#╟🎑reshades
1 messages · Page 16 of 1
more isnt always better
Like plastic cheese
shhh
God my game looks so fucking blamd
Only 6 effects not 13
it depends on the effect. i have another reshade that has like 10
Why is normal gamma reshade so ass?
still looks good, waiting more some more tweaks to it, i keep downloading yours lol
It doesnt change anything for me
im serious though hippo, what do you do when you lighten up your guns?
cuz ive been trying so hard to figure it out
its been like 5 hours
I’ll send you an updated preset later tonight with better black levels on top of this
my contrast is not high and my black levels are so tweaked blacks are turning grey
Also a key indicator of black levels being bad is if your inventory gets fucked up
Is your monitor calibrated?
That’s the old one
Get some textures from #custom-textures and a new reshade and the game can look amazing
wtf how many are you churning out a day?
Hippo grading and hippo ltx is what you need
is that fucked up?
Actuator better than before
Watchu mean, hippo.ltx are 
Yeah the hippo.ltx version is amazing 
ok fine brb
its legit the game forcing that darkness on me in this scene
I don’t mean this in a bad way or attacking you
The more reshades that are made the better. More choice is a good thing
how do i know if i have your latest one hippo? xD
Lightroom, glamaraye, adaptive tonemapper, contrast sharpen, fgix , prod bloom.
eh just gonna download it again
Yeah just do that
i have like 6 separate ones with your name on it now 
lol i plan on cutting that very soon my bad
You know it
damn. Can i dm you hippo, to talk about none gamma stuff to not flood the chat
Yeah sure
ive never tried glam, i gotta check it out, maybe that can help me
Glam is just fake GI with some AO but it is very efficient if tweaked
AO shouldnt break it
no one has spotted anything with AO being weird on my end. Actually I am in the process of fixing one issue that I already have a fix for just not uploaded
but its fixed the AO distance in glamarye being set to 20 and below
Make very sure that your depth buffer is set up correctly. Once you play with GI reshade effects depth buffer being set up right is key
ao is broken if you use the normal ao but the fake ao works
but everything else is good
what do you mean about normal and fake ao? you're talking about the depth buffer ao settings?
the ao shine
is real ao
and its broken with SSS update 12
but the fake ao thats called "big" ao is working
ive already confirmed with others this issue is not just me btw
Weird, I left ao shine on default for me. but I have big and local AO set to 10
reshade implemented ao is breaking with 2d scopes for some reason, only when zoomed in
through the actual scope
it breaks and leaves with weird ghosted ao
prob cuz of an offset on the depth buffer being created by the 2d scope
most likely what they use to emulating the swaying of the scope
so far
@manic sage what's the CGIM preset?
ignore it I need to delete it, its just slightly brighter nothing else
Im gonna consolidate my presets into two, RTGI and non RTGI from now on
I'll do that tonight
radiantgi is a good non rtgi alternative at least
it still does some of the work rtgi does
So did you figure out why your weapons were so dark relative to the environment?
what does "do the exe thing" mean? sorry if its a silly question
just wanna not break stuff lol
am i just dragging these into the base anomaly folder? they dont exist already in either one it seems
Already replaced the old screen space shaders folder
Inside the bin folder
And replace the old ones
ahh ty, ill follow the rest of the steps now and see how it goes
uh oh
i have murdered my ground textures somehow
Did you clear shader cache?
i did not, this is the first time ive messed with shader stuff. Ill try that
thank you
unfortunately that just made it darker and theres white spots all over the place now. Im sure it was still an important step but it seems i did somethin wrong
Where did you put SSS in your load order?
I renamed the new SSS download to 190 - cuz thats what the other one was, but i haven't moved it around in MO2 at all
ah its disabled with a flag thatd do it probably
"No Valid Game Data"
Red X? Something went wrong when you installed it
I just replaced the original SSS folder with the new one, dragged the .exe's into the bin folder of my stalker directory, and disabled the additional shader mod that is supposedly redundant with this
i saved all the old files but
not sure which step i messed up on. I also removed the grok_dof thing
Oh you installed it differently then I did.
I just added it as an additional mod, disabled the old SSS and loaded it like this
So it overwrites all the old shader stuff
should i try and undo everything i did and do it that way? i was tryna follow ethan tokes explanation
@silent cairn can u re-send ur shader tweak for the new update i wanna reinstall them
Yeah that's what I would do
When I try and install new mod from archive it won't let me push through the new SSS folder it just has me open directories forever and the exes aren't visible to select either. Am i using the wrong button? Thank you for all the help and sorry for all the questions lol
Make sure it's zipped.
working on a new reshade once again
that was it thanks. still putzing around to make sure things are fine but i think everything is better? It was really dark for awhile but i changed a setting or two around and things are getting better
army warehouse still has the funky rainbow ground texture but it does feel like the game is running smoother
sunset is sooo gnarly, second is same preset
feel like its better with a lil less peripheral blur, turned it down here
that does look awesome
just installed the new screen space shaders update, and scopes seem to no longer have the tunnel vision effect and i still seem to have square shadows. not sure if i missed something anywhere
:v you should tone down yellow saturation a bit with a shader like light room, or yellow defog in 'tonemap'
You have to enable shader based 2d scopes in the SSS mcm
go in to your options and enable 2d scopes
thank you
yeah i think i need to, its the same preset so its frustrating it varies so much, its not like i have yellow up, nor do i have saturation THAT high lol
ill try that
actually if I remember right you need to tone down sun rays too if it's specifically sunset
okay i was gonna just ignore the bugged out ground in army warehouses but this is a bit much lol
id assume this is just a me doing something wrong thing, has anyone been to AW with the new shaders?
looks like you had a few too many vodkas
This is what you selected when you installed it?
i dont wanna mess up other oranges
yeah I selected everything but the last two. This ground texture bugged before I even had it properly installed im p sure
this is muuuuch lower
high sunrays with .7 and .5
really lost the fact that that couch it orange
:/
or well like brown
but still
My settings are .75 and 0
its now faded red
I never fiddled around with sunrays much so idk if that's gonna do anything but oh well
I did turn off the shaders cumulative pack before I'd gotten things properly installed idk if that could have corrupted stuff
the sun rays end up illuminating your entire zone depending
Almost look sepia at this point x)
Like you're stuck in a game flashback
yeah, its bizarre cuz theres very little way around it in cordon/swamps at sunset
I still have that on
This is what is says bottom left right?
here's my current reshade btw (including different ingame settings, screen space shaders, rtgi and more reshade shenanigans)
this is that same reshade
Hm? I'm talking about my own, made from scratch just today
Where’s the rtgi from
rtgi shader
Nah is it the free one or the paid
like this is without reshade at all, so yellow
rtgi is a paid global ilumination reshade shader
theres links all over the internet of it ya
radiantgi is free though
im using that
i have rtgi but it PWNS framerate even on my 3060 ti
did the same to my old 2060
i dont even think theres much that can be done if thats how it looks without reshade tbh
id have to change the tonemapper in game which would make my reshade unshareable
t6heres a free one somewhere
ya i have a free one i grabbed, technically redistribution of it is piracy but ya
ill prob pay for his thing
its cool
and its cheap, donate to patreon once, have files forever
The only free ones I can think of that give at least a fast, fake alternative to rtgi would be radiant gi and I believe ssdo has a colored indirect lighting mode too
true
but who needs performance when you can have a raytraced frame of you dying to a mutated cat every few seconds :D
mine just says this. I just checked red forest and practically the whole floor is that rainbow pixel texture lol
You didn't install the modified exes correctly. Download the ones off github and use those
@sick wigeon you got any recommends on what to change up in SSS?
what's your fps tho
around 70, sometimes drops to 50
I'm actually messing around with the settings rn trying to figure that out.
I upped water and SSR to medium, both were low and very low., set both to medium to start. Lmk if you figure out nice settings, gonna gonna mess with relaunching a lot while im at work doing this over the cloud
also i read up, my main menu also shows the default gamma rc3.2
should i just get the github exes?
has anyone been able to figure out how to get reshade ao working with SSS update 12? the ao ghosting is really killing reshade for me
inside the 2d scope while adsing there is ao ghosting, offset from where it should be
is there something else i can do for square shadows? since having ticked the shadows fix and using the shader_param console command don't seem to fix it
If SSS has been working I wouldn't bother, but I figured you needed to see that to verify you were using the new exes
I used the stalker anomaly modded exes from here just now and nothing changed unfortuantely
Well do you see the new DoF effect? Or does your ground look like this? #╟🎑reshades message
I def saw the new depth of field
What GPU do you have
yeah dof was working, and my ground was messed up cause it's not compat with 00 anomaly seasons/ golden autumn
but i removed the season mods an it's been ok, but i had no good looking puddles cause my SSS was installed wrong. So ig it's working
Did you clear your shader cache again after using the new exes?
I will do it again
has no one else noticed that ao is broken if you try to add it with reshade? i saw someone else talk about it earlier but im surprised there isnt more people wondering, makes me wonder if something is wrong on my end. if you add ao with reshade, you get this weird ghosting ao effect where its offset from where it should be ever since update 12 for SSS mod. happens when adsing through scope.
that's been a thing before SSS update 12, for me atleast
It was just so subtle i didn't care for it
Oh I was just assuming and accepting that that is a limitation of those specific ao shaders
really?? i feel like i would have noticed.
I only noticed it the most when using binocs
applies to the rtgi ao too
i notice it glaringly, immediately
any scopes that zoom have it, red dots f.e. are fine
depends on your ao settings i guess, i like mine heavy for heavy depth feeling
still there :( this sucks lol. for sure dont have the energy to roll all of this stuff back so im gonna keep trying to fix it
mhm, same here
my adaptive tonemapper is killing my eyes when there is fog
is there a fog setting in game somewhere?
also my game says stalker anomaly when i open it now instead of gamma, on the launching splash screen. still gamma when i get in but
that's normal, for me too
That's normal
since the maker of ssshaders made it for stalker anomaly in general, not specifically for stalker gamma
gotcha
you could remove that in the files if you know what you're doing, no harm in leaving it though
This is what you have SSAO set to?
ive had it on HBAO cuz i read somewhere its best for my setup, ill try changing it
I enabled the agressor reshade but the option is not in reshade
The one in MO is just textures, you have to install the reshade manually
Oh alright
Shadow resolution on anomaly launcher
had just bumped that up now in fact
Also are hd models for npcs installed?
hm weird, changing this definitely helped, its a lot less obvious and also seems to be in less places. I can still see it if i really look and in some areas its still pretty glaring but it def changed for the better
gonna go back to red forest and see if the ground in the forest itself is still completely that texture
okay yeah def still there, whats weird is now when i walk towards it it fades away into the normal ground texture lmao
still a good step/note that switching to SSDO helped some
oof
4k shadowmaps with extreme sun shadow quality and still getting square shadows 
how do i open the reshade menu, i can't remember the bind
home
thank you
@sick wigeon one last thank you for all the tips and help, and also, I moved SSS_Update above Shaders cumulative in my load order and the weird texture is gone
That's bizarre since I have mine loading under it.
At least its working now
@frigid spade
yeah definitely odd
im just gonna not touch anything and enjoy my not pixelly ground
other thing i did that could have been the real solution is just moving shaders cumulative and SSS_update up into the shaders folder instead of newly added addons.
no issues with AO
Nah that's just a separator to help keep the mods organized. It doesn't actually do anything
i want mine to look like this so bad
is that a picture-in-picture scope? I can't tell.
idk how thats possible
Looks good and stylized
specterdrs aren't picture in picture
is your depth buffer set up right?
yes
glamaraye settings
the reason the ao bugs out scopes for us is because the ao takes the depth information from the screen outside the scope. if the scope is picture in picture (inside scope has more zoom/smaller fov) there will still be the rendered ao from the larger fov
any time i use ao this happens, i dramatized it so you can see
others have this issue too
it doesnt happen without SSS
That looks like depth buffer is not lined up with the actual image
No idea really though
Yes
but you have dof off
so its the dof
idk it wasnt in your screens above
dof is on
ya i see that
idk what to say
its not like ive done some weird shit or w.e.
it broke when i installed the mod update
Is it because of your SSS tweaks?
maybe i guess, all ive done is turn up the ao intensity
cant see how that would break it
The SSS tweaks I have on are from Jaku
but hes had 3-4 iterations of them
each has had issues but so far this one has been good
like legit ive just turned up the intensity, unless somehow the second pass is causing it i guess
Try disabling it and letting me know stock SSS install
stock SSS install broke it though
so no
it couldnt be
ill try it rn in case im remembering wrong i guess
but as i recall it broke the moment i launched
without ever touching a config
tbh i didnt even know how to edit a config yet
was trying to apply ao in reshade
when i noticed
Lets see hmmm
try turning on mxao
tell me if its broken then
maybe you just arent using any ao that breaks
not all of glam ao breaks
but mxao and ssdo break
when i reverse the depth buffer in radiantgi it works
but its not correct because im reversing it lol
im wondering if maybe its because i still have a mod checked i shouldnt in mo2?
idk
So even in radiant GI you get this issue?
yes
Ok let me see if I mess with my settings
So just reinstalled reshade
now I have this issue that you have
let me revert back
Not sure
makes it sound like it's a dll thing
Its very subtle not nearly as strong as your example
you can barely see it
so you could see
ohh ok
i run high ao though
for this preset
and its far more noticeable
i run a really fine, dense ao, for sharp dark corners in rooms
and then i use SSS ao as the main ao.
i just configure a reshade ao layer to do the shading on details and large ao is handled by SSS
and because of the density i use on reshade its like a sharp dark line through my scope
if you can give my the dll files that dont break it, id love that cuz ill just use those
See the weird thing is now both instances after the reinstall and before the reinstall are broken
No idea anymore
yeah i thought that might happen
this is a cache issue then
is there some kind of cache?
maybe its literally the shader cache for anomaly?
idk that wouldnt make sense
broke all my presets though so ive had to start working on something from scratch lol
cant play without 2d scopes >_<
Must be shader then 
https://reddit.com/r/pcgaming/comments/yrh54x/vulkanbased_d3d9_10_and_11_translation_layer_dxvk/
Anyone use this? DXVK is recommended by the bot for AMD cards but does it have any performance improvements with nvidia cards because of its use of Vulkan?
i tried to insall this reshade and it told me to delete my previous shader folder and i did and it didnt work and my game looks like shit
Using it right now, fixed some crashes on my end
Was changing my graphics settings in game and it crashed and now everytime i boot i get this. which log am i supposed to be grabbing?
unchecked shaders cumulative and the game booted
had that problem, open normal anomaly and change the graphics settings back to what they were before
that could fix it
if you have amd like me you might not be able to use AA, crashes my game like that if i try to use it
I appreciate the tip, if it starts crashing again ill use that method to access the settings
Playing monolith though 
@rich sentinel this was with no reshade
still perfecting the hippo.ltx
old hippo ltx with reshade
new hippo ltx no reshade
still maintaining dark nights
reshade can be optional now
Can’t get to my computer for another few days :(
Which is why I’ve lost hope of ever catching up, if I had it before
and maybe adapt it for your preset
The thing is you can use my hippo.ltx to construct a reshade from the ground up with 2-5 effects max
as reshade wont be as needed before
What were your gloss values here
I'm scared
Wrong way around 
oh shit ok ill switch them
i cant seem to find the link for your reshade, am i just dumb or did you hide it temporarily
alr np 
I can DM it to you
Any further updates for 'em by the way?
Can you send that my way as well? They've been a treat to have
Sure!

This time it comes with the scope shaders enabled 
I also noticed you resolved the double barrel issue
I did, it removed the jank from all the weapons that had this issue I'm pretty sure
I am now learned in the ways of "don't be an idiot and check the options next time."
Really it's just that that variable doesn't get reset that screwed with me, no biggie
I am :))
ill try with this, without reshade, and with my personal one
Ltx is not clean btw
hmm
will have unnecessary shit in it
i can prolly edit
clean version
tyty
The only thing I can see being an issue is the color grading, but the color police will help me here
This one is only with 4 effects right?
Yeah
so far atleast
but reshade looks to be optional in this version as the image is not washed out with this ltx
like before
Well the magenta is completely eliminated
Might be a tiny bit too much on the yellow and green side now, like very slightly
Ok ok that should be easy to fix
How’s the image quality
Compared to the old ltx and so on
Cool
Thank you
Is the image comparable to the old ltx plus the old reshade
With only the new ltx
You do lose the bloom from the old reshade
And the colors are quite different from the old hippo.ltx
Oh yeah the reshade is work in progress for it
Which is why its the way it is right now
What’s the biggest change on colors?
Besides being a bit on the green side
ok let me play around with it
this is the old hippo.ltx
New
both no reshade though
Phone gang, rejoice, brothers. We see no difference!
Probably because I am at the lowest brightness setting 
lmao
Gotta hold the phone as far away as I can first
the light is suffocating.
I see now the difference. It looks good
Your new one makes the colours pop more I think
Had to turn the brightness up again, but I think my point still stands. Everything looks a little more vibrant, plus the light gives off a brighter aura too
shader_param_2 (0.001600, 0.010500, 0.005000, 0.018200)
Agreed on that
Literally just did this 5 seconds ago
oh 
you like it ?
Wait, those exact values?
The one thing that was different is the second value
but I can run this if you think its ok
only affects the colors and not much else on the image
I have wiggle room on the colors but any change to param_3 breaks the god rays now
and makes them slightly blue
living color grading on the edge
Yeah give those values a good test
can confirm your changes dont break the god rays
they dont break anything on my end so if you think thats good then I'm cool with it
Yo speaking of, my godrays are blue... It happened when I changed my color grading preset from warm to default. How do I fix the blue?
old changes
what would cause me to not be able to click in my reshade menu?
your values @silent cairn but the third value is set to .003 instead of .005
ok cool I'll go with your changes
if you end up finding some new values when you play with it later lmk I can change it easily
Alrighty
Btw if you post both screenshots in one message you can switch between them with arrow keys 
update when
mmmmm still messing around
can someone tell me how to reset the reshades to default like it was when i first installed gamma?
i messed with the settings too much and i couldnt find an option to reset it
not settings but reshades
When can we get that pinned
were these settings always set to 0?
how do I use reshade with gamma
I'm sorry but before i even attempt to answer this question, you should read pins, at the least
sorry I was unaware of the message that was pinned to this channel
It's just general to check pins. There's tons of stuff in each channel pinned, related to a lot of commonly asked stuff.
Those ltx values seem good to my undiscerning eye so far testing with my own reshade
I guess there's no need to wish for a nuclear winter when you can be patrolling in the Mojave
This is probably the dumbest question ever posted in this chat, but is the reshade program from reshade.me required to get any of the reshades to work properly?
Most presets will come with everything you need when you download it.
Hahah
@sick wigeon you mess with the dof while reloading at all? None of the MCM settings change it so i assume i have to do manually changes in the ini? I wanna reduce the strength of the dof while reloading a bit
Nah I haven't touched those settings. The effect looks cool, but it's really only good for screenshots IMO
Yeah, hence why i wanna tone it down, i like the concept, when you're reloading, you're gonna lose a bit of focus around you, but it's too much you literally see NOTHING.
i'm a very immersive player 
Yeah I agree. I would prob like it more if it was toned down a little bit.
and im trying to fine tune a lot of stuff before a true iron man 1 life run
Soon™️
Well better late than never

time to carry around a cheap weapon to constantly reload to see grav anomalies super easy
why does my game look like this? just did a full reinstall and redid all my mods and its done this...
what's wrong with it? Just looks like the foggy weather with no reshade on
... except i had most of the reshades on
what preset are you using?
i think i had the autumn reshade but now that i think about it i know the issue nvm'
this is what is was supposed to look like
this isnt normal is it? how bright it is
Agressor ?
same issue i was having
I still have issues with this game's default brightness even with reshades. It seems like in-game sunny days from 8am-12pm are too dark. Any cloudy or rainy days are way too dark regardless of time of day.
Cranking gamma helps
Messing with brightness works, but it eventually breaks as the brightness slider will refuse to do anything after reloading the game
and messing with brightness or exposure with the reshade itself ends up over exposing the image
There's also a console command "r2_sun_lumscale_hemi" set at a default of 0.65 which seems way too low at default. If you set it to 1.4-1.6, it fixes the brightness issues. Problem is, the command reverts back to the default 0.65 after a few seconds for some reason
what i did to help it even if its not a lot, was the bloom mix in the reshade setting
delete your shader cache in appdata it fixed it for me
how do i use a reshade with rtgi
much yellow
do you guys know which preset is this one? i found it on reshade forum when searching anomaly keyword
but the author of those picture didnt mention anything about it aside posting those images
this one is really good
Those are some sick textures too
looks from a movie lol
What does reshade performance mode do? And how do i tell which one is currently active?
I think they are using some variation of the absolute nature mod
everything is dark after applying SSS any ideas
anyone know how to get rid of glossy hands ?
what's you're reshade settings m8
anyone notice it being a bit blue on my hands? not sure if that's intended
bit more noticeable
Could be too much contrast
perhaps
i'm on default contrast settings within the reshade, though
after a fresh reinstall having tested some things
Found a bug with r2_sun_lumscale_amb and r2_sun_lumscale_hemi commands/settings in the user.ltx which really makes the game too dark. For whatever reason, if you try to increase these settings via in-game console commands or by editing the user.ltx file directly, they will always revert back to much lower values darkening the game overall. Any idea how to prevent this from happening?
your black-levels look kinda fucky, but could just be the scene itself making it look that way
being inexperienced with reshades, not sure what setting i could be able to adjust
Disable dynamic tonemap in mod settings
Or try the default values
my weapon dof from new sss seems to work the first time i ads w a weapon and then immediately sto
stop
any ideas why?
assuming modded exe works bc this is here
Thankyou so much for this. It works
how do people get their guns to be so reflective? im trying all the SSR settings without luck
how can i turn down dof from the new sss
in mcm
doesnt seem to work
i dont get it, no matter what i do i cant get my gun to be more reflective like some of these screen shots
people are getting their guns to catch light so effectively and its a mystery to me
same here . been searching for answers for hours lol
i think my issue has been volumetric rays tbh
being on or off ?
You can have reflective guns even with volumetric
thanks but how do you dl it
Not up yet, almost done updating it
ok thanks
thanks for the hardwork m8
Anytime
i wasnt talking about the reflective guns, i meant the yellow and i was right
my volumetric rays were so high it made everything yellow no matter what i did
fixed sunsets to look at least normal, still yellow but not peed on lol
i wish asci included a notation about how high those value can go on intensity etc
ive had to reload like 50 times testing it
and it was resulting in me being forced to make my gun super dark in order to counter act the insane light from the volumetric rays
neither of those pictures are anywhere close to the level of rays i had, it was like the entire map covered in it
both those pics look like just screen space rays tbh
not saying volumetric isnt on, but they just arent hitting heavy
feel like this is much better than it was before
this is what the rays were doing
they are still on in the top pic, but ya, they were too high
wait what did u change
most recent edit, i turned main to 2 and base to .1 on volumetric rays, high setting
basically solved all my issues
still imperfect, some stuff is just gonna be dark with this preset until someone teaches me how to do otherwise
i notice some people manage to get some very intense reflection on their weps and i'd like to emulate that but so far ssr settings arent cutting it
im running ultra quality and i've tried up to 10 intensity and it seems capped
thats the most i can get
any tips are welcome
this time of day varies so wildly, sunset in certain zones can be insane to try and balance in reshade
this one is with sun rays down one more tick, feel its better, less washed out, hard to counteract in game colored effects that aren't mixed well like the volumetric rays and not mess up everything else. gotta keep the "base" setting really low it seems
(different time than the first pick way above, thats why color is diff)
Hi guys, i have recently upgraded my pc (6900 xt amd) what shader settings should i use?
#╭📖faq message
Suggested texture pack
#custom-textures message
Don't really need reshade with hippo settings 
Thats what I kept thinking as well
Since the adaptive tone mapper makes everything too bright sometimes during certain weathers
Does the blue on the outside of the god rays bother you with that version?
Because im working on another version now that doesn’t have that issue but it requires 5 effects on the reshade
If it doesn’t bother you guys i can still work on the blue God rays version
Or blue/orange — mostly orange
Just let me know
The usage of reshade was only for fixing some shadows, contrast or getting more colours
I don't even see it tbh
These 2 are screens with reshade, the changes are so small that the FPS loss isn't worth it
Make a dummy freedom save at army warehouse and you’ll down near those two windows change the weather while there to see how the godrays look
Let me know what you find
@rich sentinel
Because when i do it i see a tiny bit of blue around the orange/white/yellow God rays
This is no reshade too
aaaand i broke my game and shaders wont compile
! d:/stalker/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\25601111001100000000001000001113331101101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(189,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(190,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(191,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(199,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ','
all i did was enable debug mode
rest in pieces
wow, incredible... this is just from shader param edits?
theres also a built in tonemapper sooo
Did you give the army warehouse a shot?
Yes, only @manic sage settings 
Is that not AW 
Ohhh you mean the

My b
@manic sage Check DM
Well its unbelievable work what you are doing Hippo!
Thank you
I’m starting from scratch. I’m deleting the older presets and will be only two presets from now on
One with reshade and one without/light reshade
The one without/light has that slight god rays issue that i think is impossible to get around unless i change something with EShaders within the files
@manic sage out of curiosity, were you able to get update 12 sss mod to compile properly without compiling sss mod, crashing, compiling shader cumulative, loading properly, exiting, selecting sss mod update and launching from there? only way i can get update 12 to work and i think its messing with my reflections based on the error log i placed above.
seems reflections from cumulative are in the shader cache not reflections from recent sss mod update
like, its using the config, but its not compiled correctly i guess.
i just cannot figure out how to get the shaders to compile as normal, by just loading most recent sssmod version from the go
so its compiling some old shit first
decided to go with green grass for this reshade though and honestly alowed me much more freedom
Any reshade that you guys can recommend me using a 1660ti/16ggRam/i5 10400 on win 11? (looking for something that looks more alive, cinematic or tarkovish but for some reason agressor lags the sh*t out of my game)
like this one better, lil more contrast
could always try making your own or editing an existing one
look in reshade list for radientgi, ambient light, rtgi, ssdo, mxao, gloomao, disable those if you are lagging.
I hope you don't mind me pinging @versed night I recently found out about SSRTGI but the shader itself doesn't exist for me when using nvidias freestyle filters. There are just the usual "fun" filters. Did they somehow restrict it?
You have to rename the exe to a game that allows it. I used eurotrucks2.exe I believe. I can check in about 15 mins here.
Just note, it eats frames, it's more eye candy than anything.
Well, I did rename it to anselintegrationtestapp.exe to make it work in the first place. Otherwise I wouldnt have the option to add filters
And that's the problem. Apparently anselintegrationtestapp doesn't include the newest filters.
Thanks Shyzle, it works with eurotrucks2
Yeah it's game dependant, and the way the anoamly exe works is it doesn't care that the name is 
And nvidia only checks for the name lmao
Yeah. I don't really understand why they restrict it anyways. I mean it's supposed to be experimental.
Low setting just takes about 5-10 fps. But higher ones are 20-30. But anything more than low introduces a weird delayed shadow so it's only good for still frames.
How’d you get this to work i still cant get mine to show dof. I have it updated installed and deleted shaders cache. Load in game no change?
u have to delete some script file
go to gamma ui in mo2, open in explorer, go to scripts, delete the grok ui dof thing
back it up just in case
Why is this a thing lol so many loop holes
bc its not officially implemented by gamma so
when it is, im sure it will be as simple as just updating
how did you guys get your sss mod to compile correctly on launch? i had to do a bs trick to make it work that made it so im using some old files from cumulative shader pack
Dunno if this answers your question, but I selected "install a new mod from an archive" on ModOrganizer, selected the SSS zip file, checked all the boxes on the popup except the last 2, then clicked ok. Then I copied over/replaced all the .exes from the .exe github download. The github download also had some various files for the bin, db, and gamedata folders that I copied over as well to their respective locations
reinstall it and put it under shader cumulative pack in load order
should work fine
I turned off cumulative shader and it just kinda works, I did try to delete the files that conflicted with sss on cumul and it couldn't compile
yeah but it just completely overwrites cumulative
and still crashes i think
but okay lemme try
kk lemme try
i basically have the same result by doing it the long way lmfao
i launched gamma, crashed, launched anomaly, loaded, launched gamma, works, cuz it built the cache properly that way
er actualy last time i did launched gamma, crashed, launched gamma w/ cumulative instead of sss update 12, loaded, exit, launch gamma w/ sss mod
lmfao
straight autism right there bois
Did you manage to get this weather mod to work? I couldn't for the life of me with default gamma and removing the recommended gamma mod etc.
wouldnt it be easier to just have it here 
When using the updated SSS for sun rays mode do you guys use Volumetric or Screen Space or Both?
I also use volumetric
most ppl use volumetric
and what gloss facture setting do you guys like to use?
factor .001 and min .5
The default
Been tweaking with a filmic/tarkov style
So many guys ask for it, every focking day
And yes the skies will be super bright like that, can't have the best of both worlds
Hey mate. Any advice how you got this to work with gamma ( beyond removing gamma weather etc )?
It’s a better aggressor preset
Very aggressor like but not bad, it’s good
been playing without reshades, what r some of yalls favs
Favorite atm is the Hippo shading tweaks
No FPS loss,
graphics
Still tweaking it, but it will be done
any texture pack/combo suggestions? wanna try smth new
hippo/fabio conte summer
oops i shouldve specified
Using Redux from EFP server
aside from the fabio conte ones
Im using summer to autumn from efp with Hippos reshade. Looks amazing.
alr i try it out thanks
I'm not really sure how EFP discord server works. Whenever I join there, I have a limited amount of access even after confirming to be able to post.
i just did this and it didnt work
Is there a way to test out gamma light
what was the erro
failed to compile
Only works here like this
! d:/stalker/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\25601111001100000000001000001113331101101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(195,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(196,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(197,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(205,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ','
thats how mine is
Delete the shader_cache, see if it fails again
Tried without AVX?
Reinstalled gamma?
maybe someone can give me their shaders cumulative pack files? something is maybe wrong? im not using avx
it broke when i reinstalled gamma
buuuut
Hmmmm
yeah
thats why i want the cumulative pack files
i can't easily pull just those, dont wanna have to do the whole install, but will if i have to
i do have a work around at least, but it makes me unable to edit the ini's
im chill, sorry if its coming across like im not lol
ty
failed :/
makes no sense at all
Did you replace the entire folder?
I did a resintall and dof was causing the compile thing for me. I havent got around to figuring it out yet.
Have you tried that?
for all intents and purposes its the same and i think i tested this already
what are you asking me? tried what? reinstall? yes
:/
its a big bummer, i just cannot figure out why im like the only one having this issue, good to hear someone else is so i dont feel insane
No im asking if you have tried disabling dof with your reinstall to see if it complies. Sorry i woke up haha
When i did the reinstal i noticed it updated to 12 with the download. So i started reading into it. And i got as far as the exes. But disabling dof did get it to complie atleast.
the error is
! d:/stalker/bin/..\appdata\shaders_cache\r4\combine_1_nomsaa.ps\25601111001100000000001000001113331101101000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(195,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(196,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(197,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(205,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ','
so its not dof
its reflections, hmodel, pbr brdf, and common_functions
and i can make it work by compiling just those files from cumulative
and then compiling sss mod after
but i just dont know if thats how its supposed to be
if i launch with sss mod, crash, launch with cumulative, load correct, then launch with sssmod only again, it works
unexpected token ',' implies a typo somewhere in a ini file or something
yeah
but i dont know that script
i posted the error to ascii but he hasnt replied
@sick wigeon did u take weapons out of efp
if so how did u do it can u dm me
lowering dof in mcm doesnt seem to do anything hm
did you only lower aiming? also i dont think you can get rid of reload and pda
from what i understand
i read him say that you cant rn
hes adding it next update
and full mcm shader customization
which is fucking awesome ngl
live ao, reflection, dof editing
gimme
Yeah but it would need a lot of work to work with GAMMA so I kinda gave up for the most part. Grok also asked me not to post/share it if I did end up doing it
ah ok
#1035807043933720576 has a bunch of gun mods you can add that work with GAMMA, including the new BaS patch
i guess ima just do my trick and live with it for, seems like my helpers are out of advice haha. just think its partially broken or missing features
surprised others ever got it to work without doing what i have to
Where did u even get the files from
I can send u my copy if yw
moddb
If I can find it
moddb and shader cumulative is from gamma modpack installer
sure i suppose
i doubt anything is wrong with it
i tried someone elses shader cumulative just now
didnt work
ya my lil trick works though, im back in. if you ever delete your shader cache you may have to do this too
search my name in discord i guess lmao, if it happens.
With Revised, I installed the base + dynamic weather parameters and it worked out of the box. I left the skies on and it looked fine
Well, there's a reason why Grok didn't update it yet, if it breaks stuff he's definitely going to hold back on it until it's fixed in one way or another, trying to force update manually usually leads to issues unless you get the required knowledge
at minimum they could be merged and released as a new cumulative pack, thats basically what i've done to make it work
there would be no compilation issue if the two halves of the files were just merged.
i make game pretty
Imma need a copy of that reshade to mess with senor
those second 2 go in C:\STALKER INSTALL\mods\ScreenSpaceShaders_Update\gamedata\shaders\r3
Thanks
should agressor reshade be enabled i dont remember turning it on or off
did you manage to get around your compile issue mate ? i just got mine working . was a bit of a muck around and basicly had to disable the sss part of the cumulative (just deleting the screenspace settings from it , left everything else ) and loaded the new sss after cumulative , with the new exe for the dof ... also had to disable grok dof ui script . but now i have the new sss , the dof , no compile issue and my gun reflections are back .
i'm effectively doing the same thing, i launch sss mod first, which compiles as much as it can but then crashes(still fills appdata somewhat), then launch with only cumulative, which fills it the rest of the way, then exit the game, disabled cumulative, enabled sss mod only and launched and it worked with a full compile.
just did it without moving/editing files
oh i also had to reset graphic settings and user itx or whatever it is (basicly just copied everything from the gamma patches folder to anomaly) .. it wouldnt load without doing that
even on a fresh install of the whole gamma thing .. those 2 steps allowed me to launch
So you deleted setting_screenspace_SSS.h in the cumulative pack folder?
i dont even have cumulative enabled in mo2
just launched in a certain cycle and it works
you just need to partially compile with each one
then only load sss mod and itll work
start with sss mod, then cumulative, then back to sss mod
nah i dont have the option to.. something about old mo install .. so i went into the gamma/gamedata/shaders folder.. searched screenspace.. deleted those files .and it worked . i just backed them up into a seperate folder to replace
these are the files that dont wanna compile if you just use sss mod
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(189,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(190,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(191,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(199,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(182,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(190,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(63,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(91,14): warning X3206: implicit truncation of vector type
screenspace_reflections.h(140,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(141,20): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(203,55): error X3000: syntax error: unexpected token ',
but you can use screenspace_reflections config file from sss, just not the effect file itself
the settings_screenspace_ssr works
to be clear brodite, you are using the shader cumulative pack screenspace_reflections file right?
cuz thats the only one i was able to compile
i did notice that the gamma install of sss... doesnt install all of the modules.. so i had to reinstall that and install of them to make up for the gaps from disabling the cumulative
WHen you mean shaders folder, do you mean the mod 190 folder right?
no the cumulative one
no . i deleted that and use the one from sss 12.1
there is like 3 sets of 5 files i think it is .. all saying screenspace in the gamma shaders r3 folder . 5 are settings.. the others are just referencing it .. so i moved them out
because im def only getting the old reflections
nah ive got all the nice ones.. and i had crap gun reflections prior.. but now ive got nice ones
these are the exact ones i removed from the folder
yeah i feel like my gun reflections arent as good as others
really want that ima try
COol. Just removed those. Gonna try and launch and see what happens
and this is the gamma /cumulative/gamedate/shaders/r3 folder
so you removed these from cumulative and put sss mod ones in there?
and you are only loading cumulative or?
but with the sss mod files?
nah i just reinstalled the 190 sss mod after i did this selecting all the modules but the bottom 2 , installed the custom exe manually, dropped it below the shaders cumulative pack in the mod order so everything else from cumulative runs , removed grok_dof_with_UI.script from the gamma ui mod folder because it stops the DOF after one sighting , reset graphics settings and user itx and deleted shader cache. .. loaded the cfg_load grading_warm ( this is from the cumulative mod ) because my screen was black , and shes running smooth
im confused still
which part . i can screen shot if you want
i just dont understand which files are being replaced with which files
i see the names
but both folers containt the same named files
are you JUST deleting files from cumulative folder?
not moving and files?
correct
okay
i tried a bunch of different methods this one was the only one that worked.. over writing files and different load order either resulted in black screen i couldnt remove.. or compile error
and you are running both cumulative and sss mod in mo2?
kk
yeah it confused me at first
when you right click and click info in mo2
because gamma install does it the opposite
it shows whats being overwritten
yep
and what is winning conflicts
ya
and then you had to open console and type cfg_load grading_warm?
correct because my screen was black
did it not compile without deleting user.itx?
mine didnt no .. so i did reset graphics .. user and shader.. then loaded cfg
can you delete user.itx or do you have to reset it?
and how do you reset graphics, i know where user.itx is but
so what i did is go into the gamma patches folder.. there is 3 folders.. copied them and dropped them into the atomaly folder.. it contains the user itx
its left of delete shader cache in the launcher
anomaly*
failed to compile
did you reinstall screenspace ?
was this a fresh install of anomaly ?
okay . so these modules .. plus the exe for 1.52 in the bin folder ?
this is my filetree for cumulative folder . minus the files i mentioned
no
i thought i needed to
you have to do it manually
yeah i didnt check that
i tested it without the exe and no dof .. and then dropped the exe in without checking that and it worked
OK I think it's working but not sure how to tell. Thanks guys
logic would have you that you should check that box .. but no idea lol
debug and make it rain with the play button .. wait for puddles and reflections lol
im impatient so i fast traveled too
It's raining. I see tons of puddles and reflections
it worked
well looks like its working
in rookie town or whatever
youre a legend nice thinking
no worries man .
only took me 6 hours haha
Yea, think I can really see reflections now
yeah the gun reflections are nicee i havent even increased the quality
mine were crap before .. just glossy and bright
id advise creating a backup in m02 if your going to add anything on top too
yeah now it looks like the screenshots people post
lol
next step .. texture and weather mods lol
i went to great swamp in the rain and the gun literally had like reflections on it .. was wild
proper reflections on gun finallly
this is the old one
you can see the dif
still looks nice but its not catching the sun the same
scope is leaving a really nice shadow now
nah it had no shine .. mine was the same. and if you looked at a light source it was too bright
yeah
and the shadows were all blotchy
time to bump up those numbers in the ini
so hyped on this
been like 3 days ive been trying
tytyty
i shoulda thought of this
its simple now that i think about it
shoulda at least attempted
No worries man. Ive been watching what you with yours do so ill prob end up asking you for advise at some point haha
i got it to compile but was forced to use the old reflections, had dof though
How does this look?
Just an fyi most weather mods break the stealth mod so you have to be careful
Does disabling stealth knock out the ai doesnt shoot from behind bushes ? I havent looked at that stuff yet. I dont really play stealth though
can yu tell how can i have yur preset pls : )
They are 2 different mods
You got alot shine on your hands. Are you using ssao in the options ?
the highlights are too strong
Yeah your highlights are way overpowered for some reason

How do i know it's actually working though




