#╟🎑reshades
1 messages · Page 17 of 1
THis is my game with the tone mapper on at 8am
I can still see those lines on your gun.
Did you delete shader cache and all that? ( ive not seen the issue before so im spitballing lol )
yup
Ill have a muck around and see if i can try and replicate that.
Something seems off
How about now?
That looks better
Cinematic G.A.M.M.A. ReShade v1.3: https://www.moddb.com/mods/stalker-anomaly/addons/cinematic-g-a-m-m-a-reshade-v1-3
What did you change
just re-deleted shaders
Okay yeah . Try in day time wet. See what you get
huh... i changed some settings are its failing to compile..
What did you change?
bunch of ao and ssr stuff
just the configs
have to clear shader cache to make them take effect
and it wouldnt recompile
Yeah i had the same issue. I pretty much clear shader cache every time 😂 its habit now
every time i modify the files i have to do the entire install process
LOL
thats sooo gnarly
Oh really? Thankfully ive only had to do shader cache. Not the rest of it. Ive only had to do the user itx thing twice when tweaking.
its not launching for me now so im doing it all over again
I havent edit those files yet so not sure whats happening sorry mate.
lmao i tanked my fps so hard trying out ultra quality ssr, have 3060 ti
it compiled for legit like 7 minutes
Ssr hits frames so hard, I'd keep it at low or lowest
maybe thats what was causing your issues ? trying to brute force its way through compile haha
jaku you may know this, what do i change to fix this see the line on the tree where its dark and then bright? i think its the ssr. when i move the camera, portions of it cut out in a line
its like a hard divider on an effect, definitely something in sss mod
im loving that sss is working now ..
theres just this massive line that cuts the effect off as i move my mouse around
its clearly like a distance issue or an angle issue or something
cant figure out what to change
have you turned off volumetric sunrays ? they mess with stuff for me .
especially with a reshade
they are on but i turned them way down cuz of that as well
i dont think its that but maybe lemme check
yeah when i was running majestic the first time . i ran their reshade too and i had to get rid of volumetric for stuff like this
see the line where the effect is ending? happens as i move. didnt change anything turning off volumetric rays
on the left hand tree infront of me
Still can't nail down what's causing my shiny hands bug. Sometimes it loads in fine. Sometimes it loads in with shiny hands
like your original image ? i mean i have glossy hands.. someone was telling me its something to do with pbr but nothing like your original photo
could it be tonemap ?
Lvutners shadow corner fix mod alleviates this I think, make sure it is not overwritten by other shader mods
could be the shadow.h in sss
SSS breaks it if you load it after
that would be what it is . mines showing sss wins conflict over it
okay ill try that
i have this feeling maybe not but we'll see
cuz isnt that for room corners?
like for ao?
this seems like its ssr, but hang on
lemme see
Oh I finally realized what you initially meant
still happening
i feel like its like...
idk
angle?
for ssr?
but i cant change that can i?
Did you change ssr settings?
what is vertical screenfade
it seems like its that
only quality setting
i have it on high rn and its still happening
quality i mean
well this happens with reshade ssr
almost the same exact thing
this strange curved line on the outskirts of your screen becomes cut off
the effect has a hard line stop and it does it to everything
if reshade ssr is configured wrong
It's in the outskirts because it has no screen data to reflect when you tilt your viewing angle
its happening to everything below my gun
so everyone just has a fat dividing line on their screen all the time? yeah ill look in to it
do you have this issue?
Can't say I remember having it that bad
im not getting your issue but i noticed shadow changes for the better using this r2_sun_depth_far_scale" from "1" to "0.99910
i had like a ring around me affecting shadows in the distance prior to this
its not happening to close stuff
thats what im talking about
its exactly what you just said basically
so type that in console?
its a ring around me messing with distant shadows
yeah i also changed.. umm
1.1 fixed it
sun_near_border .. i bumped mine up to 1 ..
i had the same ring . it was quite defined but i was in a field so it wasnt doing trees
lol i tried your 1.1 .. and i got a shadow ring around me
lol
oh that disabled reflections
anything beyond that point
disables
i thought it was adding at first
theres near and far
wait i wonder
if this is what the shadow cascades exe is for
that experimental shadow cascades exe
it def is
im grabbing that
wheres that
have to reinstall mod
its packed in sss mod
dif exe
check experimental
at the bottom
in experimental ?
when you reinstall in mo2
its at the bottom
then check the folder for sss mod
3x exe will be in bin folder
its an archive
have to extract
it worked
issue is completely gone cant even see where shadows end
nope
When you did that, did you check the box when installing or did you just drag the new exes into the bin folder?
checked box
does dof still work doing it that way ?
if there was a way to forcibly reverse the depth map it would enable ao
im using this effect that has depth map reverse on it and it fixes the ao issue
but the effect doesnt have ao
its gi
So I think I fixed my glossy hands problem with the new SSS. Just ended up disabling the ASCII old SSS 190 completely
Did you by chance disable shaders cumulative as well?
Oh yeah i forgot to mention that haha . see i did a clean install and it automatically installed the new sss ... which meant my game wouldnt run .
how bad is the glossy hands ?
Not that bad actually
how high does the ao in sss mod go? what value?
i have glossy hands too .. there is a portion of gloss that comes with gamma i think ..
you were trying to fix glossy hands with your tweaks wernt you ?
the glossy hands like your first photo though ..that was insane .. my hands just look like they are always wet lol
Yeah, it's back to looking like my first photo. Sometimes. If I reload the game it's a tossup if I get that or not
yeah you still need the cumulative shaders im pretty sure.. they why i went the route of deleting the specific things
does this really fix depth buffer?
thats weird.. i wonder if you missed something in the process . im crap at explaining things lol
It's a necessary step to some
I did a complete reinstall. Still have the issue
what dx are you running ? are you changing any settings in game in the graphics menu.. usually when you close and load the game some effects only kick in after
dx 11
and yes im changing setting in game like resolution
mouse sens
sound
it seems like anytime it writes to the user.ltx, i get glossy hands
The above pic is after a shaders clear too
Glossy hands are part of default GAMMA as it is right now
yeah but not to that extent lol
Doesn't happen with every outfit but with sunrise armor it is very apparent
I think Jaku's fixed shaders will be part of upcoming official update, right?
mine are always this glossy and thats fine .
pretty sure thats a known issue .. but something is making your stuff super bright
Think it might be hippo's custom user.ltx that i'm using. I don't have his shader installed at the moment either
I think Jaku tested it as well with Hippo's preset so I don't think thas the issue
I do have dynamic tone mapping off in the options but not modorganizer
nah didnt fix the depth buffer
If you are using shaders cumulative make sure your gloss_factor is 0.5 and gloss_min 0.001
bummer got hopes up
i wonder if theres ANY workaround for 2d scopes and depth buffer..
any hope at all D';
Changed gloss factor. No change
im scrolling through anomly discord cause i can see a couple of people with the same issue in there
Either depth buffer works or not, you can check with displaydepth shader effect:
But it doesn't fix the scope issue even if it is setup correctly
Because how it warps the picture
do you have any other mods not from gamma installed?
No
its offset when you scope in with 2d scopes
basically it doesn't zoom enough
like the 2d scope needs its own depth buffer its fawked
did you prior to your clean install ? like no remnants ?
bepth buffer is too small and offset when zooming with 2d scopes
honestly mxao is so powerful i almost want to just disable 2d scopes which is a travesty
Just reloaded the game and I'm back to normal/gloss is gone. What the hell? I changed nothing
lol
omg i just found out how to fix depth buffer in scopes
wooooo
scope_factor 1
removes fov change on scopes
so that kinda sucks
but you still get the 2d scope
and depth buffer works
console
Yeah just figured
im so hyped on this
thank you for the fix
ya np
checked out moddb description and they mentioned fov and i knew it had to be that
Glossy hands came back after deleting shader case. So I closed completely out of ModOrganizer and Explorer. Restarted ModOrganizer, launched game, and glossy hands now gone.
does it stay away if you dont delete shader cache and restart ? without making any changes
sometimes
Reloaded, no glossy hands. Reloaded again just now and glossy hands are back
Ugh.... closed out of everything, reloaded, glossy hands back
I have no idea what's causing this
oh man my game looks a million times better with ao, hell yea
this also means rtgi and everything else works
id make sure everything is installed correctly . the latest sss etc.. i cant remember which one of you mentioned that you had the old sss still . and deleted it , not cumulative but the other..
I still have the original ASCII 190 SSS. Enabling or disabling it does nothing for the problem
yeah so . when i did my fresh install . it doesnt install the old 190 .. it installs the new 190 basicly . so maybe there is a remnant of the old 190 messing with it
All that I deleted were the screenspace files in cumulative
so i only have 1 - 190 not 2 versions of it in my moddb . i never had to disable or delete it
thats the only thing i can think of thats different with out loadouts
I'm confused. Isn't the new 190 the new SSS from moddb?
yeah . but with my fresh install it downloads that one .. my m02 sorry was blank
so i dont have the original outdated version in my mod list
Wait, really? Thought it downloaded one from Feb
nah . my game wouldnt even run lol thats why i had to figure this out
So Grok must of updated it
im not sure how the gamma installer works .. but when i did a fresh install it only downloaded 12.1 the latest one
and it wouldnt run
if i was a betting man. id say that might have something to do with it
So I don't even need the SSS update from moddb?
As Gamma just downloads it anyways as 190?
Interesting. Everyone's been complaining about the new shaders not being added until down the road and I guess they are already here
dunno it was only dumb luck i noticed it in the download que
Ok, trying fresh install now
I've reinstalled this god damn game at least 15 times by now. It takes me like 5min vs. 60min the first time
haha i did like 4 times last night just trying to get this to work
The problem is that it has not been integrated into shaders cumulative (afaik). People want the dof effect and that requires some extra changes as well
yep . .i wasnt aware when i did a reinstall that it grabbed the latest versions . i thought the list was curated
There's a Gamma "downloads" zip that contains almost all of the modpacks. I've been using that to skip downloads
So much efforts for a vision loss xD You all want glasses or something ?

I want it at least installed properly into the game and then optionally enabled from mcm
i would much prefer that myself also lol. this was alot of mucking about
So I guess the main takeaway is to delete all the screenspace files from gamma cumulative shaders and make sure 190 is below gamma cumulative shaders in ModOrganizer?
yeah plus the other couple of things .. not sure if they happen for everyone . but they happened for me . and it seemed to work with you guys
oh, and replace the .exes
if it doesnt compile . then its reset the graphic settings . user . shader . and then copy the gamma patches into anomoly etc
I think there are other mods that rely on the default gamma exe so be mindful of that (someone correct me if I'm wrong). You should at least get the demonized exe from git
That has compatibility patches
I have the github ones. Didn't know there was a difference between the two
me either . i have the git ones also

oops ive actually been using the sss ones lol
fixed depth buffer in 2d scopes btw, scope_factor 1 in console. was an fov issue
Two months until Eden returns 
So, the 190 12.1 that Gamma downloads only contains some of the files that the SSS file on moddb contains. Theres stuff missing
yeah you have to reinstall it once its in your m02 . that was one of the steps
with the other modules .. i did it after i cleared out the cumulative ones
What do you mean by reinstall it?
right click .. reinstall . it will give you a list of modules
the ones ticked are the ones already installed .
like on line 190 in your mo2
got it ?
think so
got my texture mods in and the majestic reshade working finally
Nice. Think my glossy hands is fixed. Thanks Brodie
youre all good mate . just yell out if it does anything weird and ill see what i can dig up
Noooooo glossy hands is back
damn . thought we had it then
thats so strange .
maybe ask in sss on moddb if the author has seen that behavior before. could be a simple fix
edit scope_factor 1 and scope_ca 0
passing out >_< went hard today. peace all. also recommend installing 3x shader cascade exe's from SSS mod recent update.
sun rays high 0.7, 0.25
That's nice to know, I'll probably leave the DoF disabled though, not an effect I'm fond of, or maybe a slight one to soften the maximum distant textures
Yup, can't wait either, I'm getting some ideas
Hey guys, ive got a problem, after i installed my reshade, my screen went black in my game, how can i fix
Finally posted my reshade presets on #1035807043933720576 section
if youre having issues with the sss dof go to gamma ui addon in mo2, and delete/disable the grok_dof_with_UI.script file
this looks wonderful, unreal stuff pal
Thank you very much
I may have had another idea of repack 
Ideas 
Actually two faces of a same coin

!blackscreen
Follow this: #╭📖faq message
!blackscreen
Follow this: #╭📖faq message
really nice work
All worked well? Looks really nice
like a charm, running vanilla grading and getting a lovely cold-but-not-too-cold vibe that i dont see often
Yeah, I like the bluish cold feeling on some games, stalker included, game already has too much yellow/red tones, glad you liked it
Hows the fps hit on your reshade
Havent tried it yet
Finally, congrats
no noticeable hit to me but i am running a 3080ti
i stg that wasn’t a humble brag
How
Yeah im only on a 970 
Fps is a thing I have to maintain
Dyn mentioned in txt file that he uses rx580
fair, i still think you won’t take more of a hit than any other reshade
Aight ill check it out maybe tomorrow im not in pc atm
you gotta type scope_factor 1 in console, it will repair depth buffer when in a 2d scope, you lose the fov adjustment of the scopes but worth it imo.
Ah it also makes the scopes cleaner right
I just turned off the AO of glamarye
Somehow the issue is back
that would be scope_ ca 0
Ive never had tbat for 2 days
that makes it cleaner
If I would revert this change just type scope_factor 0?
Aight nice cause I dont want that I want the scopes to be more realistic
"If you don't like the effect you can set scope_factor to 1. This removes all magnification. A value of 0.75 will result in a 1.33x magnification and very little noticeable drop in quality. A value of 0.5 will result in a magnification of 2x, and 0.25 a magnification of 4x with a very noticeable drop in image quality." from 2d scope creator.
you still magnify via the dif scopes zoom though
they just offset a hard magnification with the scope_factor fov change
whats the default scope_factor value
cause incase I dont like it I think I'd wanna revert it
type scope_factor and the default will pop up
copy that down and then youll know
i mean it only works if not changed but ya
also honestly theres more realistic options than the default, gonna vary scope to scope
you mean if I change it the fov adjustment will be gone?
even if I change it back to default value of 0.66?
ah aight
everything is reversable
so its safe to change the values
yea
imma test it out now
tbh i feel like its pretty realistic still even without it being on default
i barely notice in real world gameplay when not directly thinking about it, and heavy heavier ao and global illumination is worth it
you can alter the ca too, so its not too heavy, dont have to reduce ti
I still have the Fov adjustment tho
??
it adjust 1 of the fov sliders when you scope but not the other, and the other breaks the depth buffewr
is this not what you mean? xD
so doing this makes the depth buffer not break
i thought changing the values would remove the scope from moving
no
the scope still works perfect
ya
huge leap imo, ive been dying without ao and global ilum
ya dude
even when moving the mouse around
before you'd see it
yea
nope
it changes it
honestly its now just how it was meant to be, the fov change was making custom zooms
well technically yeah
but not hard change, it just appears dif cuz we are used to a certain fov
good trade off
it kinda feels better
imo its better
like just the fov alone i prefer at 1
and you get the benefit of the ao
What do you use for ao
shit maybe i can increase ao strength of glamarye now
make sure to find a foggy day with glam and mess with ao in bright scenes
i shared it above
one sec
[Glamayre_Fast_Effects.fx]
abtest=0
ao_big_dither=0
ao_enabled=1
ao_fog_fix=1.030000
ao_max_depth_diff=1.312000
ao_radius=1.000000
ao_shape_modifier=833.000000
ao_shine_strength=0.000000
ao_strength=0.350000
big_sharpen=0
bounce_multiplier=0.000000
debug_mode=0
depth_detect=0
dof_enabled=0
dof_strength=1.000000
edge_detect_sharpen=0
fxaa_bias=0.020000
fxaa_enabled=0
gi_ao_strength=0.500000
gi_contrast=0.950000
gi_dof_safe_mode=0
gi_local_ao_strength=0.350000
gi_max_distance=1.000000
gi_saturation=0.130000
gi_shape=0.060000
gi_strength=0.500000
gi_use_depth=1
max_sharp_diff=0.100000
reduce_ao_in_light_areas=2.800000
sharp_enabled=0
sharp_strength=0.670000
show_color_space=0
sky_detect=0
tone_map=3.000000
thanks
As long as it’s done tastefully as you already have AO from SSR
Depends on the preset, the gamma preset only drops 5 FPS on my end
aight thanks
the ao in ssr is not the only type of ao is the thing, it simply wont affect some details
if you want a dif type of depth added tothe scene you have to use another type of ao
I get what you mean but too much ao even if adding depth can be distracting. You did a good job on your implementation through glamaraye
yeah im trying to not overdo it but at the same time i like it a bit heavier than normal just personally, but i want to avoid foggy scenes getting destroyed, thats basically my limit i use
its gonna be a while to dial it in even more, i change it slowly as i notice things, but its coming along :]
what is agressor grass?
does agressor reshade come with it's own grass?
like, textures?
Yeah GTR doesn't have grass iirc
👍 thx
and since its green w redux theres no overlap?
so redux doesnt have grass either?
aggressor has textures too
and an optional one is grass, yes
idk I've never used it, but it would be overwritten by aggressor
That's cool
i want to instal a mod called absolute nature but the game wont open
if some one can help me
go to custom modlist support
this doesnt have to do with that mod, you cleared shder cache right?
he did though is the issue, i bet he doesnt have the correct setup for update 12 sss mod.
possibly
u guys should try my install for the update 12 sss mod
i may have gotten a different version than u guys
you need to remove these files from shader cumulative pack and make sure sss mod is loading after it in mo2(place sss mod below it)
bc i got it from someone in the server
this is the log
wath is the path
??
and then you need to replace user.itx in C:\Anomaly\appdata with the file in here C:\STALKER GAMMA.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\appdata
how can i replace
??
then replace C:\Anomaly\gamedata\configs\cache_dbg.ltx with D:\STALKER GAMMA INSTALL FOLDER.Grok's Modpack Installer\G.A.M.M.A\modpack_patches\gamedata\configs\cache_dbg.itx
sorry im looking up paths trying to get them to you
C:\STALKER GAMMA\mods\Shaders_cumulative_pack_for_GAMMA is where you need to delete from
then follow my other two instructions
replace cache_dbg.itx and user.itx with the files stored in D:\STALKER GAMMA INSTALL FOLDER.Grok's Modpack Installer\G.A.M.M.A\modpack_patches
they are there for this purpose
then delete those files from shader cumulative pack, then make sure sss mod is loading after shader cumulative pack in mo2 and make sure appdata shader cache is cleared'
i hope that all makes sense -_- could have presented it better
was trying to type quick lol
this is the fix to get the new SSS mod update 12 to work and actually make use of its new files instead of the other way which uses shader cumulative packs files and you only get the new dof. this will give you the new ssr on the weapon as well as dof. no more shader compilation error
also make sure you are using the new exe's preferably the experimental 3x shadow ones. if you use the experimental ones, make sure when you installed sss mod in mo2 you check experimental. you can right click and reinstall and select it if need be.
they only show up in the sss mod folder if you check it. you can right click something in mo2 and "open in explorer" to get to the mod folders easy.
good luck lol
but how i replace user.itx
?
you go to the modpack patcher folder, go in to appdata, grab the user.itx from there
and replace the one in the normal appdata folder in anomaly folder
okkkkk
same applies to cache_dbg.itx, but in the gamedata\configs\ folder
@frigid spade have you noticed this? the AO shines through DoF
since you also use glam
without AO
yeah i have
ive done my best in my most recent reshade upload to curb it
if you download the most recent one it shoeld be a bit better. i had to remove glam ao shine for the most part
did that fix your issue?
Do you all have the Dynamic Tonemapper enabled? Or do you disable it and just use custom lum values?
the tonemapper is left how it is default for gamma
for simplicity
so its doing its gamma stuff
np :]
could someone help me by explaining what is wrong with my reshade/textures please. https://i.imgur.com/G6JVWzY.jpeg
Everything is really dark and the sky is white. Fresh installed anomaly and gamma and then I can't seem to fix the reshade.
Just installed your reshade, absolutely love it bro. its a beautiful pair with the dead zone texture overhaul !
Thank you very much brother, post some screenshots if you can, now I'm curious 
what reshades do you recommend to use with GAMMA?
I fixed the blue god rays........................................
hey mate , did you have to enable anything after installing the 3x shadow thing ? ive got that ring again with the custom exe
Best gamma reshades?
Try CS Eden's reshade or Hippo's
I think mine is great obviously, but considering their progress (especially Hippo's) I can't say it's the best
nvm i fixed it . it was the sun far scale . i forgot to change it again after i reset my settings lol
What is the best anyway, if everyone made the same looking reshade it would be awfully boring 
I mean, true
Mine is personally very stylized, more so now that I’ve started using grading_warm which is obviously not for everyone
But for those who like it... 
You forgot Agressor again 
can you guys recommend some AO tweaks ? i dont know much about it
You mean expedition?
Both at the same time for maximum experience
meanwhile me over here like this
color blind self can only do reshades with numbers
is there any way to make the graphic even better
I've done tweaking settings in game
I haven't touched anything related to reshades
I have a 3060
reshades and shader params
And uh, textures
Colors are okay I think, but yeah lots and lots of glow
Keep going and you'll get close to my masterpiece

You can’t really get much better
I remember the old days when absurd bloom and ultra blacks levels were considered ultra graphics xD
Gotta hide the dated graphics somehow
feel like i got a nice scene to scene variance going so far
before i got my color right every area felt like it had the same filter over it
How do you get it to be so lively? My ground is just bare
The textures or the lighting?
overall scenery, its has heaps of grass, lighting, etc
textures are summer mod, turned up ssr in the settings_screenspace_SSR.h file, worked on my reshade foreeever to get a color scheme I liked. It's linked in #1041041642347573368
https://drive.google.com/drive/folders/1jCAlpa5DnN7EADkAcCQVQ1HTo9CdjTt7 summer mod and other types are here, gotta disable gardener of the zone and enable those in its place
Ahh sweet, gardener of the zone is a gamma mod?
hey! how do you get such a nice look?
my game looks like a real potato next to it 
gotta install reshade :] and crank graphics + you can eddit screen space shader mod ini files for better reflections and stuff
do you know how i could change the weather?
I would like to try with several weather to see if everything works well
by using the debug menu
start your game with debug mode on, hit F7 I think it is, and start toying with the weather settings 🙂
What reshade is this yo
Btw how to edit sss?
And where i can find this
thx bruh 
its my reshade, instructions in #1041041642347573368
Great work dude
Depends. 3060 ti is okay for me.
Prob would hurt a 1070 a fair bit.
It is heavier than usual, it uses radiantgi and ambient occlusion and glam which are all heavy effects.
@manic sage uh the new quint_solaris effect in the update doesnt compile for me
might be for other people as well but ill try installing quint through reshade
Solaris shouldn’t matter i don’t use it
I’ll fix that compile error later today
@vague island
ah i thought it was part of the new update since you mentioned 5 effects should be running for LR version
Do you not have adaptive tonemaper, regrade, contrast sharpen, bloom, glamaraye
Are you missing one?
Adaptive should be under regrade
this is whats on for me in Hippo_GradingR
without touching or modifying anything
looks like im missing 2?
Try to reinstall everything one more time and send me a screenshot if that doesn’t work then that’s my bad
I’ll have to redo that recompile later today
Yeah you’re missing regrade and prod bloom
Make sure to delete the reshade-shaders folder. If still doesn’t work then I’m sorry I’ll fix it
Its no problem man
aight ill try it now tho I did delete the reshade-shaders folder
Ill try it again just incase to make sure
Doesn’t hurt to give it a shot
its fine if I keep the old presets right? that does nothing
since the hippo grading ini is the one I modified to my tastes
wait yeah xD
lol

Lmao
this is what is on for me after reinstalling everything
prod bloom is missing
and this is what is on for me in LR
Better but you’re still missing bloom
Ok that’s fucked
Im gonna take the download link down
what do you think is the problem
But will be fixed later today
you have the shaders in their folders as well
This is what happens when you work on stuff at 3am
lol i feel that

I’ll fix it later
thank you for your service comrade

what time is it for you guys now
its 7:40 PM for me
i keep posting my reshade without being in performance mode, messing up the formatting on my update posts and it be annoying lol
740
wait a minute
but ive been up since 230 or something
oregon lmao
10:41 am here
treeland
polar opposites
yeah lol
im in sand land
yeah its like complete opposite
just got home actually looking at properties we have to move
as far as it could be xD
honestly oregon kinda looks like ukraine, with thicker and bigger woods
I wanna move to canada some day
somewhere cold
the climate here is just summer in december and july is hell
pretty nice
yeah I havent tried it yet cause I only have a 970
im barely 35-40 fps in rostok
Hippo_Grading with my edit and HippoR.ltx
Hippo_Grading with my edit and old Hippo.ltx
weather is clear 3 at 10 am
Yeah stuff won’t look good with hippor or hippolr without the regrade effect
As both have color shifts that regrade fixes
yeah
Even if only running the ltx files
ill just use my old setup for now
Hippo coming home from one job to another 
Pretty much but I’m happy with the reshade now until someone says magenta
So much more work from here on out
The hippoR preset has rtgi functionality now if you have that affect
But completely optional
https://imgur.com/FcYgEUO ive been able to replicate this
With rtgi
My RX can't handle RTGI 
Completely optional
This gives me farcry 2 vibes 
Yeah I want to try your reshade at some point, but you've been updating it so much. I'm gonna wait for you to get a "final" version so I get the best experience with it
Yeah its very unfinalized
I like just started
Im dialing in the global illumination and ao and to do so I gotta traverse the entire map
See everything, so it all works.
ive got so many "testing" saves to load and mess around
lol
I also have full instructions on how to properly run sss mod so it will compile with the newest reflections edits instead of just the new dof. I have noticed many people are running it in such a way that the old shader cumulative pack is winning file conflicts and people are only getting the new dof.
Wow Did you use a texture pack?
it looks very beautiful
im using eden's reshade golden autumn - anyone can tell me what causes this lighting here? https://www.youtube.com/watch?v=Ogrxkd5-Zs8
may wanna get sss mod experimental shadow cascades, think itll fix that, not 100% sure, does it go away when reshade is off?
ah yes, its there also with other presets..
how to get this result ? What do I need to do ?
is gamma reshade the same as aggressor? I enameled aggressor but the ini dosent show up
No, the aggressor that comes with gamma is just the ground textures. You need to install it manually.
hmm ok thanks
Added AA support for my reshade. Will help folks at 1080p.
Im in love
Anyone recommend an atmospheric style reshade ? Im running michikos weather now instead of majestic and majestic reshade isnt doing it for me .
@frigid spade trying out your reshade
is this how bright the main menu is supposed to be?
nope
idk why its like that
just installed it on another pc and it wasnt like that, must be basic light settings or something?
or tonemapper? idk
Monitor difference ?
thats extreme
i just installed it on another monitor too, one was a TN panel one IPS.
both were fine
just posted a new hotfix, try that one
maybe i uploaded a borked file?
My favorite with this weather is Piknik reshade. Im not sure if it's atmospheric enough tho.
Thanks mate. Ill suss it out. I havent heard of that one before.
It's an older one on modbd.
No problem. Might not suit you. Also Don't forget to set the enhanced shader parameter according to the page of the Michiko weather revised mod.
Yeah i did that. The only thing is i had to load warm color grading after because i had blue tints in the dark. But all the other parameters took well
Yeah that's annoying. The default one is the best looking one but oh well. It is what it is.
It was even worse on majestic. But i couldnt get rid of it on majestic. Michikos one did fix it with the warm color grade. And i like dynamic tonemap which didnt look right at night on majestic.
were you ever able to get it working? concerned there may be a problem for some users.
Sorry for pumping out so many builds rapidly lol, I just wanna keep it recent. Once I reach version 0.5 or so it will likely slow down a lot.
I'll give it a shot in a bit
kk
Is it from the skybox ? It looks a bit odd with that cloud on the left
Is what from the skybox?
The banding on the clouds?
cant seem to get rid of that
texture quality too low on skybox
Certain effects make the skybox pixelated
Just disable effects to see what effects the skybox to find it
Even with other weather mods like cgim the skybox will be affected by certain effects
Now that you have your own mods-post you can post your reshade updates there to keep other channels a bit more clean 
@silent cairn On a seperate note, I've had no issues with your SSS tweaks from the last time you've sent them to me
Jaku when u planning to release ur tweaks as a mod?
lmao
Jaku is waiting until the new SSS update gets officially implemented into GAMMA
Ah ok
Tuesday seems to be the big update day
I dont think it will happen but it would also be nice if the new BAS gets implemented then
Would be nice
finally turned it off now that the reshade is mostly done, will go back to tweaking it as I play like I used to
and I can finally play
You could still keep it on for regular play 
too tempting
God mode to get past hard encounters and free items at my finger tips is not something I want
Hey, I was told that someone here might know how to fix the sun shadow bug, maybe by increasing the sun shadow render distance?
when hippo rehasde update
#1036172060969410590 message updated now
download link and patch notes are pinned
alr thanks man
Just make sure you read the instructions fully
Can shades resolve this issue? I've been having clear, sunny weather in the game and these strange shadow distortions in the corner of my screen have been really distracting. Maybe this could be done by increasing the range of sun shadows?
Do you have distant shadow culling enabled?
Disabled.
Is there a way to reduce the light from the sun?
From what I've noticed, there's several just look at Advanced settings.
Like Sun rays main intensity.
Is the sun below horizon in this?
Thank you My English isn’t that good
The sun can be at any point, as long as it is this casting light / shadows, the issue of these wonky visuals always comes up.
When the sky gets too dark or there's fog, this just vanishes completely.
Np. You can also press Home and mess with the reshade, I turned off ambient light in mine.
I'll check this issue once I get back to my computer, it could be either shaders or weather settings
There's one more weird thing about this one.
You know how you can launch the game from different exe file?
Yes
When I used the Launcher it was less visible, then I use DX11-AVX, and it's more visible.

Is there a sun_radius console command? I can't check myself atm
Let me see.
I know I messed with several sun settings
As soon as I have seen this bug I've tried to remove it on my own like 14 times now.
It's pretty obvious with bare snowy field like that
Don't see it anywhere.
And nothing with "radius"?
Nope, sadly not.
I know there is something like sunshaft radius but that ain't it
Do you have default GAMMA shaders? Or did you install newest SSS?
All default, I've been reinstalling GAMMA so many times that I've created myself a rar file with everything in it.

Same happens in Anonaly and EFP
Newest SSS comes with optional experimental exe that triples the shadow cascade distance, but it probably breaks some mods in gamma that are exe dependent
I have tried SSS on a fresh Anomaly with the experimental files, no changes.
You know what fully fixes this problem? FOV for some reason.
Don't ask me why but FOV 43 fixes all shadows.
This sounds awful lot like "it is just how it is" with this wack engine
I will also try to look solution to this today
Thanks for letting me know all these details
There was one guy who might have had something I haven't tried.
Give me a sec, I'll try to find it again.
There was this thread on moddb where they also had this exact but I don't think anyone found a solution.
Then I went to, hmmm.
Discuss the topic "Lighting/shadow issue at the edge of screen [RC21]" in the Support S.T.A.L.K.E.R. Anomaly Forum.
Ah! This one!
https://www.reddit.com/r/stalker/comments/nsqyae/anomaly_sun_shadow_distance_bug_fixed/
It didn't seem to work either.
BUT the guy by the end had something interesting.
32 votes and 14 comments so far on Reddit
He said:
Go to gamedata/shaders/r3
Find and open accum_sun_near.ps
Replace 65 line with this
return float4( SRGNToLinear(Ldynamic_color.rgb * s.xxx),1) * light
Also had this issue with certain areas of W3 it was an engine limitation in the case of W3
Can you copy the og line 65 from accum_sun_near
Enhanced shaders mod should have that file
I'd try but I think there's 8 files withe the same name.

This fix could work though, I'll know where to put it once I get my hands on the files later today
That would be great! Let me know if you find something. For now starting the game via launcher helps a bit, like I've said.
And I don't wanna mess something up.
Fair, always backup 
I have a backup, I'm just tired of the constant copy / paste.
I've been already driven nuts once by the game's compression and night skies looking all discolored, which forced me to find a none compression method that people are slowly starting to test. Now I'm driven mad by shadows popping up in front of me.
Don't let me ruin it more by pointing out this weird aura around weapons in rainy weather 
Haven't seen that one yet! Maybe if I'm lucky, I won't.
I'll upload one more thing because it looks really weird on my end sometimes (this is the better, Launcher version). Take a look at the center of the screen, the spot where my shotgun is pointing.
Now look at that spot again, it's like the shadow is expanding in some type of geometrical shape, I don't know how to describe this "shadow wave" when I just look the other way.
And the further I turn away, one edge of looks kinda, jagged?

I'll see what I can do, all of these issues are due to engine shaders and not reshade though. The #╙🖇mods-making-discussion has a lot smarter people than me there if you are looking for more insight
I can also see it on hills and stuff but this spot is just so strange.
I'll try sharing all of this over there I guess.
The shadow thing from this does fix the shadow issues. Got rid of my white trees too. But now im getting missing gun jam sounds etc. So yeah i think it does effect some gamma mods
Ive got an 3840×1600 ultra wide so its really obvious without the 3x experimental exe.
I have the exact issue you have. Been trying to fix it for days. Tried all those console changes too. Only thing thay fixed it was the 3x experimental from sss. But it creates issues also. Because gamma / demonized exe is needed from what ive been told.
Well, that sucks... I guess the only thing that can be done now is to wait, some genius out there seems to know the answer, just gotta wait till it's implemented in to GAMMA now.
Yeah unfortunately. Ive installed a weather mod where im going to try and reduce the amount of bright weather so i cant see it as much 😂 or hope the 3x fix gets included into an exe for gamma. Because its like the last issue ive got persisting. But its visually distracting to a great extent in clear days.
I hope that out lord and savior Gork notices this. I'm new here, so I haven't seen him but I'm certain he's on it, you just gotta BELIEVE!
I just chucked it in suggestions for good measure
That was a great idea!
You could say it was absolutely "divine"!
Now we just gotta wait for divine intervention.
Haha yep.
ive had trouble getting it any better than it is while still having the effects i want active at all
its mostly a lightroom thing, just changing the color brings out the banding
its obvious on 1440p for me, need that 3x exe for sure
yeah 100% its night and day difference.. i cant beleive it fixed my damn white tree issue too lol i did another reinstall of gamma too trying to fix it
hey man . im fiddling with rtgi .. can you recommed a couple of good baseline settings for it ?
I actually have been using radiant gi, i can pull up my rtgi and see what i had done hang on
i tried radiant but i couldnt see any difference
radiant works pretty well and is MUCH cheaper, it is less pwoerful though
heres my rtgi
[qUINT_rtgi.fx]
FADEOUT_MODE_UI=2
RT_AO_AMOUNT=4.000000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.300000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=0.100000
RT_IL_AMOUNT=0.360000
RT_RAY_AMOUNT=2
RT_RAY_STEPS=2
RT_SAMPLE_RADIUS=20.000000
RT_SAMPLE_RADIUS_FAR=1.000000
RT_SHADING_RATE=1
RT_USE_ACESCG=0
RT_USE_SRGB=1
RT_Z_THICKNESS=0.500000
SKY_COLOR=1.000000,1.000000,1.000000
SKY_COLOR_AMBIENT_MIX=0.200000
SKY_COLOR_AMT=5.000000
UIHELP=0
UIHELP2=0
i havent messed with it much
i mean ive changed the values a lot, but its not tested in tons of environments
looks good, kills fps
my radiant looks good, costs much less
rtgi def looks better though
this is radiantgi though, not bad.
same scene with it off
this is rtgi
rtgi is better at grabbing the sky color and simulating the backface
rtgi lets you have a brighter wep for sure more realistic
what are the best motion vectors for rtgi that lag the least?
rtgi gives me this like milky look in the dark on things .. know how to fix that ?
You can see it on the floors and stuff alot
its messing with the black levels because lighting is getting in to ao
and lightening it up
something i am currently trying to fix in mine rn as well
Ahh so cant really fix it then?
Atm I think almost every setup I saw from reshades with rtgi has that effect, you can mostly see it on grass patches and at tress in the red forest
Legit sad
Thats a shame. Maybe ill try and get radiant to work instead but havent had much luck
anyone know why rtgi motion vectors make me lag more?
thought it was supposed to help
Anyone willing to share their reshade settings? Any will do, ill customize them if feel the need to 🙂
Hey i have just downloaded gamma and didnt touch it in any way, could i have some recommendations for settings/extra reshades to make it look more buitiful? Ore should i just play it like it is?
Looks stunning 🙂
Guys how can i increase lighting? (Not gamma and contrast settings,my monitor a bit dead and lighting isnt too good on it and makes it too hard to see during night time
Any setting somewhere.
What are your settings for radiantgi ethan? gonna give that a try since rtgi eats my fps
Can I install stalker expedition on top of gamma?
it looks smooth
anyone got a good texture pack?
my shaders are good but the texture are awfull
other people games look so insane
you can find my files in #1041041642347573368
Ah thanks boss 👍
yo!
can someone give me the command to find a normal image? 

Grok said the 3x experimental will be included in the next update too.
Have you updated to 12.2 yet ? Lol. Im at work but im keen to.
Whats it doing?
its alright though, those dof's are hard for me to use with my reshade due to the nature of ao and global ilumination
if it was real dof it would be better
It's working for me, but only when I raise the pda
if I have it lowered there's no dof, which the last update had it
tbh I like it better that way
I got used to having it off since it was better than the bug.
I walk around with my pda out lowered so that definitely sounds better to me
yea
do you have to recompile every time you change settings in mcm for sss dof?
Does it have the peripheral dof while lowered ?
i wish i could find a way to not make ao and gi be so ugly with dof, i basically have to disable all this stuff
very cool
That looks soo good
I don't think so, only if you change stuff in the settings files
What are a couple of good reshade effects to apply ? Im using piknik atm and its good but i want to add a little more atmosphere to it. Or like softness ? If that makes sense.
My weathers are predominantly Lots of fog etc. Because i love the light shafts going through creepy areas etc so
Maybe a type of bloom or something ?
And radiant only really effects day time right ?
Is there a way or some effect to utilise like the torch light lighting better ?As i play on super dark nights.
oh shit if you turn the dof off of the items in turns off fdda
thats a problem for me
im so head deep in rtgi i dont know what to suggest
and yes, daytime but also fires a bit.
but yea this new update actually breaks fdda if you need the dof off
Yeah i tried it around fires but I noticed no difference
i think it only effects fires if you reverse the depth buffer
Ahh i did see that option but have no idea what it does so i didnt touch it
working with dof from this mod is actually extremely hard because of my reshade using ao
and gi
they both bleed through the dof
I had that with rtgi. It really draws your focus. I got large grass so it looks ugly as
unfortunately you cant disabled it rn because of the new update, hes gonna have to patch this, disabling dof on fdda remove fdda entirely
hes getting blown up on moddb lolol
Can you just reduce the dof down ? Instead of disabling, Ive got mine under 0.5 on non gun stuff and it fixed my dof issue with the pda.
In 12.1. It basicly disabled it without disabling it.
how do you reduce reload and fdda dof? it doesnt seem to effect it
sss creator said that's a planned feature. doesn't exist yet afaik
ah
Yeah i didnt disable it for reload so im not sure on that. But the second set of options i had focus fade start and focus fade length i had under 0.5 and that solved the pda issues for me .
I would have assumed the non gun aiming dof was tied to these seperate options
i may revert for now, i cant decide if people would rather have the dof and have it be someone broken with the ao and gi or have it all off for my reshade
no point in like, making a reshade at all, if i let the dof bug alone stop me from using ao and gi
ao and gi are the key elements to fancy reshades soo
frustrating conundrum 😛
if i get the option to raise and lower the blur, either an extreme blur or a very slight one may solve this issue
?
@manic sage did you ever try my reshade again? i have another user having it be too bright and idk, just put it on my wifes pc and it worked fine.
sorry that was meant to go to hippo
let me give this a shot
which version should I try?
most recent
I think I'll try RTGI
yeah
Which shader param should I use
grading_vanilla?
grading_default?
grading_warm?
or mine?
@mint owl How did you achieve the blue tinted foliage, orange grass, etc back in the day? When it looked almost like The Outer Worlds.
Not my preset but I dont think Ethan intends for it to look this way
looks like its between microwaved
sorry had to step away
