#🔨modded-gamma-support

1 messages · Page 6 of 1

sleek nova
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but will do

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Nope..still doesnt work lol

lapis river
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Welcome to xray, just because it shouldnt does not mean it didnt XD

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Dang

sleek nova
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I'm guessing that if its that sound fire3 spasming out..

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I need to resinstall the whole of Anomaly again..

lapis river
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Okay next is skills expansion If that doesnt work I would reinstall anomaly, but you can backup the saves and see if that fixes.

sleek nova
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unless someone drops that specific sound file and see if that helps lol

lapis river
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It wont the previous error is the fact that xray ran lua out of memory lol

sleek nova
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it doesnt even fully load

lapis river
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Yeah kinda figured that would happen

sleek nova
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lol

lapis river
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But was worth a try

sleek nova
lapis river
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I would backup your save files, and then reinstall anomaly

sleek nova
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god dang...X ray is a stupid cow of an engine

lapis river
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Youre telling me lol

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I get it, but careful with those references lol

sleek nova
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sorry

lapis river
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No worries!

sleek nova
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like i said, when i dont get to kill ppl in virtual reality

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i lose my sanity

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sigh.....ok thanks for the help @lapis river . Really appreciate it

lapis river
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Yup best of luck!

spring violet
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How different is the Vector from ModDB compared to the new GAMMA one? I got the DLTX one and it seems like I can't use the GAMMA one

wheat vine
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Any idea how can i achieve higher stalker population? For example i am used to kill atleast 5-7 bandits at vehicle station, but now there's only 2 of them

severe jay
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mcm > zcp > stalker population

mint pasture
brave forum
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okay so idk what it is but since i got the 2.0 update of bhs, it's completely reverting to the vanilla health system when i run with my medical overhaul
i've tested literally everything except backdating to 1.6.7 atp, no idea what to do?
after extensive trial and error i have determined that if the zzz_player_injuries.script is overwritten by anything at all, even the EFT styled medical interface, (big health menu ui) it will revert to the original health system, but keeping the ui setup for bhs if you're using the smol hud native to bhs, thus making health and stamina invisible

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at least, after the latest gamma update

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*i last updated around the 5th or 6th of september

iron void
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Is there a way of having both Gamma and EFP installed at the same time? and switching between them via Profiles in MO2?

severe jay
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you can have both, but you shouldnt use a global instance of mo2 and you need 2 separate anomaly folders

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use a separate portable instance for each

chrome totem
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ground is just fully black

long furnace
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Any idea how to fix the ogg sounds from weapon sway mod not being played? xcvb mentioned there were some issues between ogg files and gamma or some other modpacks like efp

vernal panther
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Does anybody using Lootboxes mod rn? I've read about some weird bugs on moddb that sometimes u just become invincible and u get huge carry weight as well after opening lootboxes. Is this still a thing?

arctic bane
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Use the github version of Lootboxes rather than the outdated ModDB one. There's also a patch that removes vanilla weapons from the loot-pool & replaces them with Gamma weapons: #🖇old-mods-posting message

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@vernal panther

mild dome
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Is there a way to get Ammo Check to display the ammo type as well as the fuzzy load value (nearly full, etc)? Can't see that option in the MCM. I know mags has/had it, but I'm not using mags.

long furnace
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The github version of mags lets you install ammo check separately, try installing it via their installer

sleek nova
# lapis river Yup best of luck!

Well..Good newws.....After a full reinstall, and i mean full, game data update and redownload of mods and stuff. I've managed to restore my game to working condition. Still no idea how it happened or why.

plush dagger
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Has anyone else the issue of artefact crahsing the game when placed or removed from a artefact container?

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not everytime but often enough to make it a save requirement before trying to

sleek nova
plush dagger
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the error is about trying to use a destroyed object

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onyl mod that affect artefact I have doesn't touch the one that can be placed i ncontainers

spring violet
plush dagger
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  • Register UI: UIInventory
    ! you are trying to use a destroyed object [1287]
    ! [LUA] CScriptGameObject::DropItem non-CInventoryOwner object !!!
    ! [LUA] 0 : [C ] drop_item
    ! [LUA] 1 : [Lua] .../..\gamedata\scripts\grok_drop_item_press_key_mcm.script(49) : func_or_userdata
    ! [LUA] 2 : [Lua] d:/anomaly-1.5.1.2/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
    ! [LUA] 3 : [Lua] d:/anomaly-1.5.1.2/bin/..\gamedata\scripts_g.script(119) : SendScriptCallback
    ! [LUA] 4 : [Lua] ...-1.5.1.2/bin/..\gamedata\scripts\bind_stalker_ext.script(249) :
    Time continual is:51724
  • Unregister UI: UIInventory
    Last log entry after removing/placing artifact in a secure container causing a crash
mild dome
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My game has started having anomaly.exe crash issues when trying to load previously working saves. Any save I load my body health system is completely empty with temp health in all the limbs, I can't do any actions (use healing, reload, etc). And if I try and load another save without exiting the game first and restarting it freezes and crashes with a memory allocation error. All I did was updated GAMMA with the most recent update, nothing else. How do I go about bug fixing this?

plush dagger
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had any mods beside the one pre installed with gamma?

mild dome
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Just these few minor ones, and they've all been in the save for 30+ hours with no issues.

#
 
FATAL ERROR
 
[error]Expression    : <no expression>
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : ..\xrServerEntities\script_engine.cpp
[error]Line          : 204
[error]Description   : fatal error
[error]Arguments     : LUA error: ...1.5.1.2/bin/..\gamedata\scripts\agdd_voiced_actor.script:369: attempt to concatenate global 'lang' (a nil value)
 

stack trace:```
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That's the last entry in xray log

raven roost
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Something's wrong with these mods

mild dome
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I've rerun a full install of GAMMA and it hasn't made any difference. I'm currently reinstalling Anomaly, and failing that I'll try rolling back to a save from a few hours back and see if it loads correctly or not.

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The only thing I can think that may have a bearing on this is that I tried out a couple of alternative ammo count mods (one included with MAGS latest from GitHub, and a slightly older one from moddb/git). The latter messed with the ammo HUD widget and had translation files, and I noticed messed up localised strings (slept for message, for example). I removed the mods, re-enabled Ammo Count in GAMMA, and rolled back to a save from before any of them had been tried out. My only thought is that something has been written to file somewhere, and even with the mods deleted some remnant is hanging around and messing shit up?

opal drum
dawn musk
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what's a good icon mod for hd models?

plush dagger
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you are trying to use a destroyed object [0]

vernal forge
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HD?

dawn musk
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yes

vernal forge
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both maid and cr3pis icon pack have a option for HD models icons

plush dagger
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also a config error

dawn musk
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thanks

opal drum
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well since I know it's the usas mod I guess I'm going to have to load destroy the usas save and remove the mod

digital cloud
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im having some doubts with the particles (im using particles cinematics vfx 3.5 botz yawm): bullet impacts generates dark squares instead of idk particles like dust/sparkles and when a headshot lands it basically shoots out red "tentacles" instead of normal blood, never seen this happening before. Anyone may have experienced this before?

plush dagger
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there is already an USAS-12 or AA12with gamma

opal drum
plush dagger
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as in animation/model ?

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the ammo make up most of the work with shotgun

opal drum
opal drum
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I figured out my crash the recent update introduced this fix: neg psy resist arti fix it isn't working correctly with it applied my body health system doesn't display correctly and I can't reload without crashing with the fix removed my body health system displays correctly

latent jetty
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Right, so: after installing Lewd's Ash12 it is set to spawn on merc masters, judging by this in npc_loadouts

wpn_ash_tactical:0:r```
latent jetty
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Or do i have to remove "!" to have it appear?

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Because i spawned around 200 merc_4 and none of them had this

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gun

opal drum
latent jetty
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Well, yeah, i know, but i found 22 howas, at least one shak was supposed to spawn, i think

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either that or i'm being turbofucked by random again

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or something just doesn't work

opal drum
mild dome
latent jetty
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Well, shit, after almost 400 master\legend still no ASH. Pretty sure something ain't right with it's spawn function.

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Also mod adds 4 weapon kit modifications to traders, but only 2 works so far. Weird as well.

dawn musk
quiet tangleBOT
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Mods under the G.A.M.M.A Disabled category are disabled for a variety of reasons: compatibility, performance, bugs, busy hands, etc. DO NOT ENABLE THEM FOR ANY REASON.

After reading this you'll probably ask: "But why are those mods there if you can't activate them?". Because G.A.M.M.A. as a whole is STILL IN BETA, and no, Grok can't simply remove them. Version 1.0 will have a clean mod list.
And you'll also ask: "What about the other disabled mods that aren't under the "Disabled" category, then?". Don't enable them if you don't know what you're doing. Ask in #🔨base-gamma-support before doing anything.

DO NOT ENABLE ANIMATIONS THAT ARE DISABLED BY DEFAULT, IN MCM IN GAME OR ANYWHERE ELSE IN THE MOD LIST, they're disabled for the same reasons written above. If you use them, forget about #old-bugs or #🔨base-gamma-support, don't use these two channels. Use #🔨modded-gamma-support instead.

vernal forge
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No ides

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He means the patches un the fomod installer of the icons mod

dawn musk
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im reinstalling it for hd models

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also can i say this is the first time i see dedicated support for custom modlists i a modpack server for any game

raven roost
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Or add extra mods

dawn musk
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reinstalling cr3pis for hd models icon pack crashes on launch

mint pasture
digital halo
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does Summer to Autumn work with GAMMA

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?????

latent jetty
mint pasture
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yeah, for his at least

latent jetty
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If only this thing were spawning properly in GAMMA :'D

mint pasture
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Yeah I have no clue why it isn't spawning. I have similar numbers for. My mods and they spawn. Have you tried other stalkers that drop it?

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Or tried changing it to the normal ash12 values

fallen pulsar
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any way to revert back to vanilla anomaly's gritty looking inventory UI/icons? everything in gamma inventory looks so bubbly and modern.
is there something i can just untick in mo2 and be done with it?

latent jetty
vapid pasture
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Someone can tell me how i can do to ear more times the wind of yawm?

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wwhat files i should replace to have more wind sounds

tight fable
spring violet
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Is there some way I could run a script or something to remove guns from people or something so I can remove the addon?

shell wharf
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Keep crashing every few seconds into the game. Mods: Default but BHS and minimalist UI turned off. Last updated: few hours ago. Location: Swamps. Doing the raid on Southwest farm mission for Clear Sky against Renegades. Exact location: Behind church.

timid latch
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how does skill expansion 2.0 work with gamma?

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any issues?

fallen pulsar
timid latch
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rgr

opal drum
lapis river
opal drum
lapis river
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How did you remove the fix?

opal drum
lapis river
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That's the thing it doesn't apply to artis at all. It literally is and not get.event("In cover")

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BTW I'm not trying to argue I'm trying to figure out how it's possible for that to effect bhs

opal drum
lapis river
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Ok so it was causing you bhs to bug out?

opal drum
lapis river
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Did you post or do you have the crash log?

opal drum
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it says something about trying to use a destroyed object I think it may also be pointing to one of my artifacts I have them both in aacs an empty and a gravi

lapis river
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Yeah thats usually the case and is a known issue with some extra mods.

opal drum
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it also lists artis and items I don't have on my person should it be doing this?

lapis river
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Yeah its listing things spawned in the map

opal drum
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ah I see

lapis river
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So just to be clear this is the edit you undid

opal drum
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yes that's the one I haven't actually tested saving and loading but bhs works without the edit I will test saving and loading and report back

lapis river
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Yeah let me know. Because that makes literally zero sense lol. All that line does is see if you the actor are in safe cover

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And it only gets triggered when an emission starts

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And I tested the heck out of it with no issues. I'm not saying it's impossible but that makes no sense at all.

opal drum
lapis river
opal drum
lapis river
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It shouldnt. I tested it through 30 psy and emissions each in different maps and flipping it on and off with different artifacts, specifically to avoid gamebreaking you guys. If you do have issues let me know. But honestly you shouldn't. It literally just says hey if the player is in a safe building don't hurt them lol

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And it should be friendly with any other mods as it doesn't call anything that wasn't called before

opal drum
lapis river
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Not so far, no one else has had any issues tbh. That's more why I was surprised than anything. Now is it possible an extra mod in conjunction screws something up sure. But there would have been a riot if everyone's saves were broken

opal drum
lapis river
opal drum
lapis river
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You honestly have to be careful with those as sometimes getting rid of guns can mess stuff up. That one I would get guidance from someone more knowledgeable than me

opal drum
lapis river
lapis river
opal drum
lapis river
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I'd have to look directly at the scripts tbh, my assumption would be either a simple typo or a conflict with base gamma and ammo

opal drum
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anyway I did some testing with your fix enabled I sat through psystorm in zaton then after it I saved loaded no issues I teleported to skadovsk where I first noticed the bug I saved I loaded still no issues so perhaps it was a bugged emission? I have noticed when I sleep sometimes it says emission occured recently but it will still play the start of an emission I think this may have tricked xray into thinking there was still an emission in zaton when there wasn't

lapis river
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Yeah sounds possible. I'm glad I didn't break something for you! And I'm glad you are able to play!

opal drum
lapis river
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Fair enough, not your fault xray took away progress

opal drum
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yep xray can be a pain at times

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the thing I have noticed with xray is that if a psy storm or emission is somehow bugged then xray will think its still happening in any saves in that particular area only saves done before any events won't be bugged this is why only my auto save isn't bugged

lapis river
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Ah. Makes sense

earnest ermine
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im having a crash with mags enabled. should i drop my logs here or #old-bugs

opal drum
earnest ermine
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just the mags lists that came with gamma

opal drum
earnest ermine
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kk

lapis river
earnest ermine
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its just what is listed in the bot command mags

lapis river
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But I did reply to you in vanilla and tell you what the problem is.

earnest ermine
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yeah saw that, was just responding to silent

lapis river
severe abyss
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question if i mess up my gamedata file what do i do?

opal drum
lapis river
opal drum
lapis river
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Literally any changes either removals or additions and some settings changes

lapis river
lapis river
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Now most of the time if not super busy, and the mod isn't an issue plastered all over of don't turn this on. We will help. But if we can't resolve it and it works fine with the default 329 we will usually say to come here.

opal drum
lapis river
opal drum
lapis river
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Yup xray just does what it wants regardless of what anyone tries to tell it XD sometimes. People like you I don't mind providing some help but we occasionally get people who try to add another 100 mods ontop and then fill support channels with it doesn't work

opal drum
lapis river
opal drum
lapis river
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If only more people did this. Although honestly I end up getting too lazy to load my test saves halfway through and end up just using my playthrough, or I'm playing and someone reports a bug and I just live patch my client XD

opal drum
digital halo
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i added Flora REDUX and i think it may be causing issues with the distant foliage etc

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it was in EFP i added to my mod list also i checked the box in the MO2 that says check this if your stuttering

digital halo
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objects are just there they pop n and out when i look closer the further off they are

opal drum
# digital halo

do you still have these enabled? Simple Autumn Retexture No leaves

  • Gardener of the Zone Textures
  • Grulag's Dead Bushes
digital halo
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are they already in the M02? if so then i need to disable them i didnt know they were there

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do they both interfere with Floral REDUX??????

opal drum
digital halo
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ok ill disable them and see how it fairs

opal drum
digital halo
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is it something i posted earlier???????

opal drum
digital halo
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ah ok ok i got ya well im just wondering how itll look with those three mods disabled

opal drum
digital halo
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yeah true which i feel like it may be either the gardener of the zone or the summer autumn

opal drum
digital halo
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so i disabled all three and its still doing it

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so maybe its the Floral REDUX then

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thats weird as fuck

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i just turned off REDUX and turned back on the original three

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fuck it

opal drum
digital halo
opal drum
digital halo
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hey guys does simple autumn retexture WITH leaves work still with this build????????

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can i switch out the one in the mo2 for that version???

tired prawn
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should be okay so long as you turn off any texture related things in gamma beforehand

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ie gardener of the zone etc

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On a different note anyone on amd machines been able to fix the stutters or had stutters more often in the recent patches, ive tried the recommended stuff but still can't seem to fix it

gloomy dome
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hm weird i think i need to delete the shader cache but it isnt even there in the first place. still get the shader compilation error on startup

tired prawn
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some effects won't compile regardless, like gainspread

long furnace
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is this efp feature in gamma? dripping blood on the ground when you're hit and bleeding. tried to get hit to check but no blood. can it be enabled somewhere? https://youtu.be/nOmaWMt5uDM?t=186

tired prawn
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its enabled

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needs to be a severe bleed

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like you're gonna die level bleed

elfin lion
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when equiped in a vision slot FNX-45 is not affected my limb damage could someone else check if it happens to them?

severe jay
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you mean its not affected by the sway from damaged arms ?

elfin lion
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yes

vernal seal
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Hey, anyone knows what this error could be caused by? (Custom Modlist bdw)
FATAL ERROR

[error]Expression : m_foot_bones[leg_type] != BI_NONE
[error]Function : CStepManager::get_foot_position
[error]File : step_manager.cpp
[error]Line : 279
[error]Description : foot bone had not been set

I am banging my head since last night trying to figure it out. So far i know its something related to the Fracture mutants.
I cleared all the mutants from the map and spawned a Fracture using debug and the game just crashes as he starts walking.
Any help is appreciated.

opaque bough
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Howdy! Is there a way to change the keybinds for Beef's NVG? I wanted to change the M key for something else, but have zero clue on how to do it.. Or just be able to reconfigure the whole keybinds in general.

elfin lion
severe jay
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the M key is used for scope NVG

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normal NVGS are holding N

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some of them are included in the settings or the mcm, others arent

opaque bough
elfin lion
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here you go

opaque bough
opaque bough
# elfin lion

Oh not that, I'm talking about the one where you make the player "put on" the NVG. Which is the M key.

elfin lion
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wait what

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m is for scopes nvg as far as i know

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you put nvg on on your face by holding N

opaque bough
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I'm sorry for the confusion cry

elfin lion
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and then you change brightness by short n press

elfin lion
opaque bough
elfin lion
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then sorry my guy, i dont see the option either

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i think its hard coded with no option to change

severe jay
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mo2 > modlist > right click gamma keybinds fixes and open in explorer > scripts > BaS nvg scopes

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and change the key

elfin lion
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cat, were you able to check that pistol bug?

severe jay
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not yet, but just to make sure, it works correctly on other slots ?

elfin lion
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let me check

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i need some time tho (temporarily healed arms)

elfin lion
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only vision slot is unaffected by arm damage it seems

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can check with more pistols in a moment

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vision slot is completely unaffected

severe jay
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tested it on a vanilla installation and it seems pistols in the vision slot are unaffected by arm damage

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already reported it to grok

elfin lion
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yay i actually reported something that got accepted

plush dagger
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why do I keep switchign to my melee weapon slot whenever I skin a mutant?

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if there is no loot it doesn't switch

elfin lion
rotund carbon
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Curious what was wrong with the Tooltips in corner mod since I used it a lot

long furnace
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@gritty reef for npc can loot, have you thought of cloning the stolen stash elsewhere? Instead of dropping the loot, the thief would drop a stash location, and you'd have to find the stash. Instead of him carrying the content around and having to track all of this in-game through a moving npc, also solving logical issues of weight limits.

gritty reef
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this was already hard to make, dont wana add more for now

plush dagger
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FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : c:\users\groki\documents\github\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : sim_default_ecolog_4_default_9

So I suddently have this crash when trying to go into yantar

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didn't occured before

latent jetty
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Is there way to remove auto unloading of mags? I mean each time you loot corpse - mags are empty and bullets are just there.

raven roost
dull granite
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only fix I know of, is to download MAGS redux from github and install that instead of Gamma MAGS redux

mint pasture
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It's controlled by the npc_mag_loadouts

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They're all set to 0. You can set the value to whatever you want to get ammo in mags again

latent jetty
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¯_(ツ)_/¯

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Thanks for tips lads

raven roost
last lotus
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I think the Bat artefact no longer lets you upgrade artefacts

severe jay
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it was working perfectly fine a while ago? what artefact did you test it on?

verbal glade
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I couldn’t find anything about it yet but with the Kriss injected into a custom modlist what controls the scope textures? Mine are just boxes on every compatible scope.

last lotus
severe jay
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you right click on the artefact and "mutate"

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while having the bat in your inventory

last lotus
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yes, I had the mutate option but never upgrade

severe jay
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the mutate does both, it seems to be a chance

dense lintel
#

Yo anyone have any idea how to disable Grok's ballistics? A friend of mine wants to tweak his installation a bit

severe jay
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i think it would be easier and less costly to just tweak the addon's values instead of disabling it keksweat

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not sure how many addons in gamma require GBO or at least have a patch for it that will need to be disabled

dense lintel
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Yeahhh

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He does want to try arti's ballistics so that's that

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But I'll try to help him out with the value thing

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Uh stupid question lol but is there an MCM interface for gboobs?

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I'm not on my PC rn sooo

severe jay
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not currently, no

dense lintel
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Aww

severe jay
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someone is working on one i think

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but grok didnt want it to be configurable because people tend to up the damage and go back to the vanilla ballistics where buckshot kills everything

dense lintel
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Yeahhh lol, it's exactly the case here as well for my friend

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He wants a buff for buckshot

wheat vine
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i simply dont want enemies to be a spongebobs and survive 6 headshots from mosim nagant

severe jay
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but stalkers dont survive any more than 1 shot from a mosin unless they are wearing an exo helmet

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unless the barrel is damaged, which degrades the gun's damage as well

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and thats a feature of WPO, not GBO

wheat vine
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really...freedomer with exoskeleton literaly survived 4 headshots from mosim at 5 meters, literaly

severe jay
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which ammo type? is the barrel damaged?

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try shooting one AP round his way, even at the torso

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be amazed i guess kekfacepalm

lapis river
plush dagger
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I am completely locked out of yantar, game decide to crash everytime I load in

vernal forge
dense lintel
vernal forge
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And disable

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In mo2 a addon about old ammo removal or smt like that

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To use arti new ammo typed

severe jay
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kekwait that actually works ?

vernal forge
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No idea

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I dont do playthrough in gamma, just spawn and mess around

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It doesnt crash for me but i cant be 100% sure arti ballidtic works fine

plush dagger
#

any clue how to fix this? Its always the exact same error likely a NPC

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : c:\users\groki\documents\github\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : sim_default_ecolog_4_default_9

stack trace:

obsidian edge
#

-----loading e:/games/stalker anomaly g.a.m.m.a/anomaly/bin/..\gamedata\configs\system.ltx

how to got complet path in log ?

raven roost
#

I've searched for it in my stuff

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And I don't have it

lapis river
plush dagger
#

mods outside gamma yeah

lapis river
# plush dagger mods outside gamma yeah

I would highly advise to not run mods directly out of a git repository. I would manually install them via MO2 and place the archive in the GAMMA downloads folder. A - They are coming out of a read/write restricted folder, and B - you have very little control over changes unless you are managing the push/pull of the repository.

plush dagger
#

not using stuff from github repo, took some of modDB

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and all installed via MO

#

missunderstood what you meant

lapis river
# plush dagger missunderstood what you meant

Well its pulling this file: xrserverentities\xml_str_id_loader.h
From a github repo: c:\users\groki\documents\github\

Might search that file on your PC. OR its possible that you downloaded something that is trying to pull a file that does not exist, in which case youll need to find where that call is coming from

spiral briar
#

Anyone have an issue as well with not being able to reload unless changing ammo types?

plush dagger
lapis river
spiral briar
#

I've run into a bug that doesn't allow me to reload my weapons. does anyone know a fix?

quiet tangleBOT
spiral briar
obsidian shadow
#

I'm playing with HD Models and KVMA's HD Models Overhaul

#

I crash as soon as I enter red forest due to some SIN model apparently

lapis river
# spiral briar here it is

Honestly I am not sure, I would probably start disabling changes 1x1 until you find the problem mod. You can post the log and Ill see if anything sticks out in it

obsidian shadow
#

I read the pins, apparently my game's fucked until the guy who works on HD Models updates for 1.5.2

obsidian shadow
#

NGL, malding a little bit

plush dagger
#

speaking of HD models was the source of my crash

#

well HD anomaly at least

spiral briar
#

@lapis river its seems weapon parts overhaul was the issue. Is there any work around for this? maybe editing the mod to disable wear on the internal parts?

lapis river
obsidian shadow
#

I don't suppose it's possible to switch back to dux and fixed vanilla is it

#

IIRC last time I tried everything went to shit xD

dull granite
#

iirc you can't, no

obsidian shadow
#

Well the good side of this is right now, HD models will have an update soon

#

Looking at the moddb page, last few comments were 2 days ago

#

One guy's even talking about making performance friendly 1k textures

dull granite
#

they should call it SD Models then manHAA

raven roost
#

Glad to see another thing that prove that Dux's stuff is better

harsh jacinth
#

Hey guys! how do i remove the blood particle effect when hitting enemies? or revert it back to the orginal one from anomaly

tight haven
#

the submod for giving companions custom armor, am i missing something, i gave Hip a nomad suit but she wont put it on

obsidian shadow
#

Creating a profile for HD models and one for DUX, what's the default configuration of GBOOBS ?

#

Just the blindside patch ?

#

Or standard install

fading hazel
tight haven
bitter juniper
#

Does anyone test https://www.moddb.com/mods/stalker-anomaly/addons/ultimate-backpacks-dltx with Gamma and could say if it causes problems, mostly I am interested if it causes crashes.

Mod DB

Ultimate Backpacks - REQUIRES ANOMALY 1.5.2 !!!!!!!!!! IMPORTANT READ ME !!!!!! IF YOU DONT WANT FDDA YOU CAN TURN IT OFF IN THE MCM "Upgradeable Backpack" and "Open Backpacks" are not compatible with this mod as this mod basically enhances those mods...

#

I disabled the backpack animation to be save.

solid wing
#

Just merge some configs and you're eating rat

queen prairie
#

I know many consider this cheating, or 'cheating' of a sort, but where can I modify the artefact_count for the Nosorog? I found it a while ago with a different mod - I basically want 5 slots instead of 4. Not sure if there's a mod to do it that works with this (I don't want max slots on all armors).

severe jay
#

you can just modify the amount on the specific armor yourself

queen prairie
#

I know that the line is artefact_count. Main issue is just locating the correct file.

long furnace
#

Are there minimalist huds that work with bhs? Like only showing stamina and companion

severe jay
queen prairie
lime dagger
#

So I'm having an issue with mutants not spawning, could warfare or ZCP be causing this?

long furnace
#

Disabled minimalist hud and installed sid hud but it looks wrong

lime dagger
#

oh yeah warfare is definitely what the issue is

vocal peak
lime dagger
#

As soon as I turned off the rookies get swarmed with mutants

vocal peak
#

haha well you did crack up the settings in zcp right

lime dagger
#

and back on and no mutants again

#

It only happens when I have both story and warfare activated

#

I can get that working in vanilla but not in gamma

vocal peak
lime dagger
#

Not with the mod

vocal peak
#

gamma?

lime dagger
#

No, Warfare A Life Overhaul

vocal peak
#

well that's what's braking it then

lime dagger
#

It's one of the optional mods that comes with gamma

#

It works in vanilla

#

Oh well

dull granite
#

Gamma isnt supporting Warfare at all. A lot of disabled Mods are just not cleared from the MO2 list right now but will be with 1.0 release. I'd assume the warfare stuff will be gone then too. it's very unstable and doesnt work very well

lime dagger
#

It works with the mod enabled but not when story and warfare are enabled at the same time

#

Now cordon's getting reamed by mutants haha

obsidian shadow
#

Is there any particular way to fix this error: Can't find model file 'actors\stalker_greh\stalker_greh_dazhbog.ogf'

obsidian shadow
#

Better yet, does anyone know dazhbog's spawn code so I can test to see if he crashes my non-HD game ?

vernal forge
#

Its only searching for the ogf at the defined folder

#

And there isnt any file like thay

obsidian shadow
#

I've got no idea how to fix that

#

Wouldn't it be complicated as hell since it'd involve using mod files to tell the game "this npc uses that model"

lapis river
obsidian shadow
#

Wanna DM me how to do it ? Might save my HD playthrough

lapis river
#

Can do

hardy urchin
#

Anyone know of any good winter mods I can throw in? I really wanna do a frozen wasteland style playthrough

dull granite
#

Graupel, YAWM & Inverno as options

#

surely more but these are pretty much the best options rn

silk notch
#

I'm having trouble trying to install YAWM through MO2, it's not recognizing the folder structure

hardy urchin
silk notch
glossy kayak
#

the 207- Mags Redux mods says "(Disable G.A.M.M.A. Unjam Reload)" , where can i find it?

glossy kayak
#

oh, tought in-game, ty

#

also, is there a way to save the mod list preset?

silk notch
# hardy urchin Lmk if you get it to work, I'm probably gonna Try to download it tonight

when you try to install the archive it will show you the mod's structure. all you need to do is right click the main file (the one that is called main file or something and has a gamedata folder in it) and click "set directory" or something along those lines. the window should say in the bottom that it recognizes it in green text. then install it

then when it's in the mod list you right click it > reinstall and do the same but for one of the optional folders (has to have a gamedata folder) and install and choose merge when asked to

i believe you do that individually for every part of the mod you need. when thats finished make sure to drag it before Enhanced Shaders (under visual) and disable Agressor reshade in MO2.

silk notch
hushed hazel
#

I've just downloaded and installed gamma, but when I click on start after selecting my faction and the stuff, the game crashes and show this message. Any idea how can I fix it? :c

quiet tangleBOT
hushed hazel
#

:0

#

thx!!

frosty hamlet
#

Hi, I'm playing GAMMA again, but I want a Warfare Experience. I know It's not supported but do any of you have made I somewhat stable game ? When I chose a W A-Life mod preset, no mutants spawn. Is this have something to do whit the 0.25 factor in => General => A-life settings? Thx

mossy ingot
#

Hey, i've returned (as a loner) to clear sky base after take the anomalous scanner and suddenly mostly of the stalker here tried to kill me. I've reloaded but again, same result. I've not killed any clear sky member. It's a bug, a feature or something in between? Could i solve the problem without kill half of camp?

dull granite
#

are you wearing armor with a patch on?

mossy ingot
dull granite
#

take it off?

#

the patch

mossy ingot
#

ok, i'll try

mossy ingot
dull granite
#

hmmm

mossy ingot
#

i've also treid with debug mode to click on someone and make hime friend but it don't seems to work

dull granite
#

no idea, also dont know the mods you added

mossy ingot
#

they only add a single weapon and a kit

#

and one of them add more use for yadulin

#

another give the opportunity to open a weapon and change it's part without a toolkit in inventory, nothing related to factions

mossy ingot
# dull granite no idea, also dont know the mods you added

ok "solved" i write this because it can be useful for others. My solution: debug mode and, with debug menu open, pres"I" so enemies don't attack. Solve any question in the base, then leave, safe and reload without debug mode. Idk if in the future there will be need to do this again or if it solve automatically

spark belfry
#

Is there an addon that i can use for gamma that will make the outfits and weapons a better condition when dropping? I used such addon on standard anomaly but don't want to break gamma

severe jay
#

the addon is already in gamma but the outfit drops part is overwritten by another addon

#

the weapons one works just fine, and you can tweak it in the mcm

spark belfry
#

okay got the weapons part, how about outfits then?

dreamy haven
frosty hamlet
snow fulcrum
#

Anyone used this

#

Works in gamma?

opal sinew
#

Does anyone know the name of the addon which forces the game to run on VULCAN for AMD users?

opal sinew
#

@raven roost appreciate!

fringe trail
#

So... eh... apparently, I have an issue with the new update. I get crash every time I try to access settings and I'm quite sure it's relate to the "no default button in option" update. Can anyone please help me with this?

gray girder
#

Is there a guide/something for the winter environment mods?

vernal forge
#

well, check if any of your current addons modify ui\ui_options_16.xml

fringe trail
#

alright, I'm on it

fringe trail
gray girder
dull granite
#

yes, usually you can just put them at the end of the load order - not entirely sure about a winter mod

#

but we do have the mods flying around and ppl also post how tos

#

search the channel Falco mentioned

gray girder
#

Weird, ground textures are still flat, even when using the GTR shader option. peepoThink

chrome totem
rotund carbon
chrome totem
#

oh alright

raven roost
#

It's the Stealth indicator

#

Yes

#

Does it show how visible you are

#

...heeeh

#

Not really

chrome totem
#

all the MCM settings got reset for me

raven roost
#

I mean yes but it doesn't work like Skyrim

chrome totem
#

i changed the gamma MCM values name

#

and it kinda fucked up

raven roost
#

It indicates how "enlightened" you are

#

Hope it's the right term

#

About the MCM thing, again

#

!backup

quiet tangleBOT
#

"Why does every update completely reset my keybinds/my settings/my mods/my stuff in general?"
G.A.M.M.A. has a default mod list to make sure everyone has the same things, everything goes back to default when you update or you do a complete installation, it's normal.
You can backup your keybinds and mod settings following this guide: #╭📖faq message

raven roost
#

This is the guide

#

Follow it

chrome totem
#

yes

#

i did

raven roost
#

What's the problem then?

#

You end up with two mods

#

One mod is the vanilla mod, without your changes

#

The second mod is the one with your changes

chrome totem
#

i haven't updated yet

#

i changed the name

#

and when i loaded up gamma

#

all the mcm settings were reset

raven roost
#

You didn't follow the guide then

chrome totem
#

like not to gamma settings

raven roost
#

And the guide is pretty clear about what you need to do

#

The problem is that you changed the mod name

#

Without updating

#

You changed the mod name and you straight up played

chrome totem
#

ohh

raven roost
#

That's the problem

chrome totem
#

didn't know you had to update

raven roost
#

Dude the guide is literally spoonfed

#

I don't understand why you (in general) do stuff without following the guide

#

I had to literally tell you "you did a thing nobody told you to do"

chrome totem
#

i mean it said next time you update

raven roost
#

Well yes, it doesn't say "open the game and play"

#

Because the guide is about UPDATING

#

Not CHANGING STUFF AND THEN PLAY

#

I see your point and I get it

#

But try to understand my point

chrome totem
#

i get it

raven roost
#

The whole changing name thing isn't about changing the mod AND THEN you can play
It's about changing the name TO THEN update

chrome totem
#

thought it was just a do it for next time

#

instead of do it so you can

raven roost
#

Because... wait for it

#

It's a backup kekcry

chrome totem
#

alright i'll go update

raven roost
#

Yes

#

And follow the guide before doing stupid shit

vernal forge
raven roost
#

Or at least ask

#

We have lauta_ro here

near furnace
#

i noticed with this mod that when loading in another zone it stays in loading screen when i tab out and in im loaded

#

can i tick them or are they buggy

cloud valve
#

Body dots on the map -> is this just a simple turning it ON on MO2 or do I need to disable something?

#

Don't think the pda V2 is showing my kills on the map

#

I see the mod is included in the gamma list but disabled

lapis river
#

Jut turn it on

elder gyro
#

Where do you put Companions Don't Die in the load order?

dense lintel
#

Just under any mod conflict

#

Preferably at the end of the load order

#

Of course you can further optimize that and do some mergy magic but that's outside my scope lol

frosty hamlet
next pebble
#

World is very dark after updating, i didn't disable any graphics mods from mo2 only Gamma Economy and campfire saves etc. I also deleted the shader cache, any ideas?

#

Also worth mentioning that i untick everything in the reshade menu, however enabling them doesn't fix anything

vernal forge
#

shaders broke

#

probably after grok disabled sss option or smt like that

silk notch
#

I've got this weird ass bug with the terrain/ ground textures. They seem to be warping under my player character. Only happens outside. Custom mods I have are graupel, project INVERNO and YAWM. It doesn't even look like it's the textures only, it actually looks like the terrain itself is being pushed down.

vernal forge
#

its a shader for gtr then used by graupel

silk notch
#

so this is just life with graupel?

vernal forge
#

you can disable it in the fomod installer

#

but you will get flat textures then

next pebble
silk notch
#

hmm

tacit cloak
#

where I can get the inventory body health system UI? Ive seen a few people using variations of it

sharp basin
tribal pike
#

so, what does it mean to ctd without error message? xD

white rose
#

According to your log, it cannot find some npcs and fails to spawn mutant parts

tribal pike
white rose
#

Not sure if it will actually help fixing it though

tribal pike
#

i know, it is not simple. Still, answers make me feel better. 🙂

pure quartz
#

hey, I'd like to install GTR :
https://www.moddb.com/mods/stalker-anomaly/addons/global-texture-rework-beta
When installing, it asks me if I also want the some shaders to be installed, should I grab them or not ?
Thx : )
(Also if you guys know which version is the best to use rn, modb one, or the google docs you can find in the discord linked by Grok)

Mod DB

Global Texture Rework is a mod that focuses on replacing almost all textures in the game.

dawn musk
#

cfg_load grading_ settings dont work for me

#

but i have enhanced shaders

wet moss
#

ai alive Warfare crashes the game. Dont activate this, Just a hint 😄

snow fulcrum
earnest ermine
#

hey there howdy. anyone know how to turn on the actual pulling of the mag to when doing ammo check?

placid holly
#

it clearly says 1.5.1 but does anyone know if this is compatible with the current version of gamma?

digital cloud
#

just updated the game (classic update gamma data then a full install) and been getting this ctd when trying to enter the settings:
FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : ui\UIXmlInit.cpp
[error]Line : 360
[error]Description : XML node not found
[error]Argument 0 : main:btn_default
[error]Argument 1 : ui\ui_options_16.xml

stack trace:

lapis river
#

Probably warfare patch

digital cloud
earnest ermine
#

(sorry re-ping) how do I enable the ammo check animations? (ammo check is enabled)

fading hazel
#

99% of guns do not have super detailed ammo check animations, or malfunction clearing animations

vernal forge
#

There is a option called busy hands fix

#

Disable It and the weapon Will inspecy by hiding it and appearing again

#

The only weapon that actually had a ammo check animation is the vssk released today

#

The rest will only hide and reappear the weapon

plush dagger
#

Getting error memory cannot be written

#

health HUD is stuck on 0% everywhere

#

any animation lock up the game as it never start

raven roost
#

!busyhands

quiet tangleBOT
#

DO NOT ENABLE any of the disabled animations. These are the root cause of multiple animation loops that can break the game, to the point where you have to delete the save.
This bug is called "busy hands", an animation loop that prevents the player from interacting with the action keys, except for movement.

If you are still unsure whether you have it or not, try to do any of the following: interact with objects or people, use a weapon, open your inventory, drink/eat/sleep and so on.
The only possible way to, maybe, remove it completely is to disable any extra activated animation that was previously disabled. You will also have to go back to a previous save where you are 100% sure that you don't have busy hands.

Animations that bring busy hands:

  • Opening/closing backpack
  • Skinning of mutants
  • Disassembling objects with Left-Alt pressed
  • Picking up objects
raven roost
#

A bad case of it

digital halo
#

ive used busy hands and it didnt give me any issues, also ive seen a guy who plays GAMMA use it as well

#

in all his vids

#

or per se the pick up animation ive used that

#

and i think thats what he uses

dull granite
lapis river
white rose
#

I guess he watched the Chosen One

digital halo
lapis river
digital halo
dawn musk
#

i have a problem where i forcibly unscope the moment my crosshair is on a target
it also happenned only twice and both cases were while i was aiming through a window. aiming in the open or through a door didnt cause this
also i only have changed from vanilla by installing hd models and doing the appropriate changes for it

lapis river
dawn musk
lapis river
dawn musk
#

and ofc i cant remove it mid save

near furnace
lapis river
#

@raven roost Look hes back.

lapis river
near furnace
#

oh yea it was the gamma files download, i had to delete the gamma mods that got downloaded from git, everything else was fine.

#

its working but im like really lost and don't know what to do in the game, also when i roam around i dont want to kill to much people since i feel like i could break my game after some time :/

#

i play warfare mode

lapis river
# near furnace i play warfare mode

Oh I have no idea then. I was going to give some advice, but I dont use warfare mode as its very buggy in gamma as its not designed for it.

near furnace
#

Is story mode random?

#

i just want a random gameplay not scripted

#

zero to hero like

lapis river
#

If you mean like This faction owns this map, no not in story mode. If you mean like spawns are randomized, items, loot, stuff like that yes. And you dont have to actually do the story if you dont want to.

near furnace
#

do the factions still attack each other?

#

and which faction should i go with?

lapis river
# near furnace do the factions still attack each other?

Yes, but they cant take territory. Like freedoms base will always be in Army Warehouse. But they do kill the crap out of each other if hostile, and they can still go to war. As far as faction if you are new to anomaly in general, or to gamma I always recommend Loner in Rookie village. I would also recommend if you haven't reading #│📚manual as GAMMA systems are different than anomaly or stalker.

near furnace
#

Loner is default right?

lapis river
#

Yes

near furnace
#

once i killed a lot of people is there a limit where everybody would be dead?

lapis river
near furnace
#

Oh okay nice

#

one last one in the inventory you got a rank on top, how do you rank up in a faction?

#

cadet to sgt etc,

lapis river
near furnace
#

Oh all right

#

ty

tacit oxide
#

I am having a slight issue : I love how Gardener of the zone look BUT the grass render distance is very short no matter how much I push the sliders (the FPS hit is still real for some reason)
In the screen, you can see the grass stop to render after ~10m in front of me, leaving the ground very bare. Tried in different areas (Agroprom here), but the issue remain.

#

I have no other addons modifying the textures except GTR and Autumn desaturated tree mod. Deactivating them both doesn't change anything

vernal forge
#

awake the beast

tacit oxide
#

Addendum : Comparison with Golden Autumn with the exact same settings

gray girder
#

I noticed that too when messing with Graupel, actually

silk notch
#

reinstalling graupel with the shader that comes with it ticked off fixed it for me

sinful badge
#

yeah I tried that too, and still didn't help 😦

#

ok I deleted them again and that seemed to fix it but now my shadows are broken like some of them are high res but a lot are all low res and pixelated

tacit oxide
#

Delete shader cache

lucid copper
#

Does anyone know what I would need to do if I want to raise/lower the price of specific items at traders? I want to raise the price of ammo and some other items without changing the price of food and stuff. I'm sure there's a file somewhere I can edit but there's so many mods with dependencies with each others that I'm almost afraid to touch anything. I managed to find the .ltx for trader stocks but it doesn't seem to include their price

short dragon
#

I have two theories

  • the first one is: based on how gardener of the zone works in Radiophobia, the grass get drawned very far away, and in other stalkers (compared with Anomaly), the grass is also displayed more tridimentional (in Anomaly the grass is really a "paper sheet", in one angle you see it, in the other no), a screenshot just to illustrate how it works in radiophobia
#

And the other theory is that the grass texture (the main one) has too much "holes", in stalker grass behaves like a piece of paper, throught the graphical software (Photoshop, gimp...) you must tell the game "where to cut" this papers, since the main one has so much holes, in distance it disappears...

In the next update im gonna try to fix this

tacit oxide
#

Thank you for your detailed answer. I will wait with eagerness your next update !

wheat vine
#

@short dragon It's actually very beautiful with grass popping in how it's supposed to. I would love to see this properly fixed.

distant yacht
#

hey there dudes, i have an issue with my stalker that my mouse doesnt get captured from the game, means i get out of the game with my mouse on my second screen by accident and click out of the game when fighting

wheat vine
#

Shot in the dark here, but try switching from borderless windowed to fullscreen

distant yacht
#

sadly it is in fullscreen

wheat vine
#

Only other thing I can think of is to change from windowed back to Fullscreen. Change resolution to something else then back to your normal resolution. Or try restarting computer

lime dagger
#

Hey so I used ZCP in a previous game and I'm trying to go for a more "pure" gamma experience (except for mags).... HOWEVER ZCP options are still showing up in the MCM how do I fix this I tried a full reinstall of anom

lapis river
lime dagger
#

The box isn't checked though in the mod list

#

Hmm ok

lapis river
lime dagger
#

Ah the more you know

short dragon
gray girder
#

Dismantling things in a companion's inventory makes the items go into their personal inventory hmm

#

field stripping works normally, sends it to the player's

lapis river
lapis river
gray girder
#

that makes sense

lime dagger
#

What does trader overhaul do to cancel the "true GAMMA experience"

quiet tangleBOT
#

Trader Overhaul isn't about weapons and armors (no you don't need to start a new game): #╭📖faq message

wheat vine
#

After looking at the vid on my phone it's hard to tell, but basically the far left and right edge of my screen shows grass brighter than it's supposed to be

tacit oxide
obtuse wadi
#

Hello. Hopefully this is the place to ask this, if not, I appologize. Where can I change the number of belt slots on the Ecologist Exosuit? I looked in mo2 in a lot of files but I cannot find this specific file. Thank you.

bitter juniper
# obtuse wadi Hello. Hopefully this is the place to ask this, if not, I appologize. Where can ...

The outfit files are under "...configs\items\outfits". You will not find them in MO2 of GAMMA because it does not overwrite those files. I attached the basefiles as a "mod" which you can install with MO2, since the basefiles are not altered position inside MO2 is irrelevant because it does not conflict.

You have to change "artefact_count" inside the file for the suit you want to change the artefact count, you can see the suits name which the files uses inside the debug menu of the game.

#

or you could alter the "mod_system_items_armors_br_class_rework.ltx" inside of "G.A.M.M.A. Actor Damage Balancer" and just add "artefact_count = [NUMBER YOU WANT]" to the correct outfit since it is a DLTX file and has all the outfits inside. The only problem is that an gamma update could change your changes.

weary tusk
#

@whole jungle this is probably a dumb question but when you but when you fix the warfare patch will you put it in the announcements ?

whole jungle
#

try saving your grass without mipmaps, this should solve the problem. This might have an important performance cost

whole jungle
#

Can't do everything

weary tusk
# whole jungle yes...

sorry for bothering dude take as much time as humanly possible just making sure i didnt miss it

whole jungle
#

Curently I'm trying to fix the shaders which is more important imo

weary tusk
#

i completely understand warfare isnt even supported

#

again dumb question really sorry

short dragon
vocal copper
#

Hi, I'm new. I have a problem with a fatal error. FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 948
[error]Description : fatal error
[error]Arguments : Can't open section 'squad_lure_prey_controller_1'. Please attach [*.ini_log] file to your bug report

stack trace:

visual folio
#

Does this mod being light gray mean anything?

#

if so how do I make it not light gray?

dull granite
#

the BIG RED X is more of a concern than the grey

raven roost
#

Right click on it > reinstall
Try this

visual folio
#

ok, thanks for that advice guys

burnt hill
#

I have ammo checker installed and mags redux, do I have to go to my inventory and reload every time or is there a hot key. I filled them with bullets, but when I pressed r it didn’t do anything

severe jay
#

!mags

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for reload and unjam
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.

severe jay
burnt hill
#

Ahhhh okay thanks

severe jay
#

please dont use multiple channels for the same question again

dull granite
#

grrr

carmine briar
#

tried putting it in, loading saved file, and disassemble few items at once. worked. but i want to make sure since it contain script files

#

@raven roost donyou remember anything ? Was the problem permanent or it will be gone whenever i disable the mod ?

peak flume
#

I'm having a fatal error thats occuring when I shoot certain zombie models. I have HD models and Dux running. Followed the instructions in additional-mods for activating HD but had to reactivate Dux because loading into Rostok was giving a fatal error while trying loading voronin.ogf which HD doesn't have. Anyone ever have a similar issue?

tacit oxide
#

Are you running Dux and HD models at the same time ? paingrant

peak flume
#

Its the only way to get into Rostok without crashing. Tried running HD on a fresh GAMMA install but I still get the fatal error for a missing voronin.ogf file.

#

I worked fine for 3 or 4 days until I found this one zombie that CTDs me.

tacit oxide
#

I hate to be the bearer of bad news but you completely fucked your save.

#

Never install/uninstall Dux or HD models mid-game

#

And activating both will create a nuclear fission

#

I'm surprised it didnt CTD immediately

peak flume
#

Probably. Thats not a terribly big deal. The issue I'm running into is even if I configure GAMMA for HD on a fresh install, delete the entire GAMMA + Anomaly folder and start from scratch with no Dux at all I still get the Voronin.ogf missing error.

tacit oxide
#

GAMMA doesn't really support HD Models in the first place to be honest.

peak flume
#

any idea what mod in the list is referencing the voronin file?

#

And yeah, I feel like I might have been lucky getting it to work near flawlessly for 3ish days XD

tacit oxide
#

This file is only being affected by Dux afaik in vanilla Gamma

#

Did you start a new game after activating HD models or did you continue an existing save ?

peak flume
#

Like I said, I've done it on a completely fresh install. Still get errors related to Dux

lapis river
# peak flume any idea what mod in the list is referencing the voronin file?

The issue you are having is that HD is not built for 1.5.2 or for all of the new quest lines, some NPCs have new IDs in 1.5.2 and are missing models that dux covers, but HD does not. In addition the GAMMA patch for HD models wasnt updated as HD models wasnt updated. You can attempt manually patching this stuff in, but its not fun.

tacit oxide
#

The expert has spoken

vernal forge
#

just copy another .ogf and rename it to voronin

#

boom

#

fixed

#

NEXT!

lapis river
# vernal forge NEXT!

Not quite. You also have to go manually add the lines for gbo to be able to use those models. Or just dont ever shoot them XD

peak flume
#

I went that route and started merging in Dux files with HD that were missing in my crash log but after like 5 or 6 files I figured I might be in for a long ride and gave up.

wheat vine
#

can anyone tell me why everything is white? All vanilla other than mags and removing Simple Autumn and Gardener.

wheat vine
#

Gloss is 10 factor and 0.2 min as per Groks announcement

vernal forge
wheat vine
#

Note that it only does this when its raining or wet, and briefly at sunset\sunrise.

#

I've tried a variety of gloss combos. which affects it very little if at all.

#

i also deleted shader cache just to be sure

#

I'm thinking it's shader related and not gloss related

vernal forge
#

probably, what did you install?

wheat vine
#

All I have is simple autumn and Gardener unticked, and Mags (including ammo check,etc) and Agressor grounds ticked

#

It didn't do this before the puddle update

burnt hill
#

What mods do I disable/enable to bring back guns and armor in the traders

vernal forge
#

!vanilla

quiet tangleBOT
slim mesa
#

does hd models work with gamma?

wheat vine
#

No because the HD models addon isn't updated to work with 1.5.2 yet

vernal forge
#

im sure it does

#

if anything, probably the outfits.ltx are breaking it nothing else

severe jay
#

#custom-textures should have the correct instructions for it, they were updated after 1.5.2

stray anchor
#

ai doesn't shoot me, when I checked in debug mode, it said ai doesn't see me, invisible command is off

#

I'm using a translator, so I wrote it as concisely as possible

wheat vine
#

got this error that ive never seen before that happened when i was trying to go into army warehouses

#

wait hold on

#

tf?

#

not showing the whole log for some reason

#

fuck it im just gonna screenshot the last bit

tender mountain
#

!amd

quiet tangleBOT
wheat vine
#

also i fixed it

#

lesson learned dont fast travel

tender mountain
wheat vine
#

ah sry

#

mb

tender mountain
lapis river
# wheat vine ah sry

It's not showing the whole log because you restarted game XD. But with only looking at the error something tried to read/write to two files at the same time in a way xray didn't like

wheat vine
wheat vine
#

How do you revert WPO back to where parts don't degrade unless it drops below a set cleanliness rate?

elfin lion
#

for some reason i am to overloaded to move but my carry weight is under limit

tidal ether
#

New to the modpack, installed the mod yesterday and I know you guys consider renegades those who install HD models lol. So I did it, it kinda worked, I followed the instructions, but the problem is:

It seems a load order position or patch problem,

High in the mod list the icons get all messed up
Low in the mod list, the icons are back, but the portraits are all scrambled together and some icons are missing mainly from the light armor category,

It's just icons and portraits bug,

Can you please help a fellow rogue renegade?

elfin lion
#

some artefacts at bedrock claw anomaly (agroprom) spawn above the anomaly and player cant reach them

fading hazel
elfin lion
#

yes

#

standing on the arms was too low

#

and i just gained 4 levels of strength while jump throwing nades

foggy moat
#

After i updated my game i got this ammo counter on my hud. Anybody know how to disable it?

severe jay
#

the ammo counter has always been there unless you use mags redux and ammo check

dull granite
#

and if you use mags, it has options for that in MCM

foggy moat
#

Alright thanks, i guess i didn't look hard enough in MCM

brave gust
#

anyone use this in gamma?

#

was thinking,

have parts and stuff in portable workshop next to techie in rostok

have organs and stuff in wheelbarrow next to workshop, so that i can take it for a push for when i do rounds to pick up tasks for my next expedition

but looking at the readme and contents of the zip folder, i think i might stay away in case of incompatibilities 😐

queen tinsel
#

is there a fix for the issue that when i disable weapon parts overhaul i cant reload?

dawn musk
#

my game crashes when i go into the red forest

#

is there a crash log i can send

severe jay
#

its in anomaly/appdata/logs

#

post it here after you crash. if you have the vanilla modlist only, you can post it in #old-bugs

dawn musk
severe jay
#

the text document

dawn musk
#

i gotta say i teleported to the exit point of jupiter into the red forest

#

but that's only because i already died trying to get there 5 times

severe jay
#

using HD models ?

dawn musk
#

yes

severe jay
#

post the modlist

dawn musk
#

yes

#

disabled the gamma vanilla ones and the icons etc

severe jay
#

all of these?

dawn musk
dawn musk
#

even with filters

#

sorry for light mode

vernal forge
#

then grab any random ogf, copy it and paste in the same folder, and rename that file to the one the crashlog says it cant find

dawn musk
#

aight imma try that

cyan beacon
#

it's model from dick

cyan beacon
#

upgrading from DICK to HD Models needs new game

vernal forge
cyan beacon
#

new versions of dick has own .xml for all new models for compatibility

plush dagger
#

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'actors\stalker_neutral\stalker_plash_2.ogf'.

I dont run anything that change character models

vernal forge
#

either you uninstalled hd models mid playthrough or installed a hd patch for something

plush dagger
#

k thanks

wheat vine
#

How do you revert WPO back to where parts don't degrade unless it drops below a set cleanliness rate?

silk viper
#

the hungry thirsty and sleep bar are not working

fading hazel
#

how tf do you have 200k rubles and not have a faction or anything

#

My fellow stalkers -- I have updated, full install, deleted shader cache, but still my NVGs look like this. Is anyone aware of a fix for this? I was sure there was something easy but I can't find it keksad

tacit oxide
#

Eh.
I thought my bear detector did not work, or worked under specific condition because it couldn't detect any artifact.
Turn out it's because it has a very, very low luminosity, barely noticeable even at night. In both screens, I have a (visible) artifact in front of me. With the flashlight, you can very easily miss the bars. It's more visible without, but still very faint. In broad daylight, it's impossible to see. Detector has full battery.
I do not have any mod that touches shaders or detectors.

fading hazel
#

Yeah, shaders be wildin' out right now for some people

tacit oxide
#

Will go with it in the meantime

brave jackal
#

what's the difference between autumn season redux and golden autumn redux?

tacit oxide
#

The first is grim and brown, the other is summer/fall and very colored

faint pond
#

If anyone knows how to allow technicians to fix armors OR remove the methodical repair system completely please let me know
||armor weapon repair overhaul kit technician parts sewing workbench tools||

#

i disabled 139, 142, gamma armors repair like wpo, gamma economy and gamma economy no BAS injection

#

seems to work fine for now

compact wing
#

not sure if this is a bug or just me not understanding how mags redux works but is it supposed to just do nothing when you press R?

faint pond
#

i heard you have to disable or enable another addon because it just disabled reloading

quiet tangleBOT
#

In order to properly enable Mags Redux:

  1. Enable Mags Redux (Disable G.A.M.M.A. Unjam Reload) (the mod under "Optional")
  2. Disable G.A.M.M.A. Unjam Reload on the same key (yes it's a mod, no it isn't a keybind)
  3. Enable Ammo Check (this is a mod as well)
  4. While in game, check your keybinds for reload and unjam
    Bonus) You can also enable Mags Buyable at Traders if you want, it's a mod already inside your mod list

KEEP IN MIND that once you enable Mags Redux, you can't disable it in your current save file. The only safe way to do so, is by loading a save where you don't have the mod enabled or by starting a new game WITHOUT Mags Redux.

compact wing
raven roost
compact wing
#

yeah i have all the correct stuff enabled/disabled, will see if F10 does a thing

compact wing
#

not sure how to change that keybind in-game tho tbh

#

doesn't appear in the MCM keybind menu or the regular settings afaik

raven roost
#

Reload should be there

#

Even unjam

#

I've never used Mags but nobody have problems with keybinds

compact wing
#

ooh, yeah

#

thanks dude

compact wing
#

now you've got me feeling like a right doofus lol

raven roost
compact wing
#

wholesome

queen tinsel
#

is there a fix for the issue that when i disable weapon parts overhaul i cant reload?

wheat vine
#

My dude above posted a probable answer

wheat vine
queen tinsel
#

it is

wheat vine
#

Maybe try disabling "Gamma unjam Reload on the same key"

queen tinsel
#

just tried reloading and the game crashed lol

slender venture
#

Hey just got the GAMMA mod somewhat working first time trying stalker, but when I load in I am completely blind/black screen outside of seeing the sun, but my UI/Inventory remains and I can still hear the game sounds. Anybody know a fix?

cyan beacon
#

cfg_load grading_default?

wheat vine
#

Try these - !blackscreen

quiet tangleBOT
slender venture
#

Yup, that's it thanks guys

queen tinsel
#

so im guessing theres no fix to my issue?

wheat vine
#

I took part in the Barrier Defense mission
zombies are dead, and it's been quiet for a while
but the mission hasn't ended, and if I go back towards the Freedom base, I fail the mission
any console command to tell the game to fix itself here?

tribal pike
#

If i switch sights with underbarrel key i can no longer mousewheel the zoom again unless i reload the game.

#

Slow inventory scroll happens with escape not just alt tabbing.

wheat vine
#

sight zoom breaking is a known issue, at least if one swaps trough a grenade launcher

tribal pike
#

I see, and the cycle goes only one way, forward. This gl is necessary, as im not running mags and the gun has 10ammo cap 🙂

ripe depot
#

yeah, you can detach and reattach the scope if possible, that'll fix the dynamic zoom issue for now

tribal pike
#

every inventory action is a stutter but i admit it is beneficial at times.

#

i will update and try the new core 0 thing and hope for the best 🙂

latent jetty
#

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 204
Description : fatal error
Arguments : LUA error: v:/stk/anomaly\gamedata\scripts\pickset_binder.script:214: attempt to compare number with nil

stack trace:

Crash when trying to load ammo in SR3m (30 round VSS mags) mags. I have two mags, one loads just nice, next one crash game.

#

Hmm. This mag somehow got nuked to 20% and was causing crashes, other mags work just fine.

latent jetty
#

Also there's way to print ammo in small quantities:

  1. Load mag in gun
  2. Upgrade it with kit manually

Ammo from mag goes to inventory, but mag is still inside gun and loaded

mint pasture
#

Is there a way to load one modlist on top of another?

mint pasture
latent jetty
wheat vine
raven roost
#

Damn I've confused channels

#

@verbal glade Sorry man, can you send your question again?

wheat vine
#

so do you know if it does?

verbal glade
#

oh I was asking for which file I can edit for the default gameplay settings so I don't have to modify the few little things every new game

#

I know that when you set it to survivalist difficulty it sets certain stuff so was hoping to find that file

raven roost
wheat vine
#

i dont care if its added to gamma

raven roost
#

Like I said, I've confused the channels

wheat vine
#

also does anyone know if this works eitherhttps://www.moddb.com/mods/stalker-anomaly/addons/anomaly-151-track-stalkers-using-their-name-v10

Mod DB

Ever wanted to punish an enemy that was bold enough to brag about their actions using social media? Ever seen a message asking for help but couldn't find the person that needed it? Some guy just found a powerful artifact, and you desire to take it for...

raven roost
#

It won't be added but you can try and see if it works

wheat vine
#

yeah i wanna hunt down the freeman

wheat vine
#

Can I tick Agressor reshade?

dull granite
#

it's just ground textures

wheat vine
#

That sounds like a yes~

raven roost
#

It's literally just ground textures
If you want the actual thing, you'll need to download the actual mod, IIRC

fading hazel
#

not to be snide, but have you tried it

#

to see if it works

raven roost
wheat vine
#

I used to play with agressor reshade before I discovered Gamma. Loved the Tarkov-ish feeling it gave

dull granite
raven roost
#

@wheat vine you have the full answer now, go with God

wheat vine
#

God shall deliver me xD

fading hazel
#

I've been trying to fix this on my own since yesterday but haven't had any luck. So far I have tried:
Deleting Shader Cache (I delete after each of these other attempted fixes),
Playing around with various gloss values, scopes, NVGs, zones, weather settings, new characters, (all not helpful),
Removing Beef's NVG, Grok's new "Shaders cumulative pack for GAMMA" via deleting the files from the /mods folder, then:
Performing GAMMA update check, then addon-only install, (which replaced the files from archived .zip as I only deleted the folder),
Removing Beefs, Grok's as above but deleting the actual .zip also this time, then:
Performing GAMMA update check, then full install,

After each of these steps I have deleted the shader cache and tried re-launching but all to no avail. I'm hoping one of y'all here can offer some guidance, or at least condolences peepopray

lapis river
#

Sorry just needed to read more

fading hazel
#

Np at all, I'm happy to try whatever you guys think might be helpful even if it means retreading something I've tried before

lapis river
#

Time in game?

fading hazel
#

Here are two other shots. It's always evening, but this also happens indoors, basically anywhere there's a "light reflection" of some kind

mint pasture
#

Have you adjusted the light blowout values?

fading hazel
#

In Beefs MCM settings? Yeah

mint pasture
#

This is on a completely vanilla game?

fading hazel
#

No, I have some other mods like some of your gun mods.

mint pasture
#

Hmm. Anything that touches shaders at all? Weather mods? SSS? Etc

#

I just redid my own mod list because my laser sight disappeared with nvgs

fading hazel
#

Nothing like that, they're like the circular minimap, weapon mods, and lootboxes

mint pasture
#

So what I did to figure out what was causing my problem was update gamma to the latest announcement and load up the default gamma list to see if the problem persisted with a vanilla list

#

If your nvgs go back to normal, it's one of your mods. If they don't it's the install

fading hazel
#

That makes sense, yeah. I'll give that a try with a new character and report back

#

This is on a new start, with only mags

lapis river
#

Your launcher splash screen has this stuff right:

fading hazel
#

Yar

lapis river
# fading hazel Yar

Yeah follow what @mint pasture said, because something is stopping the gamma patch from working. Its not beefs that controls this its literally the shader cumulative patch allows SSS and Beefs to work together

fading hazel
#

I'm going to delete the entire folder and start over, it's about the only option I can think of at this point

quiet tangleBOT
fading hazel
#

it's on the github

#

I don't want to just send the file direct

mint pasture
#

Anomaly mags redux on github

fading hazel
#

mags git

fading hazel
# lapis river !k98

This appeared to have fixed the total vanilla install, going to try it on the custom list as applicable 👍

dull granite
#

there is a version in Gamma alrdy - just not active

#

but the github offers a bit more modularity

earnest cape
#

I could be wrong, but I believe Mags Redux can be turned on in your mod organizer? Search for it in there, it's off by default

mint pasture
#

The version of mags that comes with gamma isn't the most up to date version

dull granite
#

all of them

#

Bas, PPP and AUG

#

and put them where the gamma mags is located

wheat vine
#

hey guys

fading hazel
# lapis river !k98

This did it Larkin, I just have to rebuild my user file because I forgot to back it up like a dumbass, but that's no biggie. Thanks so much!

dull granite
#

glad ya up & running again

mint pasture
#

What pip scope mod?

wheat vine
mint pasture
#

This is far more complicated than a simple drag and drop

#

Did you follow the whole thread?

wheat vine
#

tried doing this but the thing crashed so

#

yeah

#

ill actually read it

fading hazel
#

It looks like it doesn't work with FDDA?

wheat vine
wheat vine
#

oh

vernal forge
#

obvioulsy you will need to patch every single .ltx conflict that presents in gamma

#

it's not a drag n drop

wheat vine
#

well..

#

how do i lol

vernal forge
#

use winmerge

wheat vine
#

winmerge

#

oh nvm

#

it works on a select few weapons

wheat vine
lapis river
wheat vine
#

but does the gamma one have taunt?

lapis river
wheat vine
#

no as in you yell taunts at them

fading hazel
digital halo
#

im trying to backup my stuff my in game settings and moved this as told is this how it should look?

raven roost
#

You just need to copy the file somewhere else, that's it

#

When you'll update, the file that's in there, will be "recreated"

#

Before you start the game again, you'll need to move your file back inside again

digital halo
#

ok so move that user LTX file out of the folder, then do the install addons then move it back in before i start the game?

#

for dummies like me

#

also i dont really understand the other step as well for my MCM settings

#

im sorry man

#

wait i think i get the 2nd part

#

kind of i rename it and thats it

raven roost