#šŸ—ŗļø±map-ideas

1 messages Ā· Page 5 of 1

clever leaf
#

He said: A mexican map

pallid stratus
#

As i recall, they already hinted at a mayan map

clever leaf
#

Yes, we have the map too

mint apex
#

Yeah pictures have already been ā€˜leaked’ as people like to say

alpine gazelle
#

Omg leaked!

alpine gazelle
#

Leakeddddddd

solemn snow
clever leaf
junior gorge
#

alex only wants the freshest leaks

#

i took a picture of a video, to taunt you

brave storm
#

Ooh shiny

clever leaf
junior gorge
#

its a very cool ranch death stinger

clever leaf
#

I like it

#

Slice

clever leaf
junior gorge
#

its a dorito's flavor

#

the bag is usually blue

clever leaf
#

Oh, I'd have called it flaming cold cheetos

#

Ranch does work though

viral wolf
#

It It allowed to Post ideas for the Mayan Temple map?

junior gorge
#

Sure

#

Some mechanics are already in place though

alpine gazelle
#

If you leave the room and go back in does it fix?

#

Ok I have reported it

#

Let's keep this to a ticket please

#

this is map ideas šŸ™‚

misty quartz
old vessel
#

The Hospital
Type of Hiding: Closets (Only Snoop Goose and Ducks can hide there)

daring spoke
pallid stratus
#

sabo the furnace, kills anyone hiding in it and causes a fire event XD

daring spoke
#

Casket sabo that brings to life dead ducks that kill you if you go near

#

like the teleport sabo

ocean terrace
#

Whisked idea of Dead Sabo Opin: So would they be AI? Would they be dead players? What would be the dead players motivation? Would this hurt Ducks? Gotta think each end.

solemn snow
daring spoke
# ocean terrace Whisked idea of Dead Sabo Opin: So would they be AI? Would they be dead players?...

They would be AI focused on anyone who goes into the area, this would work by their exit locking and the AI emerge-The main idea is that the morgue would have one entrance/exit- This could hurt the ducks if they aren't able to hide from the AI in a casket or furnace- The AI can't target those hidden- Snoop could also hide from the AI- AI can't be killed- For this to be activated, the ducks would have to open their map and click it as usual, but it wont close unless someone enters

minor wagon
clever leaf
#

I want fresh leaks

ocean terrace
#

I think GGD tries to not focus on AI's. Even if theyre top notch Programmers (Which I honestly don't know there credentials or anything on that end in what they can or cant handle) I know no matter what itd take a bunch of time and effort to code it. And honestly it would be very very complicated even if they could get it working. And that'd add a extra pound of stress to the coding. Which GGD doesn't like doing cause people with horrible horrible machines (CoughMeCough) Would have crashing issues more often too. The Transit for example has a bunch of glitches for me and other users still. (But I dont expect them to fix it because my machine is garbage XD) Usually I only suggest fixes that others are having or if it was such a oddball issue. I think I actually found another glitch recently that I might place in :3

If they want too risk and try it maybe they could and it defiantly would be a fun idea. But sometimes you gotta balance "Fun with Coding"

alpine gazelle
#

Precisely, this is a major factor that we look at when making games.

frozen compass
#

%map Gaggle studios

twilit cradleBOT
daring spoke
junior gorge
#

does your ikea have conveyor belts!?

solemn snow
#

||aka maybe, why not||

alpine gazelle
#

I just want an ikea conveyer belt to feed me an infinite supply of terrible hot dogs.

solemn snow
#

The meatballs never end

thin dagger
#

you'll have to construct the hotdog and you'll be missing parts of it

frozen compass
frozen compass
#

The gas also contiains nanomachines, so it knows who is breaking the arrow law, and when they stop

solemn snow
frozen compass
#

Also, the ikea is 100% haunted, but that’s by someone…….something……..

frozen compass
frozen compass
#

Acually with the arrows, mabye the ducks don’t get slowed as much,and they get slowed less when doors save happens. They could win the geese in a race backwards, but by a small margin,sabo or not.

#

It’s not enough for the geese to notice(unless your a developer or know exactly how fast everyone goes), but it can make backtracking to kill someone a bit easier for ducks.

sage jolt
#

Well, I don't have a map idea but more a "mechanic map variation" idea (like snoop goose) for a map: You can swim, and the map need to have a river around the map, its faster then walk, ducks can swim too, but have specific points you can go to the ground, no one can see if someone is swimming and ducks can kill who is in water or you can't see nothing while in water, after all you are underwater (mechanic is powerful and if he can see everything around the map will be broken)

junior gorge
#

we've considered stuff like that

#

sand storms in particular for the egypt map, we thought was an interesting idea

viral wolf
#

but hope people won't abuse it like the Fog (teaming up in buildings so noone can kill them)

alpine gazelle
#

The fog isn't supposed to kill its supposed to force people into buildings possibly with the killers.

viral wolf
#

But yeah, that's also way to use it

alpine gazelle
#

It's difficult to gather that fast

viral wolf
#

Yeah understandable

#

I'm just saying people are also using it that way

alpine gazelle
#

There is mathematically not enough time for people to coordinate inside before being ganked and murdered

low cargo
#

Would a beehive be an interesting map idea? I don’t know the context to why all the birds are running around in a beehive but I thought it would be interesting (No its not just to have another hexagonal map)

clever leaf
#

I mean beehives are hexagons

low cargo
#

Exactly šŸ˜‰

#

In all seriousness It would be funny to be in a beehive but a regular mechanic of maybe a sabotage that makes the corridors get flooded with honey and anyone in there gets stuck.

viral wolf
low cargo
#

Honestly Id take a reskin of old mothergoose make it yellow and have that as an April fools day joke

alpine gazelle
low cargo
#

I mean that was sort of the joke considering you guys have a personal vendetta against all 6 sided geometric shapes

alpine gazelle
#

Keep in mind we're a free to play game with a bigger team and we pay to host voice services so you don't have to use mods/discord to play. We can't afford to make joke maps lol, (we would love to) let alone drink boba (we would also like to drink bubble tea).

low cargo
#

Oh ok

alpine gazelle
#

lol we also hate Hexagons

#

Herbert is the only one on the team that drinks bubble tea.

#

If we're ever in a situation where we have the capital to make joke maps we will 100% for sure drop joke maps all the time.

#

I promise you that

clever leaf
#

Bubble Tea is great I can tell you but it is and expense I prefer only to pay when its on discount (some apps offer soon to expire goods and sometimes you find some)

trail estuary
#

Remake the old nexus, blackswan when? Since mg remake, surely theres will be one in the future

alpine gazelle
clever leaf
alpine gazelle
#

No promises

frozen compass
#

Can we just have a large hexagon as a map.

alpine gazelle
glass swallow
alpine gazelle
frozen compass
low cargo
#

Yes everything will be concentrated to a single point.

autumn orbit
#

village map

rich dome
#

%map
"Poultry Factory" [i'll explain later]
Some birds are so ungrateful to be alive... not you... Not anymore.
a saw inspired map where a mysterious bird has had it with everybody, hes sick with the Pigeon disease. Accused as a duck Multiple times, He was nearly drowned in a manors lake when he was a child, and just recently, he was thrown into the same lake during a totally non-related duck-based mission. He escaped his watery grave, and swam away. and now he's ready to get back on all those that wronged him.... and those that wronged others.
this mysterious bird is actually playable as a unique role, in witch he has his own sabotage feature, witch allows him to activate traps, only able to be used on this map. when activated, any body inside the room with the trap is locked in. a gas fills the room that puts players to sleep, for gameplay reasons, its a fade to black, this starts a game, witch could be the following :
[Live or die] : a single-bird trap witch requires the victim to make a sacrifice, if failed. the victim will be killed. [Sacrificing something will either force your abilities on cooldown for a set duration, lets say. 45 seconds, or makes you force skip the next round.]
[Your fault] : a 2+ bird trap in witch 1 player needs so save another from a trap. at the minimum, [EXAMPLE : one victim is trapped in a room slowly filling up with water, in this case, the other victim must save him by finding the correct valve to drain the water, the other will make the water rise faster.]
[Sacrifices must be made] : The rarest of the 3 types, requiring 4+ victims, either this is a test of skill, where the looser dies. or one where one victim needs to pick at least one other victim to die.]
the factory is a large map with large rooms connected to many smaller rooms / hallways, should look like a real factory,
EJECTION SCENE : the first 4 players to vote the guilty person out will carry them and throw them into An active meat grinder.

twilit cradleBOT
fringe turtle
#

Basically the trap is smthn from jigsaw

mild surge
#

that'll be cool

pallid stratus
#

the problem with that is then the voice chat will overlap between the two games

mild surge
#

I do have an idea for this one too

clever leaf
pallid stratus
#

The lounge is based on areas for hearing things

mild surge
#

I think I can hear people when I check the started game

pallid stratus
#

so if you are in the card room you hear everyone in teh room

mild surge
#

true

#

I mean they can go and put the setting to mute people

#

making their voice volume a bit low

#

that also what I think about it

wispy prism
#

delete dodobird

junior gorge
rich dome
junior gorge
#

Why don't you just turn it off if you don't like it

rich dome
#

also you forgot the % Command

alpine gazelle
#

Kind reminder guys, Herbert is right. You can not turn roles on to prevent yourself from playing with them. If you feel the sudden urge to turn them on it is because perhaps you subconsciously love them.

fair chasm
#

%map I’m not sure if a mall map would work or not. I forgot wether or not the doors sabotage needs a task. That one room says ā€œAccessory Storeā€, sorry about my handwriting. Maybe the voting animation could be a security guard taking/throwing them out of the mall? Maybe some hiding places could be clothing racks or photobooths.

twilit cradleBOT
dim charm
#

:0 first map with second floor???

toxic vessel
#

Well, remember Mallard Manor library staircase… But yeah!

alpine gazelle
#

Second floors don't really add anything to the game design. You're just moving up instead of left and right and the travel distance between two areas is similar.

#

We are contemplating doing this for a map but it won't feel as special as many people think

junior gorge
#

dont reveal the magic

mild surge
#

well there be another duck hideout angel

junior gorge
#

in some ways, yes

#

because in the mayan map we're ripping out the vent system

#

hideouts are all we got now

rich dome
#

no vents in mayan map

low cargo
#

Secret passages?

junior gorge
#

nah chonky is right!

#

so instead of vents, there are effectively secret passageways that only ducks can use

#

walls that flip around

#

if you were a smart cookie, you might be wondering.. wait how does the mechanic work in this situation then? wouldn't a duck assassin know to just shoot anyone they see in there who's name isn't red?

#

the mechanic gets merged with the mimic

#

and will retain the ability to access these secret passageways

low cargo
#

So the pigeon is just left to cry itself to sleep?

junior gorge
#

maybe he just fucking explodes if you pick him

#

rip

low cargo
#

I hate pigeon so I see this as a victory in my book

junior gorge
#

he's a nice person

#

depends on how hardcore you want to win

#

but closer to the latter

#

if you really want to win

solemn snow
#

Sad day for pigeons in Mayan Temples everywhere

pallid stratus
#

I mean, there aren't any vents in the mansion

dim charm
#

But it does have closets at least something

solemn snow
#

Maybe the pigeon becomes a duck role?

#

Like, they can either sneeze on everyone, or kill everyone to win

dim charm
#

Yeah but that's then too many non duck roles having red nicknames for the ducks

#

Won't be able to trust anyone at all anymore

solemn snow
#

No, my idea is to have pigeon be on the duck side

#

Could increase it’s cooldown to compensate for the sudden friends

dim charm
#

Ig

fervent vessel
#

Map Idea/Task for GooseChapel to light the street lights and would then illuminate the area or would be dark (flashlight mode)

junior gorge
#

its somethjing we've considered before, and something like this might be showing up in the mayan map

wicked briar
real rose
#

I am so freaking excited for this mayan map. Gonna be glued to the computer for days after it comes out

junior gorge
#

Stay hydrated

low cargo
#

Map on a boat confirmed?

junior gorge
#

all of nexus colony sits in space, in a bigger boat

steep wren
#

are there plans to add jails to older maps that dont have them?

junior gorge
#

nope

low cargo
#

When blackswan gets remodeled will there be any fundamental changes to the map or just exterminating the hexagons?

low cargo
#

Alright thanks but wasn’t all that was said is that its are getting remodeled, not necessarily any changes

alpine gazelle
low cargo
#

I’m just thinking here… no jail, but it has that secret hideout. My guess is that the mechanic of secret passages herb was mentioning for the upcoming Mayan map will be here.

junior gorge
#

black swan?

#

we've talked about crash landing it on an alien planet

#

such that there were still elements of black swan that would exist

#

all hexagon'd and broken up on a greater planet with its own effects

low cargo
#

Oh wow

dim charm
#

That would be neeeaat

fervent vessel
#

Can we get a Train with a Depot map?

hot nova
#

%idea A school of Goose

twilit cradleBOT
low cargo
#

That could have some… bad connotations

warped glade
#

Where are the button?

mild surge
#

we will see

low cargo
#

We had a button and then a bell. Bet the meeting caller is gonna be a horn or something

junior gorge
#

it'll probably be on the right of where the hole is

dusty spindle
#

%idea
A plane

twilit cradleBOT
low cargo
#

%Idea let the host choose how long people have to stay in jail. It feels a bit short but making it an option doesn’t force anyone to play the way they don’t want to

twilit cradleBOT
junior gorge
low cargo
#

Ohhhhhhh

hot nova
#

%Idea Is it a good idea to add walking NPCs or NPC killing you when you get near in a one specific map?

twilit cradleBOT
junior gorge
#

we tinkered with that idea but ultimately didnt go through with it for goosechapel

#

in the original conception, there was a sabotage that would release duck the ripper into the streets

#

and he would be able to kill both geese, neutrals, and ducks alike if they came across him

#

he wouldn't have moved THAT fast, but in the fog, there'd still be an opportunity that he would sneak up on you

#

the smog sabotage would not have worked around lamp posts

#

and duck the ripper's pathing would have brought him from fog into lamp posts

low cargo
#

I feel like getting killed by an NPC, at least for the first time will be very frustrating

#

Good call

junior gorge
#

i think its a neat concept

#

maybe we'll revisit it in the future

brittle hill
#

%idea color name for color blind

twilit cradleBOT
winter trout
#

%map
"Active Mineshaft"
a map located in a mineshaft underground, with rails in some areas of the mineshaft, vents are holes, new unique role for this map called;
'Miner' - You can quickly open secret tunnels around the map without a sweat. These tunnels can give you a shortcuts around the map.
(other people can also open them, however it will take some time since you will need to complete a hard task, once completed that tunnel will be available to you for the rest of the match, there are also vents in them, to allow the ducks to kill possible campers).

3 Sabotages:

[Start Running]: once unlocked, you can sabotage the minecart rails so they activate and start to move around, they are slow and easily avoidable, however if you get hit. Its over... (The duration can be set)

[Collapse]: once unlocked, you can deactivate the support beams that hold the mineshaft together, to fix this, the goose need to decipher a security code (Not that hard) to reactivate the support beams.

[Suffocate]: once unlocked, you can deplete the oxygen tank that provides air in the mineshaft, the longer it doesn't get fixed the more your screen starts to disorientate and you get slower, to fix this, you have to match the oxygen metres to a paper next to the tank (3 in total)

Ejection: a goose is put on a minecart and is wheeled of a broken track into a pit of darkness

twilit cradleBOT
winter trout
#

oop

warped glade
#

Good idea

#

And they could launch this map with the mining duck

dim charm
#

That's actually really good

clever leaf
winter trout
#

Thanks wink

hot nova
willow epoch
#

why you deleteed tho?

#

ok

#

it was something

jovial ruin
#

How about Pirate Map?

mental niche
#

Or a beach map!

#

OMG A SKUBADIVING MAP like it all looks underwater, like blue undertones and the background would be like a coral reef and you go through it and the walls would be rocks that are larger and tasks could be like Undigging treasure or shooing away fish or spearing a fish or filling your oxygen tank! And oxygen could also be a sabotage! And a shark attack could be another! And maybe pirahnas or something!

mental niche
hot nova
mental niche
#

Yessss

white plinth
#

A jungle map where the ducks can trigger a tree to fall or a vine?

alpine gazelle
#

Or a giant rolling boulder

white plinth
#

Yeah!

pallid stratus
#

bucket full of venomous spiders?

#

or just one big spider and you can tell the trap has been activated when you see a struggling goose in the webs

white plinth
#

Ya!

warped mango
#

Another space map could be nice, they are better than the non space maps

warped mango
#

Why

alpine gazelle
#

Space maps are great, but there are so many other themes to explore

#

like adventure maps

#

jungle and desert themes

warped mango
#

I guess

alpine gazelle
#

80's Horror themed maps

warped mango
#

How many maps are you planning to add

alpine gazelle
#

As long as people keep playing the game we will continue to add maps

#

The more people play our games the faster we can do it too.

warped mango
#

Ok

alpine gazelle
#

Right now we can add a map at about 1 ever 60-90 days.

#

This will speed up in the future with more game modes as we knock out all of our features (like friend's list and EXP/crafting system/cosmetic system rework)

low cargo
#

Not necessarily a map idea for the near future but what about a map that takes place in a museum. Part of this museum’s set pieces would be relics from the GGD universe’s past such as the paintings and furniture from the ducktorian era or the findings from the geese’s space expeditions.

willow epoch
#

%idea Map Editor
you can make maps from parts and tasks of already existing parts (from Official maps) you can save your maps and load them into the game if you are the Admin

twilit cradleBOT
clever leaf
#

Keep in mind they're a free to play game with a bigger team and they pay to host voice services, not sure if making custom maps is very profitable or practical

brave storm
#

I expect this would create an untenable memory demand, making many mobile devices unable to meet minimum specs.

alpine gazelle
#

If we had Innersloth money we could easily do this.

drowsy ridge
#

Museum map where ducks can hide in paintings, armor, sarcophagus, etc

pallid stratus
#

ideas get repeated, it happens

cedar badgerBOT
#
Rule 3

RESPECT your other Geese (or Ducks)!

scarlet crypt
#

Hey there. I've got a suggestion alright. It might have beed already offered, can't say if it did, but I've got some details. It's not complete but I think I've captured the gist of it.

Seeing that there were a Goosechapel map with some Cthulhu references. Let there be a werewolf referenced map. Mind though that an idea has no reference to Werewolf or Salem games. Just a style. So stylewise it can't be actualy wolf but some kind of a other bird. The ones I have in mind are either owl or a crow. So wereowl of werecrow respectively. Former is also a night hunter and it might hit the spot.

So the map itself should be a dark gloomy forest maze with a few exceptions and other features:

  • Northeastern corner - a small intact fisherman hut and a piers (featuring another canonic fishing spot)
  • Northwestern corner - Small hermit hut which might look like some witch or alchemist dwelling
  • All or southernmost parts - outside forest plain with distinct features
  • Southwestern corner - a few ravaged small village houses
  • From south center to south eastern corner - a long wheat or corn field
  • The whole forest should be full of evil trees, fallen foliage, brambles, a few pathways from one place to another, flashing evil eyes and other themed features
#

As for unique mechanics I have in mind:

  • Instead of sabotage that closes the doors there should be one that will rearrange brambles and/or other vegetation to form another maze. It might be semi random or 2-3 prearranged states.
  • Fire sabotage should target a field to the south and fisherman hut.
  • Another idea is to stick a new role to this map - an actual wereowl/crow. It's actually a goose. But if a sabotage that raises a false moon fires she will "turn" and automatically kill random player in reach while the light lasts.
  • If an engine of the game allows it then I'd suggest making being inside farm field (and/or a few other vegetations) closing your view in and out of it. But not the sound. And not to complete darkness. About half of standart view. Duck might be immune.
  • Instead of venting I'd suggest giving an ability to shift through some hollow trees to another side of the maze wall. Where Snoop might have it as well. Also the wereowl/crow might have it instead of snoop.
  • Some tasks might include examining footprints, collecting vegitation/bug specimens, examining scratch marks, cooking by a campfire, repairing buildings, meddling with alchemical reagents in witch's hut and so on.

I'll think I'll stop at that for now. But might add something later. Really excited if it passes at least an appreciation "award" šŸ™‚

junior gorge
warped mango
#

I would love a map with vents, mallard manors closets are not good

alpine gazelle
brave storm
#

Can't wait

scarlet crypt
junior gorge
#

we read everything

#

you definitely have some interesting ideas

#

the brambles/vegetation reminds me of an idea i was talking to xizta about once

willow epoch
junior gorge
#

essentially it was an amazon rainforest type of map, but there was logging.. and effectively over time, the map was getting altered

#

over time

scarlet crypt
#

Yeah. I don't know Geese engine limitations so I didn't delve too much into drastic new features. Bramble in my example are just doors that aren't all closed or open but are in different state. So it's closer to classics. But I do like maps with potentially big changes to it. Moving cabin in Nexus is very nice addition like that šŸ™‚

#

Also, me and my friends who play this game are captivated with bird themed silliness šŸ™‚ It has to continue.

scarlet crypt
#

Another idea just hit me. Not connected to my previous map layout but could be used with it.

#

If dynamic lights are a possibility then there might be possible to make a recurring task of periodical need to repair lights. Like switching a light bulb or lighting another candle. If not done lights out in the area. Like every 2-3 minutes. Also some flashlight use as a possibility.

alpine gazelle
#

This is a function in our next map already

warped glade
alpine gazelle
#

no its between mallard manor and nexus colony

scarlet crypt
willow epoch
#

%map Graveyard
The graves are vents
There's a big church (this building doesnt need to be named church)
And a little shed (as a Jail)

%role Gravedigger Goose
Team :- Goose
Goal :- Win with Goose
Abilities :- Can build a new Grave/Vent once per round

twilit cradleBOT
old vessel
#

%map Hotel
Type of Vent: Hiding under the Beds
Places: Room 1, Room 2, Room 3, Reception, Prison, Reactor, Electrical, VIP Room, Emergency Button

New Roles:
Security Goose- You can kill one bird per round
Eagle- Survive To win
Lockpick Goose- You open all Sabotaged Doors and Jail
Trapper Duck- You can trap someone once per round. You cant vent
Savior Goose- You can revive a player once per game
Lover Dodo- Get Voted out to make Lover Win
Panic Goose- You get a boost in speed when someone follows you
S.W.A.T Goose- You can kill Ducks in Meetings. You can Kill or Vent.

twilit cradleBOT
cedar badgerBOT
solemn snow
# old vessel %map Hotel Type of Vent: Hiding under the Beds Places: Room 1, Room 2, Room 3, R...

All of these roles (except for maybe lover dodo) break the rules
SECURITY: makes both vigi and sheriff obsolete
LOCK-PICK: way too easy of a confirm, but also makes the door sabbo obsolete
TRAPPER: what does trapping mean for the trapee? Even if it just stuns them, this role could cut off entire portions of some maps (ie, placing on the shuttle entrance in Nexus)
SAVIOR: ghosts usually know who killed them, and are also able to see if anyone else is able to kill while dead. This role could single handedly win the game in 2 rounds. Also easily confirmed
PANIC: instant confirm
S.W.A.T: i have an entire essay on why this is bad: #🐣︱classic-role-ideas message
Plus, being able to choose whether to be able to kill or vent means that this is just a mechanic with the choice of becoming a bad killing role, so it make mechanic obsolete

ocean terrace
#

I saw someone mention NPC killing. Honestly that would be fun. Even if theyre like the Goose Chapel ones. And if youre Duck or Falcon you can kill them for fun XD I wouldnt mind that tbh. Wouldnt add any points or be useful in any way. But I feel itd make for a entertaining display and probably get some bad killers revealed more XD

viral wolf
alpine gazelle
#

task win not possible.

viral wolf
#

Well that makes NPC killing impossible

soft gulch
#

Hotel map mit aufzug

wispy furnace
# alpine gazelle task win not possible.

When an npc dies all tasks associated with it are completed. That would make the game speed up, which is not a good thing for the ducks and falcon. However, the Vigilante could choose to spend the shot on an npc to speed up the game.

brave storm
#

Ooh, that's interesting. Does the Vigilante go for the sure thing and shoot an NPC early on, or save their shot and risk killing an ally

wispy furnace
#

About the new map, I don't know how the Goose Eating Plant Monster will work, but I read the comics and I have a suggestion based on it: a day/night system within the map, during the night the Goose Eating Plant Monster will be sleeping and not will attack, but during the day it will be active. This would be very interesting as it can allow a "Sun Clock" type sabotage that speeds up time and causes the plant to attack like Luster's sabotage in the mansion. Obviously the day/night system would normally work something like "After 90 seconds the shift will change". But sabotage could change that, to something "After 45 seconds the turn will change again". Anyway, even a new class can be born here, like a neutral class that wins if x players are eaten.

hot nova
#

Also, the neutral class can be either a plant believer role or a plant monster disguised as a goose.

wispy furnace
#

@hot nova I hope the mods see my suggestion.

meager kayak
#

The mods see everything staring

rigid flame
wispy furnace
#

The mansion is always seen as an option to play with few people, as the reduced size of the map allows this. Is there a possibility to add a floor making the map a viable option even with 16 players?
My suggestion is to have 2 mansion maps, one with the current variation and another with the additional floor, this would make the mansion remain a map for few players, but also an option to play with a full room.

old lagoon
#

I like the way shrnub thinks

warped glade
#

%idea
when you click on the microphone in the lounge, your voice will be amplified and you will be able to choose a voice modifier to make your voice thin, thick, etc.

This is going to be really funny and fun

twilit cradleBOT
frozen egret
warped glade
warped glade
#

%idea a lounge game called duckuno that would be the same as uno but all the cards would have a different design and would have new cards

example: A pigeon card that when you used it all players would get an infected card and if they didn't discard this card in two turns whoever used the pigeon card would win, The block card would be a hawk that could kill someone for one round, A card from the vulture that can be used when someone was killed by the hawk then the dead player would be dead one more round and if a player manages to eat a body three or five times he would win and the game-changing card could be the dodo.

the normal cards I I don't know how they would be, but the back has to be beautiful

twilit cradleBOT
stone dew
#

How about a farm? šŸ™‚

heavy bluff
runic sedge
toxic vessel
#

Is the solar eclipse going to be the lights sabotage for the Mayan map, being that it meant a lot to the Mayans and it would be a good light sabo?

wispy furnace
low cargo
#

How about a movie studio? It would be a few individual movie sets of various genres as well as trailers and prop rooms. A special feature of this map is in the movie sets there is a camera, and you can manually turn on a camera to record about 20 seconds of whatever happens there, and after a task that anybody can do at the production office later, that film gets presented at the next meeting.

toxic vessel
#

That is a very good idea.

low cargo
#

Lights, Camera, Quacktion?

alpine gazelle
#

80's Horror theme - Corn Field, Suburban House, Abandoned Warehouse, Cabin the Woods - With Unique serial killer duck roles with abilities

low cargo
#

Hell yeah!

viral wolf
#

How about adding a gimmick that brightens and darkens the field of vision at regular intervals?
(Also applies to ducks like electric sabotage)

clever leaf
viral wolf
fresh karma
#

How about adding something like an Indiana Jones Boulder thing in a hallway. When doors close, a boulder is released in a hallway

junior gorge
#

Don't get squished

alpine gazelle
#

Literally writing code for this right now.

dim charm
#

yeee

near shuttle
#

Neat

low cargo
#

Are any other space related maps besides remaking the older ones on the table or are there going to be all new themes?

brave storm
#

Next theme is Adventure, beyond that who knows

alpine gazelle
warped mango
alpine gazelle
#

Maybe

#

Maybe more

open kiln
clever leaf
#

I prefer slammers

crimson void
#

This is such a cute and original idea! Sign me up!

mint apex
#

This is been suggested before and this is by far my favorite map theme idea

low cargo
#

All these maps we have so far is mostly gray, dark gray, gray, brown, and gray. Some more colorful places to walk around in would be cool.

brave storm
#

Hmm maybe something like a carnival

junior gorge
#

i thought of a carnival before anyone suggested it, i swear

#

it was more of a spooky abandoned one though, i though of a bunch of tasks for it

hot nova
#

I have an idea for a map. A world war 1 trench.

alpine gazelle
#

Probably going to stay away from war themes for a bit...

viral wolf
#

Yeah bringing up some war theme into the game at this time would be kinda... ummm.. lets say not good

tawdry elk
#

Penguin

cedar badgerBOT
#

@final matrix

Trying to Find a Group

Looking for Group channels such as #lfg-english-all-ages are available in multiple languages. There you can post or find room codes to find people to play with

twilit badger
#

:((

#

Ai có phòng kh

low cargo
#

Just a design question. Are map kills supposed to be funny beginner traps which you learn from after the first time like the shuttle or are they supposed to risks like the chandelier and the airlock when you have to do a task in there?

solemn snow
#

Yes dodo

low cargo
#

It's always so funny seeing people act so suprised when someone gets ran over

solemn snow
#

Ikr
The first time I got run over by the shuttle I just thought to myself:
on one hand, damn ok that’s really interesting.
On the other: well what did you think would happen Walliam?

ivory kelp
#

I use the tasks to prove I’m a goose. No one would volunteer to clean the platform if it wasn’t assigned

glass swallow
brave storm
#

I love playing chicken with the chandelier

#

Then after the ghost Duck misses me, I run back and forth farting to taunt them

frozen compass
viral wolf
#

korea

hidden matrix
#

#map-idea I'd love an asylum map with flickering lighting (sabo?) and a "trippy" sabo causing geese to have a warped view for awhile. Maybe jail is a padded cell šŸ˜…

clever leaf
low cargo
#

Maybe just a really big maze with a few small rooms and a large one in the middle, like a labyrinth of sorts. Maybe as a sabotage the ducks can release monsters to patrol specific portions of the maze.

astral lotus
#

Desert map, or underwater map

alpine gazelle
#

We have a desert theme coming up that will have a number of new maps šŸ™‚

shrewd geyser
#

I want you to create a Korean map.
In the past, there was a place called Hanyang during the Joseon Dynasty, and it would be fun to make Gyeongbokgung Palace, the palace where the king lived.
There are many traditional games in Korea, so it will be easy to make a task. There are many interesting traditional games such as 'Ttakji'(slap-match) and 'Yutnori'.
Also, there is a system called "Bonghwa," which lights up five fires when it's dangerous, so it would be idea for sabotage. blush

clever leaf
#

Maps are big tasks lol

#

We can subtly notice that tasks are reused between maps to save time and help players be accustomed

alpine gazelle
#

Maps are extremely expensive to make so we need to be careful with the theming

warped mango
#

Do you guys have plans to rework nexus colony as well? I know you have reworked mothergoose and will in blackswan, but what about the last space map?

brave storm
#

Ahhh... memories

alpine gazelle
#

We released Nexus Colony way back

#

Since Among Us released Air Ship we released 7 maps and a hangout space.

viral wolf
#

Can't wait to see the new fishing map

low cargo
#

Fishing minigames never fail to dissapoint

warm bolt
#

:>

#

I joined to ask anybody if we can play a round bc im bored

cedar badgerBOT
#

@warm bolt

Trying to Find a Group

Looking for Group channels such as #lfg-english-all-ages are available in multiple languages. There you can post or find room codes to find people to play with

placid plover
#

In the mallard manor map perhaps the creepy shack could be turned into a trap. For instance, ive noticed there are scary eyes inside. what if the trap released a monster that kills anyone in the vicinity?

low cargo
#

But why weren't we able to deck the hallssad

clever leaf
#

you know what happens on christmas day

#

santa escapes the shack and terrifies the children

late marten
#

I would love a bunker type map or a rocket sylo

clever leaf
tulip wigeon
#

What about an artic tundra map? Lab research facility or something.

placid plover
placid plover
# junior gorge those are christmas lights

oh ok, gotcha so the blood spatter at the bodies is just ketchup, the pond is a puddle of duck piss, the "god" in the jungle is actually just an animatronic mr potato head, the cargo hold in black swan is a the drug evidence locker at a police station, the shuttle in the nexus colony is actually just a trolley in san fran, and the lady in the alley is your mom. thanks for clearing that up

clever leaf
#

"and the lady in the alley is your mom"

placid plover
balmy barn
#

I think the next best map would be a forest map and there are like thick brushes of trees that only ducks and us, kinda of similar layout to the goose chaple but like a camp area & hunting areas

alpine gazelle
#

Next map will be announced in our developer update this friday on livestream

#

Everyone wanted to see the upstairs of Mallard Manor

balmy barn
#

Which website will y'all be streaming on

clever leaf
fallen bay
onyx terrace
#

Sci-fi Map (Ancient long dead spacefaring race themed), with light and dark version of the same map with slight differences. A portal in the center of the map swaps you to the other one after standing in it for a couple seconds. You can see colorless partially transparent versions of geese that are in the other world. (So if one is in the light observatory, they can see the number of geese in the dark observatory, but not who they are)
Dark world has a shadow hall area for ducks, light world has a vent system.
Special sabotage would shut off the portal, environmentally killing anyone using it at the moment, and acting as a door sabo between worlds (but it isn't the normal door sabo). Due to how powerful it would be, it would be a slower charged sabo.
Dark world light sabo would require you individually fixing lights similar to mayan, light world light sabo would require one generator to fix the light world. (Depending on balancing light sabo could effect both worlds at once or only effect the world it was activated in)
Game ending sabo would require tweaking the portal console on both sides (also prevents the portal shut off sabo)
Door Sabo would work like normal in the light world, but in the dark world, the doors are made of shadow so ducks can pass through them.

brave storm
#

This has Link to the Past vibes and I'm digging it

junior gorge
#

it reminded me of stranger things

#

which i have thought about

onyx terrace
#

Neither were my inspiration, however i am glad with both of those comparisons

junior gorge
#

im sure there are more dual-world type setups in games and other media

#

i think aesthetically it could be quite interesting, i do wonder what mechanically you could do with a ghost world

onyx terrace
#

For a ghost world, probably a lot of oddities, and nifty mechanics.
Changing walls, or floors.

Shadowy hands passing by that slow you if you pass through them.
Shades thats blind you temporarily if you enter them.
A jail made of bones,
Banshees that drown out all other sounds including proximity chat within their radius
Wisps that flicker and wane in light radius
Poltergeists that slam doors shut

Just as some ideas

winged owl
#

%map Ice Breaker Idea

solemn snow
placid plover
winged owl
#

Yep, for tasks i don't think much. But some sabotage ideas is on engine (exploding it), Kitchen or Storage (starts fire), wheel or anchors (changing the course). I think the Ducks could hide same way they do in Mallard Manor or use some hatches to change floors different way.

#

And of course when you got kicked out of the Ship, you will walk on the plank

tender mural
remote cargo
#

%map A theme park/Carnival

Tasks consistent of going on a roller coaster, where you enter and exit the other way once the task is done. The rollercoaster will also act as sabotage where once activated 2 places will have carts falling into the floor of the theme park.

A Carousel, where you have to clean the horses.

Carnival Game, the many variant type of games from throwing rings, basket hoop, water guns, and such.

Cinema/Theater an in-building place where there are a few tasks of cleaning the floor and preparing film, with a sabotage that will add fog outside. There are torches outside that will disperse the fog at a radius. Since there are not many buildings.

Power station, 2 tasks of getting materials for cleaning, and fixing wires. It also has a sabotage behind the building that has no task, that can turn off power to most rides. This will prevent certain tasks to be done and turns off the light fully in the cinema/theater.

The Carnival could easily be Halloween theme as well.

twilit cradleBOT
reef heath
#

I would like an upstairs for manor and a secret duck basement.

junior gorge
#

i'll shout you out in tomorrow's devlog about how you inspired us

winged owl
#

%map Ice Breaker (repost)

For tasks i don't think much. But some sabotage ideas is on engine (exploding it), Kitchen or Storage (starts fire), wheel or anchors (changing the course). I think the Ducks could hide same way they do in Mallard Manor or use some hatches to change floors different way.
And of course when you got kicked out of the Ship, you will walk on the plank

twilit cradleBOT
marble flax
#

%map Rainforest! Would fit as the second or possibly third map to the new lobby. Is very similar to Goosechapel with it taking place under the trees!

twilit cradleBOT
solemn snow
#

%Map My idea for an Suburban Neighborhood map (Meant to be in the 80's Horror style of maps)

twilit cradleBOT
junior gorge
#

whoa

#

lol

#

did you make this on like.. a dnd map generator?

onyx terrace
#

Thought:
For a 5 year anniversary map... a map that is a grab bag of the unique mechanics the maps released up to that point have. Allowing all current roles availible to be chosen.

Similar to how roles will eventually have stars based on how complex the roles are, this map would have some warning or unlock condition to prevent someone hopping in on their first time. (Also if the size of the map must be huge to be inclusive for all the mechanics perhaps the minimum player count for the map gets increased so you must have at least 7 instead of 5)

Map could be uniquely themed if something could be created with all the mechanics, or (my preference) it could be a worlds collide style where rooms from other maps are haphazardly slapped together with some multiverse space-time cracks indicating that time is colliding.

Obviously would be very tricky to balance especially as more maps with unique mechanics and roles are added in. As a standard map release I think it would be a tall order, but as a special anniversary map it could be a fun challenge to make. (And it would probably become the poster child for classicrejects since that mode sounds like it is made for chaos).

Lobby could similarly be cracked with pieces of previous lobbies cutting in, perhaps even the center options glitching between the computer, typewriter, and altar.

Depending on what rooms are included, sabos could be randomized per game (so there is always only 4, lights, doors, 2 randomized), or be a static 4 chosen due to their gameplay.

Annivarsary map could also have some unique interactions / roles due to the intersecting mechanics.

It is a long time out, but I figured for something as complex sounding, the further out the idea is placed the better.

solemn snow
onyx terrace
#

Then again I actually don't know how long it takes a map from early concept to completion

solemn snow
#

I do like the idea of a sort of ā€œTime Riftā€ where pieces of all the previous maps are combined into a franken-map

chilly badger
#

Hi

onyx terrace
brave storm
#

That may not include early art concepts and the like

onyx terrace
#

Well... if that is the case, then I revise my rift idea from 5 year anniversary to 1 year anniversary since there is time (if they want to) before the year is up.

I could throw a concept map (with the current play spaces) together by tomorrow probably. With some unique interactions noted.

viral wolf
#

I personally believe that it should be held until a later date in case there are other maps with unique interactions in the making; it would be cool to just have one single map just full of all the unique interactions from all the previous maps.

Of course, it would be cool if each anniversary there was a new franken-map with the newest unique interactions in it, but I am just a lowly goose.

onyx terrace
#

Yeah I would prefer said grab-bag map either be much later in the life cycle (like 5 years in) or like an annual celebration (if the latter, then probably each franken-map would only consist of maps released that year), with that in mind, having some early prototypes now might make it easier to come up with future versions as we get closer.
(If they ever go with a franken-map... they could always do a completely new map with all the mechanics, but I feel getting a unified theme to match all mechanics would be harder than doing the rift in time and space motif)

junior gorge
#

i think maybe xizta had a similar idea

#

except it was something more akin to like.. a museum

#

so there were different sections that had different 'exhibits' which were sort of pieces of other maps

onyx terrace
#

Museum could work for that too!

I'm guessing the museum itself would be kinda sci-fi since it would make sense to have relics of the previous eras right?

junior gorge
#

potentially

#

itd have to be a xizta question

onyx terrace
#

is xizta a map designer, or is it just a possible future suggestion?

junior gorge
#

he's a head moderator here, it was just a suggested idea

solemn snow
#

Alright it's funky challenge time

#

I'ma try and make a train map

junior gorge
#

the wild west could be a setting

low cargo
#

I feel like a train is so linear, might as well throw in a station, it could be cool if the train would leave once and a while to split the action to 2 separate sides kind of like Nexus

marble falcon
#

Is it possible within your engine to have a map that gets procedurally generated?
For example, a series of rooms all exactly the same size and shape with doors in the same places, but every time a meeting ends, the rooms swap places at random.

Inspired by https://en.wikipedia.org/wiki/Cube_(1997_film)
Cube is a Canadian movie about an elaborate escape room game hosted in a giant cube with rooms that constantly shift places.

solemn snow
junior gorge
#

i have watched all the movies in the cube franchise

#

the reception to the hexagon maps were not as positive as our more conventional maps

marble falcon
#

The cubes can be scattered around, separated by passageways. Don't have to be squares, necessarily.

junior gorge
#

i dont think its the polygonal shapes that were what people didnt like

clever leaf
#

Polyhedrals are inferior

#

Sadly

junior gorge
#

so much the fact that maybe the sort of semi procedurally generated style felt a little sterile

clever leaf
#

Were the og mothergoose and blackswan 3d modeled

junior gorge
#

i think everythihng is

marble falcon
#

With that in mind, I'll try something tonight. See if I can improve the idea a bit before submitting it for real.

junior gorge
#

i think its an interesting idea for sure

#

something where people have to explore as a space, that's different from play to play

clever leaf
#

Maybe add a secret room which is just white

#

nothing inside except for a chair

marble falcon
#

O.o

clever leaf
#

spawn rarely or something

#

question is, how would the map work

marble falcon
#

Well the idea was simply that the rooms jumble around, so players never know where their tasks will be and need to pay attention to the map better before meetings so they know where kills happen

junior gorge
#

you know what we could actually do this for

#

and i think it would make sense

solemn snow
#

What?

junior gorge
#

we had previously considered and probably will eventually

#

crash land blackswan

clever leaf
#

Man

#

I would love that

#

no debris, its gone

junior gorge
#

and there'd be some sort of planet mechanic to it, and you'd still have pieces of blackswan in there

alpine gazelle
#

Yes with all the plushies

clever leaf
#

oh

#

nevermind then, save the hexagons

solemn snow
#

Oooh, so the different rooms would be scattered around different places?

junior gorge
#

maybe those rooms could be somewhat interchangable, like the debris pattern

clever leaf
#

I mean thats the great aspect

#

they're all hexagons

junior gorge
#

it might work, just an idea really

clever leaf
#

If you make it in on a snow blizzard planet, the players foot prints would get shortly covered up

-Herbert 2021

junior gorge
#

cite your source

marble falcon
#

I am almost convinced Alex is Herbert's alt account

clever leaf
junior gorge
#

thats not what that says

clever leaf
#

0.o

marble falcon
#

But anyway, crashlanded black Swan, with debris scattered sounds cool

#

Or maybe it could be MG1, which would explain why they built MG2

clever leaf
#

so you still have pieces of something old, merged with something new

#

they build around the debris

marble falcon
#

Rescue operation maybe. Salvage all the plushies from the cargo bay

clever leaf
#

find out what has been inside of them all along

#

||ramen||

marble falcon
#

It's always that, Alex.

alpine gazelle
#

I can confirm

#

Alex is Herbert * 0.5

clever leaf
#

0.5?

old vessel
#

Map: The Sewers
Type of Vent: Closet
This can be a company with the following invented Roles: Lockpick [Goose]
Double Trouble [Duck]- You Clone yourself on a selected objective

twilit cradleBOT
onyx terrace
#

%map So I tried to do a mockup time rift map... It ended up being way too big and convoluted. So I decided to try to tackle a floor concept for a museum idea that combines all (or most) current mechanics. I really hope we get a combo map like this in the future.

Local: Floating Space Museum with relics from the other eras

Dots:

  • Large Light green are Teleporters (only teleports Right to Left)
  • small light green is teleport check
  • Black are vents (2 systems, 4 outermost corners connected, secret room and 3 innermost connected)
  • Brown are snoops (1 is in the tram)
  • Green number are intercom (1 turn on, 2 use)
  • Orange number are cameras (1 turn on, 2 use)
  • Red is Button
  • Purple is a suffocation button (think airlock)
  • Teal are possible sabo tasks (Only 5 sabo per game)

Areas:

  • Orange are camera view areas
  • yellow is jail
  • blue is showers effected area
  • sky blue is a decontamination room
  • purple is suffocation room (think airlock like)
  • top two red are tram system
  • left side hallway red is a egg statue drop zone (Think boulder like)
  • center red is a chandelier
  • dark red are security checkpoints (Think forbidden passages)

Other:

  • Secret room can only be exited by a duck (not mechanic), not entered (unless vented in)
  • Dark Gray lines are where the doors shut during door sabo

Current Sabo tasks to activate:

Visual Sabos (1x a game)

  • Lights (classic): true middle
  • Gas (smog): bottom left
  • Darkness (temple like): within right camera
    Enviro Sabos (1x a game)
  • Doors: Front Desk
  • Coms: Next to Teleporter check
    Hazard Sabos (2x a game)
  • Teleport: Bottom right
  • Tram: Top mid
  • Egg: Mid left
  • Chandelier: Mid hall
    Ending Sabos (1x a game)
  • Engine: Below Emergency
  • Fire: Top Right
  • Life: Top Left

(Maybe max 2 on any side [left, mid, right] to prevent 1 side getting no sabo)

I still need to place sabo repair spots, general location names, and a goose task lists. (I will keep the rooms ambiguous for now so future mechanics could be squeezed in)

#

Size scale: bottom center room should be roughly foyer size from manor, if the Foyer had no furniture.

*Note when I am done with locations and repair spots I'll put a key on the image itself.

Map Trivia: The outermost walls are in a very similar pattern to the first floor of the Met. (The interior had to change a lot, the trams break the shape a bit, and there are no additional floors)

#

Another silly idea for the map:

Meetings appearance is based on where the report happened.
In a mayan exhibit - temple vote screen
In a ductirian exhibit - manor vote screen
In the halls/operations - sci-fi vote screen

onyx terrace
#

%map Same map as above post, but I finished the KEY and sabo repair locations, as well as potential fire locations and the smog zone. Some placeholder names are put in rooms, and I marked off the zones that have different vote screen effect. Other than Goose tasks, what else is this rough draft kinda missing, or what is anything you can think of changing?

twilit cradleBOT
pseudo pecan
#

why not make a map but not just one floor but 2 or 3

alpine gazelle
#

I actually do like this.

#

This is a decently designed layout for social deception. A bit too large but definitely possible.

#

What we could do to make it interesting is depending on the round we can open/close different wings parts of the musem

onyx terrace
#

So I didn't try changing the size yet (though if it is still a bit too large I might try something after more maps with new mechanics release), but here is some potential roped off areas. (I think perhaps 2 areas are chosen at random to be closed off at a time if 1 area being marked off is too small)
Also did you mean round as after every meeting, or round as in every new game?

junior gorge
#

wow this is in depth

#

i'll take a look now

solemn snow
#

this is really good

#

i love the amount of detail

clever leaf
#

it's like a 20 player map

brave storm
#

The concept is solid. It can be pared down as needed

placid plover
#

I really like how you compiled all the previous maps into a museum concept. i really like this

onyx terrace
#

Yeah the concept is pretty malleable, we could probably condense some of the wings to maje it a better size, (such as pushing ancient treasure over and up into the empty room abover it, and shrinking the art hall accordingly, or cutting that currently unamed section above the tomb, and pushing everything else over and closer).

Though if it does make it I would hope it kinda has all the mechanics (or at least the mechanics that unique roles make use of like the locksmith or the ninja) of all the maps up to its release. (Like a greatest hits).

placid plover
#

the tomb- genius

onyx terrace
#

Aww Shanks

I mean thanks

placid plover
#

I think a planetarium would be so dope in one of the rooms, like the planet alignment tasks on a larger scale

onyx terrace
#

I'll probably add more stuff to concept as new maps release, maybe change certain things. (But also condense the floor plan a tiny bit since it has been mentioned that this current floor plan is too large)

Do we have any confirmation of the new mechanics for the next map? I was unable to join the dev stream for the whole thing.

#

Planetarium might work better than Aviation, most of the location names werw placeholders and could change

placid plover
#

Or, since it is a museum, the planetarium could have one of those enormous telescopes and if you look through it you can see the ship that we play in through it. just some ideas, its your concept

onyx terrace
#

Yeah biggest question at the end of the day is real-estate, a planetarium room with a lot of the super scifi tasks might work well. And that telescope too.

But there is plenty of time to refine. What we at least got basement, egypt, and like some abyss like map this year?

Thats at least 3 whole maps worth of potential mechanics that might cause me to change the concept a lot.

I hope (if it be time rift, museum, or something else) for their anniversary they release a franken-map that has all current roles availible on it.

(I do like that each normal map will start to be more unique, but I think a specifically anniversary map that combines everything so far would be duck's kiss)

placid plover
#

Well, this map would be a good way to please everyone because you do have people that want to play in a different map than someone else. I feel like this will appeal to more people

onyx terrace
#

Here's an empty v2 version, hoping its size is a bit more manageable. Imagine everything is mostly in the same spot before (in relative to the rooms).

balmy barn
#

Yo now that's a map that looks fun

junior gorge
#

i did look through it all, it's pretty cool

#

are there any mechanic you wish there were in the game sally?

mild surge
#

well there be environment kills happy

onyx terrace
#

For the museum, idk, was hoping for it to not really have its own things, but be the kitchen sink of past things for all them roles. So if it was made 4 maps down the road, it would have all the role important stuff from those other maps released before it as well.

But in general.... I like more interaction with the map. Since it allows more personality.
Some general mechanic ideas:

  • One way doors

  • secret passages that need a button (or candle flick) to open

  • Some form of moving floor like an airport.

  • Some AOE thing other than death, maybe sludge that slows you down, or walls of darkness that lowers vision to very low as you walk through it. Or radiation that kills a goose if they stay in it for too long.

  • maybe a camera replacement where you only get audio in an aera instead (for like an era between ducktorian and space)

  • less likely, but maybe a camera replacement that is an emf reading area, it can tell a ghost/s is in the range or not (wouldn't be able to see or hear them, just tell if they are in the particular room)

  • Maybe a larger map with more than 1 meeting button (still the same amount of meeting calls allowed), both with different look so you can tell where someone called the meeting.

  • I could see a vr map, where you have the "real world" and the "Vr world" when in the Vr world, your character would be idle in the real world. If killed in either the real or vr world they die.

  • Portal like map, being able to see through the portals like its a normal entryway.

  • Perhaps a dimension map, which starts mostly open, but over time more and more walls are placed over the open area.

junior gorge
#

one way doors is kind of interesting

onyx terrace
#

Out of the above, probably the VR is the coolest one that I would want the most,
Emf would be fitting for a ghostbusters type map,
One way doors seem the most practical

junior gorge
#

moving floors people have suggested before, sort of like the factory levels in other games

onyx terrace
#

Moving floors does seem like it would be a more common suggestion

onyx terrace
#

Now that you got my creative thoughts flowing, I might have a another solid map idea I'd like to concept. (This one I'd actually concept goose tasks as well)

How many total goose tasks are there roughly per map?

(I'll probably wait to resubmit the museum at the end of July/beginning of august to make sure it has everything up to it for year 1... I just wanted a solid attempt to be done ahead of time so the conversation got started)

junior gorge
#

depends on the map

#

minimum's probably low 30's, without me looking anything up

onyx terrace
#

Does that guesstimation have multi location tasks counted as 1 task or multiple?

marble falcon
junior gorge
#

jungle temple probably has the smallest number

onyx terrace
#

So would 34 would be about right?

Thematically for the map idea I'm this currently working on, this number makes a lot of sense, because 13, 17, and 4 are all unlucky in some culture, and add up to 34.

marble falcon
onyx terrace
#

Well yes 42 for life the universe and everything, but not really for spooky scary specters that send shivers down your spine.

rotund oxide
#

I was thinking just a underground tunnel map but there being little campsites scattered around the map

#

Just a idea :P

alpine gazelle
#

I want to turn GGD into a survival game.

#

lol

#

Team vs Team survival ?

onyx terrace
#

Like as another game mode right?

alpine gazelle
#

Or another game?

onyx terrace
#

Here is another map layout idea filled with new mechanics. No key yet (probably will finish up sometime this weekend), since I need to finish up where tasks go (Though I have all my suggested tasks already planned out), and some other nifty little things.

#

Here comparing the size to mothergoose

junior gorge
#

good approach

#

to have a similar sized map

#

let me tell you about the basement map sally, and what are some of the mechanics we have planned

clever leaf
#

I thought it was called Spooky Scooter when I read the image, just wanted to throw out how cool the name is.

onyx terrace
junior gorge
#

The basement map, in terms of being different and feeling different, has a few mechanics that will hopefully feel unique. Throughout the map there are several one way viewing holes (think like the eyeholes of portrait paintings in movies that take place in castles). This viewing holes don't give a ton of view, but might give people an approximation of where people are. So, not so much a place where you can view a murder take place, so much as something where you might be like 'so-and-so were headed west last i saw when i was in the tunnel'

#

We're planning on having two locations where kills that occur will naturally get rid of the bodies

low cargo
#

so like how you could see through the small slit in the goosechapel jail?

junior gorge
#

one, that someone who might have been listening to the devlog would know, would be the furnace. and there'll be a custom animation for deaths that occur near there

low cargo
#

Ooh, 1 way. That's very sneaky

onyx terrace
junior gorge
#

yes

#

there is a foggy cave area in the east, that functions like the fog sabotage in goosechapel.. except permanently

#

there are some rocks to hide behind, although you cannot fully hide yourself.. but everyone who goes in will have their names erased

#

There is a labyrinth system that might not make it into the final map

#

but the idea behind it is that there are some identical twists and turns and that there are hidden teleporters that will teleport you around

#

so it feels a little like the walls and environment is shifting

#

because you would hypothetically have no different frame of reference

onyx terrace
#

Very fancy, i hope if it doesn't make it this time, that something similar makes it in a future map

low cargo
#

With all that stuff going on, this sounds like an absolutely massive basement

junior gorge
#

its the same size as mallard

#

this might in fact have too many fancy features, we didnt really want to do that going in but sometimes you just end up with whatever

low cargo
#

I guess that makes sense, there sounds like a ton of cool new stuff getting crammed into a small space.

solemn snow
#

IMO, the basement from what you’ve described could very well end up being one of my favorite maps in the game

junior gorge
#

there's a specific pair of sabotages that im a fan of, conceptually

#

they work like the chandelier/poison, in the sense that you will only have one in the game

#

however, the setup is different in that all the non-ducks cannot tell

#

which they're dealing with

#

the first would be similar to the blood moon sabotage from ToT, where everyone's location is revealed to the ducks

#

the second would be a sort of telepathy sabotage, where all the ducks will hear one another

#

they don't have a separate chat opportunity, but when they talk out loud, all the other ducks would hear them also

#

but if you were in a room with someone while this sabotage was going off, you'd hear them speaking out loud

#

when either of these sabotages go off, the lights will be different in the pit and in the cave, so there is a visual indicator that something is going on

solemn snow
junior gorge
#

no mimic, tentatively

low cargo
#

How would duck chat work without VC?

junior gorge
#

unless we have a different form of a mimic in this map

#

there is no duck chat. if it's a public game or there is no microphone enabled, it will always just be the blood moon sabotage

low cargo
#

Ah, I see

solemn snow
#

Ah alr

onyx terrace
#

I really enjoy those sabos

junior gorge
#

unless you guys have an alternative mimic for this map

#

because i am ALL EARS!

solemn snow
#

Hmmmmmmm

#

Maybe the mimic’s receiver is glitched, causing it to hear all the voices distortedly?

#

Like the party ducks effect, but for everyone.

#

That way, neither side gets insta confirmed

clever leaf
#

Maybe he knows that it's on but nothing more

#

Just informed of it

solemn snow
onyx terrace
#

Maybe the mimic gets overloaded, and instead of just hearing the ducks they hear Everyone simultaneously

viral wolf
#

Mimic could be able to hear the Duck sabo thing, but he would also hear normal players when they are near him (next room or any other range u have in mind). Or instead of it he would hear ducks with demonic voices, meaning he would have the info but he wouldn't know who was talking. That could help them confuse ducks but also it would be impossible for him to find out who it was. (Demonic voice bcs its basement "scary" map after all, hehe..)

solemn snow
junior gorge
#

is that presumably, this sabotage is on in voice

#

so, if you hear two other people with a red name

#

oh its herbert and shawn who are speaking

#

then you know the person not speaking is the mimic

#

and if the mimic can speak, the problem is that they can hear the ducks

#

and therefore, oh its herbert and shawn speaking during this sabotage, and thus they will be outed

viral wolf
junior gorge
solemn snow
junior gorge
#

even with party, you might be able to identify a male or female voice right?

#

it would be a similar issue

solemn snow
#

Maybe

#

Then again, it be hilarious to as a duck, hear all the ducks speaking in funny accents to try and hide their voice.

clever leaf
#

Ummm

#

Wait

solemn snow
#

Like, then there could be an entire meta of a ā€œhow well do you know your friendsā€ type deal in where you try to guess who it is off of speech patterns alone. Or even a layer deeper, who you think would talk like that to throw you off.

clever leaf
#

I would've said make it a private chat

#

Like text

#

But then the aspect of publicly speaking is lost

solemn snow
#

Yeah

clever leaf
#

Could always make it balanced by making it so identites aren't shown in the chat but mimic can use it freely

#

Identities would be shown to ducks however

#

And when they typed in the device it would make a typing sounds

solemn snow
#

Maybe they just have to stand still while talking in the private chat

#

Could create some good ol’ paranoia

clever leaf
#

Doesn't fix the mimic issue though, people could claim being idle afk easier

#

ParanoĆÆa

solemn snow
#

I was just giving it a tell

clever leaf
#

Oh I understand

#

Well

#

I mean, that's how chat works

#

No one can moving while typing in any game

solemn snow
#

Mouse

clever leaf
#

Yeah but it's a popup window

#

Like the chat as ghost

solemn snow
#

Sorry I guess I just worded it badly

low cargo
#

Maybe let mimic speak, but it only knows when ducks are speaking. So to a duck it will show all the other ducks, but the mimic would only see duck 1,2 etc and show when each one is speaking.

junior gorge
#

wait im a little confused

#

this is only a voice chat thing

clever leaf
#

Yeah no that's understood

junior gorge
#

because there is an element of risk and reward

#

if you have a chat

clever leaf
#

We just brainstormed the chat idea with downsides

junior gorge
#

oh okay

#

lol

clever leaf
#

Like audible typing

onyx terrace
#

Perhaps if mimic is enabled it is always the bloodmoon sabo, similar to when there is no VC

junior gorge
#

i mean that could work, it is somewhat complicated

#

not for us to code, but to convey to players

#

like, hey if mimic is on, blind ducks is off, and also no ESP sabotage

modest steeple
#

@onyx terrace , I just went over your full idea for the museum and you have some great ideas there. My original idea for a museum map was say you had 4 main wings (no pun intended). And in those wings you'd have themed exhibits. Through random generation, it would decide wing 1 is theme a. Wing 2 is theme b, etc. Then next time you load into the map, you might get Wing 1 as theme d, and wing 2 as theme z. Each theme would have some artifacts and tasks from that map pool. The map would be fairly consistent in layout, but much like Peetato and Pootato it would have a sort of random element to it when you entered each time.

#

And then new themes could always be added into the pool of choices as more come up in game.

onyx terrace
modest steeple
#

Like for example, Identity Thief now replaces the Morphling on Jungle Temple... trying to find a way to incorporate both on the same map would likely be extremely unbalanced, so from a design perspective it would likely be impossible to include everything.

#

I just like the idea of a single map being updated constantly, and always feel a little fresh and unique every time you play it.

onyx terrace
#

Ooooorrrrr, depeding on coding extensiveness, perhaps roles only spawn under the right circumstances?

So if 2 wings spawn with no hazard sabos, adventure wouldn't spawn.

Though for the map it would have to have a asterisk for all roles that are effected by said map stuff.

That way every (or most) major new mechcanic and role could easily be added in, over time. And it could make the map feel very fresh depending on the combos.

modest steeple
#

Yea, I'm unsure the coding that would entail. It would definitely be a different setup for that lobby, don't think it's impossible. I think something like the snoop / mechanic... the mechanic would likely just fit the general theme of the museum itself... and each wing could have security vents to them. But there could be a few stationary snoop like spots as well, like in a suit of armor or whatever. I always envisioned it as like an anniversary inspired map to celebrate all of GGD. There's definitely some room for overlap. I think a museum has some great potential, and I think it's a possibility in the future.

marble falcon
junior gorge
#

Im not really a fan of that solution

#

personally i'd rather just cut the mimic from the map if those are the sabotages we go with

fallen bay
#

Thoughts about the voice sabotage, instead of a mimic, maybe have a "gossip goose" who can overhear it?

#

With a chance of the sabotage not even going off, people could lie that Herbert and Shawn were talking, but not actually?

onyx terrace
#

hmmm still would run into the problem of them being able to rat out instantly by voice. Probably best for no goose to overhear the duck chat

#

Here is that haunted Suites with a key.

#

New Map Mechanics:

Dual Button Info (Similar to Cameras in the past):
EMF - A map screen that the effected areas light up if ghosts are in the room
Sound Sensors - Staring at a radio listening to anything in those specific areas
Dots - Pressing the second button activates the dots area for a limited time. Ghosts can be seen in the dots, but their movement is a 5 second delay

Secret Passages (Vent replacement) - Ducks can activate a lever to open the passage door, but it stays open for 3 seconds. Anyone can enter the passage while it is open. Leaving the passage is always unlocked.

Spirit Candles - Candles around the map that start lit. Any player / any ghosts that float through them will snuff them out.

Salt - Walls that prevent ghosts from moving through them. If there is salt between you and the next person you would auto-rotate to, the button would be marked off with a salt icon. It is a way to slightly slow ghost geese.

Glow Sticks - These areas are always lit even during sabos

#

Sabos:

Visual Sabos - (1 per game)
Fog - similar to Goosechapel smog, but through the whole map, and fixed by fixing the AC
Lights

Enviro Sabos - (2 per game)
Sensors - disables sound, emf, and dots. They must all be re-activated manually
Doors
Salt Explosion (name?) - Spreads salt on all the walls and door ways, acting like doors for ghosts, slowing ghost geese down. It also spreads random globs of ectoplasm around the map, which slow living players down that walk through it.

Hazard Sabos - (1 per game)
Chandelier
Ghost Hunt - Ghost can spawn in any of the 4 arrows, it then wanders the main hall in a counter clockwise circle before returning into the wall it came from. It kills the first person it touches before disappearing.

Ending Sabo - (1 per game)
Summoning Circle - All spirit candles relight, 5 (or more depending on balancing) turn red. Snuff out all the red candles before time runs out. (Ghosts can help with this sabo)

#

Potential specific map roles:

Salted Duck - normal duck, but on death it has an ability to leave a salt trail behind it, to try to slow down ghost goose tasks
Bouncer Duck - Any time someone who can't activate a secret lever is in a secret passage, the bouncer duck has an arrow pointing to them
Slime Duck - ability to place ectoplasm puddles
Dark Duck - inable to normal kill, instead astral projects. Astral Projection has a dark line connecting the shadow to the owner. Astral Project kill has another cooldown like a vent. Everyone can see the shadowy figure. The dark line can be cut by salt lines, causing the ability to end early. If they didn't kill while projecting, their cooldown to project is halved.

Possessed Goose - Goose that can astral project. Their appearance is randomized, and only the ducks can see this projection (making it harder for you to sneakily see them do something bad). You are able to do tasks while projected (Allowing you to avoid long trecks). Your astral form is blocked by salt.
Ghostbuster Goose - Has an ability to repel all ghosts. It ends the ghost hunt if the ghost is within the effect. It stops the astral projections if they are nearby. It pushes normal ghosts away from the ghostbuster (even though the GB can't see them). If the Poultergoose was added, this would also effect them, possibly giving them away.
Glow Goose - 3 times a round you can place a glowstick. This lasts until the end of the round.

Nightingale - 2 buttons. 1 places EMF, 1 places ghost sound sensor. (2 of each). Your map notes if ghosts trip the sensors. If a ghost is picked up by your equipment, you can see them. If you can see them, you can kill them. If you banish a ghost you win. "Detect a ghost, and then banish it"

#

I kinda went all in with the idea, so there are some of stuff that probably wouldn't fit.

For Goose tasks:
Scrub off Ectoplasm
Analyze Fingerprints
Check Room Temperature
Use Ouiji Board
Use Smudge Stick
Set up motion sensor
clean off ghost writing
picture of dirty water
follow footprints
correctly stab doll
play bloody mary
play music box
collect bones
redeliver mail
fix boiler
check foggy mirror
turn on tv
fluff pillows
do tarot reading
yell down the stairs
stare at haunted painting
fluff the doll
check for boogiemen
check haunted (bloody) sink
re-adjust dining chairs
tune radio
microwave ectoplasm
fix the elevator
steal ghost journal
investigate haunted jigsaw
turn off TVs
check inside broken ceiling
investigate knocking
Remove hair clogs

#

I still got to place said tasks onto the map, but what are thoughts on the concept so far?

*Note just noticed bath and living colors were swapped on the key

onyx terrace
junior gorge
#

that's fair, in a vacuum, but in terms of gameplay design i dont know that i'd prefer that

#

over just eliminating the mimic

#

the game itself is a steep learning curve already, i dont know that something that starts the game out useless is something i'd want

onyx terrace
#

That's fair. Mimic might just not work with any map that has that sabo.

pseudo pecan
#

Hello has anyone seen My map Idea

onyx terrace
#

The multi-floor idea right?

pseudo pecan
marble falcon
#

The devs see everything, but if you submitted it using the feedback guidelines, they'll see it even more

viral wolf
#

Yeah, colored with the blood of my used to be lively victims šŸ˜„

placid plover
onyx terrace
#

@junior gorge sorry for the ping, but for that furnace that removes bodies, is a pile of ash left, or is there absolutely no evidence?
... asking for a friend

junior gorge
#

no evidence

onyx terrace
#

Thank you

junior gorge
#

(tentatively)

onyx terrace
#

(tentatively) thanks

alpine gazelle
#

Except for the smell we will pump through your cpu fan.

#

Roast duck

onyx terrace
#

will you add KFConsole support to allow true immersive duck cooking?

brave storm
#

GGD x KFC collab??!?!?! dodo

alpine gazelle
#

Popeyes Chicken is better

marble falcon
viral wolf
#

Karen Fled Children

vocal lagoon
#

I mean idk if this has been givin as an idea yet but i was thinking. I mean The games is based off birds and all but mainly geese and ducks. Why not make a map thats a pond or a river?

The map itself
Instead of walking your feet would be in the Pond/River and it would be like a regular duck swimming in a Pond/River. There would be tadpoles and little caves for rooms and tasks. As well as a bridge that you can go under. Around the Pond/River you would be able to walk on land and go to a dock of the sort. you can also go on top of the bridge from one side to the other. In the caves there can be carvings and maybe tunnels that connect on to another. One of the spots can have tall weeds growing that you can swim threw and as you swim threw it, it will move around to indicate someone is in there. Also on the tadpoles there will be frogs just chilling on them.

In some parts of the map you can have a sort of venting system for mechanics or ducks. What it would be is similar to how ducks hide underwater by sticking their bodies under and popping up somewhere else. The indicator can be a little ripple in the water and what would happen is you would go into that and end up in another spot in the map (basically how any regular venting would work).

Tasks
There can be a task to find a bottle floating in the River/Pond and after you find the bottle it shows a spot in the cave or under the bridge to check and find a piece of gold or something (similar to the map task in the jungle map). There can also be spots in the high weeds to find some food and move it to one of the caves for storage. For the tadpoles you can have a task to knock the frogs off of them while they jump from on tadpole to the next.

Not much else i can say that isn't basic knowledge. Thats my idea in the best short form i can give it. Hope its taken into consideration

#

Oh yea i havent thought of sabatoges yet but ill send them when they pop into my head

#

Im also not very good a drawing so i wont be able to draw a visual of how it would look

#

Ok so for sabatoges. There will be 3.

  1. would be that the pond will be in danger of a drought or drainage. In order to save it you need to plug the holes around the map. you get 45 seconds and it can be either 3 or 4 holes to plug.

  2. A whirlpool will open up and suck anyone thats in radius and instantly kill them.

  3. A boat goes threw a certain path and kills anyone in its way. (kinda like the boulder)

Thats all i can think of for now

clever leaf
worldly barn
#

Ok sr

#

But what do u think

brave storm
#

Nice, thanks for sharing

hot nova
#

I have a (Joke) map idea.

#

A Memeland where a lot of meme reference resides. Dead memes? in there. Recent memes? in there. Anime memes? in there too.

mild surge
#

MEMES?

#

I need that map

#

tho it will be perfect for apirl fools

lone gazelle
#

I have an idea for a map along with sketches for how I want the map to look. Basically it’s a futuristic lab and there are still vents that function slightly differently. Instead of you going in a vent and still viewing what is directly outside the vent, there is a system where if you go into a vent you are lead into a secret set of passageways that the ducks can enter (I have two ideas for how ducks can leave the vents safely. #1 when leaving the passageways it will appear as if you are just hiding on a vent until you choose to leave. #2 is a set of cameras right beside each vent that allow them to see if anyone is near the vent before leaving.) undertaker can take bodies into these passageways tho there is a slight delay between when he arrives at the vent and when he can actually vent. Do I share my sketches?

#

Also players do get x2 speed while in these passageways.

fathom flame
#

Add easter eggs

lone gazelle
#

Y’know I kinda want to make an Easter egg based off one of the devs. If a dev ends up seeing this message, what’s your favorite movie/game.

lone gazelle
#

Hmmmm. Ooo what about a visual Easter egg that happens when you enter the correct numbers into a keypad. The number would actually be the date that ggd was first created

#

So 042921 would be the code, and it would give you access to a room that has a lightshow that’s basically dedicated to thanking the devs and workers who made the game.

#

But idk if that’s allowed XDDDD

#

Maybe It should just be a task someone could get.

brave storm
#

Neat, but that would basically be the devs taking time to put something in the game patting themselves on the back.

lone gazelle
brave storm
#

Honestly, the best way to show appreciation is to share the game with your friends and leave good reviews on Steam and your mobile app store happy

lone gazelle
#

Done

marble falcon
lone gazelle
marble falcon
hidden grove
#

ummm glitch????

#

is sometime make player teleport

fallen bay
pallid stratus
lucid geyser
pallid stratus
lucid geyser
#

Also if that double sends ignore the other my internet is being buggy atm

lucid geyser
#

i cant draw so someone else would have to draw and take credit but i just thought of an idea for a map where its jungle temple but the gods have somehow been defeated/killed/removed what ever and a ruthless tribe took over the area theres now makeshift prison cells made out of wood (to add a jail for snitch and what not) the boulder and bridge sabs still exist and when voted out you get thrown down a pit where the god use to be but now theres spikes at the bottom

placid plover
lucid geyser
#

sort of just a different version of the jungle map

placid plover
#

Theres so much more that could be done though instead of an alternate jungle. They can always revamp it someday if it gets tiresome. We need a space settlement on mars map or an arctic tundra base camp map or crash landed on an alien planet map or a zoo map, county fair map, a cruise ship

pallid stratus
#

I'd say that is more your personal want than any actual need. I could easily see them working a different map style into the archeology group with the features mentioned

placid plover
#

its a game, the whole thing is a want

pallid stratus
#

and they have already said they are considering a crashed ship map

placid plover
#

great then i guess i get my personal want that isnt an obvious need because hyperbole

#

šŸ˜‰

pallid stratus
#

Anyways, this is for discussion and suggestions for map ideas, not for diatribe regarding the use of words, Malphor's suggestion is just as valid as any other that is in here and would fit in with the current jungle temple theme

placid plover
#

we WERE discussing maps, no one was doing a diatribe regarding the use of words. no one invalidated anyone's ideas. we are allowed to disagree, thats what discussion entails. so perhaps its unwise to butt in a friendly conversation, play moderator and make accusations about diatribes and invalidations. malphor doesnt need anyone to speak for them even if you are a "narrator"

lucid geyser
#

guys i dont need anyone talking on my behalf that means both of you so please dont argue everyone is entitled to opinions no one got insulted or disrespected so no need for any arguing

placid plover
#

i wasnt speaking for you lol in fact i stated you could speak for yourself

warped mango
#

Will you guys ever make a map that's larger than mothergoose?

#

I would love that

#

Maybe mallard manor will become twice the size with this new basement added

junior gorge
#

its just a different map

placid plover
pallid stratus
#

The problem with making bigger and bigger maps is that unless the player count also increases it's going to make it harder for ducks to get kills and for geese to find bodies

pliant valve
#

We also need to keep in mind device limits when designing maps especially for mobiles

sour summit
#

just throwing out some spontaneous themes that could be fun: Roman Palace themed map with colosseum, Mount Olympus map with ancient Greek gods theme, Viking village theme (possible frost mechanic), Moon Base theme

sharp sparrow
#

Or Another Village Theme Map'

lone gazelle
#

%map

Ok how do y’all feel about steampunk?
Map idea:
A steampunk fortress, with a central electric core, and powerful defenses.
Differences about this map:
Instead of vents there are elevators which take the ducks into a secret set of hallways below the map. There are steam powered doors everywhere, which can only stay open for a couple seconds at a time.
Sabotages:
Power off electric core
Power off lights
Lock doors
Set off cannons (like Boulder but faster)
Story:
after robbing the jungle temple the ducks became infuriated, so you can imagine how much more angry they would be when they learn the geese’s next target is their fortress. The geese want to tear it apart, so they can build other machines, the ducks want to keep their fortress in one piece.
Other:
When people are voted out they get sent to, ā€œthe electric chairā€

twilit cradleBOT
sharp sparrow
#

The Electrical Chair. Mhm Claasic.
I think Being Vaporized to Atoms Is Good Almost Like The Atom Vaporizer Death Stinger But its a Machine

shy gazelle
#

A map builder for people to make custom maps

viral wolf
#

That would be rlly waste of time and Gaggle doesnt Focus on that kind of stuff, also people alot abuse something like that, I Saw game having this kind of thing And then they let players choose new maps, most of maps were troll maps with dirty stuff or jumpscares.. also idk if Gaggle has experimence with making a thing like that, Its not bad idea but Its not Gaggle kind of thing

alpine gazelle
#

We would do it if we had enough fan support

#

its extremely expensive to do that

serene locust
alpine gazelle
#

If you can find us a few hundred thousand active players I'll do it šŸ™‚

serene locust
brave storm
#

Please don't spam the chats @sharp sparrow #rules

sharp sparrow
#

Wha- i was Like Pretty much off

#

And i was asleep at 12- Wdym

stone dew
#

How about an open mall? Idk honestly, that it’ll be more funny for it’s contact videos if anything.

#

Or maybe a theme park or a farm?

tulip knot
#

Perhaps a hospital with different floors that have different tasks on or perhaps on a submarine

runic prawn
#

How is it

#

So bad?

high coral
night bison
#

big library ?

runic prawn
#

mine? or a cave?

#

Like that

calm atlas
#

%map retro remix, N64 console, and the task is blowing into the cartridge to get it to work or rebooting it like on the older systems, plugging in player one controller but to do these you have to walk around the console while ducks have a way through

twilit cradleBOT
calm atlas
high coral
hot nova
#

A Cruise ship map might be awesome.

#

The sun, the waves, and the MURDER SHARKS hehehe

true aspen
#

%map A Goose Bazaar would be cool with snake charmer baskets to Snoop in.

viral wolf
#

%map Create a "Wild West" map with a duel mini-game after split voting. (instead of prison)

twilit cradleBOT
worldly barn
uneven dagger
#

%map a map set inside a pyramid, I feel like there could be good opportunities for unique tasks and hazards

twilit cradleBOT
short arch
#

%map
Grassland, hazards like dogs, animals, bright green floor with tiny spikes.

twilit cradleBOT
sharp sparrow
# calm atlas

why is this familiar to a amrio game or just a game ik that has that type of map

pallid stratus
sharp sparrow
#

mhm.

#

not much of mario guy but i seen gameplay of it.]

pallid stratus
#

I grew up playing the original and loved my SNES back in the day

twilit cradleBOT
#

Thanks @sharp sparrow for your feedback, we'll be sure to look at it happy

sharp sparrow
#

thx for the ping but iahvent said anythimg

#

%map How about a forest themed map,having unique tasks such sa chop down tree,cut wood,fire]place task and so on,enviromental deaths would be tree falling or a Huge branch falling,vents on the otherhand would be ig secret passageways just like the jungle templke. sabotages are..um...i have no ideas for it u do it ll.,

twilit cradleBOT
clever leaf
marble falcon
# sharp sparrow %map ...

Venting on such a map might work if maybe it was something like a rabbit hole network, or perhaps ducks could hide in the treetops.

tranquil patio
#

What about an underwater map where we are in a dome underwater?

fossil scaffold
#

Something like a gas station where the ducks and gooses used to come everynight then the ducks interrupted their travel with interior and exterior place where there's multiple tasks such as filling up the car, buying chips (example haha) and alot more

viral wolf
#

%map
"After you find out about forgery in Goosechapel u decide to search thought one of the boats that ported there before, you talked to the captain and he shows you list of Canary Port boats, you choose the most famous of them - Albatross, after setting your feet on it, you fell chill on your back.. You are not alone"

Map name : Albatross
Shape : No specific
Thematic Old era, just like Goosechapel, they are on same timeline
Special roles - None, but Adventurer works on this map.
This map will have 2 "floors" - board and lower deck

List of Sabotages / Danger zones for Geese: (Sabotages names are completely random, I just didnt think of any way to call them lmao)

  • Enviromental kill - If someone stays close to the edge of the boat, you can knock em over, just like new kills at Basement, this will reset your kill cooldown. (Little easter egg to that and maybe secret achievement - If u can kill 3 people this way, u will see a tentacle and hear a sound on specific place- reference to Cthulhu)

"Hold on on something.." - Boat will start to "shake" - everyones vision can just go to Very Dark, even Ducks and the boat will shake for 3 seconds, after that Geese will feel nausea - their screen will turn upside down - just like with secret code that was in game for April Fools :>

"Poseidons rage" - This sabotage will trigger water wave that will hit the boat, people in certain area will fall over the edge and die

"Lights out" - name says it, same as lights sabotages - but it turns lights down only in lower deck

No more sabotages just venting system will be part of map, since 1 sabotage can completely kill anyone, and theres risk of dying to an Enviromental kill I think thats balanced. Unfortunetely I suck at drawing so I cannot draw the map myself-

twilit cradleBOT
pallid stratus
#

See, I would do away with the troublesome lifeguard role and just use the adventurer

pallid stratus
#

i mean, that is basically what the lifeguard idea was, but takes away the kill stop

#

and I do love to tease the dead ducks as adventurer when they try to kill me XD

viral wolf
#

Yeah, I just though of way to counter the sabotage, but it would end up with kill stop role soo, not good lol

pallid stratus
#

Other than that it seems pretty sound. Don't know if they are planning to do anymore ducktorian maps after the basement but you never know

#

although, with the screen flipping upside down, I don't think you need to give them a speed debuff as well, and if the debuff only affects the geese then the ducks would become very obvious if they were moving faster than everyone else

viral wolf
marble falcon
#

They did say each "era" was planned to have three maps. Basement map would be the third Ducktorian map, presumably, but not necessarily. Maybe the basement was built long before the manor, or maybe long after?

pallid stratus
#

Nothing saying you couldn't have a ship map from a closer to modern era either if they want to stick to 3 per era

viral wolf
#

Well, I don't think I could fit it into future era or jungle era.. Maybe into Egyptian Era.. That doesnt sound bad

wild hearth
#

Heres a water themed map idea (I don’t have a name for it yet) but it’s half above, half underwater, and it’s a lab drifting in the ocean. I have a drawing of what it could look like, if there is anywhere here I can put it. It could have a tsunami environment kill, flooding rooms/tunnels, breaking solar cells, closing doors and messing with gyro for sabotages, holes in the floor leading to the water in the place of vents, swimmer role to be able to use said ā€˜vents’, and a diver role to be able to survive flooded rooms/tunnels.

brave storm
#

Would there be elevators to go from one floor to the other? Needs a name... maybe Submerged?

steel umbra
#

i have a feeling this "submerged" name idea had some inspiration from Among us, or you just made it yourself, either works

#

it's an among us mod

pallid stratus
#

ummm...that was kind of D20's point methinks

#

that an underwater map like that is already part of amogos so the devs have already heard/seen that kind of map

brave storm
low cargo
#

I mean amogus didn't invent water to my knowledge, an underwater map could be cool but it would really have to stand out. I don't know, a sunken ship, some sort of Goose Atlantis could be cool places for a map

pallid stratus
#

Gooselantis could fit in with the jungle temple kind of theme tbh

#

A great city, where both ducks and geese lived in harmony, and then the fire nation attacked

brave storm
#

So for the Adventure series you have Jungle Temple, I assume the teased Pyramid map will be Adventure, so if each theme sticks with three maps, there's definitely room for one more unannounced map for adventure theme

pallid stratus
#

crap, i'm mixing things up again aren't i?

low cargo
#

No, you got it

fallen bay
#

Also, while roles are something well-researched by the staff, I think there's a bit more freedom when it comes to maps. No reason why an underwater map couldn't be done, with very original ideas within it.

wild hearth
#

I had no idea among us added a water map

pallid stratus
#

It is pretty close to being exactly what you suggested is why D20 chimed in about it

wild hearth
#

Is there anywhere I could post the drawing to show it?

pallid stratus
#

It's a modded map, to my knowledge Submerged is the only modded map out there right now

#

If you have map idea sketches, you should be able to put them in here

wild hearth
#

Nice. Here’s about 5 pictures, one of the entire thing, and four zoomed in a bit more. Sorry for any poor handwriting/ unclear drawing.

pallid stratus
#

no worries, having some kind of drawing/plan is better than most of us post XD

#

And, as much as I think you've done a great job, Just looking off your drawings that looks a lot like the Submerged map

wild hearth
#

Really? I actually based this off he layout of my room, just morphed it a bit

pallid stratus
#

ya, submerged has 2 levels with an elevator, and a glass floor in the middle you can see through, tbh it's a pretty neat map

#

hmmm, with the current lovecraftian bend of the basement, an underwater Temple of Dagon type scenario could work, maybe with a mechanic that drops the entire island underwater, killing anyone who isn't in a safe room

wild hearth
#

I had a similar idea for a sabotage, and anyone in the sabotaged room would be locked in and die unless the sabotage is fixed

#

The map is based off this:

steel umbra
#

if the entire server but the ducks were locked in that would be an instantanious win XD

#

chances of that are LOW though

pallid stratus
#

I mean, you say that, but back in the beginning of the game, I won a couple games by getting the lobby to meet me in storage and shooting them out the airlock

steel umbra
#

XD THAT IS A FUNNY WAY TO WIN LOL

pallid stratus
#

best time was cause the sheriff wanted to ahve a shootout and then everyone else wanted to watch

steel umbra
#

nice

wild hearth
#

How would you rate my map?

steel umbra
#

it's pretty good

pallid stratus
#

like i said, the design is pretty good, it's the setting that could be problematic really

steel umbra
#

yeah the setting would be a VERY big problem

wild hearth
#

Unoriginal? Or something else?

pallid stratus
#

Just the similarity to Submerged really

steel umbra
#

what age would it be in?

pallid stratus
#

already have people come in on occasion with guns blazing about how "GGD is ripoff among us".

steel umbra
#

it is definitally not a ripoff

wild hearth
pallid stratus
#

well, a couple ideas have been suggested, a shipwreck site, underwater temple, Gooselantis

wild hearth
#

Oops didn’t mean to reply there

steel umbra
#

this game has been out for less time than Among us and it has more content, if anything Among us is the ripoff of this game really

brave storm
#

I could see that fitting into a "Modern" theme someday

wild hearth
#

What about a beach?

pallid stratus
#

A beach could work, and a modern theme could be fun

steel umbra
#

their is already something in the real world VERY similar to the submerged map

wild hearth
#

Ok, I’ll tweak the map a bit

steel umbra
#

i see that being part of the modern theme

wild hearth
#

I’ve got it

#

Ok so I decided not to change it much, but it’s basically the same, but it’s setting is a river, and it’s there to attempt to filter out trash, since the water is very polluted. Electrical has solar cells above it to collect solar power, and turbines under it to collect hydroelectric power. The meeting room and security are now anchored to the other side of the river, and the water pumps room is now much longer, and has a giant net under it to collect trash, which is then brought to storage for later recycling. All ā€˜vents’ will lead to the trash collecting room, with two separate exits from the water, one for ducks and one for geese.

#

Does this sound good?

pallid stratus
#

sounds alright to me

wild hearth
#

Nice. I’ve got som sabotage ideas already. When I get an idea, I detail it to the very color of the room

#

The break net sabotage, basically they try to cut the net, and the geese need to try to fix it before it floats away. It doesn’t kill the geese if it does float away, but it does leave their entire mission obsolete, ending the game. Then there is the flooding room sabotage I mentioned earlier, which occurs to one randomly selected submerged room. The disrupt solar cells sabotage, where the duck goes to communications and uses some kind of projectile to hit the solar cells and break/disrupt with them. Door sabotage from the control room. And finally, a flood building sabotage, which is in the lavatory. Basically, there are about 4-5 toilets, four of them have a plunging task, and the fifth is the sabotage one, which is always the same one for the lobby, but differs in other lobbies.

wild hearth
#

%map
Name: River Station
Setting: modern day, it’s purpose for being at the river is to clear the highly polluted water with an underwater net.
The map is partially in the river, and is anchored on both sides.
Mechanics;
All ā€˜vents’ are holes in the ground leading to the water, and all of them lead to the trash collection room. Anyone that enters the holes can stay in that spot for about 10 seconds, but then drift to the trash collecting room. Ducks will swim faster, and will exit at a dark area in the trash collecting room, while geese will exit the same spot, but will swim slower.
Jail; this map has a jail in storage. Those with the most votes will be put into a type of science tube in the back of storage. If they are not tied, then they are ejected into the river behind the net. If they are tied, then they stay in the tube until released.

New roles include:
Swimmer; goose
The swimmer can use the holes leading into the water, and will come out at the dark area in the trash collecting room.
Diver; goose
The diver is granted an extra 5 seconds to breath when in a flooded room.
Death guard; duck
Has all normal abilities, but can push people into the holes in the ground, killing them if they are not a duck, mimic, diver, or swimmer in which case will slowly drift to the trash collecting room. Their kill cooldown is double.

twilit cradleBOT
solemn snow
#

Other than that I really like the design thumbsup

wild hearth
pallid stratus
#

I really love it when people not only have a new map suggestion, but also at least an outline of how they want the map to look. It definitely looks interesting

steel umbra
#

if i make a map i would likely spend HOURS designing the map just how i like it

#

and than suggest it in here

#

and hey, if they like the design, i have no problem with them using it as the map XD

serene locust
marble falcon
#

Danger! Duck Bill Robinson

tulip wigeon
#

CandiGlowbin castle!
Like a castle but food theme.
Two words. Goose nuggies.
The CandiGlowbin Queen that turns nasty when angered. NEVER reject food from her, but carful once you start eating you can’t stop. The point is to escape, but watch out there are killers at every turn.
Rooms to enter
-Throne room
-hall outside of throne room
-courtyard
-Garden
-spooky maze
-other rooms for ideas

  • a Dungeon
    Castle wall will be all around border.
    -So if you get voted off you get brought to the Queen and fed to death. (For all those who would like death by food)
    There are secret passageway and sewers for ducks and other venting roles.
    Also Lots of Prison ramen.
    Killer noodles
#

Lol I know the name sounds weird but I mean it matches the weird theme of food

viral wolf
#

A dugeon

tulip wigeon
viral wolf
#

You're welcome

wild hearth
hot nova
#

Is a Colosseum a bit too big, or nah?

serene locust
serene locust
tulip wigeon
hot nova
#

Cool.

buoyant kite
#

Is the maze a hedge maze?

tulip wigeon
wild hearth
#

I actually designed the map so that when the doors are locked, if forces geese to go through the maze to be able to get around.

tulip wigeon
#

Sounds diabolically wonderful

fallen bay
#

Now you just need a few tasks inside of the maze

wild hearth
#

Yeah, I was planning on the light sabotage being on the far right, where there is no tasks.

#

But on the left side is a fountain, and a lot of trim hedge tasks in between

tulip wigeon
#

We can have the mouse task there and also in another part of the castle

wild hearth
#

How about in the kitchen?

junior gorge
#

that's disgusting

#

the food would be contaminated!

wild hearth
#

That’s why we are bonking them

tulip wigeon
tulip wigeon
#

Jerry had a hole in the kitchen

viral wolf
#

What about map of castle? We heard from lore that there once was a king that built his kingdom thanks to the Geese that laid Golden Eggs, how about having an older era with knights and stuff? I think people would like that and it would also deep the lore.. I have no drawing of map or ideaa of sabotages / task and stuff but I think some skilled Goose in this channel might use this idea and create something awesome :3

wild hearth
#

I could, but I need some more info

tulip wigeon
#

I mean if anything you could always base it off the castle that we had… Just make it different theme

viral wolf
wild hearth
# viral wolf what kind of info

Things such as rooms you want to be in the castle, if there is any fog/vents, and the main purpose for the castle (like is it there to protect geese, as a monument, to honor/worship someone, etc…)

viral wolf
#

well your idea of castle seems nice, u could just add the lore I just mentioned to it, heh

pallid stratus
#

A medieval/renaissance era hasn't been done yet so who knows

viral wolf
#

yaash

solemn snow
#

Blue circles are the ranges for (basically) cams

pallid stratus
#

dnd mapping software? looks pretty good

solemn snow
#

although I used Photoshop for the cams and text

pallid stratus
#

I like that the venting system is secret passageways, are there paintings that the ducks can look out of to spy on people?

low cargo
#

Peepholes are coming with the basement and it seems pretty flavorful in a castle

solemn snow
#

That was the idea i had yeah,
Ducks can look out of the exits to the passageways before they use them, because they're a bunch of different secret doors (bookcase turning, wall opening, cabinet with a hatch behind it)

pallid stratus
#

Needs to have a special task in the bottom right room, so they can add an achievement when you do it X amount of times called "All along the watchtower"

solemn snow
#

Lmao yeah

low cargo
#

Can't wait to ring the bell 2 thousand times

pallid stratus
#

Achievement Get: Ask Not For Whom The Bell Tolls

marble falcon
#

Needs a moat and courtyard so we can have a drawbridge sabotage

solemn snow
#

ppl kept stealing it

stone dew
#

Ok two ideas for a map:

  1. A mini city like area or town like setting. (Probably a good idea for a bunch of duck and goose puns for main brand items. Like: Ducking Doughnuts or Starbill Coffee. Idk, use your imagination. 🤷.)

  2. A farm with a farmers market.

fallen bay
stone dew
clever leaf
#

In terms of a small city

#

fowl play is I think getting a kind of town map

#

it might be another gamemode but one such town was teased some time ago

pallid stratus
#

I tend to avoid speculation about what might be in something and just wait for the devs to tell me, but i'm lazy XD

junior gorge
#

but for one reason or another we had to pause it to do something else

clever leaf
#

this was the one

pulsar thorn
#

Why does hard surface modeling have to be so difficult? ._.

solemn snow
#

%map Abandoned Trainyard Idea

twilit cradleBOT
solemn snow
#

Oh additional thing I forgot to add: the animation for getting voted out is getting run over by a train

brave storm
#

That's a high quality map idea right there

solemn snow
worldly barn
#

I think it needs something more

#

Like more space to walk around one do not both sabos would be in the same room

pallid stratus
solemn snow
pallid stratus
#

looks like it is going to be on the smaller end mapwise? or is my sense of scale off?

solemn snow
#

I’m imagining each of the train cars to be a bit bigger than GC bank size (the part you can walk in specifically)

#

Or around MG weapons

pallid stratus
#

nothing wrong with that. you wouldn't want HUGE train cars, it would just look ridiculous lol

marble falcon
solemn snow
#

Each and every train car is the size of mallard Manordodo

pallid stratus
solemn snow
#

I would have just overlayed MM over it for scale but that also would have required internet to post it

pallid stratus
#

does anyone know how big the geese are from a perspective scale?