#Velma

1 messages · Page 2 of 1

muted holly
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usually light bulb is the better finisher but you dont always have the correct positioning to hit it

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you can start other strings n combos out of lightbulb but with the 3rd jab there is little to nothing you can follow up with

worldly island
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how we all feeling about permanently having 80 damage every match when they bring back the statistics

muted holly
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cant relate im carrying randoms hard on velma

worldly island
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velma basically hits for nothing so when they bring it back its not gonna be looking good 💔

scenic bluff
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dodge lightbulb is nice too and kinda funny ☝️🤓 💨

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I think it might beat or trade superman actually yeah. It's hard to lab for now but it's worth throwing out if someone is spamming a non-projectile move. But it hard loses against projectiles or opponents who can throw out a quick one to stuff you

frozen stump
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I got that glitch where velma is stuck in Jason lol

late carbon
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Please nerf velma down special it is off cooldown way too much

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I am petitioning a 3 minute cooldown for down special

misty dew
modest briar
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did the old megaphone also apply the target for your word bubbles as well or am i misremembering?

patent plinth
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Yup it did..

hybrid nymph
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the megaphone auto lock on allies is messing me up, wish it was manual only

scenic bluff
marble crane
wide wigeon
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Is Velma any good in 2s like she used to be

modest briar
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shes not as bad as she is in 1s but shes still near if not at the bottom

muted holly
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shes better in 2s then 1s but she is still far worse then anything else rn

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her attacks come out to slow to hold up against the fast paced 2s gameplay

lament grail
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And is also hard to use her speech bubbles now because not only they're slower, but also blocked by any terrain.

modest briar
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@lament grail and its weird because i feel like other characters projectiles arent

wind arch
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I miss the old velma bro :((

potent stratus
lament grail
hallow turret
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Me when Velma book has 3 min cooldown

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like holy its so bad

patent plinth
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So stupid

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It really feels like they didn't playtest her fully haha

lament grail
patent plinth
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Yup, that too

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Did play 2s a bit more, but still feels the same in ways with the heavy struggle

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Most characters get even better in 2s, so it feels like whatever for her

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I do like putting the target on my teammate and shooting bubbles to him

late carbon
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erm tony increase down special cooldown to once a day

misty dew
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I cannot believe Marvins projectiles get to do what they do while Velma gets one wet paper towel per 5 five minutes

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and three speech bubbles that are like the speed of a boulder how sick 🔥

rocky halo
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She feels worse than ganon does, and she has projectiles. Sheesh.

worldly island
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I've started to tolerate gutted velma but the delay on some of the moves is such a joke people are literally inside the quips but don't get hurt

misty dew
reef osprey
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So after playing her, I think they wanted to stop her from being a game ruining experience by getting rid of her strongest move.

I feel that way cuz her whole kit doesn't feel like it was updated for this version of the game. Her neutral attack feels buggy since it has a habbit to pirate up and down when around people.

Her side special leaves you open for punish after LANDING IT (especially early)

She feels like she was rushed

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Dair into up air isn't consistent any more.

scenic bluff
misty dew
misty dew
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like imo one of the things she needs the most is just one projectile she can throw out at a decent rate so that she at least has something to use to deal with actual zoners and general non-approachers

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and she just don't got that rn lmao

scenic bluff
reef osprey
misty dew
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like can I at least get something like Rick's fox laser dupe or something? I'd be happy with that 😭

reef osprey
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Or atleast make the speech bubbles more effective

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I feel like the shoulda let old velma play out in the new conditions before deciding to chop a move.

wide wigeon
modest briar
modest briar
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which is weird that that would be the case, like i dont think her projectiles would become opressive or even that much stronger if they behaved like every other projectile in the game

lament grail
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It is the case because Velma as a character is widely hated by a lot of people, people at PFG included (Nakat, for instance).

wind arch
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I hope they buff velma, prey folks!!

subtle solar
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So speaking on her goods for a bit, the new megaphone isnt "bad" to me in 2s, its not great like it was before but its not bad

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Even charging for a pinch allows it to be long enough to cover your teammate

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Velma needs to be behind her teammate at all times to me now

worldly canopy
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she was a support character

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i guess she technically still is

patent plinth
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No changes at all

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Crazy

pliant totem
wind arch
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They are joking right ? wtf

worldly island
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taking the mick

subtle solar
worldly island
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you know what they're right velma is just way to easy to use right now

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I think we need to get rid of at least another 3 moves to make things a bit of a challenge

desert roost
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So, Velma got no quality of life changes at all...what exactly are they on? Not the ability to choose where my megaphone goes or nothing lmao. Absurdity.

muted holly
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not a singular buff/change for velma???

wind arch
desert roost
misty dew
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I really can't wrap my head around this 😭

muted holly
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i guess we gotta deal with another patch of playing bottom tier

misty dew
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like nothing??

desert roost
worldly island
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guess il see you guys next month 💀

sudden jolt
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I don’t think they like this character 😭

desert roost
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That's what happens when you dominat the beginning of beta I guess.

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She was practically a must pick 😆

lament grail
desert roost
lament grail
desert roost
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When you have Top 8 of Evo and every team except like 1 has Velma LMAO. That's def a problem and they were like. NEVER AGAIN

lament grail
desert roost
scenic bluff
neon ore
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Velma being high S tier is so annoying she's impossible to beat

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PFG

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Nerf her

pliant totem
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yeah they should really add more cooldown to her moves

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she can basically just spam everything with no recovery

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and make her megaphone take a few minutes more to charge

desert roost
scenic bluff
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ahh but it's under 1 minute 40 seconds if you run double velma in 2s and always buff each other

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honestly I think they maybe realized it could be busted in 2s unless it has a ridiculously long cooldown. Would be cool if it fully resets cooldowns at least , I'd be fine with that if you only go one of those a round. Still not great but could be a lifeline type move

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right now it looks like it's 1/2 cooldown, which isn't bad, it lasts long enough to turn a bugs safe from 20 seconds to 10 seconds. But only one of those a round is like impossible to use, plus it has to connect with your ally (hard to do with the platform issue) and only does 5 damage if it hits an opponent by mistake

pliant totem
leaden marsh
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did you guys know your screen gets blurry when you duck and move foward with velma it's a pretty nice touch

cursive tendon
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Did everyone drop this character

modest briar
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nope

cursive tendon
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Maybe there is still hope

subtle solar
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in 2s velma's not so bad, just not nearly as good as the previous

vague crystal
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They seriously did not just release patch notes with not a single Velma buff wtf is this game even doing

desert roost
vague crystal
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Im not even about to mention the fact that shaggy recieved nothing but buffs

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Because he "totally" needed those >_>

wind marten
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anyone else love that 3 of her abilities are usless/not ever used

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😭

leaden marsh
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well I lied not until agent smith

wind marten
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real ^

pliant totem
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I haven't dropped her completely. Just not focusing on her.

subtle solar
rapid crest
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what are other velma alternatives

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i still wanna be semi supportive but she sucks now

patent plinth
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Not gonna waste another month playing her and not enjoying my time, but just playing her every now and then for when the buffs hit

modest briar
solar plank
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  • She was never realistically going to get buffs in this first patch. She needs too much help and there's too many other higher priority game issues. I'll have a bit of patience with them here.
  • That said, the lack of bug fix for people getting stuck to her in the run-and-grab is disappointing (also disappointing that the ability to cancel the wind-up of run-and-grab wasn't returned, I'm not convinced its removal was intentional).
  • Her entire kit of specials needs a rethink without the core of the old megaphone + sass projectiles to prop them up as niche-but-useful. She SHOULD get at least a couple of alternative attacks for the cooldown specials; her not having any is downright malpractice now.
  • Thanks to the return of being able to test characters in training, I've landed on Marvin as my temp replacement.
misty dew
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yeah I guess that's my copium too, that they acknowledged she needed a lot and it would've been too much for this first patch lol

late carbon
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Velma didnt get tested by anyone

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They just nerfed her and moved on

vague crystal
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They should be discussing and talking with the Velma community and not just throw random nerfs / changes to her

lament grail
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I'd be down with a side special revert (the grab is godawful) and a down special change (remove the cooldown book and give us something useful). Then she would be decent.

rapid crest
sharp rover
marble carbon
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A little but hes busted

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I really loved velma in the beta cuz she was just really fun

marble carbon
worldly canopy
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she was..a bit busted back in the beta

marble carbon
worldly canopy
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although i dont think what they did to her now its..necessary better

marble carbon
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I get she was busted but i heard she isnt even worth spending time trying her in training mode

worldly canopy
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i do miss her old moveset

marble carbon
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Also what happened to megaphone

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Its so pointless now

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Also my controller died

marble carbon
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--

lament grail
lament grail
marble carbon
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Like you can take the children to the daycare (teammate) and just ditch them

lament grail
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It is godawful regardless. It is punishable even on hit lol

marble carbon
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But megaphone

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If you dont charge it it doesnt hit

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If you do charge it its just lebron james' out but worse

lament grail
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It hits at a very close range at least, and it can kill. Unlike the running grab even against a 999 damage character.

marble carbon
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For something so integral to her kit its so bad

marble carbon
lament grail
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The grab killed people by itself before. And we could combo after it too.

marble carbon
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Theres a reason to use it especially your teammates can combo off it

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Remember she was support

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Not saying its good

lament grail
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It is not. It is still bad though.
And she's now tagged as a mage. And it does not mean anything relevant due how unreliable her long range game is.

marble carbon
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Its not

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Its bad

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But comparatively with her old kit megaphone is so bad it might be what my autocorrect is making it: megagone

wide wigeon
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The fact you can't even aim the megaphone as well makes it even more useless

muted holly
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yea the abillity to aim it would make velma alot better already

marble carbon
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But then add the fact make it slightly more range even so it's not the point of just being able to be shot down if you even think about clicking the button
(not like used to where you could hit from like a football field away)

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And it would make her better

misty dew
cursive tendon
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man ive got 130 hours in the game now and i havent seen a single velma

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where tf are u all

modest briar
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doing dailies and then logging off while we wait for buffs

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because playing anymore than the bare minimum is torture

worldly island
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that is so real

lament grail
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At least Tony confirmed that they'll buff Velma.

It is... a start. I guess.

pliant totem
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oh that's good

wind arch
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Best perks for her ??

scenic bluff
rocky halo
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after switching my controls to legacy, she feels much better for me

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shes MUCH more of a setup character now, but its doeable.

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that and i have to use grounded u-sp into d-sp as soon as the game starts or when i lose a stock just so i can have a chance of using her d-sp more than once per stock, but again, its humanly possible, ig.

cursive tendon
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might start playing Velma after some buffs

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kinda like playing her

wind arch
cursive tendon
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the engine changes definitely didn't help her

wind arch
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I want a cute Velma skin 🙌

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Yhe..

modest briar
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i mean the witch skin is cute

late carbon
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You will take the lazy graphic tee shirt and be happy

dense marsh
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Guys we need to nerf Velma to the ground, me (who was Velma) and a freind (who was Jake) went on a streak earlier

wind marten
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soo true just make her even worse i wanna see how far we can go

scenic bluff
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last beta patch was really the floor I think. Right now she could be really strong but she lacks combos and her down special is kinda dead weight in her kit

dense marsh
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The down special is just made to reduce cooldowns and that's it

granite flame
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Shaggy stomps Velma in a 1v1

dense crow
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Nerf velma. She went 0/3 first minute

native tide
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Hey! i was Rank 6 Velma world in beta for clarity sake, and have played 500wins matches (3200wins total) on her since new release and wrote down what i feel should be added as i think her current state is quite unbalanced to the point she struggles a lot in basic situations... Wrote this in the MVS OCE server- but wanted to see what other Velma players thought about what i wrote.

"I do think velma is quite strong, though her kit is just horrid and with how the cam is today I would say she is one of the worst characters in the game compared to others. Currently the BIGGEST things for her- her Charge/Run can no longer be canceled- and if you grab someone in the run; the stun Velma gets for falling is LONGER then the enemy being thrown- so it's quite a negitive. Her down-special is way to long for an ability which has a determined knockback no matter the damage the enemy has.... she practically has no ground specials 90% of the game. And by all means that would be fine when she was a 'Support', but she's a Mage now and having a quarter of your kit be usable is insane.

By all means we don't want her to be busted xD However, her kit so so heavily focused on having someone despite no longer having the Support title- i wrote down some changes/buffs i feel are enough to assist her extremely lowwinrate abit- but nothing to the extent of making her busted ofcourse-

  • Bring Cancel back to Ground Side-Special (Run/Charge) - Dodge + Lightbulb. If Gizmo can cancel his Arrows, Superman can stop is ground slam, then Velma should be able to cancel Run. She can literally run of the map on the Basketball map without any way to stop it, and i think that's c
  • Reduce Cooldown on Air+ Ground Down-Special (Book Throw), or, make it so picking up Evidence lowers cooldowns. It's a great filler for trying to get near someone- but when you can only really use it once it's harsh.
  • Fix Hitbox on Air+Ground Netural-Attack (Megaphone), would feel better if the megaphone itself was part of the hitbox.
    aaand, just cus it was my favorite part, although it might make her stronger
  • Bring back the ability to Fast Fall for her Air Up-Special (Camera)

I do think there is a crazy lot that they did to her which is awesome, Calculator (down attack) now bring enemies towards you, which although doesn't chain into anything inherrently- if you guess the dodge the enemy will try to do, it can be quite the difference in patterns! which is nice~

I'm not entirely curtain i like this- but i do think it has quite the benifits- Her Air Up Special (Camera) only brings enemies upwards now- rather then whatever direction they are closest too when hit. Since Velma has only a single ability which makes enemies go down- its easy to guess when it's going to happen, i think bring it back helps that ofcourse-- though i can see it being a problem or why it was removed if it combos/chains into things.

But i will say~ i still am enjoying her. And although it might be hard for players who arnt use to her kit- i do think she is really strong nevertheless!

I think~ if they want to try reworking her hit abit. Make her run/charge (Side Special) her Dash Attack, and give her an ACTUAL ability for Side special on ground xD And if anything, similar to Garnet when she uses one of her cooldown abilities- she has something else other then a useless button. Example her rocket arm- becoming the side push."

scenic bluff
# native tide Hey! i was Rank 6 Velma world in beta for clarity sake, and have played 500wins ...

Thanks for writing this. I generally agree, mainly the book is not good enough for the importance it has in her kit. We could have a move that's used more than once or actually combos into something good. Agree about the megaphone hitbox too sometime it looks janky.

My biggest issue with her is that not enough stuff combos consistently together, sometimes you have to guess where the knockback is going. I do think camera is pretty strong now, just too inconsistent with the knockback.

I don't mind her having just 1 downward knocking move, I think that's been nerfed globally with a bunch of other characters too (TnJ rocket can't dunk like before either, superman can't down thrown etc.)

A minor buff I would like is a better flashlight. Either more active frame or a long hitbox. But that's not too bad.

I kinda disagree about her ground side special. The move has amazing priority against some other character moves, like it can grab charging Jason or shaggy divekick, or Taz camping with mouth open. Yes it can be punishable if you do it on low health enemies or with low charge, but that's part of the risk reward IMO. It can be oppressive against opponents that don't have projectiles. That said I wouldn't be upset if they made that change, just don't think it's necessary.

I think the book could also be better if it gave a longer buff (currently about 12 s I think?). A 30s reduced cooldown window would be nice because that woudl mean you get 6x 10s cooldown abilities instead of only 3. That would be a great support buff. Or make it cooldown faster but make the CDR a flat reductions (like -1-2s on all abilities or something)

wind marten
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id also add that ontop of the wonderful suggestions, what peeves me off a lot of the times is me having a worser time based on the map because of how the projectiles snuff out (dexters Lab 2, and the treehouse + a few others) because of platforms. Idk if this was or was not intential tbh. Though, if she gets buffed in any other aspects then it makes sense to keep this the same

wind marten
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I rather charge for megaphone for those examples than try charging a stuck into animation for like 4 secs because of lack of control

scenic bluff
cursive tendon
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Wait, is side special actually negative on hit now?

coarse shore
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It’s just not at all worth using

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Possibly the worst move in the whole game

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If you want to whiff punish (which is the only real use for it), DSmash is way better, and even that’s beaten out by dash attack 💀

scenic bluff
coarse shore
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That’s really, really forcing a use case lol

cursive tendon
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kinda what you have to do

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I would call Velma half baked but they haven't even turned the oven on at this point

coarse shore
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It’s so unfortunate 💀

neon ore
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Nerf Velma she's so broken ong

cursive tendon
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💀

neon ore
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Nerf her fr

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/srs

native tide
# scenic bluff Thanks for writing this. I generally agree, mainly the book is not good enough f...

MMmm, i understand were you're coming from with Run/Charge (Side Special) if other characters in thge game applied the same level of risk for something rewarding... but that don't, and that is the biggest problem with me- either make rewarding moves punishable/risky to EVERYONE or NO ONE.

For example, Shaggy overcharge is a big reward- and if we were to compare him to velma's risk, he shouldn't be able to cancel out of it before it's finished if someone is about to attack. Similarly he should have to be FORCED to use it and get punished if used at the wrong time.... but he doesn't, he can cancel out of it if used at a bad time, or accidently... Imagine if Arya Dagger was FORCED to be used using the high risk/reward you mentioned- and if it missed and fell off the map she simply had to take it by the end...

The thing is Velma run is the only thing in the game that applies that level of risk- wish is why i deem it a problem and a huge negitive to her kit and to the game as a whole. If you are trying to use Air sidespecial but accidently do it abit to late and it become run charge- well.. to bad pretty much.. you are gonna have to do a quick tiny run- trip over- and most definitely get punished for it... and when the game makes something like that so possible, people will avoid using it at a whole-- and when most of Velma's ground specials don't exist most of the game, then it's such a huge part of her kit people simply will avoid due to this risk...

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If she does grab someone with such a crazy risk- the very least she shouldn't get punished for it at the end by tripping and getting self stunned... sure, tripping if missed- but hitting, and knowing you simply can't follow up at all is just a bad design for something as important ad her only non-cooldown ground special.

muted holly
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yea litteraly getting punished for hitting a move is the dumbest thing ive ever seen

native tide
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That is why i see it as such a problem-- i do agree i really like the ability, it forces both yourself and the player to rework the current situation and change possitionings of the field.

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but no one else gets punished as much as her... as said, either all rewarding moves like Shaggy overchage have to apply that 'can't dodge/cancel rule' or remove it from the game. And for the sake of how slow the game feels, i think having the ability to cancel is best for all characters new and old.

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The only thing i've been using at the moment to make that move EXTREMELY rewarding

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is the new N-Dodge Platform perk

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if used correctly, and high enough in the air- you can ground-special high up

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and kill with it~

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very situational, but when it kills, the self stun no longer is a problem.

muted holly
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the problem with velma is that every move is a huge risk to throw out (except for book)

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she gets outsped on attacks by basically every move in the game

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and then she doesnt even do alot of damage or have any crazy combo potential to cover that slowness

native tide
# muted holly the problem with velma is that every move is a huge risk to throw out (except fo...

which ironically can only be used once xD
I do think it's fine, espesually when realized Velma isn't like the other characters- her kit is so slow, espesually when WW exist were she has arguably no window on punish at all. However she does have alot more then others in terms of throwing of the enemy- and if they fall for it, it's rewarding...

I would say her most rewarding part of her kit currently is Air -Side Special (the Book Open Dash+Knockup). Since almost everything in her kit knocks them in the air- following it with that stops aggressive players from trying to react the second they can in the air- and if juggled correctly even mean they have no way to get down. Same with throwing bubbles when wanting to use said risky abilities to try to get a dodge out of them to attack with, or likewise- to protect yourself when getting out of animation...

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but yeah, the thing is sadly very little characters in this game at the moment require that level of risk... pretty much most characters in the game have that one 'spam move' which you just can't do anything about... Shaggy kick, WW Air- Side attack, BA Clap, Finn Bag-- they don't have enough window at the end were you can be like 'Oi! stop using that so willy nilly- i'ma punish ya xD'

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I completely understand the devs wanting to remove camp/spam Velma- i bloody hated it, espesually as someone who plays Aggressive Velma... And i think removing Megaphone (which use to be N-Special) is completely fine and i would say healthy to the game... however, they've done so much to her which now punishes Aggressive Velma while ALSO removing Camp Velma that no one is going to play her really anymore...

muted holly
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yea the megaphone had to be changed but they went ahead and gutted her entire kit

native tide
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https://cdn.discordapp.com/attachments/1038700297821892649/1248962953538043995/1-7-23_MultiVersus_OCE_-_MultiVersus_Oceania_Winter_Championship_2022.mp4?ex=666592e4&is=66644164&hm=cd3bcfa063c4949f3aa8ef84cd14194d25beeaa71bcb6d6820c13d1f19cf8410& (Match Starts at 2:20)

Here is a clip i have saved on my computer of when i did a 1v1 Tourney back in Beta- And by all means, comparing anything to Beta is not ofcourse the goal-- but it's to show the aggressive Velma i played which simply can't exist anymore whilst others can have that same level of aggression (WW being a fantastic example) and i'm not sure why that is something they didn't want Velma players to achieve in the current game.

scenic bluff
# native tide MMmm, i understand were you're coming from with Run/Charge (Side Special) if oth...

Doesn't make sense to compare it to every move because it does stuff no other moves does. It can grab out armored/invincible characters (like Jason). You can even do it on reaction for Jason. Comparing it with Shaggy's power up doesn't make sense either, because he can't "cancel" out of it, they just halt like velma does when she releases the charge, it's just quicker. Garnet can also halt her buff stance but not cancel and it's similarly punishable to Velma's forward special. Plus the move gets buffed in 2s when you pick up an ally, has grey health and is harder to stop because you just need a moment where they're not paying attention to you and you can do a full screen sweep. I get that some moves in Velma's kit could use so love but is cancelling out of that move really going to help you? If you have to cancel out of it you're probably doing it at the wrong time anyways, and by doing so you're putting yourself closer to burnout and if they guess you dodge you might just get combo'd anyways. I won't be upset if they make that change but doesn't look like it would give me anything new I could do with it.

scenic bluff
main magnet
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i may be interested in picking this character up. public opinion is that she's bottom 1 but is she really that bad? would u say she's fun to play?

scenic bluff
main magnet
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so when i was learning arya i constantly had the feeling of "this character is better than mine so i lose." i assume it'll be the same for her right?

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but to a much higher degree

scenic bluff
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you can actually try all characters in training mode now so give her a shot there and see if you like the feel. She has to rely a lot of dodge + moves to carry momentum and buffer attacks now

main magnet
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oh yea i forgot!

scenic bluff
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so doing things like dodge+calculator/dodge+lightbulb

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also use her bubbles sparringly, the first shot that doesn't have ammo has really good anti-projectile properties

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you can destroy things like harley's balloons and it doesn't cost you ammo, so if you're patient you can win some projectile wars

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but heavy projectiles are a problem

main magnet
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noted

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ill play her a bit first and get the feel for her and see what i do from there

native tide
# scenic bluff Doesn't make sense to compare it to every move because it does stuff no other mo...

I understand where you're getting at- by all means, though i was more refering to the coding of it and the punish/reward using similarities xD... ofcourse not using the literally other abilities as examples.

i would say it most definitely would help, and it definitely did back when it was cancelable (Both within the charge period, and run period)... Aside from the accidental uses were if you start it up and you do the 'charge' part of it, or wiggle legs as i like to call it xD there are definitely plently of uses which i would prefer canceling out of it. Aside from tactically such as 2v2s and giving an Armor to your ally at the start real quick- but when doing the wiggle legs part, and a giant bug's rocket is coming your way- being able to be like, aaa, i infact don't want to do this and get O-Kd... if they want longform abilities to be punished- then don't make the ability.. But when when grabbing someone, being able to actually use it for something more seems completely fair to me- even if that is a single followup such as Lightbulb (Similar to Calculator now having the follow up to Lightbulb) which gives the power to follow up in air (though not confirmed/comboed into anything)

It's more the fact it existed in the game before, and was not even remotely the most overpowered part of her kit by a long shot... It's the fact they believe this ability has only one option that can't have anything synergised with it... It's a glorified block that does abit of damage and rearanges the... And sure, that's fine- don't punish for successfully using it using it though with a self stun that is longer then the enemy being thrown... i think it's odd they have the punishment window being the run, while also having a punishment window at the end. I think one is more then enough- even if it's not making it cancelable whilst making the slip/fall animation something you can waste a dodge to cancel on if need be.-

either or, i don't know why they felt the need to remove it for release; but that being said she currently has the lowest pickrate in both 2v2 and 1v1 (0.5 in 2v2 : 0.2 in 1v1)... And by all means i'd love to theorize why, i've got the feeling her kit is too punishable- and adjusting her kit isn't going to do harm, only good-- it's kind of sad to see a character be so poorly viewed since i love playing them so much. (though tbf xD i am getting alot of wins since people flat out don't know what to do against me xD which hey- fine with that!)

native tide
# main magnet ill play her a bit first and get the feel for her and see what i do from there

It might take abit, but i do think she is a strong pick with practice-! i suggest not being scared to use her Air-Side Specials (left and right) randomly in air since it can catch alot of people off guard. And as mentioned above- Side Dodge into an instant D-Attack or Side Dodge into Side Attacks really fill in that gap and suprise alot of people. Though you must take note of your Dodge bar under your character is if it's gray the instant followup is alot slower.

scenic bluff
native tide
#

ALSO! she has a somewhat chain combo though it can be dodged out of. If the Enemy doesn't seem like the dodge spam type-- try
Side-Attack 2x, instant Down-Attack (Calulator),
Side-Attack 2x, instant Down-Attack (Calulator),
and the next part can be
Side-Attack 2x, instant Down-Attack (Calulator), Up-Attack (Lightbulb)
or just Side-Attack 3x.

native tide
#

one thing i do miss, is how Calculator use to give Armor to Ally's- and Caclulator could remove projectiles- (Similar to her old N-Dodge)

#

though i don't think many people used it for that ;~; nor realize it was even removed.

scenic bluff
scenic bluff
#

the projectile kill was super nice too. I miss that a lot

native tide
#

Yeah~ i'm completely fine with her being removed as the 'Support' type for the new 'Mage' type.

#

i haaaaated seeing Velmas who just did faraway camp

#

cus sadly it worked ;~;

#

I do really love new calculator though

scenic bluff
#

lol they added a "STOP CAMPING" debuff when you don't move now, not sure what's the requirement for it but it basically puts you in burnout

native tide
#

it being something that comes forward to you is such a great thing

#

Although it's alittle hard- i really love doing a Side Dodge (away from Enemy) and then a Calculator (towards Enemy)-- does reuqire some quick inputs, but it breaks so many players minds xD

scenic bluff
#

I was looking at that too recently. It's a good spacing trap

#

One thing I realized it cancelling those moves eat up more meter, like 2x more I think? So it can get expensive

native tide
#

yeaaaah~ It's understandable, but oddly enough trying to hit it without is REALLY HARD xD

scenic bluff
#

for sure lol and it you connect you can build some meter back at least

native tide
#

Book into Side-Dodge Side Attacks is also been one of the best gapcloses for me; and usually instead of doing 3rd hit of it, i jump into down-Attack; Side Special Airs 2x- which pushes me far enough away to get away from a responce.

#

If you haven't already, Take the N-Dodge Platform perk-- although i do enjoy the extra movement speed; it is so good against the big characters like Jason, Superman, Batman etc-

#

And it's so satifying to N-Attack someone off the stage platform, jump towards them- make a platform and side attack them off the map xD But also in general, i've had WAY more success making a platform in the air, and placing car high up-- the stun frame you get for pointing at it no longer is a problem, but also the chance of the car being hit and flown off stage before it even starts moving is greatly lowered when it's high up.

wind arch
#

i want a pijama party skin for her! Really cute one eheh

#

btw

#

where can i see my rank on velma ?

native tide
#

Rank has been removed- use to be on profile; pretty sure rank in general will be a thing again with the Ranked mode

wind arch
#

oh, sadge! Thanks mate ^^

native tide
#

algoods, allgoods- i'm excited for when Ranked comes back out!- though i do like how normals doesn't give/lose MMR anymore

#

made every match so streeesssfful ;~;

wind arch
#

yheee ahahah

#

hope next weeks we have rankeds 😄

#

Do you guys think i should buy ugly sweater velma ? I want to have something pretty for her

obsidian owl
#

Shout outs to young ur velma crazy lmao

#

didn't know she can jusg use her heat seeking projectile to kill off thr top and that f tilt connecting into uptilt killing

#

so early

#

charecter Hella underrated gg my dude

native tide
#

My favourite skin of her's is default- but i have them all, if you if you wanna look at them in game... i WILL say, if you're a prefectionist, be warned- they are ALL bugged aside from Classic xD

native tide
#

all of her victory screens for her skins/outfits are bugged where the torch isn't there- and the Toon skin, her victory pose is the Defeat animation for some reason-

#

the toon skin also in the wrong model ingame for some reason- so it's just classic but with stroke outlines, over the models sake hair as skirt- comic dot- look

wind arch
#

so many bugs, hope they fix it quick

native tide
#

same ;~;

#

I think (if you have battle pass) wait until Safari/Intrepid Velma outfit! it's one of the cleanest looking variants aside from Witch Velma-

#

Really depends on ya favourite colourpalette xD Mine is orange, so classic skin visually looks the best for me-

wind arch
#

the safari skin is realyy cute

#

but level 50 damn..

#

im 19 atm

native tide
#

That's fine! there is still 44 days left after all! With weekies and dailys- do think it's possible

#

i god hope it is xD if the first battlepass whilst doing every mission doesn't get to 50, i'm gonna be saaaaad ;~;

#

in inbetween 27-28 at the moment

wind arch
#

thats so good! I hope we get it ^^

native tide
#

Definitely! aside from being a Velma onetrick- i think it's the nicest looking skin in the whole battlepass regardless

#

gib- must have- must aquire-

scenic bluff
foggy needle
#

How do y'all feel about velma rn

scenic bluff
#

I don't think she's my strongest character but having fun. Looking forward to have character MMR so I can actually benchmark her properly

late carbon
#

I think velma is the most neglected character in the game

#

By the devs not the players

#

There is absolutely no way they tested this

#

2 minute down special cooldown on a 5% dmg projectile

#

Very limited kill power

scenic bluff
# late carbon There is absolutely no way they tested this

I think they did but they ran out of time to "fix" her. The ridiculously long cooldown it probably there because they couldn't find a way to make the CDR work without being busted someway in 2s (even if it's just with 1 character) so it feels like that move was just nerfed by default

late carbon
#

The cooldown reduction is already more and more niche bc of how a lot of characters dont even really benefit that much

#

Jason and Velma is strong

scenic bluff
#

Yeah with some characters it's completely useless, like shaggy I guess. But with bugs it gives you 2 safes in the time you can get one

#

but the coordination and mental stack it takes to make it run optimally it not really reasonable

wraith halo
#

wait has velmas megahorn always buffed teamates or did they change that in this patch?

#

also it seems to track to my teamates and i dont remember it doing that previously

solar plank
solar plank
cursive tendon
#

^

wraith halo
#

idk i really dont think shes as bad as people think she is

#

like ya probably the worst in the game but not by much imo

#

this opinion is stricly 2s

#

i dont play 1s and i hear shes awful there

modest briar
#

i think shes the worst in the game by a considerable margin. This is as someone who plays mainly 1s tho. i also think thats she feels the worst to play, like when you play her your missing half your kit

wraith halo
#

i cant tell if shes really good at empowering ww and stock tanking for her or if ww is just broken

#

but regardless she actually seems decent in 2s

green horizon
#

Ww is without a doubt broken and anyone saying otherwise is legit on hard drugs

#

But I'm curious how that plays since I haven't seen but one Velma and that was only in one twos game

#

I played a couple 1's games with her and said yeah.. I'm not about to waste my time

dense crow
#

They are finally going to buff velma.

wraith halo
#

where did they say that

dense crow
#

Go to Twitter and look up

#

Tony_Huynh then go to replies and just scroll until you find it.

wind arch
#

I prefer using her on 1vs1 then 2vs2

#

The 2vs2 situation it’s kinda hard, they always go for Velma :”)

#

In my experience

cursive tendon
wraith halo
#

im talking about ww on the team of velma

cursive tendon
#

ww is broken in teams with everyone lol

dense crow
coarse shore
#

I find that spamming camera tends to get me out of bad situations when I’m targeted, but it doesn’t always work

#

Because she’s slow as molasses and every character can catch back up with her

cursive tendon
#

does camera even kill or combo?

wraith halo
#

I feel like velmas just as good at hit and run in 2s as she was in beta

wraith halo
#

Stupidly strong move but insanely slow startup

cursive tendon
#

i just dont like how vurnurable it makes you from above

cursive tendon
#

will keep in mind

wraith halo
#

Ya its really really strong

#

I can almost never hit it against good players tho

wraith halo
#

wait this character has sauce

#

does jab not combo into grounded down attack i thought it did?

cursive tendon
#

it does just at higher percents I think

wraith halo
#

Oh thats unfortunate

#

But megahorn might actually be a better move in this game than beta

#

For some reason the hitstun on the move is insane so u can legit combo it into a jab before they even move after it hits them

modest briar
#

jab combo into grounded only if you do 1 hit of jab

#

jab2 into grounded gets dodged

wraith halo
#

Oh ok well in that case dair megahorn jab1 grounded down attack grounded up attack up air hits

#

Does like 50-60ish and puts them in a 50/50 kill situation

dense crow
#

best perks for velma?

#

rn im going (well rounded) (that's flammable, doc!) (last stand) (armor killer or pugilist)

cursive tendon
#

right now I'm running the sig that gives you grey health with evidence, that's flammable doc, last stand and still experimenting with slot 3

dense crow
#

is the 3 hp really worth it?

cursive tendon
#

better than just 1 piece of evidence or 5% damage buff

dense crow
#

5% damage and defense

wraith halo
#

Actually with how good van is now i might have to try the free evidence

#

Cuz i feel like i usually die missing only like one piece of evidence

dense crow
#

the van is so bad

#

sometimes it cant even kill at 110

#

it's slow and it jumps which makes it even slower. Sometimes it takes the long route for some reason or just starts changing directions every 1 second in place at the beginning.

neon ore
#

You'll deal 5 extra damage after dealing 100 damage and you'll take 95 damage instead of 100, that's meaningless

wraith halo
#

ya but i think the question is

#

the maybe 300 damage u deal and take throughout a game

#

equates to 15 bonus damage 15 negated damage

#

do u shield 30 damage in one game with the grey health perk?

dense crow
#

Ngl both sound good

neon ore
wraith halo
#

but not only do u need 10 pieces of evidence u need to actually take damage during that duration and not have it just wear off

dense crow
#

it lasts for 2-3 seconds

wraith halo
#

im not saying that the grey health is worse personally thats the one i take but i dont think the 5% is "meaningless" in comparision

wraith halo
dense crow
#

true

wraith halo
#

use it with airwalker trust me it becomes a million times better

dense crow
#

yeah i saw that too

#

but they would have to be a fool to walk into it

wraith halo
#

eh i mean most people try to contest u in the air

neon ore
wraith halo
#

and velma is very obviously a doubles character anyways

#

also even just normally spawning it ive seen enemies hit the van off the map as it grabs their teamate and them dying at 0

#

which often changes the entire pace of the game instantly

scenic bluff
wraith halo
#

i mean just sit behind a ww and spam megaphone

#

actually having watched the marvin ig win that one doubles tourne makes me think ig velma would actually be super good

neon ore
#

Wasn't that removed? Or just the despicable assassination laser?

wraith halo
#

wasnt what removed?

neon ore
#

The megaphone?

#

Idk I don't play Velma I just know something got removed

scenic bluff
#

it's different, doesn't aim anymore and instead of buffing it gives a small explosive to your teammate on contact

wraith halo
#

its just straight up a different move now

scenic bluff
#

it used to be OP but now it's still decent, just a bit slow to boot up

wraith halo
#

nah honestly i think its better now

#

i mean its a completely different move so its basically impossible to compare

scenic bluff
#

no way lol before you could full screen an opponent by linking the shot through your teammate lol it was so cheap

wraith halo
#

but it kills early, combos into jab, is a combo finisher due to low startup with tap megaphone, does absolutely broken amounts of damage

#

ya but it was a move u used on cooldown and got random kills

#

now its a core part of her kit not something u use twice a stock

wraith halo
#

it does 14%(including the fire proc) and another 10% when it explodes on ur teamate

#

also i think the teamate explosion reprocs fire

#

also it legit has 0 cooldown so 28 damage decent range projectile is just disgusting

#

and the size of the explosion scales with ur teamate which is why it be good with ig

#

sure it wont do 28 every time u use it but its still really really good

scenic bluff
#

yeah that's very optimistic lol

wraith halo
#

ya probably but in actually gameplay its extremely hard to deal with a ww with constantly get off me explosions

neon ore
#

I'm shocked Velma has yet to be nerfed

#

She's so strong

wind arch
#

Yhe

#

Super broken

wind arch
#

A camera is so slow like omg

#

And the hitbox is soo weird

dense crow
#

her camera is so good. the only real finsher but it is so slow

#

also is it just me or is harley just faster than most characters

dense crow
final imp
#

how the hell do i actually get out of her van?

cursive tendon
#

mash

main magnet
#

ive decided to play this character!

cursive tendon
#

i am sorry for your loss

main magnet
#

she feels fun to play

#

if i get good at her then people would feel even worse about losing

dense crow
#

they should really buff parrying. making the duration of the stun longer could add more skill impression than spam dodging.

cursive tendon
#

if they do that, make it so hitting a parry costs stamina

dense crow
#

i think it already has a cost

main magnet
#

any combos that are good?

neon ore
#

She's like 15

wraith halo
rose hedge
#

Lost a 2v2 because velma got stuck to jason and he racked up 700+ damage when i couldn’t move and then he jumped off the map and we lost a game we were winning

wind arch
#

a really ugly bug

rose hedge
#

Ya happened to my opponent when i was harley in a 2v2 as well

wind arch
#

its soo weird

#

they need to fix that quick

rose hedge
#

I reported it in bug reports channel and yeah i lost a 2v2 game i was winning 3-2 arya didn’t clutch it…jason just jumped off the map and i died first

main magnet
#

what perks should i run with velma?

wind arch
#

i´m having a good time using them

muted holly
#

i usually use knowledge is power, flammable, collateral and armor killer

wraith halo
#

idk i cant think of any other combo that does anywhere near that much damage on velma

wind arch
#

She needs to recover fast from the calculator

#

That’s so annoying

dense crow
#

the combos i like to do is

#

3x left click + book +3x left click

#

it isnt true but it catches them offguard cause they dont always see velma throwing a book

#

2 minutes cooldown is wild

main magnet
#

by right click u mean jab/ side attack right?

dense crow
#

yeah

#

another combo is 2 left click+ speaker+ left click

#

im not sure if that one is true

main magnet
#

you can check if theyre true by going into training mode and setting the bot to dodge after hitstun

dense crow
#

not true

main magnet
#

i believe jab 1 down tilt is a combo

#

also up tilt up air is so weird

modest briar
#

jab1 dtilt is a combo, but only up to a certain % which is weird

wraith halo
main magnet
coarse shore
#

Jab 1 dtilt, oh, didn’t know that

#

I like calculator in concept it just feels like she has 2 whiff punish moves in the same direction that are both chargeable and stinky lol

main magnet
#

i dont think it works past like 30-40

coarse shore
#

Good to know, at least it’s something

#

She needs all the one-twos she can get

main magnet
#

would snowball effect be good?

#

i mean its generally just a universal perk i dont see it being bad

#

and any use cases for aerial side b?

vocal axle
#

Is there even a use in the potion? I can't find any way for it to be useful

#

Is it just a waste as it has immense frames for opponents to hit you?

wind marten
vocal axle
#

Ahhh I see

dense crow
#

she isnt outdamaging the other characters

peak halo
vocal axle
peak halo
#

neutral

solar plank
# dense crow the van is so bad

Van is another part of her kit that made niche sense when the core of her kit was strong zoning. Now it's just another empty hole in her character. Doesn't help that the new camera system actively screws over her ability to collect clues.

late carbon
#

Velma down special has 2 minutes of cooldown. Pfg hates us

carmine dune
#

I’ve heard Velma got gutted but how bad is it? I’m just curious

peak halo
#

she’s not useless in 2v2s

carmine dune
#

that’s something at least

solar plank
# carmine dune I’ve heard Velma got gutted but how bad is it? I’m just curious
  • Core projectile game was reworked/nerfed, including the sniper megaphone being removed and now her initial Sass projectile being the only way to apply the homing mark.
  • Sass projectiles are overall weaker, anyway, and get screwed by platforms.
  • New charged neutral attack is a mid-range megaphone blast that she can't tilt at all
  • Except that it seems to auto-tilt toward teammates in 2s? Sometimes? idk
  • Ground side special (run-and-grab) had it's ability to cancel the wind-up removed, in what may well be a mistake because the move is literally near-suicidal without it. If the opponent is at low enough percent, they will recover before Velma on a successful grab and be right in range to retaliate. Doesn't KO at ANY percent, besides.
  • Camera changed made it more difficult to locate clues.
  • Van's AI and lethality were both made worse anyway.
  • Down special retains its near-2 minute cooldown, but without the strong core projectiles the cooldown buff is worthless in 1s and marginal in 2s. The actual book projectile is still worthless, too.
  • Continues to have zero alternate attacks for any of her cooldown specials, unlike literally any other character.
  • Ground up special (ice floor) is now even more worthless.
carmine dune
#

god dam

#

I feel so bad for the people that mained her in beta

peak halo
#

I did but I let go after the first 7 nerfs in the beta

carmine dune
#

is that all from beta to relaunch or

#

all her nerfs overall

solar plank
#

I mained her in Beta, she was still functional after the nerfs, but the current state is, frankly, abhorrent.

As I've expressed before, it feels like they were in the middle of fully reworking her but didn't finish in time for release. Multiple massive holes in her kit, lack of functionality that practically every other character has for seemingly no reason, the broken side special, just bad.

She can do work in 2s somewhat, but the 1s state only works if the opponent doesn't know anything about the match-up.

#

I've been playing Marvin as an alternate until those promised buffs come through, and even though he's an "Assassin" class, it's basically night and day. I dunno where he fits in the tiers, but he at least feels like Velma should as a character with a zone-y gameplan.

solar plank
carmine dune
#

sounds like they basically made half of her move set useless

#

reminds me of launch black Adam a lot

solar plank
#

Oh, forgot:

  • Dash attack is worthless due to insane start-up, so there's another hole in the kit.
neon ore
#

Maybe WW

cursive tendon
#

snowball in teams especially stacked can make a big diff

coarse shore
#

Unironically if they just fixed her grounded side b and gave her alt moved when the main ones are on CD she wouldn’t be that horrible. She would at least be Smash 4 Ganon tier rather than Brawl Ganon

#

For some reason they made her like Plankton in NASB2

#

A slow zoner that’s bad at zoning and easy to engage on

#

Right now she’s entirely carried by Camera and Flashlight, and the opponent forgetting that she’s half a character

You can sometimes mash Camera in disadvantage and get an Uair kill off the top from basically 0, it’s very funny

#

The ironic thing is that she’s my best character still, even after everything

#

I just love her too much to drop her lol

vocal axle
stone arrow
#

Velma needs buffs so bad

#

I'm struggling to even face noobs with her lol her key moves are gutted to oblivion

#

Velma takes the most skill to use as of now, idc what anyone says

neon ore
#

Velma needs nerfs so bad

#

I'm easily facing top players with her lol her key moves are insanely strong

#

Velma takes the least skill to use as of now, idc what anyone says

ruby ice
#

Lol what happened to Velma. All my characters from Beta (except Harley) feel terrible to play now, but especially Velma. And they give her the most alts, but she's terrible.

junior bone
#

Completely ruined this character she is absolutely useless

stone arrow
junior bone
# stone arrow Hopefully they bring back to at least half of what she used to be, so she can at...

The game should’ve been balanced by now, where every character is just as good as everyone else It’s like they didn’t learn anything in the beta Nerfed characters in the beta then, when full game dropped, they Nerfed them even more every character that was good in the beta got even more stronger when the full game dropped with additional effects on their specials no cool downs ect so annoyed that every character that I really liked in this game is absolutely useless now

wind arch
#

Prey for buffs ^^

ruby ice
#

Okay, I take it back, it's not just Harley that's still good, Wonder Woman seems pretty strong (so I've heard, finally tried her out, finally started winning again) I heard Wonder Woman got to keep her Armor moves but Garnet lost like...all of hers?? Why??

weary delta
#

Tell it to me straight, doc; Does Velma have any true combos outside of side attack?

modest briar
#

pretty sure no

muted holly
#

and dlight -> uptilt forgot that one

weary delta
#

Jab jab uptilt only works when really close

#

Bit sad

muted holly
#

yea all of them are situational but its all you get as a velma main

weary delta
#

Grief!

stone arrow
main magnet
stone arrow
#
  1. Buff her "motivational speaker" move to the way it was or at least half, the rework on it was lame af and i don't feel very motivated using it

  2. Buff her key moves like her uptilt "bright idea" move so it's more consistent in her combo game

  3. Buff the speed just a tad or more on her "Quip Master" move, it's by far the slowest side combo move in the game

  4. Buff her "fast thinker" air side moves range so at the very LEAST i can reach them from a decent range, not to op but still

  5. And finally her light em up move neutral air attack hits literally only 20% of the time, buff the range

wind arch
#

and buff the van to be faster lmao

muted holly
#

they should make the van deal some damage when it catches someone just to be able to apply more pressure

#

not alot but something to make the opponent worry about getting in

stone arrow
neon ore
wind arch
#

i would quit de game fr

lament grail
muted holly
#

therefore the sidenote: not alot

coarse shore
#

Make the van do damage again on contact lol

#

It should feel like a reward

late carbon
stone arrow
modest briar
#

another buff i want, when you die, you dont lose your evidence

#

its bs that WW keeps her nuke when she dies but we have to start over from scratch collecting evidence

neon ore
#

Maybe Velma is supposed to keep it

#

Maybe WW is meant to lose it

#

Joker keeps his HaHa meter after death as well

cursive tendon
#

it was a wet noodle in beta

#

a niche combo tool at best

#

and now it's one of your best ko tools

#

that has a spike that kills at 0

solar plank
#

Aside: banana guard's dash attack or side speccieal orwhatever the stupid ground charging spear moe that retains its active frames and lethality well at the end of the attack...is stupid.

cursive tendon
#

shaggy side b too

solar plank
#

I don't care about it in 1s but its's nigh imposisble to punish properly in 2s because of the partner

cursive tendon
#

burst movement options that kill with no endlag have no business being in a game as slow as this

solar plank
#

They can exist but they need actual recovery deterrents.

#

e.g. Banana guard's little charge should have it's KO power int he first half ot eh animation and fall off int he back half. It's insane that you have to risk death to punish it.

neon ore
#

Never was

cursive tendon
#

bro has never played doubles

neon ore
#

In 2s its definitely a mild issue and a lot harder to work around though

neon ore
#

None of my friends are big platform fighter fans

late carbon
#

shaggy side special is only annoying if you are playing too aggressive

neon ore
#

And randoms are actual lobotomites

late carbon
#

Jason Voorhees teammate or Comatose teammate which you choosing

neon ore
#

Suicide

latent gyro
#

Velma Balance Suggestions:

Up attack grounded/aerial:
-Increase kb

Dash attack:
-increase kb

Neutral special:
-increase projectile speed and hitbox slightly
-slightly reduce end lag of move
-slightly improve homing effect

Neutral attack:
I have 2 suggestions here. Either make it similar to beta where you
-make the move have 15-20 second cooldown
-the move instead of being a charged move now has a bit of start up and end lag and shoots the full laser
Suggestion 2 is you just increase charge rate by like double

Grounded side special:

  • when enemy is grabbed you can toss them up at any moment by pressing side special again
  • you can slightly control where enemy is tossed with directional input
  • you can cancel the grab entirely by attacking but only if an enemy is grabbed

Feel free to discuss and make suggestions of your own

stone arrow
#

Like her flashlight, textbook, uptilt from the ground, ect

latent gyro
#

Yeah I don’t main her so I focusing on buffing her main kit cause I’m not familiar with her combo game

wind arch
#

i love velma so much

#

omg

solar plank
#

Sizable thread from PFG on upcoming priorities for changes. Among other things, relevant part for Velma: https://x.com/Player1stGames/status/1801025684766081090

"On the balance front, our goal is always to make every character fun to play as, with, and against, so we’ll be continuing to tune and balance each fighter to provide the best possible gameplay experience."

modest briar
#

ye but when tho

solar plank
wind arch
#

Maybe next week ?

scenic bluff
wind arch
#

Imagine tomorrow crying_steven

modest briar
#

velma buff inc : we reverted the mystery van back to the cop car.
the end

wind arch
modest briar
#

i mean i actually want the cop car back

#

it was a stupid change in the 1st place

wind arch
#

The cop car was really nice

main magnet
#

i wish utilt -> uair was true all the time 😭

#

but its so weird

marble carbon
neon ore
#

Velma mains on their way to ask for buffs on the strongest character in the game

coarse shore
#

Weren’t you here during the beta too

#

Also you def main Velma =3

neon ore
coarse shore
#

It’s such a cool skin, I use it too

#

And concept

muted holly
#

new patch new hopes for velma buffs

neon ore
#

New patch new hopes for Velma NERFS!!!

worldly island
#

patch notes are out and velma has a lot of bullet points but idk if they're good or not so I'm waiting for you guys to make your own opinions so I can copy them

stone arrow
#

GUYS THEY BUFFED HER

desert roost
#

We finally GOT SOMETHING YAY

#

PRaise THE STARS

misty dew
#

this is a good start !!!

#

Woooooo

desert roost
#

Good start indeed!

vocal axle
#

YESSS A BUFF

idle shard
#

Based

patent geyser
#

Please someone tell me if shes playable again I'm at work and cant play till after

reef root
#

Chat are the buffs good

#

What does movement control mean

#

Like it’s less laggy on whiff??

stone arrow
#

They're a huge step in the right direction, all that's left is for her moveset to be buffed a tad or more and we good

muted holly
#

just a little less startup on some moves and im happy

stone arrow
muted holly
#

im not gonna judge currently since i havent tried her out in her current state yet but i foresee she will need it

wind arch
#

OMG

#

HOW WE FEELING GUYS ??

wraith halo
#

That ww shouldve actually been nerfed

late carbon
#

Tony hates us

#

From 2 minutes to 1 1/3 minutes

misty dew
late carbon
#

It is a scared step forward

wraith halo
#

Theoretically u could occasionally use two in one stock instead of just one

late carbon
#

Like tony you can just totally remove the cooldown

wraith halo
#

But it would be a fairly rare occasion regardless

abstract fox
#

the changes are already in?

wind arch
silver rover
#

oh my god she got BUFFEDD

#

the two patches myth is actually true

coarse shore
#

Also woah we got buffs?? Hello???

dense crow
#

they made her faster?

#

also the book is still at 80 cd

desert roost
dense crow
#

true

#

nothing mention of the van

desert roost
#

In time

#

They have to see how strong or weak she is from this patch and then decide what areas they want to tweak.

dense crow
#

yeah

coarse shore
#

The buffs look good! It’s a start!

#

I’ll have to see how she is later myself

#

I was making people RQ before this patch, funnily enough x3

stone arrow
dense crow
#

im playing velma rn

#

and she is so much faster

#

when she trys to hit you with her glasses the opponent could easily walk out

#

and the speaker is 100% worth using now

worldly island
#

what's different with the speaker?

dense crow
#

hitbox got increased

#

so it isnt a small line

peak halo
#

y'all velma is actually so good now

dense crow
#

when people are always trying to get onto u it was not worth using unless off edge

#

also since they made her light blub faster

#

i wont get parried for doing my 2 moves

muted holly
#

velma is actualy good now or what?

peak halo
#

velma combos now it's actually so over for everyone 😭

muted holly
#

oh niceeee

desert roost
#

Or get punished for doing a comobo anymore. So that's good

muted holly
#

gotta bully the queue tomorrow with her then

desert roost
#

Praise THEM

muted holly
#

is grounded side special usable now?

stone arrow
#

Any true combos with her?

#

Like how is she fast, im confused

peak halo
stone arrow
#

She feels the same

dense crow
#

fast enough for it not to be dodge

#

her down attack which is the glasses is so much faster

#

that one u should be able to tell

#

the side air special

#

her holding a book is a bit faster

#

they also buff the speed of her side attack

#

from attack 2 to attack 3

#

it was always delay

stone arrow
#

Like ughhhh!!! I just wanna have fun playing her

dense crow
#

her main problem was being slow

#

she should be in a good spot

stone arrow
#

Yes i hate it so much, she's still slow to me idk

#

She was so much better in beta

dense crow
#

i didnt play velma in beta

desert roost
#

Velma was never fast though. Take our W's where we can get them.

dense crow
#

so i wouldnt know

desert roost
#

Lol

stone arrow
#

Damn if she wasnt lmao

vocal axle
#

She's so usable now I actually love it

desert roost
#

I mean she wasn't. Which is why it was easy to run her down and catch her.

dense crow
#

she also got buff for 2v2

desert roost
#

Only saving grace was being paired with Bugs and having tunnel and being able to KO with megaphone across stage.

#

LOL

dense crow
#

i hated how it would auto aim to a ally

desert roost
#

Otherwise WW was on Velma like no tomorrow.

stone arrow
dense crow
#

velma is a hard character to start with

#

but after a bit it is easier to play her cause u know her weaknesses

desert roost
#

Make adjustments, adapt, and play. She is going to be tough but buffs are coming. These new buffs are definintely promising.

dense crow
#

im be honest she doesnt really need buffs

desert roost
#

Because auto lock megaphone to your target was soo silly lol. It killed me sooo many times

dense crow
#

not all characters have to be in the s or a tier

#

velma can be a soild b tier

stone arrow
#

I main harley, ww, stripe, garnet, joker, and just trying out velma but my god does it suck facing A and S tiers with her all the time

dense crow
#

those characters are just broken

desert roost
#

^

stone arrow
#

That's all I'm seeing it's so annoying

#

Finn, like ffs

desert roost
#

Litreally lmao. You are going from playing better characters to playing Velma is going to have you appreciate your other mains.

stone arrow
#

The game needs a meta shift change asap or something, idk what but im lowkey getting bored facing the same characters 🤣🤣

dense crow
#

there might be 1 thing that need to change and it is her useless up special

#

either increase the area or increase the slow or decrease the total to freeze

stone arrow
#

Which one? The one with the camera?

#

Ohhh the chemical

dense crow
#

if ur on the ground

stone arrow
#

Yea i don't use it at all, no point lmfao

desert roost
#

I only use it to have access to shutter bug automotically without jumping.

dense crow
#

at that point make it jumping ability

stone arrow
#

Please lol

wind arch
#

She feels the same idk

desert roost
#

Liees

stone arrow
#

Feels the exact same 🤣🤣

wind arch
#

I’m having a hard time lol

misty dew
#

she's still gonna get rolled over by the characters better than her (which is practically every other character in the game) lol but the changes are noticable

#

especially the megaphone buff that one stands out the most for me

#

def still hard lmao

misty dew
desert roost
#

Yall getting player diffed? 🫢

misty dew
dense crow
#

real

stone arrow
wraith halo
#

has megahorn always been a multihit?

desert roost
potent stratus
#

MY GLORIOUS QUEEN GOT BUFFED

worldly canopy
#

did she?

glad urchin
#

No they nerfed her

worldly canopy
#

i just checked

#

not bad i guess

#

i suppose its a start

untold glade
#

is she playable yet

peak halo
#

yes

untold glade
#

Thank god

#

She was my main in the beta but in the rerelease it just wasn't worth the struggle

#

Haven't been able to play since patchh

solar plank
#

Finally home and can test these changes. I like them on paper, still not jazzed on Down Special having a cooldown longer than 45 seconds.

#

Also I hope the future changes include reworking/adding a unique perk so Velma has more than 1 to choose from.

neon ore
wind arch
#

They need to buff the van

solar plank
#

Not neccessarilly a patch note feel, but both Gizmo and Marvin feel like a completely different philosophy of what zoners should be able to do vs what Velma feels like.

latent gyro
#

How does Velma feel now with the movement buffs or whatever she got?

neon ore
solar plank
latent gyro
#

As a T&J player all we do is zone. Find opening, combo loop with paddle, repeat.

#

for the most part

solar plank
#

Velma's still bad. The air control changes are noticeabe but they still have to address the fact that everyother move in her kit is still built around having the old Sass projectiles and megaphone.

#

Those were clearly propping her up. I'm not sure if they didn't want to piss off old Velma mains too much or just thought she'd be OK, but she clearly needs either a minor or major rework.

#

Back to Marvin.

scenic bluff
#

in 1s I'd say it's pretty good

hallow fractal
#

More reach on megaphone

stone arrow
stone arrow
#

Plus the stuff i said above and she'll be at least upgraded from f to c tier, maybe B

stone arrow
#

We'll just have to wait and see, they said they're buffing more things on her so lets hope and pray

wind arch
#

yhep

#

wait

solar plank
#

And not necessarily a Velma issue, but I've never had as many mistaken input errors as with this game's damn input buffer being a month long.

wind arch
#

She need to call the van faster

#

Or van deal damage

latent gyro
#

Yeah wish they buffed her main tools.
Megaphone still bad cause charge speed is horrendous. Bubble projectiles so bad and slow and easily avoidable to the point they still ain’t worth using

latent gyro
#

Also I wish they added more true combo routes from Jab. Like jab, down attack. Jab into dair. Maybe jab, down attack, up air. Or even jab down attack, up special, up air. But I’m asking for too much

scenic bluff
#

funny thing, you can actually dash-uptilt after a nocharge megaphone hit for a true combo into 19 damage (22 with the flammable ignite). But it's really hard.

stone arrow
latent gyro
#

While you just be a sitting duck

stone arrow
#

Needs a rework of what we all suggested and velma will finally leave bottom tier to low b teir but I'll be satisfied with her being even mid tier

scenic bluff
#

you can charge it during a dodge too so if you really want to go in with it you can just dodge+megaphone (and dodge+uptilt after is true)

#

but to me it's not really meant to be a damage/combo move. You use it when you have a read on your opponent so they can't rush you down or you're mid-air already and you have time to charge it for air-to-air defense

scenic bluff
#

Fun fact: the megaphone can apply the ally buff (delayed explosion) on the van

#

it doesn't damage an opponent in the van though

hallow fractal
#

Regina gorge skin for velma. She calls in the bus to hit her opponents

snow field
#

Is Velma goatee now

coarse shore
#

Her camera is a really unique move in that it’s a decent reward and you’ll get lots of kills off it, but it’s so slow that it’s practically worthless against anyone good

coarse shore
#

Now she’s Ultimate Ganon bad

#

Still the worst character but at least a few things feel alright now

snow field
#

Damn

neon ore
#

She's practically uncontestable rn

#

PFG please nerf 🙏

snow field
neon ore
coarse shore
#

Genuinely curious Zypten, because you’ve been doing this bit for a long time now

#

Why?

#

Lol

#

Just a hater or are you committed?

peak halo
#

a troll

coarse shore
#

Yeah I’m getting that from their message history

#

That’s like… all they do

#

It’s not even smart trolling lol

reef root
#

Giving her nair an actual starter hitbox is nice zzz

#

It links with the second hit into more optimals

main magnet
#

question guys: did the buffs do much?

stone arrow
# peak halo a troll

Im back on harley and the rest of my original mains till velma is buffed or reworked significantly cause my god

scenic bluff
# coarse shore Her camera is a really unique move in that it’s a decent reward and you’ll get l...

there's something interesting about camera I've been messing with. If you already used your toxic spill (up special), it'll go camera grounded. So you can dodge-camera, and after knockback if they air dodge you can kinda of autotime a second camera. I managed to do 3 in a row but it's inconsistent. 2 in a row works well, so it's like a 50-50 guess for the opponent (and most likely they'll dodge)

stone arrow
#

I cant take it anymore, especially when i lose to a person who doesnt know what their doing when they're a B+ or higher teir character

coarse shore
stone arrow
#

Lol

scenic bluff
coarse shore
#

I don’t think it’s better, I think the mobility buffs to other moves indirectly helped flashlight too

#

Wider, I mean, lol

scenic bluff
#

yeah that makes more sense

peak halo
scenic bluff
#

I used to spam it so much in the beta, it wasn't reactable at all lol

stone arrow
peak halo
stone arrow
#

We all gotta laugh once in a while jenette, laugh with me

peak halo
#

her up special can actually hit now

#

there’s not much they can add now without making her the best character

stone arrow
#

So she's just meant to be unplayable lmao

peak halo
#

no she’s tuned well

#

good for 2v2s

stone arrow
#

I 1v1 mostly not 2v2s

peak halo
#

better than she was before the update in 1v1s

stone arrow
#

Im talking about in 1v1s where the people im matched with are just literally mashing buttons and winning due to a CHARACTER diff

peak halo
#

run away and spam back

stone arrow
hallow fractal
#

Can velma even spam tho?

stone arrow
#

But as soon as i went to harley, i couldn't be touched

stone arrow
peak halo
#

and now that up special isn’t useless too

stone arrow
#

But that's it

stone arrow
#

Look they just need to rework her lol

wind arch
#

That’s kinda impressive

stone arrow
#

The fact she was nerfed and gutted in the first place makes no sense

wind arch
#

The bubble need a hard buff

#

I’m hating them so much lately

#

Am *

peak halo
#

jab jab down tilt is not true for me

stone arrow
#

Same

#

Or else we'd all be using it 24/7

#

I think it's just the jason who can't dodge

#

Cause there's no way that's true

peak halo
#

jab down tilt is true I think

#

but by the time I hit the first jab I have no time to consider doing anything other than another jab

stone arrow
#

I saw the jason move out of that and yea that combo isn't true, just player error by jason sadly

wind arch
#

Rip Velma

main magnet
wind arch
#

Maybe next patch u will be a B

main magnet
#

but only at earlier percents

#

idk about jab jab

peak halo
#

it’s not but if people dodge too early they still get caught

#

problem is it happens too late for me to figure out they got hit by it too

stone arrow
stone arrow
main magnet
#

didnt one of her aerials get buffed? or was it just up b?

peak halo
#

yeah they did

#

you can move better but that’s just it

main magnet
#

im guessing that didnt do jack

wind arch
stone arrow
#

Even smash bros didn't have a character THIS bad

peak halo
#

over 500 wins on velma and I was never that good at using her 😔

stone arrow
#

But guess WHAT

peak halo
#

there was a time velma was one of the best 1v1 characters lol

hallow fractal
stone arrow
main magnet
main magnet
#

and its like i get it

#

you gotta nerf her

peak halo
main magnet
#

but not murder

peak halo
#

you can also survive after it

#

they’ve fixed it right?

main magnet
peak halo
#

yeah at zero

stone arrow
#

Buff velma immediately

#

To beta

#

Or half lol

misty heath
#

I’m happy they buffed Velma

latent gyro
#

But not enough

wraith halo
#

honestly i think velmas no longer the worst character in the game (i dont think she was by that much previously) worst now is probably jason or taz atleast in 2s

#

the megahorn hitbox is actually kinda insane

stone arrow
wraith halo
#

probably still would, velma has actual combos neither of the other two do

dense crow
#

how much does the battle pass cost

scenic bluff
dense crow
#

dang that is crazy

misty heath
slim kayak
#

I can kinda feel the velma buff, went on a little win streak with her and was able to call the van a lot

muted holly
#

they didnt fix the van on scooby's mansion?

#

its still driving straight into the void instead of going after an opponent on that stage

main magnet
#

When i get home I'll try to test out the Velma buffs

manic fern
#

Is it just me, or do clues just stop showing up midway through the battle?

#

Is she only allowed to call the van once?

muted holly
#

i dont think so

#

probably a luck issue

manic fern
#

Regardless, not really feeling the buffs, personally. Aerial mobility just isn't her main problem, so I don't know why that was the focus.

muted holly
#

i guess they didnt want to overbuff her

#

they will gradually buff her i think

wind arch
#

Im done whit this game

wraith halo
#

I mean megahorn buff is crazy good

#

Was already probably her best move and now its hitbox is much more forgiving

muted holly
#

lightbulb is her best move imo

wraith halo
#

Not in 2s

#

Megahorn is not only a longrange poke move that u use from behind ur teamate to do 14% to both opponents but also pops a bubble on ur teamate that does another 14% to anyone that it hits while not having a cooldown

#

Its also a combo tool, a kill move, and a combo finisher

muted holly
#

imo theres like 3 things she needs to be viable again
less book cooldown
faster calculator
projectiles going trough soft platforms

stone arrow
wraith halo
#

I dont think book needs a shorter cooldown i think it needs to be more potent

stone arrow
#

The charge time on the megaphone is so horrendous

wraith halo
#

Just dont charge it

stone arrow
#

The flashlight is joke

stone arrow
#

It's just slow af

wraith halo
#

Its almost instant if u tap it lol

#

U can combo into it

stone arrow
#

That's if you can get it off yea sure

wraith halo
#

And combo out of it because of the hitstun before they get launched

muted holly
wraith halo
#

I agree with the replacement move even if its something really bad like bugs up b

#

I think it just feels bad to click a button in a fighting game and literally nothing happens

#

I think every character should have A replacement move on cooldown moves

muted holly
#

*long cooldown moves

latent gyro
#

Maybe she can just on cooldown throw the book without the cooldown effect.

#

It has more endlag though

wraith halo
#

Nah but that be dumb because projectiles arnt allowed to be viable in launch mv

latent gyro
#

also the endlag or her neutral special is insane

wraith halo
#

?

#

The megahorn or the jinkies is neutral special?

latent gyro
wraith halo
#

Use it in the air…

latent gyro
#

They are very bad like it was going through joker and rotating him

wraith halo
#

Yes thats how projectiles work in this game

latent gyro
#

Because the homing is also jank

wraith halo
#

If someone airdodges one once it can no longer hit them no matter what

#

(Excluding bugs because favorite child privilege)

latent gyro
wraith halo
#

Idk projectiles are just abysmal in this game compared to launch

#

I dont think there is a single character in the entire game without some kind of anti projectile

latent gyro
#

I felt like that should’ve been the only nerf it needed the projectile speed feels really slow now and you can’t combo off of them because of the endlag

wraith halo
#

Maybe ig

latent gyro
#

for projectile characters I mean

wraith halo
#

Ya but even heavy projectiles get denied by half the anti projectile moves in the game