#Jason
1 messages · Page 35 of 1
its almost like characters who specifically are tooled to keep enemies away get nuked when enemies get close
wow
especially when one of said characters is the heaviest and hardest hitting character in the game
its almost as if you lose when you fail to play your character correctly
So how do I fight?
wow
I don’t play passive
Also Jason has loops
Jab jab dtilt repeat
This character is unchecked, needs reworks clearly
no youre just bad
granted he's getting reworked regardless
but jason isnt a character youre supposed to attempt to be up close with
Im bad because i lose to a losing match up
if you're playing gizmo or bugs your main goal should be to keep jason from getting in on you with projectiles
Ok
jason is not a losing matchup for bugs or gizmo
Actually insane to say Jason has a winning matchup vs Gizmo
He low profiles half your moves
Jason heavy
Gizmo lightest
He's also huge which means it's easier for Gizmo to hit his moves
Jason hits hard
your literal only argument is that jason is heavy
ignoring the fact that jason is also the easiest character to hit with projectiles
Heavies traditionally have terrible matchups vs fast light characters in platform fighters
Use rage or teleport from projectiles
Easy
Countered my mains
I think you're really overestimating how good teleport is
you can literally interrupt teleport with projectiles
and rage will go away after a few stray hits
Play Jason for five minutes and you'll see how hard it is to actually win against characters like Gizmo
even at a max charge
Only projectile spammers who are good against Jason is Marvin and tnj
The rest nah
broooo
Stop downplay
exposing yourself at bad at the game is a choice
You can do nair to close in
theres no way
the nair that stops all forward momentum
or the nair (special) that stops all forward momentum
Still has armour and broken
you can get rid of armor
You don't even know which Jason move has armor 😭
...
It is literally only his aerial neutral special dude
What’s his neutral special in the air ? I forgot it
I can forgive mixing up nair and neutral special but I don't know how you got the impression down attack has armor lol
It's the grab
no move using jasons axe has armor
its the grab where he stabs twice and then slices sending players at a downward angle
And what about neutral attack on the ground
The most broken hitbox
Ever in multiversus history
Not as broken as jasons
U clearly dont play jason
It doesn’t match the animation
I have trust me
I have played him in training
Cap
He is broken
nobody's gonna trust you because literally nothing you have said regarding this character is correct
TRAINING????? 😭
yes
AND...HARLEY NAIR DOESNT?
have you never seen harley nair
Atleast it matches animation
not to mention the fact that literally all of this should be getting fixed (also the axe does go behind jason, it makes sense that it would connect at least some)
Yes that’s the best way to test characters
comparing training to actual gameplay is unserious
😂
I only played Jason once in 1s
play jason against any character with projectiles in ranked and youll see why nobody agrees with a word youve said
we can tell
Even tho I lost against wonderwoman i noticed he’s really strong
Demo is trollin almost had me
hes gotta be
Wow
U don’t need to play a character to know they are good
What’s wrong with that
I lost a ranked game due to broken characters like urs #off-topic message gizmo definitely isn’t winning MU but its what ever
you literally dodged inwards
knowing that jason's up b and rage
will surely decimate you
Rage is impossible to counter
You don’t understand ur character
no youre just bad lmao
mate please just try to use armor breakers on it
"rage is impossible to counter" yeah im done bro 😭
this is clearly gonna go no where huh
dodge IN while in mid air
whatever
Fr these downplayers man 🤦♂️
you put yourself in that position
I had no other option
bro thinks people on his side 😭
Hé could teleport to me then do dair
I would die straight away
Best is to stay high in the air
jason's armor only exists for 20 damage
with the amount of charge used there of course
20hp extra is crazy 💀
I need to main this character
His pros out way the con
ah yes
GL
Thanks 🙏
enjoy losing every single exchange
All I need is teleport and jab
Easy win
this is how i know you have never played this character
I did
jason's jab is beat out by any other move in the game
my favorite is dodging through someone as they come at me jabbing, i try to punish their back with my jab, but i just get sucked back in to their jab going the opposite way
Doesn’t matter tho
pro: may be able to kill off a single read
cons: massive, easy to hit, has 0 speed, cant recover for his life, extremely minimal dodge meaning you still get hit by everything
Massive = heavy = dies late
0 speed = teleport
Can’t recover = teleport
No need for dodge = teleport.
Think about it you are playing a tank who can kill perfect in every direction and also has good way of getting around
teleport does NOT work for vertical recovery
if youre on the side of the stage you're screwed
bait him into using an attack (besides mist), using an armor breaker, using a move that does at least >15 damage, waiting it out
teleport is committal and again
can be interrupted
Easy fix us that one perk that brings you back one stage
When u die
you can teleport up/down a bit from the air, but its his most predictable tool for getting back to the stage and people anticipate it
And quickly attack ur opponent
that perk literally kills you earlier than if you didnt have it
resurrectionist is an absolute terrible tool
and also only works once per match
This is why u guys say there are so much cons
im thinking moreso when you're on the side of the stage
resurrectionist literally shrinks the blast zones for you so you die faster yeah
Not looking at the bigger picture
or it could be because we play this character regularly
killing only matters if youre able to get a hit in
That’s an insane perk
anyone can outrun jason
a single teleport takes most of that time
resurrectionist is awful bro
3s is pretty long
approaching teleports are very easy to stuff out though
it literally kills your earlier
Teleport then BAM
and you can just run away from Jason to stall it out
true
teleport has decent start up to be punished, is super predictable, and has no vertical recovery
it is so awful
Why are yall still debating lmfao
it literally nerfs you
U didn’t use teleport to get to them
not for a character who walks as fast as iron giant
because im a sicko who likes to expose players as bad
Im not even bad
I will say im above average abit
i think you should spam tp as jason for a while so you can get a grasp for how it is not this be all end all tool
Carry on 🤣
Hit top 500 in ranked then we can talk otherwise im not feedin in
dawg just dodge away if he teleports to you
In character or overall
it’s not that hard
With jason
I got top 500 on gizmo that should be enough
or punish the very predictable move that puts him the exact same spot in front of him every time
Too many people play Jason
It’s impossible
Unclespameul
And other ppl
Imagine tryna tell people who mained him day one how to play with him
or trying to act like you know more than them
this guy gets it
Im giving them pointers
That’s it
im literally top 500 jason
🤦🏿♂️
yea lemme take advice from the guy who’s played him for a game
you said yourself you have 1 pvp game as jason
actually closer to top 300 but havent played in a few days
singular game
But I said I played training too
that means nothing
The Wonderwoman beat me to hard so I dropped Jason
I would play more
But I don’t see a reason
I’m just gonna go do something better with my time
Thats like being a mechanic tryna tell a fisherman how to fish better bro. I know ur trollin
Trainin mode rifts etc dont factor in real combat situations and u were cooked early talm bout the tele is unpunishable lol
Like i said ill gladly debate once u hit 500 ranked with jason and since hes so op i invite u to try hitting top 500 in 1v1 then let us know how that goes lol
Granted u dont break ur controller first
Ok I will play u guys will see
But i can’t rn
Since Nubia is dropping
She looks like a losing matchup
And everyone will play her
i got to top 300 when the PPG released
PPG was broken when they released
No wonder 😭
Now they’re fine ig
No way did I just see TP making Jason “broken”
It’s crazy ppl complain about Jason, a sluggish character who relies on conditioning & reads to get kill confirms in a game where punishing is extra work. But all the other gimmicky top tier characters, it’s fine
My point exactly....we have to work astronomically harder than say a shaggy or ww to get similar results and god forbid ur fightin someone who is good with a good character.
Also killing early aspect. I literally seen a bg kill at 30% with up special lol
Don’t blame the character blame the horrible blast zones and their death radius
Dont get me started on blast zones im actually rly surprised they haven't changed that yet
absolutely broken and overpowered
Just dodgr
Up special is not broken
Just dodge
If u get killed early its bc he read you
Oh my Jason might actually be a threat this patch
Brothers. Our boy is finally a real character now 
Sleeping bag whiff recovery increased by 45 frames. I might actually start using that move now
LETS GOOI
Love to see good buffs. Kinda hate that we lost teleport during rage but I’ll take the tradeoff I suppose
Darn they over buffed Jason not gonna lie
WHAT
It now consumes rage
I do think the buffs probably outweigh that one nerf
And I’m really glad to see that dodge bug finally fixed lmao
Dude, I don't even use that feature, the best use of rage is for using it inmediately or get demolished by grabs or armor break
Like he was supposed to 🗿
All his neutral attacks has advenced frames and his knoback was invressed
Rage roar seems like a legitimately good option now that it applies stun
That’s fair. It was a fun mixup sometimes but not really a big deal

And nair ground bounce is huge for combos
Yeah, like is something that should be at base in the first place.
Should consume rage
Yeah see before nair sair was the only combo you could get and it only worked at specific mid percents
These Jason buffs are really big.
With nair itself causing a ground bounce, you can get other follow ups I’d imagine
Tomorrow we ascend 🗿
We eating good, bois
Another patch and yet again they still don't fix... wait a minute... could it be
"~ Fixed an issue where buffering dodge out of some attacks would dodge the wrong direction"
Yes!! He can finally dodge properly!
You mean the dodge bug?
No
Jason having more buffs than Jake and Beetlejuice
His tp got nerfed
He no longer kills at 60
Nor 80
Hes pretty balanced rn
He actually "takes skill now"
He is no longer "braindead" like everyone said
Imma be real
So whats the problem
Jasons barely kill with tp anyways
It was just confirms at edge
I get hit by sair the most
Yeah and some people were still crying about that
Or neutral attack
Ppl are outdated 😭
I was 1v1 my friend who plays Jason that shi doesn’t even kill like 60%
Maybe if the map has close deadzones
He had to follow it up
Yeah
Bc people exagerated
Its always 80
90
On tanks i think it was 100
People exagerated and guess what
We got more benefits than anything else
By nerfing tp
Nobody in the jasoncord cares about the teleport knockback
The only significant nerf they did to jason
Was the fact we can no longer
Keep rage while teleporting
But everything else compensates
Also we no longer spend 5 years trying to get out of sleep bag animation
i lurked so hard i cant even comprehend smh lemme re-read
And we also have more combo game
Bc now nair
Can spike
Actually nair into bag could be true
So its our only true way to use bag
Big facts....dropped nubia that fast after seein patch notes 🤣
I did but my special boy got da attention he deserved.
Even if stun on rage hit is OD lmao
Nobody uses roar
The only use i can found to roars stun
Is kill confirms
And maybe combos into nair
Not if we miss tho
And sleep bag
That’s a crazy change ngl
They shouldn’t have done that
Because there is still endlag to tp, you can just like prefire armour breaker 😭
the fact he cant keep rage while teleporting makes jason way more skill based
Hmm we will see
Im concerned about the neutral attack knockback buff
I swear didn’t it already have the most knockback in the game?
Probably they did it in purpose so we use that instead of teleporting for kill confirms
Devs don’t know anything abt Jason
They dont know anything about their own game
They dont even play their own game
They just listens to what social media says
Stripe barely got touched
Wait what happens in s4
Marceline and raven
I wonder how good they will be
Well I know raven will be broken
She’s DC
I wonder how we csn kill off of jab now depending on how big of a nerf the side special is
A lot of buffs but a potentially oversized nerf which may affect stuff since that part was really fun tbh
But..we will see
Devs W
This plus the hitbox/hitreact changes might also help down the line when they finish that uodate
Except now teleport can get the rage buff which is both bad and good, like we can't teleport without expending it, but also hitting someone with a rage buffed side special will likely kill as easy if not easier than the old one
Is it weird out of everything I’m excited to see the down tilt and nair angles?
oh yea the ground bounce out of neutral air sounds great
What is Jason’s neutral special 2? I never knew he had one.
Doing neutral special with rage
The roar I believe
It's definitely a roar or shout attack as called
No it isn't, very bad
Sucky hitbox prior patch & isn't worth the shot at all
Ok lol
You can see the dmg btw
Increased to 7 from 5
So yeah dmg was also very bad
Dang
Not sure if it's worth using it but yeah gonna try it out
I wonder if stun will make it even worth
Yes
Cause maybe you can get a slightly charged neutral attack off for a kill
Yes
The bag is also very major change
Finally we can recover faster from it & don't have to wait till Jason pull out the damn machete out again
The fact the change said 45 frames is crazy to me 😭
That reminds me Nemesis’s ult special in MVC
I think it refers to how much damage effects it?
Each move has a base knockback that you deal. Knockback scaling is essentially a multiplier based on the amount of damage the opponent has and it gets added to the base knockback
The more damage the more knock back
I think the new mist might run the potential of niche instant kill of side air attack
Ah...
So if a move does 1000 base knockback and 20 knockback scaling, the move at 50% damage will then do 1000 + (20*50) = 2000 knockback
So yeah basically... I think Mist got kinda nerfed there
I’m not even mad. Nerf mist but gave us so much other good stuff to work with. Good trade off
Moves like Jason mist, Morty grenade, and Taz nado have very high knockback scaling
They don’t send too far at zero damage but they have crazy knockback at mid and high percents
I wonder how well stomp will be now
The fact that Morty grenade previously had 29 knockback scaling is absolutely insane
20 is good
More than 19.5 which is Mist's previous knockback scaling
So yeah that's our new kill confirm
Oh damn
Maybe neutral attack can kill confirm off jab as well
It isn't that strong I think
Not as strong as Jab 3
They deal same dmg though
Pfg cooked with this patch
Real
Even got the bed bug outta here
It’s about time too
& they nerf ppg now
It’s been in the game for far too long
I didn’t read the full patch notes but I skimmed thru the top tiers and seeing the • icon was so relieving lmaooo
Tbf, PPG nair was kind of a do everything button and the fact that they could do like 40-50 from just jab to dtilt to nair to down special was a bit nuts
Although I think Jason is still a combo food
Pretty much & their side special if I remember break full rage armor
Pretty insane
Ridiculous range as well
More if you had the perk that makes their neutral special stun
iirc u can’t even punish it as Jason
I find it hard to punish as Shaggy and he’s among the faster characters
Maybe not anymore since a ton of characters got speed buffs now
Yeah coz Jason couldn't do anything other than parrying
Even my sair attack couldn't reach
Also
Get all of those T&J mixups out of here
Man he was damn annoying with his bouncing Jerry/ball
Also
Don't forget the spike y'all
Faster spike now, more fun
Yes dair punch to gulp
Hopefully that works
But we'll see
Top 3 changes for Jason so far
1 - Sleeping Bag
2 - Shout
3 - Mist
Do you mean just impactful changes cause mist is literally a nerf
Yes impactful changes
WE FINALLY EAT
i cannot stand the dodge changes
Well it’s mainly cause Jason relies so much on dodge jab. So now we have nair into jab being true which may or may not was already a thing.
im thinking more for catching
i used to do dodge-up tilt as a read
now that is just not a thing
feels clunky
Idk maybe you could do IAD aerials for catching now but don’t know how effective that is
Games so laggy rn
It is always like that on new update
What are Jason combos I should know cause I might pick him up as secondary or something
JASON IS DEAD
The character already seems to belong to another game, he doesn't have any objectively good combo if you compare him with other characters like Batman, Finn, Superman or Garnet, despite the fact that they buffed some things, he's still a piñata that now has no combos.
The only joke about this character now is that you can take out the rival from above
Oh I was wrong that Air Down Special doesn't cancel on stage ledges(I thought it was only platforms), but I'll still never go for it
#clips message
am i insane for saying
i wish we were still nerfed jason
if it meant we could get the dodge into attack back
They should’ve made the roar good. It still sucks
I mean realistically you're almost never gonna use it, since the damage buff is better on literally any other move... at least it has a niche utility now in case you accidentally panic spam it when enemies are near you
rift is impossible to get all stars on without nubia
So we be eating good?
Im still gettin destroyed in 1v1 lol
This does not sound like the W I thought I’d hear
It's crazy how the buffs killed the few combo options he had. If they truly wanna turn him into a Ganondorf-type of character, at least make each of his attacks HIT REALLY HARD.
Apparently the ones that did hit kind of hard had people complaining and lying saying they died at 50 from the middle of stage from TELEPORT
Bro, Jason is a freaking piñata in the new event mode
They massacred my boy
I thought he got buffed
Supposedly

Jason was supposed to be good after this patch wtf
The system dodge changes made it so he just gets punished after every dodge
if anyone is whiffing dair and wondering why: jason lost the first active frame on his dair from the "buff", the punch isn't active until your fist is pretty much below you now
i was wondering actually it looked jank a few times
These "buffs" feel non existent so far
Yeah I literally just had it happen right now. So that's why. Terrific.
only one you will actually notice is bag if you dare go for it and the stomp change
the nair change is nice
also the ground neutral axe is nice to just dodge in and let it rip without charging
at least in 2's
And Up Smash breaking armor
it never had an effect, but it did break armor
personally I couldn't tell much a difference for it. I think it has always had the ability to bounce them just not guaranteed
it's just an easier/more likely ground bounce if they're low enough to the ground
even with the two hit property, the first hit would ignore/break the armor and drag them in anyways
I feel like it's still useless because most people just run from Jason anyway and it's a grounded neutral attack. Unless they're charging at you without armor breaks it'll probably not be useful in actual gameplay
But if you find use for it let me know
It's kinda a reason to use rage
But even though they tried to make you whiff as possible
It does have some uses simply coz of the stun
I mean after you've had somewhat consistent success using it. I got one good use out of it the other times stun didn't last long enough
Why do you need a stun to be longer?
For charged attack I assumed?
I always use rage though.
Yes but we're talking about shout here
Well if you get a fully charged rage then the stun it's long enough but without it then it doesn't last long at all
I think it's still long enough to get free jabs
Maybe I use it for free axe grabs then 
That too ig
I use it a lot already. But a totally free one is glorious
At least shout attack still has better usage post patch
Also Mist is kinda nerfed
It's usage is way less
I'm fine with this one tbh. Was tired of getting beat by the jab jab mist masters
I just want disjointed hitboxes on the axe and maybe an automatic rage meter that builds up from damage. Like every 30 damage or something he gets free rage
To help stop him being free combo fodder.
Hmm
Even if they nerf the damage multiplier of it to compensate I don't care
But there's no reason I should get hit when I'm axe grabbing and they hit the tip of the axe and we both get knocked back
Plus IG has it so I don't see why Jason couldn't have it. Even if it's every 50 damage
He needs something for defense but maybe shields will benefit him a lot
True
Agree
He kinda need more armor
That's what i thought but unless they stop armor breaks from working on him it won't matter too much against the better players.
I usually have a good time against ww, but I ended up playing against the #16 Evo WW Player and it made me understand way more how bad he is
Rage is useless because WW's neutral air is one of her best combo tools and it armor breaks
That grey health shouldn't be broken
It loses to armor break too. Unless you're saying it should be buffed to not lose to armor breaks
If they do that running from him will just be the meta afterwards
But at that point you could probably argue skill issue
Yeah
That's the problem
It's grey health
Not some sort of yellow armor shield
Coz we'd no choice to stop him from being combo food
Exactly. Iron Giant has that in form of his Neutral Special. Jason needs a reliable "Get off me" move to help in that. In Smash most characters have the "Sex Kick" (I hate that name) which are fast, usually Neutral Airs, that can help break combos. Maybe his own Neutral Air could be sped up a bit. It already has a pretty low range anyway.
That annoying Mario kick and the other moves like it 😂
Yup! Exactly.
Mario, Luigi, Link, Fox are some of the most notable examples of Sex Kick NAirs.
True
I just want my guy to be usable in high tier play. I'm only gold 4 this season but it's still matching me against masters. I'm flattered that game thinks I'm that good but it's hard to rank up vs them with Jason
But frankly, I'd make Jason's armor from his neutral special immune to Armor Breaking, yes. Or at least resistant to it (instead of a single hit breaking it maybe it could be two or three). Because half the cast has reliable Armor Breaks, and every character can get armor break with the Dash Attack Perk.
Completely forgot about that perk
I feel you. Climbing with Jason is extremely stressful. I managed to get to Diamond 5 on 2v2 and it was a huge struggle. I dropped Jason altogether in Ranked because I don't want gastritis lol.
I made it to plat 2 last season I think but I wanted to rank tom up so I went over to him for a bit. This season it's reversed but I haven't tried 2v2 ranked much.
I'm not a huge fan of 1v1 in this game. The game's already tailored towards 2v2 so I stick with it. And I have a friend to play 2v2 with (he mains Taz) so it's nice to cook up some duo shenanigans. Haha.
I used to feel that way too. I think I stopped liking it after I started getting dual matchups with characters I find annoying. I've stuck to 1s every since. I am of the mindset that the mechanics of the game don't work very well for 2s but that's just me. So I'm a 1v1 nut now
But even for smash I hate playing anything above 2v2 and usually I exclusively play 1v1 in that too
Same I love 1v1s but once it comes down to “dash dance in the same spot/ camp the ledge until your opponent makes a move” it starts getting dull
Exactly. It's way too boring to me.
I like the "organized chaos" of 2v2 and how kits interact with each other, like the passes from LeBron, the speech bubbles from Velma, entering Iron Giant's Rage Mode. It's pretty cool.
Totally agree, 2s is where it's at especially with all the unique mechanics which are totally useless in 1s
2s are where it's at because this game isn't balanced enough for 1v1s to work
which is sort of fine bc it's made to be a 2v2 game, and it's balanced enough for that, but it's hard to take 1v1s seriously
I basically never play 1s unless there are a lot of missions tied to it
sometimes if i'm slacking a 1v1 can help me really lock in, but only because one ranked set is 10-15 minutes of unmitigated focus and torture
I skip the 1v1 missions. They made the Battlepass accessible enough. I hit level 70 two days ago by just doing the dailies and weeklies but skipping all the 1v1 stuff.
Yeah, battle pass is in a great place. Progress is a lot faster with missions but I can still rake in XP without doing any of the ones that require me to change characters
You legit #1 jason??
That's crazy even if you're top 100 that's crazy.
Back when I got to Diamond 5, I was the Top 60 Jason in 2v2. Felt good. I dropped Jason after that and now I dropped to Top 150'ish.
lol in 2v2s, yeah
i think pumbafurry is still running the table in solos
I need tips because I'm getting tired of being juggled and Harley has armor break now 
you could try either learning to time the grab so that the armor eats her hit and you can get back to the ground, or using monstrous sidestep to help you teleport out from above her. Dodging/DIing down also helps with jason traps, since a lot of people just move as if you're gonna dodge up
it also helps to have a duo who doesn't think 2v2s mean you both do 1v1s on separate ends of the stage lmfao
secret third strategy: beg PFG to stop buffing a character with true combos that work at any damage and disjointed hitboxes that stretch out past twice her body length
I think that's the biggest issue with random queue 2v2
And it's where you see the most mistakes. Like, you see a lot of players in these situations where they knockback a character offstage and try to edgeguard instead of helping the teammate getting destroyed by the other enemy. Edgeguarding in general is much harder in MultiVersus than in Smash since you can climb on the edges and there are many ways to recover safely.
Honestly. Like I can get not constantly having your teammate covered but being aware enough to bail then out even once or twice a match can make the difference
esp as a jason lmao
Only at higher percents
If your opponent messes up and get hit by it
It can be considered a kill confirm btw
Also nair into sleep bag is true
Ggs
he got so many buff tho
🧢
Literally i can only notice 3 of them
And they nerfed two of the best moves
which ones
whats the nerf on teleport
if you have rage charged, teleport uses it up now
You cant teleport while using rage
And less kill power
you literally did tho, that i punished with grab
not a ton less kill power (kills around 120 vs 100), but also axe got nerfed and rage up slash still kills at 60 damage
how does the new stomp feel? i keep forgetting to use it
No u didnt
Teleport consumes rage
I was already out of rage mode when you grabbed me
the dair change caused this: #clips message
not a fan of whiffing with it so much now
What is doing last stand?
Likely nerfing it 
they did this with the third jump perk from beta too. if everyone's using one perk over everything else, maybe make the other ones better?
But why? Last stand works fine, it's not the perk fault that the rest sucks.
^
like ofc ppl aren't using the dash attack armor breaker, half of the cast already does that, or have triple hit dashes that will break it anyway
Dair into Sleeping Bag too on lower percentages.
nerfs
Idk don’t ask me I’m not a dev for this lousy game
Thank you
Say less I'm about to have fun with that
I wasn't expecting nair to feel so strong after this balance patch. Comboing off of nair into sair or jab feels so crazy, let alone some of the wackier things like nair into down special lol
my go to yesterday was nair -> nair -> jab jab -> whatever, usually teleport
i feel like a steven or a garnet or something now, just doing diagonally falling nairs as an approach
So we might be onto some good things
Jason in 2s rn is way better
It is not fine, because weakened is not fine
I don't think it was changed
Jason players are gonna be eating in a couple days
Jason's gonna get a day of the dead variant I just know it
Oh he has one
Did they announce that one
Oh, neat. All the streams have been during when I work lol
So what exactly happened with the dodges? He does feel different in a bad way to me… makes me sad… I was hype for buffs
The dodges are very weird now
It's like delayed too much & idk if that's the issue with the server
Yea I haven’t played other characters enough to be sure it feels the same for everyone but before the patch I could dodge an attack with Jason and punish them, and now it feels like I have to just outspace to punish, and if I dodge it has so much endlag they get another free attack on me, so I can’t dodge into the fray anymore, only away? Feels bad, because he was already slow
Yeah that's very weird
Not sure if it's server problem but again, gonna play more
Yesterday I couldn't play well coz of the endlag
It's dumb
The global changes to ground side dodge feels a bit weird, yeah.
is the day of the dead one the same as the halloween costume one that i have to deny ever seeing bc of rules against leaks?
if not i could v easily see a fun skin with his mask painted sugar skull colors or smth
if they do more summer skins next year i'd also beg for a lifeguard/camp counselor skin for him
Halloween Jason is him dressed like Finn
Hes talking about the dia de muertos skin
Our special boi feels worse for sum reason
Ye I think it was the dodge changes... they hurt his dodge jab really bad, which he kinda needed since he's so slow
he still kills the same, if not better, if you space everything right, but you can't dodge into the fray like you used to
makes his jab feel rough
Yeah, his wavedashes aren't connecting like they used to. Things are definitely Different
its a sacrifice i'm willing to take to stop the jack and shaggy dodge in jabs
But Jack and shaggy still have privileged jabs that out prio Jason’s
Even with nerfed dodge jab. Pfg thought they changed things but realistically didn’t
They nerfed the knockback on the Ground Neutral Attack and Side Special, though, which were his best kill options.
Top tier characters are still the same, shaggy is the same, smith is the same, batman is the same nothing changed
I know I’m aware
i hate jack
Worst of all: Jason's hurtboxes are still terrible because they didn't fix it. I just lost a trade against a Shaggy with a perfect spaced SAir versus his uncharged Ground Neutral Attack. Ridiculous.
So what happened to weakened?
You mean the perk?
Yeah, last stand and weakened as a whole
They nerfed last stand
They removed the perk for adjustments
Well is back and is exactly the same so what they exactly nerfed?
You can't select it, but if you already had it equipped it's there until you change it
Booooo
They nerfed empty dodges, not dodge jabs
Is there any good up to date jason guides?
No but there is a Jason server
You got a link?
Sure I do
Mind shooting it my way too?
i did afunny
What's the nerf?
If you don't dodge anything with a forward dodge on the ground, there's 10 extra frames you cannot do anything
So basically
If I dodge forward
Then I can't do jabs immediately right?
If you dodge forward without quickly doing a jab, yes
If you dodge jab (Which takes more dodge meter) then no
That explains why
Why did they nerf that?
Because empty dodges were extremely safe
Made running away with them criminally easy
Fair enough
It doesn't changes Jason. Why people believe this is a Jason nerf? I prefer 100 times dodge cancel rather than just dodge and jab.
Dodge cancel?
Dodge cancel is the technique that consumes two bar of dodge bar, it consists in doing an attack input at the same time you dodge for gaining a speed output.
Ah I see
But yeah It'd cost quite lot of stamina
Yeah, Jason hitbox isn't that big
Jump, dodge into the ground and forward as you're landing, use jab
Just move a little bit to the right or left and jab
The jab priority system sucks.
Jab has still priority against some moves and specials.
Cause it's a big move
But they explained into the verse that every jabs has the lowest priority against any strong move. So yea, size doesn't matter
Size does matter
People expect every move to just delete the jab from the game the moment they make contact
If your hitbox hits at the same time as the opponents jab, then yours wins. If yours misses, the jab is STILL going to hit
Should I get Jason? Been wondering about getting him for a decent amount of time but idk how good he really is right now
I love him… he is not s tier and prolly never will be so as a casual player in 2s and ffa I have a blast with him… but if you’re looking to take a character to ranked 1s and you get tilted easily I don’t recommend it
If you’re a casual player I think he’s one of the most fun in the game
Yeah, I don’t think I’ll try to grind him in ranked 1s or anything like that
Got Finn and Shaggy for that already
he's fun but you'll suffer
I finally hit the airwalker to sleeping bag combo while edge guarding to end a match. That felt good 
Raged sleeping bag also
You know what
I wish that monster side step was HOLD side special to teleport to someone
LETS GGGGOOOO!!!!!!!
You'll suffer but you'll get better at the game as a whole. I can't stress enough how much playing as Jason taught me to be patient and read the opponent. Or baiting bad habits and retaliating.
the way my ass is never ready for the nubia matchup 😔
I havent seen a single nubia
Like never
theyre out there and they're Brutal
Nubias have told me it's a bad MU
Played against one as Jason and let out a sad kikiki.
Never gonna be able to win that match up
Strange
I wonder if the devs would ever make Jason's machete disjointed
They prefer making him braindead over that
I had a thought the other day, it would be cool if they let you angle Jason’s sleeping bag throw upwards as well. But that’d be cool so of course pfg will never do it smh 
But I think all of his grabs should be buffed in some slight way to make him truly “feared” like they said he would be but isn’t
Like all Jason grabs hit any/all enemies in the hurtboxes during active frames. The grab may only grab 1 enemy but the hit grab portion would still hit the other enemy teammate as well with regular knock back and damage
So many times I hit my grab on 2 enemies at once but only 1 gets put in stun or even hit by it so the other usually just smacks me and interrupts it
I didnt wanna believe this until the most recent patch
Jab jab side special
Jab jab side special
They nerfed it though
Still too good, 19.5 to 15 is nothing.
Kinda delusional when it kills light characters at 120% as a heavy/tank ngl
15 knockback is the same as joker wild card I think is enough
Again, kills light characters at 120% when Jason is a character meant to kill early
I will test this in a few hours. I don't believe it will kill at that percentage
It kills way way more earlier.
Maybe 100% at ledge for light characters
But I was also counting di up, making opponents live longer
Just because the training bot dies at 100%, a competent player can di up to live longer
Sure bud
He's a tank, not an assassin.
Plus give him enough damage buffs and the difference between killing at 100 and 120 is negligible
I don't consider Jason having bad kill confirms for being dependant of jab jab side b
We have, air down special, side neutral air, up special air special, up neutral ground and air, neutral air special, dash attack.
And for spikes we have Down air neutral
It's pretty weak imo now...
What about 3 jabs as of now?
Well that's double moral, people complain of wild card but not of that.
The thing about Jason's attacks are that they have ridiculously slow startups
It doesn't affect much but I'm just saying it's clearly not as strong as before
Ridiculously is a heavy word, Jason is not that op, but he is not that bad.
Teleport doesnt track players and armor break
I feel like I don't wanna be a combo food in the air, makes things pretty bad
Especially it's a nightmare fighting against Batman
Correction, wild card doesn't counts as a heavy projectile anymore.
Second is inconsistent, is rng dependant, and player needs to be very pad player for being caught in a Bad position.
While the other is a easy kill confirm that make the character toxic dependant of it. Which is not the right way for leading Jason.
The side b is a good step, Jason was really in a toxic relationship with that combo.
He needs buffs in other abilities
Dair special? Nah man that move is extremely hard to get the kill confirm, it can be strong when you hit it but it's pretty bad in terms of general usage
Okay, in that case let's give armor to jack grab.
How is utilt ground a kill confirm?
Would you like it?
You're kidding, right? The Wild Card perk is the equivelant to TF2 random crits
You are still hurt by it even after nerfs? Come on, it is in the past
Wym Jack grab? What's that has to do with a move that's left Jason to be extremely vulnerable?
Also, I wanted to ask, how do you know the information on Wild Cards knockback value? That information has been inaccessable in the files sinces season 2
Nothing, is just pfg and players double moral, you just said it, is not that strong.
Jab3? It's ok, it's just slightly better than teleport now
The knockback I think is larger right?
It's literally in the patch notes dude.
Do me a favor & answer this, what makes you think dair special strong?
I didn't say it strong
I literally give you the reason
Double moral of what? Like what???
That I just wanted to acknowledge similar moves between characters. Why this one yes and why this one not?
Good Moves≠Strong moves
Not all the time
Then why are you comparing Jack's grab with Jason's dair special?
Alright then, that's my bad, but the wild card is still better than teleport. Comparing two seperate completely different property moves is not a good move tbh. One breaks armor, tracks players, and does more knockback and damage (random crir basically). The other is weaker than before, kills light characters at 100-120, and now consumes rage. You know how mad every Jason player was reading that teleport consumed rage? We had to be forced to play passively like a @#$%&
Because people tend to hate Jack grab, but defend Jason one.
The philosophy of this is. Why? I want to understand why some characters that share similar stats moves (not necessarily in concepts but in data) one is consider good and the other not.
You mean the neutral special?
- Fixed Joker card not being classified as a normal projectile
~ Fixed certain projectile clank interactions
Keep it with the armor break.
But that's not the point dude, im talking about side special for Jason is still very good.
Ok, I'm starting to noticing we get all along confused.
Of which move we are talking.
I was talking about his dair special that Jason has
& suddenly you switched to Jack's grab???
Th man?
I was thinking you where talking neutral special dude.
My bad
Okay in that situation
Is a really bad spike.
Not gonna lie
It's definitely one of the worst Jason's move yes but very rewarding if hit
I wish the second slash was a button input instead of automatic
I think I barely seen many Jason players use that move often
This
Yeah, but you have to admit even if Jason is a troll pick in doubles that move is really good in those situations.
That would be a good change
As a 1s player, definitely a move that isn't in good shape when playing against experts
It's startup is damn slow
It's quite situational because the 2nd slash can be interrupted
By another disjointed move
And this is multiversus
Everything is about disjointing
Well ig...
Anyway, sorry about the confusing of neutral air special.
I thought you where thinking it was a bad move.
But you where talking of dair special, which is objectively terrible.
But still a situational kill confirm
About that command grab, I think it's an okay move...
Only if you get lucky or people are dense enough to not realize it's coming
At the end of the day kill confirm is a kill confirm, even if its bad, not many characters can have that type of knockback in many of their moves.
I also don't know why you think the bed is a kill confirm
Idk, maybe because it shares a little bit more knockback with shaggy, it armor breaks and can catch-up sometime times very nice.
Bed is a kill confirm if you charge it up and your opponent is dumb walking into it instead of waiting it out
At the end it leads you to a vertical knockback that you can follow with a uair special prediction.
I disagree
Shaggy's utilt ground is a lot stronger than Jason's bed
Yes, prediction...
Fair enough but if you let it uncharged then nah
Not stronger, but definitely has way more uses than bed can
Not because of the knockback because that is not true, but I would agree is very slow, startup sucks and endlag is horrible.
What?
Endlag? On shaggy? Unheard of
/j
That shaggy up tilt doesn't have stronger knockback, but is faster and have less whiff.
I was talking about bed sucking
O
Okay I will rephrase it, Shaggy move is not stronger in knockback or damage, but I will agree your statement about Jason bed being slower, and more punishable.
I thought it's stronger though...
I mean the knockback...
It kills around roughly 90-100 if you get a hit on it
idk man jokers wild is still really strong, they shouldve nerfed its rng
but since they kinda fixed jokers up special using runaway inflation is a solid choice
No it isn't, the problem is that you feel it stronger because shaggy is shaggy and an stack you in damage very quickly
So you telling me they've same knockback values & scaling?
since before if u let go of the charge u always recieved a pint-sized balloon
If the opponent has weakened/last stand, it will
Jason does the same?
Yeah, but it's also a slow risky move
Hmm okay...
Doesn't help that they added more endlag for bed on both whiff and hit. Bed to Uair apparently doesn't register as "true" until higher percents where the opponent would be in slightly more hitstun
Stomp kinda better than bed right?
Stomp is actually really good for combos now
Genuinely made that move a lot better this patch
I see
Yeah
But wait what did they do to the command grab?
Coz it looks kinda odd & the last slash you'd push the opponent directly to the ground
It's been like that if they're at lower percents
Nair can combo into it for an interesting tech chase afterwards
Yah but what did they do to it?
Nothing. Aerial Neutral Special grab was left alone I believe
Hmm I see
Let me test in a few hour to tell you, in think Jason has higher knoback an damage.
Ok so I see where the issue is with the confusion around Jason bed vs Shaggy utilt. Jason bed has more knockback than Shaggy utilt when uncharged, but Shaggy utilt has more knockback when fully charged. But Jason bed has even more knockback than that when Jason has rage
Fully charged Shaggy utilt kills at like 70-80 whereas Jason’s bed without rage when fully charged kills at more like 80-90
i think the better comparable would be shaggy's up-special vs jasons ground utilt. What does that kill at with rage?
I have no idea why the charge multiplier is so insane on Shaggy utilt btw
Raw Shaggy grounded up special kills at like 90-100 depending on the character. With rage, idk it kills at maybe 80?
Rage actually doesn’t make Shaggy grounded up special kill that much earlier all things considered
But it apples 3x weaken, so the next Shaggy move probably will kill
Shaggy rage up special has very high base knockback but lower knockback scaling
Side neutral special?
Tf is that
Darn
Wild card is a ranged weapon
🤓
And its random
There, I fixed it.
I was talking about knockback anyway both abilities are not hard to hit
It kills at 100
Most jasons dont even use the tp anymore for confirms
We now use nair combos
Good, it was a toxic relationship
This second part is not true btw. Most Joker players will just throw a card after literally any combo and god forbid you miss the dodge timing and it’s a joker card because you’ll just die
It’s not a “you only get hit if your bad” kind of move
It’s a “let me add free pressure after a combo” kind of move
If you don’t have any dodges left and get caught in a combo or you’re in burnout, there’s quite literally nothing you can do
And avoiding burnout entirely is nearly impossible for most characters since a lot of combos in general require dodges or dodge attacks, and dodging in general is just really good
Plus you burn half a bar any time you use armor which massively affects characters like Superman
anyone had a pic of jasons finn skin?
rules don't allow us to talk about leaks, but if that were a skin coming out, and there were pictures, i'd tell you to just twitter search "jason finn"
but, because it hasn't been officially announced, i don't know if it is, or if there are, and i'm not telling you to do that
Its not a leak
They showed finn jason
In itv
What got changed is knockback scaling, aka, its less effective at higher % than it was before
Joker's wild has the same kb scalling but more kb as far as i am aware
no, shaggy deals 15 damage jason 17, jason knoback is 1.1x while shaggy is 1x
A'ight...
What if resurectionist got replaced by a perk that made all of Jason’s grabs have super armor. They can’t be interrupted once they connect
Death grip 🗿💀
Resurrectionist would be good if Jason can use the perk every stock.
Is there anyone here who's good at Jason? I would really appreciate any advice to get better at it. Especially against Agent Smith, Samurai Jack and PPG.
I can't find good advice anywhere on YouTube, so I decided to come here for advice on how to get better at Jason. I like to play it, but I keep losing on it. I will be glad of any help
No, it'd still be awful
False. It’d still be a really ineffective perk
I said good, not op
It wouldn't even be good either. It kills Jason earlier than he would since the detection for Ressurectionist is for the old prepatch blastzones, not the current ones
And what if they don't do it like that? What if they dont bring back Jason and make him not receive damage for the same time next stock?
What?
Something like this:
Resurrection:
-Everytime Jason or an ally is knocked out into the blast zone, before point calculation. Spawn again for a few seconds receiving damage and knockback immunity, while also dealing extra knockback in your attacks. After resurrection duration ends you will disappear and the point will be given to your opponent
So he spawns in with his rage buff
Yeah. So in this situation instead of just bringing Jason back if he is near the edge, he just actually dies, but the point calculation will only occur after the resurrection ability ends.
Spacing is key with Jason no matter who you're fighting; which is kinda hard since a lot of Jason's hurtboxes are currently broken and results in him losing a lot of trades he normally wouldn't.
Jason's gameplay fits the heavyweight archetype you see in Smash Bros., which makes him more suited for a bait-and-punish style, where you try to capitalize on mistakes and bad player habits. For example, against Agent Smith and Jack you can almost always jump over them if they're running towards you because they WILL use their Dash Attacks or Side Specials.
Jack in particular is annoying to deal against because his Jab 1 is massive and can often interrupt anything Jason is trying to land. You can also bait his Side Special with a Air Neutral Special to grab him right when he dashes.
Agent Smith can be hard if he manages to close in, but Jason has advantage thanks to his superior range. Try to wall Smith with Side Air Attacks, and like I said before, simply jump over his Dash Attack and Side Special; Smith players tend to use those a lot and it's plain obvious when they're gonna do it to close the gap. Similarly to Jack you can also use the Air Neutral Special to grab Smith during his Side Special.
The Powerpuff Girls are slightly harder to deal with than Smith. They also don't have a lot of range, but the most annoying thing is their Side Special (since the girl who gets sent doesn't have a hurtbox), as well their small size which can result in a lot of Jason's moves whiffing. Luckily they don't have a lot of good approaches and most PPG player rely on the Jab > Jab > DTilt > NAir combo to do anything; so just try to avoid their jab sand you should be fine.
Nah it would be likely sell out for no reason
Maybe you might use air armored grab but it's quite edge guard while high damage
So, would Jason be better if Shields was implemented as they said
He has two command grabs, and can now block attacks
Shield button I’m about to become top ranked Jason now
Way better
Absolutely. Shields alone will make Jason leap at least one tier. Him having more defensive options will make zoners far less oppressive.
And since he has four grabs he'll be able to put pressure on shielding opponents.
shielding will be
fine for jason
watch shield breakers also be armor breakers
that would be kekws in the chat
Lol I didn’t even think of that
Yes
Has 2 grabs
Rage
ARMOR BREAKERS CANT GO THROUGH SHIELD
So if for example a character doesnt have grabs ur literally unstopable
You can chsrge rage and if they try using armor breaking moves you can just cover and punish
There is universal shield breaker, but that’s universal.
The old Armor breakers are safer on shield, though they dont break them
Meanwhile Jason has that, plus universal ways to handle shield, plus multiple command grabs
Yeah but even if there are universal ways
I think they cant do in the air
Ur getting rid of ww nair
Yeah, meanwhile Jason has an aerial command grab lol
They could try to chip out the shield, but that’s universal, Jason could do that too, along with his command grabs
I think Jason and Agent Smith will rise pretty high in the meta once shields drop.
why can you not dodge stripe's gun
I think you can? but honestly I'm not sure I ever have personally so I don't know
You can dodge one shot, but you have two annoying other ones that'll hit you anyways
You can avoid gun if there’s something in the way like the stage, but otherwise you can’t dodge double or triple gunshot
Any other Jason feel like his air grab armor is glitched?
you dont get armor if you're in burnout, but i'll test it in a sec
well jasons dair is still messed up, but i am getting armor on air grab
No way you think I don't know that
how should i know?
Sometimes I'll grab someone with the armor and they'll hit me with a non anti armor or multi hit attack and I will still get hit
Bro no armor in burnout should be obvious to anyone
Nvm
there's a strict timing window for getting armor on when he grabs too
it doesnt activate immediately and it deactivates half way through the grabbing part
No dude
I literally HAVE the armor
Jason is highlighted
In armor
And yet I still get hit
Thats always been a thing
Again, it's when I have armor, not in burnout, and not with the enemy throwing out a multi hitting move or anti armor
I know
Thats always been a thing
The grab trades
For no reason
Thats been a thing
Since they added armor to grab
Most of us know that
Its a old bug
Yyyaaaayyyy
Welcome to being a Jason player 
Jason is just a giant middle finger to the player
Almost. The middle finger is actually the PFG devs
did they adjust the range of jason's up special yesterday or am i just having a really off day with it
Attacks phasing through your enemies that have hurtboxes the size of a pixie stick? You're not alone
His Down Air has been missing like hell lately
I don't know what they did but it's worse than after the mid-season patch
When they made it faster, they forgot to change the hitbox to compensate. Now, his hitbox activates when his arm is straight down below him
Sigh
Terrific
Poor Jason never can catch a break
Welcome back midson
Jason NES