#╟🎑reshades

1 messages · Page 16 of 1

manic sage
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Actually 6

frigid spade
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more isnt always better

bitter edge
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Like plastic cheese

versed night
bitter edge
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God my game looks so fucking blamd

manic sage
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Only 6 effects not 13

frigid spade
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it depends on the effect. i have another reshade that has like 10

bitter edge
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Why is normal gamma reshade so ass?

versed night
bitter edge
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It doesnt change anything for me

frigid spade
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im serious though hippo, what do you do when you lighten up your guns?

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cuz ive been trying so hard to figure it out

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its been like 5 hours

manic sage
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I’ll send you an updated preset later tonight with better black levels on top of this

frigid spade
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my contrast is not high and my black levels are so tweaked blacks are turning grey

manic sage
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Also a key indicator of black levels being bad is if your inventory gets fucked up

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Is your monitor calibrated?

versed night
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wait the one im using rn has 14 options checked

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wdym 6? 6 in the new one?

manic sage
frigid spade
sick wigeon
versed night
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wtf how many are you churning out a day?

manic sage
frigid spade
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is that fucked up?

versed night
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ohh

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maan i dont wanna change my ltx again

manic sage
frigid spade
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my black levels are not that gnarly seriously

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i didnt change it dude

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lol

rich sentinel
sick wigeon
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Yeah the hippo.ltx version is amazing lurking

versed night
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ok fine brb

frigid spade
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its legit the game forcing that darkness on me in this scene

manic sage
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I don’t mean this in a bad way or attacking you

frigid spade
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no i know

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im frustrated for myself

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because i want to fix it

manic sage
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The more reshades that are made the better. More choice is a good thing

versed night
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how do i know if i have your latest one hippo? xD

manic sage
versed night
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eh just gonna download it again

manic sage
versed night
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i have like 6 separate ones with your name on it now BLELELE

manic sage
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lol i plan on cutting that very soon my bad

versed night
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oh damn you got all watercooled stuff

manic sage
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You know it

versed night
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damn. Can i dm you hippo, to talk about none gamma stuff to not flood the chat

heady pebble
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Deactivating DoF for the PDA is a troll setting within the SSS MCM.

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PDA DoF on:

heady pebble
frigid spade
heady pebble
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PDA DoF off:

manic sage
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Glam is just fake GI with some AO but it is very efficient if tweaked

frigid spade
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can i disable the AO?

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worried itll break 2d scopes

manic sage
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AO shouldnt break it

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no one has spotted anything with AO being weird on my end. Actually I am in the process of fixing one issue that I already have a fix for just not uploaded

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but its fixed the AO distance in glamarye being set to 20 and below

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Make very sure that your depth buffer is set up correctly. Once you play with GI reshade effects depth buffer being set up right is key

frigid spade
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oh yeah wow glam is powerful

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messing with it now

manic sage
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Yeah its nice

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dont use the sharpening part of it, its kinda bad imo

frigid spade
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ao is broken if you use the normal ao but the fake ao works

manic sage
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but everything else is good

frigid spade
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ya

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noticed

manic sage
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what do you mean about normal and fake ao? you're talking about the depth buffer ao settings?

frigid spade
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the ao shine

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is real ao

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and its broken with SSS update 12

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but the fake ao thats called "big" ao is working

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ive already confirmed with others this issue is not just me btw

manic sage
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Weird, I left ao shine on default for me. but I have big and local AO set to 10

frigid spade
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reshade implemented ao is breaking with 2d scopes for some reason, only when zoomed in

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through the actual scope

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it breaks and leaves with weird ghosted ao

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prob cuz of an offset on the depth buffer being created by the 2d scope

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most likely what they use to emulating the swaying of the scope

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so far

manic sage
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This is from a very long time ago

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showcasing 2d scopes with glamaraye

versed night
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@manic sage what's the CGIM preset?

manic sage
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Im gonna consolidate my presets into two, RTGI and non RTGI from now on

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I'll do that tonight

frigid spade
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radiantgi is a good non rtgi alternative at least

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it still does some of the work rtgi does

manic sage
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So did you figure out why your weapons were so dark relative to the environment?

brazen turtle
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what does "do the exe thing" mean? sorry if its a silly question

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just wanna not break stuff lol

brazen turtle
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am i just dragging these into the base anomaly folder? they dont exist already in either one it seems

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Already replaced the old screen space shaders folder

sick wigeon
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And replace the old ones

brazen turtle
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ahh ty, ill follow the rest of the steps now and see how it goes

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i have murdered my ground textures somehow

sick wigeon
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Did you clear shader cache?

brazen turtle
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i did not, this is the first time ive messed with shader stuff. Ill try that

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thank you

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unfortunately that just made it darker and theres white spots all over the place now. Im sure it was still an important step but it seems i did somethin wrong

sick wigeon
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Where did you put SSS in your load order?

brazen turtle
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I renamed the new SSS download to 190 - cuz thats what the other one was, but i haven't moved it around in MO2 at all

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ah its disabled with a flag thatd do it probably

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"No Valid Game Data"

sick wigeon
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Red X? Something went wrong when you installed it

brazen turtle
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I just replaced the original SSS folder with the new one, dragged the .exe's into the bin folder of my stalker directory, and disabled the additional shader mod that is supposedly redundant with this

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i saved all the old files but

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not sure which step i messed up on. I also removed the grok_dof thing

sick wigeon
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Oh you installed it differently then I did.

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I just added it as an additional mod, disabled the old SSS and loaded it like this

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So it overwrites all the old shader stuff

brazen turtle
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should i try and undo everything i did and do it that way? i was tryna follow ethan tokes explanation

glossy pond
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@silent cairn can u re-send ur shader tweak for the new update i wanna reinstall them

brazen turtle
# sick wigeon Yeah that's what I would do

When I try and install new mod from archive it won't let me push through the new SSS folder it just has me open directories forever and the exes aren't visible to select either. Am i using the wrong button? Thank you for all the help and sorry for all the questions lol

weary forum
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working on a new reshade once again

brazen turtle
# sick wigeon Make sure it's zipped.

that was it thanks. still putzing around to make sure things are fine but i think everything is better? It was really dark for awhile but i changed a setting or two around and things are getting better

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army warehouse still has the funky rainbow ground texture but it does feel like the game is running smoother

frigid spade
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sunset is sooo gnarly, second is same preset

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feel like its better with a lil less peripheral blur, turned it down here

brazen turtle
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that does look awesome

autumn cape
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just installed the new screen space shaders update, and scopes seem to no longer have the tunnel vision effect and i still seem to have square shadows. not sure if i missed something anywhere

frigid spade
weary forum
sick wigeon
frigid spade
autumn cape
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thank you

frigid spade
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ill try that

weary forum
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actually if I remember right you need to tone down sun rays too if it's specifically sunset

brazen turtle
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okay i was gonna just ignore the bugged out ground in army warehouses but this is a bit much lol

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id assume this is just a me doing something wrong thing, has anyone been to AW with the new shaders?

weary forum
frigid spade
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worried to take it lower but ima try

sick wigeon
frigid spade
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i dont wanna mess up other oranges

weary forum
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hmmm

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which sunray mode are you using?

brazen turtle
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yeah I selected everything but the last two. This ground texture bugged before I even had it properly installed im p sure

frigid spade
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this is muuuuch lower

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high sunrays with .7 and .5

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really lost the fact that that couch it orange

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:/

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or well like brown

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but still

weary forum
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My settings are .75 and 0

frigid spade
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its now faded red

weary forum
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I never fiddled around with sunrays much so idk if that's gonna do anything but oh well

frigid spade
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i may just have to live with it

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it does actually matter quite a bit

brazen turtle
frigid spade
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the sun rays end up illuminating your entire zone depending

mint owl
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Like you're stuck in a game flashback

frigid spade
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yeah, its bizarre cuz theres very little way around it in cordon/swamps at sunset

sick wigeon
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This is what is says bottom left right?

weary forum
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here's my current reshade btw (including different ingame settings, screen space shaders, rtgi and more reshade shenanigans)

frigid spade
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this is that same reshade

weary forum
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Hm? I'm talking about my own, made from scratch just today

weary forum
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rtgi shader

glossy pond
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Nah is it the free one or the paid

frigid spade
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like this is without reshade at all, so yellow

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rtgi is a paid global ilumination reshade shader

weary forum
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there's a free one? kekw

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ohh you mean radiant gi?

frigid spade
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theres links all over the internet of it ya

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radiantgi is free though

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im using that

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i have rtgi but it PWNS framerate even on my 3060 ti

weary forum
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did the same to my old 2060

frigid spade
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i dont even think theres much that can be done if thats how it looks without reshade tbh

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id have to change the tonemapper in game which would make my reshade unshareable

glossy pond
frigid spade
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ya i have a free one i grabbed, technically redistribution of it is piracy but ya

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ill prob pay for his thing

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its cool

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and its cheap, donate to patreon once, have files forever

weary forum
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The only free ones I can think of that give at least a fast, fake alternative to rtgi would be radiant gi and I believe ssdo has a colored indirect lighting mode too

frigid spade
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radiantgi is good

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not as performance heavy too

weary forum
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true

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but who needs performance when you can have a raytraced frame of you dying to a mutated cat every few seconds :D

brazen turtle
sick wigeon
versed night
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@sick wigeon you got any recommends on what to change up in SSS?

weary forum
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around 70, sometimes drops to 50

sick wigeon
versed night
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I upped water and SSR to medium, both were low and very low., set both to medium to start. Lmk if you figure out nice settings, gonna gonna mess with relaunching a lot while im at work doing this over the cloud

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also i read up, my main menu also shows the default gamma rc3.2

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should i just get the github exes?

frigid spade
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has anyone been able to figure out how to get reshade ao working with SSS update 12? the ao ghosting is really killing reshade for me

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inside the 2d scope while adsing there is ao ghosting, offset from where it should be

autumn cape
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is there something else i can do for square shadows? since having ticked the shadows fix and using the shader_param console command don't seem to fix it

sick wigeon
versed night
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Kek How do i know it's actually working though

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or would i crash?

brazen turtle
sick wigeon
brazen turtle
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I def saw the new depth of field

brazen turtle
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my ground just.. looks like that

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3070

versed night
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yeah dof was working, and my ground was messed up cause it's not compat with 00 anomaly seasons/ golden autumn

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but i removed the season mods an it's been ok, but i had no good looking puddles cause my SSS was installed wrong. So ig it's working

sick wigeon
brazen turtle
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I will do it again

frigid spade
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has no one else noticed that ao is broken if you try to add it with reshade? i saw someone else talk about it earlier but im surprised there isnt more people wondering, makes me wonder if something is wrong on my end. if you add ao with reshade, you get this weird ghosting ao effect where its offset from where it should be ever since update 12 for SSS mod. happens when adsing through scope.

versed night
versed night
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It was just so subtle i didn't care for it

weary forum
frigid spade
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really?? i feel like i would have noticed.

versed night
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I only noticed it the most when using binocs

weary forum
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applies to the rtgi ao too

frigid spade
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i notice it glaringly, immediately

weary forum
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any scopes that zoom have it, red dots f.e. are fine

frigid spade
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depends on your ao settings i guess, i like mine heavy for heavy depth feeling

brazen turtle
weary forum
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mhm, same here

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my adaptive tonemapper is killing my eyes when there is fog

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is there a fog setting in game somewhere?

brazen turtle
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also my game says stalker anomaly when i open it now instead of gamma, on the launching splash screen. still gamma when i get in but

weary forum
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that's normal, for me too

weary forum
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since the maker of ssshaders made it for stalker anomaly in general, not specifically for stalker gamma

brazen turtle
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gotcha

versed night
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you could remove that in the files if you know what you're doing, no harm in leaving it though

sick wigeon
brazen turtle
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ive had it on HBAO cuz i read somewhere its best for my setup, ill try changing it

indigo hamlet
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I enabled the agressor reshade but the option is not in reshade

sick wigeon
indigo hamlet
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Oh alright

rich sentinel
autumn cape
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had just bumped that up now in fact

indigo hamlet
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Also are hd models for npcs installed?

brazen turtle
# sick wigeon This is what you have SSAO set to?

hm weird, changing this definitely helped, its a lot less obvious and also seems to be in less places. I can still see it if i really look and in some areas its still pretty glaring but it def changed for the better

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gonna go back to red forest and see if the ground in the forest itself is still completely that texture

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okay yeah def still there, whats weird is now when i walk towards it it fades away into the normal ground texture lmao

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still a good step/note that switching to SSDO helped some

autumn cape
naive skiff
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how do i open the reshade menu, i can't remember the bind

weary forum
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home

naive skiff
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thank you

brazen turtle
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@sick wigeon one last thank you for all the tips and help, and also, I moved SSS_Update above Shaders cumulative in my load order and the weird texture is gone

sick wigeon
manic sage
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@frigid spade

brazen turtle
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yeah definitely odd

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im just gonna not touch anything and enjoy my not pixelly ground

manic sage
brazen turtle
manic sage
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no issues with AO

sick wigeon
naive skiff
weary forum
frigid spade
frigid spade
manic sage
autumn cape
manic sage
frigid spade
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yes

manic sage
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glamaraye settings

weary forum
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the reason the ao bugs out scopes for us is because the ao takes the depth information from the screen outside the scope. if the scope is picture in picture (inside scope has more zoom/smaller fov) there will still be the rendered ao from the larger fov

manic sage
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total effects on non rtgi rn

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depth map

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Yeah I dont have any issues

frigid spade
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any time i use ao this happens, i dramatized it so you can see

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others have this issue too

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it doesnt happen without SSS

manic sage
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That looks like depth buffer is not lined up with the actual image

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No idea really though

frigid spade
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do you have SSS update 12?

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it doesnt look like it

manic sage
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Yes

frigid spade
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but you have dof off

manic sage
frigid spade
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so its the dof

manic sage
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Dof is on lol

frigid spade
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idk it wasnt in your screens above

manic sage
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dof is on

frigid spade
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ya i see that

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idk what to say

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its not like ive done some weird shit or w.e.

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it broke when i installed the mod update

manic sage
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Is it because of your SSS tweaks?

frigid spade
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maybe i guess, all ive done is turn up the ao intensity

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cant see how that would break it

manic sage
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The SSS tweaks I have on are from Jaku

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but hes had 3-4 iterations of them

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each has had issues but so far this one has been good

frigid spade
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like legit ive just turned up the intensity, unless somehow the second pass is causing it i guess

manic sage
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Try disabling it and letting me know stock SSS install

frigid spade
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stock SSS install broke it though

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so no

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it couldnt be

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ill try it rn in case im remembering wrong i guess

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but as i recall it broke the moment i launched

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without ever touching a config

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tbh i didnt even know how to edit a config yet

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was trying to apply ao in reshade

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when i noticed

manic sage
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Lets see hmmm

frigid spade
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try turning on mxao

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tell me if its broken then

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maybe you just arent using any ao that breaks

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not all of glam ao breaks

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but mxao and ssdo break

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when i reverse the depth buffer in radiantgi it works

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but its not correct because im reversing it lol

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im wondering if maybe its because i still have a mod checked i shouldnt in mo2?

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idk

manic sage
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So even in radiant GI you get this issue?

frigid spade
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yes

manic sage
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Ok let me see if I mess with my settings

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So just reinstalled reshade

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now I have this issue that you have

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let me revert back

frigid spade
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huh

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so it's a reshade issue?

manic sage
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Not sure

frigid spade
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makes it sound like it's a dll thing

manic sage
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Its very subtle not nearly as strong as your example

frigid spade
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yeah it normally is subtle

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i cranked it

manic sage
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you can barely see it

frigid spade
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so you could see

manic sage
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ohh ok

frigid spade
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i run high ao though

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for this preset

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and its far more noticeable

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i run a really fine, dense ao, for sharp dark corners in rooms

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and then i use SSS ao as the main ao.

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i just configure a reshade ao layer to do the shading on details and large ao is handled by SSS

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and because of the density i use on reshade its like a sharp dark line through my scope

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if you can give my the dll files that dont break it, id love that cuz ill just use those

manic sage
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See the weird thing is now both instances after the reinstall and before the reinstall are broken

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No idea anymore

frigid spade
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yeah i thought that might happen

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this is a cache issue then

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is there some kind of cache?

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maybe its literally the shader cache for anomaly?

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idk that wouldnt make sense

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broke all my presets though so ive had to start working on something from scratch lol

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cant play without 2d scopes >_<

zenith marsh
rigid sapphire
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i tried to insall this reshade and it told me to delete my previous shader folder and i did and it didnt work and my game looks like shit

rich sentinel
manic sage
brazen turtle
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Was changing my graphics settings in game and it crashed and now everytime i boot i get this. which log am i supposed to be grabbing?

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unchecked shaders cumulative and the game booted

naive skiff
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that could fix it

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if you have amd like me you might not be able to use AA, crashes my game like that if i try to use it

brazen turtle
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I appreciate the tip, if it starts crashing again ill use that method to access the settings

rich sentinel
manic sage
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still perfecting the hippo.ltx

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old hippo ltx with reshade

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new hippo ltx no reshade

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still maintaining dark nights

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reshade can be optional now

sour oar
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Oh you mad man

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I should think there’s hardly any hope left for the likes of me

manic sage
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I was trying to ping Dyn to test something for me

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wanna be the test person for me?

sour oar
#

Can’t get to my computer for another few days :(

manic sage
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😦

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well hopefully by then it will be done and you can just try it

sour oar
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Which is why I’ve lost hope of ever catching up, if I had it before

manic sage
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and maybe adapt it for your preset

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The thing is you can use my hippo.ltx to construct a reshade from the ground up with 2-5 effects max

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as reshade wont be as needed before

silent cairn
manic sage
silent cairn
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Wrong way around keksad

manic sage
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oh shit ok ill switch them

swift robin
manic sage
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hidden temporarily sorry about that

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will post when its ready again

swift robin
#

alr np okaycathappy

plucky pewter
silent cairn
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Quite a bit of adjustments

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Some fixes

plucky pewter
#

Can you send that my way as well? They've been a treat to have

silent cairn
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Sure!

plucky pewter
silent cairn
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This time it comes with the scope shaders enabled okaycatcry

plucky pewter
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I also noticed you resolved the double barrel issue

silent cairn
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I did, it removed the jank from all the weapons that had this issue I'm pretty sure

plucky pewter
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Really it's just that that variable doesn't get reset that screwed with me, no biggie

glossy pond
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If u could that’d be great

manic sage
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@silent cairn are you up for some testing? kekleo

atomic hollow
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I am :))

silent cairn
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I don't have much time before I gotta leave for the weekend but sure kekl

manic sage
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effects are not organized and so on

atomic hollow
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ill try with this, without reshade, and with my personal one

manic sage
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Ltx is not clean btw

atomic hollow
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hmm

manic sage
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will have unnecessary shit in it

atomic hollow
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i can prolly edit

manic sage
atomic hollow
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tyty

manic sage
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The only thing I can see being an issue is the color grading, but the color police will help me here

silent cairn
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This one is only with 4 effects right?

manic sage
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Yeah

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so far atleast

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but reshade looks to be optional in this version as the image is not washed out with this ltx

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like before

silent cairn
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Well the magenta is completely eliminated

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Might be a tiny bit too much on the yellow and green side now, like very slightly

manic sage
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Ok ok that should be easy to fix

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How’s the image quality

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Compared to the old ltx and so on

silent cairn
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The grading itself is better than the old one in that sense yeah

manic sage
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Cool

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Thank you

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Is the image comparable to the old ltx plus the old reshade

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With only the new ltx

silent cairn
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You do lose the bloom from the old reshade

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And the colors are quite different from the old hippo.ltx

manic sage
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Oh yeah the reshade is work in progress for it

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Which is why its the way it is right now

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What’s the biggest change on colors?

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Besides being a bit on the green side

silent cairn
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I need to check

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if it's the lack of blue or both red and blue

manic sage
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ok let me play around with it

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this is the old hippo.ltx

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both no reshade though

sour oar
#

Phone gang, rejoice, brothers. We see no difference!

Probably because I am at the lowest brightness setting pepelmao

manic sage
#

lmao

sour oar
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Gotta hold the phone as far away as I can first

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the light is suffocating.

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I see now the difference. It looks good

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Your new one makes the colours pop more I think

manic sage
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old hippo ltx

sour oar
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Had to turn the brightness up again, but I think my point still stands. Everything looks a little more vibrant, plus the light gives off a brighter aura too

silent cairn
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shader_param_2 (0.001600, 0.010500, 0.005000, 0.018200)

manic sage
#

Agreed on that

manic sage
silent cairn
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oh KEKLEO

manic sage
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you like it ?

silent cairn
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Wait, those exact values?

manic sage
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oh wait

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nvm

manic sage
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but I can run this if you think its ok

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only affects the colors and not much else on the image

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I have wiggle room on the colors but any change to param_3 breaks the god rays now

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and makes them slightly blue

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living color grading on the edge

silent cairn
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Yeah give those values a good test

manic sage
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can confirm your changes dont break the god rays

manic sage
silent cairn
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I tested it for like 6 mins keksad

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in cordon keksad

manic sage
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making a dummy monolith save to test out the colors in the palace

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proposed changes

echo hawk
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Yo speaking of, my godrays are blue... It happened when I changed my color grading preset from warm to default. How do I fix the blue?

manic sage
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old changes

versed night
#

what would cause me to not be able to click in my reshade menu?

manic sage
#

your values @silent cairn but the third value is set to .003 instead of .005

#

ok cool I'll go with your changes

silent cairn
#

This is gonna be the fanciest concrete grading

manic sage
#

if you end up finding some new values when you play with it later lmk I can change it easily

silent cairn
#

Alrighty

manic sage
#

old hippo.ltx

#

new and if third value set to .003

silent cairn
#

Btw if you post both screenshots in one message you can switch between them with arrow keys okaycathappy

manic sage
#

third value set to .0035

versed night
manic sage
#

mmmmm still messing around

heavy cypress
#

can someone tell me how to reset the reshades to default like it was when i first installed gamma?

#

i messed with the settings too much and i couldnt find an option to reset it

#

not settings but reshades

sour oar
#

When can we get that pinned

heavy cypress
#

were these settings always set to 0?

lost grove
#

how do I use reshade with gamma

versed night
versed night
lost grove
#

sorry I was unaware of the message that was pinned to this channel

versed night
#

It's just general to check pins. There's tons of stuff in each channel pinned, related to a lot of commonly asked stuff.

dapper pumice
#

Those ltx values seem good to my undiscerning eye so far testing with my own reshade

mint owl
# dapper pumice

I guess there's no need to wish for a nuclear winter when you can be patrolling in the Mojave

turbid wave
#

This is probably the dumbest question ever posted in this chat, but is the reshade program from reshade.me required to get any of the reshades to work properly?

sick wigeon
dapper pumice
#

Hahah

versed night
#

@sick wigeon you mess with the dof while reloading at all? None of the MCM settings change it so i assume i have to do manually changes in the ini? I wanna reduce the strength of the dof while reloading a bit

sick wigeon
versed night
#

Yeah, hence why i wanna tone it down, i like the concept, when you're reloading, you're gonna lose a bit of focus around you, but it's too much you literally see NOTHING.

#

i'm a very immersive player Eyes

sick wigeon
#

Yeah I agree. I would prob like it more if it was toned down a little bit.

versed night
#

and im trying to fine tune a lot of stuff before a true iron man 1 life run

sick wigeon
#

Well better late than never

versed night
#

time to carry around a cheap weapon to constantly reload to see grav anomalies super easy

celest pasture
#

why does my game look like this? just did a full reinstall and redid all my mods and its done this...

versed night
celest pasture
versed night
#

what preset are you using?

celest pasture
#

i think i had the autumn reshade but now that i think about it i know the issue nvm'

#

this is what is was supposed to look like

heavy cypress
#

this isnt normal is it? how bright it is

mint owl
#

Agressor ?

celest pasture
turbid wave
#

I still have issues with this game's default brightness even with reshades. It seems like in-game sunny days from 8am-12pm are too dark. Any cloudy or rainy days are way too dark regardless of time of day.

#

Cranking gamma helps

#

Messing with brightness works, but it eventually breaks as the brightness slider will refuse to do anything after reloading the game

#

and messing with brightness or exposure with the reshade itself ends up over exposing the image

#

There's also a console command "r2_sun_lumscale_hemi" set at a default of 0.65 which seems way too low at default. If you set it to 1.4-1.6, it fixes the brightness issues. Problem is, the command reverts back to the default 0.65 after a few seconds for some reason

heavy cypress
celest pasture
lost grove
#

how do i use a reshade with rtgi

frigid spade
#

much yellow

neat aspen
#

do you guys know which preset is this one? i found it on reshade forum when searching anomaly keyword

#

but the author of those picture didnt mention anything about it aside posting those images

celest pasture
glossy pond
#

Those are some sick textures too

hallow brook
neat aspen
#

here is the source of those pics

#

i just cant figure out which preset he using tho

sand rock
#

What does reshade performance mode do? And how do i tell which one is currently active?

silent cairn
fiery vapor
#

everything is dark after applying SSS any ideas

normal gale
#

anyone know how to get rid of glossy hands ?

hard fulcrum
autumn cape
#

anyone notice it being a bit blue on my hands? not sure if that's intended

#

bit more noticeable

rich sentinel
autumn cape
#

i'm on default contrast settings within the reshade, though

#

after a fresh reinstall having tested some things

turbid wave
#

Found a bug with r2_sun_lumscale_amb and r2_sun_lumscale_hemi commands/settings in the user.ltx which really makes the game too dark. For whatever reason, if you try to increase these settings via in-game console commands or by editing the user.ltx file directly, they will always revert back to much lower values darkening the game overall. Any idea how to prevent this from happening?

late tiger
#

your black-levels look kinda fucky, but could just be the scene itself making it look that way

autumn cape
#

being inexperienced with reshades, not sure what setting i could be able to adjust

silent cairn
#

Or try the default values

glossy pond
#

my weapon dof from new sss seems to work the first time i ads w a weapon and then immediately sto

#

stop

#

any ideas why?

#

assuming modded exe works bc this is here

turbid wave
frigid spade
#

how do people get their guns to be so reflective? im trying all the SSR settings without luck

glossy pond
#

how can i turn down dof from the new sss

frigid spade
#

in mcm

glossy pond
frigid spade
#

i dont get it, no matter what i do i cant get my gun to be more reflective like some of these screen shots

#

people are getting their guns to catch light so effectively and its a mystery to me

normal gale
#

same here . been searching for answers for hours lol

frigid spade
#

i think my issue has been volumetric rays tbh

normal gale
#

being on or off ?

manic sage
manic sage
hard fulcrum
#

thanks for the hardwork m8

manic sage
#

Anytime

frigid spade
#

my volumetric rays were so high it made everything yellow no matter what i did

#

fixed sunsets to look at least normal, still yellow but not peed on lol

#

i wish asci included a notation about how high those value can go on intensity etc

#

ive had to reload like 50 times testing it

#

and it was resulting in me being forced to make my gun super dark in order to counter act the insane light from the volumetric rays

#

neither of those pictures are anywhere close to the level of rays i had, it was like the entire map covered in it

#

both those pics look like just screen space rays tbh

#

not saying volumetric isnt on, but they just arent hitting heavy

#

feel like this is much better than it was before

#

this is what the rays were doing

#

they are still on in the top pic, but ya, they were too high

glossy pond
frigid spade
#

most recent edit, i turned main to 2 and base to .1 on volumetric rays, high setting

#

basically solved all my issues

swift robin
#

anyone know how Can i have green grass instead of the yellow one

#

?

frigid spade
#

still imperfect, some stuff is just gonna be dark with this preset until someone teaches me how to do otherwise

#

i notice some people manage to get some very intense reflection on their weps and i'd like to emulate that but so far ssr settings arent cutting it

#

im running ultra quality and i've tried up to 10 intensity and it seems capped

#

thats the most i can get

#

any tips are welcome

#

this time of day varies so wildly, sunset in certain zones can be insane to try and balance in reshade

#

this one is with sun rays down one more tick, feel its better, less washed out, hard to counteract in game colored effects that aren't mixed well like the volumetric rays and not mess up everything else. gotta keep the "base" setting really low it seems

#

(different time than the first pick way above, thats why color is diff)

dusky swallow
#

Hi guys, i have recently upgraded my pc (6900 xt amd) what shader settings should i use?

rich sentinel
#

Don't really need reshade with hippo settings 5head

vague island
#

Since the adaptive tone mapper makes everything too bright sometimes during certain weathers

manic sage
#

Because im working on another version now that doesn’t have that issue but it requires 5 effects on the reshade

#

If it doesn’t bother you guys i can still work on the blue God rays version

#

Or blue/orange — mostly orange

#

Just let me know

rich sentinel
rich sentinel
#

These 2 are screens with reshade, the changes are so small that the FPS loss isn't worth it

manic sage
#

Make a dummy freedom save at army warehouse and you’ll down near those two windows change the weather while there to see how the godrays look

#

Let me know what you find

#

@rich sentinel

#

Because when i do it i see a tiny bit of blue around the orange/white/yellow God rays

rich sentinel
#

This is no reshade too

frigid spade
#

aaaand i broke my game and shaders wont compile

! d:/stalker/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\25601111001100000000001000001113331101101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(189,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(190,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(191,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(199,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ','

#

all i did was enable debug mode

#

rest in pieces

lavish relic
frigid spade
manic sage
rich sentinel
sour oar
#

Ohhh you mean the

#

My b

rich sentinel
#

@manic sage Check DM

lavish relic
#

Well its unbelievable work what you are doing Hippo!

manic sage
#

Thank you

#

I’m starting from scratch. I’m deleting the older presets and will be only two presets from now on

#

One with reshade and one without/light reshade

#

The one without/light has that slight god rays issue that i think is impossible to get around unless i change something with EShaders within the files

frigid spade
#

@manic sage out of curiosity, were you able to get update 12 sss mod to compile properly without compiling sss mod, crashing, compiling shader cumulative, loading properly, exiting, selecting sss mod update and launching from there? only way i can get update 12 to work and i think its messing with my reflections based on the error log i placed above.

#

seems reflections from cumulative are in the shader cache not reflections from recent sss mod update

#

like, its using the config, but its not compiled correctly i guess.

#

i just cannot figure out how to get the shaders to compile as normal, by just loading most recent sssmod version from the go

#

so its compiling some old shit first

#

decided to go with green grass for this reshade though and honestly alowed me much more freedom

quiet sluice
#

Any reshade that you guys can recommend me using a 1660ti/16ggRam/i5 10400 on win 11? (looking for something that looks more alive, cinematic or tarkovish but for some reason agressor lags the sh*t out of my game)

frigid spade
#

like this one better, lil more contrast

frigid spade
#

look in reshade list for radientgi, ambient light, rtgi, ssdo, mxao, gloomao, disable those if you are lagging.

frigid spade
#

^these 2 have more changes, am tryharding today

full crown
#

I hope you don't mind me pinging @versed night I recently found out about SSRTGI but the shader itself doesn't exist for me when using nvidias freestyle filters. There are just the usual "fun" filters. Did they somehow restrict it?

versed night
#

Just note, it eats frames, it's more eye candy than anything.

full crown
#

Well, I did rename it to anselintegrationtestapp.exe to make it work in the first place. Otherwise I wouldnt have the option to add filters

#

And that's the problem. Apparently anselintegrationtestapp doesn't include the newest filters.

#

Thanks Shyzle, it works with eurotrucks2

versed night
#

Yeah it's game dependant, and the way the anoamly exe works is it doesn't care that the name is PepeLmfao

#

And nvidia only checks for the name lmao

full crown
#

Yeah. I don't really understand why they restrict it anyways. I mean it's supposed to be experimental.
Low setting just takes about 5-10 fps. But higher ones are 20-30. But anything more than low introduces a weird delayed shadow so it's only good for still frames.

brazen arrow
glossy pond
#

go to gamma ui in mo2, open in explorer, go to scripts, delete the grok ui dof thing

#

back it up just in case

brazen arrow
glossy pond
#

when it is, im sure it will be as simple as just updating

frigid spade
#

how did you guys get your sss mod to compile correctly on launch? i had to do a bs trick to make it work that made it so im using some old files from cumulative shader pack

turbid wave
#

Dunno if this answers your question, but I selected "install a new mod from an archive" on ModOrganizer, selected the SSS zip file, checked all the boxes on the popup except the last 2, then clicked ok. Then I copied over/replaced all the .exes from the .exe github download. The github download also had some various files for the bin, db, and gamedata folders that I copied over as well to their respective locations

glossy pond
#

should work fine

twilit sparrow
#

I turned off cumulative shader and it just kinda works, I did try to delete the files that conflicted with sss on cumul and it couldn't compile

frigid spade
#

and still crashes i think

#

but okay lemme try

glossy pond
#

no

#

bc thats how ur supposed to install it

frigid spade
#

kk lemme try

glossy pond
frigid spade
#

i basically have the same result by doing it the long way lmfao

#

i launched gamma, crashed, launched anomaly, loaded, launched gamma, works, cuz it built the cache properly that way

#

er actualy last time i did launched gamma, crashed, launched gamma w/ cumulative instead of sss update 12, loaded, exit, launch gamma w/ sss mod

#

lmfao

#

straight autism right there bois

normal gale
#

Did you manage to get this weather mod to work? I couldn't for the life of me with default gamma and removing the recommended gamma mod etc.

glossy pond
storm nimbus
#

When using the updated SSS for sun rays mode do you guys use Volumetric or Screen Space or Both?

sour oar
#

Volumetric

#

Personally

sick wigeon
#

I also use volumetric

storm nimbus
#

and what gloss facture setting do you guys like to use?

glossy pond
storm nimbus
#

The default

rich sentinel
#

Been tweaking with a filmic/tarkov style

#

So many guys ask for it, every focking day

#

And yes the skies will be super bright like that, can't have the best of both worlds

normal gale
#

Hey mate. Any advice how you got this to work with gamma ( beyond removing gamma weather etc )?

manic sage
#

Very aggressor like but not bad, it’s good

celest elm
#

been playing without reshades, what r some of yalls favs

rich sentinel
#

No FPS loss,GrokChadGAMMA graphics

rich sentinel
glossy pond
#

any texture pack/combo suggestions? wanna try smth new

full crown
glossy pond
#

oops i shouldve specified

rich sentinel
glossy pond
#

aside from the fabio conte ones

glossy pond
#

can u send invite to serv

sick wigeon
#

Im using summer to autumn from efp with Hippos reshade. Looks amazing.

celest elm
full crown
#

I'm not really sure how EFP discord server works. Whenever I join there, I have a limited amount of access even after confirming to be able to post.

frigid spade
storm nimbus
#

Is there a way to test out gamma light

glossy pond
frigid spade
#

failed to compile

rich sentinel
frigid spade
#

! d:/stalker/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\25601111001100000000001000001113331101101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(195,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(196,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(197,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(205,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ','

frigid spade
rich sentinel
#

Delete the shader_cache, see if it fails again

frigid spade
#

it does

#

ive done it like 500 times

#

lol

rich sentinel
#

Tried without AVX?

manic sage
#

Reinstalled gamma?

frigid spade
#

maybe someone can give me their shaders cumulative pack files? something is maybe wrong? im not using avx

#

it broke when i reinstalled gamma

#

buuuut

manic sage
#

Hmmmm

frigid spade
#

yeah

#

thats why i want the cumulative pack files

#

i can't easily pull just those, dont wanna have to do the whole install, but will if i have to

rich sentinel
#

Already sent to you

#

Chill

frigid spade
#

i do have a work around at least, but it makes me unable to edit the ini's

#

im chill, sorry if its coming across like im not lol

#

ty

#

failed :/

#

makes no sense at all

rich sentinel
#

Did you replace the entire folder?

frigid spade
#

yes

#

deleted it entirelly

#

reinstalled the whole thing

rich sentinel
#

Only way I could think is deleting your settings

#

For testing

frigid spade
#

could it be that i am running 1440p with dlss resolution?

#

doubt

normal gale
frigid spade
#

for all intents and purposes its the same and i think i tested this already

frigid spade
#

:/

#

its a big bummer, i just cannot figure out why im like the only one having this issue, good to hear someone else is so i dont feel insane

normal gale
frigid spade
#

oh no

#

lemme try

normal gale
# frigid spade lemme try

When i did the reinstal i noticed it updated to 12 with the download. So i started reading into it. And i got as far as the exes. But disabling dof did get it to complie atleast.

frigid spade
#

the error is

! d:/stalker/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\25601111001100000000001000001113331101101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(195,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(196,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(197,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(205,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ','

#

so its not dof

#

its reflections, hmodel, pbr brdf, and common_functions

#

and i can make it work by compiling just those files from cumulative

#

and then compiling sss mod after

#

but i just dont know if thats how its supposed to be

#

if i launch with sss mod, crash, launch with cumulative, load correct, then launch with sssmod only again, it works

magic tundra
#

unexpected token ',' implies a typo somewhere in a ini file or something

frigid spade
#

yeah

#

but i dont know that script

#

i posted the error to ascii but he hasnt replied

glossy pond
#

@sick wigeon did u take weapons out of efp

#

if so how did u do it can u dm me

#

lowering dof in mcm doesnt seem to do anything hm

frigid spade
#

did you only lower aiming? also i dont think you can get rid of reload and pda

frigid spade
glossy pond
#

thats what it looks like

#

i wanna kno how tho

frigid spade
#

i read him say that you cant rn

glossy pond
#

id try but i dont wanna fuck stuff up

#

oh

frigid spade
#

hes adding it next update

#

and full mcm shader customization

#

which is fucking awesome ngl

#

live ao, reflection, dof editing

#

gimme

glossy pond
sick wigeon
glossy pond
#

ah ok

sick wigeon
#

#1035807043933720576 has a bunch of gun mods you can add that work with GAMMA, including the new BaS patch

frigid spade
#

i guess ima just do my trick and live with it for, seems like my helpers are out of advice haha. just think its partially broken or missing features

#

surprised others ever got it to work without doing what i have to

glossy pond
#

I can send u my copy if yw

frigid spade
#

moddb

glossy pond
#

If I can find it

frigid spade
#

moddb and shader cumulative is from gamma modpack installer

#

sure i suppose

#

i doubt anything is wrong with it

#

i tried someone elses shader cumulative just now

#

didnt work

#

ya my lil trick works though, im back in. if you ever delete your shader cache you may have to do this too

#

search my name in discord i guess lmao, if it happens.

plucky pewter
mint owl
#

Well, there's a reason why Grok didn't update it yet, if it breaks stuff he's definitely going to hold back on it until it's fixed in one way or another, trying to force update manually usually leads to issues unless you get the required knowledge

frigid spade
#

at minimum they could be merged and released as a new cumulative pack, thats basically what i've done to make it work

mint owl
#

But with a compilation issue

#

Which Grok would probably want to avoid

frigid spade
#

there would be no compilation issue if the two halves of the files were just merged.

#

i make game pretty

frigid spade
twilit sparrow
#

Imma need a copy of that reshade to mess with senor

frigid spade
#

those second 2 go in C:\STALKER INSTALL\mods\ScreenSpaceShaders_Update\gamedata\shaders\r3

native sable
twilit sparrow
clever copper
#

should agressor reshade be enabled i dont remember turning it on or off

normal gale
# frigid spade there would be no compilation issue if the two halves of the files were just mer...

did you manage to get around your compile issue mate ? i just got mine working . was a bit of a muck around and basicly had to disable the sss part of the cumulative (just deleting the screenspace settings from it , left everything else ) and loaded the new sss after cumulative , with the new exe for the dof ... also had to disable grok dof ui script . but now i have the new sss , the dof , no compile issue and my gun reflections are back .

frigid spade
#

just did it without moving/editing files

normal gale
#

oh i also had to reset graphic settings and user itx or whatever it is (basicly just copied everything from the gamma patches folder to anomaly) .. it wouldnt load without doing that

#

even on a fresh install of the whole gamma thing .. those 2 steps allowed me to launch

turbid wave
#

So you deleted setting_screenspace_SSS.h in the cumulative pack folder?

frigid spade
#

i dont even have cumulative enabled in mo2

#

just launched in a certain cycle and it works

#

you just need to partially compile with each one

#

then only load sss mod and itll work

#

start with sss mod, then cumulative, then back to sss mod

normal gale
frigid spade
#

these are the files that dont wanna compile if you just use sss mod

common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(189,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(190,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(191,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(199,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ',

#

but you can use screenspace_reflections config file from sss, just not the effect file itself

#

the settings_screenspace_ssr works

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to be clear brodite, you are using the shader cumulative pack screenspace_reflections file right?

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cuz thats the only one i was able to compile

normal gale
#

i did notice that the gamma install of sss... doesnt install all of the modules.. so i had to reinstall that and install of them to make up for the gaps from disabling the cumulative

turbid wave
#

WHen you mean shaders folder, do you mean the mod 190 folder right?

normal gale
#

no the cumulative one

normal gale
frigid spade
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huh, surprised that worked...

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okay ima try your way then

normal gale
#

there is like 3 sets of 5 files i think it is .. all saying screenspace in the gamma shaders r3 folder . 5 are settings.. the others are just referencing it .. so i moved them out

frigid spade
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because im def only getting the old reflections

normal gale
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nah ive got all the nice ones.. and i had crap gun reflections prior.. but now ive got nice ones

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these are the exact ones i removed from the folder

frigid spade
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yeah i feel like my gun reflections arent as good as others

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really want that ima try

turbid wave
#

COol. Just removed those. Gonna try and launch and see what happens

normal gale
#

and this is the gamma /cumulative/gamedate/shaders/r3 folder

frigid spade
#

so you removed these from cumulative and put sss mod ones in there?

#

and you are only loading cumulative or?

#

but with the sss mod files?

normal gale
#

nah i just reinstalled the 190 sss mod after i did this selecting all the modules but the bottom 2 , installed the custom exe manually, dropped it below the shaders cumulative pack in the mod order so everything else from cumulative runs , removed grok_dof_with_UI.script from the gamma ui mod folder because it stops the DOF after one sighting , reset graphics settings and user itx and deleted shader cache. .. loaded the cfg_load grading_warm ( this is from the cumulative mod ) because my screen was black , and shes running smooth

frigid spade
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im confused still

normal gale
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which part . i can screen shot if you want

frigid spade
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i just dont understand which files are being replaced with which files

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i see the names

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but both folers containt the same named files

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are you JUST deleting files from cumulative folder?

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not moving and files?

normal gale
#

correct

frigid spade
#

okay

normal gale
#

i tried a bunch of different methods this one was the only one that worked.. over writing files and different load order either resulted in black screen i couldnt remove.. or compile error

frigid spade
#

and you are running both cumulative and sss mod in mo2?

normal gale
#

correct

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minus those files i screenshot

frigid spade
#

kk

normal gale
#

190 has to be below cumulative though for some reason

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in the load order

frigid spade
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yeah that makes sense

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cuz that makes it priority

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its backwards imo

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but ya

normal gale
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yeah it confused me at first

frigid spade
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when you right click and click info in mo2

normal gale
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because gamma install does it the opposite

frigid spade
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it shows whats being overwritten

normal gale
#

yep

frigid spade
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and what is winning conflicts

#

ya

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and then you had to open console and type cfg_load grading_warm?

normal gale
#

correct because my screen was black

frigid spade
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did it not compile without deleting user.itx?

normal gale
#

mine didnt no .. so i did reset graphics .. user and shader.. then loaded cfg

frigid spade
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can you delete user.itx or do you have to reset it?

#

and how do you reset graphics, i know where user.itx is but

normal gale
#

so what i did is go into the gamma patches folder.. there is 3 folders.. copied them and dropped them into the atomaly folder.. it contains the user itx

#

its left of delete shader cache in the launcher

frigid spade
#

kk

#

i remember that now

normal gale
#

anomaly*

frigid spade
#

failed to compile

normal gale
#

did you reinstall screenspace ?

frigid spade
#

:/

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yes

normal gale
#

was this a fresh install of anomaly ?

frigid spade
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?? yes?

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i havent done anything to anomaly

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its always been fresh

normal gale
#

okay . so these modules .. plus the exe for 1.52 in the bin folder ?

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this is my filetree for cumulative folder . minus the files i mentioned

frigid spade
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you didnt select manual install exes??

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is that my issue?

normal gale
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no

frigid spade
#

i thought i needed to

normal gale
#

you have to do it manually

frigid spade
#

i am doing it manually

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i am replacing the exe's

#

but

normal gale
#

yeah i didnt check that

#

i tested it without the exe and no dof .. and then dropped the exe in without checking that and it worked

turbid wave
#

OK I think it's working but not sure how to tell. Thanks guys

normal gale
#

logic would have you that you should check that box .. but no idea lol

normal gale
#

im impatient so i fast traveled too

turbid wave
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It's raining. I see tons of puddles and reflections

frigid spade
#

it worked

normal gale
#

well looks like its working

turbid wave
#

in rookie town or whatever

frigid spade
#

youre a legend nice thinking

normal gale
#

yeah i tested it there too

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and rostok for cement puddles etc

normal gale
#

only took me 6 hours haha

turbid wave
#

Yea, think I can really see reflections now

normal gale
#

yeah the gun reflections are nicee i havent even increased the quality

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mine were crap before .. just glossy and bright

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id advise creating a backup in m02 if your going to add anything on top too

frigid spade
#

wow it worked

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perfectly

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gun looks so good

normal gale
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yeah now it looks like the screenshots people post

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lol

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next step .. texture and weather mods lol

frigid spade
normal gale
#

i went to great swamp in the rain and the gun literally had like reflections on it .. was wild

frigid spade
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proper reflections on gun finallly

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this is the old one

#

you can see the dif

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still looks nice but its not catching the sun the same

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scope is leaving a really nice shadow now

normal gale
#

nah it had no shine .. mine was the same. and if you looked at a light source it was too bright

frigid spade
#

yeah

normal gale
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and the shadows were all blotchy

frigid spade
#

time to bump up those numbers in the ini

normal gale
#

haha let me know how you go .

#

i gotta find a weather mod that works well .

frigid spade
#

so hyped on this

#

been like 3 days ive been trying

#

tytyty

#

i shoulda thought of this

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its simple now that i think about it

#

shoulda at least attempted

normal gale
#

No worries man. Ive been watching what you with yours do so ill prob end up asking you for advise at some point haha

frigid spade
#

i got it to compile but was forced to use the old reflections, had dof though

turbid wave
#

How does this look?

sick wigeon
normal gale
swift robin
normal gale
manic sage
turbid wave
#

Yes, SSDO

#

I turned off the dynamic tone mapper

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made the game too dark

normal gale
#

Yeah your highlights are way overpowered for some reason