#Garnet
1 messages Β· Page 9 of 1
Diag then stick in quick motion. Got it
Stalling is exponential ig
yeah but why is it so aggressively at some point
it just gets WAY weaker at some point
no build up xD
If your spamming that hard. Good
i mean tbh idk how the staling system works
in smash its already weird enough
and i really do not think that it is the same here
yeah but the question is how does it reset?
how fast will it reset?
what do you need to do for it to reset on specific moves?
so is the string basically just... jab 1 ...utilt? pray up special hits?
uuUh
jab combo starters were always weir
d
now her uniqueness with jab is just the directional inputs
sending them down or up
i guess
down attack has less endlag when hitting the move
i think
Ngl, was thinking about maining her but after finding out her jab combo is worse I'm starting to take a look at Taz and Superman
im a shaggy main with no purpose π
i will uninstall before I give Harley a chance
Why. Not just play a character because it's fun.
Do you only gain pleasure beating as many people as you can?
Garnet is super fun
playing to beat people and become better is a valid reason to play
why invest time in a bad character when you want to get good results, become a high lvl player etc
Then stop playing garnet lmao
There's no pride to be had imo
And getting good with a lowtier and clowning on carried kids is even better than just improving
For pride
for you
not for everyone
i personally just play garnet because i love the character
outside of how she plays
loved the show love the character
That too
thats enough for me personally
I love her design and character and I didn't say she wasn't fun. But I'm more interested in the design aspect, how come some fighters have longer jab strings and why did hers get removed? I understand they don't want infinites but to completely remove a string and leave it as jab 1, utilt is kinda underwhelming
her Loops were probably the best one
it was extremely busted
its just on a underwhelming character
It needed to happen to make her in line with actual character design
She was 1 dimensional
with obvious weaknesses
I wish there was more thought into extending her combo game rather than removing it completely. I hope PFG revisits it in the next patch
If you arent ready to put more time into bad characters and if you care about Tournament Results
i dont recommend playing her
which is fine
nothing wrong with that
well she is a bruiser
her combos shouldnt be crazy special
but this current state yeah
its pretty underwhelming
but honestly i dont know how impactful the patch was
I mean so is batman, idc about tournies or top tiers but what I'm seeing from every single character is PFG is stripping all the fun combos away. Every punish now devolves into basically just a common jab
she sucked against top tiers
i really do not like jab combos
i think jab combos are REALLY frustrating to play against
I'd add 2 electric spikes on the tips of dtilts range if you charge more than half growing in height to about half garnets height if fully charged to catch the Aerial dash attacks and iads
Or since it's a ground attack let it break armor
If thinking if they don't want her to have many strings they should just go Shaggy route and increase KB/damage to fit her archetype of being a big powerful bruiser
the down attack buff is so weird
It's still one of her most committal combo starters for something that isn't better than jab 1 or fair 1
well no when you hit it its better than current jab
When you hit it
Even iron giants jump it tho
It forces an air engagement tho which garnets good at
Unless yk they dash attack and it's air based like most of em
What's Garnet's aerial game? I have issues hitting fAir. I mainly devolve into spamming nAir
She's insane in the air. Use shoulder bash
fair is your anti air
when they are in the air free fair or up air
oooo
Experiment with it. But untill you get the hang bash is pretty safe
my biggest struggle is just to approche
I feel like that's the issue for most melee, is there a melee character that doesn't have trouble approaching?
batman?
Nair and your projectiles help. You cover alot and they'll run back. Garnets good at chasing
Rocket gauntlets are good for removing people ledge trapping or free neutral pressure
How often do you guys use her sing against ranged characters?
It helped me a bit in the morty matchup, but my garnet might not be at a high enough elo to face good morties
Rarely
It's good when your super far and they are setting up
Like a bugs pie when your preparing to react to rocket and safe
Or when shaggy wants to charge and throws a sandwhich
So. Only when you think the enemy won't follow up on the projectile
i use it pretty frequently just for a moment to stop projectiles but most people i play dont run up alongside them
And for some it's useless like Rick's lazer
I think the funniest thing was a joker I fought was trolling me and just kept running around using his cards and running to the other end of the stage to wait for cooldown and do the same thing.
Used Sing and he stopped for a good 3 seconds, you could see his brain recalculate
If they are zoning yes. If they are covering their approach no
All the time

its super minor but one little qol buff id like to see sing get is making frozen projectiles uninteractable by enemies
like, if i freeze batmans batarang it'd be nice if he couldnt just touch it to pick it back up so i could deny him it for a bit longer
Yep
What. Whyy
Other projectile is fine though
we all are

That's what I was saying yesterday
Also I need fight frost more to steal his experience
Lol
Xd
I went from only taking one stock to taking too and going a little less than even with haku
Never liked it π
its just that everytime i played this character
I get better when I fight people stronger than me. I also chose not to use the loop
i always thought "shouldve just done the loop as punish"
and i hated it
the stupid loop killed my creative way of playing
Good you see it
She is good on her own
Without loop
People were so focused on loop that they forgot to think about anything else
LETTTSS GOOO
Shhh don't tell anyone
Probably di able

Or not true one
I seen that dlight jab down jab dlight is sometimes looping
On low %
But is too inconsistentb
Hey I asked that earlier. Thanks for the answer
Anyway
Loop removal was good thing
And i will stand with this statement with my life
My man
I was hoping it was gone when a few were hoping it stayed yesterday
The more of garnets kit they get to use the more they get their I small combo everything identity
Yeah but garnets mostly reads to start and 50 50s. Gamesense
how is everyone feeling with her perk "marker" returning?
it feels nice
to have another option in disadvantage like on the ledge
I was trying to rock the 5% but marker giving her an option to return to stage feels like a no brainer
For me that additional recovery is worthell
Just shoulder Bash 2 times
And you good
lmao
Hmm, I haven't been using marker for pressure to cover the stage. I should do that more
honestly the amount of value you get by simply having down b is crazy
you dont even need to use it
many people just run to the marker thinking you fly to it
free stage control for you
or they dont respect it and well "punch em in the dirt"
I personally think 5% is better then marker
i mean its to early to tell for me
but i dont think so
having more neutral options is great
and i dont have any issues killing
is marker cooldown independent of the perk when it comes from the gauntlets?
can I marker, dash to it, then throw gauntlets out, marker again?
sheit
Question. I wanna try out Garnet again what are her best perks to use?
signature perk?
Just perks in general
5%, Snowball effect, Last stand, Pugilist
In 2s you could replace Snowball effect with something but last stand and Pugilist are a must
5% OR marker
Nooooo
Marker is finally back after it got removed so i dont think its clear yet?
i personally find it instantly more attractive than 5%
5% does a lot more than you'd expect
Marker gives you range on a move
Which means you then can't manually place it anymore if you choose to go for side special
Which most Garnet players already throw out instinctively
Marker gives you another tool out of disadvantage
playing marker where she normally cant be is crazy
oh and against zoners its good
just played against a morty
the pressure you have by just having a marker NEAR a zoner
insane
both are things in which garnet struggles btw
I'll try use it, but I think I won't like it
Approching and disadvantage
5% lost a bit of value because you dont do loops anymore
the extra dmg you got was good on loops
because of the many multi hits
It's good in general
Multi hits don't change it
yeah but Marker gives you more options in situations Garnet struggles in
I guess
and thats what i found out after 30 mins of playing already
iΒ΄ll bet people find out more
you want marker to be far away from you for pressure
Garnet definitely has an interesting playstyle. Her jab kill confirm being linked to her having a cooldown on grounded up special so she can clap is neat.
Can you still jab 1 > grounded up special > jab 1 > clap?
but yes you can
i dont understand it quite yet
cant test it because the training mode sucks π
Works on bigger characters and when you catch them above ground
Btw
Someone for 1v1 in an hour?
Also I found 1 use for the star. 2 garnets together. If one uses grab one way and you grab from the otherway you'll toss em towards the other direction. Usually towards ledge
I'm just sticking with 5 percent. Even in ones I'm mostly going for a pure damage build. She doesn't combo anymore, so now it's make every hit as strong as possible. 5%,Snowball, Last Stand, Melee.
Plus extra defense is underrated. Projectile characters will rack up damage on you.

Punch or Punch

You can get sairs out of down special if they bounce off the ground
Or off the wall
#combos message Lost the full set 2-1, but this made me laugh.
Superman's jab combos still work if that's any consolation
Thinking about putting the S back on.
Yeah I saw someone just posted that on Reddit. Works up to 60%
I like it. Maybe put one point where the opponent could di and make it 50/50 and it would be fine. But they would probably just break all three moves from linking next patch.
Electric groove makes you purpler. Best perk
Do movement speed buffs work on air speed? Then the speed perks might work better since it'll give you better engages
Especially for Nair and fair 1
I'm running movespeed right now to try it and I really haven't noticed a difference tbh.
It might be like 6% with both on
They aren't scared to let you kill at 30 with weakened but they are terrified of letting you move 10% faster
I will give my life if that's what needs to happen for Garnet to be able to IAD Sair once in a combo.
Tbh you should set up a side to side comparison of a full hop and running stage to stage with all speed
I could, but I'm lazy tbh.
Same and I play mostly on ps5
About the only thing I record is combos and clips that's about it tbh.
I've been thinking about making a guide though.
I am recording my matches. I should upload them. there are no Garnet content creators out there. There was one guy I watched, but he wasn't to happy with the changes so he might not stick around.
She need a new one. all the old ones are completely obsolete now.
multiversus university had one video on garnet combos, but that's outdated now since it was 2 weeks ago before the last patch
No one seems really dedicated to make videos since they'll be outdated in a patch or 2
That's the video I watched that made me fall for the character. I'm like, this character can cook.
hahaha SAME. Then they took her chef license away π
she only makes hot pockets now
Amethyst would eat the heating cardboard first.
mmmmmmm cardboard
I'm staying Garnet through everything. Tho I'll drop steven as a 2nd when they add rwby
Are they still adding RWBY, considering they killed the franchise?
Good choice. I'm in the Raven waiting room now.
Cool, I'll play some Ruby Rose then.
π
Also Green Lantern, if it's John Stewart
Good luck
parry training it is
Just like her Blazblue CrossTag version
Might be slow because of franchise rights from Sonic's Spin Dash lmao. I can't see her as a fighter without that move since she uses it all the time in the show
Also wonder woman also has a whip so it's hard to do it twice. I'd do. Side b spin. But if they used a whip move right before they'd have a slice noise and a slightly bigger dmg+hitbox. Then they can use down special to light their whip aflame causing fire on whip attacks and leaving flame trails behind the spin
If I wanted another gem. A member of the gem B team spinel or a diamond would be my wish
spinel would be super fun
would have great interactions with Jake also being stretchy
and Bugs being tooney
id be fine with basically any other character pick but i feel like lapis has the ideal balance between unique moveset and character importance
i feel like pearl would be similar to banana/arya, jasper would be similar to superman/jason, amethyst would be the first whip fighter, but we dont have anything in the vein of "water mage"
I can imagine lapis's water attacks kind of like Bayonetta's. Summon a giant fist out of nowhere to facepunch your opponent
yeah, she has that jake factor of "her powers are so generic and broad that they could make an entire moveset out of scratch and it'd probably fit her"
obviously include some direct references but she could be basically anything with water
i guess they could add stevonnie or even rose quartz as a big body broadsword-and-shield type but
tbh i dont expect any su characters soon
like
there is so much more popular universes
oh yeah same i dont know if we'll ever get a third
Lapis is actually my top pick from the b team
its just fun to think about
if we ever get to the point where mvs has a smash sized roster id expect at least one other gem but theres tons of other stuff that should get in first
Bismuth reaching into a chest and throwing out lile 3 swords behind her before grabbing the one weapon they want to use would be cool tho
If you charge long enough you get sword or the shatterer
Rose sword
if anyones getting added, its gonna be pearl or amethyst. seeing as they've added garnet and steven i dont think its far off
Why would they add another core member
great now im just imagining them adding rose's sword
as an item bugs can pull from the acme box
That would be funny
not sure but i dont think lapis or rose quartz would be added
really? i donts ee it
They have 2 members of the main cast. They'd pick from outside the main 4 now
Rose is nice but it would be steven 2
actually we're all sleeping on the season 8 greg reveal
if lapis was added, she'd definitely be in the far far future. i have a strong feeling they're not touching su for a loooooong time
I think if they wanted another iron giant like characters. They might pick a diamond or even obsidian or something
season 23 nephrite believers lets go
But a simple member from the b team is most likely
Peridot loosing her limb enhancers after taking enough damage but being super strong early game makes this don't get hit character
Bismuth would be a tank
if you want my honest opinion, i think we're only getting one more su character (after someone like lapis) for the whole game's lifetime. call me crazy all you want i just think they're not gonna touch su too much.
yeah im just goofing i dont actually expect more than one or maybe two
long long term
Warner Brothers doesn't own THAT many ips. If it wants to keep releasing like apex overwatch etc they'd return
new su character would come out 2025 if the game lasts that long
somewhere in the middle id like to assume
theres already a lot of datamined hints at a third adventure time character so i can see su getting a third in like, season 4 or 5
I'd like to imagine it keeps releasing untill it dies. I domt think they'll just stop like smash
Plus they might take a DC break for a bit
They wanna pad out the popular stuff
yeah, im a little biased since im not a big comichead but im hoping dc doesnt end up over-represented long term
i genuinely think we'll get amethyst and pearl and never get new su characters. that's just the kind of people they've got over at wb π
They already are lmao
as long as they maintain a good balance between big new-age stuff (steven universe, adventure time), old school cartoons (looney tunes, old cartoon network), boomer film stuff (jason, iron giant, gremlins) and comic stuff (dc) i'll be happy with anything
i say big new-age stuff like su and at aren't a decade+ old but shhh you know what i mean
Yeaah I think lapis is possible for next like 5 characters
between the teases and datamines i feel like we kind of know the next 2-3 seasons which kinda sucks
though agent smith wasnt leaked so who knows
who would that be?
the launch trailer and joker trailer outright hinted at ||aquaman, powerpuff girls, samurai jack and possibly the wicked witch of the west||, the latest patch added text/files for ||marceline and beetlejuice||, rick has unused voice lines talking to ||ruby rose|| and there were some super early, very work in progress hints at ||daffy duck and mr meeseeks||
granted the beta files for gandalf and the hulk also ended up back in the game this patch so theres no guarantee any of them are 100% being added but id say the first six are almost definitely coming
With that green skin and gums I can't imagine it's anyone else other than Hulk
but fr I guess we'll see. Maybe a dev just threw it in to throw people off
apparently the story is that player first games pitched multiversus to both wb and disney and the hulk is a leftover from that?
Steven's shirt is blue for the sharkhat in the select but not on the skin for somereason
yeah idk whats up with thst
i think the tom and jerry shark skin uses a different skins icon too
probably just early leftovers/errors
actually i think the blue shirt was steven's blue team color in the beta, before they switched to outlines/highlights
Aah
if they bring marvel in I can see a huge resurgence from marvel stans. They've been wanting a fighting platformer for ages
it'd be neat but i really doubt disney would let them do it
and/or i doubt wb would be willing to pay up enough for it
I doubt they will be able too. And superheros already feel over done.
Would definitely make history to have both DC & Marvel on the same project for a platform fighter
I'm hoping it's not the case. I want niche fun things. A variety of genre and styles
15 superheros is just. Yeah
i will at least say that i couldnt care less about black adam as a character but when i played him in mvs i was like "wait this is actually a cool moveset" so im optimistic pfg can at least make dc characters fun
Haha DC alone is gonna bloat the roster like that.
Nubia is already leaked and the Flash is inevitable. That's 7 DCers with what we already have
DC is this game's Fire Emblem
Hope Flash doesn't get in
im fine with us eventually getting all the core/important justice league as long as they mix in an equal amount of weird picks to go with it
He will for sure because popularity. He is going to be an unbalanced mess
the part where i get a bit worried is when they start adding like, idk, the penguin or something
Popularity of the character but not the most recent actor that's for damn sure
if anything I can see Lex Luthor and Darkseid
hahaha we try to forget about Ezra
from what little i know of lex he would at least be cool as a big giant stompy mech guy
thats a character archetype we dont have
Lex is Dva confirmed
as long as they do something fun with the gameplay im down for anything
skin tight lex suit
nerf this [throws kryptonite everywhere idk what he does in the comics besides be rich and bald]
anyway tragic news: i, a garnet main, have a 'land 20 down attacks' daily and i am averaging about two per match
i could change characters for it but then i wouldnt be playing garnet
Rifts exist
its pvp only
I like that the first fusion garnet's visor is finally removed in this patch
won 5 matches against a persistent harley then got absolutely annihilated in a garnet mirror match so, hard to say
Bugs actually feeling way easier to fight, don't even take armor break perk against him anymore. IG, Superman, and the zoner style characters (Morty, Tom, gizmo) are even harder.
yeah gizmo has the obnoxious combination of small, floaty and mobile, but also its hilarious when you dance to reflect 5 music projectiles at him in one shotgun blast
Steven fair and gizmo umbrella is. So annoying
Love playing 2s and my teamate is a passifist
Want to duo for a bit?
Oh yeah sure I need team games to get the trophy it's my last one before platinum
Same, lol
Been playing supes?
I'm glad you get to see me more In my element
Lmao they do have fun together
I like it
Is this fair for us to be teaming?
Got to cocky
As soon as you said it
i dont know why i keep getting batman players tonight but they're everywhere for me
For you. I'm seeing tons with IG and T&J. Is still sucks, just less.
Alot of bugs switch to t&j
Ayyy
I always found T&J to be a more fair Bugs
At least when I play against them
When I get dunked on by them I don't go "and there goes this infinite" or "here comes these 1-2 moves i can't do ANYTHING about". TJ always felt like "yeah they got me".
Yeah but that's just the downsides of some characters
It is what it is.
I would know since i used to be a t&j player
π―
Garnet is on the bulky side so it's just how it rolls. It's not a match up in my favor. I think that's more acceptable than
Whatever bugs was doing.

Any tips for the TJ and Garnet match up tho?
I'm close to dropping the character due to how she feels so I'm just looking for some sort of... assistance? I guess?
Just a reason to keep playing her, really
Nair, down attack ping pong
Charged dair and shoulder bash insta kills jerry,
Walk dodge Dash at tom if he pulls out the fishing and hit him
As in the explosion on contact with the platform or spike variant?
Kill jerry then dance if any active balls coming your way
Explosion
Dair explosion be like
Ahhh gotcha, gotcha
Noted. I'll do my best against that then
You have a better chance challenging his toms dair than his up air
So try not to be above him recovering too much
I'm considering moving to WW if Garnet doesn't work out since, for me, she is the closest to what I wanted in my playstyle. And closest to how I played a sort of aggressive, horizonal Garnet during the beta days.
Also, yeah. I was trying to recover above when I got knocked up but I ALWAYS got cooked
Like it felt unsafe
Nice to know I was playing into his hands and it's not just random unfair stuff. I can work on that
Garnet can be good or bad based on how you can execute your combos
And adjust to different playstyles

She's definitely bad now since I can't really play her how I like. And the direction i feel like she is going in is one I don't lie. And, to me, is rather boring. Sure she still has SOME combos (my side-1 onto the cooldown up special still kills at 110 consistently against most characters) but
For me that's it
Rapid punch into Clap
Fair assestment
There are other options but only clap is most consistent
But even clap can hit once sometimes and reset instead of kill
Yeah consistency is key but to have ONE consistent option is nuts. It's make a character too easy to read imo. Because you know "oh okay she only has one way to kill me". Which would be fine if she racked up damage fast but her's is pretty standard.
True true. I did forget about that
LOL
I have never found a combo for it tho.
Care to share your findings? π
One poor read one spam move by an opponent dead at 50 on the edge of the map
LOL ahhh
IRON GIANT TAKES WAAAY TOO LONG AS GARNET
TO KILL
Don't get me started on him
He lived up to 224
I got a clip
And I was HITTING those kill moves I swear
Watch me perish
Died to his passive

I forgot about that
I died to that too once actually
I hate that
I hate that so much
Honestly i can deal with iron giant by himself
But if its two
Especially on mojo jo jo map
I assure you there will be no rematch
Win or lose
Down special can be good to confirm kills
But its situational
And buggy as hell
LeBron doesn't need to be this steong
Why can he grab my ball after I reflect. Why can't I hit it up off atage
Punchhhhh
But i agree
Still dont understand why his shoulder tackle sends you flying vertically
Like i said earlier
Dance a thing thats suppose to counter both projectiles and armor doesnt do a good job at either
Hint hint pfg

They obviously don't want to treat dance right
So just replace it
Just make it actually stop all projectiles and not return them or not be interactive. Sure Marvin and bugs rocket can stay. The rest? No
Why can we not to that. Just make it take alot more damage to send bad. Maybe if an opponent pops it before u hit it the projectile despawns
Does anybody know how big the speed boost is with 1 stack rhythm?
% wise
ah nvm
wanted to test how big the movement speed perk is combined with rhythm
its 100% not worth
Garnet isn't for 1v1s
Also. Not all characters should be good or even above dtier. LeBron iron giant and reindog are in that category
Unless they got massive reworks
Nah
Garnet good at 1s
Bad at 2s
But can get away with alot in 2s
Half of the time 2s is 1v1
We need a zoom out in 1s
Gotta see my damn cooldowns
If you have characters which shouldnt be above d tier (literally the trash tier) then the character is fundamentally broken by design
Which is OK. If they are never good
And good luck winning against anyprojectile in 1s
there arent that many zoners in the game right?
Tom and jerry
gizmo?
who else is there
no
its literally not
you literally failed as a dev when this happens
Marvin reindog LeBron (who actually is unaffected by sing) bugs somewhat to start things. Velma gizmo Tom
They aren't all uncounterable but you hafta be playing the sans fight
Bugs Projectiles arent a problem for garnet
Marvin idk no one plays him but i never had issues
Lebron idk no one plays him
Velma sucks
No. You just avoid em but that lets bugs predict you hard
And idk since the patch LeBron and Velma aren't trash
LeBron was also underestimated before the patch
but non of these hard counter garnet lol
No but you hafta outplay them stupid hard to even touch em
well i heard that gizmo is tough
Tho the current consensus is that Arya is garnets worst match up which also isn't a hard counter so
ah yeah Arya
Garnet struggles to engage. Anyone who can make that impossible is bad for garnet
alr by that logic
People just don't zone well in this game yet
Garnet loses to Arya,Bugs,Gizmo,marvin,Lebron,Morty,Reindog,Velma and Tom
You're gonna name a character. And they'll all be higher on the tier list than garnet
literally half of the cast
oh yeah ofc
garnet isnt good
on paper atleast
i heard that the top tiers got hit hard
by the nerfs
Because they have obvious weakness to being zoned out be it by Aerials or projectiles?
Because they can't engage
Marth zoning is still zoning
Ah. The og sword zoner from melee
They literally have a tipper mechanic
Melee and ultimate players say it all the time
no one says "i got zoned out by Marth"
i played that game competetively for what?
4-5 years
Hit box is a hitbox
is not zoning
ok so you would say Marth is a Zoner?
the same as yknow
SAMUS
DUCK HUNT
They are a keep away character.
Min min is and they don't have projectiles
What's the problem
Min min is completely different
Steve is
Pyra is and they have 1 projectile
you literally named 2 dlc characters which play there own game
thats a Swordie
like you dont say Zoner to a Swordie
you cant put Duck hunt on the same list with plant and dedede
Duck hunt legit camps
Plant can not camp
cmon
They all excel at not letting you get to ledge. And are pretty garbage before that
you mean off ledge?
Also both dedede and plant and duck hunt can camp but against most its not optimal.
so they cant
Mario can also camp
doesnt mean that its not trolling
and not viable
and how is it not optimal to camp as duck hunt???
If a duck hunt wants to use can and fire against me all game they can go ahead. I'll take the free set
Maybe if you play a brawler
he literally out camps zoners
he has a +2 MU against Samus
Some argue that he goes even against Steve somehow
Charge shot is all Samus has. Can can just tank it
It's not he zones better it's just a Hard counter to Samus specifically
what are you trying to argue rn
Honestly idek we are so off track
Any who
you talked about something that garnet isnt a 1s character

which is weird
because im always hearing how she sucks at 2s
cant say much to it because i never play 2s
I have a much easier time engaging and getting punishes when they aren't actively planning to deal with me
Also higher chance for your random bs to hit something like star grab into stage bounce
(Which imo is my favorite thing to do on garnet
the only zoner i "struggle" against is Morty
i hate rock
Rn LeBron is kicking my butt. Tho I don't really struggle with morty all that much in 2s besides his stone
but honestly i have beating the last mortys i had played against
But play garnet in the air
If his dodge dash distance wasnt so wide he wouldnt get away with everything
i know
but i first need to make space aka stage control
Dodge is a bit to strong in general I feel. They dodge through like 2 seperate aerials
im doing that with either just waiting in Rhythm or throwing a gauntlet with Marker
yeah and its amazing
Deny them an area by the same time baiting them
Against morty particularly rythym is good since he can't armor during his side b to recover
But
You should follow up on your baiting tools
Bait dodges punish, repeat
Juggle with up air finish with sair sairs
Repeat
Idk maybe I'm just not used to the characters I'm fighting rn after patch and it's destroying me. I also play 2s 10x more than 1s so maybe I'm just better at 2s personally
Tho my only thing I have in my name in terms of authority to say anything is my ability to rob locals of their money in smash
I'll forever be a 2s guy. There's so many moves that gain another function in 2s
I like seeing a ton of things doing on and deciphering them
Stuff is too explosive in 2s to treat things like 1s
Unless your on a stage with high platforms
Or wide stage
I get caught in the crossfire of random stuff my teamate dodged
I'm not gonna just stop my jab for that. What's the fastest knock back out of jab 1, neutral jab? Rockets Gauntlets?
Thanks. Good to know. The animations vs speed of hitboxes in this game are deceptive
Need down special to get fixed
Tired of hit stunning someone like i hit them up special projectile and not throwing them then getting hit and recovering immediately
is it happening to you so often?
one question
does anyone hit someone with fully charged up attack yet?
i swear this move is useless xD
They nerfed it from the beta
I think they did it since moves trade more often now
I killed a jake with it he tried to skate board me
He crashed out
Why not just give it armor since it's basically like up strong punch
Its useful for when you know you cant follow up at times when you know up attack will whiff because theyre spamming dodge
So you charge wait for the dodge then punish
Dodge lasts 3 years tho. A spot dodge might cover all 3 hits for some ungodly reason
I hate to wait 3 years to counter a dodge.
Lile .5 seconds top should be your delay
I gotta master parry eventually
Sad face
Starting a movement
Big character bigger parry windows

Jake eat this 
Oh that would be nice. Weight dependant parry?
Or whatever parry delay they added for combos reverted on heavies

Garnet needa more damag
The same people who reduces knock back on adam up air cant be the same people who increase garnet side up knockback i swear
Ikr
I started parrying Aryas that would start matches with a rolling attack
surprisingly consistent results

I can't even do that
the idea of weight specific parry timings is not a good one. And thats ignoring the monkey paw effect of that change would be that light characters like arya gets the better parry
and the heavies that get strong hits that kill gets the worse parry lol
what happened
Third times the charm
ok so
the second one its adam that makes it go jank
but how in the WORLD did that first clap just do nothing
They let Jason moonwalk. Let garnet hit the gritty
He was in disbelief
How

Its a meme at this point
I love when my teamate is at 160 and is still not playing defensive
Yolo
Ik garnet isn't the best killer but let me handle it
the correct time to use fully charged up attack is after parrying batman's grapple for the 7th time in four minutes, to send a message
the message is "please stop"
I think it's the opposite. Shez better tat fighting a single target, but struggles onces jumped in two. When we played together all I did as Supes was try to force two 1v1s because we could win our own fights
Fight Velma now. She's real. Just needs labbing because no one was looking at her. She was the biggest patch winner and I feel it.
I feel like 1v1 let's them set up extra dumb stuff unbothered. Garnet having small strings allow for them to usually get them off before interrupted. Also I try to force the fight to be 2v2 instead of 2 1v1s but that's a really hard thing to do without insane duos experience
And when we were fighting together we were doing like 3x the damage to both
True, but that why I picked Supes. I have buttons that let me check people with armor, or run away well.
I find garnet works well with a zoner like Tom or Marvin. You can tank hits and then they become threats while.you set up for a second. But it's super weak to like ww Arya rushdown since garnet can't help
Yeah, out worst match of the night was that Halrey WW. But that's one me to break it up better. I still have some rust to shake off.
interesting
how is her playstyle?
im not even joking i have NEVER played against one
Garnet feels alot stronger now. Almost good enough to be a solo pick
is anyone has suggestion or advice about beating morty?
chat what do I do against Taz and tom
how?
That's so cap it's unreal.
her punish game got nerfed hard
Anyone want to do some 1s and Vc?
She is 10 times more fun tho
Marker will be her Main Perk btw
people just need to realise
I still think she decently strong
Keep using Marker, if you think it's fun go ahead lol.
Zoner/Trapper. She will use her projectiles to force you above her. And she's good at juggling you. Them she has a lot of gimmicks like ice floor, mystery Machine, and book that all do weird things.
I think its the most optimal way to play her
Ngl fck it. I KNOW that its the most optimal way to play her
5% boost on dmg and kill Power is nothing to a Perk which makes your disadvantage less awful and approch options easier
5% boost matters when the opponent is running it also.
Especially cause it's 5% defence as well.
I'll try running Marker against and see how it performs.
if i just faced defendervii ggs
imma be real the patch did not buff ganret enough
i think she needs a bit of a rework on some of her moves
i think considering the startup and englag of the neutral special and the fact that it takes almost a second to start gaining rhythm stacks, I think she should probably get armour when doing the move. Or perhaps something like ending the move releases a wave in this same radius that knockbacks enemies/hits any bubbled projectiles
but te bit im annoyed about is just how underwhelming the knockback and damage is on most moves. It really annoys me how some characters have as much kill power and damage as garnet has in long combos
in the ideal world, garnet's perk to gain stacks becomes a passive, getting replaced by a perk(or a base kit rework), that gives her a 3rd stack of rhythm, the 3rd one makes her attacks a little bit faster, and do more knockback, and then the 2nd stack gives her a like 5-8% more dmg on melee attacks

its so tilting having to sweat my ass off every game just to get them to high percent jist for most characters to do it it like 2 combos
This is way too much at once lol, ideal definately.
lmao probably
but the idea behind it is reasonable
my main thing is just make garnet hit harder
"bruiser" my ass
i love when getting hit by a mouse is more threatening than magic gauntlets
i think garnst whole rhythm system needs a rework
I disagree
Just buff start up to dance
And buff up special back to the way it was in the beta
defo
i didnt play garnet as much in beta what was it
The electricity lingered on gauntlets if you left the field
that would be good
It doesnt now
f
make this bish hit harder tho
the thing is she has very good potential with her mixup tools
such as the first hit on the fair
imma be real, id rather see characters get nerfed than garnet get buffed
I will keep saying it even if I do play her a bit more now
Nerf shoulder bash
Move is insane
brother do u want her to have like 2 moves that can kill π
Nerf it and buff other things duh
Fair
I just feel like it's her everything button
gimme back my armour on charged up special 
It really is xd
well its one of her only melee moves that actually comes out quick so heck yeah imma abuse it
Disagree
It doesn't come out quick per say, it's just a fast movement
It has startup
Its her shaggy kick
Yea
It's shaggy kick on roids

Shoulder bash intensifies
Garnet change:
Buff: Taunt "Mad cause you're single" will now cause characters who canonically are not in a relationship to feel lonely and forfeit the match due to their feelings being hurt
Nerf: If the opponent is in a relationship canonically, Garnet will respect that she made a mistake and forfeit the match
Hey Garnet has respect for relationships
I didnt get much testing yet (only quickplay and one ft10 on the Eu Grind server) but her advantage stage is still oppressive
Garnet's in a fine spot if you fix some obviously flawed design choices
I said I wanted that but I kinda got lost to time
You just gotta keep up the momentum
Rework or buff Rhythm tho
Its ass
Oh and make down attack a real move
Other than that im fine
Ngl same haha
I waited for so long that i just forgot
So dw
My Garnet change suggestions:
-Give every jab ender a purpose. Up ender is a juggle tool, side ender is a horizontal kill tool, down ender is highest damage.
- Make down attack hit above ground
-Fix sing, it doesn't reflect Lebron Ball sometimes even
-Nerf shoulder bash kill potential, make it a kill confirm like it can sometimes be rn and make it have a tiny bit more startup
-Increase knockback on up tilt
Does this seem reasonable?
Ehh im not really killing people with shoulder bash tbh
Then it's a buff
And adding start up would make her approching even harder and inconsistent
When I say tiny
I literally mean like 2 frames
She still has an extremely quick dash attack too
Then the question would be if side attack into shoulder bash still works
One problem I am thinking of is fair into bash into fair into bash until you get to blastzone
It could kill the combo
How are you combo'ing fair into bash
Idk, it happens to me too often vs Fross
I dont think that its a combo
But it sure works
Jab change is great.
Ngl down attack needs to be faster and needs some fixes to its blindspots near garnets body
It doesn't hit Jerry or anyone doing an aerial on the floor
That used to work. I did it a lot. They took that too.
Its so slow that people literally REACTED with side dodges against me
Blindspot means that they need to be far away from me
AND I NEED TO PERFECTLY TIME IT WHEN THEY ARE LANDING
Its a bit silly
Yea
Dtilt used to have the upside of armor but
Damn
They gave that to charged nlight
When it hits you get a nice reward tbh but its not worth the risk
I hate armor
Im really not a fan of it existing
Idc if Super heavys have it
But WW or Garnet or whoever else has it
Eww
Arya and Joker can roll to the center of her bodies from max distance down attack. It's so frustrating.
Honestly the more i think about it how the hell did they come up with this weird down attack buff
Out of all potential changes. They chose to reduce its endlag when you hit it???
Like huhhhh
Clearly they don't have a Garnet main on board
I guess but cmon. They would need to play Garnet for like 10 games
Or they could just look at their own discord π
Just need alot of garnet players to experiment more
These sound good tbh. I'm all for making Garnet not just be a shoulder tackle with some cool punches.
My main suggestion; figure out a way to code it so we can IAD sair once per combo; this band-aid fix of just making it lockout on jab1 is dumb, and actually ruins other cool combos too, like with airwalker jab1 > sair 1 > uair.
The fix to the loop has some stupid consequences that were unintended.
Is there a bug with air neutral?
It seems like input changed or something.
Air neutral should be starburst, but I get her air side π€π€π€ when trying to do air neutral
π. Just figured it out. I accidentally pressed swap side air toggle
I'm a firm believer in Marker now.

So much less downtime setting up star so I actually use it.,
Not to mention to recover.
Even if you don't take star.
It's a mental stack.
am i on crack or you canβt combo with down air anymore.. like they can just dodge right after
i thought you were able to keep going after the bounce
You can, but you have to be precise, basically need to cancel in to fastfall sair, then jab.
Its a really tight window which requires alot ALOT quick time reactions
Depending on enemy hps included
do you guys generally go for nair in neutral then or down air to start stuff
Fight me
