#📚wiki-discussion

1 messages ¡ Page 12 of 1

fluid vale
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i think its fine to make a hardpoint page and just list all the sources of it

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wall rack, both chassis

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uhh

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dive elevator

short spire
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Yes. The wall rack is a buildable item that is just a placeable hardpoint, and then the Tadpole, the chassis' and the dive elevator all have hardpoints baked onto them.

agile spindle
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does it also apply to the Portable Oxygen Generator?

primal geode
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Something like that?

knotty nimbus
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The Tailings seem like the tribalized descendants of whatever Axum faction built the Observatory yeah

short spire
agile spindle
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I think a Hardpoints page is okay

summer kindle
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Yeah they’re not a “faction” so much as like, all that’s left really

fluid vale
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im too lazy to do the math or go in game to see how much the portable oxygen generator recovers per second

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i know it recharges slowly

agile spindle
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make sure to list what modules have hardpoints, what items attach to hardpoints

summer kindle
agile spindle
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and link to the hardpoints page on relevant pages when possible

knotty nimbus
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It sounded like the Tailings were maintaining the Observatory and the power plant stuff somewhat, so I assume they are a direct descendant of those people

summer kindle
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They’re just the remnants of the Axum

short spire
fluid vale
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can anyone confirm right away if this statement i made is true for other marrowbreaches

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afaik ive only been grabbed by one in the graveyard

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others just bite normally

knotty nimbus
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I believe this is true

summer kindle
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just remembered I called horizontal gene transfer shenanigans 5 months ago

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I’m so smart

fluid vale
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nice

short spire
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Am I doing this right?

agile spindle
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remove the Description header, otherwise it looks good

fluid vale
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i think bioreactors are terrible in this game

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in terms of like the space required vs output of 10 or 20

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unless im missing something

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oh nice the wiki page for it looks great

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have we tested that these nodes respawn yet (slowly) or no

the actual nodes not metal farms

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cuz the softlock thing has been circulating

ruby widget
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hey so

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is this interactive map supposed to be linked to in the wiki?

agile spindle
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interactive maps that aren't on the wiki aren't associated with the wiki

fluid vale
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should it not? they arent affiliated but ill remove the direct link if it causes issues

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gotcha

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will keep that in mind

ruby widget
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so i should remove links to it that i find?

primal geode
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There should be an original map in biomes

agile spindle
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the idea is to have our own eventually

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we've got a few people working on making a map currently

ruby widget
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so.. remove links?

agile spindle
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yea

ruby widget
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k

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someone beat me to it

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next question, what info do we intend the infocards to contain?

primal geode
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The formstting of the real wiki map REEAALLLYY doesn't hold up on mobile, but I assume that'll get a fix in due time, when the actual map rolls out

fluid vale
agile spindle
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location (what biome it is in)

late island
fluid vale
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could I get some lore clarity before I make any edits?

ruby widget
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distance and direction from lifepod?

fluid vale
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This refers to the ||Architects right||

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since the message in the observatory is directed at them

agile spindle
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if i understood that monologue correctly, They is the Crypters and "you" is the Architects

fluid vale
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i see

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cant wait for robin and alan to fly through orbit and crash land to save the day just in time for the final battle in version 1.0 (jk)

remote leaf
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nah, it will be marg on a prawn suit attacking a ship

fluid vale
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she'll be infected with super omega kharaa and proteavirus strain omega and be 4000 years old and still wont die

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itll be great

remote leaf
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based on a wanted poster I found, I think she is still alive

fluid vale
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💀

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so from the lore we know now, the axum were getting messed up and tried to call the architects for help? and im assuming it didnt work

agile spindle
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The World Tree is infecting everything on the planet via the Proteavirus

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so they asked the Architects for help and then went somewhere(?)

short spire
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Another best practice question here: if an item is referenced multiple times on the same page, should each reference cite said item's page, or just the first reference?

agile spindle
short spire
summer kindle
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I don’t think Crypters need a page

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We have nothing more than a mention of them

agile spindle
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yea they can be a subsection on the Axum page

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i didnt really know what they were when i recommended a page be made

primal geode
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Agreed

fluid vale
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ok ill delete it

agile spindle
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well, ill just turn it into a redirect to Axum

fluid vale
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go ahead

summer kindle
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I thought I had said that we didn’t need it but apparently I neglected to send that message

agile spindle
# fluid vale go ahead

you can add a section to the Axum page if you like. We can also mention Crypter vaults

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we also need a Tailings section on there

ruby widget
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@agile spindlethe welcome center currently uses the Template:Infobox Biome. There isn't really a point of interest inforbox template. Should i add parameters to the biome one to make it work for points of interst? or make a whole new template and replace the existing ones?

summer kindle
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You can add a section to the Axum page that goes over each of these

agile spindle
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we should make a new infobox for locations

ruby widget
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k

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shall it be called Locations or Points of Interest

agile spindle
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we have to make them in CSS

ruby widget
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regions contain biomes and biomes contain points of interest?

agile spindle
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@vague marten could we have an Infobox POI with: Location, Depth, Coords please? 🙏

vague marten
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sure

ruby widget
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biome instead of location

agile spindle
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i think location is better, some pois are best described without mentioning a specific biome sometimes

ruby widget
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k

agile spindle
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location applies to biomes and any other sub areas

fluid vale
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last lore question just to clear it up. You, the player, were on the same Cicada that the rest of the Pioneers Zip, Ruby, etc were all on right? it's just that as the QI you were printed and awakened by NoA much later after their demise

ruby widget
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everyone printed is a QI?

fluid vale
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er idk

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let me reread the beginning logs

vague marten
willow vectorBOT
ruby widget
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wee

agile spindle
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thank you

summer kindle
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The QI’s weren’t to be printed unless they were needed

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Seemingly

ruby widget
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@vague martenare you sure?

vague marten
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oh i didn't write documentation - but you can add the undocumented params - title, image, location, depth, and coords

ruby widget
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can we instead have those on the parameters list so its standarized the hundred POIs im about to add?

jade solstice
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https://wiki.subnautica.com/sn2/Observatory_Museum

its actually called Axum Observatory when discovered

the museum thing was just a Axum text saying it serves as a museum

Subnautica 2 Wiki

The Observatory Museum is a large Axum structure located on a plateau far east of the Lifepod, beyond the Sparse Plains. It is inaccessible while the nearby Karakorum Power Plant is dormant, but can be entered when it is powered up.

agile spindle
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does it have a databank entry?

jade solstice
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called Axum Ovservatory, listed under POI

agile spindle
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you are right, ill move it

vague marten
ruby widget
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ty! i'll stop adding undocumented ones to the welcome center page then

vague marten
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you're fine to keep doing that - it won't change anything, it's just whether the params are listed in the visual editor or not, they still work the same in the template itself whether they're undocumented or not

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they should show up now

tardy sequoia
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The recipe template used to have documented parameters but doesn’t anymore for some reason

ruby widget
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@agile spindlethe hab builder sitting in the box on the sea floor that you scan so that you can make your own hab builder. is that called a "fragment"?

agile spindle
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yeah

vague marten
# tardy sequoia The recipe template used to have documented parameters but doesn’t anymore for s...

that one's a little trickier because the template itself was changed from being manually defined individual item1, item2, item3 etc params to be dynamically generated for any number of itemX params, but the template documentation is static, it can't be generated, so i could list a couple itemX manually to have them appear but it's not really fesible to list all available params for it since it's practically infinite (tho currently has a cap of 6)

primal geode
# ruby widget everyone printed is a QI?

SemiRelated
Doesn't this, combined with us being pioneers to begin with mean that, like, we're actually meant to survive in a way
At least more so than Ryley "glorified but goated janitor" Robinson

tardy sequoia
vague marten
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also this should be fixed now

ruby widget
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@vague martenit works thanks!

tight harness
crude vigil
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Hey i've added some coordinates to the wrecks, the sophie boucher's bunker and some images for the titanium and copper pages, ill now reformat the wrecks page to match the first game's one

vague marten
crude vigil
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like this

tardy sequoia
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Does anyone know anything about how the tadpole dock decides what is and isn’t sufficient space to dock?
I’ve wanted to add that to the page, but been having a lot of issues with the haul chassis specifically

For example, in one location a Moonpool is considered large enough while having the same size elsewhere isn’t. In some circumstances making the Moonpool larger actually makes the available space considered insufficient
it’s been driving me slightly insane for about an hour lmao

vague marten
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(i think most rsw's infoboxes have no templatedocs)

agile spindle
# crude vigil like this

definitely make it a table, i was planning to do this later today but go for it! don't use any tabbers though

primal geode
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The last coordinate is the depth

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That says it's 10m deep and 5m deep

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I feel like there should be some different consistency there

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Such as not including the last coordinate, since it is told through depth already

crude vigil
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can someone create a template for materials, some pages are missing gallery section and its very irregular

agile spindle
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can you link an example?

agile spindle
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for example if we get a teleport command in the distant future, the Z coordinate would be used to teleport somewhere

primal geode
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Fair enough, but I still feel like the two should match up
Although I guess the difference gets progressively less noticeable the deeper you go anyway

crude vigil
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sulfur misses gallery, celestine too, some pages need a trivia

agile spindle
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There's no template for sections like gallery and trivia, you can just add a header and make them on any page. You can copy it from another page if you don't know how

ruby widget
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@primal geodei feel like "depth" here mean "you need to be this skilled to enter." On larger POIs that can be 50m or more tall, i think i'd write the depth as the bottom of the wreck and the coords as the middle

crude vigil
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is this okay ?

agile spindle
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thats great!

crude vigil
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just needs the images and some coordinates

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ok doing same for unnamed wrecks

ruby widget
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10m at a quick glance means "oh hay it easy"

summer kindle
crude vigil
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maybe unnamed wrecks should have tabbers

agile spindle
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no tabbers

summer kindle
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I’m going to say we avoid tabbers unless absolutely necessary

crude vigil
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okay

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someone has the list of every wreck even without coordinates?

agile spindle
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maybe mapgenie's interactive map, otherwise not that i know of

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@summer kindle what are we thinking for the columns on this table? https://wiki.subnautica.com/sn2/Lifeforms we were discussing last night that other than a picture and attitude, biomes might not be all that useful on this page

crude vigil
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also, will bz have its own wiki like sn2 instead of having multiple pages with (Subnautica) and (Subnautica Below Zero)

short spire
summer kindle
agile spindle
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i think that would be a good column to have

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just an icon + name of the biomod, no description

summer kindle
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I suppose yeah

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That works

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Photo | Attitude | Biomod

agile spindle
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sounds good

short spire
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Yeah, at the very least something brief to show a biomod can be obtained from it. Even if it's just included in like a description column

summer kindle
ruby widget
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arg the floating trash turns out has home locations and if you push it away it gravitates back again

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gets in the way of screenshots

tight harness
warm mist
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hi I have a question, every time I finish a NOA mission I have to wait a very long time before getting the new mission, isn't there something to do to get it faster?

ruby widget
crude vigil
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how do yall take screenshots without the ui?

ruby widget
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mods

crude vigil
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already?

obtuse silo
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Hey, can I suggest something?

agile spindle
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of course

crude vigil
obtuse silo
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Could you add the contents acces to the three-bar dropdown menu? It's more convenient and accessible on mobile.

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And comfortable

agile spindle
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@vague marten is this possible? ^

primal geode
vague marten
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it has to be done in a js gadget tho - there's no mw: namespace page for the mobile sidebar like there is on vector

obtuse silo
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Is put these Quick access

agile spindle
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yeah, same stuff as the front page contents

obtuse silo
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Yeah

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What website are they using to create the website?

crude vigil
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is there an spoiler infobox yet?

vague marten
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afaik we're not doing spoiler stuff on sn2, just list the info, no spoiler tagging

obtuse silo
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Okk

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I say this because it might help.

crude vigil
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ok

summer kindle
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Why is the biomes icon a cradle shootroot

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To be fair I don’t know what else it would be

agile spindle
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because those icons are all from the fabricator or beacons

summer kindle
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Ah

agile spindle
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and there's none for biomes, though i considered using the basic materials one for biomes (the coral) and putting a different page on there

crude vigil
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can someone create the nav boxes?

agile spindle
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i can take a look at it after i go through the lifeforms page

obtuse silo
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Its a suggest

crude vigil
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ok ty, i think we should have items, biomes and seabase modules.

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like this for items

summer kindle
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Man that’s gonna be an ordeal

vague marten
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oh i guess i should copy over the navbox module too

tight harness
obtuse silo
crude vigil
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do you know why some previews are broken?

tight harness
crude vigil
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what is the TOC ?

tight harness
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table of contents

vague marten
crude vigil
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the tadpole haul chassis has one but is still bugged

agile spindle
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thank you!

crude vigil
tight harness
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okay yeah its just cached

short spire
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Yeah, I just updated that page a few minutes ago

primal geode
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I tried putting the description above the infobox in the editor on the haul page, but that just removes the TOC entirely from the page so idk what's up with that

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not that it matters so long as people just don't put text above the infobox but still

vague marten
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don't put it above the infobox

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that will display very poorly on mobile

primal geode
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I did not, but I would have checked if that helped
instead it messed up the TOC so I didn't save it

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and also good to know in general anyway

tight harness
vague marten
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navbox templates can be made now [[sn2:Template:Navbox]]

willow vectorBOT
vague marten
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(some of the doc is wrong, it's just copied from rsw)

jade solstice
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aight back to work with some bland noodles with salt

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just Glass noodles you dump hot water over qnd coffee for me tonight lol

short spire
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No idea how these images work, or how they are supposed to be referenced, but it looks like this one isn't working. I've noticed a few others like this as well such as the "Stagged Mephit (HiHat).png" on the Lifeforms page . https://wiki.subnautica.com/sn2/Oxygen_Generator

Subnautica 2 Wiki

Oxygen Generators are a deployable utility item.

jade solstice
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does the image exist yet?

short spire
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There's one on the Blueprints page, so I assume so

crude vigil
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Text are going outbound on the infoboxes

jade solstice
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i have a theory

vague marten
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but i'll clean up the styling of it regardless

short spire
agile spindle
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you can remove the spoiler if you like, i didnt know it looked like that on mobile

jade solstice
agile spindle
drifting cave
jade solstice
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yeah

vague marten
agile spindle
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agreed

jade solstice
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the Cicada was carrying at minimum 74 lifepods

primal geode
tight harness
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just remove the spoiler warning stuff its ugly and wikis will always have spoilers

jade solstice
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we launched the Lifepod from Lifepod hold 73 and next to it the ripped apart remnants of Hold 74 are visible

short spire
dire agate
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any good locations for bases?

crude vigil
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There is no way of accessing the subnautica 2 wiki on mobile from the home page of the first one

primal geode
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I've been meaning to bring a related thing up

crude vigil
agile spindle
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we could move all that info to the page on SN2 wiki and change that one to a redirect

ruby widget
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@vague marten did you break the POI template?

vague marten
vague marten
primal geode
vague marten
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the documentation might be messed up a bit right now tho

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i'm messing with the documentation of all templates right now

vague marten
short spire
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There is a documentation page somewhere?

vague marten
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each template has individual documentation pages for them

short spire
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Ahh okay

ruby widget
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ty

fluid vale
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does wiki have a built in feature to see click rate or site traffic?

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ie to see most viewed or least viewed pages

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for clean up purposes

ruby widget
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welp i fixed welcome center and camp one. old habitat can wait im off to go shopping

vague marten
sleek thistle
fluid vale
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ah

sleek thistle
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this is the top 20ish

fluid vale
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good to know

ruby widget
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i swear im going to put lots of effort into the periscope crab page.

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with like a million pictures

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subnautica 1 had the cuddlefish and we have the periscope crab

tight harness
fluid vale
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cool gives us a good idea of what should and shouldnt be created

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should we redirect Egg to Deepwing Egg Clump

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?

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egg is very generic

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im guessing most searches for egg are because of SN1

primal geode
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I think they want to find creature eggs

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yeah

tight harness
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not everything necessarily has a "proper" page to go to

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but a lot of them will

primal geode
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ending is maybe a big one
I think it should go to story, when that gets expanded

drifting cave
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would these be the correct descriptions to add to the seabases page? just straight from the game with the power info on the side

agile spindle
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yea looks good

drifting cave
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alright, thanks. i'm almost done with the page so i just wanted to make sure i wasn't wasting my time doing all this

fluid vale
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does anomaly deserve a page

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im leaning towards no

tight harness
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seems like it should point to something though, what are those 36 people looking for?

fluid vale
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probably what Anomaly scanning does in the scanner station

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or list of anomalies

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afaik it only points to funny dev rock formations or the axum village atm

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maybe some more things

agile spindle
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im not really sure what anomalies are

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like they just seem to point to caves

crude vigil
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I’m going to try to screenshot the maximum of fragments wrecks, builds and items IG as well as try to find the coordinates of every colonist bunker and each wreck including unnamed. Help is appreciated

dire monolith
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There is a page for "Standard Foundation" that says its a flat seabase module that you can build seabases on (Im assuming like previous Subnautica titles). However, I dont believe these are in the game, are they planned to be added or something?

crude vigil
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Each ore needs small medium and large images formatted in a gallery

agile spindle
dire monolith
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Thanks!

vague marten
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dependencylist 🎉

summer kindle
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And superconducting foundation

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Which I will also delete

dire monolith
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Haha thats so funny I just came across that page as well and was about to say something

summer kindle
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I made pages for all the base modules that were in the builder menu in prerelease footage

dire monolith
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Yeah that makes sense

summer kindle
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Back then

crude vigil
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Someone knows how to extract 3d models from the game ?

bright elbow
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are there tadpole fragments near first base? cant seem to find them

dire monolith
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There is also a page called "Pulse Control" which is probably an older version of the current biomod "Oxygen Control". Oxygen control doesn't have a page yet

short spire
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Suggestion: We switch the current header icon for the NoA icon. Not sure if it's possible, but it would be pretty sick I think

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For context:

vague marten
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any admin can just upload a new version of [[sn2:File:MainPageHeader.png]]

willow vectorBOT
agile spindle
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will do that next 👍

vague marten
vernal cypress
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Incase you need it

agile spindle
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saves me the trouble of looking for it, thanks 😄

tough kernel
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Hi, does anyone know where to find the wall mount subnautica 2 ?

jade solstice
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on walls

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also wrong channel

agile spindle
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{{sn2:Navbox Items}} and {{sn2:Navbox Seabases}} are done btw

jade solstice
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the text is only visible in source editing

agile spindle
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woops it linked sn1

jade solstice
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the seabasase one is even funnier

agile spindle
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anyway you just throw those templates at the bottom of relevant pages just above the categories

jade solstice
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the wiki wants me to create the page

vernal cypress
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I feel like the old icon was more readable

jade solstice
agile spindle
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ignore the links wiki bot posted

jade solstice
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its confused

dire monolith
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I just created pages for all of the biomods that didnt have one already, please lmk if I did something wrong

jade solstice
agile spindle
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im not sure how to do that off the top of my head

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but it's fine if it goes long, not a big issue

jade solstice
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no its mainly because of alterra rn as their products are also equipment in many cases but not all of their equipment is actually confirmed a stheir products

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but both lists open would be a mess because of that

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but ill focuse on the other stuff for now

vague marten
agile spindle
vague marten
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it's the cloudflare cache that needs to update, since it's using filepath:// in the css for that image, idk how long the cloudflare cache takes - @sleek thistle [[sn2:File:MainPageHeader.png]] used in [[sn2:MediaWiki:Vector.css]]

sleek thistle
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there seems to be something a bit weird happening with image cache invalidation

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what's the exact url being used in the css background? like possibly with a url parameter

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I can manually purge it at least

vague marten
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no cb appended currently

leaden plinth
agile spindle
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i knew it!

vague marten
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xD i can fix that

primal geode
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where are the names, and their respective areas and depths from?

agile spindle
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names mentioned by lore or internal dev names mostly

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the depths are based on some game data(?)

primal geode
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why do the shallows start at 3m what 😭
but I'm thinking of going through pages and listing depths and biomes for things

agile spindle
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that would be fantastic, i think we are still missing some pages for biomes

primal geode
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ugh
love the region - biome - area distinction as a player
despise it as someone trying to make sense of where things are

agile spindle
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We only consider leviathans to be leviathans if it explicitly calls them that in the databank right? So Coral Crab and Great Jaw do not count

primal geode
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it feels redundant to do the change, when we know for a fact they are leviathans, and it'd have to be reverted in the next patch, but idk

agile spindle
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why do we know for a fact they are leviathans?

primal geode
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we have been told so explicitly numerous times

agile spindle
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where/when?

primal geode
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the discord, I'll look for the messages

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I guess the shiver isn't really necessary here, but I happened to find it
I could also find ones for the collector and deepwing brooder, but that feels super useless to do

agile spindle
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shiver, collector, and deepwing are referred to as leviathans in the databank

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thanks for this! i will add references and put it on the leviathans page

primal geode
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I'm fairly certain there are clearer ones, too, those were just the ones I found first

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it's more of a pain to find them now that people actuallly play the game and can talk about all of this
it was so much easier when the only people who really knew this were those of us regularly speculating on the sn2 chat

jade solstice
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SN1 location and equipment info got a first add before i go to bed in a moment

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Subnautica Wiki

The Architects, also known colloquially as the Precursor Race or simply Precursors, are an ancient, highly advanced race of cybernetic lifeforms that arrived on Planet 4546B approximately one thousand years prior to the events of Subnautica. Afflicted by the deadly Kharaa Bacterium and in danger of extinction, the Architects established research...

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Torgal Corp is prob next

agile spindle
jade solstice
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ill work on it more anyways prob

strong apex
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how come there's a recipe field in the item infobox when recipes have their own section anyways?

sacred dune
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blue pent for the pent page idk who to tag (stright north of lifepod for better pic)

strong apex
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there's already blue pent on there

sacred dune
vague marten
strong apex
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fair enough just figured i'd ask

primal geode
strong apex
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wait so are the hyceans leviathans or not?

agile spindle
strong apex
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these messages contradict eachother 😭

wanton belfry
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j

strong apex
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strontium is required to repair the turbine but that's not listed under recipes on the strontium page, should it be?

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im not exactly sure how that would look

dire monolith
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Just realized Ive been editing the wiki for three and half hours straight 😭

agile spindle
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however you could note on the page that it is used in that way

strong apex
#

what section should i put that in

agile spindle
#

just in the first section ig

lost idol
#

anyone able to tell me how to get through the angel comb in the alien area?

agile spindle
lost idol
#

i tried

#

they wont answer

dire monolith
#

When listing the depth for the pioneer seabases, is there some preferred place in reference to the base for me to list the depth or should I just take a depth that generally fits lol

lost idol
#

how do i get through the armored cankers?

agile spindle
#

i think deepest applicable depth makes sense

smoky lagoon
#

How do I get the metal farms?

agile spindle
primal geode
summer kindle
#

Can’t find it

agile spindle
#

yea sanchu linked a good quote for the hycean

jade solstice
primal geode
jade solstice
#

back on the old wiki they actually diddnt want the detailed equipment and character info i added and allmost treated the wiki more like a guide

#

one idea i never got to add back than was that i suggested that yhe vehicle page should get mentioned vehicles added as well

#

back than it only had playables

primal geode
ashen olive
#

the water rentention biomod page is wrong, it doubles ur water intake it doesnt slow down water loss

summer kindle
#

I assume we don’t have full breakdowns on all the different base part variations yet

agile spindle
jade solstice
#

i mean specific people

agile spindle
#

it's like i said before for cut content, it shouldn't be mentioned outside of trivia

#

in response to the vehicles

summer kindle
#

For example

jade solstice
#

heres all vehicles in SN1:

Aurora
Degasi
Sunbeam
Seamoth
Cyclops
Neptune Escape Rocket
PRAWN Mk III
Forklifts
Seaglide

strong apex
#

it should probably be specifically vehicles the player can drive/create

jade solstice
#

old page had only Cyclops, Seamoth and Neptune

agile spindle
#

Vehicles just isnt really a lore page

jade solstice
agile spindle
#

it only exists to route people who want to see what vehicles they can make

jade solstice
#

maybe we could lists that one as Playable Vehicles instead

#

theres def gonna be peopel who are interested in a Vehicle Lore page

agile spindle
#

honestly i dont agree

#

I don't see people going "I want to see all the different kinds of vehicles" and hope to see spaceships and forklifts

jade solstice
#

well i know from experience how interested people can get into vehicles

jade solstice
#

anyways gotta sleep

strong apex
#

do i have to manually update the uses item list

agile spindle
#

no but it might take a bit to update

strong apex
#

alright

dire monolith
#

There's a page for "Basic First Aid Kit" that I assume is just an old page for the First Aid Kit

primal geode
#

there's two first aid kits, that page is intentional

dire monolith
#

Its not the same page tho

primal geode
#

oh?

agile spindle
#

i redirected it, thats the old name for the first aid kit

dire monolith
#

Yeah thats what I assumed

primal geode
#

wait why the redirect?
it's basic first aid kit and enhanced first aid kit in-game
shouldn't the pages reflect that?

agile spindle
#

It's called First Aid Kit in game

primal geode
#

it's not

dire monolith
#

Regardless it was just an empty page when there was already a page fulfilling its purpose

agile spindle
#

you're right... why was i so convinced it was first aid kit?

#

i gotta change so much stuff 😭

dire monolith
#

Well Im glad I brought it up because I didnt notice the name was wrong either lol

primal geode
#

at least it was noticed early I guess??
but I noticed something similar when I... whatever I was doing
but the image names

jade solstice
primal geode
#

I thought it was First Aid Kit but the file was Basic... so

strong apex
#

theres a map online that lists North Raceway and South Raceway as biomes, and they're not on the wiki

#

is the map wrong

agile spindle
#

it's a work in progress

primal geode
#

the sn2 wiki map is
all other maps online are entirely independent from the wiki

thorn shadow
#

Are the shrimp guys even in game

primal geode
#

the what

thorn shadow
#

The crimson shrimp

knotty nimbus
#

According to some online maps, yes

#

Never seen them though

agile spindle
#

me neither

strong apex
#

literally never heard of them

knotty nimbus
#

I’ve also never seen a Teal Cyclolet or whatever it’s called

dire monolith
#

What are veps 💀

#

Is it something mentioned in-game or just in this discord?

late island
#

it still erroneously lists Necrolei Hills and Anemone Hills as two separate locations

#

and doesn't have Lead Zone on it? though maybe there's a reason for that

primal geode
#

also dolerite hills are a thing, but are they really dolerite hills or -spires

agile spindle
#

the Veps are mentioned and shown in the museum monologue

primal geode
#

I was going to do stuff with biomes, but there's so much stuff going on in that map, I'll wait for the finished one of the wiki

strong apex
late island
#

I've seen it called Dolerite Towers too

late island
strong apex
#

the map im looking at is wrong then

late island
#

which map are you looking at?

strong apex
#

website called mapgenie

dire monolith
strong apex
#

do the biomes have any official names anyways

late island
strong apex
#

no idea

late island
#

but Tufa definitely feels like the wrong name because Tufa rocks are found in the Karakorum region

#

not the shallows

agile spindle
#

it's from Unreal Engine technical shenanigans, there's a few people working on making a map for the wiki atm

strong apex
late island
#

If we can get stuff like this map working for more users that would be huge

strong apex
#

it also lists four collectors

#

so take it with a grain of salt

primal geode
#

the 3 collectors above the trench could mean spawn points

vague marten
#

@late island when you get a chance you may want to look at the table border radius stuff, there's a lot of weird edge cases it's messed up on, like <templatedata> tables and module parser profile tables - tbh, i think it might just be best to get rid of the table border radius, too many edge cases but if you're able to fix them that'd be fine too (tho it might need to be a bit less rounded, it clips into some text sometimes)

primal geode
#

what is the trench actually called anyway
I've seen tar pits
tar cascades
sparse plains
graveyead...

strong apex
#

graveyard is the hot biome

#

ive seen tar cascades and sparse plains

#

the prior is what it's called on the wiki rn

#

it lists sparse plains as the region and tar cascades as the name of the actual biome

knotty nimbus
#

Aren’t there also maps of the world out there with a lot of unfinished regions shown?

strong apex
#

not sure

#

the only ones i've seen are the ones i linked and the one on the wiki

kindred sapphire
#

only if you agro it and lure it in bounds

strong apex
#

i havent been looking very hard though to be fair

tight harness
#

We have generated this image and are licensing it for use on the wiki

#

actually this one might even be better

strong apex
#

it's sideways but otherwise very cool

late island
agile spindle
#

ohh i didnt see vilguax's image yet

tight harness
#

a weird gloopian generated it

strong apex
#

this one looks higher quality

primal geode
vague marten
late island
#

if not we're still probably gonna want to look into enabling Diag Map

strong apex
tight harness
late island
#

it definitely should be useful still

tight harness
#

installed UE4SS (dynamic lua runtime for modding) and wrote a script that spawns in an actor with a SceneCapture2DComponent (camera backed by a run-time render target) + a WorldPartitionStreamingSourceComponent (for forcing the engine to load in level cells when the capture component's being repositioned), sets up the capture component, then moves the component around, runs a capture, writes the texture to a file, moves onto the next tile. then i stitch the tiles using vips (or rather vips bindings for python)
quote from alex, don't know what half of it means but maybe it inspires someone

knotty nimbus
#

Ah yeah this was the image I was thinking of

primal geode
#

rq, not map related, but has anyone figured what's up with the haul docking?

knotty nimbus
#

Does it not work for everyone else too?

primal geode
#

ehhhhhh

#

it's super weird

#

I'm trying to figure this out

summer kindle
dire monolith
#

I feel like I’ve gotten it to work?

#

Maybe not tho

primal geode
#
  1. it always spawns me eastward upon undocking
  2. it DOESN'T work when docking from directly ahead, but does work at weird angles
#

I'm trying with another base that's lined up directly east, I feel like the dock might not position itself correctly in the world, as far as the engine is concerned

knotty nimbus
primal geode
#

that wouldn't be a problem for the smaller command module and scout ray, but would be for the haul, if it's trying to see the size of the moonpool in a certain direction

knotty nimbus
#

So that giant trench to the north of the power plant isn’t real 😭

primal geode
#

could the "GameplayZoo" be rendered somewhere outside the actual bounds of the map? don't games typically have this kind of stuff either above or below the play area

#

thought that really doesn't hold water for that long

red fog
knotty nimbus
#

I’m gonna need to figure out how to install a cheat mod to figure out what’s going on

vernal cypress
#

nah its not loaded into the main map

primal geode
#

also did anyone else notice the scout ray hitbox is the wrong way around

knotty nimbus
#

Is that why I keep running into invisible walls when trying to pull up to my base

primal geode
#

yes

red fog
red fog
primal geode
#

the hitbox is as if the wings would visually be folded up, when NOT docked
WHEN docked, the wings would visually be folded down
this allows the scout ray chassis to go to narrow caves

dire monolith
#

I was wondering why I could fit through things I definitely shouldn’t be able to

primal geode
#

in mp it's clear the wings just clip through terrain

dire monolith
#

That’s funny

somber bone
#

question: are the "regions" in the wiki an actual thing? Like are they an actual defined thing that the biomes are located in?

primal geode
#

actually, there IS a horizontal hitbox, but it's roughly the size of the white area

dire monolith
#

Yeah so the wings hardly come into play

true plank
#

I got a question. So I was wondering is there eggs? Cause google Said there is but I can not seem to find any.

true plank
red fog
#

Google summary was probably sourcing from Sub 1 data

true plank
#

Ah yeah most likely

somber bone
#

could somebody please answer my question regarding regions?

red fog
#

Prbably a safe bet to hope for it

true plank
#

Hopefully cause it was so cool!

red fog
#

I agree!

primal geode
somber bone
#

where did we get the names for the biomes from? where was the information given to us?

strong apex
primal geode
#

wellll......

dire monolith
#

That definitely seems normal and intended 👍

somber bone
#

hello?

red fog
somber bone
drifting cave
#

such as the graveyard biome

somber bone
#

i dont know why they named it that, I really wish it was more on theme

#

but im glad it was given by the devs

drifting cave
#

i'd assume it's because of the high number of pioneer blackboxes

red fog
somber bone
#

what names do we not know for sure?

knotty nimbus
#

Feels like all the dead crabs should be called the graveyard

somber bone
#

in the graveyard?\

dire monolith
#

Isn’t that the graveyard caves

somber bone
#

i think so yeah

drifting cave
knotty nimbus
primal geode
#

so it turns out the left and right scout ray chassis hitbox is just the normal tadpole one
I went as close as possible

somber bone
drifting cave
red fog
somber bone
#

are there multiple crabs on the map? ive only seen a single set spawn

knotty nimbus
somber bone
#

do we have the name for the shallows biome? I always thought it was coral gardens

drifting cave
dire monolith
#

There are multiple

somber bone
primal geode
somber bone
#

are the crabs leviathan class lifeforms? the pda's dont do very good at discerning them

primal geode
#

there will be a leviathan tab in the next update, but they are leviathans

somber bone
#

alright, well thats good to hear

somber bone
#

are the regions an actual thing defined in game or by the devs, or are the regions something defined by the wiki/other people?

primal geode
#

the tadpole has VERY different collisions between players and the environment

knotty nimbus
#

I’ve just made the connection that maybe Masefield (specifically it calling you to the tree) only impacts you if you’re already dying. Like if you’re dying you’re called to the roots to die there, hence why there’s so many dead crabs but only some of them seemingly died because of Masefield. All the Pioneers are just affected greatly by it because they’re dying of all the metal unlike protean life.

ashen pagoda
#

Anyone else having issues using vehicle mod stations to change colours of their vehicles. Interacting with the mod stations always just triggers the rename section.

S1, on Switch 2 running Switch 2 patch.

Also is there any indication of future updates fixes of these older titles now that devs are working on S2 Early Access?

drifting cave
ashen pagoda
#

Apologies. And will do.

somber bone
drifting cave
#

actually wait, are you speaking on names or just the reach of an area ?

somber bone
somber bone
#

or did people just group up biomes and slap a name on them because theyre clustered

red fog
somber bone
knotty nimbus
#

Some of the level designers have talked about regions. I assume right now they’re the coral area and the observatory/alien area

drifting cave
#

there are only three regions currently, that being "Coral Gardens", "Karakorum", and the "Sparse Plains"

somber bone
primal geode
strong apex
primal geode
#

still trying tho

primal geode
summer kindle
somber bone
summer kindle
#

If Anthony hadn’t specified regions I don’t think we would have come to that naturally

strong apex
#

coral gardens is referred to by name multiple times in game

#

dunno abt the others

knotty nimbus
#

I don’t think Karakorum is the current alien area because I’m not seeing any telescopes spying on the world tree. At one point I think in-game it’s called the protected zone?

agile spindle
#

the way the map is laid out really splits it into two distinct sections though

drifting cave
red fog
red fog
agile spindle
#

Karakorum is the name of the power plant

knotty nimbus
dire monolith
#

Aren’t the metal fields also called Karakorum tho

dire agate
agile spindle
#

Karakorum is kinda taken as the defacto name of the area around the power plant

summer kindle
dire monolith
#

That’s what I figured, anything Axum in that area is Karakorum

red fog
#

I might be wrong, but it almost seems like the game passes a check pre-docking for anything near the moonpool boundaries (irrespective of moonpool size), and then prohibits docking if any walls or anything is within the zone

primal geode
somber bone
#

genuine question, what is karakorum? is it just the name of the power plant? kind of like the name of a city?

agile spindle
red fog
#

I'm trying to see what size is required to fit the vehicle builder and tadpole w/ HAUL at the same time

somber bone
# agile spindle .

i see, thank you. so the region is named after the massive power plant?

agile spindle
#

yup

somber bone
#

also, where did people get that one image of the map from?

#

and where is the sparse plains region mentioned?

red fog
strong apex
#

omg wtf

#

ive never noticed that

red fog
primal geode
#

so far I have had no issue docking specifically with a heading directly west for whatever reason???

red fog
#

so if your docking station is either east or west you also avoid some extra weird bugs/quirks

#

But yeah at least +3 in all directions from base size seemed to resolve most issues

primal geode
#

smallest command module dock (also works for scout ray) and smallest haul dock

red fog
#

But the "no-wall" clause is particularly weird

#

Yeah so even with an extra bit of space the fabricator remains incompatible with HAUL docking

#

Total of 13 units (moonpool bricks) between the dock and the fabricator seems to be the minimum required for both in the same moonpool w/o any issues whatsoever

primal geode
#

are you counting the inside tiles, or including the outside

red fog
#

Oh inside tiles yes

#

Should've specified

primal geode
#

yeah I just realized myself lol

#

but using method B (inside tiles)
6x6 is the smallest I still got it working with the vehicle fabricator (this is also the smallest possible in general, for the haul)

somber bone
#

has the coral gardens been confirmed to be the name of the region or the name of the shallows area?

strong apex
#

yes

#

thats what it's called in game

somber bone
#

yes to which

strong apex
#

oh i misread

#

the region

red fog
somber bone
strong apex
#

i dont remember when

#

theres lots of voice logs though

somber bone
#

man

#

i dont remember it

primal geode
radiant hearth
#

why is this happening in the wiki chat lol

red fog
radiant hearth
#

wait what

primal geode
#

but I am docking bearing east

radiant hearth
#

no slowmode??

#

gold

primal geode
radiant hearth
#

i understand it now

strong apex
#

this is because the people here are more intelligent than the general chat

red fog
primal geode
#

I've been trying to figure the angle limits out but it's super inconsistent

strong apex
#

there's no energy costs displayed on base components i'm gonna go add those

red fog
#

Bc it seems like there's a bunch of overalapping clauses that need to be fulfilled for a successful dock with HAUL

#

Actually, you know what testing it with friends riding along in co-op would be interesting bc of the added seats

#

that might give some clarity

#

or maybe not

#

But that could be a reason why its so different

hollow venture
#

I'm trying to update the page on the Tongue Thief, adding its PDA description and some basic notes on its description and behaviour, and its saying its harmful

#

I have literally copied verbatim what the description is, and it says inappropriate language

tight harness
#

try removing the word sex

hollow venture
#

It worked

#

I've added [insert word here] in its place

#

But generally speaking, the Tongue Thief now has a proper page

#

Which is good, beacause I thought they were very cool

tight harness
#

wtf I can't even save this 😂

hollow venture
#

Save what?

#

Was my formatting off?

tight harness
#

I thought it would let me save it with the word sex

hollow venture
#

Ah

tight harness
#

but the filter is blocking me

hollow venture
#

How did you get the Wiki Keeper role also?

sand blaze
#

I download subnautica 2 on emic and its going very lag. only me or is a bug

vague marten
primal geode
# red fog Yes 100%

so like
I'm going through different bearings right now trying to see which work
all of north - east work for whatever reason, EXCEPT directly north??????

hollow venture
#

Well anyway, It's cool to know I made one of the pages in the Wiki at least

tight harness
tight harness
hollow venture
#

Cool beans

#

Also sex has been added to the Tongue Thieves

#

(funny sentence)

red fog
strong apex
#

i updated the infobox base template to include an energy cost field, but its not showing up on any of the pages after adding them, do i just need to wait or did i do smth wrong

agile spindle
strong apex
#

ty!

#

still learning

agile spindle
#

are you good with it being "Energy"? so that it can work for generators and appliances

vague marten
#

all the infoboxes are in lua, so you have to update the module to actually change what's in them [[sn2:Module:Infobox Base]]

willow vectorBOT
agile spindle
strong apex
#

ty

agile spindle
#

btw if you can, add {{Navbox Base}} to the bottom of seabase module pages please 🙏

vague marten
#

updating the documentation templatedata like you did just adds the param to the visual editor, but doesn't actually make the module itself do anything with that param

primal geode
agile spindle
#

thats the one

primal geode
#

tip
the feedback resonator is super useful for checking environment collisions

#

okay leaving this here to remember
for me, this session, there is an invisible collision at -335969, 428098, -743

strong apex
#

for some reason the biobed displays energy consumption even though it doesnt use any energy

red fog
#

Fascinating

primal geode
#

the tadpole and it's chassis do too

finite rock
#

@vernal cypress could you get me some coordinates so that I could make a map? I'm looking for coordinates for all the bloom nodes

#

then I can overlay those on the world map render we got the other day

agile spindle
finite rock
#

oh whoops, I skimmed over the N/As and thought they were just missing

#

can you view coords in game? I know in sn1 you can pull up the panel but in sn2 you cant (without mods) right?

vernal cypress
#

Pause menu

primal geode
#

does this game progressively just break the more you play it
I'm still trying to make sense of the docking but it gets worse and worse

finite rock
#

are there two different coord systems? Im seeing -3454, 4659 on [[sn2:Great Jaw]] but numbers 100x that on the [[sn2:Bloom]]

finite rock
#

im guessing it's just a level of precision difference

agile spindle
#

i doubt those great jaw coordinates are accurate, i will retake them when i get a chance

primal geode
#

this is how it is in game

primal geode
#

now just where is it... anyone got the coords? (/j)

vernal cypress
#

yeah its wrong

primal geode
#

I JUST got here

vernal cypress
#

oh cmon

primal geode
#

yeahhhh

vernal cypress
#
-357715.933, 442373.285, -8025.044 
-119926.158, 422838.831, -40214.293 
-189858.736, 456716.390, -31900.704 
-221496.139, 428564.045, -20262.271 
#

All BlightNode location or whatever they're called ingame

#

BloomNode

primal geode
#

anyways
I'm finished with testing different headings for docking with the haul
LITERALLY everything else worked, but after 10 tries EACH
315, 330, & 345 do not work
This ought to be tested with bases in other orientations, and maybe different instances and games for good measure

strong apex
#

@agile spindle added the navbox to all the seabase pages

knotty nimbus
#

After intense research I have determined Deepwing Brooders appear to swim past the turbine at a depth of around 70 meters and past the observatory at a depth of around 10 meters and then go somewhere into the Collector's region, presumably doing a loop. It was night and I was too scared to follow.

#

And by Collector's region I mean southwest of the Observatory where there is some more Sparse Plains

finite rock
#

do we have the origin and the size of the map? idk if ue enforces actually bounds but just knowing the max and min coords in the corners here would be very helpful

#

seems like x->0 or x=0 on the right bound and y->0 or y=0 on the top bound (so top right is origin?)

#

then all i would need is the opposite corners coords

vernal cypress
#

Im working on a better version but when I rendered that one the center of the this picture was -250000.0 433000.0 iirc

finite rock
#

gotcha. If we want to make a map on the wiki out of this, the current tech needs the origin ("top right", "bottom right", etc) and the minX, minY, and maxX, maxY coordinates

red fog
#

I have information re. the in-game consequences of the Epicurean-Tongue Thief parasitism (e.g. sonic resonator to dislodge the Tongue Thief, images of the Tongue Thief attached to the Epicurean and the bloated stomach, etc.). Would this be better suited for the Epicurean or Tongue Thief entry?

agile spindle
#

both ;p

red fog
#

Cheers!

knotty nimbus
#

If there’s any interest in getting more story stuff on the Wiki, I just went around gathering up screenshots of NoA and Axum text that’s not easily accessible in the databank and I put it here: https://docs.google.com/document/d/1eG4vZl7ZZRqlLFvFoOFmTclOcQ0dwwsvxjrJUMfNytE/edit

This can probably all be easily be data mined but where’s the fun in that 😛
I also imagine a popular thing people will want to know is alternate voice lines for Sophie’s ghost in the Tadpole Pens, but I do not have those.

dire monolith
#

There's a page called "Mini-bases" that has basically no information and is supposed to be for what's called "Colonist Bunkers" in the "Pioneer Seabases" page.

strong apex
#

the axum remind me of the outer wilds dlc

#

i wonder if there was inspiration taken

knotty nimbus
strong apex
#

especially the way the language looks

knotty nimbus
#

The architecture also vaguely reminds of it as well

strong apex
#

that was my first thought when i saw it in the trailer

knotty nimbus
stuck turtle
#

||Like other carnivorous fauna, the Reaper Leviathan will eat any fauna held in the player's hand and become temporarily pacified. The pacified time is significantly shorter compared to other carnivorous fauna.|| (not sure if this has to be spoiler-ed)

^^ I pulled this off the wiki, I just wanted to quickly ask if this is true? And does anyone have maybe a time range that the pacification works for,

primal geode
#

it is!

#

I added that a few weeks ago

#

I think?

#

if nothing else, I'm fairly certain my mention of it is why it is there

#

okay it was me yeah lol

stuck turtle
#

I’ve never seen this before, this is so neat! I thought I should ask the experts lol, the wiki is very helpful indeed

#

Thank you guys 🫶

primal geode
#

even I didn't know it worked with other carnivorous fauna tbh
I just asked here too and was told so

lost idol
#

yo

#

why will my number keys not work with the hotbar

#

is it a glitch?

#

and how to fix

primal geode
#

I'd wait for an update, it IS the first ea of sn2

stuck turtle
primal geode
#
  1. I checked with the reaper
  2. all fish should work
  3. apparently stalkers get calmed down or something by feeding them fish?
lost idol
#

where is the question chanle

dire monolith
#

Yeah you can essentially "tame" stalkers with fish

primal geode
stuck turtle
dire monolith
#

Theyre the best when they arent chomping at you

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Which the fish take care of so then theyre just noisy haha

stuck turtle
#

Funny enough, I didn’t even think they attacked the player for the first while of this play through, because I just never got chased. Until I said hi to one and it bit me XP!

But I’m off to kill a reaper, so I’m resorting to the wiki to try and gather as much info as I can

onyx fable
#

I thought this the most appropriate channel in which to ask, is there a repository of all the creature sounds of Subnautica 1 listed according to their source entity?

#

The wiki's audio data is inconsistent, and even the Reaper's audio just links to a soundcloud track with its roars (close and distant)

primal geode
onyx fable
#

You can dig the sounds out of the .bank in the game files, but they're not labeled by creature, unfortunately. Some are easy to identify, like the Gastropod's sounds stand out and I could upload all of those right now, but others are a bit of a guessing game.

#

They're labeled by source action, so there are a bunch of "attack.wav"s lol.

#

here's an example. i think this is a ghost, but i'm really not sure

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this is right next to this which sounds more like a sea dragon to me so iiii dunno!

agile spindle
dire monolith
#

Oh what

#

The page I was on had a bad link so I assumed it didnt exist because it didnt appear when i tried to fix it

#

Mb

agile spindle
#

np

dire monolith
#

Ah it was because it had an s so it was Waxmoons instead of Waxmoon

#

Idk why I didnt realize that

sullen girder
#

What does the roll devWatcher do?!?!?

red fog
crude vigil
#

Someone can run Subnautica 2 on ultra ?

#

For screenshots of wrecks

primal geode
#

I could but play the game on ultra, if I could play the game just now

drifting cave
#

what was bro cooking here

jade solstice
#

@agile spindle

i could use help re counting colonists and checking info on them

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because we know there should only be 26

#

but last check i counted more, which is prob because of nicknames that werent linked to names yet

#

well 25 colonists plus the Player

#

the Databox page should be data recipe card

as thats the name im SN2

#

they named the Card instead of the Box this time

#

can someone send me screenshots of the following Blackboxes / character entries

Graveyard Caves:
Gram
Eddy
Raster
Sean
Wander 2

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i missed those and cant play until in several hours

tardy sequoia
#

If someone could please fix the first row in the table for https://wiki.subnautica.com/sn2/Databox that would be appreciated, the editor was acting up for me and I have no idea what the issue was lmao

drifting cave
#

oh wait

#

the pictures lol

#

alright this good ?

tardy sequoia
#

thank you :>

jade solstice
#

i think the wrecks should be named as they appear in game though

#

so Cicada Wreck (Canteen)

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as thats how they are in game and on the wreck page

#

not my call though

tardy sequoia
#

sure, feel free to do that now or I‘ll do it later

The page is also missing an infobox and a proper description as well as the boxes in the Old Habitat and the axum side of the map
I just ran out of time and am now late for class, but I‘ll take care of those later

jade solstice
#

what i am adding is that i add something to the blueprints you pick up

Databox link renamed to recipe data card

#

so its like in game when you pick it up

like

Moonpool recipe data card

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so its clearly visible that its picked up and not scanned

tardy sequoia
#

well they’re not all recipes

jade solstice
#

@agile spindle

should we maybe move Databox to

either recipe data card (in game name and spelling)

or maybe Recipe Data Card?

tardy sequoia
#

there’s the ones that unlock scanner options

jade solstice
#

recipe for stuff you can craft

tardy sequoia
#

some of them unlock more filtering options for the scanner station

jade solstice
#

unlocked via a recipe data card (SN2 name for Blackboxes)

tardy sequoia
#

they‘re the same object, no?

#

Blackboxes are not the same as Databoxes

jade solstice
jade solstice
tardy sequoia
#

ehh

jade solstice
tardy sequoia
#

I wouldn’t call unlockable scanner options recipes

#

you don’t craft anything

jade solstice
#

its the name of the box in game

#

thats why

tardy sequoia
#

it is, it just doesn’t make a whole lot of sense and causes confusion for people reading it

jade solstice
#

why would it

tardy sequoia
jade solstice
#

i just suggested it because its the name of the boxes in the game

Databoxes were renamed so i think we hould use the name they used in game

#

my keyboard is small

#

im tired lol

tardy sequoia
#

I would argue that we don’t know the name of the box itself unless extracted from the game files
It just says "take recipe data card"
we‘re not taking the entire box, just a chip with the recipe on it

jade solstice
#

yeah but in SN1 it was Blackbox

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now its Recipe Data Card

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they chose to name the card itself instead of the box its in in SN2

tardy sequoia
#

but this is just the prompt given to the player, not the name of the object itself

jade solstice
#

its the name of the Card you pick up

we could also use both

you Take the recipe data card from a databox

that way my added linking also still works

and we add a text on the databox page about the card you take having a name

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i mean i thinks is nice that they gave us a name for the Data Card itself

keen zealot
#

Hey I have been adding GIFs to all the tools pages on the wiki, are there any other pages that could do with any GIFs?

cerulean beacon
jade solstice
#

Carpe do you have eddys character entry?

#

need his and the others from the Graveyard Caves for the wiki

#

for some stuff

cerulean beacon
#

like in the DataBank or the voice lines?

#

but yes, i do have the graveyard dialogue

#

just sent it to you

jade solstice
#

no no the Databank entries

cerulean beacon
#

seems to be only the name of the scanned character (晨伟 Chen “Eddy” Wei)

#

btw if any devs happend to pass by, i am wondering why some characters (Rowboat and Gram for example) have their name with escape sequences for the quotation mark, while other do not

jade solstice
#

need to the info from their character entries

supple wedge
#

do we know WHAT this is>

jade solstice
#

which recording is it?

#

or more like where is it found

cerulean beacon
jade solstice
#

that doenst help me lol

cerulean beacon
#

well i have the full dialogue, but no clue where it comes from

jade solstice
#

i meant the biom

cerulean beacon
jade solstice
#

mainly the full entries for the Graveyard Cave

cerulean beacon
#

yes, the whole content of those scans is only the names. however, if you happend to have one of the string from the other characters i could look for that and get to the right lines

jade solstice
#

well named is good as well

cerulean beacon
#

||Phoebe "GRAM" Grammaticas||
||晨伟 Chen “Eddy” Wei||
||Rasa “RASTER” Niauronyte||
||Sean "SEAN" Harris||
||K. "WANDER" Wangmo||

#

based on the wander 2, however, im gonna assume im not in the right place, as i only have one wander...

#

what does the entry look like for the characters you already have

cerulean beacon
#

In any case, if that's not it, leave them empty and I will go add them afterwards

supple wedge
#

In a wreck blocked off by bloom

lusty loom
#

There is the Manifest, but it doesn’t contain the nicknames

jade solstice
jade solstice
#

doesnt fit in this channel

tight spoke
#

Hello everyone, does anyone know if it will be necessary to create a new world when updates are released or will everything be downloaded to the old world?

summer kindle
supple wedge
#

that doesnt make sense

summer kindle
#

how

supple wedge
#

does it even look like a squid

summer kindle
#

Straight from the entry

#

Bloom Parasites are a type of Protean squid with extremely reduced or non existent tentacles

#

If you stuck tentacles on it then it’s easy to see it as a relative of the Bullethead

#

(Which is currently listed as a fish in the databank for unknowable reasons)

ornate plume
#

Listing things as the wrong category is kind of a classic for subnautica games xd I remember the old games having things listed as the wrong thing too

summer kindle
#

Well it’s only the first round

#

But yeah lol

#

Gotta love the Membrain Tree

#

Described in its databank entry as a symbiotic collection of microfauna and coral

#

placed in the flora section

ornate plume
#

yup 😭

summer kindle
#

I’m glad Proteus has an actual name

#

It’s much easier to talk about something being a Protean lifeform

#

Than it is to say a lifeform from 4546b

supple wedge
#

are bleeders squids...

ornate plume
summer kindle
#

4546b doesn’t really have a squid group

#

Bleeders are like kinda the closest I guess

ornate plume
#

Crab squid kinda

summer kindle
#

But even then that’s very superficial for the Bleeder

summer kindle
ornate plume
#

Yeah agreed xd

#

Also I love that Proteus got so many crab species, it makes up for 4546b having a bunch of things named "crab x" even though it wasn't a crab

summer kindle
#

Yeah the arthropod diversity is my favourite thing so far

#

Even though atm several lack the ability to be scanned

ornate plume
#

Yeahh

supple wedge
#

squidshark

ornate plume
#

Same tho, I'm a big invertebrate fan and they're often underrated lol

summer kindle
#

These guys are tiny and easy to miss but I still wanna hear about them

ornate plume
#

omg i havent even noticed those yet

#

i gotta find them

summer kindle
#

Teal Cycloplet is in the Necrolei Hills iirc

#

They can be seen on rocky walls

ornate plume
#

Ooo, I gotta go back there and look for them

summer kindle
#

Also I think Crimson Shrimp were in the cinematic trailer

#

After Felix uses the sonic resonator you get a shot where a bunch of little crustaceans come out from the rocks

#

Can’t see them that well though

#

But they do look a bit like that

ornate plume
#

Oh yeah I see what you mean

#

That definitely looks like them