#đwiki-discussion
1 messages ¡ Page 12 of 1
Yes. The wall rack is a buildable item that is just a placeable hardpoint, and then the Tadpole, the chassis' and the dive elevator all have hardpoints baked onto them.
does it also apply to the Portable Oxygen Generator?
Something like that?
The Tailings seem like the tribalized descendants of whatever Axum faction built the Observatory yeah
Yes, any item that can be held (afaik) can be attached to any type of hardpoint
I think a Hardpoints page is okay
Yeah theyâre not a âfactionâ so much as like, all thatâs left really
im too lazy to do the math or go in game to see how much the portable oxygen generator recovers per second
i know it recharges slowly
make sure to list what modules have hardpoints, what items attach to hardpoints
But for ease we can list them in the same way
and link to the hardpoints page on relevant pages when possible
It sounded like the Tailings were maintaining the Observatory and the power plant stuff somewhat, so I assume they are a direct descendant of those people
Theyâre just the remnants of the Axum
Thank you, will do.
can anyone confirm right away if this statement i made is true for other marrowbreaches
afaik ive only been grabbed by one in the graveyard
others just bite normally
I believe this is true
just remembered I called horizontal gene transfer shenanigans 5 months ago
Iâm so smart
nice
Am I doing this right?
remove the Description header, otherwise it looks good
i think bioreactors are terrible in this game
in terms of like the space required vs output of 10 or 20
unless im missing something
oh nice the wiki page for it looks great
have we tested that these nodes respawn yet (slowly) or no
the actual nodes not metal farms
cuz the softlock thing has been circulating
hey so
is this interactive map supposed to be linked to in the wiki?
interactive maps that aren't on the wiki aren't associated with the wiki
should it not? they arent affiliated but ill remove the direct link if it causes issues
gotcha
will keep that in mind
so i should remove links to it that i find?
There should be an original map in biomes
the idea is to have our own eventually
we've got a few people working on making a map currently
so.. remove links?
yea
k
someone beat me to it
next question, what info do we intend the infocards to contain?
The formstting of the real wiki map REEAALLLYY doesn't hold up on mobile, but I assume that'll get a fix in due time, when the actual map rolls out
depth, music tracks nvm thought that was shallows its welcome center
location (what biome it is in)
We should probably have technical details like coords in a separate collapseable section of the infobox
could I get some lore clarity before I make any edits?
distance and direction from lifepod?
This refers to the ||Architects right||
since the message in the observatory is directed at them
if i understood that monologue correctly, They is the Crypters and "you" is the Architects
i see
cant wait for robin and alan to fly through orbit and crash land to save the day just in time for the final battle in version 1.0 (jk)
nah, it will be marg on a prawn suit attacking a ship
she'll be infected with super omega kharaa and proteavirus strain omega and be 4000 years old and still wont die
itll be great
based on a wanted poster I found, I think she is still alive
đ
so from the lore we know now, the axum were getting messed up and tried to call the architects for help? and im assuming it didnt work
The World Tree is infecting everything on the planet via the Proteavirus
so they asked the Architects for help and then went somewhere(?)
Another best practice question here: if an item is referenced multiple times on the same page, should each reference cite said item's page, or just the first reference?
generally just the first reference though in some cases like tables and infoboxes they should always be linked regardless
Ahh okay, that makes sense. Thanks!\
yea they can be a subsection on the Axum page
i didnt really know what they were when i recommended a page be made
Agreed
ok ill delete it
well, ill just turn it into a redirect to Axum
go ahead
I thought I had said that we didnât need it but apparently I neglected to send that message
you can add a section to the Axum page if you like. We can also mention Crypter vaults
we also need a Tailings section on there
@agile spindlethe welcome center currently uses the Template:Infobox Biome. There isn't really a point of interest inforbox template. Should i add parameters to the biome one to make it work for points of interst? or make a whole new template and replace the existing ones?
You can add a section to the Axum page that goes over each of these
we should make a new infobox for locations
we have to make them in CSS
regions contain biomes and biomes contain points of interest?
@vague marten could we have an Infobox POI with: Location, Depth, Coords please? đ
sure
biome instead of location
i think location is better, some pois are best described without mentioning a specific biome sometimes
k
location applies to biomes and any other sub areas
last lore question just to clear it up. You, the player, were on the same Cicada that the rest of the Pioneers Zip, Ruby, etc were all on right? it's just that as the QI you were printed and awakened by NoA much later after their demise
everyone printed is a QI?
done [[sn2:Template:Infobox POI]]
wee
thank you
That was what was said yes
The QIâs werenât to be printed unless they were needed
Seemingly
@vague martenare you sure?
oh i didn't write documentation - but you can add the undocumented params - title, image, location, depth, and coords
can we instead have those on the parameters list so its standarized the hundred POIs im about to add?
https://wiki.subnautica.com/sn2/Observatory_Museum
its actually called Axum Observatory when discovered
the museum thing was just a Axum text saying it serves as a museum
does it have a databank entry?
yes
called Axum Ovservatory, listed under POI
you are right, ill move it
i don't think any of the other infoboxes currently have documentation either - they're all just using "add undocumented parameter" and copy/paste, or editing in source rather than visual - but sure i can throw those in these for poi
ty! i'll stop adding undocumented ones to the welcome center page then
you're fine to keep doing that - it won't change anything, it's just whether the params are listed in the visual editor or not, they still work the same in the template itself whether they're undocumented or not
they should show up now
The recipe template used to have documented parameters but doesnât anymore for some reason
@agile spindlethe hab builder sitting in the box on the sea floor that you scan so that you can make your own hab builder. is that called a "fragment"?
yeah
that one's a little trickier because the template itself was changed from being manually defined individual item1, item2, item3 etc params to be dynamically generated for any number of itemX params, but the template documentation is static, it can't be generated, so i could list a couple itemX manually to have them appear but it's not really fesible to list all available params for it since it's practically infinite (tho currently has a cap of 6)
SemiRelated
Doesn't this, combined with us being pioneers to begin with mean that, like, we're actually meant to survive in a way
At least more so than Ryley "glorified but goated janitor" Robinson
oh that does make sense, thank you
also this should be fixed now
@vague martenit works thanks!
does visual editor really not support some kind of repeated params? That tracks
Hey i've added some coordinates to the wrecks, the sophie boucher's bunker and some images for the titanium and copper pages, ill now reformat the wrecks page to match the first game's one
nope - it's always been an issue with rsw's switch infoboxes and versionx params
like this
Does anyone know anything about how the tadpole dock decides what is and isnât sufficient space to dock?
Iâve wanted to add that to the page, but been having a lot of issues with the haul chassis specifically
For example, in one location a Moonpool is considered large enough while having the same size elsewhere isnât. In some circumstances making the Moonpool larger actually makes the available space considered insufficient
itâs been driving me slightly insane for about an hour lmao
(i think most rsw's infoboxes have no templatedocs)
definitely make it a table, i was planning to do this later today but go for it! don't use any tabbers though
Sorry, question about this
The last coordinate is the depth
That says it's 10m deep and 5m deep
I feel like there should be some different consistency there
Such as not including the last coordinate, since it is told through depth already
can someone create a template for materials, some pages are missing gallery section and its very irregular
can you link an example?
there's no reason not to include it, if it's not needed players will learn to ignore it
for example if we get a teleport command in the distant future, the Z coordinate would be used to teleport somewhere
Fair enough, but I still feel like the two should match up
Although I guess the difference gets progressively less noticeable the deeper you go anyway
sulfur misses gallery, celestine too, some pages need a trivia
There's no template for sections like gallery and trivia, you can just add a header and make them on any page. You can copy it from another page if you don't know how
@primal geodei feel like "depth" here mean "you need to be this skilled to enter." On larger POIs that can be 50m or more tall, i think i'd write the depth as the bottom of the wreck and the coords as the middle
is this okay ?
thats great!
10m at a quick glance means "oh hay it easy"
Yeah very nice
maybe unnamed wrecks should have tabbers
no tabbers
Iâm going to say we avoid tabbers unless absolutely necessary
maybe mapgenie's interactive map, otherwise not that i know of
@summer kindle what are we thinking for the columns on this table? https://wiki.subnautica.com/sn2/Lifeforms we were discussing last night that other than a picture and attitude, biomes might not be all that useful on this page
also, will bz have its own wiki like sn2 instead of having multiple pages with (Subnautica) and (Subnautica Below Zero)
My very first wiki page! đ
https://wiki.subnautica.com/sn2/Hardpoint
I was gonna suggest biomod but thatâs like major overlap with the biomods page then
i think that would be a good column to have
just an icon + name of the biomod, no description
sounds good
Yeah, at the very least something brief to show a biomod can be obtained from it. Even if it's just included in like a description column
Thank you! Not one I would have considered
arg the floating trash turns out has home locations and if you push it away it gravitates back again
gets in the way of screenshots
eventually yes, but we are focusing on the SN2 launch first
hi I have a question, every time I finish a NOA mission I have to wait a very long time before getting the new mission, isn't there something to do to get it faster?
@warm mist#subnautica-2-chat
tkx
new formatting finished: https://wiki.subnautica.com/sn2/Wrecks. definitely misses a lot of unnamed wrecks and have no images.
how do yall take screenshots without the ui?
mods
already?
Hey, can I suggest something?
of course
Could you add the contents acces to the three-bar dropdown menu? It's more convenient and accessible on mobile.
And comfortable
@vague marten is this possible? ^
and you even added the links to "my" tadpole pages thank you!
(not actually mine, I just randomly decided to fixate on the haul specifically for no reason đ )
yea, just depends what all you want on the mobile sidebar
it has to be done in a js gadget tho - there's no mw: namespace page for the mobile sidebar like there is on vector
yeah, same stuff as the front page contents
is there an spoiler infobox yet?
afaik we're not doing spoiler stuff on sn2, just list the info, no spoiler tagging
ok
Why is the biomes icon a cradle shootroot
To be fair I donât know what else it would be
A map?
because those icons are all from the fabricator or beacons
Ah
and there's none for biomes, though i considered using the basic materials one for biomes (the coral) and putting a different page on there
can someone create the nav boxes?
i can take a look at it after i go through the lifeforms page
You could use a topography icon
Its a suggest
ok ty, i think we should have items, biomes and seabase modules.
like this for items
Man thatâs gonna be an ordeal
oh i guess i should copy over the navbox module too
We run MediaWiki
Oh, ok
do you know why some previews are broken?
if there isn't any text above the TOC
what is the TOC ?
table of contents
should start appearing soon - if you want to change the links, [[sn2:MediaWiki:Gadget-mobileSidebar.js]]
the tadpole haul chassis has one but is still bugged
thank you!
it might just take some time to update, I'll check it out
okay yeah its just cached
Yeah, I just updated that page a few minutes ago
I tried putting the description above the infobox in the editor on the haul page, but that just removes the TOC entirely from the page so idk what's up with that
not that it matters so long as people just don't put text above the infobox but still
I did not, but I would have checked if that helped
instead it messed up the TOC so I didn't save it
and also good to know in general anyway
tyvm for bringing this up, we are working on a fix
navbox templates can be made now [[sn2:Template:Navbox]]
(some of the doc is wrong, it's just copied from rsw)
aight back to work with some bland noodles with salt
just Glass noodles you dump hot water over qnd coffee for me tonight lol
No idea how these images work, or how they are supposed to be referenced, but it looks like this one isn't working. I've noticed a few others like this as well such as the "Stagged Mephit (HiHat).png" on the Lifeforms page . https://wiki.subnautica.com/sn2/Oxygen_Generator
does the image exist yet?
There's one on the Blueprints page, so I assume so
Text are going outbound on the infoboxes
can you send me the link for that page
i have a theory
tbh that banner shouldn't really be there
but i'll clean up the styling of it regardless
The blueprints page? https://wiki.subnautica.com/sn2/Blueprints
you can remove the spoiler if you like, i didnt know it looked like that on mobile
i cant find that oxgen generator
There is no object called "Oxygen Generator", it's called "Deployable Oxygen Generator" and it already has a page
why are we making another page for the portable oxygen generator ?
someone just made the banner with a copy of the styling from fandom - the fixes we made for the sn1 banners are being used on that one now instead of the old fandom styling, so it should look better on mobile, though those banners still take a lot of space on mobile and it's usually best to just get rid of them whenever possible
agreed
the Cicada was carrying at minimum 74 lifepods
It's portable oxygen generator so the reference is wrong
The hihat and 2 other lifeforms don't have photos so they can't be referenced like that
just remove the spoiler warning stuff its ugly and wikis will always have spoilers
we launched the Lifepod from Lifepod hold 73 and next to it the ripped apart remnants of Hold 74 are visible
I wasn't, I must have just referenced the wrong thing. I guess someone had started to make it or something because it let me reference it and even took me to the page I showed in my screenshot
any good locations for bases?
There is no way of accessing the subnautica 2 wiki on mobile from the home page of the first one
I've been meaning to bring a related thing up
Also maybe this page https://wiki.subnautica.com/sn/Subnautica_2 should be removed
we could move all that info to the page on SN2 wiki and change that one to a redirect
@vague marten did you break the POI template?
someone with admin on sn1 can make a copy of this gadget over there and add a sn2 link to the list
nope, haven't touched it since i made it
sure, it has the link on pc, but I'm somewhat afraid of how many people will be able to find it
especially with only the sn1 wiki coming up on a google search, I think a direct "there is also a sn2 wiki here" could maybe be warranted
the documentation might be messed up a bit right now tho
i'm messing with the documentation of all templates right now
that one in particular should be fixed now
There is a documentation page somewhere?
each template has individual documentation pages for them
Ahh okay
ty
does wiki have a built in feature to see click rate or site traffic?
ie to see most viewed or least viewed pages
for clean up purposes
welp i fixed welcome center and camp one. old habitat can wait im off to go shopping
admins can see most viewed pages in the last 30 days
ah
this is the top 20ish
good to know
i swear im going to put lots of effort into the periscope crab page.
with like a million pictures
subnautica 1 had the cuddlefish and we have the periscope crab
Related, here are the most popular searches that don't go to a page https://wiki.subnautica.com/sn2/Special:SearchDigest
cool gives us a good idea of what should and shouldnt be created
should we redirect Egg to Deepwing Egg Clump
?
egg is very generic
im guessing most searches for egg are because of SN1
ending is maybe a big one
I think it should go to story, when that gets expanded
would these be the correct descriptions to add to the seabases page? just straight from the game with the power info on the side
yea looks good
alright, thanks. i'm almost done with the page so i just wanted to make sure i wasn't wasting my time doing all this
seems like it should point to something though, what are those 36 people looking for?
probably what Anomaly scanning does in the scanner station
or list of anomalies
afaik it only points to funny dev rock formations or the axum village atm
maybe some more things
Iâm going to try to screenshot the maximum of fragments wrecks, builds and items IG as well as try to find the coordinates of every colonist bunker and each wreck including unnamed. Help is appreciated
There is a page for "Standard Foundation" that says its a flat seabase module that you can build seabases on (Im assuming like previous Subnautica titles). However, I dont believe these are in the game, are they planned to be added or something?
Each ore needs small medium and large images formatted in a gallery
ill delete it, it's not in game and the page was created before release
Thanks!
dependencylist đ
Yeah these were in the builder menu in prerelease
And superconducting foundation
Which I will also delete
Haha thats so funny I just came across that page as well and was about to say something
I made pages for all the base modules that were in the builder menu in prerelease footage
Yeah that makes sense
Back then
Someone knows how to extract 3d models from the game ?
are there tadpole fragments near first base? cant seem to find them
There is also a page called "Pulse Control" which is probably an older version of the current biomod "Oxygen Control". Oxygen control doesn't have a page yet
Suggestion: We switch the current header icon for the NoA icon. Not sure if it's possible, but it would be pretty sick I think
For context:
any admin can just upload a new version of [[sn2:File:MainPageHeader.png]]
will do that next đ
and depending on the icon size you might have to adjust the padding-left here https://wiki.subnautica.com/sn2/MediaWiki:Vector.css#L-375--L-380
Incase you need it
saves me the trouble of looking for it, thanks đ
Hi, does anyone know where to find the wall mount subnautica 2 ?
{{sn2:Navbox Items}} and {{sn2:Navbox Seabases}} are done btw
the text is only visible in source editing
woops it linked sn1
the seabasase one is even funnier
anyway you just throw those templates at the bottom of relevant pages just above the categories
the wiki wants me to create the page
I feel like the old icon was more readable
the seabase one doesnt exist according to the wiki
ignore the links wiki bot posted
its confused
I just created pages for all of the biomods that didnt have one already, please lmk if I did something wrong
can you send me the code youd need to make page sections collapsed
for the faction pages to be able to have both the product and equipment sections up without it cluttering
im not sure how to do that off the top of my head
but it's fine if it goes long, not a big issue
no its mainly because of alterra rn as their products are also equipment in many cases but not all of their equipment is actually confirmed a stheir products
but both lists open would be a mess because of that
but ill focuse on the other stuff for now
the 2 just always crushes the text too much, the one currently on sn1 is a bit better, but the text is a bit smaller than that one we originally used - favicons with any text are always tough
CSS is taking forever to update: I uploaded a much high-res version of the image, does the CSS need to change? I'm worried the icon will be 5x bigger
it's the cloudflare cache that needs to update, since it's using filepath:// in the css for that image, idk how long the cloudflare cache takes - @sleek thistle [[sn2:File:MainPageHeader.png]] used in [[sn2:MediaWiki:Vector.css]]
there seems to be something a bit weird happening with image cache invalidation
what's the exact url being used in the css background? like possibly with a url parameter
I can manually purge it at least
no cb appended currently
It also points to the coral crab tower thing where the first blight node is
interesting that url is also showing the old favicon lol
i knew it!
xD i can fix that
where are the names, and their respective areas and depths from?
names mentioned by lore or internal dev names mostly
the depths are based on some game data(?)
why do the shallows start at 3m what đ
but I'm thinking of going through pages and listing depths and biomes for things
that would be fantastic, i think we are still missing some pages for biomes
ugh
love the region - biome - area distinction as a player
despise it as someone trying to make sense of where things are
We only consider leviathans to be leviathans if it explicitly calls them that in the databank right? So Coral Crab and Great Jaw do not count
it feels redundant to do the change, when we know for a fact they are leviathans, and it'd have to be reverted in the next patch, but idk
why do we know for a fact they are leviathans?
we have been told so explicitly numerous times
where/when?
the discord, I'll look for the messages
#subnautica-2-chat message worth mentioning here that the hycean is specifically NOT a leviathan
#subnautica-2-chat message shiver
#subnautica-2-chat message coral crab
#subnautica-2-chat message clam
I guess the shiver isn't really necessary here, but I happened to find it
I could also find ones for the collector and deepwing brooder, but that feels super useless to do
shiver, collector, and deepwing are referred to as leviathans in the databank
thanks for this! i will add references and put it on the leviathans page
I'm fairly certain there are clearer ones, too, those were just the ones I found first
it's more of a pain to find them now that people actuallly play the game and can talk about all of this
it was so much easier when the only people who really knew this were those of us regularly speculating on the sn2 chat
SN1 location and equipment info got a first add before i go to bed in a moment
The Architects, also known colloquially as the Precursor Race or simply Precursors, are an ancient, highly advanced race of cybernetic lifeforms that arrived on Planet 4546B approximately one thousand years prior to the events of Subnautica. Afflicted by the deadly Kharaa Bacterium and in danger of extinction, the Architects established research...
Torgal Corp is prob next
nice! my one note is that cut content shouldnt be mentioned outside of trivia
ill work on it more anyways prob
how come there's a recipe field in the item infobox when recipes have their own section anyways?
blue pent for the pent page idk who to tag (stright north of lifepod for better pic)
there's already blue pent on there
bru
yea we've been deciding whether to get rid of that - right now it's slightly useful because it shows the item names in text rather than just the images like the recipe section, but the recipe templates might be tweaked at some point to show the names
fair enough just figured i'd ask
I'm kinda divided on if these are really better, but it's all I could really find
I swear there exist more tho
#subnautica-2-chat message crab
#subnautica-2-chat message clam
wait so are the hyceans leviathans or not?
the second one contradicts the first one đ
these messages contradict eachother đ
j
strontium is required to repair the turbine but that's not listed under recipes on the strontium page, should it be?
im not exactly sure how that would look
Just realized Ive been editing the wiki for three and half hours straight đ
i dont think it's needed, it's not really a recipe that can be crafted multiple times it's just a one-time story goal
however you could note on the page that it is used in that way
what section should i put that in
just in the first section ig
anyone able to tell me how to get through the angel comb in the alien area?
#subnautica-2-chat could help, or potentially the wiki page: https://wiki.subnautica.com/sn2/Bloom
When listing the depth for the pioneer seabases, is there some preferred place in reference to the base for me to list the depth or should I just take a depth that generally fits lol
how do i get through the armored cankers?
i think deepest applicable depth makes sense
How do I get the metal farms?
Please use the wiki or ask in #subnautica-2-chat , that page I linked is actually quite informative
or right it does
yeah that was a thing for a bit, but the hyceans are absolutely not leviathans
the databank doesn't say they are, and it has been confirmed numerous times they aren't, even by Sascha himself later on
A different dev confirmed Sascha was incorrect here later
Canât find it
yea sanchu linked a good quote for the hycean
nice how i can work here
#subnautica-2-chat message I think we most definitely used this one from anthony
back on the old wiki they actually diddnt want the detailed equipment and character info i added and allmost treated the wiki more like a guide
one idea i never got to add back than was that i suggested that yhe vehicle page should get mentioned vehicles added as well
back than it only had playables
should there be something note about the two variations? https://wiki.subnautica.com/sn2/Moonpool
the water rentention biomod page is wrong, it doubles ur water intake it doesnt slow down water loss
Yes
I assume we donât have full breakdowns on all the different base part variations yet
we are the same people as on the old wiki đ
i mean specific people
it's like i said before for cut content, it shouldn't be mentioned outside of trivia
in response to the vehicles
What do you mean?
For example
heres all vehicles in SN1:
Aurora
Degasi
Sunbeam
Seamoth
Cyclops
Neptune Escape Rocket
PRAWN Mk III
Forklifts
Seaglide
it should probably be specifically vehicles the player can drive/create
old page had only Cyclops, Seamoth and Neptune
Vehicles just isnt really a lore page
well its a Vehicle page though not a playable page
non playables could be an extra section
it only exists to route people who want to see what vehicles they can make
maybe we could lists that one as Playable Vehicles instead
theres def gonna be peopel who are interested in a Vehicle Lore page
honestly i dont agree
I don't see people going "I want to see all the different kinds of vehicles" and hope to see spaceships and forklifts
well i know from experience how interested people can get into vehicles
well my thought was that they could be in an extra section at the bottom for unplayable vehicles
for one it could be interesting for people to see
and well this is a wiki and not just a simply game Guide that would only focus on the playables
anyways gotta sleep
do i have to manually update the uses item list
no but it might take a bit to update
alright
There's a page for "Basic First Aid Kit" that I assume is just an old page for the First Aid Kit
there's two first aid kits, that page is intentional
Its not the same page tho
oh?
i redirected it, thats the old name for the first aid kit
Yeah thats what I assumed
wait why the redirect?
it's basic first aid kit and enhanced first aid kit in-game
shouldn't the pages reflect that?
It's called First Aid Kit in game
it's not
Regardless it was just an empty page when there was already a page fulfilling its purpose
you're right... why was i so convinced it was first aid kit?
i gotta change so much stuff đ
Well Im glad I brought it up because I didnt notice the name was wrong either lol
at least it was noticed early I guess??
but I noticed something similar when I... whatever I was doing
but the image names
thats how i get sometimes when i work on wiki stuff deep into the night until i can barely keep ky eyes open and keep drifting away loosing focuse on ahats on my screen
I thought it was First Aid Kit but the file was Basic... so
theres a map online that lists North Raceway and South Raceway as biomes, and they're not on the wiki
is the map wrong
it's a work in progress
the sn2 wiki map is
all other maps online are entirely independent from the wiki
Are the shrimp guys even in game
the what
The crimson shrimp
me neither
literally never heard of them
Iâve also never seen a Teal Cyclolet or whatever itâs called
https://wiki.subnautica.com/sn2/images/Sn2_Map_Biomes_EA_v2.png?fd982 can someone update this map at some point?
it still erroneously lists Necrolei Hills and Anemone Hills as two separate locations
and doesn't have Lead Zone on it? though maybe there's a reason for that
also dolerite hills are a thing, but are they really dolerite hills or -spires
the Veps are mentioned and shown in the museum monologue
I was going to do stuff with biomes, but there's so much stuff going on in that map, I'll wait for the finished one of the wiki
another map calls it Tufa Towers
I've seen it called Dolerite Towers too
Tufa Towers is in the Karakorum region
the map im looking at is wrong then
which map are you looking at?
website called mapgenie
Makes sense I was not paying attention to that lol
do the biomes have any official names anyways
Guess we'd have to find out where they got their map and mapnames from
no idea
but Tufa definitely feels like the wrong name because Tufa rocks are found in the Karakorum region
not the shallows
it's from Unreal Engine technical shenanigans, there's a few people working on making a map for the wiki atm
If we can get stuff like this map working for more users that would be huge
https://mapgenie.io/subnautica-2/maps/world no idea what the sources for any of these are
it also lists four collectors
so take it with a grain of salt
the 3 collectors above the trench could mean spawn points
@late island when you get a chance you may want to look at the table border radius stuff, there's a lot of weird edge cases it's messed up on, like <templatedata> tables and module parser profile tables - tbh, i think it might just be best to get rid of the table border radius, too many edge cases but if you're able to fix them that'd be fine too (tho it might need to be a bit less rounded, it clips into some text sometimes)
what is the trench actually called anyway
I've seen tar pits
tar cascades
sparse plains
graveyead...
graveyard is the hot biome
ive seen tar cascades and sparse plains
the prior is what it's called on the wiki rn
it lists sparse plains as the region and tar cascades as the name of the actual biome
Arenât there also maps of the world out there with a lot of unfinished regions shown?
only if you agro it and lure it in bounds
i havent been looking very hard though to be fair
We have generated this image and are licensing it for use on the wiki
actually this one might even be better
it's sideways but otherwise very cool
Oh where'd you get this from?
ohh i didnt see vilguax's image yet
a weird gloopian generated it
this one looks higher quality
okay but like
(obvious warning but still, this image is though screencaps so the resolution is messed up please don't really use it)
that one's from @vernal cypress #đwiki-discussion message
It would be nice to know who specifically and how, so that the rest of us can update it easier
if not we're still probably gonna want to look into enabling Diag Map
the other one still looks higher quality
His name is Alex, still working on getting actual reproduction steps but wanted to share the image here in case its useful
it definitely should be useful still
installed UE4SS (dynamic lua runtime for modding) and wrote a script that spawns in an actor with a SceneCapture2DComponent (camera backed by a run-time render target) + a WorldPartitionStreamingSourceComponent (for forcing the engine to load in level cells when the capture component's being repositioned), sets up the capture component, then moves the component around, runs a capture, writes the texture to a file, moves onto the next tile. then i stitch the tiles using vips (or rather vips bindings for python)
quote from alex, don't know what half of it means but maybe it inspires someone
rq, not map related, but has anyone figured what's up with the haul docking?
Does it not work for everyone else too?
Whyâs there more terrain here
- it always spawns me eastward upon undocking
- it DOESN'T work when docking from directly ahead, but does work at weird angles
I'm trying with another base that's lined up directly east, I feel like the dock might not position itself correctly in the world, as far as the engine is concerned
Does it not exist in-game? I kind of wanted to go looking to see if it exists
that wouldn't be a problem for the smaller command module and scout ray, but would be for the haul, if it's trying to see the size of the moonpool in a certain direction
i dont see any
So that giant trench to the north of the power plant isnât real đ
same?
could the "GameplayZoo" be rendered somewhere outside the actual bounds of the map? don't games typically have this kind of stuff either above or below the play area
thought that really doesn't hold water for that long
I've been fighting with it but I think I figured out the current mechanics
Iâm gonna need to figure out how to install a cheat mod to figure out whatâs going on
nah its not loaded into the main map
do tell
also did anyone else notice the scout ray hitbox is the wrong way around
Is that why I keep running into invisible walls when trying to pull up to my base
yes
Yeah there's currently no horizontal extension to the hitbox
I'll write it out
the hitbox is as if the wings would visually be folded up, when NOT docked
WHEN docked, the wings would visually be folded down
this allows the scout ray chassis to go to narrow caves
I was wondering why I could fit through things I definitely shouldnât be able to
in mp it's clear the wings just clip through terrain
Thatâs funny
question: are the "regions" in the wiki an actual thing? Like are they an actual defined thing that the biomes are located in?
actually, there IS a horizontal hitbox, but it's roughly the size of the white area
Yeah so the wings hardly come into play
I got a question. So I was wondering is there eggs? Cause google Said there is but I can not seem to find any.
No eggs atm
Ah will there be eggs and aquariums In a future update?
Google summary was probably sourcing from Sub 1 data
Ah yeah most likely
could somebody please answer my question regarding regions?
I would think so, but I do not know
Prbably a safe bet to hope for it
Hopefully cause it was so cool!
I agree!
yet another correction, THIS is the approximate hitbox
(left side is more accurate)
where did we get the names for the biomes from? where was the information given to us?
i definitely felt like i was squeezing through tighter gaps then i should have been
wellll......
That definitely seems normal and intended đ
hello?
I'm currently unsure
to which question? the region or biome one?
some of them were told to us, i know that for sure
such as the graveyard biome
i dont know why they named it that, I really wish it was more on theme
but im glad it was given by the devs
i'd assume it's because of the high number of pioneer blackboxes
Biome names yeah
what names do we not know for sure?
Feels like all the dead crabs should be called the graveyard
where were they?
in the graveyard?\
Isnât that the graveyard caves
i think so yeah
they are mostly in the graveyard biome
Next to the graveyard, and you can find some going down into the graveyard as well. (Perhaps the crabs have Masefield)
so it turns out the left and right scout ray chassis hitbox is just the normal tadpole one
I went as close as possible
interesting! I never connected that.
every creature in the world has masefield, as soon as you touch the water you get it
Okay yeah I was pretty sure there wasn't a difference
are there multiple crabs on the map? ive only seen a single set spawn
Itâs cool environmental storytelling though!
do we have the name for the shallows biome? I always thought it was coral gardens
there are i think around three living ones, and a lot more dead ones
There are multiple
such a low number. I see
also applies to the haul (which isn't really unsurprising)
are the crabs leviathan class lifeforms? the pda's dont do very good at discerning them
there will be a leviathan tab in the next update, but they are leviathans
alright, well thats good to hear
1
2
are the regions an actual thing defined in game or by the devs, or are the regions something defined by the wiki/other people?
the tadpole has VERY different collisions between players and the environment
Iâve just made the connection that maybe Masefield (specifically it calling you to the tree) only impacts you if youâre already dying. Like if youâre dying youâre called to the roots to die there, hence why thereâs so many dead crabs but only some of them seemingly died because of Masefield. All the Pioneers are just affected greatly by it because theyâre dying of all the metal unlike protean life.
Anyone else having issues using vehicle mod stations to change colours of their vehicles. Interacting with the mod stations always just triggers the rename section.
S1, on Switch 2 running Switch 2 patch.
Also is there any indication of future updates fixes of these older titles now that devs are working on S2 Early Access?
this is not the right channel for that
please take this to #subnautica-chat
Apologies. And will do.
it's kind of a mix
could you please elaborate?
actually wait, are you speaking on names or just the reach of an area ?
im really loving the story so far, genuinely already topped sub 1 and 2
im asking if the concept of regions in general are an actual thing in game/cited by devs
or did people just group up biomes and slap a name on them because theyre clustered
they are
Currently, this size of moonpool has yielded no issues re. docking and undocking mechanics
do you know where we get this information from?
Some of the level designers have talked about regions. I assume right now theyâre the coral area and the observatory/alien area
it's from in-game
there are only three regions currently, that being "Coral Gardens", "Karakorum", and the "Sparse Plains"
i hope theres a multitude of them. it seems like these "regions" all share a similar general structure with biomes that create variety. i would love to have many, many regions. i hope theres more than just a handful. especially since biomes within a region have a similar structure/dont stand out as much from eachother.
where are they named?
and au contraire, 7 wide, 8 long is the smallest I've gotten to work
how did you make it yellow i've never seen that
still trying tho
this is funny to me hold on
Anthony specified that they had 2 regions and multiple biomes
Here, the funny
do we know where they are named
If Anthony hadnât specified regions I donât think we would have come to that naturally
I donât think Karakorum is the current alien area because Iâm not seeing any telescopes spying on the world tree. At one point I think in-game itâs called the protected zone?
the way the map is laid out really splits it into two distinct sections though
the karakorum area is too in voice logs
Mine is expanded 3 "units" in all dimensions atm from the standard moonpool
true
they could just not be added yet
isnât that the observatory
My biggest issue was just not having any walls or other building components within like 3 "units" of the moonpool
Karakorum is the name of the power plant
I mean, maybe? The Axum writing isnât the clearest
Arenât the metal fields also called Karakorum tho
Yeah the observatory/museum used to be the primary telescope before it was destroyed and eventually reconstructed, once they did that they made other more advanced ones.
Karakorum is kinda taken as the defacto name of the area around the power plant
Yeah thatâs what I thought
Thatâs what I figured, anything Axum in that area is Karakorum
I might be wrong, but it almost seems like the game passes a check pre-docking for anything near the moonpool boundaries (irrespective of moonpool size), and then prohibits docking if any walls or anything is within the zone
my smallest so far (I'm in the process of messing with the walls)
I like this
genuine question, what is karakorum? is it just the name of the power plant? kind of like the name of a city?
.
I'm trying to see what size is required to fit the vehicle builder and tadpole w/ HAUL at the same time
i see, thank you. so the region is named after the massive power plant?
yup
also, where did people get that one image of the map from?
and where is the sparse plains region mentioned?
- Open your builder tool
- Select the moonpool blueprint to build
- Hover over a currently-laid moonpool border
- Use M1 to "change moonpool variant"
Yeah it seems that as you go smaller (even +2 from all directions of the base moonpool size) then it starts to get finicky with approach angles
so far I have had no issue docking specifically with a heading directly west for whatever reason???
Yeah it's currently biased to east-west movement which is weird
so if your docking station is either east or west you also avoid some extra weird bugs/quirks
But yeah at least +3 in all directions from base size seemed to resolve most issues
smallest command module dock (also works for scout ray) and smallest haul dock
But the "no-wall" clause is particularly weird
Yeah so even with an extra bit of space the fabricator remains incompatible with HAUL docking
Total of 13 units (moonpool bricks) between the dock and the fabricator seems to be the minimum required for both in the same moonpool w/o any issues whatsoever
are you counting the inside tiles, or including the outside
yeah I just realized myself lol
but using method B (inside tiles)
6x6 is the smallest I still got it working with the vehicle fabricator (this is also the smallest possible in general, for the haul)
has the coral gardens been confirmed to be the name of the region or the name of the shallows area?
yes to which
Okay interesting
How is your fabricator oriented relative to the dock
when?
opposite
why is this happening in the wiki chat lol
Are there approach angle dependencies atm with docking?
wait what
but I am docking bearing east
absolutely
i understand it now
this is because the people here are more intelligent than the general chat
Okay yeah really interesting the way it is atm
I've been trying to figure the angle limits out but it's super inconsistent
Yes 100%
there's no energy costs displayed on base components i'm gonna go add those
I'd really like it see the code tbh
Bc it seems like there's a bunch of overalapping clauses that need to be fulfilled for a successful dock with HAUL
Actually, you know what testing it with friends riding along in co-op would be interesting bc of the added seats
that might give some clarity
or maybe not
But that could be a reason why its so different
I'm trying to update the page on the Tongue Thief, adding its PDA description and some basic notes on its description and behaviour, and its saying its harmful
I have literally copied verbatim what the description is, and it says inappropriate language
try removing the word sex
It worked
I've added [insert word here] in its place
But generally speaking, the Tongue Thief now has a proper page
Which is good, beacause I thought they were very cool
wtf I can't even save this đ
I thought it would let me save it with the word sex
Ah
but the filter is blocking me
How did you get the Wiki Keeper role also?
I download subnautica 2 on emic and its going very lag. only me or is a bug
lol is staff group not in the filter's exclude
so like
I'm going through different bearings right now trying to see which work
all of north - east work for whatever reason, EXCEPT directly north??????
Well anyway, It's cool to know I made one of the pages in the Wiki at least
okay try editing it now, I removed sex from the filter since it appears in databank entries
truthfully idk, I'm one of the staff that run the server the wiki is on thats the only reason they gave it to me đ
Okay this is genuinely super interesting
i updated the infobox base template to include an energy cost field, but its not showing up on any of the pages after adding them, do i just need to wait or did i do smth wrong
Current moonpool size? (method B)
i dont think that edit went through, ill add it though
are you good with it being "Energy"? so that it can work for generators and appliances
all the infoboxes are in lua, so you have to update the module to actually change what's in them [[sn2:Module:Infobox Base]]
yeah that works
should be updated
ty
btw if you can, add {{Navbox Base}} to the bottom of seabase module pages please đ
updating the documentation templatedata like you did just adds the param to the visual editor, but doesn't actually make the module itself do anything with that param
ohh i see
sure
6x6, as small as the walls can be, with the vehicle fab
ALSO there's a floating, invisible object beside the base đ
(the wall can't be closer due to the fabricator)
just double checking, this?
thats the one
tip
the feedback resonator is super useful for checking environment collisions
okay leaving this here to remember
for me, this session, there is an invisible collision at -335969, 428098, -743
for some reason the biobed displays energy consumption even though it doesnt use any energy
Fascinating
the tadpole and it's chassis do too
@vernal cypress could you get me some coordinates so that I could make a map? I'm looking for coordinates for all the bloom nodes
then I can overlay those on the world map render we got the other day
oh whoops, I skimmed over the N/As and thought they were just missing
can you view coords in game? I know in sn1 you can pull up the panel but in sn2 you cant (without mods) right?
Pause menu
does this game progressively just break the more you play it
I'm still trying to make sense of the docking but it gets worse and worse
are there two different coord systems? Im seeing -3454, 4659 on [[sn2:Great Jaw]] but numbers 100x that on the [[sn2:Bloom]]
im guessing it's just a level of precision difference
i doubt those great jaw coordinates are accurate, i will retake them when i get a chance
this is how it is in game
I'm loaded in, I can do it
now just where is it... anyone got the coords? (/j)
yeah its wrong
I JUST got here
yeahhhh
-357715.933, 442373.285, -8025.044
-119926.158, 422838.831, -40214.293
-189858.736, 456716.390, -31900.704
-221496.139, 428564.045, -20262.271
All BlightNode location or whatever they're called ingame
BloomNode
anyways
I'm finished with testing different headings for docking with the haul
LITERALLY everything else worked, but after 10 tries EACH
315, 330, & 345 do not work
This ought to be tested with bases in other orientations, and maybe different instances and games for good measure
@agile spindle added the navbox to all the seabase pages
After intense research I have determined Deepwing Brooders appear to swim past the turbine at a depth of around 70 meters and past the observatory at a depth of around 10 meters and then go somewhere into the Collector's region, presumably doing a loop. It was night and I was too scared to follow.
And by Collector's region I mean southwest of the Observatory where there is some more Sparse Plains
do we have the origin and the size of the map? idk if ue enforces actually bounds but just knowing the max and min coords in the corners here would be very helpful
seems like x->0 or x=0 on the right bound and y->0 or y=0 on the top bound (so top right is origin?)
then all i would need is the opposite corners coords
Im working on a better version but when I rendered that one the center of the this picture was -250000.0 433000.0 iirc
gotcha. If we want to make a map on the wiki out of this, the current tech needs the origin ("top right", "bottom right", etc) and the minX, minY, and maxX, maxY coordinates
I have information re. the in-game consequences of the Epicurean-Tongue Thief parasitism (e.g. sonic resonator to dislodge the Tongue Thief, images of the Tongue Thief attached to the Epicurean and the bloated stomach, etc.). Would this be better suited for the Epicurean or Tongue Thief entry?
both ;p
Cheers!
If thereâs any interest in getting more story stuff on the Wiki, I just went around gathering up screenshots of NoA and Axum text thatâs not easily accessible in the databank and I put it here: https://docs.google.com/document/d/1eG4vZl7ZZRqlLFvFoOFmTclOcQ0dwwsvxjrJUMfNytE/edit
This can probably all be easily be data mined but whereâs the fun in that đ
I also imagine a popular thing people will want to know is alternate voice lines for Sophieâs ghost in the Tadpole Pens, but I do not have those.
Outside Observatory Entrance Observatory Doorway Observatory Entrance Museum Distress Call To Architects âArchitects, we beg your aid.â âThe World Trees are dying. Their angels cry out to us.â âThe Treesâ roots feed the world, and the world feeds the Treesâ âEach requires other,...
There's a page called "Mini-bases" that has basically no information and is supposed to be for what's called "Colonist Bunkers" in the "Pioneer Seabases" page.
redirected đ
YES this is my precise thinking
especially the way the language looks
The architecture also vaguely reminds of it as well
that was my first thought when i saw it in the trailer
||Like other carnivorous fauna, the Reaper Leviathan will eat any fauna held in the player's hand and become temporarily pacified. The pacified time is significantly shorter compared to other carnivorous fauna.|| (not sure if this has to be spoiler-ed)
^^ I pulled this off the wiki, I just wanted to quickly ask if this is true? And does anyone have maybe a time range that the pacification works for,
it is!
I added that a few weeks ago
I think?
if nothing else, I'm fairly certain my mention of it is why it is there
okay it was me yeah lol
Iâve never seen this before, this is so neat! I thought I should ask the experts lol, the wiki is very helpful indeed
Thank you guys đŤś
even I didn't know it worked with other carnivorous fauna tbh
I just asked here too and was told so
yo
why will my number keys not work with the hotbar
is it a glitch?
and how to fix
seems like it, but this isn't a tech support or question channel
unless you have smth about the wiki
I'd wait for an update, it IS the first ea of sn2
Seems like some testing is an order then XP, I can definitely try it out later and report back if it works
- I checked with the reaper
- all fish should work
- apparently stalkers get calmed down or something by feeding them fish?
where is the question chanle
Yeah you can essentially "tame" stalkers with fish
you should ask in the chat of whichever of the games you are playing
#subnautica-chat #below-zero-chat #subnautica-2-chat
I doubt it will have a fix, but asking can't hurt
Aint nothin but some long snoot big tooth puppies then, Iâll definitely feed a few of em if thatâs the case
Theyre the best when they arent chomping at you
Which the fish take care of so then theyre just noisy haha
Funny enough, I didnât even think they attacked the player for the first while of this play through, because I just never got chased. Until I said hi to one and it bit me XP!
But Iâm off to kill a reaper, so Iâm resorting to the wiki to try and gather as much info as I can
I thought this the most appropriate channel in which to ask, is there a repository of all the creature sounds of Subnautica 1 listed according to their source entity?
The wiki's audio data is inconsistent, and even the Reaper's audio just links to a soundcloud track with its roars (close and distant)
I'm not aware of one
I would assume the inconsistencies are from the lack of such repository, and people just recorded the sounds and uploaded them to soundcloud on their own
You can dig the sounds out of the .bank in the game files, but they're not labeled by creature, unfortunately. Some are easy to identify, like the Gastropod's sounds stand out and I could upload all of those right now, but others are a bit of a guessing game.
They're labeled by source action, so there are a bunch of "attack.wav"s lol.
here's an example. i think this is a ghost, but i'm really not sure
this is right next to this which sounds more like a sea dragon to me so iiii dunno!
@dire monolith Waxmoon already has a page https://wiki.subnautica.com/sn2/Waxmoon
Oh what
The page I was on had a bad link so I assumed it didnt exist because it didnt appear when i tried to fix it
Mb
np
Ah it was because it had an s so it was Waxmoons instead of Waxmoon
Idk why I didnt realize that
What does the roll devWatcher do?!?!?
Notifies you of developer streams #đşdev-streams
I could but play the game on ultra, if I could play the game just now
what was bro cooking here
@agile spindle
i could use help re counting colonists and checking info on them
because we know there should only be 26
but last check i counted more, which is prob because of nicknames that werent linked to names yet
well 25 colonists plus the Player
the Databox page should be data recipe card
as thats the name im SN2
they named the Card instead of the Box this time
can someone send me screenshots of the following Blackboxes / character entries
Graveyard Caves:
Gram
Eddy
Raster
Sean
Wander 2
i missed those and cant play until in several hours
If someone could please fix the first row in the table for https://wiki.subnautica.com/sn2/Databox that would be appreciated, the editor was acting up for me and I have no idea what the issue was lmao
does this look good ?
oh wait
the pictures lol
alright this good ?
thank you :>
i think the wrecks should be named as they appear in game though
so Cicada Wreck (Canteen)
as thats how they are in game and on the wreck page
not my call though
sure, feel free to do that now or Iâll do it later
The page is also missing an infobox and a proper description as well as the boxes in the Old Habitat and the axum side of the map
I just ran out of time and am now late for class, but Iâll take care of those later
what i am adding is that i add something to the blueprints you pick up
Databox link renamed to recipe data card
so its like in game when you pick it up
like
Moonpool recipe data card
so its clearly visible that its picked up and not scanned
well theyâre not all recipes
@agile spindle
should we maybe move Databox to
either recipe data card (in game name and spelling)
or maybe Recipe Data Card?
thereâs the ones that unlock scanner options
the Blackboxes are
recipe for stuff you can craft
some of them unlock more filtering options for the scanner station
unlocked via a recipe data card (SN2 name for Blackboxes)
they unlock Scanner station upgrade recipes
you jus5 dont have to install it as the system does it by itself
i meant databox
ehh
well when picked up they are called that
it is, it just doesnât make a whole lot of sense and causes confusion for people reading it
why would it
Iâll just wait for this answer, it doesnât really matter what the page is called tbh
i just suggested it because its the name of the boxes in the game
Databoxes were renamed so i think we hould use the name they used in game
my keyboard is small
im tired lol
I would argue that we donât know the name of the box itself unless extracted from the game files
It just says "take recipe data card"
weâre not taking the entire box, just a chip with the recipe on it
yeah but in SN1 it was Blackbox
now its Recipe Data Card
they chose to name the card itself instead of the box its in in SN2
but this is just the prompt given to the player, not the name of the object itself
its the name of the Card you pick up
we could also use both
you Take the recipe data card from a databox
that way my added linking also still works
and we add a text on the databox page about the card you take having a name
i mean i thinks is nice that they gave us a name for the Data Card itself
Hey I have been adding GIFs to all the tools pages on the wiki, are there any other pages that could do with any GIFs?
Games files do not always give the right name as well. Eddy is called Eddie in the game files (and Eddy in 3 other files)
Carpe do you have eddys character entry?
need his and the others from the Graveyard Caves for the wiki
for some stuff
like in the DataBank or the voice lines?
but yes, i do have the graveyard dialogue
just sent it to you
no no the Databank entries
seems to be only the name of the scanned character (ć¨äź Chen âEddyâ Wei)
btw if any devs happend to pass by, i am wondering why some characters (Rowboat and Gram for example) have their name with escape sequences for the quotation mark, while other do not
need to the info from their character entries
||ST_POI_Ch2_BlightSafetyCave.json||
that doenst help me lol
well i have the full dialogue, but no clue where it comes from
i meant the biom
so full names of the whole crew?
mainly the full entries for the Graveyard Cave
.
yes, the whole content of those scans is only the names. however, if you happend to have one of the string from the other characters i could look for that and get to the right lines
well named is good as well
||Phoebe "GRAM" Grammaticas||
||ć¨äź Chen âEddyâ Wei||
||Rasa âRASTERâ Niauronyte||
||Sean "SEAN" Harris||
||K. "WANDER" Wangmo||
based on the wander 2, however, im gonna assume im not in the right place, as i only have one wander...
what does the entry look like for the characters you already have
In any case, if that's not it, leave them empty and I will go add them afterwards
It is near the jelly leis
In a wreck blocked off by bloom
There is the Manifest, but it doesnât contain the nicknames
i have the manifest names yes
doesnt fit in this channel
Hello everyone, does anyone know if it will be necessary to create a new world when updates are released or will everything be downloaded to the old world?
The vampire squid? Bloom parasite
that doesnt make sense
how
Straight from the entry
Bloom Parasites are a type of Protean squid with extremely reduced or non existent tentacles
If you stuck tentacles on it then itâs easy to see it as a relative of the Bullethead
(Which is currently listed as a fish in the databank for unknowable reasons)
Listing things as the wrong category is kind of a classic for subnautica games xd I remember the old games having things listed as the wrong thing too
Well itâs only the first round
But yeah lol
Gotta love the Membrain Tree
Described in its databank entry as a symbiotic collection of microfauna and coral
placed in the flora section
yup đ
Iâm glad Proteus has an actual name
Itâs much easier to talk about something being a Protean lifeform
Than it is to say a lifeform from 4546b
are bleeders squids...
Yupp, I'm actually kinda surprised we got the name for the planet so fast
4546b doesnât really have a squid group
Bleeders are like kinda the closest I guess
Crab squid kinda
But even then thatâs very superficial for the Bleeder
Also very superficial
Yeah agreed xd
Also I love that Proteus got so many crab species, it makes up for 4546b having a bunch of things named "crab x" even though it wasn't a crab
Yeah the arthropod diversity is my favourite thing so far
Even though atm several lack the ability to be scanned
Yeahh
squidshark
Same tho, I'm a big invertebrate fan and they're often underrated lol
Ooo, I gotta go back there and look for them