#đŁď¸ąclassic-role-ideas
1 messages ¡ Page 12 of 1
I have some idea to suggest
Self-blaming (duck or goose, you choose)
This role can only votes himself/herself, whose vote is that!
đ
You could simply accomplish that yourself without the role, and itâs also more of a hinderance than an actual ability. There has to be some sort of purpose behind the role.
Canary bird
The canary bird is a neutral role that can select 1 player they win with. They have button which they can use on 1 player and for the rest of the game, they are on their team. Then if that team would win the game, the Canary wins as well. Neither the Canary or the player they selected will know each others role, so you can say you're the canary for someone but they might not believe you because you could not actually be the Canary and just be gaslighting them.
Team swapping's a hard no in Classic. Neutrals typically only win by themselves too.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Self destruct(Duck)
You can't kill, but you obtain a bomb. Once your bomb has been activated, you have 10 secs move before the bomb explodes. When the bomb explodes, birds around you and yourself will die.
there's a hint when Self destructs activates its skill, that bird has red flash light to avoid.
If you get voted out, you get to take someone with you to the afterlife.
That's kinda lovers
Wouldn't really be fair to the person being chosen. Would be something out of their control.
đď¸Marshal [Goose]
âď¸âď¸
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Once per game, you can freely eject someone out disregarding normal vote as long as you are the only voter of your target.
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During a meeting, you can optionally choose to eject someone with a powerful vote on the bottom middle of the screen, (like assassin). This vote works like Spy and Snitch where the ability is only activated if you are the only one to vote that target.
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This eject is a completely separate event that is not visually seen by anyone. In that case, two players can be ejected at once during a meeting with this role. (And even 3)
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The player that was targeted by the Marshal and only had the power vote will die immediately after the meetings conclusion with a unique death animation with nearly no evidence of disappearance. (Unless you have random spawn locations turned off)
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To clarify, if at least another player votes with you, the vote does nothing and your power vote goes to waste, not being able to use it again.
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This vote can only be activated and use to kick someone out once.
(Keep in mind)
- Dodo should NOT win when kicked out by the Marshal.
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- I think this role can be a good encouragement for the Dodo to not be obvious (especially during a meeting).
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- If the Marshal Kicks out a Dodo and a Goose is voted out, resulting in Duck majority win, then in theory, the Dodo should win too if the Dodo could win by a Marshal kick-out, definitely resulting in a bug and/or an invalid circumstance in Classic/Draft rules.
(Potential Changes)
- It could work like sheriff where if you eject a goose you die as well. (But I can see that being very damaging because 4 potentially die during a meeting as a result with that result with loverâs existence)
- This could instead be a duck role and the duck has a high cooldown as a result of use of ability?
(Possible on all maps)
What do you think?
đ- You like the idea and you see barely nothing wrong with it either.
đ¤- You think this idea is ok and/or you see it being better in some different form.
đ- You donât like the idea at all and you see it better in a reject mode or in the garbage dump.
The main issue in this case, is that it's something outside of your power.
Imagine finally having a fun role to play with. Suddenly, the Marshall power votes you and it's game over. That just wouldn't feel fair at all, just because one person decided you had to go. Even if it only has one use the whole game, that's still very strong and almost unavoidable unless someone else also happens to vote you. Which also puts you in jeopardy in the normal way, since you would have yet another vote that would push you closer to getting voted out regularly.
For example, Snitch just barely treads the line there. They can throw one person in jail, but it doesn't guarantee that they're out of the game for good. And that's simply because it's predictable for a duck to come in to kill whoever's jailed, and because some people will usually stand at the prison door to mess with them so they would spot the killer.
So yeah, simply put, I like it because it's a unique idea. But even with a regular vote to stop it's power, it's still really strong. Maybe it could have a bigger drawback or something, I dunno. Kinda like how Assasin shoots themselves if they guess someone's role wrong.
When you think about it, this is just a meeting vigilante. You don't have control whether you are killed or not.
Vigilante has its own risks, going out to find who you want to kill and convincing everyone that you are innocent. The marshall is a lot less risky in terms of dying or being ejected, but timing when to use your power vote is key.
I think it should be able to make the dodo win, as there would be more hesitation with the votes. This would also stop the dodos from voting themselves every time.
Yup.
Another difference with Vigilante is that you can at least run away/avoid the Vigilante from shooting you if you play your cards right.
In this situation, this can't be avoided. Unless you decide to vote yourself if you know there's one in the game. But yeah, that's one step closer to being voted normally also.
Looking at it again I think the marshall is actually pretty balanced as a vigilante can kill players that are already suspicious, while the marshall needs to take down players while the rest of the group is unsuspecting of them as any vote can interfere.
Even if the marshall wants everyone to skip, the target can still vote themselves, so the only way the marshall is able to take someone down is by suprise
I think a lot of people will use it to troll too. Even if it would waste their ability for the rest of the game.
Also marshal is confirmable if you tell a couple people whom you are throwing out before hand.
Since it'd be the only role that can do so.
đ¨Security [Goose]
âď¸
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Place down a sensor device to track playerâs movements.
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Use your button to place down a sensor device.
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This device will activate when someone runs over it other than the security goose. (Only visual to Security Goose)
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This activation will notify the Security Goose with a side notification that this occurred. (like Celebrity) As a result the device will disappear.
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Every round you will get +1 sensor device (unless you have not used your device) this will also result in a cooldown increase every new device given.
Bodyguard and stalker are like:

I can understand stalker, but how bodyguard?
Similarity, technically the bodyguard is a security guard
It cab be counterplayed because if they know theyâre being thrown out, they can vote themselves
also i'm going to say that the polls are not necessary when suggesting a role. the devs will either see and like an idea or not.
To clarify, the power vote is an optional ability that is activated like assassin and it looks like you vote normally to everyone when you do this.
I was mainly looking for a goose assassin in a different form of that make sense.
The Marshal could be an effective tiebreaker role for the geese. If your vote ties with another voted player, then the player you voted out will be ejected (if there's a tie)
Could locksmith be able to open doors when ducks close them? It would make the role more useful than it is right now
"Locksmith opening sabotage doors chips away at the duck's ability to use sabotage. This is the duck's main tool for killing/getting away. We do not want a role that can unilaterally negate a chunk of the effectiveness of a sabotage without risk. It's too powerful. It's the same reason we have no geese that can see in the dark. " - Shawn
Sophomore goose
The sophomore goose doesnt spawn in the same map as everyone else. During the first round they instead work towards task progress in an enclosed room that isn't accessible through other means than the sophomores ability. After the first meeting of the game is over, they then spawn like a normal goose with no other abilities.
Still I agree with Shawn, it is too OP
I'm not sure if that sounds fun. First of all, one player is isolated, protected from being killed. Second, people could just call a meeting to summon the sophomore. Third, would you want to be isolated in a social dedication game?
you mean like some kind of engineer?
New players might not know about Snoop Goose and how they transitioned into Engineer Goose
I miss the role, but thatâs fair.
That is why i said engineer, to be fair, i almost said snoop first lol
and then remembered that it was now engineer
We still have the Snoop emoji, I wonder if itâll stay or go đ¤
what snoop emote? Its a lurk emote
Tracker Buff
- Use paint to someone, only you can see where the person went
Meanwhile stalker:

Oh I forgot stalker
Please keep the channel to classic role suggestions and avoid spamming emotes in general
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The Surveillance Goose
Pros
-The Surveillance goose at the start of every round/after every meeting can place 1 camera anywhere they want, then 10 seconds later they can hit the button again to look at the camera.
-The camera vision is full, it can see everything from the perspective despite the vision settings. (This can be altered)
-Can get off the camera whenever but after they get off it has a 10 second cooldown. (This can be altered)
Cons
-Stands completely still while on the camera & entire vision is on the camera (Cannot see around them)
-Once the camera is placed it cannot be taken down/replaced until a meeting is over.
-Cannot hear anything while on the camera also cannot hear audio through the camera.
-Camera is chromatic/Black & White, Outfits & Names are not shown. (Outfits disabled if possible and not to hard to code)
-Cannot activate while comms are deactivated & life threatening sabotages (Like reactor or life support) Are happening.
I personally think it sounds to much like modded among us
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Schrieker(Geese): will give out a deafening scream when killed, murderer will be deaf for one round. Reset after meeting.
Or mandrake?
Buffed celebrity hm?
Duck can mute birds, why not use the function of disabling hearing
Perpetrator can still play innocent if their skill are good enough
Or pretend being muted
How about a social influencer role? It could be a duck or a goose, similar to how the lovers could be a duck or a goose.
Once per round, they can make a post (with a character limit) which certain players will see when itâs posted. People wonât know who sent it, just that someone did.
Other notes: not sure if it should be able to have both a goose and a duck influence in one round, as Iâm not sure if it would be better to always have only one or sometimes both at a time.
Goose influencer also (possibly) has âsabotage challengeâ tasks, in which they follow a trend, and fake a sabotage task for views. This doesnât activate the sabotage, but it fills the task meter more than normal.
Any feedback on these roles?
If it's a goose sending out the message, I can see the message containing the role's user name, thus confirming their role to other geese.
Most ducks know to do sabotage tasks after death
Safer, unseen and unchecked by engineers
Ok, a way to counter this role is if the influencer was a duck. Only one influencer per game.
If you are the duck, you can just say that youâre a goose influencer.
mind controller ( Duck):
hypnotise the goose , forcing them to kill their allise
Buffed esper eh?
for nerf this role , give animation hypnotise to mind controller
Im not sure its good or bad, 
Fart eater (Geese)
Can eat fart, when someone is farting (in-game) and get abilities like e.g. invis
đ
New ( DUCK ) : you can drag your nearby players into vent and kill them
That seems a bit too op
That's like the undertaker but worse
Hello, this is Meliodas and I would like to know if it's possible to create a goose class similar to the token farmer. The basic idea would be to give out x random tokens for completing tasks before a meeting or during a game. Something similar to what the suborned does.
"I wanted to bring this up because in my games, I am the one who does the most tasks among the other players, but even though I do many, I can't seem to collect the tokens from the machines, as they are already unlocked. I am from Brazil and I am also a game designer."
suborned?
I think this role can be more balance
"Suborned to farm the game's standard currency, an idea would be to have a class that farms machine tokens, the colored tokens."
ah, I see what you mean.
I'll admit, that would be cool to have. Nothing inherently wrong with it.
The slot machines are a means to get people to keep playing the game a lot to unlock stuff, though. Not sure if the devs would be willing to add that.
Perfect, I just thought there could be a class that would help to farm the tokens a little better, or a system where the player who does the most task has a reward of a random colored token. haha
Yeah, it would certainly make it easier to farm those. I'd definitely like seeing such a role added to the game.
Devs would likely be against it. They already dislike people disrupting normal gameplay by farming and this role would only encourage that.
Though I do like the idea of people getting the most tasks trophy or the most kills knife getting a little something extra.
I understand that they don't like it, but it would be a class just like bribed, or at least a bronze, silver and gold trophy rank so that whoever does more task in the game has an extra reward.
I have bad experiences with those who don't do the task, because they are always together and talking and then the ducks can't kill.
In the end, it would be interesting in my view to have a role that farms a little more tokens from the machine, but if it benefits those who do more tasks, it would be good for players who like to do it to have victory per task.
If geese don't do tasks, then the ducks have all the time in the world to do what they want. Sabotages like lights and roles like demo will also help against grouping geese. But ultimately, if you don't like how a lobby is playing, then it might be best to find a different one.
Noir (duck role) turn everything black and white (except for tasks that require color matching)
A duck with a special sabotage?
Yes
On the subject of tasks and sabotages, how about a duck role called Procrastinator where they get a set number of random fake tasks that when they do one it stops the ability to do that task for that single round? Tasks act normally to where they disappear after they get done once and they cannot replenish. It makes it so the duck has to be grouped up with geese on tasks to stop it and it would make a good way to figure out who it was and maybe a dodo win
Just watch the yellow dot disappear and see who did the task. You now know who is a duck
goose role where once per game or round they have two players something like the lovers role if for round the players lose the effect after the meeting then the role gives two players the effect again
I'll be honest, I'm not sure where you are going with that one
%Role
Name: Lazy
Team: Geese
Info: The Lazy Goose is that one member of the party that will complete tasks halfway and/or get to them at a later time. The Lazy Goose has the ability to "complete" tasks halfway BUT they're required to complete twice the normal amount of tasks to complete their task list. While each task will only appear to be halfway completed. The Lazy Goose feels they completed the task anyway.
When the Lazy Goose dies, they have no fake tasks because they can't be bothered to do them.
So itâs a budget Sleepy Goose, except instead of being a janitor, youâre doing tasks.
Also, how do you determine halfway through a task?
Once a certain (50 percent) of a task is completed. Say trimming shrubs, you leave half the leaves on there. Polishing the armor, leave half of it dirty. Lighting candles, light one or two of them depending on how many wicks etc
Maybe have a button that pops up when the half way mark is determined by the game code
Half of fishing? Half of tossing a coin into the well?
Fishing: You pull up the line regardless of what you catch
Coin in the well: Flip it in and don't bother waiting for the answer?
Or you could pocket the coin because you don't want to bother throwing it in
And it still doesn't really seem to have a point other than to annoy the person stuck with the role
Especially considering tasks are infinite
I re-read it
Their suggestion was to allow tasks to finish, by only doing half of it
Yes, but also "has to do twice as many tasks " which doesn't really work when your task list doesn't end
Fair point
i think that would require a reworking of our whole system lol
Fair enough
at least the task part
It is a funny idea though
%Role
Name: Penguin
Team: Neutral
Info: The Penguin has one purpose. It has to freeze tag all other players before winning the game. The Penguin can keep track of who they tag by freezing players in place and a snowflake popping up next to their name. Players who are tagged will be notified they're frozen in place. Players can become unfrozen if they're tagged by a friendly player, a meeting is called, or a body is reported. Once all players are tagged within a round, the Penguin wins the game. They have to tag all the other (living) players in game in order to win. If the Falcon or Pelican are not tagged, then they can still win the game. Tagged ducks cannot sabotage if alive until they're unfrozen by another player. The Penguin needs to be wary of tagging people while not grouped up with others. They'd be outed pretty quickly if they tag a single player. Maybe a delay of a few seconds for the freezing effect could take place before a tagged player is frozen in place.
The Penguin cannot kill, they should be able to vent aka "sliding", and have fake tasks to complete for coins.
@void halo Bingo
đ
Firefighter Duck
Firefighter duck can only spawn on maps with torches that are lit during lights sabotage. The firefighter can turn them off with a single button press and can do so with a 3 second cooldown.
Maybe that penguin could work for a separate game mode, but it's far too obvious and probably would get voted out before winning, I think.
Would this only work during lights sabotage, or at any time?
With how the game currently works, probably only during the lights sabotage
My idea is for another goose role âThe Shocker!â It has the ability to lay shock traps on sabotage areas like lights feed the god exedra. The trap can only be awakened when a duck touches the sabotage but if the trap is not activated on the first round the shocker gets 2 more traps that just stun the attackers kill cooldown so he has to wait 15 seconds longer. Or it could stun his sabotages for a extra 45 seconds. The trap only works on ducks and does not kill the geese or neutral roles or falcon or pelican or others. Invented by Dethbrine
Have you guys considered a type of trapper role? We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Huh thereâs a bot
But Iâm not meaning a trap that can go anywhere I mean a specific spot it can be put
As the Engineer Goose said, a new map would need to be made for it. It sounds like you're suggesting it for The Basement, but the narrow hallways do make that a bad idea. It's especially bad if it's a Shocker Goose and not a Shocker Duck. Duck roles can be a little flashier, but they have reasons to not want to be caught. Meanwhile, hard-proving a goose is powerful and thus very hard to do.
Just because it doesn't work for the current maps, doesn't mean it can't ever work with a future map.
Name:Cultist
Team:Duck
-Cultist can turn one person into their follower,they do will keep their role but they wont know that they become a follower,the Cultist then can control that follower and kill for them,the kill cooldown will be doubled if do so, if not the còoldown is normal,if they turned a Sheriff and killed,the Sheriff will also die,and the Cultist is rooted(Cant move) until the control is over(10seconds duration.), if the Follower is killed while in control the Cultist will also perish.
I believe controlling another (live) player is one of those no-nos on the role document. Plus, the name sounds like the High Priest and the Initiate roles coming to Bloodhaven, and I'd wait until then to see what their gameplay is like.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
ye and team swapping's a hard no too
Oddly enough, teamswapping seemed to be the one rule that wasn't broken.
Well they'd kinda be killing for the duck team technically if they're being controlled
Trapper(Duck): has no kill button. Can set up traps(max. 1 on field), trap need 2 sec to activate and become invisible, and will kill ALL birds that touches it(Ducks included). Ducks, engineers can detect traps. Trap count as environment kill, adventurer is immune to traps. Canadian killed by it will not trigger auto-report. Detective will not find out if trapper has killed anyone.
@coarse raptor
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Actually thatâs a person-
It is ?
Lmao so the bots are people possesed confirmed?
The bots are powered by chatgpt, according to herbert
Role: scarer (Duck): can scare everyone and they will be frozed for a few seconds
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Role: answer or die (duck): have no kill button, but can ask questions from geese, and if they cant answer they die.
Iâve heard that there are a few roles that wonât work very well with current maps.
I want to try to make a map that can accommodate said roles.
Basically, just tell me all the role ideas that wonât work with current maps, and Iâll make a map that they can work on
this role is not in game when demolistionist is not in game
??????(neutral)
They win if they got killed by a bomb, but, they have only 5 second to be killed by a bomb before the bomb are automatically thrown to another player if there is other players in throw range or disappear immediately if no player are in throw range, when this role got a bomb it does not increase the bomb timer(not when it is thrown to other player though)

So Hot Potato but you die?
Night vision ( goose ) 
can see more area when lights are off , than normal goose , but area vision are limit
Puppeteer (duck)
The goose's carcass can be crafted into a puppet goose (controlled by normal AI to move around the map but can't speak and can't be killed again) to ensure that the carcass is not found. (Puppet Goose will be automatically destroyed during meetings, limited number of skills)
Do we have chances to know more information about the new 5 characters before the formal update
We know some stuff already, spoiling it all would ruin the surprise
And people would already start planning counter plays and stuff
I will neither confirm nor deny we'll share more information in Aprils DevLog 
Oh.. thats right, April is comming.. up up down down left right left right B A ENTER
Partly, you want to have the bomb with nearly 0 timer, if you have the bomb with more than 5 sec timer left you need to send it to other because if you have the bomb with more than 5 sec timer and no one is around then it gonna disappear before you can die and win (thus role can steal a win from the person who love to send bomb at last sec to other too) and I forget to mention that this role don't have the button to send the bomb to others(can't send the bomb on its own will)
The problem with this role idea is this, it basically punishes the demo duck for doing their job. There is also no counter for it and would cause someone to just randomly win with no counter. It would also make it nearly impossible for a solo demo duck to win a game if this role was alive.
the eavesdropper (duck)
During the meeting if youâre the only one that voted a fowl. You can toggle a button and overhear their entire conversation for the following round.
Kinda weak for a duck, but an interesting idea none the less
Could work for a goose role potentially
It's not that strong, but could be used for surprise double kills.
Or to hide a duck being hunter by sheriff or vigi.
Hell, this could even be the cannibal if we want to rework it.
that'd be pretty cool lol
I remember making a duck thatâs the inverse, it can ride around on other players. Only thing is that I think the hungry duck could gamethrow very easily
Which is why I also allowed the rider the option to let themself out.
ya, it would be a target for trolling
So if anything, it would be the rider that is in the position to gamethrow.
Just to verify, this duck would only be able to eat other ducks, not geese, right?
Only ducks. It's a utility role.
Hiding vulnerable teammates or ambushing a group.
With the topic of mimic, I would allow the mimic to be eaten and spat out too.
It could also work well with the Esper, protect them while they are forced to be still.
Even if the rider can jump out whenever I feel like the non consensual picking up of a teammate is just asking for trolling. This kind of cooperation just never happens in the average lobby
If we go by that logic, demo and silencer could also troll their own team.
I guess silencer is the only real example there, but demo can help your teammate get a double kill on their own if they know what theyâre doing
I get what you are saying, but getting scooped up and then instantly releasing yourself would be an annoyance at worst
I forgot to specify what the ability cooldown would be, but it would be 20 seconds, which starts after vomiting someone out.
I am not trying to say you are wrong, nor am I saying that this role is perfect. I'm just saying that I have designed this with people trying to troll in mind, and mitigate those risks as best as possible.
If someone really did want to gamethrow though, they could just push the button and announce every red name without going through the trouble of trying to digest someone who can just instantly escape.
Thank you for your critiques though, I hope I am not coming across as someone who just shoots down and ignores every thing there is to be said about my ideas.
I wouldn't allow the Esper to work while swallowed. If the pelican can block it, being inside a duck should also. Maybe kill cooldown can be reset while swallowed, but not the kill ability.
That is valid, the reason I made that suggestion about the hungry + esper interaction is to both give the hungry a bit more utility and to mitigate attempts to troll as the hungry
Alright, I have a few small alterations for my idea. I will delete the old one and post the new one.
Glutton Duck
Ability: Swallow 1 duck whole and alive until either one decides to release the swallowed duck. Releasing the swallowed duck will put swallow into a 20 second cooldown.
Being swallowed gives the duck some time to rest themselves in the Glutton's stomach, increasing the rate that their kill cooldown refreshes.
Both the Glutton and the duck they ate can choose make the Glutton vomit their meal at will.
If the Glutton still has someone in their stomach when someone calls a meeting, they will not be able to release their partner without risking exposure, and their teammate will be digested over the meeting.
I made this change because, upon review, I realized that there is very little reason someone would want to be swallowed apart from evading a vigi or sheriff that wants them dead.
So now they do have a reason to offer themselves up for a moment.
I am completely open to critique here, but for now I should stop flooding this channel.
I was always thinking about a goose role. In which they have their own personal meeting button. It's connected to the meeting button in the main room, and you can't have use it when the light sabotage is on. But it could help you in situations and where the door is closed or if you know the killer is close
That would be an instantly confirmable role
Nice
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Button Barry in modded among us
Sadly pigeon is used as plague spreader
Bird flu
Or it would be good to be featured as a Peace-Pigeon Neutral. Achieve victory when there are exactly 1 Goose 1 Duck 1 Neutral(itself) alive in game.
But on 2nd thought, itâs too difficult to achieve victory
Also falcon and pelican already do something similar to that
I honestly really like this idea, and would really enjoy playing this. Considering the scooped up duck can leave it's belly whenever it wants, I don't see it to be that much of an issue.
Another means to counter trolling with this, is to perhaps include consent from both ends before the swallow happens. One where the Glutton requests the swallow, and then the duck to be swallowed accepts the action. Like a "get in" action overwriting the kill button for the targetted duck in that moment only. Like Undertaker's ability to drag bodies or Cannibal's ability to eat one. And if they simply walk away without hitting the button, the swallow won't happen.
Only real downside I see for this role is that if someone happens to see the glutton duck eat another bird, they may think the glutton duck is the pelican and go after them if they're a killing role or alert people of this to get them voted out.
I mean, in most cases the geese would want them out regardless of being Pelican or Glutton
I mean, it is a duck. Geese want ducks out too.
Tell me you love pelican without telling me you love it
Every duck ability has some kind of drawback.
Invisible duck can be seen coming in or out of invisibility, morphling can be seen morphing/unmorphing, professional can be seen leaving invisible bodies, silencer might get caught by silencing the witness and not dealing with them in time, or maybe being seen on camera with the silenced player etc.
Undertaker can be caught dragging a Corpse, party duck might use their ability and then be the only person to pass the player who is affected.
Etc
Having a downside to the ability would be part of its balance
It is my favourite role, after all. I got the idea from herberd teasing a mode where the pelican is friendly and just acts like a transport vehicle for the other players.
When a meeting is called 
Joking aside, I'm not sure how that mode herberd teased will exactly work.
One downside for this Glutton Duck that just occurred to me is that it isn't that great as a solo duck. I presume it can kill, but can't really use the ability unless in a team of two or more.
It can kill, yes. There are other ducks that struggle when not in a team as well. Solo demolitionist is pain.
Struggle, yes, but they still have their special abilities. A glutton duck alone is identical to a regular duck.
I don't really see a problem with that. It's normal for a duck to have downsides and this one's downside is that it needs a teammate to work. If the lobby is too small and can only have one duck, you can turn the role off.
Clumsy Goose
The clumsy goose has a button to trip and die on the spot
Woah
yes it was too bad wording haha
That is funny but⌠whatâs the point
you can use it to frame someone you are sure is a duck by going next to them and trip when you know somebody knows you are together with them, so they can either report or try and run away
you can also act as an emergency button because people can report you
it also acts as defense layer for ducks because they can say the clumsy goose just decided to die for no reason even though they killed the body
and it is funny social role
Last I heard, the seamstress sounds like it sacrifices itself for its ability, so it won't bè too far fron clumsy.
Judging by the description here: https://discordapp.com/channels/816356438032908328/826907293484318802/1075936359254065212 the seamstress will not be sacrificing herself. Assuming this information is still valid
Counterpoint:
#đŁď¸ąclassic-role-ideas message
There are three other roles that could apply to. Saying it's the seamstress was a joke.

Let's wait until the role is actually out before assuming.
Things change between initial idea, alpha prototyping, beta testing and live release.
Can we bring in Guardian Angels (Guard Goose) for dead geese?
No
Stop kill role not confirmable
kill stop and revival roles have both been said will not be added
I actually hope they donât add one of those roles it wouldnât do anything for the game other that make it suck
I have an idea. A player who's entire existence is to either cause chaos or just having fun. Like how the party duck makes people sound funny in meetings. Is there any chance for a role with that purpose?
Demo fills that role somewhat
As does dodo from a certain point of view.
Yeah it does. I completely forgot about demo tho. I guess I need to hop online more
Frankenbird
Frankenbird is a neutral role that has two players playing the same bird. With a 10 second cooldown they are able to swap control, much like how a morphling morphs into someone. One of the players will play as Frank who can kill on a normal cooldown, and the other player has a random goose role, except a killing role. They have the same win condition as Falcon and Pelican. With voice chat, only the controlling player can be heard, but the other player not in control can talk to the person in control, kind of like how only Pelican can hear the people they swallowed. If one of the two players get voted out, the other dies too like a lover.
sounds more like something for trick or treat
i think you think it sounds like a trick or treat role because it has frankenstein name, but the role does clearly not work in trick or treat
it could easily fit in there with some adjustments
Dead players turn into Igors, capable of jumping quickly to a target and stunning them for a few seconds, etc etc
the whole idea is to play as a team and blend in with geese, the transformation serves no purpose with the non-killing player
thats the reason the non-killing player has a goose role, to give them a purpose
there are no goose roles in trick or treat therefore it doesnt work in trick or treat
As you wish
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
(There shall not be roles that can control other players)
sounds interesting but won't it be way too easy to get exposed if they didnt swap to same player on board? if player 1 is talking to others during the game and player 2 take over control later, everyone will know
you dont swap control in front of people, the only way to tell if they are frankenbird is if somebody notice that the two players vouch for each other but never are seen together or if somebody sees one of them and then when they come back the other player is suddenly there
???(Duck): birds killed by it will give out a poisonous miasma around its body after 5 secs, kill all birds nearby, making it unable to be reported for 15 secs. This count as environmental so Adventurer is immune to it.
Still canât think of a good name for it
Toxin Duck
This would be extremely OP at places where sabotages are being fixed. Imagine a stack of 10 people dying in one kill
My god
%Role
Name: Ambusher
Team: Ducks
Info: The Ambusher Duck can choose a spot and create a trap door to hide in to ambush an unfortunate player that crosses over or with a certain distance/range of the trap door. Then the Ambusher can continue to hide in their spot or move on to another spot to kill again.
Alternatively, the Ambusher could kill birds who can hide in hiding spots if the other player is hiding in the same spot as the Ambusher.
Have you guys considered a type of trapper role? We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
I have no idea how the day/night cycle would work in Bloodhaven but it could be cool for some kind of a nocturnal Goose that has weaker vision during the daytime, but gets an extended vision radius at night, like the birdwatcher, but as a full radius, not just a cone.
Still some roles to be revealed, who knows
The Shadow knows....
The shadow nose!
Only thing is its hard to know what nighttime works lol.
THE SHADOW NOSE!!!
Here's to next month's devlog and learning new things
Werewolf?
been suggested for trick or treat a few times
%Role
Name: Blinder
Team: Ducks
Info: The Blinder Duck uses a blindfold to blind a player temporarily. It would result in the blindfolded player having a blindfold blocking their HUD/screen. The blindfold lasts five to ten seconds.
The blindfold would be applied during meetings by selecting a target. This is to avoid being automatically outed during game play.
Hiding to kill a duck could be fun, but I would say that killing someone would force you out of the hiding spot, and you have a long cooldown before you can hide again. Still probably has the same concerns Engineer Goose brought up, but the key thing is that there needs to be a way to catch the killer. Like, I could see this role kill someone and burrow next to the body, so that they're not seen, but they'd have the usual drawbacks like the kill cooldown not refreshing while hiding.
Perhaps my suggestion will be stupid and does not even apply to you, but I did not find a channel where I could write this:Make it duck and buff!. It would be interesting if the astral could release his spirit and take over another player. Replacing yourself with another player. There are 2 options for full eternal control (the main body dies)or temporary control over the body after which the person will die. An example of using the 2nd option: After moving in, it will be 15 seconds(Then person dies) to run away to any place, in the basement, for example, a river where you can drown the body or in the oven. An example of using the 1st option: When a person kills himself, he releases the spirit and can move into any player, but if it is neutral or a duck, he will be thrown out and the ability will go on cooldown but if it is a goose, then everything will be successful. But what about balance? For example, you can make it so that the astral can just kill, but when suspicions fall on him, he can 1 time per game change the body by killing the player, after which his cooldown will increase by 5-10 seconds, and the ability will disappear forever.
Sorry for the mistakes and inconsistencies in the text because I used google translate.
And also please add edits and balance for the role, because despite what I wrote, it seems to me that this will be an unbalanced role.
I will add because I forgot to write that the astral changes his body randomly, that is, he does not know who he will become
@mental violet
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Taking over another player's control is against the role guidelines. Closest you get is the Esper in the doomed player's head.
toxin miasma distance is the same as report body, it serves as booby trap, not AOE kill as Warlock.
But if the Toxic Duck kills in a stack, everyone would be in range for the toxin.
Kill takes 20 secs to cool-down, miasma lasts for 15 secs.
Let me reframe this: Everyone is gathered around the Life Support sabotage, a sabotage that can take quite a while. It's likely that 3-5 people will try to fix it at the same time. This duck comes along, kills one of them, and the others there are likely dead 5 seconds later not even knowing they're being poisoned.
Name: Mayor goose
Team: Goose
Info: Ability reveal once in a meeting your votes count as 3 but the maximum vote on a player 7 when reveal you will have a bounty for ducks
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Name: Pranker;
Team: Duck;
You can put a trap in tasks(including fake and tasks for ducks).
When somebody, do the task with trap, he die.
But you can't put a trap in tasks, witch stop/fix sabotage.
Name: Terrorist;
Team: Duck;
You can once for whole game interrupt the meeting.
Name: Inspector;
Team: Duck;
You know roles of your victims.
Name: Judge;
Team: Goose;
Your vote is 1,5 of usual vote. Your vote can brake tie.
Name: Gossip;
Team: Goose;
You can found out is two players in the same team(including lovers).
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I have a question: how does the terroist interrupt?
Is it like canceling the meeting?
I've played with a lot of people who are able to interrupt meetings. You don't need a special role to be rude.
%role
Name: The Judge
Team: Goose
Can eject a duck or neutral from the game by guessing their exact role in a meeting. Works like the assassin ability but can only be used once per game.
%role
Name: Were-Duck
Team: Neutral
Similar to shapeshifter, they can turn into a new form but a werewolf esque form and kill/eat 1 goose per transform. While transformed, they have no control over the kill but they have a timer for the duration.
So a bit like invis, but instead of losing your sight, you lose control of your character, in exchange for a temporary disguise?
So, itâs like a kill button but to kill anonymously?
Is the Were-Duck invincible during transformation?
Emmm, I donât think the situation is quite often but I do agree the miasma might be too overpowered in certain circumstances. Maybe remove its lethality but still keep its core function to delay report/dissect/consume of bodies.
Wereduck seems like an interesting role if we can adapt it a bit. First, make it purely a duck role. You hit a button to transform, assuming a default monster form. Have it kill the first player it comes across, even another duck, even if mimic isn't on. Maybe limit it to one kill, and perhaps they transform back instantly after they kill.
But, whatâs the point of itâŚ
Imagine walking into the Sheriff lol
Vanilla duck: I can just push the kill button and get the job done.
I'd assume the same as the other ducks that can hide their identity such as morphling, invis, Esper and ID thief, to try and get a hidden kill
Then we need a way to conceal its identity, but not in a perfect way.
- The monster, after it makes the kill, simply vanishes into thin air(maybe teleport?), not transform back to its original form; 2. The monster is remotely controlled, like astral; 3. The bird killed by Were-Duck, is severely damaged thus canât be dissected nor reported.
Otherwise it would be too weak as duck.
Itâs a or, not and situation
I think what Rognik suggested was pretty well balanced, although you'd be screwed if you killed in a stack. So rather than transform back instantly, you regain control and a have short cooldown to run and hide
I mean: if itâs a lone bird roaming around, a vanilla duck can get the job done just by âKillâ. If itâs grouping, then it must have ways of concealing for its kill. It canât just âmorphâ back after the kill, it need to escape. Then itâs the worse version of Invi.
well, like assassin when voting starts he canceling the meeting.
Noctovision(goose)
You can activate Night-vision device so you will have regular sight during light sabotage or fog, but your view turns green when you activate your skill.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
It just like bird watcher.......
"We donât really want to create additional vulnerabilities to the lights sabotage "
Hey storm, I know you suggest lots of role ideas! I highly recommend you read through the document 
Judge(goose)
When there is tie happening in the highest vote, he can choose to tiebreak by voting one of the tie people in 3 second after it is reveal that tie happen, when this happened, judge can only vote one person from any who have most vote (judge will vote normally too, he just have the extra vote for breaking ties when tie happen)
I think that is a good idea.... but the name executioner wuold be more fitting, and I can make one more drawback, if the one who guess is on goose side, he will die immediately even though you guess the role wrong(of course you will die too)
Mad Chicken... Thats it. A chicken that need to feed every one KFC in one round to win
Role:Guardian Angel Team:Goose Can protect someone once per round
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
Role: Raven
Team neutral
The Raven has to infect everyone with the plague when people have the plague they spread it to other people in the round can only infect 3 per round when infection everyone you become the pestilence
Pestilence when transform everyone will get a notices then it can start killing people with a fast cooldown
Should we tell them?
The next map Bloodhaven will feature the Crow, who will work similarly to this.
đŚ
But there is esper
Esper neither stops kills nor revives people
Would not make sense for a duck to be able to do either of these things anyway
logical
The team reads everything, no need to repost ideas
The esper, when it was a goose, prevented sabotages, and specific ones at that. Esper duck kills with their psychic powers.
%role Lover
Iâm sure this has probably been discussed but I think some changes could be made to Lover that would allow Lover to be put into draft mode, which I know a lot of people would like.
First potential option is combining Stalker and Lover. Give each Lover the ability to follow one player with an arrow pointing toward that player. Then the Lover role could be a role on its own and if two Lovers are chosen in draft mode, they could then have the special win condition. If there are two Lovers in the game, then the role image changes to show two Lovers similar to how the image for Dodo and Dueling Dodo are different.
Or there could be a new style of ability given to Lover. Potentially, the Lover could have an ability that refreshes the cooldown of the person they are with. It could work similar to Morphling ability where you select a player for that round, then activate the power to refresh their cooldown when they tell you to. That would encourage players from any team to team up with a Lover to take advantage of the cooldown refresh but also take the risk of there being another Lover with the special win condition. It would also require a lot of conversation which people could overhear and use in their deduction of roles.
%role Lover (continued)
Or you could also have two separate Lover style roles that when both are chosen could have the special win condition.
For example, Obsessed Lover could be the Lover with the Stalker ability. And the Selfless Lover could be the one with the cooldown refresh ability. Then when both are present, they have the pink names with the special win condition. If only one is in the game, then that Lovers name wouldnât be pink and they wouldnât have the special win condition. Then, Scorned Lover could be the Lover Duck version. They could also have the Stalker ability. This would allow them to track either their goose Lover to keep track of them or maybe who they suspect is a good killer in order to avoid them. And they would have the additional win condition if they have a goose Lover in the game. Then if someone tries to use their tracking ability to claim innocence, itâs not a guarantee because they could still be a Duck.
And all versions of the Lover would have the tied-fate style of death, where if one is killed or voted out, then the other Lover dies too. With Pelican in the game, if one Lover is eaten, then the uneaten Lover dies if the meeting is called along with the eaten Lover. But if Pelican is killed and the eaten Lover is freed, then both are safe again.
None of these options would be overpowered but all could add an interesting dynamic to the game.
I think that this way, everyone would have motivation to select any of the Lover roles and no one would be screwed over if no one else selected another Lover role. And no one would be forced into selecting one of the Lover roles as well, but I think many would be excited to choose these roles in this way.
Summoner
Team: ducks
Ability: can summon up to 3 mini ducks with random colors that can mark geese and stun them for a duration of time, the more mini ducks, the weaker they are (can't move as far, stun for less time, mark for less time, etc...) the mini ducks would go towards the closest goose that isn't being targeted by another mini duck, they would only last for 15 seconds and disappear once that time is up, the duration would be shorter per amount of mini ducks, (1 = 15 sec, 2 = 10, 3 = 5) the stun and marking would last 10 seconds, but again, get shorter per amount of mini ducks. Otherwise the role would have the normal kill and sabotages, and the mark would be shown to all ducks.
Filibuster goose
The filibuster goose can extend voting time by an amount during a meeting, resetting the votes people have cast, but if nobody is voted out they die at the end
Trickster:
duck can secretly swap 2 players (goose) roles once per game.
new role revealed when other goose dies.
Been playing for the last few months with the same group, and occasionally thinking about possible new roles. Trying to avoid anything adjacent to Town of Salem and the like, since devs have already stated they are very aware of such games. First time suggesting so sorry if this isnât the right format
Goose role: Clairvoyant
At each meeting, you may predict one killer and one victim. If your prediction is correct, you will learn the killerâs role.
Notes: the specific Prediction will only last for the next round of gameplay after the meeting, so only one Prediction is ever active at a time. Iâd imagine this could be implemented using a toggle-able menu similar to the Assassin toggle, but Iâm not sure how difficult it would be to implement this technically.
This is certainly a suggestion I haven't seen yet. I really like this mechanic of predicting who is going to be killed, but I don't think telling you outright that you guessed the killer correctly would really work for classic. Perhaps there could be a different benefit for guessing who is next to be killed without also needing to guess the killer?
This is the exact balancing thing I was weighing before posting. There are a few reasons I think revealing the role outright (only to the Clairvoyant, in case that isnât clear) ends up being balanced.
I believe having to correctly predict both ends of the killing is difficult enough, as one could have suspicion of a duck/neutral, or one could know who a priority target it, but knowing both is super difficult.
Additionally, the existence of this role would give ducks another avenue to clear each other (one duck kills, another can claim Clairvoyant and say they see Vigilante or Sheriff, etc).
Third, the roleâs existence can scare ducks from outright claiming Sheriff/Vig super early, as the Clairvoyant could serve as a check to that strategy. (Aside: the idea from this role spawns from the fact that someone I play with is REALLY good at doing this specifically).
One thing is that the role gets stronger as the game goes on (less possible combinations with fewer people), so I could also see a scenario where the Clairvoyant confirms/reveals somebody and is immediately hunted down by the remaining killers, which I think is a good thing, as informative roles should be priority targets for evil/neutral killers.
Those are valid points, it will be very difficult for the clairvoyant to successfully use its ability so the reward for succeeding should be great. But that brings me to one additional point. People in general like playing as roles where they can do things regularly. It was the reason esper was reworked and one reason many people really do not like mortician (my favourite goose role). The former didn't give feedback if its power successfully blocked a sabotage and the latter is seen as very "situational" in that you have to find a body and successfully check it before someone calls a meeting.
So I think making the ability easier to successfully make a prediction with with the cost of less valuable info (maybe it highlights 3 people during the meeting as possible killers) would be healthier for the role.
Because on the flip side, a few lucky guesses early on just wins geese the game and wouldn't really be that fun either.
Don't get me wrong, I love this suggestion; it is my favourite I have seen in a very long time. I just want to help give advice to make it a bit better.
Ah gotcha. Mortician is definitely unpopular from my experience, and I think itâs because you have to be lucky enough to stumble upon a body AND have no one else report it before you do the thing. (And Iâll need to look up old Esper idk what it did)
I actually had your modification as my first iteration of Clairvoyant, but I feel that could cause more frustration on the killers, as the revelation of âpossibleâ killers can easily narrow down the actual culprit (there may have been a group of all but one of the suspects, for example). From my experience with Town of Salem, this is a similar issue to the Psychic, where luck can screw over an evil instead of actual skill/manipulation. I would hate for the killer to be revealed not only from dumb luck on the possible suspects, but also from only predicting the victim and nothing else. (Blindly, one would have a 1/16 chance of getting info instead of much higher with both killer/victim being needed)
I guess my perspective is skewed because I typically have always played with a full group of 16, but I donât think Clairvoyant would hit often enough to frustrate ducks (especially early game), but instead would be a display of skill on the Clairvoyantâs part.
And no I love you talking through this with me I really appreciate it!
I definitely want to hear other perspectives on the idea, as Iâve really come to enjoy playing this game recently and would love to help contribute an actually balanced new role to the game. Iâd been thinking about this for a few days and want it to be as balanced but unique as possible to GGD.
I'm glad I'm not being seen as someone who just goes "no you're wrong", it's a bit of a fear of mine when I'm discussing a role idea. As for what the old esper did, it was actually a goose role unique to basement. If a duck called either the clairvoyance or telepathy sabotage, it would fail and reveal the esper's location instead.
I like to see actual discussion about roles
One thing you gotta keep in mind is that people of all ages play this game.
A role with a high skill cap like your idea for Clairvoyant will probably be shunned and disliked by most people, despite how unique the idea is. It's certainly not a bad suggestion, don't get me wrong. But like Shrike said, it's why old Esper and Politician are so disliked despite being special in their own way. If their clairvoyant choices keep failing, people will eventually get annoyed by the role and stop choosing it.
People usually prefer stronger and more frequent and succesful ability use roles rather than special stuff, sadly.
For example, I really like birdwatcher despite how you might never see anything interesting the whole game. It's just unique enough for me to want to play the role, despite knowing that I might just end up spending all game finding nothing. It's just thrilling to see what you will find.
The first birdwatcher was unjustly hated, and that's my hot take
Ah I see. By nature I tried to design a more high-skillcap role, but that definitely makes sense and I could see people getting frustrated with incorrect guesses. If anything, I just hope a dev sees the idea and is able to adapt it in some way, as I feel a Prediction mechanic in any way would be unique to GGD (idk how often the devs check this channel I just join the discord last week)
They read everything, though they don't usually respond. And I know for sure they implement ideas from here (mortician came from here, and there have been several pelican-like ideas in here before pelican existed).
Oh yeah, it certainly has potential. If they find a way to make it work and liked by the majority of the playerbase, I do think it would be a fun goose role for sure.
Oh thatâs good to know that they read this! Not sure how often Iâll drop ideas in here (took me a good bit to balance out the Clairvoyant one) but itâs comforting to know it will be seen at the very least!
It's better to take your time flushing out ideas, for sure. And even if an idea doesn't work, it can always end up being the inspiration behind the next favourite role
I want to thank you personally for putting forward a well thought out, well written idea
I think Kitzah needed a break from sending the role ideas doc every 10 minutes 
Yeah, I prefer reading a well thought out idea over 10 rushed random ideas any day
First, I've read all the discussion about this role, so know that I am caught up on what's been discussed.
One flaw I see with the role is the requirement to have a meeting for it to work first. I can see some Clairvoyant players calling a meeting right off cooldown simply to make their prediction, before anyone's even made a kill. Second, I want to say that confirming the role of whoever killed is a very powerful ability, even if you have to have predicted who killed first (which is a high skill ceiling, too).
I do have a possible tweak that I think will make it more palatable for players: make it a touch ability, similar to Detective of Stalker. Once per round, you can tag someone. If that player dies, you see who killed them (but not their role). This could be overpowered in a lobby of 5, but you're also more likely to be killed when the numbers are low.
Also, would death by bomb trigger the Clairvoyant? Demolitionist's kills always make things a little murky.
To address the first point, I guess putting a hard cap on the number of predictions per game based on number of players could be a good idea, based on the average number of expected meetings on a game of that size. I didnât consider the insta-meeting (the group I play with highly discourages buttoning without great reason, so I didnât even think of this), so this change might deter wasting a guess without information.
As far as the second point, I would be afraid of giving away too little information for making an accurate prediction for a round. Iâd believe giving away any less than the role would cause it to be unplayed. Keep in mind that a Goose Killing role could use a Clairvoyant partner to confirm themselves by finding the Clairvoyant and telling them who they intend to kill. This entire scenario would require: Goose Killing finding and trusting the Clairvoyant, them both surviving past the next meeting, and the GK killing the target before anyone else. Even in a scenario where Geese are confirming each other it takes a lot of work, so being able to predict without inherent trust and information should be just as rewarding.
I fear that the tweak would be overpowered in itself, as a Clairvoyant player would simply tag an important Goose role every round and deter all people from killing, leading to slow games. It could reveal too much to the Geese simply for existing while not actually predicting anything.
And yeah, ideally Demo kills would count from the Demo, but idk how the code for the game works for this interaction in terms of âownershipâ of the bomb (does Demo trigger Canadian? Donât recall off the top of my head)
Demo does not trigger canadians. I remember holding onto a bomb expecting to screw up the demo as a canadian when it first released. It did not work.
Another question is how would this apply to pelican? Pelican does not kill you until a meeting is called, and even then I don't know if the game still considers the pelican as the actual killer.
the logic behind Demo's bomb not triggering on Canadian, is because the exploding bomb is doing the killing rather than the Demo himself.
Ideally Clairvoyant would work for Pelican, as technically the target would be dying right before the meeting
And good to know about Demo that makes sense
I was wondering about the pelican, too, since it's such a unique situation. (If pelican wins but gravy is inside, gravy keeps their bounty.)
Does the pelican...transport people to some kind of pocket dimension inside his stomach when meetings get called? As in, making them enter a different plane of existence?
And by doing so, leaving the current game because they no longer exist there? We never do know what happens to them, we just assume they get digested but

Well they become a ghost, so whatever happens it's not pleasant.
Its make sense
Pelicans don't claim the gravy bounty, so I guess they aren't killing directly.
This is cool I like this
old ESPer would block one of the sabotages the ducks had from going off (Either Clairvoyance or Telepathy), at the cost of revealing their location to the ducks
Great in higher level games where the Sabbotageâs coordination was a major asset to the ducks, but not so much in lower level lobbies where the ducks ignored them due to not handing them a win/dead goose on a success
Anyways back to the role at hand, I love how this rewards knowing your friends, and could lead to some really hype moments 
I also like how it has power even when it doesnât go off, if you select a killer and victim, and the victim dies without revealing the killerâs role, you can clear that person from that murder
Great suggestion, Iâd personally love to play with it 
I sould put a rol named "bugger" whoch is a Neutral that can Bug People that will die after meetings and also are muted in meetings aswell. (So ard chat) but you mihht hate it so ill just nit do for now..
And they win... how?
Neutrals need a win condition separate from the Geese and Ducks. Why would bugged players die (or how)
Thats why i wont give the idea.. ;-;
The thing is, they win by solo but The Name isnt really like A Part of like Names from A Bird Species so ill just not give it out..
... this is the hacker from wolfville, isn't it?
%role
Name: Spy
Team: Geese
Information: The leadership of the Geese, aware of the abilities of the Spy Duck decided to train a crack Goose in the ways of espionage. The Spy Goose has the same ability as the Spy Duck but with one caveat. The Spy Goose is to eliminate the Spy Duck to get paid a hefty bonus! However, the Spy Goose can only do this once they figure out who the Spy Duck is.
Because the new threat to the Spy Duck, the Ducks have decided to pay out a bonus if the Spy Duck can figure out who the Spy Goose is and eliminate them.
The Spy Duck or Goose wouldn't have to die for the Ducks or Geese to win. It's just that the Spy Duck or Goose would get a bonus if they manage to kill the other. They wouldn't get the bonus if they don't survive to the end of the round though.
OOC: I am basing them off of Spy vs Spy from MAD TV đ I know there's already a Spy Duck but I wanted to see what people thought of this.
I think that is too much power for a goose role.
Who knows ;-;
I just got the Idea Yesterday
Rooster
The rooster is a neutral killing role, meaning it cannot be selected if there is falcon or pelican and has same win condition. The rooster selects up to 2 other birds it protects, and can only kill while near those birds. The rooster has arrows pointing to those two players, and protecting a new bird replaces the protection of the least recent bird. Protect is on a 30 second cooldown and their kill is like a normal kill cooldown. You cannot kill protected birds.
If one of the birds you protected dies, you enter a rage which reduces your kill cooldown to 5 seconds while you are near their body and you can no longer protect new birds for the rest of that round. You still have an arrow pointing towards the dead bird.
So if a rooster is protecting me and can only kill near me, why would I not instantly out the rooster when it does kill?
that is because you are not encouraged to kill near the protected bird, but have the ability to do so if you need to
"The rooster selects up to 2 other birds it protects, and can only kill while near those birds."
You're not encouraged to kill near them, but you can only kill near them?
yes?
that is the point no? winning with trust and then gaining the ability to go crazy if your protected bird dies to someone
it feeds into the social aspect of the game
So the entire point of the role is to pretend to be sheriff? Seems like it would backfire when the sheriff only stays near other people instead of hunting down suspicious targets or checking sabotage tasks.
the point of the role is to manipulate people
Either way, I don't think I understand where this role is trying to go. Limiting a neutral killer's kill ability to near other people just seems frustrsting.
it seems frustrating if your only view of a killer in this game is one that kills solo
... neutral killers are killers that kill solo
Okay, let's take this from the top. Let's say you are the rooster and I am a normal goose. You decide to protect me. Someone comes near us and you kill them. Why would I not go to that body and out you as a killer?
why would i kill unless i know i can get away with it in front of you?
i dont think you understand that just because a role has kill button doesnt mean you need to press it
protect 2 players, then you can follow one of them and if other dies you can go to their body and kill all you want, if that is how you like to play the game
others might like to marinate other people instead
...
We need a third opinion here. I'm not understanding you and you are not understanding me.
no i do not understand why it is a issue
it is like that because that is how it works
Let's come at this from a different angle: let's say all the ducks have been killed. How does the rooster get down to only 3 players if they can only kill in front of other people?
by blatantly killing and lying
you can still vote normally unlike pelican and falcon
But after a while, when you're the only one killing in front of witnesses, it's going to become suspicious. You can get away with it for maybe one or two kills, but a Final Survivor needs to be able to eliminate more than that, or give people a reason not to instantly suspect them because they are a confirmed killing role.
It's a fine gimmick idea but you may want to reconsider the win condition.
if you are a dodo bird and all ducks get caught in the first round, what do you do? or if you are a pigeon or vulture and bodies get reported instantly to never give you opportunity to win, what do you do? it is the same for all of them, you can help making the last duck less sus or something, and since you are not killing they will only die by votes or goose killing roles
i can see that this maybe stalls the game but that is the only issue i see
but if goose arent doing tasks then that is on them
I think others are right on that one, some unique win condition would be good, also killing in front of witnesses will wear off eventually. If u keep killing in front the same people, u could get away once or twice but then it will be obvious.
Also, why would Neutral "protect" someone? How would that even work, they would work like Bodyguard with kill button? What if he tags the Duck, Neutral or Lovers? We need to think about interaction with other roles. I mean it sounds like a nice suggestions, but it needs to be worked on ^^ (Mybe I just didn't understand the idea of "protection" and took it wrong way so, sorry for that)
- Figure out the Win condition
- Change the way the role kills if u want it to kill (Because in my opinion it could be counted as team switch if the "protected" Geese somehow benefit the Rooster)
- Think about interaction with other roles
Thing is that falcon or pelican will extend the game if they are still alive, as the Final Survivor always will. If Rooster is going to be a Final Survivor, it needs a way to slowly reduce the total population or just lose when all ducks are killed/voted out, which is different from a Final Survivor structure.
Is it possible to kill birds hiding in vents/armour/closets?
Technically, yes.
Thanks.
Hold on
There is important context.
This can only be done by a Demolitionist who gives someone a bomb before they jump into the vent, or an Esper who tags someone before they go into a vent
In both of those cases, the vent does not prevent the kill from going through.
No, I mean: does game codes support kill birds directly hiding in vents
It could be used to make new roles
Magpie(neutral): Can only vote Pass in meeting. Can only kill birds hiding in vents/armour/closets, win by achieving x kills. (Number equals to total ventable birds -2, min.1)
Like this, just an example
The team could do it if they feel like it would work for a role
It is possible to add support if the team feels it is worth doing. say, the kill button lights up when you're next to a hiding spot or vent which someone is inside.
My issue with what you described is aside from ducks, there are only 2 roles that can be targeted by that. And even then, the threat of such a role would discourage using the vents entirely, which many ducks already avoid using just because it could get them caught if someone spots them going into a room and then not being there when someone follows
I see, new roles shall not be a hard-counter to existing roles/play styles
Yeah, I'll admit that I don't vent too often as a duck too. I'd rather keep as much sus off of me as I can
@candid lynx
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Please refrain from posting room codes into random channels and reserve them only for the LFG channels below
Chicken Role:
Basic view is another Goose role.
Context: When first attacked the Chicken will not be affected or know who tried too. Second time of being attack then the chicken dies.
Sadly, kill-stop roles are not allowed. If a duck presses the kill button, somebody is dying...
Paranoid Duck
Whenever another player uses a ability on you. Ie detective, vigi and etc you automatically react by killing them. If a killing ability is used on you, you also die.
That's a little too overpowered. Means the pigeon role can't possibly win while you're alive.
Fair point, maybe a toggle but then it would be too similar to veteran. Better scrap it.
I think the chicken neutral role needs to survive until the end. Just by doing what they can to stay away from risks or other players
So what tools would the chicken have that the falcon and pelican don't
@simple ether
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Neutrals win alone, so right now it is a role that just steals the win from whichever faction did the work. Wouldn't really be fun to play really well and then the chicken wins because it hid in a corner the whole game.
Yeah i agree
I have a idea about the chicken
Chicken: role :neutral
can't kill but can plant egg-shaped bombs, these bombs act like trap mines and disappear after 3 seconds after planting, note: you can hear the sound of the bomb, if a player near this bomb the bomb will appear and the sound of the bomb activation will play and the player will be killed , players can see if you plant egg bomb , mechanic can defuse egg bombs , bomber duck can see the egg bombs
The only way I could see a Chicken role work is similar to Esper, When the Killer tries to kill them, they stay alive for 5-10 seconds longer, but that player will be alerted, basically giving them a few seconds to react, and to Balance them out, You could make it that they cannot communicate in any way until they either die or a meeting is called.
Basically the Chicken is Combination of Esper and Canadian/Celebrity
except a chicken would be a neutral role and need its own win condition
Could there be a goose role that can do sabotage tasks and after finishing such task, the sabotage would be either disabled or look like it's unavailable but still can be activated?
Peacock Idea:
Team - Neutral
The Peacock must always show off, so to prove that they are better then everyone else, they must complete a certain amount of duties in 1 round (Maybe Double, but idk). When the Peacock is on its last couple tasks, Ducks and Neutrals will be given an arrow to lead them to them. if they complete them all in 1 round, they win the game. If a meeting is called before they finish their duties, their duties are reset and they have to start again.
These duties may or may not fill up the completion bar though.
Dueling Canadians:
Two Canadians exist, only the second one to die gets reported. Mortician can still read a first dead canadian's body as a canadian. Also the 2nd candadian gets an avenger skill popup when the first canadian dies, no matter where they are on the map they get this. (could fill the spot of avenger or vigilante so it limits the geese with a gun roles)
IG Description: Outlive the other canadian to get a once per game kill. Wins with Geese.
Duelling means they fight each other
semantics brother, its just a funny thought I fleshed out, and in essence they are "fighting" to survive and become a true canadian hero who gets a chance for vengeance.. The duel is survival, not murder.
If I were the Peacock, redoing my tasks all the time would start feeling repetetive after a while, assuming meetings keep interrupting.
If you factor killing roles into that equation, it seems like a pretty tedious role to play. It's not a bad idea though, but it feels like you're essentially doing work with a high chance of failure. I dunno.
Maybe the Peacock could have like 20 tasks or something across the whole game, which doesn't count for the Geese. You'd get a sense of fulfillment that you're getting closer to meeting your quota even with meetings happening, so it would feel less boring than having them reset each time.
The problem with the Peacocks suggested so far is that they are virtually indistinguishable from a good goose doing their tasks. Whether it needs to finish X in a round, or Y by themselves over the whole game, there's no way for other players to figure out they aren't one of them and eliminate them. All the other non-goose roles have at least one quality that has them stick out from the others, and allow others to take actions. A neutral who wins through tasks doesn't accommodate that.
Also if we have a neutral who wins via doing tasks, now you will have geese being suspected and voted out or shot for doing tasks, which is their literal job.
I suggested a peacock role that would be required to collect a certain amount of feathers during the game to win. Like how pigeon has to infect everyone before winning
Peacock has some major problems. Since it is a neutral role, and it is easily confirmed by an arrow. If killers know where he is and what he is, they can always kill him without any issue. Also, seeing someone doing tasks should not be suspicious, as doing tasks is the core function of good geese. If a neutral or duck is required to do tasks, it would cause distrust in an area where there shouldn't be
And overall, most people can agree that tasks/meetings are the least exciting part of the game. In fact, many players refuse to do tasks entirely. I personally do my tasks, as they are a timer for the ducks and prevent obscenely long games, but you can see that it's unpopular. So peacock simply isn't a good fit for classic, with how it's described
Elixir Duck
The elixir duck is during each meetings able to choose two birds. Those birds then for the rest of the game will have their bird appearance swapped and appear as the other bird.
Thats why I was thinking it would only show up in the last few tasks, but I do agree with you with people not wanting to do tasks, I do them as well but I understand the lack of enjoyment of just do your tasks and you win
Role:Curious Team:Goose It only reveals the role of someone once per game, everyone can see it, and the person whose role is revealed cannot be shot by an assassin.
Night watcher
(Goose)
-he can acess the cameras at every Time and at every point of the map
@marble rose
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Ehh nope i didnt mr bot, but ok
Sadly, this is a very powerful ability, too powerful to give to a goose. Even the spy can only learn a role if they happen to be the only one to vote for someone. Hard revealing a role to everyone can either condemn a duck who has done nothing wrong, or hard-clear a goose who might be killed the next meeting. And what if you accidentally out the mimic? You just blew up someone's game.
okk
Make It a duck role
Role: Obvious Goose
On death, at all future meetings the dead Obvious Goose's role is revealed to everyone. That's all.
Not much of a game changer, but does allow some interesting dynamics if someone tries to frame an obvious goose, everyone will know they were in fact the Obvious Goose and not whatever they were accused of. It can cause a small impact on the game when people are convinced someone is bad and vote them out, only to discover next meeting that nope, all the ducks must still be alive because what you voted out was an Obvious Goose.
there's a setting in classic to turn off hidden ejections. If a host were to turn off this setting, it would already be obvious when Obvious Goose is voted out because it would just say "[insert username here] was not a duck"
I think the Obvious Goose could have their role available and shown above the player's head for all other Geese to see while they're alive. Ducks wouldn't be able to see the role. This would make it obvious for the other geese đ
Make Tracker: like stalker but can instantly go to that person
There already is a role woth the title of Tracker, having teleportation would also make the role extremely easy to confirm itself.
It would probably be hard to program, people would get confused (imagine u just see someone teleporting out of the blue) and also, its easy confirmable role like Shrike said.
Would not be hard to program (don't worry about the teams technical ability
)
The team COULD do pretty much anything. But a lot of ideas break social deduction
Not at all hard. Everyone has a position so all you neeð to do really is set the teleporter's position to the target's current one, and then teleport
That's why I said probably, I don't doubt the technical teams ability, but imagine the person happens to be in the vent or something, I just meant theres many factores that need to be though of, I know team is very capable, I just meant in my point of view I would find it hard. Didn't mean it in any bad way 
no worries, just letting you guys know difficulty of implementation shouldn't be a factor when it comes to ideas 
Understandable, I get your point
Raven: (Neutral) you can place a single decoy body of a player who has been dead once every round. If a player reports the decoy body (and a meeting is called), the Raven can kill the person who reported the body in the next round. If the Raven kills a certain number of birds this way, a Raven hunt will begin and they will win after the timer reaches zero.
I personally think that social deduction about bodies themselves could be an interesting twist to GGD gameplay. Reporting bodies too soon is often a problem that plagues the Geese faction. By the way, Raven can only place decoys that match the color of geese that have been dead for at least 1 round, so that if players are prudent, they will know. Also, the Raven leaves a body behind which could end up just getting the Raven themselves killed. It's a risk and definitely not overpowered.
In the case of vulture I would think that the Raven's corpses would still show blue arrows for the vulture, but if the vulture eats the body, they can be killed by the Raven after the next meeting.
In the case of professional, the Raven cannot kill them since they are unable to report bodies. And as for the undertaker... well, Raven won't speak of them.
Note: the Raven can call meetings, but cannot report decoy corpses that it places
Role: Roast Duck
Can burn the dead geese bodies, which temporarily creates smoke in that area. The body then turns to ash/creates scorch marks for the rest of the round.
The body can't be eaten after it is set on fire
But can it be reported? 
I would say no because there is nothing left to report
Role: scientist goose
Uses a potion to temporarily see through walls or doors (lasts about 3-5 seconds)
That would basically just be birdwatcher
Would there be a limit to the number or frequency of burns? Imagine being a vulture in a game with one duck being the roast one, or even two ducks with one being the one. Also, would the burning happen instantly after the kill, or would it be a separate ability like the undertaker's?
I was thinking infinite times and seperate fire starter ability.
But what about the vulture? Think about the poor neutrals 
Vulture has the advantage of arrows
While it's a unique duck idea, I feel like Vulture struggles enough already when people insta report bodies
Ah yes, an arrow to scorched ground. Delicious.
Let's please take discussion of things not to do with role ideas to #đŹď¸ągeneral or a related channel for the topic, thank you
(a little used translator)
I don't have any ideas with new good roles, but i think we can change old roles to better. (It's just assumptions and I know game designers better know how roles can be used)
Gravy-Bodyguard-Hitman arc
Players are more interested of gameplay than getting big award. Gravy is in a first of order. Gravy is just a bag of money to other killing roles. After Gravy, Hitman appears. Gravy should make 10 tasks(maybe it will be hard for Hitman), before Hitman kill him. If Hitman kills Gravy, Hitman's kill cooldown become faster by 10 seconds. But when Gravy will do his all tasks, he loses his value. After Hitman, Bodyguard appears. His mission to protect Gravy.
Now, how this arc affect in social deduction. Gravy and Bodyguard friendship doesn't show that they are geese. Instead, it can be lovers or ducks walking together. I know and accept that developers don't want that Bodyguard and his "client" are guaranteed geese. So they add thing, that Bodyguard can protect neutral role. But it seems like goose-lover justifies his duck-lover. Bodyguard makes his own goal, rather than the goal of geese.
With my idea Gravy and Bodyguard have mission to prevent superpower Hitman.
Lovers
I think better make lovers neutral role like falcon or pelican instead "neutral-goose" or "neutral-duck". Lover's win isn't different of Goose victory or Duck victory. Your mission is just survive with your partner until game ends. Other thing that everyone want lovers in draft mode(yeah i know this chat for CLASSIC roles, but come on, you want it to, right?).
Falcon and goose can be lovers. Lover-goose and Lover-falcon. Lover-falcon just kill and protect his partner. Lover-goose hide his partner on meetings.
They skip together and if there are last 4 players, they just need survival last minute like usual falcon. In draft mode when falcon choosed and there left places for neutral roles, there can be lover-goose.
i think goose's , need a new slayer in team
I personally would disagree, but you are more than welcome to suggest a role idea if you think of one!
Ok
Geese are kind birds, so I think of a simpler role
dr radiology : goose
you can see anatomy of your target with x ray, but only one use in per game
they can spot the toy car that I swallowed once

What is the purpose of "seeing anatomy?"
skeleton of birds
I mean, what information does it provide? If it can tell if someone is a duck/neutral/goose or not that would be a very powerful ability
oh , yes someting like this
Since this role has a lot of power, it can have other uses for making more balance, such as showing whether the target used dangerous device, or whether a bird has fed on other birds, but it can also show the skeleton of birds. In order not to reveal the identity of the birds,
i need told another details , this role can show only thing what happened, if cannibal didn't eat anything x ray show nothing, if duck didn't kill nobody x ray show nothing , for detect duck's is so op ,better use for detect some roles like cannibal or pelican only if they eat something
maybe use only for detect cannibal or pelican
But only if they eat something
after emergency meeting, cannibal and pelican can't be detect
Pyromaniac [Duck]:
-during fire sabotages, you can set fire to all birds that are within the room that is on fire (including yourself). However, you don't have access to the door sabotage.
How fire status effect could work: you have 30 (?) seconds before you burn alive, but you can add about 3-5 seconds to this if you click on another bird, but this will set them ablaze as well. If you complete any task before the timer is up, the fire on yourself is extinguished. Entering forbidden passageways or vents/hiding spots instantly extinguishes you. Burning geese cannot call meetings
Phantom [Duck]:
-you can hide inside of corpses, but cannot hide otherwise.
It would be best to have a short cooldown for hiding after killing, so that the duck can't kill and instantly hide themselves. If the Cannibal or Vulture eats the body, you will be hiding inside of them and will be able to talk to them if you choose. If you want, you can stop hiding in them at any time.
Dark Mage [Duck]:
-you can pass a totem that floats over bird's heads (only visible to the mage and the bird it affected). It helps allies and disadvantages foes for a singular round before dissipating. It can only be used twice per game, and cannot be used on the same bird twice in a row.
-Geese affected: abilities cooldown timer reset with an additional 5 seconds added. Movement speed slowed.
-Neutrals affected: Movement speed slowed.
-Ducks affected: kill cooldown reduced by 50%. Movement speed slowed.
I donât know how neccesary it is, but it could be nice if the Street Urchin was also able to open doors significantly faster, either by just pressing the door or the lock it has to open is always pre loosened
What happens to the Phantom when a meeting gets called when you're inside the Cannibal/Vulture after they ate the body they're hiding in?
The same thing that happens if a meeting is called while a bird is hiding in a vent. In other words, nothing special will happen. Vulture/Cannibal just regurgitate the duck and don't tell anyone since they don't want anyone to know they have been eating bodies!
Won't lie, I kinda like this duck idea. It's convenient and fun to use, and I feel like it could lead to a lot of hilarious situations.
Might need some proper balancing here and there like any role does, but I would love to see that in the game.
How is the totem assigned to someone? That can very much change how useful it is. Like, if you tap them during a round, it makes it more obvious than if it was assigned during a meeting. Or maybe it has a delay similar to demo handing out bombs?
The Alchemist, a goose role that can teleport to a random place around the map, but the cooldown is high.
Jackal:nertual
When game begins you will get 2 recruits that that one will be goose other will be duck to win win kill all who will oppose you
Yes, totems would be delayed similar to the bomb. Or perhaps they would only apply after the next meeting? I feel it may be too easy to confirm that someone has been affected if you see someone walking slowly. They'll probably be able to tell you who they passed and get them out, but I guess that's part of the risk
Remember these are ideas channels, ideas can build off ideas 
When commenting on other people's ideas build upon them, propose alternatives or refer them to the role document 
The role document needs to be updated for the engineer role. It still states that the technician (now defunct) seeing the sabotages of living ducks would be too powerful
That's ok, it'll be updated when it gets updated. The team has been very busy. The main takeaway of the statement was to build upon ideas
Understood 

What do the recruits do? Because this sounds a lot like team-swapping, but I'm curious what you're thinking.
Name: Mad Duck or ???? (After losing too much with other ducks, he decides to try alone)
Neutral Role
He can place explosives on interactions(tasks/button/bell). After he places, he can trigger the detonator, if someone interact with, the person explodes. The Trigger lasts for 20 sec, while is active, shows a trigger icon (like Gravy) on side of he name to Ducks, Sheriff and Vigilante. (If a Duck spoted him in the game, hes role appear to other ducks on the meeting),
Just a FYI that there is no role changing if the mad duck is going neutral after losing all his friends
A mad duck could be in place of a mimic
The WITH OTHER DUCKS... Hes tired of losing with other ducks, so he tries alone, that he can explode anyone, including place explosives on sabbotages..
so this role booby-traps tasks/button/bell for 20 seconds, so that if someone uses it during that time, they automatically die? And what do you mean by the trigger icon? Does the icon appear on someone when they are about to explode? These are interesting ideas, although they'd be too powerful for one bird. If you look in the pins, you'll find a helpful link to a living document for creating roles.
The icon appear on the Mad Duck while the trap is active. So killing roles can kill him, if a duck see him, all ducks will be noticed on the meeting.
So for the 20 secs that the trap is active he can be spoted by other killing roles.
The icon is exactly for he not be too powerfull.
do you think maybe it would be too easy for the Mad Duck to get killed if everyone with a kill button can confirm what he is? He would either get voted out or killed pretty quickly.
Perhaps you could have a Mad Duck who sets traps around the map (not on interactable objects), as I can't imagine players being happy about being punished for doing tasks. Disincentivizing geese from doing tasks is probably not the best đ
Yeah, thats a mad role.. But he also makes Ducks think before making sabbotages.
I thinked to be balanced, because if he go hide, he may not kill anyone.. If he stay to be sure that he kills, he may be exposed.
ducks, well, experienced ones, usually do think before unlocking sabotages. Advanced players know where sabotage unlocks are, and if there's a sheriff/vig, they may not hesitate to kill a duck on a sabo task (I've had this happen quite a few times heh)
Hes like a counter for the endgame bell madness.
Its common on 200+ players room, when have 7 plp alive, everyone play bells
Scene: 5 birs alive, 3 goose, 1 duck 1 mad duck.. Mad Duck placed a bomb on the button, he and a goose saw whos the Duck, he says to someone use the button, he activate the bomb, the person die, he activate the button and tell to the alive goose that the other guy is the Duck.. He can win that game..
But if he tries on the beggin of the game, he can be easly spoted.. making it a balanced role
But if he dont know, but the goose that he said to activate the button is a Vig or Sherrif.. Backfires.
what happens if the mad duck calls a meeting while the button has a bomb on it that is activated? So, the sheriff/vig cannot die to the bomb, or they can just see that the bomb is there? Actually I think it would be cool if there was a Minesweeper Goose that can detect the mad duck's bombs
I liked, Minesweeper Goose
May he can explode himself with the bomb too, if he tries to use a button with a active bomb.
What if Minesweeper Goose get a red dot on map every time that a bomb is placed, that he can try track whos is the mad duck?
and he can go disable bombs too.
I still see one problem though. If players cannot see that there is a bomb on a task/meeting, they may avoid doing tasks/meetings altogether, which will make matches take much longer (since tasks are a game timer of sorts). Tasks sometimes reward tokens for the claw machine, but if people started dying from tasks, they could think the game is glitched and needs fixing. I like parts of the idea myself, but perhaps it could be something more discreet?
Here's my alternative idea:
Seagull [neutral]:
-you can place detonators on tasks or bells with a delay. The bomb will explode automatically, killing anyone in the same area as the task.
fine details: all birds will be notified on their UI that the area is about to detonate, and should have enough time to escape the blast if they are aware. The task effected by the Seagull cannot be used during the explosion countdown (but can be used during the 15 second delay before the countdown begins, when the Seagull first uses their ability on the task)
I see the point, but I thinked that the mad goose can place the bomb, activate for 20sec (maybe get spoted) after that 20sec he get a big cooldown before can place another.
The ideas looks cool to me, maybe the devs like something like that.
Seagull looks like a interesting Duck.
And like you said before, maybe he can put bombs on the map, not only on tasks.
When I thinked the mad duck (neutral), I thinked a Duck who matchs with him.
Name Ace Duck or Triumph Duck
He cant kill, he can do tasks that reduce tha task bar and make the task bar red.
When hes tha last duck alive hes skill activate, he can explode himself killing everyone around him. If he killed everyone or just one player left its a Duck victory.. That he should make plp try to make tasks and stop grouping.
The problem is this will encourage geese to start randomly voting out innocent geese for doing tasks when they notice after several meetings that the taskbar isn't moving. Since the Ace/Triumph is doing tasks, the geese will just vote out whoever has been doing the most tasks, which is not a healthy ecosystem.
The ace counts like -0,5 so if theres many geeses, the probably can win.
And he can be exploded by the mad duck =x
Hes tasks are not about make a task victory impossible, its just for aware people to not group.
can be -0,1
Thats why the bar turn red
I think the google doc about creating roles actually directly mentions having roles that can effect task length and such. Ah, found it.
"Roles that modify the number of tasks players have to complete, or the speed at which theyâre done donât really have a place in the game. If we wanted to change how long games would go, weâd just directly change the number of tasks or the difficulty of the tasks."
The idea has not to change the game duration, It has to stop the grouping. That sometimes make impossible to a duck win.
But I see the point.
They also say about kamikaze ducks, it cant be.. I did speed reading on that before.
if you want people to stop grouping, then perhaps an evil role that benefits somehow from being near large groups? The pigeon, demolitionist, esper and invisibility are great examples of fun grouping counters.
I think the people that I play is too much capable. Excluing the pigeon, all others have no chance after midgame.
Demolish will get exploded, invisiblity will be the guy whos not there, esper same situation.
We get to the point that we prefer be goose.
well, they do have to have weaknesses. Can't be all-powerful. Always good to use sabos to your advantage. Can kill without being seen, then appear when the moment is right so that "you were with us"
just don't get caught by the detective or the engineer!
Im gtg, if we keep talking we will leave the purpose of the channel
The 2 recruits will be picked in the game then they have to kill everyone they oppose like if the jackal with the 2 recruits they will have to kill the ducks and nertual to win the recruits will know where the jackal is
What benefits do the recruits get out of this, though? As I said, it sounds like the goose recruit and duck recruit are teamswapped off their original team, even if it happens at the beginning of the game.
The goose gain a ability to kill but it 10 seconds longer if one of the recruits die the jackal kill get by 5 sec or a set amount
Radio Duck
This has probably been suggested before because it is very basic duck role ability but a duck that has a radio that every other duck and the mimic can listen to. While toggled on then when they talk in voice chat, the other ducks and mimic can hear what they say. But why I want this is because it is very strong pelican counter, because the radio duck can tell other ducks that they got eaten to kill the pelican. It is basic but very engaging ability.
I mean the most glaring issue is that the mimic can listen in on it lol
"I heard him talk in his radio he's the Radio Duck"
and it backfires even more if he says "Hey X or X, kill the Pelican and free me!"
then that'd expose all of them if the mimic tells people
Mimic could just call a meeting to kill the ducks inside the pelican and then tell everyone he heard a duck tell him who the pelican is. Would make mimic too powerful
the point is to not use radio when you know the mimic is alive
Remember this is an ideas channel, a place to build upon ideas.
Duck: Operator
Ability: Can activate a sabotage without having to perform the initial task.
Ducks have often been caught red-handed by performing sabotage tasks to access them. This way, it can leave it a little more clandestine.
And I gave them a flaw in their argument, that they could perhaps learn from and work on.
If you delete my opinion on that, they lose that opportunity to improve and make it more viable for use for potential gameplay.
I believe getting caught unlocking the sabotages is meant to be an intentional flaw built into the game, but I could always be wrong on that front.
That's the point, its meant to allow the ducks to be more discrete with the role.
Seems semi balanced. A single duck that can call sabotages before they're unlocked still risks being caught by the engineer.
Maybe restrict it from critical (game ending) sabotages though
Seems balanced, and it's certainly easy to understand. A lot of killing geese rely heavily on seeing ducks unlocking sabotages, so it could be an interesting twist that "hey, there's a duck that can call sabos without touching the task, so don't vote out or kill the people you see on that duck sabotage task necessarily." I like that it adds a new factor to deduction. But there needs to be a way people can deduce whether or not an Operator is present. That's why I propose that the Operator also has a 5 second faster sabo cooldown (not for all ducks, just for them). That way, the engineer has a slightly better chance to find him easier if he risks calling sabos early, and also, if he calls a sabo that a sheriff has been camping, the sheriff might hopefully stop camping it
It's a simple role, but by merely existing it changes the meta of geese with guns, and that's very cool
Defuser [Goose] Defuser can defuse a bomb and save the person with the bomb.
It's discouraged to have roles that merely counter another duck without offering any other gameplay. In this case, if there is no Demolitionist Duck, this is just a normal goose.
Turkey - Neutral role
The turkey has the exact opposite of a kill button. When within range, they can use their ability and their targeted bird will kill the Turkey, even if their target does not normally have a kill. This will also include effects like making them "jump" towards the body. A professional will not hide the body in this way. Avenger will trigger. This shows up as a regular kill for all intents and purposes such as most kills award at the endgame, and Detective. The turkey wins if, in the very next meeting, their target is voted out.
The goal of the turkey is to frame someone for their murder and get that person voted out in the next meeting. Such a role will create complete chaos in games where it is possible because someone doing a kill in front of other people might be a turkey.
And what if said framed party was a dodo? Would the dodo win, or the turkey? Or some odd "they both win" scenario?
So the Turkey would be the executioner in a way. But they should be forced to find their target and it would have to be a goose or a duck but not a neutral. If they sacrifice themselves and the target that was chosen by the game is voted out, then they win. Why it can't be a neutral is to avoid a dodo win.
Or maybe the Dodo and Turkey cannot co-exist in the same game. Much like how the Pelican and Vulture cannot co-exist in the same game (I think).
The Turkey wouldn't win if they're killed by a killing goose role, killing neutral, or duck role UNLESS that person that is voted out was supposed to be targeted by the Turkey.
I think adding an achievement called "Turkey Shoot" would be a good addition if you kill a certain amount of Turkeys.
I think excluding the dodo from being in the same map as the turkey is the best option. Also you are likely thinking pelican and falcon being unable to be together.
I just want it to be possible to for mortician to be able to examine players blown up by demolitionist just like vulture can eat the feet
Probably for the best that it can't. The amount of info that can give is way too powerful for a goose role.
from a lore standpoint as well, if a vulture can eat an entire body they can certainly eat their feet, the mortician has nothing to go off of to deduce their role
But when you have a lobby when there is a demo and a professional, really makes it hard for mortician to be able to do anything
There's pros and cons in every idea but regardless it's a fantastic game nonetheless
On classic mode, you can either disable some duck roles tht make mort difficult or just disable mort. In draft mode, if you see demo and prof picked then you probably shouldn't pick mort anyway. If you random mort with thise role in play then well, that's the risk you take with randoming.
Daimyo(goose)
For every two tasks completed, you will be able to cast one more vote during the meeting. When you don't do any tasks in this round, you can't vote in that round..
Get it, I fix it
Seems like the mayor, but not really like
I wonder about the balance for that role. I've had a non-trivial amount of times when a meeting was called and I hadn't had a chance to do any tasks, just because I spawned on the opposite end of the map from all of them.
I would just say we do what we already do when multiple roles win at the same time. Assign it a position in the victior condition hierarchy. I'd argue the Turkey win overrides the dodo win
I'd argue that Dodo overrides. The turkey could pick anyone, if they happen to pick the Dodo well that's on them
Ehh, but the Turkey has one shot at victory. Dodo would know the Turkey targeted them and could try to get out of it to try and win in a later meeting.
Probably best to take Shrike's strategy, then, and make Turkey mutually exclusive to Dodo. That way, no need to wrestle with the problem.
The Turkey would not be immune to social deduction. Just as a duck doesn't want to randomly push people to vote in case they accidentally target the dodo, so too does the turkey not want to target a dodo.
(i haven't read the description of turkey as currently suggested yet, only going by the latest replies)
Yes, that's the problem, and its an option for nerfing its strong ability
OK this isn't a new addition... more of a fix to an older role.
So when the Prof kills in front of the avenger. The avenger doesn't have the chance to kill the prof because of the Auto Report feature. I had this happen to me the other day,
So what if the Avenger (because their eyes are blood red with revenge) gets a 5 sec cool down before they auto report. It gives the ability a bit more use as first off the avenger barely ever gets to use the role, and secondly when/if they got the chance to use it the prof auto report takes care of any chance. Yes you can out them in the meeting, but really doesn't anyone you takes/is forced into the role at least has that small chance of being able to use it.
Now you say it OP, how does sound... you are running and chasing the killer, You run past three people in the first couple seconds that are dancing with each other, one noticed you run past, and three seconds later you are now reporting a body that isn't near you. Well the Geese are going to think you just Espered the Canadian and even tho you didn't kill you still now have to defend yourself.
TL;DR Make the Pro Kill have a 5 second auto timer for ONLY the Avenger, so they can use their ability IF that opportunity arises
This can also work with the Mort in a sense. It also makes the ducks think you are Neutral as "you see the body"
Making the roles which are countered by the professional be immune to its effects defeats the entire point of that role
While weâre at it, we should make the Professional auto report the Canadian no matter what, because itâs âNo reportingâ feature screws over them as well 
Leech duck - You select a player, than if you stay close to that player u can progress your kill ability holding the button, after full completed the kill meter, you can kill that player, it doesn't matter where you are. You have 30 seconds to do that or it will reset. You can cancel and change your target, but the meter will reset. You can't vent, hide...
Osprey Duck - normal duck role except it can "snatch" geese who are in a group of 3 or more from across the map. high ish cooldown
@fervent pasture there is no need to post the same idea again, everything gets read
Ok I forgot i posted it
I do like the idea of a duck that kills by first being near the target, as it would hopefully spread people out, but I fear it's too similar to the Esper Duck. They seem fundamentally the same...
When u play against an esper, u try to gind someone whos stnding still, against that u want to stay a little bit (they would just do a distance from each other, it is not a lot of anti group, but it is something) far from others. The good thing about esper is the information u can obtain, very often i get who is canadian (sometimes is about to die...). The good tinhg about the leech is if u play slow anyone can be, and they cant trust each other, something that I hate a lot about the game, like in draft number x saying they are going to choose normal goose/ bounty, and get confirmed (if while in draft u couldnt comunicate would fix that...) or the unfakeble celebrity goose. But in general te roles are complete different, u can say the demolitionist is similar to esper, but the way u play with them is different
Omg that is a long text...
I guess the ultimate question is how do you counterplay against the Leech Duck?
Dont group 
If someone tries to stay close to you very often, that is sus, so dont stay close
In that case, esper is better, bc u just need to touch to kill, with leech u need to hug that player
Clown duck - you can trow balls at others in your kill range every 10 seconds. If ou trow 3 in the same player in one round it dies. You are so fast doing it, so no one can see. You trow into a random player if more players are in your kill range. Its funny 
Kind of like an Esper with a serial killer obsession
Handsome Goose Once players try to hang you, you will not die and you will survive, but you will lose the ability to vote
Leech seems cool, but we already have the same function but somewhat different with the esper. You tag someone and kill them from anywhere. Creating roles that can kill from anywhere is difficult to balance because all kills should be somewhat traceable. So if you were going to have a role that can kill anywhere and has little consequence, you'd need to add a Goose who can counter them. Maybe a Goose that can see the general current location of the killer of a body when scanning the body? Kinda like mortician and engineer had a baby goose
Shroud Ripper Duck
Desc.: He learned with the Owl how to scream. If he screams, somone will die.
How it works: Everyone in the range will listen the Shroud Ripper Scream, one of that players will be marked to die on the next meeting if the Shroud Ripper still alive. 20 seconds cooldown, only the last marked players will die. He can scream from vents and lockers. He cant kill in the normal way.
đšđŽđđđ˛đż đ´đźđźđđ˛
the game selects a random player(it could be a duck) and the lawyer needs to protect that player from getting voted out or else the lawyer loses. If the client(selected player) gets killed the lawyers gonna work like a goose
saul gooseman enter the chat.
Lawyer Goose sounds a lot like the Bodyguard. And it's a lot harder to prevent a vote from going bad. IF it were implemented, I'd probably since with a silver bonus similar to the bodyguard.
Neutral role : Owl
It has a bigger vision range but it can only see moving birds
It works like a duck so that it can kill but it has the ability to disapear every 60 second
But if it moves it will reveal itself
And how does it win? Another falconlike neutral?
ik it sounds similar to the Bodyguard but in gameplay its very different
Nertual Judge
Goal see the goose loose
Ability can call a ballot in the 2nd meeting where all text are anonymous the will have 3 votes
By killing every one
Barmen Goose
He choose a player witch Barmen give him effect "drunk". "Drunk" player in 5 seconds and after his cooldown automatically activate role's ability when he meet someone in his way(for example: killing, mute, count and others).
Agent Neutral
He need to found out 1-3 players' roles like Assassin during the meeting. But if Agent fails, his ability will be disabled for current meeting.
A neutral would need a more specific goal than just "see the geese lose". Preferably something simple and tangible, like "get voted out" or "sneeze on every player". No neutral can win with any other neutral (currently).
You are allowed to have opinions but these arent really role ideas
That's already a thing
You can select to not enable roles in your lobby
select the roles you like
that is correct, to ensure everyone has a role
or has the option to
Either case, if you prefer not to play a role, you have the option to not select the role 
%Role
Name: Switcher
Team: Geese
Information: The Switcher Goose has the ability to switch roles with another player during a meeting. However, if the Switcher accidentally attempts to switch with a duck or neutral, they die. Much like how the assassin dies if they misfire/guess the wrong role.
The Switcher can only switch with other Geese roles. The player who had their role switched can take back their role or switch with another (hopefully) goose role.
They cannot switch during the round but only during meetings. Text chat would notified a role switch has been completed. But it would only show who got their role switched after the round starts.
It's not team swapping but actually prevents it by killing the Switcher of they try to switch with a duck or neutral
Hypnotizer (Duck)
Works like the silencer, but instead of muting others, it takes away their ability to vote. The affected bird will still be able to vote anyone, but their vote will not count.
Alternative: the affected bird will skip the voting no matter who it votes for (only once obviously unless the hypnotizer uses its ability on it again).
Can use vents and such.
Hey! Been iterating on a Duck role that could discourage grouping, but giving more agency to the Geese compared to the Kamikaze Duck suggestion/future role given in the roles doc.
If this is too complicated/complex, feel free to let me know! I know that roles are supposed to be explainable in a few sentences, so I tried to keep it simple enough in the description, but fleshed it out further in the In-Depth section.
Role: Radioactive Duck
Description: Radiate other birds to force them to flee from others. Radiate yourself to force birds to flee from you. Cannot vent.
2-3 Sentence Explanation: The Radioactive Duck causes an area of radiation to appear around a player that detonates after a set amount of time. If the source of radiation is not the Radioactive, a player being in the area kills the source. If the source of radiation is the Radioactive, a player being in the area kills that player.
In-Depth Explanation:
This role will not be able to vent. As a result, they will have a different ability bound to Shift: Expose. Expose will tag one other bird with radiation (can tag their own teammates if they want, although I probably wouldnât recommend it). Only one bird can ever be Exposed.
This roleâs kill button will be replaced by the Radiate button. This ability will have two different modes, but will always look the exact same to all players. Despite having two modes, both modes should encourage the same level of interaction from all players: run away from the Exposed bird.
Radiate will appear as a green area around the chosen player. After a set amount of time (5 seconds is what I initially thought would be balanced, but of course this would require actual playtesting), an effect happens based on the mode chosen.
If Radiate is used while there is an Exposed bird: A green area appears around the exposed bird. After the time elapses, if there is any other bird in the area, the Exposed bird dies. Removes the Expose from the bird if they survive.
If Radiate is used without there being an Exposed bird: A green area appears around the Radioactive Duck. After the time elapses, all other birds in the green area die.
In either case, all other players are discouraged from being in the green area. The Radioactive duck can try and intentionally stay in the area when someone else is the source, but this could cause others to question why they stayed in and got someone else killed (or this could be a smart Dodo play, for example). Or, since the source could be the Radioactive, it forces other birds to split off in multiple directions, since running away all together in one group could cause them all to die if the Radioactive chases them. These are just a couple interactions I thought this role could add.
Open to any and all feedback/suggestions on this role. I had a few iterations with this idea, but felt this final one was the most balanced and added the most new interactions to the game.
May sound like a annoyance but i feel like it brings a humorous aspect.
Boombox Duck- Twice a game you can bombard a meeting with music (This provides alot of room for different genres and pop culture references).
I know I may not be the only one that has a issue with being talked over so maybe this role would help people be more considerate towards others by showing them that it isn't nice to be drowned out by others. It also provides a help for any information being talked about
One issue i see is it possibly being loud for some users but my resolution is that there could be a countdown or like a confetti visual and audio cue a few seconds before the music kicks off.
I plan to come up with several ideas and will continue to revise and make many more if there is any questions please reach out to me and I'll answer all questions you may have.
And as always Happy Goosing!!!
Chicken Neutral
Idea from its metaphor of cowardice. Chicken canât report and can only vote pass. Will dodge all direct kill attempt, birds that try to kill it will have its ability used and goes to cool-down. Bombs, warlocks mosquitoes, votes, environments can still kill it. But assassin cant (same with Gravy and Vanilla Goose, no option to choose). Chicken win by successfully dodge death 2-5 times(same with Vulture)
Oh, pelican canât devour them either.
Itâs like the opposite of Dodo Bird
Oh, one more thing. Chicken have no ideas whether someone has tried to killed them, nor did they know how many more times they need to dodge death to win
This just sounds extremely streamier/recorder unfriendly.
While role switching may sound fun, but it can disable player agency. Imagine you got a role you don't like. You could just ask the Switcher to switch roles with you and you'd be a confirmed goose. It probably shouldn't be so easy to clear someone, especially in something like a meeting. The self-killing thing could be interesting, only problem is the Switcher could just say "I'm going to switch roles with Bird 1" and when they die, players may take notice and vote out the bird they tried to switch with. A counterplay could be that an assassin is trying to frame someone for being a duck so they say they will switch and but end up shooting themselves instead. But I don't think a duck life is worth getting out 1 goose. Perhaps the Switcher would work better as a neutral
If the switcher attempts to switch out with the dodo and dies and that person who's the dodo is voted out than the dodo wins. This avoids rash or immediate voting.
The whole point of being switcher is to not confirm with other players who you are. It's up to the player that had the role switched with the switcher to either alert someone that they're the switcher. Which would make them vulnerable to assassination or find whoever switched roles with them and asked them to switch back. Or even switch with someone else if they want.
I don't think it would work good as a neutral role because it would only allow someone to switch with another neutral role and if there's only two neutrals then the likelihood of the switcher dying because they guess wrong would be astronomical.
Maybe the sheriff can make someone a special kind of goose that is like the goose with one shot but gets another one if right or both dies and they can only have one at a time
You mean deputize another goose? Danger of that would that the sheriff would need to make sure they're deputizing an actual goose rather than a duck or neutral.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Major downside with the Boombox duck is that if the player plays copyrighted music, it could get really messy. Especially if they're streaming or they have monetized their playthroughs.
No the player has no controls over the song choice it is up to devs to insert any copyright free songs
Professor Quackenstein Aka Mad Scientist
Map Exclusive Role
Mad Scientist must collect ingredients around the map and bring them to his lab and mix them in certain order via a memory game
With a successful attempt the Scientist can become immune to death for a short period of time (like 30 seconds to a minute don't want it to be to over powered)
But a failure with the memory game will result in the demise to the Scientist and any that happen to be within range of him
And how does it win?
Yeah my first iteration of this role was to be on a successful attempt of the memory game would grant the Scientist the win but i found that to be unfair
I just love to brainstorm and i respect the devs decisions on remaining unique so i want to provide as much originality as i can because i have much love of the game they create
Interesting concept
-"Have any of you seen XYZ?"
-"No."
-"Vote them out then."
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
@fervent pasture
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
changeling (duck)
if Your teammate dies you get there role.
So plain duck until another duck dies?
I can think of a few uses for this but it's pretty situational.
Amnesiac but for ducks
only thing similar to amnesiac is the role changing thing
let me explain the differences
amnesiac: is good, knows the roles of the roles they're becoming, amnesiac cannot win unless if they remember a body, Changing your role Will alert Everyone that you changed roles.
changeling: you become the role of your first dead teammate, is not sure that its becoming a role depending on the set up, is evil, can still win without even changing, cant willingly change.
Counter-intelligence Geese.
If hes the only one to vote someone, he have 33% chance of sucess of know the person role in the next meeting. If voted by a SPY he return hes role has Canadian or Celebrity
Puppet master(Duck): canât kill nor vent. Can place a âreal-bird-sizeâ bird-puppet, with the look of random birds in game. Puppet will kill 1st birds that comes nearby, has 5 seconds cool-down when set up. Will disappear after meeting or killing. Canadian killed by it wonât auto report. Detective will always find puppet master âinnocentâ.
A trapper, but easier for other birds to dodge.
Blackmailer duck
Abilities you can chosed to black mail one person per round block them from voting and using their ability has a meeting cooldown
Itâs not easy to âsteal abilityâ.
And it would automatically knowing their identity.
Very overpowered
Maybe change to âblock their abilityâ, geese become vanilla goose, neutral becomes walking bird.
Maybe it can increases their cooldown by a amount instead of blocking it and not letting vent or snoop
What about abilities that arenât time-gated. Like dodo bird, adventurer
Maybe it won't affect nertuals such dodos,adventurer,avenger and make them to not speak but it like silenced
Name: Salesman
Role Type: Goose
Ability: Has the ability to vote twice for two different players one vote for both of their choosing
Withdraws: Can not skip vote or vote themselves.
A salesman would operate alot like mayor but it would also kinda make voting more difficult to work in the ducks favor which i seen happen alot since other roles like Falcon and Pelican are forced to skip.
Could also be done as a neutral role where once the salesman votes for the same duck 3 to 4 meetings in a row it wins but it would have to be brought down to only have one vote so that it remains balanced and fair
Vicarious [Goose]: you can spectate a single bird per round, but if they die, you die as well.
I'm unsure of how this would work exactly, but here's some ideas.
- you touch a goose and press your ability to activate it, then after 10 seconds, you switch to spectating that goose but your body remains where you were last standing, similar to esper.
- same as #1 except your body disappears like invisibility after the 10 seconds (and the invisibility can see your body while they're invisible)
#1 is more vulnerable and therefore seems more balanced, #2 may be too powerful, but who knows. Perhaps the new seamstress role is something similar to this? :o
Cameraman (goose). He can place cameras around the map, with a maximum of 3 at a time and a 30s cool-down.
-They become unusable during sabotages, except for lights, where they just have less vision (more than when the lights are off but less than the vision is normally).
-Ducks can see where cameras are on the map, and can break it using the kill button (no cool-down if you break it).
-Cameras will show a blinking light if the cameraman is currently watching, and cameras reset every meeting.
That would be a bit OP if you spectated a duck that killed, maybe the ducks get informed if you spectate them
you could spectate a goose and the goose gets killed by a duck, you die as well. You could be spectating a duck and then get eaten by pelican and die once the meeting is called, etc.. There's play and counterplay. Something isn't "OP" just because it gives you the possibility of finding out some information. The Vicarious goose can also be ignored, or shot by the assassin. The chances of the Vicarious actually surviving into lategame is seriously low, since there are less people and a higher chance of death. It's a risk vs reward role, it's not too powerful at all.
also, if a bird walks past the vicarious goose (while they are alive and spectating another bird), they will be suspicious of them when they stand still and don't respond to them at all. Vicarious could also be mistaken for esper and voted out, since their functions are quite similar
Chicken Role as an alt Canadian Role, when killed they run in the direction they were facing/going for 3-5 seconds or until they hit a wall, the big goof about the run is when the run happens they have no head
What if the chicken goose works that when they get killed they can roll their body around for $ amount of time. They move slow like thrall
Omg I had an idea for the space maps. Alien duck! It will morph into an alien like the mummy but no one can see each other's name much like on bloodhaven for these maps. The alien can kill like serial killer with a very short cool down and lasts for 25 seconds.
Iâve seen a lot bringing up a chicken role. My idea for it would be a chicken being âscaredâ, therefore unable to report bodies and forced to run from them and try not to get caught.
As an idea for a new role, I was thinking if they put a role in which you can transport yourself to any place on the map, as a teleportation ability with a cooldown of I couldn't say, I would say 30 or 40 seconds, both thinking the role is for duck or for a goose or another type of role in which you can go through the walls but with a limit of being able to go through 1 wall just thinking that it is a role for a goose.
the cooling as a limit or rather that the parts that have already teleported can only do it once for those places and then they are blocked
And you can do your teleportation to other places except the ones you already did
2 roles that, in my opinion, would be great but should find a name for them, such as the one who walks through walls; Mason so to speak
or the one that is teleported call the role : teleporter
Idea
Neutral: Brown-headed cowbird- brown headed cowbirds put their eggs in other birds nests, this bird would be perfect for a bird that wins if they survive and will win with ANY bird.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The new mechanics of day and night and corruption are so cool. They open up so many cool ideas so Iâll try one.
%role Missionary Goose: When killed it can uncorrupt all nearby players, including its killer. Doesnât work if the missionary itself is corrupted.
I guess this can be some kind of Canadian alt, but instead it reveals all players that were nearby and causes the duck that killed it to potentially lose some of their powerful abilities. The weakness of it not working when corrupted means it is really important that the missionary has to be very careful around corruption because then they will become an easy target.
While creating roles, please be sure to reference https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing or just give it a good read if you suggest a role!
Theyâd be a neutral role and like the vulture have to find bodies, but as soon as they come in contact with them, they have to run and not get sussed as the killer of the bodies
i had an idea for a chicken that would exist in another game mode
the whole game mode will exist so I dont have to answer questions about chickens
trap master , role : duck , after plant a traps , if a one goose close to trap , player not dead , but got stuck on trap , after that trap master duck got a notification about someone stucked on trap, the duck go to check the trap and kill the target stucked on trap đޤ
interesting. Actually, the devs talked about a demon-related sabotage on the new map that works similar to this. The demon, when touching geese, will stop them in their tracks and I believe (correct me if I'm wrong) the geese/bird who gets stuck will not be able to see names/roles other players.
Class: Penguin
Role: Neutral
Characteristics: The penguin will be a class with the objective of "fighting" people who walk in groups. Its goal will be to pass by another character and use its special ability, which consists of a "freezing" that will start seconds after the ability is used. After the freezing starts, both the target character and the character closest to them will be killed. If no characters are together, only the target will be killed.
Samurai(goose)
If youâre between them and ducks or neutrals with a knife(Falcon, Pelican), you die instead. You'll get a bonus if you use that way to protect Daimyo.
Way to replace Bodyguard and Hitman
Idea : Dueling vultures Two vultures would have to eat a set amount of bodies, to win the vulture has to eat a certain amount of bodies to be able to kill the other vulture and eat the other vulture. That would be a very interesting role I think.
Not bad, but winning as a vulture is already hard enough
Thatâs why it will add extra spice
Well, that's what he's saying though. There's enough spice already
Yeah but I want even more
I love pain
Also the bodies needed to eat will be halved for each vulture since there is 2 of them
Also tbh vulture is not that hard if you are skilled and sneaky enough
well, sometimes it's just luck based too
like a meeting can prevent you from eating a body, or a killer slashes you
You do have a point but I canât really relate since Iâm an extremely lucky person
Chicken (neutral) win conditions smoke it make a small smoke screen on a radius where the chicken can see but the rest are all fogging. (Include ducks and other neutrals)
I had the same âscaredâ idea but as neutral. They can always dodge direct kill but canât report nor vote. Can be bombed, voted out. Win by escaping death x times(same as vultures)
Excellent rol my like
It could be a role of a goose too, redirecting the idea, for example, the trap is set, but the only one that can fall into it can be the duck and thus discover the murderer.
He could only get out of the trap if another duck helps him, as a more developed idea.
That would rather not be a good idea for role-playing, but a good idea for a game mode, for example 2 vultures, 1 murderer and 7 geese, or to develop an idea for a game mode, but for role-playing it doesn't work for me Thorn
A chicken role wouldn't be bad, it would be exciting but it must be given some ability, for example having the ability to run faster than geese and ducks, but with a cooldown limit of 30 seconds, for example, the idea seems to me excellent
.
The idea of ââmaking a role that reveals the role of the players for about 5 seconds occurs to me, but as a limit, it can only reveal the role of 1 player and be able to do it once per game, for example, the role of a clairvoyant or the role of the spiritualist.
Toucan(neutral) win condition: Eat all nuts in the maps in one round, and your tasks will be replaced with nuts. Everyone will receive a notice and an arrow when one nut is left.
a duelling vultures idea sounds great on paper, but can you imagine how hard that will make the game for the geese? No bodies to report means the ducks can have an easier time killing everyone as theres nothing getting reported
Only appear in Jungle temple and Ancient Desert
and replaced with piegon
Correct me if I'm wrong, your ability is making a small area foggy and only you can see what is happening inside the smoke.
What's its win condition though?
Yea but like letâs say I add a role in : radar, this goose can see the bodies of every dead person, since vultures would like it I think that this would be making this role balanced
Also the game will have a limit of 2 killers (1 duck, 1 falcon)
Or I guess they can increase the player count to 20 or something
At that point, you're almost designing a new game mode.
the dev did said before that the current available map is not that suitable for a trapper role to exist, so no trapper roles for now I think
I guess so
I mean on paper it would be cool
I guess
Then you should go to #đŽď¸ągamemode-ideas. It would fit better there
don't think that will be fun... like 15 secs in the game, you fell into the trap, someone saw you fall into the trap and start a meeting, you get voted out
I guess so
Well Iâll see what the mods think of my idea
Iâm not begging or anything but like I guess that would be cool that they tell their opinion about my idea
It is an interesting idea. Itâs very creative but for in game purposes it would be slightly OP to know exactly where a dead body drops when you have a role in the game such as the medium who can check the number of living. Adding onto this, letâs say there is a vulture in existence, thereâs now a lot of factors that signal where and when bodies die and it can also make it harder to get away with killing the Canadian. You never want to give geese too specific of abilities or it takes out a lot of the deduction and makes it harder for the ducks to get away with things.
Donât stop giving ideas though, Iâm not completely knocking it. Even if they canât or wonât be put in the game (you never know đ) itâs still fun to throw out ideas! Maybe itâll spark inspiration for others or even the developers.
Understood Iâll try to find up with more ideas
The modified goose (goose)
If this goose died, the timer start counting, after the timer end, another player walk into the area will report this corpse immediately (any roles include goose, duck and neutrals) becuz this role corpse release a nasty scent(this even work if they died and leave smears, for example, got killed by a rolling stone, if they died and leave smear, this role corpse smear will be invisble to everyone) (dead by bomb or enviroment that doesn't leave smear will make the role skill not working)
well that is right
enforcer (goose)
during a meeting you can shoot a player, shooting a goose has deadly consequences. (this is not a guessing role and will replace sheriff in, The basement, jungle temple, and ancient sands and its good because it's like a politician you can clear yourself, but the snitch you can fake claim it, The enforcer can clear themselves, but the assassin can fake claim it)
%role Invoker(too bad warlock already exists) (Duck): Can target players with more powerful demons. Can use the cut ability the initiate had, allowing it to mark players for the demons to target. I also thought it could be cool if they also had different demons they could summon from regular ducks, so I tried giving the Invoker the corrupting and the explosive demon.
The corrupting demon works like the basic demon, chasing down a player and stunning them, although this one also greatly fills their corruption bar, making it even more devastating.
The explosive demon chases down its target with a live bomb attempting to pass it, like the demolitionist. This doesnât always guarantee a successful hit, as if the demon canât catch its mark before the bomb detonates, the sabotage would be a waste.
That idea would be like something similar to the role of a murderous duck, it's not a bad idea, it would be interesting
but it looks a lot like the killer duck
.
thinking about the idea that they will create the role of blinding duck, that a duck has the ability to blind the geese and at that moment kill one, it could harm the geese that hang out together and there could be the possibility that it forces them to break away
Your idea is not so bad, thanks to that when you said stun the idea of ââthe blinding duck role occurred to me, you can continue to stun other geese
To be fair, I think there are enough roles that cause geese to lose sight. Invisibility can kill blindly, esper can kill people in groups without incriminating themselves. In most maps you can just call lights sabo, and on the Bloodhaven map you can just wait until night and no one will know who killed unless they are really aware or wait until day
role eagle:The eagle has the ability to kill. The person he killed does not fall to the ground, but after a few seconds, the eagle drops the corpse to the ground.
This is a bit vague. What determines their prey? How long does the corpse need to be left? What exactly is the win condition?
its a neutral role
like falcon or pelican
if he wants to win he has to kill everyone
Eagle is a neutral role like hawk, if the eagle wants to win, he has to kill everyone, but unlike the hawk, he has to leave the body wherever he wants after a few seconds.
We thought of the idea of this role together with @high tundra
Being neutral doesn't mean it has to kill everyone. See: dodo, vulture, pigeon. Maybe if the body hasn't been found for a certain length of time, he wins. By this standard, this would mean the body has to be visible and not eaten. Calling a meeting would interrupt the win condition.
then the geese can easily figure out who is the eagle
i think your idea makes sense but eagle is a predetory bird
so he goes to hunt and catches other geese or ducks and after he is done with eating he hast to leave the corpse
In this way, he can continue to pretend to be innocent to other players.
We thought of another way for the eagle to win. As we said, he can keep the person he kills and has to carry the corpse 60 seconds If he can carry the corpse for 60 seconds, the eagle wins. If the bell is pressed before the 60 seconds the eagle fails And the prey he carries dies if that happens then at the end of each round he will have a another target and he'll has do it all over again if the eagle dies while carrying a corpse then he drops back the corpse.
What if a role that can walk through walls(cannot see through)
or
A role can see the specific votes?
Will that bring more diversities?
i have given thought to 'stronger' demons btw, i meant to reply to this
marksman (duck)
your kill button will be replaced by a mark, during a meeting, you can click a button killing all Marked players
but you only can kill in meetings, duck always have kill button, and assassin role already exist
How will players ever work out who killed them?
I'm not sure how I feel about a role that can walk through walls, but for a role that can see specific votes, you can turn off blind votes in settings, so I don't think this role will help much
How does it carry? like how Undertaker dragging a corpse?
The vote will reveal much infomation, when a duck is exposed, his teammates will vote "Skip" for them,so this role will found these ducks(or neutrals)
Like Pelican. The prey will be disappeard
Walking through walls was considered for the Basement, but technical issues have put that role on hold at the very least.
Seeing votes would be useless if Reveal Votes is on, but maybe that situation can be fixed.
I believe the discussion around walking through walls was around how the game would determine what to do with the player if their phasing ability ended while the player was "out-of-bounds"
Living bomb [duck]: its a normal duck who can kill the others but he has a ability that allows him to explode himself and the other players (maximum 3) which are so close to him. Thanks to this role, people will have to keep a distance between them and will also prevent walking around in groups.
Note: when he explodes, he dies too
Note again: He can't do sabotage.
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This is identical to the kamikaze duck that devs said may or may not be a thing.

Crow effectively functions as the proposed kamikaze Duck did, without dying to its own power
we do have a kamikazi of sorts planned
now that we've revealed the corruption mechanic, i suppose i can explain how it'll work
the role is a duck that automatically loses corruption over time. so if they eat corruption and just sit there, they're hurting their team
at specific corruption levels, they can activate their ability to prime themselves
and a sound effect will occur
everyone will hear it
and they have a certain number of seconds to activate the ability, in which they explode and will kill everyone around them
if enough people are killed, they stay alive
I tend to be very active as a killer so I think I'll enjoy it
Can't wait
well, that's the most non-teaming role I have ever heard of :p
Imagine if its explosion can scale up endlessly, you spend the whole game powering up and then blast half the map
Would the amount be a flat number to be determined, or one proportional to the lobby size?
Roles that require a specific play count usually scale with lobbys size so this would probably have to scale proportionally
It also might just need to kill, say, three people to be enough. Will depend on balancing, though.
his explosion is only a specific size!
although there is an ability for a role in the map after bloodhaven that might be able to wipe out the whole map at once
its probably some minimum , and then perhaps scaled from there
it'll likely be the last role we release for bloodhaven, so it'll be a bit
bet it's fire sabo :p
no, much more fun than that
i tried to dm it to chonka but the message didnt get through
7 boulders instead of 1!
not quite
8?
it does use an existing mechanic in the game, although i dont think anyone's thought of this
or maybe they have, i dont know
Such a tease
This are my ideas:
-Now we have Assassin at evil guesser, now we need a goose that can Guess bad roles, and i Will ad it to the vigilante.
-Made the Assassin shoot in mettings proporcional at the number of meetings in the Game( 1 shot for each meeting)
- Make a goose role that is medic or Guardian ĂĄngel, that can protect another goose for the rest of the Game until they are killed.
- A duck role based in Esper but my idea was poisoning task 2 times each meeting, so they die if they do that task
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Time for the essay
I feel like there could be a goose role that could pick whomever they want to buff or something during a meeting
but with the obvious 'you might help an evil person without realising' deal
Judge Goose
You can pick who you judge to be a goose, much like how assasin picks who to shoot. You will only see the result in the next meeting. You can only do this once in the game.
If you choose correctly, you'll see the person marked with a Goose head in the next meeting. You will however, be unable to see what role they are. Or maybe you can, I dunno. I don't want to make this too strong even if it's only a one time use. That one's up for debate.
If you end up choosing a Neutral or Duck role, the current meeting will still end like normal. However, upon spawning you will be a ghost. This is to avoid people doing things like "I picked X. If I die now then they're neutral or bad" Since people won't know you've died. Except for the Medium. Assasin also discourages declaring out loud that you're the Judge, if one is present in the game.
There's probably gonna be some flaws here, so feel free to point them out. Just something that came to mind.
So the Judge could probably be okay learning that they're on Goose team, but knowing a specific role would be too strong. That wouldn't be TOO functionally different than someone being cleared as "not a Duck" by doing tasks that Ducks can't be assigned. I think the punishment for picking incorrectly is pretty good.
The mayor can add an extra vote or ban hammer/make everyone vote for someone.
This is to avoid people doing things like "I picked X. If I die now then they're neutral or bad" Since people won't know you've died. Except for the Medium.
I can guarantee you that people would go "Everyone go spam the button so we get back into a meeting before their kill cooldown comes up."
Cuckoo
Neutral Role.
Every meeting/report he can guess a Neutral or Gueese role for a player (including dead ones), If hes right, he earn a "Token". If the number of Tokens is bigger than the number of living players, he win the match.
I think you misunderstand. Marking a Neutral or Duck as a Goose would be what would kill you when the meeting ends. The Judge effect itself.
I'm not sure what part you think I misunderstand. Yes, the Judge dies. And then they hit the button and know the result based on if the judge is alive or dead.
Something you specifically said you wanted to avoid
You meant the kill cooldown from any killers in general then, alright.
I dunno, I feel like there might be a way around that. Maybe they could die with a delay of 10-20 seconds or something. And if a meeting gets called before the Judge self destructs or the effect completely works, it gets cancelled out which doesn't hard confirm their marked person for them and they'll survive. So they get to try their ability again, which would only be fair since it's only one time use.
Though I guess they could still run around and be like "If I explode now X is a neutral or a Duck" so I'm not too sure on how to work around that yet
Maybe they...get temporarily silenced from their own ability until the effect ends? Wether it ends up in self destruct or hard confirming next meeting?
Silenced in Proximity chat, that is. I dunno, I'll think on it some more.
Cuckoo (Neutral Role)
In order to win, you must guess 3/4/5 roles correctly during meetings across the whole game. This includes Ducks and other neutrals. (Need more correct guesses depending on the lobby size, similar to how Vulture works regarding the amount of bodies needed)
Once you've selected someone and guessed their role, you cannot try to guess again on the same person. You also lose the option to select that role on someone else, as it gets locked in permanently under their name. You can only guess roles of people who are still alive, and you only get one guess each meeting. You won't know which guesses are correct or not, in order to avoid the whole "It made a positive noise when I selected them, they're the vigilante!" or whatever.
Even though you shouldn't really bother telling people that anyway since you're going for your solo win, but hey
Loon(Duck)
Itâs like an adventurer that they cant die from environment. They can hide(or dive like how loons do). They cannot kill however and instead they can pull living players for a duration like how undertaker pulls dead bodies. The idea is that they pull birds into environment sabs.
Very interesting, but should probably be able to kill normally. If this is the last duck left, or is selected to be the duck in a 1 duck game, it will be very difficult for them to do much.
That's more of a #đĄď¸ągeneral-ideas than a role idea
Chicken (neutral) : The Chicken is a neutral role, the peculiarity of the Chicken is the ability to lay eggs other players (only goose and maximum 3). What the Chicken needs to do to win is to survive with the players he laid. The players laid by the Chicken has to work for the Chicken, if the Chicken dies, the other players he lays eggs also die.
Note: When The Chicken laid other players they'll be see each other's names in green and cannot use their own abilities after laid.
How would the game look like for the unhatched players? And what would happen to them if the chicken is killed before they are laid? Also, they could sacrifice themselves for the better good and rat out the chicken. Would there be a survive timer, or the win would trigger when there are few players, like falcon/peli? And last but not least, if it's a timer, would it replace the falcon/peli?
but if they sacrifice themselves they cant win
because if they take the egg they will be part of the chicken team no more duck or goose
and if they are the only survivors the chicken team wins. Its their win condition
If the chicken dies before laid then no one will die only the chicken
so they havee to work together to lynch the others
So the game has to have at least 5 meetings to even have a chance if winning? Most games will be over before then.
Krechet (Goose)
While your ability is active, anyone who tried to kill you will die by themselves
You can activate your ability for 5 seconds with cooldown 40 seconds.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
I'm quoting this quite often, but still.. "I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn

I highly doubt that, in a lobby with 16 people. And it scales with the number of people in the game.
It could have two guesses a meeting instead, but it shouldn't be too easy to win with it either.
I think that it can be properly balanced. Would be interesting!
Please remember this is an idea channel, a place to build ideas. Build upon ideas
@turbid bolt please take a moment to read #đ︹idea-channels-guidelines. We would like to promote submitting ideas rather than discourage them. Build upon ideas
@surreal gulch
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
ok
megaphone duck: every turn he has a ability that allows him to talk with every duck no matter where are they (for 10 seconds each turn). In this way ducks can play more organized. But the geese who are close to him or who are in the same room can hear him.
Note: He can't vent.
pyro goose or neutral: wins by being blown up by demo. Goose could win like lovers, winning via basic goose win or its own special win.
Roles are discouraged to exist solely as a counter to another. What would the pyro do if demo wasn't in the round?
If it ends up countering a role as a consequence of its power like how professional counters canadian, great! It still has a useful ability even if canadian isn't in that round.
Probably a bad idea but here it is
Poltergeist (goose)
If the poltergeist dies, it still can affect the task bar by doing tasks, however the number of tasks is still limited and no new tasks will appear after death (like for normal ghost geese)
Alternative: after every meeting the poltergeist gets 2 new tasks
Successor Goose
The successor can, once per meeting, guess a goose role for the body that was found. If the successor goose guesses the role correctly, they become that role for the rest of the game. If they guess wrong, nothing happens.
Just to clarify: they can guess for every corpse reported, and they can only get a different goose role and thus no team swapping?
I do like giving ghost geese more ways to interact with the game. Ducks get to sabotage and geese/neutrals just have to wait.
commander duck :
class : supportive
Talk to the ducks one-way, and guide them
( you can use chat too )
Quite great but no useful in actual games. Since Ducks won't sacrifices one slot for remote commands
Agent(Goose)
You Have a pad, can know how many birds in each rooms. You can't move while you're using your pad.(Nexus Colony, SS mother Goose, Black Swan only.)
Good way to count numbers in each room. But always notice exper's exist
only the body that was found
you can only guess goose roles so you cannot team swap
How about some kind of mix between pigeon and demo?
They pass something around like a hot potato, but if the things gets passed around too much then they win
There is a neutral that Herbird mentioned once upon a time, but has yet to be released, that is a lot like this.
I'm thinking of a role where a goose can make a fake object of itself, and this role are counter of ( morphling duck )
Forensic(goose)
Once per round, you can find out how long ago the corpse was killed by clicking on the corpse.
Medium has the same purpose as this one, just works globally and less accurately
Operator Duck
The operator duck is able to vent to a special room on each map with a duck NPC that is the duck head agent. No other ducks can vent to this room and you can only be an operator duck on maps with vents. By doing tasks you can obtain duck coins to purchase a kill cooldown refresh, a temporary morph into another non-duck that lasts for a few seconds after leaving the vent, and other things you can think of.
@random pier
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Seer Goose:
Once per round the seer goose can look at a persons role.
Being able to hard-clear a living player like that is very powerful. A bit too powerful to give to a goose, as it clears two people as geese.
@oblique meadow please check out #đ︹idea-channels-guidelines please remember these are ideas channels, a place to build upon ideas
Please read the living roles document as well
@vivid patrol
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Trying making a vulture variant for Bloodhaven
Raven: Wins by corrupting itself. It also has the ability of the Iniate, allowing it to destroy corpses to gain corruption. However, its corruption bar takes much longer to fill than other players and the effects of your corruption gets worse as it fills, going from being unable to see players as who they are to being unable to hear players for who they are to finally becoming so corrupt you become blind to corruption on the map. Additionally, as it charges up in its final phase, the Raven becomes the only target on screen if another player attempts to detect corruption. When the bar is finally filled, all players are thrown into a sacrafice meeting, and if the Raven does not get voted by majority, it wins the game
It likely won't affect your ideas, but fyi the eagle is a vulture variant of sorts.. it wont be on bloodhaven though
Security Duck
The security duck can attach a bug to one player each round, and then use their ability to pull up a camera that is centered around the bugged player. You can't walk while spying on someone, and you can hear whatever it is they and anyone around them says too. Think of it like spectating the bugged player.
Seems very similar to the Esper
Why as a duck, though? I know a "security goose" has been suggested often.
I would say that that ability for a goose would be very very strong.
it gives too much information for a goose
Finisher (Goose)
Finisher goose can kill 1/2/3 players (only 1 per round) with the same number of votes after the meeting.
"Poltergeist" goose : grants the ability that once dead, can trigger sabotages in the attempt to take out ducks.
"Judo" goose : Grants the ability to play a quick 5 second round of rock paper scissors against a killing roll. If successful, the goose doesn't die.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Hunter (Goose):
When/If you are voted out, you can take out one player of your choice with you. That player gets shot (like assassin) and dies.
Another role is The Executioner:
This is a neutral role, where the executioner is given one player to vote out (not eliminate). If the executionerâs target is killed by the duck, he gets alerted while also getting a new target to get voted out.
@arctic shoal
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Sparrow(Neutrals)
Trio, and your tasks are fake. Once your partner died, yours'll able to kill in rest of game. When you alone, your kill cooldowns become 12 secs.
Victory Condition: When all ducks and falcon are voted out or killed, sparrow's number= equal of other neutrals and goose
We have duel dodo already, why we can't have another team of neutral?
The issue is that duelling dodos are not a team, they're competing to take the spot of superior dodo.
Neutrals win on their own, they're a neutral fraction with their own win conditions.
Chaos Duck
The chaos duck can curse one other goose each round to make their ability backfire until the end of the round. Cannot be used on other ducks, mimic, and neutrals, but will still use up your curse for that round if you decide to use it on one of these. Backfires will mostly be unnoticeable effects, except some cases. The goal is a high skill-cap duck role with a lot of specific uses to mess with people.
Adventurer: Will die to environment.
Astral: You will be stuck as a ghost when sending your spirit out.
Avenger: Sometimes your kill button lights up without a kill happening nearby.
Birdwatcher: You cannot see other players through walls anymore.
Bodyguard: You lose the kill redirection ability.
Canadian: Your killer doesn't self-report.
Celebrity: Your death is no longer announced.
Detective: Your detect will always show that the player has killed.
Engineer: You are ejected from the vent and hiding spot after 3 seconds.
Gravy: You lose the kill redirection ability.
Locksmith: You lose the ability to open jail.
Lover: Your partner doesn't die when you die.
Medium: The game will show you a random number of ghosts close to the real number of ghosts.
Mortician: The role of anyone you investigated that round will appear as a random other role.
Politician: You can be sent to jail during the next meeting.
Sheriff: You die even if the player you killed was a neutral or duck.
Stalker: After a set distance, your tracked target becomes untracked.
Street Urchin: You lose the ability to open doors.
Tracker: The positions of birds are random on the map.
Vigilante: Your shot will end up as a blank, but you can shoot again after the next meeting.
It's an interesting idea, but almost guaranteed to be perceived as a bug
Teleporter (Goose or Duck)
The teleporter has a button that lets them switch positions with another person that is in the game. This has a cool-down of 40s.
Dodo bird is totally not jester and assassin is very original :/
I get what youâre trying to say though
I think the point being, that out of roles that already exist in various social deduction games or mods, the team have adapted the ones they feel are a good fit for GGD already 
Yeah I get what youâre trying to say
Also is hunter in among us?? I never knew that
There's a similar role in one of the mods, don't remember what it was called though
Or which mod
Oh alr
It's not that they are only adding original things, but more that they already know of mechanics feom other games. So we shouldn't suggest for example an amnesiac goose that remembers a dead player's role since that mechanic is already in a lot of socdec games.
Thus they already know of it
Claustrophobic goose
(only on maps with closing doors sabotage)
Once per round, you can open the doors and get out from locked room.
That's basically the Street Urchin
Ah, forgot about it
But Street Urchin exist only on several maps
I mean it could be an alternative âStreet Urchinâ for other maps with no door unlocking role
Unlocking a door would then hard confirm you as a goose without any doubts.
That's not an issue. Street urchin can similarly be cleared.
Its just balance. The other maps weren't designed with being able to unlock the doors in mind
%role Astronomer(Duck): Can create brief eclipses when fully corrupted, shortly swapping to nighttime. I thought it could be cool for it to irregularly transform to nighttime for a few seconds, giving the whole duck a very small window of anonymity and an opportunity to access the more powerful night demons when they normally arenât usable.
This gives me an idea for a game mode
Seagull(Neutrals)
Win condition: Drag enough corpses to specific place(randomly). The amount of corpses the Seagull needs to drag to win is the number of players divided by 5, rounded down.
Drag function same as undertaker, at reduced speed while you dragging.
Hidden Duck(revised)
Team: Duck
Function: You know other ducks, but ducks view you as gooses or neutrals and also can kill you. You can kill gooses or neutrals once other ducks are eliminated.
Note: fake tasks, can vent like ducks, killing cool down is 14 sec.
Cuckoo
Team: Neutral
Function: as a parasite and a copycat in animal kingdom, can use a power from other neutral, duck or goose. 3 times at maximum in the match.
Note: to activate the 3 powers (other neutral/duck/goose), the cuckoo needs to do tasks. After activate the 1th power, the 2nd and 3rd ones just shows up and activates if the first power was used or deliberately rejected. The cooldown between powers is 30-40 seconds.
Kakapo
Team goose
It can only activate its powers at night
Itâs abilities include jumping onto players like a leech and sticking to them there eyes are visible by who they are leeching off of and the screech which only activates at night and when using this ability it can show the color of the role of the birds you screamed at.
Itâs a area ability that goes wherever you are looking in a direction
And it bounces back like sound waves
And itâs 10% slower in the day
And 20% faster at night
Sabotage master duck
Sabotages are now easier to activate for you (less points to connect, less gemstones to remember, 3 digits instead of 4)
When you alive, sabotages cooldown reduced by 2/1 second for every dead goose.
It should be Neutral
Oh I got one!
The Unprofessional Role!
- With this roll you have a kill cooldown of 60 or 90 seconds that will kill any who walks by you automatically.
- All your tasks are fake or your tasks are real and will slightly speed up your timer per task you completed.
- You will automatically kill anyone even if while doing a task or not.
- Solo Role
- While in voting mode you only have a 30% of hitting your attended target even if you get it right or else nothing happens because you missed your target by a long shot (it also makes a unique sound indicating to everyone that the Unprofessional is still alive but missed their target but their guess was right) however if you guess wrong itâs 100% chance of you un-a-living yourself just like the Professional role.
- The Unprofessional only has 3 bullets instead of 2 unlike the Professional since theyâre not the best of shooters and always needs a retry.
so you drag the bodies to a certain place, and it gives you points or something like that? because if not then others will find out your stash of bodies sooner or later right?
skill-copying roles are cool, but I think they bring more confusion to other player than fun
(for a Neutral role you also need a special win condition btw)
Its VICTORY condition
I mean yea you drag a certain amount of bodies to a certain place to win, but unless it has fog area like the pyramid & temple map, corpses will be easily found out (I think)
and because most people report on sight, if you don't have the ability to detect corpse/kill it will be too hard for it to win
Bodies also get cleared in a meeting, so there's a difference between doing it all in a round, or over the course of the game.
over the course of the game.
So maybe like a nest that only you can see? If the body is dragged in, it disappears.
Making the seagull a modified vulture alt, completing the neutral alts.
Falcon -> Pelican
Pigeon -> Crow
Dodo -> Dualing Dodos
yes
The Greatest Gryphon(Goose)
When you are killed, murder will stunned 5secs.
You are entitled to your opinion, however, simply saying you think something is trash without offering any kind of useful way to improve things does not help anyone. If you don't like the role there is always the option to disable it.
Now you are just spamming the same thing over. Please don't do that
What I'd suggest for the astral is to increase its speed

Astral isn't trash, it's just weak compared to many roles. I agree that it needs some type of buff, but it's not simple to come up with one.
Increasing the spirit's speed would be the simplest way to do that, but it was originally made that slow on purpose to avoid gaining too much info.
Maybe add a way to came back to body on command? If you got the info you wanted, it's better to be at bell as fast as you can
Grey goose; has the ability to distort vision and audio of ducks and neutral roles
The people who made these roles are actually part of the GGD development team.
Sometimes these roles make sense (although they have to be slightly modified, like Assassin)
The Jester concept is commonly found in every social deception game worth its weight and it is not necessarily a role we consider to be an addition but rather the core of the game.
it NEEDS to exist
MUFFIN MAN! there are 2 types of muffin man's the 1st one is a goose they are good and can choose who can they protect (yes the good muffin will bring a barrier that will protect them from anything trying to kill them but there is a side effect only 1 person can be protected per meeting so if someone calls a meeting in reports a dead body the muffin man can protect another person) and there is the duck muffin man who can poison the muffin the same thing happens if someone reports a body or calls a meeting they can poison another but the person that had been poisoned will die If a meeting is called or dead body is reported.
kill stops are a hard no
Oh okay then no barrier? Just normal muffin?
potentially, I'm just saying that the barrier definitely wouldn't be a thing if it does get added
Agreed, the bad muffin man's killing idea is good they poison the muffin I'm pretty sure if it where to be added that would be a good way to kill right...
well having a role exist just purely to counter another role is generally not a good idea
A poisoning mechanic could maybe be implemented for the bad Muffin but it depends on it's execution
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
-Chef-/
This team would be a goose. They would have a room they would be in during a meeting. They could collect "utensils" around the map and have to have 10 by the end of the round if they want to go to the room. During every 2 meetings, they would be able to go to their room in the meeting, and select a utensil set to "cook" something with. This would what would be basically a sabatoge for the geese. For example I thought of the "Spoon" Set which would allow a player to choose a random player to stay in the meeting during the round but they could still kill, do tasks, etc. remotely. They would have basically a minigame computer to do tasks, and they could kill but it would have their name over the body for five seconds
The âJesterâ concept doesnât need to exist for GGD to be well made (or any role the game for that matter). Dodo Bird could simply not exist and this game would still be considered a âbetter Among Us.â Speaking of AU, the game itself worked and still works today because of its welcoming simplicity, and in the actual game, the âJesterâ concept is not needed for the game to be fun and enjoyable to play because the concept of evidence being shown and presented during the walk around phase and the logical reasoning of someone being bad being talked about during the meeting phase, basically meaning that roles and other neutral factions like the âJesterâ where not needed and could be an option later on in the games lifespan. In GGD, proxy chat is the NORM, and both logical interaction in meetings are mixed in both phases, making some info not talked about in the meetings because a lot of people already know the info while others do not, making the Dodo Bird have a disadvantage when trying to make themselves available to vote out unlike in other games like Town of Salem, making the Dodo Bird almost a filler Neutral when talking about the mechanics of GGD and how most games go in proxy. Plus you recently added the more votes the less time mechanic in January, which by the way, its INCREDIBLY common in each meeting of one singular game for a meeting to end WAY faster the meetings intended time if you are not careful with how you vote and with no meeting info, making meetings almost pointless, which adds to Dodo being a weak and an unpredictable neutral, making the win less satisfying. The reason âJesterâ in modded AU works well by itself (unless you have proxy) is because the âJesterâ has a bigger chance to make themselves more noticeable, making the crew having to publicly deduct who is the potential âJesterâ. Just saying, I donât think this game thatâs tying to be a âdifferentâ Among Us DOES not need the âJesterâ to be a fun social deduction game.
Just stating what I think about this game honestly: Itâs just an ok game that I have gotten bored with because of how the community has made a proxy among us where most neutrals donât do their job.
Which is fine, do whatever you want
