#╟⚒stalker2™-mods-making-discussion

1 messages · Page 51 of 1

grave rose
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How do you add quick change attachments. And not 1 weapon mounted light.

crisp bolt
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like

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????????????

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ADD A SOCKET

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It's like 3 buttons in UE

grave rose
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Yeah the ward guy at the 3rd scanner spot has one

grave rose
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i was so excited

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then nothing

hazy ivy
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The PDA as a 3d object is a cool idea but would take a lot of work, the current system is a static 2d widget so you'd need to convert the entire thing to a 3d widget

grave rose
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Honestly, Idc about the a life system, Idc about qol or anything else. They HAVE TO fix the stupid AI.

thick widget
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Just wouldn't have the screen be active

crisp bolt
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The pda is a prop I think the 3d one.

grave rose
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PiP?

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Ontop of the prop?

crisp bolt
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I'll take a peek at the props

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Pip is very expensive though

hazy ivy
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I mean I could probably try re-enabling the movement system when the PDA is out

grave rose
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Yeah but anyway you do it while maintaining movement

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will be PiP no?

crisp bolt
crisp bolt
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Most people run with stage 1 out

grave rose
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The other thing I wonder is, Yes we see hands on ultrawide. But how much of the hand/arm is rendered?

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Fov change and restoring movement?

crisp bolt
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Just the fingers probably

thick widget
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Just like the Ace's weapon fov

hazy ivy
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The arms/hands don't really mean much though, it's still a 2d overlay like the pause menu

grave rose
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So floating actor arms? Wouldn't it be possible to just drag it out then?

crisp bolt
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Yeah it takes over the camera frame

hazy ivy
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its not being co-ordinated to any in-game object

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the PDA itself would be blank, and the UI is pasted over it

thick widget
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Yeah that's why the 2 step system makes sense you have to pull the prop out so you can still move but once you stop to look you're stuck

hazy ivy
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What's the functional difference between that and what we've got now?

crisp bolt
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You can still see the map in stage 1 and it updates

thick widget
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Yeah that would be ideal

hazy ivy
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i mean you'd have to re-create the whole map setup as a 3d widget that's anchored to the PDA

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which I suspect is VERY sdk territory

crisp bolt
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Is there a way to mirror info from a widget

hazy ivy
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not if it's not active

crisp bolt
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What if you made a stage the stored last know image of the widget of the map mirrored it and the continued the widget

hazy ivy
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like I can't get weapon durability info without the weapon's item info widget being visible

crisp bolt
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How are you reading or telling it to get this information?

thick widget
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The old build had some commented out sections for minimap

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No idea if any of it actually works though

grave rose
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Thank god they didnt do a minimap.

hazy ivy
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I listen for all ItemInfo widgets then pull from the text field that displays current durability %, then check what slot that ItemInfo is being projected from to determine which weapon is being looked at

thick widget
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Well I was just thinking if it could be overlaid on the pda prop

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Might bypass the issue with the full pda menu

grave rose
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I get it, Was a side thought.

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I already disable the compass. Minimap would be too much lol.

hazy ivy
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actually, I don't think you'd need to use the existing map - we have the map, and we can get player co-ordinates...

grave rose
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But aren't we still in PiP territory? Cause you using a dummy prop and putting an image on it.

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Also, How do you get around the FPS drop when your in the pda ui.

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Cause right now I think it caps at 60fps when the widget is up.

crisp bolt
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You can thank the devs for rendering the map at such an insane quality, that's my only guess

hazy ivy
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the FPS cap might just be added in because the reduced rendering requirements mean framerate can get silly-high

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and we wouldn't actually be rendering the PDA, just a map on a screen

crisp bolt
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yeah cause the rest of the UI would stay as is when zoomed in

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cause changing all that... MONKERS

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currently at least

grave rose
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Eh, I still think it's a wait for SDK type of thing. But if anyone wants to try I won't talk you out of it lol.

hazy ivy
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I'm good lol, still can't think of a means of rendering it as a 3d widget onto a PDA object

thick widget
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I think we have enough problems tweaking and maintaining the existing can of worms we've already opened

hazy ivy
thick widget
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Haha

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Because I brought back their old npc spawner and they have old itemgens

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It seems they might have additional bp functions, because some odd behavior happens

hazy ivy
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so if it tries to call an old itemgen it'll refer it to the new one?

thick widget
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No

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In MHM yes

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I also hooked up an LNA patch

crisp bolt
hazy ivy
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would it not be easier to just refer it to the new itemgen references?

thick widget
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Yes, but the vanilla itemgens are extremely dumbed down.

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Which is funny

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That and the old spawners don't have split out subclasses

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So it's a faction rank spawner, then itemgen splits out the class types by weight

crisp bolt
thick widget
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An example with armor edits setup for vanilla.

crisp bolt
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all the props relating to the PDA

thick widget
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MHM looks like this, but Ani already heavily modifies them.

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Idk if any of their odd behavior will be lost by changing the structure. I kind of doubt it, but don't have enough test data to know.

hazy ivy
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I was just struggling to find the originals

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like if I search for 'Battle_Mercenaries_ArmorGenerator' I can't find anything

thick widget
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By odd behavior there occasional weapon switching. Dead bodies that noramally haven't been found in offline along npc travel paths from lair to lair.

crisp bolt
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This is what it shows that's animated, I am probably seeing this wrong, but this is what I've found.

thick widget
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The old itemgens only had 1 armor set per faction class

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They were never finished

hazy ivy
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but what pulls from them?

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like if there's no references to the SID 'NPC_Exoskeleton_Coprs_ArmorGenerator', how does it get utilised

thick widget
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They're custom

hazy ivy
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Is the function that calls them outside of Gamedata?

thick widget
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generalnpcobjprototype defines the old spawners and what itemgen they call.(DutyNewbie). Then that decides a class of weapons and armor based on weights

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I guess I shouldn't say that I also had to add them back into NPCSpawners

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There's a handful of cfgs I had to edit to bring them back I suppose haha

crisp bolt
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basically everything that calls that npc into the spawner pool I'd imagine

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Just like everything in this game, everything is layered and full of spaghetti

thick widget
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NPCSpawnerPrototypes lists in the template a BP we don't have access to that same bp exists in the old build too. I suspect it has more instructions for the old spawners before they split them off to be individual class spawners.

crisp bolt
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yeah that BP holds all the data we could break this game open with in terms of AI

thick widget
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So now FaW 1.6 has fun lair territory fighting and owership and npcs finicky weapon switching and dead bodies in offline on random occasion.

hazy ivy
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oook I think I get you, so NPC_Exoskeleton_Coprs_ArmorGenerator isn't referred to anywhere except for in a blueprint

crisp bolt
thick widget
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They're at the bottom

hazy ivy
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I just don't follow how the new item gens are being called then

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if they're not called by the blueprint, or anywhere in GameData or FaW

thick widget
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These call the main item gen

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Then the main item gen has weapon class and armor generate for that npc per rank

hazy ivy
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oh wait i see now

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I think I'm looking at the very bottom

crisp bolt
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😄

thick widget
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It's a big circle of fun haha

hazy ivy
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and I'm assuming some of these are spares

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hence not being called

crisp bolt
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If it worked its how we would be able to import animations/effects/PP

thick widget
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The armor generators just spit out different sets depending on weight that's rolled

crisp bolt
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This works the same way, it's pretty straight forward once you see the loop.

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So now Wool should set it up for MHM completely SmileBlush

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or did u get that patch already done?

thick widget
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I linked them into ani's weapon/armor gens

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But it's still calling the main itemgen (DutyNewbie, etc) and then picking a class subitemgen

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It works, whether it breaks the odd behavior I don't know yet

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I don't think so because the three bandits after Richter were shot at by the guy inside with a UDP 😄

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Blasting them through the window

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I just got to watch and finish them off

hazy ivy
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Would it be easier to create two versions; a vanilla one with custom generators, then a mod-friendly one that just uses refur?l

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that way you don't need to update it?

thick widget
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Oh I tried refurl to override whats there

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breaks randomly

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some npcs wouldn't have guns and would have 1-2 of each medkit and rand consumable. Other times they'd have a weapon outside their rank.

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Then trying bskipref they were more stable, but you'd randomly get full inventories of 500 & 999

grave rose
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I need to figure out how to get the NVG noise filter back. It's so strange looking through it and it's just completely clear.

thick widget
grave rose
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Yeah for sure.

hazy ivy
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Yea I noticed this too, I think the latest update did something

thick widget
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This is why engine.ini edits as a mod suck

grave rose
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I may just disable U+ I'm honestly not gaining anything from it.

thick widget
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Could have just packaged up the UE4 hotkey stuff and the runtime changes and left the rest as normal ini files to be edited, but that's just my opinion.

grave rose
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The easy fix would be switch OXA to UE4SS

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the problem with that is Flashlight customizer needs simple mod loader

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And running both together is problematic.

grave rose
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Still can't believe that was Tom Hardy

thick widget
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Probably a fun role for him

grave rose
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He will always be the skinny kid in Band of Brothers to me.

thick widget
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lol

grave rose
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Like... What role changes lol

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He was in black hawk down also

median quest
# grave rose

Aw I better rewatch this shit again for the bazillionth time

median quest
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wtf is that lol

thick widget
grave rose
grave rose
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Is there a fix for dead bodies playing audio?

crisp bolt
hazy ivy
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There was one that just set it so the body collision sounds couldn't be repeated for like an hour

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It broke the 'body impacting with floor' sound but I preferred that to the DDUDUDUDUDUDUDUDUDUD of shit clipping

crisp bolt
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yeah I forgot the name of that mod, but I'm trying to just fix the dudududududu

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before last patch I was pretty close, then they added a min max timeout KEK

thick widget
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If that's the one it hasn't been updated in forever

crisp bolt
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guess I could make a vairant with no collision sounds if that's what people want.

thick widget
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They should just have a function that if dead body keeps making sounds respawn it a couple of meters away from map/objects

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Unless it's colision with the player

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It won't be any more odd than corpses taking off like they're short range missles half the time

crisp bolt
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Added No body collision sounds.

grave rose
crisp bolt
crisp bolt
thin marsh
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Hey ! Been a while but any news about potentially getting an SDK release date ?

livid spire
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:p anybody got some cool retex for weapons?

median quest
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Basically every answer is this

thin marsh
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Yeh so we ain't getting the SDK this year basically

median quest
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Id be really surprised if we did

thin marsh
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Really hoping they plan on actually dropping it... I'm pretty sure many players just stopped playing waiting for it to release at this point

thick widget
grave rose
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The oven for the cooking takes time.

craggy jetty
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so, have been wondering. i was told that the devs were planning to add full modding support for the game, but if that's the case, why don't we have any custom weapon/equipment mods or anything?

grave rose
ruby rain
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Hello. Any solution of this?😆✌️

hazy ivy
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you have old mods

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A mod is an edited config file; GSC also updates these config files with each patch. If you make a mod with v1.0, then it includes the entire config file from that version, not just the bits that you want to change. When you apply that mod to v1.3.1, it overwrites the new config with the version from v1.0. Sometimes this crashes your game, sometimes it makes your weapons invisible, sometimes it causes random instability and CTDs and you'll have no idea why

hazy ivy
ruby rain
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By the way is the mod from 7 april 2025🙄

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I just checked. I installed oxa v2.2.

hazy ivy
ruby rain
hazy ivy
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or just check their last update date

hazy ivy
ruby rain
hazy ivy
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your other mods

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(this isn't an OXA issue)

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last major update to Stalker2 was March 18th

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most mods that haven't been updated since then will cause issues in one way or another

grave rose
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So anything that edits weapons stats or visuals.

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Anything pre March 18th that edits weapons will cause this issue.

ruby rain
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this is my situation. Looks correct right ?

supple mulch
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i found this in CustomizeControls.cfg

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and this too

hazy ivy
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Longer Sprinting, Ledge Grabbing, Faster Reload, More Sideweapon, whatever francislouis is, the mutant health mods

ruby rain
hazy ivy
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this is nothing to do with OXA

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ignore OXA

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any mod that is OLDER than 18 March will cause problems

thick widget
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Basically the issue is that there have been patches to S2 since those mods existed. If they don't match current game configs it will end up causing issues when you use them.

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In some cases cfgs haven't changed with recent patches, but you'll want to check the mod description to see if they mention compatibility with 1.3.1

ruby rain
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Fantastic! Tomorrow i will check one by one. I learning a lot!!🙏🙏

hazy ivy
sacred sorrel
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man i need something to reduce anomaly damage, them mfs all 1 hit kill rn

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highly annoying

livid spire
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:c man when are we gonna get to add the M1911 to stalker 2

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I miss my classic gun

ruby rain
hazy ivy
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Glad to hear it, let us know if there's any issues

ruby rain
hazy ivy
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oh, just press the quick slot key

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the guide gets updated regularly so if the one you have says 'press N' to turn them on, you need the new version. N now opens the calibration menu once the NVGs are turned on (with the quickslot key)

ruby rain
hazy ivy
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when you open the inventory, do you see a maintenance/repair widget on the left?

ruby rain
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Nothing on the left . Right click say use, quick access, drop

hazy ivy
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ok, looks like the modloader isn't set up correctly

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are you using Simple ModLoader or UE4SS?

ruby rain
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Simplemodloader

hazy ivy
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Ok, did you run the activation command after loading the game?

ruby rain
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Just the first time. Then i removed all mods and put one by one as i said. Maybe should i put again ?

hazy ivy
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Probably worth trying

ruby rain
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Ok i ll save. Restart the game , load a game and put the code right?

hazy ivy
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Yea that should work

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if you open the console twice, it'll change view so you can see the log

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and it'll tell you if it's loaded the mod or not when you enter the command

ruby rain
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Yeees works🙏🙏🙏😎😎😎

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Awsome

hazy ivy
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nice

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widget and nightvision should work as intended now

agile dagger
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can anyone help me regarding installing ultra + on gamepass

grave rose
agile dagger
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ye

small osprey
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Good morning everyone, i am having troubles with installing LNA npcs with attachments mod, it is dependent on OXA which i managed to install succesfully but i cannot seem to be able to make LNA work. I even tried removing every mod, unistalling and reinstalling the game and starting a new save.......i'll attach some screenshots hoping a wiser man than me can help me with this.

grave rose
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mod add /Game/Mods/OXA0X/ModActor.ModActor_C

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Your also missing 2 of the localization files.

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You need all 3 in the OXA zip.

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Your also on Gamepass?

small osprey
# grave rose Your also on Gamepass?

it seems that unfortunately i am. Regarding the two missing localization files i have seen that having those would break the whole localization of the items, with only the .pak one everything works just fine. Dont ask me why that is because i do not know

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i'll try fixing the console command

grave rose
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wait

grave rose
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The console command wont work on gamepass.

small osprey
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done that step

grave rose
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Than you should be good.

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Why do you think LNA is not working?

small osprey
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the problem isnt with OXA, it is with LNA. OXA works brilliantly

grave rose
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I'm just going off your images.

small osprey
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i just dont see any NPC with attachments on, i started a new save too, roamed around Zaly to see if maybe i'd find anyone with attachments but nada

grave rose
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Did you unpack the files at all?

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idk why they are showing like text files

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Same with OXA03

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Actually a bunch of them are

small osprey
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Yes i had, i dont know why they do that either, i just upgraded my pc with new hardware too, and the 5080 serie isnt going well unfortunately

grave rose
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I would replace those files with new ones and check again.

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Cause they shouldn't be showing as readable if they are repacked

small osprey
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this is my Engine.ini

grave rose
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Looks good.

small osprey
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ok i removed all files, downladed them again via nexus, unpacked with WINrar, just to be sure i copy pasted your commands both on the console and on the Engine.ini again. this is the result

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This is my unpacked mod folder, where i've got all the zipped mods i'd like to add LNA still shows like a readable file (?)

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And this is my mods folder in the paks of stalker 2

grave rose
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That is so strange

small osprey
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i tried for 3 days following the instruction on both nexus pages to no avail, im quite new to modding aswell so i definately out of my expertise at this point 😅

grave rose
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Are you using nexus?

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Vortex I mean.

small osprey
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no i manually unpack and place them

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all the mods in the list above were working fine, OXA included, cant find the way to make LNA work

grave rose
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@hazy ivy @median quest Have you ever seen this?

grave rose
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It has to load after OXA03

small osprey
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ok will do

grave rose
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So your not seeing any attachments on weapons. Did you start this on an existing save or a new one?

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And who have you checked so far.

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When town guards are spawned they get stuck with what they spawn with. Only newly spawned guards will be able to have attachments.

small osprey
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so in my 3 days shenanigans i had downloaded LNA after OXA, so i started it on an existing save. Then i tried to do all the fixes mentioned above and started a new game file. Now im checking on that existing file which im in Zalissya. i could try now and start a new one, get to Zalissya and see if it worked

grave rose
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XCreateItemInInventoryByID GunBucket_ConfigNPC_10_46 0 1 1

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use that

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see if it works

small osprey
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in the console or Engine.ini?

grave rose
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console

small osprey
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and shall i start a new file?

grave rose
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try existing

small osprey
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ok

grave rose
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if it spawns with attachments LNA is working

small osprey
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Tried that and it spawned this in my inventory. Checked the NPC in Zal and they still have no attachments but im assuming that is because they have already been spawned when the mod wsnt working?

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So starting a new game file now should do the trick right?

grave rose
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So unless they die and are replaced you won't see attachments.

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Or the game decides to spawn new ones.

small osprey
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ok i will try later today, im really thankful for your help tho, solved in a matter of minutes what i couldnt in 3 days 😅

grave rose
stoic portal
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How far are we from creating a weapon system like gamma in hoc, I loved the grind to get a single good weapon and in this game you find one throw roubles at it and it’s perfect. It feels way to arcade’sch gameplay

grave rose
grave rose
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Or no one has figured it out yet and made it public.

stoic portal
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So I guess it will happen soon, now that we got the info that they want to release the sdk next 😂

grave rose
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Yeah, We will have to see what the SDK allows.

regal elbow
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sdk next

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better late than never

thin marsh
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Hope it won't be beta SDK for a year

hazy ivy
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lol it'll be beta SDK forever

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but we'll make it work

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Also, controversial opinion, RPGs should 2-shot pseudogiants

grave rose
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I'd be fine with anything better than the 5+ it is now.

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I gave up after 5

hazy ivy
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yes, its an easy kill. Is it justified? Yes, because you deserve some compensation for hauling 10kg of dedicated antitank weaponry halfway across the zone

thick widget
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Like the Freedom armor

grave rose
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Bulat

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That would be cool.

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As a hidden stat

small osprey
grave rose
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@median quest @hazy ivy Can't seem to figure this issue out. Hoping you have some insight.

hazy ivy
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Give it a little while, they're not super common

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Do you have anything in your mods folder that's not mods you want to use?

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You can't 'hide' things anywhere in the stalker directory, they need to be in an entirely separate folder

small osprey
hazy ivy
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Also, are you using the latest version of Stalker

small osprey
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Yes, for now i'll follow your advice and keep playing for a bit see if i encounter any npc with the mod on.

median quest
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Hmm I have no clue on what could cause it, since it works with spawning commands

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You could try the debug file on nexus and see if it spawns attachments. Since that one should spawn alot of NPCs with attachments! If it doesn't, you could try the debug version and type in "XCheckGameData" in Main menu in console and if you crash something is cached, but using that should clear it
The normal version is 1 in 90 to spawn with attachments on newbie rank

grave rose
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I was scratching my head this morning trying to figure it out.

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Went through every step I could think of.

small osprey
wraith saddle
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hey yall most mods should work with 1.3.2 right?

median quest
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Its only quests that changed

small osprey
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ok i've tried with all of the fixes, and the debug file, it now works perfectly. Cheers guys

agile dagger
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@grave kite just wanted to say this is the best mod ive played of this game i wont be playing it any other way

sand escarp
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Guys, could anybody please do this:
"T_GLOBAL_MAP_BASE was updated in 1.3.1. Go to current game files. Use fmodel to extract. Filename T_GLOBAL_MAP_BASE"

granite niche
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is there any mod that fixes half of the enemeys in the game just standing there without a weapon and not fighting back

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been happening since SIRCAA

fervent stratus
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haha

fervent stratus
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nothing just wondering

dense swift
sand escarp
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Talking about these two clowns obviously)

grave rose
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Kind of ironic calling the people who can do something you can't impotent.

sand escarp
grave rose
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So because they don't want to spend the time to do something for you specifically that means they aren't busy doing something else because they can take a few seconds to read your message and press an emoji button?

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Got it.

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Makes sense.

sand escarp
daring fable
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If you spent your time and energy putting into finding out about the maps instead of putting it into creating nonsensical petitions and namecalling, you would have been done yesterday

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now your chances are even less likely that somebody will ever help you on here

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talking of clowns, eh?

grave rose
dense swift
#

We don't need a dick measuring contest again

sand escarp
sand escarp
sand escarp
dense swift
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Whut

sand escarp
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Sec

grave rose
dense swift
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I don't get it
But alright eggsleep

daring fable
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who cares anyway 😄

fervent stratus
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bro is triggered by the laughing smiley

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i just found it funny cus it was a copy of what billy said on reddit

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and u need the other 2 files u forgot to mention too

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u didnt copy the full sentence where billy said what u need to extract thats why i did laughing emoji

agile dagger
#

holy redditor

sand escarp
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Im not triggered by the smiley itself
I'm surprised that dudes on a spectacular S2 forum choose to put a reaction to a message 'bout "let's get this file and see what's interesting in there" instead of doing something useful

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And that reaction is "lmao"
The only question is "what's funny in that, kek"

sand escarp
fervent stratus
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ait ait cool oke oke i get it

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djees, gotta remember who i react to and not to go deeper and just provide with yes or no

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all this for a laughing emoji and cus i asked why you need it? cut location that return? i couldve just told you without a map lol

agile dagger
# sand escarp And that reaction is "lmao" The only question is "what's funny in that, kek"

you di not just say , “whats funny in that, kek”
Im just saying maybe if u asked and then just was more polite people would be more willing to help you. The people are really nice here. Its just like u came in here and started demanding shit and you expect the mod huys to be just drones to do your bidding, maybe ask hey could i have some help maybe extracting this file where would i start

fervent stratus
#

bro thinks this some room where a bunch of people at desk are waiting to receive something and do it without question just a yes sir or no sir

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-> someone wants to take a look at dlc and returning areas?
-> so? im just curious since i saw a mention of it on reddit
-> ait bet yeah i know they out of my head its xyz

but nah u gotta go say:
-> so?
and when i say i was just wondering why you go all: "Good thing it is already done by those who can do something but to spam emojies"

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and all Құрғақ did was ask why u cant look yourself, its not hard to do afaik

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its actually wild u come out of nowhere, call people "local incompetent" and "clowns", we didn't even say no or anything just wondering why you need it or don't do it yourself wtf

sand escarp
#

Anyway, it's a useless talking after a full day of doing nothing

fervent stratus
#

dont come over here calling people incompetent or clowns

sand escarp
#

There u go, guys, who love to post book-sized messages

fervent stratus
#

reading hard yeah?

sand escarp
#

Yep, that's the file you've been asked to lf this morning, but chose to put emojies instead of doing that

#

Good day y'all

sand escarp
fervent stratus
#

please just leave, you bring no value here

sand escarp
#

oh
ye
its too late, kek

grave rose
#

Dude's been here for less than 24 hours and just chooses chaos.

fervent stratus
sand escarp
sand escarp
sand escarp
fervent stratus
#

bro whats wrong wtf, all im saying is i woke up, saw discord after a bit, read that message and remembered billy's comment, found it funny -> asked why -> u said so? like the first thing after i asked and when someone asked why not do it yourself you went on rant about local incompetents and clowns

#

can u really not see who is at fault here?

grave rose
#

He didn't get what he wanted quick enough and needed to lash out. It's ok. We were all children once.

fervent stratus
#

why did u have to be so pressed when asked for a bit more info? u think its normal to lash out to people u ask help for ON THEIR FIRST MESSAGE

#

like u give us no room to explain or go deeper, u dont give us the answer and u do the opposite, you insult us?

#

whats wrong with you?

daring fable
#

dont feed the troll

fervent stratus
#

what u expect to happen here? like i go "oh sorry senpai yes im the local incompetent clown that has a modder role" please dont hit me

#

i shall do your bidding?

#

i would ban yo ass if i was a mod and didnt receive an apology for that temperature room iq you got

#

use your head next time

sand escarp
# grave rose He didn't get what he wanted quick enough and needed to lash out. It's ok. We we...

I understand that your intellectual capabilities are not enough to understand what another person is saying quickly, so okay, Ill repeat this over again:
My reaction is not connected to the fact I got no help. My reaction is connected to that fact that I god useless reactions (2) to my question message. I've ctrl-c'ed that to repeat that when you wouldn't understand the meaning of these words again.

sand escarp
sand escarp
daring fable
#

so whats your issue then?

#

you didnt need any of us to get info

grave rose
sand escarp
sand escarp
daring fable
#

bro, if you get butthurt just over emoji reaction, I would really question YOUR intellectual capabilities

grave rose
daring fable
#

anyways, this is mods making discussion

sand escarp
sand escarp
daring fable
#

yawn, your replies get old

#

"try to learn how to read" nice counter

sand escarp
daring fable
#

my elementary school teacher called and wants that counter back

sand escarp
dense swift
dense swift
sterile falconBOT
#

Warned clearvall for: Learn to behave yourself in a civil manner. I see you calling anybody an impotent or implying someone is stupid, you're muted. Again, and you're out. I suppose you'll have to ask for modding help in the official STALKER 2 discord then
Warning: 1

dense swift
minor cedar
void owl
#

@fervent stratus @grave kite @hazy ivy @thick widget @crisp bolt and everyone else, i guess. Im talking to a journalist, same guy who made the STALKER Infinity piece, and I think hed be interested on doing a sort of QA of our modding community here, what we think of current mods, and the limitations of the current implementation without the SDK. What yall think?

minor cedar
hazy ivy
#

yea what he wanna know

void owl
#

well see i invited him to add me on discord, then well take it from there. Perhaps making a group of sorts for the QA

hazy ivy
#

sounds good, keep us posted 🙂

thick widget
#

Sure I'm good to answer questions if I can

coral light
#

when porn mod

coral grail
#

Hi

#

Waiting for anomaly 2.0

#

With faction joining mechanics

void owl
#

You'll probably have to wait a few years for that

#

Let's see what the SDK makes possible

quasi junco
#

anyone mod a SG550 into stalker 2 yet ?

hazy ivy
#

you're gonna be waiting a lil while 😦

#

currently no means of adding new materials or animations

#

no materials means no meshes

quasi junco
#

my honest reaction to this information

hazy ivy
#

It'll happen though

quasi junco
#

Oh I know eventually

hazy ivy
#

an Unreal is a lot more friendly to modification than X-Ray

#

so I'd anticipate an explosion of mods once SDK is out

sand escarp
#

Does UE5 has free models to use?
Like, i.e., we would want to make a flare with animations, igniting effects e.t.c. Would we find a model in UE5 base, archive, whatever?

hazy ivy
fleet falcon
#

When I try to import a modified arm texture into UE, I end up with this weird texture (UV ?)

Has anyone had this problem?

grave rose
fleet falcon
daring fable
#

I have got a question regarding Modular Hard mod: When I am deciding to not use OXA and SImple ModLoader, do I take the Lite Loot Module or can I use the FUll Loot one?

#

the main issue with simplemodloader is the debug console not working at all for me

daring fable
#

doesnt work

#

I tried everything, changing that, changing my keyboard to another language

#

the console doesnt show up, but simplemodloader kind of works though

grave rose
#

Hmm

#

Gamepass or Steam?

daring fable
#

^Steam

#

(I am not that dumb) 😄

#

I spent like 6 hours yesterday to fix it, I dug through the nexus forums but no solution worked on my end

grave rose
#

Have you tried the UE4SS method?

#

Do you have UEtools or UE4SS installed?

daring fable
#

I have UEtools installed

grave rose
#

Try to uninstall/disable UEtools.

#

Since they both enable console they conflict.

daring fable
#

I did

#

I fully cleaned up the inis and the folders

grave rose
daring fable
#

its mainly not about oxa

grave rose
#

Well, there isn't a SML chat and since the reason for the issue is not being able to activate OXA because SML is not working then your best bet is the OXA chat.

#

Oxide is pretty good at troubleshooting issues.

daring fable
#

sounds logical 😄

daring fable
#

solved my problem, found an ancient old console enabler and its files, deleted them, works fine

#

I am sorry for bothering you, dummy dumb dumb goes back to play stalker 2

grave rose
daring fable
#

it was really strange because I like literally took all mods except simple mod loader out and still console didnt work

#

and when you know that you cleared everything and then you look through your folder and you like, run in your head through all the mods you installed

#

it really was something that prevented the console

#

not the mod per se because sml worked fine

grave rose
#

Wait until you find out the game has a cache for .paks

#

😄

daring fable
#

more like Skeefa, its pak

daring fable
#

tried that, crashed my game

#

but I found the solution now sooo 😄

hazy ivy
#

the plugin is very poorly implemented

#

duplicates mods on update, uses alphabetical load order (which is overridden by numerical load order), forces some generic mod merger on users as a bandaid fix

crisp bolt
#

I hate bloat loaders. I would probably still manually put warcraft add-ons in if I still played.

deft salmon
#

algum BR consegue me ajudar a instalar o gamma?

minor cedar
deft salmon
#

I'm not fluent in English, can you help me find my way around here?

void owl
#

Você pode tentar traduzir isso para o português. Mas a instalação é fácil, tente o seu melhor

thick widget
#

This is the mod channel for Stalker 2

lone solstice
#

Mb

thick widget
# lone solstice Mb

No worries just didn't want you waiting for an answer in the wrong channel 😄

soft thicket
#

Hello, I've encountered a problem that zooming in on the scope enlarges the entire screen. Is it possible to make it so that the zooming only happens in the scope? Like in Tarkov

void owl
#

Nope that's just how scoping works in this game

#

Also that's not stalker 2 screenshot

stone glade
#

Also that's a screenshot from gammaCluelessBlind

ruby rain
#

Hello everyone.. 🙂
Stalker 2 oxa mod..i was playing and the consolle to fix weapon and armour just disapper. Any idea ? should i do something? 🙂

hazy ivy
#

Open OXA settings with LeftAlt + 0
Check MHM mode is OFF and Repair System is ON

ruby rain
hazy ivy
#

good question! I don't know 😛

#

I don't know if the save settings are save-specific or not

#

in-game is how I intended it

ruby rain
#

Will i display something after alt+0 ?

hazy ivy
#

oh yea it'll have to be in-game I think

#

and yes it should

#

a little window should appear

#

if not lemme know

hazy ivy
#

arrow keys

#

up down to select a setting

#

left right to turn it off/on

ruby rain
#

i turned on with left shift + M 😮

hazy ivy
#

ahh, i think that's an older version of OXA

ruby rain
#

my game is strange XD

hazy ivy
#

Simple ModLoader or UE4SS?

ruby rain
#

simple modloader. Let's do step by step please... 🙂 how should i disable mhm ?

hazy ivy
#

ok so first thing is to make sure OXA is the updated version

#

Shift+M shouldn't work in the latest version

#

could you post a screenshot of your Mods folder?

ruby rain
#

sure..just a sec

hazy ivy
#

Could you change it to 'Details' view

#

So you can see the 'last modified' dates

ruby rain
#

YES

#

do you mean like this ?

hazy ivy
#

yea so first thing is gonna be to delete all those OXA files and get the new version

ruby rain
#

Ok i'm going to do right now. Where i can find new version? same link of the old one ?

hazy ivy
#

yea same page

#

Btw, all these mods are outdated and shouldn't be used, you can find newer versions on nexus

#

the original uploaders abandoned them months ago and they haven't been updated for the latest version

ruby rain
ruby rain
#

till today i touch shift + M ... XD

hazy ivy
#

When a mod is made, the modder takes a config file that already exists, edits it with their changes, then packages it back up. The issue with this is that these original config files are often altered when the game is updated. When you load an outdated mod, the new config files are overwritten with whatever version that existed when the mod was made. In most mods, even if a single line is changed, the entire file is still overwritten.

This can cause all sorts of issues as the game expects certain variables to exist in each config file; if variables have been added or removed in an update, the game can no longer find them, or gets the wrong values. Sometimes this is obvious and the game won't even load, or meshes become invisible. However, outdated mods can also cause more subtle changes that cause bugs, instability, and seemingly random crashes. This is why I always strongly recommend only using mods that were created or updated after the most recent major update (v1.3, March 18th).

ruby rain
#

ok i cut off all that mods. Now shoud i put something on the consolle right ?

hazy ivy
#

might not have to

#

if SML has already loaded OXA, it should be ok

#

try loading the game, then once you've loaded your save, LeftAlt + 0

ruby rain
#

ok i'm loading the game

#

now i have this..

hazy ivy
#

perfect

#

arrow keys down to MHM mode

#

then arrow keys left to turn it off

#

and turn repair system on

ruby rain
#

DUDEEEE

#

thaaaank youuuu

hazy ivy
#

no problem 🙂

ruby rain
#

awsomeeee

#

💯

hazy ivy
#

I would test to see if it actually saves the settings

ruby rain
#

❤️

hazy ivy
#

had a couple reports of the settings not saving when the game is restarting

ruby rain
#

yes..i'll fix one weapon save e re load..

#

Works...now it's just crushed...i think it's noraml for stalker 2 🙂

fervent stratus
#

anyone got config files from 1.3 or 1.3.1 tthat can send it zipped?

minor cedar
fervent stratus
#

anyone got 1.3.2 config files? that can send it zipped?

sharp meteor
minor cedar
fervent stratus
#

@sharp meteor oh that ones great, just what i needed i think ty
@minor cedar it seems to be fixed but ty still.
will let you know if it isnt what ekkaia linked

sharp meteor
#

Anyone knows any engine.ini fix for the "dissapear-re-render" buildings in Pripyat? More noticeable in Energetik square.

At least for me, I change my view to right, back to left, and buildings take a second or two to "re-render"

hazy ivy
#

If I turn around too quickly I get corpses respawning and falling on the floor, i dont think there's much we can do about the hyper-aggressive culling

thick widget
#

Best is when theres a bunch of corpses in offline and you start running there direction. Sometimes they get physics applied and shoot off like cannon balls

hazy ivy
#

personal favourite is how Snork corpses spawn with their sounds still playing

grave rose
rancid turret
strong coyote
#

First time seeing lods that bad in any game

strong coyote
#

Engine is broken as hell

hazy ivy
#

absolutely embarassing display of how fucked the game is

strong coyote
#

That CNPP 😫

hazy ivy
#

I cannot get over how tragic it was

strong coyote
#

How things like this came through the testing phase

hazy ivy
#

20fps whilst the CNPP is constructed by a kid on minecraft in the distance

strong coyote
#

I know they rushed it but really, they were blind or what?

hazy ivy
#

It's a damn cutscene as well, literally nothing else needs to be running

strong coyote
#

Trailers had no problems like this, peopably they maxed everything up in the engine to render these scenes

hazy ivy
#

I've gone through all the stages at this point, hype, mild disappointment, denial, optimism, and now I'm just annoyed

strong coyote
#

Every render 2 fps and they stitched few renders to get 60 fps trailer

#

That's my assumption

hazy ivy
#

if I'm being brutally honest, they did a really shitty job

strong coyote
#

I really love the vibe of the game and we finally have an open world stalker game but those things are incredible immersion breakers

hazy ivy
#

The story's the strongest it's been in the Stalker series, sometimes the world looks amazing

strong coyote
hazy ivy
#

but come on, it's a fan-made remaster

strong coyote
#

They really nailed them

#

But outside it looks like a garbage

#

Hope that they would fix some of these, or maybe modders via SDK but I'm worried that these problems are rooted deeper

#

Engine problems

hazy ivy
#

Main issues at this point

  1. LOD is abysmal
  2. NPC spawner system is crap
  3. No new content besides a deer
strong coyote
hazy ivy
#

haha oh yea!

strong coyote
#

I was struck how bad it was when the game came out

#

Thank God you made your mod

hazy ivy
#

which is a shame, they could've had it like OXA with 1-2 weeks of work, and with proper animations and everything

#

I'm just glad others did all the weapon rebalancing, I get real bored doing stuff like that but I'd have had to if no-one else did

#

there's no point in having a couple dozen weapons if you can only use 3 of them for the last half

strong coyote
#
  1. The amount of cut content is outstanding, they cut 1/3 of the map, half of the features and around 50 side quests
hazy ivy
#

I don't wanna bail but its getting really frustrating trying to add anything to OXA when my toolkit is the equivalent of a single screwdriver and a set of pliers

grave rose
#

A screwdriver? More like chewing gum and 2 toothpicks.

hazy ivy
#

I'm trying to pull damage data and so far my only way in seems to be literally measuring the size of the health bar and detecting the damage effects that appear on the HUD

strong coyote
#

Yeah great idea 👍

#

That's the level of GSCs foolish decisions

hazy ivy
#

Stalker 2 feels like a group project at university

#

due date is the end of the year

#

one guy put loads of work into it

#

everyone else shit the bed and did the rest 3 days before the deadline

strong coyote
#

That's everything because GSC is a mix of young people with different levels of skills tasked with a job to make a game with no plain planning

#

There are barely no one from the old GSC

hazy ivy
#

really is a fan-made remake i guess

strong coyote
#

Looks like yeah

hazy ivy
#

im just salty, very unproductive day

strong coyote
#

I'm polish so complaining is in my blood KekSkew

#

But we both have valid points imo

#

I'm sure that there are some people from GSC on this discord

#

And they are reading

hazy ivy
#

I assume they already know how fucked it is

#

no-one's standing on that crane and thinking 'fuck yea, we nailed it'

strong coyote
#

Yeah but if there was more complains they should feel the pressure more

#

We are counting on them

#

They promised to fix the game and should deliver it no matter of cost

hazy ivy
#

I doubt it tbh, games are just another way for venture capitalists to make money now

#

all the people who care about it have no real influence

strong coyote
#

Yeah that's true

#

We just need to do our jobs and wait for a better future

strong coyote
hazy ivy
#

yea, im getting kinda tired of trying to make it myself

#

I think everyone is

strong coyote
#

Btw any ideas for get rid of these blurred, fuzzed tree lods?

hazy ivy
#

yea, you need to walk closer to them

strong coyote
#

Cool

#

💀☠️

hazy ivy
#

instant fix, anyone can do it, amazing 10/10

strong coyote
#

GSC has solved they pop in with really good smooth lod show up

#

But they forgot that lumen is shit and half visible lods are flickering and fuzzying

#

My god X-Ray was light years ahead

strong coyote
hazy ivy
#

If I'm not mistaken lumen support for vegetation was only added after UE5.1

#

i may be talking out of my ass though

strong coyote
#

The lumen surely affects vegetation

#

That why we have flickering lighting on grass and trees in the distance

#

Walk the foresty area in the cloudy weather and watch the discotheque which makes the lumen on grass and tress all around you

#

If you know what I mean

#

Flickers everywhere

hazy ivy
#

Oh i meant in terms of LOD stuff

#

but yea Lumen's pretty dependent on ray reconstruction to do plants n shit

void owl
#

Ultra plus was really good at getting rid of that with GTAO AO

#

And Advanced Lighting Mode

#

But I'm not running U+ anymore, just Yerts ini

strong coyote
void owl
#

it performs and looks really well

strong coyote
void owl
#

ah on epic?

strong coyote
#

yep

void owl
#

yeah U+ on epic is too much

strong coyote
strong coyote
#

r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015 r.LumenScene.Radiosity.HemisphereProbeResolution=16 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16

#

Much less foliage flickering

#

So basicly thats mine

void owl
#

aye nice

gaunt cargo
#

Hey, do any of you guys now the code names of weapons that are used in game files? like for example GunViper, GunAKU, GunM16, i need one for AS Val but i don't know if its GunASval, GunVal or what

#

ok its gun GunLavina

kind meteor
#

Hello, I can't install a save manually for Stalker 2 on the Game Pass. If one of you could help me, thank you.

river bolt
#

whats the difference of better ballistic mod and FUBAR?

short osprey
#

Hi, do you know how to get aes key? I failed to get it with AESDumpster tool.

thick widget
#

Pretty sure they removed the encryption that required aes key

gaunt cargo
#

Do you guys know a simple mod that adds the possibility for some existing scopes to be usable for some weapons that were previously unusable?
OXA is too complex, and MWSO is buggy. I also tried Customizable Unique weapons, but it just don't work. I just want vanilla+ experience, honestly nothing much, only for AR416 and GP37 to be able to use RNBW 2X or PAO 2X Scope, AS val Open Collimator sight and Im happy

grave rose
gaunt cargo
grave rose
gaunt cargo
#

Need THX

#

Thanks

river bolt
#

i wonder why
i followed the guide on spawn tools 2 mod
put the mod in LogicMods and i have UE4SS installed but i cant bring up the debug looking menu

#

i replaced UEtools to UE4SS

real remnant
#

May be a dumb question, but what version of UE should I download for making mods?

hazy ivy
#

5.1

real remnant
#

Woah, what is the size of unpacking all the pak files?

#

Okay that looks like that might be an insane size....

hazy ivy
#

Yea there's well over a couple hundred gig

#

You're not gonna need massive chunks of it so you can just delete them afterwards

#

I have about 25GB unpacked

real remnant
#

Anyone have a clue why when I put console commands in, they seem to not be unrecognized but seemingly do nothing. Some work, but most seem not to.

grave rose
real remnant
grave rose
#

XSetGodMode true|false

real remnant
grave rose
#

Do you have anything like SML or UE4SS installed?

real remnant
#

No, I tried using SML individually and couldn't get the command to work either.

grave rose
#

Not sure, The only thing I can think of is bad files/install or you still have something from SML messing it up.

#

It's also possible GSC changed something on the back end and broke some of the commands.

real remnant
grave rose
short osprey
#

Hello, I want to ask a question about refurl. I'm changing EffectPrototypes.cfg. Is there something wrong with the way I'm using it? I saw someone mention that some files can't use refurl, but I don't know how to tell which ones. I'm a bit confused right now.
MediumHungerStaminaRegeneration : struct.begin {refurl="EffectPrtotypes.cfg";refkey=MediumHungerStaminaRegeneration} ValueMin = -70% ValueMax = -70% struct.end StrongHungerStaminaRegeneration : struct.begin {refurl="EffectPrtotypes.cfg";refkey=StrongHungerStaminaRegeneration} ValueMin = 0% ValueMax = 0% struct.end

hazy ivy
#

Couple things

#

First, fix the typo :p

#

Then it depends on where you've put your new .cfg file. Generally if I'm editing EffectPrototypes.cfg, I'll make a folder called EffectPrototypes in the same folder as that .cfg, then put my edited cfg in that folder. In this case, your refurl will be ../EffectPrototypes.cfg

#

The other way you can do it is to put your edited cfg in the same folder as the original, and name it something alphabetically after it (I find a suffix works well, like EffectPrototypes_ModName.cfg). In this case your refurl is just refurl=EffectPrototypes.cfg

#

"../" basically just means 'look in the folder above this one'

#

You can unpack OXA03_Standard_100_P.pak to see how I do it if you like

short osprey
#

Thank you so much! I'm going to take a look at how you wrote it.

hazy ivy
#

Off the top of my head you don't need the quotation marks, but double-check my application as I'm not 100% on that

short osprey
#

I removed the quotation marks and checked the file path, but the issue still isn't resolved. I noticed that in your file, the code using refurl=../EffectPrototypes.cfg is always within the definition of a new struct, but my code using same name as the original struct of the game. Could this mean that the game is still using the original struct instead of my new one? What's the relationship between the struct defined through this code and the original struct? If it’s not too much trouble, would you mind explaining it to me?
Thank you!

hazy ivy
spice mantle
#

Hello sorry to bother i recently managed to get Oxa armory working but when i load the input string into modloader it works but gives me cant save modlist is there a fix or do i have to reactivate it each time i want to play thanks

short osprey
#

I referred to some other examples, and now it's like this. I changed the value from -70% to 100% to make testing easier. If it work, my stamina should recover quickly when while stronghunger.

short osprey
spice mantle
#

I Just have to type mod add /Game/Mods/OXA0X/ModActor.ModActor_C also i cant use the repair system the keybinds for the repairsystem only work if i set my keyboard language to english, i use a azerty keyboard i decided to turn it off i'm happy i get to use the extra attachments and NV only if u know how to fix having to start the mod each time when boot it would be abliged Thanks

#

its also not letting me disable the repair system cause for it to save it requires me to restart the game

hazy ivy
hazy ivy
spice mantle
hazy ivy
spice mantle
hazy ivy
spice mantle
#

in French azerty layout i tried alot of keys but none seemed to work nor for activating the repair kit or opening menu

#

i think that actually keybind is not a numpad key but something else thats causing issue like u said

short osprey
spice mantle
#

& é " ' ( Iis 1 2 3 4 5 on my layout

#

i could prob fix it with razer synapse and figure out what the actuall binds are xD

hazy ivy
#

I'll take a look, might not be tonight but if I can figure out a simple way of choosing whether youre azerty or qwerty I'll add a toggle

spice mantle
#

Still this error

#

or i'll wait for update and then it doesnt matter having to re enable it evrytime

#

i can just add 10 k trough console for repairs so its not that big of an issue i just tought it would be something simple or mb its me being retarded rofl

hazy ivy
#

You're missing the first line
[/Game/Mods/OXA0X/DataStructures/SaveData/BPA_OXAsave.BPA_OXAsave_C]

#

The square brackets mark different sections of the .ini

#

That line tells the game that the following lines apply to OXA0X

spice mantle
#

i did this now

#

i'll try it

hazy ivy
#

Oh and you might have to just edit that section instead of doing it in-game

#

In which case you just set MaintRepairWidget_Active to False instead of True

spice mantle
#

MaintRepairWidget_Active to False instead of True

#

where is this found

#

nvm xd

#

dno then but its fine as it is i'll just have to reactivate it evrytime i'll just ignore the repair stuff i tried loading it in online mode on xbox trough launcher and still this error or last thing i could try is with UE4SS and not modloader $

#

i fixed it now i by moving modloader files from Mods folder straight into paks folder sorry i'm noob at stuff like this

#

thanks for help

#

gr8 mod btw

hazy ivy
#

Ahh good catch, think I need to double check the quick start guide as I'm not sure the instructions are correct for the SML directory

spice mantle
#

i blindely trusted on nexus crap and i actually went back to the quickstart guide and only added those those stringsmentioned

#

so there is nothing wrong with the quickstart guide i guess

#

only when i try to turn off repair system off now everytime i open and close the doxa menu its automaticly turns back on and when i close the came when the slider is red it doesnt work so dno but its fine as is thank u

#

or is there a button to save the menu ?

#

it always goes back to default

#

@cyan cloak Report

hazy ivy
#

What kind of retard clicks on something like that

#

Anyway this could be a Gamepass issue, for some reason it can just refuse to add any information to save files that isn't from the vanilla game

#

Do you still have that new section in the engine.ini?

spice mantle
#

only this

#

i'll try add the other one again now that the mod saves

hazy ivy
#

Yeah lemme know if that works

spice mantle
#

It works now but changes made in game to the menu still dont save repair mechanic is off now

#

so i'm happy

#

i would save 1 2 3 4 5 to an english bind but it will fuck up my other games i'll just rebind keybinds to english keyboard in stalker if i want to try repair system

#

thanks

#

this is how it look now

#

🎉

hazy ivy
#

Anyone available to run v2.2.7 of OXA before I upload it? Just gotta make sure the repair widget displays

spice mantle
#

I Can help

#

but i have xbox rofl

#

if its borked i can screenshare to make sure its correct

spice mantle
#

i installed new version i cant open the menu on xboxgame pass but i can see armor plate etc in vendor so i assume its working if u want to have a look hmu might be cause of that one line i put to false

spice mantle
#

is there a mod to unlock or acces all the pre order and deluxe editions weapons i cannot acces them even trough console ?

hazy ivy
#

Nope, it's considered piracy and not allowed on Nexus or here

grave rose
#

Nosorogs don't exist in S2, Are you modding anomaly?

graceful lintel
#

i clicked the wrong channel im a retard

grave rose
#

All good, You'll have better luck in the other chat 😄

#

Hope you find what you need.

strong coyote
#

Really wish that ambient music replacing would be easier after SDK drop. Currently disabled game music since it gets boring and repetitive pretty fast and playing Radiostalker playlists as a background.

#

Changing music was much easier in X-Ray, now we have like 600 audio clips to change

tidal dragon
#

They have gone silent for quite a while now

#

Hopefully they are cooking an update

#

And mod kit

#

I hope for engine update ngl

thick widget
real remnant
#

Any pointers on how to use LocalizationSIDs? I'm trying to use ones that already exist but it's not working properly and displays this nonsense.

grave rose
real remnant
real remnant
forest rune
#

Has anyone figured out how to make custom weapons yet? I think I might've found a way to do it, but I'm running into the 'ol EXCEPTION_STACK_OVERFLOW anytime I spawn it in. It was actually almost working prior to me separating the relevant .cfg files, but even without the SDK at the moment, it seems 100% doable and potentially without mod conflicts as well.

#

I was able to make a custom variant (not edit, actual new weapon) of the KRISS Vector chambered in 9x18 with modified stats. I actually managed to get it to work as well. The only other issue was getting the localization tied correctly.

minor cedar
forest rune
minor cedar
forest rune
#

I reckon we don't have any way of incorporating skel meshes into .pak files just yet?

minor cedar
forest rune
#

I'm also not aware of how animation data works in UE5. I did some light weapon modding for KF2, which was on UE3.5, but that's about it.

forest rune
minor cedar
minor cedar
forest rune
#

oh my god im a fucking idiot. the deteriorated weapons

#

i was just thinking to myself, "how has nobody even created custom unique variants at least by now?"

#

which, in fairness, is still true, but it already has been figured out

#

well, thanks for sparing me the waste of time it would've been to write a whole documentation on this

#

cheers, brotha

minor cedar
#

all good, we kinda learn by trail and error anyways lol

forest rune
#

true indeed

#

im also assuming that using additional configs (e.g. PlayerWeaponSettingsPrototypes_Custom.cfg) is a clean road to issues, yeah?

#

even with proper references, it was consistently crashing my game over and over until i merged the entry i made into the already existent configs

#

references being shit like {refurl=../CharacterWeaponSettingsPrototypes.cfg;refkey=TemplatePistol}

minor cedar
#

or if you want to see how functional refurl is used to create a new item (or modify existing ones), check for Oxide's OXA mod on Nexus

forest rune
forest rune
#

Either way, thanks for the guide though, def gonna bookmark that for the future

#

10 fucking years later and i finally got the localization figured out, jfc

minor cedar
#

nice, gj

#

btw forgor but for your mesh question, Oxide here is the man when it comes to this kinda stuff

hazy ivy
#

wat

hazy ivy
#

GSC have used some weird implementation of materials that differs from standard. So whilst we can add meshes and textures, we can't package materials, so we can't link the two.

#

so unless your weapon is supposed to have a greyscale checkerboard appearance with no ability to interact with light sources, you're out of luck til the SDK is released

forest rune
void owl
#

we got Space Marine 2 mod tools before stalker 2

minor cedar
#

That Notepad bit is pretty accurate, with the exception of nobody using Notepad for modding I think

hazy ivy
#

How long in realtime is a day in Stalker by default?

mental zealot
#

2 hours?

oblique spruce
#

any proof that a co-op in gamma works?

deep siren
tidal dragon
#

its just not the atmosphere

thick widget
#

S2 coop. Where you and your buddy trade places between Skif and his faithful blind dog after each death!

forest rune
# tidal dragon would be amazing but it will just kill the game

Skyrim Together exists, and despite being a buggy and unbalanced mess, it's loads of fun. I don't see how a cooperative mode for any edition of STALKER would "kill the game", really. Anyone entering a game in coop that is originally intended to be a desperate and lonesome experience understands that they won't get the intended effect.

#

Worst case scenario, you get the usual shitters who dishonestly brag about their achievements or prowess.

void owl
dense swift
celest duneBOT
dense swift
#

ALSO THIS IS A STALKER 2 CHAT

forest rune
#

on the topic of modding:

#

Does anyone know what the GeneralWeaponSetup param actually refers to in ItemPrototypes\WeaponPrototypes.cfg? The vars match identically with weapons' WeaponPrototype SID/struct name, but I'm having trouble creating a universal set of config files to refer to to clean up file count and also avoid potential mod conflicts.

I'm assuming that line is internally set to search within WeaponData\WeaponGeneralSetupPrototypes.cfg to find the specified SID?

tepid oar
#

What are your thoughts on this

merry mountain
tepid oar
#

I'm not a modder myself but haven't heard good things about mod.io

merry mountain
#

they also will have steam workshops integration, according to offical roadmap

#

and mod.io is basically the only reasonable way to go if they want cross platform mods

void owl
#

those console players about to go nuts with mods

sharp meteor
#

Maybe this means also an in-game menus mod integration (this is how modio works in another games). Good news for players. Most of them will not being interested on following modding, but... search in a simple menu and one-click inside the game? Much more "users"

grave rose
grave rose
#

Found it.

hazy ivy
#

I'm just hoping that it's not restrictive in terms of more extended mod functionality, it'd be nice if mods that are currently UE4SS/modloader dependent work with it

grave rose
#

Hopefully they will have the mods list dependencies like Bethesda does with the Creation store.

summer silo
#

Total Conversion implies stuff like brand new storylines or even free play like in Anomaly

void owl
#

RIP Stalker 2 SDK if they end up having the same guidelines

#

look at the last lines

#

You can always host on Nexus of course, but its telling about the mindset they have for their modding scene, probably to keep console parity and stuff

#

if this is the case for S2, you can bet your ass that SDK is gonna be ass

grave rose
#

Hmm, That's a bit worrisome.

#

Maybe that's just for official hosting and the SDK will still have the tools.

#

So they don't have to check scripts etc. when doing the approval process.

void owl
#

thats the cope, i really hope so

grave rose
#

Lol, The fine text on that bottle.

polar perch
#

It feels like its basically the same thing as what they already had when they released the trilogy last time, which feels could be because of how console deals with the game itself? The game could be modded the exact same way as the original games, and there was no sdk. The guidelines that were given when that came out was very... eh. Lacking. With SDK, feels like S2 should be different to that.

orchid vale
#

I'm hoping we can add more mutants with the SDK. I have a few mutant ideas I want to explore once the SDK is released.

polar perch
#

In the worst case also. I really doubt they'll change how anything works with what we have right now. So for PC, we'll still be able to do stuff

thick widget
#

I doubt they would remove access to configs. But if the SDK doesn't allow us to access additional functions to work with besides visual stuff we won't be much better off than where we are now.

zenith delta
#

What is Anomaly programmed in? I have many many many great mod ideas and tweaks I want to make but I don’t have too much experience outside of C#

#

Ou wrong chat nvm

void owl
#

Damn i was writting on Stalker official discord thinking i was here

#

ShouldGenerateStashClues = true added to npcs

#

i guess can mean mutants dont generate Stash coordinates

fervent stratus
#

indeed

strong coyote
#

@fervent stratus What was these DLC clues in the game files?

fervent stratus
#

mq10

#

spoilers in regards of first s2 dlc: ||duty vs freedom is first dlc||

void owl
#

i hope Ani gets around to updating MHM soon ish

#

and OXA

#

and Linx

#

FUCK DOES ANYONE STILL HAVE 1.3 INSTALL?

#

ah nevermind, foudn a backup lol

#

okay yeah i need someone with 1.3 to get some files from fmodel for me

#

hm im just not sure anymore, if they really changed anything to the weather curves. If someone can get me those 1.3 files id appreciate it

#

theyre located in Content/Light/Curves

fervent stratus
#

theres a modpage for that

void owl
#

this is just for the GameLite folder

#

Not the Unreal cooked assets

strong coyote
#

Do overhauls (MHM, Deso) are working after 1.4?

void owl
#

probably not

strong coyote
#

Damn

#

Thought that these changes would not interfere with them

#

Will see if my game will run after i come back home but I'm afraid that it wont

#

near finish of ward playtrough xD

minor cedar
minor cedar
summer silo
#

@broken sluice chat about modding in here where modders reside 24/7

thick widget
#

A good amount of mods will break with this update

void owl
#

Please upvote before the S2 mind hive down votes it

minor cedar
zenith forum
# strong coyote Damn

Not a modder but wanted to confirm that I've gotten Desolation to work so far along with NewGameStart, Shay's Roaming Professions, Shay's Trade with Anyone, and ledge grabbing so far, still testing with more, but after running with SC2 merge tool i only have some minor localization issues.

void owl
#

youre basically playing on a frankensteined version of the game mixing changes

zenith forum
#

ah gotya ty for the heads up

void owl
#

np. Im really considering reviving Desolation somehow

#

if DeadlyStrike gives permission to make a patch

zenith forum
#

It definitely helped make the game feel more lived in, I managed to cobble my own little anomaly/gamma-(super)lite collection so far and it's been more enjoyable than vanilla.

Edit: Ah, so I did find so far the looting behavior was affected, they just freeze up. But the new cover and mutant animations seemed to had worked (so far). Gonna hold off for now though just to be safe, new game start seems safe-ish so gonna stick with that for now. Thanks for all your hard work peeps.