#🐣︱classic-role-ideas
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even then, that would give geese a direct incentive to not do their tasks. Tasks act as a sort of game timer, making it so ducks have to get up and do something rather than sit for an hour waiting for the perfect moment. Any role that indirectly stops geese from completing tasks is an immense buff to the geese.
now that i think about it it sucks
%role Reclusive Duck This duck can only kill in vents.
Thanks @gilded stream for your feedback, we'll be sure to look at it 
so they have to sit by the vent and hope someone comes by?
%role snack goose- every time the feed the god sabotage is called, they automatically get 1 food.
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
I fear this would go a similar way to locksmith - people will think it's useless
%role Expert(duck): Starts the game with all the sabotages(only you can use them until the other ducks unlock their own), can sabotage without staying stationary. Can both be used by newer players as a safety net to not get caught easily as well as throwing other players off guard with an earlier than expected lights out or kill trap
Thanks @sonic prism for your feedback, we'll be sure to look at it 
One of the major ways geese can know who may be a duck is literally the sabotage tasks. This might be a bit too powerful.
It's harsh, but losing to things they weren't aware of is how new players learn and get better at the game.
Get voted out for unlocking the lights then instantly sabotaging them? Don't do it again.
Being a new player is all the more reason to not have an expert duck, so they can learn. If I'm a math teacher in college, I'm not going to give my students simple addition problems to start out simply because they are new to college. On the flip, its also making more difficult for newer players to deduce who the ducks are because doing duck only sab tasks is one way of figuring that out. The game is called Goose Goose Duck, not Duck Duck Duck, geese are players too
A thought about the phoenix role: what about a neutral that wants to be killed by all the killers in the game? Need at least two killer roles (including falcon, not counting geese) to be active. Revives 5 seconds after death, does not see ghosts while dead. If killed by the same killer twice, remains dead for good.
There might be something there, though ANY reviving role can break the game or be abused by griefers. Say the Phoenix is a Neutral and its goal is to be killed (not voted out) X times based on lobby size similar to Vulture bodies eaten. When Phoenix is killed, after a waiting period (maybe 5-15 seconds, would need tested and tuned) they return to life as normal. If body is reported or a meeting occurs before resurrecting, they are permanently dead. If Vulture eats their body before resurrecting, they are permanently dead. After the final required death, if the waiting period is not interrupted by a meeting, they win with a fiery victory screen.
Only thing I would change is the final death. The last time they're killed, they are out. Also, I think it's a bit trickier to get killed by all the killers instead of just X times, especially as a killer should know if they killed a person before or not.
I have a role that will be maybe 100% added.
Its called the Mastermind Duck. Its ability is to communicate with the duck/s anywhere on the map.
Depends on what kind of communication he has. It can be one-way or two-way. If its still broken, then why not give him a process where he needs to give someone a communicating device to talk to him/her.
Because if the ducks can communicate from anywhere on the map, then they can easily coordinate things, say you had a mastermind, a spy, and an assassin, instead of them having to find a secret spot to reveal what role someone was, they could just tell the assassin who to shoot
and does this communication reach the mimic?
There's a sabotage being added to the basement that'll do just that.
Mallard Basement is a map being worked on, the third in the Ducktorian England set.
Even kills that can hide bodies in the right place
Undertaker's dream
Well... my version of Mastermind is that he can only communicate with the ducks if he gave him/her a comm. device. Mimic included.
This role becomes a liability with a mimic. I’d just out the mastermind straight away as mimic.
But that's the risk of the role, isn't it?
Yes, but in this case it’d be best to just, not use the ability until you know the mimic is dead. No one wants their special power to be a liability.
%role Defibrillator Goose:
- can revive one goose or neutral in a single round by pressing left-shift while atop the body. However, the body is only revived fully after the next meeting, so they cannot spill the beans on who killed them. Also, the Defibrillator Goose is vulnerable while reviving. The revived goose could see a cool animation where his body is stabbed with a syringe from the Defibrillator Goose and can watch as their deceased body grows its heads back and they pop back up. In private lobbies, revived players cannot use proximity chat. In public lobbies, revived players can only talk for a short time if they guess two roles correctly of players during a meeting. Revived players cannot call their own meetings, and cannot report bodies. Once killed again, revived players are permanently dead. As a little bonus for the Defibrillator Goose, they will receive messages when a new body has dropped, but will not know where it is or what color the body is. This may be too powerful, but the idea sounds like fun.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
trust me scaled...gaggle managers WONT make a role that revives
I mean for a few examples:
- if you revive a goose the dead goose who is now alive will tell everyone who is the killer is...unless there is morphling sure that maybe counter it
- even tho you made a goose dead quiet some people will make a normal vote(seeing people who voted) and make they will maybe ask who killed them and vote that person...
That's why they probably shouldn't be allowed to vote unless the lobby has anonymous color blind voting
Number 1 on your list has already been countered with in my text paragraph
if they guess two roles correctly of players during a meeting
what does that mean 
They essentially are given universal mute until they guess 2-3 roles of other players in a single meeting. One wrong will negate the ability completely and they will have to wait until another meeting (they cannot call meetings). Even then, if you do unlock all 3 roles correctly, you can only send a ping that tells everyone who killed you, but it may be a vigilante or sheriff who killed them, so it might not even grant that much info at all, it depends on the games. And guessing roles correctly would work in the same way as the assassin, where they click a button then click on a user to select their role
That sounds rough.
Read above paragraph about the Defibrillator Goose. It explains itself
I mean even if you can't talk, you can just walk around the person who killed you
Why would you try to get killed?
Why wouldn't you do that if you see your killer somewhat close to people
Yeah, I did, I just think more often or not, the revived person can never speak.
Or at the start of a round when you know their kill isn't up yet
Okay, I just think it takes away from the coolness of the defibrillator role.
Keeping geese alive is meant to help the team win with body count increase, not reveal every killer with ease
2 geese + 1 revived + information on who the killer was would stack the odds against a killer so much that winning would be impossible unless you kill the Defibrillator Goose first round or let the vulture eat your victims or have an undertaker who can drag bodies into the mist before the Defibrillator Goose can get to them
Maybe it's better if the defib goose guesses for the people they revived. I think it would be more fun to play if they had a direct hand in controlling the outcome of their revives.
As it stands, it sounds like a frustrating role to play.
Perhaps, but the revived player is the one who experienced the kill firsthand. In any real life situation, you want to ask the victim what happened, not the doctor themselves. They can tell you what killed them, but not who
Okay, well, if I used an ability, and it's level of usefulness depended entirely on another player, not my skill or how I choose to use it, I would be annoyed. In addition, it would be pretty hard to find a body in the first place, before it gets reported/eaten, especially on more complicated maps. Chances are, the ducks will also kill the revived goose before they even have the option to guess, because they have no option to talk first meeting. All of this would make it frustrating to play.
the defib goose sounds like a good role for that game mode the devs were thinking about where it is all unbalanced chaos
Yo, can we get a classicrejectsrole-idea channel?
Most of the time that's just this channel
You have to also consider that most of the Goose roles are not incredibly useful, or can only be used in very limited ways. The rules that I have laid out are already very generous. Only the vulture can see exactly where bodies are, and giving body location to a goose who is trying to actively find killers would allow Defibrillator Goose to always find bodies, thus making sure they always have guaranteed +1 goose after the meeting is over, plus the Defibrillator Goose can share the information about where the body was and who they saw, making it all too easy to narrow down who the killer/s is/are.
okay so to me the only thing i can think off is an ability to bring the dead back to life is once again allowing communication between the dead and the alive which preventing that is the whole reason medium was changed
No easier than if they just reported the body instead of reviving.
Plus, they get revealed and targeted/assassinated if they talk about where the revived goose used to be.
See my original comment for ways of countering communication, but they wouldn't have to communicate at all. Just a simple ping that says "[insert name here] is my killer" as an automatic message that the Defibrillator Goose sees on their screen after the revived goose survives a round for another meeting to be called, or something like that. Revived Geese could alternatively reveal the killer to a select player if they can guess that player's role? I am throwing out some ideas, anything could be changed to make it more balanced
its still a form of communication as the defib goose is getting that information from the corpse think off it as indirect coomunication between the alive and dead
also the revived goose can just tell everyone who killed them once they are back
thats direct communication
Maybe it could be similar to technician, but Defibrillator Goose can see the general area where the body is, highlighted in a green circle on the map
Even knowing who the killer is, if not from the dead goose itself, is huge information. Even if it's sheriff or vigilante, that's revealing a killing role.
i can see that you are being smart about your idea but no matter how you look at it bringing a dead goose back to life is just getting information from the dead it goes against the whole no communication between the living and dead rule
Perhaps no revived communication at all, but defib can revive more often, but they don't know when and where, if it's more for the numbers.
But telling someone who the killer is is not a guaranteed way to convince people either. You could easily just go around accusing people and get voted out. Also, communication is not guaranteed, or heck, it could even be slightly randomized (ie., the "reveal" says that 1/4 random players may have killed the revived goose or such. It narrows the search a bit, but not enough for an informed decision. And such info would be very hard to obtain if the bodies are cleaned up to begin with
but then once again the revived goose will just tell everyone their killer
Being able to walk on your killer is communication as well.
No revive roles, at least not for classic plus
psychologically speaking yes you are right but everyone will instantlyl believed a revived goose
They couldn't talk in chat or with a mic, though
Yeah, but that could equally be them walking near the defib goose.
then theres no point in being revived
Or trying to avoid being targeted by sticking with geese.
just stay dead and do tasks
No, revived geese shouldn't be able to directly reveal a killer to anyone, you are right there. But there are alternatives
exactly
That MIGHT work, but reveal roles would have to be changed so that you couldn't see other dead roles until the bodies are cleared. Even then, would a goose be able to do tasks? That could give geese an edge, if timed right.
True.
I think we've established we have no interest in adding revivals into classic plus. Let the dead stay dead 
even then its still a communication there will be no revival roles the gaggle staff have made this clear
exactly
For those that remember the original medium, people thought it was too powerful because ghosts would hover over players which would result in them getting voted out
You could slow down revived walk speed or make their vision lower to counter that. Or heck, even force revived players to not be able to see colors or names during matches. One of those options, not all, of course
honestly if i got killed and revived i would probably say the one who revived was the one who killed me just to get them out and re balance that game lol
Or in a vulture's stomach.
Yes there is. +1 goose can keep ducks from winning for a bit longer
okay i know im just another player here and my word is just opinion so i will stop repeating my self and just suggest you have a look at what the gaggle team are currently trying to tell you
If people could be honest about it, reviving would be fine. They can't help but game a system like it, so best not to have it.
Ghosts can do tasks too, you know. The number of living geese does not increase their chance of task completion
We have thought of a zombie role that can revive, can't talk, can't hear, can't see player color/name/cosmetic
But a ghost can get to tasks faster than a live one.
Sad, so no support roles basically. Just stuff that relies on people being alive. Very much sadness
what would be their purpose? coz again if all they can do once revived is finish tasks i would rather stay dead at least that way i can spectate
The game is social deduction after all
Can't talk if that role was created anyway, to balance things out lol
i would find a way
I'm still responding to messages and didn't see that yet. The developers don't have the same vision I have I guess
no they just understand how to keep a game fun but fair and balanced
Sounds like trick or treat, the mode that hardly ever gets a single open lobby in my region
That would be cheating or imprecise communication.
they also understand how to pay attention to the people playing their game it became obvious that any form of dead to live communication was unfair and they ruled it out
not if all im doing is following the reviver around until people think im doing it coz they killed me
Like I said, imprecise communication. You could also be following because you know they're goose and safe. Why would anyone assume that who the revived goose follows is duck, unless that was discussed ahead of time or is a tactic you tend to use?
well first of all if they know who the revived goose is they will think "he knows his killer so he might be following his killer" and secondly if its a tactic i use all the time and people know that then that is not cheating its just people remembering how i play the game
plus if it doesnt make people think they are killer then at least i can stop more revives by reporting every body we come across when following the reviver
Nah, Defibrillator could be a lot of fun while also being fair and balanced, they just simply don't care about adding advanced roles that do more than kill in a variety of ways or do pointless things to bodies
I never said that part was cheating. Also, you would only be able to break the pattern once, or you would communicate that they're defib.
all im saying is me going around delibrately stopping the reviver from doing their job is the only way classic plus would be remain balanced (in the lobby im in anyway) because coming back to live will either be useless or too over powered
if you come back to life and you are unable to talk in any way and all you can do is finish your tasks its going to be boring
think about this scenario
You mean medium, where you could literally tell people who killed them? Yes, that form of communication is unfair. But you can find different ways of making it fair
you got revived and you are done with your tasks
If the developers decided to include it, which they didn't, but if they had, it wouldn't be your job to 'balance the game'. You could just not include the role.
now what do you do the rest off the game?
you sit there and listen to everyone else and vote someone at meeting
About the same as if I was dead and done with tasks.
I always finish my tasks as any role and have nothing to do lol. It changes nothing
you need to realise i am talking hypothetically here because i know this role would never be put in im just making a point i am not saying i would do this for real i would have no need to
dead and done with tasks you get 2 otions
spectate the living or talk to the other dead
At least you could get an invisible vote (no one can see who you vote)
...I don't know why this is still being discussed after @steep moth just said its not happening...its like going 90 in a 30 right after you got pulled over
alive and done with tasks and unable to speak at all you get 1 option sit there and do nothing waiting for votes
His logic is debatable. We are debating it
we just like to discuss things thats all we know now its not happening just talking in a bunch of what ifs now
well i mean im sure most of us knew it wasnt going to happen anyway
Can still spectate, just by walking around. I'm just saying that interfering in another person's ability or trying to get them voted out for balancing reasons is more than a little toxic, whether you like the role or not.
Yeah.
Ripley's Believe it or Not, more likely
i agree it would be toxic as i say im just making a point infact when i first said it i was just making a joke lol
More like a flame thrower wielding, Alien killing, bad ass heroine...or not
Ah, a joke. I lack the ability to easily know if someone's joking.
Carry on, then.
haha dw about it its text i could say anything on here and because you cant see my expressions or hear my tone it could mean a hundred things lol
Its ok, half the joke's you can't distinguish aren't funny anyway
The fact that Dine and Dash exists shows that the devs don't care much about balancing. Vulture and Falcon can't win in lobbies with no proximity chat
please explain "the devs dont care much about balancing"
Ducks just kill everyone and don't morph
thats not a balancing issue

the devs do what they can to balance things
Ninja can kill teammates when double killing, their cooldown is terrible even in the fog
if the game is unbalanced in anyway they will fix it
thats your opinion then becuase i have had ninja a few times now i killed my team mate once when i didnt realise i could but now i know i could i just dont double kill when my team mate is too close
its about timing and you working your role right thats not the devs fault if you are aware you can kill your team mate and still do it anyway
Its ok to disagree with some of our design choices but to say "the devs don't care much about balancing" doesn't make your case for revivals
Well then, they should simply add more unbalanced roles since they are all unbalanced anyway. Mortician and Locksmith are situational and useless 90% of the time
but they dont ruin the game in anyway
that again is your personal opinion because you dont like the role
im sorry you are entitled to your opinions of course you are but there is no need to make statements such as that the devs do care about this game or they wouldnt be putting all the effort into the community
It's so frustrating to get useless roles. It makes me disable them when I'm hosting pretty much right away. Even demolitionist is annoyingly powerful since you usually can't tell who gave you a bomb if there are more than 2 people around
you can tell who gave you the bomb if you keep in mind the timing off the bomb
how long it takes for you to recieve the bomb once the demo duck presses his ability on you and such
Fair, but reviving is not any more or less annoying than being Mortician for 3 games in a row or playing as a duck and getting killed by a teammate
I have effectively identified who gave me a bomb countless times based on this exact reasoning
The game in its nature is meant to be unbalanced and random
we are not talking frustrations here we are talking balancing its way too much to have any form of dead coming back to life but roles that you dont know how to work or get too often is not a dev problem
its really not
I would prefer to have a role and be able to disable than to not have the role at all, though
This has turned into less of an ideas channel, we have said no to revivals many times. I would recommend giving this living document a read regarding Classic+ https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing and moving this conversation elsewhere
Herbert’s Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why you’re designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
No, the game is one big, fun, exercise in reasoning, deduction and problem solving.
Requires high skill and a good memory
Its ok to have opinions on roles, design choices, and we like to hear feedback but there is a point where feedback is no longer feedback and it might be best to take a break and recollect
So you're saying the demo shouldnt exist because people without good memory and skill exist?
Chris, go ahead and get started on the participation win, I'd say
Feedback is feedback, you just might not want to hear it.
ok now come on lets not have this turn into sarcastic and demeaning comments
If we didn't want to hear feedback we wouldn't have these channels or this discord
make a group dm with eachother or something guys
Demo can be disabled, which is good. My main problem is idk how to know who the bomber is and I have a hard time remembering things since my short term memory is weak
"devs dont care" is not feedback its criticism and not even positive criticism and thats what chris means by it gets to a point where its no longer feedback
Well the game is an excellent way to develop your memory 🙂
thats unfortunate and i wish you could have an easier time at it how ever that is not a problem with the demo duck its self
but guys this again is not a idea anymore if you want to carry talking i dont mind but we can make a group DM or something
chris has already asked us to take it else where so lets do that
I mean I said that 15 minutes ago lol
i know lol i can either drop the topic now or talk in DM it doesnt bother me which one
Honestly if you want a bunch of unbalanced roles, you might enjoy modded Among Us better.
Well I have a Fantastic Beasts matinee to catch, first time ever to see an Imax. Im excited. Toodles
That's not the direction GGD is going for
or at least suggest a chaos mode gamemode idea where its completely like that lol
Classic Rejects is a consideration
or actually the devs already did that idea lol
yh haha
Ngl, I thought you were all toxic when we first started this conversation. Now I see we're all just regular people trying to have a normal conversation. It just feels bad when no one even considered my idea, you know? I had no idea that it was already discussed before today and had been overruled. So many players I run into in-game tend to be very toxic and I wanted people to understand the full idea I had there. I thought it was cool but you guys didn't really give it a chance, so I just felt kind of like I was being pushed into a corner and had no voice. I feel like games should be designed to accommodate as wide of a base as possible, and I really enjoy supportive roles in games such as medics or healers, and I thought it would be cool to have that role in my new favorite game, GGD. I only called out the devs because it feels unfair how most roles are just not something that I really enjoy or suits my playstyle in other games. I get that it's social deduction mixed with random roles, but a huge drawback I have is that a lot of roles are not incredibly unique or not designed to directly support my teammates.
realistically, we probably have a different sense of game design and fairness
and perhaps we're just going for something different?
its not that your idea was not considered its the basics of your iddea bringing the dead back to life
and you also have to take into account that we have seen resurrection roles.. suggested hundreds of times
Yeah, I guess you're right. Sorry I got outraged there
the devs will always treat every idea with the same ammount consideration they make that clear its just sometimes an idea will pop up that breaks rules or makes the game unplayable or unbalanced and it will be rejected but dont give up though
and it isn't because we haven't considered it, just that it isn't what we're going for in our particular form of balance for the game
players often take for granted features like.. role reveal being on
which resurrection ideas often just work in contrast with
fundamentally
and whenever i bring it up, they insist that it can still work but don't really give a concrete answer
this channel isn't just a black hole for ideas that we ignore
then you have to think about the enjoyment of your role idea too see coming back to life but not being able to talk at all does stop communication between dead and living but then the revived is just not going to enjoy being alive again because it means nothing to them
if you can come up with a good idea, we'd love it, because it would literally save us the work of having to design a role
there are just a lot of considerations
I can give an answer if you'd like
if you think you have a good setup for it, go for it
i hope you've read the design document, because it does clarify some of the things we're trying to achieve
This is as close as I could think of a revival power that MIGHT not break the game, but it is still sketchy.
someone posted something similar on the steam discussion board
a few months ago
But fundamentally, it's a reviving role with perfect information
yes that would work in a sense because the pehonix would not want to out their killer as it reduces their deaths
however the pehonix would never win because it wont take much to realise this person is a pehonix and there for they would be voted out or never killed again
People already abuse vulture and pigeon to effectively team swap and this would be even worse I feel
I don't have a huge well-thought idea right now like from before, but to answer the problem of role-reveal or color-reveal, you can still allow revived geese to vote, but their votes cannot be seen by anyone else. As for role reveal, would it matter if other ghosts see what role you are while you are still dead? Maybe revival could take a few seconds though, so they couldn't simply revive and dash. But then the goose would have to be revived mid-round and silenced. Any other glaring issues you can see occrurring?
again its the whole idea of the devs not wanting any revival to go on in classic plus
Perhaps you can only revive one body in an entire game, so revived players cannot swarm killers or abuse their new life in other ways
if the classic rejects gamemode comes out maybe for that one your idea would be a good one
Yeah but the dev asked me a question, so I answered that one specifically
yeah yeah i know im just putting out a thought on it thats all
Okay, all good
ill be honest i really like your idea i do but not for classic plus
whether or not they vote, the fundamental problem is that they are now aware of a killer's identity
and there's no simple way to hamstring their ability to communicate that knowledge.. even if you mute them, they can circle someone
it's a a general design issue, and that's why we don't like to have communication between the dead and the living
if you realistically think about how you would prevent this
they'd have to what.. not be able to talk, and not be able to see cosmetics or color?
and at that point, what purpose do they really have in having been resurrected? if all they can do is tasks, they might as well do that as a ghost
and we haven't begun to touch on the fact that the resurrector would in this case have an ability that proves their role
and couldn't be anything else
If you come back, and were Canadian or such, your role still could be useful. The only point is to help the geese by having another player on their team for a bit. It's not to help give away information, it's just support. At the very least people should know that the goose who comes back is not a killer
At least by what they are told
I think bringing roles that resurrect players would only ruin the whole point of deducation game, no matter if u mute them, make them blind, make them not able to move or anything its just waste of time. About the idea of Phoenix being an neutral that has to die to win he would have problem with winning. If he died once and then appeared again the Killers would already know his identity and would kill / auto report him or just focus him. Even though if u were Canadian and were resurected then people would already know u were canadian (because they voted your killer or atleast your killer would know since he killed you)..
Like "hey I revived this person so they're not evil" but maybe you can revive a neutral or a duck too without knowing it?
i think there are still a few holes in the idea, but i think i've done an okay job detailing why I don't think resurrection roles belong in classic+
i talk about it a bit more in the design doc, and you're welcome to read it
I mean we care, there are three developers/designers in the chat. We read everything. :) We care. We don't like shooting down ideas. It gives us no pleasure in saying no, but sometimes good ideas are birthed out of bad ones too. Just putting my two cents in.
I suppose. One of those things where it would be cool, but hard to implement in different scenarios.
Maybe in a game not about social reasoning and deduction it would be better
Or a game where no players are using any type of chat lol
Which would make it antisocial deduction
I have a few better ideas I've put here in the past and I hope those are considered as well! :)
we read them all
i don't respond to all of them, because that would be very time consuming
if i see an idea that actually follows the design document guidelines
i'll reply
and for better or worse, that means virtually zero of them
Makes sense, thank you for showing you guys care either way. I haven't read the docs and wasn't aware there were rules for roles, since I am very new to this Discord. Especially since I don't have a lot of free time tbh. I'll read it when I have a second. For now I must do life, spent way too much time here lol
ill be honest i havent read everything yet but i just thought of something
The Flashbang Duck (name open to suggestion)
Role: Duck
Ability can release a flash that temporarily stops all players in the area from seeing what is happening around them.
This duck will help with groupers as even if you group a duck could kill and you wont be able to see who it is doing it because of the flash bang
and maybe to keep it balanced theres also a heat vision goose who when inside a flash bang can see heat signatures of the people around them but can not see their colors cosmetics or name only the heat signature this way if they pay attention they can figure out who the duck is however if they dont pay attention or if body is reported before the flash bang ends and they can see who is who again they then wont know who the duck is
Can heat vision goose do more than just counter this one role, such as maybe see heat signatures against walls but again, not the colors (but not dead bodies, because they produce no heat)?
not see heat signatures through walls no as they could just follow where the killing heat signature goes and who ever they see is obviously duck which i think feels like is just a more complicated birdwatcher in that sense
also as for the flash bang maybe have it where its not an actual flash its just everything goes dark or unclear in some way so that you cant see anything
this will prevent epilepsy being an issue
ooops just say the pin from chris lol let me re do this
That personally sounds good for me, it ruins up groups just like Morph / Demo and other killers and also the idea of heat signatures sounds good, but I would balance it like the goose with this ability can only use it when flashbang is used (just like u have to finish your tasks as Dueling to gain ability to kill). To balance that Duck you could also make him unable to sabotage lights because his ability is already op enough so sacrifing the sabot for balancing it shouldn't be an issue c: Question is that exactly would Goose see and how would it look for people that just come into the place where flash was triggered
%role - Flashbang duck/ Heat vision goose
Flashbang duck:
Can temporarily disable the vision of any players in a certain radius around them to a full zero. This will help with grouping.
Heatvision Goose: Can see heat signatures inside the flashbang radius meaning they see which heat signature is the one killing however if the heat vision runs out or body is reported before the flashbang finishes they do not know who it was as they only see heat signatures not names colors or cosmetics. (possible balance for flashbang duck)
Thanks @ivory flame for your feedback, we'll be sure to look at it 
"sees heat signatures "INSIDE the flash bang area" not sure if i mentioned that when i originally suggested idea but yeah they do only see it inside the flash bang no where else
I like the idea of Flashbang Duck essentially creating a localized fog sabotage
the3 heat vision goose would literally only see heat signatures and any one who comes in after the flash bang isnt affected UNLESS they walk into the flash banged area
Yeah, it sounds really nice
so if they walk in they will get affected too?
yes that way it prevents anyone walking in late and seeing the duck kill
but if they just walk away or hang around on the edge they wont be affected however they can not see whats going on inside there
For flavor purposes, Smoke Bomb might fit better than Flashbang
It could be named "Smoker Duck" and his icon could be duck with gas mask :>
No need to @ the devs or redo the idea, they read everything
Wouldn't ping Gaggle crew next time since d20dad is already in chat
Yeah I know
ok thanks and sorry i know im not meant to ping the gaggle crew i just had a dumb moment my bad
sorry about that chris
sometimes i get caught up in the moment and i just forget things its like i had a moment a while a go i lit a smoke inside a rented caravan because i was mid conversation and completely forgot im not meant to do that
No worries
my friend said she will try to draw the icon c:
what icon? your profile?
%role Psycho Duck Has a 5 second less kill cooldown, but takes 1 second to kill a person.
Thanks @gilded stream for your feedback, we'll be sure to look at it 
icon for that suggested role c: Smoker Duck
oh cool 
I'm just thinking that if a heat vision goose spawns in without the flash bang duck, that would be very useless.
u can make them like Bodyguard / Hitman, when one is turned on then the second is too when one is turned turned off when then they both will be
check out #🎨︱fan-art
%role paranoid goose
Their task screens are only have 50% (or 75% if 50% is too low to be able to see the tasks) opacity. This allows them to see what is going on around them while they do tasks, but at the detriment of being able to clearly see the tasks or what is beneath the tasks.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role taskmaster duck
Only availible with fake tasks on.
Cooldown is always 10 secons longer than normal ducks.
Has double the fake tasks
Every task completed lowers the duck's kill cooldown by 5-10 seconds (based on balancing).
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
finally a role that express my experience when playing this 
%role Crow
being able to bring the dead back to life only for 20seconds until they drop back dead
Have a cooldown of 30secounds
But being murdered causes the murder to temporarily go blind
Thanks @arctic junco for your feedback, we'll be sure to look at it 
A couple things,
The devs don't want any revival roles.
New Species of birds are neutral, what would be their end goal?
%role
Kidnapper duck. This role is similar to the undertaker except he wants his victims alive. When he “kills” someone he actually starts to drag them while they are alive. He then places them in a vent(most maps) a sewer(goosechapel) or a hiding place(Millard manor) the victim is still technically alive until a meeting is called, at first it’ll appear as if the victim is just silenced until voting starts at which point a diagonal slicing animation will go through their nameplate informing everyone that the kidnapper has struck.
Seeker goose:
This role is meant to oppose the kidnapper role. He can check vents, sewers, and hiding places. Remember the victim of the kidnapper is not dead until a meeting is called, so it’ll just appear that they are hiding in a hiding place/sewer/vent. They can’t see ghost chat or ghosts. They can however get rid of the kidnapper. The cool down for the hero’s ability would be 15 so he can’t spam it. They can also kick ducks out of vents, but I’d consider that an unlucky draw.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
Maybe it could act like the vampire duck from the trick or treat game mode? There would have to be changes obviously but it might be worth a shot.
I would love the vampire duck to be tweeks and turned neutral for classicplus. Buuuut IDK, team changing and reviving seems like 2 things they don't want in C+
Maybe in CR
Maybe. Also are the roles I just made too far fetched?
I was just reading through them, they seem fun in a way and I think it could be interesting,
Only problem I can see is the kidnapper is a role that stops someone from playing for a time
If hero can just kickout anyone in vents/hiding spots, then that could be cool. Probably rename them though.
See I was thinking about that, they could they be a ghost that can’t see any players nor able to see ghosts or ghost chat, making them only able to do their tasks.
What should it be named?
That might work, but then wouldn't it just be a worse kill button? (especially since it would help the goose do their tasks faster) for the kidnapper duck.
Checker, seeker, investigative, PI, beatcop, something along those lines
Hmm. I think the best thing to do is leave it as if they were hiding in a vent, but can’t get out, because although it prevents them from moving, it doesn’t prevent them from gathering information. If a duck happens to kill near the area the kidnapped goose is in, followed by a seeker(that was my favorite name from the list) rescuing them, they could get not 1 but 2 ducks out. It wouldn’t be a new risk either Bc of engineer/snoop
Which would make the kidnappers goal to slow down tasks,
Also another thing I’ve been debating, should the kidnapper duck be able to kidnap multiple times in one round, or should the kidnap button become a kill button after the first attack.
Also am I allowed to edit the roles or do I have to do the commands again?
You can edit them
Ok good
Part of me things 1, but part of me wants them to only kill this way, buuuuuuttttt.....
If they try to hide a second eprson in the same spot, they accidentally release the first person
But on the other hand, if they are the only killer left, how would they be able to end the game
Probably has to be kidnap turns to kill button
I’m gonna say they can kidnap multiple time in one round. Here were the weaknesses I intended for the kidnapper
- Unreliable (thx to seeker)
- Makes it obvious that there is a kidnapper
3.unable to stack kill - Has to be careful.
These are the strengths - Nearly untraceable kills.
This role is starting to remind me of demo.
But like a mirror demo kinda
Like if undertaker and demo had a child and then that child took up murder
He’d have to kidnap someone then call a meeting. It would kind be like an assassin final three win.
But assassin could still normal kill for the final three win
Would falcon alarm stop if they are closeted?
Or during the initial kidnap?
Or not at all?
True. Also I can see two roles kidnapper would counter
Yes. Also I think if he kidnaps someone during the final three it would automatically call the meeting like a Canadian.
Make that three
Medium
Detective
Canadian
Celebrity
^rendered useless by a kidnapper
If falcon is closeted the alarm will not go off.
I kind of hope these two roles get in. I think they would be really fun to play.
Though, are they fun to play against?
Imagine getting locked into a closet at the beginning of a round, and getting trapped in there for one of those very long rounds.
It slows geese tasks drastically, and you'd be stuck at the whim of another goose (if they were still alive).
Perhaps leaving a vent/hiding spot as a duck/mechanic could also release the captured person, but duck can see an outline on any vent/hiding spot where someone has been stuffed?
Idk, I can see people getting really upset being stuffed, even more so than silenced multiple rounds in a row, more so than oh canada, even more so than how "useless" the politian is.
Idk as far as stopping player agency roles go, I do like it overall
It's also pretty bad design for only a seeker Goose to be able to find hidden geese. If that one person is dead, then there's no way to rescue the other ducks.
Designing a role exclusively to counter another is usually bad. See any time a bodyguard learns that their target is dead before they could even find them.
Or locksmith...the whole role is basically " ive got a key...thanks, I hate it"
Aight more thought. There is a slight visual effect around areas where someone has been trapped. Locksmith and mechanic/snoop can also rescue people.
But we can’t make it too easy to rescue them bc rescuing someone is getting a free duck out.
Politician Rework - You get 4 extra votes each game game to use during any meeting.
They want to avoid that kind of stuff but if you do wanna recommend this you need to use a command
I see, i understand. What do you mean use a command? i haven't posted in here in a very long time
I think it’s %role but I’m not quite sure
ahhh ok gotcha
@edgy hedge I do like having locksmith and mech/snoop be able to rescue kidnapped individuals too. That could lead up to 3 geese, roughly 2-3 ducks, and the pigeon to be able to release a captured individual. (On purpose or accident) [if we are feeling gutsy we might add mimic to the list of people who can rescue?]
I don't think a visual tell is necessary. (Except for ducks, but even then that is based on balance)
If the seeker goose can also just pull out anyone hiding in those spots, I think it would have more utility, and allow games with seeker and no kidnapper enabled.
Kidnapper would probably have a slightly longer "kill"timer.
More complex way of solving the whole goose task stall issue, and the removing player agency issue:
what if after x amount time being trapped, you start ghosting (unable to see players/ghosts) the area you can go increases as time goes on. That way you can't infinitely prevent goose tasks if no bodies are reported, but also still get the intended effect of slowing the geese down. (And preventing any other info gathering)
Extended hypothetical: If you can reach anywhere in the map, your kidnapped goose asphixiated and even if found, is a dead body.
The amount of time it would take to asphyxiated would have to be very high.
Perhaps something like 40s to activate kidnap
20s after being locked in a closet you start ghosting (starts vision range from your body)
60s after ghosting had started you die.
This gives you roughly 80s to be discovered or for meeting to be called to kill you early.
(These are guesses and could easily be increased or decreased as needed for balance)
I really like this idea
I also want to give the kidnapper a disguise ability to make it possible to kidnap someone without getting revealed but I’m afraid that might be too op
Also I feel like seeker needs more purpose…
I don't think it really needs that.
Also seeker is a pretty powerful goose role if it can knock people out of hiding spots. Especially on Mallard Manor where they can't just jump to the next spot to get out of the check.
You almost can instantly confirm someone is bad (except mechanic/snoop)
farts with power!
a duck who can kill with farts, vampire style
or what yam is about to say!!
%role
a goose that can stun with their fart. this can allow a killing goose role time to get to a suspect, or can totally screw someone over.
Thanks @prime idol for your feedback, we'll be sure to look at it 
Thanks @lapis moth for your feedback, we'll be sure to look at it 
Giving power to farts I feel could cause two major issues.
- it can basically create an instantly confirmable role (which the devs try to avoid)
- It might change how people interact with farts entirely. Might make people avoid farting in fear they might get suspected because of it.
cool. just a suggestion.
oh sorry just joking
I was gonna say they get an arrow pointing to someone who is 3 seconds away from completely ghosting, but yeah I forgot about the kicking someone out of a vent
what about a role where you fart and your farts are like a reverse birdwatcher where it creates a trail/flashlight of farts which can kill
Also sorry if some of my role ideas seem crazy. I was never any good at balancing.
No. Giving Farts any sort of power would cause too many issues
Select your language in #lfg-language , and then post a code or join a game.
Oh hi Canadian Thor.
Oh hey 
This is an ideas channel, if you're looking for a group LFG channels are the place and respect each other please and thanks
Hey Chris I have a question. Of the 5 new roles were any of them recommended by the community?
%role Gambling Goose:
They start with 2-3 copper. Every meeting they get an assassin like button. When they pick someone, they place 1 copper (and then won silver if out of copper) onto them. If that person is voted out that round they win 3 silver.
All remaining copper is returned at the end of the game, but the player keeps the extra silver.
This would give a goose an incentive to vote late, similar to assassin, and spy. To help cover those two roles up a bit more, as well as help have a goose that's more likely asking "Wait who are we voting for?"
They cannot put copper on skip, but they can choose not to gamble that round
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
While the role has a slight incentive to get someone out (like an executioner like role), just like gravy it isn't a large enough reward to throw a game. (At least I'd hope people would realize that)
I feel like this would be better as a neutral, but again, I’m not very good at balancing so idk
That's the point, putting it as neutral would mean it must be a win condition. But you can't really discern if someone is trying to vote someone out because they are an executioner or because they kegit have suspicions. (Devs reasoning)
But as a goose that only gets extra silver if they bet right, they wouldn't throw the game, and you wouldn't get unsatisfying game losses.
You would however get a gosse that would vote late
Fair point
What if I started trying to make unique roles daily. I would probably go insane
I do know that undertaker was a role that was suggested before, whether that had any bearing on the role for the jungle temple I can't say
%role
Marker Duck
This duck cannot vent, but he can mark a target. Any marked target that gets killed reduces the killer's cooldown by 5sec. Marks disappear after meetings.
You can mark your own teammates
This does work with sheriff, and falcon cooldowns too
This doesn't work with demo.
Chain(name?) duck (alternate marker, could be marker if first marker doesn't make it)
You can mark targets, as well as kill. No vents. Marks disappear after meetings. Marking has a 15 sec cooldown.
If 3 marked targets are next to each other, the oldest target instantly dies.
This would help prevent triple stacks, and large group-ups.
Other than that they are a ventless goose.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
Joke suggestion:
Duck Note.
Instead of a kill button, when the cooldown is done, a text page pops up, you must write who you want dead, letter perfectly, and where they are. If you do both correctly, they die instantly where they stand.
(Thought we might need some levity in here after all these real suggestions)
The biggest problem I have in games is people grouping up, so tomorrow imma make a role that counters that (yes I realize demo and prof. Exist but still)
Kamikaze duck is still a thing on the horizon... maybe?
I have an idea which will separate groups entirely, but imma work on it before I share.
The game-ending sabotages generally do a pretty good job splitting up groups
What about a duck role that gives a random person a sherriff kill, a death timer, and a silver incentive to murder another goose.
I think that would fall under team swapping
Eh fair enough.
Also I’m pretty sure my other idea is also too crazy anyways XDDD. Basically it’s a role that teleports people back to random spawn areas.
I mean a role that can teleport a person back to a spawn room might not be sooooo crazy.
Though, I would probably say it has to be the basic spawn room and not random. Random means you can screw yourself/team over much easier, meaning much less use of ability simply due to rng.
%role
Icon idea - Duck holding a Joker card ur just Joker card itself with Goose dressed like clown.
Trickster [Duck]
Kill cooldown - Same as normal ones
Cannot vent / hide or enter fogs
Why I'm introducing this role? I think we need more roles that require some skill and deduction. U have to time your ability well, u have to nonstop check if someone sees you or not, u have to make sure when u can kill or not. U gotta count with fact u cannot hide. It's also fun to play because the reactions on meetings would be hillarious. It also adds new aspect of deduction into the game "He doesnt move, is that a clone? Is he acting?" Dodos could also that fact to fake they are Tricksters and killing roles have decide well if they wan to kill or not.
Ability : Trickster duck can make a clone of himself, this clone cannot move and cannot be interucted with. If you try to kill it as Sheriff you will hear a giggle sound effect and die. But if u kill it as Vigilante, your kill just dissapears (Therefore u can tell who the Trickster duck is, because since u already "killed" him and u still see him in game its pretty obvious - Vigilante is one of the counterplays of this role, but he has to sacrifice his own kill). There's no way to tell the difference between the clone and original, only way to do so is to see if he moves or not. The possitive for Duck? He could just act as clone and then runaway if he is being chased or he can use the clone to escape from kills. Cooldown for this ability is 45 seconds. Other counterplays are Canadian or Celebrity or Avenger (Avenger can kill even if he witnesses Sheriff killing the clone). Other roles won't get affected at all - U don't have to add new role to counterplay this role, and u don't have to change anything at all - making this ability shouldn't be quite an issue, I already saw some not moving Goose bots in Tutorial so u could use them to make the clones. What's complicated and also exciting about this role? As I said, u can act as the clone yourself, just stand on the place and dont move for few seconds, that confuses the ones chasing you and its also risky, because ur cooldown for that ability is long and once u reveal Trickster is in game everyone will know who u are. As Goose u have to always watchout your surroundings and remember everyone who has been arround you recently because they could be clone. __This role pretty much affects the meta since it adds up new ability that noone seen before and maybe it could make some new players confused - "That player teleported!" and such stuff, but for experience players its fun to play and its also exciting to play against it since it requires you to nonstop pay attention. __
I've got some inspiration from this post, so shoutout to original post! [#🐣︱classic-role-ideas message]
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
the main problem i see with that is it pretty much just tells everyone you are a duck, ya he could escape once with the clone but then all someone has to do is go hit the button
Yes thats whats risky about it, u gotta be careful when u use your ability not only because the cooldown is long but also because it reveals u are a duck. On other hand u can use ur clone to lure players to fog and kill them with your partner or just use the weakness of it for your own profit
or u can act as clone yourself to lure player to some place where noone can see him
When u act as clone people could also think u are Dodo
I wanted to make it like u can make clone of any Goose, but they wont wear cosmetics, therefore people can tell difference between clone and original.
But idk its that possible to make ;-;
I wanna discuss this role further so if u have anymore stuff that doesn't sound right to ya we can discuss it c:
lol, really I said my piece. If it gives me away just because I used it, I don't seem myself really using the ability
you might be able to pass it off and say that you were at the spot your clone was and that a morphling must have killed
Well, what about if the ability spawned random clone ? (random color of Goose)
would be like spawning extra npcs in goosechapel really
well the clone dissapears after 4 seconds
and I just really don't see the usefulness of that, maybe someone else might
Well u can confuse other. They could think it was morphling like u said, they could think its dodo just faking and u could use it to lure players somewhere u want and to escape from kills
But everyone has their own preferences, maybe I'll think about some other role, I tried my best to keep Classic + Role Document in mind
%role
Fighter [Duck] 🥊
If you click the fight button, beat a bird around you. The battered bird slows its movement down for 45 seconds. In the event of another new beating, the previously battered bird recovers, and after the meeting is called,
When the meeting is over, the bird will recover again. Fighting Cool Time: 60 seconds
Protecter [Goose] 🛡
Put a protective shield on a bird around it that lasts for 25 seconds. The shielded bird is immune to duck or neutral, or vigilante and sheriff's kills, and all interactions the opponent makes to the protected bird, such as pigeon infection, detective investigation, gene collection by a disguise artist, and voice modulation of a party duck are blocked. If the meeting is convened 25 seconds before the end of the day, the shield disappears. Protection Cool Time: 60 seconds
Penetrater [Goose] 🥽 (No future-like glasses replace the ski goggles icon)
(Only available in Goosechapel)
Even if the fog sabotage bursts, you can see through the fog for three seconds.
Slime [Goose] 🧪
You're not being killed. But your eyesight is bad, and you can't report a body.
Kidnapper [Duck] 🦹♂️
The kidnapper can tie up another bird and keep it from moving for 20 seconds.
Also, if you're in a microphone room, you can gag a person so that they can't talk until they call a meeting. Tie Cool Time: 40 seconds, Gagal cool time: 1 time for every round
Thanks @lunar isle for your feedback, we'll be sure to look at it 
the slime idea is a good idea and so is kidnapper in my opinion...but idk what is penetater does
It seems penetrator allows you to see through smog/fog, probably also shower steam but only for a short time
oh I see
The kidnapper and fighter duck I worry would just give away who they are when using their ability.
Vs like the silencer who you can know for sure if you walk past a bunch of people.
Kidnapper might get away with it, since you are essentially buying youraelf 20 secs for your kill cooldown to finish
Thanks for your feedback
Big issue with protector and slime is the devs want the kill button to always kill.
Slime I think isn't as much of an issue if the kill button acts like they aren't there (you can't press it near the slime unless someone else is there). But then Vigil and Sheriff would notice they couldn't kill
I think the negatives of slime really offset how op it could have been, but I personally am unsure about an unkillable role.
Especially since then it could be confirmable by the geese. (With vigl/sheriff) or it would mean kill does not always equals kill.
On the one hand it can't gather that much info nor can it report, but on the other hand, idk how fun it would be to be stuck like that a whole game
Penetrator I do like quite a bit, if perhaps it could see through fog in a low vision setting whenever their ability is active
Maybe I should nerf slime and protector
protector shield -> 15
slime invincible -> kill 3 times
how about no
No shields
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
triple kill
How about a duck that can just kill all the geese all at once with one kill and they explode like lovers! woohoo!
no
yes
too op
might go a bit unfair
why need a duck killing everyone in 1 slice
I mean...you will drop a nuke but still it's unfair to counter this nuke duck
like 20 seconds in a game and suddenly you see a ducks victory
im pretty sure ripley is just joking
The Titan Duck (name is flexible) - JOKE - Can only be active if fake tasks are on. Can't vent/enter Forbidden Passage. No regular kill button. Gains a Snap button upon meeting certain requirements. Must complete all fake tasks. Must unlock all sabotages (other Ducks can assist). Can only use Snap if they are the last Duck alive. Using Snap kills all Geese, potentially NOT ending the game and leaving the Titan practically defenseless to Falcon or Pigeon wins.
wow even the balanced version off him sounds way too much lol im glad you are not serious
It's not even balanced in Duck's favor. Any neutrals would win almost every time.
An Infinity Gauntlet cosmetic would be kind of awesome though
If it were real, you would have people complaining that it isn't fun because they can't really do anything most of the time. It would be pretty rare to actually use Snap, and even then you would have to hope that most Neutrals were already dead
wrong idea channel mate #🎩︱cosmetic-ideas
It’s a joke, mate
True. But if they hadn't, Titan Duck would be screwed.
It's fine, it went with the discussion
thats the gamble
ill be honest titan duck sounds fun but in like classicrejects not classic plus
Yeah.
_oh I didnt know that cause I was also like to counter his joke
_
I will call it nuke duck
From a mechanics standpoint, I think the Titan Duck would be fine and would not result in more Duck wins. It just wouldn't be fun to play.
ahh my bad thought you saw the snap thing and got the idea for a cosmetic that you wanted to suggest
All good. Although now I’m considering going over there to suggest it
yeah but would be fun in a chaos game mode like classic rejects
As someone who speed runs tasks, even as a duck, I can tell you that the game could be over really quick with Titan.
tasks are not the only factor though titan duck needs to be the last duck alive before he can use his ability
I was still thinking about that Phoenix role someone proposed. I liked the name, and get why resurrection wouldn’t be fun, but what if it was a duck whose spawning after round 1 always set off the fire sabotage?
I think that would be more of an edge case. Especially in games with only one or two Ducks where you don't have help doing the sabotages without looking suspicious.
wait I aint the only one?
you know giving titan duck a kill button too would be beneficial to both sides
that's good to know 
think about it this way yes it allows titan to kill without his snap ability but
it increases the chances of titan getting caught
how about a Role Thief goose if they come across a corpse they can steal the corpses role
Runs into possibility of team swapping
once per game and no other abilities until they steal the role
make it so they cant steal duck or neutral roles
Maybe if they try to steal the role of another team, they die.
I like this balancing. Would look like a failed Sheriff. If you make it to where they just can only use the ability on dead Geese, they get a second implied Mortician ability of knowing the dead bird was not a Goose.
Yeah, plus it means they have to use deduction to figure out if they think the corpse is safe to take the role from or not.
yeah so like you can use your ability once per game to steal a role but if you use it on a duck or neutral corpse you die and if you use it on goose you get their role and abilities
revenge duck: if another duck is killed the revenge duck gets a blip on the map (similar to technician) of the general area where the duck was killed
I can imagine it now "I used my Thief ability and I got Politician/Locksmith/whatever role they don't like"
lol
Right? That’s what I was thinking…. “I was hoping for Adventurer and I got Locksmith”
is there even a good map for those 2 roles to both exist on lol
I don’t think so
@void halo what u think of revenge duck?
Currently, there is no map for both adventurer and locksmith.
As Duck powers go, kinda weak, not game-breaking. Though most times when a Duck dies it's either Sheriff or Vigilante and gets self-reported right away.
Hello
Also, adventurer isn't that great outside of jungle currently.
Türkçe bilen yokmu
I have an idea for a goose. Name: cat goose, packing goose, or something like that.
Can place boxes around the map (low maximum in the 3-5 range, and maybe the appearance of the boxes is delayed until after a meeting to reduce clearing this way). Once the box is placed, they can hide in it for a limited period of time and either gain information or hide from ducks (20-40 seconds). They can't hide again for at least another 20 seconds. Birdwatcher can't look inside the box.
Hayır ama Google çeviriyi kullanabilirim
Tamam o zaman burda nasıl başka insanlar bulup oynayabilirim
Select your language in #lfg-language , and then post a code or join a game.
its weak sure but it might be fun if you get your chance to use it imagine killing the falcon or sheriff coz you seen the blip to say your team got killed
That is a bit powerful. Just camp outside every sabotage task, and the ducks are stuck. Also, instant confirmation as a goose.
Dilinizi lfg dilinde seçin ve ardından bir kod gönderin veya bir oyuna katılın.
Tamam çok teşekkür ederim
You can't move between boxes except by walking.
you got a point how ever heres a point its also possible that its useless
if a duck sees a box they will just move away from it before doing anything
Hmm, true. I hadn't thought of that.
Doesn't counter the fact that if you see someone spawn a box, you know their role.
Also, I suggested box visibility being delayed to avoid being instant confirmed.
Or maybe boxes wouldn't be visible at all? No, I don't like that much either ...
still doesnt eliminate the idea of just moving away before you do anything and if the box is near a sab the duck can just walk away wait 20 seconds and go back
Yeah, and the goose might not even be there. Three boxes to choose to hide in.
The hiding spots on the map are chosen for a reason. Being able to essentially create new ones throws map balance off. Unless a duck can "kill" a box.
i feel like who ever got this goose role just hate being it only due to the fact that their ability is pretty useless
however think about this
a map where theres boxes in random places already
thats where this goose would work because ducks would have to remember if that box they see is new or was it there the whole time
True.
I'd personally have a lot of fun hiding in boxes though.
In that case, it basically is another snoop goose.
Are there hiding places for geese? I don't know of any.
in a sense however this goose can place their boxes where they want
and can not hide in other areas only their own boxes
Any place ducks can hide, there's another role that also can.
I see.
In any case, forget it.
another point would be if you dont want too many hiding geese then set it to where the game only allows either snoop or box goose to spawn in a single game not both
also if the box goose was map specific goose then just disallow snoop on that map
@void halo is it ok to DM you a sec?
Sure
%role Saboteur [Duck]:
-Allows duck team to call sabotages a bit more frequently, but has a much longer kill cooldown. Kill cooldown refreshes faster when sabotages are active.
-
Does it introduce novel gameplay?: I believe so, yes, as it will encourage ducks to play around sabotages more. The technician will be more powerful, and it will require ducks to be a bit more sneaky when activating sabotages (players may notice if you stand still and start moving immediately after calling one. It may also cause sheriff or vigilante to take more shots on innocent geese, since they might be doing tasks and standing still more often since sabotages are more frequent)
-
Nuances of balance(?)(feel free to change since I am not great with math): 2x slower kill cooldown. During active sabotages, kill cooldown refreshes at normal duck rates or a bit slower. 20% faster sabotage cooldown for all ducks. A game with a 40 second sabotage cooldown would be reduced to 32 seconds, as an example. To be honest, it may be too easy for people to deduce that a game has a Saboteur, since merely the time between sabotages could be measured. Perhaps the faster sabotages should be disabled in favor of a different balance entirely.
Option 2 for the Saboteur Duck: your kill cooldown is slower normally, during sabotages it is sped up like regular duck rates, if maybe a bit faster by a small percentage, like 10% or so. Just forget the faster sabotages entirely. Still could be a very novel and different role
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
%role Sparrow [Neutral]:
-Can temporarily become invulnerable to killing, but only when they are alone with 1 other bird. Any attempt at killing the Sparrow while their very short "dodge" ability (no animation for it of course, that would be too obvious) is active will result in the killer being forced into a short kill cooldown (unbeknownst to the Sparrow).
-nuances of balance: Pressing Left-Shift will activate a state of invisible "dodging". During these couple of seconds, any kill attempt made from a duck/falcon/vigilante/sheriff will be negated and a kill cooldown that is 50% faster than normal will be enforced upon the killer. Sparrow ability cooldown: equal to that of the server's kill cooldown
- Does it introduce novel gameplay? Yes, as it requires the Sparrow to quickly deduce who the killers are and put themselves in their crosshairs, but also accurately guess the timing when the killer will attempt to kill (this will encourage teaming ducks to bait the Sparrow into using their brief ability before they actually press the kill button). Ducks will be forced to lie about attempting to kill someone but not being able to, and try to kill the Sparrow again, or try to get them voted out. Voting out the Sparrow will be easier since they can't use their ability while next to more than one other bird, and will make people more readily suspicious of them since they weren't seen for a while. Assassins trying to shoot the Sparrow should likely be disabled though, as it will be almost too easy to know their role and spread that information. A counterplay to the Sparrow would be a sheriff, who would try to kill the Sparrow and then be able to tell everyone who the Sparrow is when his kill cooldown is reset to 50%. As Sparrow it would basically be your job to get a target on your back and take risks, kind of like the dodo except you're almost trying to get killed instead of voted out. After a certain number of successful dodges, the Sparrow wins.
Thanks @turbid bolt for your feedback, we'll be sure to look at it 
Alright day number two of trying to come up with a role daily
%role
Warped duck
Can teleport, upon teleporting there will be a couple seconds of invisibility. This duck CANNOT vent.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
I’m gonna try at a goose role tomorrow
This would be better gameplay wise as a goose role, however it seems like it would be a really interesting neutral role. Also if it is a neutral I feel like “dodge the opponent x amount of times” isn’t a solid goal. Maybe they have to survive til the final three? These are just suggestions btw, don’t take anything I say too seriously
Geese having the ability to cheat death would be a very powerful ability, and almost everyone would want to be that goose as opposed to other roles. As they say in the design documents for the game, the devs didn't want roles to make others obselete. Keeping the Sparrow as a neutral decreases the Sparrow's odds of winning, since they will be fighting/luring killing roles on their own. The idea is that Sparrow would be designed for opposing every character with a killing role, getting suspicions on himself and thereby encouraging sheriffs and vigilantes to take shots on him for being suspicious. Even the killers will want to get the Sparrow out of the game, but cannot say why since then everyone will know they can kill. Sparrow is basically dodo but is trying to get sus from everyone so that they can achieve parries. I think it's more interesting as a neutral since you're kinda trying to get everyone against you rather than fighting for a specific side. Adding Sparrow in addition to Sheriff/Vigilante on the Goose team is a sizeable buff to the goose roster. Although I suppose it is possible to balance. Sparrow as a goose would only grow stronger in late-game, once they have finished their tasks they can run around the map and bait killers into trying to kill them... but then the killer will know their role. Of course it is easy to kill a Sparrow though if you catch them off guard or bait them into using their ability, and there certainly are some ways to balance it, like I mentioned in the previous message.
Sorry for the long message there, I'm really trying to think deeply about how this role would really impact the meta in the game and such. It's clear that Assassin shouldn't be able to snipe the Sparrow during meetings
What about giving them a bounty, (extra silver) for each time they parry, and then having there actual winning condition to make it to the final three. The reason I say this is because if their winning condition is to parry a certain amount of kills, it will end up just being an ignored role after the first attempt. Hell with my usual undertaker strategy I could just claim vig and tell everyone who the sparrow is
I guess the main problem for the devs is that they want to counteract people from grouping together so much. The Sparrow provides an alternative to the idea of "AOE duck that kills itself along with anyone nearby" sort of thing, while encouraging this new role to play apart from others.
consider the Falcon and Duck teams though. What if there is 1 Falcon, 1 Duck, 1 Sparrow. Does the Sparrow auto-win even though the Falcon would normally win after a short time?
Unless the devs change their mind, which could happen, there is not going to be a role that will stop kill or resurrect someone
Shawn has said, however, that he would sooner delete the game
Yeah I thought about that. Especially with people mentioning the “chicken” role.
"I would delete GGD before I put in a resurrect/kill stop role" ~ Shawn
The devs have mentioned with relative frequency they have no interest in a role with kill immunity
I am new to this community either way
nothing wrong with that
and I already read through the design documents, and didn't see a mention of kill stop disliking
but ya, kill stop is one of the things that they aren't going to do, one of the role rules is "when the button is clicked, someone dies"
that is fair I suppose
Unless your demo, in which case it’s, click the button, and 15 seconds later someone dies
people would be very confused if their kill button didn't work, and possibly think their game was bugged
The problem with kill immunity is this is a game of deduction but also manipulation, there's not much to deduce if no one dies and no one to manipulate if no one has killed
not really a difference, someone still dies when the button is clicked, it's just delayed
is random shooting a thing that is allowed? Say, you click button, it kill someone else?
I don't believe i've seen anything against random shooting
I think that's what the bodyguard does or used to do. If the bodyguard is near their charge, it kills the bodyguard if the charge was the target
would all depend on what exactly you want the role to do I think
From what I know here are some of the things you wanna avoid with role making.
1.resurrection.
2.immunity
3.neutrals without a clear win condition
4.a killer geese that has no condition to their killing
if you want them to say, pull the trigger and a random person on the map just dies, that would probably not work
Lovers sort of works that way. If you kill one lover the other dies wherever they are on the map
I mean like killer uses Left-Shift on person 1. Killer presses Spacebar at any point before meeting is called, person 1 dies instantly
Too close to demo imo
the problem i see with that one, is it takes out deducing who the killer is
same with demo too. Anyone could have handed you that bomb
with demo there is the chance to hand the bomb back to the demo for one, for two if you survive to the meeting you can say who was next to you
I might be an idiot but I never know who the bomber is
Sort of. You can deduce who handed you the bomb with reasonable accuracy based on the time that is on the bomb
If you wanna make a role like that then you have to give it drastic down sides
If the bomb has 15 seconds and there was only one person near you somewhat recently, that's the demo
but that rarely happens, and when it does, you can't call a meeting when you have a bomb
Yes you can
I call meeting all the time with a bomb
Trust me it’s screwed me over before
well for whatever reason I couldn't in multiple games. And meetings were enabled
Was a sabo called?
We’re you out of meetings?
no, at least not Feed the God sort of thing that disables meetings
maybe I was out of meetings
There could be multiple reasons why you weren't able to call a meeting but being in possession of a bomb in and of itself isn't one
Though I believe that should be a feature
I agree 👍
What’s the command to recommend a role change?
I think that might be something in general ideas ? I'm not certain
imagine having a ticking time-bomb in your pants and you ring a bell for dinner to be served. Then suddenly the time-bomb stops and you're okay until after everyone is done talking. Doesn't really make much sense to me. I'd prefer for the bomb to continue counting down during the meeting, then kill when the time is up
I think that they f someone has a bomb it shouldn’t let them call a meeting and it should show the “in crisis” text
yeah it's kind of like you're going to die type of situation, similar to Feed the God and such. You shouldn't be able to call a meeting if your life is on a timer imo
Precisely. I think the person with the bomb shouldn't be able to call a meeting however if someone else calls a meeting I think the ticking should pause
%role
Adjusting demo but don’t remember the specific command for adjusting roles. If someone has a bomb they shouldn’t be able to call a meeting. Instead it should show the “in crisis” Text for them below the button/bell/horn.
Thanks @edgy hedge for your feedback, we'll be sure to look at it 
/horn lol
Oh yeah XD
- ten years later* /Lazer/lever/sensor
I’m gonna create a map that has a “feather sensor” just so we can add to this list
oops ¯_(ツ)_/¯
shrugs they'll figure it out
Also I think the funniest glitch I’ve seen was when I was trying to do the “smash pots” task and one of the pots went through the task border. That pot turned out to have the emerald in it
🤣
I must go, my pots need me
One time It glitched one me, I was trying too hard to break it and it got stuck in the corner unbroken.." um..I'll come back"
you guys want to know the names of our next roles, we tentatively have planned
Oooo yes
Yes we would
Paranoid Goose, Astral goose, Invisibility/Ghost Duck, Serial Killer Duck, Esper Goose, Poltergoose
YOOO sallys role got accepted
Which one
Paranoid
it is the one she mentione dlast week, but i suppose technically shawn came up with this prior to that
we'll just say sally came up with it first though
Is magpie still in interest too?
i want it to exist yeah, i mean these are more roles than we plan on releasing in one go
This is very impressive, didn't expect so many
If I may ask, what about my kidnapper role. Was it at least somewhat interesting
Congratulations, once again we praise
I would change the name of Paranoid goose but sounds promising
i didn't really understand its purpose, tbh
i didnt' actually read through the whole conversation you had with it, but it seemed like kidnapping someone was strictly worse than killing them most of the time
Well no but I'm saying on the roles are indeed names of jobs/roles irl. Paranoia is a state of mind not a role
well, i dont know how astral a job/role is
I made a role who don't die by duck or falcon but his eyesight is bad and he can't report body. How do you think?
Yo I got a role in (possibly?)! Thats sick
Ohh shoot Sally, there I go again criticizing your naming facepalm
yeah, since its sally's role they get all the blame
we'll be careful not to offend all the paranoid people out there
i don't think a near invincible goose is healthy for the game
eye darting
finding suitable translations to those odd names the gaggle crew picks and sally shall be simple
okay
But poltergoose
i mena you can just translate poltergeist lol
Just, that's simply one of the names like undertaker
puns will never work across languages
You need to hire someone to make korean puns
and then translate it into english?
They would be happy
i mean there's a thought
Nah, just keep the korean names
Teach the players a few phrases and mix lfg english with korean
then watch it burn

aha thanks
Its because the poltergoose is an english pun between poltergeist and goose.
And they're trying to think of similar pun for the translation (I think? They might be talking about punning a seprate role)
oh yes, that is true
II'm a little childish, but I think I have a good idea. Poltergeist is called 폴터가이스트 in Korean. And a goose is called 거위. So, I think it would be okay to combine them and call them 폴터거위스트(?) (Although poltergeist is a phenomenon)
Is poltergeist translated not a ghost/spirit in korean?
According to my dictionary it said nosiy ghost
Oh then yes that is accurate
But most of people normally said just poltergeist
the poltergoose has something it does after it is dead
A poltergeist is a type ghost. A phenomenon is a difficult to explain occurrence
Can I ask how polrtgoose works?
Iirc, when they are dead, the ducks still see them / hear them like they are alive. Only ducks would be able to see them and possibly get distracted by them.
So the poltergoose prevents the duck from killing the goose, making it difficult to kill?
no
I mean distract
if they die, only the ducks see them as still alive
so some ducks will not know that they are alive
So kind of illusion?
and will talk to them, and geese and neutrals will see them talking to nobody
yes
So basically they haunt their killers
Ah that's really interesting. Im excited
(they dont leave a body behind)
Get ready for a dodo to constantly talk to dead people...
well, the ducks will be able to see if someone looks dead to them
so there's at least 3 people who would know for sure the dodo is lying, before even counting the people who would account for the possibility in general
i dont see it as being significantly different than a dodo standing next to a chandelier sabotage or something
So the poltergoose can set off the chandelier?
no, thats not what i mean
I found that poltergeist is called 소령 in Chinese character but I think this name is not familiar for the Korean
its just a ghost, but in english we put in the word goose in there
its not even a good pun
It totally isn't. Just seemed like a logical dodo play.
Maybe we should call poltergoose 폴터거위스트 [거위] in Korean.
폴터가이스트's 가이 and 거위 sound similar so I think this is okay
Maybe Ghost Goose in Korean might be simpler
Well geese are the "good guys" so evil spirit goose might be a bit contradictory
So, it's not necessary to add a pun in the role, right?
If we don't have to add puns, maybe we can simply call ghost goose
Herbert said above you you can just translate it to poltergeist or whatever because puns don't translate well across languages
Then, 폴터거위스트 거위 or 유령 거위 seems best for the role's Korean name
폴터거위스트 거위 means poltergeist goose and 유령 거위 means ghost duck
Isn't gravy goose immune to death when they're close to other people though? Or am I misremembering.
They are, but if you press kill you are still killing someone (and not yourself)
I mean, not really the same thing at all, but just pointing that one out.
Oh, I hadn't realized that. Never survived long as gravy goose.
Yeah gravy is immune but whoever is near them is killed instead. Similar to how the bodyguard works
If gravy is with 1 person ninja could double kill the gravy
It is the same thing, the button is pressed, and someone dies
In the end it became similar to demo. It’s obvious when you have one and they can’t stack kill, however they have untraceable kills when they get away with it. They are largely countered by pigeon. (Ping Off btw)
I’ve also noticed that gravy is not protected if your kill ends the game
Regardless if their with someone
%role Golden Goose (Gravy Counterpart, could be used on a different map IDK)
Ducks can kill you from farther away, and always target you. The ducks know who you are.
- has a target over their head for all ducks at all times
- if a duck tries to kill someone, but the Golden Goose is within 1.3x their kill range, the Golden Goose is killed instead.
While this probably would end up stepping on Gravy and Bodyguard’s toes, I could see it being a fun way to add chaos to kills.
Although it seems useless at first, it’s main power is that ducks always kill it instead of others, even if it slightly out of range. This makes it into a universal bodyguard, with the ability to throw off killers plans by clever positioning.
Thanks @gusty bone for your feedback, we'll be sure to look at it 
Thoughts? 
It could be an interesting twist, though depending on what is found during balancing I could see a slightly larger radius.
It does kinda step on bodyguard and gravy, but in a different way than either. Similar to how Canadian and Celebrity step on each other's toes a tiny bit, or vigilante, sheriff, or avenger step on each other's toes a bit.
%role
Croupier Duck
"Mark three targets, One will be unlucky."
Doesn't have a normal kill button, but instead a red chip button. It has roughly 1/3rd cooldown time of a kill. If a person is chipped, they will become aware of it roughly 1.5 cooldown time after being chipped. (They will see a red poker chip above their head). When 2 people are alive and chipped, the red chip button will be replaced with a black chip button.
The next time they use their ability on someone, 1 of the chipped targets will die. All previous chips are removed for the Croupier.
However the surviving chipped geese will still visually see that they are chipped still until a meeting, that way they still have no idea if someone had died yet or not. (or after 1.5 cooldown time their chips could go away, unless chipped again)
Interesting interactions:
Gravy can get red chipped even when near others, but not black chipped.
Canadian can get red chipped with no issue, but will cause auto reports if they die due to a black chip.
Mechanic/Snoop can die within vent/hidingspot making their body unable to be found/reported.
Detective cannot detect if you have red chipped someone, only if you have given out a black chip (killed).
You can chip the same person multiple times if you wish to do a more traditional kill (Also for endgame when you are the last duck left and only 2 targets are left). I am debating whether you get a second chip icon if you were chipped twice or not.
Similar to demo duck in the fact it is hard to trace, but it also gives you a chance to investigate / call meeting / find a different body.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
%role Deafening Duck
Similar to a silencer, except instead of silencing a target you make it so they cant hear (or read the chat) during the next meeting.
Everyone can still hear the deafened individual, and they can still read the deafened individuals messages.
If done well it would essentially buy the ducks a skip, or random uncoordinated vote for the meeting.
Thanks @tranquil minnow for your feedback, we'll be sure to look at it 
What if instead there was a duck that can blind someone for a period of time. It would be like the lights are out for that specific person. And by consequence of them being blind they also wouldn't be able to see the chat messages when a body is reported or meeting is called and regain their sight when the meeting is over. They can still vote
%role (undecided name) duck
This duck can place a "thing" (similar to party or silencer) on two players per match; when the duck has used the ability on two players, killing one will cause both of them to die, similar to lovers.
i couldn't think of a "theme" for the role's name or ability (maybe something related to bad fortune or matchmaking), but i wanted to share the core concept; needs some polishing
Thanks @covert zodiac for your feedback, we'll be sure to look at it 
Matchmaker Duck
%role Fat duck
You can't vent. That's it. (Adding a pro is somthing I should add, but there's somthing called being lazy.)
Thanks @modern hornet for your feedback, we'll be sure to look at it 
%role rule breaker duck- can change votes during a meeting
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
%role
Role: Repair worker (goose)
In the next round, the open sabotage can be restored to its original state
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
The problem with making a role that ducks know is a certain role is that it takes away from the social deduction aspect of the game. Yes, sometimes gravy is marked with a money bag, but as a killer it may be better to wait until they have done more tasks before killing, and the gravy is encouraged to be close to others so it may be harder to kill them late-game. Golden Goose makes the gravy and bodyguard pointless, since it is a combination of both roles but guarantees you get killed more often. It wouldn't really be fun and killers wouldn't even need to think twice about who to kill since the Golden Goose is marked. It's social deduction, so you should be forced to make guesses and take chances, not given a role that reveals itself before death. No one would want to be Golden because it's free bounty money tossed onto regardless of how you contribute to the team. 9 times out of 10 you'd die before the first meeting is called
But each of those roles have different rules. Vigilante can only shoot once, Sheriff can shoot but dies if they kill a goose. Avenger can only kill when they witness a murder. Bodyguard dies in place of their client, but gravy cannot die when near anyone at all. Making Golden Goose die in place of anyone near, giving them a larger area to be killed, and giving them a bounty virtually makes gravy and bodyguard pointless. Plus, any given goose role should only have 1 ability and/or hidden ability. Only ducks have technically two abilities (undertaker with kill button and body drag, for example)
%role
Fighter [Duck] 🥊
If you click the fight button, beat a bird around you. The battered bird slows down its movement for 45 seconds in the next round. In the event of another new beating, the previously battered bird recovers, and recovers when the meeting is called. Fighting Cool Time: 60 seconds
Protecter [Goose] 🛡
Put a protective shield on a bird around it that lasts for 25 seconds. The shielded bird is immune to duck or neutral, or vigilante and sheriff's kills, and all interactions the opponent makes to the protected bird, such as pigeon infection, detective investigation, gene collection by a disguise artist, and voice modulation of a party duck are blocked. If the meeting is convened 25 seconds before the end of the day, the shield disappears. Protection Cool Time: 60 seconds
Penestrator [Goose] 🥽 (No future-like glasses replace the ski goggles icon)
(Only available in Goosechapel)
Even if the fog sabotage bursts, you can see through the fog neatly, but the speed of movement slows down.
Kidnapper [Duck] 🦹♂️
The kidnapper can tie another bird to hold it in motion for 20 seconds in the next round. Also, if you use a microphone, you can gag it to prevent the use of the microphone during the game until the next meeting starts.
Thanks @lunar isle for your feedback, we'll be sure to look at it 
didnt you already post these
I fixed some roles
so, i dont actually think the fighter duck has any use case
since in this game, if you use a skill that can identify you, but doesnt kill someone, then they can just say its you.. so its not really much different than a normal duck
It kind of takes away the ability to deduce who the killer is, unless they accidentally kill the Canadian. There is virtually no skill involved here since even the killer doesn't know who will die, and doesn't have to be that close when they die. You have to stay away from all your chipped targets because they might die, even though you were already close enough to kill them. It might make late-game harder for geese though when they group up and such
the protector is similar to the guardian angel style roles in among us or modded among us, but has its own problems
the short version of it is that i don't really want to prevent kills this way
Yes. Kill prevention is not fun for ducks, and would make people quite frustrated
Is it okay if I take out safe from kill?
if it no longer is safe from a kill, i dont really know what it does
unfortunately a lot of your roles break the design guidelines
and perhaps even more unfortunately, it is only written in english
^this is it
i dont think it will be translated easily
Then I'll read it one more
If a role looks/seems like something from Among Us, it is almost guaranteed to not be implemented
thats not strictly true, but a lot of the time will be
if only because they try to do something very different in modded among us
we don't really believe in giving players the same level of granularity in settings
and if you join a random public game of among us, you will more often than not just find games with 10+ angels or something
which i don't think is playable, but nonetheless its what happens if you give players that choice
Yes, but the base roles are similar since its social deduction murder mystery. Certain roles must be shared to keep balance. But new and unique roles will not be based off Among Us mods and such, I read
yeah, i wrote the document, i know what it says lol
Oh yeah I'm just saying I agree with you I guess
That sounds annoying to deal with, honestly
I'm glad you don't give players full freedom over matches, because that could get very unbalanced super quickly. I'm starting to understand the direction Gaggle is going with their balancing I think :)
I've read some of your documents and you don't want any job that is invincible or have to kill twice or three times , right?
yes, it isnt good for the game
Next time, I'll make it according to this rule. I'm sorry I didn't think about it

Herbert, what do you think about a role that can reveal who the role of a killer is if they kill a player that you have affected? Say Left-Shift near a player it plants a tracker on them until next meeting. If they die, you will see the role of the killer
Can I upload the concept and role idea of the map so that I can understand the role better? That's the case with the scientist duck I'm making
you can do whatever you want, lol
like i said, i read it all
i think it's really overpowered, and there's no real counterplay to it
As a goose it would be powerful for sure, no matter what part of the game you are in
Guardian goose(수호자)
-You can use your ability once every round for one´s own self
He doesn't die while using his powers with 10 second.
If he's almost killed by someone while he using his ability, there's a sign next to his name that says protected at vote time.
But it can only be seen by him.(like silence sign.Other ducks and geese can't see that sign)
A duck that tried to kill a Guardian goose in a protected state can only kill cooldown time and not kill.
Then Duck, who tries to kill Guardian goose, finds out that he is Guardian goose.
I don't know it's right grammar 'o'
well I think that breaks like 5 Document rules
Thank you
Reporter [Goose]
Just once. Everyone will know who you picked at the next meeting
I brought it as a reporter for the mafia game. Is it an op?
“Guys I’m reporter voting for X”
Instant and easy confirm
The only 2 roles that can instantly confirm themselves are locksmith and politician, and they’re situational enough that people hate them anyways.
So you think reporter isn't good role, right?
Not that it’s not a good role, just that it doesn’t fit in the game.
Spy ducks can only see roles among ducks, so I thought it would be nice to have a job that teaches the role to the goose team.
Oh so you're saying the reporter goose can reveal the role of the person they voted for to the geese?
yes
Builder goose(건축업자)
구조물을 세웁니다.
Make a wall
Angel goose(천사)
게임당 딱 한번 시체를 살릴수있습니다.악마오리가 죽으면 같이죽습니다.
You can save a body once per game.When the devil duck dies, he dies with it
Devil duck(악마)
게임당 딱 한번 원하는 때에 원하는 사람을 죽일수 있습니다.천사 거위가 죽어도 죽지 않습니다.
You can kill the person you want just once per game.Even if an angel goose dies, it doesn't die.
I really like that idea!
not only geese but also ducks and neutrals
Saving a body, like reviving/resurrecting goes against the design choices of the game
Well that would step on the toes of the assassin and the spy however if the Reporter goose's revelation was only shown to geese I think that would be pretty cool
"Making a wall" would also be OP and have no counter play since you could just place walls and people will know instantly you are a builder, and you can deny duck kills. Also, the point of walls that exist temporarily is already present with duck's door sabotages
Of course, there's that, but it's not fun because it's too obvious to use a shield
I think the wall breaks after a meeting is quite okay
Too powerful still. Geese are supposed to be uninformed and should not be able to 100% confirm a player through in-game HUD elements
That's true. But I think it will be nerfed like celebrity goose because it can be used to identify ducks
You could systematically "report" everyone and then all geese will know what the roles are without any social deduction needed
In short, you don't like the fact that you know your job without doing anything?
Without reasoning, or politics
It's a game of social deduction, not a game of instant-awareness. Only ducks have a Spy role because it make sense for ducks to know more than Geese
Yeah you're right. Maybe the reporter could vote someone and it reveals the role to only them once per game and it's up to everyone to believe them
So you think reporter goose have to reveal the player's role to everyone
Why don't you apply a high-risk high return, so that you can report only after completing the mission?
I think it's really hard to add a role
You have to pay attention to the balance, whether each map has a particularly good one, doesn't contradict, doesn't overlap with the previous role, does it have a higher compatibility with the previous role, does it have a different role and counter?
%role
Mad Doctor [Duck]
Mad Doctor Duck can inject dangerous chemicals into the player. If the player injects this chemical, the mission cannot be completed for 30 seconds after the meeting. Because the chemical made you stupid for a few seconds.
Thanks @lunar isle for your feedback, we'll be sure to look at it 
%role
Reporter [Goose]
Just once. Everyone will know who you picked at the next meeting
I brought it as a reporter for the mafia game. Is it an op?
Thanks @lunar isle for your feedback, we'll be sure to look at it 
You can reveal the player's role if you voted for a person alone
what about a significant change to this?
Reporter [Goose]:
- once per game, can guess if a player is a duck and what duck role they are. If they guess correctly, they will see that player's role. But if they guess incorrectly, the killers will see the Reporter's role (or maybe the Reporter will be forced to vote for themselves)
it is still insanely powerful for the geese to have any extra information on killers, but this is just a concept at this point. Trying to balance informant-related roles is very difficult, and it's OP regardless for Geese
honestly I don't think the idea would work well with the flow of GGD
%role kamikaze dodo(neutral): You win by getting a goose wrongfully convicted after dying. You are able to drop dead whenever you want, if a goose gets voted out the meeting after you die, you win. Not quite an executioner type role because you aren't alive to be pushing somebody, but you can still set up very awkward situations for the goose. You have to be extremely sure before you do this however, because you only get one shot.
Thanks @sonic prism for your feedback, we'll be sure to look at it 
I see: the dodo will claim Canadian and when you die and someone report your body then people accuse that person as Canadian
That would cause too much vote anxiety and just make everyone skip all the time for fear of it. The chances of wrongfully voting a goose out is too high, however I do see the potential for it to incentivize more stable evidence in accusations
hello, i think it would be an interesting idea to give the spy duck the ability to see who everyone votes when blind voting is enabled, because the game has been out for a long time now and many people always vote themselves early on to prevent a spy duck from doing anything, and this way you can at least avoid trying to spy on those people and it gives you a lot of information that fits the spying theme a lot
No one can say what many people do unless one has official statistics. However, I don't see a problem with it
I think this is an improvement, but you're already going to have a lower chance of finding a duck versus a goose. Trying to guess the exact role of someone who hasn't told you anything would be difficult, especially if all the duck roles are turned on.
Maybe it could be "if you are the only person to vote for someone this round, you can see their team color". Still pretty powerful for a goose, but much more vague.
that is why you have to take chances and guess. Ducks are supposed to have the advantage as far as abilities and knowledge. If geese could easily single out a duck and know that they could be a killer, then use that ability, it would be far too easy. It's unlikely that the devs would even consider giving geese the power to reveal a killer in any way, since it takes away the deduction factor of finding out who the killer is based on what people are saying/doing
and it gives that one player the power to basically decide if the killers win
you could easily blind-fire vote a random player and discover their team color. If it's red you'll just come out in the next meeting and say who the killer is. Also, if you vote the dodo you can simply tell people who the dodo is so they won't vote them out
Of course, that assumes you even make it to the next meeting.
it's pretty random if you do or don't survive in GGD. The mere fact of having such a powerful role available in lobbies and possibly still alive in late-game could ruin the fun for some people I imagine
Can there be an another Politician role, but corrupted?
duck politician? neutral?
Sure, we'll use our current president and the Canadian prime minister for inspiration
A corrupted Politician - if they get voted out they can choose someone to take down with them?
that's gonna be cool 
Maybe Voodoo Duck, because voodoo dolls in stories are based on the principle of bonding two similar things and what happens to one, happens to the other. Also, maybe this duck wouldn't have a kill button, if ensuring a double kill by bonding and killing is too unbalanced.
I think it'd be fine if it was just once per match
Ninja can also get doubles, but differently
Well, if geese see the chips x amount of time after they were tagged, they could figure out who it is, like with the demo duck. Maybe they can't report while chipped though. Plus, there's a 1/3 chance that the goose being chipped will be the one to fall. 1/2 if one of the others is the gravy goose.
That's cool. They still have to deduce the role and the killer, it just works as confirmation, in my opinion. Plus, if they're not careful, guessing wrong can either get them assassinated or voted out.
True, but one of these would be pretty far away. Ninja still has to leave the body. I don't know if they'd consider it unbalanced or not, but I think it's a pretty neat idea, even if it's just to aid other ducks and not to get double kills. So I suggested an alternative in case they'd rather say no.
Honestly if classic plus rejects becomes a thing, someone’s gonna make a thanos role that can kill half the players instantly, and I’m not quite sure how I feel about that
Day three.
%role
Insane duck
This duck has a HUGE downside that will seriously mess him up if he’s not paying attention. This duck will see hallucinations of other players however these hallucinations will become more and more transparent as the round continues. The second a meeting is called they reset. If he attempts to kill a hallucination, there will be an indicator on the map showing that the mentioned kill had just happened. His insanity resets every round. The more insane he is the faster his kill cool down is starting at 1/3 and slowly working it’s way up to x2.
Oop guess it didn’t register the command
Eh I wanna hear thoughts on it til I post it anyways
hello, i think it would help the snitch duck a lot if they could toggle to snitch on someone or not during voting, and if they choose to snitch and send someone to jail, then it doesnt matter if someone votes them, because if you accuse someone and vote them as a snitch duck but nobody else votes them for example, you just reveal your snitch and its really risky to not skip, and it feels like the most underpowered role right now. and if someone else votes for the person you are voting for they should be snitched on too because you dont have a lot of control over the role right now and i think a spy seeing a role is much more useful than snitching for example
That might be interesting as a goose too.
Never mind.
%role LAWYER Goose
if they know for a fact or really believed that someone getting voted out is not a duck or neutral. They can object to the vote and save the player from being voted out, but they can only do this once a game.
Problem with this role is that next meeting they will just vote out the same person
my post it's gone 
I don't have it copied 
can Gaggle see it even though it dissapeared? ;-;
if yes can someone send it to me so I can repost it?
I don't know if they have a bot that logs things that get deleted or not
whyyyyy
You'll have to wait for a moderator to find out the answer to that
maybe the bot didn't like part of it for some arbitrary reason
I guess its some sort of word filter
but I hope they can see deleted messages because I didn't copy it at all
Thanks @mint jewel for your feedback, we'll be sure to look at it 
well not sure if my message will be able to be found ;-;
jailor goose, it is a goose that can choose to execute everyone in jail when the jail is locked
%role English Goose
Once per round, he can use his ability.
When he uses his ability, he cannot be killed in the next task.
After completing the task, he will loose his protection and cannot restore it for rest of the round.
He can use his ability 2 times per game, then he's basically just a goose.
Also trying to kill him while protected will result in loosing the kill (you need to wait for cooldown)
Thanks @mint jewel for your feedback, we'll be sure to look at it 
%role Delay[duck]:You can make one player's voice sound slower than the others
Thanks @fervent pasture for your feedback, we'll be sure to look at it 
%role- Task master duck Cool down for sabotages are shortened however you have to do the task for the sabotage every round
Thanks @leaden bridge for your feedback, we'll be sure to look at it 
Yee one second it may be too long
tysm ❤️
Is there a way to give the demo duck the ability to detonate the bomb with a remote? They wouldn't be able to plant more than one bomb but could plant, run, then detonate. If other birds are nearby, they could be killed due to proximity damage.
If they chose to not use the remote they can allow the timer to do its job.
This is too strong
Unfortunately for this idea, kill protection is not something the devs will add. Their design documents object to the basic idea because it messes with the flow of gameplay
The kill button always works, someone dies when it's pressed
What he said
%role- Character request: All-seeing eye: once per round it can zoom out and see the whole map for 5 seconds. And can move to whatever spot they want to go to.
Thanks @prime jewel for your feedback, we'll be sure to look at it 
probably wont be a role, but we talked internally about some variant of this being an ancient form of 'cams'
Sounds cool
it would be something like a telescope.. and you could look around, albeit quite slowly
%role
Reporter [Goose]
Just once. If you vote for only one person alone, that person's role will be revealed at the next meeting to everyone.
Thanks @lunar isle for your feedback, we'll be sure to look at it 
that's spy duck but in a goose version...but assassin will get them 
either getting a sheriff(who didnt claim) and canadain and adventure and avenger
like you know
i have sometimes killed as vigilante just as body reported, and it takes away my kill, but this is a bug i bet
this will be fixed in the future, and is a bug yes
ok nice
half the time I do that cause I panic shoot my vig shot during reports
%role
King Duck
Ability: Turns birds they touch into Golden Statues -- These statues not reportable, not edible, but can be Mortician investigated. These do not update kills for medium and vulture until meeting. So no blue arrow or added number.
Alternative would be King Mallard, a Neutral
Ability: Turns birds they touch into Golden Statues - Again not reportable, not edible, can be Mortician'd.. Golden Birds stay golden during meetings, can not talk, do not count as dead birds. They return to the game as golden statues. Golden Statues caused by King Mallard are killable by any killing role.
Win Condition: Golden touch all other birds, not counting dead ones. Upon last 3 alive Golden Hunt starts. If falcon is alive, falcon must be touched first for King to win.
Fun Condition: When both Golden Hunt and Falcon Hunt are active, the timer will not proceed down to 0. Falcon must kill or King must touch, similar to Dueling Dodo's this double hunt could trigger arrows to push a quicker ending.
Notable Information: Golden Statue birds do not get to vote, they do not count as skip votes either, their votes are null. (For task purpose they will become a ghost upon being touched and in essence be dead, but not for a Duck to Goose count) If a Golden Statue bird were to be murdered in the King neutral version, it would then become edible or reportable.
Might need heavy rework, was just fun to think about.
Thanks @supple lantern for your feedback, we'll be sure to look at it 
terminator duck, this duck is always alone and has an amount of stored kills according to the amount of ducks there would be in the game normally. if you kill you spend 1 charge, and if there would be 3 ducks normally you have 3 charges which only have a 1 second cooldown between each other, and the cooldown starts even if you have 2 charges left to replenish the charges. terminator cannot be killed, and if attempted to be killed automatically kills whoever tried. they start the game with all sabotages unlocked, unless there would only be 1 duck. the terminator duck can see the role of each person they killed.
Sounds too unbalanced
Also the devs will not allow an unkillable role
"The kill button always works"
it works but it kills yourself 🙂
But it didnt kill the target its a kill button not a suicide button even if u die too ur target should die with u like a failed sheriff
the terminator does not die to something as weak as a little gun
In the movies maybe but in GGD if theres a terminator they will die when a kill button is used on them
Ur idea sounds good just needs balancing
then the kill button does not kill, but reveals the robot inside the goose costume to anyone who runs by
Still doesnt die tho the devs want it so if u press kill u will kilk no matter what
Kill*
perhaps "the kill button always kills" is more accurate
rules are meant to be broken my mans
rules, in a game, that are broken is called cheating...my mans
man your no fun
That link is in #📌︱idea-channels-guidelines it shows what to think about when designing q cplus role
Its precisely for fun why I dont want these rules to be broken. Rules help preserve the fun
If rules in games could be changed on a wim i would end being demo duck and blowing up all geese with 1 bomb
Or just change the demo duck to nuke duck
the document is very outdated though i see that they write assassin will be last role from among us mods but they added undertaker just recently, so its not a great document to go by
Yes it is because the basics of how to design a role are the same
Keep it balanced keep it fair keep it fun for all not just one
anyways you are basically dead if a meeting comes and you are a confirmed terminator because everyone will vote you
The constitution of the USA that prevents the police from walking into my home and peeing on my carpet like a dog was written in 1787...I'll still go with it
But ur terminator can not be killed and thats not good
but you die when a meeting is called, its a delayed death
No because the person who tried to kill terminator if they call a meeting about it they will be reveaming their role as either falcon sheriff or vigilante
And no one will want to do that especially if they are falcon
but they do that if they kill you anyways
No because u can kill in secret and run away
How would a falcon explain knowing someone is terminator duck
The kill button must always kill
Also the 1 second cool down thing is way too over powered
if the falcon kills someone they reveal that they are a killing role if someone catches them, if the terminator survives the attack and the falcon runs away, then maybe the terminator could be revelaed to everyone in the meeting but not talk because they are permanently silenced then
ninja can kill 2 people without cooldown and they have team mates
Having all sabotages unlocked right away? Basically u stop geese doing tasks right from the get go or enviro kill at the start or lights out right away
but ninja is really really strong tho
Incorrect the Ninja has an extremely long cooldown, 3 times the other ducks
yes it adds "is there a terminator or did someone do the sabo real fast"
Ninja is balanced by having a longer kill cooldown
Ur guys kill cool down is 1 second long
ninja kills 2 people in same cooldown, i think we just are going in circles because you think it is strong while i think drawback of only being 1 duck is big
No its because of two main proble.s
Kill button must always kill and the cooldowns cant be too short
Oh and the sabotages too thats not blanced at all
Part of balancing the double kill of ninja is both the victims have to be in close proximity to one another and also has a cooldown that is 3 times as long
yes but would you not say you need that because you need to kill 14 people (if no falcon) all alone in 16 player lobby?
that is impossible
If i was terminator i would have the lobby dead in 10 seconds
you need to be very strong to do that
no lol you can kill 3 times in 3 seconds, then you need to wait normal kill cooldown before you get another kill, then another kill cooldown to get another charge
Call lights and kill everyone i see on the way to fix them knowing i cant be seen
kill charges recharge like that, its not 1 second cooldown
I've killed an entire lobby as a solo duck plenty of times as a spy duck, you dont need to be strong. just tactful. this is a game of brains, not braun
If a body gets reported before lights are fixed wait till meeting is over and kill everyone else before lights come bk on
you cannot win in a lobby of 15 enemies as solo killer
i have many times
Ive done it
no lol because nobody plays with those settings
i do
you play with 1 duck in 16 player lobby?
yup
what
yup
Ive done it where we had 3 ducks but my duck partners were killed 1st and second round and i went whole game alone
just because you dont or find it impossible doesnt make it so
Ive also had 2 duck lobbies where my duck partner disconnected
your dead duck partners count as 2 dead geese (since its now 1 v 12) and your dead duck partners might have killed one or two other people while also doing your sabotages
You cant have a role that is basically immortal
no way you see it there is BIG advantage to even having 2 dead duck partners over being only 1 duck overall
it is not immortal if a meeting is called you are revealed, stop trying to ignore what i say
No because all the dead ducks can do is sab which its hard to get sab kills
they do the unlock sabotages and fill 2 dead goose roles
Being voted out is being voted out im talking about being killed
You cant have a role that can not be killed
you are not understanding my argument
its okay i am not going to discuss this forever, i told you already many times
I am but the devs do not want ANY role that can not be killed
We can talk about this til we're in graves but not 2 days ago the managers have stated they would sooner delete the game all together than have a role that cannot be killed.
Kill button must always kill theres no way out of that
and it kills because you are revealed to be the only duck, guaranteed
it just gives you extra time to finish game
stop saying it HAS to kill on spot
there are many meanings to killing in this game
No thats role revealing and then being voted out
We are talking about "press" corpse on floor dead
okay you are not seeing things how i see it thats ok
The. Kill. Button. Always. Kills. Periodt
this is emantics
The devs will never allow a role that can not be turned into a corpse on the ground
No, this is not semantics. This is you attempting to stretch the meaning of words to suit your argument
You are not listening all roles must be able to be killed and become a carcus on the groundor a blood splatter
Every role must be kill button killable no roles should survive a kill button
Even roles like gravy who if u try to kill around others u kill them not gravy
Someone dies.
Thats the closest u will get to kill button not killing the target
Or the bodyguard near the person they are protecting
Like i said its a good sounding role but the way it is now breaks rules the devs will not break jist tweak it a bit until its balanced thats all
It would be kinda cute if the lovers had sort of special thing when they are together...besides love lol
Not a terrible idea, but too game-altering for classic+.
Exactly
ooo it would be cool if there was like a demon duck that, when it dies, could possess a goose
Think that was already q possibility sure the devs hinted a while ago
What variety of possession?
Because both taking over movements and changing sides are out
