#💡︱general-ideas
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nothing other than, why did you kill me when i'm trying to get this achievement lol
Hmm that's interesting ya it'd be really good for classical games with no other roles tho
ok yeah, this is staying out for now
I am starting to think of a number of things you can say to ruin a game
like "I was dodo"
"I was goose"
or you could lie
Maybe we add it for goose hunt and hide and seek for now?
yeah goosehunt and hide and seek for sure
ohhhhhhhhhhhhhhhhhhhhh i see, i see what you mean
yea goosehunt or hide and seek would make more since
Duck on duck when blind ducks are on?
You dont want a duck to take the role as for them self if that person spoils it, got cha. i wasn't thinking about that.
But the duck on duck is a good idea. Cant spoil nothing LMBO other than you one man down lol
Somewhat. But blind ducks is also about guessing if you have or havent killed a teammate. You know you have from frequent enviro kills or space sabs ...
Goose hunt or hide and seek is a good compromise for content creation. Put the laughter in slaughter!
Makes you wonder why it's not pronounced 'slafter'
So being vented out into space in cargo bay was an awesome idea, maybe in future maps you can do something similar with poison gas from reactor or trap someone in weapons and detonate a bomb using the similar mechanics on venting out into space.
third map is going to introduce some new environmental kills 
Already frequently thought of - New map has a new environmental kill 🙂
Ok last one for the day lol. Goldeneye. If there were ever to be a spy role. Goldeneye should be the name. A 007 James Bond easter egg and its an actual type of duck or goose. Shoot forgot which is which lol
Wanna pop this into #🐣︱classic-role-ideas please 
wait what there are environmental kills?
being ejected into space from cargo bay (though triggered by ducks) we've been calling an environmental kill
does it happen when they kill someone there or is it by pressing some button?
You have to use the sabotage to close the doors, then get to the bridge and pull a lever there
ok thx, ill try that tommorow
I don’t know if you can do it in this game but an idea is that if a duck or vigilante or sheriff reports a body or try to hit the button you are able to kill at that same moment if time correctly so when the meeting starts they might be dead.
This was specifically requested by most people who stream large amounts of Among us to have not on
we deliberately turned this off
Hmm - Its mostly a biproduct of server race conditions
let ghosts haunt imposters?
how ... vocally? that could open up some targeted toxicity which we want to keep in check.
just let them straight up haunt imposters
so they have to keep themselves straight
through a whole bunch of ghosts haunting
so do you mean that the duck can see ghosts just like the medium but limited to their own personal kills?? Sorry, just trying to understand this suggestion further 🙂
no they cannot see ghosts but they hear echo-ey voices of ghosts
and have to keep their composure so as to not give away that they are the killers
ahh, so like a random track of ghosty noises/screeches?
yes
we have the ability for slight voice modulation, we might do something with it in the future
A detective Role?
on the list 🙂
There is a Vigilante, who can make a kill shot once per game
?
sorry i just read you meant for a duck... ducks can kill indiscriminately already .....
how do you feel a hitman duck should behave?
Like poison certain tasks or just a lil spike on the ground only they can see?
They have a cooldown nd a certain amount
cool-cool -- there are some thoughts similar to this in development 🙂
Oh thats great to hear
The poison im stuck on like two outcomes
They have a timer to live or they die when in like 2 meetings
I'd like to have some hidden elements in the tasks to reward the goose for doing them so that more might actually do them...
F.ex night vision glasses that will extend the view range if you found them?
Or even extra silver coins... or special pets?
well you get crafting materials for doing them
and some of the tasks get you achieves as well if conditions are met
ah nice!. did see I got something but not sure what they were
But still like the night vision goggles to increase view though 😉
Sabotage vents by farting on them as a Duck to make the Mechanic come out
lol... I'd love id that made the Ducks come out too... or at least having to move to another vent 😉
let peaple talk in open games to
add a youtuber role
How about I rename Streamer to Content Creators?
much better
how to be a content creator
i have 1.5k subs on youtube so can i get the role
Myself and the community moderators wait to see GGD being added to a content creators rotation before assigning the role
ok
Okay, we need an UWU fart, c'mon guys!
^
Could rank spam have its own channel?
Boo you're a partypooper
Ghostly farts
I need new fart sounds like for example funeral march sounds
That's not even dark, it's just sad
@shy oriole you know the clown tune? imagine that as a fart
You have weird kinks
@shy oriole only for you. but i still want it
Hey devs. Quick question here but are you guys going to adjust how our avatars move in the game? So that it is a bit more fluid like in Among Us? Just wondering.
Geese and ducks waddle though....
they cannot spell or walk properly.... it's genetic
Make a support channel so people can ask their doubts there instead of asking doubts and helps in general
.... #📄︱feedback #816406021232263280 other areas will be coming soon as we build more FAQ resources.
hi guys
@lucid plaza Among us uses a 4 frame animation cycle, we use 18 frames. Making geese run like humans looks really weird when we tried it. We settled for a "dumb" looking waddle/stupor
Hiya Kan
Honestly, the stupor look adds charm.
how are you guys
i actually have goose goose duck on steam
because the game is free
someone friend me on steam
and we will play it
Medium ability does not really give much indication that it's active and feels very uneffective to use.
Some sort of visual or noise confirmation that you activated your ability would be nice player feedback.
I know the icon ever so slightly changes on the eyes but it could use a little more oomph when activating and deactivating.
name on steam is Kan and icon is Roblox
hi Kan, you can just check out #lfg-english-over18 or other languages you speak to to find a room to play in.
ok
@cobalt void let me make a sound now

Also an effect around the edge of the screen or something might be cool too.
Like an ethereal looking border or something, but who knows
Sounds nice! An ending noise might be smart too. I know, I'm high maintenance. 
^^ love it
My uneducated opinion likes the original noise for start and the mediumstart for an ending but I think anything you guys put will be good.
Shorter will be sweeter in this case
we're also going to have to audio mix it to prevent your triggering it echoing through your mic with prox chat on (revealing who you are)
it's already implemented will be in the next patch.
Hopefully people will be able to make the new medium role work; it can still break the game.
I mean break the game for the ducks.
If they aren't careful.
could always be refined again if needed
- a one time thing like a vig, (or once per round...) so use your power wisely... or maybe only works when lights are off as the EMP of the busted lights enables the ghosts presence to be felt?
Your FoV is way too small to make use of that
you'll likely die.
before you see anytthing
true. especially when on very dark mode
Would a toggleable option for camera duration be plausible?
ie - an option you can toggle on to set the length someone can watch camera on a cooldown.
so if you set it to 10 seconds, someone can only watch 10 seconds worth of camera and then it goes on cooldown before you can use it again.
Is there going to be an app for this game or no. Once again just curious nit a big deal since i have it on my pc
Yes it is coming out on iOS very soon, with Android shortly after 
Will development time slow down when this game comes to mobile devices?
we have no plans of slowing down 
Yay! i can get some of my friends who don't have pc to play as well.
Yes @hasty galleon , very soon! We’re all excited to get the game out to more people! 
Why would we slow down :)m
I thought that developing a game on multiple platforms would take more time and effort. Especially if you plan to port this game to consoles especially
When lights are off, it would be neat if the security cameras switched to a silhouette mode. Or an option to enable that. Would allow you to see kills happen, just not who did it.
We have a fairly large and growing team.
Alright.
Maybe an option for the host of a called body or meeting to have a small amount of time to talk before anyone else. So they can say where they found the body, or why they called the meeting before getting talked over immediately. Something short. Like 5-10 seconds?
This is a mode that we are exploring as an option
this is an idea for the server
I was wondering if you could add a lfg-Czech
done
thanks bro
fix the random booting bs
that's probably do to connection
it happened to me
and the game is also in beta, so problems are to be expected, the team works as quickly as they can to put out reliable updates so we can keep playing
500 mb a sec its there servers
please fix it xD
i been booted like 20 times now in mid game lol
What is your ping and jitter rate? Speed doesnt mean much nowadays
Can you do a jitter test and DM me?
yes hold on
Make Vents highlighted in red or something, I always forget to use them because I don't notice them when I am the Duck.
Would love the Chat to be visible while in the vote screen. It gets to be a pain to go see who has voted and back to chat going back and forth.
^^^ This could be possible but with 16 people we're running low on screen real estate =()
Vote buttons could be made a tad smaller, or make it a left/right screen divide 🙂
After spending a little too much time playing this game (lol no such thing), I few suggestions:
Key mapping: Allow us to change the buttons to better suit our play styles. Other games use spacebar to initiate tasks, while DDG uses it to kill, and I'm all for making it your own, but many of the AU players I played with this past Wednesday, their number one complaint was not being able to remap the buttons to be more like AU.
Proximity Chat Option: Allow Geese to haunt the ducks. Having the faint sounds of the ghosts taunting the player that killed them is always fun.
Weekly Quests: Some weekly quests to play X amount of games. Complete X amount of tasks. Kill X amount of Geese. Win as a dodo. Things like that to reward some additional crafting materials could help ease some of the crafting drop rate frustration I've been hearing a lot about. Also with that being said I feel like a "battle/season pass" may be too overwhelming with the sheer amount of games that use them, unless you make each one really long, like 3+ months.
Key Mapping will be available after our full release and the framework is already in the works.
Proximity chat to haunt ghosts is something we're thinking of putting on the Poltergoose
As we build out our game modes we have plans to include quests to keep players engaged. Right now Classic/Hide and Seek/Goosehunt are great but it's just not enough to build a daily reward system around.
These are all fantastic ideas!
@prime cave - I can't get the vimeo link to open for some reason
heya
Friend system, been playing with some fun geese, would be great to add them as a friend so you can connect again later.
This is high on our priority list after mobile
I really want a tuna can hat so I can be bumblebee tuna
just throwing out my idea for another chaos element, inspired by the canadian duck :D, The Silly Goose 😛 - If voted out for sus and voted on by the ducks, the silly goose will take a random duck (out of the ones who voted him/her) with them out the airlock. just a fun idea but i have no idea how balanced something like this could be just wanted to throw the idea out there
Repair something with duc(k)t tape.
This should be in puns
Is there going to be visual additions for the bird vaccine and the task in reactor with the color wheel numbers for color blind people? Like for the vaccine you can do basic shapes like square, circle, triangle, diamond, star, heart, pentagon, trapezoid, plus sign, number sign, etc with the colors.
We wish for the game to be accessible and playable for as many as possible, so the devs are working hard on implementing these kinds of changes. We are grateful for any suggestions & feedback regarding this 🙂
@tranquil mango absolutely, a big portion of our dev team is color blind 🙂 We are working on those tasks next
there should be a task that is like a squeegee thing on like a window or the shower in hatchery
Awesome, i showed my nephews the game bc they like among us, and I want to get them playing this one
So I think an addition you could add to the settings is a Color Blind mode
Is this for the voting (already exists) or for general game play? The dev team have several colour blind types on staff so they are very conscious in visual content of being accessible to visually challenged players. If you know of a task which you or someone you know is having issues with seeing, please let us know!
General Idea: Ducks to get chance of a craft item for sabotages they personally collect codes for
General Idea: Have the ability to adjust the movement speed for Ducks
Specifically for ducks? And not geese?
Maybe both. Good idea.
There is an option to change movement speed in all game modes. Cheers!
You could add specifically for Ducks, so that it can be more varied.
So that it can be different.
Then people would notice specific players moving faster or slower than others.
This could apply for Hide and Seek only.
Adjust duck speed only in goose hunt and hide and seek. Noted. Thanks for the suggestion!
No problem.
Suggestion from a lobby that the dead run around headless for a while and then fall over within the room where killed. So may be killed on Lights but body can be anywhere in electrical?
Update hide and seek name to hide and goose seek
^ most likely already what's happening.
One of the names propsed was actually " FIND GOOSE NAO!"
is good name tho...
We were in private game with prox. We ended up having a couple of trolls who came in from the shared code in the LFG. It would be nice if the host could kick when in mid game. It was terrible having to wait until game over to be able to kick. When in publicly game and not prox chat you can mid game but not in private with prox chat one
They were saying terrible things and no one was happy about it.
Did you report them?
No report button when prox chat and they left just before we went to lobby
That's terrible, we will definitely add kicking during the game
Ty ❤️
Sorry that happened; just some people with terrible parents.
It's the internet; we're looking at doing perma bans
Ha there is a role, Bad Egg
so for instance, if a host kicks a player they will ahve the option of banning them for life
That player would never be able to join that hosts games ever
Oooo that would be wonderful!
Instead of kick. Turn someone into a bad egg... where they're just a rotten egg who can't move or speak.
No, you!
instead of kicking them?
Yes lol
Hmm, it just mutes them, turns them into a rotten egg
The other thing we can do is just shadow silence/them
they will just think everyone is ignoring them and no one sees their typed messages
then you can kick them when you get back to the lobby
This way it doesn't necessarily break the game
Sure, something to help keep them from ruining fun for other
Maybe make their screen show a bad egg while they are silenced
We just never put these things in private games because we figured that people would eventually know who they are playing with and form groups of players they enjoy
I guess we underestimated how bad the trash really was.
Yeah I understand why it’s not there, but bad eggs will always find ways
Especially with prox chat. But I’ve played with lots and it was my first encounter, so it’s not often
We've had a number of reports from people today, it appears that one person has insecurity issues and finds it fun.
Yep, it’s all good. You guys are doing great! It’s such a fun game
Thanks for all the hard work ❤️💜
on the vaccine put symbols to help color blind people
Yeah, we had that in our list of todo's. I'll bump it up now so hopefully we can get it for the next patch
Could an exchange system Silver coins for Gold coins be explored?
We would have to start charging for the game
Keep in mind that we host our own voice chat and we're free to play 🙂
Other social deception games charge you for a license to play or make you watch ads.
And don't have voice chat integrated
Gold coins are the only way we can keep the servers running 🙂 It's all 100% voluntary though. You don't need to spend any money to enjoy all the features.
special role specific achievements?
like kill a duck as sherif
Could map be pulled up with TAB during meeting like in game?
Here's a new big game suggestion. When we are in the game lobby, give the lobby host a chance to change the map so we don't need to rehost the game. Not sure if this is possible to do but this would be a great addition to the game.
I'd like the map to be pulled up during voting too, not just discussion - some games have super long voting times and less discussion time
This poses a number of ux problems. people tend to click on the map or point at it while on a touch screen. This could result in people accidently clicking and voting. We felt that as players learn the map more the map will be used less and less during voting. Voting on someone you didn't mean to can in effect break the game. We chose the lesser of two evils here and put the map in the discussion phase for this reason.
Ahhhh that makes sense, thanks for the explanation!
Goose Goose Duck subreddit 😂

So here's a thought, maybe someone has already suggested something like this. If a mechanic is in the same vent as a duck, the duck can murder the mechanic, or has some other measure to chase a mechanic out of the vents when they're camping in the late rounds after finishing tasks, maybe there's a sabotage that clears the vents or something like that. Just a thought.
well that is why they added the mechanic venting cooldown
Yeah, learning how to play around a mechanic being alive is kinda important.
Usually they don't exit their vents unless it's something important so you can take advantage of that.
gotta sus them out early or you'll never catch em, i think it's fun
In addition to this amazing Idea if you make it able to kill the mechanic in the vents dont make it where the body pops out of the vent make a blood pool drool from the vent that somebody can report
This would make the mechanic role WAY too weak; a duck would just snipe vents all game until they find the mechanic; report the body and then claim to be the mechanic, the mechanic cooldown at start of round is now fairly long so it does prevent them from immediately hopping. If the duck thinks they know who it is they can follow them. Essntially eliminating their ability to hop around. Their cooldowns really make it tougher.
Ghosts being able to use text chat in game
just a thought for a pet.. " Maple leaf "
Are you folks at Gaggle exploring on adding any certain gameplay mechanics from Space Station 13 to Goose Goose Duck? Because I noticed that some features here and in Among Us came from that
Like which ones specifically?
I don't know specific ones, but that comparison on that game has been going on a lot in my community. But I can ask.
Comms disabling cameras as well as all talking
Hmm not bad
what does comms actually do in private games with vc turned off?
No map no meeting
Ghosts should be able to click the task bar to see how many tasks each individual goose has.
What purpose would this give to enhance, improve or fix ghost game play though? They are unable to communicate to the living realm by voice, and not visually at all if Medium is turned off.
This has been suggested before, but we also don't want the risk of anyone getting harassed because they haven't finished tasks yet (which can be a number of reasons why). The benefits of this does not outweigh the potential negative ones.
tbf if someone isn't doing tasks that's kinda a dick move and can prevent the goose team from winning.
and i'm sure people would like to be able to confront people not contributing to the game after the game's done. or if the person without their tasks done are a ghost, we can remind them directly in game to do their tasks.
Most people are not avoiding tasks for this reason (though I know it happens), but we have to consider new players who don't know the tasks well, and people who for whatever reason might not be as quick with gameplay as others. Task wins are not the only way to win, and when there are few geese left, it's harder for the ducks to kill & get away with it.
If you realize that someone is repeatedly not doing tasks, you can kick them from the game ^^
If someone doesn't know the tasks, the players could help them. And I've had games where we've had no tasks being done for over 5 minutes and nobody would admit they had tasks.
And how are we supposed to know who's repeatedly not doing tasks if we have no know to see who it is?
And as for people not being "as quick" as others, at least we know they're trying to get their tasks done.
If someone has problems with their tasks all they need do is ask, they have a drop down list and can ask about the specific task. The others in game regularly asks if people have tasks left, so there's plenty of chances to get help.
I know it can be difficult to find out who is not doing tasks in a public lobby, but they tend to change a lot either way. In private lobbies you will eventually realize who is not doing tasks, because people talk together, and you will see repeated patterns.
We understand the frustration, but like I said, we don't think the benefit of this outweighs the potential negative effects.
sometimes its hard to tell who is talking, would it be possible to have like a small part of their name pop up on the top left/right? imagine how discord looks like when you are playing a game with someone and someone talks.
This breaks the morphling role and also some future roles we have planned.
@hazy pivot Question, is there anything in the works where you can changes the maps within game options with out backing out the game. Thanks
Its on the idea board but not yet implemented.
Hello! Welcome to the goose family, we hope you enjoy the game!
Try looking at the Looking For Group channels or #829421328502095943 to see who’s playing if you want to join a game 
hi i love the game but do you think you can make a button for like different regions instead of it always going to ryssa
You can select different games when you search for lobbies. You can only create games in your own region. Hosting from another region would result in serious latency issue
as our player base grows you should have no trouble finding players or games in any region.
oh okay thx
Potentially a timer as a ghost to prevent task grieving something long like 5 minutes to complete a task then reset if nothing is done in the 5 minutes auto disconnect. Because I have had games that people will litteraly not do tasks as ghost because they were salty. This also does not make it public for everyone to see the speed at which people are doing tasks but also gives people a practical amount of time to finish said tasks.
^^ we are working on an anti-griefing timer. If a ghost has tasks left to do and chooses to stand still they will be kicked for griefing and likely receive a 20-40 minute game time ban
Ya, it does suck when ghosts do that, glad y'all are working on a fix. Even when i'm a salty ghost I still do my tasks....then go haunt someone i know is innocent just in case there is a medium XD
It's largely in the interest of ghosts to win though ( they get a lot more currency) the more games you complete the more currency you get too!
i don't think something like that should be enforced
maybe a popup saying "X is AFK. Vote kick?"
with a yes / no prompt
unless it's in public then it's fine
could also maybe be a checkbox for private lobbies, sometimes people do have to go afk for unpredictable reasons
It wouldn't happen in private lobbies.
ah
We assume you know who you are playing with in private games. There should never be a kick for any reason in private games other than connection issues or egregiously going afk.
I mean if you are a streamer and playing with fans kicking is a pretty necessary feature.
Yep, that's why I either play with people i know or play where i'm in charge of the lobby
But the duck is on a cooldown at the start of each round too! You can't snipe mechanics before they get in vents at the start of the round! I agree that the cooldown helped, and I agree its important to figure out who they are early and deal with them before they finish tasks. That's why I think maybe just a sabotage to clear the vents, instead of a kill option. That could even backfire if blind ducks are on and a fellow duck gets flushed out!
Might be a fun option if both ducks & mechanic get flushed out
across the whole map!
Yes definitely! Kind of fun if a lurking duck suddenly gets booted x)
Even better, make it a lever that anyone can activate
but have the lever itself not be anywhere near a vent so whoever pulls it can't see who got pushed out
But put it in cargo bay so they have to risk their life to get it....
lol
An ability to give away hosting powers
One of the biggest suggestions I can make is have an option to adjust the discussion time based off a button push or a body report. For example:
Body reported, lobby is set to 45 seconds discussion so people can see their maps and stuff, and then a shorter voting time. Meeting ends, someone presses the button just to inform everyone they were silenced, or wanted to reset cooldowns, we may not want to wait 45 seconds discussing it, so for button pushes the timer might be 15 second discussions.
We will be adjusting the alotted times for discussion and voting in the future
An idea for the Player Report function:
When reporting, add an additional form for a reason for the report, such as inappropriate behavior, racial slurs, cheating, etc.
We will be adding reasons in the future
sounds good! all these trolls and bad eggs man... gets annoying real fast.

In the future you'll be able to remap keybinds... meaning you will be able to use a controller .
@small bolt
i would like a new sabotage icon , maybe thats me but it looked like a trap button for me (this was in my mind -> i could place traps .... , hey , thats an ideea for an impostor role to slow them down instead of sabotages)
it makes sense what you have now but its not looking like a sabotage at the first glance .
This probably sounds like a me thing but just sayin...
Like a mini smart watch icon like the actual sab menu
yep since you sab from the watch
thats a nice ideea
side roles would be cool they are like normal roles but can come with any main role like duck mechanic etc
like the speedy goose who goes faster than any goose
I don't think any roles that visually give away your role would be good for a social deception game.
#myopinion
well ur right bout dat
I would love to make some streamloots cards for this game
Maybe lower the sabotage times?
Sabotage cooldown times are adjustable by the host while in the lobby. @white beacon
so modifiers ?
they probably are already working on that since its so popular among modded among us
yeah pretty much that lol
a way to change the map from the in-game lobby? or a voting system on what people want the next map to be
^^^ We can definitely put this in for private games but it's not trivial
will be available when we have more maps to choose from which will be fairly soon
:3
Games nice and everything but you need to improve the way the vents look
It look me like 6 whole minutes on my first game to find 1 vent
You quickly get used to the vent locations after some games ^^
Do you have any suggestions as to how they might be improved on?
highlight when you’re near the vent
The vent I found didn’t highlight or anything
This has been suggested before, and might be in the works. It just hasn't been on the top of the list ^^ The game is still very new, and the team is working hard on bug fixes & a lot of new content continuously rolling out ^^
And it was really glitchy to hop into? For some reason the vent button didn’t work and I had to click like 10 times
add chickens into the game
Hm, this would be a bug, it's not supposed to work like this. If you experience this again, please report it in #816406021232263280
Listen here you six-piece chicken mcnobody! That's definitely an interesting idea 🙂
A neutral role/species around the chicken is something we can look into
Now the chicken dance is stuck in my head. I hate it.
Byock AM CHICKEN
b'gawk!
Would there be a way to add a reconnect option for when someone gets disconnected? Sometimes I get disconnected for under a second and can still talk in meetings/the lobby but all I can do is disconnect and rejoin the next game. It would save a lot of games if there was both a back option (that's there currently) and a reconnect one
We are working on something to help this situation in the next patch
Great to hear! Thank you
i have an idea
it would be really cool if there was some sort of customizable clothing like a cape or hat or something
we do offer hats, and make some capes as part of an outfit
i mean customizable
General idea: Increase tasks to 10 max
a duck role or a neutral role which can sabotage more often than anybody but can only attack in the dark
kill animation idea - you poo on these geese to assert domination
i wanna add something here . To balance the role and not have everywhere the ligths off , just have them in like one room or two at a time .
to fix the sabotaged rooms , you need to go to lights pannel
oops, i missed this suggestion because i was looking in #🐣︱classic-role-ideas . A role that has perks and weaknesses based on whether the lights are on or off is definitely a neat idea
🙂 no problems i need to look to the appropiate channels , i also didnt see #🐣︱classic-role-ideas but i shouldve , now all the role ideeas that i have will be added there , starting with this one again.
can you add vc's in this server
can there be vc channles added soon?
There are
you seem to be in one
A suggestion for the Goose Goose Duck team. Whenever all players meet at the lobby for the first time or after a match, would it be possible to have all players spawn randomly across the room? Especially if there is a full lobby going on, it won't be hard to see peoples names when first starting out. A minor suggestion but it can be a good addition to the game.
@lucid plaza there is an option in game for that
Yep on the below proximty chat
they mean the before game lobby i think
when your waiting for the host to start the game
I guess I don't really see what the point to that would be in the lobby
what if the ducks could have their own chat so they can talk to one another?
and no one else can hear them
when in the chat
Yea
they can plan what will they do and sabotage and whatever like a red chat in upper right next to the setting
@static flint @trim pumice In general, we like that the ducks don't have their own chat. In a game with proximity chat, it means players have to take a risk if they want to coordinate something, as they can be overheard
If two ducks want to chat, can't they vent into their secret lair and talk, in secret, there?
Also, as for the secret lair, I think there should be a sort of "admin" style player tracker in there that shows what room players are in, but not who they are
and also can't see geese in corridors
the secret lair kinda needs something more interesting
they can
thought so
guessing there's no way for a goose to try and listen in through a wall?
Only classic or cannibal though as morph or silencers cannot vent. They risk being overheard by a mechanic.
if a mechanic scrolling through the vents hears talking in the secret lair, that's pretty damning!
you'd also specifically have a setup with the cannibal + regular ducks
since silencer and morphling cannot vent
I almost never vent as a duck in fear that there might be a mechanic hiding in one. I only vent when I'm a mechanic.
I didn't even know that a silencer can't vent.
most of my vents have been out of cargo after trapping people in there
I almost never vent either... I thought cannibal goose couldn't vent x')
Also.... task idea: re-set the cuckoo clock
Fits in with the weirdly low tech stuff on the ship.... Or even better on Duck the Ripper!
hell even just setting a normal analog clock might be a good short task
yes.... but birdies..... >.>
(also the cuckoo clock should totally have a goose pop out of it, dressed as a cuckoo)
the morphling cant vent too i think
cuz i couldn’t vent as him before
i was spamming the vent button
The morph button is the same as the vent button. A venting morphling would be too OP. But this is the only one I remember couldn't vent...x')
it was my first time as a morphling
Oh I know the morphing well.
There should be an option for information time before discussion time, where the host has exclusive talking rights. Can be set from 0 to 20 at steps of 5.
Its more common courtesy to let whomever calls the meeting or report the body talk first. 1 min max discussion timer + 1 min max voting time should be ample time to state your facts to the group
But it would also be nice to have the option for dedicated host talking time.
We were having an issue earlier as we were unable to get into the game. When we asked what the code was the chat was sort of forgotten. To kill two geese with one duck could there be a rule that the host is responsible for letting chat know both what the code is and when lobby is open? This ensures the code is not repeated as well as no goose being left behind when trying to join. Thank you guys! HONK!
It is up to every lobby host to decide for themselves how they want to run their lobby, so this is not something we can enforce, though I see the predicament.
Most hosts try their best to keep their lobbies available, but everyone can make mistakes and be forgetful.
Avoiding repeat codes is easy enough by reading the previous newest posts and simply check if it’s there or not 
I am looking into another way to keep the lfg channels clean, yet give people a way to communicate between games ^^
Are you referring to posting the code on discord @lament granite
yes. i may have worded it incorrectly though. not so much make it a a rule but perhaps a friendly reminder in the welcome chat to post in discord LFG when a lobby is open/spot is available so others can join. over the half hour-hour we thought the chat was dead and the last code posted was for a game that ended long before we arrived. the 4 of us were trying to get (what we thought was) the first game going lol lol. its easier in AU servers because each lobby has its own text and VC numbered 1-100+ so you can see how many games are going as well as how many spots are available in each game. AUs in game public prox chat isnt running yet so it obviously works differently. frankly it was just a small issue yesterday. its no biggie really, i just wanted you guys to know one of the issues we had come across. we ended up having a lot of fun once we got in the lobby
They should make the dodo bird tasks finished when he first spwaned
There are many ways to play the dodo. If we auto-completed why assign tasks at all? The Dodos tasks do not contribute to the Geese progress. Giving the Dodo tasks gives them something to do and/or the ability to earn crafting materials. Another case is if you were the dodo and first to die, there is nothing for you to do and well that's just not fun
You also want an opportunity for that sweet sweet gooseonium
I think it would be interesting if the dodo could call sabotages even if it was a select few.
@waxen galleon its definitely an interesting idea. I think the way it works now, it might put sabotages on cooldown
which might end up being problematic.. and maybe even the other way it's potentially problematic
for example, in the former scenario, say the Dodo goes to the lights, calls a lights sabotage and then fixes it instantly. You've blocked Ducks from an element of their gameplay
In the latter scenario, say the Dodo calls lights and people leave it for a while. maybe there's murder, and then it get fixed... and then the ducks call another lights sabotage
I'd say it could lead to pretty unfun situations for somebody either way
when it's going to release in india
We have a couple of regular players from India. 🙂
I can't find it on playstore 😅
Download from Steam or gaggle.fun ^^
Mobile devices are due in the next few weeks! just doing fine tuning - but you can grab it for PC or Mac now at the above places. It's free 🙂
You could set it to maybe being able to call one sabotage all game. It woukd be really interesting for the dodo to complete a sabotage task on blind ducks to fool them into thinking they're on their side.
I had an idea of a goose being a Diffuser where they can un activate an active sabotage. so the ducks have to redo the activation to do the sabo. that way lights can't get called like 4 times in a row. or doors can't get called during lights.
• Make Virus Task – Add a “Make Virus” task to the duck. Same task as “Make Bird Vaccine”, but the duck has 1 virus to infect a goose after finishing this task. The infected goose will die after a cooldown time. The lobby host can select how long the infection lasts.
• Bird Vaccine Task – The goose that does this task can cure an infected duck/goose from the virus.
• Infected Duck/Goose – An infected duck/goose will have a side effect of slur during the meeting, or walk wobbly, or have blurry vision.
Combine USA East and USA West servers into one listing. But can still have the option to filter them separately.
We are looking at a way to pull from all servers based on average latency in future updates 🙂
Ok so my idea is that if it is public game
The lovers has a chat and they can chat if they're a duck or a goose
Then make the plan and stuff
But when the meeting occur they cannot see a lovers chat but still visible to the lovers
That’s what pillow talk is for ... meeting up and planning
Ok
So there seems that several people still have problems with the Calibrate Doors task, as the white dot starts to appear when it's still yellow. It seems hard to find the exact "boldness" of the white dot.
I was wondering if there could be a small black dot appearing in the middle of the white one, just when you're about to hit the right spot? Or a thin black ring around the white dot perhaps, as it seems difficult to determine the boldness of the white, as both the yellow and green colors are also very bright.
ghost prox chat?
or no wait
my bad
ghost chat while in game, and ghost voice while in meetings maybe?
It gets too loud because players cant hear one another in meeting if you have ghosts trying to talk to one another and listening to the living players.
allow options for like canibel duck and vig to beable to use there powers more then once have it in the game settings
^^^ This will break the game flow/mechanics. We also have complimentary roles that are not in the game yet that would conflict with some of these settings.
This is more an idea for the Discord but have a channel and bot using a specific "suggest" command and have people vote on it
^^^ This is definitely something we will do for our future updates 🙂
As we get more and more suggestions we'll start to compile the ones that can work and put them in the list for people to vote on.
Make it easier for me to win every game please and thanks.
K
Make it so aaaaaalex gets autovoted out each game please and thanks
Who's aaaaaalex? I only know aaaaaaaaaalexx
but surely theyr'e not the same, bc he already gets voted out every time
XD
Man these devs are amazing, they will make Alex get voted out AND win every game. So kind to the community 
Also, this makes Alex a forever dodo
Idk if it's been said before but controller compatibility. It just popped in my head
I wanna special dodo ability tho... like making people slip on banana peels. It does no actual harm to them.. just a minor Inconvenience
I would be happy with this. Please and thanks.
I second this idea
@fickle spear in the final build you'll be able to change keybinds
Allowing you to play on a controller
Plays the Kill music and shows a screen of you slipping just to make you think you got murdered
oh yes
But then you walk away and we all laugh.
and/or start swearing
"Oh alex... you silly forever-dodo"
Instead of the kill animation, it's everyone else laughing at you as you slip and fall
lol
No that's mean
Making them slip and fall is fine, laughing is not - noted.
Only I can laugh
I could imagine a custom bot for the discord would go a long way, especially in terms of moderation and game finding/promoting!
I'm not entirely familiar with the ins and outs of bot coding, but it's an idea!
Yes the server will be worked on as the community grows 
yea will be working on adding more robotic geese in this server this week
Neato! Ty for responding!
is it possible to have Vigilante's kill cool down to be separated from Duck's cool down, I'm just thinking since the Vigi only gets 1 kill they should be able to kill with out fearing a duck kill. or in my case a tie and having the duck win, which I think would me the majority of the time.
@untold creek the ducks cooldown is intentionally lower than the sheriff's and the vigilante's
geese should have fear in their heart
dang it.. but the Vigi needs vengance. LOL
I think they are the same at the start @sage carbon this is to create a joust match between them if they figure one another out
that happened between me and aaaaaaaaaalexx
Haha
Sheriff tried to joust me yesterday...it ended badly for them XD
is this true? i dont know that i've ever seen a sheriff or vigi beat a duck
too much hesitation in their hearts
I think its hesitation
Definitely hesitation
If i shoot without hesitation i kill a goose as sheriff about 90% of the time XD
Got the idea from another channel in here but!! In lieu of proximity chat in public games what if there were footsteps that would get louder or quieter based on distance
Impressive! How do you have such accuracy?
^^^ in an average game with 10-12 players this math checks out.
so.... how do you join a private server in this server? I want to play but i want to play with prox chat
Thanks idk how i missed that
I've been putting some thought into how to handle the dc'd task issue and I think I came up with a solution.
The problem is right now if a player dc's or rage quits the tasks don't complete making task wins impossible. If you divide those tasks among players, then that makes it known that the player that dc'd was either a goose or a neutral role, revealing important game information.
My suggestion is maybe adding some kind of spirit board or bulletin board for ghosts that add the dc'd person's tasks, that can only be picked up one at a time. This allows anyone that died to have something extra to do if a player dc's but also makes it so any recently deceased still have a chance to help out.
Could also potentially give ghosts bonus objectives on the bulletin board to keep them occupied when they finish everything.
a map thats medival/DnD inspired
how about a Map for each Planet. unless thats what the Nexus colony is about.
A votekick system for public games
i second this a guy was talking abou phub in a lobby in a private match
I would like to third this!
Hosts can kick people in private matches, we can't police private games.
i know
but vote kick whould be great
In a private lobby we assume you know the people you're playing with. The host can kick people they are not comfortable with.
A vote kick will likely be used to troll and adds nothing to the game experience for players.
@granite wave @carmine wharf @foggy belfry If enough of you find this person distasteful, and can't convince the host to kick them, you can always form a new lobby. As host, you'll be able to kick them from your game if they end up joining
I meant more so for public lobbies rbh
Tbh*
I haven't been able to play any private lobbies myself ^^;
ye
Oh also! Maybe a ping or text indicator when the host of a game changes?

passing notes to other geese and or other ducks with a possibility of it dropping for others to see
oh i like that
Isn't that kinda the function of Farts? :0c
we need merch that says #foreverSUS
can you make a random settings button? to randomize the match settings?
is it possible to have a text chat available while in game for players who have no mics?
its on our radar for ghosts to have a text chat on the main screen
I would like a way to add friends from the most recent game, so we can add them and play with them again
if you found them on discord, you can always add them as a friend on the discord
and i'd guess that they're also on discord, if they found a private lobby
That is true, but I have too many friends on Discord lol
Can confirm, that will make you less popular. Not that I'm speaking from experience.... I just know a guy. My friend. Not myself, talking about my friend... Bill..ip. Yup, good old Billip. He's doing well.
Mayhaps after full release you guys could port this to console for us console plebs
@steel nymph We will definitely have plans to get this to mobile and possible switch 🙂 Which console are you playing on?
Ps5
what about ps4 though
Do you guys plan on having private party voice chat in meetings and for ghosts when proximity chat is not on?
No ^^^ The living players can't hear when the ghosts are talking and it gets very chaotic.
We found that the ghosts ended up listening to the conversation and use text chat anyway.
No problem I can wait lol
Can we get a feedback noise when you hit the apply button in customizations, I got confused if it does anything or not
this is a good idea
Make a duck role that the kill cool down is twice as long as normal and call it the marinating murderer
Once a player dies, they should be able to see the roles of all the players during meetings. (Maybe only duck roles if this interferes with the purpose of the medium or other goose roles)
there should really be a possibility to force start a game from lobby even if not all have pressed "ready". Like Force start would start a countdown of 20-30 sec or something.
Soooo unnecessary to have to kick a player to be able to start the game.
This is extra irritating while streaming as I like to keep a steady flow and happy mood in my streams 🙂
Ghosts knowing the roles of either ducks or geese breaks medium role. @regal ginkgo
Start game with AFK player(s)? @coarse forge
yes. many are often afk for 1 min or so... or get a popup to automatically kick the "not ready" players in 10-20 secs or so...
or a popup where you can choose either options 🙂
So discord wise, if you put slowmode on the LFG channels to say, 15m, that would keep people from spamming the same code over and over, but would allow them to edit the same message to change it for players and such
Just an idea
Landed on 15m as the average game iv'e been in lasts around 10-15m a piece
15 is a bit much as some games does end early, especially if you don't have full lobbies, but I do agree a slower slow mode might help out ^^
maybe increase the timer in #lfg-english-over18 so its a bit longer and they have to edit their messages?
hearing a lot of people asking for the option to make the discussion/voting times longer if they want. just passing a message along 🙂
What if before you join a lobby you can test your mic if its a private game
I like the idea of increasing the slow mode timer, but I feel like then I'd just be explaining to hundreds of people why it's set up like that 

Thems the rules, all ya need ta say 
could be nice if the sound faded down and not just cut to 0 straight away after leaving the sight field in gang too. More like BetterCrewLink work that others get louder the closer they are!
^^^ We are looking into this. Our audio engine is integrated a bit differently. It's all possible but we want to tmake sure we don't overload some people's PCs. If we can find a way to do it efficiently we definitely can add it.
For the Silencer role, change the silence button image to a roll of duct tape alone, but then once someone is silenced, change that image to the existing silenced duck image.
Do not let the killer spawn on someone in hide-n-seek or goose hunt - should spawn alone to not get a head start on the games
^^^ I'll add this to the list
2 more ideas - a report player button for anyone - in case the leader is toxic
Daily task to get achievements for silver or gold
Gift gold pack
I thought that maybe there could be an indicator of a vent on the map. by like a red dot or something.
Allow us to use caps in the game, thanks bye
Why?
in meetings, when the text-chat button is pressed, I'd love if it was still active and I could close the chat again by pressing it. So it have a toggle function to open/close and not just to open the text-chat (same way as in the lobby) 🙂
Maybe add like a daily login reward or daily challenges or smthn
And maybe the possibility of key binding chat in the future.
A level systemm
Maybe let duck duck goose be able to have mods, like town of us for among us
its probably not gonna happen but some extra addends could be nice
dang every moderator on discord at once
What is duck duck goose?


yay mods saw this
There should be a way to add friends and invite them to the game
i know the coding wont be to fun but it would be really nice to see.
It's on the board! Don't you worry 
sweat
question, will there be a setting implemented in the future for the vulture to set a number of bodies they need to eat to win or will it always be just a set amount?
The vulture must eat 1/3 of the amount of players.

@hollow carbon If you wanna check out what all the roles can do! #live-birds #850063497877913630
sweet thanks
Please, increase the size of geese' icons that voted for someone. I know they should be small because of the likelihood that 14 players can vote for the same goose, but can you do something to make it not tire the eyes?
@sand egret Do we want to make them bigger and do three rows?
We could probably put this in the next patch
Yeah I agree, we can fit 3 rows in there
:)
O.o that's me
While the game is in progress, we should be able to join but dead (if not full)
but i think the issue now is that they would also be part of the dead chat?
I'd say it woould make more sense if you could join and wait in the lobby until the next game starts
otherwise you're gonna have ghosts suddenly popping in and circling random people just to troll because they didnt' get into the game at the start
i think itd be useful if we could edit our own controls, i often find myself breaking my wrist to vent or sabotage. Like if we are able to assign an action to a more suitable key that works for us.
Keymapping is on the way!
An option to change your own mic volume / test it out of game would be great
My mic in every other system is perfect volume but in game people can either barely hear me or not at all.
put is so when you dead you see everyones roles plz
@rigid lagoon Ok
Yeah we can definitely make this part of an update (but we will have to remove the medium entirely)
yea n add another role
I know there are additional third party roles being looked at for the game. Would it be possible to add a # of Third Party birds options in the settings similar to how there are Ducks? ie - set it on 2 even if there end up being four or so third party roles enabled it will only end up with two of them similarly to how you can have more duck roles enabled than number of ducks?
Obviously this isn't important right now, but just a thought for when the additional third party roles do get added to help keep the balance between geese, ducks, and third parties.
@cobalt void That's definitely something we're watching closely. At the moment, we don't plan on having more than 3 other species
Yeah, I guess that's one way of handling it.
I guess I just thought it would be a nice way to allow creating more roles but still allowing a limit on them.
if you look at the prospective birds channel you can have a peek at some of the ideas we're tinkering with
some of them are variants on existing birds
Fart that says POOF!
can we be allowed to see everyone's roles once we die? this would be an optional command. if you don't want to see the roles, just don't use the command. if you want to see the roles, use the command so the game is more clear.
(someone might've asked this, I don't know)
^^ This would force us to remove roles that have utility after death
such as the medium.
We can look into this when we re-work the medium
ok, that might be an issue
a workaround:
if you look at everyone's roles, you will no longer be able to contact the roles with utility after death
The medium works the other way
They contact the dead 🙂
giving the ghosts an ability to make another role inactive seems a bit "unfair"
true, that wouldn't seem good for the medium
@tepid edge We prefer it that you find one another and communicate via prox chat
It's in the interest of a lover duck to keep their lover alive, so communicating about what their role is important. Their shouldn't be a need for any tell ^^
ok
Has anybody mentioned a way to hear the living-?
we have experimented with this idea, the voice chat becomes a little chaotic if the dead can hear the living but the living can't hear the dead. The dead are unsure who they are talking to
I think it would be too chaotic for ghosts to hear the living 
sometimes you just wonder why they're standing in a circle though...
I scrolled back and didn't see anything on this, would it be possible to have DCed players tasks complete after 5 minutes or something? I've always considered the tasks to be a soft timer to force the Ducks to actually kill people and games drag on for a very long time frequently when players DC(and it seems that players DC or leave in nearly every game).
@fringe viper something like that is in the works. coming soon!
Amazing, thanks so much!
There should be a dpad for the mobile version as a control options
This could be a bad idea so feel free to shoot me down but is there a way to change the canadian role in any way to make it less OP because i find in lobbies that somone has a free pass as soon as they say they are canadian. usually to deal with this we make a party rule in the lobby to tame the role but yeah.
@pliant hawk we think it's okay. You don't have to play with the Canadian, nor do you have to kill him as a duck, nor should everyone believe the person claiming it
You should only be able to here the living you are close too
Once the ducks have reduced the number of geese to equal their number, there is no longer a chance for the geese to win, so this would be unnecessary. It would only turn the end of the game into a form of hide and seek until the ducks find the last goose, and it could be boring for the already dead to wait for.
What about special roles like vulture who cam still be alive
no hope for the vulture to win either
if you think about it, the ducks can 1v1 each of the other birds
and just "eject" them off
changing keybindings would be great, cause my keyboard is glitched af
Keymapping is on the way!
thanks
Thank god, im honestly completely fine with all of the mapping but id prefer my push-to-talk to be on my mouse3 or 4 instead of on my keyboard itself
We should be able to buy roles to increase our chance in becoming that role. Like they do in Town of Salem
A system being considered is via wagering silver coins for increased probabilities on preferred roles
Yes that
While this would be an ideal situation for some of us, people without coins are going to miss out on a lot of cool roles. Then people like me are going to get called out for being likely to get specific roles.
i get stuck in some roles too many times in a row as it is without choosing a role XD
They play the games to get coins. Just like they get coins to spend on clothes they get coins to spend on increase the chance of a role. So nobody will miss out on roles because it doesn’t give people the role, it just increase their chance for one game.
@fiery hazel Right but cosmetics don't affect gameplay.
@gentle sluice is this actually being considered ?
Yeah but I meant like how they do on TOS, but I don’t think you understand what I’m saying
You're right, I haven't played TOS much. Sorry about that.
It’s fine 😁
do yall think this game will be on mobile?
Hang tight, it's coming out soon 
what somnii said
There should be a way to auto ready up but not start the game after some time cause ppl might be afk but still want to play
And sometimes ppl dont have enough time to press it
@novel quail just don't afk
Or don't be afraid to sit out a game or two.
wish i could see map during voting and discussion time
since usually discussion<voting time
Im still learning and not being able to see map hurts
You can see the map during discussion time @safe grail ... people forget to vote enough as it is... adding something else to distract them during voting time would be more counterproductive than anything.
IMO
true i guess
Hey, just a thought, but what if GGD had a “modifier” menu where the host could disable certain features of the game such as cameras, intercoms, certain sabotages, reporting bodies, skipping during voting (not voting would vote either a random person or host), or even talking during voting; or they could even set specific user’s roles (only host could see it but others could see that it’s used). Could enable GGD to get a lot more media coverage with challenge videos like AU used to have a lot of, and I’d imagine it wouldn’t be too hard to implement.
When the original host rejoins the lobby they should get host back
Why did the original host leave?
Sometimes they get afked kicked
just don't afk
Lobby Host role comes with some level of responsibility.
There should be a button to allow transferring host. EZ solution.
you should be to see your percentage of completion for achievements
i don't think it would be a very difficult implement
sometimes I'm host and i have to leave the game because chat is lagging. when you play too much, chat overfills, causing it to be really slow when you open chat.
@topaz mason next update has a fix for the chat lag.
The version we are testing has an auto deletion of messages in excess of 30 messages.
i think an on-command clear message feature is better, but that's fine as well
But not everyone will stay on top of their messages... in the short time I've been following this game, I've noticed that the devs take more of a proactive approach rather than reactive. So I think this also applies to that principle .. why wait until there's lag before you have to delete chat when you can potentially (automatically) stop the lag from ever occurring in the first place?
true, that makes sense. the only method to avoid that would be choosing auto-deletion mode and manual deletion.
That's why the ideas channels exist ! Thanks for your input!
to be able to put the game in different languages (I am Spanish) and by the way to be able to filter the rooms by languages
Filtering rooms would be great but we also have different language games in the discord
It would be fun if you put vc’s in the server so people can do private and don’t need randoms to play with so vcs can be a great idea
This is coming in an update
Need more things to do as ghost.
You could die at the start of a round, finish your tasks in about a minute and then you literally just want to afk cause there is nothing to do except follow your killer.
what if there was a new sabotage for ducks that set off a laser in the weapons room
how about chat deletion at the end of a game and start of one instead?
This offers no significant advantage and may cause problems for people who want to review the recent chat history
Well, unless im misunderstanding something, wouldn't having the chat be deleted after 30 messages be worse?
cuz it would just take one argument to delete all history
We want to preserve some of the previous game's chat so people can look through it. Especially in public games without enabled voice com.
I say that switching between different modes of deletion is still the best. If you don't really care about previous messages, put auto deletion on. Maybe a toggle for the number of messages kept could be later implemented as well.
The past 30 messages are saved. Everything exceeding that gets deleted. Are you hoarding messages and keeping them from me??
We're clearly keeping records of you Alex
Add an indication on the top part of the lobby screen whether we are playing classic mode or Goose hunt. You know that "geese lost today" that's displayed at the main lobby, have something similar to that to show whether we are playing classic or Goose hunt.
Well you guys have the playtesters. I just think 30 messages is too little
In my head:
In game no message might last long, especially with 15 other people potentially typing, it could take a few seconds for a message to be lost forever (bad especially if you're watching the voting screen to vote instead of chat)
But y'all got the playtesters, I'm sold about the idea of chat going beyond the game, just not sure about the number of messages is all < 3
Oh. and in private lobbies, maybe you can make it optional that ghosts can see roles?
To have ghost see roles have been suggested before, but as long as there's a medium this is a little too OP, and not really necessary for the game play otherwise.
The number of messages is set so low, as part of many measures the dev team has taken in order to allow the players with really terrible connections to keep playing the game without disconnecting. 30 messages should be enough, if people pay attention ^^
Maybe when you're exploring a map, you can select tasks and change your role.
what if there was a role that could un-die once, but they have to kill in X time after revived or else they instantly die, and the timer is paused in meetings
Why do you hate the old messages so much ;)?
I'm sorry. New here LOL. i just enjoy the game ya
No, I mean why do you hate the messages so much. As in why do you want to destroy them?
Oh. you mean destroy messages after ending games?
The way i thought about it. In game i'd like to be able to scroll up infinitely to see what was said earlier
But after the game, what was said in game is less important?
but once yall explained yall philosophy my only concern became can i scroll up enough/NOT have an argument destroy info
sometimes people want to recap the previous game
some games get really confusing and i would actually like to know everyone's roles
i can get this by looking at the previous game's messages
I guess it all depends on how many people in your games are using no mic mode or primarily text chat.
From my experience... 30 messages was about 4 games worth of messages. I can imagine that isn't the case in public games , but I can't imagine ever needing or wanting to ever go back 30+ "where?" and "red sus"messages looking for valuable information. Just my opinion.
More like "Did lime say he was mechanic?"
i mean making it more memory based is fine. It just changes it for the willing 🙂

This may have been suggested before, but is it possible to show roles on the end-game screen? And also show who isn't on the "winning" team? Almost every Goose victory ends with us asking "So who were the ducks?", "Was there a dodo alive?", etc etc.
Showing the victory screen as it is is great, but there's plenty of other space in the screen to show the losers! And also to fit the player roles above/below their names.
What about a friends feature?
they have said that they are considering/working on that
would be nice to have though
Hello i know this Is More a question than a idea but the game Will go to android?
They are porting it to mobile, IOS first then android
How about a free roam mode where you can just explore the map by yourself?
that's a thing, you just can't change any roles or tasks
when you go to create a game, above the map selection there is an "Explore" option
oh
Sorry. to bother you but is there any way to see your stats like kills, reports, wins etc. cause if not that might be a good idea
I personally love when a dodo wins while I'm playing a TERRIBLE duck game. No one ever finds out I was duck lol.
Same... 
I suggest making it so that you can choose which server you want your lobby in when hosting.
I would prefer to host in US East because it's way more active than US West
is remapping keybinds a potential possibility (if it doesn't already exist)?
This will be a feature yes ^^
East Coast Beast Coast.
Are you referring to public lobbies? Or private lobbies?
Public lobbies. Although the option would be nice for both
We are testing voice chat in public lobbies. Public lobbies already exist.
We may have a patch for this later this week.
Can you let ghosts look at the cameras and have a text chat for gameplay?
You should add the ability to use emojis
no I hate emoji's in game chat xD
I feel like instead of goose hunt it should be called speed run mode or speed hunt something like that
You should be able to multi purchase items for example instead of clicking on a shirt that you haven't bought and then clicking on the hats tab and it disappearing, instead you should be able to select multiple things at a time for example, if you click on a hat and then a shirt to be able to see what it would look like together and then buy it all together. Also on the right of the word "clothes" you could add a button that removes all the selected items. I think this would really help with making an outfit for your geese and I would love it if added
Adding a shopping cart with this function would take away our development time from content.
This is not a trivial update 🙂
so in the future may it be a further in the development process?
This would be low on the priority list unless a lot of people really want a dynamic shopping cart, we would rather add new maps 🙂
Sorry to bother you should have a questions channel and also can users post ideas for new pets?
With no set channel for pets, I would think that here in general ideas would be a good place to put those
actually that would be a cosmetic
so probably in #🎩︱cosmetic-ideas
k
achievement: kill all three ducks as sheriff
I meant like, when I pick to host a lobby I don’t get an option to pick a region for my lobby. I can only pick a region when I am looking for a game. For hosting it auto selects the region and I want more control over where I host.
As of right now hosting the game requires faster connections to your server. In order to preserve game play we needed to ensure that the host is connected to the fastest hop on their server list. In the future we will change this as our player base grows and our infrastructure gets better.
So Bounty should be converted to gold coins. so it makes it more attractive to the ducks or murderer. Just an idea...
We would need to charge for the game...
Gold coins are our only source of income for the game, to pay for servers and voice chat data.
Ahhhh make sense. got cha
Me and @hollow beacon think a rainbow fart would be awesome. Taste the rainbow, feel the rainbow
YES! #patentpending
such a great idea it had to be posted in two different channels
It would be nice to be able to save and load custom rulesets, especially as more settings and roles get added
There is a pretty major problem with the game right now that makes it nigh unplayable.
You can't fart as a ghost.
Boy will you like the next update 🙂
I know this is a highly requested feature, so I believe it's on the dev's radar.
This may be an Overwolf Addon for people who really like to host lobbies.
You should be able to leave mid-game if you are already dead without risking a temp-ban. Really, it's boring to wait for the game to end if you die at the start.
Some of our roles actually interact with the living as dead players. In some cases it can get boring but leaving does break the game a bit. We are working on a way to make it more interesting for players to hang out and get their duties done.
This will be in the future.
Haunting Goose could be a role revealed to a goose when they die. Two ideas for this one.
- They can vote in meetings. Their vote is invisible.
- They can trigger sabotages. This sounds backwards as a goose, but they can try to use it to lead players to bodies. Like triggering reactor where a kill was done.
This is a role idea but it seems relevant to the whole dead player thing.
Also let dead players talk between meetings. They can already do so in private games via voice chat. Why not have text chat available as well?
I have found when hosting Mafia games on Discord that giving dead players access to a private channel dramatically increased dead player engagement with the game, since they can talk amongst themselves as they spectate.
Another idea regarding the intercom feature. Currently in private games you can use it to talk to all players for a few seconds, but in public games it just plays creepy goose noises. How about being able to send a single text message over the intercom? That way intercom can have more use in public games.
Basically there are a couple of features that only exist in private voice chat games that can be brought over to public games to make public games a bit more engaging.
@ocean cypress let's do it!
Done
i didn't even know that you can do that with the intercom that's awesome
I'm thinking, how about an animation of your ghost leaving your body when you die. I realize your ghost has to stay in place a bit before it moves. It just feels clunky atm, could double in helping a medium know when a kill was recent (i have found it to be the most interesting use of the Medium role thus far)
Medium seems to be listed as pending for rework since it’s difficult to counterplay roles that can interact with dead players.
it should be a small text message, maybe only 5-10 characters (like an extremely small telegram)
That seems pretty limiting compared to what voice chat lets you say, which is a good 3 seconds or so
Push to Talk but in reverse, Push to Mute for those of us that forget to push the button for talking, but want to be able to talk to stream for a moment.
I mean, that's already in there with the current chat isn't it?
all you have to do is hit M then hit it again, or are you meaning only be muted while holding M?
be able to hear the alive people during the game as ghosts ?
that's been brought up a few times and it causes confusion and such
Clean Up Discord with a Bot so We dont have to see 15 Languages in White when we are OCD please If you dont mind that is
Even if they removed messages with a bot it would still show up white to you. You can mute specific channels so you don't see them turn white though
Would be nice for the Lobby Host to be able to change the room code...
Sometimes some players forget to hide the code and show it on stream, or post it in chat etc... Or have it like Discord where you can make temp invite votes that last for like 3 mins or so...
Should be quite easy to make an alias register for the real room code 🙂
It's actually not trivial at all; the room code is an actual object stored on the server. It's identifier needs to remain the same in order for most things to continue working. We can look into this but it's not as simple as it may seem on the surface.
yeah I get that, but if the lobby owner could generate random codes that are just a short time valid alias for the real room code at shouldn't be too hard... but sure a bit og code will be needed and a new table... 🙂
^^ This is even more difficult, information about the lobby like server location and routing info is embedded in the codes right now.
It would require an overhaul of our entire system.
We believe we've done enough to help streamers maintain privacy (more than the other guys) in their lobbies at the moment. The rest is up to the streamers. When we migrate to different server back end tech we can revisit how we do this and maybe create a password system on top of the room code.
I think the only think to add to lobby privacy for streamers is the ability to hide the code during starting screen, but that's not really a big issue x)
Well streamers can always turn off their screen while they enter the code then turn it back on
exactly
Yes you have indeed 🙂
The problem isn't really the streamers, but when we invite others and they spread it... But many streamers can get better at not posting directly on the chat etc, but rather in DM... it's fine 🙂
And as always I really appreciate you answering 🙂
I just flip to my BRB screen, put teh code in, and flip back
And often have to tell people "this isn't my lobby so i can't invite anyone i don't know personally"
Hey so something just occurred that makes perfect sense. Can we have an outline around who our target is to kill so we dont accidentally kill the wrong person?
With blind ducks the whole point is that you have to figure out who your partners are, and without blind ducks, you can't kill your partners either way?
Hampster isn't talking about killing other ducks necessarily...
somnii just wants to kill his teammates...
"Wrong person" could mean any other player that wasn't his target.
yep. like say there's two people standing on either side of you, same distance apart, and you wanna kill the one on your left....maybe?
could always just stand in them though that can be kinda hard when the whole group is running in circles
Hey I just don't discriminate - I kill all equally 
having the highlight would also ruin the canadian goose ploy of circling around someone trying to get killed instead XD
Maybe, maybe not
It might just make them that much more annoying and thus more likely to be killed
Setting Idea: Task Win %
This setting lets you adjust the percentage of tasks that must be completed in order for the Geese to win. By default it's 100% as it is currently, but you can lower it if you're having issues with some players in the lobby not finishing their tasks.
This suggestion is in response to having several games where the taskbar was sitting at like 95% completion for 10 minutes and players getting really annoyed. In one of them I was duck and I ended up just losing patience and gave myself away.
We will be putting anti-grief measures in future updates 🙂 We're sorry this happened to you
Yeah I was duck but I couldn't kill because everyone was just chilling in one spot since they were all done with tasks. Argh
I was just like, "Ghosts please just finish your tasks and end the game. I should've lost by now."
Personally, I prefer never having task wins. They're just boring and don't bring a real sense of winning. Much better to win the game through voting out the ducks.
In games like that I usually, if i'm duck, just stab someone in plain sight
Tasks are important for keeping the players spread out and also imposing a time limit for the impostor. Yes task wins are not that satisfying, but they’re necessary for the exact reasons said above.
I would rather have a task win than have a game drag on for 10 minutes.
I'm not saying that tasks aren't important, just saying that task WINS shouldn't be the aim. And if you're playing in a lobby that tries to drag out games like that, just leave, they're not making it fun for anybody involved
Task wins are important for keeping a game from dragging on for too long. Once most tasks are done, players will naturally just chill in one room to keep the ducks from killing. That isn’t something that you can blame the players for
Also, as for certain players not doing their tasks, currently all it takes is just one person to have this sort of scenario play out. In a 16 player public lobby, this can be a major issue. Especially when you may have a new player who is still learning the game, and thus has a valid reason to be taking forever.
Giving a small amount of leeway for slack can allow task wins to occur when they’re needed.
And if you still want task wins to be rare, you can always increase the tasks per player.
As long as it doesn’t take just one person to keep a task win from happening.
I think a few easy ways to put this to bed would be:
- Show/hide checkbox for where you enter the code, so you can enter it hidden.
- Pressing the join game button without entering a code attempts to join from your clipboard.
- Game option to default your lobby code to hidden.
- Anyone joining a lobby with a hidden code also has it hidden by default.
The 4th one might already be implemented.
so i'd like to tell an idea,
so can we earn gold coins just by completing a game,? or atleast jut by winning
gold coins are really ahrd to earn, and parts too
plus it would make people PLAY WAYY more games and WAYY more members
because on a constant streak to grind gold cois
Gold is the only way Gaggle earns money to pay for game and voice chat servers. If they made an easier way to get gold in-game, they would have to put a price tag on the game.
You buy gold coins to support the game developers.
people are also broke :D
Then enjoy the free game! Did I mention it is free?
I think this game provides plenty of opportunities to earn stuff in-game without having to spend money, it's just an optional extra to speed things up or to support the team who made it
Paying for gold supports the team who made it to some extent, but in all honesty that money goes back into upgrading the game, and keeping it alive & free for everyone. The servers used to host vc isn't free 
?
Like you do chat in meetings
there should be a setting where you do something to privative chat
so like you can talk with your lover/teammate who is a duck
even though with vc
for a non-mic people
like me
I think this would be too OP.
A freeplay option so that we can practise the tasks
@jovial oar there's explore mode already
oh i didnt see
Host a game, and then above the map area there's an explore button if you want to just check out the tasks
oh ok
Having a friendlist would be nice 🙂 Also since there are generally not many rooms i would appreciate the find game option to show all regions at once maybe 🙂
Would be nice if we could right click a name in meeting, and that would pop up the volume control for that player 🙂
A friend list is something we will likely add after the full release to Steam. But it is definitely on our radar!
Also showing all regions is coming soon I believe but not sure when yet
Thats great! Will be looking forward for that!
Can u make it that ghosts can hear alive geese talking cuz it would be funnier if we hear them and more enjoyable watching them
Idk if this is a new idea or not, but I would love a duck chat, to make communications easier.
Proximity chat and chat at meetings is where you can communicate. There are risks involved in revealing that youre a duck
ok
Is it possible to integrate the game with Discord?
https://support.discord.com/hc/en-us/articles/115001557452
It would be nice to know who is in which lobby, before joining. There are quite a few people who I enjoy playing with, and it would be nice to join them rather than the current method of "try the latest code and see what you get!
It would be nice to see the current status of codes posted in the #lfg channels, without the poster needing to edit it.
I realise this is bringing the LFG channel closer to the in-game "find game" screen, but we know how public and private games differ in terms of quality, and the private games have VC enabled. To be honest, I don't ever plan on looking for public games, and I didn't in any other games in this genre.
We will eventually be looking at adding a friends list and make a really easy way to join games where you favorite players are playing. 🙂 We want to avoid relying on third-party software as not everyone is comfortable using it to play. The whole experience should and will be contained within the game itself. In the future there are also plans to create hangout rooms/lobbies that you can customize!
This makes sense. You've already integrated VC into the game, so this does make Discord somewhat redundant for game matchmaking.
I guess this is just me being used to this way of finding/playing games, since I'm familiar with another game which doesn't integrate VC and relies on Discord servers to be playable, which now I think about it isn't a great way to do things!
I guess I should add that Discord integration may still be a nice addition - I use Discord for most of my online / gamer friend interactions, and being able to see what they are up and being able to join off them from Discord is nice.
We also have a patch coming with 18 colors!
Where's the promo video
what do u think bout it?
there should be a confirmation before you block someone
i often find people accidentally click block, forcing them to leave the game
it currently won't work with the medium, but it might be something we revisit after the medium rework
it could be cool if in Europe servers the outlets (in tasks and such) would be European and in America it would be American
that would be cool, but it might put extra load on our systems to have two of every map forever
And i do wonder which european outlets you would use, i know when i lived in italy there was like 3 different kinds of outlets
I think we can cancel the third map and just go and do the outlet thing?
@sage carbon Thinking of adding a longer kill cooldown at the start of Dine and Dash, seems people just want to kill someone even if it means losing the game 😦 I had higher expectations of reservations.
Maybe 45 second Kill cool down start, except for the falcon
add an extra 3 seconds to the time per player
But what if they never learn?
Can you cancel the second map and add UK outlets please?
We're going to cancel all the maps and just make a mobile app called, Different outlets
you can choose which ones you want to plug into
there will be ads
This sounds like a "wires" task duty
Can you guys provide a detailed map for the current available maps but with location names on them? You guys have highly detailed maps already but labeling them with locations would be helpful to help players learn maps.
You mean as a still image?
Yeah!
@ocean cypress can you snippet the maps?
@hazy pivot are you cool with me sending you something as a reference?
Just threw a couple snippets in #📁︱templates-resources for ya
Perfect!
would it be possible to have markers for vents?
that can be a whole separate thing.
A better explanation on this dine and dash game? I wish I could specify more, but I haven't played a game that lasts longer than 2 mins
I died within 15 seconds, did nothing, and still managed to win so I don't get it
Well there's two teams, so even if you die, you might still end up on the winning team ^^
DnD can be pure chaos if people fire on sight, with a random outcome, but there are also strategies you can put in place to try controlling the outcome. All ducks are morphlings, and have the same cooldown for it, which many use to determine if they are on the same team or not. You can compare cooldown timer, and when it's up you can morph to prove yourself. You gotta be careful though, as the falcon/ vulture might fake the cooldown timer, however they will have to kill or dash before the timer is up, or they'll be revealed... possibly 👀
Ducks can group up and purge the map, the falcon can reduce the numbers of ducks, or if they find the vulture, protect them. The vulture can eat bodies to reduce the timer (the blue team wins if they survive until the timer is up), though exposing themselves is risky...
Dine and Dash is not a game of chess. There are strategies to use in this game just like any other, but more than anything it's a chaotic killing spree, that clears the sinuses of any stuffy lobby! 
Can we get "Max # of neutral roles" settings for lobby so if I set ? to every neutral role but i want only 1 or 2 max in-game, which can be any role i put ? to. Now it might not matter that much but it would be good for future when there will be more roles.
@thin atlas Definitely something we'll look at
What if it was possible to trade coins or other rewards with players? But with a limit so a mistake won't happen.
Currently you can purchase coin or cosmetic combination packs and gift them to other players by using their gaggle.fun account email in the shopping cart when you check out.
How about putting number of ducks on questionmark.... 👀
Oooh ? + blind. Nice!
Right? I'm really liking this idea... let's have all the chaos (^~^)
I had a mild idea/question, is there a chance to get a dead chat for those that died already so those that dont have a voie (such as myself) are able to talk to the other dead?
@zinc lotus that is on the to-do list
nice, and maybe a sound when someone in chat types.
There is a sound 🙂
Maybe have a gamemode preference setting so you can play in lobbies where they play the mode you want to play?
would we take ou the ability to change game modes in lobbies then
maybe put the gamemode thing in the menu where you make a game and choose a map
yeah but if you care more about choosing lobbies that have the game mode you want, then you can't have people switching anymore right?
we'll definitely take a look at it
I think having lobbies be able to switch is better, so you don't have to create a new lobby every time your friends want to swap gametypes.
Most games to my knowledge don't boot the lobby to swap gametypes.
I genuinely think the more options you can have in the lobbies themselves the better. I hate having to switch lobbies because someone wants to switch maps, you end up losing someone during the switch. The same can be said about game modes... If our game went from 10 people to 6, I think people would rather just log off than make a whole new lobby to switch from classic to goose hunt for a few more games.
A good middle ground could be fixed game modes for public lobbies vs private lobbies having any options you'd like.
Is there any chance that we can get a count on achievements? Like # out of/total?
@burnt helm if you're playing on steam, it lists the number of achievements you've accomplished as well as the total for GGD
Nice, thanks, Herbert.
I have a suggestion on how to make the ghost gameplay better.
Allow ghosts to hear each others’ farts.
I guarantee a 500% decrease in players leaving after dying with this feature.
You can already switch game modes in the lobby.
The only thing you can’t change after making a lobby is the map.
I am curious to see the data set that guarantees this 500% decrease in players leaving after dying. Theoretically if we were to add the sounds and this guarantee is not met, do we take the farts away completely?
It’s a guarantee because that is a vast underestimate.
Interesting how the amount of players leaving exceeds actual players! You guys are so impressive. Chris, you can't argue with the math! Shawn might be able to though.

I was referring to the discussion in the 4 posts above mine.
maybe make it that you can sell materials for gold and silver
Maybe for silver 🙂
ccol
I have another idea that could really take this game even further
The ability to customize your fart sound!
If you do this, GGD will be game of the year for sure.
And imagine the money the devs would earn by locking the fart sound options behind gold coins
someone might want a deep, mature sounding fart
Make one of the options a slide whistle!
other people might want a high pitch lil toot
other people might want a silent but deadly lil puff of air
lmao
so bizarre
Also would want a tim allen fart sound
The classic grunt from the opening of Home Improvement.
if you see this, follow @aggressivelyizzy on instagram and comment some mean shit
Wow, 50,000 views, thank you so much. (27/1/14)
This one too https://youtu.be/nYwAHURPQ-s
Not sure if this has been proposed, but a chat feature for dead chat when noones using mics would be cool
on the docket
Awesome
I think ghosts should be able use intercom but instead of voice it it is a spooky 'woooooo'
The problem with that is someone who hasn't been confirmed dead yet could use it, giving away the fact they were killed and making it harder for the ducks



