i guess, but they should definitely be rare and very randomized unless you tweaked the population settings

white rose
#

Well, I had the default 0.6 population for both stalkers & mutants

#

It was after updating, I did a complete reinstallation (with deleting mods folder, update data and complete installation), so it all happened before I put my usual settings

#

I tried a few more times, it didn't happen again, so it should be fine as it is, I was just "lucky"

buoyant urchin
#

you can disable the random stalker squad option

#

that gets rid of southern monolith squads and isg roams before op afterglow

#

you will still find some sin guys around the red forest and iirc yanov

white rose
#

Thank you, will do just that then

true condor
#

Anyone got link to working 4K texturepack, since im pretty sure that the brick wall i've seen in efp and gamma are differentnvg

unborn frost
#

Wanted to try out HD models with the RTGI shaders, however getting a crash because of missing models from DICK's. Any way to remove properly to avoid missing files crash? The crash doesnt happen on new game, but on my existing save obviously.

severe jay
unborn frost
#

I'll make sure to flail myself before sleep tonight.

severe jay
#

kekcry no need to do that, its easy to miss a channel in a server with many channels

unborn frost
#

Okay so taking DICK's off requires a new game i think, errors with missing files. That is a damn shame...

jade matrix
#

the main question is, why my brain had so many problem with the first 4 words of that sentence

white rose
wheat vine
#

Hi ! I'd like to play Nav's 4K masks, is it even possible ? If yes how should i go about installing it on top of gamma ? Don't want to mess everything up

wheat vine
#

Thank you ! I don't have to install nav's gamedata folder right ? Just want to make sure, just replacing the texture from its .db ?

olive timber
#

yes, you are replacing the textures so you need to enable grok's masks first

wheat vine
#

Yeah i reinstalled with the masks, and already disabled no masks, gonna extract and do that

fickle kestrel
#

also the graphical part/enhancement of expedition

regal brook
#

Death animations are in gamma as an optional and expedition is a bit of a mixed bag

fickle kestrel
#

i guess they made a custom patch or smthn for gamma to work with it (because stealth interferes with DA)

#

and IIRC, DA isnt in efp

severe jay
#

if you look through the mod list to see what mods there is before you try adding your own yup

fickle kestrel
#

@severe jay regarding the crashing upon entering new area (in my case garbage) thing from general, do you think any of these can conflict?

#

i think not

#

its just weapon mods and ghillie suit overhaul

severe jay
#

i dont think so, but i cant be sure. also did you check if there is anything in the log after crashing ?

raven roost
#

DLTX stuff
there is a dedicated section for DTLX

fickle kestrel
#

gimme a sec

fickle kestrel
#

too

#

oh man, it was from dltx, youre right

#

something with the guns spawning

#

specifically the flea market trader

severe jay
#

its trying to overwrite gamma economy would be my guess

fickle kestrel
#

nope, inventory

#

supplies_generic

severe jay
#

since guns shouldnt be sold... that means your new guns probably cant spawn normally unless you add them to loadouts and stashes

fickle kestrel
#

i wont buy them off of traders though

#

just want them there in case they drop from enemies

severe jay
#

they wont, unless you add them to enemy loadouts kekwait

fickle kestrel
#

how exactly do i do that

severe jay
#

loadout mod i believe, grok made a custom one for gamma so you should just add the new guns there to the different factions/ranks of stalkers

fickle kestrel
#

in the category itself?

severe jay
#

no just the mod itself

fickle kestrel
#

thats what you meant...

#

alright

severe jay
#

open in explorer

fickle kestrel
#

damn thats gonna take a while

#

fortunately theres not 32173217970921370932107912 weapons added by both of these weapon packs for dltx

severe jay
#

kekfacepalm thats what you have to do when adding your own weapons

#

just make sure to backup the ltxs when you are done so you wont have to do this again if you lose them

fickle kestrel
#

yessir

#

ill just add the entries to those of the npc loadouts mod then disable the actual weapon dltx packs themselves

#

so they dont interfere

#

also, what does killer stand for in there?

severe jay
#

merc

#

greh is sin

fickle kestrel
#

alright

#

listening to metro last light music makes me calmer than i should be doing this

raven roost
#

It should be this one

#

Good for you then, I've never done it but I think this is the right way

severe jay
#

that last one is not important

#

ignore it

#

is the game working or not ?

topaz abyss
#

MO2 gives off errors all the time.

#

most of the time it is nothing to worry about.

severe jay
#

post the log

fierce isle
#

guys, can someone send the config responsible for the parameters of the exo armor?

violet bramble
#

Can there be a Limit Fast Travel option that still requires you to pay money but removes the timer?

#

Doing for free feels like cheating.

#

But I am moving a lot now and waiting even for an hour feels like too long.

misty quiver
#

Yes, its in the MCM.

severe jay
#

it cant go under 1 hour

#

and from what i understand making it zero through the files just crashes PepeHands

raven roost
#

I don't know, sorry

#

When did this happen?

#

Have you tried with a new game?

vernal forge
#

i think the hd models guide for activation is outdated

violet bramble
#

Arcane Xray bullshit

#

It be like that sometimes

vernal forge
#

put the hd models addons AFTER dux/fvm in the order list

#

and let it be overwritten after the rest of gamma addons

#

yeah

#

after fvm

#

deactivate them

#

don't remove them

#

you will probably encounter some special npc with vanilla models

#

but that's because you will need to modify a lot of .ltx just to change the visual of them

#

in my opinion, not worth the trouble

#

last time i tried it in RC2 it was like that

#

try making a new game and start to fast travel to different locations to see if everything works

#

i guess so

#

if not, maybe check if the .zip of the hd models is not corrupted, and then try unpacking it using 7zip and not winrar

#

do you have any other custom mods?

#

nothing else?
do grok mask voverlay conflict with hd model?

#

if that order doesn't work then i have no idea

#

also, what autumn zone?

#

could you post the link

#

i saw once one called redux or something like that, thing is is that it brings it's own texture/shaders/particles.xr files

#

ah i see

#

honestly no idea about this error

#

searching for that file it appears in my mo2 explorer

#

it's obviously from the hd models

#

check if you have it

#

type in the box that the red arrow points at

#

in the other box

#

the one in the right

#

yeah you have the files

#

but i don't know why you crash

steady forge
#

does anyone know how to make the bas patch of trader overhaul work with gamma

#

trader overhaul works but the bas patch doesnt seem to change the shops inventories or anything

whole jungle
steady forge
#

Looking

#

I've disabled Gamma Economy and Gamma Economy no BAS injection

#

Cant find that specific one though

vernal forge
#

remember that you will need to create a new game or wait for the trader to restock if you are loading a existing save

steady forge
#

Oh

#

Imma let my dude sleep then

#

Forgot about the restock too

#

Works perfectly now, thanks guys

fickle kestrel
#

i am having an issue with something

#

game crashes upon loading a save and what it says is

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 915
[error]Description : fatal error
[error]Arguments : Can't open section 'mag_sks_7.62x39_extended'. Please attach [*.ini_log] file to your bug report

stack trace:

#

can anybody help?

#

i can also provide my modlist if needed

severe jay
#

you forgot to enable mags after updating ?

#

make sure to enable your custom mods if you have any after updating gamma

fickle kestrel
#

i swear i looked through all the mods

#

and never ever saw that

#

huh

#

thanks for letting me know man

fickle kestrel
#

alright @severe jay confirmation: everything is good now, no other issues

#

thank you

buoyant urchin
#
 
[error]Expression    : <no expression>
[error]Function      : CInifile::Load
[error]File          : Xr_ini.cpp
[error]Line          : 789
[error]Description   : fatal error
[error]Arguments     : Attemped to override section 'exclusive', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/games/stalker anomaly\gamedata\configs\scripts\military\smart\mil_smart_terrain_2_4.ltx
 

stack trace:
#

tried to install lttz dc dtlx from the latest update from dltx mini modpack

#

and it won't work

vernal forge
#

ah my bad, i thought you were trying to add the new storyline

buoyant urchin
#

nah it worked just fine, needed to install dick patch

languid beacon
wheat vine
#

Wow, wasn't expecting you to make a compat for it, thanks !!

whole jungle
#

I hope you like your stay here Nav 😉

languid beacon
#

you da real MVP.

fickle kestrel
#

+1

sharp pivot
#

Finally did it

upbeat saffron
sharp pivot
#

1 round magazine? Lol

upbeat saffron
#

Yes, read the upgrade for the Deagle

sharp pivot
#

but fire rate is abyssmal anyway with 9

#

ok i will fix it

upbeat saffron
#

I am just saying, it's probably stupid OP with 9 shots kek2

sharp pivot
#

it's like sniper rifle but pistol

upbeat saffron
#

Exactly, so the 1 round capacity is to balance that

polar jasper
#

Are there any mods that add extended mag upgrades to guns?

#

Whoops, wrong channel

white rose
#

@topaz abyss Here is good I think

topaz abyss
#

I would start by putting it at the bottom of your load order and just removing the shaders folder from INVERNO

#

If that doesnt work try removing the mcm/ui files

#

they are shit anyway

white rose
#

You mean the main menu thing ?

topaz abyss
#

Yes. I had the menus working fine when i played. I jsut removed them because they felt intrusive

white rose
#

Thanks, it works fine, I remember doing the same for Autumn Season Redux & Golden Autumn Redux, but I'll wait for the particle modification to be able to use it properly

topaz abyss
#

What was wrong with the particles?

white rose
#

@topaz abyss It was mentioned by Grok at the end of #old-bugs channel, saying that they likely need to be made loose to work well with Gamma

thick quest
#

Hello, my game keeps crashing when I try to start a new game as duty, loner works fine. Here is my crash log. Any help would be much appreciated :).

vernal forge
#

remember that booting up the game again overwrites the crash log

thick quest
#

No error pops up though

#

Allright, tested it right now as a loner spawning in Rostok, and it did crash, so it seems to be something with Rostok

ripe plume
#

any idea why the sunrays are blue like this? using autumn season redux

violet bramble
#

Is there an addon that does weapon upgrade system more like Metro Exodus instead? Where upgrades are more like tradeoffs, and that allows the buffs to be more powerful.

I just find more and more that buffing weapons at the technicians is a pretty underwhelming procedure. Click, click, now your gun breaks 10% slower. Meanwhile in Metro it is "Your turn speed is slower now and it takes a second to pull out the gun, but it now holds two more rounds and hits like a truck".

whole jungle
whole jungle
#

I agree that the upgrade system isn't that good currently...

#

I would prefer something like each guns has slots, and you can add upgrades in each slots

#

Like, any upgrade

#

And upgrade would give bonus stats based the type of upgrade

#

You could max out handling for instance

whole jungle
#

And you could slap 5 tier 1 upgrades or 5 tier 3 upgrades nvg

polar jasper
#

Would anything like that even be possible?

violet bramble
#

The scopes and other mounted upgrades use a kind of similar system.

#

You could probably make several dedicated mounting spots onto each weapons config and add upgrade kits to them.

#

Or maybe add them as weapon parts.

#

And require the use of a workbench to install them.

#

Actually wait, I think I am onto something here.

#

@whole jungle could upgrades, like the ones we discussed above, be added into the game as universal weapon parts?

#

Then you could swap them out easily.

#

You would have five current weapon parts (barrel, trigger, etc.) and five normally empty slots where you would slot upgrade kits into.

#

And you would need the dedicated weapon repair kit and a workbench to access them.

#

Seems like the easiest way to implement this feature for me. But I don't know how difficult it would be on the coding side.

polar jasper
#

Like barrel, stock, magazine, receiver etc

#

Where the stock could have a padded upgrade to reduce recoil and increase handling

whole jungle
#

It's easier to create a new system I think

polar jasper
#

Would definitely be interesting to have a new upgrade system

#

All we need now is someone who can implement it

misty quiver
#

Was a very old comment tho

upbeat saffron
#

It does something, just not much kekw

wheat vine
#

what about flatness?

severe jay
#

bullet drop, but i dont think you need it unless you are using a subsonic (9x39)

violet bramble
#

I thought it affected weapon drawing speed.

half basalt
#

Anybody tries to install Filable canteens mod in GAMMA? Does it work fine ?

wheat vine
#

TOZ-106 is looking like this in my inventory.

#

Some other stuff are also broken just like the picture above.

severe jay
#

if this is gamma, the fix pinned in #📢announcements or increase your texture quality in the settings

wheat vine
#

Yes it is, and thank you.

#

Also is there a way to increase the FPS very slightly without turning off any mods?
Like what adjustments can I do in order to do that.
I get around 55 fps and I am wondering if there is a way to get it up higher without changing the game's look that much.

severe jay
wheat vine
#

Alright, thank you very much.

steady shard
#

How can I make this work?

olive timber
#

you dont, gamma has all graphical tweaks already and its own reshade, only thing is if you want to use another reshade but you will need to adjust it

fickle kestrel
steady shard
#

I think I install the HD model incorrectly
I disable the addon as instructed and ctrl+M and select the HD model to install
is that right?

fickle kestrel
#

! [SCRIPT ERROR]: ...anomaly gamma\gamedata\scripts\smr_spawn_template.script:50: attempt to compare number with string

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly gamma\gamedata\scripts\smr_spawn_template.script:50: attempt to compare number with string

stack trace:

#

lootboxes

#

ZCP

#

and thats it

#

the spawn template script is a zcp file btw

#

could be messing with this

severe jay
#

wait... zcp is already in gamma kekwait

severe jay
fickle kestrel
#

i dont remember it being in gamma

#

am i just demented

#

yeah but is that just balanced spawns or the entire mod

#

?

severe jay
#

its the entire mod, just rebalanced spawns monkaHmm

fickle kestrel
#

thats strange

#

i didnt get that crash on my

#

other playthrough

#

and im far into it

severe jay
#

did you add a zcp addon on top of the already existing one ?

fickle kestrel
severe jay
#

disable the extra one you added

fickle kestrel
#

i didnt think that would be the entire zcp mod, plus i dont remember seeing it in mcm

#

but it is what it is

#

good thing i saved a bit before crashing

severe jay
#

its at the bottom of the mcm

fickle kestrel
#

welp, im stupid

#

didnt think that balanced spawns was the entire zcp mod itself

crimson drift
#

@fickle kestrel I recommend disabling GAMMA's ZCP if you use the current version, and vice-versa if you use the GAMMA version

#

if the error persists, please tell me

kind forge
raven roost
#

IIRC you need to use the modified exes you can find in the mod

#

Check in #old-suggest, there should be a conversation about it

kind forge
#

Ah thanks a lot, will try the modified exes!

slim zealot
#

hey so i just tried to add 2 mods to gamma, Upgradeble backpack and full upgrades, but its messes with the trading system and trading hud ui

#

is there something i can do ?

raven roost
#

Delete the one you have and use the one I've send you

#

I don't know if it will work

#

Put it on the bottom of your mod list

#

For "upgradeable backpack" I can't help you, but GAMMA already have backpacks that can carry more weight, you'll need to craft them though

slim zealot
#

like tourist backpack?

#

but thank you Anyways !

raven roost
raven roost
#

The most bigger is 47kg

tiny wren
#

Anyone know if Gamma can support having the Expedition visual overhaul?

vernal forge
#

It cant

tiny wren
void oxide
#

i want to add the dynamic mutant,dynamic nocturnal mutants and dynamic stalker guards.How can i add them ?

slim zealot
#

@raven roost its okay i have the best

pure quartz
#

Hi, any idea how to install only the weathers from ASR ?
I searched here as well as on the mod page, but couldn't figure it out...
Thanks !

vernal forge
pure quartz
white rose
#

With some relighting to the dark weathers

pure quartz
white rose
#

I'll send you a link

#

Quick question, what do you use as a base settings ? Anomaly or you have some autumn mods ?

pure quartz
white rose
#

Oh, well, it should be fine then, just remember that in may seem a bit dark still on w_rain2 and w_storm1

pure quartz
#

gotcha 👍

white rose
#

Almost done

uncut saddle
#

I was redirected here. I'm using a Voice Mod with my taunt being M. But it plays a NVG enable/disable sound when I use M along with my voice. Anyone know if its a mod?

vernal forge
uncut saddle
#

Ahh damn

vernal forge
#

search for gamma keybind fixes, then bas_nvg scopes script and change first line to the key you want

#

by default is M you can change it to whatever

uncut saddle
#

Ok, got it. Thanks a bunch!

junior marlin
#

Does Project INVERNO severely impact performance or will the game run more or less the same as with default textures

vernal forge
#

probably impact performance

whole jungle
pure quartz
#

Hi, is gamma using efp texture pack, and if no, is there a point using it alongside gamma ?

whole jungle
#

No it's not

#

Well if you like it you can

#

I personally don't

pure quartz
#

thanks for the tips 👌

round merlin
#

hi i tried installing inverno and disabled agressor but for the love of my life i can't find that "Particles Cinematic VFX3.5 1.1.2 BOTZ YAWM" in the modlist

topaz abyss
round merlin
#

i see it now thanks a lot

grand dagger
#

anyone can help me install inverno?

topaz abyss
raven roost
#

He already knows

grand dagger
#

there's no tut on setting it up tho..

raven roost
#

He want help

topaz abyss
#

setting up what

grand dagger
#

tried dissabling agressor reshade, replacing the app data, activating the modpack, but i get a black screen when i enter

raven roost
topaz abyss
#

He didnt follow it clearly

raven roost
raven roost
grand dagger
#

so I put this one folder in the mods folder, in the MO2 Folder?

topaz abyss
#

Have you ever used MO2?

grand dagger
#

no

topaz abyss
#

Top left, install mod

#

install inverno zip

#

and delete your shaders cache folder in Anomaly/appdata

grand dagger
#

think i get it now, but is agressor grounds the same with agressor reshade? i cant find the mod in mo2

topaz abyss
#

Yes

#

GAMMA only uses the ground files from the Agressor Reshade mod

#

The actual reshade is not used

whole jungle
#

Wants to customize stuff > don't know how > don't follow guides > ask for help

round merlin
#

I almost forgot how to use it since my Skyrim and fallout times,thanks a lot

whole jungle
tender mountain
tender mountain
#

already disable full screen optimisation, and cleared shader cache

whole jungle
#

If you don't like the effect, right Screen Space Shader adodn > reinstall > Disable Water SSR

tender mountain
tender mountain
whole jungle
tender mountain
whole jungle
#

Ah that could be it :(

#

You can try disabling the shaders add-ons as well as R3zy Detectors patch+ clear shader cache just to see if you still have the bug

#

You can try to just disable the Water SSR in Screen Space Shader addon and clear shader cache otherwise

tender mountain
whole jungle
#

Gamma uses ES + Beef NVGs + SSS with SSR and Water SSR

tender mountain
#

ok

#

I'll try your suggestions thanks grok

tender mountain
#

@whole jungle When all shaders disabled, no bug. With ES only, no bug. with Beef NVG no bug but all is very dark/black. With SSS bug's back. I always deleted shader cache between tests

#

I tried without SSR water and its ok but damn I miss that shader!

whole jungle
#

:(

whole jungle
tender mountain
whole jungle
#

Don't enable ES patch in SSS @tender mountain

night jolt
#

I'm trying to get nav's masks to work and I'm running into a problem. I downloaded the mod, the hotfix and the GAMMA patch, overwrit the data folder with these two fixes and installed it using the mod organizer, putting it at the bottom of the list as instructed. The masks do work in game but they seem to render over the HUD in the bottom left. Does anyone know how to fix this or what I may have done wrong?

whole jungle
#

There's no solution

#

That's why its not in GAMMA

marsh quest
#

Once you do anything with an animation though, that hud typically gets covered up again

whole jungle
#

The solution is to remake the whole BHS UI to not be in custom messages later but in UI layer

#

Otherwise just press H twice

#

But when your helmet degrades you need to repress H twice

#

It's really annoying

night jolt
#

I see. I guess that's how some of the cool screenshots were made then.

#

well thanks anyway

round merlin
#

Anyone knows if there's a mod that changes the colour of stashes and side objectives to other colour than white or at least where I can find the files to modify them? Using inverno and they can be pretty hard to spot on minimap

whole jungle
#

Something actor_hint_wnd.dds texture file

topaz abyss
#

It's crudely done by me, but changes all white stashes to red, quest markers are also now Red or Purple.

#

all light blue icons are changed to dark blue

#

You can overwrite the file, it's located in GAMMA UI

round merlin
#

Thanks a lot,I was waiting to finish work so I can try to to it myself but you saved me some time

topaz abyss
#

Yeah if you want to tweak it just load it up in GIMP and remember to export to dds

wheat vine
#

I keep crashing ever since I went inside X16. I use ANUS, BIRD and lootboxes on top of GAMMA if that matters

#

^ and mags

wide gate
#

would the efp texture pack work with GAMMA?

marsh quest
#

I don't see why not, I think some people already use it

heady torrent
wide gate
#

I can live with that

topaz abyss
wheat vine
wide gate
#

I have the texture pack at the bottom of mo2

vernal forge
#

delete those and try again

wide gate
#

alright

icy matrix
#

disabling enhanced shaders removed the flickering, but it looks so much worse without the shaders

#

changing every graphic setting in-game didn't do much either

#

it only flickers when i move either the mouse or the actor itself

whole jungle
#

Does it happen with default gamma graphics settings ? Complete install resets that

fickle kestrel
icy matrix
fickle kestrel
#

idk i asked because my water got fixed with soft water turned on

icy matrix
#

that shader is one picky bitch PepeHands

#

anyhow, i reinstalled SSS without SSR Water and no more flicker, nasty poop water but oh well

neon flower
stark bone
polar juniper
#

Hey, someone knows if its possible to add the "Hunting knife" to the crafting list? I know the recipe exists in EFP but i don't remember if its an addon or just an edit

raven roost
severe jay
#

nope

#

its radioactive daytime, its a game option

raven roost
severe jay
#

i dont think so

#

read what the addon does rads

sweet gate
#

hey i was playing gamma with just the mods included all i enabled was mutants bleeding and the autumn retexture with the gardener of the zone. but now while i was playing loading the game is painstakingly slow, if i quicksave at a campfire my game freezes for 1-2 mins then it resumes. this only started recently, for the past few weeks everything's been fine

polar juniper
#

Maybe gardener works better on a new save?

#

I use gardener and bleeding mutants without slow problems, but i started the save with them

whole jungle
sweet gate
#

and im completing the install rn, i'll see if it makes it better

daring stump
#

so I added HD models and reinstalled Cr3pis icon pack but for some reason some of the armor icons are still vanilla styled and the other half are HD model icons any ideas as to why?

sweet gate
#

thanks for the help grok, my game is running fine now

minor blaze
#

How Engine mods performed in GAMMA( didnt find patched exes anywhere)? install Heat Visioned (replaced vanilla exes) and it works. But i am curious, How the rest of the engine addons are made? @whole jungle

daring stump
#

Huh?

whole jungle
daring stump
whole jungle
#

Icons override from Cr3pis?

#

There's armor no helmet specific icons addon

daring stump
#

I removed both of the ones provided in GAMMA and installed it from ModDB and have it loaded very last to ensure the icons are correct and I installed HD models and Cr3pis is still overwriting it but it still has 50% vanilla armor icons and the other 50% are the correct HD models Icons from Cr3pis

#

I stripped down GAMMA to just stuff I would like

minor blaze
whole jungle
#

Yes

#

Check demonized GitHub repo of Anomaly modded exes

#

You need to apply his diff patches to the engine + the diff patch of the heat vision thing and compile the exe using VS2015

minor blaze
#

Thanks, but how its done in GAMMA? Mod organizer says that exes are unmanaged. Am i missing something?

topaz abyss
#

The gamma installer takes care of those for you since MO2 does not./

#

(The modded exe's used in GAMMA come with the Gamma download.)

minor blaze
#

Thx!

neon flower
#

hey how do i enable gasmask breathing sound pls?

raven roost
neon flower
minor blaze
daring stump
#

how do I get Cr3pis to cover all armor icons for HD models?

marsh quest
#

go pay him or smth

daring stump
#

ok

wheat vine
#

How do I update the mod?

#

Or does it just automatically update itself whenever it's launched

upbeat saffron
wheat vine
#

Thanks.

#

Uh one more thing how do I know what version is my gamma?

wheat vine
#

Ok

severe jay
#

see these for the pack's version, the installer version and the release of gamma

wet lava
#

I have installed GhenTuong Tasks Pack v2 and every time I ask for a quest my game is crushing, is there any way to make this addon work?

wet lava
#

Not cool

#

Thanks anyway

thick quest
pure quartz
polar juniper
crimson drift
#

dynamic mutants is really unstable generally

polar juniper
#

I had no problem last time i played stalker with EFP and dynamic

#

I miss dynamic mutants but if i have to play without it, there is nothing i can do

thick quest
#

Thank you kindly, just what I was curious about.

rare cedar
#

@alpine juniper Artefact variationizer is awesome, I'd love to see a short instruction on how to get it to to be compatible with gamma, its the one mod I kinda want

wheat vine
pine wedge
#

(reposting in the right spot) Hello everyone, any streamers here get Bits4Tricks working with Gamma or is it a no go? When i try and add it in thru MO2 which i had to do for EFP, it seems to conflict with the Gamma Psy Rework & 15- Voiced Actor - DesmanMetzger modules

whole jungle
#

namely because gamma stuff revolves around fusing and crafting artefacts, and you cannot do that with the whatever number of new artefacts variants that are added by the addon

#

variationizer puts emphasis on single lucky finds and thus pure RNG

#

gamma artefacts reinvention aims at providing long, non RNG based progression on artefacts, and avoid making tons of money from artefacts, while also pushing you more actively to find artefacts everywhere

rare cedar
#

lennicLove its fine I will use variatonizer on another install, it's a bit of content i will look forward to playing by itself

wheat vine
#

i cant seem to play without "optional" campfire saves mod... if i disable it, game crashes every time on loading/new start

marsh quest
#

Disable YACS no quit as well

wheat vine
#

ok thank you man

#

works perfect

#

This happens every time I try to accept a delivery quest.

topaz abyss
#

hmm

#

seems like its not generating the item

wheat vine
#

How can I solve it?

topaz abyss
#

it's happened to me once recently too.

raven oar
rare cedar
#

Thanks, im considering not using it for now so i have something more to look forward to for my own install

whole jungle
#

it means you need to naturally find good artefacts

raven oar
whole jungle
#

I'll try it for a bit

#

I'm just fearing that it's just "too much" for some people lol

raven oar
#

Try it, I'm playing with it from the start

marsh quest
whole jungle
#

I'll check it out how it looks in game

#

well the parts system is just like "you need to get used to it"

raven oar
marsh quest
#

Yeah, it's definitely a "get used to it thing"

whole jungle
#

oof honestly it's way to complicated I think hahaha

#

the variotinizer thing

#

What I find weird is the fact that there are "bad" full empties you know

#

defeats the purpose and excitement of finding a good artefact I think somehow

raven oar
whole jungle
#

Also I feel like the empowering UI wouldn't separate artefacts ?

#

yeah empowering doesn't work

raven oar
#

Well I'm playing without degradation sorry then

#

That's the thing I forgot about kekcry

rare cedar
#

Ngl there is such a large amount of trash arties playing with degradation is pretty justifyable now, if atleast on 0.2 rate

pure quartz
#

@nova mauve is your last add on in #🖇old-mods-posting compatible with other autumn mods ?
I guess I load it last ? thank you 🙂

mortal plover
queen prism
#

out of curiosity I tried spawning sr25 PepeHappy ... it crashed , caveat : I have poor man's setup - dx10 and disabled stuff according to
framerate_optimisation except for dynamic tonemap extended and skies redux and aggressor addon, I also use classical textures, it worked like a charm so far kekcry

wide gate
queen prism
vernal forge
#

like overwritting everything

#

should be no problem

queen prism
#

Is it possbile to somehow cut out only gun effect particles from Cinematic VFX? With all of it enabled I have out of memory crashes in heavy locations like Army Warehouses, I enjoyed crash-less playthrough until sr-25 replacer dropped in, spawned it and it immediately crashed kekwait , guess same thing will happen when it gets used by NPC sadge

vernal forge
#

to modify particles.xr

uncut saddle
#

I'm using my own Voice Mod but everytime I reload my character says it twice over simultaneously. Any fix?

vernal forge
#

disable your own voice mod

uncut saddle
#

Blyat

#

It only happens with GAMMA. and nothing is conflicting with it. It's odd

queen prism
uncut saddle
# vernal forge disable your own voice mod

I've tested it with others. Some mine, some others have uploaded and it's all the same issues. They just have sounds play twice over. And this is ONLY with GAMMA. Could it be one of the other mods? Cause I can't find a conflict for the life of me that would cause this.

severe jay
uncut saddle
#

Crazy thing is I thought it was, it's been disabled

severe jay
uncut saddle
#

Yup, disabled as well

#

I know, strange