#đŁď¸ąclassic-role-ideas
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Does the target see this color change?
%role Concealer(Duck): Being the only player to vote for a non duck makes that player invisible and unable to be heard in proxy chat the next round to non ducks.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
Ya know, that would be more hazardous for the ducks than anything
Imagine, if you will, an invisible avenger, or even worse, an invisible pelican
Ok I fixed it
also, this would cause people to think their game was bugged unless they could see they are invisible
People not noticing you makes the game seemed bugged? I just thought they would accuse you of lying or being dodo. But you could still prove you were there by saying what you saw or heard near them.
%role
Ostrich(Neutral)
Goal: Complete all of your task and kill atleast 3 people during the round. To kill somone you have to go up to them, press the kill button, and guess thier role in the same way as assassin duck. This kill has a low cooldown, and the body canât be reported by anyone. Not even you
Thanks @minor hinge for your feedback, we'll be sure to look at it 
I meant the person who is tagged would need to know that they are invisible
otherwise they are going to think something is wrong with their microphone when they try to talk to someone and never get an anser
Similar to how when you are silenced you get a notification
Honestly, Ostrich sounds entirely too complicated. First you have to not only do all your tasks, but then kill 3 people by randomly guessing their role? Is the idea interesting? ya. But I really don't think it would be a fun role to play
That is why the ostrich has a shorter cooldown
Shorter than all of the ducks
That isn't going to help that the only way they can kill is by guessing their role. And as this is during the live game, you have to find a person, cycle through all the roles, and hope you guess right by the time they leave
True
maybe the ostrich marks them, and can cycle through their role when they have more evidence
which brings me to my next point, even if you figured out a viable method for them to guesskill people. what's the counter for this?
There could be a way to keep track
I'm just going to hazard a guess to say that, if the devs haven't and aren't going to introduce a method for pigeon to track who they have sneezed on, they aren't going to add that kind of feature to another role
Counters: well no direct counters, but donât give ostrich evidence they can use, kill the ostrich, vote the ostrich, indirect counters
but there is no way to tell who the ostrich is
Isnât that the point of social deduction? To figure out who the ostrich is
yes, but with every other role, you have some kind of proof
I.e professional with the invisible bodies
and people could keep track of who passed them
Maybe the mark wonât last forever
I think it don't, because it would be really easy to know who is painter, then just go with someone togheter... another problem
but it could be like silencer or party, like maybe the mark will be above thier head after a while
like maybe not immediately
but above so that they know they have been marked by an ostrich
I usually play with all available roles turned on. The role you suggested, I would turn off because I can just hear people whining about how they hate it because not only do they have to do all their tasks, but people keep moving away while they are trying to guess.
I've seen a similar idea a couple times. I could see it being useful in some situations
also going to note that the neutral roles are all named based on their unique abilities. dodo wants to go extinct, falcon is just a murderbird, pelican eats things, etc
Roles need to be able to be summed up in around 2 short sentences.
This has so many hoops to jump through to get to your win condition that there wouldn't be any creativity with how you get there, just finish tasks, guess roles, kill ppl, and then win.
Gatheing evidence as well
Maybe the ability to hide and vent to help with the win con
Ducks can use sabotages to direct the geese, or win outright with them instead of from numbers.
The Vulture can try and team up with the ducks, or strike out solo.
The Falcon gets to choose weather to try and lower the numbers as fast as possible, or to wait until it gets to 3 naturally (in where they then can choose weather to go on the hunt. or to hide).
The Dodo has infinite social ways of getting voted out.
When your win condition acts as step-by-step requirements rather than a simple goal to strive for, you don't choose how you play to get there, you just follow the steps.
so your main problem is lack of creativity
lack of options
even compared to the most basic roles like normal duck
yeah
Also, knowing someone else's role is a very high-skill barrier. There's already the Assassin, discouraging people from sharing too much info. Adding the ostrich is just one extra step.
It is meant to be a high skill role
Also you can just disable it in lower skill lobies
another thing to consider is how this "role guessing" interface would affect mobile users.
It is the same as Assassin so on mobile it would be the same as assassin, same layout and format
Except it would be happening outside of meetings
With meetings, people are locked into place and otherwise vulnerable. On mobile, calling up the roles all at once, you might be sliced in the middle of it.
Oh hey found the counterplay: your gonna be sitting in a menu for 3 seconds either trying to follow someone, or standing still.
Both of these are dead giveaways of who the flamingo is, with the addition of happening late game because of the tasks, and you have to guess their role correctly to win, and you have to do this 3 times to win.
I still don't see what guessing like this has to do with ostriches
This just doesnât sound fun to play tbh. Itâs an interesting concept Iâll give it that, but you canât put a role into the game just because itâs fun to think about.
Also, the role would have very little late game viablity. If there is one goose, two ducks, and the "ostrich" alive and the ostrich guesses the goose's role, game over, ducks win
Plus itâs thrust into the mid-late game because it can only kill after it does itâs tasks
so it has a very narrow window in which to try and guess 3 random people's roles
Vengeance Lover Goose - Goose exclusive role which reveals the location of their loved ones corpse and allows him to kill if the other one gets killed
So there are alot of Variants in my head for this role:
- Plain simple be able to kill ones
- Go on a Killing Spree
- Here me out on this one. John Wick Style - The Killer is revealed to the remaining Lover Goose but he loses the ability to speak in proxy and if a meeting is called/body reported they die. Meanwhile the Body of the other Lover disappears and can not be reported, forcing the killer to either hide for their life or call a meeting and put him at risk of getting voted.
If the killer gets GOT the lover goose becomes a normal goose.
with #3 it will get interesting because killers will have to decide either to get another body to report or call a meeting and be sus as hell or get killed by a goose + it sets another Role for the Assassin to guess about.
What do you guys think ? got any ideas for some sort of Vengeance Lover Goose?
Oh hey something new on the chopping block.
I mean it is an interesting idea, but it kind of makes lovers obsolete
i actualy dont know what you mean by that. you mean it will become some sort of "meta" if this is implemented?
I mean, why would you put in regular lovers when you could have this role?
#1 is a fun concept, but Kitzah does have a point. If this variant of loverâs doesnât die together, itâs more of a separate role at that point.
#2 turns the player into a Sherf with no consequences. Not great in terms of balance.
#3 sounds like it could be fun, but the core mechanics feel a little too complicated. Generally, the basics of a role need should be able to be described in at most 2 short sentences
in terms of balance thats why the ability to talk in proxy will vanish and you just die if a meeting is called, forcing the killers to either report another body or to call a meeting to save their asses, which puts them at a bad spot.
so the killers shouldn't just randomly shoot people 'cross the board on cooldown or they get got with it
thats a fair point i didn't think of that
âThe not great in terms of balanceâ was under 2
more of a vigilante on a timer, finding the killer and getting him before a meeting is called or you vanish, and if you can't talk outside of meetings there is no way of telling others who killed your lover or accidentily calling out your role to the assassin
Now maybe if it was just a revenger goose who got assigned a random player like the bodyguard and if they died the person got a kill button
but really that's just avenger with extra steps
could work with that, some sort of Secret Lover or something
and less utility
to be fair i haven't seen many uses of the avenger other than randomly shooting someone if you witness a kill
I have seen some really great uses of it
for example, if you watch a kill through the paintings in the basement, you can then track that person down and murder them
okay that is cool
I wasnât talking about option #3 with that comment
I was talking about option #2: âKilling Spreeâ in where Iâm guessing what you meant by that is to give the vengeful a refilling gun, and telling them to go nuts
You can also partner with a Sherf/Vigi to get a Goose Double kill
ohh got it, thats why i was referring to "there are alot of variants in my head" and "tell me what you guys think"
like i said, it is a neat idea, i just don't think it really fits in with C+ gameplay
or get tricket by a duck and lose all of your role uses
getting tricked is always a possibility
That happens with every strategy.
And I never said it was a good idea 
likewise? 
can you guys think of a role that has something like going into sicko-mode to hunt down a killer either it's a falcon or duck ?
I think one of the biggest reasons that doesn't exist is because of balance
because if you have this one role that instantly knows who a duck is, even if they can't talk, they can hunt that duck down, even if they die afterwards it's still a bad exchange for the ducks
Plus what if the duck just thinks their game is bugged when the body disappears
yeah and the reason behind that is for people not to instantly shoot random people if the kill comes off cooldown cause i've seen alot of people do just that and even if they catch a canadian its just "i found him like that" and they're free to go
than you haven't read the new role, just like pelican you could think the same thing
And thatâs why you always hire a lawyer 
the difference with the pelican is that the pelican's ability is to make the body disappear.
it doesn't just randomly watch a body vanish for no apparent reason
Lawyer Strategy: Telling only one player your role in proxy chat.
Most useful for the Canadian, but is still a good idea for other roles as well.
i know, but the body disappearing would be the indicator that the said lover is on his ass so they start sweating, and if they ignore it well
first time hearing that
That's been a strat since assassin arrived
i haven't played since the assassin arrived i'm quiet new to the game but i know some stuff
I started right after it was introduced
the biggest problem with the lawyer strategy is when the person you tell happens to be the assassin XD
Yeah, itâs main 2 holes are particularly trustful ducks, and how easy it is to be replaced by said ducks
yep, cause if you tell a duck and no one else knows, they can claim canadian
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
How does the infection work?
I think this could work, at least it'll stop people from spamming meetings
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
How does this affect existing roles?
In general, you donât really want to make a role obsolete (unless you have a very good reason or a very good idea). Itâs better to add new content than to replace content. A counterexample would be a role that had two shots without consequences, instead of just one. This makes the vigilante obsolete.
Meetings are also the best way for Geese to get ducks out of the game.
This is basically what identity thief and morphling have done, along with falcon , vulture and pelican have done. I feel this would actually work well as to discourage players from spamming meetings. The infector's targets could also die during the game, and they can only infect 1 to 2 people per round.
%role
Revealer
Team: Geese
Win Condition: Win with Geese
Information:
Similar to the Mortician, the Revealer can check a body prior to reporting the body to determine if the killer is possibly a lighter color, darker color, and/or determines how long the person has been dead.
The power only works if the Revealer uses their ability and the revealer reports the body. It won't work if someone else reports the body or if the meeting button/bell is activated.
It won't specify the actual color, only a shade of colors.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
You are also forgetting the fact that any role reliant on meetings to win is going to be seriously hurt when less meetings are called and they can't very well just call them themselves
Revealer gives out too much information
@calm hare That's why there's a choice of either color or the amount of time the person's been dead but I digress
I mean, meetings should be called eventually. As you said, meetings are the best way for geese to get rid of the ducks.
There is already a role that can give you an idea of how long it's been since a body died
It just discourages meetings being spammed for no reason at all.
@calm hare Plus nothing would be revealed unless that specific player scans the body and reports the body. It won't work if they scan and someone else calls the body, a meeting, or eats the body prior to the report.
It's unlikely someone else reports the body
There is I thought
Also #đĄď¸ągeneral-ideas not here
you are also trying to just basically copy the medium from the other roles and put it into GGD
@nimble bay
Select your language in #lfg-language , and then post a code or join a game.
@calm hare Medium shows the ghosts of actual dead players, which GGD doesn't
You beat me XD
"The medium is a crewmate who can ask the souls of dead players for information. Like the Seer, it sees the places where the players have died (after the next meeting) and can question them. It then gets random information about the soul or the killer in the chat. The souls only stay for one round, i.e. until the next meeting. Depending on the options, the souls can only be questioned once and then disappear. During the meetings you can see, whether a player wears a darker or a lighter color, represented by (D) or (L) in the names."
I'm not giving the Revealer the power to speak to dead players
Basically the same though
It is basically the same role
which means the devs are aware of it and have either considered it already or decided it doesn't fit c+
...
Well, I guess it's a stupid idea afterall
Not saying it's stupid.
It is though
Just already considered
Already aware of and it being stupid are completely different things
And just because a role doesn't fit C+ doesn't mean it can't be used in another gamemode at another time
Well, I think it's stupid, as every other role I've suggested.
And also, this isn't personal, I poke holes in every idea that gets posted in here
I know
That includes yourself
I do respect everyone else, it doesn't imply myself
I'm telling you it does
Alright
That sounds really overpowered especially if your innocence is confirmed with a good alibi
What if there is only one blue in the game as an example and it shows that a blue killed, it would get a duck out instantly because of cosmetics. Cosmetics should never affect gameplay
Assassin vunerable, sure, but still op
What about the pelican. It replaces falcon in basement. So theoretically pelican may be new but it replaces falcon in basement map
Not arguing, Just a question
It is a very unique mechanic. It doesn't do the same thing as falcon but serves the same kind of role. The main reason that falcon and vulture are not on the basement is simple. Vulture wouldn't find bodies to eat which would be frustrating, and having two neutral killing roles on the same map would really throw off the balance
i agree with KItzah,Pelican can eat but they dont die unless a meeting unlike vulture who has to eat a LITERAL CORPSE to win.
%role
Moorhen
âYou appear as a duck and have weaker versions of their powers. You only win with yourself.â
(Replaces both mimic and falcon/pelican if implemented)
Can kill, vent, and access the ducks sabotages.
Wins if all the ducks are dead, and there is only 1 other player alive
Kill cooldown is 1.4 times that of the ducks
The Moorhen can only access sabotages 10 seconds after the cooldown finishes, and the ducks win any critical sabotages, even if the Moorhen calls them.
They can vent only once per round
Thanks @gusty bone for your feedback, we'll be sure to look at it 
Felt like making another dumb concept. What do yâall think?
But would the Moorhen win if their critical sabotage succeeds? And do ducks not no the difference between the Moorhen doing a sabotage or one of them?
ooh good points
added some clarification there, and I'd say that their interchangable
Why would the moorhen have access to sabotages if activating them hurts their win chance?
%role
Polycythemic goose v1 - When you die, everyone close to you stay with blood in the skin, you can't see the blood on yourself. You can clean going to vent, morphling, hiding or going to the mist.
Polycythemic goose v2 - Who killed you left blood footprints for 2 seconds, your killer can't see the footprints
Thanks @lethal leaf for your feedback, we'll be sure to look at it 
Search for Polycythemia (about the name)
messing up the ducks' plans
Thanks @dawn scaffold for your feedback, we'll be sure to look at it 
%role
a duck role that can poison anyone in their vision twice a game (can also kill normally) but their target will be alerted that they've been poisoned once a meeting is called and will die if 2 more meetings are called or is given a certain period of time until they die that counts down at the top of their screen
Thanks @dawn scaffold for your feedback, we'll be sure to look at it 
%role
The Electrician Goose
A goose that once per game can fix a lights sabotage, but will be revealed to the ducks, similar to esper. Unavailable on Goosechapel
Thanks @minor hinge for your feedback, we'll be sure to look at it 
I'm gonna say that fixing the lights sabo isn't likely to happen
For the same reason the locksmith can't open all the doors
%role
Vengeful goose/duck
This role allows a goose or duck when voted out allows them to take one person down with them. You must be the only person to vote for that goose or duck to take him down with you.
Thanks @sand owl for your feedback, we'll be sure to look at it 
@calm hare What's your stance on this? It sounds like a good role however it feels pretty similar to Maafia rules from TheAmaazing. Here is what I mean. https://youtube.com/clip/UgkxP6x2qlq5qBNx6xhT7k_ciyiOmqpuYLVY. Full version will be in duckumentaries.
Honestly, not a fan. There is no downside to this role for the person just RDMing someone. Say with teh assassin, you can try to just RDM someone but you're probably going to die instead. There is no balance for it and it's just killing someone randomly out of spite
Also, my usual disclaimer of "if this is in another social deduction game the devs are already aware of it"
It's not really "online social deduction game" It's just a game of IRL Mafia with friends online (using Zoom or Skype) that has been animated on youtube
That's why I ask if something that isn't directly from a social deduction video game can be added a s a role
Same rules still apply really. A lot of people started playing social deduction offline before they played it on
I mean they can technically add anything. I just don't see the value to that kind of role myself
It's the voting equivalent of someone who gets sheriff/vigi killing someone because they got voted off the round before
just randomly killing someone without any real reason
It is only once per game not once per round
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I read the idea. My point still stands. Also, imagine, if they did put that kind of role in. The next thing would be people instantly flooding the feedback channel suggesting that the amount be increased to every round/ever sabo/etc because the role is "useless"
What makes it so different from Esper goose? Esper is also a one time sabo fix with the same weaknesses.
Granted map specific
But still
No, it is not the same. Esper blocks specific sabos for as long as they are alive. This is a passive ability. It also only blocks the two sabos that could help them coordinate their duckish deeds, not any sabo that actively helps them get away with said deeds.
This is only a one time thing though that is not passive. Once you use the ability you are basically a normal goose, but in exchange the sabotage is more powerful
on average
and they need to be alive to use the ability
We donât really want to create additional vulnerabilities to the lights sabotage
Makes sense IG
Because it isnât passive, you could say to the ppl around you âIâm electrician, Iâll fix itâ, and then confirm yourself via a 1 second long lights sabbo.
Turkey wins by dying
That's not really much of a suggestion
Yeah sorry just figured I'd at least say something
Nothing to be sorry about. Just needs more to it really. If you mean they win if someone kills them, then that isn't really a good idea imho. That just randomly lets them win because the ducks are doing their job
It was more like they can be voted but getting killed is a win of course you'd need to finish tasks first
for votes we already have the dodo
Role:-
Name - Hypno Duck ( Natural )
Ability - he can convert only 1 goose to duck and add into own team. They can kill but not able to sabotage, they need to kill ducks also for win,
Thanks @uncut flume for your feedback, we'll be sure to look at it 
Team swapping is not allowed, read the pinned document that Herb made 
So I had a strange idea recently, but what if we had a parrot role? Where the parrot can copy another personâs abilities for a few seconds? Obviously the victimâs power the parrot copied would still be able to be used, but the parrot could use it too for funky situations. They arenât taking their role, but for example say the parrot copied Undertaker duck the parrot would have a killing role and then be able to drag the bodies until their timer comes off, another example say that they copied Sheriff, if they killed a goose they wouldnât die from the Sheriffâs ability. Thereâs also a thought on Dodo and if somehow parrot copied dodo then if the parrot got voted out they wouldnât win, because the meeting turns off Parrotâs copied abilities in that sense.
What would the parrot's win condition be? By naming convention, the parrot would be a neutral role that wins under its own condition. If it were a goose, it should have a different name (say, imitator goose).
And I just now realize that if you gain the power instantly, it's pretty quickly revealing what someone else's role is, which is a very powerful skill.
So imagine parrot uses the ability on a role like politician or adventurer (or a plain Goose) that doesn't have an activation. Would it just appear to parrot that they wasted their ability? Also, a parrot would be a neutral role, needing a unique win condition
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I meant the đŚ only wins if they finish tasks and get killed if you vote them they just die no win it's not to be taken seriously just a reverse of the dodo
I mean Parrot can win just how Falcon does, though the only way they get a killing role is if they copied a player who had a killing role (minus avenger) and any role that only works during voting screen doesnât work since the copied ability would be gone when someone calls a meeting, reports a body, or if the timer for the ability to disappear. Being able to win similar to pigeon or vulture where you need a certain amount of people to copy doesnât really sound all that fun imo
The thing about roles like Falcon and Pelican is that they can still remove players from the game when all the ducks are voted out. What ability does the parrot have to keep it going and be a final survivor?
%role Portalkeeper(duck): Instead of hiding, you may open a portal that only visible to ducks that takes them to a random point on the map(Basement exclusive). The portal lasts 15 seconds and has a very long cooldown between uses, 75 seconds sounds okay. It behaves identical to the normal portal, giving the ducks a cloud of pink smoke as they appear.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
It can give your entire team an extra escape option at the expense at splitting up, although has counter play such as someone could be monitoring the portal at the tunnels.
Team swaping was a mechanic during the vampire event..............................................................
In Classic + team swapping is prohibited, Trick Or Treat and other gamemodes have other rules then C+
I mean the game is mainly based around private games anyway? I dont see the point in prohibiting roles, if enough people like the idea, and its possible given the software limitation, but oh well. Its not like the role couldn't be excluded from public games, and simply turned off in private games if people didnt like it but, oh well. Im open minded đ Thanks for your time.
Well, the game is about social deduction, the rules have to be followed and Gaggle always holds on their rules especially Herbert, its not like Among Us where everyone can make an super duper broken version of the game. Its not bad idea, but wheres the counter? Wheres the meta effection? Lets say u add it into the game, lets say it has same cooldown as kill, so in 60 seconds u can make 3 Ducks, lets say basic is 2 so now its 5 Ducks against lets say 3 neutrals and 8 Geese, doesn't sound quite fun to me when I'm Goose
Also their suggestion is literally Cultist from Traitors in Salem
Well some people who worked on it might be working with Gaggle now, so it probably has been considered already
Will there be modifiers in the game?
Like better vision, faster/slower moving duck/geese, Colorblind, Dyslexic etc etc.
have you looked at the settings in the game? also this isnt the proper channel for this.
we dont currently have any plans for modifiers
Traitors in Salem is a BMG game, I think you were thinking about Town of Us
Penguin - Slides along the ground in a single direction for a certain distance in order to freeze people this would be a neutral role that wins if everyone is frozen and calling a meeting causes the frozen players to die. To unthaw there could be a task or you could have to kill the penguin or maybe a killing role can kill the ice instead of the player.
None of the current maps would really support that kind of gameplay given that most maps have a lot of twists and turns to give the ducks a chance to hide their kills.
Amnesiac: a neutral role that can take the role of a dead goose or duck or other neutral and be on their team.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Team Swaps are a no-no for Classic+
Also, any role that's already in modded Among Us is probably already known to the devs and either added or rejected for various reasons.
Probably better in a new gamemode
%role
Tucan: Neutral
Goal Win With The other neutral alive, you will know the neutral, and they will know you
Think of it as lovers
Thanks @minor hinge for your feedback, we'll be sure to look at it 
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
Not to say that there couldn't potentially be a neutral team, but it would still need a victory condition that's unique to them.
I'm quoting the design document directly. Sure the devs could make a team role but unless that happens and the design document gets changed, it stands.
%role
Goose role artist
Allows a goose to place a decoy of your character once per round. If the decoy is killed it location where it was killed. The decoy will disappear after a meeting or body is reported
Thanks @sand owl for your feedback, we'll be sure to look at it 
The problem I see with that role is it violates one of the core tenants of C+, and that is that when the kill button is pressed someone dies
The decoy goose will be considered a "real" gosse but will disappear like when a professional duck kills a goose
Yes, which would count as a kill stopping ability because no one actually died
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Thanks @quiet crest for your feedback, we'll be sure to look at it 
or juyst make a role that can destroy or manipulate it.
So....your counter for this would be to make a role that specifically works only against it? Also, this would completely bypass the doors sabotage, the chandelier blocking the path, etc.
oh they cant crete portals on those areas..if s it will jsutr break.
look if anything falls oir a sabotage hapopens..the portal is unacessibkle.
sigh my ideas sucks. im,ma just completely destroy that idea XD
I mean, invisible duck is supposed to be hard to catch
The invisible duck is also blind to anyone when he's invisible. It's entirely possible to materialize somewhere with a bunch of people.
Yup. Especially if they're not talking
people havent really adjusted to him yet
the time theyre invisible isnt super long, and they have to find a inconspicuous place to do it
and an inconspicuous place to land
i think people are still more inclined to report right away
instead of trying to catch them invsiible duck
similar to how people had to learn to follow a potential morphling
People will see someone and then just outright accuse them without even thinking of morphling
depends on the level and the meta of the group you're playing with
True
%role Pharmacist Goose. This goose can drug another bird and make them walk faster than normal (for a limited time?) . The drugged bird won't get their speed boost until the next round. When the next meeting is called the speed boost will go away.
Thanks @viral drum for your feedback, we'll be sure to look at it 
This role could actually work, since if played correctly it could be really useful and it doesn't insta confirm any goose
I do have a few questions though, What is the cooldown?, How many birds can be drugged a round?
How much faster will the drugged bird be?
I can't decide what happen if this role becomes a thing. But if it did it can drug only 1 bird so it has no cooldown. drugging more than 1 may be chaotic. Idk how fast so i said "make them walk faster than normal"
%role (Buffed) Medium goose. Make its original ability into passive (get notified everytime a goose/duck died). New active ability: Blind yourself and gains an ability to hear a voice from dead goose/duck for a short duration (so they wonât know itâs alive/deadâs voice.
This new active ability would be fun in a lobby game with voice chat enabled.
Thanks @floral cosmos for your feedback, we'll be sure to look at it 
Dead Geese could tell him who the ducks are, in early version of the game Medium had the ability u described but it was abused alot
On top of that dead geese would just troll the medium by circling the wrong people on purpose
Still, some individuals would not troll and just tell who the Ducks is, even go as far as telling everyones roles to Medium
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Communicating with the dead was deemed too powerful of an ability and hurt the deduction aspect of the game
Still instantly confirmable. All you have to do is say "i'm pharmacist you'll be faster after the meeting"
%role
Peafowl
The Peafowl spreads his colorful feathers and seduces other birds.You can seduce up to two people in one round.Tempted opponents can't use their abilities, and even if they do, they can't apply
After the round, the temptation debuff is released, and if there is a duke in the last three(When there is a duck 2 and a peafowl 1, the duck wins.), the peafowl wins.No falcon time or Pelican time is activated
Tempted birds, their job pop-ups disappear, their job buttons disappear, and they temporarily lose their jobs.But ducks can still be kill, and neutrality is not affected
Thanks @civic linden for your feedback, we'll be sure to look at it 
Few problems with that one,
- It needs to have its own win condition
- That would be a kill stop ability
- Depending on how the ability works that could be an instantly confirmable role
1.I added it
2.kill doesn't stop
3.I will add
So they win just if there is a duck in the last 3? That seems a bit unbalanced
I added your all questions @calm hare
What if this role was only in non-voice chat games? (even if no one plays like that)
What about medium? You could day "I'm medium, there is 2 dead people" (continues to update) and what they say what happens or at maybe 1 off. It's true
Other people could also counterclaim this role
And you could tell assassin accidentally
So I think this role would be good
%role
Audio engineer
Once per game/or round you can place a box that allows you to hear all the voices in the room. The box is pretty noticeable which allows ducks to notice if someone is recording them. But if you hide it well enough you could catch some ducks revealing their role with their voices
Thanks @sand owl for your feedback, we'll be sure to look at it 
The ducks or neutrals can destroy the box this doesn't take their kale cool down though it's just another option which allows you to destroy the box
It's kind of like astral but you don't need to transform into a ghost which makes you stand still and an easy target for ducks
This role could only be in proxy, and it's a goose I assume?
Backtrack Duck
Can set a marker and 15 seconds later will teleport back to that marker
Is the marker visible?
Chinese duck: the killer that can see all player at their map
The marker is not visible. To prevent a different killing role from camping it
If it was they could be marker-camped
That name won't make it in, also that's literally a permanent clairvoyance sabotage.
That's a good way for ducks to make a quick escape, I think it could work.
It would be difficult to get a hang of though, because you would need to get used to the timing so you don't just teleport away while in a group
Or teleport into a group
Also true
%role
Saboteur Duck
This duck can unlock an extra sabotage for their own personal use, which can only be activated once per round/game.
This sabotage is the one that can't be unlocked by the other ducks that game, such as the Chandelier/Poison on Mallard, or Clairvoyance/Telepathy on Basement.
If it's not possible for only one duck to have access to it, give the entire team the option to activate it, still once per round/game.
Cannot show up on maps that don't have rotating sabotages.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
tbh this sounds really dumb thinking about it but i 'unno
Role has already been suggested before as well
%role
Photographer Goose
after a long cooldown this class can leave a camera inside a room, once per round, and not being able to take it out of there until the next round, it can access the camera with a button and while he is accessing the camera, a red light will be flashing in the center of the room discreetly
Thanks @deep river for your feedback, we'll be sure to look at it 
That one has been suggested quite a few times over the past year
oh, sorry, I didn't know that, I started playing the game recently
no worries, I was just letting you know is all
What, really? darn
Yep, same name and pretty much the same ability suggested on the 20th
Just means multiple people thinking the same thing lol
we're a hivemind
%role
Suppressor
Duck role
Prevents a goose or duck from being able to vote.
This mode can change the outcome of a meeting because all it takes is one goose or duck to make a difference
Thanks @sand owl for your feedback, we'll be sure to look at it 
I believe that would also fall under controlling another player's actions. Voting is the main way geese have for getting rid of undesirables
%role
Eagle
Neutral Role
Can "swoop" other players from anywhere on the map.
Swooping kills the target, but also teleports the Eagle blindly to their location, making it harder to get away with kills.
Swooping has a long cooldown and the only way to win as Eagle is being the last bird standing
Thanks @modern jacinth for your feedback, we'll be sure to look at it 
is their target picked randomly? do they pick the target?
They pick, I think of it like Eagle Eyes, the hone in on their target but aren't necessarily aware of other things going on. I imagine an in-game vote screen kinda, but I wouldn't even put names, just the colors/outfits
%role X-ray(Duck): "You know the roles of players you see, but not their colors. Being the only player to vote for someone reveals their color to you.". Their voting screen has their order shuffled to make the role work as I intended. Just thought a backwards spy could be a funny as it flips the dynamic, giving you very important info early, but you have to find the basic info slowly as time progresses.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
If you know the roles of who you see then color isn't important. This gives the ducks a gigantic advantage. You instantly know the falcon, the sheriff, the vigilante, etc and can easily plan who to kill. This would be very unbalanced
Yes, this is strong but you could be instantly caught if you don't know who you were with or saw, especially early on if you haven't checked anyone's identity.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
So executioner from modded among us but with two targets and no counterplay for the role
Yeah.. now that you say that I see it's a bad idea-
Not necessarily bad, just not really a fit for C+
Role: Ostrich I Ability: Can see more than Impostors. He can go invisible everywhere by bashing his head to the ground, but you can't see anything. Also, it has a long cooldown. I Goal: Find the secret escape hole and bash your head through it 3 times to get out.
Thanks @storm crescent for your feedback, we'll be sure to look at it 
Well, for one, we don't have any imposters. For two that's an interesting use of the invisible duck mechanic. As far as the win condition, what's the counter for this role? They just get to spend the time invisible searching for this "escape hole" that would have to be programmed into the map?
Yes
Which means there is no counter for the role and they just win just because
%role
Captain Goose
The Captain goose may give a bird an additional vote for a round.
The Captain goose, during a round, marks a player. The bird who the marked player votes gains an additional anonymous vote. After the meeting is over, the marked player loses their mark, therefore removing their additional vote. You can only mark one bird per round, and can not mark the same bird twice in a row.
Thanks @clear patrol for your feedback, we'll be sure to look at it 
%role
Thug (Duck role)
Three times in the game you can threaten a player so that they can just only skip in the next meeting. However you will lose your ability if the number of players (except ducks) is less or equal to 50% of the original players (except ducks). And everyone can also fix it a little to make it better.
Thanks @earnest wyvern for your feedback, we'll be sure to look at it 
Maybe "Intimidating Duck" would be a better name 
Thanks, I guess it's better
It sometimes has a different connotation in north america
bye!
%role Informant goose. Once per round, mark a goose/duck to secretly reveal each other's role on the next meeting.
Thanks @floral cosmos for your feedback, we'll be sure to look at it 
%role Leader goose. Reveal its role to all geese. Has an active ability once per round, can protect any goose/duck around him and get killed instead (works like reverse gravy duck). The killer will auto-report after a short period.
Thanks @floral cosmos for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Wow that's like 3 powers in one goose
I count two powers, if you're talking about Leader goose: protecting one other person (which includes dying in their place), and then the auto-report. The reveal part feels inappropriate, at least in how GGD is set up.
The way it was written there is 3, reveal it's role, protection, and auto-report
@Rognik it also gets rid of deduction since it's a role that is a guaranteed confirmed. So it breaks 2 rules in that regard.
Both deduction and multiple powers
(We could even count limiting player options but that's a stretch)
Unless you put a really good twist on a confirmable role. The role can't be confirmable
Neutral Role: Eagle - They can only kill the Falcon. If they kill anyone other than the falcon (even other ducks/geese) they automatically die.
What would be the win condition?
Ooh good question I didnât think that far
Maybe once falcon is dead he has to out live the other ducks
đ¤
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Executioner (Goose) Before the meeting, you can tick 2 player, if 1 of 2 players have been ticked dead because be voted. So you will know his role is what. This role can kill by Assassin.
You can replace the 2 player tick with 1 player if it is too strong
Thanks @earnest wyvern for your feedback, we'll be sure to look at it 
You also fix it to make it better.
So idk if any of these ideas have been mentioned yet. But there could be and eagle role which is basically a medic type role and give a protective shield to a goose. And you can have another neutral or duck type role as the crow which can either kill like 2 people or have its kill timer shorten after each kill per round or something like that
And also maybe some type of love birds role
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
A kill should always kill. We're not keen on shields/revivals as it takes away from deduction.
Like the Lover role?
Kill 2 people? like the ninja?
I'm starting to wonder if you've played the game yet
or at the very least how long it has been since the last time you did
@void halo oh yea. I forgot that was already in the game. I had a brain fart
Lol, happens to everyone
%role
Smoker
Plant a smoke bomb in a room which will automatically detonate in 30 seconds or can be remotely detonated. can be used once after a meeting. This will probably be a goose or duck role. The person who plants the smoke bomb will be able to see through it. The generation for the smoke will either be 30 seconds or last until a meeting is called. This role will allow a goose to escape being killed. Or a duck to kill someone when there's multiple people without doing a sabotage
Thanks @sand owl for your feedback, we'll be sure to look at it 
An idea that me and a group I was playing with came up with due to a mic glitch was the hacker - a duck that can cause a playerâs microphone to glitch and will not work well but they arenât completely silenced
I think that would most likely lead to player confusion that their actual microphone was not working properly.
The Party Duck already kind of covers that niche, too.
The silencer covers that pretty nicely, won't allow the targeted player to type or speak the next meeting
Chicken: when killed, runs around for a few seconds, muted with minimal visibility before their body drops.
This could be used to follow the killer, or find the closest group of people to show they have died.
Problem- All birds that aren't a goose or duck are a neutral, which must have their own win condition where no one but themselves wins.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
maybe a goose that can revive?
No
ah man
Dead geese know who killed them
Revives, kill prevention (like shields), and team-swapping are major no-no abilities for game balance
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
I know I suggested a saboteur duck a while back, maybe have them short circuit tasks so they take longer to be fixed. Nothing causing death by booby trapping them like I originally suggested
You mean like the tasks geese do to win?
Yeah, cause them to be unavailable to access for like 5-10 seconds. However the duck can only use it's ability on the list of fake tasks they have.
The problem with that is that it's already hard enough for the geese to get a task win due to people not doing their tasks, this just discourages that even more
also, i can see someone walking up to a task and thinking the game is bugged because they can't access it
Right
I am having a problem I got a good idea for a role/map but I don't think anyone will like it
If its a good idea why would you think no one would like it?
True
I don't fully have the idea planned out yet but I will return when I finish thinking how the map and role will be
If it was implemented, I would probably have some kind of message like "this task cannot be accessed right now." It reveals that a sabotage duck is in play, and lets people know that the input was accepted.
That doesn't mitigate the fact that it would keep people from finishing tasks, which is already a problem as is
This is true, but it was not the problem I was addressing.
How about a saboteur goose... that wrecks the sabotages so the ducks can't use then anymore. Just to spice it a little bit up :p
Been suggested before. The ducks have very little power when it comes to separating people or calling them away from a kill. Hurting sabos unbalances that
I think if there was a goose that can undo a sab unlock so that the ducks have to unlock it again would be fine but wrecking the sab altogether is a bit much
Ostrich (neutral) : the role remove vulture and falcon in jungle map. They can either kill player or eat body being last survivor is their way to win.( kill and eating body is same cd they cannot kill then eat)
Another ostrich idea: a neutral role that can dig its own holes in the ground and pop out of them, but it has a cool down for how long it can stay in the hole. After you leave a hole it âcaves inâ/gets destroyed
This is just pelican with extra steps.
%role Illusionist Duck. This duck can make an illusion of any player. When they make an illusion it will appear right in front of them. It takes time to make. The Illusion will go away after 30 seconds and you can only create 1 illusion bird at a time
Thanks @viral drum for your feedback, we'll be sure to look at it 
I feel like this would be really good but instead of an active ability, I think it should be passive. When you die a random non-duck player will know who your killer is (The duck who killed them will see a target above the person's head who will know that they killed when the timer counts down. The player who will know this information won't know that they're getting this information.) Instead of meetings make it an in game timer before they'll know who killed them ( A demon will appear above their head in game) So that way you can't claim and the geese can just call 2 meetings and get the duck out. The only problem with this is role with these changes is that the player would be sort of confirmed if call out the duck after the billionaire has died after a while and role ejections are shown ._.
But that's just how I feel about it.
@frail canopy
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Fair point. I also think it would be a good idea for the duck who killed you to learn who the heir was, so they can try and hunt them down
A fun idea, but what would be the point? I mean, how do you imagine the ability being used to help the ducks kill everyone?
How would the ostrich win in this build? How does digging holes help accomplish that goals?
%role Another Chicken: Make your target get voted to win. However you need to complete the fake tasks to be able to win with your gold. Your tasks is always 9. Your target will be another player except Ducks, Dodo and Falcon
If your target dies for another reason or get voted before you complete your tasks, so you will be win with the Goose (or can replace by win with Duck but Chicken does not count towards duck's win condition)but You only can skip when you doesn't complete your tasks.
Fun Fact: Chicken can still be killed by the sheriff even if they win with the Goose.
Thanks @earnest wyvern for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So executioner from modded among us. Been suggested a few times
also this
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
%role Chicken: Lay an egg in each named room in a map. (Debating on whether it needs to be within one round a la pigeon, or over the whole game with counterplay.) Laying an egg takes 3 seconds and the chicken cannot move during this action. The egg is visible to all players, and can be smashed by approaching and using the interact button.
Possible variants: need to lay only 10 eggs in specific locations. Eggs must be laid in a specific location away from any tasks or sabotage unlocks.
Thanks @viral dove for your feedback, we'll be sure to look at it 
The Illusionist can kill someone, Make an illusion of a player then leave. If someone sees the illusion standing on the body they might think they killed them or them playing dodo. They can make an illusion near a sabotage to make people believe the illusion of that player is a duck They can also make an illusion of a player to create a false alibi. (e.g I am Illusionist . I make illusion of kitzah (still alive) you find illusion of kitzah, meeting is called. People asked where you were. You said who you were with. Kitzah says you are lying and you get voted out)
It also can work it to make people believe a certain person is still alive or make people believe there is a identitiy theif
OK, follow-up question: how would the Illusionist choose who to make the illusion of? Would they need to sample, similar to the morphling? Would they just have a popup of all the players to pick?
I'm not the one developing the role. I am suggesting it. If Gaggle Team wants the Illusionist to make Illusions via sample. then they can do that.
Its like falcon, where it must be the last one standing
I get different game vibes from reading this
The thing is, falcons and pelicans can help reduce the number of competitors. How can the ostrich fight to be the survivor? I could see maybe digging holes for the other players to fall into, but that feels too much like being a trapper, and that doesn't work with the current layouts of the maps.
Overseer Goose: can see who voted them. (Would be a counter for snitch so they don't just vote randomly just because of their power to jail players)
Which would make the role pointless if people have show votes enabled
Also it would be an instantly confirmable role, all they have to do is say X,Y,Z why did you vote for me? and people instantly know they are a good guy(tm)
But why would you do that? If you get voted by someone the reasons are either a. told you their reason, b. believing what another bird is saying or c. an absolute troll who just wants to mess with you. Also Party duck would be pointless if there is no voice chat
People do a lot of things for a lot of reasons. Confirming that you are a goose could be one of them
%Role
Arsonist/Pyromaniac Duck
Either once or twice a round, this duck can mark a player for ignition via dousing them in gas, before being able to remotely kill them, with a long cooldown to counteract this. Players would be notified that they were doused after five seconds.
Ignited corpses cannot be reported, however, the Vulture can still eat these corpses. The Vulture would like fried birds, no?
Meetings will remove the gas from your feathers.
This duck can perform normal kills unlike the Demolitionist, but has a longer cooldown as well.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
probably too similar to the demo but it sounded relatively interesting
It is very similar. At least it isn't a direct copy of the arsonist from modded mogus
didnt even know it was an amogus role
The modded mogus arsonist is basically the same as the pigeon
Compared to the Demo;
- Can kill two players remotely (if that's considered)
- Can kill players normally
- Longer cooldown on kills like the Ninja
- Meetings delete the gas, while the bomb is still in play
- Probably a longer cooldown on it's main ability compared to the demo
It's more like an alternative to the explosive bird really
You could make the gas stay between rounds but things would get very stupid lol
honestly, i would remove them having a normal kill button. They already can do a distance kill with very little that can trace back to them
@runic cargo
Select your language in #lfg-language , and then post a code or join a game.
Yea, possibly. i considered the Ninja-length cooldown to counteract the fact they have a normal kill button. though how long does it take for a bomb to be passed? five to ten seconds may actually get you caught if you aren't very careful
5-15 seconds for the bomb to activate
@silk sigil #lfg-english-over18 or #lfg-english-all-ages I'm just going to delete your codes anywhere else. ONly post in one of those rooms
oh it's random
fixed to five seconds would probably make it take some thought in when you use the main ability then
yep, it is random to make it harder for people to know who exactly planted it
I just wanna play with people
And i'm telling you where to look for people and where to post your code, which is not here
I believe in you airhead. Listen to the bot and Kitzah. The people are there
Waiting for you
a different flavor of Demolitionist would be interesting in any case. Demo is already a very wacky role
It could be if done right. Would probably only show up on maps where demo wasn't
Yea, that'd make the most sense, considering ID Thief replaces Morphling already on some maps
You're essentially a slower (longer cooldowns on main ability + kill) and more risky (fixed application of the gas, unlike the bomb which is random) Demolitionist with a potentially stronger burst of damage to enemy birds (emergency kill button, remote multi kill) who also has their method of killing reset between meetings, as their gas is removed, but the bomb isnt.
a more Methodical approach to remote killing psychopaths. 
Witch
Contact with someone to mark your target(like Morph).
Use ability again, to control them for a short period of time to learn the role or use it to kill others.
Proximity settings: Witch only hears what's near them.
Role: Neutral Evil. Can't Kill, wins by surviving with evils.
Counterpart:
Survivor - Neutral, wins with everyone. Can't win if dead.
Gets same tasks as Dodo.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Specifically:
Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
Itâs better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerâs ability isnât as fun as having your own. Secondly, itâs difficult to balance the feedback of a disabling ability. Letâs say hypothetically that you could block the ability of killers. Well, since itâs a game of social deduction, we canât actually give you feedback or youâll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the âdisablerâ also donât get any feedback about whether your abilityâs working as intended. Thirdly, from the perspective of the player youâve targeted, at its best youâve made their role unfun. At worst, theyâre going to think the game is glitched.
So overall, these arenât good roles. Itâs not a matter of game balance, just that they donât really add fun gameplay.
An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.
Also, neutrals have a bird name and win alone, not with anyone else
Why do we have to get only the ducks out?
If the pigeon is still alive he can surelly win
Hes neutral. Just like falcon
But the game just ends
%role
Then here's another but similar idea:
Owl, Neutral. Gets a randomly selected player as prey.
Able to change vision to see what the prey sees.
Can only attack the prey (like dodo duelist).
Wins when killed certain number of players that way.
That's a neat idea. Though it would be difficult to master ESPECIALLY if fake tasks aren't on.
%role
the penguin.
Neutral role
idk what the victory condition can be I just like penguins
Thanks @surreal gulch for your feedback, we'll be sure to look at it 
Well that's a good start I guess but running around with no purpose seems boring
No there will be a victory condition I just don't know what it will be yet
There are many birds we can think of, but what they can bring is the real challenge
can't force it, let it happen naturally
Can we get vampires in normal gamemode but with huge cooldown?
Pelican vs Vampires
No
The game ends when all the killers are gone. That's why falcon and pelican keep the game going while still having a dodo or a pigeon doesn't matter. There must be some risk for the game to continue.
I haven't actually tried it, but I think that dueling dodos get fake tasks even if fake tasks are turned off. Each dodo must then complete their tasks before they can find and kill their rival. I imagine the @zealous cargo 's version of the Owl would be similar: complete a certain number of tasks before getting a target, and then being able to kill only them.
perhaps, but smaller amount.
Like two tasks per ability to kill
Well, the dueling dodos have 3/4ths the tasks geese do (3 if 5 or 6 if 8), so that feels like a more appropriate proportion per kill for someone not indiscriminately killing.
But here's another problem I just thought about: what if the target dies before the Owl could get there? Does he immediately get a new set of fake tasks to find a new target?
%role
idk what to call it
goose role
once per game, if you get the most votes, the person you voted for is eliminated instead. you cannot skip nor vote yourself. (edit: if the goose doesn't vote, a random bird is voted for them instead)
could be very fun if dodo is also turned on.
Thanks @worldly badge for your feedback, we'll be sure to look at it 
That's a bit broken if you ask me
I agree that it's not quite balanced. If by some miracle you make it to the final 3 and hadn't yet used your ability, you could be the decider. Or completely throw the game.
Another problem is that it's a confirmable role, and one that is far easier to pull off than politician in terms of voting.
That role seems a bit too broken
A better/more balance version is if you take a person down with you but only if you're the only person to vote for them. The role will be disabled once three players are left
%role vampire in normal mode
probably as a neutral
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Vampire uses team swapping mechanics which are a no go for C+
well maybe make classic chaotic mode
That wouldn't really be classic now would it? It would just be chaotic mode, and game mode suggestions go to #đŽď¸ągamemode-ideas
ok
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
%role Shadow Duck. When lights are off, kill cooldown goes twice as fast. But has a longer cooldown. (1.5x probably)
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
Role Robbin fraction neutral keep your target alive and you can protect your target and the Robbin needs to help their target to win Robbin targets can not be dodos thougj
Role Parrot vs snitch The Parrot is a neutral role who needs to do all its tasks to become a pretend duck who can see The ducks but he wins With the Ducks he also kills the snitch If the finishes his tasks if all the Duck are duck the Parrot will become a Falcon The Snitch is a crewmate role who needs to do its tasks to reveal Imposters and auto kill the Parrot
Role Seagull Get your target voted out to win
So basically Ninja without the double kill?
Not really. It's cooldown goes down faster and it's cooldown is not as long. (Its only 1.5x and not 3x like the ninja)
Only in darkness. Not in vents it goes down faster.
(So it goes down a different way, but when lights are on, it takes longer than usual for them to kill. But not 3x as long like ninja)
Crow fraction (crow) Crow needs to Kidnap 3 player to win the kidnap the duration is 20 seconds the after that the person who is kidnapped will die unless teh crow gets killed
Thats way similar to pelican
Possinoer fraction (crow) posioner needs to posion everyoone to win excopect the other crow mebembers
Crow is a new faction
Poisoner?
yeah that what i means
But..goose goose duck doesnt have a poisoner so im not sure what youre talking about
Medusa (crow) stone 5 players to win
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Pace yourself
Be sure to read the document, and again we know about roles used in modded other games
Crow is a new faction Crow Medusa and Poisoner are the crow members
Also, you need to add a "%role"
at the premise of your idea
and Im assuming by faction you mean a team like Goose/Duck/Neutral
dont really hear of "factions" outside of mortal kombat personally
How is this different from a bodyguard?
I don't see a whole new faction being added, at least not to Classic Plus. It's split into geese and ducks, with a few independents. Having 3 new roles for a third fashion, it becomes more of a free-for-all, which might work in a new game mode, but it would totally derail the current balance of C+.
Wait, is this Astral?
Perhaps an inspiring prototype
%role
The Treasure Hunter goose
Complete all of your tasks to spawn an additional, unique task to this goose that gives you bonus coinage upon game completion! even after they die.
This role cannot obtain the unique task when they are dead.
Ducks (not the Falcon) can see that you are a Treasure Hunter, and can kill you for an extra coin or two. or the chance to obtain said unique task, though they need to finish all their fake tasks. Goose Killers can activate this as well, if they happen to accidentally kill the Treasure Hunter.
This role cannot spawn on maps with the Gravy Goose, and as such, may have similar protection, if needed.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
a different flavor of Gravy, that'd make thematical sense on something like Jungle Temple. 
What do you think?
%role
tracker duck
the location of all living ducks (and mimic) can be seen on the mini map. (whether it shows ducks inside the pelican or not is up to whoever makes roles)
Thanks @worldly badge for your feedback, we'll be sure to look at it 
They already have the clairvoyance sabo in the basement which does the same thing
%role
The Hunter Duck (or Goose?)
Take out a player who voted you, if you are voted out. The Gravy is not immune to this, unlike the Assassin. does not trigger a Dodo win if the Dodo is shot.
You have a slightly longer kill cooldown.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
This one is more unhinged than the previous suggestions lol ||if this is an Amogus role istg||
The assassin does not trigger a dodo win if successfully shot
I know. the assassin was mentioned in the case of the Gravy, not the Dodo specifically
Assassin cant shoot the Gravy boy.
Voting is the only reliable way the geese have to get out the ducks. Any role that messes with who dies when voted severely harms the geese.
There's a reason why the only vote-altering role in the game (Politician) is widely considered by the community as the worst goose role. Because any more than that would severely alter the geese's ability to win at a fundamental level.
Politician is very bad, yeah
I believe it's widely considered a bad role because it is hard to get a tie to happen. It's definitely not something you can engineer.
I find most often when someone says a role is bad, it's because they can't figure out a use for it đ¤ˇââď¸
Politician is kinda different tho, since it's ability is linked to ties i do believe ones that you are specifically apart of, which is, to say, not very common, unless you're with a very strange band of birds
I havent seen Politician go off once; i only see ties that Politician aint apart of
For me, I use the politician as an excuse to do risky plays.
I'm a role that no one cares to kill, whose only ability is that they can't go to jail, so I might as well be a pain in the butt to everyone that does so much as look funny. And hey, I'm more likely to win in a 1v1 than they are, so why not accuse someone of backpedaling?
I think the more common power of Politician is less about ties and more blocking the Snitch ability. The other half, winning in ties, means that if there's a tie in votes involving him, then things continue as if he wasn't part of it at all. If the tie is between two birds, the other bird would get voted out; if the tie is with skip, nothing happens. If it's a three-way tie, the politician is removed and the rest continue.
I think I was part of one game where there was a tie between the politician and the dodo. The dodo was voted out, and won.
%role Owl - The owl is adept at seeing in low-light but has poorer vision in bright light. This is expressed in-game by the Owl having a 50% reduced vision radius in normal light, but has an increase of 25% vision when the lights sabotage is called. The map could even be zoomed out a bit more for the owl, allowing him to see even further than the ducks while lights are off.
Thanks @cold lotus for your feedback, we'll be sure to look at it 
I assume same win con as Falcon?
I was thinking more of it being a goose role.
Current naming practices have non-geese or non-ducks as neutral roles. There's no such thing as an "owl goose" that I know of.
@cold lotus
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
This could be a neutral role: The Resurrector/Medic can revive one person only once and the person(Up to y'all or debate) Can either be muted or can talk only for that next meeting
Another Neutral role could be :Prankster/Trickster (could work like dodo or help geese win or just in general annoy players can become a fake dead body but can turn normal and or give extra tasks to people and restart Duck sabatage task
Resurrection is one of the full stop âNot gonna happenâ abilities. You know who killed you when you die, and thereâs no way to stop that info from being shared unless they stay dead.
@vale hatch
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Is that to both?
Yep
Okay
First breaks no revives. Second breaks roles having multiple powers
Alrighty thank you
%role
The Cassowary (Neutral)
An extremely aggressive bird. kill players to power up, and be the last one standing!
Starts with a longer kill cooldown than the Falcon. killing a player makes your kill cooldown shorter. this lasts between meetings, with a cap as to how fast the kill cooldown is (about three to five seconds faster than Falcon).
To prevent the Cassowary from being able to beat out ducks after a meeting once it's kill cooldown is powered up significantly, it'll be locked to a 20 second kill cooldown for the first kill of the round.
Geese can only win via tasks, and Ducks can only win via Sabotages while you're still alive. cannot coexist with the Pelican or the Falcon.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
The Cassowary is a very dangerous bird after all. 
And i'm not sure which other bird would fit the whole ramping up concept, besides maybe the Kite, Ostritch, or some variations of Eagles and Owls
what if there a free for all type mode like eveyone a neutrale role
%role
This is probably impossible, but might be a way to bring Vampires to Classic Plus.
"Aviary of the Undead"
Neutral, turns corpses into Undead Ravens. Cooldown 1 minute or less.
Ravens
Can't Kill right away, slower than normal players. Can be killed and will not revive if killed or lynched.
Unable to turn.
"Faction win" if Majority are undead, or Avian of the Undead survives to the end.
still counts as revival, which is not a thing that's going into C+
also team swapping, which is another no no for C+

Great, now it looks like i'm judging Kit
I'm used to it lol
pray tell, i was not judging you i promise-
%role Deputy - Cannot be killed by geese roles (sheriff, vigilante), if the sheriff dies before the deputy, the deputy is alerted and takes its place (unlocks the ability to kill with the same rules as sheriff).
Thanks @nocturne relic for your feedback, we'll be sure to look at it 
- The kill button always kills
- Instantly confirmable role
alright, thanks for the quick reply
%role (cant think of a name) a goose that unlocks the ability to make 1 kill after a meeting is called if there are 4 or less players left. (maybe scale it to the number of ducks set, like 4 left with 1 duck turned on, 5 with 2 ducks, 6 with 3)
Thanks @nocturne relic for your feedback, we'll be sure to look at it 
sorry just had 2 random ideas
Nothing wrong with ideas, but that sounds like vigilante who has to wait for a kill button
yeah basically, just another killing role
%role King(goose): You count as two geese. This stalls duck wins and falcon hunts while you are alive. This also does have a downside such as getting killed early makes the benefit useless so you need to focus on survival similar to the gravy and esper, although you aren't as much as an easy target as the other 2 I listed.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
First note: 6 players with 3 alive geese means the game is over, unless the falcon/pelican is still alive. You'd need 2x+1 to be safe. Also, if it's that close to the end (and the player somehow isn't killed first), it seems more likely the player would give the ducks the win than not.
Second, if you suddenly get a kill button, than you know exactly how many players are left. That's new information that I don't think is appropriate in C+ in the current format.
This doesn't really work for the game format. Let's say, hypothetically, only the King goose and a duck are left. By your rules, it would think 2 geese are still alive and the game won't end, but there's just two player. The duck is now looking for the King, the one remaining goose, and the King is either looking for bodies of the meeting caller. And even if the meeting is called, what then? Does the King's vote count as two? Because that's an easy win. If not, it's a tie and geese would lose anyway.
It would just count as 2, no extra votes. As I said, because it focuses on survival, the king can stall a duck win by allowing any geese to finish up their tasks, which could be the difference between a task win or a loss. It's technically not a 1v1 but a 2v1 that can't be ended by a vote.
%role Warp Duck: This duck can warp anyone on the opposite side of the map. This can be used to warp someone away from reporting or eating a body or teleport a duck to cover more ground and kill more
Thanks @viral drum for your feedback, we'll be sure to look at it 
%role Gambler Goose/ The Gambler- places bets on other characters. Bets consist selecting a role label for each person in the game. Labels can only be set once per each character and at the end of the game you'd gain coins or lose coins based on correct or incorrect bets. Once you guess some ones role you can't change it.
Thanks @cyan turtle for your feedback, we'll be sure to look at it 
%role
The Osprey (Neutral)
Cannot spawn on the same map as the Falcon, Pelican, or Undertaker.
Ducks cannot win while you're alive, only by sabotages. Geese can only win via tasks. Be the last survivor to win.
It's special talons allow them to grasp prey.
Your kill button is replaced by a button that allows you to grab players (20 second cooldown) that allows you to move around while holding onto them, and then being able to kill once you've held them for five seconds.
Can also move corpses like the Undertaker.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
%role
Mastermind Duck (Duck) - (If you got a better name then use it instead. All I could think of)
Their vote is invisible unless it's the only vote placed on a certain person (or only skip). Still counts toward anywhere the vote is placed. If the invisible vote creates a tie, the invisible vote wins the tie.
That means an observant player can see the discrepancy. Immune to certain vote-checking strats like "everyone vote themselves". Can ruin a late game situation where 3 players left and one skips. The duck then snags a win.
Thanks @wise pumice for your feedback, we'll be sure to look at it 
That seems like a problem if vote reveal is on, and totally unnecessary if blind voting is on.
%role
Cautious goose
This role allows the goose to see through the light and smoke sabotage them to catch some ducks in the act of killing
Thanks @sand owl for your feedback, we'll be sure to look at it 
Good point. I'll keep thinking
Roles that reduce the usefulness of darkness and fog have been suggested frequently, and all it does is reduce one of the ducks' few tools to help them while outnumbered. Anything that makes sabotages less effective will probably not be added.
I didn't think of that you're most likely right
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role
The Knight/Jousting Duck
Has the ability to temporarily boost it's walking speed. kicks up dust when this ability is activated.
Charge forward like a good duck.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
I don't see what the advantage to this role would be. Honestly all it does it instantly confirm you are a duck
This charge would probably make more sense as a different kill button (activate this to get more speed and kill the first person possible) but probably too gimmicky
All the reason you should keep it hidden. Like the Undertaker confirms you are a duck by carrying the corpse. Eating the body confirms you are not on the goose team. Basically if a duck (or neutral) a role that's confirmable all they need to worry about is to not expose it to the geese.
Yes, but each of those roles has a point. To conceal the body. All this role would do is run faster
Setting or soemthign Idea from David Blue:
When there is a dead duck and a live duck, the live duck can still hear their dead compatriot. BUT if there is a Medium duck they can ALSO still hear dead ducks talking.
The dead are not going to be able to communicate with the living
Even if it is only the ducks communicating, that is a duck who, if role reveal is on, can instantly tell the other duck who the pelican, sheriff, vigi, etc is
%role Tomb carver(goose): In the meeting screen, you know the order that players died. For cases where players die at the same time like sheriff and lovers, the bird that got killed is first and whoever died due to the consequences is second. Players that die to the pelican are last compared to everyone that died during the round but are ordered by who was swallowed first to last.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
make it so the ducks can never see what the dead people are? shrugs
The dead still have too much information even without that. That's why medium can't see ghosts anymore
Like "that guy killed me, he's probably a sheriff".
Or "that guy ate me before the meeting was called, that's the pelican"
%role
Journalist(goose) (if you have a better name, you can replace it)
During the meeting, you can mark once another player, if he/she die before the next meeting takes placed, you will be alerted.
You also can fix it to make it better
Thanks @earnest wyvern for your feedback, we'll be sure to look at it 
%role Owl (neutral) can grab other players and drag them and hide them in hidden places like vents, suits of armor and fog. Once a meeting is called, those players that are hidden in secret spots die. Players that are grabbed can talk or yell for help until they are hidden. Same win condition as pelican.
Thanks @keen lodge for your feedback, we'll be sure to look at it 
And what if ducks or other venters find them? Would they be freed? If a non-killing goose sees the owl dragging someone around, is there anything they can do about it?
Ok I got one for the new map.
The Frankenstein Role!
With The Frankenstein Roll the player can bring a dead goose back to life but the reanimated corpses doesnât talk nor do tasks. They just walk around and once in a while they will stop walking at random. (Maybe at a spot at an actual task but again they donât respond or do anything.) Standing time is also random.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Poopy
Frankenstein might be a good role for Trick or Treat, but I'm not sure how to make it different from Vampire.
%role Magpie Duck: Once per game, they can lay down a fake dead body. Whoever reports that body explodes with the fake body.
Interesting. I imagine this as the fake body always becomes one of the unused colors to give the Geese a bit of counterplay (Wait, nobody in the lobby was purple! This is a fake body!) and maybe the Mortician ability would reveal it as a fake.
Either that or maybe the Magpie Duck userâs color to give some kind of hint/counterbalance to the ability in case someone else witnesses the explosion happen.
What if Vulture tries to eat it
It didnât get reported, so no explosion, but since itâs all stuffing, then it wonât count towards the vultureâs eating count
I mean it's an interesting idea, however, magpies are not ducks so that name would have to be changed.
I thought it was called the Magician duck there for a sec
I'd make it twice per game, and make the body the same color as the duck placing it down
that would be a pretty good downside, if you don't report it it tells you who the duck is
Ooh, and also, a mortician inspecting it could see the role as the Magpie
If they live to the meeting, of course
actually, I think it's better if an inspection kills the mortician
Or maybe the mortician doesn't get any info at all from it
Definitely NOT to kill the Mortician. I don't think it should give NO information, that would lead to people thinking the ability was bugged.
well, Mortician doesn't get any information until the next meeting. Reporting the body kills the reporter, so the mortician might hesitate to immediately report and have someone else report it. Not sure what the report message would be, though.
As for a replacement name, I guess it could be Taxidermy Duck, since it'd be a stuffed body.
Maybe call it Decoy Duck then en lieu of the decoy ducks that hunters use when duck hunting?
Or if you want to just call it like you see it, call it the Possum Duck since the dead body is playing possum to being a bomb.
%role Possum/Decoy Duck: Once per game, they can lay down a fake dead body. Whoever reports that body explodes with the fake body.
Thanks @frail yarrow for your feedback, we'll be sure to look at it 
The one problem I'm just now realizing is how would this ability be triggered? I doubt sacrificing killing would be a good idea, and the ability to hide after leaving the body would be extremely useful. Sacrifice sabotages?
Could be interesting meta impact with Identity Thief. You could see a red body on the ground and see a red player running around. Is it ID Thief Duck or is it Decoy Duck?
%role Whistling Duck: This duck can call the other ducks to their location. The ducks can see the whistle via the minimap. The whistle can be heard by ducks from all distances and geese if they are close enough. The ducks won't see you as their own. (IRL Whistling Ducks are mistaken for small geese hence the ducks not see you as a duck)
Thanks @viral drum for your feedback, we'll be sure to look at it 
%role forensic scientist (goose) you can see how old the body is by showing a timer above the victims body
Thanks @crisp heron for your feedback, we'll be sure to look at it 
%role chicken (nuetral role) the chickens target is mistaken by there baby chicken hatched by a egg and must protect there baby chick by giving them a protect ability which protects them by assassinations and protects them from the whole round after a meeting ended however they have only one use and if there target dies they become a dodo bird (only present in maps with no pelican)
Thanks @crisp heron for your feedback, we'll be sure to look at it 
Sorry, I couldn't find a command or game object that matches: %rules
%role chicken (nuetral role) the chickens target is mistaken by there baby chicken hatched by a egg and must protect there baby chick by giving them a protect ability which protects them by assassinations and protects them from the whole round after a meeting ended however they have only three uses and if they use one then there cooldown multiplies by 3 of the amount of the kill cooldown and if there target dies they become a dodo bird (only present in maps with no pelican)
Thanks @crisp heron for your feedback, we'll be sure to look at it 
%role
Gadget
DUCK or Neutral role
-can spawn a radio controlled mini goose that can kill 1 or 2 depending on how close they are and if it's a balancing issue or too OP
it makes a similar ticking noise to someone that has the bomb on them
cooldown longer like extra 10 seconds
only has 10-20seconds to find a target before it auto goes off
person using this is not moving kind of like Astral Goose
can detonate early if needed
Thanks @runic coral for your feedback, we'll be sure to look at it 
%role
Fan
It is the only class to know who is the celebrity that died. If the other people want to believe or not, is another matter
Thanks @digital fractal for your feedback, we'll be sure to look at it 
Not sure how that would be a nerf to the celebrity
Biggest problem with Fan is that it's useless unless the Celebrity is turned on.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Lawyer : it will be neutral it objective is to get his clients vote out that how he win
Executioner has definitely been considered
Also, neutrals are given other bird names, IE Falcon, Pelican, Vulture, Etc, not job titles
Problem with a role that is looking to get killed is that there isn't really any counterplay. The dodo must convince others to vote him out, but there's no real indicator for ducks not to kill a certain someone.
Isn't a lawyer's job to Defend the Client, not incriminate them?
typically
That's what a Prosecutor does. Prosecutors get clients guilty or in this game voted out
I mean, prosecutors are lawyers, just a specific type.
%role
A duck that counts 2 votes. I don't know if it should be a 1 time use ability, in the entire game, or would be used everytime, just the idea.
Thanks @digital fractal for your feedback, we'll be sure to look at it 
The problem with that idea is that voting is the geese's main way of getting ducks out, if you give the ducks an advantage during that it kind of unbalances things
Or you could give this class to a new killer, "Politician" or something like this
There's... there's already a Politician Goose
politician is already a role
Leader, Captain or Head?
Politician Goose always wins the tie when they are tied for most votes and cannot be sent to jail.
So, probably "Manipulator"? Really bad with names, but as I can see, this idea won't work
Puppet master will a duck for 5 sec it will have full control of a another player and can kill with them I explain terrible but I hope u guy understand
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
" An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks."
%role
poison/antidote geese
poison: the bird that killed or ate you must also kill or eat the antidote on the same round. otherwise they die upon meeting. (the killer bird is notified that they got poisoned)
antidote: all ducks and neutrals can see that you are the antidote and your location is always marked on their mini map.
Thanks @worldly badge for your feedback, we'll be sure to look at it 
That seems counterintuitive you're basically punishing people from doing the things that they're supposed to do
What happens if a vig or an avenger kills you?
they're pretty much dead by the next meeting. unless avenger somehow gets lucky.
Then that makes the canadian redundant
If the ducks kill someone and the ducks don't get the poison they get out faster
%role Inventor Goose
Ability:
**DNA Detector Machine **
Inventor goose able to place the machine once per round at any location. Any goose/duck/neutral will trigger the machine and giving the indicator about goose DNA. If DNA is mismatch to the goose DNA the machine will give an alert to the Inventor goose. However, The machine require 10 seconds to process the first person who walk onto it before alert pop up. The machine will not trigger if the Inventor Goose itself walk by it.
Optional : Super DNA Detector Machine
- Grade up version DNA Detector-
- Only upgradable when Inventor goose completed all task-
Same goes to Original ability but this will give indicator in meeting by the background color of their banner incase there were multiple people passed by within 10 seconds after the first person who trigger it. There will no result shown on the next meeting.
Indicator only show Good or Bad indicator. Neutral count as bad including dodo.
Deploy time : 10 seconds
Cooldown : Once per round
Activation time : 10 seconds
Thanks @white karma for your feedback, we'll be sure to look at it 
they could work similar to pelican and falcon. the canadian and poison/antidote won't be available simultaneously on a map.
%role Multitasker(goose): After finishing your tasks you are assigned a task from a dead goose to do while you are alive. Once you do that one there will be a 20 second cooldown before you get your next one. The dead players do not know they are getting completed for them and could still do them for the thrill of a task I guess.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
%role -crow vs raven:
Raven's mission is to locate and kill his enemy: crow. He can attack anyone, but if he tries to kill wrong target (pelican, dodo, pidgeon, goose or duck) he dies. Crow's mission is to steal valuable jewelry from every player. After stealing jewelries from every player crow has to call the meeting, then he wins. When crow has 1 jewelry left, raven sees its location. In that moment raven is able to kill only crow. Raven wins if he kills the crow. If the crow is killed by someone else, or reported body, raven has to kill him. Raven wins if crow will be voted out. If crow dies from sabotage and his body disappears raven has to locate place of its death and collect jewelries around the map.
Raven's mission: "find and kill crow before he robs everyone"
Crow's mission: "rob all players and avoid raven. Call the meeting after robbing everyone"
Thanks @shut pilot for your feedback, we'll be sure to look at it 
What if the crow is voted out?
Or killed by the environment/sabotage?
Interesting idea, but IMO it has 2 problems
1: It's bit too complex for GGD. Both of these roles have too many abilities that need to be explained to (and understood by) both players with the role. You couldn't fit that many rules into 4 short sentences across 2 different roles, much less have the players understand them instantly. Most roles in GGD are fairly simple to understand, even the more complex ones (Dueling dodo's win if they're voted out when the other is dead, and they can finish their tasks to kill them themselves).
2: The Raven has a very real chance of ending up in a situation where they can't win, but are still alive. If the crow dies from the environment or by being voted, the raven now can't win at all, but is still alive. Now, there's no reason for the raven to try, and they still get to kill 1 other person. If they're in this state near the end of the game, the Raven could very well create a Kingmaker situation (Where 1 party who can't win in a 1v1v1 [or wins either way], gets to decide which of the other two parties wins). Kingmakers tend to give games unsatifying conclusions, and avoiding them is the main reason why the dodo ends the game when it wins (instead of getting to deal out a punishment), and why the Falcon gets the falcon hunt at 3 total players (so it auto wins in a 1v1v1)
The Were-Duck- Kills only when lights are out and gains a slight movement speed buff. Everyone hears a howl when a kill is made.
If crow is voted out raven wins
If crow dies from sabotage raven has to find its body and report it, if someone else reports it he has to vote that player out, or kill him himself
1-1. Raven: "find and kill crow before he robs everyone"
Crow: "rob all player, and avoid raven. call the meeting after robbing everyone"
1-2. It's more like guard and hitman than duelling dodo
2-1.I already explained what if crow dies not from raven
2-2. About Kingmaker situation: duck can vote raven out or skip, kill him before he finds crow and sabotage before crow will be able to call meeting
What if it's an environment/sabotage kill that hides the body?
Also, what if the person who killed the crow dies because someone else killed them? Does it transfer again?
Yes it does
That would break the in-game reasoning behind why some of the sabotages kill the birds (like how does the crow fall off a collapsed bridge in JT, yet still leave a body on it afterwards?)
Also, if someone else reports the body first, then weâre right back to the kingmaker debacle because the raven is still alive, but they lost.
Dead ducks can call sabotages
Iâm just pointing out the flaws and inconsistencies. I do think the general idea of your roles would be fun to play, but trying to patchwork what could be an entirely separate gamemode into Classic+ usually doesnât work because thereâs already so many factors at play in those games.
Necromancer geese he has a 20 sec and can bring a player from the undead
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Unfortunately resurrection takes all the deduction out of social deduction
%role Flying goose
You can fly for a limited amount of time. You canât be seen or killed while u fly
Thanks @spare sentinel for your feedback, we'll be sure to look at it 
Itâs something near the astral goose, but without leaving an harmless body behind. Still, you could be suspected to be an invisibile duck when you land, so you have to be careful
And what exactly happens when the goose flies? Just travel through walls and see everyone in full colour?
so, astral but with no downsides
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Downsides is the landing, because u could be misjudged as invisible duck
"Fundamentally, Classic+ is a game of social deduction where an informed minority of ducks are working against an uninformed majority of geese (and throw in a few neutrals). Lots of suggested roles break this basic core concept. For example, if your suggested role is just that your geese can have a burst of speed.. Well that seems simple enough, and maybe not overpowered. Except it violates the social deduction factor, and everyone will immediately know that this player is a âFast Gooseâ. A goose that knows all the duck roles, but canât speak, also violates the social deduction aspect of the game. An ability to switch teams or to change the team another player is on violates the minority/majority aspect of the game by affecting the numbers."
Being an invisible goose with no drawbacks just means they get free information and can see exactly who is where. There is a reason the astral is colorblind
Even the invisible duck doesn't have that much power
Uhmmm.. letâs say once per game? 
Anyway thanks for bearing with this and clarifying more things out 
NP, kind of my hobby in this channel lol
It could work the same as invis, just to give invis something to claim if they're spotted
It's more like an upgraded astral, with little to no drawback.
Also, considering most of the maps are all inside closed spaces, a flying role doesn't really make sense
Can their be tiebreaker goose or duck
If you look under gaggle crew you will see someone named Slushiegoose. He was a big part of making Town Of Us. If there is a role from town of us, or other modded among us roles, they have already been suggested and considered or denied
Thief goose can steal a role
How would that work exactly?
It will work like amnesia
Which is another role from modded among us
and if this role could take the role of a duck or a neutral, that would be team swapping, which isn't going to happen
isnt this also what canadian does?
It is far easier to get away with killing the canadian than tracking down another person on the map and hoping you do it before a meeting is called
Ostrich: if they guess 2 player role right they win.
That's pretty similar to the assassin, with seemingly no downside.
its also pretty similar to the magpie
except the magpie idea we were going to go with was like..2/3rds the lobby or something
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
magpie sounds amazing
Hunter Goose: Like Assassin can kill during meetings (but only during meetings). However, they can only guess duck roles. If they kill a goose from incorrectly guessing they die along with the goose they incorrectly shot.
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
%role
Phoenix
Faction: Neutral
Win Condition: Douse all players before turning them to ashes, must be alive to be able to douse and ignite.
Information: The Phoenix, known as a mythical bird that is able to be reborn from it's ashes. However, in a sick twist of fate, this phoenix can instead cause others to turn to ash, albeit once everyone has been doused with a special fluid. The Phoenix must douse all other living players and then ignite. They would have fake tasks. If the Phoenix dies anytime during the game, all doused players will remain doused. However, they cannot be killed by the ghost of the Phoenix.
Thanks @toxic cloud for your feedback, we'll be sure to look at it 
Various versions of the Arsonist have been suggested. Pigeon is already pretty similar to Arsonist.
I'm aware, thought it'd be a neat twist on the aspects of a phoenix from lore and twisting it to a usable role that doesn't include reviving one's self or someone else.
Just saw this, the big problem I have with it is that it is basically a neutral assassin with extra steps. Also having both the killing during meetings and the poison on death would be 2 powers
If it takes more than 2 sentences its too complicated
That too
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The slow goose/duck idk which better for that u can make someone ill that is after the next meeting slow till the round ends
%Role
"Might Wanna Keep up the pace!"
Role name:Tracker
Team:Goose
Difficulty:â-ââ
-This Role Can Track a Player and will Alert Them if they have died. If they suspect the tracked player is A Duck they can Explode The Tracking Device which will be the same death as the Demo but its a one time use.
-The Tracking Device will only work for 10 secs and has 3 uses.
-The Explode Button for The Tracking Device will work once
-if The Tracked player is on a Vent it will lose connection.
-Also If the Tracker dies while someone is trackes. The tracking device will be dsabled.
-explosion is Global. Meaning EVERYONE will hear the Explosion
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Makes the vigilante obsolete, because with this you can kill a duck with both no blood on your hands and an extremely easy getaway. Not only that, but it has an extra ability it can use besides that.
Like when 3 or 4 geese saw a duck killing the pelican that eated them.
you can talk yourself out of killing a full pelican and theres only 1 pelican
Is that ok?
Or too unbalanced?
How about a bomb squad goose that if their given the bomb they can disarm it? Might be a good counter for the demolitionist duck. Although might have to have it where they have to have enough time to disarm and if they don't it still blows up.
It's generally not a good idea to create a role that only counteracts one other role.
Just a random one idea i thought while playing phasmo:
The Nevermore or Crow/Raven
They would be a neutral role to where they would have to "tag" or curse people and then get them voted out in the meetings. I would say 1 to 3 tagged geese or players voted out would be a win for the said role.
Or the idea would be similar to the pigeon as infecting people, but what if they could only do so to living players as a ghost? Once the Nevermore/(insert role name here) dies, they can haunt people with a cooldown, similar to how the pigeon can infect people, but only to living players with a larger cooldown, and not refreshing after meetings. Or they could 'haunt' others to where they die in 20-25 seconds after a cooldown. If that player/phantom haunts everyone for a large lobby elimination, or haunt kills 4 people with a full lobby, it could be a win. (I dont know avout this one, just another thought too.)
This could counter act the way with a jester or pigeon as a neutral roll, throwing things around and having another way to have falcons/pelicans be wary of who they're siding with. Dodo's and other neutral rolls would have trouble doing the right actions to make sure this rival could not win.
A possible counter would be the spy duck to identify that the player is a target to eliminate, or keep alive. Or maybe if detective goose got an update to where if someone has infected, vented, Swallowing, or tagged someone, it could show up as a question mark for possible bad, but doesnt say what that player did. But murdering would still be the devil horns as it is.
Im sorry i didnt post it in the right channel before hand. Just random idea to throw out, dont have to take anything serious about it. love you all gaggle <3
%role Crane(neutral): You win by performing successful meditations. The amount you need to win depends on lobbies from 3 to 6. Starting meditations stops you and lasts 20 seconds but can be canceled if: somebody walks too close to you, a meeting starts or if the alarm goes off during a sabotage. The last meditation sets the alarm off for everyone else, preventing reports, emergencies, or other sabotages requiring the crane to be found. The crane benefits most later in the game or when crowds do not spread out, so they can find a secluded area to meditate, although they are very vulnerable to getting killed.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I had a idea for a role where u get all of the tasks or just alot and when u finish them before game is ended u get more rewards but doing half of the tasks or just how much the crew needs to do it counts as task after that its just for the double it kinda works like the role that gets more money if they stay alive and do they tasks its a goose
%role
Thanks @strong kestrel for your feedback, we'll be sure to look at it 
just some idea that a goose had the ability to slow 1 goose or duck for the entire game the slow effect starts after the meeting (idk whats better that u can choose in meeting or outside of it who u gonna slow) and when the goose dies its not or gonna dissapear whats the most balanced
%role
Thanks @strong kestrel for your feedback, we'll be sure to look at it 
%role random role, whoever gets this role gets a completely random role that is turned on
Thanks @burnt aspen for your feedback, we'll be sure to look at it 
So just a second reroll?
The problem with giving people slowness, especially as a goose, that makes you an instantly confirmable Good Guy(TM). Those kind of roles are generally avoided
yes but it can turn into two roles of the same
I mean 1 goose/duck can only be slowed and when the goose or duck dies it ur ability is wasted and gone like the role that can only kill 1 time at a whole round
And its used like so that no ond could know who it was that gived it them
"hey i slowed you" "hey im slowed hes confirmed"
Exactly
Also, slowing someone for an entire game is going to kind of ruin the fun for some players
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
If you haven't read it yet, i highly recommend reading the role document
Ohhhh
Doesnt that pelican do?
But i accept that the slow thing gets ejected
Pelican only keeps people around for a round, and there is the chance those players could be saved
Hmm
I got another role idea but in my head it sounds like a unbalanced thing
Ah just gonna say it i aint gonna get executed for it
Its

Ok it is a duck role called colour blinder it makes the guy who got blinded after the meeting colour blind everything is grey for them but its gone after the meeting and the same person cant be colour blinded again or just make that its for 1 person and u cant change it and only have 1 use
%role
Thanks @strong kestrel for your feedback, we'll be sure to look at it 
been a few versions of "duck who makes people only see gray" since the game's release
This is basically how the new task system is proposed to work, as discussed in the last dev meeting.
Oh lol ok thanks for the info
Ok
I have so many roles idea but in my head they sound dum or unbalanced
Lighter goose. A goose roll who can see for some seconds in a light turned off moment like 5/3 seconds even 2 idk whats most balanced cooldown gonna be 10/15 seconds whats better
%role
Thanks @strong kestrel for your feedback, we'll be sure to look at it 
The thing behind it is he puts his old lighter on and after 3/5/2 seconds the lighter goes off
Idk if people near him can see but yes i know there are torches at a wall but i mean like a moving torch
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Ah
Ok a answer that needed to be given alot when i get a copy and pasted answer
Am i the 420 one that had the idea of a role like that
Word for word from the role document. Again, I do suggest you read it, herbert put a lot of time into it
Its kinda too long but i give it a try
Might save you some time when you write out an idea and it violates the document
The formular just said shut you mouth
I mean it said it to all my ideas xd
Also lighter is a role from TheOtherRoles mod from Among Us, which means they've probably already considered it.
But i said already my ideas sound dum and in my head sounds like unbalance
Othermods????
Just would hat called it lighter because he litterally puts out a old lighter
But thanks for the information
To be here i thought this chat gonna be full with people saying i have a role idea called duck duck but its a duck who can kill all persons with just 1 button and is balanced 100% approved
The vast majority of suggestions violate one or more guidelines from the role document unfortunately
I hope u know i joked with that right?
people who abuse the ideas channels, lose access to ideas channels lol
I've been told that all goose share their mission. When that happens, the mechanic doesn't have to get out of the vent. Any plans to patch it so that it comes out automatically after being in the vent for a long time?
If Mechanic camps in a vent, Geese can't get a task win
If they've done their tasks already, then being in the vent can help them gather information and possibly vote out killers
I heard that the mission method is being renewed.
you heard right
%role
"Drink this potion..it may 'help' "
Witch[Neutral]
U can Poison A Player that dies after a short amount of time,u can poison every 60 secs, u must be the last one standing.
Why is this role even here?
This role is a quicl getaway role but to keep itt fair it has a 60secs cooldown,The Poisoned player will die
Thanks @quiet crest for your feedback, we'll be sure to look at it 
So it's a neutral demo duck with no counterplay
Thanks @visual estuary for your feedback, we'll be sure to look at it 
%role
Parrot (Neutral) - If you use the ability before the meeting, you will be prompted to say what you want to say. If you use the ability during the meeting, it will imitate the saved words. The words can be changed every round.
Thanks @visual estuary for your feedback, we'll be sure to look at it 
%role
Knight goose - u can give one player a shield for the entire game.
When someone tries to kill the person with the shield that person and the knight are immiedtly notified .
Thanks @frail canopy for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
Don't worry, it'll be something we look at
%role
Name: Raven
Team: Neutral
Win Conditions: Don't get voted out or die.
Information: The Raven is able to curse other players. Those players will die after a meeting is concluded and any players that are marked for death will show up with a mark or skull on their name tags during meetings. The other players can save the cursed players if they successfully vote out the Raven. The Raven cannot curse players if they die (killed or voted out).
%role
The Hawk (Neutral)
Be the last man standing to win.
Has better color information than other birds. with blind voting on, you can see the colored votes of up to two or three players (at random), to better deduce who you should hunt down after the meeting. has a 5 second longer kill cooldown.
OR
The Hawk (Neutral)
Replaces Dueling Dodo(?), cannot coexist with the Pelican.
Complete your tasks and kill the opposing Falcon. And then win as the last man standing by killing everyone else. games with Falcons are not guaranteed to have a Hawk in them.
Falconry used to be Hawking, you know. the hawk wants to show which bird of prey is truly on top.
Thanks @cyan shell for your feedback, we'll be sure to look at it 
here's thy daily bad idea 
part of the dynamic of the dueling dodo is that by killing someone
they draw sus on them! so that sort of works
the second hawk you have would just have a very difficult time
You have to be more careful with how you go about things. this bird is jealous of the Falcon and all.
Its pretty hard to come up with neutrals all things considered, going off of their traits (See Osprey and my Cassowary suggestion). the first one would be somewhat silly due to blind voting being a thing for a reason, however, Hawks to my knowledge have really good color information. i do believe the term is tetrochromat?
haha, all roles are hard to come up with
Cassowary's ramp up sounds completely ridiculous, however i wanted to try a role based on the Juggernaut from Town of Salem (not Us
), attached to one of the most aggressive of our feathery friends. things like that, while not being too overly complex.
its probably strictly worse than killing
(i mean to grab someone and then they die after x seconds)
there's really no scenario at all where its better
because it gives you away
and takes longer
Probably would work more for the Reject mode lol
though there may be a way to make it work, such as making hiding places such as the Wardrobes in Mallard work similar to how the furnace or river in Basement do, but who knows
Lol maybe it'd work in a snake game mode
Goose hunt except after you pull someone, you and the person you're grabbing gets a speed boost
And then the person you grabbed gets the ability to grab someone
Until everyone was part of this giant abomination
Avian Centipede
Two things; Having a role that just needs to survive isn't generally a good idea, also it's literally witch from TheOtherRoles Among Us mod.
%role
psychometer goose
you can see the color of the latest bird that passed through a doorway
more details:
reusable ability with cd. the color doesn't update after the ability was used, ex: ability used -> shows tan -> cream passes -> doesn't update to cream. to update, ability needs to be used again. a max of 1 doorway can be "active". (edit: the thing that tracks who passed last doesn't track the psychometer itself. otherwise it might just show itself everytime it uses the ability) (edit2: essentially, the role works like a dollar store version of door logs on that other game)
due to the layout of GC, this shouldn't be available there. the role also isn't available to maps with no door sabotage.
Thanks @worldly badge for your feedback, we'll be sure to look at it 
ayup
I might have been getting two roles mixed now that I'm looking at it or I meant to type falcon with extra steps.
%role
Name: archopteryx
Team: neutral
Mission: "get killed by geese"
Archeopteryx's mission is to get killed by goose killing role: avenger, vigilante or sheriff. If he gets killed by something else (pelican, duck, sabotage, getting voted out, etc.) he'll lose.
Before you say "archeoteryx is dinosaur, not avian"
- Half of dinos were avians
- Archeoteryx is not a dinosaur, he is fully an avian
Thanks @shut pilot for your feedback, we'll be sure to look at it 
That sounds way too situational. If the geese with guns die too early it becomes impossible to win and you're screwed
Thanks @quiet crest for your feedback, we'll be sure to look at it 
mimicing voices?
Lets just say the parrott likes to Cause "Chaos"
The host can remove this via the menu.
If for some odd reason it was added to the game, how would this parrot accurately mimic voices?
also non-goose or non-ducks would be neutral roles
Paarot are part of the duck. Forgott to add.
For the record, birds other than goose or duck are neutrals. Neutrals have their own win conditions and do not win with anyone else
But the last one is a Neutral.
The owl would just be a falcon with a light sabotage
But the "crow" you mentioned being on the goose team
Well google says itt searches death.
So i refer to dead corpses.
And the onlyy useful thing for Crow is witth the Mortician. Thats all
Hold on ill redo iy
well yeah while the facts you searched are correct it's still a name of a bird outside of duck and geese
%role
Name:Scout
"I will find your corpse"
Abilityy:Locate Bodies
Useful for:Mortician
Team:Goose
Parrot
"Kwak im a Duck,Kwak!"
Goal:Spread Mischei by giving false information or have a Anonymous Voice if voicechat on
-Be The last one standing
Team:Neutral
-Cant Kill Sadly.(as u know irl parrots are friendly.)
Name:Flasher
Goal:Can Blind Players for 5secs with a 45sec cd.
-Can kill once.
Team:Duck
All of this are based of google i researched ..
Thanks @quiet crest for your feedback, we'll be sure to look at it 
Not dumb really. But let me see.
Scout depending on how the ability would work against the vulture and also be instantly confirmable. If they get a pop up like the vulture they would also know exactly when someone died giving the geese a lot of information.
Parrot would be easy to identify. Even with a disguised voice they would either light up when talking, or if they did not, they would be given away by not having their light go off
Flasher could be potentially useful depending on the balance.
Surprise he didn't hit ya with a...
And that includes yourself
%role
Hunter(goose)
If a hunter dies by vote, he kills someone who chose by him before he dies.Hunter can be killed by an assassin before he killed someone.
Pyromaniac(duck)
Pyromaniac is similar to a common duck.But Pyromaniac can spray oil every 20 seconds.The oil-stained opponent is not visible on the surface, but Pyromaniac kills the oil-stained goose and the body burns after 20 seconds.The burned body is similar to the bomb body
Thanks @civic linden for your feedback, we'll be sure to look at it 
Pyromaniac is basically the demoliotonist-
The only thing im disrespectting is myself- XD
Rule 3 means you can't disrespect yourself, not in this Discord server.
%role Plague Doctor [Goose]: Temporarily able to find dead bodies.
More details: On a cooldown 1.5x the kill cooldown, can activate an ability that will point to any dead bodies on the map for 5 seconds. (time cooldown adjustable) I feel this works better than the Scout role suggested above.
Thanks @viral dove for your feedback, we'll be sure to look at it 
%role
saboteur duck
once per round, killing a goose that is doing a task prevents all living and dead geese from doing that task on that round.
not sure how this would work with the new task system about to be implemented.
i dont think it would prevent people from doing anything, it would just increase the number of meetings lol
Really just a dumb role idea, but the Third Wheel Goose: knows who the Lovers are. đ
Could be a good update for the mortician
Except then the mortician would have 2 abilities
I can't think of any more ideas.
I think it's because I was so focused yesterday that I picked the idea.

%role
Miner(goose): When the lights are off, the view is reduced to normal.Kill button activated only when light is off
Sniper (duck):He also have kill but not killable.Instead,when you can killed,if you stay still, you kill one random person out of everything that comes into your sight (except for mimic and ducks).
Instead, if pelican and peregrine falcon time starts, you can kill them yourself with a knife.
Migratory birds (neutral): Can only be killed if the round is an even number.Killcool is 10 seconds
Where is the bot?
Bot or not they will see your ideas
For the first one, from the role document
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Oh
For sniper, did you mean they can't be killed? or they don't get a normal kill button? Either way it's an untraceable kill that has no counter
For "migratory birds" what would their win condition be? Do kill abilities just not work on odd rounds?
Could you give me a link to the role guide line?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
There's a murder button, but you can't kill it.If you stay still for a certain period of time after the murder button (20 seconds) is completely filled, one of the people on the screen, except mimic and duck, dies.
If people just die randomly and there is no evidence, it is impossible for the geese to figure out who is the killer
After the kill time, you have to stay still for a few seconds.Then shouldn't we find someone who stays still for a long time?
let's say this role was in jungle temple, or black swan
or the basement for that matter. stand in the fog, no one sees you, free kills
Cool idea!
I dontt think killing preventts ttask from being completed
Same the falcon and pelican
But are you saying that no one can kill them unless it is an odd round?
No, migratory bird can't kill other people in odd rounds.
So, basically it is just a falcon who can only kill if it happens to be an even round
To be honest, migratory bird is I improvised them because I couldn't think of them.I can make abilities with the characteristics of birds,but it makes them more complicated and becomes a physical game, not a mafia game.
and that's the biggest hurdle when coming up with roles for C+
So I don't know how to make neutral
Please don't take it personally, i poke holes in most of the ideas that get posted here
my main goal is to get people to think more about roles and how they would work inside the game
Plus the Birdwatcher can see in the dark with his flashlight vision when the lights go out
Question is a duck that can switch the colors and outfits of other people allowed?
I want to know because I'm designing my map I'm also thinking of a few roles to go with it
I wonder if my knight goose Will be addet. Its a really good one
think Kitzah already addressed this one, we aren't keen on revival/shield roles. A kill should always kill. Not that its a bad idea but doesn't really work for classic+
Question is a person that can switch the colors of people allowed
Like a morphling but for two other people?
The Were-Duck- Kills only when lights are out and gains a slight movement speed buff. Everyone hears a howl when a kill is made and form is changed
%role
heron
I think they already suggested something like this
a neutral class, multiple people can have that class, all members of that class know the other egrets, the more egrets alive by the end of the game, the higher if, will be a coin bonus
Birds that are not geese or ducks are neutrals and win on their own
ok, also, anything else that needs to be reworked? I don't know why, but I think it would be cool to play with some class like that :)
Well, what you put up seems more of a modifier than an actual role. Last I heard they weren't going to be adding modifiers to the game but who knows
To date, there hasn't been any duplicate roles in a game except base goose or base duck. I suppose Dueling Dodos is an exception to that, except they are explicitly against each other and only win if they are the last of their type to win.
%role
Painter switch all or few of the goose and ducks colors
I think this needs a couple more details. Like, is this a role for ducks or geese? How do you imagine it working mechanically? How often can the ability be used, and do the victims notice the change?
Duck role
The duck will probably have an option to click a button in a meeting
After the meeting is done everyone's colors will be swapped
Everything is swapped except for the voice of the person
I've been thinking if the names can also be swapped but I think I'll be too broken
The role it's supposed to be used as to trick other people and will allow ducks to make easier getaways
The geese will not know about the it's because their color looks the same at their point of view
But when someone else looks at you your color will be different
The reason why I don't know if the names should be swapped is because someone might mistake them for a shapeshifter
And that could lead to the person being murdered for no reason
So you see it as totally randomizing everyone's looks? Does that include alive birds? If there was an ID thief or a morphling, would they take on the original appearance or the scrambled one? Would this be once per game, or how would a cooldown work?
It does not randomize everyone to looks it just swaps the looks between one person to another
And yes it only includes the living birds
The identity theft will take the DNA of how the person looks at the moment
This can only be activated once again
The change will stick until the game is over
Another way this could happen is if a the change randomized every round
%role
idk what to call it
duck role
while you are alive, all birds can collide with each other.
normally birds can overlap, but with this role, everyone gains collision boxes that interact with each other. just a random idea.
The problem with that one, is it would make it very easy for one or two birds to completely block off half the map
You could get pushed
%role
Miner[Duck]
-Can Create a Vent that is accesible to both duck and The Mechanic
-Can Create alteast (2) Vent
-If Last Duck They can Kill.
Yikes Bot is off again..
%role Inspector(Goose): You can check a body to know how long it has been dead until you check it. A bit between mortician and medium, this gives you an exact time range rather than the medium being able to check all dead players but with inaccurate results at the expense of having to find the bodies yourself like the mortician.
%role
Mafia Boss(duck)
The mafia boss has two abilities.
Mafia boss can see the role of all ducks
If there is a mimic, one of the roles that is not caught by another duck is marked as fake.
When the mafia boss kills the goose, the color of the body disappears, and if the body is reported, neither the dead nor the who is reported is displayed.
%role
Duckling[Duck]
Abilities:
-Can kill
-Can vent
-Can Sabotage
Special Ability' :
He is too cute so he doesn't count in votings
(you can vote on him it's just that the votes don't count |or| count as skiping) so he can only be killed in game by a role that can kill
I think the boss should just do the second thing
If there's no geese with guns the duckling is literally unstoppable and that's not very fair in the slightest