#╟⚒stalker2™-mods-making-discussion

1 messages · Page 20 of 1

spring idol
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and supports alot of different ways to make things

viscid socket
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Kinda goofy! Sounds interesting though

knotty fox
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I fuckin wish it was that easy 😂😂😂

sick pebble
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@flat ridge As someone working on a UE5 project it's not "shit optimized" that's just mean to throw shade like that

blazing orchid
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im new to this can anyone help : (

spring idol
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like idk um

frail plover
flat ridge
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Yeah I agree. Also DLSS and FG have kinda ruined gaming to be honest, yeah they're good functions, but are implemented bad by developers, and developers seem to rely too much on them nowadays so they just slam em in the game and avoid any good optimization lol and call it a day.

sick pebble
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@blazing orchid you need the stalker mappings.usmap file

blazing orchid
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uhh i think i do one sec

knotty fox
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Degraded textures for Stalker 2 sounds needed 😭😭😭😭

sick pebble
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Apply it in fmodel settings @blazing orchid

flat ridge
viscid socket
sick pebble
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It's hard af to get a UE5 game at this scale running well

viscid socket
knotty fox
spring idol
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why do we need such bloated engines in the first place

sick pebble
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I'm surprised it runs as well as it does tbh

flat ridge
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totally understandable

ocean cedar
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maybe cutting the zone into zones might've helped?

blazing orchid
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uhh i have the file idk where to apply it in fmodel

viscid socket
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I'm not saying its easy at all, and i am being very understanding and patient with gsc. The global state makes this game EXISTING a miracle.

sick pebble
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@blazing orchid in settings

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Tick use mappings config

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Or something to that effect

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Then point at the file and yell go go mappings file

knotty fox
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The UE5 engine depends on more technical equations that's why it runs like shit. It's the ARK effect all over again just give it like 3 months or 5 they'll have optimization top notch

ocean cedar
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Also the fact they lost data after getting one of their servers bomed. Or was that a rumor.

frail plover
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Enter your path to the file

blazing orchid
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ohhhh i see

torn leaf
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anyone know the link to the mutant loot mod?

frail plover
ocean cedar
viscid socket
# knotty fox The UE5 engine depends on more technical equations that's why it runs like shit....

I feel like the UE5 engine has so much fucking potential
This game does look STUPIDLY good, like holy fuck good. Ive turned off my hud and just existed at times because it looked like a fucking real video.
I feel, however, like these games are being used to test the engine before it gets properly optimized as an engine. I'm sure in a few months, modders and GSC alike will make it run great though

torn leaf
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thank you thank you

ocean cedar
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just wait a bit since the modder is cooking with some good sauce,

frail plover
viscid socket
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That's my thing as well

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The game at launch was the baseline
It will literally ONLY get BETTER

spring idol
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man really thought inverse square root was hard

viscid socket
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For me, math is hard..
I could never be a game engine ;~;

spring idol
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i love it when people with no idea what they are talking about make takes

blazing orchid
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making progress but now im nott sure what to here now

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is it better to load it into unreal, rather than saving the mesh

frail plover
blazing orchid
bitter sluice
blazing orchid
viscid socket
spring idol
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people seem to forget that 90% of the calculations we do in relation to SDF's and geometry math literally has physical dedicated hardware on chips to perform now , thats how often its used and its been that way since like 2001

bitter sluice
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Game has to calculate 2-2*4, I lost 47 fps

blazing orchid
# bitter sluice Yes

all i have to do is install 5.1? i cant remember what discord page or github tut lays those steps out if any

frail plover
bitter sluice
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That is what I’m referring to

blazing orchid
viscid socket
bitter sluice
viscid socket
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They told me i could be anything

sick pebble
blazing orchid
bitter sluice
blazing orchid
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one sec

ocean cedar
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Also found out where the upgradeprototype was referencing its values from.

blazing orchid
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So i do 3D art and having the actual 3D mesh as a reference instead of going off of non-orthographic *2D images * and even then 2nd guessing myself on modeling it accuratley, im gonna 3D model and texture my own gilka detector for portfolio purposes like this guy

bitter sluice
blazing orchid
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(not mine but gonna do one like this with the gilka)

blazing orchid
bitter sluice
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Currently having an issue with directories and importing them back into unreal. They don’t have an actual location visible in fmodel

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But I’m yoinking tarkov EXPS3 and replacing the in game holographic with it, or at least attempting to

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Given up like 5 times now

topaz mantle
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Yo, so not 100% sure its possible, but could someone possibly make a mod to make bloodsuckers a bit more noticable? My shit eyesight makes the already hard to see things nearly impossible

blazing orchid
bitter sluice
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Literally dumb easy

blazing orchid
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pullin up the uvs lol

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left is mine, right is BSGs

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they packed every UV together for game purposes, mines seperate for rendering

bitter sluice
spring idol
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fbx is alot nicer to work with

bitter sluice
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Especially because of the glass. Think ima just disassemble it, hack it together, and throw it back in

viscid yacht
bitter sluice
bitter sluice
viscid yacht
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Also jfc pulling tarky assets out of unity 2017 and shoving them in Stalker UE5 just feels perfectly jank enough

blazing orchid
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I have a buddy in russia who helped with the russian translation for the cards

spring idol
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anyone got the code for army warehouses armory door

blazing orchid
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I dont know shit about game dev other than modeling and texturing, i wonder how hard it would be for somone to swap out models for scopes n stuff

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grips might be harder i imagine

spring idol
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depends on the attachement system they made for the game but i have an incling that its just models parented to the base weapon

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so it wouldnt be too difficult

frail plover
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saw people talking about it the other day

blazing orchid
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Im excited for mods like that

frail plover
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I really wanna make a mod to add a weapon upgrade to the AK74 and AK74U to convert them to 7.62x39 ammo with unique magazine models too

bitter sluice
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Grips would be much easier

frail plover
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That ammo type is in the game for ONE GUN

sand parrot
blazing orchid
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Does UE require thickness on the object for glass to shade properly

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iirc it cant just be a plane

bitter sluice
blazing orchid
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Ahhhh

bitter sluice
blazing orchid
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If you need UV help lmk

sand parrot
bitter sluice
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Once I get the model changed in game, I’ll start worrying about the texture sides of stuff. For now, I’m still trying to get the paks to properly load/export/whatever

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Fmodel doesn’t show the directory of the mesh outright, you have to search for it. Idk why it’s hidden from plane sight but I have an assumption that’s what’s causing my issues

sand parrot
blazing orchid
sand parrot
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I’m just trying to get my game running solid and looking good

bitter sluice
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Which is why I initially wanted to wait for someone else to have a “method” first but my hard-headedness has been a heavy fault

blazing orchid
sick pebble
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Are you exporting a completely new mesh from UE to your pak?

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You'll need to match all properties of the original like compression etc

errant gyro
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Releasing soon....

ocean cedar
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now if we can have PDA's out while walking id be the happiest stalker.

spring idol
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i like how nothing in this game poses a threat to you

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anomalies

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nah just walk through all of them

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the only one that actually scares me is the flash bang anomaly that tracks you

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xD

bitter sluice
spring idol
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remember getting caught in a gravi anomaly in shoc or anomaly

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instant regret

naive trout
ocean cedar
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Wish we had an encylopedia in game about the anomlaies.

spring idol
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i dont use artifacts theres no point lmao

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they are useless here like they are in gamma

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xD

naive trout
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oh dang lol

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the only one I've been using is the anomalous ball one because it seems to have no downsides

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just stand still and take less damage?

steep dagger
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Has anyone created a mod that adds the free-zoom?

bitter sluice
naive trout
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is that the sniper AR variant?

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or still using the base one?

bitter sluice
deep ridge
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just found a setting "can be knocked out" wondering if anyone messed around with this at all yet? its in ObjPrototypes.cfg in the first section where you can edit things like distance from npc to interact

naive trout
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Ohhh ok

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1 pen hurts the AR so much

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I hate the way they've balanced guns lol

bitter sluice
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Yeah it sucks using when you have to bring 1200 rounds everywhere with you

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Was using it just for mutants and the Val for exo bums

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Because late game it’s like a mech anime

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Everyone has one

zealous badger
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can anyone help me? My stamina is not replenished

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what i should do

ocean cedar
ocean cedar
unreal glacier
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Would anyone happen to know how to force a "long" recompiling of the shader cache?

zealous badger
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i tried, energy get up stamina. but if i run or jumping my stamina not replenised

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if i load early save until I drank with the stalkers everything is ok

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It's time to a switch healthy lifestyle pepew

spring idol
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:?

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its in appdata/local/stalker2

unreal glacier
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I thought I had deleted both of the relevant files

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but neither got regenerated

zealous badger
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One more question. How to use artifacts without harming yourself. No matter what armor I wear, the radiation still rises even for T1 artifacts

steel girder
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Find the artifact that removes radiation?

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idk

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At least that’s what I was doing in other stalker games

spring idol
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the zubr 19 is so busted

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we love the ammo dupe bug

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tbh how do you fuck up a trade screen so bad

tender elm
neat vigil
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what's the utoc that has the anomaly files in them cuz i want to edit the Lightning Ball anomaly

topaz mantle
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Vision impaired person here, was wondering if anything can be done to make the bloodsuckers a little easier to see, my awful eyesight makes them near impossible to spot :/

blazing orchid
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Gonna have to make my own screen shader but im excited for that

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just fuckin around with rendering it bc its a sexy model before i model it myself

cinder comet
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Anyone know what to modify to allow different optics on guns? Im pissed that the val has a rail but can't mount a reflex or holo

queen delta
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Oh btw huys have you encountered already random weapons giveaways?
I was running last night around some random electric pole and game gave me two broken weapons

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They respawned in my inventory

barren crypt
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Sorry this might be a stupid question but is the ~ nessesary before the mod folder?

spring idol
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one thing i mad hate is how if you drop one bullet on a friendly faction member they all go hostile on you

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yes it is

barren crypt
spring idol
blazing orchid
spring idol
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like if you catch them in a firefight and you nick their toe they all go apeshit

queen delta
blazing orchid
queen delta
blazing orchid
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What’s the best performance mod?

queen delta
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but some use Engine.ini

spring idol
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softlocked at yaniv feelsbad

vital coyote
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found this off a redit post for ue5 engine ini

r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange 15000
r.RayTracing.Culling 3```

anyone try this yet?
spring idol
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got the gauss gun

unreal glacier
vital coyote
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for me thats my bottle neck

unreal glacier
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Same, 4080S and can't get stable frames, feels bad

vital coyote
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yeah unreal engine 5 is just ass, you need a devolpers pc just to run it lol

sand parrot
spring idol
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probably because the game isnt using ray tracing '

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its using lumen

sand parrot
spring idol
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and has hardware fallback enabled

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so if you dont have rtx it reverts to software ray calcs

vital coyote
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ahh well yeah, unfamiler with this stuff but figured lumen is raytracing soo potato patato

vital coyote
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````Based on the provided search results, Lumen is a hybrid rendering technique that combines software-based ray tracing with other acceleration structures. While it does employ ray tracing, it’s not a traditional hardware-accelerated ray tracing (HRT) approach like NVIDIA’s RTX technology.```

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just going off of what im looken up sorry mang

spring idol
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"anyone tried this ini tweak yet" mfers be like

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While it does employ ray tracing, it’s not a traditional hardware-accelerated ray tracing (HRT) approach like NVIDIA’s RTX technology.

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it literally says it right there

vital coyote
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why have a modding section when ima get insulted when talking about modding

spring idol
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because you arent modding

vital coyote
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ok i referr to your judgement ohh lord of the mods where should i start. be my sherpa

spring idol
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why dont you just use the console enabler and start toggling these settings in game in real time

vital coyote
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i have it and i havent even launched the game

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was curious to see if people who knew more then me knew about these first ohh dear mod lord

blazing orchid
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I do 3D rendering shit but not in unreal, in some examples ive seen its hard to tell the difference unless youre specifically looking for them

fast shore
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Changing few lines in a config isnt modding bro, no offense

topaz cape
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you're literally modifying a configuration file, what else would it be

spring idol
vital coyote
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oh i am sorry i have ofended thee

fast shore
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Well modding is about sharing what you modified right

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Thats how I see it anyways

fast shore
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I changes some values using pak tools but i aint a modder lol

spring idol
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@blazing orchid one of the renders i did with eevee

blazing orchid
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wtf it keeps getting crazier

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that looks real asf

spring idol
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was less than a second per frame new eevee is real good for stuff like this but cycles is better obviously

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im just impatient

blazing orchid
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https://www.youtube.com/watch?v=BHxotcL102Q (this doesnt account for colorgrading let alone colormanagement)

Difference betwen Cycles and Path tracing and Lumen render engines.
▶Gpu : 3060 RTX


▶Patreon: https://www.patreon.com/VojtechVejtasa

▶I work as a freelance 3d environmental artist if you are interested in collaboration please contact me at vojtech.vejtasa@gmail.com


modeled in - Blender 3d
textured in - Quixel Mixer / Substance / Photosho...

▶ Play video
spring idol
vital coyote
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thanks man, normaly i dont talk in this discord for reasons like that. but everyone has been super friendly b4 now on this s2 stuff

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just trying to learn

blazing orchid
pure tendon
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How hard would it be to make a sprinting while reloading mod ?

queen delta
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They made it intentionally so there should be a value for that

bitter sluice
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If I have time later today I’ll give it a look

pure tendon
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i know nothing about it so id thought id ask the experts

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just kinda noticed it being a massive downside to encounters

bitter sluice
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My current impression after playing through the game was sprinting was too fast and walking was too slow. I’d really like to balance them out in those directions, so I’ll probably look at reloading while sprinting while I’m at it

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I doubt I’ll release anything but if at all it’s easy I’ll be sure to just post it here or something

dim turret
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Can mods cause UE5 crashes?

I’m getting

unhandled_expections_violations 0x0000000000000000000000
Crash
Even with no mods loaded or engine ini tweaks

steel musk
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At the current stage, where "shelters" from Emissions are a bit iffy, reducing sprinting speed has the potential of softlocking you by dying to emissions because you literally can't get into a shelter fast enough

unreal glacier
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Does anyone know a solution to the PDA screen overlapping with the actual model when using Flawless Widescreen's FoV fix?

spring idol
spring idol
bitter sluice
bitter sluice
steel musk
bitter sluice
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And Tbf, out of my entire play through I had more scripted emissions than I did rng

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But I suspect that being the day time modifier I had installed

dim turret
junior saffron
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It looks like 'alternative radio' got taken down seconds away from downloading it. pepew

summer silo
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I had like, 4 emissions that happened naturally as I explored.
One hit me right before hitting the Dark Valley X-18 building kekl
I had to sprint away from it to hide back at Detention Center

foggy hinge
#

Where's the localization of the game stored?

spring idol
foggy hinge
#

Modpacks aren't going to fly so easily like they do on ModDB, on Nexus

raw crest
unreal glacier
#

I thought I saw someone who had that

winter matrix
#

The lock for ARS is not necessary tbh, when everything is make in rush..

foggy hinge
#

WDYM? It's a modpack for Anomaly

winter matrix
#

Exactly , it feels like some butthurt get touched and needed to make drama about. Horrible

rare ruin
raw crest
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I wish we had an open source mod loader and website like nexus that isn't nexus

brazen kite
foggy hinge
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Just don't use peoples mods without asking.

rare ruin
brazen kite
rare ruin
brazen kite
rare ruin
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What's the drama going on

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Bruh, why?

foggy hinge
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Perms are perms, you still need to ask.

strong ether
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Imagine locking mod from modders that did not ask gsc permission to mod game in first place

winter matrix
#

Comedy

strong ether
#

Anyways, got my own server runing to keep modpack out of this BS

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if someone want to join

foggy hinge
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It's not asking GSC for perms on taking someones mod and packing it into your own

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It's an honorary system and needs to be respected.

winter matrix
#

It's not even mods roflmao so far

thorn grove
#

yo boys, there is no estimated time about when KiT will be released from GSC?

dim turret
foggy hinge
strong ether
foggy hinge
#

Modifications = changes made to a game

strong ether
#

Ask permission for that

foggy hinge
strong ether
foggy hinge
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Soooo

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Take what you will IG

strong ether
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And then I got closed for packing all in one so there are not many confuses and got almost blocked

foggy hinge
#

You redistributed someones mod without asking for perms

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This is on every mod page on Nexus

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I recommend checking it if you want to redistribute mods

junior saffron
#

What exactly was included in the pack? I'm confused on what's going on. Was it just a merge of .cfg edits or more

strong ether
#

Can I post mod then?

foggy hinge
#

If you referrenced a mod and learned to mod from it then that would mostly be fine bc you're not taking their edits and making it your own

rare ruin
#

It's hard to really call anything using someone's mods when it's all just cfg value edits you can do yourself. When exactly does it become "not their mod" anymore.

foggy hinge
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That should have been clarified from the get-go

strong ether
#

I have my own ballistics, my own alife, only mod that I use is that stealth mod and grok stuff and I did credit them

thorn grove
raw crest
#

Has there been a mod that fixes campfire light and changes it from static light source to dynamic one

strong ether
#

Anyway, I wish you all best, including credits to all mods that I reconfigured and made corrections to make them work. Also sorry for not writing credit for 2 lines change of text that someone done!

spare crest
#

That Roadside Piknik mode isnt avaible, is still in internal testing ?

queen delta
#

I did this I am happy

winter matrix
#

Lol these mods are so rude

thorn grove
queen delta
#

Well the Roadside pickinic is kind of working but no 5b version

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I mean, it works for some

modest hearth
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i have two mods that are conflicting, both .cfg files, how would i go about merging them?

queen delta
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I could writ it down but I wish to play s2 more

queen delta
thorn grove
#

pepew GSC KIT WEN

queen delta
sick pebble
#

Anyone figured out how to access SFX for weapons? Only finding dead ends with this AKAudioEvent stuff

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Figure I can export it but getting it back into UE is gonna be the hard part. Might have to chase that C++ import uasset method

covert ingot
#

Hey I am trying to learn which mods conflict with one another but since they are all .pak files and there isnt a ton of information about what will conflict with what, I dont really know if they are. I recently added the mod ALife and I noticed that the longer days mod seems to be back at vanilla again... but there was no mention of that in the compatibility list so in the mod page
Was wondering if someone could provide some insight

thorn grove
covert ingot
desert valve
# covert ingot Hey I am trying to learn which mods conflict with one another but since they are...
Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

simple mod conflict detection powershell script

Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl

A tool for merging configuration files in mod packs for the Stalker 2.

modest hearth
#

cant download atm

desert valve
#

you can download it from the github release page

covert ingot
topaz cape
#

it's safe, you can check the code on github yourself

pure stag
#

Hey am I able to drop a link in here for Stripe's group to help continue his modpack or is it gonna get flagged

covert ingot
merry mountain
#

discord server links i mean

pure stag
#

Just trying to find a way to get some people over that may not be aware of the situation in case they still wanna help

neat thistle
#

Is it possible to spawn specific items to your inventory?

desert valve
merry mountain
#

there are also these

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XSpawnItemNearPlayerBySID ItemPrototypeSID
XSpawnItemInCoordinatesBySID ItemPrototypeSID Px Py Pz

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for the inventory command you would first need to figure out the id of the player inventory tho

hybrid willow
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what happened with the ARS-modpack ?? it dissapeared from the list

neat thistle
#

Thanks!

hybrid willow
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thanks

unreal glacier
#

are there any good mods for rebalancing penetration? IDK why 9x18 has better pen out of the Kiparis than 9x19 does out of the MP5

queen delta
heavy oasis
#

Where is the AI life thread in here

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Can't find it

unreal glacier
#

what does armor piercing actually do in stalker 2

spring idol
#

yooo you can upgrade to sprint with the liberty exo

merry mountain
sand niche
#

Hey guys, posting this here for visibility I suppose. I've noticed a large majority of players implementing console commands to try and fix bugged quests on Nexus, Reddit, etc.

But using commands like XStartQuest or XDKFinishQuest means that you have to manually initiate every follow-up quest using the quest ID, as they do not initiate in proceeding order when using those console commands; not ideal.

I haven't seen it mentioned much so your use case may vary, but I was able to sidestep a softlock very early on with Richter by using XResetQuestBySID. For reference, the missions was "A Needle In A Haystack" or "E02_MQ02".

I had returned from Squint with the sensors but neither NPC would give me the dialogue option to hand in the sensors and proceed. The conditions of the quest were already met in my case, so all I had to do was stumble through the same dialogue and viola, I was able to proceed to the next quest naturally; no more entering console commands. Again your mileage may vary but ultimately worth a shot if you've no other options.

ancient drum
void crypt
unreal glacier
#

is it a gradient, a gate, or just raw extra damage

young stone
#

Can someone give me some impression on what these ALife fix mods are like?
I'm probably going to install one for the last third of the game here.

unreal glacier
#

IIRC S1 just used raw extra damage

finite blade
unreal glacier
#

So does penetration in S2 negate damage reduction, or cause the weapon to do X times more damage, or do bullets do limited damage unless penetration actually meets the threshold for bypassing armor

lost sky
#

Anyone know if the PDA screen is framerate locked or just has really bad performance?

ancient drum
mystic star
#

what's with the visual noise on the screen? is there a mod to fix this? everything looks like it's hair

molten cargo
foggy hinge
#

I am a Wabbajack modlist author

molten cargo
# foggy hinge Yeah, I am aware.

Ah ok, wasnt sure. For the longest time this community was using JSGME instead of MO2, so now that were finally using Nexus instead of Moddb, i have tears in my eyes.

tidal yew
#

hey guys a friend told me to come here and ask about an a-life tweaks mod

sick pebble
#

Hey man how'd you associate the IDs to their names? I'm looking at SFX_Grenade_Explosion.bnk trying to see how it's associated with the named audio in the Media folder but none of the IDs in there are found in the bnk

foggy hinge
molten cargo
foggy hinge
tidal yew
#

so he asked if i can do him the favor to get instructed

foggy hinge
tidal yew
#

do you know how i can gain access to that channel?

sick pebble
tidal yew
#

alright thanks lots

sick pebble
#

nps

tidal yew
#

sorry i dont really play this game so im not into full context but thanks lots

sick pebble
#

Nothing to be sorry about haha, sounds like your mate has a dope friend

loud peak
#

Can someone tell me wich file modifies the % of jamming a weapon?

pliant hollow
#

welcome to fuck optimization, you can use dlss to fix your fps shrug

crimson laurel
#

😏

sand vault
#

This line DurabilityDamagePerShot = 4.76

desert valve
#

goddamnit i "accidentaly" overwrote my existing Engine.ini and now my AA is flickering like mad

sand vault
crimson laurel
#

258 mods already, thats 43 mods a day 😏

sand vault
#

Yeah, it's popping off. Probably half of them are trying to do the same thing, but the competition is necessary to stimulate progress!

crimson laurel
#

but then we have mods like this 😏

sand vault
#

Ooohh

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II want that

crimson laurel
finite pelican
#

Where did the ars mod pack go?

#

Did something happen?

desert valve
crimson laurel
#

interesting to know that the pda is actually still shown in the widescreen monitor, i cant wait for a reanimation

sand vault
desert valve
#

yeah forgot about those 😄

crimson laurel
bitter sluice
crimson laurel
#

whats with knife reskins 😭

sand vault
#

I'm using ReShade, but only for contrast sharpening and to mess around with LUTs and FILMDECK.

#

I don't mind some of the reskins, like that OD green one up there.

#

At least animation modding will be "easier" in this than in Cyberpunk 2077.

#

Not to say that animating is easy in the least

crimson laurel
#

as an actual 3d artist the knife texture is POGGIES1 😈 🔥

loud peak
crimson laurel
#

but i accept your decisions and opinions

sand vault
#

I haven't done any 3D modeling since I was trying to port armor from FromSoft games into Skyrim

summer silo
sand vault
#

Years ago

crimson laurel
sand vault
#

I hope so. Not sure yet what that will entail.

crimson laurel
#

i believe they started making in ue4

#

and transitioned to ue 5.1

summer silo
#

Yeah, but it's a heavily modified 5.1

#

Updating to 5.5 would mean having to redo the modifications I think

#

Which would be worth it since meta humans were so optimized in between that they now weight like 60mb instead of 1gb apparently kekw

crimson laurel
#

maybe it doesnt necessarily mean it needs to be rewritten

stark shale
#

ARS Modpack gone?

sand vault
#

What's ARS

queen delta
#

@loud peak

#

maybe this will resolve your question

crimson laurel
#

thats the animations

sand vault
crimson laurel
#

i still think the bullet jamming

#

its still too low

#

we need other type of jamming

stark shale
#

dm who?

sand vault
#

Ohh jamming, not durability. I'm braindead right now.

crimson laurel
#

did u still not find it?

#

i know where it is

#

Stalker2/Content/GameLite/GameData/WeaponData/WeaponGeneralSetupPrototypes.cfg

#

//Jam
JamType = EJamType::Jam
MinJamChance = 0.0
MaxJamChance = 4.0
MinJamDurabilityThreshold = 0.8
MaxJamDurabilityThreshold = 0.1
WeaponJamParams : struct.begin
[0] : struct.begin
JamChanceCoef = 0.0
FullJamTime = 0.0
struct.end
struct.end

sand vault
#

Ahh there it is

crimson laurel
#

theres a jamtype so... maybe soon we can add other type of jamming

sand vault
#

@loud peak

crimson laurel
#

did u guys see other jamming other than the bullet casing getting stuck?

sand vault
#

I haven't yet

#

I'd like to see things like squibs, etc.

digital gulch
#

dit it hapen to any of you guys that out of nowere one of your weapons is swaped by a diferent weapon you didnt had

sand vault
#

Imagine your gun blowing up in your face haha

queen delta
#

Well they could add weapon exploing when bullet didn't fired out of barrel

foggy hinge
#

Anyone make a program to play midi files for the guitar?

foggy hinge
#

Or know of one?

sand vault
#

I was standing idle, and suddenly my shotgun turned into a sniper rifle

#

And there were two random sniper rifles in my inventory

digital gulch
crimson laurel
#

we need stalker 2 to become very weapon realistic 😡

#

we need an animation for when u clean ur weapon

#

:3

digital gulch
#

was gonna pull my shottie and that sniper appeared instead

#

i was like wtf

sand vault
sand vault
digital gulch
#

had to load a prev save just to make sure i wasnt going nuts

pure stag
#

If since a lot of people are waking up wondering where ARS is feel free to dm and I'll get you hooked up

sand vault
#

Exact same sniper rifle

digital gulch
#

okay glad i m not alone

#

guess its a bug

#

oh well

sand vault
#

Something is getting wonky in the variables between the shotgun and that rifle. I bet there's a bad var somewhere in the cfg's. Seemed to only happen when I was standing idle for a while while holding the shotgun.

crimson laurel
#

report the bug

sand vault
#

Yeah I did

#

They have over 20K reports already

#

Wow

crimson laurel
#

🤣🤣

sand vault
#

That's gonna be a lot to get through

crimson laurel
#

mol1t been silent for 4 days already

#

where the heck is the gsc answers!!

topaz cape
#

i'd rather have them work instead of doing pr stuff tbh

neat thistle
#

How to add custom icons to the game?

crimson laurel
stark shale
topaz cape
#

yea, but what is he even supposed to tell us? "yea everybody's hard at work, we'll let you know when we've got something"

stark shale
#

just sit down. compile all the reports you get and get to work on fixing the game

crimson laurel
#

idk answer our questions so we know we being heard exactly

loud peak
sand vault
#

It's less to do with telling us things, than hearing what we have to say. Because as it is, we're beta testing this game for them right now, whether anyone likes it or not.

crimson laurel
#

public relations is also a job

sand vault
#

And a lot of people are not just testing and reporting, but actively fixing it for them.

crimson laurel
#

mhm

loud peak
crimson laurel
loud peak
#

WeaponGeneralSetupPrototypes.cfg

For some reason my Fmodel doesn't show it

sand vault
#

xowny's STK2 - SPF Experimental release has 95% fixed the performance issues I had on start. I have zero issues going into settlements or being around large groups of NPC's anymore.

#

Completely stable FPS with no noticeable visual degradation

topaz cape
loud peak
# crimson laurel

dude, you don't know how much you just blew my fucking mind right now

#

😄

sand vault
#

I need to dig into these tools more. That's FModel? I downloaded it but haven't used it yet.

loud peak
crimson laurel
#

yes

sand vault
#

Nice, I'm about to check that out.

crimson laurel
#

just a total of 500k packages

sand vault
#

Wish we had a GUI for RePak to do batch processes with it

#

Actually, wouldn't be hard to write a script to do that

#

Then just make it a Windows context menu option

#

Using a regedit

crimson laurel
#

this is something similar

#

u will get with stalker sdk

#

very likely

sand vault
#

Oh sh-t. Ty

#

That's gonna be cool

#

Can't wait for sdk

crimson laurel
#

stalker already has the whole mod.io integrated i believe

#

at least all the ui and plugin is there

#

so i assume mod support will come once the hotfixes are done

foggy hinge
#

They use it for console support mostly I believe

#

Nexus Mods will still flourish with mods posted there

#

Most likely people will stick to it bc of mod managers and just generally better mod posting support

crimson laurel
#

well yeah but nexus will become obsolete because u gna have the mod menu in the game itself

foggy hinge
#

Mm, no not really

#

Nexus will be the more dominate site for mod hosting for S2 on PC

#

Mod.io will just be a way for SOC offering support for mods on console

crimson laurel
#

why would that happen when u can post in one place and it works for all platforms

foggy hinge
#

BC people do the same thing for Bethesda games

#

There's also more control of managing your mods on PC using Nexus or something that's not Mod.io directly tied into the game

digital gulch
foggy hinge
#

Mod managers serve a huge purpose

crimson laurel
#

but bethesda doesnt use ue5 that has a sdk that helps you with mod posting already

#

but lets see

sand vault
#

We'll see. Either way, both sites will be useful. Most casuals will continue to use Nexus.

crimson laurel
sand vault
#

But I think a lot of people who want to do more will go to mod.io

foggy hinge
#

Mod.io is plug and play, mod conflict resolution will be hard with it

crimson laurel
#

idk how modpacks will be, if you can actually like

#

make a modpack that customizes all the mods

#

to your liking in a sweep

foggy hinge
#

Nexus already has support for that

crimson laurel
#

how many people use nexus vortex

foggy hinge
#

They're working on a new app, with the lead dev of Wabbajack making a modpack/list compiler that sources all mods from Nexus

foggy hinge
#

You'd be surprised.

#

Just go look at how many downloads collections get

crimson laurel
#

i mean if thats the case i can see it yeah

#

but can you actually like customize the settings of the mod

#

through that?

foggy hinge
#

100%

crimson laurel
#

interesting

foggy hinge
#

Create patches, organize priority load orders, which we're actually already dealing with in pak files

#

Pak files are prioritized based on alphabetization

#

My mod with zz-groks-mutant health will be overriden by zzzz-other-mutant-mod

#

And you need a way to manage this

crimson laurel
#

with modpacks i can see nexus being used but for plug and play ig mod.io can also be used

foggy hinge
#

Yeah, plug and play for consoles will be fine

#

Hopefully they sort out some sort of load order management for mods in the game.

wooden pilot
#

stalker2 shadow of csgo

crimson laurel
#

that actually looks good

#

damn

sand parrot
#

Need help, crashing when applying an effect on reshade pc gamepass

crimson laurel
wooden pilot
crimson laurel
#

ah

prime reef
#

Add knife skins as collectibles that sell for a bunch lol

topaz cape
crimson laurel
#

L

topaz cape
#

i can imagine why though

crimson laurel
#

do u guys think a mod that makes looting like tarkov possible would be acceptable? so you would be able have a very complex craft system

radiant ledge
#

you know what's kinda funny? I read, write, and speak both Ukrainian and Russian, later being my native tongue due to being born in Moldova (long story about the the whole family line, forget it, doesn't really matter), and the UI prototype screens are in Russian. It's not shocking or anything, UI designer most likely just speaks russian in his head and is more comfortable with it on a day-to-day, but damn if it is kinda reckless of him to leave this in the files like that...I just know people will blow it out of proportion and use it against him or GSC as a whole. And that's sad.

crimson laurel
#

i hope not

sand parrot
#

Doubt it

radiant ledge
#

I deleted most Ukrainian TG "news feeds" from my account because of the amount of useless drama they're constantly peddling, and I can just super-easily see those vultures raise a shitstorm for clicks over this...sometimes people are massive a-holes. So yeah...anyway, sorry for the off-top.

P.S. I revived my PC! Dunno what happened to it last night, I just popped the CPU out and back in today and it booted right up. Weird.

wide kestrel
#

any help on locating the proper .exe for dumping the AES would be helpful (im using a gamepass copy of the game if that makes a difference)

wide kestrel
crimson laurel
#

you can easily find it on the internet but

wide kestrel
#

i was looking, every article I found with reference to it has been removed

merry mountain
#

its even on this discord

bitter sluice
#

@blazing orchid update: found a different program to export tarkov meshes that go straight to glb instead of obj, this subdivides the glass pane in its own submeshes in blender instead of it being baked together as one

digital gulch
#

this one gets a thumbs up

azure mortar
#

@bold apex you wouldnt happen to know how to get uassets exported from an unreal engine game to work inside ue5 editor would you? hmm

#

i managed to finally extract one of the utoc files, it generated a lot of uasset files, looks like raw data that one would see in any unreal engine project, so i thought theory wise maybe it should work

#

but even after restarting the editor and making some changes the uasset files dont load in

radiant ledge
# gaunt bay Lol....

In 20 years of tinkering with PCs, building countless desktops for friends and family (granted I don't work in PC repair and tinker with them just as a hobby) , I never had one just suddenly refuse to boot with a CPU detection error code, refuse to boot after clearing CMOS, and then get back up as if nothing ever happened by me just plopping the CPU itself out and putting it back in...guess there's a first time for everything ¯_(ツ)_/¯

bold apex
azure mortar
#

is the versioning that strict for unreal engine?

bold apex
#

Aaaaand you need the right plugins

#

If they used any

#

Which they probably did

azure mortar
#

they definately did lol

#

theres a plugin folder innit

bold apex
#

If i remember correctly there's a feature call "Migrate" somewhere in UE. Can't remember where but you can probably google ya way to it.

young stone
#

Is there a mod already that makes the lasers look at least a little more acceptable?

#

The current version is horrendous.

bold apex
#

Might be able to import it through that

azure mortar
bold apex
young stone
umbral linden
#

@wide kestrel I messaged you how I figured out how to do it. pretty much treat it like any other unreal engine game with encryption, with gamepass you might not be able to copy the executable out being a protected windows store app, you would need a different source for the exe or some sort of windows store bypass/save process from memory or possibly mess with permissions in windows.

bold apex
barren crypt
#

I hope someone make a hunger adjustment mod. Skiff eating like a pregnant woman is annoying

grizzled igloo
#

what happened to ars modpack file? Concerned

bold apex
fierce talon
loud peak
stiff pine
#

I hope to God someone makes a mod to go prone. It's so important for immersion shooters and no games ever have it lol

merry mountain
neon sedge
# fierce talon I am wondering the same thing

Apperantly he didnt ask permission from mod makers so they will delete his stalker 2 mod posting unless he asks for those permissions and credits them. At least thats what i read this morining on his mod posting

fierce talon
blazing orchid
#

What’s ARS

stark shale
winter matrix
normal tinsel
#

wtf

stark shale
#

its not like anything was created from scratch that was taken or apprehanded. He just made it easier for people that don't have much time to get the most changed withouth having to merge a bunch of different mods themselves

fierce talon
# neon sedge Apperantly he didnt ask permission from mod makers so they will delete his stalk...

I get that but all those "mods" are just config files and it's all changing every day so it's not really an issue at this point, AR Stipe said he would make a credit list later when he would have time, also he never claimed he did it all himself! also he is making a lot of changing to those config files so it's not like he is copy pasting other people's "work", still it's ridiculous what mods did, purely out of spite, say or think what you want

Mods are free, always were and always will be and whoever can do whatever they want with them, also its not like all other mods have a "you can use my mod but give me credit in your work" written on their mod page

Just get out of here, I don't support dictatorship and what mods did goes against freedom rights

stark shale
#

yeap

winter matrix
fierce talon
winter matrix
#

i dont get the part where i rather complain instead of working together

stark shale
fierce talon
neon sedge
stark shale
#

funny enough it is not even a written rule that you have to credit every single person that made config changes that you took inspiration from in the rules for stalker 2 mods
Add to that that changing some numbers in a config file is no reason to credit someone in the first place. Its not they created the config file from scratch.
Credit to GSC for creating the config file that we can edit lol

gusty olive
lunar plume
#

@stark shale hypothetically for a friend... how does one find this mod pack

void crypt
#

is there mod that lowers price for ammo in traders beside Grok rebalance? still pretty pricy

stark shale
void crypt
teal wing
#

I honestly wish I was so selfish and self centered to dare call ini and cfg editing “mods”

signal flicker
#

where has the ARS modpack gone from the mod posting page ?

signal flicker
mild fable
stiff marlin
#

Any way to get further updates for the modpack?

heady tundra
#

всем привет, есть мод на сталкер 2 для постоянного показа HUD ?

teal wing
#

nope

azure mortar
#

@bold apex i dont think i got .uassets to appear even after getting 5.1 unreal engine 😦

unkempt canopy
azure mortar
#

would be nice to somehow atleast get a full unpacked library of textures and materials so they can be changed

unkempt canopy
#

People complained so thats that , we didnt do it cause we were bored

#

And thats enough , send the word to anyone in your server

if they keep coming here and spam the discord server they get banned

#

End of story

teal wing
unkempt canopy
#

there are many workarounds , we gave him 1 day to change or make smth or whatever, he chose to tell us he doesnt do that

#

ok , understandable, have a good day then

alpine cradle
#

I want to make trees (mostly) and plants have fps same as the game, by default, if u look at a tree moved by wind it has 24-30fps, so do plants. and its very annoying. added theese but didnt do it :

t.FoliageTickRate=-1
t.ForceUpdateRate=-1
foliage.ForceLOD=0
t.MaxFPS=120

If anyone know of any other commands that might fix it pls share. tyvm

cloud lark
#

Has anyone found variables as to how often you get hungry? I'm kinda sick of carrying around half a convenient store with me all the time because every second bend my guy gets the munchies.

cloud sorrel
#

where did the ars modpack go ?

azure mortar
azure mortar
#

maybe its based on those variables?

merry mountain
#

what are you trying to merge, one of them is not a textfile lol

cloud lark
pearl zodiac
azure mortar
cloud lark
pearl zodiac
#

you sure?

cloud lark
#

yes

pearl zodiac
#

no difficulty balances?

cloud lark
#

no

pearl zodiac
#

hmm

#

interesting

azure mortar
#

ive probably not noticed it, always got bread, some sausages and cans in inventory

merry mountain
#

in base game without mods you get hungry constantly

#

you have lots of food tho

#

and you cant starve

#

using certain items also increases your hunger

void oak
#

Random question but, did STALKER 1 SDK allow map making/custom maps?

#

If so - you all think Stalker 2 SDK will do the same?

pearl zodiac
#

so it might have some effect

cloud lark
#

yeah i'd rather have food be scarce and cost me tons of koupons instead of having to haul around a truckload of cans and sausages to go from one place to another. i play with 8 hour days so i kinda wanna simulate hunger for that time frame. I usually eat 2-3 times a day. not every hour

merry mountain
pearl zodiac
#

yeah not at all

cloud sorrel
#

does somebody now where the asr modpack went

lunar plume
blissful geode
#

ars left? welp guess I gotta find a new modpak

formal bronze
odd galleon
#

RemSip F convenient modpack

tiny lantern
#

I wish someone would make a mod that allow us to adjust the interactive-icons (the big white dots), I'd love to either be able to turn them all off completely, or at least be able to set their display distance to super short and then still very low transperancy.

crimson laurel
#

crosshairs?

crimson laurel
arctic grotto
#

He means the dots indicatign something can be looted or interacted with, doors/lootables

#

That are over trunks, bodies, bags etc

crimson laurel
#

thats exactly what it is i think

#

targeting reticle

arctic grotto
#

Nah

#

Separate

tiny lantern
#

targeting reticle is the crosshair

worldly wind
#

tried asking in s2 chat and just got a reply from a literal "Fucking Retard", does anyone know if theres a mod that would help with audio issues, specifically emission/ambient sounds turning off completely?

crimson laurel
#

why are there two options for the reticles

#

den

#

dang

#

oh yeah my bad

teal wing
elder vapor
#

what happend to the ARS mod pack

worldly wind
teal wing
kindred lotus
#

anyone know what this does? Mutant_AttackCooldown

teal wing
#

HRTF has been around for many years. You can even add it to Minecraft lol

#

But it crushes and kills audio quality and perf

willow carbon
#

Most people that put mods on the nexus dont even try their mods before they publish them

teal wing
#

Absolutely

worldly wind
#

i saw that a lot in the first day or two

teal wing
#

I was just about to say I think it’s just excited players thinking they found something. When in reality those of us who use UE every day know…. Not to do them lol

cloud lark
kindred lotus
cloud lark
kindred lotus
#

because NPC_AttackCooldown = 1.0 also exists

willow carbon
#

also does every game need to have thousands of dogshit reshade presets ;_;

kindred lotus
#

its under difficultyprototypes.cfg

worldly wind
cloud lark
willow carbon
#

its just preset eitherway.. site's called nexus mods

#

not nexus presets

teal wing
#

Basically anything that changes LOD is a no

#

HRTF is a no

#

Anything with the word “Scale”

#

Or “Scaling”

cloud lark
#

even time scale?

teal wing
#

They’re all just bad suggestions that significantly worsen performance

worldly wind
# cloud lark even time scale?

the time scale mod was another big one with the "i didnt even test this :)" right in the description and they warned it could cause issues with emissions and scripted events

worldly wind
cloud lark
#

Swear to god if 24h days wouldn'T mean i'd be able to move to every place in the zone in one day i'd be playing that but 8 hour days finally lets me get from a to b at a medium distance without seeing the sun rise and sink 5 times over

merry mountain
teal wing
# worldly wind thoughts on Roadside Panic then?

I downloaded all the A Life mods and cross compared each change they make.
Roadside panic is significantly less advanced than the first A Life mod that was out, A Life Maybe.
A good choice would be A Life Extended

fierce talon
teal wing
#

But I personally suggest just comparing them each and packing your own mod

#

“Mod”

fierce talon
cloud lark
weak crow
fierce talon
worldly wind
# teal wing I downloaded all the A Life mods and cross compared each change they make. Road...

its funny, i think to the layman Panic seems like the much better mod due to their description and apparent research they present, whereas putting "A-Life maybe i guess i dont fucking know" in the title caused me to sort of just immediately assume it wouldnt work. As for Extended, i just assumed it made very similar tweaks to what i already had so i just didnt bother looking at it

unkempt canopy
unkempt canopy
teal wing
#

it was released a week ago. And the new A Life mods have all been worse than it

#

either too much cpu or too many enemies or bugs

#

it should feel like Stalker. And that one felt like stalker

fierce talon
cloud lark
#

But @teal wing don't you member the good old days where everything was fighting everything at every corner and the performance was shit because of it in the OG games? No? Yeah me neither.

teal wing
cloud lark
#

So A-Life Maybe is a goodn you say? maybe i'll try that one out have not touched A-Life edits as of yet

teal wing
#

It’s my favorite thus far

fierce talon
formal bronze
cloud lark
glad abyss
#

Common courtesy really... Give credit where credit is due, even if it is a simple CFG edit. Easy enough to add a name to description.

fierce talon
fierce talon
cloud lark
#

Its the Wild West of modding atm. Someone finds a Nugget in a .pak and suddenly there is claims everywhere. I better get me a Winchester and quick.

vapid light
#

ALFA MODMAKERS don't care about all that crap

worldly wind
glad abyss
formal bronze
#

¯_(ツ)_/¯

fierce talon
cedar bone
cloud lark
#

I was the OG modmaker for the LvL 60 Legendary Lords Mod for Warhammer Total War 1 and i put in the description of the mod what file i edited. Never in all the years since then have i been credited in any other mod that does legendary Lord LvLs or Skill points per level. I'm still alive.

fierce talon
#

i am not saying it was you

tidal yew
#

anybody know of a good mod for skipping the year long shader compiling?

#

i added one but it obv doesnt work

tidal yew
#

idk what for but just do it

sand vault
#

Wonder how hard it would be to make an artifact powered mobile shelter. Something that can withstand an emission. Make it so each time you use it for an emission, it depletes the artifact you used to power it. Would be another way to use weak artifacts instead of just selling them.

#

Like, end game type of thing

molten cargo
sand vault
#

Yeah

#

Gonna have to wait

cloud lark
#

did they promise the SDK?

molten cargo
#

Think small things, like config edits. Hip Reborn is going to require the SDK too.

vapid light
#

I'm pretty sure distributing config files from the game, even edited, is a breach of the EULA. Did anyone ask GSC for permission to put their mods up for download?

sand vault
#

No

crimson laurel
#

does anyone know the config file where i can play with the loot in the item containers

glad abyss
# tidal yew ban me please

It's been a pain just getting simple texture changes to work currently, a mobile shelter is far beyond reach me thinks.

#

reply wrong person but w/e

sand vault
#

I don't think GSC cares about that. They want people modding and enjoying their games.

#

It's the modding communities that keep people playing these games for decades.

cloud lark
#

So Grok? Gamma 2.0 when?

worldly wind
formal bronze
#

Blueprints are currently loadable, Blueprints can execute C++ code, we just need wizardy

sand vault
#

They released a statement a while back saying SDK would release with the game. But that obviously didn't happen.

worldly wind
#

they promised it but no timeframe but im not sure

sand vault
#

It could be a couple months from now, or a year or more. Never know.

#

I think stability, bug fix and optimization are their top priority atm.

cloud lark
#

I Mean SDK would mean we could even expand the zone no?

sand vault
#

Technically

pearl zodiac
#

depends on how in depth it is

#

but very likely

cloud lark
#

So i'd guess it releases after all possible Addons/ DLC

pearl zodiac
#

hope before that

#

They stated before release they would like to get it out with the first Big patch (not this weeks hotfix)

#

But alas we have no idea the timeframe on that now

sand vault
#

This game is going to be around for a long time, with a lot of support from both the devs and modding communities. I'm excited to see what it looks like in a couple of years.

cloud lark
#

well i'm not a Map designer but if you are one and read this, please add a connection between Zaton and Cordon for the love of God. Thanks

vapid light
# sand vault It's the modding communities that keep people playing these games for decades.

Yeah and the modding comunity is not an environment of corporate sharks to chase people down for flimsy reasons. You mod the game to share it with others so they can enjoy it, aside from you enjoying the game and the modding process. I made mods for different games and put them up for download, and people stole my stuff all the time. And this was not CFG edits but models and textures. I don't care. This kindergarten shit needs to end

sand vault
#

Adding a bridge won't be hard when SDK is released

cloud lark
sand vault
#

Yeah, we'll be able to open things like that.

merry mountain
worldly wind
#

it feels like cordon and a lot of early game locations have been completely moved relative to their locations in the OG games and Anomaly

cloud lark
pearl zodiac
#

it was all speculation from the other games

worldly wind
pearl zodiac
#

The one thing i hate about the map change is moving AW so far south, considering Freedom protected the barrier...

worldly wind
#

i would have preferred a kinda GTA 3D vs HD universe thing

cloud lark
worldly wind
#

where the old games are kinda sorta canon

crimson laurel
still dew
#

Imagine if this server set up like, bounties for certain modded features in 2 for people to commit to and work on to basically communally make a conversion modpack from the ground up

cloud lark
crimson laurel
rare ruin
#

I don't know if it is or not, but are NexusMods links allowed if I were to paste one with my mod postings?

I don't want to keep up version control in the threads constantly

crimson laurel
#

just would be more exciting to loot stuff around

#

at least sometimes u can find a rolex watch and sell for 20k

#

and in the future

#

maybe craft stuff

#

🤣

cloud lark
#

or barter it for a money case?

crimson laurel
#

would it be a bad mod?

weak crow
rare ruin
keen nimbus
#

Where can we edit the colors/opacity of markers on compass? They are barely visible in most situations for me.

rare ruin
#

BUT the models on the other hands...

crimson laurel
#

yeah

#

i mean i can take all from tarkov 😭

#

and other games

still dew
#

I’d kill for like, stages in reloads so when it’s interrupted you can resume like if you just had to pull the bolt back or something

cloud lark
rare ruin
#

I could easily make a new item and replace inventory textures, but 3D models, i can't do

crimson laurel
rare ruin
#

Also adding new items is best done cautiously

still dew
#

Honestly more crafting things would be neat in general

crimson laurel
#

some stuff is so rare that the only option is to craft itt

#

like some attachments

still dew
#

I hope they release modding tools, has it ever been said whether they will?

cloud lark
#

Craft me a Bedroll so i can make my own camp. Also gimme some chests or Backpacks so i can make my own stashes

crimson laurel
rare ruin
#

The reason adding new items is best done cautiously is last I checked @eternal sapphire's mutant loot mod has reports of your save being bricked if you uninstall it after picking up a new item(s)

crimson laurel
#

rip

cloud lark
rare ruin
#

But i think they are still working on the "trigger" for when that happens

glad abyss
alpine cradle
#

how to reset engine ini commands all to default ?

crimson laurel
crimson laurel
worldly wind
#

i never saw it on nexus

rare ruin
crimson laurel
#

the only thing am not finding is the prototypes and stuff

rare ruin
#

For some reason those steps can brick with Mutant Loot

crimson laurel
#

cus i want to be able to change the generator for stuff you find on the floor

rare ruin
crimson laurel
#

wait theres milk in the game?

cloud lark
eternal sapphire
glad abyss
rare ruin
crimson laurel
#

WHERE THE HELL IS THE MILK AT?

rare ruin
cloud lark
#

condensed milk

crimson laurel
#

has anyone seen it?

pearl zodiac
#

yeah tons

rare ruin
crimson laurel
#

i never seen it myself

eternal sapphire
rare ruin
#

I found the texture for it once

crimson laurel
#

but interesting

rare ruin
crimson laurel
#

OOOOOH CANNED MILK

#

nvm

cloud lark
#

well all we need now is sugar and we can craft condensed milk

rare ruin
#

I think you COULD make them a full consumable without the ability to consume them last I checked

pearl zodiac
#

it already is condensed milk

eternal sapphire
rare ruin
crimson laurel
#

condensed milk is canned milk but

#

🤓🧐

rare ruin
cloud lark
#

might just be inconsistend file naming

rare ruin
#

In case that is what's causing the bricks of course

crimson laurel
#

whats the difference between being a questitem and beign a normal item?

rare ruin
#

Or if you want to be funny, allow it to be consumed, but hurt the player with effects or something lol

eternal sapphire
cloud lark
#

can't drop or sell quest items

eternal sapphire
#

Thats why I had to change it

rare ruin
#

So you said they're actual quest items, does that mean they are flagged as them and can't be sold or dropped?

eternal sapphire
rare ruin
#

Okay good good

vernal prawn
#

just wondering - is Vortex recommended at this time or just manual installation? i tried using a mod that would make skif's pistol not a quest item but it just didn't work

cloud lark
errant estuary
#

anyone knows what happened with ARS modpack?

cloud lark
#

its gone. Modder Wars and all

errant estuary
#

ah thats bad, was really good one, using it right now

cloud lark
#

i don't even know what it does

#

never got around to looking at it

pearl zodiac
#

it was just a merge of various other cfg/ini tweaks

cloud lark
#

i see

crimson laurel
#

i should be able to do a new .cfg like LootPrototype.cfg no?

crisp hearth
#

Has anyone looked at how hard it would be to add tabs to the PDA? I want to add a mutants, Anomalies, and artifacts information tab kinda like a Pokédex

crimson laurel
#

ill try 🤓

cloud lark
#

honest question

merry mountain
crimson laurel
#

ill give it a go and see

cloud lark
#

Yes but how does the game know to call the ID

crimson laurel
#

how does the game know how to call the ID in questitemprototype per example?

rare ruin
cloud lark
#

no i know how it knows how to call that one, its backed into the code to do so

#

my question is how will it call on your new cfg

crimson laurel
#

are you sure?

crimson laurel
merry mountain
crimson laurel
#

it never mentions where its allocated

#

lets see

#

ill give it a go

#

ill do one item

#

and try to spawn with console

merry mountain
#

but yes, try out and report back please

rare ruin
#

I wonder if you create a new cfg, call that cfg in another cfg, could it read the new cfg?

It reads whole new entries, so it may be able to read new cfgs?

crimson laurel
#

likely

rare ruin
#

Though LootPrototypes sounds similar to ItemGeneratorPrototypes which is the RNG system for various items

crimson laurel
#

no i want to like

#

make the ids and weights and stuff

#

in loot