#📄︱feedback
1 messages · Page 1 of 1 (latest)
intentional
i understand that dead geese shouldn't be able to complete the entire task pool, but was there already thought given to allowing dead geese to pull their fair fraction of tasks? as in, if there's 6 geese, (edit: optionally) allow a dead goose to do 1/6 of the tasks?
No, this is far too complicated to balance and just reinvites the same behavior for ghosts not doing their tasks.
We were able to determine that a lot of experiences were breaking because people were deliberately dragging out games.
ty
I'm honestly loving the new task pool system. Makes me feel like I actually have a part in making my team win, rather than relying on each individual goose to do their own tasks (and frequently failing at that)
when you realise the harsh reality that you're doing 70% of the group's tasks on your own with the new task pool lol
Is this something we could consider leaving in place for public games but leaving out of private games? Or have the option to make it a toggle? I play with the same lobby every day and not being able to converse with people as they join or someone who dc'd and immediately rejoined is pretty annoying. I get making that choice for public games, but for private games it should absolutely be up to the host, much like proximity chat was private-only for the longest time.
Toggle would probably be a good balance for private games, allowing the host to turn it on and off at will.
We will possibly consider this is the near future. Games are moving faster now and that should limit the time you're unable to speak.
We have noticed a significant number of our reports are actually from private games (people posting their code or streaming).
We're just doing our best to limit the trolls, there may be some casualties.
It may also be based on region.
That makes it a perfect toggle option. The people who are getting harrassed or trolled can be free of it, but those of us who play with the same group daily aren't losing out on a feature over a minute percentage of players. Everyone in my group has been having frequent disconnect issues since the QOL patch hit the other day, and taking away their ability to interact with the (dead chat)lobby after rejoining is overall one of the more negative aspects of this patch.
I can't see how proximity chat is child friendly enough to make it available to public lobbies, but the ability for a lobby host to decide whether or not people who join can interact with dead chat isn't. Making it about keeping the kids safe makes no sense to me when proxy chat was just introduced to public lobbies and the spectator chat change was made primarily for "streamers"
Where we can't control behavior but people want features we have added mechanisms to enforce penalties on bad behaviors.
Where we can control bad behavior spots we do so with limitations on what can be done.
We have a lot of data of where problems are created. Most of the time people do not use the tools to control their lobbies properly.
So that falls on the hosts that do?
like I said, we can look into this in the near future.
In the short term we are identifying where most of our team gets inundated with tickets/complaints around player behaviors. Spectators joining and doing this was a pain spot.
The more of these tickets we have to manually address the slower it goes.
Yeah just think about it, I know things aren't as simple as "add toggle button". Thanks for the dialogue Shawn
If we limit this it lets our developers focus on more important features like maps, roles, and other bug fixes.
I would like to note that in the next QOL patch, disconnected players will rejoin into the game and carry on playing as if they never left.
better than having you do 10% of the tasks with no way of carrying more weight while the rest of the geese go run around like ducks with their heads cut off
Wonderful news
how many quality of life updates are planned, if you have an answer that you can reveal?
more than 1
1.01, ah yes. Knew it
When all the geese are dead, how do they win if they can't do tasks? (Happened in a game eariler, got curious)
They are useless ^^
Wait for a duck misfire
Lmao
They win, if the other geese complete the tasks :D
Have seen many cases where ducks drop one another and it ends a game.
Well, there've been times where I had connectivity issues and I DC from games even when I'm still moving.
I wish I could figure out what to do, but as of now, I'm not good at computers.
Okay, guys. Can I share a bit of feedback that I have a little please? Cause a friend of mine shared something with me about GGD.
That is what this channel is for
You guys were a little too fast on giving updates.
Are you talking about the two waves of cosmetics? I'd hardly call that fast, just staggered. It's really all just one update.
So you would prefer they only update once, maybe twice a year like some other developers?
I think that is an amazing thing, since I really want to boost my Steam Account up with money ^^
I mean, multiple updates is fine, as long as those updates aren't so close together.
Cause I feel the one I just experienced and this new update that a friend of mine told me about are a bit too close together in terms of how long it took to be settled in the decision of the creators.
There was an update, then there was a patch to fix some things that went wrong
Any game studio worth their salt tries to fix things that break as quickly as they can, that's what patches are for. And Gaggle damn well is one of the fastest devs i have ever seen for doing fix patches
Alright.
yea today was a hotfix patch, theres no new content from last night lol
Removed due to new policies on android and iOS
That's good to know.
Has the Mechanic been nerfed to 6 seconds in the vent and then auto ejecting or is this a bug?
It's been nerfed
Boo 😦 thanks @regal ridge
Oh hey
Why don't you try to make your cuteness appealing by reducing or growing the spots on the cow's cosmetics?
There is an opinion that it is gross...
Like phobia
Must be a fairly small amount of people with that opinion, first i've heard of it
I've known a new bug, after I was pigeon, I was mechanic next round, I've sight like pigeon.
we'll take a look at it
I have played several games with the new update and I have to say I think the Task Pool idea is good but could be tweaked since two part tasks reset if I do another task in between. Maybe different pools for task types?
The major issue I've encountered is that upon death (as a goose) I no longer contribute to my teams succeeding. For example, I died first in one game in middle of my first task, and there was literally no point in staying in the lobby! All tasks become fake, I can't contribute to my team finishing tasks before everyone dies and games can last a long time, so no point staying in that lobby. If ghost geese still can do even a limited number of actual tasks to help the team then that would be alright.
Everything else in the update works really well despite these two flaws. It has made me want to play less, since not being able to help my geese by finishing tasks just makes it needless for me to stay in the game as a ghost. Even if given a 1 minute timer before joining a new lobby, is better than waiting out 10 minutes as a ghost with no impact on the gameplay. Every player I've spoken to about this has agreed it is an unfortunate misstep. I love finishing my tasks as a ghost knowing it helps my geese a little bit more to surviving against ducks.
Thankyou for reading this, keep up the good work Gaggle Devs
sorry could you elaborate by what you mean by two part tasks reset if you do another task in between?
Well for example on the Jungle Map, Get the Map 0/2, I pick up the map, so it become 1/2, then on my way I do another couple tasks in the meantime, Cut Vegetable and Sort Treasure, then my Map task reverts to 0/2 the pool doesn't realise I'm in the middle of that task already, so I have to get another map
I've only noticed it in Jungle Map to be fair so it may be a bug relating to the task pool
i cant seem to get it to work
or rather, i cant reproduce the bug
It happened last lobby I was in, hence my initial message here, I picked up the map from bottom left, did a couple tasks and then I had to get the map again without even searching for a coin. Maybe it was a one time bug but it was very odd to encounter
okay, thanks we'll investigate
Only the people who do the mission...
Those who don't do it won't do it until they die.
Because if you can't live until the end, you don't have to do it
The last person to survive is a mystery, a mission... I'm being chased too much
It's good to tell the person who did the most missions. However, it would be better to reconsider distributing the missions of the dead.
i dont mind dying when a geese at all, but upon death i could still finish tasks and add to my team. now you can't. you die and get fake tasks, so you dont contribute to helping the others survive. even in death i like to still finish my tasks because it meant something to the team. but now it doesnt, so moment i die, if its early, may as well join a new lobby, that or wait however long til the game ends
yes, we understand your position
I agree with that
There is a lot to unpack here but we don't mind sharing the data. With the new task pool system we notice games that get lengthy and drawn out no longer happen as often meaning the average game time is significantly lower. Almost low enough to the point where leaving and rejoining a new lobby is about the same time as just staying with the current game. In addition to that, most players raced to finish their tasks so they could spectate, or literally griefed the game and held it hostage by not completing tasks or doing them at a snail's pace. We didn't like either one of these behaviors so we gave the majority of players what they wanted: the ability to watch the chaos unfold as a spectator right away.
So TLDR; Games are shorter now, one person is unable to ruin the experience/chance to win for their team anymore, people can get to spectating faster without having to do tasks, and it also solves a number of corner cases where it locked up our design ability with neutral roles and other geese roles.
TTLDR; games shorter, less waiting, more fun spectating, less griefing
TTTLDR; more fun, faster, less problems
but i'm saying ghost geese have nothing to do, nothing to contribute to the team, they cant continue to add to the task completion, even as an option. i never really encounted griefing non-task geese because the previous games had the option to kick geese who never did tasks. so i never had a grief problem in lobbies i was in
I understand, I'm sharing with you that the number of complaints of griefing were significant enough for us to address it. It's possible you never encountered it. Average game length was another issue, players deliberately dragging out tasks detracted from the experience. Even as a goose when you died in the old system, most people could finish their tasks in 30-40seconds if they were quick. Then they could end up watching the game for up to 10+ minutes with nothing to contribute anyway.
We wanted to remove that possibility by making the games move a bit faster and forcing geese to use social deduction to vote people out. The spirit of the game is to get people voted out, not win by tasks.
Tasks are the as a pressure timer for the ducks/neutrals to get going with their objective.
As I explained before the average game time is coming down as players adjust to the new system which accomplishes a lot of problems. Our game has a number of role complexities and map interactions that make the old task system more of a liability to the game than the benefit of allowing a few tasks to contribute to a task pool that may or may not have any affect on the game.
Other social deception games are a lot "simpler" or have very few nuances. They are rife with griefing and game abandonment to the point where players ditch and join lobbies constantly trying to find an experience. In most cases we notice almost 20-30% of players just leaving games because they don't have a kill button. To address that we've taken a very different design approach.
It was months in planning, the numbers were carefully calculated and the outcomes are being monitored VERY carefully as we speak.
We are prepared to make adjustments to it, but since we released this update the number of reports of griefing has already gone down (significantly) players are staying longer and playing more, more games/hour are being completed and players are abandoning fewer games.
yeah i get that, but doing tasks puts pressure on the ducks/neutrals to do their thing faster, possibly causing mistakes. and i've been timing several games in a lobby as writing here 5 minutes into this game, 10 players still alove including both ducks, though falcon just got assassined lol. i get making games faster, i understand that. but i died first in this game and literally just waiting for game to end, would be nice to still be able to do legit tasks, not saying repeat like the task pool, but to finish the ones you had before you died as an option. other than that i have enjoyed the updates - but otherwise if i die very early which i dont mind, part of the game, i may as well find another lobby as waiting around takes a while, 8 minutes this game i'm still in as of this sentence. feels like i may as well of not joined the lobby. which puts me off joining another one
If the play style of the game is not to your liking you can always abandon the game. If you do that often enough you may be timed out.
In the old system if you died first you could be waiting significantly longer (even after you completed your tasks).
Our point is you're going to be waiting significantly less on average to get back to meaningful gameplay. There will be some anomalies and this is unpreventable.
"pressure on the ducks/neutrals to do their thing faster, possibly causing mistakes."
This is exactly what we want.
We want killing to be high risk for high reward 🙂
High stakes games increase dopamine which is the most important thing for any game. If it doesn't trigger a hormonal response you wont play it. Just like Battleborn
i never minded waiting because i could finish tasks and feel like i have accomplished something in that game. i'm not saying anything negative about that. i'm saying that if for example i died before i finished my first task, i may as well have not joined that lobby because theres nothing to do but watch rather than contribute something. this is a goose issue only, not a duck or neutral, i'm just saying in regards to being a goose. if i die before even doing one task, i'm waiting around 8 minutes before i can actually play and feel involved again, whereas having just a few tasks after death, geese can still feel involved, not saying that ghosts have to do them, but that they can choose to and feel like it matter a little
Statistically it would be very difficult to die before doing even one task.
Someone would have to find you and kill you the second their kill cooldown was up
and in that time if you haven't completed a task you might be fairly slow 🙂 unless they turned the cooldown for killing way down
it happened to me, had to talk to the captain and i died, someone ran up and killed me while on the final sentence. it can happen
Oh it can happen, it will be EXTREMELY rare 🙂
cooldown was 20 seconds and i ran straigh to the captain to get that task done soon as poss
i like doing tasks when a goose alive or dead because it aids the team, but i died and all the tasks remaining where fake meaning there was no point, and as a goose i would like to do tasks that mean it aids the team, even if geese lose, i did something positive.
i'm not saying the new system is bad, but as a goose and someone dies early, many game i've seen have had many players then quit the lobby because no point remaining, their tasks no longer matter. as a duck or neutral its fine. just saying as a goose (not duck), the option of finishing tasks, not saying the whole pool, just the ones still on screen, would matter
Unfortunately there isn't much room for a middle ground here. If we give options to players to choose to contribute or not it doesn't solve the problem. They can use this option to grief the game. Which is entirely why it was implemented in the first place and also to speed up the games. Players leaving games earn no rewards and if it continues to happen en masse we will address this.
We can't have tasks both count and not count towards the task pool. This effect of Schrodinger's Task system would be impossible to balance and end up making the game either end too fast with tasks too often or we would be back at the same place we were in before this change.
youre not listening. the task pool now means geese can win so long as a certain amount of tasks are met. i was in a game earlier, didnt do any tasks and geese still got a task win. i tested that and it is viable
I've been listening for the last 40 minutes 😦
I am trying to explain from the beginning we are watching the player statistics VERY carefully and will adjust accordingly and we can't react to one player's experience in one game but have to react to the entirety of the data set.
If you feel I am not listening I apologize
There isn't much more I can do. You're welcome to continue leaving feedback and the team will read it but I don't think there is a point in continuing the dialogue.
Thanks for your feedback.
i understand, i'm not saying adjust the game to my specific liking lol. i'm just saying that geese who are ghosts with nothing to do are leaving lobbies because they can no longer add to that game like before. that is all, was only my opinion as i liked finishing my tasks as goose even when i died
just relaying the feedback as i've experienced with this update, thankyou for your time
everything else with the update is great btw
I think the task MVP should get bonus XP.
MVG*
I just want to say that the new task system has made it very boring to be a dead goose. There's nothing to do when dead. I wish I could still do my task and contribute to my team's success.
Maybe dead tasks could be changed so that they update even though your dead? This way ppl are given something to do and even though it doesn't effect the meter, you can get some more crafting materials out of the match. IDK just an idea.
The main difference between an alive goose and a dead goose is that the alive geese will get a new task while the dead geese will eventually run out. Maybe the balance could be that the dead geese's tasks still count, but only what they have left in their queue? No idea how the balance would work.
It would be nice for there to be something to do as a dead goose short of spectating and waiting, but I don't have any good suggestions at the moment.
maybe they could add that mini game in the lounge (the lone duck thing) for the dead birds? also, dying as a goose feels bad, but dying as a neutral feels worse.
The current situation is the same for neutral birds and we are looking at how long dead geese who do tasks stayed dead in the old system versus the new system. We understand the psychological effect of doing something while you're dead instead of just spectating is more fun but in the old system many people were complaining that they just wanted to be able to spectate.
😦 We're getting pulled in two different directions here but we are watching the data and we will do something if the "dead and not doing anything" time is longer than before.
I just want to play checkers when I'm dead.
How's the chess?
Quick question, is Pelican limited to just Basement or can it be played as on other maps?
Okay. Wanted to make sure.
Cause, if it was in other maps, there are hazards that could possibly screw over Pelican.
Like the Boulder thing in Jungle Temple.
If they felt the role fit on other maps without hindering the established balance on those maps, I imagine they would add it.
Yeah, but that's the Crew's decision.
Yes
Not sure if it's been told but there is a error in the achievement Social De-Duck-Tion. it says "Win 1000 games in classic or classic" instead of classic plus
Why would it say classic plus? There's no such thing
oh it was removed xD didn't notice
yep, changed it so classic and c+ are the same thing
most people didn't really play classic anyways
Something very minor, but Thor said I should post it. The painting tasks in the basement..... the painting on the wall and the painting in the task that opens isn't always the same. In fact quite often its different lol. Very minor but figured i'd like ya'll know 😄
R.I.P. venting, mechanic got nerfed
With the new task pool system, mechanics are not able to hide in vent for the entirety of the match. For balance purposes
Also ducks and pigeons got nerfed because they also can't hang out in vents for too long and claim to be the mechanic.
Indirect nerf.
but snoop and pigeons in maps like manor/basement can still hide at cabinets and armor endlessly right?
i tried it and can still hide without popping out
so only vents?
well pigeons can vent all the want to my knowledge. The snoop thing might need looking into though
The nerf to ducks and pigeons is that they can't just hide forever like before.
Pigeons and Ducks do not have a limit on staying in a vent
The public proximity is chaos but a fun chaos.
The times I've played public lobbies I was pleasantly surprised at how decent they were
There are the strange ones but the rest are fine.
What's going on here?
I was dueling dodo in my last game, and my dueling dodo enemy was killed beforehand. When I finished my final dodo task, it remained 'stuck' on the screen, rather than closing by itself with the confirmation noise, and I had to click the X to close it. After closing it, I found that I was given yet another fake task, and once I finished that one, which window also lingered after being finished, I got another one.
thanks for letting us know, we're looking into it
All info helps
Mayb give esper a buff, so ppl like it more? I think letting it stop other sabs that ducks usually use might help
It is true that people usually only use Doors/Lights/Bell/Yu'ucky sabotages from my experiences
It happens on other maps of there's just one task left.
Oh like you could chose what task to stop
Oh my phone idk
It always pits it so quiet
Agreed, it is not fun now. And continually getting tasks as a live goose isn't fun either. The best part of being a goose is finishing your tasks and then getting to run around the map looking for bodies and stuff
Nothing keeping you from just running around and looking around the map now
Except the geese losing
What's interesting is that before this patch we noticed statistically most dead geese didn't do their tasks. The ones that did usually did them within the round or the next round they died and then just went to spectate. We recieved numerous requests to just let people spectate instead. This system takes a bit of work away from the dead geese but gives players the ability to spectate immediately. It also means faster games which in turn means as a dead goose with no tasks you spend less time doing nothing than even a dead goose that had a few tasks.
Also the number of complaints about griefing has all but vanished. This is freeing up our team to focus on more content and games.
Contemplating making this a bot response as more data comes in. If people think they spend more time doing nothing now, in the old system they were doing nothing longer. :( le sigh
Is it possible for the devs to make this change a setting option instead of everyone has to use it? Then people have a choice for it at least
It likely won't happen because it would cause confusion.
We are trying to streamline the game as much as possible.
In this case as I've explained above, the latter system is working better than intended in curbing griefing, long drawn out games, time spent dead doing nothing, and more people are voting aggressively.
Will it ever be possible for the two different ways of doing tasks to be optional even if in the future? From the game I played tonight it was confusing when you are used to having a set number of tasks, to suddenly having an undetermined number and just having to keep checking
Please read the reply directly above your post
while you say game times have been reduced I am seriously curious on task win winrate change between the 2 different styles
You'll have to wait for shawn or one of the devs to see this and get back to you. I'm just a discord moderator and don't have access to the same statistics the devs look at
IMO, task wins in a social deduction game are the least-desirable outcome. It means that the Ducks were too timid and/or the Geese were hyper-focused on tasks, likely at the expense of gathering information to vote out the Ducks. Not everyone is going to like or agree with every step a developer takes, and that's fine. The feedback I've seen here has skewed mostly positive. This anecdotally indicates the change is well-liked generally, as people are FAR more likely to leave feedback when they don't like something, as opposed to when they do.
Task wins aren't supposed to be the dominant way to win. They've always served as an artificial timer to ensure the ducks are killing fast enough to keep the game moving. The genre is social deduction, so people are supposed to socially deduct who the killers are. The problem most of the more serious minded players have, stem from the fact that not everyone in their lobby is playing the game to the same standard.
Under the new system, when you have Sheriffs and Vigilantes that fire on cooldown with no information, they are potentially hurting your group in a much more detrimental way if you're looking for that task win. There should be steep consequences for blindly firing. Removing one or even two geese from contributing to the task pool, because a sheriff misfired fits that bill. There's multiple ways for players to play the game, and the new task system makes it even more flexible for people to do that. If you feel you're the best birdwatcher in the world (RIP V1.0), you can spend your time using your ability and proving that fact, than limiting your time spent using your role, because you have to solely focus on your contribution to the task pool.
If you feel like you're not able to get any task wins, feel free to adjust the task pool size in the lobby settings to one that more suits your group. Keep providing constructive feedback, and alterations can and will be made as needed. So far from what I've gathered, the main issue people have is from those that don't care about crafting materials and want something else to do than spectate when they're dead. What exactly would you guys like to see for dead geese in this situation?
If I'm a dead goose, I love to take a revenge to other dead goose. How about to play bomb as like demolitionist? Dead goose who exploded will disappear and will respawn for 10-15 seconds.
just saw your review
everything aside, i gotta say i find it annoying when i see a player has been playing for a long time but they didn't decide to review until it was negative, lol
Ergo,
This anecdotally indicates the change is well-liked generally, as people are FAR more likely to leave feedback when they don't like something, as opposed to when they do.
Commenting on this, the private lobbies I play in have experienced way more task wins since this change. And quite a few of those task wins that happened so quickly it didn't even make sense. We have had much less social deduction happening because the tasks were getting finished sooner, even after making adjustments to the tasks.
Also, the neverending list of tasks just leads a lot of people to only focus on tasks instead of focusing on their role at all.
If you're getting a lot of task wins even set at the highest task pool setting, I'd maybe increase the number of ducks or add some neutrals in. Or give the Ducks a "Needs Improvement" performance review
the highest setting is a bit more than what was the previous limits
if you're still getting task wins at X-Large, i would be confused as to what the dynamic was between the ducks and the geese in those games
I too have experienced more task wins than normal, part of that is because I am also a task blitzer and never stop doing tasks. I even told Herbert when this system was being tested, it's going to take some time for me to adjust to this system, because I never stop doing tasks! I need to remind myself to take some time in and smell the roses.
Yeah, I tend to speed run tasks too. It's a bit compulsive for me.
I try to get all the tasks done, so I can put all my focus on looking for bodies.
With the task pool being shared by everyone now, it kinda feels like it never ends. That's really just a personal thing with me though, not really the update's fault
Yup, I feel the same way! It'll just take some time to get used to.
Groups that are faster at tasks should just up the amount.
That's why the option is there 🙂
Ducks can almost entirely stop a task win by remembering who has the trophy at the end of the round and targeting that player first (Pro tip)
Being the MVP in tasks isn't always a good thing.
Interesting that some groups have a lot of task wins, and others have almost none. So many ways to play!
@cosmic prawn this is not really the place for that. Least would need to run past a moderator first
Shawn said to always target Xizta, you saw it here first!
In Nexus map, when i reset sec cams, my game stops and after its close itself. I play on Steam if its help to find the problem
If it happens repeatedly and you can reproduce that, please submit a ticket at #troubleshooting-and-bug-reports with as much information as you can
I recall hearing about this issue before. Something to do with outdated or incompatible gpu drivers?
Maybe I'm wrong, but worth checking anyway.
Could be a number of things. They're being assisted in their ticket
I'm curious if it happens with all cameras, or just the ones on Nexus. Seems odd that the cameras there would be so different.
กุว่ามันเอาจริง
It's all and it's a faulty thread on a cpu. It can happen anywhere there is a timer in the game but it is more likely to happen there when the other cameras are being activated
Have some feedback from the sentiments of several other players (who I don't think have posted their thoughts here previously):
Esper is a great concept for a role in my opinion, but it sort of lacks a player-side effect. If you're Esper, the people who care about your role are ducks; it doesn't particularly help geese or yourself in the moment, only the fact that you're alive matters. Esper doesn't do any of these three things that seem to make roles work well:
- An ability, like detective's check, mortician's autopsy, and astral's projection, which helps you or other geese out before your death
- A passive that grants more information like technician's detection or protects you like politician's favor or Gravy's cowardice.
- A reason to tell your role to others, like Canadian, celebrity, mortician, or Gravy.
If you get Esper, you don't get to 1. Do anything cool and helpful at your behest, 2. Gain any benefit passively, or 3. Have any reason to tell your role and change the social field that way. If your Esper ability becomes useful in the first place (which it might not), you prevent useful information from getting to the ducks. Well, everyone else's information: your location is revealed, making you an immediate target. I would suggest doing one of the above things to help make Esper fun to play.
- Maybe they can undo the sabotage tasks, making ducks repeat the tasks to regain their sabotages. Observant players can use this to deduce ducks.
- Maybe they get a technician-style detection whenever they block a sabotage, or at least a warning that they blocked a sabotage.
- Maybe they get the Gravy's cowardice, or perhaps upon their death, every goose (or everyone) gets a technician-style detection of where they died, like celebrity.
Love the game. Thanks!
Personally, I think the ads on mobile should be re-added
Ads were removed due to new policies on the ios and android platforms.
Also the fact that everyone only seems to use Yu'ucky/Light/Bell/Door sabotages and never Telepathy/whatever the other one's called, which are the only two sabotages that Esper prevents
I've used Clairvoyance and Telepathy before, although they're not as useful until endgame where coordination and finding players gets harder.
The lights in the cave and in Ye'ucky's pond turn red when a blockable sabbo is called (even if you block it).
Once they turn red, it could be a good idea to reveal your role to someone so the geese can keep an eye on you, now that you know the ducks are hunting you down.
Also, the 2 sabbotages the ESPer blocks are (IMO) 2 of the most powerful duck sabbo's yet (though people don't tend to use them).
Clairvoyance allows the ducks to know exactly who to kill if they don't want to get caught. It's a huge asset that makes them virtually undetectable when used if they know what they're doing.
Telepathy allows all of the ducks to immediately exchange information safely, without needing to meet up (and get potentially sherfed or BW/Astral'ed). Using this sabbo, roles like the Spy, Silencer, and Assassin can share information between each other without needing to be together (thus only outing one of them in the process if caught).
Once the ESPer blocks one of those sabbos, the ducks have already lost, losing both the cooldown, and vital information. And once the ESPer blocks a sabbo, they get a very useful peice of information: The ducks are now hunting them.
And hey, if your freind group doesn't tend to use Telepathy/Clairvoyance, then the ESPer is the easiest role to turn off. It doesn't cover for anything the ducks can do and was dead weight anyways, so why leave it on? 
Are you suggesting that the lights turn different colors, or is that how it is already?
It's how it works already: #🗺︱map-ideas message
- On basement lights off sound is same as on mallard manor why don't make lights sound same as jungle
- Gravy geting money from tasks but killer dont see how many tasks he did so my idea is make money bag glow red how many tasks he do then more the money bad glow red
On the second point, why tell your potential future killer how much silver you racked up?
us it as a bargaining chip to keep you alive longer or better yet out the duck
"listen, give me 2 more minutes and I'll have your silver man! I HAVE A FAMILY!"
Ok this is true they will know if he have money or no
A possible buff for the Esper maybe, is to make it's ability block the Bell/Yu'ucky sabotages too
Halloween mod is so difficult for a man who played this mod first to play.
we should explain him to play game
it should improve
There is a game description for this game mode before going in. Because we have mic integrated we are relying on players explaining to other players to get on board. We find that one or two games is enough to get the idea of the Vampire mode.
@timber obsidian Im tagging you on this. Solid Suggestion?
i think chris already suggested that
I won't take credit Juel originally suggested it on Twitter 
Is there a plan to allow lovers to know who the other one is like hitman/body guard at the start of a round?
True
I can't believe that I can join and play in the room where its ping is > 300 without any lag.
Our system does some of the work to compensate but it might take a while for the game to catch up from time to time
https://twitter.com/DKZOMBA/status/1552387254730928128
was this not you? I told you I would mention it to the team
so I am not going to say it was my idea 😅
"we'll see" 😉
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
That is why I'm here
-Not happy with the 10 second vent update. -same as among us -please revert it back. Otherwise the game's great keep up the good work.
The vent update was put in to coincide with the new task system. As the mechanic doesn't have to come out of the vent to do tasks they could just stay in there the entire game
I'd argue that's part of the fun there are always players from my experience that won't do tasks to make content, have fun, etc. And since its community tasks now we can afford to have several players not do tasks and still win the game.
I'll also add that there have been multiple community members who asked for a nerf to the mechanic specifically so they did not sit in the vent all game
Well I don't know how many requested it but I'd be a part of the members that are against it. Maybe run a poll? I'm curious if I am the only one that feels this way. Also the more mechanics that differ than among us the better in my opinion. Maybe make it 30 seconds or something a bit longer than 10 so its not the same.
I haven't counted the amount of people who requested mechanic be nerfed, but so far they definitely outnumber the people asking for it to be unnerfed
Your feedback has been noted, we'll continue to monitor gameplay. Not everyone is going to like changes and that's ok. Its about finding the right balance.
Polls tend to be biased towards an individuals definition of fun rather than gameplay balance
i dont think ours is 10, and I don't really think it matters
the idea behind it was that it would be too oppressive against the ducks if the mechanic could be unkillable and watch the vents, while still getting a goose win
I can appreciate that it might not have been a necessary update for the groups you play with, but it was something we thought was necessary for the game at large.. we will continue to monitor feedback, and thanks for taking the time to give us your thoughts
np
%feedback It's always gratifying to roam about as a Lover and discover who your Lover is, but can there be a pink arrow that points to them either after the first meeting or if they collide during the first round before the meeting?
As it currently is, the Lover Goose is at risk of dying if some B-hole Vigilante decides they want to shoot at random first round just because they can shoot, and because they can, they have to. Meanwhile, the Lover Goose has not only no benefits over being a role-less goose, but also the detriment of dying if their partner dies, effectively making it more detrimental than being a basic goose when they can't arrange a meeting with their partner outside of being in a Discord call somewhere far away from one another.
(tl,dr; the Lover Goose needs to not be so quick to die when every other role with a victory screen of their own wins significantly more than they do, or else it's hopeless by default)
This whole thing has led me to just straight up disable Lovers in any game I'm host of, simply because nobody enjoys starting off the first round dying because their partner dies. However, not dying when your partner dies would be busted because someone could just say "IM A LOVER STAY AWAY PARTNER" and then strategize how to remain away from them.
After changing the nickname, limit the change again for more than 7 days
- gaggle id
and Please let me have nickname and ID on my friend's list
In this way, the majority of non-manner users can be filtered.
As in real life, finding love is challenging.
I haven't changed my GGD ID at all whatsoever, it's "Shorny". I haven't changed my name here aside from changing "Shawny" to "Shorny". In public games however, I'm all over the place.
I like the ability to change my nickname. I can go incognito in public games and nobody will know it's me unless they check the players tab.
That said, if this exact situation is causing you grief, check the players tab when somebody joins and you'll soon know if they're a troll rejoining.
The reason why this function is essential is that if the player's ID is the same recently, you can tell if the nickname has been changed, but the recent player's list is not updated during the game.
Players who have already left a long time ago continue to appear on the recent list.
Even though i’ve played a lot of games with other people since Old player left.
Apart from that, it seems that novice still does not know if there is an official dscord. There are quite a few people asking.
Not a lot more can be done about that part when the main splash screen of the game has a Discord icon you can tap on to come here 
"I know, but you won't know if there's a private room there until you sign up. Because if you've never used a discode like me." - @green spruce
we censor the word discord because of spam bots 
I know, but you won't know if there's a private room there until you sign up. Because if you've never used a dscode like me
Yeah, I recognized it.
Currently, the number of existing users has decreased, and the continuous game beginners is helpful. The new map is good, but it cannot prevent the distribution of existing users. I like the map, but I often give up because there are no users to play.
In Korea, space maps and jungles are included.
What needs to be added are roles, achievements, cosmetics, and materials.
The last place to be promoted was three hours ago. in lfg-한국어
existing users have actually been increasing 
New roles, achievements, cosmetics, and materials are always nice and something always being considered but the game doesn't depend on constant release of them
quality > quantity
Not to mention that y'all release updates faster than any other indie company i'm aware of
If Korean volume is similar to volume in the states, it's pretty slow due to it being morning time on a weekday right now
Increasing is important, but isn't it important for the users who actually play?
Febraury and March were quite a lot from dawn to morning.
Not to sound crass, but if the rate at which GGD has content updates isn't sufficient, I don't know of a game company that can match the amount of updates without sacrificing the quality
There is a special feature called Corona, but it is not special if the number of users increases.
?
I'm not asking you to increase the speed of the update. Of course, Korea consumes very fast.
Not sure what you mean by that
We appreciate the feedback, all I can really say is we're constantly working on improvements and updates and new content 🙂
Giving it all we got Captain
GGD Updates always make me stunned in amazement, even though I have to wait some time it surely is shorter time then other games, GGD was able to make fast update that didn't decrease the quality of the game and made game even more entertaining ^^
I know. I'm very grateful for that because I love this game.
No need to rush them, they are giving it their best and they gotta keep several things in mind
There should be another Update Stream soon so I'm already looking forward for it
Keep telling your friends
that's the best way to support 
and your favourite streamers 
and your grandparents
Tthe next time my cousins visit im getting them tto download GGD and ofc ill let them use a new made account (Hope u dont mind) and ofc play some private games xD
In Halloween mode, one player cannot do 15 missions in one game. This is because the number of displayed task lists has been reduced, and meeting time is also included in the game timer.
I wonder if this is intended.
I think a cool idea would be to turn the lover into a killing role after their lover dies and an arrow to point to who killed their lover then after they kill they die... No seeing who the killer is in meetings just an arrow so then it gives lover something to do and can make it fun also make it so the arrow points out geese and ducks that killed the lover that way it'd diverge the problem with random shots of the vig and sheriff and avenger
Like all the modes, the list is constantly replenishing. Keep doing tasks, and you should be able to finish 15... if you can avoid the thralls, that is.
this is incorrect
%feedback this may be sound silly, but I feel wrong that pigeon’s role is to spread infection 😶. I mean, it’s nothing wrong with the pigeon gameplay, but I like if pigeon role is framed positive. So my suggestion is, instead of spread infection, pigeon’s role is to spread peace, sending letter of peace to stop the quarrel. If the letters are sent to everyone before a meeting, the pigeon win.
I’ll give you 2 responses you can choose which one you like more.
A: That’d take away the meaning behind the name. That framing of the role would be better suited to the name “Dove” or something like that. Despite the general outlook at pigeons being “infectious sky rats” being mostly BS, that general outlook helps make the role obvious at a glance: everyone knows how “infection” type gameplay works, so using a bird commonly seen as dingy helps frame how to play it in a way new players can understand.
Plus, the devs have mentioned in #lore that the pigeons in-universe intentions aren’t as “spread the plague as far as possible” as they are “greet every every new friend on the ship to establish a good first impression”, they just also happen to have the bird flu
.
B: Back off from my beautiful sneezy boi 
pigeon's a hugger
This is canon.
Anything Herbert says is canon, even if it's not in #lore
even if it has nothing to do with the game
I mean he wrote it in #lore as well but 
I didn't see that! (thanks)
It’s alr, there’s a lot of lore to sift through so I don’t exactly blame ya 
suggesting mechanic vent stay extend to 20seconds.
10seconds is too short. no fun to vent anymore with this role.
Won't happen, with the new task system mechanic can simply choose not to play the game. 20s is too long.
I followed the #816356997564727367 channel, but the managers didn't press the "issue" button, so even if I follow, it won't be delivered. Can you press the button every time?
Depends on the announcement, people actually complained we published too much 
So we usually publish updates to the game or announcements relating to services being down or events. Sometimes we also just forget
as much as some people try to claim they are gods of thunder, they are, in fact, only human
Why can't we speak in the chat when we are spectating?
No
The question was why they can't, not whether they can
spectators mid game were griefing games
Ah, sad :'0
😳
%feedback
Vulture - Should get a rough estimate on where the body is on their mini map similar to Technician to not make it so strong instead of the arrow
Locksmith - Can lock people in the jail too
Mortician - Can become the role of that which departed by choice
Astral - Travels further based on the map
Bodyguard - Can put an invisible layer of defense on a player and gets notified when the user is attacked
Morphling/Party - Combine these roles so voice gets distorted for self so people won't know immediately, also party effect is active immediately in the match
Demolitionist - can lob a bomb a short distance but if they miss it will make a noise alerting players with a technician type notification (also goes on kill cooldown)
GooseChapel - jail will not automatically open after a period of time, they have to be let free
Vulture - The arrow works very well if you ask me
Locksmith - Their job it to open locks, not close them, they aren't a jailer
Mortician - not sure what you are saying here
Astral - The distance and time it can move has been balanced already
Bodyguard - Would make it a kill stop role, which has been repeatedly said won't be added to the game
Morphling/Party - This would give the role 2 abilities and completely ruin the fun of party duck
Demolitionist - This ruins the deduction aspect of trying to remember who was near you when you got the bomb, also makes it harder for the bomb to be passed back to the demo
Goosechapel Jail - this would just lead to people being locked in there over and over with no way to get out unless they were a duck or other venting role. This would be entirely too easy to use to grief other players during the game
I think for mortician they're requesting for it to be able to change it's role into someone who left.
Problem is, that could create a meta where any goose that's about to be voted instead leaves, allowing the mortician to pick up where they left off.
Plus it'd be literally useless in private games where no-one has to leave, being an extremely nuclear nerf if you ask me. 
Yeah those are all fair points, I play with a small group of relatively competitive players and these roles just do not see play because their lack of contribution but the consideration towards a random lobby wasn't thought about
Vulture has been found to be way too strong atm though hence the first suggestion
Vulture is IMO the hardest neutral role to win as
ppl can just camp the body for a second to see if your hangry little birb is making a beeline for it.
only the killer can do that and risks exposing themself
so can the sheriff or vigilante
no, if you find a body you can just sit there for a second to see if the vulture comes bumbling by
why they gunna sit on a body XP I guess knowing about the vulture they could in theory
but 9/10 vulture going to find it before anyone else
not looking to argue btw just debating

cant' say i've seen that in my experience. I have had many games where bodies constantly got reported before I got near it
well your in the right place then XD
maybe avenger could pick up a body locating property in the event of a vultures existence to make it a proper counter measure idk vulture is fun just feels like you just have to be lucky to stop it 😛
might be due to it just not being best for smaller groups of around 6-8
SEe, for me it is always the opposite, i have to be lucky to find the body before anyone else does XD
It's a fairly swingy role
ya, smaller groups definitely give the vulture an advantage
since the game supports 16 it definitely would be a lot harder to get to it first even if you know where it is XP
how is bodyguard intended to be played? maybe I am missing something about it but it feels like it promotes stacking which is very hard to deal with as a duck?
ninja being the only way to punish it in a 1 killer lobby
and then u cant even be that XD
I would suggest only turning on bodyguard with 2 or more ducks
also Mortician can transform into the dead crews role was the idea if they choose
the group I play with almost always has assassin enabled to prevent role revealing issues
being able to know the role of a dead mate does not seem to swing things because of a soft rule to not roll call roles in voting 😛
maybe just not for us though tbh
well, the problem with the "role steal" idea is this. if you take the role of a neutral/duck that is team swapping. If you can only take the role from geese, then you know easily if a duck or neutral is out.

sorry if I typing a lot about stuffs I just enjoy the game and wanted to share some ideas for funs
but it would be kinda funny if you could turn urself into the dodo haha
traitor time
except the devs have already said that team swapping isn't going to be a thing
No team swapping!
Also stop insta-reporting bodies. It's never in your interest. You gain no information by reporting a body you happen to walk past. You are also removing the opportunity to catch the Vulture and you basically nullify the mortician.
As a goose it is almost NEVER in your interest to report a body right away.
So a spectator who joined from the start can talk to dead players?
All the roles you listed have their place, and if your group feels they are weak or vulture is too strong, maybe you need to rethink how you play around with those roles.
That's not a criticism, btw, but a general statement. Lots of times, when a role feels unbalanced, it more requires a change in thinking about the meta rather than any problem with the role.
i think it is mostly just numbers
when there is only a few ppl demo cant get away with it XP but when 16 definitely chaos
The issue was that a spectator could call a friend via discord or similar, and tell them all the roles mid game.
I thought the issue was that people were joining midgame, trolling the players, and then leaving before they could be kicked.
That was one of several issues with how it used to work
Same..
As far as I've seen, the meta seems to be to insta report bodies for the most part. If you don't, most of the time you'll be accused of being a dodo, dueling dodo or a killer if you're seen walking away / around a body. You'll look really sus, which is what some evil killing roles will use to their advantage to convince the geese to vote them out. When you're a good goose role, that can really mess you up.
Mortician does caution people from insta reporting if you announce it, but that essentially requires revealing your Mortician role to some people which will often get you shot by the Assasin. Well, unless you just claim there's a mortician in general and the assasin hesitates to try shooting you for it.
It all depends on your group
Insta reporting is usually with players who come from other games do because in their games there is not much going on
"Oooh a body, something to click on".
In our game, seeing a dead body doesn't help if you insta-report it
While I like the new crafting system, with everything giving the same chance of an item, I kind of miss the old item icons for the different regions. Is there any way to bring them back for another purpose?
I feel the same way. If it wouldn't be too confusing, maybe make it to where during gameplay, finding a material shows the original art for that theme (like crystals and stonks) but when it is in your inventory it all becomes the generic gears
Finding a golden gear just doesn't have the same rush of excitement as finding a Microchip or a Stonk
Agreed
I personally think the golden gear should look more opulent and garish, currently it feels less “rarest material in all the land” and a little more “the hardest color of these to find” 
I personally think when our task mode become everyone share my friend and I do not want to accomplish it anymore because it seems like our task is infinite.
i am still hearing people say that there are too many task victories and others saying too few task victories
I wish there were a way to adjust how many tasks there were
The more people who think like this the more difficult it will be to win by task. If no one thought this way you would be able to win by tasks.
I can assure you it's not infinite, but as per @crimson notch you can change the pool size.
We put a lot of effort in balancing the game but understand that groups will play differently. Where it matters we give people the option to change those settings.
You have ultimate control of how likely or less likely a task win will be for your group 🙂
What is the mute shape next to the character in vote time?
means they have enabled "no-mic" mode in their settings
to visually indicate to you they are not using a microphone. If that is the symbol you are talking about
thanks.
can we force-enable role revealing after player kick?sometimes players got a kickout just due to other reasons (like social problems or just revenge from last round)
not for being spectacled doing kills
Balloon indicator for partied. Some players are using voice changers and can't tell
If the partied player knows their partied, they can say so immediately.
If the partied player doesn't know, and only speaks up halfway through the meeting, it changes what people are talking about rather than starting with it.
Letting people know they're partied out the gate would be IMO a heavy debuff to the distraction role.
I already knew that.
I am just sharing what I experienced in public lobby.
I am only suggesting
There one using voice changer we taught there were 2ducks but happens to only a demo
yeah,partied role should have an icon to identify,but not to seen by other players,just like the silenced mark
i'm also got fake partied or silenced roles in games
I'm OK with fake Silenced, because it's as much a strategy as anything else. Fake Partied is annoying, though. Best advice I could give is not have Party Duck if you don't know the group you're playing with.
IMO, someone using a voice changer to act like their partied is on the same level as someone peaking over at someone else's screen to see what role they are.
If you're using outside help/additions to give yourself an edge, It's cheating in my book; Full stop and get banned.
The only time I'd condone a "fake partied", would be if that person is able to make their voice sound like that naturally.
In general, I find voice mods a bit annoying but if they're explicitly using it to act partied they're gone from my lobby
indeed, reviewed last night's screen record,and found some very sus behaviors
for example, I found an dead body at my mission point,and just got kicked just because "if you didn't killed that,why you report"
also in another round "I'm Vigilante,and I've slayed whomever I first met,my job has done,kick me"
Hey, just for know, has the limit of friends increased?
no but if you try to add friend 101 it will tell you your list is full
Quality > Quantity of friends
But all of my friends have their respective qualities :'c
have you played with all 100 friends on your friends on your list in the past month?
80%
The new version you can see who isn't coming back
:'v Yeah, I saw
Hey, I'm having a problem, why can some people join my game but some can't do?
when did you make the room?
When a patch just came out, you all need to be on the same version.
Brazil (language Portuguese)
A new patch is out so everyone will need to be on the same version as Rognik said
Yes, they had already uninstalled and reinstalled the game, but still can't join
Yes
Hi, I am getting kinda lagged out of the game after updating to v2.07 and I’m not sure why
I can assure you, its 100% a connection issue, Our servers are all green
The update had nothing to do with it
We're monitoring them as we speak
Okay I’ll try resetting to see if that’ll work
Especially after an update we specifically watch the stability of the servers. We'll notify people if we see any issues.
Many developers watching like hawks right now 🙂
Asking for a friend: Is it possible to still lock the floating joystick on mobile?
I think we can look into that
Now I could resolve the problem, my codes was been with P at the end, and the map was the jungle, I don't know why this problem happens, but it's all ok now
i think there's an issue with the floating joystick. when i hold a direction (ex: left) then press any part of the screen, the joystick considers that as a directional input. so if i'm moving to the left, and i spam a button (ex:kill, or report), the bird ends up moving back and forth. this means mobile players can't spam buttons anymore, which puts us at a disadvantage in comparison to pc players. love the update overall, but please fix this issue.
We can look into this ^
Did you try restarting the host ggd game and recreate the room
We're fixing this as we speak, will push an update as soon as we can.
Thanks for letting us know
Have mass disconnections/app crashing been reported since the patch? Started a lobby for my group and everyone thats on mobile has crashed repeatedly and are reporting that their apps crash immediately upon restarting. Everyone in the current lobby that isn't on PC is having this problem currently
I play on PC and always use arrow buttons. My arrow buttons will no longer let me move in-game (or in the lobby).
No, we're not detecting anything abnormal.
Try closing that lobby and recreating
i rebinded, its works if you do so
Can you please add the stationary joystick back to mobile? The floating joystick feels very similar to the touch screen option where I have always had trouble moving. Now I basically can’t play unless I want to creep up against a wall the entire game. Maybe just add it as an option to controls where you can use touch screen, floating joystick, or stationary joystick?
Please change the chat bubble selection sound to a different sound than the friend invite and friend request sound. You're driving us crazy 😉
So many bags on mobile last update destroy movement and cool-down on kills and I saw one hacker
Any chance of adding the ability to type symbols in text chat? Sometimes I try to type in a heart during text chat but I cannot is "<"
Probably not. Keeping people from drawing inappropriate emojis
You should just write "blood pumping organ" in the future to show your appreciation.
And fix please
Red eyes
because they show a white layer at the bottom when the goose moves
All cosmetics have always done that, they're all about 1 pixel above where they're meant to be.
Please give the option to have a fixed joystick, I find the floating joystick a bit tricky to use.
Hot fix should be on the way for the floating joystick + other input. Team was pretty quick to react to that feedback
Awesome!
Floating joystick is pretty much bad for me, should be an option to set it as fixed for mobile users.
I don’t see the option to test if my microphone works on mobile ^^
And in the overlay after meetings, everytime I speak, my goose-avatar disappears!
It's on settings when you're in lobby/longue.
Thank you 
Lots of bugs going on
Now it's hard to move when playing on phone.
The joy stick for starters on mobile keeps moving you the opposite direction of where you hit the kill button. Keeps shutting my game off. And not seeing people online are a few of the main issues I have
Thank you guys for listening 🙂
Hotpatch is already on the way for floating joystick
Woo
Please change the skill of the mechanic and spy to the original as before.
The reason mechanic was changed was so they weren't invincible. Otherwise, with the new task system they would've had no reason to leave the vents.
I don't understand what you're saying. What about the spy?
The spy you're thinking about was actually bugged I'm pretty sure
The new spy was how it was meant to eork in the first place
Also if mechanic doesn't have to do tasks anymore, they don't have to leave the vents, and they can't die whilst in the vents
Please explain it a little easier. I don't know what it means even if I use the translator.
I think the attraction of a mechanic is not to hide and die.
The spy was glitched, the way it works currently was the original intended way
You may think that, but some players wouldn't leave the vents with the old mechanic
You should've done that from the beginning. Why are you changing it? It's uncomfortable
지금 변경된 이유는 새로운 태스크 시스템 때문입니다.
So you don't want to change it?
I'm not a developer, I'm just repeating their words.
Will it change if I tell the developer?
They will read this discussion. They read everything. I don't see them changing it however
You think you're not gonna change it?
The reason it changed was because of balance. With the new task system, it made the mechanic overly strong as it didn't need to do anything but hide.
As always we review the game play for everyone and adjust the game as we see fit.
We do listen and we know a few people have made complaints and we are reviewing it, but at the moment nothing is planned to change as yet
It's really the worst that a spy has changed.
We have uploaded a mobile only version patch, I think it might be just awaiting for review on iOS
How is it worse now, can you describe it?
As soon as the spy figured out the other person's job, it was good to kill the other person the next time and make the job his or her own, but after the change, it's hard.
Nobody said it was suppose to be easy, we will review as always though
Especially after voting, it's hard to notice that it's a Canadian goose, so we have to keep holding meetings and it's inconvenient.
The way it worked before was a bug, like they said. This is how it was originally meant to be, like I said though, we will review it
Thank you for listening to my opinion. I hope it will be resolved well.
Have you tried the update 2.07.01?
Some people seem to want to use fixed joystick which is before patch.
Also, there is a saying that the phenomenon of flinching during the mission.
There should of been an update 2.07.01 which should stop the flinching
If that is still occurring then let us know
Can we choose a joystick between the two?
This update went out a couple of hours ago I think
Ok, Let me ask him one more time!
We can try and add the fixed joystick too, we just thought this was a better option at the time
Thank you for your kind answer.
Oh, and they want the joystick to be fixed in one place, not anywhere on the screen.
Is this option possible? They wanna it's the same as before, I think.
can we force-enable voted out player role revealing on private games?I'm getting consistent revenge vote out (just because some non-game troubles)
some people use vote out just to revenge,not for duck kicking
Players will play the game they want to play, host can enable role reveal or leave it off
if you find thats the case, I suggest finding a new lobby to play with because that doesnt sound fun at all
okay,I'm just has a whole unpleasant night (every round got immediately voted out)
whatever I got the role
sorry to hear but if you find the right lobby 
I know it can be frustrating but can't force people to play a certain way
yeah and once again,sorry
Better to find a group that plays in a similar play style
deduction vs chaos 
Some of the time, role reveal is turned off because they're streaming and they don't want people to stream-snipe their role.
New topic: is it intentional that my name disappears from the list when I talk during the transition screens?
That was pointed out this morning and already fixed for the next patch

No, it's still going on right now.
the next patch is not the current patch
"fixed for the next patch" 
Ah. My bad. Brain too tired to understand.
Many rooms are playing games with assassin fixed Pelican fixed systems.
To do this, set the remaining roles to ?, but if set to ?, the roles do not come out stochastically.
Even if it is set to ? to solve this situation, can I make the role come out as the second priority unconditionally?
That's not how the ? setting works.
If you don't have enough roles with a ✅ for all the eligible players, any remaining players have a 50% chance to get a role with a ? or a vanilla goose/duck role
Will the scroll velocity on options stay fast?
can you elaborate on what you mea
I give a little scroll to down and the screen go too much down, it happens since the update a few days ago
for the settings? role selection? everything?
everything
is this with a controller?
My friends also are complaining about this problem
No, everyone uses keyboard and mouse
scroll sensitivity is too high?
Yes
Have you considered adding more "tiers" to the task pool? I play with the same group regularly, with a full 16 person lobby we will always run 3 ducks 4 neutrals, and before this change, we'd have 50/50 task wins with tasks set to 7. Everyone hustled to do their tasks. We had no problems with the old system. When the new system was made, there are only a few preset "pools". If we leave it at normal, every game is a task victory. If we leave it at large, there are never any task victories. I'm not exaggerating when I say that we've had one, maybe two total task victories over the past two weeks with a group that plays together several hours a day on a near-daily basis. Are you guys looking into adding an option in between normal and large, allowing host to control the specific # of tasks in the pool via slider, or anything like that at all? Or are we just stuck in this new "tasks aren't even worth doing anymore because we're not going to get a task victory" place we've found ourselves in?
edits for a few spelling fixes
we can change the number assigned.. the difference between normal and large is not as big as you might guess
it was once 1, and now the difference is currently 2
If you have the attitude of "I'm not doing tasks because we won't get a task victory" then that's a bit of a self-fulfilling prophecy. Especially if more than one person chooses not to do tasks.
It's big enough to swing the "always a task win" to the complete opposite side. So the difference in the two is two additional tasks per goose?
apparently its big enough to swing it for your group, yes
And in my opinion, a task win is the least desirable outcome. It means the Ducks were too slow killing and the Geese failed to use deduction to vote out the ducks
it is two per goose .. so 18 tasks across 9 geese yes
You must have missed the part where we consistently had task wins with 7 tasks per goose in the old system
It's more a product of "Well we have a task win once every 50-60 games under the new system when we're not playing with a task list size that results in every game being a task win, what's the point in working hard to get them done?"
well, i can tell you that we're paying close attention to feedback, as well as looking the difference in data in how often games end and how they end and how long people are playing now
thanks for your feedback
yeah love that you guys are always in channel reading people's issues, thanks for reading mine 🙂
I agree about it being the least desirable outcome! But before the change it was kind of a race against time for the ducks/neutrals. That element of the game is kind of gone now.
For my group, anyway. Can't speak for everybody obviously
One tip I can offer is try to get as many tasks done as early as you can.
After you're dead, your tasks no longer count and if you had say 10 players and 2 ducks, 8 players contributing to the task pool (lets say 7 tasks each) suddenly becomes 7 players with 9 tasks each once somebody dies. Lets say two more die before any tasks are done, it is now 5 players with 12.6 tasks each, far more difficult to accomplish.
I understand how the new system works. I'm just offering up my experiences with the new system compared to the old system with the same group of players.
indeed,and don't do vote out just because sus events (you might voted out geese or versus dodo)
sample version of new system 8 goose 2 ducks 1 falcon 2 dodo 1 pigeon. goose have 5 tasks each(5per for 40 total) round 1 each goose completes 1 task but lose 3 goose leaving 5 geese(6.4 per for 32 tasks total) lets say next round kill 1 dodo 1 goose and 2 tasks done each 4 goose left(5.5 per for 22 tasks left) now another round complete 2 tasks lose 1 goose and other dodo and a duck leaving 14 tasks for 3 goose left (4.7 per goose for total of 14) so now we are left with duck falcon pigeon against 3 goose who have to complete task win. at best you are stuck with only 1 killer but with fewer people around it is easier and easier to get kills while you are still stuck with the same amount of tasks as what you started with. pretty much 5 per goose. There is very little progression and your best hope is to get an early duck otherwise the best strategy is to ignore tasks since they do not matter in the end. so now you just have to randomly guess or stack kill. cause why do tasks if after the 5th round i still have the same number of tasks as what I started with. let ghosts get 1 shared task each round I think this would help out with the task win balance.
We're noticing games drag on less and task wins are not meant to be frequent. The pressure for ducks and killers to start killing early is even more important. If they lag behind kills or don't vote aggressively a task win becomes more likely. It is designed to get the game rolling off the start so people(killers) don't just sit there and do nothing (which happened more than we would have liked).
The game stats are overwhelmingly positive. We may make some adjustments but the end result is more players are playing. More people are sticking around for longer, more people are getting the chances to play the roles they like, more people are having fun based on their engagement, and we have reduced griefing down to almost nothing.
If we see players adapting to this system in a way which makes it less fun for players we will adjust it.
It might take some time to adjust to the new system and play style. It's ultimately a different strategy and slightly different way of thinking about time in game.
Not a fan of this change, I don't think the mechanic was made overly strong by the implementation of the new task system.
It's ok, the mechanic in the new system was basically allowing people to just hide in vents and do literally nothing. It wasn't strong before but with the new system it gives way too much edge to the other geese by having an invincible player.
We understand not everyone is going to like it but most people also don't realize we did it to nerf the hiding in vents entirely.
Now other players can't just stay in vents willy nilly 🙂 Making it weaker for ducks and pigeons.
It's too easy to just stay in a vent. This is bad.
Why not increase the mechanics cooldown?
At game start or meeting's end, you could change it to 30-40 seconds, maybe.
This is even less fun.
Also doesn't solve the problem.
We've thought about it, quite a bit.
A sabotage that lets the ducks eject from and make the vents off limits for a certain time 
I haven't played as mechanic much yet, but I suppose my opinion could change
due to the new system,some players got unfair treats (aggressive vote kicks whatever their roles are)
just because sus behavior
roles are not having problems, but task system does
i think he's referring to the holycajole conversation
yeah
Can I introduce a red check mark when a host selects a roles?
A red checkmark gives priority to the roles.
for example Priority: Red (V) > Green (V) > (?)
We desperately need that function
i'm also thinking about add something like this........
also,i'm thinking at Anti-Agreesive Play Methods
for example,your vote has a cost or something
That cost is of voting out a goose
currently i don't have the full plan,the plot is something like "you voted the wrong onw,you got a task doubler or something else"
so if somebody is using vote to do something other than kick duck,they will got payback
So everyone who voted for a goose when a goose gets voted gets their tasks doubled?
Sounds like a hard sell under the new task system 
Plus, Remember that an overly passive lobby is just as bad as an aggressive one. If no one is willing to vote due to getting punished for voting "wrong", then the ducks can get away from a lot more situations due to the geese not wanting to vote on something that they don't 100% know is true. (And why wouldn't they? They'll get punished for a wrong vote, so might as well just try and finish tasks.)
i know,so i'm still doesn't has a idea yet
but aggresive vote really destruct play feel (you reported a body and they voted you out)
just beacuse "maybe canadian"
So does a passive one
You call out a duck who killed in front of you, and they instead vote to skip.
Then you die next round by that same duck, and no one bats an eyelash.
yes,both side hurts,but there should be a stop on both things
Final Note: dodo
The geese: at the very least, need to make sure they don't vote out the Dodo.
Also, How do you make a mechanic to fully stop aggressive/passive geese?
It's a social issue, not a mechanical one.
as for my info now,not all was social,just because new task system,3 rounds of kill and report with no info,they pretend to Aggressive kick even there is a dodo
just because all-tasks are assoc. to remaining so classical method is no chance
It has nothing to do with the new task system, you may just need to find better lobbies.
Adding mechanics can alter how people play, but it can't enforce it.
Aggressively pushing someone with no evidence as a goose, is an objectively bad play. Because the geese have majority, you're more likely to be pushing a goose or Dodo than you are a duck.
No matter how much we'd like to dream, you can't add a mechanic that forces people to play better. All this would do is push the people near the middle of the spectrum towards Passivity, and make the aggressive players become 10x the nuisance they already were.
@radiant pewter The cost of voting out a goose is that everyone else needs to do more tasks before you can get a task win. With dead geese not counting towards the victory, the geese need to be more careful about voting out the wrong people.
As for the mechanic situation, could it maybe have a hybrid of the old and new systems? Let him jump around to different vents as much as he likes, but gets kicked out after X seconds?
thats how it works now
unless you mean no cooldown whatsoever, in which case that does almost nothing since you'll never catch him at the right vent he leaves and reenters
Huh. I thought the mechanic was kicked out after a single vent jump.
well, i guess im wrong or you're wrong
That's usually the way it is. It's been a while since I've played on a map with vents/sewers, but I'm pretty sure part of the change was that mechanic can make one jump, or wait a certain amount of time. If that's the case, the suggestion is that the mechanic can stay hidden up to the time limit, whatever that currently is. If you're right, and mechanics can jump around without being forced out with one jump, then no change is needed.
im somehow pretty sure that the change was not that mechanic can only make one jump lol
if you think a bug has occurred, please open up a ticket in #troubleshooting-and-bug-reports
there are a lot of new players here, so if you're uncertain about something, it would be helpful to err on the side of not misinforming
Next time I can get mechanic, I'll update this info.

Why isn't GGD on mobile any more
It is on mobile
Hello. I'm from Russia. I wanted to ask about the donation to the game. I liked the game very much, I play through the phone and it's a shame that the issue of payment in Russia has not yet been resolved. I wanted to ask if this problem will be solved in the future or not?
My own game is echoing my voice, I'm hearing myself twice
Hey, the one time a #troubleshooting-and-bug-reports can also accurately be posted in Feedback 
oh, sorry
It's because I already opened a ticket to talk about another problem, and I don't know if I can open two tickets at the same time
You can just add it in your current open ticket 
okay
Just to make sure, it's not someone else's mic that is echoing back to you?
its ok Rognik they opened a ticket
This is a geo political problem, and one we can't solve 😞
It's so uncomfortable that the map doesn't turn off with ESC key.
Sorry about that, must have missed a check. Should be fixed in the next update. 🙂
Thank U
I really love the controller support features. However, if I had to say one thing: it's sometimes confusing in the voting screen when you have a yellow box to select people with, but also the players light up with a very similar yellow color, so it's easy to lose track of which person you're hovering on. Just a simple color change or similar change would be nice!
Thats a good point
also, I don't know if this is a bug, but when I'm using controller I am unable to light torches when lights are down. The match just doesn't travel fast enough to start a fire
@chrome turret
Hmm this might be a sensitivity issue? What controller are you using and whats the value of the sensitivity slider in the settings?
@chrome turret I was at 40 sensitivity, I'll try raising it
I noticed this during beta testing with a 3rd party xbox controller.
Was definitely working before release, at least for me, so I believe it would just be a sensitivity issue as mentioned.
My arrow keys don't work to move around the map, I have to use W,A,S,D.
you might have to rebind them in settings
Are you not able to rebind them in settings?
We are playing on basement, on trick or eat. When we vote a villager instead of the vampire, it comes to the victory screen for the villagers, even though we voted incorrectly
it happened twice
Please submit this as a ticket in #troubleshooting-and-bug-reports
Include any other details that may be relevant.
How to rebind or reset to the arrow keys? I tried going to settings and clicking them but it's only the WASD keys
press the button of the key you want to change, you'll see "..." press the key you want to change it to 
หาเพื่อนเล่นเกมส์คะ
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Been suggested many times, been rejected many times
i'm thinking about a anti-sniper role (but that's too similar to AU's good guesser,so i gave up)
I personally still question why the Politician/Esper geese even exist lol
turn the roles off
yup, fair enough
Politician is a passive role which hard counters the Snitch, and gains a small security blanket in a 1f1
ESPer immediately ruins whatever plans the ducks were going to try with that sabbo, at the cost of showing them who to kill to try again.
ESPer goose is definitely a weak role, and might feel bad to play, but it has a place.
Both of them are fairly passive
people like active roles, they want a button to press
i liked old detective for the game a lot more
but people are going to whine
yeah, I liked old detective too. It was actually my favorite role
or definitely up there
i never really wanted to chang eit
I will say tho, blocking a sabbo as the ESPer makes for a mighty good distraction against the ducks.
Now they'll ignore whatever strategy they have to try and kill the one guy who blocked the sabbo
Esper is exceptionally strong late-game against Ducks that actually use their sabotages strategically
In my opinion, from what I've seen, Politician and Esper Geese have no use 95% of the time.
Simply because Politician is too complex for most people to play effectively, and ducks seem to hardly use the telepathy/whatever the other one is called in the basement which almost completely renders the Esper useless. From my experience, anyway.
Sorry, I actually feel a bit bad now. I don't mean to hate on the roles, It's just how I personally feel
Nah it's alright, everyone has opinions and debating them on the internet is half the fun 
They may not feel like they are accomplishing anything, but they are negating useful tools for the Ducks. As an aside, it might be neat if the Esper got a little ❗ over their Goose for a second when a sabo is blocked (only the Esper would see). As it stands, the Esper only knows anything happened if they are in the foggy cave or near Yee-ucky
Both of them are fairly meta-heavy roles; you kinda need to be in a lobby where everyone knows what they're doing in order for them to be truly effective
Though i would like this added as well 
It's really not so much a weakness of Esper as most of the time you're probably playing with lower-skilled Duck players
Politician is tough to "make plays" with, as any attempt to coordinate votes is always risky
I can see the ESPer being the new "hidden gem" role
I'd just need to play it more often before it goes up on the teir list 
also btw hating a role even when it has a place is perfectly fine
i personally dislike the Technician: it's hard to use, it's clunky, and it's unreliable past the first 2 rounds (when sabbo's are being unlocked in the first place)
I don't think you'll ever see it being a "popular" role since it doesn't have an activation. Like Herbert said, people want to push a button.
I like Technician personally, sure it's unreliable but sometimes it can really help putting sus on a killer
I liked the contrast with old Detective and Technician, where Technician was strong early game and got weaker, and Detective was weak early game and got stronger
old Detective was great, you could only use it once but it was a big play if your gamble paid off
with the current one, chances are the body will be reported before you can check a killer
Thematically I think current style fits the idea of a Detective better, as a real detective wouldn't just investigate one person
Hot Take: Old detective was only a little less mid than the new one is.
Sure it would fully out one player, but you'd just have to hope to god you didn't die before you got to use your one ability, and if you wasted it, then it was gone forever.
Very true. High risk and high reward
yeah
Whereas with the new one, you at least get a few tries, and can investigate someone multiple times to get a similar effect to the old one
The new one is more situational, in the sense that you'd need to tag a killer before the victim's body or other bodies are found, or someone rings the bell for a meeting
Add it to the list of "Goose roles that get infinitely better when ppl stop insta-reporting" then 
That ties back into something that (I think) Shawn was discussing, that it is never beneficial for Geese to insta-report bodies
Alright good the ESPer is dead, because how else would you explain the Mind Meld we just executed 
@crimson notch good time of the day, can I find out why players from Russia complain about the difficulties of logging into the game?
Many connection issues for Russian players are due to geopolitical issues that Gaggle cannot control. Affected players may have better luck by attempting to use a VPN
Многие проблемы со связью у российских игроков связаны с геополитическими проблемами, которые Gaggle не может контролировать. Пострадавшим игрокам может повезти, если они попытаются использовать VPN. (Гугл переводчик)
Remove the invite button if you are in the main menu
@timber obsidian probably should
?
We are currently looking into another way to authenticate Russian players and those affected by DNS rerouting/blocks.
we do, it just takes time to load i think
Just checking, was able to replicate it
And also remove the join button if the lobby is full
Thats a bit trickier but an option
I think it will but it isn't updating the state on transition. As for the full lobby removing join, that is trickier not impossible, but it's it really needed?
Above was refering to this
When you're dead and watching the player, you don't hear the dead
That is true, you're spectating the living
hearing the living and the dead at the same time can be overwhelming
and confusing
When you play as a technician and die, you see a place of sabotage
Yes, this is working as intended. Your ability is passive, and once you're dead means nothing.
No point in disabling it
one minor thing that would be neat, is have a little "don't ask me again" box that can be checkmarked for the "use the input controller to play?"
I have a controller plugged in at all times, but I don't use it for GGD
We're taking a look at this
oh cool
I'm late saying this but I'm glad you changed the name of top storage in the basement to Curiosities. Don't have to ask people which storage they mean anymore.
And thank you for adding dates to the limited time cosmetics so we know exactly how long we have left to purchase or craft them. 
Love that you made during game voice chat an option in public lobbies and not just for meetings.
maybe we can make a warning info at observing mode "you are watching other players playing,no spoilers" (found this in some room)
It would be nice if the technician role had an arrow around the player's character (similar to when you click on a task that gives an arrow to point to its location) that indicated the direction of the general area the sabotage came from, sometimes technicians don't check their maps for where sabotages came from, and this would help them utilize their ability. If an arrow sounds too specific, perhaps an exclamation mark or something that tries to get them to to open the map to see where the sabotage came from.
If an arrow is a possibility, one issue could be is what to do if the technician enters or is already in the general area of the sabotage, maybe give their screen a red color indicating they walked into the area of the sabotage location
A red color kind of like what the avenger gets on their screen when their ability activates
Maybe there's a better way to execute it
Remembering to open the map and check is part of the skills for using that role, much like Remembering to spy on somebody during a meeting as spy duck.
I do like the idea though.
yeah,this should be added
ima be honest, if I didn't have to be glued to the map as Technician i'd probably like it a bit more
You don't, just spam tab and see. Takes <1s for experienced players. The arrow just add clutter.
There's no need for one. The minimap should light up with the zone, assuming sabotages still show up on it.
As for detecting sabotages, every one of them is tied to a sound cue. Recognising which one is which comes with practice. And, as mentioned above, it's up to the technician to remember to check to be helpful.
Since the technician ability is a zone, what does the arrow do when you are inside it? It can't point anywhere because you're within the zone, but it also cannot not point anywhere because players will assume the nearest person is 100% a duck because the arrow disappeared.
The technician hardly needs a nerf
I was given a bomb, and when I wanted to hand it over, I accidentally clicked on the task and died because it was on one button
Not all sabotages are tied to a sound cue. Communications and Telepathy are the two I can think of, as well as the fog sabotage.
The other sabotage that is not tied to sound is Clairvoyance.
Clairvoyance and Telepathy are the only ones that don't have an auditory or visual cue (unless you're in the foggy cave or near Yeeucky).
OK, that's the one exception, but those are also the only sabotages that can be blocked by a goose directly.
Also the Teleporter sabbo on NC (unless your in the cargo area)
It used to show right beside the teleporter itself many months ago
I guess that just seemed too obvious. At least there's somewhere nearby that shows.
%feedback I enjoy the friends list but I think there should be a way for the host to put the entire lobby on ‘Do Not Disturb’ or ‘Friends Only’ instead of allowing the individual player to decide. It defeats the purpose of a host giving out lobby codes to friends if people can join off of their friend’s friends list. While this can be combatted by kicking, asking everyone to go on DND (which we all know there’s those few who won’t), or we can just kick them, it’s a waste of time. I just think hosts should have control of who can and can’t enter their lobbies as this also makes it hard for people playing with friends and/or streamers to have a smooth gameplay experience.
Will talk to team about this but I’m sure they’ve seen it already
I would almost think it would be better if you could only join your friend if your friend was both lobby host AND had joining enabled
maybe password-protected lobby could fix some problem
you enter a lobby,but you need to enter a password
The lobby code functions as a password for private lobbies, we're just accustomed to sharing them
But then that defeats the entire purpose of being able to join your friends.
Sometimes, the host asks players to invite all their friends so they can fill the lobby, other times, the host asks players to not invite people, having the option as a setting rather than only allowing the hosts friends, works better in my opinion
I think it's important to keep in mind that we here in the discord and with our communities aren't necessarily indicative of the average goose goose duck player. What makes the most sense for a GGD "power user" may not make the most sense for everyone else.
Host should definitely be able to control their lobbies though. And not being able to join through the friends list wouldn't necessarily preclude someone from joining with the lobby code as normal.
Very true but in my case I usually want to keep my lobbies unlocked for people that are invited/suppose to be there
Right, I think these are valid points. Will bring up to the team but something we will need to discuss while taking into consideration complexity of a solution. What do you guys think of just disabling the ability to request to join a room? Does that solve the problem?
Another solution is to disable both requests and invites and make it joinable by room code only. This makes it more difficult to form a room but can be controlled by room code anyways. So this would be like how it worked before.
I think the solution of having just the host be joinable/be able to send invites is a solution that is more technically complex so can lead to bugs.
I think making it possible for the host to enable or disable "Joinable from Friends List" as a lobby setting should satisfy most situations
Good suggestion, let’s see if there are more. I’ll see with the team if that’s something feasible as well.
Ideas iterate ideas! (I basically just paraphrased Arty's idea anyway
)
It’s company policy to not give duck side too much credit 
I didn't do anything that would warrant credit though
Whatever is easier for you guys honestly. Not too picky on a solution if one works better and would lead to less bugs.
I think I was moreso thinking a lobby option like you’re saying but phrased it poorly.
My original assumption was ‘Since I’m the host and have DND on then nobody can join via friend list for anyone in the lobby’
Hey.. Why is not loading my game? I am in Russia. Error:
StatusCode: 0, Message: Connection Timed Out!, Content: , StackTrace: at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
//AND BLA BLA BLA about BestHTTP service
Hello
if you're a russian player, we've been getting reports of them not being able to connect
You will likely need a VPN, although not all VPN's will work
If I could direct you to this thread: https://steamcommunity.com/app/1568590/discussions/0/5706632550010672575/?tscn=1660753065
This is something outside of our control 
We just want everyone to be able to play and have fun 
Re: restricting access, definitely easier to either turn off all join requests or make it code-only. Either way, I'd prefer it being an option in the lobby settings, maybe right beside the Lock Lobby setting.
lobby was controlled by host,if you don't want your friends join,lock it
If you lock it, no one else can join either.
The issue is controlling who joins the lobby when friends of friends can join.
invite whom you want,then lock it to prevent non-wanted ones
Have you read the earlier conversation with Artemis? While trying to invite people, she had unwanted guests coming in through requests.
we dont have to rehash the conversation lol
just read above, and we're going to try to address it in a future patch
emmmm....maybe better solution is a accept-deny dialog?
i found out that somehow china was also can't direct connect to GGD (the respose is also Connection Timed Out
a lot of players from china may need a vpn to play
really appreciate the 'do not ask again' button for controller 
My friends and I are have a problem with the new update. Whenever a game ends, the game doesn't bring us back to the lobby, it puts us to a black screen or leaves us in the game that ended
@fair plinth #troubleshooting-and-bug-reports
Thanks
eyup, the game has been glitching out for everyone
and the team is working as fast as they can to resolve the issues
yeah I know
We are currently looking into it
Yes yes, I already reported it to moderator
Does it happen only on basement map?
nope
ok thanks
sureee for ggd 100% ill help with bugs
So, I haven't been having the issue where the game freezes or lags at the start of the round on any of the space maps today. We had it on all of the ones with the chapel/manor lobby. But we are having the issue where people are getting "stuck" in the map after the match on both today.
we just updated, please make sure you are on 2.08.00
this should fix the problem for now
I’m on the new update and for some reason it’s stuck on the loading screen and I have no idea why
Unsure if you require this information now, but @misty relic was experiencing the stuck in game issue last night (my time) in collideduckscope's Mallard Manor lobby, and many of us were finding ourselves freezing in the lobby for several minutes.
This was pre roll-back
happened on mallard manor and goosechapel as well
I can't enter information😓
What do you mean? You can open a #troubleshooting-and-bug-reports if you’re still having issues
So in my game, a pigeon sneezed on everyone except the Canadian. The Canadian was shot in the meeting by assasin, and the Pigeon ended up winning the game
That's the way it works, the pigeon counter resets after the meeting is done
I will say the odds of that happening are not high lol
Could've been an achievement 😛
A similar thing happened a couple months ago in my lobby. It's rare, but not unheard of. Assassins, aim carefully!
I had that one too, too bad I was duck and lost because of it XD
I will say this. Why are we not allowed to turn off Emergency meetings like we did back in the days of the plus?
Even with the fixed joystick my goose still gets very jittery with the joystick on mobile, but I think it depends on my model.
It would be good if "Kick user" was overridden if the room host invites a kicked player back to the game
If we do this then people want want a setting to "prevent host kick override on invite"
It will never end. Kick ppl you don't want in your game 🙂
If they are afk, and you want to start they are griefing the experience.
either that or is there a way to maintain spectator option between games?
Spectator mode isn’t intended for players who are afk even if this is a common tactic. Spectator mode is meant for people to spectate the game. If they are afk when returning to lobby then it’s up to the lobby to wait for them or kick them
At the same time, being able to stay in spectator until changed back wouldn't hurt anything as far as i can tell
This invites bot accounts to eat up our data without being active
that's ok, but then there's no easy way for them to rejoin
The host can pardon kicks
ahh ok, that's why I suggested host invite overides kick too
so it's just one action
@silent brook
Force push to speak button would be awesome tbh. The amount of background noise/music is unreal.
a bunch of us just got stuck in complete darkness after a meeting whilst playing trick or treat.
@sacred atlas
Has anyone watching a game not received drops anymore? I still have everything enable. But it’s not doing my drops for GGD anymore.
There are a certain number of drops each campaign. It is possible you have claimed them all for this period #🌠︱twitch-drops
Why is the mechanic ejected from vents but not the snoop?
Because I find the mechanic sitting in vents indefinitely a serious threat
And a snoop staying in a toilet not
Snoop is limited to one spot, Mechanic can hide AND move from vent to vent
Snoop is also on basement, but at the same time it doesn't get to move around
Feels less like a mechanic rip off now
i dont know if you recorded it for the app duckside
Mechanic at home:
I have recordings of just abiyt everything. Have to sort it all
Those air holes must be real huge for the snoop to get extended vision
I still don‘t understand why we travelled to the past (from 2.8.1 to 2.8.0) ^^
To fix a critical bug that came with the patch
Why couldn‘t a new version be released with the fix of that „scary“ bug? ^^
Mostly because they need time to work out what caused it
And what is that creepy bug?
players were getting stuck in game or black screens
Nah, he just enters 3rd person mode 
Ok I have a great gaming laptop and the game freezes in lobby and while I do almost every task, this is the only game that freezes on my computer. I have the latest core i 7 and 32 gig of ram and a 2070 graphics card.
Please open a ticket
Just had a game end while I had the chat open. Needed to mute but the m button wasn't working, because it was instead typing in the chatbox.
Maybe force the text chat to close when a game ends?
I think this also applies to having settings open
the settings and the chatbox are two areas where your hotkeys don't inherently work
(because you need to be able to set your hotkeys, and to type)
i dont think its a terrible idea though to force close it on meeting and game end
yeah, it does feel tedious when you try to speak after a game but you can't unmute because you're typing in the chatbox instead
not that big of a deal though
is everybody's meeting numbered? I've got a round with endless meetings
Depending on the setting, everyone gets the same number of meetings (usually 1 by default, but can go up to 3), and each body is a new potential meeting.
There are also sliders for how long you can talk during meetings, so those being maxed out could also extend meeting length.
I can't talk much about the meeting contents(mostly unrelated to game),but there is something very sus (I've just see you killed that guy,but I can't tell you how I done it)
such as this (I'm suspecting that someone is using something like TeamViewer to remote other's play)
reminds me of that one game where I was pelican, and the assasin shot me out of 16 people in the meeting when I told or ate no one
I was killed early in the game, so spent the better part of it AFK in spectator mode. As soon as we returned to the lobby I was given the "are you still there" message.
Is that supposed to happen?
We're you AFK?
Technically, but only while I was in spectator mode, since I was already dead and didn't really care about crafting materials
So i was playing with my friend in the basement and the cooldown for the pelican seems a little low
Initial cooldown should be same as kill cooldown, then increases 5 seconds for every bird swallowed that round
%feedback When I'm Medium, I check its status after every task. Sometimes, my Medium pane is obstructed by finding craftables. I'd prefer if the Medium's ability wasn't obstructed by the "YOU FOUND WHITE GEARS" notification.
I agree with that one, you essentially lose that Medium charge when the notification blocks it
I believe originally, all the side tabs were at the same level and it was adjusted so that they were staggered slightly for medium, crafting, celebrity, etc. It'd be nice if the numbers were visible while the crafting tab was open, or perhaps stayed for 1 second longer, but otherwise, I think it's just one of the quirks of the role you need to get used to.
This could have been changed in some update since, but if this layering is still correct, you shouldn't be seeing materials covering Medium ability
Definitely something that will be looked at, Medium's ability should take priority over most of the other layers.
I complained about this a few months ago where people showing up on intercom or the celebrity dying blocked the medium's ability when activated. Herbert had shot me down unfortunately.
no, we fixed it to a specific order months ago
i assume something went wrong when we replaced the materials with the cogs
same
bind the wasd keys to the arrow keys
so it seems that this option has been blocked? a pity, because i used the movement keys with wasd interchangeably.
With the ability to remap your keys, some functionality was lost (such as the ability to use either wasd / arrow keys)
That was added some time ago now though.
No you can remap wasd
You can remap it, but you cannot have wasd plus arrow keys at the same time, is what I was meaning.
Yes, I mean that much is certainly true lol
I haven't played for a few days, but I swear that in July 2022 I could still alternate arrows with wasd. Thanks for clearing it up anyway. For me this option was useful because sometimes I feel that my keys are messing up and using the arrows I give them a break. I already loaded a keyboard and now I try to be more careful.
so I had to do the monte card games four times before I gave up. it takes too long and you either die while trying to play or bodies are called before the cards are done. and this is going straight to the card table while spawning and STILL not finishing before a body gets called. extremely frustrating. any way to shorten the card game down a few seconds?
So one of the upsides of the task pool system, if there is one particular task you are struggling with, just skip it and do another task!
You will keep getting new tasks as long as you are alive (as a goose)
but with someone who prefers to do all the tasks I can, it's such a snooze to be like, welp I always die here, won't be doing that one.
and then it just stays on the list...until the game ends
Okay, but if you struggle with it and skip it, you'll still be doing more tasks overall by skipping it.
Can always also choose to wait to do that task unless there is someone else there as well
struggle isn't the word i'd use. it's the fact that it's too long of a task. same with the discussion tasks in GC. just saying they are long and it makes it less fun
and yes, these are all things that have been tried. the point I was saying is the length of time. I can't predict when someone is coming around the corner. not asking for it to be gone, not asking for a how to on the game. just providing feedback on the games I just played in moments before sending.
curious if there is a problem in the backend for it being shorter
For what it's worth, Basement has been out a little over two months and this is the first complaint about the length of the task that's been posted here. If it were me, I'd just skip that task and get two others done in the same amount of time
lol OK thanks for the how to
Before the task pool update, task length did used to account for a balance technique, so that's why some are so long.
Still somewhat works the same, except you can choose to skip that task, you'll make up the difference in time gained by doing a quicker task, by losing time walking to it.
Pre-task pool, there were times I would call a meeting just so I would have safe time during the cooldown to get a long task done
The only real instance where this would be unavailable is if you're a duelling dodo
Yep
And in those situations, there are other strategies to win as the dodo.
Overall, I don't think the three-card monte is that long, but it is a long task that leaves you vulnerable. Probably best to do only if you spawn near it.
Haha I noticed that too, it's my least favorite task because it's so slow and annoying to do.
I've honestly never had problems with the card task
They weren't having problems necessarily, they just don't like it being a long task 🤷♂️
Is there a way to make it clearer where to manually call meetings? On each map type, the call method is different (button for space, bell for mystery, horn for jungle) and people playing on them for the first time don't know where to go.
But they do on the second time!
to be fair, it doesn't seem all that hard to just add an icon on the maps to point out where the meeting buttons are
It clutters the map
We can look into it.
Add connection timeout, sometimes network goes off for some seconds or the wifi changes from device to another device and we get kicked out of the game ... thats somehow frustrate while playing, so a timeout for the connection or retry to connect would be so good
Already in the works
they talked about it a bit at the last developer update, you can see them in #816356997564727367 if you want to watch the VOD
I've noticed that when I try to add or remove friends, there's a long loading time while it does so. This isn't a problem exactly, but I want to make certain I'm not the only one encountering it.
Occasionally, some things may take a little longer to process on the backend if it isn't something that is done all the time with thousands of requests a second. It isn't a bug, it is what it is.
What about the couple system between friends?
Heart effects come out in the waiting room, or if you play together, you get extra experience
Hi! The mayor in Goosechapel still references GGD mobile ads. Thought it may be worth mentioning since we can't do mobile ads anymore ❤️
I think it speaks to how the citizens in Goosechapel are stuck in the past
The sea captain still speaks of the days of having to start new lobbies to change maps
what times
Ope. Didn't realize it was meant to be. Thanks!
Technically not incorrect, since a new map have a new code.

I mean, we all get teleported to a different lobby! It's still true! (Also, it's the player that says it, not the captain.)
I noticed on one of the painting puzzles, one of them has like a line coming off from it, like it was cropped wrong
The next time you see it can you please open a ticket and pop a screenshot with the map and task details in #troubleshooting-and-bug-reports 🙂
Oh! I actually have a ss already! Lemme do that right now
I bought the game to get a Maya mask, but I can't play it. Is it possible to pay for skins thanks to Goose Goose? kitkat#6941
@spark narwhal Do you mean you bought one of the escape room games for the cosmetic?
No. I'm trying to play, but I have no friends
react to the korean flag
i found a friend to play with.
friends are a myth
Would it be possible to allow a slider for how long Opening Statements is on? Sometimes, you only have 4 seconds of information to give but still have to wait the 10 seconds.
Barring that, having it be proportional to Discussion Time could work, possibly with a max time allotted.
Maybe just an "I'm done" button.
But it's really just ten seconds, you'll find ways to use the time up.
If the person calling the meeting can't effectively use the full ten seconds you should vote them out for wasting your time
Make it so the 'Quit' button is not right next to the 'Main Menu' button so you dont accidently hit Quit as I do numerous times. Or make it so when you hit the Quit, it asks you "are you sure?" or something
Hi! I might've missed it or not paid attention enough, but I don't think there's any distinct icon on the map for the place to call a meeting. It would be great for the meeting place to have a distinct icon/glow on the map instead of just like a regular task glow.
Devs are looking into it
#📄︱feedback message
There is consistency in that each lobby type has the same type of meeting method, like all the space maps have a button and all the Victorian maps have a bell, but otherwise you just need to see the "meetings left" at the bottom to know it's how to call a meeting.
I was just playing, and was in the middle of have the "Test Water" task run. I finished the first part, and before I could go back to do the second half, I died and then lost the ability to finish the task. I'd like it if multipart tasks could keep kept in the fake list when you die so long as they've been partially started, even if you can't get crafting items from it.
This is likely because you had already completed 8 or more tasks. Remember, the fake task list once you're dead is populated with 8 tasks minus the number of tasks completed while alive.
Oh, I know why it happened, but I wanted to keep the water task rather than the other random task I had. I just want partially completed tasks to stay on the list when someone dies, a little clause if you will.
anyhope on fixing CDN problems?currently Chinese player can login to game using VPN but most times are unable to play (unable to connect game server)
tested that CDN is on but game tells me that it's timeout
For both China and Russia, we are investigating options, it is mainly down to government policies against US companies that is the issue, blocking access to foreign IP's. This is out of our control.
We don't have anyone on the team that lives in the regions affected, so this has been hard to diagnose and fix the issue permanently we do keep making subtle back-end changes and then monitor reports.
Unfortunately there is no quick solution that will magically fix everything.
If you create a ticket with #troubleshooting-and-bug-reports, explain/make a video of what you are experiencing and send us logs, it may help.
If you open up a windows explorer window (windows key + e), you can copy and paste the following into the address bar: C:\Users\%username%\AppData\LocalLow\Gaggle Studios INC\Goose Goose Duck
In that directory there will be Player.log and player-prev.log, and if you could drag those files into this discord chat, it would help us diagnose the issue. Thank you!
will you do Ukrainian localization?
will you make a linux version?
Languages are added when there's enough demand. If the game becomes popular in the Ukraine, then maybe a translation will be added.
When spectating on the map and communications is sabotaged, are you supposed to be able to hear people's voices?
I have 2 questions about the upcoming draft mode. Are all roles enabled here or can you still leave out or question mark roles? And how will the draft mode work with pair roles like Lovers, Dueling Dodos and Bodyguard/Hitman? 🤔
there is no lovers or bodyguard hitman
if one player picks dodo, they will get a dodo
if there is a second neutral option, a player can be presented with the dueling dodo option
i think the game really needs a setting to hear your own mic in main menu and/or in lobbies, so you can sort out your mic settings. would be very helpful
Like a function where you could test your mic?
yeah
ooh is that in a future update?
Nope, it's live! You have to be in the lobby though, not during a game
ohh alright thank you
So just have 2 Dodos? I don't see the point of that
diplomatic dodos, I play it occasionally.
Made even more fun by the fact that neither can directly out the other, yet both are actively trying to get rid of the other.
Its always fun trying to avoid the other dodo and throwing sus at them.
A counter for Vulture for how many boddies you ate and you need to eat, sometimes I dont see how many I need to win, so that can help, it could have to pigeon too, but its already strong
Really it's up to you to remember that information. This has been suggested a few times and, iirc the general consensus is this would make the game too easy for both pigeon and vulture
For eating bodies, the most you ever need to remember is 5. Is it really so hard to remember how many you've eaten? (Hard to do? Yes. Hard to remember? Not especially.)
For pigeon, I think half the fun is trying to find someone you haven't sneezed on without getting sliced by the duck/falcon or gobbled by the pelican.
As either role you're hitting one button to win the game. Remembering how many is strictly on you.
@plucky sierra For future reference on Vulture, the number of bodies you need to eat is always the number of bodies in the lobby divided by 3, rounded down. So 5 for 15 or 16, 4 for 12-14, and so on. I hope that helps.
Opa