#🐣︱classic-role-ideas

1 messages · Page 34 of 1

gilded stream
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ur right

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maybe only trap at tasks

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and killing 1 person only

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then cooldown

gusty bone
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even then, that would give geese a direct incentive to not do their tasks. Tasks act as a sort of game timer, making it so ducks have to get up and do something rather than sit for an hour waiting for the perfect moment. Any role that indirectly stops geese from completing tasks is an immense buff to the geese.

gilded stream
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now that i think about it it sucks

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%role Reclusive Duck This duck can only kill in vents.

green nacelleBOT
calm hare
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so they have to sit by the vent and hope someone comes by?

leaden bridge
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%role snack goose- every time the feed the god sabotage is called, they automatically get 1 food.

green nacelleBOT
buoyant crow
sonic prism
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%role Expert(duck): Starts the game with all the sabotages(only you can use them until the other ducks unlock their own), can sabotage without staying stationary. Can both be used by newer players as a safety net to not get caught easily as well as throwing other players off guard with an earlier than expected lights out or kill trap

green nacelleBOT
buoyant crow
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One of the major ways geese can know who may be a duck is literally the sabotage tasks. This might be a bit too powerful.
It's harsh, but losing to things they weren't aware of is how new players learn and get better at the game.
Get voted out for unlocking the lights then instantly sabotaging them? Don't do it again.

dire hull
# sonic prism %role Expert(duck): Starts the game with all the sabotages(only you can use them...

Being a new player is all the more reason to not have an expert duck, so they can learn. If I'm a math teacher in college, I'm not going to give my students simple addition problems to start out simply because they are new to college. On the flip, its also making more difficult for newer players to deduce who the ducks are because doing duck only sab tasks is one way of figuring that out. The game is called Goose Goose Duck, not Duck Duck Duck, geese are players too

viral dove
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A thought about the phoenix role: what about a neutral that wants to be killed by all the killers in the game? Need at least two killer roles (including falcon, not counting geese) to be active. Revives 5 seconds after death, does not see ghosts while dead. If killed by the same killer twice, remains dead for good.

void halo
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There might be something there, though ANY reviving role can break the game or be abused by griefers. Say the Phoenix is a Neutral and its goal is to be killed (not voted out) X times based on lobby size similar to Vulture bodies eaten. When Phoenix is killed, after a waiting period (maybe 5-15 seconds, would need tested and tuned) they return to life as normal. If body is reported or a meeting occurs before resurrecting, they are permanently dead. If Vulture eats their body before resurrecting, they are permanently dead. After the final required death, if the waiting period is not interrupted by a meeting, they win with a fiery victory screen.

viral dove
storm crescent
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I have a role that will be maybe 100% added.

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Its called the Mastermind Duck. Its ability is to communicate with the duck/s anywhere on the map.

dim oracle
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Oh

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That sounds broken

storm crescent
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Depends on what kind of communication he has. It can be one-way or two-way. If its still broken, then why not give him a process where he needs to give someone a communicating device to talk to him/her.

calm hare
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Because if the ducks can communicate from anywhere on the map, then they can easily coordinate things, say you had a mastermind, a spy, and an assassin, instead of them having to find a secret spot to reveal what role someone was, they could just tell the assassin who to shoot

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and does this communication reach the mimic?

viral dove
storm crescent
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Coooooooooooooooooool

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What basement?

viral dove
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Mallard Basement is a map being worked on, the third in the Ducktorian England set.

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Even kills that can hide bodies in the right place

storm crescent
fervent pasture
viral dove
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But that's the risk of the role, isn't it?

gusty bone
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Yes, but in this case it’d be best to just, not use the ability until you know the mimic is dead. No one wants their special power to be a liability.

turbid bolt
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%role Defibrillator Goose:

  • can revive one goose or neutral in a single round by pressing left-shift while atop the body. However, the body is only revived fully after the next meeting, so they cannot spill the beans on who killed them. Also, the Defibrillator Goose is vulnerable while reviving. The revived goose could see a cool animation where his body is stabbed with a syringe from the Defibrillator Goose and can watch as their deceased body grows its heads back and they pop back up. In private lobbies, revived players cannot use proximity chat. In public lobbies, revived players can only talk for a short time if they guess two roles correctly of players during a meeting. Revived players cannot call their own meetings, and cannot report bodies. Once killed again, revived players are permanently dead. As a little bonus for the Defibrillator Goose, they will receive messages when a new body has dropped, but will not know where it is or what color the body is. This may be too powerful, but the idea sounds like fun.
green nacelleBOT
shadow falcon
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I mean for a few examples:

  1. if you revive a goose the dead goose who is now alive will tell everyone who is the killer is...unless there is morphling sure that maybe counter it
  2. even tho you made a goose dead quiet some people will make a normal vote(seeing people who voted) and make they will maybe ask who killed them and vote that person...
turbid bolt
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That's why they probably shouldn't be allowed to vote unless the lobby has anonymous color blind voting

shadow falcon
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they auto skip ehh?

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or vote themselves? ok

turbid bolt
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Number 1 on your list has already been countered with in my text paragraph

shadow falcon
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if they guess two roles correctly of players during a meeting
what does that mean suspicious

turbid bolt
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They essentially are given universal mute until they guess 2-3 roles of other players in a single meeting. One wrong will negate the ability completely and they will have to wait until another meeting (they cannot call meetings). Even then, if you do unlock all 3 roles correctly, you can only send a ping that tells everyone who killed you, but it may be a vigilante or sheriff who killed them, so it might not even grant that much info at all, it depends on the games. And guessing roles correctly would work in the same way as the assassin, where they click a button then click on a user to select their role

turbid bolt
tranquil minnow
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I mean even if you can't talk, you can just walk around the person who killed you

turbid bolt
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Why would you try to get killed?

tranquil minnow
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Why wouldn't you do that if you see your killer somewhat close to people

forest shadow
tranquil minnow
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Or at the start of a round when you know their kill isn't up yet

turbid bolt
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Which is good

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They already died, they kinda lost talking privileges

forest shadow
turbid bolt
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Keeping geese alive is meant to help the team win with body count increase, not reveal every killer with ease

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2 geese + 1 revived + information on who the killer was would stack the odds against a killer so much that winning would be impossible unless you kill the Defibrillator Goose first round or let the vulture eat your victims or have an undertaker who can drag bodies into the mist before the Defibrillator Goose can get to them

forest shadow
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As it stands, it sounds like a frustrating role to play.

turbid bolt
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Perhaps, but the revived player is the one who experienced the kill firsthand. In any real life situation, you want to ask the victim what happened, not the doctor themselves. They can tell you what killed them, but not who

forest shadow
# turbid bolt Perhaps, but the revived player is the one who experienced the kill firsthand. I...

Okay, well, if I used an ability, and it's level of usefulness depended entirely on another player, not my skill or how I choose to use it, I would be annoyed. In addition, it would be pretty hard to find a body in the first place, before it gets reported/eaten, especially on more complicated maps. Chances are, the ducks will also kill the revived goose before they even have the option to guess, because they have no option to talk first meeting. All of this would make it frustrating to play.

ivory flame
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the defib goose sounds like a good role for that game mode the devs were thinking about where it is all unbalanced chaos

tranquil minnow
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Yo, can we get a classicrejectsrole-idea channel?

mint gale
turbid bolt
# forest shadow Okay, well, if I used an ability, and it's level of usefulness depended entirely...

You have to also consider that most of the Goose roles are not incredibly useful, or can only be used in very limited ways. The rules that I have laid out are already very generous. Only the vulture can see exactly where bodies are, and giving body location to a goose who is trying to actively find killers would allow Defibrillator Goose to always find bodies, thus making sure they always have guaranteed +1 goose after the meeting is over, plus the Defibrillator Goose can share the information about where the body was and who they saw, making it all too easy to narrow down who the killer/s is/are.

ivory flame
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okay so to me the only thing i can think off is an ability to bring the dead back to life is once again allowing communication between the dead and the alive which preventing that is the whole reason medium was changed

forest shadow
forest shadow
turbid bolt
# ivory flame okay so to me the only thing i can think off is an ability to bring the dead bac...

See my original comment for ways of countering communication, but they wouldn't have to communicate at all. Just a simple ping that says "[insert name here] is my killer" as an automatic message that the Defibrillator Goose sees on their screen after the revived goose survives a round for another meeting to be called, or something like that. Revived Geese could alternatively reveal the killer to a select player if they can guess that player's role? I am throwing out some ideas, anything could be changed to make it more balanced

ivory flame
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also the revived goose can just tell everyone who killed them once they are back

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thats direct communication

turbid bolt
viral dove
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Even knowing who the killer is, if not from the dead goose itself, is huge information. Even if it's sheriff or vigilante, that's revealing a killing role.

ivory flame
forest shadow
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Perhaps no revived communication at all, but defib can revive more often, but they don't know when and where, if it's more for the numbers.

turbid bolt
# ivory flame also the revived goose can just tell everyone who killed them once they are back

But telling someone who the killer is is not a guaranteed way to convince people either. You could easily just go around accusing people and get voted out. Also, communication is not guaranteed, or heck, it could even be slightly randomized (ie., the "reveal" says that 1/4 random players may have killed the revived goose or such. It narrows the search a bit, but not enough for an informed decision. And such info would be very hard to obtain if the bodies are cleaned up to begin with

ivory flame
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but then once again the revived goose will just tell everyone their killer

buoyant crow
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Being able to walk on your killer is communication as well.

No revive roles, at least not for classic plus

ivory flame
turbid bolt
forest shadow
ivory flame
forest shadow
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Or trying to avoid being targeted by sticking with geese.

ivory flame
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just stay dead and do tasks

turbid bolt
viral dove
steep moth
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I think we've established we have no interest in adding revivals into classic plus. Let the dead stay dead Ghostbaby

ivory flame
mint gale
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Death is death

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Rest in pieces

ivory flame
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exactly

steep moth
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For those that remember the original medium, people thought it was too powerful because ghosts would hover over players which would result in them getting voted out

turbid bolt
ivory flame
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honestly if i got killed and revived i would probably say the one who revived was the one who killed me just to get them out and re balance that game lol

viral dove
turbid bolt
ivory flame
viral dove
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If people could be honest about it, reviving would be fine. They can't help but game a system like it, so best not to have it.

turbid bolt
mint gale
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We have thought of a zombie role that can revive, can't talk, can't hear, can't see player color/name/cosmetic

viral dove
turbid bolt
ivory flame
buoyant crow
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The game is social deduction after all

turbid bolt
ivory flame
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i would find a way

turbid bolt
ivory flame
turbid bolt
forest shadow
ivory flame
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they also understand how to pay attention to the people playing their game it became obvious that any form of dead to live communication was unfair and they ruled it out

ivory flame
forest shadow
ivory flame
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plus if it doesnt make people think they are killer then at least i can stop more revives by reporting every body we come across when following the reviver

turbid bolt
forest shadow
ivory flame
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all im saying is me going around delibrately stopping the reviver from doing their job is the only way classic plus would be remain balanced (in the lobby im in anyway) because coming back to live will either be useless or too over powered

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if you come back to life and you are unable to talk in any way and all you can do is finish your tasks its going to be boring

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think about this scenario

turbid bolt
ivory flame
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you got revived and you are done with your tasks

forest shadow
ivory flame
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now what do you do the rest off the game?

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you sit there and listen to everyone else and vote someone at meeting

forest shadow
turbid bolt
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I always finish my tasks as any role and have nothing to do lol. It changes nothing

ivory flame
ivory flame
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spectate the living or talk to the other dead

turbid bolt
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At least you could get an invisible vote (no one can see who you vote)

dire hull
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...I don't know why this is still being discussed after @steep moth just said its not happening...its like going 90 in a 30 right after you got pulled over

ivory flame
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alive and done with tasks and unable to speak at all you get 1 option sit there and do nothing waiting for votes

turbid bolt
ivory flame
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well i mean im sure most of us knew it wasnt going to happen anyway

forest shadow
dire hull
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oh so like a "if i won the lottery I'd.." type thing

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got it

turbid bolt
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Ripley's Believe it or Not, more likely

ivory flame
dire hull
forest shadow
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Carry on, then.

ivory flame
dire hull
turbid bolt
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The fact that Dine and Dash exists shows that the devs don't care much about balancing. Vulture and Falcon can't win in lobbies with no proximity chat

ivory flame
turbid bolt
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Ducks just kill everyone and don't morph

ivory flame
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thats not a balancing issue

steep moth
ivory flame
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the devs do what they can to balance things

turbid bolt
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Ninja can kill teammates when double killing, their cooldown is terrible even in the fog

ivory flame
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if the game is unbalanced in anyway they will fix it

ivory flame
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its about timing and you working your role right thats not the devs fault if you are aware you can kill your team mate and still do it anyway

steep moth
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Its ok to disagree with some of our design choices but to say "the devs don't care much about balancing" doesn't make your case for revivals

turbid bolt
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Well then, they should simply add more unbalanced roles since they are all unbalanced anyway. Mortician and Locksmith are situational and useless 90% of the time

ivory flame
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but they dont ruin the game in anyway

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that again is your personal opinion because you dont like the role

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im sorry you are entitled to your opinions of course you are but there is no need to make statements such as that the devs do care about this game or they wouldnt be putting all the effort into the community

turbid bolt
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It's so frustrating to get useless roles. It makes me disable them when I'm hosting pretty much right away. Even demolitionist is annoyingly powerful since you usually can't tell who gave you a bomb if there are more than 2 people around

steep moth
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Then turn them off

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no one is forcing you to play with them

ivory flame
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how long it takes for you to recieve the bomb once the demo duck presses his ability on you and such

turbid bolt
dire hull
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I have effectively identified who gave me a bomb countless times based on this exact reasoning

turbid bolt
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The game in its nature is meant to be unbalanced and random

ivory flame
ivory flame
turbid bolt
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I would prefer to have a role and be able to disable than to not have the role at all, though

steep moth
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This has turned into less of an ideas channel, we have said no to revivals many times. I would recommend giving this living document a read regarding Classic+ https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing and moving this conversation elsewhere

dire hull
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No, the game is one big, fun, exercise in reasoning, deduction and problem solving.

turbid bolt
steep moth
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Its ok to have opinions on roles, design choices, and we like to hear feedback but there is a point where feedback is no longer feedback and it might be best to take a break and recollect

dire hull
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So you're saying the demo shouldnt exist because people without good memory and skill exist?

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Chris, go ahead and get started on the participation win, I'd say

turbid bolt
ivory flame
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ok now come on lets not have this turn into sarcastic and demeaning comments

steep moth
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If we didn't want to hear feedback we wouldn't have these channels or this discord

ivory flame
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make a group dm with eachother or something guys

lavish craterBOT
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Rule 3

RESPECT your other Geese (or Ducks)!

turbid bolt
ivory flame
dire hull
ivory flame
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but guys this again is not a idea anymore if you want to carry talking i dont mind but we can make a group DM or something

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chris has already asked us to take it else where so lets do that

dire hull
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I mean I said that 15 minutes ago lol

ivory flame
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i know lol i can either drop the topic now or talk in DM it doesnt bother me which one

void halo
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Honestly if you want a bunch of unbalanced roles, you might enjoy modded Among Us better.

dire hull
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Well I have a Fantastic Beasts matinee to catch, first time ever to see an Imax. Im excited. Toodles

void halo
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That's not the direction GGD is going for

ivory flame
void halo
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Classic Rejects is a consideration

ivory flame
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or actually the devs already did that idea lol

ivory flame
turbid bolt
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Ngl, I thought you were all toxic when we first started this conversation. Now I see we're all just regular people trying to have a normal conversation. It just feels bad when no one even considered my idea, you know? I had no idea that it was already discussed before today and had been overruled. So many players I run into in-game tend to be very toxic and I wanted people to understand the full idea I had there. I thought it was cool but you guys didn't really give it a chance, so I just felt kind of like I was being pushed into a corner and had no voice. I feel like games should be designed to accommodate as wide of a base as possible, and I really enjoy supportive roles in games such as medics or healers, and I thought it would be cool to have that role in my new favorite game, GGD. I only called out the devs because it feels unfair how most roles are just not something that I really enjoy or suits my playstyle in other games. I get that it's social deduction mixed with random roles, but a huge drawback I have is that a lot of roles are not incredibly unique or not designed to directly support my teammates.

sudden rampart
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and perhaps we're just going for something different?

ivory flame
sudden rampart
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and you also have to take into account that we have seen resurrection roles.. suggested hundreds of times

turbid bolt
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Yeah, I guess you're right. Sorry I got outraged there

ivory flame
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the devs will always treat every idea with the same ammount consideration they make that clear its just sometimes an idea will pop up that breaks rules or makes the game unplayable or unbalanced and it will be rejected but dont give up though

sudden rampart
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and it isn't because we haven't considered it, just that it isn't what we're going for in our particular form of balance for the game

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players often take for granted features like.. role reveal being on

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which resurrection ideas often just work in contrast with

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fundamentally

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and whenever i bring it up, they insist that it can still work but don't really give a concrete answer

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this channel isn't just a black hole for ideas that we ignore

ivory flame
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then you have to think about the enjoyment of your role idea too see coming back to life but not being able to talk at all does stop communication between dead and living but then the revived is just not going to enjoy being alive again because it means nothing to them

sudden rampart
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if you can come up with a good idea, we'd love it, because it would literally save us the work of having to design a role

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there are just a lot of considerations

turbid bolt
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I can give an answer if you'd like

sudden rampart
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if you think you have a good setup for it, go for it

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i hope you've read the design document, because it does clarify some of the things we're trying to achieve

void halo
sudden rampart
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a few months ago

void halo
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But fundamentally, it's a reviving role with perfect information

ivory flame
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yes that would work in a sense because the pehonix would not want to out their killer as it reduces their deaths

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however the pehonix would never win because it wont take much to realise this person is a pehonix and there for they would be voted out or never killed again

void halo
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People already abuse vulture and pigeon to effectively team swap and this would be even worse I feel

turbid bolt
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I don't have a huge well-thought idea right now like from before, but to answer the problem of role-reveal or color-reveal, you can still allow revived geese to vote, but their votes cannot be seen by anyone else. As for role reveal, would it matter if other ghosts see what role you are while you are still dead? Maybe revival could take a few seconds though, so they couldn't simply revive and dash. But then the goose would have to be revived mid-round and silenced. Any other glaring issues you can see occrurring?

ivory flame
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again its the whole idea of the devs not wanting any revival to go on in classic plus

turbid bolt
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Perhaps you can only revive one body in an entire game, so revived players cannot swarm killers or abuse their new life in other ways

ivory flame
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if the classic rejects gamemode comes out maybe for that one your idea would be a good one

turbid bolt
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Yeah but the dev asked me a question, so I answered that one specifically

ivory flame
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yeah yeah i know im just putting out a thought on it thats all

turbid bolt
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Okay, all good

ivory flame
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ill be honest i really like your idea i do but not for classic plus

sudden rampart
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and there's no simple way to hamstring their ability to communicate that knowledge.. even if you mute them, they can circle someone

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it's a a general design issue, and that's why we don't like to have communication between the dead and the living

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if you realistically think about how you would prevent this

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they'd have to what.. not be able to talk, and not be able to see cosmetics or color?

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and at that point, what purpose do they really have in having been resurrected? if all they can do is tasks, they might as well do that as a ghost

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and we haven't begun to touch on the fact that the resurrector would in this case have an ability that proves their role

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and couldn't be anything else

turbid bolt
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If you come back, and were Canadian or such, your role still could be useful. The only point is to help the geese by having another player on their team for a bit. It's not to help give away information, it's just support. At the very least people should know that the goose who comes back is not a killer

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At least by what they are told

fervent pasture
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I think bringing roles that resurrect players would only ruin the whole point of deducation game, no matter if u mute them, make them blind, make them not able to move or anything its just waste of time. About the idea of Phoenix being an neutral that has to die to win he would have problem with winning. If he died once and then appeared again the Killers would already know his identity and would kill / auto report him or just focus him. Even though if u were Canadian and were resurected then people would already know u were canadian (because they voted your killer or atleast your killer would know since he killed you)..

turbid bolt
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Like "hey I revived this person so they're not evil" but maybe you can revive a neutral or a duck too without knowing it?

sudden rampart
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i talk about it a bit more in the design doc, and you're welcome to read it

mint gale
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I mean we care, there are three developers/designers in the chat. We read everything. :) We care. We don't like shooting down ideas. It gives us no pleasure in saying no, but sometimes good ideas are birthed out of bad ones too. Just putting my two cents in.

turbid bolt
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I suppose. One of those things where it would be cool, but hard to implement in different scenarios.

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Maybe in a game not about social reasoning and deduction it would be better

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Or a game where no players are using any type of chat lol

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Which would make it antisocial deduction

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I have a few better ideas I've put here in the past and I hope those are considered as well! :)

sudden rampart
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we read them all

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i don't respond to all of them, because that would be very time consuming

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if i see an idea that actually follows the design document guidelines

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i'll reply

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and for better or worse, that means virtually zero of them

turbid bolt
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Makes sense, thank you for showing you guys care either way. I haven't read the docs and wasn't aware there were rules for roles, since I am very new to this Discord. Especially since I don't have a lot of free time tbh. I'll read it when I have a second. For now I must do life, spent way too much time here lol

ivory flame
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ill be honest i havent read everything yet but i just thought of something

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The Flashbang Duck (name open to suggestion)

Role: Duck

Ability can release a flash that temporarily stops all players in the area from seeing what is happening around them.

This duck will help with groupers as even if you group a duck could kill and you wont be able to see who it is doing it because of the flash bang

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and maybe to keep it balanced theres also a heat vision goose who when inside a flash bang can see heat signatures of the people around them but can not see their colors cosmetics or name only the heat signature this way if they pay attention they can figure out who the duck is however if they dont pay attention or if body is reported before the flash bang ends and they can see who is who again they then wont know who the duck is

forest shadow
ivory flame
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not see heat signatures through walls no as they could just follow where the killing heat signature goes and who ever they see is obviously duck which i think feels like is just a more complicated birdwatcher in that sense

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also as for the flash bang maybe have it where its not an actual flash its just everything goes dark or unclear in some way so that you cant see anything

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this will prevent epilepsy being an issue

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ooops just say the pin from chris lol let me re do this

fervent pasture
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That personally sounds good for me, it ruins up groups just like Morph / Demo and other killers and also the idea of heat signatures sounds good, but I would balance it like the goose with this ability can only use it when flashbang is used (just like u have to finish your tasks as Dueling to gain ability to kill). To balance that Duck you could also make him unable to sabotage lights because his ability is already op enough so sacrifing the sabot for balancing it shouldn't be an issue c: Question is that exactly would Goose see and how would it look for people that just come into the place where flash was triggered

ivory flame
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%role - Flashbang duck/ Heat vision goose

Flashbang duck:

Can temporarily disable the vision of any players in a certain radius around them to a full zero. This will help with grouping.

Heatvision Goose: Can see heat signatures inside the flashbang radius meaning they see which heat signature is the one killing however if the heat vision runs out or body is reported before the flashbang finishes they do not know who it was as they only see heat signatures not names colors or cosmetics. (possible balance for flashbang duck)

green nacelleBOT
ivory flame
void halo
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I like the idea of Flashbang Duck essentially creating a localized fog sabotage

ivory flame
fervent pasture
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Yeah, it sounds really nice

fervent pasture
ivory flame
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yes that way it prevents anyone walking in late and seeing the duck kill

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but if they just walk away or hang around on the edge they wont be affected however they can not see whats going on inside there

void halo
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For flavor purposes, Smoke Bomb might fit better than Flashbang

ivory flame
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like i said name open to suggestion

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Smoker duck

fervent pasture
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It could be named "Smoker Duck" and his icon could be duck with gas mask :>

ivory flame
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yeah

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i like the icon idea

void halo
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No need to @ the devs or redo the idea, they read everything

fervent pasture
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Wouldn't ping Gaggle crew next time since d20dad is already in chat

void halo
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Ideally you would never ping the devs #rules

fervent pasture
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Yeah I know

ivory flame
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sorry about that chris

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sometimes i get caught up in the moment and i just forget things its like i had a moment a while a go i lit a smoke inside a rented caravan because i was mid conversation and completely forgot im not meant to do that

void halo
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No worries

fervent pasture
#

my friend said she will try to draw the icon c:

shadow falcon
gilded stream
#

%role Psycho Duck Has a 5 second less kill cooldown, but takes 1 second to kill a person.

green nacelleBOT
fervent pasture
shadow falcon
forest shadow
fervent pasture
#

u can make them like Bodyguard / Hitman, when one is turned on then the second is too when one is turned turned off when then they both will be

tranquil minnow
#

%role paranoid goose
Their task screens are only have 50% (or 75% if 50% is too low to be able to see the tasks) opacity. This allows them to see what is going on around them while they do tasks, but at the detriment of being able to clearly see the tasks or what is beneath the tasks.

green nacelleBOT
tranquil minnow
#

%role taskmaster duck
Only availible with fake tasks on.
Cooldown is always 10 secons longer than normal ducks.
Has double the fake tasks
Every task completed lowers the duck's kill cooldown by 5-10 seconds (based on balancing).

green nacelleBOT
shadow falcon
arctic junco
#

%role Crow
being able to bring the dead back to life only for 20seconds until they drop back dead
Have a cooldown of 30secounds
But being murdered causes the murder to temporarily go blind

green nacelleBOT
tranquil minnow
edgy hedge
#

%role
Kidnapper duck. This role is similar to the undertaker except he wants his victims alive. When he “kills” someone he actually starts to drag them while they are alive. He then places them in a vent(most maps) a sewer(goosechapel) or a hiding place(Millard manor) the victim is still technically alive until a meeting is called, at first it’ll appear as if the victim is just silenced until voting starts at which point a diagonal slicing animation will go through their nameplate informing everyone that the kidnapper has struck.

Seeker goose:
This role is meant to oppose the kidnapper role. He can check vents, sewers, and hiding places. Remember the victim of the kidnapper is not dead until a meeting is called, so it’ll just appear that they are hiding in a hiding place/sewer/vent. They can’t see ghost chat or ghosts. They can however get rid of the kidnapper. The cool down for the hero’s ability would be 15 so he can’t spam it. They can also kick ducks out of vents, but I’d consider that an unlucky draw.

green nacelleBOT
edgy hedge
tranquil minnow
#

I would love the vampire duck to be tweeks and turned neutral for classicplus. Buuuut IDK, team changing and reviving seems like 2 things they don't want in C+

#

Maybe in CR

edgy hedge
tranquil minnow
#

I was just reading through them, they seem fun in a way and I think it could be interesting,

Only problem I can see is the kidnapper is a role that stops someone from playing for a time

If hero can just kickout anyone in vents/hiding spots, then that could be cool. Probably rename them though.

edgy hedge
tranquil minnow
tranquil minnow
edgy hedge
# tranquil minnow That might work, but then wouldn't it just be a worse kill button? (especially...

Hmm. I think the best thing to do is leave it as if they were hiding in a vent, but can’t get out, because although it prevents them from moving, it doesn’t prevent them from gathering information. If a duck happens to kill near the area the kidnapped goose is in, followed by a seeker(that was my favorite name from the list) rescuing them, they could get not 1 but 2 ducks out. It wouldn’t be a new risk either Bc of engineer/snoop

#

Which would make the kidnappers goal to slow down tasks,

#

Also another thing I’ve been debating, should the kidnapper duck be able to kidnap multiple times in one round, or should the kidnap button become a kill button after the first attack.

edgy hedge
gusty bone
#

You can edit them

edgy hedge
#

Ok good

tranquil minnow
#

But on the other hand, if they are the only killer left, how would they be able to end the game

Probably has to be kidnap turns to kill button

edgy hedge
#

This role is starting to remind me of demo.

tranquil minnow
#

But like a mirror demo kinda

#

Like if undertaker and demo had a child and then that child took up murder

edgy hedge
tranquil minnow
#

But assassin could still normal kill for the final three win

#

Would falcon alarm stop if they are closeted?

#

Or during the initial kidnap?
Or not at all?

edgy hedge
#

True. Also I can see two roles kidnapper would counter

edgy hedge
edgy hedge
#

Medium
Detective
Canadian
Celebrity

#

^rendered useless by a kidnapper

#

If falcon is closeted the alarm will not go off.

#

I kind of hope these two roles get in. I think they would be really fun to play.

tranquil minnow
#

Though, are they fun to play against?

Imagine getting locked into a closet at the beginning of a round, and getting trapped in there for one of those very long rounds.
It slows geese tasks drastically, and you'd be stuck at the whim of another goose (if they were still alive).

#

Perhaps leaving a vent/hiding spot as a duck/mechanic could also release the captured person, but duck can see an outline on any vent/hiding spot where someone has been stuffed?

Idk, I can see people getting really upset being stuffed, even more so than silenced multiple rounds in a row, more so than oh canada, even more so than how "useless" the politian is.

Idk as far as stopping player agency roles go, I do like it overall

viral dove
#

It's also pretty bad design for only a seeker Goose to be able to find hidden geese. If that one person is dead, then there's no way to rescue the other ducks.

#

Designing a role exclusively to counter another is usually bad. See any time a bodyguard learns that their target is dead before they could even find them.

dire hull
edgy hedge
#

But we can’t make it too easy to rescue them bc rescuing someone is getting a free duck out.

clever blade
#

Politician Rework - You get 4 extra votes each game game to use during any meeting.

edgy hedge
clever blade
edgy hedge
clever blade
tranquil minnow
#

@edgy hedge I do like having locksmith and mech/snoop be able to rescue kidnapped individuals too. That could lead up to 3 geese, roughly 2-3 ducks, and the pigeon to be able to release a captured individual. (On purpose or accident) [if we are feeling gutsy we might add mimic to the list of people who can rescue?]

I don't think a visual tell is necessary. (Except for ducks, but even then that is based on balance)

If the seeker goose can also just pull out anyone hiding in those spots, I think it would have more utility, and allow games with seeker and no kidnapper enabled.

Kidnapper would probably have a slightly longer "kill"timer.

More complex way of solving the whole goose task stall issue, and the removing player agency issue:

what if after x amount time being trapped, you start ghosting (unable to see players/ghosts) the area you can go increases as time goes on. That way you can't infinitely prevent goose tasks if no bodies are reported, but also still get the intended effect of slowing the geese down. (And preventing any other info gathering)

Extended hypothetical: If you can reach anywhere in the map, your kidnapped goose asphixiated and even if found, is a dead body.
The amount of time it would take to asphyxiated would have to be very high.

Perhaps something like 40s to activate kidnap
20s after being locked in a closet you start ghosting (starts vision range from your body)
60s after ghosting had started you die.
This gives you roughly 80s to be discovered or for meeting to be called to kill you early.
(These are guesses and could easily be increased or decreased as needed for balance)

edgy hedge
#

I also want to give the kidnapper a disguise ability to make it possible to kidnap someone without getting revealed but I’m afraid that might be too op

#

Also I feel like seeker needs more purpose…

tranquil minnow
lapis moth
#

farts with power!
a duck who can kill with farts, vampire style

#

or what yam is about to say!!

prime idol
#

%role
a goose that can stun with their fart. this can allow a killing goose role time to get to a suspect, or can totally screw someone over.

green nacelleBOT
green nacelleBOT
tranquil minnow
#

Giving power to farts I feel could cause two major issues.

  1. it can basically create an instantly confirmable role (which the devs try to avoid)
  2. It might change how people interact with farts entirely. Might make people avoid farting in fear they might get suspected because of it.
prime idol
#

cool. just a suggestion.

lavish craterBOT
#
Rule 3

RESPECT your other Geese (or Ducks)!

hallow shuttle
#

oh sorry just joking

edgy hedge
hallow shuttle
#

what about a role where you fart and your farts are like a reverse birdwatcher where it creates a trail/flashlight of farts which can kill

edgy hedge
#

Also sorry if some of my role ideas seem crazy. I was never any good at balancing.

edgy hedge
lavish craterBOT
#
Looking for a group to play with?

Select your language in #lfg-language , and then post a code or join a game.

edgy hedge
#

Oh hi Canadian Thor.

steep moth
steep moth
lavish craterBOT
#
Rule 3

RESPECT your other Geese (or Ducks)!

steep moth
#

This is an ideas channel, if you're looking for a group LFG channels are the place and respect each other please and thanks

edgy hedge
#

Hey Chris I have a question. Of the 5 new roles were any of them recommended by the community?

tranquil minnow
#

%role Gambling Goose:

They start with 2-3 copper. Every meeting they get an assassin like button. When they pick someone, they place 1 copper (and then won silver if out of copper) onto them. If that person is voted out that round they win 3 silver.
All remaining copper is returned at the end of the game, but the player keeps the extra silver.

This would give a goose an incentive to vote late, similar to assassin, and spy. To help cover those two roles up a bit more, as well as help have a goose that's more likely asking "Wait who are we voting for?"

They cannot put copper on skip, but they can choose not to gamble that round

green nacelleBOT
tranquil minnow
#

While the role has a slight incentive to get someone out (like an executioner like role), just like gravy it isn't a large enough reward to throw a game. (At least I'd hope people would realize that)

edgy hedge
tranquil minnow
#

That's the point, putting it as neutral would mean it must be a win condition. But you can't really discern if someone is trying to vote someone out because they are an executioner or because they kegit have suspicions. (Devs reasoning)

#

But as a goose that only gets extra silver if they bet right, they wouldn't throw the game, and you wouldn't get unsatisfying game losses.

You would however get a gosse that would vote late

edgy hedge
#

Fair point

#

What if I started trying to make unique roles daily. I would probably go insane

calm hare
#

I do know that undertaker was a role that was suggested before, whether that had any bearing on the role for the jungle temple I can't say

tranquil minnow
#

%role
Marker Duck
This duck cannot vent, but he can mark a target. Any marked target that gets killed reduces the killer's cooldown by 5sec. Marks disappear after meetings.
You can mark your own teammates
This does work with sheriff, and falcon cooldowns too
This doesn't work with demo.

Chain(name?) duck (alternate marker, could be marker if first marker doesn't make it)
You can mark targets, as well as kill. No vents. Marks disappear after meetings. Marking has a 15 sec cooldown.
If 3 marked targets are next to each other, the oldest target instantly dies.
This would help prevent triple stacks, and large group-ups.
Other than that they are a ventless goose.

green nacelleBOT
tranquil minnow
#

Joke suggestion:
Duck Note.
Instead of a kill button, when the cooldown is done, a text page pops up, you must write who you want dead, letter perfectly, and where they are. If you do both correctly, they die instantly where they stand.

(Thought we might need some levity in here after all these real suggestions)

edgy hedge
#

The biggest problem I have in games is people grouping up, so tomorrow imma make a role that counters that (yes I realize demo and prof. Exist but still)

tranquil minnow
#

Kamikaze duck is still a thing on the horizon... maybe?

edgy hedge
#

I have an idea which will separate groups entirely, but imma work on it before I share.

void halo
#

The game-ending sabotages generally do a pretty good job splitting up groups

edgy hedge
calm hare
#

I think that would fall under team swapping

edgy hedge
#

Eh fair enough.

#

Also I’m pretty sure my other idea is also too crazy anyways XDDD. Basically it’s a role that teleports people back to random spawn areas.

tranquil minnow
#

I mean a role that can teleport a person back to a spawn room might not be sooooo crazy.
Though, I would probably say it has to be the basic spawn room and not random. Random means you can screw yourself/team over much easier, meaning much less use of ability simply due to rng.

fervent pasture
#

%role
Icon idea - Duck holding a Joker card ur just Joker card itself with Goose dressed like clown.
Trickster [Duck]
Kill cooldown - Same as normal ones
Cannot vent / hide or enter fogs
Why I'm introducing this role? I think we need more roles that require some skill and deduction. U have to time your ability well, u have to nonstop check if someone sees you or not, u have to make sure when u can kill or not. U gotta count with fact u cannot hide. It's also fun to play because the reactions on meetings would be hillarious. It also adds new aspect of deduction into the game "He doesnt move, is that a clone? Is he acting?" Dodos could also that fact to fake they are Tricksters and killing roles have decide well if they wan to kill or not.

Ability : Trickster duck can make a clone of himself, this clone cannot move and cannot be interucted with. If you try to kill it as Sheriff you will hear a giggle sound effect and die. But if u kill it as Vigilante, your kill just dissapears (Therefore u can tell who the Trickster duck is, because since u already "killed" him and u still see him in game its pretty obvious - Vigilante is one of the counterplays of this role, but he has to sacrifice his own kill). There's no way to tell the difference between the clone and original, only way to do so is to see if he moves or not. The possitive for Duck? He could just act as clone and then runaway if he is being chased or he can use the clone to escape from kills. Cooldown for this ability is 45 seconds. Other counterplays are Canadian or Celebrity or Avenger (Avenger can kill even if he witnesses Sheriff killing the clone). Other roles won't get affected at all - U don't have to add new role to counterplay this role, and u don't have to change anything at all - making this ability shouldn't be quite an issue, I already saw some not moving Goose bots in Tutorial so u could use them to make the clones. What's complicated and also exciting about this role? As I said, u can act as the clone yourself, just stand on the place and dont move for few seconds, that confuses the ones chasing you and its also risky, because ur cooldown for that ability is long and once u reveal Trickster is in game everyone will know who u are. As Goose u have to always watchout your surroundings and remember everyone who has been arround you recently because they could be clone. __This role pretty much affects the meta since it adds up new ability that noone seen before and maybe it could make some new players confused - "That player teleported!" and such stuff, but for experience players its fun to play and its also exciting to play against it since it requires you to nonstop pay attention. __

I've got some inspiration from this post, so shoutout to original post! [#🐣︱classic-role-ideas message]

green nacelleBOT
calm hare
#

the main problem i see with that is it pretty much just tells everyone you are a duck, ya he could escape once with the clone but then all someone has to do is go hit the button

fervent pasture
#

Yes thats whats risky about it, u gotta be careful when u use your ability not only because the cooldown is long but also because it reveals u are a duck. On other hand u can use ur clone to lure players to fog and kill them with your partner or just use the weakness of it for your own profit

#

or u can act as clone yourself to lure player to some place where noone can see him

#

When u act as clone people could also think u are Dodo

#

I wanted to make it like u can make clone of any Goose, but they wont wear cosmetics, therefore people can tell difference between clone and original.

#

But idk its that possible to make ;-;

fervent pasture
calm hare
#

lol, really I said my piece. If it gives me away just because I used it, I don't seem myself really using the ability

#

you might be able to pass it off and say that you were at the spot your clone was and that a morphling must have killed

fervent pasture
#

Well, what about if the ability spawned random clone ? (random color of Goose)

calm hare
#

would be like spawning extra npcs in goosechapel really

fervent pasture
#

well the clone dissapears after 4 seconds

calm hare
#

and I just really don't see the usefulness of that, maybe someone else might

fervent pasture
#

Well u can confuse other. They could think it was morphling like u said, they could think its dodo just faking and u could use it to lure players somewhere u want and to escape from kills

#

But everyone has their own preferences, maybe I'll think about some other role, I tried my best to keep Classic + Role Document in mind

lunar isle
#

%role

Fighter [Duck] 🥊

If you click the fight button, beat a bird around you. The battered bird slows its movement down for 45 seconds. In the event of another new beating, the previously battered bird recovers, and after the meeting is called,
When the meeting is over, the bird will recover again. Fighting Cool Time: 60 seconds

Protecter [Goose] 🛡

Put a protective shield on a bird around it that lasts for 25 seconds. The shielded bird is immune to duck or neutral, or vigilante and sheriff's kills, and all interactions the opponent makes to the protected bird, such as pigeon infection, detective investigation, gene collection by a disguise artist, and voice modulation of a party duck are blocked. If the meeting is convened 25 seconds before the end of the day, the shield disappears. Protection Cool Time: 60 seconds

Penetrater [Goose] 🥽 (No future-like glasses replace the ski goggles icon)

(Only available in Goosechapel)

Even if the fog sabotage bursts, you can see through the fog for three seconds.

Slime [Goose] 🧪

You're not being killed. But your eyesight is bad, and you can't report a body.

Kidnapper [Duck] 🦹‍♂️

The kidnapper can tie up another bird and keep it from moving for 20 seconds.
Also, if you're in a microphone room, you can gag a person so that they can't talk until they call a meeting. Tie Cool Time: 40 seconds, Gagal cool time: 1 time for every round

green nacelleBOT
shadow falcon
#

the slime idea is a good idea and so is kidnapper in my opinion...but idk what is penetater does

tranquil minnow
shadow falcon
#

oh I see

tranquil minnow
#

The kidnapper and fighter duck I worry would just give away who they are when using their ability.

Vs like the silencer who you can know for sure if you walk past a bunch of people.

Kidnapper might get away with it, since you are essentially buying youraelf 20 secs for your kill cooldown to finish

tranquil minnow
#

Big issue with protector and slime is the devs want the kill button to always kill.

Slime I think isn't as much of an issue if the kill button acts like they aren't there (you can't press it near the slime unless someone else is there). But then Vigil and Sheriff would notice they couldn't kill

I think the negatives of slime really offset how op it could have been, but I personally am unsure about an unkillable role.

Especially since then it could be confirmable by the geese. (With vigl/sheriff) or it would mean kill does not always equals kill.

On the one hand it can't gather that much info nor can it report, but on the other hand, idk how fun it would be to be stuck like that a whole game

#

Penetrator I do like quite a bit, if perhaps it could see through fog in a low vision setting whenever their ability is active

lunar isle
#

protector shield -> 15
slime invincible -> kill 3 times

gilded stream
#

how about no

void halo
#

No shields

lavish craterBOT
gilded stream
#

triple kill

dire hull
#

How about a duck that can just kill all the geese all at once with one kill and they explode like lovers! woohoo!

dire hull
shadow falcon
#

too op
might go a bit unfair
why need a duck killing everyone in 1 slice

#

I mean...you will drop a nuke but still it's unfair to counter this nuke duck

#

like 20 seconds in a game and suddenly you see a ducks victory

ivory flame
#

im pretty sure ripley is just joking

void halo
# dire hull How about a duck that can just kill all the geese all at once with one kill and ...

The Titan Duck (name is flexible) - JOKE - Can only be active if fake tasks are on. Can't vent/enter Forbidden Passage. No regular kill button. Gains a Snap button upon meeting certain requirements. Must complete all fake tasks. Must unlock all sabotages (other Ducks can assist). Can only use Snap if they are the last Duck alive. Using Snap kills all Geese, potentially NOT ending the game and leaving the Titan practically defenseless to Falcon or Pigeon wins.

ivory flame
#

wow even the balanced version off him sounds way too much lol im glad you are not serious

forest shadow
#

It's not even balanced in Duck's favor. Any neutrals would win almost every time.

ivory flame
#

not if the other ducks killed the neutrals

#

or if they are voted out

prisma aspen
#

An Infinity Gauntlet cosmetic would be kind of awesome though

void halo
#

If it were real, you would have people complaining that it isn't fun because they can't really do anything most of the time. It would be pretty rare to actually use Snap, and even then you would have to hope that most Neutrals were already dead

prisma aspen
#

It’s a joke, mate

forest shadow
void halo
#

It's fine, it went with the discussion

ivory flame
#

ill be honest titan duck sounds fun but in like classicrejects not classic plus

forest shadow
shadow falcon
#

I will call it nuke duck

void halo
#

From a mechanics standpoint, I think the Titan Duck would be fine and would not result in more Duck wins. It just wouldn't be fun to play.

ivory flame
prisma aspen
#

All good. Although now I’m considering going over there to suggest it

ivory flame
viral dove
#

As someone who speed runs tasks, even as a duck, I can tell you that the game could be over really quick with Titan.

ivory flame
prisma aspen
#

I was still thinking about that Phoenix role someone proposed. I liked the name, and get why resurrection wouldn’t be fun, but what if it was a duck whose spawning after round 1 always set off the fire sabotage?

void halo
ivory flame
#

you know giving titan duck a kill button too would be beneficial to both sides

shadow falcon
#

that's good to know dodo

ivory flame
#

think about it this way yes it allows titan to kill without his snap ability but

#

it increases the chances of titan getting caught

#

how about a Role Thief goose if they come across a corpse they can steal the corpses role

void halo
ivory flame
#

once per game and no other abilities until they steal the role

ivory flame
forest shadow
void halo
forest shadow
ivory flame
#

yeah so like you can use your ability once per game to steal a role but if you use it on a duck or neutral corpse you die and if you use it on goose you get their role and abilities

#

revenge duck: if another duck is killed the revenge duck gets a blip on the map (similar to technician) of the general area where the duck was killed

void halo
#

I can imagine it now "I used my Thief ability and I got Politician/Locksmith/whatever role they don't like"

prisma aspen
#

Right? That’s what I was thinking…. “I was hoping for Adventurer and I got Locksmith”

ivory flame
#

is there even a good map for those 2 roles to both exist on lol

prisma aspen
#

I don’t think so

ivory flame
#

@void halo what u think of revenge duck?

viral dove
#

Currently, there is no map for both adventurer and locksmith.

void halo
fallow pebble
#

Hello

viral dove
#

Also, adventurer isn't that great outside of jungle currently.

fallow pebble
#

Türkçe bilen yokmu

forest shadow
#

I have an idea for a goose. Name: cat goose, packing goose, or something like that.
Can place boxes around the map (low maximum in the 3-5 range, and maybe the appearance of the boxes is delayed until after a meeting to reduce clearing this way). Once the box is placed, they can hide in it for a limited period of time and either gain information or hide from ducks (20-40 seconds). They can't hide again for at least another 20 seconds. Birdwatcher can't look inside the box.

void halo
fallow pebble
#

Tamam o zaman burda nasıl başka insanlar bulup oynayabilirim

lavish craterBOT
#
Looking for a group to play with?

Select your language in #lfg-language , and then post a code or join a game.

ivory flame
viral dove
void halo
fallow pebble
#

Tamam çok teşekkür ederim

forest shadow
ivory flame
#

if a duck sees a box they will just move away from it before doing anything

forest shadow
viral dove
#

Doesn't counter the fact that if you see someone spawn a box, you know their role.

forest shadow
forest shadow
ivory flame
#

still doesnt eliminate the idea of just moving away before you do anything and if the box is near a sab the duck can just walk away wait 20 seconds and go back

forest shadow
#

Yeah, and the goose might not even be there. Three boxes to choose to hide in.

viral dove
#

The hiding spots on the map are chosen for a reason. Being able to essentially create new ones throws map balance off. Unless a duck can "kill" a box.

ivory flame
#

i feel like who ever got this goose role just hate being it only due to the fact that their ability is pretty useless

#

however think about this

#

a map where theres boxes in random places already

#

thats where this goose would work because ducks would have to remember if that box they see is new or was it there the whole time

forest shadow
#

I'd personally have a lot of fun hiding in boxes though.

viral dove
#

In that case, it basically is another snoop goose.

forest shadow
ivory flame
#

and can not hide in other areas only their own boxes

viral dove
forest shadow
#

In any case, forget it.

ivory flame
#

another point would be if you dont want too many hiding geese then set it to where the game only allows either snoop or box goose to spawn in a single game not both

#

also if the box goose was map specific goose then just disallow snoop on that map

#

@void halo is it ok to DM you a sec?

void halo
#

Sure

turbid bolt
#

%role Saboteur [Duck]:

-Allows duck team to call sabotages a bit more frequently, but has a much longer kill cooldown. Kill cooldown refreshes faster when sabotages are active.

  1. Does it introduce novel gameplay?: I believe so, yes, as it will encourage ducks to play around sabotages more. The technician will be more powerful, and it will require ducks to be a bit more sneaky when activating sabotages (players may notice if you stand still and start moving immediately after calling one. It may also cause sheriff or vigilante to take more shots on innocent geese, since they might be doing tasks and standing still more often since sabotages are more frequent)

  2. Nuances of balance(?)(feel free to change since I am not great with math): 2x slower kill cooldown. During active sabotages, kill cooldown refreshes at normal duck rates or a bit slower. 20% faster sabotage cooldown for all ducks. A game with a 40 second sabotage cooldown would be reduced to 32 seconds, as an example. To be honest, it may be too easy for people to deduce that a game has a Saboteur, since merely the time between sabotages could be measured. Perhaps the faster sabotages should be disabled in favor of a different balance entirely.

Option 2 for the Saboteur Duck: your kill cooldown is slower normally, during sabotages it is sped up like regular duck rates, if maybe a bit faster by a small percentage, like 10% or so. Just forget the faster sabotages entirely. Still could be a very novel and different role

green nacelleBOT
turbid bolt
#

%role Sparrow [Neutral]:

-Can temporarily become invulnerable to killing, but only when they are alone with 1 other bird. Any attempt at killing the Sparrow while their very short "dodge" ability (no animation for it of course, that would be too obvious) is active will result in the killer being forced into a short kill cooldown (unbeknownst to the Sparrow).

-nuances of balance: Pressing Left-Shift will activate a state of invisible "dodging". During these couple of seconds, any kill attempt made from a duck/falcon/vigilante/sheriff will be negated and a kill cooldown that is 50% faster than normal will be enforced upon the killer. Sparrow ability cooldown: equal to that of the server's kill cooldown

  1. Does it introduce novel gameplay? Yes, as it requires the Sparrow to quickly deduce who the killers are and put themselves in their crosshairs, but also accurately guess the timing when the killer will attempt to kill (this will encourage teaming ducks to bait the Sparrow into using their brief ability before they actually press the kill button). Ducks will be forced to lie about attempting to kill someone but not being able to, and try to kill the Sparrow again, or try to get them voted out. Voting out the Sparrow will be easier since they can't use their ability while next to more than one other bird, and will make people more readily suspicious of them since they weren't seen for a while. Assassins trying to shoot the Sparrow should likely be disabled though, as it will be almost too easy to know their role and spread that information. A counterplay to the Sparrow would be a sheriff, who would try to kill the Sparrow and then be able to tell everyone who the Sparrow is when his kill cooldown is reset to 50%. As Sparrow it would basically be your job to get a target on your back and take risks, kind of like the dodo except you're almost trying to get killed instead of voted out. After a certain number of successful dodges, the Sparrow wins.
green nacelleBOT
edgy hedge
#

Alright day number two of trying to come up with a role daily

#

%role
Warped duck
Can teleport, upon teleporting there will be a couple seconds of invisibility. This duck CANNOT vent.

green nacelleBOT
edgy hedge
#

I’m gonna try at a goose role tomorrow

edgy hedge
turbid bolt
# edgy hedge This would be better gameplay wise as a goose role, however it seems like it wou...

Geese having the ability to cheat death would be a very powerful ability, and almost everyone would want to be that goose as opposed to other roles. As they say in the design documents for the game, the devs didn't want roles to make others obselete. Keeping the Sparrow as a neutral decreases the Sparrow's odds of winning, since they will be fighting/luring killing roles on their own. The idea is that Sparrow would be designed for opposing every character with a killing role, getting suspicions on himself and thereby encouraging sheriffs and vigilantes to take shots on him for being suspicious. Even the killers will want to get the Sparrow out of the game, but cannot say why since then everyone will know they can kill. Sparrow is basically dodo but is trying to get sus from everyone so that they can achieve parries. I think it's more interesting as a neutral since you're kinda trying to get everyone against you rather than fighting for a specific side. Adding Sparrow in addition to Sheriff/Vigilante on the Goose team is a sizeable buff to the goose roster. Although I suppose it is possible to balance. Sparrow as a goose would only grow stronger in late-game, once they have finished their tasks they can run around the map and bait killers into trying to kill them... but then the killer will know their role. Of course it is easy to kill a Sparrow though if you catch them off guard or bait them into using their ability, and there certainly are some ways to balance it, like I mentioned in the previous message.

Sorry for the long message there, I'm really trying to think deeply about how this role would really impact the meta in the game and such. It's clear that Assassin shouldn't be able to snipe the Sparrow during meetings

edgy hedge
# turbid bolt Geese having the ability to cheat death would be a very powerful ability, and al...

What about giving them a bounty, (extra silver) for each time they parry, and then having there actual winning condition to make it to the final three. The reason I say this is because if their winning condition is to parry a certain amount of kills, it will end up just being an ignored role after the first attempt. Hell with my usual undertaker strategy I could just claim vig and tell everyone who the sparrow is

turbid bolt
#

I guess the main problem for the devs is that they want to counteract people from grouping together so much. The Sparrow provides an alternative to the idea of "AOE duck that kills itself along with anyone nearby" sort of thing, while encouraging this new role to play apart from others.

turbid bolt
calm hare
#

Unless the devs change their mind, which could happen, there is not going to be a role that will stop kill or resurrect someone

#

Shawn has said, however, that he would sooner delete the game

turbid bolt
#

they didn't mention "stop-killing"

#

at least in my reading

edgy hedge
calm hare
#

"I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn

dire hull
#

The devs have mentioned with relative frequency they have no interest in a role with kill immunity

turbid bolt
#

I am new to this community either way

calm hare
#

nothing wrong with that

turbid bolt
#

and I already read through the design documents, and didn't see a mention of kill stop disliking

calm hare
#

but ya, kill stop is one of the things that they aren't going to do, one of the role rules is "when the button is clicked, someone dies"

turbid bolt
#

that is fair I suppose

edgy hedge
turbid bolt
#

people would be very confused if their kill button didn't work, and possibly think their game was bugged

dire hull
#

The problem with kill immunity is this is a game of deduction but also manipulation, there's not much to deduce if no one dies and no one to manipulate if no one has killed

calm hare
turbid bolt
#

is random shooting a thing that is allowed? Say, you click button, it kill someone else?

calm hare
#

I don't believe i've seen anything against random shooting

dire hull
calm hare
#

would all depend on what exactly you want the role to do I think

edgy hedge
#

From what I know here are some of the things you wanna avoid with role making.
1.resurrection.
2.immunity
3.neutrals without a clear win condition
4.a killer geese that has no condition to their killing

calm hare
#

if you want them to say, pull the trigger and a random person on the map just dies, that would probably not work

dire hull
#

Lovers sort of works that way. If you kill one lover the other dies wherever they are on the map

turbid bolt
#

I mean like killer uses Left-Shift on person 1. Killer presses Spacebar at any point before meeting is called, person 1 dies instantly

calm hare
#

the problem i see with that one, is it takes out deducing who the killer is

turbid bolt
#

same with demo too. Anyone could have handed you that bomb

calm hare
#

with demo there is the chance to hand the bomb back to the demo for one, for two if you survive to the meeting you can say who was next to you

turbid bolt
#

I might be an idiot but I never know who the bomber is

dire hull
#

Sort of. You can deduce who handed you the bomb with reasonable accuracy based on the time that is on the bomb

edgy hedge
dire hull
#

If the bomb has 15 seconds and there was only one person near you somewhat recently, that's the demo

turbid bolt
dire hull
#

I call meeting all the time with a bomb

edgy hedge
#

Trust me it’s screwed me over before

turbid bolt
#

well for whatever reason I couldn't in multiple games. And meetings were enabled

edgy hedge
#

We’re you out of meetings?

turbid bolt
#

no, at least not Feed the God sort of thing that disables meetings

#

maybe I was out of meetings

dire hull
#

There could be multiple reasons why you weren't able to call a meeting but being in possession of a bomb in and of itself isn't one

edgy hedge
dire hull
#

I agree 👍

edgy hedge
#

What’s the command to recommend a role change?

dire hull
#

I think that might be something in general ideas ? I'm not certain

turbid bolt
#

imagine having a ticking time-bomb in your pants and you ring a bell for dinner to be served. Then suddenly the time-bomb stops and you're okay until after everyone is done talking. Doesn't really make much sense to me. I'd prefer for the bomb to continue counting down during the meeting, then kill when the time is up

edgy hedge
turbid bolt
#

yeah it's kind of like you're going to die type of situation, similar to Feed the God and such. You shouldn't be able to call a meeting if your life is on a timer imo

dire hull
#

Precisely. I think the person with the bomb shouldn't be able to call a meeting however if someone else calls a meeting I think the ticking should pause

edgy hedge
#

%role
Adjusting demo but don’t remember the specific command for adjusting roles. If someone has a bomb they shouldn’t be able to call a meeting. Instead it should show the “in crisis” Text for them below the button/bell/horn.

green nacelleBOT
dire hull
#

/horn lol

edgy hedge
dire hull
#
  • ten years later* /Lazer/lever/sensor
edgy hedge
dire hull
#

Haha

#

Oh you know what I think that was for the feedback section

#

Oh well

edgy hedge
#

oops ¯_(ツ)_/¯

dire hull
#

shrugs they'll figure it out

edgy hedge
#

Also I think the funniest glitch I’ve seen was when I was trying to do the “smash pots” task and one of the pots went through the task border. That pot turned out to have the emerald in it

dire hull
#

🤣

edgy hedge
#

I must go, my pots need me

dire hull
#

One time It glitched one me, I was trying too hard to break it and it got stuck in the corner unbroken.." um..I'll come back"

sudden rampart
#

you guys want to know the names of our next roles, we tentatively have planned

edgy hedge
#

Oooo yes

steep granite
#

Yes we would

sudden rampart
#

Paranoid Goose, Astral goose, Invisibility/Ghost Duck, Serial Killer Duck, Esper Goose, Poltergoose

steep granite
#

So glorious

steep granite
#

Which one

edgy hedge
#

Paranoid

sudden rampart
#

it is the one she mentione dlast week, but i suppose technically shawn came up with this prior to that

#

we'll just say sally came up with it first though

steep granite
#

Is magpie still in interest too?

sudden rampart
#

i want it to exist yeah, i mean these are more roles than we plan on releasing in one go

steep granite
#

This is very impressive, didn't expect so many

edgy hedge
#

If I may ask, what about my kidnapper role. Was it at least somewhat interesting

steep granite
#

Congratulations, once again we praise

dire hull
#

I would change the name of Paranoid goose but sounds promising

steep granite
#

To what

#

Scaredy-cat goose?

sudden rampart
#

i didnt' actually read through the whole conversation you had with it, but it seemed like kidnapping someone was strictly worse than killing them most of the time

dire hull
#

Well no but I'm saying on the roles are indeed names of jobs/roles irl. Paranoia is a state of mind not a role

sudden rampart
lunar isle
#

I made a role who don't die by duck or falcon but his eyesight is bad and he can't report body. How do you think?

tranquil minnow
#

Yo I got a role in (possibly?)! Thats sick

dire hull
#

Ohh shoot Sally, there I go again criticizing your naming facepalm

sudden rampart
#

we'll be careful not to offend all the paranoid people out there

sudden rampart
dire hull
#

eye darting

steep granite
#

finding suitable translations to those odd names the gaggle crew picks and sally shall be simple

lunar isle
#

okay

steep granite
#

But poltergoose

sudden rampart
#

i mena you can just translate poltergeist lol

steep granite
#

Just, that's simply one of the names like undertaker

sudden rampart
#

puns will never work across languages

steep granite
#

You need to hire someone to make korean puns

sudden rampart
#

and then translate it into english?

steep granite
#

They would be happy

sudden rampart
#

i mean there's a thought

steep granite
#

Nah, just keep the korean names

#

Teach the players a few phrases and mix lfg english with korean

#

then watch it burn

dire hull
lunar isle
#

I wonder what Korean puns you are talking about

#

Can you explain me please?

sudden rampart
#

there aren't any

#

we were just talking about the possibility of them

lunar isle
#

aha thanks

tranquil minnow
#

Its because the poltergoose is an english pun between poltergeist and goose.
And they're trying to think of similar pun for the translation (I think? They might be talking about punning a seprate role)

sudden rampart
#

oh yes, that is true

lunar isle
#

II'm a little childish, but I think I have a good idea. Poltergeist is called 폴터가이스트 in Korean. And a goose is called 거위. So, I think it would be okay to combine them and call them 폴터거위스트(?) (Although poltergeist is a phenomenon)

tranquil minnow
#

Is poltergeist translated not a ghost/spirit in korean?

lunar isle
#

According to my dictionary it said nosiy ghost

tranquil minnow
#

Oh then yes that is accurate

lunar isle
#

But most of people normally said just poltergeist

tranquil minnow
#

the poltergoose has something it does after it is dead

dire hull
#

A poltergeist is a type ghost. A phenomenon is a difficult to explain occurrence

lunar isle
#

Can I ask how polrtgoose works?

tranquil minnow
#

Iirc, when they are dead, the ducks still see them / hear them like they are alive. Only ducks would be able to see them and possibly get distracted by them.

sudden rampart
#

^this is essentially correct

#

ducks always see them as alive

lunar isle
#

So the poltergoose prevents the duck from killing the goose, making it difficult to kill?

sudden rampart
#

no

lunar isle
#

I mean distract

sudden rampart
#

if they die, only the ducks see them as still alive

#

so some ducks will not know that they are alive

lunar isle
#

So kind of illusion?

sudden rampart
#

and will talk to them, and geese and neutrals will see them talking to nobody

#

yes

dire hull
#

So basically they haunt their killers

sudden rampart
#

not necessarily

#

you can find a vigilante and convince them to kill you

dire hull
#

Ah that's really interesting. Im excited

sudden rampart
#

(they dont leave a body behind)

viral dove
#

Get ready for a dodo to constantly talk to dead people...

sudden rampart
#

well, the ducks will be able to see if someone looks dead to them

#

so there's at least 3 people who would know for sure the dodo is lying, before even counting the people who would account for the possibility in general

#

i dont see it as being significantly different than a dodo standing next to a chandelier sabotage or something

dire hull
#

So the poltergoose can set off the chandelier?

sudden rampart
#

no, thats not what i mean

lunar isle
#

I found that poltergeist is called 소령 in Chinese character but I think this name is not familiar for the Korean

sudden rampart
#

its not even a good pun

viral dove
lunar isle
#

Maybe we should call poltergoose 폴터거위스트 [거위] in Korean.

#

폴터가이스트's 가이 and 거위 sound similar so I think this is okay

dire hull
#

Maybe Ghost Goose in Korean might be simpler

lunar isle
#

I think so

#

Or a evil spirit goose isn't bad

dire hull
#

Well geese are the "good guys" so evil spirit goose might be a bit contradictory

lunar isle
#

So, it's not necessary to add a pun in the role, right?

#

If we don't have to add puns, maybe we can simply call ghost goose

dire hull
#

Herbert said above you you can just translate it to poltergeist or whatever because puns don't translate well across languages

lunar isle
#

Then, 폴터거위스트 거위 or 유령 거위 seems best for the role's Korean name

#

폴터거위스트 거위 means poltergeist goose and 유령 거위 means ghost duck

forest shadow
tranquil minnow
#

They are, but if you press kill you are still killing someone (and not yourself)

forest shadow
forest shadow
tranquil minnow
#

Yeah gravy is immune but whoever is near them is killed instead. Similar to how the bodyguard works

#

If gravy is with 1 person ninja could double kill the gravy

calm hare
#

It is the same thing, the button is pressed, and someone dies

edgy hedge
edgy hedge
#

Regardless if their with someone

gusty bone
#

%role Golden Goose (Gravy Counterpart, could be used on a different map IDK)
Ducks can kill you from farther away, and always target you. The ducks know who you are.

  • has a target over their head for all ducks at all times
  • if a duck tries to kill someone, but the Golden Goose is within 1.3x their kill range, the Golden Goose is killed instead.

While this probably would end up stepping on Gravy and Bodyguard’s toes, I could see it being a fun way to add chaos to kills.
Although it seems useless at first, it’s main power is that ducks always kill it instead of others, even if it slightly out of range. This makes it into a universal bodyguard, with the ability to throw off killers plans by clever positioning.

green nacelleBOT
gusty bone
#

Thoughts? mechanic

tranquil minnow
#

It could be an interesting twist, though depending on what is found during balancing I could see a slightly larger radius.
It does kinda step on bodyguard and gravy, but in a different way than either. Similar to how Canadian and Celebrity step on each other's toes a tiny bit, or vigilante, sheriff, or avenger step on each other's toes a bit.

tranquil minnow
#

%role
Croupier Duck
"Mark three targets, One will be unlucky."
Doesn't have a normal kill button, but instead a red chip button. It has roughly 1/3rd cooldown time of a kill. If a person is chipped, they will become aware of it roughly 1.5 cooldown time after being chipped. (They will see a red poker chip above their head). When 2 people are alive and chipped, the red chip button will be replaced with a black chip button.
The next time they use their ability on someone, 1 of the chipped targets will die. All previous chips are removed for the Croupier.
However the surviving chipped geese will still visually see that they are chipped still until a meeting, that way they still have no idea if someone had died yet or not. (or after 1.5 cooldown time their chips could go away, unless chipped again)

Interesting interactions:
Gravy can get red chipped even when near others, but not black chipped.
Canadian can get red chipped with no issue, but will cause auto reports if they die due to a black chip.
Mechanic/Snoop can die within vent/hidingspot making their body unable to be found/reported.
Detective cannot detect if you have red chipped someone, only if you have given out a black chip (killed).

You can chip the same person multiple times if you wish to do a more traditional kill (Also for endgame when you are the last duck left and only 2 targets are left). I am debating whether you get a second chip icon if you were chipped twice or not.

Similar to demo duck in the fact it is hard to trace, but it also gives you a chance to investigate / call meeting / find a different body.

green nacelleBOT
tranquil minnow
#

%role Deafening Duck
Similar to a silencer, except instead of silencing a target you make it so they cant hear (or read the chat) during the next meeting.

Everyone can still hear the deafened individual, and they can still read the deafened individuals messages.

If done well it would essentially buy the ducks a skip, or random uncoordinated vote for the meeting.

green nacelleBOT
dire hull
covert zodiac
#

%role (undecided name) duck
This duck can place a "thing" (similar to party or silencer) on two players per match; when the duck has used the ability on two players, killing one will cause both of them to die, similar to lovers.

i couldn't think of a "theme" for the role's name or ability (maybe something related to bad fortune or matchmaking), but i wanted to share the core concept; needs some polishing

green nacelleBOT
calm hare
#

Matchmaker Duck

modern hornet
#

%role Fat duck
You can't vent. That's it. (Adding a pro is somthing I should add, but there's somthing called being lazy.)

green nacelleBOT
leaden bridge
#

%role rule breaker duck- can change votes during a meeting

green nacelleBOT
fervent pasture
#

%role

Role: Repair worker (goose)

In the next round, the open sabotage can be restored to its original state

green nacelleBOT
turbid bolt
# gusty bone %role Golden Goose (Gravy Counterpart, could be used on a different map IDK) Duc...

The problem with making a role that ducks know is a certain role is that it takes away from the social deduction aspect of the game. Yes, sometimes gravy is marked with a money bag, but as a killer it may be better to wait until they have done more tasks before killing, and the gravy is encouraged to be close to others so it may be harder to kill them late-game. Golden Goose makes the gravy and bodyguard pointless, since it is a combination of both roles but guarantees you get killed more often. It wouldn't really be fun and killers wouldn't even need to think twice about who to kill since the Golden Goose is marked. It's social deduction, so you should be forced to make guesses and take chances, not given a role that reveals itself before death. No one would want to be Golden because it's free bounty money tossed onto regardless of how you contribute to the team. 9 times out of 10 you'd die before the first meeting is called

turbid bolt
# tranquil minnow It could be an interesting twist, though depending on what is found during balan...

But each of those roles have different rules. Vigilante can only shoot once, Sheriff can shoot but dies if they kill a goose. Avenger can only kill when they witness a murder. Bodyguard dies in place of their client, but gravy cannot die when near anyone at all. Making Golden Goose die in place of anyone near, giving them a larger area to be killed, and giving them a bounty virtually makes gravy and bodyguard pointless. Plus, any given goose role should only have 1 ability and/or hidden ability. Only ducks have technically two abilities (undertaker with kill button and body drag, for example)

lunar isle
#

%role

Fighter [Duck] 🥊

If you click the fight button, beat a bird around you. The battered bird slows down its movement for 45 seconds in the next round. In the event of another new beating, the previously battered bird recovers, and recovers when the meeting is called. Fighting Cool Time: 60 seconds

Protecter [Goose] 🛡

Put a protective shield on a bird around it that lasts for 25 seconds. The shielded bird is immune to duck or neutral, or vigilante and sheriff's kills, and all interactions the opponent makes to the protected bird, such as pigeon infection, detective investigation, gene collection by a disguise artist, and voice modulation of a party duck are blocked. If the meeting is convened 25 seconds before the end of the day, the shield disappears. Protection Cool Time: 60 seconds

Penestrator [Goose] 🥽 (No future-like glasses replace the ski goggles icon)

(Only available in Goosechapel)
Even if the fog sabotage bursts, you can see through the fog neatly, but the speed of movement slows down.

Kidnapper [Duck] 🦹‍♂️

The kidnapper can tie another bird to hold it in motion for 20 seconds in the next round. Also, if you use a microphone, you can gag it to prevent the use of the microphone during the game until the next meeting starts.

green nacelleBOT
sudden rampart
#

didnt you already post these

lunar isle
#

I fixed some roles

sudden rampart
#

since in this game, if you use a skill that can identify you, but doesnt kill someone, then they can just say its you.. so its not really much different than a normal duck

turbid bolt
# tranquil minnow %role Croupier Duck "Mark three targets, One will be unlucky." Doesn't have a n...

It kind of takes away the ability to deduce who the killer is, unless they accidentally kill the Canadian. There is virtually no skill involved here since even the killer doesn't know who will die, and doesn't have to be that close when they die. You have to stay away from all your chipped targets because they might die, even though you were already close enough to kill them. It might make late-game harder for geese though when they group up and such

sudden rampart
#

the protector is similar to the guardian angel style roles in among us or modded among us, but has its own problems

#

the short version of it is that i don't really want to prevent kills this way

turbid bolt
lunar isle
#

Is it okay if I take out safe from kill?

sudden rampart
#

if it no longer is safe from a kill, i dont really know what it does

#

unfortunately a lot of your roles break the design guidelines

#

and perhaps even more unfortunately, it is only written in english

#

^this is it

#

i dont think it will be translated easily

lunar isle
#

Then I'll read it one more

turbid bolt
#

If a role looks/seems like something from Among Us, it is almost guaranteed to not be implemented

sudden rampart
#

thats not strictly true, but a lot of the time will be

#

if only because they try to do something very different in modded among us

#

we don't really believe in giving players the same level of granularity in settings

#

and if you join a random public game of among us, you will more often than not just find games with 10+ angels or something

#

which i don't think is playable, but nonetheless its what happens if you give players that choice

turbid bolt
#

Yes, but the base roles are similar since its social deduction murder mystery. Certain roles must be shared to keep balance. But new and unique roles will not be based off Among Us mods and such, I read

sudden rampart
#

yeah, i wrote the document, i know what it says lol

turbid bolt
#

Oh yeah I'm just saying I agree with you I guess

turbid bolt
#

I'm glad you don't give players full freedom over matches, because that could get very unbalanced super quickly. I'm starting to understand the direction Gaggle is going with their balancing I think :)

lunar isle
sudden rampart
#

yes, it isnt good for the game

lunar isle
#

Next time, I'll make it according to this rule. I'm sorry I didn't think about it

fervent pasture
sudden rampart
#

its okay, you can submit anything you'd like

#

i'll read it either way

turbid bolt
#

Herbert, what do you think about a role that can reveal who the role of a killer is if they kill a player that you have affected? Say Left-Shift near a player it plants a tracker on them until next meeting. If they die, you will see the role of the killer

lunar isle
#

Can I upload the concept and role idea of the map so that I can understand the role better? That's the case with the scientist duck I'm making

sudden rampart
#

like i said, i read it all

sudden rampart
turbid bolt
#

As a goose it would be powerful for sure, no matter what part of the game you are in

rich gale
#

Guardian goose(수호자)
-You can use your ability once every round for one´s own self
He doesn't die while using his powers with 10 second.
If he's almost killed by someone while he using his ability, there's a sign next to his name that says protected at vote time.
But it can only be seen by him.(like silence sign.Other ducks and geese can't see that sign)

A duck that tried to kill a Guardian goose in a protected state can only kill cooldown time and not kill.
Then Duck, who tries to kill Guardian goose, finds out that he is Guardian goose.

I don't know it's right grammar 'o'

fervent pasture
#

well I think that breaks like 5 Document rules

rich gale
#

Oh sorry

#

Where I can see the 5 document rules?

rich gale
#

Thank you

lunar isle
#

Reporter [Goose]

Just once. Everyone will know who you picked at the next meeting

I brought it as a reporter for the mafia game. Is it an op?

gusty bone
#

The only 2 roles that can instantly confirm themselves are locksmith and politician, and they’re situational enough that people hate them anyways.

lunar isle
gusty bone
#

Not that it’s not a good role, just that it doesn’t fit in the game.

lunar isle
#

Spy ducks can only see roles among ducks, so I thought it would be nice to have a job that teaches the role to the goose team.

dire hull
civic linden
#

Builder goose(건축업자)

구조물을 세웁니다.
Make a wall

Angel goose(천사)

게임당 딱 한번 시체를 살릴수있습니다.악마오리가 죽으면 같이죽습니다.
You can save a body once per game.When the devil duck dies, he dies with it

Devil duck(악마)

게임당 딱 한번 원하는 때에 원하는 사람을 죽일수 있습니다.천사 거위가 죽어도 죽지 않습니다.
You can kill the person you want just once per game.Even if an angel goose dies, it doesn't die.

dire hull
#

I really like that idea!

lunar isle
#

not only geese but also ducks and neutrals

turbid bolt
#

Saving a body, like reviving/resurrecting goes against the design choices of the game

dire hull
turbid bolt
#

"Making a wall" would also be OP and have no counter play since you could just place walls and people will know instantly you are a builder, and you can deny duck kills. Also, the point of walls that exist temporarily is already present with duck's door sabotages

civic linden
lunar isle
turbid bolt
lunar isle
turbid bolt
#

You could systematically "report" everyone and then all geese will know what the roles are without any social deduction needed

civic linden
#

Without reasoning, or politics

turbid bolt
#

It's a game of social deduction, not a game of instant-awareness. Only ducks have a Spy role because it make sense for ducks to know more than Geese

dire hull
#

Yeah you're right. Maybe the reporter could vote someone and it reveals the role to only them once per game and it's up to everyone to believe them

lunar isle
civic linden
#

I think it's really hard to add a role

#

You have to pay attention to the balance, whether each map has a particularly good one, doesn't contradict, doesn't overlap with the previous role, does it have a higher compatibility with the previous role, does it have a different role and counter?

lunar isle
#

%role

Mad Doctor [Duck]

Mad Doctor Duck can inject dangerous chemicals into the player. If the player injects this chemical, the mission cannot be completed for 30 seconds after the meeting. Because the chemical made you stupid for a few seconds.

green nacelleBOT
lunar isle
#

%role

Reporter [Goose]

Just once. Everyone will know who you picked at the next meeting

I brought it as a reporter for the mafia game. Is it an op?

green nacelleBOT
lunar isle
turbid bolt
#

what about a significant change to this?

Reporter [Goose]:

  • once per game, can guess if a player is a duck and what duck role they are. If they guess correctly, they will see that player's role. But if they guess incorrectly, the killers will see the Reporter's role (or maybe the Reporter will be forced to vote for themselves)
#

it is still insanely powerful for the geese to have any extra information on killers, but this is just a concept at this point. Trying to balance informant-related roles is very difficult, and it's OP regardless for Geese

#

honestly I don't think the idea would work well with the flow of GGD

sonic prism
#

%role kamikaze dodo(neutral): You win by getting a goose wrongfully convicted after dying. You are able to drop dead whenever you want, if a goose gets voted out the meeting after you die, you win. Not quite an executioner type role because you aren't alive to be pushing somebody, but you can still set up very awkward situations for the goose. You have to be extremely sure before you do this however, because you only get one shot.

green nacelleBOT
shadow falcon
#

I see: the dodo will claim Canadian and when you die and someone report your body then people accuse that person as Canadian

dire hull
fervent pasture
#

hello, i think it would be an interesting idea to give the spy duck the ability to see who everyone votes when blind voting is enabled, because the game has been out for a long time now and many people always vote themselves early on to prevent a spy duck from doing anything, and this way you can at least avoid trying to spy on those people and it gives you a lot of information that fits the spying theme a lot

dire hull
#

No one can say what many people do unless one has official statistics. However, I don't see a problem with it

viral dove
#

Maybe it could be "if you are the only person to vote for someone this round, you can see their team color". Still pretty powerful for a goose, but much more vague.

turbid bolt
# viral dove I think this is an improvement, but you're already going to have a lower chance ...

that is why you have to take chances and guess. Ducks are supposed to have the advantage as far as abilities and knowledge. If geese could easily single out a duck and know that they could be a killer, then use that ability, it would be far too easy. It's unlikely that the devs would even consider giving geese the power to reveal a killer in any way, since it takes away the deduction factor of finding out who the killer is based on what people are saying/doing

#

and it gives that one player the power to basically decide if the killers win

turbid bolt
viral dove
#

Of course, that assumes you even make it to the next meeting.

turbid bolt
#

it's pretty random if you do or don't survive in GGD. The mere fact of having such a powerful role available in lobbies and possibly still alive in late-game could ruin the fun for some people I imagine

storm crescent
#

Can there be an another Politician role, but corrupted?

shadow falcon
#

duck politician? neutral?

dire hull
mint gale
#

A corrupted Politician - if they get voted out they can choose someone to take down with them?

shadow falcon
#

that's gonna be cool dodo

forest shadow
covert zodiac
#

I think it'd be fine if it was just once per match

#

Ninja can also get doubles, but differently

forest shadow
forest shadow
forest shadow
# covert zodiac I think it'd be fine if it was just once per match

True, but one of these would be pretty far away. Ninja still has to leave the body. I don't know if they'd consider it unbalanced or not, but I think it's a pretty neat idea, even if it's just to aid other ducks and not to get double kills. So I suggested an alternative in case they'd rather say no.

edgy hedge
#

Honestly if classic plus rejects becomes a thing, someone’s gonna make a thanos role that can kill half the players instantly, and I’m not quite sure how I feel about that

#

Day three.
%role
Insane duck
This duck has a HUGE downside that will seriously mess him up if he’s not paying attention. This duck will see hallucinations of other players however these hallucinations will become more and more transparent as the round continues. The second a meeting is called they reset. If he attempts to kill a hallucination, there will be an indicator on the map showing that the mentioned kill had just happened. His insanity resets every round. The more insane he is the faster his kill cool down is starting at 1/3 and slowly working it’s way up to x2.

#

Oop guess it didn’t register the command

#

Eh I wanna hear thoughts on it til I post it anyways

fervent pasture
#

hello, i think it would help the snitch duck a lot if they could toggle to snitch on someone or not during voting, and if they choose to snitch and send someone to jail, then it doesnt matter if someone votes them, because if you accuse someone and vote them as a snitch duck but nobody else votes them for example, you just reveal your snitch and its really risky to not skip, and it feels like the most underpowered role right now. and if someone else votes for the person you are voting for they should be snitched on too because you dont have a lot of control over the role right now and i think a spy seeing a role is much more useful than snitching for example

forest shadow
#

Never mind.

haughty wing
#

%role LAWYER Goose
if they know for a fact or really believed that someone getting voted out is not a duck or neutral. They can object to the vote and save the player from being voted out, but they can only do this once a game.

clear patrol
#

Problem with this role is that next meeting they will just vote out the same person

fervent pasture
#

my post it's gone crossbones

#

I don't have it copied sad

#

can Gaggle see it even though it dissapeared? ;-;

#

if yes can someone send it to me so I can repost it?

calm hare
#

I don't know if they have a bot that logs things that get deleted or not

fervent pasture
#

whyyyyy

calm hare
#

You'll have to wait for a moderator to find out the answer to that

#

maybe the bot didn't like part of it for some arbitrary reason

fervent pasture
#

I guess its some sort of word filter

#

but I hope they can see deleted messages because I didn't copy it at all

green nacelleBOT
#

Thanks @mint jewel for your feedback, we'll be sure to look at it happy

fervent pasture
#

well not sure if my message will be able to be found ;-;

#

jailor goose, it is a goose that can choose to execute everyone in jail when the jail is locked

mint jewel
#

%role English Goose
Once per round, he can use his ability.
When he uses his ability, he cannot be killed in the next task.
After completing the task, he will loose his protection and cannot restore it for rest of the round.
He can use his ability 2 times per game, then he's basically just a goose.
Also trying to kill him while protected will result in loosing the kill (you need to wait for cooldown)

green nacelleBOT
fervent pasture
#

%role Delay[duck]:You can make one player's voice sound slower than the others

green nacelleBOT
leaden bridge
#

%role- Task master duck Cool down for sabotages are shortened however you have to do the task for the sabotage every round

green nacelleBOT
fading drum
fervent pasture
toxic cloud
#

Is there a way to give the demo duck the ability to detonate the bomb with a remote? They wouldn't be able to plant more than one bomb but could plant, run, then detonate. If other birds are nearby, they could be killed due to proximity damage.

#

If they chose to not use the remote they can allow the timer to do its job.

mint gale
#

This is too strong

turbid bolt
calm hare
#

The kill button always works, someone dies when it's pressed

prime jewel
#

%role- Character request: All-seeing eye: once per round it can zoom out and see the whole map for 5 seconds. And can move to whatever spot they want to go to.

green nacelleBOT
sudden rampart
#

probably wont be a role, but we talked internally about some variant of this being an ancient form of 'cams'

prime jewel
#

Sounds cool

sudden rampart
#

it would be something like a telescope.. and you could look around, albeit quite slowly

lunar isle
#

%role

Reporter [Goose]

Just once. If you vote for only one person alone, that person's role will be revealed at the next meeting to everyone.

green nacelleBOT
shadow falcon
#

that's spy duck but in a goose version...but assassin will get them dodo

#

either getting a sheriff(who didnt claim) and canadain and adventure and avenger

#

like you know

fervent pasture
sudden rampart
fervent pasture
#

ok nice

supple lantern
#

half the time I do that cause I panic shoot my vig shot during reports

supple lantern
#

%role

King Duck

Ability: Turns birds they touch into Golden Statues -- These statues not reportable, not edible, but can be Mortician investigated. These do not update kills for medium and vulture until meeting. So no blue arrow or added number.

Alternative would be King Mallard, a Neutral

Ability: Turns birds they touch into Golden Statues - Again not reportable, not edible, can be Mortician'd.. Golden Birds stay golden during meetings, can not talk, do not count as dead birds. They return to the game as golden statues. Golden Statues caused by King Mallard are killable by any killing role.
Win Condition: Golden touch all other birds, not counting dead ones. Upon last 3 alive Golden Hunt starts. If falcon is alive, falcon must be touched first for King to win.
Fun Condition: When both Golden Hunt and Falcon Hunt are active, the timer will not proceed down to 0. Falcon must kill or King must touch, similar to Dueling Dodo's this double hunt could trigger arrows to push a quicker ending.

Notable Information: Golden Statue birds do not get to vote, they do not count as skip votes either, their votes are null. (For task purpose they will become a ghost upon being touched and in essence be dead, but not for a Duck to Goose count) If a Golden Statue bird were to be murdered in the King neutral version, it would then become edible or reportable.

Might need heavy rework, was just fun to think about.

green nacelleBOT
fervent pasture
#

terminator duck, this duck is always alone and has an amount of stored kills according to the amount of ducks there would be in the game normally. if you kill you spend 1 charge, and if there would be 3 ducks normally you have 3 charges which only have a 1 second cooldown between each other, and the cooldown starts even if you have 2 charges left to replenish the charges. terminator cannot be killed, and if attempted to be killed automatically kills whoever tried. they start the game with all sabotages unlocked, unless there would only be 1 duck. the terminator duck can see the role of each person they killed.

ivory flame
#

Also the devs will not allow an unkillable role

#

"The kill button always works"

fervent pasture
#

it works but it kills yourself 🙂

ivory flame
#

But it didnt kill the target its a kill button not a suicide button even if u die too ur target should die with u like a failed sheriff

fervent pasture
#

the terminator does not die to something as weak as a little gun

ivory flame
#

In the movies maybe but in GGD if theres a terminator they will die when a kill button is used on them

#

Ur idea sounds good just needs balancing

fervent pasture
#

then the kill button does not kill, but reveals the robot inside the goose costume to anyone who runs by

ivory flame
#

Still doesnt die tho the devs want it so if u press kill u will kilk no matter what

#

Kill*

dire hull
#

perhaps "the kill button always kills" is more accurate

fervent pasture
#

rules are meant to be broken my mans

dire hull
#

rules, in a game, that are broken is called cheating...my mans

fervent pasture
#

man your no fun

ivory flame
dire hull
#

Its precisely for fun why I dont want these rules to be broken. Rules help preserve the fun

ivory flame
#

If rules in games could be changed on a wim i would end being demo duck and blowing up all geese with 1 bomb

dire hull
#

Or just change the demo duck to nuke duck

fervent pasture
#

the document is very outdated though i see that they write assassin will be last role from among us mods but they added undertaker just recently, so its not a great document to go by

ivory flame
#

Yes it is because the basics of how to design a role are the same

#

Keep it balanced keep it fair keep it fun for all not just one

fervent pasture
#

anyways you are basically dead if a meeting comes and you are a confirmed terminator because everyone will vote you

dire hull
#

The constitution of the USA that prevents the police from walking into my home and peeing on my carpet like a dog was written in 1787...I'll still go with it

ivory flame
#

But ur terminator can not be killed and thats not good

fervent pasture
#

but you die when a meeting is called, its a delayed death

ivory flame
#

No because the person who tried to kill terminator if they call a meeting about it they will be reveaming their role as either falcon sheriff or vigilante

#

And no one will want to do that especially if they are falcon

fervent pasture
#

but they do that if they kill you anyways

ivory flame
#

No because u can kill in secret and run away

#

How would a falcon explain knowing someone is terminator duck

#

The kill button must always kill

#

Also the 1 second cool down thing is way too over powered

fervent pasture
#

if the falcon kills someone they reveal that they are a killing role if someone catches them, if the terminator survives the attack and the falcon runs away, then maybe the terminator could be revelaed to everyone in the meeting but not talk because they are permanently silenced then

#

ninja can kill 2 people without cooldown and they have team mates

ivory flame
#

Having all sabotages unlocked right away? Basically u stop geese doing tasks right from the get go or enviro kill at the start or lights out right away

fervent pasture
#

but ninja is really really strong tho

dire hull
#

Incorrect the Ninja has an extremely long cooldown, 3 times the other ducks

fervent pasture
#

yes it adds "is there a terminator or did someone do the sabo real fast"

ivory flame
#

Ninja is balanced by having a longer kill cooldown

#

Ur guys kill cool down is 1 second long

fervent pasture
#

ninja kills 2 people in same cooldown, i think we just are going in circles because you think it is strong while i think drawback of only being 1 duck is big

ivory flame
#

No its because of two main proble.s

#

Kill button must always kill and the cooldowns cant be too short

#

Oh and the sabotages too thats not blanced at all

dire hull
#

Part of balancing the double kill of ninja is both the victims have to be in close proximity to one another and also has a cooldown that is 3 times as long

fervent pasture
#

yes but would you not say you need that because you need to kill 14 people (if no falcon) all alone in 16 player lobby?

#

that is impossible

ivory flame
#

If i was terminator i would have the lobby dead in 10 seconds

fervent pasture
#

you need to be very strong to do that

#

no lol you can kill 3 times in 3 seconds, then you need to wait normal kill cooldown before you get another kill, then another kill cooldown to get another charge

ivory flame
#

Call lights and kill everyone i see on the way to fix them knowing i cant be seen

fervent pasture
#

kill charges recharge like that, its not 1 second cooldown

dire hull
#

I've killed an entire lobby as a solo duck plenty of times as a spy duck, you dont need to be strong. just tactful. this is a game of brains, not braun

ivory flame
#

If a body gets reported before lights are fixed wait till meeting is over and kill everyone else before lights come bk on

fervent pasture
#

you cannot win in a lobby of 15 enemies as solo killer

dire hull
#

i have many times

ivory flame
#

Ive done it

fervent pasture
#

no lol because nobody plays with those settings

dire hull
#

i do

fervent pasture
#

you play with 1 duck in 16 player lobby?

dire hull
#

yup

fervent pasture
#

what

dire hull
#

yup

ivory flame
#

Ive done it where we had 3 ducks but my duck partners were killed 1st and second round and i went whole game alone

dire hull
#

just because you dont or find it impossible doesnt make it so

ivory flame
#

Ive also had 2 duck lobbies where my duck partner disconnected

fervent pasture
#

your dead duck partners count as 2 dead geese (since its now 1 v 12) and your dead duck partners might have killed one or two other people while also doing your sabotages

ivory flame
#

You cant have a role that is basically immortal

fervent pasture
#

no way you see it there is BIG advantage to even having 2 dead duck partners over being only 1 duck overall

#

it is not immortal if a meeting is called you are revealed, stop trying to ignore what i say

ivory flame
#

No because all the dead ducks can do is sab which its hard to get sab kills

fervent pasture
#

they do the unlock sabotages and fill 2 dead goose roles

ivory flame
#

Being voted out is being voted out im talking about being killed

#

You cant have a role that can not be killed

fervent pasture
#

you are not understanding my argument

#

its okay i am not going to discuss this forever, i told you already many times

ivory flame
#

I am but the devs do not want ANY role that can not be killed

dire hull
#

We can talk about this til we're in graves but not 2 days ago the managers have stated they would sooner delete the game all together than have a role that cannot be killed.

ivory flame
#

Kill button must always kill theres no way out of that

fervent pasture
#

and it kills because you are revealed to be the only duck, guaranteed

#

it just gives you extra time to finish game

#

stop saying it HAS to kill on spot

#

there are many meanings to killing in this game

ivory flame
#

No thats role revealing and then being voted out

fervent pasture
#

yes which results in your dying

#

so you die

ivory flame
#

We are talking about "press" corpse on floor dead

fervent pasture
#

okay you are not seeing things how i see it thats ok

dire hull
#

The. Kill. Button. Always. Kills. Periodt

fervent pasture
#

this is emantics

ivory flame
#

The devs will never allow a role that can not be turned into a corpse on the ground

dire hull
#

No, this is not semantics. This is you attempting to stretch the meaning of words to suit your argument

ivory flame
#

You are not listening all roles must be able to be killed and become a carcus on the groundor a blood splatter

#

Every role must be kill button killable no roles should survive a kill button

#

Even roles like gravy who if u try to kill around others u kill them not gravy

dire hull
#

Someone dies.

ivory flame
#

Thats the closest u will get to kill button not killing the target

dire hull
#

Or the bodyguard near the person they are protecting

ivory flame
#

Like i said its a good sounding role but the way it is now breaks rules the devs will not break jist tweak it a bit until its balanced thats all

dire hull
#

It would be kinda cute if the lovers had sort of special thing when they are together...besides love lol

gusty bone
dire hull
#

ooo it would be cool if there was like a demon duck that, when it dies, could possess a goose

ivory flame
#

Think that was already q possibility sure the devs hinted a while ago

gusty bone
#

Because both taking over movements and changing sides are out