#🐣︱classic-role-ideas
1 messages · Page 20 of 1
we are very wary of roles that can change teams. they can break the balance of the game very easily
true, maybe he could turn into a blind duck or something
Hypnotize duck: Can mind control random geese and can force them to kill
But will be for the lovers if they being mind control
But they make it 50 seconds to mind control
2 new role ideas.
The Assassin Duck:
Can guess people’s roles and kill them at meetings.
My second is,
The Hacker:
The Hacker can hack geese or duck and steal their ability from them, preventing them from using there ability till the hacker steals another ability. The Hacker must the the only one left to win (as in if it’s the Hacker and somebody else they both stay alive.
@jolly hinge sounds a lot like the assassin and the glitch from town of us!
It does. The Hacker is somewhat original. I tried to take elements from the glitch but make it it’s own. The Assassin is kind of needed tho to prevent people from screaming there roles from the start (including me)
we do have something in the works for the side of the Ducks that will get incrementally stronger at meetings
But I thought of assassins role but his powers are useless :/
Captain Goose (Goose Role) - For each completed task gets one time use extra vote, which can be used during voting phase in meeting. Can decide tied votes.
**Tyrannical Duck **(Duck Role) - Each meeting can assign a random extra task to living goose. Cannot call meetings.
Night Heron (Neutral role) - During meeting can select dead player and get his/her role.
Guardian Goose (Goose Role) - Can grant protection to one player with their ability. If that player would die, they die instead.
Brood Parasite(Neutral Role) - Can convert other player to Brood Parasite with their ability. After that they are both revealed to anyone who can see them as Brood Parasite for few seconds. Only original can convert and if they would die and there are other Brood Parasites alive, the oldest one is granted ability to convert.
White Owl(goose Role) - can revive one player of there Chooseing if they havent left of course but the revived cant speak in anyway
seems a bit counterproductive. a dead goose can do tasks faster, suppose there is alawys the chance they bring back a duck by accident
the revived duck can still vote so the Goose would only have a couple moments to eliminate them again so the others dont figure it out
Poltergoose - one dead goose has the ability to call a meeting (seance) and place a vote on anyone of their choosing . all live players are silenced. skip is not available .... Vote not seen by alive players until voting revealed.
that is a neat idea, but aren't there more than enough meetings called as is? XD
less meetings
it would be a special meeting though with a oujia board
and the ghosts can each secretely pick one letter to display in order
and it spells a message
perhaps ghosts can use the board at each meeting? but only medium can see letters?
Seer: it allows the goose to see roles of other geese (or possible a duck) but it can only be used once
Re: Night Heron, we're wary of roles that can change teams, as it messes up with player motivations
Captain Goose is interesting, and might need tinkering. A goose with a power at meetings could be fun, but as its described they effectively have 5 or so more votes than normal (and a sixth one effectively, since they can break ties). That's probably pretty cool for the captain goose, but it essentially eliminates one aspect of gameplay for all other regular voters
The guardian goose is a little problematic, because his ability is actually a detriment to the goose team. Not all geese roles are created equal, but the way it works is that the target doesn't die, and the guardian mysteriously dies elsewhere, you inadvertently end up potentially framing someone. So the ducks get a goose kill, and one that is impossible to track. In addition, although the duck's kill cooldown would still be up, whoever they're targeting is still presumably isolated or in a dangerous situation, so you're giving the Ducks 1 magical kill that's impossible to track, and probably a second kill in a secluded area
@sudden rampart Re: Night Heron - Yeah i read that but he is technically not switching team from goose to duck or vice verse but picking team from dead players.
Guardian Goose - By my opinion it all depends on how well team will communicate. It's like now people announce they are Canadian Goose. They can say who they protect and stick to each other which would it make hard for ducks to kill them unless double kill or morph.
Captain Goose - I agree that number of votes might need some cap but i like the idea to make them work for votes instead of just giving it to them or making their vote count as two, which is something somebody suggested before.
@bold widget maybe I'm misunderstanding here, but is it possible for the night heron to go from his own team to goose or duck?
I think what they saying is that the Night Heron steals their power
Well, how would he win then?
I’m not sure NGL
Lol
Speedy Goose (Goose Role):
The Speedy Goose can activate super speed to run faster for 5-20 seconds. Can only be activated every 20-60 seconds but it doubles the gooses speed.
This will reveal the geese though 😦
that include ducks
the ducks dont need to have geese revealed, they already know who the ducks are
penguin- can eat ghosts
@sudden rampart He starts as neutral. He can't win like that. Every meeting he can choose from dead players and copy their role. It replaces his role so he stop being Night Heron so his win condition will depend on what he chooses and then it depends on whether people say their roles or not and if role announcement on vote out is enabled in lobby for him to be able to choose what he wants or just guess.
Yeah, that's a team switch. lol
It’s not instantly tho. You get to choose when you get to be fast
Biggest request for Lover Role : rather than make it a main roll let it be a sub roll so maybe a sherrif and morph duck can tag team. Winning as lovers so far is extremely difficult and their survival rate is very slim
That's intended
It's a cruel world and it's difficult for love to thrive in it
mocking bird: tries to get someone specific voted off but if their target gets killed or voted off they become a dodo bird
@fickle pasture thats an idea I was thinking as well but didn't know what to call it, kind of like an executioner from Town of Salem
yes exactly i thought mocking bird cause mocking birds can change their chirp to different tunes just like the executioner changes from executioner to jester
idk what it would be called but a role that if you find a dead body you can revive it but at the cost of your own life?
How about a role that can investigate a dead body to find evidence to how long ago they were killed
But if its been there too long, the evidence is lost
^^^ Body decay is a feature we will likely implement at some point in the future
gotcha
what about like a camo. duck it can. go. invisible for a. few second
i also have an idea about a poisoner duck, instead of killing instantly, they poison a goose which will die after a set amount of time
can lead to a little confusion and chaos
though you can also add slight indications of the goose being poisoned for balancing reasons as well
Perhaps have a way in the lobby for players to click preferences of roles they want or don't want to be which can affect the chance/likelihood they become that. I know this is a complicated and maybe not good suggestion. I know some people hate being duck, for instance, and other people who desperately want to be duck and don't seem to get chosen.
We will be making a role draft game mode 🙂
That's one of the new features we're working on
i was thinking about a role similar to snitch i guess , something like drunk goose , that start with seeing everyone as grey with no names and sober up with each meeting and can see eventually ducks?
[8:24 PM]
im writing it here as im not gonna over shout ppl5
@limber cipher this is a pretty neat mechanic, but I can't imagine the correct move for the geese being anything other than hitting the button over and over
(which we want to discourage, because that's not so fun for a lot of players)
thats why it would have to be more task orientated but i never thought the snitch role was much fun when they put it in Among Us mods
though it would sometimes be funny
Someone elses idea that i passed along. thanks for the feedback
could be an idea for a game mode and it effects everyone, but the ducks, without buttons or an additional option for the current modes without buttons. voice chat would make it hard for the ducks tho... unless a specific goose has the "role" of fixing comms when the game starts. untill thats done no one can talk. making kills easier. and the geese filled with fear mwuahahahaha quack... i mean... a... HYONK!!
arsonist, has been in other mods before but. if you. dont know: has. its own win condition which is try to douse everybody in gasoline and once. they douse every person. they press an "ignite" button which gets. them the win
something like this in the works!
LETS GOOOOO
im thinking of. like another mod that can like wash. off. the. gasoline
role not mod lol
like a counter. to that role
Its likely that the effect resets at meetings
got it
how about a hitman duck where when you kill someone you can drag there body and steal there looks
Someone has suggested this before. There might be a version of this that could be a good morphling variant
i was thinking that as when you are morphed as somebody as morphling whoever you are morphed as if you report a body it is reported by the person you are morphed as
there is too much unnecessary word
lol
The Chaos Role, Hijack everyones movements and keep flipping them, Blind the entire lobby, Change everyones names around (<- a little too chaotic), Has the ability to vent, and kill, only 1 sabotage and thats the thing that reverts all the tasks players have done (including the sabotages the ducks have unlocked) and i cnat think of a name for it
ofcourse the downsides are, the hijack movement is like 5-10 seconds, the blinding can be reset at meetings, last 30 seconds, i dont think the names will be included cuz too chaotic, duck perks, and the revert task is just normal
The medic role (Already in some mods) A classic goose with the power of Reviving one person for the entire round, However the revived goose can not speak for the rest of the round.
Plague 'Duck'Tor: They can interact with a dead body to gain a charge, they can then use that charge to 'infect' a healthy player. if all players are infected the ducks win.
The 'Duck'tator: This duck species specializes in manipulating lawful votes. I have two ideas for what this could mean. It could mean saving up counterfeit votes every round to flood a vote later with or possibly they can swap the results of a vote between two players.
The Pre'duck'tor. This specialized hunter duck can disguise itself as another duck and also record players around them allowing its use ability to copy up two three seconds of audio heard at their location and can play it later when it wants to attempt to confuse or frame other geese.
Mother 'Duck'er. This duck can pick a goose next to them and if they goose survives past the next report they lose their role and turn into a duck. To be used if you want to have a match where 1-2 ducks isnt enough but 2-3 ducks would be too much. Think a duck that makes a cylon sleeper duck.
This probably would be a terrible name but maybe 'the 'goose'stepper' a goose role that can see recent footprints when it activates an ability and can use it to have 1-3 seconds of following footsteps to attempt to track down a killer who ran from a body.
Monitor Goose: Once per round can monitor the vitals of a living fellow bird. If the target is killed the Monitor gets an indicator towards the corpse of the body helping indicate the location and essentially providing a time of death.
i know you have the lover role but what about breaker role where it is the breaker job to break the lover up to win
What about a Jealous Duck? Can sabotage but only has one kill and needs to kill one of the lovers & take their place to then become a lover.
that what i was thinking
maybe a option to pick like a top 3 roles you like so you may get a higher chance of getting them, or most hated 3 roles so you dont get those roles?
@fluid folio we do intend on making a drafting mode that will accomplish effectively that
nice
awesome, I hate being a lover duck. My lover can never stay alive it seems.
Revenge Goose: a dead goose can kill their killer, or their lover's killer
Welder goose that can weld shut vents
hider duck? a duck that can move and hide bodies in vents
that would make the mechanic(?) goose harder though
a goose that can repair sabotages would be interesting though
A Chiken role, the Chiken can winn with both teams if it survives to the end, but if it is killed (not voted out) it will also kill the person that killed them.
Same, dude. Saaaaame.
I actually like the role as long as my partner stays alive. 
you guys should be adjusting how you play
maybe staying alive is worth more than doing tasks, for example!
another role idea i have is a trickster type role, basically a role that can plant a fake them (decoy) to fake out the duck though not fully sure how the full mechanics of it would work
zombie geese that come back to life and seek out their killer
devil goose- wins by sacrificing bodies and summoning the evil goose god
(could also be a duck thing i guess)
yes^^^
how about the troll goose: what if the dodo and the troll working together or enemies though but they don't know who the other is so technillay unlike canadain which died and will be self report troll win if someone killed him(though to make it fair the troll doesn't win if the sheriff or a vigilante killed troll) anyway so the dodo maybe could work with a troll but though the troll may win on his own
Doctor - find a body within 30-45 seconds and you can reattach the head. LUL
@limber cipher I'm very adamant that we move away from roles that allow the dead to ever communicate with the living
how about we just eat the ghosts so the mediums have less ghosts to see
As someone who has played a lot of deception based games/mafia style games I agree with you being very adament about that. In this style where you can physically see who is killing it's too OP. This mainly works in other games because you 9/10 times can't directly see who kills you unless there's a special circumstance.
@crude kelp Yeah, its true! In mafia you have a mediator who delivers your kills. This is very different
The only circumstance that a ghost would be fooled would be if it was a morphling kill, and even then they can still follow their killer around until it wears off
yeah I just kinda wanted to toss that here since it's prob gonna be suggested a billion times if not and I feel for y'all having to explain and reject fan ideas 💔
Mockingbird - The player gets a random other player to vote out. They win once the player gets voted out. It won't target Dodo players.
POLTERGEIST where you are supposed to die and be able to contorol peoples body
you mean 'Poultry'giest right?
yes
PolterGoose
This isn't a bad idea, and in some universe this would be an 'other species' role. Currently we are being careful about the number of Other Species that can exist in the game at the same time, as you get into odd scenarios at certain numbers if the Other species will vote along the Duck agenda and the Geese lose the majority really quickly. We have a Pigeon in the pipeline as the third other species
PoultryGoose
Role: Gaggle, Can go invisible and can poison people in meetings
dunno what it would do yet, but mind just went "hey, what if, when there were a lover role being used in the round, there was also an Ugly Duckling" like kid of lovers. but idk about it
We have this is the works 🙂
penguin
A vet role and an EMT role. This would work similar to the Doctor role in Town of Impostors. The EMT cannot heal but can drag the corpse to the vet to be healed. They would also have arrows towards the corpse but must find the body and vet in 30 seconds before the body is officially dead. The vet can heal on the spot.
Their targets can be strictly geese
You mean Town of Us...
No revivals
Protector Goose - Team: Geese, can either give itself or someone else another life (if gets sliced they dont die instantly) but once given armor it cannot give anybody else not even itself for the whole game. Only the armorer and if been given to somebody else then they would see an outline around them. Whoever has the armor wont know if they got hurt untill a meeting has been called, after the meeting the outline dissapears. The armor doesn't dissappear when a meeting is called and hasn't been hurt yet.
poltergeist goose where they can control people for 10 seconds when they die
Gray Duck - In Minnesota the game is callled Duck Duck Gray Duck, rather then Duck Duck Goose (I know, its weird) But make a Gray Duck, once per round, they can make everyone turn into Gray Geese, and names disappear and they can kill.
like a cult role?
You can only ever skip vote.
If you die, your killer will leave a feather trail for 10 seconds.
You win if you're alive at the end of the game (You can joint win).```
What makes them neutral? seems like their goals are in perfect alignment with geese
They can win with anyone
they just gotta be alive when game ends
So if Ducks get maj, and Chicken is alive
it works out
ahh i see
Same with the Vulture
I don't think we can currently have more than one winner
As long as Chicken isn't eaten
as how the system works
more than one faction, i mean
That's understandable
this is interesting!
Sounds like Camouflager
Psyco duck. This duck can kill two times before they wait for their cooldown to end
Are you sure this is enough? Maybe it should be 4
Maybe less
maybe they can kill 2 or 3 times without cooldown but if you do you have a massive cooldown afterwards
That could be a good Idea
Also serial killer: They have no cooldown but they can only kill in one section of the map
Hmm that seems underpowered
I like it tho
I don't know how to respond to this. It's a cool concept but it would be difficult to balance.
true
it could be insanely overpowered with even a bit too much room but underpowered with a a bit too little room
New role. Captain: The captain has 2 more task then any geese but they can vent and can see ducks on their map.
i feel like the venting part isnt needed all too much
Well how about this if the captain dies a message will pop up and tell everyone he died
Only Polus.gg's version of town of us has the assassin role
The regular open source version doesnt
We could just ask SlushieGoose, he works for Gaggle Studios and is in the chat.
He made it.

Guardian Angel Goose, when it dies, it gains an ability to protect live geese. When activated, it can protect a goose by hovering over it. It can be a one time ability for x seconds, or a repeat ability with a cool down. And perhaps, while the ability is active, the guardian angel ghost can be seen by live players.
Eagle: a third-party lone killer that can kill geese, ducks, or the dodo. (Attempting to kill the vulture will result in its death.) Has an ability to soar on cooldown, allowing them to exit the map. The amount of time spent soaring is limited (obviously). If the eagle is still outside of the map when the cooldown is over, it will automatically teleport/fly to the nearest location in the map.
Disruptive Duck, it cannot kill, but it can go around undoing tasks. Can only be used in games with more than one duck. Basically, it goes around doing goose tasks. When it completes the task, it undoes it for all geese that already did it. If the other ducks get killed and it is the only duck left, it loses the disruptive ability and converts to a regular duck who must now kill the geese.
Poltergeist Goose (Poltergoose), if dies it becomes a bitter,vengeful spirit and switches sides. It becomes a ghost duck and can do sabotages and will now win if ducks win. (If still alive at end, it wins with geese.) On its sabotage watch it can have an additional ability of interfering with tasks, for instance, closing a task while a goose is working on it, but have an auditory and/or visual indication that it is a ghost interfering (haunting sound) and a cool down so it cannot repeatedly interfere with same person on same task.
Gladiator Goose, it spawns as a goose but it has 2 or 3 more tasks than a normal goose. If a Gladiator Goose finishes their tasks then they get a gladiator helmet and a kill button. the ducks positions are revealed but the gladiator's position is also revealed. The gladiator can button or they can go and kill the ducks themselves. Now the gladiator helmet will not be shown when any other people look at him so it could make for some interesting scenarios. (Of course if this role wins then all of the Geese do too.)
We both are trying to avoid having roles where the dead can interact with the living, as well as are actively trying to avoid roles where players can switch teams.
penguin this role is trying to get killed but not voted off if they are voted off nothing happens just a normal game but if they are killed by the ducks, sheriff or vigilante they win it's a separate role to goose or duck
not sure if that role was said it's kind of like the among us role the troll where if they are killed they win
might be better if their goal is a sheriff or vig kill, ducks are way too likely to kill everyone which will make that an easy win
but if ducks know that there's someone if they kill them they'll lose they'll be less likely to kill no?
what
if the penguin is killed the penguin wins if the ducks knows that there's a penguin they won't be able to kill everybody cause there's a chance that they could be penguin
Benevolent Spirit Goose, if killed in game (not voted off) can complete tasks for everyone. For each task it completes, it completes it for all geese who still have that task remaining.
CSI Goose, if they find a corpse they get investigative info, for instance, how many ducks are still alive, what the dead goose/duck's role was, foot prints in the direction the killer went, other?
Mute Savant Goose. They know the roles of all the geese and ducks, but they are silenced and cannot tell anyone, voice and text chat disabled. They could try to communicate through movement. Since they are silenced every meeting and in game, other geese might deduce that they are the savant and may try to get them to communicate in game through movement.
that's a cool idea, but all that has to happen is in the meeting someone says "shake next to ducks" and boom they lost
but they have to be in same room as savant and ducks and the goose they are communicating with.
I know my ideas are not perfect, but they can be improved upon.
Bird Flu carrier- Neutral role. Infects other birds with a virus with a 50% chance of dying after 30 seconds. Much like the Vulture, must kill 1/3 of the lobby to win.
we actually have a similar #850063497877913630 called the pigeon that lines up with this idea. Not quite a 50/50 kill rate but the infecting players line up

everyone gonna ignore my eagle idea? At least I want some feedback on why it's not good
It doesn't lend well to the gameplay for social deduction. It's more of an indiscriminate killer with god-powers and no win conditions.
@bright vault you didn't quite list a win condition
ok, my bad. dumb role. Win condition is to kill all except 1, but I don't think that works out.
Role Name : The ally Team: Neutral Idea: They can team up with anybody to help them get their win condition except ducks or or killer geese if the ally's ally dies they get their role when they die including sheriff. The ally will win beside the role they are helping. Tldr a role that can help people get their win condition and if the their person who tried to ally dies they get their role also if they try to help ducks or killer geese they die they press a button near the person they want to ally with there is a option to who can and cannot be allied with
what
are you saying
oo oo i got one
Parasitic Duck- Can lay an invisible egg thing that lasts 10 seconds until it vanishes with a 30 second (default) cooldown of laying another. When stepped on by a Goose or neutral role, they will be scrambled into random directions for 7 seconds before exploding. This role does not have a normal Kill button. If a meeting was called during the time the player was being taken control of, that player would be "given immediate care" and survive the encounter. Everyone would see that effect on them during a meeting, also.
Shifter role
They can steal people's roles making the person who they switched with the shifter but they will die if they try to switch with ducks
Like from au mods
This is just a bit too simple. It's fairly easy to die 😅
Personally, I love neutral roles, thus:
Introducing The Parrot
You are disgruntled avian who seeks to take over the ship and stage a mutiny.
When close to someone, you can spread misinformation to them. You cannot do this multiple times to the same person.
If you spread misinformation to all alive players, you press a button to stage mutiny and win.
What sort of misinformation would this be? Currently there is no information received that isn't witnessed, so this would be difficult to implement 🧐
Maybe like a misinformed button
And then there would be a randomly selected leader and they would be voted out for the Parot to win
Detective should see footprints instead of inspecting someone
The ducks win when they have equal number to non ducks. The geese win when all the ducks are dead. So your eagle would only win if everyone died except specifically one duck. Might be a bit tough
The three scenarios we have here are if the shifter steals a duck, they die. If they steal another species, it becomes trivial, since they can and should tell everyone that you became the dodo/vulture. If you they steal a goose, you have two confirmed geese. IMO, all three scenarios aren't good for the game
This resembles the snitch from town of us, except with an additional ability to kill. And visual confirmation that they're a Goose. Probably not that fair
yeah that is fair
Rebel Goose, The rebel goose is a goose who is on the duck team. The rebel's tasks are to find 3 switches across the map and activate them. But the switches take 20 seconds to activate. Now if a meeting or body gets reported then the progress will start to go down slightly and the rebel would have to run to make sure it doesn't go fully down. And if the Rebel Goose activates these 3 switches then a sabotage will happen and the Rebel Goose becomes a normal duck role.
Name: sneaky idk what bird to say
Team: neutral
Idea: when the game starts they are a normal classic goose but if they get killed by anyway theres a chance they are the sneaky what the sneaky bird does is it will spawn in after the round they died in and they have to survive the rest of the game without being caught they are slightly invisible but you can still see them but if they stand still for too long they become fully visible and you have to click on them if they survive the game they get a solo game win but if it's a sabotage win the ducks win
I dont think the progress should save it's kinda a little to quick
well from what i've seen most of the rounds in the later rounds last quicker
maybe it slightly goes down after the meeting is over with and they have to run to save their progress
I guess that would work
this is the like the phantom in town of us would they still have to do their tasks tho?
or just hide
Just hide
Its not like a complete coppy
But if they stand still for to long they become visible
I should add that
i mean slushie goose is on the team so he might already want to add some of the roles from town of us to the game
Name: eagle ejector
Team:neutral
Idea: like the vulture that have to get 1/3 of the lobby and capture them (btw nobody can see and they are dead when they are capture) and then when a meeting is called there is a eject button and you launch all the goose or ducks or special roles you have out and then you win
that's similar to the arsonist in the town of us / town of salem, and similar roles have been suggested
Witch one the eagle or sneaky bird
the eagle
The term "misinformation" is used lightly, the role is basically a reskin of the arsonist from other games.
Although I think it could be fun to implement some kind of illusion
maybe it could be a role geese must get out to win, like a duck. Basically what I'm saying is this could be a "powerful" version of a duck, but there's only one of them
Role: Humming Bird
Team: Neutral
Ability: Peck
Goal: Peck 3 Bodies.
Difficulty: Probably a bit hard to win as.
How it works: Pecking a live play has a 40% to 70% chance to kill the targeted player. Pecking a body makes it partly invisible. The Humming Bird can only attempt to kill once. (Killing a live player will instantly report it, as if the Humming Bird killed the Canadian.)
[Please react, I wanna know if this is a good or bad role idea.]
the problem with any role that is faster than others is that they can easily be identified and voted off
Some things I like to keep in mind when making a role:
- Roles that kill geese increase the tempo of the game. The faster bodies are dropping, the sooner the game will end.
- If a role has a special movement ability (ex: using vents or going through walls) or something with a visual cue, then people will be able to tell your role fairly easily.
- For custom win conditions, the skill required to win must be kept in mind. For example, if a player "accidentally" wins without doing anything, then something is probably unbalanced.
- Intuition and inference are important parts of gameplay. A role that directly reveals another player's role needs to be carefully balanced.
Role: Sniper
Team: Evil
Goal: Kill every one.
Difficulty: really hard or easy depends if you are good at hiding.
How it works: It has a high cool down and the minim cool down should be at least 40. it has inf range and can see the whole map whence it's in kill mode a bullet will fly at the target fast but it is able to miss so you need to time it. About the good at hiding the bullet can be seen [i kinda took this format from TryTrybutterfly it's cause i wasn't able to press enter to make a new line.]
Role: Duchanic
Team: Ducks
Goal: Create chaos
HIW: Similar to a basic duck but he has different sabotages. He can also upgrade the duck sabotages
Sabotages:
Disable cams for 15 seconds
Cleaning bots: They roam around the map when summoned and would clear any bodies they run over
Break: can revert 2 random tech based tasks, such as tuning into the radio on the second map. Can only be used once.
More info:
The role can also lower the fix time on basic sabotages. (Up to devs for how long)
The special sabotages are available to only the Duchanic.
role idea: fun goose
they have a button that makes any duck freeze for a a couple seconds
The problem i see with that one is it immediately gives away a duck without any chance for them to avoid it
okay maybe wrong goal for the role, but i would like a role titled fun goose
Fun Goose infects other players with spores XD
ssounds better as a gamemode
What would these spores do?
I have no clue, that just popped into my head with the name FunGoose
Ok, idea for that but not official qwq
For that round, afetr becoming infected any evil team member can see that person.
On the map*
Role: Chicken
Team: Good
Ability: Cannot be silenced
Disability: Can't report bodies
Notes: Cannot be silenced as chickens are loud and cannot report because it is scared Feedback appreciated
@fervent pasture I can appreciate your enthusiasm, but spamming that over and over doesn't make the idea anymore valid
A support duck sounds like an amazing idea ngl
What about the paranormal hunter duck who knows who the median is and their goal is to kill them after they are killed they become like a duck that cant kill so they win on the terms that the median is dead and the ducks win
Duckling / Minion Duck (Evil)
No "Duck" abilities. Knows who ducks are, but not vice-versa. Any role-revealing abilities will reveal this player as a Goose. Wins with Ducks.
If all other players on the Ducks are killed, player becomes a regular Duck.
What would happen if all the ducks but the duckling are voted off?
Not a bad idea
what if they just became a normal duck if all other ducks are killed?
vengeance
Lmao that’s actually not a bad idea
there we go
Duckula (Evil)
Cannot vent. Can transform into a small, somewhat hard to spot bat with 3 times movement speed.
- 0.5 second delay between changing forms.
- While in bat form, player cannot kill or be killed by other roles.
- All communication is disabled while in bat form.
- This form lasts for up to 10 seconds (but the transformation can be disabled prematurely on command).
- While in bat form, kill cooldown does not lower.
- Cannot transform again until a meeting is called or the player performs a kill.
- If a meeting is called while the player is in bat form, player is silenced until the end of the meeting.
Tracker Goose
- can choose to put a tracker on one other player, this players location pings on the map every X amount of seconds
I figure this role kinda works like Medium (being able to see ghosts) and Technician (being able to see sabotages)
- Another way to catch a duck without it being 100% obvious or accurate, requires the Tracker to take notice of what is going on around them
another idea ...
Hunter Goose
- This player only, can see footprints left behind from a body, showing the general direction the Duck ran in after making the kill
I don't know how easy these would be to implement but i'd love another useful role that isn't just about doing said task to win
^^^ None of these are particularly difficult. We have an idea for a tracker goose. We wanted to make it if the tracker goose's body was eaten the tracker would then continue to ping the cannibal/vulture.
Ooooh that's even better! I would love to see that in-game ;O
That's cool
You actually suggested it XD
I love how venting basically confirms you if all the custom roles are on
Since there's only one duck that can vent
3 ducks. Classic duck, lover duck, and cannibal duck can all vent.
Oh yeah lover duck
Which is technically just a classic duck with baggage...
Can Classic even spawn if all the slots are filled by guaranteed special roles?
And considering that Cannibal is literally a straight upgrade to classic...
And if there are fewer geese than there are town roles, are classic geese possible?
We're reworking the role selection math a little. the intention is that if you have a role checkmarked, it's guaranteed. If you have more checkmarked than the number of 'slots' for that role, they will have an equal likelihood
so in your example, if there were 4 geese in a game, but you have picked mechanic/technician/bounty/medium/canadian, you will have zero chance of getting a classic goose, and one of these will randomly not appear
The night owl
Role: Positive
Has tasks like any other goose BUT if they stand still in a place for long enough they turn almost invisible (think 5% opacity) and their goal is to observe a murder. If they report the dead body they have witnessed the muder of they will have an "eye" icon next to their name on the next meeting (being confirmed as clear). If they do not manage to report the body they can't be confirmed clear. But Also it adds the layer of "should I let people know that I can turn invisible and be hunted by ducks?".
@normal rose this is somewhat similar to the mechanic. as a general design goal, we don't want roles that can strongly clear themselves
classic mode is built around social deduction and having too many things that can completely confirm your identity works against that
True, that would make it more challenging for ducks. hmmm.
It is kinda easy for the ducks
All they have to do is kill the right people like vultre and dodo
And they can probs keep a secret for a long time or gain the trust of the sheriff and vigilante
I joined this discord solely to see if someone suggested an Assasain Duck as yet
Assasain Duck:
Has a higher kill cooldown than other ducks, but can kill one bird during/per meetings if he can guess his targets role
Allows people to counter role claimingand saying "I'm Canadian" while allowing people to still play roles.
We have this in the works :)
Nice. I'll relax and just wait for this and deleted chats lmao
#850063497877913630 to see a list of possible new roles/changes.
Weve done 5 content updates in the last 5 weeks. Deleted chats is in the next patch :)
Lots on the way
Poggers
Also poggers
i actually love the idea of this 😂
The only other role i can think of is the executioner role.
Could call it Crow or something
Where your goal is to get a specific bird voted out to win, like Dodo, but aggressive.
I like the idea of the Executioner turning into a Dodo if his/her/inclusive possessive pronoun's target dies
I'd love to say it's original but it's not lol. It's kinda hard to come with something original. Canadian is the bees knees
this is in the works
I like the idea of this. Maybe they have to select a user at the start of the meeting and then have to get said user ejected/voted out
It just needs some way to track it
Nah cuz then you might accidentally select a duck, and you can't have getting a duck out be your win condition cuz then what are geese supposed to do lol
Think more like the game starts and you see
Crow
Get Emperor of Arima voted out to win
Meanwhile im just a Mechanic or smth
you have to hold shift, then press enter to make a new line
Role: Doctor/Medic
Team: Goose
Ability: 2 Revivals
Goal: Complete All Tasks or Eliminate All Ducks
Difficulty: Pretty easy to use, and might be easy to code. Idk i'm not a coder.
How it works: The Doctor is able to turn a body into a living goose/duck. The killed player has to return to where they were killed and wait 5 seconds on top of their body. (I would like for there to be an animation the dead player can see when returning to life.) If a revived player is killed again, then the Doctor cannot revive them again. The revived player is forever silenced. (Cause of the shock of coming back to life...I guess.)
@modern hornet We're trying to move away from all instances of the dead communicating with the living. This includes all revivals
Overall, in a game of social deduction, the possibility of someone dead gaining perfect information is too likely
thanks
Role: Silent Avenger
Team: Goose
Ability: Revives 5 seconds after being killed, gains ability to Kill
Con: You're muted after you die.
Role: Zombie
Team: Goose/Duck
Ability: Revives 5 seconds after being killed, you're hungry.
Con: You can only say Braaains in chat, and your mic is muted. You also kill anyone you bump into, with a 20 second cool down, and you're also frozen over their dead body for 10 seconds "eating".
Edit: Possible chance to turn kills into a revived zombie. Possible win scenario- zombie outbreak win.
I think a variation like either of those could work for reviving people, basically they're mute and can't rat someone out.
Having two lives, a kill ability, and being able to have your identity verified all in one is multiple levels of too powerful
A necroduck that can res one dead goose as a duck per game i think it would throw a well needed twist to meetings
Role: Immortal
Team: Goose/Duck
Ability: after death, the Goose/Duck can choose when to come back to life, whether in meetings or in a round
Cons: can only use once, everyone is invisible (besides bodies), and can't talk during meetings
Edit this how you want
how so? Two lives is meaningless as ghosts can just finish their tasks, so its only meaningful if you can avenge your death, track down your killer and off them. Its not too strong, because they could just jet to a group of ppl for protection who see you chase him down and kill him, and muted- you have no way to share information so..... Disagree.
Two lives and kill ability is too strong, especially with only 1 or 2 ducks, or with blind ducks on. Two lives with no communication & no kill ability might be better. Wiggling in front of your killer is more than enough to signal who it is. Bringing geese back from death also means an increase in the number of kills the ducks need to commit, and having someone who could come back and out them can quickly make it a challenge. If they have been dead, they might have heard who the other ducks are as well, and out all of them, even without voice
If two lives is meaningless, what would be the purpose of having it? Having a character whose sole purpose is to die, and kill the person who killed them, makes the playing field unlevel. You're trading a goose for a duck at that point, and the ducks are already heavily outnumbered. The canadian duck kind of already serves the purpose of outing the killer and getting them eliminated if played correctly. If you play the game and start off by telling everyone that you're canadian, you've only solidified that you're safe for the game, instead of playing as the bait to identify a duck.
Knowing that a player can no longer talk, I would be able to identify their role, and tell them to follow the person who killed them, and make things even more obvious.
Any role that can do anything that interacts with the dead is already walking a fine line, which is why most AU mods have changed the doctor / timelord so people can't be brought back from the dead. This is also why the medium role is looking at potentially getting reworked.
maybe it could be a gamemode?
Yea, an interesting thought which I hadn't even considered until just recently is roles don't have to be limited to classic mode. You can come up with a new role, that works solely in a special game mode.
Hmm, okay, I see your point. But some matches ppl play with 20 sec kill cool downs, and knock us geese off 4 or 5 at a time between meetings, bringing ppl back to life in those kinds of games would level the fairness I think. And when I suggest bring back to life- I don't mean they get to be a ghost for a short time. Just kinda still alive, but unmoving on the ground, then they pop back up. I wouldn't want them floating around and looking for other killers and listening in on ghost chat, no way.
That's why I think it would have to be a fast res, not like a "I choose to bring X-player who's been dead since first round back!"
How about this:
Role: Witch Ducktor
Team: Ducks
Description: This Duck cannot directly kill, he can possess someone, becoming immobile during possession (5-10 seconds [choice of the devs]) and use the possessed goose to kill someone else, after possession is over it triggers a 20 [up to the devs again] second cooldown
Special Note: wins with the ducks
As Xizta mentioned with a goose who cannot speak, a possessed goose would have the same effect, whether the possessed player can or cannot speak. It would be far too easy to identify what is going on, unless you’re seriously not paying attention.
Some of these role ideas are seemingly good for non-prox chat games, but would be instantly recognized with proxy, and I doubt we’d want split roles like that 🤔
Sure, it's mostly up the the devs anyway
We do appreciate the suggestions though, really! One day one of you might find the right way of bringing back a dead birb without it being too OP... it’s just very difficult 
Well i didn't say bringing back to life
Role: Assassin (or something of a similar title if alone)
Team: Ducks (or alone, similar to vultures and dodos)
Description: This duck (or other animal of some kind) exists solely to punish those who reveal their roles at wrong timing; a common occurrence of the early-mid game are for people to rapidly reveal their roles, which can give ducks an unfair advantage. This role requires precise guessing of a player's role, and if they are correct, they will die immediately. This can only be done during meetings, or at certain locations, and the amount of kills could be modified (advanced role) until they can no longer kill people using their role.
This has definitely been suggested before, but it makes sense to stop new or sweaty players from saying their roles right off the bat and killing ducks (or other roles) without giving a chance to win, while also rewarding the lucky player for being extra observant of roles and knowing precisely when and who to kill players. If they should fail, then they either die or lose the remaining kills.
My idea was that, the Witch Ducktor, alive, would possess someone and use them to kill, my bad for not being specific
No no, that’s okay, I was the one not being specific ^^ a witch ducktor (awesome name btw) as you call it, might not be brought back to life, but they are brought back into affecting the active gameplay, which is sort of the same as being alive (if you understand my poor phrasing ^^)
Well, upon death their power could be lost, counting them as common ducks?
That might be a better version, though I think something similar to this is already in the works.... 👀
may be ones which been resurrected must be silenced for 1 round?
Then players who were dead, have the information they saw while a ghost, who they saw kill, who killed them, it just gets really messy and unbalanced quickly. I know in my modded au group, players were not not enjoying the game at all when characters like that were in the game, and now those mods have updated to remove most of that functionality.
Revival suck
But maybe. You can have the Technician have an easier time fixing sabotages. That might be a cool lil update
a 4x4 square for comms instead of a 3x3
light switches not needing repeated toggling
Also if the silencer duck could see who is silenced, that'd be great. Currently i dont know if i silenced anyone or if my button works lol
Personally i see the tech as a powerful role in its own right, especially when used properly so it doesn't really need more
4x4 is a pain but it also extends the time that the ducks have sabotage, same with the lights needing toggling
It would be nice to see who you silenced
you'd think they gonna add the snitch role?
People could, but personally I’d rather not, and in addition what would the name for it? I feel like “snitch goose” doesn’t seem unique enough.
big brain goose
the idea is they can select one person and see if they are a duck or not
since the ducks wear costumes
Role: Bioengineer
Team: Goose
Ability: Samples any player's DNA to later test in medbay to determine their species.
Con: Testing DNA takes a very long time. or Ducks are notified when testing is complete. or ability is only active when tasks are complete.
i like big brain goose as a name better but this would be a very good role
@weak plaza @somber lance I don't like guaranteed info without counterplay! There is a related role in the prospective birds channel called the Detective ,that's being tinkered with
the idea being that it can investigate a target to see if they've killed anyone
which still has levels of counter play, being that you can't verify past a sheriff/vigi claim, and that if you investigate too early that you might have investigated a duck before they killed
(for example)
Role: Night Owl
Team: Goose
Ability: Has duck/"impostor" vision - can see further distances and can see further when the lights are out
Haven't really thought this through properly but just came to my mind so thought i'd put it out there for if anyone else has any better ideas for it
Ruckus Goose (Good)
After completing at least half their tasks, can disable sabotages in the same way that ducks unlock sabotages. Sabotages can only be disabled once per round.
(By disabling an important sabotage, they can force ducks into a dilemma of unlocking their sabotages again but potentially being caught by the ruckus, or simply rough it out without the sabotages they may need later. By keeping a close eye on their available sabotages, ducks can pinpoint the ruckus and quickly eliminate them to regain full access to their sabotages (which is easier if an assassin duck is in the game)).
Why was this suggestion liked? Roles with switching sides won't be implemented for now.
You're right, how did we not see the superiority in this option
I call it, the chaos mod
yes, 24 hour GGD games here we go
Great Phoenix (Third Party)
Upon death, resurrects every goose and duck in the game. Shuffles all roles.
Ability fails if user is voted out.
good idea
only problem is that its third party, when it should just replace all geese (and ducks for that matter)
Role : nurse
Goose role who can only revive a player once per game after that they become a normal goose and have no use
Upside : it can balance out a game if theres a morphling in it
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Role: infector
Can turn one goose into a duck zombie who has only 2 kills
arsonist, a neutral role that hase to dose everyone in gas, then once they've done that aone only when they've dont that, they can click a button that kills everyone
if not they can click it at any time and light the people that are doused
they only have one ignite per round and have a 445 sec douse cooldown
If you check the #850063497877913630 channel, take a look at the pigeon role.
ok
A few things.
Revival, especially targetted, purposeful revival would break the game imo. It would be fun for a bit then it would get old real quick.
Side switching adds a whole lotta confusion for not enough return.
Having your character be possessed for any significant period of time would be unfun and confusing as well.
Meanwhile I was hoping that Lovers would have their own chat they could use in game.
And maybe their own phone/radio so they could talk to each other on proximity chat even when far away?
Role: Crow
Ability: When encountering a dead body, it can inspect it and gain information how they died. (maybe colour, the role, etc)
Role: Scarecrow Duck
Ability: The Crow cannot go within a certain area around the Scarecrow Duck. (maybe a few more stuff but idk)
I like the idea of role shuffling mentioned earlier. I think something that shuffles the roles of the geese somehow in some role could open up interesting options in a game. Whether that's like a goose that when they die or get voted out all geese roles get redistributed or some form of malicious duck ability to do so. I don't think it should shift teams but rather be something interesting where people could lose or gain roles within geese to allow some duck deceit.
Dodo: and then I became a vulture
The crow role is ok, but the scarecrow duck definitely doesn't work. The Scarecrow Duck is more of a disadvantage than a benefit, it means that the area of the Scarecrow Duck can be approximated.
Role: Flyer
They have higher vision than others and can see everything on their screen
yeah
Like rn they will zoom out
and witness a murder
press/report the ded/button and blame the ducks
And yea they'll be send to space
they won't have super big vision
just slightly more
if zooming out becomes an ability, maybe only use it once per game
Ik but if they go to the middle of the map like in medical and rec room(if ss mother ship or in bridge in black swan) and will see the whole ship
I feel like it would have to be available more than once because if you waste it, it's a complete waste. But then again you don't want to give too many and make it super OP.
Yeah its kinda too op
again, they won't have super big vision
So where's the line
that one will...let's just say what if it is a double or triple kill
than, you would have been very lucky
exactly
the zooming out doesn't need to be a thing for the flyer
but when they go to the middle of the map they could have like see most(like for example hatchery and engines in mother ship)
but unless your in private and prefer joking than maybe a little fair when you witnessed a kill
with proxtimy chat ofc
The flyer idea is just a suggestion, I really don't know
yea ik you wanna share your idea I understand
but if so
they should make flyer super low vision and...use the ability's for a short amount of seconds and the cooldown will be higher like 50 seconds
yeah, that would work
plus, trying to tell someone about what you see outside of a meeting would be risky
and i recommend ducks to be a silencer and silenced flyer
cus he knows too much and they must leave no witnesses
yeah
Hey so I know it might sound a bit weird, but if you ever thought about changing the name of the lover role into something bird related, you could call it swans. I say that cuz I watched a documentary and found out that when a swans mate dies, it can no longer live either
Bit sad but it fits
Definitely fits better than lovebirds which was also suggested
They are still a goose or a duck first. 🙂 New species have specific win conditions. It is more confusing to change their name.
True
You could possibly still make it fit with "lovebirds", just make it lovegoose and love duck 
i mean the engineer and mechanic name change threw a lot of people out XD
Role: Necromancer. Team: Ducks. Ability: The Necromancer has the ability to raise any corpse as a new Zombie. The Zombie is similar to the regular Ducks, but it can only kill one person. The Zombie has 30 seconds to kill someone, or if the emergency meeting button gets called, if 30 seconds have passes, a meeting has been called, or it kills a goose, the Zombie will die. The Zombie has a green stitched texture allowing gooses to see it's nature. Cons: Once the necromancer raises a zombie, it will permanently have reduced vision by a bit, they will have a longer kill cool down, and the Necromancer will not be able to raise another Zombie.
Bro u stole my idea and changed the name
Seee
This is also one i like
Its the same ur just talking about a zombie instead
There is no stealing ideas, a lot of people have the same or similar ideas ^^ Very few people will scroll up, or scroll up very far, so many of them are repeated often 
Armored Goose (Good)
Cancels one attempted kill on the player per game. During the next meeting, the player is notified that someone attempted to kill them that round.
So basically a medic where they can grant one person a shield per game
Medic but it's only on the player themselves
You can't apply the shield to someone else
Idea to make Special Roles more obvious /stand out better on intro screen. Right now it's GOOSE in giant white letters and then Sheriff: text here in small white text. It'd be nice to have sheriff be bigger and Goose be smaller. It's easy to miss.
Same thing is true with DUCK and then morphling small.
Basically anything to make the special role stand out better.
Role: Berseker
Team: Neutral
Ability: If a Duck attempts to kill this person, they will go into a frenzy, gaining a lifebar that slowly depletes, getting a kill refills it by a small portion, after the lifebar runs out the berseker dies, the lifebar is frozen in meetings
I think as you play more, you'll realize you have to check your role
Understandable @sudden rampart , I've had other content creators specifically comment on the same thing during the lobbies for this game, so I thought I'd bring it up. It tells you the role at the top of the screen after the intro, so it's not a huge deal, however, there is a lot of unused space available to make it larger or more obvious. Especially if this game will be on mobile device soon, or you want older people playing the game.
This screenshot is directly from one of our lobbies. The blacked out parts are to hide names/discord overlay and other unrelated items. The red space represents all the free real estate.
A little bit of my personal background on this subject, I previously made slot machines for facebook and mobile device for 5 years for a large gambling company and I've been designing and engineering business programs for older users for 2 years now.
(Screenshot attached.)
We'll definitely take this into consideration! Thanks for taking the time to give feedback
Ill work on somethint today :)
Sounds good.
Thanks for having a place like this. I don't know many games that have an easy way to comment on things/make suggestions. Especially with quick responses, so genuinely thank you.
Goose Goose Duck is a community driven game! Without the players there would be no game. So thank YOU for being a part of the community @limpid gazelle !
spy goose: This goose is a spy, it can plant a tracking device on someone and watch it using their watch, there is a map on their watch showing the one that the device was planted on.
If the person who has the device planted on them dies the spy can see that the tracking device isn't moving.
The device can only be used once.
good idea (similar to medic in town of us). checking the tracking device should be on a cooldown and only a rough area should be approximated (like how the technician can approximately see a sabotage location).
Hmmm a Executioner role
I bet somebody already said this a million times but what about an investigator role where you can see footprints of others where the footprints would be colored depending on the players color. The footprints would a also fade away after a while.
Also its name would probably need a change but yeah.
Investigator is very overpowered in TOS because it doesn't have much counterplay and isn't fun for impostors to play against, although at least it doesn't lead to an easy hard clear. I'd think in order for it to be balanced, the investigator should only be able to track one target's footprints per round and can only target each player once. Also the footsteps would have to not last very long.
the ducktective. a lot of people have mentioned this role, but it's a little overpowered.
Consigs worse
Since consig immediately knows your exact role
There are a few roles/role ideas that are overpowered, in fact most are
The most important thing about all roles is that there has to be counterplay
Or some element of risk
I only have concern that neutrals won't have a variety
I don't see how counterplay affects neutral roles. Counterplay is what makes roles not only balanced but fun. If a role is completely busted it gets boring to play because there is no challenge and it isn't fun to play against.
Jester and Executioners are skill based
Idk why people say those are op
Which to me there easy
Ok, I'm new to this community, and have never seen that thing
I am sorry for what happeneed
Timelord was a great role on AU
sure, if you like to troll and make everyone else get tired of the role really fast
I suggest being able to add multiples of one role
My group wanted two vigs in a game and were disappointed to find that we couldnt do that
Would also lead to a lot more fun game setups.
Hard disagree but you do you :)
Oh yeah for sure, I wasn't questioning the balance of either of those roles, or The Glitch for that matter. I was just saying that the investigator role would only be viable if it were heavily nerfed in a way that allowed ducks more freedom to play around it.
Lovers tasks should be fake as we have had 5 games in a row now where lover is holding their quests to try and win
Ehhhhh task wins are boring anyway
Task wins never happen in public lobbies because there is always someone who won't finish their tasks.
With that in mind, maybe be able to change percentage of tasks needed to be completed to win
So that even if someone is a lazy bum there can be a task win
Would be nice for 16 player lobbies
Like... set it to 90% of tasks
And have more tasks to compensate
Or maybe more tasks that give geese benefits like the ones that activate cams and intercoms?
In other news, I dislike the medium role.
As a duck, there is no counterplay to a medium accusation
Not sure what could be done to improve it.
Before I saw it as useless, but now players are learning how to use it
And now it's useful, but it's not fun to be accused because ghosts were flying around you.
Medium is essentially a seer who relies on ghosts not being afk
Oh I see a rework is already happening
Crow
Idea A: The Crow is a neutral role who has the ability to kill other players. They win if all ducks are dead and only one other player is alive. They have the same kill cooldown as ducks after game start or a meeting, but a shorter kill cooldown after they kill (depending on number of ducks). The Crow cannot use vents. The idea is that the lower kill cooldown allows the Crow to be as potentially lethal as a team of ducks despite working solo. That said, it makes the role best for large lobbies.
Idea B: The Crows are another team of killers, identical to the Ducks in everything but name. They can be the same "bad" roles as the Ducks (Morphling Crow, Silencer Crow, etc.). Whether or not Ducks and Crows get identical bad roles in a game can be a setting. Crows are best for large lobbies.
Idea A is basically a serial killer, while Idea B is a killer "B team" (like having werewolves as another team in Mafia)
Flamingo
Idea A If there is a flamingo, water pools with appear around the map, flamingos can go fishing there, If they go fish, they will get a fishing minigame popup, there are 10 fish per pool, and they need to fish up 15 fish to win
Idea B Flamingos can eat bodies, which will allow them to lay eggs, if the eggs are not tampered with for 30 seconds, the dead player will revive as a flamingo, If a majority of the crew are flamingos, the flamingos win
Idea C Same as Idea B but instead of reviving they harden, and the flamingos need to have 3 eggs down to win. Hardened eggs can't be messed with or broken in any way
i like how everyone ignores my idea
#rules re: Ideas and feedback. 🙂
You may have posted at a time when we didn't have time to respond to it.
your last idea here was a week ago
Snow goose: this goose is in a bit of a crisis. He has a goose mother and a duck father, so he doesn't know what side to choose. This role can choose at the beginning of the first round to be a goose or a duck. If he chooses to be a goose he gets a list of tasks he needs to do, if he chooses to be a duck, he has to help kill the geese
^ This would result in 99% of the players choosing to be a duck, the goose role needs something more interesting for people to choose it.
as a goose you could become a vigilante goose, or maybe another sheriff
I know virtually nobody will read the past ideas, but there are two general design mechanics I want to move away from
- any ability to change or choose teams
- any ability for someone who is or once was dead to communicate with the currently living
How about a regular Goose but has 3 lives. Super Goose lol 😆
Sounds cool for that goose, but they could come back and tell everyone who killed them - and then no other duck would try killing them 
How about the duck will turn another color 🤔 if you have Super Goose role you will not know the true identity until your last and final death ???
Thinking back on what I posted on the crow, I like what I proposed for Idea B more. Simply because it would be cool to have two competing killer teams as an option for large lobbies, and it better fits the “murder of crows” pun
@floral iron swapping colors would still be revealing, as there would either be a color not previously in the game waddling around, or someone who had their color stolen could immediately identify the duck ^^
@gritty lynx this would require a new form of game mode instead, where possibly all teams have a kill ability, bc as it stands now, having two kill teams would basically annihilate the geese in no time 👀
True true 👍
Keep in mind that the Crows and Ducks can kill each other as well. And yes naturally it will be harder for geese to win as there are 3 teams
Could probably work in a 16 player lobby with 2 ducks and 2 crows
But yeah there can be a situation where geese get unlucky and the ducks and crows just so happen to never kill each other which results in a 2 vs 2 standoff at the end.
Wait another super Goose idea 💡 When you die you come back to life only for a certain period, if you can get to the report button only in time , then you can report who killed you. You would have to make it a short time, so it's not easy.
Trying to come up with an idea for a parrot role but cannot think of anything
wouldn't they be incentived to just chill around the button then?
True but you only have the ability once, so it's best to do your tasks. ?????
How about an ultra Goose
Has 5 lives, and everytime it dies and revives it can see every person's role
Cons: The role reveal would only last 2 hours
2 hours 
Or how about a goose that just has a win button?
Cut out all that pesky murder mystery dirty work. Who needs that?
My cat did this while I was away. She likes the clicky noises of the buttons so she swats on the keypad.
I think your cat is trying to tell us something... I'm just not sure what... 
It's clearly code. She sees 1 negative with Herbert's first reasoning, and a lot of plusses. The second reasoning only has 1 plus.
Simple.
I was going to ask but I kind of thought maybe you were just really passionate about what Herbert had said 😂 That's adorable though
At least my role has counter play. A duck could pretend to be the ultra goose and get 4 people voted out

My role has counterplay, too. The ducks can hope that the goose doesn’t press the win button.
Oh here is another role idea
Untitled Goose: Has the ability to drag tasks around the map. Wins if they manage to piss off all of the other players.
what's the definition of "getting pissed off"? seems more like an april fools joke role
I wasn’t being serious.
Obv that’s a joke but an “Untitled goose” would be pretty cool
Or maybe untitled duck
A duck that can drag bodies
Oh actually that could actually work. Both a much needed reference and a fun role from modded Among Us.
Oh yeeeah
might not have the licensing to use that name though, if it's a clear reference
Arsonist
Pigeon
I know that the Gaggle have said that they want to stay clear of roles where the dead can communicate with the living.
However, I really think that this game needs some sort of Altruist (Town Of Us) role. I think this is one of the most balanced and exciting roles in the ToS and I think it will work even better in this game because kill animations don't show through the morph (meaning crew can never be 100% sure if the "identity" of the duck is correct or not). Furthermore, the revive rarely is successful because of the counterplay that ducks/impostors can utilise to prevent the info from reaching the crew, which makes for intense moments in duck gameplay.
Also I've been toying with a "photographer" geese idea but I am unable to form a concept that prevents a hard clear. My loose idea is that this player can take a "screenshot" once per game of any activity they find suspicious which can be revealed to everyone in a meeting. Taking a photo would cause everyone in proximity to be blinded for a sec to imitate a flash and help reveal to impostors that they have potentially been caught in the act. My worries are that it would be overpowered and could easily lead to an instant hard clear.
Another way of implementing it would be that they can place a camera remotely on the map which they can check on a cooldown and once per game take a picture??? This way the photographer isn't necessarily in frame so nobody can be sure who actually is the "photographer"
Idk I'm not very confident in this concept but I think we are in desperate need of fresh crew ideas - although there are many exciting duck ideas those are only good if the Goose meta is itself fun and exciting. If anyone has any suggestions on ways to improve this rough outline...?
The difficult thing about designing goose roles is that you want them to be useful but you also don’t want them to be walking “you win” buttons.
But it also isn’t fun for a Duck to be called out because of a role they had no control over.
For example getting revealed as a Duck to a medium through ghosts is terrible. There was nothing you could do.
That's why altruist is so good IMO, there is infinite counterplay for imps/ducks that makes it fun to play against as a killer
Actually I just thought of an idea kind of like a Canadian
Not sure what to call it yet, but the concept is a goose that if voted out, if a Duck voted for them that Duck is killed as well.
In other words… a dodo but sided with the Geese
To balance it, they can only out one Duck
@ancient kraken This is the channel for role-ideas, try speaking in #💬︱general
A martyr? An avenger?
sorry @calm osprey
Martyr could work. A goose who wants to get voted out so that they can try to get a Duck out. It can be very helpful but it is also easily counterplayed
For example if ducks suspect a martyr they can vote someone else.
Yeah and as they only take a duck with them if the duck votes for them, it's balanced
How would it be decided if both ducks vote for the "martyr"? First to vote? Last to vote? Coin toss?
You need ways to keep a martyr from just role claiming and trying to out the ducks by seeing who skips though. Although this is pretty easy with existing rule setups. Just turn on anonymous voting, or add a dodo.
It could totally work with those settings
Probably just coin toss
Alright here is the official pitch
Martyr Goose
Idea A: If they get voted out and at least one Duck voted for them, a random Duck who was part of the vote will be killed as well. Best used for games with anonymous voting or a Dodo.
Idea B: If they get voted out, if they voted for a player then that player is killed as well.
Also proposed an alternative idea.
Idea B may be more balanced for more setups and also allows the role to be more prone to human error.
A role/mode inspired by the Snitch role and the sorting hat in the Harry Potter Mod:
When one living person finishes all their task, a golden egg appears somewhere on the map.
Anyone can pick it up and it will allow them to reveal the role of anyone they choose during during meeting.
That doesn’t sound like a role with much counterplay
Beyond hoping that someone does not pick up the egg and investigates a duck
Honestly just sounds like a cop/seer with extra steps.
idea b seems like a good idea as a possible counterplay for that would just be to say the two players were lovers (assuming that's on)
in addition you cant be cleared as there's no indication until you're already voted out
I don't know if this exists in another game with another name, but my idea is for the Possum Duck. Once per game this duck can "play dead". When they play dead they appear as a dead body at the spot they use it. They cannot move or do sabotages in this state. If anyone tries to report or eat the possum duck it will kill that person and the possum duck will come back to life. If a different body is reported or an emergency meeting gets called the duck will just be alive in the meeting and nothing will happen.
I really like this.
Note that for Idea B of the Martyr Goose, the Martyr's kill does not count as being voted out. So it can be used to take out the dodo.
It's like the Martyr shoots someone as they are being sent out the airlock.
If the Possum Duck kills via playing dead, will its normal kill cooldown reset? If not, then it would be a way to get a lot of fast, unfair, kills. Will a body appear on the ground when the Possum Duck is revived, or will it be gone?
It can get explored further but my idea was no because it's still a kill and gets treated as a standard kill. The Possum Duck body will disappear because they're alive (think of their dead body like a disguise I suppose), the person who reported them will die and their body will be on the ground there
They only also get it once per the entire game so it's not like they can spam it / have it all the time
So it's just a free kill with a convoluted method? If it's final 4, they can possum someone and immediately spam their other kill cooldown. (Also, will the kill cooldown stop when it's playing dead?)
Like I said before, when the possum is dead they cannot do anything unless someone reports them for the rest of the round. If someone reports or tries to eat them, that triggers a kill for the possum duck, it brings them back to life and they can act, but they do not have another kill since that action of killing+coming back to life uses their kill so you can't get two back to back kills
That is an interesting strategy of killing someone and then "playing dead", in this case if someone reports I would say it still kills + their kill cool down goes back to the max value
Well that's a wasted kill. Why not just kill normally?
The point would be to bait someone with it (i.e. the Vulture if they think it's a dead body and try to eat it), I feel it would be interesting from the goose perspective as they would have to think carefully of when to report
Like what if the Possum Duck played dead on a vent, someone reported, they get killed for it and the duck vents
I guess the real purpose of it is a mind-game + setting up a trap where if an unsuspecting goose tries to report the body or someone tries to eat it and isn't careful + tactical about it they will die for it
I like it
Crow has to get there target ejected to win
There's already a dodo bird so what about the opposite of dodo bird be added?
hey, you clearly know the town of us roles
Hunter Goose
Has an active ability with a cooldown. They can see blue arrows pointing to bodies for a few seconds when the ability is active, similar to the Vulture (except temporary).
Penguin
Can place down devices that slowly freeze the ship (represented by a meter), but can be destroyed by other players if found. Wins if they fully freeze the ship.
Hunter Goose helps with finding bodies more quickly, and Penguin is a neutral role focused on sabotage.
So they have to put a device in every room? Will freezing have any effects in the rooms? Anyways, the Hunter Goose is a good role. Kind of like the medium but it doesn't have to interact with dead.
Even though I wasn't a fan of it personally, but you can add an arsonist (Town of Impostor style) and called it Phoenix
though Vulture kinda fills the same role
Check pigeon in #850063497877913630
that's more like the zombie mod
Even at that point the Phoenix and the pigeon would be too similar
nope, it's pretty much exactly the arsonist
When vulture or dodo gets killed (and this is worse when they are first kill), they cannot win with either ducks or geese. Whereas dead ducks and geese can potentially win as ghosts and can help with that goal by sabotage or completing tasks, respectively. Therefore, i think that the dodo and vulture should have something to do to make their time as ghost more meaningful. Perhaps all their tasks earn craft items while in ghost state. Or maybe dodo and vulture can make a pre-set haunting sound while ghost that the living can hear, but has no real game effect. Just a suggestion.
@warm cairn I agree completely that we need to make ghost gameplay more meaningful, but we probably don't want to mess with the craftables economy or allow any contact between the living and the dead
maybe make them more likely to be spector?
@sudden rampart I'm not saying actual contact between living and dead. Maybe just a keystroke that makes a haunting sound. The living in the same room will hear it, but not know which ghost is making it. And the ghost would not be able to make custom messages. it would be a pre-programmed sound. It is just something to make being a dead dodo or vulture more fun, but it doesn't really affect gameplay. And thank you for your response.
basically a dead fart
ghost farts are coming in the next patch
we have heard the people and we will give them what they want, even if it utterly destroys low end PC's
I know it seems inconsequential to you, and that it might not affect gameplay, but there are non-edge cases where if i'm in a room with one other person and i hear a lot of ghost hauntings, i'm going to assume the other person is a duck. It might not seem like much communication, but giving players an avenue to this sort of a thing inevitably leads to unfun scenarios
it's part of why the medium's going to be reworked in general
To me it's essentially.. this doesn't affect much, except when it does, it ruins the game for a duck. So i'd rather take another approach to giving the ghosts something to do
@sudden rampart I understand. I'll keep brainstorming.
There is a meter that indicates how close the ship is to freezing. Devices can be placed anywhere to increase the meter. The more devices that are placed, the faster the meter increases. The Penguin wants to try to place as many devices as possible in areas where it may take a while for other players to find them. If all devices are destroyed, the meter will start to slowly go back down. I’m not sure if the meter is only seen by the Penguin or seen by all players, but probably the Penguin only.
Perhaps the Penguin can win from beyond the grave if they still have devices lying around.
The idea behind the Penguin is that they are a neutral role snooping around the ship trying to blow the whole thing up without being detected.
The meter will have to be very large. Seems like a role that would work. Would there be any indicator of meters? Would the command for destroying meters flash up when someone gets close to one (like the report button)? How large would the meters be? Because someone could hide the meters behind some other objects on the map.
The devices are fairly noticeable if someone walks into the same room as one. To destroy one you just press the interact button when near it. It could have a very simple mini game associated with it as well. For example it shows you 4 colored connected wires and it tells you which color to cut. If you cut the wrong one you have to try again.
which is why they made medium activated instead of constant
better yet, cut the wrong one and you die
The issue with the Medium is that the only real means of countering it is to stick around in large groups so that it’s harder to tell who the ghosts are following. But then you can’t kill.
No that would make the Penguin really overpowered.
They’re supposed to only be dangerous if they manage to place a lot of devices around the ship. Since just one or two of them would not increase the freeze meter fast enough.
cut the wrong one and you freeze for 3 seconds
make a duck role, that can drag bodies, and one that can clean up bodies, also duck
vulture can clean up bodies 🙂 so can a Cannibal (kind of)
if there was a duck role that could just constantly clean up bodies that would be very unbalanced
Role ideas really don't help if you don't explain what the role does or what it would bring to the game
No, no they're saying janitor is a role from Town Of Us that can clean up bodies (although not constantly - on a cool down)
aaah
Captain cold - a duck that can't kill but can freeze people for 10 seconds so a duck team mate can come kill easier, although it might break the game if they are the last duck
Love the idea of the suicide duck, though I just realized the word might be triggering, and think the name Kamikaze Duck (suggested in many forms previously) might be better. It literally means 'divine wind' x) Or perhaps simply Bomber Duck...?
Maybe Captain Cold could even be a goose trait, to use on someone you suspect are about to kill you? If it's a duck I think it might be useful to have a 5-10 sec delayed reaction time, or it would be obvious that whoever's beside you are a duck (in case they're not killed in time, or if they're not simultaneously muted, someone nearby might hear them).
I get the feeling people will notice this really easily and quickly vote out the cold duck, though! Like, I imagine it... Captain cold freezes the goose on his way to cafeteria so that his duck-mate can kill the goose in cafe, but then... once that goose becomes un-frozen, he knows exactly who the freezing duck is. Or, if anyone sees a frozen goose, they can pretty much know they are safe and not a duck
Not really if they are doing a task I don't think they would notice
Anyone would be freezable even other ducks
No need to request roles from Town of Us. The Gaggle Crew and Managers know about the mod (Slushiegoose is even working on Goose Goose Duck). It's unneeded spam at this point.
I wasn't if you didnt read the above messages there were suggesting a junitor like role
We welcome all role suggestions even if they are directly from the Town of Us mod. Just consider a lot of the roles don't necessarily work for our game. We have heavily considered each one as well.
With @devout dirge as part of our full time crew; it's good to keep in mind that we've already got those down 🙂
Definitely! Town of Us does have a lot of roles but not all of them would work for Goose Goose Duck because of the differences. We have considered and will continue to consider roles from Town of Us and if we find a way to implement them perfectly without them being either horribly busted or unfun, we will take it further.
We could just stop making roles and start working on our next game title called Goosehunters - A Paranormal Experience which is basically phasmophobia meets Dead by Daylight?
Just a thought.
I thought that was NDA....
No no, that was our World of Goosecraft titile
We wont disclose what that game is about though.
XD i could get behind WoG XD
A goose that can click a button every round, 3 rounds or every game that would switch the position of every player
The original idea was made by @gritty lynx , I thought it was hilarious so this is my new idea for the role. Role: Untitled Goose. Team: Neutral. The Untitled goose will have a player as a target, the Untitled Goose (UG for short) can move tasks and can have a radar that shows if the target is close. The UG wins if the person it is targeting can not finish all their tasks in 3-10 minutes. Depending on what the developers do if this gets added in.
Alternate idea for Untitled Goose: Their objective is to drag a rake all the way from Storage to the Pond Room. If they accomplish this, they win.
Although tbh this idea was originally just a joke.
And still kind of is.
How about Goose of Duty? Or Goose Party?
Or maybe focus on mobile titles like Angry Geese and Bad Duckies
How about Whooper Goose
It(He) has 0.5x speed slower than other geese, but It(He) has 2x vision bigger than other geese (and also when lights out)
the speed would be a dead giveaway as to its role.
Or Trumpeter Goose
It(He) can call meetings in everywhere once per game
We want to limit how often meetings to be called.
Okay okay, just ideas hehe
I like this game, so i want to give my ideas
enjoy gaggle
yeah, it's give advantage that he is "already" goose and impossible to be duck
maybe in the next update, Gaggle Team can add options to limit the number of meetings
And Trumpeter is exceptional one to call meeting
Of course we encourage ideas! No such thing as a bad idea; just need to have more added/taken away from them. Every idea is a start.
I'm so glad to hear that
maybe you can discuss with your team
Well we do have an idea to incorporate
oh we're discussing it
you can actually set the number of emergency meetings each player has from 0-3
I had another ideas
Flamingo
Like The Glitch or Jackal in Among Us Mods
It(He) win if it(he) eliminate all the other birds in the ships
It(he) had ability to kill, but it(he) had double cooldown than duck
The Project Manager can call their meetings from anywhere on the ship but that's really it
Making them number one most likely to get voted out XD
LOL XD
would they have a limited amount of times they can call a meeting?
When they call a meeting a random person is assigned host though so you can never know who actually did it.
now that is the chaos i love to see
How about SWAN? Is it different than goose?
This would be a joke role mostly, I don't see how this would be strategic
You could call a meeting right after you see a corpse being eaten but that's about it
This would be a good counter to saving an eject
yeah
oh ya, that too
it gives the project manager the opportunity to avoid possible death by duck instead of just hoping they don't bother chasing
Should just be called "The Captain".
The Neomis
Neomis does like to hit his buttons!
If the game had many roles, it seems more competitive
And the host of the game can select and choice to balance the game
Another roles for Duck
Smew Duck
It's like swooper on TOU Among Us Mods
he can invisible for few seconds
Peking Duck
it's like vampire on The Other Roles Among Us Mods
he can poison goose to death in next seconds later
Swooper was always one of my favorite roles.
actually, and the proximity chat will be more fun
i got an idea for a duck
its called town of us duck
inside this duck is the entire town of us mod
actually i don't want to duplicate all of TOU mod roles
but that two roles will be fun in the game
Sold. I'll buy 300 copies of this game if you do that.
at double the usual price?
The price of the game will be 4 times higher than it is today.
Still sold!
i think you should make a arsonist role
cause why not
the game needs more neutral roles
I've seen ideas about a role who can place a tracker on somebody, but what about a goose role that can set up a sensor (think of a door log from AU) anywhere on the map which logs up to 5-10 people who passed it in order of earliest to latest in the round? Could provide vital information about who was near a kill etc. Ways to balance it could be that the sensor is unable/able to see through morphs and whether geese or ducks can see the sensor.
so ggd will be paid in the future ??
4xfree=free
ye
A role similar to the arsonist role is coming in a future update. #850063497877913630
Also please be careful with wording as some people do not understand math. (ie. 0x4=0)
Karen and manager role, the manager is a goose and has to find out who the karen is and kill them and if whoever they kill is a goose they also die and a random goose becomes manager, karen is a duck role and has to walk around the ship and infect geese, infected geesewill die in 20 seconds and will infect others that get to close to them which is easy to avoid beacuse infected geese get a red circle around them and if anyone enters it they also get infected, karen infects geese at will but only people that are 6 geese close to them
So an interesting add-on to the Pigeon role. But why can't they just vote the Karen out? Also, this role will cause a large number of deaths, allowing the ducks to win easier.
Alright guys, idea time. Any of the mods play apex? Well here is my suggestion. Someone who is like Mirage. They can send out a decoy goose to distract the geese where the clone can be controlled by the actions of the orig goose. only ducks can kill the clone (Obv) but if the ducks kill the actual goose then the clone also dissappears.
But the duck could kill the clone in front of the actual person and blow their cover
Boom idea
SHUT
A goose whose role only works when they’re dead: where they can press a button every once in a while that allows them to hear the conversation of the alive people around them for a little bit. This could allow for ghosts to figure out who ducks are or who the medium is so they can help them
@lilac cloak we're moving away from the medium being able to see the dead
Oh okay got it
Nobody is talking about this great idea
Why thank you, it's hard to come up with a non-TOU role. Personally I think this concept is better than placing a tracker on somebody because the latter feels targeted and could be very frustrating for ducks and not fun to play against, whereas my concept can be played around
This update also makes the role a challenge because most roles are just plain, but you actually have to read this
And try to make it make sense
An interesting question would be whether you receive the information of who passed the sensor in real time throughout the round with a dialogue box or only at the beginning of the meeting. One would make it easier to pinpoint kills and create clearer information with the downside of having to pay close attention and be alert during the round, whereas the other would make information less concrete but would be less intense during the round.
I think it should be thought the round or else it would make it too hard
Let's hope the gaggle see it 👉👈
The gaggle crew sees everything 👀
There eyes are everywhere
Pretty sus ngl
Big ducker is watching us
lol
The loon, acts like a goose even to themselves, but if killed by a duck they swap to being a duck. (Can still be killed by any goose killing role no penalty).
Perhaps whether the loon knows they are the loon or not could be a setting.
What about a Duck role like Sombra.
Shadow Duck. Able to place an invisible transponder and teleport to it at a later time. Cannot vent. Pros: Escape quickly! Cons: Geese can see you vanishing or appearing . Longer cooldown.
Camp cadaver has roles outside of tou
Although you might have to try to find a way to have them fit in this game
Goose Hunter or other names (Team Neutral or Goose Team)
That Goose has a target (cant be ducks or dodo or vulture) that needs to be voted out but when the target dies they just be a normal goose
Thats sounds awesome, I wanna see that
How about a camouflage duck(the duck can become invisible but only for 5 or 10 seconds, and if they move before the 10 seconds the invisibility is taken away)
Nevermind you came up with a better idea 😂
Mother Goose: you may tag one other player to take under your wing, regardless of team affiliation. You'll be notified if any special role interacts with them but won't know what type of interaction it was nor are you told where the interaction happened (kill. Morph DNA sample, inspector inspecting, pigeon infection, silencer, etc). Wins with the geese
^^ What if we notify that player of the body of that player + when they died
This doesn't give them any hard evidence but gives them partial information
just enough to learn what might have happened to them
I was thinking a simple notification like when a Goose dies during hunt mode. But nothing explicit
Teleportation Duck: A duck that gets to teleport to any spot on the map
that sounds more than a little unbalanced
How about the Peacock? Neutral role that has a flash ability. This ability is on a cool down and has a decent radius.
They win if they are able to flash X number of people [at the same time] (depending on server size, or perhaps modifiable setting?)
Idea is to try to push servers that stay too grouped up to separate.
those flashed are blinded for like maybe a second or two.
Possible counter-balance could be to have ducks unaffected so they can kill the peacock if they are fast enough / if the peacock messed up and played their ability at the wrong time.
Penguin- A duck that is able to freeze a persons ability for the round.
This is actually a good idea. I'm not sure how easily it can be implemented, but this is fairly well thought out and does have levels of balance and counterplay involved
Flashing an X number at a time has a pretty strange interaction with ducks though at some point because then people are disincentived to fix sabotages
e.g. If lights is sabotaged, doesn't it becomes potentially the best move for both ducks and geese to not fix it
@sudden rampart
QUACKEN = an impostor
just like the mythical Kraken creature, the Quacken can:
- attack a crew in any room in the map like a snipper attack.
- they can use this as much as they want in a game
BUT
- the disadvantage is that if used, a red line of fog in the shape of a tentacle will point to the direction of the impostor.
Crewmates can follow the trail
The impostor's only way of hiding is thru the vents.
The trail has a 10 second cooldown. It's enough time for both crewmates to follow the trail and impostors to vent away and hide somewhere waiting for the trail to disappear before joining the others.
I thought of a possible added thing to the Lovers Role
"Mating Call" it's an ability you can use to ping where your lover was last located, similar to the Technician Sabotage radius that only lasts for a few seconds.
I was thinking it might be limited to once per game to avoid making it too obvious for Lovers and so it's not OP all the time so that ducks can still snipe a lover kill while they are separated.
wouldn't the correct action for the quacken be to just stand on a vent, and then snipe someone and then vent anywhere else?
The necromancer= a goose that can reanimate only one person per game.
I dunno it just crossed my mind
or just wait by any long area so they can make sure only one person goes through.. like if you stayed by the bridge at comms, and just killed someone if they went into comms/the bridge. and then no one would see the trail either
This could work.. I'm not sure lovers needs any help though. Winning as the lovers isn't supposed to be easy, and their win rates aren't supposed to be equivalent to the geese or the ducks. Thematically, we like that you have to find one another
I didn't necessarily mean it as a way to fully help since they still need votes to help or ducks to do work for them if they're both geese. Just thought it would be a neat little function.
Can we add like modifiers to the game?
For the moment you can suggest any ideas you have in the idea channels, as the developers listen to all the suggestions and try to implement what the people wants, if it's possible. I think they will work on a way for talented members of the community to add their own mods some time in the future, though I am not sure how this will work.
The Goose-Duck Breed, they can kill people but ONCE PER GAME!
You mean like the vigilante?
Check #live-birds to see all roles currently in game 
That is something that might have to be balanced, maybe the peacock is too scared to flash while a sabotage is happening? Or at least light sabotage (since vision is high enough to try to avoid grouping up for the other sabo)
idk if it's been said before but i got a role
Phoenix: it's part of the goose and with it's tears it can raise 1 person from the dead per round so if there's a lovers or failed sherif kill the phoenix can raise the sheriff
They don't want roles that interact with the dead
Bringing someone back from the dead can effectively break the game.
makes sense that's why among us kept on breaking with the doc role
U you heard it from the big duck
Dang auto correct
If we find a way to do it we will 🙂
talk of the underground research map idea made me think that SCP173/weeping angel style duck role would be interesting. Not sure how it would work from a game standpoint though. No kill cooldown and can only move when not being looked at is a neat idea but would make them entirely too easy to vote out and/or kill
Patient goose,
Is Canadian goose until there’s a kill and a report, then they turn into vigilante.
This stops vigilante killing first round which ruins the game, and stops Canadian being basically immortal.
A doctor goose but they can revive once and the goose who is revived can only say one word each meeting maybe giving a hint of the duck?
even one word can completely give away the identity of someone
While I still think it would be unbalanced, perhaps the revived person is just silenced for the rest of the game? Or at least until their killer is ejected?
well if a person comes back they can just say in the meeting, "hey person go circle your killer" which is just as good at getting someone voted out
exactly, still unbalanced.
There has been a lot of suggestions for "goose who revives" roles and it all really boils down to that making it really unfair for the ducks
maybe they have an arrow pointing to the revived?
Personally i don't see the rewards outweighing how much would have to go into balancing that kind of role, and i don't even know what kind of programming that would take
programming isn't a problem
its just a really unbalanced mechanic and people don't see that
but it is
take my word for itttttttttt
Oh i do
yea making it wouldnt be hard, making it balanced i imagine would be tricky
I know people probably already suggested one (since it is so basic) but I think if there is ever a neutral killer (similar to serial killer in TOS) it should be called grey duck. since apparently people in Minnesota play duck duck grey duck instead of duck duck goose.
The owl (or another animal that see in the dark)= the owl would be in the goose team. So basically it would be a goose that can see in the dark when light get shut off
An altruist-type role is balanced specifically so that it very rarely pulls off the revive - and often leads to an extra body which can make the game EASIER for ducks. The length of the revive, the ease of interrupting the revive and unwittingly (or deliberately) killing an altruist, the ability for impostors to see the position of a revived person, to sabotage and kill them again. The great thing about altruist from TOU is that it is actually really fun playing against as imp/duck because you have to scramble to stop/catch the revived and can lead to some very funny moments
hitman duck: has to kill a specific person before a body is reported if they fail to kill they die but if they succeed next round has a new target out of the remaining alive players
This is a normal duck but with a severe penalty
A vigilante can also just shoot anyone and report, and then they die
true
Ugly duck: not actually on the duck's team and instead wins alone. Ducks see them as a teammate. Functions identical to other ducks but can kill indiscriminately.
The only way I see a revive role working is if the revived person is both permanently silenced and cannot be seen by geese.
I agree
But then it's completely useless and therefore not fun to play. The crew roles has to be powerful still, just not overpowered.
I wouldn't say completely useless. It delays the duck win.
Since it increases the amount they need to kill by 1
Thats if the reviver stays alive.
Also I feel that a single crew role shouldn't be able to or at the very most rarely win the game for geese. Rather a collaboration of different roles snuffs out the ducks by combining their intel
The reason why a role like altruist works is because it is so high risk. Also the fact that morph animations don't show the actual player killing means that the info can never be 100% confirmed
For example the technician says, "The sabotage came from the bridge" and someone else goes "oh I just saw this person leave the bridge"
It's possible o balance a reviving role to do that
We need some sort of duck that can kill during meetings if they know roles. We have to many people who hit button and claim Canadian goose and mechanic's that vent in front of others. It ends the instant claims and makes geese more cautious of each other. It especially adds chaos to blind ducks as you want to be cautious and not kill your other duck when they can be the meeting killer. Of course it's not overpowered as a bad role call and you just kill yourself in the meeting.
Re: Silencer - ability to silence once meeting has started and/or silencing carries over for two meetings.
Silencer is in the game already though.
Have Clarified my wording.
Poltergeist duck duck role that once per game can use the intercom it its fixed after they have died Maybe it can show a random colour on the intercom or they can chose who to impersonate.
Task master duck. Can undo a random completed task when passing over geese. Cant chose which task and can do it on cool down as their activated ability
Instant reveal though if passing over a goose. Maybe they can just activate a task sab... which gets randomly allocated to any in-play goose dead or alive
Forsnt have to be instant tbf maybe they select it and it does the task 10 - 20 seconds later
Like chose a target and walk away and hope they pass someone else
Gotcha. Like silencer or morph tagging/cooldown
It would also give ducks a good chance to throw sus "why did you do the pool balls twice" kindof thing
We might eventually put in a meeting assassin role, but the upcoming patch will have some roles that will discourage people from being very public with claiming Canadian
Transporter duck. Tags geese for transport and then other ducks can use a map location (similar to opening doors) to teleport all tagged geese to random locations. The tags get reset after they have been reported requiring re-tagging Essentially dispersing groups
Swan: can see different roles after an extensive cooldown.
Chick & Hen (ducks): If the hen dies, the chick dies. (CANNOT BE VICE VERSA)
Raven: He dies, He wins.
Eagle: Kill everyone including ducks.
Dove: Can swap roles with someone else. If they swap with a duck or an "Evil" role they die. (ex. dove swaps with Dodo, so the dodo is now a dove.)
Hawk: Secretly hand over bombs to everyone including ducks, and light'em up!
Ugly Duckling:
When someone tries to kill the Ugly Duckling they will die instead.
If the Duckling survives as the top 2, it wins and everyone else loses.
ayo can we make that happen?
18+ role's
uh- thats a lot of roles
i mean just one role thats for anyone thats 18+ to have
oh thats what you mean,i misunderstood.Thought you said lets have 18 roles
gosh no ive ran server's before and thats alot to keep track of
you can have the drunk role lol
thats a good idea
like your screen is shaky or your vision glitches from big to small and big again
YES
Captain Goose
Can make an anonymous intercom-like communication to all players in the game. Has a long cooldown, and always plays the goose noises regardless of voice chat settings.
Definitely an experimental idea, since it could end up being completely useless. But I thought it could be fun to at least test
i thought this was server role ideas not game role ideas
Lol
Server role aint a bad idea either
Bodyguard Goose
Can pick a target. When that player is targeted to be killed, the Bodyguard dies instead. There are no visual or audio tells for when this occurs, although the duck who attempted the kill would know what happened. Best used in games with lots of roles.
Oooooooooh
It's difficult to balance protection roles, so I figured that the Bodyguard dying in their place would keep it balanced.
Think of it as a preemptive altruist.
Yeah,smart 🙂
Here is another idea.
What if instead of bodyguard goose, it's called mother goose?
Since mother goose protects her babes
Pheasant
Neutral role. If they survive to the final 2 (or 3), they win.
Also,quick sketch of drunk duck XD
Modifiers would be fun
Omg Yas
Like the Town of Us mod
Drunk hopefully will be modifier
Also speaking of mods
Are there among us mods that are out in public?if so can you maybe send me a link to download it 👉👈
Thanks 😄
👍 Looking good
Con-man: Let’s you steal a role from another player, could balance it out to once I round or game. Could also have it be used at meetings and it picks a random person that is alive that meeting so you don’t know who you steal from.
would they be copying the role or taking the role away? and would it be goose only? is it a duck role?
this seems like mostly a benefit to the duck team. If there's no indication, but someone explodes, it's a free kill for the ducks, generally ,or worse it's a free kill + you frame someone who's next to a body that explodes. Maybe im misunderstanding something, but as a general design principle, I don't really want roles that only hurt your team
That's true.
The idea was to try to save someone who may have a useful role.
I don't think it counts as a "free" kill though since I imagine that the attempted kill would still trigger their kill cooldown.
it's absolutely a free kill, since they more or less can't be caught
That's also true.
If you have to identify a role worth saving, that's also worth giving away an undetectable death for
i mean it'd have to be ridiculously good for the geese
and I don't think we have any roles that are balanced that way
So far my personal favorite idea I pitched is the Hunter Goose, who has the vulture's body search ability as a temporary active.
Like they click a button and they get the blue arrows for a split second.
it's an idea
i don't think it fits the current roles, because the vulture has an above average chance of figuring out the killers with his ability, but has less incentive to necessarily out a duck
and what happens to the vulture in this universe? a goose now has an above average ability to find and report bodies
and I don't quite think the vulture win rate is very high
Trying to come up with balanced roles for the geese that don't outright win the game or are not useless is pretty difficult.
I like the idea of taking away for a round. So the other person would be silenced. I think this should be a duck so I have renamed it the Con-Mallard.
With the amount of times Town Of Us roles have been suggested it's a pity they didn't hire the guy who made that mod...what was their name again? SloshieDuck? SlipperyEel? oh wait, wasn't it SlushieGoose?
Such a pity indeed
i think we need a doctor role
@golden pelican cool cool cool, maybe he could resurrect a dead player?
yes
niceeeeeeeeeeeeeee hadnt considered that
Could be a kind of problem with the chat while being dead then, as other dead players might tell the goose being resurrected who the ducks are for those seconds/minutes (?!?) should make it a little hard to resurrect in that case, like dragging the body to medical to revive him as he will return with possible vital information even more than just who killed him...
Of course the Doc might make a mistake and resurrect a duck too I'd suppose 🙂
Maybe the resurrected player is silenced for 1 or 2 rounds (or a defined time period) essentially giving ducks a chance to stop the information
Alchemist Duck
Instead of killing, they have the ability to poison. Their target dies either after 10 seconds or when the next meeting is called. After poisoning once, they lose this ability and kill like normal.
Captain Goose (idea 2)
Their vote secretly counts as two votes.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
Reviver Goose
Can revive a player once per round.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
Existential Crisis Bird
Changes teams randomly.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
A bird that can temporarily steal someone else's role
after the goose or else is revived he cant speak
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
How about a goose who can just revive themselves!?
Screw the trouble of having someone else revive you, just do it yourself
Depressed Goose
Has no tasks, nor can win with the Geese.
"What's the point?"
Actually tbh I should post joke ideas in #💬︱general or something so that serious ideas can more easily be seen
ok more serious idea.
Crisis Goose
Gets a notification on who fixed a sabotage when one is fixed.
Goosebombs: their special will tag another player. Their special is now replaced with the tagging until they tag someone else, there's a cooldown after being tagged so you cant tagback, it also puts their special on cooldown. Whoever is 'it' when the next meeting is called will explode after the meeting intro animation ends. Can only produce one bomb per game, and can see who is currently 'it'. Wins with the geese.
Black Swan
Third Party
Has Fade to Black a skill with 30 second Cool-down - It turns a player to the dark side they loose their role and gains Dancer Swan role.
Dancer Swans have Mesmerizing Dance a skill with 15 second Cool-down that slows everyone in an area around the Dancer Swan.
Swan and Dancers win when the number of Dancers are more then Duck and Geese combined.
This sounds more like a game mode. Hot Potato.
Which I would be all in for
Its vigilante but significantly more chaotic. My group lives chaotically
I think I will suggest Hot Potato actually
there's definitely a version of this some of us have talked about recently internally that is interesting. it was envisioned as a duck role, as a sort of fun way to discourage grouping
ok
Poultrygeist
Random Chance when a player dies to become Poultrygeist. Once one player has become a Poultrygeist no others can become one. Poultrygeist's old tasks then auto-complete.
Poultrygeist will look like a ghost goose but with glowing eyes.
Has Flicker Lights a skill with 20 second Cool-down - It turns the lights on and off in an area around the Poultrygeist for 15 seconds.
Has Move Object a skill with 20 second Cool-down - It opens and closes doors in an area around the Poultrygeist for 10 seconds.
Has Possession a skill with 20 second Cool-down - Take control of a player the Poultrygeist is floating around. Poultrygeist can see through the players eyes for 5 seconds but can not use their skills or move them.
Poultrygeist can see the role of the player they have possessed.
Poultrygeist wins with whichever team they last possessed. (Example: This would allow two players to win as Dodo if the Poultrygeist possesses a Dodo and the Dodo is voted out.)
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
@golden pelican
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
We have strongly considered the different angles to approach a role like this but ultimately decided against it. Whether the ability to switch teams is random or chosen, this concept potentially throws a wrench in the in-game motivation and objectives of players. For example, if you were a goose that had a chance of becoming a duck later on in the game, you are no longer incentivized to do geese tasks anymore. And if this mindset is applied to a significant number of geese, then barely any geese will ever do their tasks and the ducks will win a disproportionate amount of the time.
@sturdy isle
okay fixed Poultrygeist so it doesn't control player.
it still violates the living/dead barrier, as well as has the ability to switch teams
that doesn't make it a bad idea at all, only that it moves towards a direction we are turning away from!
Got you I'll figure out something fun to do while dead and taskless.
Cool idea but...the informant goose suggestion should add 10 tasks or more
- Most of these are copied from Tou( Town of Us)
- I would suggest snitch instead of Informant
- Night Vision Goose is a good one but is copied from Tou
- Assassin duck is clearly copied
- almost everything here is copied
I think you should be more creative with your ideas. Night Vision Goose and Informant are the only ones I would like to be added even though its copied.
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
@fervent pasture you may not know this but we recently hired the developer of TOU so its not uncommon to see ideas regarding his existing work. Doesn't mean they'll be implemented but we may tinker with a couple
Ikr :/
I want something different than that
The bounty hunter the has a new bounty every meeting
Zombie: Goose can come back to life for a limited time, once per game and eat a player alive.
What purpose does this role have, and how does it win? Seems like it is just fun for that player (though they can't utilize their ability until they're dead, and might try getting killed/ voted out because of it). This will tip the scale a lot in favor of ducks, and be very detrimental to geese
its a goose... so they win with them? I figured that would be clear by the word "goose"
But if they eat a player, that is a service to the ducks. Why would a goose have a role that helps the ducks?
sheriff, vig... I dunno you tell me?
you can shoot a duck with those roles
there is no benefit to ever eating a body for the goose side
also
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
I didn't mean to suggest eating the body, but by having a 1 shot kill as a ghost, but sure kk
and i really meant for after you died, cd starts, then you can come back, it goes away after meeting
Totally a Goose
A cow very poorly disguised as a goose. They win with the Geese. Their only noteworthy ability is that they’re confirmed good right out the gate.
Probably a terrible idea but I found the idea funny so thought I share anyways
Space Cadet - Goose role that cant get launched into space or if they get voted off they can come back into the game if someone else gets lauched out of the airlock (maybe with like a 25% chance of coming back?)
Armored Goose
Can survive one attempt at killing them. There are no visual or auditory tells for if they get attacked, although the killer who attempted it would know.
Their main weakness is that they don't know if they still have their armor.
This just seems a bit boring, basically a glorified normal goose.
Hmm. What if when the next meeting is called they are told if their armor was hit that round?
So they can narrow down suspects
Without it giving it away
RAT
A rat has sneaked onto the spaceship, got a goose suit and is now spreading sickness. It's only goal is to spread a plague to every player and win, 30 seconds after infecting another player does that player make a cough, meaning the rat needs to spread in groups or it'll be launched into space. can only infect one player at a time.
I mean, we've always called pigeons flying rats around here XD
Doesn’t everyone?
I have no idea tbh, so many cultures around the world lol. For all I know some of them hold pigeons sacred
Lol
There's no play or counter play! the geese effectively have an extra life
Loon: neutral random role.
At the start of each game with the loon, the loon will have a different win condition, and abilities.
The loon can act like a dodo, vulture, duck, (or other future neutral win roles like the pidgeon) depending on RNG.
Idea is to allow a second faction of any non goose faction to exist. Meant for those lobbies that have ? for roles. Also can be used to guarantee a third random faction without having ? On both dodo and vulture, possibly causing 4 factions.
Perhaps even an option for the loon variants? Such as the loon can't be like a dodo, or the loon can only be like a duck. That way lobbies have some extra control on what factions could possibly be duplicated.
The name at the top for the player would be Loon (mimicked role), that way they can always know which win condition they are after, even if they miss their opening screen.
This kind of breaks the numbers in a few ways
We're quite wary at the moment about added in a fourth non duck non goose species, since with each independent faction you add, the less the majority the geese have
And the quicker you get into odd situations where votes are being blocked just to extend the game
Imagine end game scenarios where there are three players and one of them is a dodo. The dodo is not incentivized to ever vote out the duck even if the ducks identity is apparent, because doing so causes the geese to win
Now imagine a four player scenario where you threw in a vulture... Or a five player scenario where you threw in a pigeon. Or more!
fair point, perhaps then maybe a number of neutral role option similar to a number of ducks option? That way if you have ? for dodo, vulture, and pidgeon you could perhaps limit it to only 1 showing up for certain lobbies, or forcing at least 2 to show up in others? That way if other good neutral role ideas do come there isn't as much of the worry about number breaking?
That's certainly something we'll look at as an option
a role where a goose can steal the role of the duck or goose they come in-contact with (once ofc)
they've already stated that a role swapping character is a very problematic idea
np
maybe a role were every so often the duck that gets this role can speed up some for a short period of time and another duck idea maybe they can quack probaly a special button and it freezes everybody but the ducks
maybe the fast one can be called Fried Chicken and the other maybe Petrified Quacker idk im bad with names
now that i think of it if the duck speeds up infront of somebody its gives it away if theres a way to work around it maybe itll actually work
wait maybe theres a duck that can leave clones behind of them self that the duck can see through and talk through well nvm bc they kinda can find out just if the imposter walk near that person from a diffrent way or sum so scratch that
thats mostly town of us arsonist
and mb i aint tryna be a jerk or anything just saying and thats actually a cool sounding role and they alreadys got the towns of us sheriff and jester and lovers so that actually isnt much of a problem now that i think of it
maybe he is called the rotten egg that will be a ok name ithink
Honestly, the entire idea was based off of town of us arsonist, just thought it would be a nice role, and pigeon does sound better then rat.
Ugly Duckling begs to be something right? A Goose (i know swan, close enough) that appears as a duck to other ducks? i dunno honestly
dude i wish i made a good name look at my names for my type of charecters
They ain't that bad
I had a role idea, sort of like dodo but it's the dove. It wants to be killed by the ducks to win but can only win by being first killed in the game. The dodo needs to be voted out, the dove needs to be killed first.
Reason: I remember a social deception game called agrou (I think) where if the angel was killed first wins. Dove represent purity, calm, hope, things that are basically pop culture angels (not bible accurate angels)
This would put a little pressure on ducks so as to not kill blindly, the dove is neutral and wants to try to be vulnerable to be killed.
Do they become a goose if they don't die first?
We have! We will carefully examine most role ideas to consider their subsequent effect on the overall balance of classic mode. Please check out #850063497877913630 to see some ideas that we are tinkering with.
probematically, there's no counterplay to this. So, you say that it stops the ducks from wanting to kill blindly, except there's no way to know one way or another that someone is this angel anyways.
Witch Ducktor Role this would be a duck who could text chat with dead ducks while they are still alive
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
I see
as far as not killing blindly, that's kind of what the canadian is designed for
Just a little concept I have, carrier pigeon role and they're able to vote after death, but only if the person they vote for already has a vote
We have strongly considered the different angles to approach a role like this but ultimately decided against it. In this game of social deduction, dead players end up potentially having perfect information, and letting them back into the game is problematic as they can at least identify their killer. Even in scenarios where they might be silenced or otherwise hampered, the resurrected player will still have the ability to circle or fart over their killer. Trading 1 Goose life for 1 Duck life will tend to break the game, as the Geese outnumber the Ducks. We also plan on reworking the current Medium role to effectively sever all communication between living and dead players.
We do have an unlisted idea for the carrier pigeon, being a variant on the pigeon role we have planned
Oo neat!!

Serial Killer Duck
The Serial Killer Duck is a normal Duck, but whenever they kill, their cooldown is reduced by 25% until the next meeting. So if the cooldown is 40 seconds and they kill, they need to wait 30 seconds until they can kill again. Another kill and 20 second cooldown, another for 10 seconds and if they manage to kill 4 Geese in one round without any meetings called, their cooldown becomes 0 seconds until someone calls a meeting.
