#π¨modded-gamma-support
1 messages Β· Page 94 of 1
Nobody here knows about this crash as you can tell. Try disabling your mods that affect ui. I would have started with Interactive pda
so how to people trouble shoot crashes in these channels or do they not do it at all
if finding solutions to crashes is just comparing there crashes to other peoples crashes instead of actually looking at lines of conflicting code then idk what the point is really
You can't expect a higher level of support for a custom modlist honestly
not trying to be offensive its just i dont see a point for me to point even put my error message if its not gonna actually benefit finding a actual fix instead of a general modding fix that anyone who is modding would know how to do to trouble shoot a problem
thats real
im just saying whats the point
when there is things like "[error]Line : 257" i just want more info
Well some people actually find help here. But yeah, personally I never asked here for help with my issues
which is good i just want help to try and actually make my mods work instead of compremises to get the game working/in-depth info on a particular crash i.e (this mod is the cause disable it)
Home screened while play seemingly for no reason.
managed to actually load in, upgrades people upgrades, before doming a poor cs member and ctding
Have you had any busyhands symptoms before the crash?
No, not that I noticed, did just add four mods, Milspec PDA the last one I got to check.
but the crash is consistent? Like it occurs every time on specific action?
Help.
no, game wacked out after those four, issues started popping up everywhere seen 2-3 different crashes, started a new merc save only to load into fake and then be transitioned to tuzla 5 mins later, my pda screens were also blurred and I was spawning with PDA 1.0 n a common one
And the Ciri VA pack was all too
Reinstall this mod manually or wait for a hotfix
Yeah that's a weird bug. Can't tell which mod may be causing it, so you'd have to try disabling them one by one
On the last one I'll lyk how it goes boss, if only I had an ssd
Seemed it was Milspec, gon try it one more time though as I skimmed right past this earlier
Hello
I have an issue happening often, the game alt-tabs to desktop on its own. If somebody knows a fix... ^^
Here is the log
Hello everyone, tell me, do the New Levels mod need any fixes/addons? And is it compatible with Project Inverno?
Thanks it helped.
Expression : m_Motions.size()
Function : CKinematicsAnimated::Load
File : E:\Github\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 871
section 'wpn_trigun_alt_hud'
model 'anomaly_weapons\wpn_trigun\wpn_trigun_alt_hud'
stack trace:
Installed Enchaned GUI and got this error after trying to change resolution to 2k
nvm I see now
Hey there, I was using 2 mods, one for unlimited weight in the stashes and one that restocks Trader's inventories...however I got a bug that basically has me with invisible hands or items when i enter in the game, i cant see my PDA, weapons, grenades or anything, and I'm not invisible or something, I can still see my legs and the weapons fire
Does anybody know what might cause these invisible hands?
!busyhands yep, it's this bug
busy hands
@patent bolt Read this: #βπfaq message
ah I see, but I can do every of those things...I just dont see my weapons or grenades or stuff, i can still shoot, eat and access my inventory, talk with NPCs, transition between zones
if you unequip your current gun do your arms come back
let me try
no, they dont
missing anim files are my usual culprit but those are tied to the guns
!x
@patent bolt Do you see any flagged mods in MO2? Like this:_ _||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _https://cdn.discordapp.com/attachments/230197229518979072/1098649636736073878/image.png
no, i filtered everything but no flags
how many active mods do you have?
also what's this "trader restock" mod?
does this happen on a new game?
it's just a QOL mod for the traders
I can start one to see, just a second
if it happens, does that mean my save is botched on the current one?
well, it narrows down what the problem could be
yes it happens on a new game
can you screenshot your missing hands/grenades etc? and do you mean it's just the missing model or are they also invisible in your inventory?
although to be honest i'm leaning towards telling you to just... delete the GAMMA/mods folder and reinstall
possibly even deleting GAMMA\downloads and re-downloading all of the mods too
they are just invisible in game, in the first person perspective, just nothing on the screen, in inventory everything is fine, I can also do all the actions as before, but i just dont see my hands/gun/hands&gun/grenades/food/pda/detector/bolt/etc...
i can see my legs tho
I could take a screenshot but it's honestly nothing, I would just show you a random picture since nothing is different, its not like i got purple textures or just the hands are invis and the gun is visible
will this delete my save?, because i have no issues reinstalling everything
no, your saves are in Anomaly/appdata/savedgames
!backup just in case
@patent bolt
Follow this to "save" your settings and keybinds before updating: #βπfaq message
And if you want to keep your personal mod list between updates, follow this: #βπfaq message
thanks !
weird bug where this reload sound plays randomly
Watch Sound Bug and millions of other S.T.A.L.K.E.R. Anomaly videos on Medal, the largest Game Clip Platform.
^ideas on a fix would be cool
idk if its a ugp thing or what
doubt
^
All PDAs that I find on bodies are unlocked, despite all of them reading that they have a "password lock." I've heard that you can find unlocked PDAs as RNG but I have found zero locked PDAs and the password lock thing is making me think it's a bug
modlist attached
I'm having this weird issue that after the game load, say when I'm traveling from one place to another, the in game mouse curser appears and then is stuck on my HUD.
reinstalled the whole game, still crashes trying to use mags
stuttered then crashed
Does anyone know how to turn down radiation from walking in water or maybe off? Im trying to refill my canteen so i walk into a puddle and my rads go up like im eating pure uranium. I really need to fix this
having an issue where the keybind for the minimap ( / ) is not working, there is no conflicts with the specific key since it is not red within mcm keybinds
I press it and the minimap is not showing
does anyone know why this crash happens? it seems like any mod that uses the file "optimized_time_events.script" crashes my game after a little bit into playing it. mods like pda taskboard and gamma recipe overhaul
!k98 // different tack, i guess, try this to re-patch the exes
@unkempt lance
1) Go in this folder: [YOUR GAMMA FOLDER]\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches
2) Copy these four folders (check pic)
3) Go to your Anomaly folder
4) Paste these four folders (check pic)
5) Overwrite/replace all if asked
It won't delete your save files.
Here is a picture for reference:||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _
https://cdn.discordapp.com/attachments/1098945649929617478/1110295790104092753/tk98.jpg
did as you said, same crash again
Game crashed when hitting "save" "Warfare state saved
stack trace:
[error][ 87] : Wrong parameter.
at address 0x000000014021AA7A
"
this was in the anomaly log file.
Anyone knows what Error 87 might be?
Expression : m_Motions.size()
Function : CKinematicsAnimated::Load
File : E:\Github\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 871
section 'wpn_trigun_alt_hud'
model 'anomaly_weapons\wpn_trigun\wpn_trigun_alt_hud'
stack trace:
Anyone know this or how to fix it?i have UGP,Zone reality 0,2 and KVMAS And Azterix model merge and i think this is the reason why the problem occurred since it was working before i got KVMAS and azterix
you didnt install that mod properly
trying to use maids icons when you didnt follow the steps
ask in that thread
Hmm then how do i reinstall it
Yes.. that was my thinking too.. hence posting here. I have indeed done a reinstall via the launcher. Nuking both anomaly and gamma is the next step, and I'm trying to avoid that by looking for some help.. Really appreciate the attitude^^
EDIT:
Resolved.
Issue: Conflicting zzz_player_injuries.script from R6 player voice mod.
Fix: Manually merged files with WinMerge.
-----loading f:/s.t.a.l.k.e.r anomaly\gamedata\configs\system.ltx
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'head_damage_020'. Please attach [*.ini_log] file to your bug report
stack trace:
?
happens during the main loading of the game when launched
Hi anyone Know why Crafting Recipe books are not spawing in?
Nvm,i fixed it.Apparently you should pick the isg inventory textures because its not for gamma
any help with this?
do you use bas cumulative patch?
!k98
@fickle kestrel
1) Go in this folder: [YOUR GAMMA FOLDER]\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches
2) Copy these four folders (check pic)
3) Go to your Anomaly folder
4) Paste these four folders (check pic)
5) Overwrite/replace all if asked
It won't delete your save files.
Here is a picture for reference:||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _
https://cdn.discordapp.com/attachments/1098945649929617478/1110295790104092753/tk98.jpg
yeah i already did that due to having remembered, just forgor to confirm that i actually got past the issue
thanks tho
Like in trader stock? Something is overwriting trader profiles, like mags
Yes,im using the latest one, 25th of october 2022
im trying to disable juan's low res red dots and lass and war nymph to see if it does anything
all the patches are installed (save saver,gamma fn,patch ak and modified npc and starting loadouts and the accumulative one)
How long ago did you install/update cumulative patch?
yesterday,i updated BAS yesterday
i used a tutorial someone else linked me to in this same server some time ago,lemme try and find it
oh,it was you,heh
I did this and didn't fix my issue
i am just going to send a modlist so you can see if im doing anything wrong
right
you follow the !mags guide right?
my phantom's tactical endgame weapons might be the problem,but they worked with all these same mods before,and its properly installed in the fomod installer (selecting the 2022 BAS and that i am using save saver)
I did, then tried the folder replace thing, even deleted the mods folder and reinstaled everything
I see. The bas update guide you followed is outdated, use the new one in pinned messages
I've even tried to look up stuff myself yet I seem uncapable of finding info on my issue
You use weapon mods?
it's default gamma and mags mod
!modlist
@unkempt lance Follow these instructions to send your mod list: <#βπfaq message>
(if you're using this command somewhere else, send the file where it was asked)
it's entirely possible I'm doing somehting wrong ofc but I have no clue
thanks again to the mods for their support
i keep getting a crash with no message when iam fighting stalkers at flea market. i got 133- no more companions friendly fire, persistent weather by yohji and reworked stash quest map markers by alphalion additionally in my Gamma install.
Yeah it looks fine. Do you crash when you kill someone?
damn ive modded skyrim for 3 years but stalker modding is def something else lol.. its working now thank you for your help,again
My game keeps crashing whenever I attempt to loot soldiers at Cordon's military checkout
Noting that I running default GAMMA
it crashes randomly often a few minutes into a sesion
maybe an issue with my machine?
I can't pinpoint the exact crash moment but I assume it has to do with npc combat
I guess it occurs when npc with some specific weapon dies. Maybe you should try to find out which weapon is that
that does make sense, though I think it may be closer to specific weapon being shot since it's unlikely some npc died 10 seconds into rostock
mere guess ofc
!ssmo2 I think I should also check your mo2
@unkempt lance
- In order to collapse the categories in MO2 you need to:
-
- Sort mods by Priority;
-
- Close the categories by using the arrows on the left side. (First picture for reference below)
- Screenshot your MO2 by using
Shift+Win+S.
Do NOT crop too much, your MO2 screenshot should look like the second picture below.
||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _
https://cdn.discordapp.com/attachments/1026780041461366804/1094090258917904394/image.png
https://cdn.discordapp.com/attachments/1098945649929617478/1162396317608316978/correct_mo2_crop.png
so you disabled some mod?
yes I disabled GAMMA unjam Reload on same key
well, I unckecked it, it's still in it's "folder"
"Gamma fixes"
eugh,another crash,while trying to re-stock petrenko's trade inventory using the debug menu
so you have only bas update and lass enabled now? Have you disabled the outdated bas patches?
yes i have them disabled,and i only have lass,warnymph,jubs low texture red dots and phantom's tactical endgame weapons
i can spawn ak-12's just fine but i guess when it gets on the trade inventory it bugs
upload the modlist again
I'm stuck with this bug. It happens when I'm close to a main task. Weapon animations change and
I can't do anything after using a medical item. If I try to load a previous save, the game automatically closes.
went to the Owl in the clear sky base to check NATO weapons (they have the same level) and i can restock his just fine
Should I disable "192 - Cr3pis Iconpack Helmet Less Armors - Cr3pis" if I want to reinstall "193 - Maids HD Icons (right click and reinstall if you want to use it) - Maids"?
Or would Maids icons just overwrite the helmet less armor icons?
I like maids HD icons so just asking in case I need to do something other than just reinstall
I wonder what happens if you try with cumulative patch disabled
Hey there does anyone know of a simple way to turn on random loot in unmarked cashes? im trying to figure some way to incentivize exploring places aside from finding random gun parts in poor condition. Not in all cashes, just a chance
If the guide doesn't tell to then no. Iirc it doesn't tell
doing that rn
Crashed for seemingly no reason with no error guys!
game doesnt open after loading the save same as last time before the patch
I don't recall if I asked already. Do you use any GPU utilities?
when you try to move to Bar?
to move what? i can get to the main menu,load the save,and when i click to ''enter the zone'' it crashes
it happens when i try to fast travel to anywhere where theres a stalker with a gun
Rostok, or whatever it's called
it wasnt straight up crashing in the miracle machine because there are no humans there,just the zombies and psy zombie and stuff
I want to test Petrenko without cumulative patch. But if the PM crash is there then it wouldn't work
i am going to try to fast travel to other places but i doubt it will work without the cumulative patch,it crashed like right after i left the miracle machine from the end after the psyzombie thing,and there are humans there too like the ecologists
i havent tried creating a new game yet tho,without the cumulative patch
same crash fast travelling to clear sky base
I need rostok specifically, try trading with Petrenko
Don't think so.
fast travelling to rostok also crashes without the cumulative patch
now,with it,the game works perfectly fine and i can trade with 2 tested traders already that also sell warsaw pact weapons (sidorovich and Loris) and i can re-stock their inventory fine for now too
Anyway. To patch the Ak12 crash open GAMMA_BAS_patch_Save_Saver\gamedata\configs\items\weapons\w_ak12_bas.ltx and paste this:
[wpn_ak12_bas]:wpn_ak12
Should I?
nah. It's just that the only thing I know about this crash is that it can be caused by gpu utils
well, the crash report changed
worked
cursed mags, I'm out of ideas. Not that I ever used mags by myself. Maybe you'd change your mind too
yeah, honestly I adore the mod and would love to play with it but I'll just play regular gamma untill there's a fix, great thanks for your time and effort any way
Yeah I wonder if it could be a new update issue
But new guns weren't added so unlikely
What I did was turn on extra stash loot in ZCP MCM, gives you a chance of finding extra items of your choice when opening stashes, marked or unmarked
oh, okay
Anyone had issues with clicking objectives on the PDA to be able to fast travel? I feel like if there's a campfire icon or an area's circle over the point of interest I can't "select" it, and it's really annoying.
Hello, I almost always have this kind of black screen when loading a save, which appears at the moment in which the phrase βenter The Zoneβ should appear and the ambient sounds continue normally but the black screen continues
I'm still crashing to desktop when I attempt to loot killed NPCs with the same error
Can anyone help me out?
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] ...alker/anomaly/bin/..\gamedata\scripts\haru_skills.script(387) : increase_skill
LUA error: ...alker/anomaly/bin/..\gamedata\scripts\haru_skills.script:387: attempt to index a nil value
Check log for details
stack trace:
I think it's "busyhands" bug, if anyone has the same problem
But I don't understand why it happens in Zaton, Jupiter and Outskirts but it doesn't in the rest of the areas
anyone know how to help me with this error?
Not exactly, something to do with mercenary voice lines though, using a VA mod?
is there something like SWM visible body that works better with the kvmas hd model merge pack?
No Iβm just using HD models
And the necessary disabled mods
Everything else is normal
howdy sry 2 interrupt but i got a question is there any way to make the "ANOMALY HD MODELS ADDON [DLTX]" from "Raito-x-Ray"addon with base gamma?
I keep getting this and I have tried to replace the files but that didn't work
my psy meter and mini map disappeared after downloading zone reality. anyone know what the issue is?
hit numpad enter
i dont have a numpad so i rebinded it but its still the same
was that it? lmao
nah im still missing psy meter and minimap
shiit, I tried my best champ!
shiii
Home screened, again, going from Dead City to Army Warehouse.
sent to home screen with error noise, traveling from rostok to garbage
Hey so I accidentally hit "Restore Default User .itx" when I started my gsme up and now whenever I'm in, the world is black
Dies anyone know what I've done? Like the Hudson is still there, I can hear my characters movements and doing things, but the world is pitch black and when I turn on Night Vision I can see my PDA and things, but it's like the sun has just disappeared
Oh and now it is flashing white very fast like there's constant lighting, but it's all visual
It's either white or black
Hey there, for a while now I couldn't find no solutions work for my problem: I have my hands and everything that would be usable (PDA, Weapons, Food, Bolts, Detector, etc...) Invisible and NPCs don't shoot at me.
Blur still appears if i use my PDA and clicks are heard so it technically works but I can't see it, it's just the first person view blurred, this applies to any other items that can be held...I tried uninstalling and reinstalling twice, all the settings are the same as when it worked a couple of weeks ago...
This problem is both in a new or previously saved loaded game, so it doesnt seem to be save corruption.
This problem appeared after I enabled a disabled mod and then disabled it but I didn't start the game right away, and started it a day later, I have these mods in addition to the vanilla GAMMA : Trader Destockifier, Trader Overhaul, Stutter mod, Machine Pistols in Sidearm, Ledge Grabbing, Global map rework, Gamma Reload Timing, Unlimited Stash Weight...I have 2 Flagged mods with a red X : Defended X10 and Hideout Furniture Expansion - Maid & Haruka...
I could take a screenshot but it would literally be a normal First Person Screenshot since I don't see anything, I still hear the effects: Reload, eat, PDA beeps and functional stuff like this, I still take damage and NPCs see me so Im not GOD or invis...I am loosing my mind since there are no online solutions, reinstalls didn't work, didn't find anything on Discord and it also doesn't make sense...
Do you guys have any suggestions?
Anyone ever seen this kinda bug? 
Oh yeah and I should say, it's not save specific, it's through them all
Anyone know what might be causing this? I only have one base mod with a β
yeah mines the same X'd mod too
joyful hopefully someone here knows a fix
0k found a kinda fix for anyone who has this issue, I set my DX to 9, DX 10 won't even load to the main menu but 9 worked and it stopped being all fucky
But DX 9 also makes the shadows look like ass, so if anyone has a better fix I would appreciate it
Ok just tried it again yeah the issue is DX 11, so if you have intense screen flashing from black to white, turn your DX down
Does anyone know how exactly I could revert back to the previous way that Stashes worked? Instead of this new method of a Green Stash guranteed every 8 given stashes, to where even white stahes have a chance of spawning tools?
Wait the colors of stashes actually mean something?
From what I've seen from looking through I think there's a mod in the mid loader you can try turning off don't know if it'll break anything though
I'd give you a name but it's late and I've been fishing with annoying ass visual glitches so I can't think of it right this moment
Yes green stashes are guranteed a set of random tools.
Oh dope I mever knew that, I have alot of travelling to do it seems, I knew it had to be something, thanks man!
Hey I wanted to know if I modified some of the textures used by hd models do I have to modify anything in the compatibility patch or will it work fine?
hi friends, how might i update GAMMA to the most current version without messing up current settings/mods/load order?
Hello stalkers, just wondering if a story bug is known where no further missions or dialog options are available after picking up the Psy-helmet in the living legend mission series?
troubleshoot it
toggle on and off custom mods until you no longer get it
and make sure to delete shader cache between loads
INQUIRY: So, ive disabled all Groks Stash related mods, 60-63 and Rare Stash Balance being that Im now using ZLM. BUT, Ive noticed that NPC Tasks are no longer located within the local map or Adjacent maps (i.e. Bounty targets in Radar, Red Forest, etc upon new game) Is there a way, a script or something I can grab, that ensure tasks are located in bordering levels?
I have the cum piss minimap instead of the square one, despite the fact I have the square one enabled and the cum piss disabled (If im just stupid and this is the result of something like me choosing clear sky or something sorry in advance bros)
!minimap
Change your minimap style and/or position: #βπfaq message
Any ideas on this? Iβm guessing I could run the installer again and try to validate the leopold scope file, but Iβm assuming that Iβll have to redo stuff like the hd icons. Iβd rather avoid that if I can.
Any help about this, I wanted to get the HD models out and put back the vanilla models again. afther that the game loads but after getting into the main menu the games crash
nvm i fix it, i went and re-install the icons pack and that took the problem away.
just did an update this morning on the launcher and now i see some mods added that wernt there before. something about a waypoint travel system and i even now have a minimap. was i not supposed to do this or do i simply just try to find them and turn them off?
oh the minimap i can just turnoff in settings
can anyone help me out with this the game wont allow me to load into any areas without a ctd
Hello. Any idea if this mod is compatable with Gamma? I'm getting crashes whenever I drink from canteens while moving. Crash happens the moment drinking animation finishes. https://www.moddb.com/mods/stalker-anomaly/addons/move-effects-true-prone
Guys how to change scope aim shake for ak 104 alpha? It's not sniper rifle, but shakes like the one
keep crashing trying to go yantar only
how do i install warnymph? i just installed base gamma
! largefiles Backup your modlist and settings in advance
@fierce isle
- Go to [YOUR GAMMA folder]\downloads and delete the files
- gamma_large_files_v2.zip
- gamma_large_files_v2.meta (if you have it)
- Download the file from one of the links.
- Move the archive to [YOUR GAMMA folder]/Downloads.
- Launch the GAMMA Launcher as administrator.
- Disable:
- Force Git Download
- Update Large Files
- Click Install / Update G.A.M.M.A.
I already answered you, edit the enhanced recoil parent section
it's like editing one line using notepad
I did, but nothing seemed to change. Idk what I do wrong. Can I send screenshots here?
yes
I have to edit that wpn_rpk?
replace :wpn_rpk in that ak104 line with something else. Like :wpn_9a91 akm alfa uses
Actually rpk is already one of the lightest recoil out there, so 
anyone know is there a mod for taking all upgrade?
You might also want to remove the shooting animation, it's actually kind of annoying, give me a sec
as in all upgrade and not just one per path
open mods\G.A.M.M.A. Weapon Pack\gamedata\configs\mod_system_weapons_fixes_GAMMA and paste this inside:
![wpn_ak104_alfa_hud]
!anm_shots
might also want to revert that enhanced recoil edit
and yeah your bolt will stop moving when shooting 
It worked. Thank you
Yeah sorry for the hassle. Weird why the anim wasn't removed already, maybe it's even a bug
is there a way to tweak loot Quality?
i tried adjust it in mcm
but still evryone drop shiity quality guns
but there armor is fine though
Running into this everytime a burer attacks me. :/
I haven't really done too much to the modlist. Added the mags redux stuff (Correctly, even!) and changed weather settings? Drop condition rates? That's about it.
It DOES say artefacts, and I turned off the perk based artefacts.
hello, I tried adding an mk14/m14 reanimation mod and my game crashes on start with it, is there any way to fix? I can show the error I get too
(actually, I found a fix in the mods comments, just need to put it above the reload and unjam on the same key mod.)
that you did
Is there a way to turn off perk-based artefacts without breaking things? Maybe I missed a setting?
Is there any way to fast travel unexplored areas? I am trying new levels on not new saves, it doesn't take me to location
If I just run to the installer again will I have to redo manual installs like the hd icons?
Home screened Dark Valley to Meadow
anyone know the command for having to reinstall anomoly
All PDAs that I find on bodies are unlocked, despite all of them reading that they have a "password lock." I've heard that you can find unlocked PDAs as RNG but I have found zero locked PDAs and the password lock thing is making me think it's a bug
modlist attached
does anyone know the keybind to activate the anomalous measurement device?
i have it out but idk how to turn it on
not easily
@cerulean pecan just so you know, i went back to the save you provided, used debug to delete Gavrilenko (which sets up the conditions for the original bug) and then talked to the companion. absolutely no crash.
whatever it is, the fault is with your custom config.
or i should rather say - i cannot replicate your crash
installed the "KVMAS And Azetrix Model Merge Project 1.9 UPDATE" and started getting this error, it happens when i shoot a few times, disabled what the guide tells you to disable
read second pinned post pls and doublecheck the mod's thread to see if they have a fix for this.
Ok, thank you. I'll try again. And thinking about it, if I can't get around it, I will end up disabling that Gravilenko Task Fix mod, 'cause it's more bearable an unfinished task that a CTD talking to any Rostok NCP, I guess.
yes, it's what we usually recommend atm for custom modlists because it's faster and easier than trying to walk someone through the edit most of the time...
I need some help figuring out what is going on with my gamma, suddenly running animations are different for my scar and raptr, free zoom doesn't reset itself so it stays zoomed in, and weapon cover tilt isn't working. I haven't installed any addons and the only thing ive done as of recent was make a new shader preset and kill a few stalkers.
It's busyhands
Type !busyfix in bot-commands channel
Is there a way/mod to enable all weapon and suit upgrades in gamma? I tested the all upgrades mod from 2021 but it crashes.
enable debug mode, give yourself all the toolkits and upgrade kits and apply them?
Besides the fix, I also disabled the DoF of Screen Space Shaders and it worked to me
any ways to fix? I have tried to delete shader cache manually and in launcher, I also tried replacing files with the gamma ones.
is your install an old one?
did you install 1.5.2 anomaly for instance (had the same)
the patch
idk what you mean
check on the https://discord.com/channels/912320241713958912/1092852637847789699 there is a lot of thing who have changed
yea I did all those steps when installing
is the error when you load main menu or a save?
when starting a new save
I load for like 5 seconds and I get it
check logs
here it is
no clue what most of this is
d:/anomaly\appdata\shaders_cache\r4\deffer_impl_flat_d.ps\1536111100110000000000100000101311010110281000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
definitly a shader error
using a modpack?
besides gamma?
Nullpack adds a shit load of mods if that counts
do you install it trought EXT
like an installer?
i have "crash saves" enabled in modded exes in options, but still i dont get any saves upon game crash, does this option require usage of debug mode?
it seems something is wrong with SSFX_ripples i thinks its shaders option
is in M02 or in game?
It works only with "regular" crashes, which usually have a proper log.
With random "stack traces" it doesn't save
FATAL ERROR
[error]Expression : _valid( start_pos )
[error]Function : CPHActivationShape::Create
[error]File : PHActivationShape.cpp
[error]Line : 182
[error]Description : assertion failed
Happening during emission in Great Swamps, checked older posts, slept through one emission, loaded sleep autosave but next emission still causes crash. Are my saves corrupted without hope?
Quick question. Any idea on how to fix the running animations of the guns? Most of them default to the bottom of the screen not moving, but SVU should be moving like the duty Groza. And it isn't.
Having this issue with this mod, it has a flag and doesnt fix the bs
redownload and reinstall.
Just did that but the issue remains, the X is still there
Lower Weapon Sprint mod. Exceptions are assigned in its script
What mod?
Like. Anything specific in the mo2 to find? I need at least a part of it's name
no, you remove or add the weapon into the blacklist
How do I do that? By reinstalling the mod or is there an option for that?
manually. Open the script and see for yourself.
Also you can disable the mod completely
What would that do?
All weapons would use their original anims instead of streamlined lower positions. Some of original anims are bad, but not many imo
anyone got any thoughts on how to fix this?
I'll check what difference it does to my loadout and in case I'd need it I'll just change the script then. Thank you for your time
np. Answering your original question you might want to just add svu to the blacklist
Quick follow up to that. Should it look like {1, 2, 3} or { 1 , 2 , 3 } or {1,2,3}?
I don't wanna fuck it up
whitespace doesn't matter
Okay. So any of these examples would work? That's convenient
it's common to a lot of scripting languages
And XRay specifically is which one?
these mods use Lua
I knew this shit is familiar. PZ use the same language in modding
Turning off that mod didn't really change jackshit somehow
check if some other mod doesn't have a lower sprint script
yes
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anamoly (gamma)/bin/..\gamedata\scripts_g.script(1596) : r_value
LUA error: c:/anamoly (gamma)/bin/..\gamedata\scripts_g.script:1596: attempt to concatenate local 's' (a nil value)
any idea what caused this crash?
It's always been an incorrect Mags installation.
But I'm not sure at this point
I mean I followed the instructions in the FAQ to a tee
Is it gonna make my game crash often or?
do you have any weapon mods?
UGP
@tropic kite @tiny zinc Thank you for your help guys. Finally the weapons feel good
There should be a ugp specific guide for mags I guess
Oh thatβs right, I had forgotten about that, thank you
Hopefully I can fix it then, should just have to add the optional file in UGP fomod
I think
Hi, I am playing Warfare Mode and I have a problem with the Military. They spawn a lot in the patrols, about 8 or so. When I do a fast travel, they spawn in the area I have traveled to, even if it is a hostile camp for them. Is there any way to change the amount of military that can spawn per camp/patrol? I have tried to change from the Options some faction values to see if I could lower the amount, but I haven't seen any changes. Thanks for the help
guys, any idea how to get rid of this error? i had same kind of ctd with mp7 and only during transfer from or to jupiter
install bas patch which is located inside scout folder
hey guys is it possible to change the wpo included in gamma with the full version wpo that makes it possible for technicians to repair parts?
@shut wolf thx, it worked
Hey I've been playing a save for a week or so and I just loaded in to find all my (game) settings reset. Any way to get the old ones back or do I have to re do everything manually?
If anyone else loses their settings like this, you can just revert to user.ltx.old. Not sure how it happened but I got everything back- bindings, graphics, gameplay settings, etc.
Hi, which mod for better stalker models?
Its in the mods posting channel: KVMA HD Models + Azetrix Merge
thank you
that is not a file that exists or is generated by Anomaly or GAMMA - that's a backup you made
remember to say what changes you made to the modlist
DISCLAIMER: Warfare
well then, why might the gavrilenko script from the bugfixes not work? :/
for starters, send over your copy of the gavrilenko script
It's the one from the bugfixes posted by You
the stutter thingy in gamma fixes, unlimited stash weight, 169-dot on minimap for unlooted bodies, and swaped the m.c.m values
where did you put it? what folder etc.
the one You specified in the thread for the bug
upload your save so i can attempt to replicate
three files, .dds .scoc and .scop in Anomaly/appdata/savedgames
any idea what could cause this?
go up to a trader and speak to him
what's the savename, just "stalker"?
yup
also if the fix is truly broken it should crash on talking to anyone in rostok
and to be clear i'm running this on vanilla gamma, 422 mods, default MCM, etc
only difference is i am loading my gavi task fix script instead of the default version
sorry pal
this makes me think it really is something in your mods
welp okay then, will experiment with them, thanks for the trouble though
worse case, as with Silver earlier today, simply disable the entire gavi tasks fix mod
i just tampered with these 4 mods that's all maybe it's the mcm values?
!manual // either that or it's THAP fucking up https://www.moddb.com/mods/stalker-anomaly/addons/thap-rework you'll want to back up your settings + modlist before doing this
@patent mesa To manually reinstall problematic mods do this:
- Go to the link(s) the Helper has provided above (or below).
- Download the mod file(s) from moddb. DO NOT EXTRACT.
- Place every archive you downloaded into your
\GAMMA\downloadsfolder. Overwrite if needed.- Run the GAMMA Launcher as admin. Make sure only βForce zip extractionβ is enabled.
- Click
Install / Update G.A.M.M.A.
!backup
@patent mesa
Follow this to "save" your settings and keybinds before updating: #βπfaq message
And if you want to keep your personal mod list between updates, follow this: #βπfaq message
tried again with the provided save and the same mods enabled/disabled as per your modlist... this time it did crash, but referencing a different line
bruh i'm too fried to do another reinstall, appreciate the help tho i'll try again later.
try this new new fix
Anyone know? new game, I have UGP, Mags Redux, Zone Reality, and HD models.
ftr that is the instructions to reinstall one mod only, no deletions, no mass reinstall.
it happened when I accepted clear sky's mission to go clear out fuel station.
does someone know how to fix this error?
!shader // do not enable the versions of atmospherics or screen space shaders that are in the disabled category. once you've disabled them, clear your shader cache
@agile sail To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.
if those are the versions that are included in gamma they are WAY out of place and need to be put back in the right spot in their load order.
OH WAIT this is some zone reality bs
yeah go bug frosty about it in his own thread
but step one is always "clear shader cache"
alright
anybody have any idea why my screen suddenly has a demo watermark on the right hand side?
thx
Are you talking to me?
sure wasn't your screenshot that i replied to, no i was not talking to you
you have god mode turned on
!ultrawide also if you wanna do something about that minimap here
@raw mural
Just the minimap fix: #1096170391224995911 message
Complete UI overhaul for ultrawide (that also fixes the minimap): #1041661742620618795 message
although i don't think GIRTH is designed for 32:9
@tropic kite oh wow, i didnt even know this was a thing. how do i get out of it lol
and ill look into that ultrwide fix, thanks
F7 to open debug menu, G to toggle god mode
very cool, thanks alot man
anyone able to help me out with this ctd error?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/anomaly/bin/..\gamedata\scripts_g.script(1802) : shuffle_table
LUA error: d:/anomaly/bin/..\gamedata\scripts_g.script:1802: attempt to get length of local 't' (a nil value)
Check log for details
stack trace:
got this error when I looted a bandits body
ive added ugp, new levels, b.o.o, tons of more things
Skills expansion, ZLM, Mags Redux, Black market & Black market mags redux, configurable item cost modifiers, Thermal goggles, GAMMA Reactivate Labs, Fillable Canteens, companions in loadout, fight my foes, bizarre interferemce, Catspaw New Extensible RF Source, Catspaw Anomalous RF Signals, Dynamic Emission Cover, Better Smoke Grenades, Companion Wheel, wrist watch hotkey, interactive pda, looting & skinning takes time, dismemberment, golden autumn retexture, arrival, arrival new levels, grey trees begone, bar doors, activated charcoal, quick release system hotkey, no grenade alert, squads filler, smooth campfire, milspec pda, pda hacking, stashes from journals, hd lurker
search logic, npcs die in anomalies, aydins hud and ui tweaks, gamma resound exo nos, npcs surrender chance, all factions can surrender, intimidate enemies into surrendering, convert enemys to friendly factions, defuse and pickup your planted explosives, weapon sway and gamma reload timing fix is custom modlist
Is there a way to edit Hip's weapon loadout or give her a gun to use?
Bahaha amazing, thanks past me. And thank you!
Does anyone have a fix for that DX11 black screen bug
Like I've deleted my shader cache, fucked with every option I have, and DX10 just crashes before I get to the main menu
And I'd rather not play on DX9 because then the game is super dark for no reason. And everything over 5 feet away looks like ass, basically have to play NVG's the whole game just to see anything
Though after deleting my cache everything is black. But the su. Has Increased in brightness 5x with NVG on, but only the sun
I'm out of ideas, plus I recently moved and have no internet so reinstalling isn't an option
Oh hey just got DX10 to work, same shit
Everything's black and the sun is a white void in NV
Has ANYONE else encountered this issue?
Happens when I try to enter the area north of the Duty base. No custom character models whatsoever.
I have a mint L85A2, I also have a mission from Lukash to bring him a mint L85A2 however the game does not recognize that i have the gun. How do i fix this? I
Hey does anyone know what would happen if I deleted the shades folder in the MO2 menu?
Like the files on the side show the shades folderz is that the one I'm supposed to delete and I'm just being dumb or would that break shit?
Is it a certain kind of L85? because it could an L85 tactical and he wants a normal or vice versa
If they're both the same though then it could be another case of missions not recognizing g their complete. Like I've had Semenov with me for like 3 in game months
He needed to kill 5 different species and now has almost 60 mutants killed
Could be something like that
It is a L85A2 according to the task list. Which is what I have.
Concerning Semenov, i had a similar issue. I think i resolved it by bringing him back to the map he was in initially and killing all the mutants on the map. Basically the ones outside the map he is from dont count. So go to swamps or yantar or wherever homeboy is from, and go mutant hunting for a few days. I am not π― on this, cuz it was a while ago and i had a bit too much nemirof irl when i was playing that day. But i do know i had the exact same issue and that the mission ended in the map he was from.
Also - what happened with my minimap? I just downloaded the GIRTH 21:9 mod - I think i recall reinstalling a minimap mod for the right bottom circle minimap, but with the girth mod fixing the square minimap I need to swap back
Weird, I have gone to Yantar like 8 times and wiped it back to front of anything that is remotely u happy, maybe jt is the swamps.. shit
Well doesn't matter anyways since my gsme is fucked
Speaking fo which. Anyone know how to make DirectX 9 not look so fucking dark??
Ah so i went to the debug weapons spawn menu and i see he wants a L85A2, BUT he wants a wpn_l85_m1 and I have a wpn_l85_m2 which is identical in stats but has a different manufacturer according to the 'flavor text' and of course has a different identifier.
In addition the one he wants has a carry handle and the one i have does not.
I would like it if Grand Mage Grok, First of His Name, Master of the Xray Forge, Weaver of Chernobyl Realms, Conquer of The Jupiter Underground, Wish Granters' Folly, Vanquisher of the C Consciousness, Commander of the Noosphere, Sentinel of Labs Unseen, Conjurer of Stalker Realities, Chimera's Bane, Pseudogiant's Foe, Controllers Psychiatrist, Father of Karliks, and Guardian of the Moddb could change the in-game name.
I am too afraid to summon hin though so please someone else do it.
i had this error for a couple of times today at random times can anyone tell me what is causing this?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly 1.5.2\gamedata\scripts\task_functor.script(391) :
LUA error: c:/anomaly 1.5.2\gamedata\scripts\task_functor.script:391: attempt to index local 'squad' (a nil value)
the mod list is attached
usually it's ecolog Semenov dying or something
does anyone know how to readd drop down arrows for categories in m02
show a screenshot
ohhhhh i see yeah i was on a quest with him well that sums it up now that i think about it its the only constant even tho he died far away from me thx for the help π
sort by priority
tysm
do you know by any chance if there is a mod to add voce lines to the mercs? they are always saying the same thing over and over again after a bit it gets annoying @tiny zinc
You can return vanilla voice lines. Don't know any mods
well thank you anyway but i will leave it like this then
Hi guys, i get this error at random moments
Cant play, this happens when Im loading my save
(Double-posted in modded gamma support, not for the base version)
Hi people, i have a question related to some Weapon Parts Overhaul bug/crash problem, that i already wrote fix for.
Does you ever noticed in your playthrough that your gun has additional (probably from your pistol) barrel in parts or got crash when shooting saying:
"arti_jamming.script(341) : calculate_damage"
"arti_jamming.script(341) : attempt to compare number with nil"
Please, vote with reaction buttons below, thanks!
Can someone please help me fix it? It's getting more frequent
happens when I try to load game
@dull granite Sorry for pinging you, but what role on the server is required to access #1092834455300866068 ? It's locked for me, and i want to post a bugfix.
Like i should spam about 180 messages to get a higher role to post a bugfix?)
take an educated guess
Or you can post it here
who would find it here then?)
Hopefully by using search. What you posted is not a bug that happens in game unless you really fuck WPO up(or use steppe eagle)
instead of arguing with people, just do it - chances are very high it is already known
and if it IS something that needs to be taken into consideration, we can also take care of it
main bug happening somewhere outside of WPO, WPO just relies on _g.IsItem(typ, sec, obj) that returnes wrong information for some reason
in arti_jamming:is_part(part) function can return false for any non-pistol barrel for some reason
that causing barrel_name = nil with some current holding weapon
and it can crash with "arti_jamming(341) : attempt to compare number with nil", when you didnt hold gun with "proper" barrel from a game loading before and just crash on random shot, when barrel should be damaged
or, you can get an additional barrel part, if arti_jamming is registered holding a "proper" barrel before, but not in your current gun
chances are random
i have got this problem before even not on GAMMA, on various Anomaly packs
like a year before at least
this is a fixed script, based on "GAMMA Unjam and Reload on the same key", to play WITH MagsRedux, that i use
it even detects, if you equip a gun with fucked-up parts and auto-fixes them
and this script is fixed "GAMMA Unjam and Reload on the same key", for playing WITHOUT MagsRedux
people just post screenshots of the crash most of the time, so searching by text in unreliable
(got a LVL1 XP, but still cant post, btw)
You dont use that mod WITH mags, so what is fixed?
WPO version and "GAMMA Unjam and Reload on the same key" version of scripts has a few diferences in numbers, outside just additional working with keys
so i based my version for MagsRedux on "vanilla GAMMA choice" script with thouse tweaked values
function is_barrel results for different inputs (items defenitions for weapon parts is untouched, i checked):
We holding a pistol
- prt_w_p_barrel_3 is a barrel, saving as a current barrel
-
- string.find("prt_w_p_barrel_3", "barrel") is true
-
- _g.IsItem("part", "prt_w_p_barrel_3") is true
Then we switching for an AK, for example
- _g.IsItem("part", "prt_w_p_barrel_3") is true
- prt_w_barrel_8 is NOT a barrel, for some reason, and currently registered barrel stays as a "prt_w_p_barrel_3"
-
- string.find("prt_w_p_barrel_8", "barrel") is true
-
- _g.IsItem("part", "prt_w_p_barrel_8") is false, WHY?
Now arti_jamming thinks that if we damage the barrel when shooting this AK, we should set a barrel condition lower. But for a "prt_w_p_barrel_3", and it assignes this part to AK parts
Result: AK with additional barrel part
- _g.IsItem("part", "prt_w_p_barrel_8") is false, WHY?
So, problem is caused outside of WPO (probably), but i just fix this checks and added auto-fixing guns with improper barrel parts on equip
How do i fix this?
when i load into the red forest
I enabled mags redux and wanted to ask if there are magazines for weapons with clips like the SKS or mosin or if it just takes the bullets?
i can check it right now
just takes boolets
i do have the hd models fyi
ahh okay makes sense thx
yep, it takes bullets directly
Whats the fix for this?
nice thx
ah we have the same problem
we do indeed, ive been trying to find a fix for ages
you use hd models?
yeah :/
okay i cant reload my sks now with mags redux
ayo
have you disabled any of the required mods?
ive turned the mod off and im still having the issue
bruh
Old SKS or modern SKS with picatinni? Second is mags-fed
Hey, I have a crash into the Lab X-16 after shut off the Brain Scorcher, when I traied to pass the door.
I think it's due to the constroller.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : E:\Github\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1117
[error]Description : fatal error
[error]Arguments : Can't find variable kind in [actor]
for some reason reload was set to f10 lmao
was set to f 10 for some reason
ah, i forgot i had same problem, lol
got it now haha thx anyway :)
oh yea thats that
i remember that when i played efp
yess i got it now thx :)
W
Expression : <no expression>
Function : CInifile::r_section
File : E:\Github\xray-monolith\src\xrCore\Xr_ini.cpp
Line : 1101
Description : fatal error
Arguments : Can't open section 'ammo_357_fmj_mono_bad'. Please attach [*.ini_log] file to your bug report
stack trace:
Anyone know what do to with this? Think it's UGP related but no idea how to resolve
did you mess with ZCP loot options ?
I did not
I had a crash related with bad ammo because of it. But if you don't, idk
fixed it by installing New .357 FMJ Rounds
uni_anim_core from UGP I guess
where do you find the ugp?
You don't have UGP ?
So you have probably added a new gun mod, you have to hide Uni_Anim_Core from him.
In Mo2 double clic on your mod
Go to advanced, and find Uni_anim_core, right clic and "hide"
You installed some weapon mod with new uni_anim_core script
People come here with that error twice a day
Just delete it so it falls back to default one in gamma
im probably the 10th guy
10th? more like >100
That file in the mod you installed
i hid it now
Go to the right side of mo2 and type in its name
hide it
try launching
If it wont fix it means you installed more than one mod. So repeat it again
Any help for this one?
I keep crashing at garbage with this at the end of my log
! Invalid ogg-comment version, file: d:/anomaly/bin/..\gamedata\sounds\ambient\trx\spooks_above\spooks\sound_07.ogg
Time continual is:548737
RemoveTimeEvent in show_minimap
! Invalid ogg-comment version, file: d:/anomaly/bin/..\gamedata\sounds\ambient\trx\spooks_above\spooks\sound_09.ogg
Time continual is:562494
RemoveTimeEvent in show_minimap
! Invalid ogg-comment version, file: d:/anomaly/bin/..\gamedata\sounds\ambient\trx\spooks_above\spooks\sound_03.ogg
Time continual is:592773
~ Warfare is not loaded, unregistered warfare callbacks
stack trace:
at address 0x0000000140726271
Is there anyway I can add back the mutant skinning animations from anomaly to gamma?
looks like a random crash with stack trace
disable gamma reliable animation settings, that should enable FDDA's mcm menu
its reproducable tho
happens a few minutes into loading my save
So what causes this?
no idea, im just at the swamp in garbage hunting mutants
I have but it doesn't give an option anymore for mutant skinning animations
not reproducable then. Random on a timer. Welcome to stalker. Hate this game
what should I do then? change maps? earlier save?
Honestly, idk. I had this on jupiter. I just stopped going there
wdym? check the MCM menu for FDDA
It enables backpacks and pick up items animations but the mutant skinning animation seems to just not work
im not too far into my playthrough and its not going well so I guess I'll just start over
what other mods are you using then?
Mags, ultimate gun pack, Kamas and azetrix, HD lurker, lootboxes, navy 4k,dyna Hud, ready or not check, project inverno, PDA reanimated
Hide out furniture
But I don't think any of those mess with FDDA
hello I am doing the quest where I need to recover the shipment for Sidorovich. I find the body in agroprom but it says there is nothing useful on this body. I am trying to use commands to force complete the quest but I am struggling to find the task ID. Can anyone help?
they dont. So you have the option for mutant skinning in MCM but it doesnt work when enabled?
Just open debug menu and spawn the quest item
No the option just isn't there in FDDA
I tried that, there are 2 items that relate to that quest. Spawning both didnt work
wuh. Every other one is but not mutant skinning?
Well try this. This 100% unlocks all MCM settings and you can enable/disable anything you want
But disabling gamma reliable animation settings should have done that already
Yea I know idk why I didn't activate FDDA rework in fixes maybe that was the problem?
Pryvit stallkers - does anyone know how to turn off daddy/mommy tokens?
McM menu there's an option called not a mommy
it doesn't disable the function, it just switches the name to "mommy"
dont use disabled mods
its YACS mod, guides are somewhere in the discord
@olive berry How to disable YACS safely: #βπfaq message
there you go @small plaza
thx
Does anyone know in which file I would find the quest ID for Sids quests in cordon?
I think I misstated my problem. I'd like to keep saving to campfires etc only and turn off the daddy/mommy token for that.
not turn off yacs
the task dialogue string files are organized by map so look for the one that has _escape, since that's cordon
ohhh
Unless you're looking for a main story quest
thanks thats why i couldnt find it
in which case main quest stuff is the abbreviation, ll = living legend etc
Ah, you dont need to use daddy/mommy token to save at campfires
it is for saving outside of campfires
I know. I just want to remove this feature from the game.
Tested it with and without FDDA animations rework in settings and that's the only way the animations play.
..weird, i would just say "dont use them". Dont remember the mod name. Gonna look it up if i can find it
But it doesn't use your melee weapon it uses a random hatchet you pull out to skin them.
Oh, it is a part of YACS
Yeah, its the FDDA bug. Hatchet is the default knife
I fixed that script before, so lemme find it
Cool thanks
I know it's weird. It would be easiest to just use the function. Still, but one has the urge to use it.
Just replace this script. It is a fixed version that also supports exo anims.
I think gamma 0.91 has the gunslinger port one, so this should work just fine.
Its in Gamedata/scripts
This script is in the FDDA mod folder?
Preferrably an empty mod. Sec, might as well do it myself instead of explaining
So create an empty mod folder and place it inside modes and put it where on the load order?
Just install this mod in the end of the load order
can combine it with the unlocker to have just one mod
Gotchw
It will use the knife you have in your knife slot, or it will use the hunting knife if you dont. Think its set up that way
Sweet man really appreciate it.
Works like a charm so far I'm gonna disable FDDA rework in disabled and see if it still works
Don't enable GAMMA FDDA rework at all... Instant crashes you
Perfect works great I could disable FDDA rework and the animation still plays
It didn't instant crash me lol idk why but it worked fine.
I only enabled it bc my mutant butchering animation wasn't playing to begin with. For some reason it only played when that was enabled but looks like I don't need it now.
Because of the changes you made to the other anim mods. GAMMA FDDA rework doesn't work, consider it a half finished/never finished wip
Just leave it off in future, it won't fix anything
Gotcha well its disabled now still doesn't make sense why FDDA wasn't working for mutant butchering without mirrowel's fix
The option was legit gonna for a time in MCM and when I turned on the rework it reappeared as already activated, I toyed with turning off the rework and this time the option stayed but the animation would not play then I added his fix and it played perfectly.
I'm not going to be able to offer any insight beyond what Mirrowel said, I only came in to reinforce for you and anyone searching in the future (
) to not enable GAMMA FDDA Rework
Fair enough thanks for the help you two.
Hey team , anyone have a clue here?
FATAL ERROR
[error]Expression : sz < (tgt_sz - 1)
[error]Function : IReader::r_string
[error]File : E:\Github\xray-monolith\src\xrCore\FS.cpp
[error]Line : 467
[error]Description : Dest string less than needed.
!backup First back up your saves and settings
@vast otter
Follow this to "save" your settings and keybinds before updating: #βπfaq message
And if you want to keep your personal mod list between updates, follow this: #βπfaq message
!save
@vast otter If you want to back up your saves:
1). Go inside your Anomaly folder
2). Open the appdata/ folder
3). Backup the folder called savedgames
i gotta reinstall?
!defaultkey Because now you are going to reset your settings. And if doing this doesn't work you will have to reinstall Anomaly
@vast otter To bring your in-game settings back to default, DON'T press the "default" button in the game menu - you'll mess up everything.
Instead, do this:
1) Go to GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
2) Copy the user.ltx file you'll find in there.
3) Go to Anomaly\appdata and paste the user.ltx there, and replace it.
ok
Just the settings first
thank you
Can anyone help with mine?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
2 : [Lua] d:/anomaly/bin/..\gamedata\scripts\smr_loot.script(271) : spawn_mag
LUA error: d:/anomaly/bin/..\gamedata\scripts\smr_loot.script:271: bad argument #1 to 'next' (table expected, got nil)
off - Old ammo to new
Areas transition without confirmation
on - mutant bleeding
re-enable old ammo to new, is my first guess
that section of the script file is all about spawning ammo
enabling old ammo either in ZCP or by disabling that mod leads to crashes when the game tries to spawn in any ammo
also, don't enable shit in GAMMA Disabled unless you know exactly what you're doing. Mutant Bleeding was disabled because it's a busyhands trigger
without knowing what you installed - re-download and reinstall whichever gun mod you have that is most likely to add or modify a groza
i have quest lost signal on wild territory , just take in hand rf receiver and pass / and of course did what you say( but still get error) Thanks anyway !
My games constantly crashes today and I cant load last save now
every time new error
Just installed the Ultimate gun pack, the kvmas model pack and zone reality texture pack
Anyone know how to install HD HQ backpacks properly?
sorry FDDA HQ backpacks
or has any recommendations for a backpacks mod that changes the regular backpack to something less ordinary and more immersive?
yes? your gamma never installed properly in the first place
I did full update because of loading errors when I had no flags
and now it is still not installed properly so either that's the result of you trying to install custom mods, or your gamma install is still fucked
yikes
so just run gamma launcher and click "update" again
custom mods are not red flagged and my playthough went 99% without errors/crashes
Until I hit swamps
Fucking hate swamps
my pda looks like this i installed the pda reanimation mod how do fix this?
By looking in the comments of the PDA reanimation mod
Looks like the little symbols are broken. Definitely my fault for fucking around with the install but let me know if someone has seen it before
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:
c:/anomaly\gamedata\scripts\axr_main.script (line: 254) in function 'callback_set'
c:/anomaly\gamedata\scripts\_g.script (line: 105) in function 'RSC'
c:/anomaly\gamedata\scripts\dxml_core.script (line: 179) in function 'RegisterScriptCallback'
c:/anomaly\gamedata\scripts\blood_pool.script (line: 349) in main chunk
[C]: in function '__index'
c:/anomaly\gamedata\scripts\axr_main.script (line: 312) in function 'on_game_start'
c:/anomaly\gamedata\scripts\_g.script (line: 83) in function <c:/anomaly\gamedata\scripts\_g.script:74>
~ ------------------------------------------------------------------------
This due to a mod, or a bug in GAMMA itself?
Hello
I updated couple of weeks ago and now i don't have green fast travel icons
Those are for the next GAMMA update
For my crash the only mod I recognize is blood_pools, which is part of baseline GAMMA
happens in vanilla too, generally the interesting part of a crashlog is right at the end
- loading script grok_actor_damage_balancer.script
- loading script perk_based_artefacts.script
found script perk_based_artefacts in unlocalizers data
stack trace:
at address 0x00007FFA314F12FB <-- not much here
Except maybe perk based artefacts
I i fixed this issue by reinstalling all my gamma mods again (make sure you have large_files and gunslinger) and make sure you have the right mods placed in the right order in MO2
Make sure you didnt install any of the unnecessary patches too
I am sure its been said a dozen times. "I have not changed a thing."
Well, I have not. Yesterday it ran fine. Today it crashes on an old game and starting a new game.
And I honestly have no idea what it even could be since it was running fine 24 hours before
Enabling DYNAHUD_BHS_SUPPORT
Enabling DYNAHUD_MAGREDUX_SUPPORT
! [SCRIPT ERROR]: f:/anomaly 1.5.1/bin/..\gamedata\scripts\axr_main.script:260: table index is nil
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] f:/anomaly 1.5.1/bin/..\gamedata\scripts\axr_main.script(260) : callback_unset
LUA error: f:/anomaly 1.5.1/bin/..\gamedata\scripts\axr_main.script:260: table index is nil
Check log for details
had the issue today, was routed here! I'm in Cordon, trying to use workbench on the Farm, got this
reinstalled everything fresh
removed Reshade as per framerate optimisation advice
running DX10-AVX
Also i used my old save again after reinstallation
... I deactivated Dynahud and could load into the game.
BUt I had saved in rostok.
Now I spawned in Cordon.
I... this does not have to make sense.
"these boots were made for walking!"
It gets weirder. Now I crash with zzzz_weapon sway.
strange bugs for both of us, you have to walk all over again, but i cant walk any further because i cant upgrade my guns to advance to harder territory:d
No. I now no longer can aim with any guns because it crashes because of weapon sway... What the hell.
Hey does UGP, KVMASS model merge or Zone reality retexture by chance enable the traders selling weapons and armor? These are the only Changes ive made to my gamma. I dont have Black Market enabled or Trader overhaul or anyhthing like those.
You mean sell guns TO the traders or have guns sold FROM the traders?
Because I have seen some guns being sold by traders with UGP and could sell some to them as well.
Guns and armor sold FROM the traders. As far as ive seen I havent been able to sell any of my weapons/ armor to them.
And yeah im assuming its UGP im gonna look into that
Anyone have any idea what this is?
I have only see them sell guns, not armor so far.
Hmmm okay Idk about the armor then. Idk why but for some reason I have memory of seeing a message mentioning KVMASS models enable the traders having Armor im gonna go look in that channel
Just popped that same error too, looks like the mod devs have their homework cut out for them lol
Question.
DId you install a windows update?
Either KB5032189 or 5032005?
how to fix it?
trying to load in to jupiter, Ive done the large file and the stick and broom whatever fixd
`! Fallback to default bump map: wpn\wpn_pp2000_ll\pp2000_ll_Upper_bump#
! Fallback to default bump map: wpn\wpn_pp2000_ll\pp2000_ll_Lower_bump#
! Fallback to default bump map: wpn\wpn_pp2000_ll\pp2000_ll_attachments_bump#
! Fallback to default bump map: wpn\wpn_pp2000_ll\pp2000_ll_Silencer_bump#
! Can't find sound '$no_sounds'
! Invalid ogg-comment version, file: f:/anomaly/bin/..\gamedata\sounds\weapons_gunfire\stereo\ak104\close_1.ogg
! Invalid ogg-comment version, file: f:/anomaly/bin/..\gamedata\sounds\weapons_gunfire\stereo\ak104\close_2.ogg
! Invalid ogg-comment version, file: f:/anomaly/bin/..\gamedata\sounds\weapons_gunfire\stereo\ak104\close_3.ogg
! Invalid ogg-comment version, file: f:/anomaly/bin/..\gamedata\sounds\weapons_gunfire\stereo\ak104\close_4.ogg
! Fallback to default bump map: wpn\magnm\tex_magnm_bump#
! Fallback to default bump map: wpn\amd1\tex_amd_mag_bump#
! Fallback to default bump map: wpn\amd1\tex_amd_bump#
! Fallback to default bump map: wpn\tantal88\tex_tantal_b_bump#
! Fallback to default bump map: wpn\tantal88\tex_tantal_forniture_bump#
! Fallback to default bump map: wpn\tantal88\tex_tantal_stock_bump#
! Fallback to default bump map: wpn\tantal88\tex_tantal_supressor_bump#
! Fallback to default bump map: gunslinger_nra\newneutral\gasmask_gp7_bump#
! Fallback to default bump map: gunslinger_nra\newneutral\gasmask_gp7vm_bump#
stack trace:
at address 0x0000000140A001AA`
Anyone know what this is? I'm pretty sure its from UGP, but does anyone know the fix?
is there anyway to enable gun trading ?
the second my game loads in a monolith it instantly crashes
my game has crashed 3 times in a row trying to do a mission
!Blackmarket // use this addon
@hidden tinsel
If you want to be able to buy weapons and armor (without completely breaking the economy), enable this mod:
340 - Black Market (Buyable Gear) - SalamanderAnder & nox
More about this mod in here: #βπfaq message
@tropic kite is a reddit link allowed? I found one where editing trade_presets.ltx could be edited without removing/adding mods....or is that just like a straight no-no?
and then traders would buy certain guns, but they still didn't sell
You can post it but it will almost definitely be unhelpful. Don't fuck around with modding the preset .. just use Black market honestly
gotcha
not gonna post the linke but i think if someone would use the right search query could easaly find it
That's simple, just edit trade_presets.ltx
What you need to change? only last lines, just replace with this. My change makes only few changes, you can sell weapons, outfits, etc to any trader but still some of them refuse some items for immersive trading
please dont ban me:D
it was posted approx 2 months ago
so maybe before the new GAMMA version came out, so it might break things
i dont know
just wanted to bring it to your attention
and to everyone else
it didn't break my game so far, of course i had troubles since yesterday with the work bench:D but i found the above this morning and i had the workbench issue since yesterday evening so it couldn't be this change in the LTX file which causes my workbench crash in Cordon in Farm when i try to access it
and also @tropic kite Thank you SO MUCH! for your work and dedication and for Grok as well and everyone involved. You guys are bringing us a game which is so iconic for us and was in the past with SoC, and you made all this effort to deliver an even more deeper experience for Stalker lovers! Thank you again for your hard work!!
i've crashed like 5 times now due to this
!veh
@lapis minnow **You must have access to #π¨modded-gamma-support **
- Download the file from <#π¨modded-gamma-support message>
- In Mod Organizer 2, click on File -> Install mod
- Find wherever you saved the
vehicle_shit_fix.zipfile - Click βOKβ. Name it whatever you want. It will be at the very end of the mod list.
- Enable this mod.
Anyone know why my Mainstory line as duty wont appear?
Hello, is there a new download for hd models? I saw it has been archieved on moddb
ive added maids hd icons. enabled the compass minimap instead of the box, mutants bleed, no friendly fire, meatchunks prefetcher, and new item highlight. havent disabled anything other than the other half of the minimap section where it says choose one and everything it said to disable in the maids guide. would really appreciate some help so i can go back to playing this awesome mod pack.
pls help cant load in game
I've installed gamma from clean and its still like that
Added only war nymph and lass
always different arguments
Do I reinstall anomaly?
well, they said not to add anything for now:D i respect the work they put into 0.9.1 but its probably far from streamlined yet..base installation should be fine, but anything else added might still result in error, heck, i just removed some things and it bugged out on me...give the guys a break
wdym

when did this happen? what did you do that resulted in the crash? did you disable mods?
well yes but just the ones recommended in the HD models, FDDA enhanced animations, zone reality, BHSR, and LASS
Arent HD models fucks up your save
it was a new save
and it happened right outside of rookie village, right after fighting the hogs with Fanatic, i was headed towards the anomaly, the dogs attacked me, i shot one and it crashed
No I dont want to go there, because no helper reside in there
i dont think you should be making any kind of major changes to the GAMMA pack, you could remove some, but adding additional ones which are not included, and manually installing additional ones might cause trouble
dont know what to tell you man:( i'm having issues as well with the base installation, just removed some shader thing and QoL things and i cannot access the workbench:D
what do you weirding me for last time a helper was in modded ru support was 3 days ago
im not "weirding" you my man, im just sad (like the frog) that you dont get any help over there, and the ciryllic letter in the error message might not help the admin here with the issue:(
I mean I can just change to eng
for eng error to popup
if I'm not supposed to add mods than why Isn't there a warning on all of the mods and why is there even a gamma modding page in the first place, seems pretty counterproductive to have something posted that'd break the game w/o a warning on them
yeah you could:)
but either way thank you for the help i guess im redownloading anomaly and gamma again
as i understand the whole GAMMA pack is curated in such a way that all these mods, updated to 1.5.2 Anomaly, are gathered and put togather regularly that the game is stable and has no other dependancies etc....you adding additional ones which might've not passed the bar, will cause issues....again, this is my understanding
you have this section to maybe give some reccomandtion for the next major upgrade
alrighty, also since i guess i have broken things, do i need to redownload both anomaly and gamma, or could i just delete my gamma folder and redownload that? and that's good to know that i can suggest more, cause the graphics are definitely rough in the "vanilla" gamma
umm, erase everything, Anomaly and Gamma and reinstall everything
and, maybe your save game wont work after reinstall since that might've had the additional mods installed, meaning if you realod your previous save in your fresh GAMMA reinstall, then the save will miss the additional mods you installed
alright thanks, also do you think i should play regular anomaly first, or keep trying gamma?
so yeah, delete everything, maybe u can copy the \appdata\user.ltx file, at least you don't have to reconfigure every keyboard mapping and graphical setting again
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] c:/anomaly\gamedata\scripts\mag_support.script(25) : supports_mags
LUA error: c:/anomaly\gamedata\scripts\mag_support.script:25: attempt to index global 'magazine_binder' (a nil value)
Check log for details
stack trace:
definitely Vanilla Anomaly first, you can add some thing to that as well...1.5.2 is the lates, most of the mods were updated already...i myself (not a hotshot or mod here, but im happy to help) played like 10-20 hours of Anomaly vanilla....i just added 1 mod and thats Food, Drugs and Drink animation, and the rest i set in the standard settings...its a good base for a challenging game if you haven't played the original...the animation pack is just an immersion thing, but i think its fun, other than that, you can get to know the default weapons, and carfting system....GAMMA ha way more weapons, parts and modified crafting system...so i think you should go with Vanilla Anomaly for now....it fun and challenging even on the "easiest" setting, and then you can adjust it to your liking, and then move on to GAMMA
Disabled magazines in my save, do I just say fuck it and start over?
thank you, ill give it a shot my only problem with both is that i don't have a full size keyboard, ik i can redo the keybinds but that always broke reload so well see
loaded up my game after a week or two of not playing and this is what i see?
!k98
@opal blaze
1) Go in this folder: [YOUR GAMMA FOLDER]\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches
2) Copy these four folders (check pic)
3) Go to your Anomaly folder
4) Paste these four folders (check pic)
5) Overwrite/replace all if asked
It won't delete your save files.
Here is a picture for reference:||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _
https://cdn.discordapp.com/attachments/1098945649929617478/1110295790104092753/tk98.jpg
i have how do i check logs? says there was some errors compellign effects..
Anything I can do to not get this?
how do i fix i tried to replace it and it didnt work
hello stalkers, is there a way to update GAMMA without messing up my current settings/mods? i'm on the current big patch but it's been about a month since i updated
I.ve got this weapon Mauser 98k range 1500 bullet velocity 1300 with adjustable scope, I am in wild territory next to the bus... I try to kill the mercs that are sniping in front, no one has helmets they are low level poor armor and i put my crosshair in the center of theyre head and even above but no headshot... only when I aim on theyre torso I can kill them..... even if the weapon is very strong, doesnt matter ap or normal bullets, I tried both... no headshot, no kill. Is like the bullet is not reaching its target... its not calibrated or smh, its not about bullet drop like the VSS Vintorez. The AKM is way better wich has lower range and I can headshot them easy peasy, put the dot on theyre head and boom. I dont understand
The sniper should be brutal...
But it seems otherwise
for some reason the auto looter is giving me this error any idea on how to fix it ?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
2 : [Lua] c:/anomaly 1.5.2\gamedata\scripts\z_auto_looter.script(234) : cond_armor_disassemble
LUA error: c:/anomaly 1.5.2\gamedata\scripts\z_auto_looter.script:234: bad argument #1 to 'pairs' (table expected, got nil)
Check log for details
maybe the sight is a little of the center of the screen that might be the issue try disabling the weapon sway feature and see if that does it its the only thing i can think of
Can someone help me with this please
you might have disabled a mod that is causing the scope to not function properly check if you have any mod related to the scopes or weapons disabled
make sure Gamma weapon pack is higher priority than F2000 reanimation.
If issue persists, update gamma
thank you. if i update gamma will i have to go through the maids process again or will that stay intact?
you will need to do it again it should dewfault you mod list
you can make a backup tho
backup modlist and untick all install options so to stay intact
perfect thanks. ill check on possibly disabling one by mistake but the only ones ive disabled to my knowledge are the ones related to the maids icons.
@tiny zinc can you have a look into this please ?
no idea sorry
try checking the priority of the mods as @tiny zinc told you to do
priority is fine
for some reason the auto looter is giving me this error any idea on how to fix it ?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
2 : [Lua] c:/anomaly 1.5.2\gamedata\scripts\z_auto_looter.script(234) : cond_armor_disassemble
LUA error: c:/anomaly 1.5.2\gamedata\scripts\z_auto_looter.script:234: bad argument #1 to 'pairs' (table expected, got nil)
My companions are following me way too close, like, theyre right up on me. Is there anything I can do to change this?
the f2000 reanim is 60 mods above the weapon pack in mo2 load order.
MAN WTH started a new game and still getting some mag error when I dont have mags, had it happen twice now while alt looting a stash or npc
Did you ever play with mags before?
does anyone know where all the crash errors get saved in gamma's files?
or do they not get saved at all?
!logs
@lapis minnow Send your crash log where it was asked IF YOU ARE BEING HELPED, not inside #π€bot-commands if you're using this command in this channel. You won't be helped, it's literally just a channel where you can use commands.
The file is inside your Anomaly folder, this is the complete path:
Anomaly/appdata/logs
This is what you could find:
- xray_yournamehere.txt
- xray_yournamehere.log
- xray_yournamehere without any file extension
You just need to send ONE of these files where it was asked. It's either ONE file with .txt OR .log OR with nothing at the end. DON'T send anything with .bkp at end.
Drag and drop the file inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods, if you do, you'll need to ask in #π¨modded-gamma-support.
Keep in mind these are getting rewritten each time you start the game.
Yes but deleted my saves and started anew
!mags // Did you properly follow the last part? About disabling
@spark latch How to properly enable and disable Mags Redux (adds magazine management): #βπfaq message
will it show the reason for the crash after I crash?
Do i need to renable unjam on r or sum shit, ammo check works without mags right?
Yeah, you should re-enable Unjam/Reload on the same button. Also, ammo check aint on by default (aka without mags), turn it off.
In most cases.
Can anyone help me? ive just updated GAMMA after not playing for a while and i get this crash everytime i start a new game. im not using old saves
Check if anything is overwriting 163 - Identification UI. Or if there is a red cross near it
currently its disabled. if i enable it it has a red -
That's the problem. It should be enabled tho. I don't remember any mod requiring it being disabled.
Also, what do you mean by red -
how to re-install this mod?
its got that icon for the conflict. also i apologize as im not very good at this stuff and i dont know what all i have enabled. i left it from the last time i played successfully. also also i have a new issue. im not sure what all is causing this
check above
there is no fix yet
so i just leave it for now
Exactly
i see ty
Is it possible to merge hd models LITE into gamma's load order without any issues?
I had downloaded the KVMAS but my PC does not run very well but lite does for stalker EFP I was wondering if lite would work here too
Still struggling with this
Any extra mods you have right now that require mags to be on? Like UGP or smth 
Or anything overwriting this mod? https://i.imgur.com/oM0PmAw.png
is there any way to both use UGP and also be able to see the part condition colored dots?
the instructions for UGP say to turn off 140 - WPO and i think that may also remove the option for those dots...
only these but they were fine before mags got deleted and no clue what UGP is so think im good haha, I do have phantoms weapon pack but it said it should be fine, just deleted the magazines folder incase
shit mybad lmao
for some reason the auto looter is giving me this error any idea on how to fix it ?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
2 : [Lua] c:/anomaly 1.5.2\gamedata\scripts\z_auto_looter.script(234) : cond_armor_disassemble
LUA error: c:/anomaly 1.5.2\gamedata\scripts\z_auto_looter.script:234: bad argument #1 to 'pairs' (table expected, got nil)
@neat swift I run Azetrix just fine. You probably did something wrong
hay been having problems myself as well, anyone can help?
!stealth // Did you try this one?
@lost pumice
STEP: 1
- Find G.A.M.M.A. Stealth Crash Fix in MO2, using the search bar in the middle.
- Right click > Open in Explorer
- Delete everything inside the mod's folder
STEP: 2
- Download archive:
- Delete version.txt file in
GAMMA RC3\.Grokβs Modpack Installerfolder. - Open Stalker_GAMMA-main.zip using 7-zip, then open the folder inside of it.
- Select the 4 files as shown in the picture below, and drag & drop them into
GAMMA RC3\.Grokβs Modpack Installer. - Rename G.A.M.M.A_definition_version.txt to:
- version.txt
- Run the Launcher as administrator.
- Disable:
- Force git download
- Update Large Files
- Press Install / Update G.A.M.M.A.
||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β||||β|| _ _ _ _ _ _ https://media.discordapp.net/attachments/1098945649929617478/1102522975653199892/image.png
thank
Is there a way to make press and hold keybinds? I downloaded the ammo check mod and I'd like to be able to check by holding down the reload key, which I swear was a thing I was able to do before.
Guys help i always get this error when i try to finish or decline this guide task
The video end because crash
FATAL ERROR
[error]Expression : <no expression>
[error]Function : handler_base
[error]File : E:\Github\xray-monolith\src\xrCore\xrDebugNew.cpp
[error]Line : 1005
[error]Description : pure virtual function call
stack trace:
Sadly I am having the same issue. Did you find a fix?
do stalkers not engage you until you shoot at them? or is something wrong with my save?
hi, I'm trying to find the right place to write my problem, I think it's here, I have a visual glitch with the puddles, especially when I go up or down a floor, I'm not sure if it's normal or not, the only mod I added to the gamma list is ''weapon_sway mod (for BHS)''
@timber blade If you have a question or need help with G.A.M.M.A., please use the correct channel for your problem:
For vanilla G.A.M.M.A. modlist (this means that your modlist is unchanged and untouched): #π¨base-gamma-support
For custom G.A.M.M.A. modlists (this includes mods added by yourself and also mods that are disabled by default in G.A.M.M.A.: #π¨modded-gamma-support
If you are having issues with the installer, or with your G.A.M.M.A. installation: #1026866080347603065
Any other channel ARE NOT support channels. If your question is a support question, you may be asked to go to the proper channel.
wait, bruh i am dumb. I thought it was #βπmods-making-discussion. Disregard above
Is it just puddles or water in general(video didnt embed)
Hello guys, who can help me with install RAW rays of anomalous worlds
no i removed the armors from being deleted its a temporary fix until i find out more about that issue what mods do you have on your modlist ?
any of the following ?
- UGP
- HD Models (the merge of mods)
they do and sometimes its crazy 180 turn and they dump a mag into you from a pretty good range π
check if you have the soft water setting turned on it might cause some wierd stuff if it is disabled
Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
Function : CRender::texture_load
File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
Line : 535
Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
Arguments : c:/anomaly\gamedata\textures\mtl\mtl_girder_reil_bump#.dds
stack trace:
Cant load my saves/start new game
i get this whenever i talk to some traders (so far it happens with petrenko and the clear sky swamps base trader forgot his name) also sometimes when i load into or start a new save
No flags in MO2?
none
the food traders are fine they work fine so does the mechanic ones
but the normal traders is where it does this
placeable items is making me think something to do with sellable hideout furniture items?
maybe you have a mod that is not on the right place in your loadorder
what mods are you using ?
toxic air the lootbox mod and a addon for that which makes lootboxes available at loadout interactive pda and that duke nuken voice actor mod
i know for a fact that these mods work fine if you chuck them at the bottom of the load order since i used these all the time back when i played this all the time
then again back then was about 7 months ago so who fucking knows at this point
yeah then it might be a problem with the new hideout furniture because all the items added by the lootbox mod go to the mechanics so i dont have any clue about what is happening with that maybe try changing the lootbox mod around your loadorder and see if that makes any diffrence
im gonna disable hideout furniture to see if that does anything
oh i think i see the problem
go for it
alright reinstalled that lets try this again
modding this game is always a fun journey π
Thanks you i check this
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
[error]Arguments : c:/anomaly\gamedata\textures\mtl\mtl_rust_dark_bump.dds
Cant load my save/start new game
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
[error]Arguments : c:/anomaly\gamedata\textures\mtl\mtl_shka_bump#.dds
Different errors all the time
seems to be something to do with a dx10 texture on a monolith
delete shader cache maybe?
ok Ill try
doesnt work
well worst case scenario i can think of is you might need to change DX levels although im sure we can figure something out
tried dx 10 its just black screen
@wheat vine Follow this: #βπfaq message
Nah, tried dx10
mistake again
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
[error]Arguments : c:/anomaly\gamedata\textures\lfo\lfo_trees\trees_atp_spruce_frond.dds
something to do with tree textures?
i looked at the wrong spot when typing this out it was just a texture thing nothing to do with monolith
Did you added some texture pack ?
yeah then that should be the problem
or it might be a decompression error and that texture is corrupted
This script seems to be calling a function from arti_jamming.script that doesn't exist...
corrupted from what
it happens some times that the files when you are extracting them might get corrupted
but it is probably the loadorder or a mod you need to disable
so wrong installation? I need to install from start?
let me check something out first
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
[error]Arguments : c:/anomaly\gamedata\levels\l05_bar\lmap#14_2.dds
https://www.moddb.com/mods/stalker-anomaly/addons/war-nymph https://github.com/Paint-Thinner/Ladies-and-Sister-Stalkers-LASS/releases
Female playable character. Pack of hands, voice and portraits. This is the old dog sleeves version of the pack.
try disabling the mod and see if it works if it does you need to install a mod that is compatible with thap
2 mods
it is the first one that is causing that i think
wierd there has to be something else that you added
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
[error]Arguments : c:/anomaly\gamedata\textures\mtl\mtl_arm_2.dds
[error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : E:\Github\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 535
[error]Description : ΠΠΊΠ·Π΅ΠΌΠΏΠ»ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π° GPU ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½. ΠΠ»Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅Π³ΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetDeviceRemovedReason.
[error]Arguments : c:/anomaly\gamedata\textures\mtl\mtl_fence2.dds
i don't see how, the uni_anim_core.script comes from the fn200 reanimation mod and I haven't changed arti's script at all so... the "get_jam_status" function doesn't even exist in arti_jamming
sorry bro i was replaying to the Nic and forgot i tagged you
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] ...nomaly\gamedata\scripts\zzzz_arti_jamming_repairs.script(831) : act_fieldstrip
LUA error: ...nomaly\gamedata\scripts\zzzz_arti_jamming_repairs.script:831: attempt to index global 'mag_support' (a nil value)
Check log for details
stack trace:
happens when disassembling guns after deleting mags redux, did it properly too
Im done in gonna full clean reinstallation but now with anomaly too
ah... I think it's a load order issue
yep it's a load order issue that script is using an incorrect function call no wonder
nice you managed to find out the problem π
that is probably a load order issue also what mods did you install ?
it's something to do with disassembling/field strippin I just cant figure this shit out for the life of me, I've got tons of added mods but shit was butter smooth till I decided I didnt want mags, even started a new game after following the process just to make sure
I think it's trying to strip mags that dont exist
Guys help 
#π¨modded-gamma-support message
try reinstalling the weapon mods you have one probably has an option do remove the mags for those weapons
for exemple for UGP if you are playing with mags like it is my case there is an extra file that you need to disable if you want to remove them
dude i have no clue what that means did that happened after you installed one mod ?
that's the funny part i install a lot of mod but none of them affect the npc and this is the first bug i had after 50 hour gameplay since the last time i install this mod https://discord.com/channels/912320241713958912/1085355655478640660
i fix it? just kill the dude with debug command sorry random npc guys the zone demand it
hahahaha well that is a way of doing it π
was he a technician by any chance ?
https://i.gyazo.com/5626217e38649cfba1889f624645167d.mp4 Any idea what is causing the ground to reflect in front of me non stop? Im pretty much vanilla but just tweaked reshade a bit
no he just rando npc asking to be escorted to greatswamp but each time i finish his task or decline it. the game keep crashing and giving me that error
Using these modifications
you should probably check it out on the #βπreshades channel i have no clue about that i use a pretty simple setting on reshade if you want i can share my reshade setting with you
can you join lobby 2 ? so i can stream it 2 you ?\
I think im alright atm, I think im just going to like reset my reshade thing and do install/update


