#Reindog
1 messages · Page 2 of 1
i was hoping they would address his hardcore recovery and startup times but i guess not lol
So many characters have ass recovery rn its not even funny
may be true but the issue is that reindog always had terrible recovery
and now it's even worse
everyone was made slower, but so was reindog so he didn't get much help in that department lol
Pretty sure some normals let you float a little longer
Man you should see Shaggy
He felt fast in the beta but now he feels like a snail
His gameplay is choppy and boring now
up air lets you float for reindog anyway (i think dair also prevents all gravity on everyone now)
i still play against psycho spamming shaggy players haha looks like they can still spam
everyone could always spam except for reindog xD
Whiff punish it, its got some bad whiff
he could spam projectiles before
why are you saying now that was like the entirety of beta
i dont wanna spam though
Nah attack decay prevented spam from being significantly dangerous
i mean staling now exists
so spamming might be a bit better but its still gets some decay on it
Yeah im also not much of a fan of those
I like how this version prevents you from stalling too long
If you go a while without attacking, the game just drinks your dodge meter
To finish it with a kill, usually
Getting hit by that mf is just auto loss now
like alright cool bro i made 1 mistake you win, gg
He truly only has two sides
Ridiculously overpowered and useless
give me godzilla and ill complain less
xD
at least on other mages you can sit back and poke the IG out
on reindog you try using projectile u just die rofl it's so bad
it's a very cringe nerf
he used to be an interesting character and now he can't even use half his kit
i mean the projectile can still threaten a bit of space but yeah its really slow
wait for startup, then he spits it out and it's slow af, and then wait for insane recovery as he does his wild animation
meanwhile easy dodge read into confirm against you
yeah its pretty bad
you gotta be in a pretty good advantage state to use it safely
i have some clips of old reindog's projectiles and i have some sickkkkkk setups. i'm so sad that part of him has been gutted
i mean they want the game to be less fast and spam heavy so it makes sense imo
it makes sense that you gut a character's identity yet every other projectile user in the game can spam 1000x faster?
it makes 0 sense, my friend
gizmo infinite and fast fire arrows
tom can throw jerry and insane projectiles
takes up the map
they have minimal lag
yet reindog isn't allowed to use his 🤔
Yeah its kinda jank in that way for sure
:/
i think a really cool idea for reindog's sair would be to give it a bigger hitbox through some kinda like magic circle that appears around him and it sucks enemies in
imagine
lol
best perks
depends on matchup
do you have 2 or 3 good builds you use
ight thank you i just dont know wich ones are good
lemme see
tanks i do weakened, dash attack breaks armor, and attacking stops armor from being used
what about mages=
checking rn
btw against tanks or with thanks
ty
against and np
against mages: protective momentum, speed force assist, clear the air
against everyone else: snowball effect, last stand, pugilist
alr tysm!
npnp
The buffs are so fcking pathetic. They completely kill the character's iconic gameplay loop. If I want to side special, I'd play Shaggy or Banana Guard. If I wanted to up air people, I'd play Harley, Shaggy, or Bugs Bunny. This balancing team legitimately sucks ass it's not even funny. If it were just a Reindog issue, you could just shrug it off as "oooh ok, maybe this character is hard to balance", but just look at the absolute state of this game's balance throughout its entire history.
Also bro whenever I use his neutral projectile I almost burst out laughing. I get that they had to downscale it a bit because every character is so much bigger but it's actually laughable how puny it looks/works
i agree its sad
his like a lil baby discovering his powers for the first time
yeah... I agree. I'll give them props for understanding they needed to slow the game down but the balance issue has definitely concerned me since beta. They used Reindog being a support as the reason for why he couldn't kill and had good projectiles - now that he is no longer a support, however, he deserves actual attention and love. Up air is good but he is a far cry from most of the game's cast in terms of strength, speed, and knockback
rofl it's a joke. no way you can design that and put it into the game without having some kind of a sense of humor lol cause there's no way you leave Reindog in this state it's mindblowing he's this way right now. people make mistakes, though, like they did with tom.... maybe they'll giga buff reindog lol
and if his identity is utility, then let him keep his utility and don't gut those options. projectiles, tether, fireball, and crystal all have way too much recovery and startup
Was tea time Reindog a season 2 BP skin?
buff the dog 
i was actually so sad when i saw gizmo in coinbox, his bow move lets him move while doing it, angle it really quickly and spam it 
yes! https://multiversus.fandom.com/wiki/Battle_Pass/Season_2_(Open_Beta) i used this site to see what i was missing
Oh wow I'm missing a ton of stuff
Hopefully a patch releases soon
Unrelated but I wish your first emote in your slot would be your animation used when spawning into the match
And also let me use emotes when gc
Would be fire
Let Shaggy spawn in and rip his shirt off 🗣️
Toxic but hilarious. I love trolling doing that on brawl
Does anyone know any Reindog combos?
Sair into jab -> grounded up -> into up air
Sair literally combos into anything
U just have to check your positioning and enemy percentage for certain moves
Hmm ok
I usually do ground up into dair cause up air kinda jank sometimes. Also sometimes air down special into dair -> sair
U just wanna go for stuff thats true or a good dodge read
Im usually looking for up air after grounded up since its your best kill option
Especially on lower percents
also sometimes I do jab -> side special -> grounded up
And if not up air im looking for sair since it catches dodge left and right if u do it the right way
sair into sair into sair into reverse sair into sair into sair into dair offstage
I think sair into air side special is true if they bounce off the ground
real
Sair is a monstrosity of an attack
Oh ok
If u are talking about doing sair low to ground to do a grounded side special
Then idk if thats true
I don't go for it a lot
I guess since they nerfed attack decay sair spam works lol
if i hit sair while high i follow it up with a side special and if the situation is right up attack
It’s not but grounded sair into jump air side special can work
sair cant really combo into sair unless opponent hits a wall/ground
Oh yeah ive done that
I just dont really find myself fishing for side special a lot
Its knockback feels so weak now
I mean shaggy and ww literally throw out 1 and im dead half the time
Still dont understand why those moves launch upwards
Ong they should go horizontally
Instead they are practically directly up
I think it has a lot to do with their force rn tho
If they add a mean angle on that Reindog would go hard
They kill way too easily
It’d set up for easy edgeguard
Yeah in beta side special would set a good distance for zoning
And catching with up air
Now u can only catch with up air
Which is predictable
Neutral is so bad mannnn
Normal especial only work in 2v2
Is this true? Just went 0-20 (win loss ratio) against a reindog trying to understand how to contest Sair.
It leads into itself, allowing for it to carry you cross stage. And then you have to dral with reindog fireball +possibly more off ledge (like crystal or firewall)
If you're especially unlucky and get caught between a wall and a reindog sair you're kinda stuck until the wall goes away
And sometimes you can like sair swap sides sair??
I cant tell if i'm getting match up checked or if sair is a genuinely strong move that you just have to eat
you kinda have to eat it but you can di it to hope they mess up and its not true at higher percents
I've learned that Di up and away kinda messes it up at low percent but then i'm primed for Reindog up ar which might just be a better poison to deal with i dont even know
he can usually get something off of sair
its nottoo bad
is there a clip of the sair loops?? 
If you genuinely dont think this move is practically useless then idk what to say💀
Its slow, small, horrible charge time, horrible end lag, doesnt kill unless at super high percent, and barley can be used to zone because of its abysmal aim
Fireball is the better neutral now
I would post mine but I messed up my fourth one and got infinite combo by iron giant
I hate this game man💀
I usually get 2 very consistently though in a row
U can use it to carry people to edge into a down air for a kill at higher percent
And on the lucky chance neutral does hit you wont expect it unless u had s really good setup and on the off chance it does the hitsun on the move isnt high and the end lag is so bad on using it u wont be getting in for another hit. The input buffer doesnt help with this at all either
Sair de onde?
Sd if I see iron giant
Legit alt f4
Not even worth my time
Cant believe he still hasnt become banned
Genuinely absurd
Even without the infinite
He genuinely is unfun to fight
He doesnt die when he should
Yeah, they put him all the way on the other end of the spectrum and now he's too good
And u think he would be combo food but stuff randomly overrides sometimes
What should have happened is a size tweak
Still dont get who thought him being a actual giant would be a good idea
Ngl I mess with the giant size but maybe just downsize him a bit not to be huge
Sometimes I feel like ex overwatch devs work on this game with just cooking up characters without a thought in the world how unfun or broken they would be to play against💀
I agree
But here we are on relaunch and learned nothing💀
He wasnt as disgusting but it was extremely unfun for both players
I dont know who wants to be in a cutscene the entire game
And those that just combo him to death with no risk
Now it's literally reversed and people realized how annoying it is💀
Yup😂😂
Idk he is literally in a spot identical to moira in ow. He has to be a noob pick bc if hes too good no ones having fun.
He needs a size adjustment fr
Wait for that neutral buff
Thats all i want
Just let me combo with this move pfg
Does anyone even know a true combo with neutral being part of the string? Not the starter being neutral
No clue
I want a side air buff cause it doesn't go as far as it needs to so successfully combo start
Or even just to get up from being a below average move
Like the roll?
I kinda wish roll into jab would be more consistent
I side air and go for it and miss when u have to do grounded up instead
No point why we cant since its just a lil extra damage and it leads to the same outcome
Just an annoyance more than anything
Heavyyyy on this
It feels like sair goes more down than forward and doesn't combo into jab, cuz I feel like it did so more in beta
Fighting any heavy character as Reindog has always been painful especially as of late
Same
You can't kill them
I hate wonder woman but at least she can be a lil dealt with by armor
Perks
Same with the other tanks
But holy man
I HATE HARLEY
I CANT WIN? AM I JUST BAD??? She dominates my air control and outzones me with her dumb plushie like how dude😭
I mean you can't even kill light characters lol
I was fighting this Arya yesterday and I couldn't know her even with fully charged moves and she was at 120
Whereas Reindog can die at like 70~80 easily to certain characters
Well to be fair that's a lot of characters, but still
You now wrong though, character consistently live to 100+ if I don't up air them to heaven or get a good early dair hit,
How did they make it so it feels bad to neutral special
Which is supposed to be his signature move
It feels so laggy and delayed
And it's still inaccurate
sair often wont combo into jab because it bounces enemies too high for reindog to reach them with jab. i do sair -> up tilt at low percent and sair -> dair is true at around 40%+
meanwhile reindog lmao punished for trying to go for a projectile
right? enemies chase after you in 2s and having hardcore lag on that move feels so terrible
Just realized that they removed the support from the game
yup now he's a "mage" except they gutted his mage potential so, really, they slapped a title on him and called it a day
note that you'll likely have to jump again for dair after sair
sair -> forward special, sair -> dodge up tilt are also good options for higher %s where his sair knocks them around too far
Yeah i do the same I was just saying it would just feel nicer that way
But i like it rn too tho cause u can fireball or another sair into it
Maybe lower percents have it hit lower to ground. Idk
but don't worry because "you can kill with up air!" 🙄
yeah def if his hitboxes were just bigger he could do something like that
damn if only 30% of characters weren't just characters that spammed upair until they killed
Just wanna let you all know 99% of y'all play this character wrong
He is NOT a zoner, he was NEVER a zoner and he will NEVER BE a zoner
He is a RUSHDOWN, he was ALWAYS a rushdown and he will ALWAYS BE a rushdown
lmao relax
I have to emphasize
In the beta he was my secondary main behind
, I always played him hybrid projectile spam rushdown. In a sense, I was just an inferior batman
hitting those fairs at top speed and just nuking someone off the side
god
the power i felt then
His air tail swipe feels sooo bad to use now
They decrease its range for whatever reason
i have some insane projectile combos from the beta in 1v1s that i recorded so whatever you wanna call him, i could 100% mix his actual projectile kit with his melees to wreck people in crazy exciting and interesting ways
now? you can't pull off the amazing stuff you had the potential for in the past
he wasn't even that good before too and he somehow got hit the hardest 😭
yep nerf dair for some reason but every other character gets to dair for free? they hit him so hard but let other characters just be so i'm really confused tbh... like why do you hate this character when he is your profile picture and mascot for your game?
Yeah I've been thinking about that too, Reindog was supposed to be the game's mascot
Hence all those skins
But it seems like someone at PFG has a beef with the character or maybe some clueless suit at WB said "just nerf all zoners"
No duh he is rush down but now that neutral has such bad endlag upon use it is difficult to even follow it to get a play out of it. I have no care if the projectile does no damage or have little knockback. Its main use was to either let you advance off it with its good aim or to use it in a combo string but literally both parts of that have been gutted
I think its fair to see why people are so mad why this move has been gutted for seemingly no reason so badly
you can use dodges to get in with a grounded up or dodge jump but both are so readable and reindogs hitbox is so big that its practically asking to get hit. Granted grounded up is the better option and works a little better though
like just look what we could do in the past: https://youtu.be/9qW1C1Q3N40?si=f_SJCrbRji46U6gY
here's another example: https://youtu.be/YuU0nkyO7As?si=8Q4wlhWsRPpcFMGq
never hit something like that in beta
thats funny and cool at the same time
how is arya getting hit by that fireball for the 2nd time bro💀
xD
i believe that was a bot match but it proves my point
the buggs was a person though
I think my main problems are just dash attack input, up special is a little too unreliable in combos right now, and neutral being so bad
if these 3 things were better the problem with reindog having limited kill options wouldnt feel as bad as they did now because he could build up damage a litte faster and have more mix options
that and it would make the character actually feel a little fun to play when going against any character that just smokes him downright
God it feels so bad to lose against shtters who you never would normally lose to, just because your character has been nerfed beyond repair
was watching an old reindog clip and holy neutral projectile was nerfed SO MUCH
you used to be able to act out of it almost instantly
now it takes 5 years to be actionable again
Yeah its a very different move use wise now you cant just string it in anywhere and you really have to be safe to throw it out
It means Reindog can barely be called a Ranged character now too
Just disappointment all around
Well i mean if my fire balls are up especially against ig i just pop it for some wxtra damage and because of his hurtbox its easy dmg
yeah im hopping off of him for a while, i think. not interested in waiting around for possible balance changes since they historically enjoy ignoring him
Lmao I feel you. And since I only play Reindog I'm thinking of just dropping the game altogether yet again. I had dropped it after playing it for just one day after release, but got pulled back in by a few buddies on Steam. Reindog's biggest sin was that he was kinda sht in the open beta but now he's also not fun, which is unforgivable. Not gonna suffer through matches and then ON TOP OF IT get t-bagged by drooling tards who I would've 100% 10-0'd in the open beta. Just a big waste of time if I'm not having fun
I mean on iron giant I would agree but on other characters it hurts you more to even go for it. You are practically only using neutral when you are fully on other side of map where you cant get anything done and Id still argue you're in disadvantage using your neutral more than once since people just dodge through them and if you get input buffer then you are getting combo on the spot
The only time I use this is ledge to bounce off wall and cross map. The problem is that 50 of reindogs moves launch upwards while the projectile launches slightly downward at turtles pace
Not only a turtles pace, it's doesn't go as far as it used to😭
yeah your right in that
we're pitbulls now, we go all in and beat the stuffing out of them
https://cdn.discordapp.com/attachments/387972935115079682/1247306895178596446/rs.mp4
(i have plenty more clips like these), reindog aint bad, it just plays differently
i just sent one using them hahaha
takes a bit of timing and time to get used to doing because of the jump delay
i recommend going into training and just practicing doing them precisely
nuh uh i have over 60% winrate and im new to platform fighters, well i played multiversus in the beta but only about 50 hours and didnt keep any of the muscle memory
reindog op(im joking devs pls no nerf)
the really bad matchups are iron giant and steven right now
steven needs a little nerf and iron giant needs to have his infinites removed, not sure how his winrate would look without them
we'll probably have a even better time once first balance patch comes since steven and iron giant matches should be more fun once we can play vs them
yeah that move is dead, although sometimes i still find use of it, many times i have caught an opponent offguard by aiming it really high, because often they try to go above me
but i only do it after seeing their playstyle, its unlikely for them to dodge it if they try to go above you
neutral attack is even worse in 2v2, you would think it would be better there, however, when you press the button your letting your teammate get destroyed for 2 or more seconds, although if both you and your teammate are far from the enemies it could be used there but gotta be really careful as a dodge jump can easily catch up to you and punish its use
This character is S tier
S as in Stinky
The only thing overpowered about Reindog is how fat his ass is
What
Maybe it's a good thing I can't post images
MODS
As a reindog main I agree
Mods rip this guys balls off
He ain’t wrong
I second this, moderators
@quasi ice what was your username in game?
I was amongst the top reindog players for 1's where it was flying panther,flips, monk,myself, and one other in top 5 (not in any particular order as we regularly took spots from each other)
Calling reindog s tier though is wild, we still have to fundementally outplay the enemy more often than being able to simply press one of a few buttons to win the game cough harley dtilt/sair cough
Once people understand how to generally play against reindog again, I don't expect much when our biggest tool rn is just chaining sair over and over again
I still very much would like to see us get our ptoo cancels back with the changes to the dodge system to allow us to have some sort of mixups again and meteor charging should actually do something to alter its distance (charge or no charge makes no difference currently)
side special (grounded) (compared to beta):
Better overall, larger vertical hitbox and less end lag makes this move pretty solid to throw out in neutral as it can allow for advantage presses even during early percentages due to its combination of good knock back scaling and recovery time.
Uptilt (compared to beta):
Does it's job for the most part as an anti air/combo extender but still inconsistently beats or loses to various attacks from above. Knock back scaling changes to it make it kill even at low charges at later percents which is objectively better but it's p late in percent compared to other characters.
Dash attack (new attack unavailable from beta):
Interesting in concept but inconsistent in application. Not an outstanding burst options by any means but against people that like to hold ledge, can sometimes score kills. Probably better off reading a grounded option with side special instead most of the time as the multihit nature of the attack causes the inconsistency between hits and a noticeable bit of endlag.
Jab (yes I also include jab 2+3) (compared to beta):
A noticeable bit of horizontal range increase compared to the beta and relatively low endlag allows from some solid mixups on hit confirm. Vertical reach is still smol so it can still be outranged pretty simply by other characters burst options so use sparingly in neutral.
Dtilt (compared to beta):
Hitbox doesn't cover the smol area behind reindog like it used to which is very noticeable but typically you want to be spacing this move for kills anyways rather than barrel stuffing. Not much to write home about it's still just dtilt.
Dair (compared to beta):
Worse but still functions. Old dair would allow for fantastic horizontal drift during its charge animation which allowed it to threaten more space on the stage as a neutral tool. Now it's still just a very poor kill option/advantage/combo extender (sometimes it's startup doesn't allow for combos to be true).
Apparently Void thinks Reindog is the best in the game going into week 2
https://x.com/gsmVoiD/status/1797771516144484692/photo/1
But he might be memeposting
Sair (compared to beta):
Removed one functionality that allowed you to choose where it's knock back sent the enemy which was fun for loops in advantage but still definitely one of reins better moves to use in neutral against grounded players/as a whiff punish due to its knock back angle sending down and away into terrain typically which allows for pretty extended combo routes simply chaining the move (even if not directly a true conversion on hit ((assuming you suck at performing the attack)) you still recover faster than the opponent comes out of hitstun so you can usually keep up the pain or punish options out of disadvantage)
Meteor (down special) (compared to beta):
Pausing my writeup to respond to that
Hahahahahaha. No.
I don't agree I'm just sharing
No problem that's just the wildest take I've seen in a while
And I'm an AVID rein believer
It's Void posting it so it holds weight, ain't no Esam opinions from him
I don't trust voids opinion on a character he's barely played for less than a couple weeks of the game being live to allow people to actually play the matchup
Reindog just matchup checks most players
I respect void as a player but I wouldn't make a claim like that without having a player base that has even adjusted to the new pace of the game yet lol
That's why it's a week 2 tierlist lol
But why even do that lmao
At least give the (this is my opinion) headnotes
Reindog being up there tho with Harley and ww doin what they do is different
Meteor (compared to beta):
Firefluff perk is substantially smaller so rip.
Grounded meteor doesn't have a way to influence the speed or distance it travels with charge or no charge which sucks but it's whatever. Still chews through enemy projectiles it touches and stays on screen p long and allows for good passive DMG and can be used nicely as an edge guard tool vs wall huggers/combo extender. Issue I take with the attack is that it can be pretty dang laggy on the ground even on hit at mid percents which sucks but if the opponent doesn't react with mash on the brain then you're usually okay.
Airborne side special(spiiiiiiiin) (compared to beta):
Does exactly what it's meant to do. No complaints
Air up special (compared to the beta):
Zooooooom, nobody ever throws me in 2's so I cry as I literally don't have a way to solo play test that functionality but we love this move that allows rein to zip around. Downgraded from the beta in terms of its startup and actual end lag before another input is allowed which is noticeable but your usually not pressing this button where it's close up to the opponent anyways.
Tether:
In solo play, use it for DMG p much thats it.
2's, we love this button for yanking people out of people's combos, saving allies from dying/being edge guarded. After the first few seconds of the game where it's usually used for getting DMG in, it's usually better to place tether on ally after they break 60 percent
Ptoo (compared to beta):
This button makes me wanna keep myself safe but it's also a very necessary tool which is a double whammy of love hate I have for its current iteration.
Compared to the beta it's worse in everyway fathomable, however, due to the pacing and changes to the game, it still functions as a poke/airstall/get away from me button.
Kinda weird to use for combos since it has noticeable end lag at closer ranges and due to it being very slow to alter its angle with charge can be low profiled by solid number of buttons.
Crystal:
Finn doesn't have gem because we took it and painted it yellow.
We still love our zappy happy boi in the skies. Weirdly causes hit lag for the enemy that hits it which is actually kinda nice for punishing people that chase it. Big issue for this button is that it deals like no knock back at all and can actually scuff kills because it sometimes overrides another attacks knockback.
Another much more pressing concern is that it will stop firing if it begins charging where there's no ground beneath it for the rest of its existence in the sky even if it returns to being above some semblance of stage.
Please fix that
I don't think I missed any of reindogs moves,
Someone feel free to take the above info and make a doc we can pin prolly in the rein discord.
For perks:
Almost always crystal pal for sig perk.
Ignite or protective momentum (trust me some matchups that frontal shield makes a huge difference): ignite does make better use of passive play DMG.
Last stand or Air Walker:
Depends on how familiar you are with utilizing air walker effectively and dodge meter managing/matchups.
Last stand is solid for matchups where you don't expect to be able to kill before you take big DMG numbers. Rewards you for not dying.
Pugilist (it's just extra DMG)
Or armor crush: meteor doesn't take long at all to fully charge
reindog probably isnt the best but hes pretty high up on the list probably more than you might think
Nossages (top eu reindog) put him in 5th on the list, and hes honestly just got a strong setup currently
I've been saying this since day 1 but y'all didn't believe me
Reindog tech had to develop a bit first
but yeah theres quite a few options on rein that are just plain strong
I like players that press buttons when I'm playing reindog
I get so much DMG by standing still and ptoo-ing at them
I mean last time I said reindog was sleeper someone with beta mmr arrogance laughed me out of the chat
People are dumb
There were alot of people not really adapting to the new playstyle that reindog kinda works with now
I don't take anyone that doesn't play reindogs opinion seriously
Yeah they are lmao
A person can be smart but people are dumb thats how i view it
Definitely a lot more true to having to play neutral than before where you could just kinda throw stuff out
popular facts usually are repeated without knowing the reasoning
How are you feeling about Reins combo game? I've had a lot of luck extending jab into up tilt combos but sair seems to have a knockback that doesn't flow as much as I want it to. It's more of my extended than starter unless i'm using a dtilt right after the last hit of sair. Really appreciate your thoughts as we all try to better this character
I've been fishing too much for up air after up tilt. The enemy almost always recovers and dodges before up air comes out so I need to start replacing it with sair to loop them back in. Side special still feels great as a reset tool with far knockback to claim neutral again
Sair should still combo into d tilt off of a ground bounce btw. It's just that sometimes the opponent doesn't bounce and I'm trying to figure out what the positioning is
Yeah I use sair dtilt if I'm using sair as a combo extender. Just starting off with sair dtilt though feels like a wash even if it's a quick 15%. I still prefer using jabs into up tilt to get them airborne, then read DI to go into more air walker up tilts or a sair combo
Reins overall combo game has been pretty neutered for all you can do in the beta vs what you can do now but we have a solid advantage (either controlling stage by having more of it behind me or being able to look for reads due to having projectiles in worst case scenario)
Jab uptilt is perfectly valid but jab>sair is usually preferred when you can get it
If your opponent is at the percents where uptilt>upair isn't working try looking for side special/sharking beneath them with falling back down and uptilting for their landing options/air Walker uptilts if you have the read
How are you doing jab>sair? I saw a little about dodging to make yourself airborne but it's quick enough to combo into sair?
If you don't like air Walker you can also chase them with dodge and wait for their dodge before upairing
It's much more strict than before where upair would simply cover dodge due to how active it was by comparison to the old way dodge invuln worked but you can still get it
Oh no I'm recommending it as a kill confirm
It's useful as a mixup where the opponent isn't pressing buttons due to expecting uptilt or dtilt
Just like doing jab>dair. Sair just covers the same option as dair but leads into more
You can get it more consistently by jab jab>dodge>jab jab-ing the opponent
If they have no dodge meter then you can just do it regardless
Its usually based on if the opponent was close enough to the ground or simply fully grounded for the sake of consistency. You will most often not get the choice and have to sometimes react
And by react I mean preemptively anticipate mostly
If you're running airwalker you can also just dtilt from that if they bounce too high or drift in which most people do
Imma try this out today in the lab. Haven't messed a lot with dodging into air attacks on ground so lemme see what's cookin. Thanks for the tips
Always happy to help from an objective lens
I'm strictly a 1's player and was one of the top 5 reins if that helps validate any of my opinions, but then again, stats don't matter. Winning games does
My ladder wr was around 80%
Beta supes, Harley's, ww.. any bad matchups are usually my losses from the amount of cheese that was in the beta
I wouldn't value my opinion for 2s cause there's both too many factors from having to consider out playing two people and then my ally can also interrupt a lot of stuff that can fluctuate how reindogs performance goes in the solo que experience
I say strictly a 1's player but 2s are still occasionally fun
I just don't take 2's seriously at all
Hmmm... idk how I feel about losing an equalizer like parry
Then again Rein doesn't exactly have a good reverse kill option
It's to help neutral more than concerning myself with attempting to Parry in disadvantage
I with this ^. Airwalker sets up aerial potential so much with both uptilt, downtilt, up air, sair, almost anything. Try it in training as a tool for extending rather than fishing for an aeriel parry
It saddens me how many of you FOOLS spend the whole game running and mashing projectiles as opposed to doing what Reindog does best
Reindog is a zoner but we understand
Reindog is NOT a zoner
Reindog will NEVER BE a zoner
Reindog IS A RUSHDOWN and will ALWAYS BE a rushdown
based on my experience definitely A+ in 1v1's and A in 2v2's
been having over 60% winrate in 1v1's even though i barely played the beta, i already put in more hours than i did in the beta
something that i hope im wrong about is that mmr is global now, i didnt play 2v2's much but, enemies in 2v2's are really really good now and they werent anywhere near that good a few days ago
played 2v2's with one of my friends and well, big loss streaks, ended up assuming 1v1's mmr affects 2v2's so probably better for him to play without me
really really hoping we just had a very unlucky 20 matches
If the primary method of playing neutral is leading with a projectile like he was in the beta he's a zoner
Shaggy is a rushdown
Rn you can make an argument for brawler at best
Once you are in yeah you go in as hard as you can but that's typically how zoners play
They do want to just swing outright upclose
my 1v1 games are just me and the opponent constantly trying to bait out a move that puts the other in enough endlag to take advantage lol
its a bit boring tbh
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I don't take any of the game seriously rn for this reason
He's a rushdown you dont get it
I think I of all people in the reindog player base would know
Clearly not
Using clearly not here doesn't apply when you haven't given me anything that try and argue against what I said
Crystal+meteors and using hitboxes that cover a large amount of space aka zones
I dont think they're rushdown but i see the vision
Side specials both cover decent amounts of horizontal space in front of rein
Dtilt smacks people away, uptilt zones against people above you
Zoning isn't exclusive to projectiles
If the vast majority of your kit in neutral is played right up against somebody and smothering them with hitboxes, usually those characters are rushdowns
Characters with disjoints like Marth in smash is classified as a zoner
Harley is in ways a hybrid but most of the time she wants to have her aggressive burst options to get in and do her combos where she smothers you rather than sit back since her zoning tools are more so set play than true zoning
Almost all of reins kit is set to try and keep people mostly away until there's an opportunity to go in and sair/upair/knock them away to start neutral back up again with his projectiles
It's pretty hard to make a point against him being a zoner
It's like saying tom n Jerry is a rushdown
Characters can also have multiple classifications
I was simply saying i don't see them zone in the same sense of tnj or even like a more swordie like character akin to BG. In fact the way they zone almost reminds me of steven universe currently
Maybe its because the punish game is so strong but you can definitely play a more brawly reindog. Due to how strong their punish game currently is
He definitely be scrapping
Duck hunt does the same thing in smash where he mostly keeps you out but when he's in he's on your backside fr
Not using your zoning tools on rein is like playing with no monitor
Why would you handicap yourself in an attempt to do something he's less suited for?
I'm unsure though what you mean by not zoning like tnj does
Tnj just goes back to their projectiles more often after getting in since he doesn't have longer routes like rein to my knowledge
Tnj is closer to true zoner/set play
Almost all rein games start off in 1s by firing off tether, casting meteor or aerial deploying it for firewall to buff ptoo and then shoot like crazy until you can determine habits and then you can start going in to punish mistakes as they attempt to avoid your zoning
But playing rush down isn't ideal whatsoever
Using that term is a little too lenient
Tnj zoning is more horizontal. Slingshot, and all that comes from it. Punishing jump ins with paddle and sair, of course tnj can be explosive at times but it stems more so from jerry extensions oppose to tnj's normals itself
Reindogs are a lot more vertical
Depends, most of his conversions that net a lot are from sair looping which is to attempt to lead you offstage so you can fire meteors for edge guards or punish high recov with upairs
We do love juggling tho
Setting up crystal and playing around it, punishing you for dealing with and even harder for trying to wait it out with fireball set ups. His slow growing fireball is hard to contest from below and whiffing against an airborne reindog leads into certain doom
Juggling with up air is dastardly and sairing someone off stage before shooting the fireball at them from above? I think it feel's oppresive to be jn that scenario against a reindog
But thats just the set up of reindog
Meteor is a very good low recovery tool
Hitting someone into it was my favorite thing to do after firing a low meteor by using side special into the wall to wall bounce them into it
I've fought a reindog that would use mix up meteor (assuming thats the big fireball) on the ledge making it either cover jumping away from ledge or standing on ledge. And then use sair to cover the other option
You can also grounded meteor slightly back from the ledge to make it even worse for the enemy for doing the one thing that beats it which is jumping away from the wall and trying to go around as well
It's a lot simpler with no triple jump in the game
I use air walker down there and charge ptoo to try and avoid everything all together when I'm stuck down there
But its hard to recover high against reindog due to his vast sharking tools if you're ever in that spot and sair kinda knocks you at the bottom of the stage
When reindog is winning an interaction its very hard to take it back (without a disjoint below you)
It can be against some characters but for characters that have an answer before being put that far offstage it can suck having to beat out some characters hitboxes from above
Looking mostly at Rick/Harley and characters that have dairs that stalls them in the air
while i use both of these, i dont use them to zone, i use them to create pressure as i go full in, i dont think im a high level reindog yet but playing far away and just trying to zone enemy away doesnt work well at all, its much better to rushdown like the other person is saying
i have over 60% winrate with my playstyle so it must be good if not the way to go
It's literally CamperStrike
Lmao what a terrible tierlist, not just because of Reindog. I sure hope this isn't for 1s too
I saw his updated list and he 'downgraded' Reindog to "pretty strong" and it's still wrong
There's not much that Reindog can do that other characters can't do better especially in 1s
crazy to think reindog is in the same tier as shaggy
garnet in definitely not strong lmao ok
If this is the guy PFG listens to to balance characters we're doomed. No wonder Reindog got shafted so hard
it's cause his game plan is literally sair spam the entire match
it's cringe gameplay for reindog tbh
Call anything you want cringe but if it's working for someone who is statistically one of the best players in the world then the playstyle has weight.
Kind of an end of story statement
I for one didn't give sair enough credit in post-launch until now but trying it out I can absolutely see the vision for Reindog's strength.
I mean it has always been one of his only ways to kill so if you didn't give it enough credit you just didn't play the character right
Even in the open beta
it can have weight but it's still cringe lame for any character's playstyle
I've got some really bad news about fighting games in general for you friend
And yes I knew Sair was strong I just didn't realize you can combo into EVERYTHING in his kit almost from it in post-launch
lmao ive been playing fighting games since i was a kid and i'm 30 now so i get what you mean
I thought the way they changed it was a negative but you can react to where they get knocked back and punish however you want
Sair near the ledge confirms a dair kill by 100
Or if they're meatier you can runway them
It's a neutral tool, an advantage tool, a reversal, an approach, a retreat.
Move kinda does it all for him
Pretty ez-bake but functionally means the little boofer can't be less than good tbh.
And if you're comboing with sair while you have your tether and flames on the opp it racks damage faster than most characters can dream of
hey
not sure if this is the place to go but was thinking about trying out reindog, should i? am not sure how he plays or if ill like him
I'm a top rein (during the beta which should still count and current game doesn't have a clear indicator yet)
Among the top 5 rein players and playing thinking your projectiles will hit will get you hit. Playing to hit confirm off of them when you see they may or will is effective but that's still zoning
Shooting a projectile and then just throwing your body at the enemy is a quick trip to the blast zone most times against good players in my experience
If you do well with it, great! But everytime an overextension happens with some characters, you can just outright die for pushing in. It's ideal to go for as much damage as you can from afar and then be ready to scrap when things either get hairy or you're going crazy
80% wr at the time against solid players
Fighting beta supes, Harley's, ww's and finns and not having a very fun time
But boi oh boi do I love the ditto or beating up beta ig
Who tf put rein and shaggy in the same tier? I was literally in the shaggy discord this morning after watching a guy get 0 to deathed off of jab>jab>nair x3 into jab>jab>dodge x2 into Jab>jab>uppercut and kill someone
That was after the shaggy themselves whiffed a button lmao
Hell yeah if you like zooming about as a fluffy green ball that shoots ki blasts at the opps
I also find sair looping cringe
Any loop is cringe but especially with ease of execution
No defending it imo
But having at least some type of combo game that's solid is better than nothing
Especially with these characters out here killing off of target combos before 60
whats reins playstyle?
and would you say hes high skill or should i go to other characters for that
He's takes a bit of learning to get used to but to answer, id say other characters have a lower skill floor for entry and some have higher ceilings
He's a bit of a bruiser/zoner hybrid
You can swap interchangeably
In terms of actual non MVS archetypes I definitely wouldn't call him a bruiser cause bruiser is such a stupid term with how the game uses it
Instead I'd call him a brawler archetype with zoning tools
The issue with trying to define Reindog comes from the fact that PFG doesn't really know what to do with him
His most efficient game plan right now is trying to push someone upwards with his air bites
Which has absolutely nothing to do with other moves, which are 90% horizontal. Like the laser beam, his neutral projectiles, most of his ground neutrals, and so on
His 'support' tag is also mostly nonsensical right now since you're supposed to be aggressive with Reindog, and you can't exactly pull your teammate towards you with the laser if you're constantly next to your opponent, now can you?
Even if you wanna settle with "well he's just this ranged/melee hybrid" a lot of characters in this game can be called that technically lol even Bugs
Or Marvin
Basically I think they mostly just wanna get rid of the 'zoner' playstyle, and it shows with Reindog. To compensate for heavily nerfing his projectiles, they buffed a few melee moves of his which don't really fit the character too well and called it a day
I don't wanna get into another childish argument with you but I really just don't get the mindset that Up Air is somehow his best aerial and therefore most desired game plan
Like yeah it's good at juggling? On a character that barely has the means or desire to juggle when it'd be much easier to just push people offstage and keep pushing them there until they burn their stamina
Bro it's almost busted right now lol
It's by far his best way of killing someone
I'm just saying it's a bit uncharacteristic for a character whose moves are mostly horizontal-focused
I'm not calling for them to nerf it either btw
The only way it kills well is off the top of the stage though. Granted Reindog CAN chase but I'd rather focus on his horizontal kit, since a lot of people are preaching Sair superiority
Sair comboing into literally everything, including itself as a kill option, speaks volumes
Sair into dtilt, sair into dair into up air, sair into jab up tilt up air, sair into chase offstage sair again, or side special.
Fast move, multihits to break armor
Shrinks his hurtbox (while up air extends it)
Guys
Is it over?
Sair and upair now both have a more horizontal knockback
Depending on how drastic the change is, we may have lost both out largest combo tool and our best kill move
why did they change up air like this
so am i understanding it right? Now they will fly more to the right/left?
Yes
Imagine up air knocks back straight up
Now it'll knock back more diagonally up
Up air was overtuned yes but why not reduce kill power??
now it might not combo anymore
This does reduce kill power
YES
Like, that is the point of the change
but ALSO this combos
cant they just reduce the KNOCKBACK?
instead of also indirectly nerfing his combo game
gonna miss my reindog upair off the top (I'm still going for it)
hahahahaha they hate this character
what a joke
so many characters can cheese off the top with up airs and specials so why hit reindog who's knockback on the attack really isn't even that special to begin with?
ok so
thoughts after 1 game:
- SAIR SENDS DIAGONAL UP NOW????
- Upair feels almost the same I'm not even gonna lie. I've gotta see it more but it's not nearly as noticable as sair change
no it sends them down
and when standing on the ground they will bounce up off the ground
so it "semi spikes" i guess
i personally see no change with up air
but i cant make the training bot here DI out right?
It definitely has a diagonal aspect now but as the knockback scales it seems to be more and more vertical
(upair)
also I'm consistently seeing sair send this finn I'm playing against up, hes not getting hit into the ground at all
im 100% sure that he is bouncing off the ground
its like if you were doing a dair on people on the ground
dair isnt sending them up, they are BOUNCING off the ground
yeah but when I'm doing it offstage they're going up too
there's definitely some circumstances where upair sends much more diagonal than it ever did but it feels like its very dependent on where you hit them with the hitbox? doesn't feel too bad.
both moves are gutted and the training mode isnt a good tool rn since the bot will not accurately dodge frame 1 away from attacks
there was a clip someone sent but up air will not kill until around 160 on certain maps
Reindog is so OP
what?
like currently he lost both of his best tools
upair takes quite a bit more damage to kill and is easier to escape from during ladders now, while sair is basically entirely dead and barely even combos anymore (atleast at the time im writing this)
watching void try reindog post patch and half his up airs just not connecting to the second hit was so sad... and even when they did hit they just wouldn't kill
this may be the actual worst balance patch ive ever seen a triple A dev or fighting game team ever put out
I mean that happened to me before anyways. I don’t think the second hit’s connecting got any worse
that wasnt affected by the patch
False fr
It literally was tho
Up air and Side air were changed
that's 2 things
and up air is most certainly one of the two things
wait..., the first hit of the up attack knocks sideways too...?
nope, tested, only second hit was
so that is unaffected
uh can u ping me 4 times in here in dif messages. I need it to crop out the noti thing on discord for a video
wuh
i dont think i should do that, could be missinterpreted and a mod could punish me, apologies but i like to be on the safe side of things
I gotchu
I think it definitely is like 80% of the power it was before
so like this?
I see.
🫡
uh wait hold up
do it one more time
I only got 3 somehow
oh wait duh
I can do it too lol
and there last ping
I’m sure as I get used to it these changes will start to feel less and less awkward; but I already felt like I had to work so much harder than other characters to do things like kill off the top sub 100%, or successfully edge guard… and these changes seem to just make that worse
Yeah it was rough before already but player skill compensated
Now they pushed reindog off a cliff and left everyone confused
Nerf sair but the up air change is the most unnecessary change ive ever seen
there's still this for sair 🙂 https://streamable.com/x2cxwx
but yea his kill power feels really low
i seen that, i dont think it works if enemy touches the directional inputs
im sure any di would make it not work
well not 100% sure, havent tested with someone
yea probably just holding up gets out really easy
Yeah this doesnt work sadly due to di in my experience
Everytime ive tried it in match its sadly failed and even if its possible it seems highly precise
I CANT KILL
Best i can tell you is aerial side special does a decent job
Reindog
Yall we gotta talk cuz the game does feel better what my combos don't hit any more with the new knock back directions
why did up air become so inconsistent
Like I can't ground up special into up air so consistently any more
How bad is the damage to my dog
It looks really bad just from reading that patch notes
The movement does feel better but his moves don't confirm any more into each other as well
Up air knockbacks more diagonally than vertically and now it's harder to string them together
Reindog was not that good and this solves literally nothing with the issues that people had with him
They shoulda waited a bit before putting a lot of these changes out and just made this bug fixes and infinite/0 to death changes
Agreed
At last, the game is playable
Reindog, the second least played character, has been nerfed
where would he even be on a tierlist?
Before the patch I saw people put him in a/b tier
everyone ive looked at says he's either A or B but that seems kinda high
Ok after trying him it’s so over
Barely any1 plays this character I guarantee you dudes ranking this character A or B just didn't play him at all
I think he was a very generous lower B now he's just pathetic
I mean with sair he was def a B+ at least
that would freely combo over and over for easy damage build and a free kill confirm on ledge
and hes got good edge guard
but this patch man
its over, no more ledge confirm, no more up air confirm
WHERE DOES HE EVEN KILL? 160 side air special
NICEEEEEE
holy sair is so bad now
Yeah I tried using it on a WW who was at 160 dmg and it didn't kill her lmao
shaggy bot at 130 gets sends at far as aerial side special at 80 but at a horizontal 90 degree angle
you cant get anything off of this move
they gotta study whoever approved this change
i thought he'd get a patch to fix to his neutral projectile endlag and up air connecting. maybe it was from void's "sair doge" tierlist? like they took it out of context and panicked?? cause i have no idea where this comes from 
fr tho
I just died because I was tryiing to charge his neutral projectile while standing on those moving platforms in scooby mansion and couldn't recover in time to jump off them
This game is so trash
black adam is not a good match up
He never was
At his peak during the beta he was probably Reindog's hardcounter alongside Jake
Delete this character
HAAAAAAAAAANK HAAAAAAAAAANK DON'T NERF THOSE MOVES REINDOG CAN BARELY KILL PEOPLE ALREADY!!! HAAAAAAAANK
- This meme brought to you by the Reingang
real af
Man I hate to be a downer but I loved this character and he feels so bad now. Might have to put the game down till they fix him idk
i need a wizard outfit for reindog
make magic ball projectile kill
👍
My beloved
Dash attack is a really good finisher
Reindog gained a lot from dash attacks being added. That move is great at punishing laggy options & gaurding the edge
in 1v1's it became so much worse, in 2v2's you just make sure your fire is always up and i think you should be fine, just need a teammate to finish off enemies for you
if i had him on a tier list, in 1v1's he went from A+ to B- or C+ and in 2v2's from A to B
A meaning good and B "can work with enough skill over opponent"
That’s a bummer I can’t use him in 1v1.
Thx for informing me
you can but its tuff, you need to outplay the opponent so many times to win
How bad is the outplay ability?
try to get more than 20% damage on a big outplay challenge(impossible)
man reindog is feeling awful for me now :(
same
they rushed the balance change so hard, i doubt they spend more than 3 hours balancing
especially doubt there was any play testing the changes
they could have found solutions that didnt make the character ass
PARAPPA
Big sadge..
most of the time i get 5-10 damage lol, some 15 if i can hit more than 1 move
they want to make it so people can only lose to characters with 5% or higher winrate, but forgot to nerf some more 1% pickrate characters it seems
because reindog was the REAL problem last patch
not harley, not bugs
all it needed is to have the sair loop removed and thats it
but sair a move thats supposed to combo into anything only combos into 1 move at low% on the ground
so yet another near useless move along with ptoo
the dawg only has 3 okay aerials now icant
the air side special would be good, if missing it didnt mean guarantee being punished
air up attack barely knocks now, and down attack hitbox is far too small to be useful
atleast we have fireball, our only good air move
i would argue that you can get at least a little bit of mileage out of dair and air side special
but really fireball is the only one that shines
sometimes we can get a bit of damage from them yes
i swear reindog is the only character where i consistently get people to 160 and dont ring them out
pfg like 160??? nah he's a support character the enemy needs to stay alive to 250
funny seeing how support tag was removed
I've started picking up and learning him and he's pretty fun so far! He looks so cute but so much of his moveset is him just going after you. x3
This
Sair not sending horizontally makes no earthly sense btw
I'm fine with it not being able to string along into itself over and over but what a lazy attempt to fix
I'm tryna think of a worse button to press on reindog in the neutral rn than ptoo
So frustrating to be hitting all these big moves and they JUST WONT DIE and then like any other character hits you with the fastest move in existence and you die
I felt that playing a bugs bunny yesterday, so frustrating
My exact flipping pain man
I hit side special at 160 at least somewhat close to ledge and nope
But bugs hits me from ground level with bat and I can just explode
I think they want reindog to work best as a support character, and admittedly he is really good for that
You stay just out of melee racking up damage and making life hell with projectiles, pull in with the tether to keep your partner living, and you're a bit heavy so you can live long yourself
You just gotta rely on your partner for the actual kills
"You stay just out of melee" lmfao
https://i.imgur.com/sy7nsQl.png 😔 (meme)
we buried at the pet sematary dw
reindog 1.2 trust in the process
Realistically keeping up with DMG while only one of you is able to get reliable mileage in close quarters is not okay
Ptoo can't be angled reliably/canceled so mixups don't get to happen
Most methods of getting in have been changed and nerfed to the point of I can most likely only get an uptilt>upair in if I do get in before things get hairy
And sure my teammate can go for kills but if the enemy team is playing two character of any kind or one that kills early it's a steep mountain to try and maintain a lead
DMG<<<taking stocks
Side special could very much use a buff to actually capitalize off of playing distant or he needs some love to his kit to enable combos that are meaningful
Can Reindog not complete "hit up special" missions? I get the crystal is a little odd but it feels like the lighting striking should count.
Reindog has almost no more good matchups
so like why did they unnecessarily gut this character with this patch
Someone at PFG hates him 100%
He's the second least played character so it's not like people were being vocal about him op or whatever
It's purely someone at PFG
Yeah I'm not saying I really like where he's at... Just that this seems to be the archetype they have in mind for the character. A zoning support.
Might be dropping this game until they fix my dog
Like 2 positive match ups and the 2nd lowest pick rate and they choose the nerf him over top tiers like bugs and Harley
Every fighting game seems to be like this, the top tiers remain so because they're the devs' favorites
Bugs was nerfed and was weak for a while but was immediately buffed again
Reindog was buffed and allowed to be good for a while but was immediately nerfed again
reindog feels unplayable in certain matchups
Not unplayable but definitely a 8-2 in favor of the other guy
got #1
Best way to play reindog is by sitting in the lobby, thanks twin 🤞
i dont have a guide but air walker is super good, using it to throw a crystal so far up where nobody can get to it (without getting punished) helps a lot with getting out of combos and controlling space. and u can mix up with side special or down special if they try to approach
Yeah you’re too late, pal
Hows rein feeling rn? Is he good?
ass
Make Reindog great again.
I won my first 1v1 with him, but every other game after was BAD
oof
U said a naughty word didnt u
Begore bad
No.
I'm honestly having a pretty good time getting wins with him in 1v1s, but I can't speak for how he plays in competitive.
There's no way you guys are saying your character is bad and he's literally got the top 5 win rates for BOTH 1s and 2s 😭
There's confounding factors there, though. - The game's entriely unranked atm and as far as I know, we've got no skill based matchmaking at all yet.
Like looking at this post, yeah reindog's win rate is good... but there's so few people playing the character. If the majority of reindog players are people who are more experienced in the game, then are they winning because they're reindog, or are they winning because on average they're going against a less experienced player?
And that's hard to truly know at this stage but that's my hypothesis, that new players are picking up finn, joker, jason, wonder woman, bugs, batman... and that's driving down their winrates.
How do we get the spacesuit Reindog skin?
It's the cutest thing I've seen in my life
mind you I'm still of the opinion reindog is pretty good, and I like playing the character. But there's plenty of matchups into the common characters that seem challenging & games I win that feel like the deciding factor was that my opponent didn't know what my character did.
Probably like
1500 gleamium
Which is like
$20
It's not in the store
it looks like it was a console exclusive for people who were subbed to playstation plus or xbox game pass back in beta
id say because the dawg is such an unpopular character, there are a few things that come out of this:
- not many people play him, so the only people that play him are extremely dedicated mains who have been at it for a while
- dawg is not a casual friendly character - he struggles to kill and initiate interactions safely (like ww / bugs / bg who have massive hitboxes on their most relevant moves), so hes difficult to pick up (another factor in how unpopular he is)
- because there arent many reindog mains most of us are sort of "in the know" about our character and his tech, loops, etc
- not many people playing him also means that not many people fight him or know the matchup well enough to counterplay effectively, as opposed to characters like bg who have had several well documented counterplay guides solely because hes such a popular top tier
given all this, having a higher-than-average win rate is sort of to be expected when considering global stats. however, we have to note that a small reindog playerbase means that data surrounding him is going to be skewed. characters like harley and bugs are undisputed top tiers, but their win rates are below average (46.7% bugs / 48.9% harley). do we then consider them mid to low tier because their win rates are bad? we need to understand that, given such a large amount of players playing bugs and harley, there will be many more losses on average from lower ranked players + against players who know the matchup
it should be clear by now that win rate is not the end all be all of character quality, especially for one used as little as reindog. despite his winrate, we can say with certainty that he is pretty bad this patch from the changes to his moveset, both from the beta and from the 1.1 patch. most notably,
- sair doesnt combo into much anymore, especially at higher percents
- up air doesnt kill easily anymore and sends at an awkward angle
- ptoo has too much endlag to be useful at all
in light of new 1.1 loops i dont think dawg is bottom tier this patch, but hes certainly less than mid tier considering the above
I ain't reading allat, 20 words or less pal
0 people use dawg so nobody knows how to fight him
therefore dawg looks good in global stats
however dawg sorta bad because lots of moves useless* in 1s
- most of the time, anyway
Reindog legitimately F tier rn you have a smelly belly button if u disagree
It is pretty fun to get wins from people who don't know how to deal with him because they never see him though.
A lot of people prioritize destroying the crystal over their own safety.
There's so many bad maps for this character
The tiny map with 3 levels is horrible
Holy fk the matchup against Taz 1v1 seems to be so miserable
Has anyone run into any newer Reindog players? It's pretty funny how you can spot the exact moment they go "holy sht what is this character and why am I not playing Shaggy instead"
The moment I see someone randomnly dtilt in the middle of the stage I'm like yeah
And I agree with the writeup above
Reindog legitimately feels terrible and the only reason I feel like I win is because I'm the better player
Playing against a half decent player that simply presses their buttons fundamentally well shouldn't be as steep of a hill to climb as it is
Having to play the majority of the game incredibly passive to make the most out of him and even then still being in a weird struggle prolly means the character could use a little something
Did anyone else notice a stupid delay in his love beam or whatever his neutral special is called?
Did they add a delay to THAT as well? I swear on my balls I can't recall people as fast as I used to
I just want his sair back to what it was before it was hit best combo tool
still his best combo tool
sair have different combo that is better for killing but worst for damage if the opponent di the potential loop
reindog still very good and has a lot of utility move that make him very versatile and can do cover almost every situation
Am I crazy or was knockback speed a bit slower in the beta? I feel like tethering your teammate when they're about to get KO'ed used to have easier timing.
Yes I just complained about that if you scroll up a bit, I'm feeling that as well
Should i get rein or Black adam??
black Adam if you want a functional character
reindog if you want the cutest and bestest homie
Aight Ill get Rein
I need more as to what sair combos into, all I got is full jab into dodge jump said and then extend of that
Sair>uptilt is the most consistent thing that's true
Realistically rn there's not all too much we have in terms of freeform strings/combos in comparison to someone like wonder woman
with everyone playing joker reindog is kinda unplayable 😔
so sad i used to love this character so much
and now i feel gross picking him up
he already had some of the highest recovery and startups on all his moves in the beta so nerfing them even more in the full release really just ruined this character
This character has become pretty player unfriendly yeah
It might be the least "just press buttons to make things happen" character
His main attacks are stubby and his projectiles aren't easy to use
now it's like "press buttons and get punished for choosing this character" lol
Which is why I think they moved away from making him the game's mascot. Like I've said before I've ran into maybe two or three obviously new players trying to use him and it was pretty hilarious/sad to watch
tony has him as his twitter pfp
I will say it is super rewarding when you win with him
And tbh i still find him hella fun to play, I just gotta get a bit more creative with his kit now
to each their own, but i can't touch him anymore because i feel like he's been dumpstered
i ran into one reindog tonight as jake and they started suiciding after one stock 😭
its not good...
he was the only character i cared about :/ and still is so idk i dont even wanna play mvs without him lol
yea im trying other characters but its just not the same
yeah fr. i've been playing joker, batman, gizmo, and black adam and then going back to reindog and i'm like this really is a joke
and then you have a big streamer trying reindog like "oh he's really good" 🙄
like objectively, no...
factually he is like worse than everyone in dmg, knockback, speed, range, recovery, and start up
"omg you can sair spam so he's so good!"
🙄
is that why everyone in the discord is ranking reindog so high??
like i searched reindog and several people are putting him way up high
i'm just kinda sad cause now i feel like if i play him in 2v2 instead i'm making things way harder for my teammate too 
maybe. when the biggest mvs streamer and solid player says something, people tend to follow along
reindog has some good things in his kit, absolutely, but he just isn't anywhere near where he should be currently
Why why are people living to 160 and I'm dying at 100-120😭😭😭😭
Reindog is def no where near a-tier rn
and i know i'm biased since i played almost 300 hours of mvs beta mostly playing reindog but like still. if you look at what I'm saying it's just the truth lol. and i would hope that my time playing him could serve as some sort of credibility
haha yeah he is still super super light with a big round hitbox and his kill options only truly kill at really high %s and if you're close to the blast zone lol
outside of cheesing ppl at early %s, of course
nah if we're talking S, A, B, C tiers I would put him in the low B or C tier
mvs feels more like S, A , B though and if that were the case, he would be low B
they missed the mark hardcore with this character
play a real character like joker that feels good, can kill, has some good options and still has startups and recovery times on his moves
and then try reindog and honestly tell me you think he's good and feels balanced to play
if you look at pick rates, he is one of the lowest
and it only makes sense why
people don't wanna play characters that aren't really good
and feel good to play
but hey, https://x.com/HankDaTank/status/1798835001401725195 shaggy has a temporary recovery nerf on one of his moves and a dev comes out to say don't worry we'll make him better again lol.. meanwhile reindog has that recovery on like all of his moves 😆 please help me understaaaaaand
And his sair ain't even that good considering it loses out against most hitboxes since it's so small
If you hit it then yeah but even trying to hit you lose more interactions than win
If u think Harley Joker etc. are a pain to deal with I invite you to 1v1 a good Taz
Teh only character I have no idea what to do against
fr speak the truth
Also I have finally hit 10k wins on Reindog hehehe
drop some combos in #combos
Combos? Well sometimes I throw a projectile at them, while at other times I do his basic jab combo
Jokes aside I'm too lazy for those, I don't really do combos
sair is a move that you really can't throw out in neutral but is integral to his low % combo game
looping jab 1 > sair this patch can get you to ~70-80 easily and you can fish for ledge guard kills with sair > air side b
that being said, this is the case for most of his normals with how stubby he is
in neutral you're kind of stuck using grounded side b, air side b, down b, and sometimes dash attack and grounded down attack, because everything else is too stubby and/or has too much endlag
the best way for us to play game right now is whiff punishing and starting the jab 1 > sair loop like that, which is honestly too boring
do it work? yeah
do it fun? no
in a world where gizmo can infinitely fire arrow you instantly at lightning speed from across the map, it's strange that reindog's projectiles are slow, go nowhere, and leave you in hardcore disadvantage
he can aim his arrow and even jump while charging... stow the charge...
i'm not saying nerf gizmo at all btw because i think it's cool he can do that.... but buff reindog omg
ive been asking for reduction in his melee attack start up and recovery times SINCE BETA lmao and what do they do? make his melees even worse and then completely gut his projectile mage gameplay
if you're reading, pfg, please show reindog some love with a complete overhaul to his kit
i'm talking about reductions across the board and buffs to his projectiles so they're usable again
let's get this character out of the dumpster and into the A tier
Golden reindog or Mummy reindog??
that's a hard one lol but i ended up going with golden because i like the idea of him being a warrior like his lore states
true, I like the beatle on mummy rein tho
good point, it's a solid skin
Both are, Rein has so many good skins, By far best in game, I wish other ppl got some good ones, i also main arya and she has the worst skin collection in game and its not fair lol
alright boys I haven’t played since the beta - give it to me straight what’s the damage to our boy ? 😬
Came to the point where I question sometimes why I chose the character
Mid match I question if its even worth it and if I decide no then I alt f4
😞 does he have any confirmed buffs coming up ?
his balance makes me not wanna play mvs 😆
increased startup and recovery on neutral, fireball, crystal
better pounce, nerfed down tilt and down air as in they reduced his range and increased recovery
up air a bit stronger but still inconsistent
overall L
even increased recovery and startup on neutral special tether
total joke
oh and barely increased knockback on all his attacks
as in you're likely regularly getting ppl to 160 before you can kill unless ur cheesing or getting really really amazing hits by blast zone
💀 Ty for the diagnosis brotha
🙇♂️
yeah it's been hardcore wrecked
i'm pretty much only a 2s player and i'd rather not touch him
you can try to zone but i mean... good luck, especially on the smaller stages aka most stages
Tyty I’ll pray for buffs 🙇♂️
He's fine
Insanely strong, even
Not gonna happen lol not enough people play Reindog to be vocal about it in the first place
The fact that they find the second least played character in the game with a 55%~ ish WR problematic enough to be nerfed but not the likes of WW, BB, Joker, etc. means they care more about player retention than they care about balance
Current state of reindog does not need buff, he is already stupid right now. If they remove the loop tho I agree
does that WR include beta?
cause i imagine it's lower in the new release
you mean the sair loop they already tried nerfing last patch? 🤔 can you explain why you think he's stupid? when considering almost anyone else in the roster in terms of speed, knockback, utility, and damage that's kind of a hot take
Its hard to explain but he has move for every situation while having great damage output and kill confirm
- the loop on top of that
In 1v1s I'm doing pretty great with him. With Jake I can see where people are saying he got nerfed into the ground but Reindog still feels great to play and I get wins with him pretty consistantly.
I can't speak to him being professional-grade or anything but that's not the only thing that matters.
I agree with what you said but kill confirm is doing a lot of work lol
Reindogs kill confirms are currently one of if not the worst in the game
Your most reliable kill tool is dash attack currently and thats saying a lot💀
i'd argue joker has a move for every situation, not reindog. damage output is alright and in the beta it was always really high because of the burn and projectile dmg. we can't see numbers anymore so it's hard to tell in that regard but it seems alright. for kill confirm he kinda doesn't have many good ones until the enemy is at like 150%+ it's crazy. dash attack will kill at very high %s and up air will kill close to blast zone at higher %s if ur not cheesing enemies. objectively, he has worse kill confirms than almost everyone in the game
i still win frequently with reindog but against good opponents? it doesn't really feel like you have great options. i understand being professional grade isn't the only thing that matters, i just want him to be closer aligned with the rest of the cast and it's really really odd that he's sitting outside with velma looking in lmao just confused
he's wondering why ww can kill using an armored move at 40 while he has a hard time using slow unarmored moves to kill at 100+
To be fair the consensus I've seen is that WW is overpowered and is probably due for being toned down. x3
xD
fair
ww is an extreme, but many others can still kill confirm you at 60-80
reindog is only getting cheeses at those %s
true kill confirms sitting at around 120+
not close to the blast zone* ^
I see people worried about killing at 30-60 and saying being in the 100s is bad but I feel like outside of pro games getting killed in the 100s is fairly normal for this kind of fighting game.
yeah it's normal when the entire cast is killing only in the 100s
but when that's not the case and the entire cast is toned up higher than that and you're sitting in the "fair" zone, 🤷♂️
it feels bad
Part of it is that it feels like you're less capable of getting out of combos here than in something like Smash.
They had to completely vault a character because he had three inescapable combos.
for me the move i kill the most with is side special because of the broken kill confirm : sair side special
side special in general is as broken as gizmo side special
It feels like the side special's hitbox reached out a bit further than it should.
But I get the most milage out of the dash move.
woah woah woah no no noooo I disagree, gizmo side special has insane knockback and kills at like 80. reindog's is way lower and kills at much higher %s
i wouldn't call sair side special broken either D:
Yeah, I don't think it's quite broken. Just a useful tool.
i appreciate they buffed his ground side special in this new release
I don't even really think it kill confirms that well.
Dash move kills a lot more often.
agreed, it's probably his highest knockback move
dair doesn't even kill anymore at super high %s
dtilt is really bad
I think it's really funny how some people prioritize destroying the crystal over their own safety.
You can bait them into danger just by using it.
in 1s lmao i think it's hilarious throwing up a new crystal the moment they start to go for yours
in 2s it's harder to get it up against good opponents that just rush you down constantly
no for real this move is weird with his kill power, like sometimes it's like the beta sometimes my opponent is at 80 and they explode and I still don't know how
It makes the smile on his face when he spawns the crystal even funnier. "I have more."
i mean when the enemy bounces off the stage. like my enemies will be at 160, i dair then into the stage and they dont die lol
I like how he talked in the new Rift and they just... walked right past that like it wasn't weird.
why do i feel like i remember this
Right before the Dexter robot boss fight he just... says something? Out loud?
So weird.
what was it?
And sometimes they are at 80 or less you do a charged dair and they just die on stage for me
He was explaining that we were in a computer simulation and was about to explain how but got cut off.
damn sounds like a bug lol
whaaaat
now when I think about it it's probably because when your opponent is in the air they take more knowback as if they were on the ground
Yeah, before he can finish Dexter gets all aggro and that's the lead-in to the boss fight.
that's hilarious i need to hear what he sounds like
he used to have a voice actor
and then nothing
now he talks? like i gotta know
Second time rqing from this game I hope there's no third one
Best perks for rein?
🙏 honestly just need them to make it so the move connects properly
What perks do you use?
which one?
follow crystal, ignite, increased movement speed, increased melee dmg
general tree i use
Thank you
Up-air just straight does not want to connect sometimes
I use the same as Fenris except no follow crystal but the default melee atk/defense buffs one
I miss old "the wall" reindog u_u
Reindog Balance suggestions:
Up attack aerial:
- make the 2 hits connect
- revert horizontal angle nerf it wasn’t necessary
Grounded side special:
- allow for jump cancel on hit cause it sounds cool
Begin Discussion
balance suggestions: double attack speed on all projectile attacks and crystal
i want artillery cannon reindog back
cool suggestions (you forgot to remove the loop on your suggestion)
He has a new loop?
i agree with everything except the revert, the loop he could do was insane
yeah :/
i'm cool with that lol less recovery and more knockback on his moves would be great too
i'll at least take more knockback if nothing else
because he sorely needs more kill pressure
#freereindog
jab 1 sair
true on some character and the other either dont work or can di
I should probably try to make a list of that
Was there a loop with up air he could do? As far as I’m aware it was only with sair
All of y'all should post your woes in game feedback as I do believe the chances of them seeing it may be higher there
Mummy is more unique and often used less
I like mummy also they removed my golden Reindog so I have no choice
Fr, never seen it in game, the beatle looks so good
Yeah my friend has the space suit Reindog which is sick
Whats that?
Reindog in a astronaut suit, it was free if you had PsPlus