#🔨modded-gamma-support

1 messages · Page 19 of 1

jagged kiln
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in the GAMMA folder, not the anomaly one

wild gyro
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Its in the mags folder that you downloaded

jagged kiln
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should be GAMMA\mods\Anomaly Magazines Redux\gamedata\configs\items\settings

grave mauve
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so the mods folder then select what i named the new mags redux as got it

grave mauve
#

ok should be good to go thanks

jagged kiln
grave mauve
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Ok

gloomy elk
#

Has anyone been able to get Ironman Roguelite working on this version of GAMMA?

gray shore
#

yep those are the ones

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im not having any issues just dont want the voice lines

wild gyro
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What faction are you?

gray shore
#

loner

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i get a scav line if i switch a weapon from my inventory into one of my weapon slots

vernal forge
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theres a path on the sides to get out

wild gyro
gray shore
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oh ok

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either way im just not personally a fan of the voice lines from my character at all especially if thye are from eft

jade pagoda
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@vernal forge yes i found it after shiki told me where it was kekfacepalm

nimble grove
#

im constantly getting this crash, and it looks like it's something to do with mags redux? LUA error: o:/anomaly/bin/..\gamedata\scripts\magazines.script:945: is there something not compat with mags and the lastest gamma update or something? I literally just finished the barrier mission and i crashed, now i have to try to fucking do this shit again

wild gyro
nimble grove
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one in gamma

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but im not 100% sure if it's from mag

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there''s stuff about fast transfer too

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idk but it's been plaguing' this save now

wild gyro
#

Some guy had the same crash as you earlier and we told him to update to see if it fixed it, he hasn't been back since so I'm guessing it worked? You could try that

nimble grove
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im not doing an true ironman run but i am trying to go through with 1 life to practice. And i just got barrier done without dying, many close calls but now i gotta do it again

wild gyro
nimble grove
#

Well, updated, will give it a go

cloud valve
#

isnt there a path up via one of the side rooms? If I am not wrong the ladder is supposed to be down only

nimble grove
wild gyro
nimble grove
#

they're way back there so idk if that'll help, unless that lets me go further back. I really wanted to get to the rpg dudes

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x is where i travel, and they WAY back

wild gyro
nimble grove
wild gyro
#

I have still never seen a RPG. idk how everyone keeps finding them PepeHands

nimble grove
#

barrier mission

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last wave has guys that spawn with them.. but for me they decided to stay out of reach

wild gyro
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I've done it 3 times now and haven't seen one

nimble grove
#

huh. shrugR

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I guess i could use debug to see what they have, and just spawn them for myself PepeLmfao

cloud valve
gray shore
#

any way to lock or at least maintain the zoom on the elcan?

spiral hollow
#

is there any mods in gamma that would let me see the allies equipment? i figure then i can swap out what they are using without having a bunch of invisible gear weighing them down. would that also affect the fact that they have infinite bullets with their invisible equipped weapons?

frosty island
#

I'm getting consistent crashes when I go through a specific window in Yantar

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can't send an image here but basically it's not exactly a crash but AMD tells me that the driver response time has been exceeded.

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I'm unsure if this is a game thing or an AMD thing exactly because it happens in such a specific spot and is reproducible

summer dragon
nimble grove
summer dragon
nimble grove
#

ah, yeah i tried that, can't loot while in that mode, and when i press enter to teleport there, it triggers the travel. I manage to get 1 body cause it didn't travel me for some reason but 10 attempts after that i couldn't get to them. Took my losses, i manage to get the 1

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Not sure if it's something that can be looked at by any the modders/devs but there were a LOT of monolith that died back there, i was just trying to get to the RPG guys.

frosty island
#

game doesn't even start now

#

MO2 notification: There are files in your Overwrite mod directory

summer dragon
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!crash

quiet tangleBOT
#

Send your crash log where it was asked, not inside the #🤖bot-commands if you're here right now.
It's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs.
This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere

You just need to send this file where it was asked, drag and drop inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods.

frosty island
#

yeah it didn't even start, crash straight from the anomaly launcher

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lemme see if it created a log

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it did, nice

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can't send the file here though probably due to a lack of perms, will just copypaste instead

#
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "d:\anomaly\anomaly-1.5.1.2\bin\anomalydx11avx.exe" -smap2048 -prefetch_sounds 
Executing config-script "user.ltx"...
[d:/anomaly/anomaly-1.5.1.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434119044 K], reserved[4331064 K], committed[503300 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[75335 K]
* [x-ray]: economy: strings[72232 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
 
FATAL ERROR
 
[error]Expression    : 
[error]Function      : invalid_parameter_handler
[error]File          : xrDebugNew.cpp
[error]Line          : 1040
[error]Description   : invalid parameter
 

stack trace:```
frosty island
#

happened after I followed the fix from the first line of this command:

#

!amd

quiet tangleBOT
frosty island
#

Expression :
Function : invalid_parameter_handler
File : xrDebugNew.cpp
Line : 1040
Description : invalid parameter

stack trace:

Press OK to abort execution

#

tl;dr on what I did:

summer dragon
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Wait

#

Wait why are you able to type here

frosty island
#

I shouldn't be able to?

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I can't send files

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so at least some perms are limited

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my powers were too strong Evil (i legit thought getting rid of the newcomer role was an activity thing)

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but yeah I sent it here because I enabled some extra stuff

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namely stutter fix, unlimited stashes, companion teleport and companion inv unlock

gusty citrus
#

Could anyone give me a quick walkthrou of whats different between dead air and inverno as well as a quick rundown of installing them? I've looked over the discord portion and website portion of installation and am not sure where I'm going wrong

wild gyro
rotund kernel
#

With NPC Loot Claim, is there a way to set a distance before you can loot a body?

rotund kernel
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a quick one

#

did see anything obvious

woeful sphinx
#

does anyone know, how bad is Warfare compatibility in Gamma?

wild gyro
gusty citrus
wild gyro
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And it was basically built for GAMMA

gusty citrus
#

Right, between the website and discord I couldn't figure out how to get inverno working

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I'll check out graupel

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I'm reading over the mo2 manual rn and maybe that will give me a better understanding

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Haven't found anything on graupel

wild gyro
wild gyro
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Download it, then in the top left of MO click file > install mod and select the file you downloaded

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Then you need to drag it above this file in MO, under GAMMA fixes

bitter junco
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Is there any way to see conflicts of any of the disabled by default mods in the list? I wanted to enable some of the default disabled mods but don't know which cause the game not to work and which are compatible.

analog nexus
analog drum
junior cipher
#

Anyone know how to spawn aslan in the debug menu?

analog nexus
#

@analog drum where ever you have anomaly

analog drum
#

yea found it now I had perfect game after update I crash in an area I visited many times before I know why but not what to search for

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\wpn\mags\wpn_black_akmodern2_mag.ogf'.****

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It cant find this, wpn_black_akmodern2_mag so did it got taken out with the update, gonna have to start over again now r what

wheat vine
analog nexus
junior cipher
fierce umbra
#

What happen if you try to put expedition graphic in gamma? 🤔

fierce umbra
#

It exists?

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🎃

wheat vine
supple glacier
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any good thermal vision mods?

earnest ermine
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maybe this is the place? i have lost my companion after a fast travel. they seem to be spawned just outside of the world map. and wont respond to teleport command (with quick companion teleport enabled) help?

nimble grove
analog drum
#

COOL MOD gonna add it myself lol

wheat vine
#

shouldn't be incompatible tbh

analog drum
#

Question, what setting is it for the range of ai to follow you

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I find there to far behind all the time

earnest ermine
#

is there a way with debug to teleport a companion to you?

blazing sky
#

hi guys im trying out GAMMA EXT, GAMMA CE which includes MagsRedux on a new game. Often when reloading I get a CTD. The error in the log is:

! [SCRIPT ERROR]: c:/anomaly/bin/..\gamedata\scripts\magazines.script:796: attempt to index global 'DIK_KEYS' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly/bin/..\gamedata\scripts\magazines.script:796: attempt to index global 'DIK_KEYS' (a nil value)

Line 796 is the DIK_KEYS line here

function on_key_press(key)
-- do not interrupt if directional key pressed
local bind = dik_to_bind(key)
if action_state ~= ACTION_NONE and (load_cancel[bind] or key == DIK_KEYS.DIK_LALT) then
print_dbg("Interrupting mag loading")
do_interrupt_magload()
end
if key and bind == key_bindings.kWPN_RELOAD then
local current_weapon = db.actor:item_in_slot(db.actor:active_slot())
if current_weapon and is_supported_weapon(current_weapon) then
actor_on_weapon_reload(db.actor, current_weapon)
end
end

end

Anyone seen this before?

analog drum
#

there was an option not sure if it is a mod but it was with J

frosty hamlet
#

Hi, Is warfare still unplayable ? I remember mutants not spawning.

versed notch
#

is there any way to adjust sleep deprivation safely? it's kinda weird that you can sleep 12 hours and only half fill your sleep bar 😦

wheat vine
viscid vector
#

i need help getting the HD models working

#

nvm, got it working

fresh bramble
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Hey guys, I have a question regarding the reload/unjam button. Im using the MagsRedux mod and ammo check mod additionally. When I try to reload, it goes to a 'unjam' animation rather then actually reloading the gun. My mags are added to loadout. I can't reload any of my guns, just unjam them.

dull granite
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

dull granite
#

followed the guide?

fresh bramble
#

Ah, I forgot the Unjam reload mod was enabled. Sorry, my bad. Thank you for the help.

broken whale
#

hi, is HD models disabled with GAMMA? i saw a message above where a guy had the same problem and then resolved it, i cant find any setting for it in mod organizer.

#

maybe im just blind but i cant find it

wheat vine
broken whale
vernal forge
dull granite
#

HD models as default is a stretch snigyes

analog goblet
#

Hey guys whats the quickest way to attempt to fix my hud? Last time i had a gamma install i think ud was visible was ticked in settings, but then this latest one it wasnt ticket. Problem is i cant see my status icons or toggle my minimap or see companions. So i turned it back on. But now for some weird reason the ammo icons and mag icons, or at least mags icons are fully visible. Even tho i have the mod enabled and set as it should be to hide the icons and check ammo etc. I also made sure to follow the steps in the !mags command which i believe wanted me to make sure i had the ammo check on same key mod disabled. (i did that before making my latest save)

dull granite
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if you updated, all your settings are reset

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so you have to redo them

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!backup

quiet tangleBOT
#

"Why does every update completely reset my keybinds/my settings/my mods/my stuff in general?"
G.A.M.M.A. has a default mod list to make sure everyone has the same things, everything goes back to default when you update or you do a complete installation, it's normal.
You can backup your keybinds and mod settings following this guide: #╭📖faq message

dull granite
#

this can be done to avoid

wheat vine
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my lighting is broken, im using no grass and old textures as my 2 nonpack mods

dull granite
#

!shader

quiet tangleBOT
#

To clean your "Shader Cache", don't use the option in the Anomaly launcher.
Go in this folder: Anomaly\appdata, you'll find a folder called shaders_cache, delete this folder and launch the game normally from MO2, using your preferred DX.

pliant jacinth
#

hey fellas, I just installed Autumn: Golden Autumn Redux, but its replaced my main menu and loading screens. anyone know if I can have this mod installed, but keep everything else GAMMA?

vernal forge
#

If its a .db file then you Will have to unpack them AND remove those files, then you decide if you want to repack it again (turn them into .db again) or leave and load them through mo2 as loose files (could weight a lot)

pliant jacinth
#

so I guess I have to just delete and re zip

vernal forge
#

i remember unpacking deadzone 7gb to remove some leaves textures and it turned into 25gb loose files

analog goblet
vernal forge
#

If they are loose files like gamedata\configs
gamedata\textures

#

and not
gamedata\autumn.db0
gamedata\sutumn.db1 etc

analog goblet
#

should i try reinstalling the ammo checker mod?

wheat vine
#

looks the same

analog goblet
#

i think theres a bot command regarding help my games too dark it says u can use gamma and exposure in console commands to change it a bit

#

i found for me that using reshade helped because it gives me a lot of effects and controls. I even prefer disabling all SSAO stuff AA stuff DOF stuff and something else i think, so that i can run it more efficiently via reshade

analog goblet
# wheat vine didnt work

alternatively i think if u look at the info for the screen space shaders and enhanced shaders mods via right click in MO2 and view on moddb u can find some more intricate settings things to mess with that might help, but the files wont be in there ull likely want to mess with the gamma cumulative shaders settings since thats overwriting stuff in enhances and in SSS

wheat vine
#

ah

#

that might be it

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i turned that off

analog goblet
#

which u turn off?

wheat vine
#

ill turn it on

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SSS

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it said i could in fps boost

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eh its not that bad

analog goblet
#

ah yeah that might help u wanna keep the shader stuff on, u can modify their settings, ull also wanna make sure u check what conflicts are happening cuz like i said the gamma cumulative shaders are doing stuff

wheat vine
#

yeye

analog goblet
#

i think it was referring to settings or like via commands? not like in MO2 i think with cumualtive shaders on and SSS off u might have issues since gammas stuff relies on the SS and ES stuff

#

ud wanna disable all 3 if u wanna get rid of em all

#

i recently reinstalled gamma cuz all my shader settings went outta whack from all the tinkering i had done without realizing i had other mdos doing things to those settings and stuff

#

like i did a lot of console commands that i shoulda left alone

wheat vine
#

turned both back on it works now

nimble salmon
#

My game has crashed twice in the last 15

#

! [ERROR] --- Failed to load script sim_squad_bounty
! [SCRIPT ERROR]: ...omaly 1.5.2\gamedata\scripts\dynamic_news_manager.script:435: attempt to index global 'sim_squad_bounty' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly 1.5.2\gamedata\scripts\dynamic_news_manager.script:435: attempt to index global 'sim_squad_bounty' (a nil value)

stack trace:

wheat vine
dull granite
#

you have bounty squads on

#

!disabled

quiet tangleBOT
#

Mods under the G.A.M.M.A Disabled category and ALSO other disabled mods that aren't under this category, are disabled for a variety of reasons: compatibility, performance, bugs, busy hands, etc.
DO NOT ENABLE THEM. SERIOUSLY. DON'T.
(If you don't know what "busy hands" is, type !busyhands in #🤖bot-commands)

What about animations? Can I enable them?

DO NOT ENABLE ANIMATIONS THAT ARE DISABLED BY DEFAULT, IN MCM IN GAME OR ANYWHERE ELSE IN THE MOD LIST.
They are disabled for the same reasons written above.

Why do we have these mods in the mod list if we can't activate them?

Because G.A.M.M.A. is STILL IN BETA.
NO, Grok can't simply remove these mods. Version 1.0 will have a clean mod list.

If you really want to use stuff that is disabled by default, forget about #🔨base-gamma-support, use #🔨modded-gamma-support instead.

blazing sky
nimble salmon
wheat vine
dapper saffron
#

Would anyone mind helping me out? Im trying to put the Expedition Graphics overhaul on GAMMA, but when I extracted the file in my GAMMA folder my game isnt launching

runic turtle
#

Use search function. People on the server have got the textures & reshade to work iirc

thorny smelt
dapper saffron
#

Where exactly can I download EXT?

thorny smelt
#

click on the link

sick bridge
wheat vine
sick bridge
wheat vine
#

For some reason I don't have parts of misc items listed in details. Anyone knows what could cause that?

dapper saffron
#

Turns out expedition can just be added with Mod organzier

#

Thanks guys

nimble grove
#

Do i want to use DLTX options when i'm adding mods?

wheat vine
prime sage
#

Aggressor Reshade doesn't seem to be working despite enabling it is there a way I can check if its on?

mint pasture
#

Re-download it

woven widget
#

how can I turn off the english merc voices? they break immersion imo

prime sage
#

doing so results in mod organizer saying it can't find the game data folder

left sequoia
mint pasture
#

Go to moddb and download the reshade. The one in gamma doesn't work

prime sage
#

ah gotcha gotcha

#

yeah cause this is what I get when I do reinstall

left sequoia
heavy yacht
#

Hey all, is there a guide to install graupel?

#

never modded stalker, just followed the gamma install video

left sequoia
#

So the Next GAMMA Update will remove the Disabled Mods? Can we instead put those Disabled Mods at the very bottom? Unless it is really necessary to remove them then. I do use some of those like the Blindside Knife Animations and Headlamp Animation Fix. And I've never got any bugs.

left sequoia
raven roost
left sequoia
raven roost
#

1.0 is still far away

#

I know for sure that the section called GAMMA Disabled will go away

left sequoia
raven roost
#

So bye bye 1.0

raven roost
cinder halo
#

Hello, apologies if this is a repeat question but I tried to find an answer via search, and also tried !hud& disable reanable hud, and relaunch. With melting winters enabled , sometimes I get this HUD bug that causes the hud to not work, as well as my PDA map to not display icons corrrectly; Usually reloading save fixes it but for whatever reason I can't get it to fix this time around. Has anyone encountered this issue?

heavy yacht
#

do i just click add mod organiser?

left sequoia
raven roost
#

Many that are disabled (not in the Disabled section) are good mods

#

The Disabled section is basically at your own risk

indigo summit
#

No good mods in disabled section, confirmed by Falco jermasus

raven roost
#

Yes

The stuff in Disabled is 99% shit that you should not enable

It's always a case by case scenario even there

wooden siren
#

Hello! I have an issue with missing VSSK files

#

[LSS] Spawning object [sim_monolith_sniper27212][sim_monolith_sniper][27212]
[LSS] Spawning object [sim_monolith_sniper27216][sim_monolith_sniper][27216]
! Can't find sound 'weapons\vssk\shoot_start'
! Can't find sound 'weapons\vssk\barry_vssk_trigger'
! Can't find sound 'weapons\vssk\barry_reload_partial'
! Can't find sound 'weapons\vssk\barry_reload_empty'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'anomaly_weapons\wpn_vssk\barry_vssk_hud.ogf'.

stack trace:

#

I have some mods unticked, but nothing that is supposed to modify weapons

left sequoia
indigo summit
raven roost
dense lintel
left sequoia
indigo summit
dense lintel
#

Lmfaooo

raven roost
heavy yacht
#

guess i will fuck around then.

raven roost
heavy yacht
#

it has a download

#

i dont know

#

how to install it

left sequoia
#

graupel

heavy yacht
#

it has a fomod installer

#

idk what that is

wooden siren
raven roost
mint pasture
whole lichen
left sequoia
mint pasture
#

As in stops the animation from playing?

left sequoia
#

I don't get the busy hands bug for some reason

clear trench
#

Is there any mod out there that makes companions sprint faster? It is absolutely painstaking how slowly they move. I've opted to add this: https://www.moddb.com/mods/stalker-anomaly/addons/stalkers-moves-faster

But it appears that NPC's no longer attack. I know it's for 1.5.1, but it seems to work aside from the fact that NPC's no longer attack me or my companions. It does appear that if you get into melee range, they will hit you and THEN start shooting.

Mod DB

Tired of waiting your companions every ten meters ? Sad to see your faction members unable to escape any mutant ? This simple mod will make all Stalkers moves faster when running, walking or crouching and will work for both idle and combat situation...

pliant jacinth
#

hey is there a known common issue for driver timeout crashes?

clear trench
echo ridge
#

Hey, I've suddenly had issues with a bug that ctd's the game whenever I reload a magazine-fed weapon. I'm assuming it has something to do with Mags Redux (I installed the recommended replacement to the version in the modpack) but I haven't started having this issue until just recently. Am I better off uninstalling it?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...1/anomaly-1.5.1/bin/..\gamedata\scripts\magazines.script:796: attempt to index global 'DIK_KEYS' (a nil value)

mint pasture
echo ridge
#

Okie doke. I'll try that

#

@mint pasture Seems like that may have fixed the issue, thank you

digital cloud
#

hi all, anyone knows why head and torso hp are going down with no apparent reason? i've tried eating/drinking untill full, not irradiated, psy health is fine, no bleeding, still every now and then both health bars go down. Seems like by 1 hp at a time

severe jay
#

this isnt the addon recommendation channel kekwait

digital cloud
#

"The H.U.N.T.E.R: Escape From Chernobyl"

thorny smelt
#

GAMMA-EXT Support Thread

jagged kiln
#

Any ideas why the mutants sometimes are "fixed" in place? Saw it in my game and in a video on YT by accident.

sly thicket
#

The only additional mods I have enabled are the ones to support mags redux. Ive been narrowing down my issue over several days and it is as follows. Once i sleep for the first time in a given play through instead of dying like normal i instead drop a stash on death and respawn at the last place i slept. Unfortunately this got even more fucked on one run and i was full stop unable to die.

#

I just wanna die like normal and load a save why is it like this

#

Heres my mod list

#

also i have tried doing a reinstall to default settings and it hasnt fixed it

#

I also have found it impossible to disable certain mods even if theyre disabled in mo2

#

the two i know of are mags redux and ironman roguelite

#

if anyone bothers looking into this please @ me

indigo summit
#

true

#

mood

#

Ok i don't know a fix to your issue but your text suggest you might not understand something

#

And that is - mags redux is custom

#

its disabled by default

raven roost
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for RELOAD and UNJAM
  5. After successfully following all steps, you need to Left-Alt + left click the magazine to add to your loadout, before a reload can work
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file.

The only 100% safe way to do so is by loading a save where you DON'T have the mod enabled OR by starting a new game WITHOUT Mags Redux.

We also have this POSSIBLE workaround if you want to disable Mags Redux in the middle of your game:
<#🖇old-mods-posting message>

raven roost
#

Since I don't know if he followed the guide or not

sly thicket
#

I know but even when i do a clean default install and make a new save ive got mags enabled for some reason

indigo summit
sly thicket
#

wack

#

You launch the installer as admin and then hit only install gamma addons and it resets mo2 to default no?

raven roost
#

!default

quiet tangleBOT
#

Modlist
To bring your mod list back to default, inverting any changes made by you:

  1. Open the installer with admin rights
  2. Click on Only install G.A.M.M.A. addons

Keybinds
To bring your keybinds to default, DON'T press the default button in the menu, you'll mess up everything.
Instead, do this:

  1. Go in GAMMA RC3\.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
  2. Copy the user.ltx file you'll find in there (note that every change made by you in your user.ltx will be reverted to default)
  3. Paste this file in Anomaly\appdata
raven roost
#

Yes

#

It should work like that

indigo summit
#

Then you close mo2 and start it again

#

only then it will update the counter

sly thicket
#

Ive tried that before but let me try it again and see if mags redux persists

#

worse case im gonna just abandon gamma and mod anomaly because i kinda want to try out winter mods

indigo summit
#

If !default doesn't work you have a serious issue, but maybe you can just ignore it and just uncheck mags redux manually whatever

#

you have to start a new save btw

sly thicket
#

its ok

#

anyway im at 336 again with mags redux unchecked

indigo summit
#

sounds good

#

launch da game

sly thicket
#

cringe

indigo summit
#

screenshot mags redux being unchecked in mo2

#

we are being scammed

sly thicket
#

Im not trying to fuck with you

#

my shits just borked

indigo summit
#

unlock > screenshot mags redux

sly thicket
indigo summit
sly thicket
#

ikr

indigo summit
#

Go to your GAMMA folder, find and delete ModOrganizer.ini (the one without the blue icon).

#

Re-launch MO2, and redirect it to your Anomaly install location.

#

Fuck it, lets just try the entire list we have on MO2 problems

sly thicket
#

how am i supposed to relaunch mo2 if i just deleted it?

indigo summit
#

thats not what you deleted

sly thicket
#

shit im dumb as fuck

indigo summit
#

at least not what you were suppose to delete

sly thicket
#

ok i fixed it and reluacnhed mo2

indigo summit
#

now show me mags redux in there, and try launching the game too

dapper saffron
#

Hey guys, anybody know is the Aggressor Reshade works with GAMMA>

sly thicket
#

shits looking a little funky

indigo summit
sly thicket
#

as in the thing is scrolled all the way to the left

dapper saffron
#

Ive installed Aggressor Reshade and its in MO, but my game is crashing

sly thicket
indigo summit
# sly thicket

grab categories at the top, drag them individually to the right

#

or like

#

tables

#

tabs

sly thicket
#

oh god version just keeps getting bigger

indigo summit
sly thicket
#

yup

indigo summit
#

time to fucking delete mags entirely i guess

sly thicket
#

sounds good

#

remember the goal is to eventually fix my other problem though since thats the real bad one

#

but that one is wild. theres been one other guy with a similar issue

#

but no one else has any idea

indigo summit
#

actually just delete the folder with the name mags redux

#

and then launch da game

sly thicket
#

launching

#

actually maybe i shouldve relaunched mo2 first

indigo summit
#

maybe

sly thicket
#

ya cause i still have mags lmfao

indigo summit
#

dude

sly thicket
#

attempt 2

indigo summit
#

the fucking files that youre seeing with your eyes don't exist on your pc

sly thicket
#

i know

indigo summit
#

i wonder, if you delete all youve downloaded, will there be mags on your fucking desktop

sly thicket
#

their damn well might be

#

well idk what the fuck to do so i might just purge gamma from my computer and mod up the copy of anomaly i have downloaded

#

damn shame though this is a really great pack when it all works

#

but hey

#

snowy zone seems lit

indigo summit
#

it seems frozen actually, not lit

sly thicket
#

lmao

#

well thanks for helping

#

ill give it another go in 8 months when i get the craving for a fresh run again after this one im about to set up

#

have a good one m8

torpid willow
#

What is directory?

#

the installation process says only this "Simply drag and drop the gamedata folder in the main directory"

#

Though that sounds simple as I dont kow the terms I dont know how.

haughty field
#

does anyone else get the problem where they enter an area and the night vision doesn't pop up correctly (all fuzzy but no screen change) and the UI doesn't change when taking damage?

winter hatch
#

can anyone help me with this? i cant upgrade servomotor booster

#

also i have enough roubles to do it

#

i have the exo toolkit as well

grave mauve
#

im getting this error when i reload and all i did was update mags redux.
did i do something wrong?

pulsar crystal
#

hey could I ask about the black jack mod? I wanted to use HD models so in the alternatives chat its said to disable the Dick Black Jack patch? Is it referring to the actual Black Jack mod? I can't seem to find the Dick Black Jack patch in M02. I can only find feel Fried, but that's the actual Black Jack mod.

fast otter
#

it says "shaders compilation failed" when i try to load my save, what can i do?

woven widget
#

EFP has some sights for both picatinny and dovetail. idk where in EFP that mod is located but if you guys have any idea how I can port more compatible sights to GAMMA that would be great

for example: I have Dushmans Saiga in EFP, I can put a OKP-7 on it, however in GAMMA this isnt the case. There is only one OKP-7 specifically for dovetail mounts in GAMMA

abstract oracle
#

hello people, I saw a video where sprint is used as in CoD: Warzone, can someone suggest the name of the addon please?

sick island
woven widget
#

yes it does. Its just that in EFP they have sights like the OKP availible in both. its really the only sight I like on the Saigas but its alright if I have to use something else. I have been able to port a couple EFP to GAMMA and GAMMA to EFP things as long as I know whats in it. I may have to ask the EFP discord

#

not sure if I can port weapon stuff from EFP to GAMMA without breaking it

grave mauve
sweet vine
#

Where can i find crash logs?

short remnant
#

Question: Does armr arti and ravenascendants mags redux work with Gamma?

sweet vine
#

already added

#

just have to tick it

short remnant
#

Oh I must have missed that one. Thanks @sweet vine 🙂

sweet vine
#

no problems

#

ammo check is also under "newly added addons"

#

and dont forget to tick mags buyable at traders

grave mauve
#

neverminded i figured it out

#

then place it here after install i also renamed it, i don't know if you have to but i thot i would just though that in there.

short remnant
#

Only need to select the bas patch correct?

wild gyro
#

you need top 3 patches

short remnant
#

So ppp, aug and bas?

#

awesome

#

hmm guess I need to start a new game to use it? Crashing on saves made before activating it.

wild gyro
#

no you shouldn't need a new save

short remnant
#

hmm 🤔

#

I am puzzled. It crashes when loading a save. No error msg just ctd.

wild gyro
#

You made sure to place it next to the old one and deactivate the old one?

short remnant
#

That might be the problem. Didn't see the place it near the old one in the mod list.

#

The gamedata/configs bit after that. Where is the gamedata location? in the gamma rc3 folder or anomaly?

wild gyro
#

It's in the mags redux folder

short remnant
#

oh ok

sweet vine
#

i followed Groks guide for using HD Models, but im getting this.

short remnant
#

hmm. still crashing... even on making new game... 🤔

#

Going thru the wonderful process of seeing which mod is causing the crash with magazines redux.

#

By disabling the newer mods I have installed 1 by 1.

#

Ok this is strange. So I reverted to the same settings I had before. Disabled the mags mod. And now game crashes when loading.

nimble grove
vernal forge
#

iirc backpack icons from deadEnvoy

#

at least bottom left? could be cr3pis or maid icons

#

i dont remember well

winter hatch
#

there is a strange bug where the scopes and UI will break, similar to busy hands except i can still do stuff. any ideas?

winter hatch
#

at this point it will crash if i load a save

vernal forge
#

busy hands then xd

winter hatch
#

so pretty much i have to relaunch the game and hope for the best

short remnant
#

I noticed the zoom for scopes breaks sometimes. Have to take the scope off the gun and reattach it.

#

Might work for your problem?

winter hatch
vernal forge
#

reboot game would be best option

winter hatch
#

yeah

#

ive had to do this several times now

short remnant
#

AHA! I found out what was crashing my game.

#

Apparently I accidentally ticked the bounty squads reworked mod. shut it off now it isn't crashing.

winter hatch
#

it happened again. This time after i tried to repair my helmet

brittle drift
#

hello, please tell me what will happen if I try to install the Ukrainian text localization and NPS voice localization, will it work correctly?

quiet tangleBOT
#

DO NOT ENABLE Bounty Squads Extended (Mod 44). It has been disabled due to a multitude of bugs. Also DO NOT ENABLE Bounty Kill UNLESS TOLD TO, even if when it's disabled and you see a crash and the error references "bounty squads" or "bounty squads" is in the log.

If you meet one of those two follow these steps:

  1. Enable GAMMA Bounty Kill (under GAMMA Fixes)
  2. Launch GAMMA (You may get an immediate crash, this is fine, relaunch)
  3. Play as normal until you crash with an error/log referencing a nil value.
  4. Disable GAMMA Bounty Kill.
raven roost
#

For the future

obsidian shadow
#

Which mod do you mess with to increase overall spawn rates of both mutants and stalkers ? General Settings Zone or ZCP in MCM ?

neat ginkgo
#

ZCP

obsidian shadow
#

Ok so my Extra A-Life mod is useless then ?

neat ginkgo
obsidian shadow
#

I'm just trying to encourage my game to be populated right now, walking into yantar and seeing barely anyone is disturbing

#

(Continuation of my Loner save)

raven roost
#

It's ZCP

obsidian shadow
#

You'd be the third person to tell me that alongside Larkin so I'll crank up the spawns to 3

#

Game's not chaotic enough for my tastes yet but, hopefully, that'll soon change.

raven roost
#

Period

obsidian shadow
#

That answers that then ablobblewobble

neat ginkgo
#

hey how would i go about installing the armors that come with the trader overhaul mod? I can't get them to work

nimble grove
#

Is there a set of mods that compliment the default look of the zone rather than just turning off the deadzone stuff?

nimble grove
raven roost
#

There is stuff in there

#

CS Eden is the boss in that channel

#

Take a look around

nimble grove
#

oh yeah i'm using his reshade, im more curious about mods that affect the look too, or is just turning off dead zone stuff look good?

arctic berry
#

is there a mod to fix the ui for ultrawide screens so it doesnt stretch?

wet pulsar
#

do gamma weathers ignore in game weather settings? I have fog set to none but I still get it often. I have some extra mods installed but none of them touch weather

white rose
vague inlet
#

is they a mod that puts loot into unmarked stashes/

#

i was thinking of trying an antisocial playthrough and not talk to anyone

young meteor
vague inlet
#

thanks

analog goblet
#

man disocrd never puts me back at the spot i was at in a channel when i scrolled up and then switched channels and then come back lol

#

can someone help me with an issue where my hud shows the ammo icons and i think even amounts, i made sure i set up the mods as theyre supposed to be via the !mags command

#

im desperate enough to start poking through .xmls and scripts and such looking for a way to just disable the icons for ammo in hud but so far havent found specific lines that i can identify

vernal forge
jagged kiln
analog goblet
#

sry lemme rephrase

#

just woke up cuz insomnia lol

#

So i recently set up a new install of gamma and anomaly so i could make sure all my settings are completely vanilla without modifying old settings. I then ported over a small selection of the settings i care about manually

#

however what was working before was my ammo checker mod hiding the ammo hud icons and the mag icons from the mags mod

vernal forge
analog goblet
#

for whatever reason on the new install (i probably editied something wrong) even with the mags and ammo check jam mods etc setup how the command tells me to

#

now i have the ammo and mag icons on in my hud even tho i have the hide ammo boxes checked in the check ammo mod

vernal forge
analog goblet
#

so i have like 4 or 5 extra mods? but those were from before i think lemme double check whats new

vernal forge
#

mags redux has MCM options to hide mags hud

jagged kiln
#

did you check the MCM?

jagged kiln
analog goblet
#

ill check, i swear it was fine but i needed the ammo check to hide the icons

#

my non standard mods

#

also loading

jagged kiln
analog goblet
#

okay thnx ill be double checking i assume its set right in there cuz i like quad checked all my settings manually

#

but i pray im soooooo wrong i just want this to work lol\

jagged kiln
#

Just be sure to check the magazine HUD in detail

analog goblet
#

omg you god damn life savers!!!! ❤️ ❤️ ❤️

#

somehow i manage to forget theres additional tabs on some of these lol

#

Gonna go through em all manually again just in case theres other things i missed lmao

vernal forge
jagged kiln
#

lol, good you figure it out. Btw , you said you did a clean install, did you update magazines?. in the current version of GAMMA there are some mags icon missing.

vernal forge
analog goblet
#

i downloaded it like 2 days ago?

jagged kiln
#

open the debug mode and check, give yourself the aug para. Then eject the magazine and you will know

analog goblet
#

Wait are they not put in the modpack fully updated? Its not like the best way to have it? Man so many thing to learn/understand compared to even the more technical modding stuff ive done with games 😄 learning reshade was dope tho.... anyways how should i be checking to make sure its the most up to date version? Cuz i know some of the mods i wouldnt wanna go directly to the mod db download as those arent customized to match gamma most the time right?

#

or well set up to match*

jagged kiln
analog goblet
#

man i have some ppl in here telling me... dont touch nothing!!!! u will break things!! and then other ppl saying, this games meant to be customized make sure u check configs/scripts lol, glad i stuck with my gut feeling of, i need this to work the way i want, im gonna adjust things, and learn from those

jagged kiln
#

If a mod gets updated, nothing assure you that the updated version will work fine with the current mods you have. You need to test it first, and since mods are updated constantly, is hard to keep the "modpack up to date"

analog goblet
#

wait so are u saying MO2 will auto update mods???? i thought the only way to update was via the installer thing

jagged kiln
jagged kiln
analog goblet
jagged kiln
#

(btw the exact magazine name is Standard 9x19 Aug Magazine)

analog goblet
# jagged kiln nah man, I mean updated constantly in ModDB

oh okay so ur saying just be careful right i know most this stuff, i dont manually update mods, i will only use mods provided by gamma, and i will install mods manually to test, but i wont get a mod db version of a mod to reinstall or update over gamma specifically cuz i read that will mess things up

#

thanks tho yo

#

gotta be careful

#

right right so i may have messed something up maybe? i see aug a1 bas custom bas a3 bas custom bas "regular" custom merc and modern but i dont see the para is it an smg?

jagged kiln
analog goblet
#

right right

jagged kiln
analog goblet
#

so the 9mm aug a3 XS?

jagged kiln
analog goblet
#

aw great i somehow spawned in like a miullion guns wth lol, is my mouse acting up?

jagged kiln
#

lool. in debug mode 1 click 1 spawn. and you can decide if the spawn is on inventory or in front of your character

analog goblet
#

aw dang it is invis, so thi is an update to the standard mags mod that id need, or does this mean i messed up my fresh gamma install from a day or 2 ago?

#

oh yeah i just left click the icon to get one using default spawn into inv, but i didnt click anything else and when i checked inv i had like 15-20 guns lol

#

it dont matter none tho this save is throw away

jagged kiln
#

I update it to fixe it and someone helped me in the process

analog goblet
#

okay cool, wanna make sure im following ur every word almost just in case

jagged kiln
#

let me find the guide

analog goblet
#

for sure

#

god im so happy to have this new config the game looks like 5x better imo and runs almost as smooth as normal

#

imma reload shaders i think im having a shadow issue when zooming in lol

jagged kiln
late thorn
#

where to find the rf-receiver quest-ids in the config.?
my quest is bugged and i want to auto-complete it!

analog goblet
#

oh nice, thnx thats very straightforward

#

doesnt #🤖bot-commands have something for that?

#

in the pins?

#

or maybe faq?

jagged kiln
flint locust
#

Has anyone found a winter mod that works with gamma

analog goblet
#

grrr cpu auto affinity did nothing and if anything just messed up my gamma window cuz now its like this... lol i havent not had this problem before but its seemingly doing it either when i delete shader cache or cuz the shortcut mod i did via the affinity command ><

analog goblet
jagged kiln
analog goblet
#

theres also a really cool thing in one of the mods channels where u can download profiles/setups or share them, i think i saw one in there that sounded promising

#

ah yeah thats an invaluable tip there from plague

#

wait invaluable? is that the right word?

flint locust
#

Yes I just found that thread too ty again

jagged kiln
flint locust
#

Yeah that’s the one I can’t get to work

#

🥹

jagged kiln
flint locust
#

Both

raven roost
analog goblet
# flint locust Both

how are u setting up the new texture mod in ur load order? what else are u disabling there should be some stuff u either need to outright disable or at least overwrite, i had crashes when i was trying out diff texture packs and graphical things when i wasnt checking everything, once i realized i had to like mess with another mod and turn it off completely it started working no problem

#

has anyone tried the mags redux models addon? wondering if i might wanna grab it, i havent really noticed any staticish mags laying around but i dont wanna see a harmonica and ignore it cuz the way it used to work was the mags all shared a harmonica model at one point?

vernal forge
analog goblet
#

thanl luata ❤️

#

thanks*

short remnant
#

Bleh one of my companions is standing there not moving or responding to any commands.... anyone know how to fix it?

weak pagoda
#

not compatible with 'new_name.script'.

Registering

Loading ini: misc\smart_profiles.ltx

! WARNING: fetch_list.ltx | wrong section name [wpn_kriss_vector]
! WARNING: fetch_list.ltx | wrong section name [wpn_raptr]
end setup

  • phase time: 4686 ms
  • phase cmem: 1486976 K
  • phase time: 276 ms
  • phase cmem: 1486777 K
    loading mdata
  • Loading spawn registry...
  • 18677 spawn points are successfully loaded
  • Loading objects...
  • 29364 objects are successfully loaded
  • Game skrayer - quicksave_4 is successfully loaded from file 'c:/anomaly/bin/..\appdata\savedgames\skrayer - quicksave_4.scop' (1.725s)
  • phase time: 1724 ms
  • phase cmem: 1555838 K
  • phase time: 271 ms
  • phase cmem: 1555836 K
  • phase time: 272 ms
  • phase cmem: 1555832 K
  • [x-ray]: Full Memory Stats
  • [win32]: free[137424854660 K], reserved[5537576 K], committed[8561172 K]
  • [ D3D ]: textures[580948 K]
  • [x-ray]: process heap[1555832 K]
  • [x-ray]: economy: strings[168250 K], smem[113710 K]
    stack trace:

[error][ 87] : Parâmetro incorreto.

at address 0x0000000140104A49

#

any help? my game crash on load

weak pagoda
#

updating the g.a.m.m.a seems to have fixed that

wise burrow
#

if its hd models the fix is to not use them, or define the models path yourself as theyre not updated properly iirc

analog goblet
#

Hey again guys. Wondering if there would be an easy way to keep doom like weapon inspection on or even the double tap f if i can change that binding? My problem is that when i change scopes the anim plays, i think even other attachements probably. It also seemingly seems 😛 to forget if a gun has had the anim play or not

#

dont wanna completely disable but i will if i gotta

noble latch
#

Copy and paste the textures and meshes folders from Dicks into HD Models without overwriting any files.

noble latch
minor blaze
#

I crash when i have nvg turned on and I zoom in, what's the issue?

jaunty token
#

getting this after the bas update @mint pasture

tender garnet
#

helloo, I'm getting a problem where I installed Ammo Check but when I press the key nothing happens, somebody could help me? Thanks in advance!

#

also I can't seem to find where to activate the animation it plays when you open your backpack I've seen in some videos

#

related to fdda mod

wise burrow
#

the backpack animation was disabled because it causes a save corrupting bug, and the ammo check is Shift+F

tender garnet
#

Oh got it I didn't saw about pressing shift in the mod options in blind, thank you so much for the help

wheat vine
#

can anyone tell me what's wrong with this log, i was testing stuffs in rostok and it seems rostok is a crash fiesta for me

wise burrow
#

how can i add variable zoom to a scope

#

the zoom on the l96 and awm is killing me

#

nvm i think i figured it out

analog goblet
#

Anyone know what i might have done that has changed the way shadows work in game? Is it a quality setting perhaps? Im noticing some banding I think. Ive basically adjusted my settings down a bit for shadows and things in the in game settings. Other than that i think i havent touched my cumulative shaders settings on this install unlike on my last one that has nothing to do with this install?

wise burrow
#

probably shadow quality

#

turn the shadows back up to default and it'll reverse probably

cinder folio
#

I just have a query regarding extra mods shown in the #🤖new-anomaly-mods-on-moddb section. Can we just add them to the mod loader and all should be fine or do we need to first ensure they don't have any conflicts? (I would assume placing them under their own section to keep track of the ones manually added)

analog goblet
analog goblet
#

also check for readmes in the mods files always too, ppl like putting those in sometimes without much info about it and it has crucial info in it on top of that usually too

wise burrow
#

I'd recommend the opposite of just adding stuff randomly but do check to see if it conflicts

#

The new anomaly mods channels just shows new mods posted, not if they'll work with gamma at all

cinder folio
#

Okay sweet, will have a separate section to keep track just incase they do cause issues I can find them quickly and disable them. But will go through the readme files and check if they compatible or not (I know that some say compatible with gamma RC 3.2 so those should be fine - it's the ones that don't say). Thanks for the answers, much appriciated

pseudo patio
#

I would like to add the DLTX Weapons Pack, and yet it says it needs DLTX. How do I do this?

wise burrow
#

Gamma has dltx already

pseudo patio
#

Ah. So I download the Misc. and Simple Weapons Pack then?

wise burrow
#

Sure I guess, but search this discord for mentions of those to see if there's any issues with gamma

#

Not enough people do that and install HD models then come asking on why their game keeps crashing

pseudo patio
#

Thanks.

wise burrow
#

Those guns might also end up wildly over or underpowered compared to the guns included with gamma due to the weapon balancing

pseudo patio
#

Just want the WW2 Allied guns to be frank.

analog goblet
analog goblet
#

i just made the pda like a thousand times better for myself via modding the closer 3d pda addon from moddb

#

took way too long but well worth it 😄

#

i also discovered as long as im changing things that dont involve shaders or massive sweeping changes i can even use debug to more quickly test config changes or script changes

#

via the reset ini/frefresh game option

wise burrow
#

If you make any changes to scripts in mods or anything, put the file in the "rename to save settings" mod

analog goblet
#

will that save the changes? i was wondering what the best way to do that would be, ive been making manual backups of my changes and default settings to switch between if need be

#

but yeah thats actually genius thanks yo, ill start making an overwrite mod in the mcm settings deal but i may have to move it to the bottom of my stuff so it fully overwrites everything properly right?

cinder folio
analog goblet
cinder folio
#

Atleast 5000 people aren't trying to download all the mods so thats a bonus xD

analog goblet
#

i fucked up tho by not doing what tyber suggested sooner, but luckily i planned for this sorta

analog goblet
#

oops redundant wording im getting tired 😄

wise burrow
#

Just copy whatever file you edited and recreate the folder path in the mcm setting mod and it will overwrite whatever file is in the pda mod

#

This really only applies to edits made to mods that are included in gamma and will get overwritten when updated

analog goblet
#

even tho the pda mod is getting priority of the mcm settings? thats not how priorities typically work for modding in other games? only making sure about this because im still not used to the fact that priorities are like backwards when modding for this game as opposed to other games i think

wise burrow
#

Just move the mcm settings mod lower then whatever you want to overwrite

analog goblet
#

exactly thats what i was asking, and u were saying no just put the files in mcm settings mod, okay phew were on the same page 😛 ❤️

wise burrow
#

Ie if the mcm settings mod is at 58 and the mod you want to overwrite is 70, move mcm to anything 71+

analog goblet
#

right 🙂

#

im so used to modding for other games where ppl say move things up the list higher on the list to have it take priority over other mods or at least overwrite stuff from lower mods, threw me for a loop a couple times on here, still does i guess 🤣

blazing sky
#

and a few can only be used on new games, but very few

analog goblet
#

good lookin out tho ❤️

#

im already annoyed by having enabled mags and forgetting that the debug unlimited ammo doesnt work with that for testing guns, gotta make a specific save not using mags unless i wanna do that weird workaround

blazing sky
analog goblet
#

i know, but it feels more streamlined in that its a testing save so if i encounter a bug in testing ill know to revert to make sure the bug doesnt persist that way if that makes sense

#

every time i plan on actually playing to any degree i make a new save test things to make sure then proceed

#

man this is odd im trying to setup this ammo wheel change now that i really like the feel of, but it says theres 2 files for the 2 diff options and to just rename them to get them working, so i checked the zip and theres only 1 file of each type nothing to rename... so confused..... <#🖇old-mods-posting message>

blazing sky
analog goblet
#

ohhhhhh okay that makes more sense i think, ill give it a shot rn

analog goblet
cobalt lichen
#

alt-tabbing back into the window fixes that sort of thing for me

fringe thicket
#

im constantly crashing in dead city, I turned off the 5 mods so i can play on dx8 and i also turned on the
-NPC's cant see throuh fooliage
-Turn this on if you stutter
mods, i send the crash log

Also i have 336 mods by default (334 rn)

analog goblet
#

anyone know why the fire mode switcher sound settings in mcm seemingly do nothing? or i mean i havent messed with volume but i tried changing the sounds and it doesnt actually change the sounds...? I even tried hiding the russian localization file overwriting the mod but it also had no effect

wheat vine
#

anyone know how to fix this?

#

Expression : m_Motions.size()
Function : CKinematicsAnimated::Load
File : ..\xrRender\SkeletonAnimated.cpp
Line : 856
Description : assertion failed

stack trace:

raven roost
slow bramble
#

I think I've found a bug, I'd appreciate it if someone else can also confirm it. After all of your companions die in a storm (in my case 2 since I did not have the achievement), option to recruit a stalker disappears. I've also spawned hundreds of lone stalkers to see if I could recruit to no avail (all lower rank than me and I have excellent rep). This issue also happened to @marsh wagon and @teal timber . Could be related to NPCs Die in Emissions for Real addon.

wheat vine
raven roost
#

You said "the mod"

#

How can you not know

wheat vine
#

i mean im using his new bas and the new fomod

dull granite
#

then that will 99% be the issue

wheat vine
#

and the ammo making expanded

#

the crash start when i added the ammo making and the new gun mod(fomod)

dull granite
#

revert your things 1 by 1 and see when it happens, then you can start troubleshooting the issue

wheat vine
#

ok

dull granite
#

once you nailed the causing mod, you can start looking into a fix

thin python
#

anyone knows where i could download the older version of BaS?

quiet tangleBOT
#
  1. Download the old BaS version:

Mirror 1: https://drive.google.com/file/d/19ttcqQ-iAxgmeZ0ufjYc2XEOb5y-T1lH/view?usp=sharing
Mirror 2 (only if first mirror is down): https://mega.nz/file/2JFXQAhR#ZPV7LkKuWba60Kkfjf1lOK0Zx-IqXHLDfeF-zBL7AO0
Mirror 3 (smaller DL, only if other mirrors are down): https://store2.gofile.io/download/383d6066-319c-4cef-9869-02fb5c165c8f/76- BaS 28-Nov-2021.7z

2)** Extract** what you downloaded wherever you want
3) Copy the gamedata folder you'll find inside
3) Open your GAMMA RC3 folder and go to GAMMA RC3/Grok's Modpack Installer/GAMMA/modpack_addons
4) Create a new folder exactly named 76- Boomsticks and Sharpsticks - Mich
5) Paste the gamedata folder inside this newly created folder
6) Now go to GAMMA RC3/mods and look for a folder called 76- Boomsticks and Sharpsticks - Mich.
If you have this folder - delete it, if you don't have it - skip this step.
7) Launch the GAMMA installer with admin rights, press Download G.A.M.M.A. data and then Only install G.A.M.M.A. addons
8) If your issue isn't solved, press Download G.A.M.M.A. data and then Full GAMMA Installation in the installer.

thin python
#

thank you!

fringe thicket
wheat vine
#

Hey I want to disable/remove Groks body health sytem without the fear or breaking anything else

icy matrix
#

jesus fuck gamma really hates mags redux huh, never had a game crash so often

#

! [SCRIPT ERROR]: c:/anomaly 152/bin/..\gamedata\scripts\magazines.script:983: attempt to index local 'obj' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly 152/bin/..\gamedata\scripts\magazines.script:983: attempt to index local 'obj' (a nil value)

stack trace:

#

happens every time i try to loot ammo parts with l-shift

junior rivet
#

Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 948
Description : fatal error
Arguments : Can't open section 'storm_common'. Please attach [*.ini_log] file to your bug report

stack trace:

install Project INVERNO (from Google Drive link), before Particles Cinematic VFX3.5 1.1.2 BOTZ YAWM
game crashes before load main menu

quiet tangleBOT
#

In order to safely disable BHS, you'll need to disable Body Health System and G.A.M.M.A. Minimalist HUD in your mod list.

wheat vine
#

thank you

eager rover
#

its there a hotkey or mod that i missed that lets me turn on/off the laser/flashlight on this ak i found or are they just cosmetic

jagged kiln
eager rover
jagged kiln
#

np. any questions don't hesitate to ask

eager rover
#

will do

burnt bane
#

Hello, I have installed Golden autumn redux but this looks dark af. I tried basic light settings but this is still daaaark. Anyone know how to fix this?

#

and its not night

jagged kiln
burnt bane
#

yep

eager rover
#

with mag redux is there any way to load single rounds or interrupt the ammo loading process or even split ammo stacks. id really like to say, make a mag alternate between say ap and fmj

obsidian shadow
#

I seem to have a problem with night vision, worked fine yesterday, stopped working properly today

#

Nvm my flashlight's also broken what the fuck just happened xD

dull granite
eager rover
obsidian shadow
#

My headlamp and night vision are working fine after loading the save but as I attempt to leave the freedom base my NVG's break and my headlamp follows

#

Aaand I just crashed by trying to quicksave

obsidian shadow
#

May have forgotten to put myself back on DX11

topaz field
#

is there a mod that add english subtitles to campfire chat?

supple glacier
obsidian shadow
#

Damn bro, game crashed and windows threw up an error like 0xFFFFFFF which is apparently some corrupted DX file stuff

quaint lark
#

Is there any mod that marks which items I need for quests so I can better keep track of those?

obsidian shadow
#

Well after updating my GPU driver, restarting the PC and loading the same save, everything's working fine now.

cloud parcel
#

does anyone know hot to make the HD models work with the gamma modlist?

#

i installed it and when i tried to launch the game it crashed before entering the game

crude grail
#

If I remember correctly, for there is anoption for Trader overhaul to make it so the guns they sell are more beat up, which I feel would strike a nicer balance with the rest of what the pack has going on - if I wanted to do that How should I go about replacing the packaged trader overhaul with the one that has that option?

wheat vine
#

Can I install multiplayer add ons like in-game chat thing ? Will it mess with gamma ?

unkempt coral
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...5.1/bin/..\gamedata\scripts\gunslinger_controller.script:575: Gunslinger Controller ERROR: Weapon Cover Tilt UPDATE 9 or upper is required for Gunslinger Controller mod

crashing when loading game

broken seal
#

guys how do i enable the mutant skinning animations ? I've had it before last update but now i can't find it in ingame options

dull granite
broken seal
#

Is there no way to enable them anymore ?

wheat vine
#

Is weapon editing locked in GAMMA or am i just not doing it correctly? I'm trying to change the mag-size of a gun through debug menu, but after i edit the size, and press apply nothing happens.

jagged kiln
wheat vine
left sequoia
#

Is there an Updated version of Dynamic Mutants now that is compatible with Anomaly 1.5.2 and GAMMA? Would the one in Moddb right now work? It looks really cool, the mod has Mutated Horses and Wendigo among other mutants. That would be a nice addition to GAMMA.

#

Hopefully the Mod gods Add them to the next version og GAMMA

#

I heard those mutants are just reSkins of already existing mutants, but still it'd be nice to see other mutants. I'm kind of tired getting chased by the same old dogs in the Zone.

vernal forge
wheat vine
broken seal
#

And the immersion from mutant skinning is totally worth the risk of busy hands.
So no way to enable the addon in latest version ?

zinc peak
#

Hi, someone knows how to use HD models in Gamma? tried by my own but its impossible to make it work...

left sequoia
#

Is the backpack animation gone? It's not working for me.

vernal forge
#

latest gamma update removed some MCM options for fdda

left sequoia
vernal forge
#

like, right click FDDA and see the files that GAMMA Reliable animations settings OVERWRITES

#

or just disable the reliable anim settings addon in MO2, lol, i don't know if it may bring problems in future

#

im playing in months old gamma update version

left sequoia
#

I guess I shouldn't've updated my game too early, I was way too excited

short remnant
#

Is there a mod that fixes suppressed firearm sounds? some of these are way too loud compared to their real world versions.

vernal forge
short remnant
vernal forge
# short remnant coolness. will give it a try. 🙂

Another update featuring new suppressor audio for the up coming RC3 release candidate of the Dark signal mod pack. There has been a huge overhaul to audio of weapons in the RC3, I've almost re done the entire system, added new audio for distant shots, improved scaling of audio, new mono and stereo tones, added a whole host of new audio for missi...

▶ Play video
short remnant
#

oh yeah those sound much closer to the real world counterparts.

#

Ah they aren't available in the current release of Dark Signal. They are going to be in the next update. Will put it on the watch list.

wheat vine
#

Need help with CTD whenever i ADS with headlamp NVG'S activated
I have 352 Mods enabled currently but this still happened with just 336 mods active.

#

I've just resorted to never ADS' under nods, more realistic really, but i still do it out of habit lol.

restive tiger
#

I get this error when trading with Sidorovich

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: h:/anomaly/bin/..\gamedata\scripts\parts_match_item.script:47: bad argument #1 to 'pairs' (table expected, got nil)

stack trace:

quiet tangleBOT
#

In order to update your G.A.M.M.A. installation, YOU DON'T NEED TO DELETE ANYTHING, don't delete anything WITHOUT A GOOD REASON or at least ASK FIRST.

  1. Open the installer with admin rights and make sure you have the newest version, which is 3.8. You can get it here if you don't have it: <#📢announcements message>
  2. Click Download GAMMA data, wait for it to say "done"
  3. Choose between Full G.A.M.M.A. installation" OR Only install G.A.M.M.A. Addons.
    Before you ask: NO, YOU DON'T NEED TO CLICK THEM BOTH. ONLY ONE. AND NO YOU WON'T DOWNLOAD EVERYTHING AGAIN.
    If you're missing something in your mod list, you will, of course.

It really depends on WHAT DO YOU NEED and WHAT YOU WANT TO DO. So, if you don't know the difference, learn it here: <#╭📖faq message>

This is because MOST OF THE TIME, NOT ALWAYS, Only install G.A.M.M.A. Addons is what you need to do, but it really depends.
You can click on Full G.A.M.M.A. installation if you haven't updated for a long time OR if you're missing mods.

Check frequently #📢announcements because Grok will ALWAYS says in that channel what you need to do and what's needed to do.

dense lintel
#

Pretty sure that issue got fixed with a patch

restive tiger
#

Oh boy

#

Will update, see what happens

dense lintel
#

Good luck

restive tiger
#

Only install gamma addons took 5 seconds

#

So I'm guessing I already have it updated no?

dense lintel
#

Not necessarily

#

Do full install as well

#

!update

quiet tangleBOT
#

In order to update your G.A.M.M.A. installation, YOU DON'T NEED TO DELETE ANYTHING, don't delete anything WITHOUT A GOOD REASON or at least ASK FIRST.

  1. Open the installer with admin rights and make sure you have the newest version, which is 3.8. You can get it here if you don't have it: <#📢announcements message>
  2. Click Download GAMMA data, wait for it to say "done"
  3. Choose between Full G.A.M.M.A. installation" OR Only install G.A.M.M.A. Addons.
    Before you ask: NO, YOU DON'T NEED TO CLICK THEM BOTH. ONLY ONE. AND NO YOU WON'T DOWNLOAD EVERYTHING AGAIN.
    If you're missing something in your mod list, you will, of course.

It really depends on WHAT DO YOU NEED and WHAT YOU WANT TO DO. So, if you don't know the difference, learn it here: <#╭📖faq message>

This is because MOST OF THE TIME, NOT ALWAYS, Only install G.A.M.M.A. Addons is what you need to do, but it really depends.
You can click on Full G.A.M.M.A. installation if you haven't updated for a long time OR if you're missing mods.

Check frequently #📢announcements because Grok will ALWAYS says in that channel what you need to do and what's needed to do.

dense lintel
#

PLEASE DO NOT FORGET TO DOWNLOAD GAMMA DATA

#

I have seen so so many people doing that exact same mistake before

#

So I have to make sure you did it

restive tiger
#

k, thx

slow bramble
woven widget
#

my friend and I have turned on Trader Overhaul, made new saves since we werent far along in our playthroughs. However traders still dont sell weapons? does TO not work?

quiet tangleBOT
#

Trader Overhaul isn't about weapons and armors (no you don't need to start a new game): #╭📖faq message

restive tiger
slow inlet
#

can i get larger population to work with gamma?

#

what do i need to disable so it would work?

#

everytime i open settings it crashes

forest harbor
#

"Unhandled exception occured" Fatal crash every time when I try and travel from Army Warehouses to Radar

slow inlet
dull granite
#

what does that mean?

slow inlet
#

all 336 mods

forest harbor
#

Expression : S && strlen (S)
Function : Clnifile::r_section
File : Xr_ini.cpp
Line : 927
Description : assertion failed

stack trace:

press ok to abort

Crash code when traveling to Radar for brain scorcher mission

wheat vine
#

How to install Golden Autumn Redux

#

Just add that shit to mo2

#

I dont see it in MO 2 even I've put it in gamma/downloadds and updated gamma addons

forest harbor
#

can't find anything indicating the crash here, fatal crash every time I travel to radar, can anyone help w this?

torpid willow
forest harbor
#

fyi for anyone w the radar bug, seems to be fixed via deleting common squads

mint pasture
wheat vine
wheat vine
#

no

wheat vine
#

from the link

#

where do you put them

wheat vine
#

then install them

dense pine
#

Hey I need some help fixing the M82

#

I already added the .50bmg mag, changed it to using .50bmg, etc. But I can't remember where to find the right models and sound for the silencer

#

I know I played with some mods that had it and I don't remember if it used the KZRZP or had it's own, but it worked and had a silenced sound effect and the silencer modelled on the end after the muzzle brake

#

In Gamma the model doesn't appear with the KZRZP attached and it doesn't play the sound when firing with the silencer

#

I know it's also using the SVD upgrades/tree in Gamma though and I don't remember if that's normal

#

I just need the resources for it so I can port them over

pliant jacinth
#

hey fellas, are there any known, driver timeout CTD issues?

#

sometimes Ill get random freezes and usually they unfreeze, but sometimes itll straight up crash. wondering what the cause could be

wheat vine
#

hey the graphics/visuals/textures etc. in gamma are incredible, is there a standalone addons pack only for the graphics?

oak sparrow
#

Question for anyone else using the Anomaly Lootboxes mod and the patch posted in this discord for it, I haven't noticed any of them spawning so far but I am ableto purchase the lockpick and lockpick set from mechanics, do Lootboxes not spawn on enemies, or is it just an incredibly low chance for them to spawn?

storm karma
#

downloaded hd models got it working but the hd models icons are not the hd model ones how can i fix this?

jagged kiln
vernal forge
#

there are some people who have amd gpu and report driver timeout, also in main anomaly discord they say that xray has problems with amd from years ago

#

even from cop? i dont remember

dusk hill
#

Sorry if this is the wrong place to ask, but I want to re-enable level transition notifications. Is that possible?

dull granite
#

then disable it

dusk hill
unkempt coral
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...5.1/bin/..\gamedata\scripts\gunslinger_controller.script:575: Gunslinger Controller ERROR: Weapon Cover Tilt UPDATE 9 or upper is required for Gunslinger Controller mod

crashing when loading game

storm karma
#

im reinstalling hd models

#

maybe just a bug

#

cuz i relaunched the game and now its the base icons

jagged kiln
storm karma
#

should i retick it?

jagged kiln
#

is not selected by default, if you want to use them you need to follow the instructions listed in the mods name and activate it by enabling the mod

storm karma
#

yea i never ticked it

storm karma
#

so why does it matter?

mint pasture
forest harbor
#

is there a guide for that somewhere

#

or would you be able to walk me thru it? @mint pasture

mint pasture
#

what mods that add models or guns did you install?

forest harbor
mint pasture
#

did you disable any?

abstract oracle
#

Hello, please tell me is it possible to change the current NPC models and armor icons to modern HD models \ icons? If yes, can you please describe how to do it "CORRECTLY"?

forest harbor
mint pasture
#

anything that adds or modifies guns or character models

oak sparrow
#

hero, how does your patch effect the spawnrate of the lootboxes, because I haven't been able to find any on dead stalkers so far and I can't tell if it's because i installed it incorrectly or because lootboxes just have a very low chance of spawning

storm karma
#

im talking about the hd models icons

#

not maids anyways

forest harbor
#

blindside's knife animations? is that enabled by default? or barry's better knives? ammo check, 2d scope 32-9 patch, trader overhaul, those are the only changes I'm pretty sure @mint pasture

mint pasture
#

no the knives wouldnt do it because no enemies use them

#

2d scopes is only textures

#

ammo check is for the player

mint pasture
jagged kiln
forest harbor
storm karma
#

thats why they werent showing up

jagged kiln
#

lol, now they are working fine?

storm karma
jagged kiln
#

(thats good to know)

mint pasture
jagged kiln
forest harbor
mint pasture
#

just wahtever log file you have on crash. if you can get to a save and crash in radar again and send me that log it might have a reason

oblique token
#

Hello good, there would be some way to buy weapons in sellers, I am new and would be easier

jagged kiln
tropic kite
#

!vanilla

quiet tangleBOT
oblique token
jagged kiln
#

someone already did it

#

check above

forest harbor
mint pasture
#

alright. keep an eye out for the crash

forest harbor
#

I should have it in another post one sec

oak sparrow
#

I've killed a hundred stalkers and haven't found a single lootbox so far, but I have found Lockpicks, do lootboxes just not spawn on dead stalkers and only in stashes?

forest harbor
#

Expression : S && strlen (S)
Function : Clnifile::r_section
File : Xr_ini.cpp
Line : 927
Description : assertion failed

stack trace:

press ok to abort

zealous cedar
#

is the "Anomalous Study" quest broken? Cuz I can't figure out what to do with it :/

mint pasture
#

yeah that doesnt tell me much, and since i dont know exactly what you added or removed that doesn't narrow down the cause much more than an incorrectly setup animation or missing animation

mint pasture
#

depending on your elemental defenses you might take damage

forest harbor
mint pasture
#

you arent using hd models right nox?

forest harbor
#

ty for your help

zealous cedar
forest harbor
#

HD mutant models and textures - Umbrellord is enabled but I never touched that

#

and HD glowsticks

mint pasture
#

no it wouldnt be either of those

mint pasture
forest harbor
#

what about disable 3d pda

mint pasture
#

no, it has to be due to an enemy

#

thats why deleting common squads fixes the issue

forest harbor
#

ah fair makes sense

zealous cedar
mint pasture
#

try jumping up, otherwise it might just be a bugged quest. you can always fail it by destroying the device

forest harbor
#

do all these weapon packs and scopes etc affect the npc squads? like UMP reanimation or VSSK reanimation and remodel etc @mint pasture

zealous cedar
wheat vine
#

posted in default : screen black, deleted shaders cache as suggested, still black, was told to come to here and default support, noone helping in default, someone pls help

steady aurora
#

Hi all. I recently added Dynamic Emission Cover, HK416 replacement and Tagged Patches. Now when I loaded my save the game crashed. I deactivated all of them and even removed them but it still crashes. Any ideas what could have caused a lasting change?

mint pasture
jade pagoda
#

i got a escort mission from the ecologists but after i completed it the ecologists still follow me and the mission still shows as not complete i already got paid and everything

tropic kite
wheat vine
#

i posted that before you messaged me

twilit pier
#

Yo I've got this issue where I'm being shot at by stalkers when returning to Cordon, this has happened over two saves, thought it was just a random thing first time round

wheat vine
#

plus i dont know tf an mo2 is

slow inlet
#

does anyone know which mod splits red and white healing items? ( i dont needit)

steady aurora
twilit pier
half violet
twilit pier
slow inlet
wise burrow
#

do only friendly squads show up on the map for tier 2+ pdas, and if so, is there a way to change that

half violet
twilit pier
#

Nah man, 100%

steady aurora
steady aurora
#

Not entirely sure if you have to run this through the mod organizer but I would do that. Then you can load your save file and open debug menu with F7. Press I to go invisible mode and go up to the hostile NPC. You adjust their relationship and remove your invisiblity. Should be fine after that.

jade pagoda
#

anyone know how can i make the game complete this task? i already got paid but the task still not complete for me

twilit pier
steady aurora
twilit pier
#

sweet thanks man, appreciate it

edgy ember
#

does anyone have any idea how to modify the Stealth option in the Mod configuration menu? the luminosity and memory stuff i dont know how to tweak it like what it actually changes

wise burrow
#

memory is how long the npc will continue looking i think

shy ferry
#

was just playing around and got sudden crash out of nowhere, any thoughts?
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...maly/bin/..\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)

stack trace:

edgy ember
wise burrow
#

pretty much

vague canopy
#

Idk if this is the spot for it, but, does anyone know which mod is compatible with GAMMA that changes the environment to look like it's winter? I saw a few peeps using it but forgot which mod it was. Thanks c:

wise burrow
#

stuff like weight, velocity and distance changes how much those things effect the players ability to stay hidden

wise burrow
#

so being lighter, slower and further will make you hidden better then being heavy slow and far

edgy ember
#

so would these settings make a stealth run a bit better?

wise burrow
#

probably, though youll have to play with the settings to figure out

vague canopy
#

Oh wait I'm dumb, it's one channel down, nvm lmao

edgy ember
#

true that. well thanks for the insight man

pliant jacinth
twilit pier
wooden kindle
#

emm im getting this error when trying to start the next quest after researchers: Find Prof. Skabinsky

#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 988
[error]Description : pure virtual function call

stack trace:

#

maybe the quest is bugged for some reason?

zinc peak
#

Hi, someone knows how to use HD models in Gamma? tried by my own but its impossible to make it work...

scarlet cave
#

anyone know any mods that add more revolvers to the game

steady aurora
twilit pier
wild gyro
wheat vine
#

Just the visuals/graphics but I tried to use all the stuff that is being used in gamma and it didnt looked even close. Idk theree are some ohter tweaks wich I dont know of

wooden kindle
#

i guess noone encountered that error i poster above...will prolly wait until i do that storyline quest for those damn researchers..

wheat vine
slow inlet
#

my game crashes when i shot and hit someone after enabling and disabeling some mods.

#

anyone knows why?

slow inlet
wheat vine
#

!crash

quiet tangleBOT
#

Send your crash log where it was asked, not inside the #🤖bot-commands if you're here right now.
It's inside your Anomaly folder, this is the complete path: Anomaly/appdata/logs.
This is what you could find:

  1. xray_yournamehere.txt
  2. xray_yournamehere.log
  3. xray_yournamehere

You just need to send this file where it was asked, drag and drop inside the Discord channel, Discord will handle it for you.
Make sure you're not using any extra mods.

slow inlet
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'actors\stalker_bandit\stalker_bandit_berill_nohelm_1'. Please attach [*.ini_log] file to your bug report

#

this is the reason for the crash isnt it?

mint pasture
#

OK what did you enable and disable?

slow inlet
#

let me check

#

can i export a list or something?

#

i found that in mod organizer profiles

#

if it has a + its activated

#

if it has a - its deactived

#

i disabled a lot in economy and craft

wheat vine
#

no wonder you having crash

slow inlet
wheat vine
#

dont disable random mod

slow inlet
#

its works compltly fine unless its im shooting someone

#

which is wierd

zinc peak
mint pasture
slow inlet
mint pasture
#

What's even worse is you disabled gboobs and left the patches enabled

slow inlet
#

im not really into modding haha

#

sry

wild gyro
zinc peak
#

thanks man

slow inlet
#

ill just activate gboobs

slow inlet
zinc peak
#

anyone here can help?

mint pasture
#

The guide probably isn't up to date and HD models is know to cause crashes with gamma

zinc peak
#

So there is no way to enable them?

wheat vine
# wheat vine anyone know how to fix my crash?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly\gamedata\scripts_g.script:1596: attempt to concatenate local 's' (a nil value)

mint pasture
#

There probably is but you need someone who is willing to figure it out

slow inlet
#

dayum

zinc peak
#

nervermind it works fine, just needed to start a new game

#

thanks for all the help ladsletsgooo

mint pasture
slow inlet
devout bronze
slow inlet
slow inlet
mint pasture
#

Bethesda games are easy to mod. This isn't a Bethesda game

slow inlet
#

yup

#

gn thx for the help

wheat vine
#

@mint pasture why cant i put one by one?

mint pasture
#

What do you mean?

wheat vine
#

i cant put like only one folder

#

or i put the whole folder?

mint pasture
#

You can install the mod multiple times and just check the mod you want and then rename it

#

If you want them separate

wheat vine
#

ok

#

i just dont know why my game crash in great swamps

#

fighting renegade with clear sky

#

like maybe some npc died and crashes my game

wheat vine
#

Well i guess im not adding new mods

austere fog
#

Does anyone know what's wrong with my sky?

mint pasture
#

youre standing in a radiation patch

austere fog
analog goblet
#

Hey guys i think posting this here is best cuz i have a custom mod list? Anyways im getting this errors in the MO2 log saying failed to write to mods blah blahh with an error, i didnt even notice it was happening before too. Are these something to be concerned with or ignored or?

#

[2022-10-30 13:30:42.226 E] recursive_directory_iterator::operator++: The system cannot find the path specified.