#╟⚒stalker2™-mods-making-discussion
1 messages · Page 20 of 1
Kinda goofy! Sounds interesting though
I fuckin wish it was that easy 😂😂😂
@flat ridge As someone working on a UE5 project it's not "shit optimized" that's just mean to throw shade like that
im new to this can anyone help : (
like idk um
do you have the .usmap file?
Yeah I agree. Also DLSS and FG have kinda ruined gaming to be honest, yeah they're good functions, but are implemented bad by developers, and developers seem to rely too much on them nowadays so they just slam em in the game and avoid any good optimization lol and call it a day.
@blazing orchid you need the stalker mappings.usmap file
uhh i think i do one sec
Degraded textures for Stalker 2 sounds needed 😭😭😭😭
Apply it in fmodel settings @blazing orchid
Maybe I was too strict with calling it shitty, but it's not great.
Thats my feelings exactly. It started as a blessing, a way to just get some frames back from rt. Now devs see these and went "oh, no need to optimize?" and its all gone to shit it makes me cry
Mh wilds wants to use them too... Im going to cry lol
It's hard af to get a UE5 game at this scale running well
I agree 100% with what you said
Oh I'm sure!
Especially it is dependent of AI
why do we need such bloated engines in the first place
I'm surprised it runs as well as it does tbh
totally understandable
maybe cutting the zone into zones might've helped?
uhh i have the file idk where to apply it in fmodel
I'm not saying its easy at all, and i am being very understanding and patient with gsc. The global state makes this game EXISTING a miracle.
@blazing orchid in settings
Tick use mappings config
Or something to that effect
Then point at the file and yell go go mappings file
The UE5 engine depends on more technical equations that's why it runs like shit. It's the ARK effect all over again just give it like 3 months or 5 they'll have optimization top notch
Also the fact they lost data after getting one of their servers bomed. Or was that a rumor.
Enter your path to the file
ohhhh i see
anyone know the link to the mutant loot mod?
It's still WIP
I feel like the UE5 engine has so much fucking potential
This game does look STUPIDLY good, like holy fuck good. Ive turned off my hud and just existed at times because it looked like a fucking real video.
I feel, however, like these games are being used to test the engine before it gets properly optimized as an engine. I'm sure in a few months, modders and GSC alike will make it run great though
thank you thank you
just wait a bit since the modder is cooking with some good sauce,
just those engine tweaks I sent and that mod have made the game run and look so much better than day 1 before anything came out. its only going to get better from here.
We are so fucking back
That's my thing as well
The game at launch was the baseline
It will literally ONLY get BETTER
"more technical equations"
man really thought inverse square root was hard
For me, math is hard..
I could never be a game engine ;~;
i love it when people with no idea what they are talking about make takes
making progress but now im nott sure what to here now
is it better to load it into unreal, rather than saving the mesh
you have your AES key too?
ye
Make sure you have the right UE version and the AES key set
do i have to hae 5.1 even tho i hae 5.3 already
Yes
I try to learn why i dont like something to not be an dumb
people seem to forget that 90% of the calculations we do in relation to SDF's and geometry math literally has physical dedicated hardware on chips to perform now , thats how often its used and its been that way since like 2001
all i have to do is install 5.1? i cant remember what discord page or github tut lays those steps out if any
You don't need Unreal for Fmodel
In Fmodel you have to select what version of UE you will be using
That is what I’m referring to
oh yeah i did that
God..
Id make a bad game engine AND a bad pc
Im bad at math and have no dedicated math chips
Life is unfair
Go into your settings, make sure the file extension of the asset you’re exporting is right
What were you trying to do?
yee just did thatt bout to check blenders import capabilities
Anything UE related should have a plugin somewhere on the web
one sec
Also found out where the upgradeprototype was referencing its values from.
So i do 3D art and having the actual 3D mesh as a reference instead of going off of non-orthographic *2D images * and even then 2nd guessing myself on modeling it accuratley, im gonna 3D model and texture my own gilka detector for portfolio purposes like this guy
Don’t worry tarkov man I get what ur doing
Привіт сталкери! The STALKER series are some of my favorite games, and have had a huge impact on me as a developer. I decided to make some fancy models for a mod, and this is one of them. As usual, I started this a long time ago - before I textured it a few days ago, the last time I touched it was in April 2021! The sequel's impending release ma...
(not mine but gonna do one like this with the gilka)
ooooooo nice! im new to the series so im not sure which that one is off the top of my head
Currently having an issue with directories and importing them back into unreal. They don’t have an actual location visible in fmodel
But I’m yoinking tarkov EXPS3 and replacing the in game holographic with it, or at least attempting to
Given up like 5 times now
Yo, so not 100% sure its possible, but could someone possibly make a mod to make bloodsuckers a bit more noticable? My shit eyesight makes the already hard to see things nearly impossible
Ive been wanting to model the Zenit 45 degree grip for a while now
If you have unity assetbundle, it would take you 30 seconds to get the obj and textures into blender
Literally dumb easy
Oh yeah thats how I got my references for the stims in tarkov
pullin up the uvs lol
left is mine, right is BSGs
they packed every UV together for game purposes, mines seperate for rendering
Yeah this has been an issue for me in transferring to unreal
fbx is alot nicer to work with
Especially because of the glass. Think ima just disassemble it, hack it together, and throw it back in
ZAG FOR DAYS ONLY BITCHES USE AHF1
fbx I had issues with the model not updating in game. Swapped to gfl and now my paks don’t work and crash on start up
Nah blue blood only ur trippin
Also jfc pulling tarky assets out of unity 2017 and shoving them in Stalker UE5 just feels perfectly jank enough
I wanted to do Zagust but wanted to do different color bc I was already doing SJ6
I have a buddy in russia who helped with the russian translation for the cards
anyone got the code for army warehouses armory door
I dont know shit about game dev other than modeling and texturing, i wonder how hard it would be for somone to swap out models for scopes n stuff
grips might be harder i imagine
depends on the attachement system they made for the game but i have an incling that its just models parented to the base weapon
so it wouldnt be too difficult
They're using sockets (GOOD) iirc
saw people talking about it the other day
Im excited for mods like that
I’m getting there #╟⚒stalker2™-mods-making-discussion message
Still just having pak issues
And glass
I really wanna make a mod to add a weapon upgrade to the AK74 and AK74U to convert them to 7.62x39 ammo with unique magazine models too
Grips would be much easier
That ammo type is in the game for ONE GUN
Could you add the U dot for holo
Does UE require thickness on the object for glass to shade properly
iirc it cant just be a plane
No it’s more so tarkovs mesh is baked so you just end up applying the uvmap on top of the glass unless you remake it yourself
Ahhhh
The crosshair for sights are fairly separate so it should be easy enough
If you need UV help lmk
I’m sure it would be a fun thing to mess around with, I would love to see glow sights on pistols and such in the future
Once I get the model changed in game, I’ll start worrying about the texture sides of stuff. For now, I’m still trying to get the paks to properly load/export/whatever
Fmodel doesn’t show the directory of the mesh outright, you have to search for it. Idk why it’s hidden from plane sight but I have an assumption that’s what’s causing my issues
That’s unfortunate, surely support will get better
im ignorant when i ask this but isnt it bc of blueprints?
I’m just trying to get my game running solid and looking good
I have no idea, I’m learning as I go. I have access to the mesh in and outside of unreal, but following similar tutorials of texture modification, I need to match the directory paths. When I do so, it seems that either: no change in game is made, or the game crashes at bootstrap
Which is why I initially wanted to wait for someone else to have a “method” first but my hard-headedness has been a heavy fault
it may be because of how the mesh - texture assignments are named either for substance painter or for unreal or both and need to match, you should be able to edit a UV directly without changing names or UV assignments (take this with a grain of salt im ignorant on unreal)
Are you exporting a completely new mesh from UE to your pak?
You'll need to match all properties of the original like compression etc
now if we can have PDA's out while walking id be the happiest stalker.
i like how nothing in this game poses a threat to you
anomalies
nah just walk through all of them
the only one that actually scares me is the flash bang anomaly that tracks you
xD
Yeah this might be the issue then. I’ll attempt to get more precise on the details and see if that helps
for the electro ones I read a tip about unequipping artifacts and on the second one I ran into it seemed to help so.... try that?
Wish we had an encylopedia in game about the anomlaies.
i dont use artifacts theres no point lmao
they are useless here like they are in gamma
xD
oh dang lol
the only one I've been using is the anomalous ball one because it seems to have no downsides
just stand still and take less damage?
Has anyone created a mod that adds the free-zoom?
Idk this setup making me gains
SOFMOD found it Zaton
just found a setting "can be knocked out" wondering if anyone messed around with this at all yet? its in ObjPrototypes.cfg in the first section where you can edit things like distance from npc to interact
Yeah it sucks using when you have to bring 1200 rounds everywhere with you
Was using it just for mutants and the Val for exo bums
Because late game it’s like a mech anime
Everyone has one
What mods?
try water/energy drink and see if it gets up or check weight.
Would anyone happen to know how to force a "long" recompiling of the shader cache?
i tried, energy get up stamina. but if i run or jumping my stamina not replenised
Demo here
if i load early save until I drank with the stalkers everything is ok
It's time to a switch healthy lifestyle 
delete your shader cache
:?
its in appdata/local/stalker2
it’s over
what is it named
I thought I had deleted both of the relevant files
but neither got regenerated
One more question. How to use artifacts without harming yourself. No matter what armor I wear, the radiation still rises even for T1 artifacts
Find the artifact that removes radiation?
idk
At least that’s what I was doing in other stalker games
the zubr 19 is so busted
we love the ammo dupe bug
tbh how do you fuck up a trade screen so bad
some suits will have radiation protected slots, the slot will glow green. the one suit i found so far had to be upgraded to do that.
otherwise, the slug artifact will absorb weak radiation. spawns in toxic areas.
what's the utoc that has the anomaly files in them cuz i want to edit the Lightning Ball anomaly
Vision impaired person here, was wondering if anything can be done to make the bloodsuckers a little easier to see, my awful eyesight makes them near impossible to spot :/
Gonna have to make my own screen shader but im excited for that
just fuckin around with rendering it bc its a sexy model before i model it myself
Anyone know what to modify to allow different optics on guns? Im pissed that the val has a rail but can't mount a reflex or holo
Oh btw huys have you encountered already random weapons giveaways?
I was running last night around some random electric pole and game gave me two broken weapons
They respawned in my inventory
Sorry this might be a stupid question but is the ~ nessesary before the mod folder?
one thing i mad hate is how if you drop one bullet on a friendly faction member they all go hostile on you
yes it is
Like from inventory? XD
Oh, it dose not work otherwise?
i meant shoot myb
I’ve had this happen to me, it gave me a pkm but idk when or how
like if you catch them in a firefight and you nick their toe they all go apeshit
Ah, yeah that's stupid, previous games had mercy system
you lucky
I can barely find ammo for it and it’s not very viable tbh
I understand, still great weapon for fun
What’s the best performance mod?
softlocked at yaniv feelsbad
found this off a redit post for ue5 engine ini
r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange 15000
r.RayTracing.Culling 3```
anyone try this yet?
got the gauss gun
Did you? Will it help FPS?
game seams totaly dependent on cpu, im looking for cpu related stuff. havent tried it yet. gunna do a litte more digging and ill get back at ya
for me thats my bottle neck
Same, 4080S and can't get stable frames, feels bad
yeah unreal engine 5 is just ass, you need a devolpers pc just to run it lol
First one got me a frame second did not do anything
Mines utilizing both
and has hardware fallback enabled
so if you dont have rtx it reverts to software ray calcs
ahh well yeah, unfamiler with this stuff but figured lumen is raytracing soo potato patato
Ehh, very different kinds
````Based on the provided search results, Lumen is a hybrid rendering technique that combines software-based ray tracing with other acceleration structures. While it does employ ray tracing, it’s not a traditional hardware-accelerated ray tracing (HRT) approach like NVIDIA’s RTX technology.```
just going off of what im looken up sorry mang
"anyone tried this ini tweak yet" mfers be like
While it does employ ray tracing, it’s not a traditional hardware-accelerated ray tracing (HRT) approach like NVIDIA’s RTX technology.
it literally says it right there
why have a modding section when ima get insulted when talking about modding
because you arent modding
ok i referr to your judgement ohh lord of the mods where should i start. be my sherpa
why dont you just use the console enabler and start toggling these settings in game in real time
i have it and i havent even launched the game
was curious to see if people who knew more then me knew about these first ohh dear mod lord
I do 3D rendering shit but not in unreal, in some examples ive seen its hard to tell the difference unless youre specifically looking for them
Changing few lines in a config isnt modding bro, no offense
you're literally modifying a configuration file, what else would it be
i always wanted to try it but i cant see much advantage to it over just using eevee
oh i am sorry i have ofended thee
Cycles gang
I changes some values using pak tools but i aint a modder lol
@blazing orchid one of the renders i did with eevee
Woahhh i love the hand held camera track
wtf it keeps getting crazier
that looks real asf
was less than a second per frame new eevee is real good for stuff like this but cycles is better obviously
im just impatient
https://www.youtube.com/watch?v=BHxotcL102Q (this doesnt account for colorgrading let alone colormanagement)
Difference betwen Cycles and Path tracing and Lumen render engines.
▶Gpu : 3060 RTX
↪
▶Patreon: https://www.patreon.com/VojtechVejtasa
▶I work as a freelance 3d environmental artist if you are interested in collaboration please contact me at vojtech.vejtasa@gmail.com
↪
modeled in - Blender 3d
textured in - Quixel Mixer / Substance / Photosho...
no postfx
thanks man, normaly i dont talk in this discord for reasons like that. but everyone has been super friendly b4 now on this s2 stuff
just trying to learn
What software do you composite/colorgrade in?
How hard would it be to make a sprinting while reloading mod ?
They made it intentionally so there should be a value for that
Could be as simple as a 0 to a 1, could be as complicated as nulling animation frames specifically when reloading so it doesn’t cancel out
If I have time later today I’ll give it a look
i know nothing about it so id thought id ask the experts
just kinda noticed it being a massive downside to encounters
My current impression after playing through the game was sprinting was too fast and walking was too slow. I’d really like to balance them out in those directions, so I’ll probably look at reloading while sprinting while I’m at it
I doubt I’ll release anything but if at all it’s easy I’ll be sure to just post it here or something
Can mods cause UE5 crashes?
I’m getting
unhandled_expections_violations 0x0000000000000000000000
Crash
Even with no mods loaded or engine ini tweaks
At the current stage, where "shelters" from Emissions are a bit iffy, reducing sprinting speed has the potential of softlocking you by dying to emissions because you literally can't get into a shelter fast enough
Does anyone know a solution to the PDA screen overlapping with the actual model when using Flawless Widescreen's FoV fix?
davinci resolve , or just blenders compositor mostly
the fake auto exposure was done in blender compositor
Check windows event viewer. Update your gpu drivers. If you’re still having issues, lmk if you’re on intel
I mean maybe, but if I’m dying to an emission from lack of shelter that’s me being dogshit at that point
Not really, since emissions are RNG and things that you'd think would count as shelters sometimes aren't. Really depends on where you are when it hits
What I mean is, the amount of sprint speed I would reduce would be colloquial to me actually dying to an emission or not. If it happens, I ain’t plan for it and sprinting 7% faster won’t help
And Tbf, out of my entire play through I had more scripted emissions than I did rng
But I suspect that being the day time modifier I had installed
I’m on Amd brb imm check my systems
It looks like 'alternative radio' got taken down seconds away from downloading it. 
Well. it was predictable
I had like, 4 emissions that happened naturally as I explored.
One hit me right before hitting the Dark Valley X-18 building 
I had to sprint away from it to hide back at Detention Center
Where's the localization of the game stored?

What do you mean?
Modpacks aren't going to fly so easily like they do on ModDB, on Nexus
I wonder if it would be possible to resize it to PDA's screen
I thought I saw someone who had that
The lock for ARS is not necessary tbh, when everything is make in rush..
WDYM? It's a modpack for Anomaly
Exactly , it feels like some butthurt get touched and needed to make drama about. Horrible
:D
I wish we had an open source mod loader and website like nexus that isn't nexus
Gratz!
Just don't use peoples mods without asking.
Thank you!
What mod? I might check it out if I need it
Exi's Social Distancing is my most downloaded mod
Thats honestly super helpful, will download now. Thanks!
No problem!
What's the drama going on
Bruh, why?
Perms are perms, you still need to ask.
Imagine locking mod from modders that did not ask gsc permission to mod game in first place
Comedy
Anyways, got my own server runing to keep modpack out of this BS
if someone want to join
It's not asking GSC for perms on taking someones mod and packing it into your own
It's an honorary system and needs to be respected.
It's not even mods roflmao so far
yo boys, there is no estimated time about when KiT will be released from GSC?
My drivers are updated but i got this event "The AMDRyzenMasterDriverV27 service failed to start due to the following error:
The system cannot find the file specified."
Mods = modifications
SOMEONS mod change 2 lines to get 90 kg weight??
Modifications = changes made to a game
Ask permission for that
LUL no you can make the same changes without taking someone elses mod
Wanna bet ?
neither did them without gsc permission in first place
GSC has literally openly said they support modding and heavily rely on the modding community
Soooo
Take what you will IG
And then I got closed for packing all in one so there are not many confuses and got almost blocked
You redistributed someones mod without asking for perms
This is on every mod page on Nexus
I recommend checking it if you want to redistribute mods
What exactly was included in the pack? I'm confused on what's going on. Was it just a merge of .cfg edits or more
Okay, lets put it this way then. I didnt used their mods, i just see what they done and made my own corrections?
Can I post mod then?
Then that's fine
If you referrenced a mod and learned to mod from it then that would mostly be fine bc you're not taking their edits and making it your own
It's hard to really call anything using someone's mods when it's all just cfg value edits you can do yourself. When exactly does it become "not their mod" anymore.
That should have been clarified from the get-go
I have my own ballistics, my own alife, only mod that I use is that stealth mod and grok stuff and I did credit them
make that easier > ChaTgpt give you all the config changes, if they want they can sue OpenAI 
At least for S2HOC for now
Has there been a mod that fixes campfire light and changes it from static light source to dynamic one
Anyway, I wish you all best, including credits to all mods that I reconfigured and made corrections to make them work. Also sorry for not writing credit for 2 lines change of text that someone done!
That Roadside Piknik mode isnt avaible, is still in internal testing ?
I mean you can download it and break your game yourself
I did this I am happy
Lol these mods are so rude
is there AI/A-Life mod that work better then vanilla?
Well the Roadside pickinic is kind of working but no 5b version
I mean, it works for some
i have two mods that are conflicting, both .cfg files, how would i go about merging them?
Unrealpak, then follow the guide somewhere here posted earlier
I could writ it down but I wish to play s2 more
grok make pinned for stuff no?
GSC KIT WEN
Yeah I just related to this
Anyone figured out how to access SFX for weapons? Only finding dead ends with this AKAudioEvent stuff
Figure I can export it but getting it back into UE is gonna be the hard part. Might have to chase that C++ import uasset method
Hey I am trying to learn which mods conflict with one another but since they are all .pak files and there isnt a ton of information about what will conflict with what, I dont really know if they are. I recently added the mod ALife and I noticed that the longer days mod seems to be back at vanilla again... but there was no mention of that in the compatibility list so in the mod page
Was wondering if someone could provide some insight
I just mentioned it above
well only hope to wait ToolKit from someone that will check what is in and automatically merge/give you information about difference or conflict
oh may bad sorry, I just popped in here to ask the question so I didnt see that. Thank you!
https://www.nexusmods.com/stalker2heartofchornobyl/mods/290 helps with finding conflicts but there is automerging now: https://www.nexusmods.com/stalker2heartofchornobyl/mods/326
the file merge tool is quarantined btw
cant download atm
you can download it from the github release page
is it safe? Why was it quarantined on Nexus?
standard practice with executables
it's safe, you can check the code on github yourself
Hey am I able to drop a link in here for Stripe's group to help continue his modpack or is it gonna get flagged
oh ok that makes sense. I never considered that and now that I think of it, I have never went to a mod page that new so that completely makes sense
Discord Links get auto removed and you get a warning
discord server links i mean
Just trying to find a way to get some people over that may not be aware of the situation in case they still wanna help
Is it possible to spawn specific items to your inventory?
i think i saw a mod for that
Console Command "XCreateItemInInventoryByID PrototypeID ObjUID Count Durability"
there are also these
XSpawnItemNearPlayerBySID ItemPrototypeSID
XSpawnItemInCoordinatesBySID ItemPrototypeSID Px Py Pz
for the inventory command you would first need to figure out the id of the player inventory tho
what happened with the ARS-modpack ?? it dissapeared from the list
Thanks!
I'll dm u
thanks
are there any good mods for rebalancing penetration? IDK why 9x18 has better pen out of the Kiparis than 9x19 does out of the MP5
I mean there is Maklane overhaul but I dont know if he had changed pen
what does armor piercing actually do in stalker 2
yooo you can upgrade to sprint with the liberty exo
you can also get nightvision on some armor that includes a helmet
Hey guys, posting this here for visibility I suppose. I've noticed a large majority of players implementing console commands to try and fix bugged quests on Nexus, Reddit, etc.
But using commands like XStartQuest or XDKFinishQuest means that you have to manually initiate every follow-up quest using the quest ID, as they do not initiate in proceeding order when using those console commands; not ideal.
I haven't seen it mentioned much so your use case may vary, but I was able to sidestep a softlock very early on with Richter by using XResetQuestBySID. For reference, the missions was "A Needle In A Haystack" or "E02_MQ02".
I had returned from Squint with the sensors but neither NPC would give me the dialogue option to hand in the sensors and proceed. The conditions of the quest were already met in my case, so all I had to do was stumble through the same dialogue and viola, I was able to proceed to the next quest naturally; no more entering console commands. Again your mileage may vary but ultimately worth a shot if you've no other options.
exactly what is described
u mean its piercing armor of enemy?
#📄rules
Rule #7
No advertising
There are several methods for modeling the behavior and I'm interested in which one S2 uses
is it a gradient, a gate, or just raw extra damage
Can someone give me some impression on what these ALife fix mods are like?
I'm probably going to install one for the last third of the game here.
IIRC S1 just used raw extra damage
Would like to get some info too if possible 😅
So does penetration in S2 negate damage reduction, or cause the weapon to do X times more damage, or do bullets do limited damage unless penetration actually meets the threshold for bypassing armor
Anyone know if the PDA screen is framerate locked or just has really bad performance?
it's work similar way as in a CS and COP. Its not an extra damage, there is something like
Dmg = raw damage - armor *(1-pen)
what's with the visual noise on the screen? is there a mod to fix this? everything looks like it's hair
Wabbajack, the modlist will have a file, the file tells Wabbajack what mods to grab from the Nexus, installs them, sorts them, etc. Its how you install big modlists for Skyrim in just a day.
Yeah, I am aware.
I am a Wabbajack modlist author
Ah ok, wasnt sure. For the longest time this community was using JSGME instead of MO2, so now that were finally using Nexus instead of Moddb, i have tears in my eyes.
hey guys a friend told me to come here and ask about an a-life tweaks mod
Hey man how'd you associate the IDs to their names? I'm looking at SFX_Grenade_Explosion.bnk trying to see how it's associated with the named audio in the Media folder but none of the IDs in there are found in the bnk
Haha, no yeah hopefully either Wabbajack adds support for Stalker 2 soon, or the Nexus app comes out soon
Hoping for MO2 support aswell
Well ask away
If you're in the MO2 server, I already made a plugin for Stalker 2 for MO2
he doesn't speak english so he wants to know how to get it
so he asked if i can do him the favor to get instructed
do you know how i can gain access to that channel?
It'll be this mod https://www.nexusmods.com/stalker2heartofchornobyl/mods/210
alright thanks lots
nps
sorry i dont really play this game so im not into full context but thanks lots
Nothing to be sorry about haha, sounds like your mate has a dope friend
Can someone tell me wich file modifies the % of jamming a weapon?
welcome to UE5 gaming
welcome to fuck optimization, you can use dlss to fix your fps 
mine is much worse dont worry, your frames just odnt render fast enough so it skips completely rendering frames
😏
PlayerWeaponSettingsPrototypes.cfg I think
This line DurabilityDamagePerShot = 4.76
goddamnit i "accidentaly" overwrote my existing Engine.ini and now my AA is flickering like mad
Each weapon looks like this
258 mods already, thats 43 mods a day 😏
Yeah, it's popping off. Probably half of them are trying to do the same thing, but the competition is necessary to stimulate progress!
but then we have mods like this 😏

and about a third by now is just combinations of other mods 😄
interesting to know that the pda is actually still shown in the widescreen monitor, i cant wait for a reanimation
And ReShade packs lol
yeah forgot about those 😄
and skins for the knives

whats with knife reskins 😭
I'm using ReShade, but only for contrast sharpening and to mess around with LUTs and FILMDECK.
I don't mind some of the reskins, like that OD green one up there.
At least animation modding will be "easier" in this than in Cyberpunk 2077.
Not to say that animating is easy in the least
as an actual 3d artist the knife texture is
😈 🔥
but that changes how faster it breaks each time you shoot the weapon
but i accept your decisions and opinions
I haven't done any 3D modeling since I was trying to port armor from FromSoft games into Skyrim
Still wondering if we'll be able to update UE to higher versions..
https://www.youtube.com/watch?v=x3lgFFgEcr4
Now in 4K
84 rectlights.
FPS goes up around 6x!!! Amazing.
Quality of lights and shadows is comparable.
Years ago
maybe they update it themselves, lets see
I hope so. Not sure yet what that will entail.
Yeah, but it's a heavily modified 5.1
Updating to 5.5 would mean having to redo the modifications I think
Which would be worth it since meta humans were so optimized in between that they now weight like 60mb instead of 1gb apparently 
maybe it doesnt necessarily mean it needs to be rewritten
ARS Modpack gone?
What's ARS
thats the animations
Hmm, not sure. I'm still digging, I'll give you a holla if I find anything.
i still think the bullet jamming
its still too low
we need other type of jamming
dm who?
Ohh jamming, not durability. I'm braindead right now.
did u still not find it?
i know where it is
Stalker2/Content/GameLite/GameData/WeaponData/WeaponGeneralSetupPrototypes.cfg
//Jam
JamType = EJamType::Jam
MinJamChance = 0.0
MaxJamChance = 4.0
MinJamDurabilityThreshold = 0.8
MaxJamDurabilityThreshold = 0.1
WeaponJamParams : struct.begin
[0] : struct.begin
JamChanceCoef = 0.0
FullJamTime = 0.0
struct.end
struct.end
Ahh there it is
theres a jamtype so... maybe soon we can add other type of jamming
@loud peak
did u guys see other jamming other than the bullet casing getting stuck?
dit it hapen to any of you guys that out of nowere one of your weapons is swaped by a diferent weapon you didnt had
Imagine your gun blowing up in your face haha
Well they could add weapon exploing when bullet didn't fired out of barrel
Yes!
Anyone make a program to play midi files for the guitar?
Yes
Or know of one?
I was standing idle, and suddenly my shotgun turned into a sniper rifle
And there were two random sniper rifles in my inventory
we need stalker 2 to become very weapon realistic 😡
we need an animation for when u clean ur weapon
:3
Yeah, this. A squib would be awesome. You fire, round gets jammed in barrel, fire again.. boom.
Same thing happened to me
had to load a prev save just to make sure i wasnt going nuts
If since a lot of people are waking up wondering where ARS is feel free to dm and I'll get you hooked up
Exact same sniper rifle
Something is getting wonky in the variables between the shotgun and that rifle. I bet there's a bad var somewhere in the cfg's. Seemed to only happen when I was standing idle for a while while holding the shotgun.
report the bug
🤣🤣
That's gonna be a lot to get through
i'd rather have them work instead of doing pr stuff tbh
How to add custom icons to the game?
you know, studios dont only have devs
yeah the no man sky approach
yea, but what is he even supposed to tell us? "yea everybody's hard at work, we'll let you know when we've got something"
just sit down. compile all the reports you get and get to work on fixing the game
idk answer our questions so we know we being heard exactly
THANK YOU
It's less to do with telling us things, than hearing what we have to say. Because as it is, we're beta testing this game for them right now, whether anyone likes it or not.
public relations is also a job
And a lot of people are not just testing and reporting, but actively fixing it for them.
mhm
Please, can you share/dm me the file? ❤️
what file?
WeaponGeneralSetupPrototypes.cfg
For some reason my Fmodel doesn't show it
xowny's STK2 - SPF Experimental release has 95% fixed the performance issues I had on start. I have zero issues going into settlements or being around large groups of NPC's anymore.
Completely stable FPS with no noticeable visual degradation
dunno, if there's nothing to say then there's nothing to say. patch this week, we'll see how it goes. "keep the feedback coming we love hearing from you" is such a useless statement.
dude, you don't know how much you just blew my fucking mind right now
😄
I need to dig into these tools more. That's FModel? I downloaded it but haven't used it yet.

yes
Nice, I'm about to check that out.
just a total of 500k packages
Wish we had a GUI for RePak to do batch processes with it
Actually, wouldn't be hard to write a script to do that
Then just make it a Windows context menu option
Using a regedit
Here I go through the steps in setting up mods whether new or old, Authenticating your account and linking to Mod.IO and the packaging and finally uploading to Mod.IO
Sorry for being sick, I promise it isn't Virtual Covid.
If you are looking to get into modding go to the link below!
Want to transfer your mod to SDK from uSDK?:
https://youtu.b...
this is something similar
u will get with stalker sdk
very likely
stalker already has the whole mod.io integrated i believe
at least all the ui and plugin is there
so i assume mod support will come once the hotfixes are done
They use it for console support mostly I believe
Nexus Mods will still flourish with mods posted there
Most likely people will stick to it bc of mod managers and just generally better mod posting support
well yeah but nexus will become obsolete because u gna have the mod menu in the game itself
Mm, no not really
Nexus will be the more dominate site for mod hosting for S2 on PC
Mod.io will just be a way for SOC offering support for mods on console
why would that happen when u can post in one place and it works for all platforms
BC people do the same thing for Bethesda games
There's also more control of managing your mods on PC using Nexus or something that's not Mod.io directly tied into the game
but this is for SOC not HOC
Mod managers serve a huge purpose
but bethesda doesnt use ue5 that has a sdk that helps you with mod posting already
but lets see
So does Bethesda games XD
We'll see. Either way, both sites will be useful. Most casuals will continue to use Nexus.
ik, but it shows that they will open a mod menu in the game itself
idk how modpacks will be, if you can actually like
make a modpack that customizes all the mods
to your liking in a sweep
with mod.io
Nexus already has support for that
how many people use nexus vortex
They're working on a new app, with the lead dev of Wabbajack making a modpack/list compiler that sources all mods from Nexus
A LOT
You'd be surprised.
Just go look at how many downloads collections get
i mean if thats the case i can see it yeah
but can you actually like customize the settings of the mod
through that?
100%
interesting
Create patches, organize priority load orders, which we're actually already dealing with in pak files
Pak files are prioritized based on alphabetization
My mod with zz-groks-mutant health will be overriden by zzzz-other-mutant-mod
And you need a way to manage this
with modpacks i can see nexus being used but for plug and play ig mod.io can also be used
Yeah, plug and play for consoles will be fine
Hopefully they sort out some sort of load order management for mods in the game.
stalker2 shadow of csgo
Need help, crashing when applying an effect on reshade pc gamepass
how the hell did u inspect the knife tho
just idle anim
ah
Add knife skins as collectibles that sell for a bunch lol
i can imagine why though
do u guys think a mod that makes looting like tarkov possible would be acceptable? so you would be able have a very complex craft system
you know what's kinda funny? I read, write, and speak both Ukrainian and Russian, later being my native tongue due to being born in Moldova (long story about the the whole family line, forget it, doesn't really matter), and the UI prototype screens are in Russian. It's not shocking or anything, UI designer most likely just speaks russian in his head and is more comfortable with it on a day-to-day, but damn if it is kinda reckless of him to leave this in the files like that...I just know people will blow it out of proportion and use it against him or GSC as a whole. And that's sad.
i hope not
Doubt it
I deleted most Ukrainian TG "news feeds" from my account because of the amount of useless drama they're constantly peddling, and I can just super-easily see those vultures raise a shitstorm for clicks over this...sometimes people are massive a-holes. So yeah...anyway, sorry for the off-top.
P.S. I revived my PC! Dunno what happened to it last night, I just popped the CPU out and back in today and it booted right up. Weird.
any help on locating the proper .exe for dumping the AES would be helpful (im using a gamepass copy of the game if that makes a difference)
u need the key?
yea odds you just dm me it and save me the trouble ?
you can easily find it on the internet but
i was looking, every article I found with reference to it has been removed
its even on this discord
@blazing orchid update: found a different program to export tarkov meshes that go straight to glb instead of obj, this subdivides the glass pane in its own submeshes in blender instead of it being baked together as one
Lol....
this one gets a thumbs up
@bold apex you wouldnt happen to know how to get uassets exported from an unreal engine game to work inside ue5 editor would you? 
i managed to finally extract one of the utoc files, it generated a lot of uasset files, looks like raw data that one would see in any unreal engine project, so i thought theory wise maybe it should work
but even after restarting the editor and making some changes the uasset files dont load in
In 20 years of tinkering with PCs, building countless desktops for friends and family (granted I don't work in PC repair and tinker with them just as a hobby) , I never had one just suddenly refuse to boot with a CPU detection error code, refuse to boot after clearing CMOS, and then get back up as if nothing ever happened by me just plopping the CPU itself out and putting it back in...guess there's a first time for everything ¯_(ツ)_/¯
You should be able to drag it into Unreal Engine (Empty folder inside a project) - but the Engine has to be the same version as the file. So it's gotta be one of UE.51's versions
ohh
is the versioning that strict for unreal engine?
If i remember correctly there's a feature call "Migrate" somewhere in UE. Can't remember where but you can probably google ya way to it.
Is there a mod already that makes the lasers look at least a little more acceptable?
The current version is horrendous.
Might be able to import it through that
ty ill check that one, maybe it will help
Lasers are shader and therefor material based. I'm fairly certain we can't access that stuff yet
I am about to Brian Killme myself
@wide kestrel I messaged you how I figured out how to do it. pretty much treat it like any other unreal engine game with encryption, with gamepass you might not be able to copy the executable out being a protected windows store app, you would need a different source for the exe or some sort of windows store bypass/save process from memory or possibly mess with permissions in windows.
I got some dumpfiles from the exe, that I got from another modder on her if you want
I hope someone make a hunger adjustment mod. Skiff eating like a pregnant woman is annoying
what happened to ars modpack file? 
Still haven't quite figured out what hunger does exept stopping you from sleeping
I am wondering the same thing
if I'm not wrong, it makes you less spongy to enemy damage. So it increases the player's damage intake
I hope to God someone makes a mod to go prone. It's so important for immersion shooters and no games ever have it lol
he deleted his post and made his own discord 🤦♂️
Apperantly he didnt ask permission from mod makers so they will delete his stalker 2 mod posting unless he asks for those permissions and credits them. At least thats what i read this morining on his mod posting
nah, I heard they banned the mod here
What’s ARS
It is value changes to some config files
yep its been banned
wtf
its not like anything was created from scratch that was taken or apprehanded. He just made it easier for people that don't have much time to get the most changed withouth having to merge a bunch of different mods themselves
I get that but all those "mods" are just config files and it's all changing every day so it's not really an issue at this point, AR Stipe said he would make a credit list later when he would have time, also he never claimed he did it all himself! also he is making a lot of changing to those config files so it's not like he is copy pasting other people's "work", still it's ridiculous what mods did, purely out of spite, say or think what you want
Mods are free, always were and always will be and whoever can do whatever they want with them, also its not like all other mods have a "you can use my mod but give me credit in your work" written on their mod page
Just get out of here, I don't support dictatorship and what mods did goes against freedom rights
yeap
still people rather complain instead of working together and make the game better. genezis msg above is corect, there were absolutly plan to give credit to people , just cause he tried do his best in rush he didnt do it
exactly, he literally made it for people to enjoy multiple mods, whats wrong with that...
i dont get the part where i rather complain instead of working together
its people thinking that because they did config changes its their property now and nobody else gets to use it
some people are bad or way too selfish, thats just life
Yea i agree with you all the way. Its shame his mod posting went away. Because it was really good "modpack" . And im still using the 2.0 a life
dm me
funny enough it is not even a written rule that you have to credit every single person that made config changes that you took inspiration from in the rules for stalker 2 mods
Add to that that changing some numbers in a config file is no reason to credit someone in the first place. Its not they created the config file from scratch.
Credit to GSC for creating the config file that we can edit lol
nice phase 4 bro
@stark shale hypothetically for a friend... how does one find this mod pack
just DM us 😉
is there mod that lowers price for ammo in traders beside Grok rebalance? still pretty pricy
you would probably need to edit that in the config file yourself.
im too noob for that, thanks tho
I honestly wish I was so selfish and self centered to dare call ini and cfg editing “mods”
where has the ARS modpack gone from the mod posting page ?
was deleted
how comes ?
Hey that's my mod lol
Any way to get further updates for the modpack?
всем привет, есть мод на сталкер 2 для постоянного показа HUD ?
nope
@bold apex i dont think i got .uassets to appear even after getting 5.1 unreal engine 😦
You can do that while respecting the others , especially if you take their work , even if its a single line changed
he used their mods to advertise his and then doesnt even credit them ? lame dude
would be nice to somehow atleast get a full unpacked library of textures and materials so they can be changed
Right, he is gonna make a list , of course
People complained so thats that , we didnt do it cause we were bored
And thats enough , send the word to anyone in your server
if they keep coming here and spam the discord server they get banned
End of story

there are many workarounds , we gave him 1 day to change or make smth or whatever, he chose to tell us he doesnt do that
ok , understandable, have a good day then
I want to make trees (mostly) and plants have fps same as the game, by default, if u look at a tree moved by wind it has 24-30fps, so do plants. and its very annoying. added theese but didnt do it :
t.FoliageTickRate=-1
t.ForceUpdateRate=-1
foliage.ForceLOD=0
t.MaxFPS=120
If anyone know of any other commands that might fix it pls share. tyvm
Has anyone found variables as to how often you get hungry? I'm kinda sick of carrying around half a convenient store with me all the time because every second bend my guy gets the munchies.
where did the ars modpack go ?
i dont think ive gotten hungry other than sleeping or taking a drink other than water
BEST MOD PACK :
https://www.nexusmods.com/stalker2heartofchornobyl/mods/348?tab=description&BH=3
And to complete it until creator probably updates it :
https://www.nexusmods.com/stalker2heartofchornobyl/mods/208
maybe its based on those variables?
I have
what are you trying to merge, one of them is not a textfile lol
then you musn't be playing the game at all my dude wants to chomp on something every 5 minutes
are you playing with any mods?
💀 damn your skif could prob eat teh entire zone
yes but none of them relate to food or consumables
you sure?
yes
no difficulty balances?
no
ive probably not noticed it, always got bread, some sausages and cans in inventory
in base game without mods you get hungry constantly
you have lots of food tho
and you cant starve
using certain items also increases your hunger
Random question but, did STALKER 1 SDK allow map making/custom maps?
If so - you all think Stalker 2 SDK will do the same?
i believe someone said they found files that relate to hunger affecting how much damage you take
so it might have some effect
yeah i'd rather have food be scarce and cost me tons of koupons instead of having to haul around a truckload of cans and sausages to go from one place to another. i play with 8 hour days so i kinda wanna simulate hunger for that time frame. I usually eat 2-3 times a day. not every hour
yes when you are shot, but you wont starve if you dont eat
yeah not at all
does somebody now where the asr modpack went
Your also not running around the zone all day. I'd be eating alot more often with that much physical activity
ars left? welp guess I gotta find a new modpak
I think you can decrease the amount of Hunger that rises with actions (like using medkits, bandages, running, etc.)
F convenient modpack
I wish someone would make a mod that allow us to adjust the interactive-icons (the big white dots), I'd love to either be able to turn them all off completely, or at least be able to set their display distance to super short and then still very low transperancy.
crosshairs?
i believe u can disable "targeting reticle" if thats what u want
He means the dots indicatign something can be looted or interacted with, doors/lootables
That are over trunks, bodies, bags etc
targeting reticle is the crosshair
tried asking in s2 chat and just got a reply from a literal "Fucking Retard", does anyone know if theres a mod that would help with audio issues, specifically emission/ambient sounds turning off completely?
lmfao
had this issue too
real talk though I’ve experienced this. It seems like the audio buffer is getting overflow
what happend to the ARS mod pack
i saw several audio mods on the nexus but they seems like they actively make this issue worse or cause other issues
They do indeed make it worse. The “ray traced audio” is horrible
anyone know what this does? Mutant_AttackCooldown
HRTF has been around for many years. You can even add it to Minecraft lol
But it crushes and kills audio quality and perf
Most people that put mods on the nexus dont even try their mods before they publish them
Absolutely
"i have no idea if this works"
i saw that a lot in the first day or two
I was just about to say I think it’s just excited players thinking they found something. When in reality those of us who use UE every day know…. Not to do them lol
the name would suggest the cooldown between mutants being able to execute an attack
i would think so, but could also be the timer between spawns
depends on the context it is used in
because NPC_AttackCooldown = 1.0 also exists
also does every game need to have thousands of dogshit reshade presets ;_;
its under difficultyprototypes.cfg
Yes
what are some mods on the nexus you certainly shouldnt use? i just keep thinking that there must be some HUGE tradeoff these performance mods are failing to mention, like "meh, the eye adaptation is 3x slower but its not a performance downgrade, so fuck it"
i wish Nexus would make a category for reshades and keep them out of my normal mod browsing
That’s the problem man I browse through nexus and I see engine ini edit number 635326.
So many changes that people clearly didn’t try, and if they did, they don’t know what it’s even doing.
Basically anything that changes LOD is a no
HRTF is a no
Anything with the word “Scale”
Or “Scaling”
even time scale?
They’re all just bad suggestions that significantly worsen performance
the time scale mod was another big one with the "i didnt even test this :)" right in the description and they warned it could cause issues with emissions and scripted events
it doesn't though
thoughts on Roadside Panic then?
Swear to god if 24h days wouldn'T mean i'd be able to move to every place in the zone in one day i'd be playing that but 8 hour days finally lets me get from a to b at a medium distance without seeing the sun rise and sink 5 times over
you will soon be out of meds
I downloaded all the A Life mods and cross compared each change they make.
Roadside panic is significantly less advanced than the first A Life mod that was out, A Life Maybe.
A good choice would be A Life Extended
so posting a mod among all others is now advertisement, got it 🫡
thats fair, but I still think you could handle it differently, like explicitly demanding AR Stipe to make a credits list
And so it begins, it started with a single line edit and ended in total annihilation. Welcome to the Modder Wars.
not sure if solved but here if you wanna use no warmup replacement
[SystemSettings]
r.PSOWarmup.WarmupMaterials = 0
for the engine.ini
probably because it is insignificant in the current moment where all mods are just configs files, all changing on daily basis and you making a "horse out of a mouse" problem
thats what they did, he said he wont , so it was removed
#╟⚒stalker2™-mods-making-discussion message
its funny, i think to the layman Panic seems like the much better mod due to their description and apparent research they present, whereas putting "A-Life maybe i guess i dont fucking know" in the title caused me to sort of just immediately assume it wouldnt work. As for Extended, i just assumed it made very similar tweaks to what i already had so i just didnt bother looking at it
Thanks ma dude
so did he , he could have just put the names there or at least say , thanks and credits to all the modders involved etc
instead he chose to be arrogant and refuse directly , ok then
we gave him 1 day , and he said he wont do it
Personally I would use A Life Maybe as it has actually provided the best experience for ME personally. It was the most “immersive” and none of the spawns or gameplay made me question it
it was released a week ago. And the new A Life mods have all been worse than it
either too much cpu or too many enemies or bugs
it should feel like Stalker. And that one felt like stalker
its literally config files and there is no "law" that says you must credit other people free work, even though that might be the rule for the GAMMA server
But @teal wing don't you member the good old days where everything was fighting everything at every corner and the performance was shit because of it in the OG games? No? Yeah me neither.
Ah yeah I remember playing Battlefield—stalker!
So A-Life Maybe is a goodn you say? maybe i'll try that one out have not touched A-Life edits as of yet
It’s my favorite thus far
he is not aware of this ultimatum whatsoever...
It is an unwritten rule that exists across all modding communities and extends beyond that
if its unwritten maybe someone should find time to make it a written one. Just a suggestion
Common courtesy really... Give credit where credit is due, even if it is a simple CFG edit. Easy enough to add a name to description.
sure, but people should be reasonable enough to know that a common config file changes can't be even considered as a mod or any serious individual work like that, it's just ridiculous
its not due, its funny 😄 the moment we are talking about new scripts, textures, actual now content made by a mod maker, that's a whole different situation
Its the Wild West of modding atm. Someone finds a Nugget in a .pak and suddenly there is claims everywhere. I better get me a Winchester and quick.
ALFA MODMAKERS don't care about all that crap
out of curiosity, did you try all three versions of Picnic?
Only thing funny about any of this is how many people seem to be pressed about the situation. lmao
¯_(ツ)_/¯
yes because guess what, AR Stipe was the only one who tried to combine people's work so that it could be used all together which no one else did, people naturally wanted that, and yes he could give credits out of courtesy but I still don't think you banning him was justified taking into account that we're talking config files here 😄
Wasnt the "mod" he didn't credit only like two lines of code? 
I was the OG modmaker for the LvL 60 Legendary Lords Mod for Warhammer Total War 1 and i put in the description of the mod what file i edited. Never in all the years since then have i been credited in any other mod that does legendary Lord LvLs or Skill points per level. I'm still alive.
I didn't ban anyone. 
i am not saying it was you
anybody know of a good mod for skipping the year long shader compiling?
i added one but it obv doesnt work
ban me please
idk what for but just do it
Wonder how hard it would be to make an artifact powered mobile shelter. Something that can withstand an emission. Make it so each time you use it for an emission, it depletes the artifact you used to power it. Would be another way to use weak artifacts instead of just selling them.
Like, end game type of thing
SDK is needed for anything that wild.
did they promise the SDK?
Think small things, like config edits. Hip Reborn is going to require the SDK too.
I'm pretty sure distributing config files from the game, even edited, is a breach of the EULA. Did anyone ask GSC for permission to put their mods up for download?
No
does anyone know the config file where i can play with the loot in the item containers
It's been a pain just getting simple texture changes to work currently, a mobile shelter is far beyond reach me thinks.
reply wrong person but w/e
I don't think GSC cares about that. They want people modding and enjoying their games.
It's the modding communities that keep people playing these games for decades.
So Grok? Gamma 2.0 when?
I thought i read somewhere that it was an Eventually™ kinda thing
Blueprints are currently loadable, Blueprints can execute C++ code, we just need wizardy
They released a statement a while back saying SDK would release with the game. But that obviously didn't happen.
they promised it but no timeframe but im not sure
It could be a couple months from now, or a year or more. Never know.
I think stability, bug fix and optimization are their top priority atm.
I Mean SDK would mean we could even expand the zone no?
Technically
So i'd guess it releases after all possible Addons/ DLC
hope before that
They stated before release they would like to get it out with the first Big patch (not this weeks hotfix)
But alas we have no idea the timeframe on that now
This game is going to be around for a long time, with a lot of support from both the devs and modding communities. I'm excited to see what it looks like in a couple of years.
well i'm not a Map designer but if you are one and read this, please add a connection between Zaton and Cordon for the love of God. Thanks
Yeah and the modding comunity is not an environment of corporate sharks to chase people down for flimsy reasons. You mod the game to share it with others so they can enjoy it, aside from you enjoying the game and the modding process. I made mods for different games and put them up for download, and people stole my stuff all the time. And this was not CFG edits but models and textures. I don't care. This kindergarten shit needs to end
Adding a bridge won't be hard when SDK is released
there is one already and it would lead to a tunnel that is leading to Cordon afaik but ofc its not traversable because why would it be
Yeah, we'll be able to open things like that.
ItemGeneratorPrototypes.cfg has some stashes and what they contain , not sure if that is what you want
id love it if there was a way to put everything back where they found it and not have everything so jumbled up compared to how it was in the OG games
it feels like cordon and a lot of early game locations have been completely moved relative to their locations in the OG games and Anomaly
they have, but thats easily explained with the zone constantly shifting and changing
well the anomaly map was never canon
it was all speculation from the other games
lmfao, ill give them a wall or building getting blown out, but entire hills and landscapes shifting is wild
The one thing i hate about the map change is moving AW so far south, considering Freedom protected the barrier...
i would have preferred a kinda GTA 3D vs HD universe thing
its literally how the zone is described all the way back in Roadside picknick.
where the old games are kinda sorta canon
i want to add new items like watches in safes and stuff like that but lemme look
Imagine if this server set up like, bounties for certain modded features in 2 for people to commit to and work on to basically communally make a conversion modpack from the ground up
I heard Roler in safes. anyone else smell Tarkov?
type shit
I don't know if it is or not, but are NexusMods links allowed if I were to paste one with my mod postings?
I don't want to keep up version control in the threads constantly
just would be more exciting to loot stuff around
at least sometimes u can find a rolex watch and sell for 20k
and in the future
maybe craft stuff
🤣
or barter it for a money case?
would it be a bad mod?
-Tired of compiling shaders? Add this to your Engine.ini in AppData\Local\Stalker2\Saved\Config\Windows
Remember that any graphic change might need a recompile to avoid issues.
[SystemSettings]
r.PSOWarmup.WarmupMaterials = 0
This is really easy to make
Where can we edit the colors/opacity of markers on compass? They are barely visible in most situations for me.
BUT the models on the other hands...
I’d kill for like, stages in reloads so when it’s interrupted you can resume like if you just had to pull the bolt back or something
nah that kind of stuff got overlooked in the OG Stalkers imho. The zone might hold other valuables other than artefacts
I could easily make a new item and replace inventory textures, but 3D models, i can't do
exactly! and have to disassemble all kind of items to be able to craft complex stuff
Also adding new items is best done cautiously
Honestly more crafting things would be neat in general
I hope they release modding tools, has it ever been said whether they will?
Craft me a Bedroll so i can make my own camp. Also gimme some chests or Backpacks so i can make my own stashes
yes, all the things is setup already, they just need to launch the sdk
The reason adding new items is best done cautiously is last I checked @eternal sapphire's mutant loot mod has reports of your save being bricked if you uninstall it after picking up a new item(s)
rip
well that is to be expected no?
But i think they are still working on the "trigger" for when that happens
You willing to help me troubleshoot? I had energy can retextured but now that I've added inventory images the can textures broken on the world item. 🤦
how to reset engine ini commands all to default ?
just delete it ig
where was this uploaded?
mod posting*
i never saw it on nexus
Actually it isn't. Because I made a whole new item, had it in my inventory, I used it all, saved, and my save was not bricked.
the only thing am not finding is the prototypes and stuff
For some reason those steps can brick with Mutant Loot
cus i want to be able to change the generator for stuff you find on the floor
I may be able to, give me one sec
wait theres milk in the game?
well from my limited understanding, when you introduce a new item with a unique UID to the game and then have that item saved in your savegame and then delete the mod the game tries to call on something it cannot ever find hence bricking the save. Thats my laymans understanding of it
You cant "consume" mutant parts like that so there's no way to really delete them...
no rush
Btw @eternal sapphire do you think it has anything to do with the fact the new items use QuestItem structure but are clearly labeled as not?
WHERE THE HELL IS THE MILK AT?
Молоко
condensed milk
has anyone seen it?
yeah tons
No there is actual milk
i never seen it myself
Not like that anymore as of new update, and I havent checked it so...
I found the texture for it once
but interesting
Oh shit really? What did you change them to?
well all we need now is sugar and we can craft condensed milk
I think you COULD make them a full consumable without the ability to consume them last I checked
it already is condensed milk
They are just actually questitem now
Oh I see
When I created my item, I made it a consumable, you could do the same but make sure it can't be consumed
might just be inconsistend file naming
In case that is what's causing the bricks of course
whats the difference between being a questitem and beign a normal item?
Or if you want to be funny, allow it to be consumed, but hurt the player with effects or something lol
Much too late for this, the localization relies on the type info and its quest
can't drop or sell quest items
Ahhh that sucks
Thats why I had to change it
So you said they're actual quest items, does that mean they are flagged as them and can't be sold or dropped?
No that part is false, I checked in game
Okay good good
just wondering - is Vortex recommended at this time or just manual installation? i tried using a mod that would make skif's pistol not a quest item but it just didn't work
using any other mods that change weapons? might be a case of other mod superceeding that one
anyone knows what happened with ARS modpack?
its gone. Modder Wars and all
ah thats bad, was really good one, using it right now
it was just a merge of various other cfg/ini tweaks
i see
i should be able to do a new .cfg like LootPrototype.cfg no?
Has anyone looked at how hard it would be to add tabs to the PDA? I want to add a mutants, Anomalies, and artifacts information tab kinda like a Pokédex
ill try 🤓
how would the game know to call on it?
honest question
sure, it just wont be loaded 😄
they are called by the ID
ill give it a go and see
Yes but how does the game know to call the ID
how does the game know how to call the ID in questitemprototype per example?
What about with the mod loader tool, or is that only for BP mods
no i know how it knows how to call that one, its backed into the code to do so
my question is how will it call on your new cfg
are you sure?
like here
its for BP mods, if you just add a random cfg, how should the game know what to do with it
it never mentions where its allocated
lets see
ill give it a go
ill do one item
and try to spawn with console
but yes, try out and report back please
I wonder if you create a new cfg, call that cfg in another cfg, could it read the new cfg?
It reads whole new entries, so it may be able to read new cfgs?
likely
Though LootPrototypes sounds similar to ItemGeneratorPrototypes which is the RNG system for various items

