#📄︱feedback

1 messages · Page 1 of 1 (latest)

stiff helm
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Goose vent jobs automatically come out of the vent.

If you press the arrow on the vent and move to another place, it will come out immediately.

timber obsidian
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intentional

brisk locust
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i understand that dead geese shouldn't be able to complete the entire task pool, but was there already thought given to allowing dead geese to pull their fair fraction of tasks? as in, if there's 6 geese, (edit: optionally) allow a dead goose to do 1/6 of the tasks?

latent arrow
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We were able to determine that a lot of experiences were breaking because people were deliberately dragging out games.

brisk locust
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ty

dry schooner
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I'm honestly loving the new task pool system. Makes me feel like I actually have a part in making my team win, rather than relying on each individual goose to do their own tasks (and frequently failing at that)

spare rivet
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when you realise the harsh reality that you're doing 70% of the group's tasks on your own with the new task pool lol

winged ivy
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Is this something we could consider leaving in place for public games but leaving out of private games? Or have the option to make it a toggle? I play with the same lobby every day and not being able to converse with people as they join or someone who dc'd and immediately rejoined is pretty annoying. I get making that choice for public games, but for private games it should absolutely be up to the host, much like proximity chat was private-only for the longest time.

near mica
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Toggle would probably be a good balance for private games, allowing the host to turn it on and off at will.

latent arrow
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We have noticed a significant number of our reports are actually from private games (people posting their code or streaming).

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We're just doing our best to limit the trolls, there may be some casualties.

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It may also be based on region.

winged ivy
# latent arrow We have noticed a significant number of our reports are actually from private ga...

That makes it a perfect toggle option. The people who are getting harrassed or trolled can be free of it, but those of us who play with the same group daily aren't losing out on a feature over a minute percentage of players. Everyone in my group has been having frequent disconnect issues since the QOL patch hit the other day, and taking away their ability to interact with the (dead chat)lobby after rejoining is overall one of the more negative aspects of this patch.

I can't see how proximity chat is child friendly enough to make it available to public lobbies, but the ability for a lobby host to decide whether or not people who join can interact with dead chat isn't. Making it about keeping the kids safe makes no sense to me when proxy chat was just introduced to public lobbies and the spectator chat change was made primarily for "streamers"

latent arrow
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Where we can't control behavior but people want features we have added mechanisms to enforce penalties on bad behaviors.

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Where we can control bad behavior spots we do so with limitations on what can be done.

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We have a lot of data of where problems are created. Most of the time people do not use the tools to control their lobbies properly.

winged ivy
latent arrow
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like I said, we can look into this in the near future.

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In the short term we are identifying where most of our team gets inundated with tickets/complaints around player behaviors. Spectators joining and doing this was a pain spot.

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The more of these tickets we have to manually address the slower it goes.

winged ivy
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Yeah just think about it, I know things aren't as simple as "add toggle button". Thanks for the dialogue Shawn

latent arrow
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If we limit this it lets our developers focus on more important features like maps, roles, and other bug fixes.

viral coyote
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I would like to note that in the next QOL patch, disconnected players will rejoin into the game and carry on playing as if they never left.

dry schooner
dry schooner
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how many quality of life updates are planned, if you have an answer that you can reveal?

sick verge
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more than 1

dry schooner
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1.01, ah yes. Knew it

regal ridge
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When all the geese are dead, how do they win if they can't do tasks? (Happened in a game eariler, got curious)

orchid widget
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They are useless ^^

regal ridge
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Lmao

orchid widget
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They win, if the other geese complete the tasks :D

latent arrow
heady siren
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Well, there've been times where I had connectivity issues and I DC from games even when I'm still moving.

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I wish I could figure out what to do, but as of now, I'm not good at computers.

heady siren
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Okay, guys. Can I share a bit of feedback that I have a little please? Cause a friend of mine shared something with me about GGD.

scarlet ledge
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That is what this channel is for

heady siren
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You guys were a little too fast on giving updates.

near mica
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Are you talking about the two waves of cosmetics? I'd hardly call that fast, just staggered. It's really all just one update.

scarlet ledge
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So you would prefer they only update once, maybe twice a year like some other developers?

orchid widget
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I think that is an amazing thing, since I really want to boost my Steam Account up with money ^^

heady siren
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I mean, multiple updates is fine, as long as those updates aren't so close together.

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Cause I feel the one I just experienced and this new update that a friend of mine told me about are a bit too close together in terms of how long it took to be settled in the decision of the creators.

scarlet ledge
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There was an update, then there was a patch to fix some things that went wrong

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Any game studio worth their salt tries to fix things that break as quickly as they can, that's what patches are for. And Gaggle damn well is one of the fastest devs i have ever seen for doing fix patches

heady siren
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Alright.

sick verge
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yea today was a hotfix patch, theres no new content from last night lol

crimson notch
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Removed due to new policies on android and iOS

heady siren
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That's good to know.

honest rain
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Has the Mechanic been nerfed to 6 seconds in the vent and then auto ejecting or is this a bug?

regal ridge
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It's been nerfed

honest rain
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Boo 😦 thanks @regal ridge

frigid shuttle
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Oh hey

green spruce
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Why don't you try to make your cuteness appealing by reducing or growing the spots on the cow's cosmetics?

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There is an opinion that it is gross...

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Like phobia

scarlet ledge
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Must be a fairly small amount of people with that opinion, first i've heard of it

rugged kiln
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I've known a new bug, after I was pigeon, I was mechanic next round, I've sight like pigeon.

timber obsidian
green spruce
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I have played several games with the new update and I have to say I think the Task Pool idea is good but could be tweaked since two part tasks reset if I do another task in between. Maybe different pools for task types?

The major issue I've encountered is that upon death (as a goose) I no longer contribute to my teams succeeding. For example, I died first in one game in middle of my first task, and there was literally no point in staying in the lobby! All tasks become fake, I can't contribute to my team finishing tasks before everyone dies and games can last a long time, so no point staying in that lobby. If ghost geese still can do even a limited number of actual tasks to help the team then that would be alright.

Everything else in the update works really well despite these two flaws. It has made me want to play less, since not being able to help my geese by finishing tasks just makes it needless for me to stay in the game as a ghost. Even if given a 1 minute timer before joining a new lobby, is better than waiting out 10 minutes as a ghost with no impact on the gameplay. Every player I've spoken to about this has agreed it is an unfortunate misstep. I love finishing my tasks as a ghost knowing it helps my geese a little bit more to surviving against ducks.

Thankyou for reading this, keep up the good work Gaggle Devs

timber obsidian
green spruce
timber obsidian
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well, thats definitely a bug if thats the case

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i'll see if i can replicate it

green spruce
timber obsidian
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or rather, i cant reproduce the bug

green spruce
# timber obsidian

It happened last lobby I was in, hence my initial message here, I picked up the map from bottom left, did a couple tasks and then I had to get the map again without even searching for a coin. Maybe it was a one time bug but it was very odd to encounter

timber obsidian
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okay, thanks we'll investigate

green spruce
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Only the people who do the mission...

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Those who don't do it won't do it until they die.

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Because if you can't live until the end, you don't have to do it

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The last person to survive is a mystery, a mission... I'm being chased too much

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It's good to tell the person who did the most missions. However, it would be better to reconsider distributing the missions of the dead.

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i dont mind dying when a geese at all, but upon death i could still finish tasks and add to my team. now you can't. you die and get fake tasks, so you dont contribute to helping the others survive. even in death i like to still finish my tasks because it meant something to the team. but now it doesnt, so moment i die, if its early, may as well join a new lobby, that or wait however long til the game ends

timber obsidian
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yes, we understand your position

latent arrow
# green spruce i dont mind dying when a geese at all, but upon death i could still finish tasks...

There is a lot to unpack here but we don't mind sharing the data. With the new task pool system we notice games that get lengthy and drawn out no longer happen as often meaning the average game time is significantly lower. Almost low enough to the point where leaving and rejoining a new lobby is about the same time as just staying with the current game. In addition to that, most players raced to finish their tasks so they could spectate, or literally griefed the game and held it hostage by not completing tasks or doing them at a snail's pace. We didn't like either one of these behaviors so we gave the majority of players what they wanted: the ability to watch the chaos unfold as a spectator right away.

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So TLDR; Games are shorter now, one person is unable to ruin the experience/chance to win for their team anymore, people can get to spectating faster without having to do tasks, and it also solves a number of corner cases where it locked up our design ability with neutral roles and other geese roles.

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TTLDR; games shorter, less waiting, more fun spectating, less griefing

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TTTLDR; more fun, faster, less problems

green spruce
# latent arrow TTTLDR; more fun, faster, less problems

but i'm saying ghost geese have nothing to do, nothing to contribute to the team, they cant continue to add to the task completion, even as an option. i never really encounted griefing non-task geese because the previous games had the option to kick geese who never did tasks. so i never had a grief problem in lobbies i was in

latent arrow
# green spruce but i'm saying ghost geese have nothing to do, nothing to contribute to the team...

I understand, I'm sharing with you that the number of complaints of griefing were significant enough for us to address it. It's possible you never encountered it. Average game length was another issue, players deliberately dragging out tasks detracted from the experience. Even as a goose when you died in the old system, most people could finish their tasks in 30-40seconds if they were quick. Then they could end up watching the game for up to 10+ minutes with nothing to contribute anyway.

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We wanted to remove that possibility by making the games move a bit faster and forcing geese to use social deduction to vote people out. The spirit of the game is to get people voted out, not win by tasks.

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Tasks are the as a pressure timer for the ducks/neutrals to get going with their objective.

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As I explained before the average game time is coming down as players adjust to the new system which accomplishes a lot of problems. Our game has a number of role complexities and map interactions that make the old task system more of a liability to the game than the benefit of allowing a few tasks to contribute to a task pool that may or may not have any affect on the game.

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Other social deception games are a lot "simpler" or have very few nuances. They are rife with griefing and game abandonment to the point where players ditch and join lobbies constantly trying to find an experience. In most cases we notice almost 20-30% of players just leaving games because they don't have a kill button. To address that we've taken a very different design approach.

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It was months in planning, the numbers were carefully calculated and the outcomes are being monitored VERY carefully as we speak.

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We are prepared to make adjustments to it, but since we released this update the number of reports of griefing has already gone down (significantly) players are staying longer and playing more, more games/hour are being completed and players are abandoning fewer games.

green spruce
# latent arrow I understand, I'm sharing with you that the number of complaints of griefing wer...

yeah i get that, but doing tasks puts pressure on the ducks/neutrals to do their thing faster, possibly causing mistakes. and i've been timing several games in a lobby as writing here 5 minutes into this game, 10 players still alove including both ducks, though falcon just got assassined lol. i get making games faster, i understand that. but i died first in this game and literally just waiting for game to end, would be nice to still be able to do legit tasks, not saying repeat like the task pool, but to finish the ones you had before you died as an option. other than that i have enjoyed the updates - but otherwise if i die very early which i dont mind, part of the game, i may as well find another lobby as waiting around takes a while, 8 minutes this game i'm still in as of this sentence. feels like i may as well of not joined the lobby. which puts me off joining another one

latent arrow
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If the play style of the game is not to your liking you can always abandon the game. If you do that often enough you may be timed out.

In the old system if you died first you could be waiting significantly longer (even after you completed your tasks).

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Our point is you're going to be waiting significantly less on average to get back to meaningful gameplay. There will be some anomalies and this is unpreventable.

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"pressure on the ducks/neutrals to do their thing faster, possibly causing mistakes."

This is exactly what we want.

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We want killing to be high risk for high reward 🙂

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High stakes games increase dopamine which is the most important thing for any game. If it doesn't trigger a hormonal response you wont play it. Just like Battleborn

green spruce
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i never minded waiting because i could finish tasks and feel like i have accomplished something in that game. i'm not saying anything negative about that. i'm saying that if for example i died before i finished my first task, i may as well have not joined that lobby because theres nothing to do but watch rather than contribute something. this is a goose issue only, not a duck or neutral, i'm just saying in regards to being a goose. if i die before even doing one task, i'm waiting around 8 minutes before i can actually play and feel involved again, whereas having just a few tasks after death, geese can still feel involved, not saying that ghosts have to do them, but that they can choose to and feel like it matter a little

latent arrow
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Someone would have to find you and kill you the second their kill cooldown was up

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and in that time if you haven't completed a task you might be fairly slow 🙂 unless they turned the cooldown for killing way down

green spruce
latent arrow
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Oh it can happen, it will be EXTREMELY rare 🙂

green spruce
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i like doing tasks when a goose alive or dead because it aids the team, but i died and all the tasks remaining where fake meaning there was no point, and as a goose i would like to do tasks that mean it aids the team, even if geese lose, i did something positive.

i'm not saying the new system is bad, but as a goose and someone dies early, many game i've seen have had many players then quit the lobby because no point remaining, their tasks no longer matter. as a duck or neutral its fine. just saying as a goose (not duck), the option of finishing tasks, not saying the whole pool, just the ones still on screen, would matter

latent arrow
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Unfortunately there isn't much room for a middle ground here. If we give options to players to choose to contribute or not it doesn't solve the problem. They can use this option to grief the game. Which is entirely why it was implemented in the first place and also to speed up the games. Players leaving games earn no rewards and if it continues to happen en masse we will address this.

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We can't have tasks both count and not count towards the task pool. This effect of Schrodinger's Task system would be impossible to balance and end up making the game either end too fast with tasks too often or we would be back at the same place we were in before this change.

green spruce
latent arrow
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I've been listening for the last 40 minutes 😦

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I am trying to explain from the beginning we are watching the player statistics VERY carefully and will adjust accordingly and we can't react to one player's experience in one game but have to react to the entirety of the data set.

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If you feel I am not listening I apologize

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There isn't much more I can do. You're welcome to continue leaving feedback and the team will read it but I don't think there is a point in continuing the dialogue.

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Thanks for your feedback.

green spruce
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everything else with the update is great btw

dry wind
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I think the task MVP should get bonus XP.

crimson notch
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MVG*

warm dust
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I just want to say that the new task system has made it very boring to be a dead goose. There's nothing to do when dead. I wish I could still do my task and contribute to my team's success.

glacial kernel
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Maybe dead tasks could be changed so that they update even though your dead? This way ppl are given something to do and even though it doesn't effect the meter, you can get some more crafting materials out of the match. IDK just an idea.

near mica
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The main difference between an alive goose and a dead goose is that the alive geese will get a new task while the dead geese will eventually run out. Maybe the balance could be that the dead geese's tasks still count, but only what they have left in their queue? No idea how the balance would work.

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It would be nice for there to be something to do as a dead goose short of spectating and waiting, but I don't have any good suggestions at the moment.

odd notch
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maybe they could add that mini game in the lounge (the lone duck thing) for the dead birds? also, dying as a goose feels bad, but dying as a neutral feels worse.

latent arrow
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The current situation is the same for neutral birds and we are looking at how long dead geese who do tasks stayed dead in the old system versus the new system. We understand the psychological effect of doing something while you're dead instead of just spectating is more fun but in the old system many people were complaining that they just wanted to be able to spectate.

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😦 We're getting pulled in two different directions here but we are watching the data and we will do something if the "dead and not doing anything" time is longer than before.

dry wind
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I just want to play checkers when I'm dead.

pearl locust
heady siren
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Quick question, is Pelican limited to just Basement or can it be played as on other maps?

crimson notch
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Basement only

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For now.

heady siren
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Okay. Wanted to make sure.

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Cause, if it was in other maps, there are hazards that could possibly screw over Pelican.

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Like the Boulder thing in Jungle Temple.

crimson notch
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If they felt the role fit on other maps without hindering the established balance on those maps, I imagine they would add it.

heady siren
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Yeah, but that's the Crew's decision.

crimson notch
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Yes

main forge
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Not sure if it's been told but there is a error in the achievement Social De-Duck-Tion. it says "Win 1000 games in classic or classic" instead of classic plus

crimson notch
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Why would it say classic plus? There's no such thing

main forge
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oh it was removed xD didn't notice

scarlet ledge
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yep, changed it so classic and c+ are the same thing

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most people didn't really play classic anyways

narrow stag
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Something very minor, but Thor said I should post it. The painting tasks in the basement..... the painting on the wall and the painting in the task that opens isn't always the same. In fact quite often its different lol. Very minor but figured i'd like ya'll know 😄

rigid nacelle
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R.I.P. venting, mechanic got nerfed

sick verge
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With the new task pool system, mechanics are not able to hide in vent for the entirety of the match. For balance purposes

latent arrow
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Also ducks and pigeons got nerfed because they also can't hang out in vents for too long and claim to be the mechanic.

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Indirect nerf.

gray star
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but snoop and pigeons in maps like manor/basement can still hide at cabinets and armor endlessly right?
i tried it and can still hide without popping out

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so only vents?

scarlet ledge
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well pigeons can vent all the want to my knowledge. The snoop thing might need looking into though

near mica
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The nerf to ducks and pigeons is that they can't just hide forever like before.

crimson notch
golden obsidian
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The public proximity is chaos but a fun chaos.

crimson notch
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The times I've played public lobbies I was pleasantly surprised at how decent they were

golden obsidian
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There are the strange ones but the rest are fine.

heady siren
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What's going on here?

spare rivet
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I was dueling dodo in my last game, and my dueling dodo enemy was killed beforehand. When I finished my final dodo task, it remained 'stuck' on the screen, rather than closing by itself with the confirmation noise, and I had to click the X to close it. After closing it, I found that I was given yet another fake task, and once I finished that one, which window also lingered after being finished, I got another one.

timber obsidian
spare rivet
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you're welcome

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not sure if it matters, but it was on the basement map

latent arrow
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All info helps

raw widget
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Mayb give esper a buff, so ppl like it more? I think letting it stop other sabs that ducks usually use might help

spare rivet
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It is true that people usually only use Doors/Lights/Bell/Yu'ucky sabotages from my experiences

near mica
topaz temple
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Oh like you could chose what task to stop

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Oh my phone idk

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It always pits it so quiet

uneven drum
scarlet ledge
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Nothing keeping you from just running around and looking around the map now

uneven drum
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Except the geese losing

sick verge
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Why must you carry 100% of the burden?

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Team work makes the dream work thor_cool

latent arrow
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What's interesting is that before this patch we noticed statistically most dead geese didn't do their tasks. The ones that did usually did them within the round or the next round they died and then just went to spectate. We recieved numerous requests to just let people spectate instead. This system takes a bit of work away from the dead geese but gives players the ability to spectate immediately. It also means faster games which in turn means as a dead goose with no tasks you spend less time doing nothing than even a dead goose that had a few tasks.

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Also the number of complaints about griefing has all but vanished. This is freeing up our team to focus on more content and games.

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Contemplating making this a bot response as more data comes in. If people think they spend more time doing nothing now, in the old system they were doing nothing longer. :( le sigh

uneven drum
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Is it possible for the devs to make this change a setting option instead of everyone has to use it? Then people have a choice for it at least

latent arrow
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It likely won't happen because it would cause confusion.

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We are trying to streamline the game as much as possible.

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In this case as I've explained above, the latter system is working better than intended in curbing griefing, long drawn out games, time spent dead doing nothing, and more people are voting aggressively.

tawny ferry
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Will it ever be possible for the two different ways of doing tasks to be optional even if in the future? From the game I played tonight it was confusing when you are used to having a set number of tasks, to suddenly having an undetermined number and just having to keep checking

scarlet ledge
green spruce
scarlet ledge
crimson notch
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IMO, task wins in a social deduction game are the least-desirable outcome. It means that the Ducks were too timid and/or the Geese were hyper-focused on tasks, likely at the expense of gathering information to vote out the Ducks. Not everyone is going to like or agree with every step a developer takes, and that's fine. The feedback I've seen here has skewed mostly positive. This anecdotally indicates the change is well-liked generally, as people are FAR more likely to leave feedback when they don't like something, as opposed to when they do.

dry wind
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Task wins aren't supposed to be the dominant way to win. They've always served as an artificial timer to ensure the ducks are killing fast enough to keep the game moving. The genre is social deduction, so people are supposed to socially deduct who the killers are. The problem most of the more serious minded players have, stem from the fact that not everyone in their lobby is playing the game to the same standard.

Under the new system, when you have Sheriffs and Vigilantes that fire on cooldown with no information, they are potentially hurting your group in a much more detrimental way if you're looking for that task win. There should be steep consequences for blindly firing. Removing one or even two geese from contributing to the task pool, because a sheriff misfired fits that bill. There's multiple ways for players to play the game, and the new task system makes it even more flexible for people to do that. If you feel you're the best birdwatcher in the world (RIP V1.0), you can spend your time using your ability and proving that fact, than limiting your time spent using your role, because you have to solely focus on your contribution to the task pool.

If you feel like you're not able to get any task wins, feel free to adjust the task pool size in the lobby settings to one that more suits your group. Keep providing constructive feedback, and alterations can and will be made as needed. So far from what I've gathered, the main issue people have is from those that don't care about crafting materials and want something else to do than spectate when they're dead. What exactly would you guys like to see for dead geese in this situation?

crude phoenix
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If I'm a dead goose, I love to take a revenge to other dead goose. How about to play bomb as like demolitionist? Dead goose who exploded will disappear and will respawn for 10-15 seconds.

timber obsidian
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everything aside, i gotta say i find it annoying when i see a player has been playing for a long time but they didn't decide to review until it was negative, lol

crimson notch
uneven drum
# dry wind Task wins aren't supposed to be the dominant way to win. They've always served a...

Commenting on this, the private lobbies I play in have experienced way more task wins since this change. And quite a few of those task wins that happened so quickly it didn't even make sense. We have had much less social deduction happening because the tasks were getting finished sooner, even after making adjustments to the tasks.

Also, the neverending list of tasks just leads a lot of people to only focus on tasks instead of focusing on their role at all.

crimson notch
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If you're getting a lot of task wins even set at the highest task pool setting, I'd maybe increase the number of ducks or add some neutrals in. Or give the Ducks a "Needs Improvement" performance review

timber obsidian
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the highest setting is a bit more than what was the previous limits

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if you're still getting task wins at X-Large, i would be confused as to what the dynamic was between the ducks and the geese in those games

dry wind
spare rivet
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Yeah, I tend to speed run tasks too. It's a bit compulsive for me.

I try to get all the tasks done, so I can put all my focus on looking for bodies.

With the task pool being shared by everyone now, it kinda feels like it never ends. That's really just a personal thing with me though, not really the update's fault

dry wind
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Yup, I feel the same way! It'll just take some time to get used to.

latent arrow
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Groups that are faster at tasks should just up the amount.

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That's why the option is there 🙂

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Ducks can almost entirely stop a task win by remembering who has the trophy at the end of the round and targeting that player first (Pro tip)

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Being the MVP in tasks isn't always a good thing.

crimson notch
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Interesting that some groups have a lot of task wins, and others have almost none. So many ways to play!

sick verge
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@cosmic prawn this is not really the place for that. Least would need to run past a moderator first

crimson notch
peak badge
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In Nexus map, when i reset sec cams, my game stops and after its close itself. I play on Steam if its help to find the problem

scarlet ledge
ivory herald
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I recall hearing about this issue before. Something to do with outdated or incompatible gpu drivers?

Maybe I'm wrong, but worth checking anyway.

crimson notch
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Could be a number of things. They're being assisted in their ticket

near mica
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I'm curious if it happens with all cameras, or just the ones on Nexus. Seems odd that the cameras there would be so different.

crimson terrace
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กุว่ามันเอาจริง

latent arrow
carmine adder
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Have some feedback from the sentiments of several other players (who I don't think have posted their thoughts here previously):

Esper is a great concept for a role in my opinion, but it sort of lacks a player-side effect. If you're Esper, the people who care about your role are ducks; it doesn't particularly help geese or yourself in the moment, only the fact that you're alive matters. Esper doesn't do any of these three things that seem to make roles work well:

  1. An ability, like detective's check, mortician's autopsy, and astral's projection, which helps you or other geese out before your death
  2. A passive that grants more information like technician's detection or protects you like politician's favor or Gravy's cowardice.
  3. A reason to tell your role to others, like Canadian, celebrity, mortician, or Gravy.

If you get Esper, you don't get to 1. Do anything cool and helpful at your behest, 2. Gain any benefit passively, or 3. Have any reason to tell your role and change the social field that way. If your Esper ability becomes useful in the first place (which it might not), you prevent useful information from getting to the ducks. Well, everyone else's information: your location is revealed, making you an immediate target. I would suggest doing one of the above things to help make Esper fun to play.

  1. Maybe they can undo the sabotage tasks, making ducks repeat the tasks to regain their sabotages. Observant players can use this to deduce ducks.
  2. Maybe they get a technician-style detection whenever they block a sabotage, or at least a warning that they blocked a sabotage.
  3. Maybe they get the Gravy's cowardice, or perhaps upon their death, every goose (or everyone) gets a technician-style detection of where they died, like celebrity.

Love the game. Thanks!

rocky kiln
#

Personally, I think the ads on mobile should be re-added

scarlet ledge
#

Ads were removed due to new policies on the ios and android platforms.

spare rivet
carmine adder
glacial kernel
# carmine adder Have some feedback from the sentiments of several other players (who I don't thi...

The lights in the cave and in Ye'ucky's pond turn red when a blockable sabbo is called (even if you block it).
Once they turn red, it could be a good idea to reveal your role to someone so the geese can keep an eye on you, now that you know the ducks are hunting you down.
Also, the 2 sabbotages the ESPer blocks are (IMO) 2 of the most powerful duck sabbo's yet (though people don't tend to use them).
Clairvoyance allows the ducks to know exactly who to kill if they don't want to get caught. It's a huge asset that makes them virtually undetectable when used if they know what they're doing.
Telepathy allows all of the ducks to immediately exchange information safely, without needing to meet up (and get potentially sherfed or BW/Astral'ed). Using this sabbo, roles like the Spy, Silencer, and Assassin can share information between each other without needing to be together (thus only outing one of them in the process if caught).
Once the ESPer blocks one of those sabbos, the ducks have already lost, losing both the cooldown, and vital information. And once the ESPer blocks a sabbo, they get a very useful peice of information: The ducks are now hunting them.
And hey, if your freind group doesn't tend to use Telepathy/Clairvoyance, then the ESPer is the easiest role to turn off. It doesn't cover for anything the ducks can do and was dead weight anyways, so why leave it on? dodo

carmine adder
scenic pawn
#
  1. On basement lights off sound is same as on mallard manor why don't make lights sound same as jungle
  2. Gravy geting money from tasks but killer dont see how many tasks he did so my idea is make money bag glow red how many tasks he do then more the money bad glow red
sick verge
#

On the second point, why tell your potential future killer how much silver you racked up?

#

us it as a bargaining chip to keep you alive longer or better yet out the duck

#

"listen, give me 2 more minutes and I'll have your silver man! I HAVE A FAMILY!"

scenic pawn
#

Ok this is true they will know if he have money or no

spare rivet
#

A possible buff for the Esper maybe, is to make it's ability block the Bell/Yu'ucky sabotages too

celest token
#

Halloween mod is so difficult for a man who played this mod first to play.
we should explain him to play game
it should improve

latent arrow
#

There is a game description for this game mode before going in. Because we have mic integrated we are relying on players explaining to other players to get on board. We find that one or two games is enough to get the idea of the Vampire mode.

latent arrow
#

@timber obsidian Im tagging you on this. Solid Suggestion?

timber obsidian
#

i think chris already suggested that

sick verge
#

I won't take credit Juel originally suggested it on Twitter thor_cool

timber obsidian
#

oh, then i will deduct points from juel for plagiarizing himself

#

net zero

plucky rune
#

Is there a plan to allow lovers to know who the other one is like hitman/body guard at the start of a round?

timber obsidian
#

no

#

love finds a way

#

unless it doesn't, and then theyre dead

frigid shuttle
#

True

crude phoenix
#

I can't believe that I can join and play in the room where its ping is > 300 without any lag.

latent arrow
#

Our system does some of the work to compensate but it might take a while for the game to catch up from time to time

sick verge
#

so I am not going to say it was my idea 😅

#

"we'll see" 😉

viral coyote
#

It is put in to the next update

#

As for when.....

crimson needleBOT
#
When will we get the next roles/maps/feature/cool stuff?

As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.

If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.

sick verge
#

Darren ruining my suspense dodo

#

but fine. Yes it will be in a patch

viral coyote
#

That is why I'm here

wanton wave
#

-Not happy with the 10 second vent update. -same as among us -please revert it back. Otherwise the game's great keep up the good work.

scarlet ledge
#

The vent update was put in to coincide with the new task system. As the mechanic doesn't have to come out of the vent to do tasks they could just stay in there the entire game

wanton wave
#

I'd argue that's part of the fun there are always players from my experience that won't do tasks to make content, have fun, etc. And since its community tasks now we can afford to have several players not do tasks and still win the game.

scarlet ledge
#

I'll also add that there have been multiple community members who asked for a nerf to the mechanic specifically so they did not sit in the vent all game

wanton wave
#

Well I don't know how many requested it but I'd be a part of the members that are against it. Maybe run a poll? I'm curious if I am the only one that feels this way. Also the more mechanics that differ than among us the better in my opinion. Maybe make it 30 seconds or something a bit longer than 10 so its not the same.

scarlet ledge
#

I haven't counted the amount of people who requested mechanic be nerfed, but so far they definitely outnumber the people asking for it to be unnerfed

sick verge
#

Your feedback has been noted, we'll continue to monitor gameplay. Not everyone is going to like changes and that's ok. Its about finding the right balance.

#

Polls tend to be biased towards an individuals definition of fun rather than gameplay balance

timber obsidian
#

the idea behind it was that it would be too oppressive against the ducks if the mechanic could be unkillable and watch the vents, while still getting a goose win

#

I can appreciate that it might not have been a necessary update for the groups you play with, but it was something we thought was necessary for the game at large.. we will continue to monitor feedback, and thanks for taking the time to give us your thoughts

wanton wave
#

np

alpine nacelle
#

%feedback It's always gratifying to roam about as a Lover and discover who your Lover is, but can there be a pink arrow that points to them either after the first meeting or if they collide during the first round before the meeting?
As it currently is, the Lover Goose is at risk of dying if some B-hole Vigilante decides they want to shoot at random first round just because they can shoot, and because they can, they have to. Meanwhile, the Lover Goose has not only no benefits over being a role-less goose, but also the detriment of dying if their partner dies, effectively making it more detrimental than being a basic goose when they can't arrange a meeting with their partner outside of being in a Discord call somewhere far away from one another.

#

(tl,dr; the Lover Goose needs to not be so quick to die when every other role with a victory screen of their own wins significantly more than they do, or else it's hopeless by default)

#

This whole thing has led me to just straight up disable Lovers in any game I'm host of, simply because nobody enjoys starting off the first round dying because their partner dies. However, not dying when your partner dies would be busted because someone could just say "IM A LOVER STAY AWAY PARTNER" and then strategize how to remain away from them.

green spruce
#

After changing the nickname, limit the change again for more than 7 days

#
  • gaggle id
#

and Please let me have nickname and ID on my friend's list

#

In this way, the majority of non-manner users can be filtered.

crimson notch
alpine nacelle
ivory herald
#

I like the ability to change my nickname. I can go incognito in public games and nobody will know it's me unless they check the players tab.

That said, if this exact situation is causing you grief, check the players tab when somebody joins and you'll soon know if they're a troll rejoining.

green spruce
#

The reason why this function is essential is that if the player's ID is the same recently, you can tell if the nickname has been changed, but the recent player's list is not updated during the game.

#

Players who have already left a long time ago continue to appear on the recent list.

#

Even though i’ve played a lot of games with other people since Old player left.

#

Apart from that, it seems that novice still does not know if there is an official dscord. There are quite a few people asking.

crimson notch
#

Not a lot more can be done about that part when the main splash screen of the game has a Discord icon you can tap on to come here happy

sick verge
#

"I know, but you won't know if there's a private room there until you sign up. Because if you've never used a discode like me." - @green spruce

#

we censor the word discord because of spam bots suspicious

green spruce
#

I know, but you won't know if there's a private room there until you sign up. Because if you've never used a dscode like me

sick verge
#

tried to save you the typing

#

I tried... sad

green spruce
#

Currently, the number of existing users has decreased, and the continuous game beginners is helpful. The new map is good, but it cannot prevent the distribution of existing users. I like the map, but I often give up because there are no users to play.

#

In Korea, space maps and jungles are included.

#

What needs to be added are roles, achievements, cosmetics, and materials.

#

The last place to be promoted was three hours ago. in lfg-한국어

sick verge
#

existing users have actually been increasing happy
New roles, achievements, cosmetics, and materials are always nice and something always being considered but the game doesn't depend on constant release of them

#

quality > quantity

scarlet ledge
#

Not to mention that y'all release updates faster than any other indie company i'm aware of

crimson notch
green spruce
#

Increasing is important, but isn't it important for the users who actually play?

#

Febraury and March were quite a lot from dawn to morning.

crimson notch
#

Not to sound crass, but if the rate at which GGD has content updates isn't sufficient, I don't know of a game company that can match the amount of updates without sacrificing the quality

green spruce
#

There is a special feature called Corona, but it is not special if the number of users increases.

sick verge
#

?

green spruce
#

I'm not asking you to increase the speed of the update. Of course, Korea consumes very fast.

scarlet ledge
#

Not sure what you mean by that

sick verge
#

We appreciate the feedback, all I can really say is we're constantly working on improvements and updates and new content 🙂
Giving it all we got Captain

green spruce
#

GGD Updates always make me stunned in amazement, even though I have to wait some time it surely is shorter time then other games, GGD was able to make fast update that didn't decrease the quality of the game and made game even more entertaining ^^

green spruce
#

No need to rush them, they are giving it their best and they gotta keep several things in mind angel There should be another Update Stream soon so I'm already looking forward for it

sick verge
#

and your favourite streamers thor_scheme

#

and your grandparents

lavish wyvern
zinc gale
#

In Halloween mode, one player cannot do 15 missions in one game. This is because the number of displayed task lists has been reduced, and meeting time is also included in the game timer.
I wonder if this is intended.

flat rock
# alpine nacelle %feedback It's always gratifying to roam about as a Lover and discover who your ...

I think a cool idea would be to turn the lover into a killing role after their lover dies and an arrow to point to who killed their lover then after they kill they die... No seeing who the killer is in meetings just an arrow so then it gives lover something to do and can make it fun also make it so the arrow points out geese and ducks that killed the lover that way it'd diverge the problem with random shots of the vig and sheriff and avenger

near mica
crude phoenix
#

%feedback this may be sound silly, but I feel wrong that pigeon’s role is to spread infection 😶. I mean, it’s nothing wrong with the pigeon gameplay, but I like if pigeon role is framed positive. So my suggestion is, instead of spread infection, pigeon’s role is to spread peace, sending letter of peace to stop the quarrel. If the letters are sent to everyone before a meeting, the pigeon win.

glacial kernel
#

I’ll give you 2 responses you can choose which one you like more.

A: That’d take away the meaning behind the name. That framing of the role would be better suited to the name “Dove” or something like that. Despite the general outlook at pigeons being “infectious sky rats” being mostly BS, that general outlook helps make the role obvious at a glance: everyone knows how “infection” type gameplay works, so using a bird commonly seen as dingy helps frame how to play it in a way new players can understand.
Plus, the devs have mentioned in #lore that the pigeons in-universe intentions aren’t as “spread the plague as far as possible” as they are “greet every every new friend on the ship to establish a good first impression”, they just also happen to have the bird flu dodo.

B: Back off from my beautiful sneezy boi avenge

timber obsidian
#

pigeon's a hugger

polar mural
#

Anything Herbert says is canon, even if it's not in #lore

#

even if it has nothing to do with the game

glacial kernel
glacial kernel
gray star
#

suggesting mechanic vent stay extend to 20seconds.
10seconds is too short. no fun to vent anymore with this role.

latent arrow
#

Won't happen, with the new task system mechanic can simply choose not to play the game. 20s is too long.

crimson needleBOT
#
Rule 3

RESPECT your other Geese (or Ducks)!

unreal karma
#

I followed the #816356997564727367 channel, but the managers didn't press the "issue" button, so even if I follow, it won't be delivered. Can you press the button every time?

sick verge
#

Depends on the announcement, people actually complained we published too much thor_LUL
So we usually publish updates to the game or announcements relating to services being down or events. Sometimes we also just forget

scarlet ledge
#

as much as some people try to claim they are gods of thunder, they are, in fact, only human

humble pewter
#

Why can't we speak in the chat when we are spectating?

frigid shuttle
#

No

scarlet ledge
#

The question was why they can't, not whether they can

timber obsidian
humble pewter
#

Ah, sad :'0

timber obsidian
#

its only for spectators joining mid game

#

i saw your youtube video btw

humble pewter
#

😳

sick inlet
#

%feedback
Vulture - Should get a rough estimate on where the body is on their mini map similar to Technician to not make it so strong instead of the arrow
Locksmith - Can lock people in the jail too
Mortician - Can become the role of that which departed by choice
Astral - Travels further based on the map
Bodyguard - Can put an invisible layer of defense on a player and gets notified when the user is attacked
Morphling/Party - Combine these roles so voice gets distorted for self so people won't know immediately, also party effect is active immediately in the match
Demolitionist - can lob a bomb a short distance but if they miss it will make a noise alerting players with a technician type notification (also goes on kill cooldown)

GooseChapel - jail will not automatically open after a period of time, they have to be let free

scarlet ledge
#

Vulture - The arrow works very well if you ask me
Locksmith - Their job it to open locks, not close them, they aren't a jailer
Mortician - not sure what you are saying here
Astral - The distance and time it can move has been balanced already
Bodyguard - Would make it a kill stop role, which has been repeatedly said won't be added to the game
Morphling/Party - This would give the role 2 abilities and completely ruin the fun of party duck
Demolitionist - This ruins the deduction aspect of trying to remember who was near you when you got the bomb, also makes it harder for the bomb to be passed back to the demo

Goosechapel Jail - this would just lead to people being locked in there over and over with no way to get out unless they were a duck or other venting role. This would be entirely too easy to use to grief other players during the game

glacial kernel
sick inlet
#

Yeah those are all fair points, I play with a small group of relatively competitive players and these roles just do not see play because their lack of contribution but the consideration towards a random lobby wasn't thought about

#

Vulture has been found to be way too strong atm though hence the first suggestion

glacial kernel
#

Vulture is IMO the hardest neutral role to win as
ppl can just camp the body for a second to see if your hangry little birb is making a beeline for it.

sick inlet
#

only the killer can do that and risks exposing themself

scarlet ledge
#

so can the sheriff or vigilante

glacial kernel
#

no, if you find a body you can just sit there for a second to see if the vulture comes bumbling by

sick inlet
#

why they gunna sit on a body XP I guess knowing about the vulture they could in theory

#

but 9/10 vulture going to find it before anyone else

#

not looking to argue btw just debating

scarlet ledge
#

cant' say i've seen that in my experience. I have had many games where bodies constantly got reported before I got near it

glacial kernel
sick inlet
#

maybe avenger could pick up a body locating property in the event of a vultures existence to make it a proper counter measure idk vulture is fun just feels like you just have to be lucky to stop it 😛

#

might be due to it just not being best for smaller groups of around 6-8

scarlet ledge
#

SEe, for me it is always the opposite, i have to be lucky to find the body before anyone else does XD

glacial kernel
#

It's a fairly swingy role

scarlet ledge
#

ya, smaller groups definitely give the vulture an advantage

sick inlet
#

since the game supports 16 it definitely would be a lot harder to get to it first even if you know where it is XP

#

how is bodyguard intended to be played? maybe I am missing something about it but it feels like it promotes stacking which is very hard to deal with as a duck?

#

ninja being the only way to punish it in a 1 killer lobby

#

and then u cant even be that XD

scarlet ledge
#

I would suggest only turning on bodyguard with 2 or more ducks

sick inlet
#

also Mortician can transform into the dead crews role was the idea if they choose

#

the group I play with almost always has assassin enabled to prevent role revealing issues

#

being able to know the role of a dead mate does not seem to swing things because of a soft rule to not roll call roles in voting 😛

#

maybe just not for us though tbh

scarlet ledge
#

well, the problem with the "role steal" idea is this. if you take the role of a neutral/duck that is team swapping. If you can only take the role from geese, then you know easily if a duck or neutral is out.

sick inlet
#

laugh
sorry if I typing a lot about stuffs I just enjoy the game and wanted to share some ideas for funs

#

but it would be kinda funny if you could turn urself into the dodo haha

#

dodo traitor time

scarlet ledge
#

except the devs have already said that team swapping isn't going to be a thing

latent arrow
#

No team swapping!

#

Also stop insta-reporting bodies. It's never in your interest. You gain no information by reporting a body you happen to walk past. You are also removing the opportunity to catch the Vulture and you basically nullify the mortician.

#

As a goose it is almost NEVER in your interest to report a body right away.

arctic kayak
#

Never thought of that

#

I always insta report them

near mica
near mica
#

That's not a criticism, btw, but a general statement. Lots of times, when a role feels unbalanced, it more requires a change in thinking about the meta rather than any problem with the role.

sick inlet
#

i think it is mostly just numbers

#

when there is only a few ppl demo cant get away with it XP but when 16 definitely chaos

ivory herald
near mica
ivory herald
#

That was one of several issues with how it used to work

spare rivet
#

As far as I've seen, the meta seems to be to insta report bodies for the most part. If you don't, most of the time you'll be accused of being a dodo, dueling dodo or a killer if you're seen walking away / around a body. You'll look really sus, which is what some evil killing roles will use to their advantage to convince the geese to vote them out. When you're a good goose role, that can really mess you up.

Mortician does caution people from insta reporting if you announce it, but that essentially requires revealing your Mortician role to some people which will often get you shot by the Assasin. Well, unless you just claim there's a mortician in general and the assasin hesitates to try shooting you for it.

latent arrow
#

It all depends on your group

#

Insta reporting is usually with players who come from other games do because in their games there is not much going on

#

"Oooh a body, something to click on".

#

In our game, seeing a dead body doesn't help if you insta-report it

near mica
#

While I like the new crafting system, with everything giving the same chance of an item, I kind of miss the old item icons for the different regions. Is there any way to bring them back for another purpose?

crimson notch
#

I feel the same way. If it wouldn't be too confusing, maybe make it to where during gameplay, finding a material shows the original art for that theme (like crystals and stonks) but when it is in your inventory it all becomes the generic gears

#

Finding a golden gear just doesn't have the same rush of excitement as finding a Microchip or a Stonk

spare rivet
#

Agreed

glacial kernel
#

I personally think the golden gear should look more opulent and garish, currently it feels less “rarest material in all the land” and a little more “the hardest color of these to find” dodo

latent arrow
#

We did it to make the game less confusing 😕

#

People were complaining.

gritty merlin
#

I personally think when our task mode become everyone share my friend and I do not want to accomplish it anymore because it seems like our task is infinite.

timber obsidian
#

i am still hearing people say that there are too many task victories and others saying too few task victories

crimson notch
#

I wish there were a way to adjust how many tasks there were

latent arrow
#

I can assure you it's not infinite, but as per @crimson notch you can change the pool size.

#

We put a lot of effort in balancing the game but understand that groups will play differently. Where it matters we give people the option to change those settings.

#

You have ultimate control of how likely or less likely a task win will be for your group 🙂

green spruce
#

What is the mute shape next to the character in vote time?

sick verge
#

to visually indicate to you they are not using a microphone. If that is the symbol you are talking about

green spruce
#

thanks.

radiant pewter
#

can we force-enable role revealing after player kick?sometimes players got a kickout just due to other reasons (like social problems or just revenge from last round)

#

not for being spectacled doing kills

gray star
#

Balloon indicator for partied. Some players are using voice changers and can't tell

glacial kernel
#

Letting people know they're partied out the gate would be IMO a heavy debuff to the distraction role.

gray star
#

I already knew that.
I am just sharing what I experienced in public lobby.
I am only suggesting

#

There one using voice changer we taught there were 2ducks but happens to only a demo

radiant pewter
#

i'm also got fake partied or silenced roles in games

near mica
glacial kernel
#

The only time I'd condone a "fake partied", would be if that person is able to make their voice sound like that naturally.

crimson notch
#

In general, I find voice mods a bit annoying but if they're explicitly using it to act partied they're gone from my lobby

radiant pewter
#

indeed, reviewed last night's screen record,and found some very sus behaviors

#

for example, I found an dead body at my mission point,and just got kicked just because "if you didn't killed that,why you report"

#

also in another round "I'm Vigilante,and I've slayed whomever I first met,my job has done,kick me"

crimson needleBOT
#
Rule 12

Please keep what happens in game, in game. If its something you need to discuss please ask to talk to a moderator.

humble pewter
#

Hey, just for know, has the limit of friends increased?

sick verge
#

Quality > Quantity of friends

humble pewter
#

But all of my friends have their respective qualities :'c

sick verge
#

have you played with all 100 friends on your friends on your list in the past month?

humble pewter
#

80%

latent arrow
#

The new version you can see who isn't coming back

humble pewter
#

:'v Yeah, I saw

humble pewter
#

Hey, I'm having a problem, why can some people join my game but some can't do?

zinc mountain
near mica
#

When a patch just came out, you all need to be on the same version.

humble pewter
zinc mountain
humble pewter
#

Yes, they had already uninstalled and reinstalled the game, but still can't join

sick verge
#

Are you on the updated version?

#

v2.07 everyone will need to be on this version

humble pewter
#

Yes

green elbow
#

Hi, I am getting kinda lagged out of the game after updating to v2.07 and I’m not sure why

latent arrow
#

I can assure you, its 100% a connection issue, Our servers are all green

#

The update had nothing to do with it

#

We're monitoring them as we speak

green elbow
#

Okay I’ll try resetting to see if that’ll work

latent arrow
#

Especially after an update we specifically watch the stability of the servers. We'll notify people if we see any issues.

#

Many developers watching like hawks right now 🙂

smoky patio
#

Asking for a friend: Is it possible to still lock the floating joystick on mobile?

latent arrow
#

I think we can look into that

humble pewter
odd notch
#

i think there's an issue with the floating joystick. when i hold a direction (ex: left) then press any part of the screen, the joystick considers that as a directional input. so if i'm moving to the left, and i spam a button (ex:kill, or report), the bird ends up moving back and forth. this means mobile players can't spam buttons anymore, which puts us at a disadvantage in comparison to pc players. love the update overall, but please fix this issue.

latent arrow
#

We can look into this ^

viral coyote
latent arrow
#

Thanks for letting us know

winged ivy
#

Have mass disconnections/app crashing been reported since the patch? Started a lobby for my group and everyone thats on mobile has crashed repeatedly and are reporting that their apps crash immediately upon restarting. Everyone in the current lobby that isn't on PC is having this problem currently

brisk mica
#

I play on PC and always use arrow buttons. My arrow buttons will no longer let me move in-game (or in the lobby).

latent arrow
#

You may have to rebind your keys to make that work

#

because of controller support

latent arrow
#

Try closing that lobby and recreating

timber obsidian
languid trout
#

Can you please add the stationary joystick back to mobile? The floating joystick feels very similar to the touch screen option where I have always had trouble moving. Now I basically can’t play unless I want to creep up against a wall the entire game. Maybe just add it as an option to controls where you can use touch screen, floating joystick, or stationary joystick?

timber obsidian
#

we're updating it

#

there was an issue

green spruce
#

Please change the chat bubble selection sound to a different sound than the friend invite and friend request sound. You're driving us crazy 😉

signal ermine
#

So many bags on mobile last update destroy movement and cool-down on kills and I saw one hacker

plucky rune
#

Any chance of adding the ability to type symbols in text chat? Sometimes I try to type in a heart during text chat but I cannot is "<"

latent arrow
#

Probably not. Keeping people from drawing inappropriate emojis

#

You should just write "blood pumping organ" in the future to show your appreciation.

signal ermine
#

And fix please
Red eyes
because they show a white layer at the bottom when the goose moves

ivory herald
#

All cosmetics have always done that, they're all about 1 pixel above where they're meant to be.

unique plover
#

Please give the option to have a fixed joystick, I find the floating joystick a bit tricky to use.

sick verge
scarlet ledge
limber whale
#

Floating joystick is pretty much bad for me, should be an option to set it as fixed for mobile users.

orchid widget
#

I don’t see the option to test if my microphone works on mobile ^^

#

And in the overlay after meetings, everytime I speak, my goose-avatar disappears!

crude phoenix
orchid widget
green spruce
#

Lots of bugs going on

crimson notch
heavy cipher
#

Now it's hard to move when playing on phone.

green spruce
#

The joy stick for starters on mobile keeps moving you the opposite direction of where you hit the kill button. Keeps shutting my game off. And not seeing people online are a few of the main issues I have

#

Thank you guys for listening 🙂

crimson notch
green spruce
#

Woo

balmy sundial
#

Please change the skill of the mechanic and spy to the original as before.

neat bloom
balmy sundial
neat bloom
#

The new spy was how it was meant to eork in the first place

#

Also if mechanic doesn't have to do tasks anymore, they don't have to leave the vents, and they can't die whilst in the vents

balmy sundial
balmy sundial
neat bloom
neat bloom
balmy sundial
neat bloom
balmy sundial
neat bloom
balmy sundial
scarlet ledge
#

They will read this discussion. They read everything. I don't see them changing it however

balmy sundial
viral coyote
#

The reason it changed was because of balance. With the new task system, it made the mechanic overly strong as it didn't need to do anything but hide.
As always we review the game play for everyone and adjust the game as we see fit.
We do listen and we know a few people have made complaints and we are reviewing it, but at the moment nothing is planned to change as yet

balmy sundial
viral coyote
#

We have uploaded a mobile only version patch, I think it might be just awaiting for review on iOS

viral coyote
balmy sundial
viral coyote
#

Nobody said it was suppose to be easy, we will review as always though

balmy sundial
viral coyote
#

The way it worked before was a bug, like they said. This is how it was originally meant to be, like I said though, we will review it

balmy sundial
viral coyote
#

Have you tried the update 2.07.01?

stark quest
viral coyote
#

There should of been an update 2.07.01 which should stop the flinching

#

If that is still occurring then let us know

stark quest
#

Can we choose a joystick between the two?

viral coyote
#

This update went out a couple of hours ago I think

stark quest
#

Ok, Let me ask him one more time!

viral coyote
#

We can try and add the fixed joystick too, we just thought this was a better option at the time

stark quest
#

Thank you for your kind answer.

#

Oh, and they want the joystick to be fixed in one place, not anywhere on the screen.
Is this option possible? They wanna it's the same as before, I think.

radiant pewter
#

can we force-enable voted out player role revealing on private games?I'm getting consistent revenge vote out (just because some non-game troubles)

#

some people use vote out just to revenge,not for duck kicking

crimson needleBOT
#
Rule 12

Please keep what happens in game, in game. If its something you need to discuss please ask to talk to a moderator.

sick verge
#

Players will play the game they want to play, host can enable role reveal or leave it off

#

if you find thats the case, I suggest finding a new lobby to play with because that doesnt sound fun at all

radiant pewter
#

okay,I'm just has a whole unpleasant night (every round got immediately voted out)

#

whatever I got the role

sick verge
#

sad sorry to hear but if you find the right lobby thor_cool

#

I know it can be frustrating but can't force people to play a certain way

radiant pewter
#

yeah and once again,sorry

sick verge
#

Better to find a group that plays in a similar play style thor_cool deduction vs chaos thor_fine

near mica
#

Some of the time, role reveal is turned off because they're streaming and they don't want people to stream-snipe their role.

#

New topic: is it intentional that my name disappears from the list when I talk during the transition screens?

sick verge
#

That was pointed out this morning and already fixed for the next patch

scarlet ledge
near mica
#

No, it's still going on right now.

timber obsidian
#

the next patch is not the current patch

sick verge
#

"fixed for the next patch" uhhh

near mica
#

Ah. My bad. Brain too tired to understand.

wary fox
#

Many rooms are playing games with assassin fixed Pelican fixed systems.

To do this, set the remaining roles to ?, but if set to ?, the roles do not come out stochastically.

Even if it is set to ? to solve this situation, can I make the role come out as the second priority unconditionally?

crimson notch
#

That's not how the ? setting works.
If you don't have enough roles with a ✅ for all the eligible players, any remaining players have a 50% chance to get a role with a ? or a vanilla goose/duck role

queen trench
#

혹시

#

아이폰 에어팟으로

#

마이크가 안되는데

#

어떻게 하는 건가요

humble pewter
#

Will the scroll velocity on options stay fast?

timber obsidian
humble pewter
#

I give a little scroll to down and the screen go too much down, it happens since the update a few days ago

timber obsidian
humble pewter
#

everything

last veldt
#

is this with a controller?

humble pewter
#

My friends also are complaining about this problem

humble pewter
latent arrow
#

scroll sensitivity is too high?

humble pewter
#

Yes

winged ivy
#

Have you considered adding more "tiers" to the task pool? I play with the same group regularly, with a full 16 person lobby we will always run 3 ducks 4 neutrals, and before this change, we'd have 50/50 task wins with tasks set to 7. Everyone hustled to do their tasks. We had no problems with the old system. When the new system was made, there are only a few preset "pools". If we leave it at normal, every game is a task victory. If we leave it at large, there are never any task victories. I'm not exaggerating when I say that we've had one, maybe two total task victories over the past two weeks with a group that plays together several hours a day on a near-daily basis. Are you guys looking into adding an option in between normal and large, allowing host to control the specific # of tasks in the pool via slider, or anything like that at all? Or are we just stuck in this new "tasks aren't even worth doing anymore because we're not going to get a task victory" place we've found ourselves in?

edits for a few spelling fixes

timber obsidian
#

it was once 1, and now the difference is currently 2

crimson notch
#

If you have the attitude of "I'm not doing tasks because we won't get a task victory" then that's a bit of a self-fulfilling prophecy. Especially if more than one person chooses not to do tasks.

winged ivy
timber obsidian
#

apparently its big enough to swing it for your group, yes

crimson notch
#

And in my opinion, a task win is the least desirable outcome. It means the Ducks were too slow killing and the Geese failed to use deduction to vote out the ducks

timber obsidian
#

it is two per goose .. so 18 tasks across 9 geese yes

winged ivy
#

It's more a product of "Well we have a task win once every 50-60 games under the new system when we're not playing with a task list size that results in every game being a task win, what's the point in working hard to get them done?"

timber obsidian
#

thanks for your feedback

winged ivy
winged ivy
#

For my group, anyway. Can't speak for everybody obviously

ivory herald
#

One tip I can offer is try to get as many tasks done as early as you can.
After you're dead, your tasks no longer count and if you had say 10 players and 2 ducks, 8 players contributing to the task pool (lets say 7 tasks each) suddenly becomes 7 players with 9 tasks each once somebody dies. Lets say two more die before any tasks are done, it is now 5 players with 12.6 tasks each, far more difficult to accomplish.

winged ivy
radiant pewter
#

indeed,and don't do vote out just because sus events (you might voted out geese or versus dodo)

green spruce
#

sample version of new system 8 goose 2 ducks 1 falcon 2 dodo 1 pigeon. goose have 5 tasks each(5per for 40 total) round 1 each goose completes 1 task but lose 3 goose leaving 5 geese(6.4 per for 32 tasks total) lets say next round kill 1 dodo 1 goose and 2 tasks done each 4 goose left(5.5 per for 22 tasks left) now another round complete 2 tasks lose 1 goose and other dodo and a duck leaving 14 tasks for 3 goose left (4.7 per goose for total of 14) so now we are left with duck falcon pigeon against 3 goose who have to complete task win. at best you are stuck with only 1 killer but with fewer people around it is easier and easier to get kills while you are still stuck with the same amount of tasks as what you started with. pretty much 5 per goose. There is very little progression and your best hope is to get an early duck otherwise the best strategy is to ignore tasks since they do not matter in the end. so now you just have to randomly guess or stack kill. cause why do tasks if after the 5th round i still have the same number of tasks as what I started with. let ghosts get 1 shared task each round I think this would help out with the task win balance.

latent arrow
#

We're noticing games drag on less and task wins are not meant to be frequent. The pressure for ducks and killers to start killing early is even more important. If they lag behind kills or don't vote aggressively a task win becomes more likely. It is designed to get the game rolling off the start so people(killers) don't just sit there and do nothing (which happened more than we would have liked).

#

The game stats are overwhelmingly positive. We may make some adjustments but the end result is more players are playing. More people are sticking around for longer, more people are getting the chances to play the roles they like, more people are having fun based on their engagement, and we have reduced griefing down to almost nothing.

#

If we see players adapting to this system in a way which makes it less fun for players we will adjust it.

#

It might take some time to adjust to the new system and play style. It's ultimately a different strategy and slightly different way of thinking about time in game.

ocean vector
latent arrow
#

We understand not everyone is going to like it but most people also don't realize we did it to nerf the hiding in vents entirely.

#

Now other players can't just stay in vents willy nilly 🙂 Making it weaker for ducks and pigeons.

#

It's too easy to just stay in a vent. This is bad.

ocean vector
#

Why not increase the mechanics cooldown?

#

At game start or meeting's end, you could change it to 30-40 seconds, maybe.

latent arrow
#

This is even less fun.

#

Also doesn't solve the problem.

#

We've thought about it, quite a bit.

ocean vector
#

A sabotage that lets the ducks eject from and make the vents off limits for a certain time demon

#

I haven't played as mechanic much yet, but I suppose my opinion could change

radiant pewter
#

just because sus behavior

#

roles are not having problems, but task system does

timber obsidian
wary fox
#

Can I introduce a red check mark when a host selects a roles?
A red checkmark gives priority to the roles.

for example Priority: Red (V) > Green (V) > (?)

#

We desperately need that function

radiant pewter
#

also,i'm thinking at Anti-Agreesive Play Methods

#

for example,your vote has a cost or something

glacial kernel
radiant pewter
#

so if somebody is using vote to do something other than kick duck,they will got payback

glacial kernel
#

So everyone who voted for a goose when a goose gets voted gets their tasks doubled?
Sounds like a hard sell under the new task system dodo

#

Plus, Remember that an overly passive lobby is just as bad as an aggressive one. If no one is willing to vote due to getting punished for voting "wrong", then the ducks can get away from a lot more situations due to the geese not wanting to vote on something that they don't 100% know is true. (And why wouldn't they? They'll get punished for a wrong vote, so might as well just try and finish tasks.)

radiant pewter
#

but aggresive vote really destruct play feel (you reported a body and they voted you out)

#

just beacuse "maybe canadian"

glacial kernel
#

So does a passive one
You call out a duck who killed in front of you, and they instead vote to skip.
Then you die next round by that same duck, and no one bats an eyelash.

radiant pewter
#

yes,both side hurts,but there should be a stop on both things

glacial kernel
#

The geese: at the very least, need to make sure they don't vote out the Dodo.

#

Also, How do you make a mechanic to fully stop aggressive/passive geese?

#

It's a social issue, not a mechanical one.

radiant pewter
#

just because all-tasks are assoc. to remaining so classical method is no chance

neat bloom
#

It has nothing to do with the new task system, you may just need to find better lobbies.

glacial kernel
#

Adding mechanics can alter how people play, but it can't enforce it.
Aggressively pushing someone with no evidence as a goose, is an objectively bad play. Because the geese have majority, you're more likely to be pushing a goose or Dodo than you are a duck.
No matter how much we'd like to dream, you can't add a mechanic that forces people to play better. All this would do is push the people near the middle of the spectrum towards Passivity, and make the aggressive players become 10x the nuisance they already were.

near mica
#

@radiant pewter The cost of voting out a goose is that everyone else needs to do more tasks before you can get a task win. With dead geese not counting towards the victory, the geese need to be more careful about voting out the wrong people.

#

As for the mechanic situation, could it maybe have a hybrid of the old and new systems? Let him jump around to different vents as much as he likes, but gets kicked out after X seconds?

timber obsidian
#

unless you mean no cooldown whatsoever, in which case that does almost nothing since you'll never catch him at the right vent he leaves and reenters

near mica
#

Huh. I thought the mechanic was kicked out after a single vent jump.

timber obsidian
near mica
#

That's usually the way it is. It's been a while since I've played on a map with vents/sewers, but I'm pretty sure part of the change was that mechanic can make one jump, or wait a certain amount of time. If that's the case, the suggestion is that the mechanic can stay hidden up to the time limit, whatever that currently is. If you're right, and mechanics can jump around without being forced out with one jump, then no change is needed.

timber obsidian
#

im somehow pretty sure that the change was not that mechanic can only make one jump lol

timber obsidian
#

there are a lot of new players here, so if you're uncertain about something, it would be helpful to err on the side of not misinforming

near mica
#

Next time I can get mechanic, I'll update this info.

radiant pewter
queen geyser
#

Why isn't GGD on mobile any more

timber obsidian
#

It is on mobile

bitter garnet
#

Hello. I'm from Russia. I wanted to ask about the donation to the game. I liked the game very much, I play through the phone and it's a shame that the issue of payment in Russia has not yet been resolved. I wanted to ask if this problem will be solved in the future or not?

humble pewter
#

My own game is echoing my voice, I'm hearing myself twice

crimson notch
humble pewter
#

oh, sorry

#

It's because I already opened a ticket to talk about another problem, and I don't know if I can open two tickets at the same time

crimson notch
humble pewter
#

okay

near mica
#

Just to make sure, it's not someone else's mic that is echoing back to you?

sick verge
#

its ok Rognik they opened a ticket

latent arrow
stark quest
#

It's so uncomfortable that the map doesn't turn off with ESC key.

chrome turret
stark quest
#

Thank U

dry schooner
#

I really love the controller support features. However, if I had to say one thing: it's sometimes confusing in the voting screen when you have a yellow box to select people with, but also the players light up with a very similar yellow color, so it's easy to lose track of which person you're hovering on. Just a simple color change or similar change would be nice!

dry schooner
#

also, I don't know if this is a bug, but when I'm using controller I am unable to light torches when lights are down. The match just doesn't travel fast enough to start a fire

chrome turret
dry schooner
#

@chrome turret I was at 40 sensitivity, I'll try raising it

ivory herald
nocturne forge
#

My arrow keys don't work to move around the map, I have to use W,A,S,D.

sick verge
crimson notch
#

Are you not able to rebind them in settings?

sick verge
smoky patio
#

We are playing on basement, on trick or eat. When we vote a villager instead of the vampire, it comes to the victory screen for the villagers, even though we voted incorrectly

#

it happened twice

ivory herald
#

Include any other details that may be relevant.

nocturne forge
sick verge
#

press the button of the key you want to change, you'll see "..." press the key you want to change it to thor_cool

midnight rose
#

หาเพื่อนเล่นเกมส์คะ

crimson needleBOT
#
Looking for a group to play with?

Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.

ivory herald
#

Been suggested many times, been rejected many times

radiant pewter
#

i'm thinking about a anti-sniper role (but that's too similar to AU's good guesser,so i gave up)

spare rivet
#

I personally still question why the Politician/Esper geese even exist lol

timber obsidian
#

turn the roles off

spare rivet
#

yup, fair enough

glacial kernel
#

Politician is a passive role which hard counters the Snitch, and gains a small security blanket in a 1f1
ESPer immediately ruins whatever plans the ducks were going to try with that sabbo, at the cost of showing them who to kill to try again.

near mica
#

ESPer goose is definitely a weak role, and might feel bad to play, but it has a place.

glacial kernel
#

Both of them are fairly passive

timber obsidian
#

people like active roles, they want a button to press

#

i liked old detective for the game a lot more

#

but people are going to whine

spare rivet
#

yeah, I liked old detective too. It was actually my favorite role

#

or definitely up there

timber obsidian
#

i never really wanted to chang eit

glacial kernel
#

I will say tho, blocking a sabbo as the ESPer makes for a mighty good distraction against the ducks.
Now they'll ignore whatever strategy they have to try and kill the one guy who blocked the sabbo

crimson notch
#

Esper is exceptionally strong late-game against Ducks that actually use their sabotages strategically

spare rivet
#

In my opinion, from what I've seen, Politician and Esper Geese have no use 95% of the time.

Simply because Politician is too complex for most people to play effectively, and ducks seem to hardly use the telepathy/whatever the other one is called in the basement which almost completely renders the Esper useless. From my experience, anyway.

Sorry, I actually feel a bit bad now. I don't mean to hate on the roles, It's just how I personally feel

glacial kernel
crimson notch
#

They may not feel like they are accomplishing anything, but they are negating useful tools for the Ducks. As an aside, it might be neat if the Esper got a little ❗ over their Goose for a second when a sabo is blocked (only the Esper would see). As it stands, the Esper only knows anything happened if they are in the foggy cave or near Yee-ucky

timber obsidian
#

you're allowed to hat eit

#

i use telepathy any chance i get

glacial kernel
#

Both of them are fairly meta-heavy roles; you kinda need to be in a lobby where everyone knows what they're doing in order for them to be truly effective

glacial kernel
crimson notch
#

It's really not so much a weakness of Esper as most of the time you're probably playing with lower-skilled Duck players

#

Politician is tough to "make plays" with, as any attempt to coordinate votes is always risky

glacial kernel
#

I can see the ESPer being the new "hidden gem" role
I'd just need to play it more often before it goes up on the teir list dodo

#

also btw hating a role even when it has a place is perfectly fine
i personally dislike the Technician: it's hard to use, it's clunky, and it's unreliable past the first 2 rounds (when sabbo's are being unlocked in the first place)

crimson notch
#

I don't think you'll ever see it being a "popular" role since it doesn't have an activation. Like Herbert said, people want to push a button.

spare rivet
#

I like Technician personally, sure it's unreliable but sometimes it can really help putting sus on a killer

crimson notch
#

I liked the contrast with old Detective and Technician, where Technician was strong early game and got weaker, and Detective was weak early game and got stronger

spare rivet
#

old Detective was great, you could only use it once but it was a big play if your gamble paid off

#

with the current one, chances are the body will be reported before you can check a killer

crimson notch
#

Thematically I think current style fits the idea of a Detective better, as a real detective wouldn't just investigate one person

glacial kernel
#

Hot Take: Old detective was only a little less mid than the new one is.
Sure it would fully out one player, but you'd just have to hope to god you didn't die before you got to use your one ability, and if you wasted it, then it was gone forever.

crimson notch
#

Very true. High risk and high reward

spare rivet
#

yeah

glacial kernel
#

Whereas with the new one, you at least get a few tries, and can investigate someone multiple times to get a similar effect to the old one

spare rivet
#

The new one is more situational, in the sense that you'd need to tag a killer before the victim's body or other bodies are found, or someone rings the bell for a meeting

glacial kernel
#

Add it to the list of "Goose roles that get infinitely better when ppl stop insta-reporting" then dodo

crimson notch
#

That ties back into something that (I think) Shawn was discussing, that it is never beneficial for Geese to insta-report bodies

glacial kernel
pale shore
#

@crimson notch good time of the day, can I find out why players from Russia complain about the difficulties of logging into the game?

crimson notch
# pale shore <@121771891366035459> good time of the day, can I find out why players from Russ...

Many connection issues for Russian players are due to geopolitical issues that Gaggle cannot control. Affected players may have better luck by attempting to use a VPN

Многие проблемы со связью у российских игроков связаны с геополитическими проблемами, которые Gaggle не может контролировать. Пострадавшим игрокам может повезти, если они попытаются использовать VPN. (Гугл переводчик)

dusky herald
#

Remove the invite button if you are in the main menu

latent arrow
#

?

latent arrow
timber obsidian
latent arrow
#

Just checking, was able to replicate it

dusky herald
#

And also remove the join button if the lobby is full

latent arrow
#

Thats a bit trickier but an option

viral coyote
#

I think it will but it isn't updating the state on transition. As for the full lobby removing join, that is trickier not impossible, but it's it really needed?

viral coyote
dusky herald
#

When you're dead and watching the player, you don't hear the dead

sick verge
#

That is true, you're spectating the living

#

hearing the living and the dead at the same time can be overwhelming

#

and confusing

dusky herald
#

When you play as a technician and die, you see a place of sabotage

ivory herald
#

Yes, this is working as intended. Your ability is passive, and once you're dead means nothing.
No point in disabling it

spare rivet
#

one minor thing that would be neat, is have a little "don't ask me again" box that can be checkmarked for the "use the input controller to play?"

#

I have a controller plugged in at all times, but I don't use it for GGD

timber obsidian
spare rivet
#

oh cool

acoustic axle
#

I'm late saying this but I'm glad you changed the name of top storage in the basement to Curiosities. Don't have to ask people which storage they mean anymore.
And thank you for adding dates to the limited time cosmetics so we know exactly how long we have left to purchase or craft them. happy

spiral lily
#

Love that you made during game voice chat an option in public lobbies and not just for meetings.

radiant pewter
#

maybe we can make a warning info at observing mode "you are watching other players playing,no spoilers" (found this in some room)

ocean vector
#

It would be nice if the technician role had an arrow around the player's character (similar to when you click on a task that gives an arrow to point to its location) that indicated the direction of the general area the sabotage came from, sometimes technicians don't check their maps for where sabotages came from, and this would help them utilize their ability. If an arrow sounds too specific, perhaps an exclamation mark or something that tries to get them to to open the map to see where the sabotage came from.

#

If an arrow is a possibility, one issue could be is what to do if the technician enters or is already in the general area of the sabotage, maybe give their screen a red color indicating they walked into the area of the sabotage location

#

A red color kind of like what the avenger gets on their screen when their ability activates

#

Maybe there's a better way to execute it

ivory herald
#

Remembering to open the map and check is part of the skills for using that role, much like Remembering to spy on somebody during a meeting as spy duck.

I do like the idea though.

glacial kernel
#

ima be honest, if I didn't have to be glued to the map as Technician i'd probably like it a bit more

latent arrow
#

You don't, just spam tab and see. Takes <1s for experienced players. The arrow just add clutter.

near mica
#

As for detecting sabotages, every one of them is tied to a sound cue. Recognising which one is which comes with practice. And, as mentioned above, it's up to the technician to remember to check to be helpful.

ivory herald
#

Since the technician ability is a zone, what does the arrow do when you are inside it? It can't point anywhere because you're within the zone, but it also cannot not point anywhere because players will assume the nearest person is 100% a duck because the arrow disappeared.

#

The technician hardly needs a nerf

dusky herald
#

I was given a bomb, and when I wanted to hand it over, I accidentally clicked on the task and died because it was on one button

ocean vector
#

The other sabotage that is not tied to sound is Clairvoyance.

crimson notch
#

Clairvoyance and Telepathy are the only ones that don't have an auditory or visual cue (unless you're in the foggy cave or near Yeeucky).

near mica
#

OK, that's the one exception, but those are also the only sabotages that can be blocked by a goose directly.

glacial kernel
ivory herald
#

It used to show right beside the teleporter itself many months ago

near mica
#

I guess that just seemed too obvious. At least there's somewhere nearby that shows.

hybrid ridge
#

%feedback I enjoy the friends list but I think there should be a way for the host to put the entire lobby on ‘Do Not Disturb’ or ‘Friends Only’ instead of allowing the individual player to decide. It defeats the purpose of a host giving out lobby codes to friends if people can join off of their friend’s friends list. While this can be combatted by kicking, asking everyone to go on DND (which we all know there’s those few who won’t), or we can just kick them, it’s a waste of time. I just think hosts should have control of who can and can’t enter their lobbies as this also makes it hard for people playing with friends and/or streamers to have a smooth gameplay experience.

zinc mountain
viral coyote
#

There is a way to lock the lobby in the settings

#

But i see what you mean

crimson notch
#

I would almost think it would be better if you could only join your friend if your friend was both lobby host AND had joining enabled

radiant pewter
#

you enter a lobby,but you need to enter a password

crimson notch
#

The lobby code functions as a password for private lobbies, we're just accustomed to sharing them

ivory herald
crimson notch
#

I think it's important to keep in mind that we here in the discord and with our communities aren't necessarily indicative of the average goose goose duck player. What makes the most sense for a GGD "power user" may not make the most sense for everyone else.

Host should definitely be able to control their lobbies though. And not being able to join through the friends list wouldn't necessarily preclude someone from joining with the lobby code as normal.

hybrid ridge
zinc mountain
#

Right, I think these are valid points. Will bring up to the team but something we will need to discuss while taking into consideration complexity of a solution. What do you guys think of just disabling the ability to request to join a room? Does that solve the problem?

#

Another solution is to disable both requests and invites and make it joinable by room code only. This makes it more difficult to form a room but can be controlled by room code anyways. So this would be like how it worked before.

#

I think the solution of having just the host be joinable/be able to send invites is a solution that is more technically complex so can lead to bugs.

crimson notch
#

I think making it possible for the host to enable or disable "Joinable from Friends List" as a lobby setting should satisfy most situations

zinc mountain
crimson notch
#

Ideas iterate ideas! (I basically just paraphrased Arty's idea anyway quiet )

zinc mountain
ivory herald
#

I didn't do anything that would warrant credit though

hybrid ridge
#

Whatever is easier for you guys honestly. Not too picky on a solution if one works better and would lead to less bugs.

#

I think I was moreso thinking a lobby option like you’re saying but phrased it poorly.

My original assumption was ‘Since I’m the host and have DND on then nobody can join via friend list for anyone in the lobby’

clear rune
#

Hey.. Why is not loading my game? I am in Russia. Error:

StatusCode: 0, Message: Connection Timed Out!, Content: , StackTrace:   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 

//AND BLA BLA BLA about BestHTTP service
crimson notch
# clear rune Hey.. Why is not loading my game? I am in Russia. Error: ``` StatusCode: 0, Mess...

Hello
if you're a russian player, we've been getting reports of them not being able to connect
You will likely need a VPN, although not all VPN's will work
If I could direct you to this thread: https://steamcommunity.com/app/1568590/discussions/0/5706632550010672575/?tscn=1660753065

Ребят, появилась такая проблема в игре, пробовал всё кроме впн (просто другие мои друзья спокойно в ней сидят, но не все) может у кого-то уже была такая проблема и он её решил, подскажите пожалуйста

sick verge
#

This is something outside of our control sad

#

We just want everyone to be able to play and have fun happy

near mica
#

Re: restricting access, definitely easier to either turn off all join requests or make it code-only. Either way, I'd prefer it being an option in the lobby settings, maybe right beside the Lock Lobby setting.

radiant pewter
near mica
#

If you lock it, no one else can join either.

#

The issue is controlling who joins the lobby when friends of friends can join.

radiant pewter
near mica
timber obsidian
#

we dont have to rehash the conversation lol

#

just read above, and we're going to try to address it in a future patch

radiant pewter
radiant pewter
timber obsidian
#

a lot of players from china may need a vpn to play

spare rivet
#

really appreciate the 'do not ask again' button for controller happy

fair plinth
#

My friends and I are have a problem with the new update. Whenever a game ends, the game doesn't bring us back to the lobby, it puts us to a black screen or leaves us in the game that ended

near mica
fair plinth
#

Thanks

crimson needleBOT
#
Rule 3

RESPECT your other Geese (or Ducks)!

spare rivet
#

eyup, the game has been glitching out for everyone

scarlet ledge
#

and the team is working as fast as they can to resolve the issues

spare rivet
#

yeah I know

latent arrow
#

We are currently looking into it

sonic jolt
latent arrow
#

@sonic jolt are you on Steam?

#

PC?

sonic jolt
#

Yeah

#

steam for sure

latent arrow
#

Does it happen only on basement map?

sonic jolt
#

nope

latent arrow
#

ok thanks

sonic jolt
#

sureee for ggd 100% ill help with bugs

limpid tangle
#

So, I haven't been having the issue where the game freezes or lags at the start of the round on any of the space maps today. We had it on all of the ones with the chapel/manor lobby. But we are having the issue where people are getting "stuck" in the map after the match on both today.

latent arrow
#

we just updated, please make sure you are on 2.08.00

#

this should fix the problem for now

west plover
#

I’m on the new update and for some reason it’s stuck on the loading screen and I have no idea why

latent arrow
ivory herald
# latent arrow Does it happen only on basement map?

Unsure if you require this information now, but @misty relic was experiencing the stuck in game issue last night (my time) in collideduckscope's Mallard Manor lobby, and many of us were finding ourselves freezing in the lobby for several minutes.
This was pre roll-back

misty relic
#

happened on mallard manor and goosechapel as well

latent arrow
fallen wedge
#

I can't enter information😓

hybrid ridge
spare rivet
#

So in my game, a pigeon sneezed on everyone except the Canadian. The Canadian was shot in the meeting by assasin, and the Pigeon ended up winning the game

scarlet ledge
#

That's the way it works, the pigeon counter resets after the meeting is done

#

I will say the odds of that happening are not high lol

spare rivet
#

ahhh, gotcha

#

yeah, I think that's the first time I've seen that

latent arrow
#

That's REALLY RARE

#

but hilarious

ocean vector
near mica
#

A similar thing happened a couple months ago in my lobby. It's rare, but not unheard of. Assassins, aim carefully!

sacred ingot
#

I had that one too, too bad I was duck and lost because of it XD

silver rapids
#

I will say this. Why are we not allowed to turn off Emergency meetings like we did back in the days of the plus?

little crest
#

Even with the fixed joystick my goose still gets very jittery with the joystick on mobile, but I think it depends on my model.

rustic glen
#

It would be good if "Kick user" was overridden if the room host invites a kicked player back to the game

latent arrow
#

If we do this then people want want a setting to "prevent host kick override on invite"

#

It will never end. Kick ppl you don't want in your game 🙂

#

If they are afk, and you want to start they are griefing the experience.

rustic glen
#

either that or is there a way to maintain spectator option between games?

hybrid ridge
#

Spectator mode isn’t intended for players who are afk even if this is a common tactic. Spectator mode is meant for people to spectate the game. If they are afk when returning to lobby then it’s up to the lobby to wait for them or kick them

scarlet ledge
#

At the same time, being able to stay in spectator until changed back wouldn't hurt anything as far as i can tell

latent arrow
rustic glen
hybrid ridge
rustic glen
#

ahh ok, that's why I suggested host invite overides kick too

#

so it's just one action

crimson needleBOT
#

@silent brook

Rule 9

NO personal gain advertising If it's for a good cause, ask the Gaggle Crew first (this includes Personal Discord Links)

subtle zenith
#

Force push to speak button would be awesome tbh. The amount of background noise/music is unreal.

deep ridge
#

a bunch of us just got stuck in complete darkness after a meeting whilst playing trick or treat.

crimson notch
crimson needleBOT
#

@sacred atlas

Rule 3

RESPECT your other Geese (or Ducks)!

queen skiff
#

Has anyone watching a game not received drops anymore? I still have everything enable. But it’s not doing my drops for GGD anymore.

crimson notch
#

There are a certain number of drops each campaign. It is possible you have claimed them all for this period #🌠︱twitch-drops

ocean vector
#

Why is the mechanic ejected from vents but not the snoop?

timber obsidian
#

Because I find the mechanic sitting in vents indefinitely a serious threat

#

And a snoop staying in a toilet not

crimson notch
#

Snoop is limited to one spot, Mechanic can hide AND move from vent to vent

ivory herald
#

Snoop is also on basement, but at the same time it doesn't get to move around

#

Feels less like a mechanic rip off now

timber obsidian
#

i dont know if you recorded it for the app duckside

terse lantern
#

Mechanic at home:

timber obsidian
#

but snoop also gets extended vision when theyre hiding

#

it zooms out

ivory herald
#

I have recordings of just abiyt everything. Have to sort it all

timber obsidian
#

i dont even know if we mentioned it for the patch it came out on

#

stealth buff

ivory herald
#

You did mention it

#

Birdwatcher too

terse lantern
#

Those air holes must be real huge for the snoop to get extended vision

orchid widget
#

I still don‘t understand why we travelled to the past (from 2.8.1 to 2.8.0) ^^

ivory herald
orchid widget
#

Why couldn‘t a new version be released with the fix of that „scary“ bug? ^^

ivory herald
#

Mostly because they need time to work out what caused it

orchid widget
#

And what is that creepy bug?

ivory herald
#

players were getting stuck in game or black screens

glacial kernel
visual helm
#

Ok I have a great gaming laptop and the game freezes in lobby and while I do almost every task, this is the only game that freezes on my computer. I have the latest core i 7 and 32 gig of ram and a 2070 graphics card.

ivory herald
#

Just had a game end while I had the chat open. Needed to mute but the m button wasn't working, because it was instead typing in the chatbox.
Maybe force the text chat to close when a game ends?

ocean vector
timber obsidian
#

the settings and the chatbox are two areas where your hotkeys don't inherently work

#

(because you need to be able to set your hotkeys, and to type)

timber obsidian
spare rivet
#

yeah, it does feel tedious when you try to speak after a game but you can't unmute because you're typing in the chatbox instead

#

not that big of a deal though

radiant pewter
#

is everybody's meeting numbered? I've got a round with endless meetings

near mica
#

Depending on the setting, everyone gets the same number of meetings (usually 1 by default, but can go up to 3), and each body is a new potential meeting.

#

There are also sliders for how long you can talk during meetings, so those being maxed out could also extend meeting length.

radiant pewter
#

I can't talk much about the meeting contents(mostly unrelated to game),but there is something very sus (I've just see you killed that guy,but I can't tell you how I done it)

#

such as this (I'm suspecting that someone is using something like TeamViewer to remote other's play)

spare rivet
#

reminds me of that one game where I was pelican, and the assasin shot me out of 16 people in the meeting when I told or ate no one

ivory herald
#

I was killed early in the game, so spent the better part of it AFK in spectator mode. As soon as we returned to the lobby I was given the "are you still there" message.

Is that supposed to happen?

latent arrow
#

We're you AFK?

ivory herald
#

Technically, but only while I was in spectator mode, since I was already dead and didn't really care about crafting materials

terse lantern
#

So i was playing with my friend in the basement and the cooldown for the pelican seems a little low

crimson notch
#

Initial cooldown should be same as kill cooldown, then increases 5 seconds for every bird swallowed that round

alpine nacelle
#

%feedback When I'm Medium, I check its status after every task. Sometimes, my Medium pane is obstructed by finding craftables. I'd prefer if the Medium's ability wasn't obstructed by the "YOU FOUND WHITE GEARS" notification.

spare rivet
#

I agree with that one, you essentially lose that Medium charge when the notification blocks it

near mica
#

I believe originally, all the side tabs were at the same level and it was adjusted so that they were staggered slightly for medium, crafting, celebrity, etc. It'd be nice if the numbers were visible while the crafting tab was open, or perhaps stayed for 1 second longer, but otherwise, I think it's just one of the quirks of the role you need to get used to.

crimson notch
#

This could have been changed in some update since, but if this layering is still correct, you shouldn't be seeing materials covering Medium ability

dry wind
#

Definitely something that will be looked at, Medium's ability should take priority over most of the other layers.

ocean vector
timber obsidian
#

no, we fixed it to a specific order months ago

#

i assume something went wrong when we replaced the materials with the cogs

timber obsidian
#

bind the wasd keys to the arrow keys

gilded ginkgo
ivory herald
timber obsidian
#

No you can remap wasd

ivory herald
#

You can remap it, but you cannot have wasd plus arrow keys at the same time, is what I was meaning.

timber obsidian
#

Yes, I mean that much is certainly true lol

gilded ginkgo
jaunty pulsar
#

so I had to do the monte card games four times before I gave up. it takes too long and you either die while trying to play or bodies are called before the cards are done. and this is going straight to the card table while spawning and STILL not finishing before a body gets called. extremely frustrating. any way to shorten the card game down a few seconds?

crimson notch
#

So one of the upsides of the task pool system, if there is one particular task you are struggling with, just skip it and do another task!

#

You will keep getting new tasks as long as you are alive (as a goose)

jaunty pulsar
#

and then it just stays on the list...until the game ends

crimson notch
#

Okay, but if you struggle with it and skip it, you'll still be doing more tasks overall by skipping it.

#

Can always also choose to wait to do that task unless there is someone else there as well

jaunty pulsar
#

struggle isn't the word i'd use. it's the fact that it's too long of a task. same with the discussion tasks in GC. just saying they are long and it makes it less fun

and yes, these are all things that have been tried. the point I was saying is the length of time. I can't predict when someone is coming around the corner. not asking for it to be gone, not asking for a how to on the game. just providing feedback on the games I just played in moments before sending.

#

curious if there is a problem in the backend for it being shorter

crimson notch
#

For what it's worth, Basement has been out a little over two months and this is the first complaint about the length of the task that's been posted here. If it were me, I'd just skip that task and get two others done in the same amount of time

jaunty pulsar
#

lol OK thanks for the how to

ivory herald
#

Before the task pool update, task length did used to account for a balance technique, so that's why some are so long.

Still somewhat works the same, except you can choose to skip that task, you'll make up the difference in time gained by doing a quicker task, by losing time walking to it.

crimson notch
#

Pre-task pool, there were times I would call a meeting just so I would have safe time during the cooldown to get a long task done

ivory herald
#

The only real instance where this would be unavailable is if you're a duelling dodo

crimson notch
#

Yep

near mica
#

And in those situations, there are other strategies to win as the dodo.

#

Overall, I don't think the three-card monte is that long, but it is a long task that leaves you vulnerable. Probably best to do only if you spawn near it.

lyric portal
neat bloom
#

I've honestly never had problems with the card task

crimson notch
#

They weren't having problems necessarily, they just don't like it being a long task 🤷‍♂️

near mica
#

Is there a way to make it clearer where to manually call meetings? On each map type, the call method is different (button for space, bell for mystery, horn for jungle) and people playing on them for the first time don't know where to go.

crimson notch
#

But they do on the second time!

spare rivet
#

to be fair, it doesn't seem all that hard to just add an icon on the maps to point out where the meeting buttons are

latent arrow
#

It clutters the map

latent arrow
#

We can look into it.

unique dragon
#

Add connection timeout, sometimes network goes off for some seconds or the wifi changes from device to another device and we get kicked out of the game ... thats somehow frustrate while playing, so a timeout for the connection or retry to connect would be so good

scarlet ledge
#

Already in the works

#

they talked about it a bit at the last developer update, you can see them in #816356997564727367 if you want to watch the VOD

near mica
#

I've noticed that when I try to add or remove friends, there's a long loading time while it does so. This isn't a problem exactly, but I want to make certain I'm not the only one encountering it.

viral coyote
#

Occasionally, some things may take a little longer to process on the backend if it isn't something that is done all the time with thousands of requests a second. It isn't a bug, it is what it is.

green spruce
#

What about the couple system between friends?

#

Heart effects come out in the waiting room, or if you play together, you get extra experience

hybrid wyvern
#

Hi! The mayor in Goosechapel still references GGD mobile ads. Thought it may be worth mentioning since we can't do mobile ads anymore ❤️

crimson notch
#

I think it speaks to how the citizens in Goosechapel are stuck in the past

sick verge
#

The sea captain still speaks of the days of having to start new lobbies to change maps dodo what times

hybrid wyvern
#

Ope. Didn't realize it was meant to be. Thanks!

near mica
crimson notch
near mica
#

I mean, we all get teleported to a different lobby! It's still true! (Also, it's the player that says it, not the captain.)

mossy rune
#

I noticed on one of the painting puzzles, one of them has like a line coming off from it, like it was cropped wrong

final mulch
mossy rune
#

Oh! I actually have a ss already! Lemme do that right now

spark narwhal
#

I bought the game to get a Maya mask, but I can't play it. Is it possible to pay for skins thanks to Goose Goose? kitkat#6941

near mica
#

@spark narwhal Do you mean you bought one of the escape room games for the cosmetic?

spark narwhal
timber obsidian
#

react to the korean flag

spark narwhal
spare rivet
#

friends are a myth

near mica
#

Would it be possible to allow a slider for how long Opening Statements is on? Sometimes, you only have 4 seconds of information to give but still have to wait the 10 seconds.

Barring that, having it be proportional to Discussion Time could work, possibly with a max time allotted.

ivory herald
#

Maybe just an "I'm done" button.

But it's really just ten seconds, you'll find ways to use the time up.

crimson notch
#

If the person calling the meeting can't effectively use the full ten seconds you should vote them out for wasting your time

true falcon
#

Make it so the 'Quit' button is not right next to the 'Main Menu' button so you dont accidently hit Quit as I do numerous times. Or make it so when you hit the Quit, it asks you "are you sure?" or something

jaunty granite
#

Hi! I might've missed it or not paid attention enough, but I don't think there's any distinct icon on the map for the place to call a meeting. It would be great for the meeting place to have a distinct icon/glow on the map instead of just like a regular task glow.

near mica
#

There is consistency in that each lobby type has the same type of meeting method, like all the space maps have a button and all the Victorian maps have a bell, but otherwise you just need to see the "meetings left" at the bottom to know it's how to call a meeting.

near mica
#

I was just playing, and was in the middle of have the "Test Water" task run. I finished the first part, and before I could go back to do the second half, I died and then lost the ability to finish the task. I'd like it if multipart tasks could keep kept in the fake list when you die so long as they've been partially started, even if you can't get crafting items from it.

ivory herald
near mica
#

Oh, I know why it happened, but I wanted to keep the water task rather than the other random task I had. I just want partially completed tasks to stay on the list when someone dies, a little clause if you will.

radiant pewter
#

anyhope on fixing CDN problems?currently Chinese player can login to game using VPN but most times are unable to play (unable to connect game server)

#

tested that CDN is on but game tells me that it's timeout

viral coyote
#

For both China and Russia, we are investigating options, it is mainly down to government policies against US companies that is the issue, blocking access to foreign IP's. This is out of our control.
We don't have anyone on the team that lives in the regions affected, so this has been hard to diagnose and fix the issue permanently we do keep making subtle back-end changes and then monitor reports.
Unfortunately there is no quick solution that will magically fix everything.
If you create a ticket with #troubleshooting-and-bug-reports, explain/make a video of what you are experiencing and send us logs, it may help.

crimson needleBOT
#
Can you send us your logs?

If you open up a windows explorer window (windows key + e), you can copy and paste the following into the address bar: C:\Users\%username%\AppData\LocalLow\Gaggle Studios INC\Goose Goose Duck
In that directory there will be Player.log and player-prev.log, and if you could drag those files into this discord chat, it would help us diagnose the issue. Thank you!

viscid mirage
#

will you do Ukrainian localization?
will you make a linux version?

near mica
#

Languages are added when there's enough demand. If the game becomes popular in the Ukraine, then maybe a translation will be added.

near mica
#

When spectating on the map and communications is sabotaged, are you supposed to be able to hear people's voices?

sacred ingot
#

I have 2 questions about the upcoming draft mode. Are all roles enabled here or can you still leave out or question mark roles? And how will the draft mode work with pair roles like Lovers, Dueling Dodos and Bodyguard/Hitman? 🤔

timber obsidian
#

there is no lovers or bodyguard hitman

#

if one player picks dodo, they will get a dodo

#

if there is a second neutral option, a player can be presented with the dueling dodo option

sweet otter
#

i think the game really needs a setting to hear your own mic in main menu and/or in lobbies, so you can sort out your mic settings. would be very helpful

crimson notch
#

Like a function where you could test your mic?

sweet otter
#

yeah

crimson notch
#

That's a fantastic idea!

sweet otter
#

ooh is that in a future update?

crimson notch
#

Nope, it's live! You have to be in the lobby though, not during a game

sweet otter
#

ohh alright thank you

crimson notch
scarlet ledge
#

So just have 2 Dodos? I don't see the point of that

ivory herald
#

diplomatic dodos, I play it occasionally.
Made even more fun by the fact that neither can directly out the other, yet both are actively trying to get rid of the other.
Its always fun trying to avoid the other dodo and throwing sus at them.

runic tapir
#

Kanka ben oyun ariyom varmi

#

Oyniyek

plucky sierra
#

A counter for Vulture for how many boddies you ate and you need to eat, sometimes I dont see how many I need to win, so that can help, it could have to pigeon too, but its already strong

scarlet ledge
#

Really it's up to you to remember that information. This has been suggested a few times and, iirc the general consensus is this would make the game too easy for both pigeon and vulture

near mica
#

For eating bodies, the most you ever need to remember is 5. Is it really so hard to remember how many you've eaten? (Hard to do? Yes. Hard to remember? Not especially.)
For pigeon, I think half the fun is trying to find someone you haven't sneezed on without getting sliced by the duck/falcon or gobbled by the pelican.

latent arrow
#

As either role you're hitting one button to win the game. Remembering how many is strictly on you.

near mica
#

@plucky sierra For future reference on Vulture, the number of bodies you need to eat is always the number of bodies in the lobby divided by 3, rounded down. So 5 for 15 or 16, 4 for 12-14, and so on. I hope that helps.

lucid epoch
#

Opa