Part Two of Three
**Strengths **
It can be a buff on a normal duck's ability to kill with a decreased kill timer in a greedy Duck/Falcon Lobby, with ducks becoming advantaged to take riskier kills to feed their Paranoid duck ally.
The Paranoid could take the risk, to group up the amount of kills it can perform in a round, back to back, killing multiple fowl at the same time, at the risk of the lobby calling the bell/button/horn, reporting the kills in front of them or The Paranoid discovering a body that they auto report, removing their remaining kills.
A Sheriff/Vigilante mistake can swing the game in the duck's favour even more.
The Paranoid can focus on getting sabotages online, as it can’t kill right away.
The Paranoid can be more powerful when combined with the Undertaker or Cannibal roles; as they hide bodies, making The Paranoid’s round last longer, building up the kill limit and allowing long kill sprees to happen.
The Vulture can eat bodies, making The Paranoid’s round last longer, building up the kill limit and allowing long kill sprees to happen.
If The Paranoid can resist using their anonymous button until the final few players, this could be useful to hide final kill(s) and try to win via voting out an innocent.
Weaknesses
It can be underpowered as a duck role if the ducks/other killing roles don't kill or if the lobby actively calls a bell/button/horn or reports kills etc.
With the paranoid duck auto-reporting any bodies it finds that it didn’t kill, it could aid the geese in finding out their devious identity.
With other ducks not knowing your role within your group of ducks, you could auto-report your fellow ducks' teamed double kills.
When the Paranoid is the last duck alive; they are, for all intents and purposes, a normal duck, with a substantial downside that they auto-report any bodies from other killing roles with a minor buff that they can call a random bell/button/horn.
This could be considered a buff to the Vulture's role, as they may have access to multiple bodies in a similar space at the same time.
Could be a Strength or Weakness for the lobby
The lobby might think you are a Dodo, having reported or being near many dead bodies. If you lean into reporting the bodies, clearing you, or dooming you.
It could be a buff for the Pelican role, as another bell/button or horn activation could kill those inside the Pelican more often and without warning.
It could also be seen as a nerf for the Vulture role; due to the auto-reporting nature of The Paranoid.
Geese may call more buttons (Similar to Pigeon) to curb the number of kills The Paranoid can perform; it could be wasting the Geese buttons or limiting your duck kills, providing balance.
Falcons feed The Paranoid with their kills, so this can be used to eliminate more players; to get the Falcon closer to the end game timer or can lead to The Paranoid being able to kill them.