#Marvin The Martian
1 messages · Page 11 of 1
esp in 2s you can hit someone with it at 40 and if your finn or arya is there they get to kill
has a fair amount of hit stop too so if you hit someone with it who was trying to time dodging your missile you can convert off that
headbutt is very strong, knockbacks hard vertically and is good for getting out of juggles rather than dodging as well.
or returning to stage in a way thats harder to read
space invader to follow di and force an immediate dodge is p good too
Headbutt is also great at drifting back, good to fake out an approach
Good at baiting into bubble too as usually they try to approach
finally got me 1,000 wins on marvin today
and the match that got me the win was someone who ran off the stage twice after i took a single stock off them.
god it felt so underwhelming
Man I hate how i usually have to get someone to 130-140 to confirm a kill
2 cute ones in clips
https://discordapp.com/channels/879970800734711808/1009538859417215147/1268829081789534329 been dying to catch this one on cam
i never want to have to do another marvin mirror ever again
holy
its honestly so miserable
it took both of us 2 minutes to get a single kill
and for the love of god please buff air side special
that move should kill way earlier
My lord this is so loved when the opponant try to destroy the ship and got the dam missile right into the face ❤️
He's not wrong
be loving that shi fr 😭
me too bro me too
SA1 + 2 -> jump + bubble -> up special
Down air and down attack or a charged side air
down air -> up special
jab2 into down attack on the edge of the stage, up special has really good knockback, air side special. marvin is designed to kill vertically so try to get them above you/beside you in the air, big and small bubble pop the opponent up, if theyre close to you you can also try to do ground up attack but i dont like that. if theyre hanging on the ledge, flag's hitbox is the entire circle when it's off cooldown, so you can hit them really low/out of their up attack range. this also sends them up really fast, and usually makes them bounce off the ledge, so it either kills on the top of stage or puts them in a position where you can jump and catch with up special/you might have to do up attack on taller stages like dexters.
never thouyght to use flag at ledge to kill ty
up air into upspecial or vice versa depending on percent / position
At All
Had a agent smith at 165 and marvin STILL couldnt kill
ts is mindblowing marvin needs some buffs
thats on you dog
No it isnt
upspecial
Rarely hits and agent smith is faster
it still has the hitbox when ufo comes out too
Im aware
then you arent routing into it at all
^
simply a skill issue
the projectile bug needs to get fixed
fr
ok think about like ult GNW up air.
ts is terrible
its a whole mini game trying to make the person come down
Quit the yapping dawg 😭
their trying to avoid your up attacks and up airs, but the second you know you found your hit with up air / up attack you should be there with an upspecial
let the uneducated/lazy stay that way
ig lol
yea listen to chubs above ur message
marvin has a ridiculous good edgeguard game completely outside of side 3
if you arent converting bad positions into kills thats on you
which yes even though the air side special doesnt kill at 70-100 like a ww or a shaggy, its putting them into a position where marvin can absolutely find a kill
multiple built in 50/50s in the kit
what map?
rick and morty map, im pretty sure a part of me not killing was that projectile bug
the map is short enough for you to get vertical kills, and at 165 down attack or jab probably would have killed horizontally off the edge of the stage by themselves.
try hitting neutral attack first (or some other projectile) and then hitting the up special trumpet while they are caught. almost every one of marvins attacks hits up into the air so try to get them up and stay beneath them. you would wait for smith to do something which you can catch like the slide or clone attack and then go in with jab or bubble
Hey guys. What’s this projectile bug everyone is talking about with Marvin ? He’s not my main but definitely top 5 for me.
dodging through a projectile disables its hitbox even though it still is visually on screen and still has lifetime
Phantom Projectiles. If your opponent does a dodge on a projectile and then you reverse the projectile to hit them again, it will not hit them.
It's a terrible bug that's affected Marvin since June. Serious oversight by the devs, but it absolutely ruins a lot of Marvin's ability's to be more aggressive and difficult to avoid, especially considering just how much more work Marvin has to put in compared to everyone else.
I hate this, I have some screenshots of people standing inside the rocket and comboing me while they have the bouncy projectile in them
OK, thanks I never really paid attention. I do like using the signature perk where reversing increases projectile, size and speed
Velma too, both my characters!!!! Love this game
I didn't even realise that was a bug, assumed it was intentional
I think it is intentional
But they probably didn’t think about Marvin’s and Velma’s cases where they can affect their projectiles
its annoying cus its not even consistent either sometimes
imo if thats the intended function i dont like it but im ok with it. the worse bug is projectiles bouncing around when they are useless
eg when they hit a wall they randomly stop working, or sometimes you can bubble something and it doesnt have any hitbox from the start
Oh I've had a bunch of objects go in the bubble and just render it useless, yeah
Iron giant scrap for one
if they want phantom projectiles to be a feature, it has to be consistent on EVERY projectile, not just one one or two characters
The tip of WWs whip counts as something you can bubble but just gives a big empty one that doesn't do damage
Yeah Bugs rocket doesn’t deactivate when you dodge it which means certain characters like Jason literally cannot dodge through it because he gets hit due to being so big
marvin so silly fr i would let him invade my home planet
Fr I love a man with an Illudium Q-32 explosive space modulator
Velma has this issue too?!
hides my illusion Q-32 explosive space modulator I will not be loved for just my possessions!
Listennnn.... A woman being pretty isn't everything but it certainly helps.
The illudium Q-32 explosive space modulator is just one of the many reasons ❤️
🤓 erm actually it’s Q-36
Erm I have the Marvin announcer pack, it is Q-32 
What? They must have changed it? I could have sworn in the original cartoons it’s 36
nope I have that clip saved on my phone and send it to my Marvin duo every morning.
It's q 32
Won't lie, having a Q-32 explosive space modulator is no easy task. It obstructs my view of Venus.
I thought the earth blocked Venus 🤔
Dm me the clip I’m curious
Aha
Ive watched this clip
It's a serious issue
Over 100 times
Never once have I heard 36
But I went to go check
Nah sure enough
Sorry, you got mandellad
Still got one lol
What if some... Creature came along and stole it.
The space modulator I mean
I have trackers!
Always prepared fr
#clips you were right, but I'll still post it cause I ❤️ Marvin
Hehe
Still, I'm very upset with the meta rn
Er, the game really
Marvin has been glitched since June
But nah, let's nerf LeBron
Let's buff Wonder Woman
Like...who's in charge of patches?
How come we can't bubble Tom's dynamite? 
Yep to her bubbles and her VAN
If you dodge once they don’t hit you later and they’re so easy to dodge once
We can?
If you're referring to when it's split into 3 dynamites, then one of those 3 will destroy your bubbled dynamite
This patch wasnt really focused on big balance changes
Those often drop mid-season or when a new season begins
But you're right, it couldve and shouldve been more
Especially bugfixing, because TnJ still have like 10 bugs which make them inconsistent to use
All the charges had some kind of purpose. I would have preferred the fix the bugs too, but balance wise it wasn’t ALL bad. I see Harley buff complained about a lot but it was just them testing a possible fix for a highly complained about problem (small characters avoiding attacks just by being short)
Anyone else ever have their rocket just leave in the wrong direction when it fires?
Random bug, don't know the cause
Built-in plot armor for the enemy (or surprise reverse if you're super lucky)
It seems pretty rare, only seen it a handful of times
I always feel a little guilty when I get the infinite flag debuff glitch
It's strong, but for how rare it is and how weak Marvin already is, I just laugh it off and start blasting
A cowboy event would be so fun
i hypothesize that this is caused by trying to reverse the rocket after its already hit something and that it 'saves' the reverse for next time
I hate this glitch, also w username
That could be it, or it just doesn't calculate the position correctly and the failsafe is for it to fire in a default direction
😦
found a gross setup
basically checkmate i dunno what supe coulda done lollllll
shooting a ball just ahead of missile while marked. dodge the ball and missile is still active and kills you, dont dodge ball and get one-two'd
i think it would only deactivate the ball here. seeing as the distance between the two would be the end of supermans dodge length
That’s pretty nice
im trying to stay in the top 100 in 1s at least but the lag and matchmaking is making me rethink my choices lol
i got booted outta plat one bc solo queueing decided to put me with gold shaggies lmfao
went from plat V to deranked outta 1 in one day
i need to climb with a static :3
The amount of lives I've lost to the servers is starting to grate, yeah
i think its just some wack dudes not on ethernet that cause problems
i.e. console players
thats why i turn off crossplay lolll
i avoid a large amount of them
What are your queue times like with crossplay off?
Ah that's not too bad really
I do wish the matchmaking was a little better
Sometimes it's just like "Here take this random bronze 5 guy who's never played before today"
Against 2 people my own rank who have been queueing together since alpha
yeah... that happened to me
this shaggy wanted to charge rage at the top of the screen at 80 against morty TnJ
sure buddy

nice
nah he didnt deserve it
Anyway to check leaderboards from my phone
marvin needs a buff istg, i was just destroying a jason, took 17 damage the first stock. then he comes back, hits me twice, and kills me at 30. idk how marvin needs to beat people up for 20 mins just for other characters to hit him twice and kill him
The fact that you have to work like a coal miner to kill someone at 140+ is nuts
look in clips 😭
I dont mind it cuz its Jason
he should be able to have really crazy kill power because he is a serial killer
for me atleast Jason is the funnest matchup
i have one question
how do you guys feel after spamming the same wo moves and being toxic
i have no probnklem when you spm moves marvin takes skill
but why be toxic abt it bro
nah
what’s the best signature perk for Marvin?
space invader
makes dair up air a kill option as well
makes all sorts of fifty fifties and advantage states possible
i find dair up special more consistent
the problem with up air is that you gotta charge it to start seeing some really good knockback
the damage even scales with how much you charge it
so uncharged does like 4% whilst charged does 11%
thats the thing is you can find an up special after too
it all depends on percents and positions
Lmfaoooo
It is well known he struggles to kill
skill issue
I guessss 😂
the clip of me is killing black adam from a bad position at 55. because i routed into a very impossible to mess up 50/50 where all i had to do was wait his dodge out and react
that black adam was the #1 hater of dodging you cant really say that
Fr its like he wanted to die 😭
The side b into fair was true, and as i said, i waited the dodge out to get the kill with the second side b
If you look at the clip you can see him mash dodge down. There isnt a dodge direction that prevents him from dying to side b
arya didnt die from rocket?
got nicked by the up attack
marvin can kill but its just really inconsistent at times
sometimes you will kill mad early and sometimes you just cant kill at all
2v2 Marvin is sooo fun
I haven't played him much in 1s, only silver there
I definitely prefer this game in 2s though, I feel the balance differences are less glaring
a lot of the characters were like strictly designed for 2s yea
i'd say marvins design tends more that way
I agree
Some of the stuff you can do when teamed up with another projectile character is funny as hell
Redirected a Bugs safe into someone's face the other day
oh yeah i deleted an arya at thirty because her toe dipped into the the top of the radius and the safe immediately zoomed upward at her
marked + another projectile character is a bad time
the only thing i really hate is like, finn proj armor just being constantly active in twos now that im in diamond
they should never not have it active between his rate of coin gain and its cost
i'd be fine if it was 2 hits and rocket penetrated it like other armor
It blocks rocket too? Yeesh
but its just the biggest fun cancel mu issue than like clairen's no fun zone against absa/elli
Black Adam's dodge lightning thingy targets people with the flag debuff 
ive been actively comboing armored buns people into rocket and still...
i feel like if it should get ticked down taking hits
idk
So does his side b chain lightning grab
lebron is the funnest 2s partner imo
you can redirect any balls you pass
i dont think armor perk works on armored buns either...
LeBron and Bugs are my favourite
I noticed you can also bubble up T&J's trap
Not sure how useful that is though
I did once accidentally send his Jerry into the abyss with a bubble which I'm sure they loved
its not like jerry cd is at all noticeable..
Does Marvin have any good kill confirms off of jab?
Vertical: jab jab jump bubble bubble up-special
Horizontal: jab jab jump side-special dodge-forwards side-air
Won't kill mad early since this is Marvin we're dealing with
cant those be DI'd out of?
Double bubble you need to predict the direction for the second. With one it should be fine
really? i couldnt do the first bubble with DI
Jab jab bubble might miss if they hold away. I could be mistaken since I haven't played for some time.
A third combo is triple bubble then up-special. Kills Shaggy around 90 or 100, but needs to be precise
on DI away you can still connect the bubble if you dodge jump
Oh okay Tysm:)
no way i lost a marvin mirror due to the games lag twice out of a bo3 and still almost won
this has to be the worst game on earth
nonarch1st the marvin you are morally bad and dishonorable for letting yourself win under those circumstances
I beat up a shaggy player
he lost one stock and quit
free ranked points for me I guess
loving it
yoooo, you zapped him back into the future fr
Yoo that was sick
🥶
Thanks guys
I suck at kill confirms with marvin and most times it ends up costing me the match, can anyone give me tips on it?
Bubble + up special is one consistent kill option. You can also combo bubble into itself but it is tricky
dair bubble up-special kills most enemies around 100
#clips message
I feel bad for whoever the twitter social media manager is for this game
All the replies to every tweet are so mean and just complain 😭
its especially bad on twitter, but its kinda just an internet thing in general for sure
Is it a duos thing. Because I swear I hit people with up special in 1v1 and they're still alive over 100+. 🫠
Up special hitbox in general makes me want to cry
Slow, smaller hitbox than visuals, low priority, no knockback
But it's all we've got ☠️
Welp 😅
Hopefully that changes later. 🙏🏿
It's prob bc of the bubble cuz I've done dair up special and they haven't died at 110 but the bubble gives extra altitude so ig it works
Idk haven't tried it yet
yknow a really sad realisation i had was that marvin ditto fights are incredibly unfun
it's really just a battle of who can hit dair first
Rock paper scissors
rock paper scissors
with the secret 4th attack
down tilt
Dair, side special, down ground
hit em with a jab 1 into dtilt
looks like you're eating good lol
2 purple Marvin skins in a row
Kinda wish the skirt/kilt thing was solid black so the sneaker stripes could pop more. But it looks cool.
Yeah I kinda wish it was a little better but it’s not bad
Im still a no skin marvin but i dont really care
Not even the cyber one?
Nah man whenever i see the option the i could buy a character i do it
Fair enough
I have pretty much every character I have fun with
Which is only like half the roster
Can trade cyber bucks for a chip(I did end up getting stripe with it)
You can like get three of them so you can grab the Marvin skin.
I only got Garnet and Bugs circuit skin.
Nah i still have to buy supes
Plus i dont even think marvins purple skin is good
Was gonna buy golf but it just makes his head look weird
It's kinda lacking.
It's shows a weird seam on his temples, the white mark that between his eyes is gone.
Seems like little things but it bugs me.
does marvin's down tilt count as a projectile
No
✨Very Clean ✨
I’ve been thinking about a Marvin stage
It would take place in space with those red walkways and the big glass building in the background
Maybe you could get instant martians to fight for you or just be a stage hazard
Instant Martian as an item, Banana Guard item type of thing. They took all the items out of Bugs' crate and safe
Oh yeah meeseks box was the same thing in beta
I honestly wouldn't be surprised, if they tried to make Marvin an 'assassin' because he was too similar to Rick at some point in development.
oh man, the duck dodgers episode with pirate Marvin is on rn
that would be another fun costume
altho considering how golfer marvin looks, I dunno if it'll translate that well to 3d
but my problem with golfer marvin is he's shirtless, so hopefully the pirate marvin would translate better since hes fully dressed pff
heck yeah
Fire
This reminded me that a Nintendo promo had a Marvin cosplay in it..... She made the unfortunate choice of painting her face.
I claim this channel in the name of mars
Oh no….
I’ve seen that too many times while while looking at other cosplays online
IDK why they wouldn't use a mask, Marvin doesn't have a mouth.
Marvin is more cheap than instant noodles
Who started the rumour that he takes skill💀 they got easy combos and just spam
Marvin takes skill depending on the matchup. It’s hard to beat someone like Wonder Woman but it’s free to beat Jason
That’s just matchup, counts for every character
Even banana guard
And yet he's not everywhere.
Yea because there are broken characters like Arya who can do a true zero to death
Characters who can do loops
Why play would people play cheap when there are cheaper characters?
He still has some nasty setups, but so much of his melee sauce was lost on release. Feels like you just poke around to slowly build up damage until cooldowns are ready.
We now have a more spammable pistol (down ground/air), a spammable bubble, and a long-life jab 3.
Feels like most of the cast got cheesier on release, it's just whoever has the most ends up winning.
He has nice jab combos ngl
Especially with his neutral special that does bounce hitstun basically gives you a free jab
Here like this #combos message
Ive never went against Marvin mains who do stuff like this. Instead all I see you two types of playstyle:
Campy spam
Or
Aggressive Marvin that literally looks like they are button mashing every Ariel 💀💀
Jabs are nice when you catch the DI, though you often burn out if you try anything fancy. Just need to be cautious afterwards.
And I've seen a couple of the button masters too ☠️
Yea the iad dair - di read is not that Worth it on low %
Just run through dodges like crazy
But I really do wish one day a Marvin could hit similar stuff like that on me, rather than the classic uptilt and bubble gameplay.
I want Marvins bubble to be a scalable charge shot, with consistent long ranged projectiles in-between. 😅
marvin takes skill
Barley
His advanced combos takes less than 5 minutes to learn
Nothing special about his bnb combos either
I miss the charging feature to an extent- you can choose when to deploy bubble. Charging was nearly useless otherwise. Sometimes I only want a small bubble but have to waste the cooldown since you can no longer charge it
Redirecting a projectile can’t be hard and neither is aiming, this ain’t a fps 💀
I mean without the recharge time.
Just have small long range bubbles that don't capture at the start, short charge for capture, and longer charge to expand and add more knockback.
And maybe have up tilt be bubble too so you can send a large launching projectile upwards to ladder?
Bubble doesn't shoot fast enough to require a recharge anyway.... Even with full range.
Pretty much how bubble worked in the beta, the charge time was way too slow for most close-range encounters
Much easier to capture stuff without having to charge in advance, just takes away a few small options
Yes, kind of trading quicker capture, for a bullying tool. 🔫
When I say more knockback I don't mean a slight nudge.
I'm also thinking of always having access to capture though slightly delayed rather than waiting for it to return.
He doesnt really have combos its really a matter of making something out of nothing also he's extremely weak. I dont understand how people complain abt this guy unless ur jason or ig
Nah gang y’all just don’t learn combos #combos message
This one falls under advanced combo category, he definitely has combos.
Marvin is pretty good ngl
He's still weak nonetheless
compared to the rest of the cast? bro's barely surviving
If Marvin is barely surviving, then where is Velma? At the bottom of the river lmao
Yea obviously her only good moves are her forward tilts, up air special and the mystery van
uptilt and up air is pretty alright
and her grounded side special
Compared to the rest he’s average
He’s only bad if you just uptilt 90% of the game expecting for a early kill 😭🙏
Below average
Tryna be passive aggressive 😭
Other than kill power what makes him below average
Decent combos
crazy range
Downtilt and dair literally have hitboxes on the character
It’s not honest and can set up for cheap iad combos
Rocketship being able to be took out in 2 hits, God awful kill power, having up to 5 cooldowns is pretty crazy**, Easily DI able jabs
downtilt is really the only reliable move
Rocketship should be 2 hit 😭
Maybe do it offstage next time instead of middle in the map
It shouldnt
jerry takes more hits than the rocket
thats crazy
I know how to play marvin
5 cooldowns
Sidespecial has a back up move
Bubble can still be used
Button can still be used as a hit bounce combo
Upspecial can still be used
I don’t know or remember if downspecial has a hit on cd
So if there are back up moves what’s the problem?
There are characters with no back up moves with long ass cooldowns such as Velma’s book.
And the cooldowns are common sense 🤦♂️ these things shouldn’t be used consecutively
Ok mr Marvin is weak so let’s make him an S tier
Air side special has a backup move
Side special does nothing
up special hitbox is horrible
Oh i probably got confused with a different move
definitely did
yeah so air side special and ground are completely different moves
But I don’t get the problem with these moves having cooldowns other than side special which is Debateable
Completely ignored the rest of the text
ground side special not even that good tbh
Why am I debating this obvious topic !??
Like what?
fr
air side special cracked
Thats why that cooldown is Debateable
ye
!
just use rocket as combo ender
But the rest rocket flag bubble button is a no brainer
kill power is just learn your kill combos
The jab is diable argument?
Lol maybe go for combos instead of jab 3 😭😭😭😭
Iad dair is what I like to do
Then follow it up with button
Free jab
I wonder if you can DI up to get out of the dair
Which are?
it's the disable glitch
phantom projectile
where you dodge through a projectile and it never hits
dumb asf
Don't care, air special should have more knockback regardless.
Ive checked all Di I could in training and you can’t check Di up, but it probably can since the hitbox is your entire body
I haven’t seen someone go that high from jab 2x
yeah maybe up and in is possible because the IAD sends you too far, but it seems pretty niche
hard to do consistently
nice find
It's also worth finding routes that can end in up special because setting up that rocket is really deadly if they're in hitstun for a decent amount of the timer
In works too #combos message look at the 3rd video, in a game it’s all about reaction tbh.
Don’t worry about that combo in the video it’s probably all diable upwards
yeah I saw those earlier, looks pretty good
That would be sick ngl
I went a against a Marvin a while a ago and he comboed me into the rocket and did a dair follow up
Was pretty sick
I don’t know why that’s even in the game. 🤦♂️
I'm really hoping it gets fixed
Velma suffers a lot from it
I heard you can dodge the van once and it can capture you again
Mid season they gotta do so much stuff (makes the flag look bad)
They need a perk to let Marvin Carry his flag around.
Marvin could be played skillfully and he could just be played in the most braindead way possible
Depends on the player
Thats my take on the marvin doesnt take skill thing
Can be said about banana guard. Marvin mains who play “skillfully” just dash jump and do button sair
Or literally just mash any other Ariel
Could also be said about any character
Arya for example
You could play her woth her sick combos
Or you could play her with 0 braincells and spam down tilt and itl work 80% of the time
The problem is the game rewards braindead playstyle
Why play “skillfully” when you can do the same goofy combo/move back to back
Exactly
this character is fun af
Nahhh Marvin’s long combo game is finished
Here's hoping we actually get buffs, lads
Maybe we can spam and be as stupid as the rest of the cast
If this dysfunctional dev team takes the time to fix this phantom projectile glitch marvin will actually be somewhat better
Aaaaaaaaand nothing. We got a nerf. Yay.
Looks like we're mages now fellas
Which makes sense but yeah no buffs at all this time around
We've literally never had a Buff iirc
😓
Cowardly devs can't stand up to whining players - He's "Marvin the Mage" now! Sad!
I was gonna say yes he has projectiles but like most of them don't go as far as the rest of the maves
Mages*
Damn no marvin buffs???
Unfortunately no
They increased head hitbox so he's easier to hit
Tf
Headbutt would break projectiles on occasion, makes sense addressing that. It's just that its weaker for melee use now 💀
you could avoid bugs rocket a lot w it while hitting him
but now ig we gotta keep the ss tiers ss
dodge attacks not costing as much is pretty huge for marvin tho
what is a dodge attack
When you input a dodge and partway through the dodge you interrupt it with an attack
You carry your momentum with the dodge
Marvin's ground combo game now:
#memes message
LOL
marvin lowkey sucks rn😭
you cant even get dair into button anymore
it sucks sm
WHY TF DOEST HE HAVE COMBOS ANYMORE
BOTH HIS BEST COMBOS ARE GONE
tf is "tech"???
what do we do now?
Can someone show me or send me a clip what it looks like when you try to down air button
Because i havent played all day and im about to sleep
Atleast stevens airels got nerfed into the ground
@rare heron
you get the first dair into button but they tech out of it
meaning you gotta follow tech
its way less consistent man
i wouldnt mind tech if it was like every 3 ground bounces
but its way too easy to get 2 ground bounces that easily lol
also the fact its automatic sucks too
its just a free way to go back to neutral if you dont make a read on the tech
His damage is fine without combos, his main issue is a lack of aerial knockback. Doubly so now that the ceiling is bigger.(higher ceilings are better in general though)
Dunk, or rocket
Bullying ledge will be easier at least.
Not doing 50+ of a jab sucks bruh
Have to play neutral a little more but he does generate damage. Granted I always use burn or weakened.
IDK if it's true but I get two sair and up special off of the second jab string. (Likely not true I'm a scrub)
They increased the ceiling that was his only way of killing it's so over martianheads
You have rocket (everyone can juke it unless you bubble it, and then it's useless if it's dodged) dunking with lazor, or jab ender after 150(!?!?) damage.
Even then they can dodge out of jab 3 I think, better off sending them to wall and trying to down attack them
They really REALLY want you to kill with that weak ass rocket. 🫠
since when did marvin become a mage
today
Let's be honest he never fitted the Assassin class.
He doesn't have the speed and damage the others got. Just a big projectile most people can avoid and the ability to reverse them.
Hoping that this tech thing makes every single characters combos bad and the whole community hates it that theyre forced to remove it
They could update Marvin and give him a better kit instead. 🙂
He needs an overhaul anyhow.
They could have tackled it much differently
Im not a developer or anything but wouldn’t something like if you do the same move in a combo 3 times then your opponent gets out of hitstun and can dodge immediately be better
Or like 3 ground bounces
There are characters who can loop without ground bounces so i really don’t know how this is a solution for loops
his kit is fine
also I want flag to have a hitbox on its way down similar to lebrons first hitbox on dunk
its not like completely dookie tbh
it just sucks for certain characters
It's literally worse than all the other Mages,
And was the worst "assassin"
He could use more range and knockback in general. Also no colordown on side special, it's literally worse lasso with cooldown.
lasso also has a cooldown and side special is pretty good tbh
you can catch reads with it and it breaks armour cuz its a multihit
and its distance is made up by bubble
also his range isnt the main issue its just that he lacks killing options which is why he feels bad
*had cool cooldown it legit don't now, and it has longer range.
Give it a cool name too, like 'attack withering' or something...
Velma: are you sure about that?
Ive been hoping they would give this character a projectile cooldown and more kill power with the rest of his kit
I’ve seen the clip. It’s DI’able but will probably get removed in a hotfix
marvin might be bottom 3 this patch im ngl
combos got gutted and kill options suck
Velma got mega fixed from what I've seen
Forgot what the other low-tiers were, but we've moved down at least one spot 
velmas a lot better now im ngl
she even got a 0 to death😭
It’s definitely gonna get got fixed. They’re gonna just add like 20 frames of delay between successive down specials like they did to remove Arya double up special
Without the death combo (which you can DI to escape btw), Velma is back to being bottom 1 lmao
Just a bit closer to the rest of the cast
How we feeling as the worst character in MVS?
Who’s bottom 3?
Craziest downplay ever
Marvin, Superman, Jake, Velma, and Garnet are the running canadates
Your bugging
Marvin, BG, Lebron, Jake
well thats bottom four (not ordered btw)
lebron is like higher than the rest of them but he lowkey not that good rn
I dont think velma that bad
Garnet isnt bad either
Yea and remove Marvin you got bottom 3
marvin lost like all his routes man
Yea Marvin combo game is gone
But atleast he has his projectiles
They didn’t leave him empty handed 💪
superman?
Hell no
Superman is a flared character with a lot of drawbacks such as lack of combos and bugged attacks, not to mention parryable grabs
superman is fine
No marvin buffs is despicable def a bottom 3 character
Superman potential bottom 3 is such a wild take
Superman is easily an A tier character
The changes just removed all the mindless loop spammers who didn’t know how to play neutral
Velma, Garnet, Jake, Banana Guard, and Jason are my personal picks for bottom 5
Supes still can obliterate ppl off stage its just not a mario party command grab minigame anymore
Funny grab
I miss funny grab
idk if yall have seen this old cartoon network marvin video but i cant stop watching it
Memories~🎶
superman still got his loops lol
Superman could really use a lot
superman has never really been a lowtier
amazing weight, mobility, loops, frost breath, and armour on a lot of his moves
Infinite frost breath brings Marvin vs Supes matches to a halt. Seems like many players just forget it's an option
That's fair
Also, I'm talking about Superman as a whole. Not just against Marvin, but I figured you guys knew that.
I just realized that they fixed that one marvin bug
where with the classic toon squad ref marvin, if you crouched his skirt would still be there instead of going away like every other skin, but I guess they fixed it recently, dunno when lol
Damn I would think that Marvin would have a winning match up against superman
True
its feels like a 50/50 tbh
well not this patch
but last patch
^
definitely rougher in 1s but in twos superman def doesnt win
doesnt have the luxury of sitting still and forst breathing and is usually in positions where you just have the advantage between dair / dsmash / projectiles
also charge fair at the end of vertical routes is huge
being able to dodge and fair more bc of the change is v helpful
still really good in twos w/o button routes
marvin air side special still trading with bug's fair from behind (which was nerfed to supposedly not do that) lol
cooked
marvin still redirects a lot of teammates projectiles w/o interacting w them at all still... like beetlejuice's beetle
I wish they would make me not hate this character, I know hes not relevant but god damn hes annoying 😂😂
To me less projectiles and more kill power then you guys are respectable
when a mage has projectiles
nerf his dair and dtilt and do whatever the hell you want with him make his sair kill at 10 dmg idc
first player games fix marvin dtilt and dair hitbox and my life is yours
if marvins down attack is nerfed he is f tier
literally
Hell no
buff him somewhere else,he doesnt NEED to have this extremely broken super stupid innacurate hitboxes to be a character
give him kill power like everyone is asking for 🤷
Its not "extremely broken"
Complaining about a bottom 5 character is wicked
imo the hitbox is fine, im pretty sure it is just the laser and his body its not like the tnj air down attack or anything where you get hit by air half the time
bro just the dair alone extends to the top of his helmet when its a down shoot lazer move 😭
he is getting zapped with electricity so the hitbox includes his body. same as beta when he came out but you cant hold it down anymore
i dont know what move we would give marvin more kill power on other than his air side special he just doesnt have any horizontal moves except down attack im pretty sure
its more of a kit limitation than a power issue
than have actual visual cues for it,and like even than its an absurd amount of space up and down left and right of his lazer too so its kinda rough,but yeah idk how they would actually buff marvin kill power
i think he has good kill power but you just have to play to his strength ie ring out at the top of stage. so some stages its hard like dexter 2
his whole entire body is being zapped by the gun. The hitbox is the gun and his body
but then again dexter 2 is so short horizontally you can kill with a jab 3 or down attack from a reasonably low percent on its own so who knows.
would be actually cool if they gave him a sig perk that swapped the zappers to the beta ones where you could hold them while taking dmg tbh
They do
bro its a straight shot lazer move if you dont have context of the beta you arent going to expect that
I think the effect *should linger a bit more but it's there.
I think his hitboxes are fine its just they have so much annoying stuff to make him.. well annoying
If he killed better he would be a menace
Something in his kit has got to give before they give him more kill power, same with t&j imo
Get rid of flag magnetism, and make it rapidly tick up damage on enemies near it and enrage Marvin instead.
Have missiles be magnetic by default.
That sounds terrible
You just have to avoid the flag like you already should be doing.
i would stop playing if they did that
these are all awful ideas
i dont trust 60% of marvin mains, i think even less of some one salty posting abt the char that they lost to
i think the obvious change to give marvin better horizontal killpower is to give him a hit move on grounded side special cooldown
you can trumpet, bubble, flag, button on cooldown but not side special
he already pulls out a rifle so it could just be a buttstroke
Applies maxed weakened?
i really like the projectile homing and think it should even probably be buffed a bit lol. weakened is better than damage tick/rage but itd still be a major blunder to take that out of marvins kit. an interesting change to me would be if cooldowns were shorter while the flag was up
but even still the issue is just that he only has one (?) move that can knockback sideways reliably, and jab3 can do it sometimes if it hits at the right angle. you can combo down special bubble up attack bubble up special air side etc etc all day but you have to play air game and ring out high. even air side attack sends diagonally up
or maybe you could lean into mars gravity with vertical ringouts and make characters lighter/different physics if they are flagged lol. there would be a lot of reddit posts
My thinking is making his projectiles a little more sufficient on their own. As well as more emphasis on the button having functionality outside of just reversing and having rockets track nearby opponents automatically.
So with that thought, I was thinking the flag could be: Heath drain, damage/speed boost, remote pulse attack, armor or healing station ect ect....
my issue with that is just that it makes the gameplay feel less clever. i like to catch enemies with offscreen reverses or plant a flag before the rocket fires to suddenly catch a kill
I don't mean remove reverse, I saying like the button press itself does more. I like the idea of Marvin having a fox style deflector that causes shock and deflects projectiles back.
Im honestly praying for this character
he's really in a fine spot

just fix dodge breaking his projectiles
Universally across the board, projectiles should reactivate after like 2 seconds of the opponent dodging them
That would completely solve the issue with using button to reverse projectiles being useless if they’re dodged once
Ok marvin also just has side blast zone corner carry team combos thanks to fair just existing.
Marvin is the secret support character fr. Break your teammate outta ladders or multihit kill moves, buff their projectiles (BJ sand worm homing on marked ppl is funny af and insanely good), help them blast zone carry / team combo / ladder for free, one of the best dairs in the game, very high skill ceiling fullscreen projectiles, Giant kill win con that is destructible...
welcome back beta Velma (im referring to OG megaphone with "high skill ceiling projectile")
They defending a hitbox that covers the character and the laser 💀💀
PFG decided to make the whole hitbox a rectangle 😬 it needs changing
is it really a rectangle, like the Laser isn't thinner?
What's crazy is that the beta laser could be held but had significantly more endlag. Now it has less endlag but cannot be held, so spamming it functions almost exactly the same as holding laser (without the accruing damage and endlag ☠️)
if you wanna take those hitboxes away ya gotta do it for every grouned option in the game that hits way behind and way above the actual moving part... and you have to make side 1-2 better and bigger otherwise he has nothing on the ground versus any ww, finn, jack, arya, harley, joker ... etc
its a big rectangle bc his other grounded options are especially small for the field of characters
and this is a 2s oriented game where PFG wanted to make it so that your moves are easier to hit multiple people with
They should do that anyway, like why is it literally it everywhere.
because its a doubles oriented game
yeah that means extending foward not backrwards
its so that it is easier to 1v2
which to be fair
is a good feeling to be able to do, you want your playerbase to feel skilled and capable
not that i particularly love trying to make it easier
bc at the top level all youre left with is very very big moves
that said i dont think marvin's dtilt is particularly egregious outta the field
most fighters exaggerate for consistency, but MVS is over doing it... it should be easier to hit in the intended direction, but not punishing people for trying to hit (which should be exposed) areas that the animation shows as vulnerable. keep in mind we have characters that can keep attacking endlessly and you do have to challenge their attacks.
theres a bit of hitbox communication issue too
at leasst from marvin's animation, and move description, he is supposed to be electrocuting himself during the move
if he had like a purple sparky radius around him it'd communicate that at least a little better
They could bring back the green lightning that was only for holding it
But use it for the regular move
Honestly isn't
idk what to tell you, i can kill bugs in a bad spot at 18
i can kill with all kinds of routes off the side on dexters but everyone in here will yell that dexters is his worst stage
marvin can corner carry in team combos exceptionally well
marvin has a very versatile win con that both him and his teammates can combo into it reasonably well and be an onscreen threat for a very long time
his side b is still really good in the air despite now trading with some ove the more overtuned moves the game has
he has one of the best dairs in the game
which only got better with the wall changes
trumpet comboing into itself to kill is crazy
theres minor bugs like platforms being collidable with air side b
and the major projectile deactivation thing
Marvin scares people who don't know his limitations, but folk who know simply doesn't gaf at all. He just a scrub killer, and you have to do more for substantially less.
i mean i'm diamond V only like, spending maybe 12 hrs in ranked queue, soloing
now overconfidence do work in our favor though
i have definitely given people a very hard time that would be familiar with the char
how your other characters ranked?
I feel like most people downplay difficult characters in this game because the other characters are so easy to pick up and win with
i solo marvin soo
in beta i solo mained velma, then picked jake to just win post nerfs
right now none of the other characters nearly interest me as much as marvin
ive always been a character specialist
i could probably get my BG to diamond
and then a little more playtime on lebron i could do the same
my marvin def could be in master if i wanted to grind ranked w a static
Do you mainly play 2v2 with Marvin?
2s only
the game has the vast majority of its design decisions oriented to twos that the ones game very obviously suffers
I think finn / joker / bugs are like the easiest choices rn?
But i think the highest ceiling of meta / skill is lebron marvin
Bugs and joker just get enabled to do their thing super hard and then can pick up kos the most off of marvins errant hits.
Im starting to think marvin / bj is really really good too
The stun/ and tag goes crazy for the missile win con and the team corner carries and how many of the 50/50s are just entirely covered by both kits in that situation?
Bomb being an additional setplay win con for marvin to work with is p cool too
On top of mark making the sandworm into a full fledged projectile
Might static with my favorite beetlejuicer
Yeah I heard about this but haven’t seen it personally yet
The door immediately starts homing before the worm comes out
#wishlist-discussion message
i just dont think that extreme of a rework is warranted or even feasible for the dev team dawg
Extreme? They all could technically use existing assets.
its like five new moves and one of them needs new assets, many more projectile interactions to consider too
flag in the air does not need to be a spike he already has one of the best dairs in the game
First two aren't supposed to coexist, it's an either or thing
Flag is not for off stage, you can't cancel the it. The aerial version should do something other than just making you vulnerable.
The shoulder drop is to compensate for down special becoming a double sided attack where Marvin himself is does knockback and the laser is a combo tool.
whats a good perk setup for marvin? rn i have the up air aim, fire projectile, movement, and meelee
Weaken makes killing much easier, but also speed would make fis jab string more reliable.
any replacement for melee perk?
No, just don't. Shock requires 4 full seconds of ground movement and Marvin already has a good armor break *baked into his moveset.
Class him as support :^)
no marvin buffs...
I'm sorry. Ive been a Marvin main for a bit now. And I can say with confidence. He is a ton of fun, but he is absolute cheeks.
He's fun and annoying at best.
I've let y'all convince me otherwise a few times. Naw. He needs some TLC
I would make his side 1 and 2 bigger, revert side 3 lifetime and then scale kbg a little harder on fair /charged fair but thats really it
Maybe make the on hit dodge cancel windows for some moves earlier
Mainly headbutt / trumpet
But trumpet is already good enough in that regard you can charge fair and kill off the top fairly early after the dodge cancel
Will ride or die "skill issue" bc ppl are not recognizing how potent fair / aerial ssp are for kills
You can champion for him as much as you want. Theres no fear. People can flat out ignore you when your ship is out to not get hit by the 1 move that kills below 125. Whats going to happen to them? Theyre going to get hit by a mediocre projectile that unless youre braindead, its probably not going to kill you below 150. He hs no "big punich" move. What his down attack? that is a good utility move but is garbage other wise
He does nothing better than anyone else.
He needs TLC
Side special has a lot of prio... until it doesnt. Just abysmal projectiles. He may get nerfed again in the furure, but likely going to be complaining of spamming. Will he deserve it? Nope. But neither did Lebron
I need to find a new character. Its not very fun anymore working twice as hard as the rest of the roster and getting half the payoff. Again no fear. Alot of marvins moves in a certain redius are NEGATIVE ON HIT. you lose the exchange when you hit them. Insanity
Theres a ton of moves in the game that are negative on hit.. bc you are at 0-30%, does it make sense that on marvin thats cooldown bubble? Maybe not but its also cooldown bubble
Side special getting nerfed was an issue, i dont disagree
It should never be trading with reverse hitboxes from behind
Your problem is still only thinking of "how does he kill" where you are only considering center of the stage and not "60-120 near a blastzone"
How can i route so that my things that actually kill do in fact work.
Its like idk melee marth. If you only were considering "opponent at center stage at 100%" then yeah you'd come to the conclusion that marth cannot kill.
Like missile kills from 60 if they are center screen. Earlier if theyre above that. requires you hitting them just once to put them not center stage, maybe twice
If they are chasing UFO you can kill them so easily for it
Because you put your ufo in a position where your 2 hit 3 hit confirms will kill
Very few characters can one shot ufo
A finn using back pack on ufo should be dead every time
The problem is that Marvin can't even kill at the ledge
He has dtilt but that's all he has. When the opponent knows what you're going for, they will avoid it at all costs, and when they do, you will be hitting fair at 140% and they will live
Besides, I've hit dtilt at the ledge even with the tip while they're offstage and I've had opponents live at 120%
If they have few resources offstage then sure, if the opponent hugs the wall then that's not an issue, you have dair and ftilt-3
But no good player is going to be wall sliding against Marvin
People so often let their opponents take wall for free
I agree with that definitely
Marvin has a ton of ways to punish people on the wall
but the issue is when people recover high
Marvin has moves to burn those resources
Thats where side special and space invader are huge
They burn a dodge and they are getting laddered
That's the problem though, if you're going for those moves then you aren't going for the move that actually kills i.e. dtilt
side special and up special are not going to kill until at least 120%
the opponent will gladly take those hits if it means getting back
If you are hitting side special at ledge sure.. but i mean actually going out and using it to contest before that point
Next to the blast zone it kills stupid early
You can fade back down and low with it a ton and basically feint with it
You can wait their dodge out
Bubble helps a lot in cutting off one resource option while air ssp covers another
I can believe that, but the problem is that you are giving up Marvin advantage state for a yolo
I'm sure that it does kill mad early near the blastzone, but what if your opponent reversals you? You die at 50
What if they recover even higher? Or go under you? What if you're fighting Rick and he just portals past you?
Marvin can't take that risk because he doesn't want to give up the advantage state he worked so hard to get, it's why so many Marvins prefer to ledge trap, because he has a ridiculous number of ledge trapping tools
sadly, very few of which actually result in a kill
If we're talking about 2v2s tho then I agree because your ally can help cover the ledge, but I also don't have too much experience with 2v2s so I can't talk too much about that
I will say though that side special feinting is something that I think people should do a lot more, even in neutral
being able to say "this is my space, beware" is so powerful especially on a character with such otherwise stubby hitboxes
surprisingly, air side special might be better at controlling space than bubble or ground side special lmao
@plucky mural you play ok but you shouldnt even be close to losing to samurai jack with constant lag. switch your perks to 5% fire last stand pugilist and your wr% will go up.
Again there. Is a flowchart on the edgeguard that leaves marvin in great positions/positions to kill regardless.
Like going underneath is really in marvins favor just bc dair has crazy range
Even if you cant press out all the way you can reset the edgeguard situation with plenty of solid hits that will let you have time to refresh your resources, giving you a lot more advantage the next time.
Edgeguarding is criminally underimplemented by the playerbase
It is fairly more complex bc of the amount of resources sure. But its possible and makes certain characters extremely meta relavant, i.e. Superman or Garnet
Regardless, he has to do more just to get less than the majority of the cast. On top of being feather light.
yeah, regardless of what Marvin can do to kill or get an upper hand, other characters just do it passively
sadly viability works relative to other characters, Marvin does have things that work but ultimately it's the bare minimum in this game
Balanced and high tier because he has biiiig rocket (nothing bad happens when it's dodged once)
who will win
a massive tactical missile
or
the right trigger button
very big rocket though...
No matter what, I think Marvin is goated
I wish he was
he is trust..
that dodge exists is not the death of the character
like anyone else he's got 50/50s because of it
he was ways of making them burn dodge before missile is there, with mark+another projectile
I literally got this game just for Marvin the Martian
Yessss
I really want a ring-out kinda like the American flag one except it’s Marvin’s flag
In the name of mars
Thatd me neat
We need a K9 ringout
A k9 banner would also be nice
Or like Marvin and k9 together
Stop normalizing the grind and normalize conquering shtuff in the name of Mars.
Fr
Figured out the double bubble bug that occurs occasionally
When a small bubble is fired the frame before the cooldown ends, it creates both bubbles
#combos message
Super hard to do consistently, took me 30+ attempts for one
Marvin can bubble BeetleJuice's window.... but why?
It's technically a projectile.
I was gonna test that since I noticed it gets teleported on the door rifts
It also will track a marked opponent its really good
istg i thought marvin was an assassin
ya wait the website says he is, but in game hes a mage
im not insane
when did it change?
Was changed in the most recent patch
He is no longer the worst assassin, but now the worst mage 😁
realheads know he is the best support
I think his archetype fits best as an assassin, he's a glass cannon rush-down type fighter that capitalizes off pressure and overwhelming the opponent
he's always had some mage capabilities, but it's not like he does anything near as mage-like as other mages like Rick and Bugs
but eh, it's not like it matters
wth lmao
i need to see this ingame thats crazy
marvin not being a mage always bugged me though like his jab has a projectile,he has a whole rocket move,he can make projectiles homing,change the directions of projectiles,has silly lazer disjoints and a whole bubble mechanic about combining different projectiles along with the projectile to pull enemies
it was very silly being an assasin
nah dog he kills in a way that assassins do
he has a very in your face win con in missile, a marking mechanic like other assassins, corner carries, some of the best early edgeguard ko's
very early ko's if you play to the win con correctly, play the positions correctly
changing the direction of projectiles, with how small all the other ones are, or how slow missile is comparitively, is something that just has a higher demand of precision than a bugs or a joker
especially when you are utilizing the bubble to release up attacks / side 3's / up air's at specific angles / positions
jab 3 is too slow to send out compared to other mage projectiles
same with default bubble like it just doesn't play like joker card or rick laser
honestly dual classing would be perfect for Marvin
he's definitely assassin/mage
although I think he's more of an assassin than mage, he defo does have mage capabilities
tbf a character having projectiles doesn't mean they're a mage
Stripe is the example I like to use a lot, he has a saw that he uses very similarly to Marvin's jab-3 and bubble, he has a homing mechanic with his gun similar to Marvin's flag, and he has a gun that can extend combos and even send in different directions depending on where Stripe is facing
if anything, Marvin and Stripe are actually surprisingly similar
i mean yeah but like just the ammount of projectile based things marvin has
the main things that Marvin has that are mage-like imo are his rocket and immense number of cool-downs which show a large element of resource management, but even then it's not a defining feature of his gameplan imo
reversin them,combining them,making them homing, and just the amount he has
stipe has like 2 its not really comparable
sure but I also just don't think projectiles are a feature of mages in general
think of Rick, the guy has two projectiles, three if you count his down special
but he's a mage because his gameplan is wacky, involves lots of setup and requires you to be able to combine his moves in a way that compliments his combo potential
yeah i mean true but both mean the same thing
It is Mages are projectile centric
ricks a mage because he has very wacky magelike kit and marvins a mage because hes so projectile and projectile movement centered
Marvin is a trapper like bugs
I disagree
if that was the case then Marvin would've been a mage immediately and not 3 months in
they assigned him to be an assassin initially because he plays like one
but at some point they changed their minds
i mean he was an assasin in beta and it just sticked
He's a mage because they didn't want two Looney tunes characters in the same class.
did he have the same tools in beta?
I didn't play beta so I can't talk about that
source?
nah every characters changed atleast somehwat,shoulda been mage from the start imot hough. might have been tbh my memory of betas kinda blurry
well idk, I just think that since Marvin wasn't a mage straight away, it shows that mage =/= projectile character
but idk if there's an official description for what a "mage" is
it seems like a pretty loose assignment
yeah i mean most of the character classes litteraly dont mean anything anyways
true, I mentioned earlier that it literally doesn't matter besides missions lmao
it's not a big deal
but to be fair every other like 3+ projectile character is a mage im p sure so its kind of a trend
I think it's more because characters that have a lot of projectiles tend to be more campy or setup-y so they just go under that umbrella
I thought it was kinda cool that Marvin was a projectile heavy character that uses his projectiles in a different way, to corner his opponents and snipe their escape options, but eh
I mean that's why I think he's more of an assassin, he's similar to Stripe etc in that vein but I won't deny that he does do stuff similar to mages
What do you think mage mean
I think a mage is a character that primarily sets up combo routes like Rick, keeps the opponent out like Reindog, or generally plays in an unorthodox manner like Bugs
basically a character that plays outside of the "normal" playstyle you would expect in a plat fighter, they are outliers
in contrast, I would define an "assassin" to be a more glass-cannon archetype that aims to rush an opponent down and prioritise putting the opponent in a bad position to capitalise off of their lack of options, which imo, Marvin does all the time
basically a character that likes to overwhelm and juggle
Granted it's just my guess, but it does seem more likely that they just didn't want to have another mage.
Apparently PFG said he was initially a mage on stream (according to his wiki, but it's wiki)
yeah yeah initially a mage
which tbf makes it even more interesting that they changed him to assassin
I wish someone could ask them but I imagine they're very busy lol
I'm okay with him being a mage anyway, better than outright lying and saying he's a bruiser
Batman is definitely an assassin and frankly so is Joker 🙃
But joker is heavier for some damn reason .....
The nerfs made him an assassin
He was too agressive to be one
Batarang doesn't do this. It hits on the way back if initially dodged
Ig he gets special treatment then
I was messing with bats and saw this. Confirmed it then ran to test Marvin thinking they had fixed the issue, but I guess it's just bats
Marvin is too op. Phantom projectiles help balance him out 🙏
Explain how he's overpowered without sounding like a buffoon.
Rocket is waaay to powerful. Like it kills from the ground at 120?? wth?? Combine that with tracking debuff and it's impossible to avoid, plus the ship is too difficult to destroy and shouldn't fire so quickly
Up air spam does too much knockback and kills ridiculously early. And the disintegration pistol is impossible to dodge
bait
Bro doesn't know what the dodge button is
i have learned that no matter how good or bad a character is people WILL find a way to complain about something
Tell me you use dodge unwisely without telling me you use dodge unwisely.
It was clearly sarcasm lol
Bruh don't even get me started on the dash attack
Dash Attack is more inconsistent than Harley Quinn, and I haven't seen a single Marvin who uses that competitively.
I'll give you the up air spam tho. It can get annoying when you run out of aerial actions.
I always misinput that while going for jabs 😭
Free hits on you if you ever drop dash, the endlag is crazy
(Also forgot to link my latest compilation here for the Martian army: #clips message
)
Huh!???? Rocket is easily avoidable. Dying at 120 isnt crazy at ALL
The ship is gone within 2 - 3 hits
sometimes 1 fully charged hit
Oh ragebait 🤦♂️ bro got me
Simply hit them into rocket midscreen at 60 gg ez
bro is a marvin main its ragebait yall 😭
thats so skibidi
I shall main this character in the name of Mars!
We many not have properly functioning projectiles (Batman does
), but we do have the best crouch animation 
#fan-art message
Definitely the best crouch animation.
That looks so cute
Do you post art on any social?
Unfortunately not
Don't use much outside of Discord and YouTube
That’s a shame
I really like the style of that piece
just saw this, thanks for the feedback
how can people not tell that this is sarcasm lmao the person was complaining about rocket killing at 120 idk how you make sarcasm more obvious
Theres people that genuinely want marvin nerfed so theres no telling 🤷♂️
I know 😭
We got button nerfed then larger hitboxes. Only buff has been the bubble mechanics
Minor changes but characters like WW get unlimited lasso
ww lasso is such a goofy change
they realized it was a problem changed it noone complained about the nerf and they took it back for no reason so silly
wasn't the bubble thing only just a bug fix anyway
Pretty much
Allowed for some cool new interactions with jab 3 and rifle
Ppl need to use trumpet > forward air more its gross af (yet another kill confirm wowie)
Ngl this character its absolutely gross
i would disagree with you but i was told if i disagree with you im wrong so ill keep it to myself 🙏
havent played marv since teching got introduced
cuz he lost a lot of combo routes
did anybody find anything
or is he still feeling dookie
he lost the singles only button only stuff
in doubles his combos and team combos are the same
button was a huge part of his combos in 1s
i dont really play doubles too much so i cant say how he is in doubles
he still has fair / bubble / side b trumpet / jab 1-2 iad aerial
still has the best dair in the game
you can still hit a few bubble stuff but losing button felt really bad
you cant hit dair into button too
its bad but not gutting
that would be the case if marvin didnt suck prior
you just have to play to keeping them in bad positions above you after the dair bounce
you can still get 3-4 hits after
marvin bottom 4 in 1s so he dont feel too good
it just looks like 40% instead of 60/70
yeahh
which is what most characters are now
kinda wish it was 3 ground bounces instead of 2
but its not even like teching solved the problem it was intended to solve
it worked at least on tnj and like some of the cast
superman still gets away with it cuz of his dodge distance
yeah i mean theres always gonna be workarounds and different ways of routing that don't ground bounce for top tiers. its very easy to avoid a second ground bounce in 2s and keep comboing with your teammate
marvin mains learn how to take away the opponents air resources challenge impossible
Who's ready for more Marvin nerfs?!
button is gonna resets projectile activity if its dodged woo
marvin is finally playable again pfft
OMG YES
we got marvin the apple tease at the end he wears an apple on his head instead of a helmet
They fixed it?!
Thank God, I've developed some weird tactics to prevent that issue, now I'll be able to just play and react how i want instead of trying to force specific scenarios to avoid less than optimal "features"
they mention it at like 1:21:55 in the vid if you wanna see it https://youtu.be/rV4Onq-YAjI
Hallelujah