#š£ļø±classic-role-ideas
1 messages Ā· Page 9 of 1
lol
ā¦once it is ready
A duck that can rage and kill multiple targets? Sounds fun
theā¦WHAT?
I know what it can do but I had to sign a confidentiality contract
Herbert teased a new duck role called the [REDACTED] duck, which might be a part of a potential update where {REMOVED}
Effectively, it's able to {UNKNOWN}, though it's body {DELETED}, and after a while [SPOILERS] dies
It's also because it's a 'may or may not be added' deal
@whole widget Please do not attempt to spread misinformation in the server and respect your fellow Geese and Ducks
sorry
Ehh itās understandable
I can't help but troll sometimes, it's a bad habit of mine
I'll avoid it in the future
Listen, Herbert doesn't want you to know this, but the new duck's name is-

I also troll so I guess we both have a problem
Assassin ghost?
so we cannot see waht you said?
Yea Herbert deleted it
lmao no that's just me dying 
Yea I know what you meant itās just funny to act confused
I just enjoy confusing people, it's really funny to me
ā¦wait how the hell are you aliveā¦waitā¦ohā¦heās a thrall
Thatās the point of why I enjoy social deduction as a evil role 
Yeah, the
duck will be able to
while
.
yeah lol
And as a jester role
It's why I enjoy playing as dodo so much
But If you guys excuse me Iāll go and make a gamemode idea that is 70% be turned down 
And I am fine with that

Idk how well this would work, especially alongside Canadian and all, but what if there was a Goose who automatically planted a 15 second bomb on their murderer? People could say in Draft, "he's ticking and there's no demo so he killed the [insert sweet goose name here]". Or maybe the killer could delete the evidence by passing the bomb off to the person who saw them ticking. It seems like too much power if it was the same as a bomb though, especially if the explosion made a sound all players can hear, AND left a pair of webbed feets
The first thing that I thought of reading this is that meme with the chocolate gorilla trying to tell you something, but melting before it finishes.
LMAO XD
I have no idea what was said here, but I still remember the last time Herbert shared a role idea.
So far that role has not come to be, hopefully one day
Here's a helpful recap :)
%Role
Name: Golden
Team: Geese
Win Conditions: Win with Geese
Information: Much like the Gravy Goose is able to increase their own bonus if they survive at the end of the round after completing tasks. The Golden Goose will reward the entire goose team with an extra bonus by how may tasks they complete and if they survive to the end. The Golden Goose will not complete their role if any other team wins, even if they are still alive. Unlike the Gravy Goose, there is nothing marking the Golden Goose visible to the other players. This makes it harder to find and kill the Golden Goose. However, because they have no visible marker to show that they are the Golden Goose, they can be assassinated if they're not careful.
So every goose gets a bonus, if the GG lives to see a geese win?
An interesting idea, as claiming the Golden Goose would make geese extra wary of voting you off, but claiming it as a duck would draw a lot of unwanted attention (and witnesses) to you, effectively making you have to go passive.
I kinda like this 
It's a role which has very little gameplay effects, but I like how it adds a layer onto the social aspect of the game (who's claiming the Golden, is the golden actually doing tasks, should we be following the golden).
One of those roles that nobody will really select lol, but it's an acceptable role that's true
Itās a thing that might get inside the greed of geeseā¦itās perfect for ducks to claim it
Whatās more? You get more coins
itās perfect 
I think you should add a disguise role as a goose but they can disguise as someone else and they can kill
Thatās just morphling with extra steps
Heck itās even sheriff copying morphling
Iād select it just to be the cool goose who gives everyone coins 
Yes, but as I mentioned: claiming it will make the geese start to follow you (so you donāt get murdered), so itās a risk/reward situation 
How about a ghost role or similar where dead people also are able to vote
Hi
Yeah that wouldn't work out lol
Dudeā¦pigeon is now a lot easier
Ye you are right. Would it make too easy to identify ducks
ā¦butā¦uhā¦wonāt the geese notice there is a extra vote?
Bruh 
@glossy juniper
%Role
Name: Sentry
Team: Ducks
Win Condition: Win with Ducks
Information: A duck that can plant a sentry gun in any accessible area of the map. The sentry gun would have to be activated manually by the Sentry duck as if they're activating a sabotage. Once the sentry gun is fired during the round, it disappears and cannot be redeployed until the next round. The sentry gun would have a limited field of fire and likely a limited range. The sentry gun would be able to kill any player, regardless of the team. When the sentry gun is activated, a beeping noise can be heard before it fires. The ducks can see when and where a sentry gun is deployed on their mini map. The other players would only be able to see the sentry gun when they encounter it. If the sentry gun isn't activated, the other players can disassemble or destroy it by approaching it and using their repair button.
This would fall under the same problems as the trapper duck. The (current) maps are not designed around deployables.
Future maps may or may not be designed for deploying/building roles though.
Role idea bounty hunter I'll leave some else coming up with the mechanics and type
sounds like that would basically be hitman
Or Serial Killer
Necromancer
Team: Duck
Function: Activate ability to revive 1 dead body and turn the victim into a duck per round.
Note: Revived ducks does not get a special role.
"I would sooner delete GGD before adding in a kill stop/revival role" -Shawn
If you like killers reviving people to before more killers, you might like Trick or Treat mode
You can't team swap and reviving players and talking to the dead
yes, we just said that
This got a bit buried so I'm going to bring it up just in case others didn't see it.
I remember suggesting a similar idea as a way dead geese could somehow help the living. I think it was shot down for some reason, so this ability would need some restriction, like maybe once per game, or a really long cooldown (like ninja, but resets at meetings).
What would motivate the dead goose to help the ducks once revived? They wouldn't win with the ducks because no team swapping, and they could just follow the duck around so other geese know who the duck is.
Psycho or crazy (duck) idea
Half-joking Role idea (inspired by the Engineer joke in #š¬ļø±general )
The Parrot
(Neutral)
You can use every geeseās powers. You win if youāre the last bird alive.
Falcon clone, but it can pull up a menu which contains every single goose role. They can use the abilities of each of them once.
It canāt kill, unless it equips the Sherf ability
Notes:
BW vision acts on a timer
Sherf is the only exception: it can be used an unlimited number of times and doesnāt kill the user if they kill a goose.
Vigi and Mimic are unavailable.
Engineer is split into itās to OG jobs: technician and mechanic/snoop.
Passive abilities (like Gravy and Tech) are considered used once triggered.
Thereās probably no way this would work but itād be really fun 
a lot of power copying has been suggested before
its a fun idea, that i think would be less fun in actual play
potentially a lot of edge cases too
(i know it was just a joke, but im sure someone will one day suggest some other power copying thing and they might find this if they search the discord history)
yeah probably
I've already seen some people being like "How is my role OP? Look at Pelican lol"
Any role can feel OP if you don't know how to deal with it
true
I still want a role that instead getting voted out to win it has to be killed to win.
It would be too easy to win for that role so they probably won't add it
True
Maybe the lifeline goose someone thought of where you can heal 1 of any goose/duck once per game,but be careful to not revive a duck!
reviving is a hard no
Oof
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
And what would make this duck special? By the name alone, I might think it the serial killer, but perhaps you have a different idea how it would be implemented?
Fisherman (goose)
Throwing out names is well and good, but it's more helpful to have at least a vague idea of how you'd want it to function. Even if that idea is just "can collect fish from the fishing task" is enough to start the conversation.
Yea we do need at least an idea for an ability to be able to discuss something.
IE, FIsherman(Duck) can throw out a lure and pull people into the fog
Name: Arsonist / Pyro
Team: Ducks
Win Conditions: Win with Ducks
Information: This duck can set a Geese/Neutral/Duck (Only if there's a mimic) on fire.
Once you set a player on fire, this one has to find a water bucket that will appear somewhere in the map.
If the player on fire does not find the bucket in 15 seconds, the player will die.
Notes: Fire does not appear instantly, it'll appear within 5-15 seconds after the duck uses the ability.
Related achievements: Barbecue (Successfully set 500 geese on fire)
Just a random idea I thought
By 'Main ability' I mean kill, medium's ability, det's ability, etc.
See:
Would the water bucket be visible to everyone, or just the one on fire? Maybe other players could pick up a bucket to put out the player, or choose not to. Then again, I suppose this does violate the "someone dies with the kill button" rule.
Ah but there's the catch, is a "ignite" button a kill button?
The Pelican has an eat button which can be cancelled, perhaps this is a similar thing
Another achievement idea:
Itās a Girl!: Incinerate a player whoās been partied as the Arsonist 
If you really want to up the chaos, make it so any player that touches the burning player also catches on fire XD
would need to have a burning effect on the player though
definitely would discourage grouping
āWhoās cookin?ā:
As a vulture eat the incinerated body
And a demoā¦donāt forget the demo
except there is no way to stop the bomb, only pass it on
someone still dies once the bomb is set
Only if the bomb A: has started ticking
B: The carrier isn't killed by other means first
but hey itās a fun minigame and Iām glad there is no other ways to defuse it even tho it might be me to explode 
How are they NOT killed?
Well if the bomb doesn't start ticking before a meeting, it never starts
oohhhhh
You can also be killed by environmental or another player, which while you still died, it cancels out the demo's kill
Thatās a interesting tip
I will admit to having killed a ticking player as vigilante to avoid exploding
Thatās ok since itās a way to defend yourself 
I meanā¦a sheriff almost killed me when they passed a bomb to me when Iām a invisible duck
glad I passed it on before they did
Well, that could work
As for the bucket, I'd say the ignited goose can see it only
An arrow will appear showing the location
Now that seems way too easy to cancel. No one would ever die that way. Having to hunt the map is the challenge to counteract the fire.
One more consideration: would the ignited player be extinguished by a meeting? Some things are cancelled by this, and it might be faster to call a meeting than find the water bucket.
Yes
What if there was a Teacher role where the teacher has a ability to give all the ducks homework and if they do one homework question in 2-3 minutes they do not die but if they do not do the one homework question in 2-3 minutes they die but the ability cooldown is 2 minutes and 30 seconds but I think this does violate a rule
Priest:
A Goose role that can bless another goose or duck a round to protect from dying until a meeting is called.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
If anything, this should be a duck role punishing non-ducks.
@thorny badge
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Here's an idea...
%Role:
Name: Amnesia
Team: Ducks
Win Conditions: Win with Ducks
Information: The Amnesia duck can select one player per round. This selected player will be struck with Amnesia and wouldn't be able to remember where their tasks are for the remainder of that round. Any tasks in the list would show as question marks and any markers on the map showing tasks would no longer show up. After the Amnesia ability is used, the Amnesia duck can vent as normal.
When another player is struck with Amnesia, a question mark will be shown next to their name during the next round of voting. The selected player will be notified they've been struck with amnesia and a question mark would be by their name for the remainder of the round. Only the selected player and ducks can see who's been struck with Amnesia. This ability can be used against any other players, including fellow ducks. It could really screw up a Dueling Dodo if they're selected during the round.
The ability likely wouldn't take effect until 5 to 10 seconds after the target player is selected. Giving the Amnesia duck a window to get away.
Another idea I had in mind, is a Punisher duck.
It can select someone every 20-30 seconds by touching them, with a delayed effect like Demo. The affected player has to finish 3-4 specific tasks in a certain amount of time. These tasks do not count for the task total, and as such, do not help the geese in general.
If the affected individual fails to do these tasks in time, an animation will be shown where they grasp their head in pain, which eventually explodes afterwards.
If a meeting is called during this, the counter will be on a standstill like having a Demo bomb.
This role cannot vent, and can kill like normal.
I like this
Imagine being the punisher duck and you get to select which tasks the victim player would have to do. Tasks that are longer in nature or more than one step would really screw them over.
Well, I never said the Punisher gets to select them. I imagined the ability would randomly select some specific ones. The ability could also just be limited to forcing smaller tasks upon the victim.
Considering that tasks are meant to be a sort of timer for ducks to kill, and rounds can be quite long sometimes, that could cause the game to grind to a halt for that player. Instead, maybe there's a time tied to the amnesia, and the victim would recover after say a minute. Also, this ability is quite similar to the Communications sabotage on space maps, except without the inability to talk.
I have always liked the idea of tasks stalling players.
Not enough to cause the game to take a long time, but enough to give the ducks extra time to plan / split the geese up / prevent a task victory
Many games I've been unable to do my duckly tasks because either I find nobody for several minutes or when I do find somebody they're not alone so I can't do anything anyway
Yeah, that was the idea for this role. Basicly make someone waste their time in order to survive. Which sometimes requires the victim to split off from the rest of the group to do the tasks in time.
With the usual drawback of the victim saying "He ran into me this round, he's gotta be the punisher!"
Could be handy for the ducks too, pretend you've suddenly got to go do tasks because you've been (punished?)
Making them slightly more likely to believe you when you split off and kill the Canadian who was the only player alone
Name: Worker
Team: Goose
Win Conditions: Win with the Gooses
Information: Become invulnerable while doing the tasks
Related achievements: Hard worker - finish 10,000 tasks
The devs have said many times that they do not support roles that prevent death.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%role Duckling(Duck): Your cooldown is much shorter but you need to wound your targets before being able to kill them. Wounding a player replaces your kill button, putting a blood drop icon next to their name for you and notifies the victim at the next meeting. When standing near an already wounded player, it transforms into a normal kill button. While needing some set up for each kill the duckling can coordinate with its teammates to leave a few wounded players so the duckling can kill in fast succession.
Donāt know if this counts as a kill not killing, but I just thought the idea of a baby duck running around with a plastic knife was a funny idea.
This works well, but it seems just like an SK alternative, which is not bad, but itās suggested to not have too many similar roles with very similar abilities to make one or the other role obsolete as a result. With SK and Duckling in the same game, a duck kill win is more likely to happen. Just use this suggestion as future reference though, I can see this being in a different map where itās the ducks home land or something like that and the SK is switched with Duckling. Overall though, the Duckling can work.
This role can 100% work in my eyes: itās fun, not too OP, and doesnāt overwhelmingly change the game.
I feel like that the main problem would be how much the cooldown should be reduced. I was thinking around a little more than half but itās hard to say because the only cooldown reduction weāve seen so far is the SK.
Dueling duck ( duck) not like dueling dodo this are in a team the a pair of duck that work together there ability is abducted they lower a player to a vent that how they kill
With Duckling, is it not possible to kill a goose the same round it's wounded? How long after being wounded until someone can be killed? If it's too long, the duckling might be too slow, especially if they are the only/last duck.
Gosling
Team: Goose
Function: Goslings cannot be killed nor voted out. Goslings are visually smaller than regular gooses. Goslings are unable to do reports nor vote anyone. Goslings uses a high pitch voice effect.
Note: Party Ducks do no effect to Goslings.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
While already rejected, what exactly CAN they do? Their immortality already is a big block to falcon, pelican and duck victory, and not being able to call a meeting or vote means a big portion of the game, they're basically an observer. Not a lot of motivation to help their team win.
Eurasian Tree Sparrow
Team: Neutral
Function: Eurasian Tree Sparrow is a role that only appears in ancient sand
When you touch a locust, you rather eat it up and your satiety score, which will be described later, goes up by one point. Also, even if you complete a fake mission on the farm, your satiety score will go up by one point. The satiety score can be exercised by one more vote per point before the meeting time (this is not disclosed to the person, and the pre-exercised vote will not be invalid even if he dies before the meeting begins or during the meeting due to the shooting of the assassin duck)
(In addition, the satiety score is always updated to you, but other players can only check the satiety score of the sparrow when the meeting is held.) Eurasian tree sparrow can use forbidden passageways, and if falcon and birds who use forbidden passageways are all eliminated(except himself/herself), he/she will win. (In other words, geese, or ducks, or even lovers, cannot win in a way that is not a mission accomplishment and sabotage timeout as long as the Eurasian tree sparrow is alive). However, when a Eurasian tree sparrow is infected by a pigeon, it immediately appears that he is killed, and immediately the pigeon automatically self-reports the body of the Eurasian tree sparrow.
(The sentence is translated into a translator, so the grammar and context are not good. I'm sorry.)
Team: Ducks or neutral
Function: Fake death near others. When you fake your death in front of a few people, they will assume the nearest one of killing and they get voted out
That kinda idea has been brought up a few times, and I personally really like it.
It's just...it's kinda hard to pretend being a corpse being slashed in half. You'd also be found out immediately, since they'd recognise you from the colour of the body.
Some peeps have suggested leaving fake corpses on the ground, which is kind of a neat idea.
An interesting idea... except what does the satiety score do? I would think the Sparrow (shortened for the sake of convenience) would be wanting to fill that up to win rather than outlast the killers which, I will note, is identical to the goose-win condition, so that's bad. Also, if there's no warlock, and thus no locust sabotage, I think filling up satiety becomes much harder. I like the idea, but I'm not sure how to improve it.
Protecter (goose)
The protector can protect anyone from getting voted out
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
That idea has been suggested, but as it technically stops a kill (via being voted out), that's not good. Most of the recent variations on the suggestions have said goose making a sort of sacrifice to protect the one being voted out.
Escapist (Duck)
This duck can escape the pelicans stomach by killing the pelican (They'd probably need the pelican to go to a room alone, otherwise it'd be obviously if a player pops up over a dead persons new body)
Pelican walks around and he's like "GUHHHH my belly feels like it's burstiiing"
And then the escapist burts out like that scene from alien
Have an animation of the duck chest bursting lol
I think this would be cool with a goose role so it could just escape the pelican
That sounds cool :O
The role also adds the idea of the pelican having to find out who the escapist is, so that way they can avoid eating them
sounds like it would be better as a goose role. It could be considered a killstop though...even if the Pelican eating people isn't killing them.
This is a bit of a grey area what that is concerned. It does effectively stop the Pelican's ability though, which I think still isn't allowed.
I agree, I do think there should be a counter to the pelican though, I think they are a very strong role
Hunter
Team: Duck
Function: Have an alternative button that poisons victims and delays their death. Kill button and poison button share cooldowns.
Note: Poison effect is paused during meetings.
I feel the poision button should get slightly more of a cooldown
Engineer Team: Goose Function: Itās already in the game I donāt need to explain


I don't think it's a killstop, especially as anyone killing the pelican "revives" anyone swallowed earlier in the round. However, the role is kind of designed around the idea of specifically countering the pelican with no other use should the role not be selected. It's better to design a unique mechanic that just happens to interact with another role.
Yeah, that's fair. It shouldn't exist solely just to counter Pelican.
Maybe we could have a geese role that marks whoever killed/swallowed them for like 5 seconds or something.
What would marking a player do, though?
also, the role would fall under the category of "punishing a duck/neutral for using the main action they have for winning the game"
It would tell people that they killed or ate that Goose. Kind of a spin on Canadian and Celebrity.
Maybe something like
Glitter Goose
"If you are killed/swallowed by someone, they will be covered in glitter for 5 seconds."
So if you're in an area with little to no people, it really won't affect the killer at all
Call me biased, but I don't think pelican is so strong that it needs to be countered this hard.
Agreed here, maybe a tiny counter actually
I think the only sole-counter role that has worked was Professional, which is also just fun to play, and you have unique killings opportunities as well.
i think that's mostly because the professional does more than just counter one specific role, having bodies being hidden and auto reporting is useful in multiple ways
But, correct me if I'm wrong, the idea started with wanting a counter to the Canadian.
I can't answer that one for sure
Glitter Goose in this instance would counter several killing roles
I really like the sound of that, and it can only confirm itself through death, so that works. Some killing roles wouldn't care about the glitter anyway, like ID thief, morphling, possibly invis.
At the time it was released, I believe that was its main purpose, but as time goes on and the game evolves, this changes as does the vision the developers have for the game.
Since coming out of early access, most, if not all roles, have had multiple reasons for their ability, opposed to countering a single role
@torpid island
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
%Role
Role: Messenger
Team: Geese
Win Condition: Win with Geese
Information: The Messenger Goose has the ability to select one other player during the round to communicate by text message with that player (outside the meeting). The Messenger Goose could work in conjunction with the player to help deduce who might be the bad guy. The Messenger Goose would have to be very careful and not select a neutral or duck, as that can out them to the other ducks or someone could put up false information in the text box. The selected player could either safely give away their role or troll the Messenger Goose with the previously mentioned false information.
There is nearly no point to this role in lobbies with Proximity chat. You can already find a quiet corner and have a mostly private conversation about who you think the ducks are. Even in lobbies without proximity chat, this would largely take away from normal gameplay.
Fair enough
Psychologist
Team: Goose
You can guess someone's identity during meetings. If you guessed right and he is still alive, his identity will be revealed to you in the next meeting.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%Role
Name: Wiretap
Team: Ducks
Win Conditions: Win with Ducks
Information: A duck that can plant a bug/wiretap on a player and listen into their conversations. Can be used to gather information on who is what role or other information to pass onto the ducks.
The bug/wiretap no longer work after the round ends. The wiretap duck can listen up to 10 seconds at a time before waiting on a cool down. However, they'd have to stand still for the time they're listening in.
Can kill as normal but cannot vent. Their listening equipment wouldn't be able to work in the vents.
Role:Forger
Team:Duck
Win Condition: Win with Ducks
Information:A duck that can "forge" a role of an already dead player missleading the Mortician During the meeting, Can kill the canadian without their ability activating.
This would be the forager in Town of Salem, I don't think they will "take" the role from it
There are also a few roles/ways to kill a Canadian without triggering their ability already
Or if you know who it is, you can just kill everyone else.
It's already hard enough for a mortician to find a dead body without colluding with a killer, so I don't think we need a role that gives them misleading information.
Also it is prefered to not make your role a straight hard counter to a specific role, for multiple reasons
It is okay if your role's power ends up countering another role, if it still actually has a power. Forger here is literally a basic duck with no power if mort and canadian aren't in the game
And I do agree with Rognik that Mortician doesn't really need a role that makes its job harder.
yeah most of the time Mortician isn't in time to check bodies already, unless they have a good group of geese respecting it
And when you do get lucky with bodies, you get ejected for finding too many
I have yet to be ejected so long as I report the dead goose's role. I should try faking mortician one time, just to see if I could get away with it.
It works well if you have proxy on and coordinate with your spy.
Bonus points if you are the spy.
cough cough #š¬ļø±general cough cough
Anyway this is no longer classic role ideas lol
Hello ,can someone help me my game is not online and I can't go to a online game can someone help me

Not the channel for that, if you have already done troubleshooting on your end, submit a help ticket at #troubleshooting-and-bug-reports
Thx
%role Forager(Goose): You can scan for traces of removed bodies.
You can detect corpes that were eaten or removed when a meeting got called. Scanning checks a small area around your and notifies you if find any traces. Best used to confirm claims where bodies were found and a semi counter to the vulture.
Hunter (goose) is a goose that has a target he like a bodyguard but if this person who die in front of them they kill and get a new person when there target dies
so serial killer except for the geese?
%Role
Name: Tattler
Team: Geese
Win Conditions: Win with Geese
Information: The Tattler Goose would automatically report a body if they witness someone killing within their field of view. This ability is negated by the lights or other reductions in visibility (fog, sandstorm etc). If the Tattler's report results in a duck or killing neutral role being voted out (other than the Dodo) then they get a bonus at the end of the game. This does not happen if they see someone eaten or if the body goes invisible because of the Professional.
Not exactly. It seems more like a bodyguard, but avenges a kill instead of throwing himself in front of it.
Oh, I think I misread it a bit. Personally not too interested in that kinda role though.
Sounds like avenger with extra steps
A crow role. (Neutral) if a pigeon infects a crow then the crow can turn the infection into a poison that kills a player after 20 seconds as long as there is no discussion during that time frame. The crow would only be able to do this twice a game. They will know who the pigeon is but the pigeon will not know who the crow is. The crow must win with the pigeon, but if the crow dies or never poisons a person it is just a pigeon victory.
Cool
It's a really original idea, but neutral roles usually only win by themselves. So they can't really win with the Pigeon.
And if the pigeon dies early, that'd essentially shut down the crow's ability for the rest of the game. Thus making it impossible for them to win.
Yeah, don't let this discourage you. Looking forward to see what you'll come up with next.
Much appreciated.
The pigeon is so troublesome for thinking of new roles. I always think of something cool and then realize "wait, that's just the Pigeon with extra steps".
Iāve been trying to think of a role that is kind of like a phoenix. It only sees in grey scale and canāt see name tags. Like the astral when it uses itās ability. If the phoenix dies then it will respawn after 5 seconds and be a normal goose. If itās body is reported, eaten, or blown up then it will not respawn. It would be a normal goose role, but I donāt know what it would be called because I have noticed that only the neutral roles have names that are different birds.
Revival is also a hard no no
Skull
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Makes sense.
%role
Firefighter(goose)
If fire sabotage happened, it can move faster
That would be an instantly confirmable role anytime the fire sabo was called
Is it considerable to show who the other lover is directly in the description text when you are "Lover"? This would make the game more interesting especially when one of them is duck and another is goose. (As body guard knows who vip is from the beginning)
The body guard does, but the VIP doesn't know
thx
The change to lovers has been suggested before, but the devs like having people try to find their lover. If you don't, you can always turn off random spawn points so that everyone starts in the same place and you know who the other lover is.
Also, while both the bodyguard and the hitman know who the VIP is, if you're not paying attention during spawn, you only learn by finding them on the map.
I like to think the lovers aren't actually in love until they see each other for the first time. Love at first sight.
xD that actually does make sense
Idea: Idk what to call it, but you have less vision but can see in dark/smoke/fog/whatever
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
**We donāt really want to create additional vulnerabilities to the lights sabotage ** The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
jesus the bots double teamed
Better be careful or you could be next Jenso
bots with threatening auras
Your threats do little to deter me, BEAST
I'm soooo hungry

Kiwi (neutral) it win conditions is to die
Fun idea, been suggested a few times, but winning because someone randomly died isn't so fun. It can already be hard to get the ducks to kill; punishing ducks for doing what they're supposed to do is even worse.
Also, as a general rule, neutral roles usually have something to do with the bird they are named after, falcons hunt, pelicans eat, dodos are exctinct, etc
and last i checked kiwis aren't known for ending games by being killed
well the biggest problem with a TTT jester style role is that it punishes the ducks/falcon for doing their job and trying to win the game. There is also no counter for it
Name: No idea yet, maybe Vodoo
Team: Ducks
Function: Can revive killed/voted out ducks once. Need to do fake tasks to gain vodoo power.
A more difficult version:
They donāt see who the other ducks are
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I don't think that role is viable for this game
canadian duck?
Name: Sweeper (Name pending)
Team: Geese
Function: If you get killed, your killer will leave a trail of footsteps on the ground.
Geese can see the footsteps and follow them to track the killer, the footsteps dissappear when a body is reported or a meeting is called.
from Swiftiefan:
What about a peacock that can blend in with its surroundings (possible invis while standing still?) but can kill. If they kill a goose they lose their ability to camouflage For a little bit. If they kill all the ducks and falcon/peli they win though they donāt know whoās what as per usual for any role they still have cool-down per kill.
My thoughts: no ducks and no Peli/falcon means geese win (alternate take, ALL meaning if even 1 is voted out or sheriff/vigi killed they can't win anymore), but his general idea here is to have a neutral that is actually helping in goal for once instead of inciting chaos only so instead like a vulture, scaling amount maybe, a sheriff with a quota if you will. 3duck/neutral? needs 4 of those kills out of 6. Don't know at the moment how it would scale DOWN in say a 1 duck 1 neutral scenario? guess only needs 1 or can't be enabled on 1 duck 1 neutral since it would be the neutral hunting the duck.
As is the norm, risks and rewards to keep it alive, it kills the last duck needed, geese won't win, equally, the ducks don't like keeping vulture alive though it hides bodies because it can win. It seems helpful at first but quickly turns liability. (which is why I liked the idea) I also like the kill pressure this places on ducks in slower games as most neutrals fulfill a balancing mechanic. (pigeon discourages grouping, vulture means you WANT TO report bodies, dodo discourages random gag votes)
How would you avoid the geese from winning if the ducks and Peli/falcon are killed, though?
it would be who killed it, have to be the Peacock itself getting the kill, similar to how a cannibal eating a body won't help vulture as it was described to me
So if a Peacock kills the last duck or the Peli/falcon as the last 'non geese' killing role, they win?
I would think the barrier would be something similar to how falcon blocks wins short of task wins or sabotage wins. What those limits are, I'm not sure
to clarify the above, neutral roles aren't made to be easy, they are made to shake things up and cause and chaos
Either ALL of the ducks would have to be hit by it, or a point system like vulture, not the last one in particular
up to 4 targets all required by same killer is rather difficult, or even include falcon, but equal to amount of ducks, if they don't get all their targets they don't win
Sounds very difficult to find and kill all the ducks though.
You won't be able to win by killing all the ducks as Peacock, if someone else kills one of them first or they get voted out. It probably wouldn't work out most of the time.
Perhaps some kind of point system could work, yeah. But I'm not sure which one.
you are exactly right, it won't work most of the time, but most games don't end in pigeon sneezes nor dodo votes, by design I think this is ok
even the falcon I believe... wins by design less than ducks, it can die to vigi, sheriff, the ducks themselves.. and has no other team mates, Neutral life is hard but that's part of the fun/challenge
Pigeon and Dodo can win in the game at any time, though. By sneezing on everyone or being suspicious enough to get voted out. (or just a bad lobby instavoting Dodo) In these two cases, they can still win at any point regardless of who's still alive.
In this case, it seems to be heavily luck based. I'm not saying it's impossible to kill all the ducks, but the chance is very minimal.
It's acceptable, sure. But I think a lot of people wouldn't wanna play that role, as there are too many factors that can ruin it's win condition.
Like sheriffs and vigi's shooting ducks, Pelican or Falcon killing them, people voting them out, etc. They basicly lose the chance to win if a single duck dies.

I see the point in that, there are several bodies to go through before a vulture hits the no longer has a chance state even, its probably more likely a role inspiration idea then; more than a fully fleshed out one. š¤ I passed it on, also Peacocks are more known to be Gaudy and multicolored than to be chameleons. different color plumage could suggest more like a color change more akin to the morphling or ID thief... so the name would maybe even need work to go with the original concept.

Yeah, it might work later when it's fully fleshed out. Other people might also come up with ideas in here, on how to improve it too.
most invited, I always love seeing new neutrals TBH
How about a Goose (maybe neutral?) "Chicken" role? They could hide like a snoop and gain a short speed boost when a sabotage/demo bomb goes off, and peck at the ground for a % chance to get an item like when you do duties! The % would be pretty small tho like, 15-ish to keep it from being used for farming too often
i guess its kinda similar to the Gravy in that sence
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Idk if it was talked or mentioned but mind control duck just like the morphling the mind control duck has to implant a device on the goose after that the mind control duck has like 30 seconds of controlling them and bringing the goose to a dead spot
Or make the goose look suspicious
Perhaps a character could be introduced that would be able to place something like a bear trap. Both good guys and bad guys could be rendered immobile by stepping on the trap
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Maybe some sort of explicit baddie character would be good. Can't be voted out, only able to be killed, and the kill cooldown for that character is slightly longer?
Maybe some kind of good guy character that can create a virtual space would be nice, to create a temporary two person space. However, if anyone in the space is killed, no body is left behind.
%role Cuckoo Bird (neutral): Wins by stealing identities from corpses. Similar to the vulture but instead of removing bodies it swaps identities with the corpse. Unlike the ID thief taking an identity is permanent so you may not want to be in a single body for too long before other players become suspicious.
@gritty thistle Losing control of your character isn't fun, and players on mobile are more likely to think their game has glitched.
@signal pier The idea of a trapper duck has been suggested before, but because of the layout of the maps, traps could cut off large sections of the map. Maybe in a future map, but not currently.
I like the idea of another role that can interact with corpses. Right now though, it seems to be too similar to Vulture.
Except even harder, if it doesn't have the arrow to point at corpses like Vulture does.
Kinda sounds like a Vulture/ID thief mix, pretty much.
the stealing identities sounds more like an ability than a win condition imo, but a decent idea nonetheless. perhaps it wins by being in one body long enough?
Witch (duck) win conditions curse it a poison that last ten sec can kill on meeting and can effect multiple players
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Another way to kill during meetings could be interesting, but one that carries over from the round would feel unfair. Once a meeting starts, you're locked in for a set amount of time. There's a reason bombs are temporarily disabled sitting meeting and are essentially reset (although it takes 7 seconds to get back to the map).
This seems like ID thief with extra steps
Well yes it was inspired by the ID thief being combined with the vulture as a vulture variant. The added condition of stealing other playerās bodies gives the role some protection from being detected but you can still be caught by other players, especially because it doesnāt reset in meetings. But itās win con is pretty much the same as the vulture, just with a different ability.
Ah a vulture variation. That could be fun
ļ¼
Based on what I said in another tab, the following two roles come to mind.
Juggling ducks: get a chance to throw a flying knife by completing a small number of tasks
(The act of doing the quest up front helps the duck to be a good guy identity, and also avoids having to do the quest with the good guys later on when there is only one duck left in order to hide his identity)
Goose: the ability to catch a flying knife by completing tasks
To be honest, both of these characters were conceived as a basis for forcing the good guys to do the tasks. This is because the importance of tasks is often overlooked in the current playthrough, especially later in the game when everyone is obsessed with deduction. Tasks become an optional thing in such a scenario.
Maybe I'm misreading this, but wouldn't the killer of the cuckoo's new identity know that So-and-so should be dead? Seems like a glaring hole to the perfect plan.
Muscovy duck (Duck obiviously)
Since this breed is really silent and doesnt want to drag attention to itself, it has a special ability that can be used on bodies. (50 sec cd)
If the body is not eaten/inspected by mortician or reported, the affected bodies will appear as alive to the geese in the next meeting.
Ducks will have it clearly stated that the body is hidden.
(Lovers' bodies do not affect the ability, these are not connected in any way.)
Twins (Goose)
The twins have a strong connection with one another, so powerful that they know if the other is living or not.
If one of the twins dies, the remaining twin Goose gets a notification and an arrow pointing towards the corpse of his dead twin. Naturally, this goes away when a body gets reported or a meeting gets called, since the dead twin's body would vanish too. Professional and Pelican would also negate this effect, naturally.
This could potentially allow the surviving twin to find an evil killing role, but they could end up looking sus for being near the body. A much weaker version of Canadian and Celebrity, in a way.
I would assume that was thought of
Don't get seen by the killer, and if you are the killer, pay attention to who you kill, similar to how you need to pay attention to what happens to the bodies you drop (is the vulture eating them?)
First off, would the twins know each other? If so, I feel like it's closer to Lovers. Also, I wouldn't have Professional cancel the ability, but the twin wouldn't see a body and autoreport just like usual. Pelican would negate, though, since they only die after a meeting.
The twins would be told eachother's names when the game starts. Maybe their names could be coloured like lovers during gameplay too.
In regards to professional, that actually works better, yeah. Would actually make for an interesting counter to that.
I'm just sitting here, thinking about possible roles to suggest because I like to think but I came up with the Blackmailer duck, it could be renamed if the name doesn't make sense.
The Blackmailer Duck can force one player to vote with them in meetings.
But they have to mark them in the round, like the Silencer Duck
The marked player can talk to everyone but, for example, if the Blackmailer Duck votes skip then the marked player votes skip with them.
It would be like the detective, weaker in the beginning of a game but stronger by the end
I also had an idea just for the meme of "going ghost". The Phantom, a player whose goal is to survive to the final 2 but cannot kill or affect the number of bodies reportable. They can turn invisible like the Invisibility duck though but they can be killed when invisible like how the invisibility duck kills others while invisible.
I think if a falcon and a phantom are final 2 then the Phantom loses his invisibility and just tries to outrun the falcon but if he survived through the falcons timer the phantom wins
A Blackmailer Duck should probably not be in the same game as a Silencer Duck
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Don't worry, I read the document before typing. The Phantom was added because I thought someone might come up with a better.
%role Brute(Duck): You can leave corpses unidentifyable. Smashing a body covers it in blood and hiding its color to the reporter and the rest players in a meeting. The mortician can still investigate bloody corpses to learn their identity and role. Because you can smash any body, you can also help your teammates cover their tracks with less power than the cannibal or undertaker but more consistently able to cause some disruption.
What about vultures? Can they eat the body?
Yep! It doesnāt destroy anything like the professional but still causes some disruption by hiding identities.
Cool 
Is the falcon not available on classic mode? If it isnāt available then could you add it?
it is available but, like the pelican, not on all maps
The pelican ate the falcon on Mothergoose and the Basement. The falcon is still around in all the other maps though.
lover rework(the host can change it to the old lovers if they want)
Same goes with lovers but if the lover died, the other wonāt die and nothin happens, BUT once the meeting is called you will be able to kill and get a heartbroken victory if you are the last person standing
Lover goose: you will be a neutral killing role and no longer win with geese
Lover duck: you will no longer win with ducksā¦but you can sabotage but unable to vent
Sure itās a team changing thingā¦sounds like a hard pass 
Why do you want this role? I just aināt much of a loverā¦why? It just hiding and something like that and itās boringā¦nothing you can do but hide while your lover duck is doing his job so I just wanted to make this to spice a little bit
Does it have some balance? Maybe if you are a goose, but technically no if you are a duck since now you are betraying your ducks and you wonāt be able to help them neither they help you
How does this have a meta?: so in this scenario: you can act as a heartbroken duck that there is a falcon/pelican and that makes ducks know there is so you just skip(ducks sees your name red regardless of who you are) but the ducks might find out soon there is no geese left and only ducks so now the ducks must find out who is the traitor amongst them
Wee woo wee woo! Teamswap detected
MOTHERHONKERSā¦I didnāt know my role contains teamswaping 
Anything where your objective changes partway through the game counts as teamswapping. Lovers is the closest to teamswapping you'll find, and they don't ever change teams; they just have an alternate win condition.
Blinding (Duck)
Function: Once per round, you can temporarily blind one or a group of players for 5-10 seconds.
Recommended usage: If there's a group of players fixing a sabotage such as lights or fire, the duck can blind those ducks and kill one of them during that moment.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Ballot goose
This goose can only be in blind voting games. If the ballot goose vote for another player, then the ballot goose can see what that player voted for (it shows color as if blind vote was not on)
wild goose(neutral)
has the skill of acceleration. Your task is fake, but you have additional tasks: you need to find a way to migrate. The more you have completed cumulatively, the shorter your skill CD will be. Complete all tasks and winļ¼
The dead bird (duck)
Your mission is fake. You died at the beginning, but at the beginning you can be possessed by any player. You don't know the identities of ducks and geese, so please choose carefully. When you are possessed by a player, you can sip out the identity of the player you are possessed by during the voting time. When you succeed, this body will be yours. If you guess wrong, you will die again; However, because your hearing system was not well developed before your death, the language you heard was very strange. I hope you unlucky bastard can come back to life, XD(if the player you are possessed by is close to other players, you can jump and possess them, but you will leave blood, which only geese can see)
losing control of your body by that role is a no no as it would be unfair for the player being possessed to play
uhhhhh ok
You can start by looking at the rules for creating a character
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The drunk(neutral)
has the skill of kill, you think you are a duck/sheriff/Messenger of Justice and you know who's the duck( if you think you are the duck). However, the other duck will know you are a drunk.
and they win how?
ŠŃивеŃ
I remember Herbird mentioning a similar drunken role, with a twist. I won't say for those not here for that discussion, but if you're curious, my DMs are open.
I like this idea. Saw it when I searched for "Turkey" since I like neutrals.
%role Poisoner (Duck) (will not be on maps with pelican or space maps): Guess someoneās role during a meeting, after the meeting, the target will be poisoned and can no longer call meetings and will be killed when the next meeting is called. The poisoned will survive if the Poisoner dies.
(Sorry for repost, forgot prefix.)
Sounds like assassin with extra steps tbh
Thought itād be an interesting alternative to assassin for Jungle or Sands.
well, as i see it, the reason assassin works is because they die if they guess wrong. that's the hard counter for assassin along with them only having 2 chances. this role could just keep guessing every round and not have any consequences
I felt I forgot something.
there's no risk to the duck using an ability like this and no way to counter it
Yeah, Iāll redo it.
%role Poisoner (Duck) (will only be on Sands and Jungle): Guess someoneās role during a meeting, after the meeting, the target will be poisoned and can no longer call meetings and will be killed when the next meeting is called. The poisoned will survive if the Poisoner dies. If the poisoner guesses wrong, they will be immediately killed after the meeting they guessed on.
Added the risk of it.
Crap, forgot to put that itās a replacement for Assassin.
Actually, I forgot a lot of things about this role I wrote down. Iāll do my final draft on it later.
hello
Relatable 
%role Refrigerator(Duck) (Can appear on every map):Make a player's skill(Active and Passive)invalid for the turn. Affected player can only do what a simple goose can do for the round (Including ducks)
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Anyone considered a role that can see footprints? Not sure if better suited as Goose or Duck
essentially footprints only visible to them are left for a short duration after another player walks
not sure how much meta value it adds (and I'm now realizing that if given to a Goose would give them the ability to track Invisible Ducks, hmm...)
probably not worth considering on the grounds that it might encourage grouping sadly
%role Monster(Duck)(Can appear on Sands and Jungles):leave footprints on the map which will be seen by everyone,the footprints will disappear after 10 seconds.
Thatās gonna be uselessā¦
It has a useless perk but is not useful for anything
I may not be the first to suggest this, but what if astrals could hear what ghosts are saying? I agree, then the character will upset the balance, but it would be possible to make intervals between abilities 45-60 seconds or make a circumstance that would prevent the contact of the astral with the dead, for example, designate a specific place for this or a task after which you can contact the spirits (such as a duck code entry before sabotage).
P.S. sorry for my english, i'm not a native speaker, unfortunately i can make mistakes in sentences
There's already a character in Mafia that can talk with the dead. It also brings more engagement to dead people as opposed to them just idling and getting bored.
+1 for having a class that can communicate with the dead.
Also +1 for a class (or maybe same class) to be able to ressurect 1 player per match.
No communication between living and dead. If Astral could hear dead players you'd end up with dead players constantly saying who the ducks are
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Dead players generally have perfect information. There is a reason old medium was changed. (Medium used to see ghosts, ghosts would just gather around each duck one at a time until they were voted out)
Implies you trust them. Or the Astral.
It would break down the deception aspect of the game, I promise 
That might be true. I would still brainstorm something for the dead players as it would lead to more consistent games/lobbies. Many people quit if they die in the first two minutes.
I have a weird idea: it would be similar to detective but say this role cam across a body, they would be able to see the killers footprints for about 5-10 seconds after discovering the body (or after the person is killed) but after the seconds pass, the footprints would completely disappear. Maybe it could be called something like Printer or Investigator, but I'm not fully sure
Cool but feels unnecessary given all the other roles that can already mess with killers
A direct arrow is probably a bit strong. Footprints would be much better
Role: Actor (Goose): Finish 4 tasks to play a role.
Advantage: You can play any goose role of your choice (or be promoted to a random role) after finishing 4 tasks. (But still have to finish the remaining tasks after getting your role.)
Disadvantage: Gaggle will think that you're a duck acting as a goose.
Suggestions for the lists of roles that can be played by Actor:
a. 2 star Goose roles or non-killing roles
b. Goose roles that are not in the game
Yea uhā¦about thatā¦no role swapping/changing
This gave me my own idea:
Mastermind (duck)
āYou can guess playersā roles during meetings. Youāre told if those guesses are right or wrong.ā
(Can either be by itself, or as a spy replacement)
In a meeting, they can attempt to guess the role of other players. (Works similarly to assassin)
If they get a guess wrong, a disapproving noise is played and that role is crossed off for that player for future guesses.
If they get it right, theyāll hear a chime as their role is revealed to the Mastermind for the rest of the game.
The mastermind gets 1 guess every meeting.
The idea is that itās able to gain less information per person than the spy, but is faster and more reliable
āHey guys Iām a sheriffā
Mastermind after guessing wrong: āhmm interestingā
Yeah thatās the main idea of it: to be able to immediately prove or disprove claims
Though it isnāt as comprehensive as the spy
Assassinās partner in crime lol
Yeah thatās fair, (and part of why I made it available as a counterpart)
Isnāt that what alt roles are for?
āOk Iām shooting this guy he said heās the Canadianā
āHeās not but hey itās your skull at steak
ā
But instant morph the person they killed
%role Poisoner (Duck) ((rewrite))(will only be on Sands and Jungle): Guess someoneās role during a meeting, after the meeting, the target will be poisoned and can no longer call meetings and will be killed when the next meeting is called. The poisoned will survive if the Poisoner dies. If the poisoner guesses wrong, they will be immediately killed after the meeting they guessed on. Replaces Assassin.
%Role
Name: Spy
Team: Geese
Information: Simply put, the Spy Goose has one primary goal, search out the Spy Duck and eliminate them. Like the Dueling Dodo, the Spy Goose would have to complete a minimum number of tasks before being led to the Spy Duck.
Here's a twist. The Spy Duck would also have to complete the same number of fake tasks, once that's complete, the Spy Duck can then hunt down the Spy Goose.
If the Spy Goose kills the Spy Duck, they get a bonus. Vice versa if the Spy Duck kills the Spy Goose.
This is based on the animated short of Spy vs Spy from MadTV
You're not really swapping roles or changing roles. It is just like the abilities of that role will be given to you. You still have the actor role on your screen. Just like Dueling Dodos having a kill button after finishing their tasks.
They can also limit the actor's ability so it won't be likely similar to the ability of the original roles.
role: penguin
team: geese
skill: When you are killed or swallowed, the killer's movement will be reversed until the meeting.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The game is just top and THANK YOU SO MUCH for implementing the game on the phone. The developers of this wonderful game, please add the role (version 1) "narwhal" [goose] with a 50% chance to kill the player who kills you. (Version 2) "narwhal" [duck] kills players with double range. (Version 3) "narwhal" kills players with double range, wins if it remains the last survivor (and let the color for version 3 avatar be pink) EVERYTHING!
this is not a new role idea, but I was think about giving the plain Goose a passive power. whenever a plain Goose completes a task it counts as 2 tasks. Now people can select Goose for a purpose and not as a meme
plain goose already has a passive ability, they can't be assassinated
oh... ok
New Goose role idea, the Taskmaster. When a Taskmaster completes a task it counts as 2 tasks
Task wins are the least satisfying. We want to minimize them but they should still be a constant threat. It speeds up the game for everyone.
Quote from a mod responding to someone about making task wins easier
You posted that yesterday, please refrain from spamming it further
: (
They developers see everything that gets posted . There is no reason to repost it
I don't spam
you posted the same thing in 3 separate channels, then posted it again today, that is considered spam. Please take a bit to review the #rules of the server
oops, okay
%Role
Name: Blinder
Team: Ducks
Info: The Blinder Duck can cause a selected player to go color blind and no longer able to see names of other players around them. Much like the effect of the Astral. The Blinder Duck can then kill without the selected player knowing who did it. The blinding effect would take about 15 seconds to take effect. The effect would only last until the next meeting is called. While this would be great to kill in front of other ducks and the blinded target player, it wouldn't work out too well with multiple witnesses that wouldn't work with the ducks.
This one certainly has potential. Just the visual effect, while people's voices remain unaffected.
i mean.. the best killers are silent slashers anyway lol. but honestly what is the point of blinding them if you're gonna murder em
I mentioned they kill someone else in front of the blinded player. To avoid them being found out. It's not designed to blind then kill the targeted player. It just causes a player to go color and name blind for the round.
It won't allow that player to see who kills who unless the killer decides to taunt the blinded player.
It's useful in situations where two people keep sticking together
can blind the one and then kill the other one in front of them when it eventually takes effect
Especially if Lovers are on lol
Albatraoz. Dunno what it can do but it's a bird so there ya go
You can fly high up into the air on a cooldown, and you move faster than other players when you do. Players can see your shadow moving. You can kill players by swooping down from high above, and no one can tell it's you when you dive in for the kill, but you can only stay in the air for a limited time.
Invisibillity with extra steps
At least you would be able to see the path of movement, and it would look cooler. What if you picked the player up and dropped them from up high to kill them? That would be interesting. Something like that almost sounds like a separate gamemode.
I'd probably add a time limit to how long you'd be blinded. Maybe 40 seconds of blindness for a 60 second cooldown? Ideally, the round would end before this expires, but I've had some pretty long rounds on occasion and I don't think being blinded that long would be fun.
The Chicken role.
he s a goose. when he gets killed he can run around without his head for like 10 seconds but can t talk (cuz obviously he don t have his head)
cuz it would be cool to see some running bodies trying to make you understand who killed them
oh and after those 10-20 seconds without head he dies
and he can t get killed while he already lost his head
I'm pretty sure this still breaks the "no communication between the living and dead" rule.
yeah... it s true
Now, if the decapitated body just ran in a random direction instead...
oh yeah it would be cool tho
this is a seer role the seer role can watch the roles of other players but this is only once per game and it has 50 seconds on cooldown
The Chicken role n°2.
Team: goose
When he gets killed, the chicken's decapitated body run around in a random direction for 10 or 15 seconds before dying.
It's weird, but the good kind of weird. I like it.
Sounds a little more harmful than helpful. If you see it running around, you know its fresh which is itās best upside in my eyes, but when it drops, it could be in a completely different spot. Also it could completely backfire if it drops itself into a forbidden passage or the furnace.
Best case scenario imo is 2-3 seconds of controlled movement while muted (headless after all), and then it plops to the ground. 10 seconds is way too much even if uncontrolled.
Meta value though, hmm... seems like it'd make "drive-by assassinations" harder since the corpse possibly follows the killer enough to alert someone. Doesn't sound like something strong enough to need a counter like this imo.
It would be strong against: Professional (delays the body being hidden), Undertaker (can't drag it)
Weak against: Invisibility (can't follow what you can't see), Demolitionist (for obvious reasons)
Going full speed may be too strong but 3 seconds is basically nothing.
True, true. My real complaint though is that roles that are only useful in their death (e.g, Canadian, Celebrity) aren't fun and we don't really need more of them lmao.
It's a fun idea to think around I admit.
Maybe something like 6 seconds
Enough to run into someone, not enough to tell people who killed them
And probably slowed down, too. Otherwise, they could just follow their killer real close until they fall over
Yeah 5 or 6 seconds being slowed seems ok I think
yo so basically i thought of it and i thought of a new duck role called twins.They are basically normal ducks but they can chat with each other and communicate remotely through out the map so is this a good idea?
Maybe as a Lovers rework? Hmm...
I have an idea.
Goose Spy.
It doesn't work like the duck spy instead it can see when the lights go out and hear when the ducks do that mind reading Sabotage where they can talk to each other.
Or this could just be an upgrade to mimic
+. Now this role gives only restrictions not abilities, that don't fit into the general trend when roles gives abilities to the players. My suggestion is to give lovers some defend like they can't be killed while they are nearby. And as an additional problem, lovers can be easily identified by an assassin.
I've thought about that too, but I think it would make them invulnerable. Plus, the Gravy Goose technically has the "can't be killed unless alone" thing already.
**We donāt really want to create additional vulnerabilities to the lights sabotage ** The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Reading about the "chicken goose" role actually gave me an idea for a duck version of it.
Butcher Duck (alternately, Peking Duck since food-based): After killing, the corpse will run away for [1-3] seconds. Headless bodies lose all cosmetics to better identify the corpse (and easier to animate). A running body can be reported while moving but cannot be morticianed until the body falls over.
new idea:A Warper there able to place 2 warp points or more that only the warper can see to allow them to warp between the warp spots. the warp spot could remain across the entire game so you can place them and use them when you want to
I wanted to say that this will damage ducks mindgames, but has remembered basement's portal ^^)
I would argue it's better as a map mechanic than a player role
whatļ¼
I thought about all neutral ps having their own hunt like the falcon and pelican but would that be to much? Could you let it be put on a toggle (in settings for a game maybe)?
*neutrals
There's no point since their win conditions don't align with such a thing.
It would also cause conflicts if more than one neutral was alive in the final 3
It was a good thought anyways
plumber role
Role: Parrot
This role would work like a survivor type deal in that they could win with either the geese or the ducks but would lose if with only other neutral roles at the end.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Neutral birds do not will with geese or ducks, but on their own independent victory condition. Which you do not mention in your Parrot idea. Nor do you mention if they would have any sort of ability.
That's the mason brothers
Yeah maybe lovers will have lover role on top of original roles to make it more spicy 
The Engineer Duck/the miner duck
The Engineer Duck/the miner duck can place the vents that the ducks, Pigeon and the engineer goose can use. They can place 5 vents that are connected together. They are not connected to the map vents and canāt be placed on moving platforms. They need 40 to 30 seconds to place the vent and the geese can see where the vents are.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
The Chicken
The Chicken is a Neutral that is colour blind but it can kill like the falcon. The kill Button is 10 to 15 seconds long with the Ability that can see who voted who but if they are near or in a group too long they will die. To win they have to stay away from everyone and be the last one standing to win. When they are near someone for too long there will be red on the screen indicating to run away but they can vent.
Haunter - this role is a duck type similiar to pelican, it can see and hear ghosts, but it's able to mute them with a brand new ability with 60 second cooldown. This role can vent but cannot sabotage.
Medium was able to see ghosts in the past, it was considered too powerful. Now all future roles cannot have the ability to interact with the dead anymore. Also neutrals have to have a win condition.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Have you tried the Goosechapel map before? I recommend it. There's a jail in it and goose roles that focus on the jail.
Sort've like the Snitch Duck, but a Goose and you lock yourself as well?
?
Just curious how the role you are suggesting would work.
Role: Ostrich
Camp: Neutral
Skill: Get X times the moving speed when activated, lasting X seconds, and you can't be voted out Or assassinated by an assassin. All roles who can kill know your location.
Winning conditions: I haven't decided yet.š¤£
š„
Role: hunter
Camp: Neutral
Skill:You can place a trap after completing x tasks, and who pass the trap will be killed.
Winning conditions: kill x players
Role: police squad: Goose ability:can put a goose or duck in jail for 1 round during the game. he skips the vote, can kill the killer only on his own responsibility
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
can you write in Russian?
ŠŠ¹, Ń ŠæŃŠµŠ“ложил ŃŠ¾Š»Ń, можем ли Š¼Ń ее ГобавиŃŃ, Š½ŠøŠŗŠ°ŠŗŠ°Ń Š²Š°ŃŠ° ŠøŠ“ŠµŃ Š½Šµ ŠøŠ½ŃŠµŃŠµŃŠ½Š°, но она наŃŃŃŠ°ŠµŃ оГно ŠøŠ· Š½Š°ŃŠøŃ ŠæŃŠ°Š²ŠøŠ» в ŃŠ»ŠµŠ“ŃŃŃŠµŠ¼ Š“Š¾ŠŗŃŠ¼ŠµŠ½Ńе. ŠŠµ ŃŃŠµŃŠ½ŃŠ¹ŃеŃŃ ŃŠøŃаŃŃ ŠµŠ³Š¾, ŠµŃŠ»Šø Š²Ń Ń Š¾ŃŠøŃе полŃŃŠøŃŃ Š½ŠµŠŗŠ¾ŃŠ¾Ńое ŠæŃеГŃŃŠ°Š²Š»ŠµŠ½ŠøŠµ о ŃŠ¾Š»ŃŃ , ŠŗŠ¾ŃŠ¾ŃŃŠµ Š¼Ń Š±ŃŠ“ем оГобŃŃŃŃ
не а в Š“Š¾ŠŗŃŠ¼ŠµŠ½Ńе
Role: armor
Camp: Neutral
Passive Skills:You have a 20-second CD shield that can only withstand normal attacks from ducks
Winning conditions: be hit X times ļ¼3-5ļ¼
30s CD
not 20
ŠŃ Š“Š¾Š»Š¶Š½Ń ŠæŃŠ¾Š²ŠµŃŠøŃŃ Š“Š¾ŠŗŃŠ¼ŠµŠ½Ń, но он на Š°Š½Š³Š»ŠøŠ¹Ńком ŃŠ·Ńке
Dasher: ability of this one allows it to dash through walls every 30s. If target direction is out of the map, it cannot use this ability to this direction. It should be duck since there is no goose who can show their role directly like this.
I like it.
The devs actually wanted a role which could walk through walls, but it had too many collision issues to be worth it
Then again, a quick teleport might just be the solution. You never know 
Either way, seems like itād be fun
sounds like something more fit for a PvP battle game rather than this game
There's a lot to unpack with this idea. They can only kill the falcon? How will they know? If it only lights up around the falcon, that's revealing another's role without any real counterplay. How many people is too many? If they're near even a single other player, they'll die? If both the falcon and chicken are alive in the final 3, who wins if the timer goes to zero?
A trapping role is not likely to be added to the game, as certain parts of the map can be cut off if a trap is placed (like in the hallway leading to the bridge in Mother Goose). Maybe in a future map, but not currently.
Kill blocking skills are something that has been rejected numerous times. If someone presses the kill button, someone dies.
Obstruct doors because itās so fat?
I think one suggestion previously made was a duck that could turn into a boulder and roll through corridors. Because outside of that, all I can think of is "hey hey hey"
lol
That's a pretty old reference!
It's so old that I didnt' even have to look it up XD
it can kill anyone
anyone thought something about poison? that causes a delayed death
I mean of course someone thought of it, but is there a confirmed idea
Poison is just demo with no counter
Demo set the bar too high by being so much fun!
I've seen one proposed role for a poison-like idea, but that conversation was retconned.
Role idea:
Role : Soulmate
Team: Goose
This role can select a bird to be their soulmate at any point as the game progresses but can only pick once. They don't have to be together throughout the game as the pairing remains active as long as they're both alive. If either of the soulmates is killed, a cooldown of maybe 10-15 secs starts to the destruction of the bond. Kicker is, if a body is reported or meeting is called before the countdown ends, the living soulmate can see where their partner was killed on the minimap. The living soulmate doesn't die after their partner is killed but they lead a goose win if they remain alive by the end of the game.
Another idea (off the top of my head, haven't thought this one through very well)...
Role: Joker
Team: Duck
This role is essentially a killer role, but, unpredictable. The kill button can shuffle through either modes of killing i.e. professional, plain slicing or demo... Okay, the second part to this I just realized wouldn't work according to the role guidelines, need more time to think about it.
What about if a soulmate goose chooses to bond with a duck? It's not a problem, I just want you to picture that happening.
I mean, it could work still...
Except in a situation where there's more ducks than geese left...
I think it could, but I'm not sure, the thought has crossed my mind, I just haven't figured out how that would work if it happened
what about a doctor role that can res a body they find but the revived person can't talk for the rest of the game or type in chat (also maybe a res limit like they can only res like 1 or 2 body's)
I miss playing
i do too
Revived roles are a no-go. Even silenced, they can have ways to indicate who killed them.
Please take conversations not related to role ideas to #š¬ļø±general
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
oh ok
i will put more thought into the role next time
ok i have idea i just came up with
trapmaster role (duck) this role cannot kill but they can trap task so that when a player do the task they die or they can place traps that will kill a player if they stand on it but duck roles can see the traps. i think either idea could work
the role is half-baked but i think it could be cool
**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
you could always make the role only available on certain maps
or the role can kill with an extended timer and they can trap a body
or you could just make it so when a trap is triggered the person has to do a minigame/task of some sort which makes it so the trap doesn't always kill
or the trap has a 50/50 chance to kill
Technically, the warlock fits the trapper archetype
but your suggestion ignores space trouble, you have suggested trap on tasks, not on floor
idk im just saying ideas
ideas lead to more ideas which may end up inspiring something that ends up in the game.
All ideas are valid, even if they cannot be accepted
i just said that your idea is cool)
I feel like kill traps or invisible traps are probably the worst way they could be designed.
I have a role idea:
Crow (neutral)
Wins by getting killed, but not by getting voted out or getting swallowed by a pelican. When a duck finishes a task, it'll be able to see who the crow is for a short period of time (an arrow will appear showing the crow's location). Geese (vigilante, sheriff and avenger) and a falcon can't find the crow by doing tasks. The crow can't be killed by an assassin during a meeting.
Nah, itās not gonna make the game fun. It will most likely always end up with a crow win
I love crows. I think there is a bit too much going on there though.
I wonder how many possible Neutral Role win conditions remain that haven't been done, and also are simple enough to add into the game š¤
One possible idea is removing the Duelling Dodo neutral, and instead reworking it to be ---
Crow (Neutral): After completing your fake tasks, you gain the ability to kill the Gravy Goose. Win by being voted out after the Gravy Goose is dead.
So the Dodo can stay as it is, and the Crow exists only as a rare neutral in games that also have a Gravy. (Gravy because crows love shiny objects and coins)
One problem with my idea is that there is no legitimate downside to announcing you are Gravy Goose to people (aside from Assassins), unlike Dodo where no one is likely to suspect you are Dodo. So the counterplay to Crow would be the Gravy being loud about his role... maybe not fun to experience.
It doesnāt seem fair for the geese because if the crow kills the gravy and thereās nothing the geese can do about it without a sheriff or vigilante as voting it out means the geese lose.
Right, that's precisely why a lot of people don't like Duelling Dodo, which does the same thing as I am suggesting
If a dodo gets killed it doesnāt matter to the geese, they can just ignore the other dodo but the crow directly messes with the geese.
Ahhh I see what you're saying, yeah. Stacks the odds in favor of Ducks.
Role: Pharaoh Duck
Role in map exclusive : Ancient Sand
Ability: Kill
Standard duck ability.
Special Ability: Pharaoh Touch
Cooldown : Slightly longer than Pigeon cooldown.
Only Effective when Mummy Sabo in active
Pros:
- Tag goose/neutral to allow mummy to kill them in highest priority
- When mummy in active whenever someone getting tag by Pharaoh duck. The mummy will have slightly faster movement speed than normal goose.
- Tagged goose/neutral can't call the meeting.
- Can tag on Multiple goose/neutral but the mummy will chase in order. if tagged goose/neutral die in one of the target sequences. The mummy will skip to next target or return to normal mummy behaviour when there aren't any tag remaining.
Cons:
- Tag reset each time meeting is called.
- Pharaoh Duck can only use mummy sabotage.
- Adventure goose is immune toward tag effect.
What about a trapper who doesn't kill players, but just slows them down instead, and marks their location temporarily for the trapper when they trigger a trap? Downside is the duck can't use clairvoyance on maps that allow it
Also you can't vent or hide
A mad scientist role, they would have to do special tasks and they would have a 60 percent chance of working and a 40 percent chance of failure, if a task works, they would get different viruses to infect geese with, kinda like the pigeon, there would be different viruses such as one that marks the infected geese for ducks, one that kills immediately, one that has the silencer affect, etc... if a task fails, there would be different ways it could go wrong, it could make the scientist slow for a while, unable to do the tasks, low vision, marked for ducks, etc... I think it would be more of a neutral role, it can infect ducks and geese, depending on how the player wants to play the role, I think you would win if you're the last one left.
Can also be killed by ducks
The rework has some potential. In that situation, the crow would have to spawn only in games with a Gravy goose, and I think it might be better to have the win condition be "get killed only after gravy is dead". There are still some issues with it, but it gives the ducks a reason to leave the gravy alive for longer, and geese could still vote out the crow.
On-death win condition after completing objectives is an interesting thought exercise. It would push Ducks to kill task-completing players faster in the early game (to try eliminating Crow early) and would push people to vote out Gravy killers rather than Sheriff/Vigi/Avenger them. Actually, speaking of Avenger, that role would suffer the most from this concept since avenging the Gravy becomes a loss condition. Hmm.
Punishing players for killing probably won't end well though, no matter how you set it up š¤
I suppose you're right, unless circumstances are very specific.
Here's a weird idea: what if the crow could steal the bounty from the gravy, and dying while holding it is the win condition? Ducks would be able to see the sack get passed, so they really need to pay attention there (or give the Spy more utility), and non-duck killers will be more cautious because of it.
Almost like you're pickpocketing the Gravy, haha. Actually, a pickpocket sort of Role could be fun on a map (or gamemode) that has collecting stuff as a mechanic. Not sure how that would exist/play out, but I like the concept.
There's definitely potential for a pickpocket style role that should be workshopped later. The role as I proposed, though, is far too dependent on another role for a win condition. However, I do have one last idea that just might work.
Role: Raven
Win condition: die after cursing half (+1) the living lobby, or curse the entire lobby.
Details: cursing would be similar to sneezing from pigeon; resets each round, cooldown based on lobby size, etc. It being half the lobby sets a standard for how to win while still giving a chance to kill them early. Ideally, I want the role to make ducks kill faster, and the second win condition is just a backup in case killers decide not to kill at all.
It does add that middle ground pressure between leaving a body to investigate but too long and you might lose, but I'm not sure how to fix that, or if it needs fixing.
Sounds like a pigeon
Peacock could blind any geese or ducks in their vicinity. Or make it so they are the only ones visible for a time.
Peacock says, "look at me b$$$!"
So they're neutral?
Definitely
And they win by...?
Having 3 people killed while they see the peacock? Lol idk
They could make a neutral owl who can find out ppls roles in meetings. No idea how they would win...ml
The way the game is played makes it hard to come up with a fair character. either too revealing or has no counter
Cuz like owl= wise
V true
Owls can see in the dark?
Yeahhh but it Sounds just like a better falcon
They can't kill though
How about the peacock con switch place whit another person in the meeting so they can't vote him
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Who are they talking to?
Yes
I'm such a narcissist
and since neutral roles win by themself, they are the enemy of everyone else, if their role is too revealing, they get killed asap
I think the politician is so lame. They should give the politician two votes, but they can only do it once.
I agree
Then how about the peacock has to complete his task to win but he has way more tasks then the normal goose
I think the politician is perfectly fine and works as intended
Now geese are being killed or voted out because they are doing tasks. As a result, geese don't do tasks and the geese that do get killed.
Ooh maybe the owl can only kill people inside of armor or chests??
I would be surprised if many agreed with you...
That would be way too goose sided. Since with the exception of mech and pigeon, only ducks can hide.
I guess that's true.
Maybe the owl can blind people in chests or armor?
owl can have sight when lights out
For sure, but is that it?
Then how about (again) that the peacock con switch up everyone's colors and outfit once per game (it's an duck role)
A very common suggestion, but they don't really want lights out to have a role to counter it.
Or as many times as they want, but they have to pass by the two people they want to do it to.
We donāt really want to create additional vulnerabilities to the lights sabotage The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Thats probably a good call
Another idea: the peacock can spawn a mannequin of the gooses he killed to pretend they are doing a task and if they get reported or a meeting is called, they can't use it anymore and need to kill someone else
or someone who can move around for like 5seconds during the conversation stage, so there is a small chance to find out where the body is, so you can know if someone is lying
They could just make it so the peacock can steal people's clothes. If they steal all the clothes they win lol
I hope they make it so the clothes stack somehow hahaha
Role idea:
Shield (goose)
Can temporarily activate the shield for protection from being killed by a duck or a falcon, but it won't work against pelican. The shield is invisible, so no one will see it being activated. Lasts 10 seconds and the cooldown is 30 seconds.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Peacock: steal clothes until everyone is naked! Free win if people start naked. š
Yessss
funny idea, but would be very annoying for any lobby of completely new players
Idea: Could we make the invisibility duck make corpses invisible or make living geese/ducks invisible
we already have the professional who makes corpses invisible
and from the invisibility duck's perspective he does make living geese/ducks invisible XD
Ok thank you
What about a teleporter where someone can teleport people and there self to help the other imposter
Or a spider duck who traps people in webs and they have to get freed or they die
Interesting idea. Maybe it can booby-trap tasks with webs that activate when someone starts the task?
It needs to be in a way that makes it possible to figure out who is the Duck, but also not as obvious as just clicking L-Shift on top of someone to web them.
Traps are a tricky thing. It can't be like a land mine, as that would cut off whole sections of certain maps where a task could spawn. If it's more of an ability that traps someone, that's different, but as Rogue said, how to use it without the trapped one immediately outing the duck? It could be an ability similar to demolitionist, where after a delay they get caught wherever they are in a web and someone else needs to free them.
Thank you for adding on to my idea
Not the channel for conversations, please take english chat to general or use #chat-äøę-chinese
Role : Crow
Group : Neutral
Ability: Snatch/Steal/Pickpocket
Action Time : 2 seconds (Temporarily can't move during this action same like mortician)
Cooldown : Pigeon CD
(For convenience, There will be bag of silver icon beside their name to indicate that player can be steal.)
Cooldown per target : 20 seconds
(You can't steal same person at short time, however you can steal from the corpse once per person.)
Steal bounty to win the game.
- Each time you steal a non-killing role get +1 silver bonus. (Low risk)
- Each time you steal a killing role get +2 silver bonus. (Risk for getting you killed)
- Each time you steal from a dead body +3 silver bonus. (Risk for suspecting you and may voted you out)
Task : Unlock Exit/Gate
Unlock Task: Once you stole enough silver. The task will be available.
Action Time : 5 seconds
(You can't move while doing this, Everyone will be alerted once you start doing the task).
You've escaped.
Win Condition: Accumulate the stolen silver 10/20/30 at specific amount (depend of the size lobby) and escape at the exit to win. The duck can prevent the win by doing the sabotage.
(The exit will spawn randomly throughout the map but you the only person who can see it.)
Pros:
- Gain extra Silver.
- Easy for beginner to play this role.
- Does not leave trace during steal action.
- Potentially can identify the killing role.
(If you only manage to steal 1 person before meeting call. You may figure that person role.)
(You better stay away if it were a killing role.)
Cons:
- You will only know the amount silver you stole during meeting [ N / Max N ]
- Each meeting called the person you stole his bounty will get alerted.
(It won't display how many time(s) he got rob in that round.) - You can't steal on Gravy goose.
- You lost the stolen silver to the killer. if you got killed by the killing role.
(Dying by chandelier or fall into the pit doesn't give your loot to the duck)
I like it but it could identify killers if it sees it earns extra silver. I do like the idea of a pickpocketer but it might just be better as a role on its own map because it could be built around having an escape gate.
It does have potential yeah
When dying to the chandelier the loot could be just there for anyone to pick up. At least thatās my idea
I had a dream, where there was a Decoy Duck. It could play dead, and is unreportable, but when someone runs up to report it, can jump up and kill them instead! Also, had a thought of a Bloodhound Goose, when a duck does a sabotage, this goose can "sniff them out", they get an arrow pointing to the duck, and can only kill that duck, if the duck doesn't kill them first. Just two role ideas I thought I'd share š
Similar roles have been suggested before, including one variation where the duck can hide in dead bodies instead of vents
Role: Possum
Group: Survival
Ability: Play Dead
Has the cool down time as vigilante
Point of possum geese is to well play dead. Helps to avoid or confuse killer ducks. When the ability is used the body can be reported like normal. The geese will be dead during meeting like normal. But after the meeting to next round will be alive. If no one reports the body and a meeting is called same rule above applies.
Pro: Can revive yourself only once after cool down time has ran out.
Con: you can use this ability once. Will die if cannibal or vulture eats you.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Well the Crow has to be quiet or passive. You don't want to expose yourself as crow. At least you don't have to go near the killer if you want to play safe.
Role: Bird of Paradise
Group: Neutral
Ability: You're colorblind and deaf outside of meetings. Guess your killer at the first meeting after your death to win.
(Can only spectate as normal after the meeting; can't win if killed by environment)
Pros:
- Unique gameplay
- Players will be encouraged to trade info with others more to figure out who's the bird of paradise
- Sometimes players will need to spread misinformation about a murder to avoid Bird of Paradise winning, and hence those spreading misinfo will have a backup bluff
- Very silly pun on its name
Cons:
- It will be like a single-player puzzle game to the player since they basically can't communicate with others until they die and their guess is fired
Interesting idea, with a fatal flaw: too easily deductible.
Because everyone loses if the BoP wins, everyone would be willing to do a āBoP Checkā where they all sit in a circle and ask the person next to them an easy question (what color is the sky, whatās 1+1, etc), to find the Bird of Paradise.
I'd see it less of a problem with random spawns on, so that players won't gather as easily. And also being identified as the BoP might not be a bad thing for ducks and neutrals, or even some geese, so pretending to be one might be a valid strategy.
But I'm aware that it's a bit too unique of a gameplay and problems will surely rise, so this is ultimately just a thought exercise based on the silly "bird of paradise" pun 
if your like my play group though most of us have colors we normally stick
Role:referee
Group:goose
Skill:just once during the meeting,"Everyone be quiet!"A sound comes out and blocks everyone's mouth.you can only talk to your self for a certain period of time and let everyone know your role
+The assassin won't be able to shoot you after you've been identified
Counter:silencer duck,Even if you use your ability when you do silent,it only informs you who you are and everyone becomes silent
If you add it to the game
-A tumultuous meeting is focused on the referee
-You can be a target of duck and neutral and provoke
The translation may be strange(I don't know English very well!)
Roles that can easily be confirmed are not good. Plus, silencing everyone benefits the ducks more than the geese, since the more information the geese can share, the easier it is to track down the ducks.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
%Role
Name: Chicken
Team: Neutrals
Win Condition: Survive until the end and collect chicken feed to determine a coin bonus at the end of the game.
Information: Like the Party Goose, the Chicken has an ability to affect the players during meetings. A selected player would wind up having a modified and low volume version of the Chicken Dance song playing in the background when they attempted to speak. If this isn't able to happen due to copyright issues...
Alternate Role Information:
The Chicken would be required to collect enough chicken feed during the game in order to win. Completing tasks, while alive, would result in two pieces of chicken feed being collected and pecking players would collect one piece of chicken feed. The more chicken feed the Chicken collects, the bonus they receive would be larger. Killing the Chicken at the end of the game will result in the bonus being collected by that player. The Chicken wouldn't be able to kill, they just have to run around like someone chopped their head off. If a killing role uses the flamethrower or another fire related kill screen animation when killing the Chicken, they get an achievement named "Fried Chicken"
I like the fried chicken bit its clever
Adjustment to the politician role:
not going to jail is nothing actually. So instead, if a politician has 1 more vote, it will not be killed by vote. Needs 2 or more votes than other goose to be executed. I think this makes politician more valuable and not so op since some roles have more impact than this like sheriff which can kill ducks.
A change to politician has been in the works, or so I've heard
It'd be interesting to have a role that could bribe players with a small bonus for voting out a specific player, even if it was detrimental to the Geese. So I'll try for something...
%Role
Name: Bribe
Team: Ducks
Information: The Bribe Duck has the ability to choose a player to vote out during the game. It's up to the Bribe Duck to convince other players to vote out that player, even if they're a goose. If the chosen player is voted out during one of the meetings, those who voted for them would receive a small bonus (1-3 coins). The Bribe Duck would receive an extra bonus which would grow larger if the chosen player continues to survive meetings. If the chosen player is killed during the game, no bonus will be gained. It'd be up to the Bribe Duck to let their teammate(s) know to not kill that specific player but to vote them out. I'm not sure if should be only limited to one player per game or until the chosen player is killed or voted out. Voting out the chosen player would NOT end the game, it would just increase whatever bonus players received.
The Bribe Duck really needs to choose carefully who they choose. Because if they choose the Dodo, the Dodo would steal the bonus that the Bribe Duck would have received. The Bribe Duck can kill and vent as normal, but can only vent after choosing their target.
Goose Goose duck Rule Ideas:
The Spearman Duck:
Ability: Long distance killing
Makes it harder to know who killed
The Something Duck: (I don't have a name for it)
Ability: can kill while in vents, but has a cooldown on Vents
(Goose/Ducks/Neutrals needs to be close to the vent for the duck to kill them)
The Tracker Goose:
Ability: Can Place a tracker on a person once per game/round
(The tracker shows the person on the map)
The Stun Duck:
Ability: can make someone stand still and not speak for about 10 seconds
(The stun happens kinda like The Demolitionists bombs, after some time)
The Trap Duck:
Ability: Can place traps on Bodies
If you report a body with a trap on it, you will die (The Vulture will also die if it eats the body)
I don't know if these rules have been suggested before, but i just had some ideas that i wanted to share (:
First two: seems too OP
Second: there is a tracker goose already š¤
The others just donāt sound well thought through
There is a role named tracker already, and the brand new stalker does something very similar to the suggested role's ability, though the stalker's obsession is chosen randomly.
Long distance killing with the first suggestion has been suggested before, and I personally think with a few tweeks it could be something that works.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
yeah... maybe they need a bit of time on he workbench.
but thanks for sharing your opinions š
I think the new Esper Duck is as close as we're going to get to for distance killing.
Paparazzi:
Sides with ducks, but knows when the celeb dies
That is a very niche ability, I can't imagine them adding it.
- That ability merely counters one role, which should be avoided when possible.
- If the celebrity isn't in game, then this is just a regular duck.
Role: Photographer
Group: Goose
Ability: Taking photo's
Has the cool down time as detective and they can take photo's off people doing stuff then send them in chat but they do not know who send the pictures and can only take one photo per round
Still confirmable. Just say, "I'm going to share a photo" and if one shows up in chat, voila!
Plus, how do you aim the camera? You're probably going to get yourself in the frame.
Old esper goose rework to Psychic Goose: Passively delays all sabotages by 10 seconds and gets notified about an incoming sabotage, but during this time the duck that activated the sabotage gets an arrow to the pyschic for the 10 seconds. The engineer only detects the sabotage after the 10 seconds to not confirm the psychic.
I tried to address the problems the esper goose had which were the fact it was hard to know if you were doing anything, and how clairvoyance and telepathy were pretty niche already so having an entire role to counter it felt like overkill.
hello
I like it, but I'm a bit confused about the 'know what will happen in advance' part.
I don't see how they could be able to predict which button a duck will press for a sabotage.
Ok so the way it would work is say a duck wants to sabotage. It wonāt go through for 10 the seconds and the pyschic gets notified that a sabotage is incoming while the duck gets an arrow to the psychic.
Oh, alright. So the sabotage gets hard locked and delayed for 10 seconds.
That's pretty strong, but it does reveal the location of the Psychic so it does balance out.
Yeah, that'd be a good rework I think
It would certainly give the Psychic more of a presence, and force the ducks to take him out faster
Thatās also why the punishment being an arrow instead of a static point on the map is there as it gives the ducks a better chance of catching or at least identifying the psychic.
I like that it is a bit more interactive than the OG Esper Goose.
Yeah, it would be a lot more fun to play. Makes you feel like you're really helping out the geese just by staying alive.
ęę³äŗäøäøŖč§č²ļ¼ļ¼ éøļ¼ę»ēµę³åøļ¼åØåŖå©äøäøŖéøåä¹åę²”ęå»ęč½åļ¼é čæäøå ·éøē±»å°øä½å¤ę“»å¹¶č·å¾å ¶ę§å¶ęļ¼äøē„é身份ļ¼äøč½ä½æēØå°øä½ęč½ļ¼ē§»åØé度为75%ļ¼č·å¾čŖęēč½åļ¼ę»ēµę³åøę¬ä½å¤äŗéčŗ«ē¶ęćę§å¶å°øä½čŖęę被ęä¼čæåå°ę»ēµę³åøäŗē§åē¼ē¼ę¾å½¢I think of a character, a (duck) necromancer, who has no ability to kill until there is only one duck left, reanimates near a bird corpse and gains control of it (does not know the identity, cannot use the corpse skill, moves at 75% speed, gains the ability to commit suicide). The necromancer's body is invisible. Controlling a corpse to commit suicide or be killed will return to the necromancer for five seconds before slowly manifesting
ęę³å°äŗäøäøŖč§č²ļ¼ļ¼äøē«ļ¼éŗ»éļ¼å®ęē„ē„ęę害ęęéøē±»č·čćåÆä»„ę¾ē½®äøäøŖåŗäøēøåé¢č²ēęØå¶éø cd15sļ¼ęØå¶éøä¼č¢«ēøåé¢č²ēéøē±»ęé¤ęč å ¶ä»ę„ęå»ęč½åēéøē±»ęé¤ļ¼äøä¼ēäøå°øä½ļ¼ä¼č®®åęØå¶éøä¾ę§ååØļ¼å½ęęéøē±»é½ę对åŗēęØå¶éøę¶ļ¼čæå „éŗ»éę¶å»åļ¼éŗ»éę¶å»ęØå¶éøę ę³č¢«ęé¤ļ¼éŗ»éč·å¾å»ęęØå¶éøēč½åļ¼éŗ»éå»ęęØå¶éøåƹåŗēéøē±»ä¹ä¼ę»äŗ”ćļ¼éŗ»éę¶å»ļ¼å®ęē„ē„ęę“»äøå»60ē§åč®”ę¶ļ¼I thought of a character, the (neutral) sparrow, that completes the sacrifice or kills all the birds to win. You can place a puppet bird cd15s of the same color on the field (the puppet bird will be dismantled by birds of the same color or other birds with the ability to kill, leaving no corpse, and the puppet bird will still exist after the meeting). When all birds have corresponding puppet birds, after entering the sparrow moment, the sparrow moment puppet birds can not be dismantled, and the sparrow gains the ability to kill puppet birds. A sparrow will also die if it kills the bird corresponding to the puppet bird. (Sparrow time, 60-second countdown to complete sacrifice or survive)
ęę³å°äŗäøäøŖč§č²ļ¼äæ”天ēæäøē«éµč„ļ¼åÆä»„ēå°ęęåø¦åéøē±»ä»„čč²ē®å¤“ę示ćļ¼åē§é¹«å·®äøå¤ļ¼äøåøęęä»»ä½ęę®ļ¼åę¾éxäøŖåø¦åéøē±»č·čļ¼xļ¼ęęéøę°Ć·4åäøåę“ļ¼ļ¼11éøx=2ļ¼12éøļ½15éøļ¼x=3ļ¼16éøx=4ļ¼ļ¼č¦éæļ¼å¤ä»ļ¼ę£ä¹ä½æč ļ¼éøåļ¼ēé¹°ļ¼é¹é¹ļ¼āē¾å©åé¹ āęåÆč½å§ļ¼åØåŗäøę²”ęåę“»ēåø¦åéøē±»äøé©±éę”ä»¶å·®1,俔天ēæä¼é»åļ¼č·å¾å»ęēč½åļ¼ä¼ä»„ēŗ¢č²ē®å¤“ęåęęå©ä½éøē±»ćļ¼čå©ę”ä»¶äøåļ¼I think of a character, the albatross neutral faction, who can see all the birds with knives indicated by blue arrows. (About the same as a vulture) Not expecting any kills, banish X more birds with knives to win (X = all birds Ć· 4 rounded down) (11 birds X = 2, 12 birds ~ 15 birds, X = 3, 16 birds X = 4) (Sheriff, Vengeance, Justice Bringer, Duck, Falcon, Pelican, "American Goose" is possible) There are no surviving birds with knives on the field and the expulsion conditions are poor 1, and the albatross will turn black! The ability to gain a kill points to all remaining birds with a red arrow. (Conditions for victory remain unchanged)
ęę³äŗäøäøŖč§č²ļ¼ļ¼é¹ ļ¼ę¶ä½å§ļ¼åÆä»„使ēØéå ·3Dē¼écd20sļ¼ęÆę¬”ä¼č®®ę¢å¤å č½ļ¼ä½ēØļ¼ä½æäøäøŖéøē±»ęę¾č¢«å»ęåØē»ļ¼å ¶å®å¹¶ę²”ęę»ļ¼čæåŖéøēēµéļ¼åŖč½ēå°å¬å°ļ¼é¹ ļ¼ę¶ä½å§ļ¼čÆ“ēčÆęęéøē±»é½č½å¬å¾å°ļ¼8ē§åāå¤ę“»āå°åę„被ę“3Dē¼éēä½ē½®I think of a character, (goose) mischief, you can use props 3D glasses cd20s, each meeting to restore energy, function: make a bird play the animation of being killed, in fact, not dead, the soul of the bird, can only see and hear (goose) mischief, all birds can hear what they say, 8 seconds later, "revive" to the original position of wearing 3D glasses
ęę³å°äŗäøäøŖč§č²ļ¼ę½ä¼éøåŖä¼åØčŖé樔å¼äøēéęŗåŗē°ļ¼åØä¼č®®åä½ äøč½čÆ“čÆļ¼åØä¼č®®ä¹åå¦ęä½ åä½ ēéøåéåę²”ęå»ęļ¼ļ¼å ę¬ēøå¼¹ļ¼å°å½¢åē “åļ¼č·å¾äøäøŖåŖęčŖå·±åÆč§ēå°č®°ćļ¼åÆä»„瓯积ļ¼ä¼č®®ē»ęåéøåę°éå å°č®°ā„å ¶å®éøē±»ē“ę„č·čę č§é¹é¹ēé¹°ćļ¼čŖčŗ«ę»äŗ”åå°č®°ä¾ę§ēęļ¼I have a character in mind, Lurking Duck will only appear randomly in the optional mode, you can't speak before the meeting, and if you and your duck teammates don't kill before the meeting, (including bombs, terrain and destruction) get a mark that only you can see. (Can be accumulated) After the end of the meeting, the number of ducks plus imprints ā„ other birds win directly, ignoring pelicans and falcons. (The mark remains in effect after the death of the self)
@void halo You can refer to it, and you can make a suggestion about what is not enough.
Kitzah or Rognik will probably give their input soon enough
thank you
I donāt get the role(s)
From what I understand:
1st role: Falcon but can only kill roles that can kill. Once all those are gone, you get an arrow pointing to everyone else and can kill them too.
2nd role: after a meeting, you can activate your ability that will let you "play dead" for 8 seconds.
3rd role: if neither you nor your duck teammates kill anyone, you gain a mark. Each mark counts as +1 duck when checking for a duck win. (5 geese vs 3 ducks with 2 marks is a duck win)
The 1st role seems a bit limiting to me, I would rather just be falcon. For the 2nd role, playing dead is a common and an interesting suggestion and I think something can come out of it with some work. The 3rd role just seems too powerful for the non-ducks and too boring for the ducks.
But if you don't kill, there's no meetings most likely. Or the geese do all their tasks and you lose.
The rest of the roles, I don't really know what's being suggested. I read it over a few times, and it's just not clicking for me.
I made a summary of what was being suggested earlier, and my takes on each one.
Here
Sure, but I think you left out the necromancer duck, so I'm not sure which one is which
Oh dang I missed a few, 1st is the Albatross, second is the Mischief, third is the Lurking.
From what I understood the necromancer duck is able to control a corpse and make it able to walk a short distance and drop, so kind of like an undertaker mixed with an astral. Pretty unique and cool idea imo.
Role: Phoenix
Group: Neutrals
Win if:
as Phoenix: give {#ducks} players tinder and light them up.
reborn to goose and win as them.
reborn to duck who would burn the players you have given flame and win as ducks.
Info: The Phoenix could give tinder to others, and not like the pigeon, tinder won't clear when meeting ends. It will last until the player dies or wins. Meanwhile, the player don't know if he has been given that. When {#ducks} tinders are given to players, Phoenix would burn them and wins as Phoenix.
Die: when Phoenix dies, he will become goose or duck and get burning.
- reborn as goose: he now become normal goose.
- reborn as duck: with the flame burning, he now could easily burn those birds with tinders so as to KILL them. Just win as ducks do!
haha.. The role is so complicate in my words.. But reborn itself is so awesome, isn't it? 
Team switching is a nono per the rules
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
....
I didn't read the rule.. sorry..
Itās alright, just suggest another role that follows the guidelines.
%role ((Trick or Treat)) Trapper: (if you have a better name, please tell me): Monster; traps specific rooms with sabotages and cannot kill normally. The traps in the rooms are tasks that if completed, will kill the villager. The only clue that the task is trapped: is that isnāt on the task list. The thralls can kill directly but walk slightly slower in sabotaged rooms. ((Never suggested a role for ToT yet, so thought Iād give it a shot.)
Ohhh I just realised I need to add something to make it more fair
all ideas are a process
Yeah, me and a few other people worked together on a ToT concept together and it took a couple of hours to finish 
Deliberate and change your ideas all you need, thats what these channels are for 
%role (Edited) Trapper (ToT Monster): Can only trap rooms that they are in and cannot kill normally. Theyāre trapped rooms contain random fake tasks, which if completed will kill the villager. The trapped tasks will not appear on the villagerās task list. Thralls can kill directly with increased speed in trapped rooms. Trapper can only have 2-3 trapped rooms at the same time.
Idea popped in my head and decided to try to make it into a reasonable role.
I like the general idea, but in this case, attentive villagers will always notice tasks are trapped, and thus could end up with a game where no villagers die
also, if the trapper can't kill at all, the villagers could just sit there and not do anything and wait for the time to count down
So make it have a way to kill? Maybe it can kill once like vigilante and let that thrall get others.
What if the trapper can trap rooms instead?
making it so players have an X% chance of getting trapped when they go in a certain room
and to balance it, it works kinda like some horror games where they're just stuck and need to get out?
Gave me an idea for a game mode there.
Anyhow, I wanted to try out a monster that couldnāt kill directly.
no worries
There are no bad role ideas, only ones that are Overpowered, Underpowered, or would work best in a different game 
Then a 3rd one is easy win when being a pacifist ducks with multiple meetings called
Role : Crow (Alternate version)
Group : Neutral
Task: Pickpocket
Allow crow to pickpocket any bird to obtain silver. You may steal more than 1 silver at the time. This will increase the risk for getting kill or sussed.
Cooldown : 5 seconds
Note: Steal on the corpse, will cause detective goose mark you a devil horn because you left your wingerprint.
In this version, instead standing next to the victim for like 2 second. This time you're doing task around him. Stealing task like slowly taking coin out of pocket. The task will close itself if it went out of range (move away).
Task : Escape plan
**Unlock Task condition: ** Accumulate at least (n) amount of silver for escape plan.
To prevent duck/sheriff/kill role camping on those task spot. The game will generate any possible task that unlock the route escape. The crow must complete the maze task to unlock the route. The escape path also at random area (which of course make sense)
Win Condition: Accumulate the stolen silver 10/20/30 at specific amount (depend of the size lobby) and safely escape without getting killed or voted out.
(The exit will spawn randomly throughout the map but you the only person who can see it.)
Pros:
- Gain extra Silver.
- Not so boring ability
- Fast steal (if you're skillful)
- You can steal silver coin on Gravy goose at 2 silver per time. ( Gravy advantage )
Cons:
- You will only know the amount silver you stole during meeting [ N / Max N ]
- Each meeting called the person you stole his bounty will get alerted.
(It won't display how many time(s) he got rob in that round.) - You lost the stolen silver to the killer. if you got killed by the killing role.
(Dying by chandelier or fall into the pit doesn't give your loot to the duck) - Risk of death or sussed increase ahead time if you standing on that person for very long.
- Stealing toward corpse will guarantee devil horn indicator if detective goose checking on you (Detective counter)
Pelican update
You know that pelican is so unbalanced, many games which I have played were won by this role. I suggest to add Heartbeat. When Pelican eats someone for some time if any player comes close to him, he will hear a heartbeat, by which he will be able to identify the pelican.
For example, heartbeat duration: 10 secs.
šŖ¤Trapper [Goose]
āļø
-
Your killer will not be able to kill until the next round.
-
When you die, your killer will activate your trap and the killer canāt kill after that kill until after the next meeting.
(Achievements) -
of wins achievement: āGotcha!!!ā
(Keep in mind)
-
You can still sabotage and vent as Duck when trapped. (Maybe have it to where you canāt activate sabos via its task while trapped and/or do tasks at all?)
-
The killing role will know when they have killed the trapper with a visual notification informing this. (Maybe have a visual lock over the kill button?)
-
Abilities that are not the kill button are immune. (Pelican eating, Demo bombing, and Sabotages that can directly kill for example. This can change if needed)
-
I understand negatives for taking away an ability and itās part of the idea rules to not take away abilities as a suggestion, but I do think this can help with having to resist duck kill wins to an extent if kill wins are common in a lobby.
(Possible on all maps)
Interesting take on a Trapper role!
I would say make sure the duck can still do tasks, but this could definitely work. The duck has counterplay. They could even choose to report the body, which may not be advantageous, but would end the trap.
I was mainly talking about not being able to do sabo tasks, but yes make the trapped killer do tasks for sure.
Nice to see a different approach for a Trapper this time around
Ostrich (neutral)
Wins by being the last one alive.
At the start of the game the ostrich behaves like a regular goose, but it has an invisible shield. When someone tries to kill or swallow it, the shield will break, but the ostrich will stay alive and gain the abilities of the falcon (able to kill and always skips voting). The ostrich will die if someone tries to kill it for the second time. Getting voted out also kills it, even with the shield.
I do still like the more common trapper duck idea of leaving bear traps around, though that's probably better as a map sabotage on a map designed with bear traps like those in mind.
I think the stalker should be updated so that way if the target that they stock dies that round they have the ability to kill the person that killed their target
That'd invalidate the Avenger
Did you know you can stalk people who use vents. Find somebody who claims otherwise and keep an eye on them
On a completely different point, it could be cool if bodyguard and hitman got arrows to their target so they can be specialized versions of the stalker and SK because there really isnāt much point for including them, escpecially for the hitman.
Maybe a once-per-round ability to have an arrow point to the target for bodyguard, and have it always up for hitman
I feel like the current "neither role knows their location" works best.
What if your bodyguard target is a neutral? It gives you too much information knowing where they are, or what they are.
That's fair, not everyone would play bg the same way I do. I'm protecting the target no matter what. If I have to protect a falcon or pelican, then you'd better get doing your tasks
Gravy used to have no real purpose compared to being a regular goose and it got a nice passive ability. I know bodyguard can protect its target at the least but they both feel pretty bad to roll.
Hitman especially can feel like a standard duck, I have had several games where hitman just rushes to the target and kills them in front of the entire lobby.
And I will admit I have done this myself a couple times by accident
I think the hitman is a little better because it can find out who the bodyguard is, but yeah it does fall flat as a role. They feel like modifiers that could be added on rather than full fledged roles.
I think bodyguard having a protective passive is good enough, but I think hitman should also get at the very least some sort of passive ability.
Other than relaying to assassin your biggest suspicion of who bg is
Who needs abilities when you get money?

Anything for 8 silver
8 silver reward from gravy or hm/bg is the klondike bar of ggd
āProtect/Kill your target for nothingā is even more sad
Not for nothing. If bodyguard successfully keeps their target alive (or does nothing and their target miraculously stays alive anyway) they get 8 silver.
If the hitman kills their target, they get 8 silver, which they keep even if they're voted out.
But that said, I feel 8 silver is no longer very valuable to many players.
Would it be possible to switch out the silver for a chance at white tokens instead? Like, you get either silver OR tokens (I guess this still encourages farming accounts, but at least it's not too much)
I will say I've tried once or twice, if I've found my target before the bodyguard and my cooldown isn't up yet, to bluff that I'm the bodyguard in the hopes that the real bodyguard gets out. It's been a long time since I tried that play, though, so I forget how it went.
Always terrifying when two people claim to be your bodyguard lol
"WHICH ONE IS THE REAL ONE?"
Defuser (Goose)
Can defuse Demolitionist ducks bombs so no one explodes
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Generally best not to create a role solely to counter another. If it happens to counter, that's one thing, but it should be diverse enough to stand on its own.
This would also be a kill stop
Good example of what Rognik is saying is the professional. The professional counters the Canadian, but it actually has a power on its own if Canadian isn't in the game or is already dead.
Gambit (Duck)
Description: When killing, the game flips a coin. This happens instantly. You have a 50% chance of winning (heads, and the kill is successful) and if the other player wins (tails) then they live and will be notified of the flip, but will not be told who flipped the coin.
This challenges the Gambit to kill in groups just in case it lands on tails, because if the victim is alone, they will know who flipped the coin easily. If it is known that there is a gambit in game, players might be inclined to stay alone, because if the Gambit tries to kill them, they have a chance of it landing on tails and then voting the Gambit off. This would also make it more challenging for the Gambit to get people into groups.
This seems weaker than even a standard duck. I would think that Gambit should kill successfully regardless of the flip, but gets an extra, powerful benefit for landinf heads.
I can see the idea to break up grouping, but it does ultimately only prove to be a weaker duck, especially amongst experienced player
alright lemme change it
Changes: Regardless of the flip, the Gambit kills.
If the gambit lands on tails, chances of Heads drops by 10%.
If it lands on heads, they get a powerful benefit on top of the kill. Their cool-down for the next kill is wiped.
The Gambit could choose to gambit their survival chances and go for a double kill. If itās tails, they wonāt be able to kill the second player in time, and would get voted off. If they somehow manage to survive, while landing tails, their position would be difficult with a low chance of Heads.
@drifting light @buoyant crow
I like this better, it's almost like a riskier version of ninja
( idea)Role: Spirit (Geese or Duck) - You can communicate to the people alive when your dead. Works only in games with microphones.
Gives the living players too much informaiton
to quote chris, "What's dead should stay dead."
The medium originally could see the ghosts of dead players and the dead players woudl circle who killed them
it was deemed too powerful and ability
this would be even more powerful
At least with old medium, you had to ask yourself "is this ghost a duck tricking me", since this is a guarenteed goose talking to the living it isn't even a debate.
Good goose role: night seeker, when lights are turned off. Night seeker still has the normal vision when lights are on.
We donāt really want to create additional vulnerabilities to the lights sabotage The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Fun fact, Astral can see in the dark while using their ability
but they don't see colors, which keeps the lights sabotage advantage of not being caught while killing in the dark.
Good goose role: The Escapist. Cannot be killed by sabotage.
that's the adventurer
Whoops. Well, it's been awhile since I last played. Gotta play tonight with the added roles.
Sticky goose: you have the ability of placing a sticky goo in someone for the round, if your target gets killed that round the killer gets stuck on him(unable to move) for a short duration.
On maps where you "summon darkness", the birdwatcher can see in the dark
There's many ways to identify players based on more than just color.
Its one of those situational things where you just need some luck in addition to being in the right place at the right time.
yep, but not as visual as the colours, it's more like, the way they move and in a game with voice chat, their voice if they talk while you're watching
and that thing of getting someone by more than their look is how we get the morph and identity thief
I wonder what happens if the person the Stalker goose is obsessed with gets eaten by pelican. Does the arrow disappear or does it follow pelican
I believe it would follow the pelican, the same way dueling dodo's arrow still points to the peli.
If the latter, then that'd be kind of funny. "Hiiii~ā” I want to se- Hey! You're not my boyfriend! </3"
Oh does it? That's funny
The arrow only goes away if you select a new target or the player you're stalking dies, disconnects, or a meeting is called
But let's discuss further in #š¬ļø±general. We've left ideas behind for long enough
Oh I though this was general, I apologize
Painter Duck:
They don't have sabotages, but instead they can paint every player the same colour and wipe out their names for 10 seconds.
30 second cooldown.
Just a simple idea I thought of right about now.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Stowaway (neutral killing)
I don't think this is going to be accepted but here we go
if a neutral role dies there is a chance for them to become a stowaway, the The stowaway will appear dead, The stowaway will spawn inside of a vent, The Stowaway will be completely invisible, if the stowaway gets a kill they'll become visible on the app to enter a vent to become invisible again, if the stowaway is clicked on they will die
inspired by phantom from town of us
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
the ptarmigan bird
The ptarmigan is a neutral that can hide in boxes and drag bodies but can not vent. The ptarmigan can win by dragging bodies in boxes. They can not see like the vulture and they need to run and find the bodies. To win they need to put 2 to 4 bodies in any boxes, closets and barrows. Anyone can report the body that is in there. You can see a Hand poking out or a leg.
but a vulture can eat it?
the vulture can eat it i'm saying that the ptarmigan can not see what the vulture see
Neutrals tend to be a different species of bird, is the only issue here. Otherwise, it might work.
The Rubber Chicken:
Similar to Party they can make someone in meetings sounds like a rubber chicken.
The illusionist
duck role:
Can create 1 clone of a player that walks around the map randomly. If the clone finds a body. it will stand over it. If the clone interacts with a LIVING player it will tell duck how many living players are in the area.
Goose Role:
Turns self invisible
mime goose
The mime goose canāt talk at all when the mime goose is silenced, the mime goose can talk until the meeting is over. The mime can make goose, duck or neutral into a mime. The mime is than a goose and the other is the role you have but you canāt talk until the game ends. (the 2 mime can not pass it on)
Chameleon duck
When the chameleon duck stands still for 10 seconds they will camouflage with the environment but if they move they will un-camouflage.
Would give reasonable doubt about whether somebody is Esper or not
Role: Seagull (Neutral)
Description: Do tasks to spawn food in the map. If you eat x amount of food during a game, you win.
Notes:
- Food that appears during sabotages does not count
- Geese, Neutrals and Ducks can see that food, do not eat it when there's a goose nearby.
Drunk duck
the person that the drunk duck votes on during a meeting will have their controls inverted until the next meeting
Would be a smart idea of a role that heals one dead person per game and the name could be doctor?

No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Brothers is a new fraction which is inspired by Jools tv they can win with anyone one expect killing roles including geese killing Role 1: Jj The Jj can protect players by using its kill button role 2: Jaxson the Jaxson can vent to know if his brothers die, he can also get info who is sus by completing all his tasks Role 3: Jett The Jett check info of a player when a player is near by doing his tasks just as the same as crewpostor from town of host the other roles but doesn't kills players it gets info instead Role 4: Jhy The Jhy can vent to cry, all the players will be alerted and will get a mark but not visible to neutral killings and Ducks it can also do tasks how ever you will risk dying if you see someone get killed or if you get to close to the dead body
Role: Spellcaster(Goose)
You can cast a spell on a player, and if that player gets killed, then everyone will get a notification (similar to celebrity), even ducks and neutrals.
The Budgie (neutral)
This role is like 3 impostering. In the beginning the role says to help the goose duck or neutral. The game said help the falcon win if they win you win too.
The Scolopax (neutral)
This role needs to peck at (x) amount of bodies to win.
neutrals win by themself, winning with one team or another, instantly makes them not neutral.
The spellcaster could be used to verify you are a goose
Thank you for that
The master duck
This role can go as fast as invis with a click of a button but anyone can see them.
**Gambit (Duck)
Description: When the Gambit kills, the game flips a coin (hence the name). This happens instantly. You have a 50% chance of landing Heads. If you land heads, you get a powerful benefit. Your cool-down for the next kill is wiped.
If you land Tails, also 50% chance, the chance of landing Heads drops by 10%.
Theoretically, the Gambit could go for a double kill. If on the first kill, they land Tails, obviously they canāt kill the next person, so they would either get caught and voted off, or be spared in hopes of being a good role. If they are spared they would have a sticky situation as they have a lower chance of Heads.
If they landed Heads, they would get a sneaky double kill in because of the cool-down bonus (nice)
Just to mention, the Heads bonus of no cool-down only lasts for the next kill only. If the next kill is heads again, they get the benefit again for the next kill.
Short description (for in game)
When killing, flip a coin for either Heads or Tails. If you land Heads, your kill cool-down is wiped for the next kill. If you land Tails, your chances of landing Heads decreases.**
Reposting because some details of this role was changed by me, so I decided to repost in a new rewritten message
ŠŃак. ŠŠ½Šµ ŠæŃŠøŃла ŠøŠ“ŠµŃ Š² Š³Š¾Š»Š¾Š²Ń ŠæŠ¾ ŠæŠ¾Š²Š¾Š“Ń Š½Š¾Š²Š¾Š¹ ŃŠ¾Š»Šø за Š£ŃŠŗŃ.
Š Š¾Š»Ń Š¼Š¾Š¶Š½Š¾ назваŃŃ, Š½Š°ŠæŃŠøŠ¼ŠµŃ ŠŠµŃŃŃŃŠŗŃŠ¾Ń ŠøŠ»Šø ŠŠ½ŃŃŃŠ“еŃ.
ŠŠŗŃŠøŠ²Š½Š°Ń ŃŠæŠ¾ŃŠ¾Š±Š½Š¾ŃŃŃ Š“ŠµŠ¹ŃŃŠ²ŃŠµŃ Š½Š° заГаниŃ, Šø ŠøŠ¼ŠµŠµŃ 30 ŃŠµŠŗŃнГ ŠæŠµŃŠµŠ·Š°ŃŃŠ“ŠŗŠø.
Š”ŃŃŃ ŃŠæŠ¾ŃŠ¾Š±Š½Š¾ŃŃŠø - ŃŃŠŗŠ° "Š·Š°ŃŠ°Š¶Š°ŠµŃ" или же "оŃŃŠ°Š²Š»ŃеŃ" заГание, Šø когГа гŃŃŃ Š²ŃŠæŠ¾Š»Š½ŃŠµŃ "оŃŃŠ°Š²Š»ŠµŠ½Š½Š¾Šµ" заГание, он ŃŠ¼ŠøŃаеŃ.
@void halo how about it?
Translation of above
The role can be called, for example, Destructor or Intruder.
The active ability affects missions and has a 30 second cooldown.
The essence of the ability is that the duck "infects" or "poisons" the task, and when the goose performs the "poisoned" task, it dies.```
This idea has a lot of potential. Will probably need to be nerfed/buffed accordingly, but I could see this work
Iāve seen a bunch of trap kills on tasks and while it is a cool idea it would be really cheap to die for seemingly no reason after doing a task.
could be time based like the demolitionist's bomb
like you get the notification and the timer
maybe something could hint at a task being poisoned too before the geese do it
but it should be very vague if it's a visual hint
and if a meeting is called it cancels it out maybe
It doesnāt have to be a kill effect, I think theres a bunch of other ways to go about a role like that
True, it could even cause color blindness temporarily or make someone hallucinate or something
For sure, we donāt have vision disruption or task manipulation, so I bet it could be a really unique role.
mhm
You should make a role that can see the first letter of there username but the cool down is 120 seconds
Of the duck name
That's for goose the name could be the letter gusser
Not good I recently saw lot of people with just one letter or a . as name
Or just . I have seen it
Just a mime they can't do anything
No tasks no talking no reporting just mime
Sounds like a playable spectator
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Role: Photographer
Class: Goose
Can aim a camera with a pov of birdwatcher but a bit wider and
When you wait 3 secs you will take a photo then in meetings you can send your phots but only once per round and other players are not told who send the picture
Role: Shockwaver
Class: Neutral
Can create electronic waves, which can have a certain effect of three: Stop players for 5 seconds, prohibits the use of their skills (kills, hide, infection of the pigeon, viewing through the walls at the caretaker and the like), and chance to kill random players in the attack radius (max 2). Can hide, but cant do a sabotage. Victory conditions like a falcon.
%Role
Name: Monitor
Team: Geese
Information: The Monitor Goose can select a player to monitor. The selected players status would be determined by a heartbeat monitor that would appear on the Monitor's HUD as a mini EKG along side of an image/name of the selected player.
A normal/green heartbeat would appear unless the selected players is killed, which would result in a flatline. An arrow would point to the selected player. If the selected player is eaten by the Pelican, the monitor would turn yellow and the heartbeat would increase, as if under duress.
The arrow would disappear if the dead body is eaten or disposed of. However, it would still show if the selected player is inside the Pelican.
Once the selected players dies, the Monitor Goose can select another player to monitor after the next meeting.
%Role
Name: Scanner
Team: Geese
Information: The Scanner Goose has the ability to have the entire or a limited area of the map scanned for players. Players that are alive will appear as solid dots while dead bodies will appear as flashing dots.
Alternatively, the dots could be blue for living players and red for dead bodies.
idk if there is a character or anyone come out with this idea before. A duck role that can change a player's vote or force a player to vote anyone.
š¤
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Role : Grim/Oracle
Group : Duck
Ability: Death sentences
Use: One at a time.
Cooldown : refresh after victim death/survived
Simply put target uneasy for the death countdown start to trigger.
Spell Effect:
Anyone under these effect will have 10~20 sec to survive until death called. It will trigger randomly after 10-15 seconds
Reversal effect:
While under death sentence, this spell can be lifted after doing 1-2 task.
If meeting were called. death sentences add few extra seconds , the countdown still active while meeting so the meeting has to end quickly as possible in order to survive. If the countdown end during the meeting. The target will die.
Pro:
- Silent killer
- Meeting will be short due panic.
- Anti-grouping
Cons:
- No guarantee kill.
- Delayed kill.
- Risk at the late game.
I believe the Stalker goose already does most of what the Monitor goose here does.
%role Devourer(Duck): Can charge its kill cooldown to replace it with swallowing.
This āchargeā happens in the background while a normal kill is already ready and is significantly longer than a normal kill. When finished it upgrades to a swallow that functions just like the pelican, and goes back to a normal kill cooldown after use. While killing with no evidence is very strong, especially in a duck role, having to charge this up for a significantly longer time balances it out as you are missing out kills by waiting. Effectively the devourer is about quality, not quantity 
I am all in for more pelican-esk roles
I am as well as long as it isn't an insta kill because talking to your eater is fun
They said it works like pelican so I would assume it isn't an instakill unless someone calls a meeting right after you eat.
Might even build up a personal collection if you are patient enough to let your kill upgrade.
you can make the devour take just as long as the kill but have an animation that lasts abt 3 seconds of you devouring making doing it a risk
Role: Artist
Group: Goose
Ability: Once per game, you can graffiti on a wall. Only geese can understand your art.
Explanation: The Artist starts with a special task that directs them to a wall. The special task is them picking words, objects and emojis to add to their inspiration. By doing the special task, they can create a piece of art with one out of several descriptions based on the things they chose (i.e. A Haunting Sight, A Simple Joy, .etc.). If they picked contradicting inspirations it'll result in A Confusing Doodle instead.
After the graffiti is done, every goose who pass by can stop and interact with it and learn the intended meaning of the art. Ducks and Other Species can also interact with the graffiti (so that they know it's there) but they won't be able to see their meaning.
Pros:
- Ability to potentially identify ducks and other species, much like the influencer.
- More interactive than the influencer, and also the goose itself is more involved.
- Fun to play. Conversation starter.
- Possibility of proving itself.
Cons:
- Easier to play round than the Influencer. (Which is a pro for Ducks and Other Species, really, because sometimes it feels bad to be voted out due to an influencer trigger you're impossible to learn)
- Vulnerable when drawing the graffiti.
instead of inebriated, perhaps a "Poisoned" victim?
Actually really like this idea, that way it doesn't overshadow the actual pelican either. An alternative to this is have the devourer look fat for a moment after eating someome.
A goose that can come back to life once after 2.5 minute after its death
That would spice things up
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Role: hunter
Class: villagers
It can perform double kills on thralls but it cooldown is triple
The albatross. A 3 Star difficulty neutral role. The albatross wins when a non goose, pigeon, dodo, or vulture wins. The albatross can kill twice a game and can quickly vent (5 seconds), but if they kill a duck, falcon, or pelican the albatross dies instead. If the albatross is dead then itās ability is nullified. If the falcon or pelican countdown finishes while the albatross is still alive then the albatross wins. This would make it so the falcon/pelican would want to go find the albatross instead of hiding.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
o ok
the baby
@hollow wraith
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Celebrity 2: does everything a celebrity does but with a new BLOG ability that allows you to talk to everyone on the map (but non geese of course) p.s: I find celebrity so boring that itās only ability is telling others when someone dies
Not sure what name this could have but what if there was a role that could make mirages. It'd be like professional expect the opposite. It makes fake bodies appear that the other ducks and neutral roles can't see but geese can see. It'd work as a normal body expect it doesn't alert the medium amd when mortitioned they would see if was a mirage once it got reported.
It could also be used quickly so the other players think it's a Canadian or dodo
Please avoid spamming
Does it normally take this long for the bot to say it doesn't follow the rules of roles or something? Should I take this as a good sign my idea didn't break the rules?
Ah there it is. Thank you!
%Role
Name: Blocker
Team: Ducks
Information: The Blocker Duck can place a temporary block on a player from doing tasks or interacting with objects. The block would be shown by the HUD showing that the repair or interact function is grayed out or exed out for no more than 5-10 seconds on the selected player. Once the block elapses, the targeted player can interact or complete tasks as normal. It would act as a delaying device and a potential way to stop another player from calling a meeting by pressing a button or calling a body.
To avoid repeat bot posts, that one goes against controlling other players actions
It might also make a player think their game is bugged
Alien ( duck ) this can take control on somebody body it last 10 sec u
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The magician ( duck ) only in the basement map, it can teleport the dead body randomly and the body appear like it was teleported by the purple gate
A "Kamikaze" duck role was in prospective birds (a channel that no longer exists) for quite a while.
While it's not been denied, I think Gaggle has come up with better roles since
As for the second role, punishing geese for doing what they need to win the game, along with just losing for doing what they are supposed to do in game isn't exactly a fair mechanic in my opinion
Saboteur [duck]
A) while you are alive, the ducks sabotage are 20 seconds less
B) while you are the last duck, the sabotage are 20 seconds less
for the rest of the questions like āwhy do you want to add itāā¦idk 
Just a random idea which I never thought of anything
Role : Journalist/Paparazzi
Group : Goose/Duck
---General---
Ability: Automated Static Camera
Use: Unlimited
Cooldown : Whenever you take the camera back
Placing the static camera at certain location. Once you do that, You're losing snapshot ability.
The camera will capture snapshot whenever there a dead body under the camera sight area.
Ability: Snapshot
Use: 3 times / round
Cooldown : Refresh after meeting
Can capture snapshot with details.
----Journalist:----
- Your name will be Red for Duck Team (aka Mimic)
- Anonymous to display evidence.
- Hard to get Assassinated.
- Evidence can save yourself for getting callout.
- Losing ability when leaving the camera behind.
- Can't Alter the snapshot.
- Dodo Win Risk
----Paparazzi:----
Ability: Manipulate
Manipulate your snapshot by changing location, time, someone.
- Manipulate or Alter the evidence
- Able to use Kill button when leaving the camera.
- Duck team may figure you out faster (kill check)
- Fake Evidence may cause goose/neutral voted out.
- Accidental self-capture you or teammate while killing someone in front of camera. (but you can choose to not display the evidence)
- Dodo Win Risk
- Can't use kill ability when holding Camera.
The button Evidence will shown to everyone. But No one will know who was Journalist/Paparazzi
Both role may display the evidence 5 second after meeting called, it's not Mandatory.
It may be hard to code due the snapshot thing. It may be easier to just display text for what's in the snapshot area that been capture. It should be cover for game performance.
Example:
Snap #1
Location : XYZ
Timestamp : xx : xx (Time reset every meeting)
Person in that area : Goose A, Goose B, Neutral A
I had a dumb idea. I don't think it would work but what if there was a janitor role who cleans up the body but it looks like they ate it. Their sole purpose is to stop the vulture. Not only will this make the vulture not win as easily or quickly but also make the players second guess about voting out a player under the accusation of eating a body
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
I had absolutely no idea about that honestly. But why can't you add a role that is similar to a mod? If it's not an actual part of a game then why can't you add it? I'm genuinely curious
Ciao
It's more of a "if it already exists in another game, then it's a 99% chance that they already know about it." Suggesting these roles will just clutter up the channel.
Ah ok. I don't play among us nor do I watch videos of it so hopefully I don't think of roles from it
Role: Parasite Duck / Infected Duck
Group: Duck
-- What can he do? --
The Parasite / Infected Duck has the same abilities as a normal duck.
The only difference: This kind of duck has the ability to infect a dead corpse.
If a goose tries to report the body, the goose will die.
- The ability can only be used every once round
- He can only infect bodies, that he didn't kill himself (so that its not overpowered)
General (duck ) spawn 5 solider that do it kills or clean the mess
Could be used to discourage instant reporting. Additionally, maybe the mortician could see the body as "infected" as well as the body's role. This would be a balancing aspect as the mortician could warn players about the infection along with confirming a parasite duck is in the game.
merganser (duck)
your kill button will be replaced by swallow The person will not die until the meeting is called
merganser well not spawn if there is a pelican, Pelican will not spawn if there's a Maganser
fun fact: a merganser is a small species of duck that has a hug and big to capture fish
btw stocker can still stock somebody inside of the merganser belly
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Paired with that, It would form a great idea
Witch ( duck ) it curse it curse take ten sec to kill can't sab it instead like the warlock it pick a place to spawn quick sand and all players include duck will be suck if stuck their and the curse can't be cancel if u called a meeting
Cuckoo (neutral-ish) similar to vig, can kill once but then steals the role of their victim
and how would they win?
Sounds like potential for Team Swapping
shareforms please
not sure what you are asking
duck shareforms
you mean like they take the form of another player? We've had morphling in the game for over a year
there's also the identify thief
goose Guardian angel
not going to happen
now i'm just going to start considering this spam, please stop
The developers are well aware of things in among us. Many of the things you are suggesting have already been implemented well before among us released any roles or extra games modes. I highly suggest you play a few rounds of goose goose duck before making more suggestions
Sounds like GA from TOU(Among Us) also, what Kitzah said
Y'all should have like a flashlight goose. Whenever the lights turn off, the role can have a slightly larger circle of light than the other roles
But obviously not as large as the ducks
We donāt really want to create additional vulnerabilities to the lights sabotage The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnāt want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
I have a decent idea for a duck. A ghost killer. It'll work like the dodo where they want to be voted out while the other players (besides their teammates) don't want them to be voted out. Since they would be kinda op I was thinking either a longer cool down or a set number of kills would be helpful. But I have no idea a weakness for them. Maybe they can't use it if they were killed instead of being voted out, they can't see in the dark, or maybe they work like a reverse mimic where the other ducks don't know who this player is
%role Protected Witness(Goose): After reporting a body, disguise yourself as another player for the next round.
Your disguise will only trick ducks and temporarily morphs you into a random non duck or mimic player for the round. As the name implies, the protected witness is able to escape into the crowd to avoid being targeted after putting pressure on or ejecting a suspect. The disguise only working against ducks also gives it a secondary ability to catch unsuspecting ducks similarly to the celebrity, although weaker in the sense that proximity chat could easily give the protected witness away.
That's a copy from A game called Bolxston mystery
the only difference is the name, fugitive
Or the id thief from project winter, but that's not the point. Team swapping isn't something we're gonna see anytime soon.
If there is a warlock that does evil, let there be Shaman to clear evil XD
Dumb astral buff idea I just had: While projecting its spirit, it can also open tasks from far away. I know it really isnāt much but I thought it could be useful to have a little extra utillity, at least compared to birdwatcher
Surprise duck
This duck likes throwing surprises and can choose 1 spot that they can teleport to like the escapist from among us, but with flair where if you teleport confetti appear and you can hear party horns like it is a surprise party, so you can see if a surprise duck has teleported to somewhere because the confetti lasts until the next meeting
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
%Role
Name: Collector
Team: Ducks
Info: The Collector Duck has the ability to collect the wayward spirits of dead players after they die or are voted out.
The more spirits they collect, the larger a bonus they collect at the end of the game. Dead players can avoid being collected by spectating another living player.
The Collector would be able to temporarily see spirits and within that time frame, they will attempt to collect. If the Collector dies or is voted out before the end of the round, the collected spirits are set free.
So you can grab ghosts? It might have a problem of cheating by seeing dead players like the medium used to be but that does sound like a fun role
Psychic (goose) talk to a ghost once per round
Too much information, that's why medium can't see ghosts anymore.
The ability to see dead players would last no more than 10 seconds, that's if they're out and about not spectating. The cooldown on the ability could be as long as a normal kill cool down.
Dead players also can escape easily through walls or going into spectator mode.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I just don't really see what the Collector would do in terms of helping the ducks to win the game, either.
It's more of something that a goose role could do. But yeah, that's still too strong of an ability anyway. Too much info.
tbh, collector seems like it would hurt ducks more because they would be off trying to catch ghosts
I dunno. If I would give Astral any sort of buff, it'd be to terminate the projection early so you aren't totally vulnerable because of an accidental projection.
Butler
Team: Goose (Malland Manor Exclusive)
Function: After completing all your tasks, you can clean up a fallen chandelier and open closed doors.
Note: mfw malland manor exclusive
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Astral (rework or buff) can be they can temporarily possess someone like control them
Please take a chance to read the above post by goosebot
A VIP would be fun. It's the same as the celebrity but every goose knows who it is
So the Celebrity, pre-nerf
VIP is also the internal name for the target of the hitman
almost, but they mentioned everybody knows who it was, which carries no real value.
A duck could just kill them then claim vigilante and pretend they messed up
They literally said every Goose, not everybody 
Oh I misread. Then yeah, what d20dad said, this is just the celebrity before they had to nerf it because it was too strong
Shaman/priestess role
Can either purify the warlock to make them a regular duck and/or prevent the Yokai goose from being released
"i mentioned the yokai goose in the #šŗļø±map-ideas category"
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
No the duck's and nutruols don't know who it is but every goose does
The reason it was nerfed was because when the celeb died, peopme would ask "did the celeb die, and if so, who was it?" Unless the target was either a goose or extremely lucky, it would be a guarenteed duck or neutral out.
So I don't see them bringing it back
š»Phantom [Goose]
āļø
-
You haunt the player that kills you, potentially killing them.
-
When you are killed, your body disappears and your killer gets a visual notification that he/she will die after a certain amount of seconds. Unless a meeting is called. Or if another killer kills the haunted killer then that killer gets the haunt. (This is better explained below if you donāt get the last part)
(Achievement) -
of wins achievement: āIn the ghost zone!ā
(Keep in Mind)
-
Abilities that are not the kill button are immune. (Pelican eating, Demo bombing, and Sabotages that can directly kill for example. This can change if needed)
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Scenario e.g: If player (A) kills the haunted killer, then player (A) then gets the haunt, then player (B) gets the haunt if he/she kills player (A) and so on until the timer runs out and the last player that has the curse at the end of the timer dies.
(Possible on all maps)
The Phantoms body disappears giving the option for the killer to 1) Find another body to report. 2) Call a meeting via Bell/Button/Horn. 3) Wait out and hope for the best. The time that it takes to be killed by the phantomā¦I will mainly relay on play testing but I do think 20-25 seconds could work best.
My Trapper idea (#š£ļø±classic-role-ideas message) does fit better with what you are saying though.
I mainly came up with both the Trapper and the Phantom mainly because I didnāt like how the Canadian or the Celebrity can punish the minority killer teams in meetings specifically. With Trapper and Phantom, I was able to give the concept of /ability when you die/ role the same value but giving it different approach by making them more versatile with counterplays mainly during walk around.
Writer (goose) it use the chat ask a ghost one time per round a true or false question it can't ask the same ghost
Posion (duck) it make the goose to get wrong information it can't vent
Writer: there is a good reason the living cannot communicate to the dead anymore. Best to let the dead rest.
Poison: very vague ability, aside from that people who are poisoned will likely just think their game is bugged and become frustrated.
Role: Photographer (Goose)
Can take photos but only once per round that has the pov of birdwatcher but wider abit
Cool down 30 seconds
What would photographs do though
It will take photo of players doing stuff and players do not know who send them the phots
Fraudster duck
fraudster duck has 2 abilities they can use 1 time during the game each during a meeting, a blank and fraud ability, and they can toggle to use one of these by pressing the button during meeting and then voting for someone. if they use the blank ability then the person they vote for doesnt have their vote counted, and if they use the fraud ability then the person they vote for has their vote counted as 2 votes instead of 1
so if you vote for bird A with blank, and bird A votes for bird B, then bird B has no votes on them while bird A has your vote
and if you vote for bird A with fraud, and bird A votes for bird B, then bird B has 2 votes on them while bird A has your vote
Neutral : penguin and crow first, crow has 2 abilities, one is To cause misfortune to the other person and cause various negative effects and he can use bent second penguin, penguin has 2 abilities, one is Freeze the other person to death like bomb and Ice sheets the terrain and make it slip like sabotage (engineer can see penguinās sabotage.
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Would this ability be usable once per game, or once every meeting?
Typer ( goose ) he was log on the chat that tell what happened during the meeting
Hawk
Team: Neutral
Function: Be the last one to win. You can kill gooses. Ducks view you as one of their own and cannot kill you. Once sudden death is triggered, you will be exposed to the ducks and will have the ability to kill you and vice versa with a minute left to survive.
Note: fake tasks
based off white wolf from agrou and other stuff from other games
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
That would technically be a form of team swapping
its like mimic but neutral
It would probably need to be able to be killed like the mimic before the hawk hunt then
Bizarre Duck: Stop time for a total of 5 seconds. No one else can move except them. You get to kill 1 goose before everything is reset. Useful for those who are always just a bit out of reach. Or to waste 5 seconds of their time regardless. (Geese can still finish tasks while time stop is in action, but must be in task while it is still happening for it to happen.)
(Oh yea. Also if the Bizarre duck moves to a different spot before time stop ends, the silhouette they leave will force them back to where they were like a checkpoint.)
(Whether other ducks or geese can see the duck move while time stop happens is your choice.)
(Let me know what you think :) )
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Light flasher: makes screen turn white for 5 seconds and will let imposters get sneaky kills also the cool down would be 45 seconds
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Drainer: drains vents and kills imposters in that vent and blocks that vent from other imposters
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Officer
Team: Goose
Function: Detain someone and drag them wherever you go. You can release detainees but releasing a detainee in a jailcell puts them in jail for a few seconds.
Note: You cannot interact with anything while detaining someone and jailing someone is periodical.
Mayor
Team: goose
If you get the highest vote, you will be auto revealed your role and survive. Then, you can't vote (including vote skip)
I can see the Mayor being easily confirmed. Round starts, Mayor runs to the bell, says "I'm the mayor, vote me out", and gets confirmed that way. Admittedly, a dodo could also try the same trick, so...
Or
Name: Executioner
Before meeting, you can mark one player. If they're died by vote. You will know their role.
Is it ok?
Well, mayor is the role which we can reveal own role better than gravy. But well idk
If the mayor's role is revealed to everyone, an assassin could just shoot him in the head.
I think yes.
But it maybe like gravy
And can't be shot by assassin
Do you think which will better?
I don't think the Mayor role is a good idea as proposed. Goose roles shouldn't be easy to confirm, unless it's through death (like Canadian or Celebrity).
The executioner role seems like an interesting idea. It's like Mortician, but doesn't overlap with them.
Yeah, I could see the executioner role working. It doesn't seem too OP, and someone could always just lie about being Executioner too.
It's not confirmable, so it makes it more viable for gameplay I feel like.
Mortican revamp
You get a tracker to body if the body dead for amount of time
That would give mortician a lot of information where someone died, when someone died, and their role. Entirely too much info
I had a silly idea for a role, but I dunno how it would work
It is the Painter Goose
You drop a bucket of paint when you are killed and your killer (except professional or esper) will leave footprints for a brief period of time.
An interesting idea. Seen it a couple times now. Great minds think alike!
You could also have a painter duck that can spray paint the security cameras on certain maps to blind security. Another player would have to come along to clean them or they'd be clean at the next round.
They should def add
I could absolutely see the painter goose AND the painter duck working here, though they probably couldn't share the same moniker.
Vincent Van Goose and Leonardo Duck Vinci
I don't see astral under the same abuse esper was. I'm certain astral will remain loyal
Parrot ( neutral ) it win conditions it frame someone use
Doesn't seem too bad if they can only block a single camera per round. However if probably call it a vandal rather than painter
No real power other than that though. Seems a little underpowered
What about a role that fills with gas a room?