#Reindog

1 messages · Page 2 of 1

pulsar lichen
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i need to hit a down b or an uptilt to really start doing sair loops and such

solemn steppe
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i was hoping they would address his hardcore recovery and startup times but i guess not lol

shell cargo
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So many characters have ass recovery rn its not even funny

solemn steppe
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may be true but the issue is that reindog always had terrible recovery

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and now it's even worse

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everyone was made slower, but so was reindog so he didn't get much help in that department lol

shell cargo
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Pretty sure some normals let you float a little longer

shell cargo
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He felt fast in the beta but now he feels like a snail

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His gameplay is choppy and boring now

pulsar lichen
solemn steppe
shell cargo
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Everyone can spam now

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Side b spam with Shaggy is easy to counter though

solemn steppe
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everyone could always spam except for reindog xD

shell cargo
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Whiff punish it, its got some bad whiff

solemn steppe
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he could spam projectiles before

pulsar lichen
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why are you saying now that was like the entirety of beta

solemn steppe
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i dont wanna spam though

shell cargo
pulsar lichen
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so spamming might be a bit better but its still gets some decay on it

shell cargo
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Its not enough

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Gut the infinites again

pulsar lichen
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Yeah im also not much of a fan of those

solemn steppe
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makes the game super lame

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sitting waiting for IG to finish his combo lmao

shell cargo
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I like how this version prevents you from stalling too long
If you go a while without attacking, the game just drinks your dodge meter

shell cargo
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Getting hit by that mf is just auto loss now

solemn steppe
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like alright cool bro i made 1 mistake you win, gg

shell cargo
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He truly only has two sides
Ridiculously overpowered and useless

solemn steppe
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give me godzilla and ill complain less

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xD

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at least on other mages you can sit back and poke the IG out

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on reindog you try using projectile u just die rofl it's so bad

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it's a very cringe nerf

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he used to be an interesting character and now he can't even use half his kit

pulsar lichen
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i mean the projectile can still threaten a bit of space but yeah its really slow

solemn steppe
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wait for startup, then he spits it out and it's slow af, and then wait for insane recovery as he does his wild animation

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meanwhile easy dodge read into confirm against you

pulsar lichen
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yeah its pretty bad

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you gotta be in a pretty good advantage state to use it safely

solemn steppe
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i have some clips of old reindog's projectiles and i have some sickkkkkk setups. i'm so sad that part of him has been gutted

pulsar lichen
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i mean they want the game to be less fast and spam heavy so it makes sense imo

solemn steppe
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it makes sense that you gut a character's identity yet every other projectile user in the game can spam 1000x faster?

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it makes 0 sense, my friend

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gizmo infinite and fast fire arrows

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tom can throw jerry and insane projectiles

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takes up the map

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they have minimal lag

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yet reindog isn't allowed to use his 🤔

pulsar lichen
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Yeah its kinda jank in that way for sure

solemn steppe
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:/

solemn steppe
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i think a really cool idea for reindog's sair would be to give it a bigger hitbox through some kinda like magic circle that appears around him and it sucks enemies in

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imagine

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lol

stiff copper
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best perks

solemn steppe
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always moving crystal

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it's necessary in life

stiff copper
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yeah ofc

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but i mean likethe rest=

solemn steppe
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depends on matchup

stiff copper
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do you have 2 or 3 good builds you use

solemn steppe
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yeah i have 3

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one for tanks, one for mages, and one for everyone else

stiff copper
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ight thank you i just dont know wich ones are good

solemn steppe
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lemme see

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tanks i do weakened, dash attack breaks armor, and attacking stops armor from being used

stiff copper
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what about mages=

solemn steppe
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checking rn

stiff copper
stiff copper
solemn steppe
solemn steppe
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against everyone else: snowball effect, last stand, pugilist

stiff copper
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alr tysm!

solemn steppe
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npnp

quasi ice
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The buffs are so fcking pathetic. They completely kill the character's iconic gameplay loop. If I want to side special, I'd play Shaggy or Banana Guard. If I wanted to up air people, I'd play Harley, Shaggy, or Bugs Bunny. This balancing team legitimately sucks ass it's not even funny. If it were just a Reindog issue, you could just shrug it off as "oooh ok, maybe this character is hard to balance", but just look at the absolute state of this game's balance throughout its entire history.

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Also bro whenever I use his neutral projectile I almost burst out laughing. I get that they had to downscale it a bit because every character is so much bigger but it's actually laughable how puny it looks/works

rigid cloud
solemn steppe
# quasi ice The buffs are so fcking pathetic. They completely kill the character's iconic ga...

yeah... I agree. I'll give them props for understanding they needed to slow the game down but the balance issue has definitely concerned me since beta. They used Reindog being a support as the reason for why he couldn't kill and had good projectiles - now that he is no longer a support, however, he deserves actual attention and love. Up air is good but he is a far cry from most of the game's cast in terms of strength, speed, and knockback

solemn steppe
solemn steppe
shell cargo
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Was tea time Reindog a season 2 BP skin?

toxic harness
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buff the dog taz

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i was actually so sad when i saw gizmo in coinbox, his bow move lets him move while doing it, angle it really quickly and spam it harley2

toxic harness
shell cargo
dull marsh
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Hopefully a patch releases soon

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Unrelated but I wish your first emote in your slot would be your animation used when spawning into the match

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And also let me use emotes when gc

shell cargo
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Would be fire
Let Shaggy spawn in and rip his shirt off 🗣️

dull marsh
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Toxic but hilarious. I love trolling doing that on brawl

steep dock
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Does anyone know any Reindog combos?

dull marsh
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Sair into jab -> grounded up -> into up air

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Sair literally combos into anything

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U just have to check your positioning and enemy percentage for certain moves

steep dock
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Hmm ok

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I usually do ground up into dair cause up air kinda jank sometimes. Also sometimes air down special into dair -> sair

dull marsh
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U just wanna go for stuff thats true or a good dodge read

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Im usually looking for up air after grounded up since its your best kill option

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Especially on lower percents

steep dock
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also sometimes I do jab -> side special -> grounded up

dull marsh
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And if not up air im looking for sair since it catches dodge left and right if u do it the right way

woven trout
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sair into sair into sair into reverse sair into sair into sair into dair offstage

steep dock
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I think sair into air side special is true if they bounce off the ground

shell cargo
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That's just it

dull marsh
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Yeah literally sair repeat

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It does every

shell cargo
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Sair is a monstrosity of an attack

dull marsh
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And in air sair into side special is true

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No need for a bounce

steep dock
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Oh ok

dull marsh
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If u are talking about doing sair low to ground to do a grounded side special

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Then idk if thats true

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I don't go for it a lot

steep dock
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I guess since they nerfed attack decay sair spam works lol

manic zenith
steep dock
manic zenith
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sair cant really combo into sair unless opponent hits a wall/ground

dull marsh
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I just dont really find myself fishing for side special a lot

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Its knockback feels so weak now

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I mean shaggy and ww literally throw out 1 and im dead half the time

steep dock
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It feels easier to land

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The grounded one

dull marsh
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Still dont understand why those moves launch upwards

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Ong they should go horizontally

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Instead they are practically directly up

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I think it has a lot to do with their force rn tho

steep dock
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If they add a mean angle on that Reindog would go hard

dull marsh
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They kill way too easily

steep dock
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It’d set up for easy edgeguard

dull marsh
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Yeah in beta side special would set a good distance for zoning

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And catching with up air

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Now u can only catch with up air

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Which is predictable

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Neutral is so bad mannnn

rough musk
woeful kayak
# woven trout sair into sair into sair into reverse sair into sair into sair into dair offstag...

Is this true? Just went 0-20 (win loss ratio) against a reindog trying to understand how to contest Sair.

It leads into itself, allowing for it to carry you cross stage. And then you have to dral with reindog fireball +possibly more off ledge (like crystal or firewall)

If you're especially unlucky and get caught between a wall and a reindog sair you're kinda stuck until the wall goes away

And sometimes you can like sair swap sides sair??

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I cant tell if i'm getting match up checked or if sair is a genuinely strong move that you just have to eat

woven trout
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you kinda have to eat it but you can di it to hope they mess up and its not true at higher percents

woeful kayak
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I've learned that Di up and away kinda messes it up at low percent but then i'm primed for Reindog up ar which might just be a better poison to deal with i dont even know

woven trout
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he can usually get something off of sair

stiff copper
toxic harness
dull marsh
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Its slow, small, horrible charge time, horrible end lag, doesnt kill unless at super high percent, and barley can be used to zone because of its abysmal aim

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Fireball is the better neutral now

dull marsh
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I hate this game man💀

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I usually get 2 very consistently though in a row

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U can use it to carry people to edge into a down air for a kill at higher percent

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And on the lucky chance neutral does hit you wont expect it unless u had s really good setup and on the off chance it does the hitsun on the move isnt high and the end lag is so bad on using it u wont be getting in for another hit. The input buffer doesnt help with this at all either

sick totem
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Bro iron giant is the death of me

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Bro is immortal and has that one combo

dull marsh
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Sd if I see iron giant

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Legit alt f4

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Not even worth my time

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Cant believe he still hasnt become banned

sick totem
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Genuinely absurd

dull marsh
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Even without the infinite

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He genuinely is unfun to fight

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He doesnt die when he should

sick totem
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Yeah, they put him all the way on the other end of the spectrum and now he's too good

dull marsh
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And u think he would be combo food but stuff randomly overrides sometimes

sick totem
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He has priority with so much stuff

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And its all big hit boxes

dull marsh
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What should have happened is a size tweak

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Still dont get who thought him being a actual giant would be a good idea

sick totem
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Ngl I mess with the giant size but maybe just downsize him a bit not to be huge

dull marsh
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Sometimes I feel like ex overwatch devs work on this game with just cooking up characters without a thought in the world how unfun or broken they would be to play against💀

dull marsh
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But here we are on relaunch and learned nothing💀

sick totem
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Cuz he wasn't disgusting in the beta☠️

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He was actually combo food in the beta

dull marsh
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He wasnt as disgusting but it was extremely unfun for both players

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I dont know who wants to be in a cutscene the entire game

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And those that just combo him to death with no risk

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Now it's literally reversed and people realized how annoying it is💀

sick totem
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Yup😂😂

dull marsh
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Idk he is literally in a spot identical to moira in ow. He has to be a noob pick bc if hes too good no ones having fun.

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He needs a size adjustment fr

sick totem
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I need more reindog combos and strings tbh

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He definitely does

dull marsh
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Thats all i want

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Just let me combo with this move pfg

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Does anyone even know a true combo with neutral being part of the string? Not the starter being neutral

sick totem
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No clue

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I want a side air buff cause it doesn't go as far as it needs to so successfully combo start

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Or even just to get up from being a below average move

dull marsh
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Like the roll?

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I kinda wish roll into jab would be more consistent

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I side air and go for it and miss when u have to do grounded up instead

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No point why we cant since its just a lil extra damage and it leads to the same outcome

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Just an annoyance more than anything

sick totem
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It feels like sair goes more down than forward and doesn't combo into jab, cuz I feel like it did so more in beta

quasi ice
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Fighting any heavy character as Reindog has always been painful especially as of late

dull marsh
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Same

quasi ice
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You can't kill them

dull marsh
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I hate wonder woman but at least she can be a lil dealt with by armor

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Perks

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Same with the other tanks

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But holy man

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I HATE HARLEY

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I CANT WIN? AM I JUST BAD??? She dominates my air control and outzones me with her dumb plushie like how dude😭

shell cargo
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Harley is bustede

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That's just the way it is

sick totem
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Yall understand the struggle😭

quasi ice
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I mean you can't even kill light characters lol

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I was fighting this Arya yesterday and I couldn't know her even with fully charged moves and she was at 120

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Whereas Reindog can die at like 70~80 easily to certain characters

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Well to be fair that's a lot of characters, but still

sick totem
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You now wrong though, character consistently live to 100+ if I don't up air them to heaven or get a good early dair hit,

quasi ice
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How did they make it so it feels bad to neutral special

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Which is supposed to be his signature move

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It feels so laggy and delayed

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And it's still inaccurate

solemn steppe
solemn steppe
solemn steppe
round frigate
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Just realized that they removed the support from the game

solemn steppe
solemn steppe
solemn steppe
hot nymph
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bro what did htey do to this character

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they hard nerfed his neutral

dull marsh
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But i like it rn too tho cause u can fireball or another sair into it

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Maybe lower percents have it hit lower to ground. Idk

solemn steppe
solemn steppe
hot nymph
shell cargo
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Just wanna let you all know 99% of y'all play this character wrong
He is NOT a zoner, he was NEVER a zoner and he will NEVER BE a zoner
He is a RUSHDOWN, he was ALWAYS a rushdown and he will ALWAYS BE a rushdown

solemn steppe
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lmao relax

shell cargo
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I have to emphasize

hot nymph
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hitting those fairs at top speed and just nuking someone off the side

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god

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the power i felt then

quasi ice
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His air tail swipe feels sooo bad to use now

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They decrease its range for whatever reason

solemn steppe
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i have some insane projectile combos from the beta in 1v1s that i recorded so whatever you wanna call him, i could 100% mix his actual projectile kit with his melees to wreck people in crazy exciting and interesting ways

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now? you can't pull off the amazing stuff you had the potential for in the past

hot nymph
solemn steppe
# quasi ice His air tail swipe feels sooo bad to use now

yep nerf dair for some reason but every other character gets to dair for free? they hit him so hard but let other characters just be so i'm really confused tbh... like why do you hate this character when he is your profile picture and mascot for your game?

quasi ice
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Yeah I've been thinking about that too, Reindog was supposed to be the game's mascot

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Hence all those skins

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But it seems like someone at PFG has a beef with the character or maybe some clueless suit at WB said "just nerf all zoners"

dull marsh
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No duh he is rush down but now that neutral has such bad endlag upon use it is difficult to even follow it to get a play out of it. I have no care if the projectile does no damage or have little knockback. Its main use was to either let you advance off it with its good aim or to use it in a combo string but literally both parts of that have been gutted

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I think its fair to see why people are so mad why this move has been gutted for seemingly no reason so badly

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you can use dodges to get in with a grounded up or dodge jump but both are so readable and reindogs hitbox is so big that its practically asking to get hit. Granted grounded up is the better option and works a little better though

solemn steppe
dull marsh
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thats funny and cool at the same time

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how is arya getting hit by that fireball for the 2nd time bro💀

solemn steppe
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xD

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i believe that was a bot match but it proves my point

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the buggs was a person though

dull marsh
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I think my main problems are just dash attack input, up special is a little too unreliable in combos right now, and neutral being so bad

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if these 3 things were better the problem with reindog having limited kill options wouldnt feel as bad as they did now because he could build up damage a litte faster and have more mix options

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that and it would make the character actually feel a little fun to play when going against any character that just smokes him downright

quasi ice
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God it feels so bad to lose against shtters who you never would normally lose to, just because your character has been nerfed beyond repair

stone sierra
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was watching an old reindog clip and holy neutral projectile was nerfed SO MUCH

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you used to be able to act out of it almost instantly

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now it takes 5 years to be actionable again

pulsar lichen
quasi ice
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It means Reindog can barely be called a Ranged character now too

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Just disappointment all around

stiff copper
solemn steppe
quasi ice
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Lmao I feel you. And since I only play Reindog I'm thinking of just dropping the game altogether yet again. I had dropped it after playing it for just one day after release, but got pulled back in by a few buddies on Steam. Reindog's biggest sin was that he was kinda sht in the open beta but now he's also not fun, which is unforgivable. Not gonna suffer through matches and then ON TOP OF IT get t-bagged by drooling tards who I would've 100% 10-0'd in the open beta. Just a big waste of time if I'm not having fun

dull marsh
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The only time I use this is ledge to bounce off wall and cross map. The problem is that 50 of reindogs moves launch upwards while the projectile launches slightly downward at turtles pace

sick totem
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Not only a turtles pace, it's doesn't go as far as it used to😭

manic zenith
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(i have plenty more clips like these), reindog aint bad, it just plays differently

manic zenith
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takes a bit of timing and time to get used to doing because of the jump delay

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i recommend going into training and just practicing doing them precisely

manic zenith
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reindog op(im joking devs pls no nerf)

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the really bad matchups are iron giant and steven right now

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steven needs a little nerf and iron giant needs to have his infinites removed, not sure how his winrate would look without them

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we'll probably have a even better time once first balance patch comes since steven and iron giant matches should be more fun once we can play vs them

manic zenith
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but i only do it after seeing their playstyle, its unlikely for them to dodge it if they try to go above you

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neutral attack is even worse in 2v2, you would think it would be better there, however, when you press the button your letting your teammate get destroyed for 2 or more seconds, although if both you and your teammate are far from the enemies it could be used there but gotta be really careful as a dodge jump can easily catch up to you and punish its use

shell cargo
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This character is S tier

quasi ice
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S as in Stinky

shell cargo
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S as in

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Super broken

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Overpowered character ong

quasi ice
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The only thing overpowered about Reindog is how fat his ass is

jaunty widget
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What

quasi ice
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Maybe it's a good thing I can't post images

lucid silo
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MODS

unique grove
shell cargo
pseudo dragon
lucid silo
marble frigate
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@quasi ice what was your username in game?

I was amongst the top reindog players for 1's where it was flying panther,flips, monk,myself, and one other in top 5 (not in any particular order as we regularly took spots from each other)

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Calling reindog s tier though is wild, we still have to fundementally outplay the enemy more often than being able to simply press one of a few buttons to win the game cough harley dtilt/sair cough

Once people understand how to generally play against reindog again, I don't expect much when our biggest tool rn is just chaining sair over and over again

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I still very much would like to see us get our ptoo cancels back with the changes to the dodge system to allow us to have some sort of mixups again and meteor charging should actually do something to alter its distance (charge or no charge makes no difference currently)

marble frigate
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side special (grounded) (compared to beta):

Better overall, larger vertical hitbox and less end lag makes this move pretty solid to throw out in neutral as it can allow for advantage presses even during early percentages due to its combination of good knock back scaling and recovery time.

Uptilt (compared to beta):

Does it's job for the most part as an anti air/combo extender but still inconsistently beats or loses to various attacks from above. Knock back scaling changes to it make it kill even at low charges at later percents which is objectively better but it's p late in percent compared to other characters.

Dash attack (new attack unavailable from beta):

Interesting in concept but inconsistent in application. Not an outstanding burst options by any means but against people that like to hold ledge, can sometimes score kills. Probably better off reading a grounded option with side special instead most of the time as the multihit nature of the attack causes the inconsistency between hits and a noticeable bit of endlag.

Jab (yes I also include jab 2+3) (compared to beta):

A noticeable bit of horizontal range increase compared to the beta and relatively low endlag allows from some solid mixups on hit confirm. Vertical reach is still smol so it can still be outranged pretty simply by other characters burst options so use sparingly in neutral.

Dtilt (compared to beta):

Hitbox doesn't cover the smol area behind reindog like it used to which is very noticeable but typically you want to be spacing this move for kills anyways rather than barrel stuffing. Not much to write home about it's still just dtilt.

Dair (compared to beta):

Worse but still functions. Old dair would allow for fantastic horizontal drift during its charge animation which allowed it to threaten more space on the stage as a neutral tool. Now it's still just a very poor kill option/advantage/combo extender (sometimes it's startup doesn't allow for combos to be true).

winter laurel
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But he might be memeposting

marble frigate
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Sair (compared to beta):

Removed one functionality that allowed you to choose where it's knock back sent the enemy which was fun for loops in advantage but still definitely one of reins better moves to use in neutral against grounded players/as a whiff punish due to its knock back angle sending down and away into terrain typically which allows for pretty extended combo routes simply chaining the move (even if not directly a true conversion on hit ((assuming you suck at performing the attack)) you still recover faster than the opponent comes out of hitstun so you can usually keep up the pain or punish options out of disadvantage)

Meteor (down special) (compared to beta):

Pausing my writeup to respond to that

winter laurel
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I don't agree I'm just sharing

marble frigate
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No problem that's just the wildest take I've seen in a while

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And I'm an AVID rein believer

winter laurel
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It's Void posting it so it holds weight, ain't no Esam opinions from him

marble frigate
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I don't trust voids opinion on a character he's barely played for less than a couple weeks of the game being live to allow people to actually play the matchup

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Reindog just matchup checks most players

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I respect void as a player but I wouldn't make a claim like that without having a player base that has even adjusted to the new pace of the game yet lol

winter laurel
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That's why it's a week 2 tierlist lol

marble frigate
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But why even do that lmao
At least give the (this is my opinion) headnotes

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Reindog being up there tho with Harley and ww doin what they do is different

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Meteor (compared to beta):
Firefluff perk is substantially smaller so rip.
Grounded meteor doesn't have a way to influence the speed or distance it travels with charge or no charge which sucks but it's whatever. Still chews through enemy projectiles it touches and stays on screen p long and allows for good passive DMG and can be used nicely as an edge guard tool vs wall huggers/combo extender. Issue I take with the attack is that it can be pretty dang laggy on the ground even on hit at mid percents which sucks but if the opponent doesn't react with mash on the brain then you're usually okay.

Airborne side special(spiiiiiiiin) (compared to beta):
Does exactly what it's meant to do. No complaints

Air up special (compared to the beta):

Zooooooom, nobody ever throws me in 2's so I cry as I literally don't have a way to solo play test that functionality but we love this move that allows rein to zip around. Downgraded from the beta in terms of its startup and actual end lag before another input is allowed which is noticeable but your usually not pressing this button where it's close up to the opponent anyways.

Tether:
In solo play, use it for DMG p much thats it.

2's, we love this button for yanking people out of people's combos, saving allies from dying/being edge guarded. After the first few seconds of the game where it's usually used for getting DMG in, it's usually better to place tether on ally after they break 60 percent

Ptoo (compared to beta):

This button makes me wanna keep myself safe but it's also a very necessary tool which is a double whammy of love hate I have for its current iteration.
Compared to the beta it's worse in everyway fathomable, however, due to the pacing and changes to the game, it still functions as a poke/airstall/get away from me button.

Kinda weird to use for combos since it has noticeable end lag at closer ranges and due to it being very slow to alter its angle with charge can be low profiled by solid number of buttons.

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Crystal:

Finn doesn't have gem because we took it and painted it yellow.
We still love our zappy happy boi in the skies. Weirdly causes hit lag for the enemy that hits it which is actually kinda nice for punishing people that chase it. Big issue for this button is that it deals like no knock back at all and can actually scuff kills because it sometimes overrides another attacks knockback.

Another much more pressing concern is that it will stop firing if it begins charging where there's no ground beneath it for the rest of its existence in the sky even if it returns to being above some semblance of stage.
Please fix that

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I don't think I missed any of reindogs moves,

Someone feel free to take the above info and make a doc we can pin prolly in the rein discord.

For perks:
Almost always crystal pal for sig perk.

Ignite or protective momentum (trust me some matchups that frontal shield makes a huge difference): ignite does make better use of passive play DMG.

Last stand or Air Walker:
Depends on how familiar you are with utilizing air walker effectively and dodge meter managing/matchups.
Last stand is solid for matchups where you don't expect to be able to kill before you take big DMG numbers. Rewards you for not dying.

Pugilist (it's just extra DMG)
Or armor crush: meteor doesn't take long at all to fully charge

pulsar lichen
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Nossages (top eu reindog) put him in 5th on the list, and hes honestly just got a strong setup currently

shell cargo
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I've been saying this since day 1 but y'all didn't believe me

pulsar lichen
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Reindog tech had to develop a bit first

#

but yeah theres quite a few options on rein that are just plain strong

marble frigate
#

I like players that press buttons when I'm playing reindog

#

I get so much DMG by standing still and ptoo-ing at them

winter laurel
#

I mean last time I said reindog was sleeper someone with beta mmr arrogance laughed me out of the chat

marble frigate
#

People are dumb

pulsar lichen
#

There were alot of people not really adapting to the new playstyle that reindog kinda works with now

marble frigate
#

I don't take anyone that doesn't play reindogs opinion seriously

winter laurel
#

Yeah they are lmao

pulsar lichen
#

A person can be smart but people are dumb thats how i view it

marble frigate
#

Definitely a lot more true to having to play neutral than before where you could just kinda throw stuff out

pulsar lichen
#

popular facts usually are repeated without knowing the reasoning

subtle crystal
#

I've been fishing too much for up air after up tilt. The enemy almost always recovers and dodges before up air comes out so I need to start replacing it with sair to loop them back in. Side special still feels great as a reset tool with far knockback to claim neutral again

winter laurel
subtle crystal
marble frigate
#

Jab uptilt is perfectly valid but jab>sair is usually preferred when you can get it

#

If your opponent is at the percents where uptilt>upair isn't working try looking for side special/sharking beneath them with falling back down and uptilting for their landing options/air Walker uptilts if you have the read

subtle crystal
marble frigate
#

If you don't like air Walker you can also chase them with dodge and wait for their dodge before upairing

#

It's much more strict than before where upair would simply cover dodge due to how active it was by comparison to the old way dodge invuln worked but you can still get it

winter laurel
#

Oh no I'm recommending it as a kill confirm

marble frigate
#

You can get it more consistently by jab jab>dodge>jab jab-ing the opponent

#

If they have no dodge meter then you can just do it regardless

marble frigate
#

And by react I mean preemptively anticipate mostly

marble frigate
subtle crystal
marble frigate
#

Always happy to help from an objective lens

#

I'm strictly a 1's player and was one of the top 5 reins if that helps validate any of my opinions, but then again, stats don't matter. Winning games does

#

My ladder wr was around 80%

#

Beta supes, Harley's, ww.. any bad matchups are usually my losses from the amount of cheese that was in the beta

#

I wouldn't value my opinion for 2s cause there's both too many factors from having to consider out playing two people and then my ally can also interrupt a lot of stuff that can fluctuate how reindogs performance goes in the solo que experience

#

I say strictly a 1's player but 2s are still occasionally fun

#

I just don't take 2's seriously at all

winter laurel
#

Hmmm... idk how I feel about losing an equalizer like parry

#

Then again Rein doesn't exactly have a good reverse kill option

marble frigate
#

It's to help neutral more than concerning myself with attempting to Parry in disadvantage

subtle crystal
shell cargo
#

It saddens me how many of you FOOLS spend the whole game running and mashing projectiles as opposed to doing what Reindog does best

marble frigate
#

Reindog is a zoner but we understand

shell cargo
manic zenith
#

been having over 60% winrate in 1v1's even though i barely played the beta, i already put in more hours than i did in the beta

#

something that i hope im wrong about is that mmr is global now, i didnt play 2v2's much but, enemies in 2v2's are really really good now and they werent anywhere near that good a few days ago

#

played 2v2's with one of my friends and well, big loss streaks, ended up assuming 1v1's mmr affects 2v2's so probably better for him to play without me

#

really really hoping we just had a very unlucky 20 matches

marble frigate
#

Rn you can make an argument for brawler at best

#

Once you are in yeah you go in as hard as you can but that's typically how zoners play

#

They do want to just swing outright upclose

manic zenith
#

my 1v1 games are just me and the opponent constantly trying to bait out a move that puts the other in enough endlag to take advantage lol

#

its a bit boring tbh

marble frigate
#

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

#

I don't take any of the game seriously rn for this reason

marble frigate
#

I think I of all people in the reindog player base would know

shell cargo
#

Clearly not

marble frigate
#

Using clearly not here doesn't apply when you haven't given me anything that try and argue against what I said

woeful kayak
#

I dont see reindogs zone

#

I see them play a whiff punishy game for sair conversions

marble frigate
#

Crystal+meteors and using hitboxes that cover a large amount of space aka zones

woeful kayak
#

I dont think they're rushdown but i see the vision

marble frigate
#

Side specials both cover decent amounts of horizontal space in front of rein
Dtilt smacks people away, uptilt zones against people above you
Zoning isn't exclusive to projectiles

#

If the vast majority of your kit in neutral is played right up against somebody and smothering them with hitboxes, usually those characters are rushdowns

#

Characters with disjoints like Marth in smash is classified as a zoner

#

Harley is in ways a hybrid but most of the time she wants to have her aggressive burst options to get in and do her combos where she smothers you rather than sit back since her zoning tools are more so set play than true zoning

#

Almost all of reins kit is set to try and keep people mostly away until there's an opportunity to go in and sair/upair/knock them away to start neutral back up again with his projectiles

#

It's pretty hard to make a point against him being a zoner

#

It's like saying tom n Jerry is a rushdown

#

Characters can also have multiple classifications

woeful kayak
#

I was simply saying i don't see them zone in the same sense of tnj or even like a more swordie like character akin to BG. In fact the way they zone almost reminds me of steven universe currently

Maybe its because the punish game is so strong but you can definitely play a more brawly reindog. Due to how strong their punish game currently is

marble frigate
#

He definitely be scrapping
Duck hunt does the same thing in smash where he mostly keeps you out but when he's in he's on your backside fr

#

Not using your zoning tools on rein is like playing with no monitor
Why would you handicap yourself in an attempt to do something he's less suited for?

#

I'm unsure though what you mean by not zoning like tnj does

#

Tnj just goes back to their projectiles more often after getting in since he doesn't have longer routes like rein to my knowledge

#

Tnj is closer to true zoner/set play

#

Almost all rein games start off in 1s by firing off tether, casting meteor or aerial deploying it for firewall to buff ptoo and then shoot like crazy until you can determine habits and then you can start going in to punish mistakes as they attempt to avoid your zoning

#

But playing rush down isn't ideal whatsoever

#

Using that term is a little too lenient

woeful kayak
#

Tnj zoning is more horizontal. Slingshot, and all that comes from it. Punishing jump ins with paddle and sair, of course tnj can be explosive at times but it stems more so from jerry extensions oppose to tnj's normals itself

Reindogs are a lot more vertical

marble frigate
#

Depends, most of his conversions that net a lot are from sair looping which is to attempt to lead you offstage so you can fire meteors for edge guards or punish high recov with upairs

#

We do love juggling tho

woeful kayak
#

Setting up crystal and playing around it, punishing you for dealing with and even harder for trying to wait it out with fireball set ups. His slow growing fireball is hard to contest from below and whiffing against an airborne reindog leads into certain doom

marble frigate
#

^

#

Definitely a zoner that likes to capitalize on mistakes

woeful kayak
#

Juggling with up air is dastardly and sairing someone off stage before shooting the fireball at them from above? I think it feel's oppresive to be jn that scenario against a reindog

#

But thats just the set up of reindog

marble frigate
#

Meteor is a very good low recovery tool

#

Hitting someone into it was my favorite thing to do after firing a low meteor by using side special into the wall to wall bounce them into it

woeful kayak
#

I've fought a reindog that would use mix up meteor (assuming thats the big fireball) on the ledge making it either cover jumping away from ledge or standing on ledge. And then use sair to cover the other option

marble frigate
#

You can also grounded meteor slightly back from the ledge to make it even worse for the enemy for doing the one thing that beats it which is jumping away from the wall and trying to go around as well

#

It's a lot simpler with no triple jump in the game

#

I use air walker down there and charge ptoo to try and avoid everything all together when I'm stuck down there

woeful kayak
#

But its hard to recover high against reindog due to his vast sharking tools if you're ever in that spot and sair kinda knocks you at the bottom of the stage

When reindog is winning an interaction its very hard to take it back (without a disjoint below you)

marble frigate
#

It can be against some characters but for characters that have an answer before being put that far offstage it can suck having to beat out some characters hitboxes from above

#

Looking mostly at Rick/Harley and characters that have dairs that stalls them in the air

manic zenith
#

i have over 60% winrate with my playstyle so it must be good if not the way to go

quasi ice
#

I saw his updated list and he 'downgraded' Reindog to "pretty strong" and it's still wrong

#

There's not much that Reindog can do that other characters can't do better especially in 1s

solemn steppe
#

crazy to think reindog is in the same tier as shaggy

#

garnet in definitely not strong lmao ok

quasi ice
#

If this is the guy PFG listens to to balance characters we're doomed. No wonder Reindog got shafted so hard

solemn steppe
#

it's cause his game plan is literally sair spam the entire match

#

it's cringe gameplay for reindog tbh

winter laurel
#

Call anything you want cringe but if it's working for someone who is statistically one of the best players in the world then the playstyle has weight.

#

Kind of an end of story statement

#

I for one didn't give sair enough credit in post-launch until now but trying it out I can absolutely see the vision for Reindog's strength.

quasi ice
#

I mean it has always been one of his only ways to kill so if you didn't give it enough credit you just didn't play the character right

#

Even in the open beta

solemn steppe
winter laurel
#

And yes I knew Sair was strong I just didn't realize you can combo into EVERYTHING in his kit almost from it in post-launch

solemn steppe
#

lmao ive been playing fighting games since i was a kid and i'm 30 now so i get what you mean

winter laurel
#

I thought the way they changed it was a negative but you can react to where they get knocked back and punish however you want

#

Sair near the ledge confirms a dair kill by 100

#

Or if they're meatier you can runway them

#

It's a neutral tool, an advantage tool, a reversal, an approach, a retreat.

#

Move kinda does it all for him

#

Pretty ez-bake but functionally means the little boofer can't be less than good tbh.

#

And if you're comboing with sair while you have your tether and flames on the opp it racks damage faster than most characters can dream of

lethal python
#

hey

#

not sure if this is the place to go but was thinking about trying out reindog, should i? am not sure how he plays or if ill like him

marble frigate
#

Shooting a projectile and then just throwing your body at the enemy is a quick trip to the blast zone most times against good players in my experience

#

If you do well with it, great! But everytime an overextension happens with some characters, you can just outright die for pushing in. It's ideal to go for as much damage as you can from afar and then be ready to scrap when things either get hairy or you're going crazy

#

80% wr at the time against solid players
Fighting beta supes, Harley's, ww's and finns and not having a very fun time
But boi oh boi do I love the ditto or beating up beta ig

marble frigate
#

That was after the shaggy themselves whiffed a button lmao

marble frigate
#

I also find sair looping cringe
Any loop is cringe but especially with ease of execution
No defending it imo

But having at least some type of combo game that's solid is better than nothing

#

Especially with these characters out here killing off of target combos before 60

lethal python
#

and would you say hes high skill or should i go to other characters for that

marble frigate
#

He's takes a bit of learning to get used to but to answer, id say other characters have a lower skill floor for entry and some have higher ceilings

#

He's a bit of a bruiser/zoner hybrid
You can swap interchangeably

winter laurel
#

In terms of actual non MVS archetypes I definitely wouldn't call him a bruiser cause bruiser is such a stupid term with how the game uses it

#

Instead I'd call him a brawler archetype with zoning tools

quasi ice
#

The issue with trying to define Reindog comes from the fact that PFG doesn't really know what to do with him

#

His most efficient game plan right now is trying to push someone upwards with his air bites

#

Which has absolutely nothing to do with other moves, which are 90% horizontal. Like the laser beam, his neutral projectiles, most of his ground neutrals, and so on

#

His 'support' tag is also mostly nonsensical right now since you're supposed to be aggressive with Reindog, and you can't exactly pull your teammate towards you with the laser if you're constantly next to your opponent, now can you?

#

Even if you wanna settle with "well he's just this ranged/melee hybrid" a lot of characters in this game can be called that technically lol even Bugs

#

Or Marvin

#

Basically I think they mostly just wanna get rid of the 'zoner' playstyle, and it shows with Reindog. To compensate for heavily nerfing his projectiles, they buffed a few melee moves of his which don't really fit the character too well and called it a day

winter laurel
#

I don't wanna get into another childish argument with you but I really just don't get the mindset that Up Air is somehow his best aerial and therefore most desired game plan

#

Like yeah it's good at juggling? On a character that barely has the means or desire to juggle when it'd be much easier to just push people offstage and keep pushing them there until they burn their stamina

quasi ice
#

Bro it's almost busted right now lol

#

It's by far his best way of killing someone

#

I'm just saying it's a bit uncharacteristic for a character whose moves are mostly horizontal-focused

#

I'm not calling for them to nerf it either btw

winter laurel
#

The only way it kills well is off the top of the stage though. Granted Reindog CAN chase but I'd rather focus on his horizontal kit, since a lot of people are preaching Sair superiority

#

Sair comboing into literally everything, including itself as a kill option, speaks volumes

#

Sair into dtilt, sair into dair into up air, sair into jab up tilt up air, sair into chase offstage sair again, or side special.

#

Fast move, multihits to break armor

#

Shrinks his hurtbox (while up air extends it)

torn linden
#

Just made a Rick player ragequit

#

making the Reindogkind proud

torn linden
#

Currently doing great with reindog

torn linden
#

Guys

#

Is it over?

#

Sair and upair now both have a more horizontal knockback

#

Depending on how drastic the change is, we may have lost both out largest combo tool and our best kill move

mossy olive
#

why did they change up air like this

#

so am i understanding it right? Now they will fly more to the right/left?

torn linden
#

Yes

#

Imagine up air knocks back straight up

#

Now it'll knock back more diagonally up

mossy olive
#

LMAO

#

WHY

torn linden
#

No clue

#

Sair? Okay

#

It's fair

#

Looped into itself

mossy olive
#

Up air was overtuned yes but why not reduce kill power??

#

now it might not combo anymore

torn linden
mossy olive
#

YES

torn linden
#

Like, that is the point of the change

mossy olive
#

but ALSO this combos

#

cant they just reduce the KNOCKBACK?

#

instead of also indirectly nerfing his combo game

bright ibex
#

gonna miss my reindog upair off the top (I'm still going for it)

solemn steppe
#

hahahahaha they hate this character

#

what a joke

#

so many characters can cheese off the top with up airs and specials so why hit reindog who's knockback on the attack really isn't even that special to begin with?

bright ibex
#

ok so

#

thoughts after 1 game:

  • SAIR SENDS DIAGONAL UP NOW????
#
  • Upair feels almost the same I'm not even gonna lie. I've gotta see it more but it's not nearly as noticable as sair change
mossy olive
#

and when standing on the ground they will bounce up off the ground

#

so it "semi spikes" i guess

#

i personally see no change with up air

#

but i cant make the training bot here DI out right?

bright ibex
#

It definitely has a diagonal aspect now but as the knockback scales it seems to be more and more vertical

#

(upair)

#

also I'm consistently seeing sair send this finn I'm playing against up, hes not getting hit into the ground at all

mossy olive
#

im 100% sure that he is bouncing off the ground

#

its like if you were doing a dair on people on the ground

#

dair isnt sending them up, they are BOUNCING off the ground

haughty marten
#

in memoriam
1.0 reindog
2024-2024

#

😔

bright ibex
bright ibex
#

there's definitely some circumstances where upair sends much more diagonal than it ever did but it feels like its very dependent on where you hit them with the hitbox? doesn't feel too bad.

dull marsh
#

both moves are gutted and the training mode isnt a good tool rn since the bot will not accurately dodge frame 1 away from attacks

#

there was a clip someone sent but up air will not kill until around 160 on certain maps

shell cargo
#

Reindog is so OP

pulsar lichen
#

like currently he lost both of his best tools

#

upair takes quite a bit more damage to kill and is easier to escape from during ladders now, while sair is basically entirely dead and barely even combos anymore (atleast at the time im writing this)

toxic harness
dull marsh
#

this may be the actual worst balance patch ive ever seen a triple A dev or fighting game team ever put out

bright ibex
spiral sundial
#

reindog fun

#

magic ball go poof

#

what perks do you guys use

manic zenith
torn linden
#

that's 2 things

#

and up air is most certainly one of the two things

manic zenith
torn linden
#

The first hit was likely changed somehow

#

as part of the balance change

manic zenith
#

so that is unaffected

dull marsh
dull marsh
#

just reply to my message 4 dif times

#

it can just be letters

manic zenith
#

i dont think i should do that, could be missinterpreted and a mod could punish me, apologies but i like to be on the safe side of things

bright ibex
bright ibex
bright ibex
brazen elbow
#

yup ty

#

had to hop on my alt so I could type without reading it

#

lol

bright ibex
#

🫡

brazen elbow
#

do it one more time

#

I only got 3 somehow

#

oh wait duh

#

I can do it too lol

brazen elbow
bright ibex
#

I’m sure as I get used to it these changes will start to feel less and less awkward; but I already felt like I had to work so much harder than other characters to do things like kill off the top sub 100%, or successfully edge guard… and these changes seem to just make that worse

dull marsh
#

Yeah it was rough before already but player skill compensated

#

Now they pushed reindog off a cliff and left everyone confused

#

Nerf sair but the up air change is the most unnecessary change ive ever seen

toxic harness
#

but yea his kill power feels really low

manic zenith
#

im sure any di would make it not work

#

well not 100% sure, havent tested with someone

toxic harness
#

yea probably just holding up gets out really easy

pulsar lichen
#

Everytime ive tried it in match its sadly failed and even if its possible it seems highly precise

spiral sundial
#

I CANT KILL

pulsar lichen
#

Best i can tell you is aerial side special does a decent job

weary kernel
#

Reindog

sick totem
#

Yall we gotta talk cuz the game does feel better what my combos don't hit any more with the new knock back directions

spiral sundial
#

why did up air become so inconsistent

sick totem
#

Like I can't ground up special into up air so consistently any more

spiral sundial
#

tether should grab enemy’s in 1v1

#

sd strats

sick totem
#

Anyone know any confirms?

#

Besides like jab, ground up spec, or sair jab stuff

sly wharf
#

How bad is the damage to my dog

#

It looks really bad just from reading that patch notes

sick totem
#

The movement does feel better but his moves don't confirm any more into each other as well

sly wharf
#

That’s awful

#

Why did they do this

sick totem
#

Up air knockbacks more diagonally than vertically and now it's harder to string them together

sly wharf
#

Reindog was not that good and this solves literally nothing with the issues that people had with him

#

They shoulda waited a bit before putting a lot of these changes out and just made this bug fixes and infinite/0 to death changes

sick totem
#

Agreed

quasi ice
#

At last, the game is playable

#

Reindog, the second least played character, has been nerfed

sly wharf
#

where would he even be on a tierlist?

sick totem
#

Before the patch I saw people put him in a/b tier

sly wharf
#

everyone ive looked at says he's either A or B but that seems kinda high

sick totem
#

I haven't seen any post patch

#

I'd put him at mid to high b tier I think

sly wharf
#

Ok after trying him it’s so over

quasi ice
#

Barely any1 plays this character I guarantee you dudes ranking this character A or B just didn't play him at all

#

I think he was a very generous lower B now he's just pathetic

dull marsh
#

I mean with sair he was def a B+ at least

#

that would freely combo over and over for easy damage build and a free kill confirm on ledge

#

and hes got good edge guard

#

but this patch man

#

its over, no more ledge confirm, no more up air confirm

#

WHERE DOES HE EVEN KILL? 160 side air special

#

NICEEEEEE

sly wharf
#

holy sair is so bad now

quasi ice
#

Yeah I tried using it on a WW who was at 160 dmg and it didn't kill her lmao

sly wharf
#

shaggy bot at 130 gets sends at far as aerial side special at 80 but at a horizontal 90 degree angle

#

you cant get anything off of this move

#

they gotta study whoever approved this change

toxic harness
#

i thought he'd get a patch to fix to his neutral projectile endlag and up air connecting. maybe it was from void's "sair doge" tierlist? like they took it out of context and panicked?? cause i have no idea where this comes from gizmo

sly wharf
#

fr tho

quasi ice
#

I just died because I was tryiing to charge his neutral projectile while standing on those moving platforms in scooby mansion and couldn't recover in time to jump off them

#

This game is so trash

spiral sundial
#

black adam is not a good match up

quasi ice
#

He never was

#

At his peak during the beta he was probably Reindog's hardcounter alongside Jake

lucid silo
#

Delete this character

quasi ice
#

HAAAAAAAAAANK HAAAAAAAAAANK DON'T NERF THOSE MOVES REINDOG CAN BARELY KILL PEOPLE ALREADY!!! HAAAAAAAANK

  • This meme brought to you by the Reingang
vital sapphire
#

Man I hate to be a downer but I loved this character and he feels so bad now. Might have to put the game down till they fix him idk

spiral sundial
#

i need a wizard outfit for reindog

sick totem
#

Get the purple hat one

#

It slaps

spiral sundial
#

make magic ball projectile kill

stuck lotus
#

I HATE THIS CHARACTER

#

but i respect it

#

good day

spiral sundial
#

👍

pine mist
#

My beloved

pseudo dragon
#

Dash attack is a really good finisher

bright ibex
#

Reindog gained a lot from dash attacks being added. That move is great at punishing laggy options & gaurding the edge

pine mist
#

ooh

#

Is reindog meant for 2v2, 1v1, or both 1v1 and 2v2

manic zenith
#

in 1v1's it became so much worse, in 2v2's you just make sure your fire is always up and i think you should be fine, just need a teammate to finish off enemies for you

#

if i had him on a tier list, in 1v1's he went from A+ to B- or C+ and in 2v2's from A to B
A meaning good and B "can work with enough skill over opponent"

pine mist
#

That’s a bummer I can’t use him in 1v1.

manic zenith
pine mist
#

How bad is the outplay ability?

manic zenith
#

try to get more than 20% damage on a big outplay challenge(impossible)

maiden cargo
#

man reindog is feeling awful for me now :(

manic zenith
#

same

#

they rushed the balance change so hard, i doubt they spend more than 3 hours balancing

#

especially doubt there was any play testing the changes

#

they could have found solutions that didnt make the character ass

pine mist
manic zenith
#

most of the time i get 5-10 damage lol, some 15 if i can hit more than 1 move

pine mist
#

;((

#

why would they nerf Reindog even

manic zenith
haughty marten
#

not harley, not bugs

manic zenith
#

but sair a move thats supposed to combo into anything only combos into 1 move at low% on the ground

#

so yet another near useless move along with ptoo

haughty marten
#

the dawg only has 3 okay aerials now icant

manic zenith
#

the air side special would be good, if missing it didnt mean guarantee being punished

#

air up attack barely knocks now, and down attack hitbox is far too small to be useful

#

atleast we have fireball, our only good air move

haughty marten
#

i would argue that you can get at least a little bit of mileage out of dair and air side special

#

but really fireball is the only one that shines

manic zenith
granite wagon
#

i swear reindog is the only character where i consistently get people to 160 and dont ring them out

haughty marten
manic zenith
#

funny seeing how support tag was removed

last sable
#

I've started picking up and learning him and he's pretty fun so far! He looks so cute but so much of his moveset is him just going after you. x3

marble frigate
#

Sair not sending horizontally makes no earthly sense btw

#

I'm fine with it not being able to string along into itself over and over but what a lazy attempt to fix

#

I'm tryna think of a worse button to press on reindog in the neutral rn than ptoo

sand raptor
#

So frustrating to be hitting all these big moves and they JUST WONT DIE and then like any other character hits you with the fastest move in existence and you die

woeful jetty
#

I felt that playing a bugs bunny yesterday, so frustrating

marble frigate
#

I hit side special at 160 at least somewhat close to ledge and nope

#

But bugs hits me from ground level with bat and I can just explode

tropic path
#

I think they want reindog to work best as a support character, and admittedly he is really good for that

#

You stay just out of melee racking up damage and making life hell with projectiles, pull in with the tether to keep your partner living, and you're a bit heavy so you can live long yourself

#

You just gotta rely on your partner for the actual kills

quasi ice
#

"You stay just out of melee" lmfao

haughty marten
#

reindog 1.2 trust in the process

marble frigate
#

Ptoo can't be angled reliably/canceled so mixups don't get to happen
Most methods of getting in have been changed and nerfed to the point of I can most likely only get an uptilt>upair in if I do get in before things get hairy

And sure my teammate can go for kills but if the enemy team is playing two character of any kind or one that kills early it's a steep mountain to try and maintain a lead

#

DMG<<<taking stocks

#

Side special could very much use a buff to actually capitalize off of playing distant or he needs some love to his kit to enable combos that are meaningful

last sable
#

Can Reindog not complete "hit up special" missions? I get the crystal is a little odd but it feels like the lighting striking should count.

quasi ice
#

Reindog has almost no more good matchups

junior canyon
#

so like why did they unnecessarily gut this character with this patch

quasi ice
#

Someone at PFG hates him 100%

#

He's the second least played character so it's not like people were being vocal about him op or whatever

#

It's purely someone at PFG

tropic path
sly wharf
#

Might be dropping this game until they fix my dog

#

Like 2 positive match ups and the 2nd lowest pick rate and they choose the nerf him over top tiers like bugs and Harley

pine mist
#

Yeah oof

#

I was gon main him and pick up the Tea Time variant lmao

#

but guess not

quasi ice
#

Every fighting game seems to be like this, the top tiers remain so because they're the devs' favorites

#

Bugs was nerfed and was weak for a while but was immediately buffed again

#

Reindog was buffed and allowed to be good for a while but was immediately nerfed again

stone sierra
#

reindog feels unplayable in certain matchups

quasi ice
#

Not unplayable but definitely a 8-2 in favor of the other guy

pine mist
#

Any good guides out there for Reindog?

#

cuz im clueless

granite wagon
pine mist
#

Just won my first actual 1v1 match as reindog lol

#

vs a Jason

#

It was so close.

toxic harness
#

i dont have a guide but air walker is super good, using it to throw a crystal so far up where nobody can get to it (without getting punished) helps a lot with getting out of combos and controlling space. and u can mix up with side special or down special if they try to approach

pine mist
#

Yeah you’re too late, pal

near canyon
#

Hows rein feeling rn? Is he good?

sand raptor
#

ass

pine mist
#

I won my first 1v1 with him, but every other game after was BAD

near canyon
#

oof

near canyon
#

Begore bad

pine mist
#

No.

last sable
#

I'm honestly having a pretty good time getting wins with him in 1v1s, but I can't speak for how he plays in competitive.

shell cargo
#

There's no way you guys are saying your character is bad and he's literally got the top 5 win rates for BOTH 1s and 2s 😭

bright ibex
#

There's confounding factors there, though. - The game's entriely unranked atm and as far as I know, we've got no skill based matchmaking at all yet.

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fglobal-fighter-usage-and-win-rate-graphs-v0-nyd8xmmjqv4d1.png%3Fwidth%3D1766%26format%3Dpng%26auto%3Dwebp%26s%3D93462a09e83be13672423f64f1369e343b477940

Like looking at this post, yeah reindog's win rate is good... but there's so few people playing the character. If the majority of reindog players are people who are more experienced in the game, then are they winning because they're reindog, or are they winning because on average they're going against a less experienced player?

And that's hard to truly know at this stage but that's my hypothesis, that new players are picking up finn, joker, jason, wonder woman, bugs, batman... and that's driving down their winrates.

obsidian ocean
#

How do we get the spacesuit Reindog skin?

#

It's the cutest thing I've seen in my life

bright ibex
shell cargo
#

1500 gleamium

#

Which is like

#

$20

obsidian ocean
shell cargo
#

It's not?

#

Maybe a battlepass cosmetic then

bright ibex
#

it looks like it was a console exclusive for people who were subbed to playstation plus or xbox game pass back in beta

haughty marten
# shell cargo There's no way you guys are saying your character is bad and he's literally got ...

id say because the dawg is such an unpopular character, there are a few things that come out of this:

  1. not many people play him, so the only people that play him are extremely dedicated mains who have been at it for a while
  2. dawg is not a casual friendly character - he struggles to kill and initiate interactions safely (like ww / bugs / bg who have massive hitboxes on their most relevant moves), so hes difficult to pick up (another factor in how unpopular he is)
  3. because there arent many reindog mains most of us are sort of "in the know" about our character and his tech, loops, etc
  4. not many people playing him also means that not many people fight him or know the matchup well enough to counterplay effectively, as opposed to characters like bg who have had several well documented counterplay guides solely because hes such a popular top tier

given all this, having a higher-than-average win rate is sort of to be expected when considering global stats. however, we have to note that a small reindog playerbase means that data surrounding him is going to be skewed. characters like harley and bugs are undisputed top tiers, but their win rates are below average (46.7% bugs / 48.9% harley). do we then consider them mid to low tier because their win rates are bad? we need to understand that, given such a large amount of players playing bugs and harley, there will be many more losses on average from lower ranked players + against players who know the matchup

it should be clear by now that win rate is not the end all be all of character quality, especially for one used as little as reindog. despite his winrate, we can say with certainty that he is pretty bad this patch from the changes to his moveset, both from the beta and from the 1.1 patch. most notably,

  1. sair doesnt combo into much anymore, especially at higher percents
  2. up air doesnt kill easily anymore and sends at an awkward angle
  3. ptoo has too much endlag to be useful at all
#

in light of new 1.1 loops i dont think dawg is bottom tier this patch, but hes certainly less than mid tier considering the above

shell cargo
haughty marten
#

however dawg sorta bad because lots of moves useless* in 1s

#
  • most of the time, anyway
quasi ice
#

Reindog legitimately F tier rn you have a smelly belly button if u disagree

last sable
#

It is pretty fun to get wins from people who don't know how to deal with him because they never see him though.

#

A lot of people prioritize destroying the crystal over their own safety.

quasi ice
#

There's so many bad maps for this character

#

The tiny map with 3 levels is horrible

#

Holy fk the matchup against Taz 1v1 seems to be so miserable

quasi ice
#

Has anyone run into any newer Reindog players? It's pretty funny how you can spot the exact moment they go "holy sht what is this character and why am I not playing Shaggy instead"

marble frigate
#

The moment I see someone randomnly dtilt in the middle of the stage I'm like yeah

#

And I agree with the writeup above

#

Reindog legitimately feels terrible and the only reason I feel like I win is because I'm the better player

#

Playing against a half decent player that simply presses their buttons fundamentally well shouldn't be as steep of a hill to climb as it is

#

Having to play the majority of the game incredibly passive to make the most out of him and even then still being in a weird struggle prolly means the character could use a little something

quasi ice
#

Did anyone else notice a stupid delay in his love beam or whatever his neutral special is called?

#

Did they add a delay to THAT as well? I swear on my balls I can't recall people as fast as I used to

sly wharf
#

I just want his sair back to what it was before it was hit best combo tool

unique grove
#

sair have different combo that is better for killing but worst for damage if the opponent di the potential loop

#

reindog still very good and has a lot of utility move that make him very versatile and can do cover almost every situation

solid adder
#

Am I crazy or was knockback speed a bit slower in the beta? I feel like tethering your teammate when they're about to get KO'ed used to have easier timing.

quasi ice
#

Yes I just complained about that if you scroll up a bit, I'm feeling that as well

near canyon
#

Should i get rein or Black adam??

haughty marten
near canyon
#

Aight Ill get Rein

sick totem
#

I need more as to what sair combos into, all I got is full jab into dodge jump said and then extend of that

marble frigate
#

Sair>uptilt is the most consistent thing that's true
Realistically rn there's not all too much we have in terms of freeform strings/combos in comparison to someone like wonder woman

toxic harness
solemn steppe
#

so sad i used to love this character so much

#

and now i feel gross picking him up

#

he already had some of the highest recovery and startups on all his moves in the beta so nerfing them even more in the full release really just ruined this character

quasi ice
#

This character has become pretty player unfriendly yeah

#

It might be the least "just press buttons to make things happen" character

#

His main attacks are stubby and his projectiles aren't easy to use

solemn steppe
quasi ice
#

Which is why I think they moved away from making him the game's mascot. Like I've said before I've ran into maybe two or three obviously new players trying to use him and it was pretty hilarious/sad to watch

solemn steppe
#

tony has him as his twitter pfp

sick totem
#

I will say it is super rewarding when you win with him

#

And tbh i still find him hella fun to play, I just gotta get a bit more creative with his kit now

solemn steppe
#

to each their own, but i can't touch him anymore because i feel like he's been dumpstered

toxic harness
#

i ran into one reindog tonight as jake and they started suiciding after one stock 😭

#

its not good...

solemn steppe
#

he was the only character i cared about :/ and still is so idk i dont even wanna play mvs without him lol

toxic harness
#

yea im trying other characters but its just not the same

solemn steppe
#

yeah fr. i've been playing joker, batman, gizmo, and black adam and then going back to reindog and i'm like this really is a joke

#

and then you have a big streamer trying reindog like "oh he's really good" 🙄

#

like objectively, no...

#

factually he is like worse than everyone in dmg, knockback, speed, range, recovery, and start up

#

"omg you can sair spam so he's so good!"

#

🙄

toxic harness
#

like i searched reindog and several people are putting him way up high

#

i'm just kinda sad cause now i feel like if i play him in 2v2 instead i'm making things way harder for my teammate too gizmo

solemn steppe
#

reindog has some good things in his kit, absolutely, but he just isn't anywhere near where he should be currently

sick totem
#

Why why are people living to 160 and I'm dying at 100-120😭😭😭😭

#

Reindog is def no where near a-tier rn

solemn steppe
solemn steppe
#

outside of cheesing ppl at early %s, of course

solemn steppe
#

mvs feels more like S, A , B though and if that were the case, he would be low B

#

they missed the mark hardcore with this character

#

play a real character like joker that feels good, can kill, has some good options and still has startups and recovery times on his moves

#

and then try reindog and honestly tell me you think he's good and feels balanced to play

#

if you look at pick rates, he is one of the lowest

#

and it only makes sense why

#

people don't wanna play characters that aren't really good

#

and feel good to play

#

but hey, https://x.com/HankDaTank/status/1798835001401725195 shaggy has a temporary recovery nerf on one of his moves and a dev comes out to say don't worry we'll make him better again lol.. meanwhile reindog has that recovery on like all of his moves 😆 please help me understaaaaaand

sick totem
#

And his sair ain't even that good considering it loses out against most hitboxes since it's so small

#

If you hit it then yeah but even trying to hit you lose more interactions than win

quasi ice
#

If u think Harley Joker etc. are a pain to deal with I invite you to 1v1 a good Taz

#

Teh only character I have no idea what to do against

quasi ice
#

Also I have finally hit 10k wins on Reindog hehehe

neat fiber
quasi ice
#

Combos? Well sometimes I throw a projectile at them, while at other times I do his basic jab combo

#

Jokes aside I'm too lazy for those, I don't really do combos

haughty marten
# sick totem And his sair ain't even that good considering it loses out against most hitboxes...

sair is a move that you really can't throw out in neutral but is integral to his low % combo game
looping jab 1 > sair this patch can get you to ~70-80 easily and you can fish for ledge guard kills with sair > air side b
that being said, this is the case for most of his normals with how stubby he is
in neutral you're kind of stuck using grounded side b, air side b, down b, and sometimes dash attack and grounded down attack, because everything else is too stubby and/or has too much endlag

#

the best way for us to play game right now is whiff punishing and starting the jab 1 > sair loop like that, which is honestly too boring

#

do it work? yeah
do it fun? no

solemn steppe
#

in a world where gizmo can infinitely fire arrow you instantly at lightning speed from across the map, it's strange that reindog's projectiles are slow, go nowhere, and leave you in hardcore disadvantage

#

he can aim his arrow and even jump while charging... stow the charge...

#

i'm not saying nerf gizmo at all btw because i think it's cool he can do that.... but buff reindog omg

#

ive been asking for reduction in his melee attack start up and recovery times SINCE BETA lmao and what do they do? make his melees even worse and then completely gut his projectile mage gameplay

#

if you're reading, pfg, please show reindog some love with a complete overhaul to his kit

#

i'm talking about reductions across the board and buffs to his projectiles so they're usable again

#

let's get this character out of the dumpster and into the A tier

near canyon
#

Golden reindog or Mummy reindog??

solemn steppe
near canyon
solemn steppe
near canyon
ocean plume
#

alright boys I haven’t played since the beta - give it to me straight what’s the damage to our boy ? 😬

hazy barn
dull marsh
#

Mid match I question if its even worth it and if I decide no then I alt f4

ocean plume
#

😞 does he have any confirmed buffs coming up ?

solemn steppe
#

increased startup and recovery on neutral, fireball, crystal

#

better pounce, nerfed down tilt and down air as in they reduced his range and increased recovery

#

up air a bit stronger but still inconsistent

#

overall L

#

even increased recovery and startup on neutral special tether

#

total joke

#

oh and barely increased knockback on all his attacks

#

as in you're likely regularly getting ppl to 160 before you can kill unless ur cheesing or getting really really amazing hits by blast zone

ocean plume
#

💀 Ty for the diagnosis brotha

solemn steppe
#

🙇‍♂️

ocean plume
#

is his zoning completely dead then?

#

is he decent at least in twos ?

solemn steppe
#

i'm pretty much only a 2s player and i'd rather not touch him

#

you can try to zone but i mean... good luck, especially on the smaller stages aka most stages

ocean plume
#

Tyty I’ll pray for buffs 🙇‍♂️

quasi ice
#

The fact that they find the second least played character in the game with a 55%~ ish WR problematic enough to be nerfed but not the likes of WW, BB, Joker, etc. means they care more about player retention than they care about balance

unique grove
solemn steppe
#

cause i imagine it's lower in the new release

solemn steppe
unique grove
#
  • the loop on top of that
last sable
#

In 1v1s I'm doing pretty great with him. With Jake I can see where people are saying he got nerfed into the ground but Reindog still feels great to play and I get wins with him pretty consistantly.

#

I can't speak to him being professional-grade or anything but that's not the only thing that matters.

urban swan
dull marsh
#

Reindogs kill confirms are currently one of if not the worst in the game

#

Your most reliable kill tool is dash attack currently and thats saying a lot💀

solemn steppe
# unique grove Its hard to explain but he has move for every situation while having great dama...

i'd argue joker has a move for every situation, not reindog. damage output is alright and in the beta it was always really high because of the burn and projectile dmg. we can't see numbers anymore so it's hard to tell in that regard but it seems alright. for kill confirm he kinda doesn't have many good ones until the enemy is at like 150%+ it's crazy. dash attack will kill at very high %s and up air will kill close to blast zone at higher %s if ur not cheesing enemies. objectively, he has worse kill confirms than almost everyone in the game

solemn steppe
#

he's wondering why ww can kill using an armored move at 40 while he has a hard time using slow unarmored moves to kill at 100+

last sable
#

To be fair the consensus I've seen is that WW is overpowered and is probably due for being toned down. x3

solemn steppe
#

xD

#

fair

#

ww is an extreme, but many others can still kill confirm you at 60-80

#

reindog is only getting cheeses at those %s

#

true kill confirms sitting at around 120+

#

not close to the blast zone* ^

last sable
#

I see people worried about killing at 30-60 and saying being in the 100s is bad but I feel like outside of pro games getting killed in the 100s is fairly normal for this kind of fighting game.

solemn steppe
#

yeah it's normal when the entire cast is killing only in the 100s

#

but when that's not the case and the entire cast is toned up higher than that and you're sitting in the "fair" zone, 🤷‍♂️

#

it feels bad

last sable
#

Part of it is that it feels like you're less capable of getting out of combos here than in something like Smash.

#

They had to completely vault a character because he had three inescapable combos.

unique grove
#

side special in general is as broken as gizmo side special

last sable
#

It feels like the side special's hitbox reached out a bit further than it should.

#

But I get the most milage out of the dash move.

solemn steppe
#

i wouldn't call sair side special broken either D:

last sable
#

Yeah, I don't think it's quite broken. Just a useful tool.

solemn steppe
#

i appreciate they buffed his ground side special in this new release

last sable
#

I don't even really think it kill confirms that well.

solemn steppe
#

at least lol

#

that was one of my asks

last sable
#

Dash move kills a lot more often.

solemn steppe
#

dair doesn't even kill anymore at super high %s

#

dtilt is really bad

last sable
#

I think it's really funny how some people prioritize destroying the crystal over their own safety.

#

You can bait them into danger just by using it.

solemn steppe
#

in 1s lmao i think it's hilarious throwing up a new crystal the moment they start to go for yours

#

in 2s it's harder to get it up against good opponents that just rush you down constantly

unique grove
last sable
#

It makes the smile on his face when he spawns the crystal even funnier. "I have more."

solemn steppe
last sable
#

I like how he talked in the new Rift and they just... walked right past that like it wasn't weird.

solemn steppe
last sable
#

Right before the Dexter robot boss fight he just... says something? Out loud?

#

So weird.

solemn steppe
#

what was it?

unique grove
last sable
#

He was explaining that we were in a computer simulation and was about to explain how but got cut off.

unique grove
last sable
solemn steppe
#

he used to have a voice actor

#

and then nothing

#

now he talks? like i gotta know

quasi ice
#

Second time rqing from this game I hope there's no third one

river river
#

Best perks for rein?

hazy barn
#

🙏 honestly just need them to make it so the move connects properly

river river
solemn steppe
#

general tree i use

hazy barn
quasi ice
hot nymph
#

I miss old "the wall" reindog u_u

steep dock
#

Reindog Balance suggestions:

Up attack aerial:

  • make the 2 hits connect
  • revert horizontal angle nerf it wasn’t necessary

Grounded side special:

  • allow for jump cancel on hit cause it sounds cool

Begin Discussion

hot nymph
#

balance suggestions: double attack speed on all projectile attacks and crystal

#

i want artillery cannon reindog back

steep dock
#

Wait can you still bounce neutral attack projectiles off walls?

#

Cause that was cool

unique grove
steep dock
#

He has a new loop?

silk eagle
solemn steppe
#

i'll at least take more knockback if nothing else

#

because he sorely needs more kill pressure

#

#freereindog

unique grove
#

true on some character and the other either dont work or can di

#

I should probably try to make a list of that

steep dock
marble frigate
marble frigate
steep dock
#

I like mummy also they removed my golden Reindog so I have no choice

near canyon
steep dock
#

Yeah my friend has the space suit Reindog which is sick

near canyon
hazy barn
haughty marten
#

dawg wtf was this patch

#

aint no WAY they nerf our only loop without giving us compensation

#

who tf is balancing this game

torn linden
#

GOD DAMMIT

#

THEY KEEP SHOOTING AFTER US