#đŁïž±classic-role-ideas
1 messages · Page 5 of 1
if you assume there's 3 ducks along with Peacock going around killing, the target could die too easily
And if you mark the last duck, then it becomes quite literally impossible for geese to win unless they speedrun tasks
Maybe if the peacock finishes there tasks and that person gets voted out? Or just the last part
I'm pretty sure that's a role very similar to modded among us
Executioner
Awe is it? i dont know much among us mods
Same I also came up with a guy that can rewind time
Which was modded among us too
Maybe a duck could be named mayor. Faction goose. Description: If next to a player can "bribe" them and press the button again to be able to control and kill with them for a couple of seconds only once per 2 rounds.
Faction duck I meant
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Maybe its win condition is to kill everyone by marking them one by one and only being able to kill those with the effect before the effect wares off
So pretty much the same win condition as pigeon
Not quite a pigeon knockoff. Only one person gets marked per round, and it doesn't take effect until after the meeting. That does make the play quite slow, and near impossible to win in some cases, but dodo also can't win if a meeting isn't called, so...
im gonna backtrack on the killing, i dont want it to be like a falcon where it wins by killing. i just wanna know if the idea would work or not
well you'd need to go either the killing route or the marking everyone route
it would still need a win condition
assuming you don't change it from your original idea too much
True. it could be an imposter role instead
So kind of like Salem's Hex Master?
erm.. what does that do?
I dont think so though
Which will not happen ever in GGD
Especially since we have the pigeon, which fills that role
And if you want some sort of Poisoner ehh Demolitionist is closest you can get
Ok ok, heres my last take on this. Instead of calling it Peacock, its the Illusionist and its a Duck. It chooses one player of their choosing to be âmarked.â Then after a meeting is done the marked player starts seeing the other players with different skins (like if the player was named Jim chose red, they be Sam and blue). It will play an effect to let that player know theyâre marked after the meeting, like having a haze of yellow around the screen. The only way to see normal again is to call a meeting or doing a certain number of tasks/fake tasks. The illusionist knows if the player is still under theyâre spell by having a little icon next to their name until they get rid of it. Hows this?
An idea for classic rejects
Medium v1
Penguin role be : neutrailty , (medium) (belong Pelican , dove
Penguin skill : penguin freezes everybody, if you freezed by penguin, you freeze in a few seconds, but you can't move or your skills untill voting time! And when it's time to voting time? The ices pops! And die, like pelican. And only 4 people can freeze in one round.
Penguin time : penguin time is like Pelican time if there are people 3 left, including penguin. Then it's penguin time, if it's penguin time? All the terrain and objects are frozen, giving them confuse, except for penguins.
I hope the penguin will be realease
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Itâs too weak, it should also be able to see through walls and with lights off
Role:Security goose
Ability:Can see to any room desired for 5 seconds the ability has a 60 second cooldown(1 minute)
Thing is, that only works on those maps because thereâs a light that turns on on the cameras so people know theyâre being watched. Otherwise it could harm the fun of thinking you got away with a kill and could make someone seem like the dead goose talks IRL to the security goose and raises questions of cheating, (and if someone were cheating could just claim the role)
would there be a way to release them if youve been frozen?
%role Phantasm(Duck): You can freely walk through locked doors.
The effect of the role is very strong as a way to freely get around the map like no other player and being able to sneak up on unsuspecting players, but is limited by the niche of needing to have the door sabotage unlocked and activated. Another danger is that you can't see through the doors until you walk through the door, so having a general idea where the crowds are located is key.
I can see this working, honestly.
Maybe the power works as a toggle, identical to the toggle that lets you enter/be blocked by the fog in JT
Maybe, but if it has a toggle then it would lose its vent option
So you don't accidentally walk halfway through a door and expose yourself
considering how powerful phasing through doors can be, not being able to vent is a fair trade off in my opinion
Wouldn't be the first duck to be too fat for vents
yo
That's true
If you're going to discuss the topic at hand that is fine, but we prefer you take general conversation to #đŹïž±general
they tried to add a duck that could phase through walls in the past, though. But it was too troublesome to make it function correctly.
And this seems to be awfully close to that. So that may not work out
Well you can already pass through doors, they just have to be open. Perhaps from a coding perspective, the phantom has something that overrides the door's open/close value so it matches what it is toggled to.
I thought by limiting it to only doors it wouldn't be too problematic, just because it doesn't have global free roaming which could be an issue
I think the main issue was that people found themselves getting stuck in the walls
While the doors would open eventually, getting stuck in a door would naturally still be a problem
I like it as a role idea though, don't get me wrong
There might be bugs if you toggle phasing to off in the middle of a door, yes
I would imagine if it would be implemented, it could like phasing through the fog so you would get nudged aside
no probs
i got you
It is possible to imement, yes. Otherwise door sabotages would get very bugged if it catches someone in the middle
The doors shutting are capable of pushing solid birds aside so they don't get stuck inside of them, yeah.
Being an intangible bird is a whole new thing to deal with, though. It might be possible to implement, I'm not really sure
The way I see it, having some coding experience is this. Normally the doors are intangible until the sabo is triggered, a false becomes a true, and doors become solid. This would pretty much be the same thing but inversed.
It might not be coded exactly like that but that's how I see it.
I reckon you should ask a dev if it's at least possible, it would be a neat role to have in the game
The devs can implement basically anything they think would be good for the game
We need more anti grouping ducks, add as soon as possible the suicide explosion duck đ
Demo, ninja, invis, id
Pigeon
demo yeah, invis and id dont, ninja a little
there was going to be this duck a long time ago
no particular reason why we didn't do it, just got distracted i suppose
I remember u saying that
but just the existence of this role will prevent grouping a lot, like the stupid celebrity killing everyone who dont know when it died
you are jealous of their fame
yeah
you really just gotta convince your host to turn it off
does no one else in your group feel the same way?
no đ đ«„
but now I just play draft, I dont have to be busy to config. And would be really nice if the classic have the config of draft mode, for new players and lobby problems, just click a button and all the settings will be good
When I first read bomber I thought the bomb would kill everyone around when it explodes
yes
thats the idea
but if that role have the tick tack sound wont be so nice
The suicide part makes it seem kinda balanced though, otherwise you could get too many geese too easily.
Such an option does exist, there is the ability to load and save settings.
Players simply need set the settings once, name them and save them.
Possibly the only issue would be the number of ducks/neutrals does not auto scale
yeah, you made I erase a lot of words with that
but I think falcon is umbalance with less players, and dificult roles to learn being disabled with them
Witch or Wizard role: Duck
Special kill ability, I'm thinking of two options
- Poisons the target like demolition though with a much shorter time to kill then the demolition. Instead of passing the bomb to someone else you spread the poison to anybody you come close with (basically touching distance) probably lasts for 5 seconds before they die. The person you poison will not know they have been poisoned, though other people around will maybe see a change in their character indicating they have been poisoned and you should probably stay away. The poison will not continue to spread, only the original person that was poisoned will spread it. Other people who are poisoned by getting "touched" will be able to tell they are poisoned. Again anybody poisoned will survive for 5 seconds before dying with a visual change indicating they have been poisoned.
In 2 short sentences: Poisons a goose that can spread to anyone around. Cannot see who is poisoned.
- Random potion effects will effect the target you gave a potion to. The target will not know what potion they have until the potion effect is used. These random potions can be any other kill ability that a duck has if that makes sense.
For example, you target green and they get the party effect. Or you target grey and they get the demolition bomb. Maybe you even target red and they get the professional effect. This wouldn't work with a few since you have something like undertaker who can drag bodies or cannibal who can eat 1 body. There could be a option that the random potion can dissolve the body after some time depending on what potion it is to fill in some of the the spots that I mentioned before. I feel like the kill button should change depending on what it is, even though it might not be a killing ability.
In 2 short sentences: Uses random duck abilities as its own ability. Changes after each use.
This is probably very confusing and most likely won't get added, but it's an interesting idea I had.
Hunter duck just how vulture can see dead body's location the hunter duck can mark players and find there location
Kinda like a tracking device
No, there no be a way realease them.
Once you're frozen, you're dead
Maybe if you modify it and set that players don't freeze on the spot, they freeze 10 seconds after the penguin uses the power. And instead of freezing up to 4 geese/ducks per round you can only freeze 2. And to unfreeze the players, the others have to kill the penguin in the round, as soon as he dies they unfreeze. If they call the meeting before they kill the penguin, the people he froze will die.
Roles that disable another rolesâ ability arenât as good additions as roles that add abilities
Itâs better to have a role with an ability that is an addition to the game than something that is a subtraction. First, disabling another playerâs ability isnât as fun as having your own. Secondly, itâs difficult to balance the feedback of a disabling ability. Letâs say hypothetically that you could block the ability of killers. Well, since itâs a game of social deduction, we canât actually give you feedback or youâll be instantly able to identify killers. Therefore, you have to get a cooldown when you use the ability over everyone, kill ability or not. At that point, you as the âdisablerâ also donât get any feedback about whether your abilityâs working as intended. Thirdly, from the perspective of the player youâve targeted, at its best youâve made their role unfun. At worst, theyâre going to think the game is glitched.
So overall, these arenât good roles. Itâs not a matter of game balance, just that they donât really add fun gameplay.
*** An extension of this are roles where you control another playerâs actions. Really youâre just disabling their whole game at that point and the lack of agency for a player on the receiving end of that sucks.***
%role Ghoul(duck): Once per round you can swap places with the closest body.
If you know where your teammates are, you could effectively travel far distances across the map and move the evidence to wherever you like. Additionally you can "place" a body in front of a player busy with a task as a way to frame them. This can be countered well because being on either end of the swap is able to catch the ghoul so it may be in the interest of the geese to wait by any bodies to see if they can catch the ghoul.
a lot of people have suggested penguins with freezing mechanics, not really thinking about how it violates the document
if i were to try to implement a freeze mechanic in general, i probably would do it on a hypothetical map where we could play around with it
so an example, i think someone suggested a while back
a map with ice storms where if you were caught in the ice storm, you would get turned into a block of ice
what if instead of freezing, players get slower for a bit ?
and that ducks could still kill you in the block form
but that they wouldn't show up as dead just yet
and that additionally there was a mechanic where players who were frozen could be broken out of, but they might be dead or not dead based on whether anyone had killed them in that form but you wouldn't know until you broke them out
so with ALL OF THIS, i would then see it make sense to have a penguin that could play with freezing
this would be a scenario where it wouldn't violate some of the document rules.. if there was a whole system behind it
So build the role to the mechanic but not vice versa?
no not necessarily
im just saying that if a role suggestion is some wild thing that doesnt build on existing ideas, it probably has to live in a world where the rules are different
chonka youve been here a bit, youve probably seen a bunch of people suggest speed increase roles right?
and that gets nixed because, that's instantly confirmable
so the only way that could work, is in a map where it was no longer confirmable
thats essentially it
but people are just suggesting the broken part that violates the document, without supporting ideas
i'll always consider a world where it would work, because i think there are interesting ideas in here
Like players could just randomly go fast? But the "fast" role is able to do something more with it?
all i mean is that if you had a role that was confirmable by increasing their speed, the only way it would be viable was that speed up was no longer a confirmable action
or its something that was strongly not in their own best interest to confirm
thats the only way such additions could make sense
what's the difference between being eaten by Pelican and being forced to be carried around, and being frozen in a block of ice and being forced to stay in place?
what if instead of freezing, players get slower for a bit or it slips forward? XD
that was just a hypothetical example based off of someone else's idea a while back
"slippery" mechanics don't work well because of touch controls
oh yeah didn't think about that
the 4 people that use tap to move will be very upset
correct
same issue with ideas that offer 'mirrored controls'
we'd have to disable touch movement on mobile
which i would consider an accessibility thing
hmn i see
i dont hate the idea either, so props to whoever came up with it.. this was a long while back though, not even sure if it was through this channel
If youâd only do it on a hypothetical map, instead of having it as an ability, could penguins get a sabotage to freeze rooms or something?
Not that I think it would be implemented, but if it were could neutral roles have sabotages?
they can
depends on what it might do
specifically in the next map, one of the roles has its own special sabotage ability
Oooooh yeah. Neutral roles with sabotages, Iâm sure I can come up with something for that later without havint to steal someone elseâs penguin idea
having a Penguin on a snowy map designed for it with it's own sabotage would be awesome
though I reckon that won't happen any time soon
which makes sense, you'd need a whole new map for it
You're right, bro!
Freeze it 10 seconds later And when it freezes, it slows down and freezes
And if a penguin dies, all the people who froze it are released. That's the best way
I feel like though it should be a separate sabotage from the Ducks,
Like no Duck can use it other than that specific neutral
Completely agree. Also they shouldnât have to do a specific task to unlock it like ducks, cause ducks also get caught doing them and neutrals are on their own so would be too big of a risk.
I Suggest A penguin that can freeze time only for other players and cooldown is 20s and itâs a duck
wow lol
If it is named after a bird that isn't a goose or a duck, then it is a neutral.
Also a lot of suggestions involving time freezing/rewinding have been shot down.

Freezing time makes it a confirmable role, which isn't a great idea, and freezing time removes control from players, which goes against the role document.
timelord is a modded among us role as well
Identity thief If they switch we a duck they die(from town of us mod)
There is already an identity thief in game
Ik But they dont die when swapped with ducks
also
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
recommended reading
Yeah maybe tmr I have an AP exam to study on
The role of the killer is unpacked. As long as there is a corpse, he can be reborn. Neutral role, the Pathfinder ticks for 10 seconds to see the tracks and the color of the one who ran through. "10 seconds in the sense that you see the traces of someone who ran 10-15 seconds ago"
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The controller role takes control of one of the players and forces them to kill. Ie using the ability to control the peace. A peaceful player has a timer during which he must kill someone. If he fails, he will die on his own. the principle is almost like that of a demoman.
https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing is a good resource of things to consider when concepting role ideas 
Herbertâs Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why youâre designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
Mayor/Stockpile (goose) you can stockpile votes so you can vote more than once in a meeting.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
So my idea is a goose called the suppressor. Basically how it would work is lock a duck, goose, ect from using their role for a short amount of time. Like let's say 10 seconds. Just enough to inconvenience but not enough to break things. Certain roles that happen during meetings would obviously be unaffected because that would ruin them like dodo or assassin where all the fun for them is during meetings. I think a decent cooldown would be best so it's not constantly spammed because as trolling as it sounds I think short burst usage would lead to funny instances without it being overly annoying. And it can also be used tactfully if a player so chooses to. All in all it would be fun little bit of chaos to play around with in theory
silencer big brother
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So I can hought of the mutilator. They are a duck. What they do is twice per game they can make a dead body not able to be reported and unrecognizable.The body would look as if it were hot by the shuttle on nexus colony map.
Welp it was a thought and the fact it was acknowledged at all is fine by me
Yea but with this you know there is a body I guess?
i guess thats true, but if you cant report it, you'll find out at the meeting either way i guess
It does at least confirm one of the duck roles, which is sometimes really important to not reveal
Oh yea
@lavish stone
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Very odd suggestion for a role idea
nom nom nom
im just asking if anyone wants to play were looking for players
then you need to post in the appropriate channel. this is not it
well im new to this discord so no reason to be rude
room codes get deleted if they are posted anywhere outside of the LFG channels
and I am not being rude friend, just enforcing the server rules
so which channel do i go to then
#lfg-english-over18 or #lfg-english-all-ages are the channels labeled for posting room codes. Pick one and have fun
ok thanks
The role is called "Extra Life" if you get killed you are not dead, you become a faded version of yourself and you cant speak/type
@solid echo
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Why? Whatâs the difference between that and a ghost besides voting and making every player a medium for you? You can indicate who killed you too easily and snoop is already an immortal goose role and pigeon semi-immortal until they decide to try and win
There is a very good reason the medium was reworked way back when.
If you know who killed you.
I suggested a role (I think a bit over a week ago now) that did similar, but so they couldn't just wiggle on their killer, they had no idea they even died, instead dying when the meeting gets called (and running around dead and mute, appearing as a thrall to everyone except themselves and the killer)
celebrity 2
Parasite duck - You can go inside a player and kill other players, and no one can see you. If your host dies, you die too (basically other player moves to you and can be sus)
Poisoner (Duck)
You can use your ability to make someone move slower next round.
Once per round ability, when used will make the chosen player slower for the round after the next meeting.
Speed decrease is 0.8x
Can vent
Quick idea I thought up, if it breakâs anything let me know 
the only issue i really see with it is that the person who gets slowed is definitely not going to be a fan
Neither is the person who gets silenced in a meeting 
yes, but a meeting lasts a couple of minutes, a long round could go up to 10m or longer
True true
Priest (goose) can rezarect one person once per game
@tranquil jacinth
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
I don't think we have a crow role. Though a magpie role has been teased at some point iirc
Is magpie a crow ?
no, a magpie is a magpie
still hasn't been a definitive yes or no about it being put in. It's currently just a suggestion that may or may not make it in.
take your time, quality is always preferable to quantity. and take a few minutes to read the role document
Where is the role document?
in the link the bot provided above
A duck imma lazily call the mallard and it kills whatever role kills it. It would shake things up by looking like failed sheriff kills thus putting pressure to vote the more geese dwindle and help out fellow ducks. (Especially nice if you have my luck and instantly get shot right off the bat for no reason)
I understand the frustration of being randomly shot by vigi or sheriff for the duckly crime of existing, but I don't think punishing the sheriff and vigi for using their power is the way to go. Especially since sheriff is already punished for being wrong.
Also would be extremely frustrating for the falcon
It's not the sole purpose of that just another role for chaos
I honestly don't expect anything I suggest to actually stick
But tossing ideas doesn't hurt
Well then youâre in the right place 
It's true that a lot of people like to bash people's ideas here like a bunch of angry dinosaurs
but it's constructive criticism usually
I enjoy picking apart other peopleâs roles, but Iâd rather see someone recommend âKill stop role #579â, than to have the channel be fully dead 
And like Iâve said before, most suggestions arenât bad, they just donât fit into what GGD is going for. 
Quail; goose
You move faster than the average goose.
Why is this good?
Because it will mean the quail can survive longer, and outrun those that are trying to kill it, as well as the bomb
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Too confirmable
A: The role is named after a bird that is not a goose or a duck. Therefore it is a neutral.
B: The google doc uses a speedy goose role as an example of a role that will not work.
Imagine a duck or neutral role that temporarily cuts off mics for a small area.
I would suggest a Neutral role, the Crow: The Crow starts off as a Neutral Killing role which can vent and kill. If ejected though, the Crow comes back as ghost like figure (which is half visible to the Geese and Ducks) and the ghost Crow has to finish a certain amount of tasks. If they do, they can assign a curse to two players in the next meeting. If a Duck or Neutral isnât ejected in that meeting, the cursed players die and the Crow automatically wins.
Resurrection: no
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
I think the important thing to consider when making suggestions is not to increase chaos, but more fun ways to learn information or sneak around as a duck. A role purely to increase chaos is more appropriate for Among Us. đ
Not all suggestions are based off that and technically nearly all roles can be considered for that. Saying it's chaotic is my way of saying it would be eventful
Eventful, maybe. Fun for everyone? Maybe not, especially as it punishes the sheriff for getting it right. There's a lot of balancing issues to consider for good suggestions.
Not to say that bad suggestions can't lead to good ones, but just for pure chaos, it's not that great.
But that's the thing they're only ideas. Templates for other possibilities and other ideas. Go crazy nitpicking whatever. Yeah I said for chaos but that's not the sole reason for them. My ideas are just there to maybe help with ideas later down the line. Mines no perfect than any other idea but hey I'm just shooting in the dark to begin with.
Ok ok hear me out I have 2 ideas 1:this is a role that idk what to call but they may be able to swap the role they have 1 time in the game or if the person tries to kill them they get their role 2: a duck where you may choose good or evil but when evil the whole lobby gets alerted like when the celebrity dies and if good same thing
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
isnt that strictly just worse than being a normal duck
I forgot to add in normal may block 1 sabotage per round
Mine is the selfless hero. Role geese. They can kill one person and kill themselves but then call meeting and everyone is told that they were selfless hero
drunkmate: it allows the duck to see the goose in random place if seen and go in kill spree , but they wonât be able to see they partners that well
Strong/Buff goose â-takes 2 kills to kill âem off but once hit 1 time there slowed down
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Speedy goose exactly what is sounds like they have a button with a cooldown that speeds them up for 5-10 seconds
please read the role document. that is an instantly confirmable role and mentioned specifically in there
I did read it
Must have missed it 1 sec sorry
Ok I think this one might be ok turtle duck like the party duck but slows the voice down and deep
been suggested quite a few times, i prefer Sulfur Hexafluoride Duck
đ yes I agree that oneâs better
Ok ok turtle duck (different one) after calling a meeting they may choose someone in the meeting to slow for 1 minute next round
Or a good sabotage goose that may enchant a sabotage 1 per round so that it may not work
Both these suggestions inhibit the abilities of another player, which in the doc is a no-no.
Plus with the second one we already have the esper
I love the name but I donât get what youâre saying.
However a drunk goose works most like Iâll be a fan but it wonât fit into what goose goose duck aims for. (I like chaos but I respect it often goes too far)
%role Hypnotic (Goose): This Goose role can hypnotise a bird once per game with a 35 second cool-down. When it hypnotises a bird, it give this goose role a 45% chance of being accurate of 2 possible factions they are on. This will be displayed by 2 goose heads next to their name; a red colour (Duck Faction), a grey colour (Neutral faction), or a green colour (Goose faction).
This one I kinda went on a limb
Hey yea I called a meeting because red here can only be a neutral or a duck. Oh and yea, the neutral option I got for them was not dodo.
Free sheriff/vigilante shot
It wonât show the role at all, just faction
Well if it shows neutral/duck heads, a sheriff/vigilante will be guaranteed to have a good shot
even if it just shows two possible sides they could be on
As a duck I look forward to pretending I am this role to the Sheriff so I can triple kill (tell sheriff lies to make them shoot a Goose, then shoot the witness myself)
It's an unusual suggestion, but I think it could work just fine
Only a one time use isn't too powerful and people could always lie about being the Hypnotic yeah
Similar to detective in a way but with it's own spin to things
It really only holds as much power as someone saying "This person has devil horns" and claiming to be detective, leaving it to the people to decide if it's true or not
Yeah but that usually leads to people asking what your role is, and if they use their ability on you right at the very start of the game, you could be voted out through no fault of your own
At least with detective, you need to have actually done something
But itâs kryptonite is itself, because itâs not always accurate. It has to be within that 45% thatâll be true
Like for instance a hypnotic and a sheriff collaborate and the hypnotic hypnotises a random player and it shows itâs on either the duck faction or a neutral faction so the sheriff shoots, but then itâs a misfire because it wasnât an accurate prediction
Role Idea: Fanboy or Stalker
"Neutral" class
The game randomly select another player, your mission is help this player win, but you dont know their role. To do that u have one abilitie named Bug: u can hear everything the person say (maybe even know where the person is on the map, or even a button u press and a arrow appear showing the location for like 1 sec)
if the person die: (just so the class dont feel useless after that) u earn a kill button and u can try avenge ur Idol, if u missfire u die
if the person die on a meeting: u can make the person or sicrifice herself for the person or die together
if the person win, u win too
ps: the person dont know u r their fanboy/stalker
sorry if there's any misspelld, english is my second lenguage
That is a cool role. Also no misspell
It's somewhat similar to the bodyguard / hitman / target role combo.
An interesting idea, but the main structure of neutrals is that they are independent and win on their own. "Win with" someone generally isn't considered for neutrals.
thats why I put the "" cause I dont know where it could be placed
im glad lmao
I mean...doesn't that just give you a really big downside for no reason
well, it's technically a kill stop actually so that probably won't be allowed
In a certain sense, it works but doesnât at the same time?
it's like a more unique spin on bodyguard, except stronger
since it sounds like the effect would always work anywhere
Dying from that would feel like BS, it would ruin the fun of a player.
Seems like you could choose not to protect anyone and essentially be a plain Goose
Not really much different than being Bodyguard and staying next to your VIP. Or being Sheriff and taking a random shot. It's a choice
How would this work with the pelican
Not quite what I meant. The pelican swallows the protected player and a meeting is called. If the martyr still saves them, then that exposes the pelican instantly.
I don't see the point of punishing someone just for using their power like that.
Before someone mentions canadian, that can be avoided by being observant. Or if you kill them before they claim then you can talk your way out of it.
The pelican.
The pelican being op is debatable, but I'd rather not get into that. I'm just looking at the what-ifs and the possible frustrations it might bring.
Ah, I misunderstood. I thought the role was about choosing a victim to take your place if you die, not sacrificing yourself.
I feel like it's pointless in a meeting, assassin will just shoot their target again the next round
%role Loner(Goose) You can see farther when no players are in your vision radius.
More accurately, the vision passively extends when there are no visible players in the "extended" radius, added the vision radius is around between a hiding snoop and birdwatcher. The passive gets disabled while lights are out.
Funnily enough while the loner is able to see much farther, it only works while nobody is there, limiting the most powerful part of higher vision. Although you cannot see players, having a lower vision gives you a sort of sense to know if players are nearby.
**Teleporter Duck ** - You can teleport 3 bodies per game. (The body is teleported to a random closer room, like: (mothergoose) if you killed in security, the body only go to eletrical, reactor, medical or cafeteria, the same to hallways)
seagull (neutral) with this role you can temporarily steal the role of a player if you try and steal the role of a duck you will die and be auto reported kinda like the Canadian but if you steal the role of another neutral you will permanently steal there role but the player you stole it from will die and auto report and like the pigeon itll make a mine sound or what evr the devs what it to make
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Spree killer duck it start with 20 sec and it cooldown decrease as it every kill and it reset every meeting and it can vent
Sounds more like a Trick or Treat monster than a duck role 
Watch the next developer update and there will probably be information on the Serial Killer Duck, one of the upcoming roles teased in the last stream 
I donât know what I would name this, but here is an idea I got from someone else. A Duck role that could eat dead bodies but has the ability to spit them out wherever they want as a way to frame someone else.
if they spit it out, wouldnt it just mean they were bad
sounds interesting, but VERY situational
there's a high chance the duck will be caught spitting out the body, especially if they're supposed to plant it close to someone to frame them
đźSeer [Goose]
âïžâïž
-
Once per game you can reveal the potential intentions of two birds.
-
During walk-around, you get a button with an average cooldown that can reveal players faction/team, but it wonât reveal the info until two players are targeted by the seer and when a meeting is called. (This ability will reset if a meeting is called and there are not two targeted players)
-
When the seer has all info ready for the meeting, if at least one of the chosen players is a duck, the duck gets an arrow pointed towards the seer and a notification informing the seers info against the duck.
-
Depending on the birds faction the seer sees one of the following during a meeting:
-
At least one of them is a duck=đŽ
-
At least one of them is a neutral=đŽ
-
Both are geese=đ”
(Additional Notes/Potential Changes)
- Maybe all ducks get a notification if at least one of the ducks are targeted?
- Maybe the falcon/pelican gets a notification when targeted?
- The seer (after using the ability), gets the info on a pop up that can be shown or hidden
(Achievements)
-
of wins achievement: âI see everything!â
(Possible on all maps)
(Basically a take on the old detective)
Considering I loved the old detective, I naturally have a bias in favor for this
It also doesn't seem that strong since it only has a one time use, so I don't see a problem with it
we're changing the detective again
Thatâs an incredibly menacing sentence 
lol
he's gaining experience
everyone's doomed to repeat the game but he's remembering
LEARNING
lol
Yeah, judging by the long period of barely any news, this next update will be BIG
well, we had an update pretty recently
it might not be affecting you directly, but adding the reconnection feature is a huge thing for a lot of people
nor is it trivial
np, we did it for YOU!
(specifically)
the upcoming detective change is that they'll have a slightly higher cooldown, but they can investigate anyone.. once per round
so if the round goes long enough, you can investigate 15 other people
Anybody else know a game they can leave on mobile and jump straight in using PC and continue playing with hardly any down time?
Only a couple
Is it gonna be like how it used to be? Devil horns for someone who has killed in the whole game?
Or is it still gonna be limited to seeing devil horns for someone that killed that round
for someone who killed that round
i mean if it was for the whole game then you could just check everyone to see who's killed for the whole game and that would break the game
not quite sure what you mean
the change is what i said it was
lol
Not a new role. Updating how Detective works
oh, yes, if thats what you meant.. we're changing how the detective works, not adding a new detective-like role
nah, sheriff's fine
they dont get many complaints
Name: Lookout
Allignment: Goose
âïž
- You can access the cameras at any moment
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Hi I have a role idea it is the Teacher Role it is a Duck role The perks of this role is the ability it is the Valcano Experiment it is when you can Block a room for 3 Rounds and also if someone walks in that room they Die in 10 seconds
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Ohh ok
**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Been suggested a few times
Ok I got an idea:
The Hoatzin!
The Hoatzin is a neutral character however when killed their body sends up a cloud of gas to hide their corpse so you canât tell who it is due to cloud of gas.
You also canât report this body due to the smell being so bad that no one canât get close enough to make a report.
Ok but how do they win? 
Single Spaced suggestions are 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
A neutral has to have its own means of winning, not "with geese" or "with ducks". Ideally, their special ability would be tied to their win condition.
Idea: Prop duck! (Name pending)
Twice per game can place down fake, reportable bodies of a random color. If eaten, does not add to vulture win condition. (Can kill but not vent)
[If this doesnt work ill stop trying today]
Usually creating bodies aren't in the ducks' best interest. It's a necessity of killing the other players, but it would be better if people couldn't find random bodies lying around.
I love it cause chaos.
I donât really see any con of having it, even if it means ducks just wonât use the ability if they find it useless (like party)
except party is very useful
All roles are useful, technican included
Agree with technician,
But party? Besides saying to the geese âa duck touched youâ and maybe âwait Iâm funny duck let me liveâ when caught, what is there?
Itâs to derail the meeâinâ and cause chaos to make everyone skip due to randomness
I can't count the amount of times the party duck has completely derailed a meeting and saved me or their duck partner from getting voted
It really is a good role, but I usually pass it up for something else
i think it should be able to party multiple geese
No, thats too much derailment
dont think so
Iâve never heard if it derailing a conversation, but I guess in the under 18 lobbies its a thing?
Nope, never played in an under 18 lobby
As someone whoâs unfortunately under 18, it derails it a whole lot
Derails meetings in 18+ lobbies as well
ESPECIALLY if theyâre memeing
anywho, this conversation has been derailed from talking about role ideas and should probably be moved to #đŹïž±general
the role would be more useful cuz it would confuse more players at meetings and it would be more difficult to distinguish the voice of the players
However, thatâs making the role TOO powerful
Itâs the same premise as Silencer, correct? So being able to silence more than one bird sounds OP? Thereâs your answer, itâs OP
i don't think tuning someone's voice is strong, they can still just talk or use the textchat
also lets stop talking here
Okay fair enough
A fun role idea!
%role
Actor (Goose)((can only spawn if Assassin Spawns)): Pretend to be a random role that has not spawned and attempt to be assassinated as that role. If they cause the assassin to misfire, they gain the ability to kill once. ((1st version))
Sounds like dodo but for assassin. (Which would suck for the geese if that were a neutral role if they lose to that cause they have no control over it. But itâs not, itâs geese so it might work)
Iâm not a fan of any assassin nerfs though, itâs important otherwise geese just share roles and win in a boring way, geese can already trick assassin too easily and they only get two shots and only one a meeting so they canât even capitalise very well with excessive sharing. It would work in classic if thereâs only a few geese roles and most people are just geese.
Ah fair
i think the idea of ââa role that only exists if another role is in the game not very good
Bodyguard/Hitman?
i think bg should have an rw tbh
I think itâs fine the way it is
i think they should just remove hitman and make all ducks be able to see the target (like gravy)
so you dont just know that one of the ducks is an hitman
Iâm kinda surprised it isnât that way
I already play such a role, many people I know do. You just lie, no need for a fancy role
Sorry, thank you for the tip. đ
I was thinking that the only way to report this issue was by ether calling a meeting or reporting another body along with this one but you got a good point.
Bellbird role can call a meeting without finding a body or using a bell but I don't know if it should be always or like the vigilante and use once
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The problem with that role is that it's easy to prove to other people that you are that role. All you need to do is have one person around you in a room that isn't the meeting room or without a body and call a meeting. Even if the meeting is wasted, you've proven you're definitely a goose. Every goose role should have a bit of ambiguity.
The main problem is that for a lot of games, role reveal is on so the dead people know who everyone is. Communication from the dead to the living is meant to be very limited if not completely cut off, so the only way dead ducks are generally allowed to kill is through environmental sabotage.
I'd say a bigger problem with a "phantom killer" is that there is no way to counter it. You would just fall over dead with no clue as to why. Sure this might introduce chaos to the game, but as I see it, it would throw deduction right out the window
I could see problems with geese doing things from the dead, but a duck, maybe a sabotage they can only access after death. Nothing too strong though.
Or maybe they can appear to alive people, for trolling purposes (geese canât though)
No, all you need to do is tell somebody "I'm about to call a meeting in 3...2...1..."
Id be more inclined to allow such a role but the counter to it would be to sacrifice yourself for the meeting. In order to call the meeting, you accept the fact that you'll die afterwards (if nobody else is voted out).
Is your information worth your life?
Oh
%role Grave Digger(Goose): You can see graves of players displaying how long they have been dead. Can report 1 grave per game.
The tombstones replace bodies on the grave digger's end with a little timer noting how long they were dead but does not list the player's identity.
The main point of the grave digger is to be something between medium and mortician, using its passive ability to help gather exact information for the report, but must be careful using its 1 report so not to look suspicious waiting for someone to report the body if they wasted one, or to get a clutch late game meeting in.
I have a role I made up itâs called woodpecker they can make holes in walls only the woodpecker could see and when they die everyone sees the location of the woodpeckers body...
What do you think???
I think it would be a neutral role and need to have its own win condition
other than that it is basically birdwatcher with a death notification
Let me fix some things...
No role has multiple powers
Venting and killing can be considered the most any role has, and thatâs baked into what a vanilla duck can do. However, there wonât be any roles with several powers in Classic +. Maybe in a different game mode. Part of this is a concern of the balance of enjoyment in the game, and making a role too cool, and by comparison everything else less enjoyable. Another consideration would be that we intend for the game to be on mobile as well as pc/mac. So if your role requires several buttons, that might barely work on PC, but adding a few buttons in addition to the use/report/ability/vent buttons makes the UI very difficult to navigate on mobile.
My whole idea is gone Iâll think of something different đ
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Highly recommend reading that
Okay lol
Woodpecker role/ they are neutral they win by destroying all the tasks itâs given and the tasks are reset every meeting or dead body to find them is to see them break the task? Now will it work?
đ or đ
That could work but has a different issue: how would you possibly tell it apart from a normal goose?
phaser: it allows the player to going though the wall
They tried this, caused a lot of bugs. The idea was then changed to the invis duck.
Thatâs the point they wonât

that makes it unviable, there has to be some way to counter the role
Okay then Iâll ahh
Woodpecker role/ they are neutral they win by destroying all the tasks itâs given and the tasks are reset every meeting or dead body to find them is to see them break the task and the task would turn red once they break it and goose can fix the tasks...Now will it work?
That better?
What do you think? @Kitzah
It is definitely an interesting idea, maybe the players could undo the broken task or something.
That sounds like birdwatcher except permanent where the ability is used. Which I donât really like.
Though it would be funny if its win condition was changed to something like has completed a number of tasks based off how many the geese have completed,
So if geese arenât doing tasks they lose. (Though the task bar may have to go into the red or something when theyâre close)
It could also go out and destroy sabotages making ducks have to redo them, which would allow ducks to catch them.
(Also everyone would be all hey, howâs the task bar in red when weâve seen PersonX do so many oh wait theyâre woodpecker, and the ducks would be all we were gonna call lights but dam woodpecker broke it)
The goose can fix the tasks...
I'm new to this, so I am not sure if I'm doing this right, but I had an idea for a role. It would be a neutral role called Mockingbird. It would be able to mimic the abilities of any killing role or regular goose role it interacts with but can only do one at a time with a cooldown of 30 seconds between uses. It would be It could mimic a pelican and falcon, but it would not gain the win conditions those roles have, it could just be able to eliminate players. The goal of the class is to eliminate 3-4 people but can only kill by copying the abilities of other roles, so they would have to try and deduce which people they think might have killing roles. This would affect the meta by causing players to question whether a person is the one role or if they are the mockingbird. For example, a player could witness the mockingbird eat a player like the pelican, but the players believe that they are the pelican, so the pelican goes on to continue eating players. And if they see the pelican eating someone, they could think that they are the mockingbird and players would still think the pelican is in play.
I'm prouder of this one. It's another neutral role, Penguin. No one can resist a cute penguin. If the Penguin is in play, they can interact with another player to change that personâs role (no matter their original role) into a Puffin (this takes a second to change their role). The Puffin is not told who the Penguin is, and the Penguin selects a target for the Puffin to eliminate by the next meeting otherwise they themselves die immediately as the meeting is called. If they eliminate their target, they are free from being the Puffin and retake their old role. If the Penguin dies, they are released from being a Puffin as well. After the Puffin completes their kill or they die, the Penguin can then select another person to become the Puffin. The Penguinâs goal is to eliminate a certain number of players through the Puffin, but the Penguin itself cannot kill. This role would be fun because it adds an element of trickery. Players need to try to deduce whether a kill is because of a Puffin or a Duck. And much like with the Party Duck, Silencer, and Demolitionist, players must try and remember who they were next to that round that could have given the Puffin role.
The penguin also can cause people to not call as many meetings, because if someone becomes a puffin, anyone who calls a meeting kills them instantly
This one wouldn't work, because team swapping is not allowed, at least in Classic mode.
Question about the mockingbird: what happens if they try to copy the ability of a non-killing role? How long does the imitation last? Does it reset every round?
The Mockingbird could use the ability of the nonkilling role (such as using the ghost thing for astral) and try and convince people that they are a certain role, and it can cause people to question if someone who proves their role is actually that role. They would continue using that ability until they switch it to another after a 20 second or so cooldown. The Mockingbird would keep their abilities through meetings. (The only way the mockingbird would change abilities is by manually changing it during a round by interacting with a different person than the one their interacted with for their current ability)
If that reasoning somehow would make it a broken monster, I can see the ability wearing off after 10 seconds or the Mocking bird could lose the ability after each meeting
Interesting idea However if it can mimic the abilities of any player, what does it mean for ducks? Not only that, what about sheriff? Does it have to die if it misfires? Or does it just kill normally?
%role Foreman(goose): Your mini map approximates where tasks are completed.
These tasks include any task done by a living player, real or fake and its radius of a clairvoyance but fade away from the map very quickly.
Unlike detecting sabotages, detecting tasks can give the foreman a general idea of where most players are located, especially geese because they usually have more incentives to complete tasks. If it is known that there is a foreman, non geese need to complete some fake tasks to trick the foreman into thinking they're geese since standing by a task location gives them away when the task doesn't go through.
Thanks I did some editing on it lol đ
Role: thinker (neutral) they have to find three peoples roles during meetings they have to correctly guess them to win if they guess wrong they have a target on there back for the ducks to find them and if they guess wrong the gooses they guessed are still alive... Iâll think of more if you think this is good so far đ orđ
I heard a rumour that a role like this is being worked on, but I have no idea of its current status.
In that case they wouldnât do fake tasks, theyâd just stand there pretending to do it.
Maybe a task can be checked to see when it was last done, so if someone was standing there not doing the task they can get caught
that's not a bad suggestion actually
I see it getting more geese out than ducks XD
I don't know if anyone has suggested something like this yet, and it's not technically a new role, but it's been on my mind for a while: Why not change the name of the lovers? I mean, they're technically on their own team as they can't win unless they're both part of the last few left alive, and they can be either two geese or a goose and duck, so why not just give them their own name like other neutral roles? I've been thinking they could be called something like turtledoves or something similar. Feel free to shoot it down if you guys want, it's just been something on my mind for a while now.
but they can win with the ducks or the geese, lovers is more of a modifier than an actual role imo
I guess that's true
neutral roles can ONLY win on their own. lovers still win with their duck/goose team if they choose not to, or don't get the lover win
That makes sense. It was just something that had been on my mind for a while
If they were to change the name, I think Love Birds would also work
My "explosive duck" is very similar to warlock omg 
I wonder what happens when every players gots to the locust room? Would be funny if there was some kind of Tie screen for if everyone dies like that.
I know mortician was from this channel, and I think warlock was inspired by a few ideas here that didn't quite make it.
yes, I sugested mortician
Similar to everyone getting crushed by the chandelier or getting sucked out the airlock, it will usually be a goose win. Due to certain factors, it's rarely possible a duck win might happen.
Sorry to let you down, but mortician was suggested before you even joined
alright đ«

I âemember seeing it suggested and thinking it might be too OP but I was proven wrong
Role: Ghost Buddy
**Team:Goose
Description:
You Spawn as a ghost, already dead. But the same rules apply...
EXCEPT: Your tasks count!
(You have 1.5 or twice the amount of tasks as everyone else though)
the problem with that being that there isn't a set amount of tasks each player has anymore
Oh yeahhhh
That sounds boring
Role: Crow Team: Neutral Description: the crow wins with whatever teams wins and they can see the location of someone they marked for five seconds they can only have one person marked at a time
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Specifically:
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
Yeah I realize that the way the crow wins is bad so I'm gonna alter it a bit
Role: Spotter Team: Goose/Duck(Unsure) Description: The Spotter can see the location of someone they marked for five seconds they can only have one person marked at anytime the time before marking someone can be marked is five seconds the time to see someones location is the same as the kill cool down and someone is no longer marked when a meeting gets called and your mark on does not disappear when they die
%role Operative(goose)
Once per round, you can plant a gadget on someone, if the person with the gadget dies, you will be notified (like celebrity, but only you will see) and you will know the location of death (like technician)
The gadget resets after an reunion and you must place another one
It would make a good celebrity rework
Role name: Portal, Team: Goose, Is able to set up two portals anywhere on the map and all the players can use it
Instantly confirmable role
Could a Portal Duck work? Same abilities, but they can't vent.
Janitor
Team: duck
During around they will have one clean for a match when they clean somebody and meeting ends they will become a goose
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
veteran
team: goose
The veteran has a button called alert it has a 10 second duration if anyone tries to kill the veteran when they have their shield on the veteran will pull out an Uno reverse card and instead the attacker will be killed. This forces killers to think twice before killing. keep in mind the veteran can still be swallowed by the pelican even when they're on alert! this forces killers to think twice before killing
if it gets approved message me
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Falcon is serial killer from Town of Salem
dodo bird is jester from Town of Salem
My role idea was vet from town of salem
And if the role you are suggesting is from any social deduction game, I can pretty much guarantee its either been suggested already and the devs are aware it exists
sheriff is vigilante from Town of Salem
silencer is blackmailer from Town of Salem
and there is a lot more
I'm not seeing your point
You can keep making comparisons all day, that doesn't change the fact that the devs are aware of and have played other social games
Knight ( goose ) is like the bodyguard when it feel it target is be on danger it attacks
That veteran role is a copy paste from traitors in salem. If it is a copy paste from a different game it likely will not be aproved
That's true they really just copy pasted a role and said let's do it
Role: sniper Team: Duck Abilities: Gets one kill per game from anywhere on the map. Can kill from hiding spots and can kill those in hiding spots (discourages hiding all game).
i dont play traitors in salem i play town of salem
and so is the ninja
And this conversation is over as it is no longer regarding new role ideas
Please take it to #đŹïž±general or another channel for casual discussion
On the one hand kills should come with risks, that seems like a completely free shot though. but on the other itâs not overpowered and may create interesting scenarios and would be a good counter to engineer.
I think it would be too hard to implement though.
Please no.
Ducks already have to think twice about killing. We already have Canadian which has limited counters. And thereâs already three geese that can kill. Iâve made worse suggestions, but this will not make the game fun.
maybe the duck can know if the person has a gadget when he kills it, so he can just run away
Also, honestly, I don't think even it needs any changes, this role is not like a Canadian in which it literally confirms whoever killed it, first of all, the duck's chance of killing the person you put the gadget on is low, also, even if they killed that person, the role does not confirm who killed it, it only helps to know the place and time of death, no duck stands in front of a body so its not so easy to know.
Also, for this role to work, most of the time the person needs to claim they are the operative, which makes him an easy target for assassins (or even normal ducks).
I think they were talking about a different role
welp he quoted me
The whole purpose was that it was also supposed to kill anybody and I mean anybody that uses is there a Ability on the veteran so it's best for the veteran to use it when you confirm going to be killed and they cannot alert during meetings so assassin is a counter for veteran
As already mentioned, the Canadian already give killers a reason to consider who to kill. I've been in several lobbies where people kill very slowly, and if the geese aren't doing their tasks either, the game slows to a crawl. We don't need another reason for ducks to reconsider who to kill, so I don't think the veteran is a good idea.
We have canadian, celeb, avenger, engineers hiding, and fat pelicans for roles that make you not really want to kill. We don't really need more.
Just to name a few roles
Oh yeah my bad, I meant veteran
you made me make an whole text lol
#đŁïž±classic-role-ideas message link to the message, you probably edited it by mistake
Wait I see I did the same message twice, one for yours one for theirs when it was just meant ti be theres
Yeah whatever I did has confused everyone including me
Maybe I edited my reply to you thinking i was editing what I was saying to the other guy. I fixed it now, sorry
Parrot ( neutral) win conditions need to tie vote he like a dodo and politician mix
That sounds really hard to pull off
there's also no counterplay to it, it's all luck
eyas (neutral)
eyas is only accessible on one map jungle temple eyas is the Falcons sidekick and if the Falcon dies eyas Will become falcon. eyas cant kill (eyas Turns the tables And can easily gain trust)
eyas is what you call baby falcon that's where the name came from I know it's most likely not going to be accepted but it's worth a try
Neutrals have their own win conditions
All the neutral roles have their own specific win conditions and win alone. Special roles like the Lovers are still Geese and Ducks first, and retain those as their primary win conditions.
eyas and falcon share their victory
OH
eyas wins with falcon
knew it
penguin (neutral)
penguin can secretly place down icicles on people during meetings he can kill everybody who they placed an icicle on. people who have an icicle will know they have an icicle during meetings and if the penguin doesn't get voted out the they will die
this was inspired by the arsonist from Town of Salem SO DONT SAY ITS LIKE A MOD
if you want more information search up arsonist town of Salem
I'm going to just say that the pigeon already fills that neutral role and the penguin would just be a repeat
And as I said before, if it is in another social deduction game it's already been considered and most likely suggested multiple times
I can confidently say, if its involved in a social deduction game... we know about it 
A lot of us played town of salem before among us or GGD was a thing
still do on occasion for that matter
I kinda thought about that as well and I have ways the abilities could be countered like the free anywhere shot is only a one time where if it misses it's gone for that game, and cool downs for how long you can be in hiding and maybe make the kill from hiding spots a one time as well , if it still seems too much then at least I got positive feedback on my first attempt at a thought.
crow (neutral)
The crow has to mimic 3 winning conditions to win if they Mimic a player they will have the ability I will be explaining the following roles that the Crow can only mimic when they have completed 2 win conditions. any goose, any duck, pelican, Falcon, dodo bird, duelling dodo
it took me ages to think of an original idea
Oh
so it can be like this. I completed three winning conditions vulture, pigeon, duck
I thought of something but I don't know what to name the role
I will be so pissed if it's not accepted
most of my role ideas we're actually inspired
Crow was my first role idea that was not inspired
Yea
actually I admit that crow was a little bit inspired
Yea it kinda was
it was a little bit inspired by Role thief from las monjas
Role thief cant win so they have to pass on the role and steal the other role and that person will become the role thief
I just thought of something because of you
so you got inspired by me
Yes
So are you saying the crow steals someone's role and becomes that role?
How does one mimic a win condition
If you have reached a state where the geese have completed their win condition
they mimic the vulture they have to eat five by then they lose the mimic
The geese have won
Geese never lose again
So like what Kitzah said
So....you have to win....3 times
So like what Kitzah said
yes
I think maybe it's hard enough for thr vulture to win
Having to do so in addition to other win conditions seems impossible
That's 4 stars
Not to mention, achieving a geese duck or falcon/pelican win condition ends the game
just give me a couple seconds to find other roles I can mimic
That's so difficult to win
I'm gonna say, strictly from a player standpoint, that's a role I would never turn on. Who wants to have to fulfill win conditions 3 times when you could just play the role that is being mimicked once?
*turn on
yeah they can only mimic pigeon and vulture at the start of the game
I would turn that role off ever time
That just does not sound fun or feasible
it took me so long
That's just seems so difficult to win
now I have to spend a lot more time
Basic Guide to Designing Roles for Classic+: https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing
Maybe give that a read as you think on what role ideas you'd like
I'm so lazy to read that
It's okay most people don't lol

And then they get upset when we tell them how their role violates it
I love the emojis
Raven (Neutral)
The only way the raven can win if they are killed if they are voted out it will not count
The role you suggested is quite similar to one from modded among us!
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Thief (goose)
The thief can steal people's roles can use the role until the person they stole the role from dies
Confirms roles, too strong
Ok
Peking Duck: Can kill from a hiding spot.
the name is inspired by the dish, and the mechanic is based on a pun (Peking/peeking). The crunch is that if a duck is hiding and their kill is active, they can kill one target near the location. To observers, the hiding place will open and close just like someone entering or exiting. Kill cooldown does not refresh in hiding spots.
I admit, I'm not 100% happy with the mechanic. I just want that pun out there.
I think someone's suggested something like that before
I would guess that no one would go near vents anymore, lol
I just read the entire thing
I am going to name my new role after crow because the only bird I can think of
trapper (duck)
trapper can place down traps at hallways everybody except for one unlucky non-duck cant see da trap if somebody steps on the trap they will die the only way to survive a trap is like this there's a bunch of people crowding in a place I better not go there
trapper cant place down traps at the feed the god/ye ucky areas because then It'll just be too overpowered
because then they can just close the doors place that trap near the areas then called the sabotage

so that will be a downfall
**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
then I better keep on thinking
necromancer (duck)
can send out a slow goul that can noclip through walls To chase after a person the goul is as fast as an undertaker dragging a body
The necromancer will force the player to keep on running and ignore tasks until a meeting is called the Gouls disappear when a meeting is called
if a goul touches the person they're targeting the person they're targeting will die
The disadvantage is that a goul will seek out the closest person and if the nearest person is a Canadian it Counts as the necromancer killing so the necromancer will self report
If necromancer gets accepted please message me
If it gets accepted you will see it in #816356997564727367 when it is released
We donât really want to create additional vulnerabilities to the lights sabotage
The lights sabotage is actually a pretty great thing in terms of what it adds to the game. It lets ducks kill in the dark, it causes people to split up, it gives opportunities for ducks to change areas discreetly, it allows them to unlock sabotages discreetly, and more! So overall I wouldnât want to create non-duck roles that can see in the dark because the lights sabotage is a great low skill floor high skill ceiling ability. New players that are inexperienced and would have difficulty finding opportune moments to kill have an outlet. Experienced players can use it that way too, but have the additional advantage of using it to do more interesting things as well.
Also, owl would be neutral and need a win condition
Kitzah covered that 
I didn't see that
The role document covers all of this.
Instead of being repeatedly denied because you weren't aware, it would be easier to read it. The main points are easy enough to follow.
I've heard of this before, it's called inefficient laziness whereby in order to avoid doing something, you'll go out of your way doing so much extra work, to avoid doing something that would have been easier in the first place
People find it easier to evade a problem rather than tackle it head on. Less time wasted, energy spent, annoyance avoided, etc.
Of course, if you don't permanently get rid of a problem, there's a high chance it'll just come back to haunt you again.
That's just how a lot of people are. Taking the easy way out. Why punch a wall down, if you can simply walk beside it? This is the same.
Can the undertaker hide bodies in vents?
no
thats an role from tis
Can voting time be increased by 10 minutes in classic mode? My friends like to talk one after the other. Ten people in three minutes is not a lot of time.
Minutes??
yes,they like talk
ive seen the steam posts from your group
it isnt likely a feature we are going to add
its possible in the future if there's enough of a demand for it
Okay, well, basically we were watching two streamers play and we realized they didn't have enough time.
I would be a bit skeptical that all ten people would have useful information to contribute, but all groups play differently 
They will speak in order, so they may need partners to speak together and so on to prove their identity, or to speak at the end to unify the right to vote.
cough cough more of a #đĄïž±general-ideas or #đïž±feedback topic
I thought of the warlock. This is a duck who can send his soul through walls but they can see colors and there ghost move a bit faster than astral.
The Warlock was revealed on the last dev log stream 
Wait that is a actual role coming out??? I really didn't know
I didn't do the stream
The VOD is linked in #816356997564727367
Anti-spy Goose
Be the only player to vote for another player to reveal who they voted.
Can be used to validate claims of who someone is voting among other uses, at the expense of your voting power.
You'd also be able to instantly identify the snitch if you conveniently vote for them and the person they voted for goes to jail when many others have skipped.
That'd be more of a coincidence than a deliberate suspicion, though, because if others suspected they were a duck, there would probably be more than just the anti-spy's own vote on said snitch.
Probably a bit op in that use case. Limit to maps without a jail?
You wouldn't know until the next meeting
Then you would tell them the next meeting.
Well, it wasn't well though out lol. Back to the scrap pile
It's a good asset to use against the Pelifalcon if nothing else.
This is completely useless if reveal voting is on.
The same is true of Falcon / Pelican and snitch
Falcon and pelican would be fine as I know several people who always skip. Snitch would have to be more careful about using their ability, but it's not useless.
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
Penguin (neutral)
The penguin can kill but when the penguin kills the person they kill will not be dead but will be on there side if the assassin guesses role in a meeting there whole team is dead
Teamswapping is a no go
But nice job putting forth a Penguin role that doesn't involve a freezing mechanic!
Ok no team swapping
%role Rager(Duck): Your kill cooldown is slightly longer but decreases when you get voted at meetings.
The cooldown is affected by the proportion of votes it receives, but should need a few votes in order to break even, but its cooldown becomes extremely short when on the verge of being ejected.
The ways players could play around accidentally helping the rager is to not vote on their own and skip, or commit to voting with the whole group. It could also be in the interest of the rager to vote for itself and convince its teammates to follow suit, but if it is known that there is a rager it could be a give away its identity, but that could also be used to frame other players which could be a fun counter strategy.
Definitely an interesting idea, not a fan of the name "rager" myself. When i hear that I think of parties XD, maybe Berserker?

Name is whatever, just thought it fit getting very angry when people vote for you
That's interesting
Reminds me of the peacock idea you once had
Might have been called something else but I internally called it a peacock in my brain đŠ
I think it was like a penguin or something. It was a dodo varient.
Cupid(goose)
Cupid can make people fall in love they will still have the same role but will also be lovers
So a goose that goes around handicapping it's own team
would be cool as an neutral role with the goal of make the lovers win
Except neutrals win on their own
he would count as lovers team too i guess
this role would not work at goose team since making goose lovers only help the ducks
Don't think it's a good fit for Classic, but I could see something like this maybe fitting into a valentines day mode maybe
I really like it cause its a unique take on a neutral role, and also a three person neutral role.
Only problem I see is they can just wait it out til thereâs five people left then use it, call a meeting and vote out the other one or two people
lmao
Whether an option of unlimited discussion time can be addedïŒ
maybe it's too long to you guys, but it's too short to us CN players
that could be put in general ideas
but i dont see how this could be a role idea
Because in the process of playing, people behind are always unable to speak because they have no time
thank you =]
This is better feedback for #đïž±feedback but thank you for your suggestion, it has been read and will be taken into consideration
No it makes people fall in love
Yes plz
Cupid isn't on a team Cupid is just making people fall in love
Being blocked from using your ability is rarely fun. Better to find creative ways to interfere (not block) with the abilities. For instance, the esper doesn't fully stop the psychic sabotages but instead draws attention to them.
Ok
Second Chance (duck)
If the duck is killed or voted out they will come back but they will not be able to kill but they will not be able to get voted out the only way they will die if they are killed
so the duck's second chance is to become a normal goose?
seems weird
interesting but weird
What would the duck do if called back? Call sabotages? They shouldn't change teams, as that's a no-no.
No it'll be a normal duck
oh
They will be a normal boring un killing duck but kill able
crow (neutral)
The crow has to get 2 Pacific players voted out to win when they get one player vote it out another player will be selected to be the crows Target and they have to get that player out
Didn't you say that yesterday
Gotcha
Insanity (duck)
When the lights are down everyone gets more insane the longer the lights are down the more insane people get
my role was inspired by executioner from Town of Salem
Mine is from my mind
Except executioner cannot be killed by the killers and they had just have to get one person voted out to win with everyone
The crow is vulnerable to attacks they have to get two people voted out and they win alone
what do you mean by insane
They will get more insane
but what are the effects of insane
.
does it happen to everyone
Only one person
It is
I thought everyone was going to become insane
But there's a chance the sanity could kill them if they take to long
so it's a duck
Yes
what is forces people to go gas gas gas to lights
Yea
But close doors and lights
Mother(goose)
The only way the mother can die if her two kids are voted out killed or disconnected the mother is invincible but if her kids die she will die her two kids will be selected at random for the two kids they will have there normal role but to the mother they are kids
so the ninja can counter mother
If the ninja kills both of the kids
1 sec
I was about a miss click and enter an inappropriate word
I clicked X instead of C
Oh
and mother counters hitman
But mother will not die like gravy but if her kids die she dies
yeah but hitman can't kill the mother
The hitman could die
so we're just being endless loop of the hitman chasing the mother
devs said they dont pretend to make an exec role
because theres one in modded among us (we know its from tos, but yeah)
No more crow
i think it would be an good role, also no need for kill immunity
What role
executioner (crow)
=evil guesser
It's possible that this inspired you, or perhaps you coincidentally developed a similar role. In terms of the general design direction, we're trying to build a different game and we aren't really looking to replicate the roles found in modded Among Us! But thank you for taking the time to make a submission, we love this type of community engagement
*or another social deduciton game
The whole âno suggestions from modded among usâ is cause they already know about the roles so thereâs no point in suggesting it, they are aware and will implement if they decide
Sheriff is actually vigilante from Town of Salem
*or another social deduciton game
dodo bird is actually just heard from Town of Salem
Sniper (duck)
They can kill from anywhere but if someone sees them kill they die 5 seconds later
we need killers in the goose team, we also need jest so people dont just random vote
same thing with assassin
but tbh exec would really be an good change to the gameplay
Vulture
Penguin (neutral)
The penguin can freeze people but they won't get frozen until a meeting is called
The only way the penguin can win if they are last alive
Not like Falcon or pelican
They turn into ice when a meeting is called
Even if the penguin is dead
It kind of seems like a pigeon/falcon mix, or even a twist on pelican.
like the idea of penguin ngl
Thx
Kinda not but kinda
The Swap Goose - After doing their given tasks, they can swap their role with a dead goose. (if no geese are dead a random goose role)
I love it
aye! thankss
Afterlife (goose)
When the afterlife dies they can pick anyone to go back to life at anytime pick only one person


@pearl herald
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
So no to this
But how about that
Reading the role document posted above is a good baseline for what roles would and would not be considered much less added to the game
Role swapping is a no-no in the doc
And with team swapping
Still a big no-no
Ignoring the team swapping, how will a goose complete their tasks? The task list was changed to a shared task list some patches back. Nobody has a set number of tasks to complete anymore - tasks are done collectively as a group until they're all done at which point the game ends
like dodo gets to kill after their tasks. sth like that. after swap gets in on with the collective tasks.
but roleswaping is a nono. so it dont matter
I get what you were getting at, but geese all share the same tasks - once they're done the game ends to a task victory. No single goose can "finish" their tasks.
i see. so like as a swap "goose", they wouldnt have specific tasks to finish in the first place is what youre saying. got it
Comatose duck
This duck can give another goose questionable substances without them knowing which cause hallucinations, like seeing other imaginary birds that other players cant see
But really it just spawn AI birds that do preset paths that often is suspicious like going to sabotages and things and if a killer role tries to kill one of the imaginary birds their cooldown happens and body appears for them, but cant report it
It ends at meeting and only 1 bird can be affected, if someobody claims you affected them you can for example say that you were never near them and they may think an AI of you walked past them and not you
Honestly I think this is okay but I think we should call it anesthesia instead of a âquestionable substanceâ because that might not fly well with Apple or Google
Yes of course i dont know which words are banned because i think drugged does not fly
cocainum
Arsonist Duck:
This duck is a special kind of duck consisting of one key ability fire.
This duck can burn the corpse of a duck leaving only a small patch of fire left over at the end, to balance out the utter destruction of the Gooses Body.
Due to the large flamethrower on the Ducks back it loses its ability to vent.
Instead of a timer counting down the time it takes for the Ducks Kill Cool-down, it instead walks around the map collecting Gas Canisters, of course only visible to the Duck.
This ducks abilities and capabilities are endless under the right conditions, but can also be easily countered if not give enough time between kill, forcing this class to be about both skill, and utter destruction.
Perhaps...I'm a bit confused what you mean with the second line, but I get the idea.
It's kinda like the Forgetful Duck that someone suggested before, having to find their knife on the map to be able to kill every time
With the demolishonist it leaves itâs legs and a small explosion patch to indicate someone has died, what I was thinking as it would remove the corpse, there would be left over flames that forever burn, to balance out the removing of the body
right, as an indicator that a body was once there
It's a pretty good idea honestly. Would require careful balancing, but that'd be up to the devs
Like how many bodies it can incinerate, how easy it is to find gas canisters, etc
Does it kill like a normal Duck, then it can burn a body? Or does it's ability do both at the same time?
what about an duck with pidgeon ability? but larger cooldown
I don't see the point to a duck having the pigeon's ability
Well theoretically it could be both, depends on the balancing capabilities, it would make more sense for it to be the ability does both, I believe, sort of like demo it should be instant
Also killing the body and then burning it is basically cannibal isnât it
It wouldnât be original
I recognize this arsonist from traitors in salem, minus having to collect gas.
It would be basically Cannibal, yes, but the added addition of having to find fuel cannisters would balance its ability a bit.
Personally, I would make the fuel appear on the map for all players and only respawn after a meeting.
Yes it would confirm which duck you are playing against, but it would also be required to balance the rules a bit, I feel.
Seeing a fuel cannister disappear would indicate to you that not only is there likely a charred body somewhere, but also that the players recently passing through the area are likely the duck.
As the duck, to avoid people using this as a way to clear geese and find you, always try to keep your fuel full, so you don't pick up a fuel cannister by mistake, in front of a Goose.
I feel like having the ability for the Goose to see the gas canister almost makes the role completely countered,
Possibly instead only a certain threshold spawn between rounds and donât refuel, for example 1 goes for every 6 players, allow enough for 1 or 2 kills
This would make the role feel balanced enough to were you have to be careful with your kills to not run out of fuel
Whilst also not wasting canisters that would go to waste
Poor vulture
Could also make the canisters require a task to be completed, this would make a new map be in the equation
Itâs an idea which can be heavily expanded on depending on which and how the flow of the game would go with the role enabled
It would effectively be another body hiding role, so it would need some kind of heavy balance.
Looking at the existing roles that can hide bodies, like pelican (leaves no body as it ate you whole), professional which leaves an invisible body that auto reports when a non duck non neutral steps on it, Cannibal which can delete one body from the map, either to clear themself before being caught, or stop the vulture from winning and finally, the undertaker duck, which can drag bodies to far off hidden corners or drop them in a river or furnace, at the cost of being very obvious and slow about it.
All of these roles risk getting caught in some way due to their ability. I feel that should apply to any future roles that can remove bodies from the map
Possibly could be an over heat feature, like a high risk high reward sort of role.
The more time you kill, the hotter you get, use it to much you turn into fried goose.
Call it the âPyromaniac Roleâ instead, why itâs high risk, for high reward, limiting the role completely to be more skill based, or an all out frenzy at the end of a round, of course it wouldnât completely reset after a period of time, possibly required a threshold of tasks to be completed
This then limits the duck physically in a huge way that other roles donât have
Maybe just completely have it be a â Scoville scaleâ
Scoville scale brings more backlash the higher it goes up, at certain points you could go slower, have less vision, possibly even have make your role completely obvious at a certain degree
But at the same time, the ability to burn enemyâs to ash, making them completely removed from the game, makes the role incredibly overpowered
In the right or wrong scenario the role could completely shine, whilst at the same time in worser scenarios itâs left completely helpless
I'd have just said make it take 3 to 5 seconds to burn the corpse lol
The person on fire gets a 3 second speed boost, but the burn for 3 seconds
That unbalanced the role heavily however
So yeah maybe the corpse could take a while to burn
I feel like Iâve made 2 separate roles here
âArsonistâ and âPyromanicâ
Could be interesting and funny, seeing geese explode into flames then turn to ash in a stack of players.. As long as you have to stay in proximity of your target for several seconds, that could be a reasonable risk/reward situation I think.
In stacks, nobody can tell who did it but if you're alone, it's pretty obvious.
Maybe they get 5 seconds of invisibility, but they canât speak.
So they run around really fast, for 5 seconds and then break down and burn
Maybe that could be a gimmick of one of the two roles
That would be a great way to further prevent grouping
Herbert detailed a neutral role a while back that should prevent grouping.
He then told those of us who knew to keep it to ourselves and deleted everything he wrote
and herbert has to kill you now
Pelican should be able to swallow yee'ucky 
Hostage (goose) is like the Canadian and celebrity but when they die they kill the one who kill them
That's very similar to veteran from an among us mod, been suggested many times
We already have a lot of roles that disuade ducks from killing. Not sure if we are wanting more.
i am the pelican that swallows pelicans
There is a reason there is only one pelican in the game 
With the canadian or the celebrity you have the chance to argue your way out of the kill, if you just die because you killed someone, from the duck/falcon perspective that's just really unbalanced considering there are a lot less ducks
Or vil
So you know that boulder sabotage in the jungle temple? How about this borb somehow becomes the boulder?
Do anyone know more birds
The Shrike 
Ok
A very nice birb, don't pay attention to that nickname people keep giving it.
Ik gonna look it up to think of a role for it
Is it because of your name
Mayhaps
Ofc
Shrike (neutral)
The shrike can use there ability which is called scratch on anyone and how many people they want the cool down to use it is 20 seconds tho when the shrike uses the ability shrike can either use scratch or madness the ability Madness teleports everyone they scratch to them kills all of them and reports when a meeting is called everyone who is scratch won't be anymore
lol i actually really like that
just turning it into a fat bird
what happens to the boulder
i guess he just falls into the abyss
Will the birb eat the boulder
It's the winning pelican from the basement 
Rampage rolling down everybody in your your path could be fun, but I wonder what the player needs to do first before becoming an unstoppable moving object, let alone how could win
If the pelican eats a certain number of people maybe like 5 in a single meeting, they become a fat rolling ball that eats more by rolling over people 
Katamari Duckacy
A new boulder
Lol exactly, I was just thinking something along the lines of this borb needing to collect scattered food items on the map, acting as its cooldown, and it gets to become huge and able to crush anyone in its path for a short time, increasing by how much food it collected. I guess it could win like the falcon or have something a bit more original like needing to crush enough players in 1 go like some sort of combo
oh like the a boulder role
Gluttenous duck
After the Pelican eats too many birds, he becomes a fat bird and just sort of rolls around squishing anyone unlucky enough to be in his path. lol
Thatâs not a bad idea
Should he become the normal size after a meeting when his belly becomes empty again. Or shall he be big forever.
Oh it totally is, please do not encourage me. 
Normal, so that way you canât be spawn killed if you spawn next to the pelican, also itâd make the pelican more strategic because theyâll want to stay big as long as possible
But I wonât speak for the originator of the idea
Ooh ooh idea
I remember an early version of the pelican being that people didn't die at a meeting when eaten, but instead were digested over time. When it was finished digesting, the player would be "dropped" as a corpse. What if we did that, but if the pelican is digesting a certain number of people at the same time, they become their "big" form which lasts until someone is done digesting and the belly count goes back below the amount needed for big mode.
That would be sick
Also what if there was a role that could place traps, like say a new map with minimal sabotages but the main killer for the map (I was thinking a crow or raven) places traps/sabos than can be set off at will or automatically if necessary
**Have you guys considered a type of trapper duck? ** We have! It's been suggested several times. The idea could work, but as it currently stands, the role would be difficult to pull off in our existing maps. Having not been made with this in mind , the hallways and spaces in the existing maps are a bit tight, allowing for these traps to zone out entire areas. Consider the bridge leading to comms in SS Goose, or the teleporter in Nexus colony, for example.
Then perhaps traps could only be placed in specific areas such as places where the doors shut and even then, there should be a way to disarm in case a trap is placed in such a way that the players canât travel around the map
Toucans (neutral)
The toucans only is to be the last ones or one standing the toucans are a duo they only need one toucan alive at the end to win
Specific areas would just mean experienced players know to avoid them.
What it would need are entirely new maps, designed to have much wider passageways and few choke points
Hawk ( neutral ) will replace falcon or pelican it the win conditions kill by the vent when it done the come next to vent
%role
Hacker Duck
This role will give you some additional advantages with the sabotages. This role will have two abilities. first ability is the ability to sabotage again once per pound without having to worry about the cool down. The second ability is two personal sabotages that the hacker exclusively gets. The first exclusive sabotage is to prevent the hacker from successfully hacking a killer robot duck. The second and last sabotage to lower down the thermostat within the building causing slight ice physics the geese have to fix it in time before the building freezes over
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
The main problem: one ability per new role.
Ok then I'll just give it the ability to summon special sabotages men
i dont think thats the main problem, i think maybe the main problem isn that i dont understand what th ekiller robot duck is
and why the hacker duck's main ability would be to prevent itself from hacking said killer robot duck
Random Rascal:
This new kind of bird has entered the ring, this bird is one wacky, quacky fellow, being the definition of all that is bad with this quacking place.
He has one objective, to cause complete and utter chaos to all players inside the lobby, being able to cause utter mayhem throughout the lands.
This Peacocks only objective is to disturb and play with other Ducks and Gooses in the lobby, it wins the game by being quackers, having to disrupt all players in the lobby.
Itâs abilities consist of covering the screen in confetti, playing a quacking over, and over, and over, and over, and every other weird and wonderful thing this Peacock can come up with.
So how would it win?
what the quack are you talking about
Thatâs the part Iâm trying to decide-
I find it is usually easier when you think of the wincon first, and then design the role around it.
I just thought it of the top of my head
Most gimmicks have already been used
Voted outs dodos thing
Survive till the end is falcons thing
Eat them whole lobby is pelicans thing
Goose and Duck we know
Pigeon is infect player
Eating corpses is done
I thought that maybe a role which doesnât specifically need to win, instead torment would be nice
Itâs just an idea
The issue for me is that one neutral role idea I had is a copy paste of a different role from another sd game.
I do remember posting a suggestion for a goose role that the help bot didn't reply no to, which is a good sign
Egret(Neutral)
Ability: Kill, maybe assassin shot and vent?
You get an random target but you dont know who he is, you only get his role (you will basically receive an message like "Kill the medium" or "Kill the morphling"), if you kill the wrong person you die like sheriff
If you target die for smth that wasnt you (or get voted out) it will not count for your win and you get an new target
Goal: Kill 2-4 targets
Except that is the one thing a role must have. Each role must have a win condition, especially if it's not a goose or a duck. Goose powers must be pretty weak, while duck powers can be a bit flashier. No confirmable roles unless confirming it is pretty bad.
#đŹïž±general message
I honestly kind of like the idea of this. Probably won't ever happen because pelican doesn't really need a rework. Still would lead to some funny situations though.
Could even have a timer for each individual swallowed that shows how much longer they have left to digest before they... reemerge.
that's literally pirate from Town of Salem their goal is to kill a pacific amount of players but it's a little bit different The pirate has to decide who to duel During the day and you challenge him in a duel that similar to rock paper scissors but with a twist there is chainmail, backpedal, Sidestep for the Victim. for the pirate they have scimitar, riper, pistol. pistol will kill somebody who goes backpedal but Chainmaile will deflect the bullet and Sidestepper will dodge the bullet. raper counters chainmail but will be dodged by backpedal and sidestep. and sidestep will be killed by scimitar but will dodge pistol and riper. if the serial killer wins the duel and decides not to go cautious the Serial killer will attack the pirate because pirate is a role blocker.
now look who's the one with the Ideas that are inspired
and nobody's saying well that should not be added which always happens to me when I have a role that is inspired
... Except that the Town of Salem Pirate is able to kill anyone they want with no repercussions for losing except wasting a night, rather than be given a specific target and die if they misfire. Plus, the Pirate has a luck based minigame to determine weather it kills, this Egret suggestion just needs to put a name to a role (which can be done entirely
socially)
pirate from town of salem doesnt get targets, they just kill anyone, the only thing related is the goal
that is also a pirate from a mod called town of host
and it isnt even the same lol
search up Town of Salem pirate on YouTube and then watch Pipetron
that is literally inspired
buddy, I have 113 hours in ToS, I know how Pirate works.
Also, Inpiration is not a crime, it's when a role idea has been already done ability-for-ability in a different game which is the issue
literally all of my roles Ideas are inspired and they are never accepted for that one reason it would be considered unfair
pirate = kill anyone, get 2-3 kills, have a 33,3% chance of winning the duel and killing someone
this role = get an role, find out who has this role and kill him, if you fail you die (get 2-3 kills)
also the roles u suggested are literally an copypaste from tis thats why people complained about it
sooo... the only thing related is the goal
and i'd hate it
and I have been playing Town of Salem daily
ur veteran role isnt inspired, theres an role with the same idea and ability in tis/modded among us, same thing with the necromancer role u suggested, its even the same name, thats why people complain
That's understandable, being told your ideas won't work feels terrible, I know that from experience.
But it's called the Ideas channel for people to come up with new ideas, not to try and jam the square peg of existing ones into the round hole of GGD.
nvm
Another thing to remember, especially when it comes to roles that are in other social deductions games is this. Many many people play a variety of social deduction games and I have yet to see a role from one of them that hasn't been suggested here multiple times already in one form or another. Getting told your role won't work because if is the same thing can get frustrating I'm sure, however, the solution to that is to come up with something new, not directly copy/pasted from another game. Pretty much every role that gets posted in this chat gets picked apart, dissected, reassembled, and reevaluated, etc. The fact that the devs aren't interested in just copying roles from other games is a good thing IMO because it means they care enough about the content of their game and the balance to not just throw every role that is suggested into it.
There have been very few role suggestions that have actually been accepted so far. Don't feel bad about it,
cloner (goose)
cloner is a protective role that will make everybody invisible to da killers and will make a clone running around mindlessly that will be the only Visible falcon, ducks, and pelican. if somebody tries to kill the clown every clone will disappear and everybody will become visible again and the killer's will realize that they got a clone
keep in mind everybody will become invisible and everybody will have a clone that can only be seen by Falcon, ducks, pelican and I'm trying to figure out a role that can counter cloner
I have had this idea for a while now and want to know what everyone thinks of it.
This role is kind of like the party duck but complete opposite. I don't know what it would be called but instead of getting a high pitched voice like with being partied, you would have a deeper voice. Again, no idea what it could be called, but I've had this idea for a while now. Lmk your thoughts
been suggested a few times, my favorite name is the Sulfur Hexafluoride Duck
Another idea I have, which could be considered a cheap role, is a role like the technician. But instead of seeing where a sabotage was done, you can see where a murder has occurred which will make it easier to find and report bodies. Don't have a name for it, but it's an interesting idea
That is an interesting idea, but gives the geese a lot of power when they already have the number advantage. It would also be incredibly unfair to roles like the vulture
It's part of the same reasoning behind why the mortician doesn't get an arrow pointing to a body. Knowing when and where someone died is a lot of information for a single player to gain
ambusher (duck)
The ambusher will have the kill button replaced by ambush when they click ambush they will have 10 seconds to get away from the person after 10 seconds they will teleport to the person and the person will die they will have 10 seconds of invisibility their disadvantages is that they will become uninvisible and they cannot vent So it's very hard for killing us when you're in a big lobby
So not only does this duck teleport but it also has invisibility?
what about if they were the only duck in a lobby of 5?
I don't even understand it's ability
well then I think they're fricked
Hope they dont stick in a group
basically a little bit like Amboy from town of Salem
ambusher kill somebody that visits their target
It really depends on how the lobby plays, but either they stick together or split up (god I cannot spell)
there is too many players ambushers is out if there's two little ambusher wins
so it depends on the lobby
If i'm reading this right, they teleport to their target, kill them, then go invis for 10 seconds?
so basically a teleporting ninja duck
no
Sounds like more of a handicap than an ability
Split it into two roles maybe?
it was inspired by ambusher from Town of Salem but with a twist
instead of attacking somebody who visits their targets they attack them instantly it's an ambush
it was inspired by town to Salem
just with a twist
as you have said, no need to repeat yourself
An ambush typically involves sitting in waiting for your target
I think someone who visits their target should be ambushed, but only after they leave a certain radius from the target, to prevent the ambushed from killing right in front of the target
like egret
well then I'll just be a copy and paste and impossible
because then he'd only be able to kill pelican falcon pigeon vigilante sheriff and barely more
Hmm
Anyway, Iâve been typing out map ideas as the creative juices flow, which has led to me coming up with some roles that could be added
but to my understanding, this is just invis duck with less utility as they have to jump to their kill target to turn invisible
You choose your target, walk away. 10 seconds later teleport back to them and kill, then turn invisible and run away...
What if somebody sees you at any point during that?
then you're messed up
Right, but it's also got basically the same abilities as invis duck with less control over when things happen
yes
this role would ruin medium i guess, i made an suggestion of a role like that but more balanced, but almost the same idea
#đŁïž±classic-role-ideas message heres the link
These are roles from the map I just submitted into the map idea channel, but Iâll pop them in here too. These roles mention snow and cold, and thatâs because the map idea I submitted is an arctic map.
- The Skua role is a neutral role that can stay in the cold for much longer amounts of time, and can get a small burst of speed before killing (which is activated with LShift). However, being around other players for too long will turn the edges of the nearby playerâs screens red, and will give the nearby players a speed boost.
- I have two ideas of a name for this bird: Terror Bird, or itâs modern relative, the Seriema. Itâs because these birds are flightless carnivores that I think theyâre beat for the description Iâll give. This role has the ability to see footprints, even when theyâre not in the snow. The only drawback is, they have a limited number of uses for this. At the start of the game and end of each round, this role will be able to use this ability once, and it will last for a given duration (can be changed in server settings outside of matches or remain the same no matter what) and will only regain a use of this ability after killing.
I sort of like this actually. It would be each round rather than once per game though, from what it sounds like.
yup
flamingo (flamingo)
literally its own team just 1 role call the flamingo flamingoes know each other and they can only kill nothing else there winning condition is to eliminate duck, gooses, and stuff in between. if one flamingo dies the other flamingo commits suicide after the loss of teammates for balancing purposes.
That is a neat idea
So falcon?
falcon with more ppl ig
So a neutral? But there can be more than one, so itâs like a new set of ducks
Falcon has identical win conditions, I'm not seeing the difference except the name
oh wait there's Nerfed ducks
I thought that was ducks winning condition
without the duck part
wut
flamingo is 1 or 2 and they are their own team
so 1 or 2 falcons
basically ducks without the sabotage vent
falcon is an duck without sabotage and vent
they are their own team
Falcon but as a team
Falcon is not a team
Instead of solo
No, youâre idea is just falcons, but working as a team instead of solo
flamingoes work together
Neutral roles don't get teams, this is a core of the game that won't be changed
so you want to see, 3 ducks, 2 flamingos, and 1 falcon/pelican in a single game? that's almost half the lobby as killing roles, it would just be a murderfest
Two teams of ducks who fight, but one team of ducks canât vent or sabotage and are called flamingos, then there the neutrals, and then thereâs the geese?
Thatâs a lot of possible killers
if there's barely any 0 if there's lot of players 2
it would be better if they are like lovers, if one dies the other dies too, so it gets more balanced
but i still think its not good adding falcon2
I don't see what this would actually bring to the social deduction aspect of the game more than turning it into a "race to see who kills who first" party
I actually agree with you for the first time
=jester
=sheriff in among us