#šŗļø±map-ideas
1 messages Ā· Page 5 of 1
As i recall, they already hinted at a mayan map
Yes, we have the map too
Yeah pictures have already been āleakedā as people like to say
It's almost done
Leakeddddddd
OMG Shawn the devs are gonna put you in internet jail
That's been leaked for a while hasn't it
Ooh shiny
Very nice cheetos death stinger
its a very cool ranch death stinger
Ranch?
It It allowed to Post ideas for the Mayan Temple map?
If you leave the room and go back in does it fix?
Ok I have reported it
Let's keep this to a ticket please
this is map ideas š
Sorry
The Hospital
Type of Hiding: Closets (Only Snoop Goose and Ducks can hide there)
they could go into the morgue of the hospital and hide in the furnace or caskets
sabo the furnace, kills anyone hiding in it and causes a fire event XD
Casket sabo that brings to life dead ducks that kill you if you go near
like the teleport sabo
Whisked idea of Dead Sabo Opin: So would they be AI? Would they be dead players? What would be the dead players motivation? Would this hurt Ducks? Gotta think each end.
Dead bodies from the previous round are sent to a morgue area, so the mortician can inspect them easier.
A catch might be that the morgue isnāt opened until after the ducks regain their kill cooldown, and the mortician sees 2 additional roles beside it that arenāt the targets role (the body has had some things taken/decayed a bit)
They would be AI focused on anyone who goes into the area, this would work by their exit locking and the AI emerge-The main idea is that the morgue would have one entrance/exit- This could hurt the ducks if they aren't able to hide from the AI in a casket or furnace- The AI can't target those hidden- Snoop could also hide from the AI- AI can't be killed- For this to be activated, the ducks would have to open their map and click it as usual, but it wont close unless someone enters
Very tiny
I want fresh leaks
I think GGD tries to not focus on AI's. Even if theyre top notch Programmers (Which I honestly don't know there credentials or anything on that end in what they can or cant handle) I know no matter what itd take a bunch of time and effort to code it. And honestly it would be very very complicated even if they could get it working. And that'd add a extra pound of stress to the coding. Which GGD doesn't like doing cause people with horrible horrible machines (CoughMeCough) Would have crashing issues more often too. The Transit for example has a bunch of glitches for me and other users still. (But I dont expect them to fix it because my machine is garbage XD) Usually I only suggest fixes that others are having or if it was such a oddball issue. I think I actually found another glitch recently that I might place in :3
If they want too risk and try it maybe they could and it defiantly would be a fun idea. But sometimes you gotta balance "Fun with Coding"
Precisely, this is a major factor that we look at when making games.
%map Gaggle studios
Thanks @frozen compass for your feedback, we'll be sure to look at it 
Yeah I agree with you, just an idea that could work if they ever want to think about an AI role or other aspects of the game
does your ikea have conveyor belts!?
the floor implements brand new lƶpande band technology for a smoother shopping experience
||aka maybe, why not||
I just want an ikea conveyer belt to feed me an infinite supply of terrible hot dogs.
The meatballs never end
you'll have to construct the hotdog and you'll be missing parts of it
Like the club penguin pizza maker, but hotdogs and itās a task
The new technology automatically tracks avain life forms that are breaking the arrows, and emits a invisible gas that when smelled, makes the avain, whether duck,goose, or other, think that they are full of meatballs and slows them down.
The gas also contiains nanomachines, so it knows who is breaking the arrow law, and when they stop
This is making me imagine a Dystopian IKEA and while I was going for a more Haunted IKEA vibe, I also like this idea
Tbh, I was thinking that in the future, a lot of avain life forms gets stuck in the infinite ikea, and the remaining geese try to find a new planet. Thatās what the spaceships are for
Also, the ikea is 100% haunted, but thatās by someoneā¦ā¦.somethingā¦ā¦..
Of course, not stating that this should be in the lore, butā¦ā¦ā¦. š
Acually with the arrows, mabye the ducks donāt get slowed as much,and they get slowed less when doors save happens. They could win the geese in a race backwards, but by a small margin,sabo or not.
Itās not enough for the geese to notice(unless your a developer or know exactly how fast everyone goes), but it can make backtracking to kill someone a bit easier for ducks.
Well, I don't have a map idea but more a "mechanic map variation" idea (like snoop goose) for a map: You can swim, and the map need to have a river around the map, its faster then walk, ducks can swim too, but have specific points you can go to the ground, no one can see if someone is swimming and ducks can kill who is in water or you can't see nothing while in water, after all you are underwater (mechanic is powerful and if he can see everything around the map will be broken)
we've considered stuff like that
sand storms in particular for the egypt map, we thought was an interesting idea
Sandstorm sounds great to me
but hope people won't abuse it like the Fog (teaming up in buildings so noone can kill them)
That's actually what we do want...
The fog isn't supposed to kill its supposed to force people into buildings possibly with the killers.
Well most people teamup together and Killer cannot kill anyone
But yeah, that's also way to use it
It's difficult to gather that fast
There is mathematically not enough time for people to coordinate inside before being ganked and murdered
Would a beehive be an interesting map idea? I donāt know the context to why all the birds are running around in a beehive but I thought it would be interesting (No its not just to have another hexagonal map)
I mean beehives are hexagons
Exactly š
In all seriousness It would be funny to be in a beehive but a regular mechanic of maybe a sabotage that makes the corridors get flooded with honey and anyone in there gets stuck.
Well there is a Bee costume, it could be some event idea
Honestly Id take a reskin of old mothergoose make it yellow and have that as an April fools day joke
Id rather release a new map š
I mean that was sort of the joke considering you guys have a personal vendetta against all 6 sided geometric shapes
Keep in mind we're a free to play game with a bigger team and we pay to host voice services so you don't have to use mods/discord to play. We can't afford to make joke maps lol, (we would love to) let alone drink boba (we would also like to drink bubble tea).
Oh ok
lol we also hate Hexagons
Herbert is the only one on the team that drinks bubble tea.
If we're ever in a situation where we have the capital to make joke maps we will 100% for sure drop joke maps all the time.
I promise you that
Bubble Tea is great I can tell you but it is and expense I prefer only to pay when its on discount (some apps offer soon to expire goods and sometimes you find some)
Remake the old nexus, blackswan when? Since mg remake, surely theres will be one in the future
Nexus likely wont get a remake but BS is on the docket of getting ripped apart.
please keep the secret ventable area as a hexagon
No promises
Can we just have a large hexagon as a map.
no
Ok ok if hexagons are a no what about a octagon or decahedron shaped map?

We only do 1 dimensional shapes, the next map will be a line.
how about a zero dimensonal map
Yes everything will be concentrated to a single point.
village map
%map
"Poultry Factory" [i'll explain later]
Some birds are so ungrateful to be alive... not you... Not anymore.
a saw inspired map where a mysterious bird has had it with everybody, hes sick with the Pigeon disease. Accused as a duck Multiple times, He was nearly drowned in a manors lake when he was a child, and just recently, he was thrown into the same lake during a totally non-related duck-based mission. He escaped his watery grave, and swam away. and now he's ready to get back on all those that wronged him.... and those that wronged others.
this mysterious bird is actually playable as a unique role, in witch he has his own sabotage feature, witch allows him to activate traps, only able to be used on this map. when activated, any body inside the room with the trap is locked in. a gas fills the room that puts players to sleep, for gameplay reasons, its a fade to black, this starts a game, witch could be the following :
[Live or die] : a single-bird trap witch requires the victim to make a sacrifice, if failed. the victim will be killed. [Sacrificing something will either force your abilities on cooldown for a set duration, lets say. 45 seconds, or makes you force skip the next round.]
[Your fault] : a 2+ bird trap in witch 1 player needs so save another from a trap. at the minimum, [EXAMPLE : one victim is trapped in a room slowly filling up with water, in this case, the other victim must save him by finding the correct valve to drain the water, the other will make the water rise faster.]
[Sacrifices must be made] : The rarest of the 3 types, requiring 4+ victims, either this is a test of skill, where the looser dies. or one where one victim needs to pick at least one other victim to die.]
the factory is a large map with large rooms connected to many smaller rooms / hallways, should look like a real factory,
EJECTION SCENE : the first 4 players to vote the guilty person out will carry them and throw them into An active meat grinder.
Thanks @rich dome for your feedback, we'll be sure to look at it 
Basically the trap is smthn from jigsaw
that'll be cool
the problem with that is then the voice chat will overlap between the two games
I do have an idea for this one too
Don't you only hear the people while spectating?
The lounge is based on areas for hearing things
I think I can hear people when I check the started game
so if you are in the card room you hear everyone in teh room
true
I mean they can go and put the setting to mute people
making their voice volume a bit low
that also what I think about it
delete dodobird
I like him
wrong chat,
also.
No.
Why don't you just turn it off if you don't like it
also you forgot the % Command
Kind reminder guys, Herbert is right. You can not turn roles on to prevent yourself from playing with them. If you feel the sudden urge to turn them on it is because perhaps you subconsciously love them.
%map Iām not sure if a mall map would work or not. I forgot wether or not the doors sabotage needs a task. That one room says āAccessory Storeā, sorry about my handwriting. Maybe the voting animation could be a security guard taking/throwing them out of the mall? Maybe some hiding places could be clothing racks or photobooths.
Thanks @fair chasm for your feedback, we'll be sure to look at it 
:0 first map with second floor???
Well, remember Mallard Manor library staircase⦠But yeah!
Second floors don't really add anything to the game design. You're just moving up instead of left and right and the travel distance between two areas is similar.
We are contemplating doing this for a map but it won't feel as special as many people think
dont reveal the magic
well there be another duck hideout 
in some ways, yes
because in the mayan map we're ripping out the vent system
hideouts are all we got now
no vents in mayan map
Secret passages?
nah chonky is right!
so instead of vents, there are effectively secret passageways that only ducks can use
walls that flip around
if you were a smart cookie, you might be wondering.. wait how does the mechanic work in this situation then? wouldn't a duck assassin know to just shoot anyone they see in there who's name isn't red?
the mechanic gets merged with the mimic
and will retain the ability to access these secret passageways
So the pigeon is just left to cry itself to sleep?
I hate pigeon so I see this as a victory in my book
he's a nice person
depends on how hardcore you want to win
but closer to the latter
if you really want to win

Sad day for pigeons in Mayan Temples everywhere
I mean, there aren't any vents in the mansion
But it does have closets at least something
Maybe the pigeon becomes a duck role?
Like, they can either sneeze on everyone, or kill everyone to win
Yeah but that's then too many non duck roles having red nicknames for the ducks
Won't be able to trust anyone at all anymore
No, my idea is to have pigeon be on the duck side
Could increase itās cooldown to compensate for the sudden friends
Ig
Map Idea/Task for GooseChapel to light the street lights and would then illuminate the area or would be dark (flashlight mode)
its somethjing we've considered before, and something like this might be showing up in the mayan map
he just wanted to be president and honestly i want him president
I am so freaking excited for this mayan map. Gonna be glued to the computer for days after it comes out
Stay hydrated
Map on a boat confirmed?
all of nexus colony sits in space, in a bigger boat
are there plans to add jails to older maps that dont have them?
nope
When blackswan gets remodeled will there be any fundamental changes to the map or just exterminating the hexagons?
See this
Also see:
Alright thanks but wasnāt all that was said is that its are getting remodeled, not necessarily any changes
No, it's likely going to get changed significantly
Iām just thinking here⦠no jail, but it has that secret hideout. My guess is that the mechanic of secret passages herb was mentioning for the upcoming Mayan map will be here.
black swan?
we've talked about crash landing it on an alien planet
such that there were still elements of black swan that would exist
all hexagon'd and broken up on a greater planet with its own effects
Oh wow
That would be neeeaat
Can we get a Train with a Depot map?
%idea A school of Goose
Thanks @hot nova for your feedback, we'll be sure to look at it 
That could have some⦠bad connotations
Where are the button?
we will see
We had a button and then a bell. Bet the meeting caller is gonna be a horn or something
that is the idea we had yes
it'll probably be on the right of where the hole is
%idea
A plane
Thanks @dusty spindle for your feedback, we'll be sure to look at it 
%Idea let the host choose how long people have to stay in jail. It feels a bit short but making it an option doesnāt force anyone to play the way they donāt want to
Thanks @low cargo for your feedback, we'll be sure to look at it 
its just based on the kill cooldown
Ohhhhhhh
%Idea Is it a good idea to add walking NPCs or NPC killing you when you get near in a one specific map?
Thanks @hot nova for your feedback, we'll be sure to look at it 
we tinkered with that idea but ultimately didnt go through with it for goosechapel
in the original conception, there was a sabotage that would release duck the ripper into the streets
and he would be able to kill both geese, neutrals, and ducks alike if they came across him
he wouldn't have moved THAT fast, but in the fog, there'd still be an opportunity that he would sneak up on you
the smog sabotage would not have worked around lamp posts
and duck the ripper's pathing would have brought him from fog into lamp posts
I feel like getting killed by an NPC, at least for the first time will be very frustrating
Good call
%idea color name for color blind
Thanks @brittle hill for your feedback, we'll be sure to look at it 
%map
"Active Mineshaft"
a map located in a mineshaft underground, with rails in some areas of the mineshaft, vents are holes, new unique role for this map called;
'Miner' - You can quickly open secret tunnels around the map without a sweat. These tunnels can give you a shortcuts around the map.
(other people can also open them, however it will take some time since you will need to complete a hard task, once completed that tunnel will be available to you for the rest of the match, there are also vents in them, to allow the ducks to kill possible campers).
3 Sabotages:
[Start Running]: once unlocked, you can sabotage the minecart rails so they activate and start to move around, they are slow and easily avoidable, however if you get hit. Its over... (The duration can be set)
[Collapse]: once unlocked, you can deactivate the support beams that hold the mineshaft together, to fix this, the goose need to decipher a security code (Not that hard) to reactivate the support beams.
[Suffocate]: once unlocked, you can deplete the oxygen tank that provides air in the mineshaft, the longer it doesn't get fixed the more your screen starts to disorientate and you get slower, to fix this, you have to match the oxygen metres to a paper next to the tank (3 in total)
Ejection: a goose is put on a minecart and is wheeled of a broken track into a pit of darkness
Thanks @winter trout for your feedback, we'll be sure to look at it 
oop
That's actually really good
I like it too
Thanks 
I guess Mining Duck's Power is to create Vents anywhere. Also, I don't know if he can be correctly called a Mining Duck or a Mining Goose since goose can mine too.
How about Pirate Map?
Or a beach map!
OMG A SKUBADIVING MAP like it all looks underwater, like blue undertones and the background would be like a coral reef and you go through it and the walls would be rocks that are larger and tasks could be like Undigging treasure or shooing away fish or spearing a fish or filling your oxygen tank! And oxygen could also be a sabotage! And a shark attack could be another! And maybe pirahnas or something!
Are there Swimsuits involve?
LMAO fun old fashioned swimsuits and floaters. It would be funny for the geese to wear waist floaters of ducks
It's funny, cuz Goose and Ducks can swim through water and yet they have swimsuits.
Yessss
A jungle map where the ducks can trigger a tree to fall or a vine?
Or a giant rolling boulder
Yeah!
bucket full of venomous spiders?
or just one big spider and you can tell the trap has been activated when you see a struggling goose in the webs
Ya!
Another space map could be nice, they are better than the non space maps
i wouldn't say that
Why
Space maps are great, but there are so many other themes to explore
like adventure maps
jungle and desert themes
I guess
80's Horror themed maps
How many maps are you planning to add
As long as people keep playing the game we will continue to add maps
The more people play our games the faster we can do it too.
Ok
Right now we can add a map at about 1 ever 60-90 days.
This will speed up in the future with more game modes as we knock out all of our features (like friend's list and EXP/crafting system/cosmetic system rework)
Not necessarily a map idea for the near future but what about a map that takes place in a museum. Part of this museumās set pieces would be relics from the GGD universeās past such as the paintings and furniture from the ducktorian era or the findings from the geeseās space expeditions.
%idea Map Editor
you can make maps from parts and tasks of already existing parts (from Official maps) you can save your maps and load them into the game if you are the Admin
Thanks @willow epoch for your feedback, we'll be sure to look at it 
Keep in mind they're a free to play game with a bigger team and they pay to host voice services, not sure if making custom maps is very profitable or practical
I expect this would create an untenable memory demand, making many mobile devices unable to meet minimum specs.
If we had Innersloth money we could easily do this.
Museum map where ducks can hide in paintings, armor, sarcophagus, etc
ideas get repeated, it happens
Hey there. I've got a suggestion alright. It might have beed already offered, can't say if it did, but I've got some details. It's not complete but I think I've captured the gist of it.
Seeing that there were a Goosechapel map with some Cthulhu references. Let there be a werewolf referenced map. Mind though that an idea has no reference to Werewolf or Salem games. Just a style. So stylewise it can't be actualy wolf but some kind of a other bird. The ones I have in mind are either owl or a crow. So wereowl of werecrow respectively. Former is also a night hunter and it might hit the spot.
So the map itself should be a dark gloomy forest maze with a few exceptions and other features:
- Northeastern corner - a small intact fisherman hut and a piers (featuring another canonic fishing spot)
- Northwestern corner - Small hermit hut which might look like some witch or alchemist dwelling
- All or southernmost parts - outside forest plain with distinct features
- Southwestern corner - a few ravaged small village houses
- From south center to south eastern corner - a long wheat or corn field
- The whole forest should be full of evil trees, fallen foliage, brambles, a few pathways from one place to another, flashing evil eyes and other themed features
As for unique mechanics I have in mind:
- Instead of sabotage that closes the doors there should be one that will rearrange brambles and/or other vegetation to form another maze. It might be semi random or 2-3 prearranged states.
- Fire sabotage should target a field to the south and fisherman hut.
- Another idea is to stick a new role to this map - an actual wereowl/crow. It's actually a goose. But if a sabotage that raises a false moon fires she will "turn" and automatically kill random player in reach while the light lasts.
- If an engine of the game allows it then I'd suggest making being inside farm field (and/or a few other vegetations) closing your view in and out of it. But not the sound. And not to complete darkness. About half of standart view. Duck might be immune.
- Instead of venting I'd suggest giving an ability to shift through some hollow trees to another side of the maze wall. Where Snoop might have it as well. Also the wereowl/crow might have it instead of snoop.
- Some tasks might include examining footprints, collecting vegitation/bug specimens, examining scratch marks, cooking by a campfire, repairing buildings, meddling with alchemical reagents in witch's hut and so on.
I'll think I'll stop at that for now. But might add something later. Really excited if it passes at least an appreciation "award" š
(the engine does allow for it)
I would love a map with vents, mallard manors closets are not good
We will one day make a map with vents/sewers
Can't wait
Thanks you for response. Even if an idea is not as good, it makes me happy that my wall of text was noticed and read š
we read everything
you definitely have some interesting ideas
the brambles/vegetation reminds me of an idea i was talking to xizta about once
i can confirm that
essentially it was an amazon rainforest type of map, but there was logging.. and effectively over time, the map was getting altered
over time
Yeah. I don't know Geese engine limitations so I didn't delve too much into drastic new features. Bramble in my example are just doors that aren't all closed or open but are in different state. So it's closer to classics. But I do like maps with potentially big changes to it. Moving cabin in Nexus is very nice addition like that š
Also, me and my friends who play this game are captivated with bird themed silliness š It has to continue.
Another idea just hit me. Not connected to my previous map layout but could be used with it.
If dynamic lights are a possibility then there might be possible to make a recurring task of periodical need to repair lights. Like switching a light bulb or lighting another candle. If not done lights out in the area. Like every 2-3 minutes. Also some flashlight use as a possibility.
This is a function in our next map already
I didn't know where to ask this so I asked in this chat. Will the Mayan map be the same in this photo?
And if so, isn't it much smaller than the other maps? https://media.discordapp.net/attachments/913579291650957342/933124271230816347/unknown.png?width=533&height=534
no its between mallard manor and nexus colony
Thats really nice. Looking forward to it.
%map Graveyard
The graves are vents
There's a big church (this building doesnt need to be named church)
And a little shed (as a Jail)
%role Gravedigger Goose
Team :- Goose
Goal :- Win with Goose
Abilities :- Can build a new Grave/Vent once per round
Thanks @willow epoch for your feedback, we'll be sure to look at it 
%map Hotel
Type of Vent: Hiding under the Beds
Places: Room 1, Room 2, Room 3, Reception, Prison, Reactor, Electrical, VIP Room, Emergency Button
New Roles:
Security Goose- You can kill one bird per round
Eagle- Survive To win
Lockpick Goose- You open all Sabotaged Doors and Jail
Trapper Duck- You can trap someone once per round. You cant vent
Savior Goose- You can revive a player once per game
Lover Dodo- Get Voted out to make Lover Win
Panic Goose- You get a boost in speed when someone follows you
S.W.A.T Goose- You can kill Ducks in Meetings. You can Kill or Vent.
Thanks @old vessel for your feedback, we'll be sure to look at it 
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
All of these roles (except for maybe lover dodo) break the rules
SECURITY: makes both vigi and sheriff obsolete
LOCK-PICK: way too easy of a confirm, but also makes the door sabbo obsolete
TRAPPER: what does trapping mean for the trapee? Even if it just stuns them, this role could cut off entire portions of some maps (ie, placing on the shuttle entrance in Nexus)
SAVIOR: ghosts usually know who killed them, and are also able to see if anyone else is able to kill while dead. This role could single handedly win the game in 2 rounds. Also easily confirmed
PANIC: instant confirm
S.W.A.T: i have an entire essay on why this is bad: #š£ļø±classic-role-ideas message
Plus, being able to choose whether to be able to kill or vent means that this is just a mechanic with the choice of becoming a bad killing role, so it make mechanic obsolete
I saw someone mention NPC killing. Honestly that would be fun. Even if theyre like the Goose Chapel ones. And if youre Duck or Falcon you can kill them for fun XD I wouldnt mind that tbh. Wouldnt add any points or be useful in any way. But I feel itd make for a entertaining display and probably get some bad killers revealed more XD
Well, what if someone has to do task with them?
The game breaks
task win not possible.
Well that makes NPC killing impossible
Hotel map mit aufzug
When an npc dies all tasks associated with it are completed. That would make the game speed up, which is not a good thing for the ducks and falcon. However, the Vigilante could choose to spend the shot on an npc to speed up the game.
Ooh, that's interesting. Does the Vigilante go for the sure thing and shoot an NPC early on, or save their shot and risk killing an ally
About the new map, I don't know how the Goose Eating Plant Monster will work, but I read the comics and I have a suggestion based on it: a day/night system within the map, during the night the Goose Eating Plant Monster will be sleeping and not will attack, but during the day it will be active. This would be very interesting as it can allow a "Sun Clock" type sabotage that speeds up time and causes the plant to attack like Luster's sabotage in the mansion. Obviously the day/night system would normally work something like "After 90 seconds the shift will change". But sabotage could change that, to something "After 45 seconds the turn will change again". Anyway, even a new class can be born here, like a neutral class that wins if x players are eaten.
This is a good way to punish players who don't pay attention like me haha
Also, the neutral class can be either a plant believer role or a plant monster disguised as a goose.
@hot nova I hope the mods see my suggestion.
The mods see everything 
An egipcian goose that wants to make sacrifice to goose god
The mansion is always seen as an option to play with few people, as the reduced size of the map allows this. Is there a possibility to add a floor making the map a viable option even with 16 players?
My suggestion is to have 2 mansion maps, one with the current variation and another with the additional floor, this would make the mansion remain a map for few players, but also an option to play with a full room.
I like the way shrnub thinks
%idea
when you click on the microphone in the lounge, your voice will be amplified and you will be able to choose a voice modifier to make your voice thin, thick, etc.
This is going to be really funny and fun
Thanks @warped glade for your feedback, we'll be sure to look at it 
Iām down to have that in the game, for sure

%idea a lounge game called duckuno that would be the same as uno but all the cards would have a different design and would have new cards
example: A pigeon card that when you used it all players would get an infected card and if they didn't discard this card in two turns whoever used the pigeon card would win, The block card would be a hawk that could kill someone for one round, A card from the vulture that can be used when someone was killed by the hawk then the dead player would be dead one more round and if a player manages to eat a body three or five times he would win and the game-changing card could be the dodo.
the normal cards I I don't know how they would be, but the back has to be beautiful
Thanks @warped glade for your feedback, we'll be sure to look at it 
How about a farm? š
That would be good
Maybe the night/day system does something like switch between night and day after each meeting?
Is the solar eclipse going to be the lights sabotage for the Mayan map, being that it meant a lot to the Mayans and it would be a good light sabo?
It wouldn't have the factor of being caught off guard and being eaten, I think the main point of my suggestion was that.
How about a movie studio? It would be a few individual movie sets of various genres as well as trailers and prop rooms. A special feature of this map is in the movie sets there is a camera, and you can manually turn on a camera to record about 20 seconds of whatever happens there, and after a task that anybody can do at the production office later, that film gets presented at the next meeting.
That is a very good idea.
Lights, Camera, Quacktion?
80's Horror theme - Corn Field, Suburban House, Abandoned Warehouse, Cabin the Woods - With Unique serial killer duck roles with abilities
Hell yeah!
How about adding a gimmick that brightens and darkens the field of vision at regular intervals?
(Also applies to ducks like electric sabotage)
So like the warden effect from Minecraft?
I didn't know what the warden effect was, so I looked it up on YouTube and I think this effect would be good!
How about adding something like an Indiana Jones Boulder thing in a hallway. When doors close, a boulder is released in a hallway
This is in the upcoming map
Don't get squished
Literally writing code for this right now.
yeee
Neat
Are any other space related maps besides remaking the older ones on the table or are there going to be all new themes?
Next theme is Adventure, beyond that who knows
We have plans to rework black swan
Will it still have the secret trap where you can eject people as duck?
POG
I prefer slammers
This is such a cute and original idea! Sign me up!
This is been suggested before and this is by far my favorite map theme idea
All these maps we have so far is mostly gray, dark gray, gray, brown, and gray. Some more colorful places to walk around in would be cool.
Hmm maybe something like a carnival
i thought of a carnival before anyone suggested it, i swear
it was more of a spooky abandoned one though, i though of a bunch of tasks for it
I have an idea for a map. A world war 1 trench.
Probably going to stay away from war themes for a bit...
Yeah bringing up some war theme into the game at this time would be kinda... ummm.. lets say not good
Penguin
@final matrix
Looking for Group channels such as #lfg-english-all-ages are available in multiple languages. There you can post or find room codes to find people to play with
Just a design question. Are map kills supposed to be funny beginner traps which you learn from after the first time like the shuttle or are they supposed to risks like the chandelier and the airlock when you have to do a task in there?
Yes 
It's always so funny seeing people act so suprised when someone gets ran over
Ikr
The first time I got run over by the shuttle I just thought to myself:
on one hand, damn ok thatās really interesting.
On the other: well what did you think would happen Walliam?
both
I use the tasks to prove Iām a goose. No one would volunteer to clean the platform if it wasnāt assigned
Have you never intentionally played chicken with the chandelier or shuttle before for the giggles of it?
I love playing chicken with the chandelier
Then after the ghost Duck misses me, I run back and forth farting to taunt them
Now we can play chicken with giant Boulder
korea
#map-idea I'd love an asylum map with flickering lighting (sabo?) and a "trippy" sabo causing geese to have a warped view for awhile. Maybe jail is a padded cell š
Like a Korean map?
Maybe just a really big maze with a few small rooms and a large one in the middle, like a labyrinth of sorts. Maybe as a sabotage the ducks can release monsters to patrol specific portions of the maze.
Desert map, or underwater map
We have a desert theme coming up that will have a number of new maps š
I want you to create a Korean map.
In the past, there was a place called Hanyang during the Joseon Dynasty, and it would be fun to make Gyeongbokgung Palace, the palace where the king lived.
There are many traditional games in Korea, so it will be easy to make a task. There are many interesting traditional games such as 'Ttakji'(slap-match) and 'Yutnori'.
Also, there is a system called "Bonghwa," which lights up five fires when it's dangerous, so it would be idea for sabotage. 
Maps are big tasks lol
We can subtly notice that tasks are reused between maps to save time and help players be accustomed
We are thinking of doing 3 asia themed maps down the road.
Maps are extremely expensive to make so we need to be careful with the theming
Do you guys have plans to rework nexus colony as well? I know you have reworked mothergoose and will in blackswan, but what about the last space map?
No
Ahhh... memories
We released Nexus Colony way back
Since Among Us released Air Ship we released 7 maps and a hangout space.
Can't wait to see the new fishing map
Fishing minigames never fail to dissapoint
@warm bolt
Looking for Group channels such as #lfg-english-all-ages are available in multiple languages. There you can post or find room codes to find people to play with
In the mallard manor map perhaps the creepy shack could be turned into a trap. For instance, ive noticed there are scary eyes inside. what if the trap released a monster that kills anyone in the vicinity?
those are christmas lights
But why weren't we able to deck the halls
you know what happens on christmas day
santa escapes the shack and terrifies the children
I would love a bunker type map or a rocket sylo
Something like this #šŗļø±map-ideas message ?
What about an artic tundra map? Lab research facility or something.
that could actually be really dope. they could even use The Thing as inspiration for the map like they do with other maps. the thing was in fact a morphling too
oh ok, gotcha so the blood spatter at the bodies is just ketchup, the pond is a puddle of duck piss, the "god" in the jungle is actually just an animatronic mr potato head, the cargo hold in black swan is a the drug evidence locker at a police station, the shuttle in the nexus colony is actually just a trolley in san fran, and the lady in the alley is your mom. thanks for clearing that up
"and the lady in the alley is your mom"
"and the lady in the alley"
I think the next best map would be a forest map and there are like thick brushes of trees that only ducks and us, kinda of similar layout to the goose chaple but like a camp area & hunting areas
Next map will be announced in our developer update this friday on livestream
Everyone wanted to see the upstairs of Mallard Manor
Which website will y'all be streaming on
Twitch, on CanadianThor's channel
It's all listed in #816356997564727367
Actually, it's strawberry jam, not ketchup. There's strange lumps in it, after all.
Sci-fi Map (Ancient long dead spacefaring race themed), with light and dark version of the same map with slight differences. A portal in the center of the map swaps you to the other one after standing in it for a couple seconds. You can see colorless partially transparent versions of geese that are in the other world. (So if one is in the light observatory, they can see the number of geese in the dark observatory, but not who they are)
Dark world has a shadow hall area for ducks, light world has a vent system.
Special sabotage would shut off the portal, environmentally killing anyone using it at the moment, and acting as a door sabo between worlds (but it isn't the normal door sabo). Due to how powerful it would be, it would be a slower charged sabo.
Dark world light sabo would require you individually fixing lights similar to mayan, light world light sabo would require one generator to fix the light world. (Depending on balancing light sabo could effect both worlds at once or only effect the world it was activated in)
Game ending sabo would require tweaking the portal console on both sides (also prevents the portal shut off sabo)
Door Sabo would work like normal in the light world, but in the dark world, the doors are made of shadow so ducks can pass through them.
This has Link to the Past vibes and I'm digging it
Neither were my inspiration, however i am glad with both of those comparisons
im sure there are more dual-world type setups in games and other media
i think aesthetically it could be quite interesting, i do wonder what mechanically you could do with a ghost world
For a ghost world, probably a lot of oddities, and nifty mechanics.
Changing walls, or floors.
Shadowy hands passing by that slow you if you pass through them.
Shades thats blind you temporarily if you enter them.
A jail made of bones,
Banshees that drown out all other sounds including proximity chat within their radius
Wisps that flicker and wane in light radius
Poltergeists that slam doors shut
Just as some ideas
%map Ice Breaker Idea
Oooh nice
I like it. A task could be on the escape boat and one of the sabs could be to make it collapse
Yep, for tasks i don't think much. But some sabotage ideas is on engine (exploding it), Kitchen or Storage (starts fire), wheel or anchors (changing the course). I think the Ducks could hide same way they do in Mallard Manor or use some hatches to change floors different way.
And of course when you got kicked out of the Ship, you will walk on the plank
ooh very nice work
%map A theme park/Carnival
Tasks consistent of going on a roller coaster, where you enter and exit the other way once the task is done. The rollercoaster will also act as sabotage where once activated 2 places will have carts falling into the floor of the theme park.
A Carousel, where you have to clean the horses.
Carnival Game, the many variant type of games from throwing rings, basket hoop, water guns, and such.
Cinema/Theater an in-building place where there are a few tasks of cleaning the floor and preparing film, with a sabotage that will add fog outside. There are torches outside that will disperse the fog at a radius. Since there are not many buildings.
Power station, 2 tasks of getting materials for cleaning, and fixing wires. It also has a sabotage behind the building that has no task, that can turn off power to most rides. This will prevent certain tasks to be done and turns off the light fully in the cinema/theater.
The Carnival could easily be Halloween theme as well.
Thanks @remote cargo for your feedback, we'll be sure to look at it 
I would like an upstairs for manor and a secret duck basement.
okay we'll do it for you
i'll shout you out in tomorrow's devlog about how you inspired us
%map Ice Breaker (repost)
For tasks i don't think much. But some sabotage ideas is on engine (exploding it), Kitchen or Storage (starts fire), wheel or anchors (changing the course). I think the Ducks could hide same way they do in Mallard Manor or use some hatches to change floors different way.
And of course when you got kicked out of the Ship, you will walk on the plank
Thanks @winged owl for your feedback, we'll be sure to look at it 
%map Rainforest! Would fit as the second or possibly third map to the new lobby. Is very similar to Goosechapel with it taking place under the trees!
Thanks @marble flax for your feedback, we'll be sure to look at it 
%Map My idea for an Suburban Neighborhood map (Meant to be in the 80's Horror style of maps)
Thanks @solemn snow for your feedback, we'll be sure to look at it 
this map looks so cool
Thought:
For a 5 year anniversary map... a map that is a grab bag of the unique mechanics the maps released up to that point have. Allowing all current roles availible to be chosen.
Similar to how roles will eventually have stars based on how complex the roles are, this map would have some warning or unlock condition to prevent someone hopping in on their first time. (Also if the size of the map must be huge to be inclusive for all the mechanics perhaps the minimum player count for the map gets increased so you must have at least 7 instead of 5)
Map could be uniquely themed if something could be created with all the mechanics, or (my preference) it could be a worlds collide style where rooms from other maps are haphazardly slapped together with some multiverse space-time cracks indicating that time is colliding.
Obviously would be very tricky to balance especially as more maps with unique mechanics and roles are added in. As a standard map release I think it would be a tall order, but as a special anniversary map it could be a fun challenge to make. (And it would probably become the poster child for classicrejects since that mode sounds like it is made for chaos).
Lobby could similarly be cracked with pieces of previous lobbies cutting in, perhaps even the center options glitching between the computer, typewriter, and altar.
Depending on what rooms are included, sabos could be randomized per game (so there is always only 4, lights, doors, 2 randomized), or be a static 4 chosen due to their gameplay.
Annivarsary map could also have some unique interactions / roles due to the intersecting mechanics.
It is a long time out, but I figured for something as complex sounding, the further out the idea is placed the better.
We're not even 1 year old.
Yep
The program I use is called Dungeon Scrawl and it's free online
I know, just figured it was too close to 1 year for a map like that. So 5 was the next logical grand anniversary to tie it too.
Then again I actually don't know how long it takes a map from early concept to completion
I do like the idea of a sort of āTime Riftā where pieces of all the previous maps are combined into a franken-map
Hi
And I like your 80s horror map, the actual mapping it out looks great
I believe they said Jungle Temple took roughly one month
That may not include early art concepts and the like
Well... if that is the case, then I revise my rift idea from 5 year anniversary to 1 year anniversary since there is time (if they want to) before the year is up.
I could throw a concept map (with the current play spaces) together by tomorrow probably. With some unique interactions noted.
I personally believe that it should be held until a later date in case there are other maps with unique interactions in the making; it would be cool to just have one single map just full of all the unique interactions from all the previous maps.
Of course, it would be cool if each anniversary there was a new franken-map with the newest unique interactions in it, but I am just a lowly goose.
Yeah I would prefer said grab-bag map either be much later in the life cycle (like 5 years in) or like an annual celebration (if the latter, then probably each franken-map would only consist of maps released that year), with that in mind, having some early prototypes now might make it easier to come up with future versions as we get closer.
(If they ever go with a franken-map... they could always do a completely new map with all the mechanics, but I feel getting a unified theme to match all mechanics would be harder than doing the rift in time and space motif)
i think maybe xizta had a similar idea
except it was something more akin to like.. a museum
so there were different sections that had different 'exhibits' which were sort of pieces of other maps
Museum could work for that too!
I'm guessing the museum itself would be kinda sci-fi since it would make sense to have relics of the previous eras right?
is xizta a map designer, or is it just a possible future suggestion?
he's a head moderator here, it was just a suggested idea
the wild west could be a setting
I feel like a train is so linear, might as well throw in a station, it could be cool if the train would leave once and a while to split the action to 2 separate sides kind of like Nexus
Is it possible within your engine to have a map that gets procedurally generated?
For example, a series of rooms all exactly the same size and shape with doors in the same places, but every time a meeting ends, the rooms swap places at random.
Inspired by https://en.wikipedia.org/wiki/Cube_(1997_film)
Cube is a Canadian movie about an elaborate escape room game hosted in a giant cube with rooms that constantly shift places.
Yes
My current idea is that the train has 2 layers, but that's a really good idea as well.
i have watched all the movies in the cube franchise
the reception to the hexagon maps were not as positive as our more conventional maps
The cubes can be scattered around, separated by passageways. Don't have to be squares, necessarily.
i dont think its the polygonal shapes that were what people didnt like
so much the fact that maybe the sort of semi procedurally generated style felt a little sterile
Were the og mothergoose and blackswan 3d modeled
i think everythihng is
With that in mind, I'll try something tonight. See if I can improve the idea a bit before submitting it for real.
i think its an interesting idea for sure
something where people have to explore as a space, that's different from play to play
O.o
Well the idea was simply that the rooms jumble around, so players never know where their tasks will be and need to pay attention to the map better before meetings so they know where kills happen
What?
and there'd be some sort of planet mechanic to it, and you'd still have pieces of blackswan in there
Yes with all the plushies
Oooh, so the different rooms would be scattered around different places?
maybe those rooms could be somewhat interchangable, like the debris pattern
it might work, just an idea really
If you make it in on a snow blizzard planet, the players foot prints would get shortly covered up
-Herbert 2021
cite your source
I am almost convinced Alex is Herbert's alt account
thats not what that says
0.o
But anyway, crashlanded black Swan, with debris scattered sounds cool
Or maybe it could be MG1, which would explain why they built MG2
so you still have pieces of something old, merged with something new
they build around the debris
Rescue operation maybe. Salvage all the plushies from the cargo bay
It's always that, Alex.
Map: The Sewers
Type of Vent: Closet
This can be a company with the following invented Roles: Lockpick [Goose]
Double Trouble [Duck]- You Clone yourself on a selected objective
Thanks @old vessel for your feedback, we'll be sure to look at it 
%map So I tried to do a mockup time rift map... It ended up being way too big and convoluted. So I decided to try to tackle a floor concept for a museum idea that combines all (or most) current mechanics. I really hope we get a combo map like this in the future.
Local: Floating Space Museum with relics from the other eras
Dots:
- Large Light green are Teleporters (only teleports Right to Left)
- small light green is teleport check
- Black are vents (2 systems, 4 outermost corners connected, secret room and 3 innermost connected)
- Brown are snoops (1 is in the tram)
- Green number are intercom (1 turn on, 2 use)
- Orange number are cameras (1 turn on, 2 use)
- Red is Button
- Purple is a suffocation button (think airlock)
- Teal are possible sabo tasks (Only 5 sabo per game)
Areas:
- Orange are camera view areas
- yellow is jail
- blue is showers effected area
- sky blue is a decontamination room
- purple is suffocation room (think airlock like)
- top two red are tram system
- left side hallway red is a egg statue drop zone (Think boulder like)
- center red is a chandelier
- dark red are security checkpoints (Think forbidden passages)
Other:
- Secret room can only be exited by a duck (not mechanic), not entered (unless vented in)
- Dark Gray lines are where the doors shut during door sabo
Current Sabo tasks to activate:
Visual Sabos (1x a game)
- Lights (classic): true middle
- Gas (smog): bottom left
- Darkness (temple like): within right camera
Enviro Sabos (1x a game) - Doors: Front Desk
- Coms: Next to Teleporter check
Hazard Sabos (2x a game) - Teleport: Bottom right
- Tram: Top mid
- Egg: Mid left
- Chandelier: Mid hall
Ending Sabos (1x a game) - Engine: Below Emergency
- Fire: Top Right
- Life: Top Left
(Maybe max 2 on any side [left, mid, right] to prevent 1 side getting no sabo)
I still need to place sabo repair spots, general location names, and a goose task lists. (I will keep the rooms ambiguous for now so future mechanics could be squeezed in)
Size scale: bottom center room should be roughly foyer size from manor, if the Foyer had no furniture.
*Note when I am done with locations and repair spots I'll put a key on the image itself.
Map Trivia: The outermost walls are in a very similar pattern to the first floor of the Met. (The interior had to change a lot, the trams break the shape a bit, and there are no additional floors)
Another silly idea for the map:
Meetings appearance is based on where the report happened.
In a mayan exhibit - temple vote screen
In a ductirian exhibit - manor vote screen
In the halls/operations - sci-fi vote screen
%map Same map as above post, but I finished the KEY and sabo repair locations, as well as potential fire locations and the smog zone. Some placeholder names are put in rooms, and I marked off the zones that have different vote screen effect. Other than Goose tasks, what else is this rough draft kinda missing, or what is anything you can think of changing?
Thanks @onyx terrace for your feedback, we'll be sure to look at it 
why not make a map but not just one floor but 2 or 3
I actually do like this.
This is a decently designed layout for social deception. A bit too large but definitely possible.
What we could do to make it interesting is depending on the round we can open/close different wings parts of the musem
So I didn't try changing the size yet (though if it is still a bit too large I might try something after more maps with new mechanics release), but here is some potential roped off areas. (I think perhaps 2 areas are chosen at random to be closed off at a time if 1 area being marked off is too small)
Also did you mean round as after every meeting, or round as in every new game?
it's like a 20 player map
The concept is solid. It can be pared down as needed
I really like how you compiled all the previous maps into a museum concept. i really like this
Yeah the concept is pretty malleable, we could probably condense some of the wings to maje it a better size, (such as pushing ancient treasure over and up into the empty room abover it, and shrinking the art hall accordingly, or cutting that currently unamed section above the tomb, and pushing everything else over and closer).
Though if it does make it I would hope it kinda has all the mechanics (or at least the mechanics that unique roles make use of like the locksmith or the ninja) of all the maps up to its release. (Like a greatest hits).
the tomb- genius
Aww Shanks
I mean thanks
I think a planetarium would be so dope in one of the rooms, like the planet alignment tasks on a larger scale
I'll probably add more stuff to concept as new maps release, maybe change certain things. (But also condense the floor plan a tiny bit since it has been mentioned that this current floor plan is too large)
Do we have any confirmation of the new mechanics for the next map? I was unable to join the dev stream for the whole thing.
Planetarium might work better than Aviation, most of the location names werw placeholders and could change
Or, since it is a museum, the planetarium could have one of those enormous telescopes and if you look through it you can see the ship that we play in through it. just some ideas, its your concept
Yeah biggest question at the end of the day is real-estate, a planetarium room with a lot of the super scifi tasks might work well. And that telescope too.
But there is plenty of time to refine. What we at least got basement, egypt, and like some abyss like map this year?
Thats at least 3 whole maps worth of potential mechanics that might cause me to change the concept a lot.
I hope (if it be time rift, museum, or something else) for their anniversary they release a franken-map that has all current roles availible on it.
(I do like that each normal map will start to be more unique, but I think a specifically anniversary map that combines everything so far would be duck's kiss)
Well, this map would be a good way to please everyone because you do have people that want to play in a different map than someone else. I feel like this will appeal to more people
Here's an empty v2 version, hoping its size is a bit more manageable. Imagine everything is mostly in the same spot before (in relative to the rooms).
Yo now that's a map that looks fun
i did look through it all, it's pretty cool
are there any mechanic you wish there were in the game sally?
well there be environment kills 
For the museum, idk, was hoping for it to not really have its own things, but be the kitchen sink of past things for all them roles. So if it was made 4 maps down the road, it would have all the role important stuff from those other maps released before it as well.
But in general.... I like more interaction with the map. Since it allows more personality.
Some general mechanic ideas:
-
One way doors
-
secret passages that need a button (or candle flick) to open
-
Some form of moving floor like an airport.
-
Some AOE thing other than death, maybe sludge that slows you down, or walls of darkness that lowers vision to very low as you walk through it. Or radiation that kills a goose if they stay in it for too long.
-
maybe a camera replacement where you only get audio in an aera instead (for like an era between ducktorian and space)
-
less likely, but maybe a camera replacement that is an emf reading area, it can tell a ghost/s is in the range or not (wouldn't be able to see or hear them, just tell if they are in the particular room)
-
Maybe a larger map with more than 1 meeting button (still the same amount of meeting calls allowed), both with different look so you can tell where someone called the meeting.
-
I could see a vr map, where you have the "real world" and the "Vr world" when in the Vr world, your character would be idle in the real world. If killed in either the real or vr world they die.
-
Portal like map, being able to see through the portals like its a normal entryway.
-
Perhaps a dimension map, which starts mostly open, but over time more and more walls are placed over the open area.
one way doors is kind of interesting
Out of the above, probably the VR is the coolest one that I would want the most,
Emf would be fitting for a ghostbusters type map,
One way doors seem the most practical
moving floors people have suggested before, sort of like the factory levels in other games
Moving floors does seem like it would be a more common suggestion
Now that you got my creative thoughts flowing, I might have a another solid map idea I'd like to concept. (This one I'd actually concept goose tasks as well)
How many total goose tasks are there roughly per map?
(I'll probably wait to resubmit the museum at the end of July/beginning of august to make sure it has everything up to it for year 1... I just wanted a solid attempt to be done ahead of time so the conversation got started)
Does that guesstimation have multi location tasks counted as 1 task or multiple?
Goosechapel has 53 tasks (unless I counted wrong) when counting multi part tasks as a separate task each.
Have not yet checked other maps
multiple
jungle temple probably has the smallest number
So would 34 would be about right?
Thematically for the map idea I'm this currently working on, this number makes a lot of sense, because 13, 17, and 4 are all unlucky in some culture, and add up to 34.
- It's always 42
Citation: https://en.wikipedia.org/wiki/42_(number)
See the popular culture section
Well yes 42 for life the universe and everything, but not really for spooky scary specters that send shivers down your spine.
I was thinking just a underground tunnel map but there being little campsites scattered around the map
Just a idea :P
Like as another game mode right?
Or another game?
Here is another map layout idea filled with new mechanics. No key yet (probably will finish up sometime this weekend), since I need to finish up where tasks go (Though I have all my suggested tasks already planned out), and some other nifty little things.
Here comparing the size to mothergoose
good approach
to have a similar sized map
let me tell you about the basement map sally, and what are some of the mechanics we have planned
I thought it was called Spooky Scooter when I read the image, just wanted to throw out how cool the name is.
Oh do tell
Thanks awesome alliterations with precise puns are something I like
The basement map, in terms of being different and feeling different, has a few mechanics that will hopefully feel unique. Throughout the map there are several one way viewing holes (think like the eyeholes of portrait paintings in movies that take place in castles). This viewing holes don't give a ton of view, but might give people an approximation of where people are. So, not so much a place where you can view a murder take place, so much as something where you might be like 'so-and-so were headed west last i saw when i was in the tunnel'
We're planning on having two locations where kills that occur will naturally get rid of the bodies
so like how you could see through the small slit in the goosechapel jail?
one, that someone who might have been listening to the devlog would know, would be the furnace. and there'll be a custom animation for deaths that occur near there
Yes.. but 1 way!
Ooh, 1 way. That's very sneaky
Yeah heard about that one, the bodies are removed if they are killed near it right?
yes
there is a foggy cave area in the east, that functions like the fog sabotage in goosechapel.. except permanently
there are some rocks to hide behind, although you cannot fully hide yourself.. but everyone who goes in will have their names erased
There is a labyrinth system that might not make it into the final map
but the idea behind it is that there are some identical twists and turns and that there are hidden teleporters that will teleport you around
so it feels a little like the walls and environment is shifting
because you would hypothetically have no different frame of reference
Very fancy, i hope if it doesn't make it this time, that something similar makes it in a future map
With all that stuff going on, this sounds like an absolutely massive basement
its the same size as mallard
this might in fact have too many fancy features, we didnt really want to do that going in but sometimes you just end up with whatever
I guess that makes sense, there sounds like a ton of cool new stuff getting crammed into a small space.
IMO, the basement from what youāve described could very well end up being one of my favorite maps in the game
there's a specific pair of sabotages that im a fan of, conceptually
they work like the chandelier/poison, in the sense that you will only have one in the game
however, the setup is different in that all the non-ducks cannot tell
which they're dealing with
the first would be similar to the blood moon sabotage from ToT, where everyone's location is revealed to the ducks
the second would be a sort of telepathy sabotage, where all the ducks will hear one another
they don't have a separate chat opportunity, but when they talk out loud, all the other ducks would hear them also
but if you were in a room with someone while this sabotage was going off, you'd hear them speaking out loud
when either of these sabotages go off, the lights will be different in the pit and in the cave, so there is a visual indicator that something is going on
Like, it sounds like a ā3 star mapā if we compare it to the role rating system. Definitely not for new players because of itās complexity, but said complexity could make it really fun to experiment with.
Mimic included or?
no mimic, tentatively
How would duck chat work without VC?
unless we have a different form of a mimic in this map
there is no duck chat. if it's a public game or there is no microphone enabled, it will always just be the blood moon sabotage
Ah, I see
Ah alr
I really enjoy those sabos
Hmmmmmmm
Maybe the mimicās receiver is glitched, causing it to hear all the voices distortedly?
Like the party ducks effect, but for everyone.
That way, neither side gets insta confirmed
Yeah, but then the ducks can just do a roll call and find the mimic easily
Maybe the mimic gets overloaded, and instead of just hearing the ducks they hear Everyone simultaneously
Mimic could be able to hear the Duck sabo thing, but he would also hear normal players when they are near him (next room or any other range u have in mind). Or instead of it he would hear ducks with demonic voices, meaning he would have the info but he wouldn't know who was talking. That could help them confuse ducks but also it would be impossible for him to find out who it was. (Demonic voice bcs its basement "scary" map after all, hehe..)
Oh god, that would be both hilarious and overpowered.
Keen ears could learn every single secret the geese have to offer.
the problem tough with this
is that presumably, this sabotage is on in voice
so, if you hear two other people with a red name
oh its herbert and shawn who are speaking
then you know the person not speaking is the mimic
and if the mimic can speak, the problem is that they can hear the ducks
and therefore, oh its herbert and shawn speaking during this sabotage, and thus they will be outed
What if they could hear ducks, but ducks would have some kind of edited voice like with Party? Maybe counterpart of Party? Deep voices af ? ;-;
we can alter the voices, but you'll still have some idea based on what the original voice though
Thatās basically my suggestion, but I do think itās best if he can talk with them too. This can keep it status as a social deduction role.
even with party, you might be able to identify a male or female voice right?
it would be a similar issue
Maybe
Then again, it be hilarious to as a duck, hear all the ducks speaking in funny accents to try and hide their voice.
Like, then there could be an entire meta of a āhow well do you know your friendsā type deal in where you try to guess who it is off of speech patterns alone. Or even a layer deeper, who you think would talk like that to throw you off.
I would've said make it a private chat
Like text
But then the aspect of publicly speaking is lost
Yeah
Could always make it balanced by making it so identites aren't shown in the chat but mimic can use it freely
Identities would be shown to ducks however
And when they typed in the device it would make a typing sounds
Maybe they just have to stand still while talking in the private chat
Could create some good olā paranoia
Doesn't fix the mimic issue though, people could claim being idle afk easier
ParanoĆÆa

Well, that combined with mimic not seeing who says what (but ducks can)
I was just giving it a tell
Oh I understand
Well
I mean, that's how chat works
No one can moving while typing in any game
Mouse
Sorry I guess I just worded it badly
Maybe let mimic speak, but it only knows when ducks are speaking. So to a duck it will show all the other ducks, but the mimic would only see duck 1,2 etc and show when each one is speaking.
Yeah no that's understood
We just brainstormed the chat idea with downsides
Like audible typing
Perhaps if mimic is enabled it is always the bloodmoon sabo, similar to when there is no VC
i mean that could work, it is somewhat complicated
not for us to code, but to convey to players
like, hey if mimic is on, blind ducks is off, and also no ESP sabotage
@onyx terrace , I just went over your full idea for the museum and you have some great ideas there. My original idea for a museum map was say you had 4 main wings (no pun intended). And in those wings you'd have themed exhibits. Through random generation, it would decide wing 1 is theme a. Wing 2 is theme b, etc. Then next time you load into the map, you might get Wing 1 as theme d, and wing 2 as theme z. Each theme would have some artifacts and tasks from that map pool. The map would be fairly consistent in layout, but much like Peetato and Pootato it would have a sort of random element to it when you entered each time.
And then new themes could always be added into the pool of choices as more come up in game.
One one hand, that actually sounds like it could be more future proof when it comes to themes
On the other hand, it would make it trickier to ensure some roles would be viable (for example if snoops are one, but no ducktorian wing spawn in, and there are not snoop spots in other "wings)
Yea, I think the roles would have to be looked at closely. I think it would likely have to be a one or the other situation that just fits the overall aesthetic of the museum itself. I think designing around including everything may end up overcomplicating, and actually limiting itself in the long run. It's definitely something to factor in for sure one way or the other.
Like for example, Identity Thief now replaces the Morphling on Jungle Temple... trying to find a way to incorporate both on the same map would likely be extremely unbalanced, so from a design perspective it would likely be impossible to include everything.
I just like the idea of a single map being updated constantly, and always feel a little fresh and unique every time you play it.
Ooooorrrrr, depeding on coding extensiveness, perhaps roles only spawn under the right circumstances?
So if 2 wings spawn with no hazard sabos, adventure wouldn't spawn.
Though for the map it would have to have a asterisk for all roles that are effected by said map stuff.
That way every (or most) major new mechcanic and role could easily be added in, over time. And it could make the map feel very fresh depending on the combos.
Yea, I'm unsure the coding that would entail. It would definitely be a different setup for that lobby, don't think it's impossible. I think something like the snoop / mechanic... the mechanic would likely just fit the general theme of the museum itself... and each wing could have security vents to them. But there could be a few stationary snoop like spots as well, like in a suit of armor or whatever. I always envisioned it as like an anniversary inspired map to celebrate all of GGD. There's definitely some room for overlap. I think a museum has some great potential, and I think it's a possibility in the future.
Just don't tell them? Let players figure it out that is unavailable when mimic is turned on.
Let the community spread the info. A 3rd party app or website / wiki could help too.
Im not really a fan of that solution
personally i'd rather just cut the mimic from the map if those are the sabotages we go with
Thoughts about the voice sabotage, instead of a mimic, maybe have a "gossip goose" who can overhear it?
With a chance of the sabotage not even going off, people could lie that Herbert and Shawn were talking, but not actually?
hmmm still would run into the problem of them being able to rat out instantly by voice. Probably best for no goose to overhear the duck chat
Here is that haunted Suites with a key.
New Map Mechanics:
Dual Button Info (Similar to Cameras in the past):
EMF - A map screen that the effected areas light up if ghosts are in the room
Sound Sensors - Staring at a radio listening to anything in those specific areas
Dots - Pressing the second button activates the dots area for a limited time. Ghosts can be seen in the dots, but their movement is a 5 second delay
Secret Passages (Vent replacement) - Ducks can activate a lever to open the passage door, but it stays open for 3 seconds. Anyone can enter the passage while it is open. Leaving the passage is always unlocked.
Spirit Candles - Candles around the map that start lit. Any player / any ghosts that float through them will snuff them out.
Salt - Walls that prevent ghosts from moving through them. If there is salt between you and the next person you would auto-rotate to, the button would be marked off with a salt icon. It is a way to slightly slow ghost geese.
Glow Sticks - These areas are always lit even during sabos
Sabos:
Visual Sabos - (1 per game)
Fog - similar to Goosechapel smog, but through the whole map, and fixed by fixing the AC
Lights
Enviro Sabos - (2 per game)
Sensors - disables sound, emf, and dots. They must all be re-activated manually
Doors
Salt Explosion (name?) - Spreads salt on all the walls and door ways, acting like doors for ghosts, slowing ghost geese down. It also spreads random globs of ectoplasm around the map, which slow living players down that walk through it.
Hazard Sabos - (1 per game)
Chandelier
Ghost Hunt - Ghost can spawn in any of the 4 arrows, it then wanders the main hall in a counter clockwise circle before returning into the wall it came from. It kills the first person it touches before disappearing.
Ending Sabo - (1 per game)
Summoning Circle - All spirit candles relight, 5 (or more depending on balancing) turn red. Snuff out all the red candles before time runs out. (Ghosts can help with this sabo)
Potential specific map roles:
Salted Duck - normal duck, but on death it has an ability to leave a salt trail behind it, to try to slow down ghost goose tasks
Bouncer Duck - Any time someone who can't activate a secret lever is in a secret passage, the bouncer duck has an arrow pointing to them
Slime Duck - ability to place ectoplasm puddles
Dark Duck - inable to normal kill, instead astral projects. Astral Projection has a dark line connecting the shadow to the owner. Astral Project kill has another cooldown like a vent. Everyone can see the shadowy figure. The dark line can be cut by salt lines, causing the ability to end early. If they didn't kill while projecting, their cooldown to project is halved.
Possessed Goose - Goose that can astral project. Their appearance is randomized, and only the ducks can see this projection (making it harder for you to sneakily see them do something bad). You are able to do tasks while projected (Allowing you to avoid long trecks). Your astral form is blocked by salt.
Ghostbuster Goose - Has an ability to repel all ghosts. It ends the ghost hunt if the ghost is within the effect. It stops the astral projections if they are nearby. It pushes normal ghosts away from the ghostbuster (even though the GB can't see them). If the Poultergoose was added, this would also effect them, possibly giving them away.
Glow Goose - 3 times a round you can place a glowstick. This lasts until the end of the round.
Nightingale - 2 buttons. 1 places EMF, 1 places ghost sound sensor. (2 of each). Your map notes if ghosts trip the sensors. If a ghost is picked up by your equipment, you can see them. If you can see them, you can kill them. If you banish a ghost you win. "Detect a ghost, and then banish it"
I kinda went all in with the idea, so there are some of stuff that probably wouldn't fit.
For Goose tasks:
Scrub off Ectoplasm
Analyze Fingerprints
Check Room Temperature
Use Ouiji Board
Use Smudge Stick
Set up motion sensor
clean off ghost writing
picture of dirty water
follow footprints
correctly stab doll
play bloody mary
play music box
collect bones
redeliver mail
fix boiler
check foggy mirror
turn on tv
fluff pillows
do tarot reading
yell down the stairs
stare at haunted painting
fluff the doll
check for boogiemen
check haunted (bloody) sink
re-adjust dining chairs
tune radio
microwave ectoplasm
fix the elevator
steal ghost journal
investigate haunted jigsaw
turn off TVs
check inside broken ceiling
investigate knocking
Remove hair clogs
I still got to place said tasks onto the map, but what are thoughts on the concept so far?
*Note just noticed bath and living colors were swapped on the key
What if the solution is just leave it as is. The ducks would just have to know or learn to avoid using that esp sabo, until they get the mimic out
that's fair, in a vacuum, but in terms of gameplay design i dont know that i'd prefer that
over just eliminating the mimic
the game itself is a steep learning curve already, i dont know that something that starts the game out useless is something i'd want
That's fair. Mimic might just not work with any map that has that sabo.
Hello has anyone seen My map Idea
The multi-floor idea right?
yes
The devs see everything, but if you submitted it using the feedback guidelines, they'll see it even more
Yeah, colored with the blood of my used to be lively victims š
For your museum map: Curator Goose - Can undo one of the sabotages the ducks have unlocked once per game
@junior gorge sorry for the ping, but for that furnace that removes bodies, is a pile of ash left, or is there absolutely no evidence?
... asking for a friend
no evidence
Thank you
(tentatively)
(tentatively) thanks
will you add KFConsole support to allow true immersive duck cooking?
GGD x KFC collab??!?!?! 
Popeyes Chicken is better
I mean, KFC did commission "I love you, Colonel Sanders! A finger lickin' good dating simulator", why not
Karen Fled Children
I mean idk if this has been givin as an idea yet but i was thinking. I mean The games is based off birds and all but mainly geese and ducks. Why not make a map thats a pond or a river?
The map itself
Instead of walking your feet would be in the Pond/River and it would be like a regular duck swimming in a Pond/River. There would be tadpoles and little caves for rooms and tasks. As well as a bridge that you can go under. Around the Pond/River you would be able to walk on land and go to a dock of the sort. you can also go on top of the bridge from one side to the other. In the caves there can be carvings and maybe tunnels that connect on to another. One of the spots can have tall weeds growing that you can swim threw and as you swim threw it, it will move around to indicate someone is in there. Also on the tadpoles there will be frogs just chilling on them.
In some parts of the map you can have a sort of venting system for mechanics or ducks. What it would be is similar to how ducks hide underwater by sticking their bodies under and popping up somewhere else. The indicator can be a little ripple in the water and what would happen is you would go into that and end up in another spot in the map (basically how any regular venting would work).
Tasks
There can be a task to find a bottle floating in the River/Pond and after you find the bottle it shows a spot in the cave or under the bridge to check and find a piece of gold or something (similar to the map task in the jungle map). There can also be spots in the high weeds to find some food and move it to one of the caves for storage. For the tadpoles you can have a task to knock the frogs off of them while they jump from on tadpole to the next.
Not much else i can say that isn't basic knowledge. Thats my idea in the best short form i can give it. Hope its taken into consideration
Oh yea i havent thought of sabatoges yet but ill send them when they pop into my head
Im also not very good a drawing so i wont be able to draw a visual of how it would look
Ok so for sabatoges. There will be 3.
-
would be that the pond will be in danger of a drought or drainage. In order to save it you need to plug the holes around the map. you get 45 seconds and it can be either 3 or 4 holes to plug.
-
A whirlpool will open up and suck anyone thats in radius and instantly kill them.
-
A boat goes threw a certain path and kills anyone in its way. (kinda like the boulder)
Thats all i can think of for now
This is not a map idea, please use #š·ļø±photo-gallery instead. Otherwise, very cool
Nice, thanks for sharing
I have a (Joke) map idea.
A Memeland where a lot of meme reference resides. Dead memes? in there. Recent memes? in there. Anime memes? in there too.
I have an idea for a map along with sketches for how I want the map to look. Basically itās a futuristic lab and there are still vents that function slightly differently. Instead of you going in a vent and still viewing what is directly outside the vent, there is a system where if you go into a vent you are lead into a secret set of passageways that the ducks can enter (I have two ideas for how ducks can leave the vents safely. #1 when leaving the passageways it will appear as if you are just hiding on a vent until you choose to leave. #2 is a set of cameras right beside each vent that allow them to see if anyone is near the vent before leaving.) undertaker can take bodies into these passageways tho there is a slight delay between when he arrives at the vent and when he can actually vent. Do I share my sketches?
Also players do get x2 speed while in these passageways.
Add easter eggs
Yāknow I kinda want to make an Easter egg based off one of the devs. If a dev ends up seeing this message, whatās your favorite movie/game.
Goose Goose Duck
Hmmmm. Ooo what about a visual Easter egg that happens when you enter the correct numbers into a keypad. The number would actually be the date that ggd was first created
So 042921 would be the code, and it would give you access to a room that has a lightshow thatās basically dedicated to thanking the devs and workers who made the game.
But idk if thatās allowed XDDDD
Maybe It should just be a task someone could get.
Neat, but that would basically be the devs taking time to put something in the game patting themselves on the back.
Heh, yeah. Unfortunately I have no skill in animation or coding, so idk how I would make this.
Honestly, the best way to show appreciation is to share the game with your friends and leave good reviews on Steam and your mobile app store 
Done
Your code is incorrect. Just pointing that out.
The code you have there would be the steam release date.
Oh I just googled it lol. Google said that October 3rd was the steam release date, and that April 29nth was the actual creation date
April 29 2021 was the steam release date. October 3rd 2021 was the end of early access (version 1.0 released), but the game was available for a while before that through Gaggle.fun
Ooooooh ok that makes sense
More details? If someone jumps about on your map, it's usually because of lag.
also that's probably better in #troubleshooting-and-bug-reports than here
any glitches should be reported there for sure but i agree with rognik that is most likely a lagg issue
Doesn't change the fact that map ideas is not the place for troubleshooting
Thats kinda why i said "any glitches should be reported there for sure" at the begining i honestly dont know why replying to me just to tell me something i already said
Also if that double sends ignore the other my internet is being buggy atm
i cant draw so someone else would have to draw and take credit but i just thought of an idea for a map where its jungle temple but the gods have somehow been defeated/killed/removed what ever and a ruthless tribe took over the area theres now makeshift prison cells made out of wood (to add a jail for snitch and what not) the boulder and bridge sabs still exist and when voted out you get thrown down a pit where the god use to be but now theres spikes at the bottom
So basically a dystopian jungle
sort of just a different version of the jungle map
Theres so much more that could be done though instead of an alternate jungle. They can always revamp it someday if it gets tiresome. We need a space settlement on mars map or an arctic tundra base camp map or crash landed on an alien planet map or a zoo map, county fair map, a cruise ship
I'd say that is more your personal want than any actual need. I could easily see them working a different map style into the archeology group with the features mentioned
its a game, the whole thing is a want
and they have already said they are considering a crashed ship map
great then i guess i get my personal want that isnt an obvious need because hyperbole
š
Anyways, this is for discussion and suggestions for map ideas, not for diatribe regarding the use of words, Malphor's suggestion is just as valid as any other that is in here and would fit in with the current jungle temple theme
we WERE discussing maps, no one was doing a diatribe regarding the use of words. no one invalidated anyone's ideas. we are allowed to disagree, thats what discussion entails. so perhaps its unwise to butt in a friendly conversation, play moderator and make accusations about diatribes and invalidations. malphor doesnt need anyone to speak for them even if you are a "narrator"
guys i dont need anyone talking on my behalf that means both of you so please dont argue everyone is entitled to opinions no one got insulted or disrespected so no need for any arguing
i wasnt speaking for you lol in fact i stated you could speak for yourself
Will you guys ever make a map that's larger than mothergoose?
I would love that
Maybe mallard manor will become twice the size with this new basement added
its just a different map
There were pretty serious discussions of a museum map that is basically an amalgamation of all the previous maps and it was pretty large however I'm not certain if it will be scaled down or even if it will actually be made
The problem with making bigger and bigger maps is that unless the player count also increases it's going to make it harder for ducks to get kills and for geese to find bodies
We also need to keep in mind device limits when designing maps especially for mobiles
just throwing out some spontaneous themes that could be fun: Roman Palace themed map with colosseum, Mount Olympus map with ancient Greek gods theme, Viking village theme (possible frost mechanic), Moon Base theme
Or Another Village Theme Map'
%map
Ok how do yāall feel about steampunk?
Map idea:
A steampunk fortress, with a central electric core, and powerful defenses.
Differences about this map:
Instead of vents there are elevators which take the ducks into a secret set of hallways below the map. There are steam powered doors everywhere, which can only stay open for a couple seconds at a time.
Sabotages:
Power off electric core
Power off lights
Lock doors
Set off cannons (like Boulder but faster)
Story:
after robbing the jungle temple the ducks became infuriated, so you can imagine how much more angry they would be when they learn the geeseās next target is their fortress. The geese want to tear it apart, so they can build other machines, the ducks want to keep their fortress in one piece.
Other:
When people are voted out they get sent to, āthe electric chairā
Thanks @lone gazelle for your feedback, we'll be sure to look at it 
The Electrical Chair. Mhm Claasic.
I think Being Vaporized to Atoms Is Good Almost Like The Atom Vaporizer Death Stinger But its a Machine
A map builder for people to make custom maps
That would be rlly waste of time and Gaggle doesnt Focus on that kind of stuff, also people alot abuse something like that, I Saw game having this kind of thing And then they let players choose new maps, most of maps were troll maps with dirty stuff or jumpscares.. also idk if Gaggle has experimence with making a thing like that, Its not bad idea but Its not Gaggle kind of thing
It be an amazing feature for sure, something other games of its type wouldn't have. Love to make a nexus with two areas the tram can go to hehe.
If you can find us a few hundred thousand active players I'll do it š
I deff understand the need for that lol. It is a lot to make a system like that work I imagine. Servers for every map made I'd imagine which is monnnneeeys
How about an open mall? Idk honestly, that itāll be more funny for itās contact videos if anything.
Or maybe a theme park or a farm?
Perhaps a hospital with different floors that have different tasks on or perhaps on a submarine
Nice. You could put the names of the rooms
big library ?
%map retro remix, N64 console, and the task is blowing into the cartridge to get it to work or rebooting it like on the older systems, plugging in player one controller but to do these you have to walk around the console while ducks have a way through
Thanks @calm atlas for your feedback, we'll be sure to look at it 
Nice idea
%map A Goose Bazaar would be cool with snake charmer baskets to Snoop in.
%map Create a "Wild West" map with a duel mini-game after split voting. (instead of prison)
Thanks @viral wolf for your feedback, we'll be sure to look at it 
I gotta say this would be epic
%map a map set inside a pyramid, I feel like there could be good opportunities for unique tasks and hazards
Thanks @uneven dagger for your feedback, we'll be sure to look at it 
Maybe something like this?
#šŗļø±map-ideas message
%map
Grassland, hazards like dogs, animals, bright green floor with tiny spikes.
Thanks @short arch for your feedback, we'll be sure to look at it 
why is this familiar to a amrio game or just a game ik that has that type of map
that is the Super Mario World map from the game on the SNES
I grew up playing the original and loved my SNES back in the day
Thanks @sharp sparrow for your feedback, we'll be sure to look at it 
thx for the ping but iahvent said anythimg
%map How about a forest themed map,having unique tasks such sa chop down tree,cut wood,fire]place task and so on,enviromental deaths would be tree falling or a Huge branch falling,vents on the otherhand would be ig secret passageways just like the jungle templke. sabotages are..um...i have no ideas for it u do it ll.,
Thanks @sharp sparrow for your feedback, we'll be sure to look at it 
I got games a bit later, used a gameboy and I still find it to be one of my favorites
Venting on such a map might work if maybe it was something like a rabbit hole network, or perhaps ducks could hide in the treetops.
What about an underwater map where we are in a dome underwater?
Something like a gas station where the ducks and gooses used to come everynight then the ducks interrupted their travel with interior and exterior place where there's multiple tasks such as filling up the car, buying chips (example haha) and alot more
%map
"After you find out about forgery in Goosechapel u decide to search thought one of the boats that ported there before, you talked to the captain and he shows you list of Canary Port boats, you choose the most famous of them - Albatross, after setting your feet on it, you fell chill on your back.. You are not alone"
Map name : Albatross
Shape : No specific
Thematic Old era, just like Goosechapel, they are on same timeline
Special roles - None, but Adventurer works on this map.
This map will have 2 "floors" - board and lower deck
List of Sabotages / Danger zones for Geese: (Sabotages names are completely random, I just didnt think of any way to call them lmao)
- Enviromental kill - If someone stays close to the edge of the boat, you can knock em over, just like new kills at Basement, this will reset your kill cooldown. (Little easter egg to that and maybe secret achievement - If u can kill 3 people this way, u will see a tentacle and hear a sound on specific place- reference to Cthulhu)
"Hold on on something.." - Boat will start to "shake" - everyones vision can just go to Very Dark, even Ducks and the boat will shake for 3 seconds, after that Geese will feel nausea - their screen will turn upside down - just like with secret code that was in game for April Fools :>
"Poseidons rage" - This sabotage will trigger water wave that will hit the boat, people in certain area will fall over the edge and die
"Lights out" - name says it, same as lights sabotages - but it turns lights down only in lower deck
No more sabotages just venting system will be part of map, since 1 sabotage can completely kill anyone, and theres risk of dying to an Enviromental kill I think thats balanced. Unfortunetely I suck at drawing so I cannot draw the map myself-
Thanks @viral wolf for your feedback, we'll be sure to look at it 
See, I would do away with the troublesome lifeguard role and just use the adventurer
Good idea
i mean, that is basically what the lifeguard idea was, but takes away the kill stop
and I do love to tease the dead ducks as adventurer when they try to kill me XD
Yeah, I just though of way to counter the sabotage, but it would end up with kill stop role soo, not good lol
Other than that it seems pretty sound. Don't know if they are planning to do anymore ducktorian maps after the basement but you never know
although, with the screen flipping upside down, I don't think you need to give them a speed debuff as well, and if the debuff only affects the geese then the ducks would become very obvious if they were moving faster than everyone else
yeah, guess debuff is no more needed
They did say each "era" was planned to have three maps. Basement map would be the third Ducktorian map, presumably, but not necessarily. Maybe the basement was built long before the manor, or maybe long after?
Nothing saying you couldn't have a ship map from a closer to modern era either if they want to stick to 3 per era
Well, I don't think I could fit it into future era or jungle era.. Maybe into Egyptian Era.. That doesnt sound bad
Heres a water themed map idea (I donāt have a name for it yet) but itās half above, half underwater, and itās a lab drifting in the ocean. I have a drawing of what it could look like, if there is anywhere here I can put it. It could have a tsunami environment kill, flooding rooms/tunnels, breaking solar cells, closing doors and messing with gyro for sabotages, holes in the floor leading to the water in the place of vents, swimmer role to be able to use said āventsā, and a diver role to be able to survive flooded rooms/tunnels.
Would there be elevators to go from one floor to the other? Needs a name... maybe Submerged?
i have a feeling this "submerged" name idea had some inspiration from Among us, or you just made it yourself, either works
it's an among us mod
ummm...that was kind of D20's point methinks
that an underwater map like that is already part of amogos so the devs have already heard/seen that kind of map
Yes, I played the Submerged map when it came out for a week or two. Was ridiculously bugged at launch.
I mean amogus didn't invent water to my knowledge, an underwater map could be cool but it would really have to stand out. I don't know, a sunken ship, some sort of Goose Atlantis could be cool places for a map
Gooselantis could fit in with the jungle temple kind of theme tbh
A great city, where both ducks and geese lived in harmony, and then the fire nation attacked
So for the Adventure series you have Jungle Temple, I assume the teased Pyramid map will be Adventure, so if each theme sticks with three maps, there's definitely room for one more unannounced map for adventure theme
crap, i'm mixing things up again aren't i?
No, you got it
Also, while roles are something well-researched by the staff, I think there's a bit more freedom when it comes to maps. No reason why an underwater map couldn't be done, with very original ideas within it.
I had no idea among us added a water map
It is pretty close to being exactly what you suggested is why D20 chimed in about it
Is there anywhere I could post the drawing to show it?
It's a modded map, to my knowledge Submerged is the only modded map out there right now
If you have map idea sketches, you should be able to put them in here
Nice. Hereās about 5 pictures, one of the entire thing, and four zoomed in a bit more. Sorry for any poor handwriting/ unclear drawing.
no worries, having some kind of drawing/plan is better than most of us post XD
And, as much as I think you've done a great job, Just looking off your drawings that looks a lot like the Submerged map
Really? I actually based this off he layout of my room, just morphed it a bit
ya, submerged has 2 levels with an elevator, and a glass floor in the middle you can see through, tbh it's a pretty neat map
hmmm, with the current lovecraftian bend of the basement, an underwater Temple of Dagon type scenario could work, maybe with a mechanic that drops the entire island underwater, killing anyone who isn't in a safe room
I had a similar idea for a sabotage, and anyone in the sabotaged room would be locked in and die unless the sabotage is fixed
The map is based off this:
if the entire server but the ducks were locked in that would be an instantanious win XD
chances of that are LOW though
I mean, you say that, but back in the beginning of the game, I won a couple games by getting the lobby to meet me in storage and shooting them out the airlock
XD THAT IS A FUNNY WAY TO WIN LOL
best time was cause the sheriff wanted to ahve a shootout and then everyone else wanted to watch
nice
How would you rate my map?
it's pretty good
like i said, the design is pretty good, it's the setting that could be problematic really
yeah the setting would be a VERY big problem
Unoriginal? Or something else?
Just the similarity to Submerged really
what age would it be in?
already have people come in on occasion with guns blazing about how "GGD is ripoff among us".
it is definitally not a ripoff
How could we tweak the setting then?
well, a couple ideas have been suggested, a shipwreck site, underwater temple, Gooselantis
Oops didnāt mean to reply there
this game has been out for less time than Among us and it has more content, if anything Among us is the ripoff of this game really
I could see that fitting into a "Modern" theme someday
What about a beach?
A beach could work, and a modern theme could be fun
their is already something in the real world VERY similar to the submerged map
Ok, Iāll tweak the map a bit
i see that being part of the modern theme
don't forget the cruise ship
Iāve got it
Ok so I decided not to change it much, but itās basically the same, but itās setting is a river, and itās there to attempt to filter out trash, since the water is very polluted. Electrical has solar cells above it to collect solar power, and turbines under it to collect hydroelectric power. The meeting room and security are now anchored to the other side of the river, and the water pumps room is now much longer, and has a giant net under it to collect trash, which is then brought to storage for later recycling. All āventsā will lead to the trash collecting room, with two separate exits from the water, one for ducks and one for geese.
Does this sound good?
sounds alright to me
Nice. Iāve got som sabotage ideas already. When I get an idea, I detail it to the very color of the room
The break net sabotage, basically they try to cut the net, and the geese need to try to fix it before it floats away. It doesnāt kill the geese if it does float away, but it does leave their entire mission obsolete, ending the game. Then there is the flooding room sabotage I mentioned earlier, which occurs to one randomly selected submerged room. The disrupt solar cells sabotage, where the duck goes to communications and uses some kind of projectile to hit the solar cells and break/disrupt with them. Door sabotage from the control room. And finally, a flood building sabotage, which is in the lavatory. Basically, there are about 4-5 toilets, four of them have a plunging task, and the fifth is the sabotage one, which is always the same one for the lobby, but differs in other lobbies.
%map
Name: River Station
Setting: modern day, itās purpose for being at the river is to clear the highly polluted water with an underwater net.
The map is partially in the river, and is anchored on both sides.
Mechanics;
All āventsā are holes in the ground leading to the water, and all of them lead to the trash collection room. Anyone that enters the holes can stay in that spot for about 10 seconds, but then drift to the trash collecting room. Ducks will swim faster, and will exit at a dark area in the trash collecting room, while geese will exit the same spot, but will swim slower.
Jail; this map has a jail in storage. Those with the most votes will be put into a type of science tube in the back of storage. If they are not tied, then they are ejected into the river behind the net. If they are tied, then they stay in the tube until released.
New roles include:
Swimmer; goose
The swimmer can use the holes leading into the water, and will come out at the dark area in the trash collecting room.
Diver; goose
The diver is granted an extra 5 seconds to breath when in a flooded room.
Death guard; duck
Has all normal abilities, but can push people into the holes in the ground, killing them if they are not a duck, mimic, diver, or swimmer in which case will slowly drift to the trash collecting room. Their kill cooldown is double.
Thanks @wild hearth for your feedback, we'll be sure to look at it 
Interesting map idea, and I like how you drew it out 
Only suggestion is that some of the hallways are a little shorter, and to add a connection from comms to electric to minimize the amount of time spent walking down hallways.
Other than that I really like the design 
Thanks, that should be possible. But Iāll need to add some kind of elevator, because communications is above water while electric is below.
I really love it when people not only have a new map suggestion, but also at least an outline of how they want the map to look. It definitely looks interesting
if i make a map i would likely spend HOURS designing the map just how i like it
and than suggest it in here
and hey, if they like the design, i have no problem with them using it as the map XD
Welcome to the club then 
I just had this thought too! I thought id search before posting it again lol! It be awesome to have it crash land on an alien planet, something with cyborgs or a AI as aliens. Like Lost In Space(the new series).
Danger! Duck Bill Robinson
CandiGlowbin castle!
Like a castle but food theme.
Two words. Goose nuggies.
The CandiGlowbin Queen that turns nasty when angered. NEVER reject food from her, but carful once you start eating you canāt stop. The point is to escape, but watch out there are killers at every turn.
Rooms to enter
-Throne room
-hall outside of throne room
-courtyard
-Garden
-spooky maze
-other rooms for ideas
- a Dungeon
Castle wall will be all around border.
-So if you get voted off you get brought to the Queen and fed to death. (For all those who would like death by food)
There are secret passageway and sewers for ducks and other venting roles.
Also Lots of Prison ramen.
Killer noodles
Lol I know the name sounds weird but I mean it matches the weird theme of food
A dugeon
Yes thank you for the added A
You're welcome
I drew the map of the castle with the information you game me. I added some rooms such as: lavatory, servants quarters, queens room, kitchen, watch tower, and storage area:
Oh my goodness š
Is a Colosseum a bit too big, or nah?
Yasss hahaha
If they just do like the underground it be pretty cool.
They can feed them to a lion
Cool.
Is the maze a hedge maze?
Thatās the idea
I actually designed the map so that when the doors are locked, if forces geese to go through the maze to be able to get around.
Sounds diabolically wonderful
Now you just need a few tasks inside of the maze
Yeah, I was planning on the light sabotage being on the far right, where there is no tasks.
But on the left side is a fountain, and a lot of trim hedge tasks in between
We can have the mouse task there and also in another part of the castle
How about in the kitchen?
Thatās why we are bonking them
If you donāt feel like helping get rid of them. You can go cuddle with the noodle monster
Jerry had a hole in the kitchen
What about map of castle? We heard from lore that there once was a king that built his kingdom thanks to the Geese that laid Golden Eggs, how about having an older era with knights and stuff? I think people would like that and it would also deep the lore.. I have no drawing of map or ideaa of sabotages / task and stuff but I think some skilled Goose in this channel might use this idea and create something awesome :3
I could, but I need some more info
I mean if anything you could always base it off the castle that we had⦠Just make it different theme
what kind of info
Things such as rooms you want to be in the castle, if there is any fog/vents, and the main purpose for the castle (like is it there to protect geese, as a monument, to honor/worship someone, etcā¦)
well your idea of castle seems nice, u could just add the lore I just mentioned to it, heh
A medieval/renaissance era hasn't been done yet so who knows
yaash

Blue circles are the ranges for (basically) cams
dnd mapping software? looks pretty good
Thanks 
Software is called Dungeon Scrawl and it's free online
although I used Photoshop for the cams and text
I like that the venting system is secret passageways, are there paintings that the ducks can look out of to spy on people?
Peepholes are coming with the basement and it seems pretty flavorful in a castle
That was the idea i had yeah,
Ducks can look out of the exits to the passageways before they use them, because they're a bunch of different secret doors (bookcase turning, wall opening, cabinet with a hatch behind it)
Needs to have a special task in the bottom right room, so they can add an achievement when you do it X amount of times called "All along the watchtower"
Lmao yeah
Achievement Get: Ask Not For Whom The Bell Tolls
Needs a moat and courtyard so we can have a drawbridge sabotage
The drawbridge is tucked away in the treasure room for safekeeping.
ppl kept stealing it
Ok two ideas for a map:
-
A mini city like area or town like setting. (Probably a good idea for a bunch of duck and goose puns for main brand items. Like: Ducking Doughnuts or Starbill Coffee. Idk, use your imagination. š¤·.)
-
A farm with a farmers market.
1 sounds a lot like Goosechapel. Only difference is eras. 2 might be interesting, though. I could see an environment kill will dropping a hay bale on someone.
-
Now that I think about it yeah, thatās a fair point. For some reason in my mind I was thinking of a modern city like area.
-
Thank you for your kind words. š
In terms of a small city
fowl play is I think getting a kind of town map
it might be another gamemode but one such town was teased some time ago
I tend to avoid speculation about what might be in something and just wait for the devs to tell me, but i'm lazy XD
that other map was setup for a game mode called duck the ripper
but for one reason or another we had to pause it to do something else
ah, oh
this was the one
Fair enough
Such lovely bevels. It's beautiful.
Why does hard surface modeling have to be so difficult? ._.
%map Abandoned Trainyard Idea
Thanks @solemn snow for your feedback, we'll be sure to look at it 
Oh additional thing I forgot to add: the animation for getting voted out is getting run over by a train
That's a high quality map idea right there
Thanks 
I think it needs something more
Like more space to walk around one do not both sabos would be in the same room
Very well thought out and I really love the layout. tons of rooms to murder in and try to get away from
Thanks 
My goal was to try and make it constantly swapping between vulnerably open, and claustrophobically tight, although I do see the idea that it needs something a little more.
looks like it is going to be on the smaller end mapwise? or is my sense of scale off?
Iām imagining each of the train cars to be a bit bigger than GC bank size (the part you can walk in specifically)
Or around MG weapons
nothing wrong with that. you wouldn't want HUGE train cars, it would just look ridiculous lol
Can you give me that in units of geese?
Each and every train car is the size of mallard Manor

I would, but my WiFi got bonked so I canāt use my computer
I would have just overlayed MM over it for scale but that also would have required internet to post it
does anyone know how big the geese are from a perspective scale?
